THE KING OF FIGHTERS 98 - DREAM MATCH NEVER ENDS FAQ by The Enforcer a.k.a Chen Dingming Benedict, Cheaters Corp. Version 0.9 (4th October 1998) INTRODUCTION KOF has come to a standstill ever since the end of 1997. During the 4 years of competition, the heroes have saved the world from the likes of Rugal, Goenitz, The Orochi Clan, and Orochi himself. With the defeat of Orochi, the KOF series appears to have ended. The Japan team had originally split up. Evil lost. However, 38 warriors return to pit each other in this game, KOF98- Dream Match Never Ends! What are the moves? What are the names of the moves? What are the special teams? Are there any more codes? There are altogether 50 playable characters in KOF98 (38 playable, 12 hidden) and 1 extra hidden character for the Neo Geo home system. Please read on for further details. Could there be more? Anyone with information can email me at firstname.lastname@example.org, so that I can add them to the FAQ. You can also try looking me up on ICQ at UIN 12748858. You would be given recognition for your efforts. Please quote your sources also since I hope that my FAQ would be error free. I also invite any views, comments or questions on the game itself. NOTE: This is by no means a complete FAQ as yet, since I am looking for certified sources for the moves. There are vast amounts of moves still lacking here. I will do my best to update this FAQ to suit the needs of the players. Please feel free to give me any additional info that you might have. Also, please quote your sources. I am a player and I know the skills from KOF97. However, I shall not put in skills until they have been confirmed to prevent any errors. VERSION HISTORY: 0.9 Added info on the jackpot machine, the boss Omega Rugal, game progression details, Team Edit ending, how to play Omega Rugal on the home system, and all skills of Shingo. 0.8 Added all skills of the Art of Fighting Team and the Yagami Team. 0.7 Added all skills of the Fatal Fury Team. Added secret code for extra 12 characters, some bugs, and how to fight Shingo as a hidden challenger. Also added some skills for all teams and the Orochi New Faces team. 0.6 Added all skills of the Middle Age Team 0.5 Added all skills of the USA sports team. 0.4 Scrapped "The Cast". Added all skills of the Hero Team 0.3 Added information on the roulette mode, and on the Advanced/Extra mode. Added moves of 2 additional teams. Rewrote many parts. 0.2 Added more information. The moves of 3 additional teams have been added. Also added the list of characters present in the game. Confirmed modes of play. 0.1 First preliminary version. Many questions unanswered. Only had the moves of 3 teams. DIRECTIONS Here is the key for all the jargons used: A- Button A (Light Punch) B- Button B (Light Kick) C- Button C (Heavy Punch) D- Button D (Heavy Kick) QCF- Quarter Circle Forward QCB- Quarter Circle Back HCF- Half Circle Forward HCB- Half Circle Back F- Forwards B- Back U- Up Dw- Down DF- Diagonal Down/Forward DB- Diagonal Down/Back UF- Diagonal Up/Forward UB- Diagonal Up/Back close- move must be performed close to opponent (throwing range) in air- move must be performed while jumping DM- Destruction Move (POW meter must be at maximum to perform it) SDM- Super Destruction Move (In Advanced mode, all 3 stocks must be full. In Extra Mode, POW meter must be max and life meter must be flashing. It is a more powerful version of the DM) ???- Unknown as yet MODES OF PLAY Advanced Mode Emergency Escape (Forward) AB Body Toss CD Max out meter (1 stock required) ABC - Damage of all skills increase 1.25 times when power bar is a maximum. - Order of Characters in match affects the number of stocks left. - If character is friendly towards next fighter in lineup, one stock would be gained when the next fighter fights. All previous stored stocks would remain. If character is neutral towards next fighter in lineup, then no stocks are gained. Previously stored stocks would remain behind when next character fights. If character is angry with the next fighter in lineup, then all remaining stocks are lost. - Power bar is charged up by use of skills and blocking. - SDM can be performed when all 3 stocks are maxed out. Extra Mode Incursion Aversion Move AB Body Toss CD Charge Power Hold ABC - Damage of all skills increases 1.5 times when power bar is at maximum. - When about 1/8 of life is life, life bar starts to flash. DM's can then be performed continuously without charging power bar. - If life bar is flashing and power bar is at max, SDM's would be performed when the commands for DM's are used. Roulette Team Edit This is a new mode found within the game. On the character select screen, there is a box with a question mark. By selecting this question mark, you will enter the game in roulette mode. In this mode, the computer will randomly select characters for your team after every round. This means that you can play with different characters in your team for the entire game! Losing the Game So, you are weak. You lost the game. You cannot stand continuing the game. However, take note that if you continue after you have left off, you will enter a jackpot game. You have twenty seconds. The machine will start spinning. Press A to stop the machine or press C if you are no interested in any rewards. After you stop the machine, you will be rewarded with these: 1) Computer has no Power Gauge - For the next match, computer cannot enter Max bar status or use DMs and SDMs. 2) Computer starts with 1/3 energy - For the next match, each member of computer's team starts with 1/3 life. 3) Difficulty Level Down - For the next match, the difficulty level of the computer is reduced by 1 in accordance to the difficulty level set by operator. 4) Skip next Match - You automatically bypass the current match and proceed to the next team. 5) Player Power Up - All damage done by player is increased throughout next match. 6) Player starts with Max Power Gauge - Power gauge is maxed out at all times during the current match. This applies to all members. You are at MAX status and DM's can be done freely. Should not stop the machine within 20 seconds, normal play will resume. You will receive no benefits. GAME PROGRESSION There is basically not much of the story. It is again, more of a tournament as in KOF94 as compared with the other KOF games. Rugal was resurrected and he organised yet another tournament. You will first fight 6 teams in areas such as the Middle East, Japan, Korea, USA, etc, followed by a fight with the boss Omega Rugal in his aircraft carrier. THE BOSS Omega Rugal is very powerful. He is much more deadly than the normal Rugal and himself in KOF95. Basically, these are the info I have gathered about Omega Rugal. - You will fight him on the aircraft carrier in Blacknoah, as in KOF94. - Only skill retained as seen was the Dark Crystal Reflector. - Reppuken replaced by an electric crystal ball, which counters most projectiles. - Kaiser Wave replaced by large electric crystal ball, which counters most projectiles. - Genocide cutter becomes deadlier. It is the normal Genocide cutter plus a heavy upwards strike kick. - Has a strange "teleport" attack in which he disappears, suddenly hits you 6 times, and then appears right behind you. - A DM which starts with an array of punches, followed up by a genocide cutter kick. Defeating him takes careful precision since he is powerful. The easiest way to win him would be of course to continue the game and hope to get "Skip next match", "Computer has 1/3 energy" or "Player starts with max power gauge". MOVES HERO TEAM Kyo Kusanagi Wicked Chew QCF + A Nine Wounds QCF + A (During Wicked Chew) Eight Rust QCB + A (During Wicked Chew) OR QCB + A (During Nine Wounds) Seven Chance F + B (During Nine Wounds) OR F + B (During Eight Rust) Stone Digging Pavement A/C (During Eight Rust) Poison Gnaw Fest QCF + C Compose Sin HCB + A/C (During Poison Gnaw Fest) Compose Retribution F + C (During Compose Sin) Koto Moon Positive HCB + B/D Snipping Night Bird QCB + A/C Dragon Shoot After Snipping Night Bird counters opponents' central attack Hiding Tiger After Snipping Night Bird counters opponents' low attack Demon Scorcher F, D ,DF + A/C Rainbow Energy Dynamite Kick QCB + B/D Type 75 Modify HCF + B/D x 2 DM Serpent Wave QCB, HCF + A/C (Hold A/C to delay attack) DM Final Showdown QCF x 2 + A/C Benimaru Nikkaido Lightning Fist QCF + A/C Mid-air Lightning Fist In air, QCF + A/C Shinku Katategoma QCB + A/C Benimaru Koreda Crunch Close, HCB, F + A/C Super Lightning Kick F, D, DF + B/D Iaido Kick QCF + B/D Reactionary Triple Kick HCB + B/D DM Heaven Blast Punch QCF x 2 + A/C DM Electro Trigger Close, HCB x 2 + A/C Goro Daimon Minelayer F, D, DF + A/C (C fakes, A attacks) Cloud Tosser QCF + A Stump Throw QCF + C Earth Mover Close, HCB, F, + A/C Root Smasher QCF + B/D Super Foot Flicker Close, F, D, DF + B/D Super Ukemi QCB + B/D Reverse Drop HCB, F + B/D DM Heaven to Hell Drop HCB x 2 + A/C DM Mountain Gale Close, QCF x 2 + B/D DM Root Grappler Plus QCF + B/D (During Mountain Gale) DM Root Pull Single Throw F, D, DF + A/C (During Root Grappler Plus) SDM Heaven Dusk Ultimate F, D, DF + A/C (During Root Grappler Plus SDM) FATAL FURY TEAM Terry Bogard Power Wave QCF + A/C Burning Knuckles QCB + A/C Rising Tackle F, D, DF + A/C Power Charge QCF + A/C Crack Shoot QCB + B/D Power Dunk F, D, DF + B/D DM Power Geyser QCB, DB, F + A/C DM High Angle Geyser QCF x 2 + A/C Andy Bogard Zan Ei Ken DB, F + A/C Self Bomb Bliss DB, F + A/C (During Zan Ei Ken) Hisho Ken QCB + A/C Sho Ryu Dan F, D, DF + A/C Dam Breaker Punch Close, HCF + A/C Shiranui Spirit Crunch In air, QCF + B/D Shiranui Spirit Crunch Upperjaw B/D (During Shiranui Spirit Crunch) Shiranui Spirit Crunch Underjaw A/C (During Shiranui Spirit Crunch) DM Flying Comet Punch QCF x 2 + A/C DM Super Sonic Swirl QCB, HCF + B/D Joe Higashi TNT Punch Tap A/C repeatedly TNT Punch Finisher QCF + A/C (During TNT Punch) Hurricane Upper HCF + A/C Tiger Kick F, D, DF + B/D Slash Kick HCF + B/D Golden Heel Hurter QCB + B/D DM Explosive Hurricane Tiger Heel QCF, HCB + A/C DM Screw Upper QCF x 2 + A/C ART OF FIGHTING TEAM Ryo Sakazaki Tiger Flame Punch QCF + A/C Koho F, D, DF + A/C Tiger God's Might QCB + A/C Tiger God's Murder QCF + B/D Kyokugenryu Punch Dance Close, HCF + A/C Lightning Legs Knockout Kick HCB + B/D DM Supreme Roar Fist F, B, HCF + A/C DM Ryuko Ranbu QCF, HCB + A/C DM Heaven Blaze Punch QCF x 2 + A/C Robert Garcia Dragon Blast Punch QCF + A/C Dragon Fang F, D, DF + A/C Shooting Stream Strike HCB + B/D Flying Dragon Slice F, D, DF + B/D Kyokugen Kick Dance Close, HCF + B/D Dragon Blast Kick In air, QCB + B/D DM Supreme Roar Fist F, B, HCF + A/C DM Ryuko Ranbu QCF. HCB + A/C DM Furious Spectre Kick QCF x 2 + B/D Yuri Sakazaki Tiger Flame Punch QCF + A/C Yuri Super Knuckles QCB + A/C Yuri Cho Upper F, D, DF + A/C Double Yuri Cho Upper F, D, DF + C (During C Yuri Cho Upper) Rai-Oh Ken QCF + B/D Yuri Super Spinkick QCB + B/D DM Supreme Roar Fist F, B, HCF + A/C DM Flying Violent Attack QCF x 2 + A/C DM Flying Phoenix Kick QCF, HCB + B/D IKARI TEAM Leona Moon Slasher Hold D, U + A/C Baltic Launcher Hold B, F + A/C X-Caliber Hold D, U + B/D Grand Saber Hold B, F + B/D DM V Slasher In air, QCF, HCB + A/C Ralf Jones Vulcan Punch Tap A/C repeatedly Gatling Attack Hold B, F + A/C Ralf Kick Hold B, F + B/D DM Super Vulcan Punch QCF, HCB + A/C DM Galactica Phantom QCF x 2 + A/C Clark Napalm Stretch F, D, DF + A/C Rolling Cradler HCF + A/C Super Argentine Backbreaker HCF + B/D DM Ultra Argentine Backbreaker Close, HCB x 2 + A/C DM Clark Spark HCF x 2 + B/D PSYCHO SOLDIERS TEAM Athena Asamiya Psycho Ball QCB + A/C Phoenix Arrow In air, QCB + B/D Psycho Reflector QCB + B Psycho Teleport QCF + B/D DM Shining Crystal Bit HCB x 2 + A/C Sie Kensou Super Bullet Attack QCB + A/C Dragon Jaw Crusher B, D, DB + B/D Earth Dragon Fang Nibble HCF + A Heaven Dragon Fang Nibble HCF + C DM Silver Hermit Mind Destroyer Close, QCF x 2 + A/C Chin Gentsai Gourd Attack QCB + A/C Willow-the-Wisp: Legendary Wizard's Mountain F, D, DF + A/C Drunken Twister D, D + A/C Full Moon Drunkard D, D + B/D DM Thunder Blast QCF x 2 + A/C NEW FACES TEAM Nanakase Yashiro Duel Upper F, D, DF + A/C Jet Counter HCF + A/C Mighty Missile Bash HCB + A/C ?? QCF + A/C (during Mighty Missile Bash) DM Million Bash Stream QCB, HCF + A/C Shermie Shermie Whip F, D, DF + A/C Shermie Spiral Close, HCF + A/C Axle Spin Kick QCB + B/D Shermie Shoot HCF + B/D DM Shermie Carnival Close, HCF x 2 + A/C Chris Shooting Dancer Thrust HCB + A/C Gliding Stomp QCF + B/D Hunting Air Blast F, D, DF + B/D Shooting Dancer Step HCB + B/D DM Twister Drive QCB x 2 + B/D KIM'S TEAM Kim Kaphwan Crescent Moon Slash QCB + B/D Flying Slice Hold D, U + B/D Comet Cruncher D, D + B/D Flying Kick In air, QCF + B/D DM Phoenix Heaven Dance Kick In air, QCF, HCB + B/D Chang Koehan Spinning Iron Ball Tap A/C repeatedly Breaking Iron Ball Hold B, F + A/C Big Destroyer Toss Close, HCB + A/C Flying Ball Breaker Hold D, U + A/C DM Murdering Iron Ball Attack QCF x 2 + A/C Choi Bounge Monkey Spin QCB + A/C Hurricane Cutter Hold D, U + A/C Flying Monkey Slash Hold B, F + B/D (Hold B/D to continue attack) Flying Slash Hold D, U + B/D DM True! Transcendence Tornado Ripper HCB x 2 + A/C 97 TEAM SPECIAL Ryuji Yamazaki Snake Tamer (Upper) QCB + A (Hold A to delay attack) Snake Tamer (Middle) QCB + B (Hold B to delay attack) Snake Tamer (Lower) QCB + C (Hold C to delay attack) Judgement Slash F, D, DF + A/C Sand Writer F, D, DF + B/D Sadomasochism HCF + B/D DM Guillotine QCF x 2 + A/C Blue Mary M. Spider QCF + A/C Spin Fall QCF + B/D Straight Slider Hold B, F + B/D Vertical Arrow F, D, DF + B/D DM M. Splash Rose QCF, HCB + A/C Billy Kane Whirlwind Staff Tap A repeatedly Slicing Spiral Staff F, D, DF + A/C Pole Extension HCF + A/C Flying Staff F, D, DF + B/D DM Super Firestorm Staff QCF, HCB + A/C WOMEN TEAM Chizuru Kagura Tamayura's Wonderful Sound QCF + A/C Heaven God's Truth F, D, DF + A/C Fast Prayer HCB + A/B/C/D Condolence D, D + A/B/C/D DM Foundation Stone Abidance QCB, HCF + A/C Mai Shiranui Butterfly Fan QCF + A/C Dragon Flame Dance QCB + A/C White Crane Dance F, D, DF + A/C Deadly Ninja Bees HCF + B/D DM Phoenix Meteor QCB x 2 + A/C King Surprise Rose F, D, DF + A/C Venom Strike QCF + A/C Trap Shot F, D, DF + B/D Tornado Kick HCB + B/D DM Silent Flash QCB x 2 + B/D YAGAMI TEAM Iori Yagami Dark Sweep QCF + A/C Demon Scorcher F, D, DF + A/C Hollyhock Flower QCB + A/C x 3 Koto Moon Negative QCB + B/D Claw Section F, D, DF + B/D Scum Gale Close, HCB, F + A/C DM Eight Shrine Maidens QCF, HCB + A/C DM Eight Wine Cups QCB, HCF + A/C Mature Despair QCF + A/C Death Claw QCB + A/C x 3 Sakurariji F, D, DF + A/C Metal Massacre QCB + B/D Deceaser HCF + B/D Elbow Knee Tears QCF, HCB + A/C DM Nokutanaru Raitsu QCF x 2 + A/C DM Heaven's Gate QCB, HCF + B/D Vice Mayhem QCB + A/C Misan Rou Mayhem QCF + A/C (When opponent is hit by Mayhem) Buraakundo Close, HCF + A/C Gore Fest Close, HCB, F + A/C Outrage QCB + B/D Deceaser HCF + B/D Raven Fest In air, QCB + B/D DM Uisa Sa Fest QCF x 2 + A/C DM Nature's Gate Close, HCB x 2 + B/D MIDDLE AGE TEAM Heidern Cross Cutter Hold B, F + A/C Moon Slasher Hold D, U + A/C Neck Roller Hold D, U + B/D Storm Bringer Close, HCB + A/C Killing Bringer HCB + B/D DM Final Bringer QCF x 2 + A/C DM Heidern End QCB, HCF + B/D Takuma Sakazaki Tiger Flame Punch QCF + A/C Fists of Fury F, B, F + A/C Tiger Shattering Dance QCB + A/C Supreme Roar Fist F, B, HCF + A/C (Hold A/C to delay attack) Shoran Kyaku HCB + B/D Lightning Legs Knockout Kick Hold DB, F + B/D DM Ryuko Ranbu QCF, HCB + A/C DM True Ghostly God's Strike Close, QCF x 2 + A/C Saisyu Kusanagi Darkness Sweep QCF + A/C Dark Thrust F, D, DF + A/C Fiery Continuation QCB + A/C (Can input QCB + A/C during move for additional attacks) Godly Beckoning HCB + B/D Tow Truck F, D, DF + B/D DM Great Mowing Serpent QCB, HCF + A/C DM Deadly Murder QCF x 2 + A/C USA SPORTS TEAM Heavy D R.S.D QCF + A/C Blast Upper QCF + B/D Soul Flower QCB + B/D Shadow D, D + A/C Ducking Combination D, DB, F + A/C (Can be used twice as a combo) DM D.Crazy QCB, HCF + A/C DM D. Magnum QCF x 2 + A/C (Hold A/C to delay attack) Lucky Glauber Death Bound QCF + A/C Cyclone Break QCB + B/D Death Dunk QCB + A/C Death Shoot D, D + A/B/C/D Lucky Vision QCF + B/D Death Heel F, D, DF + B/D DM Hell Bound QCF x 2 + A/C DM Lucky Driver QCF x 2 + B/D Brian Battler Brian Tornado HCF + A/C Screw Body Press In air, QCF + A/C Brian Hammer QCB + A/C Tiger Driver QCF + A/C (When opponent is just hit by Brian Hammer) Samurai Bomb D, D + A/C (During Tiger Driver) Shoulder Back Breaker D, D, D + B/D (During Tiger Driver) Buster & Bomb D, U + A/C (During Shoulder Back Breaker) Double Hammer QCB + A/C (When opponent is just hit by Brian Hammer) DDT QCB + A/C (During Double Hammer) Hyper Tackle QCF + B/D Rocket Tackle F, D, DF + B/D DM American Super Nova QCF x 2 + A/C DM Big Van Tackle QCF x 2 + B/D SINGLE ENTRIES Rugal Bernstein Reppuken QCF + A/C God's Press HCB + A/C Kaiser Wave F, B, HCF + A/C Genocide Cutter F, D, DF + B/D DM ?? QCF x 2 + B/D Shingo Yabuki Unfinished Wicked Chew QCF + A Unfinished Poison Gnaw Fest QCF + C Unfinished Demon Scorcher F, D, DF + A/C Elbow Drop QCB + A/C Shingo Kick QCF + B/D Unfinished Dragon Vehicle QCB + B/D Shingo's Experimental Technique Close, F, D, DF + B/D DM Burning Shingo QCB, HCF + A/C DM Driving Away Unicorn QCF x 2 + A/C SECRET ENTRIES The 12 hidden characters consist of the classic Art of Fighting team (Ryo, Robert and Yuri), which appeared in 1994/1995 (Long projectiles), the Real Bout Fatal Fury Team (Terry, Andy and Joe), the Orochi New Faces team (Yashiro, Shermie and Chris) who appeared as semi-boss characters in 1997, '94 Kyo, Real Bout Mai, and Real Bout Billy. To access them, simply hold start and select the characters as shown above, and you can use them. There is 1 extra hidden character, which is the boss Omega Rugal. However current sources can only verify that it works on the Neo Geo Cart system. To play Omega Rugal, finish a one player game with Rugal, save the game on a memory card, then load the game. At the character select screen, hold Start and select Rugal to play as Omega Rugal! CLASSIC ART OF FIGHTING TEAM Ryo Sakazaki Robert Garcia Yuri Sakazaki REAL BOUT FATAL FURY TEAM Terry Bogard Andy Bogard Joe Higashi OROCHI NEW FACES TEAM Orochi Yashiro Nanakase Earth Crusher QCB + A/C Authority of the Earth Close, HCF + A/C Evil Earth Smother Close, HCB, F + A/C Dancing Earth HCF + B/D DM Darkness Heaven to Hell Drop Close, HCB x 2 + A/C Orochi Shermie Illusion Moon Thunder Cloud HCF + A/B/C/D Yata's Mowing Whip QCB + A/C Swift Thunder Cane In air, QCF + A/C Dance of Reality QCB + B/D DM Darkness Lightning Punch QCF x 2 + A/C Orochi Chris Sun Piercing Blaze QCF + A/C Mirror Slaughtering Blaze QCB + A/C Moon Trimming Blaze F, D, DF + A/C Lion's Biting Blaze Close, HCF + B/D DM Darkness Serpent Wave QCB, HCF + A/C SINGLE SECRET ENTRIES 94 Kyo Kusanagi Real Bout Mai Shiranui Real Bout Billy Kane Omega Rugal BUGS So far, only one bug has been reported, and this has been tested on Heidern and Athena. Whether this will work for other players is still a mystery. First, shoot a projectile, and then immediately input a command throw. As it is too far for the throw to work, it will fail. However, your projectile becomes an unblockable skill! How about that? Does it work for others? You can email me if you find out more. HIDDEN CHALLENGERS Shingo Yabuki To fight Shingo Yabuki in team vs mode, you must fulfill one of these 3 conditions: 1) After you KO the computer at any 3rd round, your points must be 100000 or above. 2) At the 4th match, KO the computer with PERFECT life and your points must be 100000 or above. 3) Defeat the computer with STRAIGHT (all members surviving) at every match until the fifth match. Shingo with then appear later to challenge you. ENDINGS Omega Rugal is defeated. He activates the self-destruct mechanism inside his aircraft carrier. It explodes and then goes up in flames. A helicopter then appears. Soon, you will see the USA sports team walking away from the scene. You will then see the other different teams doing various stuff. It then ends with a picture of the team you are using (only for proper teams). Some lame ending without any story or conversation. ACKNOWLEDGEMENTS Special thanks goes to: SNK Corporation of Japan (http://www.neogeo.co.jp/kof98-chr.html) - SNK USA (http://www.snkusa.com) - Another authorised source. Authorised source for information and moves for the characters. NHM Ojo a.k.a Jason Koh Thiam Joo (The Forger), Cheaters Corp, writer of the Diablo: Hellfire FAQ. (email@example.com), for our teamwork in completing KOF98 together. Domon Kasshu (T-BOGARD@prodigy.net) (ICQ nick Coco) - Contribution of the Omega Rugal code. Coorhagen - For helping me out with some details of KOF98. Mike Williams (ICQ nick Vegeta) - For reminding me of Real Bout Billy Kane Kao Megura (firstname.lastname@example.org) - Clarification on the Roulette Mode Kwong's Creations and Computer Plaza, HK - Complete lists of the moves of many characters taken from their KOF98 Chinese comic as well as their weekly 1998 review of KOF98 on their free magazine, Game Fan. Copyright 1998 Cheaters Corporation. The Enforcer This FAQ is free for circulation. However, no part of this FAQ may be sold, published in any way, rented out for cash, plagarised or used for any illegal activities. Credit must be given to the author and everyone who has contributed to the creation of this FAQ. Failure to comply with this will result in enforcement measures!