Final Fantasy V Last Minute Blue Magic FAQ (plus some other helpful tips)
by Android 247

Table of Contents:

1.  Legal Stuff
2.  Introduction
3.  Special Thanks
4.  Blue Magic FAQ
5.  Tips on Other Parts of the Game

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Section 1:  Legal Stuff

Here is the legal information for this guide:

Copyright 2003 Ben Hood

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

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Section 2:  Introduction

This is a small FAQ for all you out there that were lazy like me and didn't 
want to pick up the Blue Magic until the last minute.  Well, for once we were 
all in luck.  The Blue Magic is probably easier to get at the tail end of the 
game than any other time.  So I'll list the Magic, the enemies that have it, 
where they are, and what you have to do to get it.

For those that don't know, you have to either have someone in the Blue Mage 
Job or someone equipped with the Learning ability to learn Blue Magic.  A Bare 
and Mimic have Learning as an innate ability once the Blue Mage class is 
mastered for that character.  A character must be hit with the spell to learn 
it, and if I'm not mistaken, must also be alive at the end of the battle.  
One character learning the spell is all you need for it to be distributed among
everybody.

Now then, I'm playing the Final Fantasy Anthology version of FFV, but I'll try 
to include the various translations of the spells and enemy names to go along 
with other translations and more popularly known verisons of the spell names 
(for example, most Final Fantasy games have Blow Fish translated as 1000 
Needles).  I'm also including some good, helpful miscellaneous tips about the 
game at the end as a bit of a bonus to the gaming population.

If you don't know what an enemy that I'm talking about looks like, then I 
suggest checking out the enemy list for Final Fantasy V at rpgclassics.com.  It
is very helpful and includes pictures.  If you have any questions, I suggest 
visiting the Final Fantasy V message board here at gamefaqs.com.  I won't give 
out my e-mail as that is practically asking for viruses.

Keep in mind this guide does contain various levels of SPOILERS.

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Section 3:  Special Thanks

When I set out to get this Blue Magic at the last minute, I decided I would 
write up this FAQ if the venture turned out successfully.  And so it did.  I 
forgot where some enemies were that I needed to get some Blue Magic spells and 
the people on the FFV message board helped me out.  A big round of applause for
the posters there.

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Section 4:  Blue Magic FAQ

1.  ????
Who - Wild Nack.  It looks like a wolf.
Where - Sunken Walz / Worus Tower.  Go underwater near where Walz Castle used 
to be and it is the white dot on the map near you.
How - The sunken tower is your friend for last minute Blue Magic gaining.  The 
only bad part is that the enemies are nameless down there.  Anyway, the Nack 
is a wolf so spotting it isn't that hard.  You might consider casting Haste on 
it and wait for it to do what appears to be a critical hit against one of your 
learners.  If you haven't damaged the enemy then this attack does 0 damage.  
That is how you know it is ????.  Win the battle to get it.

2.  Aero
Who - Defeater.
Where - Fire Ship.  Access it from the undersea airship hangar that Cid and Mid
hang out in.
How - Control it and make it cast it on a learner.  Win the battle to get it.

3.  Aero 2
Who - Enemy who looks like the Cycloskull in the N-Zone.
Where - Sunken Walz / Worus Tower.
How - Control it and make it cast it on a learner.  Win the battle.

4.  Aero 3
Who - Ultragigas / Djinn.
Where - The World Map.  Wander around anywhere to encounter this enemy.  I 
found it near Surgate Castle if you want a specific place.
How - Control it and make it cast it on a learner.  Win the battle.

5.  Aqua Rake / Aqua Breath
Who - Dark Chimera.  It is a lion with multiple animal heads and bat wings.
Where - Sunken Walz / Worus Tower.
How - You can not control it and make it cast Aqua Rake on your party.  Just 
wait for it to cast it on your party.  This is its favorite attack so that 
should not take long.  Win the battle.

6.  Black Shock
Who - Shadow.
Where - The World Map.  I found one near Crescent Town.
How - Control it and make it cast it on a learner.  You will have to give it 
an Ether first to give it enough MP to cast it.  Even then it may still miss.  
Keep throwing Ethers and trying until it successfully hits a learner.  Then 
win the battle.

7.  Blood Suck
Who - Steel Bat.
Where - Faris' Pirate Cave.
How - Control it and make it cast it on a learner.  Win the battle.  This is 
its common attack so you may not even have to bother controlling it.

8.  Blow Fish / 1000 Needles
Who - Bewitchin.
Where - Light green plains south of Kelb on the World Map.
How - Control it and make it cast it on a learner.  Win the battle.

9.  Burn Ray / Fiery Emission
Who - Spider Robot looking enemy.
Where - Sunken Walz / Worus Tower.
How - You can't control it to make it use this spell.  Your best bet is to 
Haste it and wait for it to use Burn Ray against a learner.  Hope you still 
have enough time to win the battle and use Teleport afterwards.

10.  Condemned / Death Sentence / Doom
Who - Unknown, form of a skeleton hanging from the ceiling
Where - Great Sea Trench.
How - It likes this attack so it is better to wait for it to cast it on a 
learner than to accidently wind up with two people who have this cast on them. 
You can still win the battle and learn this spell while the timer is counting 
down.  You don't have to wait for the learner to die and then revive them 
before you kill the enemies.

11.  Doom Claw / Death Claw
Who - Death Claw
Where - Dimension Castle in the N-Zone.
How - The monster uses this attack and practically no other.  Just wait for it 
to happen to a learner then win the battle.

12.  Exploder
Who - Bomb, a fireball looking enemy.
Where - Sunken Walz / Worus Tower.
How - You can not control this character and make it cast Exploder on a party 
member.  Put a learner in the top slot as it seems to always use it against the
party member at the top.  Now kill all other enemies and use Doom Claw plus 
Esuna or something to reduce its HP down significantly.  Then it should use the
spell against your top slot party member and you win the battle.  The spell 
should cause negligible damage.

13.  Flash
Who - Cool Dust / Neon.
Where - Fire Ship.
How - Like with the Bomb, you must have the Cool Dust as the only enemy left on
the screen.  Don't worry about reducing its HP, though.  It will constantly use
Flash.  Wait until you see a learner in Dark status before killing it and 
winning the battle.

14.  Guardian / Big Guard / Mighty Guard
Who - Stingray
Where - World Map.  Underwater, move one square at a time from the Sunken Tower
until you can surface.  This is the area you should encounter it in (on the 
surface, that is).  You will encounter this monster or sea monsters from early 
in the game.  That is how you know you are in the right area.  The monster can 
not be encountered on land, stay in your ship.  The other areas in this part of
the world map do not have the early sea monsters, but updated monsters for this
point in the game.  Stay as close to where you came up from the Tower as you 
can.  This creature is an extremely rare encounter.  Bring a rather heavy 
hitter as well as your Trainer with !Cntrl, the monster is at Level 97 and has 
20,000 HP though it can't really do you much damage if you are in the late 30's
level-wise.
How - Control it and make it use Guardian on your party.  Then win the battle. 
Note that a captured Crystelle from the Void in the N-Zone also casts Guardian 
when released.  However, you can't learn it from a released Crystelle.  Don't 
waste your time trying to capture one.

*****
SPECIAL RANT:  Yes, trying to encounter the Stingray is frustrating.  Don't 
give up though as this is easily the best Blue Magic spell.  Probably the only 
reason to use !Blue at all.  You're not the only one crying out for the blood 
of the designer who thought up how to acquire this spell.  Final Fantasy games 
are usually fun but they have some pesky designer that always inserts a 
mini-game or way to acquire a spell or item that demands hours of time and tons
of mental anguish.  That sadist designer apparently equates fun with the words 
"boring", "repetitive", and "chocobo mini-game".
*****

15.  Guard Off
Who - Shadow.
Where - World Map near Crescent Town.
How - Control it and make it use this on a learner.  You may have to give it an
Ether first to give it enough MP to cast the spell.  Win the battle.

16.  Goblin Punch
Who - Black Goblin
Where - Wind Shrine
How - Control it and make it use it on a learner.  Win the battle.

17.  Level 2 Old
Who - Level Check, a robot that looks like a ball on a pole.
Where - Sunken Walz / Worus Tower
How - Kill off the annoying spider robot first.  Then Control this guy and cast
Haste both on him and on the Trainer controlling him.  Cast Reflect / Wall on 
the monster so it can bounce the attack back on a random party member.  Keep 
going until you see the effect happen on a learner who, of course, must be at a
level that is a multiple of 2.  Then win the battle.

18.  Level 3 Flare
Who - Red Dragon
Where - Dimension Castle in the N-Zone, the area before the warp to the Void.
How - Only the Red Dragons here can cast Level 3 Flare when you control them.  
So Control the Dragon, cast Haste on him and the controller, and then cast 
Reflect / Wall on the Dragon.  He will bounce the attack back on some random 
party member.  The learner must be at a level that is a multiple of 3 for this 
to affect them.  Win the battle after the learner gets hit.

19.  Level 4 Gravi / Level 4 Gravija
Who - Level Check, a robot that looks like a ball on a pole.
Where - Sunken Walz / Worus Tower
How - Kill off the annoying spider robot first.  Then Control this guy and cast
Haste both on him and on the Trainer controlling him.  Cast Reflect / Wall on 
the monster so it can bounce the attack back on a random party member.  Keep 
going until you see the effect happen on a learner who, of course, must be at a
level that is a multiple of 4.  Then win the battle.

20.  Level 5 Doom / Level 5 Death
Who - Level Check, a robot that looks like a ball on a pole.
Where - Sunken Walz / Worus Tower
How - Kill off the annoying spider robot first.  Then Control this guy and cast
Haste both on him and on the Trainer controlling him.  Cast Reflect / Wall on 
the monster so it can bounce the attack back on a random party member.  Keep 
going until you see the effect happen on a learner who, of course, must be at a
level that is a multiple of 5.  I shouldn't have to say this, but make sure you
don't have a party who all have levels that are multiples of 5.  It could 
use this spell before you can control it and take your party out.  Revive the 
knocked out learner and then win the battle.

21.  Little Song / Lil Song / Small Melody
Who - Bewitchin.
Where - Light green plains south of Kelb on the World Map.
How - Control it and make it cast it on a learner.  Win the battle.

22.  Magic Hammer
Who - Drippy.
Where - Valley of the Dragons north of Kelb.  It is in the caves, not outside.
How - Control it and make it cast it on a learner.  Win the battle.

23.  Mind Blast
Who - Mind Flare / Mind Flayer.
Where - Void segment of the N-Zone where the save point is.
How - You can't Control this monster but it is just as well as it uses this 
attack almost religiously.  Wait for it to strike a learner and then win the 
battle.

24.  Missile
Who - Motor Trap.  It sometimes pops out after you kill a Defeater.
Where - Fire Ship.
How - Control it and make it cast this on a learner.  Though it seems to do a 
great deal of damage, I actually think this is a gravity related attack which 
reduce HP but never kill.  Anyway, get hit with it and then win the battle.

25.  Moon Flute / Moon's Promotion
Who - Imp, a monster with bat wings and his back facing you.
Where - Sunken Walz / Worus Tower.
How - Don't worry about Control, just hit this creature (if you can) and he'll 
use this on your party to Berzerk all of them.  Then if you are strong enough 
you'll wipe the opposition out and learn the spell.

26.  Pep Up / Fusion
Who - Kornago.
Where - Light green plains around Jachol Village.
How - Control it and make it cast this on a learner.  Then win the battle.  
Also see my note at the end of the FAQ.

27.  Roulette / Death Roulette
Who - Death Dealer
Where - Ronka / Lonka Ruins segment of the N-Zone.
How - Kill all but one of these creatures as this attack can wipe your party 
out quick.  Then wait for it to cast it and for it to actually work against one
of your learners.  Revive the learner and then win the battle.

28.  Toad Song / Frog Song
Who - Kornago.
Where - Light green plains around Jachol Village.
How - Control it and make it cast this on a learner.  Then win the battle.  
Also see my note at the end of the FAQ.

29.  Time Slip
Who - Enemy that looks like the Bewitchin, a witch riding a crescent moon
Where - Sunken Walz / Worus Tower.
How - Control it and make it cast this on a learner or simply wait for it to 
cast it on a learner.  Then win the battle.

30.  White Wind
Who - Enemy who looks like the Cycloskull in the N-Zone.
Where - Sunken Walz / Worus Tower.
How - Control it and make it cast it on a learner.  Win the battle.

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Section 5:  Tips on Other Parts of the Game

1.  Genji Gear

This powerful armor is stolen from Gilgamesh.  You can only steal it from him 
on four occassions as there are only four pieces of armor.  The first is at 
Zeza's fleet.  The second is in the X-Death's castle (wait for him to transform
first).  The third is the first fight with him in the N-Zone.  The last is when
he shows up at the boss with the four barriers at the very end of the N-Zone.  
You've gotta steal quick to get the last two.  You can't get any Genji gear 
from him in your first two encounters with him.

2.  Mirage Vest

In Mirage Village there is a guy that says he'll give you a prize if you go 
around the world on a yellow chocobo.  So you have to do this with Boco and it 
is indeed possible.  The airship is really useful to plot out a route with.  
Doing this makes the guy give you a powerful Mirage Vest.  Here's an important 
bit of information:  I think you need to do this before going to the frozen 
Mirage Village in the N-Zone as the guy wasn't there anymore when I left the 
N-Zone before the final showdown with X-Death.

3.  Kornago Gourd

You might not remember this but there was an old man in a well in Kelb who 
asked for a frog.  Well, at the end of the game there are Kornago monsters (big
frogs) wandering around Jachol's light green plains.  Simple reduce the HP on 
one with an attack like Doom Claw and then have a Trainer Catch it.  Go back to
Kelb and trade the frog and 10,000 GP for a Kornago Gourd, an accessory that 
allows you to capture monsters with their HP reduced only by at least half.  
This is useful if you're a big fan of the Trainer class.

4.  A Word on Shinryu and Omega

Contrary to popular belief, you don't have to be level 60-99 to beat them.  In 
fact, I was only at level 40 when I beat both.  The trick is to exploit their 
weaknesses.  Shinryu is weak against the Dragon Lance that does critical damage
on dragons.  Omega is weak against the thunder element because he is a robot.  
This information plus the right Job abilities means victory in 2 rounds for 
both of them.  At least that's the way it was with me.

5.  Improve your Stats without Raising your (regular) Levels!

When you master a Job, the Bare and Mime classes get stat bonuses.  Thus by 
mastering the right Jobs you could nearly double your base stats without 
raising a single regular level.  Take note that the stat bonuses do not get 
applied to all Jobs upon mastery, just Bare and Mime.  By the end of the game 
this is far more useful than any actual leveling up.

Quick Job mastery can be done thanks to Movers in the Void area of the N-Zone 
where the save spot is.  Just run around and flee until you run into them.  You
must defeat them within two rounds or you get nothing.  Defeat them, though, 
and you get 199 ABP.

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The End