+=============================================================================+
|        _______    _______                                                   |
|       \       /  \       /                                                  |
|        \     |    |     /                                                   |
|         |    |    |    |                                                    |
|         |    |    |    |          Game Guide - Version 3.6                  |
|         |    |    |    |                                                    |
|         |    |    |    | _______  ________  ________  ______  _____         |
|         |    |____|    ||       \ \       \ \       \ \    /  \   /         |
|         |              ||        | \       \ \       \ \   |  |  |          |
|         |     ____     ||  /|    |  |   |\  | |   |\  | |  |  |  |          |
|         |    |    |    || / |    |  |   | \ | |   | \ | |  |__|  |          |
|         |    |    |    ||/__|    |  |   |  \| |   |  \| |        |          |
|         |    |    |    ||   __   |  |   |     |   |      \___   /           |
|         |    |    |    ||   ||   |  |   |     |   |          |  |           |
|         |    |    |    ||   ||   |  |   |     |   |   _____  |  |           |
|         |    |    |    ||   --   |  |   |     |   |   \   /  |  |           |
|        /     |    |     \\       | /     \   /     \   \  \_/  /            |
|       /_______\  /_______\\____  |/_______\ /_______\   \_____/             |
|                                \ |                                          |
|                                 \|                                          |
|        __________                                                           |
|       \          \                                                          |
|        \          \            ___      ___                                 |
|         |          \          |   |    |   |   (Playstation Version)        |
|         |    |\     |         |   |    |   |           by                   |
|         |    | \    |         |   |    |   |      E A - G A M E S           |
|         |    |_/    | ____   /     \  /     \  _______ ________             |
|         |          / /    \ |       ||       |/       |\       \            |
|         |         / |  __  | \     /  \     / |   __  | \       \           |
|         |     ___/  |  ||  |  |   |    |   |  |   ||  |  |   |\  |          |
|         |    |      |  ||  |  |   |    |   |  |   ||  |  |   | \ |          |
|         |    |      |  ||  |  |   |    |   |  |   ||  |  |   |  \|          |
|         |    |      |  ||  |  |   |    |   |  |   --  |  |   |              |
|         |    |      |  ||  |  |   |    |   |  |   ____|  |   |              |
|         |    |      |  ||  |  |   |    |   |  |   |  /|  |   |              |
|         |    |      |  ||  |  |   |    |   ("`-''-/").___..--''"`-._        |
|        /      \     |  --  |  |    \   |    `6_ 6  )   `-.  (     ).`-.__.`)|
|       /________\     \____/    \____\   \___(_Y_.)'  ._   )  `._ `. ``-..-' |
|                                              _..`--'_..-_/  /--'_.' ,'      |
|                   A   N   D               (il),-''  (li),'  ((!.-'          |
|                             T   H   E                                       |
|                  S    O    R    C    E    R    E    R    '    S             |
|                                        S     T     O     N     E  (tm)      |
|                                                                             |
|       G a m e   G u i d e   b y   G r e a t   G r e g o r y                 |
|       C o n t a c t : g r e a t _ g r e g o r y @ t e l k o m . n e t       |
|                                                                             |
+=============================================================================+
   
/=-=-=-=-=-=-=-=-=-=-=\
|  TABLE OF CONTENTS  |
\=-=-=-=-=-=-=-=-=-=-=/

   I. INTRODUCTION OF HARRY POTTER and THE SORCERER's STONE
       1. Title
       2. Game Info
       3. Synopsis
       4. Characters
  II. CONTROLS
 III. GAME GUIDE
	 1. Welcome to Hogwarts School of Witchcraft and Wizardry!
	 2. Hedwig in Trouble
	 3. Fly-time!
	 4. Charm Class
	 5. Explore the Hall!
	 6. Get Your Nimbus 2000
	 7. The Journey Continues
	 8. Go Get the Fire Seeds
	 9. Time to fly!
	10. Sloth Brain?
	11. Trap?
	12. Another Classes to Attend
	13. Forbidden Corridor
	14. Troll? Oh.. no!
	15. Quidditch Time
	16. Diagon Alley
	17. Detention in the Forbidden Forest
	18. The Last Preparation
	19. Forbidden Corridor Again - Trapdoor - Final Stage
	20. End of Game
  IV. SPELLS
   V. BEANS
  VI. CARDS
 VII. FAQs
VIII. GAME SHARK's CODES
       1. Folios (Cards)
       2. Beans
       3. Spells
       4. Health
       5. House Points
       6. Time
  IX. CREDITS
   X. CONTACT
  XI. HISTORY

+===================+
|    I. INTRO       |
+===================+

******************
*  1. TITLE      *
******************

      As  Harry Potter and the Sorcerer's Stone  has been translated to so many
languages, there are so many aliases of this game, based on the language of the
game.  Yet, the walkthrough is still the same.  The only thing you should do is
to match the name with your game version. Here is the list of the title of this
game in some languages.

English   (United States of America) - Harry Potter and the Sorcerer's Stone
English   (United Kingdom)           - Harry Potter and the Philosopher's Stone
Français                             - Harry Potter À L'école des Sorciers
Deutsch                              - Harry Potter und der Stein der Weisen
Español                              - Harry Potter y la Piedra Filosofal
Italiano                             - Harry Potter e la Pietra Filosofale
Nederlands                           - Harry Potter en de Steen der Wijzen
Svenska                              - Harry Potter och the Vises Sten
Norsk                                - Harry Potter og de Vises Stein
Dansk                                - Harry Potter og de Vises Stein
Português                            - Harry Potter e a Pedra Filosofal
Português (Brazil)                   - Harry Potter e a Pedra Filosofal

******************
*  2. GAME INFO  *
******************

Rating       : Everyone
Publisher    : E.A. Games
Type         : Adventure/RPG
Player(s)    : 1
Memory Card  : 1 Block
Analog Stick : Compatible

******************
*  3. SYNOPSIS   *
******************

      This section is for you who haven't read the books of Harry Potter. Harry
Potter is  a young boy,  son of James Potter (a pure-blooded wizard)  and  Lily
Potter,  which  is  a muggle-born.  Muggle is a wizard term for human.  Harry's
parents were killed by Lord Voldemort, a powerful dark wizard (AKA You-Know-Who
or He-Who-Must-Not-Be-Named).  After that,  he must live with his step-parents,
the  Dursleys.  When  he  was  11  years  old  (he  born  at  July  31st 1980),
unexpectedly  he  get  an  invitation  to  Hogwarts  School  of  Witchcraft and
Wizardry. Many things happen after that, one of them is when he has to find the
Sorcerer's Stone to protect the world from Voldemort. And the adventure begins.

******************
*  4. CHARACTERS *
******************

HARRY Potter             - The  main character  of this story; Has an owl named
                           Hedwig; A Gryffindor.
RONald Weasley           - Harry's best friend; A Gryffindor.
HERMIONE Granger         - Harry's friend; The  smartest pupil  at Hogwarts;  A
                           Gryffindor.
Draco MALFOY             - Harry's arc-enemy at Hogwarts; A Slytherin.
FRED and GEORGE Weasley  - The Weasley twins; Ron's brothers; Gryffindors.
Vincent CRABBE           - Malfoy's friend and cohort; A Slytherin.
Gregory GOYLE            - Friend of Malfoy; A Slytherin.
NEVILLE Longbottom       - Classmate of Harry's;  Very forgetful and clumsy;  A
                           Gryffindor.
Prof. Albus DUMBLEDORE   - Headmaster of Hogwarts.
Prof. Minerva McGONAGALL - Deputy  Headmistress  of  Hogwarts;  Transfiguration
                           teacher; Head of Gryffindor house.
Prof. Severus SNAPE      - Potions teacher; Head of Slytherin house.
Prof. SPROUT             - Herbology teacher; Head of Hufflepuff house.
Prof. FLITWICK           - Charms teacher; Head of Ravenclaw.
Prof. QUIRRELL           - Defense Against the Dark Arts teacher; A  cohort  of
                           Voldemort.
Rubeus HAGRID            - Keeper of Keys and Grounds; Harry's friend.
Madam HOOCH              - Head of  Quidditch at Hogwarts;  Teaches first-years
                           how to fly on broomsticks
Argus FILCH              - Caretaker; Have a cat named Mrs. Norris.
Nearly-Headless-NICK     - Gryffindor's Poltergeist
PEEVES                   - A poltergeist that is very annoying.
Lord VOLDEMORT           - A  powerful  dark  wizard;  His muggle name was  Tom
                           Marvollo Riddle; Harry's opponent.

+===================+
|   II. CONTROLS    |
+===================+
    
   
              _=L2=_          _.~~'      _=R2=_
             / =L1= \________|_|________/ =R1= \
           .---------. '-------------' .---------.
          /   _[U]_   \               /   _[T]_   \
         |   /  |  \   |     P S     |   /     \   |
         |  [L]-*-[R]  |             |  [S]   [O]  |
         |   \_ | _/   | PlayStation |   \_   _/   |
        / \    [D]    /               \    [X]    / \
       /   '---------' [selct] [start] '---------'   \
       |          .~---------------------~.          |
       |         /                         \         |
       |        /                           \        |
       |       /                             \       |
        \_____/                               \_____/

                  [PLAYSTATION STICK FIGURE]


      [Legend]
      X               - Cross
      T               - Triangle
      S               - Square
      O               - Circle
      U               - Directional Up
      L               - Directional Left
      R               - Directional Right
      D               - Directional Down
	
      [Menu Controls]
      U D             - To highlight menu items
      L R             - To cycle choices or move sliders
      X               - To select or go to next screen 
      T               - To go back or return to previous screen

      [Adventure Controls]
      X               - To  cast  spells  [based on the  color  of  sparkle, or
                        'Flipendo Knockback Jinx' if there is no sparkle]
      S               - To make an action or talk to someone
      T               - To look around or aim 'Flipendo Knockback Jinx'  [after
                        learning the spell]
      U L R D         - To move [walk/run]
      R1              - To lock onto target [if there is a sparkle above them]
      L2/R2           - To rotate camera - change angle
      Start           - To pause the game and view status screen

      [Quidditch Controls]
      U L R D         - To move [fly]
      X               - To accelerate  or  to catch the 'Snitch'  [in the catch
                        screen mode]


+===================+
|  III. GAME GUIDE  |
+===================+

      This  game  is  quite  easy  and  has  a  linear  plot. So it won't be so
difficult for you to finish this game.  Though,  there  are some annoying stage
that  you  might  get  some  difficulty. Please notice that I wouldn't give any
detailed information again and again  if the info in the game is  already clear
as it'll make this game too easy to beat.

*******************************************************************************
*  1. WELCOME TO HOGWARTS SCHOOL OF WITCHCRAFT AND WIZARDRY!                  *
*******************************************************************************

      The game will start with a storybook mode which will introduce the story:

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|       There  was  nothing  about  the starry sky that night to suggest that |
| strange  and  mysterious  things  would soon be happening.  As unsuspecting |
| Muggles  slept,  a huge motorbike with a giant astride it tumbled down from |
| the darkness. The giant, named Hagrid, left a blanket-wrapped bundle on the |
| doorstep  of  Number  4  Privet  Drive. Nestled in the bundle was a baby... |
| Harry Potter... The Boy Who Lived.                                          |
|       For the next eleven years, Harry lived with his dreadful step-parents,|
| the  Dursleys.  Until that fateful day when he recieved the letter inviting |
| him to attend Hogwarts School of Witchcraft and Wizardry. Hagrid took Harry |
| to Diagon Alley,  to purchase a most unusual list of school supplies.  Soon |
| after,  Harry  caught  the  Hogwarts Express  from  platform nine and three |
| quarters, and left the Muggle world far behind.                             |
|       Harry sat beneath the  Sorting Hat hoping that he would not be chosen |
| for Slytherin House over Gryffindor.  'Not Slytherin, eh?'  said the Hat in |
| his  ear.  'You could be great,  it's all here in your head,  and Slytherin |
| will help you on your way to greatness.  No?  Well,  if you're sure, better |
| be...' 'GRYFFINDOR!'                                                        |
|                                                                             /
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      After  that,  you'll meet Dumbledore and be left in the Hall,  just go to
the  Gryffindor  Tower  and get your first Famous Witches & Wizards Card in the
bookshelf. You can enter the secret room behind the bookshelf by pressing S.

*******************************************************************************
*  2. HEDWIG IN TROUBLE                                                       *
*******************************************************************************

      Continue your journey by trying to save Hedwig.  Just follow the path and
try to get all the House Points : 
- You'll get your 15 ones by killing the snails with  'Flipendo Knockback Jinx'
- 5 more points by moving the block until it can't move farther with  'Flipendo
  Knockback Jinx'.
- The other 5 you can get by casting your spell to the web next to the block.
- 10 points more by killing the rat with Charged 'Flipendo Knockback Jinx'
- 5 points by moving the block with Charged 'Flipendo Knockback Jinx'
- Another points by hitting the books worth 5 points each.

*******************************************************************************
*  3. FLY-TIME!                                                               *
*******************************************************************************

      After rescuing Hedwing, you should take you first flying lesson. Grab all
the House Points by doing it well. You just have to fly through the hoops. It's
quite easy as you may spend your time freely. Just take your time mastering the
broomstick control.

*******************************************************************************
*  4. CHARM CLASS                                                             *
*******************************************************************************

      Continue your adventure by getting into  charm class.  Try not to be late
as it will reduce your House Points by 5. Master the spell and get 5 more House
Points.

*******************************************************************************
*  5. EXPLORE THE HALL!                                                       *
*******************************************************************************

      After you finish your  Charm Class,  back to the hall and collect all the
beans there. There are 23 of them.  Also, you should have 100 House Points now.
You  can  collect more  House Points  by placing the candle on the floor in the
Gryffindor Tower  into the desk.  Go to  Great Foyer,  check all Bookshelfs and
get the beans and two cards there.

*******************************************************************************
*  6. GET YOUR NIMBUS 2000                                                    *
*******************************************************************************

      This section is optional, as you can continue your adventure without this
broom.  Finish  your journey to collect the beans by going to the room occupied
by  the  knights.  Collect all the beans there and also in your way back. Go to
the  Great Hall  and get some beans to fulfill the requirement.  Go back to the
Weasleys,  and they will tell the password.  Go to the potrait room next to the
Great Hall and get your Nimbus 2000!

*******************************************************************************
*  7. THE JOURNEY CONTINUES                                                   *
*******************************************************************************

      Continue your journey by dueling with  Malfoy,  going to  Herbology Class
(Don't Be Late!!),  and  learning  Quidditch.  Try to get  Gold Wings.  And you
should have 100 House Points now as each Gold Wing worth 25 House Points.

*******************************************************************************
*  8. GO GET THE FIRE SEEDS                                                   *
*******************************************************************************

      Go to the courtyard and get some blue beans from the Puffskein. Go to the
secret passage behind a discolored section near the location of Chocolate Frog.
Get more beans and also card! Continue to  Hagrid's Hut  and get all the beans.
Notice  to  the  discolored walls as they have secret passages containing cards
and  beans.  Just follow the path until you get the  Fire Seeds.  There will be
some  obstacles  like  the  Gargoyle  and another things that might takes time.
After that, Norbert will hatch.

*******************************************************************************
*  9. TIME TO FLY!                                                            *
*******************************************************************************

      Then,  you'll do a little warming-up with  Draco Malfoy.  It's quite easy
and will be  VERY  easy if you already have the Nimbus. After that you'll be in
your first Quidditch match versus Hufflepuff. Catch  the Snitch and you'll win.

*******************************************************************************
* 10. SLOTH BRAIN?                                                            *
*******************************************************************************

      You'll have to get Sloth Brain after a little confrontation with  Severus
Snape. Just follow the path again. It's quite easy. Don't forget to collect all
the beans and also House Points by doing everything well. Don't forget to check
the discolored wall near the  Quidditch Pitch  for another card and some beans.
Also,  get  your  password  after  completing your beans collection.  Go to the
potrait ground (follow the path to  Hagrid's Hut  but take the other one at the
intersection of the path) for another card.  After that, back to the school and
take the potion class.

*******************************************************************************
* 11. TRAP?                                                                   *
*******************************************************************************

      After  learning  how  to  make  a  potion, Snape will ask you to get some
Fireflies. It's quite easy, too. You can use Puffapod to beat the Troll and get
more  points.  Don't forget to collect all green beans  and also rescue Raymond
the Ravenclaw's cat. You'll get another card from him.

*******************************************************************************
* 12. ANOTHER CLASSES TO ATTEND                                               *
*******************************************************************************

      After that you should go to Defense Against The Dark Arts Class, learning
'Verdimillious'. After the class over, you still have to use that spell to quit
from  the dungeon.  Don't forget to check the secret room behind the bookshelf.
Then, you will meet Nick. Do what he says. Find all the curses and destroy with
Charged 'Flipendo Knockback Jinx'. It'll take times but still easy. Collect all
the  beans  you found and after that go to the Weasleys and say the password to
the potrait to get your  Quidditch Body Armor.  Then, go to the Transfiguration
Class  and  master  the  'Avifors'.  Finish the class and use that spell to the
statue, and enter the unlocked room in the 2nd floor. Do a race with Peeves and
get all the red beans there. After that you'll get your Invisibility Cloak.

*******************************************************************************
* 13. FORBIDDEN CORRIDOR                                                      *
*******************************************************************************

      Your adventure continues in the Forbidden Corridor which is unlocked now.
You  should  sneak after Mr. Filch and Mrs. Norris. (Hint : You can have a peek
by using your aim-key (T))  Then,  get  the  Invisibility  Tokens  there and go
through the doors after getting the keys. It's okay to be caught up as it won't
deduct your  House Points.  And you don't have to get the key again as it won't
be taken by  Mr. Filch.  The most important thing is to walk when Mr. Filch and
Mrs. Norris look after a place opposing your position.  And hide when they walk
in front of you or looking at the side of your place standing.  You'll find the
Mirror  of  Erised  at  the  end.  Then,  follow the story and prepare for some
another things to beat up.

*******************************************************************************
* 14. TROLL? OH.. NO!                                                         *
*******************************************************************************

      Another  race  is going to begin.  Your opponent now is a mountain troll.
It's quite hard to have a race while collecting all the beans.  So don't forget
to save your game!  What you need is only patience.  Take it easy!  Continue by
helping Ron to defeat the Troll by doing your  'Flipendo Knockback Jinx' to the
things the troll thrown until Ron finishes his work.

*******************************************************************************
* 15. QUIDDITCH TIME                                                          *
*******************************************************************************

      Another  Quidditch match  versus  Ravenclaw. Nothing to explain, just use
your skill and experience!

*******************************************************************************
* 16. DIAGON ALLEY                                                            *
*******************************************************************************

      Norbert  is  sick  and  you must have the Dragon Tonic.  First, go to the
Gringott's.  Follow the instruction,  get all of the form there (it'll be a bit
difficult as the floor is very slippy).  Very annoying bank, isn't it?  I don't
think  I'll  save my money there if I were a wizard although it's considered as
the  safest  one.  More huge pain is waiting,  a fast-paced roller-coaster-like
ride. It's  VERY  annoying as you have to collect all the coins and gems to get
Knut,  Sickle,  and  Galleon  Famous Witches and Wizards Cards. And you have to
play that silly roller-coaster at least 3 times! What an annoyance! Yet, if you
don't  mind  not  completing  your  card,  just  get enough coins and EXIT from
Gringott's! (But don't forget that if you don't get all of the cards, you won't
get the alternate ending).  If you want to beat that roller-coaster and get the
cards,  I  have  only  one tip : "Practise..." as it's the only way that works.
After that,  quit  from  Gringott's  and  get  all the supplies in the store. A
little  annoyance  is  waiting in  Ollivander's as you have to 'enjoy' yourself
grabbing peacock's feathers (another implementation of self-service store, uh?)
Just take your time to practise as  the peacock always follows  the same route.
There is an Invisibility Token inside one of the box.  It may be useful for the
first time, but in case it doesn't regenerate, I think it's being useless.

*******************************************************************************
* 17. DETENTION IN THE FORBIDDEN FOREST                                       *
*******************************************************************************

      Just  continue  your  journey  and  you  will  get  a  detention  to find
wounded-Unicorns.  Just  follow the path and don't forget to get your last card
in the path near the cliff after you kill the turtle.  After you get your card,
back to the cliff, follow the path and find the the Unicorn. Another story-book
mode will appear.

*******************************************************************************
* 18. THE LAST PREPARATION                                                    *
*******************************************************************************

      You'll get  a flute  from Hagrid.  Take some practices and go back to the
place where the Weasleys wait.  If you already have all the beans, you will get
the  password.  Use  that  password  to get a 'Flipendo Knockback Jinx' upgrade
which is more powerful.

*******************************************************************************
* 19. FORBIDDEN CORRIDOR AGAIN - TRAPDOOR - FINAL STAGE                       *
*******************************************************************************

      This  is  the  your last journey so make sure that you've made all of the
preparations  as  there  is  no  way  back!  There  is  7  obstacles to get the
Sorcerer's Stone.
 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 1st Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [HAGRID's FLUFFY]                                                           |
| =========================================================================== |
\_____________________________________________________________________________/

      Enter  the hole in the Forbidden Corridor and you'll meet Hagrid's 'pet',
Fluffy. As Hagrid's told you, use your flute to make Fluffy sleep. The sequence
is always the same, T O S X.  Do that sequence until one of its head sleep, and
after that go back and stay in front of the other head that hasn't fell asleep.
Do it in turn. You can either make the side-head sleep first or the middle one.
It  has  the  same effects. After the three of Fluffy's head sleep, the door to
the secret passage will be opened.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 2nd Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [PROFESSOR SPROUT's DEVIL's SNARE]                                          |
| =========================================================================== |
\_____________________________________________________________________________/

      The  next  thing  to  defeat  is  Devil's Snare. Just cast your 'Flipendo
Knockback Jinx' upon the lighted tentacles in the right turn.  Please note that
you  SHOULDN'T  kill  the  tentacles  that  are not ligten-up as it'll make the
killed-one regenerate, so kill them in the right order.  (means that you should
kill  the  lightened-up  tentacles  only, one-by-one) After you destroy all the
tentacles,  you've  to  kill  the  middle  one.  Just  hit it with your Charged
'Flipendo Knockback Jinx'  and  dodge  when  it prepares to attack you. You can
either stay back or move to another side in a circle motion. Don't forget to do
it fast, swiftly.  It'll recover if you do it too slowly. At last, cast another
spell,  'Incendio'.  Don't fail as  the Devil's Snare will recover if you fail.
Be patient.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 3rd Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [PROFESSOR FLITWICK's FLYING KEYS]                                          |
| =========================================================================== |
\_____________________________________________________________________________/

      The next obstacle is quite easy.  It's similar to Quidditch.  Just follow
the speed rings until a catch screen appear.  Use X to catch the key. Watch out
for the other keys (red-winged ones) which will act almost like Bludger.  After
you get the key, continue to the next door.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 4th Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [PROFESSOR McGONAGALL's GIGANTIC CHESS]                                     |
| =========================================================================== |
\_____________________________________________________________________________/

      There is a secret room in the way to this obstacle.  You can find  a save
point and Chocolate Frogs there.  The secret room is the wall that is different
from others. Use S to enter. The next obstacle is a gigantic chess. You have to
finish it by making the pieces kill each other.  There are 3 boards waiting for
you.  The main thing you should do is to make them to move to a certain square.
And  NOT  like the chess move!  Don't try any chess strategies here as it won't
work.  Beware  that  you  have  no  companion.  All of the chess pieces is your
opponent. This is the details of the basic of the move. See the diagram!

[X][X]    [X][X]               Legend :
------    ------               ========
[H][ ] or [ ][H]               X - Chess Pieces
[.][.]    [.][.]               H - You

[X]|[H][.] or [X]|[ ][.] or [.][H]|[X] or [.][ ]|[X]
[X]|[ ][.]    [X]|[H][.]    [.][ ]|[X]    [.][H]|[X]

Note : The  ---  or  |  means that it's okay to have a blank space there.  Yet,
       it's also okay not to have a space there. Try to give extra space around
       your-occupied  space.  It'll  be  very useful to be a run-space when the
       pieces move next to your pieces. You can make them killing each other by
       moving to [.] area.

Yet,  if  you  still  can't defeat them, try one of these solutions! (the first
solution is always the shortest one)

===============================================================================
 S U M M A R I Z E D
===============================================================================

*=============[1st solution]========[2nd solution]========[3rd solution]======*
|   #BOARD    1  2  3  4  5  6      1  2  3  4  5  6      1  2  3  4  5  6    |
|-----------------------------------------------------------------------------|
|   [#1]      W  R  U  L            W  R UL  D            B  U  L  L  D       |
|   [#2]      W  U DR  U            W  U DR  L            W  U DR UL          |
|   [#3]      W UL UL  L  R  D      W UL UL UL DR  D      W UL UL UL DR DR    |
*=============================================================================*

Legend :
========
W         : Choose the white square
B         : Choose the black square
U         : Move up
UL        : Move diagonally up-left
UR        : Move diagonally up-right
L         : Move left
R         : Move right
D         : Move down
DL        : Move diagonally down-left
DR        : Move diagonally down-right
#(number) : The board number
(number)  : The step number

===============================================================================
 D E T A I L E D
===============================================================================

Legend of the boards :
======================
S         : You start here
B         : Black square
W         : White square
X         : Exit - Go to next room
number    : Order of moves

===============================================================================

For the first board :
---------------------

-= 1st Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |  4  |  3  |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |  1  |  2  |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the white square, go right, up, and left.

-------------------------------------------------------------------------------

-= 2nd Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |  3  |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     | 1-4 |  2  |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the white square, go right, up-left, and down.

-------------------------------------------------------------------------------

-= 3rd Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |  4  |  3  |  2  |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |  5  |     |  1  |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the black square, go up, left, left again, and down.

===============================================================================

For the second board :
----------------------

-= 1st Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |  2  |  4  |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |  1  |  3  |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the white square, go up, down-right, and up.

-------------------------------------------------------------------------------

-= 2nd Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |  2  |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     | 1-4 |  3  |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the white square, go up, down-right, and left.

-------------------------------------------------------------------------------

-= 3rd Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     | 2-4 |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |  1  |  3  |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the white square, go up, down-right, and up-left.

===============================================================================

For the third board :
---------------------

-= 1st Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |  4  | 3-5 |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |  6  |  2  |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |  1  |     |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start on the white square, go up-left, up-left again, left, right, and down.

-------------------------------------------------------------------------------

-= 2nd Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |  4  |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     | 3-5 |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |  6  |  2  |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |  1  |     |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start   on  the  white  square,  go  up-left,  up-left,  and  up-left  again,
  down-right, and down.

-------------------------------------------------------------------------------

-= 3rd Solution =-

                                +===| X |===+
                                |           |
              *-----+-----+-----+-----+-----+-----+-----+-----*
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |  4  |     |     |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     | 3-5 |     |     |     |     |     |     |
              +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
              |     |     | 2-6 |     |     |     |     |     |
              +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
              |     |     |     |  1  |     |     |     |     |
              *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                |           |
                                +===| S |===+

* Start   on  the  white  square,  go  up-left,  up-left,  and  up-left  again,
  down-right, and down-right again.

===============================================================================

      The chess  boards  are  defeated, and you can go through. There is also a
secret door in this next corridor. Recover yourself with the Chocolate Frog and
save your game.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 5th Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [PROFESSOR QUIRRELL's TROLL]                                                |
| =========================================================================== |
\_____________________________________________________________________________/

      The  next  obstacle  is  a  troll.  As it's still groggy, simply move the
objects  on  his-sleep-walking  way with 'Wingardium Leviosa' to the space near
the  wall  quickly.  Don't  levitate  them too high as it'll wake the troll up.
It's  quite  easy.  There  are  some Chocolate Frogs in the end of the way. Get
them,  go to the door and then Hermione will cast 'Alohomora' to open the door.
Go through.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 6th Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [PROFESSOR SNAPE's ICE POTION]                                              |
| =========================================================================== |
\_____________________________________________________________________________/

      In this room you should pay attention to the shield  (the one between the
two  knights).  He'll be swapped with the others.  Just follow the cup's moves,
found him and beat him with  'Flipendo Knockback Jinx'.  It's quite easy.  Just
avoid his strikes and strike back if he opens his shield.  If you're fail, beat
the  false-knight  with  'Flipendo  Knockback  Jinx'  when  he is not defending
himself.  Just try and try until he opens his defence.  And  after that you can
follow  the  same  process  as before you hit a false cup.  After you found the
right one and beat him, get the ice potion and move along.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| Before-7th Obstacle                                                         |
| --------------------------------------------------------------------------- |
| MEETING WITH QUIRELL                                                        |
| =========================================================================== |
\_____________________________________________________________________________/

      At  last,  you'll  meet  the mysterious man. He will bring two knights to
life.  Just  beat them with you 'Flipendo Knockback Jinx'. Then, he'll make one
another knight and also one shield life.  Defeat them with the same spell.  And
then he will charm a huge knight to attack you.  Hit him when he's in his solid
form.  You can avoid his sword by running all the way or better you move around
him in a clockwise motion.  Wait until he's not attacking, and cast your spell.
Notice that two last strikes are double and triple.  Just be patient and you'll
finish  him  easily.  You'll  find  out  that  that mysterious man is Professor
Quirrell!  Just  get  the  Chocolate Frog and Potion if you get hurt, enter the
last chamber and prepare for the final.

 _____________________________________________________________________________
/                                                                             \
| =========================================================================== |
| 7th Obstacle                                                                |
| --------------------------------------------------------------------------- |
| [PROFESSOR DUMBLEDORE's MIRROR OF ERISED]                                   |
| FINAL BATTLE WITH QUIRRELL/LORD VOLDEMORT                                   |
| =========================================================================== |
\_____________________________________________________________________________/

      You'll  meet  Quirrell  and  Voldemort there. Just avoid the green orb he
casts. And meanwhile you can cast your 'Flipendo Knockback Jinx' to the columns
there (behind the Voldemort). Release that spell just when he is not warned and
only  if  he  is standing right in front of the column. Otherwise, he won't get
hurt.  If  it  works,  Voldemort will be hurt gradually.  Sometimes you need to
broke  the  rope  with  S  button.  After some cutscene,  Voldemort removes the
column,  and  you  should  hit  him with another way. Just wait until he stands
behind  or  in  front  of  the  Mirror of Erised and cast two Charged 'Flipendo
Knockback Jinx' to the mirror. Try not to be too close to him. And when he cast
his  green  orb  spells,  you can avoid them by moving in a counterclockwise or
clockwise  route.  It'll  simply dodge the big one too.  Or you can dodge it by
running  backward.  The  main  thing  is  not to stay in the place that will be
passed  by  the  green orb. After some turn, Quirrel (Voldemort) will grab you.
Simply press S repeatedly and press X when the  'Hurt Quirrel'  message appear.
Repeat it until he is defeated.

*******************************************************************************
* 20. END OF GAME                                                             *
*******************************************************************************

      As Voldemort is defeated, your adventure is ended. Another storybook mode
will appear. 

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|       Dumbledore  smiled.  'What  happened  down  in  the  dungeons between |
| yourself  and  Professor  Quirrell  is  a  complete  secret,' he said, 'so, |
| naturally, the whole  school  knows.' The  Stone  had  been destroyed,  but |
| Harry  remained  fearful  that  its loss would not prevent Lord Voldemort's |
| return.  Dumbledore  nodded, sharing his concern.  Nevertheless, Harry - if |
| our battles do no more than slow Voldemort's return, with luck he may never |
| regain his power at all.'                                                   |
|       Harry  made  his  way down to the end-of-year feast alone that night. |
| The  Great  Hall was decked out in green and silver, to celebrate Slytherin |
| winning the House Cup.  When Harry entered there was a sudden hush. He took |
| a  seat  between Ron and Hermione, trying to ignore the stares of the other |
| students.  'The  House  Cup,' announced Dumbledore, 'is awarded to the team |
| with the most House points. At the moment, that would seem to be Slytherin.'|
| A  storm  of  cheering  and  stamping  broke  out from the Slytherin table. |
| 'However,' continued Dumbledore, 'in recognition of Mr. Harry Potter's pure |
| nerve  and  outstanding  courage, I award Gryffindor sixty points.' Harry's |
| table  erupted with cheers and applause.  The additional points had won the |
| House Cup for Gryffindor!  It was the best evening of Harry's life.  Better |
| than winning at Quidditch or Christmas, or knocking out mountain trolls. He |
| would never, ever forget tonight.                                           |
|                                                                             /
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      If you got all the Wizard Cards, Ron will come into the Hospital Wing and
give you a special card! (it's Harry's) After that, you'll play Quidditch again
versus  the  Slytherin,  win  the match and you'll get the Quidditch cup. After
some stories again, credit screen will appear. Yet, if your cards collection is
not  completed, you will directly see the credit screen without Ron-giving-card
scene.

      Congratulations!  You  have  succesfully  finished your adventure. Try to
beat  the  Quidditch match also by selection Play Quidditch from the Start Game
menu.

+===================+
|   IV. SPELLS      |
+===================+

      All  the  spell  used  based  on the sparkle above the things/enemies. If
there are no sparkle,  you will cast a Flipendo Knockback Jinx.  There are some
rooms where the spells are blocked (cannot be used).

* Sorted by the time you learn the spell

Name of the spell : Flipendo Knockback Jinx
Learned from      : Nearly-Headless Nick
Place             : Library
Upgrade           : Yes (Chili Powder Bertie Bott's Every Flavor 
                    Beans Reward)
Sparkle Color     : White
Functions         : - Hit enemies/objects [the most important and 
                      usual function)
                    - Move objects (usually for moving column/block)
                    - Take a card (in some cases only)

Name of the spell : Wingardium Leviosa
Learned from      : Professor Flitwick
Place             : Charm Class
Upgrade           : No
Sparkle Color     : Yellow
Function          : - Levitate objects

Name of the spell : Incendio
Learned from      : Professor Sprout
Place             : Herbology Class
Upgrade           : No
Sparkle Color     : Green
Function          : - Burn down certain plants

Name of the spell : Verdimillious
Learned from      : Professor Quirrell
Place             : Defense Against the Dark Arts Class
Upgrade           : No
Sparkle Color     : Blue
Function          : - To remove darkness curse which make some 
                      platforms invisible [in other words, make the
                      darkened platforms visible]

Name of the spell : Avifors
Learned from      : Professor Minerva McGonagall
Place             : Transfiguration Class
Upgrade           : No
Sparkle Color     : Red
Function          : - Transfigure a bird-statue into a real bird

+===================+
|    V. BEANS       |
+===================+

+=============================================================================+
| B. Bott's E. F. B.  | Reward & Description    |          Location           |
+---------------------+-------------------------+-----------------------------+
| Earwax (Yellow)     | Nimbus 2000 Broomstick  | MAIN CASTLE                 |
|                     |=========================| - Great Foyer               |
| Needed :  50        | A broomstick that make  | - Great Hall                |
|                     | you fly faster          | - Hallway leads to dungeons |
|---------------------+-------------------------+-----------------------------+
| Blueberry (Blue)    | Famous Witches & Wizard | GROUNDS                     |
|                     | Card                    | - Under the Horklumps       |
| Needed :  70        |=========================| - From the Puffskein        |
|                     | Another card to collect | - Secret  rooms  behind the |
|                     |                         |   wall                      |
|---------------------+-------------------------+-----------------------------+
| Troll Bogeys (Green)| Quidditch Armor         | DUNGEONS                    |
|                     |=========================| - Boxes  near Raymond's cat |
| Needed :  80        | Armor  which give extra | - Timed  rooms  before  the |
|                     | extra  defense  in  the |   Defense Against Dark Arts |
|                     | Quidditch match         | - Room with Four Curses     |
|---------------------+-------------------------+-----------------------------+
| Chili Powder (Red)  | Flipendo Knockback Jinx | UPPER CASTLE and FOREST     |
|                     | Upgrade                 | - Attic                     |
| Needed : 100        |=========================| - Bathroom Corridors  [Race |
|                     | An  upgrade   for  your |   with Troll]               |
|                     | spell making your spell | - Behind  the fake trees in |
|                     | your  spell  a bit more |   the Forbidden Forest      |
|                     | powerful                | - Forest  (turn right after |
|                     |                         |   defeating plant in hill   |
+=============================================================================+

+===================+
|   VI. CARDS       |
+===================+

+=============================================================================+
| #Card Num. |                       Location                                 |
+------------+----------------------------------------------------------------+
| #01 [001]  | Bookshelf nearest to the Fat Lady in Gryffindor Tower          |
+------------+----------------------------------------------------------------+
| #02 [048]  | Great Foyer (bookshelf near the door to Gryffindor Tower)      |
+------------+----------------------------------------------------------------+
| #03 [002]  | Great Foyer (another bookshelf against the wall)               |
+------------+----------------------------------------------------------------+
| #04 [008]  | Grounds  (secret  passage  -  discolored  wall  near the first |
|            | Puffskein)                                                     |
+------------+----------------------------------------------------------------+
| #05 [019]  | Grounds  (secret  passage  -  another discolored wall near the |
|            | Ground Potrait)                                                |
+------------+----------------------------------------------------------------+
| #06 [096]  | Grounds  (secret  passage  -  discolored  walls  next  to  the |
|            | entrance to Gargoyle Gate)                                     |
+------------+----------------------------------------------------------------+
| #07 [017]  | Grounds  (secret  passage  -  one of discolored walls near the |
|            | Quidditch Pitch)                                               |
+------------+----------------------------------------------------------------+
| #08 [101]  | Grounds Portrait                                               |
+------------+----------------------------------------------------------------+
| !09 [047]  | Dungeons (rescue Raymond's cat)                                |
+------------+----------------------------------------------------------------+
| #10 [035]  | Bookshelf  in  the  side door in the Quirrel's trap (after the |
| #11 [037]  | learning of 'Verdimillious')                                   |
| #12 [041]  |                                                                |
+------------+----------------------------------------------------------------+
| !13 [083]  | Bookshelf (intersection of Potrait Room and the Attic)         |
+------------+----------------------------------------------------------------+
| !14 [062]  | Gringott's (Knuts, Sickes, and Galleons Vault)                 |
| !15 [069]  |                                                                |
| !16 [072]  |                                                                |
+------------+----------------------------------------------------------------+
| !17 [082]  | Forbidden  Forest  (just  right  of  the  hill before founding |
|            | Unicorn)                                                       |
+------------+----------------------------------------------------------------+
| !18 [100]  | Hospital Wing (after the other cards collected completely)     |
+=============================================================================+

PS : All the bookshelf which contain secret room behind are the bookshelf which
     cannot be climbed. Enter the secret room by pressing S.

!  - These  cards  are  one-chance-getting cards. Make sure you get them before
     continuing your journey as there is no way back.

#  - Non  one-chance-getting cards.  Can  be  got  anytime before the race with
     Peeves in the Attic  as  after that race,  the game will be followedd by a
     one-way adventure (no way back). Get all of these cards before the race!

=====================================
Description (Based on the Folio Magi)
=====================================

*******************************************************************************
Format :
--------
[Num] Name
      Lifetime
      Description
*******************************************************************************

[001] Merlin
      MEDIEVAL -- DATES UNKNOWN
      Most  famous  wizard  of  all  time.  Sometimes  known  as  Prince of the
      Enchanters. Part of the Court of King Arthur.

[002] Cornelius Agrippa
      1486 -- 1535
      Celebrated wizard imprisoned by Muggles for his writings.

[008] Derwent Shimpling
      1912 -- PRESENT
      Ate  an  entire Venomous Tentacula on a bet and survived, though is still
      purple.

[017] Morgan Le Fay
      MEDIEVAL -- DATES UNKNOWN
      King Arthur's half-sister. Dark sorcerer. Enemy of Merlin.

[019] Newt Scamander
      1897 -- PRESENT
      Celebrated author of 'Fantastic Beasts and Where to Find Them'.

[035] Bowman Wright
      1492 -- 1560
      Famous for developing the Golden Snitch.

[037] Cassandra Vablatsky
      1894 -- 1997
      Celebrated Seer and author of 'Unfogging the Future.'

[041] Godric Gryffindor
      MEDIEVAL -- DATES UNKNOWN
      Co-founder of Hogwarts. Gave his name to one of the four Hogwarts houses.

[047] Edgar Stroulger
      1703 -- 1798
      Inventor of the Sneakoscope.

[048] Salazar Slytherin
      MEDIEVAL -- DATES UNKNOWN
      Co-founder of Hogwarts. Gave his name to one of the four Hogwarts houses.

[062] Ignatia Wildsmith
      1227 -- 1320
      The witch who invented Floo powder.

[069] Bertie Bott
      1935 -- PRESENT
      Inventor of Bertie Bott's Every Flavor Beans.

[072] Helga Hufflepuff
      MEDIEVAL -- DATES UNKNOWN
      Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.

[082] Rowena Ravenclaw
      MEDIEVAL -- DATES UNKNOWN
      Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.

[083] Roderic Plumpton
      1889 -- 1987
      Seeker  for  England's  Quidditch  Team. Holds British record for fastest
      capture of Snitch during game: three-and-a-half seconds.

[096] Hengist of Woodcroft
      MEDIEVAL -- DATES UNKNOWN
      Driven away  from his home by Muggle persecutors,  Hengist is supposed to
      have  settled  in  Scotland.  This  is  where  he  founded the village of
      Hogsmeade. The Three Broomsticks Inn is alleged to be Hengist's old home.

[100] Harry Potter
      ---
      The boy who lived

[101] Albus Dumbledore
      ---
      Currently Headmaster at Hogwarts.  Considered by many the greatest wizard
      of  modern  times.  Professor Dumbledore  is  particularly famous for his
      defeat of the dark wizard Grindelwald in 1945. Known for the discovery of
      the  twelve  uses  of  dragon's  blood  and  his work on alchemy with his
      partner,  Nicolas Flamel.  Professor Dumbledore  enjoys chamber music and
      tenpin bowling.

+===================+
|  VII. FAQs        |
+===================+

Q) How do I beat Devil's Snare as it's tentacles keep growing up?
A) Actually, I've told the way in the walkthrough and so has Hermione. Kill the
   tentacles in the right order.  Take a look at the tentacles, one of them has
   different color,  right  (the others have dark green,  yet that one is light
   green) ? Kill it first! After that, one other tentacle's color will be light
   green too...  Then kill that tentacle.  Another tentacle will be lighten-up,
   kill  that  one.....  That's  the  right order!  The last one is the middle.
   Don't  move  too far from it as it won't show up if you stay to far from it.
   You  should only  stay back when it attacks you (need practise to get a good
   timing!)

Q) Help!  I just can't get through all the hoops before the time runs out!  Any
   tricks?
A) Well, there are actually no tricks at all.  You have to practise a lot to be
   more  familiar  with  the broomstick control. Try reversing the control from
   the menu to try whether the reversed-control is more proper to you. Try also
   not to fly too fast  as it may help you  to fly through the speed rings more
   precisely.

Q) Can I get into the Broom Cupboard as I never see it unlocked?
A) Well, just pass all 40 hoops in the 3rd Quidditch Test.
*  Haven't been proved yet, just try it!

Q) How can I kill the turtle in the Forbidden Forest?
A) Well,  the  turtle  has a very great defence,  but it'll be weak if it's not
   ready. So wait until it uses its flame, avoid the flame, and come next to it
   (in a close-up position), then cast your Charged Flipendo. Do it repeatedly!

Q) How do I type and use the GS codes?
A) You have to have a tool named GameShark,  or GameShark CD for some series of
   the  PlayStation.  Those codes  maybe can be used in another tool similar to
   GameShark.

* Still waiting for the questions.  Only  questions with at least 3 askers will
  be listed in this FAQs section.

  Questions have been asked :

  *================================================================*==========*
  | Problem                                                        | Asker(s) |
  +----------------------------------------------------------------+----------+
  | Beating Devil's Snare                                          |       06 |
  | Beating Groggy Troll                                           |       01 |
  | Beating Voldemort                                              |       01 |
  | Can't get Harry Potter's Card                                  |       01 |
  | Flying with Broomstick                                         |       04 |
  | Forbidden Corridor - Girls' Bathroom Problem                   |       01 |
  | Founding the Four Curses                                       |       02 |
  | Getting into Broom Cupboard                                    |       06 |
  | Getting the Cards                                              |       01 |
  | Getting into Library                                           |       01 |
  | Getting into Third Floor                                       |       01 |
  | Getting Raymond's Cat                                          |       02 |
  | Getting through the cliff in the Forbidden Forest              |       02 |
  | Giving the beans to the Weasley Twin                           |       01 |
  | Killing Fire-Turtle in Forbidden Forest                        |       07 |
  | Killing Venomous Tentacula                                     |       01 |
  | Location of the Potraits with Secret Password                  |       01 |
  | Passing Draco Malfoy                                           |       01 |
  | Passing the Gigantic Chess                                     |       01 |
  | Passing Mr. Filch and Mrs. Norris in the Forbidden Corridor    |       02 |
  | Racing with Peeves                                             |       02 |
  | Saving the game                                                |       01 |
  | Unlocking alternate ending                                     |       01 |
  | Using GameShark Codes                                          |       03 |
  *================================================================*==========*

+===================+
| VIII. GS CODES    |
+===================+

**********************
*  1. FOLIOS (CARDS) *
**********************
Have All Folios                    - 800824800011

**********************
*  2. BEANS          *
**********************
Have All Blue Beans                - 800827f2000f
Have All Green Beans               - 800827f60100
Have All Red Beans                 - 800827fa0100
Have All Yellow Beans              - 800827ee000f

**********************
*  3. SPELLS         *
**********************
Have All Spells                    - 3008268500f0

**********************
*  4. HEALTH         *
**********************
Infinite Health                    - 800829648000

**********************
*  5. HOUSE POINTS   *
**********************
Press L1 For Lots Of House Points  - d0078d0efbff
                                     800827dc7000
                                     d0078d0efbff
                                     800827de003e
Max House Points                   - 300827dd0070
                                     300827de003e 

**********************
*  6. TIME           *
**********************
Stop Timers                        - 8007b5380fa0
Infinite Time                      - 8007b5380fff

PS : Not  all  of  them  are  really  useful  and  work, some of them only do a
     screen-change (means  that  it's  only  affect  the appearance but not the
     system of the game)

+===================+
|   IX. CREDITS     |
+===================+

Me                                     - Author of this Game Guide
My Brothers                            - For helping me to finish the game
J.K. Rowling                           - For her great story!
E.A. Games                             - For this game
Game Shark & G. S. Code Creators Club  - For the codes
Omer Kabir & Nadav Slotky              - For their Harry Potter Glossary
Another Harry Potter Game Guide makers - For the inspirations when  I got stuck
                                         and also for the information about the
                                         things I missed up
Matt B.                                - For the secret chamber in the trapdoor
                                         I've missed
SSJVegeta6211 & jotazo9                - For  the  contributions  of  the Broom
                                         Cupboard
Another Game Guide makers and ASCII    - For the style of writing I have learnt
art designers                            from them and also the ASCII designing
                                         techniques and samples
He-Who-Must-Not-Be-Named-Jr            - For the idea and infos about the Folio
                                         Magi list
And  the other persons  who have helped me to make this Game Guide finished and
also for whom whose name can't be listed here as they don't want to or there is
no  information  about their  real profile. Also for everyone who has sent some
corrections. Thanks a lot everyone!

* Websites which have the permission to publish this FAQ :
GameFAQs                               - www.gamefaqs.com
NeoSeeker                              - www.neoseeker.com
PSXCodez                               - www.psxcodez.com

* HARRY POTTER, names,  characters and related indicia are trademark of and (c)
  Warner Bros.
* PlayStation is a trademark of Sony Computer Entertainment.

(c) 2001 by GREAT GREGORY - NO UNAUTHORIZED COPY ARE ALLOWED

+===================+
|     X. CONTACT    |
+===================+

*******************************************************************************

            #####      
  ##  ######    #      Feel  free  to  contact  me,  share your idea, comments,
 #  ###         #      suggestions,  informations,  or even questions. I'll try
 #             ##      to  reply  all  of  your  mail and give a feedback. But,
  ##            #      please note that not every problem can be solved by  me.
   #             ##    Yet, I'll try to do my best.  Please don't send any ads,
   ##       #     ##   hoax,  or  anything like that as it maybe not-replied or
  ##  #            #   ignored (in some cases, there will be an exception).
  #     ####       #   Just send all of those things by email to :
  #      ##  #    ##   great_gregory@telkom.net
 ####  #    ##   ###   Or,  you  can  also  join  my mailing-list and post your
 #####  ####   #####   comments, suggestions, or questions there.
########     ######### Subscribing: harrypotter-games-subscribe@yahoogroups.com
##########  ##########              [send  a blank e-mail to the address above]
 | *=============* |   Sending    : harrypotter-games@yahoogroups.com
 \-|"Contact me!"|-/                [after you have joined to the mailing-list]
   *=============*

*******************************************************************************

Please  give  this  code  in the beginning of SUBJECTS field to help my work in
classifying your mail:
HPCOMSUG : For any comments or suggestions
HPINFO   : For any informations  (please  also  give  your  name,  as it may be
           needed for the Credits section)
HPQUEST  : For any questions related to this game
           (Please have a look first at the FAQs section!)
HPMISC   : For the mail that can't be classified to the categories above,  such
           as social (personal) mail, etc.

*******************************************************************************

+===================+
|    XI. HISTORY    |
+===================+

12/16/2001 - Version 0.0 - Planning - after I finished the game once
12/17/2001 - Version 0.5 - First authoring and typing
12/18/2001 - Version 1.0 - Finishing and designing
12/18/2001 - Version 1.5 - Redesigning and error checking
12/19/2001 - Version 1.7 - The  nineteenth section (Trapdoor) is redesigned and
                           recompiled  (some  extra  information  added, also);
                           Correcting typos and errors; Reformatting
12/21/2001 - Version 2.0 - Corrections  of  typos  and  extra-info  added; FAQs
                           section reserved; GS Codes added
12/22/2001 - Version 2.3 - Corrections, extra-info added, detailed  version  of
                           chess-step,  ending story added; New sections: INTRO
                           and SPELLS
12/23/2001 - Version 2.5 - Continuing  the  work  by  redesigning,  adding  new
                           section: CONTACT, and some new GS codes
12/23/2001 - Version 2.6 - Adding Folio Magi description of the cards, and some
                           correction
12/24/2001 - Version 2.7 - Adding some details in the Devil Snare section and a
                           hint in the Forbidden Corridor
12/24/2001 - Version 3.0 - Major reconstruction; New Layout; Typos corrections;
                           Extra informations added
12/25/2001 - Version 3.3 - Correction and some extra informations
12/27/2001               - Completing some informations
12/29/2001               - 1 FAQ and Credit Added; A little design change.
12/31/2001 - Version 3.5 - A FAQ added
01/01/2002               - A FAQ added
01/02/2002               - A FAQ added
01/03/2002               - Correction
01/05/2002 - Version 3.6 - Some FAQs  added;  Correction and adding  some extra
                           informstions
01/12/2002               - Some new informations added