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    FAQ/Walkthrough by Shotgunnova

    Updated: 09/16/08 | Search Guide | Bookmark Guide

      /ŻŻŻ\   /\    |Ż|\Ż\   /Ż/|Ż| |Ż||Ż| /Ż/|Ż| 
     (  (\_\ /  \   | | \ \_/ / | | | || |/ / | | Spoiler-free FAQ & Walkthrough
      \  \  / /\ \  | |  \   /  | | | ||   (  | | by Shotgunnova (Patrick Summers)
    \Ż\)  )/  ŻŻ  \ | |   ) (   | |_| || |\ \ | | Email: shotgunnova[@]gmail.c0m
     \___//_/ŻŻŻŻ\_\|_|   |_|   |_____||_| \_\|_| 
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
           Characters ....................................................... CHRC
           Werechange ....................................................... WRCH
           Attack Types ..................................................... ATKT
           Elemental Affinity ............................................... ELMN
           Statistic Overview ............................................... STTS
           Status Effects ................................................... STEF
           Forge ............................................................ FRGE
           Walkthrough Notation ............................................. WLKN
    
      III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
    
           01) Monkey Rock .................................................. WK01
           02) Mt. Darkwind ................................................. WK02
           03) Ko Lodge ..................................................... WK03
           04) Hawk Isle .................................................... WK04
           05) Grace Spring ................................................. WK05
           06) Chin Lodge ................................................... WK06
           07) Mire River ................................................... WK07
           08) Cherry Plains ................................................ WK08
           09) Yuimen ....................................................... WK09
           10) Turfan .......................................... [PATH A] ... WK10
           11) Firetop ......................................... [PATH A] ... WK11
           12) Infidel City .................................... [PATH A] ... WK12
           13) Mist Mt. ........................................ [PATH B] ... WK13
           14) Biku ............................................ [PATH B] ... WK14
           15) Helmet Peak ..................................... [PATH B] ... WK15
           16) Mt. Cloud .................................................... WK16
           17) Plateau Mt. .................................................. WK17
           18) Cherchen ........................................ [PATH C] ... WK18
           19) Dragon Cliff .................................... [PATH C] ... WK19
           20) Windy Peak ...................................... [PATH D] ... WK20
           21) Inns Town ....................................... [PATH D] ... WK21
           22) Tokhara ...................................................... WK22
           23) Pteron ....................................................... WK23
           24) Deadman Gorge ................................................ WK24
           25) Pine City .................................................... WK25
           26) Storm Mt. .................................................... WK26
           27) Frontier City ................................................ WK27
           28) Star Cave .................................................... WK28
           29) Stone Mt. .................................................... WK29
           30) Midnight Tor ................................................. WK30
           31) Ice Peak ..................................................... WK31
           32) Port Town .................................................... WK32
           33) Ceylon ........................................ [OPTIONAL] ... WK33
           34) Wing Mt. ..................................................... WK34
           35) Puppets Peak ................................................. WK35
           36) Kannaoj ...................................................... WK36
           37) Thunder Temple ............................................... WK37
           38) Heaven's Door ................................................ WK38
           39) Martyrs Stairs ............................................... WK39
           40) Purity Hall .................................................. WK40
           41) Truths Temple ................................................ WK41
    
       IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    
           Shop List ........................................................ SHPL
           Equipment ........................................................ EQPT
           Job List ......................................................... JBLT
           Sidequests ....................................................... SDQS
           Scrolls .......................................................... SCRL
    
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
       VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         ____          |  |          ____
        L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
        L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                      /  _    \________|__|________/    _  \
                     / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
    DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
        PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                    /            ____        ____            \
                   /            /    \  __  /    \            \
                   \         /\ \____/ /  \ \____/ /\         /
                    \       /  \______/    \______/  \       /
                     \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                                (L3)          (R3)
    
     Only buttons with functions are displayed.
      ___________________________________________________________________________
     | NORMAL CONTROLS                                                           |
     |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | D-Pad     | Move cursor for menus & world map                             |
     | Start     | Open menu                                                     |
     | Circle    | View town information (on world map)                          |
     | Triangle  | 'Cancel' button for menus                                     |
     | X Button  | 'Confirm' button for menus                                    |
     | L1 Button | Rotate battlefield camera 90 degrees                          |
     | L2 Button | Tilts battlefield camera up/down                              |
     | R1 Button | Rotate battlefield camera 90 degrees                          |
     | R2 Button | Tilts battlefield camera up/down                              |
     |___________|_______________________________________________________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CHARACTERS                   [CHRC]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     SANZO
     ŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Heal          |  20 |  2  |  4/4  | A: 0 | Wood  | Heals 70+ HP            |
     | Mother        |  40 |  -  | --/-- | ---- | Wood  | Restore party HP/turn   |
     | Warrior       |  53 |  -  | --/-- | ---- | Gold  | Physical defense raised |
     | Fool          |  50 |  -  | --/-- | ---- | Fire  | Physical offense raised |
     | Luna          |  45 |  -  | --/-- | ---- | Earth | Regen MP/trn (notSanzo) |
     | Cavalier      |  47 |  -  | --/-- | ---- | Water | Movement+, Sanzo floats |
     | Emperor       |  65 |  -  | --/-- | ---- | ----- | All powers (not skills) |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | CharmBlade    |  -- |  2  |  6/8  | A: 0 | Wood  | Damage + Charm (MO: 30) |
     | PulseBlade    |  -- |  3  |  8/Mx | A: 0 | Gold  | Damage (MO: 45)         |
     | FlameWhip     |  -- |  3  |  2/2  | L: 1 | Fire  | Damage (MO: 35)         |
     | EarthBow      |  -- |  5  |  8/Mx | B: 0 | Earth | Damage (MO: 40)         |
     | PoleAxe       |  -- |  1  |  8/10 | T: 1 | Water | Damage (MO: 35)         |
     | DragonWhip    |  -- |  3  |  8/10 | L: 3 | ----- | Damage (MO: 45)         |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
      • Sanzo's Guardians have two functions: giving a latent power that affects
        the entire party and imbuing her Mercy Staff with a no-MP skill. Both of
        these effects run out after she finishes her 3rd turn since casting. For
        instance, Fool will imbue her with the "FlameWhip" ability, while Luna
        will imbue her with the "EarthBow" ability -- the elements match up. The
        special Emperor summon gives all latent powers but only the DragonWhip
        ability.
    
     SON GOKU
     ŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 
     | Cloud         |  10 |  5  | Mx/Mx | Move | ----- | Carry ally over tiles   |
     | FireDart      |  19 |  3  |  8/Mx | A: 0 | Fire  | Damage (MO: 35)         |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | Claw          |  -- |  1  |  6/8  | L: 3 | Fire  | Damage (MO: 53; G: 1)   |
     | BoulderBash   |  -- |  4  | Mx/Mx | A: 1 | Fire  | Damage (MO: 59; G: 2)   |
     | Howl          |  -- |  0  |  0/0  | A: 2 | Fire  | Dmg, Numb (MO: 71; G:3) |
     | FireDance     |  -- |  2  |  8/Mx | A: 3 | Fire  | Damage (MO: 103, G:4)   |
     | Inferno       |  -- |  3  |  8/Mx | A: 3 | Fire  | Damage (MO: 135, G:5)   |
     | WereClone     |  -- |  0  |  0/0  | A: 5 | Fire  | Damage (MO: 120, G:6)   |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    CHO HAKKAI
    ŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Rake          |  19 |  1  |  2/2  | L: 3 | ----- | Damage (MO: 0)          |
     | Rockdrop      |  14 |  2  | Mx/Mx | A: 0 | Earth | Damage (MO: 35)         |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | Tusk          |  -- |  1  |  4/6  | T: 0 | Earth | Damage (MO: 100; G: 1)  |
     | GroundWave    |  -- |  0  |  0/0  | A: 1 | Earth | Damage (MO: 90; G: 2)   |
     | JumpQuake     |  -- |  0  |  0/0  | A: 2 | Earth | Damage (MO: 80; G: 3)   |
     | BoarsRush     |  -- |  4  |  2/2  | L: 3 | Earth | Damage (MO: 96, G: 4)   |
     | UltraTusk     |  -- |  1  |  4/6  | T: 0 | Earth | Damage (MO: 300, G: 5)  |
     | EarthQuake    |  -- |  0  |  0/0  | A: 3 | Earth | Damage (MO: 140, G: 6)  |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    SHU RYORIN
    ŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Double Pierce |  23 |  2  |  2/2  | L: 1 | ----- | Damage (MO: 0)          |
     | Ironskin      |  16 |  0  |  0/0  | A: 0 | Gold  | DEF Up (MO: -)          |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | DragonBite    |  -- |  1  |  6/8  | T: 0 | Gold  | Damage (MO: 60; G: 1)   |
     | Tail Whip     |  -- |  2  |  6/4  | L: 3 | Gold  | Damage (MO: 51; G: 2)   |
     | WingBlade     |  -- |  3  |  8/Mx | A: 1 | Gold  | Damage (MO: 80; G: 3)   |
     | Wind Scales   |  -- |  0  |  4/4  | Ring | Gold  | Damage (MO: 110; G: 4)  |
     | Slashdive     |  -- |  5  |  2/2  | L: 3 | Gold  | Damage (MO: 93; G: 5)   |
     | ElectricBreath|  -- |  2  |  8/Mx | A: 3 | Gold  | Damage (MO: 110, G: 6)  |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    SA GOJO
    ŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | WaterMeld     |  -- | --- | --/-- | ---- | ----- | HP+, move free in water |
     | WaterBlade    |  30 |  3  |  8/Mx | A: 0 | Water | Dmg, OFF Down (MO: 30)  |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | WaterJet      |  -- |  5  |  8/Mx | A: 0 | Water | Damage (MO: 65; G: 1)   |
     | Mist          |  -- |  3  |  8/Mx | A: 0 | Water | OFF Down (MO: 50; G: 2) |
     | DarkBlade     |  -- | Max | Mx/Mx | A: 1 | Water | Dmg, PSN (MO: 75; G: 3) |
     | BlindMist     |  -- |  0  |  0/0  | A: 4 | Water | Dmg/Slnce (MO:80, G: 4) |
     | DarkHole      |  -- |  5  |  8/Mx | A: 3 | Water | Damage (MO: 110, G: 5)  |
     | Milky Way     |  -- |  6  | Mx/Mx | A: 4 | Water | Damage (MO: 95, G: 6)   |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    LADY KIKKA
    ŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | HeartSeek     |  14 |  4  |  8/Mx | Bow  | ----- | Damage/Charm (MO: 13)   |
     | Heal          |  20 |  2  |  4/4  | A: 0 | Wood  | Heals HP                |
     | Cure          |  08 |  2  |  4/4  | A: 0 | Wood  | Heal status (not Stone) |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | Briar         |  -- |  4  |  6/8  | A: 0 | Wood  | Damage (MO: 87; G:1)    |
     | WingFan       |  -- |  3  |  6/Mx | A: 1 | Wood  | Damage (MO: 64; G:2)    |
     | WindCharm     |  -- |  0  |  0/0  | A: 2 | Wood  | Dmg/Charm (MO:59, G:3)  |
     | LifeWind      |  -- |  0  |  0/0  | A: 3 | Wood  | Heals 170+ HP (G:4)     |
     | BriarPatch    |  -- |  3  |  8/Mx | A: 3 | Wood  | Dmg/Numb (MO: 80, G: 5) |
     | Heaven's Garden  -- |  0  |  0/0  | A: 6 | Wood  | Dmg/Chrm (MO: 37, G: 6) |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    SO KINREI
    ŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Arrowstrike   |  -- |  -  | --/-- | ---- | ----- | See below               |
     | Ironskin      |  16 |  0  |  0/0  | A: 0 | Gold  | DEF Up (MO: -)          |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | Missile       |  -- |  5  |  8/Mx | A: 0 | Gold  | Damage (MO: 87, G: 1)   |
     | StarThrow     |  -- |  2  |  2/2  | L: 3 | Wood  | Damage (MO: 75, G: 2)   |
     | Hornet        |  -- |  3  |  8/Mx | A: 3 | Gold  | Damage (MO: 70, G: 4)   |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
      • Arrowstrike is a passive skill. If Kinrei is facing an enemy that Ginrei
        attacks with her bow, before the damage step she will attack it with her
        sword and the damage will be factored in. This doesn't cost her any turns
        or anything; however, it only works with physical attacks (not skills),
        the effect may still be evaded, and the enemy must be ONE PANEL AWAY.
    
    SO GINREI
    ŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | HeartSeek     |  14 |  4  |  8/Mx | Bow  | ----- | Damage/Charm (MO: 13)   |
     | Needles       |  20 |  3  |  8/Mx | A: 0 | Gold  | Damage (MO: 35)         |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | Missile       |  -- |  5  |  8/Mx | A: 0 | Gold  | Damage (MO: 87, G: 1)   |
     | ArrowBomb     |  -- |  5  |  8/Mx | A: 1 | Fire  | Damage (MO: 70, G: 2)   |
     | Laser         |  -- | Max |  2/2  | L: 3 | Gold  | Damage (MO: 70, G: 5)   |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    CHIN GENSHI
    ŻŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | MagicSink     |  15 |  1  |  4/6  | T: 0 | ----- | Drain MP + Silence      |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | LeafBlade     |  -- |  2  |  8/Mx | A: 0 | Wood  | Damage (MO: 90, G:1)    |
     | Vine          |  -- |  3  |  8/10 | A: 1 | Earth | Dmg/Numb (MO: 58, G:2)  |
     | Autumn Blades |  -- |  0  |  0/0  | A: 3 | Wood  | Damage (MO: 85, G:5)    |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
      • MagicSink will drain a huge amount of MP and inflict Silence if possible.
        However, the amount it drains doesn't reflect on the enemy's current MP,
        meaning if someone has 2 MP left, Genshi will still drain 80+. Very nice!
    
    PRINCE REIKAN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | WaterMeld     |  -- | --- | --/-- | ---- | ----- | HP+, move free in water |
     | WaterHeal     |  22 |  2  |  4/4  | A: 0 | Water | Heal HP + Cure Poison   |
     | Poison        |  32 |  3  |  8/Mx | A: 0 | Water | Dmg + Poison (MO: 44)   |
     | IceBlades     |  36 |  4  |  8/Mx | A: 0 | Water | Dmg + Numb (MO: 57)     |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | RipFang       |  -- |  1  |  4/6  | A: 0 | Water | Drain 100+ HP (G: 1)    |
     | TailWhip      |  -- |  2  |  4/4  | L: 3 | Gold  | Damage (MO: 85, G: 2)   |
     | IceBreath     |  -- |  4  |  8/10 | L: 3 | Water | Damage (MO: 89, G: 4)   |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    LORD TAURUS
    ŻŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Levitate      |  35 |  0  |  0/0  | A: 0 | ----- | Allows user to float    |
     | Meteor        |  41 |  2  | Mx/Mx | A: 0 | Earth | Damage (MO: 55)         |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | BullHorn      |  -- |  1  |  4/6  | T: 0 | Earth | Damage (MO: 120, G: 1)  |
     | BullRush      |  -- |  4  |  2/2  | L: 3 | Earth | Damage (MO: 85, G: 4)   |
     | MeltDown      |  -- |  5  |  8/10 | L: 3 | Fire  | Damage (MO: 101, G: 5)  |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
      • It's worth noting that, as useful as Levitate is for traversing terrain,
        the spell can still miss for some reason.
    
    LADY TESSEN
    ŻŻŻŻŻŻŻŻŻŻŻ
      _______________ _____ _____ _______ ______ _______ _________________________
     | NAME          |  MP | RNG |  U/D  | AREA | ELMNT | EFFECT                  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | FireFan       |  38 |  3  |  2/8  | A: 2 | Fire  | Damage (MO: 45)         |
     | Blazedart     |  30 |  4  |  8/Mx | A: 0 | Fire  | Damage (MO: 50)         |
     | FireGuard     |  55 |  0  |  4/4  | Ring | Fire  | Damage (MO: 50)         |
     |---------------+-----+-----+-------+------+-------+-------------------------|
     | Poison Needle |  -- |  1  |  4/6  | T: 0 | Water | Dmg/Poison (MO:85, G:1) |
     | Ironcut       |  -- |  2  |  4/6  | L: 3 | Fire  | Damage (MO: 90, G: 2)   |
     | ToxicCut      |  -- |  0  |  0/0  | A: 2 | Fire  | Dmg/Poison (MO:75, G:4) |
     |_______________|_____|_____|_______|______|_______|_________________________|
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WERECHANGE                   [WRCH]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     All characters except Sanzo will have a Werechange option in battle. Picking
     the command will turn that unit into a giant beast with specialized attacks
     that run on "G" (Gauge points) instead of MP. The downside is that only one
     person may be in werechange at one time, and that the gauge can't be refilled
     by any method during battle. Also, the werechanged unit cannot be targeted by
     ally curative spells, although s/he is immune to status effects anyway.
    
     The Weregauge -- found in the upper-left corner of the screen -- displays the
     amount of "G" left. Each time an attack is used, the gauge decreases a correct
     amount of notches from right to left. When the game starts, the gauge has few
     "G" in it; but, by getting Wereform points during battle, the gauge will level
     up and gain more notches/"G". Leveling up the gauge often coincides with a
     Guardian obtaining a new ability, which is also the only way they get them.
    
     Here's a list of when allies learn new abilities:
    
          Lv 04 = Howl [Great Ape]
          Lv 05 = JumpQuake [Raging Boar]
          Lv 07 = DarkBlade [River Lord]
          Lv 08 = WingBlade [Bronze Dragon]
          Lv 10 = BoarsRush [Raging Boar]
          Lv 11 = BlindMist [River Lord]
          Lv 11 = WindCharm [Butterfly Queen]
          Lv 12 = LifeWind [Butterfly Queen]
          Lv 13 = FireDance [Great Ape]
          Lv 14 = Wind Scales [Bronze Dragon]
          Lv 15 = DarkHole [River Lord]
          Lv 17 = BriarPatch [Butterfly Queen]
          Lv 18 = Slashdive [Bronze Dragon]
          Lv 20 = Inferno [Great Ape]
          Lv 21 = UltraTusk [Raging Boar]
          Lv 24 = Milky Way [River Lord]
          Lv 25 = Heaven's Garden [Butterfly Queen]
          Lv 26 = EarthQuake [Raging Boar]
          Lv 27 = ElectricBreath [Bronze Dragon]
          Lv 30 = WereClone [Great Ape]
    
     Using Werechange will damage all (8) panels around the user during the
     transformation, breaking any items housing hidden treasure chests, such as
     trees or rocks. Breakable items are denoted with a "lightning bolt" icon when
     hovered over with the battlefield cursor. Note that these breakables can ONLY
     be destroyed if they're in the way of the attack, meaning they're within the
     area or trajectory of a targeted enemy. The good news is that some enemies'
     werechange-like forms can also destroy these panels, so baiting them into
     doing the footwork can be a boon in getting those chest contents earlier.
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ATTACK TYPES                 [ATKT]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Various weapons/abilities have certain "attack types".
    
     Bow #   : Attacks unit at the bow's current range
     Ring    : Attacks all (8) adjacent panels around current spot
     Area 0  : Targets self only, Range: 0
     Area 1  : Plus-shaped (+) 5-panel damage
     Area 2  : Star-shaped (+) 13-panel damage
     Touch # : Attacks an adjacent unit
     Straight: Attacks an adjacent unit (2/3-panel) but has no piercing effect
    
     Area is easy to determine. If something is "Area: X" in type, it goes "X" in
     all straight directions and (X-1) diagonally. So for Area: 0, it targets only
     oneself; for Area 2, see the diagram below.
    
     AREA 1       AREA 2   [ETC.]
                     _
        _          _|_|_
      _|_|_      _|_|_|_|_
     |_|_|_|    |_|_|_|_|_|
       |_|        |_|_|_|
                    |_|
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ELEMENTAL AFFINITY           [ELMN]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Each character has an elemental affinity, meaning s/he is of that element and
     excels at scrolls of that type, as well as getting the most growth in that
     type. For instance, Sanzo is Life (also called Wood in-game) type and will
     excel at healing and nature-type abilities; however, s/he won't get very good
     growth in Gold/Water types without accessories to help boost them.
    
     These elemental affinities affect how potent the scrolls are, as well as what
     scrolls can be equipped. For instance, UltraPoison is Water Lv21 and can only
     be equipped on those of high water affinity, such as Sa Gojo or Chin Genshi.
     Thus, it pays to know the units' abilities and help improve their weakpoints
     via accessories that boost growth.
    
     The only anomaly to the strongpoint/weakpoint argument is Chin Genshi, who
     is very strong in all areas. At Lv39 for instance, without boosting, he has
     at least 17 in his worse points (Gold) and 28 in his best (Wood/Life). He's
     great at magic-casting which should make him a prime-time player.
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STATISTIC OVERVIEW           [STTS]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     LV   -> Unit's current level
     EXP  -> Unit's current experience level (out of 100)
     HP   -> Unit's current hit points
     MP   -> Unit's current magic points
     WAR  -> 'Raw' attack stat of character
     MGC  -> Determines unit's potency with scrolls
     SPD  -> Determines who acts faster in turn order
     LUCK -> Determines how often critical hits occur
     OFF  -> Used in physical attack damage (formula: WAR + Weapon ATK)
     DEF  -> The higher it is, the less physical damage incurred
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STATUS EFFECTS               [STEF]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There are only five status effects in this game, and all of them (except
     Stone) will "time out" after three turns -- this goes for the enemy also.
     Stone status can only be cured with a Destone Potion. Some abilities, such
     as Cure, refresh the player's non-Stone status, while others like WaterHeal,
     target a specific status (in this case Poison) and remove it.
      _________ __________________________________________ ______________________
     | NAME    | EFFECT                                   | REMOVAL              |
     |ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Numb    | Unit is paralyzed and can't attack/evade | Cure Potion, 3 Turns |
     | Charm   | Unit attacks allies only                 | Cure Potion, 3 Turns |
     | Stone   | Unit petrified and can't attack/evade    | Destone Potion       |
     | Poison  | Unit loses HP at end of each turn        | Cure Potion, 3 Turns |
     | Silence | Unit cannot use MP-consuming abilities   | Cure Potion, 3 Turns |
     |_________|__________________________________________|______________________|
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FORGE                        [FRGE]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some towns will have a 'Smith' which will increase a Guardian's weapon for a
     fee. This is the only way to increase Guardians' weapons' attack power; but,
     each town often can only bring them up one level at a time. Sanzo's Mercy
     Staff is the only weapon which upgrades in another fashion, and that's by
     collecting Guardians. Also of note, a Guardian can achieve 'Max' level on
     his/her weapon by using Star Ore during Chapter 3; however, only one unit's
     able to do this so the player must choose wisely. Here's a table of costs --
     see the weapon section for more information on upgrades.
                   _______________ _______ _______ _______ _______
                  | NAME          | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
                  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| 
                  | Nyoibo        |   750 |  1700 |  3000 |  4500 |
                  | IronRake      |   600 |  1600 |  2800 |  3900 |
                  | Golden Sword  |   700 |  1600 |  2800 |  4000 |
                  | Moonpole      |   700 |  1550 |  2900 |  4200 |
                  | HeartSeeker   |  ---- |  ---- |  3100 |  4300 |
                  | Starbless     |  ---- |  ---- |  2900 |  4200 |
                  | Miststave     |  ---- |  ---- |  2900 |  4200 |
                  | Waterstick    |  ---- |  ---- |  2900 |  4200 |
                  | Leveler       |  ---- |  ---- |  2900 |  4200 |
                  | Tigerblade    |  ---- |  ---- |  2900 |  4200 |
                  |_______________|_______|_______|_______|_______|
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WALKTHROUGH NOTATION         [WLKN]
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This notation will be used for viewing ASCII battle maps:
    
     Tr = Tree
     Br = Bridge
     Ch = Chest (Treasure)
     Rk = Rock
     Cr = Crest
     Pt = Pot
     Wt = Water
     Rl = Railing
     Fr = Furniture
     Pd = (Pressure) Pad
     Cn = Cannon
     El = Elevator
     Db = Debris
     St = Stone
    
     Blank spaces represent holes or places where one can normally not tread. Some
     gaps can be bridged by floating/flying characters, but other times nothing's
     able to move to that space (such as a pillar connected to a ceiling).
    
                                                        _________________________
    ___________________________________________________/ III. WALKTHROUGH [WLKT] |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) Monkey Rock                                                          [WK01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     CHAPTER 0: Prologue
     CHAPTER 1: Journey's Companions
    
     After starting the game, the player can choose a character. Unlike similar
     games that gives this choice between allies (like Threads of Fate), there's
     no significant change. The boy's name will be Genjo and adopts the name Sanzo
     for the upcoming journey; the girl will do the same. So, in essence, pick one
     y'like and start the thing up! Short synopsis: the Goddess Kannon appears to
     Genjo in a dream and asks him/her to visit the Thunder Temple in India, using
     a special staff as a way to meet Guardians along the way. After some scenes,
     the first battle in the game starts.
    
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY 
    A | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- Tr -- -- -- -- -- -- -- -- -- -- |  • Lv1 Centipede [2] - 255 HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv1 Wolfman [2] - 145 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv1 Imp [1] - 88 HP
    E | -- -- -- -- -- Br -- -- -- Cr -- -- |
    F | -- -- -- -- -- Br -- -- -- -- -- -- | ITEMS
    G | -- -- -- -- -- -- -- Ch -- -- -- -- | ŻŻŻŻŻ
    H | -- -- -- -- -- -- -- -- -- -- -- -- | (G-07) - Cure Potion
    I | -- -- -- -- -- -- -- -- Tr -- -- -- |
    J | -- -- Tr -- -- Tr -- -- -- -- -- -- | The trees can't be broken on this
    K | -- -- Tr -- -- -- -- -- -- -- -- -- | level, so don't pay 'em any mind.
      |_____________________________________|
    
     Since this battle is a tutorial of sorts, the voice from the rock will guide
     Sanzo on how to give the enemies the temporary slip. Move toward the log
     bridge and cross it, standing on the G-05 tile of the map. Pick "Use" from
     the menu and select the bridge to make it fall -- now the foes have to go
     around.
    
     Get the item and kill the imp near the rock. At this point, Sanzo can grab
     the crest...OR, take advantage of the high ground and kill the wolfmen for
     easy experience. The heal spell is learned from the start, so take advantage
     of it. Remember that the higher the player is, the more damage is done;
     inversely, the lower the enemy is, the less damage they do. Just make sure to
     stand on the edge of the rock so none of the opposition get on level ground.
     The Centipedes' DEF will be too high for them to be killed, probably, so end
     the session after murdering the weaker wolfmen.
    
     ---
    
     Afterwards, Son Goku joins the team!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    02) Mt. Darkwind                                                         [WK02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- Rk -- -- -- |  • Lv2 Thief [4] - 112 HP
    C | -- -- -- -- -- -- Tr -- |  • Lv2 Bandit [2] - 102 HP
    D | -- -- -- -- Rk Rk -- -- |
    E | -- -- -- -- -- -- -- -- | ITEMS
    F | Rk -- -- -- Tr Rk -- -- | ŻŻŻŻŻ
    G | -- -- -- -- -- -- -- -- | (F-00) - Cure Potion 
    H | -- -- -- -- -- -- -- -- | (B-04) - Turban
    I | -- -- -- Rk -- -- -- -- |
    J | -- -- -- -- -- -- -- -- | 
    K | -- -- -- -- -- -- Tr -- | This is the first battle where Son Goku can let
    L | -- -- -- -- -- -- -- -- | loose and damage enemies with his Werechange, as
      |_________________________| well as destroy surrounding scenery. There is a
                                  hidden Turban on a hilltop rock, while a Cure
     Potion can be found in the rock nearest Sanzo's starting position. Goku will
     have little problem dealing with the enemies, but as RPGs go, the enemy likes
     to target the weakest link first...and that's Sanzo. S/he can take over 80
     damage a turn if the enemy gangs up on her -- remember Bandits have ranged
     attacks. Thieves have great movement rage, so wait for them to draw near and
     try to damage as many as possible with Werechange. If the enemies are putting
     the team in a bind (Sanzo should be healing every turn every turn), use the
     battlefield boundary as a way to prevent the ruffians from getting closer.
     Note that to get both hidden items, Goku must use 'Werechange' while in his
     Great Ape state to conserve what's left of the gauge for the 2nd item.
    
     ---
    
     Equip the Turban on Son Goku if it was obtained and head to the first town on
     the long trek.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    03) Ko Lodge                                                             [WK03]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After observing a scene where a journeyman chef named Cho Hakkai is fired
     from his job, Sanzo can't help but find him and see what's going on. But, a
     town pitstop can never be as simple as that...
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- |  • Lv3 Imp [4] - 102 HP
    C | -- -- -- -- -- -- -- -- Tr -- -- |  • Lv3 Wolfman [2] - 160 HP
    D | -- -- -- -- -- -- -- Tr -- -- -- |
    E | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    F | -- -- -- -- -- Br -- -- -- -- -- | ŻŻŻŻŻ
    G | Wt Wt Wt Wt Wt Br Wt Wt Wt Wt Wt | (H-07) - Magic Potion
    H | -- -- -- -- -- Br -- Pt -- -- Ch | (H-10) - Leather Jerkin
    I | -- -- -- -- -- -- -- -- -- -- -- |
    J | -- -- -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- | Hakkai will join in for this battle but
      |__________________________________| cannot be controlled ('Guest' state).
                                           He has a lot of HP at this point; Sanzo
     shouldn't need to babysit him by healing...but don't get too far away that he
     might need it! Use Werechange to destroy the water jug at H-07 and get the
     Magic Potion, and have Sanzo work around the house's side to get the Leather
     Jerkin chest by the creek. Alternatively, destroy the water jug and enemies
     nearby, then block the bridge with Goku so Sanzo can steal the jerkin without
     annoyances. Cho Hakkai tends to alternate with Rockdrop and physical attacks,
     and should prove useful in either decision.
    
     ---
    
     The new, piggish friend will join the party afterwards. Unlike battlefields
     previously visited, towns currently accessible can be entered from the world
     map. The shops here will provide equipment on par with what's available, as
     well as selling 'special' items (at Store). I suggest getting a 2nd Leather
     Jerkin for the male character who doesn't have one, and the Ironskin scroll
     (Raise DEF in-battle) for Hakkai, the only one who can equip/use it at the
     moment.
    
     There is also a dojo to be fought. There are two levels always available:
     Beginner and Advanced. However, the dojo master can be fought if the party
     is of proper level (usually on par with enemies in the Advanced course). Beat
     the dojo master and receive a license which is used in a sidequest later on.
     Note that while EXP is gained during the fights, cash isn't; also, Werechange
     options can't be used either! Bring several Healing/Magic Potions with, rely
     on multi-enemy attacks, and use the battlefield boundary to prevent attacks
     at all sides. [NOTE: The team may not be powerful enough to fend off 9 foes
     so this can be done later as well.]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    04) Hawk Isle                                                            [WK04]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- Wt Wt Wt Wt Wt Wt Wt -- -- -- Tr | ŻŻŻŻŻ
    B | -- -- -- Wt Wt -- -- Wt Wt Wt -- Rk -- |  • Lv? B. Dragon [1] - 380 HP
    C | -- -- -- Wt Wt -- -- -- Wt Wt Wt Wt Wt |
    D | Wt Wt Wt Wt -- -- -- -- -- Wt Wt Wt Wt | ITEMS
    E | Wt Wt Wt Wt -- -- -- -- -- Wt Wt Wt Wt | ŻŻŻŻŻ
    F | Wt Wt Wt Wt -- -- -- -- -- Wt Wt Wt Wt | (A-12) - Leather Helmet
    G | Wt Wt Wt Wt Wt -- -- -- Wt Wt Wt -- -- |
    H | -- -- -- Rk Wt Wt Wt Wt Wt -- -- Tr -- |
    I | -- -- -- -- -- -- -- -- -- -- -- -- -- | This battle can end up being an
      |________________________________________| easy one, even with the dragon's
                                                 semi-powerful attacks. Most of
     them will do 40-50, to a single target (DragonBite) or a couple (Tail Whip).
     If the Leather Helmet chest is wanted, move Son Goku near the shore and use
     the 'Cloud' skill to immediately bridge the gap to the small island. Spend a
     few turns using Werechange then collect it and have him join the fray. As for
     the other two, stay on the high ground when attacking. Ryorin will retreat to
     the island after attacking, but don't follow her -- it just makes one a bit
     more vulnerable on her next strike. Heal as normal and use Ironskin if able,
     which should help some.
    
     ---
    
     After battle, Shu Ryorin will join the party.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    05) Grace Spring                                                         [WK05]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Visit Chin Lodge, the next spot on the world map, for some scenes that allow
     the player to visit Grace Spring in the south. That's where some fightin'
     starts.
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- Wt Wt Wt -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- Wt Wt Wt -- |  • Lv5 Imp [2] - 116 HP
    C | -- -- -- -- -- -- -- -- Wt Wt Wt |  • Lv5 Wolfman [2] - 175 HP 
    D | -- -- -- -- -- -- -- -- Wt Wt Wt |  • Lv5 Lizardman [2] - 150 HP
    E | -- -- -- -- -- -- -- -- -- -- Wt |
    F | -- -- Tr -- -- -- -- -- -- -- -- | ITEMS
    G | -- Rk -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    H | -- -- -- -- -- -- -- -- -- -- -- | (K-08) - Monk's Cap
    I | -- -- -- -- Rk -- -- -- -- -- -- | (I-04) - Heal Scroll
    J | -- -- -- -- -- -- -- -- -- -- -- | (F-03) - Healing Potion
    K | -- -- -- -- -- -- -- -- Tr -- -- |
    L | -- -- -- -- -- -- -- -- -- -- -- |
    M | -- Tr -- -- -- -- -- -- -- -- -- | For this battle, Sa Gojo will be near
    N | -- -- -- -- -- -- -- -- -- -- -- | the water and acts as a Guest. Battle
      |__________________________________| ends if he's slain, so there's no time
                                           to waste -- most enemies are nearest
     him, anyway. Lizardmen are the new enemy and aren't too special, acting in the
     same capacity as an archer. If Gojo gets in trouble, Ryorin's Werechange form
     (Black Dragon) can go over the large rocks on either side of the spring, and
     is ideal or helping him quickly. Other than that, the items around here aren't
     that special besides the Monk's Cap which is currently unbuyable (but soon
     won't be). Battle ends when the guest reaches the end of the road near where
     the allies started. Defeating all enemies isn't really possible as new ones
     appear near the pond after several turns. Both Hakkai and Ryorin are able to
     use Ironskin spells by (apx.) Lv5, so that should help somewhat, particularly
     for the latter.
    
     ---
    
     Surprisingly, Sa Gojo doesn't join immediately afterwards like the others!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    06) Chin Lodge                                                           [WK06]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Back in Chin Lodge, the town elder gives a Healing Potion & Cure Potion as
     thanks for helping alleviate the mysterous sleep spell. After some more
     scenes, the Guardian Mother
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv6 Flyman [2] - 133 HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv6 Wolfman [3] - 182 HP
    D | -- -- Pt -- -- -- -- -- -- -- -- -- -- -- |  • Lv7 Old Man Nyoi - 270 HP
    E | -- -- -- -- -- -- -- -- -- -- -- Pt -- -- |
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  None!
    I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    J | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | This battlefield is larger
    L | -- -- -- -- -- -- -- -- -- Pt -- -- -- -- | than previous ones, but there
    M | -- -- Pt -- -- -- -- -- -- -- -- -- -- -- | are no items to find so keep
      |___________________________________________| exploration to a minimum!
    
     Sanzo will mention that s/he can use the "Summon" command now. Doing so will
     let Mother help her out for three turns, in which all allies recover HP and
     Sanzo's will gain the 0-MP "CharmBlade" physical attack. Pulling back to
     prevent the enemy from clobbering everyone is wise, and once Ironskin and
     such things are cast, going after Nyoi is recommended (EXP can always be
     obtained in Trianing, remember). Flymen can use the "Bramble" and "Cure"
     skills, while Nyoi has a long-range attack called "LifeSteal". With so many
     enemies able to pick away at Sanzo from the start, staying back is actually
     a good idea. Since the Flymen will heal Nyoi if his HP gets too low, it's
     best to take them out immediately if in range. LifeSteal costs 32 MP, so the
     boss can only cast it thrice.
    
     ---
    
     Nyoi flees after being routed, but Sa Gojo will join up! Save when possible
     and the new route west will open up. It's worth noting that, with the new
     5-person party, getting the dojo license from Ko Lodge is a lot easier (not
     to mention the Mother summon is great!).
    
     The Mire River is the next destination.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    07) Mire River                                                           [WK07]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- |  • Lv7 Imp [3] - 130 HP
    C | -- -- -- -- -- -- -- -- |  • Lv7 Flyman [2] - 140 HP
    D | -- -- -- -- -- -- -- Wt |  • Lv7 Centipede - 303 HP
    E | Wt -- -- Wt Wt Wt Wt Wt |  • Lv8 Rhinon - 320 HP
    F | Wt Wt Wt Wt Wt Wt Wt Wt |
    G | Wt Wt Wt Wt Wt -- -- Wt | ITEMS
    H | Wt Wt Wt Wt Wt -- -- Wt | ŻŻŻŻŻ
    I | Wt Wt Wt Wt Wt Wt Wt Wt |  None!
    J | Wt Wt Wt Wt Wt Wt Wt Wt |
    K | Wt Wt Wt Wt Wt Wt Wt Wt |
    L | Wt -- -- Wt Wt Wt Wt Wt | This battle would be like any other, really, but
    M | Wt Wt Wt Wt Wt Wt Wt Wt | Sanzo will start on the shore nearest the enemy
    N | Wt Wt Wt Wt Wt Wt -- -- | ranks (given the scene prefacing it). All other
    O | Wt Wt Wt Wt Wt Wt Wt Wt | allies are near the rocks in the other end. As
    P | Wt Wt Wt Wt Wt Wt Wt Wt | one knows, if Sanzo dies the game ends, so there
    Q | -- -- -- -- -- -- -- -- | isn't any time to waste -- bring the monk toward
    R | -- -- -- -- -- -- -- -- | the water and everyone else forward. Son Goku's
    S | -- -- -- -- -- -- -- -- | Cloud spell is especially useful in closing the
    T | -- -- -- -- -- -- -- -- | gap, just as Ryorin's draconic Werechange. Also
      |_________________________| worth noting is that Gojo will regain HP so long
                                  as he's in the water, and also gets uninhibited 
     movement unlike others -- all thanks to the WaterMeld skill!
    
     Now the two enemies of particular attention are the Centipede and Rhinon. The
     former appeared early but didn't have to be defeated. It's got high defense
     but is a little easier to defeat once it's forced into the water. Rhinon, the
     boss here, will use "IronRing" to reduce all allies' stats for a bit, making
     it slightly harder to get by. Counteract this somewhat by making everyone
     except Gojo stand on a rock, where most trudging enemies will have their
     attacks reduced. Rhinon can only cast it once, but his physical attack has a
     3-panel range that can be rather damaging if left alone. Gojo's WaterBlade
     attack can reduce the target's offensive abilities, which is perfect for
     taming Rhinon...for 3 turns at least. By using the Mother summon and Ironskin
     on a few characters, soldier on until IronRing wears off and things'll be a
     lot easier. [Werechanging removes IronRing's effects apparently.] Battle ends
     when Rhinon is defeated.
    
     ---
    
     Naturally, the goofy boss escapes to live another day. Save once back on the
     world map and re-enter the river area to find a town. Check out the shop and
     give some Chain Mail to Ryorin and outfit the rest of the party accordingly.
     In addition, a few new options are available in town: Smith & Post.
    
     'Smith' allows Sanzo's companions (ONLY) to upgrade their weapons' attack
     abilities. Spending lots of cash here is easy by taking the Post jobs, but
     at the very least, upgrade Shu Ryorin's as her attacks are rather paltry and
     undermine her physical non-Werechange skills. Sanzo's staff powers up via
     finding Guardians (used in conjunction with Summon command, that is) and is
     not applicable for the service. Only one weapon level-up per person here!
    
     'Post' allows the team to gain some cash by doing odd jobs and deliveries.
     Once they go to the town/etc. and complete the job, return to the lodge where
     the task was given out and 'Report' for pay! Pretty simple, although some jobs
     run the risk of bandit attacks. Here are the current jobs:
    
     PLACE         ORDERS            CASH  ENEMIES?
     ŻŻŻŻŻ         ŻŻŻŻŻŻ            ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ko Lodge      Deliver Pearls    1860  Thief [5], Bandit [3]
     Hawk Isle     River Dammers      750  Thief [3], Bandit [3]
     Ko Lodge      Deliver Medicine   644  None
     Ko Lodge      Deliver Wine       495  None
     Hawk Isle     Night Noises       750  Imp [2], Lizardman [2], Flyman [2]
     Ko Lodge      Deliver Gold      1853  Thief [5], Bandit [3]
     Ko Lodge      Deliver Turf       940  Thief [5], Bandit [3]
     Mt. Darkwind  Deliver Cotton    1764  None
     Ko Lodge      Deliver Letter     294  None
     Ko Lodge      Deliver Balls      936  Thief [5], Bandit [3]
     Mt. Darkwind  Toll Thieves       750  Bandit [7]
     Grace Spring  Hot Springs       Item  Imp [2], Lizardman [2], Flyman [2]
     Ko Lodge      Deliver Mahogany  1530  Thief [5], Bandit [3]
     Monkey Rock   Gather Dyes        600  Wolfman [3], Birdman [3]
     Ko Lodge      Wild Dogs          600  Wolfman [6]
    
     For more information on the jobs, see the appropriate section. Moon Hill is
     the next place to hit up, so let's go!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    08) Cherry Plains                                                        [WK08]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Visit Moon Hill and another dream will come to Sanzo, directing him/her to
     the north. There's only one place there, so...
    
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv8 Imp [4] - 137 HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv8 Birdman [2] - 187 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv8 Lizardman [2] - 172 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv9 P. Ivy - 300 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- -- |  None!
    J | -- -- -- -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- -- |
    L | -- -- -- -- -- -- -- -- -- -- -- -- | To save the dryads' tree, the team
      |_____________________________________| interferes with Poison Ivy, who is
                                              the apparent landowner. The field's
     almost purely flat with no breakable things, which means there's no ground to
     get the advantage on. Kickstart the battle with a Mother summon and Werechange
     into River Lord to spam Mist/DarkBlade. Birdmen should be new units as far as
     mandatory battles go, but they're just flying sword-users -- nothing special.
     Madame P. Ivy is an archer type, and thus isn't that powerful at level ground.
     She also knows RockShield which is just basically "Ironskin" that can be cast
     on a nearby ally. Overall, pretty easy given the geography of the place.
    
     Afterwards, there's another battle!
    
        00 01 02 03 04 05 06 07 08
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |                            | ŻŻŻŻŻ
    B |       --    -- -- --       |  • Lv1 Imp - 88 HP
    C |    -- Ch    -- -- --       |  • Lv9 Wolfman [2] - 205 HP
    D |    --       -- -- --       |  • Lv9 Flyman [2] - 154 HP
    E | -- --          --          |  • Lv9 Lizardman [3] - 180 HP
    F | -- --          -- -- --    |  • Lv? Mahoraga [1] - ??? HP
    G | -- -- --             --    |
    H | -- -- -- -- -- --    --    | ITEMS
    I | -- -- -- -- --       -- -- | ŻŻŻŻŻ
    J | -- -- --    -- -- -- -- -- | (C-02) - Emperor Helmet
    K | -- -- --    -- --          |
      |____________________________|
                                     The large square platforms will sink when a
     person stands on them, and even further depending on the number of people.
     Son Goku's Cloud ability will rock the house here, and he should be the one
     to get the Emperor Helmet since whoever tries to can't get back up the way
     s/he came. Summon Mother like normal of course, and just take Goku up to the
     platform Mahoraga's on for a Werechange. Howl is a great technique to use up
     there as it inflicts Numb quite easily. Mahoraga can use WaterHeal as well,
     so don't waste any time! The boss takes diminished damage from Werechange
     forms, but physical damage is A-OK -- his HP may be hidden, but it's around
     250, I'd imagine.
    
     ---
    
     Finally, after the long twofer, some scenes with Lady Kikka will play...and
     she joins the party! Sanzo will also get a new summon "Warrior" at this time.
     Don't forget to upgrade Kikka's weapon at the Mire River smithy, or fight for
     the dojo license now that the sixth ally can join the fray.
    
     Yuimen marks China's border, so make sure to complete any unfinished business
     in Tang (like dojo licenses) before leaving.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    09) YUIMEN                                                              [WK09]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     CHAPTER 2: Western Overlord
    
     The shop here has some better upgrades, so buy them and don't forget the good
     'Group Heal' scroll in the Special section. The chemist's place sells Destone
     and Healing+ Potions as well, so grab a few (the former in particular). When
     buying something in the store, Cho Hakkai will comment about a delicious smell
     from next door and will sample some eggrolls -- this is useful as part of a
     sidequest he has, so don't forget to do buy something! Lastly, the Smith here
     will raise weapons to Lv2...so basically the same as in Mire River. A dojo can
     be fought here as well.
    
     On the world map, the path splits in two with the next mandatory point being
     Mt. Cloud. The routes are:
    
     PATH A: Turfan -> Firetop -> Infidel City
     PATH B: Mist Mt. -> Biku ->Helmet Peak
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10) Turfan                                                      [PATH A] [WK10]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A story of how the Lucky Temple has become a monster nest due to a spirit
     almost scares Ryorin off, but the party forces her to come with as they do
     an investigation... Only four allies can be brought into this next battle.
    
        00 01 02 03 04 05 06 07 08
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- --    -- -- --    -- -- |  • Lv10 Bug [5] - 261 HP
    C | -- -- -- -- -- -- -- -- Bl |
    D | --    -- -- Bl Rk -- -- -- | ITEMS
    E | -- --    -- -- -- -- -- -- | ŻŻŻŻŻ
    F | -- -- -- -- --    --       | (J-03) - Steel Cap
    G | -- Bl -- -- -- -- --       | (M-06) - Luck Stone
    H | -- -- -- -- -- -- --       |
    I | -- -- -- --    -- -- -- -- |
    J | -- -- -- Rk -- -- -- -- -- | The goal for winning is to clean up the blood
    K | -- --    Bl -- -- --    -- | smears, which is done, like usual, by picking
    L | -- -- -- -- -- --    -- -- | 'Use' while standing adjacent to the squares.
    M | -- -- -- -- -- -- Rk Bl -- | Sanzo reminds the player of this fact, also.
      |____________________________|
                                     There are five splotches overall, in various
     corners of the room. Everyone has the 'Use' option in this case, but only
     Sanzo can clean them up (the others refuse in semi-funny ways). Assuming the
     player is similarly levelled and has upgraded equipment from Yuigen, the Bugs
     will be pretty crappy in comparison. Most physical fighters (not Kikka/Sanzo)
     with a Lv2 weapon should be able to exploit the slimy worms' mediocre DEF.
     Item-wise, the Luck Stone is the only thing worth getting. If the enemies die
     before the bloodspots are cleaned up, five more will appear on the following
     turn...so it's best to leave one alive and go about the janitorial duties. ;p
     Battle immediately ceases when the place is cleaned up properly.
    
     ---
    
     The spirit departs to the afterlife and leaves behind a Spring Comb accessory
     [Immune: Charm] that females can equip. A villager says that a meteor fell
     near Firetop nearby, which piques the party's interest. Turfan has a chemist
     and Dojo as well.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11) Firetop                                                     [PATH A] [WK11]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |                                     -- -- -- | ŻŻŻŻŻ
    B |                -- -- -- -- -- -- -- -- -- -- | • L12 Birdman [2] - 217 HP
    C |                   -- -- -- -- -- Rk -- -- -- | • L12 Wolfman [2] - 227 HP
    D |                   -- -- -- -- -- -- -- -- -- | • L12 Lizardman [2] - 202 HP
    E |    -- -- --       -- -- Rk -- -- -- -- -- -- | • L12 Conjuror [2] - 201 HP
    F |    -- Ch --                --       --       | • L?? Yaksa - ??? HP
    G |    -- -- -- --             --       --       |
    H |    -- -- -- -- --          --       --       | ITEMS
    I |          --          -- -- -- -- -- -- --    | ŻŻŻŻŻ
    J |                   -- -- Rk -- -- -- -- --    | (F-02) - Fireball Scroll
    K |                   -- -- -- -- -- -- -- --    | (J-08) - Speed Potion
    L |    -- --          -- -- -- -- -- -- -- --    | (C-11) - Charm of Defense
    M |    -- -- -- --    -- -- -- -- -- -- -- --    |
    N |    -- -- --          -- -- -- -- -- --       |
    O |                                              | After the opening scenes,
      |______________________________________________| Sanzo will step on part of
                                                       the path that floats down
     the lavaflow, separating him/her and Kikka/Ryorin/Hakkai from the two men
     on solid ground. Enemies appear at this point and thus the problem of uniting
     the party once again. Sanzo should get the Fireball scroll chest and walk
     back onto the tiny 1x1 platform (H-05 on map) to reconnect the paths. In the
     meantime, Werechange Ryorin and Lady Kikka so they can fly across the path to
     Gojo and Goku. Hakkai will have to wait until the path is reconnected. Since
     each character takes 10 damage each turn due to extreme heat in the volcano,
     make sure the Mother summon is smoothing that damage over.
    
     The new enemy here is the Conjuror, a floating-type enemy that appears in the
     upper reaches of the lava "waterfall" region. It uses magic spells and has a
     good vantage point due to that height differential. All three items found in
     this map are worth getting, although the Charm of Defense is nestled on a
     steep embankment so destroying it's a bit trickier.
    
     The boss knows and likes to spam Rockdrop most of the time, although he has
     a physical attack that can be damaging as well. His HP's hidden but it's
     around 450-500, I'd guess.
    
     ---
    
     Afterwards, a new Guardian is obtained: Fool. He'll bolster the party's ATK
     stats and give Sanjo a fiery attack to boot!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12) Infidel City                                                [PATH A] [WK12]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Upon entering the city, some people accost Sanjo, saying that all monks must
     be executed and a reward'll be given for each one. After some scenes, there
     is a battle!
    
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | Ch -- -- Tr -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- Tr -- -- -- -- -- -- |  • Lv14 Fighter [3] - 250 HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv14 Spearman [3] - 240 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- |  • Lv14 Archer [2] - 230 HP
    E | -- -- -- -- -- -- -- -- -- Rl Rl -- |  • Lv15 King Kobi - 300 HP
    F | -- -- -- -- -- -- -- -- -- Rl -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- -- | (A-00) - Destone Potion
    J | -- -- -- -- -- -- -- -- -- Rl -- -- | (O-05) - Ring of Speed
    K | -- -- -- -- -- -- -- -- -- Rl Rl -- | (E-10) - Scale Mail
    L | -- -- -- -- -- -- -- -- -- -- -- -- |
    M | -- -- -- -- -- -- -- -- -- -- -- -- |
    N | -- -- -- -- -- -- -- -- -- -- -- -- | The battle starts with Son Goku in
    O | -- -- -- -- -- -- Tr -- -- -- -- -- | a 'Stone' state, and as the player
      |_____________________________________| knows, this is uncurable by anything
                                              other than a Destone Potion. It was
     recommended some were bought earlier, but if that advice wasn't heeded, one's
     found in the A-00 chest in the map's corner. The Ring of Speed is the only
     item to seek out for a prepared player, however.
    
     The fighters/spearmen who surround the lower players can be taken out with
     ease once a Werechange with a good ability is set in motion -- I prefer the
     River Lord's Mist ability since it can also lower foes' offense. King Kobi's
     Stonebell attack that may petrify a character can only be used twice, luckily,
     and misses about half the time. Battle ends when Kobi's struck down.
    
     ---
    
     The Infidel City only has a chemist & dojo. Make sure to visit the chemist,
     because when the team tries to leave, Hakkai will learn the recipe for
     Chinese Jelly. Anyway, now that the northern path to Mt. Cloud is open, time
     to do the southern back near the Yuimen outskirts.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13) Mist Mt.                                                    [PATH B] [WK13]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- Tr -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv11 Fake Sanzo [2] - 151 HP
    C | -- -- -- -- -- -- -- -- -- -- -- Tr -- -- | • Lv11 Fake Goku [2] - 180 HP
    D | -- -- -- -- Tr -- -- -- Tr -- -- Tr -- -- | • Lv11 Fake Hakkai [2] - 230 HP
    E | -- -- -- -- -- -- -- -- -- -- Tr -- -- -- | • Lv11 Fake Ryorin [2] - 165 HP
    F | -- -- -- -- -- -- -- -- -- Tr -- -- -- -- | • Lv11 Fake Gojo [2] - 190 HP
    G | -- -- -- -- -- -- -- -- -- -- Tr -- -- -- | • Lv11 Fake Kikka [2] - 165 HP
    H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    I | -- -- -- Wt Wt -- -- -- Tr -- -- -- -- -- | ITEMS
    J | -- -- Wt Wt Wt Wt -- -- -- Tr -- -- -- -- | ŻŻŻŻŻ
    K | -- -- -- Wt Wt Wt -- -- -- -- Tr -- -- -- | (D-04) Healing+ Potion
    L | -- -- -- Wt Wt Wt Wt -- -- Tr -- -- -- -- | (F-09) Needles Scroll
      |___________________________________________| (L-09) Magic Potion
    
     After a small confrontation, the team finds two parties impersonating them
     and end up in a pincer attack. And really, these are some pretty pale
     imitations: they are far weaker than their counterparts and have none of 
     their equipped magic/abilities or upgraded weapons. Fake Sanzo may use the
     Bramble spell and Fake Kikka Cure/Heal, but beyond that...just crappiness.
     Item-wise, there's only one useful thing to find (Needles scroll) and that's
     already buyable. This should be a more interesting beatdown than normal,
     though!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14) Biku                                                        [PATH B] [WK14]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     After some weird scenes involving killing children for their livers, the team
     chases the culprit, Tigra the Magician, to the nearby Tiger Cave.
    
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | --    --       -- -- -- --    -- -- Fr -- -- | ŻŻŻŻŻ
    B | -- -- Tr --    -- -- -- --    -- -- Fr -- -- | • L13 Lizardman [2] - 210 HP
    C | -- -- -- -- -- -- -- -- --    -- -- -- -- -- | • L13 Operator [3] - 231 HP
    D | -- -- -- Tr -- -- -- --          -- -- -- -- | • L13 Conjuror [1] - 208 HP
    E | -- Tr -- -- -- -- -- --          -- -- -- -- | • L14 Tigra [1] - 390 HP
    F | -- -- -- -- -- -- -- -- -- --    -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- --    -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- --    -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- --    -- -- -- -- -- -- | (J-03) - Chain Mail
    J | -- -- Tr Tr -- -- -- -- --    -- -- -- -- -- | (B-02) - Strength Scroll
    K | -- Tr -- Tr -- -- -- -- --             --    | (L-10) - Magic Potion
    L | -- -- Tr -- Tr -- -- -- --    Ch -- -- --    | (M-10) - Emperor Armor
    M | -- -- -- -- -- -- -- -- --    Ch -- -- --    | (B-12) - Noble Hat
    N | -- -- -- -- -- -- -- -- --    -- -- -- --    |
      |______________________________________________|
    
     Only five allies can be brought into battle, and no matter the lineup, bring
     Son Goku! His Cloud ability can get him to the wall switch (at J-08) that'll
     lower the main gate and let everyone get in easier. He can also get to those
     treasure chests a lot easier, one of which holds the rare Emperor Armor. The
     Noble Hat and Strength Scroll should also be gotten at some time, as they're
     too rare to leave alone.
    
     The new enemy here is the "Operator" which use close-range punches, but
     isn't that special besides. The Conjuror found near Tigra knows Fireball,
     however, so that can be kind of annoying if standing close together.
    
     Summon Mother and work on lowering the gate first, which will give easier
     access to the lizardmen/operators standing on the wall. Tigra's ThunderStrike
     ability has a HUGE range (3-panels in all directions) but only does about 50
     damage to its targets. It costs 57 MP meaning he can only cast it thrice.
     Mother and GroupHeal should be able to smooth it over, but don't stand too
     close together until his MP's depleted. Battle ends when Master Tigra gets
     his beatdown.
    
     ---
    
     After defeating Tigra, the king gets "miraculously" better and gives the team
     the Wind Crystal as a symbol of generosity. Apparently a meteor also fell at
     Helmet Peak, the next stop down the line... Biku also has a chemist/dojo, and
     Hakkai can learn a fried rice recipe from the latter (by defeating Master rank
     or just choosing 'Leave'?).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15) Helmet Peak                                                 [PATH B] [WK15]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv11 Lizardman [3] - 225 HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv11 Operator [3] - 215 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv?? Apsara - ??? HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv?? Vala - ??? HP
    F | -- -- -- -- -- Rk -- -- Rk -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- Rk -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |  None!
    J | -- -- -- -- -- -- Rk -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    L | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | This map is basically the polar
    M | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | opposite of Cherry Plains, in
    N | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | that there isn't much to seek
      |___________________________________________| out but the map is vertically
                                                    huge, reaching +30 at its very
     peak where Vala stands. The winding path around the mini-mountain has all the
     other enemies on it. Obviously, this isn't much of a problem for Son Goku and
     his magical Cloud ability, who can zoom up there to the summit. Most others
     will have to hike, though. Don't worry about breaking the rocks as the foes
     near the summit will push them (1 tile) off the edge and onto whichever ally
     is underneath...so they probably won't survive too long.
    
     Anyone with Rockdrop [etc.] with a max vertical height can snipe some of the
     foes close to the edge, which is good, 'cause Apsara's Nightmare ability will
     inflict Charm on a single-target (use Cure magic/potion) -- she can use Heal
     also. On the other hand, Vala will use SoulSlash to physically damage those
     in a 2-panel line from him. He should be the first target, then his weak-DEF
     archer wife. When both are defeated, the battle automatically ends.
    
     ---
    
     After the married thieves run off, the Guardian Luna will go into Sanzo's
     staff. When summoned, she'll restore allies' MP (except Sanzo) and give the
     monk a long-range archery attack. Not bad!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16) Mt. Cloud                                                            [WK16]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |          -- -- -- -- -- -- | ŻŻŻŻŻ
    B |       -- -- -- -- -- -- -- |  • Lv16 Birdman [3] - 247 HP
    C |    -- -- -- -- -- -- -- -- |  • Lv16 Conjuror [2] - 227 HP
    D | -- -- -- -- -- -- -- -- -- |  • Lv12 Operator [2] - 223 HP
    E | -- -- -- -- -- -- -- -- -- |  • Lv17 Lady Tessen - 380 HP
    F | -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- |  None!
    J | -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- Rk -- Rk -- -- |
    L | -- -- -- -- -- -- -- -- -- | A fairly standard battle, with the team at
    M | -- -- -- -- Rk -- Rk -- -- | the bottom of an old lavaflow and a few foes
    N | -- -- -- -- -- -- -- -- -- | nearby to drop boulders. Fool me once, shame
    O | -- -- -- -- -- -- -- -- -- | on you; fool me twice, get murdered! Haha...
    P | -- -- -- -- -- -- -- -- -- | Son Goku can Cloud up into the middle of all
    Q | -- -- -- -- -- -- -- -- -- | the rocks and Werechange to destroy them,
      |____________________________| giving everyone else an easier time ascending
                                     to where Lady Tessen is located.
    
     The Operators will know "Needles" and the Conjurors "Poison," both semi-lame
     and annoying but nothing to cry about. Those foes will also congregate in one
     of the two runs alongside the rocks, making them sitting ducks for area skills
     like Mist or Howl (latter is very useful here).
    
     Meanwhile, Lady Tessen's large-area skill "FireFan" simply does fire damage
     in or around 50-65 damage. She has 180 MP and it costs 38, so it CAN be used
     a lot, unlike other bosses' major attacks. She also uses a 2-panel weapon in
     the same vein as Goku/Gojo, and it can be pretty powerful against weak-DEF
     allies!
    
     ---
    
     Tessen flees after battle, as expected. Next location!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    17) Plateau Mt.                                                          [WK17]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Visit Kucha to learn twin girls wandered into the mountains and didn't come
     out again. The shop here is great, with upgraded armor and new area-attack
     scrolls like RockGuard, Fireball, etc. The Major Heal and Strength scrolls
     are listed under the Special option and are good buys as well. Need cash to
     buy all this good stuff? The Post is here as well! And a Smith! Make sure
     to upgrade weapons, too, as Hakkai will learn the Mongolian Beef recipe after
     a visit there.
    
     Note: visiting the Post shop allows a battle to be fought with Prince Reikan
     at Mt. Cloud. This has to be completed to finish any Post jobs that require
     previous areas. [Battle: Lv17 Reikan, Lv16 Bug x2/Wolfman x2/Lizardman x2]
     The odd thing about is that Ryorin is attacked by Reikan's minions...the heck?
     Afterwards, when Sanzo's asked if she'll tell Reikan off, pick "No" if the
     player wants him to join later in the game.
    
     Anyway, Plateau Mt. opens up after first visiting Kucha.
    
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- Rk -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- Rk -- -- -- -- -- | • Lv?? Kinkaku - ??? HP
    C | -- -- -- Rk -- -- Rk -- -- -- Rk -- | • Lv17 Ghoul [2] - 311 HP
    D | -- -- -- -- Rk -- -- Rk -- -- -- -- | • Lv17 Conjuror [2] - 234 HP
    E | -- -- -- -- -- -- -- -- Rk -- -- -- | • Lv17 Lizardman [2] - 240 HP
    F | -- -- -- -- Rk -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- Rk Rk -- -- -- | ITEMS
    H | -- -- -- Rk -- -- -- Rk -- -- -- -- | ŻŻŻŻŻ
    I | -- -- Rk -- -- Rk Rk -- -- -- -- -- | (H-03) - Silver Necklace
    J | -- -- -- -- Rk Rk -- -- -- -- -- -- | (J-05) - Golden Comb
      |_____________________________________| (D-08) - RockGuard Scroll
    
     The natural flow of the geography has wave-like rock formations, all leading
     upfield to Kinkaku...so there's little flanking to be done without bustin' up
     the boulders. The new enemy here is the Ghoul, a skulking shark wannabe with
     no cool characteristics. Kinkaku's StarThrow ability does about 70 damage to
     the two 3-panel rows in front of where he's facing, while his Hornet skill
     (huge range) does about 50-60 damage at its best. They can definitely hurt but
     Mother/GroupHeal should be easy to erase the damage with. The two rare hidden
     items, the necklace and comb, can both be revealed with a strategic Werechange
     at I-04 -- hooray! Besides that, everyone but the lizardmen gather around
     middle field and can be damaged en masse by large A:3 Werechange skills and
     similar scrolls. When Kinkaku is defeated (HP: ~500), the battle automagically
     concludes.
    
     The real culprit behind Kinkaku is revealed at this point, and another battle
     follows immediately afterward at the nearby Lotus Cave.
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |                                                 | ŻŻŻŻŻ
    B |          -- -- -- --                            | L?? Ginkaku - HP ???
    C |          -- -- -- --             -- --          | L18 Birdman [2] - 262 HP
    D |          -- -- -- -- -- -- -- -- -- --          | L18 Operator [3] - 271 HP
    E |          -- -- -- -- -- -- -- -- -- -- -- --    | L18 Conjuror [1] - 240 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- --    -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I |          -- -- -- -- -- -- -- -- -- -- -- --    |  None!
    J |          -- -- -- -- -- -- -- -- -- --          |
    K |          -- -- -- --             -- --          |
    L |          -- -- -- --                            | As the party saw upon
    M |                                                 | entering this place, 
      |_________________________________________________| the gourd at the back of
                                                          the cave can suck in a
     person and remove them from the fight entirely. The Operator next to it is
     the one controlling it, though, so once it's defeated, there's no worry of
     anymore annoyances. Son Goku's Cloud skill is pretty much the best way (as
     usual) to get there quickly. Besides that predicament, the other enemies are
     normal type. Ginkaku's Laser skill can shoot across the screen and damage in
     a long 4-panel-width beam...that can mean MAJOR trouble, so hopefully there
     are some potions to undo the 65-80 damage most will incur. The only good
     thing about this battle is that the gourd ISN'T used regularly enough for it
     to be a major threat. In the meantime, try to Poison/Charm any enemies to
     reduce the per-turn damage as it may be crucial to do so. When Ginkaku's
     defeated, the battle ceases. And it shouldn't need to be said, but...SPREAD
     OUT IN ALL DIRECTIONS AROUND GINKAKU, YO! [NOTE: Laser does factor in height,
     so keeping Kikka up high and the rest spread out below does help a bit.]
    
     ---
    
     At this point, return back to Kucha and Kinrei/Ginrei will join the party! It
     should've been pretty obvious that they would, huh? They join as Guardians
     and have the same equipment options, but already come with Lv3 weapons! Yay!
     I suggest giving the two girls some new scrolls, the best of which is Poison
     and Spearthrust. 
     
     The path once again splits ahead, like so:
    
     PATH C: Cherchen -> Dragon Cliff -> Tokhara
     PATH D: Windy Peak -> Inns Town -> Tokhara
    
     They're both the same length, but the meteor was said to have fallen at
     Dragon Cliff, so one may want to take that path first. Like before, both ways
     can be taken.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    18) Cherchen                                                    [PATH C] [WK18]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- |  • Lv21 Master Ko - 460 HP
    C | -- -- -- -- -- -- -- -- Tr -- -- |  • Lv20 Thief [5] - 296 HP
    D | -- -- -- -- -- -- -- Tr -- -- -- |  • Lv20 Bandit [2] - 286 HP
    E | -- -- -- -- -- -- -- -- -- -- -- |  • Lv21 Tiger Sanzo - 370 HP
    F | -- -- -- -- -- Br -- -- -- -- -- | 
    G | Wt Wt Wt Wt Wt Br Wt Wt Wt Wt Wt | ITEMS
    H | -- -- -- -- -- Br -- -- -- Pt -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- Ch | (C-08) - Noble Hat
    J | -- -- -- -- -- -- -- -- -- -- Pt | (I-10) - Emperor Band
    K | -- -- -- -- -- -- -- -- -- -- -- |
      |__________________________________| This level should bring back memories,
                                           as it's just the flip of Ko Lodge's
     rice paddy location. This would be a normal battle but Master Ko uses his
     magic to turn Sanzo into "Tiger Sanzo," who will attack her allies; however,
     if she's defeated she dies, so that can't happen. The player will have to
     use someone else for healing (Kikka?). Block the bridge first and foremost,
     using long-range skills and piercing scrolls like Spearthrust to weaken the
     enemies at once. Master Ko also uses Gold-type skills like that and will use
     Steelskin first usually, so he should be left alone until it wears off. I
     suggest using Son Goku to get the treasure chest via Cloud so the bridge can
     be hammered with Werechange attacks. If Sanzo's attacks are wearing everyone
     down (which they shouldn't, since they do about the same as a normal attack),
     use Ironskin or its variants. Battle ends when Master Ko's kaput. [It can be
     really fun to use Cloud and get on the house's roof to drop Fireballs an'
     stuff!]
    
     ---
    
     Once Ko flees the coop, Cherchen can be explored. There's just a dojo and
     chemist shop like usual for these one-horse towns. Visit the chemist and he
     will give Ginrei/Kinrei some apple candy...doesn't do anything, though, but
     it's funny!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    19) Dragon Cliff                                                [PATH C] [WK19]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |                            -- -- --    | ŻŻŻŻŻ
    B |          -- --          -- --    --    | • Lv?? Nagini - ??? HP
    C |       -- -- -- -- --    --       --    | • Lv22 Ghoul [2] - 353 HP
    D |       -- -- -- -- --    -- -- -- -- -- | • Lv22 Operator [2] - 303 HP
    E |          -- --    --       -- --    -- | • Lv22 Lizardman [2] - 277 HP
    F |          -- --    -- --    -- --       | • Lv22 Conjuror [2] - 266 HP
    G |       -- --          -- -- --          |
    H |    -- -- -- -- --    -- -- --          | ITEMS
    I | -- --       -- --    -- -- --          | ŻŻŻŻŻ
    J | -- -- --       -- --       --          |  None!
    K | -- -- --       -- -- --    -- --       |
    L | -- -- --             -- -- -- --       |
    M | -- -- --                               | Unlike the affairs at Helmet Peak,
      |________________________________________| this time Sanzo manages to get the
                                                 Guardian before the enemy can
     prevent it. Cavalier increases everyone's movement and makes Sanzo float, so
     she can escape faster, as well as giving a Guardian poleaxe attack. 
    
     Now, Sanzo and Ryorin will be near the summit in the NE corner while everyone
     else is left in the lower reaches. Move Ryorin next to Nagisi and then have
     Sanzo summon Cavalier, which should help everyone in the southeast get toward
     her position faster. Son Goku's Cloud, like always, is great in bridging the
     gap quickly. The one thing that gnarled, meandering path has working for the
     party is that trudging enemies bunch up quickly, and prevent them from going
     all out on someone.
    
     Nagisi knows Fireball and Blazedart, and the Conjuror near her will repeatedly
     use Heal on himself/her until his MP runs out...lame! Werechanging up there
     and getting someone to attack both at once is the quickest way, since the
     baddie won't Heal himself unless Nagisi's already doing fine. After Cavalier
     runs out, switch to Mother and things should go smoother. Battle ends when
     Nagisi's defeated.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    20) Windy Peak                                                  [PATH D] [WK20]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- | • Lv20 Windy [1] - 460 HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- | • Lv19 Thief [4] - 287 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- | • Lv19 Bandit [4] - 277 HP
    E | -- -- -- -- Rk Rk -- -- -- -- -- -- |
    F | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    G | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    H | -- -- -- -- -- -- -- -- -- Rk -- -- | (O-03) - Magic Potion
    I | -- -- -- -- -- -- -- -- -- -- -- -- | (E-05) - Charm of Magic
    J | -- -- -- -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- -- |
    L | -- -- -- -- -- -- -- -- -- -- -- -- | As Hakkai demonstrates, there is a
    M | -- -- -- -- -- -- -- -- -- -- -- -- | 2x3 pressure pad near the start that
    N | -- -- -- -- -- -- -- -- -- -- -- -- | will raise some of the rocks in the
    O | -- -- -- Rk -- -- -- -- -- -- -- -- | middle of the field. As the team
    P | -- Pd Pd Pd -- -- -- -- -- -- -- -- | ponders their use, Windy appears and
    Q | -- Pd Pd Pd -- -- -- -- -- -- -- -- | sends his max-range tornado attack
    R | -- -- -- -- -- -- -- Rk -- -- -- -- | toward them. This should tip the
    S | -- -- -- -- -- -- -- -- -- -- -- -- | player off pretty easily: raising
      |_____________________________________| the rocks will null his tornadoes!
    
     That tornado attack is "StunWind," which as its name implies, may inflict
     Numb on the allies. Since it's max-range type, he can simply fire and forget,
     hitting anyone way across the field without too much problem. The easiest way
     to get Windy is to bunch everyone on the lee side of a rock, letting all the
     enemies come in closer. Drop some area magic like Fireball on the swarming
     opposition, weakening them until the boss approaches. StunWind is a 3-panel
     spell, meaning it's deadly at long-range, but when surrounded, it can only hit
     one person; the same thing goes for putting one person on either side of a
     rock. Since it goes in a straight line, diagonally-situated characters can
     avoid it easily. It costs 53 MP, Windy has 290 MP, ergo it can be used five
     times maximum. Whew! Proceeding is much easier if Sanzo (or whoever has the
     best healing spells) is given the Wind Crystal accessory which nulls Numb
     status.
    
     Item-wise, the Charm of Magic is the only item worth getting, and it's kinda
     out-of-the-way on this huge map. It heals 5 MP each turn so it's definitely
     worth seeking out.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    21) Inns Town                                                   [PATH D] [WK21]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Kikka ends up getting sick here, so Hakkai takes everyone to see his master
     at Infinity Mountain. Goku will try to eat from Genshi's tree, so make sure
     to tell him not to if you want Hakkai's master to join the party. There'll
     be a battle either way and Kikka can't participate.
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- | • Lv22 Chin Genshi - 450 HP
    C | -- -- -- -- -- -- -- -- -- -- -- | • Lv21 Birdman [2] - 285 HP
    D | -- -- -- --          -- -- -- -- | • Lv21 Conjuror [2] - 260 HP
    E | -- -- -- --          -- -- -- -- | • Lv21 Lizardman [2] - 270 HP
    F | -- -- -- --          -- -- -- -- |
    G | Rk -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- | (G-00) - Charm of Health
    J | -- Rk -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- | There's really not much to this battle
      |__________________________________| as the geography is really flat and all
                                           enemies are as inconvenienced by this
     as well. Chin Genshi recovers 10 MP after each of his turns, which he'll use
     to fuel his spells (Major Heal, Cure, etcetera). Other than that, RoseWhip
     is a small area spell that inflicts damage and maybe Numb. Make sure to get
     the Charm of Health hidden in one of the rocks as it'll refill HP each turn
     to its user. When Genshi is defeated, he'll immediately turn into the Tree
     Lord (!), his Wereform. This one's got about 500 HP to slog away at. His
     Autumn Blades ability (Area 2) can be rather damaging but if all enemies're
     already defeated, it's not a hard feat to beat the crap out of the Master.
    
     ---
    
     Back in Inns Town, Kikka will be healed by the angel fruit and Master Genshi
     will join the party (if Goku didn't eat the fruit from earlier) when Sanzo
     gets the option to pick "They're my friends!". He joins with a bunch of Wood
     spells, including the rare Major Heal!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    22) Tokhara                                                              [WK22]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Finally, a break from the nonstop battles. This major crossroads has all the
     normal good options (Store, Chemist, Smith, Dojo, Post). Visit the Post and
     if Hakkai has collected all four recipes up to now, an old man will give him
     the "Chefs Paradise" scroll after eating his dinner. Make sure to upgrade all
     weapons, too, as Ryorin can finally have a 2-panel range at Lv4!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    23) Pteron                                                               [WK23]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     After an encounter at the inn, they're summoned to the castle and...
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- Rl -- -- -- -- -- -- -- -- -- Rl -- -- | ŻŻŻŻŻ
    B | -- -- Rl -- -- -- -- Fr -- -- -- -- Rl -- -- | • L24 Master Baa - 490 HP
    C | -- -- Rl -- -- -- -- -- -- -- -- -- Rl -- -- | • L23 Spearman [2] - 317 HP 
    D | -- -- Rl Rl Rl Rl -- -- -- Rl Rl Rl Rl -- -- | • L23 Fighter [4] - 327 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • L23 Archer [2] - 307 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- --                            -- -- -- | ŻŻŻŻŻ
    I | -- -- --    -- -- --    -- -- --    -- -- -- | (D-02) - Strength Potion
    J | -- -- --    -- -- --    -- -- --    -- -- -- | (B-07) - Magic+ Potion
    K | -- -- --    -- -- --    -- -- --    -- -- -- | (D-12) - Iron Helmet
    L | -- -- -- -- -- -- --    -- -- -- -- -- -- -- |
    M | -- -- -- -- -- -- --    -- -- -- -- -- -- -- |
    N | -- -- -- -- -- -- --    -- -- -- -- -- -- -- | At the start of the battle,
      |______________________________________________| Ryorin and Lady Kikka fall
                                                       through some trapdoors and
     aren't able to participate in battle -- those spots will have to be filled
     with some of the newcomers. And that's just to start with! Trapdoors will
     continue to release automatically, until everything around the raised throne
     area has become untraversable darkness (including the stairway to throne).
     Cavalier isn't required but it can certainly help in this case. Master Baa's
     single-target Meteor spell can do about 100, which can be reduced with the
     ShakeShield spell. It costs 41/210 MP and can only be used five times, even
     less if MagicSink is used (yes, he can be Silenced, too!). Battle ends when
     the boss is defeated.
    
     ---
    
     The real king gives an ornamental White Gold Armlet as a reward. Not useful,
     but eh, take what you can get. Pteron just has a chemist and dojo, and there
     is a fun candy scene at the former if visited!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    24) Deadman Gorge                                                        [WK24]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- Rk -- | ŻŻŻŻŻ
    B | -- Rk -- -- -- -- -- -- -- -- -- | • Lv25 Kid Pyric [1] - 510 HP
    C | -- -- -- -- -- -- -- -- -- -- -- | • Lv24 Operator [3] - 319 HP
    D | -- -- Tr -- Br Br -- -- -- -- -- | • Lv24 Ghoul [2] - 370 HP
    E | -- -- -- -- -- -- Tr -- -- -- -- | • Lv24 Lizardman [3] - 292 HP
    F | -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | Rk -- -- -- -- -- -- Tr -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- | (J-03) - Charm of Health
    J | -- -- -- Tr -- -- -- -- -- -- -- | (H-07) - Charm of Defense
    K | -- Tr -- -- -- -- -- -- -- -- -- | (A-09) - King's Helmet
    L | -- -- -- -- -- -- -- -- -- -- -- |
      |__________________________________| Hey, a level with a destroyable log!
                                           Been awhile since we last saw one of
     these. Although the above map doesn't describe it very well, there are two
     ridges combined by a log bridge, with enemies appearing on both (boss is on
     opposite). Destroying the bridge means whoever falls with it will have to
     go all the way around the lower canyon and reappear up by Kid Pyric. Some
     of the enemies will use upgraded scrolls like Needlemist, but it shouldn't be
     at the same damage level as the allies' abilities.
    
     Kid Pyric's specialty is the Firebomb skill (long-range, Area: 2) and does
     about 60-80 damage to those it hits. It costs a whopping 72 MP to cast, and
     thus can only be used 4 times maximum. Tch! Dropping the log and using Cloud
     to get over near the King's Helmet -- the only item worth getting, really --
     is a good idea. Also worth noting is that the boss can be Silenced...what a
     loser! Nothing like dropping him off the log bridge, silencing him, and
     sniping him with spells while he's helpless below. =p
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    25) Pine City                                                            [WK25]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Enter Pine City now, and Reikan will come and take his princess Ryorin away...
     that's the plan to thwart! Since the team knows he'll follow the river, it's
     time to pursue the fiend. The battle will take place back in the Gorge!
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- Rk -- | ŻŻŻŻŻ
    B | -- Rk -- -- -- -- -- -- -- -- -- | • Lv?? Mad Turtle - ??? HP
    C | -- -- -- -- -- -- -- -- -- -- -- | • Lv25 Bug [4] - 396 HP
    D | -- -- Tr -- Br Br -- -- -- -- -- | • Lv25 Conjuror - 286 HP
    E | -- -- -- -- -- -- Tr -- -- -- -- | • Lv25 Lizardman [2] - 300 HP
    F | -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | Rk -- -- -- -- -- -- Tr -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- | (H-00) - Magic Armor
    J | -- -- -- Tr -- -- -- -- -- -- -- | (E-06) - Beads of Bravery
    K | -- Tr -- -- -- -- -- -- -- -- -- | 
    L | -- -- -- -- -- -- -- -- -- -- -- |
      |__________________________________| The "original six" allies are mandatory
                                           for the battle, and Ryorin will start
     across the ridge in a "Numb" state. It's basically the same battle as before
     except the boss is the turtle Were and they'll all start attacking Ryorin.
     Reikan knows "IceBreath" which is a long beam attack (~80dmg), while RipFang
     will heavily damage a single target and heal 'Turtle the same. If Hakkai got
     the "Chef's Paradise" scroll, it can be pretty useful here in clearing the
     way. Using Son Goku's Cloud ability to get a Cure Potion to Ryorin helps a
     lot, also. The boss about 1000 HP to take away, and battle stops when that
     happens.
    
     ---
    
     Reiken will join the party afterwards, provided he was fought at Mt. Cloud
     previously (non-mandatory) and Sanzo said s/he liked him. He'll join up with
     some good stuff like the IceBlade skill but will need to have his weapon put
     to Lv4. Pine City's shops have some upgrade stuff, most notably the scrolls
     IceBlades/Rose Whip which can inflict Numb...FINALLY, right? Also, talk with
     the chemist guy -- he'll comment on the three pieces of Emperor armor you've
     collected (if they were) and how the fourth and last piece is at Storm Mt.,
     stolen by Taurus' brigade.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    26) Storm Mt.                                                            [WK26]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- Tr -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- | • Lv?? Scorpio - ??? HP
    C | -- -- -- -- -- Tr -- -- -- -- -- -- | • Lv26 Operator [3] - 335 HP
    D | Tr -- -- -- -- -- Rk -- -- -- -- -- | • Lv26 Conjuror [1] - 292 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- | • Lv26 Lizardman [4] - 307 HP
    F | -- -- Rk -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- Tr -- -- -- -- -- | (I-06) - Magic+ Potion
    J | -- -- -- -- -- -- -- -- Tr -- -- -- | (A-09) - Charm of Defense+
    K | -- -- -- -- -- -- -- -- -- -- -- -- |
      |_____________________________________| The battle starts with the team in
                                              a small mountain path, flanked by
     enemies on the two sides around it. Each side has one vantage point onto it
     (down the path), so en route, make sure to snipe the annoying Lizardmen with
     various scroll magic. The good thing on this end is that the clifftops aren't
     high enough to prevent most magic, so all those new types (IceBlades!) that
     should've been bought recently don't have their ranges constrained. Son Goku
     can use Cloud and start beating the crap out of 'em, as is his usual strategy.
     The Cavalier summon may help, but Mother might be more useful given the things
     detailed above.
    
     Scorpio has a couple moves: ToxicCut which does damage and inflicts Poison,
     and Ironcut is just large damage. Butterfly Queen's LifeWind attack can be a
     great way to mass-heal, given how annoying Poison can be. Otherwise, try to
     avoid being massively congregated in the narrow passageways and try to gain
     the upper hand in height to reduce Scorpio's attack range. Item-wise, there
     Charm of Defense+ is yet unbuyable and can be useful. Battle ends after about
     600 damage to Lady Tessen.
    
     Afterwards...MORE BATTLING! OH NO!
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  (Initial
    A |                                                          | formation shown
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --    |    only)
    C |          --                --    --                      |
    D |          --                --    --                      |
    E |          --                --    --                      |
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --    | 
    G |             --    --          --          --             |
    H |             --    --          --          --             |
    I |             --    --          --          --             |
    J | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --    | <- BOULDER
    K |                                                          |
      |__________________________________________________________|
    
     ENEMY
     ŻŻŻŻŻ
     • Lv27 Windy - 480 HP/310 MP
     • Lv27 Tigra - 460 HP/280 MP
     • Lv27 Rhinon - 500 HP/120 HP
     • Lv27 Fake Sanzo - 290 HP/300 MP
     • Lv27 Master Baa - 500 HP/220 MP
     • Lv27 Old Man Nyoi - 330 HP/250 MP
    
     This is the "masterful" trap that was built. If you've ever played the game
     "Pipe Dream," this is similar except the boulder rolls horizontally. Let me
     explain. There is a movable "boulder roller" at J-18 that will set a boulder
     into the course. It will continue to roll until it hits a side-path at which
     time it MUST roll that way. It's pretty easy to figure out given the example
     "test run" the team does before battle. If a boulder hits an ally, s/he
     suffers 100-120 damage; on the flipside, enemies can be damaged like this
     as well. Rather than moving the ball-roller all the time (although it does
     eventually), the "crossbar" bridges that span the 3 longest paths may switch
     around, which changes the whole rolling configuration. Tracing a trajectory
     with the map cursor may be a good way to figure out who's in harm's way.
    
     Now, as for the enemies -- they all have their same old skills. Windy should
     be the first target given his max-range "StunWind" attack that will only be a
     huge nuisance. Fake Sanzo will play the healer so try to inflict Silence in
     the meantime and beat the crap out of Jiko (i.e. the person Fake Sanzo is).
     Tigra and Master Baa are simple damage-dealers, while Rhinon uses IronRing to
     reduce all allies' OFF. Old Man Nyoi uses LifeSteal and can Numb targets, 
     too. The Mother summon will be very useful here, but basically, I think as
     long as there are a couple allies taking clerical duties (GroupHeal!) and
     some potion+'s in the inventory, these guys won't be as tough as one may
     remember (ThunderStrike in particular). Battle ends when all former bosses
     are removed...permanently.
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- Fr -- -- -- -- -- -- Fr | • L29 Lord Taurus - 700 HP
    C | -- -- -- -- -- -- -- -- Cn -- -- -- -- -- -- | • L28 Ghoul [3] - 404 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • L24 Operator [2] - 319 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- Fr | • L28 Sorceror [2] - 354 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- Fr | • L28 Lizardman [2] - 322 HP
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- Fr |
    H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    I | -- -- -- -- -- -- -- -- Cn -- -- -- -- -- -- | ŻŻŻŻŻ
    J | -- -- -- -- -- -- -- Fr -- -- -- -- -- -- Fr | (I-08) - Magic+ Potion
    K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (C-08) - Healing+ Potion
      |______________________________________________| (F-14) - Emperor Soul
    
     The new enemy here is the Sorceror, which is basically a Conjuror with more
     HP and better spell selection. The Operators will run the cannons but those
     emplacements can be destroyed by Werechanging -- both have a potion+ under
     them. But, the main attraction is getting the Emperor Soul in Taurus' throne,
     which is the last piece to the "collect all Emperor" pieces sidequest. None
     of the lampshade-lookin' things have items so avoid bothering with 'em. The
     boss himself isn't that awesome but has a powerful physical attack (150+!)
     that shouldn't be underestimated. Taurus will evolve into his Wereform after
     his 700 HP is depleted, but if there are no minions around, beating the crap
     out of his Great Bull state should be extremely simple. It's just a matter
     of having enough resources to cure and such (for MeltDown, BullRush, etc.)
    
     Battle ends when the Great Bull (apx 700 HP) is made to heel.
    
     ---
    
     And so ends the amazing trifecta of battles at Storm Mountain. Taurus and
     Tessen will join the party (!!) in all their glory. Make sure to upgrade both
     of their weapons to Lv4 before proceeding to the Frontier City, as it will
     end the chapter. Do all those dojo/post things that might've been put off!!!!
     [NOTE: Since Sanzo's staff was swiped, she can't summon Guardians anymore!]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    27) Frontier City                                                        [WK27]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     CHAPTER 3: The Promised Land
     
     The town has upgraded everything and carries "Robe of Light" which heals HP
     each turn. Down at the local store, there is the first Stone-inflicting spell
     called "StoneBlood" which is right at home in most Dirt types' repertoires.
     The smith here only does Lv4 things, and the Chemist has all the best potion+
     types as well.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    28) Star Cave                                                            [WK28]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Kid Pyric accidentally drops the staff in lava, and surprisingly, Sanzo
     recovers it without much hassle. When does THAT ever happen BEFORE battle?
     Sweet! She can now Summon like usual.
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- --       Ch -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- --       -- --                      -- | • Lv30 Kid Pyric - 710 HP
    C | -- --       -- -- -- --                   -- | • Lv29 Bug [4] - 432 HP
    D | -- --    -- -- -- --    --             -- -- | • Lv29 Dinoman [2] - 365 HP
    E | --    -- -- --    El    -- -- --       --    | • Lv29 Ghoul [4] - 413 HP
    F | -- --             -- -- -- -- --       --    |
    G | -- -- -- --                -- -- -- -- --    | ITEMS
    H | -- -- -- --                -- -- -- -- -- -- | ŻŻŻŻŻ
    I |    -- -- --                -- -- -- -- -- -- | (A-08) - White Gold Armlet
    J |    -- --                   -- -- -- -- -- -- |
    K |    -- --                   -- -- -- -- -- -- | This level is meandering
    L | -- -- -- --                -- -- -- -- -- -- | but without too many weird
    M | -- -- -- --                   -- -- -- -- -- | stops. There's an elevator
      |______________________________________________| at (E-06) that when stepped
                                                       on...well, makes the player
     go to the lower section. It's got a capacity of one, which should be obvious.
     Pretty easy to get in some potshots from above before descending, also, and
     Goku can have time to get the only chest in the north section.
    
     The new enemy here is the "Dinoman" which is basically a souped-up Lizardman
     who still uses a bow, just with a bigger range. Also, as usual for these lava
     caves, all ally units take 10 damage/turn. Kid Pyric uses the same attack as
     before (Firebomb, 72/320 MP) which is basically a copy of his mom's FireFan,
     just with a smaller range. It does about 80-100 damage which is pathetic at
     this stage in the game. Battle ends when Pyric gets a beatdown.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    29) Stone Mt.                                                            [WK29]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv30 Wolfman [3] - 362 HP
    C | -- -- -- -- Db -- -- -- -- -- -- -- -- -- | • Lv30 Operator [2] - 367 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv30 Dinoman [3] - 372 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv?? Mahoraga - ??? HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- Db -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (N-01) - Emperor's Crown
    J | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    L | -- -- Db -- -- -- -- -- -- -- -- -- -- -- | This level is the site of a
    M | -- -- -- -- -- -- Db -- -- -- -- -- -- -- | town ruined in an earthquake,
    N | -- Db -- -- -- -- -- -- -- -- -- -- -- Db | and as such, there's a radical
    O | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | height differential -- a huge
    P | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | pit towards the center and
      |___________________________________________| jagged building structures in
                                                    and around it. There's plenty
     of debris blocking access to some places, but the only one that should be
     destroyed "for sure" is N-01, where the Emperor's Crown is found. The rest
     of the enemies have appeared so often there's no secrets they hide -- just
     bash 'em.
    
     Mahoraga's giant anaconda form can teleport around which gives it the upper
     hand in movement of any unit thus far. Icicle Breath is like Mad Turtle's
     "IceBreath" in range and damage, and PoisonTouch is like River Lord's "Mist"
     ability, except it can inflict poison instead of OFF Down. The boss has about
     800-900 HP to hack away.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    30) Midnight Tor                                                         [WK30]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Plenty of good stuff here. There's a special scene at the chemist & store
     to see, and upgraded area-effect scrolls. They're all high-level but very
     worth it (Swordmist in particular). Nothing else besides upgraded armor for
     Sanzo, which s/he should get ASAP. Also: Lv5 smithy.
    
     The smithy here can start part of the "Star Ore" sidequest. First off, pick
     a character (not Sanzo) and upgrade their weapon to Lv5; afterwards, try to
     upgrade it once more and the smith will comment on how Star Ore has special
     powers. After, visit the town dojo and try to leave -- the Master comments
     on how the team's weapons are insufficient and talks about how his grandpa
     told him about it. That grandpa's the Chemist in Frontier City, so visit
     there next. He'll dismiss everyone as being rude but drops a hint about the
     eastern sea.... The last step will be done at Port Town!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    31) Ice Peak                                                             [WK31]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | Tr -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- Rk -- -- -- -- | • Lv?? Deva - ??? HP
    C | -- -- -- -- -- -- -- -- Tr -- | • Lv31 Crowman [3] - 385 HP
    D | -- -- -- -- -- -- -- -- -- -- | • Lv31 Sorceror [2] - 375 HP
    E | -- -- -- -- Tr -- -- -- -- -- | • Lv31 Operator [2] - 375 HP
    F | -- -- -- -- -- -- -- -- -- -- |
    G | Rk -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- Tr -- -- -- -- -- -- -- |  None!
    J | -- -- -- -- -- -- Tr -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- |
    L | -- -- -- Rk -- -- -- -- -- -- | Surprisingly, for all the rocks and trees
    M | -- -- -- -- -- -- -- -- -- -- | on the mountainside, none of them are
    N | -- -- -- -- -- -- -- -- -- -- | worth going out of the way for. The new
    O | -- -- -- -- -- -- -- -- -- -- | enemy here is the Crowman, an upgraded
      |_______________________________| form of the Birdman -- more HP and attack
                                        power, basically. All other enemies have
     appeared at least once, but still, watch out for the Sorcerors' mean area-
     -effect attacks (also: StoneBlood!). Since the geography would make the
     allies head toward the base of the cliff, it's a lot easier to make the
     enemies hoof it to the small hilltop the good guys start at. Midnight Tor's
     Lv5 smithy can really make short work of these suckers, luckily.
    
     Deva uses high-level scrolls like WinterBreath so have healing methods
     (GroupHeal?) ready to counter. The boss has about 1200+ HP, and since most
     of his lackeys should've been killed by the time he arrives down there, it
     can be smooth sailing as he gets ganged up on. The special skill DemonBlade
     can do about 100 in a line...funny how he touts the skill as hot stuff. It
     hits the 6 panels in front of him and can be easily avoided if surrounded
     properly.
    
     ---
    
     Afterwards, see the scene at Cart Plains (nothing else there) and then Port
     Town.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    32) Port Town                                                            [WK32]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is the last town before Thunder Temple, so of course it'll have decent
     equipment and store options (all are represented). Enter and try to exit the
     dojo to start a scene regarding the 4 collected "Emperor" equipment (assuming
     they were collected). He'll say that someone in his dream said he'd be over
     at Ice Peak. After this conversation plays, there can be a battle at said
     location.
    
        00 01 02 03 04 05 06 07 08 09
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | Tr -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- Rk -- -- -- -- | • Lv32 Crowman [2] - 442 HP
    C | -- -- -- -- -- -- -- -- Tr -- | • Lv32 Sorceror [2] - 432 HP
    D | -- -- -- -- -- -- -- -- -- -- | • Lv32 Harpy [3] - 503 HP
    E | -- -- -- -- Tr -- -- -- -- -- | • Lv32 Dinoman [2] - 437 HP
    F | -- -- -- -- -- -- -- -- -- -- |
    G | Rk -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- Tr -- -- -- -- -- -- -- |  None!
    J | -- -- -- -- -- -- Tr -- -- -- |
    K | -- -- -- -- -- -- -- -- -- -- | No real strategy besides drawing the foes
    L | -- -- -- Rk -- -- -- -- -- -- | off the cliff and ganging up on them. Use
    M | -- -- -- -- -- -- -- -- -- -- | the StoneBlood spell on those Sorcerors
    N | -- -- -- -- -- -- -- -- -- -- | (who use high-level area-effect spells!)
    O | -- -- -- -- -- -- -- -- -- -- | to make this battle a lot easier. Should
      |_______________________________| one win, the Emperor summon is gained --
                                        the best in the game. It's non-elemental
     in alignment, has 62 MP cost, and has all INHERENT powers of the other six
     when summoned...meaning, the movement increases, strengthening stats, and
     so on. It has an "alright" 45-MO line attack but really, its latent functions
     are the drawing.
    
     ---
    
     If one's done the first three steps of the Star Ore sidequest -- don't worry,
     they can still be done now -- visit the Post in Port Town and a drunk will
     talk about how he and his friends went to an island and only he came back.
     This will open up Ceylon (i.e. Sri Lanka) off India's coast.
    
     Once the Post jobs are done and the allies upgraded satisfactorily, head to
     the next spot north of Port Town...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    33) Ceylon                                                    [OPTIONAL] [WK33]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | Rk -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv33 Centipede [2] - 631 HP
    C | -- -- -- -- -- -- -- -- Rk -- -- -- -- -- | • Lv33 Crowman [2] - 525 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv33 Ghoul [2] - 597 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv33 Wolfman [2] - 515 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv33 Dinoman [2] - 520 HP
    G | -- -- Rk -- -- -- -- -- -- -- -- -- -- -- | 
    H | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    J | -- -- -- -- -- -- -- -- -- -- -- Rk -- -- |  None!
    K | -- -- -- -- -- -- -- -- -- Rk -- -- -- -- |
    L | -- -- -- -- Rk -- -- -- -- -- -- -- -- -- | This place is a copy of Helmet
    M | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | Peak, except it's filled with
    N | -- -- -- -- -- -- -- -- -- -- -- -- -- -- | harder monsters who have the
      |___________________________________________| advantage in all ways. Sanzo's
                                                    Emperor summon can really help
     but if s/he doesn't have it, it'll be a hard time climbing as Centipedes and
     Ghouls act as tanks for the lower areas. Crowmen will fly upwards and rain
     down destruction in the form of Blazeball and other high-end abilities, so
     watch out either way.
    
     ---
    
     Afterwards, the Star Ore will be found and can be used to upgrade one ally's
     Lv5 weapon to "MAX" in Port Town. Make sure to choose carefully and check out
     the weapon section for more information on maxed-out weapons. Upgrading in
     this way is also FREE! Now, or before going to the Thunder Temple after doing
     Kannaoj, is a good time to fight all the dojo masters, assuming that all up
     to this point have been fought. The last one here in Port Town should be
     available when every character is level THIRTY-EIGHT (38). Yes, that can be
     quite a lot of grinding. Finishing the last dojo results in a Gallant Ale
     reward, which is a consumable item that increases a male character's WAR stat
     by 8.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    34) Wing Mt.                                                             [WK34]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- | • Lv?? Vala - ??? HP
    C | -- -- -- -- -- -- -- -- -- -- -- | • Lv32 Operator [3] - 383 HP
    D | -- -- -- -- Tr -- -- -- -- -- -- | • Lv32 Dinoman [2] - 387 HP
    E | -- -- -- -- -- -- -- -- Tr -- -- | • Lv32 Crowman [2] - 392 HP
    F | -- -- -- -- -- -- -- -- -- -- -- |
    G | -- -- -- Rk -- -- -- -- -- -- -- | ITEMS
    H | Tr -- -- -- -- -- -- -- -- -- -- |
      |__________________________________| (G-03) - Winged Crown
                                           (E-08) - Sage Armor
    
     This tiny map is pretty easy to fight in, and was first seen way back in the
     2nd chapter (during a special job).  The Dinomen start in the "B" row and
     can thus hit any one below them with their 6-panel range, given the chance.
     Don't rush to the cliff base; let the enemies come down and betray their
     advantages.
    
     Vala's ShadowCut is the exact same as Ryorin's "Slashdive", and that's the
     main attack the guy uses. Since he situates himself toward the base of the
     cliff, surrounding him on 3 sides is a good idea. The boss has about 1000 HP
     to slash away.
    
     ---
    
     The mountain pass ahead will have crumbled, preventing way to Kannaoj. Return
     back to Port Town and the player will have to pick someone (Hakkai/Gojo) who
     will stay behind and protect Sanzo while everyone else searches for intel.
     Either way, the next location will be Puppet's Peak.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    35) Puppets Peak                                                         [WK35]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |                      -- -- -- --             | ŻŻŻŻŻ
    B |          -- -- --    -- --    -- -- -- --    | • Lv?? Apsara - ??? HP
    C |       -- --    -- -- -- -- -- -- --    --    | • Lv33 Ghoul [3] - 447 HP
    D |       -- -- --    --    -- -- -- -- -- -- -- | • Lv33 Bug [3] - 468 HP
    E |    -- --    -- -- --       -- --    -- -- -- | • Lv33 Wolfman [2] - 385 HP
    F | -- --       -- -- -- -- -- --    -- --       |
    G | -- --       -- --          --    --          | ITEMS
    H |    -- -- -- -- --          -- -- -- --       | ŻŻŻŻŻ
    I |    --       -- --          -- --    -- --    |  None!
    J |    -- -- -- -- -- -- -- -- -- -- --    --    |
    K | -- --    -- -- --       --    -- --    --    |
    L | --    -- -- --          --       -- -- --    | This twisted, warped tree
    M | -- -- --    -- --    -- -- --       -- -- -- | area has lots of differing
    N |                -- -- -- -- -- --    --       | height, meaning it's once
    O |                         -- -- -- -- --       | again best to draw the foes
      |______________________________________________| closer instead of advancing.
    
     Apsara has similar movement to Mahoraga, in that she rises into the trees
     and descends, preventing the party from surrounding her permanently. The
     "SpiderKiss" tech is single-target damage and the most-used (only?) skill;
     it would be pretty crappy if it didn't inflict Numb sometimes, too. Like her
     hubby, Apsara touts 900-1000 HP. Make sure to gang up on her immediately as
     she'll often retreat and use her skill from as far away as possible -- with
     all the holes in the tree boughs, proceeding can be harder than normal. But,
     hey, at least there's no items to break! [When her HP starts to lower, she
     uses 'DarkNet' which is basically SpiderKiss with a larger range.]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    36) Kannaoj                                                              [WK36]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- Tr -- -- -- Tr -- -- -- | • Lv?? Garda - ??? HP
    C | -- -- -- -- -- -- -- -- -- -- -- | • Lv34 Crowman [3] - 407 HP
    D | -- -- -- Tr -- -- -- Rk Rk -- -- | • Lv34 Operator [3] - 399 HP
    E | -- -- -- -- -- -- Rk -- -- -- Tr | • Lv34 Sorceror [2] - 396 HP
    F | -- -- Tr -- -- -- -- -- Cn -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- Tr -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- Tr -- -- -- -- -- -- | (F-02) - ShakeShield Scroll
    J | -- -- -- -- -- -- -- -- -- -- -- | (F-08) - Armor of Shiyu
    K | -- -- -- -- -- -- -- -- -- -- -- | (D-07) - Wisdom Potion
      |__________________________________|
    
     This battle isn't really hard at all, supposing the player immediately sends
     Son Goku toward the cannon and destroys it with a Werechange (which also 
     gives access to the good chest inside). The enemies here, the Crowmen and
     Sorcerors in particular, use high-level scrolls so incapacitating them with
     Numb/Stone can help a lot in the early stages (Charm may even be preferable
     here). Sanzo should summon Emperor like usual, or Mother if s/he missed out
     on locating it. Garda also uses powerful scrolls like Blazeball but hasn't
     much HP to back it up (apx: 800). Make sure to get the Armor of Shiyu and
     ShakeShield scroll, both excellent & free items to snatch.
    
     ---
    
     Before heading to the Thunder Temple:
    
     - Fight all remaining dojo masters to get the Gallant Ale item
     - Buy some Magic+, Heal+, and Cure/Destone Potions
     - Get any special items as a result of certain non-Delivery Post jobs
     - Get any special items from the Port Town Post's card dealer
     - Give as many people WinterBreath & Blazeball as possible, since they're the
       two best area-effect attacks at this point (ignore crap like Lightning
       unless someone needs a good attack scroll but can't equip those other two).
       StoneBlood can also help.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    37) Thunder Temple                                                       [WK37]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 13 14
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv?? Yaksa - ??? HP
    C | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv35 Sorceror [2] - 403 HP
    D | -- -- -- -- -- -- -- -- -- -- -- -- Ch -- -- | • Lv35 Dinoman [2] - 410 HP
    E | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv35 Bug [3] - 464 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- Db -- |
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- -- -- -- -- -- Db -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (J-02) - Pure Land Robe
    J | -- -- Db -- -- Db -- -- -- -- -- -- -- -- -- | (H-06) - Magic+ Potion
    K | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- | (D-12) - Soul of Magic
    L | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
    M | -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- |
      |______________________________________________| The team is situated in the
                                                       middle with Yaksa toward
     the north, and one sorceror on either side behind the broken wall. Summon a
     useful summon (Emperor, or Mother if lacking) and kill the nearest Dinoman.
     The nearest sorceror will be a nuisance but can hopefully be taken out with
     a single StoneBlood. Blazebomb [etc.] can help weaken all the Bugs that're
     protecting the way toward Yaksa, as well as damaging the boss himself!
    
     Yaksa's DeathHowl is basically a lesser-powered WinterBreath, inflicting a
     bit of damage and Numb. Dark Blade is basically a copy of Slashdive and not
     as important. Evil Eye can inflict damage and, for a change, Stone to a
     single target. Keeping the boss preoccupied is easy, so getting the J-02 or
     D-12 chests -- both are pretty good with precedence given to the former --
     shouldn't be difficult. Yaksa has about 1000 HP, and with upgraded weapons
     and similar levels, he'll bite the dust with a nice collaborative effort.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    38) Heaven's Door                                                        [WK38]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     CHAPTER 4: Asura
     
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |    -- -- -- -- -- -- -- -- -- -- | ŻŻŻŻŻ
    B |       -- -- -- -- -- -- -- Fr -- | • Lv?? Nagini - ??? HP
    C |       -- -- -- -- -- -- -- -- -- | • Lv36 Crowman [2] - 422 HP
    D |       -- -- -- -- -- -- -- -- -- | • Lv36 Dinoman [2] - 417 HP
    E |       -- -- -- -- -- -- -- Fr -- | • Lv36 Harpy [2] - 485 HP
    F |       -- -- -- -- -- -- -- -- -- |
    G | -- -- -- -- -- -- -- -- -- -- -- | ITEMS
    H | -- Fr -- -- -- -- -- -- -- Fr -- | ŻŻŻŻŻ
    I | -- -- -- -- -- -- -- -- -- -- -- | (H-01) - Cap of Wisdom
    J |             -- -- --             | (E-09) - Magic+ Potion
    K |             -- -- --             |
      |__________________________________|
                                           The Cap of Wisdom is the only that
     makes this battle a bit more than an easy stall battle. Nagini's Flame
     Breath is a fiery Slashdive clone (in range)...not too amazing. All of the
     enemies will converge toward the center of the map, letting WinterBreath &
     Blazeball weaken them all en masse rather easily. Send someone to get that
     special Cap inside a torch-holder before ending battle.
    
     ---
    
     Saving is possible afterward. Make sure to equip the awesome Cap of Wisdom
     and Full Land Robe on continue to...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    39) Martyrs Stairs                                                       [WK39]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |       -- -- -- --                   | ŻŻŻŻŻ
    B |       -- -- -- -- -- -- -- -- -- -- | • Lv?? Deva - ??? HP
    C |       -- -- -- -- -- -- -- -- -- -- | • Lv37 Bug [3] - 504 HP
    D |       -- -- -- --    -- --          | • Lv37 Ghoul [2] - 481 HP
    E |          -- --       -- --          | • Lv37 Harpy [2] - 493 HP
    F |          -- --       -- --          |
    G |       -- -- -- --    -- --          | ITEMS
    H |       Fr -- -- --    -- --          | ŻŻŻŻŻ
    I | -- -- -- -- -- --    -- --          | (H-02) - Life Potion
    J | -- -- -- -- -- -- -- -- -- -- -- -- | (K-02) - Magic+ Potion
    K |       Fr -- -- -- -- -- -- -- -- -- |
    L |       -- -- -- --             -- -- |
      |_____________________________________| This battle is rather simple as
                                              well, with a bunch of enemies near
     the E-03 region blocking way to Deva but bunching together in the process
     and stopping him from getting at close-range. Easy Blazeball/Chef's Paradise
     damage! The Life Potion nearby is also useful, although since there isn't a
     shop in Heaven, getting any other potions can be good in a pinch. Both of
     the Harpies will have medicinal move (WaterHeal/Cure) so petrifying them w/
     StoneBlood can be good for expediting battle. The 2 Bugs will wrap around for
     a flank attack but aren't that important. Set up Emperor/Mother ASAP.
    
     Deva's NightBlade is another Slashdive clone in both range/damage, although
     this one can inflict Poison. Flare damages those around him (Area: 3) and'll
     do about 90-150 worth of hurt, depending on who reduces it. Crossfire has a
     massive range (Area: 8?) and does physical damage, a little less than Flare.
     If the player can lure him up to the starting platform, Crossfire can break
     free the two treasure chests easily. Deva has about 1500 HP to reduce 'fore
     the ol' samurai gives up the ghost.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    40) Purity Stairs                                                        [WK40]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | Wt Wt Wt Wt -- -- -- Wt Wt Wt Wt | ŻŻŻŻŻ
    B | Wt -- Wt Wt -- -- -- Wt Wt -- Wt | • Lv?? Garda - ??? HP
    C | Wt -- Wt Wt -- -- -- Wt Wt -- wt | • Lv38 Crowman [2] - 437 HP
    D | Wt Wt Wt -- -- -- -- -- Wt Wt Wt | • Lv38 Harpy [2] - 401 HP
    E | Wt Wt Wt -- -- -- -- -- Wt Wt Wt | • Lv38 Dinoman [2] - 432 HP
    F | -- Wt -- -- -- -- -- -- -- Wt -- |
    G | -- Wt -- -- -- -- -- -- -- Wt -- | ITEMS
    H | -- Wt -- -- -- -- -- -- -- Wt -- | ŻŻŻŻŻ
    I | Wt Wt Wt -- -- -- -- -- Wt Wt Wt |  None!
    J | Wt -- Wt Wt -- -- -- Wt -- Wt Wt |
    K | Wt Wt Wt Wt -- -- -- Wt Wt Wt Wt |
    L | Wt Wt Wt Wt -- -- -- Wt Wt Wt Wt | There are no items to find here, so
      |__________________________________| stick to the solid ground and gun for
                                           the Sorceror/Crowmen types who have a
     high-end scroll arsenal (as previously seen) that can pester the allies. The
     good news is a well-placed Blazeball can hit everyone but the Dinomen in the
     first turn! WinterBreath/StoneBlood are useful on this end, naturally. Garda
     attacks with FireBird, another Slashdive clone in range/power...just with a
     new animation (~90-100dmg). FlameThrow is a Ring-area fire attack that's
     basically a souped-up BlazeGuard. She'll use the former skill repeatedly, so
     summon Emperor/Mother for a nice cushion when hacking away her (apx.) 1000 HP.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    41) Truths Temple                                                        [WK41]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
        00 01 02 03 04 05 06 07 08 09 10 11 12 
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A | St -- -- --                -- -- -- St | ŻŻŻŻŻ
    B | -- -- -- --                -- -- -- -- | • Lv?? Asura - ??? HP
    C | -- -- -- --                -- -- -- -- | • Lv39 Crowman [3] - 445 HP
    D | -- -- -- El                El -- -- -- | • Lv39 Harpy [3] - 509 HP
    E |    -- -- -- -- -- -- -- -- -- -- --    | • Lv39 Sorceror [2] - 431 HP
    F | -- -- -- -- -- -- -- -- -- -- -- -- -- | • Lv39 Dinoman [2] - 440 HP
    G | -- -- -- -- -- -- -- -- -- -- -- -- -- |
    H | Rl Rl Rl -- -- -- -- -- -- -- Rl Rl Rl | ITEMS
    I | -- -- -- El -- -- -- -- -- El -- -- -- | ŻŻŻŻŻ
    J | -- -- -- -- -- -- -- -- -- -- -- -- -- |  None!
    K | -- -- -- -- -- -- -- -- -- -- -- -- -- |
    L | St -- -- -- -- -- -- -- -- -- -- -- St | As Deva spoke before, and as Sanzo
    M |             -- -- -- -- --             | will say aloud before fighting,
    N |             -- -- -- -- --             | Asura is invincible until the four
      |________________________________________| stones erecting a barrier are
                                                 deactivated. They're found in the
     four corners of the arena, each guarded by a monster, and can only be turned
     off by going to an adjacent panel and 'Use'-ing them (not blowing 'em). There
     is a lot more enemy involvement than normal so WinterBreath -- and StoneBlood,
     which is a lot more useful to be honest -- to buy some time will be a great
     help. Because MP is so important in this battle, I felt inclined to take
     Chin Genshi along since his MP-refilling and -stealing powers are a great
     help all-around (the NW-most Sorceror spams UltraPoison, after all!) Goku's
     Cloud spell will be helpful in getting to the far-off crystals, since riding
     the elevators end a turn automatically. It helps to have a second GroupHealer
     so that Sanzo can recast Emperor/Mother every third turn; s/he'll probably
     need a Magic Potion-feeder, too.
    
     Naturally, Asura won't sit around and let his enemies traipse to each crystal
     switch. Even though he acts last (15th) in the turn order, he can teleport in
     his movement range and heals himself 999 HP after each turn. Inferno gets used
     but so does DivineBolt, which does more damage but hits less people -- not a
     good choice of attack, honestly. Deactivating all crystals prevents him from
     regeneration health, at which time everyone can beat the crap outta the poor
     guy (~1000 HP).
    
        00 01 02 03 04 05 06 07 08 09 10
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMY
    A |             Ar=Ar                | ŻŻŻŻŻ
    B |             Ar=Ar --             | Lv?? Asura - ??? HP
    C |    Ar=Ar -- -- -- -- -- Ar=Ar    | Lv?? Arm [6] - ??? HP
    D |    Ar=Ar -- -- -- -- -- Ar=Ar    |
    E |    -- -- -- -- -- -- -- -- --    | ITEMS
    F |    -- -- -- BOSSBOSS -- -- --    | ŻŻŻŻŻ
    G |    -- -- -- BOSSBOSS -- -- --    |  None!
    H |    -- -- -- BOSSBOSS -- -- --    |
    I |    -- -- -- -- -- -- -- -- --    |
    J |    Ar=Ar -- -- -- -- -- Ar=Ar    | There are 'Arms' around the platform
    K |    Ar=Ar -- -- -- -- -- Ar=Ar    | that can be targeted, but ignore them
    L |             Ar Ar                | and bring the beatdown straight on
    M |             Ar Ar                | Asura, who's multi-headed face is smack
      |__________________________________| dab in the middle of the battlefield,
                                           ready to be attacked from all sides. All
     allies are healed from the previous battle, thankfully, so recast Emperor and
     commence the most powerful assaults since the boss' main portion has about
     3000 HP! For healing purposes, sticking together may be a good idea, with
     two groups on either side of its noggin. Using a powerful Werechange attack,
     like Raging Boar's 100-MO Tusk attack, is a good way to proceed.
    
     The arms will use 'Claw', a single-target damage (+ %Slnce) that can do about
     100 damage, so pay attention to who acts when (view the number upper-left
     number when hovering over a unit to see turn order, remember) to avoid any
     healing mishaps. 'JadeBell' is just a wide-area damage, while 'MoonPole' is
     also just damage in a wide range. 'IceGlare' is used by the main head and
     goes in one direction, also doing simple damage (~80). 'StarBlade' is a copy
     of PulseBlade, while 'TriProng' mimics PoleAxe's effects. 'BraveHeart' will
     copy LifeDrain. FireFury can do a lot of damage, too, and so can Buddha's
     Laugh (former: large area, latter: single-target). 
    
     None of the attacks are max-range, so it's useful to gather everyone on one
     HALF of the battlefield to avoid some of the others (like JadeBell or MoonPole
     which has a large area of effect). What's weird is that some of the attacks
     may miss outright, which should help every once in awhile. Once you know
     where JadeBell and MoonPole hit, they should be avoidable by going to the
     half near where Sanzo/Kikka start (if player doesn't pick where they go).
    
     That's all there is to it. Someone should be a dedicated healer, while all
     the rest attack repeatedly. If one suspects a person will be defeated soon,
     anticipate healing with those potions...no reason to save 'em anymore! Some
     people may be defeated, but staying in a close range for healing may help a
     bit (or be a detriment, depending on your point of view). This is definitely
     the hardest battle in the game, so fight smart to prevail!
    
              _________          _______    _______  _        ______   _ 
              \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
                 ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
                 | |   | (___) || (__      | (__    |   \ | || |   ) || |
                 | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
                 | |   | (   ) || (        | (      | | \   || |   ) |(_)
                 | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
                 )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)
                                                          _______________________
    _____________________________________________________/ IV. APPENDICES [APPN] |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SHOP LIST                                                                [SHPL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ___________________ _________ _______  ___________________ _________ _______
    | Ko Lodge          | ATK/DEF | PRICE || Mire River        | ATK/DEF | PRICE |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Clothes           | ---/005 |   160 || Chain Mail        | ---/013 |   830 |
    | Leather Jerkin    | ---/009 |   400 || Leather Helmet    | ---/005 |   460 |
    | Fiber Robe        | ---/005 |   120 || Monk's Cap        | ---/007 |   260 |
    | Turban            | ---/002 |   100 || FireDart [S]      | ---/--- |   350 |
    | Priest's Cap      | ---/003 |    90 || RockDrop [S]      | ---/--- |   300 |
    | Heal [S]          | ---/--- |   600 || WaterBlade [2]    | ---/--- |   450 |
    | Ironskin [S]      | ---/--- |   550 || RockShield [S]    | ---/--- |   900 |
    | Life Chain        | ---/--- |  1800 || Gold Chain        | ---/--- |  1300 |
    | Speed Potion      | ---/--- |  2300 || Earth Chain       | ---/--- |  1000 |
    | Healing Potion    | ---/--- |    70 || Luck Potion       | ---/--- |  2300 |
    | Magic Potion      | ---/--- |   250 || Healing Potion    | ---/--- |    70 |
    | Cure Potion       | ---/--- |    50 || Magic Potion      | ---/--- |   250 |
    |                   |         |       || Cure Potion       | ---/--- |    50 |
    |___________________|_________|_______||___________________|_________|_______|
     ___________________ _________ _______  ___________________ _________ _______
    | Yuimen            | ATK/DEF | PRICE || Turfan            | ATK/DEF | PRICE |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Chain Mail        | ---/013 |   830 || Healing Potion    | ---/--- |    70 |
    | Scale Mail        | ---/017 |  1200 || Healing+ Potion   | ---/--- |   300 |
    | Woven Robe        | ---/010 |   500 || Magic Potion      | ---/--- |   250 |
    | Leather Helmet    | ---/005 |   460 || Cure Potion       | ---/--- |    50 |
    | Steel Cap         | ---/007 |   850 || Destone Potion    | ---/--- |   100 |
    | Beads of Luck     | ---/--- |  1500 ||___________________|_________|_______|
    | Heal [S]          | ---/--- |   600 |
    | Cure [S]          | ---/--- |   400 |
    | Needles [S]       | ---/--- |   450 |
    | WaterHeal [S]     | ---/--- |   650 | ___________________ _________ _______
    | Group Heal [S]    | ---/--- |  1600 || Infidel City      | ATK/DEF | PRICE |
    | RockShield [S]    | ---/--- |   900 ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Water Beads       | ---/--- |  2500 || Healing Potion    | ---/--- |    70 |
    | Wisdom Potion     | ---/--- |  3200 || Healing+ Potion   | ---/--- |   300 |
    | Healing Potion    | ---/--- |    70 || Magic Potion      | ---/--- |   250 |
    | Healing+ Potion   | ---/--- |   300 || Cure Potion       | ---/--- |    50 |
    | Magic Potion      | ---/--- |   250 || Destone Potion    | ---/--- |   100 |
    | Cure Potion       | ---/--- |    50 ||___________________|_________|_______|
    | Destone Potion    | ---/--- |   100 |
    |___________________|_________|_______| 
     ___________________ _________ _______  ___________________ _________ _______
    | Kucha             | ATK/DEF | PRICE || Biku              | ATK/DEF | PRICE |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Noble Clothes     | ---/021 |  1800 || Healing Potion    | ---/--- |    70 |
    | Purity Robe       | ---/015 |  1400 || Healing+ Potion   | ---/--- |   300 |
    | Noble Hat         | ---/010 |  1500 || Magic Potion      | ---/--- |   250 |
    | Lotus Cap         | ---/011 |   950 || Cure Potion       | ---/--- |    50 |
    | Charm of Defense  | ---/005 |  2300 || Destone Potion    | ---/--- |   100 |
    | Beads of Speed    | ---/--- |  1500 ||___________________|_________|_______|
    | Bramble [S]       | ---/--- |   700 |
    | Fireball [S]      | ---/--- |   900 |
    | RockGuard [S]     | ---/--- |   800 |
    | Spearthrust [S]   | ---/--- |   900 | ___________________ _________ _______
    | Poison [S]        | ---/--- |   850 || Cherchen          | ATK/DEF | PRICE |
    | Major Heal [S]    | ---/--- |  1800 ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Strength [S]      | ---/--- |  1000 || Healing Potion    | ---/--- |    70 |
    | Water Chain       | ---/--- |  1500 || Healing+ Potion   | ---/--- |   300 |
    | Strength Potion   | ---/--- |  3200 || Magic Potion      | ---/--- |   250 |
    | Healing Potion    | ---/--- |    70 || Cure Potion       | ---/--- |    50 |
    | Healing+ Potion   | ---/--- |   300 || Destone Potion    | ---/--- |   100 |
    | Magic Potion      | ---/--- |   250 ||___________________|_________|_______|
    | Cure Potion       | ---/--- |    50 |
    | Destone Potion    | ---/--- |   100 |
    |___________________|_________|_______|
     ___________________ _________ _______  ___________________ _________ _______
    | Tokhara           | ATK/DEF | PRICE || Inns Town         | ATK/DEF | PRICE |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Iron Armor        | ---/025 |  2700 || Healing Potion    | ---/--- |    70 |
    | Noble Hat         | ---/010 |  1500 || Healing+ Potion   | ---/--- |   300 |
    | Band of Magic     | ---/--- |  2500 || Magic Potion      | ---/--- |   250 |
    | Charm of Health   | ---/--- |  3000 || Cure Potion       | ---/--- |    50 |
    | Beads of Bravery  | ---/--- |  2000 || Destone Potion    | ---/--- |   100 |
    | Blazedart [S]     | ---/--- |  1400 ||___________________|_________|_______|
    | Needlemist [S]    | ---/--- |  1500 |
    | Silence [S]       | ---/--- |  1000 |
    | Group Heal [S]    | ---/--- |  1600 |
    | ShakeShield       | ---/--- |  1300 | ___________________ _________ _______
    | Helmet of Intent  | ---/016 |  3800 || Pteron            | ATK/DEF | PRICE |
    | Fire Chain        | ---/--- |  1700 ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Healing Potion    | ---/--- |    70 || Healing Potion    | ---/--- |    70 |
    | Healing+ Potion   | ---/--- |   300 || Healing+ Potion   | ---/--- |   300 |
    | Magic Potion      | ---/--- |   250 || Magic Potion      | ---/--- |   250 |
    | Magic+ Potion     | ---/--- |  1000 || Magic+ Potion     | ---/--- |  1000 |
    | Cure Potion       | ---/--- |    50 || Cure Potion       | ---/--- |    50 |
    | Destone Potion    | ---/--- |   100 || Destone Potion    | ---/--- |   100 |
    |___________________|_________|_______||___________________|_________|_______|
    
     ___________________ _________ _______  ___________________ _________ _______
    | Pine City         | ATK/DEF | PRICE || Frontier City     | ATK/DEF | PRICE |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Iron Armor        | ---/025 |  2700 || Iron Armor        | ---/025 |  2700 |
    | Iron Helmet       | ---/013 |  1900 || Steel Armor       | ---/030 |  3900 |
    | Robe of Bravery   | ---/022 |  3700 || Robe of Light     | ---/020 |  2400 |
    | Cap of Intent     | ---/015 |  1800 || Iron Helmet       | ---/013 |  1900 |
    | Charm of Magic    | ---/--- |  4000 || Charm of Health   | ---/--- |  3000 |
    | Beads of Wisdom   | ---/--- |  1800 || Group Heal [S]    | ---/--- |  1600 |
    | Major Heal [S]    | ---/--- |  1800 || Major Heal [S]    | ---/--- |  1800 |
    | Rose Whip [S]     | ---/--- |  2200 || StoneBlood [S]    | ---/--- |  1800 |
    | FireGuard [S]     | ---/--- |  2000 || Divine Spear [S]  | ---/--- |  2000 |
    | Meteor [S]        | ---/--- |  1600 || Heal [S]          | ---/--- |   600 |
    | IceBlades [S]     | ---/--- |  1900 || Cure [S]          | ---/--- |   400 |
    | Ironskin [S]      | ---/--- |   550 || Life [S]          | ---/--- |  3500 |
    | Steelskin [S]     | ---/--- |  2500 || WaterPure [S]     | ---/--- |  2700 |
    | Champion's Armor  | ---/029 |  4600 || Charm of Defense+ | ---/--- |  7000 |
    | Striding Boots    | ---/--- |  4300 || Armor of Light    | ---/--- |  5600 |
    | Healing Potion    | ---/--- |    70 || Healing Potion    | ---/--- |    70 |
    | Healing+ Potion   | ---/--- |   300 || Healing+ Potion   | ---/--- |   300 |
    | Magic Potion      | ---/--- |   250 || Magic Potion      | ---/--- |   250 |
    | Magic+ Potion     | ---/--- |  1000 || Magic+ Potion     | ---/--- |  1000 |
    | Cure Potion       | ---/--- |    50 || Cure Potion       | ---/--- |    50 |
    | Destone Potion    | ---/--- |   100 || Destone Potion    | ---/--- |   100 |
    |___________________|_________|_______||___________________|_________|_______|
     ___________________ _________ _______  ___________________ _________ _______
    | Midnight Tor      | ATK/DEF | PRICE || Port Town         | ATK/DEF | PRICE |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Robe of Colors    | ---/022 |  3600 || Dragon Armor      | ---/035 |  5100 |
    | Helmet of Bravery | ---/017 |  2500 || Sage Robe         | ---/026 |  3300 |
    | Cap of Attainment | ---/020 |  2700 || Winged Crown      | ---/021 |  3200 |
    | Charm of Magic    | ---/--- |  4000 || Armlet of Bravery | ---/--- |  3000 |
    | Luck Stone        | ---/--- |  2000 || Charm of Defense  | ---/--- |  2300 |
    | Book of Wisdom    | ---/--- |  2400 || Band of magic     | ---/--- |  2500 |
    | Blazeball [S]     | ---/--- |  2900 || Lightning [S]     | ---/--- |  3000 |
    | Comet [S]         | ---/--- |  2500 || Stalagmite [S]    | ---/--- |  3000 |
    | Swordmist [S]     | ---/--- |  2700 || DivineBolt [S]    | ---/--- |  3300 |
    | WinterBreath [S]  | ---/--- |  2900 || Life [S]          | ---/--- |  3500 |
    | RockShield [S]    | ---/--- |   900 || Inferno [S]       | ---/--- |  3700 |
    | Group Strength [S]| ---/--- |  2900 || Charm of Magic+   | ---/--- |  8500 |
    | UltraPoison [S]   | ---/--- |  3500 || Charm of Health+  | ---/--- |  6000 |
    | Band of Magic+    | ---/--- |  5000 || Healing Potion    | ---/--- |    70 |
    | Flying Sash       | ---/--- |  5000 || Healing+ Potion   | ---/--- |   300 |
    | Healing Potion    | ---/--- |    70 || Magic Potion      | ---/--- |   250 |
    | Healing+ Potion   | ---/--- |   300 || Magic+ Potion     | ---/--- |  1000 |
    | Magic Potion      | ---/--- |   250 || Cure Potion       | ---/--- |    50 |
    | Magic+ Potion     | ---/--- |  1000 || Destone Potion    | ---/--- |   100 |
    | Cure Potion       | ---/--- |    50 ||___________________|_________|_______|
    | Destone Potion    | ---/--- |   100 |
    |___________________|_________|_______|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT                                                                [EQPT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There are two types of equipment: those for Guardians and those for Sanzo.
     Guardians can equip armor and helmets, while Sanzo equips robes and lighter
     caps. Also, guardians' weapons can only be powered up through the Smith shops
     found in towns (first location: Mire River), whereas Sanzo's staff grows in
     strength by locating Guardians (the kind used in her Summon command, that is).
    
     ______________ ____ ______ _____ _______ _____________________________ ______
    | NAME         | LV | AREA | RNG |  U/D  | WPN OFF DEF WAR MGC SPD LCK | $$$$ |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
    | Mercy Staff  | L1 | T: 0 |  1  |  4/6  |  1   04  --  --  --  --  -- | ---- |
    |              | L2 | T: 0 |  1  |  4/6  |  2   07  --  --  02  --  -- | ---- |
    |              | L3 | T: 0 |  1  |  4/6  |  3   13  --  --  07  --  -- | ---- |
    |              | L4 | T: 0 |  1  |  4/6  |  4   16  --  --  10  --  -- | ---- |
    |              | L5 | T: 0 |  1  |  4/6  | Max  19  --  --  15  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Nyoibo       | L1 | T: 0 |  1  |  4/6  |  1   08  --  --  --  --  -- | ---- |
    |              | L2 | Stgt |  2  |  4/6  |  2   13  --  --  --  --  -- |  700 |
    |              | L3 | Stgt |  2  |  4/6  |  3   18  --  --  --  --  -- | 1700 |
    |              | L4 | Stgt |  2  |  4/6  |  4   24  --  --  --  --  -- | 3000 |
    |              | L5 | Stgt |  3  |  4/6  |  5   31  --  --  --  --  -- | 4500 |
    |              | Mx | L: 0 |  3  |  4/6  | Max  38  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | IronRake     | L1 | T: 0 |  1  |  4/6  |  1   08  --  --  --  --  -- | ---- |
    |              | L2 | T: 0 |  1  |  4/6  |  2   14  --  --  --  --  -- |  600 |
    |              | L3 | T: 0 |  1  |  4/6  |  3   21  --  --  --  --  -- | 1600 |
    |              | L4 | T: 0 |  1  |  4/6  |  4   28  --  --  --  --  -- | 2800 |
    |              | L5 | T: 0 |  1  |  4/6  |  5   37  --  --  --  --  -- | 3900 |
    |              | Mx | Ring |  0  |  4/6  | Max  43  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Golden Sword | L1 | Stgt |  1  |  4/6  |  1   06  --  --  --  --  -- | ---- |
    |              | L2 | Stgt |  1  |  4/6  |  2   12  --  --  --  --  -- |  700 |
    |              | L3 | Stgt |  1  |  4/6  |  3   18  --  --  --  --  -- | 1600 |
    |              | L4 | Stgt |  2  |  4/6  |  4   24  --  --  --  --  -- | 2800 |
    |              | L5 | Stgt |  2  |  4/6  |  5   30  --  --  --  --  -- | 4000 |
    |              | Mx | L: 1 |  2  |  4/6  | Max  36  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Moonpole     | L1 | Stgt |  2  |  4/6  |  1   09  --  --  --  --  -- | ---- |
    |              | L2 | Stgt |  2  |  4/6  |  2   14  --  --  --  --  -- |  700 |
    |              | L3 | Stgt |  2  |  4/6  |  3   19  --  --  --  +3  -- | 1550 |
    |              | L4 | Stgt |  3  |  4/6  |  4   24  --  --  --  +7  -- | 2900 |
    |              | L5 | Stgt |  3  |  4/6  |  5   29  --  --  --  11  -- | 4200 |
    |              | Mx | Stgt |  3  |  4/6  | Max  36  --  --  --  15  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | HeartSeeker  | L1 | B: 0 |  4  |  8/Mx |  1   11  --  --  --  --  -- | ---- |
    |              | L2 | B: 0 |  4  |  8/Mx |  2   15  --  --  --  --  -- |  900 |
    |              | L3 | B: 0 |  5  |  8/Mx |  3   20  --  --  --  --  -- | 1700 |
    |              | L4 | B: 0 |  5  |  8/Mx |  4   25  --  --  --  --  -- | 3100 |
    |              | L5 | B: 0 |  6  |  8/Mx |  5   30  --  --  --  --  -- | 4300 |
    |              | Mx | B: 0 |  6  |  8/Mx | Max  35  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Starbless    | L3 | T: 0 |  1  |  4/6  |  3   10  --  --  --  --  -- | ---- |
    |              | L4 | T: 0 |  1  |  4/6  |  4   17  --  --  --  --  -- | 2900 |
    |              | L5 | Stgt |  2  |  4/6  |  5   25  --  --  --  --  -- | 4200 |
    |              | Mx | T: 1 |  1  |  4/6  | Max  33  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Miststave    | L3 | B: 0 |  5  |  8/Mx |  3   10  --  --  --  --  +5 | ---- |
    |              | L4 | B: 0 |  5  |  8/Mx |  4   17  --  --  --  --  10 | 2900 |
    |              | L5 | B: 0 |  6  |  8/Mx |  5   25  --  --  --  --  15 | 4200 |
    |              | Mx | B: 1 |  6  |  8/Mx | Max  33  --  --  --  --  20 | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Waterstick   | L3 | T: 0 |  1  |  4/6  |  3   10  --  --  --  --  -- | ---- |
    |              | L4 | T: 0 |  1  |  4/6  |  4   17  --  --  --  --  -- | 2900 |
    |              | L5 | T: 0 |  1  |  4/6  |  5   25  --  --  --  --  -- | 4200 |
    |              | Mx | Stgt |  2  |  4/6  | Max  33  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | WingFlight   | L3 | Stgt |  3  |  6/6  |  3   10  --  --  --  --  -- | ---- |
    |              | L4 | Stgt |  3  |  6/6  |  4   17  --  --  --  --  -- | 2900 |
    |              | L5 | Stgt |  3  |  6/6  |  5   25  --  --  --  --  -- | 4200 |
    |              | Mx | L: 1 |  3  |  6/6  | Max  33  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Leveler      | L3 | Stgt |  1  |  4/6  |  3   10  --  --  --  --  -- | ---- |
    |              | L4 | Stgt |  1  |  4/6  |  4   20  --  --  --  --  -- | 2900 |
    |              | L5 | Stgt |  1  |  4/6  |  5   30  --  --  --  --  -- | 4200 |
    |              | Mx | L: 1 |  2  |  4/6  | Max  38  --  --  --  --  -- | ---- |
    |--------------+----+------+-----+-------+-----------------------------+------|
    | Tigerblade   | L3 | Stgt |  2  |  4/6  |  3   10  --  --  --  --  -- | ---- |
    |              | L4 | Stgt |  2  |  4/6  |  4   19  --  --  --  --  -- | 2900 |
    |              | L5 | Stgt |  2  |  4/6  |  5   28  --  --  --  --  -- | 4200 |
    |              | Mx | Stgt |  3  |  4/6  | Max  42  --  --  --  --  -- | ---- |
    |______________|____|______|_____|_______|_____________________________|______|
    
     - The Emperor Summon does not power up the Mercy Staff
     - The Waterstick heals 10 MP after each of Chin Genshi's turns (initially)
       and for each upgrade that amount rises by 5 more.
     - Max-level Nyoibo gives +1 Move
     - Max-level HeartSeeker gives 20 MP/turn
     - Max-level Golden Sword gives +1 Move
     - Max-level Starbless gives +1 Move
     - Max-level Leveler gives +15 MD
     - Max-level WingFlight gives +25 HP/turn
    
      __________________ _________________________ ______________________________
     | NAME             | OFF DEF WAR MGC SPD LCK | OTHER                        |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Turban           |  --  02  --  --  --  -- | Type: Helmet                 |
     | Priest's Cap     |  --  03  --  --  --  -- | Type: Monk Hat               |
     | Leather Helmet   |  --  05  --  --  --  -- | Type: Helmet                 |
     | Monk's Cap       |  --  07  --  --  --  -- | Type: Monk Hat               |
     | Steel Cap        |  --  07  --  --  --  -- | Type: Helmet                 |
     | Noble Hat        |  --  10  --  --  --  -- | Type: Helmet                 |
     | Lotus Cap        |  --  11  --  --  --  -- | Type: Monk Hat               |
     | Emperor Helmet   |  --  13  --  --  --  +4 | Type: Helmet                 |
     | Iron Helmet      |  --  13  --  --  --  -- | Type: Helmet                 |
     | Cap of Intent    |  --  15  --  --  --  -- | Type: Monk Hat (Null: Silnc) |
     | Helmet of Intent |  --  16  --  --  --  -- | Type: Helmet (Null: Charm)   |
     | Helmet of Bravery|  --  17  --  --  --  -- | Type: Helmet                 |
     | Chaos Cap        |  --  18  --  --  --  -- | Type: Monk Hat               |
     | Ailing Cap       |  --  18  --  --  --  -- | Type: Monk Hat               |
     | Cap of Attainment|  --  20  --  +4  --  -- | Type: Monk Hat               |
     | Cap of Wisdom    |  --  23  --  +8  --  -- | Type: Monk Hat               |
     | Stamina Helm     |  --  24  --  --  --  -- | Type: Helmet                 |
     |------------------+-------------------------+------------------------------|
     | Clothes          |  --  05  --  --  --  -- | Type: Clothes                |
     | Fiber Robe       |  --  05  --  --  --  -- | Type: Robe                   |
     | Woven Robe       |  --  10  --  --  --  -- | Type: Robe                   |
     | Chain Mail       |  --  13  --  --  --  -- | Type: Armor                  |
     | Purity Robe      |  --  15  --  --  --  -- | Type: Robe (Null: Poison)    |
     | Scale Mail       |  --  17  --  --  --  -- | Type: Armor                  |
     | Robe of Light    |  --  20  --  --  --  -- | Type: Robe (Heal 25 HP/turn) |
     | Noble Clothes    |  --  21  --  --  --  -- | Type: Clothes                |
     | Cursed Robe      |  --  22  --  --  -- -20 | Type: Robe                   |
     | Robe of Bravery  |  --  22  +4  --  --  -- | Type: Robe (Male-only)       |
     | Robe of Colors   |  --  22  --  --  --  -- | Type: Robe (F-only, 15HP/trn |
     | Emperor Armor    |  --  25  --  +7  --  -- | Type: Armor                  |
     | Iron Armor       |  --  25  --  --  --  -3 | Type: Armor                  |
     | Trial Robe       |  --  26  --  --  --  -- | Type: Robe [MP -8/turn]      |
     | Full Plate       |  --  27  --  --  --  -- | Type: Armor [MOVE -1]        |
     | Champion's Armor |  --  29  +5  --  --  -- | Type: Armor                  |
     | Magic Armor      |  --  29  --  +5  --  -- | Type: Armor                  |
     | Vampire Plate    |  --  30  --  --  --  -- | Type: Armor (HP -8 per turn) |
     | Steel Armor      |  --  30  --  --  --  -- | Type: Armor                  |
     | Pure Land Robe   |  --  30  --  --  --  -- | Type: Robe [Protects Status] |
     | Sage Armor       |  --  32  --  --  --  -- | Type: Armor (Heal 10MP/turn) |
     | Armor of Shiyu   |  --  38  --  --  --  -- | Type: Armor - Male;FullPrtct |
     |------------------+-------------------------+------------------------------|
     | Blazeball        |  --  --  --  --  --  -- | Learn spell: Blazeball       |
     | Blazedart        |  --  --  --  --  --  -- | Learn spell: Blazedart       |
     | Bramble          |  --  --  --  --  --  -- | Learn spell: Bramble         |
     | Chefs Paradise   |  --  --  --  --  --  -- | Learn spell: Chef's Paradise |
     | Clone            |  --  --  --  --  --  -- | Learn spell: Clone           |
     | Comet            |  --  --  --  --  --  -- | Learn spell: Comet           |
     | Cure             |  --  --  --  --  --  -- | Learn spell: Cure            |
     | Divine Bolt      |  --  --  --  --  --  -- | Learn spell: DivineBolt      |
     | Divine Spear     |  --  --  --  --  --  -- | Learn spell: Divine Spear    |
     | Fireball         |  --  --  --  --  --  -- | Learn spell: Fireball        |
     | FireDart         |  --  --  --  --  --  -- | Learn spell: Firedart        |
     | FireGuard        |  --  --  --  --  --  -- | Learn spell: FireGuard       |
     | Group Heal       |  --  --  --  --  --  -- | Learn spell: GroupHeal       |
     | Group Strength   |  --  --  --  --  --  -- | Learn spell: Group Strength  |
     | Heal             |  --  --  --  --  --  -- | Learn spell: Heal            |
     | Ironskin         |  --  --  --  --  --  -- | Learn spell: Ironskin        |
     | IceBlades        |  --  --  --  --  --  -- | Learn spell: IceBlades       |
     | Inferno          |  --  --  --  --  --  -- | Learn spell: Inferno         |
     | Lightning        |  --  --  --  --  --  -- | Learn spell: Lightning       |
     | Major Heal       |  --  --  --  --  --  -- | Learn spell: Major Heal      |
     | Meteor           |  --  --  --  --  --  -- | Learn spell: Meteor          |
     | Needlemist       |  --  --  --  --  --  -- | Learn spell: Needlemist      |
     | Needles          |  --  --  --  --  --  -- | Learn spell: Needles         |
     | Poison           |  --  --  --  --  --  -- | Learn spell: Poison          |
     | RockGuard        |  --  --  --  --  --  -- | Learn spell: RockGuard       |
     | RockShield       |  --  --  --  --  --  -- | Learn spell: RockShield      |
     | Rose Whip        |  --  --  --  --  --  -- | Learn spell: Rose Whip       |
     | ShakeShield      |  --  --  --  --  --  -- | Learn spell: ShakeShield     |
     | Silence          |  --  --  --  --  --  -- | Learn spell: Silence         |
     | Spearthrust      |  --  --  --  --  --  -- | Learn spell: Spearthrust     |
     | Stalagmite       |  --  --  --  --  --  -- | Learn spell: Stalagmite      |
     | Steelskin        |  --  --  --  --  --  -- | Learn spell: Steelskin       |
     | StoneBlood       |  --  --  --  --  --  -- | Learn spell: StoneBlood      |
     | Strength         |  --  --  --  --  --  -- | Learn spell: Strength        |
     | Swordmist        |  --  --  --  --  --  -- | Learn spell: Swordmist       |
     | UltraLife        |  --  --  --  --  --  -- | Learn spell: UltraLife       |
     | UltraPoison      |  --  --  --  --  --  -- | Learn spell: UltraPoison     |
     | WaterBlade       |  --  --  --  --  --  -- | Learn spell: Water Blade     |
     | WaterHeal        |  --  --  --  --  --  -- | Learn spell: WaterHeal       |
     | WinterBreath     |  --  --  --  --  --  -- | Learn spell: WinterBreath    |
     |------------------+-------------------------+------------------------------|
     | Band of Magic    |  --  --  --  --  --  -- | MD +5                        |
     | Band of Magic+   |  --  --  --  --  --  -- | MD +11                       |
     | Beads of Bravery |  --  --  +4  --  --  -- | Increases WAR                |
     | Beads of Luck    |  --  --  --  --  --  +6 | Increases Luck               |
     | Beads of Speed   |  --  --  --  --  +6  -- | Increases Speed              |
     | Beads of Wisdom  |  --  --  --  +4  --  -- | Increases Magic              |
     | Book of Earth    |  --  --  --  --  --  -- | Aid Earth growth level       |
     | Book of Gold     |  --  --  --  --  --  -- | Aid Gold growth level        |
     | Book of Life     |  --  --  --  --  --  -- | Aid Life growth level        |
     | Book of Wisdom   |  --  --  --  --  --  -- | MO +4                        |
     | Charm of Defense |  --  +5  --  --  --  -- | Increases DEF                |
     | Charm of Defense+|  --  11  --  --  --  -- | Increases DEF                |
     | Charm of Health  |  --  --  --  --  --  -- | Regen 15 HP per turn         |
     | Charm of Magic   |  --  --  --  --  --  -- | Regen 5 MP per turn          |
     | Earth Chain      |  --  --  --  --  --  -- | Aid Earth growth level       |
     | Emperor Band     |  --  --  --  --  12  -- | Increases Speed              |
     | Emperor Soul     |  --  --  --  --  --  -- | Prevents all status ills     |
     | Flying Sash      |  --  --  --  --  --  -- | Ally flies instead of walks  |
     | Gold Chain       |  --  --  --  --  --  -- | Aid Gold growth level        |
     | Golden Comb      |  --  --  --  --  --  -- | Female-only                  |
     | Life Chain       |  --  --  --  --  --  -- | Aid Life growth level        |
     | Luck Stone       |  --  --  --  --  --  +6 | Increases Luck               |
     | Ring of Speed    |  --  --  --  --  +6  -- | Increases Speed              |
     | Silver Necklace  |  --  --  --  --  --  -- | Ornamental                   |
     | Soul of Dragon   |  10  --  --  --  --  -- | Male-only                    |
     | Soul of Magic    |  --  --  --  13  --  -- | Increases MGC                |
     | Soul of Mulan    |  --  --  --  --  --  -- | MD +20, Female-only          |
     | Soul of the Swan |  --  --  --  --  --  -- | Heal 30 HP/turn, Female-only |
     | Speed Band       |  --  --  --  --  +8  -- | Female-only                  |
     | Spring Comb      |  --  --  --  --  --  -- | Stops Charm; Female-only     |
     | Striding Boots   |  --  --  --  --  --  -- | Move +1                      |
     | Torrent Belt     |  --  --  --  --  --  -- | Move +6 [Gojo-only]          |
     | Turtle Cloth     |  --  --  --  --  --  -- | Heal 5 HP/turn               |
     | Water Beads      |  --  --  --  +5  --  -- | Water move+, Heal            |
     | Water Chain      |  --  --  --  --  --  -- | Aid Water growth level       |
     | Wind Crystal     |  --  --  --  --  --  -- | Stops Numb                   |
     |------------------+-------------------------+------------------------------|
     | Cure Potion      |  --  --  --  --  --  -- | Heal all ills                |
     | Destone Potion   |  --  --  --  --  --  -- | Heal Stone                   |
     | Gallant Ale      |  --  --  +8  --  --  -- | Permanently raise WAR        |
     | Healing Potion   |  --  --  --  --  --  -- | Heal 90 HP                   |
     | Healing+ Potion  |  --  --  --  --  --  -- | Heal 200 HP                  |
     | Luck Potion      |  --  --  --  --  --  +2 | Permanently raise LCK        |
     | Magic Potion     |  --  --  --  --  --  -- | Heal 45 MP                   |
     | Speed Potion     |  --  --  --  --  +2  -- | Permanently raise SPD        |
     | Strength Potion  |  --  --  +2  --  --  -- | Permanently raise WAR        |
     | Wisdom Potion    |  --  --  --  +2  --  -- | Permanently raise MGC        |
     |__________________|_________________________|______________________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    JOB LIST                                                                 [JBLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Jobs can be accepted from the 'Post' option in town, which works as a service
     for odd jobs and deliveries. This is often a good way to make extra pocket
     change without doing battle, although sometimes things don't go as smoothly.
     Once a job is finished satisfactorily, return to the town the task was given
     out and use 'Report' to collect the reward. Job appearances are randomized,
     so re-entering town without picking one out will change up the current ones.
    
     Generally, lower-paying jobs are simple deliveries with no enemy involvement,
     but this isn't always the case, so pick and choose carefully based on what's
     listed if y'just need to make a buck.
    
     NOTE: Only one job may be undertaken at a time.
     NOTE: Monetary rewards may fluctuate slightly.
     NOTE: When all map dots are opened up, that's when the most jobs are available
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       MIRE RIVER
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     PLACE         ORDERS            CASH  ENEMIES?
     ŻŻŻŻŻ         ŻŻŻŻŻŻ            ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Ko Lodge      Deliver Pearls    1860  Thief [5], Bandit [3]
     Hawk Isle     River Dammers      750  Thief [3], Bandit [3]
     Ko Lodge      Deliver Medicine   644  None
     Ko Lodge      Deliver Wine       495  None
     Hawk Isle     Night Noises       750  Imp [2], Lizardman [2], Flyman [2]
     Ko Lodge      Deliver Gold      1853  Thief [5], Bandit [3]
     Ko Lodge      Deliver Turf       940  Thief [5], Bandit [3]
     Mt. Darkwind  Deliver Cotton    1764  None
     Ko Lodge      Deliver Letter     294  None
     Ko Lodge      Deliver Balls      936  Thief [5], Bandit [3]
     Mt. Darkwind  Toll Thieves       750  Bandit [7]
     Grace Spring  Hot Springs       Item  Imp [2], Lizardman [2], Flyman [2]
     Ko Lodge      Deliver Mahogany  1530  Thief [5], Bandit [3]
     Monkey Rock   Gather Dyes        600  Wolfman [3], Birdman [3]
     Ko Lodge      Wild Dogs          600  Wolfman [6]
    
    -NOTES-
    
      • "Hot Springs" job reward is a Speed Band [SPD +8, Female-only]
      • Ryorin runs away during "Night Noises" and can't be in the battle party
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      TOKHARA/KUCHA
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     PLACE         ORDERS            CASH  ENEMIES?
     ŻŻŻŻŻ         ŻŻŻŻŻŻ            ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Turfan        Calm Priest       1200  Lv14 Bandit [3], Lv14 Thief [3]
     Infidel City  Deliver Coconut    658  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
     Biku          Deliver Statue    2354  None
     Yuimen        Deliver Sword     3535  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
     Biku          Deliver Perfume   1656  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
     Turfan        Deliver Letter     648  None
     Infidel City  Letter to Son     1000  Lv14 Bandit [2]
     Infidel City  Deliver Cotton    2496  None
     Yuimen        Deliver Salt      1260  None
     Yuimen        Deliver Tea       1152  None
     Infidel City  Deliver Mahogany  2940  Lv15 Vagrant, Lv15 Bandit [4]/Thief [6]
     Yuimen        Deliver Milk       784  None
     Firetop       Lost Item         1000  None
     Mist Mt.      Deliver Lunch      800  None
     Garden Lake   Negotiations      Item  Lv14 Bandit [3], Lv14 Thief [2]
     Plateau Mt.   Aikanki Band      1600  Lv16 Vagrant [6]
     Windy Peak    Sham Merchant     1400  Lv17 Bandit [3], Lv17 Thief [2]
     Inns Town     Aikanki Band      1700  Lv17 Bandit [3], Lv17 Thief [3]
     Windy Peak    Survey Land       1400  Lv18 Bandit [3], Lv17 Thief [5]
     Tubut         Aikanki Band      2400  Lv18 Vagrant [6]
     Magnet Mt.    Aikanki Band      2500  Lv19 Bandit [3], Lv19 Thief [3]
     Wusun River   Aikanki Band      2600  Lv20 Bandit [2], Lv20 Thief [3]
     Plateau Mt.   Crystal           1400  Lv16 Flyman/Lizardman
                                           Lv17 Conjuror/Operator [2]
    
    -NOTES-
    
      • Various jobs are repeated with different destinations
      • Sanzo must fight the bandits alone in "Letter to Son"
      • Son Goku is mandatory during "Calm Priest" job
      • Garden Lake only opens north of Infidel City when taking "Negotiations"
      • "Negotiations" reward is a Torrent Belt [Movement +6, Gojo-only]
      • Tubut only opens south of Cherchen after doing previous (2) Aikanki Band
        missions are completed. A tree near the cliff has a hidden Luck Potion in
        its trunk
      • Magnet Mt. only opens north of Windy Peak after doing previous (3) Aikanki
        Band missions.
      • Wusun River only opens north of Mt. Cloud after doing previous (4) Aikanki
        Band missions. In this battle, the "real" Aikanki member will be on the
        team's side (he's a Vagrant), so help him out and help destroy the fakes.
        Only Goku and Gojo will fight here so potions will be helpful, as well as
        Goku's Howl ability.
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        PORT TOWN
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     PLACE           ORDERS            CASH  ENEMIES?
     ŻŻŻŻŻ           ŻŻŻŻŻŻ            ŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Wing Mt.        Check Scroll      Item  None
     Shepherds Hill  Boyfriend         3000  None
     Shepherds Hill  Trail Husband     Item  Lv?? Bones
     Maya Ridge      False Master      2400  Lv29 Master [6]
     Kannaoj         False Master      Item  Lv32 Master [6]
     Ice Peak        Gather Snow       2200  Lv30 Ghoul/Bug/Birdman [2]
     Stone Mt.       Drunkards Tale    Item  Lv29 Operator [4], Lv29 Beauty [1]
     Midnight Tor    Letter to Mayor   2000  Lv29 Spearman, Lv29 Archer/Fighter [2]
    
    -NOTES-
    
      • Maya Ridge only opens NE of Midnight Tor by taking the False Master job
      • "Deliver" type missions are not listed above, as they're always available
      • Ryorin is mandatory for the "Drunkards Tale" fight. Reward: UltraLife [S]
      • The "False Master" job at Kannaoj opens after completing the first job of
        the same name. Son Goku must participate. Item reward: Silver Necklace.
      • Check Scroll reward is the Clone scroll for Son Goku only. This job only
        appears if the team repeatedly fought the Aikanki Group back in Chapter 2
        and made them disband. This job can be repeated for a Turtle Cloth, also.
      • Shepherds Hill only appears during "Trail Husband" job. Reward: Deer
        Sandles [sic] that increase Hakkai's movement by one.
      • "Boyfriend" opens only after "Trail Husband" is complete.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SIDEQUESTS                                                               [SDQS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          DOJOS
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The dojo sidequest reward is 'Gallant Ale,' which increases the WAR stat of
     a male character by eight (8) permanently. However, to get it, one must beat
     the 'Master' rank of a dojo in EVERY town...and there are a lot of them in
     the three chapters they appear in. Miss even one by starting a new chapter
     and the whole sidequest is kaput. 
    
     To unlock the Master rank in a dojo, the party average must be roughly the
     same as the 'Advanced' training session, apparently. This means that, after
     acquiring new characters who don't get used much, they have to be leveled up
     to par just to open the dang thing up! As the game rolls on and there are 6
     allies in addition to the main six, this can be a huge time-waster. Thus, if
     the player wants to undertake this at all, it's best to do either take the
     highest paying job in the Post and make money off the training; or, use the
     'Advanced' training session repeatedly in the current town. Defeating a
     dojo master earns a certificate, and prevents the player from redoing that
     Master-class mission (thus, how one knows s/he's already done it).
    
     Assuming all dojos are defeated, by clearing the last one in Port Town (in
     Chapter 3), the master there will give the item over.
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        POST JOBS
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     See section: JBLT for more in-depthness.
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          CARDS
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The game does an alright job of explaining cards itself (which the player can
     revisit each hand), which is a lot easier to understand than this guide's
     able to do. Basically, this is like "Blackjack" except the goal is to reach
     "9" instead of "21". And, instead of all cards having a positive value, some
     cards will make the overall number fluctuate. Matching up characters and
     their wereforms creates a better hand, while mismatching screws up the hand
     somewhat. Three cards can be drawn at maximum, and Guardian cards don't do
     anything (+/- that is). Beating the dealer wins whatever amount was bet (at
     minimum), and doubles/triples/quadruples the bet at best should a certain
     hand be drawn.
    
     The player has to buy medals (100G = 10) to play, and those are what's won,
     not normal currency. Thus, the player can either buy medals to attain the
     prizes or bet normally (recommended) to get 'em. Each town's prizes differ,
     but the rule of thumb is to save after winning a lot so the player doesn't
     get greedy and lose all that hard-fought moolah.
    
    KUCHA
    
      250 - Stamina Helm [DEF +24]
      400 - Chaos Cap [DEF +18]
      500 - Cursed Robe [DEF +22, LCK -20]
      700 - Book of Life [Raise Life growth level]
     1000 - Soul of Dragon [OFF +10, Male-only]
    
    TOKHARA
    
      350 - Ailing Cap [DEF +18]
      500 - Vampire Plate [DEF +30, HP -8 per turn]
      700 - Book of Earth [Raise Earth growth level]
      700 - Book of Gold [Raise Gold growth level]
     1500 - Soul of Mulan [MD +20, Female-only]
    
    PORT TOWN
    
      500 - Full Plate [DEF +26, MP -8/turn]
      700 - Trial Robe [DEF +27, MOVE -1]
     1000 - Book of Water [Raise Water growth level]
     1000 - Book of Fire [Raise Fire growth level]
     3000 - Soul of the Swan [Heal 30 HP/turn, Female-only]
    
     Each item can be obtained once, just likes stores' Special items.
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     HAKKAI'S RECIPES
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There's a small, easily missable sidequest involving Cho Hakkai's love for
     food. By visiting places in town and trying to leave, some people may strike
     up a conversation about food and Hakkai will get the recipe for it. Here are
     the locations:
    
     • Yuimen Store ---> Eggrolls
     • Biku Dojo ------> Rice
     • Mongolian Beef -> Kucha Smith
     • Chinese Jelly --> Infidel City Chemist
    
     When all of these are collected, visit the Tokhara Post (Chapter 2 only) and
     the clerk will mention his father is really picky since he came back from
     China, and only eats gourmet food. Hakkai will make all the stuff from the
     recipes he got and as a thanks, the father donates the "Chef's Paradise"
     scroll, a great Area:2 spell that's personalized for Hakkai. Very good for
     early on, since most spells like Blazeball and WinterBreath don't become
     available for a long time afterward.
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      EMPEROR SUMMON
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There is only one secret summon in the game, and that's of the fabled emperor
     that everyone's heard of. To find him, one must find all the pieces of his
     armor -- all one-of-a-kind and appearing only once -- that appear in (often)
     hidden battle chests. Locations:
    
     • Cherry Plains (#2) -> Emperor Helmet
     • Biku ---------------> Emperor Armor
     • Cherchen -----------> Emperor Band
    
       - Talk to the chemist in Pine City (before Storm Mt.) w/ all three pieces
         collected thus far in the inventory to learn the fourth's whereabouts.
    
     • Storm Mt. (#3) -----> Emperor Soul
     • Stone Mt. ----------> Emperor's Crown
    
     The "Emperor's Crown" that appears in Stone Mt. during Chapter 4 is not part
     of the set; the player is told that there are only four pieces to the set in
     Chapter 2 by the man in Pine City. After all (4) pieces are collected toward
     the end of the second chapter, continue the game until Port City opens up in
     India. Visit the dojo and the master will ramble about how he had this dream
     that someone in Ice Peak was talking to him (or something). This will open
     up a special battle there where the player fights some enemies, and winning
     will let Sanzo get the game's best summon. It has all latent powers of the
     ones previously collected, and has the best special attack (DragonWhip) as
     well.
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         STAR ORE
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This sidequest is geared towards strengthening one's weapons to their max
     potential, by finding a rare metal for tempering. This can only be done in
     Chapter 3. The order:
    
     • Visit Midnight Tor's Smith, and upgrade weapons to Lv5. After that, try
       to upgrade once more and the man will comment on the Star Ore.
    
     • In Midnight Tor's dojo, talk with the master. If the smith was talked to,
       he'll say the team's weapons need to be stronger and that his grandpa used
       to tell him stories about the Star Ore. The grandpa is the chemist in the
       Frontier Town.
    
     • Visit said chemist and he'll say he used to be a pirate on the eastern sea,
       but then gets offended and dismisses everyone.
    
     • When Port Town is opened, visit the post and a drunk guy will talk about
       how he went looking for Star Ore on the island of Ceylon and everyone he
       knew died.
    
     At this point, Ceylon opens up and has a battle (map: Helmet Peak) that lets
     the player find Star Ore at the end. The smith in Port Town will be able to
     temper ONE ALLY'S level-five weapon with the Star Ore to make it better than
     normal, such as giving a +1 move bonus or changing the attack range type. 
     Make sure to choose carefully!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SCROLLS                                                                  [SCRL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Scrolls are equippable on each person (although some are personalized) and
     which unit equips what is based off of their current elemental level. So,
     a person with Water Level 5 can equip any water-type LV5 and below. Increase
     elemental affinity by leveling-up normally and equipping certain accessories
     that boost such growth. Characters have different predispositions on this
     end and won't grow evenly (except Chin Genshi who excels at all types, at
     least comparitively). Quick overview:
    
     NAME --> Scroll name
     ELMNT -> Elemental affinity
     LV ----> Scroll's level
     MP ----> MP cost
     RNG ---> Scroll's attack's range
     AREA --> Attack range area
     UP/DW -> Vertical limits to the attack area
     MO ----> 'Magic Offense' value, if it's an attack scroll
     OTHER -> Other properties it may have ('---' means it's just damage)
    _________________ _______ ____ _____ _____ ______ _______ _____ ______________
     NAME            | ELMNT | LV |  MP | RNG | AREA | UP/DW |  MO | OTHER        |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     UltraLife       | Wood  | -- |  90 |  4  | A: 1 |  8/Mx | --- | Heal/Refresh |
     Cure            | Wood  | 02 |  08 |  2  | A: 0 |  4/4  | --- | Refreshes    |
     Heal            | Wood  | 02 |  20 |  2  | A: 0 |  4/4  | --- | Heal 70+     |
     Bramble         | Wood  | 06 |  18 |  4  | A: 0 |  8/Mx |  25 | ---          |
     Group Heal      | Wood  | 09 |  43 |  2  | A: 1 |  4/4  | --- | Heal 100+    |
     Major Heal      | Wood  | 12 |  36 |  2  | A: 0 |  4/4  | --- | Heal 200+    |
     Rose Whip       | Wood  | 15 |  37 |  1  | A: 1 |  8/Mx |  45 | %Numb        |
     Life            | Wood  | 18 |  70 |  2  | A: 0 |  4/4  | --- | Heal 999+    |
     Lightning       | Wood  | 21 |  72 |  4  | A: 0 | Mx/Mx | 105 | ---          |
    -----------------+-------+----+-----+-----+------+-------+-----+--------------|
     Clone           | Fire  | -- | 100 |  0  | A: 3 |  0/0  |  95 | ---          |
     FireDart        | Fire  | 02 |  19 |  3  | A: 0 |  8/Mx |  35 | ---          |
     Strength        | Fire  | 05 |  37 |  1  | A: 0 |  4/4  | --- | OFF Up       |
     Fireball        | Fire  | 08 |  32 |  2  | A: 1 |  8/Mx |  35 | ---          |
     Blazedart       | Fire  | 10 |  30 |  4  | A: 0 |  8/Mx |  50 | ---          |
     FireGuard       | Fire  | 13 |  55 |  0  | Ring |  4/4  |  50 | ---          |
     Group Strength  | Fire  | 16 |  65 |  0  | A: 1 |  0/0  | --- | Off Up       |
     Blazeball       | Fire  | 19 |  82 |  2  | A: 3 |  8/Mx |  65 | ---          |
     Inferno         | Fire  | 22 |  90 |  3  | A: 2 |  8/Mx |  80 | ---          |
    -----------------+-------+----+-----+-----+------+-------+-----+--------------|
     Rockdrop        | Earth | 02 |  14 |  2  | A: 0 | Mx/Mx |  35 | ---          |
     RockShield      | Earth | 05 |  22 |  2  | A: 0 |  4/4  | --- | DEF Up       |
     RockGuard       | Earth | 07 |  29 |  0  | Ring |  4/4  |  33 | ---          |
     ShakeShield     | Earth | 10 |  34 |  0  | A: 1 |  0/0  | --- | MagDEF Up    |
     Meteor          | Earth | 14 |  41 |  2  | A: 0 | Mx/Mx |  55 | ---          |
     StoneBlood      | Earth | 17 |  39 |  2  | A: 0 |  8/Mx | --- | %Stone       |
     Comet           | Earth | 19 |  58 |  3  | A: 1 | Mx/Mx |  58 | ---          |
     Stalagmite      | Earth | 22 |  67 |  0  | A: 3 |  0/0  |  83 | ---          |
    -----------------+-------+----+-----+-----+------+-------+-----+--------------|
     Ironskin        | Gold  | 02 |  16 |  0  | A: 0 |  0/0  | --- | DEF Up       |
     Needles         | Gold  | 05 |  20 |  3  | A: 0 |  8/Mx |  35 | ---          |
     Spearthrust     | Gold  | 08 |  32 |  3  | L: 1 |  2/2  |  30 | ---          |
     Needlemist      | Gold  | 10 |  40 |  0  | Ring |  4/4  |  40 | ---          |
     Steelskin       | Gold  | 13 |  72 |  0  | A: 0 |  0/0  | --- | DEF Up++     |
     Divine Spear    | Gold  | 16 |  45 |  5  | L: 1 |  2/2  |  51 | ---          |
     Swordmist       | Gold  | 19 |  50 |  1  | A: 2 |  4/4  |  60 | ---          |
     DivineBolt      | Gold  | 22 |  63 |  6  | L: 1 |  2/2  |  75 | ---          |
    -----------------+-------+----+-----+-----+------+-------+-----+--------------|
     WaterBlade      | Water | 02 |  30 |  3  | A: 0 |  8/Mx |  30 | OFF Down     |
     WaterHeal       | Water | 04 |  22 |  2  | A: 0 |  4/4  | --- | Heal/PSNCure |
     Poison          | Water | 07 |  32 |  3  | A: 0 |  8/Mx |  44 | %Poison      |
     Silence         | Water | 10 |  19 |  3  | A: 0 |  8/Mx | --- | %Silence     |
     IceBlades       | Water | 12 |  36 |  4  | A: 0 |  8/Mx |  57 | %Numb        |
     WaterPure       | Water | 15 |  55 |  2  | A: 0 |  4/4  | --- | Heal/OFF Up  |
     WinterBreath    | Water | 18 |  62 |  0  | A: 2 |  0/0  |  55 | %Numb        |
     UltraPoison     | Water | 21 |  78 |  3  | A: 2 |  8/Mx |  68 | %Poison      |
    _________________|_______|____|_____|_____|______|_______|_____|______________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    [Q] - I forgot a hidden treasure chest in a level. Can I get it again?
    [A] - As far as I've seen, yes, provided a Post job has a battle that takes
          place there. Some maps are repeated later on as a 'new level' (such as
          Ceylon copying Helmet Peak) but the treasures may differ.
    
    [Q] - How does one use the Arrowstrike ability Kinrei has?
    [A] - This one can be a little hard to figure out. Move Kinrei next to an
          enemy and have her face it. Now, have Ginrei attack with her bow and
          before the damage is calculated normally, Kinrei will attack it with her
          sword. It's like both sisters attacked in one turn, and this doesn't
          cost Kinrei her turn either! Very useful.
    
    [Q] - I found a correction!!!!
    [A] - Email it to me, yo.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     07-02-08 ---------+ Added to GameFAQs
     09-16-08 ---------+ Error corrections
    
    CONTRIBUTORS
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     - Sailor/Ceej for repeatedly hosting all my crap
     - The GameFAQs Saiyuki messageboard, for being awesome and helping a bro out
     - Anyone who reads this sucker <3
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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