Digimon Rumble Arena Combo FAQ

by Captain K. (shibakev@earthlink.net)
Copyright 2002

At this time this FAQ has only been given to www.gamefaqs.com and 
nowhere else. If you would like to post this FAQ at another website or 
in a publication, please contact the author first for permission.

This is not a movelist, for that you can read Skoban's FAQ, which can 
also be found at Gamefaqs.

03-01-2002 version 1.0

1.	Reading this FAQ.

S = the Square button
C = the Circle button
T = the Triangle button
R1 = the R1 button (digivolve/GC attack)
forward = push the direction pad towards the opponent
pause = wait about half a second before you press the next button
(X hits) = the expected number of hits. This may vary based on the size 
of the opponent you face (especially with moves like Diamond Storm)

2.	Combo ranges.

There are three ranges combos can be performed at: close, medium, and 
long. Close range is the area that your normal S attacks would hit. 
Medium range is a bit farther, about where Patamon's Slamming Attack, or 
Gatomon's Cat's Eye Hypnotism reach. Long range is way across the 
screen. These aren't exact measurements due to the scrolling nature of 
the screen, but you get the idea. If a range is not listed for a combo, 
it's close range only.

3.	Combos not listed.

Not all simple combos are listed. These include the Up+S attacks, which 
for most characters can be followed up with any other S attack. For 
example, you can do Up+S, then another Up+S when the opponent falls back 
down for a second hit. The game usually limits you to two attacks in 
this situation, but sometimes you can get a third, especially if you 
have your opponent trapped against a wall.

I also have not included jump-in attacks. As a general rule assume that 
you can jump and do an S attack on a ground opponent and that you can 
follow that up with any other close range combo. The jump-in will add an 
extra hit in this case.

Finally, I have only listed combos that register on the combo meter. 
There are some attacks that are unblockable in certain situations. For 
example, Impmon can throw his opponent to dizzy them, then digivolve and 
hit them with a Chaos Flare. Likewise, Magnadramon's Apocalypse will hit 
an opponent that has just been knocked down to the ground. However, 
neither of these register on the combo gauge, so they haven't been 
included.

4.	Pausing between attacks

When you press the S button multiple times, the computer assumes you're 
doing an S, S, S attack. Even if you press S, S, Up+S, you'll still just 
get the S, S, S result. So to link in the Up+S, you have to pause for 
half a second after the second S. This breaks the S, S, S loop that the 
computer thinks you're in, and you can then do an Up+S.

Not all characters can get combos by linking this way. At this time I 
haven't explored all the possibilities of these; hopefully I'll have 
them figured out by the next FAQ update. I assume that some characters 
can also link in a down+S attack as well, but I haven't tried it.

5.	The combo lists

The characters are listed in this order:
Gabumon
MetalGarurumon
Agumon
WarGreymon
Patamon
Seraphimon
Terriermon
MegaGargomon
Guilmon
Gallantmon
Renamon
Sakuyamon
Wormmon
Stingmon
Veemon
Imperialdramon
Gatomon
Magnadramon
Impmon
Beelzemon
Reapermon
BlackWarGreymon
Omnimon
Imperialdramon (Paladin mode)

===========
Gabumon
===========

S, S, S (3 hits)
Up+S, T (4 hits)
Up+S, C (2 hits)

(the following combos require your DIGI! guage to be full)

(long-range only) C, R1, C (5 hits)

==============
MetalGarurumon
==============
S, S, S (3 hits)
C, S, S, S (7 hits)
Up+S, C (5 hits)

==========
Agumon
==========
S, S, S (3 hits)
C, T (4 hits)
C, S, S, S (4 hits)

(the following combos require your DIGI! guage to be full)

(close or medium range) C, R1, C (3 hits)
C, R1, S, S, S (4 hits)

===========
WarGreymon
===========
S, S, S (4 hits)
T, T (up to 10 hits)
Up+S, C (3 hits)
Up+S, forward+T (3 hits)


==============
Patamon
================
S, S, S (3 hits)
(medium or close range) T, forward+S (5 hits)
S, S, T, forward+S (7 hits)
Up+S, T (2 hits)


============
Seraphimon
============
S, S, S (3 hits)
Up+S, T (4 hits)
forward, forward+S, S (2 hits)

===========
Terriermon
===========
S, S, S (3 hits)
Up+S, T (2 hits)
Up+S, forward, forward+S (2 hits)

============
Megagargomon
============
S, S, S (3 hits)

============
Guilmon
============
S, S, T (3 hits)

(the following combos require your DIGI! gauge to be full)

S, S, R1, T (3 hits)

============
Gallantmon
============
S, T (2 hits)
Up+S, C (2 hits)
Up+S, T (2 hits)

============
Renamon
============
S, S, S (3 hits)
C, forward, forward+S (14 hits)

(the following combos require your DIGI! gauge to be full)
Up+S, R1, T (6 hits)

============
Sakuyamon
============
S, S (2 hits)
Up+S, T (5 hits)

=============
Wormmon
=============
(the following combos can be done at medium range by adding a forward, forward+S at the beginning)
S, S, S (3 hits)
S, S, T (3 hits)
Up+S, T (2 hits)

Up+S, C (hard to connect with this one)
C, T (3 hits)

(the following combos require your DIGI! gauge to be full)
C, R1, T (2 hits)
Up+S, R1, R1 (2 hits) (you can also start this at medium range with forward, forward+S)

=============
Stingmon
=============
S, S, S (3 hits)
(in air) T, T (3 hits)
(medium range only) C, T (2 hits)
S, S, pause, Up+S (4 hits)
(long range only) T, Up+S (3 hits)
S, S, T (4 hits)

(the following combos require your DIGI! gauge to be full)
S, R1 (2 hits)

=========
Veemon
=========
S, S, S (3 hits)
S, T (4 hits)
S, C (2 hits)
Up+S, T (4 hits)
Up+S, C (2 hits)
(medium range only) C, T (4 hits)
(medium range only) C, S (2 hits)

(the following combos require your DIGI! gauge to be full)

(medium range only) C, R1, S, S, S (4 hits)
(medium range only) C, R1, T (3 hits)
(medium range only) C, R1, R1 (8 hits)

=============
Imperialdramon
=============
S, S, S (3 hits)
S, S, T (3 hits)
S, pause, Up+S, forward+S (3 hits)
S, pause, Up+S, C (3 hits)

=============
Gatomon
==============
S, S, S (3 hits)
S, S, T, forward+S or C (6 hits)
forward+S (throw), S (2 hits)
forward+S (throw), T (4 hits)
S, S, pause, Up+S, T, forward+S or C (7 hits)
(medium or close) C, T, forward+S or C (5 hits)

(the following combos require your DIGI! gauge to be full)
S, S, pause, Up+S, R1, T (4 hits)


=============
Magnadramon
=============
S, S, S (3 hits)
Up+S, C (2 hits)
Up+S, T (2 hits)

============
Impmon
============
S, S, S, (3 hits)
S, S, T (5 hits)
Up+S, C (2 hits)
Up+S, T (3 hits)

(the following combos require your DIGI! gauge to be full)
Up+S, R1, R1 (2 hits)

============
Beelzemon
============
S, S, S (3 hits)
T, T (2 hits)
T, forward, forward+S (2 hits)
Up+S, R1 (3 hits)

=============
Reapermon
=============
S, S, S (4 hits)
S, T (4 hits)
S, S, C (9 hits)
T, C (17 hits) (requires very specific spacing)
S, S, pause, Up+S, C (4 hits)
S, S, pause. Up+S, T (4 hits)

===============
BlackWarGreymon
===============

S, S, S (3 hits)
S, S, C (4 hits)
T, T (up to 10 hits)
Up+S, C (3 hits)
Up+S, T, T (10 hits)

==========
Omnimon
==========

S, S, S (4 hits)
Up+S, T (3 hits)
Up+S, C (2 hits)

========================
Imperialdramon (Paladin Mode)
========================

S, S, S (3 hits)
S, S, T (4 hits)
S, pause, Up+S, forward+S (3 hits)
S, pause, Up+S, C (3 hits)

(the following combos require your DIGI! gauge to be full)

S, S, R1 (5 hits)
S, pause, Up+S, R1 (9 hits)

6.	Thanks

CjayC for making the best gaming site in the universe
Skoban for his contributions