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    FAQ/Walkthrough by Great Gregory

    Version: 3.6 | Updated: 01/12/02 | Search Guide | Bookmark Guide

    
    +=============================================================================+
    |        _______    _______                                                   |
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    |         |    |    |    |                                                    |
    |         |    |    |    |          Game Guide - Version 3.6                  |
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    |        /     |    |     \\       | /     \   /     \   \  \_/  /            |
    |       /_______\  /_______\\____  |/_______\ /_______\   \_____/             |
    |                                \ |                                          |
    |                                 \|                                          |
    |        __________                                                           |
    |       \          \                                                          |
    |        \          \            ___      ___                                 |
    |         |          \          |   |    |   |   (Playstation Version)        |
    |         |    |\     |         |   |    |   |           by                   |
    |         |    | \    |         |   |    |   |      E A - G A M E S           |
    |         |    |_/    | ____   /     \  /     \  _______ ________             |
    |         |          / /    \ |       ||       |/       |\       \            |
    |         |         / |  __  | \     /  \     / |   __  | \       \           |
    |         |     ___/  |  ||  |  |   |    |   |  |   ||  |  |   |\  |          |
    |         |    |      |  ||  |  |   |    |   |  |   ||  |  |   | \ |          |
    |         |    |      |  ||  |  |   |    |   |  |   ||  |  |   |  \|          |
    |         |    |      |  ||  |  |   |    |   |  |   --  |  |   |              |
    |         |    |      |  ||  |  |   |    |   |  |   ____|  |   |              |
    |         |    |      |  ||  |  |   |    |   |  |   |  /|  |   |              |
    |         |    |      |  ||  |  |   |    |   ("`-''-/").___..--''"`-._        |
    |        /      \     |  --  |  |    \   |    `6_ 6  )   `-.  (     ).`-.__.`)|
    |       /________\     \____/    \____\   \___(_Y_.)'  ._   )  `._ `. ``-..-' |
    |                                              _..`--'_..-_/  /--'_.' ,'      |
    |                   A   N   D               (il),-''  (li),'  ((!.-'          |
    |                             T   H   E                                       |
    |                  S    O    R    C    E    R    E    R    '    S             |
    |                                        S     T     O     N     E  (tm)      |
    |                                                                             |
    |       G a m e   G u i d e   b y   G r e a t   G r e g o r y                 |
    |       C o n t a c t : g r e a t _ g r e g o r y @ t e l k o m . n e t       |
    |                                                                             |
    +=============================================================================+
       
    /=-=-=-=-=-=-=-=-=-=-=\
    |  TABLE OF CONTENTS  |
    \=-=-=-=-=-=-=-=-=-=-=/
    
       I. INTRODUCTION OF HARRY POTTER and THE SORCERER's STONE
           1. Title
           2. Game Info
           3. Synopsis
           4. Characters
      II. CONTROLS
     III. GAME GUIDE
    	 1. Welcome to Hogwarts School of Witchcraft and Wizardry!
    	 2. Hedwig in Trouble
    	 3. Fly-time!
    	 4. Charm Class
    	 5. Explore the Hall!
    	 6. Get Your Nimbus 2000
    	 7. The Journey Continues
    	 8. Go Get the Fire Seeds
    	 9. Time to fly!
    	10. Sloth Brain?
    	11. Trap?
    	12. Another Classes to Attend
    	13. Forbidden Corridor
    	14. Troll? Oh.. no!
    	15. Quidditch Time
    	16. Diagon Alley
    	17. Detention in the Forbidden Forest
    	18. The Last Preparation
    	19. Forbidden Corridor Again - Trapdoor - Final Stage
    	20. End of Game
      IV. SPELLS
       V. BEANS
      VI. CARDS
     VII. FAQs
    VIII. GAME SHARK's CODES
           1. Folios (Cards)
           2. Beans
           3. Spells
           4. Health
           5. House Points
           6. Time
      IX. CREDITS
       X. CONTACT
      XI. HISTORY
    
    +===================+
    |    I. INTRO       |
    +===================+
    
    ******************
    *  1. TITLE      *
    ******************
    
          As  Harry Potter and the Sorcerer's Stone  has been translated to so many
    languages, there are so many aliases of this game, based on the language of the
    game.  Yet, the walkthrough is still the same.  The only thing you should do is
    to match the name with your game version. Here is the list of the title of this
    game in some languages.
    
    English   (United States of America) - Harry Potter and the Sorcerer's Stone
    English   (United Kingdom)           - Harry Potter and the Philosopher's Stone
    Français                             - Harry Potter À L'école des Sorciers
    Deutsch                              - Harry Potter und der Stein der Weisen
    Español                              - Harry Potter y la Piedra Filosofal
    Italiano                             - Harry Potter e la Pietra Filosofale
    Nederlands                           - Harry Potter en de Steen der Wijzen
    Svenska                              - Harry Potter och the Vises Sten
    Norsk                                - Harry Potter og de Vises Stein
    Dansk                                - Harry Potter og de Vises Stein
    Português                            - Harry Potter e a Pedra Filosofal
    Português (Brazil)                   - Harry Potter e a Pedra Filosofal
    
    ******************
    *  2. GAME INFO  *
    ******************
    
    Rating       : Everyone
    Publisher    : E.A. Games
    Type         : Adventure/RPG
    Player(s)    : 1
    Memory Card  : 1 Block
    Analog Stick : Compatible
    
    ******************
    *  3. SYNOPSIS   *
    ******************
    
          This section is for you who haven't read the books of Harry Potter. Harry
    Potter is  a young boy,  son of James Potter (a pure-blooded wizard)  and  Lily
    Potter,  which  is  a muggle-born.  Muggle is a wizard term for human.  Harry's
    parents were killed by Lord Voldemort, a powerful dark wizard (AKA You-Know-Who
    or He-Who-Must-Not-Be-Named).  After that,  he must live with his step-parents,
    the  Dursleys.  When  he  was  11  years  old  (he  born  at  July  31st 1980),
    unexpectedly  he  get  an  invitation  to  Hogwarts  School  of  Witchcraft and
    Wizardry. Many things happen after that, one of them is when he has to find the
    Sorcerer's Stone to protect the world from Voldemort. And the adventure begins.
    
    ******************
    *  4. CHARACTERS *
    ******************
    
    HARRY Potter             - The  main character  of this story; Has an owl named
                               Hedwig; A Gryffindor.
    RONald Weasley           - Harry's best friend; A Gryffindor.
    HERMIONE Granger         - Harry's friend; The  smartest pupil  at Hogwarts;  A
                               Gryffindor.
    Draco MALFOY             - Harry's arc-enemy at Hogwarts; A Slytherin.
    FRED and GEORGE Weasley  - The Weasley twins; Ron's brothers; Gryffindors.
    Vincent CRABBE           - Malfoy's friend and cohort; A Slytherin.
    Gregory GOYLE            - Friend of Malfoy; A Slytherin.
    NEVILLE Longbottom       - Classmate of Harry's;  Very forgetful and clumsy;  A
                               Gryffindor.
    Prof. Albus DUMBLEDORE   - Headmaster of Hogwarts.
    Prof. Minerva McGONAGALL - Deputy  Headmistress  of  Hogwarts;  Transfiguration
                               teacher; Head of Gryffindor house.
    Prof. Severus SNAPE      - Potions teacher; Head of Slytherin house.
    Prof. SPROUT             - Herbology teacher; Head of Hufflepuff house.
    Prof. FLITWICK           - Charms teacher; Head of Ravenclaw.
    Prof. QUIRRELL           - Defense Against the Dark Arts teacher; A  cohort  of
                               Voldemort.
    Rubeus HAGRID            - Keeper of Keys and Grounds; Harry's friend.
    Madam HOOCH              - Head of  Quidditch at Hogwarts;  Teaches first-years
                               how to fly on broomsticks
    Argus FILCH              - Caretaker; Have a cat named Mrs. Norris.
    Nearly-Headless-NICK     - Gryffindor's Poltergeist
    PEEVES                   - A poltergeist that is very annoying.
    Lord VOLDEMORT           - A  powerful  dark  wizard;  His muggle name was  Tom
                               Marvollo Riddle; Harry's opponent.
    
    +===================+
    |   II. CONTROLS    |
    +===================+
        
       
                  _=L2=_          _.~~'      _=R2=_
                 / =L1= \________|_|________/ =R1= \
               .---------. '-------------' .---------.
              /   _[U]_   \               /   _[T]_   \
             |   /  |  \   |     P S     |   /     \   |
             |  [L]-*-[R]  |             |  [S]   [O]  |
             |   \_ | _/   | PlayStation |   \_   _/   |
            / \    [D]    /               \    [X]    / \
           /   '---------' [selct] [start] '---------'   \
           |          .~---------------------~.          |
           |         /                         \         |
           |        /                           \        |
           |       /                             \       |
            \_____/                               \_____/
    
                      [PLAYSTATION STICK FIGURE]
    
    
          [Legend]
          X               - Cross
          T               - Triangle
          S               - Square
          O               - Circle
          U               - Directional Up
          L               - Directional Left
          R               - Directional Right
          D               - Directional Down
    	
          [Menu Controls]
          U D             - To highlight menu items
          L R             - To cycle choices or move sliders
          X               - To select or go to next screen 
          T               - To go back or return to previous screen
    
          [Adventure Controls]
          X               - To  cast  spells  [based on the  color  of  sparkle, or
                            'Flipendo Knockback Jinx' if there is no sparkle]
          S               - To make an action or talk to someone
          T               - To look around or aim 'Flipendo Knockback Jinx'  [after
                            learning the spell]
          U L R D         - To move [walk/run]
          R1              - To lock onto target [if there is a sparkle above them]
          L2/R2           - To rotate camera - change angle
          Start           - To pause the game and view status screen
    
          [Quidditch Controls]
          U L R D         - To move [fly]
          X               - To accelerate  or  to catch the 'Snitch'  [in the catch
                            screen mode]
    
    
    +===================+
    |  III. GAME GUIDE  |
    +===================+
    
          This  game  is  quite  easy  and  has  a  linear  plot. So it won't be so
    difficult for you to finish this game.  Though,  there  are some annoying stage
    that  you  might  get  some  difficulty. Please notice that I wouldn't give any
    detailed information again and again  if the info in the game is  already clear
    as it'll make this game too easy to beat.
    
    *******************************************************************************
    *  1. WELCOME TO HOGWARTS SCHOOL OF WITCHCRAFT AND WIZARDRY!                  *
    *******************************************************************************
    
          The game will start with a storybook mode which will introduce the story:
    
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |       There  was  nothing  about  the starry sky that night to suggest that |
    | strange  and  mysterious  things  would soon be happening.  As unsuspecting |
    | Muggles  slept,  a huge motorbike with a giant astride it tumbled down from |
    | the darkness. The giant, named Hagrid, left a blanket-wrapped bundle on the |
    | doorstep  of  Number  4  Privet  Drive. Nestled in the bundle was a baby... |
    | Harry Potter... The Boy Who Lived.                                          |
    |       For the next eleven years, Harry lived with his dreadful step-parents,|
    | the  Dursleys.  Until that fateful day when he recieved the letter inviting |
    | him to attend Hogwarts School of Witchcraft and Wizardry. Hagrid took Harry |
    | to Diagon Alley,  to purchase a most unusual list of school supplies.  Soon |
    | after,  Harry  caught  the  Hogwarts Express  from  platform nine and three |
    | quarters, and left the Muggle world far behind.                             |
    |       Harry sat beneath the  Sorting Hat hoping that he would not be chosen |
    | for Slytherin House over Gryffindor.  'Not Slytherin, eh?'  said the Hat in |
    | his  ear.  'You could be great,  it's all here in your head,  and Slytherin |
    | will help you on your way to greatness.  No?  Well,  if you're sure, better |
    | be...' 'GRYFFINDOR!'                                                        |
    |                                                                             /
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
          After  that,  you'll meet Dumbledore and be left in the Hall,  just go to
    the  Gryffindor  Tower  and get your first Famous Witches & Wizards Card in the
    bookshelf. You can enter the secret room behind the bookshelf by pressing S.
    
    *******************************************************************************
    *  2. HEDWIG IN TROUBLE                                                       *
    *******************************************************************************
    
          Continue your journey by trying to save Hedwig.  Just follow the path and
    try to get all the House Points : 
    - You'll get your 15 ones by killing the snails with  'Flipendo Knockback Jinx'
    - 5 more points by moving the block until it can't move farther with  'Flipendo
      Knockback Jinx'.
    - The other 5 you can get by casting your spell to the web next to the block.
    - 10 points more by killing the rat with Charged 'Flipendo Knockback Jinx'
    - 5 points by moving the block with Charged 'Flipendo Knockback Jinx'
    - Another points by hitting the books worth 5 points each.
    
    *******************************************************************************
    *  3. FLY-TIME!                                                               *
    *******************************************************************************
    
          After rescuing Hedwing, you should take you first flying lesson. Grab all
    the House Points by doing it well. You just have to fly through the hoops. It's
    quite easy as you may spend your time freely. Just take your time mastering the
    broomstick control.
    
    *******************************************************************************
    *  4. CHARM CLASS                                                             *
    *******************************************************************************
    
          Continue your adventure by getting into  charm class.  Try not to be late
    as it will reduce your House Points by 5. Master the spell and get 5 more House
    Points.
    
    *******************************************************************************
    *  5. EXPLORE THE HALL!                                                       *
    *******************************************************************************
    
          After you finish your  Charm Class,  back to the hall and collect all the
    beans there. There are 23 of them.  Also, you should have 100 House Points now.
    You  can  collect more  House Points  by placing the candle on the floor in the
    Gryffindor Tower  into the desk.  Go to  Great Foyer,  check all Bookshelfs and
    get the beans and two cards there.
    
    *******************************************************************************
    *  6. GET YOUR NIMBUS 2000                                                    *
    *******************************************************************************
    
          This section is optional, as you can continue your adventure without this
    broom.  Finish  your journey to collect the beans by going to the room occupied
    by  the  knights.  Collect all the beans there and also in your way back. Go to
    the  Great Hall  and get some beans to fulfill the requirement.  Go back to the
    Weasleys,  and they will tell the password.  Go to the potrait room next to the
    Great Hall and get your Nimbus 2000!
    
    *******************************************************************************
    *  7. THE JOURNEY CONTINUES                                                   *
    *******************************************************************************
    
          Continue your journey by dueling with  Malfoy,  going to  Herbology Class
    (Don't Be Late!!),  and  learning  Quidditch.  Try to get  Gold Wings.  And you
    should have 100 House Points now as each Gold Wing worth 25 House Points.
    
    *******************************************************************************
    *  8. GO GET THE FIRE SEEDS                                                   *
    *******************************************************************************
    
          Go to the courtyard and get some blue beans from the Puffskein. Go to the
    secret passage behind a discolored section near the location of Chocolate Frog.
    Get more beans and also card! Continue to  Hagrid's Hut  and get all the beans.
    Notice  to  the  discolored walls as they have secret passages containing cards
    and  beans.  Just follow the path until you get the  Fire Seeds.  There will be
    some  obstacles  like  the  Gargoyle  and another things that might takes time.
    After that, Norbert will hatch.
    
    *******************************************************************************
    *  9. TIME TO FLY!                                                            *
    *******************************************************************************
    
          Then,  you'll do a little warming-up with  Draco Malfoy.  It's quite easy
    and will be  VERY  easy if you already have the Nimbus. After that you'll be in
    your first Quidditch match versus Hufflepuff. Catch  the Snitch and you'll win.
    
    *******************************************************************************
    * 10. SLOTH BRAIN?                                                            *
    *******************************************************************************
    
          You'll have to get Sloth Brain after a little confrontation with  Severus
    Snape. Just follow the path again. It's quite easy. Don't forget to collect all
    the beans and also House Points by doing everything well. Don't forget to check
    the discolored wall near the  Quidditch Pitch  for another card and some beans.
    Also,  get  your  password  after  completing your beans collection.  Go to the
    potrait ground (follow the path to  Hagrid's Hut  but take the other one at the
    intersection of the path) for another card.  After that, back to the school and
    take the potion class.
    
    *******************************************************************************
    * 11. TRAP?                                                                   *
    *******************************************************************************
    
          After  learning  how  to  make  a  potion, Snape will ask you to get some
    Fireflies. It's quite easy, too. You can use Puffapod to beat the Troll and get
    more  points.  Don't forget to collect all green beans  and also rescue Raymond
    the Ravenclaw's cat. You'll get another card from him.
    
    *******************************************************************************
    * 12. ANOTHER CLASSES TO ATTEND                                               *
    *******************************************************************************
    
          After that you should go to Defense Against The Dark Arts Class, learning
    'Verdimillious'. After the class over, you still have to use that spell to quit
    from  the dungeon.  Don't forget to check the secret room behind the bookshelf.
    Then, you will meet Nick. Do what he says. Find all the curses and destroy with
    Charged 'Flipendo Knockback Jinx'. It'll take times but still easy. Collect all
    the  beans  you found and after that go to the Weasleys and say the password to
    the potrait to get your  Quidditch Body Armor.  Then, go to the Transfiguration
    Class  and  master  the  'Avifors'.  Finish the class and use that spell to the
    statue, and enter the unlocked room in the 2nd floor. Do a race with Peeves and
    get all the red beans there. After that you'll get your Invisibility Cloak.
    
    *******************************************************************************
    * 13. FORBIDDEN CORRIDOR                                                      *
    *******************************************************************************
    
          Your adventure continues in the Forbidden Corridor which is unlocked now.
    You  should  sneak after Mr. Filch and Mrs. Norris. (Hint : You can have a peek
    by using your aim-key (T))  Then,  get  the  Invisibility  Tokens  there and go
    through the doors after getting the keys. It's okay to be caught up as it won't
    deduct your  House Points.  And you don't have to get the key again as it won't
    be taken by  Mr. Filch.  The most important thing is to walk when Mr. Filch and
    Mrs. Norris look after a place opposing your position.  And hide when they walk
    in front of you or looking at the side of your place standing.  You'll find the
    Mirror  of  Erised  at  the  end.  Then,  follow the story and prepare for some
    another things to beat up.
    
    *******************************************************************************
    * 14. TROLL? OH.. NO!                                                         *
    *******************************************************************************
    
          Another  race  is going to begin.  Your opponent now is a mountain troll.
    It's quite hard to have a race while collecting all the beans.  So don't forget
    to save your game!  What you need is only patience.  Take it easy!  Continue by
    helping Ron to defeat the Troll by doing your  'Flipendo Knockback Jinx' to the
    things the troll thrown until Ron finishes his work.
    
    *******************************************************************************
    * 15. QUIDDITCH TIME                                                          *
    *******************************************************************************
    
          Another  Quidditch match  versus  Ravenclaw. Nothing to explain, just use
    your skill and experience!
    
    *******************************************************************************
    * 16. DIAGON ALLEY                                                            *
    *******************************************************************************
    
          Norbert  is  sick  and  you must have the Dragon Tonic.  First, go to the
    Gringott's.  Follow the instruction,  get all of the form there (it'll be a bit
    difficult as the floor is very slippy).  Very annoying bank, isn't it?  I don't
    think  I'll  save my money there if I were a wizard although it's considered as
    the  safest  one.  More huge pain is waiting,  a fast-paced roller-coaster-like
    ride. It's  VERY  annoying as you have to collect all the coins and gems to get
    Knut,  Sickle,  and  Galleon  Famous Witches and Wizards Cards. And you have to
    play that silly roller-coaster at least 3 times! What an annoyance! Yet, if you
    don't  mind  not  completing  your  card,  just  get enough coins and EXIT from
    Gringott's! (But don't forget that if you don't get all of the cards, you won't
    get the alternate ending).  If you want to beat that roller-coaster and get the
    cards,  I  have  only  one tip : "Practise..." as it's the only way that works.
    After that,  quit  from  Gringott's  and  get  all the supplies in the store. A
    little  annoyance  is  waiting in  Ollivander's as you have to 'enjoy' yourself
    grabbing peacock's feathers (another implementation of self-service store, uh?)
    Just take your time to practise as  the peacock always follows  the same route.
    There is an Invisibility Token inside one of the box.  It may be useful for the
    first time, but in case it doesn't regenerate, I think it's being useless.
    
    *******************************************************************************
    * 17. DETENTION IN THE FORBIDDEN FOREST                                       *
    *******************************************************************************
    
          Just  continue  your  journey  and  you  will  get  a  detention  to find
    wounded-Unicorns.  Just  follow the path and don't forget to get your last card
    in the path near the cliff after you kill the turtle.  After you get your card,
    back to the cliff, follow the path and find the the Unicorn. Another story-book
    mode will appear.
    
    *******************************************************************************
    * 18. THE LAST PREPARATION                                                    *
    *******************************************************************************
    
          You'll get  a flute  from Hagrid.  Take some practices and go back to the
    place where the Weasleys wait.  If you already have all the beans, you will get
    the  password.  Use  that  password  to get a 'Flipendo Knockback Jinx' upgrade
    which is more powerful.
    
    *******************************************************************************
    * 19. FORBIDDEN CORRIDOR AGAIN - TRAPDOOR - FINAL STAGE                       *
    *******************************************************************************
    
          This  is  the  your last journey so make sure that you've made all of the
    preparations  as  there  is  no  way  back!  There  is  7  obstacles to get the
    Sorcerer's Stone.
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 1st Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [HAGRID's FLUFFY]                                                           |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          Enter  the hole in the Forbidden Corridor and you'll meet Hagrid's 'pet',
    Fluffy. As Hagrid's told you, use your flute to make Fluffy sleep. The sequence
    is always the same, T O S X.  Do that sequence until one of its head sleep, and
    after that go back and stay in front of the other head that hasn't fell asleep.
    Do it in turn. You can either make the side-head sleep first or the middle one.
    It  has  the  same effects. After the three of Fluffy's head sleep, the door to
    the secret passage will be opened.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 2nd Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [PROFESSOR SPROUT's DEVIL's SNARE]                                          |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          The  next  thing  to  defeat  is  Devil's Snare. Just cast your 'Flipendo
    Knockback Jinx' upon the lighted tentacles in the right turn.  Please note that
    you  SHOULDN'T  kill  the  tentacles  that  are not ligten-up as it'll make the
    killed-one regenerate, so kill them in the right order.  (means that you should
    kill  the  lightened-up  tentacles  only, one-by-one) After you destroy all the
    tentacles,  you've  to  kill  the  middle  one.  Just  hit it with your Charged
    'Flipendo Knockback Jinx'  and  dodge  when  it prepares to attack you. You can
    either stay back or move to another side in a circle motion. Don't forget to do
    it fast, swiftly.  It'll recover if you do it too slowly. At last, cast another
    spell,  'Incendio'.  Don't fail as  the Devil's Snare will recover if you fail.
    Be patient.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 3rd Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [PROFESSOR FLITWICK's FLYING KEYS]                                          |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          The next obstacle is quite easy.  It's similar to Quidditch.  Just follow
    the speed rings until a catch screen appear.  Use X to catch the key. Watch out
    for the other keys (red-winged ones) which will act almost like Bludger.  After
    you get the key, continue to the next door.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 4th Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [PROFESSOR McGONAGALL's GIGANTIC CHESS]                                     |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          There is a secret room in the way to this obstacle.  You can find  a save
    point and Chocolate Frogs there.  The secret room is the wall that is different
    from others. Use S to enter. The next obstacle is a gigantic chess. You have to
    finish it by making the pieces kill each other.  There are 3 boards waiting for
    you.  The main thing you should do is to make them to move to a certain square.
    And  NOT  like the chess move!  Don't try any chess strategies here as it won't
    work.  Beware  that  you  have  no  companion.  All of the chess pieces is your
    opponent. This is the details of the basic of the move. See the diagram!
    
    [X][X]    [X][X]               Legend :
    ------    ------               ========
    [H][ ] or [ ][H]               X - Chess Pieces
    [.][.]    [.][.]               H - You
    
    [X]|[H][.] or [X]|[ ][.] or [.][H]|[X] or [.][ ]|[X]
    [X]|[ ][.]    [X]|[H][.]    [.][ ]|[X]    [.][H]|[X]
    
    Note : The  ---  or  |  means that it's okay to have a blank space there.  Yet,
           it's also okay not to have a space there. Try to give extra space around
           your-occupied  space.  It'll  be  very useful to be a run-space when the
           pieces move next to your pieces. You can make them killing each other by
           moving to [.] area.
    
    Yet,  if  you  still  can't defeat them, try one of these solutions! (the first
    solution is always the shortest one)
    
    ===============================================================================
     S U M M A R I Z E D
    ===============================================================================
    
    *=============[1st solution]========[2nd solution]========[3rd solution]======*
    |   #BOARD    1  2  3  4  5  6      1  2  3  4  5  6      1  2  3  4  5  6    |
    |-----------------------------------------------------------------------------|
    |   [#1]      W  R  U  L            W  R UL  D            B  U  L  L  D       |
    |   [#2]      W  U DR  U            W  U DR  L            W  U DR UL          |
    |   [#3]      W UL UL  L  R  D      W UL UL UL DR  D      W UL UL UL DR DR    |
    *=============================================================================*
    
    Legend :
    ========
    W         : Choose the white square
    B         : Choose the black square
    U         : Move up
    UL        : Move diagonally up-left
    UR        : Move diagonally up-right
    L         : Move left
    R         : Move right
    D         : Move down
    DL        : Move diagonally down-left
    DR        : Move diagonally down-right
    #(number) : The board number
    (number)  : The step number
    
    ===============================================================================
     D E T A I L E D
    ===============================================================================
    
    Legend of the boards :
    ======================
    S         : You start here
    B         : Black square
    W         : White square
    X         : Exit - Go to next room
    number    : Order of moves
    
    ===============================================================================
    
    For the first board :
    ---------------------
    
    -= 1st Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |  4  |  3  |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |  1  |  2  |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the white square, go right, up, and left.
    
    -------------------------------------------------------------------------------
    
    -= 2nd Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |  3  |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     | 1-4 |  2  |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the white square, go right, up-left, and down.
    
    -------------------------------------------------------------------------------
    
    -= 3rd Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |  4  |  3  |  2  |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |  5  |     |  1  |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the black square, go up, left, left again, and down.
    
    ===============================================================================
    
    For the second board :
    ----------------------
    
    -= 1st Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |  2  |  4  |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |  1  |  3  |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the white square, go up, down-right, and up.
    
    -------------------------------------------------------------------------------
    
    -= 2nd Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |  2  |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     | 1-4 |  3  |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the white square, go up, down-right, and left.
    
    -------------------------------------------------------------------------------
    
    -= 3rd Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     | 2-4 |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |  1  |  3  |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the white square, go up, down-right, and up-left.
    
    ===============================================================================
    
    For the third board :
    ---------------------
    
    -= 1st Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |  4  | 3-5 |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |  6  |  2  |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |  1  |     |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start on the white square, go up-left, up-left again, left, right, and down.
    
    -------------------------------------------------------------------------------
    
    -= 2nd Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |  4  |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     | 3-5 |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |  6  |  2  |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |  1  |     |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start   on  the  white  square,  go  up-left,  up-left,  and  up-left  again,
      down-right, and down.
    
    -------------------------------------------------------------------------------
    
    -= 3rd Solution =-
    
                                    +===| X |===+
                                    |           |
                  *-----+-----+-----+-----+-----+-----+-----+-----*
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |  4  |     |     |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     | 3-5 |     |     |     |     |     |     |
                  +--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--+
                  |     |     | 2-6 |     |     |     |     |     |
                  +--W--+--B--+--W--+--B--+--W--+--B--+--W--+--B--+
                  |     |     |     |  1  |     |     |     |     |
                  *--B--+--W--+--B--+--W--+--B--+--W--+--B--+--W--*
                                    |           |
                                    +===| S |===+
    
    * Start   on  the  white  square,  go  up-left,  up-left,  and  up-left  again,
      down-right, and down-right again.
    
    ===============================================================================
    
          The chess  boards  are  defeated, and you can go through. There is also a
    secret door in this next corridor. Recover yourself with the Chocolate Frog and
    save your game.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 5th Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [PROFESSOR QUIRRELL's TROLL]                                                |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          The  next  obstacle  is  a  troll.  As it's still groggy, simply move the
    objects  on  his-sleep-walking  way with 'Wingardium Leviosa' to the space near
    the  wall  quickly.  Don't  levitate  them too high as it'll wake the troll up.
    It's  quite  easy.  There  are  some Chocolate Frogs in the end of the way. Get
    them,  go to the door and then Hermione will cast 'Alohomora' to open the door.
    Go through.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 6th Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [PROFESSOR SNAPE's ICE POTION]                                              |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          In this room you should pay attention to the shield  (the one between the
    two  knights).  He'll be swapped with the others.  Just follow the cup's moves,
    found him and beat him with  'Flipendo Knockback Jinx'.  It's quite easy.  Just
    avoid his strikes and strike back if he opens his shield.  If you're fail, beat
    the  false-knight  with  'Flipendo  Knockback  Jinx'  when  he is not defending
    himself.  Just try and try until he opens his defence.  And  after that you can
    follow  the  same  process  as before you hit a false cup.  After you found the
    right one and beat him, get the ice potion and move along.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | Before-7th Obstacle                                                         |
    | --------------------------------------------------------------------------- |
    | MEETING WITH QUIRELL                                                        |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          At  last,  you'll  meet  the mysterious man. He will bring two knights to
    life.  Just  beat them with you 'Flipendo Knockback Jinx'. Then, he'll make one
    another knight and also one shield life.  Defeat them with the same spell.  And
    then he will charm a huge knight to attack you.  Hit him when he's in his solid
    form.  You can avoid his sword by running all the way or better you move around
    him in a clockwise motion.  Wait until he's not attacking, and cast your spell.
    Notice that two last strikes are double and triple.  Just be patient and you'll
    finish  him  easily.  You'll  find  out  that  that mysterious man is Professor
    Quirrell!  Just  get  the  Chocolate Frog and Potion if you get hurt, enter the
    last chamber and prepare for the final.
    
     _____________________________________________________________________________
    /                                                                             \
    | =========================================================================== |
    | 7th Obstacle                                                                |
    | --------------------------------------------------------------------------- |
    | [PROFESSOR DUMBLEDORE's MIRROR OF ERISED]                                   |
    | FINAL BATTLE WITH QUIRRELL/LORD VOLDEMORT                                   |
    | =========================================================================== |
    \_____________________________________________________________________________/
    
          You'll  meet  Quirrell  and  Voldemort there. Just avoid the green orb he
    casts. And meanwhile you can cast your 'Flipendo Knockback Jinx' to the columns
    there (behind the Voldemort). Release that spell just when he is not warned and
    only  if  he  is standing right in front of the column. Otherwise, he won't get
    hurt.  If  it  works,  Voldemort will be hurt gradually.  Sometimes you need to
    broke  the  rope  with  S  button.  After some cutscene,  Voldemort removes the
    column,  and  you  should  hit  him with another way. Just wait until he stands
    behind  or  in  front  of  the  Mirror of Erised and cast two Charged 'Flipendo
    Knockback Jinx' to the mirror. Try not to be too close to him. And when he cast
    his  green  orb  spells,  you can avoid them by moving in a counterclockwise or
    clockwise  route.  It'll  simply dodge the big one too.  Or you can dodge it by
    running  backward.  The  main  thing  is  not to stay in the place that will be
    passed  by  the  green orb. After some turn, Quirrel (Voldemort) will grab you.
    Simply press S repeatedly and press X when the  'Hurt Quirrel'  message appear.
    Repeat it until he is defeated.
    
    *******************************************************************************
    * 20. END OF GAME                                                             *
    *******************************************************************************
    
          As Voldemort is defeated, your adventure is ended. Another storybook mode
    will appear. 
    
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
    |       Dumbledore  smiled.  'What  happened  down  in  the  dungeons between |
    | yourself  and  Professor  Quirrell  is  a  complete  secret,' he said, 'so, |
    | naturally, the whole  school  knows.' The  Stone  had  been destroyed,  but |
    | Harry  remained  fearful  that  its loss would not prevent Lord Voldemort's |
    | return.  Dumbledore  nodded, sharing his concern.  Nevertheless, Harry - if |
    | our battles do no more than slow Voldemort's return, with luck he may never |
    | regain his power at all.'                                                   |
    |       Harry  made  his  way down to the end-of-year feast alone that night. |
    | The  Great  Hall was decked out in green and silver, to celebrate Slytherin |
    | winning the House Cup.  When Harry entered there was a sudden hush. He took |
    | a  seat  between Ron and Hermione, trying to ignore the stares of the other |
    | students.  'The  House  Cup,' announced Dumbledore, 'is awarded to the team |
    | with the most House points. At the moment, that would seem to be Slytherin.'|
    | A  storm  of  cheering  and  stamping  broke  out from the Slytherin table. |
    | 'However,' continued Dumbledore, 'in recognition of Mr. Harry Potter's pure |
    | nerve  and  outstanding  courage, I award Gryffindor sixty points.' Harry's |
    | table  erupted with cheers and applause.  The additional points had won the |
    | House Cup for Gryffindor!  It was the best evening of Harry's life.  Better |
    | than winning at Quidditch or Christmas, or knocking out mountain trolls. He |
    | would never, ever forget tonight.                                           |
    |                                                                             /
    +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
          If you got all the Wizard Cards, Ron will come into the Hospital Wing and
    give you a special card! (it's Harry's) After that, you'll play Quidditch again
    versus  the  Slytherin,  win  the match and you'll get the Quidditch cup. After
    some stories again, credit screen will appear. Yet, if your cards collection is
    not  completed, you will directly see the credit screen without Ron-giving-card
    scene.
    
          Congratulations!  You  have  succesfully  finished your adventure. Try to
    beat  the  Quidditch match also by selection Play Quidditch from the Start Game
    menu.
    
    +===================+
    |   IV. SPELLS      |
    +===================+
    
          All  the  spell  used  based  on the sparkle above the things/enemies. If
    there are no sparkle,  you will cast a Flipendo Knockback Jinx.  There are some
    rooms where the spells are blocked (cannot be used).
    
    * Sorted by the time you learn the spell
    
    Name of the spell : Flipendo Knockback Jinx
    Learned from      : Nearly-Headless Nick
    Place             : Library
    Upgrade           : Yes (Chili Powder Bertie Bott's Every Flavor 
                        Beans Reward)
    Sparkle Color     : White
    Functions         : - Hit enemies/objects [the most important and 
                          usual function)
                        - Move objects (usually for moving column/block)
                        - Take a card (in some cases only)
    
    Name of the spell : Wingardium Leviosa
    Learned from      : Professor Flitwick
    Place             : Charm Class
    Upgrade           : No
    Sparkle Color     : Yellow
    Function          : - Levitate objects
    
    Name of the spell : Incendio
    Learned from      : Professor Sprout
    Place             : Herbology Class
    Upgrade           : No
    Sparkle Color     : Green
    Function          : - Burn down certain plants
    
    Name of the spell : Verdimillious
    Learned from      : Professor Quirrell
    Place             : Defense Against the Dark Arts Class
    Upgrade           : No
    Sparkle Color     : Blue
    Function          : - To remove darkness curse which make some 
                          platforms invisible [in other words, make the
                          darkened platforms visible]
    
    Name of the spell : Avifors
    Learned from      : Professor Minerva McGonagall
    Place             : Transfiguration Class
    Upgrade           : No
    Sparkle Color     : Red
    Function          : - Transfigure a bird-statue into a real bird
    
    +===================+
    |    V. BEANS       |
    +===================+
    
    +=============================================================================+
    | B. Bott's E. F. B.  | Reward & Description    |          Location           |
    +---------------------+-------------------------+-----------------------------+
    | Earwax (Yellow)     | Nimbus 2000 Broomstick  | MAIN CASTLE                 |
    |                     |=========================| - Great Foyer               |
    | Needed :  50        | A broomstick that make  | - Great Hall                |
    |                     | you fly faster          | - Hallway leads to dungeons |
    |---------------------+-------------------------+-----------------------------+
    | Blueberry (Blue)    | Famous Witches & Wizard | GROUNDS                     |
    |                     | Card                    | - Under the Horklumps       |
    | Needed :  70        |=========================| - From the Puffskein        |
    |                     | Another card to collect | - Secret  rooms  behind the |
    |                     |                         |   wall                      |
    |---------------------+-------------------------+-----------------------------+
    | Troll Bogeys (Green)| Quidditch Armor         | DUNGEONS                    |
    |                     |=========================| - Boxes  near Raymond's cat |
    | Needed :  80        | Armor  which give extra | - Timed  rooms  before  the |
    |                     | extra  defense  in  the |   Defense Against Dark Arts |
    |                     | Quidditch match         | - Room with Four Curses     |
    |---------------------+-------------------------+-----------------------------+
    | Chili Powder (Red)  | Flipendo Knockback Jinx | UPPER CASTLE and FOREST     |
    |                     | Upgrade                 | - Attic                     |
    | Needed : 100        |=========================| - Bathroom Corridors  [Race |
    |                     | An  upgrade   for  your |   with Troll]               |
    |                     | spell making your spell | - Behind  the fake trees in |
    |                     | your  spell  a bit more |   the Forbidden Forest      |
    |                     | powerful                | - Forest  (turn right after |
    |                     |                         |   defeating plant in hill   |
    +=============================================================================+
    
    +===================+
    |   VI. CARDS       |
    +===================+
    
    +=============================================================================+
    | #Card Num. |                       Location                                 |
    +------------+----------------------------------------------------------------+
    | #01 [001]  | Bookshelf nearest to the Fat Lady in Gryffindor Tower          |
    +------------+----------------------------------------------------------------+
    | #02 [048]  | Great Foyer (bookshelf near the door to Gryffindor Tower)      |
    +------------+----------------------------------------------------------------+
    | #03 [002]  | Great Foyer (another bookshelf against the wall)               |
    +------------+----------------------------------------------------------------+
    | #04 [008]  | Grounds  (secret  passage  -  discolored  wall  near the first |
    |            | Puffskein)                                                     |
    +------------+----------------------------------------------------------------+
    | #05 [019]  | Grounds  (secret  passage  -  another discolored wall near the |
    |            | Ground Potrait)                                                |
    +------------+----------------------------------------------------------------+
    | #06 [096]  | Grounds  (secret  passage  -  discolored  walls  next  to  the |
    |            | entrance to Gargoyle Gate)                                     |
    +------------+----------------------------------------------------------------+
    | #07 [017]  | Grounds  (secret  passage  -  one of discolored walls near the |
    |            | Quidditch Pitch)                                               |
    +------------+----------------------------------------------------------------+
    | #08 [101]  | Grounds Portrait                                               |
    +------------+----------------------------------------------------------------+
    | !09 [047]  | Dungeons (rescue Raymond's cat)                                |
    +------------+----------------------------------------------------------------+
    | #10 [035]  | Bookshelf  in  the  side door in the Quirrel's trap (after the |
    | #11 [037]  | learning of 'Verdimillious')                                   |
    | #12 [041]  |                                                                |
    +------------+----------------------------------------------------------------+
    | !13 [083]  | Bookshelf (intersection of Potrait Room and the Attic)         |
    +------------+----------------------------------------------------------------+
    | !14 [062]  | Gringott's (Knuts, Sickes, and Galleons Vault)                 |
    | !15 [069]  |                                                                |
    | !16 [072]  |                                                                |
    +------------+----------------------------------------------------------------+
    | !17 [082]  | Forbidden  Forest  (just  right  of  the  hill before founding |
    |            | Unicorn)                                                       |
    +------------+----------------------------------------------------------------+
    | !18 [100]  | Hospital Wing (after the other cards collected completely)     |
    +=============================================================================+
    
    PS : All the bookshelf which contain secret room behind are the bookshelf which
         cannot be climbed. Enter the secret room by pressing S.
    
    !  - These  cards  are  one-chance-getting cards. Make sure you get them before
         continuing your journey as there is no way back.
    
    #  - Non  one-chance-getting cards.  Can  be  got  anytime before the race with
         Peeves in the Attic  as  after that race,  the game will be followedd by a
         one-way adventure (no way back). Get all of these cards before the race!
    
    =====================================
    Description (Based on the Folio Magi)
    =====================================
    
    *******************************************************************************
    Format :
    --------
    [Num] Name
          Lifetime
          Description
    *******************************************************************************
    
    [001] Merlin
          MEDIEVAL -- DATES UNKNOWN
          Most  famous  wizard  of  all  time.  Sometimes  known  as  Prince of the
          Enchanters. Part of the Court of King Arthur.
    
    [002] Cornelius Agrippa
          1486 -- 1535
          Celebrated wizard imprisoned by Muggles for his writings.
    
    [008] Derwent Shimpling
          1912 -- PRESENT
          Ate  an  entire Venomous Tentacula on a bet and survived, though is still
          purple.
    
    [017] Morgan Le Fay
          MEDIEVAL -- DATES UNKNOWN
          King Arthur's half-sister. Dark sorcerer. Enemy of Merlin.
    
    [019] Newt Scamander
          1897 -- PRESENT
          Celebrated author of 'Fantastic Beasts and Where to Find Them'.
    
    [035] Bowman Wright
          1492 -- 1560
          Famous for developing the Golden Snitch.
    
    [037] Cassandra Vablatsky
          1894 -- 1997
          Celebrated Seer and author of 'Unfogging the Future.'
    
    [041] Godric Gryffindor
          MEDIEVAL -- DATES UNKNOWN
          Co-founder of Hogwarts. Gave his name to one of the four Hogwarts houses.
    
    [047] Edgar Stroulger
          1703 -- 1798
          Inventor of the Sneakoscope.
    
    [048] Salazar Slytherin
          MEDIEVAL -- DATES UNKNOWN
          Co-founder of Hogwarts. Gave his name to one of the four Hogwarts houses.
    
    [062] Ignatia Wildsmith
          1227 -- 1320
          The witch who invented Floo powder.
    
    [069] Bertie Bott
          1935 -- PRESENT
          Inventor of Bertie Bott's Every Flavor Beans.
    
    [072] Helga Hufflepuff
          MEDIEVAL -- DATES UNKNOWN
          Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.
    
    [082] Rowena Ravenclaw
          MEDIEVAL -- DATES UNKNOWN
          Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.
    
    [083] Roderic Plumpton
          1889 -- 1987
          Seeker  for  England's  Quidditch  Team. Holds British record for fastest
          capture of Snitch during game: three-and-a-half seconds.
    
    [096] Hengist of Woodcroft
          MEDIEVAL -- DATES UNKNOWN
          Driven away  from his home by Muggle persecutors,  Hengist is supposed to
          have  settled  in  Scotland.  This  is  where  he  founded the village of
          Hogsmeade. The Three Broomsticks Inn is alleged to be Hengist's old home.
    
    [100] Harry Potter
          ---
          The boy who lived
    
    [101] Albus Dumbledore
          ---
          Currently Headmaster at Hogwarts.  Considered by many the greatest wizard
          of  modern  times.  Professor Dumbledore  is  particularly famous for his
          defeat of the dark wizard Grindelwald in 1945. Known for the discovery of
          the  twelve  uses  of  dragon's  blood  and  his work on alchemy with his
          partner,  Nicolas Flamel.  Professor Dumbledore  enjoys chamber music and
          tenpin bowling.
    
    +===================+
    |  VII. FAQs        |
    +===================+
    
    Q) How do I beat Devil's Snare as it's tentacles keep growing up?
    A) Actually, I've told the way in the walkthrough and so has Hermione. Kill the
       tentacles in the right order.  Take a look at the tentacles, one of them has
       different color,  right  (the others have dark green,  yet that one is light
       green) ? Kill it first! After that, one other tentacle's color will be light
       green too...  Then kill that tentacle.  Another tentacle will be lighten-up,
       kill  that  one.....  That's  the  right order!  The last one is the middle.
       Don't  move  too far from it as it won't show up if you stay to far from it.
       You  should only  stay back when it attacks you (need practise to get a good
       timing!)
    
    Q) Help!  I just can't get through all the hoops before the time runs out!  Any
       tricks?
    A) Well, there are actually no tricks at all.  You have to practise a lot to be
       more  familiar  with  the broomstick control. Try reversing the control from
       the menu to try whether the reversed-control is more proper to you. Try also
       not to fly too fast  as it may help you  to fly through the speed rings more
       precisely.
    
    Q) Can I get into the Broom Cupboard as I never see it unlocked?
    A) Well, just pass all 40 hoops in the 3rd Quidditch Test.
    *  Haven't been proved yet, just try it!
    
    Q) How can I kill the turtle in the Forbidden Forest?
    A) Well,  the  turtle  has a very great defence,  but it'll be weak if it's not
       ready. So wait until it uses its flame, avoid the flame, and come next to it
       (in a close-up position), then cast your Charged Flipendo. Do it repeatedly!
    
    Q) How do I type and use the GS codes?
    A) You have to have a tool named GameShark,  or GameShark CD for some series of
       the  PlayStation.  Those codes  maybe can be used in another tool similar to
       GameShark.
    
    * Still waiting for the questions.  Only  questions with at least 3 askers will
      be listed in this FAQs section.
    
      Questions have been asked :
    
      *================================================================*==========*
      | Problem                                                        | Asker(s) |
      +----------------------------------------------------------------+----------+
      | Beating Devil's Snare                                          |       06 |
      | Beating Groggy Troll                                           |       01 |
      | Beating Voldemort                                              |       01 |
      | Can't get Harry Potter's Card                                  |       01 |
      | Flying with Broomstick                                         |       04 |
      | Forbidden Corridor - Girls' Bathroom Problem                   |       01 |
      | Founding the Four Curses                                       |       02 |
      | Getting into Broom Cupboard                                    |       06 |
      | Getting the Cards                                              |       01 |
      | Getting into Library                                           |       01 |
      | Getting into Third Floor                                       |       01 |
      | Getting Raymond's Cat                                          |       02 |
      | Getting through the cliff in the Forbidden Forest              |       02 |
      | Giving the beans to the Weasley Twin                           |       01 |
      | Killing Fire-Turtle in Forbidden Forest                        |       07 |
      | Killing Venomous Tentacula                                     |       01 |
      | Location of the Potraits with Secret Password                  |       01 |
      | Passing Draco Malfoy                                           |       01 |
      | Passing the Gigantic Chess                                     |       01 |
      | Passing Mr. Filch and Mrs. Norris in the Forbidden Corridor    |       02 |
      | Racing with Peeves                                             |       02 |
      | Saving the game                                                |       01 |
      | Unlocking alternate ending                                     |       01 |
      | Using GameShark Codes                                          |       03 |
      *================================================================*==========*
    
    +===================+
    | VIII. GS CODES    |
    +===================+
    
    **********************
    *  1. FOLIOS (CARDS) *
    **********************
    Have All Folios                    - 800824800011
    
    **********************
    *  2. BEANS          *
    **********************
    Have All Blue Beans                - 800827f2000f
    Have All Green Beans               - 800827f60100
    Have All Red Beans                 - 800827fa0100
    Have All Yellow Beans              - 800827ee000f
    
    **********************
    *  3. SPELLS         *
    **********************
    Have All Spells                    - 3008268500f0
    
    **********************
    *  4. HEALTH         *
    **********************
    Infinite Health                    - 800829648000
    
    **********************
    *  5. HOUSE POINTS   *
    **********************
    Press L1 For Lots Of House Points  - d0078d0efbff
                                         800827dc7000
                                         d0078d0efbff
                                         800827de003e
    Max House Points                   - 300827dd0070
                                         300827de003e 
    
    **********************
    *  6. TIME           *
    **********************
    Stop Timers                        - 8007b5380fa0
    Infinite Time                      - 8007b5380fff
    
    PS : Not  all  of  them  are  really  useful  and  work, some of them only do a
         screen-change (means  that  it's  only  affect  the appearance but not the
         system of the game)
    
    +===================+
    |   IX. CREDITS     |
    +===================+
    
    Me                                     - Author of this Game Guide
    My Brothers                            - For helping me to finish the game
    J.K. Rowling                           - For her great story!
    E.A. Games                             - For this game
    Game Shark & G. S. Code Creators Club  - For the codes
    Omer Kabir & Nadav Slotky              - For their Harry Potter Glossary
    Another Harry Potter Game Guide makers - For the inspirations when  I got stuck
                                             and also for the information about the
                                             things I missed up
    Matt B.                                - For the secret chamber in the trapdoor
                                             I've missed
    SSJVegeta6211 & jotazo9                - For  the  contributions  of  the Broom
                                             Cupboard
    Another Game Guide makers and ASCII    - For the style of writing I have learnt
    art designers                            from them and also the ASCII designing
                                             techniques and samples
    He-Who-Must-Not-Be-Named-Jr            - For the idea and infos about the Folio
                                             Magi list
    And  the other persons  who have helped me to make this Game Guide finished and
    also for whom whose name can't be listed here as they don't want to or there is
    no  information  about their  real profile. Also for everyone who has sent some
    corrections. Thanks a lot everyone!
    
    * Websites which have the permission to publish this FAQ :
    GameFAQs                               - www.gamefaqs.com
    NeoSeeker                              - www.neoseeker.com
    PSXCodez                               - www.psxcodez.com
    
    * HARRY POTTER, names,  characters and related indicia are trademark of and (c)
      Warner Bros.
    * PlayStation is a trademark of Sony Computer Entertainment.
    
    (c) 2001 by GREAT GREGORY - NO UNAUTHORIZED COPY ARE ALLOWED
    
    +===================+
    |     X. CONTACT    |
    +===================+
    
    *******************************************************************************
    
                #####      
      ##  ######    #      Feel  free  to  contact  me,  share your idea, comments,
     #  ###         #      suggestions,  informations,  or even questions. I'll try
     #             ##      to  reply  all  of  your  mail and give a feedback. But,
      ##            #      please note that not every problem can be solved by  me.
       #             ##    Yet, I'll try to do my best.  Please don't send any ads,
       ##       #     ##   hoax,  or  anything like that as it maybe not-replied or
      ##  #            #   ignored (in some cases, there will be an exception).
      #     ####       #   Just send all of those things by email to :
      #      ##  #    ##   great_gregory@telkom.net
     ####  #    ##   ###   Or,  you  can  also  join  my mailing-list and post your
     #####  ####   #####   comments, suggestions, or questions there.
    ########     ######### Subscribing: harrypotter-games-subscribe@yahoogroups.com
    ##########  ##########              [send  a blank e-mail to the address above]
     | *=============* |   Sending    : harrypotter-games@yahoogroups.com
     \-|"Contact me!"|-/                [after you have joined to the mailing-list]
       *=============*
    
    *******************************************************************************
    
    Please  give  this  code  in the beginning of SUBJECTS field to help my work in
    classifying your mail:
    HPCOMSUG : For any comments or suggestions
    HPINFO   : For any informations  (please  also  give  your  name,  as it may be
               needed for the Credits section)
    HPQUEST  : For any questions related to this game
               (Please have a look first at the FAQs section!)
    HPMISC   : For the mail that can't be classified to the categories above,  such
               as social (personal) mail, etc.
    
    *******************************************************************************
    
    +===================+
    |    XI. HISTORY    |
    +===================+
    
    12/16/2001 - Version 0.0 - Planning - after I finished the game once
    12/17/2001 - Version 0.5 - First authoring and typing
    12/18/2001 - Version 1.0 - Finishing and designing
    12/18/2001 - Version 1.5 - Redesigning and error checking
    12/19/2001 - Version 1.7 - The  nineteenth section (Trapdoor) is redesigned and
                               recompiled  (some  extra  information  added, also);
                               Correcting typos and errors; Reformatting
    12/21/2001 - Version 2.0 - Corrections  of  typos  and  extra-info  added; FAQs
                               section reserved; GS Codes added
    12/22/2001 - Version 2.3 - Corrections, extra-info added, detailed  version  of
                               chess-step,  ending story added; New sections: INTRO
                               and SPELLS
    12/23/2001 - Version 2.5 - Continuing  the  work  by  redesigning,  adding  new
                               section: CONTACT, and some new GS codes
    12/23/2001 - Version 2.6 - Adding Folio Magi description of the cards, and some
                               correction
    12/24/2001 - Version 2.7 - Adding some details in the Devil Snare section and a
                               hint in the Forbidden Corridor
    12/24/2001 - Version 3.0 - Major reconstruction; New Layout; Typos corrections;
                               Extra informations added
    12/25/2001 - Version 3.3 - Correction and some extra informations
    12/27/2001               - Completing some informations
    12/29/2001               - 1 FAQ and Credit Added; A little design change.
    12/31/2001 - Version 3.5 - A FAQ added
    01/01/2002               - A FAQ added
    01/02/2002               - A FAQ added
    01/03/2002               - Correction
    01/05/2002 - Version 3.6 - Some FAQs  added;  Correction and adding  some extra
                               informstions
    01/12/2002               - Some new informations added

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