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Final Fantasy Origins FAQ/Walkthrough v1.1
by Psycho Penguin (version 1! baha)
E-mail me at penguin_faqs@yahoo.com
AIM me at JuanDixonFor3

                          - - - - - - - - - - - - - - 
                         |       FILE TRACKER       |
                          - - - - - - - - - - - - - - 
                         | Current Size: 523.7K     |
                         | First Version: 11/26/03  |
                         | Last Updated: 07/06/05   |
                         | Number of Updates: 18    |
                          - - - - - - - - - - - - - - 


------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ TABLE OF CONTENTS/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

[ Introduction to Final Fantasy Origins ]
[ Introduction to Guide ]

-------------------- FINAL FANTASY
      [ 1.0 ]  Introduction
      [ 2.0 ]  Game Basics
           [ 2.1 ]  Game Changes
           [ 2.2 ]  Storyline
           [ 2.3 ]  Basics/Tips
           [ 2.4 ]  Controls
           [ 2.5 ]  Character Classes
      [ 3.0 ]  Walkthrough
      [ 4.0 ]  Lists
           [ 4.1 ]  Weapons
           [ 4.2 ]  Armor
           [ 4.3 ]  Items
           [ 4.4 ]  Magic
           [ 4.5 ]  Enemies
           [ 4.6 ]  Bosses
      [ 5.0 ]  Secrets and Other Random Crap


-------------------- FINAL FANTASY 2
      [ 6.0 ]  Introduction
      [ 7.0 ]  Game Basics
           [ 7.1 ]  Game Changes
           [ 7.2 ]  Storyline
           [ 7.3 ]  Basics/Tips
           [ 7.4 ]  Controls
           [ 7.5 ]  Characters
      [ 8.0 ]  Walkthrough
      [ 9.0 ]  Lists
           [ 9.1 ]  Weapons
           [ 9.2 ]  Armor
           [ 9.3 ]  Items
           [ 9.4 ]  Magic
           [ 9.5 ]  Enemies
           [ 9.6 ]  Bosses
      [ 10.0 ] Secrets and Other Random Crap
--------------------
      [ 11.0 ] Other Information
           [ 11.1 ] Contact Information
           [ 11.2 ] Author Information
           [ 11.3 ] Credits
      [ 12.0 ] Conclusion


------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ / INTRO TO FFO / =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
------------------------------------------------------------------------------
Here is just a quick introduction to the game. 

Final Fantasy Origins was released in early 2003, as Square's final 
Playstation One game (at least in America). Combining two of their earliest 
Final Fantasy games onto one disk, the game retailed for 29.99 and became a 
minor hit for those who didn't get to grow up with the series, as well as 
those that played the original game, loved it, but never got a chance to play 
the 2nd game.

There are numerous changes to both versions. Some you may notice right away, 
and some will take you a while to figure out. First, both games are perfectly 
ported onto the Playstation. Even the glitches found in the original versions 
remain intact. They're basically the same games, but with refined graphics, 
new challenge levels, and a memo file to save all the treasure and enemies you 
have collected and defeated during your journey.

Final Fantasy definitely has a ton of changes, also. Auto-targeting is now 
available, so you don't have to worry about aiming your attacks like you did 
in the original. You have the option to turn auto aim on or off, depending on 
if you liked it in the original, so all you veterans don't have to worry about 
a cheesed down game. Also, much to my delight, you can now buy 99 of items at 
one time, without having to push the A button over and over. 

These changes definitely worked for the better, and added a lot to the game, 
and made it a pretty successful port. Too bad the increased amount of random 
battles really hampered what could have been a really special port, and Final 
Fantasy 2 sucks ass no matter how polished they try to make it. Regardless, 
it's definitely worth the price of admission.

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=+=+=+=+=+=+=+=+=+=+=+=+=+=+= / INTRO TO GUIDE / =+=+=+=+=+=+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

Well, I was originally going to do this guide way back in April when this game 
first dropped in stores (the "first update" on my guide when I decided to 
finally do it said 4/11/03, so that gives you an idea of how long I held off 
on it.), but I got caught up in other projects. However, right now I don't 
really have TOO much to do (FFTA and FF X-2 are really going to annoy the hell 
out of me, and I might as well get another Final Fantasy game out of the way 
first.), so I decided I might as well try to finish this project.

The guide is split into two sections. The top section represents Final 
Fantasy. Now, those of you who are followers of my work or notice my CRP may 
find that I already did a Final Fantasy guide. After sitting down and debating 
whether or not I should write the guide from scratch, or just copy and paste 
my FF1 guide onto FFO and make necessary changes, I decided to go ahead and do 
an all-new version of the guide exclusively for this guide.

Why? Well, I figured the guide I wrote for Final Fantasy 1 (NES) is pretty 
good, but I was still kind of new to the writing community back then, and I 
didn't exactly take my time writing it. I rushed it, as I completed the 
walkthrough in about 16 hours. In one day. Therefore, I decided to take my 
time this time and write in more detail, as well as updating all the town 
names, etc. So, you won't see any of my NES guide in this one.

For Final Fantasy 2, well, what can I say. I hated the game. This will 
definitely be the most frustrating project I've probably had yet (except for 
Final Fantasy Tactics Advance), but I plan to get through it the best I can. I 
can't really imagine writing for a game I already wrote for, as well as a game 
I hate, but I will try to get through it as best as possible. Let me know how 
you like the final outcome.


  _____   _____  
 |  ___| |  ___| =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
 | |_    | |_    |                            1.0                            |
 |  _|   |  _|   |                        INTRODUCTION                       |
 |_|     |_|     =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Ah, the infamous Final Fantasy. The game so good, I wrote for it twice. Haha. 
It is a good game, but I wouldn't really consider it to be one of the all-time 
greats. The original was way too boring and had a lot of flaws. Thankfully, 
Square noticed these flaws, listened to the fans, and corrected most of them 
to provide an excellent remake, although the easy mode does suck ass and is 
WAY too easy. I know everyone is used to easy RPGs now, but come on Square..

Fortunately, normal mode is just as hard as ever, as it takes way too long to 
level up, and most enemies will kick your ass if you're underleveled. Dungeons 
are large, and enemies come in large amounts. Yes, random battles were 
actually INCREASED in this game, so you can't walk about 10 steps without 
getting into a battle or two. Oh, well, it's not too bad, and battling is 
fun..

The classic nuances that made Final Fantasy such a unique game are included, 
as well. Monks still do more damage if you take weapons off, there's still a 
glitch where you can fight high leveled enemies half an hour into the game, 
and you can still talk to a broom to get a hint on finding a world map. It's 
such a weird game, but it's really good, too, if you can get used to the 
challenge and level ups, and I hope my guide helps you. Twice.


------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+= / 2.0 GAME BASICS / =+=+=+=+=+=+=+=+=+=+=+=+=+=+
------------------------------------------------------------------------------

Here is a rundown of all the game basics in Final Fantasy, from character 
classes to the rather simple battle system. I usually suck at game basics, but
I'm going to try to do a good job this time. No guarantees, though..

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 2.1 ] GAME CHANGES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

- The biggest change, in my opinion, is not graphically, but the addition of 
an auto target system. You can choose to turn it off, but I prefer to have it 
on, because ineffective attacks in the original Final Fantasy got annoying 
quickly.

- There is an added dash feature, which allows you to dash through dungeons 
instead of having a slow walking speed. It's very helpful.

- The menu system got a facelift and now looks like the other games in the 
series. 

- You can choose to buy 99 of items instead of pushing X 99 times. That 
definitely helps!

- Square added an easy mode, which makes leveling up easier and gives you ton 
more magic. Only do this if you really want an easy time and hate leveling up.

- You get a couple of files which show you how many monsters you have killed 
(as well as the statistics of the monsters you killed), and how much treasure 
you've gotten from each dungeon. Very helpful when writing this guide. ;D

- Graphically, the game got a huge facelift. It looks really different, but a 
whole lot better in my opinion. It looks a lot like Final Fantasy 4, which is 
not a bad thing at all. There is also a new FMV.

- The music has been upgraded to 16-bit quality, and there's new boss music, 
as well as new music for churches. I love the final boss theme, and am glad 
Square added boss themes this time. :)

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 2.2 ] STORYLINE
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Well, the original Final Fantasy isn't really known for storyline (Square 
didn't even include a recap of it in the FFO manual), but it's basically about
rescuing a princess, followed by needing to capture 4 Orbs from 4 Evil Fiends 
to save the world from a big bad guy named Chaos, who has the power of time 
travel. Not too bad, but eh, it's not a story driven game at all. 

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 2.3 ] BASICS/TIPS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Here is just a basic rundown of the two modes in the game, followed by 
paragraphs on the battle system, magic system, and equipment, followed by a 
complete character rundown. Enjoy!

Easy Mode: The advantages to the easy mode are mainly the insane amount of 
magic you get at your disposal, and the fact it takes less time to level up. 
You can also get to level 99 in easy mode, but not in hard mode. I recommend 
this only if you already beat normal mode, and are sick of it taking forever 
to level up. It may take a while, but dammit it's the way it's meant to be 
played!

Normal Mode: It takes longer to level up, you get a level cap (50) and magic 
cap (10 for each level), and equipment costs more, but damn man, this is the 
way the game was meant to be played!

Battle System: You get five options during battle: Attack, Magic, Items, 
Equip, and Flee. They all are pretty basic, as is the battle system itself. No
ATB here, as everything is turn based. Characters and enemies go based off the
speed rating alone. Use attack for normal attacks, magic for magic, items for
items, etc. It's really simple stuff, people!

Magic System: Even if you are a Final Fantasy veteran, you will not recognize 
this magic system. You get magic levels, and each spell goes in a magic level. 
You get a certain amount of casts based on the level of the spell. The more 
you raise levels, the more your magic levels go up. For instance, a Cure at 
level 1 will have 3 casts on Level 11, but on Level 50, you'll get to cast it 
10 times. (In normal mode, anyways). 

Leveling Up: It takes forever to level up in this game for some reason, as in 
every NES RPG ever it seems. Experience is divided amongst surviving 
characters. If an enemy gives 800 experience, and there's 4 surviving members, 
each member gets 200 experience. Really simple stuff, right? Good.

Menu Screen: Everything here is pretty basic also. This entire game is simple! 
You can manage items, rearrange them, use them, etc. by going to the item 
screen. Magic screen lets you sort and use magic. Status shows you current 
statistics and how much you need to level up. Formation lets you rearrange the 
battle order of your party, memo lets you memo save, and config lets you 
change gameplay settings.

Memo Saving: New to this game is an option to memo save. This lets you save 
wherever you want, whenever you want (unless you're in a battle), and will 
restart the game from this memo save when you die. The bad news is it is 
erased when you turn the game off, so make sure to do a regular save before 
turning the system off, otherwise you'll lose the save forever!

Equipment: Just a few notes on equipment. Some equipment can be used as items, 
casting spells during battle. Very useful. Also, the optimize screen gives you 
the best equipment for a character (another useful addition to this version!), 
but it does not factor in the enemies you are facing. An Ice Sword may be your 
best weapon, but it won't do anything in the Ice Cave. Make sure to keep an 
eye on that, and you'll be fine.
          
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*- 
   [ 2.4 ] CONTROLS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Note you can change the controls in the config menu, these are just the basic 
controls.

Directional Buttons - Move the character around the screen, move the cursor.
X - Select an option, inspect an item, open a chest, or talk to a person.
Circle - Cancel an option, or hold down to dash through overworld or dungeons.
Triangle - Open the main menu.
Square - Open the Items menu.
L1 - Open the equipment menu.
L2 - Open the config menu.
R1 - Open the magic menu.
R2 - Open the memo file menu.
Start - Finish naming characters at the opening, pause during battle.
Circle + Start - Display the world map.
Start + Select + L1 + L2 + R1 + R2 = Soft reset, takes you back to title 
screen.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 2.5 ] CHARACTER CLASSES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

The most talked about and worried about feature of the original Final Fantasy 
was the fact you can choose four job classes, and be stuck with them for the 
entire game (with only a slight upgrade). There are six jobs, and you get a 
choice of four characters. There's over a thousand different party 
combinations, so let me tell you my three favorite, and why I like them.

Warrior/Monk/White Mage/Red Mage: Ah, the classic combination that I always 
recommend most. You get a powerful ally in the Warrior, an ass-kicking Monk 
(who barely costs any money to maintain and can really do monster damage), a 
great curer in the White Mage, and a Red Mage who can attack and do basic 
white AND black magic. There's no real weaknesses here, and is the best 
overall party.

Warrior/Warrior/Monk/White Mage: This party is more expensive than the above 
one, but is the way to go in easy mode. The only weakness is the total lack of 
black magic, but your top 3 characters will be doing so much ass kicking that 
it will rarely ever matter. You can switch the Monk out for a Red Mage if the 
lack of black magic really concerns you, but it shouldn't.

Warrior/Red Mage/Black Mage/White Mage: This is the normal "magic party" of 
the game, as the Warrior and Red Mage have good attack (and the Red Mage can 
do basic magic), while you got two magic casters in the party. However, this 
party is weaker physically than the other 2, and you'll run out of magic 
quickly. I don't like using magic-based parties, but if you do, it's the way 
to go.

Now, here is an overview of each job, and why they kick ass. I don't like one 
party in the game, but I'll still be nice to them, but I will point out their 
flaws (and everyone else's, to be fair.)

Warrior: The warrior is the strongest character in the game, as it has the 
ability to use any of the best weapons and armor, as well as the best attack 
and defense statistics in the entire game. Plus, when they upgrade, they get 
stronger and have the ability to cast basic white magic, including cure. It 
helps in dungeons when you run out of healing items and stuff. The only 
problem? They cost a lot of money to maintain. Otherwise I'd recommend using 3 
of them!

Thief: The thief is a weak character, and the one job class I never really 
use. Their only advantage is their high speed and agility, which helps you to 
run from battles easily. However, they have weak strength and defense, and 
aren't really a good class. They get better on upgrade (Ninjas can cast basic 
black magic), but for the most part, I don't recommend using them much at all.

Monk: Monks are an awesome class that has always been an enigma in the 
original Final Fantasy. They are actually stronger when you DON'T equip them. 
Weapons and armor just hold them down, as monks have always been martial 
artists, not weapon users. Therefore, once they get to about level 10, de-
equip them and watch them start doing big time combos for lots of damage. The 
only weaknesses are the lack of magic and their weak ass defense (which 
definitely hurts, but not too bad.)

Red Mage: I advise using a Red Mage instead of a Black mage, actually. The 
reason for this is the fact they can actually get off decent physical attacks, 
as they can equip swords. Plus, they can use most magic up to level 5, and 
most of the level 6-8 spells are just overkill or aren't really that 
important. Therefore, they are the best magic caster, and a definite for any 
party.

White Mage: The white mage has no real attacking powers whatsoever, but Dia 
spells work well against the undead, and her healing magic makes her an easy 
choice to be an ally for the party. Cure works well and is the main advantage 
to bringing along a white mage. She is definitely an important asset and you 
best be considering bringing in one for your party. Her weak strength and 
defense won't really matter when you get your ass saved by her in a boss 
battle.

Black Mage: The problem with the Black Mage is not necessarily that he's bad, 
it's just that the Red Mage gets to cast most of his spells, and the White 
Mage is way more important. Therefore, the Black Mage is the odd man out, 
unless you cannot live without casting Flare or something. Most of the higher 
level black magic spells aren't really that important, so I rarely ever bring 
along a black mage.

I hope this helped you, but just remember, you can win with any party. I've 
heard stories of people winning with a single white mage for the entire game, 
so just choose the party that best suits your style. I always recommend at 
least one Warrior and White Mage, but you can really win with any party. Good 
luck!

------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+= / 3.0 WALKTHROUGH / =+=+=+=+=+=+=+=+=+=+=+=+=+=+
------------------------------------------------------------------------------

Here comes the fun part of the game, the walkthrough. Now, as I stated above 
in my introduction to the guide, this is an all-new and exclusive walkthrough. 
I did not take any part of my Final Fantasy 1 (NES) guide and put it here. I 
hope you enjoy my hard work and appreciate it, too. Enjoy.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| CORNELIA CITY AND TEMPLE OF CHAOS                                          |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops (Cornelia): Sanctuary, Inn, Black Magic, White Magic, Items, Armor,  |
|                   Weapons                                                  |
| Treasure (Temple of Chaos): Leather Cap, Lute, Potion, Tent                |
| Enemies (Overworld): Black Widow, Crazy Horse, Gigas Worm, Goblin, Goblin  |
|                      Guard, Skeleton, Wolf                                 |
| Enemies (Temple of Chaos): Black Widow, Ghoul, Gigas Worm, Goblin, Goblin  |
|                            Guard, Skeleton, Warg Wolf, Werewolf, Wolf,     |
|                            Zombie                                          |
| Bosses (Temple of Chaos): Garland                                          |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

You start off outside the town of Corneria. The first objective is to go into 
the castle and talk to the king. He's located if you just walk north from the 
entrance, up the stairs, and keep walking north. He will explain that his 
daughter, Princess Sarah, has been kidnapped by an evil warlock named Garland, 
and your job is to go northwest to the Temple of Chaos and rescue her.

Now, I have some basic problems with this. Wasn't the point of every Nintendo 
game ever back then to rescue the princess? You're getting that objective out 
of the way right now, and the rest of the game is going to focus on collecting 
four crystals? Man, even Dragon Warrior let you run around for the princess 
for at least 3/4 of the game. 

And why would Garland kidnap her and only bring her a few steps north of the 
place she was kidnapped from? Doesn't the castle have soldiers to go get her? 
Why are they telling me to help her? So many questions.. got to love Nintendo 
logic. I'm sure EPoetker would have a field day asking some of these same 
questions.

Now, time to head into town. There's six town icons outside of the castle, and 
they all go to the same town. Okay. That makes sense. Anyways, go in, and you 
will be in a big city. To the northwest of you is the Inn. North of there are 
the Armor and Weapon shops, so go there now, as you need to buy these first if 
you're going to stand a chance out there in the overworld.

You only start with 400 Gil, so your choices are a bit limited. Fortunately, 
the weapons and armor are pretty inexpensive here. In the weapon shop, buy a 
Rapier for your Warrior, Thief, and/or Red Mage. White Mages get hammers, 
Black Mages get staffs, and Monks get Nunchakus. In the armor shop, buy Chain 
Mail for your Warrior, Leather Armor for your Monk or Red Mage, and Shirts for 
everyone else.

Now, you won't really have too much money left to spare, so go outside and 
fight enemies for a while. You will mostly face Goblins and other weak enemies 
that can be easily killed. If you need to rest, go into the Inn. Once you get 
to Level 3, you should have enough money. Go to the magic shop, and buy Cure 
1, Dia 1, and Shield 1 for your White Mages. Cure 1 is very important, and Dia 
1 will help with the undead enemies in the Temple of Chaos.

For your Black Mages, you get a selection of four spells as well, but you only 
get to hold three of them. Fire 1 is the must-have spell for this group, as 
it's the Black Mage's first attack spell, and a pretty good one at that. It 
will definitely help for the upcoming boss battle. Sleep 1 is good to have 
too, since it puts an entire group of enemies to sleep. Finally, Bolt 1 is the 
other attack spell the Black Mage gets here, and it will help take out water-
based enemies later on.

Once you get all the magic bought, go to the Inn, rest, and save the game. 
It's time to head to the Temple of Chaos, which is located northwest of this 
castle. You will notice that the enemies start to get a little bit tougher as 
you near the Temple, but there's nothing really challenging here, and it's not 
a terribly long trip.

Once inside, the cool Temple of Chaos music will play. Most of the enemies you 
face in here are undead, so use the White Mage's Dia 1 spell for large groups 
of these enemies. For the smaller groups, you can just do normal attacks. 
Gigas Worms and Black Widows are weak against the Black Mage's Fire 1 spell, 
but try to save that for the boss.

The only things to really pick up here right now are the LEATHER CAP, POTION, 
and TENT. They are located in the southwest and northwest corners of the 
Temple. There are treasure chests on the other side of the temple, as well, 
but you can't get them right now, so don't even try to, unless you want to 
waste your time. :-P Enter the center room when you are done, and Garland will 
NOT threaten to knock you all down. *sigh* I miss the old days. Boss time!

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| BOSS TIME! |                                                       GARLAND |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 106   | EXP: 130   | GIL: 250   | ATT: 15    | DEF: 10    | MDEF: 64   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Holy hell, there's boss music now. Somebody call my momma. Anyways,        |
| Garland is not exactly the toughest boss in the game. Have your physical   |
| attackers attack, Black Mage cast Fire 1, and White Mage should cast Cure  |
| 1 on whoever Garland decides to attack. It's not a long or tough battle at |
| all. Garland only has 106 HP, so he will go down in about two or three     |
| turns at the most.                                                         |
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Thank you warriors, but the princess is in another temple! Haha, just kidding. 
Talk to the princess, and you'll be back in the castle. She gives you a 
worthless LUTE, which won't come into play for about twelve hours, and the 
king orders the bridge to be rebuilt to the north so you can continue your 
journey. So, I saved his daughter, and he STILL won't let me rest and let the 
soldiers kick ass? Bleh, this game SUCKS!

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| MATOYA'S CAVE AND PROVOCA                                                  |
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| Shops (Provoca): Sanctuary, Inn, White Magic, Black Magic, Weapon, Armor,  |
|                  Item                                                      |
| Treasure (Matoyas Cave): Potion x2, Antidote                               |
| Enemies (Overworld): Crazy Horse, Gigas Worm, Goblin Guard, Lizard, Ogre,  |
|                      Scorpion, Tarantula, Warg Wolf, Werewolf              |
| Bosses (Provoca): Pirates x9                                               |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Now it's time to head to Matoya's Cave, which is located north of where you 
are currently located. Along the way, you'll meet up with a few new enemies. 
Ogres aren't that challenging, but they have a high attack power and 100 HP. 
It's not weak against magic, so just use your Fighters and Monks to take them 
out. Lizards are tough as well, and Tarantulas have an annoying poison attack 
which always pisses me off, since you probably don't have many Antidotes right 
now.

Make the trip north, fighting through several battles in the lush forest, 
until you finally get to Matoya's Cave. Here, you can get 2 POTIONS and an 
ANTIDOTE. Talk to Matoya for random crap, and then talk to the Brooms. You can 
flip what the brooms say to get a secret. Go out to the world map, and hold 
circle. Press Start while holding down circle and then you will get a world 
map come up. Sweet.

Provoca is the next area you have to go to, and it's located southeast of the 
entrance to this area. Go back to the bridge, then head east and southeast, 
fighting more hoardes of enemies, until you finally reach your destination. 
Provoca is a pretty big town, with an Inn directly to the north, then shops to 
the left and right. It's time to go shopping, but first heal yourselves at the 
Inn.

If you have any Black or Red Mages, go to the Black Magic shop. The three 
spells to get here are Ice 1, Sleep 1, and Steel. Steel increases someone's 
attack power, and it makes your physical attackers VERY good. Ice 1 is very 
important against fire-based enemies, and it's always good to have attacking 
magic. White Magic isn't really useful right now, but Silence, Nul Bolt, and 
Invis 1 are the best way to go.

Weapons and armor wise, the most costly weapons are the Broad Sword and Battle 
Axe. They both cost the same amount, but Broad Swords are more effective. They 
are a little weaker, but you'll appreciate the higher accuracy when compared 
to the Battle Axe. Get Leather Gloves for everyone at the Armor Shop, and a 
Leather Shield for your Warrior. 

Now, talk to the pirate located in the northwestern corner of Provoca. He will 
be all YO YOU CANT HAVE MY SHIP, and if you want it, you'll have to fight NINE 
of his crew in order to get it. Fortunately, they're easy as hell. Let's take 
a look see, shall we?

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| BOSS TIME! |                                                    PIRATES X9 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 6      | EXP: 40   | GIL: 40    | ATT: 8     | DEF: 0     | MDEF: 15   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| There's nine of them, but like I've already said, they're all pretty easy. |
| They each have only 6 hit points, so even your weaker physical attackers   |
| can take them down in 1 hit. Just kill them all and move on. It will take  |
| three turns at most.                                                       |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Time to pick up your ship! It's located in the dock just south of the town.

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| TO THE MARSH CAVE                                                          |
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| Shops (Elfheim): Sanctuary, Inn, White Magic, Black Magic, Weapon, Armor,  |
|                  Item                                                      |
| Treasure: N/A                                                              |
| Enemies (Boat): Goggler, Privateer, Sahagin, Sahagin Chief, Shark          |
| Enemies (Overworld): Cobra, Ghast, Gigas Worm, Goblin Guard, Ogre, Ogre    |
|                      Chieftain, Tarantula, Warg Wolf, Werewolf, Wolf       |
| Bosses: N/A                                                                |
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Make sure to pick up Bolt 1 before you head out on the boat, because the 
enemies in the water are weak against electric spells. Sharks are the hardest 
enemies to kill on the ship, as they have a high amount of HP. Fortunately, 
their attacks are not that strong, and you can defeat them in a round or two. 
I would advise saving the bolt spells for the larger groups of enemies, as the 
spell affects every enemy in the battle.

Gogglers are the enemies you will have to worry about, as well. They have a 
Gaze attack which paralyze one party member for a few rounds. If you face a 
bunch of them, have the Black Mage or Red Mage immediately cast a Bolt 1 
spell, or have the other party members focus on them immediately. Even if the 
Gogglers come with a Shark, kill the Gogglers first. They will paralyze you, 
and then the Shark will devour you.

Your next destination to go is Elfheim, which is located southwest of the 
town. Just follow the shoreline, and eventually you will get there. Dock at 
the port, and you will be at the town. Ogres are a lot more prevalent here, 
which is good for your levels and gold. Make sure to level up here for a 
little while, so you can afford a few things in town.

Enter the town, and you will notice that there is a ton of things to buy. 
There is a secret to picking up a large amount of gold in a short amount of 
time, however, so just buy the things you will need to make this an easier 
task. NulIce and Fire 2 cost 8,000 Gil total, but you need those. That's 
really it. Once you buy them, head back to Corneria.

Once back in Corneria, head east, and then all the way north until you get to 
a pennisula at top. Walk around the top 3 squares of this area, and you will 
get into battles with powerful enemies. Cast NulIce and Fire 2 when you 
encounter a large amount of Frost Wolves, and make sure to head back to 
Corneria a lot to heal. Soon, you will have a ton of Gold and your levels will 
be a lot higher.

Head back to Elfheim now, and you will be ready to go. Buy Cure 2, Dia 2, Heal 
1, Esuna, and Fear for your White Mage. Black Mages should get Bolt 2, Focus 
2, Haste, Ice 2, and Sleep 2. Weapons wise, buy a Mythril Sword for your 
Warrior and Red Mage, Saber for a Thief, and for your Monk, de-equip him, as 
his attacks will now be doing more damage barehanded.

Armor wise, it is important to buy helmets, so buy Helmet for a Warrior, and a 
Leather Cap for everyone else. Get Copper Armlets for everyone in your party 
that needs one, and a Steel Plate and Iron Shield for your Warrior. And with 
your increased levels, your party will now be a major contender going into one 
of the tougher dungeons in the entire game, the Marsh Cave. Save and heal at 
the Inn, then head north to the castle.

Here, go into the prince's room, and you will discover that he has been 
poisoned by a dark elf named Astos. Matoya has the cure, but she won't help 
you out until she gets back her Crystal Eye, which may be located in the Marsh 
Cave. So, it looks like we have to go help the old hag get her eye back. Yay.

Head northwest until you get to a spooky castle, which has a king in here. He 
will also plead with you to get something in the Marsh Cave, his Crown. Well, 
all these people want us to go to the Marsh Cave, so we might as well head 
there now. Make sure to pick up some Antidotes and other healing items, and 
then head southwest to the Marsh Cave.

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| MARSH CAVE                                                                 |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops: N/A                                                                 |
| Treasure: Broadsword, Copper Armlet, 680 Gil, 620 Gil, Dagger, Steel Plate,|
|           295 Gil, Cottage, 385 Gil, Crown                                 |
| Enemies: Anaconda, Black Widow, Bloodbones, Crawler, Gargoyle, Ghoul, Gray |
|          Ooze, Green Slime, Scorpion, Skeleton, Shadow, Tarantula, Warg    |
|          Wolf, Werewolf, Zombie                                            |
| Bosses: Piscodemons x4, Astos                                              |
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The Marsh Cave is the toughest dungeon yet, and one of the tougher dungeons in 
the entire game, due to the challenge the enemies present. Fortunately, due to 
the fact you leveled up at the secret location I told you about, you will have 
an easier time. Don't think that the enemies aren't dangerous, though, because 
they still have the ability to really kick your ass if you are not 100 percent
careful.

Green Slimes require you to use magic on them to kill them, as they have an 
extremely high physical defense. Gray Oozes are the exact opposite, as they 
have a strong physical attack power, but very weak against physical attacks. 
Crawlers have paralyzing attacks, so make sure to always try to eliminate them 
first. If they come with skeletons and other undead enemies, cast Dia 1 or 
Fire 2 first for an easier time.

When you enter here, you have a choice of going north or south. Go north to 
pick up four treasure chests, containing 680 GIL, DAGGER, BROADSWORD, and 620 
GIL. Now, head back down the path, fighting off lots of random battles, and go 
south. Enter the staircase and you will now be in B2F. To get to the 3rd 
floor, go south, then east along the bottom wall. Go in the door, then out the 
next one, then go southeast to the staircase taking you to 3F.

Here, you will be in this huge area containing 16 rooms. A lot of these are 
empty, and the bottom 4 rooms all contain doors that require the Mystic Key to 
unlock. So, avoid those for now and focus on the top 3 rows of rooms. In the 
top row, head to the room to the far left to pick up a STEEL PLATE. The room 
to the far right has 295 GIL.  The next row down contains a COPPER ARMLET and 
COTTAGE, and the third row contains 385 GIL. The 2nd room in the 4th row hosts 
the CROWN, but you have to face a boss, so heal before taking the chest.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                PISCODEMONS X9 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 84     | EXP: 276  | GIL: 300   | ATT: 30    | DEF: 16    | MDEF: 98   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Ah, the infamous Magicians who don't know magic return with a new name.    |
| They don't know any magic spells, but their physical attacks hit pretty    |
| hard. It's best to have your physical attackers focus on one, while your   |
| black magic users focus on using spells on another one. The White Mage     |
| should heal, because I don't think Dia works too well. Once you're rid of  |
| the first two, use the same strategy to eliminate the next two.            |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

The CROWN is now yours. I just played the Dragon Warrior level up music in my 
head when I said that for some reason. Oh well. Head back to Elfheim to rest 
and save, because a boss fight is awaiting you up at the Western Keep. Once 
you are rested and saved, go to the Western Keep, and talk to the King. It 
turns out he is actually Astos!

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| BOSS TIME! |                                                         ASTOS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 168    | EXP: 2,250 | GIL: 2,000   | ATT: 26  | DEF: 40   | MDEF: 170  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Astos is a pain in the ass for one reason, his Reaper spell. It will       |
| automatically kill one of your party members, and it really makes the      |
| battle a whole lot tougher than normal. Have your physical attackers       |
| attack him, while Black Mages and Red Mages cast Steel and Haste on the    |
| best physical attacker. The White Mage should cure, and then your magic    |
| mages should use Fire 2 and Bolt 2. You may still lose, though, especially |
| if he casts Reaper on your healer. I hate that spell.                      |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

You now receive the CRYSTAL EYE from him, which is what that old witch up in 
the cave needs to help you out. So, return to the port near the bridge that 
the king built you, and head to Matoya's Cave. Matoya will give you the JOLT 
TONIC in exchange for the Crystal Eye. Now, take that to Elfheim, and the Elf 
will give you the Mystic Key, which helps you unlock all those locked doors. 
Yay, time to do some treasure hunting!

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| TO THE TERRA CAVERN                                                        |
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| Shops (Melmond): Sanctuary, Inn, White Magic, Black Magic, Weapon, Armor   |
| Treasure (Elfheim Castle): Mythril Hammer, Bronze Gloves, 730 Gil          |
| Treasure (Western Keep): Power Staff, Falchion, Steel Gloves               |
| Treasure (Marsh Cave): Silver Armlet, Mythril Knife, 1,080 Gil             | 
| Treasure (Corneria Castle): Steel Plate, Iron Shield, Nitro Powder,        |
|                             Crosier, Saber, Mythril Knife                  |
| Treasure (Temple of Chaos): Werebane, Gold Needle, Rune Blade              |
| Treasure (Mt. Duergar): Cottage, Grand Helm, Helmet, Mythril Knife,        |
|                         Mythril Mail, Tent, Wyrmkiller, 575 Gil, 450 Gil,  |
|                         575 Gil                                            | 
| Enemies (Temple of Chaos): Gargoyles                                       |
| Enemies (Western Keep): Mummy, Wraith                                      |
| Enemies (Overworld): Cobra, Gigas Worm, Ghast, Ghoul, Hyenadon, Lesser     |
|                      Tiger, Ogre, Ogre Chieftain, Shadow, Tarantula, Warg  |
|                      Wolf, Wolf                                            |
| Bosses: N/A                                                                |
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Now that you have the Key, there's several places you can go to. Since you're 
closest to Corneria and Temple of Chaos, go there first. In Corneria, go to 
the back of the castle, and you will find two rooms, each containing three 
treasure chests. One room contains a STEEL PLATE, IRON SHIELD, and NITRO 
POWDER, and the other room has a SABER, CROSIER, and MYTHRIL KNIFE. 

Now, go north to the Temple of Chaos. You may remember earlier that I told you 
to avoid the rooms in the northeast and southeast, but now you can get to 
them. However, as you enter both rooms, you'll be thrust into battle with a 
pair of Gargoyles. They are not terribly challenging, and will go down pretty 
easily. The southeast room has a RUNE BLADE, and the northeast room has a 
WEREBANE and GOLD NEEDLE.

Time to go to Elfheim castle. In this castle, go through the door in the 
southeast, and loop around the path until you get to the treasure room in the 
northeastern corner. Don't move more than one space away from the wall, just 
follow the path while hugging the wall the entire time. You will eventually 
get to the treasure room, which contains a MYTHRIL HAMMER, BRONZE GLOVES, and 
730 GIL.

To the Western Keep we go! There's enemies in here, namely Mummies and 
Wraiths. Mummies put you to sleep, Wraiths like to paralyze you. I hate them 
all. To effectively demolish them, just have a White Mage cast Dia 1. You 
won't be long here anyways. They're guarding the chests in the southeast 
corner of the center room. You can get a POWER STAFF, FALCHION, and STEEL 
GLOVES here. 

Well, I know you probably hated the Marsh Cave, but it's time to make the trek 
all the way back there. Go all the way back to the room with all the little 
rooms in it, and unlock the doors at the bottom. The southwest corner is 
guarded by Piscodemons and contains a SILVER ARMLET. The room to the right 
hosts a MYTHRIL KNIFE and is guarded by Anacondas. The room to the southeast 
contains 1,080 Gil and is guarded by Piscodemons.

Yay, we have finally collected all that freaking treasure. About damn time. 
Take the boat from Corneria's coastline, and go northwest to find a small port 
just south of the Temple of Chaos. Dock at the port. Go southwest along the 
coast until you reach a cave surrounded by a ring of mountains. This is your 
next destination, so enter there now.

In this little section, go north into the treasure room, and raid the chests 
like the little thief you are. Pick up 575 GIL and 450 GIL, then go to the 
huge room at the south end of the cave. Here, unlock the room using the Mystic 
Key, and pick up a ton of treasure chests. A TENT, GRAND HELM, WYRMKILLER, 
MYTHRIL KNIFE, HELMET, MYTHRIL MAIL, 575 GIL, and COTTAGE are all waiting for 
you. 

Give the Nitro Powder to the Dwarf at the entrance of the far south tunnel. He 
will use it to blow up the bridge of land south of the cave, which opens up a 
canal big enough for your ship to pass through. Time to head to Melmond, which 
is just west of the canal that opened up for you. Once in Melmond, speak to 
everyone and they will tell you about a cave filled with vampires and golems. 
Time to do some shopping before heading to the next town.

First, head into the white magic store, and pick up Life 1, Cure 3, and Dia 3. 
It's hard to let go of Heal 2 here, but Dia 3 is much more effective, and 
you'll end up using it more. Black Magic wise, Fire 3, Warp 1, and Slow 2 work 
best. Warp 1 will prove to be effective, and you can never have enough attack 
magic spells. Slow 2 is just something to round out the list, and you'll 
rarely find yourself needing to use it.

Time to pick up some new weapons and armor. The weapons and armor in this town 
are not that great, as you already picked up better ones in the treasure 
chests before. Pick up some Silver Armlets for everyone, and that's about it. 
Your shopping here has now completed, and there's nothing to really do now, so 
rest and save at the Inn, and head to Terra Cavern.

The enemies in the overworld are not that bad. Most of the enemies will be 
familiar to you, and the only new additions are Hyenadons and Lesser Tigers. 
Don't waste any magic on them, as you'll need it for the long and tough roads 
ahead, but kill these creatures with physical attacks. They're tougher than 
the Wolves you are used to facing, but you can overcome them pretty easily.

The Terra Cavern is located southwest of Melmond. To get there, walk a little 
west, then south. Once you see a thin strip of land, which connects to a 
triangular island, go between the two mountain ranges and you will see a cave. 
That cave is none other than the Terra Cavern.

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| TERRA CAVERN                                                               |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops: N/A                                                                 |
| Treasure (Terra Cavern): 1,975 Gil, 880 Gil, Poison, Antidote, 795 Gil,    |
|                          Coral Sword, Tent, 330 Gil, 5,575 Gil, Leather    |
|                          Shield, Sleeping Bag, Potion, 3,400 Gil, 1,020    |
|                          Gil, Star Ruby, 11,825 Gil, Staff, 1,250 Gil,     |
|                          Tent, Mythril Shield                              |
| Treasure (Titan's Cave): Mythril Helm, 1,070 Gil, Great Axe                |
| Treasure (Sage's Cave): Earth Rod                                          |
| Enemies: Anaconda, Black Widow, Cobra, Cockatrice, Gargoyle, Ghast, Gnoma, |
|          Goblin Guard, Hill Gigas, Lizard, Minotaur, Mummy, Ochre Jelly,   |
|          Ogre, Ogre Chieftain, Ogre Mage, Piscodemon, Sphinx, Tarantula,   |
|          Troll, Warg Wolf, Werewolf, Wight, Wraith                         |
| Bosses: Vampire, Lich                                                      |
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The enemies in Terra Cavern are numerous and some are pretty powerful. 
Cockatrices are the perfect example. They are weak, and only have 50 HP, but 
they have a devastating Glance attack, which turns one of your party members 
into stone. Make sure to bring along some Gold Needles to have reverse the 
effect of this devastating attack.

In addition to those, Wights are the new undead creatures here. They work the 
way the other undead enemies in the game do, as they have a Paralyze attack. 
Fortunately, they come with other undead enemies, Mummies, who have a Sleep 
attack. Have your Red Mage or White Mage cast Dia 2 or Dia 3 to quickly rid 
yourself of these annoying enemies.

Enemies like the Piscodemons and Gargoyles are in here as random battles, but 
you should be used to those by now. The new power-based enemies in here 
include Gnomas, Trolls, Minotaurs, and Hill Gigas. These are all powerful 
enemies, but they all have elemental weaknesses. Cast Fire on the first 2, and 
Ice on the last 2. They have strong physical attacks, so watch out for them.

When you enter here, you are immediately thrust into an area with six 
different directions to go in. If you go west, you will enter the infamous 
"Hall of Giants" that gained fame back in the days of the NES. Every step 
leads into an encounter with Hill Gigas and Lizards. Only go that way if you 
need experience and Gold. Otherwise, I'd advise avoiding it. The enemies here 
are powerful and will wear you out over time.

Go north from the entrance if you choose to ignore the Hall of Giants, which 
leads you to a chest containing 1,975 GIL. Now, go back to the entrance and 
take the southeast route. Here, you will run into a split path, which each 
leads to chests. You can get 880 GIL, ANTIDOTE, POISON, and 795 GIL here. Now, 
go back to the entrance and head east to get to the next room.

In this room, go southeast around the boulders, and then go east into a 
treasure room. In here, you can pick up a CORAL SWORD, TENT, and 330 GIL. Now, 
head back to the boulders, and go south now. Go east at the fork, then down 
again. There's three chests here, one containing 2,750 GIL, one containing 
2,825 GIL, and one contains a LEATHER SHIELD. Go around the wall to the 
northeast, and this will lead you into the next room.

You can see where you need to go as you enter this room, but sadly you will 
have to take the long way around instead of just smashing the wall down. That 
would be wrong, and we are good people. Go east, at the end of this passage 
you will find a SLEEPING BAG. Now, go north and pick up a POTION after 
fighting off a Gnoma. Go west, and the door in the middle contains a 3,400 GIL 
treasure chest, after another Gnoma. Go back out, then west and south. Go east 
at the path, and pick up 1,020 GIL. Go a bit further east to encounter a boss.

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| BOSS TIME! |                                                       VAMPIRE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 156    | EXP: 1,200 | GIL: 2,000   | ATT: 76  | DEF: 24   | MDEF: 75   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| This boss is nothing special. He has a strong physical attack power, but   |
| you should be able to kill him before he even gets off an attack. Just     |
| cast Fire 1 and Dia 1, while your physical attackers attack him. That will |
| be enough to take him down.                                                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

After winning this easy battle, you will pick up a STAR RUBY. Further progress 
is blocked, so return to Melmond and rest and save at the Inn. Go west of the 
Terra Cavern now, to get to the Titan's Cave. Feed the Golem the Star Ruby, 
and he'll allow you to pass. Head south at the path, to pick up a MYTHRIL 
HELM, 1,070 GIL, and GREAT AXE. Now, head north and in the stairs. 

Now you will be in a new area of the overworld map. Go south to the Sage's 
Cave. He will hook you up with the EARTH ROD, which allows you to pass through 
the blocked area in Terra Cavern. Now, return to the Cavern and go all the way 
back to the blocked area (it doesn't take as long now that you got all the 
treasure, trust me). Use the Earth Rod at the stone block near where you 
fought the Vampire. This opens up a path to the new room.

Once you get in here, you will start to notice the enemies are getting even 
tougher. Sphinxes have 228 HP, but weak attack power. Just kill them with 
normal physical attacks. Wizard Ogres are like the other Ogres, but they know 
magic spells like Sleep and Ice. Wow. Just take those out with physical 
attacks or Fire magic. Make sure to encounter an Ochre Jelly in here to fill 
out your encounter log, as they're rarely found in here. Kill them with fire 
or ice magic.

In this room, go northwest to a room, which holds several treasure chests. 
11,825 GIL and a STAFF are your rewards here. Now, go to the southeast corner 
of the room, and you can pick up a TENT, MYTHRIL SHIELD, and 1,250 GIL. Take 
the northwest corner staircase to the next room. Go north, west, south, and 
west. Heal here, memo save if you want, and approach the boss.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                          LICH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 800    | EXP: 2,200 | GIL: 3,000   | ATT: 40  | DEF: 40   | MDEF: 120  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Lich's main weakness is Fire, so make sure to expose that at all times.    |
| Have your white mage first cast Null-Ice, because Lich likes to cast Ice   |
| spells a lot. Have your Black Mage first cast Steel on your Warrior, to    |
| make his attacks even stronger. If your White Mage doesn't need to cure,   |
| have them cast Dia 3 (or Dia 2 if you can't spare the level 5 spells),     |
| and Red Mages/Black Mages should always cast Fire. Lich's physical attacks |
| are nothing special, but they can stun the person it connects with.        |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

After you defeat Lich, you will activate the Earth Crystal, and then a portal 
will appear, taking you back to the overworld.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| CRESCENT LAKE                                                              |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops: Sanctuary, Inn, White Magic, Black Magic, Weapon, Armor, Item       |
| Treasure: N/A                                                              |
| Enemies (Overworld): Anaconda, Centipede, Hill Gigas, Minotaur, Ogre       |
|                      Chieftain, Ogre Mage, Scorpion, Troll                 |
| Enemies (River): Crocodile, Hydra, Neochu, Ochu, Piranha, Red Piranha,     |
|                  White Croc                                                |
| Bosses: N/A                                                                |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Your next destination is Crescent Lake, so hop back on your boat, and then 
sail southwest from Melmond, past the peninsula with the Terra Cavern located 
on it, and sail due west until you end up on the east shore of another 
continent. Dock at the southern port, and then head southwest until you get to 
Crescent Lake.

Older enemies like Ogres, Trolls, and Scorpions return in the overworld here, 
but they come in larger doses now, so beware. Keep healed up between battles, 
as not only due to have to deal with those creatures, but new enemies like 
Anacondas and Centipedes appear. Anacondas have a nasty poison based attack, 
so beware of that. Centipedes are strong against magic attacks, so use 
physical attacks to take them out.

Once into the town, rest at the Inn, and save your game here. Head to the 
magic shops here, where you will notice that every spell costs 20,000 Gil. 
That's a lot of money per spell, but the spells are definitely worth it. Each 
spell has its own advantages, but you will see that some spells are definitely 
worth picking up, but others should be avoided, as there are better spells out 
there.

White magic wise, you should definitely pick up Warp 2, Shield 2, and Stona. 
Warp 2 is a very effective spell, and Shield 2 will help your weaker defense 
characters later on in the game, especially during those tough boss battles. 
Black Mages should definitely pick up Bolt 3, but then the other 3 spells are 
pretty weird. Quake and Stun are probably the best way to go here, as Stun is 
stronger than Reaper (for some reason).

Weapons wise, pick up any Mythril stuff your people may need. I already had 
everyone decked out in Mythril weaponry at this point, but here's a place to 
buy any of it if you need it. Pick up Mythril Gloves for every character that 
needs them, and a Buckler is the first shield for your Thief or Red Mage, and 
it proves to be a very effective shield. 

Now, go to the northeast corner of the town, and cross the bridge. Follow the 
path until you meet up with a circle of people, named the Twelve Sages. They 
will inform you about the remaining Fiends, and then will hook you up with a 
CANOE, which allows you to go to the next destination. You can either go to 
Mt. Gulg or Ice Cavern. I choose to go to Mt Gulg first, so let's go.

Now, you can travel on the rivers using the canoes. The enemies here are 
pretty challenging. Yep, you even get to face random battles on a freaking 
CANOE. I'm just as happy as you are. Crocodiles and White Crocs are powerful, 
but they have a weakness to Bolt 3. However, due to their relatively low Hit 
Points amount, I think you should use physical attacks on them, and save your 
magic for tougher enemies. Piranhas usually come with them, but they're weak, 
and should be focused on last.

Ochus and Neochus are strong physical attackers who also use poison based 
attacks, which is a definite concern. Ochus are weak against Bolt, but Neochus 
are not.  Neochus can be defeated with a few physical attacks, however. The 
rest of the enemies in the rivers are not that strong, and will be defeated in 
a physical attack or two. Just beware of the Crocodiles and Ochu classes and 
you will be fine.

Now, you may be wondering where the hell you're supposed to go. I advise going 
to Mt. Gulg first, so get in the canoe, go west, and turn up at the second 
split in the path. At the second split coming up here, go north. At the next 
path split, head west to get to Mt. Gulg. I have no idea how anyone ever found 
this place as a kid. :-P You know, before guides were available.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| MT. GULG                                                                   |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops: N/A                                                                 |
| Treasure (Mt. Gulg): 1,445 Gil, 1,760 Gil, 155 Gil, 2,000 Gil, 1,250 Gil,  |
|                      Antidote x2, Claymore, Cottage, Flame Mail, Flame     |
|                      Shield, Gold Needle, Ice Brand, Mythril Axe, Mythril  |
|                      Glove, Mythril Helm x2, Mythril Shield, Potion x2,    |
|                      Staff, Tent                                           |
| Enemies (Mt. Gulg): Centipede, Fire Gigas, Fire Hydra, Fire Lizard, Gray   |
|                     Ooze, Hell Hound, Hill Gigas, Horned Devil, Hyenadon,  |
|                     Lava Worm, Lizard, Minotaur, Ogre Chieftain, Ogre Mage,|
|                     Pyrolisk, Pyros, Red Dragon, Scorpion, Sphinx, Wraith  | 
| Bosses (Mt. Gulg): Marilith                                                |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

As all of the enemies in here are fire based, ice magic definitely works well. 
Let's take a quick look at the enemies in here. Horned Devils are not weak 
against magic, so you'll have to use physical attacks to take them out. 
They're not that challenging, though. Fire Gigas are a lot tougher, however. 
They have a really high attack power, and the most hit points of any enemy in 
Mt. Gulg. Therefore, these are the enemies you should definitely focus your 
Ice magic on.

Red Dragons are the strongest creatures, as their attack power is really high. 
Plus, they have no magical weaknesses, so you'll have to use physical attacks 
to take them out as well. Pyrolisks have a Squint attack, which can 
automatically kill one of your characters, but due to their low HP, you can 
usually be able to take them out before they get a chance to get the attack 
off.

Fire Lizards and Hellhounds are weak against Ice magic, and they also use Fire 
magic. Their attack power is weak, so they will almost always use the Fire 
spells. I wouldn't worry too much about them, though. Lava Worms always appear 
alone, and they're not that challenging. Pyros always come in groups of two, 
and they are a little less challenging. Both can be defeated with simple 
physical attacks.

When you enter the mountain, you will notice that there is lava. This lava 
takes off 1 HP with each step, but you can't really avoid it. Fortunately, you 
don't get into any random battles while you are in the lava, so it's actually 
SAFER to step in it, as you don't have to worry about getting seriously hurt 
by the dangerous enemies in here.

Just go northwest, until you get to the stairs, where you will be in a new 
area. The quick way to get out of here is just to go west, going into the 
stairs to the next level. However, there is a TON of treasure waiting for you 
if you go north. Therefore, the choice is up to you, but I recommend getting 
the treasure, unless you're on easy mode and don't really need it.

Most of the treasure here is guarded by 2 Pyros, but they are easy. Here's a 
list of all the treasure you can get here. MYTHRIL HELM, 4,150 GIL, CLAYMORE, 
MYTHRIL SHIELD, 1,520 GIL, 750 GIL, 795 GIL, POTION, MYTHRIL GLOVES, MYTHRIL 
HELM, 1,520 GIL, 1,750 GIL, 1,455 GIL, MYTHRIL AXE, 1,975 GIL, ANTIDOTE, and 
POTION. That's a lot of crap, eh? It's definitely worth the trip. Now, head 
down and west until you get to the next area.

This is just a huge area with a lot of lava in it. The exit is to the east, so 
walk in the lava, keeping an eye on your hit points, until you get to the 
stairs taking you to the next room. Go into the southwest corner here, and 
you'll be greeted by another set of stairs. Now, you will be in jackpot city 
once again.

There's a TON of items in here again, as well. Start here, then go north to 
get a GOLD NEEDLE and 2,750 GIL. Go down, and follow the path west. At the 
split, go west, and pick up 1,760 GIL from the chest to the north. The room at 
the west end of the room has a ICE BRAND and FLAME SHIELD. You also can get an 
ANTIDOTE, 7,340 GIL, and 880 GIL. Not bad at all, eh? 

All the chests in here are guarded by Lava Worms, but they are pretty easy to 
kill all in all. Go back to the split in the path, and go south this time. At 
the next split, go north in the room to get 2 chests, each containing a small 
amount of Gil. Go into the northeast section now to pick up a COTTAGE, 2,000 
GIL, and ICE BRAND. 

Go back to the room with the Gil and head south now, then east at the path 
split. Go into the room for 1,250 GIL, a STAFF, and an encounter with a Fire 
Lizard enemy that will definitely look pretty well in your collection, as it's 
hard to find them in this game. Go south, and the stairs to the next room 
await you.

The only chest to get in this room is located to the west, as it contains a 
nice FLAME MAIL armor. You have to fight a Fire Lizard and Red Dragon to get 
to it, but they're not too tough. Just make sure to heal, and the Red Dragon 
is NOT weak against Ice, as I mentioned earlier. Go to the southwest part of 
the room, and try to touch the crystal. A boss will challenge you!

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                      MARILITH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,200  | EXP: 2,475 | GIL: 3,000   | ATT: 40  | DEF: 50   | MDEF: 183  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| As you may expect, all her attacks are fire-based, so make sure to have a  |
| White Mage cast NulFire so the amount of damage is reduced. She's not weak |
| against Ice, so have the Black Mages cast spells like Haste and Steel on   |
| your physical attackers, to give them an easier time. Her fire attacks     |
| will be manageable thanks to the NulFire spell cast, so just have the      |
| White Mage cast heal as needed (once in a while), while physical attackers |
| focus on slicing through her 1,200 HP. She's not too hard.                 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Once she is defeated, you will be warped back into the overworld. Now, it's 
time to go to the Ice Cavern! To get there, return to Crescent Lake to heal 
and stuff, then sail to the north until you get to another port. Go onto the 
canoe at the river now. Follow the wall of the mountains and head north. Go to 
the lower section at the intersection, and you will end up at the Ice Cavern.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| ICE CAVERN                                                                 |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops: N/A                                                                 |
| Treasure (Ice Cavern): 9,500 Gil, Sleeping Bag, Ice Shield, 10,000 Gil,    |
|                        Potion, Flame Sword, Shirt, Levistone, Mythril      |
|                        Gloves, Ice Armor, 7,900 Gil, 5,454 Gil, 180 Gil,   |
|                        12,330 Gil, 5,000 Gil, 9,900 Gil                    |
| Enemies (Ice Cavern): Bloodbones, Cockatrice, Dark Wizard, Ghast, Ice      |
|                       Gigas, Mummy, Piscodemon, Remora, Specter, White     |
|                       Dragon, Wight, Winter Wolf, Wraith                   | 
| Bosses (Ice Cavern): Evil Eye                                              |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The Ice Cavern comes with a bunch of enemies, but fortunately most of them 
have weaknesses, which can be exploited fairly easily. The Ice enemies, White 
Dragon, Ice Gigas, and Winter Wolves, are, of course, weak to fire, so bring 
out those fire spells when you face them. Make sure to use lower level fire 
magic, though. The Winter Wolves should go down with one fire attack, but you 
may need to use physical attacks in addition to fire magic to bring down the 
Ice Gigas and White Dragon.

When you face an undead enemy (Bloodbones, Cockatrice, Ghast, Mummy, Specter, 
Wight), the standard drills apply. Have your white mage cast Dia 2 on all the 
enemies except Specters and Bloodbones, and use Dia 3 to take out those 
tougher enemies. Fire magic also works on them to a certain extent, but I 
advise saving those spells for the Ice enemies in here, since those are 
numerous.

Finally, the magicians in here (Dark Wizard, Piscodemon, Mindflayer) are tough 
to beat. You should be used to Piscodemons by now, so no need to worry about 
those really. Mindflayers are a real problem, as they have physical attacks 
which can kill a party member in one hit if landed properly. Ouch. In 
addition, them and the Dark Wizards can do several magic attacks, including 
Trance, Reaper, Fire 3, and Bolt 3. Just use physical attacks to take these 
enemies out.

When you enter here, you will see a lot of treasure, but you can't get all of 
it just yet. Go down the staircase, then go east in the next room to get to 
the next staircase. This will take you to B3F, which is the start of the true 
Ice Cavern, and will lead to lots of treasures, but dangerous battles as well. 
Take the staircase in this room to get to an interesting part of B2F-B.

Go around the circle until you locate a door, and you will see little sections 
on the floor, which drop you into BF4. You need to go there, but to get the 
FLAME SWORD and SHIRT from the two treasure chests, you need to walk around 
the little cracks. You can't get the treasure chest in the middle now, so 
don't worry about that. When you get both, fall down one of the cracks.

When you fall down here, you are immediately thrust into a battle with several 
undead enemies. Use the reliable Dia 2 to take down these enemies, then move 
out of this room. You will see little blue ice all over the floor, which works 
just like the fire in Gurgu Volcano. They do 1 damage point to all characters, 
but you can avoid tough random battles that way.

Go west, and enter the room to pick up a MYTHRIL GLOVES and ICE ARMOR. These 
chests are guarded by a single White Dragon. He doesn't like physical attacks 
and Fire 2, so use them for an easy time. Leave this room, head south, and 
then head east, while still in the ice, and soon you will come into a treasure 
room containing 6 chests, each with a lot of money in them. Score! Go south 
from here, then east, to get to the next room.

Pick up the 10,000 GIL and POTION from the chests here, then head into the 
room to the west to pick up 9,300 GIL, a SLEEPING BAG, and an ICE SHIELD. Step 
on the crack, and you will end up right in front of the Levistone. Heal as 
best as you can, then take a step forward to get into a tough boss battle.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                      EVIL EYE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 162    | EXP: 3,225 | GIL: 3,225   | ATT: 30  | DEF: 30   | MDEF: 92   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Evil Eye became infamous in the original version of this game, because |
| he has the ability to kill one of your party members instantly with the    |
| Doom spell. Fortunately, he only has 162 hit points, and will go down in a |
| few turns if you pound away on him using strong magic and physical attacks.|
| Just hope he doesn't use the Doom attack, and you'll be fine.              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Pick up the LEVISTONE, and your journey here is complete. To leave, jump down 
the crack to either side, then work your way in reverse out of here. Go back 
to Crescent Lake and heal/save at the inn. Hop back on the canoe, and go south 
as soon as you enter the mountains. You will be in a desert, so walk to the 
center of it and use the Levistone. The Airship is now yours. Your first 
objective is to get some class changes, so let's go. 

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| CLASS CHANGING                                                             |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops: N/A                                                                 |
| Treasure (Citadel of Trials): Cottage, Gauntlets, Healing Staff, Ice Brand,|
|                               Rat's Tail, Ruby Armlet, Steel Glove         |
| Treasure (Dragon Caves): Tent, Gold Needle, 575 Gil, 10 Gil, 500 Gil,      |
|                          Cottage, 160 Gil, 9,500 Gil, 2,750 Gil, 1,520 Gil,|
|                          2,750 Gil, 2,000 Gil, 1,455 Gil                   |
| Enemies (Overworld): Basilisk, Hydra, Lesser Tiger, Ochu, Sabretooth, Sand |
|                      Worm, Sphinx, Weretiger, Wyrm                         |
| Enemies (Citadel of Trials): Clay Golem, Dragon Zombie, Horned Devil, King |
|                              Mummy, Medusa, Mindflayer, Mummy, Necrotaur,  |
|                              Nightmare, Rakshasha                          |
| Bosses (Citadel of Trials): Dragon Zombie                                  |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

To get these mythical class changes, which is completely optional, but totally 
recommended because of the fact that it makes you much stronger and much more 
complete as characters, you have to go to the Citadel of Trials. It's in the 
northeastern part of the map, on the western part of the bird-shaped 
continent. Fly your airship up to the tip of pennisula to the north of the 
castle, then walk south. 

You will encounter new enemies on your way to the Citadel of Trials. Basilisks 
are nasty creatures who like to turn your characters to stone, so make sure to 
bring along some Gold Needles. Sand Worms have a devastating magic attack, 
Quake, so make sure to dispose of these creatures before they have the chance 
to pull the attack off. And finally, Wyrms have high attack power and more HP 
than any enemy here.

Once you are inside of the citadel, talk to the old man, who will tell you of 
your quest. Enter the northwest door, and it has begun. King Mummies, Zombie 
Dragons, and Necrotaurs are the new undead enemies here, but as you may know 
by now (hopefully), Fire and Dia spells will mess them up in a hurry. They 
won't provide too much of a challenge.

However, the other newer enemies in here are a little tougher. Rakshashas and 
Clay Golems are resistant to magic, so use physical attacks to take care of 
them. They're not too powerful, so I wouldn't worry too much about them. 
Nightmares are even less dangerous, as all they really do is weak Darkness 
attacks, and they don't have much HP, so you should be able to take care of 
them easily. Medusas are the most dangerous creatures here, so make sure to 
use high powered magic on them before they turn your party to stone.

Okay, now we're in the confusing second room, with tons of warps. I will do my 
best to try to explain how to get out of this room. Go out of the room and 
take the warp. Then, take the next warp. Take the warp to the south, then the 
lone warp. Take the warp to the south again, then the lone warp again. Take 
the warp to the east, then the lone warp. Make sure to pick up the GAUNTLETS, 
then head to 3F.

3F involves simply running around the room, fighting battles and collecting 
treasure chests. When you pick up a HEALING STAFF, make sure to equip it with 
the White mage. It casts Cure every round. Before you get to the last chest, 
memo save and equip Flame Brands on everyone who can. Okay, here we go. Boss 
time.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                 DRAGON ZOMBIE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 268    | EXP: 2,331 | GIL: 999     | ATT: 56  | DEF: 30   | MDEF: 135  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Haha, these guys are easy. They're weak against Fire, so your fire spells  |
| and weapons, as well as White Mage's Dia spells, will quickly dispose of   |
| these losers. If you want, you can keep fighting them over and over for    |
| the easy experience points.                                                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Now, you have the Rat's Tail! Go back to the airship. Go to the small chain of 
islands southwest of the Citadel. There's no random encounters in the Dragon's 
Cave, so take your time, going through all six caves and picking up all the 
loot. Finally, in the last cave, you will get to meet Bahamut, who upgrades 
your job classes because of your courage in getting the Rat's Tail. 

Knights are now able to use white magic up to level 3. Ninjas can use black 
magic up to level 4. Ninjas, as well as Red Wizards, can now use stronger 
weapons and armor. All Wizards can now buy new spells, so make sure to pick 
them up, especially Warp 1 and Warp 2.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| GAIA                                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops (Gaia) : White Magic Level 7, White Magic Level 8, Black Magic Level | 
|                7, Black Magic Level 8, Sanctuary, Inn, Weapon, Armor, Item |
| Shops (Onlak): Sanctuary, Inn, White Magic, Black Magic, Item              |
| Treasure (Gaia): Bottled Fairie, Oxyale                                    |
| Treasure (Onlak): Defender, Ribbon, Spellbinder, Warp Cube
| Enemies (Overworld): Baretta, Desert Baretta, Hellhound, Ice Gigas, Lesser |
|                      Tiger, Ochu, Ogre Mage, Remora, Sabertooth, Sphinx,   |
|                      Wyrm, Wyvern                                          |
| Bosses: N/A                                                                |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Now, it's time to take your airship to the bird-shaped continent in the 
northeast part of the world. Once you get there, you will see a town, and this 
town is Gaia. The new foes in the overworld here are not too bad, except the 
two Baretta enemies. Just use physical attacks and some magic to take them 
down, but watch out, as they are quite strong, and have a ton of HP.

There's a few shops in this town, and now that your party has upgraded their 
classes, you can now buy all of the things available in this town. The Cat 
Claws is a good buy for your Black Wizards (as it's the strongest weapon in 
the game for them), but it's very expensive, so only consider buying it if you 
have an extra load of money that you can't seem to spend. Buy Protect Rings 
(as they prevent Instant Death attacks), and maybe some Ruby Armlets for the 
characters in your party that aren't Warriors.

Magic wise, Red Wizards have the power to buy only one spell, Ice 3, and it's 
the last spell in the entire game they can learn. Aw. For White Wizards, 
definitely pick up both the Cure 4 and Dia 4 spells found here. They are VERY 
useful, as you may expect by now. Black Wizards should also pick up both Level 
7 spells. Level 8 wise, get Holy and NulAll for White Wizards, and Stop and 
Banish for Black Wizards.

Oh yeah, but you still need 50,000 in order to do the next objective. Sorry 
about that. If you really need a lot of money quickly, go back to the Ice Cave 
and keep fighting the Evil Eye over and over. 3,225 Gil each time you win, and 
it's not like the enemy is hard any more, due to the fact your Protect Rings 
invalidate his instant death attack, which was the only thing he really had 
going for him.

Once you have 50,000 Gil, talk to the people in the town, and they will talk 
about this fairy in a bottle. Now, take the airship to the northwest 
continent, and park it near the patch of grass in the southeast corner of the 
desert. The Caravan will sell the Bottled Faerie to you. Yay. Take it back to 
Gaia, and use it in front of the pond. It will fill the bottle up with Oxyale, 
allowing you to breathe underwater.

Back on the northwest continent, you can make a pit stop to the town of Onlak. 
It's south of the place where you got the Bottled Faerie, just take the canoe 
south. The magic here is not too great, however, and is only used to complete 
your list. Poor Onlak really got shafted here. No weapons to buy, just weak 
magic. White Mages can live with Heal 3, and Black Mages can pick up Saber. 
Hooray. 

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| WATERFALL CAVERN                                                           |
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| Shops (Waterfall Cavern): N/A                                              |
| Treasure (Waterfall Cavern): 13,450 Gil, 6,400 Gil, 5,000 Gil, Defender,   |
|                              Ribbon, Spellbinder                           |
| Enemies (Waterfall Cavern): Clay Golem, Cockatrice, Green Dragon, King     | 
|                             Mummy, Mummy, Nightmare, Pyrolisk              |
| Bosses (Waterfall Cavern): N/A                                             |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Your next stop on the journey is a quick pit stop over to the Waterfall 
Cavern. From Onlak, take the canoe into the waterfall northwest. That's all. 
It's really not that hard to get here at all. =)

Most of the enemies you will encounter in the Waterfall Cavern are enemies you 
have faced before in previous dungeons, so I will not give a recap on how to 
defeat them. You should know how to by now. ;) The only new enemy you will 
face in here is the rare Green Dragon, who has a super high magic defense, and 
has 352 HP. Fortunately, physical attacks work pretty well, so just pound away 
on it. It is hard hitting though, so make sure to have some healing items 
around just in case.

This is also the easiest "dungeon" in the entire game, as almost every path 
leads to nowhere, except for one. Just move along the left wall when you 
enter, and you will eventually get to a place with six chests and a robot. 3 
of the chests contain Gil, and the other 3 contain valuable items, including a 
RIBBON, which you should equip immediately! Don't forget to talk to the robot 
to pick up a WARP CUBE. Now you can leave.

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| SUNKEN SHRINE                                                              |
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| Shops (Sunken Shrine): N/A                                                 |
| Treasure (Sunken Shrine): Lots of Gil!, Antidote, Diamond Armlet, Diamond  |
|                           Armor, Diamond Gloves, Diamond Helm, Diamond     |
|                           Shield, Giant's Gloves, Light Axe x2, Mage's     |
|                           Staff, Ribbon, Rosetta Stone                     |
| Enemies (Sunken Shrine): Aquos, Cockatrice, Deepeyes, Ghost, King Mummy,   |
|                          Mummy, Pyrolisk, Sahagin Chief, Sahagin Prince,   |
|                          Sea Scorpion, Sea Snake, Sea Troll, Shark, Water  |
|                          Naga, White Shark                                 |
| Bosses (Sunken Shrine): Kraken                                             |
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Time to head to the Sunken Shrine, which is the next major dungeon in Final 
Fantasy, and hosts one of the four elemental fiends. Make sure to come 
prepared! When you are ready, go to the southeast corner of Onlak and hook the 
mermaid up with the Oxyale. She lends you her submarine, which takes you 
directly to the Sea Shrine. See, that wasn't so hard to get to, either, now 
was it?

The enemies in the Sunken Shrine are, as you may expect, mostly water based. 
So, bolt magic ends up working very effectively in this dungeon. The only 
exceptions to this rule are Mummies and Ghosts (which Dia and Fire can take 
care of easily enough), and Aquos (which Ice can take care of.) The enemies in 
here are not that tough, but they come in large packs, so make sure to have 
that magic ready. 

The toughest enemies in here are the White Sharks and Sahagin Princes. You 
know how tough these enemies were in early in the game when you first got the 
ship, and their upgraded counterparts are just as tough. The White Sharks hit 
hard and have a lot of HP, and the Sahagin Princes almost always accompany 
them. Have the Fighters focus on the Shark while the mages take care of every 
enemy on screen with Bolt magic.

You start off in the middle of the shrine, and you have a choice to make. 
There are two things you have to do here: Go to the top and collect the 
Rosetta Stone, and go to the bottom and defeat Kraken. Now, it is common sense 
that you will want the extra EXP for the battle with Kraken, but you will also 
end up needing to use lots of healing items and magic, and you may be weak vs 
Kraken. The choice is yours, but I choose to go up first.

Take the stairs up to the northeast, and you will be on the 3rd floor. The two 
chests in here contain a total of 11,900 GIL, so pick them up before moving 
down the staircase to the next floor. Now that you are on the 4th floor, the 
treasure starts to get better. Every room except for the first has a chest, so 
make sure to pick up all of them. There's a DIAMOND ARMOR in the northern part 
of the room, a 20 GIL chest in the middle, and 3 chests (LIGHT AXE, MAGE'S 
STAFF, 12,350 GIL) in the lower portions of the room. The stairs are in the 
southeastern part of the room. 

The next room contains no enemies, and has lots of treasure. Score! I wish 
every room was this easy. ;) There is a ton of Gil in this room, as well as a 
quadruplet of Diamond armor (DIAMOND HELM, DIAMOND GLOVES, DIAMOND ARMLET, 
DIAMOND SHIELD) But where is the Rosetta Stone? Go to the northwestern corner 
and take the path that goes off-screen. This path leads you across the room, 
to the famed ROSETTA STONE. Awesome. Now, you can warp out of here, and go 
back to Onlak to heal. 

When you return, it's time to go down. Take the staircase to the northwest, 
then go north to another staircase. Take a few more staircases to pick up 550 
GIL, then go back down the 2 staircases and go through the door to the south. 
Take the stairs, which will lead you to the west side of the 2nd floor. We're 
getting closer to Kraken...

But we're not there just yet. The room south of this staircase contain 15,000 
GIL, but are guarded by a pair of dangerous Aquos. Make sure to use Ice magic 
to take them out. The room to the west has GIANT'S GLOVES and over 5,800 GIL. 
Go north and pick up the LIGHT AXE. You'll have to face several Aquos along 
the way, but Ice magic will definitely terminate them, as I said. Go west 
here, beat the Sahagin Princes, and pick up 20,000 GIL and a RIBBON! (Score! 
Put that on someone immediately.) Go northwest to exit the room.

This is the final floor of the dungeon, thankfully. Head west, then turn north 
where you will see a rock. Take the bridge to the left, then enter the huge 
chamber. Take the door through the southwest, then head north through the 
chamber. Once you pass 3 puddles, go left and exit the room by heading through 
the south door. You will now be back outside of the chamber, so go north, then 
east, and enter the 1st door. Heal up, because it's boss time. 

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| BOSS TIME! |                                                        KRAKEN |
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| HP: 1,600  | EXP: 4,245  | GIL: 5,000  | ATT: 50  | DEF: 60   | MDEF: 160  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Kraken has an extraordinary physical defense, so you'll have to power up   |
| those Fighters ASAP. Use Giant's Gloves on them, as well as Haste. Black   |
| Mages should, of course, use Bolt to take care of his HP little by little. |
| Once the Fighters are powered up, the battle should be easier. White Mages |
| should just heal or cast stuff like Invis, as well as continuing to use    |
| Giant's Gloves on the physical attackers.                                  |
|                                                                            |
| Kraken has no magic attacks, but his physical attacks are powerful and make|
| up for his lack of magical prowess. This is why Shield and Invis work so   |
| well, so have your mages cast that, while Fighters attack and Black Mages  |
| cast Bolt. He will go down quicker than your mom last night in no time.    |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Once you are done here, teleport out and return to Melmond. Show the Rosetta 
Stone to Dr. Unne, and he will teach you how to speak Lufenian fluently. If 
only Japanese was that easy! Now, you might as well go to the town since you 
learned the language, right? Let me tell you how to get there.. go northwest 
from Melmond and land at the top of the peninsula in the west side of the 
northeast continent.

Okay, now what are you supposed to do here? It's not very complex, as it's not 
a large town and most of it is pretty boring. You only get to buy some level 8 
spells (which will definitely come in handy, don't get me wrong), and then the 
main objective. You have to talk tom the man in the southwest corner of the 
area to the east of the entrance. Take the BELL and go to the strip southeast 
of the desert, and proceed into the tower.

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| TOWER OF MIRAGE                                                            |
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| Shops (Tower of Mirage): N/A                                               |
| Treasure (Tower of Mirage): Lots of Gil!, Aegis Shield, Cottage, Dragon    |
|                             Mail, Healing Helm, Sunblade, Tent, Thor's     |
|                             Hammer, Vorpal Sword                           |
| Enemies (Tower of Mirage): Black Knight, Blue Dragon, Chimera, Cockatrice, |
|                            Guardian, Hellhound, King Mummy, Medusa, Mummy, |
|                            Nightmare, Pyrolisk, Sabretooth, Vampire,       |
|                            Weretiger, Wyrm, Wyvern                         |
| Bosses (Tower of Mirage): None                                             |
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The Tower of Mirage combines old enemies along with new ones. The new enemies 
you face include Chimera, who are weak against Ice but are otherwise strong 
attackers with good magic. Take care of them quickly. Vampires make their 
return from the Terra Cavern, but the usual weaknesses of Dia and Fire are 
evident, so take care of them by casting those spells.

Blue Dragons are a pain in the ass, however. Elemental spells are basically 
worthless, so have your mages be healers and cast Haste on your fighters. The 
Blue Dragon's lightning attack is just nasty, so make sure to watch out for 
that. They have no main weaknesses, and with 454 HP, you may need to heal 
several times. Be very wary of these high-powered creatures.

Guardians only have 200 HP, but have high defense and magic defense, so they 
sometimes take a while to kill. Their tendency to travel in packs is most 
annoying, so cut through them one by one until you eventually win. The Black 
Knights are the last new enemies, and while they are not too tough, they don't 
have any real weaknesses and will be a pest to your party.

Once you enter the Tower of Mirage, go through the door, and then take a few 
steps to the east. Go through the other door, and pick up the three chests in 
here (VORPAL SWORD, HEALING HELM, and AEGIS SHIELD) before making your way to 
the staircase, which takes you to the second floor. This dungeon is not 
terribly long, as we are already progressing through it. Hey, makes my job as 
a walkthrough writer easier. ;)

Once on the second floor, walk along the side of the wall, and turn west once 
you get to a crack in the wall. Turn at the following break to move deeper 
into the room, and then go south to find access to the center room. You'll 
pick up lots of chests here, including a lot of Gil, a COTTAGE, SUN SWORD, 
THOR'S HAMMER, and DRAGON ARMOR. Woah woah woah woah woah! 

The third floor has a boss-type creature named the Blue Dragon, who you may 
have already faced as a random enemy (and prolly gotten your ass handed to you 
as a result), so make sure to heal up and stuff. Once you beat the boss, you 
may choose to warp out and use a cottage, as you got another dungeon to do 
directly after this and can't save or use cottages inside the dungeons. When 
you're ready, use the Warp Cube on the center teleportation spot.


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| FLYING FORTRESS                                                            |
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| Shops (Flying Fortress): N/A                                               |
| Treasure (Flying Fortress): Adamantite, Black Robe, Cottage, Diamond       |
|                             Gloves, Diamond Shield, Gold Needle x2, Heal   |
|                             Helm, Mythril Helm, Potion x2, Protect Cloak,  |
|                             Protect Ring x2, Ribbon, Sasuke, Shirt, Venom  |
|                             Blade, White Robe                              |
| Enemies (Flying Fortress):  Aeros, Black Knight, Chimera, Clay Golem, Dark |
|                             Flan, Dark Warrior, Earth Medusa, Evil Eye,    |
|                             Fire Hydra, Manticore, Medusa, Mindflayer,     |
|                             Neochu, Nightmare, Rakshasha, Soldier, Spirit  |
|                             Naga, Stone Golem, Vampire Lord                |
| Bosses (Flying Fortress):   Tiamat                                         |
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The enemies in the Flying Fortress are tough, really tough. The Warmech is the 
nastiest enemy in the entire game, tougher than Chaos, and it will be 
beneficial not to run into him. Manticores and Neochus are kind of weak, but 
have a deadly poison attack that cannot be taken lightly. Stone Golems have 
high defense but low HP, so they're just like normal enemies, only they hit 
for slightly more damage than normal.

Rakshasas are immune to magic and have a poison attack as well, so use 
physical attacks to deal with them. Dark Warriors can cast Doom and Flare, so 
watch out for those bad asses. Mindflayers use an instant kill attack, as do 
Evil Eyes, who you might remember as being a boss in the Ice Cave. Earth 
Medusas and Spirit Nagas have tough magic but weak defense, making them easy 
targets.

Finally, Soldiers have high amounts of hit points, but he is weak against 
Bolt, so bring out the Red Mage or Black Mage and go to work for an easy time. 
Aeros is weak against physical attacks, and Vampire is a tough dude who must 
be disposed of right away. Good luck in here, the enemies are definitely not 
easy.

Get all the treasure from this room before leaving. The west one has Gil,  the 
northeast one has DIAMOND GLOVES, the east one has RIBBON and DIAMOND SHIELD, 
the southeast has BLACK ROBE and WHITE ROBE, the northwest one has MYTHRIL 
HELM and COTTAGE, and the southwest one has the infamous ADAMANTITE that will 
come in handy for sure. Make sure to get all these useful items before taking 
the exit to the south.

The warp to the next floor is to the east and a bit south. But there are 
treasure to get first.. go north for a POTION and PROTECT RING, then east for 
a SASUKE and SHIRT and west for a PROTECT CLOAK and PROTECT RING. That's it 
for treasures, so warp out, heal, bring the Adamantite to the dwarves to get 
the Excalibur, and return to this room and go to the warp.

Go north past two pits, and then west two pits to get to the boss here. 

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| BOSS TIME! |                                                        TIAMAT |
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| HP: 2,000  | EXP: 5,496  | GIL: 6,000  | ATT: 49  | DEF: 80   | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Yikes. Have Flare? Use it. It does a lot of damage. If you don't have it   |
| turn the game off. Heh, just kidding. Use whatever strong magic you have.  |
| Have everyone attack as normal if they can't use strong magic, and of      |
| course, keep cured as needed. You may want to cast Blink on everyone to    | 
| soften his physical attacks, which hurt a lot. He is pretty tough, but he  | 
| only needs like 3 Flares to die, so just have the Black Wizard keep on     |
| nuking and he will die soon enough.                                        |
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| TEMPLE OF CHAOS                                                            |
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| Items:  Excalibur, Masamune, Protect Cloak, Protect Ring, Sasuke           |
| Bosses: Lich, Marilith, Kraken, Tiamat, Chaos                              |
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Different format this time due to all the enemies in this bloody place.

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| Enemies: Black Knight, Chimera, Dark Flan, Dark Warrior, Dark Wizard,      |
|          Death Eye, Dragon Zombie, Green Dragon, Ice Gigas, Purple Worm,   |
|          Rhyos, Vampire Lord, White Dragon, Winter Wolf                    |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
Here we go, the final dungeon, and home to some of the nastiest enemies and 
bosses in the entire game. It's in the Temple of Chaos, the game's first 
dungeon. The warp in there will take you here. Take the southeast staircase to 
get to the next floor, where all you have to do is head east a little bit, 
which leads you to the third floor.

Head south past the second room, then turn to the east and follow the pillars 
when they turn north. At the dead end, play that worthless Lute the princess 
gave you twenty hours ago and play it in front of that stone block, revealing 
a ladder. Wow, it came in handy after all! It takes you to the middle of 2F, 
so go south, west, and north, to go to the stairs. Go to the northwest corner 
to encounter the first boss.

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| BOSS TIME! |                                                          LICH |
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| HP: 1,000  | EXP: 2,000  | GIL: 1      | ATT: 50  | DEF: 50   | MDEF: 140  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| He casts Flare on the 1st turn, so watch out for that. Other than that, as |
| long as you stay healed, you can win. I just used physical attacks, as you |
| need to save your strong attacks for later on in the dungeon.              |
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| Enemies: Fire Gigas, Fire Lizard, Lava Worm, Pyros, Red Dragon             |
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On the next floor, go west, then north to find a door. Go east along the 
bottom wall until you find another door, and go up the stairs. On the next 
floor, instead of going down the stairs, go south to get the four chests 
(PROTECT RING, SASUKE, 26000 GIL, PROTECT CLOAK) before taking the stairs, 
which house another boss so heal up.

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| BOSS TIME! |                                                      MARILITH |
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| HP: 1,400  | EXP: 2,000  | GIL: 1      | ATT: 60  | DEF: 60   | MDEF: 183  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Marilith has stronger statistics than Lich does, but she's easier because  |
| Fire 3 is way weaker than Flare. Just cast mid level Ice spells to take    |
| her down, or just use NulFire and attack her normally.                     |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Enemies: Aquos, Deepeyes, Sahagin Prince, Sea Scrorpion, Sea Snake, Sea    |
|          Troll, Water Naga, Water Shark                                    |
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The next floor is short and sweet. Go west and then go as far south as you can 
go. Go into the courtyard, then pass through the door to the north. Go one 
room to the east, and then south to the bottom. Go east, heal up, and approach 
the stairs.

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| BOSS TIME! |                                                        KRAKEN |
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| HP: 1,800  | EXP: 2,000  | GIL: 1      | ATT: 70  | DEF: 70   | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Again, he has stronger stats now, and in addition to that, he no longer is |
| weak against Bolt. Grr. Cast Shield 2 right away to cut down on his strong |
| attacks, then Haste and Saber a Fighter up and go to work, using physical  |
| attacks. Heal when needed to get the win.                                  |
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^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Enemies: Aeros, Doom Knight, Dragon Zombie, Iron Golem, Mindflayer,        |
|          Nightmare, Purple Worm, Stone Golem, Vampire, Vampire Lord        |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Almost done. You can get the Masamune here if you want, I recommend it 
strongly. To get it, follow the western wall south, then east. Go back to the 
beginning of this floor and then cross the bridge, healing up before you do 
so.

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| BOSS TIME! |                                                        TIAMAT |
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| HP: 2,200  | EXP: 2,000  | GIL: 1      | ATT: 75  | DEF: 90   | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The second to last boss in the game, and he is a little challenging to say |
| the least. Just use physical attacks more, as magic no longer is effective.|
| Cast NulAll on your healer for an easier time, as Tiamat focuses mostly on |
| magic attacks. Haste and Saber your physical attackers, keep healed, and   |
| you should be able to win.                                                 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Heal and save, because you're ready to face the final boss. Go into the room, 
and make sure someone has the Excalibur and someone else has the Masamune. It 
will help.

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| BOSS TIME! |                                                         CHAOS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 4,000  | EXP: 0      | GIL: 0      | ATT: 100 | DEF: 100  | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Here we go, the last boss battle in the game. And he actually has music    |
| this time too, sweet. This battle is pretty simple but can be challenging  |
| due to his annoying Cure 4 spell. If he casts it, it drags the battle out  |
| even longer. Thankfully, you should have saved some high level magic, so   |
| it is time to use it. Cast NulAll on the healer, then have the healer keep |
| casting Nul spells on everyone, while healing of course.                   |
|                                                                            |
| While the healer does that, have your physical attackers have Haste and    |
| Saber on them, then start the physical attack assault. Using Giant's       |
| Gloves wouldn't be a bad idea, either. With physical attacks, strong magic,|
| and Nul spells on everyone, you will win this battle if you keep healed.   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Congratulation, a winner is you!


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   [ 4.1 ] WEAPONS
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---
KEY
---
Name of Weapon: Name of the weapon
Type of Weapon: What type it is.
Attack: The attack power of the weapon
Accuracy: The hit percentage of the weapon.
Equip: What job classes can equip it.
Price: Buying/selling price.
Description: In-game description of the weapon.

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                                                                / BATTLE AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +16                   Accuracy: +5      
Equip: Warrior, Knight, Ninja
Price: 550/450
Description: An axe made for combat.

------------------------------------------------------------------------------
                                                                / BROADSWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +15                   Accuracy: +10  
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 550/450
Description: Sword with a wide, double-edged blade.

------------------------------------------------------------------------------
                                                                 / CAT CLAWS /
------------------------------------------------------------------------------
Type: Knife                 Attack: +22                    Accuracy: +25   
Equip: Knight, Ninja, Red Wizard, Black Wizard
Price: 65,000/52,000
Description: Very sharp knife.

------------------------------------------------------------------------------
                                                                  / CLAYMORE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +21                   Accuracy: +20 
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword effective against giants.

------------------------------------------------------------------------------
                                                               / CORAL SWORD /  
------------------------------------------------------------------------------
Type: Sword                  Attack: +19                   Accuracy: +15
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword effective against aquatics.

------------------------------------------------------------------------------
                                                                   / CROSIER /
------------------------------------------------------------------------------
Type: Staff                  Attack: +14                   Accuracy: +0     
Equip: Warrior, Knight, Ninja, Monk, Master
Price: 200/160
Description: Staff topped with iron rings.

------------------------------------------------------------------------------
                                                                    / DAGGER /
------------------------------------------------------------------------------
Type: Knife                 Attack: +7                     Accuracy: +10   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black
       Wizard
Price: 175/140
Description: Large battle knife.

------------------------------------------------------------------------------
                                                                  / DEFENDER /
------------------------------------------------------------------------------
Type: Sword                  Attack: +30                   Accuracy: +35  
Equip: Knight, Ninja, Red Wizard
Price: N/A
Description: Sword with Blink effect.

------------------------------------------------------------------------------
                                                                 / EXCALIBUR /
------------------------------------------------------------------------------
Type: Sword                  Attack: +45                   Accuracy: +35 
Equip: Knight
Price: N/A
Description: A sword of phenomenal strength.

------------------------------------------------------------------------------
                                                                  / FALCHION /
------------------------------------------------------------------------------
Type: Sword                  Attack: +15                   Accuracy: +10   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 450/360
Description: Sword with a wide blade.

------------------------------------------------------------------------------
                                                               / FLAME SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +26                   Accuracy: +20   
Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword forged with the essence of fire.

------------------------------------------------------------------------------
                                                                 / GREAT AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +22                   Accuracy: +5      
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Large battle axe.

------------------------------------------------------------------------------
                                                                    / HAMMER /
------------------------------------------------------------------------------
Type: Hammer                 Attack: +9                    Accuracy: +0  
Equip: Warrior, Knight, Ninja, White Mage, White Wizard
Price: 10/8
Description: A hammer made for combat.

------------------------------------------------------------------------------
                                                             / HEALING STAFF /
------------------------------------------------------------------------------
Type: Staff                  Attack: +6                    Accuracy: +0  
Equip: Ninja, White Mage, White Wizard
Price: N/A
Description: Staff with Heal effect.

------------------------------------------------------------------------------
                                                                 / ICE BRAND /
------------------------------------------------------------------------------
Type: Sword                  Attack: +29                   Accuracy: +25  
Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword forged with the essence of ice.

------------------------------------------------------------------------------
                                                             / IRON NUNCHAKU /
------------------------------------------------------------------------------
Type: Nunchaku               Attack: +16                   Accuracy: +0      
Equip: Ninja, Monk, Master
Price: 200/160
Description: Nunchaku made of iron.

------------------------------------------------------------------------------
                                                                     / KNIFE /
------------------------------------------------------------------------------
Type: Knife                 Attack: +5                     Accuracy: +10   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black
       Wizard
Price: 5/4
Description: A small knife.

------------------------------------------------------------------------------
                                                                 / LIGHT AXE /  
------------------------------------------------------------------------------
Type: Axe                    Attack: +28                   Accuracy: +15      
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Axe with Dia 2 effect.

------------------------------------------------------------------------------
                                                                / LONG SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +20                   Accuracy: +10   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 1,500/1,200
Description: Large, double-edged sword.

------------------------------------------------------------------------------
                                                              / MAGE'S STAFF /
------------------------------------------------------------------------------
Type: Staff                  Attack: +12                   Accuracy: +10      
Equip: Ninja, Black Mage, Black Wizard
Price: N/A
Description: Staff with Fire 2 effect.

------------------------------------------------------------------------------
                                                                  / MASAMUNE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +56                   Accuracy: +50   
Equip: All
Price: N/A
Description: The mightiest sword of all.

------------------------------------------------------------------------------
                                                               / MYTHRIL AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +25                   Accuracy: +10    
Equip: Warrior, Knight, Ninja
Price: 4,500/3,600
Description: Axe made of mythril silver.

------------------------------------------------------------------------------
                                                            / MYTHRIL HAMMER /
------------------------------------------------------------------------------
Type: Hammer                 Attack: +12                   Accuracy: +5      
Equip: Warrior, Knight, Ninja, White Mage, White Wizard
Price: 2,500/2,000
Description: Hammer made of mythril silver.

------------------------------------------------------------------------------
                                                             / MYTHRIL KNIFE /
------------------------------------------------------------------------------
Type: Knife                 Attack: +10                    Accuracy: +15   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black
       Wizard
Price: 800/640
Description: Knife made of mythril silver.

------------------------------------------------------------------------------
                                                             / MYTHRIL SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +23                   Accuracy: +15   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 4,000/3,200
Description: Sword made of mythril silver.

------------------------------------------------------------------------------
                                                                  / NUNCHAKU /
------------------------------------------------------------------------------
Type: Nunchaku               Attack: +12                   Accuracy: +0      
Equip: Ninja, Monk, Master
Price: 10/8
Description: Wooden nunchaku.

------------------------------------------------------------------------------
                                                               / POWER STAFF /
------------------------------------------------------------------------------
Type: Staff                  Attack: +12                   Accuracy: +0    
Equip: Warrior, Knight, Ninja, Monk, Master, White Mage, White Wizard, Black
       Mage, Black Wizard
Price: N/A
Description: A heavy staff.

------------------------------------------------------------------------------
                                                                    / RAPIER /
------------------------------------------------------------------------------
Type: Sword                  Attack: +9                    Accuracy: +5   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 10/8
Description: Sword with a slender blade.

------------------------------------------------------------------------------
                                                                / RUNE BLADE / 
------------------------------------------------------------------------------
Type: Sword                  Attack: +18                   Accuracy: +15   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword effective against spell-casting foes.

------------------------------------------------------------------------------
                                                                     / SABER /
------------------------------------------------------------------------------
Type: Sword                  Attack: +13                   Accuracy: +5   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 450/360
Description: Long-bladed sword made for piercing.

------------------------------------------------------------------------------
                                                                    / SASUKE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +33                   Accuracy: +35
Equip: Ninja
Price: N/A
Description: A light ninja blade.

------------------------------------------------------------------------------
                                                                  / SCIMITAR / 
------------------------------------------------------------------------------
Type: Sword                  Attack: +10                   Accuracy: +10 
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 200/160
Description: Sword with a curved blade.

------------------------------------------------------------------------------
                                                               / SPELLBINDER /
------------------------------------------------------------------------------
Type: Staff                  Attack: +15                  Accuracy: +15      
Equip: Black Wizard
Price: N/A
Description: Staff with Muddle effect.

------------------------------------------------------------------------------
                                                                     / STAFF /
------------------------------------------------------------------------------
Type: Staff                  Attack: +6                    Accuracy: +0      
Equip: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage,
       White Wizard, Black Mage, Black Wizard
Price: 5/4
Description: A wooden staff.

------------------------------------------------------------------------------
                                                                  / SUNBLADE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +32                   Accuracy: +30
Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword effective against the undead.

------------------------------------------------------------------------------
                                                             / THOR'S HAMMER /
------------------------------------------------------------------------------
Type: Hammer                 Attack: +18                   Accuracy: +15      
Equip: Knight, Ninja, White Wizard
Price: N/A
Description: Hammer with Bolt 2 effect. 

------------------------------------------------------------------------------
                                                               / VENOM BLADE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +22                   Accuracy: +20 
Equip: Knight, Ninja, Red Wizard
Price: N/A
Description: Saber with Poison effect.

------------------------------------------------------------------------------
                                                              / VORPAL SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +24                   Accuracy: +25   
Equip: Knight, Ninja, Red Wizard
Price: N/A
Description: Sharp-edged crescent sword.

------------------------------------------------------------------------------
                                                                  / WEREBANE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +18                   Accuracy: +15  
Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword effective against werebanes.

------------------------------------------------------------------------------
                                                                / WYRMKILLER /  
------------------------------------------------------------------------------
Type: Sword                  Attack: +19                   Accuracy: +15   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: N/A
Description: Sword effective against dragons.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 4.2 ] ARMOR
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Armor: Name of the armor.
Type of Armor: What type it is.
Defense: The defense power of the armor.
Evade: The evade percentage of the armor.
Equip: What job classes can equip it.
Price: Buying/selling price.
Description: In-game description of the weapon.

------------------------------------------------------------------------------
                                                              / AEGIS SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +16                  Evade: +0 
Equip: Knight
Price: N/A
Description: Sometimes protects from special attacks.

------------------------------------------------------------------------------
                                                                / BLACK ROBE /  
------------------------------------------------------------------------------
Type: Cloth                  Defense: +24                  Evade: -2   
Equip: Black Wizard
Price: N/A
Description: Robe with Ice 2 effect.

------------------------------------------------------------------------------
                                                             / BRONZE GLOVES /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +2                   Evade: -3  
Equip: Warrior, Knight, Ninja
Price: 200/160
Description: Gloves made of bronze.

------------------------------------------------------------------------------
                                                                   / BUCKLER /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +2                   Evade: +0 
Equip: Warrior, Knight, Ninja, Thief, Red Mage, Red Wizard
Price: 2,500/2,000
Description: Small shield that is easy to handle.

------------------------------------------------------------------------------
                                                                / CHAIN MAIL /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +15                  Evade: -15  
Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
Price: 80/65
Description: Mail made with steel rings.

------------------------------------------------------------------------------
                                                             / COPPER ARMLET /  
------------------------------------------------------------------------------
Type: Armlet                 Defense: +4                   Evade: -1  
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: 1,000/800
Description: Armlet made of hammered copper.

------------------------------------------------------------------------------
                                                            / DIAMOND ARMLET /  
------------------------------------------------------------------------------
Type: Armlet                 Defense: +34                  Evade: -1  
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: N/A
Description: Decorative armlet with a diamond inset.

------------------------------------------------------------------------------
                                                             / DIAMOND ARMOR /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +42                  Evade: -10   
Equip: Knight
Price: N/A
Description: Brilliant armor made of diamond.

------------------------------------------------------------------------------
                                                            / DIAMOND GLOVES /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +8                   Evade: -3  
Equip: Knight
Price: N/A
Description: Gloves made of diamond.

------------------------------------------------------------------------------
                                                              / DIAMOND HELM /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +8                   Evade: -3
Equip: Knight
Price: N/A
Description: Helmet made of diamond.

------------------------------------------------------------------------------
                                                            / DIAMOND SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +16                  Evade: +0 
Equip: Knight
Price: N/A
Description: Shield made of diamond.

------------------------------------------------------------------------------
                                                               / DRAGON MAIL /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +42                  Evade: -10  
Equip: Knight
Price: N/A
Description: Armor made of dragon scales.

------------------------------------------------------------------------------
                                                                / FLAME MAIL /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +34                  Evade: -10   
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Armor forged with the essence of fire.

------------------------------------------------------------------------------
                                                              / FLAME SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +12                  Evade: +0 
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Shield forged with the essence of fire.

------------------------------------------------------------------------------
                                                                 / GAUNTLETS /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +6                   Evade: -3  
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Gloves with Bolt 2 effect.

------------------------------------------------------------------------------
                                                            / GIANT'S GLOVES /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +6                   Evade: -3 
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Gloves with Saber effect.

------------------------------------------------------------------------------
                                                                / GRAND HELM /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +5                   Evade: -5
Equip: Warrior, Knight, Ninja
Price: 450/360
Description: Helmet that protects entire head.

------------------------------------------------------------------------------
                                                            / HEALING HELMET /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +6                   Evade: -3
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Helmet with Heal effect.

------------------------------------------------------------------------------
                                                                    / HELMET /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +3                   Evade: -3
Equip: Warrior, Knight, Ninja
Price: 100/80
Description: Small helmet.

------------------------------------------------------------------------------
                                                                 / ICE ARMOR /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +34                  Evade: -10  
Equip: Warrior, Knight, Thief, Ninja
Price: N/A
Description: Armor forged with the essence of ice.

------------------------------------------------------------------------------
                                                                / ICE SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +12                  Evade: +0 
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Shield forged with the essence of ice.

------------------------------------------------------------------------------
                                                               / IRON SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +4                   Evade: +0 
Equip: Warrior, Knight, Ninja
Price: 100/80
Description: Shield made of iron.

------------------------------------------------------------------------------
                                                            / KNIGHT'S ARMOR /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +34                  Evade: -33   
Equip: Warrior, Knight
Price: 45,000/36,000
Description: Strong armor made of steel.

------------------------------------------------------------------------------
                                                             / LEATHER ARMOR /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +4                    Evade: -8   
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard
Price: 50/40
Description: Plain armor made of leather.

------------------------------------------------------------------------------
                                                               / LEATHER CAP /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +1                    Evade: -1
Equip: Warrior, Knight, Ninja, Thief, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: 80/85
Description: Cap made of leather.

------------------------------------------------------------------------------
                                                            / LEATHER GLOVES /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +1                   Evade: -1  
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: 60/50
Description: Gloves made of leather.

------------------------------------------------------------------------------
                                                            / LEATHER SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +2                   Evade: +0 
Equip: Warrior, Knight, Ninja
Price: 15/12
Description: Shield made of leather.

------------------------------------------------------------------------------
                                                             / MYTHRIL ARMOR /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +18                  Evade: -8   
Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
Price: 7,500/6,000
Description: Gleaming armor made of mythril silver.

------------------------------------------------------------------------------
                                                            / MYTHRIL GLOVES /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +6                  Evade: -3  
Equip: Warrior, Knight, Ninja
Price: 2,500/2,000
Description: Gloves made of mythril silver.

------------------------------------------------------------------------------
                                                              / MYTHRIL HELM /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +6                   Evade: -3
Equip: Warrior, Knight, Ninja
Price: 2,500/2,000
Description: Helmet made of mythril silver.

------------------------------------------------------------------------------
                                                            / MYTHRIL SHIELD /  
------------------------------------------------------------------------------
Type: Shield                 Defense: +8                   Evade: +0 
Equip: Warrior, Knight, Ninja
Price: 2,500/2,000
Description: Shield made of mythril silver.

------------------------------------------------------------------------------
                                                              / PROTECT RING /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +8                   Evade: -1  
Equip: Warrior, Knight, Ninja
Price: N/A
Description: Ring that guards against instant death.

------------------------------------------------------------------------------
                                                                    / RIBBON /  
------------------------------------------------------------------------------
Type: Helmet                 Defense: +1                   Evade: -1  
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: N/A
Description: Sometimes protects from special attacks.

------------------------------------------------------------------------------
                                                               / RUBY ARMLET /  
------------------------------------------------------------------------------
Type: Armlet                 Defense: +24                 Evade: -1  
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: 50,000/40,000
Description: Decorative armlet with a ruby inset.

------------------------------------------------------------------------------
                                                                     / SHIRT /  
------------------------------------------------------------------------------
Type: Cloth                  Defense: +1                   Evade: -2   
Equip: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage,
       White Wizard, Black Mage, Black Wizard
Price: 10/8
Description: A shirt made of cotton.

------------------------------------------------------------------------------
                                                             / SILVER ARMLET /  
------------------------------------------------------------------------------
Type: Armlet                 Defense: +15                  Evade: -1  
Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
White Mage, White Wizard, Black Mage, Black Wizard
Price: 5,000/4,000
Description: Armlet made of silver.

------------------------------------------------------------------------------
                                                              / STEEL GLOVES /  
------------------------------------------------------------------------------
Type: Gloves                 Defense: +4                   Evade: -5  
Equip: Warrior, Knight, Ninja
Price: 750/600
Description: Gloves made of bronze.

------------------------------------------------------------------------------
                                                               / STEEL PLATE /  
------------------------------------------------------------------------------
Type: Armor                  Defense: +24                  Evade: -23
Equip: Warrior, Knight, Ninja
Price: 800/640
Description: Armor made of steel.

------------------------------------------------------------------------------
                                                                / WHITE ROBE /  
------------------------------------------------------------------------------
Type: Cloth                  Defense: +24                  Evade: -2   
Equip: White Wizard
Price: N/A
Description: Robe with Invis2 effect.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 4.3 ] ITEMS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Here's just a listing of all the items in the game and what they do. Simple 
and effective.

---------------------
| - REGULAR ITEMS - |
------------------------------------------------------------------------------
| NAME              | DESCRIPTION                                            |
------------------------------------------------------------------------------
| Antidote          | Cures the Poison status effect.                        |
| Cottage           | Restores party's HP and MP, also saves game.           |
| Gold Needle       | Cures the Stone status effect.                         |
| Potion            | Restores a character's HP a little.                    |
| Sleeping Bag      | Restores a little of party's HP and MP, also saves game|
| Tent              | Restores a lot of party's HP and MP, also saves game.  |
------------------------------------------------------------------------------

---------------------
| -   KEY ITEMS   - |
------------------------------------------------------------------------------
| NAME              | DESCRIPTION                                            |
------------------------------------------------------------------------------
| Adamantite        | Legendary metal renowned for its strength.             |
| Bell              | Sky People's treasured bell.                           |
| Bottled Faerie    | Bottle containing a faerie.                            |
| Canoe             | Light boat food for traversing lakes and rivers.       |
| Crown             | Crown that shimmers mysteriously.                      |
| Crystal Eye       | Mystical orb made of crystal.                          |
| Earth Rod         | Staff blessed by the spirits.                          |
| Jolt Tonic        | Awakens one from deepest slumber.                      |
| Levistone         | Mysterious rock that floats in the air.                |
| Lute              | Most melodious musical instrument.                     |
| Mystic Key        | Opens magically sealed doors.                          |
| Nitro Powder      | Powder packed with explosive power.                    |
| Oxyale            | Mysterious liquid that creates air.                    |
| Rat's Tail        | Proof of valor and strength.                           |
| Rosetta Stone     | Stone tablet etched with ancient transcriptions.       |
| Star Ruby         | Huge, sparkling, red gem.                              |
| Warp Cube         | Prismatic cube that glitters with color.               |
------------------------------------------------------------------------------

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 4.4 ] MAGIC
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Spell: Name of the spell.
Type: Whether it's black or white magic.
Price: Cost/sell price.
Class: Classes that can learn it.
Description: What the spell does.

------------------------------------------------------------------------------
                                                                    / BANISH /
------------------------------------------------------------------------------
Type: Black                            Price: 60,000/40,000                
Class: Black Wizard
Description: Chance of instantly killing one or all enemies.

------------------------------------------------------------------------------
                                                                     / BLIND /
------------------------------------------------------------------------------
Type: Black                            Price: 1,500/1,000                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Stuns an enemy, paralyzing them for several rounds.

------------------------------------------------------------------------------
                                                                     / BLINK /
------------------------------------------------------------------------------
Type: White                            Price: 100/50                
Class: Knight, Red Wizard, White Mage, White Wizard
Description: Raises the caster's evasion by 80 points.

------------------------------------------------------------------------------
                                                                     / BREAK /
------------------------------------------------------------------------------
Type: Black                            Price: 45,000/30,000                
Class: Black Mage, Black Wizard
Description: Instantly blinds an enemy.

------------------------------------------------------------------------------
                                                                    / BOLT 1 /
------------------------------------------------------------------------------
Type: Black                            Price: 100/50                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with lightning for 10-40 damage.

------------------------------------------------------------------------------
                                                                    / BOLT 2 /
------------------------------------------------------------------------------
Type: Black                            Price: 1,500/1,000                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with lightning for 30-120 damage.

------------------------------------------------------------------------------
                                                                    / BOLT 3 /
------------------------------------------------------------------------------
Type: Black                            Price: 20,000/13,000                
Class: Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with lightning for 60-240 damage.

------------------------------------------------------------------------------
                                                                    / CURE 1 /
------------------------------------------------------------------------------
Type: White                            Price: 100/50           
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Restores 16-32 Hit Points to one character.

------------------------------------------------------------------------------
                                                                    / CURE 2 /
------------------------------------------------------------------------------
Type: White                            Price: 1,500/1,000                
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Restores 33-66 Hit Points to one character.

------------------------------------------------------------------------------
                                                                    / CURE 3 /
------------------------------------------------------------------------------
Type: White                            Price: 8,000/5,000                
Class: Red Mage, Red Wizard, White Mage, White Wizard
Description: Restores 66-132 Hit Points to one character.

------------------------------------------------------------------------------
                                                                    / CURE 4 /
------------------------------------------------------------------------------
Type: White                            Price: 45,000/30,000                
Class: White Wizard
Description: Fully restores a character's Hit Points.

------------------------------------------------------------------------------
                                                                     / DIA 1 /
------------------------------------------------------------------------------
Type: White                            Price: 100/50          
Class: White Mage, White Wizard
Description: Harms undead enemies for 20-80 damage.

------------------------------------------------------------------------------
                                                                     / DIA 2 /
------------------------------------------------------------------------------
Type: White                            Price: 1,500/1,000                
Class: White Mage, White Wizard
Description: Harms undead enemies for 40-160 damage.

------------------------------------------------------------------------------
                                                                     / DIA 3 /
------------------------------------------------------------------------------
Type: White                            Price:                  
Class: White Mage, White Wizard
Description: Harms undead enemies for 60-240 damage.

------------------------------------------------------------------------------
                                                                     / DIA 4 /
------------------------------------------------------------------------------
Type: White                            Price: 45,000/30,000                
Class: White Wizard
Description: Harms undead enemies for 80-320 damage.

------------------------------------------------------------------------------
                                                                    / DISPEL /
------------------------------------------------------------------------------
Type: White                            Price: 60,000/40,000                 
Class: White Wizard
Description: All spells cast on the character/enemy are removed.

------------------------------------------------------------------------------
                                                                      / DOOM /
------------------------------------------------------------------------------
Type: Black                            Price: 60,000/40,000                
Class: Black Wizard
Description: Instantly kills one enemy, guaranteed to work on any non-boss 
creatures.

------------------------------------------------------------------------------
                                                                     / ESUNA /
------------------------------------------------------------------------------
Type: White                            Price: 4,000/2,500                
Class: Red Mage, Red Wizard, White Mage, White Wizard
Description: Cures the Poison status effect.

------------------------------------------------------------------------------
                                                                      / FEAR /
------------------------------------------------------------------------------
Type: White                            Price: 4,000/2,500                
Class: White Mage, White Wizard
Description: Makes the enemies run away from battle.

------------------------------------------------------------------------------
                                                                    / FIRE 1 /
------------------------------------------------------------------------------
Type: Black                            Price: 100/50                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with fire for 10-40 damage.

------------------------------------------------------------------------------
                                                                    / FIRE 2 /
------------------------------------------------------------------------------
Type: Black                            Price: 1,500/1,000                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with fire for 30-120 damage.

------------------------------------------------------------------------------
                                                                    / FIRE 3 /
------------------------------------------------------------------------------
Type: Black                            Price: 8,000/5,000                 
Class: Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with fire for 50-200 damage.

------------------------------------------------------------------------------
                                                                   / FOCUS 1 /
------------------------------------------------------------------------------
Type: Black                            Price: 100/50                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Lowers an enemy's evasion by 10 points.

------------------------------------------------------------------------------
                                                                   / FOCUS 2 /
------------------------------------------------------------------------------
Type: Black                            Price: 1,500/1,000                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Lowers all enemies' evasion by 10 points.

------------------------------------------------------------------------------
                                                                     / FLARE /
------------------------------------------------------------------------------
Type: Black                            Price: 60,000/40,000                
Class: Black Wizard
Description: Major damage to all enemies.

------------------------------------------------------------------------------
                                                                       / FOG /
------------------------------------------------------------------------------
Type: Black                            Price: 400/250                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Blinds the enemies with a heavy fog.

------------------------------------------------------------------------------
                                                                     / HASTE /
------------------------------------------------------------------------------
Type: Black                            Price: 4,000/2,500                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Doubles the attack power of one character.

------------------------------------------------------------------------------
                                                                    / HEAL 1 /
------------------------------------------------------------------------------
Type: White                            Price: 1,500/1,000                
Class: White Mage, White Wizard
Description: Restores 12-24 Hit Points to all characters.

------------------------------------------------------------------------------
                                                                    / HEAL 2 /
------------------------------------------------------------------------------
Type: White                            Price: 8,000/5,000                
Class: White Mage, White Wizard
Description: Restores 24-48 Hit Points to all characters.

------------------------------------------------------------------------------
                                                                    / HEAL 3 /
------------------------------------------------------------------------------
Type: White                            Price: 45,000/30,000                
Class: White Mage, White Wizard
Description: Restores 48-96 Hit Points to all characters.

------------------------------------------------------------------------------
                                                                      / HOLY /
------------------------------------------------------------------------------
Type: White                            Price: 60,000/40,000                
Class: White Wizard
Description: Damages foes for large amounts of damage.

------------------------------------------------------------------------------
                                                                     / ICE 1 /
------------------------------------------------------------------------------
Type: Black                            Price: 400/250                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with ice for 20-80 damage.

------------------------------------------------------------------------------
                                                                     / ICE 2 /
------------------------------------------------------------------------------
Type: Black                            Price: 4,000/2,500                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with ice for 40-160 damage.

------------------------------------------------------------------------------
                                                                     / ICE 3 /
------------------------------------------------------------------------------
Type: Black                            Price: 45,000/30,000                 
Class: Red Wizard, Black Mage, Black Wizard
Description: Damages an enemy with ice for 70-280 damage.

------------------------------------------------------------------------------
                                                                   / INVIS 1 /
------------------------------------------------------------------------------
Type: White                            Price: 400/250                
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Raises a character's evasion by 40 points.

------------------------------------------------------------------------------
                                                                   / INVIS 2 /
------------------------------------------------------------------------------
Type: White                            Price: 20,000/13,000                
Class: Red Wizard, White Mage, White Wizard
Description: Raises the party's evasion by 40 points.

------------------------------------------------------------------------------
                                                                      / LAMP /
------------------------------------------------------------------------------
Type: White                            Price: 400/250                 
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Cures the Darkness status effect.

------------------------------------------------------------------------------
                                                                      / LIFE /
------------------------------------------------------------------------------
Type: White                            Price: 8,000/5,000                
Class: Red Wizard, White Mage, White Wizard
Description: Brings a character back to life.

------------------------------------------------------------------------------
                                                                    / LIFE 2 /
------------------------------------------------------------------------------
Type: White                            Price: 60,000/40,000                 
Class: White Wizard
Description: Restores all of an ally's HP and brings them back to life.

------------------------------------------------------------------------------
                                                                    / MUDDLE /
------------------------------------------------------------------------------
Type: Black                            Price: 4,000/2,500                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Casts the Confusion status effect on all enemies.

------------------------------------------------------------------------------
                                                                    / NULALL /
------------------------------------------------------------------------------
Type: White                            Price: 60,000/40,000                
Class: White Wizard
Description: Reduces all spell damage by 50 percent.

------------------------------------------------------------------------------
                                                                   / NULBOLT /
------------------------------------------------------------------------------
Type: White                            Price: 400/250                
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Reduces lightning damage by 50 percent.

------------------------------------------------------------------------------
                                                                   / NULFIRE /
------------------------------------------------------------------------------
Type: White                            Price: 1,500/1,000                
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Reduces fire damage by 50 percent.

------------------------------------------------------------------------------
                                                                    / NULICE /
------------------------------------------------------------------------------
Type: White                            Price: 4,000/2,500                
Class: Red Mage, Red Wizard, White Mage, White Wizard
Description: Reduces ice damage by 50 percent.

------------------------------------------------------------------------------
                                                                   / NULMAGC /
------------------------------------------------------------------------------
Type: White                            Price: 45,000/30,000                
Class: Red Wizard, White Mage, White Wizard
Description: Protects the party from all instant death attacks.

------------------------------------------------------------------------------
                                                                    / POISON /
------------------------------------------------------------------------------
Type: Black                            Price: 8,000/5,000                
Class: Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Instantly kills all foes. Barely works..

------------------------------------------------------------------------------
                                                                     / QUAKE /
------------------------------------------------------------------------------
Type: Black                            Price: 20,000/13,000                
Class: Black Mage, Black Wizard
Description: Major earth damage to all enemies.

------------------------------------------------------------------------------
                                                                    / REAPER /
------------------------------------------------------------------------------
Type: Black                            Price: 20,000/13,000                
Class: Black Mage, Black Wizard
Description: Instantly kills one foe.

------------------------------------------------------------------------------
                                                                    / SHLD 1 /
------------------------------------------------------------------------------
Type: White                            Price: 100/50                
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Raises a character's defense by 8 points.

------------------------------------------------------------------------------
                                                                    / SHLD 2 /
------------------------------------------------------------------------------
Type: White                            Price: 20,000/13,000                 
Class: Red Wizard, White Mage, White Wizard
Description: Raises the party's defense by 12 points.

------------------------------------------------------------------------------
                                                                   / SILENCE /
------------------------------------------------------------------------------
Type: White                            Price: 400/250               
Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
Description: Prevents the enemy from casting a spell.

------------------------------------------------------------------------------
                                                                   / SLEEP 1 /
------------------------------------------------------------------------------
Type: Black                            Price: 100/50                
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Puts foes to sleep.

------------------------------------------------------------------------------
                                                                   / SLEEP 2 /
------------------------------------------------------------------------------
Type: Black                            Price: 4,000/2,050                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Guaranteed to put one non-boss enemy to sleep.

------------------------------------------------------------------------------
                                                                      / SLOW /
------------------------------------------------------------------------------
Type: Black                            Price: 400/250                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Slows down an enemy, reducing their speed.

------------------------------------------------------------------------------
                                                                    / SLOW 2 /
------------------------------------------------------------------------------
Type: Black                            Price: 8,000/5,000                
Class: Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Slows down an enemy, reducing its attacks.

------------------------------------------------------------------------------
                                                                     / STEEL /
------------------------------------------------------------------------------
Type: Black                            Price: 400/250                 
Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Description: Raises the caster's attack power by 14 points.

------------------------------------------------------------------------------
                                                                     / STONA /
------------------------------------------------------------------------------
Type: White                            Price: 20,000/13,000                
Class: White Mage, White Wizard
Description: Cures the Stone status effect.

------------------------------------------------------------------------------
                                                                      / STOP /
------------------------------------------------------------------------------
Type: Black                            Price: 60,000/40,000                 
Class: Black Wizard
Description: Causes all enemies to stop. 

------------------------------------------------------------------------------
                                                                      / STUN /
------------------------------------------------------------------------------
Type: Black                            Price: 20,000/13,000                
Class: Black Mage, Black Wizard
Description: Instantly paralyzes a foe for several rounds.

------------------------------------------------------------------------------
                                                                       / VOX /
------------------------------------------------------------------------------
Type: White                            Price: 4,000/2,500                
Class: Red Mage, Red Wizard, White Mage, White Wizard
Description: Cures the Mute status effect.

------------------------------------------------------------------------------
                                                                    / WARP 1 /
------------------------------------------------------------------------------
Type: Black                            Price: 8,000/5,000                
Class: Red Wizard, Black Wizard
Description: Warps the party back to the previous floor of the dungeon.

------------------------------------------------------------------------------
                                                                    / WARP 2 /
------------------------------------------------------------------------------
Type: White                            Price: 20,000/13,000                
Class: Red Wizard, White Wizard
Description: It warps you out of dungeons.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 4.5 ] ENEMIES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Enemy: Name of the enemy
Hit Points: Amount of hit points the enemy has
Experience: Experience Points gained for defeating the enemy
Gil: Gil received for defeating the enemy
Attack: Attack power of the enemy
Defense: Defensive power of the enemy
Magic Defense: Magic Defense of the enemy
Nullified: Enemy is resistant to these attacks
Weakness: Enemy is weak against these attacks

------------------------------------------------------------------------------
                                                                     / AEROS /
------------------------------------------------------------------------------
HP: 358        EXP: 1,614     GIL: 807       ATTACK: 53          DEFENSE: 4
MD: 130         
NULL: Quake, Death, Confusion, Paralysis                   
WEAK: None

------------------------------------------------------------------------------
                                                                / ALLOSAURUS /
------------------------------------------------------------------------------
HP: 480        EXP: 3,387     GIL: 502       ATTACK: 65          DEFENSE: 10
MD: 200        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                  / ANACONDA /
------------------------------------------------------------------------------
HP: 80         EXP: 165       GIL: 50        ATTACK: 22          DEFENSE: 10
MD: 56        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                     / AQUOS /
------------------------------------------------------------------------------
HP: 300        EXP: 1,962     GIL: 800       ATTACK: 69          DEFENSE: 20
MD: 130
NULL: Quake, Fire, Death, Confusion, Paralysis                    
WEAK: Ice

------------------------------------------------------------------------------
                                                                / ALLOSAURUS /
------------------------------------------------------------------------------
HP: 480        EXP: 3,387     GIL: 502       ATTACK: 65          DEFENSE: 10
MD: 200        
NULL: None                    
WEAK: None

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                     / ASTOS /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 168        EXP: 2,250     GIL: 2,000     ATTACK: 26          DEFENSE: 40
MD: 170
NULL: None                    
WEAK: None 

------------------------------------------------------------------------------
                                                                   / BARETTA /
------------------------------------------------------------------------------
HP: 256        EXP: 1,428     GIL: 300       ATTACK: 60          DEFENSE: 38
MD: 130        
NULL: None                    
WEAK: None 

------------------------------------------------------------------------------
                                                                  / BASILISK /
------------------------------------------------------------------------------
HP: 196        EXP: 1,977     GIL: 658       ATTACK: 30          DEFENSE: 20
MD: 91
NULL: None                    
WEAK: None 

------------------------------------------------------------------------------
                                                              / BLACK KNIGHT /
------------------------------------------------------------------------------
HP: 260        EXP: 1,263     GIL: 658       ATTACK: 44          DEFENSE: 38
MD: 135         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                               / BLACK WIDOW /
------------------------------------------------------------------------------
HP: 28         EXP: 30        GIL: 8         ATTACK: 10          DEFENSE: 0
MD: 28         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                / BLOODBONES /
------------------------------------------------------------------------------
HP: 144        EXP: 378       GIL: 378       ATTACK: 26          DEFENSE: 12
MD: 76         
NULL: Confusion, Ice, Death, Paralysis 
WEAK: Dia, Fire

------------------------------------------------------------------------------
                                                               / BLUE DRAGON /
------------------------------------------------------------------------------
HP: 454        EXP: 3,274     GIL: 2,000     ATTACK: 92          DEFENSE: 20
MD: 200        
NULL: Quake, Bolt                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / CENTIPEDE /
------------------------------------------------------------------------------
HP: 222        EXP: 1,194     GIL: 300       ATTACK: 39          DEFENSE: 20
MD: 116         
NULL: None                    
WEAK: None

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                     / CHAOS /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 4,000      EXP: N/A       GIL: N/A       ATTACK: 100         DEFENSE: 100
MD: 200
NULL: Everything                   
WEAK: None

------------------------------------------------------------------------------
                                                                   / CHIMERA /
------------------------------------------------------------------------------
HP: 300        EXP: 2,064     GIL: 2,500     ATTACK: 30          DEFENSE: 20
MD: 130         
NULL: Quake, Fire                 
WEAK: Ice

------------------------------------------------------------------------------
                                                                / CLAY GOLEM /
------------------------------------------------------------------------------
HP: 176        EXP: 1,257     GIL: 800       ATTACK: 9           DEFENSE: 73
MD: 93         
NULL: Confusion, Ice, Fire, Quake, Paralysis, Death                   
WEAK: None

------------------------------------------------------------------------------
                                                                     / COBRA /
------------------------------------------------------------------------------
HP: 56         EXP: 123       GIL: 50        ATTACK: 6           DEFENSE: 6
MD: 46            
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                / COCKATRICE /
------------------------------------------------------------------------------
HP: 50         EXP: 186       GIL: 200       ATTACK: 1           DEFENSE: 4
MD: 47         
NULL: Quake                   
WEAK: None

------------------------------------------------------------------------------
                                                                   / CRAWLER /
------------------------------------------------------------------------------
HP: 84         EXP: 186       GIL: 200       ATTACK: 1           DEFENSE: 8
MD: 51         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                               / CRAZY HORSE /
------------------------------------------------------------------------------
HP: 64         EXP: 63        GIL: 15        ATTACK: 10          DEFENSE: 2
MD: 40         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / CROCODILE /
------------------------------------------------------------------------------
HP: 184        EXP: 816       GIL: 900       ATTACK: 42          DEFENSE: 16
MD: 103         
NULL: Fire, Quake                    
WEAK: Bolt

------------------------------------------------------------------------------
                                                                 / DARK FLAN /
------------------------------------------------------------------------------
HP: 156        EXP: 1,101     GIL: 900       ATTACK: 40          DEFENSE: 255
MD: 85
NULL: Quake, Bolt, ice, Death, Confusion, Paralysis                   
WEAK: Fire

------------------------------------------------------------------------------
                                                              / DARK WARRIOR /
------------------------------------------------------------------------------
HP: 200        EXP: 3,420     GIL: 3,420     ATTACK: 40          DEFENSE: 38
MD: 186         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / DEATH EYE /
------------------------------------------------------------------------------
HP: 360        EXP: 1         GIL: 1         ATTACK: 120         DEFENSE: 60
MD: 160         
NULL: Quake, ice, Death, Confusion, Paralysis
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                                 / DEEP EYES /
------------------------------------------------------------------------------
HP: 304        EXP: 3,591     GIL: 3,591     ATTACK: 30          DEFENSE: 16
MD: 156         
NULL: Fire, Quake                    
WEAK: Bolt

------------------------------------------------------------------------------
                                                            / DESERT BARETTA /
------------------------------------------------------------------------------
HP: 352        EXP: 2,610     GIL: 1         ATTACK: 98          DEFENSE: 48
MD: 156         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                               / DOOM KNIGHT /
------------------------------------------------------------------------------
HP: 190        EXP: 2,700     GIL: 3,000     ATTACK: 55          DEFENSE: 32
MD: 173         
NULL: Death, Confusion, Paralysis                    
WEAK: None

------------------------------------------------------------------------------
                                                             / DRAGON ZOMBIE /
------------------------------------------------------------------------------
HP: 268        EXP: 2,331     GIL: 999       ATTACK: 56          DEFENSE: 30
MD: 135         
NULL: Quake, Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                              / EARTH MEDUSA /
------------------------------------------------------------------------------
HP: 96         EXP: 1,218     GIL: 1,218     ATTACK: 11          DEFENSE: 12
MD: 70         
NULL: Quake, Ice                    
WEAK: Fire

------------------------------------------------------------------------------
                                                                  / EVIL EYE /
------------------------------------------------------------------------------
HP: 162        EXP: 3,225     GIL: 3,225     ATTACK: 30          DEFENSE: 30
MD: 92         
NULL: Quake                    
WEAK: N/A

------------------------------------------------------------------------------
                                                                / FIRE GIGAS /
------------------------------------------------------------------------------
HP: 300        EXP: 1,506     GIL: 1,506     ATTACK: 73          DEFENSE: 20
MD: 135         
NULL: Fire
WEAK: Ice

------------------------------------------------------------------------------
                                                                / FIRE HYDRA /
------------------------------------------------------------------------------
HP: 182        EXP: 1,215     GIL: 400       ATTACK: 31          DEFENSE: 18
MD: 103         
NULL: Fire
WEAK: Ice

------------------------------------------------------------------------------
                                                               / FIRE LIZARD /
------------------------------------------------------------------------------
HP: 296        EXP: 2,472     GIL: 1,200     ATTACK: 31          DEFENSE: 18
MD: 143         
NULL: Fire                    
WEAK: Ice

------------------------------------------------------------------------------
                                                                  / GARGOYLE /
------------------------------------------------------------------------------
HP: 80         EXP: 132       GIL: 80        ATTACK: 12          DEFENSE: 8
MD: 53         
NULL: Quake                    
WEAK: None

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                   / GARLAND /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 106        EXP: 130       GIL: 250       ATTACK: 15          DEFENSE: 10
MD: 64
NULL: N/A                   
WEAK: N/A

------------------------------------------------------------------------------
                                                                     / GHAST /
------------------------------------------------------------------------------
HP: 56         EXP: 117       GIL: 117       ATTACK: 8           DEFENSE: 10
MD: 40         
NULL: Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                                     / GHOST /
------------------------------------------------------------------------------
HP: 180        EXP: 990       GIL: 990       ATTACK: 93          DEFENSE: 30
MD: 85         
NULL: Quake, Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                                     / GHOUL /
------------------------------------------------------------------------------
HP: 48         EXP: 93        GIL: 50        ATTACK: 8           DEFENSE: 6
MD: 36         
NULL: Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                                / GIGAS WORM /
------------------------------------------------------------------------------
HP: 56         EXP: 63        GIL: 15        ATTACK: 17          DEFENSE: 8
MD: 40         
NULL: None                    
WEAK: Fire

------------------------------------------------------------------------------
                                                                     / GNOMA /
------------------------------------------------------------------------------
HP: 288        EXP: 1,536     GIL: 768       ATTACK: 66          DEFENSE: 20
MD: 130        
NULL: Quake, Bolt, Ice, Death, Confusion, Paralysis                    
WEAK: Fire

------------------------------------------------------------------------------
                                                                    / GOBLIN /
------------------------------------------------------------------------------
HP: 8          EXP: 6         GIL: 6         ATTACK: 4           DEFENSE: 4
MD: 16         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                              / GOBLIN GUARD /
------------------------------------------------------------------------------
HP: 16         EXP: 18        GIL: 18        ATTACK: 8           DEFENSE: 6
MD: 23         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                   / GOGGLER /
------------------------------------------------------------------------------
HP: 10         EXP: 42        GIL: 10        ATTACK: 4           DEFENSE: 0
MD: 14        
NULL: Quake, Fire                    
WEAK: Bolt

------------------------------------------------------------------------------
                                                                 / GRAY OOZE /
------------------------------------------------------------------------------
HP: 76         EXP: 255       GIL: 70        ATTACK: 30          DEFENSE: 7
MD: 55         
NULL: Quake, Ice, Fire, Death, Confusion, Paralysis                   
WEAK: Bolt

------------------------------------------------------------------------------
                                                              / GREEN DRAGON /
------------------------------------------------------------------------------
HP: 352        EXP: 4,068     GIL: 5,000     ATTACK: 72          DEFENSE: 16
MD: 200       
NULL: Quake                    
WEAK: Ice

------------------------------------------------------------------------------
                                                               / GREEN SLIME /
------------------------------------------------------------------------------
HP: 24         EXP: 80        GIL: 20        ATTACK: 1           DEFENSE: 255
MD: 36         
NULL: Quake, Bolt, Death, Confusion, Paralysis               
WEAK: Ice, Fire

------------------------------------------------------------------------------
                                                                  / GUARDIAN /
------------------------------------------------------------------------------
HP: 200        EXP: 1,224     GIL: 400       ATTACK: 25          DEFENSE: 40
MD: 110         
NULL: Death, Confusion, Paralysis                    
WEAK: Bolt

------------------------------------------------------------------------------
                                                                 / HELLHOUND /
------------------------------------------------------------------------------
HP: 192        EXP: 1,182     GIL: 600       ATTACK: 30          DEFENSE: 8
MD: 103         
NULL: None                    
WEAK: Ice

------------------------------------------------------------------------------
                                                                / HILL GIGAS /
------------------------------------------------------------------------------
HP: 240        EXP: 879       GIL: 879       ATTACK: 38          DEFENSE: 12
MD: 120       
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                              / HORNED DEVIL /
------------------------------------------------------------------------------
HP: 94         EXP: 387       GIL: 387       ATTACK: 10          DEFENSE: 32
MD: 127        
NULL: Quake, Ice, Fire                    
WEAK: None

------------------------------------------------------------------------------
                                                                     / HYDRA /
------------------------------------------------------------------------------
HP: 212        EXP: 915       GIL: 150       ATTACK: 30          DEFENSE: 14
MD: 116
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                  / HYENADON /
------------------------------------------------------------------------------
HP: 120        EXP: 288       GIL: 72        ATTACK: 22          DEFENSE: 4
MD: 76         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / ICE GIGAS /
------------------------------------------------------------------------------
HP: 336        EXP: 1,752     GIL: 1,752     ATTACK: 60          DEFENSE: 16
MD: 150         
NULL: Ice                    
WEAK: Fire

------------------------------------------------------------------------------
                                                                / IRON GOLEM /
------------------------------------------------------------------------------
HP: 304        EXP: 6,717     GIL: 3,000     ATTACK: 43          DEFENSE: 24
MD: 142        
NULL: Quake, Ice, Fire, Death, Confusion, Paralysis                    
WEAK: None

------------------------------------------------------------------------------
                                                                / KING MUMMY /
------------------------------------------------------------------------------
HP: 188        EXP: 984       GIL: 1,000     ATTACK: 43          DEFENSE: 24
MD: 95        
NULL: Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                    / KRAKEN /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 1,600      EXP: 4,245     GIL: 5,000     ATTACK: 50          DEFENSE: 60
MD: 160
NULL: Quake, Fire                  
WEAK: Bolt

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                  / KRAKEN 2 /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 1,800      EXP: 2,000     GIL: 1         ATTACK: 70          DEFENSE: 70
MD: 200
NULL: Quake, Fire                  
WEAK: None]

------------------------------------------------------------------------------
                                                                 / LAVA WORM /
------------------------------------------------------------------------------
HP: 280        EXP: 1,671     GIL: 400       ATTACK: 50          DEFENSE: 31
MD: 143      
NULL: Quake, Fire                    
WEAK: Ice

------------------------------------------------------------------------------
                                                              / LESSER TIGER /
------------------------------------------------------------------------------
HP: 132        EXP: 438       GIL: 108      ATTACK: 22          DEFENSE: 8
MD: 85       
NULL: None                    
WEAK: None

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                      / LICH /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 800        EXP: 2,200     GIL: 3,000     ATTACK: 40          DEFENSE: 40
MD: 120
NULL: Ice, Death, Confusion, Paralysis                  
WEAK: Fire

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                    / LICH 2 /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 1,000      EXP: 2,000     GIL: 1         ATTACK: 50          DEFENSE: 50
MD: 140
NULL: Ice, Death, Confusion, Paralysis                  
WEAK: Dia

------------------------------------------------------------------------------
                                                                    / LIZARD /
------------------------------------------------------------------------------
HP: 92         EXP: 153       GIL: 50        ATTACK: 18          DEFENSE: 12
MD: 55        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / MANTICORE /
------------------------------------------------------------------------------
HP: 164        EXP: 1,317     GIL: 650       ATTACK: 22          DEFENSE: 8
MD: 95        
NULL: Quake 
WEAK: None

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                  / MARILITH /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 1,200      EXP: 2,475     GIL: 3,000     ATTACK: 50          DEFENSE: 50
MD: 183
NULL: Bolt, Ice, Fire                  
WEAK: Paralysis

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                / MARILITH 2 /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 1,400      EXP: 2,000     GIL: 1         ATTACK: 60          DEFENSE: 60
MD: 183
NULL: Bolt, Ice, Fire                  
WEAK: None

------------------------------------------------------------------------------
                                                                    / MEDUSA /
------------------------------------------------------------------------------
HP: 68         EXP: 699       GIL: 699       ATTACK: 20          DEFENSE: 10
MD: 55        
NULL: None
WEAK: None

------------------------------------------------------------------------------
                                                                / MINDFLAYER /
------------------------------------------------------------------------------
HP: 112        EXP: 822       GIL: 999       ATTACK: 20          DEFENSE: 10
MD: 187        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                  / MINOTAUR /
------------------------------------------------------------------------------
HP: 164        EXP: 489       GIL: 489       ATTACK: 22          DEFENSE: 4
MD: 95        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                     / MUMMY /
------------------------------------------------------------------------------
HP: 80         EXP: 300       GIL: 300       ATTACK: 30          DEFENSE: 20
MD: 60        
NULL: Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                                 / NECROTAUR /
------------------------------------------------------------------------------
HP: 164        EXP: 489       GIL: 489       ATTACK: 40          DEFENSE: 14
MD: 116        
NULL: Ice, Death, Confusion, Paralysis                    
WEAK: Fire, Dia

------------------------------------------------------------------------------
                                                                    / NEOCHU /
------------------------------------------------------------------------------
HP: 344        EXP: 3,189     GIL: 500       ATTACK: 35          DEFENSE: 32
MD: 170       
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / NIGHTMARE /
------------------------------------------------------------------------------
HP: 200        EXP: 1,272     GIL: 700       ATTACK: 30          DEFENSE: 24
MD: 100        
NULL: Quake, Fire, Death, Confusion, Paralysis                    
WEAK: Ice

------------------------------------------------------------------------------
                                                               / OCHRE JELLY /
------------------------------------------------------------------------------
HP: 76         EXP: 252      GIL: 70         ATTACK: 32          DEFENSE: 6
MD: 55        
NULL: Quake, Bolt, Death, Confusion, Paralysis                    
WEAK: Ice, Fire

------------------------------------------------------------------------------
                                                                      / OCHU /
------------------------------------------------------------------------------
HP: 208        EXP: 1,224    GIL: 102        ATTACK: 20          DEFENSE: 24
MD: 116      
NULL: Quake, Fire                    
WEAK: Bolt

------------------------------------------------------------------------------
                                                                      / OGRE /
------------------------------------------------------------------------------
HP: 100        EXP: 195       GIL: 195       ATTACK: 10          DEFENSE: 65
MD: 65        
NULL: None                 
WEAK: None

------------------------------------------------------------------------------
                                                            / OGRE CHIEFTAIN /
------------------------------------------------------------------------------
HP: 132        EXP: 282       GIL: 300       ATTACK: 23          DEFENSE: 14
MD: 71        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / OGRE MAGE /
------------------------------------------------------------------------------
HP: 144        EXP: 723       GIL: 723       ATTACK: 23          DEFENSE: 10
MD: 80        
NULL: Quake                    
WEAK: None

------------------------------------------------------------------------------
                                                                   / PIRAHNA /
------------------------------------------------------------------------------
HP: 92         EXP: 240       GIL: 20        ATTACK: 22          DEFENSE: 0
MD: 68        
NULL: Quake, Fire
WEAK: Bolt

------------------------------------------------------------------------------
                                                                    / PIRATE /
------------------------------------------------------------------------------
HP: 6          EXP: 40        GIL: 40        ATTACK: 8           DEFENSE: 0
MD: 15        
NULL: None
WEAK: None

------------------------------------------------------------------------------
                                                                / PISCODEMON /
------------------------------------------------------------------------------
HP: 84         EXP: 276       GIL: 300       ATTACK: 30          DEFENSE: 16
MD: 98        
NULL: Ice, Fire, Confusion, Paralysis                    
WEAK: None

------------------------------------------------------------------------------
                                                                 / PRIVATEER /
------------------------------------------------------------------------------
HP: 50         EXP: 60        GIL: 120       ATTACK: 14          DEFENSE: 6
MD: 37        
NULL: Quake                    
WEAK: None

------------------------------------------------------------------------------
                                                               / PURPLE WORM /
------------------------------------------------------------------------------
HP: 448        EXP: 4,344     GIL: 1,000     ATTACK: 65          DEFENSE: 10
MD: 200        
NULL: Quake                    
WEAK: None

------------------------------------------------------------------------------
                                                                  / PYROLISK /
------------------------------------------------------------------------------
HP: 44         EXP: 423       GIL: 500       ATTACK: 20          DEFENSE: 4
MD: 45        
NULL: Quake, Fire                    
WEAK: Ice

------------------------------------------------------------------------------
                                                                     / PYROS /
------------------------------------------------------------------------------
HP: 276        EXP: 1,620     GIL: 800       ATTACK: 50          DEFENSE: 20
MD: 130       
NULL: Quake, Fire, Death, Confusion, Paralysis                    
WEAK: Ice

------------------------------------------------------------------------------
                                                                 / RAKSHASHA /
------------------------------------------------------------------------------
HP: 110        EXP: 603       GIL: 800       ATTACK: 75          DEFENSE: 30
MD: 62        
NULL: Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis                    
WEAK: None

------------------------------------------------------------------------------
                                                                / RED DRAGON /
------------------------------------------------------------------------------
HP: 248        EXP: 2,904     GIL: 4,000     ATTACK: 75          DEFENSE: 30
MD: 200        
NULL: Quake, Fire                    
WEAK: None

------------------------------------------------------------------------------
                                                               / RED PIRAHNA /
------------------------------------------------------------------------------
HP: 172        EXP: 546       GIL: 46        ATTACK: 37          DEFENSE: 20
MD: 83        
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                    / REMORA /
------------------------------------------------------------------------------
HP: 320        EXP: 2,244     GIL: 1,000     ATTACK: 73          DEFENSE: 24
MD: 185        
NULL: Ice, Fire                    
WEAK: None

------------------------------------------------------------------------------
                                                                     / RHYOS /
------------------------------------------------------------------------------
HP: 350        EXP: 4,584     GIL: 5,000     ATTACK: 40          DEFENSE: 18
MD: 143       
NULL: Quake, Fire                       
WEAK: Ice

------------------------------------------------------------------------------
                                                                / SABERTOOTH /
------------------------------------------------------------------------------
HP: 200        EXP: 853       GIL: 5,000     ATTACK: 24          DEFENSE: 8
MD: 106       
NULL: None                       
WEAK: None

------------------------------------------------------------------------------
                                                                   / SAHAGIN /
------------------------------------------------------------------------------
HP: 28         EXP: 30        GIL: 30        ATTACK: 10          DEFENSE: 4
MD: 28       
NULL: Bolt                       
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                             / SAHAGIN CHIEF /
------------------------------------------------------------------------------
HP: 64         EXP: 105       GIL: 105       ATTACK: 15          DEFENSE: 8
MD: 46       
NULL: Bolt                       
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                            / SAHAGIN PRINCE /
------------------------------------------------------------------------------
HP: 204        EXP: 822       GIL: 882       ATTACK: 24          DEFENSE: 20
MD: 101       
NULL: Bolt                       
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                                 / SAND WORM /
------------------------------------------------------------------------------
HP: 200        EXP: 2,683     GIL: 900       ATTACK: 46          DEFENSE: 14
MD: 103       
NULL: None                       
WEAK: Quake

------------------------------------------------------------------------------
                                                                  / SCORPION /
------------------------------------------------------------------------------
HP: 84         EXP: 225       GIL: 70        ATTACK: 22          DEFENSE: 10
MD: 55       
NULL: None                       
WEAK: None

------------------------------------------------------------------------------
                                                              / SEA SCORPION /
------------------------------------------------------------------------------
HP: 148        EXP: 639       GIL: 300       ATTACK: 35          DEFENSE: 18
MD: 85       
NULL: Bolt                      
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                                 / SEA SNAKE /
------------------------------------------------------------------------------
HP: 224        EXP: 957       GIL: 600       ATTACK: 35          DEFENSE: 12
MD: 116       
NULL: Bolt                       
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                                 / SEA TROLL /
------------------------------------------------------------------------------
HP: 216        EXP: 852       GIL: 852       ATTACK: 40          DEFENSE: 20
MD: 110       
NULL: Bolt                       
WEAK: Quake

------------------------------------------------------------------------------
                                                                    / SHADOW /
------------------------------------------------------------------------------
HP: 50         EXP: 90        GIL: 45        ATTACK: 10          DEFENSE: 0
MD: 37       
NULL: Fire, Dia                     
WEAK: Quake, Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                     / SHARK /
------------------------------------------------------------------------------
HP: 120        EXP: 267       GIL: 66        ATTACK: 22          DEFENSE: 0
MD: 70       
NULL: Bolt                       
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                                  / SKELETON /
------------------------------------------------------------------------------
HP: 10         EXP: 3         GIL: 9         ATTACK: 10          DEFENSE: 0
MD: 17
NULL: Fire, Dia                    
WEAK: Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                   / SOLDIER /
------------------------------------------------------------------------------
HP: 400        EXP: 4,000     GIL: 2,000     ATTACK: 102         DEFENSE: 48
MD: 160       
NULL: Bolt                       
WEAK: Quake, Ice, Fire, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                   / SPECTER /
------------------------------------------------------------------------------
HP: 114        EXP: 432       GIL: 432       ATTACK: 40          DEFENSE: 12
MD: 67       
NULL: Fire, Dia                       
WEAK: Quake, Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                    / SPHINX /
------------------------------------------------------------------------------
HP: 228        EXP: 1,160     GIL: 1,160     ATTACK: 23          DEFENSE: 12
MD: 115       
NULL: None                       
WEAK: Quake

------------------------------------------------------------------------------
                                                               / SPIRIT NAGA /
------------------------------------------------------------------------------
HP: 420        EXP: 3,489     GIL: 4,000     ATTACK: 7           DEFENSE: 16
MD: 143       
NULL: None                       
WEAK: None

------------------------------------------------------------------------------
                                                               / STONE GOLEM /
------------------------------------------------------------------------------
HP: 200        EXP: 2,385     GIL: 1,000     ATTACK: 70          DEFENSE: 16
MD: 110       
NULL: None                       
WEAK: Quake, Bolt, Ice, Fire, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                 / TARANTULA /
------------------------------------------------------------------------------
HP: 64         EXP: 141       GIL: 50        ATTACK: 5           DEFENSE: 12
MD: 46       
NULL: None                       
WEAK: Ice

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                    / TIAMAT /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 2,000      EXP: 5,496     GIL: 6,000     ATTACK: 49          DEFENSE: 80
MD: 200
NULL: Quake, Bolt, Ice, Fire                  
WEAK: Stone

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                  / TIAMAT 2 /
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
HP: 2,200      EXP: 2,000     GIL: 1         ATTACK: 75          DEFENSE: 90
MD: 200
NULL: Quake, Bolt, Ice, Fire                  
WEAK: None

------------------------------------------------------------------------------
                                                                     / TROLL /
------------------------------------------------------------------------------
HP: 184        EXP: 621       GIL: 100       ATTACK: 24          DEFENSE: 12
MD: 100       
NULL: Fire                       
WEAK: None

------------------------------------------------------------------------------
                                                               / TYRANNOSAUR /
------------------------------------------------------------------------------
HP: 600        EXP: 7,200     GIL: 600       ATTACK: 115         DEFENSE: 10
MD: 200       
NULL: None                      
WEAK: None

------------------------------------------------------------------------------
                                                                   / VAMPIRE /
------------------------------------------------------------------------------
HP: 156        EXP: 1,200     GIL: 2,000     ATTACK: 76          DEFENSE: 24
MD: 75       
NULL: Fire, Dia                       
WEAK: Quake, Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                              / VAMPIRE LORD /
------------------------------------------------------------------------------
HP: 300        EXP: 2,385     GIL: 3,000     ATTACK: 90          DEFENSE: 28
MD: 84       
NULL: Fire, Dia                      
WEAK: Quake, Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                 / WARG WOLF /
------------------------------------------------------------------------------
HP: 72         EXP: 93        GIL: 22        ATTACK: 14          DEFENSE: 0
MD: 46       
NULL: None 
WEAK: None

------------------------------------------------------------------------------
                                                                   / WARMECH /
------------------------------------------------------------------------------
HP: 2,000      EXP: 32,000    GIL: 32,000    ATTACK: 128         DEFENSE: 80
MD: 200      
NULL: None                      
WEAK: Quake, Bolt, Ice, Fire, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                / WATER NAGA /
------------------------------------------------------------------------------
HP: 356        EXP: 2,355     GIL: 2,355     ATTACK: 9           DEFENSE: 8
MD: 116       
NULL: Bolt                      
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                                 / WERETIGER /
------------------------------------------------------------------------------
HP: 160        EXP: 780       GIL: 780       ATTACK: 30          DEFENSE: 16
MD: 93       
NULL: None                      
WEAK: None

------------------------------------------------------------------------------
                                                                  / WEREWOLF /
------------------------------------------------------------------------------
HP: 68         EXP: 135       GIL: 67        ATTACK: 14          DEFENSE: 6
MD: 45       
NULL: None                      
WEAK: None

------------------------------------------------------------------------------
                                                                / WHITE CROC /
------------------------------------------------------------------------------
HP: 288        EXP: 1,890     GIL: 2,000     ATTACK: 56          DEFENSE: 20
MD: 143       
NULL: Bolt                      
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                              / WHITE DRAGON /
------------------------------------------------------------------------------
HP: 200        EXP: 1,701     GIL: 2,000     ATTACK: 53          DEFENSE: 8
MD: 196     
NULL: Fire, Bolt                      
WEAK: Quake, Ice

------------------------------------------------------------------------------
                                                               / WHITE SHARK /
------------------------------------------------------------------------------
HP: 344        EXP: 2,361     GIL: 600       ATTACK: 50          DEFENSE: 8
MD: 170       
NULL: Bolt                     
WEAK: Quake, Fire

------------------------------------------------------------------------------
                                                                     / WIGHT /
------------------------------------------------------------------------------
HP: 52         EXP: 150       GIL: 150       ATTACK: 20          DEFENSE: 12
MD: 45       
NULL: Fire, Dia                      
WEAK: Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                               / WINTER WOLF /
------------------------------------------------------------------------------
HP: 92         EXP: 402       GIL: 200       ATTACK: 25          DEFENSE: 0
MD: 55       
NULL: Fire                      
WEAK: Ice

------------------------------------------------------------------------------
                                                                      / WOLF /
------------------------------------------------------------------------------
HP: 20         EXP: 24         GIL: 6        ATTACK: 8           DEFENSE: 0
MD: 26         
NULL: None                    
WEAK: None

------------------------------------------------------------------------------
                                                                    / WRAITH /
------------------------------------------------------------------------------
HP: 86         EXP: 231       GIL: 231       ATTACK: 22          DEFENSE: 4
MD: 52       
NULL: Fire, Dia                      
WEAK: Quake, Ice, Death, Confusion, Paralysis

------------------------------------------------------------------------------
                                                                      / WYRM /
------------------------------------------------------------------------------
HP: 260        EXP: 1,218     GIL: 502       ATTACK: 40          DEFENSE: 22
MD: 131      
NULL: None                      
WEAK: Quake

------------------------------------------------------------------------------
                                                                    / WYVERN /
------------------------------------------------------------------------------
HP: 212        EXP: 1,173     GIL: 50        ATTACK: 30          DEFENSE: 12
MD: 115      
NULL: None                      
WEAK: Quake

------------------------------------------------------------------------------
                                                                    / ZOMBIE /
------------------------------------------------------------------------------
HP: 20         EXP: 25        GIL: 12        ATTACK: 10          DEFENSE: 0
MD: 25       
NULL: Fire, Dia                      
WEAK: Quake, Ice, Death, Confusion, Paralysis


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 4.6 ] BOSSES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Just a boss section to help you with a boss quickly if you don't want to find 
it in the walkthrough.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                       GARLAND |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 106   | EXP: 130   | GIL: 250   | ATT: 15    | DEF: 10    | MDEF: 64   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Holy hell, there's boss music now. Somebody call my momma. Anyways,        |
| Garland is not exactly the toughest boss in the game. Have your physical   |
| attackers attack, Black Mage cast Fire 1, and White Mage should cast Cure  |
| 1 on whoever Garland decides to attack. It's not a long or tough battle at |
| all. Garland only has 106 HP, so he will go down in about two or three     |
| turns at the most.                                                         |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                    PIRATES X9 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 6      | EXP: 40   | GIL: 40    | ATT: 8     | DEF: 0     | MDEF: 15   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| There's nine of them, but like I've already said, they're all pretty easy. |
| They each have only 6 hit points, so even your weaker physical attackers   |
| can take them down in 1 hit. Just kill them all and move on. It will take  |
| three turns at most.                                                       |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                PISCODEMONS X9 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 84     | EXP: 276  | GIL: 300   | ATT: 30    | DEF: 16    | MDEF: 98   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Ah, the infamous Magicians who don't know magic return with a new name.    |
| They don't know any magic spells, but their physical attacks hit pretty    |
| hard. It's best to have your physical attackers focus on one, while your   |
| black magic users focus on using spells on another one. The White Mage     |
| should heal, because I don't think Dia works too well. Once you're rid of  |
| the first two, use the same strategy to eliminate the next two.            |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                         ASTOS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 168    | EXP: 2,250 | GIL: 2,000   | ATT: 26  | DEF: 40   | MDEF: 170  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Astos is a pain in the ass for one reason, his Reaper spell. It will       |
| automatically kill one of your party members, and it really makes the      |
| battle a whole lot tougher than normal. Have your physical attackers       |
| attack him, while Black Mages and Red Mages cast Steel and Haste on the    |
| best physical attacker. The White Mage should cure, and then your magic    |
| mages should use Fire 2 and Bolt 2. You may still lose, though, especially |
| if he casts Reaper on your healer. I hate that spell.                      |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                       VAMPIRE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 156    | EXP: 1,200 | GIL: 2,000   | ATT: 76  | DEF: 24   | MDEF: 75   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| This boss is nothing special. He has a strong physical attack power, but   |
| you should be able to kill him before he even gets off an attack. Just     |
| cast Fire 1 and Dia 1, while your physical attackers attack him. That will |
| be enough to take him down.                                                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                          LICH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 800    | EXP: 2,200 | GIL: 3,000   | ATT: 40  | DEF: 40   | MDEF: 120  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Lich's main weakness is Fire, so make sure to expose that at all times.    |
| Have your white mage first cast Null-Ice, because Lich likes to cast Ice   |
| spells a lot. Have your Black Mage first cast Steel on your Warrior, to    |
| make his attacks even stronger. If your White Mage doesn't need to cure,   |
| have them cast Dia 3 (or Dia 2 if you can't spare the level 5 spells),     |
| and Red Mages/Black Mages should always cast Fire. Lich's physical attacks |
| are nothing special, but they can stun the person it connects with.        |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                      MARILITH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,200  | EXP: 2,475 | GIL: 3,000   | ATT: 40  | DEF: 50   | MDEF: 183  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| As you may expect, all her attacks are fire-based, so make sure to have a  |
| White Mage cast NulFire so the amount of damage is reduced. She's not weak |
| against Ice, so have the Black Mages cast spells like Haste and Steel on   |
| your physical attackers, to give them an easier time. Her fire attacks     |
| will be manageable thanks to the NulFire spell cast, so just have the      |
| White Mage cast heal as needed (once in a while), while physical attackers |
| focus on slicing through her 1,200 HP. She's not too hard.                 |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                      EVIL EYE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 162    | EXP: 3,225 | GIL: 3,225   | ATT: 30  | DEF: 30   | MDEF: 92   |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Evil Eye became infamous in the original version of this game, because |
| he has the ability to kill one of your party members instantly with the    |
| Doom spell. Fortunately, he only has 162 hit points, and will go down in a |
| few turns if you pound away on him using strong magic and physical attacks.|
| Just hope he doesn't use the Doom attack, and you'll be fine.              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                 DRAGON ZOMBIE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 268    | EXP: 2,331 | GIL: 999     | ATT: 56  | DEF: 30   | MDEF: 135  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Haha, these guys are easy. They're weak against Fire, so your fire spells  |
| and weapons, as well as White Mage's Dia spells, will quickly dispose of   |
| these losers. If you want, you can keep fighting them over and over for    |
| the easy experience points.                                                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                        KRAKEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,600  | EXP: 4,245  | GIL: 5,000  | ATT: 50  | DEF: 60   | MDEF: 160  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Kraken has an extraordinary physical defense, so you'll have to power up   |
| those Fighters ASAP. Use Giant's Gloves on them, as well as Haste. Black   |
| Mages should, of course, use Bolt to take care of his HP little by little. |
| Once the Fighters are powered up, the battle should be easier. White Mages |
| should just heal or cast stuff like Invis, as well as continuing to use    |
| Giant's Gloves on the physical attackers.                                  |
|                                                                            |
| Kraken has no magic attacks, but his physical attacks are powerful and make|
| up for his lack of magical prowess. This is why Shield and Invis work so   |
| well, so have your mages cast that, while Fighters attack and Black Mages  |
| cast Bolt. He will go down quicker than your mom last night in no time.    |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                        TIAMAT |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000  | EXP: 5,496  | GIL: 6,000  | ATT: 49  | DEF: 80   | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Yikes. Have Flare? Use it. It does a lot of damage. If you don't have it   |
| turn the game off. Heh, just kidding. Use whatever strong magic you have.  |
| Have everyone attack as normal if they can't use strong magic, and of      |
| course, keep cured as needed. You may want to cast Blink on everyone to    | 
| soften his physical attacks, which hurt a lot. He is pretty tough, but he  | 
| only needs like 3 Flares to die, so just have the Black Wizard keep on     |
| nuking and he will die soon enough.                                        |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                          LICH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,000  | EXP: 2,000  | GIL: 1      | ATT: 50  | DEF: 50   | MDEF: 140  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| He casts Flare on the 1st turn, so watch out for that. Other than that, as |
| long as you stay healed, you can win. I just used physical attacks, as you |
| need to save your strong attacks for later on in the dungeon.              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                      MARILITH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,400  | EXP: 2,000  | GIL: 1      | ATT: 60  | DEF: 60   | MDEF: 183  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Marilith has stronger statistics than Lich does, but she's easier because  |
| Fire 3 is way weaker than Flare. Just cast mid level Ice spells to take    |
| her down, or just use NulFire and attack her normally.                     |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME! |                                                        KRAKEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,800  | EXP: 2,000  | GIL: 1      | ATT: 70  | DEF: 70   | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Again, he has stronger stats now, and in addition to that, he no longer is |
| weak against Bolt. Grr. Cast Shield 2 right away to cut down on his strong |
| attacks, then Haste and Saber a Fighter up and go to work, using physical  |
| attacks. Heal when needed to get the win.                                  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

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| BOSS TIME! |                                                        TIAMAT |
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| HP: 2,200  | EXP: 2,000  | GIL: 1      | ATT: 75  | DEF: 90   | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The second to last boss in the game, and he is a little challenging to say |
| the least. Just use physical attacks more, as magic no longer is effective.|
| Cast NulAll on your healer for an easier time, as Tiamat focuses mostly on |
| magic attacks. Haste and Saber your physical attackers, keep healed, and   |
| you should be able to win.                                                 |
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| BOSS TIME! |                                                         CHAOS |
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| HP: 4,000  | EXP: 0      | GIL: 0      | ATT: 100 | DEF: 100  | MDEF: 200  |  
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Here we go, the last boss battle in the game. And he actually has music    |
| this time too, sweet. This battle is pretty simple but can be challenging  |
| due to his annoying Cure 4 spell. If he casts it, it drags the battle out  |
| even longer. Thankfully, you should have saved some high level magic, so   |
| it is time to use it. Cast NulAll on the healer, then have the healer keep |
| casting Nul spells on everyone, while healing of course.                   |
|                                                                            |
| While the healer does that, have your physical attackers have Haste and    |
| Saber on them, then start the physical attack assault. Using Giant's       |
| Gloves wouldn't be a bad idea, either. With physical attacks, strong magic,|
| and Nul spells on everyone, you will win this battle if you keep healed.   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-



------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+ / 5.0 SECRETS AND OTHER RANDOM CRAP / =+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

There is only one secret in Final Fantasy. That's right, ONE. When you're on 
the ship, press circle 55 times while holding X to bring up a sliding puzzle 
game. You get rewards for completing it:

Under 6 minutes: Potion
Under 4 minutes: Potion and Antidote
Under 2 minutes: Potion, Antidote, and Gold Needle
1st Place: 10,000 Gil
2nd Place: 5,000 Gil
3rd Place: 2,000 Gil

As you can see, it's a good way to build up gil early in the game.


 _____ _____ 
 |_ _| |_ _| =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
  | |   | |  |                             6.0                               |
  | |   | |  |                         INTRODUCTION                          |
 |___| |___| =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=


Hello, and welcome to my walkthrough for Final Fantasy 2. Unlike FF1, I never 
wrote for this game before. :) SO IT COUNTS TOWARDS MY GOAL OF WRITING FOR ALL 
OF THEM, WHOO. This is also the one I disliked the least (game, that is), 
because it's so boring and tedious to level up, unless you abuse the glitch, 
which just makes it pointless. That's too bad, because the storyline totally 
kicks the hell out of FF1's shit ass storyline.

It took me forever to finish this part of the guide, because I kept getting 
sidetracked. I spent many hours in dungeons and in overworld writing up 
walkthrough directions and stuff, so hope you find this useful.

------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ / 7.0 GAME BASICS / =+=+=+=+=+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

Yay, my favorite part of the guide.. not. Here, I get to tell you all about 
the basics of the game. I won't go totally in depth, but you'll get a good 
idea of what the game is about by reading this section.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 7.1 ] GAME CHANGES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

There's not as many changes in the PSX version as there was for FF1, mainly 
because the game never came out here before. There are some repeated 
differences as well.

- Graphics and music upgraded to 16 bit quality, duh.

- The game is easier. You won't miss as much, and boss spells don't do as 
much.

- They changed the somewhat cool boss theme.

- New FMV, nothing really major.

- A much needed dash feature has been added, no more putt putt speed, thank 
god!

- The Auto Target system is here too.

- Item space has doubled, from 32 to 64.

- The new unlock lists lets you keep track of treasure collected and enemies 
killed.

- Items, spells, weapons, and armor are cleaned up name wise and have icons 
next to them.

- Translated!

- The battle system has been cleaned up a lot, it's far smoother.

- They did NOT remove the glitches, so you can still abuse the system.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 7.2 ] STORYLINE
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

(From the manual)

In a distant land..
The peace long enjoyed by the people is coming to a crashing end.
The emperor of Palamecia summoned fiends from another dimension.
And the empire launched its campaign for world conquest.

In response, a rebel force arose in the kingdom of Fynn.

In the ensuing clash between rebel and empire, Castle Fynn was taken.
The rebels were forced to retreat to the remote town of Fynn.

Amidst the chaos, four youths also fled the occupied Fynn.
They were childhood friends, now orphaned and homeless.

And they suddenly found themselves running for their lives.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 7.3 ] BASICS/TIPS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

MENU SYSTEM: The menu system is fairly easy to figure out. Items brings up the 
Items menu.. from there you can sort items, use them, etc. Magic does the same 
thing. Equipment lets you sort equipment as well as equip new stuff. Status 
displays the party members' current statuses, Formation lets you align them in 
a new order on the battle field, Keywords brings up a list of words you've 
memorized, and Config is a basic options menu.

BATTLE SYSTEM: The battle system is the same as it always is. You can attack, 
use items, use magic, run, defend, etc. It's turn based.

LEVELING UP: This is where the game gets interesting. You level up statistics 
by using them, basically. The more you use magic, the more your MP and 
Intelligence goes up. Individual weapons and spells go up too. The more you 
use each weapon and spell, the stronger they become. For every 100 times you 
use a weapon or spell, the level goes up by 1. For stats, if you fufill a 
certain obligation for enough battles, your statistics will go up.

Attack - Higher attack accuracy.
Lose HP - Higher Max HP
Use white magic - White magic increases
Use black magic - Black magic increases
Lose MP - Higher Max MP
Attack with weapons - Higher attack power and accuracy
Targeted by physical attacks - Higher evasion
Targeted by spells - Higher evasion of magic

BASIC TIPS: - Use the cheat early. Level up weapons and spells insanely high. 
Cheat, because the game sucks and it's best to beat it as quickly as possible.

- Sell off all excess inventory. With only 64 spots on your inventory, it will 
fill up quickly, and you could always use the extra gold.

- Heal as much as possible. You never know when you'll run into a tough enemy.

- Memo saves are your friend. It's a really valuable addition to the game, I 
assure you.

- Check your inventory. Make sure to keep weapons on your characters that they 
have leveled up.. if they are level 7 with sword, don't give them a Bow.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 7.4 ] CONTROLS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

(From the manual)

Directional buttons: Move character/move cursor in menus
X Button: Confirm/talk/examine/get on and off vehicles
Circle button: cancel/hold down to run/press with select for world map
Triangle Button: Open the main menu
Square Button: Shortcut to magic menu from field map
L1 Button: Shortcut to Items menu from field map
L2 Button: Shortcut to Equipment menu from field map
R1 Button: Shortcut to Status menu from field map
R2 Button: Shortcut to Formation menu from field map
START Button: Open the main menu/confirm selections
SELECT Button: Press with circle for world map.

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 7.5 ] CHARACTERS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Since Final Fantasy 2 uses a "everyone is the same" kind of system, the 
characters are usually only separated by story, so I'll include that here. You 
get nine characters in your journey, but only four at a time max.

Firion: The main character of your party. He was orphaned at a young age and 
now considers Maria and Leon to be his family members.

Maria: Leon's sister, and a pretty good party member. I recommend giving her a 
sword.

Gus: One of Firion's childhood friends, he also knows Mariia and Leon. He is 
very brawny but not very brainy. He is slow but kind hearted.

Leon: He mysteriously disappears from his sister and childhood friends shortly 
into the game. Where did he go?

Josef: He is willing to fight against the Empire for the sake of his beloved 
daughter. He is an old but tough man who lives in Salamand.

Gordon: The prince of Kas'ion may be royal, but can be a royal ass kicker too 
if need be. He fled Fynn and now needs to learn to forgive himself.

Leila: At first an enemy, she soon realizes that the party is on her side and 
joins you guys for a short while. 

Gareth: Since he is looking for the Ultima Scroll as well, he decides to join 
you in the Leviathan. I think he was looking for an easy way out myself. ;)

Mindu: Princess Hilda's advis87

------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ / 8.0 WALKTHROUGH / =+=+=+=+=+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

Even though I really hate Final Fantasy 2, that won't stop me from providing 
an accurate and detailed walkthrough for it. I have somehow managed to beat it 
not once, but two times, though. Once on NES and once on PSX.. so while I am 
no expert, I know what I am doing here. :P

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| ALTAIR                                                                     |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Armor, Weapon, Item, Magic                                     |
| Items:    | Potion                                                         |
| Keywords: | Wild Rose                                                      |
| Enemies:  | *OVERWORLD* Goblin, Hornet, Strangler                          |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Ah, the start of the most hated Final Fantasy game. Hopefully you'll like it 
better than I do. The game actually has a story, though, as you open up by 
watching a scene of four people fleeing the soldiers of an evil empire after 
their hometown is destroyed. Kind of sad when you stop to think about it. You 
will eventually get into a fight with the soldiers, but there's no way you can 
really win, so let them just kill you and that will be over and done with. 

Firion wakes up to find himself rescued by the rebellion's king and princess. 
Maria and Gus were also rescued, but Leon was nowhere to be found. The group 
will reunite then automatically go to the throne room to meet up with the 
princess. Speak to Hilda once you get control of the party. The characters get 
to learn a keyword, Wild Rose, which is the special keyword of the town. 

Make sure to select Memorize and Wild Rose in order to learn it. You can then 
use it by talking to her again and selecting Ask. When you do so, she will 
tell you that Leon may be held up somewhere in Finn. So, Finn is your next 
destination, but we're not done here just yet. Speak to everyone in town to 
learn important information, and repeat Wild Rose back to people. It won't do 
much now, but later on it will definitely come in handy to repeat keywords to 
people.

There's a POTION on the west side of the rebel headquarters, but that is all 
the items you can pick up in this town. It is now time to get some items and 
armor and stuff, so head on over to the shops. Your characters already come 
equipped with weapons, so it's time to buy them some armor. Buy a Buckler for 
Gus, and Leather Gloves and Leather Caps for everyone in the party. That's all 
you should be able to afford for now, so let's go into the overworld.

You don't have cure magic right now, so be careful when facing the relatively 
weak enemies. The Hornet is the biggest concern, as it has the ability to 
poison your party. Goblins and Stranglers are weak enemies who won't pose too 
much threat to your weak, but still better, party. Make sure to heal at the 
Inn when needed. When you have about 2,500 Gil, go back into town.

This time, stop at the weapons shop and buy new weapons for everyone. Despite 
the fact they have good weapons now, anyone can use any weapon, which helps 
develop their various weapon skills. Which, in turn, increases their 
statistics. So, it is very important you get different weapons for each 
person. Next up, magic. Cure, Fire, Bolt, and Ice are all worthwhile spells 
and will help your party out tremendously in your quest to rescue Leon.

When you are ready, head north to Gatrea.

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| GATREA                                                                     |
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| Shops:    | Armor, Weapon, Item                                            |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | *OVERWORLD* Goblin, Hornet, Strangler                          |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

There is not much to do here in Gatrea. Pick up some Leather Armor for your 
characters if you wish, then ask around the town to find out that Fynn is 
located across the small lake to the north. Rest up at the Inn, then head west 
across the bridge to reach the land of Fynn, but we still need to get to the 
castle. Follow the edge of the lake to the left, up, then right, and soon 
you'll be in the castle.

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| FYNN                                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Potion x3, Ring                                                |
| Keywords: | None                                                           |
| Enemies:  | Captain, Goblin, Hornet, Loper, Strangler                      |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Make sure not to speak to anybody in this town! Almost all of them will lead 
to random fights with powerful Captains, and they will murder you and force a 
game over. I was so pissed when I forgot to save, entered this town, and got 
my ass kicked by one of them. I had to start all over. Make sure not to make 
the same mistake! There are random battles in the town, but they're not too 
bad.

It's time to go to that pub you were told about in Gatrea. Head north, through 
an opening in the fence and trees, then go right until you get to the outside 
of the town, then go south to get to the pub. Go behind the bar and speak to 
the bartender. Tell him the keyword Wild Rose, then he will suddenly get into 
a much better mood and be more cooperative with you. Hooray.

He tells you that he is currently hiding away an injured soldier, who he is 
also helping out by tending to his injuries. Could it be Leon? After he moves, 
go through the secret passage, and you will meet the injured man.. Prince 
Scott. Oh, darn. He is dying, which is sad news on its own, but he will hook 
you up with your first event item, the RING. This allows you to open up the 
world map by pushing X in the overworld. Now, you have to go back to Altair to 
spread the sad news of the prince's passing.

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| ALTAIR                                                                     |
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| Shops:    | None                                                           |
| Items:    | Potion x3, Ring                                                |
| Keywords: | Mythril, Dreadnought, Airship                                  |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Once you are back in Altair, you have the sad task of reporting the prince's 
death to the townspeople. Your main objective is to report the death to the 
princess, so return to Hilda's throne room immediately. When you get there and 
the keyword option comes up, use the Ring. She will instantly recognize it, 
and you will report the news to her. She will then realize your importance to 
the rebellion, and instructs you to get a precious metal, Mythril, which will 
make strong weapons and armor, and this shall prove beneficial in the war 
against the empire.

Make sure to learn the keyword MYTHRIL from the Princess, and then ask her 
about it. She tells you about a man in the town of Salamand, named Josef, who 
may know something about making mythril equipment. Speak with Mindu, who then 
joins your party with a canoe, which makes river traveling possible. Hey, it 
took a lot longer to get the canoe in the original Final Fantasy, this is 
pretty neat. ;)

Once Mindu has joined your party, talk to the princess again, and she will 
give you another keyword, DREADNOUGHT. Wow, slow down. ^_^ The Dreadnought is 
a powerful airship being built by the empire. Ask her about the keyword, and 
she will give you the AIRSHIP keyword. My lord! Ask her about the airship, and 
she will bring up the infamous Cid. Yes, to all of you that were probably 
wondering, Cid managed to sneak his way into this game, as well.

Stop by the king's room, and he is suddenly more willing to talk to you. Ask 
him about some of the keywords to learn more of the backstory. It's not really 
important, but it provides you with good information. The old man inside the 
throne room has information about where you should go next. You must find a 
ship to take you from Paloom, which cannot be reached by foot itself. 
Fortunately, you got a canoe now, so cross the lake to reach Paloom.

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| PALOOM                                                                     |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Armor, Weapon, Item, Magic                                     |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | Bloodsucker, Goblin, Goblin Guard, Hornet, Loper, Strangler    |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Mindu is now in your party for a limited time, and he is a pretty effective 
party member. He is a very beneficial ally because of his high HP, as well as 
his ability to cast white magic. He is hard to kill due to the high HP, and he 
can cure weaker party members. This definitely makes the game easier at this 
point. The only problems with him right now are the fact that he is not 
equipped with too much, but a quick trip to Paloom should fix that.

Around the town are enemies that aren't really much of a hassle, but they do 
give decent Gil, and they add to your collection, so make sure to fight one of 
each. Some of them you may have already seen, like the Hornet, but newer 
enemies, such as the Bloodsucker, are new. They're just as easy, though, as 
physical attacks can take down pretty much any enemy in this area. Mindu's 
high HP and cure magic definitely make the battles easier, too.

Getting to Paloom is very easy. Once you cross the lake, just head east until 
you get into the town. The ship you have to take is right when you enter the 
town, but let's stock up on some equipment first. The armor shop has a shield, 
a helmet, armor, and gloves. Make sure to buy Copper Plates for everyone, and 
then use the rest to fortify your healers. It really depends on how much money 
you have, but make sure to save some money for magic.

Magic wise, the 3 new magic spells you can purchase are Blink, Shield, and 
Scroll. Blink makes you harder to hit and is a good option. Shield increases 
your physical defense, and Shell increases your magic defense. It's up to you, 
just make sure to save 32 Gil, because you're about to take a trip on the 
ship. When you're ready to go, talk to the man at the dock's entrance. Pay him 
the 32 Gil I asked you to save, exit the town, walk to the boat, and prepare 
to set sail for Poft.

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| POFT                                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Armor, Weapon, Item, Magic                                     |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | Captain, Goblin, Hornet, Loper, Strangler                      |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Poft has the same exact shops as Paloom, and the enemies outside are largely 
the same as well. Make sure to check out the pub, though. You will meet up 
with Cid for the first time. Hooray! He has set up an airship service, but you 
really shouldn't need to use it right now. You can take the airship to Bafsk 
if you want, but I recommend waiting a little while to do that. You don't 
really need the extra equipment right now.

I recommend making the trip to Salamand via foot, because you can rest at the 
Inn once you get there, and your party can use the strength you will 
undoubtedly get from the enemies you face along the way. As you get closer to 
Salamand, you will start to come into battle with the Queen Bee, who inflicts 
poison. Watch out for that. To get to Salamand, go north to the mountain 
range, then west around the mountains.

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| SALAMAND                                                                   |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Armor, Weapon, Item, Magic                                     |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | Bloodsucker, Goblin, Goblin Guard, Hornet, Loper, Queen Bee,   |
|           | Strangler                                                      |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Once you arrive in the town, you will learn of the Mythril being mined above 
Semmit Falls. You will also learn that the male population of Salamand is 
being used as slaves to mine the mythril. Well, that's not good. Hurry up to 
the house in the northwest part of town to speak to Josef. Ask about mythril 
when the keyword menu comes up, and he says he will tell you about the 
mythril, but under one condition. He wants you to save the people of the town!

Before you go, let's get some equipment. Weapon wise, you can upgrade for each 
person, assuming you kept the default weapon types. There's no new armor 
really worth picking up, so head over to the magic shop. Life is a must have, 
and Warp is pretty useful. If you only have enough money for one, make sure to 
pick up Life. It is a VERY important spell, as you probably could have 
guessed. :)

Time to head to Semmit Falls! To get there, head west from Salamand between 
the two mountain ranges. Follow the brown mountains west until you can go 
south, then use the canoe to go east. Guide the canoe into the small space 
between the lake and mountains, then enter the small opening in the mountains. 
The first dungeon of the game now awaits.

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| SEMMIT FALLS                                                               |
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| Shops:    | None                                                           |
| Items:    | Eye Drops, Mythril, Potion x2, Fire Scroll, Warp Scroll        |
| Keywords: | None                                                           |
| Enemies:  | Balloon, Goblin, Goblin Guard, Green Slime, Loper, Sasquatch,  |
|           | Soldier, Zombie                                                |
| Bosses:   | Sergeant, Spiketoise                                           |
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Most of the enemies you face in the Semmit Falls are the usual batch of idiots 
you have faced all game, but there are some new adversaries that are tough to 
beat. Balloons are fortunately easy enough, as they only have 20 HP and can be 
taken out by fire and physical attacks. Goblin Guards and Soldiers have a back 
row attack, which can prove to be dangerous to your mages. Green Slimes are 
rare and have a strong physical defense, so use magic. Zombies only show up in 
special rooms, and can be defeated via the Garlic item (which Soldiers drop).

When you enter the falls, you will immediately see a shiny rock, but it turns 
out to not be mythril. Oh well. Go past this room, then at the intersection, 
go west to eventually get to a chest with 10 GIL. Go back to the intersection 
and go right this time. Then go down, then east to pick up 200 GIL this time. 
Hey, it's an improvement. Go west to get to the 2nd floor staircase.

On the 2nd floor, go through the tunnels to the northwest to pick up some EYE 
DROPS, which comes in handy because some enemies in here cast Blind attacks. 
Leave here, then go through the northeast tunnel to get a POTION. Soon, you 
will get to four rooms. The one to the left is the one you want to go to, the 
three to the right have just lots of enemies and is only good to go if you 
want to battle a lot. 

You will now be on the 3rd floor. Go south to reach a chest containing 1 GIL. 
Oh my lord, what a great treasure. Go north, then west, then north again, to 
get to an intersection. Turn right at this intersection if you want another 
special encounter room, otherwise go left for a chest containing 50 GIL. Lots 
of money chests in here. Continue going west to get to 3 rooms. The two to the 
right are special encounter rooms.

However, the door to the left is where the slaves are being kept! Speak to 
Pavel, who is in the right corner. Standing next to him is Josef's daughter, 
Molly, who is being held as a hostage. Josef must be on good behavior, if he 
isn't, she is killed. Ouch. What meanies. Pavel suggests you distract the 
guards by trying to take the mythril, while he leads the slaves out of the 
falls. Sounds like a good plan to me.

Head down the staircase in the southeast corner of the room, and you will be 
on the fourth floor now. Go north to pick up a FIRE SCROLL. Go east and you 
will soon be in an intersection with four bridges. Take the one up, which 
leads you across a twisting tunnel. Eventually, you will get to a staircase, 
which leads you to the fifth and final floor.

Once here, you can fight the boss now, but I recommend waiting a little while. 
Go west across the bridge, then follow the path to get a WARP SCROLL 
eventually. This does contain a boss, however, so it's time to get into a 
pretty tough battle.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                   SPIKETOISE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 140     | ATTACK: 35   | DEFENSE: 35  | MAG DEF: 2   | WEAKNESS: Ice   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Spiketoise has a high physical defense, so be prepared to use lots of  |
| magic to take down this tough, but not impossible, boss. Blink and Shield  |
| work well, so have Mindu and another person who has the spell cast them    |
| for the first couple of rounds. Spiketoise is weak against Ice, so make    |
| sure to use that as well. If you run out of Ice, and still have other      |
| spells, use them. Magic works a lot better than physical attacks do.       |
|                                                                            |
| If you start to run low on MP, or completely run out, your last hope is to |
| just keep attacking him while Mindu casts cure and life magic as needed.   |
| Since Mindu has a lot of HP, you will have a tough time losing this battle.|
| It took me about 4 rounds of casting magic to knock Spiketoise out, so     |
| just stay patient and eventually it will be defeated.                      |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Your troubles aren't done yet, however. The Mythril ore is guarded by the 
Sergeant, and you need to defeat him. Go north from the entrance of the room, 
then enter the left doorway. You will find an enemy blocking the chest in the 
room behind him. Make sure every party member has a potion to use in battle, 
Move a white mage into back row, save to your memo file, then speak to the 
enemy. Boss time!

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     SERGEANT |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 140     | ATTACK: 35   | DEFENSE: 25  | MAG DEF: 3   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Sergeant is a very tough physical attacker, but fortunately his        |
| physical defense is not quite as strong as Spiketoise's was. As usual,     |
| open the battle by casting Blink and Shield on everyone. This will help    |
| protect against his hard hitting attacks. Follow this up by just having    |
| the white mages casting cure and life, while the others use physical       |
| attacks to try to slowly remove his HP. Black magic still works better     |
| than physical attacks, though, so if you have any remaining MP, use it!    |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

You can now pick up the MYTHRIL once you defeat the Sergeant! Yay! Take it 
from the chest, then cast the Warp spell to leave you off at the entrance. 
Stop back at Salamand to rest, check up on Josef, and then go back to Altair. 
To get there, go to Poft, by ship back to Paloom, then by canoe back to 
Altair.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| ALTAIR                                                                     |
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| Shops:    | Weapon, Armor                                                  |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Once you are back in Altair, bring the Mythril to Tobul, who is in the weapons 
shop. Make sure to use the Mythril as an Item, not a Keyword. He will be very 
happy, and will run off to forge some equipment from the metal. Now, you can 
buy mythril armor and weapons, so make sure to do so before you leave. 

Don't worry if you can't afford everything, just buy as much as you can for 
now. Your next objective is to go to Bafsk and destroy the Airship the Empire 
is creating. Talk to the Princess to get word of this objective. The town of 
Bafsk is to the east of Poft, so head there now.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| BAFSK                                                                      |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Weapon, Armor, Item, Magic                                     |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

You are free to roam around this town and talk to anyone, as the soldiers do 
not recognize you as outsiders yet. There's no armor or weapons worth buying 
here, as the mythril stuff you bought earlier in Altair is stronger. So, head 
to the magic shop and pick up the valuable Esuna Scroll. Esuna lets you heal 
status ailments and will prove to be quite useful. 

When you are all done shopping and talking to people, proceed to the 
southwestern part of the town. Speak to the knight that is standing all by 
himself, and the WMS will pop up. Ask him about the Dreadnought, and he will 
tell you he is part of the rebellion. He says there is a secret passage, then 
leaves. Follow this path until you get to the cave.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| BAFSK CAVE                                                                 |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Long Sword, Longbow, Pass                                      |
| Keywords: | None                                                           |
| Enemies:  | Balloon, Bloodsucker, Goblin Guard, Hornet, Soldier, Strangler,|
|           | Zombie                                                         |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The enemies in here are largely the same you have been fighting for the whole 
game, so I wouldn't worry too much. The only addition is the Zombie, which can 
be defeated with fire and physical attacks pretty easily. You will have a 
pretty easy trek through the dungeon due to the weak enemies you will face.

Once you are in, proceed to the first intersection. Keep moving along to get a 
LONG SWORD, then return to the intersection and head east this time, then go 
down at the next intersection. Follow the path, picking up a LONGBOW along the 
way, then go up the stairs, which takes you back to the original floor you 
were on, but in a different area this time.

Head east along a path, eventually coming to the shocking arrival of the Black 
Knight, who announces that the Dreadnought is now complete. Oh, darn. Follow 
them, and you will soon see the airship take off. Uh oh. There's not much you 
can do about it, however, so just follow the path that the knight blocked off 
before, then enter the doorway to pick up a PASS.

The portal in this room takes you to the outskirts of Bafsk. Rest at the Inn, 
and now your next objective is to return to Altair and let the princess know 
what just happened. I'm sure she won't be too pleased about these 
developments...

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| TO THE SNOW CAVERN                                                         |
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| Shops:    | None                                                           |
| Items:    | Snowcraft                                                      |
| Keywords: | Goddess's Bell, Sunfire                                        |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Going back to the towns you visited previously reveal that the Dreadnought 
left a path of destruction that spread everywhere. While some people were 
fortunate to survive, others did not get so lucky. Once you are in Poft, you 
will see that Cid somehow managed to survive the attack, so talk to him and he 
will tell you about a mystic flame called the Sunfire, which is what the 
airship runs on. He will then let you learn the keyword SUNFIRE.

Now, head on back to Altair. Many of the townspeople were able to survive, 
fortunately. Mindu decides to leave your party to help out with the town. Go 
find the Princess and ask her about the SUNFIRE. She explains that it is the 
national treasure of Kas'ion, and that it is kept in the castle's ground 
floor. She wants you to go get the Flame, but since there is no ordinary torch 
that can hold it, you need to ask around about a torch first.

Stop in to see the king, and ask him about the Sunfire. He will tell you about 
a torch that can carry the flame. It's located in Kas'ion Castle, but Prince 
Scott decided to seal the castle up. The only way to open it is by getting the 
Goddess's Bell, and you will then learn the keyword GODDESS'S BELL. Ask both 
the king and Mindu about the Bell, and they will inform you that both Scott 
and Gordon are dead, and they were the two which knew the whereabouts of the 
bell. Talk to Hilda to learn that the bell is in the snowfields.

Once you are done here, shop around and stock up on things if you need to. 
Now, return to Salamand, and head into Josef's house. Ask him about the 
Goddess's Bell, and he will inform you that you need a snowcraft to traverse 
the snowy fields of the Snow Cavern. He then joins your party. He has no 
weapons, and you should keep him that way. He is much stronger without a 
weapon or shield. Make sure to put armor on him, though.

Back to the Semmit Falls we go. Step into the room containing the blue rock, 
then move up to the top of the right hand wall and push X. Josef will open the 
passageway for you, and at the end of this room is a chest containing the 
SNOWCRAFT. Wow, you can fit one of those in a small chest? Take it, and then 
leave the area. To reach the snowfield, head up the river, then keep going 
north until you see the entrance.

Once there, go east, the Snow Cavern is located within a group of rocks to the 
northern part of the snowfield.

^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| SNOW CAVERN                                                                |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Ancient Sword, Antidote, Battle Axe, Goddess's Bell, Ice       |
|           | Scroll, Mythril Shield, Mythril Spear, Mythril Mace, Potion x2 |
|           | Notus, Silver Plate                                            |
| Keywords: | None                                                           |
| Enemies:  | Balloon, Deadringer, Floating Skull, Ghoul, Goblin, Goblin     |
|           | Guard, Grenade, Icicle, Shadow, Yeti, Zombie                   |
| Bosses:   | Adamantoise, Borghen                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The enemies in here are tougher than the ones you are used to. The Deadringers 
are the main problems, as they have 80 HP and high attack power. If you 
encounter one or more, make sure to focus your attacks on them first, as they 
can quickly eliminate your party. The rest of the enemies won't be much of a 
picnic, either. Shadows cast Darkness, which make them a real pain in the ass 
to fight against, and Grenades self destruct when you are about to beat them 
sometimes. Yetis are a little tough, but can be defeated easily via fire 
magic. Balloons are like Grenades, and Floating Skulls have decent statistics 
but are easier than Deadringers.

In the first room, just climb the stairs and follow the path, making sure to 
stop in side rooms to pick up treasure chests along the way, before moving 
down the stairs to B2. In this floor, just go north and then around the 
passageway, then south, to the stairs to B3. Here, then go west, then take the 
watery section up, left, and down to get a NOTUS. Now, go back to the stairs, 
and head south this time. Go north at the intersection, and you will be back 
in B2.

Here, go to the intersection, and then go east to get a BATTLE AXE from the 
treasure chest. Go west at the intersection now to get an ANTIDOTE and MYTHRIL 
MACE from the treasure chests, fending off a group of Grenades (self destruct 
attack - watch out for it) in the process. Now, go back down to B3 and follow 
the path until you get back to the intersection you were at before.

Go down at the intersection this time, following the path along until you get 
to B4. Here, go northwest to get POTION and ICE SCROLL from the treasure 
chests, then go south to get another POTION, and finally east for a MYTHRIL 
SPEAR. Awesome, baby! Go north to the stairs to enter B5. Go west to get a 
MYTHRIL SHIELD in the northwest corner, then an ANCIENT SWORD in the southwest 
corner. Now, go to the room in the southeast corner of the room.

There are no monsters in this room, just peaceful little creatures. Well, 
that's a relief. It's like going from FSU's locker room to the peace corps. 
The beaver in the northwest corner of the room is the one you need to talk to, 
but the party can't understand what he is trying to say. Fortunately, Gus 
knows what he is trying to say, so he translates. You can now bring up the WMS 
to speak to the beaver. Have Gus ask the beaver about the Goddess's Bell. Move 
over to the wall on the right and walk through the section at the very top to 
reach B6.

Just follow the path along, eventually you will get to a section with a turtle 
and a chest. Open the chest and you will receive a SILVER PLATE, so equip it, 
as it's quite a useful piece of armor. Equip the Notus, Ice Scroll, and 
anything else you might have that's Ice based, as well. Talk to the turtle and 
your first boss fight in the Snow Cavern will commence.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                  ADAMANTOISE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 450     | ATTACK: 50   | DEFENSE: 60  | MAG DEF: 1   | WEAKNESS: Ice   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Ah, the tricky "boss who's weak against the spell that every other enemy   |
| in the cavern is strong against." I guess he's just hiding in here because |
| he thinks it will be easier to get away with it, than say, hiding in the   |
| volcano. Fortunately, we know better. Cast Blink and Shield right away,    |
| then start casting Ice spells and using Ice-based attacks. Have someone    |
| heal as needed, and the Ice attacks should be enough for you to overcome   |
| this enemy.                                                                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Go to the wall where it had been standing and push X. The wall will give way, 
revealing the GODDESS'S BELL. Whoo hoo. *Hypello Dance* A staircase will now 
be revealed, letting you go easily from B6 to B1. I always liked games which 
had common courtesy like this. Go to B1, then heal up, as another tough battle 
is coming along soon. Follow the pathway north, then go right and try to go up 
the stairs.. but Borghen won't let you. It's battle time.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      BORGHEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 240     | ATTACK: 25   | DEFENSE: 17  | MAG DEF: 3   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| As long as you healed up before this battle, you won't have too many       |
| problems. As you can see, he has even less HP and statistics than the      |
| previous boss! Just attack him several times, heal once in a while, and    |
| Borghen, who may be the easiest boss in the game to this point, will be    |
| defeated just like that. Why do I have a feeling that's not his true power?|
| We'll find out, I guess.                                                   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

He may have been an easy opponent, but it turns out that he who laughs last, 
laughs hardest, as he summons a boulder to fall down, trapping someone and 
leading to the first emotional death in FF history (yes, people died in FF 
games before Aeris, get over it.). Once this sad scene is over, go back to 
Salamand, heal, stock, etc. The journey is far from over.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| TO CASTLE KAS'ION                                                          |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Now is the time to heal and buy new equipment, so go to Poft and buy more 
magic and Mythril weapons, as much as you can. When you are ready, it's time 
to go to Castle Kas'ion. It is located to the southeast of Poft, it's inside a 
double area of mountains and a little small gap allows you to reach it. The 
enemies here are your basic overworld blend and won't pose much of a threat at 
all to your beefed up party at this point.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| CASTLE KAS'ION                                                             |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Antidote, Cure Scroll, Eye Drops, Golden Mail, Gold Shield,    |
|           | Egil's Torch, Mythril Axe, Mythril Sword, Mallet, Sunfire,     |
|           | Werebane                                                       |
| Keywords: | None                                                           |
| Enemies:  | Adamantoise, Balloon, Bloodsucker, Floating Skull, Ghast,      |
|           | Ghoul, Goblin Guard, Goblin Prince, Hornet, Mine, Ogre, Ogre   |
|           | Mage, Queen Bee, Shadow, Soldier, Spiketoise, Strangler,       |
|           | Werebat, Wraith, Zombie                                        |
| Bosses:   | Shrieker                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The new additions to the enemy crew are a real pain in the ass to deal with. A 
good example of this is the addition of the Adamantoise, who was a boss in the 
snow cavern for christs sake. Ice attacks still are most effective. Ogres have 
loads of HP, use Fire and physical attacks on them. Wraith are pretty mundane, 
but Ogre Mages are even tougher than Ogres, make sure to take care of them 
before they get to cast too many high level spells on your party!

Inside the castle, go to the main passageway and encounter the flame. Press X, 
and it will say that it is indeed the Sunfire that you have been looking for. 
In order to take some of its flame, you need to get Egil's Torch first. Well 
okay, let's go find that damn torch then. Something tells me it won't be that 
easy, though. Go up to the door, bring up the WMS, select Goddess's Bell, and 
the door will open and you will be allowed access to inside the castle. 

In the next room, Gordon will join your party. Make sure to beef him up with a 
helmet, new armor, and maybe some magic spells. You should have a Mythril 
Spear from the last dungeon as well, give that to him as he could definitely 
use it. Now, go along the passageway to get to a staircase, go down it and go 
down to get a CURE SCROLL from the treasure chest, and give it to Gordon. Go 
north to the staircase, then go west and south, going up the stairs at the 
end.

This maze-like area is when things start to get rough, as the enemies get 
stronger. Stay patient. Go down, following the path, and you will eventually 
end up at a chest that contains 300 GIL. Keep following the path until you get 
to a staircase, it leads you to the next floor. Now you will be in 3F. Go left 
and down, then go right into a larger pathway. Take the 2nd path downward, 
then go left to get to a room containing a GOLD SHIELD, then go back to the 
hallway and go right this time, taking the 3rd room to the south. Follow the 
pathway to get to tne next floor.

In 4F, go west and then go south at the first southern intersection. The first 
room has three treasure chests inside (WEREBANE, MYTHRIL AXE, MYTHRIL SWORD), 
so make sure to raid it before continuing to the southwest part of the floor.. 
the staircase here leads directly to 5F. In 5F, go east and then go north and 
east again, then enter the doorway in the northeast corner. The three chests 
in here (MALLET, ANTIDOTE, and GOLDEN MAIL) are pretty good, so make sure to 
pick them up. If you face Mines, cast Shell and watch out for their Self 
Destruct attack.

Go south out of this room after collecting the three chests, then go left. Go 
down the staircase, and enter the doorway in the next room. You will see a 
strange flame on the doorway, which turns out to be a boss guarding the Egil's 
Torch. Make sure to heal up, as this boss is tough. Approach it when you are 
ready.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     SHRIEKER |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 540     | ATTACK: 35   | DEFENSE: 40  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| This boss can prove to be pretty tough, but patience is the key to winning.|
| In the 1st round, have Shell be casted on everyone, while everyone else    |
| attacks. Make sure to have one healer dedicated to healing everyone every  |
| round. The Shrieker does high level magic spells to EVERYONE in the party, |
| meaning it is imperative to have someone healing everyone each round.      |
| After four rounds, the Shrieker runs out of MP, and has to resort to weak  |
| physical attacks. Keep up the attacks and healing and the battle will be   |
| yours to win.                                                              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Go inside the room to collect the EGIL'S TORCH at last. Whoo hoo. Use a warp 
spell to go back down to the first floor of the castle, then go back to the 
flame and push X. Select the Egil's Torch, and the Torch will be lit. You now 
have the SUNFIRE, so let's return to Altair.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| TO THE DREADNOUGHT                                                         |
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| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | (North of Flynn) Deadringers, Ogre, Ogre Mage, Phorusracos,    |
|           | Soldier, Spiketoise, Warlock, Werebat                          |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Disaster strikes as you leave the Castle, as a pursuit occurs in the sky 
nearby, Cid trying to escape from the Dreadnought. The pursuit doesn't look 
like it will end well, sadly. Go back to Altair, rest at the inn, and then 
speak to some of the villagers to learn some messed up crap - Princess Hilda 
took the airship to meet you at the castle. Well, poo poo. Asking Mindu about 
the Dreadnought gives you a hint: it's a ship, so it needs to stop for 
supplies.

Talk to the old man in the headquarters and he'll say that there is a supplies 
station to the north of Flynn, which may be useful as the Dreadnought may stop 
there to get more supplies. Sweet. Go to Flynn, then head north and west along 
the overworld, pulling up the world map to find the location of the yellow 
dot. That is where you need to go. When you see it, just walk into it.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| DREADNOUGHT                                                                |
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| Shops:    | None                                                           |
| Items:    | Crescent, Ice Shield, Main Gauche, Potion x2, Shade Bow,       |
|           | Thief's Glove, Titan's Helm, Trident                           |
| Keywords: | None                                                           |
| Enemies:  | Balloon, Captain, Ghast, Ghoul, Helldriver, Mine, Sergeant,    |
|           | Shadow, Soldier, Stunner, Warlock, Werepanther, Wererat,       |
|           | Wraith                                                         |
| Bosses:   | Hill Gigas                                                     |
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Many of your old "favorite" enemies return, including Mines and Ghouls, but 
new additions include the Helldriver, who is weak against Fire, and the 
Werepanther, which has no main weaknesses and lots of HP. Focus on them first 
if you encounter them in a battle. Captains are the toughest enemies here, but 
you only have to face them if you talk to them, so don't.

When you enter here, a guard will ask you for identification. The WMS system 
comes up, so choose Pass from the Item list. They will allow you through, so 
go right until you get to a staircase. On the next floor, go east again to the 
center of the entry room's east wall, and through the wall to get to the cell, 
the hidden opening here contains a CRESCENT, a great sword, so make sure to 
equip it as soon as you get it. 

Take the stairs back to the 1st floor, then go west and north and go up the 
stairs. Go west to get 400 GIL from the treasure chest, then go all the way 
right, turning south as the path does. Go right at the intersection, then 
follow the path as it turns, go up the stairs, through the doorway, and 
finally take the stairway up to the 2nd floor.

Here in 2F, follow the path and go right at the intersection to get to a room 
with two treasure chests (POTION X2), then go west at the intersection to get 
the SHADE BOW. Go south to get the THIEF'S GLOVES, then go right until you get 
to the prison cell. You will see the princess and Cid captured, so push X at 
the bars to force them open. Talk to the princess, then Cid. They have now 
been rescued, so time to destroy the airship. Go back to the stairway and 
return to the 1st floor.

Follow the two stairways down until you get back to the intersection, then go 
down it this time. The path eventually leads to the stairway that takes you to 
3F. Whoo hoo. Go down, left, and up along the path to get to the fourth floor. 
Go all the way right, then up and collect the four chests (TRIDENT, MAIN 
GAUCHE, TITAN'S HELM, and ICE SHIELD).. one has a Hill Gigas who is considered 
a boss and is quite tough. Make sure to be fully healed and have the Crescent 
sword equipped before opening the chests.

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| BOSS TIME!  |                                                   HILL GIGAS |
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| HP: 750     | ATTACK: 100  | DEFENSE: 60  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| 100 attack power for this tough boss, so make sure to cast Blink and       |
| Shield spells on everyone right away, to reduce the physical attack power  |
| of this hard hitter. Fortunately, if you have the Crescent equipped, it    |
| will put him to sleep within the 1st few rounds and make this battle way   |
| easier. If not, fire magic seems to work well, as does physical attacking. |
| Try to cast various status effects on him as you heal everyone. You        |
| should be able to win as long as you keep healing and using magic.         |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Go back to the center of the room, then head north, going down the stairs back 
to the 3rd floor, but a new section of it this time. Enter the doorway near 
the stairs, then go up the stairs to the 5th floor. This is the tricky part. 
Go east two steps, then go north to the wall and west to the corner of the 
floor, then go down along the wall until the next to last passage, go east. Go 
south, then go east at the wall, following it until you can go north at the 
last passageway. Go north, then east, then all the way north. At the northeast 
corner, go left then take the 2nd intersection down. Go east, then south, then 
west at the 1st intersection. Enter the doorway.

Now you will finally be in the engine room. Go north and push X at the engine. 
Select the Sunfire from the WMS's item menu, which will set the motion to 
destroy the ship. ENTER THE BLACK KNIGHT, but he can't reach you. Maria 
recognizes his voice, but it's no matter, time to get out of here. Automatic 
scenes follow, as the party escapes the destruction of the airship.


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| TO DEIST CASTLE                                                            |
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| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | Dragoons, Wind Drake                                           |
| Enemies:  | (Sea) Buccaneer, Helldiver, Killer Fish, Pirate, Sea Serpent   |
| Bosses:   | None                                                           |
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You'll be back in Altair now. Rest up at the inn, sell some stuff, then buy 
some stuff. Typical RPG town crap. When you're done that exciting activity, go 
to the headquarters. The villagers all are worried about the king, so head 
into his room. You'll find out that he is dying, and he will give you his 
final requests as you approach him. Gordon and Mindu have new objectives, and 
the rest of us are to get help from the Dragoons to recover an Ultima Scroll.

Go over to the throne room, and speak to Gordon. The Emperor tried to destroy 
the Dragoons, so it should be no problem to recruit them over to our side. The 
keyword DRAGOONS shows up, repeat it back to Gordon once you learn it. Once 
you are done, speak with the man in the throne room to find out that Mindu has 
already left, and Hilda is acting strange. Let's move on out to Paloom now to 
find us a ship.

Once you return to Paloom, you will spot someone new. Her name is Leila, and 
she is heading to Deist as well, and she's willing to take us along. What an 
awesome combination. Maria is weary of the offer, but Frion decides to take 
her up on it, as there's really no other options to choose from. When she 
leaves, exit the city and board her ship. When the ship automatically goes out 
to sea, it will suddenly be attacked by a band of not so merry pirates. Yar, 
me mateys, Square must have something against pirates, because just like the 
classic battle from the original FF, this one is SIMPLE AS HELL. Seriously.

Once you yawn your way through that epic, Leila is willing to accept her 
punishment, but Frion accepts the fact she is a friend. Now, you can use her 
ship. You will get into random battles on the ship, but at this point they are 
all pretty easy. Pull up the world map and find a small and curvy river in 
between two land masses to the southeast of where you currently are. Go here 
and then navigate your way through it to reach the other ocean. Go way south 
and then east.. it's the two dots to the east of Bafsk. You'll need to park on 
the eastern or southern coast of the island, then walk your way to the castle.


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| DEIST CASTLE                                                               |
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| Shops:    | None                                                           |
| Items:    | Antidote, Cottage, Cross, Curse Scroll, Eye Drops, Gold Needle,|
|           | Mallet, Phoenix Down, Sage's Wisdom, Saint's Spirit, Stop      |
|           | Scroll, Stun Scroll, Unicorn Horn, Wing Blade                  |
| Keywords: | None                                                           |
| Enemies:  | (Overworld) Ghast, Ghoul, Hill Gigas, Ogre, Ogre Mage, Shadow  |
|           | Sliver, Wraith                                                 |
| Bosses:   | None                                                           |
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When you enter here, you will see a little boy, who is scared for his poor 
little life at the sight of a bunch of big ass people entering his deserted 
castle. Speak with him to trigger his running off (gee, didn't see that 
coming). Go to the next room, where you will see him again. This time he'll be 
standing next to some stairs. Speak with him again, and again, he runs off. 
Head up the stairs, then go west to pick up a COTTAGE from the treasure chest.

Go all the way east now, then go down the stairs. Go west and get to a room 
containing eight treasure chests. When you get them all, go back to the 
previous staircase, then go down. Go left for three chests, then go left and 
down again for a UNICORN HORN. Return to the 2nd floor, then go all the way 
south and west. Go down the stairs to pick up a PHOENIX DOWN from the treasure 
chest before returning to the 2nd floor. 

Go to the center of the room to find the woman and her child that kept running 
away. Speak with the woman and she will say she is the widow of a Dragoon. The 
last Wind Drake is in the room, but he is dying from a poison. She cannot make 
out what he is saying, as she is not a Dragoon, and only Dragoons can listen 
to what Wind Drakes say. There is a special Pendant inside Deist Cave to the 
north that allows humans to speak to Wind Drakes, so time to go get it. Go 
outside the castle, then enter the cave.


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| DEIST CAVE (1ST VISIT)                                                     |
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| Shops:    | None                                                           |
| Items:    | Dragon Egg, Pendant                                            |
| Keywords: | None                                                           |
| Enemies:  | Adamantoise, Deadringers, Ghast, Ghoul, Gigantoad, Hill Gigas, |
|           | Howler, Ogre, Ogre Chieftain, Ogre Mage, Revenant, Screamer,   |
|           | Shadow, Sliver, Spiketoise, Wraith                             |
| Bosses:   | None                                                           |
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The objective right now is to retreive the Pendant.. the place is pretty big, 
and you'll be coming back soon anyways. For now, go slightly east to pick up 
30 GIL from the chest, then go northwest and go down the stairs. The room here 
has the pendant in a helmet, so pick it up and return to Deist Castle. Go to 
where the Wind Drake is poisoned. He will tell you that the village is 
poisoned. Use the keywords Dragoon and Wind Drake to get a DRAGON EGG. You 
have to place the egg inside the cave's Sacred Spring to give the egg a chance 
to hatch. Time to head back inside the cave.


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| DEIST CAVE (2ND VISIT)                                                     |
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| Shops:    | None                                                           |
| Items:    | Acid Bottle, Flame Bow, Knight's Armor, Mythril Helm, Mythril  |
|           | Gloves, Myhtril Mail, Mytrhril Mirror, Mythril Shield, Mythril |
|           | Shield, Potion, Sage's Wisdom, Saint's Spirit                  |
| Keywords: | None                                                           |
| Enemies:  | Adamantoise, Deadringers, Ghast, Ghoul, Gigantoad, Hill Gigas, |
|           | Howler, Ogre, Ogre Chieftain, Ogre Mage, Revenant, Screamer,   |
|           | Shadow, Sliver, Spiketoise, Wraith                             |
| Bosses:   | Chimera                                                        |
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Some old enemies await you here, including the always tough Adamantoises and 
Hill Gigas, which were bosses in previous dungeons. New additions to the enemy 
crew include the Revenant, a undead monster with a drain spell, and the 
Howler, which has high physical attack power and a bad ass fire spell. Take 
these enemies out quickly if you encounter them, as they can give you major 
problems.

Go southeast here to take the stairs down to B2. Go north, then west. At the 
intersections, go southwest for a MYTHRIL HELM, then north for a MYTHRIL MAIL, 
before going west. At the next intersection, go south to battle with some easy 
Screamers who guard a chest containing a MAGE'S STAFF. Return to the center 
and go south to go down to B4. Go north to get a pair of MYTHRIL GLOVES from 
the treasure chest, then go east and get the MYTHRIL MIRROR from the treasure 
chest. Go back up the stairs you took to get down here now.

Back on the previous floor, go west and at the intersection, go all the way 
north. Keep following the path as it swings in several different directions, 
then go down the stairs. Go east to get a MYTHRIL SHIELD from the treasure 
chest. Go north alongside the western part of the room, and take the bridge 
that goes up and down. Go along this path until you can go down the stairs to 
the next floor.

Go northwest here to get an ACID BOTTLE from the treasure chest, then go south 
and keep going down until you get to the next floor. The end of the path gives 
you four choices.. heal up, and equip stuff that helps protect against magic 
spells, as you're about to face a tough boss. You may want to create a quick 
save. When you are ready, take the second door from the right, then speak to 
the boss who is guarding the spring that you need to lay the egg on.

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| BOSS TIME!  |                                                      CHIMERA |
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| HP: 640     | ATTACK: 60   | DEFENSE: 50  | MAG DEF: 3   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The main problem with this battle is that you can face upwards of 1 to 4   |
| of these tough creatures. If you encounter 4, you may want to restart from |
| your quick save to give you a better chance of winning. If you are facing  |
| multiple Chimeras, focus your energy on one at a time. Immediately upon    |
| entering the battle, cast Shell on the party, as the Chimera has a nasty   |
| attack called Blaze which does some serious damage to all members of your  |
| party. After that, you have to do the usual strategy of healing and        |
| attacking. The Chimera is not particuarly weak against any particular      |
| attack, so just stay focused and chisel away at its HP while you remain    |
| healed, and you should be able to win easily.                              |
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Once you have laid the smackdown on their candy asses, walk up to the spring 
and choose Dragon Egg from the items list. Go all the way east, then south, 
and take the stairs back up. Cross the path here to get back to the upper 
floor, then follow the ledge across and take the bridge going from left to 
right. Take a few steps and you will fall down. Go northwest from here, and go 
down the stairs. Go south and then east. 

The four chests here are FLAME BOW, KNIGHT'S ARMOR, SAGE'S WISDOM, and SAINT'S 
SPIRIT, so make sure to pick up all these useful items. When you have done so, 
you can now cast Warp, or if you're going for item completion, head back up 
the stairs to B4, then go east to the stairs up to B3. Follow the path to B2, 
then go in the western room to get the POTION. Now you can cast Warp. Go to 
Castle Deist to find out some horrible news, then return to Altair.


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| BACK TO ALTAIR                                                             |
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| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | None                                                           |
| Bosses:   | Lamia Queen                                                    |
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When you return to Altair, head back to headquarters where you will see a 
scene. The princess is acting odd, which concerns the villagers. Talk to 
Gordon in the throne room and he will ask you to check up on her. Go to her 
room now, and Firion will talk to her alone per her request. The screen will 
suddenly get all weird and the princess will try to seduce Frion.. but it 
turns out to be a boss. The rest of the party comes to help him, boss time.

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| BOSS TIME!  |                                                  LAMIA QUEEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,290   | ATTACK: 50   | DEFENSE: 50  | MAG DEF: 7   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Lamia Queen is a little bit of a pain, mainly due simply to her sleep  |
| and muddle attacks. Muddle will make someone confused, and sleep will put  |
| them to sleep. She does these spells once in a while, so make sure to keep |
| that in mind when you enter your commands. Sometimes someone will cure     |
| and then she follows up by putting that character to sleep. She can also   |
| cast Blink on herself, so don't waste too much time on attacking her. Just |
| use your strongest magical attacks, and do some physical attacks as well.  |
| Dedicate two to attacking and two to healing (just in case) and you should |
| be able to win just fine.                                                  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

The battle is now over, but the group is concerned that they no longer know 
where the real Princess is. Someone will come running in and inform you: you 
rescued a body double on the Dreadnought, and the real Princess is about to 
become a prize in the upcoming tournament. Gordon will rejoin your party now, 
replacing Leila for the time being. Heal up and then ask around the 
headquarters - turns out the Arena is in Palamecia, which is south of Kas'ion, 
but a large desert stands in the way.


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| PALAMECIA DESERT                                                           |
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| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | Adamantoise, Antlion, Chimera, Gigan Toad, Poison Toad, Sand   |
|           | Ray, Wild Horn                                                 |
| Bosses:   | Behemoth                                                       |
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Kas'ion is east from Altair, once you get there, then all the way south. 
You'll see the desert, so park there and make your journey through. The 
enemies here are tough, so watch out for them. The castle is in the middle, 
but you can't get in it. The arena is south of it slightly, so go in it. Walk 
in and up to the top of the stairs, where you will see the Emperor. He'll lock 
you between two sets of bars and then call on Behemoth to fight you!

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| BOSS TIME!  |                                                     BEHEMOTH |
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| HP: 1,620   | ATTACK: 85   | DEFENSE: 50  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| He's not really all that tough, as he only hits one character at a time.   |
| He has no magic attacks, so just cast Shield and then begin the assault,   |
| healing the person that got attacked. His attack power is pretty brutal,   |
| but due to the fact he can only hit one person, he's not hard at all.      |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Ooh, face to face with the Emperor, and since you won the tournament, you'll 
get the Princess back.. turns out this is too good to be true, of course, as 
he knows who you are and locks you up. Time to do the obligatory RPG Prison 
Escape, yay.


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| OBLIGATORY RPG PRISON ESCAPE                                               |
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| Shops:    | None                                                           |
| Items:    | Antidote, Ether, Elixir, Cottage                               |
| Keywords: | None                                                           |
| Enemies:  | Captain, Chimera, Deadhands, Deadringers, Doom Petals,         |
|           | Parasite, Revenant, Sergeant, Sorcerer, Specter, Splinter,     |
|           | Warlock, Wizard                                                |
| Bosses:   | None                                                           |
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Once you are in prison, walk up to the bars and push X. You can't escape, but 
Pavel comes to return the favor. You can now walk around. The enemies in here 
are pretty bitchy, especially the Captains and Wizards. Fortunately, those two 
bastards don't show up terribly often. Specters, however, do, and they have a 
nasty Sleep attack which affects everyone. Most of the other enemies are 
either easily beaten (Doom Petals) or ones you've seen before.

Go east and then north to get an ANTIDOTE from the treasure chest, then go 
back to the prison and go north and east this time. Go all the way east and 
enter the last door to get three chests (ETHER, ELIXIR, COTTAGE). Now, go 
north to the north wall, then east again. Take the stairs in the northwest 
corner, then go north, east, and south. When the path splits to the west, go 
north. Follow it until you get to the cell containing the Princess.

Push X to open the bars, and Gordon will protect her from here on out. You 
have to make it out of here with just three characters now. Go back to the 
main intersection and head west this time, to the stairs, which lead you to a 
room with a passageway. The path takes you to the throne room, and then freely 
out of here.


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| TO CASTLE FYNN                                                             |
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| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
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Return to Altair. Here, you will find a single solider, so talk to him and he 
will say that the rebels are ready to take back the castle. The Princess, 
Prince, and others are awaiting you in a camp outside the city, so it's time 
to go there. It's north, towards Fynn, take the path where the lake and river 
cross each other to get to the camp site. Talk to Hilda, who will be grateful 
for you saving her, then talk to Gordon, who wants us to go into the castle 
and defeat the commander. Well, okay then. Go to Fynn Castle now.


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| CASTLE FYNN                                                                |
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| Shops:    | None                                                           |
| Items:    | Aura Scroll, Break Scroll, Doom Scroll, Potion, Titan's Gloves,|
|           | Werebane                                                       |
| Keywords: | None                                                           |
| Enemies:  | Captain, Chimera, Deadheads, Deadringers, Doom Petals, Ghast,  |
|           | Revenant, Sergeant, Sorcerer, Specter, Splinter, Stunner,      |
|           | Warlock, Wizard, Wraith                                        |
| Bosses:   | Gottos                                                         |
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Leila will be awaiting you upon entering, and she will rejoin the party. 
Sweet. Go to the east now, and follow the path to the northwest to get to a 
room containing two treasure chests (2,000 GIL and 1,000 GIL). Now go back to 
where you originally were and head west this time, and take the first path to 
the north to get to another chest, this one containing 1,000 GIL. Go back to 
the previous intersection and continue west this time, then take the southern 
path and follow it to a staircase.

Take the staircase on the next floor as well, then go east and follow the path 
to get three valuable magic spell scrolls: BREAK SCROLL, DOOM SCROLL, and AURA 
SCROLL. Now, return to the staircase, and go all the way back to the beginning 
of the castle. Take the stairs up now, and once on the second floor, go west 
to get an AURA SCROLL from the treasure chest. Walk onto the raised area 
slightly south to where you are now, then take the hidden path in the western 
wall.

Follow this path to get a WEREBANE from the treasure chest, before returning 
to the main part of this floor. Once there, go east to get a chest containing 
a POTION. Just east of here is another hidden path in the eastern wall, this 
one will lead you to a TITAN'S GLOVES. Return to the main part of the floor, 
then go up the stairs to the next floor above. Here, take the stairs up to the 
next floor, then heal and prepare for a tough boss battle. Approach him in the 
throne room.

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| BOSS TIME!  |                                                       GOTTOS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000   | ATTACK: 70   | DEFENSE: 60  | MAG DEF: 5   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Wow, an undead commander. How... original. Cast Blink and Shield on your   |
| party right away, then make sure to keep healing. He's not particuarly     |
| weak against any one specific attack, but I noticed that physical attacks  |
| alone worked pretty well. Now might be a good time to use the new spells   |
| you picked up in the castle, too. He has the ability to increase his       |
| attack power. However, just like the Bahamut battle, he only hits one      |
| person at a time, making the battle pretty easy overall, as long as you    |
| stay patient and keep healed.                                              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

The town will be saved and there are no more battles in the town or castle. 
Talk to Hilda, who will inform you that Mindu went to somewhere called Mysidia 
and has yet to return. Memorize some keywords and ask about them. You'll find 
out you need to go to Castle Fynn's hidden areas to get an item called the 
White Mask, and Ekmet Teloez is the spell that opens the door to the hidden 
areas.

Now, talk to Gordon. Ask him about Mysidia, and he will talk more about the 
tower and the spell inside of it. Learn the Ultima Scroll keyword from him. 
Ask him about Ekmet Teloez, and he will say that while he does not know much 
about it, our good friend Pavel might.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| FYNN                                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Weapon, Armor, Item, Magic                                     |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | Ekmet Teloez, Mask, Mysidia, Ultima Scroll                     |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Return to Fynn now. Rest at the inn, then buy some new stuff. I just went 
ahead and bought some decent armor for my party, as Mysidia has some awesome 
magic spells and good weapons. When you are done buying stuff, go to the 
southwestern house. Pavel is here, so ask him about the Ekmet Teloez password, 
and he will tell you that the hidden door is in the upper right hand corner of 
the castle's grand hall. Return to the castle now and go to the throne room. 
Go to the northeast corner of the room and press X, then select Ekmet Teloez. 
Go down the path and you will be in the hidden areas now.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| CASTLE FYNN (HIDDEN DUNGEON)                                               |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Backstabber, Blood Sword, Eye Drops, Flame Mail, Flame Shield, |
|           | Golden Mail, Golden Plate, Golden Shield, Knife, Maiden's Kiss,|
|           | Orichaladagger, Potion x3, Silk Web, White Mask                |
| Keywords: | None                                                           |
| Enemies:  | Adamantoise, Brain, Ghast, Killer Mantis, Ogre Chieftain, Ogre |
|           | Mage, Parasite, Revenant, Rhyos, Screamer, Specter, Splinter,  |
|           | Stunner, Swapper, Wraith                                       |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The enemies here are not the toughest in the world to deal with, especially 
Screamers, who actually HEAL your party. Lol. Go to the center of the room and 
take the hidden exit to the east. Go south, then west, through another hidden 
passage, to get to a room with three chests: GOLDEN MAIL, GOLDEN SHIELD, and 
GOLDEN PLATE. Take all three items from their respective chests before 
returning to the beginning of this floor.

Take the stairs down. Go south and then east to get a KNIFE from the treasure 
chest, then return to the beginning and go north and then west for a EYE 
DROPS. Go right, then south and east to get a SHIRT from the treasure chest. 
Return to the intersection and go right, take the stairs down. Here, go east 
and north to get a POTION from the chest, then go west and pick up another 
POTION from the chest.

Go north and east, then go north to get a MAIDEN'S KISS from the chest. Leave 
and then go east, following the path until you get to the next floor. Go south 
to pick up the final POTION found in this dungeon from the chest, then go back 
up and then follow the southern wall to get a FLAME SHIELD from the treasure 
chest. Go to the northwest corner of the room to get a SILK WEB, and the 
stairs to the next floor.

Follow the passageway, taking the east intersections to get to a chest 
containing the BLOOD SWORD. Go back and then south, then go east when you can. 
Go north and then west to get a FLAME MAIL and BACKSTABBER from the two 
treasure chests. Go south to take the stairs down. Go all the way right, then 
north, and then west to get a ORICHALDAGGER from the chest. The second door 
from the right has the WHITE MASK, so take it and then take the portal back to 
Fynn. 

Sell some stuff in Fynn, and then speak to Hilda in the castle. She'll tell 
you the location of Mysidia. It is located south of Fynn, and to get there, 
you simply have to take the boat south of Fynn, and then dock it somewhere. 
You can also take the bridge by foot.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| MYSIDIA                                                                    |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Weapon, Armor, Magic, Item                                     |
| Items:    | None                                                           |
| Keywords: | None                                                           |
| Enemies:  | (Overworld) Bomb, Cockatrice, Dark Flan, Gigan Rhino, Killer   |
|           | Mantis, Mine, Red Mousse, Revenant, Soldier, Specter,          |
|           | Vampirette, Warlock, Werewolf, Winged Ray, Wraith              |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

You will find out from the villagers in this town that two masks are needed to 
enter the Mysidian Cave, and the Black Mask is located on a small island in 
the middle of the ocean. Time to go shopping. Magic is the best part of this 
town, as there's tons of awesome spells to learn, including the almighty Holy. 
Buy some, upgrade your weapons and armor, sell some stuff, rest, yadda yadda.

When you are done doing the thrilling basics of RPGs, go to the library. It's 
in the southwest part of town. When in here, the bookcase to the north is the 
key, so go there and push X to ask about keywords. Make sure to ask about 
Mask, it will tell you how to use the Masks you have and will earn. Leave here 
and go east to a underground staircase. Go west to reach a statue, and select 
White Mask to give the statue the mask. One down, one to go.

Time to go to the island to get the Black Mask. Take the ship between 
continents to the east of Altair, then go to the center of this ocean to reach 
the tropical island.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| TROPICAL ISLAND                                                            |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Weapon                                                         |
| Items:    | Black Mask, Blind Scroll x2, Ether, Eye Drops, Garlic, Gaia    |
|           | Drum, Hi Potion x2, Phoenix Down, Poison Scroll x2, Silk Web,  |
|           | Sleep Scroll, Slumber Stalks x2, Thanatos                      |
| Keywords: | None                                                           |
| Enemies:  | Deadheads, Deadringers, Ghast, Ghoul, Poison Toad, Red Mousse, |
|           | Shadow, Stunner, Wererat, Wild Horn, Wraith, Yellow Jelly      |
| Bosses:   | Gigan Rhino                                                    |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Most of the enemies in here are ones you've seen before. They're all pretty 
easy, just remember that Red Mousses and Yellow Jellys need magic attacks to 
be defeated, otherwise you really should have no problems. Once inside the 
dungeon, go down to get some EYE DROPS from the treasure chest, then go left 
and take the northern intersection, then go west for a HI POTION from the 
chest. Another one is also found in this room, so make sure to collect it as 
well.

Go back to the intersection and head left this time, until you get an ETHER 
from the treasure chest. This game is sooo exciting. Moving left some more 
will net you a SILK WEB from the treasure chest. Yay. Go north, and go north 
again at the intersection. This path will lead you the stairs, which take you 
down to the next floor. We're going down down baby..

Go down, and then go right to get a POISON SCROLL from the treasure chest. 
Then, head down to get a SLEEP SCROLL from the chest. Go back to the beginning 
and go left to get a SLUMBER STALK from the chest from the treasure chest 
before taking the stairs down. The room here has a SILK WEB in a chest, 
followed by the stairs down to the next floor.

Go north here to get to the village part of the island. Talk to the guy in 
red, as the others are freaks or idiots who make fun of you or question why 
you are here. The guy in red is the shopkeeper, so buy and sell some stuff. 
Now, go back to the room which had the two scrolls and slumber stalk in them, 
and take the southeastern stairs this time.

Go down to get some GARLIC from the treasure chest, then go up some, following 
the path until you get to the stairs going down to the next floor. Take the 
stairs to the south, pick up a PHOENIX DOWN from the chest, then take the 
stairs back. Head to the southeast corner of the room to get to a stairs, so 
take them, and then take the stairs in the next floor to get to B5 for the 
first time.

Take the long path and then pick up the GAIA DRUM and two SLUMBER STALKS from 
the three treasure chests. Return to the room with four sets of stairs (B4)  
and take the northwestern stairs now. Get the THANANTOS from B5 here, then 
return to the four stairs room and head east along the north wall. Pick up the 
1,000 GIL from the chest, then follow the path to get to the stairs. Here, get 
the SLEEP SCROLL, then cross the water to the left to get to the doorway. The 
boss is in here.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                  GIGAN RHINO |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,140   | ATTACK: 50   | DEFENSE: 50  | MAG DEF: 6   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Snoooore. Oh, I'm sorry, I just slept through this battle while holding    |
| down the X button. Physical attacks work best, and you should only need to |
| heal very infrequently in this easy boss battle.                           |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Your reward is the BLACK MASK, so take it, take the portal out, and return to 
Fynn. Insert the Black Mask into the statue, and you will get the Crystal Rod. 
Woooord.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| INSIDE LEVIATHAN                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Diamond Shield, Headband, Power Armlet, Power Sash, Terra Sword|
| Keywords: | None                                                           |
| Enemies:  | Boltfish, Manta Ray, Sea Dragon, Shrieker                      |
| Bosses:   | Barrel Worm                                                    |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

There is a small little river located to the west of Altair. It's north of 
Mysidia as well. As you head through this river, the ground will shake and you 
will be swallowed up by a dragon. You are now inside the dragon. There's three 
new enemies to worry about in here, and all of them are quite tough. Boltfish 
has a powerful Lightning spell, while Sea Dragon has a super explosive Water 
attack. Use the opposite elements to take care of them easier.

The area here has trap floors which reduce HP with each step, so be careful as 
to where you're walking in here. I have lost mucho energy in here. Follow the 
path as you enter, picking up two chests (POWER SASH, HEADBAND) along the way. 
Walk through the weird light in the wall to advance to the next floor. Here, 
go north to speak with another person trapped in here. He says we are in 
Leviathan, the mystical water beast. Wow. Go west here to get a POWER ARMLET 
from the treasure chest, then try to go further west.

This armored man won't let you pass, however. Talk to him and he will ask you 
for proof of who you are. Ask him about the Dragoons, then show him the 
Crystal Rod. This will let him know that you are after the Ultima Scroll. He's 
been looking for it, too, so he decides to join your party in order to get it. 
Leave through the northwest here.

Go left along this pathway, then north through the teeth to get a TETRA SWORD 
from the treasure chest, then go south to get a DIAMOND SHIELD from the 
treasure chest. The western end of this room has the boss and your path back 
to freedom. Heal before facing the boss. Make sure to equip the Blood Sword on 
Gareth if you want an easier battle.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                  BARREL WORM |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000   | ATTACK: 120  | DEFENSE: 100 | MAG DEF: 6   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Since you have Gareth equipped with the Blood Sword, this battle will be   |
| easier. Cast Shield on your party right away, as Barrel Worm deals solely  |
| with physical attacks. It has no real elemental weaknesses, so I advise    |
| just attacks. Cast Berserk on Gareth, and combined with his Blood Sword,   |
| the boss's HP will be depleted quickly. Keep everyone healed at all times, |
| and the battle will be yours.                                              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

That wasn't so tough, was it? Hopefully now we can get to the tower at long 
last. Board the ship and you will be out in the outside world. Don't ask me 
how it works exactly, it's a video game. Return to Mysidia to sell off stuff, 
and heal, then return to the Tower.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| MYSIDIAN TOWER                                                             |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Black Robe, Cross, Flame Bow, Flame Helm, Flame Lance, Flame   |
|           | Shield, Flame Sword, Flare Scroll, Hermes, Hourglass, Ice      |
|           | Brand, Ice Gloves, Ice Lance, Ice Mail, Ice Shield, Potion,    |
|           | Silk Web, Spellbinder, Staff x3, Ultima Scroll, Unicorn Horn   |
| Keywords: | None                                                           |
| Enemies:  | Basilisk, Bomb, Chimera, Dark Flan, Doom Petals, Evil Bud,     |
|           | Frost Lizard, Ghast, Gigan Rhino, Gottos, Hill Gigas, Imp,     |
|           | Killer Mantis, Mezzo Malboro, Revenant, Shreiker, Specter,     |
|           | Vampirette, Werewolf, Winged Ray, Wraith                       |
| Bosses:   | Fire Gigas, Ice Gigas, Thunder Gigas                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Once you are in the Tower, it's time to get to looting. The enemies in here 
are of varied difficulty. Some, like Specters and Basilisks, are quite 
challenging at this part of the game. They have the ability to turn characters 
to stone, so keep an eye out for that. Some of the enemies here are repeats 
from previous dungeons, and others are found solely in special encounter 
rooms, usually guarding chests. The Frost Dragon is a good example of this. 

The Tower is super long and comes with four bosses and tons of treasure 
chests, so it may be best to just come in a little bit at a time. You need 
patience, a decent amount of time, and a strong party to survive this tedious 
and long tower.

Go east from the entrance to get a STAFF from the treasure chest, then back to 
the left and then up. Go left to a room with pillars, then head northeast to 
get another STAFF from the treasure chest. Go west through the hidden opening 
to enter another area, this one contains a WHITE ROBE from the treasure chest. 
Return to the main area, and go west through the opening and up to get another 
STAFF from the treasure chest, then go back east to the center of the tower 
and up the staircase to the second floor.

Once on the second floor, go north and then east to get to two treasure chests 
(FLAME LANCE and FLAME BOW). Once you get them, go back toward the center of 
the room, and go west, following it and then step through the center of the 
westernmost intersection. Go north to get a FLAME SHIELD from the treasure 
chest, then follow the path along south and then east to get to a staircase to 
the third floor.

This is where the trap floors start to come into play, so be careful. 
Thankfully, it's easy to see where to avoid. Go through the lava to the west, 
down the first intersection. Go through the last door to the west. Follow the 
southern most wall to the right to get a FLAME SWORD from the treasure chest, 
then return south and west to climb up to the flat path. Go west to get a 
FLAME HELM, then east for a FLAME MAIL. Now, return to the path and head north 
through the door.

Here, you will meet up with a mysterious black figure. This is a boss, so 
let's prepare first. Heal up, and equip characters with the OgreKiller and 
Blood Sword weapons, those work well. When you're ready, talk to him and the 
first of four bosses will challenge you.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                   FIRE GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,800   | ATTACK: 100  | DEFENSE: 100 | MAG DEF: 4   | WEAKNESS: Ice   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Fire Gigas hits extremely hard, so have one character (one not equipped|
| with the Ogre Killer or Blood Sword weapons) act as the primary healer.    |
| First, do the usual Shield/Blink casting to get some protection from his   |
| strong attacks. Have the healer heal, someone else cast Ice, and the other |
| two attack. The battle should only last two rounds at most.                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Whoo hoo, we beat that tool, but sadly this isn't the worst of it. In the next 
room, get the ICE SHIELD from the treasure chest just to the left of the 
stairs. Looks like we're on the Ice portion of the tower now. Just a hunch. Go 
up the stairs, then go south to get the ICE LANCE from the treasure chest. The 
ice here works just like the lava on the previous floor, by the way. Return to 
the fourth floor via the stairs now.

Go south along the wall to the left, then go right to get the ICE GLOVES from 
the treasure chest. Keep going east, then north at the intersection, and then 
go right for a ICE MAIL from the treasure chest. Go to the northeastern part 
of this room now, this will lead you to the stairs that take you up to the 
fifth floor.

Follow this long path, picking up a ICE BRAND along the way. At the end, go up 
the stairs, and then head through the door to get to another boss. Equip all 
the Flame weapons you got from the previous floor, heal up, and begin.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                    ICE GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000   | ATTACK: 120  | DEFENSE: 120 | MAG DEF: 4   | WEAKNESS: Fire  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Same as the previous boss, have your healers heal, spell caster cast Fire, |
| and other two characters attack with their Ogre Killer and Blood Sword     |
| weapons. The Ice Gigas has slightly more HP, more attack and defense, and  |
| tends to go a little quicker, so this battle is harder than the one before,|
| but you should be able to survive just fine.                               |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

On the next floor, go east to get the POTION from the treasure chest, then go 
back west and step south at the intersection. At the following intersection, 
keep going east, then go down at the next intersection. Follow the path, and 
then go north at the intersection to get the SPELLBINDER from the treasure 
chest. Go back south to the walkway and then go west, moving up through the 
door at the end to get to the stairs, which take you to the next floor.

Go east to get a SILK WEB from the treasure chest, then go to the northeast 
corner of the room to get the HERMES from the treasure chest. Go west to get a 
UNICORN HORN from the treasure chest, then follow the path west to get to the 
last boss. Equip the Spellbinder to a 3rd character, then bring out items that 
let you poison the enemy. Heal up, then approach the tough boss.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                THUNDER GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,500   | ATTACK: 150  | DEFENSE: 150 | MAG DEF: 4   | WEAKNESS: Bio   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| This is by far the toughest of the three Gigas Guardians. For one, the HP  |
| is up by 500. Also, the attack and defense is 20 percent more than it was  |
| for the Ice Gigas. The magic defense is lower, but its only weakness is    |
| Poison for christs sake! Cast Haste, Shell, Blink, whatever you can right  |
| away, then follow the same strategy as ever, only having the spell caster  |
| use the Spellbinder weapon this time. This is a tough battle, so make sure |
| to keep healing. Don't be afraid to devote multiple characters to healing  |
| if you have to, saving yourself is more important than inflicting damage   |
| sometimes, so be smart and stay patient and you should win.                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

You'd think you were done by now, but things aren't always as they seem. 
There's still more dungeon to go. The battles are starting to get tougher too 
now, which sucks. Go east, then north, then east at the very end to get a 
FLARE SCROLL from the treasure chest. Go west, then south, and then east at 
the first intersection, and follow it to get to the stairs leading to the next 
floor.

The water here is non harmful, so feel free to step in it as you wish. Go 
north and then east to get an HOURGLASS from the treasure chest, then get the 
cross from the southwest corner. Go northwest, climbing the stairs, then go 
east to get a BLACK ROBE from the treasure chest. The White Dragon here is 
tough, but can be defeated via healing and fire magic. Use the Fire weapons 
for an easier time.

Make sure to hook your main black magic user up with the Black Robe you just 
received, then walk to the southeast. Take the second door from the left to 
get to the final floor. AT LAST. Go north across the floor to find Mindu, who 
will use the last of his strength to break the seal. In this room, check the 
four silver spheres to get stat bonuses (awesome!) before checking the gold 
sphere. You will get the ULTIMA SCROLL at last. A portal will appear, so take 
it to return to the outside world.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| TO THE CYCLONE                                                             |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Blood Sword, Elixir, Gold Hairpin, Gold Plate, Ninja Suit,     |
|           | Ruby Plate, Silver Plate, Thief's Gloves, Wind Drake           |
| Keywords: | Cyclone                                                        |
| Enemies:  | (Overworld) Bomb, Captain, Hill Gigas, Sergeant, Sorcerer,     |
|           | Werepanther                                                    |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Let's head back to Altair now to sell off some of that excess.. wait a second. 
When you get there, you will shockingly find out that the entire city has been 
destroyed. The monsters in the overworld are tougher, and Galatea is destroyed 
too. What is going on here? Let's return to Castle Fynn now.. when you get 
there, you will see a Cyclone in the background. Head inside and talk to 
Gordon and Hilda.

Everyone who used to be happy is suddenly very upset, and rightfully so. The 
Cyclone you saw outside destroyed all the towns nearby and sent forth powerful 
enemies to the overworld. The Emperor is actually inside the Cyclone and is 
controlling it! Wow. Leila will make her surprising return now, and then you 
will learn the Cyclone keyword. Memorize it and repeat it back to Hilda. Ask 
her about the keyword Wind Drake and you will find out you may be able to get 
into the Cyclone by using the pendant at the castle's mirror.

Go to the first floor of the castle and take the stairs in the southwest up to 
the third floor. Go through the northwestern section to get to the mirror. 
Approach the mirror and select the Pendant, and then the Wind Drake will fly 
by. You now have access to the last remaining Wind Drake in your inventory. 
Awesome! Go back to the first floor of the castle now, and exit the building. 
Head back into town and head over to Pavel's house. Ask him about the Cyclone 
and he will tell you to search the wall next to his bed.

Do so (it's in the southeastern part of the house in the small bedroom), and 
get all the treasure (NINJA SUIT, THIEF'S GLOVES, ELIXIR, SILVER PLATE, RUBY 
PLATE, GOLD PLATE, GOLD HAIRPIN, BLOOD SWORD). What a nice guy that Pavel is, 
eh? Make sure to hold onto the Blood Sword, and equip the armor as it's good 
stuff. Leave town and walk to the northeast now, towards the Cyclone. Walk 
into it normally, and the Wind Drake will then carry you into it. The next 
dungeon awaits..


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| THE CYCLONE                                                                |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Defender, Diamond Gloves, Diamond Helm, Diamond Mail, Ripper,  |
|           | Venom Axe, Zephyr's Flute                                      |
| Keywords: | None                                                           |
| Enemies:  | Bomb, Captain, Cockatrice, Evil Bud, General, Gottos, Hecteye, |
|           | Hill Gigas, Lamia, Mezzo Malboro, Royal Guard, Succubus,       |
|           | Wizard, Wood Golem                                             |
| Bosses:   | Emperor                                                        |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The enemies in here are of mixed challenge. Some of them are retreads from 
previous spots, and others are new. The Wood Golem is a challenging new enemy, 
as it hits hard and has lots of hit points. Fortunately, it has a weakness for 
Fire. Succubus is also weak against Fire. Other than that, just use the normal 
physical attacks to take care of the rest of the enemies, and make sure to 
keep healed, as some of the enemies take off lots of damage in a short period 
of time.

When you enter, go east and go up the stairs. Go up to get a RIPPER from the 
treasure chest, then go down and follow the path to get to the stairs leading 
to the next floor. Here, watch out for the floors, but walk through them at 
first to get a VENOM AXE from the treasure chest. Go all the way back down to 
the first floor now, then go left to get to the stairs leading up to the next 
floor. Here, just follow the path until you get to the next floor.

Once on the third floor again, just go west and then take the stairs up to the 
next floor. Go north, and then west at the intersection to get DIAMOND GLOVES 
and DIAMOND HELM from the treasure chests. Return to the third floor and 
follow the passageway to get to the fourth floor. Go east, then take the 
western stairs. Go all the way south to get a DEFENDER from the treasure 
chest, then keep going south and then west to get a DIAMOND MAIL from the 
treasure chest. The enemies that guard this chest hit hard, so cast Blink and 
Shield right away.

Go back to the fourth floor, and then take the eastern stairs. Follow the path 
to get to the next floor. Go east, and then follow the path until you get to a 
treasure chest. The enemy guarding it is hard, so equip two Blood Swords, cast 
Berserk on the two that have them, have the 3rd cast Bolt, and the 4th heal 
everyone. You should be able to win with that strategy. The reward from the 
chest is a valuable ZEPHYR'S FLUTE.

Head up the stairs, and be prepared for a tough boss fight. Heal everyone up, 
and make sure you have those Blood Swords still equipped. The party will 
approach him automatically. He will send two waves of Royal Guards at you, but 
you can take care of them easily. Once you do, he will attack you.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      EMPEROR |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,290   | ATTACK: 70   | DEFENSE: 50  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Actually, I lied, he is surprisingly easy. Take care of the Wood Golem     |
| with Fire, and dispatch the two Royal Guards before focusing your attacks  |
| on the Emperor. Then, just heal and attack with the Blood Swords to take   |
| care of him. Simple, yet effective. Just the way I like it.                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Celebration, the Emperor is dead! The party automatically returns to Castle 
Fynn, where a big party ensues. Bad news happens in the night time though, as 
Maria's brother, Leon, the guy that was your party member at the beginning of 
the game, has revealed himself to be the Dark Knight, and now you must defeat 
him as well. Man oh man, I knew that boss fight was too easy to be the last 
one.


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| TO CASTLE PALAMECIA                                                        |
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| Shops:    | None                                                           |
| Items:    | None                                                           |
| Keywords: | Palamecia                                                      |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Wow, that was quite a plot twist, especially back in the day. Almost as good 
as my all time favorite, end of disk 3 of Legend of Dragoon. Anyways, you will 
now be alone in the throne room with Leila, Hilda, and Gordon. Speak to Hilda, 
and Maria will say she can turn Leon back into one of the good guys. Hilda 
says that he can be found in Palamecia. Learn that keyword and say it back to 
her.

Speak to Gordon, and ask him about Palamecia. He will say that Pavel has 
boasted about previously entering the castle, so it might be a good idea to 
talk to him and see what he has to say about it. Head outside the castle and 
enter Fynn. Heal up and then enter Pavel's house. He won't give much 
information, but maybe Cid can. You can find him in the doorway to Pavel's 
bedroom.

Cid is sadly very ill, but he gives you his airship. Speak to Pavel once more, 
and ask him about Palamecia. He will tell you that you can use the airship to 
land on the roof of the castle. Sounds like a good idea, so let's do that now, 
shall we? Head back to where you rescued the princess at the arena, it's to 
the northeast of there. Head directly over the castle and push X to land in 
it,


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| CASTLE PALAMECIA                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Buckler, Diamond Plate, Elixir, Healing Staff, Hourglass,      |
|           | Garlic, Knife, Mage's Staff, Saint's Spirit, Slumber Stalk,    |
|           | Spellbinder, Sun Blade, Zephyr's Flute                         |
| Keywords: | None                                                           |
| Enemies:  | Black Knight, Captain, Cockatrice, Coeurl, Deathmask, Doom     |
|           | Petals, Fallen Emperor, General, Gottos, Hecteyes, Killer      |
|           | Mantis, Lamia, Lamia Queen, Stone Golem, Vampirette, Winged    |
|           | Ray, Wizard, Wood Golem                                        |
| Bosses:   | None (!)                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The enemies in here are quite challenging, possibly the toughest in the game 
to this point. Be prepared. Lamia and Lamia Queens have the ability to confuse 
characters, so make sure you are able to heal that nasty status effect, or you 
could be in some serious trouble. Fallen Emperors have loads of HP and no real 
weakness, and Stone Golems are hard hitters with high defense. Good luck. ;)

When you enter, go north and enter the room at the end. The floor will open 
and the party will fall down. Go south to get a DIAMOND PLATE from the 
treasure chest, then return to where you started and go east now. Go south 
along the eastern wall, then go west to follow the southern wall to the 
southwest corner. A GARLIC is your reward from this treasure chest. Return to 
the center of the eastern wall and go west now, taking the stairs to the next 
floor.

Here, walk to the end to get a HOURGLASS from the treasure chest, then return 
to the previous floor and head down then left. Take the northern intersection, 
then climb the stairs to the next floor. Here, go south to get a KNIFE from 
the treasure chest, then go to the northeast corner of this room to get a 
BUCKLER from this treasure chest. Go west across the pathway, then south and 
east to get to the stairs leading to the next floor.

Once on the third floor, go north and then west at the intersection. Go south 
to get a THUNDER SPEAR from the treasure chest, then go all the way north, 
then east and south to get to stairs. Go north and then west, taking the first 
intersection south to get a SAINT'S SPIRIT from the treasure chest. Go back up 
to the main pathway and keep walking west, getting the SLUMBER STALK from the 
treasure chest at the end of the pathway. 

Go east, and then north at the intersection, then turn west and follow the 
path along the north and west walls. You will get three chests in this room: 
MAGE'S STAFF, HEALING STAFF, and SPELLBINDER. Whoo hoo! Now, go along the west 
and northern walls, then follow the path east to get to the next set of stairs 
taking you to the next floor. Slowly getting done, folks.

Go west to get to the next set of stairs. Big floor. Here, follow the path and 
go south at the intersection to get a SUNBLADE from the treasure chest. Go 
east and north along the pathway to get to the following stairs. Go west and 
south to get ELIXIRS from all three chests. Go all the way back to the fifth 
floor now, and then go east and south at the intersection. Follow the east, 
south, and west walls to get back to the sixth floor. Follow the path to get 
to the next floor.

Climb to the eighth floor via the stairs, then follow the path south and west. 
Go west along the path and follow it north to get a HELLFIRE and ZEPHYR'S 
FLUTE from the two treasure chests. Now, remove Gareth's equipment and return 
to the center of the throne room. Speak to Leon to challenge him, and Maria 
will plead for him to change his mind. Leon wants world domination however. 
Suddenly, a violent flash occurs and a ghost appears in the throne. 

The Emperor has suddenly come back. He has returned from hell to retake his 
throne! He simply wishes to destroy the entire world now. He surrounds 
everyone, but Gareth rushes into him, allowing the party time to escape. The 
Castle will then rise from the mountains, and Leon will replace Gareth in the 
party. Back to Castle Fynn to report the news to Hilda..


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| TO JADE PASSAGE                                                            |
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| Shops:    | None                                                           |
| Items:    | Excalibur                                                      |
| Keywords: | Jade Passage                                                   |
| Enemies:  | None                                                           |
| Bosses:   | None                                                           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Wow, we're getting close to the end of the game now. AT LAST! Back in Fynn, 
report the sad news to Hilda. She will be concerned that Leon is back in the 
party, but Maria reassures her that Leon seems like his old self, and then 
Leon says that he is back in the party because he wants to destroy the Emperor 
too. Well, I guess that's a good enough reason. Now, try to get to 
Pandaemonium, but it won't let you.

Return to Hilda once again, and she will say that when the demons flooded the 
world before, they entered through the Jade Passage. Memorize the Jade Passage 
keyword and repeat it back to Hilda. She will say that there is a place in 
Mysidia by that name. Ask Gordon and Leila, and they will also say that it is 
in the Jade Sea, near Mysidia. Well, let's get going to Mysidia then, shall 
we?

Before going there, head to Deist first. They will be upset to hear of the 
Dragoons demise. Land in the grassy area north of the castle. Go to the second 
floor to break the sad news of Gareth's death to his family. They will be 
devastated, but they will give you one last memento of the Dragoons, the 
powerful Excalibur sword. This is a really awesome weapon, and it will 
definitely come in handy.

Since you are approaching the end of the game, make sure your party is strong 
enough. Fight in the overworld, as new enemies have appeared and will make 
good additions to your collection. When you are ready, go to the northeast 
peninsula of Mysidia. Approach the lake and you will be warped down into the 
Jade Passage. Very interesting way to get there, I guess..


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| JADE PASSAGE                                                               |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | Magic                                                          |
| Items:    | Aegis Shield, Backstabber, Cat Claws, Diamond Mace, Dragon     |
|           | Mail, Hellfire x2, Hi Potion x2, Holy Lance, Notus, Protect    |
|           | Ring, Rune Axe, Yoichi's Bow                                   |
| Keywords: | None                                                           |
| Enemies:  | Abyss Worm, Frost Lizard, Gazer, Great Malboro, Green Dragon,  |
|           | Lifesucker, Maximus, Pit Fiend, Salamander, Scissorjaws,       |
|           | Succubus, White Dragon                                         |
| Bosses:   | None (!)                                                       |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

The enemies in the Jade Passage are expectedly really tough. Most of them have 
the ability to inflict major status effects on you, so bring along those items 
that help cure them. Also, Abyss Worms and Salamanders have lots of hit points 
and hit hard. The key is to focus on always using physical attacks, and 
healing with items as much as you can. If you have to use magic, use items for 
the most part.

Another dungeon without a boss, amazing. It is important to note that you 
really shouldn't waste any magic here. Just conserve it for healing, but don't 
use attack magic when you don't have to. The reason for this is that you 
cannot warp out of Pandamonieum without doing this all over again, and this is 
a pretty decently sized dungeon. So, just save your magic for when you need 
it.

When you enter, go south. Go east and then south to get a DIAMOND MAIL from 
the treasure chest. Go west and then south at the intersection, then go west 
to get a HELLFIRE from the treasure chest. Go all the way east to get to the 
stairs. On the next floor, go north to get another HELLFIRE from the chest, 
then go back south and then east to get a NOTUS from the treasure chest. 

Now, go south and then west to get a CATS CLAW from the treasure chest. Before 
getting this, equip the Blood Swords, Rune Axe, and Diamond Mace before 
getting this chest, as you have to face a tough enemy. Keep healing while 
attacking with those weapons, and you should be able to win. Head all the way 
east, and when you get to the wall, go north to get to the stairs, which take 
you to the next floor.

Here, go down along the stairs, pass the door, and go east to go under a 
waterfall. These waterfalls act like the lava and previous trap floors. At the 
end of the path, go up the stairs up to the highest level, then walk east and 
take two sets of stairs down. Go west and climb up the stairs to get to a RUNE 
AXE, which is also guarded by a guardian. Blood Sword, Blood Sword, Rune Axe, 
and Excalibur are the weapons of choice here.

Go back down the stairs, and continue walking across the path west. Walk 
across the waterfall again, then take the stairs down to the lowest level of 
the floor. When you cross under the waterfall, walk as far north as you can, 
and push X when you can't walk any further. It turns out to be a shopkeeper, 
who sells you one of four magic spells: Doom, Berserk, Haste, Flare. Awesome 
spells, make sure to pick up all of them.

Once you are done buying them, go east to a path with three doors. Take the 
last doors to the right, this leads you to stairs which take you down to B4. 
Once there, go north and then a few steps east to get a BACKSTABBER from the 
treasure chest. Head north, and get the HOLY LANCE, AEGIS SHIELD, and DRAGON 
MAIL from the treasure chest. Or as I always say, cha-cha-ching, Jackpot baby!

Once you are done collecting the chests, exit the room and go to the northeast 
room. The chest here is guarded by another guardian. Equip armor that protects 
against fire, and equip two Blood Swords, Rune Axe, and Excalibur. They do 
more damage than even ice attacks at this point, so just worry about healing 
magic and not attack magic. Once you have him defeated, take the YOICHI'S BOW 
from the treasure chest, and then go south to the southeastern corner of the 
room. Take the stairs down to B5.

Here, follow the path as it winds around, picking up two HI POTIONS and a 
PROTECT RING from three treasure chests along the way. The path eventually 
leads you to the stairs down to B5. On B6, you can walk along the pathway some 
more, and this leads you to the first floor of Panademonium. Sadly, if you 
want to warp out to heal, you have to do the Jade Passage again, so you'll 
just have to make due with what you got.


^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| PANDAEMONIUM                                                               |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-
| Shops:    | None                                                           |
| Items:    | Acid Bottle, Ether, Eye Drops, Genji Armor, Genji Gloves,      |
|           | Genji Helm, Hellfire, Masamune, Ribbon, Sage's Wisdom          |
| Keywords: | None                                                           |
| Enemies:  | Barrel Worm, Blood Fiend, Blue Dragon, Bomb, Coeurl, Death     |
|           | Rider, Evil Bud, Fenrir, Fire Gigas, Frost Lizard, Great       |
|           | Malboro, Ice Gigas, King Behemoth, Lamia, Lamia Queen, Mantis  |
|           | Devil, Mythril Golem, Red Dragon, Thunder Gigas                |
| Bosses:   | Zombie Borghen, Tiamat, Beezlebub, Astaroth, Emperor           |
^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-=-^-

Here we go, we're finally in the last dungeon. And as expected, the enemies 
are increasingly tough, although they don't start off too bad and only get 
really hard on the last few floors. Since you have strong weapons and armor, 
and hopefully really good stats (cheat if you have to ;) you should be fine. 
Just watch out and keep healed at all times.

Go south along the pathway, and then follow the pathway east and climb the 
stairs up to the top part of this floor. Follow this pathway along and you 
will eventually get to the stairs which take you to 2F. On 2F, go south and 
west, then climb the stairs up. Go north to get an ETHER from the treasure 
chest, then go south and now west to a set of stairs leading down. Follow this 
path, then go up the stairs and take the warp gate up to 3F.

In 3F, go south and then east to get the EYE DROPS from the treasure chest. Go 
back the way you came, and go up the flight of stairs to reach a wall. Go east 
and then take the stairs south, then go east and take the following stairs 
south as well. Go east and south, then go west and step onto the warp gate. 
This takes you to 4F.

On 4F, walk north and head through the door farthest west. This takes you to a 
new pathway, so follow it north and west. Walk south, and then east to take a 
third archway into a new path. Go east and then step north through the 
archway. Take the next archway north as well, and follow the path. Walk to the 
lower right corner of the room, then walk east through the wall. Take the 
MASAMUNE from the treasure chest, whoo hoo. Now, you should have two Blood 
Swords, Excalibur, and Masamune equipped.

Follow the pathway back to the archway and then take the stairs just to the 
west. Climb them north, and then head west and take the stairs leading up. 
This room has a chest, but it's being guarded by one of the four guardians. 
Remove the Blood Swords (the boss is undead) and equip the Healing Staff and 
Sun Blade instead. Cure, then open the chest to get the GENJI GLOVES. Boss 
time.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                               ZOMBIE BORGHEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,500   | ATTACK: 120  | DEFENSE: 120 | MAG DEF: 10  | WEAKNESS: Fire  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Just attack and use Fire spells to take care of him quickest. Don't waste  |
| time and valuable magic points on casting Blink and stuff like that, you   |
| won't need it and you will need it later.                                  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

He's pretty easy, but your journey is far from over. Equip the Genji Gloves 
you just got, and cast Banish to return to the doorway. Walk over to the 
second door and enter to move into the fifth floor. Go west and through the 
archway, then go north and up the stairs. Go west and south through this 
archway, then west and south to reach another archway. Go west and north and 
you will see another chest. Equip the Blood Swords and your best armor, heal, 
and open the chest to get a GENJI HELM and another boss.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                       TIAMAT |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 5,000   | ATTACK: 150  | DEFENSE: 180 | MAG DEF: 8   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Tiamat is way harder than the Zombie Borghen, but with some patience you   |
| will be able to win. First, cast Shell and Wall on your party members.     |
| Don't waste time and magic on Blink and Shield, as he mostly does magic    |
| attacks. Have someone devoted to healing, while 2 of them attack, and the  |
| 3rd does attacks like Stun and Slow. Tiamat is surprisingly weak against   |
| those. He has 5,000 hit points, which is a LOT, so you might be here a     |
| few minutes, but you should be able to win if you stay patient.            |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

The Genji Helm is beyond awesome, so make sure to equip it right away as well. 
Go back to the fourth floor (Banish again if you want) and head into the 
eastern most doorway. Follow the path north along the east wall. Heal up, memo 
save if you want, and then get the GENJI ARMOR from the treasure chest, 
followed by yet another boss fight.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                    BEEZELBUB |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 5,000   | ATTACK: 150  | DEFENSE: 150 | MAG DEF: 8   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Just like Tiamat, he has 5,000 hit points and no real weaknesses to        |
| exploit, but he also brings forth nasty status effects, which is the real  |
| cause for concern in this battle. Muddle and Stun are the big killers, so  |
| heal whoever is affected by those right away. Cast Shell and Wall right    |
| away then do the usual strategy of attacks mixed with healing.  Remember   |
| to keep healing status effects, as he has the ability to cast them on      |
| people quickly, and you don't want the battle getting out of hand.         |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Three guardians down, one to go. Equip the Genji Armor and head back to the 
fourth floor. Head through the doorway to the left now. Go north through the 
archway and then go east. Walk south through another archway, then east and 
north through another one. Go all the way to the north wall, then head west 
and south through two arches. Heal and memo save, then open the chest to get a 
RIBBON and fight the last of the four guardians.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     ASTAROTH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 7,000   | ATTACK: 150  | DEFENSE: 180 | MAG DEF: 8   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Wow, look at that HP and defense. Well, he is the second to last boss in   |
| the game. Cast Shell and Wall right away, then head to work with the       |
| same strategy as always: physical attacks and healing. In addition to his  |
| high level spells, he has the ability to absorb your hit points when he    |
| physically attacks you, which drags the battle out even longer. Have the   |
| Blood Sword users get enhanced attack power and speed, then have them      |
| attack while the third character uses high level magic and the fourth uses |
| healing magic to heal harmed characters.                                   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Don't cast Banish this time. Equip the Ribbon, then go west and north through 
the room's west archway, and walk through another archway. Keep going west, 
then all the way south to another warp gate. Here, go all the way north and 
east to get to a warp gate. Walk west past the archways, then go north to get 
a SAGE'S WISDOM from the treasure chest. Go west and then climb the stairs to 
the top. Go east to the wall, then follow it south down to the wall, and then 
head west. Climb the stairs and head west to get to the next warp gate.

Go east and climb the stairs. Go west until you reach the wall, then follow 
the western stairs north to get the ACID BOTTLE from the treasure chest. Go 
east, then south down the stairs, and east. Head south down the stairs, then 
go west and go along to the next stairs. Go east and climb down the stairs to 
get the HELLFIRE from the treasure chest, then return to the warp gate and 
take it up.

Head south and west to get to the final warp gate. This leads you to the room 
with the final boss encounter of the entire game. It goes without saying that 
you should prepare yourself now. Equip Masamune, Excalibur, the two Blood 
Swords, strongest armor, and magic, then heal and memo save. Approach the 
Emperor to start the final battle.

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      EMPEROR |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 10,000  | ATTACK: 180  | DEFENSE: 210 | MAG DEF: 16  | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The sucky part about this battle, besides his high HP and other stats, is  |
| the fact he casts Dispel 16 on you when you protect yourself, so you'll    |
| just have to gut out his strong attacks. If you need to, have two people   |
| devoted to healing, while the other two attack. Since everyone has strong  |
| weapons, it won't be too hard. You also now have everything at your        |
| disposal, since you won't need anything after this. Elixirs, Ethers, use   |
| whatever it takes to win. He has a Life Absorb ability, but you should do  |
| way more damage than he heals, so after five or ten minutes, you will win. |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

Sit back and enjoy the ending, and remember not to turn the game off until 
after you save at the credits. You can go back and finish collecting stuff, or 
you can start a new game on normal mode.. not that you would want to, 
hopefully. Well, hopefully you did like the game better than me. It has a 
decent ending, so enjoy it. You earned it.

FIN.
 





------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ / 9.0 LISTS / =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 9.1 ] WEAPONS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Weapon: Name of the weapon.
Type: Type of weapon.
Attack/Accuracy: Additions to basic attack and accuracy.
Price: Buy/sell price
Description: Description of the weapon.

------------------------------------------------------------------------------
                                                             / ANCIENT SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +25                   Accuracy: 10%  
Price: -/1,250
Description: A sword that can inflict Curse.

------------------------------------------------------------------------------
                                                                       / AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +10                   Accuracy: 55%  
Price: 500/250
Description: A basic, everyday axe.

------------------------------------------------------------------------------
                                                                / BATTLE AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +15                   Accuracy: 45%  
Price: 800/400
Description: A more advanced axe.

------------------------------------------------------------------------------
                                                               / BLOOD SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +0                    Accuracy: 0%  
Price: 0-/4,000
Description: Absorb's enemy's HP to give to character.

------------------------------------------------------------------------------
                                                               / BROAD SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +8                    Accuracy: 60%  
Price: 400/200
Description: A basic, everyday sword.

------------------------------------------------------------------------------
                                                                       / BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +1                    Accuracy: 50%  
Price: 150/75
Description: A basic, everyday bow.

------------------------------------------------------------------------------
                                                                 / CAT CLAWS /
------------------------------------------------------------------------------
Type: Knife                  Attack: +86                   Accuracy: 80%  
Price: -/6,000
Description: The most powerful knife of them all.

------------------------------------------------------------------------------
                                                                  / CRESCENT /
------------------------------------------------------------------------------
Type: Sword                  Attack: +30                   Accuracy: 10%  
Price: -/2,000
Description: A sword that can inflict Sleep.

------------------------------------------------------------------------------
                                                                    / DAGGER /
------------------------------------------------------------------------------
Type: Knife                  Attack: +7                    Accuracy: 65%  
Price: 400/200
Description: A decent, but unspectacular, knife.

------------------------------------------------------------------------------
                                                                  / DEFENDER /
------------------------------------------------------------------------------
Type: Sword                  Attack: +78                   Accuracy: 64%  
Price: -/10,000
Description: A sword made for defense. Evasion increases.

------------------------------------------------------------------------------
                                                                 / DEMON AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +27                   Accuracy: 45%  
Price: 10,000/5,000
Description: An axe with demonized powers.

------------------------------------------------------------------------------
                                                               / DEMON SPEAR /
------------------------------------------------------------------------------
Type: Spear                  Attack: +42                   Accuracy: 60%  
Price: 10,000/5,000
Description: A spear with demonized powers.

------------------------------------------------------------------------------
                                                              / DIAMOND MACE /
------------------------------------------------------------------------------
Type: Stave                  Attack: +90                   Accuracy: 75%  
Price: -/7,500
Description: The most powerful stave of them all.

------------------------------------------------------------------------------
                                                                 / EXCALIBUR /
------------------------------------------------------------------------------
Type: Sword                  Attack: +100                  Accuracy: 75%  
Price: -/65,000
Description: The second strongest sword in the game.

------------------------------------------------------------------------------
                                                                 / FLAME BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +42                   Accuracy: 47%  
Price: 5,000/2,500
Description: A bow that can cast Fire damage.

------------------------------------------------------------------------------
                                                               / FLAME LANCE /
------------------------------------------------------------------------------
Type: Spear                  Attack: +54                   Accuracy: 62%  
Price: 15,000/7,500
Description: A spear that can cast Fire damage.

------------------------------------------------------------------------------
                                                               / FLAME SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +63                   Accuracy: 60%  
Price: -/5,000
Description: A sword that can cast Fire damage.

------------------------------------------------------------------------------
                                                             / HEALING STAFF /
------------------------------------------------------------------------------
Type: Stave                  Attack: +78                   Accuracy: 70%  
Price: -/6,000
Description: Heals instead of doing damage. Attack own party with this.

------------------------------------------------------------------------------
                                                                / HOLY LANCE /
------------------------------------------------------------------------------
Type: Spear                  Attack: +90                   Accuracy: 70%  
Price: -/20,000
Description: A spear that can cast Holy damage. The most powerful spear of 
             them all.

------------------------------------------------------------------------------
                                                                   / ICE BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +56                   Accuracy: 50%  
Price: 5,000/2,500
Description: A bow that can cast Ice damage.

------------------------------------------------------------------------------
                                                                 / ICE BRAND /
------------------------------------------------------------------------------
Type: Sword                  Attack: +72                   Accuracy: 62%  
Price: -/7,500
Description: A sword that can cast Ice damage.

------------------------------------------------------------------------------
                                                                 / ICE LANCE /
------------------------------------------------------------------------------
Type: Spear                  Attack: +66                   Accuracy: 65%  
Price: -/10,000
Description: A spear that can cast Ice damage.

------------------------------------------------------------------------------
                                                                   / JAVELIN /
------------------------------------------------------------------------------
Type: Spear                  Attack: +6                    Accuracy: 65%  
Price: 300/150
Description: A basic, everyday spear.

------------------------------------------------------------------------------
                                                                     / KNIFE /
------------------------------------------------------------------------------
Type: Knife                  Attack: +3                    Accuracy: 75%  
Price: 150/75
Description: A basic, everyday knife.

------------------------------------------------------------------------------
                                                                  / LONG BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +5                    Accuracy: 40%  
Price: 200/125
Description: A decent bow, nothing spectacular.

------------------------------------------------------------------------------
                                                                / LONG SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +13                   Accuracy: 50%  
Price: 600/300
Description: A basic, everyday sword.

------------------------------------------------------------------------------
                                                                      / MACE /
------------------------------------------------------------------------------
Type: Stave                  Attack: +9                    Accuracy: 60%  
Price: 500/250
Description: A basic, everyday stave.

------------------------------------------------------------------------------
                                                              / MAGE'S STAFF /
------------------------------------------------------------------------------
Type: Stave                  Attack: +40                   Accuracy: 64%  
Price: -/2,500
Description: A stave that can cast thunder damage.

------------------------------------------------------------------------------
                                                               / MAIN GAUCHE /
------------------------------------------------------------------------------
Type: Knife                  Attack: +32                   Accuracy: 70%  
Price: -/750
Description: Boosts evasion when equipped.

------------------------------------------------------------------------------
                                                                  / MASAMUNE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +150                  Accuracy: 90%  
Price: -/40,000
Description: The strongest sword in the game.

------------------------------------------------------------------------------
                                                               / MYTHRIL AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +22                   Accuracy: 45%  
Price: 2,000/1,000
Description: An axe infused with the mythril metal.

------------------------------------------------------------------------------
                                                               / MYTHRIL BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +13                   Accuracy: 40%  
Price: 1,000/500
Description: A bow infused with the mythril metal.

------------------------------------------------------------------------------
                                                             / MYTHRIL KNIFE /
------------------------------------------------------------------------------
Type: Knife                  Attack: +14                   Accuracy: 67%  
Price: 800/400
Description: A knife infused with the mythril metal.

------------------------------------------------------------------------------
                                                              / MYTHRIL MACE /
------------------------------------------------------------------------------
Type: Stave                  Attack: +16                   Accuracy: 60%  
Price: 1,500/750
Description: A stave infused with the mythril metal.

------------------------------------------------------------------------------
                                                             / MYTHRIL SPEAR /
------------------------------------------------------------------------------
Type: Spear                  Attack: +18                   Accuracy: 55%  
Price: 1,500/750
Description: A spear infused with the mythril metal.

------------------------------------------------------------------------------
                                                             / MYTHRIL SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +20                   Accuracy: 50%  
Price: 1,800/900
Description: A sword infused with the mythril metal.

------------------------------------------------------------------------------
                                                                / OGREKILLER /
------------------------------------------------------------------------------
Type: Axe                    Attack: +58                   Accuracy: 50%  
Price: 15,000/7,500
Description: Works better against ogres.

------------------------------------------------------------------------------
                                                             / ORICHALDAGGER /
------------------------------------------------------------------------------
Type: Knife                  Attack: +50                   Accuracy: 72%  
Price: -/1,500
Description: Water based dagger that does decent damage.

------------------------------------------------------------------------------
                                                               / POWER STAFF /
------------------------------------------------------------------------------
Type: Stave                  Attack: +53                   Accuracy: 68%  
Price: 8,000/4,000
Description: A powerful stave.

------------------------------------------------------------------------------
                                                                    / RIPPER /
------------------------------------------------------------------------------
Type: Knife                  Attack: +69                   Accuracy: 75%  
Price: -/4,000
Description: Does double damage randomly.

------------------------------------------------------------------------------
                                                                  / RUNE AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +95                   Accuracy: 60%  
Price: -/25,000
Description: The most powerful axe of them all.

------------------------------------------------------------------------------
                                                                 / SHADE BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +25                   Accuracy: 0%  
Price: -/1,500
Description: A bow that can inflict Blind.

------------------------------------------------------------------------------
                                                                     / SPEAR /
------------------------------------------------------------------------------
Type: Spear                  Attack: +11                   Accuracy: 55%  
Price: 500/250
Description: A basic, everyday spear.

------------------------------------------------------------------------------
                                                               / SPELLBINDER /
------------------------------------------------------------------------------
Type: Stave                  Attack: +64                   Accuracy: 68%  
Price: -/5,000
Description: A stave infused with the power of poison. Randomly poisons
             target.

------------------------------------------------------------------------------
                                                                     / STAFF /
------------------------------------------------------------------------------
Type: Stave                  Attack: +4                    Accuracy: 70%  
Price: 250/125
Description: A basic, everyday stave.

------------------------------------------------------------------------------
                                                                  / SUNBLADE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +83                   Accuracy: 65%  
Price: -/12,500
Description: Works especially well against undead creatures. Infused with the
             power of light.

------------------------------------------------------------------------------
                                                               / TERRA SWORD /
------------------------------------------------------------------------------
Type: Sword                  Attack: +52                   Accuracy: 58%  
Price: -/5,000
Description: A decent overall sword.

------------------------------------------------------------------------------
                                                             / THUNDER SPEAR /
------------------------------------------------------------------------------
Type: Spear                  Attack: +78                   Accuracy: 67%  
Price: -/15,000
Description: A spear that can cast thunder damage.

------------------------------------------------------------------------------
                                                                   / TRIDENT /
------------------------------------------------------------------------------
Type: Spear                  Attack: +30                   Accuracy: 57%  
Price: 5,000/2,500
Description: A pretty good overall spear.

------------------------------------------------------------------------------
                                                                 / VENOM AXE /
------------------------------------------------------------------------------
Type: Axe                    Attack: +76                   Accuracy: 55%  
Price: -/10,000
Description: Axe that can inflict Poison.

------------------------------------------------------------------------------
                                                                  / WEREBANE /
------------------------------------------------------------------------------
Type: Stave                  Attack: +28                   Accuracy: 62%  
Price: 3,000/1,500
Description: A stave that is very effective against werebeasts.

------------------------------------------------------------------------------
                                                                / WING BLADE /
------------------------------------------------------------------------------
Type: Sword                  Attack: +42                   Accuracy: 56%  
Price: 5,000/2,500
Description: A sword with decent attack power.

------------------------------------------------------------------------------
                                                              / YOICHI'S BOW /
------------------------------------------------------------------------------
Type: Bow                    Attack: +90                   Accuracy: 75%  
Price: -/12,500
Description: Used to vast Berserk 3. Best bow in the game.


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 9.2 ] ARMOR
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Item: Name of Armor
Type: Type of Armor 
Block Attack: Increased chance of blocking an attack.
Defense Rate: Addition to Defense Rate.
Price: Buy/Sell Price
Description: Description of the armor.

------------------------------------------------------------------------------
                                                              / AEGIS SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 6               Defense Rate: 10%  
Price: -/20,000
Description: A shield that defends well against all special attacks.

------------------------------------------------------------------------------
                                                                / BLACK ROBE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +35                  Weight: 5 
Price: -/2,500
Description: Also increases intelligence by 10.

------------------------------------------------------------------------------
                                                             / BRONZE GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +3                   Weight: 8
Price: 300/150
Description: Your basic, everyday gloves. Made of pure bronze.

------------------------------------------------------------------------------
                                                               / BRONZE HELM /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +2                   Weight: 5
Price: 200/100
Description: Your basic, everyday helmet. Made of pure bronze.

------------------------------------------------------------------------------
                                                               / BRONZE MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +5                   Weight: 14
Price: 400/200
Description: Your basic, everyday armor. Made of pure bronze.

------------------------------------------------------------------------------
                                                             / BRONZE SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 2               Defense Rate: 5%  
Price: 200/100
Description: Your basic, everyday shield. Made of pure bronze.

------------------------------------------------------------------------------
                                                                   / BUCKLER /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 1               Defense Rate: 4%  
Price: 50/25
Description: Your basic, everyday shield.

------------------------------------------------------------------------------
                                                              / COPPER PLATE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +5                   Weight: 5 
Price: 200/100
Description: Your basic, everyday armor. Made of pure copper.

------------------------------------------------------------------------------
                                                            / DIAMOND GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +25                  Weight: 27 
Price: -/4,000
Description: Gloves that are resistant to Bolt.

------------------------------------------------------------------------------
                                                              / DIAMOND HELM /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +12                  Weight: 18
Price: -/2,500
Description: A helmet that is resistant to Bolt.

------------------------------------------------------------------------------
                                                              / DIAMOND MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +43                  Weight: 47 
Price: -/10,000
Description: Armor that is resistant to Bolt.

------------------------------------------------------------------------------
                                                             / DIAMOND PLATE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +43                  Weight: 5
Price: -/1,000
Description: Armor that is forged with the diamond metal.

------------------------------------------------------------------------------
                                                            / DIAMOND SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 4               Defense Rate: 7%  
Price: -/4,000
Description: A shield that is resistant to Bolt.

------------------------------------------------------------------------------
                                                               / DRAGON MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +50                  Weight: 54 
Price: -/32,500
Description: Armor that is resistant to all elemental magic.

------------------------------------------------------------------------------
                                                             / DRAGON SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 5               Defense Rate: 9%  
Price: -/7,500
Description: A shield that protects well against all elemental magic.

------------------------------------------------------------------------------
                                                                / FLAME HELM /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +13                  Weight: 14
Price: -/500
Description: A helmet that is resistant to Ice.

------------------------------------------------------------------------------
                                                                / FLAME MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +29                  Weight: 33
Price: -/5,000
Description: Armor that is forged with the essence of fire.

------------------------------------------------------------------------------
                                                              / FLAME SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 4               Defense Rate: 7%  
Price: -/2,500
Description: A shield that is resistant to Ice.

------------------------------------------------------------------------------
                                                               / GENJI ARMOR /
------------------------------------------------------------------------------
Type: Armor                  Defense: +75                  Weight: 79
Price: -/15,000
Description: The best armor in the game, it's also quite heavy.

------------------------------------------------------------------------------
                                                              / GENJI GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +45                  Weight: 39 
Price: -/10,000
Description: The best gloves in the game, they're also quite heavy.

------------------------------------------------------------------------------
                                                                / GENJI HELM /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +30                  Weight: 31
Price: -/10,000
Description: The best helmet in the game, it's also quite heavy.

------------------------------------------------------------------------------
                                                               / GOLDEN MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +15                  Weight: 19
Price: 2,500/1,250
Description: Armor that is resistant to Poison.

------------------------------------------------------------------------------
                                                              / GOLD HAIRPIN /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +11                  Weight: 2 
Price: -/300
Description: A helmet that protects against Poison.

------------------------------------------------------------------------------
                                                                / GOLD PLATE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +22                  Weight: 5 
Price: 1,000/500
Description: Armor that is resistant to Poison.

------------------------------------------------------------------------------
                                                               / GOLD SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 4               Defense Rate: 7%  
Price: 1,000/500
Description: A shield that protects against Poison.

------------------------------------------------------------------------------
                                                                  / HEADBAND /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +12                  Weight: 2 
Price: -/25
Description: Also adds +2 to attack.

------------------------------------------------------------------------------
                                                                / ICE GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +20                  Weight: 22
Price: -/2,500
Description: Gloves that are resistant to Fire.

------------------------------------------------------------------------------
                                                                  / ICE MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +36                  Weight: 40 
Price: -/5,000
Description: Armor that is forged with the essence of Ice.

------------------------------------------------------------------------------
                                                                / ICE SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 4               Defense Rate: 7%  
Price: 5,000/2,500
Description: A shield that is resistant to Fire.

------------------------------------------------------------------------------
                                                            / KNIGHT'S ARMOR /
------------------------------------------------------------------------------
Type: Armor                  Defense: +22                  Weight: 26 
Price: 5,000/2,500
Description: Best armor money can buy.

------------------------------------------------------------------------------
                                                             / LEATHER ARMOR /
------------------------------------------------------------------------------
Type: Armor                  Defense: +2                   Weight: 6
Price: 100/50
Description: Your basic, everyday armor.

------------------------------------------------------------------------------
                                                               / LEATHER CAP /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +1                   Weight: 2 
Price: 100/50
Description: Your basic, everyday helmet.

------------------------------------------------------------------------------
                                                            / LEATHER GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +1                   Weight: 3 
Price: 50/25
Description: Your basic, everyday gloves.

------------------------------------------------------------------------------
                                                            / MYTHRIL GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +6                   Weight: 8 
Price: 800/400
Description: Your basic, everyday gloves. Infused with the mythril metal.

------------------------------------------------------------------------------
                                                              / MYTHRIL HELM /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +4                   Weight: 5 
Price: 300/150
Description: Your basic, everyday helmet. Infused with the mythril metal.

------------------------------------------------------------------------------
                                                              / MYTHRIL MAIL /
------------------------------------------------------------------------------
Type: Armor                  Defense: +10                  Weight: 14
Price: 1,000/500
Description: Your basic, everyday armor. Infused with the mythril metal.

------------------------------------------------------------------------------
                                                            / MYTRHIL SHIELD /
------------------------------------------------------------------------------
Type: Shield                 Block Attack: 3               Defense Rate: 6%  
Price: 500/250
Description: Your basic, everyday shield. Infused with the mythril metal.

------------------------------------------------------------------------------
                                                                / NINJA SUIT /
------------------------------------------------------------------------------
Type: Armor                  Defense: +40                  Weight: 0
Price: -/1,250
Description: Also increases agility by 10.

------------------------------------------------------------------------------
                                                              / POWER ARMLET /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +19                  Weight: 3
Price: -/2,500
Description: Also increases strength by 10.

------------------------------------------------------------------------------
                                                                / POWER SASH /
------------------------------------------------------------------------------
Type: Armor                  Defense: +25                  Weight: 5
Price: -/25
Description: Also increases strength by 10.

------------------------------------------------------------------------------
                                                              / PROTECT RING /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +18                  Weight: 3 
Price: -/2,500
Description: Protects against instant death.

------------------------------------------------------------------------------
                                                                    / RIBBON /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +10                  Weight: 0
Price: -/5,000
Description: Helps protect against status effects.

------------------------------------------------------------------------------
                                                                / RUBY PLATE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +15                  Weight: 5 
Price: 800/400
Description: Decent but unspectacular armor.

------------------------------------------------------------------------------
                                                                     / SHIRT /
------------------------------------------------------------------------------
Type: Armor                  Defense: +1                   Weight: 5
Price: 20/10
Description: Your basic, everyday armor.

------------------------------------------------------------------------------
                                                              / SILVER PLATE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +10                  Weight: 5
Price: 400/200
Description: Armor made of pure silver, offers decent protection.

------------------------------------------------------------------------------
                                                            / THIEF'S GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +15                  Weight: 3
Price: 1,000/500
Description: Also increases agility by 10.

------------------------------------------------------------------------------
                                                            / TITAN'S GLOVES /
------------------------------------------------------------------------------
Type: Gloves                 Defense: +15                  Weight: 17
Price: 2,000/1,000
Description: Also increases strength by 10.

------------------------------------------------------------------------------
                                                              / TITAN'S HELM /
------------------------------------------------------------------------------
Type: Helmet                 Defense: +6                   Weight: 13 
Price: 600/300
Description: Also increases strength by 10.

------------------------------------------------------------------------------
                                                                / WHITE ROBE /
------------------------------------------------------------------------------
Type: Armor                  Defense: +30                  Weight: 5
Price: -/2,500
Description: Also increases spirit by 10.


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 9.3 ] ITEMS
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Item: Name of item.
Type: Recovery, combat, other.
Price: Buy price of item.
Sell: Sell price of item.
Description: What the item does.

------------------------------------------------------------------------------
                                                               / ACID BOTTLE /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 300
Description: Bottle of acid with poison effect.

------------------------------------------------------------------------------
                                                                  / ANTIDOTE /
------------------------------------------------------------------------------
Type: Recovery               Price: 200                    Sell: 100
Description: Cures the poison status effect.

------------------------------------------------------------------------------
                                                            / BACCHUS'S WINE /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 300
Description: Wine that boosts attack and lowers evasion.

------------------------------------------------------------------------------
                                                               / BACKSTABBER /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 500
Description: Fiend fang with muddle effect.

------------------------------------------------------------------------------
                                                                   / COTTAGE /
------------------------------------------------------------------------------
Type: Recovery               Price: 5,000                  Sell: 2,500
Description: Fully restores all member hit points, must be used at save point.

------------------------------------------------------------------------------
                                                                     / CROSS /
------------------------------------------------------------------------------
Type: Recovery               Price: 1,000                  Sell: 500
Description: Curses the curse status effect.

------------------------------------------------------------------------------
                                                                    / ELIXIR /
------------------------------------------------------------------------------
Type: Recovery               Price: 50,000                 Sell: 25,000
Description: Restores all of one character's hit points and magic points.

------------------------------------------------------------------------------
                                                                     / ETHER /
------------------------------------------------------------------------------
Type: Recovery               Price: 2,500                  Sell: 1,250
Description: Restores some magic points.

------------------------------------------------------------------------------
                                                                 / EYE DROPS /
------------------------------------------------------------------------------
Type: Recovery               Price: 100                    Sell: 50
Description: Cures the darkness status effect.

------------------------------------------------------------------------------
                                                                 / GAIA DRUM /
------------------------------------------------------------------------------
Type: Combat                 Price: 8,000                  Sell: 4,000
Description: A drum that summons an earthquake.

------------------------------------------------------------------------------
                                                                    / GARLIC /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 50
Description: Inflicts damage on the undead.

------------------------------------------------------------------------------
                                                               / GOLD NEEDLE /
------------------------------------------------------------------------------
Type: Recovery               Price: 2,500                  Sell: 1,250
Description: Cures the stone status effect.

------------------------------------------------------------------------------
                                                                  / HELLFIRE /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 150
Description: Deals decent fire damage to all enemies.

------------------------------------------------------------------------------
                                                                    / HERMES /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 400
Description: Shoes with the Haste effect.

------------------------------------------------------------------------------
                                                                 / HI POTION /
------------------------------------------------------------------------------
Type: Recovery               Price: 500                    Sell: 250
Description: Restores some hit points.

------------------------------------------------------------------------------
                                                                 / HOURGLASS /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 300
Description: An hourglass with the stop effect.

------------------------------------------------------------------------------
                                                                 / MAGICONCH /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 250
Description: Boosts magic defense.

------------------------------------------------------------------------------
                                                             / MAIDEN'S KISS /
------------------------------------------------------------------------------
Type: Recovery               Price: 2,500                   Sell: 1,250
Description: Cures the toad status effect.

------------------------------------------------------------------------------
                                                                    / MALLET /
------------------------------------------------------------------------------
Type: Recovery               Price: 2,000                   Sell: 1,000
Description: Cures the amnesia status effect.

------------------------------------------------------------------------------
                                                                 / MUTE BELL /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 1,500
Description: A bell with the silence effect.

------------------------------------------------------------------------------
                                                            / MYTHRIL MIRROR /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 500
Description: Mirror with a wall effect.

------------------------------------------------------------------------------
                                                                     / NOTUS /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 500
Description: A gem that calls forth an icestorm.

------------------------------------------------------------------------------
                                                              / PHOENIX DOWN /
------------------------------------------------------------------------------
Type: Recovery               Price: 5,000                   Sell: 2,500
Description: Revives an ally from KO status.

------------------------------------------------------------------------------
                                                                    / POTION /
------------------------------------------------------------------------------
Type: Recovery               Price: 50                     Sell: 25
Description: Restores some hit points.

------------------------------------------------------------------------------
                                                             / SAGE'S WISDOM /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 5,000
Description: A gem that maximizes spirit in one battle.

------------------------------------------------------------------------------
                                                            / SAINT'S SPIRIT /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 5,000
Description: A crystal that maximizes intelligence in one battle.

------------------------------------------------------------------------------
                                                                  / SILK WEB /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 250
Description: Silken strands with the slow effect.

------------------------------------------------------------------------------
                                                             / SLUMBER STALK /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 400
Description: Herbs with sleep effect.

------------------------------------------------------------------------------
                                                                  / THANATOS /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 4,000
Description: A figurine with the fear effect.

------------------------------------------------------------------------------
                                                              / UNICORN HORN /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 500
Description: A horn with the esuna effect.

------------------------------------------------------------------------------
                                                            / ZEPHYR'S FLUTE /
------------------------------------------------------------------------------
Type: Combat                 Price: -                      Sell: 4,000
Description: A flute that calls forth a twister.


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 9.4 ] MAGIC
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Spell: Name of the magic spell.
Type: Type of spell it is.
Scroll Price: Price you can buy the spell for.
Effect: What the spell does.
Level Up Effect: How leveling up effects the spell.

------------------------------------------------------------------------------
                                                                      / AURA /
------------------------------------------------------------------------------
Type: None                             Price: None                
Effect: Boosts attack against various foes.
Level Up Effect: Greater chance of the spell working, more attack added.

------------------------------------------------------------------------------
                                                                    / BANISH /
------------------------------------------------------------------------------
Type: Metamorph                        Price: 1,500                
Effect: Removes target from battle, warps party to previous dungeon.
Level Up Effect: Greater chance of the spell working during battle.

------------------------------------------------------------------------------
                                                                   / BARRIER /
------------------------------------------------------------------------------
Type: None                             Price: 8,000                
Effect: Protects against special attacks.
Level Up Effect: Accuracy and protection increases.

------------------------------------------------------------------------------
                                                                    / BASUNA /
------------------------------------------------------------------------------
Type: None                             Price: 800                
Effect: Removes temporary status effects.
Level Up Effect: More likely to succeed, different effects removed.

------------------------------------------------------------------------------
                                                                   / BERSERK /
------------------------------------------------------------------------------
Type: None                             Price: 10,000                
Effect: Attack power of target goes way up, character can't be controlled.
Level Up Effect: Greater chance of the spell working, more attack added.

------------------------------------------------------------------------------
                                                                     / BLIND /
------------------------------------------------------------------------------
Type: Paralyze                         Price: None                
Effect: Blinds the target, lowering their accuracy.
Level Up Effect: Greater chance of the spell working, accuracy lowered.

------------------------------------------------------------------------------
                                                                     / BLINK /
------------------------------------------------------------------------------
Type: None                             Price: 400              
Effect: Clones a character's image to raise evasion.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / BOLT /
------------------------------------------------------------------------------
Type: Bolt                             Price: 400                
Effect: Does bolt damage to the target.
Level Up Effect: Greater amount of damage inflicted.

------------------------------------------------------------------------------
                                                                     / BREAK /
------------------------------------------------------------------------------
Type: Metamorph                        Price: None                
Effect: Petrifies the target.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / CURE /
------------------------------------------------------------------------------
Type: None                             Price: 200                
Effect: Restores some of one character's hit points.
Level Up Effect: More hit points restored.

------------------------------------------------------------------------------
                                                                     / CURSE /
------------------------------------------------------------------------------
Type: Spirit                           Price: None                
Effect: Lowers target's odds for success of completing various actions.
Level Up Effect: Greater chance of spell working, increased decrease of odds.

------------------------------------------------------------------------------
                                                                    / DISPEL /
------------------------------------------------------------------------------
Type: None                             Price: 3,000                
Effect: Removes an enemy's good status effects.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / DOOM /
------------------------------------------------------------------------------
Type: Doom                             Price: 10,000                
Effect: Instantly KO's a target.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                     / DRAIN /
------------------------------------------------------------------------------
Type: None                             Price: None                
Effect: Absorbs target's HP, damaging target and healing caster.
Level Up Effect: Greater amount of damage inflicted and HP received.

------------------------------------------------------------------------------
                                                                     / ESUNA /
------------------------------------------------------------------------------
Type: None                             Price: 800                
Effect: Removes permanent status effects.
Level Up Effect: More likely to succeed, different effects removed.

------------------------------------------------------------------------------
                                                                      / FAZE /
------------------------------------------------------------------------------
Type: Spirit                           Price: 1,500            
Effect: Reduces a little bit of the target's MP.
Level Up Effect: Greater chance of the spell working, more MP taken.

------------------------------------------------------------------------------
                                                                      / FEAR /
------------------------------------------------------------------------------
Type: Paralyze                         Price: 800                 
Effect: Causes the target to run away.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / FIRE /
------------------------------------------------------------------------------
Type: Fire                             Price: 400                
Effect: Does fire damage to the target.
Level Up Effect: Greater amount of damage inflicted.

------------------------------------------------------------------------------
                                                                     / FLARE /
------------------------------------------------------------------------------
Type: None                             Price: 40,000                
Effect: Severe non elemental damage to all targets.
Level Up Effect: Greater amount of damage inflicted.

------------------------------------------------------------------------------
                                                                       / FOG /
------------------------------------------------------------------------------
Type: Spirit                           Price: 3,000                
Effect: Inflicts the amnesia status effect on the target.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                     / HASTE /
------------------------------------------------------------------------------
Type: None                             Price: 20,000                
Effect: Speeds up the target, making them act faster and more frequently.
Level Up Effect: Greater chance of the spell working, increased speed.

------------------------------------------------------------------------------
                                                                      / HOLY /
------------------------------------------------------------------------------
Type: None                             Price: 20,000                
Effect: Major non elemental damage to all enemies.
Level Up Effect: Greater amount of damage done.

------------------------------------------------------------------------------
                                                                       / ICE /
------------------------------------------------------------------------------
Type: Ice                              Price: 400                
Effect: Inflicts Ice damage to the target.
Level Up Effect: Greater amount of Ice damage inflicted.

------------------------------------------------------------------------------
                                                                      / LIFE /
------------------------------------------------------------------------------
Type: None                             Price: 1,500                
Effect: Revives a character from KO status.
Level Up Effect: Character will be revived with more hit points.

------------------------------------------------------------------------------
                                                                      / MINI /
------------------------------------------------------------------------------
Type: Metamorph                        Price: 3,000                
Effect: Reduces the size of the target.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                    / MUDDLE /
------------------------------------------------------------------------------
Type: Spirit                           Price: None                
Effect: Inflicts target with the muddle status effect.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                    / OSMOSE /
------------------------------------------------------------------------------
Type: None                             Price: None                
Effect: Absorbs the target's MP and gives it to the caster.
Level Up Effect: Greater amount of MP inflicted and received.

------------------------------------------------------------------------------
                                                                    / POISON /
------------------------------------------------------------------------------
Type: Poison                           Price: None                
Effect: Inflicts poison damage to the target.
Level Up Effect: Greater amount of damage per casting, greater amount of 
                 damage the poison does.

------------------------------------------------------------------------------
                                                                     / SHELL /
------------------------------------------------------------------------------
Type: None                             Price: 400                
Effect: Boosts the target's magic defense.
Level Up Effect: Greater chance of the spell working, more defense added.

------------------------------------------------------------------------------
                                                                    / SHIELD /
------------------------------------------------------------------------------
Type: None                             Price: 400                
Effect: Boosts defense of the target.
Level Up Effect: Greater chance of the spell working, more defense added.

------------------------------------------------------------------------------
                                                                   / SILENCE /
------------------------------------------------------------------------------
Type: Paralyze                         Price: 800                
Effect: Casts the silence status effect on the target.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                     / SLEEP /
------------------------------------------------------------------------------
Type: Spirit                           Price: None                
Effect: Puts the target to sleep.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / SLOW /
------------------------------------------------------------------------------
Type: Paralyze                         Price: 3,000                
Effect: Slows target, reducing their rate of attack.
Level Up Effect: Greater chance of the spell working, decrease in speed.

------------------------------------------------------------------------------
                                                                      / STOP /
------------------------------------------------------------------------------
Type: Metamorph                        Price: None                 
Effect: Stops the target's time, completely freezing them.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / STUN /
------------------------------------------------------------------------------
Type: Paralyze                         Price: None                
Effect: Inflicts the target with the Paralysis status effect.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / SWAP /
------------------------------------------------------------------------------
Type: Metamorph                        Price: 8,000                
Effect: Switches hit points and magic points with the target.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                      / TOAD /
------------------------------------------------------------------------------
Type: Metamorph                        Price: None                
Effect: Turns the target into a toad, meaning they can't cast magic.
Level Up Effect: Greater chance of the spell working.

------------------------------------------------------------------------------
                                                                    / ULTIMA /
------------------------------------------------------------------------------
Type: None                             Price: None                
Effect: The most powerful spell in the game.
Level Up Effect: More damage. Very useful. ;)

------------------------------------------------------------------------------
                                                                      / WALL /
------------------------------------------------------------------------------
Type: None                             Price: 8,000                
Effect: Boosts defense against black magic.
Level Up Effect: Greater chance of the spell working, more magic defense added

------------------------------------------------------------------------------
                                                                      / WARP /
------------------------------------------------------------------------------
Type: Metamorph                        Price: 1,500                
Effect: Warps party out of dungeon, warp target out of battle.
Level Up Effect: Greater chance of the spell working during battle.


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 9.5 ] ENEMIES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

---
KEY
---
Name of Enemy: Name of the enemy.
HP/MP/GIL: Hit Points/Magic Points/Gil received from defeating the enemy.
ATK/ACC/DEF: Attack, accuracy, and defensive power of the enemy.
EVA/MDEF/MRES: Evasion rate, magic defense, and status defense of the enemy.
ITEMS/ABILITIES: Items and abilities you receive from the enemy

------------------------------------------------------------------------------
                                                                / ABYSS WORM /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 150                   EVA: 70%
MP: 370                   ACC: 90%                   MDEF: 5
GIL: 1,000-2,000          DEF: 85                    MRES: 70%
ITEMS: None
ABILITIES: Twister 13

------------------------------------------------------------------------------
                                                               / ADAMANTOISE /
------------------------------------------------------------------------------
HP: 450                   ATK: 50                    EVA: 0%
MP: 0                     ACC: 75%                   MDEF: 1
GIL: 200-500              DEF: 60                    MRES: 50%
ITEMS: Diamond Shield
ABILITIES: None

------------------------------------------------------------------------------
                                                                   / ANTLION /
------------------------------------------------------------------------------
HP: 370                   ATK: 50                    EVA: 50%
MP: 0                     ACC: 75%                   MDEF: 3
GIL: 250-500              DEF: 40                    MRES: 50%
ITEMS: None
ABILITIES: Paralysis Attack

------------------------------------------------------------------------------
                                                                  / ASTAROTH /
------------------------------------------------------------------------------
HP: 7,000                 ATK: 150                   EVA: 80%
MP: 540                   ACC: 100%                  MDEF: 8
GIL: 10,000               DEF: 180                   MRES: 70%
ITEMS: White Robe
ABILITIES: Doom 16, Drain 16, Fire 16, Life Absorb 16, Poison 16

------------------------------------------------------------------------------
                                                                   / BALLOON /
------------------------------------------------------------------------------
HP: 20                    ATK: 9                     EVA: 0%
MP: 10                    ACC: 50%                   MDEF: 1
GIL: 3-25                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                               / BARREL WORM /
------------------------------------------------------------------------------
HP: 2,000                 ATK: 120                   EVA: 10%
MP: 0                     ACC: 95%                   MDEF: 4
GIL: 1,500-2,000          DEF: 100                   MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                  / BASILISK /
------------------------------------------------------------------------------
HP: 750                   ATK: 70                    EVA: 65%
MP: 140                   ACC: 80%                   MDEF: 6
GIL: 500-1,000            DEF: 50                    MRES: 30%
ITEMS: None
ABILITIES: Gaze 5

------------------------------------------------------------------------------
                                                                 / BEEZELBUB /
------------------------------------------------------------------------------
HP: 5,000                 ATK: 150                   EVA: 80%
MP: 450                   ACC: 100%                  MDEF: 8
GIL: 10,000               DEF: 180                   MRES: 70%
ITEMS: Backstabber
ABILITIES: Dispel 16, Flare 16, Muddle 16, Stun 16

------------------------------------------------------------------------------
                                                                  / BEHEMOTH /
------------------------------------------------------------------------------
HP: 1,620                 ATK: 85                    EVA: 40%
MP:  0                    ACC: 95%                   MDEF: 4
GIL: 0                    DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                              / BLACK KNIGHT /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 85                    EVA: 70%
MP: 0                     ACC: 80%                   MDEF: 5
GIL: 1,500-2,000          DEF: 85                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                               / BLOOD FIEND /
------------------------------------------------------------------------------
HP: 1,000                 ATK: 70                    EVA: 75%
MP: 140                   ACC: 80%                   MDEF: 6
GIL: 2,000                DEF: 60                    MRES: 60%
ITEMS: None
ABILITIES: Dispel 8, Fog 8, Stop 8

------------------------------------------------------------------------------
                                                               / BLOODSUCKER /
------------------------------------------------------------------------------
HP: 20                    ATK: 4                     EVA: 0%
MP: 0                     ACC: 60%                   MDEF: 1
GIL: 3-12                 DEF: 0                     MRES: 50%
ITEMS: Poison, Antidote
ABILITIES: None

------------------------------------------------------------------------------
                                                               / BLUE DRAGON /
------------------------------------------------------------------------------
HP: 3,500                 ATK: 180                   EVA: 75%
MP: 240                   ACC: 100%                  MDEF: 8
GIL: 1,500-2,000          DEF: 150                   MRES: 40%
ITEMS: Backstabber, Dragon Mail, Dragon Shield, Holy Lance
ABILITIES: Thunderbolt 16

------------------------------------------------------------------------------
                                                                  / BOLTFISH /
------------------------------------------------------------------------------
HP: 540                   ATK: 60                    EVA: 50%
MP: 80                    ACC: 80%                   MDEF: 4
GIL: 400-800              DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Thunderbolt 8

------------------------------------------------------------------------------
                                                                      / BOMB /
------------------------------------------------------------------------------
HP: 640                   ATK: 60                    EVA: 0%
MP: 140                   ACC: 80%                   MDEF: 4
GIL: 300-600              DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Self-Destruct 7

------------------------------------------------------------------------------
                                                                   / BORGHEN /
------------------------------------------------------------------------------
HP: 240                   ATK: 25                    EVA: 40%
MP: 20                    ACC: 75%                   MDEF: 3
GIL: 400                  DEF: 17                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                     / BRAIN /
------------------------------------------------------------------------------
HP: 240                   ATK: 40                    EVA: 60%
MP: 100                   ACC: 80%                   MDEF: 3
GIL: 300-600              DEF: 35                    MRES: 50%
ITEMS: None
ABILITIES: Fog 6, Swap 4

------------------------------------------------------------------------------
                                                                 / BUCCANEER /
------------------------------------------------------------------------------
HP: 80                    ATK: 25                    EVA: 40%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 200-500              DEF: 17                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                   / CAPTAIN /
------------------------------------------------------------------------------
HP: 750                   ATK: 60                    EVA: 60%
MP: 30                    ACC: 80%                   MDEF: 4
GIL: 200-300              DEF: 50                    MRES: 50%
ITEMS: Flame Bow, Golden Mail
ABILITIES: Arrows 3

------------------------------------------------------------------------------
                                                                   / CHIMERA /
------------------------------------------------------------------------------
HP: 640                   ATK: 60                    EVA: 50%
MP: 80                    ACC: 75%                   MDEF: 3
GIL: 300-600              DEF: 50                    MRES: 50%
ITEMS: None
ABILITIES: Blaze 7

------------------------------------------------------------------------------
                                                                / COCKATRICE /
------------------------------------------------------------------------------
HP: 370                   ATK: 35                    EVA: 50%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 400-800              DEF: 40                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                    / COEURL /
------------------------------------------------------------------------------
HP: 1,000                 ATK: 60                    EVA: 70%
MP: 300                   ACC: 75%                   MDEF: 5
GIL: 1,000-2,000          DEF: 60                    MRES: 40%
ITEMS: None
ABILITIES: Blaster 1, KO Attack

------------------------------------------------------------------------------
                                                                 / DARK FLAN /
------------------------------------------------------------------------------
HP: 370                   ATK: 40                    EVA: 0%
MP: 80                    ACC: 80%                   MDEF: 3
GIL: 300-600              DEF: 210                   MRES: 50%
ITEMS: None
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                                 / DEADHEADS /
------------------------------------------------------------------------------
HP: 300                   ATK: 40                    EVA: 50%
MP: 0                     ACC: 65%                   MDEF: 3
GIL: 200-500              DEF: 25                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                               / DEADRINGERS /
------------------------------------------------------------------------------
HP: 80                    ATK: 25                    EVA: 20%
MP: 0                     ACC: 50%                   MDEF: 2
GIL: 12-200               DEF: 17                    MRES: 50%
ITEMS: Battle Axe, Mace
ABILITIES: None

------------------------------------------------------------------------------
                                                                 / DEATHMASK /
------------------------------------------------------------------------------
HP: 640                   ATK: 50                    EVA: 65%
MP: 300                   ACC: 75%                   MDEF: 4
GIL: 1,000-2,000          DEF: 40                    MRES: 40%
ITEMS: None
ABILITIES: Ice 12, Stun 16, Toad 10

------------------------------------------------------------------------------
                                                               / DEATH RIDER /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 120                   EVA: 70%
MP: 0                     ACC: 85%                   MDEF: 5
GIL: 10,000               DEF: 120                   MRES: 70%
ITEMS: Ether, Thunder Spear
ABILITIES: Life Absorb

------------------------------------------------------------------------------
                                                               / DOOM PETALS /
------------------------------------------------------------------------------
HP: 540                   ATK: 40                    EVA: 0%
MP: 0                     ACC: 80%                   MDEF: 3
GIL: 200-500              DEF: 40                    MRES: 50%
ITEMS: Antidote, Eye Drops, Potion, Slumber Stalk
ABILITIES: Muddle Attack

------------------------------------------------------------------------------
                                                                   / EMPEROR /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 70                    EVA: 65%
MP: 190                   ACC: 80%                   MDEF: 4
GIL: 10,000               DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Blink 8, Bolt 10, Elixir 1, Haste 6

------------------------------------------------------------------------------
                                                                 / EMPEROR 2 /
------------------------------------------------------------------------------
HP: 10,000                ATK: 180                   EVA: 80%
MP: 540                   ACC: 100%                  MDEF: 16
GIL: 0                    DEF: 210                   MRES: 70%
ITEMS: None
ABILITIES: Blind 16, Curse 16, Dispel 16, Flare 16, Life Absorb 16, Slow 16, 
Starfall 10

------------------------------------------------------------------------------
                                                                  / EVIL BUD /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 70                    EVA: 65%
MP: 0                     ACC: 85%                   MDEF: 5
GIL: 600-1,500            DEF: 70                    MRES: 70%
ITEMS: None
ABILITIES: Muddle Attack, Venom Attack

------------------------------------------------------------------------------
                                                            / FALLEN EMPEROR /
------------------------------------------------------------------------------
HP: 3,000                 ATK: 120                   EVA: 80%
MP: 120                   ACC: 100%                  MDEF: 8
GIL: 0                    DEF: 120                   MRES: 30%
ITEMS: None
ABILITIES: Curse Attack, Curse 8, Doom 8

------------------------------------------------------------------------------
                                                                    / FENRIR /
------------------------------------------------------------------------------
HP: 870                   ATK: 180                   EVA: 75%
MP: 300                   ACC: 80%                   MDEF: 6
GIL: 2,000                DEF: 50                    MRES: 60%
ITEMS: None
ABILITIES: Banish 9, Curse 8, Fire 11, Muddle 16

------------------------------------------------------------------------------
                                                                / FIRE GIGAS /
------------------------------------------------------------------------------
HP: 1,800                 ATK: 100                   EVA: 40%
MP: 240                   ACC: 95%                   MDEF: 4
GIL: 600-1,000            DEF: 100                   MRES: 50%
ITEMS: Flame Mail, Flame Sword, Muddle Scroll
ABILITIES: Boulders 9, Fire 16

------------------------------------------------------------------------------
                                                            / FLOATING SKULL /
------------------------------------------------------------------------------
HP: 45                    ATK: 17                    EVA: 20%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 6-50                 DEF: 9                     MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                              / FROST LIZARD /
------------------------------------------------------------------------------
HP: 1,000                 ATK: 85                    EVA: 65%
MP: 190                   ACC: 85%                   MDEF: 3
GIL: 600-1,500            DEF: 70                    MRES: 50%
ITEMS: None
ABILITIES: Icestorm 16

------------------------------------------------------------------------------
                                                                     / GAZER /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 85                    EVA: 70%
MP: 300                   ACC: 90%                   MDEF: 5
GIL: 1,500-2,000          DEF: 70                    MRES: 70%
ITEMS: None
ABILITIES: Banish 9, Dispel 16, Drain 16, Gaze 9, Muddle 16, Osmose 10, Slow 
16, Stun 16

------------------------------------------------------------------------------
                                                                   / GENERAL /
------------------------------------------------------------------------------
HP: 1,800                 ATK: 120                   EVA: 75%
MP: 0                     ACC: 95%                   MDEF: 4
GIL: 1,500                DEF: 100                   MRES: 60%
ITEMS: Diamond Gloves, Diamond Helm, Dragon Mail, Rune Axe, Silk Web
ABILITIES: None

------------------------------------------------------------------------------
                                                                     / GHAST /
------------------------------------------------------------------------------
HP: 100                   ATK: 25                    EVA: 30%
MP: 30                    ACC: 60%                   MDEF: 2
GIL: 50-300               DEF: 9                     MRES: 50%
ITEMS: None
ABILITIES: Blind 4, Paralysis Attack

------------------------------------------------------------------------------
                                                                     / GHOST /
------------------------------------------------------------------------------
HP: 540                   ATK: 35                    EVA: 60%
MP: 140                   ACC: 75%                   MDEF: 3
GIL: 500-1,000            DEF: 35                    MRES: 50%
ITEMS: None
ABILITIES: Curse 8, Life Absorb 8, Mini 7, Poison 16, Stun 16

------------------------------------------------------------------------------
                                                                     / GHOUL /
------------------------------------------------------------------------------
HP: 60                    ATK: 17                    EVA: 20%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 25-200               DEF: 4                     MRES: 40%
ITEMS: None
ABILITIES: Paralysis Attack

------------------------------------------------------------------------------
                                                               / GIGAN RHINO /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 50                    EVA: 60%
MP: 0                     ACC: 85%                   MDEF: 6
GIL: 500-1,000            DEF: 50                    MRES: 30%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                 / GIGANTOAD /
------------------------------------------------------------------------------
HP: 450                   ATK: 40                    EVA: 50%
MP: 0                     ACC: 75%                   MDEF: 3
GIL: 200-500              DEF: 40                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                    / GOBLIN /
------------------------------------------------------------------------------
HP: 6                     ATK: 4                     EVA: 0%
MP: 0                     ACC: 50%                   MDEF: 1
GIL: 6-50                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                              / GOBLIN GUARD /
------------------------------------------------------------------------------
HP: 10                    ATK: 4                     EVA: 10%
MP: 6                     ACC: 50%                   MDEF: 1
GIL: 6-50                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: Arrows 1

------------------------------------------------------------------------------
                                                             / GOBLIN PRINCE /
------------------------------------------------------------------------------
HP: 30                    ATK: 9                     EVA: 10%
MP: 10                    ACC: 60%                   MDEF: 2
GIL: 12-50                DEF: 4                     MRES: 40%
ITEMS: Bronze Shield, Longbow, Long Sword, Potion
ABILITIES: Arrows 3, Sleep 4

------------------------------------------------------------------------------
                                                                    / GOTTOS /
------------------------------------------------------------------------------
HP: 2,000                 ATK: 70                    EVA: 65%
MP: 80                    ACC: 90%                   MDEF: 5
GIL: 800-2,000            DEF: 60                    MRES: 40%
ITEMS: Bacchus's Wine, Haste Scroll, Ripper
ABILITIES: Belch 6, Haste 6

------------------------------------------------------------------------------
                                                             / GREAT MALBORO /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 85                    EVA: 70%
MP: 0                     ACC: 85%                   MDEF: 5
GIL: 1,500-2,000          DEF: 85                    MRES: 70%
ITEMS: None
ABILITIES: Mini Attack, Muddle Attack, Silence Attack, Sleep Attack, Venom 
Attack

------------------------------------------------------------------------------
                                                              / GREEN DRAGON /
------------------------------------------------------------------------------
HP: 3,000                 ATK: 150                   EVA: 75%
MP: 190                   ACC: 100%                  MDEF: 8
GIL: 2,000-10,000         DEF: 150                   MRES: 40%
ITEMS: Diamond Helm, Gaia Drum, Healing Staff
ABILITIES: Toxin 16

------------------------------------------------------------------------------
                                                               / GREEN SLIME /
------------------------------------------------------------------------------
HP: 10                    ATK: 4                     EVA: 0%
MP: 6                     ACC: 50%                   MDEF: 1
GIL: 3-25                 DEF: 210                   MRES: 50%
ITEMS: None
ABILITIES: Venom Attack

------------------------------------------------------------------------------
                                                                   / GRENADE /
------------------------------------------------------------------------------
HP: 60                    ATK: 25                    EVA: 0%
MP: 10                    ACC: 65%                   MDEF: 2
GIL: 6-50                 DEF: 17                    MRES: 50%
ITEMS: None
ABILITIES: Self Destruct 3

------------------------------------------------------------------------------
                                                                  / HECTEYES /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 100                   EVA: 0%
MP: 0                     ACC: 75%                   MDEF: 6
GIL: 800-2,000            DEF: 60                    MRES: 30%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                 / HELLDIVER /
------------------------------------------------------------------------------
HP: 140                   ATK: 35                    EVA: 50%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 50-300               DEF: 17                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                / HILL GIGAS /
------------------------------------------------------------------------------
HP: 750                   ATK: 25                    EVA: 30%
MP: 0                     ACC: 80%                   MDEF: 4
GIL: 200-400              DEF: 60                    MRES: 40%
ITEMS: Titan's Gloves, Titan's Helm
ABILITIES: None

------------------------------------------------------------------------------
                                                                    / HORNET /
------------------------------------------------------------------------------
HP: 6                     ATK: 4                     EVA: 10%
MP: 0                     ACC: 50%                   MDEF: 1
GIL: 3-25                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: Venom Attack

------------------------------------------------------------------------------
                                                                    / HOWLER /
------------------------------------------------------------------------------
HP: 20                    ATK: 35                    EVA: 40%
MP: 80                    ACC: 70%                   MDEF: 3
GIL: 100-400              DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: Fire 5

------------------------------------------------------------------------------
                                                                 / ICE GIGAS /
------------------------------------------------------------------------------
HP: 2,000                 ATK: 120                   EVA: 50%
MP: 140                   ACC: 95%                   MDEF: 4
GIL: 600-1,000            DEF: 120                   MRES: 50%
ITEMS: Ice Brand, Notus, Stop Scroll
ABILITIES: Boulders 9, Ice 12

------------------------------------------------------------------------------
                                                                    / ICICLE /
------------------------------------------------------------------------------
HP: 60                    ATK: 17                    EVA: 0%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 12-100               DEF: 17                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                       / IMP /
------------------------------------------------------------------------------
HP: 300                   ATK: 35                    EVA: 50%
MP: 100                   ACC: 70%                   MDEF: 3
GIL: 500-1,000            DEF: 35                    MRES: 100%
ITEMS: None
ABILITIES: Blink 8, Muddle 16, Poison Attack

------------------------------------------------------------------------------
                                                                / IRON GIANT /
------------------------------------------------------------------------------
HP: 3,500                 ATK: 180                   EVA: 0%
MP: 240                   ACC: 100%                  MDEF: 14
GIL: 2,000-10,000         DEF: 180                   MRES: 100%
ITEMS: Genji Helm
ABILITIES: Fire 5

------------------------------------------------------------------------------
                                                               / KILLER FISH /
------------------------------------------------------------------------------
HP: 100                   ATK: 25                    EVA: 30%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 25-200               DEF: 17                    MRES: 50%
ITEMS: None
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                             / KILLER MANTIS /
------------------------------------------------------------------------------
HP: 750                   ATK: 60                    EVA: 60%
MP: 0                     ACC: 75%                   MDEF: 4
GIL: 400-800              DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                             / KING BEHEMOTH /
------------------------------------------------------------------------------
HP: 5,000                 ATK: 150                   EVA: 50%
MP: 0                     ACC: 100%                  MDEF: 8
GIL: 100-400              DEF: 20                    MRES: 30%
ITEMS: Yoichi's Bow
ABILITIES: None

------------------------------------------------------------------------------
                                                                     / LAMIA /
------------------------------------------------------------------------------
HP: 1,000                 ATK: 70                    EVA: 65%
MP: 60                    ACC: 85%                   MDEF: 6
GIL: 800-2,000            DEF: 70                    MRES: 30%
ITEMS: None
ABILITIES: Entice 6, Sleep Attack

------------------------------------------------------------------------------
                                                               / LAMIA QUEEN /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 50                    EVA: 75%
MP: 370                   ACC: 95%                   MDEF: 7
GIL: 2,000                DEF: 50                    MRES: 40%
ITEMS: Diamond Plate, Gold Hairpin, Protect Ring
ABILITIES: Blink 16, Entice 9

------------------------------------------------------------------------------
                                                                / LIFESUCKER /
------------------------------------------------------------------------------
HP: 750                   ATK: 40                    EVA: 65%
MP: 300                   ACC: 75%                   MDEF: 4
GIL: 1,500-2,000          DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Drain 16, Osmose 10

------------------------------------------------------------------------------
                                                                     / LOPER /
------------------------------------------------------------------------------
HP: 30                    ATK: 9                     EVA: 40%
MP: 0                     ACC: 50%                   MDEF: 1
GIL: 3-25                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                   / MALBORO /
------------------------------------------------------------------------------
HP: 750                   ATK: 50                    EVA: 60%
MP: 0                     ACC: 80%                   MDEF: 4
GIL: 300-600              DEF: 50                    MRES: 40%
ITEMS: Ether, Hi-Potion
ABILITIES: Paralysis Attack

------------------------------------------------------------------------------
                                                                 / MANTA RAY /
------------------------------------------------------------------------------
HP: 870                   ATK: 70                    EVA: 60%
MP: 0                     ACC: 80%                   MDEF: 4
GIL: 400-800              DEF: 60                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                              / MANTIS DEVIL /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 85                    EVA: 75%
MP: 370                   ACC: 85%                   MDEF: 5
GIL: 2,000                DEF: 85                    MRES: 70%
ITEMS: None
ABILITIES: Fire 16, Paralysis Attack

------------------------------------------------------------------------------
                                                               / MANTIS KING /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 85                    EVA: 65%
MP: 0                     ACC: 80%                   MDEF: 5
GIL: 2,000-10,000         DEF: 70                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                   / MAXIMUS /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 85                    EVA: 70%
MP: 370                   ACC: 90%                   MDEF: 5
GIL: 2,000                DEF: 70                    MRES: 40%
ITEMS: None
ABILITIES: Bad Breath 1, Blaze 16

------------------------------------------------------------------------------
                                                             / MEEZO MALBORO /
------------------------------------------------------------------------------
HP: 1,000                 ATK: 60                    EVA: 65%
MP: 0                     ACC: 80%                   MDEF: 6
GIL: 500-1,000            DEF: 60                    MRES: 30%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                      / MINE /
------------------------------------------------------------------------------
HP: 190                   ATK: 35                    EVA: 0%
MP: 30                    ACC: 70%                   MDEF: 3
GIL: 25-200               DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: Self-Destruct 5

------------------------------------------------------------------------------
                                                             / MYTHRIL GOLEM /
------------------------------------------------------------------------------
HP: 2,000                 ATK: 150                   EVA: 50%
MP: 0                     ACC: 95%                   MDEF: 14
GIL: 1,000-2,000          DEF: 180                   MRES: 100%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                      / OGRE /
------------------------------------------------------------------------------
HP: 100                   ATK: 25                    EVA: 20%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 50-200               DEF: 17                    MRES: 50%
ITEMS: Mythril Helm, Mythril Mace
ABILITIES: None

------------------------------------------------------------------------------
                                                            / OGRE CHIEFTAIN /
------------------------------------------------------------------------------
HP: 300                   ATK: 40                    EVA: 40%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 300-500              DEF: 15                    MRES: 40%
ITEMS: Ice Shield
ABILITIES: Wing Blade

------------------------------------------------------------------------------
                                                                 / OGRE MAGE /
------------------------------------------------------------------------------
HP: 140                   ATK: 25                    EVA: 40%
MP: 30                    ACC: 65%                   MDEF: 3
GIL: 50                   DEF: 17                    MRES: 40%
ITEMS: Banish Scroll, Blind Scroll, Blink Scroll, Hellfire, Ice Scroll, Sleep
       Scroll
ABILITIES: Blind 4, Blink 3, Ice 5, Sleep 4

------------------------------------------------------------------------------
                                                                  / PARASITE /
------------------------------------------------------------------------------
HP: 300                   ATK: 35                    EVA: 40%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 300-600              DEF: 40                    MRES: 50%
ITEMS: None
ABILITIES: MP Absorb

------------------------------------------------------------------------------
                                                               / PHORUSRACOS /
------------------------------------------------------------------------------
HP: 140                   ATK: 35                    EVA: 30%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 0                    DEF: 25                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                    / PIRATE /
------------------------------------------------------------------------------
HP: 45                    ATK: 17                    EVA: 30%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 50                   DEF: 4                     MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                 / PIT FIEND /
------------------------------------------------------------------------------
HP: 750                   ATK: 60                    EVA: 65%
MP: 300                   ACC: 80%                   MDEF: 6
GIL: 1,500-2,000          DEF: 50                    MRES: 60%
ITEMS: None
ABILITIES: Fire 16, Stun 16

------------------------------------------------------------------------------
                                                               / POISON TOAD /
------------------------------------------------------------------------------
HP: 300                   ATK: 35                    EVA: 30%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 50-100               DEF: 35                    MRES: 50%
ITEMS: Antidote, Maiden's Kiss, Potion, Thanatos
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                                 / QUEEN BEE /
------------------------------------------------------------------------------
HP: 30                    ATK: 9                     EVA: 10%
MP: 0                     ACC: 50%                   MDEF: 1
GIL: 3-6                  DEF: 4                     MRES: 50%
ITEMS: Potion
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                                / RED DRAGON /
------------------------------------------------------------------------------
HP: 5,000                 ATK: 180                   EVA: 75%
MP: 450                   ACC: 100%                  MDEF: 8
GIL: 10,000               DEF: 180                   MRES: 40%
ITEMS: Ninja Suit
ABILITIES: Blaze 16

------------------------------------------------------------------------------
                                                                / RED MOUSSE /
------------------------------------------------------------------------------
HP: 100                   ATK: 25                    EVA: 0%
MP: 45                    ACC: 65%                   MDEF: 2
GIL: 50-300               DEF: 210                   MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                  / REVENANT /
------------------------------------------------------------------------------
HP: 240                   ATK: 40                    EVA: 40%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 300-600              DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: Life Absorb

------------------------------------------------------------------------------
                                                                     / RHYOS /
------------------------------------------------------------------------------
HP: 750                   ATK: 60                    EVA: 60%
MP: 140                   ACC: 80%                   MDEF: 4
GIL: 500-1,000            DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Bad Breath, Blaze 7

------------------------------------------------------------------------------
                                                               / ROYAL GUARD /
------------------------------------------------------------------------------
HP: 870                   ATK: 60                    EVA: 65%
MP: 0                     ACC: 75%                   MDEF: 6
GIL: 800-1,000            DEF: 60                    MRES: 30%
ITEMS: Banish Scroll, Stun Scroll, Unicorn Horn, Venom Axe
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                                / SALAMANDER /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 100                   EVA: 70%
MP: 300                   ACC: 90%                   MDEF: 5
GIL: 1,500-2,000          DEF: 85                    MRES: 70%
ITEMS: None
ABILITIES: Blaze 16

------------------------------------------------------------------------------
                                                                  / SAND RAY /
------------------------------------------------------------------------------
HP: 450                   ATK: 40                    EVA: 50%
MP: 0                     ACC: 75%                   MDEF: 3
GIL: 300-600              DEF: 40                    MRES: 50%
ITEMS: None
ABILITIES: Paralysis Attack

------------------------------------------------------------------------------
                                                                 / SAND WORM /
------------------------------------------------------------------------------
HP: 1,290                 ATK: 100                   EVA: 70%
MP: 190                   ACC: 85%                   MDEF: 6
GIL: 800-2,000            DEF: 40                    MRES: 30%
ITEMS: None
ABILITIES: Earthquake 10

------------------------------------------------------------------------------
                                                                 / SASQUATCH /
------------------------------------------------------------------------------
HP: 20                    ATK: 4                     EVA: 10%
MP: 0                     ACC: 50%                   MDEF: 1
GIL: 6-50                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                               / SCISSORJAWS /
------------------------------------------------------------------------------
HP: 870                   ATK: 70                    EVA: 70%
MP: 0                     ACC: 80%                   MDEF: 4
GIL: 1,000-2,000          DEF: 60                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                  / SCREAMER /
------------------------------------------------------------------------------
HP: 6                     ATK: 25                    EVA: 40%
MP: 60                    ACC: 70%                   MDEF: 3
GIL: 100-400              DEF: 17                    MRES: 40%
ITEMS: None
ABILITIES: Cure 6

------------------------------------------------------------------------------
                                                                / SEA DRAGON /
------------------------------------------------------------------------------
HP: 870                   ATK: 70                    EVA: 60%
MP: 80                    ACC: 80%                   MDEF: 4
GIL: 400-800              DEF: 60                    MRES: 40%
ITEMS: Magiconch
ABILITIES: Tsunami 8

------------------------------------------------------------------------------
                                                               / SEA SERPENT /
------------------------------------------------------------------------------
HP: 300                   ATK: 40                    EVA: 40%
MP: 0                     ACC: 75%                   MDEF: 3
GIL: 50-300               DEF: 40                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                  / SERGEANT /
------------------------------------------------------------------------------
HP: 140                   ATK: 35                    EVA: 30%
MP: 10                    ACC: 70%                   MDEF: 3
GIL: 100-200              DEF: 25                    MRES: 50%
ITEMS: Mythril Axe, Mythril Bow, Mythril Helm, Mythril Mail
ABILITIES: Arrows 3

------------------------------------------------------------------------------
                                                                    / SHADOW /
------------------------------------------------------------------------------
HP: 45                    ATK: 17                    EVA: 20%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 12-100               DEF: 9                     MRES: 40%
ITEMS: None
ABILITIES: Darkness Attack

------------------------------------------------------------------------------
                                                                  / SHRIEKER /
------------------------------------------------------------------------------
HP: 540                   ATK: 35                    EVA: 60%
MP: 30                    ACC: 80%                   MDEF: 4
GIL: 12-100               DEF: 40                    MRES: 40%
ITEMS: None
ABILITIES: Bolt 8, Ice 8, Fire 8, Poison 8

------------------------------------------------------------------------------
                                                                    / SILVER /
------------------------------------------------------------------------------
HP: 240                   ATK: 25                    EVA: 30%
MP: 100                   ACC: 75%                   MDEF: 3
GIL: 400-800              DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                   / SOLDIER /
------------------------------------------------------------------------------
HP: 45                    ATK: 17                    EVA: 10%
MP: 10                    ACC: 60%                   MDEF: 2
GIL: 6-50                 DEF: 9                     MRES: 50%
ITEMS: Potion, Garlic, Antidote
ABILITIES: Arrows 1

------------------------------------------------------------------------------
                                                                  / SORCERER /
------------------------------------------------------------------------------
HP: 140                   ATK: 25                    EVA: 50%
MP: 60                    ACC: 70%                   MDEF: 3
GIL: 400                  DEF: 17                    MRES: 60%
ITEMS: Aura Scroll, Doom Scroll, Drain Scroll, Haste Scroll, Toad Scroll
ABILITIES: Fire 8, Doom 6, Drain 8, Haste 6, Ice 8, Muddle 6, Stun 6

------------------------------------------------------------------------------
                                                                   / SPECTER /
------------------------------------------------------------------------------
HP: 300                   ATK: 25                    EVA: 40%
MP: 100                   ACC: 75%                   MDEF: 3
GIL: 400-800              DEF: 25                    MRES: 50%
ITEMS: None
ABILITIES: Break 6, Ice 8, Life Absorb, Sleep 6

------------------------------------------------------------------------------
                                                                / SPIKETOISE /
------------------------------------------------------------------------------
HP: 140                   ATK: 35                    EVA: 0%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 25-200               DEF: 35                    MRES: 50%
ITEMS: Mythril Shield
ABILITIES: None

------------------------------------------------------------------------------
                                                                  / SPLINTER /
------------------------------------------------------------------------------
HP: 240                   ATK: 40                    EVA: 30%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 400-800              DEF: 40                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                               / STONE GOLEM /
------------------------------------------------------------------------------
HP: 1,800                 ATK: 120                   EVA: 50%
MP: 240                   ACC: 95%                   MDEF: 14
GIL: 600-1,500            DEF: 150                   MRES: 100%
ITEMS: None
ABILITIES: Stop 8

------------------------------------------------------------------------------
                                                                 / STRANGLER /
------------------------------------------------------------------------------
HP: 6                     ATK: 4                     EVA: 0%
MP: 0                     ACC: 60%                   MDEF: 1
GIL: 3-25                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                   / STUNNER /
------------------------------------------------------------------------------
HP: 100                   ATK: 17                    EVA: 30%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 50-300               DEF: 17                    MRES: 50%
ITEMS: None
ABILITIES: Paralysis Attack

------------------------------------------------------------------------------
                                                                  / SUCCUBUS /
------------------------------------------------------------------------------
HP: 1,140                 ATK: 85                    EVA: 70%
MP: 140                   ACC: 85%                   MDEF: 6
GIL: 1,500-10,000         DEF: 85                    MRES: 30%
ITEMS: None
ABILITIES: Ice 12, Sleep 16

------------------------------------------------------------------------------
                                                                   / SWAPPER /
------------------------------------------------------------------------------
HP: 140                   ATK: 35                    EVA: 50%
MP: 80                    ACC: 70%                   MDEF: 3
GIL: 100-400              DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: Swap 4

------------------------------------------------------------------------------
                                                             / THUNDER GIGAS /
------------------------------------------------------------------------------
HP: 190                   ATK: 35                    EVA: 0%
MP: 30                    ACC: 70%                   MDEF: 3
GIL: 25-200               DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: Self-Destruct 5

------------------------------------------------------------------------------
                                                                    / TIAMAT /
------------------------------------------------------------------------------
HP: 5,000                 ATK: 150                   EVA: 80%
MP: 450                   ACC: 100%                  MDEF: 8
GIL: 10,000               DEF: 180                   MRES: 70%
ITEMS: Elixir
ABILITIES: Blaze 16, Icestorm 16, Thunderbolt 16

------------------------------------------------------------------------------
                                                                / VAMPIRETTE /
------------------------------------------------------------------------------
HP: 540                   ATK: 40                    EVA: 60%
MP: 100                   ACC: 80%                   MDEF: 4
GIL: 500-1,000            DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Entice 6, Self Absorb

------------------------------------------------------------------------------
                                                                   / WARLOCK /
------------------------------------------------------------------------------
HP: 80                    ATK: 17                    EVA: 40%
MP: 30                    ACC: 65%                   MDEF: 3
GIL: 50                   DEF: 9                     MRES: 60%
ITEMS: Berserk Scroll, Bolt Scroll, Fire Scroll, Mage's Staff, Poison Scroll, 
       Stun Scroll
ABILITIES: Berserk 3, Blind 4, Bolt 5, Fire 5, Ice 5, Poison 5, Sleep 4

------------------------------------------------------------------------------
                                                               / WEREPANTHER /
------------------------------------------------------------------------------
HP: 190                   ATK: 35                    EVA: 30%
MP: 0                     ACC: 70%                   MDEF: 3
GIL: 50-300               DEF: 25                    MRES: 40%
ITEMS: None
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                                   / WERERAT /
------------------------------------------------------------------------------
HP: 60                    ATK: 17                    EVA: 20%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 25-200               DEF: 4                     MRES: 40%
ITEMS: None
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                                  / WEREWOLF /
------------------------------------------------------------------------------
HP: 540                   ATK: 50                    EVA: 50%
MP: 0                     ACC: 80%                   MDEF: 4
GIL: 500-1,000            DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: Poison Attack

------------------------------------------------------------------------------
                                                              / WHITE DRAGON /
------------------------------------------------------------------------------
HP: 2,500                 ATK: 150                   EVA: 75%
MP: 140                   ACC: 95%                   MDEF: 5
GIL: 2,000-10,000         DEF: 120                   MRES: 50%
ITEMS: Backstabber, Ice Bow, Notus
ABILITIES: Icestorm 16

------------------------------------------------------------------------------
                                                                 / WILD HORN /
------------------------------------------------------------------------------
HP: 300                   ATK: 40                    EVA: 30%
MP: 0                     ACC: 85%                   MDEF: 3
GIL: 100-400              DEF: 35                    MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                / WINGED RAY /
------------------------------------------------------------------------------
HP: 750                   ATK: 60                    EVA: 65%
MP: 0                     ACC: 80%                   MDEF: 4
GIL: 400-800              DEF: 50                    MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                    / WIZARD /
------------------------------------------------------------------------------
HP: 540                   ATK: 40                    EVA: 70%
MP: 190                   ACC: 75%                   MDEF: 4
GIL: 1,000-1,500          DEF: 35                    MRES: 60%
ITEMS: Banish Scroll, Drain Scroll
ABILITIES: Banish 7, Break 6, Drain 8, Fire 11, Flare 10, Osmose 8, Stop 8, 
           Toad 7

------------------------------------------------------------------------------
                                                                / WOOD GOLEM /
------------------------------------------------------------------------------
HP: 1,620                 ATK: 100                   EVA: 50%
MP: 0                     ACC: 95%                   MDEF: 14
GIL: 600-1,500            DEF: 120                   MRES: 100%
ITEMS: None
ABILITIES: Sleep Attack

------------------------------------------------------------------------------
                                                                    / WRAITH /
------------------------------------------------------------------------------
HP: 60                    ATK: 9                     EVA: 20%
MP: 0                     ACC: 65%                   MDEF: 2
GIL: 25-200               DEF: 9                     MRES: 50%
ITEMS: None
ABILITIES: Life Absorb

------------------------------------------------------------------------------
                                                              / YELLOW JELLY /
------------------------------------------------------------------------------
HP: 45                    ATK: 17                    EVA: 0%
MP: 6                     ACC: 60%                   MDEF: 2
GIL: 3-25                 DEF: 210                   MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                      / YETI /
------------------------------------------------------------------------------
HP: 45                    ATK: 9                     EVA: 20%
MP: 0                     ACC: 60%                   MDEF: 2
GIL: 12-100               DEF: 4                     MRES: 40%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                                    / ZOMBIE /
------------------------------------------------------------------------------
HP: 30                    ATK: 17                    EVA: 0%
MP: 0                     ACC: 60%                   MDEF: 1
GIL: 6-50                 DEF: 0                     MRES: 50%
ITEMS: None
ABILITIES: None

------------------------------------------------------------------------------
                                                            / ZOMBIE BORGHEN /
------------------------------------------------------------------------------
HP: 2,500                 ATK: 120                   EVA: 60%
MP: 370                   ACC: 95%                   MDEF: 10
GIL: 2,000                DEF: 120                   MRES: 100%
ITEMS: None
ABILITIES: None


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 9.6 ] BOSSES
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

Just a boss section to help you with a boss quickly if you don't want to find 
it in the walkthrough.


*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                   SPIKETOISE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 140     | ATTACK: 35   | DEFENSE: 35  | MAG DEF: 2   | WEAKNESS: Ice   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Spiketoise has a high physical defense, so be prepared to use lots of  |
| magic to take down this tough, but not impossible, boss. Blink and Shield  |
| work well, so have Mindu and another person who has the spell cast them    |
| for the first couple of rounds. Spiketoise is weak against Ice, so make    |
| sure to use that as well. If you run out of Ice, and still have other      |
| spells, use them. Magic works a lot better than physical attacks do.       |
|                                                                            |
| If you start to run low on MP, or completely run out, your last hope is to |
| just keep attacking him while Mindu casts cure and life magic as needed.   |
| Since Mindu has a lot of HP, you will have a tough time losing this battle.|
| It took me about 4 rounds of casting magic to knock Spiketoise out, so     |
| just stay patient and eventually it will be defeated.                      |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     SERGEANT |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 140     | ATTACK: 35   | DEFENSE: 25  | MAG DEF: 3   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Sergeant is a very tough physical attacker, but fortunately his        |
| physical defense is not quite as strong as Spiketoise's was. As usual,     |
| open the battle by casting Blink and Shield on everyone. This will help    |
| protect against his hard hitting attacks. Follow this up by just having    |
| the white mages casting cure and life, while the others use physical       |
| attacks to try to slowly remove his HP. Black magic still works better     |
| than physical attacks, though, so if you have any remaining MP, use it!    |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                  ADAMANTOISE |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 450     | ATTACK: 50   | DEFENSE: 60  | MAG DEF: 1   | WEAKNESS: Ice   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Ah, the tricky "boss who's weak against the spell that every other enemy   |
| in the cavern is strong against." I guess he's just hiding in here because |
| he thinks it will be easier to get away with it, than say, hiding in the   |
| volcano. Fortunately, we know better. Cast Blink and Shield right away,    |
| then start casting Ice spells and using Ice-based attacks. Have someone    |
| heal as needed, and the Ice attacks should be enough for you to overcome   |
| this enemy.                                                                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      BORGHEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 240     | ATTACK: 25   | DEFENSE: 17  | MAG DEF: 3   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| As long as you healed up before this battle, you won't have too many       |
| problems. As you can see, he has even less HP and statistics than the      |
| previous boss! Just attack him several times, heal once in a while, and    |
| Borghen, who may be the easiest boss in the game to this point, will be    |
| defeated just like that. Why do I have a feeling that's not his true power?|
| We'll find out, I guess.                                                   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     SHRIEKER |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 540     | ATTACK: 35   | DEFENSE: 40  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| This boss can prove to be pretty tough, but patience is the key to winning.|
| In the 1st round, have Shell be casted on everyone, while everyone else    |
| attacks. Make sure to have one healer dedicated to healing everyone every  |
| round. The Shrieker does high level magic spells to EVERYONE in the party, |
| meaning it is imperative to have someone healing everyone each round.      |
| After four rounds, the Shrieker runs out of MP, and has to resort to weak  |
| physical attacks. Keep up the attacks and healing and the battle will be   |
| yours to win.                                                              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                   HILL GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 750     | ATTACK: 100  | DEFENSE: 60  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| 100 attack power for this tough boss, so make sure to cast Blink and       |
| Shield spells on everyone right away, to reduce the physical attack power  |
| of this hard hitter. Fortunately, if you have the Crescent equipped, it    |
| will put him to sleep within the 1st few rounds and make this battle way   |
| easier. If not, fire magic seems to work well, as does physical attacking. |
| Try to cast various status effects on him as you heal everyone. You        |
| should be able to win as long as you keep healing and using magic.         |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      CHIMERA |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 640     | ATTACK: 60   | DEFENSE: 50  | MAG DEF: 3   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The main problem with this battle is that you can face upwards of 1 to 4   |
| of these tough creatures. If you encounter 4, you may want to restart from |
| your quick save to give you a better chance of winning. If you are facing  |
| multiple Chimeras, focus your energy on one at a time. Immediately upon    |
| entering the battle, cast Shell on the party, as the Chimera has a nasty   |
| attack called Blaze which does some serious damage to all members of your  |
| party. After that, you have to do the usual strategy of healing and        |
| attacking. The Chimera is not particuarly weak against any particular      |
| attack, so just stay focused and chisel away at its HP while you remain    |
| healed, and you should be able to win easily.                              |
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*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                  LAMIA QUEEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,290   | ATTACK: 50   | DEFENSE: 50  | MAG DEF: 7   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Lamia Queen is a little bit of a pain, mainly due simply to her sleep  |
| and muddle attacks. Muddle will make someone confused, and sleep will put  |
| them to sleep. She does these spells once in a while, so make sure to keep |
| that in mind when you enter your commands. Sometimes someone will cure     |
| and then she follows up by putting that character to sleep. She can also   |
| cast Blink on herself, so don't waste too much time on attacking her. Just |
| use your strongest magical attacks, and do some physical attacks as well.  |
| Dedicate two to attacking and two to healing (just in case) and you should |
| be able to win just fine.                                                  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     BEHEMOTH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,620   | ATTACK: 85   | DEFENSE: 50  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| He's not really all that tough, as he only hits one character at a time.   |
| He has no magic attacks, so just cast Shield and then begin the assault,   |
| healing the person that got attacked. His attack power is pretty brutal,   |
| but due to the fact he can only hit one person, he's not hard at all.      |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                       GOTTOS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000   | ATTACK: 70   | DEFENSE: 60  | MAG DEF: 5   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Wow, an undead commander. How... original. Cast Blink and Shield on your   |
| party right away, then make sure to keep healing. He's not particuarly     |
| weak against any one specific attack, but I noticed that physical attacks  |
| alone worked pretty well. Now might be a good time to use the new spells   |
| you picked up in the castle, too. He has the ability to increase his       |
| attack power. However, just like the Bahamut battle, he only hits one      |
| person at a time, making the battle pretty easy overall, as long as you    |
| stay patient and keep healed.                                              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                  GIGAN RHINO |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,140   | ATTACK: 50   | DEFENSE: 50  | MAG DEF: 6   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Snoooore. Oh, I'm sorry, I just slept through this battle while holding    |
| down the X button. Physical attacks work best, and you should only need to |
| heal very infrequently in this easy boss battle.                           |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

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| BOSS TIME!  |                                                  BARREL WORM |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000   | ATTACK: 120  | DEFENSE: 100 | MAG DEF: 6   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Since you have Gareth equipped with the Blood Sword, this battle will be   |
| easier. Cast Shield on your party right away, as Barrel Worm deals solely  |
| with physical attacks. It has no real elemental weaknesses, so I advise    |
| just attacks. Cast Berserk on Gareth, and combined with his Blood Sword,   |
| the boss's HP will be depleted quickly. Keep everyone healed at all times, |
| and the battle will be yours.                                              |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                   FIRE GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,800   | ATTACK: 100  | DEFENSE: 100 | MAG DEF: 4   | WEAKNESS: Ice   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The Fire Gigas hits extremely hard, so have one character (one not equipped|
| with the Ogre Killer or Blood Sword weapons) act as the primary healer.    |
| First, do the usual Shield/Blink casting to get some protection from his   |
| strong attacks. Have the healer heal, someone else cast Ice, and the other |
| two attack. The battle should only last two rounds at most.                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                    ICE GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,000   | ATTACK: 120  | DEFENSE: 120 | MAG DEF: 4   | WEAKNESS: Fire  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Same as the previous boss, have your healers heal, spell caster cast Fire, |
| and other two characters attack with their Ogre Killer and Blood Sword     |
| weapons. The Ice Gigas has slightly more HP, more attack and defense, and  |
| tends to go a little quicker, so this battle is harder than the one before,|
| but you should be able to survive just fine.                               |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                THUNDER GIGAS |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,500   | ATTACK: 150  | DEFENSE: 150 | MAG DEF: 4   | WEAKNESS: Bio   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| This is by far the toughest of the three Gigas Guardians. For one, the HP  |
| is up by 500. Also, the attack and defense is 20 percent more than it was  |
| for the Ice Gigas. The magic defense is lower, but its only weakness is    |
| Poison for christs sake! Cast Haste, Shell, Blink, whatever you can right  |
| away, then follow the same strategy as ever, only having the spell caster  |
| use the Spellbinder weapon this time. This is a tough battle, so make sure |
| to keep healing. Don't be afraid to devote multiple characters to healing  |
| if you have to, saving yourself is more important than inflicting damage   |
| sometimes, so be smart and stay patient and you should win.                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      EMPEROR |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 1,290   | ATTACK: 70   | DEFENSE: 50  | MAG DEF: 4   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Actually, I lied, he is surprisingly easy. Take care of the Wood Golem     |
| with Fire, and dispatch the two Royal Guards before focusing your attacks  |
| on the Emperor. Then, just heal and attack with the Blood Swords to take   |
| care of him. Simple, yet effective. Just the way I like it.                |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                               ZOMBIE BORGHEN |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 2,500   | ATTACK: 120  | DEFENSE: 120 | MAG DEF: 10  | WEAKNESS: Fire  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Just attack and use Fire spells to take care of him quickest. Don't waste  |
| time and valuable magic points on casting Blink and stuff like that, you   |
| won't need it and you will need it later.                                  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                       TIAMAT |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 5,000   | ATTACK: 150  | DEFENSE: 180 | MAG DEF: 8   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Tiamat is way harder than the Zombie Borghen, but with some patience you   |
| will be able to win. First, cast Shell and Wall on your party members.     |
| Don't waste time and magic on Blink and Shield, as he mostly does magic    |
| attacks. Have someone devoted to healing, while 2 of them attack, and the  |
| 3rd does attacks like Stun and Slow. Tiamat is surprisingly weak against   |
| those. He has 5,000 hit points, which is a LOT, so you might be here a     |
| few minutes, but you should be able to win if you stay patient.            |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                    BEEZELBUB |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 5,000   | ATTACK: 150  | DEFENSE: 150 | MAG DEF: 8   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Just like Tiamat, he has 5,000 hit points and no real weaknesses to        |
| exploit, but he also brings forth nasty status effects, which is the real  |
| cause for concern in this battle. Muddle and Stun are the big killers, so  |
| heal whoever is affected by those right away. Cast Shell and Wall right    |
| away then do the usual strategy of attacks mixed with healing.  Remember   |
| to keep healing status effects, as he has the ability to cast them on      |
| people quickly, and you don't want the battle getting out of hand.         |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                     ASTAROTH |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 7,000   | ATTACK: 150  | DEFENSE: 180 | MAG DEF: 8   | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| Wow, look at that HP and defense. Well, he is the second to last boss in   |
| the game. Cast Shell and Wall right away, then head to work with the       |
| same strategy as always: physical attacks and healing. In addition to his  |
| high level spells, he has the ability to absorb your hit points when he    |
| physically attacks you, which drags the battle out even longer. Have the   |
| Blood Sword users get enhanced attack power and speed, then have them      |
| attack while the third character uses high level magic and the fourth uses |
| healing magic to heal harmed characters.                                   |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-

*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| BOSS TIME!  |                                                      EMPEROR |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| HP: 10,000  | ATTACK: 180  | DEFENSE: 210 | MAG DEF: 16  | WEAKNESS: None  |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
| The sucky part about this battle, besides his high HP and other stats, is  |
| the fact he casts Dispel 16 on you when you protect yourself, so you'll    |
| just have to gut out his strong attacks. If you need to, have two people   |
| devoted to healing, while the other two attack. Since everyone has strong  |
| weapons, it won't be too hard. You also now have everything at your        |
| disposal, since you won't need anything after this. Elixirs, Ethers, use   |
| whatever it takes to win. He has a Life Absorb ability, but you should do  |
| way more damage than he heals, so after five or ten minutes, you will win. |
*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-


------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+= / 10.0 SECRETS AND OTHER RANDOM CRAP / =+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

Thankfully, Final Fantasy 2 has 2 more secrets than the original, bringing it 
to a grand total of 3. 

Concentration: Sort of like FF1's infamous secret. When you are on the 
Snowcraft, hold X and push circle 20 times to bring up the game.

Chocobo Forest: The forest is south of Castle Kas'ion. Approach a chocobo and 
push X to capture it, and then you can ride it. It's useful to get to hard to 
get to areas, but watch out, it disappears back to the forest when you get off 
it.

After the ending: Did you know that after the ending, you can save your game? 
When you load that save game, you start off right before the final boss, you 
can explore and finish collection datas. This also lets you start a new game 
on normal mode.


------------------------------------------------------------------------------
=+=+=+=+=+=+=+=+=+=+=+=+= / 11.0 OTHER INFORMATION / =+=+=+=+=+=+=+=+=+=+=+=+=
------------------------------------------------------------------------------

Here is just me rambling about unimportant crap. Ignore.


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-=-*
   [ 11.1 ] CONTACT INFORMATION
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-=-*

You can check out all of my other guides on GameFAQs, which will hopefully 
include a very sexy Tales of Symphonia guide soon. I can't wait to finish that 
thing. I am most proud of this guide and Legend of Legaia, but I did guides 
for a lot of Final Fantasies, as well as some random Castlevania and wrestling 
games, and both Tales of Destiny games. Check them out!

In addition on my quest to write for all the Final Fantasy games, I will try 
to finish my Aria of Sorrow and NCAA 2004 guides, as well as some random NES 
games (Predator, NOES, Jeopardy Jr., and Puss and Boots, anyone?) and guides 
for the other 2 Castlevania games that employ the new style. Oh, and I might 
do a Wild Arms 3 guide. And I still have to finish my FFX-2 and FF8 guides 
with my beautiful girlfriend..

And there's always Final Fantasy 12 and Star Ocean 3 to look forward to...

I appreciate any information you can contribute, especially to game basics, 
and team ratings. Also, feel free to email any questions that would be good 
for a FAQ section,  as I plan to add one to a future update.

Any errors and omissions that you may see can be corrected if you inform me of  
them. I'll also credit you, if your error or omission is actually correct and  
worth an update for me to fix. I am somewhat busy, you know.

That's about it. If anyone would like me to add anything, you can always email 
me. 

AIM: JuanDixonFor3
MSN: mcfa4834@bellsouth.net
YIM: nicklacheysnightmare

If you contact me on one of the instant messengers, and I do not respond, it
probably means I am busy. I am always talking with my girl, and friends, so
sometimes I just ignore some instant messages from people I do not know. Be
nice, and I will talk to you, just don't come out and ask the question and be
all rude if I do not respond in five seconds, otherwise I probably will just
block you. I will answer all e-mails about the game, however.

You can contact me by emailing me at penguin_faqs@yahoo.com

One last note: Only email me about the game at penguin_faqs@yahoo.com, all 
emails about Alias sent to my other e-mail addresses will be deleted and/or 
ignored. Thanks to all those that have emailed me so far, I appreciate it!

1. Check my email backlog. If it's filled up, you may have to wait a while 
before you get a response.

2. I check my email once in a while. Please wait for a response, because I 
will respond to all emails.

3. Please read my guide before asking questions, that's why I have a FAQ 
section.

4. I will only post your question/tip in my guide if it is good, and has not 
been answered in this guide.

Also, I have AIM and Yahoo. My AIM name is JuanDixonFor3, but PLEASE do not 
harass me with annoying questions or I'll block you. I only wish to chat with 
people.


=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
   [ 11.2 ] REVISION HISTORY
=+-*-=+-*-=+-*-=+-*-=+-*-=+-*-

v1.1 - July 6, 2005 - 523.7K
I am on a roll updating guides lately so I figured I'd update this one, as 
well. Boss guides added and TONS of mistakes/corrections/additions made. 2 
hours worth!

v1.0 - September 1, 2004 - 487.3K
YES! The entire guide is done! Finished! I did it. :) Added a section of 
walkthrough, then did the magic list, then finished the walkthrough. The final 
bosses were easier than I remembered.. oh well. This will hopefully be posted 
tonight. :) I'm so happy!! After nearly 10 months, the guide is finally done!

v0.17 - September 1, 2004 - 452.5K
A monster update. Huge. Gigantic. I am so happy with myself. I added two 
sections to the walkthrough of FF2, now it is complete through when Leon 
rejoins you towards the end of the game. Also, I finished Final Fantasy 
completely.. did the last two sections of the walkthrough, then added the 
secrets list. I then did the items list for FF2, added in its secrets section, 
then added on the rest of the guide I didn't do, like credits, author info, 
etc. I now only need to do the magic list for FF2 and finish its walkthrough! 
Yay!

v0.16 - August 31, 2004 - 410.0K
Hey all, I got super sick for days on end and then I had to catch up on life, 
but I am back now to update. Got the walkthrough updated through the 
completion of the Mysidia Tower (getting there..), did the entire game basics 
section (thank god!), and finished the armor list. Tomorrow I'm going to try 
to knock out the items list and add on a section in the walkthrough. Good 
update today, I am proud of myself.

v0.15 - August 19, 2004 - 375.1K
I am getting it done, whoo.. walkthrough updated through the Tropical Island, 
started the armor list. I'm going to try to finish this by September 19th, 
wish me luck there.

v0.14 - August 18, 2004 - 355.3K
To be fair, I updated this a few days ago and forgot to post progress. 
Walkthrough is now updated through the Obligatory RPG Prison Escape. Damn NCAA 
2005 for being so addictive online, but when I get bored of it this guide will 
definitely be finished.

v0.13 - August 12, 2004 - 336.7K
LOL, how about this for a quick update? After my last update, I called my 
girlfriend and then went right back to the guide.. added in the weapons list 
for FF2, as well as updated the walkthrough through destroying the 
Dreadnought. Keep on rolling, baby.

v0.12 - August 12, 2004 - 303.4K
This guide will be done by 2023, or the year that Maryland finally goes more 
than 3 games into a year without losing. I actually got done what I wanted to 
do on March 1st though, lol.. enemies list for FF2 finished, walkthrough 
through Snow Cavern done. That was fun. See you.. whenever. I'm getting the 
network adapter back tomorrow, so we'll see.

v0.11 - February 28, 2004 - 268.3K
No holding me back now, heh. Enemies list updated some more, walkthrough 
updated through the Bafsk Cave. Tomorrow, I hope to get the walkthrough done 
through the Snow Cavern, and then work on the enemies list more. 300K is still 
the goal.

v0.10 - February 27, 2004 - 255.5K
Yay, finally back on the updating warpath. Got the walkthrough updated through 
Semmit Falls. Going to work on more of that tomorrow, as well as more FF2 
enemies listings hopefully. Shooting for 300K by the end of the weekend..

v0.09 - February 26, 2004 - 239.8K
Sorry for the late update, I went away on vacation for a week or so. Back now, 
started FF2 and got the walkthrough updated through Fynn. Also started the 
enemies list and got it done through H. Added more section headers to make the 
guide look nicer, and decided to remove boss guides and shopping guides from 
this guide. Next update, I plan to have more FF2 walkthrough done. That's my 
main concern right now.

v0.08 - February 15, 2004 - 200.3K
Well, maybe not by Sunday night, but it's a start.. everything is done in FF1 
except for the final parts of walkthrough and shopping list. Doing the game 
basics was a drag, but it's all done. ;D

v0.07 - February 14, 2004 - 163.6K
My plan to get FF1 done by Sunday night is well under way. I finished all the 
lists except magic. Time to do magic lists, game basics, and finish the 
walkthrough..

v0.06 - February 13, 2004 - 133.7K
Well, that was certainly a long break. I'm back now, though, in an attempt to 
finish this before I move to Australia. FF1 walkthrough updated through Sunken 
Shrine, started the armor list, and updated the enemy list through R. Also, 
got cool section headers for the starts of the FF1 and FF2 guides, since my 
girl didn't like the old ones much.

v0.05 - December 27, 2003 - 110.2K
Yep, I'm really addicted now. :( Oh well, I'm back now with an update. Worked 
on the enemies list a little more, and updated the walkthrough through Dragon 
Caves. 

v0.04 - December 2, 2003 - 99.1K
Heh, I got a network adapter for PS2 so I am hooked on playing NCAA 2004 
online. I found time to update, though. :) Walkthrough is updated through Mt. 
Gulg, and enemies list is updated through M. I am happy with this update.

v0.03 - November 30, 2003 - 75.7K
Big update. Still just working on FF1, I might finish that before going to 
FF2. Updated the walkthrough through Terra Cavern, updated the enemy list 
through F, and added all the weapons. Big time update, I am very pleased with 
my progress today.

v0.02 - November 29, 2003 - 30.8K
Updated the FF1 walkthrough through Provoca and updated the FF1 enemy list as 
well.

v0.01 - November 26, 2003 - 20.3K
Got the guide started. Finished the game and guide introductions, then started 
the FF1 walkthrough and enemy list. 


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   [ 11.3 ] CREDITS
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- My soulmate and love of my life, Rebecca Skinner, AKA the fabulous and 
awesome writer Karpah on GameFAQs, for always believing in me and supporting 
me, even when it seemed like this guide would never get done. I love you baby. 
:)

- Brady's awesome FFO guide, probably the best one they've done yet besides 
FF11, I got some minor information from them.

- winnie the poop 2's guide, I used it to help me through FF2 the first time I 
played, although it didn't influence the guide.

- That's it. No one else helped me or motivated me at all. 


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This was a very interesting guide to write, as I lost motivation at least 
thirty eight times throughout the process, as I always found other things to 
do. I am so glad I finally got this guide done and hope you are happy with the 
effort I put forth in writing it.

Copyright: DO NOT STEAL MY GUIDE, FUCKER.

See you soon.

- Psycho Penguin