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    Gap Checklist by Mike Truitt

    Version: 1.0 | Updated: 11/25/01 | Search Guide | Bookmark Guide

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     |__   __|                     | |  | |                 | |   ( )
        | |  ___   _ __   _   _    | |__| |  __ _ __      __| | __|/ ___
        | | / _ \ | '_ \ | | | |   |  __  | / _` |\ \ /\ / /| |/ /  / __|
        | || (_) || | | || |_| |   | |  | || (_| | \ V  V / |   <   \__ \
        |_| \___/ |_| |_| \__, |   |_|  |_| \__,_|  \_/\_/  |_|\_\  |___/
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        |  __ \                      / ____| | |          | |
        | |__) | _ __   ___          | (___  | | __  __ _ | |_  ___  _ __
        |  ___/ | '__| / _ \          \___ \ | |/ / / _` || __|/ _ \| '__|
        | |     | |   | (_) |         ____) ||   < | (_| || |_ | __/| |
        |_|     |_|    \___/         |_____/ |_|\_\ \__,_| \__|\___||_|
    
    =======================================================================
    Tony Hawk's Pro Skater 3 (PSOne) Gap Checklist  Version 1.0
    =======================================================================
    
    Contents:
    1. About this FAQ
    2. Version History
    3. Gaps
    4. Notes & Thanks
    
    
    =======================================================================
    About FAQ
    =======================================================================
    
    I have noticed that many people have thought that this is a FAQ for the
    Playstation 2 version of the game. However, this is not for the Playstation 2,
    it is for the PSOne. I would not normally care, but from what I have gathered,
    there are quite a few discrepancies in both versions, so if it is used for
    Playstation 2 then it might not have all of the goals and levels or secrets
    listed.
    
    This FAQ is a copyrighted work of Mike Truitt. If you would like to use it on
    your site e-mail me at mat2810@cs.com and I will be more than happy to allow
    you to use it, but I would prefer you ask. Note: This FAQ is still in its
    beginning stages, I will update as often as possible, if you have any questions
    just send me an email and I should answer it.
    
    
    =======================================================================
    Version History
    =======================================================================
    
    1.0 - Got all of the gaps done, Foundry still needs to be updated to
          longer descriptions.
    
    
    Last Updated: Sunday, November 25, 2001
    
    
    =======================================================================
    Gap Checklist
    =======================================================================
    
    ------------------------------------
    Foundry
    ------------------------------------
    
    ~~~~~~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Nice
    =-=-=-=-=
    
    Ollie from high ledge to over head platform landing on a rail
    
    -=-=-=-=-
    Tight
    =-=-=-=-=
    
    >From start turn right get onto pipe then transfer to catwalk
    
    -=-=-=-=-
    The Proof Is In The Gap
    =-=-=-=-=
    
    By pool get on a rail going tword the "PRESS" and land in a grind on a
    different rail
    
    -=-=-=-=-
    Saved By The Grind
    =-=-=-=-=
    
    Go up to pipes leading to seceret tape (ones making an x with tape in middle)
    just before the diagonal turn on the pipe jump off landing in a grind
    
    -=-=-=-=-
    Triple Beam
    =-=-=-=-=
    
    On right side of catwalk on the way to the deck you see a rail that splits 3
    times grind an transfer to each one
    
    -=-=-=-=-
    End To End
    =-=-=-=-=
    
    Up on high ledge grind end to end of the quarter pipe
    
    -=-=-=-=-
    Workers Union
    =-=-=-=-=
    
    Grind the whole yellow rail by control booth
    
    -=-=-=-=-
    Board Burner
    =-=-=-=-=
    
    Grind quarter pipe next to molten steel and ollie over it landing in a grind
    
    -=-=-=-=-
    Pipe Hoppin Grinder
    =-=-=-=-=
    
    At pipes that make an x by seceret tape instead of following em around ollie
    straight forward landing on the one across from it
    
    -=-=-=-=-
    Grind Away
    =-=-=-=-=
    
    On the left side of the press there is a pyramid type thing with rails, grind
    it
    
    -=-=-=-=-
    Comby Bear Style
    =-=-=-=-=
    
    Starting from back part of stage grind that long pipe on wall heading tword the
    pool, transfer from pipe to rail by pool or pool ledge
    
    -=-=-=-=-
    Shaba Style
    =-=-=-=-=
    
    >From the 3 steel pipes on right wall on last one ollie an wallride to grind so
    your on that rafter/beam thing
    
    -=-=-=-=-
    Tight Pipe Grind
    =-=-=-=-=
    
    >From start turn around and grind over channel on pipe
    
    -=-=-=-=-
    We Work Hard
    =-=-=-=-=
    
    Grind pipe to the right from start
    
    -=-=-=-=-
    We Play Hard
    =-=-=-=-=
    
    Grind second pipe to teh right from start
    
    -=-=-=-=-
    Sweat
    =-=-=-=-=
    
    Grind 3 pipe in the line to the right from start
    
    -=-=-=-=-
    ProBall
    =-=-=-=-=
    
    >From sweat gap drop to pipe below and grind
    
    -=-=-=-=-
    Phat Ledge
    =-=-=-=-=
    
    Grind ledge in the very back of stage
    
    -=-=-=-=-
    West Side Rail Hoppin
    =-=-=-=-=
    
    Grind rail crossing gap where letter T is
    
    -=-=-=-=-
    East Side Rail Hoppin
    =-=-=-=-=
    
    Gap between yellow rails on left side of room (same as west sdie but on left
    side of room)
    
    -=-=-=-=-
    Steppin Up
    =-=-=-=-=
    
    Grind far side of half pipe jumping up onto big block thing still grinding
    
    -=-=-=-=-
    Pipe Grind
    =-=-=-=-=
    
    Grind near sdie of half pipe
    
    -=-=-=-=-
    Along The Handrail
    =-=-=-=-=
    
    >From start grind handrail on immediate left of the "press"
    
    -=-=-=-=-
    Knock The Bucket
    =-=-=-=-=
    
    Grind the control booth goal
    
    -=-=-=-=-
    Going Forward
    =-=-=-=-=
    
    Grind rail before press, ollie over press, landing on rail
    
    -=-=-=-=-
    High Ledge Grind
    =-=-=-=-=
    
    Grind the whole grey part of the ledge above the control booth
    
    -=-=-=-=-
    To The D-Tank
    =-=-=-=-=
    
    On left wall grind pipe over hte 3 large tanks
    
    -=-=-=-=-
    Grind The Gap
    =-=-=-=-=
    
    On catwalk grind rail thats going left to right that is closest to start
    
    -=-=-=-=-
    Catwalk Crawler
    =-=-=-=-=
    
    On catwalk grind rail thats going left to right that is farthest from start
    
    -=-=-=-=-
    Drop And Grind
    =-=-=-=-=
    
    Heading toword deck on catwalk ollie over sdie an grind pool ledge
    
    -=-=-=-=-
    Criss Cross
    =-=-=-=-=
    
    Grind rail on catwalk by the x shaped path
    
    -=-=-=-=-
    World According To Gap
    =-=-=-=-=
    
    On left sdie of catwalk by stat point grind rail and drop off end grinding rail
    below
    
    -=-=-=-=-
    Go The Distance
    =-=-=-=-=
    
    Transfer between the two rails where wold according to gap and east side rail
    hoppin are
    
    -=-=-=-=-
    Getting Higher
    =-=-=-=-=
    
    Either wall ride to grind off the wall pipe on left side or grind end to end of
    the yellow rail on high ledge
    
    -=-=-=-=-
    Booya Gramma... Booya
    =-=-=-=-=
    
    >From start turn left an grind pipe getting the others on that wall and
    grinding phat ledge all the way around then wall riding to get on grey pipes
    heading back tword start (make sure you hit all 7 grey pipes without hitting
    ground)
    
    
    ~~~~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Gapman And Robin
    =-=-=-=-=
    
    Grind grey pipe then ollie up onto part of quarter pipe
    
    -=-=-=-=-
    Second Story Air
    =-=-=-=-=
    
    Transfer from quarter piep to quarter pipe by molten steel
    
    -=-=-=-=-
    Southside Air
    =-=-=-=-=
    
    >From start turn around and transfer across teh channel on the quarter pipe
    
    -=-=-=-=-
    Wedge Gap
    =-=-=-=-=
    
    On right side by pool jump the downslope
    
    -=-=-=-=-
    Over the Halfpipe
    =-=-=-=-=
    
    Cannonball over the halfpipe... just without the cannonball
    
    -=-=-=-=-
    What are you doing here?
    =-=-=-=-=
    
    Furthest left corner on high ledge (above control booth) transfer in from
    quarter pipe or wall ride in
    
    -=-=-=-=-
    Death Gap East/West
    =-=-=-=-=
    
    >From start hit the lip landing on upper part of catwalk on the right and same
    thing on the left (2 seperate gaps)
    
    -=-=-=-=-
    Channel Surfin
    =-=-=-=-=
    
    Transfer across channel on quarter pipes by halfpipe
    
    -=-=-=-=-
    Over The Hardway
    =-=-=-=-=
    
    Transfer over the halfpipe but also over one of the taller grey things on
    either end of the halfpipe
    
    -=-=-=-=-
    Skillz Gap
    =-=-=-=-=
    
    Next to along the handrail gap is a pyramid shaped thing hit that and land in
    between closest set of rails on the downslope
    
    -=-=-=-=-
    Clear The Roller
    =-=-=-=-=
    
    Ollie down the giant rollin at the beggining instead of rolling down it
    
    -=-=-=-=-
    Bubblin Brew
    =-=-=-=-=
    
    Ollie over the molten steel
    
    -=-=-=-=-
    Gettin Over
    =-=-=-=-=
    
    Go for death gap west with a lot of speed and catch far rail in a grind or
    clear it completely
    
    -=-=-=-=-
    Perfect Gap
    =-=-=-=-=
    
    Up on phat ledge at very back of stage ollie over the gap where stairs are
    (don't grind)
    
    -=-=-=-=-
    Over The Flat
    =-=-=-=-=
    
    Transfer from quarter pipe over yellow rails (by control booth)
    
    -=-=-=-=-
    High To Low
    =-=-=-=-=
    
    Get on phat ledge and ollie over yellow rails to the ground below
    
    ----------------------------------
    Los Angeles (25 gaps)
    ----------------------------------
    
    ~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Grass Jump (100 points)
    =-=-=-=-=
    
    At the start of the level skate forward a little bit. There should be a grass
    hill in front of you. Jump completly down the hill without touching the grass
    and you should get this gap.
    
    -=-=-=-=-
    Satisfying (200 points)
    =-=-=-=-=
    
    At the start of the level, skate down the hill, through the building  and
    across the street. There should be a building there with two doorways right by
    one corner of it. Jump from one opening and through the other opening to get
    this gap.
    
    -=-=-=-=-
    Cleared It! (200 points)
    =-=-=-=-=
    
    At the start of the level skate down the hill, through the building and across
    the street. You should be a a skatepark type area. In the back of it is a half
    pipe with a kicker ramp on either side of it. Jump from one of the ramps, over
    the pipe and onto the other one.
    
    -=-=-=-=-
    Tight Fit (200 points)
    =-=-=-=-=
    
    At the start of the level skate down the hill, through the building and across
    the street. You should be a a skatepark type area. In the back of it is a half
    pipe, jump off of the left side as you came in and at an angle a bit to the
    right. There should be a thin quarter pipe on the other side of the wall. Land
    on this quarter pipe to get this gap.
    
    -=-=-=-=-
    No Look Transfer (200 points)
    =-=-=-=-=
    
    >From the start of the level turn to your right and skate down the street until
    you get to the carwash. Go through the carwash and there should be a quarter
    pipe to your right. Jump off of the middle of the  quarter pipe at an angle to
    the right and land on the quarter pipe that is in the corner of the path.
    
    -=-=-=-=-
    Flyin' High! (250 points)
    =-=-=-=-=
    
    You should see a rail leading to the top of the building in front of you. Grind
    that rail to the top of the building. Once you are up there, you should see a
    peice of rebar comming out of it. Jump off of the building and onto the rail to
    get this gap.
    
    -=-=-=-=-
    Carwash (250 points)
    =-=-=-=-=
    
    >From the start of the level turn to your right and skate down the street until
    you get to the carwash. Go through the carwash and there should be a quarter
    pipe to your right. Jump off of the right end of the quarter pipe and land on
    the quarter pipe that is on top of the carwash.
    
    -=-=-=-=-
    Wrath of God! (500 points)
    =-=-=-=-=
    
    >From the start of the level skate down and to the right until you get to where
    the elevator is. Get some air off of the quarter pipe that is furthest from the
    elevator. Then jump off of the other quarter pipe to the level. Go over the
    lobby and land on the quarter pipe on the other side.
    
    -=-=-=-=-
    G Rated (1000 points)
    =-=-=-=-=
    
    You should see a rail leading to the top of the building in front of you. Grind
    that rail to the top of the building. Once you are up there, you should see a
    peice of rebar comming out of it. Jump off of the building and onto the rail.
    At the end of the rail should be a kicker ramp. Jump off of the kicker ramp and
    onto the building in front of you. You should see a sign in front of you with a
    whole in it. Jump off of the building a bit to the right and go through this
    whole to get the gap.
    
    ~~~~~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Hops (250 points)
    =-=-=-=-=
    
    At the start of the level skate down to the street to your right. Before you
    get to the Electric rail, there should be a kicker ramp to your left. Jump off
    of the kicker ramp and land on the telephone wires that lead to the end of the
    buildings.
    
    -=-=-=-=-
    It Begins (250 points)
    =-=-=-=-=
    
    At the start of the level skate down the street to your right until you get
    past the carwash. There should be a quarter pipe just to your right. Grind the
    top of the pipe going towards the right, and at the end of it, jump off and
    land in a grind on the top of the other quarter pipe.
    
    -=-=-=-=-
    Arise! (250 points)
    =-=-=-=-=
    
    At the start of the level skate down the street to your right until you get to
    the wall next to the quarter pipe. Wallride the wall to the left, then jump up
    and grind the pole next to the wall doing this should get you this gap.
    
    -=-=-=-=-
    Large (250 points)
    =-=-=-=-=
    
    After getting the "Arise!" gap, continue to grind until the end of the pole, at
    the end of it, left yourself fall to the steps below. Grind the steps for a
    little bit and you should get this gap.
    
    -=-=-=-=-
    Be Humble (250 points)
    =-=-=-=-=
    
    After getting the "Large" gap, continue to grind the steps until the end of
    them. There should be two planters in front of you. Jump off and grind the
    first one, then grind the second one and you should get this gap.
    
    -=-=-=-=-
    Elevator Grind!! (250 points)
    =-=-=-=-=
    
    Once you start the level, skate down and to the right until you get down to
    where you can go under a roof. On one of the walls you should see a box. Run
    into the box and the elevator door should open up on the other side of the
    room. Get on the elevator until you get to the top of it. Then get out and turn
    to your left. You should see a wire comming off of the corner of the ledge.
    Grind this wire until you get to the bottom of it to get this goal.
    
    -=-=-=-=-
    Dubba Jump (250 points)
    =-=-=-=-=
    
    At the start of the level skate down and through the elevator lobby. There
    should be a platform with three planters in front of you. Get onto the platform
    and grind all three of the planters in a row and you should get this gap.
    
    -=-=-=-=-
    Epic Jump (250 points)
    =-=-=-=-=
    
    At the start of the level skate down and through the elevator lobby. There
    should be a platform with a red rail on the left side of it. Grind this rail
    and jump over the gap at the end of it and land in a grind on the next rail to
    get this gap.
    
    -=-=-=-=-
    Nice Start (250 points)
    =-=-=-=-=
    
    At the start of the level grind the planter in front of you and at the end of
    it, jump off and grind the rail that is inside the large building.
    
    -=-=-=-=-
    Good Thinking (250 points)
    =-=-=-=-=
    
    After grinding the "Electic Rail" there should be ramps that form from the
    street. On the back end of the one that is closest to the outside of the level
    is another steep ramp. Jump off of this ramp and land in a grind on the
    telephone wires that lead to the end of the level.
    
    -=-=-=-=-
    Two Ways (250 points)
    =-=-=-=-=
    
    At the start of the level grind the planter that is right of the one in front
    of you. Then at the end of it, jump off and land in a grind on the rail in the
    building. At the end of this rail, jump off and grind the next one, you should
    get this gap then.
    
    -=-=-=-=-
    One Giant Leap (250 points)
    =-=-=-=-=
    
    >From the start of the level skate down and face the elevator lobby. Jump off
    of the quarter pipe that is nearest the outside of the level and grind on the
    platform above it to the right. At the end of the rail you should get this gap.
    
    -=-=-=-=-
    Around and Down (250 points)
    =-=-=-=-=
    
    >From the start of the level skate down and face the elevator lobby. Jump off
    of the quarter pipe that is furthest the outside of the level and grind on the
    platform above it to the left. At the end of the rail you should get this gap.
    
    -=-=-=-=-
    Grinding Down the Highway (1000 points)
    =-=-=-=-=
    
    You should see a rail leading to the top of the building in front of you. Grind
    that rail to the top of the building. Once you are up there, you should see a
    peice of rebar comming out of it. Jump off of the building and onto the rail.
    At the end of the rail turn to your right and grind on the top of the left side
    of the highway. Keep grinding down it, and at the last one, jump off to the
    right and land on the peice of destroyed highway there and you should get this
    gap.
    
    -=-=-=-=-
    Moving Up! (1000 points)
    =-=-=-=-=
    
    At the start of the level keep skating forward until you get to the area with
    the cove. Get up and grind the lowest pipe going around the cove, then wallride
    the wall and jump up and grind the next highest pipe to get this gap.
    
    ~~~~~~~~~~~~~~~~~~
    OTHER GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Get Up There! (500 points)
    =-=-=-=-=
    
    At the start of the level, skate down the street that is to your right until
    you get past the building where the elevator lobby is. There should be a wire
    comming off of the building. Wallride the wall before it and jump up and grind
    the wire to get this gap.
    
    
    ------------------------------------
    Rio De Jeneiro
    ------------------------------------
    
    ~~~~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Tripletime (200 points)
    =-=-=-=-=
    
    Skate down the ramp at the start of the level and go forward until the end of
    the pool. Get out of the top of level and their should be two quarter pipes in
    front of you. Transfer the gap in between them to get this gap.
    
    -=-=-=-=-
    Up and Over (250 points)
    =-=-=-=-=
    
    Jump off of the platform as soon as you start off. There should be a quarter
    pipe on either side of you. Jump off of the quarter pipe nearest the buildings,
    and jump over the quarter pipe that was behind you when you started and land on
    the quarter pipe on the other side and you should have gotten this gap.
    
    -=-=-=-=-
    Hyper Monkey (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp and then turn around. You should see
    a quarter pipe on either side of the entrance. Transfer from one of the quarter
    pipes to the other on to get this gap.
    
    -=-=-=-=-
    Unbelievable (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you get to the first bridged
    area. Before going under it, there is a quarter pipe on either side of the
    entrance. Transfer from one, over the doorway and onto the other one to get
    this gap.
    
    -=-=-=-=-
    Overtime (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you get to the first bridged
    area. Go under the bridge and then turn around. Their should be a quarter pipe
    on either side of where you came out. Transfer from one of the quarter pipes
    and land on the other one to get this gap.
    
    -=-=-=-=-
    Look Alive Out There (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you get into the pool. Then turn
    to your left and skate until you see a little break in the outside of the pool.
    Transfer from one side of the rollin type thing to the other side of it to get
    this gap.
    
    -=-=-=-=-
    Golden Time (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you get into the pool. Then turn
    to your right and skate until you see a little break in the outside of the
    pool. Transfer from one side of the rollin type thing to the other side of it
    to get this gap.
    
    -=-=-=-=-
    It Is No Dream (250 points)
    =-=-=-=-=
    
    At the start of the level jump off of the walkway and you should be in the
    middle of a half pipe. Jump off of the side furthest from the buildings, and
    over the walkway and onto the other quarter pipe to get this gap.
    
    -=-=-=-=-
    The Nod (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you get to the end of the pool.
    Then get out of the pool and turn around and you should see two wooden quarter
    pipes. Transfer the gap that is inbetween them and you should get this gap.
    
    -=-=-=-=-
    Take The Fall (500 points)
    =-=-=-=-=
    
    At the start of the level, turn around and skate to the right corner of the
    level. Before you get to the corner, you should see a spiral ramp. Go up this
    ramp. Jump off of the kicker ramp in front of you and you should get this gap.
    
    ~~~~~~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Like a Bunny (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp until you are on the walkway that
    was perpendicular to you. There will be a wall on either side of the walkway.
    Grind the length on the wall that is closest to the front of the level, and
    jump over the gap and grind the other side of you.
    
    -=-=-=-=-
    Salty Jerky (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until the pool starts to form. Grind
    the lip on the right side of it. Keep grinding it until the gap in the pool,
    jump over the gap and continue to grind until the end of this lip. Doing so
    should get you this gap.
    
    -=-=-=-=-
    Over the Humps (250 points)
    =-=-=-=-=
    
    At the start of the level skate down the ramp and at the bottom of it turn to
    your right. There should be a street barrier in front of you. Grind the side of
    it towards the back of the level, then jump onto the platform in front of you.
    Go forward until you until you get to the end of it and you should get this
    gap.
    
    -=-=-=-=-
    Round the Bend (250 points)
    =-=-=-=-=
    
    At the start of the level, go down the ramp and turn to your left. There should
    be a metal barrier by the street. Grind the barrier leading away form where you
    started. At the end of the ramp, jump off and land in a grind on the planter
    that is in front of you.
    
    -=-=-=-=-
    The Skinny (250 points)
    =-=-=-=-=
    
    After knocking down the platform on the right side of the level, grind the
    length of it leading to the front of the level, then at the end of it, jump off
    and land in a grind on the cement wall.
    
    -=-=-=-=-
    Working Monkey (250 points)
    =-=-=-=-=
    
    After knocking down the platform on the right side of the level, grind the
    length of it leading to the back of the level, then at the end of it, jump off
    and land in a grind on the metal street barrier.
    
    -=-=-=-=-
    J-Po (250 points)
    =-=-=-=-=
    
    At the start of the level, go down the ramp and turn to your left. There should
    be a metal barrier by the street. Grind the barrier leading towards where you
    started. Then at the end of it, jump off and land in a grind on the cement
    wall.
    
    -=-=-=-=-
    Crack Shot (250 points)
    =-=-=-=-=
    
    Skate down the ramp until you get to the walkway that is perpendicular to you.
    Go down to the right side of the ramp. Grind the wall that is furthest from
    where you started, then when you get to the gap in the wall, jump over it and
    grind the other side of the wall. At the end of the wall you should get this
    gap.
    
    -=-=-=-=-
    Pithy (250 points)
    =-=-=-=-=
    
    At the start of the level, jump down the ramp and you should be in a half pipe.
    Get on the outside of the halfpipe by the street. Grind the wall that is the
    back of the quarter pipe from end to end to get this gap.
    
    -=-=-=-=-
    Produce the Points (250 points)
    =-=-=-=-=
    
    At the start of the level, turn around and jump out of the quarter pipe and get
    into the street. Next to the wall you should see three produce servers. Grind
    the end of one of them and jump and grind the next, then grind the last one and
    you should get this gap.
    
    -=-=-=-=-
    Ledgendary (250 points)
    =-=-=-=-=
    
    At the start of the level, turn around and skate to the right corner of the
    level. Before you get to the corner, you should see a spiral ramp. Go up this
    ramp, then turn to your right and there should be a platform below you. Jump
    down there, and then grind the edge of it from front to back and you should get
    this gap.
    
    -=-=-=-=-
    Wall Crawler (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp and turn to the right. Go forward
    until you get into the street. Along the walls you will see three sets of
    balconies. Wallride the wall and grind the one on the far right one, at the end
    of it jump off and grind the middle one, then the last one. At the end of it,
    jump off and grind the platform that is in front of you.
    
    -=-=-=-=-
    Mind Bender (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp until you get to the pool. Grind the
    lip on the left side of it. Grind until the gap in the pool, then jump off and
    grind the lip on the other side of the break.
    
    -=-=-=-=-
    The Fear (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp until you get to the pool. Grind the
    lip on the right side of it. Grind until the gap in the pool, then jump off and
    grind the lip on the other side of the break.
    
    -=-=-=-=-
    Need a Gap (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you come to an area with two
    quarter pipes with a gap in between them. Jump off of the left one at an angle
    just to the right. Hold down triangle and land in a grind on the telephone
    wire. At the end of the wire is you should get this gap.
    
    -=-=-=-=-
    Jimkata! (250 points)
    =-=-=-=-=
    
    At the start of the level turn around and jump outside of the quarter pipe.
    There should be a cement wall by the pool. Grind the cement wall away from the
    spiral ramp. At the end of the wall jump off and land in a grind on the metal
    street barrier.
    
    -=-=-=-=-
    Peeping Tom (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp and turn left. Skate across the
    street. You should see a high and low set of balconies. Wallride the wall and
    grind the low set of it. Then wallride the wall and jump up and grind the high
    balcony.
    
    -=-=-=-=-
    Fast Like Squirrel (250 points)
    =-=-=-=-=
    
    At the start of the level go down the ramp and turn to your left. Skate to
    where the planter with the awning over it. Grind the back edge of it leading to
    the back of the level, at the end of it, jump off and grind the metal street
    barrier.
    
    -=-=-=-=-
    Like Ninja (1000 points)
    =-=-=-=-=
    
    Skate down to the back side of the level, then get the following gaps in one
    combo... "Fast Like Squirrel," "Round the Bend," "J-Po," "Jimkata!," "Over the
    Humps," "The Skinny," and "Working Monkey" and you should get this gap
    
    
    ------------------------------------
    Suburbia
    ------------------------------------
    
    ~~~~~~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Backyard Bump (100 points)
    =-=-=-=-=
    
    Turn around at the start of the level and go through the opening in the house.
    You should see a two quarter pipes to your left with a quarter pipe a bit
    further back behind them. Transfer the gap in between the two front quarter
    pipes to get this gap.
    
    -=-=-=-=-
    Trailerpark Transfer (100 points)
    =-=-=-=-=
    
    Skate forward into the half pipe that is right in front of you. On the back end
    of the half pipe, there should be a quarter pipe off to the right. Transfer
    from the half pipe and onto the quarter pipe to the right.
    
    -=-=-=-=-
    The Weathervane (150 points)
    =-=-=-=-=
    
    At the start of the level, turn around and get onto the roof. Grind the top
    edge of the higher of the two roofs towards the chicken thing. Once you get
    near it, jump over it and you should get this gap.
    
    -=-=-=-=-
    Bart's Gap (150 points)
    =-=-=-=-=
    
    At the start of the level turn to your left and skate forward. Before you go
    into the building turn to your left. You should see two kicker ramps leading up
    to the roof with the weathervane. Jump off of the left kicker ramp to the left
    and clear the wall that is to the left of the house.
    
    -=-=-=-=-
    Zen Mind (150 points)
    =-=-=-=-=
    
    Turn around at the start of the level and skate into the backyard with the
    pool. Face the house in front of you. You should see two quarter pipes on
    either side of it. Jump from one quarter pipe, over the back part of the house
    and land on the other one to get this gap.
    
    -=-=-=-=-
    Into the Bowl (150 points)
    =-=-=-=-=
    
    Turn around at the start of the level and get onto the roof that is ahead of
    you. Once there, face to right side of the level. You should see the pool in
    front of you. Jump from this roof and into the pool to get this gap.
    
    -=-=-=-=-
    Trailerpark Transfer (200 points)
    =-=-=-=-=
    
    >From the start of the skate into the halfpipe. You should see a quarter pipe
    on the building to your right. Transfer from this quarter pipe to the quarter
    pipe to the left of it to get this gap.
    
    -=-=-=-=-
    Ice the Ice Cream Man (250 points)
    =-=-=-=-=
    
    As soon as you start the level turn to your left. Go forward and go in between
    the two quarter pipes with the pipe standind in the middle of it. Get some air
    off of the quarter pipe in the back of it, then jump from one of the quarter
    pipes, over the gap and land on the other one.
    
    -=-=-=-=-
    Line Leap (250 points)
    =-=-=-=-=
    
    >From the start of the level skate until you get to the half pipe. Then turn to
    the left and go up the stairs. Jump off of the quarter pipe and get some air.
    Then jump down the steps and land in a grind on the U-Shaped rail. At the end
    of the rail jump off and get over all of the 2X4's that lead to the halfpipe.
    
    -=-=-=-=-
    Hick Hop (250 points)
    =-=-=-=-=
    
    Skate forward and to the right until you get to the cornermost trialer. On one
    end of the building is a  blue kicker ramp. Jump off of the kicker ramp and go
    completly over the building.
    
    -=-=-=-=-
    Perfecting Your Skills (250 points)
    =-=-=-=-=
    
    >From the start of the level build your speed up until you get to the 2X4s that
    lead to the halfpipe. Right before the boards is a ramp. Jump off of the ramp
    and go over the boards and into the half pipe to get this gap.
    
    -=-=-=-=-
    10 Stair Set (250 points)
    =-=-=-=-=
    
    >From the start of the level skate until you get to the half pipe. Then turn to
    the left and go up the stairs. Jump off of the quarter pipe and get some air.
    Then jump down the all of the steps without touching them and you should get
    this gap.
    
    -=-=-=-=-
    OMFG!!! (250 points)
    =-=-=-=-=
    
    Turn left at the start of the level and skate forward until you get to the
    building. Then turn left again and go forward until you get to the quarter pipe
    in the back of the grassy area. Transfer from this quarter pipe to the left,
    over the wall and land on the quarter pipe behind the house that was behind you
    when you started.
    
    -=-=-=-=-
    Over the Green Gap (250 points)
    =-=-=-=-=
    
    >From the start of the level skate until you get to the half pipe. Then turn to
    the left and go up the stairs. Jump off of the quarter pipe and get some air.
    Quickly turn to the right and jump down the grassy area without touching any of
    it and you should have gotten this gap.
    
    -=-=-=-=-
    Rear Entry (500 points)
    =-=-=-=-=
    
    Turn left at the start of the level and skate forward until you get to the
    building. Then turn left again and go forward until you get to the quarter pipe
    in the back of the grassy area. Get onto the platform behind this quarter pipe.
    There should be a large kicker ramp on this platform. Jump off of the kicker
    ramp and over the wall to get this gap.
    
    -=-=-=-=-
    Trailer Trash (500 points)
    =-=-=-=-=
    
    Skate forward from the start of the the level until you get to the quarter
    pipe. Turn right and get onto the roof where one of the appliances was. Then
    face towards the house with the pool and jump onto the trailer with the dish.
    
    -=-=-=-=-
    Trailerpark Transfer (1000 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you are in the halfpipe. Jump
    off of the end that was nearest to you going towards the left. Land on the
    quarter pipe that touches the trailer and you should have gotten this gap.
    
    ~~~~~~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Roof Slide (250 points)
    =-=-=-=-=
    
    Turn left at the start of the level, then when you get to the bulding turn left
    again. You should see two kicker ramps facing the building with the
    weathervane. Get some air off of the quarter pipe behind them, then jump off of
    the left quarter pipe and land in a grind on the top of the roof and you should
    have gotten this gap.
    
    -=-=-=-=-
    Grind the Line (250 points)
    =-=-=-=-=
    
    Turn left as soon as you start and skate under the building that is in front of
    you. Behind the building is a quarter pipe. Get some air off of the quarter
    pipe, and when you land, jump off of the kicker ramp that is in front of you.
    When you land there should be another ramp, jump off of that and land in a
    grind on the wires that are parallel to the direction you are traveling. Doing
    this should get you this gap.
    
    -=-=-=-=-
    Welcome to Suburbia (250 points)
    =-=-=-=-=
    
    At the start of the level grind the rail that is right in front of you. At the
    end of the rail jump off and grind the next one, and then the final one. At the
    end of the last rail, you should get this gap.
    
    -=-=-=-=-
    Alex Likes Grinding (250 points)
    =-=-=-=-=
    
    At the start of the level turn around and get onto the roof that was behind
    you. Once you are on the roof get on the edge that faces the back of the level.
    You should see four telephone wires that lead to the quarter pipe. Grind the
    leftmost one, then at the end jump off and land on a grind on the quarter pipes
    below.
    
    
    ------------------------------------
    Airport
    ------------------------------------
    
    ~~~~~~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Flight on Time (100 points)
    =-=-=-=-=
    
    Skate down to the very back of the level, once you are in the final room, face
    to your right and you should see two quarter pipes with a suitcase in between
    them. Transfer from one of the quarter pipes and land on the other quarter pipe
    to get this gap.
    
    -=-=-=-=-
    Lost Luggage (100 points)
    =-=-=-=-=
    
    At the start of the level turn to your right and go into the baggage handler.
    You should end up in a room with an escalator on either side of it. Go to the
    right one and jump down them completly without touching them.
    
    -=-=-=-=-
    Bye Bye Knees (150 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you get to the second set of
    escalators. Jump from the top of the escalators all the way down to the bottom
    of them without touching any part of them and you should get this gap.
    
    -=-=-=-=-
    Over the Hump (150 points)
    =-=-=-=-=
    
    Turn slightly to the left at the start of the level and skate forward until you
    get to where there is a blue mound right past the first doorway. Jump from one
    side of this mound, over the center and onto the other side to get this gap.
    
    -=-=-=-=-
    Mad Pop (200 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you get to the second set of
    walkalators. Jump from one side, over the width, and onto the other side.
    (Ollie over the thin side of the walkalator)
    
    -=-=-=-=-
    Block Hoppin (250 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you get past the second set of
    walkalators. There should be a security check in front of you. Using it as a
    ramp, jump over the security check and onto the other side to get this gap.
    
    -=-=-=-=-
    Narrow Escape (250 points)
    =-=-=-=-=
    
    >From the start of the level turn right and get into the baggage handler. Once
    in there, skate through both of the rooms until you get to the security check.
    Using it as a ramp, jump over the security check and onto the other side to get
    this gap.
    
    -=-=-=-=-
    Secret Stash (250 points)
    =-=-=-=-=
    
    >From the start of the level turn right and get into the baggage handler. Once
    in there, skate forward until you get into the first room. You should see a
    quarter pipe in the middle of the back wall. Jump off of the quarter pipe, to
    the right and land on the smaller quarter pipe that is touching the right wall
    of the same room.
    
    -=-=-=-=-
    No Refunds (250 points)
    =-=-=-=-=
    
    At the start of the level turn to your right and go into the baggage handler.
    You should end up in a room with an escalator on either side of it. Go to the
    left one and jump down it completly without touching them.
    
    -=-=-=-=-
    Banana Gap (500 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you get to the last room. Then
    look to the back wall by the quarter pipes. You should see a bench that leans
    on the wall. Get some air off of the quarter pipes, turn left and jump off of
    the edge of the bench. Go completly over the bench and land on the other side
    to get this gap.
    
    -=-=-=-=-
    Toaster Pop (500 points)
    =-=-=-=-=
    
    >From the start of the level turn right and get into the baggage handler. Once
    in there, skate forward until you get into the first room. You should see a
    quarter pipe right next to where you came out. Jump off of that quarter pipe,
    and to the left and land inside of the pool that is in the corner of the room.
    
    -=-=-=-=-
    Holy Pop (1000 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you get to the first set of
    walkalators. Jump over the narrow side of these and you should get this gap.
    
    -=-=-=-=-
    Brace Yo Self (1000 points)
    =-=-=-=-=
    
    Skate forward until you get to the first set of escalators. Ollie completly
    down them without touching it and you should have gotten this gap.
    
    ~~~~~~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Bump-N-Grind (250 points)
    =-=-=-=-=
    
    Skate forward and a bit to the right until you get to where there are a bunch
    of moniters on the right wall by the first set of walkalators. Grind the whole
    series of moniters from beginning to end and you should have gotten this gap.
    
    -=-=-=-=-
    Easy Grind (250 points)
    =-=-=-=-=
    
    >From the start of the level turn right and get into the baggage handler. Once
    in there, skate forward until you get into the first room. You should see three
    rails by the right wall. Grind these rails from beginning to end and you should
    get this gap.
    
    -=-=-=-=-
    Monitor Stomp (250 points)
    =-=-=-=-=
    
    Skate down to the second set of walkalators. Along the right wall you should
    see a set of moniters and lockers. Wallride the wall before the first one and
    grind the edge of it. Keep on grinding the edges of the series of moniters
    until the last one. Then you should get this gap.
    
    -=-=-=-=-
    Absolute Grind (250 points)
    =-=-=-=-=
    
    Skate forward until you get to the second set of escalators. Grind the rail
    that is furthest to the right. At the bottom of the rail, jump off and land in
    a grind on the bench that is in front of you. At the end of the bench you
    should have gotten this gap.
    
    -=-=-=-=-
    Remain Calm (250 points)
    =-=-=-=-=
    
    Skate forward until the first set of escalators. You should see a handrail that
    doubles as a ramp. Jump off of the ramp and land in a grind on the hanging
    light. At the end of this light, jump off to the left and grind the next light
    and you should get this gap.
    
    -=-=-=-=-
    Don't Panic (250 points)
    =-=-=-=-=
    
    After the "Remain Calm" gap, grind until the end of the lights, then jump off
    and land in a grind on the lights that are right in front of you, then you
    should get this gap.
    
    -=-=-=-=-
    Maintain (250 points)
    =-=-=-=-=
    
    At the end of the lights from the "Don't Panic" gap, jump off to your right and
    land in a grind on the lights that should be there and you should get this gap.
    
    -=-=-=-=-
    Progress (250 points)
    =-=-=-=-=
    
    To get "Progress" you must get the "Remain Calm", "Don't Panic", and "Maintain"
    gaps all in a series.
    
    -=-=-=-=-
    Commit (250 points)
    =-=-=-=-=
    
    After you get the "Progress" gap, you should see one last light fixture.
    Transfer from the one that you are on to that one and you should get this gap.
    
    -=-=-=-=-
    Hey Get Down (250 points)
    =-=-=-=-=
    
    Skate forward until you get to the first set of escalators, jump down them.
    Then go until you get to the next set. Jump down those as well. Go forward
    until there is a quarter pipe on either side of you. Jump off of the left
    quarter pipe on the right side going right. While you are in the air hold down
    triangle until you land in a grind on the sign that is in the air. Grind the
    sign until the end of it, then jump off and you should get this gap.
    
    -=-=-=-=-
    No Acro (250 points)
    =-=-=-=-=
    
    Skate forward until you get into the very last room. In front of you should be
    a quarter pipe. Jump off of the quarter pipe at an angle slightly to the right.
    Grind on the very top pole. Continue to grind this pole all of the way around
    the large curve and you should get this gap.
    
    -=-=-=-=-
    Freaky Flow (250 points)
    =-=-=-=-=
    
    Skate forward until you get to the last set of escalators. Grind on the rail
    that is furthest to the left. At the bottom of the rail, jump off and land in a
    grind on the bench that is in front of you. At the end of the bench jump off
    and you should get this gap.
    
    -=-=-=-=-
    Room Wrecka (250 points)
    =-=-=-=-=
    
    Skate to right at the start of the level and go into the baggage claim. Get
    into the first room and grind the left edge of the left most escalator. At the
    bottom of the rail jump off and land in a grind on the rail in front of you.
    Then jump off and grind the curved rail. At the end of that, jump off and grind
    the next curved rail. Grind the rail that is in front of that on. Then,
    finally, jump off of that rail and land in a grind on the other escalator.
    Doing this should get you this gap.
    
    -=-=-=-=-
    Good Control (250 points)
    =-=-=-=-=
    
    Skate to right at the start of the level and go into the baggage claim. Get
    into the first room and grind the left edge of the left most escalator. At the
    bottom of the rail jump off and land in a grind on the rail in front of you.
    Then jump off and grind the curved rail. At the end of that, jump off and grind
    the next curved rail. This should get you this gap.
    
    -=-=-=-=-
    Skate Everything (250 points)
    =-=-=-=-=
    
    Skate forward until you get into the very last room of the level. In front of
    you should be a quarter pipe. Grind the lip of the quarter pipe going to the
    left. At the end of the quarter pipe, jump off and land in a grind on the bench
    that is in front of you.
    
    -=-=-=-=-
    Plane Bash (250 points)
    =-=-=-=-=
    
    >From the start of the level skate forward until you get to the first set of
    escalators. Jump down them and you should see two this quarter pipes with a
    plane above the gap between them. Jump off of the left one and go slightly
    right and hold down triangle. You should land in a grind on the wing of the
    plane. Stay in the grind until the end of it. Jump off and land and you should
    get this gap.
    
    -=-=-=-=-
    Low End Theory (250 points)
    =-=-=-=-=
    
    At the start of the level skate forward until you get into the last room of the
    level. Then turn to your left. You should see a quarter pipe in the corner of
    the level. Grind the lip of the quarter pipe going in either direction. Then at
    the end of the lip, jump off and land in a grind on the rail that is right
    below it.
    
    ~~~~~~~~~~~~~~~~~~
    MANUAL GAPS
    ~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Precision (500 points)
    =-=-=-=-=
    
    Skate forward until you get to the second set of movers. In the middle of the
    movers is a handrial. Manual the length of this handrail and you should get
    this gap.
    
    -=-=-=-=-
    Nice Manny (1000 points)
    =-=-=-=-=
    
    >From the start of the level skate to your right and into the baggage handler.
    From there skate into the second room. You should see a baggage claim. Get up
    on top of it and manual the length of it and you should get this gap.
    
    -=-=-=-=-
    On Point (1000 points)
    =-=-=-=-=
    
    Skate forward until you get into the last room. You should see a bench in the
    middle of this room. Manual from one end to the other end of this bench and you
    should have gotten this gap.
    
    
    ------------------------------------
    Skaters Island
    ------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Big Mouth (100 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and then turn to your right. Skate to the outside
    part of the level. Once there, turn around and you should see a quarter pipe on
    either side of the doorway. Jump from one of the quarter pipes and transfer to
    the other one to get this gap.
    
    -=-=-=-=-
    Over and Out (100 points)
    =-=-=-=-=
    
    Skate forward and out of the halfpipe. Once you are in the street part turn
    right and skate outside. In the middle of this area is a kicker ramp. Jump
    completely over the funbox and you should have gotten this gap.
    
    -=-=-=-=-
    Over The Rail (100 points)
    =-=-=-=-=
    
    >From the start of the level skate out of the halfpipe and into the street
    area. By the pool closest to the halfpipe you should see a funbox. Jump from
    this funbox and into the pool and you should get this gap.
    
    -=-=-=-=-
    Watch Yer Head (100 points)
    =-=-=-=-=
    
    Skate into the middle of the halfpipe and then turn to your left. You should
    see a walkway along the wall. Use the walkway for a ramp and jump into the
    first pool.
    
    -=-=-=-=-
    Micro Gap (150 points)
    =-=-=-=-=
    
    Go down the rollin in the halfpipe then get some air off of the other side.
    >From there, jump from either side of the rollin, over the rollin and onto the
    other side to get this gap.
    
    -=-=-=-=-
    Platform Air (150 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. From there turn left and
    skate until you get to the quarter pipe by the large sign. Jump off of the left
    side of the quarter pipe, to the left and land inside of the pool that is
    nearest the wall.
    
    -=-=-=-=-
    Hip to Hip (200 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. Once there, turn left and
    you should see a funbox with a rial on it. Jump from one end of the funbox,
    over the rail, and onto the other side and you should have gotten this gap.
    
    -=-=-=-=-
    Decked Out (250 points)
    =-=-=-=-=
    
    >From the start of the level, skate down to the bottom of the halfpipe. Turn
    right and skate out to the street using the passage way. Then turn around and
    you should see a quarter pipe on either side of the passage. Jump from one
    quarter pipe, over the gap and onto the other one to get this gap.
    
    -=-=-=-=-
    Doorway Damage (250 points)
    =-=-=-=-=
    
    Skate forward and out of the halfpipe. Once you are in the street part turn
    right and skate to the doorway that leads outside. Right before it is a quarte
    pipe on either side. Transfer from one of these quarter pipes and land on the
    other one and you should get this gap.
    
    -=-=-=-=-
    Roof to Roof Drop (250 points)
    =-=-=-=-=
    
    As soon as you start off, turn to your left and skate until the end of the
    platform. You should see another platform just in front of you. Jump off and
    land on that platform to get this gap.
    
    -=-=-=-=-
    Big Air (250 points)
    =-=-=-=-=
    
    Skate forward and out of the halfpipe. Once you are in the street part turn
    right and skate outside. In the back of this outside part is a large quarter
    pipe with a hump in the middle of it. Jump from one side of the quarter pipe,
    over the hump, and onto the quarter pipe on the other end.
    
    -=-=-=-=-
    Easyway (250 points)
    =-=-=-=-=
    
    Skate forward and out of the halfpipe. Once you are in the street part turn
    right and skate outside. In the middle of this area is a kicker ramp. Get on
    either the right or left side of it and jump completly over it. (You should
    have jumped over the narrower end)
    
    -=-=-=-=-
    Mix It Up (250 points)
    =-=-=-=-=
    
    Skate down the rollin at the start of the level and jump off of the left side
    of the quarter pipe that is in front of you at a sharp angle to the left. Land
    inside of the pool and you should have gotten this gap.
    
    -=-=-=-=-
    Corner Plunge (250 points)
    =-=-=-=-=
    
    Go down the rollin and jump off of the right side of the quarter pipe that is
    in front of you at a sharp angle to the right. Go over the walkway and into the
    clover pool and you should have gotten this gap.
    
    -=-=-=-=-
    Above the Bar (250 points)
    =-=-=-=-=
    
    Skate to the top of the other side of the halfpipe. There should be a little
    ramp by the end of the quarter pipe. Jump off of this ramp and land into the
    pool that is closest to you.
    
    -=-=-=-=-
    No View (250 points)
    =-=-=-=-=
    
    As soon as you start off, turn to your left and skate forward until you get
    into the clover pool. Jump out of the pool going towards the street area and
    you should get this gap when you land.
    
    -=-=-=-=-
    Thenextlevel (250 points)
    =-=-=-=-=
    
    Skate to the top of the other side of the halfpipe. There should be a little
    ramp by the end of the quarter pipe. Jump off of this ramp and go over the
    platform that is on top of it, and land on the ramp on the other side to get
    this gap.
    
    -=-=-=-=-
    Channel Gap (500 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. Turn to your right and
    skate forward a bit. There should be a quarter pipe on the wall to your left.
    In the middle of the quarter pipe is a gap. Transfer from one side of the gap
    and onto the other side. Doing this should get you this gap.
    
    -=-=-=-=-
    Giant Transfer (500 points)
    =-=-=-=-=
    
    Get some air off of the opposite side of the halfpipe. Then turn left and jump
    off of the left side of the halfpipe at a fairly sharp angle to the left. Land
    inside of the clover pool and you should get this gap.
    
    -=-=-=-=-
    Pyramid Scam (500 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. Turn to your left and you
    should see a large funbox against the wall. Jump from one side of the funbox,
    over this middle, and onto the other side to get this gap.
    
    -=-=-=-=-
    Bigdipper (500 points)
    =-=-=-=-=
    
    As soon as you start off turn to your left and stay on the platform. Skate
    towards the closest pool, then at the end of the platform jump off and land
    inside of the pool and you should get this gap.
    
    -=-=-=-=-
    Island Hop (1000 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. Then turn around and you
    should see some bleacher type things. Jump from one end of the bleachers, over
    them and onto the other ones to get this gap.
    
    -=-=-=-=-
    Come Down (1000 points)
    =-=-=-=-=
    
    As soon as you start off, turn left and stay on the platform. Skate until the
    end of it and jump onto the walkway. Get onto the top part of the walkway and
    face the halfpipe. Jump off of this ledge and land on the platform where you
    first started and you should get this gap.
    
    ~~~~~~~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-
    Bench Hoppin (250 points)
    =-=-=-=-=
    
    Skate outside the halfpipe and into the street area. Then turn right and skate
    outside. On the right side of the area there are three benches in a row. Grind
    from one end of one, all the way the the other end of the last one and you
    should get this gap.
    
    -=-=-=-=-
    Bleacher Bash (250 points)
    =-=-=-=-=
    
    Skate outside the halfpipe and into the street area. Then turn right and skate
    outside. On the left side of the area there is a set of bleachers. Grind from
    one end of the bleachers to the other end and you should get this gap.
    
    -=-=-=-=-
    Eagle Eye (250 points)
    =-=-=-=-=
    
    Skate outside the halfpipe and into the street area. Then turn right and skate
    outside. As soon as you get outside turn around and you should see a Tony Hawk
    sign. Jump off of the quarter pipe and grind the length of the sign and you
    should get this gap.
    
    -=-=-=-=-
    Cola Fix (250 points)
    =-=-=-=-=
    
    As soon as you start the level turn right and stay on the platform. Skate along
    the wall until you get to a pop machine. Grind the edge of this until the end,
    then grind the rail that is on the ground. At the end of the rail is another
    pop machine. Jump up and grind on this to get this gap.
    
    -=-=-=-=-
    Wall Rail (250 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. Turn to your left and skate
    until you get to the funbox. Jump off of the funbox and land in a grind on the
    beginning of the long rail. Grind the legth of this rail to get this gap.
    
    -=-=-=-=-
    Nice Wood Work (250 points)
    =-=-=-=-=
    
    Skate out of the halfpipe and into the street area. Then turn left and follow
    the wall on the back end on the halfpipe. Grind the legth of this wall from one
    end of the level to the other end and you should get this gap.
    
    -=-=-=-=-
    Live to Skate (250 points)
    =-=-=-=-=
    
    Continuing from the "Wall Rial" gap, jump off and land in a grind on the wooden
    bench along the wall. Grind until the end of this bench to get this gap.
    
    -=-=-=-=-
    Skate to Live (250 points)
    =-=-=-=-=
    
    Continuing from the "Wall Rail" and "Skate to Live" gaps, jump off of the
    wooden bench and land in grind on the wooden bench that is in front of you and
    you should get this gap.
    
    -=-=-=-=-
    Nice Connection (250 points)
    =-=-=-=-=
    
    Skate outside the halfpipe and into the street area. Then turn right and skate
    outside. In the middle of this area is a funbox with some rails on it. Get some
    air off of the quarter pipe and grind one of the rails. At the end of the rail,
    jump off and grind one of the ledges in the hallway that leads inside.
    
    -=-=-=-=-
    Overhang Slap (250 points)
    =-=-=-=-=
    
    >From the start of the level skate to the left and get into the first pool.
    Once in there, face the back wall. You should see that there is a platform just
    above the pool. Jump off of the pool right below the platform and grind the
    length of the platform to get this gap.
    
    -=-=-=-=-
    Destroy the Deep End (250 points)
    =-=-=-=-=
    
    >From the start of the level skate to the left and get into the first pool.
    Once in there, you should notice that one lip is higher than the other. Grind
    the length of the higher lip and you should get this gap.
    
    -=-=-=-=-
    Sick Style (250 points)
    =-=-=-=-=
    
    >From the start of the level skate to the top of the quarter pipe in front of
    you. Then turn to your right and you should see a bent rail leading to the
    clover pool. Grind the length of this rail to get this gap.
    
    
    ------------------------------------
    Canada
    ------------------------------------
    
    ~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Kicker 2 Kicker (250 Points)
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and turn a bit to the left.
    In front of you should be a kicker ramp. Jump off of the kicker ramp. Go over
    the gap and land on or past the next kicker ramp to get this gap.
    
    -=-=-=-=-
    Quarter Pipe Transfer (250 Points)
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and then turn to the right
    and jump over the fence. Skate forward until you get to the rollin where you
    got the letter A. On either side of the rollin is a quarter pipe. Jump from one
    of the quarter pipes and go over the rollin and land on the other quarter pipe
    to get this gap.
    
    -=-=-=-=-
    Over the Quarter (250 Points)
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and jump over the fence.
    Skate forward a little bit, then turn to your left. You should see a small
    quarter pipe with a kicker ramp on either side of it. Jump from one of the
    kicker ramps and land on or over the other one to get this transfer.
    
    -=-=-=-=-
    Parking Lot Rail Gap (250 Points)
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and go forward until the
    street turns off to the right. Go down the street, and there should be two sets
    of rails. Grind the right rail and when you get to the end of it, jump off and
    land on the next rail, and you will have gotten this gap.
    
    -=-=-=-=-
    Over the Pool (500 Points)
    =-=-=-=-=
    
    >From the start of the level turn right and jump over the fence to your right.
    Skate forward unil you see a pool with skid marks on either side of it. Jump
    from one of the sides of the pool and land on the other side of the pool to get
    this gap.
    
    -=-=-=-=-
    Billboard Gap (500 Points)
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and go forward until the
    street turns off to the right. Go down the street, and there should be a wall
    to the right. Wall ride the wall and grind the first billboard. At the end of
    the billboard, jump off and land in a grind on the other one.
    
    -=-=-=-=-
    Roof 2 Roof (500 Points)
    =-=-=-=-=
    
    At the start of the level jump over to the left side of the wall. Go to the
    back of the area and jump up and grind the wall. There should be roofs in front
    of you. Jump up onto the first one and grind the rail in the middle of it. Then
    jump up and grind the next roof. At the end of this roof is a kicker ramp. Jump
    off of the ramp and land on the next roof to get this gap.
    
    -=-=-=-=-
    Over the Rails (100 Points
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and then turn to the right
    and jump over the fence. Skate forward until you get to the rollin where you
    got the letter A. Before you get to it there should be a funbox right before
    it. Jump from one end of the funbox and land on or over the other side to get
    this gap.
    
    ~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Big Grind Gap (500 Points)
    =-=-=-=-=
    
    At the start of the level jump off to the left, and grind the short wall in the
    parking lot leading to the other side of the parking lot. At the end of the
    wall, jump off and land on the other wall. Once you get to the end of this wall
    you should get the gap.
    
    -=-=-=-=-
    Hell Yea! (1000 Points)
    =-=-=-=-=
    
    Go down the kicker ramp and jump over the wall to your left. You should see a
    wire leading up into the air. Grind the wire up to the top of it. Once you are
    up there, grind down to the other side to get this gap.
    
    -=-=-=-=-
    Crazy Fool (1000 Points)
    =-=-=-=-=
    
    At the start of the level jump over to the left side of the wall. Go to the
    back of the area and jump up and grind the wall. There should be roofs in front
    of you. Always get on the highest roof. On the last roof there should be a
    kicker ramp. Jump off of it and land in a grind on the train tracks. Grind the
    tracks on the left until the end. Keep on holding grind down. You should start
    to grind a pole. Get to the bottom of the pole and you should get this gap.
    
    -=-=-=-=-
    The Tree (1000 Points)
    =-=-=-=-=
    
    After blowing up the tree, a large tree should fall. Go to where the tree
    touches the ground. Then jump up and grind on the tree. Once you get to the
    level part of the tree, jump and hit Up - Triangle and you should do a nose
    grind. Grind the tree until the end of it and you should get this gap.
    
    -=-=-=-=-
    Short Hop (1000 Points)
    =-=-=-=-=
    
    At the start of the level go down the kicker ramp and turn to your left. Jump
    up and grind on the wall. Jump over the gap and continue to grind on the wall
    until you get to where it meets the quarter pipe. Jump off to the left and land
    in a grind on the edge of the curb that is behind the quarter pipe to get this
    gap.
    
    
    ------------------------------------
    Tokyo
    ------------------------------------
    
    ~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Toi Toi (500 Points)
    =-=-=-=-=
    
    Skate down the rollin and the start of the level, then turn slightly to your
    right. You should see a large kicker ramp with a road going down the middle of
    it. Jump off of the ramp that is to the right side of the ramp and go over all
    of the funbox to get this gap.
    
    -=-=-=-=-
    Gapanese (700 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin and go past the giant funbox. In
    front of you should be two quarter pipes separated by a rather large kicker
    ramp. Jump from one of the quarter pipes, over the kicker ramp and land on the
    other quarter pipe.
    
    -=-=-=-=-
    Nap Nap (750 Points)
    =-=-=-=-=
    
    Skate down the rollin at the start of the level then turn right and skate to
    the back of the level. There should be a pool on the right side of the level
    with an entrance gap. Get into the pool and then jump from one side of this
    entrance and land on the other side of it.
    
    -=-=-=-=-
    Tranny Gap (750 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin and over the large funbox, then
    turn to your left. You should see a large ramp to the left of the quarter pipe.
    Jump off of the middle of this ramp and land on the other side of the platform
    and you should get this gap.
    
    -=-=-=-=-
    Greasy (750 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin and go past the giant funbox. In
    front of you should be two quarter pipes separated by a rather large kicker
    ramp. Jump off of the large kicker ramp and land in the giant half pipe that is
    hovering in the air.
    
    -=-=-=-=-
    Super Get Pilot Go (750 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin, turn left and skate to the back
    of the level. You should see a pool on the left side of the level with an
    entrance gap. Get into the pool and jump from one side of the gap to the other.
    
    -=-=-=-=-
    Heading For AO's (750 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin, turn left and skate to the back
    of the level. You should see a pool on the left side of the level. Get into the
    pool and then face in the direction of the other pool. Transfer from one of the
    pools to the other to get this gap.
    
    -=-=-=-=-
    High and Mighty (1000 Points)
    =-=-=-=-=
    
    Skate down the rollin and the start of the level, then turn slightly to your
    right. You should see a large kicker ramp with a road going down the middle of
    it. Jump off of the left side of the road and go over all of the funbox to get
    this gap.
    
    -=-=-=-=-
    Sushi Sore SF (1000 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin and then turn around. You should
    see a quarter pipe on either side of the rollin that you just came from.
    Transfer from one of the quarter pipes to the other quarter pipe to get this
    gap.
    
    ~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Interstellar Space Grind (750 Points)
    =-=-=-=-=
    
    At the start of the level skate down and turn to the left. Go forward until you
    get to where the loop is. Skate around to the backside of it, then grind either
    one of the edges of it from start to finish and you should have gotten this
    gap.
    
    -=-=-=-=-
    Scabby (750 Points)
    =-=-=-=-=
    
    At the start of the level skate down and turn to the right. Go forward until
    you get to where the loop is. Skate around to the backside of it, then grind
    either one of the edges of it from start to finish and you should have gotten
    this gap.
    
    -=-=-=-=-
    You Got Gap (750 Points)
    =-=-=-=-=
    
    At the start of the level skate down and go forward past the funbox. Then turn
    to the left and you should see a walkway leading up. Grind the left handed
    railing until the top of it, then jump off and land on the railing that is in
    front of you on the platform.
    
    -=-=-=-=-
    Tight (750 Points)
    =-=-=-=-=
    
    Skate down the rollin at the start of the level then turn around. You should
    see a quarter pipe to the left of the entrence. Grind from one end of the
    quarter pipe to the other end of the quarter pipe to get this gap.
    
    -=-=-=-=-
    Booya-Tight (750 Points)
    =-=-=-=-=
    
    Go down the rollin turn right and skate to the back of the level. In the middle
    of this area are three neon lighted rails. Grind the rightmost one going
    towards the pools. At the end of the rail, jump off to the left and land in a
    grind on the lip of the right pool. Grind on the rail until you are about done
    with it, then jump up and grind the ledge that is behind the pool and you
    should get this gap.
    
    -=-=-=-=-
    Keep It Going (750 Points)
    =-=-=-=-=
    
    Skate down the rollin at the start of the level then turn around. You should
    see a quarter pipe to the right of the entrance. Grind from one end of the
    quarter pipe past the other end of the quarter pipe and to the end of the
    lights that are connected to the end of it to get this gap.
    
    -=-=-=-=-
    Gap For Your Effort (750 Points)
    -=-=-=-=-
    
    Skate down the rollin at the start of the level then turn around. You should
    see a quarter pipe to the left of the entrence. Grind from one end of the
    quarter pipe, past the lights and to the end of the rail. Then jump up and land
    in a grind on the platform, (There should be a quarter pipe in the wall) at the
    end of the platform you should get this gap.
    
    -=-=-=-=-
    Ape Grind (750 Points)
    =-=-=-=-=
    
    Skate down the rollin and turn to your right. Skate forward until you get to
    the first large platform is on your left. In front of you should be two curved
    rails with a strait rail between them. Grind one of the curved rails and
    transfer to the other one to get this gap.
    
    ~~~~~~~~~~~~~
    MANUAL GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Through The Hoops (1000 Points)
    =-=-=-=-=
    
    Skate down the rollin at the start of the level and then skate to where there
    are the two loops. Get to the point where you can look through both of the
    loops. Manual from the edge of one of the loops to the edge of the other loop
    to get this gap.
    
    ~~~~~~~~~~~~~
    OTHER GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Melissa's Gap
    =-=-=-=-=
    
    Skate to the back left of the level, there should be a sign of an asian woman
    and an elephant. Wall ride the asian womans and you should get this gap.
    
    -=-=-=-=-
    That's What I'm Saying
    =-=-=-=-=
    Skate down the rollin and grind the pipe that is to your right. At the end of
    the pipe jump off and grind the roof. Grind on the T shaped platform, when you
    are on it, jump off to the right and wallride the sign and you should get this
    gap.
    
    
    -=-=-=-=-
    Kamikaze (2500 Points)
    =-=-=-=-=
    
    At the start of the level go down the rollin and skate to where there is one of
    the loops. Simply skate through either one of the loops and you will have
    gotten this gap.
    
    
    ------------------------------------
    Downhill
    ------------------------------------
    
    ~~~~~~~~~~~~~
    AIR GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    20 Stair Set (100 Points)
    =-=-=-=-=
    
    At the start of the level, go down the ramp. Skate along the left side of the
    track until you get to the area just past where you got the second set of stat
    bonuses. Get up onto the left most platform. There  should be two sets of
    steps. Jump down the second set to get this gap.
    
    -=-=-=-=-
    True Skater (100 Points)
    =-=-=-=-=
    
    Skate down from the start of the level until you get to the river. On the left
    side of the track there is a quarter pipe on either side of the river. Transfer
    from one of the quarter pipes and land on the other quarter pipe to get this
    gap.
    
    -=-=-=-=-
    MacCrank It (250 Points)
    =-=-=-=-=
    
    As soon as you start the level, jump all of the way down the steps that are in
    front of you. Land at the bottom of them without hitting any of them to get
    this gap.
    
    -=-=-=-=-
    16 Stair Set (500 Points)
    =-=-=-=-=
    
    At the start of the level, go down the ramp. Skate along the left side of the
    track until you get to the area just past where you got the second set of stat
    bonuses. Get up onto the left most platform. There  should be two sets of
    steps. Jump down the first set to get this gap.
    
    ~~~~~~~~~~~~~
    GRIND GAPS
    ~~~~~~~~~~~~~
    
    -=-=-=-=-
    Just Like Real Life (250 Points)
    =-=-=-=-=
    
    Skate down from the start of the level and go to the back area. In the back
    section of it you should see four rails with gaps between them. Grind each one
    of the rails and go around the circle to get this gap.
    
    -=-=-=-=-
    Peace Be Still (250 Points)
    =-=-=-=-=
    
    At the start of the level go down the ramp and turn to your right. After a
    little bit, you should see a wire crossing the street. Right before that wire
    is a ledge. Get onto the ledge, and then jump into a grind on the wire. Get to
    the end of the wire. From there you should be on a ledge. Jump down a few
    ledges until you get to where another wire goes to the right. Grind the wire
    and by the end of it, then land on the platform. Jump off of the end of the
    platform and land in a grind on the hanging rail. At the end of the rail, jump
    off and land on the rail in front of you. Doing this should get you this gap.
    
    -=-=-=-=-
    Obvious Yet Difficult (250 Points)
    =-=-=-=-=
    
    At the start of the level, go down the slope and turn left. Go past the quarter
    pipe and grind the second platform. At the end of the platform jump off and
    land in a grind on the next. Do this until you grind a long wire. At the end of
    the wire, you should get this gap.
    
    
    =======================================================================
    Notes & Thanks
    =======================================================================
    
    This is a copyrighted work for  Mike Truitt ,  any usage of this faq not noted
    by its author is banned, if you want to have it on you site, just e-mail me at
    mat2810@cs.com and I'll be more than happy to allow you to have it on your
    site,  but you MUST ask.  This FAQ must have my name, Mike Truitt on it, if you
    see it on any site that does not give me credit, then please notify me. Thank
    you very much to many people who have offered to help me, as well as
    unseenfaceinthecrowd who did the whole Foundry section.
    
    (c) Mike Truitt 2001
    
    

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