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    Geese by Basel

    Updated: 07/08/03 | Search Guide | Bookmark Guide

    ------------
    Geese Howard
    ------------
    
    -------------------------------------------
    A Word Before We Get Down To The Real Talk:
    -------------------------------------------
      What you will read down is my strategy, which means.. it might not be
    workable with you as it is with me and may be yes. I really do not need any
    E-Mail(s) asking: "What is good or bad" since I will fully talk about
    everything about him (including combination attacks). Hope it will somehow be
    useful to you and lead your play or skills to a higher level.
    
    ------------------
    Character Profile:
    ------------------
    ------------------
    Character Profile:
    ------------------
    Name: Geese Howard (The Kingpin Of Southtown)
    Wife: Maire R.
    Son: Rock Howard
    Half Brother: Wolfgang Krauser
    Brother-In-Low: Kain R.
    Most Trustworthy Bodyguards: Billy, Hopper and Ripper
    Also Known As: "Ruler of Southtown", "The Conqueror of the Underworld", "Don of
    the Dark Organization", "The Ultimate Self-Made Badguy" and "Lone Wolf Killer
    Geese".
    He Is: The Main Villain in SNK
    Weapon: Bare Hands
    Birth Date: 1953.1.21
    Birthplace: America
    Age: Above 46
    Height: 183cm
    Weight: 82kg
    Blood Type: B
    Country: U.S.A
    Style: Kobojutsu and Hakkyokuseiken
    Hates Most: Those who get in his way.
    Likes Most: To be on top of everybody.
    Favorite Sport: None
    Stage: Geese Tower
    Character Voice: Kong Kuwata
    English Character Voice Actor: Ward P. (only in the Fatal Fury animes)
    
    =======================================================
    
    -----------
    Appearance:
    -----------
    =========
    In Games:
    =========
    1)The Super Spy
    2)Fatal Fury: The King of Fighters
    3)Fatal Fury Special
    4)Fatal Fury 3: Road to the Final Victory
    5)Real Bout Fatal Fury
    6)Real Bout Fatal Fury Special
    7)Real Bout Fatal Fury 2: The New Comers
    8)Fatal Fury: Wild Ambition
    9)Fatal Fury: First Contact
    10)Fatal Fury: Dominated Mind
    11)Art of Fighting 2
    12)Quiz The King of Fighters
    13)SNK Vs. Capcom The Match of the Millennium
    14)Capcom Vs. SNK
    15)Capcom Vs. SNK: Pro
    16)Capcom Vs. SNK 2
    17)The King of Fighters'96
    18)The King of Fighters Ex: Neo Blood
    19)The King of Fighters'Kyo
    20)SNK Vs. Capcom Card Fighters Clash
    21)SNK Vs. Capcom Card Fighters Clash: Expand Addtion
    22)The King of Fighters'Ex: Neo Blood
    23)SNK Vs. Capcom Chaos
    
    ===============
    In Backgrounds:
    ===============
    1)Pao Pao Cafe - The King of Fighters'94
    2)The King of Fighters'2002
    
    ===========
    In Endings:
    ===========
    1)Fatal Fury Team - The King of Fighters'94
    2)Fatal Fury Team - The King of Fighters'95
    3)Special Team - The King of Fighters'97
    4)Art of Fighting (on Nintendo)
    5)Billy Kane - Real Bout Fatal Fury
    6)Yamazaki - Real Bout Fatal Fury
    7)Terry Bogard - Real Bout Fatal Fury
    8)Andy Bogard - Real Bout Fatal Fury
    9)Ex Billy Kane - Real Bout Fatal Fury Special
    10)Billy Kane - Real Bout Fatal Fury 2
    11)Billy Kane - Fatal Fury: Wild Ambition
    12)Ryo - Art of Fighting 2
    13)Robert - Art of Fighting 2
    14)Yuri - Art of Fighting 2
    15)Takuma - Art of Fighting 2
    16)King - Art of Fighting 2
    17)Jack - Art of Fighting 2
    18)Lee - Art of Fighting 2
    19)Temjin - Art of Fighting 2
    20)Eiji - Art of Fighting 2
    21)Mickey - Art of Fighting 2
    22)John - Art of Fighting 2
    23)Mr. Big - Art of Fighting 2
    
    ============
    In Openings:
    ============
    1)Fatal Fury Special
    2)Fatal Fury 3
    3)Real Bout Fatal Fury
    4)Fatal Fury Wild Ambition
    5)Fatal Fury Mark of the Wolves
    6)The King of Fighters'96
    7)Art of Fighting 2
    
    ==========
    In Animes:
    ==========
    1)Fatal Fury: Legend of the Hungry Wolf
    2)Fatal Fury 2: The New Battle
    3)Fatal Fury: The Motion Picture
    
    =======================================================
    
    -------------
    Why Geese?
    -------------
      Needless to say, the most wonderful player among all the other fighters. If
    you do not use him here then you will miss the finest Geese in all games.
    
    =======================================================
    
    ---------------
    Stage:
    ---------------
      So evilish and dark. Gotta wonder why SNK isn't bad?! The same demon status
    and Japanese armors around the stange and a beautiful phoenix drawn on the
    ground. So cool to see...
    
    =======================================================
    
    -----------------
    Background Music:
    -----------------
      Only one this time... and the only one... Geese Ni Katakori. This is pretty
    much fast and sweet... you will start hitting once you listen to it.
    
    =======================================================
    
    ---------------
    Quotes:
    ---------------
    ===============
    Winning Quotes:
    ===============
    "I'm invincible"
    
    =======================================================
    
    --------------------
    Character Background
    --------------------
      You will face Geese as Nightmare Geese. Which is pretty much scary. Geese
    seems to be coming to all the characters' minds as a true nightmare, because he
    was a real pain in the @$$ to them.
    
    =======================================================
    
    -------
    Intros:
    -------
    -------
    Intros:
    -------
      The intros change depending on fighting Geese human or the CPU. Here goes the
    list:
    
    ============
    Human Geese:
    ============
    Terry: GEESE!!
    Geese: I've been waiting for you!
    
    Andy: GEESE!
    Geese: I've Been waiting for you!
    
    Joe: Oraaaaa!
    Geese: Hahaha... hmph!
    
    Tung: (says crap)
    Geese: Hahaha... Hmph!
    
    Billy: (greets Geese)
    Geese: Hmph!
    
    ==========
    CPU Geese:
    ==========
    Terry: GEESE! (Terry looks at Geese with a big shock)
    Geese: It's your choice; slavery or death.
    
    Andy: GEESE!
    Geese: You still think you can touch me?
    
    Joe: Oraaaa!
    Geese: Gnats like you should be goners by now.
    
    Mai: (says crap)
    Geese: So, the big booby has come again to be beaten so bad!
    
    Geese: Kneel or die.
    Mary: ....
    
      Mary's dog tries to attack Geese, then Geese carelessly gives him his CD
    attack Get Lost (from King of Fighters'96) to knock him out (it is standing C
    in Real Bout Fatal Fury Special).
    
    Mary: Ahhhh! (points her finger at Geese with madness)
    
    Tung: (says crap)
    Geese: If you are in for a pain, so be it.
    
    Kim: Evil is unforgiven (he says something like that with his two sons beside
    him)
    Geese: Screw you all.
    
    Hon-Fu: Let's go. (or something like that. And then performs his starting pose)
    Geese: Death wish?
    
    Richard: Let's go, Bob.
    Bob: Okay!
    Geese: No wonder you like each other!
    
    Franco: C'mon!
    Geese: You're beyond stupidity for stupid people.
    
    Sokaku: (says crap)
    Geese: I will grant you pain and then death.
    
    Duck: (says crap)
    Geese: Take that dumb duck of yours and go home, stud!
    
    Shinzan: (says crap madly)
    Geese: This will be fast.
    
    Chonshu: (says crap)
    Geese: Try to attack, kid.
    
    Chonrei: Haaaaaaah (forms a big ball of energy)
    Geese: I will make your death special.
    
    Yamazaki: (says crap)
    Geese: Why don't you go play hide-and-seek with your mother-in-law, wimp?
    
    Alfred (says crap)
    Geese: Whatever... you will be nothing but dead.
    
    White: (says crap)
    Geese: You're about to know the real meaning of pain, clown boy!
    
    Blood: (says crap)
    Geese: Why don't you play dead?
    
    Krauser: This is the showdown, Geese!
    Geese: Pretty much it, melonhead.
    
    Billy: Most respect (or something like that, then greets Geese)
    Geese: Come and fight, Billy Kane.
    
    Geese: Hmph!
    Geese: Who's this bozo?
    
    
    P.S. Hey, hey, hey! Now, now, now. Geese did not say any of the above quotes. I
    just came up with them for fun. The other characters, yes. But Geese actually
    says something VERY so not understandable... that is why I prefered to write
    something and then clear out everything. So, this is pretty much for FUN...
    OKAY?!
    
    =======================================================
    
    -------
    Ending:
    -------
      He kicks White's butt so hard and then looks at him with an evilish look.
    
    =======================================================
    
    -------------
    Legends:
    -------------
    X button = Punch
    O button = Kick
    Square button = Power Attack
    
    =======================================================
    
    -------------
    Command List:
    -------------
    ==============
    Special Moves:
    ==============
    1)Reppu Ken: Quarter circle backward + X
    -
    2)Double Reppu Ken: Quarter circle backward + Square
    -
    3)Upper Body Slam: Half circle forward + O
    -
    4)Mid Hard Push: Half circle forward + Square
    -
    5)Evil Shadow Smasher: Backward, forward + O or Square
    -
    6)Shippu Ken: During jump, quarter circle backward + X
    -
    7)Double Shippu Ken: During jump, quarter circle backward + Square
    
    ===========
    Super Move:
    ===========
    8)Raising Storm: Down/backward, half cricle backward, down/forward + O and
    square
    
    ===================
    Hidden Super Moves:
    ===================
    9)Ashura Shippu Ken: Quarter circle forward, quarter circle forward + Square
    -
    10)Deadly Rave: Quarter circle backward, forward + X, X, X, O, O, O, square,
    square, square, quarter circle backward + Square
    
    =======
    Throws:
    =======
    11)Shinku Nage: Near opponent, forward or backward + Square
    -
    12)Kosatsu Sho: Near opponent, down/forward + Square
    
    ================
    Special Attacks:
    ================
    13)Screw Kick: Backward + O
    -
    14)Raising Palm: Down/forward + X
    
    =======================================================
    
    ----------------
    Strategy:
    ----------------
      I know most of you might think that Geese has got what he really deserves in
    this game. Let's welcome back the so bad@$$ villain, Geese Howard. SNK
    represents for you Geese as a nightmare to show how strong he really is after
    learning the Qin scrolls (not completely). Damn, so monster...
    
      If you are going to play him then keep in mind you are going to something
    very damaging and combination attacks to knock your opponent out. So, you are
    up to his standing X, O, square for combos and to cancel them into Special
    Moves and Super Moves. The trick is to not give your opponent a distance to
    breathe. Keep attacking with crouching square and cancel it into a Reppu Ken.
    It is very handy. As for the down/forward + X is for anti-air attacks. But you
    have to use it a little bit eariler before the opponent gets close to you.
    
      Poke with his Xs more than Os because they do not have any lag or delay. They
    come out fast and stun your opponent greatly. If you are going for air attacks
    then go for the square the most but if you have to use X or O then be sure to
    connect them with the square. Example: "Jump X, square, standing square, Reppu
    Ken." See how easily done? Remember, his air square is good against air attack,
    combination attacks and for a decent damage. Also, it has a good range... so
    why use anything else if this does it all? Pretty much not complicated... just
    use the high jump + square for combos and low jump + square for combos and
    against air attacks.
    
      His distance square is a connon. It is so powerful and damaging. And it has a
    very long range, dammit. Make good use of it... it will help you a lot. As a
    matter of fact, it will make your game very easy. Never forget this wonderful
    Normal Attack. Just when someone like Yamazaki likes to play from a distance
    then welcome him with open arms and kick him very hard with your very good
    dictance attacks, like distance square, backward O, Reppu Ken, Evil Shadow
    Smasher and many more.
    
      His Reppu Ken is now so dependable. Damn, it is so powerful... it can eat all
    the other fireballs and still hit the opponent no matter what. Also, it is so
    damn fast... this is too much! ^_^ His Reppu Ken still can be used to confuse
    your opponent or to make him jump so that you could use the Raising Storm. He
    recovers fast after he performs it... be careful. His Double Reppu Ken is good
    for combos and to stun your opponent, just do it when you are very close, do
    not worry... there won't be anything surprising to do by your opponent. Try not
    to use it from a distance and if you have to, then use it when the opponent is
    felling down. But as for the Reppu Ken, you can use it, but be very careful
    when you are up to use it. Some combo demons (like Billy) might give you a hard
    time if you miss anything or do any mistake. You see, you are already a combo
    demon and your character is great, but that does not mean you will rule over. I
    mean the Double Reppu Ken can even eat Krauser's Kaiser Wave (even if he
    charges it to the limit). Whoa! That is so devilish! ^_^
    
      You will laugh at Shin Akuma once you play Geese. His Shippu Ken now can be
    connected to many combos as well as can be done after the Divine Punishment! He
    can unleash either one or two normal Shuppu Kens. If you do one, then you will
    be able to fast land down without much trouble or anything. If you choose two,
    then you will be able to control him while you are the air (what to choose?
    both are great)! His Double Shippu Ken is another matter, of course. You can
    throw either two Shippu Kens or FOUR Shippu Kens... that is "FOUR" Shuppu Kens
    ladies and gentlemen... I mean FOUR FOUR FOUR. So rainy... ^_^ He performs them
    so fast and can connect them to combos as well. If you do either of them, he
    will go back but be aware... he will still be able to kick whenever he wants
    while he is in the air (after performing the Special Move). So, do not think of
    waiting for him until he finishes and then you give him a damaging combo,
    because he will then kick you and peroform a very very very damaging combo
    (check the Combos Section to cry)!
    
      You should know by now that Geese can counter the air attacks and some
    Special Moves and Super Special Moves with his Upper Body Slam move. So, does
    that mean you can always use it when the opponent jumps at you? No, of course,
    stud. Because this move has its weak point, now it is not worth it when Billy
    jumps and then you do it, then he does nothing but when he lands he performs a
    demon combo on you! See! So, you need to use it from time to time... not really
    guessing, but more of a mind game. You do many confusing things and give a hard
    time to your opponent and when he is about to jump, you will surely think that
    he got some air to attack you to give you some hard time, here do fast Upper
    Body Slam as it will counter his air attack! But when the character jumps a lot
    then change your pattern. Like down/forward + X, jump square, backward twice
    then distance square. But when the character does a move and you are pretty
    sure that the Upper Body Slam can counter his or her attack, then there is no
    chance for guessing here... fast do it.
    
      So, you need to know if you can counter this or that Move, Super or Hidden
    Super in order to master this Special Move perfectly. As for his Mid Hard Push,
    there a big advantage to both, you and your opponent. If you miss you will eat
    a big combo, if you get your opponent with the Special Move, you will eat him
    or her alive. So, how to master this move in order to be good with it? If (that
    is a BIG if) you see anyone mashing or giving you a hard time by punching and
    kicking you from different ways like crouching attacks then distances attack or
    standing attacks, then you can do it... but not just do it, wait for the right
    time and when your mind tells that the opponent is about to hit, hit! No, I am
    not being sarcastic, I sometimes do mistakes, but most of the times I do
    well... and pretty well. You just need to do it in the right time, there is
    nothing to lose most of the time. Geese will push his opponent to the other way
    and stun him for a big combo, so never dare to miss that good chance, eh? Or
    you could use it when you know that the next Normal Attack that the opponent
    will do cannot be connected to any combo or what-so-ever damaging. Here, you
    will have nothing to lose by performing the Special Move.
    
      His Get Lost move is good for combos and when the character defends low a
    lot! Use it when the opponent in a crouching position. Never use it a lot, only
    in combos... you do not have to because you already have other good options. It
    has a lag (so un-usual, eh? ^_^). So, use it when you really have to. Or from
    time to time.
    
      His Evil Shadow Smasher is so devilish too. Damn, he attacks his opponent so
    damn fast! Do the one with the O button for combos and the one with the square
    combo for combos and range attacks, also when the opponent jumps, you will not
    be hit, as a matter of fact, Geese will still hit the opponent which makes him
    or her fall down then Geese can run to where his opponent fell and then be
    ready to attack again! So there is no escape... that is why he is only playable
    on Playstation (Neo-Geo and Neo-Geo CD are a different matter, of course)! He
    will recover from the move in no time. The opponent will not be able to hit you
    after you perform it and he defends it no matter what! NO MATTER WHAT! Get it?
    
      Shinku Nage, sweet sweet Shinku Nage that is very known to everybody. If you
    are up to something cool then Shinku Nage is the right answer. He throws the
    opponent far away with a cool evil pose. If you want your opponent near you
    then you are free to use his Kosatsu Sho. Very cool throws, really!
    
      They made his Raising Storm a little bit weaker than before. But changed the
    command for it back to the oroginal command of Raising Storm (laughable). They
    had to change it not because of anything, actually just to let the Playstation
    users know how it was. Now the pillars are showing only in the forward position
    where he stands, so he is wide open in the back. But not to worry, he still can
    rule with is. You just need to play a mind game and do it a little bit eariler
    before the opponent jumps. Still, some delay and lag, but nothing much to lose
    since he still has many many many other good options. But I tell you, it is
    still damaging.
    
      Ashura Shippu Ken is damn cool. Curse you SNK for not putting it in the
    Aracde, Neo-Geo and Neo-Geo CD versions! Not really! ^_^ This Hidden Super Move
    is way useful than the Thunder Break. Good... make good use of it. No lag,
    delay and recovers so fast from it. Use it with good combination attacks and be
    very careful... you do not want to waste it, do you?
    
      As for his sweeeeeeet Deadly Rave, I highly recommand using it along with the
    Raising Storm. It has good invinciblity and damage. It is so good for combos.
    They realized their mistake that they should have put this Hidden Super Move
    since Fatal Fury 3! Well, the move does not make the opponent dizzy as it was
    back in Art of Fighting 2, but still, it is still damaging and good for
    combination attacks! I mean this is REALLY good for combination attacks! You
    must check the "Combos Section" to know the best ways to use the Deadly Rave.
    
      That is about it, ladies and gentlemen. Geese is so much fun and good to use.
    But you just need to love or like the guy at least if you really want to use
    him perfectly. Just be cool and use the easy methods to play fair and square
    with your opponet, because otherwise he or she will nag and slap you for being
    so powerful with Geese, or should I say because Geese is so powerful? No
    difference... the result is the same... you will win in either way. Best of
    luck...!
    
    =======================================================
    
    ----------------
    Combos Section:
    ----------------
      I will only write the names of the moves (not the commands), I have always
    been so... so if anybody is not good with it, you can see the command list
    above and then check here again. I will list every good, bad, short, long, easy
    and hard combos. I really will not bother to look for sites to put any of their
    combos in here. I like to see my work completely original, but you might know
    all the combos... I will put it just for Geese's fans' sake.
    
    ==============
    Normal Combos:
    ==============
    1)Jump Square, distance Square
    -
    2)Jump Square, Double Shippu Ken
    -
    3)Jump Square, standing Square, Reppu Ken
    -
    4)Jump Square, Raising Palm, Reppu Ken
    -
    5)Jump Square, standing Suqare, Evil Shadow Smasher
    -
    6)Jump Square, standing Square, Evil Shadow Smasher, Double Shippu Ken
    -
    7)Jump Shippu Ken, Double Reppu Ken
    -
    8)Jump Square, standing Square, Evil Shadow Smasher, Shippu Ken (double X)
    -
    9)Jump Square, Screw Kick
    -
    10)Shippu Ken, Reppu Ken
    -
    11)Standing Square, Reppu Ken
    -
    12)Evil Shadow Smasher + Square, Double Shippu Ken (opponent must be jumping)
    -
    13)Evil Shadow Smasher + Square, Shippu Ken (opponent must be jumping)
    -
    14)Standing Square, Double Reppu Ken (opponent must be in the background)
    -
    15)Jump up Square, Get Lost
    -
    16)Shippu Ken, jump again and fast Shippu Ken, standing Square, Evil Shadow
    Smasher, Shippu Ken (opponent must be cornered)
    -
    17)Shippu Ken, jump again and fast Shippu Ken, standing Square, Double Reppu
    Ken (opponent must be cornered)
    -
    18)Shippu Ken, jump again and fast Shippu Ken, standing Square, Reppu Ken
    (opponent must be cornered)
    
    =============
    Super Combos:
    =============
    19)Jump up Shippu Ken, Raising Strom (opponent must be cornered)
    -
    20)Jump Square, standing Square, Deadly Rave
    -
    21)Jump X, Raising Palm, Deadly Rave,
    -
    22)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
    Square, Evil Shadow Smasher + C
    -
    23)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
    Square, Evil Shadow Smasher, Shppu Ken (double X)
    -
    24)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
    Square, Evil Shadow Smasher, Double Shippu Ken
    -
    25)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
    Square, Reppu ken
    -
    26)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
    Square, Double Reppu Ken (opponent must be cornered)
    -
    27)Jump Square, standing C, Ashura Shippu Ken
    -
    28)Shippu Ken, again Shippu Ken, standing Square, Deadly Rave (until fourth
    hit, only) standing Square, Evil Shadow Smasher + Square (opponent must be
    cornered)
    -
    29)Shippu Ken, again Shippu Ken, standing Square, Deadly Rave (until fourth
    hit, only) standing Square, Evil Shadow Smasher, Shippu Ken (double X)
    (opponent must be cornered)
    -
    30)Shippu Ken, again Shippu Ken, standing Square, Deadly Rave (until fourth
    hit, only) standing Square, Reppu Ken (opponent must be cornered)
    -
    31)Shippu Ken, jump Square, standing Square, Deadly Rave (until fourth hit,
    only) standing Square, Double Reppu Ken (opponent must be cornered)
    -
    32)Shippu Ken, jump Square, standing Square, Deadly Rave (until fourth hit,
    only) standing Square, Evil Shadow Smasher, double Shippu Ken (opponent must be
    cornered)
    -
    33)Shippu Ken, jump Square, standing Square, Ashura Shippu Ken (opponent must
    be cornered)
    
    ====================
    Final Impact Combos:
    ====================
    34)Reppu Ken, Deadly Rave
    -
    35)Double Reppu Ken (first hit), Deadly Rave
    -
    36)Jump up Shippu Ken, Reppu Ken, Deadly Rave
    -
    37)Jump Shippu Ken, Double Reppu Ken (first hit), Deadly Rave
    -
    38)Jump Square, standing Square, Reppu Ken, Deadly Rave
    -
    39)Jump X, Raising Palm, Double Reppu Ken (first hit), Deadly Rave (opponent
    must be cornered)
    -
    40)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
    stop), standing Square, Evil Shadow Smasher + Square
    -
    41)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
    stop), standing Square, Evil Shadow Smasher, Shppu Ken (double X)
    -
    42)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
    stop), standing Square, Evil Shadow Smasher, Double Shippu Ken (opponent must
    be cornered)
    -
    43)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
    stop), standing Square, Reppu ken
    -
    44)Jump Square, standing Square, Reppu Ken,  Deadly Rave (until fourth hit,
    stop), standing Square, Double Reppu Ken (opponent must be cornered)
    -
    45)Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
    (until fourth hit, stop), standing Square, Evil Shadow Smasher + Square
    -
    46Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
    (until fourth hit, stop), standing Square, Evil Shadow Smasher, Shppu Ken
    (double X)
    -
    47)Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
    (until fourth hit, stop), standing Square, Evil Shadow Smasher, Double Shippu
    Ken (opponent must be cornered)
    -
    48)Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
    (until fourth hit, stop), standing Square, Reppu ken
    -
    49)Jump Square, standing Square, Double Reppu Ken (first hit),  Deadly Rave
    (until fourth hit, stop), standing Square, Double Reppu Ken (opponent must be
    cornered)
    -
    50)Shippu Ken, again Shippu Ken, standing Square, Reppu Ken, Deadly Rave (until
    fourth hit, only) standing Square, Evil Shadow Smasher + Square (opponent must
    be cornered)
    -
    51)Shippu Ken, again Shippu Ken, standing Square, Reppu Ken, Deadly Rave (until
    fourth hit, only) standing Square, Evil Shadow Smasher, Shippu Ken (double X)
    (opponent must be cornered)
    -
    52)Shippu Ken, again Shippu Ken, standing Square, Reppu Ken, Deadly Rave (until
    fourth hit, only) standing Square, Reppu Ken (opponent must be cornered)
    -
    53)Shippu Ken, jump Square, standing Square, Reppu Ken, Deadly Rave (until
    fourth hit, only) standing Square, Double Reppu Ken (opponent must be cornered)
    -
    54)Shippu Ken, jump Square, standing Square, Reppu Ken, Deadly Rave (until
    fourth hit, only) standing Square, Evil Shadow Smasher, double Shippu Ken
    (opponent must be cornered)
    -
    55)Shippu Ken, again Shippu Ken, standing Square, Double Reppu Ken (first hit),
    Deadly Rave (until fourth hit, only) standing Square, Evil Shadow Smasher +
    Square (opponent must be cornered)
    -
    56)Shippu Ken, again Shippu Ken, standing Square, Double Reppu Ken (first hit),
    Deadly Rave (until fourth hit, only) standing Square, Evil Shadow Smasher,
    Shippu Ken (double X) (opponent must be cornered)
    -
    57)Shippu Ken, again Shippu Ken, standing Square, Double Reppu Ken (first hit),
    Deadly Rave (until fourth hit, only) standing Square, Reppu Ken (opponent must
    be cornered)
    -
    58)Shippu Ken, jump Square, standing Square, Double Reppu Ken (first hit),
    Deadly Rave (until fourth hit, only) standing Square, Double Reppu Ken
    (opponent must be cornered)
    -
    59)Shippu Ken, jump Square, standing Square, Double Reppu Ken (first hit),
    Deadly Rave (until fourth hit, only) standing Square, Evil Shadow Smasher,
    double Shippu Ken (opponent must be cornered)
    -
    60)Jump O, Square, standing Square, Reppu Ken, Deadly Rave
    -
    61)Jump O, Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
    (opponent must be cornered)
    
    =======================================================
    
    --------------------
    Questions & Answers:
    --------------------
      This section is for those who E-Mailed me about a thing or two about Geese or
    some aspects, instead of e-mailing them back, I will answer here so that nobody
    would ask the same questions again (I will put the questions of the Arcade and
    Neo-Geo version too):
    
    =====
    Kyle:
    =====
    Q: This not the powerful Geese in the Arcade version, right?
    -
    A: Yes, of course. But he is so good here, too. So powerful and easy to use.
    His Hidden Supper Move, Hell Rain, is so good and helpful and he is also so
    damaging. But he lost his Get Lost move and MANY combination attacks.
    
    =========
    Red Rose:
    =========
    Q: Hey, maniac... thanks for the F.A.Q! Does Geese have Thunder Break here or
    not?
    -
    A: That was laughable! ^_^ Ahem, no... he doesn't! They gave him Hell Rain
    instead... which is a lot and way useful and helpful.
    
    =====
    Saad:
    =====
    Q: Hey, Bosbos. I just read your F.A.Q. from the Arcade and Neo-Geo versions
    and it says his Raising Strom is "Forward, half circle forward" and here not,
    why?
    -
    A: Because SNK wanted the Playstation fanboys to know how it was. It is
    down/backward, half circle backward, down/forward in the Playstation version...
    so you have to train in order to perfect it. Good luck, because you will need
    it.
    
    ========
    Seriois:
    ========
    Q: Thank you very much for the FAQ, I like to use Geese and I wanted to know
    some information and combos about him, and you were much of help for me. My
    question is, where were you five years ago?
    -
    A: You are most welcome! Where was I, eh? Well, five years ago I did not know
    about the net, I was very focused on my studies and Neo-Geo. But then someone
    told me about the site and adviced me to help people and so I did.
    
    =====
    Easa:
    =====
    Q: Are you sure about the combos?
    -
    A: 100%. I have the tape and I recorded all of them. They are easy once you
    know the trick of his combos, but you are so stupid to understand that, Easa.
    ^_^
    
    ========
    Seriois:
    ========
    Q: Thank you very much for the F.A.Q., I like to use Geese and I wanted to know
    some information and combos about him, and you were much of help for me. My
    question is, where were you five years ago?
    -
    A: You are most welcome! Where was I, eh? Well, five years ago I did not know
    about the net, I was very focused on my studies and Neo-Geo. But then someone
    told me about the site and adviced me to help people and so I did.
    
    ======
    ZSDRG:
    ======
    Q: Why isn't he playable in the Arcade?
    -
    A: Because he is so powerful and he would kick every character in no time and
    the players would feel boring. That is why! He is so good to be playable... so
    I guess it was a good idea to make him playable only on Neo-Geo and Neo-Geo CD
    and Playstation.
    
    =======================================================
    
    ---------------
    Last Word:
    ---------------
      Okay, Finally... it is finished. Hope I was helpful and useful to you. If
    anybody wants to use anything, by all means do so, but tell me so first before
    you do that. And if anybody have any doubts about any combination attack or
    cannot perform any, kindly, E-Mail me and I will explain it more clearly to
    you. Remember, do not stick with the rules a lot... Screw The Rules.
    
    ---------------
    Special Thanks:
    ---------------
    1)To SNK for this great game.
    2)To Gamefaqs.
    3)To all Geese's fans.
    4)To all my friends for the encouragement.
    
    =======================================================
    Real Bout Fatal Fury Special: Dominated Mind is Copyright SNK Crop. This
    document Copyright 2003 Basel <Mr_Basel@yahoo.com>
    
    If you need to contact me to add or ask me about anything, E-Mail me at
    Mr_Basel@yahoo.com or Mr_Geese@hotmail.com
    
    Credits for GameFAQs and SNK Crop.
    

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