hide results

    FAQ by MetroidMoo

    Version: 1.41 | Updated: 09/26/04 | Printable Version | Search Guide | Bookmark Guide

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-                            Mega Man X3 (SNES)                         -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE .................................... 38 KB
                 FIRST RELEASED ................... September 9, 2000
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.41
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<                            TABLE OF CONTENTS                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    1) Version History
    2) Story
    3) Controls
    4) Weapons
    5) Power-Up Locations
          [5.1] Stage Maps
          [5.2] Enhancements
          [5.3] Heart Tanks
          [5.4] Sub-Tanks
          [5.5] Robot Ride Armor
    6) Boss Strategies
          [6.1] Mavericks
          [6.2] Dr. Doppler's Lab
          [6.3] Miscellaneous
    7) Frequently Asked Questions
    8) Credits
    9) Contact/Legal Information
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   1)   VERSION HISTORY                                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VERSION 1.41 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.4 - NOVEMBER 8, 2003
      Revised the file's format, adjusted the number of characters per line, and
    added/moved sections.
    
    VERSION 1.3 - OCTOBER 14, 2002
      Updated contact information and made a few other changes.
    
    VERSION 1.26 - JULY 25, 2001
      Changed posting notice.
    
    VERSION 1.25 - MAY 6, 2001
      Added some tips from Da Wrecka.
    
    VERSION 1.2 - MARCH 18, 2001
      Added the Frequently Asked Questions section.
    
    VERSION 1.1 - JANUARY 17, 2001
      Made some minor changes.
    
    VERSION 1.05 - OCTOBER 7, 2000
      Added strategies for a couple bosses.
    
    VERSION 1.01 - OCTOBER 1, 2000
      Made a correction.
    
    VERSION 1.0 - SEPTEMBER 29, 2000
      First (and complete) version of the guide.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   2)   STORY                                                          -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mega Man X3's storyline, from the instruction manual...
    
    REPLOIDS ON THE WEB
    
      Welcome to the exciting new REPLOIDS ON THE WEB site. Produced and created
    by the Cain Laboratory, under supervision by Dr. Cain himself, this web site
    is intended to:
    
    1. Look into the creation and operation of reploid robots
    
    2. Present up-to-date info on the latest technology break-throughs
    
    3. Inform users of handling reploids to avoid Maverick problems
    
    EMERGENCY
    
      Alert! Alert! The Doppler research reploid has inspired a revolt in Doppler-
    Town. The Maverick virus has broken through the Doppler anti-virus, and it
    appears Doppler has caused it. All previous postings here about the anti-virus
    are incorrect. The anti-virus is a placebo. REPEAT: the anti-virus is a
    placebo.
    
      Dopplertown is over-run with Mavericks. Utopia has ended before it even
    started. Take cover quickly. Virus is spreading rapidly. Cain Laboratory is
    being infiltrated. Maverick Hunter Units on FULL ALERT. Mega Man X and Zero...
    mobilize! Grave danger!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   3)   CONTROLS                                                       -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section describes the basic controls.
    
    D-Pad  ->  (Left/Right) Move Mega Man X
               (Up/Down) Climb ladder
    
    A      ->  Dash
    
    B      ->  Jump
    
    Y      ->  Fire weapon
               (Hold) Charge X. Buster
    
    L      ->  Switch weapon
    
    R      ->  Switch weapon
    
    Start  ->  Bring up menu
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   4)   WEAPONS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section contains information about the weapons.
    
    ---------
    X. Buster
    ---------
    Received From: N/A
    
      Your basic weapon for the game. It has unlimited energy, so ammo is not a 
    concern. The X. Buster can be charged to one of four (or five if you count the 
    Beam Sabre) power levels. The longer you charge it, the more damage it can 
    cause.
    
    -------
    Acid B.
    -------
    Received From: Toxic Seahorse
    
      This weapon fires a small ball of green acid. When this ball hits an object 
    (floor, ceiling, etc.), it will split into smaller pieces. When Acid B. is 
    charged, it fires two balls that bounce around for a little bit. This weapon 
    is pretty useful.
    
    -------
    P. Bomb
    -------
    Received From: Blast Hornet
    
      The P. Bomb fires a spider-like device that can attach to certain enemies. 
    When it latches onto one, it causes the enemy to freeze in place. Then after 
    about five seconds the bomb will explode. When you attempt to use this on 
    other enemies (particuraly the large ones), it causes minimal damage. The P. 
    Bomb creates four crosshairs around Mega Man X when charged. When an enemy 
    gets near you, it will fire a "homing hornet" after that enemy. That's good 
    against the smaller enemies but not against the stronger ones.
    
    --------
    Triad T.
    --------
    Received From: Volt Catfish
    
      When used, the Triad T. surrounds X with three devices. These devices create
    an electric triangle. After a couple seconds the electricity will shoot off 
    the screen. The Triad T. creates a powerful earthquake when charged -- 
    destroying any enemy that is attached to the floor, wall, or ceiling. The 
    earthquake does not affect any airborne enemies.
    
    --------
    S. Blade
    --------
    Received From: Crush Crawfish
    
      A handy weapon for destroying an enemy that can attack from behind. The S. 
    Blade fires two circular saws that swing behind X. When charged, it fires a 
    large saw in front of X. It sound good, but it's not that useful.
    
    ------
    Ray S.
    ------
    Received From: Neon Tiger
    
      Ray S. fires a splash of plasma in front of X. This splash will gradually 
    spread out. When charged, the Ray S. creates a glass container with plasma 
    inside of it. This container shoots plasma all over the screen. It's useful 
    for trashing several enemies that are in your vicinity.
    
    -------
    G. Well
    -------
    Received From: Gravity Beetle
    
      The G. Well is a fun weapon to play around with. When used, it creates a 
    small gravity well. Enemies on the screen will shake and self-destruct. 
    Unfortunately, this does not affect all ennemies. Charge up the G. Well and 
    watch as the enemies get blown right off the planet! Yee-haw! ;)
    
    --------
    Frost S.
    --------
    Received From: Blizzard Buffalo
    
      The Frost S. fires arrows of ice. You can fire up to two of them on the 
    screen at once. When the arrow hits a wall or enemy, a part of it will fall to 
    the ground. Once it hits the ground, it turns into another pointy ice 
    structure. When you charge up the Frost S., it creates a large chunk of ice in 
    front of X's cannon that can be used as a shield. If you try to use Frost S. 
    underwater, the ice weapons will be larger.
    
    -------
    T. Fang
    -------
    Received From: Tunnel Rhino
    
      The T. Fang fires up to three drills. The drills will gradually damage an 
    enemy that it hits. You can also use this weapon to break down cracked walls. 
    When you charge the T. Fang, it creates a drill on Mega Man X's cannon. As you 
    hold down the Y button, it will continue to use weapon energy.
    
    --------
    Hyper C.
    --------
    Received From: Enhancement Chip Capsule
    
      The Hyper C. is a bit different when compared to the other weapons in your 
    inventory. This fires charged X. Buster shots without having to charge up the 
    X. Buster. The Hyper C. is great when fighting bosses, especially Kaiser 
    Sigma. If you have Zero's Beam Sabre, you can also use that with the Hyper C.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   5)   POWER-UP LOCATIONS                                             -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the locations of the various upgrades.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.1]   STAGE MAPS                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Thanks goes to Procyon Lotor for these maps!
    
    ---
    Key
    ---
    H - Heart Tank
    S - Sub-Tank
    E - Enhancement
    R - Robot Ride Armor
    B - Boss
    
    ------------
    Blast Hornet
    ------------
               _
           _ _|_|_ _ _
          |_|_|_|_|_|E|
     _ _ _|_|   |_|_|      _ _ _ _ _ _       _ _
    |_|_|_|_|   |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _
                |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
                                    |_|_|_|       |_|
                                    |_|_|R|       |_|_ _ _ _ _ _
                                                  |_|_|_|_|_|_|B|
    
    ----------------
    Blizzard Buffalo
    ----------------
             _ _ _ _ _ _         _ _ _ _ _ _ _
     _ _ _ _|_|_|_|_|_|_|       |S|_|_|_|_|_|E|_ _ _ 
    |_|_|_|_|_|H|_|_|_|_|       |_|_|_|_|_|_|_|_|_|B|
                      |_|_ _ _  |_|
                      |_|_|_|_|_|_|
                          |_|_|_|_|
                                |_|
    
    --------------
    Gravity Beetle
    --------------
                                                   _ _ _
                                                  |_|_|B|
                                                  |_|
                                       _     _ _ _|_|_ _
                                     _|_|_ _|_|_|_|_|_|E|
                                    |_|_|_|_|_|
                                    |_|
                           _ _ _ _  |_|
                       _ _|_|_|_|_|_|_|
                      |R|_|_|   |_|_|_|
                 _ _ _|_|_|
             _ _|_|_|_|_|
     _ _ _ _|H|_|_|
    |_|_|_|_|_|_|_|
    
    --------------
    Toxic Seahorse
    --------------
               _ 
              |H|_ _ _ _ _         _ _ _ _ _ _ _
              |_|_|_|_|_|_|_ _ _ _|_|E|_|_|_|_|_|
              |_|     |_|_|R|_|_|_|_| |_|     |_|_ _
              |_|     |_|_|_|_|_|_|_ _|_|     |_|_|B|
              |_|     |_|_|_|_|_|_|_|_|_|
     _ _ _ _  |_|
    |_|_|_|_|_|_|
          |_|_|_|
    
    ------------
    Volt Catfish
    ------------
           _
          |E|            _ _
          |_|_ _ _ _ _ _|_|_|
         _|_|_|_|_|_|_|_|_|_|
        |_|_|_|H|   |_|_|_|_|
        |_|_|_|     |_|  _|_|
          |_|_|_    |_|_|S|_|
          |_|_|_|   |_|_|_|
     _ _ _ _ _|_|   |_|_|_|
    |_|_|_|_|_|_|       |_|_ _
        |_|_|           |_|_|B|
    
    --------------
    Crush Crawfish
    --------------
     _ _ _ _
    |_|_|_|_|_
    |_|_|_|_|_|
        |R| |_|_
            |_|H|_ _ _ _ _ _ _               _ _ _
            |_|_|_|_|_|_|_|_|_|             |_|_|B|
            |E|_|         |_|_|_ _ _ _      |_|
                            |_|_|_|_|_|_ _ _|_|
                                    |_|_|_|_|_|
                                    |_|_|_|_|_|
    
    ------------
    Tunnel Rhino
    ------------
                                             _ _ _
                             _              |_|_|B|
                            |E|_ _         _|_|
               _ _ _        |_|_|_|      _|_|_|
              |_|_|S|      _|_|_|_|_ _ _|_|_|
              |_|_|_|_ _ _|_|_|_|_|_|_|_|_|
     _ _ _ _  |_|_|_|_|_|_|_|
    |_|_|_|_|_|_|H|
          |_|_|_|
    
    ----------
    Neon Tiger
    ----------
             _ _ _ _ _ _ _
            |_|_|_|_|_|_|E|_ _ _ _ _ _ _ _ _ _ _
     _ _ _ _|_|_|S|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
    |_|_|_|_|_|_|_|_|_|_|_|_|                 |_|_ _ _ _ _
                                              |_|_|_|_|_|H|_ _
                                                      |_|_|_|B|
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.2]   ENHANCEMENTS                                                 >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    NOTE: Remember that you can only have one of the four chips installed. If you 
          pick up the Gold Armor, you can have all four!
    
    --------------
    Sensor Upgrade
    --------------
    Location: Tunnel Rhino's Stage
    Requirements: X. Buster Upgrade, Triad T.
    
      Later on in the stage, you will encounter another rock similar to the one 
    that blocked the way to the Heart Tank. Use a charged Triad T. to knock the 
    rock down. Then go left and wall kick your way up.
    
    Function: The Sensor Upgrade let's Mega Man X display a basic radar map of the 
    current stage you're in (only works with the Mavericks' stages). On the stage 
    select screen, it lets you know what items are in a certain stage and whether 
    or not you have found that item.
    
    -------------
    Armor Upgrade
    -------------
    Location: Volt Catfish's Stage
    Requirements: X. Buster Upgrade, G. Well
    
      There is a lift right before you go to the bridge outside. Take the lift the 
    whole way to the top to find a strange device on the floor. Stand on it, 
    charged up G. Well, and and use it to make the device rise. Once it's done 
    going up, you can reach the capsule.
    
    Function: As you might expect, the Armor Upgrade decreases the amount of 
    damage you take. As you get hit, a defensive barrier will appear and protect 
    you from harm.
    
    -----------------
    X. Buster Upgrade
    -----------------
    Location: Neon Tiger's Stage
    Requirements: T. Fang, Air Dash Upgrade
    
      At one point in the stage, there is a weak wall to the right of a ladder. 
    Use the T. Fang to break through the wall. Enter the room and use the air dash 
    to reach the capsule.
    
    Function: Upgrading the X. Buster enables you to fire more powerful charged 
    shots. If you fire the two charged shots quick enough, they will cross and 
    create a large blast. This upgrade also lets you charge weapons you receive 
    from the bosses.
    
    ----------------
    Air Dash Upgrade
    ----------------
    Location: Blizzard Buffalo's Stage
    Requirements: None
    
      At one point in the stage, the entire screen will be snowy. Towards the end 
    of the snowy area is a ledge high in the air. Do a dash jump to the right off 
    that ledge. You should see yet another ledge. Get on top of it and enter the 
    room. Dr. Light's capsule will be in there.
    
    Function: This enhancement is similar to Mega Man X2's. It allows you to air 
    dash to the left, right, and straight up. Useful for dodging attacks and 
    reaching new areas.
    
    -----------
    Energy Chip
    -----------
    Location: Blast Hornet's Stage
    Requirements: H (Hawk) Armor
    
      Choose the Hawk Armor from the robot ride platform in the stage. Then do a 
    dash jump of the ledge to the right and use the jetpack, too. You should reach 
    the small room with the capsule.
    
    Function: This enables you to recover energy while standing still. It sounds 
    great, but it takes a long time to recover all of your health. You also cannot 
    move to recover, so this chip is useless in a battle.
    
    ---------
    Body Chip
    ---------
    Location: Crush Crawfish's Stage
    Requirements: N (Chimera) Armor, K (Kangaroo) Armor, or H (Hawk) Armor
    
      When you first enter the level, hop on the robot ride platform and choose a 
    mech. Then after you fall down through the scaffolds, go down the first hole 
    you come across. This leads you to a weak wall. Use the mech to destory and 
    procede on to the capsule.
    
    Function: This chip decreases even more damage done to you and improves the 
    defensive shields.
    
    --------
    Arm Chip
    --------
    Location: Gravity Beetle's Stage
    Requirements: N (Chimera) Armor, K (Kangaroo) Armor, or H (Hawk) Armor
    
      Right before the part with the falling platforms, there is a robot ride 
    platform. Choose one of the above three mechs and continue on through the 
    stage. When you reach a dead end use the mech to smash through the blocks. Now 
    just keep going to the right.
    
    Function: With this chip, you can use the Hyper C. weapon. Each time you take 
    damage, some of that damage will be stored in Hyper C. You can use this weapon 
    to fire charged shots without having to take time to charge the X. Buster.
    
    --------
    Leg Chip
    --------
    Location: Toxic Seahorse's Stage
    Requirements: F (Frog) Armor
    
      Go to the robot ride platform right before the underwater part and choose 
    the Frog Armor. Now enter water and stay on the top path to find two fans. 
    Destroy the fans with the homing torpedoes. Hop out of the armor and wall kick 
    out of the water. Keep going to the right to find the capsule.
    
    Function: This chip lets you air dash two times while in the air.
    
    ----------
    Gold Armor
    ----------
    Location: Dr. Doppler's Lab (1st Stage)
    Requirements: All Upgrades, Mechs, Heart Tanks, Sub-Tanks, No Chips
    
      Right before the part with the spiked balls, there is a gap. Fall down on 
    the left side of the wall, and you should find a hidden passage if you have 
    met all the requirements and have full energy. Go left to find a small room 
    with a pink capsule.
    
    Function: The Gold Armor gives all four of the chips to you. VERY useful!
    
    -----------------
    Zero's Beam Sabre
    ----------------
    Location: Dr. Doppler's Lab (2nd Stage)
    Requirements: Vile Defeated (With S. Blade)
    
      In the second stage of Dr. Doppler's Lab, there's a bug mini-boss. Instead 
    of battling it with X, use Zero. Once you defeat the bug with Zero, it will 
    fall and explode on him. X then teleports in, and Zero gives him his Beam 
    Sabre. Remember that by doing this, Zero is counted as being lost and will not 
    be seen in the ending.
    
    Function: The Beam Sabre allows you to charge up to a new power level on the 
    X. Buster. When you use this new weapon, X will throw the beam in front of 
    him. The Beam Sabre defeats ANY boss in only TWO hits, even Kaiser Sigma!
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.3]   HEART TANKS                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ------------
    Blast Hornet
    ------------
    Requirements: Air Dash Upgrade
    
      You'll find this one soon after you encounter Doppler's aircraft. Right 
    after that part, you should see a wall that's a bit off the ground. Air dash 
    straight up and wall kick your way up the wall. The Heart Tank will be up 
    there.
    
      Da Wrecka has a method that does not require the upgrade...
      "You state in the FAQ that to get the heart tank in Blast Hornet's stage, 
    you need the Air Dash. There is actually another way to get it, though, as 
    long as you haven't been on the level before and got the Chimera armour.
    
      Basically, ride the Chimera armour until you reach the wall you'd normally
    air dash up to then wall kick up. Jump in the Chimera armour and, when the
    mech reaches the height of the jump, jump out of it and towards the wall. It
    sounds trickier than it is. Once you've done that, wall kick up and claim
    the heart tank."
    
    ----------------
    Blizzard Buffalo
    ----------------
    Requirements: N (Chimera) Armor or K (Kangaroo) Armor
    
      Right after you find the robot ride platform, there some large ice blocks. 
    Use either Chimera or Kangaroo to smash through them. You'll find the Heart 
    Tank after that.
    
      Da Wrecka has another suggestion on collecting this item...
    
      "While the mech is the easiest way to destroy the blocks, the same effect can
    be achieved using the T. Fang. Destroy all the blocks using the T. Fang then
    dash jump over the spikes to the heart tank. Of course, this method is
    risky, as if you land on the slope the odds are you'll wind up in the
    spikes."
    
    --------------
    Gravity Beetle
    --------------
    Requirements: Blast Hornet Defeated
    
      Once you defeat Blast Hornet, the crates in the first hangar will be gone. 
    When you enter the hangar, head to the upper-left corner to find the tank.
    
    --------------
    Toxic Seahorse
    --------------
    Requirements: None
    
      Early in the stage, you'll have to climb up through sewer water. Go to the 
    very top to find the Heart Tank.
    
    ------------
    Volt Catfish
    ------------
    Requirements: Air Dash Upgrade
    
      When you reach the second lift, ride it the whole way to the top. There 
    should be a room to the right. The Heart Tank will be in there. Use the air 
    dash enhancement to avoid the spikes on the floor.
    
    --------------
    Crush Crawfish
    --------------
    Requirements: N (Chimera) Armor, K (Kangaroo) Armor, or H (Hawk) Armor
    
      Go to the robot ride platform right at the beginning of the level and choose 
    one of the above three mechs. Continue on, and you will see a robot fall 
    through a couple layers of scafolding. One of the walls on the right is weak, 
    so use the mech to smash through it. The Heart Tank is in there.
    
    ------------
    Tunnel Rhino
    ------------
    Requirements: X. Buster Upgrade, Triad T.
    
      A bit after the start of the stage there is a small room with a boulder tied 
    to the ceiling. Use a charged Triad T. attack for bring the rock down. Now you 
    can reach the tank!
    
    ----------
    Neon Tiger
    ----------
    Requirements: None
    
      This Heart Tank is right above the boss gate. Use the flying bug platform 
    and dash jump off of it to reach the item.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.4]   SUB-TANKS                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ----------------
    Blizzard Buffalo
    ----------------
    Requirements: Air Dash Upgrade
    
      As soon as you enter the snowy area, you will see the Sub-Tank on a ledge. 
    Use the air dash enhancement to reach the ledge.
    
    ------------
    Volt Catfish
    ------------
    Requirements: Any Robot Ride Armor
    
      One point in the stage there is a lot of electricity moving around in the 
    background. Head up and go to the left to find a robot ride platform. Choose 
    any armor and fall back down. The floor will break, and you can procede to the 
    left to find the Sub-Tank.
    
    ------------
    Tunnel Rhino
    ------------
    Requirements: None
    
      Fairly early in the stage, you will see devices that spew out sand. After 
    that section, you'll have to go down. The Sub-Tank can be found right before 
    you head down.
    
    ----------
    Neon Tiger
    ----------
    Requirements: None
    
      You'll find this item very early in the stage. When you enter the first 
    large room, go to the upper-right corner. Use the flying bug platform to reach 
    the tank.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.5]   ROBOT RIDE ARMOR                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This section contains information about the four mechs.
    
    -------------------
    General Information
    -------------------
      There are a total of four mechs in MMX3. These robots can be used to help 
    you to get past tricky areas or to obtain new items. Throughout the game you 
    will find robot ride platforms. When you step onto one of these platforms, you 
    can choose what mech to use -- depending on what you have collected so far.
    
      Once you hop into a mech, a new energy meter will appear. Unliked the other 
    Mega Man X games, you will now be able to tell how much more damage the mech 
    can take. When the energy meter becomes empty, the mech starts to flash. Then 
    it'll eventually explode. Each mech has different characteristics, so make use 
    of them!
    
    -----------------
    N (Chimera) Armor
    -----------------
    Location: Blast Hornet's Stage
    Requirements: T. Fang
    
      Chimera should be the first armor you should get. Without it, you cannot use 
    the other three mechs. In Blast Hornet's level, you will encounter a couple 
    tall structures. There some crates that connect these structures. When you 
    destroy one of these sets of crates, it will destroy the bridge. Go down and 
    break down the weak wall with T. Fang. Destroy the crates there and continue 
    down. There you will find Chimera captured by a robot you found in the very 
    first stage. Destroy it and Chimera is yours!
    
    Information: Chimera is the basic robot ride armor. Unlike the others, it 
    doesn't have any useful special abilities. For those of you that have played 
    Mega Man X1, you should recognize this mech.
    
    ------------------
    K (Kangaroo) Armor
    ------------------
    Location: Toxic Seahorse's Stage
    Requirements: X. Buster Upgrade, Frost S.
    
      When you reach the underwater part, cross over the first gap. Charge up 
    Frost S. to create a large chunk of ice you can ride on. It will take you to 
    the surface where you can reach the item.
    
    Information: Kangaroo is almost identical to the mech found in Mega Man X2. 
    This mech is very similar to Chimera, except it uses spin blades instead of 
    fists. When you hold down the Y button, the spin blades will start spinning. 
    Let go of the Y button to fire the mech's arm a short distance. Remember that 
    while you can't walk while the blades are spinning, but you can still dash.
    
    --------------
    H (Hawk) Armor
    --------------
    Location: Crush Crawfish's Stage
    Requirements: X. Buster Upgrade, Triad T.
    
      Use a charged Triad T. attack near the beginning of the stage. If you use it 
    in the right spot, a small section of the ground will explode. Fall down and 
    pick up the item.
    
    Information: Hawk is one of the better mechs to use. For its weapon, it fires 
    rockets out of its twin cannons. If you hold down the B button after doing a 
    jump, the Hawk's jetpack will let you stay up in the air for a little while 
    longer.
    
    --------------
    F (Frog) Armor
    --------------
    Location: Gravity Beetle's Stage
    Requirements: Air Dash Upgrade
    
      After the room where you can fight Bit/Byte, you will enter an area with 
    some wind. Wall kick up the small tower on the left to find the item. Use the 
    air dash to reach it.
    
    Information: While the Frog is almost useless on land, it is the only mech 
    that can operate underwater. All other mechs will short-circuit and explode. 
    When underwater, you can fire small homing torpedoes.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   6)   BOSS STRATEGIES                                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section contains tips on defeating the bosses. 
    
    NOTE: I listed the Mavericks in the order I would recommend fighting them.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.1]   MAVERICKS                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------------
    Toxic Seahorse
    --------------
    Weakness: X. Buster (or Frost S.)
    Weapon Received: Acid B.
    
      Toxic Seahorse is a decent choice for fighting first. Before you fight him, 
    I would recommend picking up any items (Air Dash Upgrade, Heart Tanks, etc.) 
    you can get at this point in the game.
    
      For the first half of the battle, Toxic Seahorse throws acid that bounces 
    around the room. When the acid hits the ceiling, it splits into several small 
    pieces. TS also jumps towards you. When he does that, dash to the other side 
    of the room and shoot him when he lands. Just keep using charged shots.
    
      Once you knock off about half his energy, his attack pattern changes 
    slightly. Toxic Seahorse now throws two balls of acid that bounce towards your 
    direction. He also randomly "melts" into the ground. Keep wall kicking when he 
    does this. TS eventually pops back out of the ground. Again, use charged shots 
    and use a Sub-Tank (if you have any) when needed.
    
    ------------
    Tunnel Rhino
    ------------
    Weakness: Acid B.
    Weapon Received: T. Fang
    
      Tunnel Rhino is a snap to defeat with Acid Burst. Each time you hit him with 
    the weapon, he will charge at a wall. When he charges, just air dash over him, 
    turn around, and fire Acid B. Keep repeating, and you should win.
    
    ------------
    Volt Catfish
    ------------
    Weakness: T. Fang
    Weapon Received: Triad T.
    
      Each time you hit Volt Catfish with T. Fang, he jumps towards you. So move 
    out of his way and hit him again. Keep repeating this. Once you knock off 
    about 2/3 of his energy, he uses a new attack. He jumps in the center of the 
    room and take in some electricity. He uses that to launch sparks all around 
    the room. Use T. Fang, and you won't have a problem.
    
    --------------
    Crush Crawfish
    --------------
    Weakness: Triad T.
    Weapon Received: S. Blade
    
      No real strategy to beat this guy. Watch out for his claw because it can 
    cause you to lose a good portion of your energy. Just keep shocking him with 
    Triad T. and air dash to dodge his attacks. 
    
    ----------
    Neon Tiger
    ----------
    Weakness: S. Blade
    Weapon Received: Ray S.
    
      A bit tougher than Crush Crawfish. S. Blade works well against him, but you 
    have to aim correctly since the blades come back like a boomerang. Neon Tiger 
    fires a barrage of shots you at random times, but you can easily avoid them by 
    sticking to the ground or the wall--depending on where he's attacking.
    
    --------------
    Gravity Beetle
    --------------
    Weakness: Ray S.
    Weapon Received: G. Well
    
      You won't face a problem with Gravity Beetle if you have Ray S. Keep 
    shooting him with it, and air dash over him if he gets too close to you. Then 
    hit with Ray S. some more. Do that cycle over and over until you win. 
    
    ------------
    Blast Hornet
    ------------
    Weakness: G. Well
    Weapon Received: P. Bomb
    
      The Mavericks don't get any easier than this! Each time you use G. Well, 
    Blast Hornet will freeze in his current position and lose four energy units. 
    Keep alert to his movements so you don't get pummeled into the ground when
    trying to hit him. If you can't beat this robot, you REALLY have a problem... ;)
    
    ----------------
    Blizzard Buffalo
    ----------------
    Weakness: P. Bomb
    Weapon Received: Frost S.
    
      Yet another easy Maverick. Use P. Bomb and air dash over Blizzard Buffalo 
    when he charges at you.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.2]   DR. DOPPLER'S LAB                                            >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    NOTE: The bosses you fight in the first two lab stages depend on what optional 
          bosses you've defeated. If you truly defeated both Bit and Byte, you'll
          fight the Junkyard Robot. And if you didn't, you'll fight a combined
          version of Bit and Byte.
    
    NOTE: If you truly defeated Vile, you'll fight the Squid. If you didn't beat 
          Vile, you'll have to fight him.
    
    --------------
    Junkyard Robot
    --------------
    Weakness: Ray S. or T. Fang
    
      While this boss isn't particularly difficult, it's very easy to lose energy. 
    Hang on the left wall and keep using Ray S. or T. Fang. Once you defeat the 
    part of the robot that spits out acid, the floor will be flooded with acid. Be 
    careful of the robot's claw because that's where you'll probably up losing 
    most of your energy.
    
    ----------
    Bit & Byte
    ----------
    Weakness: P. Bomb or Ray S.
    
      This boss can be a pain. They use two main attacks: a sword beam and their 
    fists. The sword beam is thrown depending on your position. If you're on the 
    ground, you can easily evade the beam by dashing under it. The fist attack is 
    really annoying. They'll throw one fist that will attempt to capture and shove 
    you against the ceiling. Then the other fist will punch you. If you use Ray S. 
    and Sub-Tanks, you should be able to beat them.
    
    -----
    Squid
    ------
    Weakness: Triad T.
    
      This boss isn't too hard. Just stand under it and keep using Triad T.
    
    -----------------------
    Vile (In Goliath Armor)
    -----------------------
    Weakness: P. Bomb or T. Fang
    
      Boba Fett...er..Vile makes a return in his Goliath ride armor. He may look 
    difficult, but his attack pattern is almost identical to Blizzard Buffalo's. 
    Pummel the mech with T. Fang and air dash over it when Vile charges at you.
    
    ----
    Vile
    ----
    Weakness: S. Blade or Ray S.
    
      His attack patten is similar to the one he used in the factory, but it's a 
    little more difficult. When you have to watch out for is the blue energy ball 
    that splits into several smaller pieces. If you get hit by it, you'll be 
    stunned until Vile grabs you.
    
    -----------
    Dr. Doppler
    -----------
    Weakness: Acid B.
    
      Dr. Doppler is an easy boss as long as you do one thing. NEVER hit him with 
    any weapon when activates the green field around himself. Each time he is hit 
    with that field on, he regains some health. Use Acid B. against him, and this 
    will be an easy battle.
    
      Just watch out whenever you use the Beam Sabre against the Doc. If you end
    up nailing him with the slash while his shield is operating, he'll recover a 
    very large portion of his health.
    
    -----
    Sigma
    -----
    Weakness: S. Blade
    
      Memorize his attack pattern, and you'll beat Sigma easily. When you use S. 
    Blade, try to aim a bit above his head so the blades hit him. You can also hit 
    him if you stay against the wall right above him. Try to avoid the fireballs 
    at all costs because they take off quite a bit of energy. When Sigma's energy 
    starts to get low, he'll start throwing his shield around, so watch out!
    
    ------------
    Kaiser Sigma
    ------------
    Weakness: X. Buster (It's the only weapon that works!)
    
      Be afraid. Be VERY afraid. Sigma has returned in a new form -- a battle body 
    that takes about half of the entire screen! Unfortunately, Kaiser Sigma has 
    only one weakpoint and only one weapon affects him, the X. Buster. But you can 
    even the odds a bit if you have the Gold Armor and/or Zero's Beam Sabre. Make 
    sure you have four full Sub-Tanks for this fight because you'll be needing 
    'em!
    
      Sigma's weakpoint is the red and white vents above his head. If you have the 
    Beam Sabre, two hits to those vents, and this battle will be done. But you'll 
    have more of a challenge if you don't have it. Use charged X. Buster shots (or 
    you can use Hyper C. to save yourself some time) against the vents. 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.3]   MISCELLANEOUS                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    NOTE: Bit and Byte can be "defeated" in two ways. If you use a weapon that's
          not their weakness, they will escape once you defeat them. But if you 
          use a weapon that is a weakness to them, they will be truely defeated.
          Doing the latter makes the game easier.
    
    NOTE: You can find the teleporter to Vile's factory in Blizzard Buffalo's, 
          Crush Crawfish's, and Volt Catfish's stages. Like Bit and Byte, you can
          truly defeat Vile using his weakness. Truely defeating Vile prevents you
          from fighting a more difficult version of him later on in Dr. Doppler's
          Lab.
    
    ---
    Bit
    ---
    Weakness: Triad T. or Frost S.
    
      This bot can be tough. He uses three different attacks: a homing fireball, a
    ring that can trap you, and a dash that he uses constantly. When Bit is about 
    to dash, he will move at the current level you're at. Use the air dash to 
    avoid him. You'll have to keep moving if you plan to survive. Use Frost S. (or
    Triad T.) and a Sub-Tank when you're low on energy.
    
    ----
    Byte
    ----
    Weakness: Ray S. or T. Fang
    
      Byte may seem like a difficult boss by looking at his size, but he's 
    actually not so hot. He throws a magnetic mine against the wall that causes 
    you get pushed away from the wall. Use the air dash to stay on, and use it 
    again when Byte charges at you to avoid him. Peg him with T. Fang, and this 
    will be a breeze.
    
    -------------------------
    Vile (In Armored Carrier)
    -------------------------
    Weakness: S. Blade
    
      Nothing tough here. Air dash over Vile's armored carrier when he charges at 
    you. Then turn around and hit him with S. Blade. Keep repeating this process.
    
    ----
    Vile
    ----
    Weakness: S. Blade
    
      Since his attacks don't do a lot of damage, he's not too difficult. Again, 
    keep using S. Blade to beat him.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   7)   FREQUENTLY ASKED QUESTIONS                                     -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section answers the most common questions about the game.
    
    Q: How do I play as Zero?
    A: Press Start and then the R button to bring up a panel. Here you can switch
       from X to Zero and back again. There will be certain situations where you
       cannot switch to Zero (most bosses, etc.).
    
    Q: How do I use the armor platforms?
    A: To use the robot ride armor platform, you must first get the Chimera armor
       located in Blast Hornet's stage.
    
    Q: Why can't I get the Gold Armor?
    A: Make sure you meet all the requirements for it and have a full energy meter
       by the time you reach the hidden room. The most frequent error is
       collecting one of the four special chips. Do not obtain any of them.
    
    Q: I can't find the bug mini-boss! Where is it?
    A: You must defeat Vile using the S. Blade weapon in the factory mini-stage.
       If you don't, you'll just find an empty room where the bug is supposed to
       be.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   8)   CREDITS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section is here to recognize those who have contributed to this FAQ.
    
    Procyon Lotor - For the stage maps and the Gold Armor's location.
    
    Da Wrecka - For tips and corrections.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   9)   CONTACT / LEGAL INFORMATION                                    -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2000-2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission