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    FAQ/Walkthrough by Pseudonym

    Version: 1.6 | Updated: 05/04/05 | Search Guide | Bookmark Guide

    - updated 04/21/05 4:00 PM (cst)
    
    
    
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                         Final Fantasy Origins FAQ/Walkthrough
                                 For the Playstation
                                     Version 1.6
                                Written by Pseudonym
                             Email: shdwswrm@hotmail.com
    
    
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    _______________________________________________________________________________
    
    T A B L E  O F  C O N T E N T S
    _______________________________________________________________________________
    
    
    [rev] REVISION HISTORY
    [faq] FAQ
    [cop] COPYRIGHT
    [int] INTRODUCTION
    [ff1] FINAL FANTASY 1
    [ff1_ga] Game Basics
    [ff1_wa] Walkthrough
    [ff1_ap] Appendices
    [ff1_co] Collections
    [ff2] FINAL FANTASY 2
    [ff2_ga] Game Basics
    [ff2_wa] Walkthrough
    [ff2_ap] Appendices
    [ff2_co] Collections
    [clo] CLOSING
    
    *******************************************************************************
    ******************************[Revision History]*******************************
    *******************************************************************************
    
    Version 1.6
    March 25th, 2005
    
    - A small update. Fixed a few things and completed some more maps.
    
    *******************************************************************************
    *************************************[FAQ]*************************************
    *******************************************************************************
    
    Q1: How do I upgrade my character's class?
    
    A1: You'll need the Rat's Tale which you can find in the Citadel of Trials.
    Once you acquire it from the chest, you have to take it to Bahamut's Cave in
    the Cardia Islands. If you don't know where these islands are, they're the
    group of islands between the North Eastern and North Western continents.
    
    Q2: Why can't I find some of the monsters listed in the bestiary?
    
    A2: Some of the monsters are rarer than others. I'll eventually get around to
    listing those particular enemies, but for now, you should check one of the
    other guides for information on them.
    
    Q3: Where's the best place to level up?
    
    A3: The easiest way to level up is to battle the Evil Eye in the Ice Cave. It
    doesn't have much HP, it gives lots of experience, it appears on a spiked
    square, and you can kill it easily. Kill it over and over again and you'll get
    lots of experience for the time you put into it.
    
    Q4: Why don't you list the locations of the enemies in the Bestiary?
    
    A4: Because I'm lazy right now but I'll eventually get around to it. Some of
    the other FFO guides have that information.
    
    *******************************************************************************
    **********************************[Copyright]**********************************
    *******************************************************************************
    
    This document is licensed for public use according to the GNU Free
    Documentation License. If you'll read the license, you'll see that it allows
    for inclusion within another work, provided that the other work in turn
    maintains the license.
    
    Some key parts of the license:
    
    This license applies to any manual or other work, in any medium, that contains
    a notice placed by the copyright holder saying it grants a world-wide, royalty-
    free license, unlimited in duration, to use that work under the conditions
    stated herein. The "document", below, refers to any such manual or work. Any
    member of the public is a licensee, and is addressed as "you". You accept the
    license if you copy, modify or distribute the work in a way requiring
    permission under copyright law.
    
    A "modified version" of the document means any work containing the document or
    a portion of it, either copied verbatim, or with modifications and/or
    translated into another language. You may copy and distribute a modified
    version of the document under the conditions of sections 2 and 3 above,
    provided that you release the modified version under precisely this License,
    with the modified version filling the role of the document, thus licensing
    distribution and modification of the modified version to whoever possesses a
    copy of it.
    
    To summarize, you may use my guide in part or whole, without any additional
    permission from myself, except for the bottom examples, provided that the
    resulting guide is similarly released under the GNU FDL. If this is a major
    problem for you, I would be happy to give you separate permission to use
    parts of the guide, provided that I am given credit and a link to my guide
    is provided. I expressly forbid this guide being used in a direct way to
    gain money for themselves. Thanks.
    
    Copyright 2005 Tim Courchene aka Pseudonym.
    
    *******************************************************************************
    ********************************[Introduction]*********************************
    *******************************************************************************
    
    This is the first game in Square's now long line of Final Fantasy sequels. It's
    not the greatest RPG ever made but it's a fun, and highly nostalgic for me,
    romp through the past. The new version on the PS1 has a long list of
    improvements over the original, besides the more obvious graphics update, they
    fixed a lot of the bugs and various other knick-knacks that were overlooked the
    first time around. I'm not that great at this game and I probably wrote
    something that's incorrect or not the best way to handle the situation. If so,
    let me know and I'll fix it. If you have any questions, comments, suggestions,
    praise or criticism, they should be sent to <shdwswrm@hotmail.com>.
    
    *******************************************************************************
    *******************************[Final Fantasy 1]*******************************
    *******************************************************************************
    
    -------------------------------------------------------------------------------
    [Game Basics/Controls]---------------------------------------------------------
    -------------------------------------------------------------------------------
    
    TOWN/DUNGEON
    ------------
    
    X Button        : Talk and examine objects
    Circle Button   : Run
    Triangle Button : Opens the Main menu
    
    
    MENU
    ----
    
    X Button        : Confirms selected option
    Circle Button   : Cancels selected option
    
    
    FIELD MAP
    ---------
    
    X Button        : Get in or out of vehicles
    Circle Button   : Press together with the Start Button to display the map
    Triangle Button : Opens the Main menu
    Square Button   : Shortcut to the Items menu
    L1 Button       : Shortcut to the Equipment menu
    L2 Button       : Shortcut to the Config menu
    R1 Button       : Shortcut to the Magic menu
    R2 Button       : Shortcut to the Memo Save menu
    Start Button    : Press together with the Circle Button to display the map
    
    -------------------------------------------------------------------------------
    [Game Basics/Classes]----------------------------------------------------------
    -------------------------------------------------------------------------------
    
    WARRIOR --> KNIGHT
    ------------------
    
    Pros:
     - High HP, Defense, and Strength stats.
     - They can equip almost every weapon and armor in the game.
     - [Knight] They can use level 1-3 White Magic.
    
    Cons:
     - Low Speed stat. They will often be the last to attack when in battle.
     - [Warrior] They can't use any magic. It's not a big deal though.
     - Don't really have any noticeable changes after the class change.
     - VERY expensive to keep fully equipped.
    
    Overall:
     - They are a good start for someone who's new at the game because of their
       many positive qualities and relatively few negative qualities. They work
       well with any class and unlike most of the other classes, they are still
       effective when you have more than one in your party.
    
    
    THIEF --> NINJA
    ---------------
    
    Pros:
     - High Speed stat. This will allow them to from battles easily.
     - They improve a lot when they get the class change.
    
    Cons:
     - They can't equip much weapons or armor.
     - Stats are average with the exception of their Speed stat.
     - They are not very useful in the early game.
    
    Overall:
     - These guys are a tough sell because they are fairly weak through most of
       the game and will have to rely on the other party members to survive. They
       improve quite a bit with the class change however, so it's up to you whether
       you want to put up with the Thief until you get the Ninja.
    
    
    MONK --> MASTER
    ---------------
    
    Pros:
    - High Strength stat, high numbers of attacks per turn, and high HP.
    - Very cheap to keep fully equipped since they won't need weapons and very much
      equipment later on.
    
    Cons:
     - Low Defense. This will be a problem later in the game so watch out.
     - Sometimes they do pathetic damage, especially to monsters and/or bosses that
       have a high Absorb and/or Defence stat.
     - No magic at all, but it isn't a big deal.
    
    Overall:
    - They are a lot like the Warrior, except they have much lower Defense. Their
      low Defence will come back to bite them in the ass later in the game when you
      encounter tough monsters and bosses. They can beat most monsters into paste
      but even that will sputter out when they come across others with a high
      Absorb and/or Defence stat. A good choice as long as you use caution later in
      the game.
    
    
    RED MAGE --> RED WIZARD
    -----------------------
    
    Pros:
     - They can use level 1-5 White and Black magic, and later on level 6 magic.
     - They can equip quite a bit of weapons and armor.
     - They have decent stats all around. None that are really high but none that
       are low.
     - A good all purpose class.
    
    Cons:
     - They are not as good as the other classes that specialize in attacking and
       magic respectively.
     - Not all of the level 1-5 magic is available for use. However, once you get
       the class change, all of the level 1-5 magic will be available.
     - VERY expensive to keep them fully equipped because they have a lot of
       equipment available to them than any of the other classes.
    
    Overall:
     - They are a pretty good choice for a beginner because of their versatility.
       The only other class that's still effective when you have two in your party
       but after that, it drops off a lot. You don't need more than two, really.
    
    
    WHITE MAGE --> WHITE WIZARD
    ---------------------------
    
    Pros:
     - They can use level 1-8 White magic
     - They have decent stats for the most part. They excel in Intelligence, but
       their Strength and Defense are marginal.
     - They are a great support because to their defensive and curative spells.
    
    Cons:
     - They have low Defense and Strength stats. Their low Strength isn't much of a
       problem, but their low Defense sure will be later on in the game.
     - They don't have any offensive spells other than Holy and Dia and those
       spells only work on specific types of monsters.
     - They have a limited amount of weapons and armor that they can use. Not being
       able to equip decent armor coupled by their low Defense will probably get
       them beaten up and/or killed easily later on in the game.
    
    Overall:
     - They are excellent for support for your other party members because of their
       magic. However, their low Defence and usually weak armor will make them easy
       targets later in the game.
    
    
    BLACK MAGE --> BLACK WIZARD
    ---------------------------
    
    Pros:
     - They can use level 1-8 Black magic.
     - They are very useful in dungeons because of their wide range of status and
       offensive spells. Their spells can also target multiple monsters at once,
       allowing you to kill them all easily instead of killing each one at a time.
       Also, most of the major bosses are weak against one or more of their spells.
    
    Cons:
     - They have a limited amount of weapons and armor that they can use.
     - They have lowest HP and Defense of all the classes. Later in the game,
       monsters can put them in critical or even kill them if you're not careful.
     - Offensive spells are not always reliable as they'll sometimes do little
       damage to certain monsters and bosses in the game.
    
    Overall:
     - They are great to have because of their spells, but any of the stats that
       relate to Defense and HP are marginal so keeping them alive is a real chore
       later in the game.
    
    -------------------------------------------------------------------------------
    [GAME BASICS/GAMEPLAY]---------------------------------------------------------
    -------------------------------------------------------------------------------
    
    MAGIC BASICS
    ------------
    
    Using Magic - Use the directional pad to select a caster, a spell, and then a
    target if applicable. Press X to confirm each selection.
    
    Dropping Magic - This will allow you to drop unwanted spells to make room for
    new ones. Once you drop a spell, you can't use it again until you buy it again
    from a magic shop.
    
    Learning Magic - You buy magic from white or black magic shops in towns. There
    are four different spells for each magic level but you can only learn up to
    three at a time. If you already have three spells but you want to learn a new
    spell, you'll have to use the Drop command. You can use more spells more often
    at each magic level (MP) as you gain levels
    
    
    FORMATION BASICS
    ----------------
    
    Switching Order - First select a character and press the X Button to confirm.
    Next, choose a second character and press X again to switch the character's
    position to the front if he was in the back row or the back if he was in the
    front row. The back row will reduce the amount of damage the character would
    receive, but it will reduce their physical attack. Conversely, a character in
    the front row would do more damage but they would receive more damage.
    Characters that get KO'ed will get placed on the back row automatically.
    
    
    SAVING BASICS
    -------------
    
    Memo Saving - This is more of a precautionary method of temporarily saving your
    game inside a dungeon in case you die. While purists of the original game may
    dislike Memo Saving, I'd say it's definitely helpful for beginners and the
    like. To use the Memo Save feature, go into the main menu and select the Memo
    option. After that, select yes when it prompts you to save your game.
    
    Saving - This is the standard way to save in the game but there are two methods
    of doing it. The first way is to just go into an inn and then save your game
    when it prompts you. The second way is to use a Bag, Tent, or Cottage on the
    world map and then save your game when it prompts you.
    
    
    CONFIG MENU
    -----------
    
    System Default - The game settings used in Final Fantasy (NES). It reintroduces
    the term known as the Ineffective Rule. This will add the term and it's effect
    to the weapons and attack. It also reintroduces another feature which isn't
    named but it works like this. Lets say that Character1 and Character2 both
    targeted the same enemy and Character1 killed this enemy when he attacked. Now
    when Character2 tries to attack the enemy that Character1 killed, he'll attack
    the empty space that the enemy occupied, wasting an attack.
    
    System Custom - The game settings used in Final Fantasy Origins.
    
    Collections - Contains special features that you can check out.
    
    
    BATTLE COMMANDS
    ---------------
    
    Attack - This is pretty obvious. Characters attack enemies with the weapon they
    have equipped. Characters without weapons will attack with their bare hands.
    
    Magic - Characters that have learned spells previous to the battle can cast
    them. Select a spell and a target for the spell.
    
    Items - Uses items in battle. Some items can't be used unless you have the
    Battle Support option enabled in the Config Menu.
    
    Equip - Allows characters to change their equipment in battle. Something cool
    you can do with this command is use a weapon or armor ability to cast Magic
    without using a Magic charge. Select Equip, press left, and then choose the
    equipment that can do this and it will cast the Magic. Simple.
    
    Flee - The character that chooses this command will attempt to run away. If
    he succeeds, the whole party will escape. If he doesn't, well, you'll just have
    to try again.
    
    
    STATUS AILMENTS
    ---------------
    
    Name     : Sleep
    Effect   : Affected character falls asleep and can no longer act.
    Recovery : Chance of recovery during each turn in battle.
    
    Name     : Darkness
    Effect   : Affected character's Accuracy is reduced.
    Recovery : The spell Lamp.
    
    Name     : Mute
    Effect   : Affected character can no longer use Magic.
    Recovery : The spell Vox.
    
    Name     : Paralysis
    Effect   : Affected character can no longer act.
    Recovery : Chance of recovery during each turn in battle.
    
    Name     : Poison
    Effect   : Gradually reduces the affected character's HP until cured.
    Recovery : The spell Esuna; an Antidote.
    
    Name     : Stone
    Effect   : Character is petrified and cannot act until cured.
    Recovery : The spell Stona; a Gold Needle.
    
    Name     : KO
    Effect   : Character is KO'd and cannot act until cured.
    Recovery : The spell(s) Life1 and Life2; Revival at a Sanctuary.
    
    
    TRANSPORTATION
    --------------
    
    Vehicle  : Ship
    Location : Pravoca
    Limits   : The ship can sail on any water but rivers or lakes. You can only get
               on or get off of the ship at ports which are usually close to cities
               or towns so it's not that bad.
    
    Vehicle  : Canoe
    Location : Crescent Lake
    Limits   : The canoe can only travel on rivers or lakes. You can switch
               directly from the ship to the canoe to a river by entering a river
               with your ship.
    
    Vehicle  : Airship
    Location : L. Desert
    Limits   : The airship can fly anywhere but it can only land on open plains. If
               you try to land somewhere else, the airship will take off again.
    
    -------------------------------------------------------------------------------
    [Walkthrough]-------------------------------------------------------[_ff1_wa]--
    -------------------------------------------------------------------------------
    
    PROLOGUE
    --------
    
                          A great darkness shrouded the world.
    
                                     The wind died.
    
                                     The seas raged.
    
                                The earth began to decay.
    
                  Only a prophecy kept hope alive in people's hearts:
    
               "When darkness veils the world, four warriors shall come."
    
           And after journeying far, four young warriors did at last appear.
    
                  In the hands of each rested a mysterious crystal...
    
    
    CHAPTER 1: CORNERIA
    -------------------
    
    Treasure: Mythril Knife, Saber, Crosier, Steel Plate, Iron Shield, Werebane,
    Rune Sword, Potion, Tent, Leather Cap, Gold Needle, NITRO POWDER, LUTE
    
    When you start the game, you'll appear in front of a nameless, but otherwise
    huge town. You can figure out the name of the town by the title of this
    chapter. Forget the actual town for now and enter the castle in the center if
    you want some of the back story, or you can just enter the town to go on a
    shopping spree (skip ahead a little to get to the shopping). If you went into
    the castle, ignore the rooms to the left and right and just head up until you
    reach the stairs. On the next floor, head up again and enter the throne room to
    speak to the king.
    
    He'll explain that the rogue knight, Garland, stole his daughter, Princess
    Sarah, and whisked her away to the ruined temple to the northwest. Ok, so he
    doesn't actually tell you where to find her, but I think you'll find the place
    easily; it's the only place you can really go outside of Corneria. After he's
    finished talking, head back outside and enter the town for... the shopping
    spree. You'll need to get equipped for the trip to the temple because there are
    some MEAN monsters outside. If you've played this game before, you can probably
    ignore that, but beginners should suit up and do a little levelling to prepare
    themselves.
    
    A funny story about me and this game is when I first started playing it, I
    bought a bunch of equipment and went off to search for the Princess. When I
    found the temple I was already pretty beat up, but I pressed on. When I found
    Garland, I healed myself and went into battle. After he's finished talking,
    head back outside and enter the town so you can get yourself some equipment for
    the (easy) battle with Garland. There isn't much you can do in this town except
    amuse yourself with the various quips from the townspeople, so time to shop.
    Head to the upper left side of Corneria to find the equipment and magic shops.
    The important magic is in CAPS, the other magic can wait.
    
     WARRIOR    : Rapier, Chain Mail
     MONK       : Nunchuku, Leather Armour
     RED MAGE   : Rapier, Chain Mail, CURE1, FIRE1, Blink
     WHITE MAGE : Hammer, Shirt, CURE1, Dia1, Blink
     BLACK MAGE : Knife, Shirt, FIRE1, BOLT1, Sleep1
    
    Unfortunately, if you have any mage in your party, you be able to get all that
    stuff for them, so don't worry about it. You should definitely get Cure1 for
    your White Mage, and either Fire1 or Bolt1 for your Black Mage. As for Red
    Mages... it depends on what you want and what classes you already have in your
    party. Either way, you're probably going to have to battle around Corneria for
    a while to gain both Gil and at least one level up. Now you should be ready to
    take on Garland. Walk to the Northwest until you see a ruined temple at the
    edge of the peninsula. It's not hard to find, it's the only thing of interest
    in the area.
    
    FLOOR 1: Enter it and walk around the outer edge to get some treasure in two of
    the rooms. The other two rooms are locked, but don't worry about that right
    now. Once you've collected both treasures, head back to the entrance of the
    temple and go straight up past the pillars into the central room. Oops. Looks
    like you caught Garland at a bad time, so go and talk to him. Unfortunately, he
    doesn't want to knock you down anymore, but would rather kill you instead. =P
    Hey, don't look at me like that.
    
     ------------------------------------------------------------------------------
     BOSS: Garland
    
     This is an incredibly easy battle and you shouldn't have any problems.
     Warriors, Monks, Thieves, and Red Mages should attack. Red Mages should also
     heal the party when necessary if you bought Cure1 for him, otherwise he
     should just attack or use Fire1 or Bolt1 (if you bought him those spells).
     White Mages should heal when necessary, and attack if you want, but they
     won't do much damage. Black Mages should stick to using either Fire1 or
     Bolt1, and refrain from attacking at all. He should be dead quickly.
     ------------------------------------------------------------------------------
    
    After you dispatch of Garland and you get your pile of experience and Gil, talk
    to Princess Sarah and you'll both be warped back to the throne room in Corneria
    Castle. The king will thank you and Princess Sarah will give you a VERY
    important item, the LUTE. Once you leave the castle, a bunch of Cornerian
    soldiers will rebuild the busted bridge North of the castle so you can cross it
    and continue your journey. As soon as you touch the bridge, some more text will
    pop up. "And so their journey began. As warrior of light, the four youths faced
    a staggering mission and a stormy destiny. The four crystals they carried
    remained a mystery to them... In ages past, those crystals had a radiant
    dazzling light, the time for Heroes is at hand. Darkness must be banished
    again so the life and peace can illuminate the world once more".
    
    
    CHAPTER 2: THE JOURNEY BEGINS
    -----------------------------
    
    Treasure: Potion x2, Antidote, JOLT TONIC, SHIP
    
    Once you cross the bridge into the wilderness, you'll encounter some new, more
    dangerous enemies, particularly the Ogre. A little further up, you'll reach a
    mountainous area that splits into two paths - North and East. If you go to the
    north, you'll find a cave at the edge of the peninsula. Enter it and talk to
    the broom inside, it'll give you an important tip, "Press Start and Circle".
    That will bring up a map of the over world along with the position of all the
    towns, caves or dungeons you've already visited.  Go into the next room and
    speak to the rude old woman. It seems she's lost her CRYSTAL EYE, which gives
    her the ability to see because she's blind if you didn't figure it out already.
    
    I guess she ran out of medical "herb" for her eyes, so none for you either!
    Haha. Ahem. There's nothing you can do for her right now so empty the chests on
    the left side of the room and exit the cave. Now head back down the peninsula
    to the mountainous section that splits off in the two different directions, but
    this time, go East to find the port town of Pravoca. This town is quite a bit
    larger than Corneria, so it warrants a short explanation - the armour shop is
    in the lower left corner and the magic and weapons shops are on the right side
    of Pravoca, along with the church, which you can use to revive any dead
    characters. You most likely won't be able to buy anything substantial due to
    the steep prices of equipment and magic around here.
    
    Here's a table of good equipment and magic to get. Much like the stuff in
    Corneria, you won't be able to buy everything her as well, so just get
    (eventually) the stuff in CAPS for now, and get the other stuff when you have
    more Gil.
    
     WARRIOR    : Broad Sword, Steel Plate, Leather Shield, Leather Gloves
     MONK       : Nothing!
     RED MAGE   : Broad Sword, ICE1, Leather Shield, Leather Gloves
     WHITE MAGE : Leather Shield, Leather Gloves, INVS1, NULBOLT, Silence
     BLACK MAGE : Leather Shield, Leather Gloves, ICE1, Slow1
    
    Anyway, once you get a hold of some equipment and (hopefully) magic, stay at
    the inn to recharge or check out the church to revive any dead characters,
    you'll be ready for the battle ahead. Again, I hope that you levelled up a
    little since you've been here. So, when you're ready, go all the way to the
    upper left side of Pravoca and talk to the guy waiting there. For some reason,
    he'll want to battle you, and he'll find nine burly buddies of his to help him.
    
    ----------------------------------------------------------------------------
    SUB-BOSS: Pirates x9
    
    These guys are pretty wimpy by themselves, but as a group they can easily kill
    your equally wimpy mages, so watch out. Just attack with your Warriors, Monks,
    Thieves, and Red Mages, they should be able to kill a pirate with each of their
    attacks. Black Mages should continually use Bolt1 or Fire1, and your White
    Mages should just attack and use Cure1 if necessary.
    ----------------------------------------------------------------------------
    
    After you've cleaned house, talk to the lead pirate again and he'll hand over
    his SHIP to you. At this point in the game, you can do several things, the
    first of which should be to get some new equipment and some magic. Around this
    time, you'll probably come to the inevitable realization that you won't be able
    to buy the equipment necessary through the game with the Gil you get from
    fighting enemies, and it gets a lot worse from this point on. The only
    effective way to get Gil quickly is to use the Power Peninsula (outlined
    below)... or be nearly broke for a long time. Now, about the Power Peninsula.
    If you're up to it, the Power Peninsula can net you a lot of experience and a
    hell of a lot Gil.
    
    To get there, head East until you see a port, then North until you reach a dead
    end. The top two squares here contain very powerful enemies: Winter Wolves,
    Hill Gigas, Trolls, and Necrotaurs. There's also the odd chance that you'll run
    into a group of Wyverns, but it's unlikely, plus they're relatively weak so you
    should be able to kill them. Still, you should be very careful because all of
    these enemies can hit hard, often too hard for your current level. Winter
    Wolves are susceptible to Fire and Fire2, but make sure you use NulIce
    beforehand or you'll quickly get owned by their Ice Storm attack. Fire and
    Fire2 also works well on Trolls, but you'd better get off some Invs1 and Blink
    spells before you start attacking.
    
    Necrotaurs are weak against Fire and Fire2 as well as Dia spells. As usual,
    cast Invs1 and Blink for a few rounds, then let loose with your stock of
    spells. On the other hand, a group of Hill Gigas are a mixed bag. They give
    lots of experience and Gil, but they're very difficult to defeat at low levels.
    The only real way you're going to defeat Hill Gigas is to use Invs1 and Blink
    like crazy on a single character, then start hacking at their HP. If you manage
    to win any of these battles, you'll usually get between 500-900 experience and
    2000-3000 Gil. Not bad, right? I though so, and you can keep coming back here
    until you reach level 15 or so, then most of the enemies will be easier to
    kill. Now it's time to head to Elfland.
    
    
    CHAPTER 3: TROUBLE IN ELFLAND
    -----------------------------
    
    Treasure: 330 Gil, 400 Gil, 295 Gil, 385 Gil, 620 Gil, 680 Gil, 1020 Gil,
    450 Gil, 575 Gil, 575 Gil, Mythril Hammer, Bronze Gloves, Power Staff,
    Falchion, Steel Gloves, Cottage x2, Mythril Knife x2, Broadsword, Steel Plate,
    Copper Armlet, Silver Armlet, Tent, Helmet, Grand Helm, Wyrmkiller, Mythril
    Mail, Excalibur, MYSTIC KEY, CRYSTAL EYE, CROWN
    
    The easiest way to get to Elfheim from Pravoca is to go West until you're back
    at Corneria's port, and then slightly to the South West until you see another
    port. Drop anchor then go south until you see Elfheim and the Elven Castle. Go
    to the Elven Castle first. The elves there will tell you that their prince has
    been sleeping ever since the dark elf, Astos (heh), raided the castle and put
    him into his current condition. Exit the castle and head into the town. You
    might not have enough Gil at this point to buy much, so head back to the Power
    Peninsula whenever you run out.
    
     WARRIOR    : Mythril Sword, Helmet, Iron Shield
     MONK       : Nothing!
     RED MAGE   : Mythril Sword, Helmet, Iron Shield, CURE2, FIRE2, BOLT2
     WHITE MAGE : Copper Armlet, Leather Cap, CURE2, DIA2, NulFire
     BLACK MAGE : Copper Armlet, Leather Cap, FIRE2, BOLT2, Bind
    
    It's going to take a hell of a lot of Gil before you'll be able to outfit your
    party entirely, so you'll be at it for awhile. Also, don't bother with level 4
    magic right now, most of it sucks. Once you've fully equipped your party, head
    west then north-west through the mountains and past the forest until you're at
    a river. Follow the river west and you should see a small opening where the
    river ends. Now make your way north until you reach the Western Keep. Poke
    around, you should find the door into a throne room where the lone king sits.
    
    He'll ask you to find his crown, and then direct you to the Marsh Cave, which
    is located at the South Western part of the continent. Leave the castle and
    make your way south. At the southern edge of the continent, there'll be a hole
    in the ground. Yup, that's the Marsh Cave. Before you enter, make sure you have
    a good amount of antidotes and potions because you'll probably need them here.
    
    FLOOR 1: From your current vantage point (at the CARROT ^ sign) you can go in
    two directions, up or down. Head up first and make your way around the winding
    path until you reach the stairs (indicated by the CAPITAL V).
    
    FLOOR 1: Once you've returned from FLOOR 2a, head all the way down (ignore the
    other path leading up, a little ways past the stairs leading the surface) and
    you'll see another room at the very bottom. Enter it and go down the
    stairs inside (indicated by the CAPITAL V).
    
    FLOOR 2a - There's quite a bit of treasure here on this floor, so be sure to
    grab it all. Look in all of the rooms here for the treasure, then go back to
    the previous floor.
    
    FLOOR 1: Walk all the way down to the stairs.
    
    FLOOR 2b - Another fairly large floor with lots of pillars and other rooms.
    Again, there's plenty of treasure here, grab it, head down to the bottom of
    the floor, then follow the wall to the right until you reach the room that will
    lead to the next floor.
    
    FLOOR 3 - Unlike the other floors, this one is very large with lots of rooms
    and treasure, but the room you're looking for (the one with the CROWN) is one
    room to the right, and two rooms down. The square in front of the chest that
    holds the CROWN is spiked, so you'll have to fight some rather annoying
    enemies.
    
     ------------------------------------------------------------------------------
     SUB-BOSS: Piscodemon 2x-4x
    
     They have low HP, but you should defeat them quickly because they can pack
     quite a punch. Warriors, Monks, and Thieves should all attack. Black Mages and
     Red Mages should use their Bolt2 charges. White Mages should just Cure when
     necessary. They should be fairly simple to kill.
     ------------------------------------------------------------------------------
    
    After you kill all of them, grab the CROWN and get the heck out of there. When
    you get out of the Marsh Cave, you can either go back to Elfheim and stay at
    the Inn to recharge, or head straight to the Western Keep if you think you're
    strong enough to do so. Once you're inside the keep, go and talk to the lone
    king again. Oops. It looks like the king was actually the dark elf, Astos...
    like that was unexpected. Well, you'll have to fight him now... (Pssh, he's a
    piece of cake, don't worry about it)
    
    -------------------------------------------------------------------------------
    BOSS: Astos
    
    He doesn't have much HP but you should kill him quickly because of his various
    spells, including Reaper, the instant-death spell (patent pending). Black Mages
    should cast Ice1, Ice2, or even Fire2 if you have it. White Mages should cast
    NulIce and NulFire and then cast a few Invs1 spells to protect your party. Red
    Mages should use Fire2 or Bolt2 or just attack. Whichever you prefer. Warriors,
    Monk, and Thieves should attack.
    -------------------------------------------------------------------------------
    
    After he's gone, he'll leave behind the CRYSTAL EYE. I bet you know who needs
    that, so go take it to her. When you do, she'll be so happy that she'll give
    you a special item, the JOLT TONIC, which just happens to be what the Elf
    people need to revive their prince. I guess she used up all her HERB in a
    previous adventure... Heh. Anyway. Once she's finished though, she'll be back
    to her old bitchy self, so ignore her and take the JOLT TONIC back to the Elven
    Castle and talk to the prince. He'll awaken and give you the MYSTIC KEY, which
    will open all of those stupid "You need the MYSTIC KEY" doors. Head back to
    Corneria Castle and open the locked door here to find a chest. Open it for the
    TNT, which you'll need soon.
    
    After you're done, get back on your ship and head to Corneria's port, then
    follow the coastline to the north-west until you reach another port. Walk to
    the South West on foot and you'll find a cave. Inside is the dwarves' haven,
    Mt. Duergar. You can find some treasure in here but you should go to the left
    then down until you get to a dead end. A dwarf is specifically looking for TNT,
    so give it to him and he'll blow a hole in the wall which will then cause the
    narrow section of land separating the two bodies of water to collapse into the
    sea. When you get to that point you'll see that it leads to an whole new area.
    Head to the West on your ship and you'll see Melmond and a port nearby.
    
    
    CHAPTER 4: VAMPIRE HUNTING
    --------------------------
    
    Treasure: 330 Gil, 575 Gil, 880 Gil, 1250 Gil, 1520 Gil, 795 Gil, 1020 Gil,
    450 Gil, 1455 Gil, 1975 Gil, 3400 Gil, 620 Gil, 3400 Gil, 5000 Gil, 5450 Gil,
    Potion x2, Antidote, Sleeping Bag, Tent x2, Staff, Coral Sword, Leather Shield,
    Mythril Shield, Great Axe, Mythril Helm, EARTH ROD, STAR RUBY
    
    When you first enter Melmond, you'll quickly see that something is wrong here.
    The ground is withered and several of the buildings are destroyed, including
    the church. The villagers aren't happy campers either. If you ask around
    they will say that a vampire is causing all the trouble, so they'll ask you to
    take care of him. However, before you do that, you should level up a little and
    upgrade your equipment. Most of the equipment and magic here is expensive, but
    it's generally worth it, except for the Knight's Armour. Don't bother with it
    unless money is no object and you don't mind that it sharply reduces your Speed
    stat.
    
    Once again, the power Peninsula is a good place to raise the cash to get new
    equipment and it never hurts to level up. Once you're ready, walk South along
    the coastline until you reach a narrow strip of land, otherwise known as an
    isthmus, that connects to a large mountainous area. Continue South along the
    coast and you should see a narrow path leading to the East. Follow it and
    you'll find the Terra Cave. Make sure you have lots of Potions and some
    Antidotes while you're in here. This place can be tough and there are several
    major bosses here.
    
    FLOOR 1: There isn't much of anything of interest on this floor. There's
    some treasure if you go to the north and the south-east of the entrance
    stairs. The stairs that lead to floor 2 are to the east. And don't go to the
    west of the stairs back to the surface, it leads into the hall of giants,
    where you'll run into battles with Ogre monsters every step or so until
    you're near the stairs again. But, then again, it's good for level gaining.
    
    FLOOR 2: Floor 2 is a mess of corridors and small-interconnected chambers.
    There's some more treasure if you go to the very bottom, and the top-right
    corner of the floor. The stairs to floor 3 are in the bottom right side of
    the floor.
    
    FLOOR 3: Head to the left and you'll eventually see a small room with some
    treasure. Exit the room and continue up, then to the left and down again for
    some more treasure. Now go back up and continue left, you'll see some more
    rooms along the way. After you plunder the treasures in the rooms, head down
    and follow the path until you come to another room. Enter it and you'll see
    the supposed culprit of the earth rot - the Vampire! (dun, dun, dun...).
    Unfortunately, he's a push over (too much time in the Terra Cave, I think).
    
    -------------------------------------------------------------------------------
    SUB-BOSS: Vampire
    
    The vampire is easy to kill. Warriors and Monks should attack, Black Mages and
    Red Mages should use Fire2 and Fire3, or Bolt2 if you have it. White Mages
    should use up their stock of Dia1 and Dia2, as well as provide Cure2 to those
    who need it. He'll go down well before he actually puts up a fight.
    -------------------------------------------------------------------------------
    
    Check the treasure chest to the left for the STAR RUBY. Now head back the
    surface and go to the Titan's Cave. Make your way around then give the STAR
    RUBY to the titan. He'll eat it and then move out of the way. Now that you can
    past, don't go up the stairs right away, instead head down and grab the chests
    there. After that, head up the stairs and make your way around the mountains
    until you get to the Sage's Cave. Enter it. Ignore the first door and enter the
    second one to meet Sarda. Talk to him and he'll give you the Earth Rod, so you
    can go deeper into the Terra Cave and meet the true boss of the Terra Cave.
    
    FLOOR 3: Once you've made it back to where you fought the Vampire, go through
    the door to the right and follow the path around until you reach a tablet. Use
    the Earth Rod on the tablet and another staircase will appear.
    
    FLOOR 4: Now you're entering the depths of the Terra Cave, drawing closer to
    the true source of the earth rot. Much like floor 2, this floor is a smattering
    of corridors and connected chambers, not like this means much anyway. Head up
    and then left to get some treasure. Now do some backtracking to the first path
    that leads to the left. Once you're able to make your way around, you'll find
    another small room with treasure in the lower left corner of the floor. The
    stairs to floor 5 are in the upper left corner of the floor.
    
    FLOOR 5: This is it! The final floor before the true boss, the first of four
    fiends. And it's also easy to navigate. Head left until you reach a path that
    leads up and follow it all the way. Now all you have to do is follow the path
    around until you reach another room. Enter and you'll find an orb sitting in
    front of you. Touch it and Lich will attack you!
    
    -------------------------------------------------------------------------------
    BOSS: Lich
    
    Lich can take a good beating and give out one just the same, so the first thing
    you should do is defend yourself or you'll quickly find that out that he'll
    pummel you into oblivion. After that, you can go on the offensive. Another
    annoying "feature" of these fiends is their very high strength, which can
    easily take out your weak characters in a snap. The obvious way to  circumvent
    this problem is by having your White Mages continually cast Blink and Inv2, or
    Inv2 (if you have it, or more likely, if you can afford it) until Lich starts
    consistently missing your characters. However, Lich isn't all about strength,
    he has several semi-powerful spells that can wear away your HP.
    
    Black Mages should weaken him with Slow, Slow2, Silence, and Bind (I think I
    got this to work), then strengthen the party with Steel and Haste, White Mages
    should heal the other characters and themselves when necessary, then start
    casting Dia2, which will do quite a bit of damage. Warriors and Monks should
    just attack, which is all they can do anyway... Red Mages should mimic the
    Black Mages and start their Fire spells at Lich, Healing the party when
    necessary, and attacking. This battle isn't hard, and it's pretty doubtful that
    any of your characters will die if you cast Blink and Invs1 enough times... and
    that's about it. It's more likely that you'll completely wipe the floor with
    him, and then you can move on. Heh.
    -------------------------------------------------------------------------------
    
    After you kill Lich, enter the warp to get sent back to the surface. Woo hoo,
    the first fiend is gone, but this is only the beginning...
    
    
    CHAPTER 5: MEETING AT CRESCENT LAKE
    -----------------------------------
    
    Treasure: 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520
    Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340
    Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore,
    Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame
    Shield, Mythril Gloves, CANOE
    
    Crescent Lake has a new selection of weapons and armour, as well as level 6
    magic for your White, Black, and Red Mages. It's expensive, but you should
    check them out anyway. After you're done outfitting your characters, go past
    the Black Magic shop and follow the path through the forest until you reach a
    group of sages. Talk to them and they'll tell you some important stuff about
    the remaining three fiends. Most of the other sages will tell you the same
    stuff over and over again, but one of them will give you the CANOE, which
    you'll need to get to Mt. Gulg.
    
    Exit the town, bust out your newly acquired CANOE and up the river. There are
    several annoying enemies you can encounter here, I would suggest you run away
    from most of them unless you have a cabin on hand so you can refill your magic
    charges. Either way, if you choose to attack them, do it with your Ice or Bolt
    spells. Jump into your CANOE and head left until the river branches off to the
    north, follow it up. Take a right at the next branch and continue up, then take
    a left at the next branch. Continue up and take a final left at the branch. Now
    all you have to do is follow the river and you'll near Mt. Gulg. Cross the
    river with your CANOE and use a tent or a cabin if you used some magic
    beforehand.
    
    FLOOR 1: The first floor is just a very large circular room with lava
    practically everywhere, save the few little dots of safe ground here and there.
    There's no treasure here, and more importantly, no enemies that will give you
    any real trouble. The obvious path to the next floor would take you down around
    the bottom, then back to the top around the left side of the floor. An easier
    choice might be to just cross the lava field to the left of the entrance to Mt.
    Gulg. You'll take some damage but generally no more than you would if you took
    the first path.
    
    FLOOR 2: Floor 2 is, in a nutshell, a long corridor connected to a very large
    room which coincidently has a large cache of treasure, but almost all of it is
    guarded by some rather annoying enemies, one of them are Pyros, and the other
    are Pyrolisks. Pyros are tough, but weak against Ice spells, so use them and
    they'll die rather quickly. Pyrolisks are nothing without a group as they are
    "pack hunters" so to speak. They are pretty weak but they can use the instant-
    kill spell Glance, often, and when you're dealing with a group of Pyrolisks,
    this means trouble. Use a strong spell that can hit multiple targets to get rid
    of them easily. Once you've collected the treasure, the stairs to floor 3 are
    at the far end of the aforementioned corridor, which you can reach via the two
    doors near the far bottom left corner of the large room.
    
    FLOOR 3a: Ho, hum... just another inane floor checkered with lava patches.
    There's no treasure here, just head to the right and you eventually see the
    stairs to floor 4. The path to the left of the stairs leading back to floor 2
    is a dead end, so don't bother.
    
    FLOOR 4a: There are actually two different and separate sections here. This is
    one of the first floors to have this feature so you'll hopefully won't be
    confused when I refer to the floors as "floor 4a" or "floor 4b". You'll appear
    in a wide lava field with occasional "islands" of safe ground to step on There
    are no chests here so just hotfoot it to each island and you should see some
    stairs at the bottom right side of the floor that head back up.
    
    FLOOR 3b: This floor is a lot like the floor 3a, except that the entire floor
    is broken into a series of small rooms and some long corridors with wide lava
    pools. There's nothing here that you haven't dealt with before, so walk (or
    run) left past two of the rooms, then go all the way down, then go all the way
    to the left again. Stairs that go back down? Yes!
    
    FLOOR 4b: Unlike most the other floors here, this one has lots of treasure,
    including the vaunted Ice Brand. If you don't like the stupid sound it makes
    (it almost sounds like it's going to break every time you use it), that's
    too bad! It's the strongest sword you'll have for quite awhile. Ahem. The
    stairs to floor 5 are at the very bottom. It shouldn't be very hard to find.
    
    FLOOR 5: Well, you're finally near the fiend of fire. Scared? Pssh. Don't
    worry about it. There's a choice of direction here. Actually eight directions
    but the two of interest are the South West path and the West path. Head down
    the West path first for a nice piece of equipment. Once you've collected the
    contents of the chest, walk down the other path to find the orb. Touch it.
    
    -------------------------------------------------------------------------------
    BOSS: Marilith
    
    Marilith has strong physical attacks that can do more than 100 damage to a
    Warrior and well over 200 to a White Mage or Black Mage. In addition to that,
    she has several mid-range spells that can wear you down easily. The first thing
    you should do in this battle is cast Mute to stop her spells, or just NulFire
    and NulBolt to lessen the amount of damage caused by her spells. After that,
    your White Mages should cast Blink, Shld2, Invs1/Invs2 until Kary, I mean,
    Marilith can't hit you anymore. Haste your physical attackers and let them go
    to work.
    
    As for your Black Mages, they are out of luck. Marilith has a good resistance
    to all of his spells, even ice, which you would think she would be weak
    against. Just use up your strong offensive spells like Ice2, Bolt3 (if you have
    it), and Bind, which will work well if she continues to pound on your mages.
    Curiously, Fire3 actually does some damage to Marilith. Heh. Your physical
    attackers will be doing much of the damage here so just use your Mages be
    backup. After all of that, she should bite the dust soon.
    -------------------------------------------------------------------------------
    
    Touch the crystal again and then enter the warp to get sent to the surface.
    
    
    CHAPTER 6: THE TRIALS
    ---------------------
    
    Treasure: 10 Gil, 160 Gil, 180 Gil, 500 Gil, 575 Gil, 1455 Gil, 1455 Gil, 1520
    Gil, 2000 Gil, 2750 Gil, 2750 Gil, 5000 Gil, 5454 Gil, 7340 Gil, 7900 Gil, 9500
    Gil, 9500 Gil, 9900 Gil, 10000 Gil, 12350 Gil, Cottage x2, Tent, Gold Needle,
    Flame Sword, Shirt, Ice Armor, Ice Shield, Mythril Gloves, Healing Staff, Ice
    Brand, Steel Gloves, Gauntlets, Ruby Armlet, LEVISTONE, RAT'S TAIL
    
    Well, you have a choice of things to do... you can go to the Ice Cavern to get
    the LEVISTONE, which you'll need to find the remaining two fiends, or you can
    head to the Citadel of Trials, which has some good equipment and allows you to
    get the class upgrade! Well, not really, but it's a good place to go. I would
    recommend you go to the Citadel of Trials first, simply because it's much
    easier, and you can get the aforementioned goodies while you're there. Take
    your ship to the northwest corner of the north-eastern continent. If you look
    around with your ship, you'll find a small river, go down it with your canoe,
    then walk south until you see a castle. Use a tent then enter.
    
    FLOOR 1: Walk up and the old man blocking the path through the pillars will ask
    for the CROWN. Once you show him the CROWN, he'll disappear, so continue up and
    enter the small throne room to the left. It's a dead end, right? Of course not.
    Sit on the throne and you'll get transported to the next floor.
    
    FLOOR 2: This floor is pretty confusing. First, exit the room and enter the
    teleporter in the lower corner of the adjoining room. Next, enter each of the
    next three teleporters until you end up in another room with another teleporter
    and a door. Don't enter that teleporter, instead, exit the room, and enter the
    teleporter near the door in the corridor. In the next room, enter the
    teleporter on the right side of the room. After that, walk to the left, then
    up, but ignore all the teleporters for now. Instead, continue up and get the
    chest in the room in the corner. Now, walk down and enter the first teleporter
    you came across when you first warped to this area.
    
    FLOOR 3: Go up and enter the room, then head to the right and grab the chests
    at the dead-end. Now, head all the way to the left, and follow the path around
    until you reach another group of chests, you'll find the RAT'S TAIL in one of
    them. After that, head towards the throne, but like almost every other
    important spot in this game, you'll run into another spiked square, with a
    fortunately easy sub-boss. Yay!
    
    ----------------------------------------------------------------------------
    SUB-BOSS: Dragon Zombie
    
    I guess this guy can be considered a sub-boss, but he's REALLY easy compared to
    the others. Warriors and Monks should attack, Red Mages should and Black Mages
    should use Fire2, and White Mages should use Dia2 and Cure2 when necessary.
    He'll go down for the count in one or two rounds.
    ----------------------------------------------------------------------------
    
    Sit on the throne in front of you to get warped outside. Time to head to  the
    Ice Cavern, the second and most dangerous stop in this chapter, and trust me
    this place is dangerous... so you should take the time to get any weapons,
    armour, and magic you missed. When you're ready, jump in your ship and head
    near the north-eastern edge of the southern continent. There should be a
    sheltered bay a little to the south of where you are, go to it then enter the
    river system. Follow the river around and you should be at the Ice Cavern soon.
    It's up to you, but I would strongly recommend that you use a tent or even
    better, a cabin before you enter.
    
    FLOOR 1: Notice the lively music? It's the same as Mt. Duergar, but it seems
    weird to me why they would use it in such a deadly area (cave, dungeon,
    whatever...). The first floor is extremely linear, so you shouldn't have any
    problem finding the stairs to floor 2, and you can't get through the rubble to
    the other side of the stairs, so don't bother.
    
    FLOOR 2a: Yawn. Despite the two different paths, this floor is still very
    linear because both paths lead to the same place - the stairs at the lower left
    side of the floor.
    
    FLOOR 3b: Here's a very tiny room. Just take the stairs up.
    
    FLOOR 2b: Go down and enter the room at the bottom. The LEVISTONE is in this
    room, but it's unreachable from your current position. Grab both treasures
    here, but make sure you don't step on any of the cracks. After you've collected
    the contents, step on any crack on the floor...
    
    FLOOR 3a: You'll run into the big, bad White Dragon here, but he's really a
    pushover. They should be able to kill it within one or two rounds. Now on with
    the show. The area beyond the initial room you drop into is very large, and
    filled with treasure. There's also enemies of course, but the only two you
    really have to worry about are Sorcerers, Dark Wizards, and White Dragons. Of
    the three, Sorcerers and Dark Wizards, are the worst of the worst, so either
    run from them or kill them quickly with your strongest spells.
    
    Now, walk to the left across the spikes, follow the path, and enter the room at
    the end. Woo hoo, treasure, but there'll be another spiked square in front of
    the chest containing the Cloth (a sort of bad joke from the guys at Square).
    It's another White Dragon, deal with it the way you did the last time. After
    you've collected the treasure, backtrack to the door of the first room on this
    floor, then head all the way down. Go down the left path when you reach the
    point where the path splits, and grab the treasure in the room at the bottom.
    Now, go back up and to the right and you'll find the stairs to the next floor.
    
    FLOOR 1: Wee, you're back on floor 1, but this time on the other side of the
    rubble. Time to grab the treasure in each of the rooms, but DON'T walk onto the
    crack in the second room until you get all the treasure. When you're ready,
    step on the crack and break your back... or end up back on floor 2b, where the
    LEVISTONE is.
    
    FLOOR 2b: You'll be right beside the LEVISTONE now, but when you step on the
    square next to it, you'll run into another enemy.
    
    ----------------------------------------------------------------------------
    SUB-BOSS: Evil Eye
    
    The Evil Eye has some pretty nasty spells, mostly of the instant-kill variety.
    Warriors and Monks should attack. Black Mages and Red Mages should use Fire3
    and Bolt3. White Mages should use Dia2 or Cure2 when necessary. It shouldn't
    last any long than one round to finish.
    ----------------------------------------------------------------------------
    
    After you win, you'll be able to take the LEVISTONE. Note that the LEVISTONE
    was originally called the FLOATER. I could make a truly tasteless joke here but
    I'll restrain myself. Heh. Walk around, and you'll probably fall through the
    floor back to floor 3a. Make your way back to the stairs, and you'll be be back
    outside.
    
    Now you'll have to put your LEVISTONE to work, but where you ask. First, get
    back to your SHIP, then take it to the south-eastern edge of the continent, you
    should see a river that goes westward. Take your CANOE down this river, then
    turn south, get out and walk west into the Lykion Desert. Use the LEVISTONE
    while standing in the desert and you'll get the (start short fanfare) AIRSHIP!
    Take your new airship to the Cardia Islands and look in each hole for some
    treasure. After that, land on the island with two holes and then enter the one
    on the right. Look around and you'll find your way to Bahamut, the king of
    the dragons. Talk to him and he'll reward you with the class upgrade. Now, it's
    time to find the third fiend.
    
    
    CHAPTER 7: THE SUNKEN SHRINE
    ----------------------------
    
    Treasure: 10 Gil, 20 Gil, 110 Gil, 385 Gil, 450 Gil, 1760 Gil, 2000 Gil, 2750
    Gil, 2750 Gil, 4150 Gil, 5000 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 7340 Gil, 7690
    Gil, 8135 Gil, 9000 Gil, 9900 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13350 Gil,
    Antidote, Mage's Staff, Light Axe, Ribbon x2, Diamond Helm, Diamond Armour,
    Diamond Shield, Giant's Gloves, Diamond Gloves, Diamond Armlet, Spellbinder,
    Defender, WARP CUBE, ROSETTA STONE
    
    Now it's time to make good use of all that loot you cleared out of the Ice
    Cavern and the Citidel of Trials. Take a trip to Gaia first. You can find it
    close to the North Eastern corner of the world, surrounded by mountains.
    There's some good, but expensive goodies here. You're going to need at least
    50,000 Gil later on so don't go crazy here. If you can afford it, buy some
    Protect Rings for your party members. After you're done here, fly back to the
    North Western continent and land at the Southern edge, near the river. When you
    land, go towards the river and jump into your CANOE. Paddle up the river until
    reach the waterfall. It's been said before, but I'll say it again if only for
    the sake of redundancy: there's ALWAYS something behind the waterfall in RPGs.
    
        __
       |  \_
       |    \_
       |      \_       __
       |        \_   _/  |
       |          \_/    |
       |                 |
       |                 |____
       |  123456              |
       |   =                  |
       |___|                  |
                              |
                              ^
                              Exit
    
    FLOOR 1: There's some difficult enemies in here, including a few with instant-
    death spells, but that's nothing if you have some Protect Rings. This place is
    also full of dead-ends, but the real path to the treasure is left. Yes, really,
    just keep going left, and then down when you can't go left anymore. Talk to the
    malfunctioning robot in the room at the end of the path to get the WARP CUBE,
    another very important item that you'll need later, then get the treasure in
    the chests. Exit the cave.
    
    I seriously hope you have money because you're going to need it. Take your
    CANOE back down the river, and then get off and go North into the desert. If
    you walk a little to the West of the forested area you'll be at the desert
    caravan. Talk to the guy and buy the BOTTLED FAIRY for 50,000 Gil. Use it and
    the fairy will appear, and then fly off. Now go back to your airship and head
    to Gaia again. Once you're there, go to the corner of the town and follow the
    path around until you reach a small lake. If you end up back on the world map,
    you've gone too far =P. Talk to the fairy and it'll thank you for freeing it.
    It'll go to the bottom of the lake and get you some OXYALE, which you'll need
    to get to the third fiend.
    
    Now, go all the way back to the North Western continent and then walk to the
    North East along the coastline to find Onlak. Some of the people here are
    weird, as they act as if they're surprised that you have legs. You'll
    eventually see why they're like that. It might be best if you use the inn to
    save your game since this is the closest spot to the Sunken Shrine. When you're
    ready, go to the South Eastern corner and talk to the woman there. She'll give
    a short, rather cryptic message, and then disappear. Jump into the barrel and
    you'll be on your way to the Sunken Shrine. Note that you actually start on the
    third floor of the Sunken Shrine.
    
    
        F2a
       V__                 F4a
          |              _^
          |_____________|
               |
               |
           2   |
           =   |
        ___|___|
       |
       |                  1
       |                  =
       |__________________|
                 |
                 |
                 |
                Surface
    
    FLOOR 3a: Go up past the pillars until you reach a crossroad, head to the right
    from here and grab the treasure in the first room. Now go all the way to the
    left, then up and get the treasure in the second room. After this, you have a
    choice: you can either head straight to the third fiend, Kraken, by going to
    the upper-left corner of the room and taking the stairs down, or getting all
    the goodies by going to the upper-right corner of the floor and taking the
    stairs up. I suggest you go straight for Kraken so you get him out of your way,
    then clear out the treasure on the upper levels.
    
    
                 F3b
                ^
             ___|
            |
            |
            |
            |
            |
         ___|
        |
        |
        |
        |______
               ^
                F3a
    
    FLOOR 2a: You're on the floor 2a now. There's no treasure here so just head
    straight up to the stairs at the top.
    
    
           F4b
       ___^
      V
       F2a
    
    FLOOR 3b: You're back on floor three, but in a different area. Just go up the
    stairs.
    
    
      F3b
         ____
        V    |
             |
             |
             V
              F3c
    
    FLOOR 4b: Nothing happening here, just grab the treasure in the room and go
    down the other set of stairs.
    
    
            1
        _____
        =    |
        |    |
        ^    |
      F4b    |
             |
        2____|
             |
             |
             |
             |
             |
             |
             =
       V_____|
      F2b
    
    FLOOR 3c: Yet another area of floor three, enter the room, grab the treasure
    and go down the stairs at the bottom of the floor.
    
    
             F1
               V______
                      |
            6         |   789A
          =           |    =
          |___________|____|
              |
              |             _______^ F3c
              |            |
       345    |            |        12
        =     |            |        =
        |_____|____________|________|
    
    FLOOR 2b: You're finally in the main section of floor 4, and there's lots of
    treasure here. Check all of the rooms and grab the treasure in each of them.
    After that, walk all the way up and go down the stairs.
    
    
              O Kraken
              |
              =
       _______|
      |
      |     ____
      |    |    |
      |    =    |
      |____|    |
              __|
             |      _____
             |     |     |
             |     |     |
             =     |     |
             |_____|     |
                         |_______
                                 |
                                 |
                                 ^
                                  F2b
    
    FLOOR 1: Whew! Confused yet. You're finally on the final floor where Kraken is
    located. Walk up a little ways, and go left, then up, then left again. Now all
    you have to do is follow the path through the rather large room and you'll be
    at the orb. Touch it and Kraken will attack you.
    
    -------------------------------------------------------------------------------
    BOSS: Kraken
    
    Well, damn, this guy will probably give you a hard time if you're not ready.
    He's easily the toughest boss so far in the HP, defence, and offence
    departments, but he lacks something vital that most of the other bosses had,
    a pile of magic spells. He actually only has two spells, and both of them
    suck. Kraken does have his phenomenal strength of his physical attacks, which
    can easily knock out White and Black Wizards if you're not careful, as well as
    drop a large amount of HP from Knights, Masters, and Red Wizards. How do you
    fix this? Easy, there are actually two ways. The first method is rather cheap,
    but will end this battle quickly.
    
    If you have the spell Break, just keep casting it until it connects, and kills
    Kraken. The second, tougher method involves casting the usual group of spells:
    Blink, Shld2, Invs1, and Invs2 like crazy until he can't hit you consistently,
    then Haste, Steel, and Sabre on your Knights, Monks, Ninjas, and Red Wizards so
    they can beat the crap out of Kraken. Of course, you'll never be able to
    completely avoid Kraken's attacks, since he has such a high attack percentage,
    but, for the most part the remainder of this battle will be easy.
    
    Black Wizards are actually somewhat effective in this battle, just have them
    use their Bolt3, and when you run out of those, your Ice3 spells. They won't do
    as much damage as you would expect, but hey, they work well enough. If you run
    out of Ice3, start randomly using your next strongest spells, they'll hardly do
    any damage, but it's better than nothing. As long as you have on enough casts
    of Blink, Invs1, and Invs2, you should be able to easily outlast him, just keep
    pummelling him with spells with your mages and your physical attacks with your
    other guys and he'll be dead in no time flat.
    -------------------------------------------------------------------------------
    
    After you defeat Kraken, walk into the warp to get sent back to the surface.
    It's easier to do this than to backtrack all the way back to floor 3a, and then
    going up to get the treasure. Once you're back in Onrak, stay at the inn to
    refill your charges, then head back down into the Sunken Shrine.
    
    
        F2a
       V__                 F4a
          |              _^
          |_____________|
               |
               |
           2   |
           =   |
        ___|___|
       |
       |                  1
       |                  =
       |__________________|
                 |
                 |
                 |
                Surface
    
     FLOOR 3a: Time to go treasure hunting =). Go to the top right corner and take
     the stairs up.
    
    
                           1
                          =
                        __|
                       /               F3a
                      /               V
                     |                |
                     |_______         |
                             |        |
                          2  |________|
                          =  |
                          |__|
                      ____|
                     |
                     |
                    _|        4   ____
               3   |          =  |    |
                =  |     _____|__| 5  |
                |__|____|          =  |
                                   |__^ F5
    
    
     FLOOR 4a: Lots of treasure here, just be quick because there are a number of
     annoying enemies here. Ghosts hit rather hard and appear in groups so watch
     out for them. Sahagin Princes are also a pain in the ass only because they
     appear in large groups that take awhile to defeat. Even still, I would take
     the time to get all of the treasure because there's some good stuff here. The
     stairs to floor 5 are in the bottom right side.
    
    
             <_________         67    BCD   _________>
                       |  4      =      =  |
                       |  =      |__    |__|
                    ___|__|___      |
                   |          |  5  |   8
                   |          |  =  |   =
                   |          |__|__|___|
                   |      123       |
                   |       =        |
                   |_______|        |
                           |        |
                           |        |___
                           V    9   | A |
                          F4a   =   | = |
                                |___| |_|
    
     FLOOR 5: There's tons of treasure here, along with the mermaids the people in
     Onrak were talking about. Hmmm. So I guess the woman guarding the barrel in
     the beginning was a mermaid at one point. Grab everything and then top left
     corner and walk to the left. You'll wrap around to other side where there's
     one last room. Enter it and grab the treasure, which includes the ROSETTA
     STONE, and then backtrack all the way to the barrel to get to Onrak again.
    
    Now that you're back on the surface, the question remains, what do you with the
    ROSETTA STONE. Well, I would sell it, but that would defeat the purpose of the
    Light Warriors since it's an important item to the plot of the game. Then, the
    fiends would continue to dominate the world. Ahhh!! Ahem. Anyway. Do the next
    best thing, take it to Dr. Unne in Melmond. That pompous ass surely knows what
    to do with it, and he does! He'll teach out the Lufenian language, which you
    can use right away by going to Lufenia. Fly to North Eastern continent.
    
    
    CHAPTER 8: INTO THE SKY
    -----------------------
    
    Treasure: 180 Gil, 800 Gil, 880 Gil, 2750 Gil, 3400 Gil, 3400 Gil, 4150 Gil,
    4150 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 6720 Gil, 7600 Gil, 7900 Gil, 7900 Gil,
    8135 Gil, 8135 Gil, 9000 Gil, 9500 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13000
    Gil, 13000 Gil, 18010 Gil, 18010 Gil, Tent, Potion x2, Gold Needle x2, Cottage,
    Thor's Hammer, Vorpal Sword, Sunblade, Healing Helm x2, Dragon Mail, Aegis
    Shield, Venom Blade, Sasuke, Ribbon, Mythril Helm, Shirt, Protect Cloak, Black
    Robe, White Robe, Diamond Shield, Diamond Gloves, Protect Ring x2, BELL,
    ADAMANTITE
    
    You won't be able to land anywhere near Lufenia because of the swamp and forest
    in the area. The only place to land is a small square North of Lufenia near
    Gaia. Land at that spot then make your way down to Lufenia. You can buy some
    more level 8 magic here, but the best stuff is "hidden" in somewhere in town
    but it isn't much of a secret if you look around. Walk to the top-right corner
    of Lufenia and then head off to the right to find it. Buy both Flare and Life2.
    They may cost an arm and leg (60,000 Gil each!) but they will be worth it for
    the road ahead. Now, after that's taken care off, walk back to the town proper
    and talk to the guy near the bottom-right corner for the BELL, which you'll
    need to enter the Mirage Tower.
    
    Walk back to the airship and then land on the grass pretty much directly South,
    near the Yahnikurm Desert entrance. There's a well known spot you can land that
    will leave you much close to the Mirage Tower but it's a little hard to find.
    Basically go South-West with your airship and look for a tiny patch of land
    right beside the mountains. It's the spot where the mountains start to recede
    to the East, forming a sideways "V" shape. Now walk to the North-West and
    you'll find the Mirage Tower which you'll be able to enter now. If you haven't
    already, you should have a full stock of items, fully healed, and all of your
    magic charges ready to go. You're going to need it here.
    
                   __           6
                __|  |          |
               |     |    234   |5
               |_   1|    ______|
                 |   |   |
                 |   |___|
                 |_________
                           |
                           |
                           |
                       ____|
                       =   =
                       |   |
                       |   |
                       ^   V
                       F2  Exit
    
     FLOOR 1 (M. Tower): The stairs to floor 2 are right to the left of you. Just
     go through the door in front of you and then through the door on the other
     side to reach them. The center area has a bunch of treasure. You should get it
     since there's some good stuff there.
    
             ____________________
       _____|                    |
      |                      _^  |_
      |   __                | F3   |_
      |__|  |               |        |
            |_______        |        |_____
               _____|       |_             |
              |               |__          |
              |                  |         |
              |                  |         |
              |  1          5    |       __|
              |  2 ________ 6    |      |
              |  3|        |7    |      |
              |  4|        |8    |      |
              |   =        =     |   ___|
              |___|        |_____|  |
                                ____|
                           ____|
                   _______|
                   V
                   F1
    
     FLOOR 2 (M. Tower): Ugh. Just follow the path around until you see a space
     between the pillars at roughly 11 o'clock. Make your way downwards along the
     inside wall until you see a door, and get the treasure inside and exit at the
     opposite end. Continue up and you'll find the stairs to floor 3.
    
    
              F3
              V
              |__________
                         |
                         |
                         |
                         |
              ^ F1 (Fort)|
              |          |
              !          |
              =          |
              |__________|
    
     FLOOR 3 (M. Tower): This room is simple. Just go around to the bottom where
     the door is and enter it. You'll enter a battle with a Blue Dragon one tile
     in front of the door but it's pretty easy to kill. Enter the teleporter in
     the center of the room after you kill it and you'll get warped to the Flying
     Fortress.
    
    
                           ^ F2 (Fort)
                           |
                           |
                           |
                           |
                           |
                           |____
                                |
        3             F3 (Tower)|             7 89
       2|4     _______     V    |_______     6 |
        | 5   |       |    |    |       |_      | A
        =    _|       |    =    |         |_    =
        |___|         |____|____|           |___|
                           |
                           |
                           |
                           |____
                                |
                           1    |
                           =    |
                           |____|
    
    
     FLOOR 1 (Fortress): You start in the center. Work your way around for some
     more treasure and then head to the warp in the north.
    
    
                            F2 (Fort)
                            V
                 1___2      |         3___
                  =         |            =
                  |__       |       _____|
                     |_     |     _|
                       |____|____|
                            |            4
                |7          |            | 5
               6|     ______|_______     |
                |    |      |       |    |
                =    |      |       |    =
                |____|     _|_      |____|
                         _| | |_
                       _|   |   |_
                 _8   |     |     |  A9_
                 =    |     |     |    =
                 |____|     |     |____|
                            |
                            ^
                            F3
    
     FLOOR 2 (Fortress): Head down and into each of the different paths for some
     treasure. Be sure to get the ADAMANTITE here. Once you've collected all of
     the treasure, find the warp at the southern-most point (6 o'clock) to
     continue on. If you want, you can exit the Flying Fortress and then go back
     to Mt. Duergar and get the ADAMANTITE forged into the Excalibur sword.
    
    
                 7 8
                 9 A
                   =
                   |____
                        |
                        |
                        |                  5 6
                        |                  3 4
       BCDE             |                  1 2
        =               | F2                 =
        |_______________V_                   |__
                  |       |                     |
                  |       |         _____       |
           F4 ^___|       |________|     |      |
                                         |______|
    
     FLOOR 3 (Fortress): The warp to floor 4 is just to your left and then down.
     There's also a bunch of treasure to the far right after you go through a
     needlessly tedious mini maze to get the items there. There's more treasure to
     be had if you go up and directly left from the floor 2 warp. If you look
     through the large window near the floor 2 warp, you'll find out where to go
     once you defeat this fiend.
    
    
                F3
                 V__________________
                     ***      ***   |
                     ***      ***   |
                                    |
                              ***   |
                              ***   |
                                    ^
                                    F5
    
     FLOOR 4 (Fortress): The whole of floor 4 is a maze of sorts. If you start
     walking you'll notice you don't run into any dead ends, it just keeps going
     and going and going... that's because the top and the bottom, and the left
     and the right boundaries of the floor wrap around to each other respectively.
     To find the warp to floor 5 the easy way, go left past two of the windows,
     and then down twice until you see it.
    
    
                       O  Tiamat
                       |
                       |
                       =
                       |
                       |
                       |
                       |
                       |
                       |
                       |
                       V
                        F4
    
     FLOOR 5 (Fortress): Just head up until you get to Tiamat. Don't mess around
     here because there's a (slight) chance you'll run into a Warmech... and if
     you do, you'll probably get your ass handed to you. Anyway. You should give
     the Excalibur sword and the Giant's Glove to your strongest attacker. This
     will even the odds a lot. Prepare yourself and then touch to orb.
    
     ----------------------------------------------------------------------------
     BOSS: Tiamat
    
     She's TOUGH if you're not prepared. The first thing you should have your
     White Wizard do is to just have him cast Blink, Shld2, Invs1/Invs2, NulAll on
     all of your party. Keep stacking those spells on your guys until your White
     Wizards gets low/runs out of charges at those magic levels. By then, Tiamat
     should be having a hard time hitting you. Of course, you should Heal any
     Knight, Ninja, Red Wizard before their HP falls below half of max, and any of
     the rest before their HP falls anywhere between half and three-quarters of
     max. Seriously. Tiamat can and often will hit like a ton of bricks and can
     knock out or seriously damage most characters rather easily (depending on
     your levels).
    
     Have your Black Wizards and Red Wizards start powering the rest of the party
     but the Knight with the Excalibur should get priority to Haste and the other
     stat-boosting spells. Once that's done, they should focus on attacking
     Tiamat. Start with Flare. That should do some decent damage while it lasts.
     After that you're out of luck, as rest of your damaging spells won't do too
     much damage, so just have your Black Wizards and Red Wizards cast their
     strongest non-Flare spells. Also, don't bother with status effect spells.
     They won't work as far as I know. An alternate strategy would be to have your
     Black Wizard cast Break, either one after another, or alternate with damaging
     spells. Either way, it will take some time for Break to actually connect and
     kill Tiamat.
    
     The Venom Sword would be a better choice since you can use it any number of
     times and it will usually work faster.
    
     Your Masters and Ninjas should just attack. Knights will have the ability to
     use low level White Magic so you should cast a few Blink spells on them just
     for the sake of redundancy and then have them attack. Red Wizards should
     start by protecting and powering up the rest of your party first, and then
     attack, or use spells. Whichever one works best.
    
     It will take awhile but you'll eventually kill Tiamat. She has some strong
     spells herself as well as a bitchin' physical attack. The NulAll should take
     care of the elemental spells she casts like Thunderstorm and most of
     everything else, but watch out for Toxin. It might kill one your guys but as
     long as you have Ribbons you should be okay.
     ----------------------------------------------------------------------------
    
    Walk up to the crystal and shine that sucker up. After it gets its glow back,
    head into the teleporter to get warped outside. Now what are you supposed to
    do, you ask? Simple. Go back to the Temple of Chaos, where you first fought
    Garland, the pathetically easy, not-really-fit-to-be-a-bad-guy knight, if you
    were paying attention... but first, you should do some stuff to prepare
    yourself for the gauntlet that is the Temple of Chaos. First off.
    
    - Level up some more if you're not in the late twenties. A good level to shoot
      for is level 29 or thereabouts, a little more if you're uncomfortable. Level
      40+ is an overkill, and no fun at all.
    
    Secondly, you should check for the following items.
    
    - ADAMANTITE from the Flying Fortress. Take it to the blacksmith at Mt. Duergar
      to have him forge it into the Excalibur, the second-most powerful sword in
      the game. However, only Knights can equip it.
    
    - Four Protect Rings from Gaia. These will help greatly in not getting you
      killed from auto-kill spells.
    
    - Three Ribbons from various places. You'll NEED these, so don't forget them
      when you enter the Temple of Chaos.
    
    - The Healing Staff, and the Healing Helm. These help again, but aren't totally
      necessary, they just help ease the burden of using Potions.
    
    - 99 Potions and Antidotes for obvious reasons.
    
    - Any other weapon, armor, or spell you may have missed in the dungeons,
      especially Flare, Holy, NulAll, and Warp2. The first three spells are just
      useful spells but the Warp2 spell is critical. If anything happens to go
      seriously wrong, you can use this spell to exit the dungeon.
    
    
    CHAPTER 9: THE FINAL RUN
    ------------------------
    
    Treasure: Masamune, Protect Ring, Sasuke, Protect Cloak, 45000 Gil, 65000 Gil,
    26000 Gil
    
    When you're ready, take the airship to the Temple of Chaos and save outside the
    entrance. Enter it.
    
    
          O
          |
          |
          =
          |
          |
          |
          |
         Exit
    
     FLOOR 1: Head into the center room and touch the black orb inside, which will
     then disappear. As soon as you step there, you'll get transported 2000 years
     into the past.
    
    
        |
        |
        |
        |______
               |_______
                       |
                       |
                       |_____^
                             F3
    
     FLOOR 2: Exit the room and head to the stairs in the bottom right corner.
    
    
         V_________^
        F2         F4
    
     FLOOR 3: Head to the right to find the next set of stairs.
    
    
        F3 V__
              |
              |
              |
              |           ^ F2
              |           |
              |           =
              |           |
              |___________|
    
    
     FLOOR 4: Go all the way down and then follow the pillars to the right and
     then up into the center room. The square in front of the door is spiked (go
     figure) so... battle time!
    
     ----------------------------------------------------------------------------
     SUB-BOSS: Death Eye
    
     Death Eye is just a slightly stronger Evil Eye, but it's still no problem
     if you brought along some Protect Rings. Just pound on it until it dies.
     ----------------------------------------------------------------------------
    
     Ignore the chests to the right and left of the statues if you want. They are
     just hoards of Gil, 45,000 and 65,000 to be exact, and you probably don't need
     any more at this point in the game. Walk up to the slab of stone between the
     statues and use the LUTE to open it.
    
    
       F2 V__
             |
             |
             |
             |           ^ F4
             |           |
             |           =
             |           |
             |___________|
    
     FLOOR 3: Exit the room and walk to the top left corner to find the stairs
     to... floor 2?!? Arggh.
    
    
      F3 V                     ^ EARTH
         |                     |
         |_____________________|
    
    
     FLOOR 2: Walk to the left to find the stairs. Simple as that.
    
             _______________________
            |                       |
            |                       |
            |                       |
            |                       |
            |                       |
            |                       |
            |                       |
            |                       ! Lich
         F2 ^                       V FIRE
    
     EARTH FLOOR: It's getting tougher but it should still no problem if you're
     using the Healing Helm and the Healing Staff often. The stairs you're looking
     for would be a direct walk to the right but since they are blocked that way,
     you'll have to take the long way around. Don't bother with anything else,
     just walk to the bottom right corner where the stairs are. As soon as you try
     to go down them, you'll get attacked by the new and slightly improved Lich.
    
     ------------------------------------------------------------------------------
     BOSS: Lich 2
    
     This time Lich is a pushover but watch your HP when he casts Flare as his
     first attack. I find it strange that a boss that's super weak against Fire
     can cast the strongest Fire spell in the game. Nintendo logic at work again!
     All you really need to do is attack him. A few casts of Dia3 and Fire3 will
     help speed things along but don't overdo it because you'll REALLY need your
     magic charges later. Lich should go down for the count soon enough.
     ------------------------------------------------------------------------------
    
      Now, head down the stairs.
    
              ______________
             |              |
             |              |
             |              |
             =              =
             | EARTH  WATER |
             |     ^  V     |
             |     |  |     |
             |_____|  |_____|
          2________   | _______1
          |       =   | =      |
          |       |___|_|      |_________________
          |                                      |       4
          |                                      =       =
          |__________________                    ________|
                             |
                             |  3
                             |   |
                             |___|
    
     FIRE FLOOR: There are some chests here that you can get. They are a pain in
     the ass to get as you can see from my rough map of the floor but they can help
     if you still need protect items.At the stairs, head left and then up through
     the door. Make your way across the room, and then down again. Follow the
     pillars to find the stairs to the next floor, or if you want continue downward
     through another set of doors to find the aforementioned Protect items. There's
     more treasure here but you probably don't need it so head back up and find the
     stairs. Marilith will attack you before you can head down them.
    
     -----------------------------------------------------------------------------
     BOSS: Marilith 2
    
     She's a little tougher than the last time you fought her but this battle is
     still simple. First off, have your White Wizard cast NulFire, and then beat
     the crap out of her. You don't really need to cast too many spells but it's up
     to you.
     ------------------------------------------------------------------------------
    
     Two fiends down and now there are two left. Unfortunately, the last two are
     much tougher since you fought them fairly recently. Down the stairs we go...
    
    
       FIRE
       ^    _____
       |    =   =
       |____|   |__
                   |
         ________  |
        |       =  |
        |       |__|
        |     ____________
        |     =          =
        |     |____      |
        |          |     |
        |________  |     |
                =  |     |
                |__|     |
                         |
                         |__________V AIR
    
     WATER FLOOR: This floor is very annoying. It's basically just a bunch of rooms
     connected to one another. Head into the room beside the stairs, and then down
     past the pillars into the next room. From here you can just follow the path
     around until you reach these weird tablets, at which point you should go down
     again and through the door. Head to the bottom right corner to find the stairs
     and Kraken waiting for you.
    
     ------------------------------------------------------------------------------
     BOSS: Kraken 2
    
     Well, he's still one of the most resilient bastards in this game but you can
     probably finish him off easier than the previous time. Keep your various
     Wizard's HP up and cast some Shld2, Blink, and Invs1/Invs2 spells to fend off
     his physical attacks. Power up your characters and then pound on him until he
     dies. The spell Break still works but I would still recommend the Venom Sword
     if you want to go that route.
     ------------------------------------------------------------------------------
    
     Head to the right and down the stairs to the almost final floor, yup, the
     air floor, where Tiamat inevitably awaits...
    
    
       WATER
       ^
       |__                       CHAOS
          |         ____        V
          |        |    |       |
          |________|    |_______|
              |
              |
              |____
                   |
                   |
                   |_______          1
                           \         =
                            \        |
                             \_______|
    
     AIR FLOOR: At last, a simple floor! The battle with Tiamat is a short walk to
     the right, but don't go there yet. Instead, head down and to the right where
     you should see a narrow path leading to a small room with a chest. Inside is
     the Masamune, the strongest sword in the game. You can give it to pretty much
     anyone to increase their attacking power significantly. I find it's best to
     give it to someone other than the Knight, since he already has the Excalibur.
     It's entirely your choice though. After you've collected the Masamune, take a
     walk back to the stairs to the Water Floor and then go right. You'll find
     Tiamat easily enough.
    
     ------------------------------------------------------------------------------
     BOSS: Tiamat 2
    
     Hmm. She could be tough, since you just recently battled her in the Flying
     Fortress. Keep up your character's HP and dose them in Blink, Shld2,
     Invs1/Invs2. Now, power up your character and attack. You should be on guard
     against her stronger spells and Toxin specifically, which might kill one of
     your guys. Heal and Revive when necessary but watch out for your magic
     charges. Again, the spell Break or the Venom Sword will kill her fairly
     quickly.
     ----------------------------------------------------------------------------
    
     After you've won, head down the stairs to the final floor.
    
          __________
         |          |
         |          ^ AIR
         |
        _|
       |
       |
       |
       |_
         |
         |
         |_         X FINAL BOSS
           |_       |
             |      =
             |______|
    
    
     CHAOS FLOOR: You won't run into any battles here so don't worry about it.
     Head down past the pillars into the center room. Before you enter, you should
     heal as much as you can and then enter. You can Memo save here if you want
     too in case you die. Anyway, inside you'll find... Garland! He'll tell you a
     little of what happened after you killed him in the future. There's no point
     putting that here, since, if you made it here, you'll be able to read what he
     said. At least, he's not angry about the beating you gave him back in the
     future. Heh. Lets get this over with...
    
     ----------------------------------------------------------------------------
     BOSS: Chaos
    
     This space was intentionally left empty.
    
    
     Just Kidding.
    
    
     Well, here's some good news for those people who endured the original game
     back in the day. He can't use that cheap spell CRACK anymore, thus reducing
     his lameness factor by approximately 400%. He also may or may not still use
     Cure4 but I suspect that he doesn't and it really doesn't change much of
     anything about this battle. I don't know myself since I've killed him before
     he could use it, which was round 7 or 8 in the original game.
     ----------------------------------------------------------------------------
    
    Well, the game is finished so congrats to that. Enjoy the ending but don't
    expect much. Notice how Square didn't even bother to make a better ending,
    they just tacked the same old text based crap the original game had at the end.
    
    
    EPILOGUE
    --------
    
    The time loop was served at last.
    
    The battle spanning 2000 years came to an end, and peace prevailed.
    
    The light of the four crystals revived the wind, water, earth, and fire.
    
    It all began with a trivial misunderstanding, but it was enough to open
    Garland's heart of darkness.
    
    His hatred swelled with the four forces of nature, and from it were born
    the four fiends of chaos.
    
    Evil swallowed the world, plunging it into darkness.
    
    But that is now part of the stuff of legends. Thanks to the courage and
    strength of the four warriors.
    
    The warriors will travel in time once more. The world to which they will be
    restored to it's nature state.
    
    Princess Sarah, Queen Jane, and even Garland will be there, oblivious to
    what happened in that time twisted dimension.
    
    But when did it all happen?
    
    The source of chaos lay in a strand of time looped around to connect 2000
    years.
    
    Four warriors were chosen by the very same forces that had plunged the world
    into darkness.
    
    These four forces were the key to banishing the darkness as well.
    
    And when everything was over... the memories of the four warriors' journey to
    the past was destined to be lost forever.
    
    But their deeds will survive in people's hearts as legend. The tales will be
    passed down for generations to come.
    
    Dwarves and Elves, Dragons, and people who reach for the stars - all will
    cherish the tales.
    
    The warriors are returning. Travelling back from the world 2000 years past.
    
    With the memory of their journey buried deep within their hearts, they will
    carry on their lives and watch over the world.
    
    Never forget... the light of this world must always be guided in the right
    direction. If it goes astray, darkness will come again.
    
    A crystal shines within every heart.
    
    A crystal gleams within your heart, too... for you are the one who fought the
    battle spanning 2000 years.
    
    May the world be blessed with light for eternity.
    
    -------------------------------------------------------------------------------
    [Appendices]--------------------------------------------------------[_ff1_ap]--
    -------------------------------------------------------------------------------
    
    BESTIARY
    --------
    
    LETTER A
    
    Name     |   Aeros
    HP       |   358
    Gil      |   807
    Exp      |   1614
    Atk      |   53
    Def      |   4
    MDef     |   130
    Resists  |   Quake, Death, Confusion, Paralysis
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Anaconda
    HP       |   80
    Gil      |   50
    Exp      |   165
    Atk      |   22
    Def      |   10
    MDef     |   56
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   ASTOS
    HP       |   168
    Gil      |   2000
    Exp      |   2250
    Atk      |   26
    Def      |   40
    MDef     |   170
    Resists  |   None
    Weakness |   Silence
    -------------------------------------------------------------------------------
    Name     |   Aquos
    HP       |   300
    Gil      |   800
    Exp      |   1962
    Atk      |   69
    Def      |   20
    MDef     |   130
    Resists  |   Quake, Fire, Death, Confusion, Paralysis
    Weakness |   Ice
    
    
    LETTER B
    
    Name     |   Basilisk
    HP       |   196
    Gil      |   658
    Exp      |   1977
    Atk      |   30
    Def      |   20
    MDef     |   91
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Black Widow
    HP       |   28
    Gil      |   8
    Exp      |   30
    Atk      |   10
    Def      |   0
    MDef     |   28
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Bloodbones
    HP       |   144
    Gil      |   378
    Exp      |   378
    Atk      |   26
    Def      |   12
    MDef     |   76
    Resists  |   Ice, Death, Confusion, Paralysis
    Weakness |   Fire, Dia
    ----------------------------------------------------------------------------
    Name     |   Blue Dragon
    HP       |   454
    Gil      |   2000
    Exp      |   3274
    Atk      |   92
    Def      |   20
    MDef     |   200
    Resists  |   Quake, Bolt
    Weakness |   None
    
    
    LETTER C
    
    Name     |   Centipede
    HP       |   222
    Gil      |   300
    Exp      |   1194
    Atk      |   39
    Def      |   20
    MDef     |   116
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   CHAOS
    HP       |   4000
    Gil      |   0
    Exp      |   0
    Atk      |   100
    Def      |   100
    MDef     |   200
    Resists  |   Every damn spell in the game
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Chimera
    HP       |   300
    Gil      |   2500
    Exp      |   2064
    Atk      |   30
    Def      |   20
    MDef     |   130
    Resists  |   Quake, Fire
    Weakness |   Ice
    -------------------------------------------------------------------------------
    Name     |   Crawler
    HP       |   84
    Gil      |   200
    Exp      |   186
    Atk      |   1
    Def      |   8
    MDef     |   51
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Crazy Horse
    HP       |   64
    Gil      |   15
    Exp      |   63
    Atk      |   10
    Def      |   2
    MDef     |   40
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Crocodile
    HP       |   184
    Gil      |   900
    Exp      |   816
    Atk      |   42
    Def      |   16
    MDef     |   103
    Resists  |   Quake, Fire
    Weakness |   Bolt, Ice
    -------------------------------------------------------------------------------
    Name     |   Cobra
    HP       |   56
    Gil      |   50
    Exp      |   123
    Atk      |   6
    Def      |   6
    MDef     |   46
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Cockatrice
    HP       |   50
    Gil      |   200
    Exp      |   186
    Atk      |   1
    Def      |   4
    MDef     |   47
    Resists  |   Quake
    Weakness |   None
    
    
    LETTER D
    
    Name     |   Dark Wizard
    HP       |   105
    Gil      |   1095
    Exp      |   1095
    Atk      |   26
    Def      |   40
    MDef     |   170
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Death Eye
    HP       |   360
    Gil      |   1
    Exp      |   1
    Atk      |   120
    Def      |   60
    MDef     |   160
    Resists  |   Quake, Ice, Death, Confusion, Paralysis
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   Desert Baretta
    HP       |   352
    Gil      |   1
    Exp      |   2610
    Atk      |   98
    Def      |   48
    MDef     |   156
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Dragon Zombie
    HP       |   268
    Gil      |   999
    Exp      |   2331
    Atk      |   56
    Def      |   30
    MDef     |   135
    Resists  |   Quake, Ice, Death, Confusion, Paralysis
    Weakness |   Fire, Dia
    
    
    LETTER E
    
    Name     |   Earth Medusa
    HP       |   96
    Gil      |   1218
    Exp      |   1218
    Atk      |   11
    Def      |   12
    MDef     |   70
    Resists  |   Quake, Ice
    Weakness |   Fire
    ----------------------------------------------------------------------------
    Name     |   EVIL EYE
    HP       |   162
    Gil      |   3225
    Exp      |   3225
    Atk      |   30
    Def      |   30
    MDef     |   92
    Resists  |   Quake
    Weakness |   None
    
    
    LETTER F
    
    Name     |   Fire Gigas
    HP       |   300
    Gil      |   1506
    Exp      |   1506
    Atk      |   73
    Def      |   20
    MDef     |   135
    Resists  |   Fire
    Weakness |   Ice
    -------------------------------------------------------------------------------
    Name     |   Fire Hydra
    HP       |   182
    Gil      |   400
    Exp      |   1215
    Atk      |   20
    Def      |   14
    MDef     |   103
    Resists  |   Fire
    Weakness |   Ice
    ----------------------------------------------------------------------------
    Name     |   Fire Lizard
    HP       |   296
    Gil      |   1200
    Exp      |   2472
    Atk      |   31
    Def      |   18
    MDef     |   143
    Resists  |   Fire
    Weakness |   Ice
    
    
    LETTER G
    
    Name     |   GARLAND
    HP       |   106
    Gil      |   250
    Exp      |   130
    Atk      |   15
    Def      |   10
    MDef     |   64
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Gigas Worm
    HP       |   56
    Gil      |   15
    Exp      |   63
    Atk      |   17
    Def      |   8
    MDef     |   40
    Resists  |   None
    Weakness |   Fire
    -------------------------------------------------------------------------------
    Name     |   Ghast
    HP       |   56
    Gil      |   117
    Exp      |   117
    Atk      |   8
    Def      |   10
    MDef     |   40
    Resists  |   Quake, Ice, Death, Paralysis, Confusion
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   Ghost
    HP       |   180
    Gil      |   990
    Exp      |   990
    Atk      |   93
    Def      |   30
    MDef     |   85
    Resists  |   Quake, Ice, Death, Paralysis, Confusion
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   Ghoul
    HP       |   48
    Gil      |   50
    Exp      |   93
    Atk      |   8
    Def      |   6
    MDef     |   36
    Resists  |   Quake, Ice, Death, Paralysis, Confusion
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   Gnoma
    HP       |   288
    Gil      |   768
    Exp      |   1536
    Atk      |   66
    Def      |   20
    MDef     |   130
    Resists  |   Quake, Ice, Bolt, Death, Confusion, Paralysis
    Weakness |   Fire
    -------------------------------------------------------------------------------
    Name     |   Goblin
    HP       |   8
    Gil      |   6
    Exp      |   6
    Atk      |   4
    Def      |   4
    MDef     |   16
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Goblin Guard
    HP       |   16
    Gil      |   18
    Exp      |   18
    Atk      |   8
    Def      |   6
    MDef     |   23
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Goggler
    HP       |   10
    Gil      |   10
    Exp      |   42
    Atk      |   4
    Def      |   0
    MDef     |   14
    Resists  |   Bolt, Ice
    Weakness |   Quake, Fire
    -------------------------------------------------------------------------------
    Name     |   Green Dragon
    HP       |   342
    Gil      |   5000
    Exp      |   4068
    Atk      |   72
    Def      |   16
    MDef     |   200
    Resists  |   Quake
    Weakness |   Ice
    -------------------------------------------------------------------------------
    Name     |   Green Slime
    HP       |   24
    Gil      |   20
    Exp      |   84
    Atk      |   1
    Def      |   255
    MDef     |   36
    Resists  |   Quake, Bolt, Confusion, Death, Paralysis
    Weakness |   Ice, Fire
    -------------------------------------------------------------------------------
    Name     |   Grey Ooze
    HP       |   76
    Gil      |   70
    Exp      |   255
    Atk      |   30
    Def      |   7
    MDef     |   55
    Resists  |   Quake, Ice, Fire, Confusion, Death
    Weakness |   Bolt
    -------------------------------------------------------------------------------
    Name     |   Guardian
    HP       |   200
    Gil      |   400
    Exp      |   1224
    Atk      |   25
    Def      |   40
    MDef     |   110
    Resists  |   Death, Confusion, Paralysis
    Weakness |   Bolt
    
    
    LETTER H
    
    Name     |   Hellhound
    HP       |   192
    Gil      |   600
    Exp      |   1182
    Atk      |   30
    Def      |   8
    MDef     |   103
    Resists  |   None
    Weakness |   Ice
    -------------------------------------------------------------------------------
    Name     |   Hill Gigas
    HP       |   240
    Gil      |   879
    Exp      |   879
    Atk      |   38
    Def      |   12
    MDef     |   120
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Horned Devil
    HP       |   94
    Gil      |   387
    Exp      |   387
    Atk      |   10
    Def      |   32
    MDef     |   127
    Resists  |   Quake, Fire, Ice
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Hydra
    HP       |   212
    Gil      |   150
    Exp      |   915
    Atk      |   30
    Def      |   14
    MDef     |   116
    Resists  |   None
    Weakness |   None
    
    
    LETTER I
    
    Name     |   Ice Gigas
    HP       |   336
    Gil      |   1752
    Exp      |   1752
    Atk      |   60
    Def      |   16
    MDef     |   150
    Resists  |   Ice
    Weakness |   Fire
    
    
    LETTER K
    
    Name     |   KRAKEN 1
    HP       |   1600
    Gil      |   5000
    Exp      |   4245
    Atk      |   50
    Def      |   60
    MDef     |   160
    Resists  |   Quake, Fire
    Weakness |   Bolt, Ice
    -------------------------------------------------------------------------------
    Name     |   KRAKEN 2
    HP       |   1800
    Gil      |   1
    Exp      |   2000
    Atk      |   70
    Def      |   70
    MDef     |   200
    Resists  |   Quake, Fire
    Weakness |   None
    
    
    LETTER L
    
    Name     |   Lesser Tiger
    HP       |   132
    Gil      |   108
    Exp      |   438
    Atk      |   22
    Def      |   8
    MDef     |   85
    Resists  |   None
    Weakness |   None
    ----------------------------------------------------------------------------
    Name     |   LICH 1
    HP       |   800
    Gil      |   3000
    Exp      |   2200
    Atk      |   40
    Def      |   40
    MDef     |   120
    Resists  |   Ice, Death, Confusion, Paralysis
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   LICH 2
    HP       |   1000
    Gil      |   1
    Exp      |   2000
    Atk      |   50
    Def      |   50
    MDef     |   140
    Resists  |   Ice, Death, Confusion, Paralysis
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   Lizard
    HP       |   92
    Gil      |   50
    Exp      |   153
    Atk      |   18
    Def      |   12
    MDef     |   55
    Resists  |   None
    Weakness |   None
    
    
    LETTER M
    
    Name     |   Manticore
    HP       |   164
    Gil      |   650
    Exp      |   1317
    Atk      |   22
    Def      |   8
    MDef     |   95
    Resists  |   Quake
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   MARILITH 1
    HP       |   1200
    Gil      |   3000
    Exp      |   2475
    Atk      |   40
    Def      |   50
    MDef     |   183
    Resists  |   Bolt, Ice, Fire
    Weakness |   Paralysis
    -------------------------------------------------------------------------------
    Name     |   MARILITH 2
    HP       |   1400
    Gil      |   1
    Exp      |   2000
    Atk      |   60
    Def      |   60
    MDef     |   183
    Resists  |   Bolt, Ice, Fire
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Medusa
    HP       |   68
    Gil      |   699
    Exp      |   699
    Atk      |   20
    Def      |   10
    MDef     |   55
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Mummy
    HP       |   80
    Gil      |   300
    Exp      |   300
    Atk      |   30
    Def      |   20
    MDef     |   60
    Resists  |   Ice, Death, Paralysis, Confusion
    Weakness |   Fire, Dia
    
    
    LETTER N
    
    Name     |   Necrotaur
    HP       |   224
    Gil      |   1050
    Exp      |   1050
    Atk      |   40
    Def      |   14
    MDef     |   116
    Resists  |   Ice, Death, Confusion, Paralysis
    Weakness |   Fire, Dia
    -------------------------------------------------------------------------------
    Name     |   Neochu
    HP       |   344
    Gil      |   500
    Exp      |   3189
    Atk      |   35
    Def      |   32
    MDef     |   170
    Resists  |   None
    Weakness |   None
    -------------------------------------------------------------------------------
    Name     |   Nightmare
    HP       |   200
    Gil      |   700
    Exp      |   1272
    Atk      |   30
    Def      |   24
    MDef     |   100
    Resists  |   Quake, Fire, Death, Confusion, Paralysis
    Weakness |   Ice
    
    
    LETTER O
    
      Name     |   Orge
      HP       |   100
      Gil      |   195
      Exp      |   195
      Atk      |   18
      Def      |   10
      MDef     |   65
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Orge Chieftain
      HP       |   132
      Gil      |   300
      Exp      |   282
      Atk      |   23
      Def      |   14
      MDef     |   71
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Orge Mage
      HP       |   144
      Gil      |   723
      Exp      |   723
      Atk      |   23
      Def      |   10
      MDef     |   80
      Resists  |   Quake
      Weakness |   None
    
    
     LETTER P
    
      Name     |   Piranha
      HP       |   92
      Gil      |   20
      Exp      |   240
      Atk      |   22
      Def      |   0
      MDef     |   68
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Pirate
      HP       |   6
      Gil      |   40
      Exp      |   40
      Atk      |   8
      Def      |   0
      MDef     |   15
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Piscodemon
      HP       |   84
      Gil      |   300
      Exp      |   276
      Atk      |   30
      Def      |   16
      MDef     |   98
      Resists  |   Ice, Fire, Confusion, Paralysis
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Privateer
      HP       |   50
      Gil      |   120
      Exp      |   60
      Atk      |   14
      Def      |   6
      MDef     |   37
      Resists  |   Quake
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Purple Worm
      HP       |   448
      Gil      |   1000
      Exp      |   4344
      Atk      |   65
      Def      |   10
      MDef     |   200
      Resists  |   Quake
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Pyros
      HP       |   276
      Gil      |   800
      Exp      |   1620
      Atk      |   50
      Def      |   20
      MDef     |   130
      Resists  |   Quake, Fire, Death, Confusion, Paralysis
      Weakness |   Ice
      ----------------------------------------------------------------------------
      Name     |   Pyrolisk
      HP       |   44
      Gil      |   500
      Exp      |   423
      Atk      |   20
      Def      |   4
      MDef     |   45
      Resists  |   Quake, Fire
      Weakness |   Ice
    
    
     LETTER R
    
      Name     |   Rakshasa
      HP       |   110
      Gil      |   800
      Exp      |   603
      Atk      |   20
      Def      |   30
      MDef     |   62
      Resists  |   Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Red Dragon
      HP       |   248
      Gil      |   4000
      Exp      |   2904
      Atk      |   75
      Def      |   30
      MDef     |   200
      Resists  |   Quake, Fire
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Red Piranha
      HP       |   172
      Gil      |   46
      Exp      |   546
      Atk      |   37
      Def      |   20
      MDef     |   83
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Remora
      HP       |   320
      Gil      |   1000
      Exp      |   2244
      Atk      |   73
      Def      |   24
      MDef     |   185
      Resists  |   Fire, Ice
      Weakness |   None
    
    
     LETTER S
    
      Name     |   Sabretooth
      HP       |   200
      Gil      |   500
      Exp      |   843
      Atk      |   24
      Def      |   8
      MDef     |   106
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Sand Worm
      HP       |   200
      Gil      |   900
      Exp      |   2683
      Atk      |   46
      Def      |   14
      MDef     |   103
      Resists  |   Quake
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Sahagin
      HP       |   28
      Gil      |   30
      Exp      |   30
      Atk      |   10
      Def      |   4
      MDef     |   28
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Sahagin Chief
      HP       |   64
      Gil      |   105
      Exp      |   105
      Atk      |   15
      Def      |   8
      MDef     |   46
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Sahagin Prince
      HP       |   204
      Gil      |   882
      Exp      |   882
      Atk      |   47
      Def      |   20
      MDef     |   101
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Scorpion
      HP       |   84
      Gil      |   70
      Exp      |   225
      Atk      |   22
      Def      |   10
      MDef     |   55
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Sea Scorpion
      HP       |   148
      Gil      |   300
      Exp      |   639
      Atk      |   35
      Def      |   18
      MDef     |   85
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Sea Snake
      HP       |   224
      Gil      |   600
      Exp      |   957
      Atk      |   35
      Def      |   12
      MDef     |   116
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Sea Troll
      HP       |   216
      Gil      |   852
      Exp      |   852
      Atk      |   40
      Def      |   20
      MDef     |   110
      Resists  |   Quake
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Shadow
      HP       |   50
      Gil      |   45
      Exp      |   90
      Atk      |   10
      Def      |   0
      MDef     |   37
      Resists  |   Quake, Ice, Death, Paralysis, Confusion
      Weakness |   Fire, Dia
      ----------------------------------------------------------------------------
      Name     |   Shark
      HP       |   120
      Gil      |   66
      Exp      |   267
      Atk      |   22
      Def      |   0
      MDef     |   70
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Skeleton
      HP       |   10
      Gil      |   3
      Exp      |   9
      Atk      |   10
      Def      |   0
      MDef     |   17
      Resists  |   Quake, Ice, Death, Paralysis, Confusion
      Weakness |   Fire, Dia
      ----------------------------------------------------------------------------
      Name     |   Soldier
      HP       |   400
      Gil      |   2000
      Exp      |   4000
      Atk      |   102
      Def      |   48
      MDef     |   160
      Resists  |   Quake, Fire, Ice, Death, Confusion, Paralysis
      Weakness |   Bolt
      ----------------------------------------------------------------------------
      Name     |   Specter
      HP       |   114
      Gil      |   432
      Exp      |   432
      Atk      |   40
      Def      |   12
      MDef     |   67
      Resists  |   Quake, Ice, Death, Confusion, Paralysis
      Weakness |   Fire, Dia
      ----------------------------------------------------------------------------
      Name     |   Sphinx
      HP       |   228
      Gil      |   1160
      Exp      |   1160
      Atk      |   23
      Def      |   12
      MDef     |   115
      Resists  |   Quake
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Stone Golem
      HP       |   200
      Gil      |   1000
      Exp      |   2385
      Atk      |   70
      Def      |   16
      MDef     |   110
      Resists  |   Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis
      Weakness |   None
    
    
     LETTER T
    
      Name     |   TIAMAT 1
      HP       |   2000
      Gil      |   6000
      Exp      |   5496
      Atk      |   49
      Def      |   80
      MDef     |   200
      Resists  |   Quake, Bolt, Fire, Ice
      Weakness |   Break
      ----------------------------------------------------------------------------
      Name     |   TIAMAT 2
      HP       |   2200
      Gil      |   1
      Exp      |   2000
      Atk      |   75
      Def      |   90
      MDef     |   200
      Resists  |   Quake, Bolt, Fire, Ice
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Troll
      HP       |   184
      Gil      |   621
      Exp      |   621
      Atk      |   24
      Def      |   12
      MDef     |   100
      Resists  |   None
      Weakness |   Fire
    
    
     LETTER V
    
      Name     |   VAMPIRE
      HP       |   156
      Gil      |   2000
      Exp      |   1200
      Atk      |   76
      Def      |   24
      MDef     |   75
      Resists  |   Quake, Ice, Death, Confusion, Paralysis
      Weakness |   Fire, Dia
      ----------------------------------------------------------------------------
      Name     |   Vampire Lord
      HP       |   300
      Gil      |   3000
      Exp      |   2385
      Atk      |   90
      Def      |   28
      MDef     |   84
      Resists  |   Quake, Ice, Death, Confusion, Paralysis
      Weakness |   Fire, Dia
    
    
     LETTER W
    
      Name     |   Warg Wolf
      HP       |   72
      Gil      |   22
      Exp      |   93
      Atk      |   14
      Def      |   0
      MDef     |   46
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Warmech
      HP       |   2000
      Gil      |   32,000
      Exp      |   32,000
      Atk      |   128
      Def      |   80
      MDef     |   200
      Resists  |   Quake, Bolt, Death, Ice, Fire, Paralysis, Confusion
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Water Naga
      HP       |   356
      Gil      |   2355
      Exp      |   2355
      Atk      |   9
      Def      |   8
      MDef     |   116
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Weretiger
      HP       |   160
      Gil      |   780
      Exp      |   780
      Atk      |   30
      Def      |   16
      MDef     |   93
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Werewolf
      HP       |   68
      Gil      |   67
      Exp      |   135
      Atk      |   14
      Def      |   6
      MDef     |   45
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   White Croc
      HP       |   288
      Gil      |   2000
      Exp      |   1890
      Atk      |   56
      Def      |   20
      MDef     |   143
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   White Dragon
      HP       |   200
      Gil      |   2000
      Exp      |   1701
      Atk      |   53
      Def      |   8
      MDef     |   196
      Resists  |   Quake, Ice
      Weakness |   Bolt, Fire
      ----------------------------------------------------------------------------
      Name     |   White Shark
      HP       |   344
      Gil      |   600
      Exp      |   2361
      Atk      |   50
      Def      |   8
      MDef     |   170
      Resists  |   Quake, Fire
      Weakness |   Bolt, Ice
      ----------------------------------------------------------------------------
      Name     |   Wight
      HP       |   52
      Gil      |   150
      Exp      |   150
      Atk      |   20
      Def      |   12
      MDef     |   45
      Resists  |   Ice, Death, Confusion, Paralysis
      Weakness |   Fire, Dia
      ----------------------------------------------------------------------------
      Name     |   Winter Wolf
      HP       |   92
      Gil      |   200
      Exp      |   402
      Atk      |   25
      Def      |   0
      MDef     |   55
      Resists  |   Ice
      Weakness |   Fire
      -----------------------------------------------------------------------------
      Name     |   Wolf
      HP       |   20
      Gil      |   6
      Exp      |   24
      Atk      |   8
      Def      |   0
      MDef     |   28
      Resists  |   None
      Weakness |   None
      ----------------------------------------------------------------------------
      Name     |   Wyvern
      HP       |   212
      Gil      |   50
      Exp      |   1173
      Atk      |   30
      Def      |   12
      MDef     |   115
      Resists  |   Quake
      Weakness |   None
    
    
     LETTER Z
    
      Name     |   Zombie
      HP       |   20
      Gil      |   12
      Exp      |   24
      Atk      |   10
      Def      |   0
      MDef     |   25
      Resists  |   Quake, Ice, Death, Paralysis, Confusion
      Weakness |   Fire, Dia
    
    -------------------------------------------------------------------------------
    Weapons
    -------------------------------------------------------------------------------
    
     SWORDS
    
      Name     |   Broadsword
      Cost     |   550
      Sell     |   n/a
      Atk      |   15
      Hit Rate |   10
      Special  |   None
      Location |   Provoca
      ----------------------------------------------------------------------------
      Name     |   Coral Sword
      Cost     |   --
      Sell     |   n/a
      Atk      |   19
      Hit Rate |   15
      Special  |   Added damage done to "sea"-type enemies
      Location |   Terra Cave
      ----------------------------------------------------------------------------
      Name     |   Defender
      Cost     |   --
      Sell     |   n/a
      Atk      |   30
      Hit Rate |   35
      Special  |   Added effect of the spell Blink on user
      Location |   Waterfall Cave
      ----------------------------------------------------------------------------
      Name     |   Excalibur
      Cost     |   --
      Sell     |   n/a
      Atk      |   45
      Hit Rate |   35
      Special  |   None
      Location |   Mt. Duergar
      ----------------------------------------------------------------------------
      Name     |   Falchion
      Cost     |   n/a
      Sell     |   n/a
      Atk      |   15
      Hit Rate |   10
      Special  |   None
      Location |   Western Keep
      ----------------------------------------------------------------------------
      Name     |   Flame Sword
      Cost     |   --
      Sell     |   n/a
      Atk      |   26
      Hit Rate |   20
      Special  |   Added damage done to "undead"-type enemies
      Location |   Ice Cave
      ----------------------------------------------------------------------------
      Name     |   Ice Brand
      Cost     |   --
      Sell     |   n/a
      Atk      |   29
      Hit Rate |   25
      Special  |   Added damage done to "sea"-type enemies
      Location |   Mt. Gulg/Citadel of Trials
      ----------------------------------------------------------------------------
      Name     |   Long Sword
      Cost     |   1500
      Sell     |   n/a
      Atk      |   20
      Hit Rate |   20
      Special  |   None
      Location |   Melmond
      ----------------------------------------------------------------------------
      Name     |   Masamune
      Cost     |   --
      Sell     |   n/a
      Atk      |   56
      Hit Rate |   50
      Special  |   None
      Location |   Temple of Chaos
      ----------------------------------------------------------------------------
      Name     |   Mythril Sword
      Cost     |   4000
      Sell     |   n/a
      Atk      |   23
      Hit Rate |   15
      Special  |   None
      Location |   Elfheim/Crescent Lake
      ----------------------------------------------------------------------------
      Name     |   Rapier
      Cost     |   10
      Sell     |   n/a
      Atk      |   9
      Hit Rate |   5
      Special  |   None
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Rune Blade
      Cost     |   --
      Sell     |   n/a
      Atk      |   18
      Hit Rate |   15
      Special  |   Added damage done to "giant"-type enemies
      Location |   Temple of Chaos
      ----------------------------------------------------------------------------
      Name     |   Saber
      Cost     |   450
      Sell     |   n/a
      Atk      |   13
      Hit Rate |   5
      Special  |   None
      Location |   Elfheim
      ----------------------------------------------------------------------------
      Name     |   Sasuke
      Cost     |   --
      Sell     |   n/a
      Atk      |   33
      Hit Rate |   35
      Special  |   None
      Location |   Flying Fortress, Temple of Chaos
      ----------------------------------------------------------------------------
      Name     |   Scimitar
      Cost     |   200
      Sell     |   n/a
      Atk      |   10
      Hit Rate |   10
      Special  |   None
      Location |   Pravoca
      ----------------------------------------------------------------------------
      Name     |   Sunblade
      Cost     |   --
      Sell     |   n/a
      Atk      |   32
      Hit Rate |   25
      Special  |   Added damage done to "undead"-type enemies
      Location |   Tower of Mirage
      ----------------------------------------------------------------------------
      Name     |   Venom Blade
      Cost     |   --
      Sell     |   n/a
      Atk      |   22
      Hit Rate |   30
      Special  |   Added effect of Doom on enemies
      Location |   Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Vorpal Sword
      Cost     |   --
      Sell     |   n/a
      Atk      |   24
      Hit Rate |   25
      Special  |   None
      Location |   Tower of Mirage
      ----------------------------------------------------------------------------
      Name     |   Werebane
      Cost     |   --
      Sell     |   n/a
      Atk      |   18
      Hit Rate |   15
      Special  |   Added damage done to "were"-type enemies
      Location |   Temple of Chaos
      ----------------------------------------------------------------------------
      Name     |   Wyrmkiller
      Cost     |   --
      Sell     |   n/a
      Atk      |   19
      Hit Rate |   15
      Special  |   Added damage done to "dragon"-type enemies
      Location |   Mt. Duergar
    
    
     AXES
    
      Name     |   Battle Axe
      Cost     |   550
      Sell     |   n/a
      Atk      |   17
      Hit Rate |   5
      Special  |   None
      Location |   Provoca
      ----------------------------------------------------------------------------
      Name     |   Great Axe
      Cost     |   --
      Sell     |   n/a
      Atk      |   22
      Hit Rate |   5
      Special  |   None
      Location |   Titan's Cave
      ----------------------------------------------------------------------------
      Name     |   Light Axe
      Cost     |   --
      Sell     |   n/a
      Atk      |   28
      Hit Rate |   15
      Special  |   n/a
      Location |   Sunken Shrine
      ----------------------------------------------------------------------------
      Name     |   Mythril Axe
      Cost     |   4500
      Sell     |   n/a
      Atk      |   25
      Hit Rate |   10
      Special  |   None
      Location |   Crescent Lake/Mt. Gulg
    
    
     KNIVES
    
      Name     |   Cat Claws
      Cost     |   65,000
      Sell     |   n/a
      Atk      |   22
      Hit Rate |   35
      Special  |   None
      Location |   Gaia
      ----------------------------------------------------------------------------
      Name     |   Dagger
      Cost     |   175
      Sell     |   n/a
      Atk      |   7
      Hit Rate |   10
      Special  |   None
      Location |   Elfheim
      ----------------------------------------------------------------------------
      Name     |   Knife
      Cost     |   5
      Sell     |   n/a
      Atk      |   5
      Hit Rate |   10
      Special  |   None
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Mythril Knife
      Cost     |   800
      Sell     |   n/a
      Atk      |   10
      Hit Rate |   15
      Special  |   None
      Location |   Mt. Duergar/Crescent Lake
    
    
     STAVES
    
      Name     |   Cosier
      Cost     |   200
      Sell     |   n/a
      Atk      |   14
      Hit Rate |   --
      Special  |   n/a
      Location |   Elfheim
      ----------------------------------------------------------------------------
      Name     |   Healing Staff
      Cost     |   --
      Sell     |   n/a
      Atk      |   6
      Hit Rate |   --
      Special  |   Added effect of Heal1 on party
      Location |   Citadel of Trials
      ----------------------------------------------------------------------------
      Name     |   Mage Staff
      Cost     |   --
      Sell     |   n/a
      Atk      |   12
      Hit Rate |   10
      Special  |   n/a
      Location |   Sunken Shrine
      ----------------------------------------------------------------------------
      Name     |   Power Staff
      Cost     |   --
      Sell     |   n/a
      Atk      |   12
      Hit Rate |   --
      Special  |   n/a
      Location |   Western Keep
      ----------------------------------------------------------------------------
      Name     |   Spellbinder
      Cost     |   --
      Sell     |   n/a
      Atk      |   15
      Hit Rate |   15
      Special  |   n/a
      Location |   Waterfall Cave
      ----------------------------------------------------------------------------
      Name     |   Staff
      Cost     |   5
      Sell     |   n/a
      Atk      |   7
      Hit Rate |   --
      Special  |   None
      Location |   Corneria/Terra Cave/Mt. Gulg
    
    
     HAMMERS
    
      Name     |   Hammer
      Cost     |   10
      Sell     |   n/a
      Atk      |   9
      Hit Rate |   --
      Special  |   None
      Location |   Corneria/Provoca
      ----------------------------------------------------------------------------
      Name     |   Mythril Hammer
      Cost     |   2500
      Sell     |   n/a
      Atk      |   12
      Hit Rate |   5
      Special  |   None
      Location |   Crescent Lake
      ----------------------------------------------------------------------------
      Name     |   Thor's Hammer
      Cost     |   --
      Sell     |   n/a
      Atk      |   18
      Hit Rate |   15
      Special  |   Added effect of Bolt2 on enemies
      Location |   Tower of Mirage
    
    
     NUNCHAKU
    
      Name     |   Iron Nunchaku
      Cost     |   200
      Sell     |   n/a
      Atk      |   16
      Hit Rate |   --
      Special  |   None
      Location |   Elfheim
      ----------------------------------------------------------------------------
      Name     |   Nunchaku
      Cost     |   10
      Sell     |   n/a
      Atk      |   12
      Hit Rate |   --
      Special  |   None
      Location |   Corneria
    
    -------------------------------------------------------------------------------
    Armors
    -------------------------------------------------------------------------------
    
     BODY
    
      Name     |   Black Robe
      Cost     |   --
      Sell     |   n/a
      Def      |   24
      Evade    |   2
      Special  |   n/a
      Location |   Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Chain Mail
      Cost     |   80
      Sell     |   n/a
      Def      |   15
      Evade    |   15
      Special  |   None
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Copper Armlet
      Cost     |   1000
      Sell     |   n/a
      Def      |   4
      Evade    |   1
      Special  |   None
      Location |   Elfheim/Marsh Cave
      ----------------------------------------------------------------------------
      Name     |   Diamond Armlet
      Cost     |   --
      Sell     |   n/a
      Def      |   34
      Evade    |   1
      Special  |   None
      Location |   Sunken Shrine
      ----------------------------------------------------------------------------
      Name     |   Diamond Armor
      Cost     |   --
      Sell     |   n/a
      Def      |   42
      Evade    |   10
      Special  |   None
      Location |   Sunken Shrine
      ----------------------------------------------------------------------------
      Name     |   Dragon Armor
      Cost     |   --
      Sell     |   n/a
      Def      |   42
      Evade    |   10
      Special  |   n/a
      Location |   Tower of Mirage
      ----------------------------------------------------------------------------
      Name     |   Flame Armor
      Cost     |   --
      Sell     |   n/a
      Def      |   34
      Evade    |   10
      Special  |   Added defence against Ice attacks
      Location |   Mt. Gulg
      ----------------------------------------------------------------------------
      Name     |   Ice Armor
      Cost     |   --
      Sell     |   n/a
      Def      |   34
      Evade    |   10
      Special  |   Added defence against Fire attacks
      Location |   Ice Cave
      ----------------------------------------------------------------------------
      Name     |   Knight's Armor
      Cost     |   45,000
      Sell     |   n/a
      Def      |   34
      Evade    |   33
      Special  |   None
      Location |   Melmond
      ----------------------------------------------------------------------------
      Name     |   Leather Armor
      Cost     |   50
      Sell     |   n/a
      Def      |   4
      Evade    |   8
      Special  |   None
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Mythril Mail
      Cost     |   7500
      Sell     |   n/a
      Def      |   18
      Evade    |   8
      Special  |   None
      Location |   Crescent Lake/Mt. Gulg
      ----------------------------------------------------------------------------
      Name     |   Ruby Armlet
      Cost     |   50,000
      Sell     |   n/a
      Def      |   24
      Evade    |   1
      Special  |   None
      Location |   Citadel of Trials/Gaia
      ----------------------------------------------------------------------------
      Name     |   Shirt
      Cost     |   10
      Sell     |   n/a
      Def      |   1
      Evade    |   2
      Special  |   None
      Location |   Corneria/Ice Cave/Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Silver Armlet
      Cost     |   5000
      Sell     |   n/a
      Def      |   15
      Evade    |   1
      Special  |   None
      Location |   Marsh Cave/Melmond
      ----------------------------------------------------------------------------
      Name     |   Steel Plate
      Cost     |   800
      Sell     |   n/a
      Def      |   24
      Evade    |   23
      Special  |   None
      Location |   Provova/Elfheim
      ----------------------------------------------------------------------------
      Name     |   White Robe
      Cost     |   --
      Sell     |   n/a
      Def      |   24
      Evade    |   2
      Special  |   Added effect of Invs2 on party
      Location |   Flying Fortress
    
    
     HEAD
    
      Name     |   Diamond Helm
      Cost     |   --
      Sell     |   n/a
      Def      |   8
      Evade    |   3
      Special  |   None
      Location |   Sunken Shrine
      ----------------------------------------------------------------------------
      Name     |   Grand Helm
      Cost     |   450
      Sell     |   n/a
      Def      |   5
      Evade    |   5
      Special  |   None
      Location |   Mt. Duergar/Melmond
      ----------------------------------------------------------------------------
      Name     |   Healing Helm
      Cost     |   --
      Sell     |   n/a
      Def      |   6
      Evade    |   3
      Special  |   Added effect of Heal1 on party.
      Location |   Tower of Mirage/Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Helmet
      Cost     |   100
      Sell     |   n/a
      Def      |   3
      Evade    |   3
      Special  |   None
      Location |   Mt. Duergar/Elfheim
      ----------------------------------------------------------------------------
      Name     |   Leather Cap
      Cost     |   80
      Sell     |   n/a
      Def      |   1
      Evade    |   1
      Special  |   None
      Location |   Temple of Chaos/Provoca/Elfheim
      ----------------------------------------------------------------------------
      Name     |   Mythril Helm
      Cost     |   2500
      Sell     |   n/a
      Def      |   6
      Evade    |   3
      Special  |   None
      Location |   Titan's Cave/Crescent Lake/Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Ribbon
      Cost     |   --
      Sell     |   n/a
      Def      |   1
      Evade    |   1
      Special  |   Protects against status effects and auto-kill attacks
      Location |   Sunken Shrine, Waterfall Cave, Flying Fortress
    
    
     ARMS
    
      Name     |   Bronze Gloves
      Cost     |   200
      Sell     |   n/a
      Def      |   2
      Evade    |   3
      Special  |   None
      Location |   Elven Castle/Melmond
      ----------------------------------------------------------------------------
      Name     |   Diamond Gloves
      Cost     |   --
      Sell     |   n/a
      Def      |   8
      Evade    |   3
      Special  |   None
      Location |   Sunken Shrine/Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Gauntlets
      Cost     |   --
      Sell     |   n/a
      Def      |   6
      Evade    |   3
      Special  |   n/a
      Location |   Citadel of Trials
      ----------------------------------------------------------------------------
      Name     |   Giant's Gloves
      Cost     |   --
      Sell     |   n/a
      Def      |   6
      Evade    |   3
      Special  |   n/a
      Location |   Sunken Shrine
      ----------------------------------------------------------------------------
      Name     |   Leather Gloves
      Cost     |   60
      Sell     |   n/a
      Def      |   1
      Evade    |   1
      Special  |   None
      Location |   Provoca
      ----------------------------------------------------------------------------
      Name     |   Mythril Gloves
      Cost     |   2500
      Sell     |   n/a
      Def      |   6
      Evade    |   3
      Special  |   None
      Location |   Crescent Lake/Mt. Gulg/Ice Cave
      ----------------------------------------------------------------------------
      Name     |   Protect Ring
      Cost     |   20,000
      Sell     |   n/a
      Def      |   8
      Evade    |   1
      Special  |   Protects against status effects and auto-kill attacks
      Location |   Gaia/Flying Fortress/Temple of Chaos
      ----------------------------------------------------------------------------
      Name     |   Steel Gloves
      Cost     |   750
      Sell     |   n/a
      Def      |   4
      Evade    |   5
      Special  |   None
      Location |   Western Keep/Melmond/Citadel of Trials
    
    
     SHIELDS
    
      Name     |   Aegis Shield
      Cost     |   --
      Sell     |   n/a
      Def      |   16
      Evade    |   --
      Special  |   n/a
      Location |   Tower of Mirage
      ----------------------------------------------------------------------------
      Name     |   Buckler
      Cost     |   2500
      Sell     |   n/a
      Def      |   2
      Evade    |   --
      Special  |   n/a
      Location |   Crescent Lake
      ----------------------------------------------------------------------------
      Name     |   Diamond Shield
      Cost     |   --
      Sell     |   n/a
      Def      |   16
      Evade    |   --
      Special  |   None
      Location |   Sunken Shrine/Flying Fortress
      ----------------------------------------------------------------------------
      Name     |   Flame Shield
      Cost     |   --
      Sell     |   n/a
      Def      |   12
      Evade    |   --
      Special  |   n/a
      Location |   Mt. Gulg
      ----------------------------------------------------------------------------
      Name     |   Ice Shield
      Cost     |   --
      Sell     |   n/a
      Def      |   12
      Evade    |   --
      Special  |   n/a
      Location |   Ice Cave
      ----------------------------------------------------------------------------
      Name     |   Iron Shield
      Cost     |   100
      Sell     |   n/a
      Def      |   12
      Evade    |   --
      Special  |   None
      Location |   Elfheim
      ----------------------------------------------------------------------------
      Name     |   Leather Shield
      Cost     |   15
      Sell     |   n/a
      Def      |   2
      Evade    |   --
      Special  |   None
      Location |   Pravoca
      ----------------------------------------------------------------------------
      Name     |   Mythril Shield
      Cost     |   2500
      Sell     |   n/a
      Def      |   8
      Evade    |   --
      Special  |   None
      Location |   Terra Cave, Crescent Lake, Mt. Gulg
      ----------------------------------------------------------------------------
      Name     |   Protection Mantle
      Cost     |   --
      Sell     |   n/a
      Def      |   8
      Evade    |   2
      Special  |   n/a
      Location |   Flying Fortress, Temple of Chaos
    
    -------------------------------------------------------------------------------
    Black Magic
    -------------------------------------------------------------------------------
    
     LEVEL 1
    
      Name     |   Fire1
      Cost     |   100
      Effect   |   Inflicts 10-40 fire damage on an enemy
      Range    |   One enemy
      Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Sleep1
      Cost     |   100
      Effect   |   Puts all enemies to sleep
      Range    |   All enemies
      Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Focus1
      Cost     |   100
      Effect   |   Lowers an enemies' Evade by 10 points
      Range    |   One enemy
      Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
      Location |   Corneria
      ----------------------------------------------------------------------------
      Name     |   Bolt1
      Cost     |   100
      Effect   |   Inflicts 10-40 lightning damage on an enemy
      Range    |   One enemy
      Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
      Location |   Corneria
    
    
    WHITE MAGIC
    -----------
    
    LEVEL 1
    
    Name     |   Cure1
    Cost     |   100
    Effect   |   Restores 16-32 HP
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Corneria
    -------------------------------------------------------------------------------
    Name     |   Dia1
    Cost     |   100
    Effect   |   Inflicts 20-80 damage to "undead"-type enemies
    Range    |   All enemies
    Users    |   White Mage, White Wizard
    Location |   Corneria
    -------------------------------------------------------------------------------
    Name     |   Shld1
    Cost     |   100
    Effect   |   Raises Defence by 8 points
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Corneria
    -------------------------------------------------------------------------------
    Name     |   Blink
    Cost     |   100
    Effect   |   Raises Evade by 80 points
    Range    |   Self
    Users    |   White Mage, White Wizard, Red Wizard, Knight
    Location |   Corneria
    
    
    LEVEL 2
    
    Name     |   Lamp
    Cost     |   400
    Effect   |   Cures Darkness
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Pravoca
    -------------------------------------------------------------------------------
    Name     |   Silence
    Cost     |   400
    Effect   |   Prevents enemies from casting spells
    Range    |   All enemies
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Pravoca
    -------------------------------------------------------------------------------
    Name     |   NulBolt
    Cost     |   400
    Effect   |   Reduces lightning-based damage by 50%
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Pravoca
    -------------------------------------------------------------------------------
    Name     |   Invs1
    Cost     |   400
    Effect   |   Raises all warriors evade by 40 points
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Pravoca
    
    
    LEVEL 3
    
    Name     |   Cure2
    Cost     |   1500
    Effect   |   Restores 33-66 HP
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Elfheim
    -------------------------------------------------------------------------------
    Name     |   Dia2
    Cost     |   1500
    Effect   |   Inflicts 40-160 damage to "undead"-type enemies
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Elfheim
    -------------------------------------------------------------------------------
    Name     |   NulFire
    Cost     |   1500
    Effect   |   Reduces fire-based attacks by 50%
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
    Location |   Elfheim
    -------------------------------------------------------------------------------
    Name     |   Heal1
    Cost     |   1500
    Effect   |   Restores 12-24 HP to all warriors
    Range    |   All warriors
    Users    |   White Mage, White Wizard
    Location |   Elfheim
    
    
    LEVEL 4
    
    Name     |   Esuna
    Cost     |   4000
    Effect   |   Cures Poison
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard
    Location |   Elfheim
    -------------------------------------------------------------------------------
    Name     |   Fear
    Cost     |   4000
    Effect   |   Causes all enemies to run away from battle
    Range    |   All enemies
    Users    |   White Mage, White Wizard
    Location |   Elfheim
    -------------------------------------------------------------------------------
    Name     |   NulIce
    Cost     |   4000
    Effect   |   Reduces ice-based attacks by 50%
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard
    Location |   Elfheim
    -------------------------------------------------------------------------------
    Name     |   Vox
    Cost     |   4000
    Effect   |   Cures Mute
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Wizard
    Location |   Elfheim
    
    
    LEVEL 5
    
    Name     |   Cure3
    Cost     |   8000
    Effect   |   Restores 66-132 HP to one warrior
    Range    |   One warrior
    Users    |   White Mage, White Wizard, Red Mage, Red Wizard
    Location |   Melmond
    -------------------------------------------------------------------------------
    Name     |   Life1
    Cost     |   8000
    Effect   |   Revives one warrior. Can only be used outside of battle
    Range    |   One warrior
    Users    |   White Mage, White Wizard
    Location |   Melmond
    -------------------------------------------------------------------------------
    Name     |   Dia3
    Cost     |   8000
    Effect   |   Inflicts 60-240 damage to "undead"-type enemies
    Range    |   All enemies
    Users    |   White Mage, White Wizard
    Location |   Melmond
    -------------------------------------------------------------------------------
    Name     |   Heal2
    Cost     |   8000
    Effect   |   Restores 24-48 HP to all warriors
    Range    |   All warriors
    Users    |   White Mage, White Wizard
    Location |   Melmond
    
    
    LEVEL 6
    
    Name     |   Stona
    Cost     |   20,000
    Effect   |   Cures Stone
    Range    |   One warrior
    Users    |   White Mage, White Wizard
    Location |   Crescent Lake
    -------------------------------------------------------------------------------
    Name     |   Warp2
    Cost     |   20,000
    Effect   |   Warps entire party outside of caverns/dungeon
    Range    |   All warriors
    Users    |   White Wizard, Red Wizard
    Location |   Crescent Lake
    -------------------------------------------------------------------------------
    Name     |   Shld2
    Cost     |   20,000
    Effect   |   Raises Defence by 12 points
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Wizard
    Location |   Crescent Lake
    -------------------------------------------------------------------------------
    Name     |   Invs2
    Cost     |   20,000
    Effect   |   Raises all warriors Evade by 40 points
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Wizard
    Location |   Crescent Lake
    
    
    LEVEL 7
    
    Name     |   NulMgc
    Cost     |   45,000
    Effect   |   Protects all warriors from auto-kill attacks/spells
    Range    |   All warriors
    Users    |   White Mage, White Wizard, Red Wizard
    Location |   Onrak
    -------------------------------------------------------------------------------
    Name     |   Heal3
    Cost     |   45,000
    Effect   |   Restores 48-96 HP to all warriors
    Range    |   All warriors
    Users    |   White Mage, White Wizard
    Location |   Gaia
    -------------------------------------------------------------------------------
    Name     |   Cure4
    Cost     |   45,000
    Effect   |   Fully restores all HP of one warrior
    Range    |   One warrior
    Users    |   White Wizard
    Location |   Gaia
    -------------------------------------------------------------------------------
    Name     |   Dia4
    Cost     |   45,000
    Effect   |   Inflicts 80-320 damage to "undead"-type enemies
    Range    |   All enemies
    Users    |   White Wizard
    Location |   Gaia
    
    
    LEVEL 8
    
    Name     |   Holy
    Cost     |   60,000
    Effect   |   Does lots of damage...
    Range    |   All enemies
    Users    |   White Wizard
    Location |   Gaia
    -------------------------------------------------------------------------------
    Name     |   NulAll
    Cost     |   60,000
    Effect   |   Reduces all spell damage by 50%
    Range    |   All warriors
    Users    |   White Wizard
    Location |   Gaia
    -------------------------------------------------------------------------------
    Name     |   Dispel
    Cost     |   60,000
    Effect   |   Removes an enemy's positive/protective defences
    Range    |   One enemy
    Users    |   White Wizard
    Location |   Gaia
    -------------------------------------------------------------------------------
    Name     |   Life2
    Cost     |   60,000
    Effect   |   Revives and fully restores one warrior
    Range    |   One warrior
    Users    |   White Wizard
    Location |   Lufenia
    
    
    ITEMS & KEY ITEMS
    -----------------
    
    Name     |   Potion
    Cost     |   60
    Effect   |   Restores a small amount of HP to one warrior
    Range    |   One warrior
    Location |   n/a
    -------------------------------------------------------------------------------
    Name     |   Antidote
    Cost     |   75
    Effect   |   Removes Poison status from one warrior
    Range    |   One warrior
    Location |   n/a
    -------------------------------------------------------------------------------
    Name     |   Gold Needle
    Cost     |   800
    Effect   |   Removes Stone status from one warrior
    Range    |   One warrior
    Location |   n/a
    -------------------------------------------------------------------------------
    Name     |   Sleeping Bag
    Cost     |   75
    Effect   |   Restores a small amount of HP to all warriors. Saves game
    Range    |   All warriors
    Location |   n/a
    -------------------------------------------------------------------------------
    Name     |   Tent
    Cost     |   250
    Effect   |   Restores a decent amount of HP to all warriors. Saves game
    Range    |   All warriors
    Location |   n/a
    -------------------------------------------------------------------------------
    Name     |   Cottage
    Cost     |   3000
    Effect   |   Restores all HP and MP for all warriors. Saves game
    Range    |   All warriors
    Location |   n/a
    
    
    Name     |   Adamantine
    Descript.|   Creates the sword Excalibur
    Used     |   Mt. Duergar
    Location |   Flying Fortress, floor 2
    ----------------------------------------------------------------------------
    Name     |   Bell
    Descript.|   Lets you to enter the Mirage Tower
    Used     |   Y. Desert
    Location |   Lufenia
    -------------------------------------------------------------------------------
    Name     |   Bottled Faerie
    Descript.|   Helps you get to the Sunken Shrine
    Used     |   Anywhere
    Location |   Desert Caravan
    -------------------------------------------------------------------------------
    Name     |   Canoe
    Descript.|   Lets you to travel on rivers
    Used     |   Rivers
    Location |   Crescent Lake
    -------------------------------------------------------------------------------
    Name     |   Crown
    Descript.|   Leads to the fight with Astos
    Used     |   Western Keep
    Location |   Marsh Cave
    -------------------------------------------------------------------------------
    Name     |   Crystal Eye
    Descript.|   Trade with Matoya for the Jolt Tonic
    Used     |   Matoya's Cave
    Location |   Western Keep
    -------------------------------------------------------------------------------
    Name     |   Earth Rod
    Descript.|   Lets you to head down to floor 4 of the Terra Cave
    Used     |   Terra Cave
    Location |   Sarda's Cave
    -------------------------------------------------------------------------------
    Name     |   Jolt Tonic
    Descript.|   Wakes the Elf Prince
    Used     |   Elven Castle
    Location |   Matoya's Cave
    -------------------------------------------------------------------------------
    Name     |   Levistone
    Descript.|   Used to create the airship
    Used     |   L. Desert
    Location |   Ice Cave
    -------------------------------------------------------------------------------
    Name     |   Lute
    Descript.|   Sends you to the past (Temple of Chaos)
    Used     |   Temple of Chaos
    Location |   Corneria Castle
    ----------------------------------------------------------------------------
    Name     |   Mystic Key
    Descript.|   Lets you open the locked doors
    Used     |   Corneria Castle, Marsh Cave, Temple of Chaos
    Location |   Elven Castle
    ----------------------------------------------------------------------------
    Name     |   Nitro Powder
    Descript.|   Creates a canal with the explosion
    Used     |   Mt. Duergar
    Location |   Corneria Castle
    -------------------------------------------------------------------------------
    Name     |   Oxyale
    Descript.|   Lets you to use the submarine in Onrak
    Used     |   Onrak
    Location |   Gaia
    -------------------------------------------------------------------------------
    Name     |   Rat's Tale
    Descript.|   Give to Bahamut to get the class upgrade
    Used     |   Bahamut's Cave
    Location |   Citadel of Trials
    
    -------------------------------------------------------------------------------
    [Shops]------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    CORNERIA
    --------
    
    Shop   : Weapon
    Sale   : Nunchaku, Knife, Staff, Rapier, Hammer
    Cost   : 10/8, 5/4, 5/4, 10/8, 10/8
    Comment: None
    
    Shop   : Armor
    Sale   : Shirt, Leather Armor, Chain Mail
    Cost   : 10/8, 50/40, 80/65
    Comment: None
    
    Shop   : Item
    Sale   : Potion, Antidote, Sleeping Bag
    Cost   : 60/40, 75/50, 75/50
    Comment: None
    
    Shop   : White Magic
    Sale   : Cure1, Dia1, Shld1, Blink
    Cost   : 100/50 for all
    Comment: None
    
    Shop   : Black Magic
    Sale   : Fire1, Bolt1, Sleep1, Focus1
    Cost   : 100/50 for all
    Comment: None
    
    Shop   : Sanctuary, Inn
    Sale   : Revive, Heal/Save
    Cost   : 40, 30
    Comment: None
    
    
    PRAVOCA
    -------
    
    Shop   : Weapon
    Sale   : Hammer, Broadsword, Battle Axe, Scimitar
    Cost   : 10/8, 550/450, 550/450, 200/160
    Comment: None
    
    Shop   : Armor
    Sale   : Leather Armor, Chain Mail, Steel Plate, Leather Gloves, Leather Shield
    Cost   : 50/40, 80/65, 800/640, 60/50, 15/12
    Comment: None
    
    Shop   : Item
    Sale   : Potion, Antidote, Sleeping Bag, Tent
    Cost   : 60/40, 75/50, 75/50, 250/125
    Comment: None
    
    Shop   : White Magic
    Sale   : Lamp, Silence, NulBolt, Invs1
    Cost   : 400/250 for all
    Comment: None
    
    Shop   : Black Magic
    Sale   : Ice1, Fog, Steel, Slow1
    Cost   : 400/250 for all
    Comment: None
    
    Shop   : Sanctuary, Inn
    Sale   : Revive, Heal/Save
    Cost   : 80, 50
    Comment: None
    
    
    ELFHEIM
    -------
    
    Shop   : Weapon
    Sale   : Iron Nunchaku, Dagger, Crosier, Saber, Mythril Sword
    Cost   : 200/160, 175/140, 200/160, 450/360, 4000/3200
    Comment: None
    
    Shop   : Armor
    Sale   : Steel Plate, Copper Armlet, Iron Shield, Leather Cap, Helmet
    Cost   : 800/640, 1000/800, 100/80, 80/65, 100/80
    Comment: None
    
    Shop   : Item
    Sale   : Potion, Antidote, Sleeping Bag, Cottage, Gold Needle
    Cost   : 60/40, 75/50, 75/50, 3000/2000, 800/500
    Comment: None
    
    Shop   : White Magic
    Sale   : Cure2, Dia2, NulFire, Heal1, Esuna, Fear, NulIce, Vox
    Cost   : 1500/1000 for first four; 4000/2500 for last four
    Comment: None
    
    Shop   : Black Magic
    Sale   : Fire2, Bolt2, Focus2, Bind, Sleep2, Haste, Muddle, Ice2
    Cost   : 1500/1000 for first four; 4000/2500 for last four
    Comment: None
    
    Shop   : Sanctuary, Inn
    Sale   : Revive, Heal/Save
    Cost   : 200, 100
    Comment: None
    
    
    MELMOND
    -------
    
    Shop   : Weapon
    Sale   : Crosier, Saber, Long Sword, Falchion
    Cost   : 200/160, 450/360, 1500/1200, 450/360
    Comment: None
    
    Shop   : Armor
    Sale   : Knight's Armor, Silver Armlet, Grand Helm, Bronze Gloves, Steel Gloves
    Cost   : 45000/36000, 5000/4000, 450/360, 200/160, 750/600
    Comment: The Knight's Armor is a waste of money... unless you have A LOT of it.
    
    Shop   : White Magic
    Sale   : Cure3, Dia3, Life1, Heal2
    Cost   : 8000/5000 for all
    Comment: None
    
    Shop   : Black Magic
    Sale   : Fire3, Poison, Warp1, Slow2
    Cost   : 8000/5000 for all
    Comment: None
    
    Shop   : Inn
    Sale   : Heal/Save
    Cost   : 100
    Comment: None
    
    
    CRESCENT LAKE
    -------------
    
    Shop   : Weapon
    Sale   : Mythril Knife, Mythril Sword, Mythril Hammer, Mythril Axe
    Cost   : 800/640, 4000/3200, 2500/2000, 4500/3600
    Comment: None
    
    Shop   : Armor
    Sale   : Mythril Mail, Mythril Shield, Buckler, Mythril Helm, Mythril Gloves
    Cost   : 7500/6000, 2500/2000, 2500/2000, 2500/2000, 2500/2000
    Comment: None
    
    Shop   : Item
    Sale   : Potion, Antidote, Tent, Cottage
    Cost   : 60/40, 75/50, 250/125, 3000/2000
    Comment: None
    
    Shop   : White Magic
    Sale   : Stona, Warp2, Shld2, Invs2
    Cost   : 20000/13000 for all
    Comment: None
    
    Shop   : Black Magic
    Sale   : Bolt3, Reaper, Quake, Stun
    Cost   : 20000/13000 for all
    Comment: None
    
    Shop   : Sanctuary, Inn
    Sale   : Revive, Heal/Save
    Cost   : 400, 200
    Comment: None
    
    
    GAIA
    ----
    
    Shop   : Weapon
    Sale   : Cat Claws
    Cost   : 65000/52000
    Comment: None
    
    Shop   : Armor
    Sale   : Ruby Armlet, Protect Ring
    Cost   : 40000/20000, 16000/10000
    Comment: None
    
    Shop   : Item
    Sale   : Potion, Antidote, Tent, Cottage
    Cost   : 60/40, 75/50, 250/125, 3000/2000
    Comment: None
    
    Shop   : White Magic
    Sale   : Cure4, Dia4, Holy, NulAll, Dispel
    Cost   : 45000/30000 for first three; 60000/40000 for last two
    Comment: None
    
    Shop   : Black Magic
    Sale   : Ice3, Break, Stop, Banish, Doom
    Cost   : 45000/30000 for first two; 60000/40000 for last three
    Comment: None
    
    Shop   : Sanctuary, Inn
    Sale   : Revive, Heal/Save
    Cost   : 750, 300
    Comment: None
    
    
    ONLAK
    -----
    
    Shop   : Item
    Sale   : Potion, Antidote, Tent, Cottage, Gold Needle
    Cost   : 60/40, 75/50, 250/125, 3000/2000, 800/500
    Comment: None
    
    Shop   : White Magic
    Sale   : NulMgc, Heal3
    Cost   : 45000/30000
    Comment: None
    
    Shop   : Black Magic
    Sale   : Sabre, Blind
    Cost   : 45000/30000
    Comment: None
    
    Shop   : Sanctuary, Inn
    Sale   : Revive, Heal/Save
    Cost   : 750, 300
    Comment: None
    
    
    LUFENIA
    -------
    
    Shop   : White Magic (hidden)
    Sale   : Life2
    Cost   : 60000/40000
    Comment: Shop is hidden. Check walkthrough for details.
    
    Shop   : Black Magic (hidden)
    Sale   : Flare
    Cost   : 60000/40000
    Comment: Shop is hidden. Check walkthrough for details.
    
    -------------------------------------------------------------------------------
    [Secrets]----------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    SLIDING PUZZLE GAME
    -------------------
    
    You can play this game by holding down X and then pressing Circle 55 times.
    Yes, you really have to press Circle 55 times but it's worth it. Have fun!
    
    
    HERE LIES LINK?
    ---------------
    
    If you check the grave marker closest to the Level 3 White Magic shop in
    Elfheim you'll find the words "Here lies Link". I'm guessing it's a joke since
    Link is an elf and Elfheim is full of them. In Final Fantasy (NES) the grave
    marker said "Here lies Erdrick", who is the hero from Dragon Warrior 1, made by
    then rival Enix.
    
    -------------------------------------------------------------------------------
    [Collections/Bestiary]---------------------------------------------------------
    -------------------------------------------------------------------------------
    
    1. Goblin
    2. Goblin Guard
    3. Wolf
    4. Crazy Horse
    5. Skeleton
    6. Black Widow
    7. Gigas Worm
    8. Warg Wolf
    9. Werewolf
    10. Zombie
    11. Ghoul
    12. GARLAND
    13. Cobra
    14. Ogre
    15. Ogre Chieftain
    16. Lizard
    17. Pirate
    18. Sahagin
    19. Sahagin Chief
    20. Privateer
    21. Shark
    22. Goggler
    23. Tarantula
    24. Ghast
    25. Scorpion
    26. Shadow
    27. Green Slime
    28. Crawler
    29. Gray Ooze
    30. Gargoyle
    31. Bloodbones
    32. Piscodemon
    33. ASTOS
    34. Mummy
    35. Wraith
    36. Anaconda
    37. Hyenadon
    38. Lesser Tiger
    39. Minotaur
    40. Hill Gigas
    41. Gnoma
    42. Troll
    43. Wight
    44. Ochre Jelly
    45. Cockatrice
    46. VAMPIRE
    47. Ogre Mage
    48. Sphinx
    49. LICH 1
    50. Centipede
    51. Piranha
    52. Red Piranha
    53. Crocodile
    54. White Croc
    55. Ochu
    56. Neochu
    57. Hydra
    58. Horned Devil
    59. Pyrolisk
    60. Pyros
    61. Fire Hydra
    62. Lava Worm
    63. Hellhound
    64. Fire Lizard
    65. Fire Gigas
    66. Red Dragon
    67. MARILITH 1
    68. White Dragon
    69. Winter Wolf
    70. Mindflayer
    71. Ice Gigas
    72. Specter
    73. Remora
    74. Dark Wizard
    75. EVIL EYE
    76. Desert Baretta
    77. Sabretooth
    78. Wyvern
    79. Wyrm
    80. Manticore
    81. Baretta
    82. Basilisk
    83. Allosaurus
    84. Weretiger
    85. Sand Worm
    86. Necrotaur
    87. King Mummy
    88. Medusa
    89. Rakshasa
    90. Clay Golem
    91. Nightmare
    92. Dragon Zombie
    93. Sahagin Prince
    94. White Shark
    95. Deepeyes
    96. Sea Snake
    97. Sea Scorpion
    98. Sea Troll
    99. Ghost
    100. Aquos
    101. Water Naga
    102. KRAKEN 1
    103. Tyrannosaur
    104. Black Knight
    105. Chimera
    106. Guardian
    107. Blue Dragon
    108. Green Dragon
    109. Stone Golem
    110. Aeros
    111. Spirit Naga
    112. Doom Knight
    113. Earth Medusa
    114. Dark Flan
    115. Soldier
    116. Vampire Lord
    117. Dark Warrior
    118. Warmech
    119. TIAMAT 1
    120. Rhyos
    121. Death Eye
    122. Purple Worm
    123. Iron Golem
    124. LICH 2
    125. MARILITH 2
    126. KRAKEN 2
    127. TIAMAT 2
    128. CHAOS
    
    -------------------------------------------------------------------------------
    [Collections/Item Collection]--------------------------------------------------
    -------------------------------------------------------------------------------
    
    CASTLE CORNERIA
    ---------------
    
    Mythril Knife
    Saber
    Crosier
    Steel Plate
    Iron Shield
    NITRO POWDER
    LUTE
    
    
    TEMPLE OF CHAOS (present)
    -------------------------
    
    Potion
    Gold Needle
    Tent
    Werebane
    Rune Blade
    Leather Hat
    
    
    MATOYA'S CAVE
    -------------
    
    Potion x2
    Antidote
    JOLT TONIC
    
    
    ELVEN CASTLE
    ------------
    
    330 Gil
    400 Gil
    Mythril Hammer
    Bronze Gloves
    MYSTIC KEY
    
    
    MT. DUERGAR
    -----------
    
    450 Gil
    575 Gil
    575 Gil
    Tent
    Cottage
    Mythril Knife
    Wyrmkiller
    Helmet
    Grand Helm
    Mythril Mail
    Excalibur
    
    
    WESTERN KEEP
    ------------
    
    Power Staff
    Falchion
    Steel Gloves
    CRYSTAL EYE
    
    
    MARSH CAVE
    ----------
    
    295 Gil
    385 Gil
    629 Gil
    680 Gil
    1020 Gil
    Cottage
    Dagger
    Mythril Knife
    Broadsword
    Steel Plate
    Copper Armlet
    Silver Armlet
    CROWN
    
    
    TITAN'S CAVE
    ------------
    
    450 Gil
    620 Gil
    Great Axe
    Mythril Helm
    
    
    TERRA CAVE
    ----------
    
    300 Gil
    575 Gil
    795 Gil
    880 Gil
    1020 Gil
    1250 Gil
    1455 Gil
    1520 Gil
    1975 Gil
    3400 Gil
    3400 Gil
    5000 Gil
    5450 Gil
    Potion x2
    Antidote
    Sleeping Bag
    Tent x2
    Staff
    Coral Sword
    Leather Shield
    Mythril Shield
    STAR RUBY
    
    
    SAGE'S CAVE
    -----------
    
    EARTH ROD
    
    
    CRESCENT LAKE
    -------------
    
    CANOE
    
    
    MT. GULG
    --------
    
    10 Gil
    155 Gil
    750 Gil
    795 Gil
    880 Gil
    1250 Gil
    1455 Gil
    1520 Gil
    1520 Gil
    1760 Gil
    1760 Gil
    1975 Gil
    2000 Gil
    2750 Gil
    4150 Gil
    7340 Gil
    Potion x2
    Antidote x2
    Gold Needle
    Tent
    Cottage
    Staff
    Claymore
    Mythril Axe
    Ice Brand
    Mythril Helm x2
    Flame Mail
    Mythril Shield
    Flame Shield
    Mythril Gloves
    
    
    ICE CAVE
    --------
    
    180 Gil
    5000 Gil
    5454 Gil
    7900 Gil
    9500 Gil
    9900 Gil
    10,000 Gil
    12,350 Gil
    Potion
    Sleeping Bag
    Flame Sword
    Shirt
    Ice Armor
    Ice Shield
    Mythril Gloves
    LEVISTONE
    
    
    DESERT CARAVAN
    --------------
    
    BOTTLED FAERIE
    
    
    GAIA
    ----
    
    OXYALE
    
    
    DRAGON'S CAVE
    -------------
    
    10 Gil
    160 Gil
    500 Gil
    575 Gil
    1455 Gil
    1520 Gil
    2000 Gil
    2750 Gil
    2750 Gil
    9500 Gil
    Gold Needle
    Tent
    Cottage
    
    
    CITADEL OF TRIALS
    -----------------
    
    1455 Gil
    7340 Gil
    Cottage
    Healing Staff
    Ice Brand
    Steel Gloves
    Gauntlets
    Ruby Armlet
    RAT'S TALE
    
    
    SUNKEN SHRINE
    -------------
    
    10 Gil
    20 Gil
    110 Gil
    385 Gil
    450 Gil
    1760 Gil
    2000 Gil
    2750 Gil
    2750 Gil
    4150 Gil
    5000 Gil
    5450 Gil
    7340 Gil
    7690 Gil
    8135 Gil
    9000 Gil
    9900 Gil
    9900 Gil
    10,000 Gil
    12,350 Gil
    Antidote
    Mage's Staff
    Light Axe x2
    Ribbon
    Diamond Helm
    Diamond Armor
    Diamond Shield
    Giant's Gloves
    Diamond Gloves
    Diamond Armlet
    ROSETTA STONE
    
    
    LUFENIA
    -------
    
    BELL
    
    
    TOWER OF MIRAGE
    ---------------
    
    800 Gil
    2750 Gil
    3400 Gil
    7600 Gil
    7900 Gil
    8135 Gil
    10,000 Gil
    12,350 Gil
    13,000 Gil
    18,010 Gil
    Tent
    Cottage
    Thor's Hammer
    Vorpal Sword
    Sunblade
    Healing Helm
    Dragon Mail
    Aegis Shield
    
    
    WATERFALL CAVE
    --------------
    
    5000 Gil
    6400 Gil
    13,450 Gil
    Spellbinder
    Defender
    Ribbon
    WARP CUBE
    
    
    FLYING FORTRESS
    ---------------
    
    180 Gil
    880 Gil
    3400 Gil
    4150 Gil
    4150 Gil
    5000 Gil
    5450 Gil
    6400 Gil
    6720 Gil
    7900 Gil
    8135 Gil
    9000 Gil
    9500 Gil
    9900 Gil
    13,000 Gil
    Potion x2
    Gold Needle x2
    Cottage
    Venom Blade
    Sasuke
    Ribbon
    Healing Helm
    Mythril Helm
    Shirt
    Protect Cloak
    Black Robe
    White Robe
    Diamond Shield
    Diamond Gloves
    Protect Ring x2
    ADAMANTITE
    
    
    TEMPLE OF CHAOS (past)
    ----------------------
    
    26,000 Gil
    45,000 Gil
    65,000 Gil
    Sasuke
    Masamune
    Protect Cloak
    Protect Ring
    
    -------------------------------------------------------------------------------
    [Collections/Art Gallery]------------------------------------------------------
    -------------------------------------------------------------------------------
    
    1. Goblin
    2. Princess and Her Light
    3. Skeleton
    4. Zombie
    5. Princess Sarah
    6. Sahagin
    7. Shark
    8. Tarantula
    9. Scorpion
    10. Strange Land
    11. Green Slime
    12. Crawler
    13. Gargoyle
    14. Mummy
    15. Anaconda
    16. Minotaur
    17. Behemoth vs. Light
    18. Gigas
    19. Troll
    20. Cockatrice
    21. Lich
    22. Crocodile
    23. Ochu
    24. Ochu vs. Light
    25. Hydra
    26. Hellhound
    27. Dragon
    28. Marilith
    29. Mindflayer
    30. Dark Elf
    31. Dragon vs. Light
    32. Death Eye
    33. Sabretooth
    34. Wyvern
    35. Manticore
    36. Baretta
    37. Basilisk
    38. Medusa
    39. Demon in the Clouds
    40. Rakshasa
    41. Golem
    42. Nightmare
    43. Ghost
    44. Naga
    45. Kraken
    46. Kraken vs. Light
    47. Tyrannosaur
    48. Black Knight
    49. Chimera
    50. Flying Fortress
    51. Soldier
    52. Tiamat
    53. Chaos
    54. Phoenix
    55. Princess and Her Light II
    
    *******************************************************************************
    *******************************[Final Fantasy 2]*******************************
    *******************************************************************************
    
    -------------------------------------------------------------------------------
    [Game Basics/Controls]---------------------------------------------------------
    -------------------------------------------------------------------------------
    
    TOWN/DUNGEON
    ------------
    
    X Button        : Talk. Examine objects
    Circle Button   : Run
    Triangle Button : Opens the Main menu
    
    
    MENU
    ----
    
    X Button        : Confirm selected option
    Circle Button   : Cancel selected option
    
    
    FIELD MAP
    ---------
    
    X Button        : Get in or out of vehicles
    Circle Button   : Press together with the Start Button to display the map
    Triangle Button : Opens the Main menu
    Square Button   : Shortcut to the Magic menu from the field map
    L1 Button       : Shortcut to the Items menu from the field map
    L2 Button       : Shortcut to the Equipment menu from the field map
    R1 Button       : Shortcut to the Status menu from the field map
    R2 Button       : Shortcut to the Formation menu from the field map
    Start Button    : Press together with the Circle Button to display the map.
                      Opens the Main menu
    
    -------------------------------------------------------------------------------
    [Game Basics/Characters]-------------------------------------------------------
    -------------------------------------------------------------------------------
    
    FIRION
    ------
    
    He is adopted by Leon's parents as a child and grows up with Leon and Maria as
    part of their family. They lose their parents when the imperial army of
    Palamecia attacks the kingdom of Fynn. Firion decides to avenge their deaths by
    joining the rebel movement against the empire.
    
    
    GUS
    ---
    
    He possesses enormous discipline and physical strength. Despite appearances, he
    is very gentle and occasionally naive. He is also capable of communicating with
    animals.
    
    
    MARIA
    -----
    
    She worries constantly about her brother Leon when he disappears. Even so, she
    remains steadfast in her fight against the empire.
    
    
    LEON
    ----
    
    He is Maria's brother, and Firion's adopted brother and best friend. Leon loses
    his parents when the empire attacks Fynn. He escapes with Firion, Maria, and
    Gus, but imperial soldiers soon catch up to them and attack. He has been
    missing ever since.
    
    -------------------------------------------------------------------------------
    [Game Basics/Gameplay]---------------------------------------------------------
    -------------------------------------------------------------------------------
    
    LEVELING BASICS
    ---------------
    
    Levelling in this game isn't as straightforward as in the more mainstream FF
    games. There is no EXP in this game but when you fight enemies and satisfy any
    of the conditions below, you will gain points in that stat.
    
    + Strength is raised by attacking physically
    + Endurance is raised by losing HP by taking damage in combat
    + Spirit is raised by using white magic
    + Intelligence is raised by using black magic
    + Magic is raised by casting spells, or losing MP
    + Accuracy is raised by attacking with weapons
    + Evasion is raised by being a target of a physical attack
    + Agility is raised by being a target of a physical attack
    + Magic Defense is raised by being the target of spells and special abilities
    
    When a stat increases several times, another stat will decrease.
    
    - When Strength increases, Intelligence decreases
    - When Intelligence increases, Endurance decreases
    - When Spirit increases, Strength decreases
    
    
    ABUSING THE LEVELING SYSTEM
    ---------------------------
    
    Ok, you've played the game for awhile and you've probably decided that it's
    pretty tough to raise your stats quick enough to not get bored. There ARE ways
    to raise your stats quicker, a few of them unintentional I would think, and
    others that are legitimate. If you're a straight-laced by-the-book type of
    person you'll probably want to ignore this part.
    
    Swap Spell - Here's a great spell and it's available early in the game. Use it
    on a weak enemy and defeat it. You'll gain quite a bit.
    
    Attacking Party Members - An unintentional but quick and dirty way to raise
    certain stats. This will raise the beaten up character's HP. Simply attack your
    other party members until they are in critical. You do this with magic as well
    to raise stats associated with this as well but there's an easier way.
    
    Select/Cancel - Another unintentional cheat but excellent for raising your
    weapon level. Select a target, confirm, and then cancel when the next
    character's turn comes around. You can also do this for magic.
    
    
    MAGIC BASICS
    ------------
    
    Discard - Spells that cannot be discarded are darkened in the menu.
    
    Use - Use the directional buttons to select a caster, a spell, and a target if
    applicable. Press the X Button to confirm each selection. Note that not all
    spells can be used via the Magic menu.
    
    Drop - If you want to drop a spell, select it with the directional buttons and
    press the X Button, then select the "Discard" command and press the X Button to
    confirm.
    
    Learning Magic - You can purchase spell scrolls from magic shops or find them
    in treasure chests. Use them in the "Items" menu to learn magic spells. Every
    character can learn up to sixteen spells at a time. If their spells slots are
    full and they want to learn another spell, they must first drop a spell via the
    "Discard" command.
    
    -------------------------------------------------------------------------------
    [Walkthrough]------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    PROLOGUE
    --------
    
                                   In a distant land...
    
               The peace long enjoyed by the people came to a crashing end.
    
            The emperor of Palamecia summoned fiends from another dimension...
    
                And the empire launched it's campaign for world conquest.
    
           In the ensuing clash between rebel and empire, Castle Fynn was taken.
    
                  The rebels were forced to the remote town of Altair.
    
               Amidst the chaos, four youths also fled the occupied Fynn.
    
                They were childhood friends, now orphaned and homeless.
    
               And they suddenly found themselves running for their lives.
    
    
    CHAPTER 1: ON THE RUN
    ---------------------
    
    You'll start the game running from several imperial soldiers, Black Knights to
    be exact. The Black Knights will start to catch up and then more of them will
    appear to the far left, cornering you like a rat. You'll enter a battle at this
    point. There's no point trying to fight because there's no way you can possibly
    win. Just start attacking (you'll most likely do no damage at all) and wait for
    them to kill your characters off one by one. It won't take long because each
    Black Knight will do well over 500 damage to each character. After your party
    gets pummeled into submission, you'll end up in a room. No game over. Yay!
    
    The two people in the room will talk for awhile and then leave, at which point
    you can control the guy, Firion to be exact. Exit this room and then go into
    the next one to find the throne room. Talk to the person on the throne and
    she'll give you a keyword ~ WILD ROSE. Memorize it and then exit the building.
    Well, the first thing you should do is to either get some equipment or some
    scrolls so you can learn a new spell (Cure is preferable). Either way, you're
    going to have to go outside and battle for awhile to raise some Gil and your
    stats. Stay reasonably close to the town for awhile and kill some enemies.
    
    Head North when you're ready but travel inland and away from the coastal
    region. You'll find the town of Gatria around here if you need to cure your
    party along the way. Continue North to find your destination, the occupied town
    of Fynn. When you enter here, DON'T talk to anyone unless you feel like getting
    mauled by more Black Knights. Head to the North side of Fynn and then step one
    square beyond the wall and start walking clockwise around to the South East
    corner where the pub is located. Enter it.
    
    Inside, there are a bunch of surly soldiers from Palamecia. Don't talk to
    them either, instead, make your way to the top right corner and talk to the guy
    behind the table. Tell him the keyword, WILD ROSE, and he'll let you enter the
    hidden passage behind him.  Follow the path until you get to a room with a bed
    and talk to the guy in it. He'll tell you he's the prince the guy in Altair was
    talking about and that he's mortally wounded. He'll give you a ring as a final
    gesture and then expire. Sniff, so sad. Exit the pub and make your way back to
    Altair to give the Prince's brother the bad news.
    
    *******************************************************************************
    ***********************************[Closing]***********************************
    *******************************************************************************
    
    -------------------------------------------------------------------------------
    [Final Words]------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    Goodbye. It's been fun writing this thing for you all. Well, not really, but I
    had to have something nice to say since this guide is almost at the end. Heh.
    Just kidding. Anyway. If you have any questions, comments, suggestions, praise
    or criticism, they should be sent to <shdwswrm@hotmail.com>. If you're looking
    for specific information and it isn't in this guide, please tell me about it
    and I'll fix it. However, I can't really talk about the technical side of this
    game because that's not my speciality. I know a little about some stuff but
    beyond that, you'll have to read Bsiron's or Patbun17's guides. If you're
    planning on using it, I'd appreciate it if you emailed me first.
    
    -------------------------------------------------------------------------------
    [Credits]----------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    Squaresoft for making this game as well as many others.
    
    My brother for his help with my "work in progress" Final Fantasy 2 section.
    
    Demi (of NeoDemiForce) for his unofficial Final Fantasy 2 translation.
    
    Guitarfreak for trying to make some ASCII art for me. Thanks!
    
    Kadamony for his insight on the GNU FDL and for the Copyright Notice.
    
    Mountain Dew, Pepsi, and Coke for helping me stay awake while I'm writing.
    
    And thank you for reading.
    
    End of Document________________________________________________________________
    

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