Date: Sat, 25 Jul 1998 00:14:09 +0900

THE MADMAN'S CAFE Presents---





                      *THE PERFECT PLAYER'S GUIDE TO*
                         *THE KING OF FIGHTERS 98'*
                          -Dream Match Never Ends-
                                  VER 1.00





=========================================
For The Latest FAQ, Come to

       ***The Madman's Cafe***
-We Serve Game News Fresh Off The Grill-
   http://www.deathsdoor.com/mmcafe
=========================================





INDEX-
=====================
I--- Liabilities
II-- Basic Controls
III- Basic System
IV-- Secrets
V--- Additional Info
VI-- Advice
VII- MovesList





=================================================================

---------
History-
7/22/98 Ver 1.00 Beta Created, All Moves added.
7/08/98 Ver 0.50 Beta Created, Movelist Redone from Control Panel
7/02/98 Ver 0.75 Beta Created, Movelist By Saturn

Special Thanks To-
Gunsmith  -Preliminary Errata Check (http://www.angelfire.com/co/Gunsmith)
Kensou    -Errata Check (http://kensou.home.ml.org)
---------




     [Legal Disclaimer]
     All rights to the game Real Bout Fatal Fury 2 belong to SNK Co.

     This Guidebook is free for non-commercial use only.
     Duplication, use of extracted portions of this document or
     partial copying is strictly prohibited.
     If for any case there is a need for quotation, please contact the
     author, Henry A. Moriarty at his e-mail address.
     This document may not be used commercially for profit under any
     circumstance.
     Please keep in mind that unauthorized duplication or modification
     without specific consent is illegal under copyright law.


      Questions or Comments? Write to "Howlin' Mad" Henry Moriarty at
                         madmanscafe@Deathsdoor.com





           -----------------------------------------------------
                King Of  Fighters 98 Copyright SNK Co., 1998
   "The Perfect Player's Moveslist To King Of  Fighters 98" Copyright The
                            Madman's Cafe, 1998
  "The Perfect Player's Guide" Series Copyright Henry Moriarty 1993, 1994,
                           1995, 1996, 1997, 1998
   "The Perfect Player's Moveslist" Series Copyright Henry Moriarty 1993,
                        1994, 1995, 1996, 1997, 1998

=================================================================


BASIC CONTROLS=====----

A- Weak Punch 
B- Weak kick
C- Feirce Punch
D- Feirce Kick
CD- Thrust Attack
AB When falling Down -Down Avoid
ABC when Held by submission or dizzied- Team Assistance
AB On Guard- Guard Roll (Stock or POW needed)
CD On Guard- Guard Thrust (Stock or POW needed)
Start- Taunt            

Forward x 2- Front Dash/Step
Back x 2 - Backstep
3 Levels of Jump Depending on Control (Up, Up short, Down-Up)


                
Advanced Mode
-------------
AB - Roll
AB when thrown- Throw Escape
ABC - MAX up from a Stock


Extra Mode
------------
AB- Dodge
ABC- Power Up
Forward + Any Button - Dodge Attack






=================================================================


BASIC SYSTEM=====----


OverAll
-------
First Player with all 3 Characters beaten loses.  
If Jumping backwards, attacks from the air can be guarded. 
Attacking repeatedly over a guard can cause a guard break. 
Counters can now be done against normal moves as well. 
A member can be selected with the roulette option which changes them every fight. 
The player is free to decide on the number of roulette fighters (1-3) 


Advanced Mode 
-------------
1st Character has 3 Stocks, 2nd has 4 stocks, 3rd has 5 stocks 
A DM done when POWered up depletes the rest of the meter .


Extra Mode
----------
Extra Mode
POWer meter shortens by every character Lost.
Dodge attacks can be canceled to a combo.





=================================================================


SECRETS=====----




                           --==FriendShips==--
   Press Start in the Order Select Screen to check the friendship between
                               characters.





                       --==Alternate Characters==--
   Press Start when selecting the floowing characters to play with their
                           alternate versions.

   Kyo, Mai, Billy, Fatal Fury Team, Art Of Fighting Team, Orochi Team




                         --==New Victory Pose==--
 Press D after beating the Opponent to see a character's new victory pose.


                           --==Color Select==--
In the select Character screen, the Character's colors can be selected with the 
                               A-D button.







   
   
=================================================================   


ADDITIONAL INFO=====----



                         --==Kyo's Infinity==--
                    Kyo has an infinity in Extra mode.
               Do [Image]+ C from Hop(Dash) over and over.
            This move is reccomended only against the Computer.



                        --==Autoguards on DMs==--
  Ralf's Galactica Phantom and Goro's Root Grabber DM now have autoguards.
     Since the autoguard lasts uintil the move is executed, they can be
             strategically used when opponents are jumping in.




                        --==Last Boss is Rugal==--
   The last boss is different from the Player's Rugal or Omega Rugal, 
                       has a new stage and a new move.







=================================================================   

ADVICE FROM THE MADMAN
Here are some personal advice on Yamazaki and Rugal from the Madman, Henry Moriarty.



                           --==Yamazaki==--
  Yamazaki is not much different from 97'. He still has his nice priority
 jump kick and punch, his Snake Arm is still fast and can be used for quick
                      power up with the Snake Fake.

 His Guillotine is now like CrazyGlue- it rarely lets go of the opponent in
                  the second hit, so use it and abuse it.
    His Sand sweep can be done with only the D button now- the B button
 changes it into the new Foot Cruncher.  However there probably will not be
    much of a use with his old sand sweep anyway since it now pushes the
                       opponent far away in a hit.

 The Foot Cruncher hits two times- on its way up, and on its way down. The
  second hit is unblockable while crouching, and it can be used in combos.
 Although it may seem like the Foot Cruncher has quick recovery time, it in
 fact can easily be countered with a feirce attack so use it with caution.





                             --==Rugal==--
      Do not overestimate Rugal- he is nowhere as strong as in 95', and
                 definitely not a character for beginners.

 Rugal is at his strongest in a middle-distance. Since his attacks are long
  but slow, once an opponent is close up to him he has a hard time getting
                loose -so, always try to be on the offence.

 Basically, Rugal should not rely on his special moves and try to use them
 mostly in combos. His Reppuken comes out slow, his Kaiser Wave is big but
  comes out slower, his Godpress can easily be countered after a guard and
  his Dark barrier does not have the insane zero recovery like in 95'. His
  Genocide cutter is not a total anti-air but it can be usedful: just keep
 in mind that it should be used with B when insterting in a combo, and used
                         with a D as an anti-air.

  The Gigatec Pressure is also pure suicide when guarded, so it should be
    done only in combos or when the opponent is hit with a counter- for
  example, right after a Genocide cutter that has switched damages with an
   opponent. His other Dm-  the DeadEnd Screamer, is unguardable but too
 obvious a move and will easily get dodged by an opponent. Thus, try to use
   it to jump over an opponent when they are about to shoot a projectile.

   






=================================================================   
SPECIAL MOVES
=================================================================   
F- Forward
D- Down
BD- BackDown

QCF- Quarter Circle Forward
QCB- Quarter Circle Backward
HCF- Half Circle Forward
HCB- Half Circle Backward
UCM- UpperCut Motion
DHU- Down (Hold), Forward
BHF- Back (hold), Forward



MID-Aged Team



Heidern


Cross Cutter
BHF + P

Moon Slasher
DHU + P

Neck Rolling
DHU + K

Storm Bringer
HCB + P Near Opponent

Killing Bringer
HCB + K

--Final Bringer
--QCF x 2 + P

--Heidern's End
--QCB, HCF + K








----------------
Takuma Sakazaki


Tiger Projectile
QCF + P

Illusion Punches
F, B, F + P

Dashing Knees
HCB + K

Flying Double Kick
BD(Hold), F + K

Guard Shot
QCB + P

Haoh- Shikou Ken
F, HCF + P (Hold To Power Up)

--Demon's Death Shot
--QCF x 2 + P Near Opponent

--Dragon's Dance
--(Command Uncomfirmed)








----------------
Saishu Kusanagi


Darkness Sweeper
QCF + P

Flaming uppercut
UCM + P

God's Flair
HCB + K

Broken Wheels
UCM + K

Overflame
QCB + P (can be repeated)

--Orochinagi
--QCB, HCF + P

--Combo Flamer
--QCF x 2 + P












   
   
   
   


================================
Yagami Team




Iori Yagami


Darkness Slayer
QCF + P

Demon Fryer
UCM + P

Nail Gale
UCM + K

Hazy Fists
QCB + P (Can be done 3 in a row)

Scum Gale
HCB, F + P Near Opponent

Darkshine Explosion
HCB + K

--The Forbitten Yaotome
--QCF, HCB + P

--Demonic Slayer
--QCB, HCF + P









----------------
Mature


Death Claws
QCB + P (Can be done 3 in a row)

De Side
HCF + K

Metal Massacre
QCB + K

Despair
QCF + P

Sacrilege
UCM + P

Ebony tears
QCF, HCB + P

--Nocturnal Lights
--QCF x 2 + P

--Heaven's Gate
--QCB, HCF + P









----------------
Vice


Outrage
QCB + K

Leivnas
QCB + K in air

Gore Fest
HCB, F + P Near Opponent

De Side
HCF + K

Black End
HCF + P Near Opponent

Mayhem
HCB + K

Mithen's Robe
QCF + P after Mayhem or Black End

--Withering Surface
--QCF x 2 + P

--Negative Gain
--HCB x 2 + K Near Opponent











 
   
   


================================
USA 94' Team




Heavy D!


R.S.D
QCF + P

Blast Uppercut
QCF + K

Soul Flower
QCB + K

Shadow
Down x 2 + P

Dancing Beat
UCM near opponent

Ducking Combination
QCB + P (can be done twice)

--Crazy D
--QCB, HCF + P

--D. Magnum
--QCF x 2 + P









----------------
Lucky Glauber


Death Bound
QCF + P

Cyclone Break
QCB + K

Death Dunk
QCB + P

Death Shoot
Down x 2 + A or B or C or D

Death Heel
UCM + K

Lucky Vision
QCF + K


--Hell Bound
--QCF x 2 + P

--Lucky Driver
QCF x 2 + K









----------------
Brian Battler


Bryant Tornado
HCF + P

Screw Body Press
QCF + P In Air

Bryant Hammer
QCB + P (Can be done 3 times)

Rocket Tackle
UCM + K

--Big Bang Tackle
--QCF x 2 + P

--American Super Nova
--QCF x 2 + K against opponent in air












   
   
   
   


================================
Japan Team




Kyo Kusanagi


Flaming uppercut
UCM + P

R.E.D Kick
UCMBackwards + K

Lightshine Explosion
HCB + K

Crane Sweeper
QCB + P

Number 75 Kick
QCF + B x 2 or D x 2

Flame Smash
QCF + A

Nice Wound
QCF + P From Flame Smash

Rust Slam
HCB + P From Flame Smash -or- P From Nice Wound

Sea Slash
K From Nice Wound or Rust Slam

Venom Bite
QCF + C

Sin Smash
HCB + P From Venom
Bite

Guilt Smash
F + P From Sin Smash

--Orochinagi
--QCB, HCF + P

--Absolute Flair
--QCF x 2 + P








----------------
Benimaru Nikaidou


Electric Fist
QCF + P

AirBorne Spin-Kick
QCB + P

Super Lightning Kick
UCM + K

Blade Kick
QCF + K

Benimaru Shocker
HCB, F + P

Triple Reflection Kick
HCB + K

--Voltage Fist
--QCF x 2 + P

--Elec- Trigger
--HCB x 2 + P









----------------
Goro Daimon


Earthquaker
UCM + P

Flip Dodge
QCB + K

Cloud Grabber
HCF + A

Root Grappler
HCF + C

Heaven Dusker
HCB, F + P Near Opponent

Foot Flicker
UCM + K Near Opponent

Root Smasher
QCF + K

Back-Throw
HCB, F + K

--Flip-Around Heaven
--HCB x 2 + P Near Opponent

--Root Killer
--HCF x 2 + K

---Root Grappler Plus
---HCF + K From Root Killer

----Super Back-Throw (norm DM)  /  Heaven Dusker Ultimate (super DM)
----UCM + P From Root Grappler Plus










   
   
   
   


================================
Fatal Fury Team




Terry Bogard


Power Wave
QCF + P

Crack Shoot
QCB + K

Burn Knuckle
QCB + P

Power Charge
HCF + K

Rising Tackle
UCM + P

Power Dunk
UCM + K

--Power Guyser
--QCB, BD, F + P

--High-Angle Guyser
--QCF x 2 + K






----------------
Andy Bogard


Quicksilver Elbow
BD, F + P

Elbow Finisher
QCF + P from Quicksilver Elbow

Ku-ha Dan
HCF + K

Combo Smasher
HCF + P

Hishou-Ken
QCB + P

Shouryu-Dan
UCM + P

Shiranui Illusion
QCF + K in Air

Illusion Finisher
F + K or P from Shiranui Illusion

--Hishou Ryusei-Ken
--QCF x 2 + P

--Hishou Ryusei-Ken
--QCB, HCF + P






----------------
Joe Higashi


Hurricane Uppercut
HCF + P

Explosion Punches
P Rapid

Explosion Finisher
QCF + P

Tiger Kick
UCM + K

Slash-Kick
HCF + K

Golden Heel
QCB + K

--Screw Uppercut
--QCF x 2 + P

--Exploding Hurricane Tiger Heel
--QCF, HCB + P










   
   
   
   


================================
Art Of Fighting Team





Ryo Sakazaki
Tiger Projectile
QCF + P

Tiger Cannon
UCM + P

Heavenly Chop
QCB + P

Kokugen-Ryu Lynching
HCF + P Near Opponent

Double fly-kick
HCB + K

--Dragon Dance
--QCF, HCB + P

--Giga Tiger Flash
--QCF x 2 + P

--Haoh-Shokoken
--F, HCF + P








----------------
Robert Garcia


Dragon Projectile
QCF + P

Hurricane Swing Kick
HCB + K

Kokugen-Ryu Lynching
HCF + K Near Opponent

Dragon Slash
UCM + K

Dragon Roar
QCB + K in Air

--Dragon Dance
--QCF, HCB + P

--Illusion Gravity Kick
--QCF x 2 + K

--Haoh-Shokoken
--F, HCF + P








----------------
Yuri Sakazaki


Tiger Projectile
QCF + P

Yuri-like Uppercut
UCM + P

Yuri-like Uppercut Finisher
UCM + C from Fierce Yuri-like uppercut

Electric Smash
QCF + K

Yuri-like Knuckle
QCB + P

Yuri-like Spin Kick
QCB + K

--Death Stomper
--QCF, HCB + K

--Haoh-Shokoken
--F, HCF + P










   
   
   
   


================================
Ikari Team




Leona


Moon Slasher
DHU + P

Grand Saber
BHF + K

Saber Finisher
F + D from feirce Grand Saber

X'Caliber
DHU + K

Voltec Launcher
BHF + P

Earring Bomb
QCB + K


--V' Slasher
--QCF, HCB + P From Jump

--Gravity Storm
--QCF x 2 + P

--Rebel Spark
--QCB, HCF + K







----------------
Ralf


Vulcan Punch
A or C Rapid

Gateling Attack
BHF + P

Ralf Kick
BHF + K

Napalm Strike
DHU + P

Aerial Napalm Strike
QCF + P in Air

Argentina BackBreaker
HCF + K Near Opponent

--Blasting Vulcan Punch
--QCF, HCB + P

--Horseride Vulcan Punch
--QCB, HCF + P

--Galactica Phantom
--QCF x 2 + P





----------------
Clark


Napalm Stretch
UCM + P

Frankensteiner
UCM + K

Elbow Finisher
QCF + K
from Napalm Stretch, Frankensteiner, Rolling Cradle or Backbreaker

Vulcan Punch
A or C Rapid

Rolling Cradle
HCF + C

Argentina BackBreaker
HCF + K Near Opponent

--Ultra Argentina BackBreaker
--HCB x 2 + P Near Opponent

--Running Spree
--HCF x 2 + K












   
   
   
   


================================
Psycho Soldier Team





Athena Asamia


Psycho Sword
UCM + P (can be done in Air)

Psycho Ball
QCB + P

Phoenix Arrow
QCB + K From Air

Classic Psycho Reflecter
HCB + B

Neo Psycho Reflecter
HCB + D

Psychic Teleport
QCF + K

--Phoenix Fang Arrow
--QCF x 2 + K in Air

--Shining Crystal Bit (Can also be done in air)
--HCB x 2 + P

---Crystal Bit Shoot
---QCB + P from Shining Crystal Bit










----------------
Sie Kensou


Psycho Ball
QCB + P

Dragon Twister
UCMBackwards + K

Dragon's Fury
UCM + P Rapid

Dragon's Claws
QCB + P in Air

Rapid Ground Dragon
HCF + A

Rapid Air Dragon
HCF + C

--Bun Business
--QCB x 2 + P

--Dragon Swifter
--QCF, HCB + B

--Dragon Raiser
--QCF, HCB + D

--Energy Blaster
--QCF x 2 + P Near Opponent








----------------
Chin Gensai


Booze Attack
QCB + P

Drunk Swiveler
UCM + P

Drunk Snoop1
Down x 2 + P

Drunk Snoop2
Down x 2 + K

Spinning Drunkard
HCF + K or F + K from drunk Snoop

--Flame Blast
--QCF x 2 + P

--Alcoholic Madness
--QCF, HCB + P












================================
Neo Female Team





Chizuru Kagura


Heavenly Force
UCM + P

Heavenly Slash
HCB + A or B or C or D

Heavenly Edge
QCB + A or B or C or D from Heavenly Slash

Ancient Echo
QCF + P

Needle Stinger
Down x 2 + A or B or C or D

--Ancient Seal
--QCB, HCF + P

--Heavenly Replication
--QCF x 2 + K







---------------
Mai Shiranui


Butterfly Fan
QCF + P

Dragon's Flame Tail
QCB + P

Ankle Tackle
HCF + K

Dance of Fury
UCM + P

Tornado Flame
UCM + K

Musasabi Attack
QCB + P in Air or DHU + P

--Phoenix Meteor
--QCB x 2 + P

--Super Ankle Tackle
--QCB, HCF + K

--Fan Finale
--QCF x 2 + P





---------------
King


Venom Strike
QCF + K

Double Strike
QCF x 2 + K

Trap Shot
UCM + K

Tornado Kick
HCB + K

Surprise Rose
UCM + P

Mirage Kick
HCB + K

--Silent Flash
--QCB  x 2 + K

--Illusion Dance
--QCF, HCB + K




   
   
   
   



   
================================
Kim Team





Kim Kaphwan


Somersault Slash
DHU + K

Sand Sweep
DHU + P

Comet Crush
BHF + K

Somersault Slash
DHU + K

Crecent Kick
QCB + K

Triple Slash
QCB + P (Done 3 times)

Air Stomp
QCF x 2 + K in Air

Ground Eraser
Down x 2 + K

--Phoenix Rage
--QCF, HCB + K in Air

--Phoenix Combo
--QCB, BD, F + K (Can be done in air)







----------------
Chan Cohan


Crusher Ball
BHF + P

Somersault Crush
DHU + K

Ball Swing
A or C Rapid

Somersault Stomp
DHU + K

Destruction Throw
HCB, F + C

--Pressure Of Death
--QCF x 2 + P

--Iron Ball Frenzy
--QCF, HCB + P





----------------
Choi Bonge


Tornado Swing
DHU + P

Run N' Slash
BHF + P

Air Stomp
QCF x 2 + K
in Air

Monkey Swing Kick
QCB + P

Aerial Stab
DHU + K

Drill Stab
BHF + K

Spin around
Direction + K from Drill Stab or Aerial Stab

--Super Tornado Swing
--HCB x 2 + P

--Phoenix Rage
--QCF, HCB + K in Air











   
   
   
   


================================
New-Face Band Team





Nanakase Yashiro


Misstle Might Bash
HCB + P

Upper Duel
UCM + P

SledgeHammer
QCB + P

Jet Counter
HCF + P

Jet Counter Stale
QCF + P From Jet Counter


Jet Counter Finisher
QCF + P from Jet Counter Stale (Unconfirmed)

--Final Impact
--QCF x 2 + P (Hold To power up)

--Million Bash Stream
--QCB, HCF + P (Press Rapid)









----------------
Shermie


Shermie Spiral
HCF + P Near Opponent

Shermie Shoot
HCF + K

Axel Spin-Kick
QCB + K

Shermie Clutch
UCM + K

Shermie Whip
QCB + P Near opponent

Shermie Finisher
QCF + K From Shermie Spiral, Shermie Clutch or Shermie Whip

--Shermie Flash
--HCB x 2 + P Near Opponent

--Shermie Carnival
--HCF x 2 + P Near Opponent








----------------
Chris

Hunting Air
UCM + K

Twisting Air
UCM + P

Sliding Touch
QCF + P

Sliding Touch Finisher
QCF + P
from Sliding Touch

Shooting Dancer Thrust
HCB + P

Shooting Dancer Step
HCB + K

Scramble Dash
QCF + K

Glider Stomp
QCF + K in Air

--Twister Drive
--QCB x 2 + K

--Chain Slide Touch
--QCF x 2 + P












   
   
   
   


================================
97' Special Team





Ryuji Yamazaki

Snake Arm
QCB + A or B or C (Hold)

Snake Fake
D during Snake Arm

Projectile Counter
QCF + P

Dynamite Headbutt
HCB, F + P Near Opponent

Sado-Maso
HCF + K

Judgement Dagger
UCM + P

Foot Crunch
UCM + B

Sand Sweeper
UCM + D

--La Guillotine
--QCF x 2 + P

--The Drill
--HCB x 2 + P Near Opponent (Hit Rapid)








----------------
Blue Mary


Spin-Fall
QCF + K

Mary's Spider
QCF + P

Backdrop Real
HCB, F + P Near Opponent

Mary Reverse Headlock
QCB + B against special moves

Mary Headbuster
QCB + D against normal moves

Straight Slicer
BHF + K

Crab Clutch
QCF + P from Straight Slicer

Vertical Arrow
UCM + K

Mary's Snatcher
UCM + K from Vertical Arrow

--Mary Splash Rose
--QCF, HCB + P

--Mary Dynamite Swing
--QCF x 2 + K

--Mary Typhoon
--HCB x 2 + K Near Opponent







----------------
Billy Kane


Stick Jolt
HCF + P

Stick Finisher
QCF + P from Stick Jolt

Stick Spin
A Rapid

Stick Jolt
C Rapid

Dragon Flame
QCB + B against normal moves

Dragon Buster
QCB + D against normal moves

Stick Uppercut
UCM + P

Assault Jump
UCM + K

--Flaming Stick Spin
--QCF, HCB + P

--Super Stick Swing
--QCF x 2 + K










   
   
   


================================
Single Edits





Rugal Bernstein


Reppuken
QCF + P

Kaiser Wave
F, HCF + P (Hold To Power Up)

Dark Barrier
QCF + K

Genocide Cutter
UCM + K

God Press
HCB + P

--Gigatec Pressure
--QCB, HCF + P

--Dead End Screamer
--QCF x 2 + K










----------------
Shingo Yabuki


Unperfected Flaming uppercut
UCM + P

Unperfected Flame Smash
QCF + A

Unperfected Venom Bite
QCF + C

Unperfected Elbow Blow
QCB + C

Shingo Throw
UCM + K

Unperfected Kyo Kick
QCB + K

--Burning Shingo
--QCB, HCF + P

--Tackle Dash
--QCF x 2 + P











   
   
   
   
===============================
Orochi Band Team





Orochi Chris


Sun Killer
QCF + P

Moon Killer
UCM + P

Mirror Killer
QCB + P

Decision Killer
HCF + P Near Opponent

--Flames of Darkness
--QCF x 2 + P

--Dark Orochinagi
--QCB, HCF + P










----------------
Orochi Shermie


Electric Kiss
QCF + A or B or C or D

Double Electric Slash
QCB + P

Electric Blade Kick
QCB + K

Electric Bash
UCM + K In Air

--Dark Voltage Fist
--QCF x 2 + P

--Electric Blast Kick
--QCB, HCF +K












----------------
Orochi Yashiro


Dancing Land
HCF + K

Broken Land
QCB + P

Suffering Land
HCF + P Near Opponent

Dry Land
HCB, F + P Near Opponent

--Rage of the Land
--HCF  x 2 + P Near Opponent

--Flip-Around Hell
--HCB x 2 + P Near Opponent

--Roar of the Land
--QCF x 2 + P (Hold To Power-Up)











   
   
   
   


================================
Real Bout 2 Fatal Fury Team




Terry Bogard


Power Wave
QCF + P

Crack Shoot
QCB + K

Burn Knuckle
QCB + P

Rising Tackle
DHU + P

Fire Kick
QCF + K

--Power Guyser
--QCB, BD, F + P







----------------
Andy Bogard


Quicksilver Elbow
BD, F  + P

Ku-ha Dan
HCF + K

Hishou-Ken
QCB + P

Shouryu-Dan
UCM + P

--Dan Da Dan
--QCF x 2 + P Rapid

--Chou Reppa Dan
--QCB, HCF + P







----------------
Joe Higashi


Hurricane Uppercut
HCF + P

Explosion Punches
P Rapid

Explosion Finisher
QCF + P

Tiger Kick
UCM + K

Slash-Kick
HCF + K

--Screw Uppercut
--QCF x 2 + P













   
   
   
   


================================
Art Of Fighting 95' Team

Ryo Sakazaki
Build Upper
UCM + P

Tiger Projectile
QCF + P

Aerial Tiger Projectile
QCF + P in Air

Flying Double Kick
BD, F + P

Illusion Punch
F, B, F + P

Dragon Dance
QCF, HCB + P

Haoh- Shoukou Ken
F, HCF + P











Robert Garcia
Build Upper
UCM + P

Dragon Projectile
QCF + P

Flying Double Kick
BD, F + P

OverDrive Aerial Kick
QCB + K in air

Illusion Kick
F, B, F + K

Dragon Dance
QCF, HCB + P

Haoh- Shoukou Ken
F, HCF + P











Yuri Sakazaki
Tiger Projectile
QCF + P

Raikou-ken
QCF + K

Sai-ha
QCB + P

Deadly Slaps
HCB + K

Super Vertical Uppercut
QCF x 2 + P

Deadly Stomps
QCF, HCB + P

Haoh- Shoukou Ken
F, HCF + P








================================
ETC.




Kyo 95'


Evil Sweeper
QCF + P

Demon Burner
UCM + P

Number 75 Kick
QCF + B x 2 or D x 2

Wheel Twist
UCMBackwards + K

Lightshine Explosion
HCB + P

--Orochinagi
--QCB, HCF  + P









----------------
RB2 Mai


Butterfly Fan 
QCF + P

Dragon's Flame Tail
QCB + P

Ankle Tackle
HCF + K


Musasabi Attack
QCB + P in Air or DHU + P

Night Bird
QCB + K

--Super Ankle Tackle
--QCB, HCF + K

--Flower Hurricane
--QCF x 2 + P









----------------
RB2 Billy Kane


Stick Jolt
HCF + P

Stick Finisher
QCF + P from Stick Jolt

Stick Spin
A Rapid

Sparrow Killer
QCB + P

Assault Jump
UCM + K

--Flaming Stick Spin
--QCF, HCB + P

--Salamander Stream
--QCF x 2 + P












   
   
   
   


King Of Fighters 98'
Copyright SNK Co, 1998

The Perfect Player's Guide Series
Copyright "The Madman's Cafe", 1998