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    FAQ/Walkthrough by JWitham

    Version: 1.5 | Updated: 04/16/03 | Search Guide | Bookmark Guide

    Final Fantasy Origins Guide
    *****************************************************************************
    By Joseph Witham
    *****************************************************************************
    Email: josephcwitham@hotmail.com
    *****************************************************************************
    Web Site: http://www.geocities.com/jwfaqs
    *****************************************************************************
    Version 1.5 - 4/16/2003
    
    Contents
    ~~~~~~~~~
    I. Opening Copyright Notice
    II. Introduction
    III. Version History
    IV. PlayStation Changes
    ***Final Fantasy***
    V. Walkthrough
    VI. Classes
    VII. Items
     1. Support Items
     2. Key Items
    VIII. Magic
     1. White Magic
     2. Black Magic
    IX. Weapons
     1. Swords
     2. Axes
     3. Staves
     4. Hammers
     5. Nunchaku
     6. Knives
    X. Armor
     1. Body
     2. Head
     3. Arm
     4. Shields
    XI. Monsters
    XII. Boss Strategies
    XIII. Shops
    XIV. Status Ailments
    ***Final Fantasy II***
    XV. Walkthrough
    XVI. Spells
     1. White Magic
     2. Black Magic
    XVII. Items
     1. Support Items
     2. Battle Items
     3. Key Items
    XVIII. Weapons
     1. Swords
     2. Axes
     3. Knives
     4. Spears
     5. Staves
     6. Bows
    XIX. Armor
     1. Body
     2. Head
     3. Arm
     4. Shields
    XX. Shops
    XXI. Boss Strategies
    XXII. Secrets
    XXIII. Closing Copyright Notice
    
    =============================================================================
    I. OPENING COPYRIGHT NOTICE
    =============================================================================
    
    This guide is Copyright 2003 Joseph Witham (josephcwitham@hotmail.com).
    Anyone who desires to reproduce, distribute, or use this guide on their web 
    site has the author's permission under the following conditions:
     1. It must not be altered in any way.
     2. It must not be used for profit; it must be distributed freely. 
     3. It must remain in its entirety, with every part intact.
     4. Credit must be given to the author, Joseph Witham.
    All information in this guide, unless otherwise noted, was compiled and 
    written by the author. You may not reproduce any information from this guide
    and use it in any other publication without written consent of the author.
    
    =============================================================================
    II. INTRODUCTION
    =============================================================================
    
    This guide includes a complete walkthrough for both Final Fantasy and Final 
    Fantasy II, as well as a huge selection of supplementary appendices to help 
    you get the most out of Final Fantasy Origins.
    
    =============================================================================
    III. VERSION HISTORY
    =============================================================================
    
    1.5 - 4/16/2003
     -Corrected a couple minor errors.
    
    1.4 - 4/15/2003
     -Everything in FF2 has been changed to fit the new release.
     -The entire guide is now Final Fantasy Origins compatible.
    
    1.3 - 4/13/2003
     -Weapon, armor, and monster names for FF1 are now FFO compatible.
     -The Final Fantasy portion of the FAQ is complete.
    
    1.2 - 4/12/2003
     -Item, spell, class and location names for FF1 are now FFO compatible.
    
    1.1 - 4/9/2003
     -I've begun changing item/spell/monster names to fit the new release.
    
    1.0 - 3/17/2003
     -Initial Release.
    
    =============================================================================
    IV. PLAYSTATION CHANGES
    =============================================================================
    
    Final Fantasy:
    -Graphics and sound have been upgraded to 16 bit quality. The graphics are 
    based on the WonderSwan Color version of the game, with a few touch-ups, such 
    as increased resolution and Mode 7 support.
    -A brand new FMV has been added allowing the player to see a scene from the 
    game in super-realistic graphics.
    -New music for boss battles and churches have been added.
    -The menu system is easier to navigate.
    -You can choose either normal mode or easy mode. The easy mode makes the 
    game extremely easy compared to its Famicom counterpart. Changes include 
    cheaper shop prices better level-up statistics, and easier battles.
    -The auto target feature prevents characters from attacking dead monsters.
    -The Dash feature increases walking speed in towns and dungeons.
    -As you progress through the game, you will unlock an Omake mode, which 
    provides information on monsters, towns, and dungeons; it also allows you 
    to view media from the game. You must complete the game on both easy and
    normal mode to unlock everything.
    
    Final Fantasy II:
    -Audio and visuals have been upgraded to 16 bit standards. Like Final 
    Fantasy, the updates are based on the WonderSwan Color version of the game, 
    with a few touch-ups.
    -The game's system has been tweaked in order to make it easier. Spells and 
    weapons are much more accurate, and status ailments are far less effective 
    for enemies.
    -Boss music has been added for each boss; however, the original boss music 
    has been removed and replaced by a new one.
    -Color palettes have been changed in favor of a more realistic look. For 
    example, the Dreadnought is now metal instead of wooden.
    -A brand new FMV has been added to enhance the visual experience.
    -The battle system has been cleaned up; however, you can still attack 
    yourself to gain HP and attack and cancel to gain skill levels.
    -A Dash feature has been added to increase walking speed.
    -The Auto Target feature prevents characters from attacking dead monsters.
    -Item space has been upgraded from 32 from the original to 63.
    -Items, equipment, and spells now have icons that tell what they are.
    -As you progress through the game, you will unlock an Omake mode, which 
    provides information on monsters, towns, and dungeons; it also allows you 
    to view media from the game.
    
    *****************************************************************************
    ********************************FINAL FANTASY********************************
    *****************************************************************************
    
    =============================================================================
    V. WALKTHROUGH
    =============================================================================
    
    -----------------------------------------------------------------------------
    1. Cornelia
    -----------------------------------------------------------------------------
    
    Press O and START together to view the overworld map. If you are on easy 
    mode, press the O button to dash in towns and dungeons. Enter the town and 
    go shopping for goods. Try to balance out your purchases, don't spend all 
    your money on equipment and none on magic. You should buy at least one 
    Cure spell and one attack spell for your mages. Enter the castle and speak 
    to the king on the top floor. When your characters are equipped and ready 
    to fight, you should leave town and level up to at least level 3. Once you 
    feel confident, head north to the ruined temple. Be wary on the way there, 
    there are many strong monsters.
    
    -----------------------------------------------------------------------------
    2. Temple of Chaos
    -----------------------------------------------------------------------------
    
    TREASURE: Leather Cap, Potion, Tent, Lute.
    
    Walk clockwise around the perimeter of the temple and collect treasure. 
    There are two locked doors, ignore them for now. When you enter the inner 
    sanctum, heal your characters and prepare to fight Garland.
    
    Garland
     EXPERIENCE: 128
     GIL: 250
     WEAKNESS: --
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should attack physically and heal when needed, Black and Red Mages should
     use Fire or Bolt spells.
    
    After you defeat Garland you will briefly speak to Princess Sarah and then be 
    automatically transported back to Cornelia Castle. Talk to Princess Sarah to 
    receive the Lute. Cross the newly built bridge north of Cornelia.
    
    -----------------------------------------------------------------------------
    3. Matoya's Cave
    -----------------------------------------------------------------------------
    
    TREASURE: Potion ×2, Antidote.
    
    Travel north west from the bridge and enter the cave. Speak to Matoya and 
    collect treasures found within her cave. Return to the bridge and travel 
    east to the port town.
    
    -----------------------------------------------------------------------------
    4. Pravoca
    -----------------------------------------------------------------------------
    
    Defeat Bikke the Pirate's men to earn a ship. Buy new equipment and spells 
    as desired. North east of Pravoca is a peninsula where extremely powerful 
    enemies abide. Travel to this peninsula in order to rack up huge amounts of 
    experience early in the game. You should be at least level 5 and have 
    Dia and Fire spells for your mages. Now that you have your ship you can 
    access a hidden puzzle game. To get it, get on your ship and hold down X and 
    then press O 55 times to play. If you get 1st place you'll win 10000 Gil, 
    2nd place for 5000 Gil, and 3rd place for 2000 Gil. You can also win items 
    for finishing it within certain times. When you're ready, sail south and 
    land on the port and travel south to the town.
    
    -----------------------------------------------------------------------------
    5. Elfheim
    -----------------------------------------------------------------------------
    
    There are several new upper level spells and weapons available here. Talk to 
    the Prince's steward in the Elven Castle. I recommend that you are at least 
    level 8 before venturing into the Marsh Cave. Travel south west past the
    mountains to the large hole when you are ready.
    
    -----------------------------------------------------------------------------
    6. Marsh Cave
    -----------------------------------------------------------------------------
    
    TREASURE: 680 Gil, 620 Gil, 295 Gil, 385 Gil, Dagger, Broadsword, Cottage, 
    Steel Plate, Copper Armlet, Crown.
    
    Travel north to the stairs and collect treasure. Go back to the entrance and 
    exit and heal if necessary. Travel south from the entrance, collect treasure 
    on the way. You will eventually reach an area with several rooms. Enter the 
    south west room with a treasure chest surrounded by statues. Fight the Pisco 
    Demons to get the Crown. There is locked door south of this room, ignore it 
    for now. Exit the Marsh Cave and travel north to the Western Keep.
    
    -----------------------------------------------------------------------------
    7. Western Keep
    -----------------------------------------------------------------------------
    
    TREASURE: Crystal Eye, Jolt Tonic, Mystic Key.
    
    There is one locked door in this castle, ignore it for now. If you have the 
    Crown, fight Astos for the Crystal Eye.
    
    Astos
     EXPERIENCE: 2248
     GIL: 2000
     WEAKNESS: --
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should attack physically and heal when needed, Black and Red Mages should
     use high level Black Magic spells.
    
    Return to Matoya's Cave and give her the Crystal Eye for the Jolt Tonic.
    With the Jolt Tonic, return to the Elven Castle and talk to 
    the Prince's steward to wake the Prince up. He'll give you the Mystic Key.
    
    -----------------------------------------------------------------------------
    8. Mystic Key Quest
    -----------------------------------------------------------------------------
    
    TREASURE: [Elven Castle]: Bronze Gloves, Mythril Hammer, 400 Gil, 330 Gil.
    [Cornelia Castle]: Cosier, Nitro Powder, Saber, Mythril Knife,
    Iron Shield.
    [Temple of Chaos]: Rune Blade, Gold Needle, Werebane.
    [Western Keep]: Falchion, Power Staff, Steel Gloves.
    [Marsh Cave]: Silver Armlet.
    
    Open the locked door in the Elven Castle for treasure. Return to Cornelia 
    Castle and open the locked doors for treasure. There is one very important 
    item in the castle called Nitro Powder. Go to the Temple of Chaos and open
    the two locked doors for treasure. Travel to the Western Keep and open the
    locked door for treasure. Finally, go back to the Marsh Cave and travel 
    as far south as possible to the locked door for treasure.
    
    -----------------------------------------------------------------------------
    9. Mt. Duergar
    -----------------------------------------------------------------------------
    
    TREASURE: 575 Gil ×2, 450 Gil, Tent, Grand Helm, Wyrmkiller, 
    Mythril Knife, Mythril Mail, Cottage, Helmet.
    
    Sail your ship west to reach Mt. Duergar. Explore the cave for its 
    treasure. Give the dwarf in the southern area the Nitro Powder you got in 
    Cornelia. The explosion will cause a new canal to form. You are now free
    to sail out of the Cornelian Bay.
    
    -----------------------------------------------------------------------------
    10. Melmond
    -----------------------------------------------------------------------------
    
    Land on the port west of the Mt. Duergar to reach Melmond. You will notice 
    that there are no item shops or churches. There are some great, yet very 
    expensive, spells and armor. When you're ready, travel south to the Terra 
    Cavern.
    
    -----------------------------------------------------------------------------
    11. Terra Cavern
    -----------------------------------------------------------------------------
    
    TREASURE: 1975 Gil, 795 Gil, 5000 Gil, 880 Gil, 330 Gil, 575 Gil, 3400 Gil, 
    1020 Gil, Antidote, Potion ×2, Tent, Coral Sword, Leather Shield, 
    Sleeping Bag, Star Ruby.
    
    Be wary of strong monsters as you collect treasure in the cave. When you 
    reach B3F you will have to fight a Vampire.
    
    Vampire
     EXPERIENCE: 1200
     GIL: 2000
     WEAKNESS: Fire, Dia
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should use Dia and heal when needed, Black and Red Mages should use 
     Fire magic.
    
    After defeating the Vampire you will receive a Star Ruby. If you try to 
    travel any farther, your path will be blocked, so exit for now.
    
    -----------------------------------------------------------------------------
    12. Titan's Cave
    -----------------------------------------------------------------------------
    
    TREASURE: [Titan's Cave]: 620 Gil, 420 Gil, Great Axe, Mythril Helm.
    [Sage's Cave]: Earth Rod.
    
    Enter the cave north of the Terra Cavern. Speak to the Titan and give him the 
    Star Ruby to move him out of your way. Exit the cave and enter Sage's Cave.
    Speak to the old man to receive the Earth Rod. Return to the Terra Cavern.
    
    -----------------------------------------------------------------------------
    13. Terra Cavern
    -----------------------------------------------------------------------------
    
    TREASURE: 3400 Gil, 1520 Gil, 1455 Gil, 5450 Gil, 1250 Gil, Staff, Tent, 
    Mythril Shield.
    
    Return to the room where you fought the Vampire and continue to the stone 
    that was blocking your path. To move the stone, open the menu and access the 
    Earth Rod. Collect treasure as you descend to B5F, where Lich awaits.
    
    Lich
     EXPERIENCE: 2200
     GIL: 3000
     WEAKNESS: Fire, Dia
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should use Dia and heal when needed, Black and Red Mages should use
     Fire magic.
    
    Relight the crystal and use the warp to exit the cavern.
    
    -----------------------------------------------------------------------------
    14. Crescent Lake
    -----------------------------------------------------------------------------
    
    TREASURE: Canoe.
    
    Sail your ship to the south east-most port and walk to Crescent Lake. Buy 
    new equipment as needed. Follow the hidden path to the Circle of Sages. 
    Talk to the Sages and you'll get a Canoe. You should be at least level 18 
    before moving on. Enter the lake to use the Canoe and row north to the 
    volcano.
    
    -----------------------------------------------------------------------------
    15. Mt. Gulg
    -----------------------------------------------------------------------------
    
    TREASURE: 1520 Gil ×2, 4150 Gil, 750 Gil, 795 Gil, 1455 Gil, 1975 Gil, 
    1760 Gil ×2, 2750 Gil, 880 Gil, 7350 Gil, 155 Gil, 10 Gil, 2000 Gil, 
    1250 Gil, Mythril Helm ×2, Great Axe, Mythril Gloves, Potion ×2, 
    Tent, Antidote ×2, Mythril Axe, Mythril Shield, Gold Needle, Cottage, Staff, 
    Ice Brand, Flame Shield, Flame Armor.
    
    Walking on the lava reduces each character's HP, but it eliminates all random 
    battles at the same time. This dungeon is full to the brim with treasure. 
    Just head generally south and be sure to check each room on your way down. 
    You will eventually meet up with Marilith, the fiend of fire.
    
    Marilith
     EXPERIENCE: 2712
     GIL: 3000
     WEAKNESS: --
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should attack physically and heal when needed, Black and Red Mages should
     use high level magic. Watch out for Marilith's high level Fire spells.
    
    Use the warp to exit the volcano. Return to your ship and sail to the bay 
    just north of Crescent Lake. Navigate your canoe to the eastern cave.
    
    -----------------------------------------------------------------------------
    16. Ice Cavern
    -----------------------------------------------------------------------------
    
    TREASURE: 7900 Gil, 9900 Gil, 5450 Gil, 5000 Gil, 180 Gil, 12350 Gil, 
    10000 Gil, Flame Sword, Ice Armor, Shirt, Mythril Gloves, Potion, 
    Sleeping Bag, Ice Shield, Levistone.
    
    Follow the general path and you'll eventually find your way to a chest 
    containing the Levistone. You'll have to fight an Evil Eye before you can 
    get it. Once you have the Levistone exit the cave and sail back to 
    Crescent Lake. From there, navigate the southern river into the desert 
    area. Use the Levistone to get an airship!
    
    -----------------------------------------------------------------------------
    17. Citadel of Trials
    -----------------------------------------------------------------------------
    
    TREASURE: 1455 Gil, 7340 Gil, Gauntlets, Healing Staff, Steel Gloves, 
    Ruby Armlet, Ice Brand, Cottage, Rat's Tail.
    
    Fly your airship north to the continent with the huge desert and land on the 
    west peninsula. Try to find a close parking space anywhere on grassy areas. 
    Enter the castle and talk to the old man. Enter the north west room and walk 
    on the throne to warp into the castle. Use your intuition to find your way 
    through the warp maze. You'll eventually reach another throne room with a 
    chest containing a Rat's Tail. Step onto the throne to warp back to the 
    entrance.
    
    -----------------------------------------------------------------------------
    18. Dragon Caves
    -----------------------------------------------------------------------------
    
    TREASURE: 1455 Gil, 2000 Gil, 2750 Gil, 1520 Gil, 2750 Gil, 9500 Gil, 
    160 Gil, 500 Gil, 10 Gil, 575 Gil, Cottage, Tent, Gold Needle.
    
    Head to the long strip of islands off the coast of Citadel of Trials. In 
    each of the islands are treasures and friendly dragons. There are no enemies 
    in the caves. Be sure to explore each cave for treasure. You'll eventually 
    reach the mighty dragon king, Bahamut. Give him the Rat's Tail and he'll 
    upgrade your classes. Now that your characters have been upgraded 
    a whole slew of new spells and equipment will be available to them, so 
    revisit each town to see what you've been missing.
    
    -----------------------------------------------------------------------------
    19. Caravan
    -----------------------------------------------------------------------------
    
    TREASURE: Bottled Faerie.
    
    On the north west continent you'll see a desert. Within this desert is a 
    small patch of desert surrounded by grass. Enter this patch and buy the 
    Bottled Faerie for 50000 Gil (40000 on Easy Mode). Once you buy the 
    Bottled Faerie a new set of items will become available for you to buy.
    
    -----------------------------------------------------------------------------
    20. Gaia
    -----------------------------------------------------------------------------
    
    TREASURE: Oxyale.
    
    Fly your airship into the mountain range above the huge desert and enter
    the town. Buy whatever supplies you need. Travel up the northern path to a 
    spring. Open the menu and access the Bottled Faerie to release a fairy. She 
    will give you Oxyale for freeing her.
    
    -----------------------------------------------------------------------------
    21. Onlak
    -----------------------------------------------------------------------------
    
    Travel to the continent west of Gaia and enter the town located there. There 
    are a few new spells, but the town's overall inventory is lacking. Walk to 
    the east most area of the town and talk to the girl next to the submarine to 
    enter the next dungeon.
    
    -----------------------------------------------------------------------------
    22. Sunken Shrine
    -----------------------------------------------------------------------------
    
    TREASURE: 2000 Gil, 9900 Gil ×2, 110 Gil, 450 Gil, 8135 Gil, 7690 Gil, 
    385 Gil, 5450 Gil, 2250 Gil, 7340 Gil, 20 Gil, 12350 Gil, 1760 Gil, 
    9000 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 10000 Gil, 10 Gil, Giant's Gloves, 
    Light Axe ×2, Ribbon, Diamond Armor, Mage's Staff, Diamond Armlet, 
    Antidote, Diamond Shield, Diamond Gloves, Rosetta Stone, Diamond Helm.
    
    There are two paths in the first room, one to the left and one to the right. 
    The left paths leads to the boss and the right leads to a huge amount of 
    treasure and one very important plot item. You will end up having to take 
    both paths. Save time by taking the right path first, and be sure to pick up
    the Rosetta Stone on the way. Head back to the entrance and take the left 
    path and make your way to the boss.
    
    Kraken
     EXPERIENCE: 4245
     GIL: 5000
     WEAKNESS: Bolt
     STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
     should attack physically and heal when needed, Black and Red Wizards should
     use high level Bolt spells.
    
    Restore the crystal and use the warp to exit the dungeon.
    
    -----------------------------------------------------------------------------
    23. Waterfall Cavern
    -----------------------------------------------------------------------------
    
    TREASURE: 13450 Gil, 6400 Gil, 5000 Gil, Spellbinder, Ribbon, Defender, 
    Warp Cube.
    
    To the north of Onlak is a waterfall. Canoe up to the waterfall and enter 
    it. In the southern area of the waterfall is a room full of treasure. There 
    is also a friendly robot inside. One of the chests contains the Warp Cube. 
    This item is of special importance. Exit the cavern and return to your 
    airship.
    
    -----------------------------------------------------------------------------
    24. Lufenia
    -----------------------------------------------------------------------------
    
    TREASURE: Bell.
    
    Return to Melmond with the Rosetta Stone. Talk to the scholar in the north 
    east corner of town and he will teach your party the Lufenian language. 
    Travel to the town on the south peninsula of the continent with the huge 
    desert. You'll have to park your airship next to the northern lake to get 
    there. When you enter the town be sure to check out the hidden path in the 
    north east corner of the town to reach a hidden magic shop which has two of 
    the best spells in the game. Talk to all of the Lufenian people and you'll 
    eventually run into someone who gives you a Bell. Return to your airship 
    and fly over the huge desert. Find a parking place somewhere near the 
    desert.
    
    -----------------------------------------------------------------------------
    25. Tower of Mirage
    -----------------------------------------------------------------------------
    
    TREASURE: 800 Gil, 3400 Gil, 18010 Gil, 2750 Gil, 8135 Gil, 7900 Gil, 
    12350 Gil, 13000 Gil, 7600 Gil, 10000 Gil, Tent, Healing Helm, Vorpal Sword, 
    Aegis Shield, Cottage, Thor's Hammer, Sunblade, Dragon Mail.
    
    Walk to the center of the huge desert and enter the tower. Once you have 
    reached the third floor you'll be warped to the Flying Fortress.
    
    -----------------------------------------------------------------------------
    26. Flying Fortress
    -----------------------------------------------------------------------------
    
    TREASURE: 180 Gil, 5000 Gil, 6720 Gil, 7900 Gil, 9900 Gil, 4150 Gil ×2, 
    13000 Gil, 880 Gil, 8135 Gil, 9500 Gil, 6400 Gil, 5450 Gil, 9000 Gil,
    3400 Gil, Protect Ring, Healing Helm, Potion, Diamond Gloves, 
    Diamond Shield, Ribbon, Adamantite, Cottage, Mythril Helm, 
    Protect Ring, Shirt, Protection Mantle, Gold Needle, Potion, 
    Venom Blade, Gold Needle, Black Robe, White Robe, Sasuke.
     
    There's a treasure chest on floor 2 that contains Adamantite. Be sure to get 
    this item if you want the Excalibur. Look into the glowing ball on the third 
    floor to see the world being invaded by the four fiends. At the end of the 
    long hall on the top floor is the boss.
    
    Tiamat
     EXPERIENCE: 5496
     GIL: 6000
     WEAKNESS: Flare
     STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
     should attack physically and heal when needed, Black Wizards should use 
     Flare and Red Wizards should attack physically.
    
    Restore the crystal and use the warp to return to the outside of Tower of 
    Mirage.
    
    -----------------------------------------------------------------------------
    27. Temple of Chaos
    -----------------------------------------------------------------------------
    
    TREASURE: 45000 Gil, 65000 Gil, 26000 Gil, Protection Mantle, 
    Protect Ring, Sasuke, Masamune, Excalibur.
    
    Go to Mt. Duergar and give the Adamantite to the blacksmith. He will weld 
    it into the Excalibur, one of the best weapons in the game. You should be 
    at least level 30 for a safe trip through the temple. Buy any items and 
    equipment needed before entering the temple. With all four crystals lit, 
    return to the Temple of Chaos and touch the orb to be warped back in time 
    2000 years. The only way out of the temple is to cast the white magic spell 
    Warp2. There is a stone blocking your way on 3F. To remove it, access the 
    menu and use the Lute. Along the way you will have to fight all four fiends 
    over again at different set locations throughout the temple. Always keep you 
    HP up and be prepared for anything. After a very long walk you will reach a 
    triangular room. Inside this room is the final boss, Chaos.
    
    Chaos
     EXPERIENCE: --
     GIL: --
     WEAKNESS: Flare, Holy
     STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use 
     Sasukes or the Masamune. Masters should attack physically. 
     White Wizards should use Holy and should also use Cure4, Heal3, and Life2
     when needed. Red Wizards should attack physically. Black Wizards should 
     use Flare.
    
    =============================================================================
    VI. CLASSES
    =============================================================================
    
    BASIC CLASSES
    ~~~~~~~~~~~~~~~~~
    Warrior
     UPGRADE: Knight
     ABILITIES: Warriors can equip high level weapons and armor. They have 
     very high HP and attack power.
    
    Thief
     UPGRADE: Ninja
     ABILITIES: Thieves can equip low level weapons and armor. They can run from 
     battle easier than any other class. They have very low HP and attack power.
    
    White Mage
     UPGRADE: White Wizard
     ABILITIES: White Mages can equip low very low level armor and weapons. They 
     can use most white magic spells. They have medium HP and very low attack 
     power.
    
    Black Mage
     UPGRADE: Black Wizard
     ABILITIES: Black Mages can equip very low level weapons and armor. They can 
     use most black magic spells. They have very low HP and attack power.
    
    Red Mage
     UPGRADE: Red Wizard
     ABILITIES: Red Mages can equip medium level weapons and armor. They can use 
     several, but not many, black and white magic spells. They have medium HP 
     and attack power.
    
    Monk
     UPGRADE: Master
     ABILITIES: Monks can equip medium level armor and very few weapons. They 
     are best without weapons equipped. They have very high HP and attack power.
    
    CLASS UPGRADES
    ~~~~~~~~~~~~~~~~~
    Knight
     ORIGINAL CLASS: Warrior
     ABILITIES: Knights can equip very high level weapons and armor. They can 
     use a few level 1-3 white magic spells. They have very high HP and attack 
     power.
    
    Ninja
     ORIGINAL CLASS: Thief
     ABILITIES: Ninjas can equip almost any weapon or armor. They can use 
     several level 1-4 black magic spells. They have very high HP and attack 
     power.
    
    White Wizard
     ORIGINAL CLASS: White Mage
     ABILITIES: White Wizards can equip low level weapons and armor. They can 
     use any white magic spells. They have medium HP and low attack power.
    
    Black Wizard
     ORIGINAL CLASS: Black Mage
     ABILITIES: Black Wizards can equip low level weapons and armor. They can 
     use any black magic spells. They have very low HP and attack power.
    
    Red Wizard
     ORIGINAL CLASS: Red Mage
     ABILITIES: Red Wizards can equip medium level weapons and armor. They can 
     use most black and white magic spells. They have medium HP and attack 
     power.
    
    Master
     ORIGINAL CLASS: Monk
     ABILITIES: Masters can equip low level armor and very few weapons. They 
     have very high HP and attack power.
    
    =============================================================================
    VII. ITEMS
    =============================================================================
    
    1. SUPPORT ITEMS
    ~~~~~~~~~~~~~~~~~
    Antidote
     DESCRIPTION: Recovers poison status.
     COST: 75 | 50 (Easy Mode)
    
    Cottage
     DESCRIPTION: Restores all HP/MP to party on world map.
     COST: 3000 | 2000 (Easy Mode)
    
    Gold Needle
     DESCRIPTION: Recovers stone status.
     COST: 800 | 500 (Easy Mode)
    
    Potion
     DESCRIPTION: Restores small portion of HP.
     COST: 60 | 40 (Easy Mode)
    
    Sleeping Bag
     DESCRIPTION: Restores small amount of HP to party on world map.
     COST: 75 | 50 (Easy Mode)
    
    Tent
     DESCRIPTION: Restores large amount of HP to party on world map.
     COST: 250 | 160 (Easy Mode)
    
    2. KEY ITEMS
    ~~~~~~~~~~~~~~~~~
    Adamantite
     DESCRIPTION: Given to the blacksmith in Mt. Duergar for the Excalibur.
     LOCATION: Flying Fortress
    
    Bell
     DESCRIPTION: Used to make Tower of Mirage appear.
     LOCATION: Lufenia
    
    Bottled Faerie
     DESCRIPTION: Frees the fairy in the spring in Gaia.
     LOCATION: Caravan
    
    Canoe
     DESCRIPTION: Allows you to travel in rivers.
     LOCATION: Crescent Lake
    
    Crown
     DESCRIPTION: Used to fight Astos.
     LOCATION: Marsh Cave
    
    Crystal Eye
     DESCRIPTION: Given to Matoya for the Jolt Tonic.
     LOCATION: Western Keep
    
    Earth Rod
     DESCRIPTION: Destroys the stone blocking the path in the Terra Cavern.
     LOCATION: Sage's Cave
    
    Jolt Tonic
     DESCRIPTION: Awakens the Elf Prince.
     LOCATION: Matoya's Cave
    
    Levistone
     DESCRIPTION: Used in the desert south of Crescent Lake for an airship.
     LOCATION: Ice Cavern
    
    Lute
     DESCRIPTION: Removes the stone blocking the path in Temple of Chaos.
     LOCATION: Cornelia Castle
    
    Mystic Key
     DESCRIPTION: Used to open various locked doors.
     LOCATION: Elven Castle
    
    Nitro Powder
     DESCRIPTION: Used to blow up a canal.
     LOCATION: Cornelia Castle
    
    Oxyale
     DESCRIPTION: Allows you to use the submarine in Onlak.
     LOCATION: Gaia
    
    Rat's Tail
     DESCRIPTION: Given to Bahamut for a class upgrade.
     LOCATION: Citadel of Trials
    
    Rosetta Stone
     DESCRIPTION: Given to the scholar in Melmond to learn Lufenian.
     LOCATION: Sunken Shrine
    
    Star Ruby
     DESCRIPTION: Fead to the Titan in Titan's Cave to move on.
     LOCATION: Terra Cavern
    
    Warp Cube
     DESCRIPTION: Used to warp to the Flying Fortress from Tower of Mirage.
     LOCATION: Waterfall Cavern
    
    =============================================================================
    VIII. MAGIC
    =============================================================================
    
    1. WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Level 1:
    
    Cure1
     DESCRIPTION: Restores a small amount of HP to one character.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Dia1
     DESCRIPTION: Causes a small amount of damage to undead creatures.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Blink
     DESCRIPTION: Increases one character's evade.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Shld1
     DESCRIPTION: Increases one character's defense power.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Level 2:
    
    Silence
     DESCRIPTION: Prevents enemies from using magic.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    NulBolt
     DESCRIPTION: Bolt damage caused to party is decreased.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Invis1
     DESCRIPTION: Increases one character's evade.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Lamp
     DESCRIPTION: Cures one character of blind status.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Level 3:
    
    Cure2
     DESCRIPTION: Restores a medium amount of HP to one character.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    NulFire
     DESCRIPTION: Fire damage caused to party is decreased.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Dia2
     DESCRIPTION: Causes a medium amount of damage to undead creatures.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Heal1
     DESCRIPTION: Restores a small amount of HP to entire party.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Level 4:
    
    Esuna
     DESCRIPTION: Cures one character of poison status.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    NulIce
     DESCRIPTION: Ice damage caused to party is decreased.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Fear
     DESCRIPTION: Causes enemies to run from battle.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Vox
     DESCRIPTION: Cures one character of silence status.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Level 5:
    
    Cure3
     DESCRIPTION: Restores a large amount of HP to one character.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Life
     DESCRIPTION: Restores life to one fallen character.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Dia3
     DESCRIPTION: Causes a large amount of damage to undead creatures.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Heal2
     DESCRIPTION: Restores a medium amount of HP to entire party.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Level 6:
    
    Stona
     DESCRIPTION: Cures one character of stone status.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Warp2
     DESCRIPTION: Teleports party out of dungeons.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Invis2
     DESCRIPTION: Increases party's evade.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Shld2
     DESCRIPTION: Increases party's defense power.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Level 7:
    
    Cure4
     DESCRIPTION: Restores a very large amount of HP to one character.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Gaia
    
    Dia4
     DESCRIPTION: Causes a very large amount of damage to undead creatures.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Gaia
    
    NulMgc
     DESCRIPTION: Prevents party from death spells.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Onlak
    
    Heal3
     DESCRIPTION: Restores a large amount of HP to entire party.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Onlak
    
    Level 8:
    
    Life2
     DESCRIPTION: Restores life and full HP to one character.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Lufenia
    
    NullAll
     DESCRIPTION: Protects one character from all spells and status effects.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Gaia
    
    Holy
     DESCRIPTION: Causes a large amount of damage to all enemies.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Gaia
    
    Dispel
     DESCRIPTION: Removes status increasing spells from one enemy.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Gaia
    
    2. BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Level 1:
    
    Fire1
     DESCRIPTION: Causes a small amount of fire elemental damage to one enemy.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Bolt1
     DESCRIPTION: Causes a small amount of bolt elemental damage to one enemy.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Focus1
     DESCRIPTION: Increases one character's hit rate.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Sleep1
     DESCRIPTION: Puts one enemy to sleep, disabling their commands.
     COST: 100 | 50 (Easy Mode)
     LOCATION: Cornelia
    
    Level 2:
    
    Ice1
     DESCRIPTION: Causes ice elemental damage to one enemy.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Slow
     DESCRIPTION: Decreases one enemy's hit rate.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Fog
     DESCRIPTION: Causes blind status to enemies.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Steel
     DESCRIPTION: Increases one character's attack power.
     COST: 400 | 250 (Easy Mode)
     LOCATION: Pravoca
    
    Level 3:
    
    Fire2
     DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Bolt2
     DESCRIPTION: Causes a medium amount of bolt elemental damage to all enemies.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Bind
     DESCRIPTION: Stuns one enemy, disabling all commands.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Focus2
     DESCRIPTION: Decreases all enemies' evade.
     COST: 1500 | 1000 (Easy Mode)
     LOCATION: Elfheim
    
    Level 4:
    
    Haste
     DESCRIPTION: Increases one character's hits.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Ice2
     DESCRIPTION: Causes a medium amount of ice elemental damage.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Sleep2
     DESCRIPTION: Puts one enemy into a deep sleep, disabling their commands.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Muddle
     DESCRIPTION: Causes enemies to attack other enemies.
     COST: 4000 | 2500 (Easy Mode)
     LOCATION: Elfheim
    
    Level 5:
    
    Fire3
     DESCRIPTION: Causes a large amount of fire elemental damage to all enemies.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Warp1
     DESCRIPTION: Teleports party back one floor in dungeons.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Poison
     DESCRIPTION: Kills all enemies.
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Slow2
     DESCRIPTION: Decreases one enemies' hit rate
     COST: 8000 | 5000 (Easy Mode)
     LOCATION: Melmond
    
    Level 6:
    
    Bolt3
     DESCRIPTION: Causes a large amount of bolt elemental damage to all enemies.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Reaper
     DESCRIPTION: Kills one enemy.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Quake
     DESCRIPTION: Kills all enemies.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Stun
     DESCRIPTION: Stuns one enemy, disabling all commands.
     COST: 20000 | 13000 (Easy Mode)
     LOCATION: Crescent Lake
    
    Level 7:
    
    Ice3
     DESCRIPTION: Causes a large amount of ice elemental damage to all enemies.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Gaia
    
    Break
     DESCRIPTION: Turns one enemy into stone.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Gaia
    
    Saber
     DESCRIPTION: Increases one character's attack power.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Onlak
    
    Blind
     DESCRIPTION: Causes blind status to one enemy.
     COST: 45000 | 30000 (Easy Mode)
     LOCATION: Onlak
    
    Level 8:
    
    Flare
     DESCRIPTION: Causes a very large amount of damage to all enemies.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Lufenia
    
    Doom
     DESCRIPTION: Kills one enemy.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Gaia
    
    Stop
     DESCRIPTION: Stuns all enemies, disabling their commands.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Gaia
    
    Warp
     DESCRIPTION: Kills all enemies.
     COST: 60000 | 40000 (Easy Mode)
     LOCATION: Gaia
    
    =============================================================================
    IX. WEAPONS
    =============================================================================
    
    1. SWORDS
    ~~~~~~~~~~~~~~~~~
    Broadsword
     COST: 550 | 450 (Easy Mode)
     LOCATION: Pravoca
     ATTACK POWER: 15
     HIT RATE: 10
    
    Coral Sword
     COST: --
     LOCATION: Terra Cavern
     ATTACK POWER: 19
     HIT RATE: 15
    
    Defender
     COST: --
     LOCATION: Waterfall Cavern
     ATTACK POWER: 30
     HIT RATE: 35
    
    Excalibur
     COST: --
     LOCATION: Mt. Duergar
     ATTACK POWER: 45
     HIT RATE: 35
    
    Falchion
     COST: --
     LOCATION: Western Keep
     ATTACK POWER: 15
     HIT RATE: 10
    
    Flame Sword
     COST: --
     LOCATION: Ice Cavern
     ATTACK POWER: 26
     HIT RATE: 20
    
    Ice Brand
     COST: --
     LOCATION: Mt. Gulg, Citadel of Trials
     ATTACK POWER: 29
     HIT RATE: 25
    
    Long Sword
     COST: 1500 | 1200 (Easy Mode)
     LOCATION: Melmond
     ATTACK POWER: 20
     HIT RATE: 20
    
    Masamune
     COST: --
     LOCATION: Temple of Chaos
     ATTACK POWER: 56
     HIT RATE: 50
    
    Mythril Sword
     COST: 4000 | 3200 (Easy Mode)
     LOCATION: Elfheim, Crescent Lake
     ATTACK POWER: 23
     HIT RATE: 15
    
    Rapier
     COST: 10 | 8 (Easy Mode)
     LOCATION: Cornelia
     ATTACK POWER: 9
     HIT RATE: 5
    
    Rune Blade
     COST: --
     LOCATION: Temple of Chaos
     ATTACK POWER: 18
     HIT RATE: 15
    
    Saber
     COST: 450 | 360 (Easy Mode)
     LOCATION: Elfheim
     ATTACK POWER: 13
     HIT RATE: 5
    
    Sasuke
     COST: --
     LOCATION: Flying Fortress, Temple of Chaos
     ATTACK POWER: 33
     HIT RATE: 35
    
    Scimitar
     COST: 200 | 160 (Easy Mode)
     LOCATION: Pravoca
     ATTACK POWER: 10
     HIT RATE: 10
    
    Sunblade
     COST: --
     LOCATION: Tower of Mirage
     ATTACK POWER: 32
     HIT RATE: 25
    
    Venom Blade
     COST: --
     LOCATION: Flying Fortress
     ATTACK POWER: 22
     HIT RATE: 30
    
    Vorpal Sword
     COST: --
     LOCATION: Tower of Mirage
     ATTACK POWER: 24
     HIT RATE: 25
    
    Werebane
     COST: --
     LOCATION: Temple of Chaos
     ATTACK POWER: 18
     HIT RATE: 15
    
    Wyrmkiller
     COST: --
     LOCATION: Mt. Duergar
     ATTACK POWER: 19
     HIT RATE: 15
    
    2. AXES
    ~~~~~~~~~~~~~~~~~
    Battle Axe
     COST: 550 | 450 (Easy Mode)
     LOCATION: Pravoca
     ATTACK POWER: 17
     HIT RATE: 5
    
    Great Axe
     COST: --
     LOCATION: Titan's Cave
     ATTACK POWER: 22
     HIT RATE: 5
    
    Light Axe
     COST: --
     LOCATION: Sunken Shrine
     ATTACK POWER: 28
     HIT RATE: 15
    
    Mythril Axe
     COST: 4500 | 3600 (Easy Mode)
     LOCATION: Crescent Lake, Mt. Gulg
     ATTACK POWER: 25
     HIT RATE: 10
    
    3. STAVES
    ~~~~~~~~~~~~~~~~~
    Cosier
     COST: 200 | 160 (Easy Mode)
     LOCATION: Elfheim
     ATTACK POWER: 14
     HIT RATE: --
    
    Healing Staff
     COST: --
     LOCATION: Citadel of Trials
     ATTACK POWER: 6
     HIT RATE: --
    
    Mage's Staff
     COST: --
     LOCATION: Sunken Shrine
     ATTACK POWER: 12
     HIT RATE: 10
    
    Power Staff
     COST: --
     LOCATION: Western Keep
     ATTACK POWER: 12
     HIT RATE: --
    
    Spellbinder
     COST: --
     LOCATION: Waterfall Cavern
     ATTACK POWER: 15
     HIT RATE: 15
    
    Staff
     COST: 5 | 4 (Easy Mode)
     LOCATION: Cornelia, Terra Cavern, Mt. Gulg
     ATTACK POWER: 7
     HIT RATE: --
    
    4. HAMMERS
    ~~~~~~~~~~~~~~~~~
    Hammer
     COST: 10 | 8 (Easy Mode)
     LOCATION: Cornelia, Pravoca
     ATTACK POWER: 9
     HIT RATE: --
    
    Mythril Hammer
     COST: 2500 | 2000 (Easy Mode)
     LOCATION: Crescent Lake
     ATTACK POWER: 12
     HIT RATE: 5
    
    Thor's Hammer
     COST: --
     LOCATION: Tower of Mirage
     ATTACK POWER: 18
     HIT RATE: 15
    
    5. NUNCHAKU
    ~~~~~~~~~~~~~~~~~
    Iron Nunchaku
     COST: 200 | 160 (Easy Mode)
     LOCATION: Elfheim
     ATTACK POWER: 16
     HIT RATE: --
    
    Nunchaku
     COST: 10 | 8 (Easy Mode)
     LOCATION: Cornelia
     ATTACK POWER: 12
     HIT RATE: --
    
    6. KNIVES
    ~~~~~~~~~~~~~~~~~
    Cat Claws
     COST: 65000 | 52000 (Easy Mode)
     LOCATION: Gaia
     ATTACK POWER: 22
     HIT RATE: 35
    
    Dagger
     COST: 175 | 140 (Easy Mode)
     LOCATION: Elfheim
     ATTACK POWER: 7
     HIT RATE: 10
    
    Knife
     COST: 5 | 4 (Easy Mode)
     LOCATION: Cornelia
     ATTACK POWER: 5
     HIT RATE: 10
    
    Mythril Knife
     COST: 800 | 640 (Easy Mode)
     LOCATION: Mt. Duergar, Crescent Lake
     ATTACK POWER: 10
     HIT RATE: 15
    
    =============================================================================
    X. ARMOR
    =============================================================================
    
    1. BODY
    ~~~~~~~~~~~~~~~~~
    Black Robe
     COST: --
     LOCATION: Flying Fortress
     DEFENSE POWER: 24
     EVADE: 2
    
    Chain Mail
     COST: 80 | 65 (Easy Mode)
     LOCATION: Cornelia
     DEFENSE POWER: 15
     EVADE: 15
    
    Copper Armlet
     COST: 1000 | 800 (Easy Mode)
     LOCATION: Elfheim, Marsh Cave
     DEFENSE POWER: 4
     EVADE: 1
    
    Diamond Armor
     COST: --
     LOCATION: Sunken Shrine
     DEFENSE POWER: 42
     EVADE: 10
    
    Diamond Armlet
     COST: --
     LOCATION: Sunken Shrine
     DEFENSE POWER: 34
     EVADE: 1
    
    Dragon Mail
     COST: --
     LOCATION: Tower of Mirage
     DEFENSE POWER: 42
     EVADE: 10
    
    Flame Armor
     COST: --
     LOCATION: Mt. Gulg
     DEFENSE POWER: 34
     EVADE: 10
    
    Ice Armor
     COST: --
     LOCATION: Ice Cavern
     DEFENSE POWER: 34
     EVADE: 10
    
    Knight's Armor
     COST: 45000 | 36000 (Easy Mode)
     LOCATION: Melmond
     DEFENSE POWER: 34
     EVADE: 33
    
    Leather Armor
     COST: 50 | 40 (Easy Mode)
     LOCATION: Cornelia
     DEFENSE POWER: 4
     EVADE: 8
    
    Mythril Mail
     COST: 7500 | 6000 (Easy Mode)
     LOCATION: Crescent Lake, Mt. Gulg
     DEFENSE POWER: 18
     EVADE: 8
    
    Ruby Armlet
     COST: 50000 | 40000 (Easy Mode)
     LOCATION: Citadel of Trials, Gaia
     DEFENSE POWER: 24
     EVADE: 1
    
    Shirt
     COST: 10 | 8 (Easy Mode)
     LOCATION: Cornelia, Ice Cavern, Flying Fortress
     DEFENSE POWER: 1
     EVADE: 2
    
    Silver Armlet
     COST: 5000 | 4000 (Easy Mode)
     LOCATION: Marsh Cave, Melmond
     DEFENSE POWER: 15
     EVADE: 1
    
    Steel Plate
     COST: 800 | 640 (Easy Mode)
     LOCATION: Pravoca, Elfheim
     DEFENSE POWER: 24
     EVADE: 23
    
    White Robe
     COST: --
     LOCATION: Flying Fortress
     DEFENSE POWER: 24
     EVADE: 2
    
    2. HEAD
    ~~~~~~~~~~~~~~~~~
    Diamond Helm
     COST: --
     LOCATION: Sunken Shrine
     DEFENSE POWER: 8
     EVADE: 3
    
    Grand Helm
     COST: 450 | 360 (Easy Mode)
     LOCATION: Mt. Duergar, Melmond
     DEFENSE POWER: 5
     EVADE: 5
    
    Healing Helm
     COST: --
     LOCATION: Tower of Mirage, Flying Fortress
     DEFENSE POWER: 6
     EVADE: 3
    
    Helmet
     COST: 100 | 80 (Easy Mode)
     LOCATION: Mt. Duergar, Elfheim
     DEFENSE POWER: 3
     EVADE: 3
    
    Leather Cap
     COST: 80 | 65 (Easy Mode)
     LOCATION: Temple of Chaos, Pravoca, Elfheim
     DEFENSE POWER: 1
     EVADE: 1
    
    Mythril Helm
     COST: 2500 | 2000 (Easy Mode)
     LOCATION: Titan's Cave, Crescent Lake, Flying Fortress
     DEFENSE POWER: 6
     EVADE: 3
    
    Ribbon
     COST: --
     LOCATION: Sunken Shrine, Waterfall Cavern, Flying Fortress
     DEFENSE POWER: 1
     EVADE: 1
    
    3. ARM
    ~~~~~~~~~~~~~~~~~
    Bronze Gloves
     COST: 200 | 160 (Easy Mode)
     LOCATION: Elven Castle, Melmond
     DEFENSE POWER: 2
     EVADE: 3
    
    Diamond Gloves
     COST: --
     LOCATION: Sunken Shrine, Flying Fortress
     DEFENSE POWER: 8
     EVADE: 3
    
    Gauntlets
     COST: --
     LOCATION: Citadel of Trials
     DEFENSE POWER: 6
     EVADE: 3
    
    Steel Gloves
     COST: 750 | 600 (Easy Mode)
     LOCATION: Western Keep, Melmond, Citadel of Trials
     DEFENSE POWER: 4
     EVADE: 5
    
    Leather Gloves
     COST: 60 | 50 (Easy Mode)
     LOCATION: Pravoca
     DEFENSE POWER: 1
     EVADE: 1
    
    Mythril Gloves
     COST: 2500 | 2000 (Easy Mode)
     LOCATION: Crescent Lake, Mt. Gulg, Ice Cavern
     DEFENSE POWER: 6
     EVADE: 3
    
    Protect Ring
     COST: 20000 | 16000 (Easy Mode)
     LOCATION: Gaia, Flying Fortress, Temple of Chaos
     DEFENSE POWER: 8
     EVADE: 1
    
    Giant's Gloves
     COST: --
     LOCATION: Sunken Shrine
     DEFENSE POWER: 6
     EVADE: 3
    
    4. SHIELDS
    ~~~~~~~~~~~~~~~~~
    Aegis Shield
     COST: --
     LOCATION: Tower of Mirage
     DEFENSE POWER: 16
     EVADE: --
    
    Buckler
     COST: 2500 | 2000 (Easy Mode)
     LOCATION: Crescent Lake
     DEFENSE POWER: 2
     EVADE: --
    
    Diamond Shield
     COST: --
     LOCATION: Sunken Shrine, Flying Fortress
     DEFENSE POWER: 16
     EVADE: --
    
    Flame Shield
     COST: --
     LOCATION: Mt. Gulg
     DEFENSE POWER: 12
     EVADE: --
    
    Ice Shield
     COST: --
     LOCATION: Ice Cavern
     DEFENSE POWER: 12
     EVADE: --
    
    Iron Shield
     COST: 100 | 80 (Easy Mode)
     LOCATION: Elfheim
     DEFENSE POWER: 4
     EVADE: --
    
    Leather Shield
     COST: 15 | 12 (Easy Mode)
     LOCATION: Pravoca
     DEFENSE POWER: 2
     EVADE: --
    
    Mythril Shield
     COST: 2500 | 2000 (Easy Mode)
     LOCATION: Terra Cavern, Crescent Lake, Mt. Gulg
     DEFENSE POWER: 8
     EVADE: --
    
    Protection Mantle
     COST: --
     LOCATION: Flying Fortress, Temple of Chaos
     DEFENSE POWER: 8
     EVADE: 2
    
    =============================================================================
    XI. MONSTERS
    =============================================================================
    
    Aeros
     LOCATION: Flying Fortress
     EXPERIENCE: 1613
     GIL: 809
     WEAKNESS: --
    
    Allosaurus
     LOCATION: Pravoca (North Peninsula), Northeast Continent
     EXPERIENCE: 3384
     GIL: 502
     WEAKNESS: --
    
    Anaconda
     LOCATION: Terra Cavern, Crescent Lake
     EXPERIENCE: 164
     GIL: 50
     WEAKNESS: --
    
    Aquos
     LOCATION: Sunken Shrine, Temple of Chaos
     EXPERIENCE: 1961
     GIL: 800
     WEAKNESS: --
    
    Basilisk
     LOCATION: Northeast Continent, Temple of Chaos
     EXPERIENCE: 1976
     GIL: 658
     WEAKNESS: --
    
    Black Knight
     LOCATION: Tower of Mirage, Flying Fortress, Temple of Chaos
     EXPERIENCE: 1260
     GIL: 1600
     WEAKNESS: --
    
    Black Widow
     LOCATION: Cornelia, Temple of Chaos, Marsh Cave
     EXPERIENCE: 28
     GIL: 8
     WEAKNESS: --
    
    Bloodbones
     LOCATION: Marsh Cave, Ice Cavern
     EXPERIENCE: 378
     GIL: 378
     WEAKNESS: Fire, Dia
    
    Blue Dragon
     LOCATION: Tower of Mirage
     EXPERIENCE: 3240
     GIL: 2000
     WEAKNESS: --
    
    Centipede
     LOCATION: Crescent Lake
     EXPERIENCE: 1194
     GIL: 300
     WEAKNESS: --
    
    Chimera
     LOCATION: Tower of Mirage, Flying Fortress, Temple of Chaos
     EXPERIENCE: 2064
     GIL: 2500
     WEAKNESS: --
    
    Clay Golem
     LOCATION: Citadel of Trials, Waterfall, Flying Fortress, Temple of Chaos
     EXPERIENCE: 1256
     GIL: 800
     WEAKNESS: --
    
    Cobra
     LOCATION: Elfheim, Melmond
     EXPERIENCE: 120
     GIL: 50
     WEAKNESS: --
    
    Cocktrice
     LOCATION: Terra Cavern, Ice Cavern, Waterfall Cavern
     EXPERIENCE: 186
     GIL: 200
     WEAKNESS: Bolt
    
    Crawler
     LOCATION: Marsh Cave
     EXPERIENCE: 186
     GIL: 200
     WEAKNESS: --
    
    Crazy Horse
     LOCATION: Cornelia, Matoya's Cave, Pravoca
     EXPERIENCE: 63
     GIL: 15
     WEAKNESS: --
    
    Crocodile
     LOCATION: River
     EXPERIENCE: 816
     GIL: 900
     WEAKNESS: Bolt
    
    Dark Warrior
     LOCATION: Temple of Chaos
     EXPERIENCE: 3419
     GIL: 3420
     WEAKNESS: --
    
    Dark Wizard
     LOCATION: Ice Cavern, Temple of Chaos
     EXPERIENCE: 1095
     GIL: 1095
     WEAKNESS: --
    
    Death Eye
     LOCATION: Temple of Chaos
     EXPERIENCE: 1
     GIL: 1
     WEAKNESS: --
    
    Deepeyes
     LOCATION: Sunken Shrine
     EXPERIENCE: 3591
     GIL: 3591
     WEAKNESS: --
    
    Desert Baretta
     LOCATION: Northeast Continent
     EXPERIENCE: 2608
     GIL: 1
     WEAKNESS: --
    
    Doom Knight
     LOCATION: Flying Fortress
     EXPERIENCE: 2700
     GIL: 3000
     WEAKNESS: --
    
    Dragon Zombie
     LOCATION: Citadel of Trials, Temple of Chaos
     EXPERIENCE: 2328
     GIL: 999
     WEAKNESS: Fire, Dia
    
    Earth Medusa
     LOCATION: Flying Fortress, Temple of Chaos
     EXPERIENCE: 1218
     GIL: 1218
     WEAKNESS: --
    
    Evil Eye
     LOCATION: Ice Cavern, Flying Fortress
     EXPERIENCE: 3224
     GIL: 3225
     WEAKNESS: --
    
    Fire Gigas
     LOCATION: Temple of Chaos
     EXPERIENCE: 1504
     GIL: 1506
     WEAKNESS: Ice
    
    Fire Hydra
     LOCATION: Mt. Gulg, Flying Fortress
     EXPERIENCE: 1212
     GIL: 400
     WEAKNESS: --
    
    Fire Lizard
     LOCATION: Mt. Gulg, Temple of Chaos
     EXPERIENCE: 2472
     GIL: 1200
     WEAKNESS: Ice
    
    Gargoyle
     LOCATION: Marsh Cave
     EXPERIENCE: 132
     GIL: 80
     WEAKNESS: --
    
    Ghast
     LOCATION: Pravoca
     EXPERIENCE: 116
     GIL: 117
     WEAKNESS: Fire, Dia
    
    Ghost
     LOCATION: Sunken Shrine
     EXPERIENCE: 989
     GIL: 990
     WEAKNESS: Fire, Dia
    
    Ghoul
     LOCATION: Temple of Chaos, Marsh Cave
     EXPERIENCE: 92
     GIL: 50
     WEAKNESS: Fire, Dia
    
    Gigas Worm
     LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
     EXPERIENCE: 63
     GIL: 15
     WEAKNESS: --
    
    Gnoma
     LOCATION: Terra Cavern, Temple of Chaos
     EXPERIENCE: 1536
     GIL: 768
     WEAKNESS: --
    
    Goblin
     LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
     EXPERIENCE: 6
     GIL: 6
     WEAKNESS: Fire
    
    Goblin Guard
     LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
     EXPERIENCE: 18
     GIL: 18
     WEAKNESS: --
    
    Goggler
     LOCATION: Ocean
     EXPERIENCE: 40
     GIL: 40
     WEAKNESS: Bolt
    
    Gray Ooze
     LOCATION: Marsh Cave, Mt. Gulg
     EXPERIENCE: 254
     GIL: 70
     WEAKNESS: --
    
    Green Dragon
     LOCATION: Temple of Chaos
     EXPERIENCE: 4068
     GIL: 5000
     WEAKNESS: --
    
    Green Slime
     LOCATION: Marsh Cave
     EXPERIENCE: 84
     GIL: 20
     WEAKNESS: Fire, Ice, Bolt
    
    Guardian
     LOCATION: Tower of Mirage
     EXPERIENCE: 1224
     GIL: 400
     WEAKNESS: Bolt
    
    Hell Hound
     LOCATION: Tower of Mirage
     EXPERIENCE: 1181
     GIL: 600
     WEAKNESS: Ice
    
    Hill Gigas
     LOCATION: Pravoca (North Peninsula), Terra Cavern, Crescent Lake
     EXPERIENCE: 879
     GIL: 879
     WEAKNESS: --
    
    Horned Devil
     LOCATION: Mt. Gulg, Citadel of Trials
     EXPERIENCE: 387
     GIL: 387
     WEAKNESS: --
    
    Hydra
     LOCATION: River
     EXPERIENCE: 912
     GIL: 150
     WEAKNESS: Bolt
    
    Hyenadon
     LOCATION: Melmond, Titan's Cave, Mt. Gulg
     EXPERIENCE: 288
     GIL: 72
     WEAKNESS: --
    
    Ice Gigas
     LOCATION: Onlak, Temple of Chaos
     EXPERIENCE: 1750
     GIL: 1752
     WEAKNESS: Fire
    
    King Mummy
     LOCATION: Citadel of Trials, Waterfall Cavern
     EXPERIENCE: 984
     GIL: 1000
     WEAKNESS: Fire, Dia
    
    Kraken
     LOCATION: Temple of Chaos
     EXPERIENCE: 2000
     GIL: 1
     WEAKNESS: Bolt
    
    Lava Worm
     LOCATION: Mt. Gulg, Temple of Chaos
     EXPERIENCE: 1668
     GIL: 400
     WEAKNESS: --
    
    Lesser Tiger
     LOCATION: Titan's Cave
     EXPERIENCE: 436
     GIL: 108
     WEAKNESS: --
    
    Lich
     LOCATION: Temple of Chaos
     EXPERIENCE: 2000
     GIL: 1
     WEAKNESS: Fire, Dia
    
    Lizard
     LOCATION: Matoya's Cave, Pravoca, Mt. Gulg
     EXPERIENCE: 152
     GIL: 50
     WEAKNESS: --
    
    Manticore
     LOCATION: Flying Fortress
     EXPERIENCE: 1317
     GIL: 650
     WEAKNESS: --
    
    Marilith
     LOCATION: Temple of Chaos
     EXPERIENCE: 2000
     GIL: 1
     WEAKNESS: --
    
    Medusa
     LOCATION: Citadel of Trials, Tower of Mirage, Flying Fortress
     EXPERIENCE: 698
     GIL: 781
     WEAKNESS: --
    
    Mindflayer
     LOCATION: Ice Cavern, Citadel of Trials, Flying Fortress
     EXPERIENCE: 821
     GIL: 999
     WEAKNESS: --
    
    Minotaur
     LOCATION: Terra Cavern, Mt. Gulg
     EXPERIENCE: 489
     GIL: 489
     WEAKNESS: --
    
    Mummy
     LOCATION: Ice Cavern, Waterfall Cavern
     EXPERIENCE: 300
     GIL: 300
     WEAKNESS: Fire, Dia
    
    Necrotaur
     LOCATION: Pravoca (North Peninsula), Citadel of Trials
     EXPERIENCE: 1050
     GIL: 1050
     WEAKNESS: Fire, Dia
    
    Neochu
     LOCATION: River, Flying Fortress
     EXPERIENCE: 3188
     GIL: 500
     WEAKNESS: Bolt
    
    Nightmare
     LOCATION: Citadel of Trials, Waterfall, Tower of Mirage, Flying Fortress
     EXPERIENCE: 1272
     GIL: 700
     WEAKNESS: --
    
    Ochu
     LOCATION: River
     EXPERIENCE: 1224
     GIL: 102
     WEAKNESS: Bolt
    
    Ogre
     LOCATION: Matoya's Cave, Pravoca, Elfheim, Melmond
     EXPERIENCE: 192
     GIL: 195
     WEAKNESS: --
    
    Ogre Chieftain
     LOCATION: Pravoca, Elfheim, Melmond, Mt. Gulg
     EXPERIENCE: 288
     GIL: 300
     WEAKNESS: --
    
    Ogre Mage
     LOCATION: Terra Cavern, Mt. Gulg
     EXPERIENCE: 723
     GIL: 723
     WEAKNESS: --
    
    Piranha
     LOCATION: River
     EXPERIENCE: 240
     GIL: 20
     WEAKNESS: Bolt
    
    Pirate
     LOCATION: Pravoca
     EXPERIENCE: 40
     GIL: 40
     WEAKNESS: --
    
    Piscodemon
     LOCATION: Marsh Cave, Terra Cavern, Ice Cavern
     EXPERIENCE: 276
     GIL: 300
     WEAKNESS: --
    
    Purple Worm
     LOCATION: Temple of Chaos
     EXPERIENCE: 4344
     GIL: 1000
     WEAKNESS: --
    
    Pyrolisk
     LOCATION: Mt. Gulg, Waterfall Cavern
     EXPERIENCE: 423
     GIL: 500
     WEAKNESS: Ice
    
    Pyros
     LOCATION: Mt. Gulg, Temple of Chaos
     EXPERIENCE: 1620
     GIL: 800
     WEAKNESS: --
    
    Rakshasa
     LOCATION: Citadel of Trials, Flying Fortress
     EXPERIENCE: 602
     GIL: 800
     WEAKNESS: --
    
    Red Dragon
     LOCATION: Mt. Gulg
     EXPERIENCE: 2904
     GIL: 4000
     WEAKNESS: Ice
    
    Red Piranha
     LOCATION: River
     EXPERIENCE: 546
     GIL: 46
     WEAKNESS: Bolt
    
    Remora
     LOCATION: Ice Cavern
     EXPERIENCE: 2244
     GIL: 1000
     WEAKNESS: --
    
    Rhyos
     LOCATION: Temple of Chaos
     EXPERIENCE: 4585
     GIL: 5000
     WEAKNESS: --
    
    Sabertooth
     LOCATION: Northeast Continent, Tower of Mirage
     EXPERIENCE: 840
     GIL: 500
     WEAKNESS: --
    
    Sahagin
     LOCATION: Ocean
     EXPERIENCE: 30
     GIL: 30
     WEAKNESS: Bolt
    
    Sahagin Chief
     LOCATION: Ocean, Sunken Shrine
     EXPERIENCE: 108
     GIL: 105
     WEAKNESS: Bolt
    
    Sahagin Prince
     LOCATION: Sunken Shrine
     EXPERIENCE: 882
     GIL: 882
     WEAKNESS: Bolt
    
    Sand Worm
     LOCATION: Northeast Continent
     EXPERIENCE: 2680
     GIL: 900
     WEAKNESS: --
    
    Scorpion
     LOCATION: Pravoca, Marsh Cave, Crescent Lake
     EXPERIENCE: 224
     GIL: 70
     WEAKNESS: --
    
    Sea Scorpion
     LOCATION: Sunken Shrine, Temple of Chaos
     EXPERIENCE:640 
     GIL: 300
     WEAKNESS: --
    
    Sea Snake
     LOCATION: Sunken Shrine, Temple of Chaos
     EXPERIENCE: 956
     GIL: 600
     WEAKNESS: Bolt
    
    Sea Troll
     LOCATION: Sunken Shrine, Temple of Chaos
     EXPERIENCE: 852
     GIL: 852
     WEAKNESS: Bolt
    
    Shadow
     LOCATION: Marsh Cave, Melmond
     EXPERIENCE: 89
     GIL: 45
     WEAKNESS: Fire, Dia
    
    Shark
     LOCATION: Ocean
     EXPERIENCE: 264
     GIL: 66
     WEAKNESS: Bolt
    
    Skeleton
     LOCATION: Cornelia, Temple of Chaos, Marsh Cave
     EXPERIENCE: 9
     GIL: 3
     WEAKNESS: Fire, Dia
    
    Soldier
     LOCATION: Flying Fortress
     EXPERIENCE: 4000
     GIL: 2000
     WEAKNESS: --
    
    Specter
     LOCATION: Ice Cavern
     EXPERIENCE: 150
     GIL: 150
     WEAKNESS: Fire, Dia
    
    Sphinx
     LOCATION: Terra Cavern
     EXPERIENCE: 1160
     GIL: 1160
     WEAKNESS: --
    
    Spirit Naga
     LOCATION: Flying Fortress
     EXPERIENCE: 3488
     GIL: 4000
     WEAKNESS: --
    
    Stone Golem
     LOCATION: Flying Fortress, Temple of Chaos
     EXPERIENCE: 2384
     GIL: 1000
     WEAKNESS: --
    
    Tarantula
     LOCATION: Pravoca, Elfheim, Marsh Cave
     EXPERIENCE: 140
     GIL: 50
     WEAKNESS: --
    
    Tiamat
     LOCATION: Temple of Chaos
     EXPERIENCE: 2000
     GIL: 1
     WEAKNESS: Flare
    
    Troll
     LOCATION: Pravoca (North Peninsula), Terra Cavern, Crescent Lake
     EXPERIENCE: 1240
     GIL: 621
     WEAKNESS: Fire
    
    Vampire
     LOCATION: Terra Cavern, Tower of Mirage
     EXPERIENCE: 1200
     GIL: 2000
     WEAKNESS: Fire, Dia
    
    Vampire Lord
     LOCATION: Flying Fortress, Temple of Chaos
     EXPERIENCE: 2384
     GIL: 3000
     WEAKNESS: Fire, Dia
    
    Warg Wolf
     LOCATION: Temple of Chaos, Matoya's Cave, Provaka
     EXPERIENCE: 88
     GIL: 22
     WEAKNESS: --
    
    Warmech
     LOCATION: Flying Fortress
     EXPERIENCE: 32000
     GIL: 32000
     WEAKNESS: --
    
    Water Naga
     LOCATION: Sunken Shrine
     EXPERIENCE: 2352
     GIL: 2355
     WEAKNESS: --
    
    Weretiger
     LOCATION: Northeast Continent, Tower of Mirage
     EXPERIENCE: 780
     GIL: 780
     WEAKNESS: --
    
    Werewolf
     LOCATION: Pravoca, Terra Cavern
     EXPERIENCE: 132
     GIL: 67
     WEAKNESS: --
    
    White Croc
     LOCATION: River
     EXPERIENCE: 1890
     GIL: 2000
     WEAKNESS: Bolt
    
    White Dragon
     LOCATION: Ice Cavern, Temple of Chaos
     EXPERIENCE: 1700
     GIL: 2000
     WEAKNESS: Fire
    
    White Shark
     LOCATION: Sunken Shrine, Temple of Chaos
     EXPERIENCE: 2360
     GIL: 600
     WEAKNESS: --
    
    Wight
     LOCATION: Terra Cavern, Ice Cavern
     EXPERIENCE: 117
     GIL: 117
     WEAKNESS: Fire, Dia
    
    Winter Wolf
     LOCATION: Pravoca (North Peninsula), Ice Cavern, Onlak, Temple of Chaos
     EXPERIENCE: 402
     GIL: 200
     WEAKNESS: Fire
    
    Wolf
     LOCATION: Cornelia, Temple of Chaos, Matoya's Cave, Pravoca
     EXPERIENCE: 24
     GIL: 6
     WEAKNESS: --
    
    Wraith
     LOCATION: Western Keep, Ice Cavern
     EXPERIENCE: 231
     GIL: 231
     WEAKNESS: Fire, Dia
    
    Wyvern
     LOCATION: Northeast Continent
     EXPERIENCE: 1173
     GIL: 50
     WEAKNESS: --
    
    Zombie
     LOCATION: Temple of Chaos, Marsh Cave
     EXPERIENCE: 24
     GIL: 12
     WEAKNESS: Fire, Dia
    
    =============================================================================
    XII. BOSS STRATEGIES
    =============================================================================
    
    Astos
     LOCATION: Western Keep
     EXPERIENCE: 2248
     GIL: 2000
     WEAKNESS: --
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should attack physically and heal when needed, Black and Red Mages should
     use high level Black Magic spells.
    
    Chaos
     LOCATION: Temple of Chaos
     EXPERIENCE: --
     GIL: --
     WEAKNESS: Flare, Holy
     STRATEGY: Knights should use the Excalibur or Masamune. Ninjas should use 
     Sasukes or the Masamune. Masters should attack physically. 
     White Wizards should use Holy and should also use Cure4, Heal3, and Life2
     when needed. Red Wizards should attack physically. Black Wizards should 
     use Flare.
    
    Garland
     LOCATION: Temple of Chaos
     EXPERIENCE: 128
     GIL: 250
     WEAKNESS: --
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should attack physically and heal when needed, Black and Red Mages should
     use Fire or Bolt spells.
    
    Kraken
     LOCATION: Sunken Shrine
     EXPERIENCE: 4245
     GIL: 5000
     WEAKNESS: Bolt
     STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
     should attack physically and heal when needed, Black and Red Wizards should
     use high level Bolt spells.
    
    Lich
     LOCATION: Terra Cavern
     EXPERIENCE: 2200
     GIL: 3000
     WEAKNESS: Fire, Dia
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should use Dia and heal when needed, Black and Red Mages should use 
     Fire magic.
    
    Marilith
     LOCATION: Mt. Gulg
     EXPERIENCE: 2712
     GIL: 3000
     WEAKNESS: --
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should attack physically and heal when needed, Black and Red Mages should
     use high level magic. Watch out for Marilith's high level Fire spells.
    
    Tiamat
     LOCATION: Flying Fortress
     EXPERIENCE: 5496
     GIL: 6000
     WEAKNESS: Flare
     STRATEGY: Knights/Ninjas/Masters should attack physically, White Wizards 
     should attack physically and heal when needed, Black Wizards should use 
     Flare and Red Wizards should attack physically.
    
    Vampire
     LOCATION: Terra Cavern
     EXPERIENCE: 1200
     GIL: 2000
     WEAKNESS: Fire, Dia
     STRATEGY: Warriors/Thieves/Monks should attack physically, White Mages 
     should use Dia and heal when needed, Black and Red Mages should use 
     Fire magic.
    
    =============================================================================
    XIII. SHOPS
    =============================================================================
    
    -----------------------------------------------------------------------------
    Cornelia
    -----------------------------------------------------------------------------
    
    INN COST - 30
    
    REVIVE COST - 40
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Sleeping Bag - 75 | 50 (Easy Mode)
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Fire1 - 100 | 50 (Easy Mode)
    Bolt1 - 100 | 50 (Easy Mode)
    Focus1 - 100 | 50 (Easy Mode)
    Sleep1 - 100 | 50 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure1 - 100 | 50 (Easy Mode)
    Dia1 - 100 | 50 (Easy Mode)
    Blink - 100 | 50 (Easy Mode)
    Shld1 - 100 | 50 (Easy Mode)
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Nunchunks - 10 | 8 (Easy Mode)
    Knife - 5 | 4 (Easy Mode)
    Staff - 5 | 4 (Easy Mode)
    Rapier - 10 | 8 (Easy Mode)
    Hammer - 10 | 8 (Easy Mode)
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Shirt - 10 | 8 (Easy Mode)
    Leather Armor - 50 | 40 (Easy Mode)
    Chain Mail - 80 | 65 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Pravoca
    -----------------------------------------------------------------------------
    
    INN COST - 50
    
    REVIVE COST - 80
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Sleeping Bag - 75 | 50 (Easy Mode)
    Tent - 250 | 160 (Easy Mode)
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Ice - 400 | 250 (Easy Mode)
    Slow - 400 | 250 (Easy Mode)
    Fog - 400 | 250 (Easy Mode)
    Steel - 400 | 250 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Silence - 400 | 250 (Easy Mode)
    NulBolt - 400 | 250 (Easy Mode)
    Invis1 - 400 | 250 (Easy Mode)
    Lamp - 400 | 250 (Easy Mode)
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Hammer - 10 | 8 (Easy Mode)
    Broadsword - 550 | 450 (Easy Mode)
    Battle Axe - 550 | 450 (Easy Mode)
    Scimitar - 200 | 160 (Easy Mode)
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Leather Armor - 50 | 40 (Easy Mode)
    Chain Mail - 80 | 65 (Easy Mode)
    Steel Plate - 800 | 640 (Easy Mode)
    Leather Shield - 15 | 12 (Easy Mode)
    Leather Gloves - 60 | 50 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Elfheim
    -----------------------------------------------------------------------------
    
    INN COST - 100
    
    REVIVE COST - 200
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Tent - 250 | 160 (Easy Mode)
    Cottage - 3000 | 2000 (Easy Mode)
    Gold Needle - 800 | 500 (Easy Mode)
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Fire2 - 1500 | 1000 (Easy Mode)
    Bolt2 - 1500 | 1000 (Easy Mode)
    Bind - 1500 | 1000 (Easy Mode)
    Focus2 - 1500 | 1000 (Easy Mode)
    Haste - 4000 | 2500 (Easy Mode)
    Ice2 - 4000 | 2500 (Easy Mode)
    Sleep2 - 4000 | 2500 (Easy Mode)
    Muddle - 4000 | 2500 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure2 -1500 | 1000 (Easy Mode)
    NulFire - 1500 | 1000 (Easy Mode)
    Dia2 - 1500 | 1000 (Easy Mode)
    Heal1 - 1500 | 1000 (Easy Mode)
    Esuna - 4000 | 2500 (Easy Mode)
    NulIce - 4000 | 2500 (Easy Mode)
    Fear - 4000 | 2500 (Easy Mode)
    Vox - 4000 | 2500 (Easy Mode)
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Iron Nunchaku - 200 | 160 (Easy Mode)
    Dagger - 175 | 140 (Easy Mode)
    Cosier - 200 | 160 (Easy Mode)
    Saber - 450 | 360 (Easy Mode)
    Mythril Sword - 4000 | 3200 (Easy Mode)
    
    ARMOR
    ~~~~~~~~~~~~~~~~~ 
    Steel Plate - 800 | 640 (Easy Mode)
    Copper Armlet - 1000 | 800 (Easy Mode)
    Iron Shield - 100 | 80 (Easy Mode)
    Leather Cap - 80 | 65 (Easy Mode)
    Helmet - 100 | 80 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Melmond
    -----------------------------------------------------------------------------
    
    INN COST - 100
    
    REVIVE COST - No church
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Fire3 - 8000 | 5000 (Easy Mode)
    Warp1 - 8000 | 5000 (Easy Mode)
    Poison - 8000 | 5000 (Easy Mode)
    Slow2 - 8000 | 5000 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure3 - 8000 | 5000 (Easy Mode)
    Life - 8000 | 5000 (Easy Mode)
    Dia3 - 8000 | 5000 (Easy Mode)
    Heal2 - 8000 | 5000 (Easy Mode)
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Cosier - 200 | 160 (Easy Mode)
    Saber - 450 | 360 (Easy Mode)
    Falchion - 450 | 360 (Easy Mode)
    Long Sword - 1500 | 1200 (Easy Mode)
    
    ARMOR
    ~~~~~~~~~~~~~~~~~ 
    Knight's Armor - 45000 | 36000 (Easy Mode)
    Silver Armlet - 5000 | 4000 (Easy Mode)
    Grand Helm - 450 | 360 (Easy Mode)
    Bronze Gloves - 200 | 160 (Easy Mode)
    Steel Gloves - 750 | 600 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Crescent Lake
    -----------------------------------------------------------------------------
    
    INN COST - 200
    
    REVIVE COST - 400
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Tent - 250 | 160 (Easy Mode)
    Cottage - 3000 | 2000 (Easy Mode)
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Bolt3 - 20000 | 13000 (Easy Mode)
    Reaper - 20000 | 13000 (Easy Mode)
    Quake - 20000 | 13000 (Easy Mode)
    Stun - 20000 | 13000 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Stona - 20000 | 13000 (Easy Mode)
    Warp2 - 20000 | 13000 (Easy Mode)
    Invis2 - 20000 | 13000 (Easy Mode)
    Shld2 - 20000 | 13000 (Easy Mode)
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Mythril Knife - 800 | 640 (Easy Mode)
    Mythril Sword - 4000 | 3200 (Easy Mode)
    Mythril Hammer - 2500 | 2000 (Easy Mode)
    Mythril Axe - 4500 | 3600 (Easy Mode)
    
    ARMOR
    ~~~~~~~~~~~~~~~~~ 
    Mythril Mail - 7500 | 6000 (Easy Mode)
    Mythril Shield - 2500 | 2000 (Easy Mode)
    Buckler - 2500 | 2000 (Easy Mode)
    Mythril Helm - 2500 | 2000 (Easy Mode)
    Mythril Gloves - 2500 | 2000 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Caravan
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Bottled Faerie - 50000 | 40000 (Easy Mode)
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Gold Needle - 800 | 500 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Gaia
    -----------------------------------------------------------------------------
    
    INN COST - 500
    
    REVIVE COST - 750
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Tent - 250 | 160 (Easy Mode)
    Cottage - 3000 | 2000 (Easy Mode)
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Ice3 - 45000 | 30000 (Easy Mode)
    Break - 45000 | 30000 (Easy Mode)
    Doom - 60000 | 40000 (Easy Mode)
    Stop - 60000 | 40000 (Easy Mode)
    Warp - 60000 | 40000 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure4 - 45000 | 30000 (Easy Mode)
    Dia4 - 45000 | 30000 (Easy Mode)
    NullAll - 60000 | 40000 (Easy Mode)
    Holy - 60000 | 40000 (Easy Mode)
    Dispel - 60000 | 40000 (Easy Mode)
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Cat Claws - 65000 | 52000 (Easy Mode)
    
    ARMOR
    ~~~~~~~~~~~~~~~~~ 
    Ruby Armlet - 50000 | 40000 (Easy Mode)
    Protect Ring - 20000 | 16000 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Onlak
    -----------------------------------------------------------------------------
    
    INN COST - 300
    
    REVIVE COST - 750
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 60 | 40 (Easy Mode)
    Antidote - 75 | 50 (Easy Mode)
    Tent - 250 | 160 (Easy Mode)
    Cottage - 3000 | 2000 (Easy Mode)
    Gold Needle - 800 | 500 (Easy Mode)
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Saber - 45000 | 30000 (Easy Mode)
    Blind - 45000 | 30000 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    NulMgc - 45000 | 30000 (Easy Mode)
    Heal3 - 45000 | 30000 (Easy Mode)
    
    -----------------------------------------------------------------------------
    Lufenia
    -----------------------------------------------------------------------------
    
    BLACK MAGIC
    ~~~~~~~~~~~~~~~~~ 
    Flare - 60000 | 40000 (Easy Mode)
    
    WHITE MAGIC
    ~~~~~~~~~~~~~~~~~ 
    Life2 - 60000 | 40000 (Easy Mode)
    
    =============================================================================
    XIV. STATUS AILMENTS
    =============================================================================
    
    Darkness: Lowers character's hit rate.
     CURE: Healed automatically after the duration of battle.
    
    Death: Character is dead, and unable to use any commands.
     CURE: Priest in a church or White Magic Life / Life2 spells.
    
    Mute: Prevents characters from using spells.
     CURE: Healed automatically after the duration of battle.
    
    Paralysis: Disables character's commands.
     CURE: Healed randomly during battle or after duration of battle.
    
    Poison: Degenerates character's HP during each battle round.
     CURE: Antidote.
    
    Sleep: Puts target to sleep, disabling character's commands.
     CURE: Healed randomly during battle or after duration of battle.
    
    Stone: Turns character to stone, disabling all commands.
     CURE: Gold Needle.
    
    *****************************************************************************
    *******************************FINAL FANTASY II******************************
    *****************************************************************************
    
    =============================================================================
    XV. WALKTHROUGH
    =============================================================================
    
    ***Introduction to Final Fantasy II's unique game mechanics***
    This game's system is untraditional compared to other FFs; however, it is 
    very logical and unique. Stats are gained individually by how often they are 
    used. If you lose a lot of HP in battle, then you'll most likely gain HP. 
    Use a lot of MP in battle to gain more. Use weapons to gain strength, magic 
    for magic power, etc. Also, the inn system is untraditional in this game, 
    costs are determined like this: one Gil per MP and one Gil for four HP. To 
    revive dead characters, take them to a goddess statue in a town.
    
    -----------------------------------------------------------------------------
    1. Altair
    -----------------------------------------------------------------------------
    
    TREASURE: Potion.
    
    The game will begin with the party, Firion, Maria, Gus, and Leon, 
    running from the empire's soldiers. An un-winnable battle will commence and 
    all of your characters will die within the first few rounds. Firion will 
    be revived by Mindu and Hilda, the leader of a small rebellion against the 
    empire. Firion will meet Maria and Gus on his way to the throne room, but 
    Leon is nowhere to be found. Enter the throne room and talk to Hilda 
    twice. She'll give you the Wild Rose password, to learn it, click on the 
    highlighted password using the Memorize command. Collect treasure in 
    the rebel base and exit to the town. Before venturing out, I would suggest 
    buying at least a Cure spell. Take note of what weapons your characters are 
    equipped with and change them according to what you want them to master. 
    Travel outside and gain HP for a while and prepare to infiltrate Fynn Castle.
    
    -----------------------------------------------------------------------------
    2. Fynn
    -----------------------------------------------------------------------------
    
    TREASURE: Potion ×3, Ring, Canoe.
    
    From Altair travel north. On your way you'll find a small town just below 
    the crescent shaped lake. This town is called Gatrea, it's rather small and 
    has few new items to offer in its stores. Stay in the inn if needed and 
    continue on your journey northward. Walk into the center of the crescent 
    shaped lake and enter the town. This is Fynn, and it's been invaded by the 
    Paramecian empire. Don't talk to any of the soldiers or they'll attack you 
    and you'll be thrown into an un-winnable battle. There are normal battles in 
    the village as well, but they shouldn't pose too much threat. None of the 
    houses or shops are inhabited at the moment. Walk north and go east along 
    the perimeter of the outer wall to reach the Pub. Talk to the bar tender and 
    tell him the Wild Rose password by using the Ask command. Walk into the 
    basement behind the bar and talk to the dying man on the bed. His name is 
    Scott, and he was the ruler of Kas'ion before it was destroyed by the empire.
    He is also the older brother of Gordon, who you may or may not have met in 
    Altair, and he is in love with Hilda. Before he dies, he uses the last of his 
    strength to give you a Ring to give to Hilda. The Ring will allow you to 
    view a world map by pressing O and Start together. Return to Altair and tell 
    Hilda the sad news by showing her the Ring with the Items command, she'll 
    insist that you keep it. She will then teach you a new password, Mythril. 
    She explains that if you can find this ore, Tobul, the blacksmith, will weld 
    Mythril equipment, making your rebellion a little bit stronger. Mindu will 
    join you. He is a very powerful White Mage with almost every White Magic 
    spell available. He will also give you a Canoe, making it possible to travel 
    to Semmit Falls.
    
    -----------------------------------------------------------------------------
    3. Semmit Falls
    -----------------------------------------------------------------------------
    
    TREASURE: 10 Gil, 200 Gil, 530 Gil, 1 Gil, Antidote, Potion ×2, Fire, 
    Warp, Mythril.
    
    Cross the lake just north of Altair to reach Paloom. This town offers some 
    new equipment, but I would recommend waiting until you reach Salamand before 
    buying any new equipment. Talk to the sailor at the entrance of the town and 
    pay 32 Gil for a boat trip to the next town. This town is called Poft. 
    You'll find Cid in the Pub, and you can learn the Airship password from him.
    His assistant will give you Airship rides to the areas outlined below:
    Bafsk - 100 Gil
    Salamand - 200 Gil
    Semmit Falls - 300 Gil
    Kas'ion - 400 Gil
    You can take the Airship straight to Semmit Falls from here, but I would 
    recommend stopping by Salamand first for some really great spells and 
    equipment. In the freezing town of Salamand you'll learn that the 
    town's men are trapped in Semmit Falls. Stay at the inn and buy new 
    equipment. Stock up on curative items and do some last minute leveling
    up before heading west to Semmit Falls. Navigate the river east to 
    the cave right above the falls. Make your way through the mine, 
    collecting treasure as you go. You will eventually reach four doors in
    a row, enter the west-most door, the others lead to nothing. West from
    there is another trio of doors, again take west-most door. In this room,
    you'll meet all the men from Salamand. Talk to the Ninja, his name 
    is Pavel, he'll help everyone escape from here. You'll soon venture 
    into an intersection, east and south lead to dead ends, the north path 
    will lead on. In the next room there is a bridge leading west, take 
    this path to reach a chest containing the Warp spell, but be ready with 
    Ice spells to fight the Spiketoise guarding it. Return to the 
    bridge and head north, take the western door to reach the boss.
    
    Sergeant
     WEAKNESS: None
     STRATEGY: Use your strongest weapons against the boss. Have Mindu cast 
     Shield and Blink on the party.
    
    Take the Mythril and have Mindu cast Warp to warp out of the mine.
    
    -----------------------------------------------------------------------------
    4. Bafsk Cave
    -----------------------------------------------------------------------------
    
    TREASURE: Long Sword, Longbow, Pass.
    
    Return to Altair and talk to Hilda, she'll give you the Dreadnought password 
    and send you to Bafsk to investigate the progress of the empire's Dreadnought. 
    Before you leave for Bafsk, go to the weapon shop and talk to Tobul. Show 
    him the Mythril and he'll use it to weld new equipment. Altair has new 
    Mythril armor and weapons. Paloom and Poft have some additional new Mythril 
    weapons. Buy new Mythril equipment and then go to Poft, and take the airship 
    to Bafsk. Talk to the soldier in the south end of the town. Tell him the 
    Dreadnought password to gain entrance to the cave. After a short walk you'll 
    meet a Dark Knight. He and his assistant, Borghen, will walk out of the cave, 
    follow them to see the Dreadnought fly off, you were only a minute too late… 
    Walk back into the cave and take the east path. Be sure to get the treasure 
    chest containing the Pass, you'll need this item later on. Step on to the 
    warp to return to the entrance of Bafsk. 
    
    -----------------------------------------------------------------------------
    5. Snow Cavern
    -----------------------------------------------------------------------------
    
    TREASURE: 100 Gil, 150 Gil, Snowcraft, Notus, Battle Axe, Antidote, 
    Mythril Mace, Potion ×2, Ice, Mythril Spear, Mythril Shield, Ancient Sword, 
    Silver Plate, Goddess's Bell.
    
    Return to Altair with the horrible news of the Dreadnought's departure. On 
    your way back to Altair you'll see the horrible effects of the Dreadnought on 
    Poft and Paloom. Their populations have greatly decreased and the towns are 
    in ruin. In Poft, tell Cid the Airship password to learn the Sunfire 
    password. The Sunfire is the only thing that can stop the Dreadnought. In 
    Altair, talk to Hilda. Mindu will leave the party to help with the injured 
    Altairians. Enter the king's chambers in the east part of the rebel base. 
    Tell him the Sunfire password to learn the Goddess's Bell password. This bell 
    is the only way into Kas'ion Castle. Return to Salamand and enter the north 
    east house. Talk to the man inside, his name is Josef. Tell him the Goddess's 
    Bell password and he'll join you. Return to Semmit Falls and inspect the 
    north east wall next to the giant blue stone. Get the chest in here, it 
    contains the Snowcraft. Exit Semmit Falls and walk to the northern mountain 
    range. Enter the snow field and slide eastward on the Snowcraft. Enter the 
    cave when you reach it. Head generally south, collecting treasure as you go. 
    You will eventually reach a door that leads to a village of Giant Beavers. 
    Talk to the beaver standing in the north of the village. Tell him the 
    Goddess's Bell password. Gus understands the beavers and will talk to him. He 
    learns that there is a secret passage in the village. Walk to the top of the 
    east wall to enter the secret passage. Head south and fight the giant turtle.
    
    Adamantoise
     WEAKNESS: Ice
     STRATEGY: Use ice battle items and Ice spells. Cast Shield on the     
     party. Using weapons is futile, the huge shell is extremely defensive.
    
    Walk up to the wall and get the Goddess's Bell. A set of stairs will form. 
    Take these stairs and enter the door. This door leads to a shortcut back to 
    the entrance. Borghen will be waiting for you at the entrance.
    
    Borghen
     WEAKNESS: None
     STRATEGY: This boss is rather weak in comparison with other bosses. This 
     battle shouldn't be too tough as long as you keep your HP up. The easiest 
     way to defeat him is by using weapons.
    
    A giant boulder will begin to fall down the stairs at the entrance. Josef 
    will jump in front of it, sacrificing his life for the party. Exit the cave 
    and return to Altair.
    
    -----------------------------------------------------------------------------
    6. Kas'ion Castle
    -----------------------------------------------------------------------------
    
    TREASURE: 300 Gil, Cure, Mythril Axe, Mythril Sword, Gold Shield, Eye Drops, 
    Werebane, Mallet, Antidote, Golden Mail, Egil's Torch, Sunfire.
    
    In Altair, talk to Hilda, she'll grieve Josef's death. She'll then explain 
    that Gordon went to Kas'ion by himself in search of the Sunfire. You must 
    now travel to Kas'ion Castle and help Gordon in his search. Go to Poft and 
    take the airship to Kas'ion. Use the Goddess's Bell on the door at the 
    entrance to enter the castle. Shortly up the path you'll meet Gordon. He'll 
    join you on your way through the castle. As you can see from Gordon's stats, 
    he's really weak; you might want to do some leveling up before venturing 
    through the rest of the castle. Make your way through the linear castle, 
    checking each door and corner for treasure. On the fourth floor you'll fight 
    a boss.
    
    Shrieker
     WEAKNESS: Magic
     STRATEGY: Use high level magic spells to defeat it. Otherwise, if your 
     weapon skill is high enough, attack it physically. Watch out for its strong 
     magic attacks.
    
    Get the Egil's Torch. Return to the entrance of the castle and use the Egil's 
    Torch on the flame. This will collect Sunfire for you. On the world map, 
    head directly south of the castle to the bare patch in the forest to enter 
    the Chocobo Forest. Talk to the Chocobo, and you'll automatically exit the 
    forest where the Chocobo will be waiting for you. Hop on and head south 
    through the huge desert and stop at the gigantic ship just south of the huge 
    desert.
    
    -----------------------------------------------------------------------------
    7. Dreadnought
    -----------------------------------------------------------------------------
    
    TREASURE: 400 Gil, Crescent, Shade Bow, Thief's Gloves, Potion ×2, 
    Main Gauche, Trident, Ice Shield, Titan's Helm.
    
    Give the soldier at the entrance the Pass that you got in Bafsk Sewers. 
    Don't talk to any of the soldiers on the ship unless you have very high 
    attack power as they will attack you if you talk to them. To get the 
    treasure on the 2nd floor walk through the wall directly west of it. From 
    the entrance, head east first and find Cid and Hilda in a cell. Talk to Cid 
    and he'll lead Hilda to safety. Return to the first room and head south this 
    time. On your way to the engine room you'll find yourself in a maze of 
    guards. Don't talk to them and try to find spaces where there are none. 
    When you finally reach the engine room, throw the Sunfire into the glowing 
    green reactor. Cid will save you just as the Dreadnought blows to 
    smithereens. He'll then fly you safely back to Altair.
    
    -----------------------------------------------------------------------------
    8. Deist Cavern
    -----------------------------------------------------------------------------
    
    TREASURE: 30 Gil, Gold Hairpin, Cottage, Phoenix Down, Stun, Stop, Curse, 
    Unicorn Horn, Eye Drops, Gold Needle, Antidote, Sage's Wisdom ×2, Cross, 
    Saint's Spirit ×2, Mallet, Wing Blade, Mythril Helm, Mage's Staff, Pendant, 
    Mythril Shield, Acid Bottle, Potion, Knight's Armor, Flame Bow, 
    Mythril Mail, Mythril Gloves, Mythril Mirror, Dragon Egg.
    
    Enter the King's chambers and talk to him. He instructs Gordon to rule along 
    side Hilda on the throne, and he tells Mindu to seek out the forbidden magic, 
    Ultima. Finally, he suggests that Firion and his party travel to Deist and 
    seek the aid of the Dragoons. He will then die. Talk to Gordon in the 
    throne room to learn the Dragoon password, tell him this password to 
    learn the Wind Drake password. From Altair go to Paloom. Talk to the woman 
    standing in the entrance, she's a pirate named Leila. She'll offer you a 
    ride to Deist in her ship. Exit the town and walk to the ship, it's parked 
    just east of Paloom. She'll stop the ship in the middle of the ocean and send 
    her crew after you. They are extremely weak, so eliminate them quickly. 
    Firion decides to forgive Leila and lets her join the party. You now have 
    control of her ship for the rest of the game. Now would be a good time to do 
    some leveling up, since Leila will need it for the upcoming dungeon. Sail 
    south through the horizontal peninsula and then south east to reach the 
    island of Deist. Your ship can port anywhere, so port along the middle of the 
    southern edge of the island. Enter the castle in the center of the island. 
    Talk to the boy at the entrance, and he will run off, talk to him again and 
    he'll run off again. After a short walk you'll see the boy next to his 
    mother, talk to her and then enter the room right next to her. You'll meet 
    the Wind Drake in this room, he is very weak and on the verge of death. After 
    this, explore the entire castle for treasure, there are no enemies so don't 
    worry about fighting. Exit the castle and walk north to the cave. This cave 
    is full of fierce monsters, so it is essential to have high weapon levels.
    The Hill Gigases and Revenants are especially dangerous. First, go to the 
    east room and get the shining object, this is the Pendant. Return to Deist 
    Castle and tell the dying Wind Drake the Wind Drake password to receive the 
    Dragon Egg. Return to Deist Cavern. The south west path leads to 
    several treasure chests. The south east path leads to the boss. The south 
    east path is very long and maze like, watch out for faulty bridges. 
    Eventually you'll reach four doors in a row, take the second to the east 
    door. This door leads the boss.
    
    Chimera
     WEAKNESS: None
     STRATEGY: You'll have to fight several of these in this fight. Block out 
     the effectiveness of their Flame attack by using Shell. Attack them 
     physically. Take advantage of the many status increment items you found 
     throughout the cave.
    
    When the Chimeras are defeated, place the Dragon Egg in the green pool.
    Exit the cave and return to Altair.
    
    -----------------------------------------------------------------------------
    9. Coliseum
    -----------------------------------------------------------------------------
    
    TREASURE: Antidote, Elixir, Ether, Cottage.
    
    Go to the Rebel Base and enter the room south of the late King's chambers.
    Hilda will be waiting, the rest of the party will leave, leaving Firion 
    alone with her. She'll tempt him, and as he gets closer she'll transform 
    into a Lamia Queen! The rest of the party will then return and will help 
    fight her.
    
    Lamia Queen
     WEAKNESS: None
     STRATEGY: Be ready with a Unicorn Horn or a high level Basuna spell to help 
     guard against her sleep and charm spells. Just attack her physically with 
     your highest level equipment.
    
    After the fight you'll learn that Paramecia still has Hilda imprisoned in 
    their Coliseum. Go to your ship and sail to a spot near the middle of the 
    huge desert below Kas'ion Castle. Walk into the center of the mountain range 
    on the east side of the desert. Enter the building below the huge castle in 
    the mountains. Be prepared for an immediate boss fight. Walk north toward the 
    Emperor's throne and you'll be trapped in the middle of the Coliseum with a 
    deadly beast.
    
    Behemoth
     WEAKNESS: None
     STRATEGY: This fight isn't too challenging, although the Behemoth can hit 
     pretty hard. Just attack it with you strongest weapons.
    
    After the fight you'll be thrown into a jail cell. Walk up to the gate and 
    you'll see Pavel come to the rescue. Make your way through the short dungeon,
    and be sure to check each door, some of them have treasure in them. In the
    jail cell area, approach the third to the west cell to rescue the real Hilda. 
    Gordon will then leave the party and lead Hilda to safety. Exit to the south 
    and return to Altair.
    
    -----------------------------------------------------------------------------
    10. Fynn Castle
    -----------------------------------------------------------------------------
    
    TREASURE: 1000 Gil ×2, 2000 Gil, Aura, Potion, Doom, Break, Toad, 
    Titan's Gloves, Werebane.
    
    When you enter Altair, you'll see that everyone has abandoned the Rebel Base 
    and is preparing to retake Fynn. The guard at the entrance. He tells you that 
    they are at an encampment south of Fynn. Go north to the encampment below the 
    crescent lake south of Fynn. Talk to Hilda and Gordon, and they'll ask you to 
    invade Fynn Castle and defeat the Empire's general. Walk north and enter 
    Fynn Castle. Head north through the entrance to meet Leila, and she'll join 
    you. From here, head directly north, don't bother getting treasure chests 
    yet. Enter the throne room and defeat the man sitting on the throne.
    
    Gottos
     WEAKNESS: None
     STRATEGY: Use high level weapons and attack spell. He'll occasionally use 
     magic, so use Shell and have Basuna ready if he inflicts any battle effects 
     on the party.
    
    As soon as he is defeated the castle will return to normal. Gordon and Hilda 
    will reclaim the thrown and no random battles will occur around the castle. 
    Talk to Gordon to learn the Mysidia password, repeat it to him to learn the 
    Ultima Scroll password. Tell Hilda the Ultima Scroll password to learn the 
    Mask password. Finally, repeat the Mask password to Hilda to learn the 
    Ekmet Teloez password. You will then learn that your next quest is to travel 
    to the ancient town of Mysidia and to learn more about obtaining Ultima, the 
    ultimate magic spell, and how the White and Black Masks play a role in 
    obtaining it. You'll also learn that the White Mask is hidden somewhere in 
    Fynn Castle's basement. Before leaving the castle, be sure to completely 
    explore the castle for treasure. Be intuitive of the many hidden walls 
    throughout the castle and watch out for chests containing monsters. Fynn 
    town's shops have been re-opened now that the empire was driven out. Go 
    shopping for goods at the many stores and buy all new equipment and spells 
    for the party in preparation for the next quest.
    
    -----------------------------------------------------------------------------
    11. Fynn Basement
    -----------------------------------------------------------------------------
    
    TREASURE: Gold Shield, Golden Mail, Gold Plate, Eye Drops, Shirt, Knife, 
    Potion ×3, Maiden's Kiss, Flame Shield, Silk Web, Flame Mail, Blood Sword, 
    Backstabber, Orichaldagger, White Mask.
    
    Talk to the very top of the east wall in the throne room in Fynn Castle. Tell 
    it the Ekmet Teloez password to reveal a path through the wall. Head down 
    the castle stairs and stop right before entering the basement. Walk through 
    the east wall and then west through the south wall to find hidden treasure. 
    Return to the entrance of the basement and continue forward. On the 1st 
    floor of the basement the battles will be against almost entirely undead 
    monsters, including the hard-hitting Revenants. However, on the other 4 
    floors the enemies are generally easy and shouldn't pose too much threat. 
    After a long, confusing walk through the basement, you'll finally reach the 
    5th floor where there will be a line of 6 doors, take the 5th to the west 
    door, the others lead to nothing. In the next room there is a chest 
    containing the White Mask and north of that is a warp that brings you back to 
    the entrance of the castle.
    
    -----------------------------------------------------------------------------
    12. Tropical Island
    -----------------------------------------------------------------------------
    
    TREASURE: 1000 Gil, Eye Drops, Hi-Potion ×2, Silk Web, Ether, Poison ×2, 
    Blind ×2, Slumber Stalk, Silk Web, Garlic, Sleep, Phoenix Down, 
    Slumber Stalk ×2, Gaia Drum, Thanatos, Black Mask.
    
    Gordon and Hilda mentioned the ancient town of Mysidia earlier, it's now time 
    to go there. To get there, either walk south along the strip of land west of 
    Altair, or sail your ship into the into the bay south of Altair. The town is 
    settled outside of the west side of a circular mountain range. This town is 
    full of ancient wisdom, both in architecture and inhabitants. There are tons 
    of new weapons and armor, plus a gigantic selection of magic. Walk to the 
    south end of the town and walk down the stairs on the platform in the middle 
    of the water. Walk up to the statue and put the White Mask on it. Return to 
    your ship and look at your map, you'll see a small dot on the southern end of 
    the world, this is your destination. Enter the cave and be ready to tackle a 
    long, maze-like dungeon. Eventually you'll reach an area with two paths, take 
    the north path to discover a hidden village of strange men wearing black 
    masks. The masked man dressed in red on the east side of the village will 
    sell you miscellaneous items. Here is a listing of what he sells:
    Demon Axe - 10000
    Demon Spear - 10000
    Ruby Plate - 800
    Gaia Drum - 8000
    Exit the village and return to the main path. On the 5th floor, enter the 
    room located in the middle and fight the boss.
    
    Gigan Rhino
     WEAKNESS: None
     STRATEGY: Occasionally this enemy will inflict a critical hit on a party 
     member, just be ready with curative items and spells. Attack the enemy with 
     your strongest weapons and spells.
    
    Open the chest to get the Black Mask, then walk north and step on the warp to 
    return to the entrance. Head back to Mysidia.
    
    -----------------------------------------------------------------------------
    13. Mysidian Cave
    -----------------------------------------------------------------------------
    
    TREASURE: Gold Hairpin, Ninja Suit, Power Staff, Flame Lance, Ogrekiller, 
    Ice Bow, Potion ×5, Mute Bell, Phoenix Down, Gold Needle, Drain ×2, Mini, 
    Osmose, Crystal Rod.
    
    In Mysidia, heal and stock up on supplies. Also, do some serious leveling 
    up, the next cave is tough, so you need to be as resistant as possible. When 
    prepared, enter the circular mountain range from the east and enter the cave
    inside. In the south of the first room you'll encounter a doppelgänger that 
    looks just like Firion. Put the Black Mask on it to move on. Head generally 
    south through the entire cave, checking each and every door for treasure. 
    Always keep your HP up and be ready with Esuna spells and Gold Needles just 
    in case you're stoned by a Cockatrice. Once you reach the chest containing 
    the Crystal Rod, warp out and return to Mysidia.
    
    -----------------------------------------------------------------------------
    14. Leviathan
    -----------------------------------------------------------------------------
    
    TREASURE: Headband, Power Sash, Power Armlet, Terra Sword, Diamond Shield.
    
    Restore your health at the inn in Mysidia. Before leaving, buy a Cottage at 
    the item shop, if you don't already have one. Return to your ship. In the 
    bay south of Altair, sail north into the small circular bay. You'll be 
    swallowed up by Leviathan, a huge sea monster. You'll find yourself trapped 
    in his belly, surrounded by yellow stomach acid that reduces your HP if you 
    walk on it. You'll also find that Leila is no longer with you. Continue 
    through the creature's intestines until you come to a small settlement of 
    other people that have been swallowed by Leviathan. Talk to the man standing 
    in the middle of the settlement, his name is Gareth, he is the husband of 
    the woman in Deist Castle and the last surviving Dragoon. He'll join 
    you if you show him the Crystal Rod. Continue to the mouth of the creature 
    and fight the giant worm guarding your ship.
    
    Barrel Worm
     WEAKNESS: Bolt
     STRATEGY: High level Bolt spells work well on this boss. Attacking it 
     with weapons is also an effective way of defeating this boss. Watch your 
     characters' HP and heal continually.
    
    After the fight you'll regain control over your ship, continue north through 
    the circular bay and port at the small island with the huge tower on it. Use 
    a cottage to restore your party's health and magic.
    
    -----------------------------------------------------------------------------
    15. Mysidian Tower
    -----------------------------------------------------------------------------
    
    TREASURE: Staff ×3, Flame Bow, White Robe, Flame Lance, Flame Shield, 
    Flame Sword, Flame Mail, Flame Helm, Ice Shield, Ice Gloves, Ice Mail, 
    Ice Brand, Ice Lance, Potion, Spellbinder, Silk Web, Hermes, Unicorn Horn, 
    Hourglass, Cross, Black Robe, Ultima.
    
    Enter the huge tower. There are several deadly monsters in this tower, some 
    of the most deadly are Imps, they can cast Muddle on you and your character 
    could easily kill off your entire party if they have high enough weapon 
    skill. This is why it's extremely important to be ready with high level 
    Basuna spells or Unicorn Horns. There are also lots of new treasures in this 
    tower, so be sure to check out every chest, you won't want to miss some of 
    them. In the first room, walk north and find the secret hole in the wall to 
    get the chest. After getting the room's treasures, go up the central 
    staircase. This leads to the fire section of the tower. The lava will 
    reduce your party's HP one per step, but it will also prevent you from 
    being attacked. You will eventually come to a room with a wizard guarding 
    the staircase, defeat it to move on.
    
    Fire Gigas
     WEAKNESS: Ice
     STRATEGY: Use your highest level Ice spells on this boss to quickly 
     defeat it. Also very effective in this battle are Notus battle items. 
     This boss can hit hard, so heal often.
    
    There are two paths in the entrance of the ice section, the one near the 
    entrance leads to a single treasure chest, and the other leads to the correct 
    path. Watch out for the undead creatures in this section of the tower. You 
    will soon meet another Gigas, defeat it to move on.
    
    Ice Gigas
     WEAKNESS: Fire
     STRATEGY: Use Fire spells and Hellfires to beat this boss. Weapons are 
     generally weak against this boss. Also, watch out for it's strong Ice 
     spells, and counter them with Shell spells.
    
    The air section is pretty straightforward, just don't stray too far off the 
    main path. You'll come to yet another Gigas soon enough.
    
    Thunder Gigas
     WEAKNESS: Earth
     STRATEGY: If you have one, use an Gaia Drum to help defeat this boss. 
     Otherwise, just use your brute strength to defeat this boss. You might also 
     want to set up a shield of Wall, Blink, Shield, or Shell spells to help 
     protect against this boss.
    
    After defeating this boss you'll come to another maze-like floor. One of the 
    doors is the correct door, and the others lead to nothing. On the 9th floor, 
    in the north-most area, is a chest guarded by a boss.
    
    White Dragon
     WEAKNESS: None
     STRATEGY: This monster has very high defense, it's going to be tough trying 
     to defeat it with just weapons alone, so go ahead and use high level magic 
     as well. Also, casting Shield on the party will help boost your defense 
     against this hard hitter.
    
    On the 10th floor you'll meet Mindu. He'll use the last of his life energy 
    to open the door for the party. Yet another sacrifice for the party's sake 
    has taken place… In the next room, touch all of the blue orbs and then 
    touch the yellow orb in the middle. You finally have Ultima, the most 
    powerful spell in the game! Finally, step on the warp to return to the 
    entrance of the tower.
    
    -----------------------------------------------------------------------------
    16. Cyclone
    -----------------------------------------------------------------------------
    
    TREASURE: Ninja Suit, Ruby Plate, Thief's Gloves, Gold Plate, Elixir, 
    Gold Hairpin, Silver Plate, Blood Sword, Wind Drake, Ripper, Venom Axe, 
    Diamond Gloves, Diamond Helm, Defender, Diamond Mail, Zephyr's Flute.
    
    On your way back to Fynn you'll notice that Altair, Gatrea, Paloom, and Poft 
    are all destroyed and can't even be entered. You'll find out what happened 
    when you reach Fynn. Enter Fynn Castle and go to the throne room. Talk to 
    Hilda to learn the Cyclone password. You'll learn that the Empire summoned 
    this Cyclone and destroyed and killed many towns and people. Worst of all, 
    it's on a straight course for Fynn. Go to the entrance of the castle and 
    enter the staircase to the south west. Head north to the room with the giant 
    mirror. Hold the Pendant that you got in Deist Cavern up to the mirror to see 
    the Wind Drake hatch from its egg. You'll see it fly directly into the castle 
    to meet its master, Gareth, the Dragoon. Before entering the Cyclone, 
    enter the town of Fynn and go to Pavel's house in the south west corner of 
    the town. Talk to Pavel and then check the wall east of the bed to find a 
    secret room. There are eight treasure chest ripe for the picking inside. Exit 
    Fynn and walk into the Cyclone just north of Fynn, and the Wind Drake will 
    fly you into it. On the first floor, take the take the east staircase first, 
    it leads to treasure. Return to the entrance and take the west staircase to 
    continue forward. On the 6th floor there is a chest guarded by a boss.
    
    Green Dragon
     WEAKNESS: None
     STRATEGY: This boss has some hard hitting spells and attacks. Be sure to 
     cast spells to protect against it. If you have it, it would also be a good 
     idea to use the Haste spell to give your weapons a boost and speed up the 
     battle.
    
    You'll finally face the emperor on the 7th floor. As you approach him, 
    you'll have to fight several guards, these battles are generally easy, so 
    don't worry. When you reach the emperor you will confront him.
    
    Emperor
     WEAKNESS: None
     STRATEGY: Defeat the Wood Golem and Royal Guards first. Use weapons to 
     finish off the emperor, he is actually very easy to defeat. Although, 
     you should watch out for his offensive spells and heal when necessary.
    
    You'll automatically return to Fynn Castle after the battle. Hilda and 
    Gordon will throw a party to celebrate your victory. Unfortunately, the 
    party is stopped short with the horrible news that the Dark Knight has 
    claimed the Emperor's throne. And, even worse, you find out that this "Dark 
    Knight" is actually your long lost brother, Leon.
    
    -----------------------------------------------------------------------------
    17. Paramecia
    -----------------------------------------------------------------------------
    
    TREASURE: Diamond Plate, Hourglass, Garlic, Knife, Buckler, Thunder Spear, 
    Saint's Spirit, Healing Staff, Mage's Staff, Spellbinder, Slumber Stalk, 
    Elixir ×3, Hellfire, Zephyr's Flute, Sunblade.
    
    Talk to Hilda to learn the Paramecia password. Afterward, go to Pavel's 
    house. You'll see that Cid is staying with Pavel, talk to him and he'll lay 
    down on the bed. There he will die… and in so doing, he'll give you his 
    airship! The airship is waiting for you in, the now destroyed, Poft. Get 
    there by ship and the airship will be parked in the same place it's always 
    been, intact and fully functional. You can now explore the world to your 
    heart's content. After leveling up, return to the Coliseum and land on the 
    Castle just north of it in the mountain range. In the first room, walk north 
    and enter the door. The floor will fall out from under you and you'll 
    plummet all the way down to the first floor. Take caution as you explore 
    this dungeon, there are many fierce monsters. This castle is full of useful 
    treasure, so explore it completely. After a long, twisting path through 
    the castle, you'll finally meet the Dark Knight himself, or shall we say, 
    Leon. After a short talk with him, the Emperor will suddenly revive. 
    Gareth will stay and keep him at bay while the rest of the party and 
    Leon escape. How many more people must die for the party's sake?
    
    -----------------------------------------------------------------------------
    18. Jade
    -----------------------------------------------------------------------------
    
    TREASURE: Excalibur, Hellfire, Diamond Mace, Hellfire, Notus, Cat Claws, 
    Rune Axe, Backstabber, Aegis Shield, Dragon Mail, Holy Lance, Yoichi's Bow, 
    Hi-Potion ×2, Protect Ring.
    
    You'll meet back at Fynn Castle, where the party and Hilda will have a brief 
    talk, wherein Maria will mention all the people that died at the hand of the 
    empire. Leon will repent for his madness in joining the empire and 
    shamefully rejoin the party. Be sure to learn the Pandaemonium password from 
    Hilda. Your airship is parked safely outside of Fynn. Use it to go to 
    Deist Castle. Tell Gareth's wife the Dragoon password to receive the 
    Excalibur, the second best weapon in the game. Now is the time to do some 
    serious leveling up. I would recommend having at least 7000 HP and 300 MP 
    per character, even more would be better. You should spend all your excess 
    money on buying Elixirs. When you're ready, fly to the east end of the 
    horizontal peninsula south east of Fynn and enter the huge hole by foot. This 
    is the first of the last two dungeons in the game, I hope you're prepared. 
    It isn't too hard to find your way through this dungeon, just be sure to 
    check each door. On the 2nd floor there is a chest guarded by a boss.
    
    Blue Dragon
     WEAKNESS: None
     STRATEGY: Use your strongest weapons. Use Shield to shield against its 
     attacks. Heal whenever it deals a critical hit.
    
    The waterfall on the third floor will lower your HP with each step. There is 
    another chest on the third floor guarded by a boss.
    
    King Behemoth
     WEAKNESS: None
     STRATEGY: This boss has really strong defense, therefore, you may want to 
     try defeating it with powerful magic more than fighting it physically. This 
     boss is a hard hitter, he could easily kill one of your characters in a 
     single blow, so take necessary precautions in this battle.
    
    Behind the waterfall at the very bottom of the 3rd floor is a shop that sells 
    extremely powerful magic. You'll definitely want to look into buying some of 
    these spells:
    Doom - 10000
    Berserk - 10000
    Haste - 20000
    Flare - 40000
    On the fourth floor, there is yet another chest guarded by a boss.
    
    Red Dragon
     WEAKNESS: Ice
     STRATEGY: Use Ice spells and Notus battle items to win this 
     battle. Weapons are almost completely useless in this fight. Unless you 
     have someone using the Excalibur with a level 16 sword skill, try not to 
     rely on weapons.
    
    On the 6th floor you'll find a warp that will transport you to the final 
    dungeon. You can cast Warp now if you don't think you're ready, otherwise, 
    just continue to the warp.
    
    -----------------------------------------------------------------------------
    19. Pandaemonium
    -----------------------------------------------------------------------------
    
    TREASURE: Ether, Eye Drops, Genji Gloves, Masamune, Genji Helm, Genji Armor, 
    Ribbon, Sage's Wisdom, Hellfire, Acid Bottle.
    
    This is it! You've finally reached the final dungeon, the residing place of 
    the Emperor, Pandaemonium. There are several precautions to take. First, 
    beware the monsters in this dungeon, some of them hit extremely hard, some 
    confuse your party, and others can kill a party member in a single hit. To 
    counter such hardships you should always keep your MP high enough to be able 
    to use your Cure spells. You should also bring along as many Unicorn Horns 
    and high level Basuna spells as possible. You should wear armor that 
    protects your status, such as Ribbons and Protect Rings. Finally, use 
    Elixirs whenever needed. The first, second and third floors are pretty 
    straightforward. On the 4th floor you'll come to a line of four doors. From 
    the west, take the 1st door first. Go to the east section of this room and 
    walk through the bottom of the wall east of the huge pillar to find a hidden 
    room. You'll find a chest containing the Masamune, the best weapon in the 
    game. Exit the hidden room and walk to the chest, it's guarded by a boss.
    
    Zombie Borghen
     WEAKNESS: Holy, Fire, Cure
     STRATEGY: Since this boss is undead, you can use Cure spells to help 
     defeat it. Also effective are Fire and Holy spells. Overall, this is a 
     pretty easy battle.
    
    Exit this room and enter the 2nd from the west door. Follow the path to the 
    chest, it's also guarded by a boss.
    
    Tiamat
     WEAKNESS: Flare
     STRATEGY: If you took the time to level up your best spells before entering 
     Pandaemonium, now would be a good time to use them. You can also use 
     weapons, now that you have the Masamune. Watch out for this bosses 
     attacks, they hurt.
    
    Exit this room and this time enter the 4th from the west room. The chest in 
    here is also guarded by a boss.
    
    Beelzebub
     WEAKNESS: None
     STRATEGY: The best method of defeating this enemy is just attacking it 
     physically. This boss has a lot of HP so keep attacking it as hard as you 
     can. You should also be ready to cure status ailments, should this boss use 
     them against you.
    
    Exit this room and enter the 3rd to the west room. This is the last chest 
    guarded by a boss, and it's the hardest of the four, so heal up before 
    opening the chest.
    
    Astaroth
     WEAKNESS: Ultima, Flare, Holy
     STRATEGY: This boss hits extremely hard, not only that, it can also kill 
     your entire party in one hit with its death spell. Always keep your HP to 
     the max and revive dead characters immediately. Only attack physically with 
     the Masamune and have everyone else use your best spells, such as Ultima, 
     Flare, and Holy.
    
    After this fight, continue following the path in this room to the warp. From 
    here, the path is very linear, just follow it normally and eventually you'll 
    come to a room full of glowing pillars. Got to the south west corner of this 
    room to reach the warp. Walk north and stop before engaging the final boss. 
    Make sure everyone is fully healed in both HP and MP and equip each member 
    with two Elixirs. Engage the Emperor for the final battle!
    
    Emperor
     WEAKNESS: Ultima, Flare, Holy
     STRATEGY: Attack the Emperor physically with the Masamune and the Excalibur, 
     whoever attacks physically should have Haste cast on them. Use Ultima, 
     Flare, and Holy spells. Heal with Cure for HP, Esuna for status ailments, 
     and Basuna for battle effects. Create a defensive shield by using Wall, 
     Blink, Shield, Shell, and Barrier spells. 
     [Secret]: If you saved your Blood Swords, equip someone with both, or divide 
     them between two characters (or one, if you only have one of the swords). 
     The battle will probably be over within one or two rounds, depending on your 
     characters' sword skill levels.
    
    After the battle, it's over, you've completed the game!
    
    =============================================================================
    XVI. SPELLS
    =============================================================================
    
    1. WHITE MAGIC
    ~~~~~~~~~~~~~~~~~
    Barrier
     DESCRIPTION: Increases defense.
     COST: 8000
     LOCATION: Mysidia
    
    Basuna
     DESCRIPTION: Cures battle effects.
     COST: 800
     LOCATION: Bafsk, Mysidia
    
    Blink
     DESCRIPTION: Increases evade.
     COST: 400
     LOCATION: Paloom, Poft, Mysidia
    
    Cure
     DESCRIPTION: Restores HP.
     COST: 200
     LOCATION: Altair, Paloom, Poft, Kas'ion Castle, Mysidia
    
    Dispel
     DESCRIPTION: Removes status increments.
     COST: 3000
     LOCATION: Fynn
    
    Esuna
     DESCRIPTION: Cures status effects.
     COST: 800
     LOCATION: Bafsk, Mysidia
    
    Faze
     DESCRIPTION: Absorbs MP.
     COST: 1500
     LOCATION: Salamand, Mysidia
    
    Fear
     DESCRIPTION: Causes enemy to run away.
     COST: 800
     LOCATION: Bafsk, Mysidia
    
    Fog
     DESCRIPTION: Lowers hit rate.
     COST: 3000
     LOCATION: Fynn
    
    Holy
     DESCRIPTION: Causes divine damage, especially effective against undead.
     COST: 20000
     LOCATION: Mysidia
    
    Life
     DESCRIPTION: Restores life.
     COST: 1500
     LOCATION: Salamand, Mysidia
    
    Mini
     DESCRIPTION: Minimizes target, lowering stats.
     COST: 3000
     LOCATION: Fynn, Mysidian Cave
    
    Shell
     DESCRIPTION: Increases magic defense.
     COST: 400
     LOCATION: Paloom, Poft, Mysidia
    
    Shield
     DESCRIPTION: Increases defense.
     COST: 400
     LOCATION: Paloom, Poft, Mysidia
    
    Silence
     DESCRIPTION: Prevents magic usage.
     COST: 800
     LOCATION: Bafsk, Mysidia
    
    Slow
     DESCRIPTION: Decreases hit amount.
     COST: 3000
     LOCATION: Fynn
    
    Swap
     DESCRIPTION: Swaps MP and HP with target.
     COST: 8000
     LOCATION: Mysidia
    
    Ultima
     DESCRIPTION: The ultimate offensive spell.
     COST: --
     LOCATION: Mysidian Tower
    
    Wall
     DESCRIPTION: Reflects magic.
     COST: 8000
     LOCATION: Mysidia
    
    Warp
     DESCRIPTION: Teleports party out of dungeons.
     COST: 1500
     LOCATION: Salamand, Semmit Falls, Mysidia
    
    2. BLACK MAGIC
    ~~~~~~~~~~~~~~~~~
    Aura
     DESCRIPTION: Raises stats.
     COST: --
     LOCATION: Fynn Castle
    
    Banish
     DESCRIPTION: Warps party back one floor in dungeons.
     COST: 1500
     LOCATION: Salamand, Mysidia
    
    Berserk
     DESCRIPTION: Causes target to fight uncontrollably
     COST: 10000
     LOCATION: Jade
    
    Blind
     DESCRIPTION: Causes blind status, lowering hit rate.
     COST: --
     LOCATION: Tropical Island
    
    Bolt
     DESCRIPTION: Causes electric elemental damage.
     COST: 400
     LOCATION: Altair, Mysidia
    
    Break
     DESCRIPTION: Turns target into stone
     COST: --
     LOCATION: Fynn Castle
    
    Curse
     DESCRIPTION: Decreases attack power.
     COST: --
     LOCATION: Deist Castle
    
    Doom
     DESCRIPTION: Immediately defeats target.
     COST: 10000
     LOCATION: Fynn Castle, Jade
    
    Drain
     DESCRIPTION: Absorbs HP.
     COST: --
     LOCATION: Mysidian Cave
    
    Fire
     DESCRIPTION: Causes fire elemental damage.
     COST: 400
     LOCATION: Altair, Mysidia
    
    Flare
     DESCRIPTION: Causes nuclear elemental damage.
     COST: 40000
     LOCATION: Jade
    
    Haste
     DESCRIPTION: Increases hit amount.
     COST: 20000
     LOCATION: Jade
    
    Ice
     DESCRIPTION: Causes ice elemental damage.
     COST: 400
     LOCATION: Altair, Snow Cavern, Mysidia
    
    Muddle
     DESCRIPTION: Causes target to attack allies.
     COST: --
     LOCATION: Won in battle
    
    Osmose
     DESCRIPTION: Absorbs MP.
     COST: --
     LOCATION: Mysidian Cave
    
    Poison
     DESCRIPTION: Causes poison elemental damage.
     COST: --
     LOCATION: Tropical Island
    
    Sleep
     DESCRIPTION: Causes sleep status, disabling commands.
     COST: --
     LOCATION: Tropical Island
    
    Stop
     DESCRIPTION: Prevents any action in battle
     COST: --
     LOCATION: Deist Castle
    
    Stun
     DESCRIPTION: Prevents any action in battle.
     COST: --
     LOCATION: Deist Castle
    
    Toad
     DESCRIPTION: Turns target into toad, lowering stats and causing them to run.
     COST: --
     LOCATION: Fynn Castle
    
    =============================================================================
    XVII. ITEMS
    =============================================================================
    
    1. SUPPORT ITEMS
    ~~~~~~~~~~~~~~~~~
    Antidote
     DESCRIPTION: Cures poison status.
     COST: 200
    
    Cottage
     DESCRIPTION: Restores HP and MP to party on world map.
     COST: 5000
    
    Cross
     DESCRIPTION: Cures curse status.
     COST: 1000
    
    Elixir
     DESCRIPTION: Restores all HP and MP to one character.
     COST: 50000
    
    Ether
     DESCRIPTION: Restores a small amount of MP.
     COST: 2500
    
    Eye Drops
     DESCRIPTION: Cures blind status.
     COST: 100
    
    Gold Needle
     DESCRIPTION: Cures stone status.
     COST: 2500
    
    Hi-Potion
     DESCRIPTION: Restores a medium amount of HP.
     COST: 500
    
    Maiden's Kiss
     DESCRIPTION: Cures toad status.
     COST: 2500
    
    Mallet
     DESCRIPTION: Cures silence status.
     COST: 2000
    
    Phoenix Down
     DESCRIPTION: Revives one character.
     COST: 5000
    
    Potion
     DESCRIPTION: Restores a small amount of HP.
     COST: 50
    
    2. BATTLE ITEMS
    ~~~~~~~~~~~~~~~~~
    Acid Bottle
     DESCRIPTION: Casts Poison 16.
     LOCATION: Deist Cavern, Pandaemonium
    
    Bacchus's Wine
     DESCRIPTION: Increases attack power.
     LOCATION: Won in battle
    
    Backstabber
     DESCRIPTION: Casts Muddle 16.
     LOCATION: Fynn Basement, Jade
    
    Gaia Drum
     DESCRIPTION: Casts Quake 10.
     LOCATION: Tropical Island
    
    Garlic
     DESCRIPTION: Damages undead creatures.
     LOCATION: Tropical Island, Paramecia
    
    Hellfire
     DESCRIPTION: Casts Fire 5.
     LOCATION: Paramecia, Jade, Pandaemonium
    
    Hermes
     DESCRIPTION: Casts Haste 8.
     LOCATION: Mysidian Tower
    
    Hourglass
     DESCRIPTION: Casts Stop 8.
     LOCATION: Mysidian Tower, Paramecia
    
    Magiconch
     DESCRIPTION: Casts Shell 16.
     LOCATION: Equipped on Mindu
    
    Mute Bell
     DESCRIPTION: Casts Silence 16.
     LOCATION: Mysidian Cave
    
    Mythril Mirror
     DESCRIPTION: Casts Wall 16.
     LOCATION: Deist Cavern
    
    Notus
     DESCRIPTION: Casts Ice 16.
     LOCATION: Snow Cavern, Jade
    
    Sage's Wisdom
     DESCRIPTION: Increases magic power.
     LOCATION: Deist Castle, Deist Cavern, Pandaemonium
    
    Saint's Spirit
     DESCRIPTION: Increases magic power.
     LOCATION: Deist Castle, Deist Cavern, Paramecia
    
    Silk Web
     DESCRIPTION: Casts Slow 9.
     LOCATION: Fynn Basement, Tropical Island, Mysidian Tower
    
    Slumber Stalk
     DESCRIPTION: Casts Sleep 16.
     LOCATION: Tropical Island, Paramecia
    
    Thanatos
     DESCRIPTION: Casts Fear 10
     LOCATION: Tropical Island
    
    Unicorn Horn
     DESCRIPTION: Casts Basuna 16
     LOCATION: Deist Castle, Mysidian Tower
    
    Zephyr's Flute
     DESCRIPTION: Casts Cyclone 13
     LOCATION: Cyclone, Paramecia
    
    3. KEY ITEMS
    ~~~~~~~~~~~~~~~~~
    Black Mask
     DESCRIPTION: Placed on the doppleganger in Mysidian Cave.
     LOCATION: Tropical Island
    
    Canoe
     DESCRIPTION: Given to you by Mindu. Allows you to cross rivers and lakes.
     LOCATION: Altair
    
    Crystal Rod
     DESCRIPTION: Allows entrance to Mysidian Tower.
     LOCATION: Mysidian Cave
    
    Dragon Egg
     DESCRIPTION: Placed in Deist Cavern to help hatch it.
     LOCATION: Deist Castle
    
    Egil's Torch
     DESCRIPTION: Collects Sunfire in Kas'ion Castle.
     LOCATION: Kas'ion Castle
    
    Goddess's Bell
     DESCRIPTION: Allows you to enter Kas'ion Castle.
     LOCATION: Snow Cavern
    
    Mythril
     DESCRIPTION: Allows Tobul to create Mythril equipment and weapons.
     LOCATION: Semmit Falls
    
    Pass
     DESCRIPTION: Shown to the guard at the entrance of the Dreadnought.
     LOCATION: Bafsk Cave
    
    Pendant
     DESCRIPTION: Views the Wind Drake in the mirror at Fynn Castle.
     LOCATION: Deist Cavern
    
    Ring
     DESCRIPTION: Given to you by Scott. Allows you to view the world map.
     LOCATION: Fynn
    
    Snowcraft
     DESCRIPTION: Allows the party to cross the snow field.
     LOCATION: Semmit Falls
    
    Sunfire
     DESCRIPTION: Thrown into the Dreadnought's engine, exploding it.
     LOCATION: Kas'ion Castle
    
    White Mask
     DESCRIPTION: Placed on the statue in Mysidia.
     LOCATION: Fynn Basement
    
    Wind Drake
     DESCRIPTION: Allows entrance to the Cyclone, casts Fire 7 in battle.
     LOCATION: Fynn Castle
    
    =============================================================================
    XVIII. WEAPONS
    =============================================================================
    
    1. SWORDS
    ~~~~~~~~~~~~~~~~~
    Ancient Sword
     COST: --
     LOCATION: Snow Cavern
    
    Blood Sword
     COST: --
     LOCATION: Fynn Basement, Fynn (Pavel's House)
    
    Broadsword
     COST: 400
     LOCATION: Altair
    
    Crescent
     COST: --
     LOCATION: Dreadnought
    
    Defender
     COST: --
     LOCATION: Cyclone
    
    Excalibur
     COST: --
     LOCATION: Deist Castle
    
    Flame Sword
     COST: --
     LOCATION: Mysidian Tower
    
    Ice Brand
     COST: --
     LOCATION: Mysidian Tower
    
    Long Sword
     COST: 600
     LOCATION: Salamand, Bafsk Cave
    
    Masamune
     COST: --
     LOCATION: Pandaemonium
    
    Mythril Sword
     COST: 1800
     LOCATION: Altair, Paloom, Poft, Kas'ion Castle
    
    Sunblade
     COST: --
     LOCATION: Paramecia
    
    Terra Sword
     COST: --
     LOCATION: Leviathan
    
    Wing Blade
     COST: 5000
     LOCATION: Deist Castle, Fynn
    
    2. AXES
    ~~~~~~~~~~~~~~~~~
    Axe
     COST: 500
     LOCATION: Gatrea, Paloom, Poft
    
    Battle Axe
     COST: 800
     LOCATION: Salamand, Snow Cavern
    
    Demon Axe
     COST: 10000
     LOCATION: Tropical Island
    
    Mythril Axe
     COST: 2000
     LOCATION: Paloom, Poft, Kas'ion Castle
    
    Ogrekiller
     COST: 15000
     LOCATION: Mysidia, Mysidian Cave
    
    Rune Axe
     COST: --
     LOCATION: Jade
    
    Venom Axe
     COST: --
     LOCATION: Cyclone
    
    3. KNIVES
    ~~~~~~~~~~~~~~~~~
    Cat Claws
     COST: --
     LOCATION: Jade
    
    Dagger
     COST: 800
     LOCATION: Paloom, Poft
    
    Knife
     COST: 150
     LOCATION: Altair, Fynn Basement, Paramecia
    
    Main Gauche
     COST: --
     LOCATION: Dreadnought
    
    Mythril Knife
     COST: 800
     LOCATION: Altair
    
    Orichaldagger
     COST: --
     LOCATION: Fynn Basement
    
    Ripper
     COST: --
     LOCATION: Cyclone
    
    4. SPEARS
    ~~~~~~~~~~~~~~~~~
    Demon Spear
     COST: 10000
     LOCATION: Tropical Island
    
    Flame Lance
     COST: 15000
     LOCATION: Mysidia, Mysidian Cave, Mysidian Tower
    
    Holy Lance
     COST: --
     LOCATION: Jade
    
    Ice Lance
     COST: --
     LOCATION: Mysidian Tower
    
    Javelin
     COST: 300
     LOCATION: Altair
    
    Mythril Spear
     COST: 1500
     LOCATION: Altair, Paloom, Poft, Snow Cavern
    
    Spear
     COST: 500
     LOCATION: Bafsk
    
    Thunder Spear
     COST: --
     LOCATION: Paramecia
    
    Trident
     COST: 5000
     LOCATION: Dreadnought, Fynn
    
    5. STAVES
    ~~~~~~~~~~~~~~~~~
    Diamond Mace
     COST: --
     LOCATION: Jade
    
    Healing Staff
     COST: --
     LOCATION: Paramecia
    
    Mace
     COST: 500
     LOCATION: Paloom, Poft
    
    Mage's Staff
     COST: --
     LOCATION: Deist Castle, Paramecia
    
    Mythril Mace
     COST: 1500
     LOCATION: Altair, Snow Cavern
    
    Power Staff
     COST: 8000
     LOCATION: Mysidia, Mysidian Cave
    
    Spellbinder
     COST: --
     LOCATION: Mysidian Tower, Paramecia
    
    Staff
     COST: 250
     LOCATION: Altair, Mysidian Tower
    
    Werebane
     COST: 3000
     LOCATION: Kas'ion Castle, Fynn, Fynn Castle
    
    6. BOWS
    ~~~~~~~~~~~~~~~~~
    Bow
     COST: 150
     LOCATION: Gatrea, Paloom, Poft
    
    Flame Bow
     COST: 5000
     LOCATION: Deist Cavern, Fynn, Mysidian Tower
    
    Ice Bow
     COST: 5000
     LOCATION: Mysidia, Mysidian Cave
    
    Longbow
     COST: 250
     LOCATION: Salamand, Bafsk Cave
    
    Mythril Bow
     COST: 1000
     LOCATION: Paloom, Poft
    
    Shade Bow
     COST: --
     LOCATION: Dreadnought
    
    Yoichi's Bow
     COST: --
     LOCATION: Jade
    
    =============================================================================
    XIX. ARMOR
    =============================================================================
    
    1. BODY
    ~~~~~~~~~~~~~~~~~
    Black Robe
     COST: --
     LOCATION: Mysidian Tower
     DEFENSE POWER: 35
    
    Bronze Mail
     COST: 400
     LOCATION: Salamand
     DEFENSE POWER: 5
    
    Copper Plate
     COST: 200
     LOCATION: Paloom, Poft
     DEFENSE POWER: 5
    
    Diamond Mail
     COST: --
     LOCATION: Cyclone
     DEFENSE POWER: 43
    
    Diamond Plate
     COST: --
     LOCATION: Paramecia
     DEFENSE POWER: 43
    
    Dragon Mail
     COST: --
     LOCATION: Jade
     DEFENSE POWER: 50
    
    Flame Mail
     COST: --
     LOCATION: Fynn Basement, Mysidian Tower
     DEFENSE POWER: 29
    
    Genji Armor
     COST: --
     LOCATION: Pandaemonium
     DEFENSE POWER: 75
    
    Golden Mail
     COST: 2500
     LOCATION: Kas'ion Castle, Fynn, Fynn Castle
     DEFENSE POWER: 22
    
    Gold Plate
     COST: 1000
     LOCATION: Fynn, Fynn Castle, Fynn (Pavel's House)
     DEFENSE POWER: 15
    
    Ice Mail
     COST: --
     LOCATION: Mysidian Tower
     DEFENSE POWER: 36
    
    Knight's Armor
     COST: 5000
     LOCATION: Deist Cavern, Mysidia
     DEFENSE POWER: 22
    
    Leather Armor
     COST: 100
     LOCATION: Gatrea
     DEFENSE POWER: 2
    
    Mythril Mail
     COST: 1000
     LOCATION: Altair, Deist Cavern
     DEFENSE POWER: 10
    
    Ninja Suit
     COST: --
     LOCATION: Mysidian Cave, Fynn (Pavel's House)
     DEFENSE POWER: 40
    
    Power Sash
     COST: --
     LOCATION: Leviathan
     DEFENSE POWER: 25
    
    Ruby Plate
     COST: 800
     LOCATION: Tropical Island, Fynn (Pavel's House)
     DEFENSE POWER: 15
    
    Shirt
     COST: 20
     LOCATION: Altair, Fynn Basement
     DEFENSE POWER: 1
    
    Silver Plate
     COST: 400
     LOCATION: Bafsk, Snow Cavern, Fynn (Pavel's House)
     DEFENSE POWER: 10
    
    White Robe
     COST: --
     LOCATION: Mysidian Tower
     DEFENSE POWER: 30
    
    2. HEAD
    ~~~~~~~~~~~~~~~~~
    Bronze Helm
     COST: 200
     LOCATION: Paloom, Poft
     DEFENSE POWER: 2
    
    Diamond Helm
     COST: --
     LOCATION: Cyclone
     DEFENSE POWER: 17
    
    Flame Helm
     COST: --
     LOCATION: Mysidian Tower
     DEFENSE POWER: 13
    
    Genji Helm
     COST: --
     LOCATION: Pandaemonium
     DEFENSE POWER: 30
    
    Gold Hairpin
     COST: --
     LOCATION: Deist Castle, Mysidian Cave, Fynn (Pavel's House)
     DEFENSE POWER: 11
    
    Headband
     COST: --
     LOCATION: Leviathan
     DEFENSE POWER: 12
    
    Leather Cap
     COST: 80
     LOCATION: Altair, Gatrea
     DEFENSE POWER: 1
    
    Mythril Helm
     COST: 300
     LOCATION: Altair, Deist Cavern
     DEFENSE POWER: 4
    
    Ribbon
     COST: --
     LOCATION: Pandaemonium
     DEFENSE POWER: 10
    
    Titan's Helm
     COST: 600
     LOCATION: Dreadnought, Fynn
     DEFENSE POWER: 6
    
    3. ARM
    ~~~~~~~~~~~~~~~~~
    Bronze Gloves
     COST: 300
     LOCATION: Paloom, Poft
     DEFENSE POWER: 3
    
    Diamond Gloves
     COST: --
     LOCATION: Cyclone
     DEFENSE POWER: 35
    
    Genji Gloves
     COST: --
     LOCATION: Pandaemonium
     DEFENSE POWER: 45
    
    Ice Gloves
     COST: --
     LOCATION: Mysidian Tower
     DEFENSE POWER: 20
    
    Leather Gloves
     COST: 50
     LOCATION: Altair, Gatrea
     DEFENSE POWER: 1
    
    Mythril Gloves
     COST: 800
     LOCATION: Altair, Deist Cavern
     DEFENSE POWER: 6
    
    Power Armlet
     COST: --
     LOCATION: Leviathan
     DEFENSE POWER: 19
    
    Protect Ring
     COST: --
     LOCATION: Jade
     DEFENSE POWER: 18
    
    Thief's Gloves
     COST: 1000
     LOCATION: Dreadnought, Mysidia, Fynn (Pavel's House)
     DEFENSE POWER: 15
    
    Titan's Gloves
     COST: 2000
     LOCATION: Fynn Castle, Mysidia
     DEFENSE POWER: 15
    
    4. SHIELDS
    ~~~~~~~~~~~~~~~~~
    Aegis Shield
     COST: --
     LOCATION: Jade
    
    Bronze Shield
     COST: 200
     LOCATION: Paloom, Poft
    
    Buckler
     COST: 50
     LOCATION: Altair, Gatrea, Paramecia
    
    Diamond Shield
     COST: --
     LOCATION: Leviathan
    
    Dragon Shield
     COST: --
     LOCATION: Won in battle
    
    Flame Shield
     COST: --
     LOCATION: Fynn Basement, Mysidian Tower
    
    Gold Shield
     COST: 1000
     LOCATION: Kas'ion Castle, Fynn, Fynn Castle
    
    Ice Shield
     COST: 5000
     LOCATION: Dreadnought, Mysidia, Mysidian Tower
    
    Mythril Shield
     COST: 500
     LOCATION: Altair, Snow Cavern, Deist Cavern
    
    =============================================================================
    XX. SHOPS
    =============================================================================
    
    -----------------------------------------------------------------------------
    Altair
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure - 200
    Fire - 400
    Bolt - 400
    Ice - 400
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Knife - 150
    Staff - 250
    Javelin - 300
    Broadsword - 400
    
    [Available after obtaining Mythril]
    Mythril Knife - 800
    Mythril Mace - 1500
    Mythril Spear - 1500
    Mythril Sword - 1800
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Buckler - 50
    Leather Cap - 80
    Shirt - 20
    Leather Gloves - 50
    
    [Available after obtaining Mythril]
    Mythril Shield - 500
    Mythril Helm - 300
    Mythril Mail - 1000
    Mythril Gloves - 800
    
    -----------------------------------------------------------------------------
    Gatrea
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Javelin - 300
    Broadsword - 400
    Axe - 500
    Bow - 150
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Buckler - 50
    Leather Cap - 80
    Leather Armor - 100
    Leather Gloves - 50
    
    -----------------------------------------------------------------------------
    Paloom
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure - 200
    Blink - 400
    Shield - 400
    Shell - 400
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Dagger - 800
    Mace - 500
    Axe - 500
    Bow - 150
    
    [Available after obtaining Mythril]
    Mythril Spear - 1500
    Mythril Sword - 1800
    Mythril Axe - 2000
    Mythril Bow - 1000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Bronze Shield - 200
    Bronze Helm - 200
    Copper Plate - 200
    Bronze Gloves - 300
    
    -----------------------------------------------------------------------------
    Poft
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Cure - 200
    Blink - 400
    Shield - 400
    Shell - 400
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Dagger - 800
    Mace - 500
    Axe - 500
    Bow - 150
    
    [Available after obtaining Mythril]
    Mythril Spear - 1500
    Mythril Sword - 1800
    Mythril Axe - 2000
    Mythril Bow - 1000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Bronze Shield - 200
    Bronze Helm - 200
    Copper Plate - 200
    Bronze Gloves - 300
    
    -----------------------------------------------------------------------------
    Salamand
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Life - 1500
    Faze - 1500
    Banish - 1500
    Warp - 1500
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Mace - 500
    Long Sword - 600
    Battle Axe - 800
    Longbow - 250
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Bronze Shield - 200
    Bronze Helm - 200
    Bronze Mail - 400
    Bronze Gloves - 300
    
    -----------------------------------------------------------------------------
    Bafsk
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Fear - 800
    Basuna - 800
    Esuna - 800
    Silence - 800
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Dagger - 800
    Spear - 500
    Long Sword - 600
    Longbow - 250
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Bronze Shield - 200
    Bronze Helm - 200
    Silver Plate - 400
    Bronze Gloves - 300
    
    -----------------------------------------------------------------------------
    Fynn
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Dispel - 3000
    Mini - 3000
    Fog - 3000
    Slow - 3000
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Werebane - 3000
    Trident - 5000
    Wing Blade - 5000
    Flame Bow - 5000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Gold Shield - 1000
    Titan's Helm - 600
    Golden Mail - 2500
    Gold Plate - 1000
    
    -----------------------------------------------------------------------------
    Mysidia
    -----------------------------------------------------------------------------
    
    ITEM
    ~~~~~~~~~~~~~~~~~
    Potion - 50
    Hi-Potion - 500
    Eye Drops - 100
    Antidote - 200
    
    Cross - 1000
    Mallet - 2000
    Maiden's Kiss - 2500
    Gold Needle - 2500
    
    Phoenix Down - 5000
    Ether - 2500
    Cottage - 5000
    Elixir - 50000
    
    MAGIC
    ~~~~~~~~~~~~~~~~~
    Fire - 400
    Bolt - 400
    Ice - 400
    Cure - 200
    
    Cure - 200
    Blink - 400
    Shield - 400
    Shell - 400
    
    Barrier - 8000
    Wall - 8000
    Swap - 8000
    Holy - 20000
    
    Life - 1500
    Faze - 1500
    Banish - 1500
    Warp - 1500
    
    Fear - 800
    Basuna - 800
    Esuna - 800
    Silence - 800
    
    WEAPON
    ~~~~~~~~~~~~~~~~~
    Power Staff - 8000
    Flame Lance - 15000
    Ogrekiller - 15000
    Ice Bow - 5000
    
    ARMOR
    ~~~~~~~~~~~~~~~~~
    Ice Shield - 5000
    Knight's Armor - 5000
    Thief's Gloves - 1000
    Titan's Gloves - 2000
    
    -----------------------------------------------------------------------------
    Tropical Island
    -----------------------------------------------------------------------------
    
    Demon Axe - 10000
    Demon Spear - 10000
    Ruby Plate - 800
    Gaia Drum - 8000
    
    -----------------------------------------------------------------------------
    Jade
    -----------------------------------------------------------------------------
    
    Reaper - 10000
    Berserk - 10000
    Haste - 20000
    Flare - 40000
    
    =============================================================================
    XXI. BOSS STRATEGIES
    =============================================================================
    
    Adamantoise
     WEAKNESS: Ice
     STRATEGY: Use ice battle items and Ice spells. Cast Shield on the     
     party. Using weapons is futile, the huge shell is extremely defensive.
    
    Astaroth
     WEAKNESS: Ultima, Flare, Holy
     STRATEGY: This boss hits extremely hard, not only that, it can also kill 
     your entire party in one hit with its death spell. Always keep your HP to 
     the max and revive dead characters immediately. Only attack physically with 
     the Masamune and have everyone else use your best spells, such as Ultima, 
     Flare, and Holy.
    
    Barrel Worm
     WEAKNESS: Bolt
     STRATEGY: High level Bolt spells work well on this boss. Attacking it 
     with weapons is also an effective way of defeating this boss. Watch your 
     characters' HP and heal continually.
    
    Beelzebub
     WEAKNESS: None
     STRATEGY: The best method of defeating this enemy is just attacking it 
     physically. This boss has a lot of HP so keep attacking it as hard as you 
     can. You should also be ready to cure status ailments, should this boss use 
     them against you.
    
    Behemoth
     LOCATION: Coliseum
     WEAKNESS: None
     STRATEGY: This fight isn't too challenging, although the Behemoth can hit 
     pretty hard. Just attack it with you strongest weapons.
    
    Blue Dragon
     WEAKNESS: None
     STRATEGY: Use your strongest weapons. Use Shield to shield against its 
     attacks. Heal whenever it deals a critical hit.
    
    Borghen
     LOCATION: Snow Cavern
     WEAKNESS: None
     STRATEGY: This boss is rather weak in comparison with other bosses. This 
     battle shouldn't be too tough as long as you keep your HP up. The easiest 
     way to defeat him is by using weapons.
    
    Chimera
     WEAKNESS: None
     STRATEGY: You'll have to fight several of these in this fight. Block out 
     the effectiveness of their Flame attack by using Shell. Attack them 
     physically. Take advantage of the many status increment items you found 
     throughout the cave.
    
    Emperor
     WEAKNESS: None
     STRATEGY: Defeat the Wood Golem and Royal Guards first. Use weapons to 
     finish off the emperor, he is actually very easy to defeat. Although, 
     you should watch out for his offensive spells and heal when necessary.
    
    Emperor (Final)
     WEAKNESS: Ultima, Flare, Holy
     STRATEGY: Attack the Emperor physically with the Masamune and the Excalibur, 
     whoever attacks physically should have Haste cast on them. Use Ultima, 
     Flare, and Holy spells. Heal with Cure for HP, Esuna for status ailments, 
     and Basuna for battle effects. Create a defensive shield by using Wall, 
     Blink, Shield, Shell, and Barrier spells. 
     [Secret]: If you saved your Blood Swords, equip someone with both, or divide 
     them between two characters (or one, if you only have one of the swords). 
     The battle will probably be over within one or two rounds, depending on your 
     characters' sword skill levels.
    
    Fire Gigas
     WEAKNESS: Ice
     STRATEGY: Use your highest level Ice spells on this boss to quickly 
     defeat it. Also very effective in this battle are Notus battle items. 
     This boss can hit hard, so heal often.
    
    Gottos
     WEAKNESS: None
     STRATEGY: Use high level weapons and attack spell. He'll occasionally use 
     magic, so use Shell and have Basuna ready if he inflicts any battle effects 
     on the party.
    
    Gigan Rhino
     LOCATION: Tropical Island
     WEAKNESS: None
     STRATEGY: Occasionally this enemy will inflict a critical hit on a party 
     member, just be ready with curative items and spells. Attack the enemy with 
     your strongest weapons and spells.
    
    Green Dragon
     WEAKNESS: None
     STRATEGY: This boss has some hard hitting spells and attacks. Be sure to 
     cast spells to protect against it. If you have it, it would also be a good 
     idea to use the Haste spell to give your weapons a boost and speed up the 
     battle.
    
    Ice Gigas
     WEAKNESS: Fire
     STRATEGY: Use Fire spells and Hellfires to beat this boss. Weapons are 
     generally weak against this boss. Also, watch out for it's strong Ice 
     spells, and counter them with Shell spells.
    
    King Behemoth
     LOCATION: Jade
     WEAKNESS: None
     STRATEGY: This boss has really strong defense, therefore, you may want to 
     try defeating it with powerful magic more than fighting it physically. This 
     boss is a hard hitter, he could easily kill one of your characters in a 
     single blow, so take necessary precautions in this battle.
    
    Lamia Queen
     WEAKNESS: None
     STRATEGY: Be ready with a Unicorn Horn or a high level Basuna spell to help 
     guard against her sleep and charm spells. Just attack her physically with 
     your highest level equipment.
    
    Red Dragon
     WEAKNESS: Ice
     STRATEGY: Use Ice spells and Notus battle items to win this 
     battle. Weapons are almost completely useless in this fight. Unless you 
     have someone using the Excalibur with a level 16 sword skill, try not to 
     rely on weapons.
    
    Sergeant
     WEAKNESS: None
     STRATEGY: Use your strongest weapons against the boss. Have Mindu cast 
     Shield and Blink on the party.
    
    Shrieker
     LOCATION: Kas'ion Castle
     WEAKNESS: Magic
     STRATEGY: Use high level magic spells to defeat it. Otherwise, if your 
     weapon skill is high enough, attack it physically. Watch out for its strong 
     magic attacks.
    
    Thunder Gigas
     WEAKNESS: Earth
     STRATEGY: If you have one, use an Gaia Drum to help defeat this boss. 
     Otherwise, just use your brute strength to defeat this boss. You might also 
     want to set up a shield of Wall, Blink, Shield, or Shell spells to help 
     protect against this boss.
    
    Tiamat
     WEAKNESS: Flare
     STRATEGY: If you took the time to level up your best spells before entering 
     Pandaemonium, now would be a good time to use them. You can also use 
     weapons, now that you have the Masamune. Watch out for this bosses 
     attacks, they hurt.
    
    White Dragon
     WEAKNESS: None
     STRATEGY: This monster has very high defense, it's going to be tough trying 
     to defeat it with just weapons alone, so go ahead and use high level magic 
     as well. Also, casting Shield on the party will help boost your defense 
     against this hard hitter.
    
    Zombie Borghen
     WEAKNESS: Holy, Fire, Cure
     STRATEGY: Since this boss is undead, you can use Cure spells to help 
     defeat it. Also effective are Fire and Holy spells. Overall, this is a 
     pretty easy battle.
    
    =============================================================================
    XXII. SECRETS
    =============================================================================
    
    Blood Swords deal huge amounts of damage when used against monsters or bosses 
    with large amounts of HP. Use this to your advantage when fighting bosses to 
    significantly shorten battles.
    
    While using your Airship, press the action button to greatly increase the 
    ship's speed. Press it again to cancel this effect.
    
    If monsters aren't hitting you hard enough to raise your HP, attack your own 
    characters to help gain HP faster.
    
    To level up your weapons and spells extremely fast, attack a target, or use a 
    spell, and then cancel it before actually starting the turn. Continue this 
    process 100 times to gain a level.
    
    An Omake Mode is unlocked when you beat the game that allows you to view 
    monster stats and game-related media.
    
    To catch a Chocobo, head to the bare patch in the forest directly south of 
    Kas'ion castle. Talk to the Chocobo and you'll automatically appear outside 
    where the Chocobo will be waiting for you.
    
    When the Cyclone appears, speak with Gordon and Hilda in Fynn Castle to 
    learn new passwords. Then, go to Pavel's house in the town of Fynn and talk 
    to him. Check the wall east of the bed in his house to find a hidded room 
    full of treasure.
    
    =============================================================================
    XXIII. CLOSING COPYRIGHT NOTICE
    =============================================================================
    
    This guide is Copyright 2003 Joseph Witham (josephcwitham@hotmail.com).
    Anyone who desires to reproduce, distribute, or use this guide on their web 
    site has the author's permission under the following conditions:
     1. It must not be altered in any way.
     2. It must not be used for profit; it must be distributed freely. 
     3. It must remain in its entirety, with every part intact.
     4. Credit must be given to the author, Joseph Witham.
    All information in this guide, unless otherwise noted, was compiled and 
    written by the author. You may not reproduce any information from this guide
    and use it in any other publication without written consent of the author.
    

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