------------
Geese Howard
------------

-------------------------------------------
A Word Before We Get Down To The Real Talk:
-------------------------------------------
  What you will read down is my strategy, which means.. it might not be
workable with you as it is with me and may be yes. I really do not need any
E-Mail(s) asking: "What is good or bad" since I will fully talk about
everything about him (including combination attacks). Hope it will somehow be
useful to you and lead your play or skills to a higher level.

------------------
Character Profile:
------------------
------------------
Character Profile:
------------------
Name: Geese Howard (The Kingpin Of Southtown)
Wife: Maire R.
Son: Rock Howard
Half Brother: Wolfgang Krauser
Brother-In-Low: Kain R.
Most Trustworthy Bodyguards: Billy, Hopper and Ripper
Also Known As: "Ruler of Southtown", "The Conqueror of the Underworld", "Don of
the Dark Organization", "The Ultimate Self-Made Badguy" and "Lone Wolf Killer
Geese".
He Is: The Main Villain in SNK
Weapon: Bare Hands
Birth Date: 1953.1.21
Birthplace: America
Age: Above 46
Height: 183cm
Weight: 82kg
Blood Type: B
Country: U.S.A
Style: Kobojutsu and Hakkyokuseiken
Hates Most: Those who get in his way.
Likes Most: To be on top of everybody.
Favorite Sport: None
Stage: Geese Tower
Character Voice: Kong Kuwata
English Character Voice Actor: Ward P. (only in the Fatal Fury animes)

=======================================================

-----------
Appearance:
-----------
=========
In Games:
=========
1)The Super Spy
2)Fatal Fury: The King of Fighters
3)Fatal Fury Special
4)Fatal Fury 3: Road to the Final Victory
5)Real Bout Fatal Fury
6)Real Bout Fatal Fury Special
7)Real Bout Fatal Fury 2: The New Comers
8)Fatal Fury: Wild Ambition
9)Fatal Fury: First Contact
10)Fatal Fury: Dominated Mind
11)Art of Fighting 2
12)Quiz The King of Fighters
13)SNK Vs. Capcom The Match of the Millennium
14)Capcom Vs. SNK
15)Capcom Vs. SNK: Pro
16)Capcom Vs. SNK 2
17)The King of Fighters'96
18)The King of Fighters Ex: Neo Blood
19)The King of Fighters'Kyo
20)SNK Vs. Capcom Card Fighters Clash
21)SNK Vs. Capcom Card Fighters Clash: Expand Addtion
22)The King of Fighters'Ex: Neo Blood
23)SNK Vs. Capcom Chaos

===============
In Backgrounds:
===============
1)Pao Pao Cafe - The King of Fighters'94
2)The King of Fighters'2002

===========
In Endings:
===========
1)Fatal Fury Team - The King of Fighters'94
2)Fatal Fury Team - The King of Fighters'95
3)Special Team - The King of Fighters'97
4)Art of Fighting (on Nintendo)
5)Billy Kane - Real Bout Fatal Fury
6)Yamazaki - Real Bout Fatal Fury
7)Terry Bogard - Real Bout Fatal Fury
8)Andy Bogard - Real Bout Fatal Fury
9)Ex Billy Kane - Real Bout Fatal Fury Special
10)Billy Kane - Real Bout Fatal Fury 2
11)Billy Kane - Fatal Fury: Wild Ambition
12)Ryo - Art of Fighting 2
13)Robert - Art of Fighting 2
14)Yuri - Art of Fighting 2
15)Takuma - Art of Fighting 2
16)King - Art of Fighting 2
17)Jack - Art of Fighting 2
18)Lee - Art of Fighting 2
19)Temjin - Art of Fighting 2
20)Eiji - Art of Fighting 2
21)Mickey - Art of Fighting 2
22)John - Art of Fighting 2
23)Mr. Big - Art of Fighting 2

============
In Openings:
============
1)Fatal Fury Special
2)Fatal Fury 3
3)Real Bout Fatal Fury
4)Fatal Fury Wild Ambition
5)Fatal Fury Mark of the Wolves
6)The King of Fighters'96
7)Art of Fighting 2

==========
In Animes:
==========
1)Fatal Fury: Legend of the Hungry Wolf
2)Fatal Fury 2: The New Battle
3)Fatal Fury: The Motion Picture

=======================================================

-------------
Why Geese?
-------------
  Needless to say, the most wonderful player among all the other fighters. If
you do not use him here then you will miss the finest Geese in all games.

=======================================================

---------------
Stage:
---------------
  So evilish and dark. Gotta wonder why SNK isn't bad?! The same demon status
and Japanese armors around the stange and a beautiful phoenix drawn on the
ground. So cool to see...

=======================================================

-----------------
Background Music:
-----------------
  Only one this time... and the only one... Geese Ni Katakori. This is pretty
much fast and sweet... you will start hitting once you listen to it.

=======================================================

---------------
Quotes:
---------------
===============
Winning Quotes:
===============
"I'm invincible"

=======================================================

--------------------
Character Background
--------------------
  You will face Geese as Nightmare Geese. Which is pretty much scary. Geese
seems to be coming to all the characters' minds as a true nightmare, because he
was a real pain in the @$$ to them.

=======================================================

-------
Intros:
-------
-------
Intros:
-------
  The intros change depending on fighting Geese human or the CPU. Here goes the
list:

============
Human Geese:
============
Terry: GEESE!!
Geese: I've been waiting for you!

Andy: GEESE!
Geese: I've Been waiting for you!

Joe: Oraaaaa!
Geese: Hahaha... hmph!

Tung: (says crap)
Geese: Hahaha... Hmph!

Billy: (greets Geese)
Geese: Hmph!

==========
CPU Geese:
==========
Terry: GEESE! (Terry looks at Geese with a big shock)
Geese: It's your choice; slavery or death.

Andy: GEESE!
Geese: You still think you can touch me?

Joe: Oraaaa!
Geese: Gnats like you should be goners by now.

Mai: (says crap)
Geese: So, the big booby has come again to be beaten so bad!

Geese: Kneel or die.
Mary: ....

  Mary's dog tries to attack Geese, then Geese carelessly gives him his CD
attack Get Lost (from King of Fighters'96) to knock him out (it is standing C
in Real Bout Fatal Fury Special).

Mary: Ahhhh! (points her finger at Geese with madness)

Tung: (says crap)
Geese: If you are in for a pain, so be it.

Kim: Evil is unforgiven (he says something like that with his two sons beside
him)
Geese: Screw you all.

Hon-Fu: Let's go. (or something like that. And then performs his starting pose)
Geese: Death wish?

Richard: Let's go, Bob.
Bob: Okay!
Geese: No wonder you like each other!

Franco: C'mon!
Geese: You're beyond stupidity for stupid people.

Sokaku: (says crap)
Geese: I will grant you pain and then death.

Duck: (says crap)
Geese: Take that dumb duck of yours and go home, stud!

Shinzan: (says crap madly)
Geese: This will be fast.

Chonshu: (says crap)
Geese: Try to attack, kid.

Chonrei: Haaaaaaah (forms a big ball of energy)
Geese: I will make your death special.

Yamazaki: (says crap)
Geese: Why don't you go play hide-and-seek with your mother-in-law, wimp?

Alfred (says crap)
Geese: Whatever... you will be nothing but dead.

White: (says crap)
Geese: You're about to know the real meaning of pain, clown boy!

Blood: (says crap)
Geese: Why don't you play dead?

Krauser: This is the showdown, Geese!
Geese: Pretty much it, melonhead.

Billy: Most respect (or something like that, then greets Geese)
Geese: Come and fight, Billy Kane.

Geese: Hmph!
Geese: Who's this bozo?


P.S. Hey, hey, hey! Now, now, now. Geese did not say any of the above quotes. I
just came up with them for fun. The other characters, yes. But Geese actually
says something VERY so not understandable... that is why I prefered to write
something and then clear out everything. So, this is pretty much for FUN...
OKAY?!

=======================================================

-------
Ending:
-------
  He kicks White's butt so hard and then looks at him with an evilish look.

=======================================================

-------------
Legends:
-------------
X button = Punch
O button = Kick
Square button = Power Attack

=======================================================

-------------
Command List:
-------------
==============
Special Moves:
==============
1)Reppu Ken: Quarter circle backward + X
-
2)Double Reppu Ken: Quarter circle backward + Square
-
3)Upper Body Slam: Half circle forward + O
-
4)Mid Hard Push: Half circle forward + Square
-
5)Evil Shadow Smasher: Backward, forward + O or Square
-
6)Shippu Ken: During jump, quarter circle backward + X
-
7)Double Shippu Ken: During jump, quarter circle backward + Square

===========
Super Move:
===========
8)Raising Storm: Down/backward, half cricle backward, down/forward + O and
square

===================
Hidden Super Moves:
===================
9)Ashura Shippu Ken: Quarter circle forward, quarter circle forward + Square
-
10)Deadly Rave: Quarter circle backward, forward + X, X, X, O, O, O, square,
square, square, quarter circle backward + Square

=======
Throws:
=======
11)Shinku Nage: Near opponent, forward or backward + Square
-
12)Kosatsu Sho: Near opponent, down/forward + Square

================
Special Attacks:
================
13)Screw Kick: Backward + O
-
14)Raising Palm: Down/forward + X

=======================================================

----------------
Strategy:
----------------
  I know most of you might think that Geese has got what he really deserves in
this game. Let's welcome back the so bad@$$ villain, Geese Howard. SNK
represents for you Geese as a nightmare to show how strong he really is after
learning the Qin scrolls (not completely). Damn, so monster...

  If you are going to play him then keep in mind you are going to something
very damaging and combination attacks to knock your opponent out. So, you are
up to his standing X, O, square for combos and to cancel them into Special
Moves and Super Moves. The trick is to not give your opponent a distance to
breathe. Keep attacking with crouching square and cancel it into a Reppu Ken.
It is very handy. As for the down/forward + X is for anti-air attacks. But you
have to use it a little bit eariler before the opponent gets close to you.

  Poke with his Xs more than Os because they do not have any lag or delay. They
come out fast and stun your opponent greatly. If you are going for air attacks
then go for the square the most but if you have to use X or O then be sure to
connect them with the square. Example: "Jump X, square, standing square, Reppu
Ken." See how easily done? Remember, his air square is good against air attack,
combination attacks and for a decent damage. Also, it has a good range... so
why use anything else if this does it all? Pretty much not complicated... just
use the high jump + square for combos and low jump + square for combos and
against air attacks.

  His distance square is a connon. It is so powerful and damaging. And it has a
very long range, dammit. Make good use of it... it will help you a lot. As a
matter of fact, it will make your game very easy. Never forget this wonderful
Normal Attack. Just when someone like Yamazaki likes to play from a distance
then welcome him with open arms and kick him very hard with your very good
dictance attacks, like distance square, backward O, Reppu Ken, Evil Shadow
Smasher and many more.

  His Reppu Ken is now so dependable. Damn, it is so powerful... it can eat all
the other fireballs and still hit the opponent no matter what. Also, it is so
damn fast... this is too much! ^_^ His Reppu Ken still can be used to confuse
your opponent or to make him jump so that you could use the Raising Storm. He
recovers fast after he performs it... be careful. His Double Reppu Ken is good
for combos and to stun your opponent, just do it when you are very close, do
not worry... there won't be anything surprising to do by your opponent. Try not
to use it from a distance and if you have to, then use it when the opponent is
felling down. But as for the Reppu Ken, you can use it, but be very careful
when you are up to use it. Some combo demons (like Billy) might give you a hard
time if you miss anything or do any mistake. You see, you are already a combo
demon and your character is great, but that does not mean you will rule over. I
mean the Double Reppu Ken can even eat Krauser's Kaiser Wave (even if he
charges it to the limit). Whoa! That is so devilish! ^_^

  You will laugh at Shin Akuma once you play Geese. His Shippu Ken now can be
connected to many combos as well as can be done after the Divine Punishment! He
can unleash either one or two normal Shuppu Kens. If you do one, then you will
be able to fast land down without much trouble or anything. If you choose two,
then you will be able to control him while you are the air (what to choose?
both are great)! His Double Shippu Ken is another matter, of course. You can
throw either two Shippu Kens or FOUR Shippu Kens... that is "FOUR" Shuppu Kens
ladies and gentlemen... I mean FOUR FOUR FOUR. So rainy... ^_^ He performs them
so fast and can connect them to combos as well. If you do either of them, he
will go back but be aware... he will still be able to kick whenever he wants
while he is in the air (after performing the Special Move). So, do not think of
waiting for him until he finishes and then you give him a damaging combo,
because he will then kick you and peroform a very very very damaging combo
(check the Combos Section to cry)!

  You should know by now that Geese can counter the air attacks and some
Special Moves and Super Special Moves with his Upper Body Slam move. So, does
that mean you can always use it when the opponent jumps at you? No, of course,
stud. Because this move has its weak point, now it is not worth it when Billy
jumps and then you do it, then he does nothing but when he lands he performs a
demon combo on you! See! So, you need to use it from time to time... not really
guessing, but more of a mind game. You do many confusing things and give a hard
time to your opponent and when he is about to jump, you will surely think that
he got some air to attack you to give you some hard time, here do fast Upper
Body Slam as it will counter his air attack! But when the character jumps a lot
then change your pattern. Like down/forward + X, jump square, backward twice
then distance square. But when the character does a move and you are pretty
sure that the Upper Body Slam can counter his or her attack, then there is no
chance for guessing here... fast do it.

  So, you need to know if you can counter this or that Move, Super or Hidden
Super in order to master this Special Move perfectly. As for his Mid Hard Push,
there a big advantage to both, you and your opponent. If you miss you will eat
a big combo, if you get your opponent with the Special Move, you will eat him
or her alive. So, how to master this move in order to be good with it? If (that
is a BIG if) you see anyone mashing or giving you a hard time by punching and
kicking you from different ways like crouching attacks then distances attack or
standing attacks, then you can do it... but not just do it, wait for the right
time and when your mind tells that the opponent is about to hit, hit! No, I am
not being sarcastic, I sometimes do mistakes, but most of the times I do
well... and pretty well. You just need to do it in the right time, there is
nothing to lose most of the time. Geese will push his opponent to the other way
and stun him for a big combo, so never dare to miss that good chance, eh? Or
you could use it when you know that the next Normal Attack that the opponent
will do cannot be connected to any combo or what-so-ever damaging. Here, you
will have nothing to lose by performing the Special Move.

  His Get Lost move is good for combos and when the character defends low a
lot! Use it when the opponent in a crouching position. Never use it a lot, only
in combos... you do not have to because you already have other good options. It
has a lag (so un-usual, eh? ^_^). So, use it when you really have to. Or from
time to time.

  His Evil Shadow Smasher is so devilish too. Damn, he attacks his opponent so
damn fast! Do the one with the O button for combos and the one with the square
combo for combos and range attacks, also when the opponent jumps, you will not
be hit, as a matter of fact, Geese will still hit the opponent which makes him
or her fall down then Geese can run to where his opponent fell and then be
ready to attack again! So there is no escape... that is why he is only playable
on Playstation (Neo-Geo and Neo-Geo CD are a different matter, of course)! He
will recover from the move in no time. The opponent will not be able to hit you
after you perform it and he defends it no matter what! NO MATTER WHAT! Get it?

  Shinku Nage, sweet sweet Shinku Nage that is very known to everybody. If you
are up to something cool then Shinku Nage is the right answer. He throws the
opponent far away with a cool evil pose. If you want your opponent near you
then you are free to use his Kosatsu Sho. Very cool throws, really!

  They made his Raising Storm a little bit weaker than before. But changed the
command for it back to the oroginal command of Raising Storm (laughable). They
had to change it not because of anything, actually just to let the Playstation
users know how it was. Now the pillars are showing only in the forward position
where he stands, so he is wide open in the back. But not to worry, he still can
rule with is. You just need to play a mind game and do it a little bit eariler
before the opponent jumps. Still, some delay and lag, but nothing much to lose
since he still has many many many other good options. But I tell you, it is
still damaging.

  Ashura Shippu Ken is damn cool. Curse you SNK for not putting it in the
Aracde, Neo-Geo and Neo-Geo CD versions! Not really! ^_^ This Hidden Super Move
is way useful than the Thunder Break. Good... make good use of it. No lag,
delay and recovers so fast from it. Use it with good combination attacks and be
very careful... you do not want to waste it, do you?

  As for his sweeeeeeet Deadly Rave, I highly recommand using it along with the
Raising Storm. It has good invinciblity and damage. It is so good for combos.
They realized their mistake that they should have put this Hidden Super Move
since Fatal Fury 3! Well, the move does not make the opponent dizzy as it was
back in Art of Fighting 2, but still, it is still damaging and good for
combination attacks! I mean this is REALLY good for combination attacks! You
must check the "Combos Section" to know the best ways to use the Deadly Rave.

  That is about it, ladies and gentlemen. Geese is so much fun and good to use.
But you just need to love or like the guy at least if you really want to use
him perfectly. Just be cool and use the easy methods to play fair and square
with your opponet, because otherwise he or she will nag and slap you for being
so powerful with Geese, or should I say because Geese is so powerful? No
difference... the result is the same... you will win in either way. Best of
luck...!

=======================================================

----------------
Combos Section:
----------------
  I will only write the names of the moves (not the commands), I have always
been so... so if anybody is not good with it, you can see the command list
above and then check here again. I will list every good, bad, short, long, easy
and hard combos. I really will not bother to look for sites to put any of their
combos in here. I like to see my work completely original, but you might know
all the combos... I will put it just for Geese's fans' sake.

==============
Normal Combos:
==============
1)Jump Square, distance Square
-
2)Jump Square, Double Shippu Ken
-
3)Jump Square, standing Square, Reppu Ken
-
4)Jump Square, Raising Palm, Reppu Ken
-
5)Jump Square, standing Suqare, Evil Shadow Smasher
-
6)Jump Square, standing Square, Evil Shadow Smasher, Double Shippu Ken
-
7)Jump Shippu Ken, Double Reppu Ken
-
8)Jump Square, standing Square, Evil Shadow Smasher, Shippu Ken (double X)
-
9)Jump Square, Screw Kick
-
10)Shippu Ken, Reppu Ken
-
11)Standing Square, Reppu Ken
-
12)Evil Shadow Smasher + Square, Double Shippu Ken (opponent must be jumping)
-
13)Evil Shadow Smasher + Square, Shippu Ken (opponent must be jumping)
-
14)Standing Square, Double Reppu Ken (opponent must be in the background)
-
15)Jump up Square, Get Lost
-
16)Shippu Ken, jump again and fast Shippu Ken, standing Square, Evil Shadow
Smasher, Shippu Ken (opponent must be cornered)
-
17)Shippu Ken, jump again and fast Shippu Ken, standing Square, Double Reppu
Ken (opponent must be cornered)
-
18)Shippu Ken, jump again and fast Shippu Ken, standing Square, Reppu Ken
(opponent must be cornered)

=============
Super Combos:
=============
19)Jump up Shippu Ken, Raising Strom (opponent must be cornered)
-
20)Jump Square, standing Square, Deadly Rave
-
21)Jump X, Raising Palm, Deadly Rave,
-
22)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
Square, Evil Shadow Smasher + C
-
23)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
Square, Evil Shadow Smasher, Shppu Ken (double X)
-
24)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
Square, Evil Shadow Smasher, Double Shippu Ken
-
25)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
Square, Reppu ken
-
26)Jump Square, standing Square, Deadly Rave (until fourth hit, stop), standing
Square, Double Reppu Ken (opponent must be cornered)
-
27)Jump Square, standing C, Ashura Shippu Ken
-
28)Shippu Ken, again Shippu Ken, standing Square, Deadly Rave (until fourth
hit, only) standing Square, Evil Shadow Smasher + Square (opponent must be
cornered)
-
29)Shippu Ken, again Shippu Ken, standing Square, Deadly Rave (until fourth
hit, only) standing Square, Evil Shadow Smasher, Shippu Ken (double X)
(opponent must be cornered)
-
30)Shippu Ken, again Shippu Ken, standing Square, Deadly Rave (until fourth
hit, only) standing Square, Reppu Ken (opponent must be cornered)
-
31)Shippu Ken, jump Square, standing Square, Deadly Rave (until fourth hit,
only) standing Square, Double Reppu Ken (opponent must be cornered)
-
32)Shippu Ken, jump Square, standing Square, Deadly Rave (until fourth hit,
only) standing Square, Evil Shadow Smasher, double Shippu Ken (opponent must be
cornered)
-
33)Shippu Ken, jump Square, standing Square, Ashura Shippu Ken (opponent must
be cornered)

====================
Final Impact Combos:
====================
34)Reppu Ken, Deadly Rave
-
35)Double Reppu Ken (first hit), Deadly Rave
-
36)Jump up Shippu Ken, Reppu Ken, Deadly Rave
-
37)Jump Shippu Ken, Double Reppu Ken (first hit), Deadly Rave
-
38)Jump Square, standing Square, Reppu Ken, Deadly Rave
-
39)Jump X, Raising Palm, Double Reppu Ken (first hit), Deadly Rave (opponent
must be cornered)
-
40)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
stop), standing Square, Evil Shadow Smasher + Square
-
41)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
stop), standing Square, Evil Shadow Smasher, Shppu Ken (double X)
-
42)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
stop), standing Square, Evil Shadow Smasher, Double Shippu Ken (opponent must
be cornered)
-
43)Jump Square, standing Square, Reppu Ken, Deadly Rave (until fourth hit,
stop), standing Square, Reppu ken
-
44)Jump Square, standing Square, Reppu Ken,  Deadly Rave (until fourth hit,
stop), standing Square, Double Reppu Ken (opponent must be cornered)
-
45)Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
(until fourth hit, stop), standing Square, Evil Shadow Smasher + Square
-
46Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
(until fourth hit, stop), standing Square, Evil Shadow Smasher, Shppu Ken
(double X)
-
47)Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
(until fourth hit, stop), standing Square, Evil Shadow Smasher, Double Shippu
Ken (opponent must be cornered)
-
48)Jump Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
(until fourth hit, stop), standing Square, Reppu ken
-
49)Jump Square, standing Square, Double Reppu Ken (first hit),  Deadly Rave
(until fourth hit, stop), standing Square, Double Reppu Ken (opponent must be
cornered)
-
50)Shippu Ken, again Shippu Ken, standing Square, Reppu Ken, Deadly Rave (until
fourth hit, only) standing Square, Evil Shadow Smasher + Square (opponent must
be cornered)
-
51)Shippu Ken, again Shippu Ken, standing Square, Reppu Ken, Deadly Rave (until
fourth hit, only) standing Square, Evil Shadow Smasher, Shippu Ken (double X)
(opponent must be cornered)
-
52)Shippu Ken, again Shippu Ken, standing Square, Reppu Ken, Deadly Rave (until
fourth hit, only) standing Square, Reppu Ken (opponent must be cornered)
-
53)Shippu Ken, jump Square, standing Square, Reppu Ken, Deadly Rave (until
fourth hit, only) standing Square, Double Reppu Ken (opponent must be cornered)
-
54)Shippu Ken, jump Square, standing Square, Reppu Ken, Deadly Rave (until
fourth hit, only) standing Square, Evil Shadow Smasher, double Shippu Ken
(opponent must be cornered)
-
55)Shippu Ken, again Shippu Ken, standing Square, Double Reppu Ken (first hit),
Deadly Rave (until fourth hit, only) standing Square, Evil Shadow Smasher +
Square (opponent must be cornered)
-
56)Shippu Ken, again Shippu Ken, standing Square, Double Reppu Ken (first hit),
Deadly Rave (until fourth hit, only) standing Square, Evil Shadow Smasher,
Shippu Ken (double X) (opponent must be cornered)
-
57)Shippu Ken, again Shippu Ken, standing Square, Double Reppu Ken (first hit),
Deadly Rave (until fourth hit, only) standing Square, Reppu Ken (opponent must
be cornered)
-
58)Shippu Ken, jump Square, standing Square, Double Reppu Ken (first hit),
Deadly Rave (until fourth hit, only) standing Square, Double Reppu Ken
(opponent must be cornered)
-
59)Shippu Ken, jump Square, standing Square, Double Reppu Ken (first hit),
Deadly Rave (until fourth hit, only) standing Square, Evil Shadow Smasher,
double Shippu Ken (opponent must be cornered)
-
60)Jump O, Square, standing Square, Reppu Ken, Deadly Rave
-
61)Jump O, Square, standing Square, Double Reppu Ken (first hit), Deadly Rave
(opponent must be cornered)

=======================================================

--------------------
Questions & Answers:
--------------------
  This section is for those who E-Mailed me about a thing or two about Geese or
some aspects, instead of e-mailing them back, I will answer here so that nobody
would ask the same questions again (I will put the questions of the Arcade and
Neo-Geo version too):

=====
Kyle:
=====
Q: This not the powerful Geese in the Arcade version, right?
-
A: Yes, of course. But he is so good here, too. So powerful and easy to use.
His Hidden Supper Move, Hell Rain, is so good and helpful and he is also so
damaging. But he lost his Get Lost move and MANY combination attacks.

=========
Red Rose:
=========
Q: Hey, maniac... thanks for the F.A.Q! Does Geese have Thunder Break here or
not?
-
A: That was laughable! ^_^ Ahem, no... he doesn't! They gave him Hell Rain
instead... which is a lot and way useful and helpful.

=====
Saad:
=====
Q: Hey, Bosbos. I just read your F.A.Q. from the Arcade and Neo-Geo versions
and it says his Raising Strom is "Forward, half circle forward" and here not,
why?
-
A: Because SNK wanted the Playstation fanboys to know how it was. It is
down/backward, half circle backward, down/forward in the Playstation version...
so you have to train in order to perfect it. Good luck, because you will need
it.

========
Seriois:
========
Q: Thank you very much for the FAQ, I like to use Geese and I wanted to know
some information and combos about him, and you were much of help for me. My
question is, where were you five years ago?
-
A: You are most welcome! Where was I, eh? Well, five years ago I did not know
about the net, I was very focused on my studies and Neo-Geo. But then someone
told me about the site and adviced me to help people and so I did.

=====
Easa:
=====
Q: Are you sure about the combos?
-
A: 100%. I have the tape and I recorded all of them. They are easy once you
know the trick of his combos, but you are so stupid to understand that, Easa.
^_^

========
Seriois:
========
Q: Thank you very much for the F.A.Q., I like to use Geese and I wanted to know
some information and combos about him, and you were much of help for me. My
question is, where were you five years ago?
-
A: You are most welcome! Where was I, eh? Well, five years ago I did not know
about the net, I was very focused on my studies and Neo-Geo. But then someone
told me about the site and adviced me to help people and so I did.

======
ZSDRG:
======
Q: Why isn't he playable in the Arcade?
-
A: Because he is so powerful and he would kick every character in no time and
the players would feel boring. That is why! He is so good to be playable... so
I guess it was a good idea to make him playable only on Neo-Geo and Neo-Geo CD
and Playstation.

=======================================================

---------------
Last Word:
---------------
  Okay, Finally... it is finished. Hope I was helpful and useful to you. If
anybody wants to use anything, by all means do so, but tell me so first before
you do that. And if anybody have any doubts about any combination attack or
cannot perform any, kindly, E-Mail me and I will explain it more clearly to
you. Remember, do not stick with the rules a lot... Screw The Rules.

---------------
Special Thanks:
---------------
1)To SNK for this great game.
2)To Gamefaqs.
3)To all Geese's fans.
4)To all my friends for the encouragement.

=======================================================
Real Bout Fatal Fury Special: Dominated Mind is Copyright SNK Crop. This
document Copyright 2003 Basel <Mr_Basel@yahoo.com>

If you need to contact me to add or ask me about anything, E-Mail me at
Mr_Basel@yahoo.com or Mr_Geese@hotmail.com

Credits for GameFAQs and SNK Crop.