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    FAQ/Walkthrough by AKishan

    Version: 4.2 | Updated: 08/17/01 | Printable Version | Search Guide | Bookmark Guide

    Final Fantasy II Walkthrough
    Version 4.2 by Amar Kishan on 8/17/01
    amar_kishan@hotmail.com
    -------------------------------------------------------------------------
    The latest version of this FAQ can be found at:
    http://www.gamefaqs.com
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    i.) INTRODUCTION
    This is a complete walkthrough for Final Fantasy II (NES). If you have
    anything to add, just contact me at: amar_kishan@hotmail.com.  I hope you
    enjoy the guide.  If you wish to use this guide for any purposes (other
    than use for help), please email me first.  This guide is not to be
    reproduced in anyway without my permission first.  This guide is copyright
    2000-2001 Amar Kishan.
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    ii.) FORMAT
    This guide covers several things in a particular format, which is
    useful to know in order to use the guide.
    
    Walkthrough Format:
    Chapter: (Name)
    Section: (A,B,C, etc.): Name of place
    Enemies: (name of enemies)
    Treasures: (If any)
    Boss: (If any)
    
    Boss Format:
    Name of Boss:
    Hp/Mp
    Weakness:
    Reward:
    Attacks: Name
    Strategy:(how to kill it)
    
    Bestiary Format:
    Monster [Full Name]
    HP:
    MP:
    Attack Eff: Status effects caused by physical attacks
    Weakness:
    Reward: Items/Gil obtained
    Special:
    Location:
    X: Weapon point value
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    iii.) VERSION HISTORY
    
    Version 4.2
    - Corrected the character names
    - Changed parts of the format
    
    Version 4.1
    - Fixed two minor mistakes
    
    Version 4.0
    - Finished Bestiary
    
    Version 3.6
    - Added Hit% for several weapons
    - Analysis of weapon types added
    
    Version 3.5
    - Inn Price, Weapon Skill, and Magic Skill formulae added
    - Found the Giant enemy, added Giant section
    - Fixed information about the Thread, Rune Axe
    
    Version 3.2
    - Updated Various Stuff
    - More monsters in the Bestiary
    
    Version 3.1
    - Added Masmune Room/Astral Plane
    - Changed Armor/Weapon/Shield/Magic format; now contains better info
    - Found out that the Blood Sword deals extra damage to MegaBehemoths
    - Fixed Black Magic Spell List names and locations
    
    Version 3.0 (2/10/01)
    - Added Bestiary
    - Added Formulae
    - Added Peninsula South of Altea
    - Updated FAQ
    - Minor editing
    
    Version 2.5 (1/18/01)
    - Added information on evade
    - Added "FAQ"
    - Added "Light Warriors"
    - Updated "Theory on Aura"
    - Fixed more "9"s that had become "2"s
    - Attempted to fix the formatting
    
    Version 2.0 (1/11/01)
    - Attempted to fix the formatting (YET AGAIN)
    - Updated "Pandemonium"
    - Updated "Weapons"
    
    Version 1.9 (1/10/01)
    - Attempted to fix the formatting (AGAIN)
    - Updated "Walkthrough"
    
    Version 1.8 (1/08/01)
    - Attempted to fix the formatting
    - Updated "Items"
    
    Version 1.7 (1/06/01)
    - Added "Rows"
    - Attempted to fix the formatting
    - Tried to fix all the "9"s that were changed to "2"s
    
    Version 1.6 (1/05/01)
    - Updated "Format"
    - Updated "Pandemonium"
    - Minor editing
    
    Version 1.5 (1/02/01)
    - Added "Game Basics"
    - Added "Theory on Aura"
    - Added "FFII in FFIX!?"
    - Added "Keywords"
    - Updated "Mysidia's Bookcase"
    - Updated "Credits/Disclaimer"
    - Updated "Key Items"
    - Updated "White Magic"
    
    Version 1.0 (12/23/00)
    - Initial Version
    -------------------------------------------------------------------------
    iv.) TABLE OF CONTENTS
    
    i.) Introduction
    
    ii.) Format
    
    iii.) Version History
    
    iv.) Table of Contents
    
    I.) Game Basics
    A.) Game Controls
    B.) The Menu
    C.) Battle System
    D.) Status Ailments
    E.) Building Your Characters
    F.) Rows
    
    II.) Walkthrough
    1.) CHAPTER I: THE REBELLION'S NEW HOPE: Beginning to the Semite Cave
    2.) CHAPTER II: THE WARSHIP: Bofsk to the Warship
    3.) CHAPTER III: REBEL FLAME: Dist to Reclaiming Phin, Side-Mysidia
    4.) CHAPTER IV: THE SEALED POWER: Catacombs to Tower of Mysidia
    5.) CHAPTER V: THE FALL OF AN EMPIRE: Whirlwind to Paramekia Castle
    6.) CHAPTER VI: REVENGE: Jade to the End
    
    III.) Armor
    
    IV.) Weapons
    
    V.) Shields
    
    VI.) Magic
    
    VII.) Items
    
    VIII.) Characters
    
    IX.) Keywords
    
    X.) Statistics
    
    XI.) Formulae
    
    XII.) Secrets/Misc
    
    XIII.) FAQ
    
    XIV.) Bestiary
    
    XV.) Credits/Disclaimer
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    I.) GAME BASICS
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    A.) Game Controls
    -------------------------------------------------------------------------
    
    Final Fantasy II was made for the Nintendo Entertainment System (NES).
    The available buttons are A,B, Select, Start, and the control pad (up,
    down, left, right). A: On the field, it will search the square you are
    facing. In battle and in the menu, it confirms a selection. B: Cancels any
    selected action, closes windows. Start: Opens the menu on the map or in
    the field, pauses in battle Select: In the field or on the map, allows you
    to change the positions of your characters. B and Select: Opens the World
    Map (must have the Ring item first).
    
    -------------------------------------------------------------------------
    B.) The Menu
    -------------------------------------------------------------------------
    
    By hitting start on the map or in the field, you'll open up the menu
    screen. There are several sub-sections of the menu: Item, Magic, Equip,
    Stats, and Save.
    
    1.) Item: Allows you to use the items that you've acquired. Note that some
    items can't be used in the field.
    
    2.) Magic: Allows you to use the magic that you've acquired. Note that
    some items can't be used in the field.
    
    3.) Equip: Allows you to equip weapons, shields, armor, helms, gauntlets,
    and items. You can only equip two items at a time.
    
    4.) Stats: Allows you to view the statistics of your characters: Agl, Hit
    Points, Int, Magic Points, M. Pwr, Pwr, Soul, Vit, Weapon Skill, Att, Def,
    Hit%, Evad, and M. Def.
    
    5.) Save: Allows you to save your game.  This can only be used on the
    world map. You can have a max of four saved games.
    
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    C.) Battle System
    -------------------------------------------------------------------------
    
    Battles in FFII are turn based.  As the battle opens, you'll have four
    options: Attack, Run, Magic, and Item.  If you choose to attack, then you
    choose a target that the character will attack.  If you choose to run, the
    character will try to run (could you guess?).  If you choose to use Magic,
    you'll have to choose a spell and a target.  Note that you can select all
    foes and all of the party. Finally, if you choose to use an item, you can
    use your two items and whatever is equipped in your right and left hands.
    Pretty simple, eh?  The game ends when all of your party is dead or
    petrified.
    
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    D.) Status Ailments
    -------------------------------------------------------------------------
    
    1.) These Status Ailments last even after Battle is finished.
    
    Poison: At the end of each turn in battle or with each step on the map, a
    poisoned character will lose HP.  Cure it with an Antidote or the spell
    Heal (Lv.1).
    
    Dark: Darkness lowers hit percentage, causing complete misses or just a
    lower number of hits.  Cure it with an EyeDrop or the spell Heal (Lv.1).
    
    Curs: Curse lowers attack and defense. Cure it with a Crucifix or the
    spell Heal (Lv.2).
    
    Dumb: Dumbfounded prohibits spell casting.  Cure it with an EchoScn or the
    spell Heal (Lv.3).
    
    Frog: Frog lowers attack and defense and prevents you from using magic or
    items. Cure it with a MaidKiss or the spell Heal (Lv.4).
    
    Ston: Stone prohibits action.  Cure it with a G. Needle or the spell Heal
    (Lv.5).
    
    Dead: Death prohibits action.  Cure it with a FenixDn, at a Shrine, or
    with the spell Heal (Lv.6).
    
    2.) Battle only Status Ailments
    These Status Ailments are cured after battle or randomly during the
    battle.
    
    Conf: Confusions causes you to lose control of your characters actions.
    The character will act randomly.
    
    Hold: Paralysis prohibits action.
    
    Mini: Mini lowers attack and defense.
    
    Mute: Silence prevents spell casting.
    
    Sleep: Sleep prevents action.
    
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    E.) Building Your Characters
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    Final Fantasy II was the debut of a new status system.  There are no
    levels; characters progress in ways reflecting their actions in battle.
    For example, if Frioniel attacks 100 times, he'll gain a weapon skill
    level, allowing him to hit 1 more time in battle.  If he casts a spell 100
    times, he'll gain a magic skill level, improving the effectiveness of the
    spell. If he loses over half his HP, he'll gain more HP; the same goes
    with MP. In this fashion, characters are built up.  See the Tricks section
    for some tricks on how to gain statistics faster and the Statistics
    section for more info.
    
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    F.) Rows
    -------------------------------------------------------------------------
    In FFII, there are two rows: the front row and the back row.  Characters
    in The back row can only be hit by magic attacks (unless everyone in the
    front row is dead).  The same goes for enemies.
    
    =========================================================================
    II.) WALKTHROUGH
    =========================================================================
    CHAPTER I: THE REBELLION'S NEW HOPE
    =========================================================================
    A.) Altea
    Enemies: DkKnight, LegEater, Hornet, Goblin
    Treasures: Potion
    Boss: None
    =========================================================================
    You'll be given the chance to name four characters.  There is no default
    option, but the names are, in the order that you'll name them, Frioniel,
    Leonheart, Maria, and Guy.  As the game starts, you are immediately thrown
    into a fight against 4 DkKnights. Your party will be wasted quickly, so
    don't even try to put up a fight. Frioniel will awake in Altea after a
    short dialogue between Hilda, the Princess of Phin, and Ming-Wu, Phin's White
    Mage.  Apparently, your group was escaping Phin as the Paramekian empire
    was invading it. You were ambushed on your way out. Once Frioniel awakes,
    he steps outside and re-unites with Guy and Maria. Leonheart has yet to be
    found, unfortunately. Your party then seeks audience with the Princess.
    Listen to her speech, then learn the password Wild Rose. Repeat it back
    to her and she will suggest that you search for Leonheart in Phin.
    
    You're now free to head for Phin, but I suggest talking to the townsfolk
    and rebels to learn what's going on. After talking to the King, who's
    wounded, head down the stairs and grab the Potion. Be sure to talk with
    Paul, Gordon, and Tobul (disguised as the old man in the weapons shop).
    Now, head for the armor shop and buy a Buckler, three Leather Gauntlets,
    and two Leather Helmets.  Give Guy a Leather Helmet, Buckler, and Leather
    Gauntlet. Give your other Leather Helm to Frioniel, and give him a Leather
    Gauntlet too. Maria has to get stuck with the leftovers, no Helmet for her
    just yet=). Hit select and move Maria to the back row. You should have
    some gil left, but not enough to buy anything. It's time to earn some
    cash, and gain some skill levels while you're at it.
    
    After exiting the town, wander around, butchering the Hornets,
    LegEaters, and Goblins that attack you.  Right now, your hit% is
    probably terrible; well, it is terrible. This goes especially for the
    Bow, which is not only weak, but pretty innacurate.  Although many
    players choose to equip Maria with Canes, Knifes, or Javelins rather
    than Bows, I believe that Bows are the best of the choices.  Although
    finding a 'good' bow will take a while, once you get one, you'll see the
    bonus of being be able to attack forcefully and not fear retaliation.
    Canes are typically good for their 'as item' powers, which can be used
    whether the item is equipped or not.
    
    
    I would recommend building Frioniel's Sword and Shield skill level to at
    least level 4.  Also do this for Maria's Bow level.  This will prove
    very useful, and give you an extra edge in the beginning.  Once you get
    the money, buy Maria a Cure Spell and a Leather Helmet.  Once that's
    finished, head north to Gatea. At Gatea, you'll want to purchase the
    Leather Armor for Maria, at a rather hefty price of 100 gil. It's worth
    it, though.  Now, head for Phin, a bit north of Gatea (across the lake).
    
    =========================================================================
    B.) Phin
    Enemies: Captain, LegEater, Hornet, Goblin
    Treasures: Potionx3, Ring
    Boss: None
    =========================================================================
    
    In Phin, take care to avoid the "citizens."  They are really soldiers of
    the empire that will decimate your party mercilessly.  Instead, walk north
    and go one pace further than the wall.  Move east, then south, around the
    wall, and enter the pub.  In the pub, go talk to the bar tender.  Say
    Wild Rose, and he'll tell you that Scott, Prince of Kashuon, is dying.
    Follow the secret passage to Scott's bed, and talk to him.  Say White
    Rose, and Scott will give you a Ring.  He wants you to tell his brother,
    Gordon, to have pride in his abilities.  He also wishes you to inform the
    King that Phin was only captured because Duke Borgan betrayed the rebels,
    and is now an Imperial General (you'll cross swords with him soon enough).
    Scott then perishes, after mentioning Hilda.
    
    Take the Ring, and open the three treasure chests for Potions. Head back
    to Altea. Show the Ring to Gordon on your way to the Hideout (not
    needed, but improves the story a little). Inside, talk to Hilda. She'll
    beg you to find the legendary Mithril, thus allowing the Rebels to be
    better equipped.  Learn the keyword Mithril, and repeat it to her.
    She'll now mention the Warship, a terrifying Imperial weapon that's
    being built in Bofsk.  Learn Warship, and recite it back to her.  She'll
    tell you that it's even better than Cid's Airship.  Cid, by the way, was
    the Captain of Phin's White Knights, and is now a transport pilot.  Ming-Wu
    says he'll accompany you on your quest for Mithril, and brings along his
    Canoe. Talk to the rebels; one of them will tell you that Josef in
    Salamando may know the whereabouts of the Mithril.  Talk to the King,
    and he'll issue a death sentence on Borgan (right, like he has any power
    anyway). Now, you can head for Palm, a town northeast of Altea, by means
    of Canoe, but you should wait.  Before you leave, you might want to buy
    Fire, Ice, and Bolt for Maria and Ice, Bolt, and Cure for Guy.  This
    will cost you 2400 gil, so be patient->It's worth it. Also, give Ming-Wu's
    Copper Armor to Frioniel, and give Frioniel's Leather Armor to Ming-Wu.
    
    Now that you have Ming-Wu, you might stand a chance against Mysidian enemies.
    If you have a reasonably strong Bolt and Fire spells and reasonably high
    HP, walk around on the tip of the peninsula south of Altea.  The enemies
    here are from later in the game.  If you're lucky, you'll run into Mallows
    and Puddings.  Use the select-cancel trick (see secrets section B) here,
    and when you're done, blast the Mallows with Bolt and Puddings with Fire.
    Use Ming-Wu to Safe and Cure the party.
    
    =========================================================================
    C.) The Mithril Mine
    Enemies: Soldier, Goblin, G.Goblin, Balloon, Slime, Zombie, LandTrtl
    Treasures: Potionx2, EyeDrop, 261 Gil, Fire, Exit, Mithril
    Boss: Sargeant
    =========================================================================
    
    Once you have the Canoe, you're free to row northeast from Altea and
    follow the short trail to Palm, a small town.  There's nothing of real
    worth in Palm as of yet, though there is some new armor.  If you want, get
    a Copper Gauntlet for Guy and Maria.  Talk to the pirate near the entrance
    and he'll take you to Poft for a small price of 32 Gil.  Poft doesn't
    offer much in terms of weaponry or armor either, but it does have an
    airship service.  In the pub, talk to Cid's attendant, she'll offer to fly
    you to various locations: Bofsk, Salamando, Semite, and Kashuon.  Since
    you may be making some hefty purchases, I suggest walking east of Poft to
    Bofsk, rather than flying there. On a side note, mention the Warship to
    Cid to get his "professional" opinion on the craft.
    
    Bofsk has been occupied by the Empire (it's teeming with Imperial
    soldiers) and its citizens are being forced to construct the mighty
    Warship (that huge thing in the valley northwest of Bofsk). The commander
    standing in the middle of the town is the Dark Knight, a new villain hired
    by the Empire to oversee the Warship's construction. In the southwest
    corner is an Imperial commander that's actually a spy, but he can't help
    you since the Dark Knight is present.  Go to the armory and buy Silver
    Armor for Frioniel, Maria, and Guy. Give the Copper Armor back to Ming-Wu, and
    sell the Leather Armor.  The Bronze equipment isn't worth the gil it
    costs, mainly because the defense boost is paltry.
    
    Head back to Poft, and this time go northwest to Salamando.  This town has
    also been occupied by the empire; much of the population has been forced
    to mine Mithril in the cave behind Semite Falls (The Mithril you want is
    there).  You can talk to Josef in the northeast house, who asks you if you
    are Imperial spies (really, who would admit to being a spy?). Ask him
    about the Warship and Airship and he will pass you off for fools. Ask him
    about the Mithril and he'll tell you that it's being mined in the cave
    behind Semite Falls. Say Wild Rose to him and he'll poke fun at the
    rebels for getting kids to do their work.  Once you're done interrogating
    Josef, go to the Weapon's Shop and buy a Long Sword for Frioniel and a Long
    Bow for Maria.  Sell the Broad Sword and Bow. Buy the Battle Axe for Guy,
    and give his old Axe to Ming-Wu. Sell the Cane. Rest at the inn, if you need
    it, and then head out west until you reach a river/lake, and then paddle
    your way to the small cave.  Save, and enter the Semite Cave.
    
    Get the treasure in the northwest for 10 gil, then head to the southeast
    for 200 gil.  Head west to the stairwell (southwest corner). On the
    second floor, get the EyeDrop from the northwest treasure, then head up
    the north path for a Potion.  Grab the second Potion from the southeast
    and head the easternmost of three doors. You can go south for a 1 gil
    fortune, then head east for 50 gil (that's more like it).  Take the
    easternmost door to enter a room full of miners, including Paul. Nellie,
    standing next to Paul, is Josef's daughter. She's a hostage of the
    Empire. Talk to Paul and he'll agree to free the slaves and return to
    Salamando. However, he informs you that he, a master thief, could not
    find the Mithril. Head east to the staircase. On the fourth floor, be
    sure to get the spell Fire from the north treasure chest. Give it to
    Guy.  The exit is in the southeast.  If you happen to run into Slimes in
    this area, blast them with Maria's Ice Spell for a quick
    victory...physical attacks are useless (just as they were on Mallows and
    Puddings, the big brothers of Slimes, which you may have fought south of
    Altea). On the fifth floor, head past the door to the northeast corner.
    Open the treasure chest to get the Exit spell. However, LandTrtl shows
    up to reclaim what's his. He has 140 hp, and is weak to Ice.  Have
    Frioniel attack, have Maria cast Ice, Guy cast Ice (if he doesn't have
    it, attack), and have Ming-Wu cast Safe on the party. If anyone is badly
    hurt, have Ming-Wu heal them.  The LandTrtl should die quickly. Give Exit
    to Maria. Now return to the door and head inside.  Heal up, then talk to
    the Imperial Sargeant guarding the Mithril.
    
    -------------------------------------------------------------------------
    Sargeant
    Hp: 140 Mp: 5
    Weakness: None
    Reward: 200 Gil, Mithril Axe, Mithril Helm, Mithril Armor, Mithril Bow
    Attacks: Bow3, Physical Attack
    Strategy: Have Frioniel and Guy attack.  Maria should either cast Ice or
    Fire, whichever is at a higher level.  Ming-Wu should first Safe the party,
    then cast Dispel. From there, he can attack and cure when necessary.
    Although the Sargeant is pretty tough, he'll go down soon if you cure
    weaker character.
    -------------------------------------------------------------------------
    
    *Note: The Sargeant doesn't always drop the Mithril equipment.*
    
    Grab the Mithril, then cast Exit.  Cure Maria (as Exit drains hp).  Save,
    and head back to Salamando.  There, Josef will give you information about
    the Warship and Airship.  Head back to Altea via Poft and Palm.
    
    =========================================================================
    CHAPTER II: THE WARSHIP
    =========================================================================
    A.) Bofsk
    Enemies: Soldiers, G.Goblins, LegEaters, VmpThorns, Balloon
    Treasures: Long Sword, Long Bow, Pass
    Boss: None
    =========================================================================
    
    In Altea, show the Mithril to Gordon (not necessary, but if you like to
    see him belittle his own worth=)).  Head upstairs and show it to Hilda,
    who will tell you to take it to Tobul immediately.  So, head for the
    weapons shop and give the Mithril to the Old Man.  Now the Altean Weapon
    and Armor shops carry Mithril equipment, a lot more powerful than the
    previous armor and weapons. Definitely get the Mithril Sword and Shield
    for Frioniel.  You also want to get the Mithril Axe (if you don't have it)
    and Mithril Shield for Guy.  Everyone (but Ming-Wu) should get a nifty
    Mithril Helm.  If you have enough cash, get Mithril Gauntlets for Frioniel,
    Guy, and Maria.  If you want, give the Battle Axe to Ming-Wu, and sell the
    Axe.  Head back to Hilda. She'll tell you that the Dark Knight was called
    back to Paramekia on assignment, so Borgan was placed in control at Bofsk.
    Borgan's security is lax, and Hilda believes that her spies can now help
    you sabotage the Warship. Basically, you're to go to Bofsk and either
    destroy the Warship or delay its construction.
    
    Head to Palm (buy the Mithril Bow here if you don't have it!), then Poft,
    and then walk (or fly) to Bofsk. At Bofsk, you're now free to talk with
    the townspeople.  You'll learn that you need a Pass to board the Warship,
    which is surely going to attack Palm, Poft, and Altea.  You'll also learn
    that Borgan is a corrupt moron. With that in mind, talk to the spy in the
    southwest corner of town.  Tell him "Wild Rose" and he'll tell you to
    reach the Warship via the sewers. So head for the sewers, which are
    accessed by the little stairs. Take the left path to grab a Long Sword
    (not good at this point, but you can sell it for cash). Follow the
    straight forward path, grabbing the Long Bow in the southwest. The stairs
    are in the southeast. The second floor is even more simple than the
    first=).  Take the right path and follow it until you reach...the Dark
    Knight!? Apparently, he would never leave until his work was done.  He
    informs you that the Rebellion will be crushed by the completed Warship.
    He then departs, followed by Borgan, who calls you a "spoony guy."  You
    automatically follow them outside and watch the Warship take off. Quickly
    go back inside the Sewers and head east.  Take the door, grab the Pass and
    step onto the pentagram.  You'll find yourself standing outside of Bofsk.
    Head back inside to sell your Long Sword and Bow. Also, talk to the
    townspeople for some information on the towns attacked.
    
    When you're ready, head to Poft. You should notice that half the people
    of Poft were killed in the attack. Head to the Pub and talk to Cid.  Ask
    him about the "Airship."  He'll tell you that it runs off the "Sun
    Flame." The Sun Flame?  Ask him about the Sun Flame, and he'll tell you
    that enough Sun Flame in an engine will cause an explosion (Guess how
    the Warship will be destroyed). Hitch a boat ride back to Palm. Lots of
    people died here too, including the "sleaze" that was hitting on Maria.
    The Empire must pay... Head to Altea, and go to the hideout.  Most of
    the refugees fled there after the Warship's attacsk.  Un-equip Ming-Wu,
    then talk to Hilda. Ming-Wu will leave the party and will try to help the
    King. Hilda will beg you to find a way to destroy the Warship.  Ask her
    about the Sun Flame.  She'll say that its on the first floor of Kashuon,
    and you'll tell her that it can be used to destroy the Warship.  So, you
    need to get the Sun Flame. But to open the gates of Kashuon, you'll need
    the Goddess Bell, hidden somewhere to the north.  Go talk to Ming-Wu, and
    ask him about the Sun Flame. He'll mention the Fire Festival of Kashuon,
    and that you must get the EgilTorch to carry the Sun Flame.  Now, ask
    the King about the Sun Flame. Finally, he'll mention the Goddess Bell
    (and you can actually learn the keyword this time!!!). Learn it, and say
    it back to him, Ming-Wu, and Hilda. Hilda will tell you that Josef in
    Salamando may know the whereabouts of this bell.  Guess where you're
    going next?
    
    =========================================================================
    B.) The Snow Cave
    Enemies: Snowman, Icicle, Ghoul, Zombie, Shadow, DeathHead, DualHead,
    Grenade, G.Goblin, Goblin, Balloon
    Treasures: IceSled, 250 gil, Battle Axe, Antidote, Mithril Cane, Ice Wind,
    Potionx2, Ice, Mithril Lance, Ancient Sword, Silver Armor, Goddess Bell
    Bosses: Adamanti, Borgan
    =========================================================================
    
    Head back to Salamando and talk to Josef.  He'll join your party if you
    mention the Goddess Bell to him.  He'll also tell you that the only way to
    get onto to Snow Field is by using the Ice Sled, which Josef hid in the
    Semite Cave. Head for the Semite Cave and go to the Ice Block on the first
    floor.  Check the corner to the northeast of the ice block and you'll get
    the Ice Sled. Head for the Snow Field entrance northwest of Salamando and
    head east until you reach the Snow Cave.  On the first floor, grab the
    northwest chest for 100 gil and the southeastern one for 150 gil.  The
    exit is straightforward and easy to find. The second level has no
    treasure, so take the stairs.  From the entrance of the third floor, head
    northwest for an IceWind.  Take the northeast stairs to enter a treasure
    room.  Grab the Battle Axe (southeast), Antidote (center), and Mithril
    Cane (northwest). The Mithril Cane is guarded by Grenades (4-5) who are
    easily defeated by physical attacks.  Head back to the main room of the
    third floor. The exit of the third floor is in the southwest corner. Take
    the Potion in the northwest and head east to get Ice. You can get another
    Potion in the south-center. Finally, grab the Mithril Javelin from the
    southeast corner.  The fifth floor is also easily tractable, be sure to
    get the Ancient Sword (guarded by a Shadow and two Ghouls) in the
    southwest corner of the room and the Mithril Shield in the northwest. The
    Ancient Sword has terrible accuracy, I personally didn't equip it over the
    Mithril Sword.  Still, the weapon sells for a good price.
    
    Take the southeastern door to enter a lake-like area.  You can try to
    talk to the wandering beavers, but you won't understand them at all. For
    some odd reason, Guy can understand the leader beaver (the guy in the
    northwest corner).  Ask him about the Goddess Bell and he'll tell you
    that the right wall is fake.  So, head through the fake right wall.
    Follow the path until you reach a grotto with a treasure chest in the
    center.  Pop it open for a suit of Silver Armor, which you should give
    to Josef.  Give Josef the IceWind item you were saving from earlier in
    the Cave.  Then talk to the beast in front of the plaque, the Adamanti.
    
    -------------------------------------------------------------------------
    Adamanti
    Hp: 450 Mp: 0
    Weakness: Ice
    Reward: 500 Gil
    Attacks: Physical Attack
    Strategy: Frioniel should attack, while Guy and Maria cast Ice.  Josef
    should use the IceWind, then attack.  Thankfully, the Adamanti is not
    strong enough to kill any one character in one blow, so you always have
    the chance to Cure.
    -------------------------------------------------------------------------
    
    After cracking the Adamanti's shell, examine the Plaque to get the Goddess
    Bell. Now, follow the path through the door (you'll end up on floor 1).
    Before going down the staircase to the exit, heal your characters.  Then
    follow the stairs downwards until you run into Borgan, who valiantly
    attacks you.
    
    -------------------------------------------------------------------------
    Borgan
    Hp: 240 Mp: 20
    Weakness: None
    Reward: 400 Gil
    Attacks: Physical Attack
    Strategy: For an Imperial General, Borgan is a joke.  Hack him to
    pieces, magic won't help.  I killed him in 1 turn->he's VERY easy.
    -------------------------------------------------------------------------
    
    After butchering Borgan, de-equip Josef (though he only has Leather and
    Silver equipment, money is money).  Then head down the stairs.  A boulder
    will start to follow, and your party will run.  Josef throws himself
    against the boulder, and though Guy pleads for him to run, you're forced
    to escape at the cost of Josef's life. Despite your grief, you have to
    complete the mission, or Josef's death will be meaningless (yes, it's a
    classic line). Head back to Salamando to rest.  The man in the upper left
    corner talks about a race of birds, called Chocobos, which live south of
    Kashuon.  This will be important a little bit later. Sell everything you
    got in the Snow Cave(that you're not using) except the Mithril Javelin and
    Josef's equipment.
    
    You can now head back to the Rebel Hideout, where you'll be told to head
    for Kashuon, or you can head for Kashuon yourself. I recommend going to
    Altea and buying Cure for Frioniel.
    
    To reach Kashuon, you have two options.  You can of course fly there, or
    you can walk (I advise the latter).  Head southeast of Bofsk, and follow
    the path until you see a gap in a mountain range with forest near it.
    Head to the center of the circle this mountain range forms, and you'll
    see Kashuon surrounded by another mountain range.  Save, and head inside.
    
    =========================================================================
    C.) Kashuon
    Enemies: Ogre, WzOgre, Adamanti, LandTrtl, Shadow, Ghoul, Ghast, Wraith,
    Mine, Balloon, WereRat, LegEater, VmpThrn, Goblin, G.Goblin, DesAngel,
    Soldier
    Treasures: Cure, 300 gil, Gold Shield, Mithril Sword, Were Cane, Mithril
    Axe, Antidote, EchoScn, EyeDrop, Gold Armor, EgilTrch, SunFlame
    Boss: R.Soul
    =========================================================================
    
    Upon entering, you can see the Sun Flame in the center of the entrance
    area. Unfortunately, it won't be that easy...you need the EgilTrch to
    move the blasted thing.  Use the Goddess Bell on the locked door north
    of the Sun Flame. Head inside.  You'll meet Prince Gordon (remember
    him?) here. Apparently, he tried to get the Sun Flame himself but
    couldn't fight the monsters.  He has 64 HP  and no spells.  Give him
    Cure, the Mithril Javelin, and any better armor you have.  He sucks, and
    may die several times...but he is someone to take extra hits, so keep
    him around.  In the southeast corner of this area is another Cure
    booklet, give it to Frioniel.  The exit is in the southwest corner.  Head
    east on the second floor and grab the 300 gil.  The exit is on the path.
     The third floor is a bit convoluted, so take the second path and grab
    the Gold Shield in the southwest corner. It's guarded by WereRats, which
    Guy and Frioniel can kill in one hit. The fourth floor is full of rooms,
    but the northeastern room (the one that's facing a hall, slightly north
    of the other room) holds some great treasure: Were Cane, Mithril Axe,
    Mithril Sword.  Give the Were Cane to Gordon. Leave the treasure room
    and progress to the stairwell. The next floor is disturbingly inhabited
    by Adamantis, blast them with Ice, just as you did in the Snow Cave. Go
    to the northeast room on the fifth floor for an Antidote, EchoScn, and
    EyeDrop. Grab the Gold Armor from the middle. Finally, take the exit to
    the sixth and final floor.  Make sure that you have enough mp to cure
    the party forfour turns and make sure that you have full hp.  Then, talk
    to the R.Soul blocking the path to the torch.
    
    -------------------------------------------------------------------------
    R.Soul
    Hp: 540 Mp: 35
    Weakness: None
    Reward: 100 Gil
    Attacks: Fire8, Bolt8, Ice8, Aero8, Physical Attack
    Strategy: This boss is pretty tough.....A lot tougher than most others.
    He'll blast your whole party with level 8 Ice, Fire, Aero, and Bolt spells
    which do considerable damage at this point in the game.  To make matters
    worse, elemental spells heal him, so you have to stick with physical
    attacks (which frequently miss).  Have Maria cure the entire party and Guy
    cure a damaged person while Frioniel and Gordon attack the beast. After 4
    turns, R.Soul will run out of mp, and will be forced to attack you
    physically.  He frequently misses, so this is your chance to finish him.
    It'll take 3 or 4 more turns, but the R.Soul will die.
    -------------------------------------------------------------------------
    
    Head north and grab the EgilTrch from the chest.  Cast Exit, and save,
    cure, whatever.  Now head back inside Kashuon and go up to the Sun Flame.
    Use the EgilTrch on the Sun Flame to obtain the powerful fire. Now head
    back outside Kashuon.  You'll see the Warship persuing an airship and
    ultimately catching it (the ship being attacked is obviously Cid's airship).
    
    Walk directly south of Kashuon and you'll enter a forest/grassy
    clearing. You'll see a white bird moving around. Catch it and you'll get
    a Chocobo. Step outside and mount the Chocobo. Head to Bofsk (or any
    other town), and rest up, sell excess equipment, make some space in your
    inventory.
    
    =========================================================================
    D.) The Warship
    Enemies: Soldier, Mage, Panther, Stunner, WereRat, Eagle, Ghoul, Ghast,
    Wraith, Shadow, Sargeant
    Treasures: 400 gil, Sleep Sword, Potionx2, Blind Bow, Thief Gauntlet,
    Trident, Gouche Dagger, Ice Shield, Giant Helmet
    Boss: None
    =========================================================================
    
    *Note: You need not head back to Altea, though it will tell you where the
    Warship has landed.  Since you have this walkthrough, you won't need
    that.*
    
    In Altea, you'll learn that Cid had flown Hilda to greet you at Kashuon,
    but the Warship intercepted them and have Cid and Hilda as prisoners.  How
    are you going to get on the Warship now that Cid's Airship is gone???
    Well, the Warship needs to refuel, and the Rebels believe that it landed
    somewhere north of Phin.  Well, not only did it land north of Phin, it
    landed in the most remote and isolated location in the world (well,
    almost).  Open up your world map and scroll north of Phin.  The warship is
    parked on that peninsula stretching for miles. Don't even try to walk
    there unless your really strong or need a lot of gil...still, it's not
    worth it.  Instead, return to the Chocobo forest and head south from
    Kashuon.  You'll soon see the Warship parked, with its entrance ramp
    extended.  Dismount, save, and head inside.
    
    You can only go a couple of steps before you meet an Imperial soldier who
    asks for a Pass.  Give him the Pass you found in the Bofsk Sewers, and
    head east to the stairwell flanked by two soldiers.  Don't talk to anyone
    in the Warship, other than Hilda and Cid, or you'll have to fight a
    Captain (more than a match for you at this point).  After descending the
    stairs, head east through the false wall (directly west of the treasure)
    to get into the cell.  Open the treasure chest for the Sleep Sword, which
    is guarded by Sargeants, Soldiers, and Mages.  Kill the Soldiers, then
    Mages, then Sargeants.  Give Frioniel the Sleep Sword, as it *ACTUALLY*
    puts some enemies to sleep. Head back to the entrance level. Head up the
    stairs in the northwest and grab the treasure chest for 400 gil. Ignore
    all the rooms along this catwalk, they are empty.  Follow the path until
    you have the chance to go down and head to the northeastern room.  From
    here, descend into another important area.  Get the two Potions in the
    southeastern corner.  Also get the Blind Bow in the southwest and the
    Thief Gauntlet in the South.  Give the Blind Bow to Maria and the Thief
    Gauntlet to Frioniel.  You should be able to see Hilda and Cid in a cell.
    Head over there, and push the gratings twice ("talk" to them) to fully
    destroy the bars.  Talk to Cid and he'll tell you that he'll escort Hilda
    outside.  That said, head back up to the first floor of the Warship.  This
    time, follow the path all the way until the stairs, and head to the
    southeast exit.  Follow this simple level to the exit (ignore those
    captains wandering around under the grating). The third floor is full of
    treasure, so head to the northeastern corner to see four treasure chests.
    Get the West one for a Trident, the second to West one for a Gouche
    Dagger, and the east one for a Giant Helm. Give the Giant Helm to Frioniel.
    The remaining treasure chest holds the Ice Shield, but is guarded by
    a Gigas and a Soldier.  The Soldier is a piece of cake, the Gigas is not.
    Don't bother with this treasure chest, just go to the next level.  Proceed
    through the straight forward levels (the maze area, where paths are
    guarded by Captains, is easily tractable by going to the outer path
    first).  Once you reach the Engine, examine it and use the SunFlame.  It
    will begin to explode and the Dark Knight will show up, warning you that
    it's not over yet.  Why is that voice so familiar?  Who could the Dark
    Knight be??  You'll automatically exit the Warship and fly off in Cid's
    Airship just as the Imperial weapon explodes.
    
    =========================================================================
    CHAPTER III: REBEL FLAME
    =========================================================================
    A.) Dist: Land of the Dragoons
    Enemies: Shadow, Wraith, LandTrtl, Adamanti, WzOgre, Ogre, GrOgre,
    Gigas, Stlctite, Ghoul, Ghast, Revenant, DualHead, Soul, G.Soul
    Treasures: Curse, Stone, Stop, 30 gil, Pendant, Egg, Potion, Flame Bow,
    Knight Armor, ElderIQ, Heart, Mithril Helmet, Mithril Armor, Magic Cane,
    Mirror, Mithril Gauntlet, DrgnBean
    Boss: Chimerax3
    =========================================================================
    
    You'll land outside of Altea.  Sell all excess weapons but the Gouche
    Dagger. De-equip Gordon, keeping his Mithril stuff for Raila, your next
    fourth party member.  Head to the rebel headquarters and you'll learn that
    the king is dying. Head for his room, and he'll tell Gordon to take over
    the Rebellion, Ming-Wu to unlock the sealed power, and you to go to Dist and
    get the friendship of the dragoons.  So, you now have your mission.  Head
    to the throne room and talk to Gordon. You'll learn that Dist was invaded
    by the Empire recently. Learn the keyword Dragoon and say it back to him.
    He'll say that the Dragoon's had a Hiryuu that will be of use.  Learn the
    word Hiryuu, and head out.  You can learn from townsfolk that Dist is on
    an isolated island to the east of Altea.  You can also pay a visit to
    Hilda, who says Huhu.  What's with that? Forget it, and head for Palm.
    Upon entering, talk to the other pirate (Raila) and she says she's heading
    for Dist and wants to travel with you.  Maria smells a rat, but Guy quells
    her fears and you agree.  Exit Palm and you'll see the ship docked a bit
    east of the town.  Go board it, and it'll start sailing south.  Then, in
    the middle of the ocean, it'll stop.  Raila and some pirates will surround
    you, asking you to surrender your possessions.  You'll be thrown into a
    fight with 8 pirates.  This fight is incredibly easy, as the Pirates do
    from 0-10 damage and frequently miss.  It takes three turns to beat these
    guys, maybe four. When it's finished, Raila will join you, bringing her
    ship with her. Finally, you sail the far seas of FF2j...YES!!!
    
    First thing's first, give Raila all of Gordon's equipment.  You may have
    noticed (or not) that Raila has two weapons equipped, but only attacks
    with the one in her left hand, because she's left handed.  So put her
    shield in her right hand and weapon in her left hand.  There is only one
    other character in the game like this, so you can't get confused =). Sell
    her excess equipment, and give her Goldpin Helm to Maria. Now's a great
    time to head for Mysidia, not located on the map.  From Altea, sail
    southeast until you pass through the strait in between the land areas (on
    the map it looks like a long finger).  Sail west now until your ship
    reaches the mouth of a river.  Canoe up the river for a little bit, then
    head east towards the mountain range.  You should see a town around the
    area. If you run into Mallows and Puddings, beware that physical attacks
    don't hurt them. Blast the Mallows with Bolt and the Puddings with Fire.
    Upon entering Mysidia, you can visit the weapons and armor shops (which
    have some of the best equipment in the game), or the magic shop.  First,
    buy a Thief Gauntlet for Raila, Maria, and Guy (Frioniel should have the
    one you got in the Warship).  Also, get an Ice Shield for Frioniel, Guy,
    and Raila. Finally, get Knight Armor for everyone.  At the weapons shop,
    get the Ice Bow for Maria and the Ogre Axe for Guy. Decked out with this
    awesome equipment, the rather tough Dist Cave will become a piece of cake.
     If you want, swing by the Magic Shop to take a look at their Holy and
    Change spells, though I doubt you'll want it right now.  This may prove
    costly, but it's worth it.
    
    When you're done in Mysidia, sail to Bofsk, and rest up. Now, sail
    directly east of Bofsk to Dist, the land of the Dragoons.  Walk to the
    castle and enter. You'll see a boy, who runs from you.  Follow the path he
    was blocking. You'll see him again, and he'll say that he'll tell his mom
    about you. Well, follow him again.  You can see him and his mom standing
    in front of a door.  Before talking with them, get all the treasure in
    Dist Castle.  On the second floor, get the Cottage from the northwest,
    then head to the southwest stairs.  Get the FenixDn.   Take the stairs to
    the third floor.  Grab the Unicorn from the southeast chest, then work
    towards the eastern room.  Get Stone, Curse, and Stop.  Curse is pretty
    good, as for Stone and Stop you may want to sell them or give them to
    Frioniel. Go to the northeast room to get a load of treasures: ElderIQ,
    Heart, Winged Sword, G.Needle, Eyedrop, Antidote, Crucifix, and an
    EchoScn. Unlike the Ancient and Sleep Swords, the Winged Sword has a
    decent hit%. Equip it immediately.  Make sure you have two spaces in your
    inventory, then head for the two citizens of Dist Castle. Elina, the
    mother, will say that her husband, the last Dragoon, died; the Dragoons
    are finished. Ask here about the Hiryuu and she'll say that she can't
    communicate with the only remaining Hiryuu, which was poisoned by the
    Empire. She'll say that you need a Dragoon's pendant to do that.  Try
    talking to the Hiryuu and you'll see her point.
    
    Exit the castle and head north to the Dist Cave. From the entrance,
    simply head east, grab the 30 gil, and descend the staircase.  Talk to
    the skeleton to get the Pendant. Head back to Dist.  Go talk to the
    Hiryuu, who will give you an Egg to plant in the Spring of Life (in the
    Dist Cave).  When asked, he'll tell you that a Dragoon named Richard
    left to look for Ultima before the Empire attacked, and may still be
    alive.  Talk to Elina for some info about the Spring of Life (not
    needed), then head out, save, and check your stats. Make sure that
    everyone has at least 400 hp, Maria has at least 50 mp, and Frioniel has
    a sword skill level of 9. To build up weapon skills, wander around the
    Dist Island; the monsters here give more weapon points than in previous
    areas.
    
    When you're set, head back to the Dist Caves. There are three
    stairwells on the first floor of the Dist Cave.  The northeast one leads
    to the Pendant.  The southeast stairs lead to the Spring of Life. The
    Southwest stairs lead to the Knight Armor, Flame Bow, and other
    treasures, not integral. Since you already have the Knight Armor and the
    Ice Bow (which is better than the Flame Bow), you need not take the
    southwest stairs. I'll give you the directions anyway, as you may need
    the gil after your..."ambitious" purchases in Mysidia.  So, take the
    southwest stairs. On your way to the stairs, grab the Potion. Proceed to
    level three (northwest exit to level four) and then four.  The Knight
    Armor, guarded by an Adamanti, is in the southeast.  The Flame Bow is in
    the northwest, the ElderIQ in the northeast and the Heart in the
    Southwest.  Either hike back up or Exit and re-enter the cave. Either
    way, take the southeastern stairs this time. Get the Mithril Helmet
    (easternmost passage), the Mithril Armor (Second), and the Magic Cane
    (third).  The Magic Cane is guarded by G.Souls which can easily be taken
    by your newfound weapons. Take the southwest stairs (the southeast
    stairs will ultimately net you a Mithril Gauntlet and a Mirror (not
    really worth it). On the third floor, be careful to avoid the bridge
    (Which falls to an area you may have passed on your trek to the Knight
    Armor).  On level four, get the DrgnBean (an okay attack item).  At the
    four-door wall, take the door second from the east. Heal up, then talk
    to the fiends blocking the path to the Spring of Life. It's a pack of
    Chimeras, rather easily defeated.
    
    -------------------------------------------------------------------------
    Chimerax3
    Hp: 640 Mp: 80
    Weakness: None
    Reward: 600 Gil
    Attacks: Fire7, Physical Attack
    Strategy: Though conceivably hard, the Chimeras are just a weaker R.Soul.
    They pack less magic power, a weaker spell, and are fighting tougher
    characters.  To balance it out, there is more than one Chimera. However,
    take them out one at a time (everyone hits one) and they will die in
    three, maybe four turns.  Plus, your Ice Shields should be protecting you
    against their fire magic, so it should be an easy fight.
    -------------------------------------------------------------------------
    
    With the Chimeras vanquished, head to the Spring and use the Egg.  With
    The mission accomplished, cast Exit.  When passing Dist, you can swing buy
    The Castle and learn that the Hiryuu has died. What's in store for the
    Dragoons?? Head back to Altea.
    
    =========================================================================
    B.) The Arena
    Enemies: Column, DualHead, DualZomb, Revenant, Flower, Spectre. Captain,
    Sargeant, Sorcerer, Wizard, Ray, Antlion
    Treasures: Antidote, Cottage, Ether, Elixir
    Bosses: Q. Lamia, Behemoth
    =========================================================================
    
    Upon entering Altea, head for the rebel hideout.  Avoid the southeast
    room, for now.  You'll learn that Hilda has been acting very strangely
    lately. Gordon will ask you to find out what's wrong. Save, de-equip
    Raila, and head for the southeast room.  Talk to Hilda, who'll crawl into
    bed and ask Frioniel to join her.  The rest of the party will leave, though
    Raila is suspicious. Frioniel goes to the bed, then realizes that it's not
    Hilda at all, but the Queen Lamia. The party joins you as you battle the
    monster.
    
    -------------------------------------------------------------------------
    Q. Lamia
    Hp: 1290 Mp: 370
    Weakness: None
    Reward: 10000 Gil
    Attacks: Wink9, Blnk16, Physical Attack
    Strategy: This fight is supposed to be hard, and if you didn't go and get
    superior  equipment, it would've been (look, I like saying that okay?).
    Now, you have  three  good attackers (okay, mainly Frioniel and Guy) and
    Raila (de-equipped) as a semi-magician (bolt). So, cast Bolt  with Raila
    and hammer the Q. Lamia with Frioniel, Guy, and Maria. The thing will die
    in two turns, or at most four.  However, there is a rogue possibility that
    your attackers will all be confused, in which case...ouch. But still, the
    boss is quite easy.
    -------------------------------------------------------------------------
    
    After the battle, Raila will tell you to never trust a female.  A
    messenger will arrive bearing bad news: The emperor is hosting a
    tournament at Paramekia. The winner will receive as a prize Princess
    Hilda.  Gordon will rush in, asking to help you rescue the Princess.
    Raila leaves to help train the Rebel Army, and Gordon joins.  Give him
    all of Raila's equipment, then sniff around for info. Apparently, the
    tournament will not be held at Paramekia Castle, but at the Arena.  Both
    are located in harsh territory. The Arena is located next to a forest
    blocked to the east by a mountain range and to the west by a desert.
    It's overshadowed by the dark citadel of Paramekia Castle.  You
    should've seen this on your way to the Warship. You'll also learn that
    the Rebellion is planning a sneak attack on the Emperor while you get
    the Princess back.  Well, I'm fairly sure you know where to go. Sail to
    Poft and fly to Kashuon. Grab the Chocobo from the forest and head south
    into the desert.  Save in front of the Arena and head inside. Follow the
    very, very complicated path to the courtyard and head up to the
    Emperor's throne.  He'll tell you to fight for the Princess, and a
    Behemoth will crawl out of the grating and attack you. This is the first
    REAL boss in FFII, it's a shame that he's a piece of cake.
    
    -------------------------------------------------------------------------
    Behemoth
    Hp: 1620 Mp: 0
    Weakness: None
    Reward: 0 Gil
    Attacks: Physical Attack
    Strategy: Hammer him with your weapons, magic is useless.  He's too weak
    to kill anyone in three turns (except Gordon) and it only takes three
    turns to defeat him. His physical attacks do about 200 damage-> your
    attacks should do that or more.
    -------------------------------------------------------------------------
    
    After defeating the Behemoth, you'll talk to the Emperor, who reveals that
    he recognized you (it's not like you made any attempt to mask your
    identity anyway).  He'll vanish, and two Captains and the Dark Knight will
    appear. They'll throw you in prison. When you come to, "talk" to the bars.
    Paul will appear, sneaking up to the white cloaked Imperial guarding your
    cell. He'll kill the Imperial and free you, as a gesture of thanks for
    saving him in Semite Cave (he hates owing favors). What're you waiting
    for? It's time to get the hell out of here. You can get an Antidote in the
    southeast (not worth it) and a Cottage, Ether, and Elixir in the east room
    (worth it). Head up the stairwell to the second level.  Move around the
    wall until you can see the Princess in her cell (and you are to the east
    of her). There is a fake wall here, so go through it.  De-equip Gordon,
    then free the Princess.  She'll leave with Gordon.  Now follow the path to
    surface in the southwest corner of the Arena. Exit, save, and trek north
    to the forest south of Kashuon (Chocobo Forest). Along the way you'll
    fight Antlions and Rays, which are not very hard to kill but may require
    several turns.  When you get the Chocobo, ride it back to Poft. Rest at
    the inn, then sail your ship south to Altea.
    
    =========================================================================
    C.) The Rebels Strike Back
    Enemies: Captain, Sorcerer, Wizard, Sargeant, Soldier, Stunner
    Treasures: None
    Boss: Gotus
    =========================================================================
    
    A messenger in Altea will tell you that the Rebels are going to invade
    Phin And set up camp west of Gatea.  Head northwest to that orange tent.
    You'll find it swarming with rebels beseeching you to help them capture
    Phin while monsters swarm about causing havoc.  Gordon tells you to leave
    no survivors. So, head for Phin. This is not as fun as it may seem.  Your
    goal is not to wander around the town of Phin butchering the Imperial
    Captains.  You just need to defeat the commanding Imperial Officer,
    Commander Gotus. So head to the castle and walk straight to the throne
    room, ignore the treasure.  Raila will join again, so equip her. Heal up,
    then talk to Gotus (who has a great dialogue, right?).
    
    -------------------------------------------------------------------------
    Gotus
    Hp: 2000 Mp: 80
    Weakness: None
    Reward: 2000 Gil
    Attacks: Hast6, Drink, Physical Attack
    Strategy: Depending on how Gotus decides to play, this fight can be
    anywhere from incredibly easy to mildly difficult. Gotus can greatly
    enhance his attack by using a Bacchus Wine.  This casts Drink on him,
    raising his attack power. His haste spell increases the number of hits he
    deals.  With both increased attack and increased hits, he'll pose a
    serious threat to your party. Otherwise he'll only hit for 100-350 damage.
    It should take little more than two turns to destroy him.  If he does use
    the stat-enhancing spells/items, cure whoever he attacks with your fastest
    character, as there is a great chance that he'll attack that same
    character again the next turn.
    -------------------------------------------------------------------------
    
    With Commander Gotus defeated, Phin Castle is turned over to the rebels.
    Now, all the monsters are gone and you are free to roam the castle.
    
    =========================================================================
    CHAPTER IV: THE SEALED POWER
    =========================================================================
    A.) Catacombs
    Enemies: Revenant, Ghast, Wraith, Column, Stunner, Sucker, Changer, Brain,
    Mantis, Adamanti, WzOgre, GrOgre, G.Chimera
    Treasures: 4000 Gil, Potionx5, Giant Gauntlet, Aura, Were Cane, Gold
    Shield, Gold Armor, Quartz Armor, Knife, EyeDrop, Clothes, Flame Shield,
    Thread, Fang, Flame Armor, Blood Sword, Orhacon Dagger, W.Mask
    Boss: None
    =========================================================================
    
    Talk to Hilda and Gordon, who'll tell you to retrieve the sealed power
    Ultima. From Hilda, learn Mysidia.  Say it back to her to learn about
    Ultima, the sealed magic.  Again, say the keyword back to her.  She'll
    mention the masks, which you need to learn.  Now, ask her about the Masks
    and she'll tell you that one is hidden in Phin and can be found using the
    chant Ekume. She doesn't know where to use the chant though. Ask Gordon
    about Ekume, and he'll tell you to ask Paul (good idea, for once).
    
    You'll want to return to the castle and take all the loot, so go there
    before buying any new equipment. On the first floor, get the 1000 gil in
    the northeast, another 1000 gil in the northwest, and 2000 gil in the
    north. Head up through the southeast stairs.   Go into the next area.  In
    the northeast room are three spells: Toad, Break, and Death. Now, head
    back to the first floor and take the center staircase. There's a Potion to
    the west which is guarded by Ghasts, Stunners, Revenants, and
    Wraiths...not really worth it.  From the Potion, head east through a false
    wall and get the Giant Gauntlet.  Give it to someone who doesn't have a
    Giant Helmet. The Spell Aura is to the east, and is guarded by Sorcerers
    and Sargeants. The Spell isn't very good, but can be sold. Pass through a
    false wall a bit south and west of Aura and head northwest to the Were
    Cane.  Now, head into the throne room and go to the northeast corner of
    the room.  Talk to the walls, one will give you the option of saying
    Ekume.  Say it, and pass through the wall. Follow the path down until you
    reach and area where you can see the rest of the cast (you can see grass
    to the east.  A part of the east wall is fake, pass through it and
    carefully head south.  Now pass west through a false wall in this region,
    and head for the treasure room. Grab the Gold Shield, Quartz Armor, and
    Gold Armor.  Now, exit through the grass and head to Phin Town.  Sell the
    Were Cane, Gold Armor, and Quartz Armor. Make sure everyone is rested. You
    can ask Paul about Ekume, and he'll tell you to look in the northeast
    corner of the room (you already knew that, though).
    
    Head for the passage in Phin Castle.  This time, keep going down the
    stairs and you'll end up in Catacombs. The first floor is inhabited by
    Revenants, Ghasts, Wraiths, and Stunners, so there is nothing to worry
    about.  You can get a Knife in the Southeast, an Eyedrop in the
    northwest, and Clothes in the northeast.  The exit is near the Clothes in
    the northeast. The second floor is inhabited by Suckers, Changers, and
    Brains: new yet easy to kill enemies. You can get a Potion northeast of
    the entrance, another Potion in the southwest, and a MaidKiss in the
    northwest.  Again, the exit is in the northeast. The only monster on the
    third floor is the Mantis, which is actually pretty strong. You can get a
    Potion in the southeast, a Thread in the northwest, and the Flame Shield
    in the southwest.  Give this Shield to Frioniel.  Head for the northwest
    exit. The foes on the fourth floor are Adamantis, GrOgres, WzOgres, and
    Columns. They give quite a bit of gil and occasionally drop Blink, Ice,
    and Blind. Get the Blood Sword in the northeast, which is guarded by
    Ghasts, Spectres, Revenants, and Wraiths. After butchering the Undead,
    you'll get what is quite possibly the best weapon in the game.  It is
    completely useless until the final boss, to which the sword deals
    tremendous damage. So, equip on Frioniel as an item, not as a sword.  Now
    get the Flame Armor in the Northeast and give it to Frioniel. Also, there
    is a Fang in the southeast.  Take the southeastern exit to the fifth
    floor. In the southeast, get the Orhacon Dagger. It's guarded by
    G.Chimeras, who are only a little stronger than the Chimeras you butchered
    in Dist.  Give the Orhacon to Raila. Head northeast.  You'll eventually
    come to a wall with six doors, take the door second from the east. Proceed
    up the steps and get the W.Mask, then head north and exit through the
    pentagram. You can ask Hilda and Gordon about what to do next: they'll
    tell you to sniff around in Mysidia for clues.  So, head for Mysidia.
    
    =========================================================================
    B.) B. Mask Cave
    Enemies: Mallow, Jelly, DualHead, DualZomb, WereRat,Stunner, Tusk, G.Toad
    Treasures: EyeDrop, Xpotionx2, Ether, Threadx2,Aerox2, Blindx2, Garlic,
    1000 gil,  FenixDn, EarthDrm, Valiumx2,DeathGod, Sleep, B.Mask
    Boss: BigHorn
    =========================================================================
    
    In Mysidia (which you've visited before), you'll learn that you need the
    two masks and a crystal rod to unseal the Tower of Mysidia and thus obtain
    the ultimate magic, Ultima.  One person will tell you to place the White
    Mask on the goddess statue, so go ahead and do that (the goddess statue
    he's talking about is the one that can be accessed by stairs).  Finally,
    you'll learn that the Black Mask was hidden somewhere on an island cave.
    Well, when you were sailing here, you did notice that small, isolated
    island, right? That's the Black Mask Cave.  Before heading there, swing by
    the magic shop. You'll want to get Change and Holy for your three main
    characters.
    
    When your done, head for the B. Mask Cave. You can get the EyeDrop in the
    southeast, the two Xpotions (one in the northeast, one in the northwest),
    an Ether in the south and a Thread in the southwest.  Take the western
    exit. On the second floor, there's a Valium in the northwest, an Aero
    spell in the northwest, a Blind Spell in the southeast and southwest, and
    another Aero spell in the south.  There are also two staircases here.  The
    northwest staircase will lead you to the Mask Village, a small town
    inhabited by mask-wearing freaks.  One of them sells an EarthDrm, Ruby
    Armor, Demon Axe, and Demon Lance.  None of these items are
    extraordinarily good, so I don't think you should go there.  But if you
    want to go there, there is a Thread on the floor directly below the
    southwest staircase (east). Proceed to the fourth floor and the fifth
    floor will be the Mask Village. If you choose (rather wisely) to not waste
    your time with the Mask Village, take the center staircase on the second
    floor.  Get the Garlic in the south and head for the stairs.  The fourth
    floor has a 1000 gil chest in the northeast. There are four staircases on
    the fourth floor (not counting the initial entrance).  The southeast
    staircase will take you through two levels, taking you to a secluded area
    of the seventh floor  The treasures have two Valiums and an EarthDrm
    (guarded by Tusks and a G.Toad).  Retrace your way back to the fourth
    floor and take the southwest staircase.  You'll get a FenixDn here, it's
    guarded by Shadows, Wraiths, and Ghasts.  This time, take the northwest
    staircase.  Procure the DeathGod from the center. Finally, take the one
    remaining staircase, the northeast one.  Get Sleep in the northeast, then
    go to the west.  You'll have to face BigHorn, the guardian of the BMask.
    
    -------------------------------------------------------------------------
    BigHorn
    Hp: 1140 Mp: 0
    Weakness: None
    Reward: 1000 Gil
    Attacks: Physical Attack
    Strategy: At 1140 hp, this boss is a joke.  You might have fought him
    around Mysidia.  The simplest way to kill him is to attack him every turn.
    He should die on the third turn, or sooner.
    -------------------------------------------------------------------------
    
    Grab the BMask and warp out of the cave.  Head back to Mysidia.
    
    =========================================================================
    C.) Mysidian Cave
    Enemies: Brain, Coctrice, Molbor, Sucker, Changer, Spectre, Wraith, Ghast,
    Pudding, Mallow, Jelly, Soul, R.Soul, Flier, P.Toad
    Treasures: Goldpin Helm, Black Armor, Flame Javelin, Power Cane, Ice Bow,
    Ogre Axe, G. Needle, FenixDn, SilentB, Potionx5, Mini, Aspil, Drain,
    CrystRod
    Boss: None
    =========================================================================
    
    You'll learn that the CrystRod is buried in the Mysidian Cave.  The cave
    is east of Mysidia, enclosed in a mountain range (don't worry, you can
    still get in on foot).  Rest up, sell your excess items, and head for the
    cave.
    
    Dock your ship near the desert and make your way north to the cave. Get
    the Goldpin Helm in the north and give it to Frioniel.  Give the Black
    Armor you can find in the southeast to Maria.  Head to the exit, which is
    blocked by a doppelganger of Frioniel.  Remember, the Black Mask is
    supposed to go on a drone?  Use the Black Mask on the doppelganger and
    he'll vanish. Head through the exit he was blocking. On the second floor,
    there's a Power Cane in the north and a Flame Javelin in the northwest. To
    reach the Flame Javelin, you'll have to walk through a fake wall.  Now,
    head to the exit and descend to the third floor.  Here you can grab an Ice
    Bow in the northwest (again, there's a fake wall) and an Ogre Axe in the
    southeast.  The Ogre Axe is protected by Bombs, which are easy in a nearly
    obscene way.  Head to the exit and the fourth floor.  The fourth floor
    doesn't have any worthwhile treasure.  You can get a G.Needle, SilentB,
    and FenixDn in the center room (you can buy the FenixDn and G.Needle, and
    the SilentB sucks) and a Potion in the northeast (Potions are long
    outdated).  Head to the fifth floor. The fifth floor actually contains
    some good treasure.  In the northeast you'll find Drain (it's protected by
    Ghosts, slightly stronger than Spectres).  Of the  five treasures
    protected by the fake wall, the eastern one is the best (Mini), the rest
    are Potions.  When you're done, head to the northeast room (a bit annoying
    to find the path to the stairs, but it's linear).  The room contains
    Aspil, Drain, and the CrystRod.
    
    Once you have the CrystRod, warp outside and head back to Altea (don't go
    near the crescent bay with a tower in it).  Heal up, rest, sell excess
    items, and de-equip Raila.  Now, head for that crescent bay.  As you enter
    the crescent, tidal waves will wash over your ship and you'll awaken in
    strange area, with Raila nowhere to be seen.
    
    =========================================================================
    D.) Leviathan
    Enemies: SeaDrgn, ElecFish, MantaRay
    Treasures: Spiral Helm, Power Armor, Power Gauntlet, Diamond Shield, Earth
    Sword
    Boss: Worm
    =========================================================================
    
    This area, which in reality is the stomach of Leviathan, is fairly easy To
    navigate, yet contains enemies that actually put up a fight.  The Colored
    liquid is not water, but stomach acid.  You'll lose 1 HP for step inside
    the liquid, but no monsters will challenge you there.  Grab the Spiral
    Helm and give it to Guy.  Head north, and get the power armor in the
    northeast corner. Give it to Maria.  Take the northwest exit. You'll
    arrive in a town built by victims of Leviathan.  Supposedly, the Leviathan
    protects the seal by consuming those who have Crystal Rods. You'll also
    learn that there is a boat on the third floor, but no one has defeated the
    monster guarding it yet.  (Of course, you'll have to defeat the beast).
    There is a man blocking your path, show him a CrystRod and he'll join,
    introducing himself as Richard the Dragoon. Richard is pretty good, but he
    has no spells.  With Richard, head through the northwest exit.  The
    southeast treasure contains the Diamond Shield and is protected by R.
    Souls (remember the guy in Kashuon?).  Now that you are MUCH stronger,
    just smack them to hell in one hit. Give the Diamond Shield to Frioniel and
    the Flame Shield to Richard. Now get the Earth Sword from the northeast
    corner.  Give it to Frioniel. Finally, head west and attack the beast.
    
    -------------------------------------------------------------------------
    Worm
    Hp: 2000 Mp: 0
    Weakness: None
    Reward: 2000 Gil
    Attacks: Physical Attack
    Strategy: The Worm hits for 150-350 damage, which is pretty good. However,
    you should also hit 250-350 damage, and all four of your characters should
    be attacking. The Worm should fall in four or five turns, maybe three.
    -------------------------------------------------------------------------
    
    After killing the Land Worm, get on the boat to find yourself at the mouth
    of the crescent bay.
    
    =========================================================================
    E.) Tower of Mysidia
    Enemies: Spectre, Revenant, Basilisk, L.Molbor, DvFlower, Chimera, Mallow,
    Pudding, Flower, Mantis, VmpGirl, Imp, Werewolf, Gigas, Bomb, BigHorn,
    Flier, Basilisk
    Treasures: Canex3, WhtRobe, Flame Shield, Flame Bow, Flame Javelin, Flame
    Helm, Flame Sword, Flame Armor, Ice Armor, Ice Shield, Ice Gauntlet, Ice
    Javelin, Ice Sword, Potion, Evil Cane, Unicorn, Thread, Shoes, Flare,
    Eggtimer, Crucifix, BlkRobe, Ultima
    Bosses: F. Gigas, I. Gigas, T. Gigas, Dragon
    =========================================================================
    
    The Tower of Mysidia can be extremely annoying and challenging.  I would
    recommend going in with everyone over 1700 hp (preferably 2000). Your
    Three main character should have 150 max MP or higher (at least if they
    have mediocre magic abilities, that is).  You should also have an Aero
    spell of level 5 or higher.  Sound hard?  Well, it's actually not that
    difficult to dramatically increase your stats.  Simply walk around Altea
    and cast Change (on level 3 or higher) on Goblins, Leg Eaters, and
    Hornets.  Doing so will cause an increase in HP, MP, VIT, SOUL, and M.PWR.
    See the tricks section for more info.  I would also recommend having a
    character with Level 5 or higher Heal, so you can cure petrifaction.  If
    you want, you can also head to Dist or Phin with Richard in your party for
    some added dialogue.
    
    When you're ready, head for the Tower of Mysidia. The first floor has four
    treasures, only one actually worth getting. There is a Cane in the
    northeast, northwest, and southeast corners that I suggest you ignore.
    Instead, get the WhtRobe from the north area (walk through the fake wall).
    Take the central stairs to level two. Get the Flame Shield from the
    northwest. You can get a Flame Bow and a Flame Javelin in the northeast,
    but considering you already have an Ice Bow and none of your characters
    are using Javelins (or are they?) it's not necessary to get them. To
    actually reach the exit, take the southwestern path.  Take the
    southeastern exit to level three. This floor is covered in steaming lava
    which behaves like Leviathan's stomach acid.  Head for the western door
    and take it to enter a new area.  Here, get the Flame Sword in the
    northeast (give it to Frioniel and give the Earth Sword to Richard). Also
    get the Flame Armor in the northeast and the Flame Helm in the northwest.
    I usually give the Flame Armor to Richard, and give the Flame Helm to
    Maria (since Guy already has a Spiral Helm, if not give it to Guy). It
    doesn't really matter who has it, as long as somebody does. When you take
    the northern door, it'll lead you to a staircase blocked by a mage. Heal
    up, then speak with the mage, who becomes the Fire Gigas.
    
    -------------------------------------------------------------------------
    F. Gigas
    Hp: 1800 Mp: 240
    Weakness: Ice
    Reward: Flame Sword, Flame Armor
    Attacks: Fire12, Rock9, Physical Attack
    Strategy: The F.Gigas only hits for about 300 damage, while you can rack
    up 700 max damage to him per turn.  If you have strong Ice spells (lv.8
    and above), blast this sucker with them.  He'll go down pretty fast.
    -------------------------------------------------------------------------
    
    If the F.Gigas dropped a Flame Sword or Armor, give it to Richard.  If
    not, don't worry, you'll get a better sword and another suit of armor soon
    enough . The fourth floor is suddenly cold, a contrast from the molten
    lava below.  You can get an Ice Shield in the northwest, an Ice Gauntlet
    in the southwest, and some Ice Armor in the southeast.  Go ahead and give
    the Ice Gauntlet to Frioniel.  Give the Ice Armor to any character for whom
    the defense is better (probably the guy who has the Power Armor).  The
    western staircase will lead you to the Ice Javelin.  Whether you choose to
    get it or not, head to the northeastern staircase. This level is covered
    in freezing water which behave like the lava.  Make sure to get the Ice
    Sword to the east for Frioniel.  Head to the door.  Heal up, and speak to
    the mage, the Ice Gigas.
    
    -------------------------------------------------------------------------
    I. Gigas
    Hp: 2000 Mp: 240
    Weakness: Fire
    Reward: 1000 gil
    Attacks: Ice12, Rock9, Physical Attack
    Strategy: Though considerably tougher than the Fire Gigas, the I.Gigas is
    still fairly easy. Attack with everyone, or use Fire8+ spells.  He should
    be taking 300-500 damage a turn, making this a short battle.
    -------------------------------------------------------------------------
    
    The sixth floor looks more like the earlier floors of the tower. There's a
    Potion in the northeast corner that you should ignore. Instead, follow the
    Path leading southwest.  Be sure to get the Evil Cane from the chest.
    Equip it as a battle item on Richard.  Head through the door and to the
    seventh floor. You can get a Unicorn in the north (center), Shoes in the
    northeast corner, and a Thread in the south (center).  When you're
    finished, head for the western room. Heal up, and talk to the mage, who
    becomes the terrifying Thunder Gigas.
    
    -------------------------------------------------------------------------
    T. Gigas
    Hp: 2500 Mp: 370
    Weakness: Aero
    Reward: 1000 gil
    Attacks: Bolt12, Rock9, Physical Attack
    Strategy: Unlike his brothers, the Thunder Gigas is actually challenging.
    Have Frioniel attack as usual, or if he has a level 5+ Aero spell, use
    that. Maria should cast Aero5+, and Guy should heal. Richard, who has the
    Evil Cane, should use it as an item.  It casts Aero16 on a random target
    (e.g., I used it at this boss and the cane cast Aero16 on the Emperor). If
    it connects with the T.Gigas, it will do massive damage (700+).  Follow
    this strategy and the T.Gigas will eventually die.
    -------------------------------------------------------------------------
    
    With that beast killed, head up to the 8th floor.  Be sure to get Flare
    from the northeast treasure.  Flare is guarded by Gotus and a DvFlower
    (what the hell is an Imperial Commander doing here?) that die easily and
    sometimes drop a Ripper Knife.  The exit is the door below Flare. The
    water on this floor is not harmful, so enemies can attack you in it. Get
    the Eggtimer to the east and the Crucifix to the southwest. Now, head to
    the northeast treasure chest.  It's guarded by a Dragon that is basically
    the I.Gigas on steroids. If you feel up to the fight, heal up and open the
    chest for BlkRobe armor.
    
    -------------------------------------------------------------------------
    Dragon
    Hp: 2500 Mp: 140
    Weakness: Fire
    Reward: 10000 gil
    Attacks: Ice16, Physical Attack
    Strategy: The Dragon is the first of four Dragons that guard treasure in
    FF2. His Ice16 spell will hit for 100-200 damage to all, and his physical
    attack will do 300-400 damage.  This is the last boss in the Tower of
    Mysidia, so hit him with high end Fire spells (if you have any) or just
    plain attacks.  He'll die eventually, without taking too much of a toll on
    the party.
    -------------------------------------------------------------------------
    
    Give the BlkRobe to Frioniel or Guy.  Then head to the northwestern terrace
    And take the door second to west. Head north and talk to Ming-Wu, who says
    he'll give his best shot to destroy the seal.  In doing so, he dies.  Head
    through the door that Ming-Wu gave his life to open.  You'll enter a room
    with five crystals in it.  The southeastern one raises your agility, the
    northeastern one raises your intelligence, the northwestern one raises
    your soul, the southwestern one raises your strength, and the center one
    gives you the sealed magic, Ultima (Give it to Maria when you get a
    chance). You'll be warped outside the tower, the sealed magic in hand.
    
    =========================================================================
    CHAPTER V: THE FALL OF AN EMPIRE
    =========================================================================
    A.) Whirlwind
    Enemies: Coctrice, Gotus, DvFlower, Corpse, Captain, Lamia, Bomb, Gigas,
    Golem, Wizard
    Treasures: Hiryuu, Ripper Knife, Poison Axe, Diamond Helmet, Diamond
    Gauntlet, Defense Sword, Diamond Armor, WindFlut
    Bosses: General, G.Dragon, Emperor
    =========================================================================
    
    In your absence, the Emperor used his magic to summon a Whirlwind that
    began ravaging the lands. It destroyed Poft, Palm, Gatea, and Altea.  It
    has also attacked Phin, killing almost everyone. The whirlwind has thrown
    everyone trying to attack it out to sea, and if you try to enter it on
    foot you'll be ripped apart.  What to do?  Head for Phin Castle. You can
    see that Raila has made it back safe and sound.  Learn Whirlwind from
    Hilda or Gordon and recite it back to them.  They'll hint at a solution to
    entering the Whirlwind.  Ask Hilda about the Hiryuu and she'll say the
    Pendant can bring out the light of our mirror.  Head to the Hall of
    Mirrors (southwest staircase on first floor of Phin, then northwest).  Use
    the Pendant at the Mirror and you'll see the Hiryuu egg hatch.  The Hiryuu
    will fly right through the windows of Phin castle and approach you.  The
    Hiryuu and Dragoon are re-united again, and its time to kill the Emperor
    (who's inside the Whirlwind). You also have the Hiryuu Flute item now,
    which can be useful. First, say Whirlwind to Paul and he'll tell you to
    check near the bed. There is a fake wall to the east of his bed that leads
    to 8 treasure chests. They are the Black Armor, Ruby Armor, Thief
    Gauntlet, Quartz Armor, Elixir, Goldpin Helm, Silver Armor, and Blood
    Sword.  Keep the Blood Sword (you should also have the one you found in
    the Catacombs), as it will be useful for the final battle.  Now, sell all
    your excess junk and useless battle items like Thread and Valium, if
    you've got any of those.
    
    Rest up, and head for the Whirlwind directly northeast of Phin. On the
    first floor, take the northeast staircase for now.  Get the Ripper Knife
    in the northeast and continue onwards.  On the third floor, get the Poison
    Axe in the southwest chest and give it to Guy. Head back to the first
    floor. Take the northwest exit this time.  Pass through level two, then on
    level three take the north staircase.  Get the Diamond Helm from the
    northeast and the Diamond Gauntlet from the northwest.  Head back to the
    third floor, this time taking the southwest staircase.  Take the southern
    staircase on the fourth floor.  Get the Defense Sword in the southeast and
    give it to Frioniel (give the Ice Sword to Richard).  Then, go to the
    southwest treasure chest and prepare to fight a General for the Diamond
    Armor.
    
    -------------------------------------------------------------------------
    General
    Hp: 1800 Mp: 0
    Weakness: None
    Reward: 2000 gil, Diamond Gauntlet, Rune Axe
    Attacks: Physical Attack
    Strategy: He hits for 500 damage, but he's outnumbered. Just attack him
    mercilessly and he'll die.
    -------------------------------------------------------------------------
    
    Now head back to the fourth floor and take the southeast staircase. Head
    up to level 6, and go to the northeast corner.  Heal up, then prepare to
    fight the G.Dragon for a WindFlut.
    
    -------------------------------------------------------------------------
    G.Dragon
    Hp: 3000 Mp: 190
    Weakness: Bolt
    Reward: 10000 gil, Fang
    Attacks: Mist16, Physical Attack
    Strategy: If you have high end Bolt spells (lv.5+) throw them at this
    fiend. If not, attack him, making  sure to designated a healer that can
    undo his physical attacks (500 damage) and his repeated Mist16 attacks
    (100-200 damage to the party). His defense is a lot stronger than that of
    the Dragon in the Tower of Mysidia, so although he only has 500 more hp,
    it'll take several more turns to defeat this one (barring a good Bolt
    spell).
    -------------------------------------------------------------------------
    
    Now head through the door, heal up, and go into the courtyard.  The
    Emperor will tell you not to waste his time and call a squadron of Corpses
    on you. Kill them, and he'll call yet another one.  Finally, he'll take
    you on himself (of course, with bodyguards).
    
    -------------------------------------------------------------------------
    Emperor (with 2 Corpses and a Golem)
    Hp: 1290 Mp: 190
    Weakness: None
    Reward: None
    Attacks: Slow9, Barr8, Bolt10, Blnk8, Physical Attack
    Strategy: Kill the two Corpses first, then butcher the Golem.  Have
    someone ready to cast Cure on the party in the case of serious double
    teaming (the Golem and Corpses may attack the same party member).  The
    Emperor himself will die in two hits.
    -------------------------------------------------------------------------
    
    After defeating him, the emperor will say he's immortal, yet somehow he'll
    die and you return to Phin, victorious.
    
    =========================================================================
    B.) Paramekia
    Enemies: DvFlower, Skull, Golem, DkKnight, General, Gotus, Amoeba, Lamia,
    VmpGirl, StGolem, Coctrice, Mantis, Flower
    Treasures: Diamond Armor, Garlic, Eggtimer, Knife, Buckler Shield, Bolt
    Javelin, Heart, Valium, Magic Cane, Greed Cane, Evil Cane, Sun Sword,
    Elixirx3,WindFlut, Hellfire
    Boss: Shade
    =========================================================================
    
    Upon hearing news of the Emperor's death, celebrations begin in Phin. They
    Are interrupted, however, when a messenger arrives saying that the Dark
    Knight has crowned himself emperor.  Not only that, but the Dark Knight
    is....Leonheart! You have to head for Paramekia to and either convince him
    to join you or kill him.  The only problem is, Paramekia is surrounded by
    mountains and cannot be accessed by foot or water.  Head into Phin and go
    to Paul's house.  He'll tell you that Cid is in pretty bad shape.  Go talk
    to Cid, and you can tell that he's dying.  The Whirlwind caught him and
    tore him up pretty badly.  He tells you to look after his Airship, then
    dies. Now you know how to get into Paramekia, don't you?  Head for Poft
    and board the Airship there.
    
    You can now go anywhere in the world, but your destination is Paramekia,
    the dark castle overlooking the Arena southeast of Kashuon. Position your
    shadow over the highest part of the castle and land. You'll appear near
    the top of the castle, so follow the path. Unfortunately, you'll be thrown
    to the first floor. NOTE: The General enemies possess very valuable
    treasure.  They have Diamond Gauntlets (which are very good) and rarely,
    Rune Axes.  There is only supposed to be one Rune Axe in the game, which
    you'll find later on, but if you can get that super-powerful weapon
    earlier, there's nothing wrong, is there?  In addition, Gotus enemies drop
    Bacchus, an item that boosts attack power and is helpful during tough boss
    fights.  Try to have at least one for Frioniel's use at the final boss,
    though having more is not a bad idea. Get the Diamond Armor to the west,
    and give it to Guy.  There is a Garlic in the southwest that I don't think
    you'll want to get, it's pretty bad.  If you want another Eggtimer, take
    the eastern staircase on the first floor. Follow the path for this
    mediocre battle item.   That done (or not), take the southern stairs.
    Here, you could get a Knife in the southeast and a Buckler Shield in the
    northeast, but there's no point at all to get those items.  What's up with
    putting basic equipment in later dungeons!? Follow the linear path to the
    third floor. The southwest treasure chest contains the valuable Bolt
    Javelin, which is guarded by Shade.
    
    -------------------------------------------------------------------------
    Shade
    Hp: 3000 Mp: 240
    Weakness: Cure
    Reward: None
    Attacks: Deth8, Curs8, Physical Attack (Curse)
    Strategy: Have your primary curing characters cast cure on Shade if they
    have level 6 or higher cure magic, it'll hit for 250-300 damage.  Guy's
    Rune Axe will do 900 points of damage, so if he's your curing character,
    just use him to attack. Frioniel and Richard should attack. Hopefully his
    death spell won't obliterate your party, and he'll die within 10 turns.
    -------------------------------------------------------------------------
    
    Head to the southeast exit.  The fourth floor contains some basic items;
    there's a Heart in the southeast and a Valium in the west.  The southwest
    room contains three canes, the Magic, Greed, and Evil Canes. Those in
    hand, make your way to the northeast exit. The fifth floor has two
    stairwells, not counting the entrance.  Take the northern one.  The
    powerful Sun Sword in the southwest is guarded by a Q.Lamia and several
    Krulls.  Stay alert for their confusion/paralysis spells and you'll be
    fine.  Give the Sun Sword to Frioniel, and give the Defense Sword to
    Richard.  Go on to the sixth floor. Take the three Elixirs from the
    southwest room and return to the fifth floor. This time, take the
    southwest stairs.  Head through the sixth and seventh floors.  On the
    eight floor, ignore the central area for now and make your way to the
    northwest corner.  Get the HellFire and WindFlut. De-equip Richard
    completely, and head to the center area.  Head up and talk to Leonheart.
    Maria will try to persuade him to join you, but he's been blinded by
    power.  He says that the world is now his, but is cut off by a familiar
    voice-the Emperor's!  Back from the dead, he tells Leonheart that his
    mission is to make the world a living hell.  He begins to attack you, but
    Richard holds him off while you fly off on the Hiryuu.  You can see
    Paramekia change into a dark, hellish castle, Pandemonium.
    
    =========================================================================
    CHAPTER VI: REVENGE
    =========================================================================
    A.) The Sea of Jade
    Enemies: Sphinx, Abysworm, G.Molbor, Dragon, Salamndr, Mantis, VmpLady,
    IceLiz, M.Sucker, G.Dragon
    Treasures: XCalibr, Hellfirex2, Icewind, Diamond Cane, CatClaw Knife, Rune
    Axe, Fang, Aegis Shield, Holy Lance, Dragon Armor, Xpotionx2, Defense
    Gauntlet
    Bosses: B.Dragon, Behemoth, R.Dragon
    =========================================================================
    
    In Phin, you'll learn that the undead Emperor has resurrected the
    root of all evil, the castle of hell, Pandemonium.  Unlike Paramekia,
    Pandemonium cannot be accessed by air.  However, legends tell of a back
    road, Jade, through which demons travel to reach the world from
    Pandemonium. Learn the keyword Jade and say it to Raila, Hilda, and
    Gordon.  Gordon tells you that something like that may exist south of
    Kashuon...which is where the portal is.  First, equip Leonheart.  He's
    left-handed, so put the Flame Shield in his right hand.  Give him the
    Defense Sword.  Head for Dist. There, talk to Elina and say Dragoon.
    She'll tell you that there are too many memories in Dist, and that she
    wants to move on to another town.  But first, she gives you the XCalibr,
    the supreme treasure of the Dragoons. Then Elina and her kid vanish for
    good.  Give the XCalibr to Frioniel and give his Sun Sword to Leonheart.
    Now, head to Mysidia and get Leonheart Change, Holy, Cure, Fire, Ice,
    Bolt, Life, and Heal.  It's time to build up some stats, so go to an early
    dungeon and change the enemies(the Bofsk Sewers or Semite Cave). All of
    your characters should have at least 4000, preferably 5000 HP and your
    mages should have 300 mp or more.  You should all have Weapon Skill levels
    of 16, except for Leonheart (as that would take a long time to build-he
    should have at least level 9 sword skill though).
    
    When you're ready, head for Jade, which is far east of Mysidia (to the
    west of the narrow strait a large distance south of Kashuon).  It looks
    like a blue circle, as it is the Sea of Jade. You'll enter a watery area,
    the first floor of Jade. Jade, for reasons unbeknownst to me, is packed to
    the brim with treasure. On the first floor, you'll be able to grab the
    Hellfire from the southwest and the Diamond Cane from the northeast.
    However, as you probably don't use Canes, you can either pass up this
    treasure chest, or grab it and sell it...your choice.  Head for the
    staircase and descend to the second floor. In the northeast you can snatch
    an Icewind, coupled with a Hellfire in the Northwest.  To the southwest
    you'll find the CatClaw Knife, which is dutifully protected by the
    B.Dragon, which sometimes drops the Dragon Armor and Holy Javelin, two
    great treasures.  Don't worry if this B.Dragon doesn't drop them,
    though.  You can also fight more later on (yes, they actually become
    random encounters).  This is the best way to get three suits of Dragon
    Armor (the R.Dragon drops it, but is tougher).
    
    -------------------------------------------------------------------------
    B.Dragon
    Hp: 3500 Mp: 240
    Weakness: Posion (Aero)
    Reward: 10000 Gil, Dragon Armor, Holy Javelin, Fang
    Attacks: Bolt16, Physical Attack
    Strategy: Blast this guy with high level8+ Aero spells or Tnad13 from
    the WindFlut. Have Guy, Leonheart, and Frioniel attack, while Maria casts
    black magic and cures after an occasional Bolt16.  The monstrous foe
    hardly ever poses a severe threat, since you should be racking up
    1000-2000 damage on it per turn.
    -------------------------------------------------------------------------
    
    After butchering or avoiding the Bolt Dragon, head to the staircase and go
    to the third floor. To the Northeast is a treasure you'll definitely want:
    the Rune Axe (unless you got it already from the Generals in Paramekia, in
    which case you can pass this up).  The Rune Axe is guarded by the Behemoth
    (MegaBehemoth), who isn't as hard as he looks.  First, equip the Blood
    Sword on Frioniel and Leonheart, since the MegaBehemoth takes a lot of
    damage from the weapon.
    
    -------------------------------------------------------------------------
    Behemoth [MegaBehemoth]
    Hp: 5000 Mp: 0
    Weakness: None
    Reward: 0 Gil, Yoichi Bow, Power Gauntlet, Power Armor, Spiral Helmet
    Attacks: Physical Attack
    Strategy: The quickest way to beat this foe is with your weapons.
    Surprisingly, the Behemoth does not have an excellent defense, as one
    would imagine.... Rather, his Magic Defense is substantially higher.  Just
    hack him to pieces, since the Blood Sword does about 4200 damage on this
    foe.
    -------------------------------------------------------------------------
    
    Equip Guy with the Rune Axe.  It's interesting to note that there is a
    magic shop behind the waterfall here, on the eastern side.  You can buy
    some decent spells, such as Flare, Death, Haste, and Berserk.  Get Flare
    for your characters that don't have it yet.  You can also sell the items
    that you won't need, ex. CatClaw Knife.  My question: what's this salesman
    doing here?  I might be wrong, but for a portal that opens every, oh, lets
    say 500-1000 years, inhabited by demons, business must suck.  Head to
    staircase and the next level. In the northwest, snatch the Fang (if you
    want it), then head for the north room. Ignore the treasure chest in the
    Northeast for now. In the room, you'll want to get the Aegis Shield, the
    Dragon Armor, and the Holy Javelin. Head back to the main area of the 4th
    floor.  Proceed to the Northeast.  Its time to slay the last Dragon. Equip
    the IceWind on Maria, then open the treasure for a Yoichi Bow.
    
    -------------------------------------------------------------------------
    R.Dragon (Red Dragon)
    Hp: 5000 Mp: 450
    Weakness: Ice
    Reward: 10000 Gil, Dragon Shield, Holy Javelin, Shoes, Dragon Armor
    Attacks: Fire16, Physical Attack
    Strategy: High end Ice spells would not hurt, but you need not drain your
    mp here. Have your weakest attacker, probably Maria, blast the Dragon with
    an IceWind.  In the meanwhile, your attackers should hack away at the foe.
    Though harder than the B.Dragon (and the Dragon and G.Dragon), he should
    go down within 6 turns.
    -------------------------------------------------------------------------
    
    Give Maria the Yoichi Bow, and then head towards the staircase. Near the
    entrance to the fifth floor is a sign telling you that Hell is near.
    (Thanks for the directions, pal.  And by the way, who paid you to put the
    sign there?) Anyway, grab the two Xpotions (northwest and northeast), you
    may need them later.  Also grab the Defense Gauntlet (though it's not much
    better than your current equipment; hopefully everyone already had Diamond
    Gauntlets). Head for the sixth floor. There is really nothing on the sixth
    floor, so head straight for the terrace are, where you'll be warped to
    Pandemonium Castle.
    
    =========================================================================
    B.) Pandemonium
    Enemies: Lamia, Q.Lamia, WolfDevl, BstDemon, MtGolem, DthRider, DvMantis,
    Krull, DvFlower, G. Molbor, IceLiz, B. Dragon, R. Dragon, MegaBehemoth,
    I.Gigas, F.Gigas, T.Gigas, Bomb, Worm, Salamndr, IceLiz, Giant
    Treasures: Ether, EyeDrop, Masmune Sword, Genji Gauntlet, Genji Helmet,
    Genji Armor, Ribbon Helmet, ElderIQ, HellFire, DrgnBean
    Bosses: Z.Borgan, Tiamat, Satan, Asteroth, Emperor
    =========================================================================
    
    There is no treasure on the first floor, and don't try to walk into the
    Gates (they look like a row of doors).  Just follow the normal path to the
    exit. On the second floor, you can pick up on Ether to the north as you
    again follow the path.  It's interesting to note that packs of Lamias,
    Q.Lamias, and Krulls drop Ribbon Helms, a heavily guarded treasure later
    in the castle. The third floor of Pandemonium is still straightforward,
    but you can grab some EyeDrops if you want in the Southwest.  There's a
    passage in the center of an L shaped hallway which leads to the EyeDrops.
    The fourth floor, however, is quite different from the others.  It has
    four doors, each leading to a convoluted passage with a treasure in it.
    First, take the westernmost door.  Follow the passage.  You'll see a
    treasure, but don't open it just yet. Instead, follow the path for a while
    longer.  You'll have to walk through a wall or two on the way as you
    progress northeast, so don't pass that off as a bug in the game.  These
    walls will eventually lead you to another room with a treasure.  Snatch
    the Masmune sword, and give it to Frioniel.  Give Leonheart Frioniel's
    XCalibr.  Armed with the Masmune, it's time for you to do some treasure
    hunting.
    
    *The Masmune's room contains some tough monsters, the MegaBehemoth,
    B.Dragon, and R.Dragon.  These monsters also drop powerful treasure, but
    you might want to reserve the treasure hunting spirit until you get some
    better armor.*
    
    Trace your way back to the first treasure.  Open it for a Genji
    Gauntlet. Zombie Borgan, however, doesn't want you to keep that...it's
    time to put that idiotic Imperial to rest, for good.
    
    -------------------------------------------------------------------------
    Z. Borgan
    Hp: 2500 Mp: 370
    Weakness: Fire, Cure
    Reward: 2000 Gil
    Attacks: Flar16, Physical Attack (Paralysis)
    Strategy: With the Masmune in hand, this fight should be a piece of cake.
    Have Frioniel use the Masmune to Hast11 the party, and have everyone else
    attack. Unless you are very unlucky, and Z. Borgan manages to paralyze
    your big attackers (Leonheart and Frioniel), this fight shouldn't last over
    3 rounds, I killed him in two hits.
    -------------------------------------------------------------------------
    
    Give the Genji Gauntlet to Maria. Now, progress to the second room from
    the west.  Follow the path to the northwest, where you'll find a treasure
    chest, and make sure you have good weapons equipped.  Open the treasure
    chest to get the Genji Helmet and fight Tiamat.
    
    -------------------------------------------------------------------------
    Tiamat
    Hp: 5000 Mp: 450
    Weakness: None
    Reward: 10000 Gil
    Attacks: Fire16, Bolt16, Mist16, Ice16, Physical Attack(Poison)
    Strategy: This is not a magic fight, since Fire, Bolt, Mist, Ice, and Aero
    heal Tiamat. Theoretically, Flare and Ultima will hurt him, but that would
    waste precious MP.  Instead, Hast11 everyone with Frioniel, have Maria as a
    reserve Healer, and butcher Tiamat with relentless physical attacks. Do it
    fast, as Tiamat's elemental spells can rack up some heavy hp loss.
    -------------------------------------------------------------------------
    
    Now take the easternmost door. In the north is a treasure chest guarded by
    Satan.  Open it for the Genji Armor, then prepare to kill the devil.
    
    -------------------------------------------------------------------------
    Satan
    Hp: 5000 Mp: 450
    Weakness: None
    Reward: 10000 Gil
    Attacks: Fire16, Flar16, Chrm16, Blnk16, Dspl16, Ston16, Physical
    Attack(Poison)
    Strategy: Again, this is not a magic fight.  Rather than waste mp on
    Ultima or Holy, begin attacking immediately.  This time, its not worth it
    to use the Masmune with Frioniel, because Beelzebub can induce crippling
    status effects on your entire party if you wait too long.
    -------------------------------------------------------------------------
    
    Go to the second door from the east.  Follow the path until you see a
    Treasure chest.  This chest contains the Ribbon, a fairly strong helmet.
    It Offers protection against status effects and elemental attacks, but
    lacks in defense. However, this treasure is guarded by Asteroth,
    the incredibly difficult Dark Lord.  If you are up to the challenge, that
    is, have over 2500 hp for every character (not max, current) and suitable
    mp, then you can try it.  In my opinion, the ArchAngel is harder than the
    last boss, and the equipment he has is not worth the fight; you can get
    the same helm if you keep beating up Krulls and Q.Lamias.  It's your
    choice.
    
    -------------------------------------------------------------------------
    Asteroth
    Hp: 7000 Mp: 540
    Weakness: None
    Reward: 10000 Gil
    Attacks: Aero16, Blnd16, Dran16, Fire16, Physical Attack
    Strategy: Use Frioniel's Masmune to Hast11 the party.  Ultima with Maria,
    and attack with Guy and Leonheart. The next turn, attack with Frioniel and
    Leonheart.  If needed, heal with Guy, else attack.  If Maria doesn't need
    to heal, cast Ultima. If you are lucky, Asteroth won't physically
    attack you or blind Frioniel.
    -------------------------------------------------------------------------
    
    With Asteroth slaughtered (or avoided), your party has gained the last of
    The great treasures of Pandemonium.  With the exception of several items
    to Be procured along the path to the final boss, you've gotten everything
    the Dungeon has to offer.  Now, you're faced with an important decision:
    exit the dungeon, save, stock up on ethers/elixirs, etc., or move on to
    face the final boss. Yes, trekking through Jade and Pandemonium again will
    be boring and arduous. But it would be better than having to reclaim all
    the treasure again if you, say, lost to the final boss. Anyway, I exited
    and recuperated...others may choose differently. After defeating Asteroth,
    head to the warp in the south corner of the room.  The fifth floor is
    straightforward, as is floor six.  On floor six grab the ElderIQ in the
    north.  On the seventh floor, treat yourself to a Hellfire in the
    southeast and a DrgnBean in the northwest.  From here, move on to the 8th
    floor.  The warp is in the southwest corner.
    
    On floor nine lurks the Emperor, reborn from hell. This Astral Plane also
    is home to R.Dragons, B.Dragons, MegaBehemoths, T.Gigases, I.Gigases,
    F.Gigases, and Bombs. Don't get to close to him, or the battle with start.
    Instead, pause, and check your equipment:
    
    EQUIPMENT CHECK 1: NO BLOOD SWORDS
    *Frioniel should have the Masmune Sword equipped, along side an Aegis
    Shield, Genji Armor, Diamond Helmet, Diamond Gauntlets, Bacchus, and an
    Elixir.  He should have over 5000 hp, a level 16 sword and shield skill
    level.
    
    *Maria should have the Yoichi Bow, Ice Shield, Diamond Armor, Diamond
    Helmet, Genji Gauntlet, and 2 Elixirs. She should have over 4000 hp and
    300 mp, an Ultima of level 12 or higher, and a Cure of level 11 or higher.
    
    *Guy should have the Rune Axe, Diamond Shield, Diamond Armor, Diamond
    Helmet, Diamond Gauntlet, and 2 Elixirs. He should have over 5000 hp and
    300 mp, and a Cure spell of level 11 or higher.
    
    *Leonheart should have the XCalibr Sword, Flame Shield, Diamond Armor,
    Flame Helmet, Diamond Gauntlet, a Bacchus, and 2 Elixirs. He should have
    over 4500 hp, a level 10 sword and shield skill level.
    
    EQUIPMENT CHECK 2: 1 OR 2 BLOOD SWORDS
    *Frioniel should have the Blood Sword equipped, along side an Aegis Shield,
    Genji Armor, Diamond Helmet, Diamond Gauntlet, Bacchus Wine, and an
    Elixir.
    
    *Maria should have the Yoichi Bow, Diamond Armor, Diamond Helmet, Genji
    Gauntlet, and 2 Elixirs.
    
    *Guy should have the Rune Axe, Diamond Shield, Diamond Armor, Diamond
    Helmet, Diamond Gauntlet, a Masmune and an Elixir.
    
    *Leonheart should have the XCalibr Sword, Flame, Diamond Armor, Genji
    Helmet, Diamond Gauntlet, a Bacchus, and an Elixir.
    
    EQUIPMENT CHECK 3: OPTIMAL EQUIPMENT
    *Frioniel should have the Blood Sword equipped, along side an Aegis Shield,
    Genji Armor, Genji Helmet, Genji Gauntlet, Bacchus Wine, and an Elixir.
    
    *Maria should have the Yoichi Bow, Genji Armor, Genji Helmet, Genji
    Gauntlet, and 2 Elixirs.
    
    *Guy should have the Rune Axe, Dragon Shield, Genji Armor, Genji Helmet,
    Genji Gauntlet, a Masmune and an Elixir.
    
    *Leonheart should have the XCalibr Sword, Dragon Shield, Genji Armor,
    Genji Helmet, Genji Gauntlet, a Bacchus, and an Elixir.
    
    When you are ready, go ahead and talk to him.  Get ready...
    
    -------------------------------------------------------------------------
    *FINAL BOSS: EMPEROR*
    Hp: 10000 Mp:???
    Attacks: Meteo1, Blnd16, Curs16, Dspl16, Flar16, Slow16, Physical Attack
    
    *Strategy 1: No Blood Swords* This strategy may be a little risky in the
    sense that it puts your main attacker, Frioniel, out of the picture or two
    rounds, but it is also a nearly insurmountable method of defeating the
    Emperor.  Here's how it goes:
    
    (1) Frioniel uses the Masmune to cast Hast11 on the party. Maria uses the
    Yoichi Bow to Bsrk3 the party. Guy attacks the Emperor Leonheart uses the
    a Bacchus
    
    (2) Frioniel uses the Bacchus to enhance his attack. Maria casts Ultima12
    or higher on the Emperor, or Cures the party (after Meteo), or Cures a
    single character that's been attacked Guy attacks the Emperor, or Cures a
    single character that's been attacked. Leonheart attacks the Emperor, uses
    an Elixir if it fits the situation.
    
    (3) On turn three, Frioniel attacks, uses an Elixir if necessary (though
    that will severely hinder the regicide process).  The rest of the party
    repeats the above strategy. Frioniel's attack should do 2400+ damage.
    
    Up to this point, the Emperor, if everyone could attack, should have
    suffered 1800 damage.  The point? It should take 5 turns, including the
    initial one, to defeat this foe.
    
    *Strategy 2: 2 Blood Swords*
    (1) Frioniel uses the Bacchus, Maria uses the Yoichi Bow to cast Bsrk3, Guy
    uses the Masmune to cast Hast11, and Leonheart uses the Bacchus
    
    (2) Everyone attacks. Frioniel should kill the Emperor in one hit (for me,
    he did 11728 damage, displayed as 1728).
    -------------------------------------------------------------------------
    
    Sit back and watch a well-earned but not too great ending.
    
    -------------------------------------------------------------------------
    III.) ARMOR
    -------------------------------------------------------------------------
    
    -------->ARMOR<--------
    
    CLOTHES
    Defensive Power: 1
    Bonus: None
    Price: 20
    Location: Bought in Altea
    
    LEATHER
    Defensive Power: 2
    Bonus: None
    Price: 100
    Location: Bought in Gatea
    
    COPPER
    Defensive Power: 3, +5% Magic Defense
    Bonus: None
    Price: 200
    Location: Bought in Salamando
    
    SILVER
    Defensive Power: 10
    Bonus: None
    Price: 400
    Location: Bought in Bofsk
    
    MITHRIL
    Defensive Power: 10, +5% Magic Defense
    Bonus: None
    Price: 400
    Location: Bought in Altea (after Tobul receives Mithril)
    
    GOLD
    Defensive Power: 15. +5% Magic Defense
    Bonus: Increases protection against Aero and Mist
    Price: 2500
    Location: Bought in Phin
    
    RUBY
    Defensive Power: 15, +5% Magic Defense
    Bonus: Nullifies Fire damage
    Price: 800
    Location: Bought in the Mask Village
    
    KNIGHT
    Defensive Power: 22, +5% Magic Defense
    Bonus: None
    Price: 5000
    Location: Bought in Mysidia
    
    QUARTZ
    Defensive Power: 22, +5% Magic Defense
    Bonus: Nullifies Ice damage
    Price: 1000
    Location: Bought in Phin
    
    POWER
    Defensive Power: 25. +5% Magic Defense
    Bonus: +10 Attack
    Price: 50
    Location: Found in Leviathan, Won from MegaBehemoth
    
    FLAME
    Defensive Power: 22, +5% Magic Defense
    Bonus: Strong against Ice attacks
    Price: 10000
    Location: Found in the Catacombs, Won from F.Gigas
    
    WHTROBE
    Defensive Power: 30, +21% Magic Defense
    Bonus: +10 Soul
    Price: 5000
    Location: Found in the Tower of Mysidia
    
    BLKROBE
    Defensive Power: 35, +21% Magic Defense
    Bonus: +10 Int
    Price: 5000
    Location: Found in the Tower of Mysidia, Won from T.Gigas
    
    ICE
    Defensive Power: 36, +5% Magic Defense
    Bonus: Strong against Fire attacks
    Price: 10000
    Location: Found in the Tower of Mysidia
    
    BLACK
    Defensive Power: 40, +5% Magic Defense
    Bonus: None
    Price: 2500
    Location: Found in the Mysidian Cave
    
    DIAMOND
    Defensive Power: 43, +5% Magic Defense
    Bonus: Strong against Bolt attacks
    Price: 20000
    Location: Found in the Whirlwind
    
    DRAGON
    Defensive Power: 50, +5% Magic Defense
    Bonus: None
    Price: 65000
    Location: Found in Jade, Won from R.Dragons and B.Dragons
    
    GENJI
    Defensive Power: 75, +10% Magic Defense
    Bonus: None
    Price: 30000
    Location: Found in Pandemonium, Won from Giants
    
    -------->HELMETS<--------
    
    LEATHER
    Defensive Power: 1
    Bonus: None
    Price: 80
    Location: Bought in Altea/Gatea
    
    Bronze
    Defensive Power: 2
    Bonus: None
    Price: 200
    Location: Bought in Palm/Poft/Bofsk
    
    MITHRIL
    Defensive Power: 4, +5% Magic Defense
    Bonus: None
    Price: 300
    Location: Bought in Altea (after Tobul receives Mithril)
    
    GIANT
    Defensive Power: 6, +5% Magic Defense
    Bonus: +5 Attack
    Price: 600
    Location: Bought in Phin
    
    RIBBON
    Defensive Power: 10, +21% Magic Defense
    Bonus: Nullifies status ailments
    Price: 10000
    Location: Found Pandemonium, Won from Q.Lamias/Krulls
    
    GOLDPIN
    Defensive Power: 11, +10% Magic Defense
    Bonus: None
    Price: 600
    Location: Found in the Mysidian Cave
    
    SPIRAL
    Defensive Power: 12, +5% Magic Defense
    Bonus: +10 Attack
    Price: 50
    Location: Found in Leviathan, Won from MegaBehemoth
    
    FLAME
    Defensive Power: 13, +5% Magic Defense
    Bonus: Strong against Ice attacks
    Price: 1000
    Location: Found in the Tower of Mysidia
    
    DIAMOND
    Defensive Power: 17, +5% Magic Defense
    Bonus: Strong against Bolt attacks
    Price: 5000
    Location: Found in the Whirlwind
    
    GENJI
    Defensive Power: 30, +10% Magic Defense
    Bonus: None
    Price: 20000
    Location: Found in Pandemonium, Won from Giants
    
    
    ------->GAUNTLETS<--------
    
    LEATHER
    Defensive Power: 1
    Bonus: None
    Price: 50
    Location: Bought in Altea/Gatea
    
    BRONZE
    Defensive Power: 3
    Bonus: None
    Price: 300
    Location: Bought in Palm/Poft/Bofsk
    
    MITHRIL
    Defensive Power: 6, +5% Magic Defense
    Bonus: None
    Price: 800
    Location: Bought in Altea (after Tobul receives Mithril)
    
    POWER
    Defensive Power: 12, +5% Magic Defense
    Bonus: +10 Attack
    Price: 5000
    Location: Found in Leviathan, Won from MegaBehemoth
    
    THIEF
    Defensive Power: 15, +5% Magic Defense
    Bonus: +10 Agility
    Price: 1000
    Location: Bought in Mysidia
    
    GIANT
    Defensive Power: 15, +5% Magic Defense
    Bonus: +10 Attack
    Price: 2000
    Location: Bought in Mysidia
    
    DEFENSE
    Defensive Power: 18, +21% Magic Defense
    Bonus: None
    Price: 5000
    Location: Found in Jade
    
    ICE
    Defensive Power: 20, +5% Magic Defense
    Bonus: Strong against Fire attacks
    Price: 5000
    Location: Found in the Tower of Mysidia
    
    DIAMOND
    Defensive Power: 25, +5% Magic Defense
    Bonus: Strong against Bolt attacks
    Price: 8000
    Location: Found in Whirlwind, Won from Generals
    
    GENJI
    Defensive Power: 45, +10% Magic Defense
    Bonus: None
    Price: 20000
    Location: Found in Pandemonium, Won from Giants
    
    -------------------------------------------------------------------------
    IV.) WEAPONS
    -------------------------------------------------------------------------
    
    In Final Fantasy 2j, there are seven kinds of weapons your characters can
    use. Each character can use any weapon s/he pleases.  However, once you
    start using one kind of weapon, you're better off sticking to it. Each
    time you use a weapon, or more precisely, each time you choose "Fight",
    you gain 1 weapon skill point.  After 100 points are gained, the character
    gains a weapon skill level.  As the skill level goes up, your character
    will deal more damage by hitting the enemy more times. The max skill
    level, 16, will allow your characters to hit the enemy 16 times.  Note: 16
    is not the maximum number of hits one of your characters can do, since a
    hasted character with Lv. 16 weaponry can deal up to 20 hits or more. To
    quickly build weapon levels, select fight, cancel, then select fight
    again.  This works for the first three characters; to get the fourth
    character to a high weapon level, get into lots of fights, and prolong
    them, allowing the fourth character to attack ten times per fight.  After
    10 fights, they should gain 1 level.  Different enemies yield different
    exp points per hit, based on your weapon level.
    
    
    The seven weapons you can use are axes, bows, canes, fists, javelins,
    knives, and swords.  If you don't have a bow equipped, then you can't hit
    the enemy from the back row, unless you use magic.  I usually equip my
    characters in this fashion: Frioniel-Swords, Maria-Bows, Guy-Axes,
    Leonheart-Swords.  NPCs can be equipped with whatever suits them best or
    the most powerful weapon on hand (in most cases, the former is the better
    choice).
    
    1.) Axes: Axes are physically stronger than swords for the majority of the
    game, since high-powered Axes can be bought early on, whereas high-power
    swords are usually found.  The strongest Axe is the fourth strongest
    weapon in the game.
    
    2.) Bows: Bows are useful since they allow attack without fear of
    retaliation.  However, equipping a character with a Bow means no Shield
    can be equipped.  This means that the character will have minimum agility,
    making them slow.  Natural HP growth will also be smaller.  The strongest
    Bow is the fourth most powerful weapon in the game, and has a very useful
    "in-battle" use.
    
    3.) Canes: Canes are good for their "as item" uses and are also decent
    weapons.  However, they are weaker than Bows and do not provide protection
    from physical attacks.  The strongest Cane is the fifth strongest weapon in
    the game.
    
    4.) Fists: Fists are the most accurate weapons in the game, and are also
    the cheapest.  Fist attack power increases by 8 per level of Fist above
    1, so with Pwr. 99 and Fist level 16, the attack power of the
    Fists is 169 (second strongest in the game).  However, if you have a
    Shield equipped, the character will attack with the Shield and gain
    experience for the Shield only.  So, to maximize Fist power, you can't
    have Shields equipped.
    
    5.) Javelins: Javelins are fairly strong, but like Canes they are not as
    effective as Bows on the longterm scale.  The strongest Javelin is the
    fifth most powerful weapon in the game.
    
    6.) Knives: Knives are very accurate, but are also incredibly weak.  Their
    low cost and accuracy do not make up for their lack of solid power.  The
    strongest Knife is the sixth strongest weapon in the game.
    
    7.) Swords: Swords are very accurate and powerful.  Basically, they are
    the most powerful weapons in the game.  The strongest Sword is the
    strongest weapon in the game and also has a very useful "as item" use.
    
    ------->AXES<--------
    
    AXE
    Attack: 10
    Hit%: -20%
    Bonus: None
    Price: 500
    Location: Bought in Gatea/Palm/Poft
    
    BATTLE
    Attack: 15
    Hit%: -35%
    Bonus: None
    Price: 800
    Location: Bought in Salamando
    
    MITHRIL
    Attack: 22
    Bonus: None
    Price: 2000
    Location: Bought in Gatea/Palm/Poft (after Tobul receives Mithril)
    
    DEMON
    Attack: 27
    Bonus: None
    Price: 10000
    Location: Bought in the Mask Village
    
    OGRE
    Attack: 58
    Bonus: None
    Price: 15000
    Location: Bought in Mysidia
    
    POISON
    Attack: 76
    Bonus: Poisons the target.  Very effective against Bolt based enemies.
    Price: 20000
    Location: Found in the Whirlwind
    
    RUNE
    Attack: 96
    Bonus: Casts Fog6 on all enemies when used as an item in battle.  Rarely
    works.
    Price: 50000
    Location: Found in Jade, Won from Generals
    
    ------->BOWS<--------
    
    BOW
    Attack: 1
    Hit%: -30%
    Bonus: None
    Price: 150
    Location: Bought in Gatea/Palm/Poft
    
    LONG
    Attack: 9
    Hit%: -40%
    Bonus: None
    Price: 250
    Location: Bought in Salamando, Found in Bofsk Sewers
    
    MITHRIL
    Attack: 13
    Bonus: None
    Price: 1000
    Location: Bought in Palm/Poft (after Tobul receives Mithril)
    
    BLIND
    Attack: 25
    Bonus: Blinds the enemy (dark status)
    Price: 3000
    Location: Found in the Warship
    
    FLAME
    Attack: 42
    Bonus: Very effective against Ice based foes.
    Price: 5000
    Location: Bought in Mysidia
    
    ICE
    Attack: 56
    Bonus: Very effective agains Fire based foes.
    Price: 5000
    Location: Bought in Mysidia
    
    YOICHI
    Attack: 90
    Bonus: Casts Bsrk3 when used as an item in battle
    Price: 25000
    Location: Found in Jade, Won from MegaBehemoths
    
    ------->CANES<--------
    
    CANE
    Attack: 4
    Bonus: None
    Price: 250
    Location: Bought in Altea
    
    MACE
    Attack: 9
    Bonus: None
    Price: 500
    Location: Bought in Palm/Poft
    
    MITHRIL
    Attack: 16
    Bonus: None
    Price: 1500
    Location: Bought in Altea (after Tobul receives Mithril)
    
    WERE
    Attack: 28
    Bonus: None
    Price: 3000
    Location: Bought in Phin
    
    MAGIC
    Attack: 40
    Bonus: Casts Bolt5 when used as an item in battle
    Price: 5000
    Location: Found in the Dist Cave
    
    POWER
    Attack: 53
    Bonus: None
    Price: 8000
    Location: Bought in Mysidia
    
    EVIL
    Attack: 64
    Bonus: Casts Aero16 when used as an item in battle.  The Evil Cane's
    Aero16 does not necessarily hit a foe. It can hit a party member, a foe,
    or any character in the game.  When it does hit someone not even in the
    fight, there is no effect.
    Price: 10000
    Location: Found in the Tower of Mysidia, Won from T.Gigas
    
    GREED
    Attack: 78
    Bonus: Drains the target's MP at times.
    Price: 12000
    Location: Found in Paramekia
    
    DIAMOND
    Attack: 90
    Bonus: None
    Price: 15000
    Location: Found in Jade
    
    
    ------->JAVELINS<--------
    
    JAVELIN
    Attack: 6
    Bonus: None
    Price: 300
    Location: Bought in Altea/Gatea
    
    SPEAR
    Attack: 11
    Bonus: None
    Price: 500
    Location: Bought in Bofsk
    
    MITHRIL
    Attack: 18
    Bonus: None
    Price: 1500
    Location: Bought in Altea/Poft (after Tobul receives the Mithril)
    
    TRIDENT
    Attack: 30
    Bonus: None
    Price: 5000
    Location: Bought in Phin
    
    DEMON
    Attack: 42
    Bonus: None
    Price: 10000
    Location: Bought at the Black Mask Village
    
    FLAME
    Attack:54
    Bonus: Very effective against Ice based foes.
    Price: 15000
    Location: Bought in Mysidia
    
    ICE
    Attack: 66
    Bonus: Very effective against Fire based foes.
    Price: 20000
    Location: Found in the Tower of Mysidia
    
    BOLT
    Attack: 78
    Bonus: Very effective against Poison based creatures.  Casts Bolt16 when
    used as an item in battle.
    Price: 30000
    Location: Found in Paramekia, Won from DthRiders
    
    HOLY
    Attack: 90
    Bonus: Casts Holy8 when used as an item in battle, but then is destroyed.
    Price: 40000
    Location: Found in Jade, Won from B.Dragons or R.Dragons
    
    ------->KNIVES<--------
    
    KNIFE
    Attack: 3
    Bonus: None
    Price: 150
    Location: Bought in Altea
    
    DAGGER
    Attack: 7
    Hit%: -15%
    Bonus: None
    Price: 400
    Location: Bought in Poft/Bofsk
    
    MITHRIL
    Attack: 14
    Bonus: None
    Price: 800
    Location: Bought in Altea (after Tobul receives the Mithril)
    
    GOUCHE
    Attack: 32
    Bonus: None
    Price: 1500
    Location: Found in the Warship
    
    ORHACON
    Attack: 50
    Bonus: None
    Price: 3000
    Location: Found in the Catacombs
    
    RIPPER
    Attack: 62
    Bonus: None
    Price: 8000
    Location: Found in the Whirlwind
    
    CATCLAW
    Attack: 86
    Bonus: None
    Price: 12000
    Location: Found in Jade
    
    ------->SWORDS<--------
    
    BLOOD
    Attack: 0
    Bonus: Drains the enemy's hp, giving the HP to the user.  Incredibly
    effective against MegaBehemoths and the final boss.
    Price: 8000
    Location: Found in the Catacombs, Found in Paul's storage area
    
    BROAD
    Attack: 8
    Hit%: -20%
    Bonus: None
    Price: 400
    Location: Bought in Altea
    
    LONG
    Attack: 13
    Hit%: -30%
    Bonus: None
    Price: 600
    Location: Bought in Bofsk/Salamando.  Found in Bofsk Sewers.
    
    MITHRIL
    Attack: 20
    Hit%: -30%
    Bonus: None
    Price: 1800
    Location: Bought in Altea/Palm/Poft (after Tobul receives Mithril)
    
    ANCIENT
    Attack: 25
    Bonus: Adds Curse status to the target
    Price: 2500
    Location: Found in the Snow Cave
    
    SLEEP
    Attack: 30
    Bonus: Puts the enemy to Sleep.
    Price: 4000
    Location: Found in the Warship
    
    WINGED
    Attack: 42
    Bonus: None
    Price: 5000
    Location: Bought in Phin
    
    EARTH
    Attack: 52
    Bonus: None
    Price: 10000
    Location: Found in Leviathan
    
    FLAME
    Attack: 63
    Bonus: Very effective against Ice based monsters.
    Price: 10000
    Location: Found in the Tower of Mysida, Won from the F.Gigas
    
    ICE
    Attack: 72
    Bonus: Very effective against Fire based monsters.
    Price: 8000
    Location: Found in the Tower of Mysidia, Won from the I.Gigas
    
    DEFENSE
    Attack: 78
    Bonus: None
    Price: 20000
    Location: Found in the Whirlwind
    
    SUN
    Attack: 83
    Bonus: None
    Price: 25000
    Location: Found in Paramekia
    
    XCALIBR
    Attack: 100
    Bonus: None
    Price: 130000
    Location: After Richard's death at Paramekia, talk to Elina in the Castle
    of Dist.  Tell her "Dragoon" to recieve the sword. Dropped by Giants.
    
    MASMUNE
    Attack: 150
    Bonus: Casts Hast11 on the party when used as an item in battle.
    Price: 80000
    Location: Found in Pandemonium
    
    -------------------------------------------------------------------------
    V.) SHIELDS <explanation courtesy of Alex Jackson>
    -------------------------------------------------------------------------
    
    Shields level up like weapons do, but function in an entirely different
    way. Shields play a large role in determing evasion capabilities.  Each
    shield has a raw evade rating, which is listed below.  The shield's total
    contribution to your evade rating is (level of shield)(raw evade rating).
    Fore example, if you have a level 16 Aegis Shield, its total contribution
    towards your evade would be 16x20%, which is 320% (listed as 99%).
    
    BUCKLER
    Raw Evade Rating: 8%
    Bonus: None
    Price: 50
    Location: Bought in Altea/Gatea
    
    BRONZE
    Raw Evade Rating: 10%
    Bonus: None
    Price: 200
    Location: Bought in Palm/Poft
    
    MITHRIL
    Raw Evade Rating: 12%
    Bonus: None
    Price: 500
    Location: Bought in Altea (after Tobul recieves Mithril)
    
    GOLD
    Raw Evade Rating: 14%
    Bonus: Added strength against Aero, Mist, and other poison based attacks.
    Price: 1000
    Location: Bought in Phin
    
    ICE
    Raw Evade Rating: 14%
    Bonus: Added strength against Fire based attacks.
    Price: 5000
    Location: Bought in Mysidia, Found in the Warship
    
    FLAME
    Raw Evade Rating: 14%
    Bonus: Added strength against Ice based attacks.
    Price: 5000
    Location: Found in the Catacombs
    
    DIAMOND
    Raw Evade Rating: 14%
    Bonus: Added strength against Bolt based attacks.
    Price: 8000
    Location: Found in Leviathan
    
    DRAGON
    Raw Evade Rating: 18%
    Bonus: None
    Price: 15000
    Location: Won from R.Dragon.  If you can't get it in Jade, fight the
    R.Dragon again in the Masmune Room or Astral Plane.
    
    AEGIS
    Raw Evade Rating: 20%
    Bonus: Decreases chance of getting petrified.
    Price: 40000
    Location: Found in Jade
    
    -------------------------------------------------------------------------
    VI.) MAGIC
    -------------------------------------------------------------------------
    
    -------->BLACK MAGIC<--------
    
    Black magic is empowered by its caster's intelligence, and thus is more
    Powerful for characters with high Int.  Black magic is generally
    classified as attack and status ailment magic, but there are some support
    black magic spells.  You can identify black magic by the purplish-color
    orb that appears when you cast it.
    
    AERO
    Description: Causes poison damage to the target.  Very effective against
    bolt-base enemies, such as the T.Gigas and B.Dragon.
    Price: 2000
    Location: Found in the Black Mask Cave
    
    ASPIL
    Description: Drains MP.  Useful agains M.Suckers in Jade, if they get to
    you first.
    Price: 15000
    Location: Found in the Mysidian Cave
    
    AURA
    Description: Changes the color of the target, thus giving them special
    attributes.  See special magic and theory on Aura.
    Price: 15000
    Location: Found in Phin Castle
    
    BERSERK
    Description: If the target is a foe, then the foe will only attack,
    abandoning magic.  If the target is an ally, that ally recieves a boost in
    strength.
    Price: 10000
    Location: Jade
    
    BLIND
    Description: Causes darkness status, thus lowering hit%.
    Price: 4000
    Location: Found in the Black Mask Cave
    
    BOLT
    Description: Causes thunder/lightning/sky damage.  Effective against
    poison based enemies, like Mallows and the G.Dragon.
    Price: 400
    Location: Bought in Altea
    
    BREAK
    Description: Causes Stone status to the target
    Price: 10000
    Location: Found in Phin Castle
    
    CHARM
    Description: Causes confusion
    Price: 10000
    Location: Won from Sorcerer, Wizard, F.Gigas
    
    CURSE
    Description: Causes curse status to the target
    Price: 8000
    Location: Found in the Castle of Dist.
    
    DEATH
    Description: Kills the target.
    Price: 10000
    Location: Bought in Jade
    
    FIRE
    Description: Causes fire damage.  Effective (obviously!) against ice
    based creatures, like the I.Gigas, and the Dragon.
    Price: 400
    Location: Bought in Altea
    
    FLARE
    Description: Causes damage (not sure if its Fire damage, I think it is).
    Price: 40000
    Location: Bought in Jade, Found in the Tower of Mysidia
    
    HASTE
    Description: Allows the target to hit more times.
    Price: 20000
    Location: Bought in Jade, Won from Sorcerer and Wizard enemies.
    
    ICE
    Description: Deals ice damage to the enemies.  Effective against fire
    based creatures (of course), like F.Gigas and R.Dragon.
    Price: 400
    Location: Bought in Altea
    
    SLEEP
    Description: Causes the target to 'sleep.'
    Price: 8000
    Location: Found in the Black Mask Cave.
    
    STONE
    Description: Causes the target to turn to Stone (stone status).
    Price: 8000
    Location: Found in the Castle of Dist.
    
    STOP
    Description: Ceases the target's ability to act.
    Price: 8000
    Location: Found in the Castle of Dist.
    
    TOAD
    Description: Causes Toad status to the target.
    Price: 10000
    Location: Found in Phin Castle.
    
    -------->WHITE MAGIC<--------
    
    White magic is cast from the soul, and thus will have more power for
    characters with high Soul ratings.  White magic is generally classified as
    support and healing magic, but can also cause damage.  White magic is
    identified by the green orb that appears when you cast it.
    
    ANTI
    Description: Removes targets MP
    Price: 1500
    Location: Bought in Salamando
    
    BARRIER
    Description: Provides defensive boosts, see special magic section.
    Price: 8000
    Location: Bought in Mysidia
    
    BLINK
    Description: Raises evade %
    Price: 400
    Location: Bought in Palm/Poft
    
    CHANGE
    Description: Switches HP/MP with target.  Extremely useful spell.
    Price: 8000
    Location: Bought in Mysidia
    
    CURE
    Description: Restores HP
    Price: 200
    Location: Bought in Altea/Palm/Poft
    
    DISPEL
    Description: Removes target's defenses.  See special magic section.
    Price: 3000
    Location: Bought in Phin
    
    EXIT
    Description: Kills the target in battle.  When used in a dungeon, it warps
    you to the exit, at the cost of HP.
    Price: 1500
    Location: Bought in Salamando
    
    FEAR
    Description: Increases the chance that your enemies will flee from battle.
    Price: 800
    Location: Bought in Bofsk
    
    FOG
    Description: Causes 'Dumb' status to the target.
    Price: 3000
    Location: Bought in Phin
    
    HEAL
    Description: Removes status ailments as level progresses.  See special
    magic section.
    Price: 800
    Location: Bought in Bofsk
    
    HOLY
    Description: Causes massive damage to the enemy.
    Price: 20000
    Location: Bought in Mysidia
    
    LIFE
    Description: Revives the target.  Works poorly until level 3 or 4.
    Price: 1500
    Location: Bought in Salamando
    
    MINI
    Description: Lowers the attack and defense of the target by imposing mini
    status.
    Price: 3000
    Location: Bought in Phin
    
    MUTE
    Description: Causes "Silence" status to the target.
    Price: 800
    Location: Bought in Phin
    
    PEEP
    Description: Increases the chance of a succesful 'run' attempt.
    Price: 800
    Location: Bought in Bofsk
    
    SAFE
    Description: Increases defense from physical attacks.
    Price: 400
    Location: Bought in Palm/Poft
    
    SHELL
    Description: Increases magic defense.
    Price: 400
    Location: Bought in Palm/Poft
    
    SLOW
    Description: Lowers the number of hits that the target can make.
    Price: 3000
    Location: Bought in Phin
    
    ULTIMA
    Description: Causes damage.  Very powerful compared to other spells at
    lower levels, but is not much stronger at Lv.16 then Flar16 or Aero16.
    Price: 2
    Location: Found in the Tower of Mysidia
    
    WALL
    Description: Nullifies magical attacks.
    Price: 8000
    Location: Bought in Mysidia
    
    X-ZONE
    Description: Removes foe from battle.  If it's used on the field, it takes
    you one floor closer to the exit of the dungeon.
    Price: 1500
    Location: Bought in Salamando
    
    -------->ENEMY MAGIC<--------
    
    Some forms of magic can only be used by enemies.  These are listed below.
    
    BLAST
    Caster: Krull
    Description: Causes Hold status.
    
    BOW
    Caster: Imperial Class enemies, DesAngel
    Description: Causes physical damage.  Basically an attack that can be used
    from the back row.
    
    EXPLODE
    Caster: Bomb Class enemies
    Description: Sacrifices all HP to damage the target.  Used only when the
    Bomb class enemy is provoked (i.e. attacked).
    
    GAZE
    Caster: Basilisk, Coctrice
    Description: Causes Stone.
    
    METEO
    Caster: Emperor
    Description: Causes damage to the party.
    
    ROCK
    Caster: Gigas class enemies
    Description: Causes physical damage.
    
    WAVE
    Caster: SeaDrgn
    Description: Causes ice damage.
    
    WINK
    Caster: Lamia Class
    Description: Causes confusion.
    
    -------->SPECIAL MAGIC<--------
    
    The spells Aura, Heal, Barrier, and Dispel gain new abilities for each
    level they gain.  Barrier level 16, for example, will offer Ice, Crt. Hit,
    Posion, Death, Bolt, Soul, and Fire Defense, while Barrier level 1 will
    only offer Ice defense.  Below is a list of this progression.
    
    LEVEL:  AURA         HEAL              BARRIER          DISPEL
    1       White Aura   Rmvs Dark/Poison  Ice Def    				  Ice defense down
    2       Yellow Aura  Rmvs Curse        Critical Hit Def Body defense down
    3       Green Aura   Rmvs Dumb         Poison Def       Poison defense down
    4       Black Aura   Rmvs Toad         Death Def        Prot defense down
    5       Blue Aura    Rmvs Stone        Bolt Def         Bolt defense down
    6       Orange Aura  Rmvs Death        Soul Def         Soul defense down
    7       Red Aura                       Fire Def         Fire defense down
    8                                                       Change defense down
    
    -------->THEORY ON AURA<--------
    
    Below is my theory on how Aura works.  As Aura gains levels, it changes
    your character's color.  Below are what I think the colors do (you may
    notice that they corrolate with the levels of Barrier/Dispel):
    
    White Aura: Turns a character white, giving them Ice elemental attack.
    
    Yellow Aura: Turns a character yellow, giving them more Critical Hit
    chance.
    
    Green Aura: Turns a character green, giving them Poison status attack.
    
    Black Aura: Turns a character black, giving them Death status attack.
    
    Blue Aura: Turns a character blue, giving them Bolt elemental attack.
    
    Orange Aura: Turns a character orange, giving them Soul elemental attack.
    
    Red Aura: Turns a character red, giving them Fire elemental attack.
    
    -------------------------------------------------------------------------
    VII.) ITEMS
    -------------------------------------------------------------------------
    A.) Store-Bought Items
    -------------------------------------------------------------------------
    All item stores sell the same items, with the notable exception of the
    Mask Village.  The following items can be bought in stores.
    
    ITEM:       COST:  FUNCTION:
    Antidote    200    Removes Poison
    Cottage     5000   Used on the World Map to heal all MP and HP of the Party
    Crucifix    1000   Removes Curse
    EarthDrm*   8000   Casts Quake1 on all foes
    EchoScbn    2000   Removes Mute/Dumb
    Elixir      50000  Restores all HP and MP for a single character
    Ether       2500   Recovers MP
    EyeDrop     100    Removes Dark
    FenixDn     5000   Removes Death
    G.Needle    2500   Removes Stone
    MaidKiss    2500   Removes Frog
    Potion      50     Recovers HP (Cure1)
    XPotion     500    Recovers HP (Cure3)
    *The EarthDrm can only be bought at the Mask Village.
    
    -------------------------------------------------------------------------
    B.) Battle Items
    -------------------------------------------------------------------------
    Many of the items you'll find can only be used in battle.  These items
    either function as support or attack items.  All store bought items can be
    used in battle as well.  The listed locations are the first places that
    you can find the items.
    
    ITEM:       COST:     LOCATION:           FUNCTION:
    Bacchus     600       Won from Gotus      Raises attack power
    DeathGod    8000      B.Mask Cave         Casts Fear10 on all foes
    DrgnBean    600       Dist Cave           Casts Mist16 on all foes
    EarthDrm*   8000      Mask Village        Casts Quake1 on all foes
    Eggtimer*   600       Tower of Mysidia    Casts Stop8 on all foes
    ElderIQ     10000     Dist                Increases Intelligence
    Fang        1000      Catacombs           Casts Chrm16 on all foes
    Garlic      100       Josef               Damages the enemies
    Heart       10000     Dist                Increases Soul
    HellFire    300       Paramekia           Casts Fire5 on all foes
    Hiryuu**    N/A       Phin                Casts Fire7 on all foes
    IceScyth    500       Ming-Wu                Casts Shel16 on user
    IceWind     1000      Snow Cave           Casts Ice16 on all foes
    Mirror      1000      Dist Cave           Casts Wall16 on user
    Shoes       800       Tower of Mysidia    Casts Hast8 on user
    SilentB     3000      Mysidian Cave       Casts Mute16 on all foes
    Thread      500       Catacombs           Casts Slow9 on all foes
    Unicorn     1000      Dist Cave           Casts Peep16 on the party
    Valium      800       B.Mask Cave         Casts Slep16 on all foes
    WindFlut*   8000      Whirlwind           Casts Tnad13 on all foes
    *These items can be used more than once.
    **The Hiryuu Flyte has infinite uses.
    
    -------------------------------------------------------------------------
    C.) Key Items
    -------------------------------------------------------------------------
    Throughout your quest you'll find several key items that you can't sell or
    discard. These items are necessary to further the plot, and may also have
    important secondary uses.
    
    ITEM:              FUNCTION:
    B.Mask             One of three items needed to unseal the Tower of Mysidia
    Canoe              Allows you to cross or journey on rivers
    CrystRod           One of three items needed to unseal the Tower of Mysidia
    Egg                Hatches a Hiryuu
    EgilTrch           Allows you to carry the SunFlame
    G.Bell             Allows you to unseal Kashuon
    Hiryuu             Allows you to ride the Hiryuu to enter the Whirlwind*
    Mithril            Allows weapon and armor shops to make Mithril equipment
    Pass               Allows you to board the Warship
    Pendant            Allows you to speak with Hiryuus
    Ring               Allows you to see the World Map, progresses the quest
    SunFlame           Allows you to destroy the Warship
    W.Mask             One of three items needed to unseal the Tower of Mysidia
    *The Hiryuu Flute need not be used to call the Hiryuu; if you have it in
    your inventory, a Hiryuu will come when you need it.
    
    -------------------------------------------------------------------------
    VIII.) CHARACTERS
    -------------------------------------------------------------------------
    A.) Party Members
    -------------------------------------------------------------------------
    
    Frioniel: The hero of Final Fantasy II, he escapes from Phin with his
    friends Maria, Guy, and Leonheart.
    
    Maria: Frioniel's friend and Leonheart's sister.
    
    Guy: Frioniel's friend.
    
    Ming-Wu: A talented magician in the service of Phin, Ming-Wu is the first person
    to join your party on your quest to retrieve the Mithril.
    
    Josef: The mayor of Salamando, Josef is very familiar with his
    surroundings. He hates the empire and would gladly help you crush them,
    but unfortunately his daughter Nelly has been captured by the Empire.
    
    Gordon: The Prince of Kashuon and Scott's younger brother, Gordon is a
    coward who does not believe in his abilities.  Perhaps he will be given a
    chance to prove his worth one day.
    
    Raila: A pirate who beguiles travelers into thinking she is a ferryman,
    Raila is a good friend and loyal to her allies.
    
    Richard: The last surviving Dragoon of Dist, Richard set out to find the
    spell Ultima and crush the Empire.
    
    Leonheart: Frioniel's friend and Maria's brother, Leonheart wasn't found
    after your party was ambushed while escaping Phin.  Much later in the
    game, he returns to aid you in the final battle.
    
    -------------------------------------------------------------------------
    B.) Allies
    -------------------------------------------------------------------------
    These characters will help you throughout your quest, giving you items or
    advice.
    
    Hilda: The Princess of Phin, Hilda took over the Rebellion after the King
    was mortally wounded during the Rebel's flight from Phin. She usually
    provides you with information for your next quest.
    
    The King: The King of Phin stood up to the Emperor by organizing a
    Rebellion. The Rebels were betrayed and Phin was lost, and during the
    Empire's attack on Phin the King was mortally injured.  He still can give
    your party Valuable information on what your next task is.
    
    Scott: The Prince of Kashuon and Hilda's fiance, Scott was also injured
    when the Empire attacked Phin but was unable to escape.  Rumor has it that
    he's still hiding in Phin.
    
    Tobul: The Rebellion's blacksmith, Tobul is greatly skilled.  He can make
    you great weapons and armor provided he has the Mithril.
    
    Cid: The Captain of Phin's White Knights, Cid is also a greatly skilled
    engineer.  He manufactured an Airship, which he now sells charter flights
    for.
    
    Paul: A master thief who only steals for the Empire.  He always returns
    favors, so if you help him he'll help you.
    
    Nelly: Josef's daughter.
    
    Beaver Chieftain: He helps you find the Goddess Bell.
    
    Elina: The husband of Richard's best friend, she and her son were the
    only survivors of the Empire's attack on Dist.  She'll give you
    information on your quest to find the Hiryuu.
    
    -------------------------------------------------------------------------
    C.) Foes
    -------------------------------------------------------------------------
    
    These characters work for the Empire of Paramekia, a power-hungry nation
    that seeks to dominate the world.  But is that all the fiendish empire
    wants?
    
    General Borgan: Once a Duke of Phin, he betrayed the Rebels in exchange
    for the position of Imperial General.
    
    Commander Gotus: The Imperial Commander who captured Phin.
    
    The Dark Knight: The Emperor's right hand, the Dark Knight appeared
    shortly after the conquest of Phin and began to enforce his emperor's will
    upon the captured citizens of Bofsk.
    
    The Emperor: The Emperor of Paramekia, who seeks to dominate the world. He
    opened the gates of hell and summoned monsters to crush the rebellion. But
    is power his only goal, or is something else in store for the world?
    
    -------------------------------------------------------------------------
    IX.) KEYWORDS
    -------------------------------------------------------------------------
    Throughout the course of FFII, you'll need to learn several keywords to
    further the plot and/or gather information about the next quest.  Listed
    below are the keywords in order of appearance.
    
    KEYWORD:           LOCATION:
    Wild Rose          Hilda, in Altea
    Mithril            Hilda, in Altea
    Warship            Hilda, in Altea
    Airship            Hilda, in Altea
    SunFlame           Cid, in Poft
    Goddess Bell       King, in Altea
    Dragoon            Gordon, in Altea
    Hiryuu             Gordon, in Altea
    Mysidia            Hilda, in Altea
    Ultima             Hilda, in Altea
    Mask               Hilda, in Altea
    Ekume              Hilda, in Altea
    Whirlwind          Hilda, in Altea
    Jade               Hilda, in Altea
    
    -------------------------------------------------------------------------
    X.) STATISTICS
    -------------------------------------------------------------------------
    There are two kinds of statistics in FFII, raw statistics and function
    statistics. They are listed below.  For more information, see the Building
    Your Characters and Tricks sections.
    
    -------------------------------------------------------------------------
    A.) Raw Statistics
    -------------------------------------------------------------------------
    
    Agl: Agility determines how fast a character completes an action and
    Determines evasion. It can be increased by evading attacks (i.e. equipping
    a shield).
    
    Hit Points: Hit Points determine the amount of damage a character can take
    before dying.  They are increased by losing over 1/2 your HP in a battle.
    
    Int: Intelligence determines the power of black magic spells.  To raise
    it, simply cast a black magic spell several times in one fight (5-100
    times, depending on the enemy and the magic's skill level).
    
    Magic Points: Magic Points determine the number of magic spells a
    character can cast.  They are increased by losing over 1/2 your MP in a
    battle.
    
    M.Pwr: Magic Power determines the amount of Magic Points gained after a
    battle, provided that the criteria outlined above has been met.
    
    Magic Skill Level: The amount of damage that a spell does and its
    effectiveness is determined by the spell's magic skill level.  To raise it
    one level, cast the spell 100 times.
    
    Pwr: Power determines the amount of damage a characters physical attacks
    will do.  To increase Pwr, attack several times in a battle (from 5-100
    times, depending on the enemy and weapon skill level).  Frequently, an
    increase in weapon level comes hand in hand.
    
    Soul: Soul determines the power of white magic spells.  To raise Soul,
    cast white magic several times in one fight (5-100 times, depending on the
    enemy and the magic's skill level).  It frequently increases with a Cane
    Weapon level up.
    
    Vit: Vitality determines HP gains and M. Pwr.  To raise Vit, lose a lot of
    HP in a fight.
    
    Weapon Skill: This determines the amount of hits that your weapon
    inflicts.
    
    -------------------------------------------------------------------------
    B.) Function Statistics
    -------------------------------------------------------------------------
    
    Att: Attack determines the amount of damage your character can inflict on
    An enemy.
    
    Def: Defense determines the amount of damage an enemy's physical attack
    can do to you.
    
    Evad: Evade determines your ability to dodge an enemy's physical attack.
    
    Hit %: Hit Percent determines the chance that your attack will hit the
    enemy. The left number represents how many hits you can make, and the
    right Number represents the chance that they will connect.
    
    M.Def: Magic Defense determines your ability to resist Magic.  It is
    affected by vitality and magic power.  The left number represents how many
    magical attacks will be ineffective (in a given battle) and the right
    number determines the chance of evading those magical attacks.
    
    -------------------------------------------------------------------------
    XI.) FORMULAE
    -------------------------------------------------------------------------
    
    There are several important formulae in this game.  Here is a partial list
    of them.
    
    Inn Price: (.25)H + M
    H: HP lost
    M: MP lost
    
    Weapon Skill Points gained: U-L+X
    U is the number of times the weapon is used
    L is the level of the weapon
    X is a pre-determined constant for a set of monsters [See bestiary]
    
    Evade Rate: Agl + (R)(x) + (L)(y) - A
    R is the evade rate of the right hand weapon
    L is the evade rate of the left hand weapon
    x is the skill level of the right hand weapon
    y is the skill level of the left hand weapon.
    A is the sum of the evade rates of the armor the character has.
    
    Hit% = (Power+80) + W
    W is the raw weapon hit % (I've yet to get all of this data, but I'm
    pretty sure this formula is right).
    
    -------------------------------------------------------------------------
    XII.) SECRETS/TRICKS/MISC
    -------------------------------------------------------------------------
    A.) Change Trick
    -------------------------------------------------------------------------
    
    Change is the most powerful spell in the game.  Level it up as soon as you
    can To level 5 or higher.  Then, begin to cast it on weak enemies like
    Goblins. The point?  Well, a Goblin has 6 HP and 0 MP.  Switching stats
    with one will cause HP, VIT, SOUL, MP, and M. PWR increases.  IMHO, this
    is MUCH more effective then beating up your own characters.
    
    -------------------------------------------------------------------------
    B.) Weapons/Magic Skills Made Easy
    -------------------------------------------------------------------------
    
    Weapon and Magic Skill points are awarded each time you select a target to
    attack or each time you select a target to cast magic on.  So, if you
    select Fight, pick a target, cancel, and repeat, you'll gain 1 (A) point.
    The same goes with magic. Each enemy will give you a certain number of (B)
    points per attack made on them.  The number of (B) points acquired in
    relation to your (A) points determines how many skill points you get after
    the fight. The moral? Weapons will easily level to 4, stay stagnant, then
    level up to 2, stay stagnant, then level up to 16.  So, whenever you sense
    the monsters will give you skill points, simply pull the trick 100 times
    to get a skill level. *Note: By going to advanced dungeons early, you may
    get slightly higher sword levels then suggested above.*
    
    -------------------------------------------------------------------------
    C.) Blood Sword <Courtesy of Yoichi>
    -------------------------------------------------------------------------
    
    There are two Blood Swords in Final Fantasy 2.  Blood Swords have 0 attack
    power, and are useless for the majority of the game.  However, the Blood
    Swords do incredible amounts of damage to the final boss. I've killed the
    last boss in one hit with the Blood Sword, so it's a good idea to keep
    both Blood Swords ready for the last foe.
    
    -------------------------------------------------------------------------
    D.) Mysidia's Bookcase
    -------------------------------------------------------------------------
    
    The northeastern book case in the southwestern Mysidian house (wow that
    sounds weird) contains a book case that holds some interesting
    information. It responds to many keywords, giving you the background
    information on SunFlame, Goddess Bell, etc.  They are listed below: Jade:
    When Pandemonium First terrorized our land, demons used Jade as a transit
    between worlds.
    
    Mask: Both masks will be utilized on the path to finding the Rod of
    legend. The White Mask's destiny lies with a maiden of solid stone...Black
    with the likeness of a drone.
    
    Ultima: Long ago, the sacred mages created a strong spell to contain
    Pandemonium.  They sealed the ultimate magic in a giant tower, fearing its
    power afterwards.
    
    Mysidia: Mages from long ago knew the power of Ultima.  The magic they
    created was so strong, they feared they themselves would ruin the world by
    fighting over its power.  So they formed Mysidia as a haven and migrated
    there in peace.
    
    Hiryuu: Hiryuus were trained to fight for the Dragoons.  They can carry
    many people and items.
    
    Dragoon: The tower of Dist used to be a den of Hiryuus.  One Knight by the
    name of Haan spent 30 years to retain friendship with the Hiryuus. He
    became the first Dragoon.
    
    Goddess Bell: Long ago, a wealthy king ordered an unbreakable lock,
    because his treasure had often been stolen.  The first lock was broken in
    a day.  The second lock was broken in two days.  But, the third lock was
    never broken.  The King hid the only known key, now known as the Goddess
    Bell, deep within an icy cave.  The Bell's sweet sound can open any lock.
    
    Sun Flame: In a time before castles or countries a star fell upon the land
    where Kashuon exists now.  One man harnessed the burning core of the star.
    He created an altar and worshipped it there.  As humanity progressed, a
    castle was built around it as a sign of power.
    
    Airship: Such is the way technology flows...If society keeps progressing,
    magic will one day die out.
    
    Mithril: This magical metal can be found deep within the earth.
    
    -------------------------------------------------------------------------
    E.) FFII in FFIX!?
    -------------------------------------------------------------------------
    
    1.) The Story of Joseph <Courtesy of Bob the Almighty> At one point in
    FFIX, you'll have to piece together the Story of Joseph. Here it is:
    
    "Beginning: Once upon a time, 33 small countries fought together against
    an empire. One day, a rebel troop visited a man named Joseph, who lived
    this his daughter. Owing a debt to the troop, he gladly accepted their
    plea for help. They headed for a cavern in the snow field.
    
    Cooperation: With Joseph's help, the troop defeated the Adamantoise in the
    snow field cavern and acquired the Goddess Bell they needed to enter the
    empire's castle.
    
    Silence: On their way home, they fell into a trap set by a traitor. Joseph
    gave his life to save the troop. The troop left without telling Joseph's
    daughter, Nelly, about the tragedy.
    
    Historian's explanation (Hero): Although Joseph's death was not reported
    to his daughter, the manner of his death speaks for itself. This is the
    story of a true hero.
    
    Historian's explanation (Human): The fact that they didn't report Joseph's
    death to his daughter was indicative of their guilt for failing to protect
    him. In the end, heroes are also human." ****** Hero outcome: Ramuh: Let
    me ask you one thing... How come you chose 'Hero' for the conclusion?
    
    Garnet: People follow a person who keeps on track. That's why I think a
    hero who acts in a straightforward manor is remembered for generations.
    
    Ramuh: ...I want to know what you think, in your own words.
    
    Garnet: Me...? I ran away from my country, but I haven't forgotten about
    my people...
    
    Ramuh: ...Your soul is very tense right now. Maybe you'll begin to relax
    once I become your eidolon...
    
    Garnet: Thank you.
    
    Ramuh: There are many paths. Remember that you alone choose the path on
    which you walk. ***** Human outcome: Ramuh: Let me ask you one thing...
    How come you chose 'Human' for the conclusion?
    
    Garnet: People pass down stories of other people to whom they feel an
    affinity. The people in the story had flaws, as we all do. That is why
    they became heroes in the people's mind.
    
    Ramuh: ...I want to know what you think, in your own words.
    
    Garnet: Me...? I ran away from my country, but I haven't forgotten about
    my people...
    
    Ramuh: ...Your soul is very tense right now. Maybe you'll begin to relax
    once I become your eidolon...
    
    Garnet: Thank you.
    
    Ramuh: There are many paths. Remember that you alone choose the path on
    which you walk."-FFIX
    
    2.) Ming-Wu <Courtesy of Bob the Almighty>
    
    There, that was pretty interesting, eh? But there is another interesting
    reference to FFII in IX. In Gizamaluke's Grotto, you can obtain the Holy
    Bell Key Item (which in itself is similar to the Goddess Bell).  If you
    look at the text on the bell, you'll see this quote from Philosopher Minu
    (Minu being a translation of Ming-Wu): "We seek the meaning of life
    because we are mortal."
    
    -------------------------------------------------------------------------
    F.) LIGHT WARRIORS
    -------------------------------------------------------------------------
    
    After capturing Phin from Commander Gotus, take a trip around the town.
    One person will say: "WARRIORS, REVIVE THE POWER OF THE ORBS!", a quote
    from Final Fantasy.  Guy'll tell him to shut up afterwards.  He disappears
    after the Whirlwind incident.
    
    -------------------------------------------------------------------------
    G.) PENINSULA SOUTH OF ALTEA
    -------------------------------------------------------------------------
    
    Just like Final Fantasy's 'Peninsula Northeast of Pravoka', FFII has an
    area early in the game where powerful monsters appear.  If you walk
    directly south of Altea until you reach the tip of the peninsula, and then
    walk around.  You can face advanced Mysidian enemies, like Puddings,
    Mallows, and Brains here, which is a good way to build up your weapon
    levels, if you survive.
    
    -------------------------------------------------------------------------
    H.) MASMUNE ROOM/ASTRAL PLANE
    -------------------------------------------------------------------------
    
    Both of these areas are home to some tough enemies (the Astral Plane is
    the final floor of Pandemonium). This is a good place to go hunting for
    extra suits of Dragon Armor and extra Dragon Shields. You may also luck
    out and get a Yoichi Bow from the MegaBehemoths lurking around.  If you
    want to be optimally equipped, and missed the Dragon Armor or Shield, this
    is the only way to get extra sets.
    
    -------------------------------------------------------------------------
    I.) GIANTS
    -------------------------------------------------------------------------
    
    Giants are probably the rarest enemy in the game, but they also have the
    best equipment to drop.  They are located on the orange floor of
    Pandemonium castle, in the northeast courtyard.  They appear relatively
    often if you hang around in that area, but I've never fought them
    elsewhere (even on that floor).  Giants usually attack for about 500-1500
    damage, then run away.  Occasionally, they'll use Mist16 on the whole
    party.  The real secret is that when you beat them, they drop all three
    Genji Armors and XCaliburs (not in the same battle, obviously).
    Basically, if you want to get the best stuff in the game, kill these guys.
    
    -------------------------------------------------------------------------
    XIII.) FAQ
    -------------------------------------------------------------------------
    
    Here you'll find answers to frequently asked questions. They are basically
    paraphrased versions of emails I receive or questions that I bet I'll
    recieve.
    
    Q. Can I change the order of the characters? Like switch Guy with Frioniel?
    A. No, you can only change their row.
    
    Q. What's the deal with magic!? Ultima sucks, I mean, what the hell? I
    take the trouble to level it up to max, and it deals 500 damage?  Geez.
    A. The only times i really recommend leveling up spells are: Aero for the
    T.Gigas (before the Tower of Mysidia), Change for stat-building, and Heal
    for the annoying status effects before/in the Tower of Mysidia. Though
    having the high level elemental spells can come in handy too; Fire8 at the
    I.Gigas or Dragon, Bolt8 at the G.Dragon, and Ice8 at the F.Gigas and
    R.Dragon. Haste is an awesome spell but you'll eventually get the Masmune
    which has Hast11. Berserk is good but the Yoichi Bow has Berserk3, and
    Flare or Holy are not really worth it.  As you said, they deal max 500-900
    damage to enemies where you'd think magic could help.
    
    Q. What's going on with those battle items? They suck worse than magic!
    A. Yeah, battle items are definitely useless, with a few notable
    exceptions. Bacchus Wine is good, the Hiryuu Flute can be useful
    (infinite uses), and the high-level elemental attacks (Earth Drum, Wind
    Flute, Ice Wind) can come in usefull at some bosses.  The Eggtimer is only
    useful if you want to stop annoying enemies before they use spells like
    Death.  If I were you, i would sell all other battle items.
    
    Q. Hey, how come it says "Soul up" and "Pwr up" while I already have 99 of
    those attributes?
    A. It just does that...for really no apparent reason, I guess.  You may
    have noticed weapons level going up, even though you're already at 16.
    Same deal.
    
    Q. So you're telling me that only Swords, Axes, and Bows are useful as
    weapons?
    A. Yes=).  Despite the general uselessness of magic, you'll still need one
    powerful mage.  It's advisable that you keep that mage character in the
    back row, out of harms way.  Now, for them to attack, they need a bow.  As
    for Swords and Axes, they are the most powerful weapons in the game, and
    are fairly accurate.
    
    Q. How about Fists, Spears, Knives, and Canes?
    A. Canes are only good for their "as-item" uses, such as Aero16 from the
    Evil Cane.  Knives are the weakest of the weapons.  Spears are strong, but
    not stronger than axes or swords.  Knives just aren't very good. As for
    fists, you'll have a good hit% and high power, but, again, it's easier to
    attain high power through other weapons.
    
    Q. Is it possilbe to do a solo quest?
    A. Yes.  Once you gain control of your characters, give the Axe to
    Frioniel. Sell Guy and Maria's equipment, and get the Leather Helm for
    Frioniel. Kill Maria and Guy off in a battle, and don't revive them. The
    excess money you have should be used to buy Fire and Cure for Frioniel.
    Next, get his weapon skill level up to 3 or 4, the hard way.  In addition,
    you should shoot for Lv.2 Cure or Fire.  Proceed with the game until you
    get Ming-Wu. Give the Copper Armor to Frioniel, and sell everything else Ming-Wu
    has [kill Ming-Wu off in a battle].  Now comes the hard part.  Build up
    Frioniel's Hp to 200+ and his Mp to 50+, at least.  Buy both Bolt and Ice
    for Frioniel, and level them up to level 2.  Now, take the time to gather
    14400-15000 gil, which I guarantee will take a while, and buy at least
    8-10 potions (use the items spaces that the dead guys have for extra
    space).
    
    Head to Poft, where you can either fly to Kashuon for 400 gil or conserve
    money and make the long trek there.  From Kashuon, head to the Chocobo
    Forest and ride to Mysidia (southwest of Altea-quite a distance).
    
    Here, buy the Knight Armor, Thief Gauntlet, and Change spell for Frioniel.
    Sell his old armor.  The hardest part is making the trek, by foot, back to
    safety at Altea.  Blast Puddings with Fire and Mallows with Bolt.  Once
    there, cast Change on the Goblins, building your HP and MP greatly (you'll
    probably need change level 5+ for a 80%+ chance).  When you need to refill
    hp/mp, rest at the Inn (if you have financial trouble, try fighting harder
    enemies on the peninsula directly south of Altea).  Keep building
    Frioniel's HP/MP until he has over a 1000 or so HP and 100 MP.
    
    When you feel ready, beat up the enemies on the peninsula south of Altea
    for cash and weapon skill.  Once you get over 21000 gil, head back to
    Mysidia and buy the Ogre Axe and Ice Shield.  With the Ogre Axe in hand, you're
    set for a long time.  Use the Ogre Axe to garner cash you can use to rest
    at the inn while repeating the Change trick.  Use this trick until you are
    5000+ Hp and 500+ Mp.  With this, you're set for the game.
    
    My only suggestions for Jade/Pandemonium is to level up the Blood Sword to
    lv 10+ as soon as possible.  Also, only get the Masmune and potentially
    the Ribbon treasures. Yes, it will take a long time to get the initial
    21000 gil, and even more time to get a lot of HP, but then gradually less
    time to get more gil for the Ogre Axe/Ice Shield, and even less time
    breezing through the first half of the game, not even needing to get the
    treasures.
    -------------------------------------------------------------------------
    XIV.) BESTIARY
    -------------------------------------------------------------------------
    The reward section is not focused on gil, but on the items that monster
    may drop.  However, for some bosses, I included gil as well.
    
    100Eye
    HP: 1140
    MP: 300
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Chrm16, Slow16, Ston16
    Location: World Map (after Tower of Mysidia)
    
    AbysWorm
    HP: 1290
    MP: 370
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Tnad13
    Location: Jade
    
    Adamanti
    HP: 450
    MP: 0
    Attack Eff: None
    Weakness: Ice
    Reward: ???
    Special: None
    Location: Snow Cave, Kashuon, Dist, Catacombs
    
    Amoeba
    HP: 1140
    MP: 0
    Attack Eff: Poison
    Weakness: None
    Reward: ???
    Special: None
    Location: Paramekia, Jade
    
    Antlion
    HP: 370
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: World Map (Deserts)
    
    Asteroth
    HP: 7000
    MP: 540
    Attack Eff: None
    Weakness: N/A
    Reward: 10000 gil
    Special: Aero16, Blnd16, Dran16, Fire16
    Location: Pandemonium
    
    Balloon
    HP: 20
    MP: 10
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Blast
    Location: Semite Cave, Bofsk Sewers, Snow Cave, Kashuon
    
    Basilisk
    HP: 750
    MP: 140
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Gaze
    Location: Tower of Mysidia
    
    B.Dragon [Bolt Dragon]
    HP: 3500
    MP: 240
    Attack Eff: None
    Weakness: Aero, Mist
    Reward: Dragon Armor, Fang, Holy Javelin, Evil Cane
    Special: Bolt16
    Location: Jade, Pandemonium
    
    Behemoth (Blue)
    HP: 1620
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Arena
    
    Behemoth (Yellow) [MegaBehemoth]
    HP: 5000
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: Power Armor, Power Gauntlet, Yoichi Bow, Spiral Helm, DeathGod
    Special: None
    Location: Jade, Pandemonium
    
    BigHorn
    HP: 1140
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Black Mask Cave, Tower of Mysidia
    
    Blade
    HP: 870
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: World Map (Paramekia Desert, Sea of Jade)
    
    Bomb
    HP: 640
    MP: 0
    Attack Eff: None
    Weakness: Bolt
    Reward: ???
    Special: Blast
    Location: Mysidian Cave, Tower of Mysidia, Whirlwind, Pandemonium
    X: 7
    
    Borgan
    HP: 240
    MP: 20
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Snow Cave
    
    Brain
    HP: 240
    MP: 100
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Chng4, Fog6
    Location: Catacombs, Mysidian Cave
    
    BstDemon [Beast Demon]
    HP: 1000
    MP: 140
    Attack Eff: Poison
    Weakness: N/A
    Reward: ???
    Special: Bolt10, Dspl16, Fog6, Stop8
    Location: Pandemonium
    X: 8
    
    Bucaneer
    HP: 80
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: World Map (Seas)
    
    Captain
    HP: 750
    MP: 30
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Bow3 (ranged attack)
    Location: Phin Town, Arena, Phin Castle, Whirlwind, World Map
    
    Changer
    HP: 140
    MP: 80
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Change4
    Location: Catacombs, Mysidian Cave
    
    Chimera
    HP: 640
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Fire7
    Location: Dist Cave
    
    Coctrice
    HP: 370
    MP: 0
    Attack Eff: Stone
    Weakness: N/A
    Reward: ???
    Special: Gaze
    Location: Mysidian Cave, Whirlwind, Paramekia Castle, World Map
    
    Column
    HP: 970
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Arena, Catacombs
    
    Corpse
    HP: 600
    MP: 0
    Attack Eff: Poison
    Weakness: Cure, Fire
    Reward: ???
    Special: None
    Location: Whirlwind
    
    DeathHead
    HP: 45
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Snow Cave
    
    DesAngel [Descended Angel]
    HP: 30
    MP: 10
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Bow3, Slep4
    Location: Kashuon
    
    DkKnight [Dark Knight]
    HP: 1140
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: First Fight, Paramekia
    
    Dragon
    HP: 2500
    MP: 140
    Attack Eff: None
    Weakness: Fire
    Reward: Fang, Icewind, WindFlut, Ice Bow, Genji Gauntlet
    Special: Ice16
    Location: Tower of Mysidia, Jade
    
    DthRider [DeathRider]
    HP: 1290
    MP: 0
    Attack Eff: None
    Weakness: Fire
    Reward: Ether, Ribbon, Bolt Javelin
    Special: None
    Location: Pandemonium
    X: 7
    
    DualHead
    HP: 80
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Snow Cave, Dist, Arena, B.Mask Cave
    
    DualZomb [Dual Zombie]
    HP: 300
    MP: 0
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: None
    Location: Arena, B.Mask Cave
    
    DvFlower [Devil Flower]
    HP: 1140
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: Antidote, Valium
    Special: None
    Location: Tower of Mysidia, Whirlwind, Paramekia, Pandemonium
    X: 8
    
    DvMantis [Devil Mantis]
    HP: 1290
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Fire16
    Location: Pandemonium
    X: 8
    
    Eagle
    HP: 140
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Warship, World Map (Seas)
    
    ElecFish
    HP: 540
    MP: 90
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Bolt8
    Location: Leviathan
    
    Emperor
    HP: 1290
    MP: 190
    Attack Eff: None
    Weakness: N/A
    Reward: None
    Special: Barr8, Blnk8, Bolt10, Slow9
    Location: Whirlwind
    
    Emperor
    HP: 10000
    MP: ???
    Attack Eff: None
    Weakness: N/A
    Reward: None
    Special: Blnd16, Curs16, Dspl16, Flar16, Meteo1, Slow16
    Location: Pandemonium
    
    F.Gigas [Fire Gigas]
    HP: 1800
    MP: 240
    Attack Eff: None
    Weakness: Ice
    Reward: 1000 gil, Flame Sword, Flame Armor, Charm
    Special: Fire12, Rock9
    Location: Tower of Mysidia, Pandemonium
    X: 7
    
    Flier
    HP: 750
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Mysidian Cave, Tower of Mysidia
    
    Flower
    HP: 540
    MP: 0
    Attack Eff: None
    Weakness: Fire
    Reward: ???
    Special: None
    Location: Arena, Tower of Mysidia, Paramekia
    
    Fiend
    HP: 750
    MP: 300
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Fire16,Ston16
    Location: World Map (after Tower of Mysidia), Jade
    
    GChimera [Green Chimera]
    HP: 750
    MP: 140
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Fire7
    Location: Catacombs
    
    G.Dragon [Green Dragon]
    HP: 3000
    MP: 190
    Attack Eff: None
    Weakness: Bolt
    Reward: Fang
    Special: Mist16
    Location: Whirlwind, Jade
    
    General
    HP: 1800
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: 1000 gil, Rune Axe, Diamond Gauntlets
    Special: None
    Location: Whirlwind, Paramekia
    
    G.Goblin [Great Goblin]
    HP: 10
    MP: 5
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Bow1
    Location: Semite Cave, Bofsk Sewers, Snow Cave Kashuon
    
    Ghast
    HP: 100
    MP: 30
    Attack Eff: Hold
    Weakness: Cure, Fire
    Reward: ???
    Special: Blnd4
    Location: Kashuon, Warship, Dist Cave, Catacombs, Mysidian Cave
    
    Ghost
    HP: 540
    MP: 140
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: Curs8, Mini7, Ston16
    Location: Mysidian Cave
    
    Ghoul
    HP: 60
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Snow Cave, Kashuon, Warship, Dist Cave
    
    Giant
    HP: 3500
    MP: 200
    Attack Eff: None
    Weakness: N/A
    Reward: XCalibur, Genji Gauntlet, Genji Helmet, Genji Armor
    Special: Mist16, Flees often
    Location: Pandemonium
    X: 8
    
    Gigas
    HP: 750
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Warship, Dist Cave, Tower of Mysidia
    
    G.Molbor [Green Molbor]
    HP: 1290
    MP: 0
    Attack Eff: Confusion, Hold, Mini, Mute, Poison, Sleep
    Weakness: None
    Reward: ???
    Special: None
    Location: Jade, Pandemonium
    
    Goblin
    HP: 6
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: World Map (near Altea), Phin, Semite Cave, Kashuon
    
    Golem
    HP: 1620
    MP: 0
    Attack Eff: Sleep
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Whirlwind
    
    Gotus
    HP: 2000
    MP: 80
    Attack Eff: None
    Weakness: N/A
    Reward: 200 Gil, Bacchus
    Special: Bacchus, Hast6
    Location: Phin Castle, Whirlwind, Paramekia
    
    Grenade
    HP: 60
    MP: 10
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Blast
    Location: Snow Cave
    
    GrOgre [Green Ogre]
    HP: 300
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Dist Cave, Catacombs
    
    G.Soul [Green Soul]
    HP: 360
    MP: 60
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Cure6
    Location: Dist Cave
    
    G.Toad [Green Toad]
    HP: 300
    MP: 0
    Attack Eff: Poison
    Weakness: Ice
    Reward: ???
    Special: None
    Location: B.Mask Cave
    
    Hornet
    HP: 6
    MP: 0
    Attack Eff: Poison
    Weakness: N/A
    Reward: None
    Special: None
    Location: Phin, Bofsk, World Map (near Altea)
    
    I.Gigas [Ice Gigas]
    HP: 2000
    MP: 140
    Attack Eff: None
    Weakness: Fire
    Reward: 1000 gil, Ice Sword
    Special: Ice12, Rock9
    Location: Tower of Mysidia, Pandemonium
    
    IceLiz [Ice Lizard]
    HP: 1000
    MP: 190
    Attack Eff: None
    Weakness: Fire
    Reward: ???
    Special: Ice16
    Location: Jade, Pandemonium
    
    Icicle
    HP: 60
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Snow Cave
    
    Imp
    HP: 300
    MP: 100
    Attack Eff: Poison
    Weakness: None
    Reward: ???
    Special: Chrm16
    Location: Tower of Mysidia
    
    Jelly
    HP: 45
    MP: 6
    Attack Eff: None
    Weakness: Fire, Ice
    Reward: ???
    Special: None
    Location: B.Mask Cave, Mysidian Cave
    
    KilrFish [Killer Fish]
    HP: 100
    MP: 0
    Attack Eff: None
    Weakness: Bolt
    Reward: ???
    Special: None
    Location: World Map (Seas)
    
    Krull
    HP: 1000
    MP: 300
    Attack Eff: None
    Weakness: N/A
    Reward: Ribbon, Diamond Armor
    Special: Blast
    Location: Paramekia, Pandemonium
    
    Lamia
    HP: 1000
    MP: 60
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Wink6
    Location: Whirlwind, Pandemonium
    X: 7
    
    LandTrtl [Land Turtle]
    HP: 140
    MP: 0
    Attack Eff: None
    Weakness: Ice
    Reward: 200 gil
    Special: None
    Location: Semite Cave. Kashuon, Dist Cave
    
    LegEater
    HP: 6
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Phin, Bofsk, Kashuon, World Map (near Altea)
    
    L.Molbor [Land Molbor]
    HP: 1000
    MP: 0
    Attack Eff: Hold, Poison
    Weakness: N/A
    Reward: Elixir
    Special: None
    Location: Tower of Mysidia, World Map (after Tower of Mysidia)
    
    Mage
    HP: 80
    MP: 30
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Blnd4, Bolt5, Bsrk3, Fire5, Ice6
    Location: Warship
    
    Mallow
    HP: 100
    MP: 45
    Attack Eff: Poison
    Weakness: Bolt
    Reward: ???
    Special: None
    Location: B.Mask Cave, Mysidian Cave, Tower of Mysidia
    
    MantaRay
    HP: 870
    MP: 0
    Attack Eff: None
    Weakness: Bolt
    Reward: ???
    Special: None
    Location: Leviathan
    
    Mantis
    HP: 750
    MP: 0
    Attack Eff: None
    Weakness: Ice
    Reward: ???
    Special: None
    Location: Catacombs, Tower of Mysidia, Paramekia, Jade
    
    MantKing [Mantis King]
    HP: 1140
    MP: 0
    Attack Eff: None
    Weakness: Ice
    Reward: ???
    Special: None
    Location: World Map (after Tower of Mysidia)
    
    Mine
    HP: 190
    MP: 30
    Attack Eff: None
    Weakness: Bolt, Fire
    Reward: ???
    Special: Blast
    Location: Kashuon
    
    Molbor
    HP: 750
    MP: 0
    Attack Eff: Hold
    Weakness: Bolt
    Reward: ???
    Special: None
    Location: Mysidian Cave
    
    M.Sucker
    HP: 750
    MP: 300
    Attack Eff: Dumbfound
    Weakness: Ice
    Reward: ???
    Special: Aspl10, Dran16
    Location: Jade
    
    MtGolem [Metal Golem]
    HP: 2000
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Pandemonium
    X: 7
    
    Ogre
    HP: 100
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Kashuon, Dist Cave
    
    Panther
    HP: 190
    MP: 0
    Attack Eff: Poison
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Warship, World Map (after Tower of Mysidia)
    
    Pirate
    HP: 45
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: Fight before betting Raila
    
    P.Toad
    HP: 450
    MP: 0
    Attack Eff: Poison
    Weakness: Ice
    Reward: ???
    Special: None
    Location: Mysidian Cave
    
    Pudding
    HP: 370
    MP: 80
    Attack Eff: Poison
    Weakness: Fire
    Reward: ???
    Special: None
    Location: Mysidian Cave, Tower of Mysidia
    
    QueenBee
    HP: 30
    MP: 0
    Attack Eff: Poison
    Weakness: N/A
    Reward: None
    Special: None
    Location: World Map (Near Kashuon, Phin, Salamando)
    
    Q.Lamia [Queen Lamia]
    HP: 1290
    MP: 370
    Attack Eff: Poison
    Weakness: N/A
    Reward: 10000 gil, Ribbon, Goldpin Helmet
    Special: Blnk16, Wink9
    Location: Altea, Pandemonium
    X: 7
    
    Ray
    HP: 450
    MP: 0
    Attack Eff: Hold
    Weakness: None
    Reward: ???
    Special: None
    Location: World Map (Deserts)
    
    R.Dragon [Red Dragon]
    HP: 5000
    MP: 450
    Attack Eff: None
    Weakness: Ice
    Reward: Dragon Armor, Dragon Shield, Holy Javelin, Fang, Shoes
    Special: Fire16
    Location: Jade, Pandemonium
    
    Revenant
    HP: 240
    MP: 0
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: None
    Location: Dist Cave, Arena, Catacombs, Tower of Mysidia
    
    R.Soul [Red Soul]
    HP: 540
    MP: 30
    Attack Eff: None
    Weakness: N/A
    Reward: 100 gil
    Special: Aero8, Bolt8, Fire8, Ice8
    Location: Kashuon, Mysidian Cave
    
    Salamandr [Salamander]
    HP: 1290
    MP: 300
    Attack Eff: None
    Weakness: Ice
    Reward: ???
    Special: Fire16
    Location: Jade, Pandemonium, World Map (after Tower of Mysidia)
    
    SandWorm
    HP: 1290
    MP: 190
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Quake1
    Location: Paramekia Desert (after Tower of Mysidia)
    
    Sargeant
    HP: 140
    MP: 5
    Attack Eff: None
    Weakness: N/A
    Reward: 200 gil, Mithril Bow, Mithril Axe, Mithril Armor, Mithril Helm
    Special: Bow3
    Location: Semite Cave, Warship, Arena, Phin Castle
    
    Satan
    HP: 5000
    MP: 450
    Attack Eff: Poison
    Weakness: N/A
    Reward: 10000 gil
    Special: Blnk16, Chrm16, Dspl16, Fire16, Flar16, Ston16
    Location: Pandemonium
    
    Shade
    HP: 3000
    MP: 240
    Attack Eff: Curse
    Weakness: Cure, Fire
    Reward: None
    Special: Curs8, Deth8
    Location: Paramekia
    
    SeaDragn [Sea Dragon]
    HP: 870
    MP: 80
    Attack Eff: None
    Weakness: Bolt
    Reward: ???
    Special: Wave8
    Location: Leviathan
    
    SeaSnake
    HP: 300
    MP: 0
    Attack Eff: None
    Weakness: Bolt
    Reward: ???
    Special: None
    Location: World Map (Seas)
    
    Shadow
    HP: 45
    MP: 0
    Attack Eff: Darkness
    Weakness: Cure, Fire
    Reward: ???
    Special: None
    Location: Snow Cave, Kashuon, Warship, Dist Caves
    
    Skull
    HP: 640
    MP: 300
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: Ice12, Ston16
    Location: Paramekia
    
    Slime
    HP: 10
    MP: 0
    Attack Eff: Poison
    Weakness: Ice
    Reward: ???
    Special: None
    Location: Semite Cave
    
    Snowman
    HP: 45
    MP: 0
    Attack Eff: None
    Weakness: Fire
    Reward: ???
    Special: None
    Location: Snow Cave
    
    Soldier
    HP: 45
    MP: 10
    Attack Eff: None
    Weakness: Bow3
    Reward: ???
    Special: None
    Location:
    
    Sorcerer
    HP: 140
    MP: 60
    Attack Eff: None
    Weakness: N/A
    Reward: Haste, Drain, Aura, Charm
    Special: Chrm6, Deth6, Dran8, Fire8, Hast6, Ice8, Ston6
    Location: Arena, Phin Castle, World Map (after Tower of Mysidia)
    
    Soul
    HP: 20
    MP: 80
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Fire5
    Location: Dist Cave, Mysidian Cave
    
    Spectre
    HP: 300
    MP: 100
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: Break6, Ice8, Slep6
    Location: Arena, Mysidian Cave, Tower of Mysidia
    
    Sphinx
    HP: 1140
    MP: 370
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Dspl16, Fire16
    Location: Jade, Pandemonium
    
    Sprinter
    HP: 30
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: World Map
    
    StGolem [SteelGolem]
    HP: 1800
    MP: 240
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Stop8
    Location: Paramekia
    
    Stlctite [Stalactite]
    HP: 240
    MP: 0
    Attack Eff: None
    Weakness: Aero
    Reward: ???
    Special: None
    Location: Dist Cave
    
    Stunner
    HP: 100
    MP: 0
    Attack Eff: Hold
    Weakness: None
    Reward: ???
    Special: None
    Location: Warship, Phin Castle, Catacombs, B.Mask Cave
    
    Sucker
    HP: 300
    MP: 0
    Attack Eff: Aspil
    Weakness: Ice
    Reward: ???
    Special: None
    Location: Catacombs, Mysidian Cave
    
    T.Gigas [Thunder Gigas]
    HP: 2500
    MP: 370
    Attack Eff: None
    Weakness: Aero, Mist
    Reward: 1000 gil
    Special: Bolt12, Rock9
    Location: Tower of Mysidia, Pandemonium
    
    Tiamat
    HP: 5000
    MP: 450
    Attack Eff: Poison
    Weakness: N/A
    Reward: 10000 gil
    Special: Bolt16, Fire16, Ice16, Mist16
    Location: Pandemonium
    
    Tusk
    HP: 300
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: B.Mask Cave
    
    VmpGirl [Vampire Girl]
    HP: 540
    MP: 100
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: Wink6
    Location: Tower of Mysidia, Paramekia
    
    VmpLady [Vampire Lady]
    HP: 1140
    MP: 140
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: Ice12, Slep16, Wink9
    Location: Jade
    
    VmpThorn [Vampire Thorn]
    HP: 40
    MP: 0
    Attack Eff: Poison
    Weakness: N/A
    Reward: ???
    Special: None
    Location: Bofsk, Kashuon, World Map (near Altea)
    
    Wererat
    HP: 60
    MP: 0
    Attack Eff: Poison
    Weakness: None
    Reward: ???
    Special: None
    Location: Kashuon, Warship, B.Mask Cave
    
    Werewolf
    HP: 540
    MP: 0
    Attack Eff: Poison
    Weakness: None
    Reward: ???
    Special: None
    Location: Tower of Mysidia
    
    Wizard
    HP: 250
    MP: 190
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Aspl8, Drab8, Flar10, Stop8, Toad7, XZon7
    Location: Arena, Phin Castle, Whirlwind
    
    WolfDevl [Wolf Devil]
    HP: 900
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: ???
    Special: Chrm16, Curs8, Fire11, Warp9
    Location: Pandemonium
    X: 8
    
    Worm
    HP: 2000
    MP: 0
    Attack Eff: None
    Weakness: N/A
    Reward: 2000 gil
    Special: None
    Location: Leviathan, Pandemonium
    
    Wraith
    HP: 60
    MP: 0
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: None
    Location: Kashuon, Warship, Dist Cave, Catacombs, Mysidian Cave
    
    WzOgre
    HP: 140
    MP: 20
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: Blnd4, Blnk3, Ice5, Slep4
    Location: Kashuon, Dist Cave, Catacombs
    
    Yeti
    HP: 20
    MP: 0
    Attack Eff: None
    Weakness: None
    Reward: ???
    Special: None
    Location: World Map
    
    Z.Borgan [Zombie Borgan]
    HP: 2500
    MP: 370
    Attack Eff: Hold
    Weakness: Cure, Fire
    Reward: 2000 gil
    Special: Flar16
    Location: Pandemonium
    
    Zombie
    HP: 30
    MP: 0
    Attack Eff: None
    Weakness: Cure, Fire
    Reward: ???
    Special: None
    Location: Semite Cave, Bofsk Sewer, Snow Cave
    -------------------------------------------------------------------------
    XV.) CREDITS/DISCLAIMER
    -------------------------------------------------------------------------
    
    Alex Jackson: Answered my questions about how evade and shields work, and
    pointed out that Aero and Mist were Poison, not wind, elemental spells.
    Also pointed out that M. Pwr effects the MP gained, not the power of
    spells.
    
    Bob the Almighty <bob_the_almighty@hotmail.com>: Provided the "Story of
    Joseph" and the "Ming-Wu" sections.
    
    BowieKnife <Bowie_Knife@hotmail.com>: Provided the Weapon/Magic skill
    formulae.
    
    Brian Epstein <brian@vup.com>: Provided the Inn price formula.
    
    Chris Johnson <cj4u17@hotmail.com>: Pointed out that the Rune Axe's Fog6
    works, albeit rarely.
    
    Isaac Sherman <huperzoevs@mac.com>: Pointed out that my Thread information
    was messed up.
    
    Marc-André Harbec <wolfmah@hotmail.com>: Some enemy information.
    
    NeoDemiforce: Translation allowed most of the weapons, armor, enemy, and
    boss names.
    
    Squaresoft: Making this great game.
    
    <StevenH8ter@aol.com>: Character names
    
    Yoichi <Yoichi@world-of-nintendo.com>: Pointed out that the Blood Sword
    does massive damage to the Emperor, and some info on shields.
    
    Disclaimer: This guide is copyright 2000-2001 Amar Kishan, and Final
    Fantasy II is copyright 1988 Squaresoft.  This guide is not official. Do
    not distribute or upload at all without my permission.  This guide cannot
    be reproduced in any way without my permission.