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    Algorithms/Stats FAQ by instructrtrepe

    Version: 2.6 | Updated: 11/24/04 | Printable Version | Search Guide | Bookmark Guide

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    FFV ALGORITHMS AND STATS FAQ
    Version 2.6
    by J.L. Tseng, 2004
    
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    TABLE OF CONTENTS
    
    1)  INTRODUCTION
    2)  CREDITS AND ACKNOWLEDGEMENTS
    3)  VERSION HISTORY
    4)  BRIEF OVERVIEW OF FAQ CONTENTS
    5)  NOTES
    6)  DAMAGE FORMULAS
        6.1)  GENERAL DAMAGE FORMULA STEPS
        6.2)  HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS
              6.2.1)  HIT DETERMINATION FOR PHYSICAL ATTACKS
              6.2.2)  HIT DETERMINATION FOR MAGICAL ATTACKS
              6.2.3)  HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS
        6.3)  MODIFIERS TO HIT% AND EVADE%
              6.3.1)  MODIFIER TO STEAL SUCCESS
              6.3.2)  AEGIS SHIELD CHECK
              6.3.3)  MULTITARGETTING MODIFIER TO HIT%
              6.3.4)  EVADE, WEAPON BLOCK OR ELF CAPE CHECK
              6.3.5)  MODIFIER TO FLIRT SUCCESS
              6.3.6)  TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%
              6.3.7)  TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
              6.3.8)  ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
        6.4)  DAMAGE PARAMETERS
              6.4.1)  MAGIC DAMAGE PARAMETERS
              6.4.2)  FLARE DAMAGE PARAMETERS
              6.4.3)  RANDOM MAGIC DAMAGE PARAMETERS
              6.4.4)  PHYSICAL MAGIC DAMAGE PARAMETERS
              6.4.5)  SWORDS DAMAGE PARAMETERS
              6.4.6)  FISTS DAMAGE PARAMETERS
              6.4.7)  KNIVES DAMAGE PARAMETERS
              6.4.8)  AXES DAMAGE PARAMETERS
              6.4.9)  BELLS DAMAGE PARAMETERS
              6.4.10)  RODS DAMAGE PARAMETERS
              6.4.11)  LEVEL BASED MAGIC DAMAGE PARAMETERS
              6.4.12)  MONSTER DAMAGE PARAMETERS
              6.4.13)  POTION DAMAGE PARAMETERS
              6.4.14)  THROW DAMAGE PARAMETERS
              6.4.15)  GILTOSS DAMAGE PARAMETERS
              6.4.16)  BRAVE BLADE DAMAGE PARAMETERS
              6.4.17)  GOBLIN PUNCH DAMAGE PARAMETERS
              6.4.18)  STRONG FIGHT DAMAGE PARAMETERS
              6.4.19)  CHICKEN KNIFE DAMAGE PARAMETERS
        6.5)  MODIFIERS TO ATTACK, DEFENSE, and M
              6.5.1)  MULTITARGETTING MODIFIERS TO ATTACK
              6.5.2)  ROW MODIFIERS TO M
              6.5.3)  COMMAND MODIFIERS TO ATTACK, DEFENSE AND M
              6.5.4)  DOUBLE GRIP MODIFIER TO M
              6.5.5)  JUMPING MODIFIER TO M
              6.5.6)  RUNE MODIFIERS TO ATTACK AND M
              6.5.7)  SPECIALTY MODIFIER TO ATTACK AND DEFENSE
              6.5.8)  MEDICINE MODIFIER TO M
              6.5.9)  CREATURE TYPE MODIFIER TO ATTACK
              6.5.10)  TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)
              6.5.11)  TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)
              6.5.12)  ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)
              6.5.13)  LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE
              6.5.14)  MAGIC ELEMENT UP MODIFIER TO ATTACK
              6.5.15)  MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M
              6.5.16)  ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE
              6.5.17)  CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE
              6.5.18)  CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE
        6.6)  STATUS DURATION DETERMINATION
        6.7)  DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES
              6.7.1) DAMAGE FORMULAS FOR WEAPON ATTACKS
              6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS
              6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS
              6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS
        6.8) SPELL REFERENCE
              6.8.1)  WHITE MAGIC
              6.8.2)  BLACK MAGIC
              6.8.4)  SUMMON MAGIC
              6.8.5)  SONG MAGIC
              6.8.6)  MAGIC SWORD
              6.8.7)  BLUE MAGIC
        6.9) OTHER COMMANDS
        6.10) STATUS EFFECTS
        6.11) ATB CALCULATION
    7)  CHARACTER STATS
        7.1)  BASE STATS
        7.2)  ABILITIES THAT MODIFY STATS
        7.3)  EXPERIENCE, HP AND MP TABLE
    8)  WEAPON DATA
        8.1)  GLOSSARY
        8.2)  FISTS
        8.3)  KNIVES
        8.4)  SWORDS
        8.5)  SPEARS
        8.6)  AXES & HAMMERS
        8.7)  KATANAS
        8.8)  RODS
        8.9)  STAVES
        8.10)  BOWS
        8.11)  HARPS
        8.12)  WHIPS
        8.13)  BELLS
        8.14)  LONG REACH
        8.15)  THROWN WEAPONS
    9)  ARMOUR DATA
        9.1)  GLOSSARY
        9.2)  SHIELDS
        9.3)  HEADGEAR
        9.4)  BODYWEAR
        9.5)  ACCESORIES
    10) MAGIC DATA
        10.1)  ABBREVIATIONS
        10.2)  MAGIC SWORD
        10.3)  WHITE MAGIC
        10.4)  BLACK MAGIC
        10.5)  DIMEN MAGIC
        10.6)  SUMMON MAGIC
        10.7)  SONG MAGIC
        10.8)  DANCE MAGIC
        10.9)  BLUE MAGIC
        10.10)  ENEMY MAGIC
        10.11)  ANIMAL MAGIC
        10.12)  TERRAIN MAGIC
        10.13)  CHEMIST MAGIC
        10.14)  MONK COMMAND
        10.15)  DRAGOON COMMAND
        10.16)  SAMURAI COMMAND
        10.17)  MYSTIC KNIGHT COMMAND
        10.18)  MEDIATOR COMMAND
        10.19)  CHEMIST COMMAND
        10.20)  HARP MAGIC
        10.21)  WHIP MAGIC
        10.22)  ITEMS
        10.23)  MAGIC LAMP
    11) MONSTER DATA
        11.1)  GLOSSARY
        11.2)  AI SCRIPT
        11.3)  MONSTERS
        11.4)  BOSSES
        11.5)  MONSTER FORMATIONS
        11.6)  MONSTER ENCONTER TABLE
    12) BUGS
    
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    1) INTRODUCTION
    
    ------------------------------------------------------------------------------
    
    This is my attempt at creating a FFV damage formula that can predict how much 
    damage will be done from various attacks within the game.  Note that I'm NOT 
    an employee at Square nor have access to their source code or algorithms.  All 
    formulas in this FAQ were derived from experimental observations done by me as
    well as from analyzing the ROM.  I've also decompiled the ROM and analyzed
    certain sections of the assembly code.  Although this means that everything in
    this FAQ should be very accurate, I by no means guarantee that everything is 
    absolutely 100% correct, nor do I disclude the possibility that I have may 
    have missed some things or misinterpreted some ROM data.  If you do notice any 
    discrepancies, errors, omissions, etc. or have any suggestions or comments, 
    please send your feedback to instructrtrepe@hotmail.com, or post at the SNES 
    FFV message board at http://www.gamefaqs.com
    
    Everything in this FAQ was derived from the SNES version of Final Fantasy
    Five.  Although I see no reason why anything would be in different in Final
    Fantasy Anthology for PSX, I make no guarantees.
    
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    2) CREDITS AND ACKNOWLEDGEMENTS
    
    ------------------------------------------------------------------------------
    
    I'd like to thank those who posted in the SNES FFV forum at www.gamefaqs.com,
    particularly Silktail, for his excellent feedback, error spotting and 
    contributions.
    
    All the data in this FAQ was extracted directly from the ROM by me, but FAQ's
    and guides that I used as references to verify my own data:
    
    lordskylark's FFV monster list at 
    http://www.geocities.com/lord_skylark
    Macc Maverick's FF5 shrine at http://www.rpgclassics.com/shrines/snes/ff5/
    
    Terii senshi's FFVI web page at http://www.rpglegion.com/ff6/index.htm
    Although FFV and FFVI are not very similar in terms of damage formulas and the
    hex value codes are not the same for the AI scripts, there are some general
    similarities in the basic format and conditions of the AI scripts and Terri
    senshi's web page provided an excellent tutorial for me to be able to go on 
    and decipher the FFV AI scripts.
    
    Shingo Endo has deciphered a massive amount of info in the FFV ROM and has
    a website at http://www.yk.rim.or.jp/~s-endo with a ton of tables and 
    documents.  They are in Japanese, though, limiting my ability to understand
    them, but people at the FFV SNES Message Boards at GameFAQs (notably Zach
    Keene) have been kind enough to translate and point out information at 
    Shingo's site that could be used in this FAQ (notably the HP and MP formula
    and the hex location of the Exp, HP and MP table).
    
    Djibriel has graciously accepted to host two .IPS patches I made for FFV, at
    http://www.tenchinohoukai.greatnow.com in the patches section. He's been 
    independently deciphering the FFV ROM as well, in particular the AI scripts 
    and has started a Monster AI script document.  His AI scripts are expressed 
    more in plain english, so anyone who doesn't like my shorthand AI scripts
    should check out his document, as it may be more straightforward to read.
    
    My emulator of choice for this game is ZSNES by zsKnight, _Demo_, and Pharos
    at http://www.zsnes.com
    
    The translation .ips file I used was created by RPGe
    (downloaded at http://www.zophar.net)
    
    Copyright:
    
    Final Fantasy 5 (Japan) is Copyright 1992, Square
    This FAQ is Copyright 2004, InstructorTrepe
    
    This FAQ is not to be sold for profit.
    Changes to this FAQ are not permitted.
    Do not post this FAQ without asking permission (e-mail: 
    instructrtrepe@hotmail.com).
    Do not steal any information in this FAQ for your own FAQs or documents.  
    You may reference or quote from this document as long as you explicitly state 
    and credit this FAQ and myself as the author of your source.
    
    ------------------------------------------------------------------------------
    
    3) VERSION HISTORY
    
    ------------------------------------------------------------------------------
    
    Version 2.6:   Modified: Re-organized the parameters in the Weapon Reference 
                             Section to make it easier to read (thanks to 
                             assasin17 for pointing this out and Silktail for
                             suggesting the fix)
    
                   Added:  Magic Lamp info, section 10.23 (thanks to Not Dave for
                           confirming the number of uses to get Egg Chop)
                           Jump for 2x info to Man Eater (thanks to mech gouki for
                           suggesting this)
                           More specific info on what commands provoke React:
                           Physical and React: Magic and that you need to 
                           successfully hit the target in order to provoke the
                           React: scripts.
                           Earth Hammer and Rune Bell to Weapon Oddities
                           section.
                           Clarified that X-Magic provokes React:Magic and React:
                           HP Damage twice.
                           Clarified Monster Attack Multiplier and Monster Magic
                           Attack Multiplier in the Glossary section in the 
                           Monster Reference Section.
                           More info in Status Reference Section regarding
                           monster status immunities and how Dragon Armor and
                           Mighty Guard ignore Shell, Armor and Wall status
                           immunities (thanks to mech gouki and Silktail for 
                           bringing this up).
    
                   Corrected:  Swdslap does indeed provoke React:Physical AI 
                               scripts.
                               Omniscient's React:Physical script does not include
                               the Steal command (thanks to mech gouki for 
                               spotting this)
                               Back Row OK info for Earth Hammer and Rune Bell
                               (thanks to mech gouki for spotting this)
    
    Version 2.55:  Added:  More info on Attack type 1D (Scan Monster)
                           Info on Scan in the Magic Reference section
                           Info on Observe and Analyze in the Other Commands 
                           Reference section 6.9
                           Info in Section 11.5 (Monster Formations):  Whether or
                           not it is possible to have Back Attack or Pre-emptive
                           also determines whether or not the !Analyze command 
                           can be used as well.
                           Observe bug in the Bugs section
                           Releasing Moss Fungus or Gel Fish in the Bugs section
                           Kiss of Blessing in the Bugs section
                           Whip Magic Section Magic Reference section
                           Magic Barrier info in Magic Reference section and in
                           Other Commands Reference section.
                           Cover info in the Other Commands Reference section.
                           Near Death Status in the Status Reference section
    
                   Corrected:  Info on Paralyze, Stop and whips in the Status 
                               Effect Reference section (thanks to Silktail for 
                               spotting this)
                               Whips cast Tame (whip magic) not Tame (Mediator
                               command) (thanks to Silktail for spotting this) 
                               Tame (Mediator command) parameters are wrong (was
                               using Tame (whip magic) parameters)
    
                   Modified:  Re-ordered the Magic Reference section.
    
    Version 2.51:  Corrected:  Status Reference section regarding targetting Dead
                               or Stone targets
                               Distinguishment between spells that share the same
                               name (e.g. X-Zone and X-Zone (enemy magic)) in
                               Sections 6.7 and 6.8
    
    Version 2.5:  Corrected: Magic Pot AI script (thanks to Djibriel for spotting
                             this)
                             Misc. spelling, spacing errors.
                             Rods used as items do suffer the Multitargetting
                             modifier to Attack penalty, even though they auto-
                             matically target all targets (thanks to Alex Jackson
                             for this)
                             Wonder Rod info (thanks to Silktail for this)
                  Added: Info on Moss Fungus AI script (thanks to Djibriel for
                         this)
                         Info on MachinHead AI script
                         Section 6.10) Status Effects
                         Command data in the Magic Reference Section (Slash, 
                         Mantra, Pray, Revive) and the Other Commands Reference
                         Section
                         Magic Evade values for armour and accessories (Thanks
                         to Alex Jackson for pointing this out)
                         Section 7.3) Experience, HP and MP table.  The location
                         of this table in the ROM and the formula for HP and MP
                         are from Shingo Endo's site at 
                         http://www.yk.rim.or.jp/~s-endo.  Thanks to Zach Keene
                         for translating and bringing this info to my attention.
                         Hex changes to fix Power Drink bug.
                         Throw command info regarding throwing Scrolls
                         Attack Type parameter for Weapons
                         Targetting parameter for Weapons that can be used as 
                         items
                         Status Effects Section 6.10
                         ATB calculation Section 6.11
                         Monster Formation Section 11.5
                         Monster Encounter Table Section 11.6
                         Max Damage = 9999 indicators where appropriate in 
                         damage formula section
                         Counter attack rate
                         Whether spells can target Dead or Stone targets in
                         the Magic Data Reference Section (thanks to Alex 
                         Jackson for deciphering this)
    
    Version 2.13: Corrected: "Change to" Hex value error in 2nd Knive fix
    
    Version 2.12: Corrected: Magic Sword Durations
                             Animals and Terrain formulas
                  Added: Magic Sword Mute Duration
    
    Version 2.11: Corrected: Throw damage formula missing Command modifiers step.
    
    Version 2.10: Corrected: Typo with Reduce HP to Criticals.
                             Typo with Attack parameter for Spell Damage and such.
                             Error with Rare Steal Success
                             Error with Attack type 51 (Power Drink)
                             Error with Attack type 65 (Interceptor Rocket)
                             Error with Catch
                             Error with Aging effect vs Monsters (thanks to Alex
                             Jackson for spotting this)
                  Added: More info with Flirt and Drag
                         Info on Animals and Terrain
                         Bugs section 12
    
                  (thanks to Silktail for spotting also all these errors as well 
                   as the additional info on Flirt and Drag)
    
    Version 2.00: Modified: HUGE overhaul on the damage formula section.  Lots
                            more detail, should be far more accurate as well.
                            More detailed TOC.
                  Added:  Lots of stuff in the Commands Reference section.
                          Success rates for Steal, Control, True Edge, Fat 
                          Chocobo, Terrain, Flirt, Slash, Sword Dance
                          Success rates for Darkness Bow and Killer Bow
                  Corrected:  Lots of stuff in the Magic Data Reference section.
                              Mostly status durations, Status Hit% for some spells
    
    Version 1.25: Added:  Finally figured out Flirt and added it back into the
                          Other Commands reference section (thanks to Silktail for
                          his help on this).
                          Damage formula 49 (Lilith Rod) (thanks to Silktail for
                          this).
    
    Version 1.2:  Added:  More details on Hero Song.
                          Catch, Medicine and 2-handed in Other Commands reference
                          section.
                          More Undead info in the Magic Damage Formula section
                          and Monster Data section.
                          Red and X-Magic in Abilities that Modify Stats section.
                          More info in Magic Sword Spell Reference Section
                          Various minor misc. stuff.    
    
                  Corrected:  Bells and Rods Damage formula (39 and 3B)
                              Magic Sword Bio in Magic Data Reference section is
                              Poison elemental, not Poison status effect
    
                  Modified:  Removed Flirt in Other Commands reference section at
                             this time, due to its inaccuracy.
    
    Version 1.15: Corrected: Strong fight in "Control" parameter in the Monster
                             Data Section where appropriate
                             Misc corrections in Spell Reference section
    
                  Modified:  Some of the ordering in the Monster Data Section
                            (Omega is in the Boss section now)
    
    Version 1.1:  Added:  Damage formulas 64, 6B and 3E (Chicken Knife, Brave
                          Blade and Failure)
                          Used as Item parameter for Weapons
                          Dragon's Kiss Effect (thanks to Silktail for this)
                          Drag Effect (thanks to Silktail for this)
                          Other Abilities that modify stats in the Character
                          section (thanks to Silktail for this)
                          Status effect abbreviation legend in the Magic Data
                          Section
                          Added more info in Other Commands sections, like which
                          commands prevent weapons from casting spells
                          Glossaries for the Weapon and Armour Data sections
                          Ingredient Mixing for Chemist Magic
    
                  Corrected:  Cabin Sell Price
                              Elfin and Yoichi Bow Critical Hit%
                              Potion "Damage" under Chemist Magic
                              GuardOff,Split Shell in Magic Data Section
                              
                  Modified: Summon Magic Data Section
                            Chemist Magic Data Section
                            Some of the ordering in the Monster Data Section
                            (Omega is in the Boss section now)
    
    Version 1.0:  Initial release.
    
    ------------------------------------------------------------------------------
    
    4) BRIEF OVERVIEW OF FAQ CONTENTS
    
    ------------------------------------------------------------------------------
    
    Section 6 contains damage formulas for all different weapons types and magic
    types as well as various commands.
    
    Sections 7 contains character stat info, the bonuses for each different
    character (Butz, Lenna, Faris, Galuf, Cara) and the basic stats for each job.
    Abilities that modify stats are also listed.
    
    Sections 8-11 is the data reference section.  It contains weapon, armour,  
    magic and monster data.
    
    Section 12 explains some bugs that have been found in the game, pertaining to
    algorithms and damage formulas.
    
    ------------------------------------------------------------------------------
    
    5) NOTES
    
    ------------------------------------------------------------------------------
    
    This game uses integer values.  Therefore after every division shown in any 
    formula in this FAQ, immediately round down before proceeding with any further 
    calculation.
    
    ------------------------------------------------------------------------------
    
    6) DAMAGE FORMULAS
    
    ------------------------------------------------------------------------------
    
    ----------------------------------
    
    6.1) GENERAL DAMAGE FORMULA STEPS
    
    ----------------------------------
    
    The general steps that are taken to calculate damage are:
    
    1) Determine initial Hit% and Evade% values.
    2) Apply appropriate modifiers to Hit% and Evade%
    3) Determine whether the attack hits or not.  
       If the attack misses, do not follow any more steps
    4) If the Attack hits, get initial values for Attack, Defense and M, using the
       appropriate section in the Damage Parameters section.
    5) Apply appropriate modifiers to Attack, Defense and M
    6) Calculate Final Damage
    6) Apply any appropriate Status Effects.
    
    The exact specific steps that are followed depend on the type of weapon or magic
    that is used.  Section 6.7.1 lists all Weapon types and the steps that are taken
    for each, Section 6.7.2 lists Monster Physical attacks types, Section 6.7.3.
    lists all Magic types and Section 6.7.3. lists Commands and their steps.
    
    ---------------------------------------------------
    
    6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS
    
    ---------------------------------------------------
    
    Use the appropriate section to determine whether an attack hits or not.
    Appropriate sections will be indicated in the damage formulas.
    
    *********************************************
    6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS
    *********************************************
    
    1)  If the Target has Sleep, Paralyze or Charm status, the attack automatically
        hits.  Goto Step 10.
    2)  If the Attacker is using Aim, Jump, Throw, Sword Dance or X-Fight or if the
        Attacker is attacking himself, the attack automatically hits.  Goto Step 10.
    3)  If the Target can't evade Physical (check "Can't Evade" parameter), the
        attack automatically hits.  Goto Step 10.
    4)  Check to see if Evade ability, Weapon Block (due to Hardened or Defender),
        Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4).  If any of their
        checks succeed, the attack misses;  do not follow any more steps.  None of
        these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop
        status or is attacking himself.
    5)  Apply Target status effect modifiers to physical Hit% (6.3.7)
    6)  Apply Attacker status effect modifiers to physical Hit% (6.3.8)
    7)  Let N1 = (0..99)  
        If N1 >= Hit%, the attack misses;  do not follow any more steps.
    8)  If the Target has Stop status, it does not get an Evade check and the attack
        hits.  Goto Step 10
    9)  Let N2 = (0..99)  
        If N2 < Evade%, the attack misses;  do not follow any more steps.
    10)  If the Target has Image status, the attack misses, but the Target loses one
         Image;  do not follow any more steps.
    11)  The attack hits.  Follow the rest of the steps to calculate damage.
    
    ********************************************
    6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS
    ********************************************
    
    1)  If Spell Hit% = A, the attack automatically hits.  Goto Step 10.
    2)  If the Attacker is targetting his own party members and the spell
        automatically hits its own party members, the attack automatically hits.
        Goto Step 10.
    3)  If the Target's  "Can't Evade" parameter matches the attacking magic type
        (White, Black, Time, Summon, Song or Blue), the attack automatically hits.
        Goto Step 10.
    4)  Hit% = Spell Hit% + Attacker Level - Target Level
        Evade% = Target Magic Evade%
    5)  Check to see if Aegis Shield magic block succeeds (6.3.2).  If so, the
        attack misses;  do not follow any more steps.  The Target cannot evade with
        Aegis Shield if he has Sleep, Paralyze, Charm or Stop status or is attacking
        himself.
    6)  Apply multitargetting modifier to Hit% (6.3.3)
    7)  Apply Target status effect modifiers to magic Hit% (6.3.6)
    8)  Let N1 = (0..99)  
        If N1 >= Hit%, the attack misses;  do not follow any more steps.
    9)  Let N2 = (0..99)  
        If N2 < Evade%, the attack misses;  do not follow any more steps.
    10)  The attack hits.  Follow the rest of the steps to calculate damage.
    
    ***************************************************
    6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS
    ***************************************************
    
    1)  If Spell Hit% = A, the attack automatically hits.  Goto Step 7.
    2)  Check to see if Evade ability, Weapon Block (due to Hardened or Defender),
        Weapon Block (due to Guardian) or Elf Cape succeed (6.3.4).  If any of their
        checks succeed, the attack misses;  do not follow any more steps.  None of
        these abilities can succeed if the Target has Sleep, Paralyze, Charm or Stop
        status or is attacking himself.
    3)  Apply Target status effect modifiers to physical Hit% (6.3.7)
    4)  Let N1 = (0..99)
        If N1 >= Hit%, the attack misses;  do not follow any more steps.
    5)  If the Target has Stop status, it does not get an Evade check and the attack
        hits.  Goto Step 7.
    6)  Let N2 = (0..99)
        If N2 < Evade%, the attack misses;  do not follow any more steps.
    7)  If the Target has Image status, the attack misses, but the Target loses one
        Image;  do not follow any more steps.
    8)  The attack hits.  Follow the rest of the steps to calculate damage.
    
    ---------------------------------
    
    6.3) MODIFIERS TO HIT% AND EVADE%
    
    ---------------------------------
    
    These are the various modifiers to Hit% and Evade%
    Use the appropriate modifiers, indicated in the damage formulas.
    
    ********************************
    6.3.1) MODIFIER TO STEAL SUCCESS
    ********************************
    
    If the Attacker is wearer a Thief Glove, Hit% = Hit% * 2
    
    *************************
    6.3.2) AEGIS SHIELD CHECK
    *************************
    
    If the Target has the Aegis Shield equipped, let N = (0..99)
    If N < 33, the attack misses;  do not follow any more steps.
    A Target cannot evade Magic attacks with the Aegis Shield if they have Stop, 
    Paralyze, Charm or Sleep status or is attacking themself.
    
    ***************************************
    6.3.3) MULTITARGETTING MODIFIER TO HIT%
    ***************************************
    
    If targetting multiple Targets, Hit% = Hit% / 2
    Spells that automatically target all targets do not suffer this penalty.
    
    ********************************************
    6.3.4) EVADE, WEAPON BLOCK OR ELF CAPE CHECK
    ********************************************
    
    i) If the Target has the Evade Ability, 
       Let N1 = (0..99)
       If N1 < 25, the attack misses;  do not follow any more steps.
    
    ii) If the Target has the Hardened dagger or Defender Sword equipped, 
        Let N2 = (0..99)
        If N2 < 25, the attack misses;  do not follow any more steps.
    
    iii) If the Target has the Guardian dagger equipped, 
         Let N3 = (0..99)
         If N3 < 25, the attack misses;  do not follow any more steps.
    
    iv) If the Target has the Elf Cape equipped,
        Let N4 = (0..99)
        If N4 < 33, the attack misses;  do not follow any more steps.
    
    A Target cannot evade attacks with any of the above if they have Stop, Paralyze,
    Charm or Sleep status or is attacking themself.
    
    ********************************
    6.3.5) MODIFIER TO FLIRT SUCCESS
    ********************************
    
    If the Attacker has Sword Dance Up (from either Tiara, Rainbow Suit or Red 
    Shoes), Hit% = Hit% * 2
    
    *****************************************************
    6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%
    *****************************************************
    
    If the Target has Shell status, Hit% = Hit% / 2
    
    If the Target has Toad status, Evade% = 0
    
    ******************************************************
    6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
    ******************************************************
    
    If the Target has Toad status, Evade% = 0
    
    If the Target has Mini status, Evade% = Evade% * 2
    Maximum Evade% = 99
    
    ********************************************************
    6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%
    ********************************************************
    
    If the Attacker has Blind Status, Hit% = Hit% / 4
    
    ----------------------
    
    6.4) DAMAGE PARAMETERS
    
    ----------------------
    
    Use the appropriate section to get initial values for Attack, M and Defense.
    Appropriate sections will be indicated in the damage formulas.
    
    ******************************
    6.4.1) MAGIC DAMAGE PARAMETERS
    ******************************
    
    Attack = Spell Attack + (0..(Spell Attack/8))
    M = (Level*Magic Power)/256 + 4
    Defense = Magic Defense
    
    ******************************
    6.4.2) FLARE DAMAGE PARAMETERS
    ******************************
    
    Attack = Spell Attack + (0..(Spell Power/32))
    M = (Level*Magic Power)/256 + 4
    Defense = (Magic Defense/32)
    
    *************************************
    6.4.3) RANDOM MAGIC DAMAGE PARAMETERS
    *************************************
    
    Attack = (50..200)
    M = Spell Attack
    Defense = Magic Defense
    
    ***************************************
    6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS
    ***************************************
    
    Attack = Spell Attack + (0..(Spell Attack/8))
    M = (Level*Magic Power)/256 + 4
    Defense = Defense
    
    *******************************
    6.4.5) SWORDS DAMAGE PARAMETERS
    *******************************
    
    Attack = Weapon Attack + (0..(Weapon Attack)/8))
    M = (Level*Strength)/128 + 2
    Defense = Defense
    
    ******************************
    6.4.6) FISTS DAMAGE PARAMETERS
    ******************************
    
    Attack = 3 + (0..(Level/4))
    M = 2
    Defense = Defense
    
    If the Attacker has Brawl:
    Attack = 3 + Level*2 + (0..(Level*2/8))
    M = (Level*Strength)/256 + 2
    Defense = Defense
    
    If the Attacker Kaiser Knuckles (and Brawl):
    Attack = Attack + 50
    
    *******************************
    6.4.7) KNIVES DAMAGE PARAMETERS
    *******************************
    
    Attack = Weapon Attack + (0..3)
    M = (Level*Strength)/128 + (Level*Agility)/128 + 2
    Defense = Defense
    
    Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 
    12)
    
    *****************************
    6.4.8) AXES DAMAGE PARAMETERS
    *****************************
    
    Attack = (Weapon Attack/2) + (0..Weapon Attack)
    M = (Level*Strength)/128 + 2
    Defense = (Defense/4)
    
    ******************************
    6.4.9) BELLS DAMAGE PARAMETERS
    ******************************
    
    Attack = (Weapon Attack/2) + (0..(Weapon Attack/2))
    M = (Level*Magic)/128 + (Level*Agility)/128 + 2
    Defense = Magic Defense
    
    ******************************
    6.4.10) RODS DAMAGE PARAMETERS
    ******************************
    
    Attack = (0..Weapon Attack) * 2
    M = (Level*Magic Power)/256 + 2
    Defense = Magic Defense
    
    *******************************************
    6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS
    *******************************************
    
    Attack = (10..100)
    M = (Level/8) + 2
    Defense = Magic Defense
    
    *********************************
    6.4.12) MONSTER DAMAGE PARAMETERS
    *********************************
    
    Attack = Monster Attack + (0..(Monster Attack/8))
    M = Monster Attack Multiplier
    Defense = Defense
    
    ********************************
    6.4.13) POTION DAMAGE PARAMETERS
    ********************************
    
    Attack = Spell Attack
    M = 1
    Defense = 0
    
    *******************************
    6.4.14) THROW DAMAGE PARAMETERS
    *******************************
    
    Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8))
    M = (Level*Strength)/128 + (Level*Agility)/128 + 2
    Defense = Defense
    
    *********************************
    6.4.15) GILTOSS DAMAGE PARAMETERS
    *********************************
    
    Attack = Level + 10
    M = 150
    Defense = Defense
    
    *************************************
    6.4.16) BRAVE BLADE DAMAGE PARAMETERS
    *************************************
    
    Attack = Weapon Attack - # times escaped from battle
    Minimum Attack = 0
    M = (Level*Strength)/128 + 2
    Defense = Defense
    
    **************************************
    6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS
    **************************************
    
    Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or 
    Monster Attack
    M = (Level*Strength)/128 + 2, or Monster Attack Multiplier
    Defense = Defense
    
    **************************************
    6.4.18) STRONG FIGHT DAMAGE PARAMETERS
    **************************************
    
    Attack = Monster Attack * 8 + (0..(Monster Attack/8))
    M = Monster Attack Multiplier
    Defense = Defense
    
    ***************************************
    6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS
    ***************************************
    
    Attack = (# times escaped from battle)/2
    Maximum Attack = 127
    M = (Level*Strength)/128 + (Level*Agility)/128 + 2
    Defense = Defense
    
    ----------------------------------------
    
    6.5) MODIFIERS TO ATTACK, DEFENSE, and M
    
    ----------------------------------------
    
    These are the various modifiers Attack, Defense and M.
    Use the appropriate modifiers, indicated in the damage formulas.
    
    ******************************************
    6.5.1) MULTITARGETTING MODIFIERS TO ATTACK
    ******************************************
    
    If targetting multiple Targets, Attack = Attack / 2
    Spells that automatically target all targets do not suffer this penalty;
    the exception are Rods that are used as Items; they DO suffer this penalty,
    even the ones that automatically target all targets.
    
    *************************
    6.5.2) ROW MODIFIERS TO M
    *************************
    
    If the Attacker is in the back row, M = M / 2
    If the Target is in the back row, M = M / 2
    
    Both effects are cumulative.
    If the Attacker is Jumping, do not apply either modify
    
    *************************************************
    6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M
    *************************************************
    
    If the Attacker is using SwordDance, Attack = Attack * 2 and M = M * 2
    
    If the Attacker is using Throw, Attack = Attack * 2
    
    If the Attacker is using BuildUp, M = M * 2
    
    If the Attacker is using X-Fight, M = M / 2 and Defense = 0
    
    If the Target is Defending, M = M / 2
    
    If the Target is Guarding, Damage = 0
    
    ********************************
    6.5.4) DOUBLE GRIP MODIFIER TO M
    ********************************
    
    If the Attacker has Double Grip Ability equipped, M = M * 2
    
    The Attacker does not get this bonus if he has a shield equipped, or is wielding
    weapons in both hands (i.e. the Attacker must actually be double gripping the 
    weapon)
    
    ****************************
    6.5.5) JUMPING MODIFIER TO M
    ****************************
    
    If the Attacker is Jumping, M = M * 2
    This modifier is only used for Weapon types 33h and 73h (Spears)
    
    *************************************
    6.5.6) RUNE MODIFIERS TO ATTACK AND M
    *************************************
    
    Subtract Rune MP cost
    Attack = Attack + Rune Bonus
    M = M + (Level * Magic Power)/128
    
    If the Attacker does not have sufficient MP, do not apply any of the above 
    modifiers.
    
    ***********************************************
    6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE
    ***********************************************
    
    If the Monster's Specialty Effect is "100% Hit & Defense Pierce", 
    Defense = 0
    
    If the Monster's Specialty Effect is "1.5 * Damage", 
    Attack = Attack + (Attack / 2)
    
    *****************************
    6.5.8) MEDICINE MODIFIER TO M
    *****************************
    
    If the Attacker has the Medicine Ability, M = M * 2
    This modifier is only used for Magic types 25h and 26h (Potions and Ethers)
    
    ***************************************
    6.5.9) CREATURE TYPE MODIFIER TO ATTACK
    ***************************************
    
    If the Target's Creature type matches the Attacker's "STRONG VS." parameter, 
    Attack = Attack * 8
    This modifier only used for Magic type 6C (Magic Strong vs. Creature type)
    
    ***************************************************************
    6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)
    ***************************************************************
    
    If the Target has Shell status, M = M / 2
    
    If the Target has Toad status, Defense = 0
    
    ******************************************************************
    6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)
    ******************************************************************
    
    If the Target has Armor status, M = M / 2
    
    If the Target has Toad status, Defense = 0
    
    *************************************************************
    6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)
    *************************************************************
    
    If the Attacker has Toad or Mini status, Attack = 3
    
    If the Attacker has Berserk status, Attack = (Attack * 3) / 2
    
    ***************************************************
    6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE
    ***************************************************
    
    If Attacker Level = Target Level, then Attack = Attack * 8 and Defense = 0
    
    When comparing levels, do not take into account modifers to level due to Hero 
    Song.  Other modifers to Level (e.g. DarkShock, Samson Power etc) are OK.
    
    This modifier is only used for Magic Type 50h (Goblin Punch)
    
    *******************************************
    6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK
    *******************************************
    
    If the Attacker has Magic Element Up of the attacking element, 
    Attack = Attack + (Attack/2)
    
    ******************************************************
    6.5.15) MAGIC SWORD MODIFIERS TO ATTACK, DEFENSE AND M
    ******************************************************
    
    If the Attacker is using Magic Sword Flare, 
    Attack = Attack + 100 and Defense = (Defense/4)
    
    If the Target has Elemental Absorb of the attacking element, 
    Defense = 0 and Target is healed instead of damaged
    
    If the Target has Elemental Immunity of the attacking element, the attack 
    automatically misses;  do not follow any more steps.
    
    If the Target has Elemental Half of the attacking element, 
    M = M / 2
    
    If the Target has Elemental Weakness of the attacking element:
    
    If using Fire3, Ice3, Bolt3, Bio or Holy, if the Target is Heavy, 
    Attack = Attack * 4 and Defense = 0.
    If the Target is not Heavy, 
    Inflict Dead status on Target.  Ignore Dead status immunity.
    
    If using Fire2, Ice2 or Bolt2, 
    Attack = Attack * 3 and Defense = 0
    
    If using Fire, Ice, Bolt or Venom, 
    Attack = Attack * 2 and Defense = 0
    
    ******************************************************
    6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE
    ******************************************************
    
    If the Target has Elemental Absorb of the attacking element, 
    Defense = 0 and Target is healed instead of damaged
    
    If the Target has Elemental Immunity of the attacking element, the attack 
    automatically misses;  do not follow any more steps.
    
    If the Target has Elemental Half of the attacking element, 
    Attack = Attack / 2
    
    If the Target has Elemental Weakness of the attacking element, 
    Attack = Attack * 2 and Defense = 0
    
    ****************************************************
    6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE
    ****************************************************
    
    Let N1 = (0..99)
    If N1 < Weapon Critical Hit%,
    Attack = Attack * 2 and Defense = 0
    
    **************************************************************
    6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE
    **************************************************************
    
    If the Target's Creature type matches the Attacker's "STRONG VS." parameter, 
    Attack = Attack * 2 and Defense = 0
    This modifier is used for Magic types 72h and 73h (Bows and Spears Strong vs. 
    Creature type)
    
    ----------------------------------
    
    6.6) STATUS DURATION DETERMINATION
    
    ----------------------------------
    
    1) Status Duration = Spell Duration + (Attacker Level / 4).  
       Max Status Duration = 255.
    2) If Spell ignores Target modifiers to duration, do not follow any more steps.
    3) If the Target is Heavy type, Status Duration = 30;  
       do not follow any more steps.
    4) Status Duration = Status Duration - (Target Level / 4).  
       Min Status Duration = 1.
    
    Only Mute, Paralyze, Stop, Wall and HP Leak use the above steps.  All other 
    status effects last until they are cured or dispelled.  Wall appears to use a 
    different (slower) timer than the other status effects.
    
    ---------------------------------------------
    
    6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES
    
    ---------------------------------------------
    
    *********************
    6.7.1) WEAPON ATTACKS
    *********************
    
    ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement)
    1) Aegis Shield Check (6.3.2)
    2) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    3) Apply Multitargetting modifiers to Attack (6.5.1).
    4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    5) Apply Magic Element Up modifier to Attack (6.5.14).
    6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain 
    Kiss)
    1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or 
       X-Fight, the attack automatically hits.  Goto Step 3
    2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    3) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    5) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    6) Caster gains HP equal to Damage.  
       If the Target is Undead, then the Target is healed and the caster is damaged.
    
    ATTACK TYPE (HEX: 30) (Fists)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Fists Damage Parameters (6.4.6): 
       Attack = 3 + (0..(Level/4))
       M = 2
       Defense = Defense
    
       If the Attacker has Brawl:
       Attack = 3 + Level*2 + (0..(Level*2/8))
       M = (Level*Strength)/256 + 2
       Defense = Defense
    
       If the Attacker Kaiser Knuckles (and Brawl):
       Attack = Attack + 50
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    8) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 31) (Swords)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Sword Damage Parameters (6.4.5): 
       Attack = Weapon Attack + (0..(Weapon Attack)/8))
       M = (Level*Strength)/128 + 2
       Defense = Defense
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Double Grip modifier to M (6.5.4).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
    10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
        Note that Magic Sword elements override weapon attack elements.
    11) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    12) Inflict status effects from Magic Sword.
    
    ATTACK TYPE (HEX: 32) (Knives)
    1) Hit% = 100, Evade% = (Target Evade% / 2)
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Knives Damage Parameters (6.4.7): 
       Attack = Weapon Attack + (0..3)
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
       Note, due to a bug, only the first byte of (Level*Agility) is used (see 
    Section 12)
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
    9) Apply Attack Element modifiers to Attack and Defense (6.5.16).
       Note that Magic Sword elements override weapon attack elements.
    10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    11) Inflict status effects from Magic Sword.
    
    ATTACK TYPE (HEX: 33) (Spears)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Sword Damage Parameters (6.4.5): 
       Attack = Weapon Attack + (0..(Weapon Attack)/8))
       M = (Level*Strength)/128 + 2
       Defense = Defense
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Jumping modifier to M (6.5.5).
    6) Apply Row modifiers to M (6.5.2).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 34) (Axes)
    1) Hit% = Weapon Hit%, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Axes Damage Parameters (6.4.8): 
       Attack = (Weapon Attack/2) + (0..Weapon Attack)
       M = (Level*Strength)/128 + 2
       Defense = (Defense/4)
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Double Grip modifier to M (6.5.4).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 35) (Bows with Status Effects)
    1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2)
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Knives Damage Parameters (6.4.7): 
       Attack = Weapon Attack + (0..3)
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
       Note, due to a bug, only the first byte of (Level*Agility) is used (see 
    Section 12)
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    8) Let N1 = (0..99).  If N1 < Status Hit%, inflict Status Effects.
    
    ATTACK TYPE (HEX: 36) (Bows with Elemental)
    1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2)
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Knives Damage Parameters (6.4.7): 
       Attack = Weapon Attack + (0..3)
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
       Note, due to a bug, only the first byte of (Level*Agility) is used (see 
    Section 12)
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    7) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    8) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 37) (Katanas)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Sword Damage Parameters (6.4.5): 
       Attack = Weapon Attack + (0..(Weapon Attack)/8))
       M = (Level*Strength)/128 + 2
       Defense = Defense
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Double Grip modifier to M (6.5.4).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Apply Critical Hit modifiers to Attack and Defense (6.5.17).
    10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 38) (Whips)
    1) Hit% = Weapon Hit%, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Knives Damage Parameters (6.4.7): 
       Attack = Weapon Attack + (0..3)
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
       Note, due to a bug, only the first byte of (Level*Agility) is used (see 
    Section 12)
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 39) (Bells)
    1) If Void has been cast, then no attack occurs;  do not follow any more steps.
    2) Use Bells Damage Parameters (6.4.9):
       Attack = (Weapon Attack/2) + (0..(Weapon Attack/2))
       M = (Level*Magic)/128 + (Level*Agility)/128 + 2
       Defense = Magic Defense
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 3A) (Long Reach Axes)
    1) Hit% = Weapon Hit%, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Axes Damage Parameters (6.4.8): 
       Attack = (Weapon Attack/2) + (0..Weapon Attack)
       M = (Level*Strength)/128 + 2
       Defense = (Defense/4)
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Double Grip modifier to M (6.5.4).
    6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    8) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 3B) (Rods)
    1) Hit% = Weapon Hit%, Evade% = Target Magic Evade%
    2) Aegis Shield Check (6.3.2)
    3) Apply Target Status Effect modifiers to magic Hit%
    4) Let N1 = (0..99)  
       If N1 >= Hit%, the attack misses;  do not follow any more steps.
    5) Let N2 = (0..99)
       If N2 < Evade%, the attack misses;  do not follow any more steps.
    6) Use Rods Damage Parameters (6.4.10):
       Attack = (0..Weapon Attack) * 2
       M = (Level*Magic Power)/256 + 2
       Defense = Magic Defense
    7) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    8) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 3C) (Rune Weapons)
    1) Hit% = Weapon Hit%, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Axes Damage Parameters (6.4.8): 
       Attack = (Weapon Attack/2) + (0..Weapon Attack)
       M = (Level*Strength)/128 + 2
       Defense = (Defense/4)
    4) Apply Rune modifiers to Attack and M (6.5.6).
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Double Grip modifier to M (6.5.4).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod)
    1) Hit% = Spell Hit% + Attacker Level - Target Level
       Evade% = Target Magic Evade%
    2) Apply modifier to Flirt success steps (6.3.5).
    3) Let N1 = (0..99)
       If N1 >= Hit%, the attack misses;  do not follow any more steps.
    4) Let N2 = (0..99)
       If N2 < Evade%, the attack misses;  do not follow any more steps.
    5) If Target is Heavy, the attack misses;  do not follow any more steps.
    6) If using Flirt, display "Grr..."
    7) Target's next action will be to display "Throbbing" message. 
       The Target's AI will not be affected if it has Berserk, Sleep, Charm or
       Controlled status.  (thanks to Silktail for this)
    
    ATTACK TYPE (HEX: 64) (Chicken Knife)
    1) Hit% = 100, Evade% = (Target Evade% / 2)
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Chicken Knife Damage Parameters (6.4.19): 
       Attack = (# times escaped from battle)/2
       Maximum Attack = 127
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    8) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    10) Inflict status effects from Magic Sword.
    
    ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage 
    Staff)
    1) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    2) Apply Creature Type modifier to Attack (6.5.9)
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 6E) (Brave Blade)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Brave Blade Damage Parameters (6.4.16): 
       Attack = Weapon Attack - # times escaped from battle
       Minimum Attack = 0
       M = (Level*Strength)/128 + 2
       Defense = Defense
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Double Grip modifier to M (6.5.4).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
    10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    11) Inflict status effects from Magic Sword.
    
    ATTACK TYPE (HEX: 72) (Bows Strong vs. Creature)
    1) Hit% = 100, Evade% = (Target Evade% / 2)
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Knives Damage Parameters (6.4.7): 
       Attack = Weapon Attack + (0..3)
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
       Note, due to a bug, only the first byte of (Level*Agility) is used (see 
    Section 12)
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    7) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18).
    8) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 73) (Spears Strong vs. Creature)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Sword Damage Parameters (6.4.5): 
       Attack = Weapon Attack + (0..(Weapon Attack)/8))
       M = (Level*Strength)/128 + 2
       Defense = Defense
    4) Apply Command modifiers to Attack, Defense and M (6.5.3).
    5) Apply Jumping modifier to M (6.5.5).
    6) Apply Row modifiers to M (6.5.2).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18).
    10) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 7F) (No Action: Harps, Power Staff, Healing Staff, Wonder Rod,
    Mysidian Rabbit)
    No action
    
    ***************************************************
    6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS
    ***************************************************
    
    ATTACK TYPE (HEX: 01) (Monster Fight)
    1) Hit% = 100, Evade% = Target Evade%
    2) Follow Hit Determination for Physical Attacks steps (6.2.1).
    3) Use Monster Damage Parameters (6.4.12): 
       Attack = Monster Attack + (0..(Monster Attack/8))
       M = Monster Attack Multiplier
       Defense = Defense
    4) Apply Row modifiers to M (6.5.2).
    5) Apply Command modifiers to Attack, Defense and M (6.5.3).
    6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    8) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    9) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 02) (Monster Specialty)
    1) If Specialty Effect is "100% Hit" goto Step 4.
    2) Hit% = 100, Evade% = Target Evade%
    3) Follow Hit Determination for Physical Attacks steps (6.2.1).
    4) Use Monster Damage Parameters (6.4.12): 
       Attack = Monster Attack + (0..(Monster Attack/8))
       M = Monster Attack Multiplier
       Defense = Defense
    5) Apply Row modifiers to M (6.5.2).
    6) Apply Command modifiers to Attack, Defense and M (6.5.3).
    7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    9) Apply Specialty Effect modifiers to Attack and Defense (6.5.7).
    10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    11) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    12) Inflict other indicated Specialy Effect statuses:  HP Leak, Charm, Paralyze,
        Blind, Poison or Aging status.  Do not inflict any statuses if the Target
        has Earth Wall.
    
    ATTACK TYPE (HEX: 6F) (Strong Fight)
    1) Use Strong Fight Damage Parameters (6.4.18):
       Attack = Monster Attack * 8 + (0..(Monster Attack/8))
       M = Monster Attack Multiplier
       Defense = Defense
    2) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ******************************************
    6.7.2) DAMAGE FORMULAS FOR MAGICAL ATTACKS
    ******************************************
    
    ATTACK TYPE (HEX: 06) (Magic Attacks, Light Staff, Staff of Judgement)
    1) Aegis Shield Check (6.3.2)
    2) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    3) Apply Multitargetting modifiers to Attack (6.5.1).
    4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    5) Apply Magic Element Up modifier to Attack (6.5.14).
    6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 07) (Gravity type attacks + Harp Magic)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) If the Target is Heavy type, the attack misses;
       do not follow any more steps.
    3) Damage = Spell Attack Fraction * (Target's Current HP).  Max Damage = 9999.
    4) Spell Duration = 120
    5) Follow Status Duration Determination Steps (6.6).
    6) Inflict Status Effects.
    
    ATTACK TYPE (HEX: 08) (Pierce Magic Defense: Flare, Giga Flare)
    1) Use Flare Damage Parameters (6.4.2): 
       Attack = Spell Attack + (0..(Spell Power/32))
       M = (Level*Magic Power)/256 + 4
       Defense = (Magic Defense/32)
    2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 09) (Random Damage: Comet, Meteo, True Edge (enemy magic),
    Cave-In)
    1) Use Random Magic Damage Parameters (6.4.3): 
       Attack = (50..200)
       M = Spell Attack
       Defense = Magic Defense
    2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    Meteo and Cave-In = 4 attacks per casting
    
    ATTACK TYPE (HEX: 0A) (Physical Attack: Jump (enemy magic), Gungnir, 
    Chocobo Kick, Fat Chocobo, Branch Arrow, Branch Spear)
    1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3).
    2) Use Physical Magic Damage Parameters (6.4.4):
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Defense
    3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 0B) (Damage Based on Level: Delta Attack, Poison Breath, Bee 
    Swarm, Leaf Dance, Dust Storm, Will-o-Wisp, Poison Mist)
    1) Aegis Shield Check (6.3.2)
    2) Use Level Based Magic Damage Parameters (6.4.11):
       Attack = (10..100)
       M = (Level/8) + 2
       Defense = Magic Defense
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Apply Magic Element Up modifier to Attack (6.5.14).
    5) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    6) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    7) Let N1 = (0..99).  If N1 < Status Hit%, inflict Status Effects.
    
    ATTACK TYPE (HEX: 0C) (HP Leak: Bio, Stomach Acid, Mustard Bomb, Almagest, 
    Quicksand, Blaze, Shadow Flare)
    1) Aegis Shield Check (6.3.2)
    2) Use Flare Damage Parameters (6.4.2): 
       Attack = Spell Attack + (0..(Spell Power/32))
       M = (Level*Magic Power)/256 + 4
       Defense = (Magic Defense/32)
    3) Apply Multitargetting modifiers to Attack (6.5.1).
    4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    5) Apply Magic Element Up modifier to Attack (6.5.14).
    6) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    7) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    8) Follow Status Duration Determination Steps (6.6).
    9) Inflict HP Leak Status to Target.  Target will slowly lose HP for status 
    duration.
    
    ATTACK TYPE (HEX: 0D) (Drain, Drain Sword, Dragon Sword, Jitterbug Duet, Drain 
    Kiss)
    1) If the Attacker is using the Drain Sword with Aim, Jump, Sword Dance or 
       X-Fight, the attack automatically hits.  Goto Step 3
    2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    3) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    5) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    6) Caster gains HP equal to Damage.  
       If the Target is Undead, then the Target is healed and the caster is damaged.
    
    ATTACK TYPE (HEX: 0E) (Psyche, Dragon Sword, Mystery Waltz, Lilith Kiss)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Use Flare Damage Parameters (6.4.2): 
       Attack = Spell Attack + (0..(Spell Power/32))
       M = (Level*Magic Power)/256 + 4
       Defense = (Magic Defense/32)
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    5) Damage is applied to Target's MP.  Caster gains MP equal to Damage.  
       If the Target is Undead, then the Target's MP is healed and the caster's MP
       is damaged.
    
    ATTACK TYPE (HEX: 0F) (Reduce HP to Critical: Maelstrom, Bone, Tailscrew, 
    Hurricane, Dark Elixir, Tornado, Whirlpool)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) If the Target is Heavy, attack misses;  do not follow any more steps.
    3) Let N1 = (1..9).  If Target's Current HP > N1, Target's Current HP = N1.
    
    ATTACK TYPE (HEX: 10) (Heal: Cure, Cure2)
    1) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    2) Defense = 0
    3) Apply Multitargetting modifiers to Attack (6.5.1).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    5) Target gains HP = Damage.  
       If the Target is Undead, then the Target is damaged instead of healed.
    
    ATTACK TYPE (HEX: 11) (Full Heal: Cure3, Remedy)
    1) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    2) Defense = 0
    3) If cast on a single Target, then Target's Current HP = Target's Max HP.  
       If the single Target is Undead and not Heavy, let N1 = (1..9).  
       If Target's Current HP > N1, Target's Current HP = N1.  
       If the single Target is Undead and Heavy, the attack misses.  
    4) If cast on multiple targets, apply Multitargetting modifiers to Attack
       (6.5.1).
       Damage = (Attack - Defense) * M.  Max Damage = 9999.
       Target gains HP = Damage.  
       If the Target is Undead, then the Target is damaged instead of healed.
    
    ATTACK TYPE (HEX: 12) (Status Effect 1)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Inflict Status Effects.
    
    ATTACK TYPE (HEX: 13) (Status Effect 2)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Follow Status Duration Determination Steps (6.6).
    3) Inflict Status Effects.
    
    ATTACK TYPE (HEX: 14) (Status Effect 3)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Follow Status Duration Determination Steps (6.6).
    3) Inflict Status Effects.
    
    ATTACK TYPE (HEX: 15) (Toggle Status: Size, Toad, Kurururu!)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Inflict Status Effects.  
       If the Target already has that status, then the status will be cured.
    
    ATTACK TYPE (HEX: 16) (Status Effect 3, Mutually exclusive statuses: Slow, 
    Haste, Slow2, Haste2, Thread, Haste Drink, Vine Hell)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Inflict Status Effects.  
       If applying Slow status, remove Haste status effect.
       If applying Haste status, remove Slow status effect.
    
    ATTACK TYPE (HEX: 17) (Status Effect 1, Full Heal to Undead: Doom, Death Potion,
    Faen Fantom, Roulette)
    1) If the Target is Undead, then Target's Current HP = Target's Max HP;
       do not follow any more steps.
    2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    3) Inflict Status Effects.
    
    ATTACK TYPE (HEX: 18) (Destroy: X-Zone, True Edge, Quicksand, Bottomless Swamp,
    Slash)
    1) If Target is Heavy, attack misses;  do not follow any more steps.
    2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    3) Inflict Dead Status on Target.  Ignore Status Immunities.
    
    ATTACK TYPE (HEX: 19) (Antdt, Dispel, Gravity 100, Medicine, Pancea, Antidote, 
    Restorative, Eyedrop, Heal)
    1) If the attacker has Charm status, attack misses;
       do not follow any more steps.
    2) Remove Status Effects.
    
    ATTACK TYPE (HEX: 1A) (Revive with a fraction of HP: Life, Life2, Fire of 
    Resurrection, Resurrection, Reincarnation, Phoenix Down, Kiss of Life, Revive)
    1) If the Target is Undead, use Attack Type HEX:18 instead.
    2) If the Target is not Dead, the attack misses;  do not follow any more steps.
    3) Revive the Target.  Target HP = Spell Attack Fraction * (Target Max HP).
    4) If using Fire of Resurection, Resurrection, Reincarnation, Kiss of Life or
       Revive:
       Target MP = Target Max MP.
    
    ATTACK TYPE (HEX: 1B) (Drain to All: Whispering Wind)
    1) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    4) Each party member that does not have Dead or Stone status gains 
       HP = (Damage / 4).
    
    ATTACK TYPE (HEX: 1C) (Element: Resist Fire, Dragon Shield, Resist Ice, Resist 
    Thunder)
    1) If using Resist Fire, Resist Ice, Resist Thunder, 
       Target will absorb indicated element.
    2) If using Dragon Shield, Target will be immune to indicated elements.
    
    ATTACK TYPE (HEX: 1D) (Scan Monster: Scan, Observe, Analyze)
    1) If using Analyze, check whether it is a boss battle (see Monster Formations
       section 11.5).  If so, the attack misses.  Do not follow any more steps.
    2) If using Scan or Analyze, display target Level
    3) Display target HP.
       If Target is immune to HP scan, display ?????/????? instead of HP.
    4) Display target Elemental Weaknesses.
       Note:  Due to a bug, Observe will not display target weaknesses.
    5) If using Scan or Analyze, display current target Status Effects.
       Note that only the following Status Effects will be displayed:
       Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, 
       Berserk, Charm, Paralyze, Sleep and Aging.  Also note that since Scan,
       Observe and Analyze cannot target Stone or Dead targets, you basically
       will never see those Status Effects displayed either.
    
    ATTACK TYPE (HEX: 1E) (Speed up Caster: Drag)
    "It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. 
    Almost like time stopping around you, as you select a command. "
    
    "I had found out that the battle-speed setting (in the Config-menu) does 
    something similar to Drag.  I think to begin with, the Battle-speed is set to 3 
    and that gives roughly a second pause (when your command-menu pops up).  Whilst 
    if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3
    second pause.
    
    What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,) 
    which is equivalent to Battle-Speed 5.  Thus at Battle-Speed 5, Drag seems to do
    nothing and at Battle-Speed 6, it actually shortens the pause."  
    
    (posted by Silktail in the GameFAQ FFV SNES Message board)
    
    Multiple castings are not cumulative.
    
    ATTACK TYPE (HEX: 1F) (No Magic: Void)
    Inflicts Mute status on everybody.
    Bypasses Mute immunity.
    Does not work in certain boss battles (see Section 11.5 for more details).
    
    ATTACK TYPE (HEX: 20) (Exit Battle: Exit)
    Escapes from battle.  Some battles cannot be escaped from.  Exits dungeon when 
    cast from the menu.
    
    ATTACK TYPE (HEX: 21) (Reset Battle: Reset)
    Resets battle.
    
    ATTACK TYPE (HEX: 22) (Double Commands: Quick)
    Allows two subsequent commands to be executed immediately.
    Casting Quick again as either one of the two subsequent actions will not grant 
    extra commands.
    
    ATTACK TYPE (HEX: 23) (Damage Wall: Golem Wall)
    If there currently is already a Golem Wall summoned, attack misses.
    Wall HP = (20 + Level) * 50
    Protects from Physical Damage.  
    
    ATTACK TYPE (HEX: 24) (Heals HP: Potion, HiPotion)
    1) Use Potion Damage Parameters (6.4.13): 
       Attack = Spell Attack
       M = 1
       Defense = 0
    2) Apply Medicine Modifier to M (6.5.8).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    4) Target gains HP = Damage.  
       If the Target is Undead, then the Target is damaged instead of healed.
    
    ATTACK TYPE (HEX: 25) (Heals MP: Ether, Ether Dry)
    1) Use Potion Damage Parameters (6.4.13): 
       Attack = Spell Attack
       M = 1
       Defense = 0
    2) Apply Medicine Modifier to M (6.5.8).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    4) Target gains MP = Damage.
    
    ATTACK TYPE (HEX: 26) (Heals HP and MP: Unicorn, X-Potion, Elixir, Half Elixir)
    1) If using Unicorn, X-Potion and Elixir, Target's Current HP = Target's Max HP.
       If the Target is Undead and not Heavy, let N1 = (1..9).  
       If Target's Current HP > N1, Target's Current HP = N1.  
       If the Target is Undead and Heavy, the attack misses.  
    2) If using Elixir or Half Elixir, Target's Current MP = Target's Max MP.
    
    ATTACK TYPE (HEX: 27) (Inflict statuses:  Mighty Guard, No Clue, Punishment, X-
    Zone (enemy magic), Dragon Armor, Kiss of Blessing)
    1) Inflict status effects.  Ignore status immunities.
    
    ATTACK TYPE (HEX: 28) (Ignore Defense: Blowfish, Dark Potion)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Damage = Spell Attack
    
    ATTACK TYPE (HEX: 29) (Countdown/Erase: Condemn, Circle, Possess, Failure 
    (Elixir+Eyedrop))
    1) If Target is Heavy, attack misses;  do not follow any more steps.
    2) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    3) Inflict status effects:
       Condemn = Coundown status
       Circle, Posses = Removed from battle status
       Failure = HP leak status (status duration = 255)
    
    ATTACK TYPE (HEX: 2A) (Damage Based on Max HP: Breath Wing, Flame, Thunder, 
    Surge Beam)
    1) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    2) Damage = Spell Attack Fraction * (Target's Max HP).  Max Damage = 9999.
    3) If using Surge Beam, inflict HP leak status (status duration = 255)
    
    ATTACK TYPE (HEX: 2B) (Damage Based on Caster's Current HP: Exploder, Holy 
    Breath, Explosive, Poison Breath, Dragon Breath)
    1) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    2) Damage = Spell Attack Fraction * (Caster's Current HP)
    3) If using Exploder or Explosive, inflict Dead status to caster.  
       Ignore Dead status immunity.
    
    ATTACK TYPE (HEX: 2C) (50/50 chance of Status 1 or Status 2: Blaster, Needle)
    1) Let N1 = (0..99).
    2) If N1 < 50, inflict Status 1
    3) If N1 >= 50, follow Status Duration Determination Steps.  Inflict Status 2.
    
    ATTACK TYPE (HEX: 2D) (Ground Attack: Rage of the Earth, Earth Shaker, Quake, 
    Squirrel, Wild Boar, Earthquake)
    1) If Target has Float status, attack misses;  do not follow any more steps.
    2) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Apply Magic Element Up modifier to Attack (6.5.14).
    5) Apply Attack Element modifiers to Attack and Defense (6.5.16).
    6) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 2E) (Physical magic + Status 1: Reaper's Sword)
    1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3).
    2) Use Physical Magic Damage Parameters (6.4.4):
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Defense
    3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    5) Inflict status effects.
    
    ATTACK TYPE (HEX: 3D) (Reduce HP to critical + Status: DeathClaw)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) If the Target is Heavy, attack misses;  do not follow any more steps.
    3) Let N1 = (1..9).  If Target's Current HP > N1, Target's Current HP = N1.
    4) Follow Status Duration Determination steps (6.6).
    5) Inflict Status Effects.
    
    ATTACK TYPE (HEX: 3E) (Reduce HP to critical or HP Leak: Failure (Elixir+
    Turtle Shell))
    1) Let N1 = (0..99)
    2) If N1 >= 25, follow Status Duration Determination Steps (6.6).
       Inflict HP Leak status.
    3) If N1 < 25, if the Target is Heavy, attack misses;
       do not follow any more steps.
       Let N2 = (1..9)
       If Target's Current HP > N2, Target's Current HP = N2.
    
    ATTACK TYPE (HEX: 3F) (Zombie Breath)
    1) Aegis Shield Check (6.3.2)
    2) Use Random Magic Damage Parameters (6.4.3): 
       Attack = (50..200)
       M = Spell Attack
       Defense = Magic Defense
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    6) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    7) If Damage >= Target's Current HP, inflict Zombie status.
    
    ATTACK TYPE (HEX: 40) (Change Row: Dynamo, Magnet)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Change Target row.  
       If using Magnet, only move Target from the back row to the front row.
    
    ATTACK TYPE (HEX: 42) (Heal HP and Status: Nightingale, Maiden's Kiss, 
    Neutralize, Cure Blind, Holy Water, Mantra)
    1) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    2) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    3) Target gains HP = Damage.  
       If the Target is Undead, then the Target is damaged instead of healed.
    4) Remove Status Effects.
    
    ATTACK TYPE (HEX: 44) (Escape (enemy magic))
    1) Inflict Dead status on attacker.  Ignore status immunities.
    2) Party receives no Exp or Gil for this monster.
    
    ATTACK TYPE (HEX: 4B) (L5 Doom)
    1) If Target's level is not a multiple of 5, the attack misses;
       do not follow any more steps.  
       Do not add Hero song bonus to level when checking the Target's level.
    2) If Target is Undead, then Target's Current HP = Target's Max HP;
       do not follow any more steps.
    3) Inflict Dead status.  Ignore Dead status immunity.
    
    ATTACK TYPE (HEX: 4C) (L2 Old)
    1) If Target's level is not a multiple of 2, the attack misses;
       do not follow any more steps.  
       Do not add Hero song bonus to level when checking the Target's level.
    2) Inflict Aging status.  Ignore Aging status immunity.
    
    ATTACK TYPE (HEX: 4D) (L4 Qrter)
    1) If Target's level is not a multiple of 4, the attack misses;
       do not follow any more steps.  
       Do not add Hero song bonus to level when checking the Target's level.
    2) Damage = Spell Attack Fraction * (Target's Current HP).  Max Damage = 9999.
    3) If Target is Heavy, Damage = 0
    
    ATTACK TYPE (HEX: 4E) (L3 Flare)
    1) If Target's level is not a multiple of 3, the attack misses;
       do not follow any more steps.  
       Do not add Hero song bonus to level when checking the Target's level.
    2) Use Flare Damage Parameters (6.4.2): 
       Attack = Spell Attack + (0..(Spell Power/32))
       M = (Level*Magic Power)/256 + 4
       Defense = (Magic Defense/32)
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 4F) (Revive + Status: Spirit)
    1) If the Target is not Dead, the attack misses;  do not follow any more steps.
    2) Revive the Target.  Target HP = Spell Attack Fraction * (Target Max HP).
    3) Let N1 = (0..99).  If N1 < Status Hit%, inflict Zombie status.
    
    ATTACK TYPE (HEX: 50) (Goblin Punch)
    1) Use Goblin Punch Damage Parameters (6.4.17):
       Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand),
                or Monster Attack
       M = (Level*Strength)/128 + 2, or Monster Attack Multiplier
       Defense = Defense
    2) Apply Level Effect modifier to Attack and Defense (6.5.13).
    3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 51) (Modify Level or Defense: Darkshock, Guard Off, Sonic 
    Wave, Dragon Power, Sampson Power, Split Shell, Power Drink, Hero Drink)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) If using Darkshock or Sonic Wave, Level = Level/2
    3) If using Guard Off or Split Shell, 
       Defense = Defense/2 and Magic Defense = Magic Defense/2
    4) If using Dragon Power, Level = Level + 20
    5) If using Sampson Power or Hero Drink, Level = Level + 10
    6) If using Power Drink, 
       Weapon Throw Damage (Right Hand) = Weapon Throw Damage (Right Hand) + 20
       Weapon Throw Damage (Left Hand) = Weapon Throw Damage (Left Hand) + 20
       Maximum value for Weapon Throw Damage = 255
       Due to a bug, this bonus will only be applied when using Goblin Punch and NOT
       be applied when using Throw or any other Fighting command.
    
    ATTACK TYPE (HEX: 52) (HP Leak + Status: Mucus)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Remove Haste status effect.  Inflict Slow status.
    3) Inflict HP Leak status (status duration = 255)
    
    ATTACK TYPE (HEX: 53) (Damage based on current MP: Hammer, Dark Ether)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Damage = Spell Attack Fraction * (Target's Current MP).  Max Damage = 9999.
    3) Damage is applied to Target's MP.
    
    ATTACK TYPE (HEX: 54) (Damage = MAX HP - Current HP: ????, Dark Breath)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Damage = (Caster's MAX HP - Caster's Current HP)
    
    ATTACK TYPE (HEX: 55) (Kill Caster, Heal Target: Fusion)
    1) Target's Current HP = Target's Max HP.  
       If the Target is Undead and not Heavy, let N1 = (1..9).  
       If Target's Current HP > N1, Target's Current HP = N1.  
       If the Target is Undead and Heavy, the attack misses;
       do not follow any more steps. 
    2) Target's Current MP = Target's Max MP.  
    3) Inflict Dead status on caster.  Ignore Dead status immunity.
    
    ATTACK TYPE (HEX: 57) (HP Leak + Status: Rainbow Wind, Dark Sigh)
    1) Inflict Status Effects.
    2) Inflict HP Leak status (status duration = 255)
    
    ATTACK TYPE (HEX: 58) (Flare Damage + HP Leak + Status: Mind Blast)
    1) Use Flare Damage Parameters (6.4.2): 
       Attack = Spell Attack + (0..(Spell Power/32))
       M = (Level*Magic Power)/256 + 4
       Defense = (Magic Defense/32)
    2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    4) Follow Status Duration Determination Steps (6.6).
    5) Inflict Paralyze status.
    6) Inflict HP Leak status (status duration = 255)
    
    ATTACK TYPE (HEX: 59) (Double HP: Giant Drink)
    1) If Target has already used Giant Drink, the attack misses;
       do not follow any more steps.
    2) Target's Max HP = 2 * (Target's Max HP).  Max value = 9999
    3) Target's Current HP = 2 * (Target's Current HP).  Max value = 9999
    
    ATTACK TYPE (HEX: 5A) (Heal Current HP: White Wind)
    1) Damage = Caster's Current HP
    2) Target gains HP = Damage.
       Note that Undead are still healed.
    
    ATTACK TYPE (HEX: 5C) (Full Heal + Status: Hug)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Target's Current HP = Target's Max HP.  
       If the Target is Undead and not Heavy, let N1 = (1..9).  
       If Target's Current HP > N1, Target's Current HP = N1.  
       If the Target is Undead and Heavy, the attack misses;
       do not follow any more steps. 
    3) Apply Stone status.
    
    ATTACK TYPE (HEX: 5D) (Zombie: Dance of the Dead, Zombie Powder)
    1) Target HP = 0
    2) Inflict Zombie status.
    
    ATTACK TYPE (HEX: 5E) (Increase stat: Power, Speed, Magic, Heroic Song)
    1) If Void has been cast, the attack misses;  do not follow any more steps.
    2) Party members' appropriate stats gradually increase to 99
       Caster cannot do any other actions.
       Damaging the caster stops the Song.
    
    ATTACK TYPE (HEX: 5F) (Damage creature type only: Requiem Song)
    1) If Target is not Undead, the attack misses;  do not follow any more steps.
    2) Use Flare Damage Parameters (6.4.2): 
       Attack = Spell Attack + (0..(Spell Power/32))
       M = (Level*Magic Power)/256 + 4
       Defense = (Magic Defense/32)
    3) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    4) Inflict HP Leak status (status duration = 255)
    
    ATTACK TYPE (HEX: 63) (Grand Cross)
    1) If Target has Dead or Zombie status, the attack misses;
       do not follow any more steps.
    2) Let N1 = (0..17)
    3) If N1 = 0, inflict Dead status.
    4) If N1 = 1, inflict Stone status.
    5) If N1 = 2, inflict Toad status.
    6) If N1 = 3, inflict Mini status.
    7) If N1 = 4, inflict Poison status.
    8) If N1 = 5, inflict Zombie status.
    9) If N1 = 6, inflict Darkness status.
    10) If N1 = 7, inflict Aging status.
    11) If N1 = 8, inflict Sleep status.
    12) If N1 = 9, inflict Paralyze status.
    13) If N1 = 10, inflict Charm status.
    14) If N1 = 11, inflict Berserk status.
    15) If N1 = 12, inflict Mute status.
    16) If N1 = 13 or N1 = 14, inflict Stop status.
    17) If N1 = 15, inflict Countdown status.
    18) If N1 = 16, inflict HP Leak status.
    19) If N1 = 17, 
        If the Target is Heavy, attack misses;  do not follow any more steps.
        Let N2 = (1..9).  If Target's Current HP > N2, Target's Current HP = N2.
    
    ATTACK TYPE (HEX: 65) (Interceptor Rocket)
    1) If the target is not Jumping, the attack misses; do not follow any more 
    steps.
    2) Causes target to abort their Jumping attack.
    
    (thanks to Silktail for this)
    
    ATTACK TYPE (HEX: 67) (Pull)
    Moves Target's position to the left.
    
    ATTACK TYPE (HEX: 6B) (Status Immunity, Magic Element UP, Creature Type: Resist 
    Poison, Life Shield, Dragon's Kiss, Elemental Power)
    1) If using Resist Poison or Life Shield, 
       grant status immunity to specified statuses to Target.
    2) If using Dragon's Kiss, grant Dragon and Heavy creature type to Target
       (thanks to Silktail for this).  
       Target will still retain original creature types as well 
       (i.e. Target will still be Undead, Humanoid, etc.)
    3) If using Elemental Power, 
       grant Magic Element Up for specified elements to Target.
    
    ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo Harp, AquaRake, Sage 
    Staff)
    1) Use Magic Damage Parameters (6.4.1): 
       Attack = Spell Attack + (0..(Spell Attack/8))
       M = (Level*Magic Power)/256 + 4
       Defense = Magic Defense
    2) Apply Creature Type modifier to Attack (6.5.9)
    3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10).
    4) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 6D) (Drain base on Current HP: Vampire)
    1) Follow Hit Determination for Magical Attacks Steps (6.2.2).
    2) Damage = (Caster Max HP - Caster Current HP)/2
    3) Caster gains HP equal to Damage.  
       If the Target is Undead, then the Target is healed and the caster is damaged.
    
    ATTACK TYPE (HEX: 70) (Wormhole)
    Removes Target from battle
    
    ******************************************
    6.7.3) DAMAGE FORMULAS FOR COMMAND ATTACKS
    ******************************************
    
    ATTACK TYPE (HEX: 43) (Steal)
    1) Hit% = 40
    2) Apply modifier to Steal success.
    3) Let N1 = (0..99)
    4) If N1 >= Hit%, the attack misses; do not follow any more steps.
    5) If an item has already been stolen from the target, the attack misses;
       do not follow any more steps.
    6) Let N2 = (0..255)
    7) If N2 < 10, Steal a Rare Item
    8) If N2 >= 10, Steal a Common Item
    
    ATTACK TYPE (HEX: 45) (Throw)
    1) If Item being thrown is a Flame, Water or Thunder Scroll, use Attack Type 
       HEX:06 instead.
    2) Use Throw Damage Parameters (6.4.14):
       Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8))
       M = (Level*Strength)/128 + (Level*Agility)/128 + 2
       Defense = Defense
    3) Apply Command modifiers to Attack, Defense and M (6.5.3).
    4) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11).
    5) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12).
    6) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    
    ATTACK TYPE (HEX: 46) (GilToss)
    1) Use GilToss Damage Parameters:
       Attack = Level + 10
       M = 150
       Defense = Defense
    2) Damage = (Attack - Defense) * M.  Max Damage = 9999.
    3) Gil cost = 50 * Level * (# of targets attacked)
    
    ATTACK TYPE (HEX: 47) (Tame (Mediator command))
    1) If Target is not a Creature, the attack misses;
       do not follow any more steps.
    2) Follow Status Duration Determination Steps (6.6).
    3) Inflict Stop status.
    
    ATTACK TYPE (HEX: 48) (Catch)
    1) If Target is immune to Catch, the attack misses;
       do not follow any more steps.
    2) If attacker is wearing Corna Jar and 
       Target's Current HP > (Target's Max HP / 2), the attack misses;
       do not follow any more steps.
    3) If attack is not wearing Corna Jar and
       Target's Current HP > (Target's Max HP / 8), the attack misses;
       do not follow any more steps.
    4) Catch Target.
    
    ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod)
    1) Hit% = Spell Hit% + Attacker Level - Target Level
       Evade% = Target Magic Evade%
    2) Apply modifier to Flirt success steps (6.3.5).
    3) Let N1 = (0..99)
       If N1 >= Hit%, the attack misses;  do not follow any more steps.
    4) Let N2 = (0..99)
       If N2 < Evade%, the attack misses;  do not follow any more steps.
    5) If Target is Heavy, the attack misses;  do not follow any more steps.
    6) If using Flirt, display "Grr..."
    7) Target's next action will be to display "Throbbing" message. 
       The Target's AI will not be affected if it has Berserk, Sleep, Charm or
       Controlled status.  (thanks to Silktail for this)
    
    
    ATTACK TYPE (HEX: 4A) (Dance)
    1) If attacker has Sword Dance Up, Let N1 = (0..99);
       if N1 < 50, use Sword Dance;
       if N1 > 50, let N2 = (0..99);  if N2 < 50, use Jitterbug Duet;
       if N2 >= 50, use Mystery Waltz
    2) If attacker does not have Sword Dance Up, Let N1 = (0..3);
       if N1 = 0, use Jitterbug Duet;
       if N1 = 1, use Mystery Waltz;
       if N1 = 2, use Sword Dance;
       if N1 = 3, use Tempting Tango
    
    ATTACK TYPE (HEX: 69) (Control)
    1) If Target has Berserk or Charm status, the attack misses;
       do not follow any more steps.
    2) If the Target is already being Controlled, the attack misses;
       do not follow any more steps.
    3) If the Target is immune to Control, the attack misses;
       do not follow any more steps.
    4) Let N1 = (0..99)
    5) If attacker is wearing the Coronet and N1 < 75, Target is Controlled.
    6) If attacker is not wearing the Coronet and N1 < 40, 
       the Target is Controlled.
    
    --------------------
    
    6.8) SPELL REFERENCE
    
    --------------------
    
    For easy reference, here is a list of spells that have extra effects or follow
    different damage formulas than the regular Magic Damage (type 06) or Status 
    Inflicting 
    spells (types 11, 12, 13)
    
    ******************
    6.8.1) WHITE MAGIC
    ******************
    
    SCAN
    Scans a monster's Level, HP, Weakness and currently inflicted Status Effects.
    If the monster is immune to HP Scan, ?????/????? is displayed instead of its
    HP.  Note that only the following Status Effects will be displayed:
    Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, 
    Charm, Paralyze, Sleep and Aging.  Also note that since Scan cannot target Stone
    or Dead targets, you basically will never see those Status Effects displayed 
    either.
    
    MUTE
    White, Black, Dimen, Summon, MgcSword and Song Magic cannot be used.  Blue 
    still OK, Spells cast by Weapons OK.
    
    SIZE
    Mini Status: Defense = 0, Evade% = Evade% * 2
    Damage = (3 - Target Defense) * M
    M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
    
    ******************
    6.8.2) BLACK MAGIC
    ******************
    
    VENOM
    Poison Rate = (MAX HP)/16
    
    TOAD
    Toad Status: Defense = 0, Evade% = 0, Magic Defense = 0
    Damage = (3 - Target Defense) * M
    M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
    
    FLARE
    Damage = (Spell Attack + (0..(Spell Attack/32)) - (Magic Defense/32)) * M
    
    *****************
    6.8.3) TIME MAGIC
    *****************
    
    DRAG
    "It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. 
    Almost like time stopping around you, as you select a command. "
    
    "I had found out that the battle-speed setting (in the Config-menu) does 
    something similar to Drag.  I think to begin with, the Battle-speed is set to 3 
    and that gives roughly a second pause (when your command-menu pops up).  Whilst 
    if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3
    second pause.
    
    What "Drag" does is gives us a pause of just over 2 seconds, (for that battle,) 
    which is equivalent to Battle-Speed 5.  Thus at Battle-Speed 5, Drag seems to do
    nothing and at Battle-Speed 6, it actually shortens the pause."  
    
    (posted by Silktail in the GameFAQ FFV SNES Message board)
    
    VOID
    Mute to All.
    Bypasses Mute immunity.
    Doesn't work in most Boss battles (see Monster Formations Section 11.5)
    
    REGEN
    Regen Rate = (Vitality*Level)/16
    
    COMET
    Damage = ((50..200) - Magic Defense) * M, M = 8
    
    OLD
    Aging vs Characters: All stats decrease to 1 (not Level)
    Aging vs Monsters: Level and Speed decreases to 1.  This subsequently affects 
    their Magic Attack Multiplier.
    
    METEO
    Damage = ((50..200) - Magic Defense) * M, M = 14.  Four attacks per casting
    
    QUICK
    Allows two subsequent commands to be executed immediately.
    
    *******************
    6.8.4) SUMMON MAGIC
    *******************
    
    CHOCOBO
    Let N1 = (0..99)
    If N1 < 8, use Fat Chocobo; otherwise use Chocobo Kick
    
    GOLEM WALL
    Protects from Physical Damage.  Wall HP = (20 + Level) * 50
    
    ODIN
    If all targets are Heavy type creatures, Gungnir is used instead of True Edge
    Let N1 = (0..99)
    If N1 < 80 + Attacker Level - Target Level, use True Edge; otherwise
    use Gungnir.
    
    *****************
    6.8.5) SONG MAGIC
    *****************
    
    Power, Magic, Speed, Hero Songs gradually increase Strength, Magic Power, 
    Agility and Level.  Max = 99.  Caster cannot do any other actions.  Damaging 
    the caster stops the Song.  Hero song increases Level with respect to when a 
    party member makes an attack.  When they are a target of an attack, they
    are still considered the original level (i.e. Scan shows the original Level,
    L2 Old, L3 Flare, L4 Qrter, L5 Doom work according to original Level).
    Love Song = Casts Stop on All
    Charm Song = Casts Charm on All
    
    ******************
    6.8.6) MAGIC SWORD
    ******************
    
    Magic Sword effects stack with other attacking commands like BuildUp, Counter,
    Aim, Jump, X-Fight, Capture and Sword Dance.
    
    Magic Sword Element overrides current Attack Element
    Status effect Magic swords have no Attack Element and will also override
    current Attack Element (e.g. Casting Mute Magic Sword with the Air Lancet will
    make it lose its Air Attack Element).
    
    Status effect Magic swords (Venom, Mute, Sleep and Break) will successfully
    inflict their statuses as long as you successfully hit the target, even if you
    only do zero damage (use Aim, X-Fight, Jump or Sword Dance to guarantee a 
    hit).
    
    For Elemental Magic swords, if the target is not weak vs. specified element
    then Magic Sword has no effect on the damage you do to the target.
    
    If the target is Weak vs. Magic Sword Element:
    
    FIRE, ICE, BOLT, VENOM
    Defense = 0
    Attack = Attack * 2
    
    FIRE2, ICE2, BOLT2
    Defense = 0
    Attack = Attack * 3
    
    FIRE3, ICE3, BOLT3, BIO, HOLY
    Target is killed instantly.
    Ignores Dead immunity.
    Does not work against Heavy type creatures.
    For Heavy types:
    Defense = 0
    Attack = Attack * 4
    
    If the target is immune to Magic Sword element, attacks will always miss, even
    with Aim, X-Fight, Jump or Sword Dance.
    
    If the target absorbs the Magic Sword element, target will be healed instead 
    of damaged.  Healing amount = normal damage formula, but Defense = 0.
    
    Other Magic Swords:
    
    DRAIN
    Use normal formula, caster is healed by the amount of damage inflicted.  If 
    the target is Undead, target is healed and caster is damaged.
    
    PSYCHE
    Use normal formula, if Damage > 0, then drain 1/4 of target's current MP.  If
    the target is Undead, then target gains MP and caster loses MP.
    
    FLARE
    Damage = (Attack + (0..(Attack/8)) + 100)
    Damage = Damage - (Defense/4)
    Danage = Damage * M
    
    *****************
    6.8.7) BLUE MAGIC
    *****************
    
    CONDEMN
    Adds Countdown to One enemy.
    Ignores Dead Immunity.
    Doesn't work against Heavy type monsters.
    
    ROULETTE
    Random target is chosen.
    Doesn't work against Undead type monsters.
    
    AQUARAKE
    vs Desert Creatures:
    Damage = ((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M
    
    L5 Doom
    Casts Doom on Enemies with Level = Multiple of 5.
    Ignores Dead immunity.
    
    L4 Qrter
    Casts Qrter on Enemies with Level = Multiple of 4.
    Does 0 damage vs Heavy Type creatures.
    
    L3 Flare
    Casts Flare on Enemies with Level = Multiple of 3.
    
    L2 Old
    Casts Old on Enemies with Level = Multiple of 2.
    Ignores Aging immunity.
    
    GOBLIN PUNCH
    Damage = Weapon Goblin Punch Damage (if 2-Handed, add GP Damage from 
    each hand.  Dbl Grip has no effect)
    Damage = Damage - Defense
    If Target Level = Attacker Level, Defense = 0
    Damage = Damage * M
    M = (Strength*Level)/128 + 2
    If Target Level = Attacker Level, M = M * 8
    No Back Row Modifications
    Hit% = 100%
    Attack Element becomes None
    
    FUSION
    Fully heals target HP and MP.
    Reduces HP to Critical on Undead (doesn't work on Undead and Heavy)
    Inflicts Dead status on caster, ignoring Dead Immunity. 
    
    VAMPIRE
    If Hit is successful then Damage drained = (MAX HP - HP)/2
    On Undead, target is healed and caster is damaged.
    
    HAMMER
    Damage = Spell Attack Fraction * (Target's Current MP)
    Damage is done to Target's MP.
    
    EXPLODER
    Damage dealt = Caster Current HP
    Inflicts Dead status on caster, ignoring Dead Immunity. 
    
    ????
    Damage = MAX HP - Current HP
    
    BLOWFISH
    Damage = 1000
    Defense = 0
    Hit% = 100
    No Back Row Modifications
    
    WHITE WIND
    Healing = Current HP
    OK on Undead
    
    -------------------
    
    6.9) OTHER COMMANDS
    
    -------------------
    
    GUARD
    Physical Damage taken = 0.
    
    DBL GRP
    M = M * 2
    
    COVER
    If an another party member is Near Death and is physically attacked by
    someone not from their own party, a character with the Cover ability
    will intercede and be the target of the attack instead.  The Covering 
    character's stats (i.e. Defense, Evade, Back Row etc.) are used to determine
    hit success and damage received.
    A character cannot Cover another party member if they are Stone, Zombie, Dead,
    Sleep, Paralyze, Charm, Berserk, Stop, Hidden, Erased or Jumping, or if the
    physical attack was made by another party member.
    
    KICK
    Attacks all Enemies
    Use Damage formula (HEX: 30) to determine whether each
    hit connects and the damage done.
    Hit% = 100, Evade% = Target Evade%
    Damage = (2*Level + (0..((2*Level)/8)) - Defense) * M
    M = 2 + (Strength*Level/256)
    with Kaiser Knuckles:
    Damage = (50 + 2*Level + (0..((2*Level)/8)) - Defense) * M
    
    BUILDUP
    M = M * 2
    Weapons will not cast spells.
    
    MANTRA
    Use Damage formula (HEX: 42)
    Heals HP and remove Darkness and Poison statuses.
    
    COUNTER
    Counters physical attacks.
    Chance to counterattack = 50%
    
    STEAL
    Chance to Steal = 40%
    w/ Thief Glove, Chance to Steal = 80%
    Enemy cannot evade Steal attempts
    Chance to Steal rare = 10/256
    
    CAPTURE
    Attempt to Steal after attacking
    Weapons will not cast spells.
    
    CAUTION
    Chance for back attack decreased from 16/256 to 0
    
    JUMP
    M = M * 2 only for Weapon types 33 and 73 (Spears)
    Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
    No Back Row Modifications
    No Criticals
    Weapons will not cast spells.
    
    IMAGE
    Gives Image (2) status effect
    
    THROW
    Damage = (Weapon Throw Damage + (0..(Weapon Throw Damage/8)))*2
    Damage = Damage - Defense
    Damage = Damage * M
    M = (Strength*Level)/128 + (Agility*Level)/128 + 2
    No Back Row Modifications
    Hit% = 100
    If throwing a Flame, Water or Thunder Scroll, use Attack Type HEX:06
    instead.
    
    2-HANDED
    Each hand makes an independent attack.
    Use appropriate Damage Formulas for each hand.
    Apply right hand results first, then the left hand results.
    
    Same principle applies to other attacking commands like Capture, Aim, X-Fight, 
    BuildUp, Jump amd Sword Dance.  For X-Fight, right hand and left hand results
    are applied one after another for each of the 4 attacks (i.e. right hand, left
    hand, right hand, left hand, right hand, left hand, right hand, left hand).
    
    Weapons that can cast spells after attacking do so immediately after that hand 
    makes its attack. 
    
    Weapons that execute commands instead of attacking are checked for each hand 
    first.  The right hand weapon is checked before the left hand weapon.  If both 
    hands fail to execute a command, each hand attacks normally.  If either hand 
    successfully executes its command, it is done so immediately and neither hands 
    make their regular attacks.
    
    SWDSLAP
    Issues a regular Fight command, but it will not dispel Sleep, Charm or 
    Controlled status on their targets (thanks to Silktail for this).
    It does not seem to have any other effect (perhaps due to a bug?)
    
    GILTOSS
    Damage = (10 + Level - Defense) * 150 to each enemy
    Gil Cost = Level * 50 per enemy per throw
    No Back Row Modifications
    Hit% = 100%
    
    SLASH
    Use Damage formula HEX: 18
    Spell Hit% = 85
    Follow Hit Determination for Magical Attacks steps to determine if each hit
    succeeds.
    Instantly Kills all Enemies.
    Bypasses Dead status immunity.
    Does not work against Heavy type creatures.
    
    PRE-EMPTIVE
    Chance for pre-emptive increases from 32/256 to 64/256
    
    BERSERK
    Attack = (Attack * 3) / 2
    
    ANIMALS
    1) Let N1 = (0..Level)
    2) If N1 = 0, cast Mysidian Rabbit
    3) If 0 < N1 < 5, cast Squirrel
    4) If 5 <= N1 < 10, cast Bee Swarm
    5) If 10 <= N1 < 20, cast Nightingale
    6) If 20 <= N1 < 30, cast Momonga
    7) If 30 <= N1 < 40, cast Falcon
    8) If 40 <= N1 < 50, cast Skunk
    9) If 50 <= N1 < 60, cast Wild Boar
    10) If N1 >= 60, cast Unicorn
    
    AIM
    Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
    
    X-FIGHT
    4 Attacks, M = M / 2 and Defense = 0
    Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
    Weapons will not cast spells.
    
    Subsequent hits after the first two seem to follow different rules
    in that they do not dispel Sleep, Charm or Controlled status on
    their targets (thanks to Silktail for this), nor do they seem to
    provoke counterattacks from "React:Physical" in the Monster AI scripts.
    
    BARRIER
    If the character is Near Death, they will automatically cast Magic Barrier
    on themselves (inflicts Shell status, M = M / 2 vs. Magic attacks).
    
    OBSERVE
    Scans a monster's HP and Weakness.  If the monster is immune to HP Scan,
    ?????/????? is displayed instead of its HP.
    Note:  Due to a bug, Observe will only scan a monster's HP (see Section 12.5)
    
    ANALYZE
    Scans a monster's Level, HP, Weakness and currently inflicted Status Effects.
    If the monster is immune to HP Scan, ?????/????? is displayed instead of its
    HP.  Note that only the following Status Effects will be displayed:
    Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Mute, Berserk, 
    Charm, Paralyze, Sleep and Aging.  Also note that since Analyze cannot target 
    Stone or Dead targets, you basically will never see those Status Effects 
    displayed either.
    Doesn't work in most Boss battles (see Monster Formations Section 11.5)
    
    TAME
    Inflicts Stop status on Creature type monsters
    
    CONTROL
    Chance to Control = 40%
    w/ Coronet, Chance to Control = 75%
    Enemy cannot evade Control attempts
    Does not work against enemies immune to Control
    
    CATCH
    Catches monsters if their HP <= (MAX HP)/8.
    When wearing Corna Jar, will Catch when HP <= (MAX HP)/2
    Does not work against enemies immune to Catch
    
    RELEASE
    Attacks a random target using the spell or attack specified under "Catch"
    parameter in the Monster Data Reference section.  The released monster
    is considered the attacker, so use its parameters (Level, Attack Power, 
    Attack Multiplier, Magic Attack Multiplier etc.) where appropriate when 
    determining damage.
    
    MEDICINE
    Healing amount is doubled for Potions and Ethers (Magic Types 25 and 26)
    Applies only in battle.
    
    PRAY
    Targets all allies.
    Removes Darkness, Poison, Mini, Toad, Stone, Mute, Charm, Paralyze, Sleep,
    and Aging statuses
    
    REVIVE
    Targets all allies.
    Revives and sets Current HP = 1/16 MAX HP to dead allies.
    
    TERRAIN
    1) Let N1 = (0..Level)
    2) If N1 < 11, cast Spell 1
    3) If 11 <= N1 < 21, cast Spell 2
    4) If 21 <= N1 < 51, cast Spell 3
    5) If N1 >= 51, cast Spell 4
    
    The following is a table of possible spells that will be cast, depending
    on the terrain type the party is currently on.  I have not, at this time,
    identified which entry corresponds to which terrain type.
    
                 Spell 1       Spell 2        Spell 3       Spell 4
    Terrain 1    Gust          Earthquake     Gale Cut      Tornado
    Terrain 2    Branch Arrow  Leaf Dance     Branch Spear  Vine Hell
    Terrain 3    Dust Storm    Quicksand      Desert Storm  Heat Sand
    Terrain 4    Will-o-Wisp   Bottmlss Swmp  Poison Mist   Bottmlss Swamp
    Terrain 5    Tsunami       Faen Fantom    Whirlpool     Big Tsunami
    Terrain 6    Will-o-Wisp   Will-o-Wisp    Will-o-Wisp   Sonic Boom
    Terrain 7    Will-o-Wisp   Stalactite     Gale Cut      Cave-in
    Terrain 8    Will-o-Wisp   Stalactite     Whirlpool     Cave-in
    Terrain 9    Gale Cut      Gale Cut       Sonic Boom    Tornado
    Terrain 10   Gust          Gale Cut       Sonic Boom    Tornado
    Terrain 11   Gust          Gale Cut       Sonic Boom    Tornado
    Terrain 12   Gust          Gale Cut       Sonic Boom    Tornado
    Terrain 13   Gust          Gale Cut       Tornado       Tornado
    Terrain 14   Will-o-Wisp   Will-o-Wisp    Will-o-Wisp   Sonic Boom
    Terrain 15   Gust          Sonic Boom     Tornado       Tornado
    Terrain 16   Branch Arrow  Leaf Dance     Branch Spear  Vine Hell
    Terrain 17   Gust          Earthquake     Cave-in       Tornado
    Terrain 18   Will-o-Wisp   Poison Mist    Sonic Boom    Cave-in
    Terrain 19   Gale Cut      Gale Cut       Sonic Boom    Tornado
    Terrain 20   Branch Arrow  Leaf Dance     Branch Spear  Vine Hell
    Terrain 21   Gust          Gale Cut       Sonic Boom    Sonic Boom
    Terrain 22   Tsunami       Whirlpool      Big Tsunami   Waterfall
    Terrain 23   Gust          Earthquake     Tornado       Tornado
    Terrain 24   Gale Cut      Sonic Boom     Tornado       Tornado
    Terrain 25   Gale Cut      Gale Cut       Sonic Boom    Tornado
    Terrain 26   Tsunami       Whirlpool      Big Tsunami   Waterfall
    Terrain 27   Gust          Gale Cut       Sonic Boom    Sonic Boom
    Terrain 28   Gale Cut      Tornado        Sonic Boom    Tornado
    Terrain 29   Gale Cut      Gale Cut       Gale Cut      Gale Cut
    Terrain 30   Tsunami       Faen Fantom    Whirlpool     Big Tsunami
    Terrain 31   Dust Storm    Quicksand      Desert Storm  Heat Sand
    Terrain 32   Gale Cut      Gale Cut       Gale Cut      Gale Cut
    Terrain 33   Tornado       Gale Cut       Sonic Boom    Tornado
    Terrain 34   Tornado       Earthquake     Gale Cut      Tornado
    
    FLIRT
    Use Damage formula HEX: 49
    Spell Hit% = 50
    If successful, "....grrr" message will appear and target's next action is 
    replaced
    with a "Throbbing" message (thanks to Silktail for this).
    Does not work against Heavy type creatures.
    
    DANCE
    1) If attacker has Sword Dance Up, Let N1 = (0..99);
       if N1 < 50, use Sword Dance;
       if N1 > 50, let N2 = (0..99);  if N2 < 50, use Jitterbug Duet;
       if N2 >= 50, use Mystery Waltz
    2) If attacker does not have Sword Dance Up, Let N1 = (0..3);
       if N1 = 0, use Jitterbug Duet;
       if N1 = 1, use Mystery Waltz;
       if N1 = 2, use Sword Dance;
       if N1 = 3, use Tempting Tango
    
    SWORD DANCE
    Attack = Attack * 2 and M = M * 2
    For Bells, Rods, No effect. 
    Stacks with Critical Hit and Magic Sword
    Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod))
    Weapons will not cast spells.
    
    --------------------
    
    6.10) STATUS EFFECTS
    
    --------------------
    Here is a overview of the various status effects that can be inflicted in
    Final Fantasy V:
    
    Resting at an inn or using a Tent or Cabin will remove status effects
    that aren't cured after battle, except for Zombie.
    
    Note that the "Immunity granted by" parameter is for characters.  Monsters
    inherently have their own status immunities (check the Monster Reference 
    Section).  Note that Monsters cannot be immune to HP Leak or False Image.  
    Also, the statuses Near Death, Hidden, Singing and Erased do not apply to 
    monsters.  Unlike characters, monsters can be immune to Image, Shell, Armour
    or Wall.
    
    **********
    NEAR DEATH
    **********
    
    Character that are Near Death will crouch.
    If the character has the Barrier Ability, they will cast Magic Barrier on
    themselves.
    If the character is physically attacked by someone not from their own party
    and another party member has the Cover Ability, that party member will intercept
    the attack and become the target instead.
    
    Inflicted by: (Current HP) < (MAX HP) / 8
    
    Cured by: (Current HP) >= (MAX HP) / 8
    
    Immunity granted by: None
    
    ********
    DARKNESS
    ********
    
    For physical attacks, Hit% = Hit%/4 
    
    Inflicted by: Flash, Rainbow Wind, Needle, Skunk, Leaf Dance, Dust Storm, 
                  Dark Sigh, Dark Gas, Darkness Bow, Grand Cross
    
    Cured by:  Heal, Medicine, Nightingale, Cure Blind, Pancea, Eyedrop, Mantra, 
               Pray
    
    Immunity granted by: Ribbon, Glasses, Bone Mail, Zombie Status
    
    ******
    ZOMBIE
    ******
    
    Target has 0 HP and is uncontrollable in battle.
    Damage inflicted on the target has no effect.  HP remains zero.  
    Will always attack a random party member with Fight.
    Immune to Darkness, Zombie, Float, Mini, Toad, Stone and Dead.
    Cannot protect other party members with Cover.
    
    Inflicted by: Spirit, Dance of the Dead, Zombie Powder, Zombie Breath,
                  Grand Cross
    
    Cured by: Revivify, Holy Water
    
    Immunity granted by: Angel Ring, Zombie Status
    
    ******
    POISON
    ******
    
    Poison Rate = (MAX HP)/16
    
    Inflicted by: Venom, Venom (Magic Sword), Spore, Poison Breath, Skunk, Poison
                  Mist, Failure (Revivify+Dark Matter), Poison, Venom Axe, 
                  Grand Cross
    
    Cured by: Heal, Medicine, Nightingale, Neutralize, Pancea, Antidote, Pray,
              Dead Status
    
    Immunity granted by: Ribbon, Angel Suit, Bone Mail, Resist Poison, 
                         Zombie Status
    
    *****
    FLOAT
    *****
    
    Attack Type HEX: 2D (ground attacks) will always miss targets with Float
    status.
    
    Inflicted by: Float, Mighty Guard, Levitate
    
    Note: Mighty Guard ignores Float status immunity.
    
    Cured by: Dispel, Gravity 100, Dead Status
    
    Immunity granted by: Zombie Status
    
    ****
    MINI
    ****
    
    Defense = 0, Evade% = Evade% * 2
    Damage = (3 - Target Defense) * M
    M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
    
    Inflicted by: Size, TinySong, Grand Cross
    
    Cured by: Size, Heal, Medicine, Pancea, Luck Mallet, Pray
    
    Immunity granted by: Genji Shield, Genji Helmet, Giant's Glove, 
                         Zombie Status
    
    ****
    TOAD
    ****
    
    Defense = 0, Evade% = 0, Magic Defense = 0
    Damage = (3 - Target Defense) * M
    M = (Strength*Level)/128 + 2 or Monster Attack Multiplier
    
    Cannot cast spells, other than Toad
    
    Inflicted by: Toad, FrogSong, Kurururu!, Toad's Kiss, Grand Cross
    
    Cured by: Toad, Heal, Kurururu!, Medicine, Maiden's Kiss, Pancea, Toad's Kiss,
              Pray
    
    Immunity granted by: Ribbon, Genji Armor, Genji Glove, Zombie Status
    
    *****
    STONE
    *****
    
    Kills enemies if successfully inflicted.
    On party members, they cannot perform any actions, do not receive EXP or AP 
    after battle and can only be targetted by attacks that can target Stone or
    Dead targets.
    Immune to Dead Status.
    Cannot protect other party members with Cover.
    
    Inflicted by: Break, Break (Magic Sword), Delta Attack, Beak, Hug, White Hole, 
                  Demon's Eye, Grand Cross
    
    Cured by: Heal, Medicine, Pancea, Soft, Pray
    
    Immunity granted by: Aegis Shield, Ribbon, Zombie Status
    
    ****
    DEAD
    ****
    
    Dead party members cannot perform any actions, do not receive EXP or AP 
    after battle and can only be targetted by attacks that can target Stone or
    Dead targets.
    If you die, all status effects are removed except for Darkness, Mini 
    and Toad.
    
    Inflicted by: Reducing HP to 0, Blaster, White Hole, Grand Cross, Killer Bow,
                  Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin 
                  Dagger, Doom Axe, Fusion, Exploder, Explosive, L5 Doom, No Clue,
                  Darkness, Punishment, X-Zone (enemy magic), Countdown reaching
                  zero, Slash, X-Zone, True Edge, Quicksand, Bottomless Swamp, 
                  Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, 
                  Fenix Down, Kiss of Life and Revive
    
    Notes:
    i) Fusion, Exploder and Explosive inflict Dead status on the caster and 
    ignores Dead status immunity
    ii) Doom, Roulette, L5 Doom, Faen Fantom, Death Potion, Assassin Dagger and
    Doom Axe will fully heal the target instead of killing it if it is Undead.
    iii) L5 Doom, No Clue, Darkness, Punishment, X-Zone (enemy magic) and 
    Countdown reaching zero ignore Dead status immunity.
    iv) Slash, X-Zone, True Edge, Quicksand and Bottomless Swamp ignore Dead 
    status immunity but do not work against Heavy type creatures.
    v) Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, 
    Kiss of Life and Revive inflict Dead status on Undead targets, ignores 
    Dead status immunity but do not work against Undead and Heavy type creatures.
    
    Cured by: Life, Life2, Fire of Resurrection, Resurrection, Reincarnation,
              Fenix Down, Kiss of Life, Revive
    
    Immunity granted by: Ribbon, Bone Mail, Life Shield, Zombie Status, Stone 
                         Status
    
    Note: Dragon's Kiss will grant immunity to Slash, X-Zone, True Edge, Quicksand
    and Bottomless Swamp.  Dragon's Kiss on an Undead target will grant immunity
    to Life, Life2, Resurrection, Fire of Resurrection, Reincarnation, Fenix Down, 
    Kiss of Life and Revive.
    
    *****
    IMAGE
    *****
    
    The next physical attack that would otherwise succeed against the target will 
    convert to a miss, but the target will lose one Image.
    Can either have one Image or two Images (notation: Image(1) and Image(2))
    
    Inflicted by: Image, Image (enemy magic), Image (Command), Kiss of Blessing,
                  Mirage Vest
    
    Note: Mirage Vest grants one Image.  All others grant two.  Kiss of Blessing
          ignores Image status immunity.
    
    Cured by: Dispel, otherwise successfully physically hitting the target for 
              each Image, Dead Status, end of battle.
    
    Immunity granted by: None
    
    ****
    MUTE
    ****
    
    White, Black, Dimen, Summon, MgcSword and Song Magic cannot be used.  
    Blue Magic is still OK and spells cast by Weapons is still OK.
    Note that Enemy Magic is considered Blue and will still be OK.
    
    Inflicted by: Mute, Mute (Magic Sword), Rainbow Wind, Needle, Grand Cross, 
                  Mage Masher, Anti-Magic Bow, Void
    
    Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed,
              Dead Status, end of battle
    
    Immunity granted by: Ribbon, Bard's Clothes
    
    Note: Void affects all targets, ignores Mute status immunity and cannot be 
    cured other than by end of battle.  Void cannot be used during certain battles
    (most boss battles)
    
    *******
    BERSERK
    *******
    
    Attack = Attack * 3 / 2
    
    The target is uncontrollable in battle and will always issue a Fight command
    against a random enemy target.
    On monsters, it overrides their AI script.  They will not follow any React
    scripts or Condition scripts and overrides being Flirted as well.  This, in
    conjuction with Kiss of Blessing ignoring Berserk status immunity can cause
    numerous glitches with bosses that are supposed to execute certain scripts
    (Exdeath (tree) -> NeoExdeath for example).
    Cannot protect other party members with Cover.
    
    Inflicted by: Berserk, Berserk (Ability), being a Berserker, Moon Flute, Kiss
                  of Blessing, Bacchus' Wine, Grand Cross, Power Staff
    
    Note: Kiss of Blessing, Berserk (Ability) and being a Berserker ignore 
    Berserk status immunity.
    
    Cured by: Dispel, Medicine, Pancea, Restorative, Dead Status, end of battle
    
    Note: Berserk (Ability) and being a Berserker cannot be dispelled.
    
    Immunity granted by: Ribbon, Bone Mail, Berserk Status, Charm Status, 
                         Controlled Status
    
    *****
    CHARM
    *****
    
    On characters, the target is uncontrollable in battle and will always issue a 
    Fight command against a random party member.  If the character has either the
    White, Red, or Black command equipped, he may also cast a random spell against
    a random party member (healing spells will be cast on a random enemy target).
    Physical attacks against the target will automatically hit.  Cannot evade 
    attacks with Aegis Shield, Evade Ability, Hardened, Defender, Guardian or Elf
    Cape.  Cannot protect other party members with Cover.
    On monsters, it overrides their AI script. They will not follow any React
    scripts or Condition scripts and overrides being Flirted as well.  They will
    randomly do one of the attacks that are listed under "Control" in the Monster
    Data section.  They will target a random enemy (healing spells will be cast
    on a random party member).
    
    Inflicted by: Charm, Charm Song, Lamia Harp, Tempting Tango, Allure, Rocket
                  Punch, Will-o-Wisp, Lamia's Kiss, Failure (Turtle Shell+Dragon
                  Fang), Dark Sigh, Grand Cross, Dancing Dagger
    
    Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical 
              attack (damage can be zero), Dead status, end of battle
    
    Immunity granted by: Lamia's Tiara, Genji Helmet, Rainbow Suit, Genji Armor,
                         Bone Mail, Red Shoes, Berserk Status, Charm Status,
                         Controlled Status
    
    ********
    PARALYZE
    ********
    
    Cannot perform any actions.  Physical attacks against the target will 
    automatically hit.  Cannot evade attacks with Aegis Shield, Evade Ability, 
    Hardened, Defender, Guardian or Elf Cape.  Cannot protect other party members 
    with Cover.
    
    Inflicted by: Latch On, Death Claw, Mind Blast, Blaster, Entangle, Momonga, 
                  Tame (whip magic), Whip, Chain Whip, Beastkiller, Dragon Whip, 
                  Grand Cross
    
    Cured by: Heal, Medicine, Pancea, Restorative, Pray, status duration elapsed,
              Dead Status, end of battle
    
    Immunity granted by: Genji Shield, Running Shoes, Genji Glove
    
    *****
    SLEEP
    *****
    
    Cannot perform any actions.  Physical attacks against the target will 
    automatically hit and remove Sleep status.  Cannot evade attacks with Aegis 
    Shield, Evade Ability, Hardened, Defender, Guardian or Elf Cape.  Cannot 
    protect other party members with Cover.
    
    Inflicted by: Sleep, Sleep (Magic Sword), Dream Harp, Time Slip, Strange 
                  Dance, Slumber Sword, Grand Cross
    
    Cured by: Heal, Medicine, Pancea, Restorative, Pray, successful physical 
              attack (damage can be zero), Dead Status, end of battle
    
    Immunity granted by: Thornlet, Running Shoes
    
    *****
    AGING
    *****
    
    Aging vs Characters: All stats decrease to 1 (not Level)
    Aging vs Monsters: Level and Speed decreases to 1.  This subsequently affects 
    their Magic Attack Multiplier.
    
    Inflicted by: Old, L2 Old, Time Slip, Ancient Sword, Valiant Attack, Grand
                  Cross
    
    Note: L2 Old ignores Aging status immunity
    
    Cured by: Heal, Medicine, Pancea, Restorative, Pray, Dead Status, end of 
              battle
    
    Immunity granted by: Ribbon, Bone Mail, Angel Ring
    
    *****
    REGEN
    *****
    
    Regen Rate = (Vitality*Level)/16
    
    Inflicted by: Regen, Vitality Song, Water of Life, Dragon Armor, Guard Ring  
    
    Note: Dragon Armor and Guard Ring ignore Regen status immunity.
    
    Cured by: Dispel, Dead Status, end of battle
    
    Immunity granted by: Bone Mail
    
    *****
    INVUL
    *****
    
    Immune to all attacks.
    This status is only used by Necrofobia at the beginning of battle.  The
    status is dispelled after killing the four Barriers.
    
    ****
    SLOW
    ****
    
    ATB takes twice as long to fill.
    
    Inflicted by: Slow, Slow2, Thread, Mucus, Vine Hell
    
    Cured by: Dispel, Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink, 
    Pancea, Dead Status, end of battle
    
    Immunity granted by: Running Shoes
    
    *****
    HASTE
    *****
    
    ATB takes half as long to fill.
    
    Inflicted by: Haste, Haste2, Kiss of Blessing, Haste Drink, Speed Drink, 
                  Running Shoes, use Masamune as Item
    
    Cured by: Dispel, Slow, Slow2, Thread, Mucus, Vine Hell, Dead Status, end of 
              battle
    
    Note: Running Shoes cannot be dispelled.
    
    Immunity granted by: None
    
    ****
    STOP
    ****
    
    Cannot perform any actions.  Does not get an evade check against physical 
    attacks.  Cannot evade attacks with Aegis Shield, Evade Ability, 
    Hardened, Defender, Guardian or Elf Cape.  Cannot protect other party members 
    with Cover.
    Timers associated with the target will not increase: ATB, Countdown timer,
    status duration timers, Regen rates, Poison damage rates. Note that the target
    will still lose HP due to HP Leak status.
    
    Inflicted by: Stop, Love Song, Tame (Mediator command) Electromagnetic Field,
                  Grand Cross
    
    Note: Tame (Mediator command) will only work on Creature type monsters.
    
    Cured by: Dispel, Pancea, status duration elapsed, Dead Status, end of battle
    
    Immunity granted by: Running Shoes.
    
    *****
    SHELL
    *****
    
    For magical attacks against the target, M = M / 2 and Hit% = Hit% / 2
    
    Inflicted by: Shell, Magic Barrier, Mighty Guard, Dragon Armor, Protect Drink
                  (mix Protect Drink+Protect Drink only)
    
    Note: Dragon Armor and Mighty Guard ignore Shell status immunity.
    
    Cured by: Dispel, Dead Status, end of battle
    
    Immunity granted by: None
    
    *****
    ARMOR
    *****
    
    For physical attacks against the target, M = M / 2
    
    Inflicted by: Armor, Mighty Guard, Dragon Armor, Protect Drink, use Defender
                  as Item
    
    Note: Dragon Armor and Mighty Guard ignore Armor status immunity.
    
    Cured by: Dispel, Dead Status, end of battle
    
    Immunity granted by: None
    
    ****
    WALL
    ****
    
    Reflectable spells cast against the target will be redirected back towards the
    caster's party and target a random party member.
    
    Inflicted by: Wall, Ruby Light, Dragon Armor, Wall Ring
    
    Note: Dragon Armor ignores Wall status immunity.
    
    Cured by: Dispel, status duration elasped, Dead Status, end of battle
    
    Note: Wall Ring cannot be dispelled.
    
    Immunity granted by: None
    
    ******
    HIDDEN
    ******
    
    Target is hidden from the screen and cannot take any actions other than Show.
    Cannot be targetted by any attacks.
    If all party members Hide, they will escape from battle, unless the battle
    does not allow Running.
    
    Inflicted by: Hide
    
    Cured by: Show, end of battle
    
    Immunity granted by: None
    
    *******
    SINGING
    *******
    
    Party's appropriate stat will continue to increase as long as the caster 
    sings.
    Cannot perform any actions.
    
    Inflicted by: Singing Power Song, Magic Song, Speed Song or Hero Song
    
    Cured by: Successful physical attack (damage can be zero), Dead Status, 
              end of battle
    
    Immunity granted by: None
    
    *******
    HP LEAK
    *******
    
    Target's HP gradually decreases
    
    Inflicted by: Bio, Requiem, Mind Blast, Grand Cross, Rainbow Wind, Stomach 
                  Acid, Mustard Bomb, Almagest, Quicksand, Blaze, Mucus, Surge 
                  Beam, Failure (Elixir+Eyedrop), Failure (Elixir+Turtle Shell),
                  Dark Sigh, Shadow Flare, Thornlet
    
    Cured by: Status duration elapsed, Dead Status, end of battle
    
    Note: Thornlet cannot be cured.
    
    Immunity granted by: None
    
    *********
    COUNTDOWN
    *********
    
    Timer appears above the target's head and begins at 30.  When timer reaches
    zero, Dead status will be inflicted.  Ignores Dead status immunity.  
    
    Inflicted by: Condemn, Grand Cross, Cursed Ring
    
    Note: Condemn does not work against Heavy type creatures.
    
    Cured by: Dead Status, end of battle
    
    Immunity granted by: Dragon's Kiss
    
    **********
    CONTROLLED
    **********
    
    Monster's AI script is overridden. They will not follow any React
    scripts or Condition scripts and overrides being Flirted as well.  When the
    controller's ATB fills up, they can make the monster issue one of the attacks 
    that are listed under "Control" in the Monster Data section.  The controller 
    can choose who to target with the attack as well.
    
    Inflicted by: Control
    
    Note: Certain monsters cannot be controlled
    
    Cured by: Successful physical attack (damage can be zero), Dead Status, 
              end of battle
    
    Immunity granted by: None
    
    ***********
    FALSE IMAGE
    ***********
    
    The target cannot be damaged by physical attacks.  This status is used only by
    the false images of Stalker and Pantera.
    
    ******
    ERASED
    ******
    
    Target is removed from the screen and the battle entirely.  Does not receive 
    EXP or AP after battle.
    
    Inflicted by: Circle, Wormhole, Possess
    
    Cured by: End of battle
    
    Immunity granted by: Dragon's Kiss
    
    ---------------------
    
    6.11) ATB CALCULATION
    
    ---------------------
    
    1) Everyone's ATB is a measure between 0 and 255.
    2) Initial values at the start of battle = ??
    3) Eveyone's ATB increases at a constant rate (unlike FF6-9).
    4) Once someone's ATB reaches 255, they can perform an action.
    5) After performing an action, their ATB gets "reset" and is calculated as
    follows:
    
    i)   Let N1 = 120 - Agility + (Equipment Weight/8). Minimum value = 1.
         For Monsters, use Speed instead of Agility, Equipment Weight = 0.
    ii)  If they have Haste status, N1 = N1 / 2. Minimum value = 1.
    iii) If they have Slow status, N1 = N1 * 2. Maximum value = 255.
         Note that Haste and Slow are mutually exclusive statuses. You can only 
         have one or the other, but never both at the same time.
    iv)  ATB = 255 - N1
    
    ------------------------------------------------------------------------------
    
    7) CHARACTER STATS
    
    ------------------------------------------------------------------------------
    
    ***************
    7.1) BASE STATS
    ***************
    
    These are the base stats of each job.  Each character receives specific
    bonuses to various stats as well.
    
                   Str  Agl  Vit  Mag
    Butz            +4   +1   +3   +1
    Lenna           +1   +2   +1   +4
    Galuf           +3    0   +4    0
    Faris           +3   +3   +2   +2
    Cara            +1   +4    0   +3
    
                   Str  Agl  Vit  Mag
    Normal/Mimic    24   24   24   24
    Knight          47   25   44   10
    Monk            50   25   50    1
    Thief           25   40   26   18
    Dragoon         42   29   39   12
    Ninja           39   38   27   14
    Samurai         43   26   43   12
    Berserker       45   15   49    1
    Hunter          40   36   25   19
    Mystic Knight   38   38   38   25
    White Mage      17   25   24   49
    Black Mage      15   24   22   55
    Time Mage       19   26   21   48
    Summoner        14   23   23   57
    Blue Mage       16   25   27   47
    Red Mage        32   29   18   32
    Mediator        37   25   32   21
    Chemist         26   27   30   20
    Geomancer       28   26   28   48
    Bard            16   32   15   35
    Dancer          29   29   14   19
    
    ********************************
    7.2) ABILITIES THAT MODIFY STATS
    ********************************
    
    Note that none of these modifiers are applied if it ends up lowering a 
    character's stat (i.e. Knight with Equip Whip will retain his own Strength 
    value and not the Mediator's Strength).
    
    WHITE
    Magic Power = White Mage Magic Power - 2 * (6 - White Mage Job Level)
    
    BLACK
    Magic Power = Black Mage Magic Power - 3 * (6 - Black Mage Job Level)
    
    SUMMON
    Magic Power = Summoner Magic Power - 4 * (5 - Summoner Job Level)
    
    DIMEN
    Magic Power = Time Mage Magic Power - 2 * (6 - Time Mage Job Level)
    
    BLUE
    Magic Power = Blue Mage Magic Power
    
    RED
    Magic Power = Red Mage Magic Power - (3 - Red Mage Job Level)
    If Red Mage Job Level = 4, Magic Power = Red Mage Magic Power
    
    X-MAGIC
    Magic Power = Red Mage Magic Power
    
    MAGIC SWORD
    Magic Power = Mystic Knight Magic Power - 2 * (7 - Mystic Knight Job Level)
    Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level)
    
    EQUIP SWORD
    Strength = Knight Strength
    
    EQUIP SPEAR
    Strength = Dragoon Strength
    
    EQUIP KATANA
    Strength = Samurai Strength
    
    EQUIP AXE
    Strength = Berserker Strength
    
    EQUIP BOW
    Strength = Hunter Strength
    Agility = Hunter Agility
    
    EQUIP WHIP
    Strength = Mediator Strength
    Agility = Mediator Agility
    
    EQUIP HARP
    Magic Power = Bard Magic Power
    Agility = Bard Agility
    
    BRAWL
    Strength = Monk Strength
    
    DBL GRIP
    Strength = 37 (applied before Character bonuses)
    
    AGILITY
    Agility = Thief Agility
    
    ********************************
    7.3) EXPERIENCE, HP AND MP TABLE
    ********************************
    
    This table lists the experience required to reach each level and also gives a 
    base value for HP and MP for each level.  To calculate your actual HP and MP:
    
    HP = (Base HP * (Vitality+32)) / 32
    MP = (Base MP * (Magic Power+32)) / 32
    
    Bonuses to Vitality or Magic Power due to equipment are not added.
    
    The location of this table in the ROM and the formula for HP and MP are from
    Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo (the website is in 
    Japanese).  Thanks to Zach Keene for translating and bringing this info to my 
    attention.
    
    LEVEL    EXP   BASE HP   BASE MP
    1          0        20         2
    2         10        25         5
    3         33        30         8
    4         74        40        11
    5        140        50        14
    6        241        60        17
    7        389        70        20
    8        599        80        23
    9        888        90        26
    10      1276       100        29
    11      1786       120        32
    12      2441       140        35
    13      3269       160        38
    14      4299       180        41
    15      5564       200        44
    16      7097       220        47
    17      8936       240        50
    18     11120       260        53
    19     13691       280        56
    20     16693       300        59
    21     20173       320        62
    22     24180       340        65
    23     28765       360        68
    24     33983       380        71
    25     39890       400        74
    26     46546       420        77
    27     54012       440        80
    28     62352       460        83
    29     71632       480        86
    30     81921       500        89
    31     93291       530        92
    32    105815       560        95
    33    119569       590        98
    34    134633       620       101
    35    151087       650       104
    36    169015       690       107
    37    188503       730       110
    38    209640       770       113
    39    232517       810       116
    40    257227       850       119
    41    283867       900       122
    42    312534       950       125
    43    343330      1000       128
    44    376357      1050       131
    45    411722      1100       134
    46    449533      1160       137
    47    489900      1220       140
    48    532937      1280       143
    49    578759      1340       146
    50    627485      1400       149
    51    679235      1460       152
    52    734131      1520       155
    53    792300      1580       158
    54    853869      1640       161
    55    918969      1700       164
    56    987732      1760       167
    57   1060294      1820       170
    58   1136793      1880       173
    59   1217368      1940       176
    60   1302163      2000       179
    61   1391323      2050       182
    62   1484995      2100       185
    63   1583329      2150       188
    64   1686478      2200       191
    65   1794597      2250       194
    66   1907843      2300       197
    67   2026376      2350       200
    68   2150358      2400       203
    69   2279955      2450       206
    70   2415333      2500       209
    71   2556663      2550       212
    72   2704116      2600       215
    73   2857867      2650       218
    74   3018093      2700       221
    75   3184974      2750       224
    76   3358692      2800       227
    77   3539432      2850       230
    78   3727380      2900       233
    79   3922726      2950       236
    80   4125661      3000       239
    81   4336381      3050       242
    82   4555081      3100       245
    83   4781961      3150       248
    84   5017223      3200       251
    85   5261071      3250       254
    86   5513712      3300       257
    87   5775354      3350       260
    88   6046210      3400       263
    89   6326493      3450       266
    90   6616420      3500       269
    91   6916210      3550       272
    92   7226084      3600       275
    93   7546266      3650       278
    94   7876982      3700       281
    95   8218461      3750       284
    96   8570934      3800       287
    97   8934635      3850       290
    98   9309800      3900       293
    99   9696668      3950       296
    
    ------------------------------------------------------------------------------
    
    8)  WEAPON DATA
    
    ------------------------------------------------------------------------------
    
    *************
    8.1) GLOSSARY
    *************
    
    WEAPON: Weapon Name
    ATTACK: Weapon Attack Power.  In the Weapon Damage Formula section, this value 
    is used for "Attack".
    HIT%: Weapon Hit%
    GB PUNCH/THROW ATTACK:  Attack Power when using either the Throw command or 
    Goblin Punch command.  See appropriate damage formulas for more details.
    DAMAGE FORMULA:  Which damage formula the weapon uses (i.e. ATTACK TYPE hex 
    value in the damage formula section)
    CRITICAL%:  Critical Hit rate.  Critical hits result in target Defense = 0
    and M = M * 2.
    THROWABLE?:  Whether the weapon can be thrown.
    PRICE:  Buying price (although not all weapons can be bought)
    SELL:  Selling price.
    STATS:  Any stat bonuses that are granted when the weapon is equipped.
    ATTACK CATEGORY:  The type of attack the weapon is considered to be.  
    If a monster's "Can't Evade" parameter matches the weapons attack category,
    attacks against that monster will never miss.  Note that this does not effect
    whether an attack will provoke "React:Physical" in a Monster's AI script.
    Provocation depends on the command used, not the weapon used.
    MAGIC ELEMENT UP:  While the weapon is equipped, the caster will be given a 
    bonus to Magic Damage whenever using a Spell with that particular Element 
    (Damage = Damage * 3/2, applied before subtracting Magic Defense)
    STRONG VS.:  Creature type weapon is strong against.  For Damage Formulas 72
    and 73, all hits against this creature type will be critical hits.  For
    Damage formula 6C, hits against this creature type will do approx 8x damage
    (see Magic Damage Formula, Magic Type 6C)
    ATTACK ELEMENT:  Element associated with the weapon.  If attacking targets
    that are weak vs specified element, Defense = 0 and Attack = Attack * 2.
    SPECIAL:  Double Grip OK:  Whether the weapons can be double gripped with the 
    Knight's DBL GRIP command.  DBL GRIP: M = M * 2
    Double Grip Only:  Weapon must be wielded with two hands.
    Back Row OK: No back row modifications to M.
    Magic Sword OK: Whether the Mystic Knight's ability will work with that
    weapon.  
    Weapon Block: Gives wielder a 25% chance evade physical attacks.  
    Equipping either Hardened or Defender will give one independent check.
    Equipping Guardian will give another independent check.
    Jump for 2x:  Using the Dragoon's Jump command will result in M = M * 2
    Initiative:  Wielder begins the battle with their ATB full (always gets the 
    first chance to act)
    SPELL/COMMAND:  Spell or command that is invoked occuring x% of the time as 
    indicated.  Spells are invoked after attacking, while commands are invoked
    instead of attacking.  Invocation can only occur when using Fight or Aim.  
    Invocation will never occur when using BuildUp, X-Fight, Jump, Capture or 
    Sword Dance.  With Harps, invocation can occur with Counter.
    Attacking with the Wonder Rod begins with it casting Cure.  Every time you 
    attack with the Wonder Rod, it casts the next White spell (Scan is skipped).
    Once all White spells are cast, it will start with Fire and proceed through
    the list of all Black spells.  Once the Black spells are exhausted, it will
    start again with Cure and the White spells.  Note that you do not actually
    need to have learned/bought any of the White of Black spells for the Wonder
    Rod to work.
    STATUS ADDED:  Status effect that may be inflicted on the target.  Chance of 
    inflicting indicated in parenthesis.  Killerbow can inflict Dead on Undead.
    USED AS ITEM:  What spell is cast when the weapon is used in the Item
    command.  Weapons must be equipped in either hand before it can be used as an 
    item.  The targetting parameters are indicated in parenthesis:
    SA = Single Target, Default Ally
    SE = Single Target, Default Enemy
    AE = All Enemies only
    JOB EQUIPPABLE:  Which jobs can equip the weapon.
    
    **********
    8.2) FISTS
    **********
    
    WEAPON: Empty
    ATTACK: 3                     DAMAGE FORMULA: 30
    HIT%: 100                     CRITICAL%: 8
    GB PUNCH/THROW ATTACK: 3      THROWABLE?: N
    PRICE: 0                      SELL: 0
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: All
    
    ***********
    8.3) KNIVES
    ***********
    WEAPON: Knife
    ATTACK: 7                     DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 7      THROWABLE?: Y
    PRICE: 150                    SELL: 75
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Dagger
    ATTACK: 14                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 14     THROWABLE?: Y
    PRICE: 300                    SELL: 150
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Mythril Dagger
    ATTACK: 23                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 23     THROWABLE?: Y
    PRICE: 450                    SELL: 225
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Kunai
    ATTACK: 29                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 29     THROWABLE?: Y
    PRICE: 600                    SELL: 300
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Ninja
    
    WEAPON: Mage Masher
    ATTACK: 31                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 31     THROWABLE?: Y
    PRICE: 900                    SELL: 450
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Magic Power+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: Mute (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Guardian
    ATTACK: 36                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 36     THROWABLE?: Y
    PRICE: 2600                   SELL: 1300
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Weapon Block, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Orihalcon Dagger
    ATTACK: 41                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 41     THROWABLE?: Y
    PRICE: 3400                   SELL: 1700
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Kodachi
    ATTACK: 46                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 46     THROWABLE?: Y
    PRICE: 5100                   SELL: 2550
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Ninja
    
    WEAPON: Dancing Dagger
    ATTACK: 51                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 51     THROWABLE?: N
    PRICE: 5800                   SELL: 2900
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility, Magic Power+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: Dance (50%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Air Lancet
    ATTACK: 56                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 56     THROWABLE?: Y
    PRICE: 6800                   SELL: 3400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Air
    ATTACK ELEMENT: Air
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Thief's Knife
    ATTACK: 66                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 66     THROWABLE?: N
    PRICE: 6800                   SELL: 3400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: Capture (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Assassin Dagger
    ATTACK: 81                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 81     THROWABLE?: Y
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: Doom (25%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    WEAPON: Man Eater
    ATTACK: 89                    DAMAGE FORMULA: 73
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 89     THROWABLE?: N
    PRICE: 2                      SELL: 1
    ATTACK CATEGORY: Physical     STRONG VS.: Human
    STATS: Strength+2, Agility+2, Vitality+2, Magic Power+2
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dancer
    
    WEAPON: Hardened Dagger
    ATTACK: 99                    DAMAGE FORMULA: 32
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 99     THROWABLE?: Y
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Weapon Block, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Ninja
    
    WEAPON: Chicken Knife
    ATTACK: 1                     DAMAGE FORMULA: 64
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 1      THROWABLE?: N
    PRICE: 2                      SELL: 1
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+5
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Magic Sword OK
    SPELL/COMMAND: Escape  (25%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, 
    Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Mediator, 
    Chemist, Geomancer, Bard, Dancer, Mimic
    
    ***********
    8.4) SWORDS
    ***********
    
    WEAPON: Sabre
    ATTACK: 0                     DAMAGE FORMULA: 00
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
    PRICE: 100                    SELL: 50
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: None
    
    WEAPON: Broad Sword
    ATTACK: 15                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 15     THROWABLE?: Y
    PRICE: 280                    SELL: 140
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Regal Cutlass
    ATTACK: 22                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 22     THROWABLE?: Y
    PRICE: 480                    SELL: 240
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Mythril Sword
    ATTACK: 31                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 31     THROWABLE?: Y
    PRICE: 880                    SELL: 440
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Coral Sword
    ATTACK: 37                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 37     THROWABLE?: Y
    PRICE: 2800                   SELL: 1400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Lightning
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Ancient Sword
    ATTACK: 43                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 43     THROWABLE?: Y
    PRICE: 4200                   SELL: 2100
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: Old (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Slumber Sword
    ATTACK: 49                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 49     THROWABLE?: Y
    PRICE: 5600                   SELL: 2800
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: Sleep (50%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Rune Edge
    ATTACK: 50 + 20 (8 MP)        DAMAGE FORMULA: 3C
    HIT%: 99                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 50     THROWABLE?: N
    PRICE: 19000                  SELL: 9500
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Epee
    ATTACK: 57                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 57     THROWABLE?: Y
    PRICE: 8400                   SELL: 4200
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Flame Toungue
    ATTACK: 63                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 63     THROWABLE?: N
    PRICE: 10000                  SELL: 5000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Fire
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight
    
    WEAPON: Ice Brand
    ATTACK: 65                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 65     THROWABLE?: N
    PRICE: 11000                  SELL: 5500
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Ice
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight
    
    WEAPON: Drain Sword
    ATTACK: 84                    DAMAGE FORMULA: 0D
    HIT%: 25                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 84     THROWABLE?: N
    PRICE: 16000                  SELL: 8000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Magic Power+5
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Drain
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight
    
    WEAPON: Defender
    ATTACK: 99                    DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 99     THROWABLE?: Y
    PRICE: 11000                  SELL: 5500
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Weapon Block, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Armor (SA)
    JOB EQUIPPABLE: Knight
    
    WEAPON: Excailber
    ATTACK: 1                     DAMAGE FORMULA: 28
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 100    THROWABLE?: Y
    PRICE: 2                      SELL: 1
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Enhancer
    ATTACK: 102                   DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 102    THROWABLE?: N
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Magic Power+3
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage
    
    WEAPON: Excalibur
    ATTACK: 110                   DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 110    THROWABLE?: Y
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Strength+5
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Holy
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight
    
    WEAPON: Ragnarok
    ATTACK: 140                   DAMAGE FORMULA: 31
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 140    THROWABLE?: Y
    PRICE: 30000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight
    
    WEAPON: Brave Blade
    ATTACK: 150                   DAMAGE FORMULA: 6E
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 150    THROWABLE?: N
    PRICE: 30000                  SELL: 15000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Strength+5
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Magic Sword OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Knight
    
    ***********
    8.5) SPEARS
    ***********
    
    WEAPON: Spear
    ATTACK: 25                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 25     THROWABLE?: Y
    PRICE: 100                    SELL: 50
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Agility+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Mythril Spear
    ATTACK: 30                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 30     THROWABLE?: Y
    PRICE: 790                    SELL: 395
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Trident
    ATTACK: 38                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 38     THROWABLE?: Y
    PRICE: 2700                   SELL: 1350
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Lightning
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Wind Spear
    ATTACK: 44                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 44     THROWABLE?: Y
    PRICE: 5400                   SELL: 2700
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Air
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Gungnir
    ATTACK: 54                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 54     THROWABLE?: Y
    PRICE: 8100                   SELL: 4050
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Javelin
    ATTACK: 55                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 55     THROWABLE?: Y
    PRICE: 100                    SELL: 50
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Strength+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Double Lance
    ATTACK: 61                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 61     THROWABLE?: Y
    PRICE: 10800                  SELL: 5400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 2x Hit (100%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Thief, Ninja, Mimic
    
    WEAPON: Partisan
    ATTACK: 62                    DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 62     THROWABLE?: Y
    PRICE: 10200                  SELL: 5100
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Holy Spear
    ATTACK: 109                   DAMAGE FORMULA: 33
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 109    THROWABLE?: Y
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Strength+3
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Holy
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    WEAPON: Dragoon Spear
    ATTACK: 119                   DAMAGE FORMULA: 73
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 119    THROWABLE?: Y
    PRICE: 30000                  SELL: 15000
    ATTACK CATEGORY: Physical     STRONG VS.: Dragon
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Jump for 2x
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Dragoon
    
    *******************
    8.6) AXES & HAMMERS
    *******************
    
    WEAPON: Battle Axe
    ATTACK: 23                    DAMAGE FORMULA: 34
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 23     THROWABLE?: Y
    PRICE: 650                    SELL: 325
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Mythril Hammer
    ATTACK: 28                    DAMAGE FORMULA: 34
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 28     THROWABLE?: N
    PRICE: 1050                   SELL: 525
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Ogre Axe
    ATTACK: 33                    DAMAGE FORMULA: 34
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 33     THROWABLE?: N
    PRICE: 3200                   SELL: 1600
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: War Hammer
    ATTACK: 38                    DAMAGE FORMULA: 34
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 38     THROWABLE?: Y
    PRICE: 6400                   SELL: 3200
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Doom Axe
    ATTACK: 43                    DAMAGE FORMULA: 34
    HIT%: 85                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 43     THROWABLE?: N
    PRICE: 5900                   SELL: 2950
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: Doom (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Venom Axe
    ATTACK: 48                    DAMAGE FORMULA: 34
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 48     THROWABLE?: Y
    PRICE: 9600                   SELL: 4800
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: Venom (67%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Earth Hammer
    ATTACK: 58                    DAMAGE FORMULA: 3A
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 58     THROWABLE?: Y
    PRICE: 12800                  SELL: 6400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Earth
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Back Row OK
    SPELL/COMMAND: Quake (25%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Rune Axe
    ATTACK: 71 + 10 (5 MP)        DAMAGE FORMULA: 3C
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 71     THROWABLE?: Y
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: Magic Power+3
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Thor's Hammer
    ATTACK: 81                    DAMAGE FORMULA: 3A
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 81     THROWABLE?: N
    PRICE: 30000                  SELL: 5
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    WEAPON: Giant's Axe
    ATTACK: 91                    DAMAGE FORMULA: 34
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 91     THROWABLE?: N
    PRICE: 40000                  SELL: 20000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Berserker
    
    ************
    8.7) KATANAS
    ************
    
    WEAPON: Katana
    ATTACK: 42                    DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 12
    GB PUNCH/THROW ATTACK: 42     THROWABLE?: Y
    PRICE: 5800                   SELL: 2900
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    WEAPON: AirBlade
    ATTACK: 44                    DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 12
    GB PUNCH/THROW ATTACK: 44     THROWABLE?: Y
    PRICE: 100                    SELL: 50
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Air
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: Gale Cut (12%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    WEAPON: Kotetsu Sword
    ATTACK: 58                    DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 12
    GB PUNCH/THROW ATTACK: 58     THROWABLE?: Y
    PRICE: 11800                  SELL: 5900
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    WEAPON: Bizen Sword
    ATTACK: 51                    DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 12
    GB PUNCH/THROW ATTACK: 51     THROWABLE?: Y
    PRICE: 8800                   SELL: 4400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    WEAPON: Forged Sword
    ATTACK: 87                    DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 12
    GB PUNCH/THROW ATTACK: 87     THROWABLE?: Y
    PRICE: 14800                  SELL: 7400
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    WEAPON: Murasame
    ATTACK: 97                    DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 25
    GB PUNCH/THROW ATTACK: 97     THROWABLE?: Y
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    WEAPON: Masamune
    ATTACK: 107                   DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 15
    GB PUNCH/THROW ATTACK: 107    THROWABLE?: Y
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Initiative
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Haste (SA)
    JOB EQUIPPABLE: Samurai
    
    WEAPON: Tempest Sword
    ATTACK: 117                   DAMAGE FORMULA: 37
    HIT%: 100                     CRITICAL%: 20
    GB PUNCH/THROW ATTACK: 117    THROWABLE?: Y
    PRICE: 30000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Samurai
    
    *********
    8.8) RODS
    *********
    
    WEAPON: Rod
    ATTACK: 8                     DAMAGE FORMULA: 3B
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 8      THROWABLE?: N
    PRICE: 200                    SELL: 100
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: Magic Power+1
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Fire Rod
    ATTACK: 16                    DAMAGE FORMULA: 3B
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
    PRICE: 750                    SELL: 375
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Fire
    ATTACK ELEMENT: Fire
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Fire3 (AE, break after use)
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Ice Rod
    ATTACK: 16                    DAMAGE FORMULA: 3B
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
    PRICE: 750                    SELL: 375
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Ice
    ATTACK ELEMENT: Ice
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Ice3 (AE, break after use)
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Thunder Rod
    ATTACK: 16                    DAMAGE FORMULA: 3B
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
    PRICE: 750                    SELL: 375
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Lightning
    ATTACK ELEMENT: Lightning
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Bolt3 (AE, break after use)
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Venom Rod
    ATTACK: 32                    DAMAGE FORMULA: 3B
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 32     THROWABLE?: N
    PRICE: 1500                   SELL: 750
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Poison
    ATTACK ELEMENT: Poison
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Bio (SE, break after use)
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Lillith Rod
    ATTACK: 30                    DAMAGE FORMULA: 49
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 30     THROWABLE?: N
    PRICE: 3000                   SELL: 1500
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: Magic Power+3
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Psych (25%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Wizard Rod
    ATTACK: 40                    DAMAGE FORMULA: 3B
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 40     THROWABLE?: N
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Air, Earth, Poison, Lightning, Ice, Fire
    ATTACK ELEMENT: Lightning, Ice, Fire
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    WEAPON: Wonder Rod
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
    PRICE: 10000                  SELL: 5000
    ATTACK CATEGORY: Black        STRONG VS.:
    STATS: Magic Power+2
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: White/Black Magic List (99%)
    STATUS ADDED: 
    USED AS ITEM: Reset (SE)
    JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic
    
    ***********
    8.9) STAVES
    ***********
    
    WEAPON: Staff
    ATTACK: 9                     DAMAGE FORMULA: 34
    HIT%: 95                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 9      THROWABLE?: N
    PRICE: 200                    SELL: 100
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Mythril Staff
    ATTACK: 19                    DAMAGE FORMULA: 34
    HIT%: 95                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 19     THROWABLE?: N
    PRICE: 500                    SELL: 250
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Power Staff
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
    PRICE: 1800                   SELL: 900
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Strength+5
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: Bersk (99%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Healing Staff
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
    PRICE: 900                    SELL: 450
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Magic Power+2
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: Cure2 (100%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Light Staff
    ATTACK: 30                    DAMAGE FORMULA: 06
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 45     THROWABLE?: N
    PRICE: 2700                   SELL: 1350
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Magic Power+2
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Holy
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Holy (SE, break after use)
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Sage Staff
    ATTACK: 45                    DAMAGE FORMULA: 6C
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 53     THROWABLE?: N
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Physical     STRONG VS.: Undead
    STATS: 
    MAGIC ELEMENT UP: Holy
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Life (SA)
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Staff of Judgement
    ATTACK: 45                    DAMAGE FORMULA: 06
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 60     THROWABLE?: N
    PRICE: 30000                  SELL: 15000
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: Magic Power+3
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Holy
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: Dispel (SE)
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    **********
    8.10) BOWS
    **********
    
    WEAPON: Silver Bow
    ATTACK: 38                    DAMAGE FORMULA: 35
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 38     THROWABLE?: N
    PRICE: 1500                   SELL: 750
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Fire Bow
    ATTACK: 39                    DAMAGE FORMULA: 36
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 39     THROWABLE?: N
    PRICE: 2500                   SELL: 1250
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Fire
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Ice Bow
    ATTACK: 39                    DAMAGE FORMULA: 36
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 39     THROWABLE?: N
    PRICE: 2500                   SELL: 1250
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Ice
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Thunder Bow
    ATTACK: 39                    DAMAGE FORMULA: 36
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 39     THROWABLE?: N
    PRICE: 2500                   SELL: 1250
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: Lightning
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Darkness Bow
    ATTACK: 43                    DAMAGE FORMULA: 35
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 43     THROWABLE?: N
    PRICE: 3800                   SELL: 1900
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: Darkness (66%)
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Killer Bow
    ATTACK: 49                    DAMAGE FORMULA: 35
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 49     THROWABLE?: N
    PRICE: 5000                   SELL: 2500
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: Dead (8%)
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Elven Bow
    ATTACK: 56                    DAMAGE FORMULA: 36
    HIT%: 90                      CRITICAL%: 15
    GB PUNCH/THROW ATTACK: 56     THROWABLE?: N
    PRICE: 7500                   SELL: 3750
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Gale Bow
    ATTACK: 69                    DAMAGE FORMULA: 38
    HIT%: 80                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 69     THROWABLE?: N
    PRICE: 8500                   SELL: 4250
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: X-Fight (25%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Aviskiller
    ATTACK: 91                    DAMAGE FORMULA: 72
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 91     THROWABLE?: N
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Aerial       STRONG VS.: Avis
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Yoichi Bow
    ATTACK: 101                   DAMAGE FORMULA: 36
    HIT%: 90                      CRITICAL%: 30
    GB PUNCH/THROW ATTACK: 101    THROWABLE?: N
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: Strength, Agility+3
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Artemis's Bow
    ATTACK: 111                   DAMAGE FORMULA: 72
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 111    THROWABLE?: N
    PRICE: 30000                  SELL: 5
    ATTACK CATEGORY: Aerial       STRONG VS.: Creature
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    WEAPON: Anti-Magic Bow
    ATTACK: 0                     DAMAGE FORMULA: 00
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 0      THROWABLE?: N
    PRICE: 10000                  SELL: 5000
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Mute (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Hunter
    
    ***********
    8.11) HARPS
    ***********
    
    WEAPON: Silver Harp
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 15     THROWABLE?: N
    PRICE: 800                    SELL: 400
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: Silver Harp (harp magic) (100%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Bard
    
    WEAPON: Dream Harp
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 25     THROWABLE?: N
    PRICE: 1600                   SELL: 800
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: Dream Harp (harp magic) (99%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Bard
    
    WEAPON: Lamia Harp
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 35     THROWABLE?: N
    PRICE: 3200                   SELL: 1600
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: Lamia Harp (harp magic) (99%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Bard
    
    WEAPON: Apollo Harp
    ATTACK: 0                     DAMAGE FORMULA: 7F
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 45     THROWABLE?: N
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip Only, Back Row OK
    SPELL/COMMAND: Apollo Harp (harp magic) (99%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Bard
    
    ***********
    8.12) WHIPS
    ***********
    
    WEAPON: Whip
    ATTACK: 26                    DAMAGE FORMULA: 38
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 26     THROWABLE?: N
    PRICE: 1100                   SELL: 550
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Tame (whip magic) (50%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Mediator
    
    WEAPON: Chain Whip
    ATTACK: 52                    DAMAGE FORMULA: 38
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 52     THROWABLE?: N
    PRICE: 3300                   SELL: 1650
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Tame (whip magic) (50%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Mediator
    
    WEAPON: Thunder Whip
    ATTACK: 42                    DAMAGE FORMULA: 38
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 42     THROWABLE?: N
    PRICE: 2200                   SELL: 1100
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Bolt (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Mediator
    
    WEAPON: Beastkiller
    ATTACK: 72                    DAMAGE FORMULA: 72
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 72     THROWABLE?: N
    PRICE: 15000                  SELL: 7500
    ATTACK CATEGORY: Aerial       STRONG VS.: Creature
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Tame (whip magic) (50%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Mediator
    
    WEAPON: Flame Whip
    ATTACK: 82                    DAMAGE FORMULA: 38
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 82     THROWABLE?: N
    PRICE: 20000                  SELL: 10000
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: Strength, Agility+2
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Fire3 (33%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Mediator
    
    WEAPON: Dragon Whip
    ATTACK: 92                    DAMAGE FORMULA: 72
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 92     THROWABLE?: N
    PRICE: 4400                   SELL: 2200
    ATTACK CATEGORY: Aerial       STRONG VS.: Dragon
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Tame (whip magic) (50%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Mediator
    
    ***********
    8.13) BELLS
    ***********
    
    WEAPON: Giyaman's Bell
    ATTACK: 24                    DAMAGE FORMULA: 39
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 24     THROWABLE?: N
    PRICE: 500                    SELL: 250
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Geomancer
    
    WEAPON: Earth Bell
    ATTACK: 35                    DAMAGE FORMULA: 3A
    HIT%: 99                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 35     THROWABLE?: N
    PRICE: 9000                   SELL: 4500
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Earth
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: Quake (25%)
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Geomancer
    
    WEAPON: Rune Bell
    ATTACK: 45 + 10 (5 MP)        DAMAGE FORMULA: 3C
    HIT%: 99                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 45     THROWABLE?: N
    PRICE: 20000                  SELL: 5
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP: Air, Earth, Holy, Poison, Lightning, Ice, Fire 
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Geomancer
    
    WEAPON: Tinker Bell
    ATTACK: 55                    DAMAGE FORMULA: 39
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 55     THROWABLE?: N
    PRICE: 1500                   SELL: 750
    ATTACK CATEGORY: Song         STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Geomancer
    
    ****************
    8.14) LONG REACH
    ****************
    
    WEAPON: Flail
    ATTACK: 16                    DAMAGE FORMULA: 3A
    HIT%: 70                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 16     THROWABLE?: N
    PRICE: 780                    SELL: 390
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Full Moon
    ATTACK: 35                    DAMAGE FORMULA: 38
    HIT%: 95                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 35     THROWABLE?: N
    PRICE: 1100                   SELL: 550
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Thief, Ninja, Mimic
    
    WEAPON: Morning Star
    ATTACK: 50                    DAMAGE FORMULA: 3A
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 50     THROWABLE?: N
    PRICE: 7800                   SELL: 3900
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Double Grip OK, Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic
    
    WEAPON: Rising Sun
    ATTACK: 71                    DAMAGE FORMULA: 38
    HIT%: 90                      CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 71     THROWABLE?: N
    PRICE: 11000                  SELL: 5500
    ATTACK CATEGORY: Aerial       STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: Back Row OK
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: Thief, Ninja, Mimic
    
    ********************
    8.15) THROWN WEAPONS
    ********************
    
    WEAPON: Soot
    ATTACK: 0                     DAMAGE FORMULA: 00
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 25     THROWABLE?: Y
    PRICE: 2                      SELL: 1
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: None
    
    WEAPON: Shuriken
    ATTACK: 0                     DAMAGE FORMULA: 00
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 50     THROWABLE?: Y
    PRICE: 2500                   SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: None
    
    WEAPON: Pinwheel
    ATTACK: 0                     DAMAGE FORMULA: 00
    HIT%: 100                     CRITICAL%: 0
    GB PUNCH/THROW ATTACK: 117    THROWABLE?: Y
    PRICE: 25000                  SELL: 5
    ATTACK CATEGORY: Physical     STRONG VS.:
    STATS: 
    MAGIC ELEMENT UP:
    ATTACK ELEMENT: 
    SPECIAL: 
    SPELL/COMMAND: 
    STATUS ADDED: 
    USED AS ITEM: 
    JOB EQUIPPABLE: None
    
    ------------------------------------------------------------------------------
    
    9) ARMOUR DATA
    
    ------------------------------------------------------------------------------
    
    *************
    9.1) GLOSSARY
    *************
    
    ARMOUR: Armour name
    DEFENSE: Armour Defense
    MAGIC DEFENSE: Armour Magic Defense
    EVADE%: Armour Evade%
    MAGIC EVADE%: Armour Magic Evade%
    WEIGHT: Armour Weight
    PRICE: Buying price (not all armour can be bought).  Selling price = PRICE/2
    STATS:  Any stat bonuses that are granted when the armour is equipped.
    ELEMENTAL ABSORB:  These Elements heal instead of causing damage.
    ELEMENTAL IMMUNITY:  These Elements will never hit.
    ELEMENTAL HALF:  These Elements do half damage (Attack = Attack/2)
    ELEMENTAL WEAKNESS:  These Elements do double damage and bypass Defense/Magic 
    Defense
    INITIAL STATUS:  Start the battle with these status effects.  
    (Always) indicate that these effects will never wear off and cannot be 
    dispelled.
    STATUS IMMUNITY:  These Statuses will never be successfully inflicted.
    MAGIC ELEMENT UP:  While the armour is equipped, the caster will be given a 
    bonus to Magic Damage whenever using a Spell with that particular Element 
    (Damage = Damage * 3/2, applied before subtracting Magic Defense)
    SPECIAL:  Evade magic:  Gives a 33% chance to evade a magic attack.  This is an
    independent check.  Many types of magic can be evaded, even those that normally
    automatically hit.
    Evade physical:  Gives a 33% chance to evade a physical attack.  This is an
    independent check.
    Catch Up:  Can Catch monsters when their HP is 1/2 instead of 1/8 MAX HP
    Become Undead:  Healing spells will damage and drain and osmose will heal.
    Sword Dance Up:  Sword Dance has a 50% chance of being used when Dance is used.
    Jitterbug Duet and Mystery Waltz have a 25% chance of being used.  Tempting
    Tango will not be used.  Also, when using Flirt, Hit% = Hit% * 2
    Half MP:  Spells cost half MP in battle (not in the menu)
    Steal Up:  Steal success rate is increased from 40% to 80%.
    Brawl Up:  Brawl and Kick damage is increased (Attack = Attack + 50)
    Control Rate Up: Control success rate is increased from 40% to 75%.
    JOB EQUIPPABLE:  Which jobs can equip the armour.
    
    ************
    9.2) SHIELDS
    ************
    
    ARMOUR: Leather Shield
    DEFENSE: 0                    MAGIC DEFENSE: 0
    EVADE%: 10                    MAGIC EVADE%: 0
    WEIGHT: 2                     PRICE: 90
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Bronze Shield
    DEFENSE: 1                    MAGIC DEFENSE: 0
    EVADE%: 15                    MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 290
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Iron Shield
    DEFENSE: 2                    MAGIC DEFENSE: 0
    EVADE%: 20                    MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 390
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Mythril Shield
    DEFENSE: 3                    MAGIC DEFENSE: 0
    EVADE%: 25                    MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 590
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Gold Shield
    DEFENSE: 4                    MAGIC DEFENSE: 0
    EVADE%: 30                    MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 3000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Aegis Shield
    DEFENSE: 5                    MAGIC DEFENSE: 0
    EVADE%: 33                    MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 4500
    STATS: Magic Power+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Stone
    MAGIC ELEMENT UP: 
    SPECIAL: Evade magic
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Diamond Shield
    DEFENSE: 6                    MAGIC DEFENSE: 0
    EVADE%: 35                    MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 6000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: Lightning
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Flame Shield
    DEFENSE: 7                    MAGIC DEFENSE: 5
    EVADE%: 40                    MAGIC EVADE%: 5
    WEIGHT: 5                     PRICE: 40000
    STATS: 
    ELEMENTAL ABSORB: Fire
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Ice Shield
    DEFENSE: 7                    MAGIC DEFENSE: 5
    EVADE%: 40                    MAGIC EVADE%: 5
    WEIGHT: 5                     PRICE: 40000
    STATS: 
    ELEMENTAL ABSORB: Ice
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Crystal Shield
    DEFENSE: 8                    MAGIC DEFENSE: 0
    EVADE%: 45                    MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 9000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Genji Shield
    DEFENSE: 9                    MAGIC DEFENSE: 1
    EVADE%: 50                    MAGIC EVADE%: 0
    WEIGHT: 6                     PRICE: 20000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Mini, Paralyze
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    ARMOUR: Cursed Shield
    DEFENSE: 15                   MAGIC DEFENSE: 5
    EVADE%: 1                     MAGIC EVADE%: 10
    WEIGHT: 5                     PRICE: 2
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, 
    Mimic
    
    *************
    9.3) HEADGEAR
    *************
    
    ARMOUR: Gold Hairpin
    DEFENSE: 0                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 2                     PRICE: 30000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: Half MP
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Leather Helmet
    DEFENSE: 1                    MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 1                     PRICE: 50
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Bronze Helmet
    DEFENSE: 2                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 250
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Plumed Hat
    DEFENSE: 2                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 2                     PRICE: 350
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Green Beret
    DEFENSE: 3                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 2                     PRICE: 2500
    STATS: Strength+1, Agility+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
    Chemist, Dancer, Mimic
    
    ARMOUR: Lamia's Tiara
    DEFENSE: 3                    MAGIC DEFENSE: 7
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 2                     PRICE: 2500
    STATS: Magic Power+3
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Charm
    MAGIC ELEMENT UP: 
    SPECIAL: Sword Dance Up
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Iron Helmet
    DEFENSE: 4                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 350
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Tricorn
    DEFENSE: 4                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 2                     PRICE: 1500
    STATS: Magic Power+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Coronet
    DEFENSE: 5                    MAGIC DEFENSE: 4
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 8                     PRICE: 75000
    STATS: Magic Power+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: Control Rate Up
    JOB EQUIPPABLE: All
    
    ARMOUR: Mythril Helmet
    DEFENSE: 6                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 550
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Magus Hat
    DEFENSE: 6                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 2                     PRICE: 3000
    STATS: Magic Power+2
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Bandana
    DEFENSE: 6                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 2                     PRICE: 3500
    STATS: Strength+3
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
    Chemist, Dancer, Mimic
    
    ARMOUR: Gold Helmet
    DEFENSE: 8                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 3500
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Tiger Mask
    DEFENSE: 9                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 2                     PRICE: 5000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
    Chemist, Dancer, Mimic
    
    ARMOUR: Diamond Helmet
    DEFENSE: 10                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 7000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: Lightning
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Circlet
    DEFENSE: 10                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 2                     PRICE: 4500
    STATS: Magic Power+3
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Ribbon
    DEFENSE: 12                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 2                     PRICE: 2
    STATS: Strength+5, Agility+5, Vitality+5, Magic Power+5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Dead, Stone, Toad, Poison, Darkness, Aging, Berserk, Mute
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Dancer
    
    ARMOUR: Dark Hood
    DEFENSE: 12                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 0                     PRICE: 6500
    STATS: Agility+2
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, 
    Chemist, Dancer, Mimic
    
    ARMOUR: Crystal Helmet
    DEFENSE: 13                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 10500
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Genji Helmet
    DEFENSE: 15                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 25000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Mini, Charm
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Thornlet
    DEFENSE: 20                   MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 4                     PRICE: 2
    STATS: Magic Power-5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: (Always) HP Leak
    STATUS IMMUNITY: Sleep
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    *************
    9.4) BODYWEAR
    *************
    
    ARMOUR: Leather Clothes
    DEFENSE: 1                    MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 2                     PRICE: 80
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Cotton Suit
    DEFENSE: 2                    MAGIC DEFENSE: 4
    EVADE%: 0                     MAGIC EVADE%: 15
    WEIGHT: 2                     PRICE: 300
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Copper Armor
    DEFENSE: 3                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 350
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Bronze Armor
    DEFENSE: 4                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 8                     PRICE: 400
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Silk Robe
    DEFENSE: 4                    MAGIC DEFENSE: 6
    EVADE%: 0                     MAGIC EVADE%: 16
    WEIGHT: 2                     PRICE: 500
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Training Suit
    DEFENSE: 5                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 3                     PRICE: 450
    STATS: Strength+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Iron Armor
    DEFENSE: 6                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 8                     PRICE: 500
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Bard's Clothes
    DEFENSE: 6                    MAGIC DEFENSE: 8
    EVADE%: 0                     MAGIC EVADE%: 17
    WEIGHT: 2                     PRICE: 1000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Mute
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Silver Armor
    DEFENSE: 7                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 600
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Gaia Gear
    DEFENSE: 8                    MAGIC DEFENSE: 10
    EVADE%: 0                     MAGIC EVADE%: 18
    WEIGHT: 2                     PRICE: 2000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: Earth
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Mythril Armor
    DEFENSE: 9                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 8                     PRICE: 700
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Stealth Robe
    DEFENSE: 9                    MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 3                     PRICE: 3000
    STATS: Agility+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Angel Suit
    DEFENSE: 10                   MAGIC DEFENSE: 11
    EVADE%: 0                     MAGIC EVADE%: 25
    WEIGHT: 2                     PRICE: 3000
    STATS: Vitality+5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: Poison
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Poison
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Chemist, Mimic
    
    ARMOUR: Lumina Suit
    DEFENSE: 11                   MAGIC DEFENSE: 12
    EVADE%: 0                     MAGIC EVADE%: 19
    WEIGHT: 2                     PRICE: 4000
    STATS: Magic Power+2
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Strength Suit
    DEFENSE: 11                   MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 0                     PRICE: 4500
    STATS: Strength+3
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Gold Armor
    DEFENSE: 12                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 8                     PRICE: 4000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Diamond Plate
    DEFENSE: 13                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 4                     PRICE: 6000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: Lightning
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Black Suit
    DEFENSE: 14                   MAGIC DEFENSE: 14
    EVADE%: 0                     MAGIC EVADE%: 20
    WEIGHT: 2                     PRICE: 8000
    STATS: Magic Power+5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: White Suit
    DEFENSE: 14                   MAGIC DEFENSE: 14
    EVADE%: 0                     MAGIC EVADE%: 20
    WEIGHT: 2                     PRICE: 8000
    STATS: Vitality, Magic Power+3
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red 
    Mage, Chemist, Geomancer, Bard, Dancer, Mimic
    
    ARMOUR: Mirage Vest
    DEFENSE: 14                   MAGIC DEFENSE: 4
    EVADE%: 0                     MAGIC EVADE%: 3
    WEIGHT: 3                     PRICE: 100
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: Image (1)
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Diamond Armor
    DEFENSE: 15                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 8                     PRICE: 8000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: Lightning
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Dark Suit
    DEFENSE: 17                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 3                     PRICE: 9000
    STATS: Strength+1, Agility+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ARMOUR: Rainbow Suit
    DEFENSE: 18                   MAGIC DEFENSE: 3
    EVADE%: 0                     MAGIC EVADE%: 4
    WEIGHT: 3                     PRICE: 5800
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Charm
    MAGIC ELEMENT UP: 
    SPECIAL: Sword Dance Up
    JOB EQUIPPABLE: Dancer
    
    ARMOUR: Crystal Armor
    DEFENSE: 20                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 8                     PRICE: 12000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Genji Armor
    DEFENSE: 22                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 9                     PRICE: 30000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Toad, Charm
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Bone Mail
    DEFENSE: 30                   MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 3                     PRICE: 2
    STATS: Vitality-5
    ELEMENTAL ABSORB: Poison
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: Ice
    ELEMENTAL WEAKNESS: Holy, Fire
    INTIAL STATUS: 
    STATUS IMMUNITY: Dead, Poison, Darkness, Aging, Charm, Berserk, Regen
    MAGIC ELEMENT UP: 
    SPECIAL: Become Undead
    JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, 
    Hunter, Mystic Knight, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
    
    ***************
    9.5) ACCESORIES
    ***************
    
    ARMOUR: Elf Cape
    DEFENSE: 0                    MAGIC DEFENSE: 3
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 1                     PRICE: 4000
    STATS: Agility+1, Magic Power+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: Evade Physical
    JOB EQUIPPABLE: All
    
    ARMOUR: Running Shoes
    DEFENSE: 0                    MAGIC DEFENSE: 3
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 1                     PRICE: 50000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: (Always) Haste
    STATUS IMMUNITY: Sleep, Paralyze, Stop, Slow
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Corna Jar
    DEFENSE: 0                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 15                     PRICE: 10000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: Catch Up
    JOB EQUIPPABLE: All
    
    ARMOUR: Wall Ring
    DEFENSE: 0                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 1                     PRICE: 20000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: (Always) Wall
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Glasses
    DEFENSE: 1                    MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 3
    WEIGHT: 1                     PRICE: 250
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Darkness
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Leather Shoes
    DEFENSE: 1                    MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 1                     PRICE: 70
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Silver Ring
    DEFENSE: 2                    MAGIC DEFENSE: 3
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 3                     PRICE: 500
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, 
    Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, 
    Mimic
    
    ARMOUR: Mythril Glove
    DEFENSE: 3                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 600
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Power Ring
    DEFENSE: 3                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 0                     PRICE: 2500
    STATS: Strength+3
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, 
    Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, 
    Mimic
    
    ARMOUR: Thief Glove
    DEFENSE: 4                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 1                     PRICE: 3000
    STATS: Agility+1
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: Steal Up
    JOB EQUIPPABLE: Thief, Mimic
    
    ARMOUR: Diamond Ring
    DEFENSE: 4                    MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 3                     PRICE: 4000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, 
    Summoner, Blue Mage, Red Mage, Mediator, Chemist, Geomancer, Bard, Dancer, 
    Mimic
    
    ARMOUR: Angel Ring
    DEFENSE: 5                    MAGIC DEFENSE: 10
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 1                     PRICE: 50000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Zombie, Aging
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Flame Ring
    DEFENSE: 5                    MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 1                     PRICE: 50000
    STATS: 
    ELEMENTAL ABSORB: Fire
    ELEMENTAL IMMUNITY: Ice
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: Water
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Coral Ring
    DEFENSE: 5                    MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 5
    WEIGHT: 1                     PRICE: 50000
    STATS: 
    ELEMENTAL ABSORB: Water
    ELEMENTAL IMMUNITY: Fire
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: Lightning
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Gauntlet
    DEFENSE: 6                    MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 5                     PRICE: 3000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Kaiser Knuckles
    DEFENSE: 8                    MAGIC DEFENSE: 0
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 1                     PRICE: 15000
    STATS: Strength+5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: Brawl Up
    JOB EQUIPPABLE: All
    
    ARMOUR: Giant's Glove
    DEFENSE: 9                    MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 10                     PRICE: 5000
    STATS: Strength+5, Vitality+5, Agility-5, Magic Power-5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Mini
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Guard Ring
    DEFENSE: 10                   MAGIC DEFENSE: 10
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 1                     PRICE: 30000
    STATS: Vitality+5
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: Regen
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ARMOUR: Red Shoes
    DEFENSE: 11                   MAGIC DEFENSE: 2
    EVADE%: 0                     MAGIC EVADE%: 3
    WEIGHT: 1                     PRICE: 9800
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Charm
    MAGIC ELEMENT UP: 
    SPECIAL: Sword Dance Up
    JOB EQUIPPABLE: Dancer
    
    ARMOUR: Genji Glove
    DEFENSE: 12                   MAGIC DEFENSE: 1
    EVADE%: 0                     MAGIC EVADE%: 0
    WEIGHT: 6                     PRICE: 15000
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: 
    STATUS IMMUNITY: Toad, Paralyze
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
    
    ARMOUR: Cursed Ring
    DEFENSE: 25                   MAGIC DEFENSE: 5
    EVADE%: 0                     MAGIC EVADE%: 10
    WEIGHT: 1                     PRICE: 2
    STATS: 
    ELEMENTAL ABSORB: 
    ELEMENTAL IMMUNITY: 
    ELEMENTAL HALF: 
    ELEMENTAL WEAKNESS: 
    INTIAL STATUS: Countdown
    STATUS IMMUNITY: 
    MAGIC ELEMENT UP: 
    SPECIAL: 
    JOB EQUIPPABLE: All
    
    ------------------------------------------------------------------------------
    
    10) MAGIC DATA
    
    ------------------------------------------------------------------------------
    
    *******************
    10.1) ABBREVIATIONS
    *******************
    
    SPELL:  Spell name.
    ATT:  Spell Attack Power.  ??/16 refers to Spell Attack Fraction
    MP:  MP Cost
    HT%:  Spell Hit%.  "A" means that the spell will always hit, regardless
    ELEM:  Attack Element
    STAT:  Status effects inflicted:
    Dk = Darkness                 Zo = Zombie
    Po = Poison                   Fl = Float
    Mi = Mini                     To = Toad
    St = Stone                    De = Dead
    Im = Image                    Mu = Mute
    Be = Berserk                  Ch = Charm
    Pz = Paralyze                 Sl = Sleep
    Ag = Aging                    Re = Regen
    Sw = Slow                     Ha = Haste
    Sp = Stop                     Sh = Shell
    Ar = Armor                    Wa = Wall
    (n%) indicates Status Hit% (only certain Damage Formulas use this.  Most
    will use Spell Hit%)
    DUR:  Duration of inflicted Status effects.  "A" means the status will always
          remain until dispelled.  "0" usually means there is no relevant status
          effect. A "*" after the number indicates that it ignores target modifiers
          to duration.  Wall and Ruby Light use a slower timer than the other
          statuses.
    TAR:  Targetting: (* indicates that you can target and hit targets that have 
                         Dead or Stone status)
    S = Self Only
    A = Single or Multiple Targets, Default Ally
    E = Single or Multiple Targets, Default Enemy
    SA = Single Target, Default Ally
    SE = Single Target, Default Enemy
    AA = All Allies only
    AE = All Enemies only
    SEO = Single Target, can only target Enemies
    SAO = Single Target, can only target Allies
    R: Reflectable, Y = Yes, N = No
    SPECIAL: Special effects, refer to Damage Formula Magic Type for more details
    DF: Damage Formula, refers to Attack Type, indicating which Damage formula
        to use
    
    *****************
    10.2) MAGIC SWORD
    *****************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R
    Fire       0   2    A  Fire             A    S  N
    Ice        0   2    A  Ice              A    S  N
    Bolt       0   2    A  Lit              A    S  N
    
    Venom      0   1    A  Pois   Pois      A    S  N
    Mute       0   1    A         Mute      A    S  N
    Sleep      0   2    A         Sleep     A    S  N
    
    Fire2      0   5    A  Fire             A    S  N
    Ice 2      0   5    A  Ice              A    S  N
    Bolt2      0   5    A  Lit              A    S  N
    
    Drain      0   6    A                   A    S  N
    Break      0   8    A         Stone     A    S  N
    Bio        0   3    A  Pois             A    S  N
    
    Fire3      0  15    A  Fire             A    S  N
    Ice 3      0  15    A  Ice              A    S  N
    Bolt3      0  15    A  Lit              A    S  N
    
    Holy       0  10    A  Holy             A    S  N
    Flare      0  30    A                   A    S  N
    Psych      0   1    A                   A    S  N
    
    Durations refer to the duration the caster will have the Magic Sword effect,
    not the duration of statuses inflicted with Magic Sword.  The duration of a 
    successfully inflicted Mute status with Magic Sword Mute seems to be 167.  
    I have not yet determined whether or not this is affected by attacker or 
    target level.
    
    *****************
    10.3) WHITE MAGIC
    *****************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL           PRICE  DF
    Cure      15   4    A                   0    A  Y  Heal HP             180  10
    Scan       0   1    A                   0   SE  Y  Scan Monster         80  1D
    Antdt      0   2    A         Pois      0   SA  Y  Remove Status        90  19
    
    Mute       0   2   75         Mute    180    E  Y                      280  13
    Armor      0   3    A         Armor     A   SA  Y                      280  14
    Size       0   5   90         Mini      A    E  Y  Toggle Status       300  15
    
    Cure2     45   9    A                   0    A  Y  Heal HP             620  10
    Life    1/16  29   50                   0   SA* Y  Revive with % HP    700  1A
    Charm      0   4   75         Charm     A   SE  Y                      650  13
    
    Image      0   6    A         Image(2)  A   SA  Y                     3000  13
    Shell      0   5    A         Shell     A   SA  Y                     3000  14
    Heal       0  10    A         Dk,Po,Mi, 0   SA* Y  Remove Status      3000  19
                                  To,St,Mu,
                                  Ch,Pz,Sl,
                                  Ag
                                  
    Cure3    180  27    A                   0    A  Y  Heal MAX HP on S   6000  11
    Wall       0  15    A         Wall     52*  SA  Y                     6000  14
    Bersk      0   8    A         Bersk     A   SA  Y                     6000  13
    
    Life2  16/16  50   99                   0   SA* Y  Revive with % HP  10000  1A
    Holy     241  20    A  Holy             0   SE  Y                    10000  06
    Dispel     0  12    A         Fl,Im,Be, 0   SE  N  Remove Status     10000  19
                                  Re,Sw,Ha,
                                  Sp,Sh,Ar,
                                  Wa
    
    *****************
    10.4) BLACK MAGIC
    *****************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL           PRICE  DF
    Fire      15   4    A  Fire             0    E  Y                      150  06
    Ice       15   4    A  Ice              0    E  Y                      150  06
    Bolt      15   4    A  Lit              0    E  Y                      150  06
    
    Venom      0   2   99         Pois      A   SE  Y                      290  12
    Sleep      0   3   90         Sleep     A    E  Y                      300  13
    Toad       0   8   80         Toad      A    E  Y                      300  15
    
    Fire2     50  10    A  Fire             0    E  Y                      600  06
    Ice 2     50  10    A  Ice              0    E  Y                      600  06
    Bolt2     50  10    A  Lit              0    E  Y                      600  06
    
    Drain     45  13   75                   0   SE  N  Drain              3000  0D
    Break      0  15   75         Stone     A   SE  Y                     3000  12
    Bio      105  16    A  Pois             A    E  Y  HP Leak            3000  0C
    
    Fire3    185  25    A  Fire             0    E  Y                     6000  06
    Ice 3    185  25    A  Ice              0    E  Y                     6000  06
    Bolt3    185  25    A  Lit              0    E  Y                     6000  06
    
    Flare    254  39    A                   0   SE  Y  Pierce MDef       10000  08
    Doom       0  29   80         Dead      A   SE  Y                    10000  17
    Psych      8   1   99                   0   SE  N  Osmose            10000  0E
    
    *****************
    10.5) DIMEN MAGIC
    *****************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL           PRICE  DF
    Drag       0   1    A                   0    S  N  Extra time           30  1E
    Slow       0   3   95         Slow      A   SE  Y                       80  16
    Regen      0   3    A         Regen     A   SA  Y                      100  14
    
    Void       0   3    A                   0   AA  N  No Magic            320  1F
    Haste      0   5    A         Haste     A   SA  Y                      320  16
    Float      0  10    A         Float     A    A  Y                      300  12
    
    Demi    8/16   9   99                   0   SE  Y  % Current HP        620  07
    Stop       0   8   90         Stop    180   SE  Y                      580  14
    Exit       0  15    A                   0    S  N  Exit Battle         600  20
    
    Comet      8   7    A                   0   SE  N  (50..200)*ATT      3000  09
    Slow2      0   9   80         Slow      A   AE  Y                     3000  16
    Reset      0   1    A                   0    S  N  Reset Battle       3000  21
    
    Qrter  14/16  18   99                   0   SE  Y  % Current HP       6000  07
    Hast2      0  15    A         Haste     A   AA  Y                     6000  16
    Old        0   4   90         Aging     A   SE  Y                     6000  13
    
    Meteo     14  42    A                   0   AE  N  (50..200)*ATT,4x  10000  09
    Quick      0  77    A                   0    S  N  Double Commands   10000  22
    XZone      0  20   50                   0   SE  Y  Destroy           10000  18
    
    ******************
    10.6) SUMMON MAGIC
    ******************
    
    SPELL             ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL  PRICE  DF
    Chocobo                 4                                              300   
    Chocobo Kick       30      100                   0  SEO  N  Physical        0A
    Fat Chocobo        75        A                   0  SEO  N  Physical        0A
    
    Sylph                   8                                              350  
    Whispering Wind    30        A                   0  SEO  N  Drain to All    1B
    
    Remora                  2                                              250  
    Latch On            0      100         Parlyz  240  SEO  N                  13
    
    Shiva                  10                        
    Diamond Dust       38        A  Ice              0   AE  N                  06
    
    Ramuh                  12
    Bolt of Judgement  53        A  Lit              0   AE  N                  06
    
    Ifrit                  11
    Hellfire           45        A  Fire             0   AE  N                  06
    
    Titan                  25    
    Rage of the Earth 110        A  Earth            0   AE  N  Ground Att      2D
    
    Golem                  18  
    Earth Wall          0        A                   0   AA  N  Damage Wall     23
    
    Shoat                  33
    Demon's Eye         0       99         Stone     A  SEO  N                  12
    
    Carbunkle              45
    Ruby Light          0        A         Wall     52*  AA  N                  14
    
    Syldra                 32
    Thunderstorm      165        A  Air              0   AE  N                  06
    
    Odin                   48 
    True Edge           0        A                   0   AE  N  Destroy         18
    Gungnir           255        A                   0   AE  N  Physical        0A
    
    Phoenix                99 
    Fire of Resurr.   105        A  Fire             0   AE  N                  06
    Fire of Resurr. 16/16        A                   0  SAO* N  Rv,%HP,full MP  1A
    
    Leviathan              39
    Big Wave          195        A  Water            0   AE  N                  06
    
    Bahamut                66 
    Mega Flare        250        A                   0   AE  N                  06
    
    ****************
    10.7) SONG MAGIC
    ****************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL                  DF
    Power      0   0    A                   0    S  N  Increase Party Stat      5E
    Speed      0   0    A                   0    S  N  Increase Party Stat      5E
    Vitality   0   0    A         Regen     A   AA  N                           14
    Magic      0   0    A                   0    S  N  Increase Party Stat      5E
    Heroic     0   0    A                   0    S  N  Increase Party Stat      5E
    Requiem  225   0    A                   0   AE  N  Damage Undead            5F
    Love       0   0   99         Stop    240   AE  N                           14
    Charm      0   0   99         Charm     A   AE  N                           13
    
    *****************
    10.8) DANCE MAGIC
    *****************
    
    SPELL          ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL            DF
    Mystery Waltz    8   0   A                    0   SE  N  Osmose             0E
    Jitterbug Duet  45   0   A                    0   SE  N  Drain              0D
    Tempting Tango   0   0   A          Charm     A   SE  N                     13
    
    ****************
    10.9) BLUE MAGIC
    ****************
    
    SPELL       ATT  MP  HT%  ELEM   STAT        DUR  TAR  R  SPECIAL           DF
    Condemn       0  10    A                       0   SE  N  Countdown         29
    Roulette      0   1   99         Dead          A   SE* N  Random Target     17
    AquaRake     75  38    A                       0   AE  N  Bonus to Desert   6C
    L5 Doom       0  22    A         Dead          A   AE  Y  L5 only           4B
    L4 Qrter  12/16   9    A                       0   AE  Y  L4 only,% curr HP 4D
    L2 Old        0  11    A         Aging         A   AE  Y  L2 only           4C
    L3 Flare    254  18    A                       0   AE  Y  L3 only           4E
    FrogSong      0   5   66         Toad          A   SE  N                    12
    TinySong      0   5   66         Mini          A   SE  N                    12
    Flash         0   7   75         Darkness      A   AE  N                    12
    Time Slip     0   9   90         Aging, Sleep  A   SE  N                    13
    MoonFlute     0   3    A         Berserk       A   AA  N                    13
    DeathClaw     0  21   66         Paralyze    240   SE  N  Reduce HP to Crit 3D
    Aero         20   4    A  Air                  0    E  Y                    06
    Aero 2       50  10    A  Air                  0    E  Y                    06
    Aero 3      140  24    A  Air                  0    E  Y                    06
    Emission     50   5    A  Fire                 0   SE  N                    06
    GblinPnch     0   0    A                       0   SE  N  Bonus if EqLevel  50
    DarkShock     0  27   66                       0   SE  Y  Level = 1/2       51
    Guard Off     0  19   80                       0   SE  Y  Df,Mdef = 1/2     51
    Fusion        0  13    A         Dead          A  SAO  N  Heal Target       55
    MindBlast    80   6    A         Paralyze     90   SE  Y  HP Leak           58
    Vampire       0   2   99                       0   SE  N  Dr, (Max HP-HP)/2 6D
    Hammer     8/16   3   75                       0   SE  N  Damage % curr. MP 53
    MghtyGrd      0  72    A         Float, Armor, A   AA  Y                    27
                                     Shell  
    Exploder  16/16   1    A         Dead          0  SEO  N  D=%Curr HP (Self) 2B
    ????          0   3   99                       0   SE  N  Dam=Max HP - HP   54
    Blowfish   1000  25    A                       0   SE  N  Ignore Defense    28
    WhiteWind     0  28    A                       0   AA  N  Heal Current HP   5A
    Missile   12/16   7   75                       0   SE  N  % on Currrent HP  07
    
    ******************
    10.10) ENEMY MAGIC
    ******************
    
    SPELL              ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL        DF
    Kurururu!            0   5    A         Toad      A   SA  N                 15
    Level Down           0   0    A                   0    S* N                 71
    Escape               0   0    A                   0    S* N  Exits Battle   44
    Stalker Attack       0   0    A                   0    E* N                 61
    Byblos Attack        0   0    A                   0    E* N                 62
    No Clue              0   0    A         Dead      0    S  N  Cast on Self   27
    Grand Cross          0   0    A                   0   AE  N  Any Neg. Stat  63
                                                                 & HP Crit
    Delta Attack       100  30    A         St(99%)   A    E  Y  Lvl based Dam. 0B
    Interceptor Rocket   0   0    A                   0    E* N                 65
    Barrier Change       0   0    A                   0    S  N                 00
    Nothing              0   0    A                   0   SE  N                 00
    Wind Slash          50   0    A  Air              0   AE  N                 06
    No-Damage Magic      0   0    A                   0    S* N                 00
    Targeting            0   0    A                   0    E  Y                 66
    Gravity 100          0  10    A         Float     0   AE  Y  Remove Status  19
    Darkness             0   0    A         Dead      A    S* N                 27
    Reaper's Sword      75   0   99         Dead      0   SE  N                 2E
    Punishment           0   0    A         Dead      0    E  N  Cast on Self   27
    Blaster              0  10    A         D, Pz   240   SE  Y                 2C
    Beak                 0   0   50         Stone     A   SE  N                 12
    Hug                  0   0   66         Stone     A   SE  N                 5C
    Spore                0   0   75         Pois      A    E  N                 12
    Poison Breath      100   0    A  Pois   Pois(75%) A   AE  N  Lvl based Dam. 0B
    Dance of the Dead    0   0    A                   0  SEO* N  Zombie         5D
    Zombie Powder        0   0    A                   0  SEO* N  Zombie         5D
    Zombie Breath        5   0    0                   0   AE  N  (50..200)*ATT  3F
    Spirit            2/16   0    A         Zo(50%)   0   SE* N  Rev % HP + Zo  4F
    Allure               0   0   75         Charm     A    E  N                 13
    Entangle             0   0   75         Parlyz  240   SE  N                 13
    Rainbow Wind         0   0    A         Drk, M  254    E  N  HP Leak        57
    Strange Dance        0   0   75         Sleep     A   SE  N                 13
    Electromagn Field    0   0   75         Stop    180    E  Y                 14
    White Hole           0  99   99         D, St     A   SE  N                 12
    Needle               0   0    A         Drk,M   240   SE  N                 2C
    Maelstrom            0   0   99                   0   AE  N  HP to Critical 0F
    Bone                 0   0   50                   0   SE  N  HP to Critical 0F
    Tailscrew            0   0   99                   0  SEO  N  HP to Critical 0F
    Stomach Acid        30   0    A                 240   SE  N  HP Leak        0C
    Rocket Punch      8/16   0   99         Charm     A   SE  N  % Current HP   07
    Mustard Bomb        75   0    A                 240   SE  N  HP Leak        0C
    Almagest           180  50    A  Holy           240   AE  N  HP Leak        0C
    Quicksand           15   0    A  Earth          255*  AE  N  HP Leak        0C
    Atomic Ray          68   0    A  Fire             0   AE  Y                 06
    Mini Blaze          20   0    A  Ice              0   AE  Y                 06
    Snowstorm          140   0    A  Ice              0   AE  N                 06
    Blaze               60   0    A  Ice            240   AE  N  HP Leak        0C
    Electric Shock      20   0    A  Lit              0   SE  Y                 06
    Earth Shaker       120   0    A  Earth            0   AE  N  Ground Attack  2D
    True Edge            8   0    A                   0   AE  N  (50..200)*ATT  09
    Tidal Wave         195   0    A  Water            0   AE  N                 06
    Mega Flare         240   0    A                   0   AE  Y                 06
    Sonic Wave           0   0   80                   0    E  N  Level = 1/2    51
    Thread               0   0   99         Slow      A    E  N                 16
    Mucus                0   0   99         Slow      A    E  N  HP Leak        52
    Quake              155   0    A  Earth            0   AE  N  Ground Attack  2D
    Strong Fight         0   0    A                   0   SE  N  Physical       6F
    Medicine             0   0    A         Dk,Po,Mi, 0    A  N  Remove Status  19
                                            To,St,Mu,
                                            Be,Ch,Pz,
                                            Sl,Ag
    Image                0   0    A         Image(2)  A  SAO  N                 13
    Breath Wing       4/16   0    A  Air              0   AE  N  % Max HP       2A
    Flame             4/16   0    A  Fire             0   AE  N  % Max HP       2A
    Thunder           4/16   0    A  Lit              0   AE  N  % Max HP       2A
    Surge Beam        8/16   0    A                   0   AE  N  % Max HP       2A
                                                                 & HP Leak 
    Fight                0   0    A                   0   SE  N  Physical       01
    Remedy             135   0    A                   0    A  N  Heal Max HP    11
    Valiant Attack    8/16   0   75          Aging    A  SEO  N  % on Curr. HP  07
    Giga Flare         255   0    A                   0   AE  N  Pierce MDef    08
    Circle               0   5   66                   0  SEO  N  Erase          29
    Wormhole             0   0    A                   0    E* N  Erase          70
    Possess              0   0   99                   0  SEO  N  Erase          29
    Dynamo               0   0   99                   0   AE  N  Change Row     40
    Magnet               0   0   99                   0   EO  N  Change Row     40
    Reverse Polarity     0   0    A                   0    E  N                 00
    Jump               105   0    A                   0   SE  N  Physical       0A
    X-Zone               0   0    A          Dead     0    S  N                 27
    Hurricane            0   0   99                   0   SE  N  HP to Critical 0F
    Demon's Eye          0   0   99          Stone    A   SE  N                 12
    Pull                 0   0    A                   0   SE* N  Move           67
    Terminate            0   0    A                   0    E* N                 68
    
    *******************
    10.11) ANIMAL MAGIC
    *******************
    
    SPELL              ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL        DF
    Mysidian Rabbit      0   0    A                   0    S  N                 7F
    Squirrel            45   0    A                   0  SEO  N  Ground Attack  2D
    Bee Swarm          100   0    A                   A   AE  N  Lvl Based Dam. 0B
    Nightingale         60   0    A         Po,Dk     0   AA  N  HP & Status    42
    Momonga              0   0    A         Parlyz  240   AE  N                 13
    Falcon           12/16   0    A                   0   SE  N  % on Curr. HP  07
    Skunk                0   0    A         Po,Dk     A   AE  N                 12
    Wild Boar          180   0    A                   0  SEO  N  Ground Attack  2D
    Unicorn              0   0    A                   0   AA  N  Full Heal HP   26
    
    ********************
    10.12) TERRAIN MAGIC
    ********************
    
    SPELL              ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL        DF
    Gust                38   0    A  Air              0   SE  N                 06
    Earthquake          90   0    A  Earth            0   AE  N  Ground Attack  2D
    Gale Cut            90   0    A  Air              0   AE  N                 06
    Tornado              0   0   99                   0   SE  N  HP to Crit.    0F
    Branch Arrow        53   0    A                   0   SE  N  Physical       0A
    Leaf Dance         100   0    A  Air    Dk(99%)   A   AE  N  Lvl Based Dam. 0B
    Branch Spear       150   0    A                   0   SE  N  Physical       0A
    Vine Hell            0   0    A         Slow      A   AE  N                 16
    Dust Storm         100   0    A  E,A    Dk(50%)   A   AE  N  Lvl Based Dam. 0B
    Quicksand            0   0    A                   0   SE  N  Destroy        18
    Desert Storm        90   0    A  E,A              0   AE  N                 06
    Heat Sand          150   0    A  F,E              0   AE  N                 06
    Tsunami             38   0    A                   0   AE  N                 06
    Whirlpool            0   0   99                   0   SE  N  HP to Crit.    0F
    Big Tsunami         90   0    A                   0   AE  N                 06
    Big Tsunami        120   0    A                   0   AE  N                 06
    Faen Fantom          0   0  100         Dead      A   SE  N                 17
    Will-o-Wisp        100   0    A  Fire   Mini(50%) A  SEO  N  Lvl Based Dam. 0B
    Bottomless Swamp     0   0   66                   0   AE  N  Destroy        18
    Poison Mist        100   0    A  Poison Po(99%)   A   AE  N  Lvl Based Dam. 0B
    Waterfall          120   0    A  Water            0   SE  N                 06
    Stalactite         120   0    A                   0   SE  N                 06
    Cave-in             12   0    A                   0   SE  N  (0..200)*ATTx4 09
    Sonic Boom       12/16   0    A                   0  SEO  N  % on Curr. HP  07
    
    ********************
    10.13) CHEMIST MAGIC
    ********************
    
    SPELL: Potion
    DAMAGE: 90                    DAMAGE FORMULA: 24
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Heal HP
    MIX: Potion, Potion
         Potion, Revivify
    
    SPELL: Water of Life
    DAMAGE: 0                     DAMAGE FORMULA: 14
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Regen
    STATUS DURATION: A
    SPECIAL: None
    MIX: Potion, HiPotion
    
    SPELL: X-Potion
    DAMAGE: 0                     DAMAGE FORMULA: 26
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Full Heal HP
    MIX: Potion, Ether
         Ether, Turtle Shell
    
    SPELL: Elixir
    DAMAGE: 0                     DAMAGE FORMULA: 26
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Full Heal HP & MP
    MIX: Potion, Elixir
         HiPotion, Elixir
         Ether, Elixir
         Elixir, Elixir
         Elixir, Revivify
         Elixir, Antidote
         Elixir, Eyedrop
    
    SPELL: Resurrection
    DAMAGE: 16/16                 DAMAGE FORMULA: 1A
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally, can target Dead or Stone
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Revive with fraction of Max HP & full MP
    MIX: Potion, Phoenix Down
         HiPotion, Phoenix Down
    
    SPELL: Maiden's Kiss
    DAMAGE: 30                    DAMAGE FORMULA: 42
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Toad
    STATUS DURATION: 0
    SPECIAL: Heal HP and Status
    MIX: Potion, Maiden's Kiss
         HiPotion, Maiden's Kiss
         Maiden's Kiss, Maiden's Kiss
         
    
    SPELL: Ether
    DAMAGE: 80                    DAMAGE FORMULA: 25
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Heal MP
    MIX: Potion, Turtle Shell
         Ether, Ether
         Ether, Revivify
    
    SPELL: Neutralize
    DAMAGE: 30                    DAMAGE FORMULA: 42
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Poison
    STATUS DURATION: 0
    SPECIAL: Heal HP and Status
    MIX: Potion, Antidote
         HiPotion, Antidote
    
    SPELL: Cure Blind
    DAMAGE: 30                    DAMAGE FORMULA: 42
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Darkness
    STATUS DURATION: 0
    SPECIAL: Heal HP and Status
    MIX: Potion, Eyedrop
         HiPotion, Eyedrop
    
    SPELL: Dragon Power
    DAMAGE: 20                    DAMAGE FORMULA: 51
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Add to Level
    MIX: Potion, Dragon Fang
         HiPotion, Dragon Fang
    
    SPELL: Dark Potion
    DAMAGE: 666                   DAMAGE FORMULA: 28
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Ignore Defense
    MIX: Potion, Dark Matter
         HiPotion, Dark Matter
    
    SPELL: HiPotion
    DAMAGE: 900                   DAMAGE FORMULA: 24
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Heal HP
    MIX: HiPotion, HiPotion
         HiPotion, Revivify
    
    SPELL: Half Elixir
    DAMAGE: 0                     DAMAGE FORMULA: 26
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Full Heal MP
    MIX: HiPotion, Ether
    
    SPELL: Ether Dry
    DAMAGE: 160                   DAMAGE FORMULA: 25
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Heal MP
    MIX: HiPotion, Turtle Shell
    
    SPELL: Reincarnation
    DAMAGE: 16/16                 DAMAGE FORMULA: 1A
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally, can target Dead or Stone
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Revive with fraction of Max HP and full MP
    MIX: Ether, Phoenix Down
         Elixir, Phoenix Down
    
    SPELL: Lillith's Kiss
    DAMAGE: 45                    DAMAGE FORMULA: 0E
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Osmose
    MIX: Ether, Maiden's Kiss
         Elixir, Maiden's Kiss
    
    SPELL: Resist Poison
    DAMAGE: 0                     DAMAGE FORMULA: 6B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Poison
    STATUS DURATION: 0
    SPECIAL: Status Immunity
    MIX: Ether, Antidote
    
    SPELL: Resist Fire
    DAMAGE: 0                     DAMAGE FORMULA: 1C
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Fire
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Absorb Element
    MIX: Ether, Eyedrop
    
    SPELL: Dragon Shield
    DAMAGE: 0                     DAMAGE FORMULA: 1C
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Lightning, Ice, Fire
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Immune to Element
    MIX: Ether, Dragon Fang
    
    SPELL: Dark Ether
    DAMAGE: 12/16                 DAMAGE FORMULA: 53
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Damage % on Current MP
    MIX: Ether, Dark Matter
    
    SPELL: Failure
    DAMAGE: 0                     DAMAGE FORMULA: 3E
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Reduce HP to critical (25%) or HP Leak (75%)
    MIX: Elixir, Turtle Shell
    
    SPELL: Giant Drink
    DAMAGE: 0                     DAMAGE FORMULA: 59
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Max HP = Max HP * 2
    MIX: Elixir, Dragon Fang
    
    SPELL: Dark Elixir
    DAMAGE: 0                     DAMAGE FORMULA: 0F
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Reduce HP to Critical
    MIX: Elixir, Dark Matter
    
    SPELL: Fenix Down
    DAMAGE: 4/16                  DAMAGE FORMULA: 1A
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally, can target Dead or Stone
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Revive with fraction of Max HP
    MIX: Phoenix Down, Phoenix Down
    
    SPELL: Kiss of Life
    DAMAGE: 8/16                  DAMAGE FORMULA: 1A
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally, can target Dead or Stone
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Revive with fraction of Max HP and full MP
    MIX: Phoenix Down, Maiden's Kiss
    
    SPELL: Life Shield
    DAMAGE: 0                     DAMAGE FORMULA: 6B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Dead
    STATUS DURATION: 0
    SPECIAL: Status Immunity
    MIX: Phoenix Down, Revivify
    
    SPELL: Panacea
    DAMAGE: 0                     DAMAGE FORMULA: 19
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Stop, Slow
    STATUS DURATION: 0
    SPECIAL: Remove Status
    MIX: Phoenix Down, Turtle Shell
    
    SPELL: Resist Ice
    DAMAGE: 0                     DAMAGE FORMULA: 1C
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Ice
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Absorb Element
    MIX: Phoenix Down, Antidote
    
    SPELL: Resist Thunder
    DAMAGE: 0                     DAMAGE FORMULA: 1C
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Lightning
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Absorb Element
    MIX: Phoenix Down, Eyedrop
    
    SPELL: Dragon Armor
    DAMAGE: 0                     DAMAGE FORMULA: 27
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Wall, Armor, Shell, Regen
    STATUS DURATION: A
    SPECIAL: None
    MIX: Phoenix Down, Dragon Fang
    
    SPELL: Death Potion
    DAMAGE: 0                     DAMAGE FORMULA: 17
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Dead
    STATUS DURATION: A
    SPECIAL: None
    MIX: Phoenix Down, Dark Matter
    
    SPELL: Kiss of Blessing
    DAMAGE: 0                     DAMAGE FORMULA: 27
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Berserk, Image (2), Haste
    STATUS DURATION: A
    SPECIAL: Bypasses Status Immunities
    MIX: Maiden's Kiss, Revivify
    
    SPELL: Drain Kiss
    DAMAGE: 255                   DAMAGE FORMULA: 0D
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Drain
    MIX: Maiden's Kiss, Turtle Shell
    
    SPELL: Levitate
    DAMAGE: 0                     DAMAGE FORMULA: 12
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Float
    STATUS DURATION: A
    SPECIAL: None
    MIX: Maiden's Kiss, Antidote
    
    SPELL: Lamia's Kiss
    DAMAGE: 0                     DAMAGE FORMULA: 13
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Charm
    STATUS DURATION: A
    SPECIAL: None
    MIX: Maiden's Kiss, Eyedrop
    
    SPELL: Dragon's Kiss
    DAMAGE: 0                     DAMAGE FORMULA: 6B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Set Creature type = Dragon and Heavy
    MIX: Maiden's Kiss, Dragon Fang
    
    SPELL: Toad's Kiss
    DAMAGE: 0                     DAMAGE FORMULA: 12
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Toad
    STATUS DURATION: A
    SPECIAL: None
    MIX: Maiden's Kiss, Dark Matter
    
    SPELL: Holywater
    DAMAGE: 75                    DAMAGE FORMULA: 42
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Zombie
    STATUS DURATION: 0
    SPECIAL: Heal HP and Status
    MIX: Revivify, Revivify
    
    SPELL: Bacchus' Wine
    DAMAGE: 0                     DAMAGE FORMULA: 13
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Berserk
    STATUS DURATION: A
    SPECIAL: None
    MIX: Revivify, Turtle Shell
    
    SPELL: Sampson Power
    DAMAGE: 10                    DAMAGE FORMULA: 51
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Add to Level
    MIX: Revivify, Antidote
    
    SPELL: Elemental Power
    DAMAGE: 0                     DAMAGE FORMULA: 6B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Magic Element Up
    MIX: Revivify, Eyedrop
    
    SPELL: Holy Breath
    DAMAGE: 16/16                 DAMAGE FORMULA: 2B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Holy
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Damage = % of Caster Current HP
    MIX: Revivify, Dragon Fang
    
    SPELL: Failure
    DAMAGE: 0                     DAMAGE FORMULA: 12
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Poison
    STATUS DURATION: A
    SPECIAL: None
    MIX: Revivify, Dark Matter
    
    SPELL: Protect Drink
    DAMAGE: 0                     DAMAGE FORMULA: 14
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Armor, Shell
    STATUS DURATION: A
    SPECIAL: None
    MIX: Turtle Shell, Turtle Shell
    
    SPELL: Split Shell
    DAMAGE: 0                     DAMAGE FORMULA: 51
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Defense and Magic Defense = 1/2
    MIX: Turtle Shell, Antidote
    
    SPELL: Haste Drink
    DAMAGE: 0                     DAMAGE FORMULA: 16
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Haste
    STATUS DURATION: A
    SPECIAL: None
    MIX: Turtle Shell, Eyedrop
    
    SPELL: Failure
    DAMAGE: 4/16                  DAMAGE FORMULA: 07
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Charm
    STATUS DURATION: A
    SPECIAL: Damage % on Current HP
    MIX: Turtle Shell, Dragon Fang
    
    SPELL: Explosive
    DAMAGE: 16/16                 DAMAGE FORMULA: 2B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Damage = % of Caster Current HP, kills caster
    MIX: Turtle Shell, Dark Matter
    
    SPELL: Antidote
    DAMAGE: 0                     DAMAGE FORMULA: 19
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Poison
    STATUS DURATION: 0
    SPECIAL: Remove Status
    MIX: Antidote, Antidote
    
    SPELL: Restorative
    DAMAGE: 0                     DAMAGE FORMULA: 19
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Aging, Sleep, Paralyze, Charm, Berserk, Mute
    STATUS DURATION: 0
    SPECIAL: Remove Status
    MIX: Antidote, Eyedrop
    
    SPELL: Poison Breath
    DAMAGE: 8/16                  DAMAGE FORMULA: 2B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Poison
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Damage = % of Caster Current HP
    MIX: Antidote, Dragon Fang
    
    SPELL: Poison
    DAMAGE: 0                     DAMAGE FORMULA: 12
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Poison
    STATUS DURATION: A
    SPECIAL: None
    MIX: Antidote, Dark Matter
    
    SPELL: Eyedrop
    DAMAGE: 0                     DAMAGE FORMULA: 19
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Darkness
    STATUS DURATION: 0
    SPECIAL: Remove Status
    MIX: Eyedrop, Eyedrop
    
    SPELL: Dark Sigh
    DAMAGE: 0                     DAMAGE FORMULA: 57
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Darkness, Charm
    STATUS DURATION: A
    SPECIAL: HP Leak
    MIX: Eyedrop, Dragon Fang
    
    SPELL: Dark Gas
    DAMAGE: 0                     DAMAGE FORMULA: 12
    MAGIC HIT%: 99
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: Darkness
    STATUS DURATION: A
    SPECIAL: None
    MIX: Eyedrop, Dark Matter
    
    SPELL: Dragon Breath
    DAMAGE: 16/16                 DAMAGE FORMULA: 2B
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: Lightning, Ice, Fire
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Damage Based on Caster Current HP
    MIX: Dragon Fang, Dragon Fang
    
    SPELL: Dark Breath
    DAMAGE: 0                     DAMAGE FORMULA: 54
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 0
    SPECIAL: Damage = Max HP - Current HP
    MIX: Dragon Fang, Dark Matter
    
    SPELL: Shadow Flare
    DAMAGE: 240                   DAMAGE FORMULA: 0C
    MAGIC HIT%: A
    TARGETTING: Single Target, Default Ally
    REFLECT?: N
    ELEMENT: 
    STATUS EFFECT: 
    STATUS DURATION: 255
    SPECIAL: HP Leak
    MIX: Dark Matter, Dark Matter
    
    *******************
    10.14) MONK COMMAND
    *******************
    
    SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
    Mantra         30   0    A         Dk, Po    0    S  N  HP & Status         42
    
    **********************
    10.15) DRAGOON COMMAND
    **********************
    
    SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
    DragonSword    45   0    A                   0   SE  N  Drain               0D
    DragonSword     4   0    A                   0   SE  N  Osmose              0E
    
    **********************
    10.16) SAMURAI COMMAND
    **********************
    
    SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
    Slash           0   0   85                   0   AE  N  Destroy             18
    
    ****************************
    10.17) MYSTIC KNIGHT COMMAND
    ****************************
    
    SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
    Magic Barrier   0   0    A         Shell     0    S  N                      14
    
    ***********************
    10.18) MEDIATOR COMMAND
    ***********************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL                  DF
    Tame       0   0    A         Stop     60   SE  N  Creature type only       47
    
    **********************
    10.19) CHEMIST COMMAND
    **********************
    
    SPELL         ATT  MP  HT%  ELEM   STAT       DUR  TAR  R  SPECIAL          DF
    Pray            0   0    A         Dk,Po,Mi,    0   AA  N  Remove Status    19
                                       To,St,Mu,
                                       Ch,Pz,Sl,
                                       Ag
    Revive       1/16   0    A                      0   AA  N  Revive & %HP     1A
    
    *****************
    10.20) HARP MAGIC
    *****************
    
    SPELL         ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL             DF
    Silver Harp  1/16   0   99                   0   SE  N  % on Current HP     07
    Dream Harp   2/16   0   99         Sleep     A   SE  N  % on Current HP     07
    Lamia Harp   3/16   0   99         Charm     A   SE  N  % on Current HP     07
    Apollo Harp    75   0    A                   0   SE  N  Bonus to Dragon     6C
                                                            & Undead  
    
    *****************
    10.21) WHIP MAGIC
    *****************
    
    SPELL    ATT  MP  HT%  ELEM   STAT    DUR  TAR  R  SPECIAL                  DF
    Tame       0   0    A         Parlyz  240   SE  N                           13
    
    ************
    10.22) ITEMS
    ************
    
    ITEM          ATT  HT%  ELEM   STAT    TAR  R  SPECIAL          BUY   SELL  DF
    Potion         50    A                  SA  N  Heal HP           40     20  24
    Hi-Potion     500    A                  SA  N  Heal HP          360    180  24
    Ether          40    A                  SA  N  Heal Mp         1500    750  25
    Elixir          0    A                  SA  N  Full HP & MP   50000      5  26
    Phoenix Dn   4/16   75                  SA* N  Revive and %HP  1000    500  1A
    Maiden's Kiss   0    A         Toad     SA* N  Remove Status     60     30  19
    Revivify       30    A         Zombie   SA  N  Heal HP & Stat   150     75  42
    Turtle Shell    0    A                  SA  N                   150     75  19
    Antidote        0    A         Poison   SA* N  Remove Status     30     15  19
    Eyedrop         0    A         Darkness SA* N  Remove Status     20     10  19
    Dragon Fang     0    A                 N/A  N                  5000   2500  00
    Dark Matter     0    A                 N/A  N                100000      5  00
    Soft            0    A         Stone    SA* N  Remove Status    150     75  19
    Luck Mallet     0    A         Mini     SA* N  Remove Status     50     25  19
    Dummy           0    A                  SA  N                     0      0  00
    Magic Lamp      0    A                 SEO  N  Summon         10000   5000  7F
    Tent            0    A                   M  N                   250    125  00
    Cabin           0    A                   M  N                   600    300  00
    Giant Drink     0    A                   S  N  Doubles Max HP   110     55  59
    Power Drink    20    A                   S  N  Add to Power     110     55  51
    Speed Drink     0    A         Haste     S  N                   110     55  16
    Protect Drink   0    A         Armor     S  N                   110     55  14
    Hero Drink     10    A                   S  N  Add to Level     110     55  51
    Dragon Crest    0    A                 N/A  N                     2  Can't  00
    Omega Medal     0    A                 N/A  N                     2  Can't  00
    Ramuh           0    A                 N/A  N                  5000  Can't  00
    Shoat           0    A                 N/A  N                  5000  Can't  00
    Golem           0    A                 N/A  N                  5000  Can't  00
    Flame Scroll  120    A  Fire            AE  N                   200    100  06
    Water Scroll  120    A  Water           AE  N                   200    100  06
    Thunder Scll  120    A  Lit             AE  N                   200    100  06
    
    ****************
    10.23 MAGIC LAMP
    ****************
    
    Using the Magic Lamp in battle casts a Summon spell.  Starting with Bahamut,
    each subsequent use causes the Lamp to use the next less powerful summon (i.e.
    Leviathan, Phoenix, Odin etc.)  Once it reaches Chocobo, it will continue to
    summon Chocobo on subsequent uses.  After 20 Chocobo summons, it will then cast
    Egg Chop on use, which essentially does nothing (thanks to Not Dave for 
    confirming the number of Chocobo Summons before Egg Chop appears).
    
    ------------------------------------------------------------------------------
    
    11) MONSTER DATA
    
    ------------------------------------------------------------------------------
    
    **************
    11.1) GLOSSARY
    **************
    
    Name:  Monster Name
    Level:  Monster Level
    HP: Monster Hit Points
    MP: Monster Magic Points
    EXP:  Experience Received after Victory
    GIL:  Gil Received after Victory
    ATTACK:  Monster Attack Power
    ATT. MULT:  Monster Attack Multiplier.  Note that unlike characters, this is
    set, specific value and not a calculated value, nor is it modified by Level.
    EVADE%:  Monster Evade%
    DEFENSE:  Monster Defense
    MAGIC POWER:  Monster Magic Power
    MAGIC MULT:  Monster Magic Multiplier calculated from 
    M = (Level*Magic Power)/256 + 4.  Note that although most Attack Types for
    magic spells use this formula for M, some do not.  Use the appropriate values
    for M indicated in the Attack Types for the corresponding spells that are 
    used by the monster.
    MAGIC EVADE%:  Monster Magic Evade%
    MAGIC DEFENSE:  Monster Magic Defense
    ELEMENTAL IMMUNITY:  These Elements will never hit.
    STATUS IMMUNITY:  These Status will never be successfully inflicted.
    ELEMENTAL ABSORB:  These Elements heal instead of causing damage.
    CAN'T EVADE:  Attacks of these types will never miss.  Aerial type refers to
    Bows, Whips, Rising Sun and Thor's Hammer. 
    ELEMENTAL WEAKNESS:  These Elements do double damage and bypass Defense/Magic 
    Defense
    CREATURE TYPE:  Monster Creature Type.  Undead types are healed by Drain and
    Osmose (Attack Types 0D, 6D and 0E), automatically get fully healed after Doom
    (Attack Type 17 and 4B), are immune to Roulette (but not the KillerBow), are
    hurt by Healing (Attack Types 10, 11, 24 and 42, but not Attack Types 1B and
    5A), are killed by Revive (Attack Type 1A) and have their HP reduced to
    Critical by Full Healing (Attack Types 26, 55 and 5C) (not for Heavy and
    Undead).  Heavy types are immune to Gravity type attacks (Attack Type: 07),
    attacks that reduce HP to critical (Attack Type: 0F and 3D) and attacks that
    Destroy, Erase, Kill but not those that specifically inflict Dead status
    (Attack Type: 18 and 29).  Examples would be X-Zone, Samurai's Slash, Condemn,
    Odin's True Edge.  Casting Odin on Heavy types will result in Gungnir instead
    of True Edge.  Note that Heavy types are NOT immune to Attack type: 2A (Breath
    Wing, Flame, Thunder, Surge Beam).
    IMMUNITY:  Immunity to either HP Scan, Control or Catch
    INITIAL STATUS:  Monsters start the battle with these status effects.  
    (Always) indicate that these effects will never wear off and cannot be 
    dispelled.  The exception is Stop which will always wear off after the
    appropriate during has passed.
    SPECIALTY:  The name of the Monster's Specialty Attack
    SPECIALTY EFFECT:  Additional effects from the Specialty Attack.  1.5 * Damage 
    modifies damage before Defense is subtracted in the Damage Formula
    SPELLS:  Summary of the Spells that the monster can cast, either on its own or 
    via Control.
    CONTROL:  A list of commands that are available if you Control the Monster.  
    Also, if the Monster becomes Charmed, it will randomly choose one of these 
    actions to do while Charmed.
    CATCH:  Spell or action that is used when this monster is Released after being 
    Caught.
    BLUE MAGIC:  List of Learnable Blue Magic that this monster can cast either on 
    its own or via Control.
    DROP (ALWAYS):  Monster will always drop this Item, unless it drops a Rare Item
    DROP (RARE):  Monster has a 16/256 chance to drop this Item.
    STEAL (COMMON):  What you will Steal from this Monster (246/256 chance).
    STEAL (RARE):  What you will Steal from this Monster (10/256 chance).
    
    ***************
    11.2) AI SCRIPT
    ***************
    [NOTE:  There are a few things I haven't deciphered yet.  Anything with ?? 
    indicates this.  Also note that ???? denotes the learnable Blue Magic Spell, 
    not something unknown]
    
    This denotes a list of commands that the monster will follow during battle.  
    After each command, the monster must wait until his ATB fills again before he 
    can execute the next command.  The exceptions are Change Target and Set 
    Variable which do not take up any time.  Also, commands executed due to React: 
    occur immediately.  Note that "Nothing" indicates that no action is taken that 
    round, but the ATB must still fill up before executing the next command.  Once 
    the end of the list is reached, the AI goes to the beginning of the list and 
    continues the cycle.  
    
    Note that the monster will not follow its AI script if it has Berserk, Charm
    or Controlled Status and will not execute any React: scripts if it has
    Stop, Paralyze or Sleep Status.
    
    Notations for AI script:
    
    {Command1,Command2,Command3}:  The AI will randomly do one of the three 
    Commands that turn.  
    Example:  The Goblin has an AI script of {Fight,Fight,GblinPnch}, meaning he 
    has a 66% to use Fight and a 33% chance to use GblinPnch every round.
    
    Condition:Condition Parameters{
              Command List
              }
    If the Condition Parameters are met, then instead of going through the Default 
    command list, the AI will cycle through the Command List indicated within the 
    Condition braces.  If there are multiple conditions then ALL conditions must 
    be met.
    
    Condition Parameters can be:
    
    Condition:Alone:  If the Monster is only Enemy still Alive.  
    Example:  When the Elf Toad is Alone, his AI script will follow 
    {Fight,FrogSong,Fight} instead of just Fight.
    
    Condition:Status:Target:Status Effect:  If the indicated Target has the 
    indicated Status Effect inflicted.  
    Example: the Fairie Orc has: 
    Condition:Status:Party Member:Dead{
         Change Target:Single Party Member
         Spirit
         }
    This means that if a Party member dies, the Fairie Orc will cast Spirit on 
    that Dead Character.
    
    Condition:HP < Number:  If the Monster's HP is less than Number.
    Example: If the Necromancr's HP is less than 3000, its AI script will change 
    from {Fight,Zombie Powder,Specialty} to {Zombie Powder,Zombie Powder,Fight}.
    
    Condition:Vn=Number:  Variables (Vn) can be set and changed during battle with 
    the Set Vn=Number command.  This Condition checks whether the variable Vn is 
    equal to Number.  By default, all variables start being equal to 0.
    Example:  The Sol Cannon begins with seven rounds of displaying text followed 
    by nothing and then uses the Surge Beam.  After this, V00 is set to 01.  From 
    then on, it follows the command list inside Condition:V00=01 where there are 
    only four rounds of displaying text followed by nothing before using Surge 
    Beam.
    
    React:Parameter{
          Command
          }
    The AI will execute Command immediately in Reaction to the specified 
    parameter.  In most cases, this is done after Parameter has occurred.  The 
    exception is React:Death, where Command is executed before dying.  
    
    React Parameters can be:
    
    React:Physical:  Will react to the following commands: Item, Fight, Kick, 
    BuildUp, Steal, Capture, DrgnSwd, Jump, Throw, SwdSlap, Gil Toss, Animals, 
    Aim, X-Fight, Conjure, Observe, Analyze, Release, Combine, Terrain and Dance.
    Will React to each hand if 2-handed is used.  Will react twice to DrgnSwd.
    Note that the attacker must successfully hit the monster in order for it to 
    execute its React: Script (e.g. an unsuccessful Steal attempt or Stealing when 
    the monster has nothing left to Steal will not provoke React: Physical).
    
    React:Magic:  Will react to the following commands: White, Black, Dimen, Time, 
    Summon, Blue, Red and X-Magic.  Note that the attacker must successfully hit
    the monster in order for it to execute its React: Script.  Will react twice to
    X-Magic.
    
    React:Magic:Spell:  React only to a specific Spell (must successfully hit
    the monster with it).
    
    React:Item:Item Name:  React to a specific Item being used or thrown at it
    (must successfully hit the monster with it).
    
    React:Fight: React to the Fight command only (must successfully hit the 
    monster with it).
    
    React:HP Damage: Any time the Monster loses HP, regardless if the attack is 
    physical or magical.  Will React to each instance if 2-handed is used or
    X-Magic is used.
    
    React:Death:  When Monster dies.  Actions occur just before Death.
    
    React:Elemental Attack:Element:  Any time Element is used against the Monster.
    
    No Interrupt{
                Command List
                }
    No Interrupt indicates that the entire Command List is executed with no pauses 
    in between each command.
    Example: Every other round Sekmet will execute two consecutive Specialty 
    attacks without interruption in a single round.
    
    Unhide Monster:  In some encounters, not all enemies are seen at once.  
    Example:  Motor Traps are initially not shown when fighting Defeaters.  Unhide 
    Monster reveals these monsters.  At this time, I haven't differentiated among 
    various ways this happens:  sometimes the revealed monster replaces an 
    existing one (Example: Metamorpha).
    
    **************
    11.3) MONSTERS
    **************
    
    Although this list is not alphabetized, it is listed generally in the order in
    which you'll encounter them from the beginning to the end of the game.  Bosses
    are listed at the end, also in the general order that you'll encounter them.
    
    NAME: Goblin
    LEVEL: 6                               EXP: 10
    HP: 16                                 GIL: 20
    MP: 3                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: GblinPnch
    CONTROL: Fight, GblinPnch, Escape
    BLUE MAGIC: GblinPnch
    CATCH: Flare
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Leather Helmet            STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,GblinPnch}
    
    NAME: Killer Bee
    LEVEL: 1                               EXP: 15
    HP: 20                                 GIL: 20
    MP: 0                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Needle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Needle
    BLUE MAGIC: None
    CATCH: Needle
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Nut Eater
    LEVEL: 1                               EXP: 10
    HP: 20                                 GIL: 20
    MP: 0                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: Regen
    SPECIALTY: Front Teeth
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Stray Cat
    LEVEL: 2                               EXP: 15
    HP: 20                                 GIL: 20
    MP: 0                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tail
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, Escape
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Steel Bat
    LEVEL: 2                               EXP: 9
    HP: 20                                 GIL: 20
    MP: 10000                              SPEED: 5
    ATTACK: 3                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Claw
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Vampire
    CONTROL: Fight, Vampire
    BLUE MAGIC: Vampire
    CATCH: Vampire
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    Fight
    {Vampire,Fight,Specialty}
    
    NAME: Dearo
    LEVEL: 3                               EXP: 7
    HP: 16                                 GIL: 20
    MP: 0                                  SPEED: 7
    ATTACK: 4                              MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 3                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Scissor
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Specialty,Fight}
    
    NAME: Stroper
    LEVEL: 3                               EXP: 8
    HP: 20                                 GIL: 20
    MP: 0                                  SPEED: 7
    ATTACK: 4                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Spore
    BLUE MAGIC: None
    CATCH: Spore
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    Fight
    
    NAME: Black Goblin
    LEVEL: 7                               EXP: 20
    HP: 20                                 GIL: 21
    MP: 0                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: GblinPnch
    CONTROL: Fight, GblinPnch
    BLUE MAGIC: GblinPnch
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Leather Shoes             STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,GblinPnch}
    
    NAME: White Snake
    LEVEL: 4                               EXP: 20
    HP: 25                                 GIL: 24
    MP: 0                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tail
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Entangle
    CONTROL: Fight, Entangle
    BLUE MAGIC: None
    CATCH: Entangle
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Entangle,Specialty}
    
    NAME: Mold Wind
    LEVEL: 1                               EXP: 20
    HP: 20                                 GIL: 27
    MP: 5                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Aero
    CONTROL: Fight, Aero
    BLUE MAGIC: Aero
    CATCH: Aero 2
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Elixir                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Specialty,Aero}
    
    NAME: ManiWizard
    LEVEL: 5                               EXP: 20
    HP: 20                                 GIL: 30
    MP: 7                                  SPEED: 7
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Physical
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Rod
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Fire, Ice, Bolt
    CONTROL: Fight, Flare, Doom, Psych
    BLUE MAGIC: None
    CATCH: Doom
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Rod                       STEAL (RARE): Potion
    AI SCRIPT:
    {Specialty,Specialty,Fight}
    {Specialty,Fight,Fight}
    Change Target:Whole party
    {Fire,Ice,Bolt}
    
    NAME: Sucker
    LEVEL: 6                               EXP: 21
    HP: 50                                 GIL: 40
    MP: 0                                  SPEED: 20
    ATTACK: 7                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: 10 Legs
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:No Females Alive{
         Nothing
         }
    Change Target:Single Female
    {Fight,Fight,Specialty}
    
    NAME: Octoraken
    LEVEL: 7                               EXP: 21
    HP: 60                                 GIL: 45
    MP: 0                                  SPEED: 20
    ATTACK: 8                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: 8 Legs
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Electric Shock
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:No Females Alive{
         Nothing
         }
    Change Target:Single Female
    {Fight,Fight,Specialty}
    Change Target:Single Female
    {Electric Shock,Fight,Specialty}
    
    NAME: Gatlings
    LEVEL: 7                               EXP: 30
    HP: 80                                 GIL: 42
    MP: 0                                  SPEED: 20
    ATTACK: 9                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Needle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Needle
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soft                      STEAL (RARE): Soft
    AI SCRIPT:
    Fight
    React:Fight{
         {Specialty,Specialty,Nothing}
         }
    
    NAME: Bighorn
    LEVEL: 8                               EXP: 40
    HP: 90                                 GIL: 50
    MP: 0                                  SPEED: 20
    ATTACK: 10                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Horn
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Potion
    AI SCRIPT:
    Fight
    {Fight,Fight,Specialty}
    React:Elemental Attacks:Fire{
         Escape
         }
    
    NAME: Tatu
    LEVEL: 8                               EXP: 50
    HP: 100                                GIL: 70
    MP: 0                                  SPEED: 20
    ATTACK: 11                             MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 3                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Ice
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, Escape
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Tent                      STEAL (RARE): Potion
    AI SCRIPT:
    Fight
    {Specialty,Fight,Fight}
    
    NAME: Bander S.
    LEVEL: 9                               EXP: 60
    HP: 120                                GIL: 100
    MP: 0                                  SPEED: 15
    ATTACK: 14                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Body Blow
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, Blaster
    BLUE MAGIC: None
    CATCH: Blaster
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Galura
    LEVEL: 9                               EXP: 0
    HP: 500                                GIL: 0
    MP: 0                                  SPEED: 10
    ATTACK: 12                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
    DROP (RARE): Nothing                   STEAL (RARE): Maiden's Kiss
    AI SCRIPT:
    Nothing
    Nothing
    Nothing
    Escape
    
    NAME: Skeleton
    LEVEL: 10                              EXP: 38
    HP: 70                                 GIL: 57
    MP: 0                                  SPEED: 15
    ATTACK: 8                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Mute, Image(2), Image(1), Regen
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Holy, Fire
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Bolt2
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Dagger                    STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Specialty,Fight,Fight}
    
    NAME: Carcurser
    LEVEL: 10                              EXP: 38
    HP: 75                                 GIL: 60
    MP: 50                                 SPEED: 15
    ATTACK: 8                              MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Fire
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Fusion
    BLUE MAGIC: Fusion
    CATCH: Hug
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Potion
    AI SCRIPT:
    Fight
    
    NAME: UndeadRusk
    LEVEL: 11                              EXP: 46
    HP: 130                                GIL: 63
    MP: 0                                  SPEED: 20
    ATTACK: 10                             MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 1                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: White
    ELEMENTAL WEAKNESS: Air, Lightning
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Break
    BLUE MAGIC: None
    CATCH: Break
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Ether
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: PsychoHead
    LEVEL: 11                              EXP: 46
    HP: 90                                 GIL: 66
    MP: 100                                SPEED: 10
    ATTACK: 9                              MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, 
    Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tongue
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: 
    CONTROL: Fight, Charm
    BLUE MAGIC: None
    CATCH: Charm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: RockGarter
    LEVEL: 11                              EXP: 46
    HP: 120                                GIL: 69
    MP: 0                                  SPEED: 10
    ATTACK: 13                             MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Mucus
    BLUE MAGIC: None
    CATCH: Mucus
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    
    NAME: Gala Cat
    LEVEL: 12                              EXP: 55
    HP: 100                                GIL: 72
    MP: 20                                 SPEED: 15
    ATTACK: 12                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 15                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Cat Kick
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, Float
    BLUE MAGIC: None
    CATCH: Float
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Cockatrice
    LEVEL: 12                              EXP: 55
    HP: 100                                GIL: 75
    MP: 0                                  SPEED: 15
    ATTACK: 15                             MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Holy
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Swoop
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Beak
    CONTROL: Fight, Beak
    BLUE MAGIC: None
    CATCH: Beak
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Fight,Specialty,Beak}
    
    NAME: Blocks
    LEVEL: 12                              EXP: 55
    HP: 50                                 GIL: 78
    MP: 0                                  SPEED: 10
    ATTACK: 13                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 8                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Water, Air, Earth, Poison, Ice, Fire
    STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Corner
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Flash
    CONTROL: Fight, Specialty, Flash
    BLUE MAGIC: Flash
    CATCH: Flash
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Glasses
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Flash,Specialty}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: Garkimasra
    LEVEL: 20                              EXP: 0
    HP: 666                                GIL: 1
    MP: 5000                               SPEED: 35
    ATTACK: 50                             MAGIC POWER: 50
    ATT. MULT: 10                          MAGIC MULT: 7
    EVADE%: 50                             MAGIC EVADE%: 50
    DEFENSE: 50                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: MoonFlut
    CONTROL: Fight, Circle
    BLUE MAGIC: MoonFlut
    CATCH: Condemn
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Protect Drink
    DROP (RARE): Phoenix Down              STEAL (RARE): Elixir
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:HP Damage{
         MoonFlut
         }
    
    NAME: Elf Toad
    LEVEL: 13                              EXP: 65
    HP: 160                                GIL: 81
    MP: 50                                 SPEED: 10
    ATTACK: 15                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: FrogSong
    CONTROL: Fight, Specialty, FrogSong
    BLUE MAGIC: FrogSong
    CATCH: FrogSong
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Alone{
         {Fight,FrogSong,Fight}
         }
    Fight
    
    NAME: IceSoldier
    LEVEL: 13                              EXP: 65
    HP: 160                                GIL: 84
    MP: 20                                 SPEED: 15
    ATTACK: 17                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Ice
    CONTROL: Fight, Specialty, Fire2
    BLUE MAGIC: None
    CATCH: Ice 2
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Sword
    DROP (RARE): Regal Cutlass             STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Fight,Ice}
    
    NAME: RikaldMage
    LEVEL: 10                              EXP: 75
    HP: 100                                GIL: 87
    MP: 70                                 SPEED: 15
    ATTACK: 17                             MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Sleep, Slow, Stop, Cure, Drain
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Rod
    DROP (RARE): Fire Rod                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Sleep,Slow,Stop}
    {Cure,Drain,Fight}
    
    NAME: Wyvern
    LEVEL: 14                              EXP: 160
    HP: 200                                GIL: 90
    MP: 0                                  SPEED: 18
    ATTACK: 17                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Breath Wing
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Potion                  STEAL (COMMON): Mythril Dagger
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Alone{
         {Fight,Breath Wing,Breath Wing}
         }
    Fight
    
    NAME: Padosule
    LEVEL: 14                              EXP: 100
    HP: 280                                GIL: 93
    MP: 50                                 SPEED: 15
    ATTACK: 19                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Fin
    SPECIALTY EFFECT: Adds Poison
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Fight,Fight,Specialty}
    
    NAME: Aegil
    LEVEL: 14                              EXP: 120
    HP: 180                                GIL: 99
    MP: 0                                  SPEED: 15
    ATTACK: 19                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tentacle
    SPECIALTY EFFECT: Adds Aging
    SPELLS: 
    CONTROL: Fight, Specialty, Sonic Wave, Spore
    BLUE MAGIC: None
    CATCH: Rainbow Wind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Fight
    
    NAME: Zuu
    LEVEL: 15                              EXP: 360
    HP: 850                                GIL: 150
    MP: 0                                  SPEED: 15
    ATTACK: 22                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: 
    CONTROL: Fight, Breath Wing
    BLUE MAGIC: None
    CATCH: Breath Wing
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Elixir                    STEAL (RARE): Elixir
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Wild Nack
    LEVEL: 15                              EXP: 70
    HP: 95                                 GIL: 125
    MP: 100                                SPEED: 10
    ATTACK: 20                             MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 40
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Bite
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: ????
    CONTROL: Fight, Escape
    BLUE MAGIC: ????
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,????}
    {Fight,Fight,Specialty}
    
    NAME: GrassTurtle
    LEVEL: 15                              EXP: 230
    HP: 250                                GIL: 100
    MP: 0                                  SPEED: 10
    ATTACK: 20                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 11                            MAGIC DEFENSE: 4
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Turtle Shell            STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Turtle Shell
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Fight
    
    NAME: Silent Bee
    LEVEL: 16                              EXP: 120
    HP: 220                                GIL: 111
    MP: 50                                 SPEED: 15
    ATTACK: 20                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Needle
    CONTROL: Fight, Needle
    BLUE MAGIC: None
    CATCH: Needle
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soft                      STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Needle,Fight}
    
    NAME: Mithril Drgn
    LEVEL: 16                              EXP: 270
    HP: 600                                GIL: 114
    MP: 200                                SPEED: 15
    ATTACK: 28                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 15                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Tail
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: Fusion
    CONTROL: Fight, Fusion
    BLUE MAGIC: Fusion
    CATCH: Blaze
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Mythril Glove             STEAL (RARE): Mythril Armor
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Condition:HP < 300{
         Change Target:Single Enemy, Not self
         Fusion
         }
    
    NAME: Crew Dust
    LEVEL: 17                              EXP: 130
    HP: 240                                GIL: 120
    MP: 100                                SPEED: 15
    ATTACK: 21                             MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, 
    Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Song, Blue
    ELEMENTAL WEAKNESS: Water, Air, Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Flash
    CONTROL: Fight, Flash
    BLUE MAGIC: Flash
    CATCH: Flash
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Eyedrop
    AI SCRIPT:
    Condition:Alone{
         {Flash,Flash,Fight}
         }
    {Fight,Fight,Specialty}
    
    NAME: Poltergeist
    LEVEL: 17                              EXP: 135
    HP: 240                                GIL: 123
    MP: 100                                SPEED: 20
    ATTACK: 21                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, 
    Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Tongue
    SPECIALTY EFFECT: Adds Charm
    SPELLS: 
    CONTROL: Fight, Drain, Charm
    BLUE MAGIC: None
    CATCH: Drain
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Fight
    
    NAME: Motor Trap
    LEVEL: 17                              EXP: 150
    HP: 240                                GIL: 126
    MP: 100                                SPEED: 20
    ATTACK: 24                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, 
    Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Electromagnetic Field, Exploder
    CONTROL: Fight, Missile, Electromagnetic Field
    BLUE MAGIC: Exploder, Missile
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Electromagnetic Field,Specialty}
    React:Elemental Attacks:Thunder{
         Exploder
         }
    
    NAME: Defeater
    LEVEL: 18                              EXP: 150
    HP: 260                                GIL: 129
    MP: 100                                SPEED: 20
    ATTACK: 22                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Electromagnetic Field, Aero
    BLUE MAGIC: Aero
    CATCH: Electric Shock
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Speed Drink               STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    React:Death & Condition:Alone{
         Unhide Monster: Motor Trap & Motor Trap
         }
    
    NAME: Sergeant
    LEVEL: 0                               EXP: 160
    HP: 400                                GIL: 132
    MP: 100                                SPEED: 20
    ATTACK: 25                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Claw
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Escape
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Silver Armor              STEAL (RARE): Potion
    AI SCRIPT:
    Condition:Alone{
         Display Text: 'Crap!  You stubborn...!!
         Escape
         }
    No Interrupt{
         Display Text: Sergeant:  Attack them!
         Change Target:All Enemies, Not self
         No-Damage Magic
         }
    
    NAME: Sorcerer
    LEVEL: 18                              EXP: 180
    HP: 350                                GIL: 138
    MP: 500                                SPEED: 20
    ATTACK: 20                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Charm, Toad
    CONTROL: Fight, Size, Toad
    BLUE MAGIC: None
    CATCH: Wall
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Mage Masher
    DROP (RARE): Ether                     STEAL (RARE): Gaia Gear
    AI SCRIPT:
    {Charm,Fight,Fight}
    {Toad,Fight,Fight}
    
    NAME: Karnak
    LEVEL: 19                              EXP: 140
    HP: 140                                GIL: 141
    MP: 0                                  SPEED: 10
    ATTACK: 20                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 20
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Bite
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, Escape
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    React:Magic:No-Damage Magic{
         Specialty
         }
    
    NAME: Gigas
    LEVEL: 19                              EXP: 350
    HP: 760                                GIL: 144
    MP: 35                                 SPEED: 20
    ATTACK: 28                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Elbow
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: Aero 2, Aero
    CONTROL: Fight, Aero 2
    BLUE MAGIC: Aero 2
    CATCH: Aero 3
    DROP (ALWAYS): Giant Drink             STEAL (COMMON): Elixir
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Aero 2,Fight,Fight}
    {Aero 2,Fight,Specialty}
    React:HP Damage{
         Change Target:Whole party
         {Aero,Aero,Nothing}
         }
    
    NAME: Page 32
    LEVEL: 19                              EXP: 180
    HP: 480                                GIL: 147
    MP: 500                                SPEED: 30
    ATTACK: 27                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Aero 2
    CONTROL: Fight, Aero 2
    BLUE MAGIC: Aero 2
    CATCH: XZone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Green Beret
    AI SCRIPT:
    {Aero 2,Fight,Fight}
    React:Death{
         Unhide Monster: Next Page
         }
    
    NAME: Page 64
    LEVEL: 20                              EXP: 200
    HP: 500                                GIL: 150
    MP: 500                                SPEED: 35
    ATTACK: 27                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 1                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: L5 Doom
    CONTROL: Fight, Fire2, L5 Doom
    BLUE MAGIC: L5 Doom
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Phoenix Down              STEAL (RARE): Glasses
    AI SCRIPT:
    {L5 Doom,Fight,Fight}
    React:Death{
         Unhide Monster: Next Page
         }
    
    NAME: Page 128
    LEVEL: 20                              EXP: 190
    HP: 700                                GIL: 153
    MP: 500                                SPEED: 35
    ATTACK: 28                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Mucus
    CONTROL: Fight, Mucus, Stomach Acid
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Mucus,Fight,Fight}
    React:Death{
         Unhide Monster: Next Page
         }
    
    NAME: Page 256
    LEVEL: 21                              EXP: 210
    HP: 900                                GIL: 156
    MP: 500                                SPEED: 35
    ATTACK: 29                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: MoonFlut
    CONTROL: Fight, GuardOff
    BLUE MAGIC: MoonFlut, GuardOff
    CATCH: Comet
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Mythril Shield            STEAL (RARE): Stealth Robe
    AI SCRIPT:
    Fight
    Change Target:Whole party
    MoonFlut
    React:Death{
         Unhide Monster: Next Page
         }
    
    NAME: Bomb
    LEVEL: 21                              EXP: 230
    HP: 440                                GIL: 162
    MP: 50                                 SPEED: 15
    ATTACK: 29                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Body Blow
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Exploder
    CONTROL: Fight, Exploder
    BLUE MAGIC: Exploder
    CATCH: Exploder
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Fight,Specialty,Exploder}
    
    NAME: TwinLizard (1st form)
    LEVEL: 21                              EXP: 260
    HP: 700                                GIL: 165
    MP: 0                                  SPEED: 15
    ATTACK: 29                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    Reverse Polarity
    Specialty
    Reverse Polarity
    
    NAME: TwinLizard (2nd form)
    LEVEL: 33                              EXP: 720
    HP: 1500                               GIL: 360
    MP: 0                                  SPEED: 35
    ATTACK: 54                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    Reverse Polarity
    Specialty
    Reverse Polarity
    
    NAME: BioSoldier
    LEVEL: 18                              EXP: 320
    HP: 540                                GIL: 168
    MP: 500                                SPEED: 15
    ATTACK: 30                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Toad, Poison
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bio
    CONTROL: Fight, Bio, Venom
    BLUE MAGIC: None
    CATCH: Bio
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Battle Axe
    DROP (RARE): Antidote                  STEAL (RARE): War Hammer
    AI SCRIPT:
    Fight
    Condition:Alone & HP Damage{
         Change Target:Whole party
         Bio
         }
    
    NAME: Crescent
    LEVEL: 22                              EXP: 300
    HP: 580                                GIL: 171
    MP: 0                                  SPEED: 20
    ATTACK: 30                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Scythe
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Wind Slash
    BLUE MAGIC: None
    CATCH: Wind Slash
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Silver Bow
    DROP (RARE): Doom Axe                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: BlackFlame
    LEVEL: 22                              EXP: 290
    HP: 220                                GIL: 174
    MP: 100                                SPEED: 20
    ATTACK: 28                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 50                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Sleep
    ELEMENTAL ABSORB: Air, Earth, Holy, Poison
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: DrkShock
    CONTROL: Fight, DrkShock
    BLUE MAGIC: DrkShock
    CATCH: DrkShock
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Speed Drink               STEAL (RARE): Speed Drink
    AI SCRIPT:
    {DrkShock,Fight,Fight}
    
    NAME: StoneGolem
    LEVEL: 22                              EXP: 550
    HP: 1000                               GIL: 177
    MP: 0                                  SPEED: 20
    ATTACK: 32                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: Earth, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Aging
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Head Butt
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Break
    BLUE MAGIC: None
    CATCH: Quake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Fight
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: MiniDragon
    LEVEL: 22                              EXP: 900
    HP: 1000                               GIL: 180
    MP: 100                                SPEED: 20
    ATTACK: 30                             MAGIC POWER: 50
    ATT. MULT: 6                           MAGIC MULT: 8
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Mini, Float, Poison, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Mini Blaze
    CONTROL: Fight, Flame
    BLUE MAGIC: None
    CATCH: Holy
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Dragon Fang
    AI SCRIPT:
    {Mini Blaze,Fight,Fight}
    
    NAME: Prototype
    LEVEL: 23                              EXP: 2000
    HP: 5000                               GIL: 0
    MP: 1000                               SPEED: 20
    ATTACK: 33                             MAGIC POWER: 10
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 100                           MAGIC DEFENSE: 100
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Missile, Mustard Bomb, Blaster, Emission
    CONTROL: Fight, Missile, Exploder, Blaster
    BLUE MAGIC: Missile, Emission, Exploder
    CATCH: Mega Flare
    DROP (ALWAYS): Dark Matter             STEAL (COMMON): Ether
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Missile,Mustard Bomb,Blaster}
    {Fight,Specialty,Emission}
    
    NAME: D.Chimera
    LEVEL: 23                              EXP: 1000
    HP: 1000                               GIL: 186
    MP: 150                                SPEED: 40
    ATTACK: 50                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: AquaRake
    CONTROL: Fight, AquaRake
    BLUE MAGIC: AquaRake
    CATCH: AquaRake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Trident
    AI SCRIPT:
    {AquaRake,Fight,Specialty}
    
    NAME: Sand Porky
    LEVEL: 23                              EXP: 260
    HP: 420                                GIL: 189
    MP: 0                                  SPEED: 20
    ATTACK: 33                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Desert
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Spore
    CONTROL: Fight, Spore
    BLUE MAGIC: None
    CATCH: Spore
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Spore,Fight,Fight}
    
    NAME: Sand Killer
    LEVEL: 23                              EXP: 300
    HP: 620                                GIL: 192
    MP: 0                                  SPEED: 20
    ATTACK: 34                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Desert, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Quicksand
    CONTROL: Fight, Quicksand
    BLUE MAGIC: None
    CATCH: Quicksand
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Antidote                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Escape,Fight,Fight}
    {Quicksand,Fight,Fight}
    
    NAME: Sand Bear
    LEVEL: 24                              EXP: 360
    HP: 1000                               GIL: 195
    MP: 0                                  SPEED: 35
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Desert, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Right Arm
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Antidote                STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Javelin
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Fight,Specialty}
    
    NAME: Ra Mage
    LEVEL: 19                              EXP: 370
    HP: 760                                GIL: 198
    MP: 200                                SPEED: 25
    ATTACK: 25                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Ice 2, Fire2, Bolt2
    CONTROL: Fight, Fire2, Ice 2, Bolt2
    BLUE MAGIC: None
    CATCH: Break
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Bard's Clothes
    DROP (RARE): Elixir                    STEAL (RARE): Nothing
    AI SCRIPT:
    Change Target:Whole party
    {Ice 2,Fire2,Nothing}
    Change Target:Whole party
    {Fire2,Bolt2,Nothing}
    Change Target:Whole party
    {Bolt2,Ice 2,Nothing}
    
    NAME: LonkaKnght
    LEVEL: 24                              EXP: 380
    HP: 860                                GIL: 201
    MP: 0                                  SPEED: 25
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Poison, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Swing
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Mythril Shield            STEAL (RARE): Power Drink
    AI SCRIPT:
    Fight
    {Fight,Specialty,Nothing}
    Fight
    {Fight,Fight,Specialty}
    
    NAME: StonedMask
    LEVEL: 24                              EXP: 320
    HP: 450                                GIL: 204
    MP: 20                                 SPEED: 25
    ATTACK: 34                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Aging, Sleep, 
    Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Corner
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Flash, Wall
    BLUE MAGIC: Flash
    CATCH: Wall
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Fight,Fight,Specialty}
    {Fight,Specialty,Nothing}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: Whirl Demon
    LEVEL: 24                              EXP: 470
    HP: 1000                               GIL: 207
    MP: 200                                SPEED: 30
    ATTACK: 35                             MAGIC POWER: 10
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 2                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Aero 2, WhiteWind
    CONTROL: Fight, Aero 2, WhiteWind
    BLUE MAGIC: Aero 2, WhiteWind
    CATCH: Snowstorm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Darkness Bow              STEAL (RARE): Elixir
    AI SCRIPT:
    Change Target:Whole party
    {Aero 2,Nothing,Nothing}
    {Aero 2,Fight,Fight}
    Change Target:All Enemies
    WhiteWind
    
    NAME: Lamia
    LEVEL: 24                              EXP: 490
    HP: 900                                GIL: 210
    MP: 100                                SPEED: 35
    ATTACK: 35                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 3
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Mini, Charm
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Slap
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Allure
    CONTROL: Fight, Charm, Blowfish
    BLUE MAGIC: Blowfish
    CATCH: Blowfish
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
    DROP (RARE): Nothing                   STEAL (RARE): Lamia's Tiara
    AI SCRIPT:
    {Fight,Fight,Nothing}
    Change Target:Single Male
    Allure
    {Fight,Fight,Specialty}
    
    NAME: ArchaeToad
    LEVEL: 25                              EXP: 390
    HP: 800                                GIL: 213
    MP: 100                                SPEED: 25
    ATTACK: 34                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: 0
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: FrogSong
    CONTROL: Fight, FrogSong
    BLUE MAGIC: FrogSong
    CATCH: FrogSong
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Nothing,Nothing}
    {FrogSong,Fight,Nothing}
    Fight
    {FrogSong,Fight,Fight}
    
    NAME: Hyudora
    LEVEL: 25                              EXP: 1800
    HP: 2000                               GIL: 216
    MP: 1000                               SPEED: 45
    ATTACK: 38                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Paralyze
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Thunder
    CONTROL: Fight, Quake, Poison Breath
    BLUE MAGIC: None
    CATCH: Thunder
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
    DROP (RARE): Dragon Fang               STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Thunder,Fight,Fight}
    
    NAME: Hydra
    LEVEL: 26                              EXP: 3108
    HP: 3000                               GIL: 219
    MP: 1000                               SPEED: 50
    ATTACK: 42                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Float, Poison, Sleep, Charm, Stop
    ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon, Undead
    IMMUNITY: Control
    INITIAL STATUS: (Always) Wall
    SPECIALTY: Rush
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Poison Breath, Thunder, L4 Qrter
    CONTROL: Can't
    BLUE MAGIC: L4 Qrter
    CATCH: Earth Shaker
    DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Killer Bow
    AI SCRIPT:
    {Poison Breath,Fight,Specialty}
    {Thunder,Fight,Fight}
    React:Death{
         L4 Qrter
         }
    
    NAME: Water Buzz
    LEVEL: 26                              EXP: 330
    HP: 600                                GIL: 222
    MP: 50                                 SPEED: 25
    ATTACK: 37                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Stomach Acid
    CONTROL: Fight, Fusion
    BLUE MAGIC: Fusion
    CATCH: Fusion
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Ether
    AI SCRIPT:
    {Fight,Stomach Acid,Fight}
    
    NAME: Torrent
    LEVEL: 26                              EXP: 330
    HP: 700                                GIL: 225
    MP: 50                                 SPEED: 25
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bersk, DeathClaw
    CONTROL: Fight, Bersk
    BLUE MAGIC: DeathClaw
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Potion                    STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Bersk}
    {DeathClaw,DeathClaw,Nothing}
    
    NAME: Rock Brain
    LEVEL: 26                              EXP: 330
    HP: 600                                GIL: 228
    MP: 100                                SPEED: 30
    ATTACK: 37                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: DrkShock
    CONTROL: Fight, DeathClaw
    BLUE MAGIC: DrkShock, DeathClaw
    CATCH: DeathClaw
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Elixir
    AI SCRIPT:
    {Fight,Fight,DrkShock}
    
    NAME: Tarantula
    LEVEL: 27                              EXP: 88
    HP: 200                                GIL: 231
    MP: 0                                  SPEED: 20
    ATTACK: 35                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Thread
    CONTROL: Fight, Thread
    BLUE MAGIC: None
    CATCH: Thread
    DROP (ALWAYS): Potion                  STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Thread,Fight}
    
    NAME: Jail Bear
    LEVEL: 27                              EXP: 89
    HP: 380                                GIL: 334
    MP: 0                                  SPEED: 20
    ATTACK: 37                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Hi-Potion                 STEAL (RARE): Spear
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Lunenta
    LEVEL: 27                              EXP: 353
    HP: 1000                               GIL: 237
    MP: 100                                SPEED: 30
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini, Sleep, Paralyze, Mute
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Sonic Wave
    CONTROL: Fight, Sonic Wave
    BLUE MAGIC: None
    CATCH: Sonic Wave
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Ether                     STEAL (RARE): Phoenix Down
    AI SCRIPT:
    Fight
    {Fight,Sonic Wave,Fight}
    
    NAME: Dilure
    LEVEL: 27                              EXP: 353
    HP: 1000                               GIL: 240
    MP: 500                                SPEED: 25
    ATTACK: 35                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Fusion
    CONTROL: Fight, Fusion
    BLUE MAGIC: Fusion
    CATCH: Fusion
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Alone{
         {Fight,Fight,Specialty}
         }
    Condition:HP < 300{
         Change Target:Single Enemy, Not self
         Fusion
         }
    {Fight,Fight,Specialty}
    
    NAME: Faerie Orc
    LEVEL: 28                              EXP: 385
    HP: 1000                               GIL: 243
    MP: 1000                               SPEED: 25
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Holy
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Spear
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Spirit, Cure3
    CONTROL: Fight, Cure2, Heal
    BLUE MAGIC: None
    CATCH: Cure3
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
    DROP (RARE): Hi-Potion                 STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Condition:Status:Party Member:Dead{
         Change Target:Single Party Member
         Spirit
         }
    React:Magic:Cure{
         Change Target:Whole party
         Cure3
         }
    
    NAME: Devourer
    LEVEL: 28                              EXP: 385
    HP: 1000                               GIL: 246
    MP: 100                                SPEED: 25
    ATTACK: 37                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: 10 Legs
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Mucus
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Mucus,Specialty}
    
    NAME: Mandrake
    LEVEL: 28                              EXP: 385
    HP: 1000                               GIL: 249
    MP: 100                                SPEED: 25
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Stomach Acid
    CONTROL: Fight, Specialty, Spore
    BLUE MAGIC: None
    CATCH: Stomach Acid
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
    DROP (RARE): Nothing                   STEAL (RARE): Antidote
    AI SCRIPT:
    {Fight,Stomach Acid,Specialty}
    Fight
    
    NAME: Kuzar
    LEVEL: 28                              EXP: 1000
    HP: 5000                               GIL: 1000
    MP: 1000                               SPEED: 35
    ATTACK: 45                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Aging, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Air
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: ????
    CONTROL: Fight, ????
    BLUE MAGIC: ????
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Elixir                    STEAL (RARE): Nothing
    AI SCRIPT:
    ????
    
    NAME: Cactus
    LEVEL: 29                              EXP: 419
    HP: 1000                               GIL: 255
    MP: 50                                 SPEED: 25
    ATTACK: 37                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Desert, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Needle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Needle, Blowfish
    BLUE MAGIC: Blowfish
    CATCH: Blowfish
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Soft
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Fight{
         Specialty
         }
    
    NAME: Sand Crawl
    LEVEL: 29                              EXP: 1000
    HP: 15000                              GIL: 1000
    MP: 1000                               SPEED: 35
    ATTACK: 45                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Desert, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Maelstrom
    CONTROL: Fight, Electric Shock
    BLUE MAGIC: None
    CATCH: Maelstrom
    DROP (ALWAYS): Power Drink             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Tent
    AI SCRIPT:
    {Maelstrom,Fight,Specialty}
    
    NAME: ShieldDrgn
    LEVEL: 29                              EXP: 10000
    HP: 19999                              GIL: 1000
    MP: 20000                              SPEED: 40
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 25                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 40                            MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Dragon
    IMMUNITY: None
    INITIAL STATUS: (Always) Wall, Armor, Shell
    SPECIALTY: Hard Hit
    SPECIALTY EFFECT: Adds Charm
    SPELLS: Zombie Breath
    CONTROL: Fight, Flame
    BLUE MAGIC: None
    CATCH: Almagest
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Shield
    DROP (RARE): Gold Shield               STEAL (RARE): Gold Shield
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Fight,Nothing}
    {Fight,Fight,Zombie Breath}
    Condition:HP < 10000 & HP Damage{
         Escape
         }
    React:Fight{
         Specialty
         }
    
    NAME: Blood Slime
    LEVEL: 29                              EXP: 365
    HP: 600                                GIL: 264
    MP: 100                                SPEED: 25
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 39                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial, Song, Summon, Dimen, Black, White, Blue
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: Poison
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Vampire
    CONTROL: Fight, Vampire
    BLUE MAGIC: Vampire
    CATCH: Vampire
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
    DROP (RARE): Revivify                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Vampire,Vampire,Nothing}
    
    NAME: Acrophese
    LEVEL: 30                              EXP: 410
    HP: 900                                GIL: 267
    MP: 0                                  SPEED: 25
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Scissor
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: MooglEater
    LEVEL: 23                              EXP: 665
    HP: 1000                               GIL: 270
    MP: 50                                 SPEED: 30
    ATTACK: 39                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: 8 Legs
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Stomach Acid
    BLUE MAGIC: None
    CATCH: AquaRake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Lopros
    LEVEL: 32                              EXP: 888
    HP: 2300                               GIL: 273
    MP: 200                                SPEED: 39
    ATTACK: 42                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Avis
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Wing
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Breath Wing, Blaze
    CONTROL: Fight, Breath Wing
    BLUE MAGIC: None
    CATCH: Breath Wing
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    {Fight,Breath Wing,Specialty}
    {Fight,Fight,Specialty}
    {Fight,Specialty,Blaze}
    
    NAME: Skull Eater
    LEVEL: 32                              EXP: 300
    HP: 1                                  GIL: 100
    MP: 100                                SPEED: 50
    ATTACK: 50                             MAGIC POWER: 90
    ATT. MULT: 30                          MAGIC MULT: 15
    EVADE%: 90                             MAGIC EVADE%: 90
    DEFENSE: 90                            MAGIC DEFENSE: 90
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Front Teeth
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison, Adds Charm
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Tent
    DROP (RARE): Elixir                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Escape}
    Condition:Alone & React:Magic{
         Unhide Monster: Skull Eater (All)
         }
    
    NAME: Aquathone
    LEVEL: 31                              EXP: 490
    HP: 800                                GIL: 279
    MP: 100                                SPEED: 30
    ATTACK: 39                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Mucus
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Doom
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Antidote                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Mucus,Specialty}
    
    NAME: Weresnake
    LEVEL: 31                              EXP: 490
    HP: 900                                GIL: 282
    MP: 20                                 SPEED: 30
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: Poison
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Entangle
    CONTROL: Fight, Entangle
    BLUE MAGIC: None
    CATCH: Entangle
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Entangle,Specialty}
    
    NAME: Conago
    LEVEL: 31                              EXP: 512
    HP: 1000                               GIL: 285
    MP: 300                                SPEED: 30
    ATTACK: 38                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: FrogSong
    CONTROL: Fight, FrogSong
    BLUE MAGIC: FrogSong
    CATCH: FrogSong
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:HP < 300{
         Escape
         }
    Fight
    {Fight,FrogSong,Fight}
    
    NAME: Ridicule
    LEVEL: 31                              EXP: 900
    HP: 1380                               GIL: 288
    MP: 200                                SPEED: 35
    ATTACK: 41                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Dance of the Dead
    CONTROL: Fight, Hast2, Slow2
    BLUE MAGIC: None
    CATCH: Hammer
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
    DROP (RARE): Hero Drink                STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Status:Enemy:Dead{
         Change Target:Single Party Member
         Dance of the Dead
         }
    {Fight,Fight,Specialty}
    
    NAME: Andagranda
    LEVEL: 24                              EXP: 520
    HP: 1450                               GIL: 291
    MP: 200                                SPEED: 30
    ATTACK: 42                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Earth
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Quake
    CONTROL: Fight, Quake
    BLUE MAGIC: None
    CATCH: Quake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Protect Drink             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Quake,Specialty}
    
    NAME: Drippy
    LEVEL: 32                              EXP: 540
    HP: 900                                GIL: 294
    MP: 100                                SPEED: 35
    ATTACK: 35                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Poison
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Axe
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Hammer
    CONTROL: Fight, Reset, Hammer
    BLUE MAGIC: Hammer
    CATCH: Void
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Hammer
    DROP (RARE): Tent                      STEAL (RARE): Bard's Clothes
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Hammer,Specialty}
    
    NAME: Likaon
    LEVEL: 32                              EXP: 300
    HP: 500                                GIL: 200
    MP: 0                                  SPEED: 30
    ATTACK: 36                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Bite
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: BoneDragon
    LEVEL: 32                              EXP: 890
    HP: 2590                               GIL: 300
    MP: 10000                              SPEED: 28
    ATTACK: 39                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tail
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: 
    CONTROL: Fight, Bone
    BLUE MAGIC: None
    CATCH: Bone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Ether                     STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Bone,Specialty}
    {Fight,Fight,Nothing}
    
    NAME: Sting Eagle
    LEVEL: 32                              EXP: 500
    HP: 100                                GIL: 303
    MP: 0                                  SPEED: 35
    ATTACK: 37                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 50                             MAGIC EVADE%: 50
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth, Poison
    STATUS IMMUNITY: Toad, Mini, Poison
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Claw
    SPECIALTY EFFECT: Adds Poison
    SPELLS: 
    CONTROL: Fight, Beak, Venom, Float
    BLUE MAGIC: None
    CATCH: Float
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Antidote                  STEAL (RARE): Gale Bow
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: ZombieDrgn
    LEVEL: 24                              EXP: 1650
    HP: 4590                               GIL: 500
    MP: 0                                  SPEED: 29
    ATTACK: 46                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Poison Breath
    CONTROL: Fight, Poison Breath
    BLUE MAGIC: None
    CATCH: Poison Breath
    DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Dark Matter
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Fight,Specialty}
    {Fight,Poison Breath,Specialty}
    
    NAME: ????
    LEVEL: 33                              EXP: 5000
    HP: 2000                               GIL: 1
    MP: 500                                SPEED: 50
    ATTACK: 50                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Fight
         Escape
         }
    React:Death{
         Escape
         }
    
    NAME: Golem (1st form)
    LEVEL: 3                               EXP: 0
    HP: 2500                               GIL: 0
    MP: 1000                               SPEED: 10
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Nothing                   STEAL (RARE): Soft
    AI SCRIPT:
    Condition:Alone{
         Unhide Monster: Golem (2nd form)
         }
    Display Text: Golem:  Help me!
    Nothing
    
    NAME: Golem (2nd form)
    LEVEL: 71                              EXP: 0
    HP: 30000                              GIL: 0
    MP: 1000                               SPEED: 60
    ATTACK: 50                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 50                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, 
    Shell, Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Golem                   STEAL (COMMON): Soft
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Display Text: Golem:  Thank you!
    Display Text: 'Hey, can I go with you?
    No Clue
    
    NAME: BoneDragon (Golem Battle)
    LEVEL: 37                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 500                                SPEED: 30
    ATTACK: 45                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 40                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bone
    CONTROL: Fight, Bone, Poison Breath
    BLUE MAGIC: None
    CATCH: Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V00=02{
         {Bone,Bone,Specialty}
         }
    Condition:Enemy,Back Row:Dead{
         {
         Set V00=02
         Reverse Polarity
         }
    Condition:Enemy,Back Row:?{
         {
         Set V00=02
         Reverse Polarity
         }
    Condition:V00=01{
         Change Target:Single Enemy Back Row
         {Fight,Fight,Specialty}
         Change Target:Single Enemy Back Row
         {Fight,Fight,Specialty}
         Change Target:Single Enemy Back Row
         {Fight,Bone,Specialty}
         }
    Set V00=01
    Reverse Polarity
    
    NAME: ZombieDrgn (Golem Battle)
    LEVEL: 37                              EXP: 0
    HP: 4000                               GIL: 0
    MP: 1000                               SPEED: 35
    ATTACK: 47                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Poison Breath, Vampire
    CONTROL: Fight, Quake
    BLUE MAGIC: Vampire
    CATCH: Earth Shaker
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V01=02{
         {Poison Breath,Poison Breath,Specialty}
         }
    Condition:Enemy,Back Row:Dead{
         {
         Set V01=02
         Reverse Polarity
         }
    Condition:Enemy,Back Row:?{
         {
         Set V01=02
         Reverse Polarity
         }
    Condition:V01=01{
         Change Target:Single Enemy Back Row
         {Fight,Fight,Specialty}
         Change Target:Single Enemy Back Row
         {Fight,Fight,Specialty}
         Change Target:Single Enemy Back Row
         {Fight,Vampire,Specialty}
         }
    Set V01=01
    Reverse Polarity
    
    NAME: Neon
    LEVEL: 33                              EXP: 600
    HP: 700                                GIL: 312
    MP: 100                                SPEED: 25
    ATTACK: 44                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Flash
    CONTROL: Fight, Flash
    BLUE MAGIC: Flash
    CATCH: Wall
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Speed Drink
    DROP (RARE): Speed Drink               STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Physical{
         {Flash,Nothing,Nothing}
         }
    
    NAME: Magnetes
    LEVEL: 33                              EXP: 610
    HP: 1200                               GIL: 315
    MP: 100                                SPEED: 35
    ATTACK: 43                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 40                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Magnet
    CONTROL: Fight, Electromagnetic Field
    BLUE MAGIC: None
    CATCH: Electromagnetic Field
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Alone{
         Fight
         }
    Magnet
    
    NAME: Wall Knight
    LEVEL: 33                              EXP: 700
    HP: 1600                               GIL: 318
    MP: 200                                SPEED: 30
    ATTACK: 47                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: (Always) Wall
    SPECIALTY: Stab
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Wall
    BLUE MAGIC: None
    CATCH: ????
    DROP (ALWAYS): Nothing                 STEAL (COMMON): War Hammer
    DROP (RARE): Wall Ring                 STEAL (RARE): Venom Axe
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Traveler
    LEVEL: 33                              EXP: 580
    HP: 1400                               GIL: 321
    MP: 100                                SPEED: 35
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Time Slip
    CONTROL: Fight, Time Slip
    BLUE MAGIC: Time Slip
    CATCH: Time Slip
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Dream Harp                STEAL (RARE): Dream Harp
    AI SCRIPT:
    {Fight,Time Slip,Specialty}
    Fight
    
    NAME: Tricker
    LEVEL: 34                              EXP: 710
    HP: 1300                               GIL: 324
    MP: 100                                SPEED: 30
    ATTACK: 41                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: L4 Qrter
    CONTROL: Fight, L2 Old, L5 Doom
    BLUE MAGIC: L4 Qrter, L2 Old, L5 Doom
    CATCH: L4 Qrter
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,L4 Qrter,Nothing}
    
    NAME: Gravido
    LEVEL: 34                              EXP: 720
    HP: 1800                               GIL: 327
    MP: 200                                SPEED: 35
    ATTACK: 38                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Demi, Qrter
    CONTROL: Fight, Demi, Qrter
    BLUE MAGIC: None
    CATCH: Qrter
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Gaia Gear                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    {Fight,Demi,Specialty}
    Fight
    {Fight,Qrter,Specialty}
    
    NAME: Ziggurat
    LEVEL: 34                              EXP: 1200
    HP: 2420                               GIL: 330
    MP: 500                                SPEED: 31
    ATTACK: 49                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 20
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Knee Kick
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: GuardOff, Hurricane
    CONTROL: Fight, Fight, Strong Fight, Fight
    BLUE MAGIC: GuardOff
    CATCH: Hurricane
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Giant Drink               STEAL (RARE): Partisan
    AI SCRIPT:
    {Fight,GuardOff,Nothing}
    {Fight,Hurricane,Specialty}
    
    NAME: Cure Beast
    LEVEL: 34                              EXP: 620
    HP: 1000                               GIL: 333
    MP: 100                                SPEED: 35
    ATTACK: 42                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Cure2
    CONTROL: Fight, Cure3, Heal, Dispel
    BLUE MAGIC: None
    CATCH: Cure3
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Change Target:All Enemies, Not self
    Cure2
    
    NAME: Land Turtle
    LEVEL: 34                              EXP: 790
    HP: 1300                               GIL: 336
    MP: 0                                  SPEED: 25
    ATTACK: 42                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Turtle Shell            STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Bold Mani
    LEVEL: 35                              EXP: 660
    HP: 1300                               GIL: 339
    MP: 0                                  SPEED: 30
    ATTACK: 43                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Vampire
    BLUE MAGIC: Vampire
    CATCH: L3 Flare
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Specialty,Nothing}
    
    NAME: MiniMage
    LEVEL: 11                              EXP: 600
    HP: 1100                               GIL: 345
    MP: 10                                 SPEED: 30
    ATTACK: 30                             MAGIC POWER: 1
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Psych, TinySong
    CONTROL: Fight, Reset, Old, Void
    BLUE MAGIC: TinySong
    CATCH: Fire3
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Tricorn                   STEAL (RARE): Tricorn
    AI SCRIPT:
    {Psych,Nothing,Nothing}
    {Psych,TinySong,Nothing}
    TinySong
    
    NAME: GajraGajri
    LEVEL: 34                              EXP: 750
    HP: 75                                 GIL: 348
    MP: 100                                SPEED: 25
    ATTACK: 45                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 50                             MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Berserk, Mute, Stop
    ELEMENTAL ABSORB: Water, Earth, Holy, Poison, Lightning, Ice, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Spirit Power
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Rainbow Wind
    CONTROL: Fight, Rainbow Wind, Aero 2
    BLUE MAGIC: Aero 2
    CATCH: Rainbow Wind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
    DROP (RARE): Ether                     STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Rainbow Wind,Fight,Fight}
    
    NAME: Mammon
    LEVEL: 35                              EXP: 700
    HP: 1700                               GIL: 351
    MP: 100                                SPEED: 30
    ATTACK: 46                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Bersk
    CONTROL: Fight, Bersk
    BLUE MAGIC: None
    CATCH: Bersk
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Change Target:Single Enemy, Not self
    Bersk
    
    NAME: Imp
    LEVEL: 36                              EXP: 840
    HP: 2000                               GIL: 354
    MP: 200                                SPEED: 30
    ATTACK: 90                             MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Holy
    STATUS IMMUNITY: Dead, Stone, Poison
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Charm
    CONTROL: Fight, Charm, Allure
    BLUE MAGIC: None
    CATCH: Charm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Diamond Ring              STEAL (RARE): Nothing
    AI SCRIPT:
    {Charm,Fight,Specialty}
    
    NAME: Wyrm
    LEVEL: 36                              EXP: 2200
    HP: 2700                               GIL: 357
    MP: 100                                SPEED: 35
    ATTACK: 55                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon, Creature
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Tail
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Breath Wing
    CONTROL: Fight, Breath Wing, Flame
    BLUE MAGIC: None
    CATCH: Breath Wing
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
    DROP (RARE): Dragon Fang               STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Breath Wing,Specialty}
    
    NAME: Blind Wolf
    LEVEL: 33                              EXP: 500
    HP: 900                                GIL: 363
    MP: 0                                  SPEED: 25
    ATTACK: 54                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 30
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: (Always) Darkness
    SPECIALTY: Fang
    SPECIALTY EFFECT: Adds Blind
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Eyedrop                   STEAL (RARE): Eyedrop
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Arage
    LEVEL: 34                              EXP: 750
    HP: 1050                               GIL: 366
    MP: 100                                SPEED: 30
    ATTACK: 49                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Life2
    CONTROL: Fight, WhiteWind, Medicine, Life2
    BLUE MAGIC: WhiteWind
    CATCH: WhiteWind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Phoenix Down              STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Death{
         Change Target:Single Enemy
         Life2
         }
    
    NAME: Wall Mage
    LEVEL: 36                              EXP: 900
    HP: 1300                               GIL: 369
    MP: 100                                SPEED: 28
    ATTACK: 52                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: (Always) Wall
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Fire2, Bolt, Ice 2, Fire, Bolt2, Ice
    CONTROL: Fight, Bolt3, Wall, Slow2
    BLUE MAGIC: None
    CATCH: Bolt3
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Ether                     STEAL (RARE): Wall Ring
    AI SCRIPT:
    Change Target:Single Enemy with Wall
    {Fire2,Bolt,Nothing}
    Change Target:Single Enemy with Wall
    {Ice 2,Fire,Nothing}
    Change Target:Single Enemy with Wall
    {Bolt2,Ice,Nothing}
    
    NAME: Magic Drgn
    LEVEL: 36                              EXP: 1200
    HP: 2900                               GIL: 372
    MP: 300                                SPEED: 27
    ATTACK: 58                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Air, Poison
    CREATURE TYPE: Dragon, Creature
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Aero 3, GuardOff, L2 Old
    CONTROL: Fight, L2 Old, Ice 3, Bio
    BLUE MAGIC: Aero 3, GuardOff, L2 Old
    CATCH: Flame
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    {Aero 3,Fight,Specialty}
    Fight
    {GuardOff,L2 Old,Nothing}
    
    NAME: DarkWizard
    LEVEL: 36                              EXP: 950
    HP: 1999                               GIL: 375
    MP: 500                                SPEED: 30
    ATTACK: 50                             MAGIC POWER: 30
    ATT. MULT: 1                           MAGIC MULT: 8
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Poison, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Charm, Drain, Stop, Slow2, Doom, XZone, Break
    CONTROL: Fight, Doom, Break, XZone
    BLUE MAGIC: None
    CATCH: XZone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Venom Rod
    DROP (RARE): Power Staff               STEAL (RARE): Staff of Judgement
    AI SCRIPT:
    Condition:Alone{
         {Doom,Break,Nothing}
         {Break,XZone,Nothing}
         }
    {Charm,Drain,Nothing}
    {Charm,Stop,Nothing}
    {Drain,Slow2,Nothing}
    
    NAME: AdamaGolem
    LEVEL: 37                              EXP: 1100
    HP: 3650                               GIL: 378
    MP: 0                                  SPEED: 35
    ATTACK: 62                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tackle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Fight, Fight, Strong Fight
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: Imp (ExDeath Castle)
    LEVEL: 52                              EXP: 0
    HP: 1000                               GIL: 0
    MP: 500                                SPEED: 40
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Charm
    CONTROL: Fight, Charm
    BLUE MAGIC: None
    CATCH: Charm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Charm,Fight,Specialty}
    
    NAME: Owazoral (ExDeath Castle)
    LEVEL: 53                              EXP: 0
    HP: 1000                               GIL: 0
    MP: 500                                SPEED: 40
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Charm
    CONTROL: Fight, Hammer, Charm
    BLUE MAGIC: Hammer
    CATCH: Blaster
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Ether                     STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Nothing
    Change Target:Whole party
    Charm
    React:HP Damage{
         Charm
         }
    
    NAME: Garkimasra (ExDeath Castle)
    LEVEL: 54                              EXP: 0
    HP: 666                                GIL: 1
    MP: 5000                               SPEED: 40
    ATTACK: 60                             MAGIC POWER: 60
    ATT. MULT: 10                          MAGIC MULT: 16
    EVADE%: 50                             MAGIC EVADE%: 50
    DEFENSE: 65                            MAGIC DEFENSE: 60
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Earth, Holy
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: MoonFlut
    CONTROL: Fight, Charm, Drain
    BLUE MAGIC: MoonFlut
    CATCH: Old
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:HP Damage{
         Change Target:Whole party
         MoonFlut
         }
    
    NAME: BandelKuar
    LEVEL: 37                              EXP: 1150
    HP: 2600                               GIL: 381
    MP: 100                                SPEED: 35
    ATTACK: 59                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Blaster
    CONTROL: Fight, Blaster
    BLUE MAGIC: None
    CATCH: Blaster
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Phoenix Down
    AI SCRIPT:
    Condition:Alone{
         {Blaster,Fight,Fight}
         }
    Fight
    {Fight,Specialty,Fight}
    Fight
    {Blaster,Specialty,Fight}
    
    NAME: Motordrive
    LEVEL: 38                              EXP: 1300
    HP: 3300                               GIL: 384
    MP: 0                                  SPEED: 32
    ATTACK: 63                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 50
    DEFENSE: 15                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Poison
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Lightning, Ice, Fire
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Counter
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
    SPELLS: 
    CONTROL: Fight, Strange Dance
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hero Drink                STEAL (RARE): Beastkiller
    AI SCRIPT:
    {Fight,Fight,Nothing}
    React:Fight{
         {Specialty,Nothing,Nothing}
         }
    
    NAME: BlueDragon
    LEVEL: 38                              EXP: 2500
    HP: 6900                               GIL: 500
    MP: 1000                               SPEED: 35
    ATTACK: 64                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 30
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon
    IMMUNITY: Control
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Blaze, Snowstorm
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Snowstorm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Dragon Fang
    DROP (RARE): Dragon Fang               STEAL (RARE): Cabin
    AI SCRIPT:
    Condition:Alone{
         {Fight,Snowstorm,Snowstorm}
         {Fight,Snowstorm,Fight}
         }
    {Fight,Blaze,Specialty}
    {Fight,Snowstorm,Specialty}
    
    NAME: Red Dragon
    LEVEL: 30                              EXP: 3000
    HP: 7500                               GIL: 500
    MP: 1000                               SPEED: 34
    ATTACK: 65                             MAGIC POWER: 50
    ATT. MULT: 9                           MAGIC MULT: 9
    EVADE%: 0                              MAGIC EVADE%: 5
    DEFENSE: 12                            MAGIC DEFENSE: 8
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Earth, Ice
    CREATURE TYPE: Heavy, Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Atomic Ray
    CONTROL: Fight, Atomic Ray, Flame, L3 Flare
    BLUE MAGIC: L3 Flare
    CATCH: Atomic Ray
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Elixir                    STEAL (RARE): Flame Ring
    AI SCRIPT:
    {Fight,Atomic Ray,Specialty}
    {Fight,Atomic Ray,Fight}
    {Fight,Fight,Specialty}
    
    NAME: Yellow Drgn
    LEVEL: 38                              EXP: 2600
    HP: 8500                               GIL: 500
    MP: 1000                               SPEED: 35
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Thunder
    CONTROL: Fight, Thunder, Hurricane, Quake
    BLUE MAGIC: None
    CATCH: Thunder
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Thunder Rod
    DROP (RARE): Coral Ring                STEAL (RARE): Ether
    AI SCRIPT:
    {Fight,Thunder,Specialty}
    
    NAME: Sleepy
    LEVEL: 36                              EXP: 700
    HP: 1600                               GIL: 396
    MP: 100                                SPEED: 30
    ATTACK: 50                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Sleep
    CONTROL: Fight, Sleep
    BLUE MAGIC: None
    CATCH: Sleep
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Healing Staff
    DROP (RARE): Leather Helmet            STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Condition:Alone{
         {Fight,Fight,Specialty}
         }
    {Sleep,Sleep,Fight}
    
    NAME: Treeman
    LEVEL: 37                              EXP: 825
    HP: 2200                               GIL: 399
    MP: 100                                SPEED: 35
    ATTACK: 52                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Bersk
    CONTROL: Fight, Specialty, Bersk
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Drink
    DROP (RARE): Speed Drink               STEAL (RARE): Protect Drink
    AI SCRIPT:
    {Bersk,Fight,Specialty}
    
    NAME: Hedgehog
    LEVEL: 37                              EXP: 850
    HP: 1000                               GIL: 402
    MP: 0                                  SPEED: 28
    ATTACK: 54                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 25                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Needle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Needle
    CONTROL: Fight, Needle, Blowfish
    BLUE MAGIC: Blowfish
    CATCH: Blowfish
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Soft                      STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    React:Fight{
         Needle
         }
    
    NAME: Python
    LEVEL: 39                              EXP: 680
    HP: 1800                               GIL: 405
    MP: 0                                  SPEED: 24
    ATTACK: 49                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Pierce
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Entangle, Vampire
    CONTROL: Fight, Specialty, Entangle
    BLUE MAGIC: Vampire
    CATCH: Entangle
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
    DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Nothing}
    React:Fight{
         {Entangle,Vampire,Nothing}
         }
    
    NAME: Shadow
    LEVEL: 40                              EXP: 880
    HP: 1000                               GIL: 408
    MP: 0                                  SPEED: 26
    ATTACK: 57                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 25                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Vampire, DrkShock, GuardOff
    BLUE MAGIC: Vampire, DrkShock, GuardOff
    CATCH: Vampire
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Fight,Specialty}
    
    NAME: Elm Gigas
    LEVEL: 39                              EXP: 810
    HP: 4170                               GIL: 411
    MP: 5000                               SPEED: 37
    ATTACK: 62                             MAGIC POWER: 30
    ATT. MULT: 10                          MAGIC MULT: 8
    EVADE%: 20                             MAGIC EVADE%: 20
    DEFENSE: 5                             MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Poison, Zombie
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: Float, Sleep
    SPECIALTY: Left Straight
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Aero 3
    CONTROL: Fight, Specialty, Hurricane, Aero 3
    BLUE MAGIC: Aero 3
    CATCH: Hurricane
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Giant Drink               STEAL (RARE): Hero Drink
    AI SCRIPT:
    {Aero 3,Fight,Specialty}
    
    NAME: Pao
    LEVEL: 27                              EXP: 0
    HP: 500                                GIL: 0
    MP: 0                                  SPEED: 20
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Escape
    BLUE MAGIC: None
    CATCH: Medicine
    DROP (ALWAYS): Tent                    STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    
    NAME: Radiator
    LEVEL: 40                              EXP: 800
    HP: 900                                GIL: 417
    MP: 1000                               SPEED: 5
    ATTACK: 47                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Vampire
    CONTROL: Fight, Mucus, Vampire
    BLUE MAGIC: Vampire
    CATCH: Vampire
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Potion
    AI SCRIPT:
    Nothing
    {Fight,Fight,Specialty}
    React:HP Damage{
         {Vampire,Nothing,Nothing}
         }
    
    NAME: Metamorpha
    LEVEL: 43                              EXP: 20
    HP: 7000                               GIL: 777
    MP: 10000                              SPEED: 33
    ATTACK: 40                             MAGIC POWER: 10
    ATT. MULT: 10                          MAGIC MULT: 5
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Poison, Aging, Mute
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Old, Ice 3, Shell
    BLUE MAGIC: None
    CATCH: Old
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Staff
    DROP (RARE): Light Staff               STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Nothing
    Display Text: Metamorpha:  Change!!
    Unhide Monster: Metamorpha (Random shape?)
    
    NAME: Shiva (Metamorpha)
    LEVEL: 51                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 0                              MAGIC POWER: 50
    ATT. MULT: 0                           MAGIC MULT: 14
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Ice 2
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Water Scroll              STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Change Target:Whole party
         Ice 2
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Ifrit (Metamorpha)
    LEVEL: 1                               EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 0                              MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Flame
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Flame
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Ramuh (Metamorpha)
    LEVEL: 1                               EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 0                              MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Thunder
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Thunder Scroll            STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Thunder
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Gala Cat (Metamorpha)
    LEVEL: 47                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 55                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Cat Kick
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Ether                     STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Specialty
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Wyvern (Metamorpha)
    LEVEL: 47                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Breath Wing
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Breath Wing
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Elf Toad (Metamorpha)
    LEVEL: 47                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: FrogSong
    CONTROL: Can't
    BLUE MAGIC: FrogSong
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Maiden's Kiss             STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         FrogSong
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Crew Dust (Metamorpha)
    LEVEL: 47                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Flash
    CONTROL: Can't
    BLUE MAGIC: Flash
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Flash
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Whirl Demon (Metamorpha)
    LEVEL: 47                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Aero 3
    CONTROL: Can't
    BLUE MAGIC: Aero 3
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Aero 3
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: ZombieDrgn (Metamorpha)
    LEVEL: 47                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 10000                              SPEED: 25
    ATTACK: 50                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Zombie Breath
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Dragon Fang               STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Zombie Breath
         Display Text:  'Change back!!
         Unhide Monster: Metamorpha
         }
    
    NAME: Desertpede
    LEVEL: 40                              EXP: 900
    HP: 2150                               GIL: 426
    MP: 0                                  SPEED: 22
    ATTACK: 59                             MAGIC POWER: 250
    ATT. MULT: 6                           MAGIC MULT: 43
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Desert
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tail
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: 
    CONTROL: Fight, Quicksand
    BLUE MAGIC: None
    CATCH: Quicksand
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Dark Matter               STEAL (RARE): Antidote
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Specialty,Nothing}
    
    NAME: Barette
    LEVEL: 41                              EXP: 1050
    HP: 1000                               GIL: 429
    MP: 0                                  SPEED: 21
    ATTACK: 61                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 55                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Desert
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Body Blow
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Nothing}
    {Fight,Fight,Specialty}
    
    NAME: Sekmet
    LEVEL: 41                              EXP: 3
    HP: 6000                               GIL: 10
    MP: 0                                  SPEED: 43
    ATTACK: 70                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Swing
    SPECIALTY EFFECT: Adds Blind
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Crystal Armor             STEAL (RARE): Thief Glove
    AI SCRIPT:
    {Fight,Fight,Specialty}
    No Interrupt{
         Specialty
         Specialty
         }
    React:Death{
         Display Text: Sekmet:  Even if you defeat me...
         Display Text: 'My brother at the tower... Ugh!
         Nothing
         }
    
    NAME: BlandLamia
    LEVEL: 40                              EXP: 700
    HP: 2100                               GIL: 435
    MP: 600                                SPEED: 27
    ATTACK: 54                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Human, Creature, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Allure, Blowfish
    CONTROL: Fight, Allure, Strange Dance
    BLUE MAGIC: Blowfish
    CATCH: Allure
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
    DROP (RARE): Lamia's Tiara             STEAL (RARE): Thornlet
    AI SCRIPT:
    {Fight,Specialty,Nothing}
    Change Target:Butz
    {Allure,Allure,Nothing}
    {Fight,Blowfish,Nothing}
    
    NAME: Pyra Layer
    LEVEL: 41                              EXP: 800
    HP: 2200                               GIL: 438
    MP: 1000                               SPEED: 26
    ATTACK: 61                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 5
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Creature, Undead
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Fin
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: 
    CONTROL: Fight, Thunder
    BLUE MAGIC: None
    CATCH: AquaRake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Drink
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Nothing}
    Fight
    
    NAME: Nile
    LEVEL: 38                              EXP: 480
    HP: 1200                               GIL: 441
    MP: 10                                 SPEED: 21
    ATTACK: 51                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 35                            MAGIC DEFENSE: 6
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Corner
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: GuardOff, DrkShock
    CONTROL: Fight, Specialty
    BLUE MAGIC: GuardOff, DrkShock
    CATCH: Flash
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Protect Drink             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,GuardOff,Nothing}
    {DrkShock,Specialty,Nothing}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: Archaesaur
    LEVEL: 35                              EXP: 1800
    HP: 9960                               GIL: 444
    MP: 1000                               SPEED: 33
    ATTACK: 67                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk, 
    Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Earth, Fire
    CREATURE TYPE: Heavy, Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Claw
    SPECIALTY EFFECT: Adds Poison
    SPELLS: Poison Breath, Zombie Breath
    CONTROL: Fight, Poison Breath, L3 Flare, Hurricane
    BLUE MAGIC: L3 Flare
    CATCH: Blaze
    DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Phoenix Down
    AI SCRIPT:
    Fight
    {Fight,Fight,Nothing}
    {Poison Breath,Fight,Nothing}
    {Fight,Fight,Nothing}
    {Zombie Breath,Fight,Specialty}
    
    NAME: ZephyrZone
    LEVEL: 53                              EXP: 2000
    HP: 3780                               GIL: 500
    MP: 5000                               SPEED: 30
    ATTACK: 55                             MAGIC POWER: 60
    ATT. MULT: 10                          MAGIC MULT: 16
    EVADE%: 30                             MAGIC EVADE%: 30
    DEFENSE: 25                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Cure2, Shell, Armor, Haste, Image(2)
    CONTROL: Fight, XZone, Cure3, Armor
    BLUE MAGIC: None
    CATCH: XZone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:Alone{
         Display Text: 'Come forth!  Evil one!!
         Unhide Monster: Random Summoned Monster??
         }
    Change Target:Single Enemy, Not self
    {Cure2,Cure2,Shell}
    Change Target:Single Enemy, Not self
    {Cure2,Cure2,Armor}
    Change Target:Single Enemy, Not self
    {Cure2,Cure2,Haste} 
    Change Target:Single Enemy, Not self
    {Cure2,Cure2,Image(2)} 
    
    NAME: D.Chimera (Zephyr Zone)
    LEVEL: 45                              EXP: 0
    HP: 2700                               GIL: 0
    MP: 1000                               SPEED: 40
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: AquaRake
    CONTROL: Fight, AquaRake
    BLUE MAGIC: AquaRake
    CATCH: AquaRake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Protect Drink             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,AquaRake,Nothing}
    
    NAME: AdamaGolem (Zephyr Zone)
    LEVEL: 44                              EXP: 0
    HP: 2000                               GIL: 0
    MP: 1000                               SPEED: 35
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Soft                      STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Nothing}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: Ziggurat (Zephyr Zone)
    LEVEL: 43                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 1000                               SPEED: 35
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: GuardOff
    CONTROL: Fight, Aero 3
    BLUE MAGIC: GuardOff, Aero 3
    CATCH: Aero 3
    DROP (ALWAYS): Giant Drink             STEAL (COMMON): Power Drink
    DROP (RARE): Nothing                   STEAL (RARE): Diamond Armor
    AI SCRIPT:
    {Fight,GuardOff,Specialty}
    
    NAME: LonkaKnght (Zephyr Zone)
    LEVEL: 42                              EXP: 0
    HP: 2000                               GIL: 0
    MP: 1000                               SPEED: 35
    ATTACK: 70                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hero Drink
    DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Nothing}
    
    NAME: BioSoldier (Zephyr Zone)
    LEVEL: 41                              EXP: 0
    HP: 2000                               GIL: 0
    MP: 5000                               SPEED: 50
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Poison
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bio
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Flame
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
    DROP (RARE): Venom Axe                 STEAL (RARE): Diamond Helmet
    AI SCRIPT:
    {Bio,Fight,Specialty}
    React:Death{
         Change Target:Whole party
         Bio
         }
    
    NAME: Lunenta (Zephyr Zone)
    LEVEL: 40                              EXP: 0
    HP: 1600                               GIL: 0
    MP: 10000                              SPEED: 45
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 50                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Mini, Aging
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Sonic Wave, L3 Flare
    CONTROL: Fight, ????, Sonic Wave
    BLUE MAGIC: L3 Flare, ????
    CATCH: ????
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
    DROP (RARE): Antidote                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Sonic Wave,L3 Flare,Nothing}
    
    NAME: ExdethSoul
    LEVEL: 1                               EXP: 0
    HP: 20000                              GIL: 0
    MP: 20000                              SPEED: 40
    ATTACK: 77                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 50                             MAGIC EVADE%: 0
    DEFENSE: 40                            MAGIC DEFENSE: 45
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Human, Heavy, Undead
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Reaper's Sword, Doom, XZone
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Dark Matter             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Doom,Fight,Reaper's Sword}
    {XZone,Fight,Reaper's Sword}
    
    NAME: Slug
    LEVEL: 42                              EXP: 1100
    HP: 1820                               GIL: 453
    MP: 100                                SPEED: 20
    ATTACK: 62                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Mucus
    CONTROL: Fight, Mucus
    BLUE MAGIC: None
    CATCH: Stomach Acid
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Mucus,Fight,Specialty}
    
    NAME: GloomWidow
    LEVEL: 42                              EXP: 1100
    HP: 1820                               GIL: 456
    MP: 0                                  SPEED: 20
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Needle
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Thread
    CONTROL: Fight, Thread, Escape
    BLUE MAGIC: None
    CATCH: Thread
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Thread,Specialty}
    
    NAME: Mukare
    LEVEL: 42                              EXP: 1200
    HP: 2000                               GIL: 459
    MP: 200                                SPEED: 25
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Fire2, MoonFlut, Aero
    CONTROL: Fight, MoonFlut, Blowfish, TinySong
    BLUE MAGIC: MoonFlut, Aero, Blowfish, TinySong
    CATCH: Time Slip
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Silk Robe
    DROP (RARE): Lumina Suit               STEAL (RARE): Doom Axe
    AI SCRIPT:
    Change Target:Whole party
    {Fire2,MoonFlut,Aero}
    {Fight,Specialty,Fight}
    
    NAME: Ixecrator
    LEVEL: 42                              EXP: 1300
    HP: 2000                               GIL: 462
    MP: 10000                              SPEED: 35
    ATTACK: 52                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: L5 Doom, L4 Qrter, L2 Old, L3 Flare
    CONTROL: Fight, L2 Old, L3 Flare, L4 Qrter
    BLUE MAGIC: L5 Doom, L4 Qrter, L2 Old, L3 Flare
    CATCH: L5 Doom
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Diamond Ring              STEAL (RARE): Ether
    AI SCRIPT:
    {L5 Doom,L4 Qrter,L2 Old}
    {L3 Flare,Fight,Specialty}
    
    NAME: Owazoral
    LEVEL: 43                              EXP: 1250
    HP: 1900                               GIL: 465
    MP: 100                                SPEED: 24
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Charm
    CONTROL: Fight, Charm, Bersk, Size
    BLUE MAGIC: None
    CATCH: Rainbow Wind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Revivify                  STEAL (RARE): Mirage Vest
    AI SCRIPT:
    {Charm,Fight,Specialty}
    
    NAME: Tote Avis
    LEVEL: 47                              EXP: 0
    HP: 33090                              GIL: 0
    MP: 1000                               SPEED: 50
    ATTACK: 70                             MAGIC POWER: 10
    ATT. MULT: 15                          MAGIC MULT: 5
    EVADE%: 20                             MAGIC EVADE%: 60
    DEFENSE: 10                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Berserk, Stop
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Avis
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Beak, Breath Wing
    CONTROL: Fight, Breath Wing, Beak
    BLUE MAGIC: None
    CATCH: Beak
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Aviskiller
    DROP (RARE): Aviskiller                STEAL (RARE): Ether
    AI SCRIPT:
    Fight
    {Fight,Fight,Specialty}
    Fight
    {Fight,Fight,Beak}
    {Breath Wing,Fight,Breath Wing}
    
    NAME: ShdwDancer
    LEVEL: 43                              EXP: 1550
    HP: 4480                               GIL: 468
    MP: 100                                SPEED: 30
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 30
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Darkness
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Toe Kick
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Strange Dance
    CONTROL: Fight, Rainbow Wind, Strange Dance
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Ring
    DROP (RARE): Luck Mallet               STEAL (RARE): Dancing Dagger
    AI SCRIPT:
    {Fight,Strange Dance,Specialty}
    
    NAME: Cursed One
    LEVEL: 44                              EXP: 1200
    HP: 1980                               GIL: 471
    MP: 0                                  SPEED: 20
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 5
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Poison, Aging
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Condemn, GuardOff
    BLUE MAGIC: Condemn, GuardOff
    CATCH: Condemn
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Revivify                  STEAL (RARE): Revivify
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Slownin
    LEVEL: 43                              EXP: 1400
    HP: 2400                               GIL: 474
    MP: 0                                  SPEED: 35
    ATTACK: 81                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 40
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini, Darkness, Sleep, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Sword Slap
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: 
    CONTROL: Fight, ????
    BLUE MAGIC: ????
    CATCH: Reaper's Sword
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Katana
    DROP (RARE): Kotetsu Sword             STEAL (RARE): Ice Shield
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: TinyMage
    LEVEL: 43                              EXP: 780
    HP: 1540                               GIL: 477
    MP: 500                                SPEED: 20
    ATTACK: 80                             MAGIC POWER: 0
    ATT. MULT: 16                          MAGIC MULT: 4
    EVADE%: 15                             MAGIC EVADE%: 0
    DEFENSE: 40                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Size, Cure2, Charm, Shell, Scan, Dispel, Circle
    CONTROL: Fight, Life, Scan, Mute
    BLUE MAGIC: None
    CATCH: Bolt3
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Ether
    AI SCRIPT:
    {Size,Cure2,Nothing}
    {Charm,Shell,Nothing}
    {Scan,Dispel,Nothing}
    React:Physical{
         Circle
         }
    
    NAME: Dim Master
    LEVEL: 43                              EXP: 900
    HP: 2600                               GIL: 480
    MP: 1000                               SPEED: 20
    ATTACK: 82                             MAGIC POWER: 20
    ATT. MULT: 16                          MAGIC MULT: 7
    EVADE%: 20                             MAGIC EVADE%: 30
    DEFENSE: 45                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Mini, Paralyze, Berserk
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Qrter, Slow, Regen, Float, Demi, Comet, Old, XZone, Hast2, Meteo
    CONTROL: Fight, Invul, Haste, Old
    BLUE MAGIC: None
    CATCH: XZone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Healing Staff
    AI SCRIPT:
    {Qrter,Slow,Regen}
    {Float,Demi,Nothing}
    {Comet,Slow2,Nothing}
    {Old,XZone,Hast2}
    React:Physical{
         Meteo
         }
    
    NAME: Flare
    LEVEL: 44                              EXP: 1100
    HP: 3000                               GIL: 486
    MP: 1000                               SPEED: 21
    ATTACK: 89                             MAGIC POWER: 10
    ATT. MULT: 15                          MAGIC MULT: 5
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 35                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Toad, Sleep, Paralyze, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Venom, Toad, Fire2, Bolt2, Ice 2, Fire3, Bio, Break, Ice 3, Bolt3
    CONTROL: Fight, Fire3, Ice 3, Bolt3
    BLUE MAGIC: None
    CATCH: Flare
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
    DROP (RARE): Magus Hat                 STEAL (RARE): Thunder Whip
    AI SCRIPT:
    {Venom,Toad,Nothing}
    {Fire2,Bolt2,Nothing}
    {Ice 2,Fire3,Nothing}
    {Bio,Break,Nothing}
    {Ice 3,Bolt3,Nothing}
    React:Physical{
         No Interrupt{
              Strong Fight
              Strong Fight
              }
         }
    
    NAME: DuelKnight
    LEVEL: 44                              EXP: 1100
    HP: 2140                               GIL: 489
    MP: 0                                  SPEED: 1
    ATTACK: 78                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Counter
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Power Drink
    DROP (RARE): Power Drink               STEAL (RARE): Flame Shield
    AI SCRIPT:
    Fight
    React:Physical{
         Specialty
         }
    React:Magic{
          No Interrupt{
              Display Text: 'Here...magic is useless!
              Fight
              Fight
              Fight
              Fight
         }
    
    NAME: Ion
    LEVEL: 44                              EXP: 1200
    HP: 2140                               GIL: 492
    MP: 0                                  SPEED: 20
    ATTACK: 80                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 25                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tackle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Earth Shaker
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Giant Drink
    DROP (RARE): Giant Drink               STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Berserker
    LEVEL: 44                              EXP: 1000
    HP: 2140                               GIL: 495
    MP: 0                                  SPEED: 20
    ATTACK: 77                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Bersk
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Speed Drink
    DROP (RARE): Doom Axe                  STEAL (RARE): Elven Bow
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Druid
    LEVEL: 44                              EXP: 1500
    HP: 2200                               GIL: 501
    MP: 900                                SPEED: 30
    ATTACK: 60                             MAGIC POWER: 30
    ATT. MULT: 11                          MAGIC MULT: 9
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Thread, Sonic Wave, Image(2), Magnet, Circle
    CONTROL: Fight, Circle, DrkShock
    BLUE MAGIC: DrkShock
    CATCH: Circle
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Phoenix Down              STEAL (RARE): Angel Ring
    AI SCRIPT:
    {Thread,Sonic Wave,Image(2)}
    {Magnet,Circle,Fight}
    
    NAME: Iron Dress
    LEVEL: 44                              EXP: 1300
    HP: 2200                               GIL: 504
    MP: 0                                  SPEED: 30
    ATTACK: 70                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 50                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Tent                      STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Statue
    LEVEL: 45                              EXP: 100
    HP: 3300                               GIL: 507
    MP: 20                                 SPEED: 26
    ATTACK: 76                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Lunge
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Break
    CONTROL: Fight, Specialty, DeathClaw
    BLUE MAGIC: DeathClaw
    CATCH: Break
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Soft                      STEAL (RARE): Double Lance
    AI SCRIPT:
    {Fight,Nothing,Nothing}
    {Fight,Break,Nothing}
    {Fight,Break,Break}
    React:Item:Soft{
         Change Target:Self
         Darkness
         }
    
    NAME: Blizzard
    LEVEL: 45                              EXP: 1200
    HP: 2300                               GIL: 510
    MP: 0                                  SPEED: 20
    ATTACK: 77                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 10                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Horn
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Snowstorm, Blaze
    BLUE MAGIC: None
    CATCH: Snowstorm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    {Fight,Fight,Specialty}
    React:Elemental Attacks:Fire{
         Escape
         }
    
    NAME: Isteritos
    LEVEL: 45                              EXP: 2000
    HP: 2300                               GIL: 513
    MP: 0                                  SPEED: 25
    ATTACK: 85                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 90
    DEFENSE: 30                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Mini Blaze
    CONTROL: Fight, Comet, Flame
    BLUE MAGIC: None
    CATCH: Atomic Ray
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
    DROP (RARE): Dragon Fang               STEAL (RARE): Staff of Judgement
    AI SCRIPT:
    {Fight,Mini Blaze,Specialty}
    
    NAME: Spizner
    LEVEL: 39                              EXP: 1250
    HP: 2300                               GIL: 516
    MP: 0                                  SPEED: 20
    ATTACK: 71                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Quicksand
    CONTROL: Fight, Stomach Acid, Quicksand
    BLUE MAGIC: None
    CATCH: Wind Slash
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Quicksand,Specialty}
    
    NAME: Unknown (Blob)
    LEVEL: 47                              EXP: 1080
    HP: 3500                               GIL: 519
    MP: 500                                SPEED: 20
    ATTACK: 61                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 40                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Poison, Aging, Sleep, Paralyze, Charm, Mute, Stop
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Water, Holy
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Mucus, Possess, No Clue
    CONTROL: Fight, Specialty, Fusion
    BLUE MAGIC: Fusion
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Giant Drink               STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Mucus,Fight,Specialty}
    React:Fight{
         No Interrupt{
              Possess
              No Clue
              }
         }
    
    NAME: Unknown (Worm)
    LEVEL: 46                              EXP: 1350
    HP: 2500                               GIL: 522
    MP: 500                                SPEED: 20
    ATTACK: 62                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Poison, Paralyze
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Stomach Acid, Mucus, Entangle
    CONTROL: Fight, Stomach Acid, Entangle
    BLUE MAGIC: None
    CATCH: Stomach Acid
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Power Drink               STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Stomach Acid,Fight,Specialty}
    React:Fight{
         {Mucus,Entangle,Nothing}
         }
    
    NAME: Unknown (Spore, 1st form)
    LEVEL: 41                              EXP: 1200
    HP: 2500                               GIL: 525
    MP: 500                                SPEED: 20
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 25                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Dynamo, Spore
    CONTROL: Fight, Mucus, Exploder
    BLUE MAGIC: Exploder
    CATCH: Mucus
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Speed Drink               STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    {Fight,Fight,Dynamo}
    {Fight,Fight,Specialty}
    React:Fight{
         {Spore,Spore,Nothing}
         }
    
    NAME: Unknown (Spore, 2nd form)
    LEVEL: 41                              EXP: 1200
    HP: 2500                               GIL: 525
    MP: 0                                  SPEED: 22
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 25                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Delta Attack
    CONTROL: Fight
    BLUE MAGIC: None
    CATCH: Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Beastkiller
    AI SCRIPT:
    Condition:Status:Ally:Dead{
         Unhide Monster: 
         Delta Attack
         }
    Fight
    
    NAME: Unknown (Skeleton)
    LEVEL: 47                              EXP: 2000
    HP: 6500                               GIL: 528
    MP: 500                                SPEED: 20
    ATTACK: 67                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 35                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Condemn
    CONTROL: Fight, Condemn, Bone
    BLUE MAGIC: Condemn
    CATCH: Condemn
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Protect Drink             STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Condemn,Fight,Specialty}
    React:Fight{
         Condemn
         }
    
    NAME: MercuryBat
    LEVEL: 46                              EXP: 1020
    HP: 500                                GIL: 531
    MP: 500                                SPEED: 20
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 50                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Claw
    SPECIALTY EFFECT: Adds Aging
    SPELLS: Vampire
    CONTROL: Fight, Vampire
    BLUE MAGIC: Vampire
    CATCH: Vampire
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Vampire,Specialty}
    
    NAME: Coral
    LEVEL: 46                              EXP: 1268
    HP: 2150                               GIL: 534
    MP: 100                                SPEED: 25
    ATTACK: 66                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Darkness, Sleep, Paralyze
    ELEMENTAL ABSORB: Water, Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Spore
    CONTROL: Fight, Spore
    BLUE MAGIC: None
    CATCH: Spore
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Protect Drink
    AI SCRIPT:
    {Fight,Spore,Specialty}
    
    NAME: Tonberi
    LEVEL: 46                              EXP: 1268
    HP: 39393                              GIL: 537
    MP: 100                                SPEED: 49
    ATTACK: 119                            MAGIC POWER: 0
    ATT. MULT: 14                          MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 90
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Cleaver!
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Doom
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Plumed Hat
    DROP (RARE): Mirage Vest               STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:Enemy Position = 08{
         No Interrupt{
              Specialty
              Specialty
              Specialty
              Unhide Monster: Tonberi Position:40
              }
         }
    Condition:Enemy Position = 10{
         Unhide Monster: Tonberi Position:08
         }
    Condition:Enemy Position = 20{
         Unhide Monster: Tonberi Position:10
         }
    Condition:Enemy Position = 40{
         Unhide Monster: Tonberi Position:20
         }
    Unhide Monster: Tonberi Position:40 
    
    NAME: Gel Water
    LEVEL: 46                              EXP: 1268
    HP: 3300                               GIL: 540
    MP: 100                                SPEED: 22
    ATTACK: 67                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Tear
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, AquaRake, Hug
    BLUE MAGIC: AquaRake
    CATCH: AquaRake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Speed Drink               STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Fall Guard
    LEVEL: 47                              EXP: 1335
    HP: 4000                               GIL: 543
    MP: 100                                SPEED: 20
    ATTACK: 60                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 30                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Vacuum Blade
    SPECIALTY EFFECT: Adds Aging, HP Leak
    SPELLS: 
    CONTROL: Fight, Strong Fight, Specialty, Rocket Punch
    BLUE MAGIC: None
    CATCH: Rocket Punch
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Bandana
    DROP (RARE): Kaiser Knuckles           STEAL (RARE): Hero Drink
    AI SCRIPT:
    Condition:Alone{
         Display Text: Charging up!
         Nothing
         Strong Fight
         }
    Fight
    React:Fight{
         Specialty
         }
    
    NAME: Alcumia
    LEVEL: 47                              EXP: 1000
    HP: 4500                               GIL: 546
    MP: 3900                               SPEED: 35
    ATTACK: 70                             MAGIC POWER: 90
    ATT. MULT: 11                          MAGIC MULT: 20
    EVADE%: 50                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Kurururu!, Darkness, Doom
    CONTROL: Fight, Toad
    BLUE MAGIC: None
    CATCH: Kurururu!
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
    DROP (RARE): Elixir                    STEAL (RARE): Man Eater
    AI SCRIPT:
    Condition:Alone{
         Doom
         }
    Display Text: 'Narrrrrr Torrrrrr
    Nothing
    Display Text: 'Kirrrrrr Sarrrrrr
    Nothing
    No Interrupt{
         Change Target:Single Enemy Front Row
         Kurururu!
         Darkness
         }
    
    NAME: Red Dragon (Alcumia)
    LEVEL: 44                              EXP: 2000
    HP: 7500                               GIL: 549
    MP: 0                                  SPEED: 35
    ATTACK: 83                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: Toad
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Atomic Ray
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Atomic Ray
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Flame Scroll
    DROP (RARE): Dark Matter               STEAL (RARE): Dragon Fang
    AI SCRIPT:
    Condition:Status:Toad{
         Nothing
         }
    {Fight,Atomic Ray,Specialty}
    
    NAME: Hydra (Alcumia)
    LEVEL: 46                              EXP: 2000
    HP: 6000                               GIL: 552
    MP: 0                                  SPEED: 35
    ATTACK: 85                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: Toad
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Poison Breath, Tidal Wave
    CONTROL: Fight, Quake
    BLUE MAGIC: None
    CATCH: Quake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Thunder Scroll
    DROP (RARE): Dark Matter               STEAL (RARE): Dragon Fang
    AI SCRIPT:
    Condition:Status:Toad{
         Nothing
         }
    {Poison Breath,Tidal Wave,Fight}
    
    NAME: BoneDragon (Alcumia)
    LEVEL: 44                              EXP: 2000
    HP: 5800                               GIL: 555
    MP: 0                                  SPEED: 35
    ATTACK: 85                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Dragon, Undead
    IMMUNITY: None
    INITIAL STATUS: Toad
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Bone
    CONTROL: Fight, Bone
    BLUE MAGIC: None
    CATCH: Bone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Water Scroll
    DROP (RARE): Dark Matter               STEAL (RARE): Dragon Fang
    AI SCRIPT:
    Condition:Status:Toad{
         Nothing
         }
    {Fight,Bone,Specialty}
    
    NAME: Grenade
    LEVEL: 47                              EXP: 1100
    HP: 3000                               GIL: 558
    MP: 500                                SPEED: 25
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Exploder
    CONTROL: Fight, Exploder
    BLUE MAGIC: Exploder
    CATCH: Exploder
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Flame Shield
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Magic{
         Exploder
         }
    
    NAME: Bardandels
    LEVEL: 48                              EXP: 1380
    HP: 3000                               GIL: 564
    MP: 100                                SPEED: 25
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Aero 3
    CONTROL: Fight, Aero 3, Bio
    BLUE MAGIC: Aero 3
    CATCH: Aero 3
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Turtle Shell
    DROP (RARE): Rune Bell                 STEAL (RARE): Angel Ring
    AI SCRIPT:
    {Fight,Aero 3,Specialty}
    
    NAME: DoomDealer
    LEVEL: 63                              EXP: 1400
    HP: 3000                               GIL: 567
    MP: 100                                SPEED: 25
    ATTACK: 75                             MAGIC POWER: 90
    ATT. MULT: 12                          MAGIC MULT: 26
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Roulette
    CONTROL: Fight, Life2, Stop
    BLUE MAGIC: Roulette
    CATCH: Condemn
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
    DROP (RARE): Phoenix Down              STEAL (RARE): Magus Hat
    AI SCRIPT:
    Roulette
    
    NAME: Anku Heggu
    LEVEL: 48                              EXP: 1250
    HP: 2780                               GIL: 570
    MP: 100                                SPEED: 25
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 25
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Quake
    CONTROL: Fight, Quicksand
    BLUE MAGIC: None
    CATCH: Quake
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Quake,Specialty}
    
    NAME: Ammona
    LEVEL: 48                              EXP: 1170
    HP: 2780                               GIL: 573
    MP: 0                                  SPEED: 25
    ATTACK: 71                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Stomach Acid
    CONTROL: Fight, Spore, Sonic Wave
    BLUE MAGIC: None
    CATCH: Quicksand
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Revivify                  STEAL (RARE): Potion
    AI SCRIPT:
    Condition:Alone{
         {Fight,Stomach Acid,Nothing}
         }
    {Fight,Fight,Nothing}
    
    NAME: Land Crawl
    LEVEL: 48                              EXP: 3270
    HP: 22000                              GIL: 576
    MP: 500                                SPEED: 25
    ATTACK: 100                            MAGIC POWER: 0
    ATT. MULT: 16                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 33
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Desert, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Crush
    SPECIALTY EFFECT: Adds Charm, 1.5 * Damage
    SPELLS: Maelstrom
    CONTROL: Fight, Strong Fight, Specialty, Demon's Eye
    BLUE MAGIC: None
    CATCH: Maelstrom
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ancient Sword
    DROP (RARE): Elixir                    STEAL (RARE): Defender
    AI SCRIPT:
    {Fight,Maelstrom,Specialty}
    {Maelstrom,Fight,Maelstrom}
    
    NAME: Chamcubia
    LEVEL: 49                              EXP: 1500
    HP: 3800                               GIL: 579
    MP: 300                                SPEED: 20
    ATTACK: 77                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Spore, Hug, FrogSong
    CONTROL: Fight, Allure, Blowfish, FrogSong
    BLUE MAGIC: Blowfish, FrogSong
    CATCH: Allure
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
    DROP (RARE): Lamia Harp                STEAL (RARE): Ribbon
    AI SCRIPT:
    {Fight,Spore,Specialty}
    React:Fight{
         {Hug,FrogSong,Nothing}
         }
    
    NAME: Bella Donna
    LEVEL: 49                              EXP: 1500
    HP: 3900                               GIL: 582
    MP: 300                                SPEED: 20
    ATTACK: 76                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Roulette, Dynamo, Allure
    CONTROL: Fight, Spore, Flash, Medicine
    BLUE MAGIC: Roulette, Flash
    CATCH: WhiteWind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Rainbow Suit
    DROP (RARE): Wall Ring                 STEAL (RARE): Coral Ring
    AI SCRIPT:
    {Fight,Roulette,Specialty}
    React:Fight{
         {Dynamo,Allure,Nothing}
         }
    
    NAME: Cherie
    LEVEL: 49                              EXP: 1500
    HP: 4000                               GIL: 585
    MP: 300                                SPEED: 20
    ATTACK: 78                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Strange Dance, Dance of the Dead, TinySong
    CONTROL: Fight, Aero 3, TinySong, Time Slip
    BLUE MAGIC: Aero 3, TinySong, Time Slip
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Red Shoes
    DROP (RARE): Running Shoes             STEAL (RARE): Elf Cape
    AI SCRIPT:
    {Fight,Strange Dance,Strange Dance}
    {Fight,Strange Dance,Specialty}
    React:Fight{
         {Dance of the Dead,TinySong,Nothing}
         }
    
    NAME: Magic Pot
    LEVEL: 91                               EXP: 10000
    HP: 65255                               GIL: 10000
    MP: 50000                               SPEED: 2
    ATTACK: 70                              MAGIC POWER: 90
    ATT. MULT: 25                           MAGIC MULT: 36
    EVADE%: 95                              MAGIC EVADE%: 99
    DEFENSE: 255                            MAGIC DEFENSE: 255
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: Armor, Shell
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Remedy
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Elixir                    STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Display Text: 'Gimme an Elixir pleeease!
    Remedy
    React:Item:Elixir{
         Display Text: 'Yay!! Yay!! Thanks!!
         {Escape,Nothing,Nothing}
         }
    
    NAME: White Flame
    LEVEL: 49                              EXP: 1430
    HP: 1600                               GIL: 588
    MP: 100                                SPEED: 25
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 33                             MAGIC EVADE%: 10
    DEFENSE: 50                            MAGIC DEFENSE: 35
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze
    ELEMENTAL ABSORB: Holy
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: WhiteWind
    CONTROL: Fight, WhiteWind, Rainbow Wind, Mini Blaze
    BLUE MAGIC: WhiteWind
    CATCH: WhiteWind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Eyedrop
    DROP (RARE): Ether                     STEAL (RARE): Elixir
    AI SCRIPT:
    {Fight,Nothing,Nothing}
    {Fight,Fight,Specialty}
    {WhiteWind,Fight,Nothing}
    {WhiteWind,Fight,Fight}
    
    NAME: MossFungus
    LEVEL: 48                              EXP: 1520
    HP: 5000                               GIL: 591
    MP: 200                                SPEED: 25
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 66
    DEFENSE: 15                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Poison
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Fire
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Hard Hit
    SPECIALTY EFFECT: Adds Charm, 1.5 * Damage
    SPELLS: Thread, Spore,  Rainbow Wind
    CONTROL: Fight, Rainbow Wind, Spore
    BLUE MAGIC: None
    CATCH: X-Zone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Antidote                  STEAL (RARE): Air Lancet
    AI SCRIPT:
    Condition:Alone{
         {Fight,Spore,Fight}
         }
    {Fight,Thread,Specialty}
    Fight
    React:DragonSword{
         {Rainbow Wind,Rainbow Wind,Nothing}
         }
    
    NAME: Orcat
    LEVEL: 49                              EXP: 1350
    HP: 2100                               GIL: 594
    MP: 0                                  SPEED: 22
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 33                            MAGIC DEFENSE: 16
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Holy
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Earth
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Demon's Eye
    CONTROL: Fight, Flash, Reset
    BLUE MAGIC: Flash
    CATCH: Demon's Eye
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Dark Matter
    DROP (RARE): Phoenix Down              STEAL (RARE): Soft
    AI SCRIPT:
    Condition:Alone{
         {Fight,Demon's Eye,Specialty}
         }
    {Fight,Fight,Specialty}
    
    NAME: Iron Giant
    LEVEL: 61                              EXP: 10000
    HP: 18000                              GIL: 597
    MP: 10000                              SPEED: 55
    ATTACK: 100                            MAGIC POWER: 50
    ATT. MULT: 13                          MAGIC MULT: 15
    EVADE%: 0                              MAGIC EVADE%: 90
    DEFENSE: 50                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Swing Down
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: Rocket Punch, Hurricane
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Giant Drink             STEAL (COMMON): Iron Helmet
    DROP (RARE): Nothing                   STEAL (RARE): Iron Armor
    AI SCRIPT:
    {Fight,Fight,Fight}
    {Rocket Punch,Hurricane,Fight}
    {Fight,Rocket Punch,Fight}
    {Rocket Punch,Hurricane,Fight}
    React:Fight{
         {Specialty,Specialty,Nothing}
         }
    
    NAME: SwrdDancer
    LEVEL: 48                              EXP: 2400
    HP: 3000                               GIL: 561
    MP: 0                                  SPEED: 25
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 15                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: High Kick
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Dance of the Dead
    CONTROL: Fight, Strong Fight, Strange Dance
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Helmet
    DROP (RARE): Ice Brand                 STEAL (RARE): Enhancer
    AI SCRIPT:
    {Fight,Fight,Specialty}
    Change Target:Single Party Member
    Dance of the Dead
    {Fight,Fight,Specialty}
    
    NAME: Death Claw
    LEVEL: 51                              EXP: 1700
    HP: 4000                               GIL: 600
    MP: 200                                SPEED: 25
    ATTACK: 70                             MAGIC POWER: 50
    ATT. MULT: 9                           MAGIC MULT: 14
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 29                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Press
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: DeathClaw
    CONTROL: Can't
    BLUE MAGIC: DeathClaw
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hero Drink
    DROP (RARE): Soft                      STEAL (RARE): Thor's Hammer
    AI SCRIPT:
    {DeathClaw,DeathClaw,Fight}
    
    NAME: K.Behemoth
    LEVEL: 82                              EXP: 0
    HP: 18000                              GIL: 1000
    MP: 300                                SPEED: 25
    ATTACK: 95                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 75
    DEFENSE: 15                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Meteo
    CONTROL: Fight, ????
    BLUE MAGIC: ????
    CATCH: Giga Flare
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Phoenix Down
    DROP (RARE): Double Lance              STEAL (RARE): Drain Sword
    AI SCRIPT:
    Nothing
    Nothing
    Fight
    Nothing
    React:Magic{
         Meteo
         }
    React:Physical{
         {Fight,Fight,Specialty}
         }
    
    NAME: Farfarerro
    LEVEL: 48                              EXP: 1390
    HP: 2580                               GIL: 606
    MP: 485                                SPEED: 25
    ATTACK: 90                             MAGIC POWER: 70
    ATT. MULT: 2                           MAGIC MULT: 17
    EVADE%: 20                             MAGIC EVADE%: 20
    DEFENSE: 15                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Poison
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: Armor
    SPECIALTY: Rod
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Psych, FrogSong, Drain, TinySong
    CONTROL: Fight, Psych, Drain, Antdt
    BLUE MAGIC: FrogSong, TinySong
    CATCH: Psych
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Speed Drink
    DROP (RARE): Eyedrop                   STEAL (RARE): Lillith Rod
    AI SCRIPT:
    Nothing
    {Psych,FrogSong,Nothing}
    Fight
    {Drain,TinySong,Nothing}
    
    NAME: Necromancr
    LEVEL: 54                              EXP: 0
    HP: 6900                               GIL: 1000
    MP: 300                                SPEED: 27
    ATTACK: 79                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 15                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Zombie Powder, Armor, Shell
    CONTROL: Fight, Blaster
    BLUE MAGIC: None
    CATCH: WhiteWind
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Revivify
    DROP (RARE): Revivify                  STEAL (RARE): Bone Mail
    AI SCRIPT:
    Condition:HP < 3000{
         {Zombie Powder,Zombie Powder,Fight}
         }
    {Fight,Zombie Powder,Specialty}
    React:Magic{
         Shell
         }
    React:Physical{
         Armor
         }
    
    NAME: Ninja
    LEVEL: 52                              EXP: 1800
    HP: 5000                               GIL: 612
    MP: 200                                SPEED: 26
    ATTACK: 90                             MAGIC POWER: 0
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 70                             MAGIC EVADE%: 90
    DEFENSE: 15                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Wild Bull
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Image(2)
    CONTROL: Fight, Specialty, Image(2)
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Shuriken
    DROP (RARE): Pinwheel                  STEAL (RARE): Forged Sword
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Fight,Fight,Specialty}
    React:Fight{
         {Image(2),Nothing,Nothing}
         }
    
    NAME: Great Drgn
    LEVEL: 51                              EXP: 1900
    HP: 10000                              GIL: 615
    MP: 1000                               SPEED: 20
    ATTACK: 100                            MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 33
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Flame, Emission, Quake
    CONTROL: Fight, Specialty, Flame
    BLUE MAGIC: Emission
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Dragon Fang
    DROP (RARE): Dragon Fang               STEAL (RARE): Power Drink
    AI SCRIPT:
    {Fight,Flame,Specialty}
    {Fight,Emission,Specialty}
    React:Physical{
         {Quake,Nothing,Nothing}
         }
    
    NAME: AvisDragon
    LEVEL: 49                              EXP: 2020
    HP: 7000                               GIL: 618
    MP: 1000                               SPEED: 22
    ATTACK: 100                            MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 33
    DEFENSE: 15                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Toad, Mini, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Heavy, Avis
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Breath Wing
    CONTROL: Fight, Breath Wing, Thunder, Blaze
    BLUE MAGIC: None
    CATCH: Breath Wing
    DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Trident
    DROP (RARE): Nothing                   STEAL (RARE): Artemis's Bow
    AI SCRIPT:
    {Fight,Breath Wing,Nothing}
    {Fight,Breath Wing,Specialty}
    
    NAME: Gorchimera
    LEVEL: 51                              EXP: 0
    HP: 10000                              GIL: 900
    MP: 1000                               SPEED: 20
    ATTACK: 100                            MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 40
    DEFENSE: 15                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Atomic Ray, Blaze, Electric Shock
    CONTROL: Fight, Blaze, Flame, Thunder
    BLUE MAGIC: None
    CATCH: Tidal Wave
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Circlet                   STEAL (RARE): Aegis Shield
    AI SCRIPT:
    Condition:Alone{
         {Atomic Ray,Blaze,Electric Shock}
         }
    {Fight,Fight,Specialty}
    
    NAME: LevelCheck
    LEVEL: 54                              EXP: 1520
    HP: 5000                               GIL: 624
    MP: 500                                SPEED: 20
    ATTACK: 90                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: L5 Doom, L3 Flare, L4 Qrter, L2 Old, Targeting
    CONTROL: Fight, L2 Old, L4 Qrter, L5 Doom
    BLUE MAGIC: L5 Doom, L3 Flare, L4 Qrter, L2 Old
    CATCH: L3 Flare
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Elixir                    STEAL (RARE): Ether
    AI SCRIPT:
    Targeting
    {L5 Doom,L4 Qrter,L2 Old}
    Targeting
    {L4 Qrter,L2 Old,L3 Flare}
    Targeting
    {L2 Old,L3 Flare,L5 Doom}
    Targeting
    {L3 Flare,L5 Doom,L2 Old}
    
    NAME: Mind Mage
    LEVEL: 53                              EXP: 0
    HP: 4700                               GIL: 800
    MP: 500                                SPEED: 20
    ATTACK: 90                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 66
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Drill
    SPECIALTY EFFECT: Adds Aging
    SPELLS: MindBlst
    CONTROL: Fight, MindBlst, Emission, Blaster
    BLUE MAGIC: MindBlst, Emission
    CATCH: MindBlst
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Green Beret
    DROP (RARE): White Suit                STEAL (RARE): Guardian
    AI SCRIPT:
    {Fight,MindBlst,Nothing}
    React:HP Damage{
         {MindBlst,MindBlst,Nothing}
         }
    
    NAME: Fury
    LEVEL: 50                              EXP: 2250
    HP: 5000                               GIL: 630
    MP: 1000                               SPEED: 20
    ATTACK: 80                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Doom, Bersk, Stop, Drain, Fire3, Bolt3, Ice 3, Mute, Toad, Size, 
    Comet, Slow2, Bio
    CONTROL: Fight, Flare, Holy, Qrter
    BLUE MAGIC: None
    CATCH: Flare
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
    DROP (RARE): Black Suit                STEAL (RARE): Cursed Ring
    AI SCRIPT:
    Condition:Alone{
         No Interrupt{
              {Fire3,Bolt3,Ice 3}
              {Fire3,Bolt3,Ice 3}
              {Mute,Toad,Size}
              {Comet,Slow2,Bio}
              }
         }
    No Interrupt{
         {Doom,Bersk,Nothing}
         {Stop,Drain,Nothing}
         }
    
    NAME: Thing
    LEVEL: 52                              EXP: 0
    HP: 3                                  GIL: 2000
    MP: 500                                SPEED: 20
    ATTACK: 100                            MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 50                             MAGIC EVADE%: 33
    DEFENSE: 50                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Aging
    ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Dynamo
    CONTROL: Fight, Armor, Shell, Float
    BLUE MAGIC: None
    CATCH: MghtyGrd
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
    DROP (RARE): Crystal Helmet            STEAL (RARE): Crystal Shield
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Dynamo,Specialty}
    
    NAME: Mover
    LEVEL: 52                              EXP: 0
    HP: 10000                              GIL: 50000
    MP: 500                                SPEED: 35
    ATTACK: 128                            MAGIC POWER: 0
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 40                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Undead
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Terminate, Circle, Delta Attack
    CONTROL: Fight, Fusion
    BLUE MAGIC: Fusion
    CATCH: Delta Attack
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Flame Scroll
    DROP (RARE): Thunder Scroll            STEAL (RARE): Water Scroll
    AI SCRIPT:
    Condition:V00=01{
         {Terminate,Nothing,Nothing}
         No Interrupt{
              {Circle,Circle,Fight}
              Set V00=00
              Unhide Monster: Mover Position 1
              }
         }
    Nothing
    No Interrupt{
         {Delta Attack,Delta Attack,Fight}
         Set V00=01
         Unhide Monster: Mover Position 2
         }
    
    NAME: CrysDragon
    LEVEL: 62                              EXP: 0
    HP: 17500                              GIL: 10000
    MP: 10000                              SPEED: 50
    ATTACK: 128                            MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 40                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness
    ELEMENTAL ABSORB: Air, Lightning, Ice, Fire
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Dragon
    IMMUNITY: Control
    INITIAL STATUS: Float, Regen
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Breath Wing
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
    DROP (RARE): Crystal Armor             STEAL (RARE): Dragoon Spear
    AI SCRIPT:
    {Breath Wing,Breath Wing,Fight}
    
    NAME: Achelone
    LEVEL: 52                              EXP: 1480
    HP: 3200                               GIL: 642
    MP: 0                                  SPEED: 20
    ATTACK: 100                            MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 70                             MAGIC EVADE%: 33
    DEFENSE: 70                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Demon's Eye, Sonic Wave
    CONTROL: Fight, Demon's Eye, Poison Breath, Vampire
    BLUE MAGIC: Vampire
    CATCH: Snowstorm
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Turtle Shell
    DROP (RARE): Elixir                    STEAL (RARE): Flame Toungue
    AI SCRIPT:
    {Fight,Fight,Nothing}
    React:HP Damage{
         {Demon's Eye,Sonic Wave,Nothing}
         }
    
    NAME: Bodyguard
    LEVEL: 52                              EXP: 2000
    HP: 3960                               GIL: 645
    MP: 0                                  SPEED: 20
    ATTACK: 109                            MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 50
    DEFENSE: 5                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Squeeze
    SPECIALTY EFFECT: Adds Poison, Adds Blind, Adds Paralyze
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Reaper's Sword
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Cabin
    DROP (RARE): Strength Suit             STEAL (RARE): Tempest Sword
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Sahagin
    LEVEL: 20                              EXP: 180
    HP: 550                                GIL: 100
    MP: 10                                 SPEED: 26
    ATTACK: 27                             MAGIC POWER: 0
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Water
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, GblinPnch
    BLUE MAGIC: GblinPnch
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Th.Anemone
    LEVEL: 21                              EXP: 160
    HP: 600                                GIL: 100
    MP: 100                                SPEED: 25
    ATTACK: 27                             MAGIC POWER: 10
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Electric Shock, Bolt2
    BLUE MAGIC: None
    CATCH: Spore
    DROP (ALWAYS): Thunder Scroll          STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Sea Avis
    LEVEL: 19                              EXP: 200
    HP: 25                                 GIL: 100
    MP: 100                                SPEED: 50
    ATTACK: 30                             MAGIC POWER: 10
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 90                             MAGIC EVADE%: 80
    DEFENSE: 10                            MAGIC DEFENSE: 35
    ELEMENTAL IMMUNITY: Water, Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Swoop
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Beak
    BLUE MAGIC: None
    CATCH: Beak
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soft                      STEAL (RARE): Soft
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Corvette
    LEVEL: 29                              EXP: 0
    HP: 2800                               GIL: 1000
    MP: 0                                  SPEED: 35
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Fin
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Breath Wing
    CONTROL: Fight, Tailscrew
    BLUE MAGIC: None
    CATCH: Tailscrew
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Hi-Potion                 STEAL (RARE): Trident
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Breath Wing,Specialty}
    
    NAME: Armon
    LEVEL: 25                              EXP: 0
    HP: 1500                               GIL: 740
    MP: 300                                SPEED: 25
    ATTACK: 90                             MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 35                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, GblinPnch
    BLUE MAGIC: GblinPnch
    CATCH: Wind Slash
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
    DROP (RARE): Hi-Potion                 STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: SeaScorpio
    LEVEL: 26                              EXP: 0
    HP: 500                                GIL: 680
    MP: 0                                  SPEED: 35
    ATTACK: 59                             MAGIC POWER: 0
    ATT. MULT: 18                          MAGIC MULT: 4
    EVADE%: 80                             MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Needle
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: 
    CONTROL: Fight, Escape
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Silvune
    LEVEL: 27                              EXP: 0
    HP: 19000                              GIL: 10000
    MP: 10000                              SPEED: 59
    ATTACK: 77                             MAGIC POWER: 10
    ATT. MULT: 19                          MAGIC MULT: 5
    EVADE%: 40                             MAGIC EVADE%: 90
    DEFENSE: 40                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Water, Air, Earth, Holy
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, FrogSong, TinySong, Comet
    BLUE MAGIC: FrogSong, TinySong
    CATCH: Almagest
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Maiden's Kiss
    DROP (RARE): Angel Ring                STEAL (RARE): Glasses
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Gel Fish
    LEVEL: 28                              EXP: 0
    HP: 1000                               GIL: 540
    MP: 0                                  SPEED: 30
    ATTACK: 0                              MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Mucus, ????
    BLUE MAGIC: ????
    CATCH: X-Zone
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Giant Bird
    LEVEL: 29                              EXP: 0
    HP: 9000                               GIL: 5000
    MP: 500                                SPEED: 55
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 19                          MAGIC MULT: 4
    EVADE%: 5                              MAGIC EVADE%: 50
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Avis
    IMMUNITY: None
    INITIAL STATUS: (Always) Float
    SPECIALTY: Swoop
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Breath Wing, Zombie Breath
    CONTROL: Fight, Breath Wing, Beak
    BLUE MAGIC: None
    CATCH: Breath Wing
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Giant Drink               STEAL (RARE): Murasame
    AI SCRIPT:
    {Breath Wing,Fight,Breath Wing}
    {Breath Wing,Fight,Zombie Breath}
    
    NAME: Sea Devil
    LEVEL: 30                              EXP: 0
    HP: 5000                               GIL: 3000
    MP: 1000                               SPEED: 20
    ATTACK: 71                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 15                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Fight, Specialty, Entangle
    BLUE MAGIC: None
    CATCH: Strong Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Turtle Shell              STEAL (RARE): Defender
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Stingray
    LEVEL: 93                              EXP: 0
    HP: 30000                              GIL: 0
    MP: 1000                               SPEED: 70
    ATTACK: 66                             MAGIC POWER: 70
    ATT. MULT: 16                          MAGIC MULT: 29
    EVADE%: 40                             MAGIC EVADE%: 10
    DEFENSE: 60                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Fin
    SPECIALTY EFFECT: Adds Poison
    SPELLS: 
    CONTROL: Fight, Tidal Wave, MghtyGrd
    BLUE MAGIC: MghtyGrd
    CATCH: Tidal Wave
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Dark Matter
    DROP (RARE): Dragon Whip               STEAL (RARE): Rune Edge
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Chimera
    LEVEL: 0                               EXP: 0
    HP: 100                                GIL: 0
    MP: 0                                  SPEED: 20
    ATTACK: 0                              MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight
    BLUE MAGIC: None
    CATCH: Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Belfegor
    LEVEL: 55                              EXP: 0
    HP: 6000                               GIL: 950
    MP: 500                                SPEED: 40
    ATTACK: 73                             MAGIC POWER: 50
    ATT. MULT: 10                          MAGIC MULT: 14
    EVADE%: 15                             MAGIC EVADE%: 70
    DEFENSE: 30                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Hurricane
    BLUE MAGIC: None
    CATCH: Hurricane
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Full Moon
    DROP (RARE): Ice Shield                STEAL (RARE): Rising Sun
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Gil Turtle
    LEVEL: 57                              EXP: 0
    HP: 32768                              GIL: 5000
    MP: 8000                               SPEED: 66
    ATTACK: 115                            MAGIC POWER: 90
    ATT. MULT: 13                          MAGIC MULT: 24
    EVADE%: 40                             MAGIC EVADE%: 40
    DEFENSE: 40                            MAGIC DEFENSE: 55
    ELEMENTAL IMMUNITY: Holy
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
    ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Heavy, Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: Armor, Shell
    SPECIALTY: TurtleShell
    SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Blind, Adds Paralyze, Adds 
    Charm, HP Leak
    SPELLS: Quake
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Fight
    React:Death{
         Quake
         }
    React:HP Damage{
         No Interrupt{
              Specialty
              Specialty
              }
         }
    
    NAME: Big Boss
    LEVEL: 13                              EXP: 0
    HP: 3                                  GIL: 0
    MP: 10000                              SPEED: 28
    ATTACK: 250                            MAGIC POWER: 250
    ATT. MULT: 10                          MAGIC MULT: 16
    EVADE%: 99                             MAGIC EVADE%: 99
    DEFENSE: 250                           MAGIC DEFENSE: 250
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, 
    Shell, Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CREATURE TYPE: Heavy, Undead
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Nothing
    
    NAME: 
    LEVEL: 0                               EXP: 0
    HP: 100                                GIL: 0
    MP: 0                                  SPEED: 20
    ATTACK: 0                              MAGIC POWER: 0
    ATT. MULT: 0                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight
    BLUE MAGIC: None
    CATCH: Fight
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    
    ************
    11.4) BOSSES
    ************
    
    NAME: Goblin (Butz Solo Battles)
    LEVEL: 2                               EXP: 3
    HP: 1                                  GIL: 10
    MP: 2                                  SPEED: 10
    ATTACK: 5                              MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Physical
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Fight
    
    NAME: WingRaptor (1st form)
    LEVEL: 1                               EXP: 0
    HP: 250                                GIL: 0
    MP: 25                                 SPEED: 25
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Claw
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: Breath Wing
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Breath Wing,Fight,Breath Wing}
    {Breath Wing,Fight,Breath Wing}
    Unhide Monster: WingRaptor (2nd form)
    
    NAME: WingRaptor (2nd form)
    LEVEL: 2                               EXP: 0
    HP: 250                                GIL: 0
    MP: 0                                  SPEED: 25
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 3                           MAGIC MULT: 4
    EVADE%: 40                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Claw
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: Breath Wing
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Nothing
    Nothing
    No Interrupt{
         Unhide Monster: WingRaptor (1st form)
         Breath Wing
         }
    React:Fight & V00=01{
         Specialty
         }
    React:Fight{
         Display Text: Attack when its wings are closed,
         Display Text: and it'll respond with its claws!!
         Set V00=01
         Specialty
         }
    
    NAME: Karlabos
    LEVEL: 5                               EXP: 0
    HP: 650                                GIL: 0
    MP: 100                                SPEED: 30
    ATTACK: 10                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Tentacle
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Tailscrew
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Tent                    STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Specialty}
    {Fight,Tailscrew,Specialty}
    {Fight,Tailscrew,Specialty}
    
    NAME: Siren (1st form)
    LEVEL: 2                               EXP: 0
    HP: 900                                GIL: 0
    MP: 200                                SPEED: 35
    ATTACK: 15                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Mute
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Mute, Slow, Haste, Cure, Ice, Scan, Armor, Sleep, Bolt
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Bronze Armor            STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Mute,Slow,Haste}
    {Cure,Ice,Scan}
    {Armor,Sleep,Bolt}
    No Interrupt{
         Display Text: Changes to an Undead!
         Unhide Monster: Siren (2nd form)
         }
    
    NAME: Siren (2nd form)
    LEVEL: 2                               EXP: 0
    HP: 900                                GIL: 0
    MP: 200                                SPEED: 35
    ATTACK: 14                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 12                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, 
    Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human, Heavy, Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Bear Hug
    SPECIALTY EFFECT: Adds Poison
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Bronze Shield           STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Fight}
    {Fight,Specialty,Fight}
    {Fight,Specialty,Specialty}
    Unhide Monster: Siren (1st form)
    
    NAME: Forza
    LEVEL: 8                               EXP: 0
    HP: 850                                GIL: 0
    MP: 100                                SPEED: 37
    ATTACK: 14                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 3                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Tackle
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Power Drink             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Fight}
    
    NAME: Magisa
    LEVEL: 8                               EXP: 0
    HP: 650                                GIL: 0
    MP: 200                                SPEED: 30
    ATTACK: 14                             MAGIC POWER: 1
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, 
    Berserk, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Fire, Ice, Bolt, Aero, Drain, Regen
    CONTROL: Can't
    BLUE MAGIC: Aero
    CATCH: Can't
    DROP (ALWAYS): Whip                    STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V00=00 & HP < 300{
         No Interrupt{
              Display Text: Magisa:  Honey, a job for you!
              Unhide Monster: Forza
         No Interrupt{
              Change Target:Single Enemy, Not self
              Regen
              Set V00=01
              }
         }
    {Fire,Ice,Bolt}
    {Aero,Specialty,Drain}
    
    NAME: Galura (Waltz Tower)
    LEVEL: 3                               EXP: 0
    HP: 1200                               GIL: 0
    MP: 100                                SPEED: 31
    ATTACK: 15                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 7                             MAGIC DEFENSE: 4
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini, Sleep
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Rush
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Toad
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Hi-Potion               STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Condition:Status:Self:Toad{
         Change Target:Self
         Toad
         }
    Fight
    Condition:HP < 800 & HP Damage{
         No Interrupt{
              Fight
              {Specialty,Fight,Nothing}
              }
         }
    
    NAME: Commander
    LEVEL: 4                               EXP: 0
    HP: 600                                GIL: 0
    MP: 200                                SPEED: 25
    ATTACK: 21                             MAGIC POWER: 10
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Mythril Sword
    DROP (RARE): Regal Cutlass             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Shiva
    LEVEL: 11                              EXP: 0
    HP: 1500                               GIL: 0
    MP: 1000                               SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Ice 2
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Ice Rod                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Phoenix Down
    AI SCRIPT:
    Change Target:Whole Front Row Party
    Ice 2
    Change Target:Whole Back Row Party
    Ice 2
    
    NAME: LiquiFlame (Human form)
    LEVEL: 19                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 100                                SPEED: 35
    ATTACK: 18                             MAGIC POWER: 10
    ATT. MULT: 5                           MAGIC MULT: 4
    EVADE%: 20                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: Water, Poison
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, 
    Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, 
    Slow, Invul, Regen
    ELEMENTAL ABSORB: Air, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: 100% Hit + Pierce Defense
    SPELLS: Flame
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Flame Scroll            STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Specialty,Flame}
    React:HP Damage{
         No Interrupt{
              Flame
              Unhide Monster: LiquiFlame (Randomly Hand or Whirlwind form)
              }
         }
    
    NAME: LiquiFlame (Hand form)
    LEVEL: 19                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 30                                 SPEED: 35
    ATTACK: 18                             MAGIC POWER: 30
    ATT. MULT: 5                           MAGIC MULT: 6
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, 
    Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, 
    Slow, Invul, Regen
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Fingertips
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Fire2
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Fire Rod                STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:HP Damage{
         No Interrupt{
              Fire2
              Unhide Monster: LiquiFlame (Randomly Human or Whirlwind form)
              }
         }
    
    NAME: LiquiFlame (Whirlwind form)
    LEVEL: 19                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 50                                 SPEED: 35
    ATTACK: 18                             MAGIC POWER: 20
    ATT. MULT: 5                           MAGIC MULT: 5
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: Water, Poison
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, 
    Paralyze, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, Stop, Haste, 
    Slow, Invul, Regen
    ELEMENTAL ABSORB: Air, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Fire2, Magnet
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Fire Bow                STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Change Target:Self
    Fire2
    React:HP Damage{
         No Interrupt{
              Magnet
              Unhide Monster: LiquiFlame (Randomly Human or Hand form)
              }
         }
    
    NAME: Iron Claw
    LEVEL: 39                              EXP: 40
    HP: 900                                GIL: 100
    MP: 150                                SPEED: 40
    ATTACK: 21                             MAGIC POWER: 1
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: DeathClaw
    CONTROL: Fight, DeathClaw
    BLUE MAGIC: DeathClaw
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hero Drink
    DROP (RARE): Glasses                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,DeathClaw,Specialty}
    {DeathClaw,DeathClaw,Specialty}
    
    NAME: Sergeant (Iron Claw Battle)
    LEVEL: 0                               EXP: 40
    HP: 1000                               GIL: 100
    MP: 25                                 SPEED: 20
    ATTACK: 7                              MAGIC POWER: 5
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Eyedrop                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Alone{
         Display Text: 'Th- this guy's....
         Display Text: 'He's not just a Sergeant!
         Display Text: 'Show your true colors!
         Display Text: 'Duhahahahaha
         Display Text: 'Me?  I am the great
         Display Text: 'Bounty hunter...
         Display Text: 'Iron Claw!!
         Display Text: 'Change form!!
         Unhide Monster: Iron Claw
         }
    No Interrupt{
         Display Text: Sergeant:  Attack them!
         Change Target:All Enemies, Not self
         No-Damage Magic
         }
    
    NAME: Karnak (Iron Claw Battle)
    LEVEL: 19                              EXP: 140
    HP: 140                                GIL: 141
    MP: 25                                 SPEED: 10
    ATTACK: 18                             MAGIC POWER: 0
    ATT. MULT: 4                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Alone?{
         Escape
         }
    Nothing
    React:Magic:No-Damage Magic{
         {Fight,Fight,Specialty}
         }
    
    NAME: Ifrit
    LEVEL: 22                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 1000                               SPEED: 40
    ATTACK: 29                             MAGIC POWER: 32
    ATT. MULT: 6                           MAGIC MULT: 6
    EVADE%: 20                             MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Toad, Mini, Sleep
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Ice
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: High Kick
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Flame, Fire2
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Flame Scroll            STEAL (COMMON): Phoenix Down
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Flame,Fire2,Fire2}
    {Flame,Fight,Specialty}
    React:Death{
         Display Text: Ifrit:  You are strong...!
         Display Text: 'I have decided to grant my
         Display Text: 'powers to you...
         Nothing
         }
    
    NAME: Byblos
    LEVEL: 24                              EXP: 0
    HP: 3600                               GIL: 0
    MP: 1000                               SPEED: 40
    ATTACK: 30                             MAGIC POWER: 20
    ATT. MULT: 15                          MAGIC MULT: 5
    EVADE%: 30                             MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Aging, Sleep, Charm, Mute, 
    Stop
    ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Holy, Fire
    CREATURE TYPE: Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Thread, Hammer, Wind Slash, Charm, Sonic Wave, Armor, Toad, Drain
    CONTROL: Can't
    BLUE MAGIC: Hammer
    CATCH: Can't
    DROP (ALWAYS): Protect Drink           STEAL (COMMON): Luck Mallet
    DROP (RARE): Nothing                   STEAL (RARE): Dark Matter
    AI SCRIPT:
    {Thread,Hammer,Fight}
    {Fight,Charm,Wind Slash}
    {Hammer,Fight,Thread}
    {Sonic Wave,Wind Slash,Fight}
    React:Death  &  React:Magic:Ifrit{
         No Interrupt{
              Display Text: Byblos:  I, Ifrit...
              Display Text: 'You fools!  The seal...
              Display Text: 'But the seal of my master
              Display Text: 'Still lives!!!
              Nothing
              }
         }
    React:Death{
         No Interrupt{
              Display Text: Byblos:  Uggh!!!
              Display Text: 'This is the end....
              Display Text: 'But the seal of my master
              Display Text: 'Still lives!!!
              Nothing
         }
    React:HP < 800  &  HP Damage{
         {Drain,Drain,Nothing}
         }
    React:Physical{
         {Armor,Nothing,Nothing}
         }
    React:Magic{
         {Toad,Nothing,Nothing}
         }
    
    NAME: Sandworm
    LEVEL: 18                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 10125                              SPEED: 50
    ATTACK: 25                             MAGIC POWER: 1
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Desert, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Fang
    SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Charm
    SPELLS: Quicksand
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Quicksand,Quicksand}
    Condition:??{
         Change Target:Self
         ??
         }
    React:Magic:No-Damage Magic{
         Fight
         }
    
    NAME: Hole
    LEVEL: 18                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 10125                              SPEED: 1
    ATTACK: 25                             MAGIC POWER: 1
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Desert, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Demi
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Nothing
    React:Physical{
         Demi
         }
    
    NAME: 
    LEVEL: 18                              EXP: 0
    HP: 3000                               GIL: 0
    MP: 10125                              SPEED: 98
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Desert, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Unhide Monster: Sandworm (Random Position?)
    Unhide Monster: Sandworm (Random Position?)
    Unhide Monster: Sandworm (Random Position?)
    Change Target:All Enemies, Not self
    No-Damage Magic
    
    NAME: Crayclaw
    LEVEL: 43                              EXP: 0
    HP: 2000                               GIL: 0
    MP: 500                                SPEED: 40
    ATTACK: 37                             MAGIC POWER: 1
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 25                            MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Tailscrew, Mucus
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Ice Bow                 STEAL (COMMON): Coral Sword
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Tailscrew,Tailscrew,Fight}
    {Tailscrew,Tailscrew,Fight}
    {Tailscrew,Mucus,Fight}
    
    NAME: Ramuh
    LEVEL: 21                              EXP: 0
    HP: 4000                               GIL: 0
    MP: 300                                SPEED: 45
    ATTACK: 27                             MAGIC POWER: 50
    ATT. MULT: 8                           MAGIC MULT: 8
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Poison, Aging, Sleep, Paralyze, Charm, Mute
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Rod
    SPECIALTY EFFECT: Adds Aging, HP Leak
    SPELLS: Bolt2, Electric Shock, Flash, Thunder, Psych, Size
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Ramuh                   STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Bolt2,Electric Shock}
    {Bolt2,Flash,Fight}
    {Fight,Bolt2,Electric Shock}
    React:Death{
         Display Text: Ramuh:  Huh?  Ifrit...?
         Display Text: 'What are you...?
         Display Text: Ifrit:  Ramuh!
         Display Text: 'You're getting better!
         Display Text: 'If it were possible...
         Display Text: Ramuh:  Stop, Ifrit!
         Display Text: 'This isn't between us!
         Nothing
         }
    React:Magic:Size{
         Change Target:Whole party
         Size
         }
    
    NAME: AdamanTiMi
    LEVEL: 20                              EXP: 0
    HP: 2000                               GIL: 0
    MP: 125                                SPEED: 30
    ATTACK: 31                             MAGIC POWER: 0
    ATT. MULT: 18                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 50
    DEFENSE: 25                            MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Float, Zombie, Sleep, Paralyze, Charm, 
    Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: Armor, Shell
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Turtle Shell            STEAL (COMMON): Protect Drink
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    No Interrupt{
         Fight
         Fight
         }
    {Fight,Fight,Specialty}
    No Interrupt{
         Specialty
         Specialty
         }
    {Fight,Fight,Specialty}
    
    NAME: Flamegun
    LEVEL: 22                              EXP: 0
    HP: 2400                               GIL: 0
    MP: 125                                SPEED: 35
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 15                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Emission
    CONTROL: Can't
    BLUE MAGIC: Emission
    CATCH: Can't
    DROP (ALWAYS): Speed Drink             STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Ether
    AI SCRIPT:
    Emission
    
    NAME: Rocket
    LEVEL: 23                              EXP: 0
    HP: 2500                               GIL: 0
    MP: 200                                SPEED: 33
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Missile, Rocket Punch
    CONTROL: Can't
    BLUE MAGIC: Missile
    CATCH: Can't
    DROP (ALWAYS): Protect Drink           STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Ether
    AI SCRIPT:
    {Missile,Rocket Punch,Nothing}
    {Missile,Missile,Rocket Punch}
    
    NAME: Launcher
    LEVEL: 50                              EXP: 0
    HP: 10800                              GIL: 0
    MP: 1000                               SPEED: 20
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Water, Air, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Valiant Attack
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Hi-Potion               STEAL (COMMON): Ether
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Valiant Attack
    React:HP Damage & HP < 10000{
         Change Target:Self
         Punishment
         }
    
    NAME: Launcher
    LEVEL: 50                              EXP: 0
    HP: 10800                              GIL: 0
    MP: 1000                               SPEED: 20
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Water, Air, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Valiant Attack
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Hi-Potion               STEAL (COMMON): Ether
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Valiant Attack
    React:HP Damage & HP < 10000{
         Change Target:Self
         Punishment
         }
    
    NAME: Sol Cannon
    LEVEL: 36                              EXP: 40
    HP: 22500                              GIL: 100
    MP: 1000                               SPEED: 55
    ATTACK: 7                              MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 5                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Water, Air, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Surge Beam, Punishment
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Dark Matter             STEAL (COMMON): Ether
    DROP (RARE): Nothing                   STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:V00=01{
         Display Text: Filling Multi-Surge Beam energy
         Nothing
         Display Text: Explosives pressure increased
         Nothing
         Display Text: Energy Level 128-
         Nothing
         Display Text: Fire!!!
         Surge Beam
         }
    Display Text: Filling Multi-Surge Beam energy
    Nothing
    Display Text: Cross Gauge luminosity set to 20
    Nothing
    Display Text: Safety Lock released
    Nothing
    Display Text: Explosives pressure increased
    Nothing
    Display Text: Anti-Shock Anti-Flash Shield on
    Nothing
    Display Text: Energy Level 128-
    Nothing
    Display Text: Fire!!!
    Surge Beam
    Set V00=01
    Nothing
    Condition:HP Damage & HP < 10000{
         Change Target:All Enemies
         Punishment
         }
    
    NAME: ArchaeAvis (1st form)
    LEVEL: 21                              EXP: 0
    HP: 1600                               GIL: 0
    MP: 2000                               SPEED: 30
    ATTACK: 39                             MAGIC POWER: 1
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 30                            MAGIC DEFENSE: 6
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: Air
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Slip
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Breath Wing
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Giant Drink             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Breath Wing,Specialty}
    React:Death{
         Unhide Monster: ArchaeAvis (2nd form)
         }
    
    NAME: ArchaeAvis (2nd form)
    LEVEL: 19                              EXP: 0
    HP: 1600                               GIL: 0
    MP: 2000                               SPEED: 30
    ATTACK: 39                             MAGIC POWER: 1
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 24                            MAGIC DEFENSE: 12
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Wing
    SPECIALTY EFFECT: Adds Poison
    SPELLS: Blaze
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Power Drink             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Blaze,Specialty}
    React:Death{
         Unhide Monster: ArchaeAvis (3rd form)
         }
    
    NAME: ArchaeAvis (3rd form)
    LEVEL: 23                              EXP: 0
    HP: 1600                               GIL: 0
    MP: 2000                               SPEED: 30
    ATTACK: 39                             MAGIC POWER: 1
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 18                            MAGIC DEFENSE: 18
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Tail
    SPECIALTY EFFECT: Adds Blind
    SPELLS: Flame
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Speed Drink             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Flame,Specialty}
    React:Death{
         Unhide Monster: ArchaeAvis (4th form)
         }
    
    NAME: ArchaeAvis (4th form)
    LEVEL: 24                              EXP: 0
    HP: 1600                               GIL: 0
    MP: 2000                               SPEED: 30
    ATTACK: 39                             MAGIC POWER: 1
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 12                            MAGIC DEFENSE: 24
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Claw
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Thunder
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Protect Drink           STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Thunder,Specialty}
    React:Death{
         No Interrupt{
              Unhide Monster: ArchaeAvis (Undead)
              Display Text: ArchaeoAvis revived!
              Display Text: King Tycoon:  Astounding!
              Display Text: 'What life force!!
              Display Text: 'The power of the Crystals...?
              Nothing
              }
         }
    
    NAME: ArchaeAvis (Undead)
    LEVEL: 20                              EXP: 0
    HP: 2500                               GIL: 0
    MP: 2000                               SPEED: 35
    ATTACK: 42                             MAGIC POWER: 1
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 6                             MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: Air, Earth, Lightning, Ice, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Fang
    SPECIALTY EFFECT: Adds Charm
    SPELLS: Breath Wing, Flame, Thunder, Blaze, Maelstrom, Entangle
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Hero Drink              STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Breath Wing,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    {Flame,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    {Thunder,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    {Blaze,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    
    NAME: Chim.Brain
    LEVEL: 19                              EXP: 0
    HP: 3300                               GIL: 0
    MP: 1000                               SPEED: 35
    ATTACK: 40                             MAGIC POWER: 1
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: AquaRake, Blaze
    CONTROL: Can't
    BLUE MAGIC: AquaRake
    CATCH: Can't
    DROP (ALWAYS): Phoenix Down            STEAL (COMMON): Dragon Fang
    DROP (RARE): Nothing                   STEAL (RARE): Wind Spear
    AI SCRIPT:
    {AquaRake,Fight,Specialty}
    {AquaRake,Blaze,Blaze}
    
    NAME: Titan
    LEVEL: 1                               EXP: 0
    HP: 2500                               GIL: 0
    MP: 2000                               SPEED: 25
    ATTACK: 45                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, 
    Sleep, Charm, Berserk, Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Earth Shaker
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Hi-Potion               STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Earth Hammer
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Earth Shaker,Specialty}
    React:Death{
         Earth Shaker
         }
    
    NAME: Puroboros
    LEVEL: 22                              EXP: 0
    HP: 1500                               GIL: 0
    MP: 100                                SPEED: 20
    ATTACK: 45                             MAGIC POWER: 10
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Exploder,  Cure2, Life2
    CONTROL: Fight, Exploder
    BLUE MAGIC: Exploder
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Eyedrop
    AI SCRIPT:
    Nothing,Nothing
    {Fight,Specialty,Exploder}
    React:Death{
         Change Target:All Dead Enemies
         Life2
         }
    React:Summon Magic{
         Change Target:Self
         Cure2
         }
    
    NAME: Abductor (Butz Solo Battle)
    LEVEL: 22                              EXP: 0
    HP: 1500                               GIL: 0
    MP: 2000                               SPEED: 25
    ATTACK: 40                             MAGIC POWER: 10
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Hurricane
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Ether                   STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Gaia Gear
    AI SCRIPT:
    {Fight,Hurricane,Fight}
    {Fight,Fight,Specialty}
    
    NAME: Gilgamesh (Dungeon)
    LEVEL: 26                              EXP: 0
    HP: 11500                              GIL: 0
    MP: 2000                               SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Poison, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Elixir                  STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Display Text: Gilgamesh:  Hah!
    {Fight,Fight,Specialty}
    Display Text: Gilgamesh:  Hah!
    {Fight,Fight,Specialty}
    Condition:HP < 10000 & HP Damage{
         Display Text: Gilgamesh:  Crap!
         Display Text: Alright.. for today
         Display Text: I'll let you go...
         Display Text: Lucky for you!
         Escape
         }
    
    NAME: Fishman
    LEVEL: 25                              EXP: 300
    HP: 400                                GIL: 200
    MP: 0                                  SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Potion                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: FlyingKillr
    LEVEL: 26                              EXP: 300
    HP: 300                                GIL: 200
    MP: 0                                  SPEED: 28
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Fight, Specialty
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Antidote                  STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Lil'Chariot
    LEVEL: 8                               EXP: 300
    HP: 480                                GIL: 200
    MP: 100                                SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: None
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Mustard Bomb
    CONTROL: Fight, Mustard Bomb
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Hi-Potion                 STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Mustard Bomb,Specialty}
    
    NAME: NeoGalura
    LEVEL: 27                              EXP: 300
    HP: 980                                GIL: 500
    MP: 1000                               SPEED: 25
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini
    ELEMENTAL ABSORB: Lightning
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Water Scroll              STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Gilgamesh (Bridge)
    LEVEL: 28                              EXP: 0
    HP: 6500                               GIL: 0
    MP: 1000                               SPEED: 45
    ATTACK: 49                             MAGIC POWER: 0
    ATT. MULT: 7                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 14                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Jump, Electric Shock, GblinPnch, Aero 2, Wind Slash, Haste, Armor, 
    Shell
    CONTROL: Can't
    BLUE MAGIC: GblinPnch, Aero 2
    CATCH: Can't
    DROP (ALWAYS): Tricorn                 STEAL (COMMON): Hero Drink
    DROP (RARE): Nothing                   STEAL (RARE): Trident
    AI SCRIPT:
    Condition:V00=01{
         {Fight,Jump,Electric Shock}
         {Fight,Fight,Jump}
         }
    Fight
    {Fight,GblinPnch,Specialty}
    {Fight,Aero 2,Fight}
    {Fight,Wind Slash,Specialty}
    React:Death & V00=01{
         Display Text: Gilgamesh:  Hey!
         Display Text: I remembered urgent business!
         Display Text: I'll be back!!
         Escape
         }
    React:HP < 2500 & HP Damage & V00=00{
         No Interrupt{
              Display Text: I was wrong...
              Haste
              Display Text: I can't fight four people...
              Armor
              Display Text: I don't stand a chance...
              Shell
              Display Text: ...did you believe me!!?
              Jump
              Set V00=01
         }
    
    NAME: Tyrasaurus
    LEVEL: 29                              EXP: 0
    HP: 5000                               GIL: 0
    MP: 1000                               SPEED: 50
    ATTACK: 45                             MAGIC POWER: 0
    ATT. MULT: 8                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Ice
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Dragon, Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Poison Breath
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Elixir                    STEAL (RARE): Gold Shield
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:??{
         Poison Breath
         }
    React:Physical{
         {Fight,Specialty,????}
         }
    
    NAME: Abductor (Val Castle)
    LEVEL: 29                              EXP: 0
    HP: 2500                               GIL: 0
    MP: 1000                               SPEED: 35
    ATTACK: 40                             MAGIC POWER: 0
    ATT. MULT: 6                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Poison, Paralyze
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Hurricane, Vampire
    CONTROL: Can't
    BLUE MAGIC: Vampire
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Potion                    STEAL (RARE): Power Ring
    AI SCRIPT:
    {Fight,Hurricane,Specialty}
    {Fight,Vampire,Specialty}
    
    NAME: HiryuuPlant
    LEVEL: 33                              EXP: 0
    HP: 12000                              GIL: 0
    MP: 1000                               SPEED: 39
    ATTACK: 40                             MAGIC POWER: 50
    ATT. MULT: 6                           MAGIC MULT: 10
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 40
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Elixir                  STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V00=01 & Alone{
         Unhide Monster: HiryuuFlowr (All)
         }
    Condition:V00=01{
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Unhide Monster: HiryuuFlowr (All)
         }
    Unhide Monster: HiryuuFlowr (1,4,5)
    Unhide Monster: HiryuuFlowr (1,3,4)
    Unhide Monster: HiryuuFlowr (2,3,5)
    Unhide Monster: HiryuuFlowr (All)
    Set V00=01
    Nothing
    
    NAME: HiryuuFlowr (1)
    LEVEL: 31                              EXP: 0
    HP: 100                                GIL: 0
    MP: 1000                               SPEED: 22
    ATTACK: 5                              MAGIC POWER: 50
    ATT. MULT: 20                          MAGIC MULT: 10
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 0                             MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Aging
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Nothing
    AI SCRIPT:
    {Specialty,Specialty,Nothing}
    
    NAME: HiryuuFlowr (2)
    LEVEL: 31                              EXP: 0
    HP: 100                                GIL: 0
    MP: 1000                               SPEED: 17
    ATTACK: 5                              MAGIC POWER: 50
    ATT. MULT: 20                          MAGIC MULT: 10
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 0                             MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Nothing
    AI SCRIPT:
    {Specialty,Specialty,Nothing}
    
    NAME: HiryuuFlowr (3)
    LEVEL: 33                              EXP: 0
    HP: 100                                GIL: 0
    MP: 1000                               SPEED: 27
    ATTACK: 5                              MAGIC POWER: 50
    ATT. MULT: 20                          MAGIC MULT: 10
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 0                             MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Blind
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Nothing
    AI SCRIPT:
    {Specialty,Specialty,Nothing}
    
    NAME: HiryuuFlowr (4)
    LEVEL: 31                              EXP: 0
    HP: 100                                GIL: 0
    MP: 1000                               SPEED: 22
    ATTACK: 5                              MAGIC POWER: 50
    ATT. MULT: 20                          MAGIC MULT: 10
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 0                             MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Nothing
    AI SCRIPT:
    {Specialty,Specialty,Nothing}
    
    NAME: HiryuuFlowr (5)
    LEVEL: 35                              EXP: 0
    HP: 100                                GIL: 0
    MP: 1000                               SPEED: 18
    ATTACK: 5                              MAGIC POWER: 50
    ATT. MULT: 20                          MAGIC MULT: 10
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 0                             MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Charm
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Phoenix Down              STEAL (RARE): Nothing
    AI SCRIPT:
    {Specialty,Specialty,Nothing}
    
    NAME: Gabbldegak
    LEVEL: 24                              EXP: 890
    HP: 1200                               GIL: 1000
    MP: 100                                SPEED: 25
    ATTACK: 39                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 15                             MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Creature
    IMMUNITY: None
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: GblinPnch
    CONTROL: Fight, Mustard Bomb
    BLUE MAGIC: GblinPnch
    CATCH: Mustard Bomb
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Phoenix Down              STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Fight,GblinPnch}
    
    NAME: Gilgamesh (Ship)
    LEVEL: 31                              EXP: 0
    HP: 8888                               GIL: 0
    MP: 888                                SPEED: 45
    ATTACK: 50                             MAGIC POWER: 50
    ATT. MULT: 5                           MAGIC MULT: 10
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Missile, DeathClaw
    CONTROL: Can't
    BLUE MAGIC: Missile, DeathClaw
    CATCH: Can't
    DROP (ALWAYS): Gold Shield             STEAL (COMMON): Genji Glove
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V00=01{
         {Fight,Missile,Fight}
         {Fight,Fight,Specialty}
         {Fight,DeathClaw,Fight}
         }
    Condition:HP < 6000{
         No Interrupt{
              Unhide Monster: Enkidou
              Display Text: Gilgamesh:  What took you so long?
              Display Text: Enkidou:  That  old man...
              Display Text: Gave me a bit of trouble...
              Display Text: Gilgamesh:  First aid...please!
              Change Target: Enkidou
              No-Damage Magic
              }
         }
    {Fight,Fight,Specialty}
    {Fight,Missile,Fight}
    {Fight,Fight,Specialty}
    {Fight,DeathClaw,Fight}
    React:Death & Alone{
         No Interrupt{
              Display Text: Gilgamesh:  Enkidou!
              Display Text: I'll leave the rest to you!
              Reverse Polarity
              Display Text: Enkidou...
              Display Text: Hey, don't leave me!!
              Nothing
         }
    
    NAME: Enkidou
    LEVEL: 29                              EXP: 0
    HP: 4000                               GIL: 0
    MP: 1000                               SPEED: 45
    ATTACK: 50                             MAGIC POWER: 40
    ATT. MULT: 5                           MAGIC MULT: 8
    EVADE%: 20                             MAGIC EVADE%: 20
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Aero 2, Missile, Thread, Slow2, WhiteWind, Vampire, Wind Slash
    CONTROL: Fight, Hurricane
    BLUE MAGIC: Aero 2, Missile, WhiteWind, Vampire
    CATCH: Can't
    DROP (ALWAYS): Trident                 STEAL (COMMON): Green Beret
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Aero 2,Specialty}
    {Vampire,Missile,Wind Slash}
    {Fight,Fight,Specialty}
    {Vampire,Thread,Wind Slash}
    {Fight,Sonic Wave,WhiteWind}
    React:Magic:No-Damage Magic{
         Set V00=01
         WhiteWind
         }
    
    NAME: Atmos
    LEVEL: 41                              EXP: 0
    HP: 19997                              GIL: 0
    MP: 10000                              SPEED: 36
    ATTACK: 10                             MAGIC POWER: 80
    ATT. MULT: 10                          MAGIC MULT: 16
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 14                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, 
    Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: Haste
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Wormhole, Pull, Slow2, Old, Demi, Qrter, Comet
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Dark Matter             STEAL (COMMON): Ether
    DROP (RARE): Nothing                   STEAL (RARE): Flail
    AI SCRIPT:
    Condition:Status:Party Member1:Dead & Party Member1 Position=80{
         Change Target:Party Member1
         Wormhole
         }
    Condition:Status:Party Member2:Dead & Party Member2 Position=40{
         Change Target:Party Member2
         Wormhole
         }
    Condition:Status:Party Member3:Dead & Party Member3 Position=20{
         Change Target:Party Member3
         Wormhole
         }
    Condition:Status:Party Member4:Dead & Party Member4 Position=10{
         Change Target:Party Member4
         Wormhole
         }
    Condition:Status:Party Member:Dead{
         {Pull,Pull,Pull}
         Pull
         Pull
         {Pull,Pull,Slow2}
         Pull
         {Pull,Pull,Demi}
         Pull
         {Pull,Pull,Qrter}
         Pull
         {Pull,Pull,Old}
         Pull
         {Pull,Pull,Pull}
         Pull
         {Pull,Pull,Demi}
         Pull
         {Pull,Pull,Qrter}
         Pull
         }
    {Comet,Comet,Nothing}+{Comet,Comet,Nothing}
    
    NAME: Shoat
    LEVEL: 38                              EXP: 0
    HP: 5000                               GIL: 0
    MP: 500                                SPEED: 45
    ATTACK: 55                             MAGIC POWER: 50
    ATT. MULT: 10                          MAGIC MULT: 11
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, Shell, 
    Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Dragon, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Rush
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Drain, Demon's Eye
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Shoat                   STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Phoenix Down
    AI SCRIPT:
    {Fight,Fight,Drain}
    React:HP Damage{
         Change Target:Last Attacker
         Demon's Eye
         }
    
    NAME: Seal Guardian (Fire)
    LEVEL: 77                              EXP: 0
    HP: 7777                               GIL: 0
    MP: 10000                              SPEED: 40
    ATTACK: 40                             MAGIC POWER: 15
    ATT. MULT: 10                          MAGIC MULT: 8
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, 
    Berserk, Mute, Stop
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Fire3
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soot                      STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:HP < 3000{
         Change Target:Whole party
         Fire3
         }
    {Fight,Fight,Specialty}
    
    NAME: Seal Guardian (Earth)
    LEVEL: 77                              EXP: 0
    HP: 7777                               GIL: 0
    MP: 10000                              SPEED: 45
    ATTACK: 40                             MAGIC POWER: 1
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, 
    Berserk, Mute, Stop
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Earth Shaker
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soot                      STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:HP < 3000{
         Earth Shaker
         }
    {Fight,Fight,Specialty}
    
    NAME: Seal Guardian (Water)
    LEVEL: 77                              EXP: 0
    HP: 7777                               GIL: 0
    MP: 10000                              SPEED: 50
    ATTACK: 40                             MAGIC POWER: 15
    ATT. MULT: 10                          MAGIC MULT: 8
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, 
    Berserk, Mute, Stop
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: AquaRake
    CONTROL: Can't
    BLUE MAGIC: AquaRake
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soot                      STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:HP < 3000{
         AquaRake
         }
    {Fight,Fight,Specialty}
    
    NAME: Seal Guardian (Air)
    LEVEL: 77                              EXP: 0
    HP: 7777                               GIL: 0
    MP: 10000                              SPEED: 55
    ATTACK: 40                             MAGIC POWER: 10
    ATT. MULT: 10                          MAGIC MULT: 7
    EVADE%: 0                              MAGIC EVADE%: 20
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, 
    Berserk, Mute, Stop
    ELEMENTAL ABSORB: Air
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Aero 3
    CONTROL: Can't
    BLUE MAGIC: Aero 3
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Soot                      STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:HP < 3000{
         Change Target:Whole party
         Aero 3
         }
    {Fight,Fight,Specialty}
    
    NAME: Exdeath (Solo battle vs. Galuf)
    LEVEL: 63                              EXP: 0
    HP: 50000                              GIL: 0
    MP: 65000                              SPEED: 35
    ATTACK: 60                             MAGIC POWER: 30
    ATT. MULT: 20                          MAGIC MULT: 11
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 1
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop, Slow
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:HP < 1{
         Terminate
         }
    Condition:V01=01{
         Fight
         }
    Condition:HP < 43000{
         Display Text: Exdeath:  Take this!!
         Specialty
         No Interrupt{
              Display Text: 'You've made me mad!
              Display Text: 'To the world of Death with you!!
              Flare
              Holy
              Meteo
              }
         No Interrupt{
              Display Text: Exdeath:  Wh-, why won't you die!?
              Display Text: Galuf:  Not yet...
              Display Text: 'I can't die yet!
              Display Text: Galuf:  Even if my life
              Display Text: 'burns out...I will defeat you!!
              Set V00=01
              Set V01=01
              Nothing
              }
         }
    {Ice 3,Fire3,Bolt3}
    {Fight,Fight,Qrter}
    Fight
    Condition:V00=03 & React:HP Damage{
         No Interrupt{
              Display Text: Exdeath:  Then what is it...?
              Change Target:Self
              No Clue
              }
         }
    Condition:V00=02 & React:HP Damage{
         Display Text: Galuf:  This isn't anger...
         Display Text: '... nor is it hatred...!!
         Set V00=03
         Nothing
         }
    Condition:V00=01 & React:HP Damage{
         Display Text: Exdeath:  I cannot be defeated by
         Display Text: 'anger or hatred...
         Set V00=02
         Nothing
         }
    
    NAME: Carbunkle (1st form)
    LEVEL: 44                              EXP: 0
    HP: 15000                              GIL: 0
    MP: 10000                              SPEED: 50
    ATTACK: 50                             MAGIC POWER: 50
    ATT. MULT: 10                          MAGIC MULT: 12
    EVADE%: 70                             MAGIC EVADE%: 50
    DEFENSE: 50                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float, Wall
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Break, XZone, Doom, Bio, Stop, Charm, Ice 2, Fire2, Bolt2
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
    DROP (RARE): Turtle Shell              STEAL (RARE): Giant Drink
    AI SCRIPT:
    Condition:HP < 3000{
         Change Target:Self
         {Break,XZone,Doom}
         Change Target:Self
         {Break,XZone,Doom}
         Change Target:Self
         {Break,XZone,Doom}
         Unhide Monster: Carbunkle (2nd form)
         }
    Condition:HP < 10000{
         Change Target:Self
         {Bio,Stop,Charm}
         Change Target:Self
         {Bio,Stop,Charm}
         Change Target:Self
         {Bio,Stop,Charm}
         Unhide Monster: Carbunkle (2nd form)
         }
    Change Target:Self
    {Ice 2,Fire2,Bolt2}
    Change Target:Self
    {Ice 2,Fire2,Bolt2}
    Change Target:Self
    {Ice 2,Fire2,Bolt2}
    Unhide Monster: Carbunkle (2nd form)
    
    NAME: Carbunkle (2nd form)
    LEVEL: 1                               EXP: 0
    HP: 15000                              GIL: 0
    MP: 1000                               SPEED: 25
    ATTACK: 7                              MAGIC POWER: 10
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Berserk, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Cure2
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
    DROP (RARE): Turtle Shell              STEAL (RARE): Giant Drink
    AI SCRIPT:
    Cure2
    Unhide Monster: Carbunkle (1st form)
    
    NAME: Merugene
    LEVEL: 41                              EXP: 0
    HP: 15000                              GIL: 0
    MP: 10000                              SPEED: 50
    ATTACK: 75                             MAGIC POWER: 50
    ATT. MULT: 15                          MAGIC MULT: 12
    EVADE%: 20                             MAGIC EVADE%: 15
    DEFENSE: 50                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning, Ice, Fire
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Fire3, Bolt3, Ice 3, Allure
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Wall Ring
    DROP (RARE): Turtle Shell              STEAL (RARE): Giant Drink
    AI SCRIPT:
    {Fire3,Fight,Allure}
    {Bolt3,Fight,Specialty}
    {Ice 3,Allure,Specialty}
    React:Death{
         Display Text: Ramuh:  Oh!?  Ifrit...
         Escape
         }
    
    NAME: Gilgamesh (ExDeath Castle)
    LEVEL: 53                              EXP: 0
    HP: 55000                              GIL: 0
    MP: 2000                               SPEED: 65
    ATTACK: 60                             MAGIC POWER: 1
    ATT. MULT: 12                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 30
    DEFENSE: 10                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, 
    Sleep, Paralyze, Charm, Berserk, Mute, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Hurricane, FrogSong, Time Slip, Sonic Wave, TinySong, Strange Dance, 
    Flash, Rocket Punch, Flash
    CONTROL: Can't
    BLUE MAGIC: FrogSong, Time Slip, TinySong, Flash
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Gauntlet
    AI SCRIPT:
    Condition:V00=01{
         Display Text: 'Makes me kinda happy...
         {Hurricane,Fight,FrogSong}
         Display Text: Gilgamesh:  By the way...
         Display Text: 'Where's that jolly old man?
         Display Text: Cara:  Exdeath...
         Display Text: Gilgamesh:  ... I see...
         {Time Slip,Fight,Specialty}
         Display Text: Gilgamesh:  ...........
         {Sonic Wave,Fight,TinySong}
         Display Text: Gilgamesh:  OK, this is
         Display Text: 'the end of my warm-up!
         Display Text: 'Gilgamesh Change!!
         Unhide Monster: Gilgamesh (Morphed)
         }
    {Sonic Wave,Fight,TinySong}
    {Strange Dance,Fight,Specialty}
    {Flash,Fight,Specialty}
    {Hurricane,Fight,FrogSong}
    {Time Slip,Fight,Specialty}
    {Rocket Punch,Fight,FrogSong}
    Condition:HP < 42000 & V00=00 & HP Damage{
         No Interrupt{
              Display Text: Gilgamesh:  So...
              Display Text: 'Let's see...
              Display Text: 'This is our fourth time, huh...
              Set V00=01
              {Flash,Fight,Specialty}
              }
         }
    
    NAME: Gilgamesh (Morphed)
    LEVEL: 67                              EXP: 0
    HP: 60000                              GIL: 0
    MP: 9000                               SPEED: 75
    ATTACK: 50                             MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 20                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: Regen
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Excailber               STEAL (COMMON): Genji Helmet
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V00=02{
         Display Text: Exdeath:  You worthless...
         Display Text: 'To the Cleft of Dimension!!
         Display Text: Gilgamesh:  D..don't!
         Display Text: 'Forgive me!
         Display Text: Exdeath:  Silence!
         X-Zone
         }
    No Interrupt{
         Display Text: 'Excalibur...
         Display Text: 'Let me see your strength!
         Fight
         }
    No Interrupt{
         Fight
         Display Text: 'Huh?
         Nothing
         }
    No Interrupt{
         Fight
         Display Text: 'What the...?
         Nothing
         }
    No Interrupt{
         Fight
         Display Text: 'Isn't it the strongest sword!?
         Nothing
         }
    Change Music
    Display Text: Exdeath:  Gilgamesh!
    Display Text: Gilgamesh:  ...
    Set V00=02
    Nothing
    React:Death & Magic:X-Zone{
         Display Text: Gilgamesh:  Aaahh!!
         Nothing
         }
    
    NAME: Exdeath (Exdeath Castle)
    LEVEL: 66                              EXP: 0
    HP: 32768                              GIL: 0
    MP: 32768                              SPEED: 50
    ATTACK: 58                             MAGIC POWER: 0
    ATT. MULT: 20                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 85
    DEFENSE: 25                            MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Holy
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Regen
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: HP Leak, 1.5 * Damage
    SPELLS: Fire3, Bolt3, Ice 3, Dispel, Slow, Slow2, Haste, Meteo, Condemn, 
    Dynamo, Earth Shaker, Hurricane, Zombie Breath, L3 Flare, Gravity 100, Demi, 
    Flame, Bio
    CONTROL: Can't
    BLUE MAGIC: Condemn, L3 Flare
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
    DROP (RARE): Nothing                   STEAL (RARE): Staff of Judgement
    AI SCRIPT:
    Condition:HP < 16000{
         No Interrupt{
              {Fight,Specialty,Nothing}
              {Fire3,Bolt3,Fight}
              }
         No Interrupt{
              {Fire3,Fight,Specialty}
              {Ice 3,Fight,Nothing}
              }
         No Interrupt{
              {Ice 3,Fight,Nothing}
              {Bolt3,Fight,Specialty}
              }
         }
    Condition:HP < 7000{
         {Meteo,Meteo,Fight}
         {Fire3,Ice 3,Bolt3}
         {Fight,Fight,Specialty}
         }
    {Fight,Condemn,Condemn}
    {Dynamo,Dynamo,Specialty}
    {Gravity 100,Demi,Fight}
    {Fight,Fight,Specialty}
    {Earth Shaker,Earth Shaker,Fight}
    {Flame,Fight,Specialty}
    {Hurricane,Hurricane,Fight}
    {Zombie Breath,Zombie Breath,Specialty}
    {Fight,Bio,Fight}
    {L3 Flare,L3 Flare,Specialty}
    React:Physical{
         Change Target:?
         {Dispel,Nothing,Nothing}
         }
    React:Magic:Slow{
         Haste
         }
    React:Magic:Slow2{
         Haste
         }
    
    NAME: Antlion
    LEVEL: 34                              EXP: 0
    HP: 8100                               GIL: 3000
    MP: 1000                               SPEED: 50
    ATTACK: 48                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Sonic Wave, Stomach Acid
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Cabin                   STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Sonic Wave,Specialty}
    {Fight,Sonic Wave,Specialty}
    {Fight,Sonic Wave,Specialty}
    {Fight,Sonic Wave,Specialty}
    Stomach Acid
    React:Death{
         Escape
         }
    
    NAME: Mummy
    LEVEL: 27                              EXP: 0
    HP: 2900                               GIL: 500
    MP: 50                                 SPEED: 50
    ATTACK: 48                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 25                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Poison, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human, Undead
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Dance of the Dead
    CONTROL: Fight, Cure3
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Revivify                  STEAL (RARE): Hi-Potion
    AI SCRIPT:
    Condition:Alone{
         {Fight,Dance of the Dead,Specialty}
         }
    {Fight,Fight,Specialty}
    
    NAME: Aspis
    LEVEL: 35                              EXP: 800
    HP: 1280                               GIL: 0
    MP: 50                                 SPEED: 42
    ATTACK: 57                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Undead
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Entangle, Psych
    CONTROL: Fight, Entangle
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Antidote
    DROP (RARE): Antidote                  STEAL (RARE): Hi-Potion
    AI SCRIPT:
    {Fight,Entangle,Specialty}
    {Psych,Entangle,Specialty}
    
    NAME: GrandMummy
    LEVEL: 0                               EXP: 0
    HP: 6000                               GIL: 0
    MP: 300                                SPEED: 34
    ATTACK: 55                             MAGIC POWER: 5
    ATT. MULT: 16                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 30                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, 
    Stop
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Human, Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Strange Dance
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Hi-Potion               STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Revivify
    AI SCRIPT:
    {Fight,Strange Dance,Specialty}
    {Fight,Strange Dance,Specialty}
    
    NAME: MachinHead
    LEVEL: 37                              EXP: 0
    HP: 7210                               GIL: 0
    MP: 5000                               SPEED: 37
    ATTACK: 59                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 36
    DEFENSE: 28                            MAGIC DEFENSE: 18
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Mute, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Lightning
    CREATURE TYPE: Creature
    IMMUNITY: Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Missile, Emission, Mustard Bomb, Surge Beam, Dynamo
    CONTROL: Fight, ????
    BLUE MAGIC: Missile, Emission, ????
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
    DROP (RARE): Speed Drink               STEAL (RARE): Gauntlet
    AI SCRIPT:
    Condition:Status:Butz:Jumping{
         Change Target:Butz
         Interceptor Rocket
         }
    Condition:Status:Lenna:Jumping{
         Change Target:Lenna
         Interceptor Rocket
         }
    Condition:Status:Galuf:Jumping{
         Change Target:Galuf
         Interceptor Rocket
         }
    Condition:Status:Faris:Jumping{
         Change Target:Faris
         Interceptor Rocket
         }
    Condition:Status:Cara:Jumping{
         Change Target:Cara
         Interceptor Rocket
         }
    {Missile,Emission,Nothing}
    {Mustard Bomb,Surge Beam,Nothing}
    {Missile,Emission,Nothing}
    {Mustard Bomb,Dynamo,Nothing}
    Fight
    
    NAME: Merugene (1st form)
    LEVEL: 29                              EXP: 0
    HP: 20000                              GIL: 0
    MP: 500                                SPEED: 50
    ATTACK: 49                             MAGIC POWER: 5
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 90                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
    ELEMENTAL ABSORB: Lightning, Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bolt3, Ice 3, Barrier Change
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Leather Clothes
    DROP (RARE): Maiden's Kiss             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Nothing}
    {Bolt3,Fight,Nothing}
    {Ice 3,Fight,Nothing}
    {Fight,No-Damage Magic,Nothing}
    {Bolt3,No-Damage Magic,Nothing}
    {Ice 3,No-Damage Magic,Nothing}
    {Fight,No-Damage Magic,No-Damage Magic}
    {Bolt3,No-Damage Magic,No-Damage Magic}
    {Ice 3,No-Damage Magic,No-Damage Magic}
    React:Magic:No-Damage Magic{
         Change Target:Whole party
         Ice 3
         Barrier Change
         Unhide Monster: Merugene (Random form)
         }
    
    NAME: Merugene (2nd form)
    LEVEL: 29                              EXP: 0
    HP: 20000                              GIL: 0
    MP: 500                                SPEED: 50
    ATTACK: 49                             MAGIC POWER: 5
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 90                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
    ELEMENTAL ABSORB: Lightning, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bolt3, Fire3, Barrier Change
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Leather Helmet
    DROP (RARE): Maiden's Kiss             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Nothing,Nothing}
    {Bolt3,Nothing,Nothing}
    {Fire3,Nothing,Nothing}
    {Fight,No-Damage Magic,Nothing}
    {Bolt3,No-Damage Magic,Nothing}
    {Fire3,No-Damage Magic,Nothing}
    {Fight,No-Damage Magic,No-Damage Magic}
    {Bolt3,No-Damage Magic,No-Damage Magic}
    {Fire3,No-Damage Magic,No-Damage Magic}
    React:Magic:No-Damage Magic{
         Change Target:Whole party
         Bolt3
         Barrier Change
         Unhide Monster: Merugene (Random form)
         }
    
    NAME: Merugene (3rd form)
    LEVEL: 29                              EXP: 0
    HP: 20000                              GIL: 0
    MP: 500                                SPEED: 50
    ATTACK: 49                             MAGIC POWER: 5
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 90                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
    ELEMENTAL ABSORB: Ice, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Ice 3, Fire3, Barrier Change
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Leather Shoes
    DROP (RARE): Maiden's Kiss             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Nothing,Nothing}
    {Ice 3,Nothing,Nothing}
    {Fire3,Nothing,Nothing}
    {Fight,No-Damage Magic,Nothing}
    {Ice 3,No-Damage Magic,Nothing}
    {Fire3,No-Damage Magic,Nothing}
    {Fight,No-Damage Magic,No-Damage Magic}
    {Ice 3,No-Damage Magic,No-Damage Magic}
    {Fire3,No-Damage Magic,No-Damage Magic}
    React:Magic:No-Damage Magic{
         Change Target:Whole party
         Fire3
         Barrier Change
         Unhide Monster: Merugene (Random form)
         }
    
    NAME: Merugene (4th form)
    LEVEL: 33                              EXP: 0
    HP: 20000                              GIL: 0
    MP: 500                                SPEED: 50
    ATTACK: 65                             MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 90
    DEFENSE: 0                             MAGIC DEFENSE: 90
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk
    ELEMENTAL ABSORB: Lightning, Ice, Fire
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Fire3, Ice 3, Bolt3, Allure, Barrier Change
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Leather Shield
    DROP (RARE): Maiden's Kiss             STEAL (RARE): Nothing
    AI SCRIPT:
    {Fire3,Nothing,Nothing}
    {Ice 3,Nothing,Nothing}
    {Bolt3,Nothing,Nothing}
    {Fire3,No-Damage Magic,Nothing}
    {Ice 3,No-Damage Magic,Nothing}
    {Bolt3,No-Damage Magic,Nothing}
    {Fire3,No-Damage Magic,No-Damage Magic}
    {Ice 3,No-Damage Magic,No-Damage Magic}
    {Bolt3,No-Damage Magic,No-Damage Magic}
    React:Magic:No-Damage Magic{
         Allure
         Barrier Change
         Unhide Monster: Merugene (Random form)
         }
    
    NAME: Odin
    LEVEL: 2                               EXP: 0
    HP: 17000                              GIL: 0
    MP: 500                                SPEED: 50
    ATTACK: 60                             MAGIC POWER: 50
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 80
    DEFENSE: 20                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Toad, Mini, Poison, Charm
    ELEMENTAL ABSORB: Holy
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: True Edge
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Flame Shield              STEAL (RARE): Guard Ring
    AI SCRIPT:
    Nothing
    True Edge
    {Fight,Fight,Specialty}
    React:Death{
         Display Text: Odin:  This is it!
         Terminate
         }
    
    NAME: Gargoyle
    LEVEL: 33                              EXP: 0
    HP: 5000                               GIL: 0
    MP: 300                                SPEED: 34
    ATTACK: 58                             MAGIC POWER: 50
    ATT. MULT: 9                           MAGIC MULT: 10
    EVADE%: 10                             MAGIC EVADE%: 35
    DEFENSE: 13                            MAGIC DEFENSE: 12
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Charm
    ELEMENTAL ABSORB: Holy
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Fusion
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Hi-Potion                 STEAL (RARE): Phoenix Down
    AI SCRIPT:
    Condition:Alone{
         Unhide Monster: Gargoyle
         }
    {Fight,Fight,Specialty}
    {Fight,Fight,Specialty}
    {Fight,Fight,Specialty}
    {Fight,Fight,Specialty}
    {Fusion,Fight,Specialty}
    
    NAME: Pantera
    LEVEL: 42                              EXP: 0
    HP: 18000                              GIL: 0
    MP: 1000                               SPEED: 30
    ATTACK: 61                             MAGIC POWER: 0
    ATT. MULT: 16                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 0
    DEFENSE: 5                             MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Berserk
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Blaster
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Phoenix Down
    DROP (RARE): Nothing                   STEAL (RARE): Elixir
    AI SCRIPT:
    {
         Condition:Status:All Allies:??{
         Escape
         }
    Condition:V00=01{
         {Fight,Specialty,Blaster}
         }
    {Fight,Blaster,Specialty}
    No Interrupt{
              Display Text: 'Image!!
              Unhide Monster: Pantera (1st, 2nd, 3rd positions)
              Stalker Attack
              Set V00=01
              }
         }
    
    NAME: Triton
    LEVEL: 37                              EXP: 0
    HP: 13333                              GIL: 0
    MP: 10000                              SPEED: 35
    ATTACK: 55                             MAGIC POWER: 20
    ATT. MULT: 11                          MAGIC MULT: 6
    EVADE%: 0                              MAGIC EVADE%: 60
    DEFENSE: 0                             MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Berserk, Slow
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Ice
    CREATURE TYPE: Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Delta Attack, Fire3, Emission
    CONTROL: Can't
    BLUE MAGIC: Emission
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Protect Drink             STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:Status:Enemy:Dead{
         Unhide Monster: 
         Delta Attack
         }
    {Fight,Fight,Nothing}
    Change Target:Whole party
    {Fire3,Fire3,Nothing}
    {Fight,Fight,Emission}
    {Fight,Fire3,Fight}
    
    NAME: Neregeid
    LEVEL: 20                              EXP: 0
    HP: 13333                              GIL: 0
    MP: 10000                              SPEED: 40
    ATTACK: 54                             MAGIC POWER: 20
    ATT. MULT: 11                          MAGIC MULT: 5
    EVADE%: 0                              MAGIC EVADE%: 60
    DEFENSE: 0                             MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Berserk, Slow
    ELEMENTAL ABSORB: Ice
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Delta Attack, Snowstorm, Blaze, Ice 3
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Power Drink               STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:Status:Enemy:Dead{
         Unhide Monster: 
         Delta Attack
         }
    {Fight,Fight,Nothing}
    {Snowstorm,Snowstorm,Nothing}
    {Fight,Fight,Blaze}
    {Fight,Ice 3,Fight}
    
    NAME: Phobos
    LEVEL: 39                              EXP: 0
    HP: 13333                              GIL: 0
    MP: 10000                              SPEED: 45
    ATTACK: 55                             MAGIC POWER: 20
    ATT. MULT: 11                          MAGIC MULT: 7
    EVADE%: 0                              MAGIC EVADE%: 60
    DEFENSE: 0                             MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Toad, Mini, Berserk, Slow
    ELEMENTAL ABSORB: Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Earth
    CREATURE TYPE: Undead
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Delta Attack, Bio, Rainbow Wind
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Giant Drink               STEAL (RARE): Elixir
    AI SCRIPT:
    Condition:Status:Enemy:Dead{
         Unhide Monster: 
         Delta Attack
         }
    {Fight,Fight,Nothing}
    Change Target:Whole party
    {Bio,Bio,Nothing}
    {Fight,Fight,Rainbow Wind}
    {Fight,Bio,Fight}
    
    NAME: Omniscient
    LEVEL: 53                              EXP: 0
    HP: 16999                              GIL: 0
    MP: 30000                              SPEED: 26
    ATTACK: 100                            MAGIC POWER: 20
    ATT. MULT: 20                          MAGIC MULT: 8
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 8
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Charm
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Air
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: Armor, Shell, Regen
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Bolt3, Fire3, Ice 3, Reset, Flare, Cure, Fire, Slow, Scan, Ice, Regen, 
    Mute, Venom, Haste, Size, Float, Cure2, Toad, Demi, Charm, Fire2, Stop, Bolt2, 
    Ice 2, Qrter, Wall, Drain, Bio
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Nothing                   STEAL (RARE): Corna Jar
    AI SCRIPT:
    Condition:HP < 4000{
         {Bolt3,Fire3,Ice 3}
         }
    {Cure,Fire,Slow}
    {Scan,Ice,Regen}
    {Mute,Venom,Haste}
    {Size,Float,Nothing}
    {Cure2,Toad,Demi}
    {Charm,Fire2,Stop}
    {Bolt2,Ice 2,Qrter}
    {Wall,Drain,Bio}
    React:Death{
         Flare
         }
    React:Physical (exception:Steal) {
         Reset
         }
    
    NAME: Minotauros
    LEVEL: 37                              EXP: 0
    HP: 19850                              GIL: 0
    MP: 0                                  SPEED: 35
    ATTACK: 99                             MAGIC POWER: 0
    ATT. MULT: 9                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water, Earth, Holy, Poison
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, 
    Shell, Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: Water, Earth, Holy, Poison
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Holy
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Leather Shoes
    DROP (RARE): Nothing                   STEAL (RARE): Pinwheel
    AI SCRIPT:
    {Fight,Fight,Specialty}
    React:Death{
         Display Text: Minotaur:  Holy...the magic
         Display Text: 'of strength...See its power!
         Holy
         }
    React:Item:Assassin Dagger{
         No Clue
         }
    React:Physical{
         {Specialty,Nothing,Nothing}
         }
    
    NAME: Leviathan
    LEVEL: 37                              EXP: 0
    HP: 40000                              GIL: 0
    MP: 2000                               SPEED: 49
    ATTACK: 85                             MAGIC POWER: 1
    ATT. MULT: 16                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 70
    DEFENSE: 25                            MAGIC DEFENSE: 15
    ELEMENTAL IMMUNITY: Earth, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Stop
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy, Dragon
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Tail
    ENEMY SPECIALTY EFFECT
    HP Leak
    SPELLS: Tidal Wave, AquaRake, Entangle
    CONTROL: Can't
    BLUE MAGIC: AquaRake
    CATCH: Can't
    DROP (ALWAYS): Wall Ring               STEAL (COMMON): Elixir
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    {Fight,Fight,Specialty}
    No Interrupt{
         {Fight,Specialty,Tidal Wave}
         {Fight,Tidal Wave,Tidal Wave}
         }
    {Fight,Fight,Specialty}
    {Fight,Tidal Wave,Specialty}
    {Fight,AquaRake,AquaRake}
    No Interrupt{
         {Tidal Wave,Tidal Wave,Specialty}
         {Specialty,Fight,Tidal Wave}
         }
    {Fight,Tidal Wave,Specialty}
    {Fight,Fight,Specialty}
    No Interrupt{
         {Fight,Specialty,Tidal Wave}
         {Fight,Specialty,Tidal Wave}
         }
    React:Magic{
         {Tidal Wave,Nothing,Nothing}
         }
    React:Physical{
         {Entangle,Nothing,Nothing}
         }
    
    NAME: Stalker
    LEVEL: 7                               EXP: 0
    HP: 20000                              GIL: 0
    MP: 8192                               SPEED: 40
    ATTACK: 65                             MAGIC POWER: 10
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Paralyze, Charm, 
    Berserk, Mute, Stop
    ELEMENTAL ABSORB: Water
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: MindBlst, Hurricane, Charm, Blaze
    CONTROL: Can't
    BLUE MAGIC: MindBlst
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Dark Matter
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:Status:All Enemies:??{
         No Clue
         }
    {MindBlst,Nothing,Nothing}
    {Fight,Nothing,Nothing}
    {Hurricane,Nothing,Nothing}
    {Fight,Nothing,Nothing}
    {Charm,Nothing,Nothing}
    {Fight,Nothing,Nothing}
    Stalker Attack
    Condition:?? & Status:Self:?? & React:Magic??{
         Blaze
         }
    React:HP Damage{
         Stalker Attack
         }
    
    NAME: Gogo
    LEVEL: 77                              EXP: 0
    HP: 47714                              GIL: 0
    MP: 60000                              SPEED: 50
    ATTACK: 120                            MAGIC POWER: 35
    ATT. MULT: 25                          MAGIC MULT: 14
    EVADE%: 30                             MAGIC EVADE%: 99
    DEFENSE: 30                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Water
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, 
    Paralyze, Charm, Berserk, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Meteo, Maelstrom, Snowstorm, AquaRake, Blaze, Holy, Flare
    CONTROL: Can't
    BLUE MAGIC: AquaRake
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Leather Clothes
    DROP (RARE): Tiger Mask                STEAL (RARE): Gold Hairpin
    AI SCRIPT:
    Condition:V01=02{
         No Interrupt{
              Meteo
              Meteo
              Meteo
              }
         No Interrupt{
              Maelstrom
              Snowstorm
              AquaRake
              }
         No Interrupt{
              Blaze
              Snowstorm
              AquaRake
              }
         }
    Condition:V00=02{
         Display Text: Gogo:  I give up!
         Display Text: 'That's the way!
         Display Text: 'I'm not doing anything...
         Display Text: 'So you did nothing!
         Display Text: 'You copied me!
         Display Text: 'Good job!
         Display Text: 'That is the art of the mimic!
         Display Text: 'You're graduates now!
         Display Text: 'Goodbye!!
         Change Target: Self
         X-Zone
         }
    Condition:V00=01{
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Nothing
         Set V00=02
         Nothing
         }
    Display Text: Gogo:  My name is Gogo!
    Display Text: 'The famous mimic...
    Display Text: 'The trick to mimicking...
    Display Text: 'Is to imitate...
    Display Text: 'So I'll watch you and
    Display Text: 'Do what you do...
    Display Text: 'If you fight, I fight...
    Display Text: 'If you use magic, so will I!
    Display Text: 'If you do what I do,
    Display Text: 'You'll surely win!
    Set V00=01
    Nothing
    Condition:HP < 33000 & HP Damage{
         Display Text: Gogo:  You guys...
         Display Text: 'You didn't get the point!
         Display Text: 'No more imitation...
         Change Music
         Display Text: 'Let's do it some other time!
         Set V01=02
         Meteo
         }
    React:Magic{
         Set V01=01
         {Holy,Flare,Meteo}
         }
    React:Physical{
         Set V01=01
         {Fight,Specialty,Strong Fight}
         }
    React:HP Damage{
         Set V01=01
         Remedy
         }
    
    NAME: Bahamut
    LEVEL: 99                              EXP: 0
    HP: 40000                              GIL: 0
    MP: 10000                              SPEED: 40
    ATTACK: 69                             MAGIC POWER: 20
    ATT. MULT: 16                          MAGIC MULT: 11
    EVADE%: 5                              MAGIC EVADE%: 33
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial, Song
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Mega Flare, Poison Breath, Zombie Breath, Maelstrom, Snowstorm, 
    AquaRake, Thunder, Flame, Earth Shaker, Atomic Ray, Blaze
    CONTROL: Can't
    BLUE MAGIC: AquaRake
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Dragon Fang
    DROP (RARE): Dragon Fang               STEAL (RARE): Dragon Fang
    AI SCRIPT:
    Condition:HP < 10000{
         {Mega Flare,Mega Flare,Fight}
         }
    Condition:HP < 15000{
         {Poison Breath,Poison Breath,Fight}
         {Zombie Breath,Zombie Breath,Fight}
         }
    Condition:HP < 20000{
         {Maelstrom,Maelstrom,Fight}
         {Snowstorm,Snowstorm,Fight}
         }
    Condition:HP < 25000{
         {AquaRake,AquaRake,Fight}
         {Thunder,Thunder,Fight}
         }
    Condition:HP < 30000{
         {Flame,Flame,Fight}
         {Earth Shaker,Earth Shaker,Fight}
         }
    Condition:HP < 35000{
         {Atomic Ray,Atomic Ray,Fight}
         {Blaze,Blaze,Fight}
         }
    {Nothing,Nothing,Mega Flare}
    Condition:HP < 10000 & Magic:Mega Flare{
         Mega Flare
         }
    
    NAME: Calotisteri
    LEVEL: 68                              EXP: 0
    HP: 18000                              GIL: 0
    MP: 1000                               SPEED: 45
    ATTACK: 66                             MAGIC POWER: 20
    ATT. MULT: 16                          MAGIC MULT: 9
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 50                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Berserk, 
    Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Haste, Armor, Regen, Cure2, Shell, Heal, Drain, Bio, Venom, Old, Stop, 
    Wall
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Plumed Hat
    DROP (RARE): Diamond Plate             STEAL (RARE): Wall Ring
    AI SCRIPT:
    Condition:Status:Party Member:Wall{
         Change Target:Single party member
         {Haste,Armor,Regen}
         }
    Condition:Self:Wall{
         Change Target:Self
         {Wall,Bio,Venom}
         Change Target:Self
         {Wall,Old,Stop}
         }
    {Wall,Old,Stop}
    React:HP Damage{
         Drain
         }
    
    NAME: Omega
    LEVEL: 119                             EXP: 0
    HP: 55530                              GIL: 50000
    MP: 60700                              SPEED: 76
    ATTACK: 115                            MAGIC POWER: 199
    ATT. MULT: 25                          MAGIC MULT: 96
    EVADE%: 95                             MAGIC EVADE%: 90
    DEFENSE: 190                           MAGIC DEFENSE: 150
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, 
    Paralyze, Charm, Berserk, Mute
    ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Ice, Fire
    CAN'T EVADE: Song
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Wall, Shell, Stop
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Atomic Ray, Rainbow Wind, Delta Attack, Blaster, Emission, Surge Beam, 
    Maelstrom, Quake, Targeting, Rocket Punch, Circle
    CONTROL: Can't
    BLUE MAGIC: Emission
    CATCH: Can't
    DROP (ALWAYS): Omega Medal             STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Atomic Ray,Delta Attack,Blaster}
    Surge Beam
    {Rainbow Wind,Emission,Atomic Ray}
    Surge Beam
    No Interrupt{
         {Delta Attack,Blaster,Surge Beam}
         {Maelstrom,Quake,Rainbow Wind}
         }
    Targeting
    {Rainbow Wind,Emission,Atomic Ray}
    Surge Beam
    React:HP Damage{
         No Interrupt{
              {Rocket Punch,Rocket Punch,Mustard Bomb}
              {Rocket Punch,Rocket Punch,Circle}
              }
         }
    
    NAME: Apanda
    LEVEL: 59                              EXP: 0
    HP: 22200                              GIL: 0
    MP: 1000                               SPEED: 51
    ATTACK: 73                             MAGIC POWER: 50
    ATT. MULT: 18                          MAGIC MULT: 15
    EVADE%: 20                             MAGIC EVADE%: 30
    DEFENSE: 23                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Thread, Hammer, Wind Slash, Charm, Sonic Wave, Medicine, Armor, Drain, 
    Toad
    CONTROL: Can't
    BLUE MAGIC: Hammer
    CATCH: Can't
    DROP (ALWAYS): Soot                    STEAL (COMMON): Soot
    DROP (RARE): Nothing                   STEAL (RARE): Soot
    AI SCRIPT:
    Condition:V00=01{
         No Interrupt{
              Display Text: Apanda:  -shiver- -tremble-
              Change Target:Self
              Medicine
              Reverse Polarity
              Set V00=00
              }
         }
    {Thread,Hammer,Fight}
    {Fight,Charm,Wind Slash}
    {Hammer,Fight,Thread}
    {Sonic Wave,Wind Slash,Fight}
    React:Magic:Ifrit{
         No Interrupt{
              Reverse Polarity
              Display Text: Apanda:  Eek eek it's Ifrit
              Set V00=01
              Nothing
              }
         }
    Condition:V00=00 & React:Physical{
         {Armor,Drain,Nothing}
         }
    Condition:V00=00 & React:Magic{
         {Toad,Drain,Nothing}
         }
    
    NAME: Alte Roite
    LEVEL: 58                              EXP: 0
    HP: 6000                               GIL: 0
    MP: 1000                               SPEED: 45
    ATTACK: 45                             MAGIC POWER: 5
    ATT. MULT: 20                          MAGIC MULT: 5
    EVADE%: 70                             MAGIC EVADE%: 60
    DEFENSE: 45                            MAGIC DEFENSE: 60
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Circle, Remedy
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Potion
    DROP (RARE): Healing Staff             STEAL (RARE): Revivify
    AI SCRIPT:
    {Fight,Circle,Specialty}
    React:Death{
         Display Text: Alte Roite shows its true form!
         Unhide Monster: Jura Avis
         }
    React:Item:Soft{
         Display Text: Arute Roite:  Aahh!
         Display Text: 'Really works...
         Remedy
         }
    
    NAME: Jura Avis
    LEVEL: 61                              EXP: 0
    HP: 15000                              GIL: 0
    MP: 1000                               SPEED: 40
    ATTACK: 65                             MAGIC POWER: 45
    ATT. MULT: 10                          MAGIC MULT: 14
    EVADE%: 20                             MAGIC EVADE%: 10
    DEFENSE: 35                            MAGIC DEFENSE: 30
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Sleep, Charm, Berserk, Stop
    ELEMENTAL ABSORB: Air, Lightning, Ice, Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Avis
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Breath Wing, Flame, Thunder, Blaze, Maelstrom, Entangle
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Dragon Fang             STEAL (COMMON): Turtle Shell
    DROP (RARE): Nothing                   STEAL (RARE): Dragoon Spear
    AI SCRIPT:
    {Breath Wing,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    {Flame,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    {Thunder,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    {Blaze,Maelstrom,Specialty}
    {Entangle,Fight,Specialty}
    
    NAME: Halicarnaso
    LEVEL: 97                              EXP: 0
    HP: 33333                              GIL: 0
    MP: 5000                               SPEED: 40
    ATTACK: 65                             MAGIC POWER: 250
    ATT. MULT: 12                          MAGIC MULT: 99
    EVADE%: 0                              MAGIC EVADE%: 66
    DEFENSE: 10                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Poison, Sleep, Paralyze, Charm, Berserk, 
    Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Dynamo, Dispel, Haste, Shell, Holy, Kurururu!
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Light Staff
    DROP (RARE): Elf Cape                  STEAL (RARE): Aegis Shield
    AI SCRIPT:
    Condition:V00=01{
         {Fight,Dynamo,Specialty}
         {Fight,Fight,Dispel}
         {Fight,Dynamo,Specialty}
         {Fight,Fight,Haste}
         {Fight,Dynamo,Specialty}
         {Fight,Fight,Shell}
         Set V00=00
         Holy
         }
    Set V00=01
    Change Target:Whole party
    Kurururu!
    React:Summon Magic{
         Display Text:   focusing power!
         Change Music??
         Strong Fight
         }
    
    NAME: NeoExdeath
    LEVEL: 97                              EXP: 0
    HP: 55500                              GIL: 0
    MP: 55500                              SPEED: 1
    ATTACK: 1                              MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Zombie, Invul
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Nothing
    
    NAME: NeoExdeath
    LEVEL: 97                              EXP: 0
    HP: 55500                              GIL: 0
    MP: 55500                              SPEED: 1
    ATTACK: 1                              MAGIC POWER: 0
    ATT. MULT: 1                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Zombie, Sleep, Invul
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Nothing
    
    NAME: NeoGoblin
    LEVEL: 0                               EXP: 40
    HP: 100                                GIL: 100
    MP: 25                                 SPEED: 40
    ATTACK: 15                             MAGIC POWER: 1
    ATT. MULT: 2                           MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: None
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: None
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Fight,Specialty}
    
    NAME: Apocalypse
    LEVEL: 57                              EXP: 0
    HP: 27900                              GIL: 0
    MP: 50000                              SPEED: 45
    ATTACK: 65                             MAGIC POWER: 50
    ATT. MULT: 21                          MAGIC MULT: 15
    EVADE%: 10                             MAGIC EVADE%: 33
    DEFENSE: 30                            MAGIC DEFENSE: 70
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Mute, Stop, Slow
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Poison
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Toad, L3 Flare, DrkShock, GuardOff, GblinPnch, MindBlst, Aero 3, 
    Condemn, Roulette, Aero, L2 Old, Blowfish, L5 Doom, L4 Qrter, MghtyGrd, 
    Vampire, TinySong, Flash, ????, AquaRake, Aero 2, Emission, FrogSong, Missile, 
    Hammer, Time Slip, DeathClaw, WhiteWind, Exploder
    CONTROL: Can't
    BLUE MAGIC: L3 Flare, DrkShock, GuardOff, GblinPnch, MindBlst, Aero 3, 
    Condemn, Roulette, Aero, L2 Old, Blowfish, L5 Doom, L4 Qrter, MghtyGrd, 
    Vampire, TinySong, Flash, ????, AquaRake, Aero 2, Emission, FrogSong, Missile, 
    Hammer, Time Slip, DeathClaw, WhiteWind, Exploder
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
    DROP (RARE): Dark Hood                 STEAL (RARE): Giant's Glove
    AI SCRIPT:
    Condition:V00=01 & Status:Self:Toad{
         Change Target:Self
         Toad
         }
    Condition:V00=01{
         {L3 Flare,L3 Flare,DrkShock}
         {L3 Flare,L3 Flare,GuardOff}
         {L3 Flare,L3 Flare,GblinPnch}
         Set V00=00
         {L3 Flare,L3 Flare,MindBlst}
         }
    Condition:V00=02{
         {Aero 3,Aero 3,Condemn}
         {Aero 3,Aero 3,Roulette}
         {Aero 3,Aero 3,Aero}
         Set V00=00
         {Aero 3,Aero 3,L2 Old}
         }
    Condition:V00=03{
         {Blowfish,Blowfish,L5 Doom}
         {Blowfish,Blowfish,L4 Qrter}
         Set V00=00
         {Blowfish,Blowfish,MghtyGrd}
         }
    Condition:V00=04{
         {Vampire,Vampire,TinySong}
         {Vampire,Vampire,Flash}
         Set V00=00
         {Vampire,Vampire,????}
         }
    Condition:V00=05{
         {AquaRake,AquaRake,Aero 2}
         {AquaRake,AquaRake,Emission}
         {AquaRake,AquaRake,FrogSong}
         Set V00=00
         {AquaRake,AquaRake,Missile}
         }
    Condition:V00=06{
         {Hammer,Hammer,Time Slip}
         {Hammer,Hammer,DeathClaw}
         Set V00=00
         {Hammer,Hammer,WhiteWind}
         }
    Condition:V00=07{
         Exploder
         }
    {DrkShock,GuardOff,MindBlst}
    {Condemn,Roulette,L2 Old}
    {L5 Doom,L4 Qrter,MghtyGrd}
    {TinySong,Flash,????}
    {Aero 2,Emission,Missile}
    {Time Slip,DeathClaw,WhiteWind}
    React:Magic:L3 Flare{
         Display Text: Learned L.3 Flare!
         Set V00=01
         Nothing
         }
    React:Magic:Aero 3{
         Display Text: Learned Aero 3!
         Set V00=02
         Nothing
         }
    React:Magic:Blowfish{
         Display Text: Learned Blowfish!
         Set V00=03
         Nothing
         }
    React:Magic:Vampire{
         Display Text: Learned Vampire!
         Set V00=04
         Nothing
         }
    React:Magic:AquaRake{
         Display Text: Learned Aqua Rake!
         Set V00=05
         Nothing
         }
    React:Magic:Hammer{
         Display Text: Learned Magic Hammer!
         Set V00=06
         Nothing
         }
    React:Magic:Exploder{
         Display Text: Learned Exploder!
         Set V00=07
         Nothing
         }
    
    NAME: Catastroph
    LEVEL: 71                              EXP: 0
    HP: 19997                              GIL: 0
    MP: 19997                              SPEED: 45
    ATTACK: 67                             MAGIC POWER: 20
    ATT. MULT: 18                          MAGIC MULT: 9
    EVADE%: 15                             MAGIC EVADE%: 33
    DEFENSE: 40                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Charm, Berserk, Mute, 
    Stop
    ELEMENTAL ABSORB: Earth
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Gravity 100, Earth Shaker, Demon's Eye
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Soft                    STEAL (COMMON): Elixir
    DROP (RARE): Nothing                   STEAL (RARE): Cabin
    AI SCRIPT:
    Condition:Status:Party Member:Float{
         Gravity 100
         }
    {Earth Shaker,Earth Shaker,Demon's Eye}
    {Fight,Earth Shaker,Specialty}
    
    NAME: Twin Tania (1st form)
    LEVEL: 39                              EXP: 0
    HP: 50000                              GIL: 0
    MP: 10000                              SPEED: 35
    ATTACK: 90                             MAGIC POWER: 7
    ATT. MULT: 14                          MAGIC MULT: 5
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 30                            MAGIC DEFENSE: 16
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Holy
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Atomic Ray, Snowstorm, MindBlst, Wind Slash, Tidal Wave, Mega Flare
    CONTROL: Can't
    BLUE MAGIC: MindBlst
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Phoenix Down
    DROP (RARE): Tinker Bell               STEAL (RARE): Flame Shield
    AI SCRIPT:
    {Atomic Ray,Snowstorm,Fight}
    {Atomic Ray,Snowstorm,Fight}
    Change Target:Whole party
    {MindBlst,Wind Slash,Wind Slash}
    Unhide Monster: Twin Tania (2nd form)
    React:Physical{
         {Tidal Wave,Nothing,Nothing}
         }
    React:Magic{
         {Mega Flare,Nothing,Nothing}
         }
    
    NAME: Twin Tania (2nd form)
    LEVEL: 30                              EXP: 0
    HP: 50000                              GIL: 0
    MP: 10000                              SPEED: 81
    ATTACK: 90                             MAGIC POWER: 72
    ATT. MULT: 13                          MAGIC MULT: 12
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Holy
    CREATURE TYPE: Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Giga Flare
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Giant's Axe
    DROP (RARE): Murasame                  STEAL (RARE): Nothing
    AI SCRIPT:
    Display Text: Charging up for Giga Flare!
    Nothing
    Giga Flare
    Unhide Monster: Twin Tania (1st form)
    
    NAME: Invisible
    LEVEL: 52                              EXP: 0
    HP: 7000                               GIL: 0
    MP: 1000                               SPEED: 47
    ATTACK: 90                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 25                             MAGIC EVADE%: 60
    DEFENSE: 10                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Charm, Mute
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Wind Slash, Flame
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Stealth Robe
    DROP (RARE): Nothing                   STEAL (RARE): Dark Hood
    AI SCRIPT:
    {Fight,Wind Slash,Nothing}
    {Fight,Flame,Specialty}
    React:Death & Condition:Alone & V00=01{
         Display Text: 'This is the end!!
         Nothing
         }
    React:Death & V00=01{
         Nothing
         }
    React:Death{
         No Interrupt{
              Display Text: 'Image!!
              Set V00=01
              Unhide Monster: Invisible (2nd & 3rd position)
              }
         }
    
    NAME: Abductor (ExDeath Castle)
    LEVEL: 5                               EXP: 500
    HP: 5000                               GIL: 0
    MP: 100                                SPEED: 50
    ATTACK: 80                             MAGIC POWER: 0
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 5                             MAGIC DEFENSE: 5
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: (Always) Float
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Aero 2, Hurricane
    CONTROL: Can't
    BLUE MAGIC: Aero 2
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Gale Bow                  STEAL (RARE): Shuriken
    AI SCRIPT:
    {Aero 2,Fight,Specialty}
    {Hurricane,Fight,Specialty}
    
    NAME: BandelKuar
    LEVEL: 63                              EXP: 2500
    HP: 8000                               GIL: 0
    MP: 1000                               SPEED: 30
    ATTACK: 80                             MAGIC POWER: 0
    ATT. MULT: 11                          MAGIC MULT: 4
    EVADE%: 10                             MAGIC EVADE%: 10
    DEFENSE: 0                             MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Fire
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Blaster
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Soft
    DROP (RARE): Elixir                    STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,Blaster,Specialty}
    
    NAME: LiquiFlame (Phoenix Tower)
    LEVEL: 63                              EXP: 2500
    HP: 9000                               GIL: 0
    MP: 1000                               SPEED: 30
    ATTACK: 81                             MAGIC POWER: 20
    ATT. MULT: 11                          MAGIC MULT: 8
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 10                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Stop
    ELEMENTAL ABSORB: Fire
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Ice
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Fingertips
    SPECIALTY EFFECT: Adds Paralyze
    SPELLS: Fire2, Flame, Fire3
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Luck Mallet
    DROP (RARE): Flame Scroll              STEAL (RARE): Nothing
    AI SCRIPT:
    {Fire2,Flame,Specialty}
    Change Target:Self
    Fire3
    {Fire2,Flame,Specialty}
    {Fire2,Flame,Specialty}
    
    NAME: Kuzar (Phoenix Tower)
    LEVEL: 63                              EXP: 2500
    HP: 10000                              GIL: 0
    MP: 1000                               SPEED: 30
    ATTACK: 75                             MAGIC POWER: 0
    ATT. MULT: 15                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 33
    DEFENSE: 30                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: ????
    CONTROL: Can't
    BLUE MAGIC: ????
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Phoenix Down              STEAL (RARE): Nothing
    AI SCRIPT:
    {Fight,????,Specialty}
    
    NAME: Sol Cannon (Phoenix Tower)
    LEVEL: 61                              EXP: 2500
    HP: 10000                              GIL: 0
    MP: 60000                              SPEED: 30
    ATTACK: 1                              MAGIC POWER: 25
    ATT. MULT: 1                           MAGIC MULT: 9
    EVADE%: 0                              MAGIC EVADE%: 0
    DEFENSE: 40                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Lightning
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Missile, Surge Beam, Electromagnetic Field
    CONTROL: Can't
    BLUE MAGIC: Missile
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Ether
    DROP (RARE): Hi-Potion                 STEAL (RARE): Guard Ring
    AI SCRIPT:
    {Missile,Surge Beam,Electromagnetic Field}
    
    NAME: Gilgamesh (X-Zone)
    LEVEL: 59                              EXP: 0
    HP: 37000                              GIL: 15
    MP: 0                                  SPEED: 47
    ATTACK: 109                            MAGIC POWER: 0
    ATT. MULT: 13                          MAGIC MULT: 4
    EVADE%: 5                              MAGIC EVADE%: 0
    DEFENSE: 0                             MAGIC DEFENSE: 35
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Genji Shield
    DROP (RARE): Anti-Magic Bow            STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:HP < 30000{
         Display Text: '...Butz...?
         Display Text: 'It's you isn't it!!
         Display Text: 'Why didn't you say so?
         Display Text: 'The monsters here are scary,
         Display Text: 'And I can't find my way out...
         Display Text: 'I'm about to cry...
         Display Text: 'By the way, how'd you get here?
         Display Text: Butz explains what happened
         Display Text: 'I see...now I can get home!
         Change Target:Self,No-Damage Magic
         }
    Condition:V00=01{
         No Interrupt{
              Display Text: Gilgamesh:  Hah!
              {Fight,Fight,Nothing}
              {Fight,Fight,Nothing}
              }
         No Interrupt{
              Display Text: Gilgamesh:  Hah!
              {Fight,Fight,Nothing}
              {Fight,Fight,Nothing}
              }
         }
    Display Text: Gilgamesh:  Another monster!
    Set V00=01
    Fight
    React:Magic:No-Danage Magic{
         Display Text: 'How'd you like to escape?
         Display Text: '...
         Display Text: 'Oh..yeah...that's right...
         Display Text: 'Well if we live, let's meet again...
         Display Text: 'I know we will...
         Display Text: 'At that time we'll be friends...
         Display Text: 'N... never mind!
         Display Text: 'Later!
         }
    
    NAME: Shinryuu
    LEVEL: 97                              EXP: 0
    HP: 55500                              GIL: 0
    MP: 51000                              SPEED: 87
    ATTACK: 175                            MAGIC POWER: 128
    ATT. MULT: 38                          MAGIC MULT: 52
    EVADE%: 20                             MAGIC EVADE%: 95
    DEFENSE: 60                            MAGIC DEFENSE: 60
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Stop
    ELEMENTAL ABSORB: Holy
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Dragon
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Maelstrom, Roulette, Snowstorm, Atomic Ray, Thunder, Bolt2, MghtyGrd, 
    L2 Old, L3 Flare, Demon's Eye, Poison Breath, Tidal Wave,  Zombie Breath
    CONTROL: Can't
    BLUE MAGIC: Roulette, MghtyGrd, L2 Old, L3 Flare
    CATCH: Can't
    DROP (ALWAYS): Dragon Crest            STEAL (COMMON): Dragon Fang
    DROP (RARE): Nothing                   STEAL (RARE): Dragon Whip
    AI SCRIPT:
    Condition:V00=01{
         {Maelstrom,Fight,Roulette}
         {Snowstorm,Atomic Ray,Thunder}
         No Interrupt{
              {Maelstrom,Fight,Roulette}
              {MghtyGrd,L2 Old,L3 Flare}
              }
         No Interrupt{
              {Fight,Fight,Demon's Eye}
              {Fight,Fight,Poison Breath}
              }
         }
    Nothing
    No Interrupt{
         Set V00=01
         Tidal Wave
         }
    React:Magic:No-Damage Magic{
         Set V00=00
         Zombie Breath
         }
    Condition:HP < 20000 & HP Damage{
         {No-Damage Magic,Nothing,Nothing}
         }
    
    NAME: Barrier
    LEVEL: 44                              EXP: 0
    HP: 8800                               GIL: 0
    MP: 300                                SPEED: 1
    ATTACK: 100                            MAGIC POWER: 5
    ATT. MULT: 10                          MAGIC MULT: 4
    EVADE%: 0                              MAGIC EVADE%: 10
    DEFENSE: 30                            MAGIC DEFENSE: 10
    ELEMENTAL IMMUNITY: Earth
    STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, 
    Paralyze, Charm, Berserk, Image(2), Image(1)
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: (Always) Wall
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Flare, Holy, Fire3, Bolt3, Ice 3
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Hi-Potion
    DROP (RARE): Nothing                   STEAL (RARE): Wall Ring
    AI SCRIPT:
    Change Target:Single Enemy with Wall
    {Flare,Holy,Flare}
    Change Target:All Allies
    {Fire3,Bolt3,Ice 3}
    Change Target:Single Enemy with Wall
    {Holy,Flare,Holy}
    Change Target:All Allies
    {Fire3,Bolt3,Ice 3}
    
    NAME: Necrofobia
    LEVEL: 66                              EXP: 0
    HP: 44044                              GIL: 0
    MP: 10000                              SPEED: 47
    ATTACK: 99                             MAGIC POWER: 50
    ATT. MULT: 16                          MAGIC MULT: 16
    EVADE%: 10                             MAGIC EVADE%: 75
    DEFENSE: 50                            MAGIC DEFENSE: 50
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk, Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: Invul
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: HP Leak, 1.5 * Damage
    SPELLS: Hurricane, Doom, Flash
    CONTROL: Can't
    BLUE MAGIC: Flash
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Elixir
    DROP (RARE): Lumina Suit               STEAL (RARE): Thief Glove
    AI SCRIPT:
    Condition:V02=01{
         No Interrupt{
              Display Text: Necrofobia:  Die!!
              Change Target: Gilgamesh
              Flare
              Change Target: Gilgamesh
              No-Damage Magic
              }
         }
    Condition:V01=01 & Alone{
         Terminate
         }
    Condition:V01=01{
         Change Target: Gilgamesh
         {Specialty,Fire3,Bolt3}
         Change Target: Gilgamesh
         {Specialty,Ice 3,Strong Fight}
         }
    Condition:V00=02{
         No Interrupt{
              {Fight,Fight,Hurricane}
              {Fight,Fight,Specialty}
              }
         No Interrupt{
              {Fight,Fight,Specialty}
              {Fight,Fight,Specialty}
              }     
         No Interrupt{
              {Fight,Fight,Hurricane}
              {Fight,Fight,Specialty}          }
         No Interrupt{
              {Fight,Fight,Specialty}
              {Fight,Fight,Doom}
              }
         }
    Condition:Alone{
         Display Text: 'M... my invincible barrier...
         Display Text: 'Then I have no choice...
         Display Text: 'Have a taste of...
         Display Text: 'My real power!!
         Set V00=02
         Flash
         }
    Condition:V00=01{
         Nothing
         }
    Display Text: 'With these four barriers...
    Display Text: 'I am now invincible!
    Display Text: 'Can you defeat me?
    Set V00=01
    Nothing
    React:Death & Condition:Alone{
         Display Text: 'E...  Ex... !!!
         Nothing     }
    Condition:HP < 9999 & V01=00 & HP Damage & React:??{
         No Interrupt{
              Change Music
              Unhide Monster: Gilgamesh (Necrofobia)
              Display Text: 'Gil... Gilgamesh!!
              Display Text: Gilgamesh:  Phew!  I made it!
              Display Text: 'If I go home right now,
              Display Text: 'I'll remain in history
              Display Text: 'as a weakling!
              Display Text: Necrofobia:  Heh...
              Display Text: 'Blabbermouth...
              Display Text: 'I'll get rid of you first!
              Set V01=01
              Nothing
              }
         }
    
    NAME: Gilgamesh (Necrofobia)
    LEVEL: 93                              EXP: 0
    HP: 55000                              GIL: 0
    MP: 60000                              SPEED: 88
    ATTACK: 115                            MAGIC POWER: 0
    ATT. MULT: 25                          MAGIC MULT: 4
    EVADE%: 30                             MAGIC EVADE%: 0
    DEFENSE: 35                            MAGIC DEFENSE: 0
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Wall, Armor, 
    Shell, Stop, Haste, Slow, Invul, Regen
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: HP Scan, Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: 
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Genji Armor
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:V02=01{
         Nothing
         }
    Condition:V03=01{
         Display Text: Gilgamesh:  Lenna!
         Display Text: 'Never forget your
         Display Text: 'love for animals...
         Display Text: Lenna:  ...
         Display Text: Gilgamesh:  Butz!
         Display Text: 'I would've liked to have a
         Display Text: 'one on one battle with you!
         Display Text: 'You were such good friends...
         Display Text: '... Gilgamesh....
         Change Target:Self
         Remedy
         Set V02=01     Change Target:Self
         Remedy
         }
    Display Text: Gilgamesh:  You're pretty good!
    Display Text: 'You can even defeat...
    Display Text: 'The great Gilgamesh?!
    Reverse Polarity
    Display Text: Gilgamesh:  Cara!
    Display Text: 'Your grandfather...
    Display Text: 'He was a strong man!
    Display Text: Cara:  ... Grandpa....
    Display Text: Gilgamesh:  Faris!
    Display Text: 'Go fall in love...
    Display Text: 'Then you'd be more feminine!
    Display Text: Faris:  ...
    Set V03=01
    Change Target:Self
    Remedy
    React:Magic:No-Damage Magic{
         No Interrupt{
              Display Text: Gilgamesh:  That's...!
              Display Text: 'my line!!
              Change Target:Single Enemy Back Row
              Exploder
              Terminate
              }
         }
    
    NAME: Exdeath (Final)
    LEVEL: 77                              EXP: 0
    HP: 49001                              GIL: 0
    MP: 30000                              SPEED: 44
    ATTACK: 111                            MAGIC POWER: 25
    ATT. MULT: 17                          MAGIC MULT: 11
    EVADE%: 10                             MAGIC EVADE%: 15
    DEFENSE: 35                            MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, 
    Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
    ELEMENTAL ABSORB: None
    CAN'T EVADE: Aerial
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human, Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Critical
    SPECIALTY EFFECT: None
    SPELLS: Meteo, Flare, Holy, Condemn, White Hole
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Phoenix Down
    DROP (RARE): Nothing                   STEAL (RARE): Wonder Rod
    AI SCRIPT:
    Condition:HP < 10000{
         {Meteo,Fight,Nothing}
         }
    Condition:HP < 30000{
         {Flare,Holy,Fight}
         {Fight,Fight,White Hole}
         {Fight,White Hole,Nothing}
         {Fight,Condemn,White Hole}
         }
    {Fight,White Hole,Nothing}
    {Fight,White Hole,Fight}
    React:Death{
         No Interrupt{
              Change Music
              Display Text:  The Void begins to
              Display Text:  devour Exdeath!!
              Display Text: Exdeath:  W  H  Y?
              Display Text: 'I had the power of 'Void'!
              Display Text: 'What IS 'Void'...?  Arrrgh!!
              Unhide Monster: NeoExdeath (All 5 parts)
              }
         }
    
    NAME: Neo X-Death (part1)
    LEVEL: 83                              EXP: 0
    HP: 55000                              GIL: 0
    MP: 65000                              SPEED: 27
    ATTACK: 99                             MAGIC POWER: 10
    ATT. MULT: 19                          MAGIC MULT: 7
    EVADE%: 10                             MAGIC EVADE%: 75
    DEFENSE: 30                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Charm, 
    Berserk, Slow
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Dragon
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Meteo, Comet, Almagest, Grand Cross, Dispel
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Dragoon Spear
    AI SCRIPT:
    Condition:??{
         No Interrupt{
              {Meteo,Almagest,Specialty}
              {Comet,Specialty,Specialty}
              }
         No Interrupt{
              {Meteo,Almagest,Specialty}
              {Maelstrom,Almagest,Specialty}
              }
         No Interrupt{
              {Meteo,Fight,Specialty}
              {Comet,Almagest,Specialty}
              }
         Grand Cross
         }
    Condition:V00=01{
         Fight
         {Meteo,Fight,Nothing}
         Nothing
         }
    Condition:HP < 15000{
         Display Text:  The laws of physics are broken!
         Change Music??
         Nothing
         Change Music??
         Grand Cross
         Set V00=01
         Nothing
         }
    Condition:HP < 30000{
         Display Text:  The laws of physics are broken!
         Nothing
         Grand Cross
         Nothing
         Nothing
         Fight
         Dispel
         Nothing
         Nothing
         }
    Nothing
    Display Text:  The laws of physics are broken!
    Nothing
    Grand Cross
    Nothing
    Nothing
    Dispel
    Nothing
    
    NAME: Neo X-Death (part2)
    LEVEL: 67                              EXP: 0
    HP: 55000                              GIL: 0
    MP: 65000                              SPEED: 35
    ATTACK: 99                             MAGIC POWER: 21
    ATT. MULT: 19                          MAGIC MULT: 9
    EVADE%: 10                             MAGIC EVADE%: 80
    DEFENSE: 30                            MAGIC DEFENSE: 19
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Toad, Mini, Poison, Sleep, Paralyze, Charm, Berserk, 
    Slow
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy, Creature
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Meteo, Comet, Almagest
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Pinwheel
    DROP (RARE): Nothing                   STEAL (RARE): Nothing
    AI SCRIPT:
    Condition:??{
         No Interrupt{
              {Meteo,Almagest,Specialty}
              {Comet,Specialty,Specialty}
              }
         No Interrupt{
              {Meteo,Almagest,Specialty}
              {Maelstrom,Almagest,Specialty}
              }
         No Interrupt{
              {Meteo,Fight,Specialty}
              {Comet,Almagest,Specialty}
              }
         }
    Nothing
    Almagest
    Nothing
    Nothing
    
    NAME: Neo X-Death (part3)
    LEVEL: 81                              EXP: 0
    HP: 50000                              GIL: 0
    MP: 65000                              SPEED: 55
    ATTACK: 99                             MAGIC POWER: 10
    ATT. MULT: 19                          MAGIC MULT: 7
    EVADE%: 10                             MAGIC EVADE%: 76
    DEFENSE: 30                            MAGIC DEFENSE: 25
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, 
    Charm, Berserk
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Heavy
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Meteo, Comet, Maelstrom, Almagest, Dispel
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Tempest Sword
    AI SCRIPT:
    Condition:??{
         No Interrupt{
              {Meteo,Meteo,Specialty}
              {Comet,Specialty,Specialty}
              }
         No Interrupt{
              {Meteo,Meteo,Specialty}
              {Maelstrom,Maelstrom,Specialty}
              }
         No Interrupt{
              {Meteo,Fight,Specialty}
              {Comet,Almagest,Specialty}
              }
         }
    {Fight,Specialty,Nothing}
    {Fight,Fight,Specialty}
    {Fight,Specialty,Dispel}
    
    NAME: Neo X-Death (part4)
    LEVEL: 86                              EXP: 0
    HP: 60000                              GIL: 0
    MP: 65000                              SPEED: 35
    ATTACK: 99                             MAGIC POWER: 15
    ATT. MULT: 19                          MAGIC MULT: 9
    EVADE%: 10                             MAGIC EVADE%: 66
    DEFENSE: 30                            MAGIC DEFENSE: 20
    ELEMENTAL IMMUNITY: None
    STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, 
    Berserk
    ELEMENTAL ABSORB: None
    CAN'T EVADE: None
    ELEMENTAL WEAKNESS: None
    CREATURE TYPE: Human
    IMMUNITY: Control, Catch
    INITIAL STATUS: None
    SPECIALTY: Vacuum Wave
    SPECIALTY EFFECT: 1.5 * Damage
    SPELLS: Meteo, Comet, Maelstrom, Almagest   Aero 3, Delta Attack, Ice 3, 
    Dispel, Flare, Fire3, Holy, Bolt3
    CONTROL: Can't
    BLUE MAGIC: None
    CATCH: Can't
    DROP (ALWAYS): Nothing                 STEAL (COMMON): Nothing
    DROP (RARE): Nothing                   STEAL (RARE): Ragnarok
    AI SCRIPT:
    Condition:??{
         No Interrupt{
              {Meteo,Meteo,Specialty}
              {Comet,Specialty,Specialty}
              }
         No Interrupt{
              {Meteo,Meteo,Specialty}
              {Maelstrom,Maelstrom,Specialty}
              }
         No Interrupt{
              {Meteo,Fight,Specialty}
              {Comet,Almagest,Specialty}
              }
         }
    {Aero 3,Delta Attack,Fight}
    {Ice 3,Fight,Dispel}
    {Flare,Fire3,Fight}
    {Holy,Bolt3,Nothing}
    
    ************************
    11.5) MONSTER FORMATIONS
    ************************
    
    Here is a list of all possible Monster formations that can be encountered in
    the game.
    
    Glossary:
    
    INDEX:  Formation number, cross reference to section 11.6, monster encounter
            groups
    AP:  AP earned if victorious in battle
    ESC: % chance to escape from battle by holding down L and R.  This chance is
         checked every few seconds.  N/A indicates that you cannot run from this
         battle
    V?:  Whether Void can be successfully cast in battle or not
    BP?: Whether it is possible to have a Back Attack or Pre-emptive Attack for
         this battle.  It also indicates whether or not the !Analyze command will
         work as well.
    Notes:  Formation F434 (Byblos):  Back Attack is possible, but not 
                                      Pre-emptive
            Formation F496 (Garkimasra):  Will always be a Back Attack unless a
                                          party member has Caution
    MONSTERS: (B)  Indicates the monster is in the Back Row
              (H)  Indicates the monster is initially Hidden and will only Unhide
                   under certain conditions in a monster's AI script
              (HB) Indicates hidden and Back Row
              [B]  Indicates the monster is Front Row but will become Back Row if
                   another monster Unhides
    
    INDEX  AP  ESC V? BP? MONSTERS
    F0      1  100  Y  Y  Goblin
    F1      1  100  Y  Y  Killer Bee, Killer Bee (B)
    F2      1  100  Y  Y  Goblin, Goblin (B), Goblin (B)
    F3      1  100  Y  Y  Killer Bee, Killer Bee (B), Goblin
    F4      2  100  Y  Y  Nut Eater, Nut Eater (B), Nut Eater (B)
    F5      1  100  Y  Y  Stray Cat, Stray Cat, Stray Cat (B), Stray Cat (B)
    F6      1  100  Y  Y  Stray Cat (B), Killer Bee (B), Nut Eater
    F7      1   70  Y  Y  Steel Bat, Steel Bat (B)
    F8      1   70  Y  Y  Steel Bat, Steel Bat (B), Dearo
    F9      1   70  Y  Y  Dearo, Dearo
    F10     1   70  Y  Y  Steel Bat, Steel Bat (B), Steel Bat
    F11     1   70  Y  Y  Stroper, Stroper (B)
    F12     1   70  Y  Y  Stroper, Stroper (B), Steel Bat
    F13     1   70  Y  Y  Black Goblin, Black Goblin (B)
    F14     1   70  Y  Y  White Snake
    F15     1   70  Y  Y  White Snake (B), Black Goblin
    F16     1   70  Y  Y  Mold Wind, Black Goblin, White Snake (B)
    F17     1   70  Y  Y  Mold Wind, Mold Wind (B), Mold Wind
    F18     1   70  Y  Y  ManiWizard (B), Mold Wind (B), Black Goblin
    F19     1   70  Y  Y  ManiWizard (B), White Snake
    F20     2   70  Y  Y  ManiWizard (B), ManiWizard, ManiWizard
    F21     1   70  Y  Y  Octoraken, Octoraken (B)
    F22     1   70  Y  Y  Sucker, Sucker (B)
    F23     2   70  Y  Y  Sucker, Sucker, Octoraken (B)
    F24     2   70  Y  Y  Octoraken, Octoraken, Sucker (B)
    F25     1  100  Y  Y  Gatlings
    F26     1  100  Y  Y  Gatlings, Gatlings, Bighorn (B)
    F27     1  100  Y  Y  Tatu, Tatu (B)
    F28     1  100  Y  Y  Bighorn, Gatlings, Tatu (B)
    F29     2  100  Y  Y  Tatu, Tatu, Gatlings (B)
    F30     1  100  Y  Y  Bighorn, Bighorn (B)
    F31     1  100  Y  Y  Bander S.
    F32     1  100  Y  Y  Bander S., Bighorn (B)
    F33     3  100  Y  Y  Bander S., Bander S. (B), Bander S. (B)
    F34     1  100  Y  Y  Galura
    F35     1   70  Y  Y  Skeleton
    F36     1   70  Y  Y  Skeleton, Skeleton, Skeleton (B)
    F37     2   70  Y  Y  Carcurser (B), Carcurser (B), Skeleton (B), Skeleton
    F38     1   70  Y  Y  UndeadRusk
    F39     1   70  Y  Y  UndeadRusk (B), Skeleton, Carcurser
    F40     1   70  Y  Y  UndeadRusk (B), PsychoHead
    F41     1   70  Y  Y  Skeleton, Skeleton (B), Skeleton, PsychoHead (B)
    F42     1   70  Y  Y  PsychoHead (B), PsychoHead, UndeadRusk
    F43     2   70  Y  Y  PsychoHead, Carcurser, Skeleton (B)
    F44     3   70  Y  Y  UndeadRusk (B), UndeadRusk
    F45     1   70  Y  Y  RockGarter, RockGarter (B)
    F46     1   70  Y  Y  Gala Cat
    F47     1   70  Y  Y  RockGarter, RockGarter (B), Gala Cat (B)
    F48     2   70  Y  Y  Gala Cat, Gala Cat, Gala Cat (B)
    F49     1   70  Y  Y  Cockatrice
    F50     1   70  Y  Y  Cockatrice (B), RockGarter, RockGarter
    F51     1   70  Y  Y  Cockatrice (B), Cockatrice
    F52     2   70  Y  Y  Blocks, Blocks, Blocks, Blocks (B), Blocks (B)
    F53     1   70  Y  Y  Blocks (B), Blocks, RockGarter, RockGarter
    F54     1   70  Y  Y  Elf Toad (B), Elf Toad, Elf Toad (B)
    F55     1   70  Y  Y  IceSoldier, IceSoldier (B)
    F56     1   70  Y  Y  Elf Toad, Elf Toad, IceSoldier (B)
    F57     2   70  Y  Y  RikaldMage (B), IceSoldier, IceSoldier
    F58     3   70  Y  Y  RikaldMage, RikaldMage, RikaldMage (B)
    F59     1   70  Y  Y  Wyvern
    F60     1   70  Y  Y  Wyvern, Padosule (B)
    F61     1   70  Y  Y  Padosule
    F62     1   70  Y  Y  Padosule, RikaldMage (B), IceSoldier
    F63     1   70  Y  Y  Padosule (B), Padosule
    F64     2   70  Y  Y  Wyvern, Wyvern (B)
    F65     1  100  Y  Y  Aegil, Aegil (B), Aegil (B)
    F66     1  100  Y  Y  Zuu
    F67     1  100  Y  Y  Zuu (B), Aegil, Aegil (B)
    F68     1  100  Y  Y  Wild Nack, Wild Nack, Wild Nack, Wild Nack (B), 
                          Wild Nack (B)
    F69     1  100  Y  Y  GrassTurtle, GrassTurtle (B)
    F70     1  100  Y  Y  Aegil, Aegil (B), GrassTurtle (B)
    F71     1  100  Y  Y  Zuu (B), GrassTurtle, Aegil (B)
    F72     1  100  Y  Y  Silent Bee, Silent Bee, Silent Bee, Silent Bee (B)
    F73     2  100  Y  Y  Mithril Drgn (B), Silent Bee, GrassTurtle
    F74     1  100  Y  Y  Mithril Drgn
    F75     2  100  Y  Y  Mithril Drgn, Mithril Drgn, Mithril Drgn (B)
    F76     3  100  Y  Y  Ramuh
    F77     1   70  Y  Y  Crew Dust, Crew Dust (B)
    F78     2   70  Y  Y  Crew Dust, Crew Dust (B), Crew Dust, Crew Dust (B)
    F79     1   70  Y  Y  Crew Dust, Crew Dust (B), Defeater, Motor Trap (H),
                          Motor Trap (HB)
    F80     1   70  Y  Y  Poltergeist (B), Defeater, Motor Trap (HB), 
                          Motor Trap (H)
    F81     1   70  Y  Y  Crew Dust, Crew Dust (B), Poltergeist
    F82     2   70  Y  Y  Poltergeist, Poltergeist (B)
    F83     2   70  Y  Y  Crew Dust, Crew Dust (B), Defeater, Defeater (B), 
                          Motor Trap (H), Motor Trap (HB)
    F84     1   70  Y  Y  Defeater, Motor Trap (HB), Motor Trap (H)
    F85     2   70  Y  Y  Crew Dust, Defeater, Defeater (B), Defeater (B), 
                          Motor Trap (H), Motor Trap (HB)
    F86     3    1  Y  Y  Sergeant (B), Karnak, Karnak, Karnak
    F87     3    5  Y  Y  Sorcerer (B), Sorcerer
    F88     3    5  Y  Y  Sorcerer (B), Karnak, Karnak
    F89     2    5  Y  Y  Karnak
    F90     3    5  Y  Y  Gigas
    F91     3    5  Y  Y  Gigas, Sorcerer (B), Karnak (B)
    F92     1   80  Y  Y  Page 32, Page 64 (H)
    F93     1   80  Y  Y  Page 64, Page 32 (H), Page 64 (H)
    F94     1   80  Y  Y  Page 64, Page 64 (H), Page 64 (H)
    F95     1   80  Y  Y  Page 32, Page 32 (H), Page 128 (H), Page 128 (H)
    F96     1   80  Y  Y  Page 64, Page 128 (H), Page 128 (H), Page 32 (H)
    F97     1   80  Y  Y  Page 32, Page 64 (H), Page 128 (H)
    F98     2   80  Y  Y  Page 64, Page 256 (H), Page 32 (H)
    F99     2   80  Y  Y  Page 128, Page 128 (H), Page 256 (H)
    F100    2   80  Y  Y  Page 128, Page 64 (H), Page 256 (H), Page 128 (H)
    F101    4   80  Y  Y  Page 32, Page 64 (H), Page 128 (H), Page 256 (H),
                          Page 128 (H), Page 64 (H), Page 32 (H)
    F102    1  100  Y  Y  Bomb (B), Bomb
    F103    1  100  Y  Y  Bomb, Bomb, TwinLizard (B)
    F104    1  100  Y  Y  TwinLizard (B), TwinLizard (B), TwinLizard
    F105    2  100  Y  Y  Bomb (B), Bomb, Bomb, Bomb (B)
    F106    2  100  Y  Y  BioSoldier, BioSoldier (B)
    F107    1  100  Y  Y  BioSoldier (B), TwinLizard, Crescent
    F108    1  100  Y  Y  Crescent, Crescent, TwinLizard (B)
    F109    1  100  Y  Y  Crescent, Crescent (B), BlackFlame (B), BlackFlame
    F110    3  100  Y  Y  BlackFlame, BlackFlame (B), BlackFlame, BlackFlame, 
                          BlackFlame (B)
    F111    2  100  Y  Y  StoneGolem, BlackFlame (B), BlackFlame
    F112    3  100  Y  Y  MiniDragon (B), MiniDragon (B), MiniDragon, MiniDragon, 
                          MiniDragon
    F113    4   50  Y  Y  Prototype
    F114    3  100  Y  Y  D.Chimera
    F115    1   10  Y  Y  Sand Porky, Sand Porky, Sand Porky (B)
    F116    2   10  Y  Y  Sand Porky, Sand Porky, Sand Porky, Sand Porky (B), 
                          Sand Porky (B)
    F117    1   10  Y  Y  Sand Killer (B), Sand Killer
    F118    2   10  Y  Y  Sand Killer (B), Sand Porky, Sand Porky
    F119    1   10  Y  Y  Sand Bear
    F120    2   10  Y  Y  Sand Bear (B), Sand Killer, Sand Porky
    F121    1   60  Y  Y  Ra Mage (B), LonkaKnght
    F122    2   60  Y  Y  LonkaKnght, LonkaKnght (B), LonkaKnght (B)
    F123    1   60  Y  Y  Ra Mage, Ra Mage (B), StonedMask (B), StonedMask, 
                          StonedMask (B)
    F124    1   60  Y  Y  LonkaKnght, LonkaKnght, StonedMask (B), StonedMask (B)
    F125    1   60  Y  Y  Whirl Demon
    F126    2   60  Y  Y  Whirl Demon, Whirl Demon (B)
    F127    3   60  Y  Y  Whirl Demon (B), LonkaKnght, LonkaKnght
    F128    1   60  Y  Y  Lamia
    F129    1   60  Y  Y  Lamia (B), StonedMask, StonedMask, StonedMask (B)
    F130    2   60  Y  Y  ArchaeToad, ArchaeToad (B), ArchaeToad (B)
    F131    2   60  Y  Y  ArchaeToad (B), Whirl Demon, Lamia (B)
    F132    2   60  Y  Y  Hyudora
    F133    3   60  Y  Y  Hyudora (B), Ra Mage, LonkaKnght
    F134    4    5  Y  Y  Hydra
    F135    1   90  Y  Y  Water Buzz (B), Water Buzz, Water Buzz (B)
    F136    1   90  Y  Y  Torrent, Torrent, Torrent (B)
    F137    1   90  Y  Y  Rock Brain, Rock Brain, Rock Brain (B)
    F138    1   90  Y  Y  Rock Brain (B), Torrent, Water Buzz
    F139    2   90  Y  Y  Rock Brain, Rock Brain (B), Torrent (B), Torrent
    F140    1  100  Y  Y  Tarantula (B), Tarantula
    F141    1  100  Y  Y  Tarantula (B), Tarantula (B), Tarantula, Tarantula
    F142    1  100  Y  Y  Jail Bear
    F143    1  100  Y  Y  Jail Bear (B), Tarantula, Tarantula
    F144    1   80  Y  Y  Lunenta, Lunenta (B)
    F145    1   80  Y  Y  Lunenta (B), Dilure, Dilure
    F146    1   80  Y  Y  Dilure, Dilure, Dilure (B), Dilure (B), Dilure
    F147    2   80  Y  Y  Faerie Orc, Faerie Orc (B), Faerie Orc
    F148    1   80  Y  Y  Faerie Orc, Lunenta, Dilure (B)
    F149    2   80  Y  Y  Devourer, Faerie Orc, Faerie Orc (B)
    F150    1   80  Y  Y  Mandrake (B), Devourer, Devourer
    F151    1   80  Y  Y  Mandrake (B), Lunenta, Dilure (B)
    F152    1   80  Y  Y  Devourer, Lunenta (B), Lunenta (B)
    F153    3   30  Y  Y  Kuzar
    F154    1  N/A  Y  Y  Cactus (B), Cactus, Cactus (B)
    F155    2  N/A  Y  Y  Sand Crawl
    F156    4  N/A  Y  Y  Sand Crawl (B), Cactus, Cactus
    F157    5    1  Y  Y  ShieldDrgn
    F158    1   60  Y  Y  Blood Slime, Blood Slime (B), Blood Slime
    F159    2   60  Y  Y  Blood Slime, Blood Slime, Blood Slime (B), Blood Slime, 
                          Blood Slime, Blood Slime (B)
    F160    1   60  Y  Y  Acrophese (B), Acrophese, Acrophese, Acrophese (B)
    F161    1   60  Y  Y  MooglEater, MooglEater (B)
    F162    2   60  Y  Y  MooglEater (B), Acrophese, Blood Slime
    F163    1   60  Y  Y  Lopros
    F164    2   60  Y  Y  Lopros, Lopros (B)
    F165    3  100  Y  Y  Shoat
    F166    5   70  Y  Y  Skull Eater, Skull Eater (H), Skull Eater (H), 
                          Skull Eater (H), Skull Eater (HB), Skull Eater (HB)
    F167    1  100  Y  Y  Pao
    F168    1   80  Y  Y  Aquathone
    F169    1   80  Y  Y  Weresnake (B), Weresnake
    F170    1   80  Y  Y  Conago (B), Conago, Conago (B)
    F171    2   80  Y  Y  Conago, Weresnake, Aquathone (B)
    F172    1   80  Y  Y  Ridicule (B), Aquathone
    F173    1   80  Y  Y  Ridicule (B), Conago, Conago
    F174    2   80  Y  Y  Ridicule (B), Ridicule, Weresnake (B), Conago
    F175    1   10  Y  Y  Andagranda
    F176    3   10  Y  Y  Andagranda (B), Andagranda (B), Andagranda, Andagranda
    F177    1   70  Y  Y  Drippy (B), Drippy
    F178    1   70  Y  Y  Likaon
    F179    2   70  Y  Y  Likaon (B), Likaon (B), Likaon, Likaon, Likaon
    F180    2   70  Y  Y  BoneDragon (B), Drippy, Drippy
    F181    1   70  Y  Y  Sting Eagle, Sting Eagle (B)
    F182    1   70  Y  Y  Sting Eagle, Drippy (B), Drippy (H)
    F183    2   70  Y  Y  BoneDragon (B), Sting Eagle, Likaon, Likaon
    F184    2   70  Y  Y  BoneDragon (B), BoneDragon
    F185    2   70  Y  Y  ZombieDrgn
    F186    3   70  Y  Y  ZombieDrgn (B), Sting Eagle, Drippy
    F187    3  100  Y  Y  Golem (1st Form) (B), BoneDragon (Golem Battle), 
                          ZombieDrgn (Golem Battle), Golem (2nd Form) (HB)
    F188    1   60  Y  Y  Neon
    F189    2   60  Y  Y  Neon, Neon (B), Neon (B)
    F190    2   60  Y  Y  Traveler (B), Neon, Neon
    F191    2   60  Y  Y  Magnetes (B), Magnetes, Wall Knight, Wall Knight (B)
    F192    1   60  Y  Y  Wall Knight
    F193    2   60  Y  Y  Traveler (B), Gravido
    F194    2   60  Y  Y  Traveler (B), Wall Knight, Magnetes (B)
    F195    2   60  Y  Y  Tricker, Tricker (B), Tricker
    F196    2   60  Y  Y  Tricker, Tricker, Traveler (B)
    F197    2   60  Y  Y  Gravido (B), Wall Knight, Magnetes (B)
    F198    2   60  Y  Y  Gravido, Wall Knight (B), Tricker (B)
    F199    2   50  Y  Y  Ziggurat
    F200    3   50  Y  Y  Ziggurat (B), Magnetes, Magnetes
    F201    4   50  Y  Y  Ziggurat (B), Ziggurat, Magnetes (B)
    F202    1   80  Y  Y  Cure Beast (B), Cure Beast (B), Cure Beast, Cure Beast
    F203    1   80  Y  Y  Land Turtle
    F204    1   80  Y  Y  Cure Beast (B), Land Turtle, Land Turtle
    F205    2   80  Y  Y  Land Turtle (B), Land Turtle, Land Turtle
    F206    1   80  Y  Y  Bold Mani, Bold Mani (B), Cure Beast, Cure Beast (B)
    F207    3   80  Y  Y  Bold Mani (B), Bold Mani (B), Bold Mani, Bold Mani, 
                          Bold Mani
    F208    2   80  Y  Y  Bold Mani (B), Land Turtle, Cure Beast, Cure Beast (B)
    F209    3   70  Y  Y  MiniMage (B), MiniMage, MiniMage, MiniMage, 
                          MiniMage (B), MiniMage (B)
    F210    2   70  Y  Y  GajraGajri (B), GajraGajri, GajraGajri
    F211    3   70  Y  Y  GajraGajri, GajraGajri, MiniMage (B), MiniMage (B)
    F212    2   70  Y  Y  Mammon, Mammon, Mammon (B), MiniMage (B), MiniMage
    F213    3   70  Y  Y  Mammon, Mammon, GajraGajri (B), GajraGajri, MiniMage (B)
    F214    3   70  Y  Y  Imp (B), Imp
    F215    4   70  Y  Y  Imp, Mammon, Mammon (B), GajraGajri (B)
    F216    4   70  Y  Y  Imp (B), Imp (B), GajraGajri, MiniMage
    F217    2   70  Y  Y  Wyrm
    F218    3   70  Y  Y  Wyrm (B), MiniMage (B), MiniMage
    F219    3   30  Y  Y  TwinLizard (B), TwinLizard
    F220    4   50  Y  Y  Blind Wolf, Blind Wolf, Blind Wolf, Blind Wolf (B), 
                          Blind Wolf (B)
    F221    3   20  Y  Y  TwinLizard (B), TwinLizard, Blind Wolf, Arage (B)
    F222    4   20  Y  Y  Wall Mage (B), Blind Wolf, Blind Wolf, TwinLizard
    F223    4   20  Y  Y  Wall Mage, Wall Mage (B), Wall Mage
    F224    3   20  Y  Y  Magic Drgn
    F225    4    5  Y  Y  Magic Drgn, TwinLizard (B), Wall Mage (B)
    F226    6   20  Y  Y  Magic Drgn, Magic Drgn, Magic Drgn (B), Arage (B), 
                          Blind Wolf
    F227    4   30  Y  Y  DarkWizard, DarkWizard (B)
    F228    4   20  Y  Y  DarkWizard, DarkWizard, Wall Mage (B)
    F229    4   20  Y  Y  AdamaGolem, Arage, Arage (B), Arage (B)
    F230    4   20  Y  Y  AdamaGolem, AdamaGolem (B)
    F231    4    5  Y  Y  AdamaGolem, DarkWizard (B), Wall Mage (B)
    F232    7   50  Y  Y  BandelKuar, BandelKuar, DarkWizard (B)
    F233    4   30  Y  Y  BandelKuar (B), Blind Wolf, Blind Wolf
    F234    4   30  Y  Y  Motordrive (B), Motordrive
    F235    5   20  Y  Y  Motordrive, Motordrive (B), DarkWizard
    F236    6    5  Y  Y  Red Dragon
    F237    6    5  Y  Y  Yellow Drgn
    F238   15   20  Y  Y  BlueDragon, BlueDragon (B), BlueDragon (B)
    F239   13   20  Y  Y  Red Dragon, BlueDragon (B)
    F240    9    5  Y  Y  Yellow Drgn (B), Yellow Drgn
    F241    5   80  Y  Y  Sleepy, Sleepy (B), Sleepy (B), Sleepy (B)
    F242    3   80  Y  Y  Treeman, Treeman, Treeman (B)
    F243    3   80  Y  Y  Treeman, Sleepy, Shadow (B)
    F244    3   80  Y  Y  Hedgehog (B), Shadow (B), Shadow, Shadow
    F245    3   80  Y  Y  Hedgehog, Sleepy (B), Treeman, Treeman (B)
    F246    3   80  Y  Y  Python, Hedgehog, Treeman (B)
    F247    4   80  Y  Y  Python, Python (B), Treeman (B), Treeman
    F248    3   80  Y  Y  Shadow, Shadow, Treeman (B)
    F249    3   80  Y  Y  Shadow, Shadow (B), Python (B), Hedgehog (B)
    F250    3   80  Y  Y  Elm Gigas
    F251    4   80  Y  Y  Elm Gigas (B), Shadow, Python
    F252    4   80  Y  Y  Elm Gigas (B), Hedgehog, Sleepy
    F253    1  100  Y  Y  Pao
    F254    2   80  Y  Y  Radiator (B), Radiator
    F255    3   80  Y  Y  Radiator (B), Radiator (B), Radiator, Radiator
    F256    3   30  Y  Y  Metamorpha, Shiva (Metamorpha) (H), Ifrit (Metamorpha) 
                          (H), Ramuh (Metamorpha) (H)
    F257    3   30  Y  Y  Metamorpha, Shiva (Metamorpha) (H), Gala Cat 
                          (Metamorpha) (H), Elf Toad (Metamorpha) (H)
    F258    3   30  Y  Y  Metamorpha, Ifrit (Metamorpha) (H), Wyvern (Metamorpha)
                          (H), Whirl Demon (Metamorpha) (H)
    F259    3   30  Y  Y  Metamorpha, Ramuh (Metamorpha) (H), Crew Dust 
                          (Metamorpha) (H), ZombieDrgn (Metamorpha) (H)
    F260    4   50  Y  Y  Desertpede, Desertpede (B), Desertpede (B), Desertpede
    F261    4   50  Y  Y  Barette (B), Desertpede, Desertpede
    F262    3   50  Y  Y  Barette
    F263    4   50  Y  Y  Barette (B), Barette
    F264    7   10  Y  Y  Sekmet
    F265    3   60  Y  Y  BlandLamia
    F266    4   60  Y  Y  BlandLamia, BlandLamia (B)
    F267    4   60  Y  Y  BlandLamia (B), Pyra Layer
    F268    4   60  Y  Y  Pyra Layer (B), Nile, BlandLamia
    F269    3   60  Y  Y  Nile, Nile, Nile (B)
    F270    4   60  Y  Y  Nile, Nile, Nile, Nile, Nile (B), Nile (B)
    F271    4   60  Y  Y  Nile, Nile, Nile, BlandLamia (B)
    F272    4   60  Y  Y  Archaesaur
    F273    5   60  Y  Y  Archaesaur, Nile (B), Nile (B)
    F274    4   60  Y  Y  BlandLamia (B), BlandLamia, Nile, Nile (B)
    F275    4    1  Y  Y  ZephyrZone [B], D.Chimera (ZephyrZone) (H), LonkaKnght 
                          (ZephyrZone) (H)
    F276    4    1  Y  Y  ZephyrZone [B], AdamaGolem (ZephyrZone) (H), BioSoldier
                          (ZephyrZone) (H)
    F277    4    1  Y  Y  ZephyrZone [B], Ziggurat (ZephyrZone) (H), Lunenta 
                          (ZephyrZone) (H)
    F278    7   50  Y  Y  ExdethSoul
    F279    3   90  Y  Y  Slug, Slug, Slug (B), Slug (B)
    F280    3   90  Y  Y  Slug, Slug (B), GloomWidow, GloomWidow (B)
    F281    3   90  Y  Y  GloomWidow, GloomWidow (B), GloomWidow (B)
    F282    3   90  Y  Y  Mukare, Mukare (B)
    F283    4   90  Y  Y  Mukare (B), GloomWidow, Slug
    F284    4   90  Y  Y  Mukare (B), Slug, Slug, Slug
    F285    3   20  Y  Y  Ixecrator
    F286    5   20  Y  Y  Ixecrator, Ixecrator, Ixecrator (B)
    F287    3   20  Y  Y  Owazoral, Owazoral (B)
    F288    8   20  Y  Y  Owazoral, Owazoral, Owazoral (B), Owazoral (B), Owazoral
    F289    5   20  Y  Y  Ixecrator, Ixecrator, Ixecrator (B), Owazoral
    F290    3   20  Y  Y  ShdwDancer
    F291    5   20  Y  Y  ShdwDancer (B), Ixecrator, Owazoral
    F292    3   20  Y  Y  Cursed One (B), Owazoral
    F293    5   20  Y  Y  Cursed One, Cursed One, Cursed One (B), Cursed One (B)
    F294    5   20  Y  Y  Cursed One, Ixecrator (B), ShdwDancer (B)
    F295    3   20  Y  Y  Slownin
    F296    5   20  Y  Y  Slownin, Slownin (B)
    F297    4    5  Y  Y  TinyMage, TinyMage
    F298    4    5  Y  Y  TinyMage, TinyMage, TinyMage (B), TinyMage (B)
    F299    4    5  Y  Y  Dim Master
    F300    4    5  Y  Y  Dim Master, Dim Master, TinyMage (B)
    F301    4    5  Y  Y  Flare
    F302    4    5  Y  Y  Flare (B), Flare
    F303    4    5  Y  Y  Flare, Dim Master (B), TinyMage
    F304    4    5  Y  Y  DuelKnight
    F305    4    5  Y  Y  DuelKnight, DuelKnight (B)
    F306    4    5  Y  Y  Ion
    F307    4    5  Y  Y  Ion, DuelKnight (B)
    F308    4    5  Y  Y  Berserker
    F309    4    5  Y  Y  Berserker, Ion (B), DuelKnight
    F310    4    5  Y  Y  Berserker, Berserker, Berserker (B)
    F311    5   80  Y  Y  Druid (B), Druid (B), Druid
    F312    4   80  Y  Y  Druid (B), Iron Dress
    F313    4   80  Y  Y  Iron Dress, Iron Dress, Iron Dress (B)
    F314    4   50  Y  Y  Statue, Statue (B)
    F315    8   50  Y  Y  Statue, Statue, Statue (B), Statue, Statue
    F316    3   90  Y  Y  Blizzard
    F317    3   90  Y  Y  Blizzard (B), Blizzard
    F318    4   90  Y  Y  Isteritos
    F319    9   90  Y  Y  Isteritos, Isteritos (B), Isteritos (B), Isteritos, 
                          Isteritos
    F320    4   90  Y  Y  Spizner (B), Spizner
    F321    4   90  Y  Y  Spizner, Spizner, Spizner (B)
    F322    4   90  Y  Y  Spizner (B), Blizzard, Blizzard
    F323    4   10  Y  Y  Unknown (Spore, 2nd form) (B), Unknown (Spore, 2nd form)
                          (B), Unknown (Spore, 2nd form)
    F324    4   10  Y  Y  Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form)
                          (B), Unknown (Spore, 1st form), Unknown (Spore, 1st 
                          form) (H)
    F325    4   10  Y  Y  Unknown (Blob) (B), Unknown (Blob)
    F326    4   10  Y  Y  Unknown (Blob) (B), Unknown (Worm), Unknown (Worm) (B)
    F327    4   10  Y  Y  Unknown (Worm), Unknown (Worm), Unknown (Worm) (B), 
                          Unknown (Worm)
    F328    4   10  Y  Y  Unknown (Blob), Unknown (Blob), Unknown (Spore, 1st 
                          form) (B)
    F329    4   10  Y  Y  Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form)
                          (B), Unknown (Worm), Unknown (Blob)
    F330    5   10  Y  Y  Unknown (Blob), Unknown (Worm) (B), Unknown (Skeleton) 
                          (B), Unknown (Skeleton)
    F331    5   10  Y  Y  Unknown (Spore, 1st form) (B), Unknown (Blob), Unknown 
                          (Skeleton) (B)
    F332    6   10  Y  Y  Unknown (Skeleton) (B), Unknown (Skeleton), Unknown
                          (Skeleton)
    F333    5   20  Y  Y  MercuryBat, MercuryBat, MercuryBat (B)
    F334    6   20  Y  Y  MercuryBat, MercuryBat, MercuryBat, MercuryBat, 
                          MercuryBat (B)
    F335    5   20  Y  Y  Coral, MercuryBat, MercuryBat (B)
    F336    6   20  Y  Y  Coral, Coral (B), Coral (B), Coral
    F337   15   40  Y  Y  Tonberi, Tonberi (H), Tonberi (H), Tonberi (H), 
                          Tonberi (H)
    F338    5   20  Y  Y  Gel Water
    F339    6   20  Y  Y  Gel Water, Gel Water, Gel Water (B)
    F340    6   20  Y  Y  Gel Water, Gel Water, Coral (B), Coral (B)
    F341    5   20  Y  Y  Fall Guard
    F342    6   20  Y  Y  Fall Guard, MercuryBat, MercuryBat, MercuryBat (B)
    F343    7   20  Y  Y  Fall Guard (B), Fall Guard, Fall Guard
    F344    6   15  Y  Y  Alcumia (B), Red Dragon (Alcumia)
    F345    6   15  Y  Y  Alcumia (B), Hydra (Alcumia)
    F346    6   15  Y  Y  Alcumia (B), BoneDragon (Alcumia)
    F347    3  100  Y  Y  LevelCheck (B), Prototype
    F348    3  100  Y  Y  D.Chimera (B), Drippy, Torrent
    F349    3  100  Y  Y  Elf Toad, MiniMage (B), Crew Dust (B)
    F350    3  100  Y  Y  Traveler (B), Garkimasra, Mold Wind
    F351    3  100  Y  Y  Whirl Demon (B), Goblin, BlackFlame
    F352    3  100  Y  Y  Dilure (B), Magic Drgn (B), Blood Slime
    F353    3  100  Y  Y  Bomb (B), Wild Nack, BlandLamia
    F354    4   50  Y  Y  Anku Heggu (B), Ammona, Ammona, Ammona
    F355    4   50  Y  Y  Ammona, Ammona, Ammona, Ammona (B), Ammona (B)
    F356    4   50  Y  Y  Anku Heggu, Anku Heggu, Anku Heggu (B)
    F357    7    1  Y  Y  Land Crawl
    F358    3  N/A  Y  Y  Chamcubia, Bella Donna (B)
    F359    3  N/A  Y  Y  Bella Donna, Cherie (B)
    F360    3  N/A  Y  Y  Cherie, Chamcubia (B)
    F361    4  N/A  Y  Y  Chamcubia (B), Chamcubia, Chamcubia
    F362    4  N/A  Y  Y  Bella Donna, Bella Donna (B), Bella Donna (B)
    F363    4  N/A  Y  Y  Cherie, Cherie (B), Cherie
    F364    5  N/A  Y  Y  Chamcubia (B), Bella Donna, Cherie
    F365    3   15  Y  Y  Grenade, Grenade (B), DoomDealer
    F366    3   15  Y  Y  LevelCheck (B), LevelCheck, LevelCheck, LevelCheck (B)
    F367    3   15  Y  Y  LevelCheck, LevelCheck, Grenade (B)
    F368    4   15  Y  Y  Bardandels
    F369    4   15  Y  Y  Bardandels, LevelCheck (B)
    F370    4   15  Y  Y  Bardandels (B), Bardandels, Grenade
    F371    4   15  Y  Y  DoomDealer (B), DoomDealer, LevelCheck (B), Bardandels
    F372    6   15  Y  Y  DoomDealer, DoomDealer (B), DoomDealer (B), DoomDealer
    F373    4   20  Y  Y  White Flame, White Flame (B), MossFungus, Farfarerro (B)
    F374    4   20  Y  Y  MossFungus, MossFungus, MossFungus (B)
    F375    4   20  Y  Y  MossFungus, White Flame (B), White Flame, White Flame, 
                          White Flame (B)
    F376    7   20  Y  Y  Farfarerro, Farfarerro (B), Farfarerro, Farfarerro, 
                          Farfarerro
    F377    4   16  Y  Y  Orcat, Orcat (B), Orcat (B), Orcat
    F378    4   16  Y  Y  Orcat, Orcat, Achelone (B)
    F379    4   16  Y  Y  Great Drgn
    F380    5   16  Y  Y  Achelone, Achelone (B), Achelone (B)
    F381    6   16  Y  Y  Great Drgn (B), Achelone (B), Orcat
    F382    4    7  Y  Y  AvisDragon
    F383    5    7  Y  Y  AvisDragon, AvisDragon (B)
    F384    5    7  Y  Y  AvisDragon, Ninja (B)
    F385    5    7  Y  Y  Ninja (B), Ninja
    F386    4   10  Y  Y  Iron Giant
    F387    5   10  Y  Y  Iron Giant (B), Death Claw, Death Claw, Death Claw
    F388    5   10  Y  Y  Death Claw, Death Claw (B), SwrdDancer, SwrdDancer (B)
    F389    5   10  Y  Y  SwrdDancer (B), Fury, Fury
    F390    6   10  Y  Y  Iron Giant, Iron Giant (B)
    F391    5   10  Y  Y  SwrdDancer, SwrdDancer (B)
    F392    5   10  Y  Y  Fury, Fury (B), Death Claw
    F393    5   10  Y  Y  Bodyguard (B), Ninja
    F394    6   10  Y  Y  Bodyguard (B), Bodyguard
    F395    5   10  Y  Y  Death Claw, Fury, SwrdDancer (B)
    F396   20    7  Y  Y  K.Behemoth
    F397   33    7  Y  Y  K.Behemoth, K.Behemoth (B)
    F398   26    7  Y  Y  Necromancr, Gorchimera (B)
    F399   22    7  Y  Y  Gorchimera, Gorchimera (B)
    F400   29    7  Y  Y  Mind Mage (B), Thing, Thing
    F401   35    7  Y  Y  Mind Mage, Mind Mage (B), Mind Mage, Mind Mage (B)
    F402   30    7  Y  Y  Thing, Necromancr, Mind Mage (B)
    F403   29    7  Y  Y  Gorchimera, K.Behemoth (B)
    F404   32    7  Y  Y  CrysDragon
    F405    0  N/A  Y  Y  Gilgamesh (X-Zone)
    F406    1  100  Y  Y  Sahagin (B), Sahagin, Sahagin
    F407    1  100  Y  Y  Th.Anemone, Th.Anemone, Sahagin (B)
    F408    1  100  Y  Y  Sea Avis, Sahagin, Sahagin (B)
    F409    2  100  Y  Y  Sea Avis, Sea Avis, Sea Avis (B)
    F410    1  100  Y  Y  Sea Avis, Th.Anemone, Th.Anemone (B)
    F411    2  100  Y  Y  Sahagin, Th.Anemone (B), Corvette (B)
    F412    3  100  Y  Y  Corvette, Corvette (B)
    F413    3  100  Y  Y  Armon, Armon (B)
    F414    7  100  Y  Y  Armon (B), SeaScorpio, SeaScorpio, SeaScorpio
    F415    4  100  Y  Y  SeaScorpio, SeaScorpio (B)
    F416   25  100  Y  Y  Silvune
    F417    8  100  Y  Y  Gel Fish, Gel Fish, Gel Fish (B), Gel Fish (B)
    F418    8  100  Y  Y  Giant Bird
    F419   13  100  Y  Y  Giant Bird (B), Sea Devil (B), Sea Devil
    F420    6  100  Y  Y  Sea Devil, Sea Devil (B), Sea Devil
    F421   20  100  Y  Y  Stingray
    F422    7   10  Y  Y  Tote Avis
    F423    1  N/A  Y  Y  Imp (Exdeath Castle)
    F424    2  N/A  Y  Y  Owazoral (Exdeath Castle)
    F425    2  N/A  Y  Y  Garkimasra (Exdeath Castle)
    F426    2  N/A  Y  N  Abductor (Exdeath Castle)
    F427    5  100  Y  N  Pantera, Pantera (H), Pantera (HB)
    F428    5  100  Y  N  Invisible, Invisible (HB), Invisible (HB)
    F429    3  N/A  Y  Y  Gil Turtle
    F430   21    7  Y  Y  Belfegor, Belfegor (B)
    F431   28    7  Y  Y  Belfegor, Thing, Thing (B), Mind Mage (B)
    F432  199  100  Y  Y  Mover (B), Mover, Mover (B), Mover (H), Mover (H), 
                          Mover (HB)
    F433    0  100  Y  N  Exdeath (Exdeath Castle)
    F434    0  100  Y  Y  Byblos
    F435    0  100  Y  N  Gilgamesh (Bridge)
    F436    0  100  Y  N  Merugene (1st form)
    F437  100  100  Y  N  Shinryuu
    F438    0  N/A  Y  N  Goblin (Butz Solo Battles), Goblin (Butz Solo Battles) 
                          (B)
    F439    5  N/A  Y  N  WingRaptor (1st form), WingRaptor (2nd form) (H)
    F440    5  N/A  Y  N  Karlabos
    F441    5  N/A  Y  N  Siren (1st form), Siren (2nd form) (H)
    F442    6  N/A  Y  N  Forza (H), Magisa [B]
    F443    5  N/A  Y  N  Galura (Waltz Tower)
    F444    6  N/A  N  N  LiquiFlame (Human Form), LiquiFlame (Hand form) (H), 
                          LiquiFlame (Whirlwind Form) (H)
    F445    3  N/A  Y  N  Sergeant (Iron Claw Battle) (B), Karnak (Iron Claw 
                          Battle), Karnak (Iron Claw Battle), Karnak (Iron Claw 
                          Battle), Iron Claw (HB)
    F446    7  N/A  N  Y  Byblos
    F447    5  N/A  N  N  Hole (B), Hole, Hole, Sandworm (HB), Sandworm (H), 
                          Sandworm (H),  
    F448    5  N/A  Y  N  AdamanTiMi
    F449    2  N/A  Y  N  Flamegun, Flamegun (B)
    F450    3  N/A  Y  N  Rocket, Rocket (B)
    F451    7  N/A  Y  N  Sol Cannon, Launcher (B), Launcher (B)
    F452   10  N/A  N  N  ArchaeAvis, ArchaeAvis (H), ArchaeAvis (H), 
                          ArchaeAvis (H), ArchaeAvis (H)
    F453    6  N/A  Y  N  Chim.Brain
    F454    5  N/A  Y  N  Titan
    F455    5  N/A  N  N  Puroboros, Puroboros, Puroboros (B), Puroboros (B), 
                          Puroboros, Puroboros
    F456    1  N/A  Y  N  Abductor (Butz Solo Battle)
    F457    0  N/A  Y  N  Gilgamesh (Dungeon)
    F458    1  N/A  Y  N  Fishman, Fishman, Fishman (B)
    F459    1  N/A  Y  N  Lil'Chariot, Lil'Chariot (B), Lil'Chariot (B)
    F460    1  N/A  Y  N  NeoGalura
    F461    1  N/A  Y  N  FlyingKillr, FlyingKillr (B), FlyingKillr
    F462    1  N/A  Y  N  Lil'Chariot (B), Lil'Chariot, FlyingKillr, FlyingKillr (B)
    F463    1  N/A  Y  N  NeoGalura (B), Fishman, Fishman
    F464    0  N/A  Y  N  Gilgamesh (Bridge)
    F465    9  N/A  N  N  Tyrasaurus
    F466    2  N/A  Y  N  Abductor (Val Castle)
    F467   10  N/A  Y  N  HiryuuPlant (B), HiryuuFlowr (1) (H), HiryuuFlowr (2) 
                          (H), HiryuuFlowr (3) (H), HiryuuFlowr (4) (HB), 
                          HiryuuFlowr (5) (HB)
    F468    0  N/A  N  N  Gilgamesh (Ship), Enkidou (HB)
    F469   12  N/A  N  N  Atmos
    F470   15  N/A  N  N  Seal Guardian (Fire), Seal Guardian (Earth), Seal 
                          Guardian (Water), Seal Guardian (Air) (B)
    F471   11  N/A  N  N  Carbunkle (1st form), Carbunkle (2nd form) (H)
    F472    0  N/A  N  N  Gilgamesh (Exdeath Castle), Gilgamesh (Morphed) (H)
    F473    0  N/A  N  N  Exdeath (Exdeath Castle)
    F474    5  N/A  Y  N  Antlion
    F475    2  N/A  Y  N  Mummy, Mummy, Mummy (B)
    F476    5  N/A  Y  N  GrandMummy
    F477    1  N/A  Y  N  Aspis
    F478   20  N/A  N  N  Halicarnaso
    F479    4  N/A  Y  N  MachinHead
    F480   20  N/A  N  N  Merugene (1st form), Merugene (2nd form) (H), Merugene
                          (3rd form) (H), Merugene (4th form) (H)
    F481   20  N/A  N  N  Odin
    F482   10  N/A  Y  N  Gargoyle, Gargoyle (B)
    F483   20  N/A  N  N  Triton (B), Neregeid (B), Phobos
    F484   20  N/A  N  N  Omniscient
    F485   20  N/A  N  N  Minotauros
    F486   20  N/A  Y  N  Leviathan
    F487   20  N/A  N  N  Stalker (B), Stalker, Stalker (B), Stalker
    F488   50  N/A  N  N  Gogo
    F489   25  N/A  N  N  Bahamut
    F490    5  N/A  Y  N  BandelKuar
    F491    5  N/A  Y  N  LiquiFlame (Phoenix Tower)
    F492    5  N/A  Y  N  Kuzar (Phoenix Tower)
    F493    5  N/A  Y  N  Sol Cannon (Phoenix Tower)
    F494    5  N/A  N  Y  Ifrit
    F495    0  N/A  N  N  NeoExdeath (H), NeoExdeath (HB), Exdeath (Final), 
                          Neo X-Death (part1) (H), Neo X-Death (part2) (H), Neo
                          X-Death (part3) (H), Neo X-Death (part4) (HB)
    F496    0    5  Y  Y  Garkimasra
    F497    5  N/A  N  N  Shiva (B), Commander, Commander, Commander
    F498   20  N/A  N  N  Calotisteri
    F499   22  N/A  N  N  Apocalypse
    F500   21  N/A  N  N  Catastroph
    F501   27  N/A  N  N  Necrofobia (B), Barrier (B), Barrier, Barrier (B), 
                          Barrier, Gilgamesh (Necrofobia) (H)
    F502   24  N/A  N  N  Twin Tania (1st form), Twin Tania (2nd form) (H)
    F503    0  N/A  N  N  Exdeath (Solo battle vs Galuf)
    F504   16  N/A  N  N  Apanda
    F505    0  100  Y  Y  ????
    F506    5  N/A  Y  N  Crayclaw
    F507   11  N/A  N  N  Alte Roite, Jura Avis (H)
    F508    2  N/A  Y  Y  Gabbldegak
    F509  100  N/A  N  Y  Omega
    F510    0  100  Y  Y  Big Boss
    F511  100  100  Y  Y  Magic Pot
    
    ************************
    11.6) MONSTER ENCOUNTERS
    ************************
    
    These are the various monster encounter groups that you may randomly fight in 
    different areas of the game.  At this time I have not specifically identified 
    where exactly each group can be found.
    
    Notation:  Encounter # (n/256): [F?]
    n = chance out of 256 to encounter a particular monster formation
    [F?] = Formation number of the formation you will encounter (look in Section
           11.5 for more information for each formation)
    
    GROUP 0
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F1] Killer Bee (2)
    ENCOUNTER 3 (60/256):  [F2] Goblin (3)
    ENCOUNTER 4 (16/256):  [F3] Killer Bee (2), Goblin
    
    GROUP 1
    ENCOUNTER 1 (90/256):  [F2] Goblin (3)
    ENCOUNTER 2 (90/256):  [F3] Killer Bee (2), Goblin
    ENCOUNTER 3 (60/256):  [F4] Nut Eater (3)
    ENCOUNTER 4 (16/256):  [F5] Stray Cat (4)
    
    GROUP 2
    ENCOUNTER 1 (90/256):  [F4] Nut Eater (3)
    ENCOUNTER 2 (90/256):  [F5] Stray Cat (4)
    ENCOUNTER 3 (60/256):  [F6] Stray Cat, Killer Bee, Nut Eater
    ENCOUNTER 4 (16/256):  [F3] Killer Bee (2), Goblin
    
    GROUP 3
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 4
    ENCOUNTER 1 (90/256):  [F25] Gatlings
    ENCOUNTER 2 (90/256):  [F26] Gatlings (2), Bighorn
    ENCOUNTER 3 (60/256):  [F27] Tatu (2)
    ENCOUNTER 4 (16/256):  [F28] Bighorn, Gatlings, Tatu
    
    GROUP 5
    ENCOUNTER 1 (90/256):  [F27] Tatu (2)
    ENCOUNTER 2 (90/256):  [F28] Bighorn, Gatlings, Tatu
    ENCOUNTER 3 (60/256):  [F29] Tatu (2), Gatlings
    ENCOUNTER 4 (16/256):  [F30] Bighorn (2)
    
    GROUP 6
    ENCOUNTER 1 (90/256):  [F29] Tatu (2), Gatlings
    ENCOUNTER 2 (90/256):  [F30] Bighorn (2)
    ENCOUNTER 3 (60/256):  [F25] Gatlings
    ENCOUNTER 4 (16/256):  [F31] Bander S.
    
    GROUP 7
    ENCOUNTER 1 (90/256):  [F32] Bander S., Bighorn
    ENCOUNTER 2 (90/256):  [F33] Bander S. (3)
    ENCOUNTER 3 (60/256):  [F31] Bander S.
    ENCOUNTER 4 (16/256):  [F25] Gatlings
    
    GROUP 8
    ENCOUNTER 1 (90/256):  [F34] Galura
    ENCOUNTER 2 (90/256):  [F34] Galura
    ENCOUNTER 3 (60/256):  [F34] Galura
    ENCOUNTER 4 (16/256):  [F34] Galura
    
    GROUP 9
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 10
    ENCOUNTER 1 (90/256):  [F68] Wild Nack (5)
    ENCOUNTER 2 (90/256):  [F68] Wild Nack (5)
    ENCOUNTER 3 (60/256):  [F68] Wild Nack (5)
    ENCOUNTER 4 (16/256):  [F68] Wild Nack (5)
    
    GROUP 11
    ENCOUNTER 1 (90/256):  [F65] Aegil (3)
    ENCOUNTER 2 (90/256):  [F66] Zuu
    ENCOUNTER 3 (60/256):  [F67] Zuu, Aegil (2)
    ENCOUNTER 4 (16/256):  [F69] GrassTurtle (2)
    
    GROUP 12
    ENCOUNTER 1 (90/256):  [F69] GrassTurtle (2)
    ENCOUNTER 2 (90/256):  [F67] Zuu, Aegil (2)
    ENCOUNTER 3 (60/256):  [F70] Aegil (2), GrassTurtle
    ENCOUNTER 4 (16/256):  [F71] Zuu, GrassTurtle, Aegil
    
    GROUP 13
    ENCOUNTER 1 (90/256):  [F72] Silent Bee (4)
    ENCOUNTER 2 (90/256):  [F71] Zuu, GrassTurtle, Aegil
    ENCOUNTER 3 (60/256):  [F70] Aegil (2), GrassTurtle
    ENCOUNTER 4 (16/256):  [F66] Zuu
    
    GROUP 14
    ENCOUNTER 1 (90/256):  [F73] Mithril Drgn, Silent Bee, GrassTurtle
    ENCOUNTER 2 (90/256):  [F74] Mithril Drgn
    ENCOUNTER 3 (60/256):  [F75] Mithril Drgn (3)
    ENCOUNTER 4 (16/256):  [F75] Mithril Drgn (3)
    
    GROUP 15
    ENCOUNTER 1 (90/256):  [F114] D.Chimera
    ENCOUNTER 2 (90/256):  [F114] D.Chimera
    ENCOUNTER 3 (60/256):  [F114] D.Chimera
    ENCOUNTER 4 (16/256):  [F114] D.Chimera
    
    GROUP 16
    ENCOUNTER 1 (90/256):  [F102] Bomb (2)
    ENCOUNTER 2 (90/256):  [F103] Bomb (2), TwinLizard
    ENCOUNTER 3 (60/256):  [F104] TwinLizard (3)
    ENCOUNTER 4 (16/256):  [F105] Bomb (4)
    
    GROUP 17
    ENCOUNTER 1 (90/256):  [F103] Bomb (2), TwinLizard
    ENCOUNTER 2 (90/256):  [F106] BioSoldier (2)
    ENCOUNTER 3 (60/256):  [F102] Bomb (2)
    ENCOUNTER 4 (16/256):  [F105] Bomb (4)
    
    GROUP 18
    ENCOUNTER 1 (90/256):  [F106] BioSoldier (2)
    ENCOUNTER 2 (90/256):  [F105] Bomb (4)
    ENCOUNTER 3 (60/256):  [F102] Bomb (2)
    ENCOUNTER 4 (16/256):  [F102] Bomb (2)
    
    GROUP 19
    ENCOUNTER 1 (90/256):  [F107] BioSoldier, TwinLizard, Crescent
    ENCOUNTER 2 (90/256):  [F108] Crescent (2), TwinLizard
    ENCOUNTER 3 (60/256):  [F109] Crescent (2), BlackFlame (2)
    ENCOUNTER 4 (16/256):  [F109] Crescent (2), BlackFlame (2)
    
    GROUP 20
    ENCOUNTER 1 (90/256):  [F108] Crescent (2), TwinLizard
    ENCOUNTER 2 (90/256):  [F109] Crescent (2), BlackFlame (2)
    ENCOUNTER 3 (60/256):  [F107] BioSoldier, TwinLizard, Crescent
    ENCOUNTER 4 (16/256):  [F107] BioSoldier, TwinLizard, Crescent
    
    GROUP 21
    ENCOUNTER 1 (90/256):  [F110] BlackFlame (5)
    ENCOUNTER 2 (90/256):  [F110] BlackFlame (5)
    ENCOUNTER 3 (60/256):  [F110] BlackFlame (5)
    ENCOUNTER 4 (16/256):  [F110] BlackFlame (5)
    
    GROUP 22
    ENCOUNTER 1 (90/256):  [F111] StoneGolem, BlackFlame (2)
    ENCOUNTER 2 (90/256):  [F110] BlackFlame (5)
    ENCOUNTER 3 (60/256):  [F111] StoneGolem, BlackFlame (2)
    ENCOUNTER 4 (16/256):  [F110] BlackFlame (5)
    
    GROUP 23
    ENCOUNTER 1 (90/256):  [F76] Ramuh
    ENCOUNTER 2 (90/256):  [F76] Ramuh
    ENCOUNTER 3 (60/256):  [F112] MiniDragon (5)
    ENCOUNTER 4 (16/256):  [F111] StoneGolem, BlackFlame (2)
    
    GROUP 24
    ENCOUNTER 1 (90/256):  [F113] Prototype
    ENCOUNTER 2 (90/256):  [F113] Prototype
    ENCOUNTER 3 (60/256):  [F113] Prototype
    ENCOUNTER 4 (16/256):  [F113] Prototype
    
    GROUP 25
    ENCOUNTER 1 (90/256):  [F325] Unknown (Blob) (2)
    ENCOUNTER 2 (90/256):  [F326] Unknown (Blob), Unknown (Worm) (2)
    ENCOUNTER 3 (60/256):  [F327] Unknown (Worm) (4)
    ENCOUNTER 4 (16/256):  [F323] Unknown (Spore, 2nd form) (3)
    
    GROUP 26
    ENCOUNTER 1 (90/256):  [F327] Unknown (Worm) (4)
    ENCOUNTER 2 (90/256):  [F328] Unknown (Blob) (2), Unknown (Spore, 1st form)
    ENCOUNTER 3 (60/256):  [F329] Unknown (Spore, 1st form) (2), Unknown (Worm),
                                  Unknown (Blob)
    ENCOUNTER 4 (16/256):  [F323] Unknown (Spore, 2nd form) (3)
    
    GROUP 27
    ENCOUNTER 1 (90/256):  [F329] Unknown (Spore, 1st form) (2), Unknown (Worm),
                                  Unknown (Blob)
    ENCOUNTER 2 (90/256):  [F324] Unknown (Spore, 1st form) (3)
    ENCOUNTER 3 (60/256):  [F323] Unknown (Spore, 2nd form) (3)
    ENCOUNTER 4 (16/256):  [F323] Unknown (Spore, 2nd form) (3)
    
    GROUP 28
    ENCOUNTER 1 (90/256):  [F330] Unknown (Blob), Unknown (Worm), Unknown 
                                  (Skeleton) (2)
    ENCOUNTER 2 (90/256):  [F331] Unknown (Spore, 1st form), Unknown (Blob), 
                                  Unknown (Skeleton)
    ENCOUNTER 3 (60/256):  [F324] Unknown (Spore, 1st form) (3)
    ENCOUNTER 4 (16/256):  [F323] Unknown (Spore, 2nd form) (3)
    
    GROUP 29
    ENCOUNTER 1 (90/256):  [F332] Unknown (Skeleton) (3)
    ENCOUNTER 2 (90/256):  [F331] Unknown (Spore, 1st form), Unknown (Blob), 
                                  Unknown (Skeleton)
    ENCOUNTER 3 (60/256):  [F332] Unknown (Skeleton) (3)
    ENCOUNTER 4 (16/256):  [F323] Unknown (Spore, 2nd form) (3)
    
    GROUP 30
    ENCOUNTER 1 (90/256):  [F325] Unknown (Blob) (2)
    ENCOUNTER 2 (90/256):  [F328] Unknown (Blob) (2), Unknown (Spore, 1st form)
    ENCOUNTER 3 (60/256):  [F324] Unknown (Spore, 1st form) (3)
    ENCOUNTER 4 (16/256):  [F323] Unknown (Spore, 2nd form) (3)
    
    GROUP 31
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 32
    ENCOUNTER 1 (90/256):  [F137] Rock Brain (3)
    ENCOUNTER 2 (90/256):  [F138] Rock Brain, Torrent, Water Buzz
    ENCOUNTER 3 (60/256):  [F139] Rock Brain (2), Torrent (2)
    ENCOUNTER 4 (16/256):  [F139] Rock Brain (2), Torrent (2)
    
    GROUP 33
    ENCOUNTER 1 (90/256):  [F136] Torrent (3)
    ENCOUNTER 2 (90/256):  [F136] Torrent (3)
    ENCOUNTER 3 (60/256):  [F136] Torrent (3)
    ENCOUNTER 4 (16/256):  [F136] Torrent (3)
    
    GROUP 34
    ENCOUNTER 1 (90/256):  [F135] Water Buzz (3)
    ENCOUNTER 2 (90/256):  [F135] Water Buzz (3)
    ENCOUNTER 3 (60/256):  [F135] Water Buzz (3)
    ENCOUNTER 4 (16/256):  [F135] Water Buzz (3)
    
    GROUP 35
    ENCOUNTER 1 (90/256):  [F144] Lunenta (2)
    ENCOUNTER 2 (90/256):  [F145] Lunenta, Dilure (2)
    ENCOUNTER 3 (60/256):  [F144] Lunenta (2)
    ENCOUNTER 4 (16/256):  [F145] Lunenta, Dilure (2)
    
    GROUP 36
    ENCOUNTER 1 (90/256):  [F147] Faerie Orc (3)
    ENCOUNTER 2 (90/256):  [F148] Faerie Orc, Lunenta, Dilure
    ENCOUNTER 3 (60/256):  [F146] Dilure (5)
    ENCOUNTER 4 (16/256):  [F144] Lunenta (2)
    
    GROUP 37
    ENCOUNTER 1 (90/256):  [F151] Mandrake, Lunenta, Dilure
    ENCOUNTER 2 (90/256):  [F148] Faerie Orc, Lunenta, Dilure
    ENCOUNTER 3 (60/256):  [F153] Kuzar
    ENCOUNTER 4 (16/256):  [F153] Kuzar
    
    GROUP 38
    ENCOUNTER 1 (90/256):  [F147] Faerie Orc (3)
    ENCOUNTER 2 (90/256):  [F151] Mandrake, Lunenta, Dilure
    ENCOUNTER 3 (60/256):  [F153] Kuzar
    ENCOUNTER 4 (16/256):  [F153] Kuzar
    
    GROUP 39
    ENCOUNTER 1 (90/256):  [F146] Dilure (5)
    ENCOUNTER 2 (90/256):  [F144] Lunenta (2)
    ENCOUNTER 3 (60/256):  [F153] Kuzar
    ENCOUNTER 4 (16/256):  [F153] Kuzar
    
    GROUP 40
    ENCOUNTER 1 (90/256):  [F149] Devourer, Faerie Orc (2)
    ENCOUNTER 2 (90/256):  [F152] Devourer, Lunenta (2)
    ENCOUNTER 3 (60/256):  [F150] Mandrake, Devourer (2)
    ENCOUNTER 4 (16/256):  [F150] Mandrake, Devourer (2)
    
    GROUP 41
    ENCOUNTER 1 (90/256):  [F146] Dilure (5)
    ENCOUNTER 2 (90/256):  [F146] Dilure (5)
    ENCOUNTER 3 (60/256):  [F144] Lunenta (2)
    ENCOUNTER 4 (16/256):  [F144] Lunenta (2)
    
    GROUP 42
    ENCOUNTER 1 (90/256):  [F154] Cactus (3)
    ENCOUNTER 2 (90/256):  [F155] Sand Crawl
    ENCOUNTER 3 (60/256):  [F156] Sand Crawl, Cactus (2)
    ENCOUNTER 4 (16/256):  [F156] Sand Crawl, Cactus (2)
    
    GROUP 43
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 44
    ENCOUNTER 1 (90/256):  [F173] Ridicule, Conago (2)
    ENCOUNTER 2 (90/256):  [F169] Weresnake (2)
    ENCOUNTER 3 (60/256):  [F173] Ridicule, Conago (2)
    ENCOUNTER 4 (16/256):  [F174] Ridicule (2), Weresnake, Conago
    
    GROUP 45
    ENCOUNTER 1 (90/256):  [F174] Ridicule (2), Weresnake, Conago
    ENCOUNTER 2 (90/256):  [F170] Conago (3)
    ENCOUNTER 3 (60/256):  [F173] Ridicule, Conago (2)
    ENCOUNTER 4 (16/256):  [F174] Ridicule (2), Weresnake, Conago
    
    GROUP 46
    ENCOUNTER 1 (90/256):  [F172] Ridicule, Aquathone
    ENCOUNTER 2 (90/256):  [F170] Conago (3)
    ENCOUNTER 3 (60/256):  [F169] Weresnake (2)
    ENCOUNTER 4 (16/256):  [F169] Weresnake (2)
    
    GROUP 47
    ENCOUNTER 1 (90/256):  [F168] Aquathone
    ENCOUNTER 2 (90/256):  [F171] Conago, Weresnake, Aquathone
    ENCOUNTER 3 (60/256):  [F172] Ridicule, Aquathone
    ENCOUNTER 4 (16/256):  [F172] Ridicule, Aquathone
    
    GROUP 48
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 49
    ENCOUNTER 1 (90/256):  [F203] Land Turtle
    ENCOUNTER 2 (90/256):  [F204] Cure Beast, Land Turtle (2)
    ENCOUNTER 3 (60/256):  [F202] Cure Beast (4)
    ENCOUNTER 4 (16/256):  [F202] Cure Beast (4)
    
    GROUP 50
    ENCOUNTER 1 (90/256):  [F205] Land Turtle (3)
    ENCOUNTER 2 (90/256):  [F205] Land Turtle (3)
    ENCOUNTER 3 (60/256):  [F202] Cure Beast (4)
    ENCOUNTER 4 (16/256):  [F203] Land Turtle
    
    GROUP 51
    ENCOUNTER 1 (90/256):  [F208] Bold Mani, Land Turtle, Cure Beast (2)
    ENCOUNTER 2 (90/256):  [F206] Bold Mani (2), Cure Beast (2)
    ENCOUNTER 3 (60/256):  [F207] Bold Mani (5)
    ENCOUNTER 4 (16/256):  [F203] Land Turtle
    
    GROUP 52
    ENCOUNTER 1 (90/256):  [F207] Bold Mani (5)
    ENCOUNTER 2 (90/256):  [F207] Bold Mani (5)
    ENCOUNTER 3 (60/256):  [F202] Cure Beast (4)
    ENCOUNTER 4 (16/256):  [F205] Land Turtle (3)
    
    GROUP 53
    ENCOUNTER 1 (90/256):  [F165] Shoat
    ENCOUNTER 2 (90/256):  [F208] Bold Mani, Land Turtle, Cure Beast (2)
    ENCOUNTER 3 (60/256):  [F207] Bold Mani (5)
    ENCOUNTER 4 (16/256):  [F207] Bold Mani (5)
    
    GROUP 54
    ENCOUNTER 1 (90/256):  [F253] Pao
    ENCOUNTER 2 (90/256):  [F253] Pao
    ENCOUNTER 3 (60/256):  [F253] Pao
    ENCOUNTER 4 (16/256):  [F253] Pao
    
    GROUP 55
    ENCOUNTER 1 (90/256):  [F333] MercuryBat (3)
    ENCOUNTER 2 (90/256):  [F339] Gel Water (3)
    ENCOUNTER 3 (60/256):  [F344] Alcumia, Red Dragon
    ENCOUNTER 4 (16/256):  [F337] Tonberi
    
    GROUP 56
    ENCOUNTER 1 (90/256):  [F334] MercuryBat (5)
    ENCOUNTER 2 (90/256):  [F340] Gel Water (2), Coral (2)
    ENCOUNTER 3 (60/256):  [F345] Alcumia, Hydra
    ENCOUNTER 4 (16/256):  [F337] Tonberi
    
    GROUP 57
    ENCOUNTER 1 (90/256):  [F335] Coral, MercuryBat (2)
    ENCOUNTER 2 (90/256):  [F341] Fall Guard
    ENCOUNTER 3 (60/256):  [F343] Fall Guard (3)
    ENCOUNTER 4 (16/256):  [F337] Tonberi
    
    GROUP 58
    ENCOUNTER 1 (90/256):  [F336] Coral (4)
    ENCOUNTER 2 (90/256):  [F342] Fall Guard, MercuryBat (3)
    ENCOUNTER 3 (60/256):  [F345] Alcumia, Hydra
    ENCOUNTER 4 (16/256):  [F337] Tonberi
    
    GROUP 59
    ENCOUNTER 1 (90/256):  [F338] Gel Water
    ENCOUNTER 2 (90/256):  [F343] Fall Guard (3)
    ENCOUNTER 3 (60/256):  [F344] Alcumia, Red Dragon
    ENCOUNTER 4 (16/256):  [F337] Tonberi
    
    GROUP 60
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 61
    ENCOUNTER 1 (90/256):  [F311] Druid (3)
    ENCOUNTER 2 (90/256):  [F312] Druid, Iron Dress
    ENCOUNTER 3 (60/256):  [F313] Iron Dress (3)
    ENCOUNTER 4 (16/256):  [F313] Iron Dress (3)
    
    GROUP 62
    ENCOUNTER 1 (90/256):  [F278] ExdethSoul
    ENCOUNTER 2 (90/256):  [F157] ShieldDrgn
    ENCOUNTER 3 (60/256):  [F278] ExdethSoul
    ENCOUNTER 4 (16/256):  [F157] ShieldDrgn
    
    GROUP 63
    ENCOUNTER 1 (90/256):  [F314] Statue (2)
    ENCOUNTER 2 (90/256):  [F314] Statue (2)
    ENCOUNTER 3 (60/256):  [F315] Statue (5)
    ENCOUNTER 4 (16/256):  [F315] Statue (5)
    
    GROUP 64
    ENCOUNTER 1 (90/256):  [F241] Sleepy (4)
    ENCOUNTER 2 (90/256):  [F242] Treeman (3)
    ENCOUNTER 3 (60/256):  [F243] Treeman, Sleepy, Shadow
    ENCOUNTER 4 (16/256):  [F244] Hedgehog, Shadow (3)
    
    GROUP 65
    ENCOUNTER 1 (90/256):  [F242] Treeman (3)
    ENCOUNTER 2 (90/256):  [F243] Treeman, Sleepy, Shadow
    ENCOUNTER 3 (60/256):  [F244] Hedgehog, Shadow (3)
    ENCOUNTER 4 (16/256):  [F245] Hedgehog, Sleepy, Treeman (2)
    
    GROUP 66
    ENCOUNTER 1 (90/256):  [F243] Treeman, Sleepy, Shadow
    ENCOUNTER 2 (90/256):  [F244] Hedgehog, Shadow (3)
    ENCOUNTER 3 (60/256):  [F245] Hedgehog, Sleepy, Treeman (2)
    ENCOUNTER 4 (16/256):  [F241] Sleepy (4)
    
    GROUP 67
    ENCOUNTER 1 (90/256):  [F244] Hedgehog, Shadow (3)
    ENCOUNTER 2 (90/256):  [F245] Hedgehog, Sleepy, Treeman (2)
    ENCOUNTER 3 (60/256):  [F241] Sleepy (4)
    ENCOUNTER 4 (16/256):  [F242] Treeman (3)
    
    GROUP 68
    ENCOUNTER 1 (90/256):  [F245] Hedgehog, Sleepy, Treeman (2)
    ENCOUNTER 2 (90/256):  [F241] Sleepy (4)
    ENCOUNTER 3 (60/256):  [F242] Treeman (3)
    ENCOUNTER 4 (16/256):  [F243] Treeman, Sleepy, Shadow
    
    GROUP 69
    ENCOUNTER 1 (90/256):  [F246] Python, Hedgehog, Treeman
    ENCOUNTER 2 (90/256):  [F247] Python (2), Treeman (2)
    ENCOUNTER 3 (60/256):  [F248] Shadow (2), Treeman
    ENCOUNTER 4 (16/256):  [F249] Shadow (2), Python, Hedgehog
    
    GROUP 70
    ENCOUNTER 1 (90/256):  [F247] Python (2), Treeman (2)
    ENCOUNTER 2 (90/256):  [F248] Shadow (2), Treeman
    ENCOUNTER 3 (60/256):  [F249] Shadow (2), Python, Hedgehog
    ENCOUNTER 4 (16/256):  [F246] Python, Hedgehog, Treeman
    
    GROUP 71
    ENCOUNTER 1 (90/256):  [F248] Shadow (2), Treeman
    ENCOUNTER 2 (90/256):  [F249] Shadow (2), Python, Hedgehog
    ENCOUNTER 3 (60/256):  [F246] Python, Hedgehog, Treeman
    ENCOUNTER 4 (16/256):  [F247] Python (2), Treeman (2)
    
    GROUP 72
    ENCOUNTER 1 (90/256):  [F249] Shadow (2), Python, Hedgehog
    ENCOUNTER 2 (90/256):  [F246] Python, Hedgehog, Treeman
    ENCOUNTER 3 (60/256):  [F247] Python (2), Treeman (2)
    ENCOUNTER 4 (16/256):  [F248] Shadow (2), Treeman
    
    GROUP 73
    ENCOUNTER 1 (90/256):  [F250] Elm Gigas
    ENCOUNTER 2 (90/256):  [F251] Elm Gigas, Shadow, Python
    ENCOUNTER 3 (60/256):  [F246] Python, Hedgehog, Treeman
    ENCOUNTER 4 (16/256):  [F247] Python (2), Treeman (2)
    
    GROUP 74
    ENCOUNTER 1 (90/256):  [F251] Elm Gigas, Shadow, Python
    ENCOUNTER 2 (90/256):  [F252] Elm Gigas, Hedgehog, Sleepy
    ENCOUNTER 3 (60/256):  [F247] Python (2), Treeman (2)
    ENCOUNTER 4 (16/256):  [F248] Shadow (2), Treeman
    
    GROUP 75
    ENCOUNTER 1 (90/256):  [F252] Elm Gigas, Hedgehog, Sleepy
    ENCOUNTER 2 (90/256):  [F250] Elm Gigas
    ENCOUNTER 3 (60/256):  [F248] Shadow (2), Treeman
    ENCOUNTER 4 (16/256):  [F246] Python, Hedgehog, Treeman
    
    GROUP 76
    ENCOUNTER 1 (90/256):  [F252] Elm Gigas, Hedgehog, Sleepy
    ENCOUNTER 2 (90/256):  [F251] Elm Gigas, Shadow, Python
    ENCOUNTER 3 (60/256):  [F250] Elm Gigas
    ENCOUNTER 4 (16/256):  [F250] Elm Gigas
    
    GROUP 77
    ENCOUNTER 1 (90/256):  [F260] Desertpede (4)
    ENCOUNTER 2 (90/256):  [F262] Barette
    ENCOUNTER 3 (60/256):  [F261] Barette, Desertpede (2)
    ENCOUNTER 4 (16/256):  [F263] Barette (2)
    
    GROUP 78
    ENCOUNTER 1 (90/256):  [F261] Barette, Desertpede (2)
    ENCOUNTER 2 (90/256):  [F260] Desertpede (4)
    ENCOUNTER 3 (60/256):  [F263] Barette (2)
    ENCOUNTER 4 (16/256):  [F262] Barette
    
    GROUP 79
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 80
    ENCOUNTER 1 (90/256):  [F279] Slug (4)
    ENCOUNTER 2 (90/256):  [F280] Slug (2), GloomWidow (2)
    ENCOUNTER 3 (60/256):  [F281] GloomWidow (3)
    ENCOUNTER 4 (16/256):  [F282] Mukare (2)
    
    GROUP 81
    ENCOUNTER 1 (90/256):  [F280] Slug (2), GloomWidow (2)
    ENCOUNTER 2 (90/256):  [F281] GloomWidow (3)
    ENCOUNTER 3 (60/256):  [F282] Mukare (2)
    ENCOUNTER 4 (16/256):  [F279] Slug (4)
    
    GROUP 82
    ENCOUNTER 1 (90/256):  [F281] GloomWidow (3)
    ENCOUNTER 2 (90/256):  [F282] Mukare (2)
    ENCOUNTER 3 (60/256):  [F279] Slug (4)
    ENCOUNTER 4 (16/256):  [F280] Slug (2), GloomWidow (2)
    
    GROUP 83
    ENCOUNTER 1 (90/256):  [F282] Mukare (2)
    ENCOUNTER 2 (90/256):  [F279] Slug (4)
    ENCOUNTER 3 (60/256):  [F280] Slug (2), GloomWidow (2)
    ENCOUNTER 4 (16/256):  [F281] GloomWidow (3)
    
    GROUP 84
    ENCOUNTER 1 (90/256):  [F283] Mukare, GloomWidow, Slug
    ENCOUNTER 2 (90/256):  [F279] Slug (4)
    ENCOUNTER 3 (60/256):  [F281] GloomWidow (3)
    ENCOUNTER 4 (16/256):  [F283] Mukare, GloomWidow, Slug
    
    GROUP 85
    ENCOUNTER 1 (90/256):  [F284] Mukare, Slug (3)
    ENCOUNTER 2 (90/256):  [F280] Slug (2), GloomWidow (2)
    ENCOUNTER 3 (60/256):  [F282] Mukare (2)
    ENCOUNTER 4 (16/256):  [F284] Mukare, Slug (3)
    
    GROUP 86
    ENCOUNTER 1 (90/256):  [F284] Mukare, Slug (3)
    ENCOUNTER 2 (90/256):  [F283] Mukare, GloomWidow, Slug
    ENCOUNTER 3 (60/256):  [F282] Mukare (2)
    ENCOUNTER 4 (16/256):  [F282] Mukare (2)
    
    GROUP 87
    ENCOUNTER 1 (90/256):  [F282] Mukare (2)
    ENCOUNTER 2 (90/256):  [F283] Mukare, GloomWidow, Slug
    ENCOUNTER 3 (60/256):  [F284] Mukare, Slug (3)
    ENCOUNTER 4 (16/256):  [F284] Mukare, Slug (3)
    
    GROUP 88
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 89
    ENCOUNTER 1 (90/256):  [F316] Blizzard
    ENCOUNTER 2 (90/256):  [F317] Blizzard (2)
    ENCOUNTER 3 (60/256):  [F320] Spizner (2)
    ENCOUNTER 4 (16/256):  [F319] Isteritos (5)
    
    GROUP 90
    ENCOUNTER 1 (90/256):  [F318] Isteritos
    ENCOUNTER 2 (90/256):  [F317] Blizzard (2)
    ENCOUNTER 3 (60/256):  [F320] Spizner (2)
    ENCOUNTER 4 (16/256):  [F318] Isteritos
    
    GROUP 91
    ENCOUNTER 1 (90/256):  [F320] Spizner (2)
    ENCOUNTER 2 (90/256):  [F321] Spizner (3)
    ENCOUNTER 3 (60/256):  [F322] Spizner, Blizzard (2)
    ENCOUNTER 4 (16/256):  [F318] Isteritos
    
    GROUP 92
    ENCOUNTER 1 (90/256):  [F322] Spizner, Blizzard (2)
    ENCOUNTER 2 (90/256):  [F321] Spizner (3)
    ENCOUNTER 3 (60/256):  [F320] Spizner (2)
    ENCOUNTER 4 (16/256):  [F318] Isteritos
    
    GROUP 93
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 94
    ENCOUNTER 1 (90/256):  [F354] Anku Heggu, Ammona (3)
    ENCOUNTER 2 (90/256):  [F355] Ammona (5)
    ENCOUNTER 3 (60/256):  [F354] Anku Heggu, Ammona (3)
    ENCOUNTER 4 (16/256):  [F355] Ammona (5)
    
    GROUP 95
    ENCOUNTER 1 (90/256):  [F357] Land Crawl
    ENCOUNTER 2 (90/256):  [F355] Ammona (5)
    ENCOUNTER 3 (60/256):  [F356] Anku Heggu (3)
    ENCOUNTER 4 (16/256):  [F355] Ammona (5)
    
    GROUP 96
    ENCOUNTER 1 (90/256):  [F354] Anku Heggu, Ammona (3)
    ENCOUNTER 2 (90/256):  [F355] Ammona (5)
    ENCOUNTER 3 (60/256):  [F356] Anku Heggu (3)
    ENCOUNTER 4 (16/256):  [F355] Ammona (5)
    
    GROUP 97
    ENCOUNTER 1 (90/256):  [F357] Land Crawl
    ENCOUNTER 2 (90/256):  [F354] Anku Heggu, Ammona (3)
    ENCOUNTER 3 (60/256):  [F357] Land Crawl
    ENCOUNTER 4 (16/256):  [F357] Land Crawl
    
    GROUP 98
    ENCOUNTER 1 (90/256):  [F354] Anku Heggu, Ammona (3)
    ENCOUNTER 2 (90/256):  [F356] Anku Heggu (3)
    ENCOUNTER 3 (60/256):  [F356] Anku Heggu (3)
    ENCOUNTER 4 (16/256):  [F355] Ammona (5)
    
    GROUP 99
    ENCOUNTER 1 (90/256):  [F355] Ammona (5)
    ENCOUNTER 2 (90/256):  [F356] Anku Heggu (3)
    ENCOUNTER 3 (60/256):  [F357] Land Crawl
    ENCOUNTER 4 (16/256):  [F114] D.Chimera
    
    GROUP 100
    ENCOUNTER 1 (90/256):  [F406] Sahagin (3)
    ENCOUNTER 2 (90/256):  [F407] Th.Anemone (2), Sahagin
    ENCOUNTER 3 (60/256):  [F406] Sahagin (3)
    ENCOUNTER 4 (16/256):  [F407] Th.Anemone (2), Sahagin
    
    GROUP 101
    ENCOUNTER 1 (90/256):  [F408] Sea Avis, Sahagin (2)
    ENCOUNTER 2 (90/256):  [F409] Sea Avis (3)
    ENCOUNTER 3 (60/256):  [F406] Sahagin (3)
    ENCOUNTER 4 (16/256):  [F407] Th.Anemone (2), Sahagin
    
    GROUP 102
    ENCOUNTER 1 (90/256):  [F410] Sea Avis, Th.Anemone (2)
    ENCOUNTER 2 (90/256):  [F407] Th.Anemone (2), Sahagin
    ENCOUNTER 3 (60/256):  [F411] Sahagin, Th.Anemone, Corvette
    ENCOUNTER 4 (16/256):  [F412] Corvette (2)
    
    GROUP 103
    ENCOUNTER 1 (90/256):  [F406] Sahagin (3)
    ENCOUNTER 2 (90/256):  [F410] Sea Avis, Th.Anemone (2)
    ENCOUNTER 3 (60/256):  [F412] Corvette (2)
    ENCOUNTER 4 (16/256):  [F411] Sahagin, Th.Anemone, Corvette
    
    GROUP 104
    ENCOUNTER 1 (90/256):  [F412] Corvette (2)
    ENCOUNTER 2 (90/256):  [F413] Armon (2)
    ENCOUNTER 3 (60/256):  [F412] Corvette (2)
    ENCOUNTER 4 (16/256):  [F413] Armon (2)
    
    GROUP 105
    ENCOUNTER 1 (90/256):  [F413] Armon (2)
    ENCOUNTER 2 (90/256):  [F414] Armon, SeaScorpio (3)
    ENCOUNTER 3 (60/256):  [F413] Armon (2)
    ENCOUNTER 4 (16/256):  [F414] Armon, SeaScorpio (3)
    
    GROUP 106
    ENCOUNTER 1 (90/256):  [F415] SeaScorpio (2)
    ENCOUNTER 2 (90/256):  [F412] Corvette (2)
    ENCOUNTER 3 (60/256):  [F415] SeaScorpio (2)
    ENCOUNTER 4 (16/256):  [F415] SeaScorpio (2)
    
    GROUP 107
    ENCOUNTER 1 (90/256):  [F417] Gel Fish (4)
    ENCOUNTER 2 (90/256):  [F413] Armon (2)
    ENCOUNTER 3 (60/256):  [F416] Silvune
    ENCOUNTER 4 (16/256):  [F413] Armon (2)
    
    GROUP 108
    ENCOUNTER 1 (90/256):  [F418] Giant Bird
    ENCOUNTER 2 (90/256):  [F418] Giant Bird
    ENCOUNTER 3 (60/256):  [F418] Giant Bird
    ENCOUNTER 4 (16/256):  [F419] Giant Bird, Sea Devil (2)
    
    GROUP 109
    ENCOUNTER 1 (90/256):  [F419] Giant Bird, Sea Devil (2)
    ENCOUNTER 2 (90/256):  [F420] Sea Devil (3)
    ENCOUNTER 3 (60/256):  [F418] Giant Bird
    ENCOUNTER 4 (16/256):  [F418] Giant Bird
    
    GROUP 110
    ENCOUNTER 1 (90/256):  [F406] Sahagin (3)
    ENCOUNTER 2 (90/256):  [F407] Th.Anemone (2), Sahagin
    ENCOUNTER 3 (60/256):  [F408] Sea Avis, Sahagin (2)
    ENCOUNTER 4 (16/256):  [F421] Stingray
    
    GROUP 111
    ENCOUNTER 1 (90/256):  [F365] Grenade (2), DoomDealer
    ENCOUNTER 2 (90/256):  [F369] Bardandels, LevelCheck
    ENCOUNTER 3 (60/256):  [F365] Grenade (2), DoomDealer
    ENCOUNTER 4 (16/256):  [F134] Hydra
    
    GROUP 112
    ENCOUNTER 1 (90/256):  [F366] LevelCheck (4)
    ENCOUNTER 2 (90/256):  [F370] Bardandels (2), Grenade
    ENCOUNTER 3 (60/256):  [F369] Bardandels, LevelCheck
    ENCOUNTER 4 (16/256):  [F127] Whirl Demon, LonkaKnght (2)
    
    GROUP 113
    ENCOUNTER 1 (90/256):  [F367] LevelCheck (2), Grenade
    ENCOUNTER 2 (90/256):  [F371] DoomDealer (2), LevelCheck, Bardandels
    ENCOUNTER 3 (60/256):  [F366] LevelCheck (4)
    ENCOUNTER 4 (16/256):  [F130] ArchaeToad (3)
    
    GROUP 114
    ENCOUNTER 1 (90/256):  [F368] Bardandels
    ENCOUNTER 2 (90/256):  [F372] DoomDealer (4)
    ENCOUNTER 3 (60/256):  [F370] Bardandels (2), Grenade
    ENCOUNTER 4 (16/256):  [F129] Lamia, StonedMask (3)
    
    GROUP 115
    ENCOUNTER 1 (90/256):  [F373] White Flame (2), MossFungus, Farfarerro
    ENCOUNTER 2 (90/256):  [F374] MossFungus (3)
    ENCOUNTER 3 (60/256):  [F375] MossFungus, White Flame (4)
    ENCOUNTER 4 (16/256):  [F376] Farfarerro (5)
    
    GROUP 116
    ENCOUNTER 1 (90/256):  [F377] Orcat (4)
    ENCOUNTER 2 (90/256):  [F380] Achelone (3)
    ENCOUNTER 3 (60/256):  [F379] Great Drgn
    ENCOUNTER 4 (16/256):  [F186] ZombieDrgn, Sting Eagle, Drippy
    
    GROUP 117
    ENCOUNTER 1 (90/256):  [F378] Orcat (2), Achelone
    ENCOUNTER 2 (90/256):  [F381] Great Drgn, Achelone, Orcat
    ENCOUNTER 3 (60/256):  [F380] Achelone (3)
    ENCOUNTER 4 (16/256):  [F187] Golem, BoneDragon, ZombieDrgn
    
    GROUP 118
    ENCOUNTER 1 (90/256):  [F379] Great Drgn
    ENCOUNTER 2 (90/256):  [F377] Orcat (4)
    ENCOUNTER 3 (60/256):  [F380] Achelone (3)
    ENCOUNTER 4 (16/256):  [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn]
    
    GROUP 119
    ENCOUNTER 1 (90/256):  [F383] AvisDragon (2)
    ENCOUNTER 2 (90/256):  [F385] Ninja (2)
    ENCOUNTER 3 (60/256):  [F382] AvisDragon
    ENCOUNTER 4 (16/256):  [F384] AvisDragon, Ninja
    
    GROUP 120
    ENCOUNTER 1 (90/256):  [F388] Death Claw (2), SwrdDancer (2)
    ENCOUNTER 2 (90/256):  [F392] Fury (2), Death Claw
    ENCOUNTER 3 (60/256):  [F393] Bodyguard, Ninja
    ENCOUNTER 4 (16/256):  [F76] Ramuh
    
    GROUP 121
    ENCOUNTER 1 (90/256):  [F389] SwrdDancer, Fury (2)
    ENCOUNTER 2 (90/256):  [F395] Death Claw, Fury, SwrdDancer
    ENCOUNTER 3 (60/256):  [F394] Bodyguard (2)
    ENCOUNTER 4 (16/256):  [F213] Mammon (2), GajraGajri (2), MiniMage
    
    GROUP 122
    ENCOUNTER 1 (90/256):  [F391] SwrdDancer (2)
    ENCOUNTER 2 (90/256):  [F388] Death Claw (2), SwrdDancer (2)
    ENCOUNTER 3 (60/256):  [F386] Iron Giant
    ENCOUNTER 4 (16/256):  [F226] Magic Drgn (3), Arage, Blind Wolf
    
    GROUP 123
    ENCOUNTER 1 (90/256):  [F392] Fury (2), Death Claw
    ENCOUNTER 2 (90/256):  [F389] SwrdDancer, Fury (2)
    ENCOUNTER 3 (60/256):  [F391] SwrdDancer (2)
    ENCOUNTER 4 (16/256):  [F238] BlueDragon (3)
    
    GROUP 124
    ENCOUNTER 1 (90/256):  [F393] Bodyguard, Ninja
    ENCOUNTER 2 (90/256):  [F394] Bodyguard (2)
    ENCOUNTER 3 (60/256):  [F394] Bodyguard (2)
    ENCOUNTER 4 (16/256):  [F17] Mold Wind (3)
    
    GROUP 125
    ENCOUNTER 1 (90/256):  [F387] Iron Giant, Death Claw (3)
    ENCOUNTER 2 (90/256):  [F388] Death Claw (2), SwrdDancer (2)
    ENCOUNTER 3 (60/256):  [F387] Iron Giant, Death Claw (3)
    ENCOUNTER 4 (16/256):  [F240] Yellow Drgn (2)
    
    GROUP 126
    ENCOUNTER 1 (90/256):  [F386] Iron Giant
    ENCOUNTER 2 (90/256):  [F395] Death Claw, Fury, SwrdDancer
    ENCOUNTER 3 (60/256):  [F390] Iron Giant (2)
    ENCOUNTER 4 (16/256):  [F236] Red Dragon
    
    GROUP 127
    ENCOUNTER 1 (90/256):  [F396] K.Behemoth
    ENCOUNTER 2 (90/256):  [F397] K.Behemoth (2)
    ENCOUNTER 3 (60/256):  [F404] CrysDragon
    ENCOUNTER 4 (16/256):  [F430] Belfegor (2)
    
    GROUP 128
    ENCOUNTER 1 (90/256):  [F398] Necromancr, Gorchimera
    ENCOUNTER 2 (90/256):  [F399] Gorchimera (2)
    ENCOUNTER 3 (60/256):  [F430] Belfegor (2)
    ENCOUNTER 4 (16/256):  [F432] Mover (3)
    
    GROUP 129
    ENCOUNTER 1 (90/256):  [F400] Mind Mage, Thing (2)
    ENCOUNTER 2 (90/256):  [F401] Mind Mage (4)
    ENCOUNTER 3 (60/256):  [F404] CrysDragon
    ENCOUNTER 4 (16/256):  [F431] Belfegor, Thing (2), Mind Mage
    
    GROUP 130
    ENCOUNTER 1 (90/256):  [F402] Thing, Necromancr, Mind Mage
    ENCOUNTER 2 (90/256):  [F403] Gorchimera, K.Behemoth
    ENCOUNTER 3 (60/256):  [F431] Belfegor, Thing (2), Mind Mage
    ENCOUNTER 4 (16/256):  [F432] Mover (3)
    
    GROUP 131
    ENCOUNTER 1 (90/256):  [F13] Black Goblin (2)
    ENCOUNTER 2 (90/256):  [F14] White Snake
    ENCOUNTER 3 (60/256):  [F15] White Snake, Black Goblin
    ENCOUNTER 4 (16/256):  [F16] Mold Wind, Black Goblin, White Snake
    
    GROUP 132
    ENCOUNTER 1 (90/256):  [F15] White Snake, Black Goblin
    ENCOUNTER 2 (90/256):  [F16] Mold Wind, Black Goblin, White Snake
    ENCOUNTER 3 (60/256):  [F17] Mold Wind (3)
    ENCOUNTER 4 (16/256):  [F18] ManiWizard, Mold Wind, Black Goblin
    
    GROUP 133
    ENCOUNTER 1 (90/256):  [F19] ManiWizard, White Snake
    ENCOUNTER 2 (90/256):  [F15] White Snake, Black Goblin
    ENCOUNTER 3 (60/256):  [F20] ManiWizard (3)
    ENCOUNTER 4 (16/256):  [F17] Mold Wind (3)
    
    GROUP 134
    ENCOUNTER 1 (90/256):  [F21] Octoraken (2)
    ENCOUNTER 2 (90/256):  [F22] Sucker (2)
    ENCOUNTER 3 (60/256):  [F23] Sucker (2), Octoraken
    ENCOUNTER 4 (16/256):  [F24] Octoraken (2), Sucker
    
    GROUP 135
    ENCOUNTER 1 (90/256):  [F7] Steel Bat (2)
    ENCOUNTER 2 (90/256):  [F8] Steel Bat (2), Dearo
    ENCOUNTER 3 (60/256):  [F9] Dearo (2)
    ENCOUNTER 4 (16/256):  [F10] Steel Bat (3)
    
    GROUP 136
    ENCOUNTER 1 (90/256):  [F11] Stroper (2)
    ENCOUNTER 2 (90/256):  [F12] Stroper (2), Steel Bat
    ENCOUNTER 3 (60/256):  [F10] Steel Bat (3)
    ENCOUNTER 4 (16/256):  [F7] Steel Bat (2)
    
    GROUP 137
    ENCOUNTER 1 (90/256):  [F35] Skeleton
    ENCOUNTER 2 (90/256):  [F36] Skeleton (3)
    ENCOUNTER 3 (60/256):  [F37] Carcurser (2), Skeleton (2)
    ENCOUNTER 4 (16/256):  [F37] Carcurser (2), Skeleton (2)
    
    GROUP 138
    ENCOUNTER 1 (90/256):  [F37] Carcurser (2), Skeleton (2)
    ENCOUNTER 2 (90/256):  [F36] Skeleton (3)
    ENCOUNTER 3 (60/256):  [F35] Skeleton
    ENCOUNTER 4 (16/256):  [F35] Skeleton
    
    GROUP 139
    ENCOUNTER 1 (90/256):  [F38] UndeadRusk
    ENCOUNTER 2 (90/256):  [F35] Skeleton
    ENCOUNTER 3 (60/256):  [F39] UndeadRusk, Skeleton, Carcurser
    ENCOUNTER 4 (16/256):  [F39] UndeadRusk, Skeleton, Carcurser
    
    GROUP 140
    ENCOUNTER 1 (90/256):  [F39] UndeadRusk, Skeleton, Carcurser
    ENCOUNTER 2 (90/256):  [F36] Skeleton (3)
    ENCOUNTER 3 (60/256):  [F35] Skeleton
    ENCOUNTER 4 (16/256):  [F38] UndeadRusk
    
    GROUP 141
    ENCOUNTER 1 (90/256):  [F40] UndeadRusk, PsychoHead
    ENCOUNTER 2 (90/256):  [F41] Skeleton (3), PsychoHead
    ENCOUNTER 3 (60/256):  [F38] UndeadRusk
    ENCOUNTER 4 (16/256):  [F42] PsychoHead (2), UndeadRusk
    
    GROUP 142
    ENCOUNTER 1 (90/256):  [F42] PsychoHead (2), UndeadRusk
    ENCOUNTER 2 (90/256):  [F43] PsychoHead, Carcurser, Skeleton
    ENCOUNTER 3 (60/256):  [F44] UndeadRusk (2)
    ENCOUNTER 4 (16/256):  [F44] UndeadRusk (2)
    
    GROUP 143
    ENCOUNTER 1 (90/256):  [F86] Sergeant, Karnak (3)
    ENCOUNTER 2 (90/256):  [F86] Sergeant, Karnak (3)
    ENCOUNTER 3 (60/256):  [F89] Karnak
    ENCOUNTER 4 (16/256):  [F89] Karnak
    
    GROUP 144
    ENCOUNTER 1 (90/256):  [F45] RockGarter (2)
    ENCOUNTER 2 (90/256):  [F46] Gala Cat
    ENCOUNTER 3 (60/256):  [F47] RockGarter (2), Gala Cat
    ENCOUNTER 4 (16/256):  [F48] Gala Cat (3)
    
    GROUP 145
    ENCOUNTER 1 (90/256):  [F47] RockGarter (2), Gala Cat
    ENCOUNTER 2 (90/256):  [F48] Gala Cat (3)
    ENCOUNTER 3 (60/256):  [F53] Blocks (2), RockGarter (2)
    ENCOUNTER 4 (16/256):  [F45] RockGarter (2)
    
    GROUP 146
    ENCOUNTER 1 (90/256):  [F49] Cockatrice
    ENCOUNTER 2 (90/256):  [F48] Gala Cat (3)
    ENCOUNTER 3 (60/256):  [F46] Gala Cat
    ENCOUNTER 4 (16/256):  [F46] Gala Cat
    
    GROUP 147
    ENCOUNTER 1 (90/256):  [F49] Cockatrice
    ENCOUNTER 2 (90/256):  [F51] Cockatrice (2)
    ENCOUNTER 3 (60/256):  [F52] Blocks (5)
    ENCOUNTER 4 (16/256):  [F53] Blocks (2), RockGarter (2)
    
    GROUP 148
    ENCOUNTER 1 (90/256):  [F50] Cockatrice, RockGarter (2)
    ENCOUNTER 2 (90/256):  [F53] Blocks (2), RockGarter (2)
    ENCOUNTER 3 (60/256):  [F49] Cockatrice
    ENCOUNTER 4 (16/256):  [F51] Cockatrice (2)
    
    GROUP 149
    ENCOUNTER 1 (90/256):  [F166] Skull Eater, [Skull Eater (5)]
    ENCOUNTER 2 (90/256):  [F4] Nut Eater (3)
    ENCOUNTER 3 (60/256):  [F4] Nut Eater (3)
    ENCOUNTER 4 (16/256):  [F4] Nut Eater (3)
    
    GROUP 150
    ENCOUNTER 1 (90/256):  [F54] Elf Toad (3)
    ENCOUNTER 2 (90/256):  [F55] IceSoldier (2)
    ENCOUNTER 3 (60/256):  [F54] Elf Toad (3)
    ENCOUNTER 4 (16/256):  [F55] IceSoldier (2)
    
    GROUP 151
    ENCOUNTER 1 (90/256):  [F56] Elf Toad (2), IceSoldier
    ENCOUNTER 2 (90/256):  [F57] RikaldMage, IceSoldier (2)
    ENCOUNTER 3 (60/256):  [F56] Elf Toad (2), IceSoldier
    ENCOUNTER 4 (16/256):  [F57] RikaldMage, IceSoldier (2)
    
    GROUP 152
    ENCOUNTER 1 (90/256):  [F57] RikaldMage, IceSoldier (2)
    ENCOUNTER 2 (90/256):  [F58] RikaldMage (3)
    ENCOUNTER 3 (60/256):  [F56] Elf Toad (2), IceSoldier
    ENCOUNTER 4 (16/256):  [F56] Elf Toad (2), IceSoldier
    
    GROUP 153
    ENCOUNTER 1 (90/256):  [F59] Wyvern
    ENCOUNTER 2 (90/256):  [F57] RikaldMage, IceSoldier (2)
    ENCOUNTER 3 (60/256):  [F60] Wyvern, Padosule
    ENCOUNTER 4 (16/256):  [F60] Wyvern, Padosule
    
    GROUP 154
    ENCOUNTER 1 (90/256):  [F60] Wyvern, Padosule
    ENCOUNTER 2 (90/256):  [F61] Padosule
    ENCOUNTER 3 (60/256):  [F60] Wyvern, Padosule
    ENCOUNTER 4 (16/256):  [F61] Padosule
    
    GROUP 155
    ENCOUNTER 1 (90/256):  [F62] Padosule, RikaldMage, IceSoldier
    ENCOUNTER 2 (90/256):  [F60] Wyvern, Padosule
    ENCOUNTER 3 (60/256):  [F61] Padosule
    ENCOUNTER 4 (16/256):  [F63] Padosule (2)
    
    GROUP 156
    ENCOUNTER 1 (90/256):  [F63] Padosule (2)
    ENCOUNTER 2 (90/256):  [F57] RikaldMage, IceSoldier (2)
    ENCOUNTER 3 (60/256):  [F58] RikaldMage (3)
    ENCOUNTER 4 (16/256):  [F58] RikaldMage (3)
    
    GROUP 157
    ENCOUNTER 1 (90/256):  [F64] Wyvern (2)
    ENCOUNTER 2 (90/256):  [F64] Wyvern (2)
    ENCOUNTER 3 (60/256):  [F54] Elf Toad (3)
    ENCOUNTER 4 (16/256):  [F54] Elf Toad (3)
    
    GROUP 158
    ENCOUNTER 1 (90/256):  [F64] Wyvern (2)
    ENCOUNTER 2 (90/256):  [F58] RikaldMage (3)
    ENCOUNTER 3 (60/256):  [F55] IceSoldier (2)
    ENCOUNTER 4 (16/256):  [F59] Wyvern
    
    GROUP 159
    ENCOUNTER 1 (90/256):  [F117] Sand Killer (2)
    ENCOUNTER 2 (90/256):  [F118] Sand Killer, Sand Porky (2)
    ENCOUNTER 3 (60/256):  [F119] Sand Bear
    ENCOUNTER 4 (16/256):  [F120] Sand Bear, Sand Killer, Sand Porky
    
    GROUP 160
    ENCOUNTER 1 (90/256):  [F54] Elf Toad (3)
    ENCOUNTER 2 (90/256):  [F55] IceSoldier (2)
    ENCOUNTER 3 (60/256):  [F56] Elf Toad (2), IceSoldier
    ENCOUNTER 4 (16/256):  [F56] Elf Toad (2), IceSoldier
    
    GROUP 161
    ENCOUNTER 1 (90/256):  [F496] Garkimasra
    ENCOUNTER 2 (90/256):  [F496] Garkimasra
    ENCOUNTER 3 (60/256):  [F496] Garkimasra
    ENCOUNTER 4 (16/256):  [F496] Garkimasra
    
    GROUP 162
    ENCOUNTER 1 (90/256):  [F77] Crew Dust (2)
    ENCOUNTER 2 (90/256):  [F78] Crew Dust (4)
    ENCOUNTER 3 (60/256):  [F84] Defeater, [Motor Trap (2)]
    ENCOUNTER 4 (16/256):  [F85] Crew Dust, Defeater (3), [Motor Trap (2)]
    
    GROUP 163
    ENCOUNTER 1 (90/256):  [F79] Crew Dust (2), Defeater, [Motor Trap (2)]
    ENCOUNTER 2 (90/256):  [F80] Poltergeist, Defeater, [Motor Trap (2)]
    ENCOUNTER 3 (60/256):  [F85] Crew Dust, Defeater (3), [Motor Trap (2)]
    ENCOUNTER 4 (16/256):  [F84] Defeater, [Motor Trap (2)]
    
    GROUP 164
    ENCOUNTER 1 (90/256):  [F80] Poltergeist, Defeater, [Motor Trap (2)]
    ENCOUNTER 2 (90/256):  [F81] Crew Dust (2), Poltergeist
    ENCOUNTER 3 (60/256):  [F80] Poltergeist, Defeater, [Motor Trap (2)]
    ENCOUNTER 4 (16/256):  [F81] Crew Dust (2), Poltergeist
    
    GROUP 165
    ENCOUNTER 1 (90/256):  [F82] Poltergeist (2)
    ENCOUNTER 2 (90/256):  [F83] Crew Dust (2), Defeater (2), [Motor Trap (2)]
    ENCOUNTER 3 (60/256):  [F84] Defeater, [Motor Trap (2)]
    ENCOUNTER 4 (16/256):  [F85] Crew Dust, Defeater (3), [Motor Trap (2)]
    
    GROUP 166
    ENCOUNTER 1 (90/256):  [F92] Page 32, Page 64
    ENCOUNTER 2 (90/256):  [F93] Page 64 (2), Page 32
    ENCOUNTER 3 (60/256):  [F98] Page 64, Page 256, Page 32
    ENCOUNTER 4 (16/256):  [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256
    GROUP 167
    ENCOUNTER 1 (90/256):  [F94] Page 64 (3)
    ENCOUNTER 2 (90/256):  [F95] Page 32 (2), Page 128 (2)
    ENCOUNTER 3 (60/256):  [F99] Page 128 (2), Page 256
    ENCOUNTER 4 (16/256):  [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256
    
    GROUP 168
    ENCOUNTER 1 (90/256):  [F96] Page 64, Page 128 (2), Page 32
    ENCOUNTER 2 (90/256):  [F97] Page 32, Page 64, Page 128
    ENCOUNTER 3 (60/256):  [F100] Page 128 (2), Page 64, Page 256
    ENCOUNTER 4 (16/256):  [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256
    
    GROUP 169
    ENCOUNTER 1 (90/256):  [F297] TinyMage, TinyMage
    ENCOUNTER 2 (90/256):  [F299] Dim Master
    ENCOUNTER 3 (60/256):  [F298] TinyMage (4)
    ENCOUNTER 4 (16/256):  [F20] ManiWizard (3)
    
    GROUP 170
    ENCOUNTER 1 (90/256):  [F298] TinyMage (4)
    ENCOUNTER 2 (90/256):  [F300] Dim Master (2), TinyMage
    ENCOUNTER 3 (60/256):  [F301] Flare
    ENCOUNTER 4 (16/256):  [F20] ManiWizard (3)
    
    GROUP 171
    ENCOUNTER 1 (90/256):  [F301] Flare
    ENCOUNTER 2 (90/256):  [F302] Flare (2)
    ENCOUNTER 3 (60/256):  [F303] Flare, Dim Master, TinyMage
    ENCOUNTER 4 (16/256):  [F58] RikaldMage (3)
    
    GROUP 172
    ENCOUNTER 1 (90/256):  [F303] Flare, Dim Master, TinyMage
    ENCOUNTER 2 (90/256):  [F297] TinyMage, TinyMage
    ENCOUNTER 3 (60/256):  [F299] Dim Master
    ENCOUNTER 4 (16/256):  [F58] RikaldMage (3)
    
    GROUP 173
    ENCOUNTER 1 (90/256):  [F304] DuelKnight
    ENCOUNTER 2 (90/256):  [F306] Ion
    ENCOUNTER 3 (60/256):  [F305] DuelKnight (2)
    ENCOUNTER 4 (16/256):  [F2] Goblin (3)
    
    GROUP 174
    ENCOUNTER 1 (90/256):  [F305] DuelKnight (2)
    ENCOUNTER 2 (90/256):  [F307] Ion, DuelKnight
    ENCOUNTER 3 (60/256):  [F308] Berserker
    ENCOUNTER 4 (16/256):  [F2] Goblin (3)
    
    GROUP 175
    ENCOUNTER 1 (90/256):  [F308] Berserker
    ENCOUNTER 2 (90/256):  [F309] Berserker, Ion, DuelKnight
    ENCOUNTER 3 (60/256):  [F310] Berserker (3)
    ENCOUNTER 4 (16/256):  [F33] Bander S. (3)
    
    GROUP 176
    ENCOUNTER 1 (90/256):  [F310] Berserker (3)
    ENCOUNTER 2 (90/256):  [F306] Ion
    ENCOUNTER 3 (60/256):  [F308] Berserker
    ENCOUNTER 4 (16/256):  [F33] Bander S. (3)
    
    GROUP 177
    ENCOUNTER 1 (90/256):  [F347] LevelCheck, Prototype
    ENCOUNTER 2 (90/256):  [F350] Traveler, Garkimasra, Mold Wind
    ENCOUNTER 3 (60/256):  [F353] Bomb, Wild Nack, BlandLamia
    ENCOUNTER 4 (16/256):  [F350] Traveler, Garkimasra, Mold Wind
    
    GROUP 178
    ENCOUNTER 1 (90/256):  [F348] D.Chimera, Drippy, Torrent
    ENCOUNTER 2 (90/256):  [F351] Whirl Demon, Goblin, BlackFlame
    ENCOUNTER 3 (60/256):  [F349] Elf Toad, MiniMage, Crew Dust
    ENCOUNTER 4 (16/256):  [F351] Whirl Demon, Goblin, BlackFlame
    
    GROUP 179
    ENCOUNTER 1 (90/256):  [F349] Elf Toad, MiniMage, Crew Dust
    ENCOUNTER 2 (90/256):  [F352] Dilure, Magic Drgn, Blood Slime
    ENCOUNTER 3 (60/256):  [F350] Traveler, Garkimasra, Mold Wind
    ENCOUNTER 4 (16/256):  [F352] Dilure, Magic Drgn, Blood Slime
    
    GROUP 180
    ENCOUNTER 1 (90/256):  [F350] Traveler, Garkimasra, Mold Wind
    ENCOUNTER 2 (90/256):  [F353] Bomb, Wild Nack, BlandLamia
    ENCOUNTER 3 (60/256):  [F351] Whirl Demon, Goblin, BlackFlame
    ENCOUNTER 4 (16/256):  [F353] Bomb, Wild Nack, BlandLamia
    
    GROUP 181
    ENCOUNTER 1 (90/256):  [F351] Whirl Demon, Goblin, BlackFlame
    ENCOUNTER 2 (90/256):  [F347] LevelCheck, Prototype
    ENCOUNTER 3 (60/256):  [F352] Dilure, Magic Drgn, Blood Slime
    ENCOUNTER 4 (16/256):  [F352] Dilure, Magic Drgn, Blood Slime
    
    GROUP 182
    ENCOUNTER 1 (90/256):  [F352] Dilure, Magic Drgn, Blood Slime
    ENCOUNTER 2 (90/256):  [F348] D.Chimera, Drippy, Torrent
    ENCOUNTER 3 (60/256):  [F353] Bomb, Wild Nack, BlandLamia
    ENCOUNTER 4 (16/256):  [F351] Whirl Demon, Goblin, BlackFlame
    
    GROUP 183
    ENCOUNTER 1 (90/256):  [F353] Bomb, Wild Nack, BlandLamia
    ENCOUNTER 2 (90/256):  [F349] Elf Toad, MiniMage, Crew Dust
    ENCOUNTER 3 (60/256):  [F347] LevelCheck, Prototype
    ENCOUNTER 4 (16/256):  [F350] Traveler, Garkimasra, Mold Wind
    
    GROUP 184
    ENCOUNTER 1 (90/256):  [F347] LevelCheck, Prototype
    ENCOUNTER 2 (90/256):  [F350] Traveler, Garkimasra, Mold Wind
    ENCOUNTER 3 (60/256):  [F348] D.Chimera, Drippy, Torrent
    ENCOUNTER 4 (16/256):  [F349] Elf Toad, MiniMage, Crew Dust
    
    GROUP 185
    ENCOUNTER 1 (90/256):  [F348] D.Chimera, Drippy, Torrent
    ENCOUNTER 2 (90/256):  [F351] Whirl Demon, Goblin, BlackFlame
    ENCOUNTER 3 (60/256):  [F349] Elf Toad, MiniMage, Crew Dust
    ENCOUNTER 4 (16/256):  [F348] D.Chimera, Drippy, Torrent
    
    GROUP 186
    ENCOUNTER 1 (90/256):  [F349] Elf Toad, MiniMage, Crew Dust
    ENCOUNTER 2 (90/256):  [F352] Dilure, Magic Drgn, Blood Slime
    ENCOUNTER 3 (60/256):  [F348] D.Chimera, Drippy, Torrent
    ENCOUNTER 4 (16/256):  [F347] LevelCheck, Prototype
    
    GROUP 187
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 188
    ENCOUNTER 1 (90/256):  [F0] Goblin
    ENCOUNTER 2 (90/256):  [F0] Goblin
    ENCOUNTER 3 (60/256):  [F0] Goblin
    ENCOUNTER 4 (16/256):  [F0] Goblin
    
    GROUP 189
    ENCOUNTER 1 (90/256):  [F121] Ra Mage, LonkaKnght
    ENCOUNTER 2 (90/256):  [F122] LonkaKnght (3)
    ENCOUNTER 3 (60/256):  [F123] Ra Mage (2), StonedMask (3)
    ENCOUNTER 4 (16/256):  [F124] LonkaKnght (2), StonedMask (2)
    
    GROUP 190
    ENCOUNTER 1 (90/256):  [F123] Ra Mage (2), StonedMask (3)
    ENCOUNTER 2 (90/256):  [F124] LonkaKnght (2), StonedMask (2)
    ENCOUNTER 3 (60/256):  [F125] Whirl Demon
    ENCOUNTER 4 (16/256):  [F126] Whirl Demon (2)
    
    GROUP 191
    ENCOUNTER 1 (90/256):  [F125] Whirl Demon
    ENCOUNTER 2 (90/256):  [F126] Whirl Demon (2)
    ENCOUNTER 3 (60/256):  [F127] Whirl Demon, LonkaKnght (2)
    ENCOUNTER 4 (16/256):  [F128] Lamia
    
    GROUP 192
    ENCOUNTER 1 (90/256):  [F127] Whirl Demon, LonkaKnght (2)
    ENCOUNTER 2 (90/256):  [F128] Lamia
    ENCOUNTER 3 (60/256):  [F129] Lamia, StonedMask (3)
    ENCOUNTER 4 (16/256):  [F130] ArchaeToad (3)
    
    GROUP 193
    ENCOUNTER 1 (90/256):  [F129] Lamia, StonedMask (3)
    ENCOUNTER 2 (90/256):  [F130] ArchaeToad (3)
    ENCOUNTER 3 (60/256):  [F131] ArchaeToad, Whirl Demon, Lamia
    ENCOUNTER 4 (16/256):  [F132] Hyudora
    
    GROUP 194
    ENCOUNTER 1 (90/256):  [F131] ArchaeToad, Whirl Demon, Lamia
    ENCOUNTER 2 (90/256):  [F132] Hyudora
    ENCOUNTER 3 (60/256):  [F133] Hyudora, Ra Mage, LonkaKnght
    ENCOUNTER 4 (16/256):  [F134] Hydra
    
    GROUP 195
    ENCOUNTER 1 (90/256):  [F133] Hyudora, Ra Mage, LonkaKnght
    ENCOUNTER 2 (90/256):  [F134] Hydra
    ENCOUNTER 3 (60/256):  [F121] Ra Mage, LonkaKnght
    ENCOUNTER 4 (16/256):  [F122] LonkaKnght (3)
    
    GROUP 196
    ENCOUNTER 1 (90/256):  [F285] Ixecrator
    ENCOUNTER 2 (90/256):  [F286] Ixecrator (3)
    ENCOUNTER 3 (60/256):  [F287] Owazoral (2)
    ENCOUNTER 4 (16/256):  [F422] Tote Avis
    
    GROUP 197
    ENCOUNTER 1 (90/256):  [F287] Owazoral (2)
    ENCOUNTER 2 (90/256):  [F289] Ixecrator (3), Owazoral
    ENCOUNTER 3 (60/256):  [F285] Ixecrator
    ENCOUNTER 4 (16/256):  [F422] Tote Avis
    
    GROUP 198
    ENCOUNTER 1 (90/256):  [F290] ShdwDancer
    ENCOUNTER 2 (90/256):  [F285] Ixecrator
    ENCOUNTER 3 (60/256):  [F422] Tote Avis
    ENCOUNTER 4 (16/256):  [F288] Owazoral (5)
    
    GROUP 199
    ENCOUNTER 1 (90/256):  [F291] ShdwDancer, Ixecrator, Owazoral
    ENCOUNTER 2 (90/256):  [F292] Cursed One, Owazoral
    ENCOUNTER 3 (60/256):  [F288] Owazoral (5)
    ENCOUNTER 4 (16/256):  [F422] Tote Avis
    
    GROUP 200
    ENCOUNTER 1 (90/256):  [F293] Cursed One (4)
    ENCOUNTER 2 (90/256):  [F295] Slownin
    ENCOUNTER 3 (60/256):  [F422] Tote Avis
    ENCOUNTER 4 (16/256):  [F288] Owazoral (5)
    
    GROUP 201
    ENCOUNTER 1 (90/256):  [F296] Slownin, Slownin
    ENCOUNTER 2 (90/256):  [F294] Cursed One, Ixecrator, ShdwDancer
    ENCOUNTER 3 (60/256):  [F422] Tote Avis
    ENCOUNTER 4 (16/256):  [F288] Owazoral (5)
    
    GROUP 202
    ENCOUNTER 1 (90/256):  [F265] BlandLamia
    ENCOUNTER 2 (90/256):  [F268] Pyra Layer, Nile, BlandLamia
    ENCOUNTER 3 (60/256):  [F266] BlandLamia (2)
    ENCOUNTER 4 (16/256):  [F267] BlandLamia, Pyra Layer
    
    GROUP 203
    ENCOUNTER 1 (90/256):  [F266] BlandLamia (2)
    ENCOUNTER 2 (90/256):  [F265] BlandLamia
    ENCOUNTER 3 (60/256):  [F270] Nile (6)
    ENCOUNTER 4 (16/256):  [F270] Nile (6)
    
    GROUP 204
    ENCOUNTER 1 (90/256):  [F267] BlandLamia, Pyra Layer
    ENCOUNTER 2 (90/256):  [F275] ZephyrZone, [D.Chimera, LonkaKnght]
    ENCOUNTER 3 (60/256):  [F275] ZephyrZone, [D.Chimera, LonkaKnght]
    ENCOUNTER 4 (16/256):  [F276] ZephyrZone, [AdamaGolem, BioSoldier]
    
    GROUP 205
    ENCOUNTER 1 (90/256):  [F264] Sekmet
    ENCOUNTER 2 (90/256):  [F265] BlandLamia
    ENCOUNTER 3 (60/256):  [F277] ZephyrZone, [Ziggurat, Lunenta]
    ENCOUNTER 4 (16/256):  [F277] ZephyrZone, [Ziggurat, Lunenta]
    
    GROUP 206
    ENCOUNTER 1 (90/256):  [F268] Pyra Layer, Nile, BlandLamia
    ENCOUNTER 2 (90/256):  [F267] BlandLamia, Pyra Layer
    ENCOUNTER 3 (60/256):  [F276] ZephyrZone, [AdamaGolem, BioSoldier]
    ENCOUNTER 4 (16/256):  [F275] ZephyrZone, [D.Chimera, LonkaKnght]
    
    GROUP 207
    ENCOUNTER 1 (90/256):  [F269] Nile (3)
    ENCOUNTER 2 (90/256):  [F275] ZephyrZone, [D.Chimera, LonkaKnght]
    ENCOUNTER 3 (60/256):  [F270] Nile (6)
    ENCOUNTER 4 (16/256):  [F268] Pyra Layer, Nile, BlandLamia
    
    GROUP 208
    ENCOUNTER 1 (90/256):  [F271] Nile (3), BlandLamia
    ENCOUNTER 2 (90/256):  [F276] ZephyrZone, [AdamaGolem, BioSoldier]
    ENCOUNTER 3 (60/256):  [F265] BlandLamia
    ENCOUNTER 4 (16/256):  [F270] Nile (6)
    
    GROUP 209
    ENCOUNTER 1 (90/256):  [F274] BlandLamia (2), Nile (2)
    ENCOUNTER 2 (90/256):  [F277] ZephyrZone, [Ziggurat, Lunenta]
    ENCOUNTER 3 (60/256):  [F266] BlandLamia (2)
    ENCOUNTER 4 (16/256):  [F270] Nile (6)
    
    GROUP 210
    ENCOUNTER 1 (90/256):  [F358] Chamcubia, Bella Donna
    ENCOUNTER 2 (90/256):  [F358] Chamcubia, Bella Donna
    ENCOUNTER 3 (60/256):  [F358] Chamcubia, Bella Donna
    ENCOUNTER 4 (16/256):  [F359] Bella Donna, Cherie
    
    GROUP 211
    ENCOUNTER 1 (90/256):  [F359] Bella Donna, Cherie
    ENCOUNTER 2 (90/256):  [F359] Bella Donna, Cherie
    ENCOUNTER 3 (60/256):  [F359] Bella Donna, Cherie
    ENCOUNTER 4 (16/256):  [F360] Cherie, Chamcubia
    
    GROUP 212
    ENCOUNTER 1 (90/256):  [F177] Drippy (2)
    ENCOUNTER 2 (90/256):  [F178] Likaon
    ENCOUNTER 3 (60/256):  [F505] ????
    ENCOUNTER 4 (16/256):  [F179] Likaon (5)
    
    GROUP 213
    ENCOUNTER 1 (90/256):  [F180] BoneDragon, Drippy (2)
    ENCOUNTER 2 (90/256):  [F181] Sting Eagle (2)
    ENCOUNTER 3 (60/256):  [F505] ????
    ENCOUNTER 4 (16/256):  [F179] Likaon (5)
    
    GROUP 214
    ENCOUNTER 1 (90/256):  [F187] Golem, BoneDragon, ZombieDrgn
    ENCOUNTER 2 (90/256):  [F182] Sting Eagle, Drippy
    ENCOUNTER 3 (60/256):  [F505] ????
    ENCOUNTER 4 (16/256):  [F178] Likaon
    
    GROUP 215
    ENCOUNTER 1 (90/256):  [F187] Golem, BoneDragon, ZombieDrgn
    ENCOUNTER 2 (90/256):  [F183] BoneDragon, Sting Eagle, Likaon (2)
    ENCOUNTER 3 (60/256):  [F184] BoneDragon (2)
    ENCOUNTER 4 (16/256):  [F178] Likaon
    
    GROUP 216
    ENCOUNTER 1 (90/256):  [F185] ZombieDrgn
    ENCOUNTER 2 (90/256):  [F186] ZombieDrgn, Sting Eagle, Drippy
    ENCOUNTER 3 (60/256):  [F184] BoneDragon (2)
    ENCOUNTER 4 (16/256):  [F186] ZombieDrgn, Sting Eagle, Drippy
    
    GROUP 217
    ENCOUNTER 1 (90/256):  [F185] ZombieDrgn
    ENCOUNTER 2 (90/256):  [F179] Likaon (5)
    ENCOUNTER 3 (60/256):  [F186] ZombieDrgn, Sting Eagle, Drippy
    ENCOUNTER 4 (16/256):  [F186] ZombieDrgn, Sting Eagle, Drippy
    
    GROUP 218
    ENCOUNTER 1 (90/256):  [F158] Blood Slime (3)
    ENCOUNTER 2 (90/256):  [F162] MooglEater, Acrophese, Blood Slime
    ENCOUNTER 3 (60/256):  [F163] Lopros
    ENCOUNTER 4 (16/256):  [F159] Blood Slime (6)
    
    GROUP 219
    ENCOUNTER 1 (90/256):  [F160] Acrophese (4)
    ENCOUNTER 2 (90/256):  [F161] MooglEater (2)
    ENCOUNTER 3 (60/256):  [F164] Lopros (2)
    ENCOUNTER 4 (16/256):  [F163] Lopros
    
    GROUP 220
    ENCOUNTER 1 (90/256):  [F188] Neon
    ENCOUNTER 2 (90/256):  [F190] Traveler, Neon (2)
    ENCOUNTER 3 (60/256):  [F192] Wall Knight
    ENCOUNTER 4 (16/256):  [F194] Traveler, Wall Knight, Magnetes
    
    GROUP 221
    ENCOUNTER 1 (90/256):  [F189] Neon (3)
    ENCOUNTER 2 (90/256):  [F191] Magnetes (2), Wall Knight (2)
    ENCOUNTER 3 (60/256):  [F193] Traveler, Gravido
    ENCOUNTER 4 (16/256):  [F195] Tricker (3)
    
    GROUP 222
    ENCOUNTER 1 (90/256):  [F190] Traveler, Neon (2)
    ENCOUNTER 2 (90/256):  [F192] Wall Knight
    ENCOUNTER 3 (60/256):  [F194] Traveler, Wall Knight, Magnetes
    ENCOUNTER 4 (16/256):  [F196] Tricker (2), Traveler
    
    GROUP 223
    ENCOUNTER 1 (90/256):  [F191] Magnetes (2), Wall Knight (2)
    ENCOUNTER 2 (90/256):  [F193] Traveler, Gravido
    ENCOUNTER 3 (60/256):  [F195] Tricker (3)
    ENCOUNTER 4 (16/256):  [F197] Gravido, Wall Knight, Magnetes
    
    GROUP 224
    ENCOUNTER 1 (90/256):  [F192] Wall Knight
    ENCOUNTER 2 (90/256):  [F194] Traveler, Wall Knight, Magnetes
    ENCOUNTER 3 (60/256):  [F196] Tricker (2), Traveler
    ENCOUNTER 4 (16/256):  [F198] Gravido, Wall Knight, Tricker
    
    GROUP 225
    ENCOUNTER 1 (90/256):  [F193] Traveler, Gravido
    ENCOUNTER 2 (90/256):  [F195] Tricker (3)
    ENCOUNTER 3 (60/256):  [F197] Gravido, Wall Knight, Magnetes
    ENCOUNTER 4 (16/256):  [F199] Ziggurat
    
    GROUP 226
    ENCOUNTER 1 (90/256):  [F194] Traveler, Wall Knight, Magnetes
    ENCOUNTER 2 (90/256):  [F196] Tricker (2), Traveler
    ENCOUNTER 3 (60/256):  [F198] Gravido, Wall Knight, Tricker
    ENCOUNTER 4 (16/256):  [F200] Ziggurat, Magnetes (2)
    
    GROUP 227
    ENCOUNTER 1 (90/256):  [F195] Tricker (3)
    ENCOUNTER 2 (90/256):  [F197] Gravido, Wall Knight, Magnetes
    ENCOUNTER 3 (60/256):  [F199] Ziggurat
    ENCOUNTER 4 (16/256):  [F201] Ziggurat (2), Magnetes
    
    GROUP 228
    ENCOUNTER 1 (90/256):  [F196] Tricker (2), Traveler
    ENCOUNTER 2 (90/256):  [F198] Gravido, Wall Knight, Tricker
    ENCOUNTER 3 (60/256):  [F200] Ziggurat, Magnetes (2)
    ENCOUNTER 4 (16/256):  [F188] Neon
    
    GROUP 229
    ENCOUNTER 1 (90/256):  [F197] Gravido, Wall Knight, Magnetes
    ENCOUNTER 2 (90/256):  [F199] Ziggurat
    ENCOUNTER 3 (60/256):  [F201] Ziggurat (2), Magnetes
    ENCOUNTER 4 (16/256):  [F189] Neon (3)
    
    GROUP 230
    ENCOUNTER 1 (90/256):  [F157] ShieldDrgn
    ENCOUNTER 2 (90/256):  [F157] ShieldDrgn
    ENCOUNTER 3 (60/256):  [F157] ShieldDrgn
    ENCOUNTER 4 (16/256):  [F157] ShieldDrgn
    
    GROUP 231
    ENCOUNTER 1 (90/256):  [F175] Andagranda
    ENCOUNTER 2 (90/256):  [F175] Andagranda
    ENCOUNTER 3 (60/256):  [F176] Andagranda (4)
    ENCOUNTER 4 (16/256):  [F176] Andagranda (4)
    
    GROUP 232
    ENCOUNTER 1 (90/256):  [F210] GajraGajri (3)
    ENCOUNTER 2 (90/256):  [F211] GajraGajri (2), MiniMage (2)
    ENCOUNTER 3 (60/256):  [F212] Mammon (3), MiniMage (2)
    ENCOUNTER 4 (16/256):  [F213] Mammon (2), GajraGajri (2), MiniMage
    
    GROUP 233
    ENCOUNTER 1 (90/256):  [F212] Mammon (3), MiniMage (2)
    ENCOUNTER 2 (90/256):  [F213] Mammon (2), GajraGajri (2), MiniMage
    ENCOUNTER 3 (60/256):  [F214] Imp (2)
    ENCOUNTER 4 (16/256):  [F215] Imp, Mammon (2), GajraGajri
    
    GROUP 234
    ENCOUNTER 1 (90/256):  [F217] Wyrm
    ENCOUNTER 2 (90/256):  [F218] Wyrm, MiniMage (2)
    ENCOUNTER 3 (60/256):  [F209] MiniMage (6)
    ENCOUNTER 4 (16/256):  [F209] MiniMage (6)
    
    GROUP 235
    ENCOUNTER 1 (90/256):  [F215] Imp, Mammon (2), GajraGajri
    ENCOUNTER 2 (90/256):  [F216] Imp (2), GajraGajri, MiniMage
    ENCOUNTER 3 (60/256):  [F217] Wyrm
    ENCOUNTER 4 (16/256):  [F218] Wyrm, MiniMage (2)
    
    GROUP 236
    ENCOUNTER 1 (90/256):  [F360] Cherie, Chamcubia
    ENCOUNTER 2 (90/256):  [F360] Cherie, Chamcubia
    ENCOUNTER 3 (60/256):  [F360] Cherie, Chamcubia
    ENCOUNTER 4 (16/256):  [F359] Bella Donna, Cherie
    
    GROUP 237
    ENCOUNTER 1 (90/256):  [F219] TwinLizard (2)
    ENCOUNTER 2 (90/256):  [F220] Blind Wolf (5)
    ENCOUNTER 3 (60/256):  [F222] Wall Mage, Blind Wolf (2), TwinLizard
    ENCOUNTER 4 (16/256):  [F223] Wall Mage (3)
    
    GROUP 238
    ENCOUNTER 1 (90/256):  [F220] Blind Wolf (5)
    ENCOUNTER 2 (90/256):  [F221] TwinLizard (2), Blind Wolf, Arage
    ENCOUNTER 3 (60/256):  [F222] Wall Mage, Blind Wolf (2), TwinLizard
    ENCOUNTER 4 (16/256):  [F223] Wall Mage (3)
    
    GROUP 239
    ENCOUNTER 1 (90/256):  [F221] TwinLizard (2), Blind Wolf, Arage
    ENCOUNTER 2 (90/256):  [F219] TwinLizard (2)
    ENCOUNTER 3 (60/256):  [F223] Wall Mage (3)
    ENCOUNTER 4 (16/256):  [F223] Wall Mage (3)
    
    GROUP 240
    ENCOUNTER 1 (90/256):  [F224] Magic Drgn
    ENCOUNTER 2 (90/256):  [F225] Magic Drgn, TwinLizard, Wall Mage
    ENCOUNTER 3 (60/256):  [F226] Magic Drgn (3), Arage, Blind Wolf
    ENCOUNTER 4 (16/256):  [F227] DarkWizard (2)
    
    GROUP 241
    ENCOUNTER 1 (90/256):  [F227] DarkWizard (2)
    ENCOUNTER 2 (90/256):  [F228] DarkWizard (2), Wall Mage
    ENCOUNTER 3 (60/256):  [F229] AdamaGolem, Arage (3)
    ENCOUNTER 4 (16/256):  [F230] AdamaGolem (2)
    
    GROUP 242
    ENCOUNTER 1 (90/256):  [F230] AdamaGolem (2)
    ENCOUNTER 2 (90/256):  [F231] AdamaGolem, DarkWizard, Wall Mage
    ENCOUNTER 3 (60/256):  [F232] BandelKuar (2), DarkWizard
    ENCOUNTER 4 (16/256):  [F233] BandelKuar, Blind Wolf (2)
    
    GROUP 243
    ENCOUNTER 1 (90/256):  [F233] BandelKuar, Blind Wolf (2)
    ENCOUNTER 2 (90/256):  [F234] Motordrive (2)
    ENCOUNTER 3 (60/256):  [F239] Red Dragon, BlueDragon
    ENCOUNTER 4 (16/256):  [F236] Red Dragon
    
    GROUP 244
    ENCOUNTER 1 (90/256):  [F231] AdamaGolem, DarkWizard, Wall Mage
    ENCOUNTER 2 (90/256):  [F237] Yellow Drgn
    ENCOUNTER 3 (60/256):  [F236] Red Dragon
    ENCOUNTER 4 (16/256):  [F239] Red Dragon, BlueDragon
    
    GROUP 245
    ENCOUNTER 1 (90/256):  [F235] Motordrive (2), DarkWizard
    ENCOUNTER 2 (90/256):  [F240] Yellow Drgn (2)
    ENCOUNTER 3 (60/256):  [F238] BlueDragon (3)
    ENCOUNTER 4 (16/256):  [F229] AdamaGolem, Arage (3)
    
    GROUP 246
    ENCOUNTER 1 (90/256):  [F140] Tarantula (2)
    ENCOUNTER 2 (90/256):  [F141] Tarantula (4)
    ENCOUNTER 3 (60/256):  [F142] Jail Bear
    ENCOUNTER 4 (16/256):  [F143] Jail Bear, Tarantula (2)
    
    GROUP 247
    ENCOUNTER 1 (90/256):  [F142] Jail Bear
    ENCOUNTER 2 (90/256):  [F140] Tarantula (2)
    ENCOUNTER 3 (60/256):  [F143] Jail Bear, Tarantula (2)
    ENCOUNTER 4 (16/256):  [F141] Tarantula (4)
    
    GROUP 248
    ENCOUNTER 1 (90/256):  [F254] Radiator (2)
    ENCOUNTER 2 (90/256):  [F254] Radiator (2)
    ENCOUNTER 3 (60/256):  [F255] Radiator (4)
    ENCOUNTER 4 (16/256):  [F255] Radiator (4)
    
    GROUP 249
    ENCOUNTER 1 (90/256):  [F257] Metamorpha, [Shiva, Gala Cat, Elf Toad]
    ENCOUNTER 2 (90/256):  [F254] Radiator (2)
    ENCOUNTER 3 (60/256):  [F258] Metamorpha, [Ifrit, Wyvern, Whirl Demon]
    ENCOUNTER 4 (16/256):  [F255] Radiator (4)
    
    GROUP 250
    ENCOUNTER 1 (90/256):  [F258] Metamorpha, [Ifrit, Wyvern, Whirl Demon]
    ENCOUNTER 2 (90/256):  [F257] Metamorpha, [Shiva, Gala Cat, Elf Toad]
    ENCOUNTER 3 (60/256):  [F254] Radiator (2)
    ENCOUNTER 4 (16/256):  [F255] Radiator (4)
    
    GROUP 251
    ENCOUNTER 1 (90/256):  [F256] Metamorpha, [Shiva, Ifrit, Ramuh]
    ENCOUNTER 2 (90/256):  [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn]
    ENCOUNTER 3 (60/256):  [F259] Metamorpha, [Ramuh, Crew Dust, ZombieDrgn]
    ENCOUNTER 4 (16/256):  [F255] Radiator (4)
    
    GROUP 252
    ENCOUNTER 1 (90/256):  [F361] Chamcubia (3)
    ENCOUNTER 2 (90/256):  [F361] Chamcubia (3)
    ENCOUNTER 3 (60/256):  [F361] Chamcubia (3)
    ENCOUNTER 4 (16/256):  [F358] Chamcubia, Bella Donna
    
    GROUP 253
    ENCOUNTER 1 (90/256):  [F362] Bella Donna (3)
    ENCOUNTER 2 (90/256):  [F362] Bella Donna (3)
    ENCOUNTER 3 (60/256):  [F362] Bella Donna (3)
    ENCOUNTER 4 (16/256):  [F360] Cherie, Chamcubia
    
    GROUP 254
    ENCOUNTER 1 (90/256):  [F363] Cherie (3)
    ENCOUNTER 2 (90/256):  [F363] Cherie (3)
    ENCOUNTER 3 (60/256):  [F363] Cherie (3)
    ENCOUNTER 4 (16/256):  [F359] Bella Donna, Cherie
    
    GROUP 255
    ENCOUNTER 1 (90/256):  [F364] Chamcubia, Bella Donna, Cherie
    ENCOUNTER 2 (90/256):  [F364] Chamcubia, Bella Donna, Cherie
    ENCOUNTER 3 (60/256):  [F364] Chamcubia, Bella Donna, Cherie
    ENCOUNTER 4 (16/256):  [F358] Chamcubia, Bella Donna
    
    ------------------------------------------------------------------------------
    
    12) BUGS
    
    ------------------------------------------------------------------------------
    
    ****************************
    12.1) KNIVES M PARAMETER BUG
    ****************************
    
    In the assembly code, it does appear that the formula for M for Knives was 
    meant to be:
    
    M = (Level*Strength)/128 + (Level*Agility)/128 + 2
    
    However, due to two lines being in the wrong order, only the first byte of
    (Level*Agility) is used, instead of the whole 16-bit value.
    
    As an example, let's say your Level is 32 and your Agility is 4.
    
    Level * Agility = 4 * 32 = 128 = 0080h as a 16-bit number.
    
    The first byte of 0080h is 80h = 128.
    
    Divide by 128 = 1
    
    Thus, Level 32 and Agility 4 gives you + 1 M
    
    Now, use Level 32 and Agility 96:
    
    Level * Agility = 32 * 96 = 3072 = 0C00h as a 16-bit number.
    
    The first byte of 0C00h = 00h = 0
    Divide by 128 = 0
    
    Thus, Level 32 and Agility 96 gives you 0 bonus to M
    
    So, since the maximum value the first byte of any 16-bit number can be
    is FFh = 255, the maximum bonus to M is 255/128 = 1 (round down all fractions).
    
    If you're interested in fixing this bug, use a Hex Editor to edit the FFV ROM
    and make the following changes:
    
    The original data at offsets:
    
    $28313: A5
    $28314: 26
    $28315: C2
    $28316: 20
    
    Change these values to:
    
    $28313: C2
    $28314: 20
    $28315: A5
    $28316: 26
    
    (Make a backup of your ROM, first, of course!!!!)
    
    This will make the formula for M be:
    
    M = (Level*Strength)/128 + (Level*Agility)/128 + 2
    
    This change will affect any Attack type that uses the Knives Damage Parameters.
    This includes Knives, Bows, Whips, Rising Sun and Full Moon, but not Maneater
    or AntiMagic Bow.
    
    Also note, that this gives a noticeable boost in power to any job that uses 
    those weapons.  Usernamehere from the FFV SNES Message Board has observed that
    this fix makes them too powerful for his tastes.  For an alternate but more 
    complicated fix, you can try the following:
    
    Original values:
    
    $282FD-$28304: 18 69 02 00 85 0E 7B E2
    $28305-$2830C: 20 AD E2 7B 85 24 AD E5
    $2830D-$28314: 7B 85 25 20 F1 00 A5 26
    $28315-$2831C: C2 20 20 BB 01 18 65 0E
    
    $10308A-$103091: 00 00 00 00 00 00 00 00
    $103092-$103099: 00 00 00 00 00 00 00 00
    
    Change to:
    
    $282FD-$28304: 85 0E 7B E2 20 AD E2 7B
    $28305-$2830C: 85 24 AD E5 7B 85 25 20
    $2830D-$28314: F1 00 C2 20 A5 26 20 BB
    $28315-$2831C: 01 22 8A 2E D0 69 02 00
    
    $10308A-$103091: 18 C5 12 B0 03 4A 80 04
    $103092-$103099: 46 0F 66 0E 65 0E 18 6B
    
    This will make the formula for M be:
    
    If Agility > Strength, M = (Strength*Level)/256 + (Agility*Level)/128 + 2
    Otherwise, M = (Strength*Level)/128 + (Agility*Level)/256 + 2
    
    NOTES: 
    
    1) Given the extensive changes required, you REEEAAAALLY should make sure you 
    have a backup of your original ROM.
    
    2) Addresses $10308A-$103099 should be all 00. Essentially, I put extra lines 
    of code that were required into what should be empty space in the ROM. However, 
    it is definitely possible that different translations or other hacks/patches 
    have used this space for their own purposes. For the record, I'm using 
    translation patch 1.10 by RPGE. If you notice that this space is NOT all 00, 
    please let me know what translation, hacks, or patches you are using.  Addresses
    $10308A-$103099 is located right after the Monster Stats Data in the ROM, so
    most likely and hacks that adds monsters to the game would use this section.
    
    3) It doesn't matter whether or not you've applied the first fix. This one will 
    overwrite it.
    
    4) I hope this is obvious, but just in case: if you want to go back to  
    the original fix, you MUST undo these changes first. Easiest way, of 
    course, is to just go back to your original ROM and re-apply the original, 
    simple fix.
    
    5) This fix is a bit different from the one I posted in the FFV SNES Message
    board.  There, I used addresses $28014A-$280159 to store the extra lines. 
    However, it was found that this would not work on the original FFV ROM, since
    it only goes to $200000, and the extra space was added with the RPGe
    translation patch.  The fix listed above should be more compatible with the
    original ROM, as well as those that use emulators with auto IPS patchers.
    
    6) I've made an .ips for this and it should be available at 
    http://www.tenchinohoukai.greatnow.com 
    Thanks to Djibriel for agreeing to host this patch at his website.
    
    *********************
    12.2) POWER DRINK BUG
    *********************
    
    The intention for Power Drink seems to be to increase your Weapon Attack Power 
    by 20.  Unfortunately, due to the way the game was programmed, it will just
    use the original, unmodified Weapon Attack Power when using virtually all 
    Fighting commands.  The only exception is Goblin Punch, which will benefit
    from the Power Drink bonus.
    
    If you're interested in fixing this bug, here are the following changes that
    are required:
    
    Address changes:
    
    Original Addresses:
    
    $281FE-$28201: AA BD 03 7A
    
    $28240-$28243: AA BD 03 7A
    
    $282D6-$282D9: AA BD 03 7A
    
    $2832D-$28330: AA BD 03 7A
    
    $284B0-$284B3: BF 07 00 D1
    
    $28784-$28787: AA 86 50 AD 
    $28788-$28789: E5 7B  
        
    $287AF-$287B6: 18 BD 44 20 7D 45 20 85
    $287B7-$287BC: 50 7B 69 00 85 51
        
    $28826-$28829: AD 75 7C 4A
    
    $2939B: 44 
        
    $293A4: 44
    
    $293A6: 18
    
    $10309A-$1030A1: 00 00 00 00 00 00 00 00
    $1030A2-$1030A9: 00 00 00 00 00 00 00 00
    $1030AA-$1030B1: 00 00 00 00 00 00 00 00
    $1030B2-$1030B9: 00 00 00 00 00 00 00 00
    $1030BA-$1030C1: 00 00 00 00 00 00 00 00
    $1030C2-$1030C9: 00 00 00 00 00 00 00 00
    $1030CA-$1030D1: 00 00 00 00 00 00 00 00
    $1030D2-$1030D9: 00 00 00 00 00 00 00 00
    $1030DA-$1030E1: 00 00 00 00 00 00 00 00
    $1030E2: 00   
    
    Change to:
    
    $281FE-$28201: 22 AB 2E D0
    
    $28240-$28243: 22 AB 2E D0
    
    $282D6-$282D9: 22 AB 2E D0
    
    $2832D-$28330: 22 AB 2E D0
    
    $284B0-$284B3: 22 B9 2E D0
    
    $28784-$28787: 22 AF 2E D0
    $28788-$28789: EA EA  
        
    $287AF-$287B6: 22 C9 2E D0 80 08 00 00
    $287B7-$287BC: 00 00 00 00 00 00  
        
    $28826-$28829: 22 C1 2E D0
    
    $2939B: 76 
        
    $293A4: 76
    
    $293A6: 60
    
    $10309A-$1030A1: AA BD 03 7A DA A6 32 18
    $1030A2-$1030A9: 7D 76 20 90 02 A9 FF FA
    $1030AA-$1030B1: 60 20 9A 2E 6B 20 9E 2E
    $1030B2-$1030B9: AA 86 50 AD E5 7B 6B BF
    $1030BA-$1030C1: 07 00 D1 20 9E 2E 6B AD
    $1030C2-$1030C9: 75 7C 4A 20 9E 2E 6B BD
    $1030CA-$1030D1: 44 20 20 9E 2E 85 0E 7B
    $1030D2-$1030D9: BD 45 20 20 9E 2E 64 0F
    $1030DA-$1030E1: C2 20 65 0E 85 50 E2 20
    $1030E2: 6B   
    
    This will make Power Drink work as follows:
    
    Power Drink will boost the Attack Power for each hand by 20.  Drinking 
    multiple Power Drinks will be cumulative. The maximum Attack Power each hand 
    can have is 255.  You should also be able to switch weapons during battle and 
    retain the Power Drink bonus.  The conditions on keeping the Power Drink bonus
    should be the same as the bonuses due to Hero Song, Power Song etc.  Therefore
    you should keep the bonus if you die and then are revived, but you'll lose it
    if you cast Reset (as it should be).
    
    Note that Power Drink will only work on weapons that depend on Strength.  You
    will not receive the Power Drink bonus when you use Rods or Harps for 
    example.
    
    NOTES: 
    
    1) Always make a backup of your original ROM.
    
    2) Addresses $10309A-$1030E2 should be all 00. Essentially, I put extra lines 
    of code that were required into what should be empty space in the ROM. 
    However, it is definitely possible that different translations or other 
    hacks/patches have used this space for their own purposes. If you notice that 
    this space is NOT all 00, please let me know what translation, hacks, or 
    patches you are using.  Addresses $10309A-$1030E2 is located right after the 
    Monster Stats Data in the ROM, so if anything, only hacks that add monsters 
    to the game would use this section and would therefore not be compatible with 
    this patch.
    
    3) This fix is compatible with either my Knife fixes in Section 12.1.  It does
    not matter if you apply this fix before or after applying either of those 
    fixes, or even if you don't apply either.
    
    4) I'd like to thank Alex Jackson from the FFV SNES Message boards at GameFAQs
    who pointed out this bug to me the first place, and gave some good pointers on
    how to implement the changes.  I'd also like to thank Silktail who also 
    provided some input on this patch as well.
    
    5) I've made an .ips for this and it should be available at 
    http://www.tenchinohoukai.greatnow.com 
    Thanks to Djibriel for agreeing to host this patch at his website.
    
    *************
    12.3) SWDSLAP
    *************
    
    The Samurai's SwdSlap ability's description indicates that it should Paralyze
    the enemy.  However, from what I can tell, it only seems to issue a regular
    Fight command.  The only difference, however, is that it does not dispel
    Charm, Sleep or Controlled Status.
    
    *********************
    12.4) WEAPON ODDITIES
    *********************
    
    Here are some things:
    
    1) Staff can be Doubled Gripped (no indication of this in the Item Menu 
    Description)
    2) Maneater is a essentially a spear and receives the Jumping damage bonus,
    even though there is no "'Jump' to double attack power" in the Item Menu
    Description.
    3) AntiMagic Bow's Item Menu Description indicates "Double Grip Only", when
    in fact can ONLY be equipped with a single hand.
    4) Icebrand is Magic Sword OK and Double Grip OK, even though it is not 
    indicated on the Item Menu Description.
    5) Excailbur is Double Grip OK even though it is not indicated on the Item
    Menu Description.  However, Excailbur will only do 1 damage whether you use
    Double Grip or not.  In fact, since it will always do 1 damage, you could
    technically say it is also Back Row OK as well.
    6) Rune Bell is not Back Row OK, contrary to its Item Menu Description.
    7) Earth Hammer is Back Row OK, even though it is not indicated on the Item
    Menu Description.
    
    *************
    12.5) OBSERVE
    *************
    
    There appears to be a bug with the Scan Monster (Attack Type 1D) subroutine.
    This bug ends up affecting the !Observe command which is supposed to scan for
    HP and Weaknesses, but only scans HP.
    
    In the Scan Monster routine, the 6th byte of the Magic Data (or Command data
    if using !Observe or !Analyze) is read and its bits determine which properties
    to scan for:
    
    Bit 6 = Level Scan
    Bit 5 = HP Scan
    Bit 4 = Weakness Scan
    Bit 3 = Current Status Effects Scan
    
    However, due to a typo, Bit 4 does nothing and Bit 3 controls both the 
    Weakness Scan and the Current Status Effects Scan.
    
    This is what causes !Observe to only scan for HP -> it has Bit 5 and Bit 4 set
    which should be correct, but the bug renders Bit 4 useless.
    
    The good news:
    This is a really simple one byte fix:
    
    Original Value:
    
    $26E94: 08
    
    Change to:
    
    $26E94: 10
    
    (Addresses assume you have a 512k header)
    
    More details:
    
    For those that are interested, the assembly code for the Monster Scan routine
    looks something like this:
    
    C2/6C2A: A5 57 LDA $57 (Load Parameter 1)
    C2/6C2C: 29 40 AND #$40 (Check Bit 6)
    C2/6C2E: F0 16 BEQ $6C46
    (Level Scan Algorithm).
    
    C2/6C46: A5 57 LDA $57 (Load Parameter 1)
    C2/6C48: 29 20 AND #$20 (Check Bit 5)
    C2/6C4A: F0 45 BEQ $6C91
    (HP Scan Algorithm).
    
    C2/6C91: A5 57 LDA $57 (Load Parameter 1)
    C2/6C93: 29 08 AND #$08 (Check Bit 3)
    C2/6C95: F0 1E BEQ $6CB5
    (Weakness Scan Algorithm).
    
    C2/6CB5: A5 57 LDA $57 (Load Parameter 1)
    C2/6CB7: 29 08 AND #$08 (Check Bit 3)
    C2/6CB9: F0 25 BEQ $6CE0
    (Status Effect Scan Algorithm)
    
    Bit 3 is checked twice for both the Weakness Scan and Status Effect Scan. 
    Given the layout of the code, it is pretty obvious that it should be Bit 4
    that is checked for the Weakness Scan, not Bit 3.
    
    NOTES: 
    
    1) Always make a backup of your original ROM.
    
    2) This fix is definitely compatible with either the original FFV Japanese ROM
    or with the ROM patched with the RPGE 1.10 English translation.  It's 
    extremely unlikely that any type of translation patch will be incompatible 
    with this fix.  If you have any  compatibility problems, e-mail me and let me
    know which patches you are using.
    
    3) This fix IS compatible with any of the above fixes in sections 12.1 or 
    12.2.  It does not matter if you apply this fix before or after applying any
    of those fixes.  This fix will even work if you don't apply any of those
    fixes, as well.  You can also freely apply those fixes after you have used 
    this fix on the FFV ROM as well.
    
    4) I've made an .ips for this and it should be available at 
    http://www.tenchinohoukai.greatnow.com 
    Thanks to Djibriel for agreeing to host this patch at his website.
    
    ***************************************
    12.6) RELEASING MOSS FUNGUS OR GEL FISH
    ***************************************
    
    If you Catch and Release a Moss Fungus or Gel Fish, they will cast X-Zone.  
    However, it is the monster spell X-Zone, not the Dimen spell X-Zone that is 
    cast.  The monster spell X-Zone is self targetting only and therefore ends up
    only killing the released monster, not the original party member who released
    it (even though the graphic animation doesn't really indicate this).  In 
    effect, Releasing Moss Fungus or Gel Fish end up doing nothing.
    
    If you're not satisfied with having "dud" Releases, a simple fix can be made
    so that Releasing Moss Fungus or Gel Fish will cast the Dimen spell X-Zone:
    
    Original Addresses:
    
    $1088C5: E9
    
    $1088E0: E9
    
    Change To:
    
    $1088C5: 47
    
    $1088E0: 47
    
    CREDITS
    I'd like to thank Djibriel who found this phenomena with Releasing Moss
    Fungus in the first place.  
    
    **********************
    12.8) KISS OF BLESSING
    **********************
    
    Kiss of Blessing has a very infamous bug.  In the original game:
    
    i) Kiss of Blessing ignores Berserk status immunity. Big time cheese tactic 
    that prevents monsters from using their normal AI scripts.  This also can lead
    to things like preventing Tree Ex-death to turn to Neo-Exdeath or preventing
    recording that you've already killed Ramuh so you can encounter him again.
    
    ii) Using Kiss of Blessing on a target that is already Berserked, Charmed or
    Controlled will look like a miss (no spell animation is shown), but Haste is
    still inflicted on the target. Image and Berserk are not.
    
    I've made a fix so that:
    
    i) On monsters, Kiss of Blessing will not ignore Berserk status immunity.  It
    will still inflict Haste and Image statuses, though, regardless of immunities.
    On characters, it will still ignore Berserk status immunity. So you will still
    Berserk your party member even if they are wearing a Ribbon or Bone Mail.
    This, I believe, might have been the original intention of Kiss of Blessing:
    to be able to work on your party member regardless of what they are wearing.
    Kind of like how Dragon Armor will still grant Regen status, even if you're
    wearing Bone Mail.
    
    ii) If the target is Berserked, Charmed or Controlled, the spell will still
    hit (you will see the spell animation) and you will still grant Image and 
    Haste statuses on the target.  You will not grant Berserk status, though. 
    Charmed, Controlled and Berserk are basically mutually exclusive statuses and
    it would be too complicated for me to try to override Charm or Control with
    Berserk if anyone was thinking of that.
    
    Here are the changes required:
    
    Original Addresses:
    
    $29247-$2924A: BD 1B 20 1D
    $2924B-$2924E: 71 20 29 18
    $2924F-$29252: D0 78 BD 1D
    $29253-$29256: 20 29 20 D0
    $29257-$29259: 71 80 11
    
    $1030E3-$1030E6: 00 00 00 00
    $1030E7-$1030EA: 00 00 00 00
    $1030EB-$1030EE: 00 00 00 00
    $1030EF-$1030F2: 00 00 00 00
    $1030F3-$1030F6: 00 00 00 00
    $1030F7-$1030FA: 00 00 00 00
    $1030FB-$1030FE: 00 00 00 00
    $1030FF-$103102: 00 00 00 00
    $103103-$103104: 00 00
    
    Change to:
    
    $29247-$2924A: 5C E3 2E D0
    $2924B-$2924E: 29 20 D0 02
    $2924F-$29252: 80 1A A5 59
    $29253-$29256: 49 08 85 59
    $29257-$29259: 80 62 00
    
    $1030E3-$1030E6: A5 48 C9 04
    $1030E7-$1030EA: 90 07 BD 36
    $1030EB-$1030EE: 20 29 08 D0
    $1030EF-$1030F2: 11 BD 1B 20
    $1030F3-$1030F6: 1D 71 20 29
    $1030F7-$1030FA: 18 D0 07 BD
    $1030FB-$1030FE: 1D 20 5C 4B
    $1030FF-$103102: 90 C2 5C 51
    $103103-$103104: 90 C2
    
    1) Always make a backup of your original ROM.
    
    2) Addresses $1030E3-$103104 should be all 00. Essentially, I put extra lines 
    of code that were required into what should be empty space in the ROM. 
    However, it is definitely possible that different translations or other 
    hacks/patches have used this space for their own purposes. If you notice that 
    this space is NOT all 00, please let me know what translation, hacks, or 
    patches you are using.  Addresses $1030E3-$103104 is located right after the 
    Monster Stats Data in the ROM, so if anything, only hacks that add monsters 
    to the game would use this section and would therefore not be compatible with 
    this patch.
    
    3) This fix IS compatible with any of the above fixes in sections 12.1 or 
    12.2.  It does not matter if you apply this fix before or after applying any
    of those fixes.  This fix will even work if you don't apply any of those
    fixes, as well.  You can also freely apply those fixes after you have used 
    this fix on the FFV ROM as well.
    
    4) I've made an .ips for this and it should be available at 
    http://www.tenchinohoukai.greatnow.com 
    Thanks to Djibriel for agreeing to host this patch at his website.