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    FAQ by Procyon_Lotor

    Version: 1.5 | Updated: 03/01/96 | Printable Version | Search Guide | Bookmark Guide

    Newsgroups: rec.games.video.nintendo
    From: procyon@netcom.com (Jacobi - Procyon)
    Subject: MMX3 FAQ v1.5 - Zero's Sabre!!!
    Date: Fri, 1 Mar 1996 05:22:57 GMT
    
            Procyon Lotor presents the
               __  ___                __  ___            _  __  ____
              /  |/  /__ ___ ____ _  /  |/  /__ ____    | |/_/ |_  /
             / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \  _>  <  _/_ < 
            /_/  /_/\__/\_, /\_,_/ /_/  /_/\_,_/_//_/ /_/|_| /____/ 
                       /___/                                        
                          FAQ  version  1.5 --
                                    Zero's Light Sabre!!!
                                    The 9th capsule!
                                    
    Intro to FAQ:
            Well, It's finally here.  Version 1.5 has arrived.  And with a
    power packed Mega Man X 3 secret.  It's no Street Fighter 2 power up,
    but it's just as great.  Mega Man X 3 can be equipped with Zero's sword.
    I must thank Ryouga (ryouga19@idt.vivid.net) for alerting me to this
    secret.  The way to get it eluded us for a while, but the answer can now
    be found below in the Doppler stage section.
            In v1.3, I have added greatly to the Doppler stage information.
    With the help of spectral (spectral@cris.com), I was able to complete the
    information about what bosses you face in which Doppler stage.  Thanks to
    his patient exploration of the game, he pointed out how who you fight 
    early in the game, and how you beat them, affects who you fight in the
    Doppler stages.
            In v1.2, I reported about how I found the 9th capsule!  This 
    capsule should make you more than happy!  To find out all about it, read 
    the info below the warning notice before the Doppler stages.
            Since v1.0, all maps for each stage are given as they are provided
    by the radar helmet.  Because I gained most items before I copied the maps,
    the actual location of each item was withdrawn and I had to guess as to
    the whereabouts of each item.  I should be accurate, but if you happen to
    notice a mistake, please email me.  That goes for any and all corrections
    short of spelling mistakes (I know I made pleanty), and any additional
    information.  Email me at: procyon@netcom.com -- Thank you.
    
    
    Intro to game:
            Mega Man X 3 is the latest chapter in the Mega Man X saga, and is
    not destined to be the last as I once thought (I believed it was supposed
    to be a trilogy.  Glad I'm wrong.)  It follows the same standard setup of
    all the MMX games: an intro board, 8 stages, 4 "Sigma" stages.  As before
    there are 8 hearts, one per board, and 4 Energy Tanks scattered about.
    And likewise, there are 4 power up capsules presented to you by Dr. Light.
    However, there are an additional 4 capsules to be found that allow you to
    upgrade one of your powered up components, but, as Dr. Light warns you,
    you may only choose to accept ONE of these upgrades.  And lastly, there
    are 4 models of robotic armor you must find, one of which is needed to
    enable the accessing of the rest.  In summary, every stage has one heart,
    one capsule, and either an Energy Tank or Armor Model.
            You are allowed from time to time, in certain parts of each stage
    to switch your control from X to Zero.  Zero is capable of everything
    regular Mega Man is, with the addition of a better charged up Buster.
    The fourth level of charge allows for 2 level two bursts, with a final
    swing of his sabre thrown on.  In this FAQ writter's opinion, there is
    no great advantage to using Zero over X with the exception of the better
    health bar at the start.  But in situations where that would be most
    appreciated, you are forced to switch control back over to X anyway.
    Zero does not benefit from Mega Man's power ups.  Whether Zero manages to
    stay alive through the course of the game determines part of the ending.
    
    Strategy:
            This particular game is one of the most challenging with very
    interactive weapon powers.  Three items are of absolute importance:
    The Air Dash power up, the N (Chimera) armor, and the Dual Buster.  The
    last two are needed to get items, but the Air Dash is essential to even
    reach some of the bosses, making it the first item you should ever attempt
    to get.  I'm am not an avid advocator of entering a board to get an item,
    and dying to exit the stage, but some beginners may want to consider doing
    this to get the Buster and N armor.  I mention this because the path I
    suggest following puts off getting these items until later into the game,
    which in turn forces you to get other items even later.
            Boss order is important, as it always is.  It wouldn't be a Mega
    Man game without and boss order to follow.  However, in MMX3, the correct
    weapon doesn't do tons of damage like you would expect.  What's important
    in MMX3 is that the correct weapon _cancels_the_bosses'_attacks_.  Some
    of the bosses attack you in such a way that they nail you with a barrage
    and don't allow you to retaliate.  That is why following the order is a
    lot wiser to do than before.  Only certain weapons will give you the 
    oppertunity to press your attack on the boss.
            Therefore, the best boss to start off with is Blizzard Buffalo.
    Not only is he the (possibly only) easiest boss to finish off with your
    normal X-Buster, but housed in his stage is the essential Air Dash power
    up capsule.  I will proceed to each stage here.  I will list how to reach
    all the items within each stage, as well as how to beat that particular
    boss.  The listing of each stage will be in the proper sequence one
    should take to get through them.  Listed in brackets [] will be what is
    needed to get that item.  A weapon name with a star next to it means the
    powered up version of that weapon (requiring the Dual Blaster).
    
    1) BLIZZARD BUFFALO:
                     _ _ _ _ _ _         _ _ _ _ _ _ _
             _ _ _ _|_|_|_|_|_|_|       |E|_|_|_|_|_|P|_ _ _ 
            |_|_|_|_|_|H|_|_|_|_|       |_|_|_|_|_|_|_|_|_|B|
                              |_|_ _ _  |_|
                              |_|_|_|_|_|_|
                                  |_|_|_|_|
                                        |_|
    Heart: [N Armor] Early in the stage, you see a bunch of ice cubes.  Use 
           any armor from the armor provider to break each block and go down.
    Tank:  [Air Dash] The Energy Tank is visible after reaching the surface 
           from below, high atop the left side of the wall.  Jump on the ledge
           off to the right, jump towards the tank and at the peek, verticle
           air dash.  Press left as you come down to cling to the edge and
           wall jump your way up.
    Power: Air Dash - Again, when you resurface, take all of the highest paths
           to the right, and dash jump off the edge to catch the ledge on the
           far right.  Proceed in side.  Note - you must destroy the blizzard
           machine to reach this ledge.
    Boss:  BB is the easiest of all the bosses to take out with the X-Buster.
           He's easy enough to dodge with the Air Dash, so power up, blast him,
           climb up the wall and when he charges at you, air dash over his head
           and proceed to the other side of the room.  Watch out when he chucks
           ice at you
    
    2) TOXIC SEAHORSE: 
                       _ 
                      |H|_ _ _ _ _         _ _ _ _ _ _ _ 
                      |_|_|_|_|_|_|_ _ _ _|_|P|_|_|_|_|_|
                      |_|     |_|_|A|_|_|_|_| |_|     |_|_ _
                      |_|     |_|_|_|_|_|_|_ _|_|     |_|_|B|
                      |_|     |_|_|_|_|_|_|_|_|_|
             _ _ _ _  |_|
            |_|_|_|_|_|_|
                  |_|_|_|
    Heart: When you begin your long upward climb through the stage in the
           beginning, go up as high as you possibly up the left side.
    Armor: [Blizzard*] When you enter the water, fall to the bottom, and jump
           to the right of the first gap in the floor you encounter.  Power
           up your blizzard weapon so it forms a block of ice.  Jump on the
           ice to ride it to the surface to find the K (Kangaroo) Armor.
    Power: [F Armor] Use the armor provider to suit up the F Armor.  Fall in
           the water and stay on top of the ladges until to reach the fans.
           Take the fans out with the torpedoes and jump out of the armor.
           Wall climb and proceed to the right to reach the Dual Air Dash
           upgrade.  It will allow you to Air Dash twice consecutivly.
    Boss:  TS falls victim to the Ice Shield rather easily.  He will jump at
           wherever you are, so fire one ice off, and dash under him as he
           lands on the ice.  Repeat until dead.
    
    3) TUNNEL RHINO: 
                                                     _ _ _
                                     _              |_|_|B|
                                    |P|_ _         _|_|
                       _ _ _        |_|_|_|      _|_|_|
                      |_|_|E|      _|_|_|_|_ _ _|_|_|
                      |_|_|_|_ _ _|_|_|_|_|_|_|_|_|
             _ _ _ _  |_|_|_|_|_|_|_|
            |_|_|_|_|_|_|H|
                  |_|_|_|
    Heart: [Volt*] As you first climb up, you'll see a room to the right, with
           the heart blocked by a rock.  Power up the electric weapon and
           release to pound the ground and knock the rock loose.
    Tank:  Really easy to find.  It's in the upper right corner before you
           start descending back down.
    Power: [Volt*] Radar - Same as with the Heart, you'll find this rock much 
           later in the stage off the to left as you finish climbing upward.
           The Radar Helmet allows you to see where potentially hidden items
           are in a defeated stage when you first enter.
    Boss:  TR can really be as stubborn as a rhino, but he hates acid, so
           follow the pattern of air dashing over him as he charges at you,
           and spray him with some acid to finish him off.
    
    4) VOLT CATFISH:
                   _
                  |P|            _ _
                  |_|_ _ _ _ _ _|_|_|
                 _|_|_|_|_|_|_|_|_|_|
                |_|_|_|H|   |_|_|_|_|
                |_|_|_|     |_|  _|_|
                  |_|_|_    |_|_|E|_|
                  |_|_|_|   |_|_|_|
             _ _ _ _ _|_|   |_|_|_|       
            |_|_|_|_|_|_|       |_|_ _
                |_|_|           |_|_|B|
    Heart: [Air Dash] Take the elevator that rises between two walls of spikes
           all the way to the top (but get off on the right before you get
           squashed by more spikes.  The trick here is to slide down the left
           wall, air dash to the right wall, pick up the heart, air dash back
           over to the left and get out without hitting the spikes on the
           floor.  Keep a steady hand.
    Tank:  [N Armor] When you reach the area where sparks line the wall, go up
           to the armor provider, and take any armor.  Then fall straight down
           to smash through the floor and proceed to the left.
    Power: [Gravity*] Armor - Take the elevator before the outside bridge all
           the way off.  You'll see some sort of non-functioning lift.  Stand
           on it and power up your gravity gun and let go.  Watch it rise.
    Boss:  VC hates to be drilled, so let him have some drills and, as usual,
           air dash over when he bounds a little too close.
    
    5) CRUSH CRAWFISH: 
             _ _ _ _
            |_|_|_|_|_
            |_|_|_|_|_|
                |A| |_|_
                    |_|H|_ _ _ _ _ _ _               _ _ _
                    |_|_|_|_|_|_|_|_|_|             |_|_|B|
                    |P|_|         |_|_|_ _ _ _      |_|
                                    |_|_|_|_|_|_ _ _|_|
                                            |_|_|_|_|_|
                                            |_|_|_|_|_|
    Heart: [H Armor] Get the H Armor and suit up at the beginning of the stage
           (just below the starting point).  When that robot crashes through
           the scafoldings, fall down to the last ledge just before the ground
           (the third ledge by count) and fire at the wall to get inside.
    Armor: [Volt*] At the very beginning, the ground is covered by scaffolds
           accept for one tiny area, about 4 "blocks" wide.  Power up the 
           electric weapon and pound through the platform so it falls.  Get
           the H (Hawk) Armor.  It can hover if you hold B down.
    Power: [N Armor] After the fall through the scafolds, go right and fall
           down the first gap you come to.  Bash through the wall with your
           suit, and find the Armor upgrade capsule which increase damage
           reduction from 50% to (I presume) 75%.
    Boss:  CC isn't too fond of electricity (seeing as he's underwater and
           all) so peg him with that three way electric gun.  You have to
           get close to him to hit him, which is bad since he will still
           probably pick you up and throttle you so be careful
    
    6) NEON TIGER: 
                     _ _ _ _ _ _ _
                    |_|_|_|_|_|_|P|_ _ _ _ _ _ _ _ _ _ _
             _ _ _ _|_|_|E|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
            |_|_|_|_|_|_|_|_|_|_|_|_|                 |_|_ _ _ _ _
                                                      |_|_|_|_|_|H|_ _
                                                              |_|_|_|B|
    Heart: Right before the entrance to the boss, use that last bug to reach
           the upper right edge of the screen above the door.
    Tank:  Before you have to double back to the left and get higher up, go
           as far right and up as you can.  Use the bug to reach the upper
           right corner of that part of the screen.
    Power: [Drill] Dual Blaster - before you have to descend a ladder for 
           the first time, you'll notice the wall the to right is weak.  
           Shoot a drill through it and prepare for a very long leap.
    Boss:  NT won't stick to the wall when he's hit with those spinning blades
           so hit him when he's up there and move to the opposite side (so you
           don't get hit when he flies over to the other wall).  Repeat until
           he's finished.
    
    7) GRAVITY BEETLE:
                                                           _ _ _
                                                          |_|_|B|
                                                          |_|
                                               _     _ _ _|_|_ _
                                             _|_|_ _|_|_|_|_|_|P|
                                            |_|_|_|_|_|
                                            |_|
                                   _ _ _ _  |_|
                               _ _|_|_|_|_|_|_|
                              |A|_|_|   |_|_|_|
                         _ _ _|_|_|
                     _ _|_|_|_|_|
             _ _ _ _|H|_|_|
            |_|_|_|_|_|_|_|       
    Heart: As far as I can tell, all you need to do is beat the Hornet to
           make those blocks in the lower hanger disappear.  The heart is
           in the upper left corner of the first hanger you enter.
    Armor: [Air Dash] You'll see the armor on a high ledge when you climb out
           of a building (the sky is all yellow and you're on a moving ship).
           Just wall climb up to the jump, jump out to the right a little, and
           veritcle air dash to catch the ledge before you drop.
    Power: [N Armor] Find the armor provider high above the ground somewhere
           close to the end of the stage and select an armor.  Stay in it and
           keep going right (and you'll have to dash jump up some small
           ledges to advance upward) until you can't go right anymore and
           bash the wall down.  You'll get the Buster upgrade, which allows
           you to store damage in your gun and, when fully charged, release it
           by shooting Super Shots without having to charge up your gun.  It
           is possibly (in my opinion) the most useful upgrade and it helps
           a lot in the "Sigma" stages.
    Boss:  GB is stopped by the Tiger's ray shots.  Just hit him when he stops
           flashing from being hit, and he'll stop and hop foward a little.
           Air dash over when he's a little too close and keep on hitting him.
    
    8) BLAST HORNET:
                       _
                   _ _|_|_ _ _
                  |_|_|_|_|_|P|
             _ _ _|_|   |_|_|      _ _ _ _ _ _       _ _
            |_|_|_|_|   |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _
                        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
                                    |_|_|_|               |_|
                                    |_|_|A|               |_|_ _ _ _ _ _
                                                          |_|_|_|_|_|_|B|
    Heart: [Air Dash] up the left side of the wall after the little hangers 
           and (if you haven't beaten Vile yet) that stupid ship scene where
           all you do is destroy boxes.  It's just before one of the doors.
    Armor: [Drill] This is the most important armor to get of them all since
           you can't use the armor providers without attaining this one.
           When you're over the little hangers, and you must destroy those
           crates to get below the bridge, turn left and drill the weak
           section of the wall.  Blast the box inside and proceed down.
           Shoot the little machine holding the armor hostage.
    Power: [H Armor] Get to the armor provider early in the stage and select
           Hawk Armor.  Then take a dashing leap off the ledge to the right
           and hover over to the other side.  You can get the helmet upgrade
           which allows you to regenerate health just by standing still.
           Don't overestimate the advantage of this upgrade.  It's useless in
           a battle and you're still better off with the Blaster upgrade.
    Boss:  BH is a major pain without the gravity gun.  But it seems like all
           you need to bug this bug is a little gravity in the room and you
           hurt him without even hitting him.  So just pump out those pods.
    
    **************************** SUB-BOSSES ******************************
            The sub-bosses, Bit, Byte, and Vile, are important in the game.
    The way that you fight them in the Maverick stages determines who or what
    you will fight in the Doppler stages.  You are not required to fight Vile
    early in the game, but if you don't, you face a more difficult version of
    him later on.  You must fight and beat Bit and Byte, but you will only
    truely defeat them if you destroy them with the appropriate special weapon.
    
    BIT: Bit is pretty slick.  He fires one of two things, either a ring to
         keep you grounded (just wiggle back and forth to free yourself), or
         a heat seeking fireball.  The main strategy to defeat him is to jump
         up when he's on his way down from his own jump.  He will try to
         intercept you at whatever level your on, so if you stay on the ground
         you will get smacked.  Force him to fly over you by jumping and nail
         him with some powered up shots.  While he doesn't like electricity,
         the best weapon to hit him with is the Ice shield, especially since
         if you fire at him at just the right time, he'll fly right into it.
    
    BYTE: I used to hate this guy, but now I'm pretty fond of him.  He's a LOT
          easier than you might think.  The stratgey is simple.  Power up your
          gun and let him throw one of those pods against the wall that
          messes up your jump.  When he does that, before he rushes at you,
          jump at the wall, jump off and air dash over him, and nail him with
          your charged shot.  Peice of cake with a little practice.  He doesn't
          seem to appreciate the Tiger's ray shot very much, but he absolutly
          hates the Drill.  It keeps him at bay a little longer so nail him
          with it for a sure victory.
    
    VILE: You can reach him from three points (that I know of at least): In Volt
          Catfish's lair, that first elevator you come to will take you down
          to a teleporter, and in Crush Crawfish's board, you will see a lone
          power up, but the plank is part illusion, and you fall through to
          another teleporter that takes you to the same place.  And lastly, in
          the Buffalo stage, there is that little room below the ladder that
          leads to the surface that you must drop down the pit to reach.
          Fighting him is tough and I suggest putting it off until you have
          only one boss left to fight and as many power ups as you can get.
          Typical air dashing strategy is my best advice while pumping him
          with powered up X-Buster shots.  When he loses his armor, keep
          pelting him.  Spinning blade shots seem particularly effective.
    
    
    ---------------------------- WARNING ------------------------------
    Do not read on if you don't want to know about the Doppler stages!!!!
    ---------------------------- WARNING ------------------------------
    *** 9th CAPSULE!!! ***
            Well folks, the elusive 9th capsule has been found by your's truely.
    This one will blow your mind.  Dr. Light tells you that you can only select
    one upgrade for your system.  Well, how would you like to have them ALL?
    No problem.  All you need is all the hearts, all the power ups, NO UPGRADES,
    and all 4 Sub Tanks.  Proceed to the first Doppler stage and reach the
    pit the appears before those chutes that releases those spiked balls.  You
    MUST have full energy (but you don't need 4 full tanks).  Drop down the left
    side of that pit and if you've met the conditions, prepare for the most 
    amazing transformation you've ever seen Mega Man take in his life.
    
    *** ZERO'S LIGHT SABRE ***
            The only precondition for this, oddly enough, is that you beat Vile
    (and by beat, I mean make him explode with the spinning blades) and that
    Zero is still alive.  You aren't required to have a specific set of power
    ups.  You can have nothing, or everything including the 9th capsule.  When
    you are in the 2nd Doppler stage, get through the water and pause at the
    door before the bug like mid-boss.  At this point switch to Zero!  Go in
    and fight the bug with Zero until it's defeated.  When you beat it, it will
    fly down on Zero and explode, leaving Zero damaged.  MMX3 will come back
    and Zero will pass off his sword to you.  Use it with Mega Man just like
    you do with Zero, power up until you flash green.
    
    DOPPLER STAGE 1: If Zero has died before this stage, then he will not aid
                     you in stopping the spiked ceiling from falling.  You must
                     destroy the ceiling device yourself.
                     If you did not defeat Bit and Byte with the appropriate
                     Special weapon, you must fight them again.  If you did
                     defeat them, you face the "mask".
            * Bit & Byte - Use the P. Bomb and keep powering it up so those bugs 
              fly at him whether you're getting nailed or not.
            * "Mask" - The first thing to do is nail the snout.  Then go for the
              rest of him.  The Drill is the wepon of choice.  Not terribly
              challenging to beat.  Just watch the acid on the floor.
    DOPPLER STAGE 2:  If you did not defeat Vile, you must face him now.  If
                      you did defeat him, you must fight a wasp like mini-boss
                      and there will be more water in the stage and you face 
                      the "Squid".
            * Vile - Pretty much the same as described above, just more
              agressive.  Use the same strategy of air dashing the Goliath
              (and use Drills) then using the Blades on the lone Vile.
            * "Squid" - Hates electricity.  Not hard.
    DOPPLER STAGE 3: Note that the center pillar in the boss telepod screen
                     give you power ups when you shoot at it.
                     Dr. Doppler - Acid works great.  Just don't hit him when
                     that green field shows up, or any shot you make heals him!
    DOPPLER STAGE 4: Make sure you have 4 full E. Tanks.  Just go nuts and nail
                     Sigma with Spining Blades (Aim for the head so the you
                     don't have to worry about the shield).  Heal yourself and
                     get ready for Kaiser Sigma.  Nothing but the X-Buster is
                     effective (and this is where the Buster upgrade is GREAT!)
                     so power up and nail his head.  You'll need to hit a little
                     high to damage him at all.
    
    Check out other Mega Man FAQs by Procyon Lotor including:
            Mega Man X 2
            Mega Man 7
        and The Complete Mega Man FAQ