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    Debug Mode FAQ by Chad_

    Version: 1.5 | Updated: 03/04/03 | Search Guide | Bookmark Guide

    *****************************
    *Tales of Destiny II        *
    *Debug Feature Guide        *
    *Date: 3/4/02 v1.5          *
    *Author: Chad               *
    *E-Mail: speed-bump@cox.net *
    *Copyright 2003 (right?)    *
    *****************************
    
    The guide is intended solely for personal use. You may NOT use this guide for 
    a profit and you may NOT use this guide or parts of it as your own. Webmasters 
    feel free to post this guide on your own site as long as you leave it in its 
    original state.
    
    Okay, sad times... I no longer have the game TOD2, so I wont be able to update
    regularly. If anyone has anything they'd like to see on the guide, lets hope 
    some nice soul contributes the information... Sorry.
    ********************************************************************************
    Version History
    ********************************************************************************
    v1.5 Update 3/4/03
    	  -Added 207-901 Town maps, completely contributed by LavosSpawn
    	  -Minor allignment changes, probably unnoticeable... I hope...
    
    v1.4 Update 7/21/02 
            -Defined EL in 5B. Battle Menu
            -Added Info regarding Continue + features in 7. Other Notes
            -Changed E. Anomalies to F. Anomalies to make room for...
            -E. Event Flags. I've verified it.
            -Verified the extra valuables (Etapoke) are the supposed removed pocket
            station games in 4C. Craymel Ball Player (The debug room) Updated info.
            -8D. Battle Group List now goes to 1-200 & 949
            -8E. Town Map List now goes to 1-206 & 807
    
    v1.3 Update 6/28/02
            -Major reformatting
            -Change to Cox.net E-mail (Don't you wish I made up my mind? :D)
            -Extended 8D. Battle Group List to 1-100 & 949
            -Extended 8E. Town Map List to 1-107 & 807
    
    v1.2 Update 3/30/02
            -Added 8E. Town Map List (Just 3 for now)
            -Changed 5A. Field menu to Town Menu
            -Changed 4E. Other to Anomalies
            -Minor updates to 5A. Town Menu
            -Even more minor updates that I can't recall
            -My new Email updated
    
    v1.1 Update 2/7/02 (Not much, this version)
           -Added 8D. Battle Group list (Thanks Rena)
           -Simplified 6. Extra Controls
           -Changed the Lists format around
           -Minor updates,
             4. The Debug Room
             4D. Dede
             7. Other Notes
    
    v1.0 Original 1/6/02
    
    ********************************************************************************
    Contents
    ********************************************************************************
    1. Thanks
    2. Introduction
    3. The Code
    4. The Debug Room
     A. Party Members
     B. Undine
     C. Craymel Ball Player
     D. Dede
     E. Event Flags
     F. Anomalies
    5. Extra Menus
     A. Town Menu
     B. Battle Menu
    6. Extra Controls
     A. Field Controls
     B. Map Controls/Map Detail
    7. Other Notes (Read!)
    8. Lists
     A. Field List
     B. Movie List
     C. Mini Game List
     D. Battle Group
     E. Town Map 
    9. Things to Come (Hopefully)
    
    ********************************************************************************
    1. Thanks
    ********************************************************************************
    I give my thanks to:
    
    -LavosSpawn for the rest of the Town Map lists
    
    -Rena Chan Shuzhen(alucard_rpg@yahoo.com) for contributing much info.
    
    -Namco Ltd. And Staff for making this great game.
    
    -The many outstanding FAQ creators, for without FAQ's like theirs, I would have 
    no example and be totally lost.
    
    -Gamefaqs.com, for the information on how to make a FAQ, having a place on the 
    web to display this guide, and many other things.
    
    ********************************************************************************
    2. Introduction
    ********************************************************************************
    This guide is designed to explain all the specifics of the debug feature for 
    Tales of Destiny 2. A debug feature, in most cases is a special menu, room, 
    control, or aspect the creators have placed in the game to test the game for any
     glitches or bugs that may have been overlooked. It is usually left in the game 
    release, but is inaccessible by any normal means. Debug features are usually 
    unlocked by use of a cheat device. Debug features are also confusing, often 
    including menus of selections that don't even include words, but jumbled 
    symbols. Tales of Destiny 2's debug room is well developed, and all of it, with 
    a few exceptions, is in perfectly understandable English. Yet, there are still 
    many things that need explaining.
    
    ********************************************************************************
    3. The Code
    ********************************************************************************
    Here's the code: 30132748 0003  (Note: Gameshark must be version 2.2 or up)
    
    After the title screen comes up, press start. You'll notice none of the options 
    are highlighted. Now press X, you'll be taken to the debug room.
    
    ********************************************************************************
    4. The Debug Room
    ********************************************************************************
    Here, you start in the middle of a small area, with two houses, A tree in the 
    lower left corner, which takes up much of the screen, and stairs that lead to a 
    path. You cannot go in either of the houses, or go down the path. The characters
     here are: Undine, Dede the Miacis, a Craymel ball player, Reid (lying down), 
    Farah, Keele, Meredy, Ras, Chat, Max, and a Townsperson(?). Let's go into detail
     about the different options you can do here. Also notice that you start with 
    the Sorcerer's ring, Freeze ring, and Inferian Map.
    
    You can use the Sorcerers ring and the freeze ring here on the characters and 
    they'll respond as if you walked up and talked to them normally. 
    (Contributed by Rena Chan)
    
    ********************************************************************************
    4A. Party Members
    ********************************************************************************
    All of your possible party members are lined up on your right side. To have a 
    character join your party, simply talk to them, then select "yes". The character 
    sprite will fall on the ground, and you'll have them in your party. To have a 
    character leave your party, talk to their character sprite (that's lying down) 
    you can also remove Reid. The townsperson behind Max will give you the option to
     have your current main character changed into one of the characters from the 
    Seyfert Trials. That is: an Eggbear, Little Keele, Little Meredy, and Shizel. If
     you talk to the townsperson after having your character changed, you'll change
     back to normal. You can only have six characters in your party at one time, and
     only four in battle like usual.
    
    ********************************************************************************
    4B. Undine
    ********************************************************************************
    If you talk to her, you get an option to select a craymel. You can only select 
    one at a time, but you can repeat this until you get the normal greater 
    craymels. I have tried, but there seems to be no way to get any of the supreme 
    greater craymels (Rem, Shadow, Maxwell, or Sekundes), but you can get them 
    through the game. You must have someone that has a craymel cage in your party to
     receive craymels. (I.E. Meredy or Keele)
    
    ********************************************************************************
    4C. Craymel Ball Player
    ********************************************************************************
    She's the one at the top of the stairs
    Here's the menu:
    
    1. Items, Cooking
     A. Give All Items(15)
     B. Learn Inferian Cooking
     C. Learn Celestian Cooking
     D. Learn Other Cooking
    2. Set Monster Guide Flags
     A. Encounter All Monsters
     B. Examine All Monsters
     C. Set All Flags
     D. Clear All Flags
    3. Call Auction menu
    4. Call C.Cage Menu
    
    1A. Give All Items(15)
    Does what it says. It give you ALL the items, including some stuff impossible to 
    get in the normal game. This gives you four new valuable items called Etapoke1, 
    Etapoke2, Etapoke3, and Etapoke4, respectively. These are for the pocket station.
    Each one has to do with a main character (I.E. Reid is on Etapoke1, Farah on 2,
    etc.). I didn't have a chance to find out exactly what they consist of, as the 
    PSX pocketstation I bought off my friend had no batteries. Who knows, maybe 
    someone will write a FAQ about them.
    
    1B. Learn Inferian Cooking
    Teaches you all the cooking from Inferia
    
    1C. Learn Celestian Cooking
    Teaches you all the cooking from Celestia
    
    1D. Learn Other Cooking
    Teaches you all the "other" cooking recipes
    
    2A.Encounter All Monsters
    It acts like you've "seen" all the monsters. The monster guide is filled with all
     the monsters, but none of them show the items or "examined" information
    
    2B. Examine All Monsters
    Act's like you've used the spectacles on all the monsters. Shows the monster 
    statistics and element information in the monster guide.
    
    2C. Set All Flags
    Shows everything about the monsters in the monster guide. Shows the items the 
    monsters have along with the examined info.
    
    2D. Clear All Flags
    Clears all monster information from the monster guide.
    
    3. Call Auction Menu
    It calls a mock Auction menu to test if the auction menu is working. It only 
    shows up if you have an item in the normal inventory. Nothing special.
    
    4. Call C.Cage Menu
    Activates the C.Cage menu to show that it's working properly.
    
    ********************************************************************************
    4D. Dede
    ********************************************************************************
    Dede (Max's Miacis) starts off at the bottom of the stairs, but will follow the 
    character your controlling. When she get to your character, she'll say "Hiya ???
    (??? is replaced with whatever character your controlling) then fall asleep. If 
    you talk to her, she'll say "Restore!" and heal your party. 
    (info submitted by Rena Chan. Thanks!)
    
    ********************************************************************************
    4E. Event Flags
    ********************************************************************************
    Here's how to set the event flags:
    You have to be in the debug room. I hope your familiar with the controls, it 
    isn't hard to find though.
    -Press L2, See the red rectangle? That'll help you see where you are when 
    there's a foreground layer in front of the main character. 
    -Then press R2, which sets a no clipping mode (You can walk anywhere on the map).
    -Walk into the tree, towards the base of the screen.
    -Press R2 again, disabling clip mode.
    -Now navigate (using the red rectangle as a guide for where your character is) 
    to near the base of the screen, and walk around in the lower left area.
    -This should pop up:
    
    1:toe +1000
    2:toe +100
    3:toe +10
    4:toe +1
    
    These ARE event flags. Experiment with them, go nuts. I'm not making a list of 
    oh say.... 15,000 or so events... Here's how they work:
    -Go to a selection
    -Press X
    -The screen will pop up again. This is because it's cumulative. Keep on making
     selections if you want to add them up.
    -After you think you've gone far enough, Press O. You'll exit the screen.
    -Go to your menu, then exit. If you've gone far enough, it'll ask you to switch
     discs. You don't need to, just press X, then X again. (Override)
    -Wander around using Town Map or just run around and check out what's going on 
    in the world.
    
    ********************************************************************************
    4F. Anomalies
    ********************************************************************************
    These are some hidden text messages that I've found.
    
    "OFF SWITCH 0-2048"
    To find this message in the debug room turn off clipping (Described in section 
    6A) and turn on the red square shadows to help see your character(also described
    in 6A) and walk "into" the tree. After you're in the tree, turn clipping back 
    on and walk around where the red shadow is around the middle of the tree, and 
    slightly to the left. This message comes up, but so far I have not figured out 
    its significance.
    
    ********************************************************************************
    5. Extra Menus
    ********************************************************************************
    The debug feature adds two extra menus, one for the field, and one in battle.
    
    ********************************************************************************
    5A. Town Menu
    ********************************************************************************
    Pressing start in a town, cave, dungeon, etc. brings up this menu. Here's what 
    it looks like:
    
    Town Map     0
    Battle Group 0
    Battle Map   0
    Field        0
    Movie        0
    Mini Game    0
    Chat         0
    Exit
    
    Controlling
    Left/Right          = Changes the number in increments of 1
    Up/Down             = Changes selected option
    X                   = Executes desired option (Dependent on the number)
    Square + Left/Right = Changes the number in increments of 10
    
    All the numbers can wrap around from 0 to the end number (ex. Press left when its
     set on 0 on the Town Map selection and it'll go to 902.)
    
    Town Map
    Town Map refers to the locations in towns, dungeons, caves, castles, etc. Any 
    place works on any disc, even though there is no possibility of it existing on 
    that disc anyway. For instance, you can go to the entrance of Shizel's Castle by
    just setting the number to 807 and press X. Limit: 902. 
    
    Battle Group
    Refers to a group of enemies. Selecting a number and pressing X causes a battle. 
    This works in conjunction with Battle Map. Limit: 949.
    
    Battle Map
    Selects the scenery for battle. Set the number like usual, and pressing X will 
    put you in a battle with what ever is selected in the Battle Group. Limit: 115.
    
    Field
    Warps you to a map. Note that some of these are cinemas. See "Lists" for a list 
    of selections. Limit: 14.
    
    Movie
    Plays a game movie. Note that these are disc specific, and if you pick a number 
    of a movie that's not in the disc, it'll just black out for a second.
    See "Lists". Limit: 16.
    
    Mini Game
    Starts a mini game. I haven't thoroughly experimented with this, so I don't know 
    how to get out of demo mode on the Dance Hall (its 0), or I don't know if 
    there's a way to play craymel ball against the computer (3). See "Lists"
    Limit: 7.
    
    Chat
    Supposedly initiates a game chat. The only ones that worked for me are 
    265-343, which are the map hints. I would make a list for them but I don't know 
    how to title them! Limit: 376.
    
    Exit
    Exits the game and goes to title screen.
    
    ********************************************************************************
    5B. Battle Menu
    ********************************************************************************
    To open this menu, in a battle, open the Battle Options menu. It is an invisible 
    selection to the right of "Items". NOTE!!!: Once in this menu, you cannot exit 
    it to the battle you were just in! If you press O in any selection other than 
    "Exit" it will reset the battle to what ever is on the variables. Here's the 
    options:
    
    1. RID Lv30 Manu
    2. FAR Lv30 Auto
    3. KEE Lv30 Auto
    4. MER Lv30 Auto
    Group ?
    Map   ?
    OFF
    Nor
    EL    ?
    Exit
    
    The first four rows are your battling party. The numbers are just that, the 
    order. The three letters after that are the character. The number next to Lv are
    the set level of your characters. The last part is how they are controlled. 
    Lv Limit: 1-250
    
    Changing these variables:
    To change the character, simply press left or right.
    To change the level, use the L2/R2 shoulder buttons.
    To change the control method use the L1/R1 shoulder buttons.
    Here are the character names:
    
    RID: Reid             FOG: Max
    FAR: Farah            KUM: Eggbear
    KEE: Keele            C-Ke: Little Keele
    MER: Meredy           C-Me: Little Meredy
    RAC: Ras              SHI: Shizel
    CHA: Chat
    
    Group ?
    You can change the variable by simply moving the cursor to it and pressing left 
    or right. This selects the enemy group you fight when the battle restarts. Same 
    variables as in the Battle Group on the Field Menu.
    
    Map ?
    Selects the map scenery for the battle when it resets. It has 4 extra map 
    backgrounds than the Field Menu does, 116-119. (Info contributed by Rena Chan)
    
    OFF
    This changes the battle to a special battle, where if you put the cursor on this 
    and press left/right it'll go through two other options, ON, and Stop.
    When it is ON, and the battle resets, all enemies can be brought down to 1 HP,
    but they will not die. Stop indicates that the enemies will just sit there and 
    do nothing. It also has the effect of "ON".
    
    Nor
    Effects unknown
    
    EL
    I now assume EL = Enemy Level, thanks to information given to me on the 
    GameFAQ's Message Board. The higher the number the more difficult the enemies 
    seem. Limit: 1-30
    
    Exit
    If you have the cursor on this option when you press O, you'll exit the battle 
    and it'll be as if you won the battle. (I accidentally did this on the first 
    Hyades, and he ran off like he got worked.)
    
    ********************************************************************************
    6. Extra Controls
    ********************************************************************************
    The debug feature activates some extra controls that aren't usually there...
    
    ********************************************************************************
    6A. Field Controls
    ********************************************************************************
    Here are the extra controls I have found that can be done in any town, cave or 
    dungeon:
    
    R2-toggles clipping on/off. Clipping is the aspect of an object or wall that 
    will stop your character from moving beyond it. For short, toggle clipping off 
    and you can walk right through walls. Quite important if you're going to use the
     Town Map feature, because sometimes you are placed on a wall...
    
    
    L2-toggles a red shadow on/off. I'm not sure why this is here, but it helps for 
    navigating behind stuff, like a tunnel. (Or the big tree in the debug room, with 
    clipping off)
    
    Select, w/ field menu opened-Changes character movement from your control to 
    event control and back. A green menu background means that your character is 
    under event control, blue background means your control. Example: Go to Field 
    Map 25, Reid will move along the path by himself. Open the Field menu and notice 
    the background is green. Now press select and it'll change blue. Reid will no 
    longer be moving along the path, but stop. Now you can control him. If Reid is 
    in an area or section in the game where the computer wouldn't normally control 
    him to advance the story, and you change it green he'll just stand there. 
    
    L1, w/ field menu opened-Changes character sprite size. There are just three 
    sizes, small, medium, and large (it doesn't say that anywhere though...). Simply 
    open the Field menu and press L1. All the sprites will change a size.
    
    ********************************************************************************
    6B. Map Controls/Map Detail
    ********************************************************************************
    The map seems to have changed a little...hmm...That's it! There's a new clock in 
    the upper right corner, telling you the time of day (game time) on the map. 
    Anyway, here's the controls for the map:
    
    R2-Toggles time on and off. Tap it once and you'll see the clock in the corner 
    stop. It'll stay stopped until you tap it again. That means it won't change to 
    night if it's day and vice versa.
    
    L2-Advances the time by one hour. It doesn't matter if you stopped time (R2) or 
    it's still going, every time you press L2 the hour advances.
    
    O-Speeds up movement on the map. It is also a no clipping button. As long as 
    it's held down, you can run over mountains and water. 
    (Stand on top of Mt. Farlos. Interesting.) 
    
    Van Eltia
    It's not a new control, but with this the Van Eltia starts off with all 
    conversions done, but still empty cabins. You get all the map commands that are 
    normally there.
    
    ********************************************************************************
    7. Other Notes
    ********************************************************************************
    Here are some important notes about the Debug feature:
    
    *With the debug code activated, there are NO random encounters. but all the 
    enemies you can see are still there to fight. (ex. shadow cave reapers)
    
    *Apparently, if you lose in battle, it's no end game scene, you just show up in 
    the same spot with all allies dead.
    
    *With the debug code on, you can override the disc change menu. This leads to 
    some very weird stuff. To override it, just press X, it'll say wrong disc, but 
    press X again and it will continue like usual. One weird thing is playing the 
    game from the beginning...on the 3rd disc. The voice acting is on the other 
    disc, but since they used the same numbers for the different voice clips, It 
    started off with Hyades for some of Reid's parts, and they were completely 
    wrong. BTW, in order to play movies through the Field Menu that are on other 
    discs that the first one, you will have to override the change disc menu.
    
    *You CAN save the game with the stuff you've got from the debug features, stop 
    using the code, reload the save and play normally. (random monsters, YAY!) It 
    has no active effect left over though...meaning the only thing that stays is the
    level you may have altered your characters to be, the characters you've 
    selected, craymels, and items. Remember, there is no way out of the debug room 
    unless you select a map, and that doesn't stay if you turn off the code. 
    (So DON'T SAVE IN THE DEBUG ROOM)
    
    *To play the game normally, you must start the story line by going to Field Map 
    25.
    
    *Nereid's Labyrinth is accessible by setting "Field" to 5 in the debug menu, 
    which will take you to the Orbus barrier, on Celestia side. Nereid's Labyrinth 
    is unlocked. However, you cannot access the "Hardcore" difficulty. Other than 
    that, I do not know if it stays that way as if you were to play the game 
    normally.
    
    ********************************************************************************
    8. Lists
    ********************************************************************************
    Here are a couple lists of the variables in the Menus:
    
    ********************************************************************************
    8A. Fields
    ********************************************************************************
    0.  Inferia         Land       (023,108)
    1.  Inferia         Aifish     (115,168)
    2.  Orbus Barrier   Van Eltia  (000,000) (Inferian side)
    3.  Celestia        Land       (041,072)
    4.  Celestia        Aifish     (215,175)
    5.  Orbus Barrier   Van Eltia  (000,000) (Celestian side)
    6.  Orbus Relay Pt. Van Eltia  (???,???) (Celestian Side)
    7.  CINEMA: Aifish, Tunnel to Jini (Actually takes you there)
    8.  CINEMA: Mt. Farlos, Bridge of Light
    9.  CINEMA: Van Eltia, Destination: Balir Castle
    10. CINEMA: Van Eltia, From Celestia, to Orbus Relay
    11. CINEMA: Van Eltia, From Orbus Relay, To Inferia
    12. CINEMA: Van Eltia, Surrounded by Inferian Ships
    13. CINEMA: The Luishka Disaster
    14. Mini game: Race around Celestia!
    
    ********************************************************************************
    8B. Movies
    ********************************************************************************
    (These aren't the real names of the movies, if they do have names for them... I 
    just made them up depending on what I saw. You can access the cool Aibird Eltia
    Conversion movie that cant normally be seen. I'd like to think they consciously
    knew they put the movie on the wrong disc... but then again...)
    
    Disc 1
    0.  Game Introduction
    1.  Galenos and Meredy (new game start)
    2.  The Orbus Barrier Wave
    3.  Bridge of Light
    
    Disc 2
    4.  Launch of Van Eltia
    5.  The Van Eltia Cannon (Assault on Balir Castle)
    6.  Shizel: To the Dark Matter
    7.  Van Eltia: Conversion 1 (Stage 2: Aifish add-on)
    8.  Van Eltia: Conversion 2 (Stage 3: Aibird add-on; Not normally accessible)
    9.  Projection Room (Story of Seyfert)
    10. Seyfert Observatory (Breaking the Seyfert Ring)
    11. Unsuccessful Attack on the Dark Matter
    
    Disc 3
    12. Overhead shot of Balir Castle, in relation to the Seyfert Observatory
    13. Firing of the Fringe Cannon (2nd attack on Dark Matter)
    14. Collision imminent (Inferia & Celestia begin to collide)
    15. Destruction of the Orbus Barrier
    16. Taking off: Van Eltia's Final Stage
    
    ********************************************************************************
    8C. Mini Game
    ********************************************************************************
    Could someone tell me if there's a way to change the Dance hall to where you can
    control a character, or change Craymel Ball to against the CPU?
    
    0. Dance Hall (Demo by the Dance Master)
    1. Abandoned Mine
    2. The Craymel Express
    3. Craymel Ball (2 player, weird characters)
    4. River Rafting
    5. Sea Battle
    6. WHIS
    7. Carousel Sushi
    
    ********************************************************************************
    8D. Battle Group (Many contributed by Rena Chan)
    ********************************************************************************
    I find combinations 84-89 really cool, as they combine bosses with normal 
    creatures you'd see everywhere in the game (From Nereid's Labyrinth).
    
    0.   SwampThing
    1.   Antler(4)
    2.   Bandit, Striker, & Night Flyer
    3.   Maxwell
    4.   Celsius
    5.   Gnome
    6.   Undine
    7.   Volt
    8.   Sylph & Arms(2)
    9.   Valkyrie
    10.  Rassius
    11.  Shadow & EmptyDoll(2)
    12.  Shizel
    13.  ????? (Hyades 1)
    14.  Rem
    15.  Efreet
    16.  Hyades 2
    17.  Sekundes
    18.  Cress
    19.  Cress & Arche
    20.  Shizel {Nereid}
    21.  Hyades 3
    22.  Living Armor
    23.  Guardian
    24.  Monk(8)
    25.  Shileska G.(8)
    26.  Jungler
    27.  Hershel & Zeibel (Seyfert egg bear battle)
    28.  Spiral & Escargot(3)
    29.  Birial Guard(4)
    30.  Elementler(Water) & GraveKeeper(3)
    31.  Elementler(Wind) & GraveKeeper(3)
    32.  Elementler(Fire) & GraveKeeper(3)
    33.  Elementler(Earth) & GraveKeeper(3)
    34.  Elementler(Ice) & GraveKeeper(3)
    35.  Elementler(Lightning) & GraveKeeper(3)
    36.  Siren & Ghost(4)
    37.  Egg Trader
    38.  Fake
    39.  Regulus {Nereid}
    40.  Inferian G.
    41.  Night Flyer(2) & Green Roper(2)
    42.  Green Roper(2), Blood Sucker & Octoslime
    43.  Green Roper(2), Night Flyer & Blood Sucker
    44.  Night Flyer(2), Blood Sucker & Octoslime
    45.  Green Roper(2) & Blood Sucker(2)
    46.  Blood Sucker(2) & Octoslime(2)
    47.  Green Roper(2) & Octoslime(2)
    48.  Egg Bear
    49.  Storm Claw(2) & Mist
    50.  Chamballoon(4)
    51.  Chamballoon(4)
    52.  Chamballoon(4)
    53.  Chamballoon(6)
    54.  Chamballoon(7)
    55.  Chamballoon(7)
    56.  Chamballoon(8)
    57.  Chamballoon(8)
    58.  Chamballoon(8)
    59.  Chamballoon(8)
    60.  Storm Claw
    61.  Guitaricle
    62.  Storm Claw(2) & Mahogany(2)
    63.  Mahogany(2) & Archer
    64.  Mahogany(4)
    65.  Snow Lobster(2), Medusa(2) & Red Sizzer
    66.  Snow Lobster(2), Medusa(2) & Starfish
    67.  Medusa(3), Snow Lobster(2) & Red Sizzer
    68.  Mocking Plant(3) & Mahogany
    69.  Minicoid(2) & Woods Worm(2)
    70.  Mocking Plant(2) & Woods Worm(2)
    71.  Minicoid(2), Woods Worm & Mahogany
    72.  Mocking Plant(2) & Minicoid(2)
    73.  Mocking Plant(3) & Mahogany
    74.  Mocking Plant(2), Woods Worm & Mahogany
    75.  Evil Needles(4) & Insect Plant
    76.  Slime(2), Mad Eel & Crusher
    77.  Kick Frog(3) & King Frog
    78.  Slime(3) & Crusher
    79.  Slime(2), King Frog & Kick Frog
    80.  Slime(2) & Mad Eel(2)
    81.  Kick Frog(2), King Frog & Mad Eel
    82.  Kick Frog(3), King Frog & Crusher
    83.  Slime(3) & Mad Eel(2)
    84.  Voltic(2) & Undine  (What? COOL!)
    85.  Elementler(Lightning) & Harpy
    86.  Elementler(Fire) & Fire Cloud
    87.  Elementler(Earth) & Stronghorn(2)
    88.  Living Armor & Bigfoot (scary...)
    89.  Hyades & Lakamar(2)
    90.  Squire(2), Ranger & Sage
    91.  Kraaken(2) & Toriton(2)
    92.  Beast Ogre(2) & Fire Cloud
    93.  Revenant(2), Metallicore & Mega Death
    94.  Mythril Golem (2) & Sky Keeper
    95.  Evil Ripper(2) & Tentacles(2)
    96.  Wizard(2) & Duelist
    97.  Phoenix(2) & Hellkite
    98.  Hellkite(2) & Red Dragon
    99.  Starfish(2) & Red Sizzer
    100. Starfish(2) & Red Sizzer
    101. Bandit(3)
    102. Bandit(4)
    103. Bandit(2) & Archer
    104. Bandit(3) & Archer(2)
    105. Sword Soldier(3)
    106. Sword Soldier(2) & Witch
    107. Sword Soldier(2) & Witch(2)
    108. Sword Soldier(3) & Witch(2)
    109. Mahogany
    110. Mahogany(2) & Sprite
    111. Mahogany(2) & Evil Needles(2)
    112. Mahogany(2) & Red Hawk(2)
    113. Beast Bear
    114. Evil Needles(2)
    115. Evil Needles
    116. Rocky Hawk
    117. Rocky Hawk(2)
    118. Rocky Hawk(2)
    119. Arrow Tail
    120. Arrow Tail(2)
    121. Arrow Tail(2) & Rocky Hawk
    122. Arrow Tail(2) & Rocky Hawk(2)
    123. Night Raid
    124. Night Raid(2)
    125. Night Raid(3)
    126. Night Raid(2) & Rocky Hawk
    127. Beast Bear(2)
    128. Beast Bear(2) & Rocky Hawk
    129. Beast Bear(2) & Rocky Hawk(2)
    130. Red Sizzer(2)
    131. Red Sizzer(2) & Harpy
    132. Red Sizzer(2) & Harpy(2)
    133. Sea Slug(2)
    134. Sea Slug(2) & Harpy
    135. Sea Slug(2) & Harpy(2)
    136. Harpy(2)
    137. Harpy(3)
    138. Zombie(2)
    139. Zombie(2) & Sprite
    140. Zombie(3)
    141. Zombie(2) & Sprite(2)
    142. Sea Slug(2) & Sprite
    143. Red Sizzer(2) & Sprite
    144. Sprite(2)
    145. Sprite
    146. Sprite(2)
    147. Sprite(2)
    148. Slime
    149. Slime(2) & Evil Needles
    150. Slime(3)
    151. Slime(2) & Sprite(2)
    152. Brown Pot(2)
    153. Brown Pot(2) & Sprite
    154. Brown Pot(3)
    155. Brown Pot(2) & Sprite(2)
    156. Rock Golem(2) & Harpy
    157. Rock Golem(2)
    158. Rock Golem(2) & Rocky Hawk(2)
    159. Rock Golem(2) & Harpy
    160. Green Roper
    161. Green Roper(2)
    162. Green Roper(3)
    163. Green Roper(2) & Sprite
    164. Bandit(3) & Archer
    165. Sword Soldier(2) & Witch(2)
    166. Mahogany(2) & Sprite
    167. Arrow Tail(2) & Rocky Hawk(2)
    168. Night Raid(2) & Rocky Hawk(2)
    169. Beast Bear(2) & Rocky Hawk(2)
    170. Red Sizzer(2) & Harpy(2)
    171. Sea Slug(2) & Harpy(2)
    172. Zombie(2) & Voltic(2)
    173. Slime(2) & Sprite(2)
    174. Brown Pot(2) & Sprite(2)
    175. Rock Golem(2) & Harpy(2)
    176. Green Roper(2) & Voltic(2)
    177. Bandit(2) & Archer(2)
    178. Sword Soldier(2) & Witch(2)
    179. Mahogany(3) & Sprite(3)
    180. Arrow Tail(2) & Rocky Hawk
    181. Night Raid(3) & Rocky Hawk(3)
    182. Beast Bear(3) & Rocky Hawk(3)
    183. Red Sizzer(3) & Harpy(3)
    184. Sea Slug(3) & Harpy(3)
    185. Zombie(3) & Voltic(3)
    186. Slime(3) & Sprite(3)
    187. Brown Pot(3) & Sprite(3)
    188. Rock Golem(3) & Harpy(3)
    189. Green Roper(3) & Voltic(3)
    190. Striker(2)
    191. Striker(3)
    192. Striker(2) & Mage(2)
    193. Striker(2), Thug(2) & Mage(2)
    194. Thug(2)
    195. Thug(3)
    196. Thug(2) & Sorcerer(2)
    197. Insect Plant & Evil Needles(3)
    198. Mocking Plant(2) & Mahogany
    199. Mocking Plant(2) & Evil Needles(4)
    200. Insect Plant(2) & Forest Hawk(2)
    949. GraveKeeper(3)
    ********************************************************************************
    8E. Town Map (207-902 all contributed by LavosSpawn)
    ********************************************************************************
    Some descriptions I put down are going to be vague, as some places are hard to 
    describe, lacking characteristics. 
    
    0.   Debug Room
    1.   Far Away Village, Rasheans (Front display)
    2.   South Rasheans
    3.   Northwest Rasheans
    4.   Northeast Rasheans
    5.   South Rasheans (Past, Pre-disaster)
    6.   Northwest Rasheans (Past, Pre-disaster)
    7.   Northeast Rasheans (Past, Pre-disaster)
    8.   South Rasheans (Past, Mid-disaster)
    9.   Northwest Rasheans (Past, Mid-disaster)
    10.  Northeast Rasheans (Past, Mid-disaster)
    11.  South Rasheans (Past, Mid-disaster, Event Close-up)
    12.  Elders House (Rasheans, Hole in wall)
    13.  Elders House (Rasheans, Hole Boarded up)
    14.  Farah's House (Rasheans)
    15.  Elders House 2nd Story (Rasheans)
    16.  Reid's House (Rasheans)
    17.  Traveler's Shop (Rasheans)
    18.  Reid's Basement (Rasheans)
    19.  Keele's House (Rasheans, Past)
    20.  Private House (Rasheans, Keele's old house)
    21.  Keele's House 2nd story (Rasheans, Past)
    22.  Cow Shed (Rasheans)
    23.  Inside the Well (Rasheans, Past)
    24.  Far Northeast bend (Rasheans Forest)
    25.  Northeastern Path (Rasheans Forest, Where the game begins)
    26.  Watch Tower (Rasheans Forest, Not Destroyed)
    27.  Watch Tower (Rasheans Forest, Top, Event close-up)
    28.  Watch Tower (Rasheans Forest, Destroyed)
    29.  South Fork (Rasheans Forest)
    30.  East Fork (Rasheans Forest)
    31.  Northeastern Dead End (Rasheans Forest)
    32.  East Bend (Rasheans Forest)
    33.  West Bend (Rasheans Forest)
    34.  Northwest Lake (Rasheans Forest)
    35.  Crash Site (Rasheans Forest, Ship intact)
    36.  Crash Site (Rasheans Forest, Destroyed)
    37.  Bridge (Outside Rasheans, Event close-up)
    38.  Regulus Dojo South
    39.  Regulus Dojo Entrance
    40.  Franco's Room (Regulus Dojo)
    41.  Beginner's Room (Regulus Dojo)
    42.  Advanced Room (Regulus Dojo)
    43.  Great Dojo (Regulus Dojo)
    44.  Great Hall (Regulus Dojo)
    45.  Craymel Arts Room (Regulus Dojo)
    46.  Inn Lobby (Regulus Dojo)
    47.  Traveler's shop (Regulus Dojo)
    48.  Inn 2nd floor (Regulus Dojo)
    49.  Regulus Knoll Entrance
    50.  First fork (Regulus Knoll)
    51.  Elbow Path (Regulus Knoll)
    52.  Second fork (Regulus Knoll)
    53.  Camp Sight (Regulus Knoll)
    54.  West area (Regulus Knoll)
    55.  Outside tomb entrance (Regulus Knoll)
    56.  Northwest Hall (Regulus Tomb)
    57.  Eastern Double Elbow Turn (Regulus Tomb)
    58.  Four-way (Regulus Tomb)
    59.  Southern Treasure Hall (Regulus Tomb)
    60.  Western Double Elbow Turn (Regulus Tomb)
    61.  Bridge Hall (Regulus Tomb)
    62.  Hairpin Hall (Regulus Tomb)
    63.  West Hall (Regulus Tomb)
    64.  Two Cave Fork (Regulus Tomb)
    65.  Southeastern Treasure Hall (Regulus Tomb)
    66.  Tomb Entrance (Regulus Tomb)
    67.  Descending tunnel (Regulus Tomb)
    68.  Underground Lake (Regulus Tomb)
    69.  Treasure room (Regulus Tomb)
    70.  Sealed Door (Regulus Tomb)
    71.  Regulus Seal (Regulus Tomb)
    72.  Rasheans River Pier, North Entrance
    73.  Halfway point (Rasheans River Pier)
    74.  Landslide Site (Rasheans River Pier)
    75.  Landslide Site (Rasheans River Pier, Repaired)
    76.  Library Fork (Mintche)
    77.  Mintche Entrance
    78.  Southeast Mintche
    79.  Mintche Track (Crayball Arena)
    80.  Mintche Port (Wooden Ship)
    81.  Mintche Port (Van Eltia 1)
    82.  Mintche Port (Van Eltia 2)
    83.  Mintche Port (Van Eltia Final Form, Epilogue)
    84.  Mintche Entrance (Epilogue)
    85.  Southeast Mintche (Epilogue)
    86.  Mintche University (Overview)
    87.  Mintche Entrance (Overview)
    88.  Mintche Sanctuary
    89.  Student Store (Mintche)
    90.  Reception Desk (Mintche University)
    91.  Mintche Inn 2nd Floor
    92.  Fire laboratory (Mintche University)
    93.  Light Laboratory (Mintche University)
    94.  Water Laboratory (Mintche University)
    95.  Wind Laboratory (Mintche University)
    96.  Light Laboratory (Mintche University, Destroyed)
    97.  Mintche Inn Lobby
    98.  Mintche Cafeteria
    99.  1st Floor Hallway (Mintche University)
    100. 2nd Floor Hallway (Mintche University)
    101. 4th Floor Hallway (Mintche University)
    102. Beginner Exam Room (Mintche University)
    103. Intermediate Exam Room (Mintche University)
    104. Advanced Exam Room (Mintche University)
    105. Lecture Hall (Mintche University)
    106. Library Reception (Mintche)
    107. Library Stack Room (Mintche)
    108. First Section (Mt. Mintche)
    109. Campsite (Mt. Mintche, day)
    110. Campsite (Mt. Mintche, night)
    111. Second Section (Mt. Mintche)
    112. Bridge (Mt. Mintche)
    113. Mt. Mintche Observatory
    114. Inferian/Celestian Map (Mt. Mintche Observatory)
    115. Telescope View (Mt. Mintche Observatory, "What's Reid doing out there?")
    116. Southwest Tunnels (Nostos Cave)
    117. Southeast Tunnels (Nostos Cave, Low Tide)
    118. Southeast Tunnels (Nostos Cave, Mid Tide)
    119. Southeast Tunnels (Nostos Cave, High Tide)
    120. Middle Section (Nostos Cave, Low Tide)
    121. Middle Section (Nostos Cave, High Tide)
    122. North Section (Nostos Cave, Low Tide)
    123. Campsite (Nostos Cave, Fire Lit)
    124. Eggbear Den (Nostos Cave)
    125. Southeast Tunnels (Nostos Cave, Low Tide, Event Close-up)
    126. Entrance (Nostos Cave)
    127. Campsite (Nostos Cave, Eggbear Slaughter)
    128. Campsite (Nostos Cave)
    129. Northern Tunnel (Nostos Cave)
    130. Morle Entrance
    131. South Path (Morle)
    132. Middle Path (Morle)
    133. Middle Bend (Morle)
    134. South Village (Morle)
    135. North Village (Morle)
    136. North Path (Morle)
    137. North Turn (Morle)
    138. Outside Mazet's House (Morle)
    139. Inn, First Floor (Morle)
    140. Inn, Second Floor "Lobby?" (Morle)
    141. Inn, Third Floor (Morle)
    142. Grocery Store (Morle)
    143. Mazet's House (Morle)
    144. Mazet's House, Second Floor (Morle)
    145. Traveler's Shop (Morle)
    146. Northwest Path (Morle Backwoods)
    147. Northeast Section (Morle Backwoods)
    148. Campsite (Morle Backwoods)
    149. Southern Hairpin (Morle Backwoods)
    150. Southern X-ing path (Morle Backwoods)
    151. Southwest bottom (Morle Backwoods)
    152. Mazet's Map (Morle)
    153. Entrance (Forest of Temptation, referred to as FoT here on, Event Close-up)
    154. Statue Room (FoT)
    155. Campsite/Lower River (FoT)
    156. Upper River (FoT)
    157. Campsite (FoT, Fire Lit, Event Close-up)
    158. East/West Path (FoT)
    159. North/South Path (FoT)
    160. North/East/West Path (FoT)
    161. South/East/West Path (FoT)
    162. North/South/East Path (FoT)
    163. West/South Turn (FoT)
    164. West/North Turn (FoT)
    165. East/North Turn (FoT)
    166. West Dead End (FoT)
    167. North Dead End (FoT)
    168. Four Way Path (FoT)
    169. Spring of Life (FoT)
    170. Deity of Creation (FoT)
    171. Deity of ? (FoT)
    172. Inferia City Entrance (Event)
    173. South Central Section (Inferia City)
    174. Southwest Section (Inferia City)
    175. Southeast Section (Inferia City)
    176. North Central Section (Inferia City)
    177. Northeast Section (Inferia City)
    178. Castle Gate (Inferia City)
    179. Castle Entrance (Inferia City)
    180. Outside Sanctuary (Inferia City, Event Close-up)
    181. Playhouse (Inferia City, Before Play)
    182. Playhouse (Inferia City, Play Set-up 1)
    183. Playhouse (Inferia City, Play Set-up 2)
    184. Playhouse (Inferia City, Play Set-up 3)
    185. Playhouse (Inferia City, Play Set-up 4)
    186. Playhouse (Inferia City, Play Set-up 5)
    187. Playhouse Lobby (Inferia City)
    188. Weapons Shop (Inferia City)
    189. Hotel Lobby (Inferia City)
    190. Hotel, Second Floor Hallway (Inferia City)
    191. Hotel, Third Floor Hallway (Inferia City)
    192. Hotel, Fourth Floor Hallway (Inferia City)
    193. Observatory First Floor (Inferia City)
    194. Observatory Second Floor (Inferia City)
    195. Observatory Third Floor (Inferia City)
    196. Observatory Fourth Floor (Inferia City)
    197. Observatory Top (Inferia City)
    198. Hotel Room Basic (Inferia City)
    199. Battle Arena Reception Desk (Inferia City)
    200. Arena Infirmary (Inferia City)
    201. Arena Corridor (Inferia City)
    202. Battle Arena (Inferia City)
    203. Seyfert Sanctuary (Inferia City)
    204. Item Shop (Inferia City)
    205. Armor Shop (Inferia City)
    206. Observatory Telescope (Inferia City)
    207. East Building, First Floor
    208. East Building, Underground Storeroom
    209. Dungeon
    210. Dungeon Event
    211. Above Water Dungeon
    212. Above Water Dungeon 2
    213. Guard Station
    214. Guest Room 1
    215. Guest Room 2
    216. West Building Corridor 2F
    217. West Building Corridor 1F
    218. Rooftop Garden
    219. Kitchen
    220. Audience Room
    221. Princess Arende's Room
    222. Inferia Castle Hallway
    223. Inferia King's Bedroom
    224. Port of Inferia
    225. Port of Inferia 2 Pier for Barole
    226. Port of Inferia 3, Van Eltia 2
    227. Port of Inferia 3, Van Eltia 3
    228. Angler
    229. Ferry A
    230. Ferry B
    231. 2nd Class Cabin (Ferry)
    232. First-Class Cabin (Ferry)
    233. 2nd-Class Cabin 2 (Ferry)
    234. Cafeteria (Ferry)
    235. Corridor A (Ferry)
    236. Corridor B (Ferry)
    237. Corridor C (Ferry)
    238. Barole 1
    239. Barole 2
    240. Barole 3
    241. Barole 4
    242. Barole Event Screen
    243. Inn Bedroom (Barole)
    244. Scaroni Grill
    245. Scaroni
    246. Barole Inn
    247: Barole Bookstore
    248: Barole General Store
    249: Barole Jewelry Shop
    250: Barole Weapon Shop
    251: Barole Grocery
    252: Barole Port
    253: Barole Port
    254: Barole Port 3
    255: Barole Fish Market
    256: Entrance to Chambard
    257: Chambard 1
    258: Chambard, City of Scorched Sand
    259: Chambard 3
    260: Chambard Item Shop
    261: Chambard Inn
    262: Chambard Inn Bedroom
    263: Chambard Bistro (Arena)
    264: Chambard Bistro (Arena)
    265: Chambard Bistro (Hallway)
    266: Chambard Bistro (Food Shop)
    267: Weapon Shop
    268: Clothes Shop
    269: Undine Stream A
    270: Undine Stream B
    271: Undine Stream C
    272: Undine Stream D
    273: Undine Stream E
    274: Undine Stream F
    275: Undine Stream G
    276: Sylph Cavern a
    277: Sylph Cavern b
    278: Sylph Cavern c
    279: Sylph Cavern d
    280: Sylph Cavern e
    281: Sylph Cavern f
    282: Sylph Cavern g
    283: Sylph Cavern h
    284: Sylph Cavern i
    285: Sylph Cavern j
    286: Sylph Cavern k
    287: Sylph Cavern l
    288: Sylph Cavern m
    289: Sylph Cavern n
    290: Sylph Cavern o
    291: Sylph Cavern p
    292: Sylph Cavern q
    293: Sylph Cavern r
    294: Sylph Cavern s
    295: Sylph Cavern t
    296: Efreet Gorge 01-1
    297: Efreet Gorge
    298: Efreet Gorge 02
    299: Efreet Gorge 03
    300: Efreet Gorge 04
    301: Efreet Gorge 05 (Rest Area, Regular)
    302: Efreet Gorge 05 (Rest Area, Camp)
    303: Fire Craymel Valley 06
    304: Efreet Gorge 07
    305: Efreet Gorge 08
    306: Efreet Gorge 09
    307: Efreet Gorge 10
    308: Farlos Sanctuary
    309: Farlos Sanctuary 2
    310: Farlos Sanctuary
    311: Farlos Sanctuary 1
    312: Fortune-teller's Room
    313: Farlos Basement 01
    314: Farlos Basement
    315: Farlos Basement (Shrine outside)
    316: Farlos Basement (Room 1)
    317: Farlos Basement (Room 2)
    318: Farlos Basement (Small Room)
    319: Farlos Basement (Inside Shrine)
    320: Mt. Farlos 1
    321: Mt. Farlos 2
    322: Mt. Farlos 3
    323: Mt. Farlos 4
    324: Mt. Farlos 5
    325: Mt. Farlos 6
    326: Mt. Farlos 7 
    327: Mt. Farlos 8
    328: Mt. Farlos 8b
    329: Mt. Farlos 9
    330: Mt. Farlos 9b
    331: Mt. Farlos Entrance
    332: Mt. Farlos 11
    333: Mt. Farlos 12
    334: Mt. Farlos 13a
    335: Mt. Farlos 13b
    336: Mt. Farlos Mountaintop
    337: Mt. Farlos 15
    338: Mt. Farlos 16
    339: Mt. Farlos Additional Map 1
    340: Mt. Farlos Additional Map 2
    341: Mt. Farlos Additional Map 3
    342: Stone Sanctum
    343: Stone Sanctum (After Ceiling Collapse)
    344: Stone Sanctum (Side View)
    345: Cape Fortress
    346: Cape Fortress
    347: Celestia (Arrival)
    348: Imen, City of Craymels
    349: Imen 2
    350: Imen 3
    351: Imen 4
    352: Imen 5
    353: Imen 6
    354: Imen 7
    355: Imen 8
    356: Imen 9
    357: Imen 10
    358: Imen 11
    359: Imen 12
    360: Imen
    361: Imen Entrance (destroyed)
    362: Alchemy Workshop
    363: Weapons Workshop
    364: Library
    365: Galenos's Living Room
    366: Galenos's House, Livingroom (destroyed)
    367: Bedroom Men's
    368: Galenos's House Bedroom 2 Women's
    369: Alchemy Workshop & Guerudu : Imen
    370: Imen Weapon Shop (destroyed)
    371: Library (destroyed)
    372: House A
    373: Residence A (destroyed)
    374: House B
    375: House B (destroyed)
    376: 
    377: Imen Station
    378: Luishka Village (Before Disaster)
    379: Luishka Village (Before Disaster)
    380: Luishka Village (Before Disaster)
    381: Luishka Village (Destroyed)
    382: Luishka Village (Destroyed)
    383: Luishka Village (Destroyed)
    384: Luishka Station
    385: Luishka Station
    386: 1F Hall 1
    387: 1st Floor Living Room
    388: 2nd Floor Hallway
    389: 2nd Floor Bedroom 1
    390: Basement Water Tank
    391: Basement Laboratory
    392: Drainage Vent (<Meredy 00 00 30>  Escape Route)
    393: 1st Floor Hall 1
    394: 1F Living Room
    395: 2nd Floor Hallway
    396: 2nd Floor Sleeping Quarters 1
    397: Basement Water Tank
    398: Basement Laboratory
    399: Destroyed (Bedroom of Memories)
    400: Peruti Harbor
    401: Peruti (Right Side Cut)
    402: Peruti (Leftside Cut)
    403: Peruti
    404: Peruti (During freeze)
    405: Mountain Gear shop Front (During freeze)
    406: Fish Store
    407: Inn 1F Bar (During the Freeze)
    408: Inn 1F Bar (After Thaw)
    409: Inn 2F Guest Room Women
    410: Inn 2F Guest Room Men
    411: Mountain Gear Shop
    412: Armor Shop
    413: Neighbor 1
    414: Neighbor 2
    415: Inn 2F Women's Quarter (Night)
    416: Port Peruti 1
    417: Port Peruti 2
    418: Port Peruti 3
    419: Port Peruti Frozen
    420: Tinnsia, City of Artisans
    421: Tinnsia2
    422: Tinnsia3
    423: Tinnsia 4
    424: Tinnsia5
    425: Tinnsia 5
    426: Passageway
    427: Underground Storeroom
    428: War Room
    429: Infirmary
    430: Front of Commander's Room
    431: Commander's Room
    432: Craymel Cannon Lab Craymel Cannon 1
    433: Craymel Cannon Lab Craymel Cannon 2
    434: Craymel Cannon Laboratory No Craymel Cannon
    435: Map of Celestia
    436: Tinnsia Dock (Transforming the Van Eltia)
    437: Tinnsia Dock (Van Eltia Transformation Complete)
    438: Guest Room
    439: Corridor
    440: Women's Room
    441: Men's Quarter (Day)
    442: Men's Quarter (Night)
    443: Hotel Tinnsia
    444: Elevator Bottom
    445: Elevator Upper
    446: Elevator Bottom (Night)
    447: Elevator Top (Night)
    448: Rooftop
    449: Food Shop
    450: Ship Chandler
    451: Item Shop
    452: Armor Shop
    453: Carousel Sushi
    454: Jini Daytime 1
    455: Jini Daytime 2
    456: Jini Nighttime 1
    457: Jini Nighttime 2
    458: Casino & Exchange
    459: Auction Hall
    460: Dance Front Desk
    461: Inn
    462: Inn Room
    463: Bookstore
    464: General Store
    465: Chat's Hut
    466: Entrance
    467: Reception Room
    468: Chat's Hut B3F-01
    469: Chat's Hut B3F-02
    470: Chat's Hut B3F-03
    471: Chat's Hut B3F-04
    472: Chat's Hut B3F-05
    473: Chat's Hut B3F-06
    474: Chat's Hut B3F-07
    475: Chat's Hut B3F-08
    476: Chat's Hut B3F-09
    477: Chat's Hut B3F-10
    478: Chat's Hut B3F-11
    479: Chat's Hut B3F-12
    480: Chat's Hut B3F-13
    481: Chat's Hut B4F-01
    482: Chat's Hut B4F-02
    483: Chat's Hut B4F-03
    484: Chat's Hut B4F-04
    485: Chat's Hut B4F-05
    486: Chat's Hut B4F-06
    487: Chat's Hut B4F-07
    488: Chat's Hut B4F-08
    489: Chat's Hut B4F-09
    490: Chat's Hut B4F-10
    491: Chat's Hut B4F-11
    492: Chat's Hut B4F-12
    493: Chat's Hut B5F-01
    494: Chat's Hut B5F-02
    495: Chat's Hut B5F-03
    496: Chat's Hut B5F-04
    497: Chat's Hut B5F-05
    498: Chat's Hut B5F-06
    499: Chat's Hut B5F-07
    500: Chat's Hut B5F-08
    501: Chat's Hut B5F-09
    502: Chat's Hut B5F-10
    503: Chat's Hut B5F-11
    504: Chat's Hut B5F-12
    505: Chat's Hut B6F-01
    506: Chat's Hut B6F-02
    507: Chat's Hut B6F-03
    508: Chat's Hut B6F-04
    509: Chat's Hut B6F-05
    510: Chat's Hut B6F-07
    511: Chat's Hut B6F-08
    512: Chat's Hut B6F-09
    513: Chat's Hut B6F-10
    514: Chat's Hut B6F-11
    515: Chat's Hut B6F-12
    516: Chat's Hut B6F-13
    517: Chat's Hut B6F-14
    518: Chat's Hut B7F-01
    519: Chat's Hut B7F-02
    520: Chat's Hut B7F-03
    521: Chat's Hut B7F-04
    522: Chat's Hut B7F-05
    523: Chat's Hut B7F-06
    524: Chat's Hut B7F-07
    525: Chat's Hut B7F-08
    526: Chat's Hut B7F-09
    527: Chat's Hut B7F-10
    528: Chat's Hut B7F-11
    529: Chat's Hut B7F-12
    530: Chat's Hut B8F-01
    531: Chat's Hut B8F-04
    532: Chat's Hut B8F-06
    533: Chat's Hut B8F-07
    534: Chat's Hut B8F-08
    535: Chat's Hut B8F-09
    536: Chat's Hut B8F-10
    537: Chat's Hut B8F-11
    538: Chat's Hut B8F-12
    539: Chat's Hut B8F-13
    540: Chat's Hut B8F-14
    541: Chat's Hut B9F-01
    542: Chat's Hut B9F-02
    543: Chat's Hut B9F-03
    544: Chat's Hut B9F-04
    545: Chat's Hut B9F-05
    546: Chat's Hut B9F-06
    547: Chat's Hut B9F-07
    548: Chat's Hut B9F-08
    549: Chat's Hut B9F-09
    550: Chat's Hut B9F-10
    551: Chat's Hut B9F-11
    552: Chat's Hut B9F-12
    553: Chat's Hut B10F-01
    554: Chat's Hut B10F-02
    555: Chat's Hut B10F-03
    556: Chat's Hut B10F-04
    557: Chat's Hut B10F-05
    558: Chat's Hut B10F-06
    559: Chat's Hut B10F-07
    560: Chat's Hut B10F-08
    561: Chat's Hut B10F-09
    562: Chat's Hut B10F-10
    563: Chat's Hut B10F-11
    564: Chat's Hut B10F-12
    565: Chat's Hut B10F-13
    566: Craymel Hot Spring
    567: Reception Desk & Lounge
    568: Men's Dressing Room
    569: Hot Spring
    570: Katz Village
    571: Katz Village
    572: Katz Village House
    573: Katz Village Elder's House
    574: Katz Village Storehouse
    575: Mt. Celsius Entrance
    576: Mt. Celsius 02
    577: Mt. Celsius 03
    578: Mt. Celsius 04
    579: Mt. Celsius 05
    580: Mt. Celsius 06
    581: Mt. Celsius 007
    582: Mt. Celsius (near the peak)14a
    583: Mt. Celsius (near the peak) 14b
    584: Mt. Celsius (near the peak) 14c
    585: Mt. Celsius (near the peak) 15a
    586: Mt. Celsius (near the peak) 15b
    587: Mt. Celsius (near the peak) 15c
    588: Mt. Celsius (near the peak) 15d
    589: Mt. Celsius (peak)
    590: Mine of Gnome
    591: Mine of Gnome B1-1
    592: Mine of Gnome B1-2
    593: Mine of Gnome B1-3
    594: Mine of Gnome
    595: Mine of Gnome (Resting Area)
    596: Mine of Gnome B2-6
    597: Mine of Gnome B2-7
    598: Mine of Gnome B2-8
    599: Mine of Gnome B2-9
    600: Mine of Gnome B2-10
    601: Mine of Gnome B2-11
    602: Mine of Gnome B3-13
    603: Mine of Gnome B3-14
    604: Mine of Gnome B3-15
    605: Mine of Gnome B3-16
    606: Mine of Gnome B3-17
    607: Gnome Village Entrance
    608: Full view of Gnome Village
    609: Gnome's Village Greater Craymel
    610: Earth Craymel Exit
    611: Ruins of Volt Ground Level Entrance
    612: Ruins of Volt, Deepest Recesses
    613: Rest Point (Normal)
    614: Rest Point (Camp)
    615: Control Room (2F)
    616: Electrical Current Puzzle Room
    617: Central Room (1F)
    618: Barrier Room 1
    619: Barrier Room 2
    620: Corridor 1F-00
    621: Corridor 1F-01
    622: Corridor 1F-02
    623: Corridor 1F-03
    624: Corridor 1F-04
    625: Corridor 1F-05
    626: Corridor 1F-06
    627: Corridor 1F-07
    628: Corridor 1F-08
    629: Corridor 1F-09
    630: Corridor 1F-10
    631: Corridor 1F-11
    632: Corridor 1F-12
    633: Corridor 1F-13
    634: Corridor 1F-14
    635: Corridor 1F-15
    636: Corridor 1F-16
    637: Corridor 1F-17
    638: Corridor 1F-18
    639: Corridor 2F-00
    640: Corridor 2F-01
    641: Corridor 2F-02
    642: Corridor 2F-03
    643: Corridor 2F-04
    644: Corridor 2F-05
    645: Corridor 2F-06
    646: Corridor 2F-R00
    647: Corridor 2F-R01
    648: Corridor 2F-R02
    649: Corridor 2F-R03
    650: Corridor 2F-R04
    651: Corridor 2F-R05
    652: Corridor 2F-R06
    653: Corridor 2F-R07
    654: Corridor 2F-R08
    655: Shadow Cave Entrance
    656: Shadow Cave a
    657: Shadow Cave b
    658: Shadow Cave c
    659: Shadow Cave d
    660: Shadow Cave e
    661: Shadow Cave f
    662: Shadow Cave g
    663: Shadow Cave h
    664: Shadow Cave i
    665: Shadow Cave j
    666: Shadow Cave k
    667: Glimmer Spire 1F
    668: Glimmer Spire 2F
    669: Glimmer Spire 3F
    670: GLIMMER SPIRE 4F
    671: GLIMMER SPIRE 5F
    672: GLIMMER SPIRE 6F
    673: GLIMMER SPIRE 7F
    674: GLIMMER SPIRE 1F
    675: Glimmer Spire 2F
    676: Glimmer Spire 3F
    677: Glimmer Spire 4F
    678: Glimmer Spire 5F
    679: Glimmer Spire 6F
    680: Glimmer Spire 7F
    681: Glimmer Spire 7F-2
    682: GLIMMER SPIRE 8F
    683: Tomb of Aifread Stairs Room
    684: Tomb of Aifread Main Hall
    685: Tomb of Aifread Last Room
    686: Tomb of Aifread Entrance Corridor
    687: Tomb of Aifread Top
    688: Tomb of Aifread Bottom
    689: Tomb of Aifread Mummy Stairs
    690: Tomb of Aifread Exit Corridor
    691: Tomb of Aifread Coffin Room
    692: Tomb of Aifread E Haunted House 00
    693: Tomb of Aifread E Haunted House 01
    694: Tomb of Aifread E Haunted House 02
    695: Tomb of Aifread E Haunted House 03
    696: Tomb of Aifread E Haunted House 04
    697: Tomb of Aifread E Haunted House 05
    698: Tomb of Aifread E Haunted House 06
    699: Tomb of Aifread E Haunted House 07
    700: Tomb of Aifread E Haunted House 08
    701: Tomb of Aifread E Haunted House 09
    702: Tomb of Aifread Haunted House of Hell 00
    703: Tomb of Aifread Haunted House of Hell 01
    704: Tomb of Aifread Haunted House of Hell 02
    705: Tomb of Aifread Haunted House of Hell 03
    706: Tomb of Aifread Haunted House of Hell 04
    707: Tomb of Aifread Haunted House of Hell 05
    708: Aifread's Hideout Cavern
    709: Start Room
    710: Goal Room
    711: Aifread's Hideout Dice Dungeon (Operational)
    712: Seyfert Garden (Entrance)
    713: Seyfert Garden (Center)
    714: Seyfert Garden (Trial Gate)
    715: Projection Room
    716: Sunken Ship Entrance 00
    717: Sunken Ship 01
    718: Sunken Ship 02
    719: Sunken Ship 03
    720: Sunken Ship 04
    721: Sunken Ship 05
    722: Sunken Ship 06a
    723: Sunken Ship 06b
    724: Sunken Ship 07
    725: Sunken Ship 08
    726: Sunken Ship 09
    727: Sunken Ship 10
    728: Sunken Ship 11
    729: Sunken Ship 12
    730: Sunken Ship 13
    731: Sunken Ship 14
    732: Sunken Ship 15
    733: Sunken Ship 16
    734: Sunken Ship 17
    735: Sunken Ship 18
    736: Sunken Ship 19
    737: Sunken Ship 20
    738: Nereid's Labyrinth 00
    739: Nereid's Labyrinth 01
    740: Nereid's Labyrinth 02
    741: Nereid's Labyrinth 03
    742: Nereid's Labyrinth 04
    743: Nereid's Labyrinth 05
    744: Nereid's Labyrinth 06
    745: Nereid's Labyrinth 07
    746: Nereid's Labyrinth 08
    747: Nereid's Labyrinth 09
    748: Nereid's Labyrinth 10
    749: Nereid's Labyrinth 11
    750: Nereid's Labyrinth 12
    751: Nereid's Labyrinth 13
    752: Nereid's Labyrinth 14
    753: Nereid's Labyrinth 15
    754: Nereid's Labyrinth 16
    755: Nereid's Labyrinth 17
    756: Underwater Cave 0
    757: Underwater Cave 1
    758: Underwater Cave 2
    759: Underwater Cave 3
    760: Balir Castle Pier
    761: Van Eltia (Stage 1)
    762: Van Eltia (Stage 2)
    763: Balir Castle (Garden)
    764: Balir Castle (Garden) Post-Destruction
    765: Craymel Cannon
    766: Craymel Cannon
    767: Fringe Cannon
    768: Fringe Cannon (Final Stage)
    769: Balir Castle Garden (Ras Center)
    770: Balir Castle Pier (Van Eltia 3rd)
    771: Hallway 1F
    772: Left Tower 1F
    773: Left Tower 2F
    774: Left Tower 3F
    775: Hallway 2F
    776: Hallway 3F
    777: Inner Citadel
    778: Right Tower Hallway 3F
    779: Right Tower Hallway 2F
    780: Right Tower Hallway 1F
    781: Right Tower 3F
    782: Throne
    783: Right Tower 2F
    784: Right Tower 1F
    785: Hall
    786: Small Room Hall 1
    787: Small Room Hall 2
    788: Small Room Hall 3
    789: Small Room Hall 4
    790: Small Room Hall 5
    792: Inner Citadel Room 2
    793: Inner Citadel Room 3
    794: Inner Citadel Room 4
    795: Right Tower Hidden Path 1
    796: Right Tower Hidden Path 2
    797: Right Tower Hidden Path 3
    798: Right Tower Control Room
    799: Left Tower Hidden Path 1
    800: Left Tower Hidden Path 2
    801: Left Tower Hidden Path 3
    802: Control Room
    803: Banquet Hall
    804: In Front of Throne
    805: Throne (destroyed)
    806: Balir Castle Sideview
    807: Shizel Castle
    808: Shizel Castle Center of Bridgeway
    809: Shizel Castle Bridgeway (Right) 2
    810: Shizel Castle Bridgeway (Right) 3
    811: Shizel Castle Bridgeway (Right) 4
    812: Shizel Castle Floating Island (Key)
    813: Shizel Castle Bridgeway (Bottom Right)
    814: Shizel Castle Elevator (Top Right Level)
    815: Shizel Castle Elevator (Mid Right Level)
    816: Shizel Castle Elevator (Bottom Right Level)
    817: Shizel Castle Bridgeway (Left)
    818: Shizel Castle Elevator (Top Left Level)
    819: Shizel Castle Elevator (Mid Left Level)
    820: Shizel Castle Elevator (Bottom Left Level)
    821: Shizel Castle Stairs (Landing)
    822: p(CIZEL) Castle Stairs (Bottom)
    823: Shizel Castle Front of Sekundes
    824: Shizel Castle Path A
    825: Shizel Castle Path B
    826: p(CIZEL) Castle Path C
    827: Shizel Castle Path D
    828: Shizel Castle Path E
    829: Shizel Castle Path F
    830: Shizel Castle Path Guardian's Room
    831: Shizel Castle Area 2 Craymel Pillar Room<END>
    832: Shizel's Room Front Stairway
    833: Shizel's Room
    834: Shizel Castle Area A
    835: p(CIZEL) Castle Puzzle Room Fire (B)
    836: Shizel Castle Area C
    837: Shizel Castle Puzzle Room D
    838: p(CIZEL) Castle Puzzle Room E
    839: p(CIZEL)Castle Puzzle Room F
    840: Shizel Castle Earth Craymel Room
    841: Shizel Castle Water Craymel Room
    842: Shizel Castle Fire Craymel Room
    843: Shizel Castle Wind Craymel Room
    844: Shizel Castle Ice Craymel Room
    845: Shizel Castle Lightning Craymel Room
    846: Van Eltia Control Room Stage 1 Sea
    847: Van Eltia Control Room Stage 1 Dock
    848: Van Eltia Control Room Stage 2, 3 Ocean
    849: Van Eltia Control Room Stage 2, 3 Dock
    850: Van Eltia Control Room Stage 2, 3 World View
    851: Storeroom A
    852: Storeroom B
    853: Storeroom C
    854: Corridor A
    855: Corridor B
    856: Corridor C
    857: Engine chat_pos:<BOXED><1F><05>
    858: Stage 1 Deck
    859: Stage 1 Deck
    860: Stage 2 Deck
    861: Stage 2 Deck
    862: Stage 2 Deck
    863: Stage 3 Deck
    864: Stage 3 Deck
    865: Stage 3 Deck
    866: Viewing Deck
    867: Viewing Deck
    868: Observation Room
    869: Plane
    870: Aifish
    871: Infirmary
    872: Vending Machine Room
    873: SLEEPING QUARTERS
    874: Empty Room
    875: Warp Station
    876: Game Room
    877: Seyfert Observatory Entrance
    878: Seyfert Observatory Observation Room
    879: Seyfert Observatory Trial Gate
    880: Seyfert Observatory Trial Room
    881: Seyfert Observatory Dock 2
    882: Seyfert Observatory Dock 3
    883: Craymel Train
    884: Engine Room
    885: Engine Room Bottom
    886: Seyfert Shrine
    887: Trial Room
    888: Seyfert Shrine, Trial Gate
    889: Aifread's Platform Interior
    890: Aifread's Transformation Dock (1)
    891: Aifread's Transformation Dock (2)
    892: Orbus Barrier
    893: Orbus Barrier (After Ring Separation)
    894: Orbus Relay Point Hidden Dome Pier
    895: Ring Control Room
    896: Ring Control Room (Left Side Close up)
    897: Ring Control Room (Right Side Close-up)
    898: General purpose Map Inferia Forest
    899: General Map - Inferia Plains
    900: General purpose Map Celestia Forest
    901: General-purpose Map Celestia Plains
    
    ********************************************************************************
    9. Things To Come
    ********************************************************************************
    Okay, I've sold ToD2... So this guide won't be updated regularly...
    ********************************************************************************
    
    I hope you (the reader) have found this guide to be helpful. Any 
    questions/comments/suggestions/corrections (Whatever you wish to tell me) 
    Feel free to e-mail me at speed-bump@cox.net
    

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