Harry Potter, and the Chamber of Secrets. For PS1. Basic Walk thru, by Mac Wildstar. First, let me say that my experience with EA Games is mostly the 2 Harry Potter games, and while I really enjoy the Harry potter Books, the games really stink! If EA puts out the 3rd game, the HP:POA, I will not waste my money on it. What's wrong with this game? Aside from the poor controller interface that changes with each time you power up your PS1, a number of other problems. If you fail a task, sometimes you have to watch what seems like an endless play of various scenes, where people are telling you something. For example, in Herbology. You need to pick up at least 3, Mandrakes. Before you get to the first one there is a "playing instruction sequence" by Hermonie. There is no way to skip it, and hitting the square button only shortens the time to get thru it by about 2 seconds. This same kind of situation is prevalent thru out the game. And it gets to be a pain in the rear. Second, The gnome toss game. They have this "press the triangle button to release" flashing right over the arrow, making it hard to line up the rotating arrow to the targets. It's bad the first time, at the Wheesleys place, but even worse at Hagrids. Also, many times when you hit the triangle button, the release key, it won't release the gnome, or there is a slight delay, causing your gnome to be thrown off target. And then the targets themselves.. I have thrown Nomes THRU the car at the Wheesleys, and thru the far back target, as well as the center chest cavity area of the scarecrow at Hagrids. Also, the timing sequence while learning spells. It is necessary to get an A in the class. You have to get a 90 percent or better on 2 of them, and at least an 85 on the one of them to get an A. But even if you press the button and you hear the professor say EXECLENT, every time, you can still end up with a 66 percent! What the heck is this?! 3rd rate programming to make the game "seem" harder than what it is. There are 2 slides you have to negoatiate. 1 is to diagon alley, the other is to the chamber of secrets, which is very difficult at the end, as the view changes and I don't think anyone can do it the first time. And, if you have autosave on at the time, you cannot go back and re-do the slides.. And Chocolate frogs are SCARCE in this game And the cards.. Sometimes the cards do not appear when they are supposed to! For example, I got the final A, in DADA class, and Lockhart said there would be a wizard card in my common room,.(there is supposed to be, at that time).. but when I got there, no card. The way EA saves their games, is 4th rate at best. Even the PC version of HP:SS was the same. Not to mention the darn near impossible Mine Ride on the PS1 version of HP:SS. THE GOOD POINTS So what about the game? Well, it does have Autosave. Which is a good thing, at times.. But there are times when you want to turn it off. Graphics are great. And the story line pretty much follows the book. THE GAME So, part of this game is to collect all 24 cards. Imagine if you will, a Battle ship grid. A1 A2 A3 A4 A5 A6 B1 B2 B3 B4 B5 B6 C1 C2 C3 C4 C5 C6 D1 D2 D3 D4 D5 D6 Cards A6 thru C6 you get for defeating the House dueling champs. You get D6 if you win all 4 class trophies. You get all 4 trophies by being first to class, and getting an A in the class. But there are 3 A's you need to get to win this thing completely. Now, these locations are NOT exact, but are close enough, so that you can find them. A4 Ginny Wheeseley gives it to you after you lead the puffskins around the patch. B4 800 point Gnome toss at the wheesleys place. D2 Wheasley forest.. on a top ledge. B2 The train ride/flying car.. When ya get to the point where you see the "wrench" to fix the cars damage, watch the tunnels.. a branch off the right hand side, is the one you want, and you have to hit/run over the card.. its about 2/3rds the way up, on the right side, about 2/3rds down this side tunnel. At Hogwarts C5 Neer 2 bird statues. D4 A room with stacked stairs.. You need to defeat 2 armors in a room, 2 rats, then pull a switch then defeat another armor. A1 hidden room in library. A3, A5, C2, D1, D3 are all bought from Fred and George in the common room. A6 gold.. Raven claw Duel Champ B6 Gold, Huffellpuff Duel Champ B1 Upper floor, by turrnets, with a flag. C1 Upper castle hall C3 In a room with a horizontal wind blowing.. B5 Hagrids Gnome tossing D6 Gold, Get all 4 class awards. A2 Professor dumbleore, Spiders, in cave, single spider, with cauldron on side cave. D5 On a high platform. C6 Gold, Defeat Slytherin Duel Champ C4 Neer lockharts office. Diagon alley. Another "shooting" game.. One is like the cauldron game of HP:SS. Only this time its pixies.. The other thing to do in Diagon alley is exactly the same at Magical Menageri. Run to the boxes, find the one that shakes, zap it, zap the flys that come out, run back up stairs and repeat, then run down stairs and find the box that shakes, zap it, and repeat it up and down the stairs till you get all 5 flys.. Remember HP:SS, where ya did that with a Frog to get Frog warts? Same thing.. Nothing new.. POOR Programming by EA. THE WALK THRU Ok the walk thru.. From the beginning.. Remember, collect ALL Beans. 1. The Wheasleys house. Knock the 2 crates in line, and climb up on the roof. Once inside, catch the number of pipes being thrown by the Ghoual. Get used to doing this, as you have a similar thing to do later, with ron's puking slugs. 2. After this, follow ron and blast the barrels. 3. Again follow ron and talk to Ginny. Lead the pufskin to the bushes and let him eat all of them, and get the Berti Bott beans.. Ginny will give you your first wizard card. 4. Follow ron and find his dad.. Levitate the 3 items and smatch them aginst the rocks to find the de-gnomeing gloves. 5. At the Gnome patch.. You gotta get a score of 800 to Get a wizard card. Now here is how you do it: Hit all 4 targets! And now you will see what I mean about that annoying "flashing" instruction on how to release the stupid Gnome. a. Power setting of max for the tall fire phone box in the middle. b. Power setting of just under max, for the bee nest in the tree on left side. c. Power setting of 2.5 to 3, for the car, and aim between the left side of windshield and the trunk. d. Power setting of 3 to 3.5 for the frog in the pond. You may get either 150 bonus, or 250, depending on where your gnome lands e. Final toss, FLING IT as far as you can. I aimed for left corner and got a 00, my best score so far, 1188. Now you know that sometimes when you hit the release button, it won't let go of the gnome.. what a pain. 6. Ok.. Next is Fred and George's "wizard duels", and its kind of fun. Get used to it, you have several more duels to do thru out the game. 7. Ok, now next is the forest. The forest has lots to do. Blast barrels, lawn mowers and washing machines. Find one wizard card on a ledge. 8. Immeaditly after the forest is the SLIDE to Diagon ally. Get as many beans as you can. 9. Next is the train ride.. You may want to turn autosave off, after you get the train/car chase ride going. After the first series of tunnels, there will be a point where Ron is telling you about driving up some wrenches, that will cause the damage on the car to be repaired. THIS is the point you need to really pay attention to. There are 3 series of tunnels.. the 3rd one is the critical one. About 1/2 way down the 3rd tunnel, on the right side, is a side tunnel. You need to use this, as on the right hand side, 3/4ths of the way down the tunnel, about 2/3rds up in the air, is a wizard card.. You need to "hit it" with the car, just as you did the power packs while outracing the train.. 10. You arrive at Hogwarts, Now blast the mouth of the tree, and watch out for tree when it uses the car. When the tree hits the ground with just its fist it sends out one damage ring. But with the car, it sends out 3, that follow you! So watch out. 11. Ok. So ya got thru the tree, and now you got caught by snape.. You are now in the castle. LOOK AROUND.. Look at the bookcases, and find the hidden ones. Many contain a wizard card somewhere.. 12. On your way to the common room, look around, and find a few rooms with beans and wizard cards.. Blast the flying books for house points. 13. So ya found ron. And he doesn't know the password. Go to the library to find Hermonie.. There are 2 hidden rooms off the main library area, and one of these has a second hidden room, with a wizard card in it; of YOU! Harry Potter. Find Hermonie and she will tell you the password to the common room. 14. enter the common room, and listen to what fred and george tell you.. By now you should have over 300 beans. You can now buy all 5 cards from them. See the trophies? That's what you need to win. Colin's photo book allows you to go back to specific parts of the game, where a card is won or found. If the picture does not show a card, then you missed it, and can go back and try to find it. 15. Next is Herbology class. Follow ron down to the castle grounds. Once ya get outside, there are 3 ways you can go. Straight ahead to the quiddish practice field, to the left to a locked door that I have no idea what its for, or to the right. Follow the kids to herbology class. 16. herbology class. a. First, like HP:SS this is a timed event, Hop on the leaves and start jumping! I collected the beans first then went back and did this for the time trophy. Get to class first and beat the "record" and get the first of 4 trophies. I did it in 40 seconds. b. The spells. Tricky. My controller lagged bad.. you want to hear professer sprout say nothing but "PERFECT". You need two, 90%'s and one 85 or better to get an A.. If you do not on this first try, you can come back later and keep trying until you do. c. Next is the mandrakes. You need to collect 3 to pass, 5 to earn house points. Again the long media sequence that you cannot skip, if you mess up. Now here are some pointers: Forget the slugs on the way to the mandrakes, concentrate only on those attacking the mandrakes. Target them with you R1 button and walk backwards, getting them to chase you, thus leaving the mandrake alone. This is easy on the first 3. The last 2 are a pain, but it can be done. Black slugs require 2 fully charged wands, and the Yellow 4 to 5. The little purple bouncy things, blast and get beans. One room has a health potion in it. There are NO wizard cards here. What I did was go and get all 5 mandrakes, then came back and blasted all the remaining slugs in the corridors for house points, and collected all the beans. Class ends. d. After I left the class, I immeaditly went back in and did the lesson until I got an A. 17. Ok Now then after this class is quddish practice. Go to the front of the castle, cross the bridge and enter the training field. You got 4 things to do. a. Fly thru the 10 sets of posts b. Fly thru rings with different broom control settings and then choose your broom c. Fly thru 10 sets of rings and catch the snitch d. Fly thru 10 sets of rings aginst another seeker and then catch the snitch. And earn Bronze wings, 10 house points, Silver wings 15 house points, or Gold wings with 25 house points. 18. Ok.. after this, Ron challenges you to a duel.. waste him! 19. immeaditly after this, is Draco Malfoy as the new seeker, and ron's backfiring wand giving him the slugs. Ron is belching slugs and running to hagrids. Follow him and do not loose him, (pick up beans, etc). Eventualy he will reach hagrids. You have another "follow him" type thing to do, later in the game. 20. At hagrids, its just like at Ron's house. Catch the Slugs only this time you have to dump them out too. Watch rons head. It will tell you in which direction he is going to belch another slug.. You should be able to do this with no problem. 21. After this is your first lesson with Lockheart. Again, like the Herbology lesson there are 2 trophies, 1 for being the fastest to class, the 2nd for getting an A. If you get all 4 trophies, you are supposed to get a wizard card in the common room. After the first lesson, go and collect all the pixies.. When this is done, do what I did and go back into the class and keep trying until you get that A. 22. Now after this class is where I went back in and got the A, instead of following the "story line". This is where my missing card happened. So, instead of going back to class to get an A, you find yourself at the common room hallway where Nearly headless nick is waiting for you. I went and got the A. And it didn't give me the card, so follow Nick and come back later to get the A. See item 30. 23. At this time, a series of envents that you cannot stop is happening, and you won't have time to go back to class and get that A, or do any exploring, so I hope you did it before class started. 24. Follow Nick to the dungeons. At the dungeons defeat the armor, then the slugs, and go to the switch room. Hit the switch, and go to the store room, and zap 5 snails, and then the 2nd switch room. Now go back to the dungeon start, and hop across! 25. At the death day party, you will find yourself in a "shooting gallery" type game with Peeves. You have a similar game in Diagon alley, which is yet to come. Hint: aim your shots at Peeves's feet. The faster you hit him, the faster you get done with this scene.. 26. After this is potions. Mix a wiggenweld potion and the timer is FAST. You have to do it quickly and accuractly No time for mistakes. Keep trying until ya get it right 27. Right after this is Hagrids Gnome toss. Like the Wheasley's gnome toss, this one is about accuracy. And like the Wheasley's toss, this one is just as bad when it comes to the controls, in fact, its WORSE. I have thrown gnomes thru the scarecrows' body several times, thru the far back bushy target countless times and hit the tree by the bird bath so many times I hate it. Also, the "arc" of where you can release the Gnome is smaller too, than at the Whesleys. But here's what I came up with. Again, get a score of 800+ and get a wizard card. a. Big bush in center, rear. 4-5 power b. Left side bucket, exactly 4 c. Scarecrow, 2 1/2 to 3 d. Birdbath, extreamly hard to hit, same, 2 1/2 to 3. e. Final one, FLING it out as far as you can. 28. Now after this comes your first quiddish match. Just fly until you crash malfoy, then go for the Snitch. 29. Right after this is Diagon alley. Here you have 2 tasks, take them any way you want. a. Where Draco is teasing you, he opened a box of pixies. Shoot 20 of them within the time limit to get some leaches for your polly juice potion. b. Magical Menagery, Just like in the first game. To get the flies, find the box that is shaking, zap it, then them. 5 boxes, all within the time limit. 30. Ok after diagon alley, I found myself in the girls bathroom talking to hermonie, and I had to go get something.. Rons going to meet us in the common room. At this time, I headed back to DADA classroom to get that A for the lesson. Again, the sloppy controller interface programming of EAGAMES just angers the heck out of me. I just did the first spell 4 times, with "perfection" all but one time, where I got a "splendid" and the dang thing gave me a 66, a 54, a 67 and a 58. That really sucks. How can I be "perfection" and get a lousy 54 percent?!! That's what makes this game stink! It punishes you for being talented. And Im still trying to get that dang A. I just did 3 of them, in one lesson, all "perfections". I got a 76, 83 and 66. Talk about 3rd rate programming. 31. Ok.. so after this, head to the common room. Get your wizard card. 32. Then, its Polly juice time! Follow the Slytherin, and watch out, As Crabbe and Gloyle, you run like an overweight ox. Im not sure if the beans are important or not, but I managed to collect all but 2. At the end, listen to Malfoy talk about mudbloods 33. You're at moaning mertil's bathroom again. But as GOYLE! Shoot the items until the timer runs out.. Hit Moaning Mertle if you can.. 34. Next is a private lesson with Gildaroy Lockhart. And here is a MAJOR GLITCH in the program! So pay attention. a. Before you enter his office, at the hall way, make sure auto save is ON, then enter the first door, and it will save your game. b. Now turn OFF the auto save. This is because there is NO way to return to this lesson after its been completed! See "C" below! This spell is needed to collect one of the remaining wizard cards, as well as necessary to get thru the woods to the spiders. Yes, you are going there, eventually.. at the end, he says you may return to get a better grade, but thanks to EA, there is no way to return to this lesson. c. ***OK. Here is a MAJOR flaw in the EA Game. He says you can come back to try it again, but there is NO WAY TO DO SO! If you have autosave on when you go into his office and do the lesson, you are SCREWED if it saves after the lesson! Stop the lesson and turn of the damm auto save. The only way to replay this lesson to get an A is by quitting the game and loading it game again and again. d. Damm I hate EA Games...This flaw is as bad as the mine ride in Game 1. 35. Next is the Valentine dwarfs, RUN like you did in the troll run in the first game! 36. Then, it's a story line where you find out about the diary. And it's the invisablity cloak again. You're in a garden, with TEACHERS and you need to avoid them. Its pretty simple, except for Snape. Hes good at catching you. a. There are 2 bad areas. Where Snape and Filtch are, come in after snape has gone to the right, get on the left hedge. Wait till he goes back where you just came in, and Filtch is way away then jump down and run to the left. Hit the switch to unlock the door, then creap out near the opening. Wait until you can no longer see filches light on the left, and run for the cloak, walk along the tree line to the right of the cloak, and STAND still next to it just before you run into filches light. He will walk right by you even if the cloak gives out. b. The second bad one is at the end with Snape. Here is a timed "door trigger" that you have to step on, and get past him. Step on it once to see what door it opens. When you first enter the area, go the hedge on the right, and wait till snape goes left. Then jump down and run down to the switch. Look back, and when snape moves back to where you just were, and starts to return to where you came in at, hit the switch and run like the wind! You have about 3 seconds of extra time to get into the door. This will lead you to Hagrids.. 37. Ok. Next is the dark woods, following the spiders. a. First is a bunch of spiders and a few giant snails. On one track, you will find 2 spiders, Each one protecting a web. One of the webs is a place to make a wigginweld potion (healing). Keep going. You will come to a place where you cross infront of a water fall. On the other side is a cave with one spider, Zap it. Then go thru the cave opening. Somewhere along the way you have to wooden bridges to cross, and one of them is a 2 bridge side by side situation. You use the wand to cause the wood to be exposed (dark arts stuff) cross on the left, jump to the right and then continue. Shortly after this, you come out of a cave, on a cliff.. Look to you right.. See that orange sparkle? Its a hidden room. Use the wand, open the door and zap the spider inside. Then zap the web. In this side room is a cauldron to make another healing potion and to the RIGHT of it, is a wizard card. b. Next is Trolls.. Out think, out run them.. get past them and you will find yourself facing a cave with 3 boulders. Zap them and face your nightmare. c. Arogog. To defeat this spider, make sure your health is topped off. Target spiders and kill them. When they are done, position your self so that when arogog jumps, he knocks down one of the 4 corner trees holding up his web. So there are 4 sets of spiders you need to Zap.. and keep locking on and running backwards facing them, zapping the whole time.. When arogog takes out the last tree, he will fall into a pit with a cave in it. Follow him down and get the beans and then head out the cave. The car picks u up at that point. 38. ok after this is completed, you have 2 options. You can skip the Founders tower or you can now finish collecting those missing wizard cards. One is located right next to Gildaroy's office. That bookcase? It's a door. Use it. And there are others. If you want to skip the founders duels and just finish the game, jump to item 43. below. If not, continue with the next item on this list, number 40. 39. At this point you should need 1 or 2 cards. The last Card, D5 is located off a secret room, which is behind a bookcase in gryfindore tower. Go to the fat lady and from there go down the stairs where the doors to the Upper castle, and Lockharts office is.. Between these 2 doors is a bookshelf that opens into a room. Right inside is a door to your left. Use the new spell to get across and do what needs to be done with the knights and you will find the final card. 40. Once you have all the wizard cards, go back to the common room, and use the statue.. Run down the hall way, straight ahead. Don't go to the left branch. There are 2 lady paintings, and 1 knight. Do the lady paintings first. These are hufflepuff and ravenclaw. The knight, sir duggon, is the Slytherine duel. 41. Once you defeated all 3, go to the "founders tower" and what do you find? A BOOK! With drawings and pictures of all the characters.. What a waste of time. This was a BIG disaspointment. 42. Ok.. on to the Final battle, Go find Gildaroy and take him to the bathroom.. 43. ok. On the way to lockharts officee. The door is locked, so ya gotta find another way around. Watch those swirls. The first one is easy, the 2nd a pain.. ya gotta move fast. Once ya find him, take him to the bathroom. Next is the Slide. 44. Here you have a slide to do, its tricky, so it may take a few attempts. Watch that bottom! Its got a slight kink it in it and the camera angle changes making it difficult, but not impossible to get over. 45. Ok, at the bottom of a slide is another duel, this time with Lockhart. Avoid his memory charms. 46. Enter the first room there is a cauldron. Use it and get max health. 47. Then next room, Zap 2 slugs 48. next room, zap 2 rats. 49. The switch room There are 3 doors, 2 on left, one on right. a. Start with the farthest on the left.. Enter it and blast a super knight, It will take a few zaps and a rock drops. Blast the rock to move it sideways and another rock will fall over a grate in the floor, drop down it. Next is another room with more knights, zap the first one, get on the ledge, zap this one and cross over and go to the next room with even more knights. Zap these as well. The trigger switch you want is on the ledge with the 2 kights. b. Ok. Now go to the first door on the left. Zap a few slugs, then drop down and go thru a small opening, and zap 2 rats before you jump down to the walkway. Next is more slugs and a hidden room. I had a problem here with my wand, it kept using the knockbackjinx (sounds like hes saying rependo), instead of the spell that causes the slugs to burn. After this is a quick run across a bridge with fire going over it, hit the switch. And exit. c. Go to the door on the right. First is a rat, and a slug, then drop a rock over the grate. Next is Troll patrol. You know how to do this. 50. Ok so ya come out of the 3rd door, and you will see all 3 steps are now set up so you can go into the next, final, room. WAIT. Go to the cauldron and make a wiggenweld (healing) potion and then go to the last room. 51. It's the Dreaded snake. There are 2 battles here. First Shoot its mouth, while avoiding the Venom. Second, use the sword to reflect the lazers back to its mouth. 52. DONE! Watch the end.. Hope you found it worth the 40 dollar price tag - I did not. I watched the credits role, thinking there might be something at the end, like at the movie.. After the credits. Over 100 names where shown. Nothing spectactular. You end up in the common room, and Colins's photo book turns out to have more pages in it. Other than that. It's a 20 dollar game.
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