the king of

       J88888F J88F  J88888F   J8F  F8F J88888F J8888F J8888a  m8888F
      J88F__  J88F J88J_____  J8F__F8F   J88F  J8J__  JF__X8F J8J__
     J88888F J88F j88I_Y888F J888888F   J88F  J8888F J8888F   Y8888a
    J88F    J88F  Y888Y_Y8F J8F  J8F   J88F  J8J__  J8F 78a aa__Y88F
   J88F    J88F    Y88888F J8F  J8F   J88F  J8888F J8J 788F 788888F

                          '98: the slugfest / dream match never ends

 -----------------------------------------------------------------------

                    THE KING OF FIGHTERS '98 FAQ v0.6
              for the Sony PSX (import) and Arcade versions
                          by Chris MacDonald
                          <kmegura@yahoo.com>

 Unpublished work Copyright 1998-2001 Chris MacDonald

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.  This FAQ was created and is owned by
 me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
 exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
 acknowledged and respected that are not specifically mentioned herein.

 I expressly forbid the following publishers/publications from using this
 FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
 Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
 PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
 and Prima Games.  Remember, plagiarism is a crime and is punishable by
 law.
                                
 This game is known in Japan by sub-title "Dream Match Never Ends"
 instead of "The Slugfest" here in the US and in Europe.  The KOF series
 and all related material is (c) SNK of Japan.


 =================
 TABLE OF CONTENTS
 =================
                                 
 1.  HOW TO PLAY
       - FAQ Notation
       - Using Advanced or Extra Mode
       - The Power Gauge in Advanced Mode
       - The Power Gauge in Extra Mode
       - Using Command Attacks
 2.  CHARACTER MOVELISTS
       - Hero Team              :   Kyo, Benimaru, Goro
       - Fatal Fury Team        :   Terry, Andy, Joe
       - Art of Fighting Team   :   Ryo, Robert, Yuri
       - Ikari Team             :   Leona, Ralf, Clark
       - Psycho Soldier Team    :   Athena, Sie, Chin 
       - Fighting Women Team    :   Chizuru, King, Mai
       - Kim Team               :   Kim, Choi, Chang
       - Orochi Team            :   Yashiro, Shermie, Chris
       - '97 Special Team       :   Ryuji, Mary, Billy
       - Iori Team              :   Iori, Mature, Vice
       - Father Team            :   Heidern, Takuma, Saishu
       - American Sports Team   :   Heavy, Lucky, Brian
       - Rugal Bernstein
       - Shingo Yabuki          
 3.  ALTERNATE CHARACTERS
       - KoF '95 Style Kyo Kusanagi
       - Real Bout 2 Style Terry Bogard
       - Real Bout 2 Style Andy Bogard
       - KoF '94 Style Joe Higashi
       - KoF '94 Style Ryo Sakazaki
       - KoF '94 Style Robert Garcia
       - KoF '94 Style Yuri Sakazaki
       - Real Bout 2 Style Mai Shiranui
       - Real Bout 2 Style Billy Kane
       - Yashiro of the Parched Earth
       - Shermie of the Insanely Violent Lightning
       - Chris of the Flame of Destiny
       - Omega Rugal
 4.  SECRETS AND TRICKS
       - Play as the Hidden Characters
       - Using the Roulette
       - Fight Shingo Yabuki
       - Choose Your Win Pose
       - Choi's Special Win Pose
       - Hidden Survivor Mode
 5.  MISCELLANEOUS
       - Relationship Information
       - Ending Pictures Listing
       - Pre-Fight Pose Information
 6.  AUTHOR'S NOTE
       - Translation Notes
       - Special Thanks
       - Revision History

 This FAQ is dedicated to the memory of Stefano Frigerio.  Thank you
 for all your contributions to my FAQs in the past.  I hope you're
 still playing KoF in Heaven, buddy, I'll miss your advice.


 ========================================================================
 1.  HOW TO PLAY
 ========================================================================

 ------------------------------------------------------------------------
 FAQ NOTATION
 ------------------------------------------------------------------------

 Here's a quick representation of the game's controls:

 ub   u   uf      Jump Backward         Jump Up      Jump Forward
   \  |  /
 b -- n -- f      Retreat/Block         Neutral      Approach
   /  |  \
 db   d   df      Defensive Crouch      Crouch       Offensive Crouch

 The buttons are layed out like so:


    B  C  D                     Weak Kick    Strong Punch    Strong Kick
 A                Weak Punch


 Notation used in this FAQ includes:

 P      - Press A / C.
 K      - Press C / D.
 qcf    - Press d,df,f  (reverse is qcb or d,db,b)
 hcf    - Press b,db,d,df,f  (reverse is hcb or f,df,d,db,b)
 (air)  - the move can be performed while you're jumping.
 dir.   - any of the eight directions can be used.
 Charge - Hold in the listed direction for two seconds, then push the
          joystick in the second direction.
 From   - Some moves can be followed with another move.  This will be
          followed by the move you can use to interrupt what your
          character is currently doing.
 =#     - =1 means that the move is only cancellable on the first hit.
          =2 means that it's only cancellable on the second hit.
          =e means that it's cancellable on either hit.


 ------------------------------------------------------------------------
 USING ADVANCED OR EXTRA MODE
 ------------------------------------------------------------------------
 
 KoF '98, like it's predecessor, has two basic modes of gameplay.  They
 are explained in greater detail below:

 ------------------------------------------------------------------------
 IN ADVANCED MODE
 ------------------------------------------------------------------------

 Block / Mid-Air Block          Hold b / db  (air)
 Backstep                       Tap b,b
 Dash (Running)                 Tap f,f  (hold f to run)
 Small Jump                     Tap ub~uf
 Middle Jump                    Press ub~uf
 Big Jump                       Tap d,ub / tap d,uf / dash, then jump
 Emergency Evade (Forward)      A + B
 Emergency Evade (Backward)     b + A + B
 Down Evade                     Press A + B as you land
 Throw Escape                   b / f + P / K as you're thrown
 Guard Cancel Emergency Evade   Block, then A + B
 Guard Cancel Strike Attack     Block, then C + D
 Strike Attack                  Press C + D  (air)
 Activate Power Gauge           Press A + B + C  (1 point)
 Cover Attack                   Tap A + B + C rapidly when dizzied
 Taunt                          Press Start

 - When you block against an attack, you take no damage from normal
   moves and command attacks, but you do take reduced damage from
   specials and (S)DMs.  Throws and certain other moves may be
   unblockable, though.

 - You're semi-invincible during either Emergency Evade, although you
   can still be hit by command throws (throws that are specific to each
   character and not the b / f + C / D variety).

 - Using the Down Evade makes your character leap back just as he or she
   hits the ground, and land on their feet, instead of crashing to the
   floor.  This move can be used after knockdown attacks, or other
   standard knockdown moves like most character's crouching D attack.
    
 - The GC Emergency Evade works just like a backwards Emergency Evade,
   except that you can do it while blocking against an attack.  Ditto
   with the GC Strike Attack.  In order to use these moves, you must
   have activated your Power Gauge by pressing A + B + C.  However,
   using these moves does not detract from the time bar, so you can use
   them as often as you want until your power runs out normally.

 - Someone hit by a Strike Attack is knocked down to the floor.

 - The Cover Attack has several prerequisites that must be met in
   order fo it to work.  First, your life must be at 50% or less.
   Second, you must be dizzy, _or_ be stuck in a grab or repeated
   attack, such as Choi's Zujou Sashi (his C-button throw), or Chang's
   Dai Hakai Nage.  Thirdly, you must have an undefeated teammate
   standing on-screen and nearby.  Finally, that teammate must have a
   neutral or friendly relationship towards you.  Also note that if
   your life is lower than your opponent's, you have a higher chance
   of being helped by your teammates.  On a personal note, I haven't
   been able to get this to work yet, so I'm unsure if it's just hard
   to pull off, or if the command I have listed is wrong.


 ------------------------------------------------------------------------
 IN EXTRA MODE
 ------------------------------------------------------------------------

 Guard / Mid-Air Guard          Hold b / db  (air)
 Dash (Quick Hop)               Tap f,f
 Backstep                       Tap b,b
 Small Jump                     Tap ub~uf
 Middle Jump                    Press ub~uf
 Big Jump                       Tap d,ub / tap d,uf
 Attack Evade                   Press A + B
 Counter Attack                 Press P / K during Attack Evade
 Down Evade                     Press A + B as you land
 Guard Cancel Emergency Evade   Block, then A + B
 Guard Cancel Strike Attack     Block, then C + D
 Strike Attack                  Press C + D  (air)
 Power Gauge Charge             Hold A + B + C until gauge maxes out
 Cover Attack                   Tap A + B + C rapidly when dizzied
 Taunt                          Press Start
    
 - When you block against an attack, you take no damage from normal
   moves and command attacks, but you do take reduced damage from
   specials and (S)DMs.  Throws and certain other moves may be
   unblockable, though.

 - You're semi-invincible during the Attack Evade, although you can
   still be hit by command throws (throws that are specific to each
   character and not the b / f + C / D variety).  However, you can
   also make an attack while evading--just press any button before
   the Attack Evade ends and you step back into the line of fire.
    
 - Using the Down Evade makes your character leap back just as he or she
   hits the ground, and land on their feet, instead of crashing to the
   floor.  This move can be used after knockdown attacks, or other
   standard knockdown moves like most character's crouching D attack.
    
 - The GC Emergency Evade works just like a backwards Emergency Evade,
   except that you can do it while blocking against an attack.  Ditto
   with the GC Strike Attack.  In order to use these moves, you must
   have activated your Power Gauge by pressing A + B + C.  However,
   using these moves does not detract from the time bar, so you can use
   them as often as you want until your power runs out normally.

 - Someone hit by a Strike Attack is knocked down to the floor.

 - The Cover Attack has several prerequisites that must be met in
   order fo it to work.  First, your life must be at 50% or less.
   Second, you must be dizzy, _or_ be stuck in a grab or repeated
   attack, such as Choi's Zujou Sashi (his C-button throw), or Chang's
   Dai Hakai Nage.  Thirdly, you must have an undefeated teammate
   standing on-screen and nearby.  Finally, that teammate must have a
   neutral or friendly relationship towards you.  Also note that if
   your life is lower than your opponent's, you have a higher chance
   of being helped by your teammates.  On a personal note, I haven't
   been able to get this to work yet, so I'm unsure if it's just hard
   to pull off, or if the command I have listed is wrong.


 ------------------------------------------------------------------------
 THE POWER GAUGE IN ADVANCED MODE
 ------------------------------------------------------------------------
 
  You can fill up your Power Gauge by:

    1.  Performing special moves (whether or not they hit).
    2.  Damaging your opponent with anything aside from a DM/SDM.
    3.  Getting damaged by your opponent.

  When it's full, it then empties, but you gain 1 green POW point.
  You can hold:

    1.  Three points when playing with your first character.
    2.  Four points when using your second character.
    3.  Five points when you're controlling your last team member.

  Accumulated POW points can be expended to:

    1.  Use the 'Activate Power Gauge' move (press A + B + C).
    2.  Use a DM (Desperation Move).

  When you activate your Power Gauge, it turns into a timer bar that
  slowly empties.  While the timer bar is on-screen:

    1.  You can use the GC Emergency Evade or GC Strike Attack.  They
        can be used repeatedly without draining any power from the timer
        bar or Power Gauge.
    2.  You can perform a SDM (Super Desperation Move).  This is done
        with the same command as a DM and costs an additional POW point
        (just like when using a DM), but since your Power Gauge has been
        activated, you'll perform the SDM version instead.
    3.  Your body will flash, and any attack you make does 25% more
        damage.

  You can lose Power Gauge energy, POW points, or your activated Power
  Gauge under these conditions:

    1.  Activating your Power Gauge or performing a DM or SDM all cost
        one point.
    2.  Between rounds, POW points are carried over, but Power Gauge
        energy that has been accumulated is not (the gauge empties.
        Even if it is almost full, you still won't gain a point).
    3.  If your Power Gauge has been activated, it returns to normal
        between rounds.
    4.  If you perform an SDM, your Power Gauge returns to normal
        whether or not the move hit or not.
    5.  If you wait too long after activating your Power Gauge, then
        the timer bar empties and the Power Gauge goes back to normal.


 ------------------------------------------------------------------------
 THE POWER GAUGE IN EXTRA MODE
 ------------------------------------------------------------------------
 
  You can fill up your Power Gauge by:

    1.  Charging up your Power Gauge  (hold down A + B + C).
    2.  Getting damaged by your opponent.

  The Power Gauge shrinks every time you lose, making it easier to
  fill it up.  It shrinks to:

    1.  75% of it's normal size when playing with your second character.
    2.  50% of it's normal size when using your final character.

  When your Power Gauge is filled, it says 'MAXIMUM' and slowly begins
  to empty.  While the Power Gauge is emptying:

    1.  You can use the GC Emergency Evade or GC Strike Attack.  Using
        either one of them will completely empty the Power Gauge.
    2.  You can perform a DM (Desperation Move).
    3.  Your body will flash, and any attack you make does 50% more
        damage.

  If you take enough damage (if your life is at 20% or less), your
  Life Gauge begins flashing red.  When this happens:

    1.  You can perform DMs repeatedly.
    2.  You can use the GC Emergency Evade or GC Strike Attack.  They
        can be used repeatedly without draining any power from the
        Power Gauge.
    3.  If your Power Gauge was maxed out and is now emptying, then
        you can use SDMs instead of DMs.  Doing so will not affect
        your life, but it will empty your Power Bar completely.

  Note that if your life is raised beyond 20%  (this may happen if
  you win the round, since you gain back some life, or if you're
  using Heidern's restorative "Bringer" moes), then your Life Gauge
  stops flashing and you lose all benefits of having a low Life Gauge.

  You can lose Power Gauge energy under these conditions:

    1.  Performing a DM or SDM when the Power Gauge is full will empty
        it.
    2.  Between rounds, all accumulated Power Gauge energy is lost,
        even if it was almost full.
    3.  If your Power Gauge had been maxed out and is now emptying,
        it returns to normal between rounds.
    4.  If you perform an SDM, your Power Gauge returns to normal
        whether or not the move hit or not.
    5.  If you wait too long after maxing out your Power Gauge, then
        it empties and the Power Gauge goes back to normal.


 ------------------------------------------------------------------------
 USING COMMAND ATTACKS
 ------------------------------------------------------------------------

 There are three rules to keep in mind when using a command attack:

  - Some command attacks are overhead moves, most can be comboed into,
    and most be cancelled into a special move.
  - _But_, if you combo into a command attack, it loses any special
    properties it had (it won't work as an overhead or knockdown
    attack, for example).
  - However, for some command attacks, you _have_ to combo into
    them first if you want to then cancel them into a special move.

 The general idea is that, if a command attack has a special feature
 (overheads or knockdowns), it must be comboed into if you want to
 cancel from it.  Otherwise, you should be able to cancel it into a
 special move just fine (but like I said earlier, not all command
 attacks can be cancelled from--see each characters's move list below
 for more information).
                        
 Let's use Saishu for an example (and not just because he's one of my
 favorite characters):

  - Saishu's Gou Tsui (f + A) is an overhead attack.  Normally, he
    _cannot_ cancel it into a special move (such as a Yami Barai).

  - However, if he uses a close standing C, then combos that into the
    Gou Tsui, he can then cancel the Gou Tsuchi into the Yami Barai.
    This 3-hit combo looks like this:

                     Crouching C, f + A, qcf + P

  - Saishu's other command attack is the Kubu Tsuchi (f + B).  This
    move doesn't have any special properties.  However, it can be
    comboed from.  For instance, Saishu could use the Kubu Tsuchi, then
    the Oniyaki, like this:
                
                     When close, f + B, f,d,df + P

  - If he wanted to he could even combo into the Kubu Tsuchi, like so:

                     Standing C, f + B, f,d,df + P

 Remember that these rules apply to every command attack.  Even in rare
 cases like Leona's Strike Arch (which is both an overhead and a
 knockdown attack), if you proceeded it with a standing C, then inputted
 f + B for the Strike Arch, it would not knock down and a crouching
 blocking opponent would be able to guard against it.
                                                             

 ========================================================================
 2.  CHARACTER MOVELISTS
 ========================================================================

 Each character movelist is composed of several parts: at the top is
 the character's name and the team they're in, followed by a short bio
 sheet, then their win quote and a short list of moves.  After that comes
 a longer, more detailed list of moves.  Both lists are written in this
 order: normal throws, command attacks, special moves, and (S)DMs.  After
 the detailed moveslist is a chart of cancelable attacks, although some
 characters may also have a 'notes' section or a flowchart of their
 special move chains.

 As for specifics, the number of hits for each move was determined using
 Chang as my opponent (since he's so big, you have a better chance of
 discovering what the total number of hits for each move actually is).

 All translations were done by me, with help from others in certain
 casesm, so there may be some mistakes, as I don't know much Japanese.
 To make matters even worse, the move names for the Real Orochi Team
 were originally written, or at least sounded out, in Russian (just like
 Goenitz's moves back in '96).  While I've been able to find kana so as
 to properly spell the names, I can't figure out what the move names
 mean, since I don't have the kanji.  If anyone has the specific kanji
 for their move names, I'd love to hear from ya.


 ------------------------------------------------------------------------
 KYO KUSANAGI                                                 (Hero Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                        (Kusanagi-style weapon fighting and Chinese art
                        of self-defense with own variations)
 Birthday:              12 / 12
 Age:                   20
 Birthplace:            Japan
 Blood Type:            B (RH-)
 Height:                181cm
 Weight:                75kg
 Hobby:                 Writing poetry
 Favorite Food:         Yakizakana (grilled fish)
 Best Sport:            Ice hockey
 Most Important:        His motorcycle and his girlfriend (Yuki)
 Dislikes:              Hard work

         "You just ain't got it.  So stop whining and get lost."

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                       When close, b / f + C
 Issetsu Seoi Nage               When close, b / f + D
 Ge Shiki: Naraku Otoshi         In air, d + C
 Ge Shiki: Goufu You             f + B
 88 Shiki                        df + D
 114 Shiki: Aragami              qcf + A
 128 Shiki: Kono Kizu            qcf + P from Aragami
 127 Shiki: Yano Sabi            hcb + P from Aragami
 Ge Shiki: Migiri Ugachi         Press P from Kono Kizu / Yano Sabi
 125 Shiki: Nanase               Press K from Kono Kizu / Yano Sabi
 115 Shiki: Dokugami             qcf + C
 401 Shiki: Tsumi Yomi           hcb + P from Dokugami
 402 Shiki: Batsu Yomi           f + P from Tsumi Yomi
 100 Shiki: Oniyaki              f,d,df + P
 R.E.D. Kick                     b,d,db + K
 75 Shiki Kai                    qcf + K,K
 212 Shiki: Kototsuki You        hcb + K
 910 Shiki: Nue Tsumi            qcb + P
 Ryuu Iri                        Use Nue Tsumi as a high reversal
 Tora Fuse                       Use Nue Tsumi as a low reversal

 Ura 108 Shiki: Orochi Nagi      qcb,hcf + P  (hold P to delay)
 Saishuu Kessen Ougi "Mu Shiki"  qcf,qcf + P
 Chouhatsu                       Tap any button after DM Mu Shiki hits

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage
 Translation:   Single Arm Over-the-Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Ge Shiki: Naraku Otoshi
 Translation:   Foreign Style: Hades Drop
 Move Command:  In air, d + C
 # of Hits:     Heavy 1
 Comments:      A knockdown attack, if it hits an airborne opponent.

 Move Name:     Ge Shiki: Goufu You
 Translation:   Foreign Style: Thunder Axe Positive
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on the 2nd
                hit).
 
 Move Name:     Hachi Juu Hachi Shiki
 Translation:   Style No. 88
 Move Command:  In air, df + D
 # of Hits:     Heavy 2
                This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Juu Yon Shiki: Aragami
 Translation:   Style No. 114: Wild Bite
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      Can follow with Kono Kizu or Yano Sabi.  This move has
                autoguard.

 Move Name:     Hyaku Ni Juu Hachi Shiki: Kono Kizu
 Translation:   Style No. 128: Nine Wounds
 Move Command:  qcf + P during Aragami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Migiri Ugachi or Nanase.  This move has
                autoguard.

 Move Name:     Hyaku Ni Juu Nana Shiki: Yano Sabi
 Translation:   Style No. 127: Eight Rust
 Move Command:  hcb + P during Aragami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Migiri Ugachi or Nanase.  This move has
                autoguard.

 Move Name:     Hyaku Ni Juu Go Shiki: Nanase
 Translation:   Style No. 125: Seven Torrents
 Move Command:  Press K during Kono Kizu or Yano Sabi
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Ge Shiki: Migiri Ugachi
 Translation:   Foreign Style: Time Drill
 Move Command:  Press P during Kono Kizu or Yano Sabi
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Hyaku Juu Go Shiki: Dokugami
 Translation:   Style No. 115: Poison Bite
 Move Command:  qcf + C
 # of Hits:     Heavy 1
 Comments:      Can follow with Tsumi Yomi.

 Move Name:     Yon Hyaku Itsu Shiki: Tsumi Yomi
 Translation:   Style No. 401: Sin Composition
 Move Command:  hcb + P during Dokugami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Batsu Yomi.

 Move Name:     Yon Hyaku Ni Shiki: Batsu Yomi
 Translation:   Style No. 402: Punishment Composition
 Move Command:  f + P during Tsumi Yomi
 # of Hits:     Light 1 / Heavy 1
                
 Move Name:     Hyaku Hachi Shiki: Oniyaki
 Translation:   Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     R.E.D. Kick  (Nana Hyaku Juu Nana Shiki: Koma Hofuri)
 Translation:   Rainbow Energy Dynamite Kick  (Style No. 717: Spinning
                Slaughter)
 Move Command:  b,d,db + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move is _not_ an overhead attack.

 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  qcf + K,K
 # of Hits:     Light 1,1 / Heavy 1,1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.
 
 Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki You
 Translation:   Style No. 212: Koto Moon Positive
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Nue Tsumi
 Translation:   Clipping Chimera
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      If you use this move to reverse a high attack, it
                becomes the Ryuu Iri.  If it's used to reverse a low
                attack, it becomes the Tora Fuse.
                          
 Move Name:     Ryuu Iri
 Translation:   Shooting Dragon
 Move Command:  Use the Nue Tsumi to reverse a high attack
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Tora Fuse
 Translation:   Lying Tiger
 Move Command:  Use the Nue Tsumi to reverse a high attack
 # of Hits:     Light 1 / Heavy 1

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
 Translation:   Reverse Style No. 108: Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
 Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                fire and can damage an enemy who's close by.  It's even
                possible to juggle your enemy in the corner for 3 hits,
                then release P for a six-hit combo.

 Move Name:     Saishuu Kessen Ougi "Mu Shiki"
 Translation:   Final Battle Hidden (Technique) "No Style"
 Move Command:  qcf,qcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 13 / Heavy 13  (SDM)
 Comments:      Can follow with Chouhatsu.

 Move Name:     Chouhatsu
 Translation:   Taunt
 Move Command:  Press or tap P / K after Mu Shiki DM hits
 # of Hits:     Light 0 / Heavy 0  (DM)
               
 -----------------------  [ Cancelable Attacks ]  -----------------------
                   
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -
 
 ----------------------  [ Special Move Chains ]  -----------------------

 Aragami > Kono Kizu > Migiri Ugachi

 Aragami > Kono Kizu > Nanase

 Aragami > Yano Sabi > Migiri Ugachi

 Aragami > Yano Sabi > Nanase

 Dokugami > Tsumi Yomi > Batsu Yomi
 
 (all chains can be done entirely even if all the hits miss)


 ------------------------------------------------------------------------
 BENIMARU NIKAIDO                                             (Hero Team)
 ------------------------------------------------------------------------

 Fighting Style:        Shooting
 Birthday:              6 / 6
 Age:                   21
 Birthplace:            Japan (but he's half-American)
 Blood Type:            O
 Height:                180cm
 Weight:                70kg
 Hobby:                 Sky cruising
 Favorite Food:         Sashimi (sliced raw fish), pasta
 Best Sport:            Clay shageki (shooting), high jump
 Most Important:        Himself
 Dislikes:              Otaku (japanese animation fan), repentance

           "My reason for winning?  I'm just cool.  Real cool."

 ------------------------  [ Short Moves List ]  ------------------------

 Catch and Shoot                When close, b / f + C
 Front Suplex                   When close, b / f + D
 Spinning Knee Drop             When close, b~d~f + C / D  (both in air)
 Flying Drill                   In air, db~df + D  (an overhead)
 Jackknife Kick                 f + B
 Raijin Ken                     qcf + A
 Taikuu Raijin Ken              qcf + C
 Kuuchuu Raijin Ken             In air, qcf + P
 Shinkuu Katategoma             qcb + P
 Iai Geri                       qcf + K
 Handou Sandan Geri             hcb + K
 Super Inazuma Kick             f,d,df + K
 Benimaru Collider              When close, hcb,f + P

 Raikou Ken                     qcf,qcf + A  (qcf,qcf + P on SDM)
 Taikuu Raikou Ken              qcf,qcf + C  (DM only)
 Elec-Trigger                   When close, hcb,hcb + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Catch and Shoot
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Front Suplex
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Spinning Knee Drop
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air in
                order for you to grab them.  Just remember that if you
                try to do this move with db~df + D, you'll get the Flying
                Drill instead.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Flying Drill
 Move Command:  In air, d + D
 # of Hits:     Heavy 5
                                                       
 Move Name:     Jackknife Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Raijin Ken
 Translation:   Quivering Lightning Fist
 Move Command:  qcf + A
 # of Hits:     Light 3
  
 Move Name:     Taikuu Raijin Ken
 Translation:   Anti-Air Quivering Lightning Fist
 Move Command:  qcf + C
 # of Hits:     Heavy 3
  
 Move Name:     Kuuchuu Raijin Ken
 Translation:   Mid-Air Quivering Lightning Fist
 Move Command:  In air, qcf + P
 # of Hits:     Light 1 / Heavy 3

 Move Name:     Shinkuu Katategoma
 Translation:   One-Handed Vacuum Top
 Move Command:  qcb + P
 # of Hits:     Light 3 / Heavy 6

 Move Name:     Iai Geri
 Translation:   Sword-Drawing Kick
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Handou Sandan Geri
 Translation:   Reactionary Three Part Kick
 Move Command:  hcb + K
 # of Hits:     Light 3 / Heavy 3

 Move Name:     Super Inazuma Kick
 Translation:   Super Lightning Flash Kick
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Benimaru Collider
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.
                    
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Raikou Ken
 Translation:   Lightning Gleam Fist
 Move Command:  qcf,qcf + A  (qcf,qcf + P for the SDM version)
 # of Hits:     Light 5  (DM)
                Light 10 / Heavy 10  (SDM)

 Move Name:     Taikuu Raikou Ken
 Translation:   Anti-Air Lightning Gleam Fist
 Move Command:  qcf,qcf + C
 # of Hits:     Heavy 5 (DM)

 Move Name:     Elec-Trigger
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.
               
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - C*S*-     1 - C*S*-
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - C - -     1 - C S*-
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               

 * Only works if you do a Small Jump (tap ub / u / uf).


 ------------------------------------------------------------------------
 GORO DAIMON                                                  (Hero Team)
 ------------------------------------------------------------------------

 Fighting Style:        Judo plus Garyuu Kakutou Jutsu (Self-made
                        fighting techniques)
 Birthday:              5 / 5
 Age:                   29
 Birthplace:            Japan
 Blood Type:            A
 Height:                204cm
 Weight:                138kg
 Hobby:                 Understanding nature
 Favorite Food:         Zaru soba
 Best Sport:            Judo
 Most Important:        His geta (wooden shoes)
 Dislikes:              Detailed machinery

                              "Lightweight!"

 ------------------------  [ Short Moves List ]  ------------------------

 Juuji Shime                    When close, b / f + C
 Okuri Ashi Barai               When close, b / f + D
 Tsukami Tataki Tsuke           Within throw range, b / f + C / D
 Tama Tsubushi                  f + A
 Zujou Barai                    df + C
 Jiraishin                      f,d,df + P
 Chou Oosotogari                When close, f,d,df + K
 Chou Ukemi                     qcb + K
 Nekko Gaeshi                   qcf + K
 Tenchi Gaeshi                  When close, hcb,f + P
 Ura Nage                       hcb,f + K
 Kumo Tsukami Nage              hcf + A
 Kirikabu Gaeshi                hcf + C

 Jigoku Gokuraku Otoshi         When close, hcb,hcb + P
 Arashi no Yama (Nekko Nuki)    When close, hcf,hcf + K
 A.n.Y. (Zoku Kirikabu Gaeshi)  hcf + K from Nekko Nuki
 A.n.Y. (Bukko Nuki Ura Nage)   f,d,df + K from Z.K.G. (DM only)
 A.n.Y. (Zoku Tenchi Gaeshi)    f,d,df + K from Z.K.G. (SDM only)

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Juuji Shime
 Translation:   Crossbar Choke
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Okuri Ashi Barai
 Translation:   Escorting Leg Sweep
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tsukami Tataki Tsuke
 Translation:   Grabbing Assault Grip
 Move Command:  When just within throw range, b / f + C / D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                              
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Tama Tsubushi
 Translation:   Treasure Smasher
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Zujou Barai
 Translation:   Overhead Sweep
 Move Command:  df + C
 # of Hits:     Heavy 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Jiraishin
 Translation:   Mine Quake
 Move Command:  f,d,df + P
 # of Hits:     Light 0 / Heavy 1
 Comments:      The (A) version is a fake-out.  The (C) version must be
                blocked low.  It can also be avoided by being in air when
                Goro hits the ground.

 Move Name:     Chou Oosotogari
 Translation:   Super Great Outer Reaping
 Move Command:  When close, f,d,df + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Chou Ukemi
 Translation:   Super Tumble
 Move Command:  qcb + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      Can be used to pass through certain attacks.

 Move Name:     Nekko Gaeshi
 Translation:   Root Return
 Move Command:  qcf + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      This move reverses high and low attacks.

 Move Name:     Tenchi Gaeshi
 Translation:   Heaven and Hell Return
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Ura Nage
 Translation:   Reverse Throw
 Move Command:  hcb,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kumo Tsukami Nage
 Translation:   Cloud Grabbing Throw
 Move Command:  hcf + A
 # of Hits:     Light 1
 Comments:      An unblockable attack.  It's best used to grab jumping
                enemies out of the air, but can also hit tall characters
                who are standing (like Chang or Ryuji).

 Move Name:     Kirikabu Gaeshi
 Translation:   Cut Stump Return
 Move Command:  hcf + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  This move can pick up opponents
                off the floor (such as after a sweep, or after the Nekko
                Nuki).
          
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Jigoku Gokuraku Otoshi
 Translation:   Hell to Paradise Drop
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 Move Name:     Arashi no Yama (Nekko Nuki)
 Translation:   Mountain of Storms (Root Pulling)
 Move Command:  When close, hcf,hcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.  Can follow with Zoku Kirikabu
                Gaeshi, or the normal Kirikabu Gaeshi.

 Move Name:     Arashi no Yama (Zoku Kirikabu Gaeshi)
 Translation:   Mountain of Storms (Continued Cut Stump Return)
 Move Command:  hcf + K after Nekko Nuki
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.  Can follow with Bukko Nuki Ura
                Nage (or if done as an SDM), the Zoku Tenchi Gaeshi.
                Or, you can use the normal Kirikabu Gaeshi

 Move Name:     Arashi no Yama (Bukko Nuki Ura Nage)
 Translation:   Mountain of Storms (Root Pulling Reverse Throw)
 Move Command:  f,d,df + K after DM Zoku Kirikabu Gaeshi
 # of Hits:     Light 1 / Heavy 1  (DM)
 Comments:      An unblockable attack.

 Move Name:     Arashi no Yama (Zoku Tenchi Gaeshi)
 Translation:   Mountain of Storms (Continued Heaven to Hell Return)
 Move Command:  f,d,df + K after SDM Zoku Kirikabu Gaeshi
 # of Hits:     Light 1 / Heavy 1  (SDM)
 Comments:      An unblockable attack.
                                     
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 L C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -
 
 ----------------------  [ Special Move Chains ]  -----------------------

 Nekko Nuki > Kirikabu Gaeshi

 Nekko Nuki > Zoku Kirikabu Gaeshi > Kirikabu Gaeshi

 Nekko Nuki > Zoku Kirikabu Gaeshi > Bukko Nuki Ura Nage (DM)

 Nekko Nuki > Zoku Kirikabu Gaeshi > Zoku Tenchi Gaeshi (SDM)


 ------------------------------------------------------------------------
 TERRY BOGARD                                           (Fatal Fury Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial arts plus Jeff-style Kenka Sappou
                        (Deadly Brawling Arts)
 Birthday:              3 / 15
 Age:                   24
 Birthplace:            America
 Blood Type:            O
 Height:                182cm
 Weight:                77kg
 Hobby:                 Video games
 Favorite Food:         Fast food
 Best Sport:            Basketball
 Most Important:        Jeff's gloves
 Dislikes:              Slugs

      "Say what?  It's no fluke.  This is why I'm here every year."

 ------------------------  [ Short Moves List ]  ------------------------

 Grasping Upper                 When close, b / f + C
 Buster Throw                   When close, b / f + D
 Back Knuckle                   f + A
 Rising Upper                   df + C
 Power Wave                     qcf + P
 Burn Knuckle                   qcb + P
 Crack Shoot                    qcb + K
 Rising Tackle                  f,d,df + P
 Power Dunk                     f,d,df + K
 Power Charge                   hcf + K

 Power Geyser                   qcb,db,f + P
 High Angle Geyser              qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Grasping Upper
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Buster Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Back Knuckle
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      This move can be canceled into a special move on either
                hit.

 Move Name:     Rising Upper
 Move Command:  df + C
 # of Hits:     Heavy 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Power Wave
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Burn Knuckle
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Crack Shoot
 Move Command:  qcb + K
 # of Hits:     Light 3 / Heavy 3

 Move Name:     Rising Tackle
 Move Command:  f,d,df + P
 # of Hits:     Light 5 / Heavy 7

 Move Name:     Power Dunk
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Power Charge
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can interrupt with the Rising Tackle.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Power Geyser
 Move Command:  qcb,db,f + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     High Angle Geyser
 Move Command:  qcf,qcf + K
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 10 / Heavy 10  (SDM)
                          
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Power Charge > Rising Tackle


 ------------------------------------------------------------------------
 ANDY BOGARD                                            (Fatal Fury Team)
 ------------------------------------------------------------------------
 
 Fighting Style:        Koppou (basic mastery of Shiranui martial arts?)
 Birthday:              8 / 16
 Age:                   23
 Birthplace:            America
 Blood Type:            A
 Height:                171cm
 Weight:                69kg
 Hobby:                 Shugyou (training / discipline)
 Favorite Food:         Natto spaghetti
 Best Sport:            Short track
 Most Important:        Photograph of his days of training
 Dislikes:              Dogs

        "If you want to be the best, it's practice everyday pal."

 ------------------------  [ Short Moves List ]  ------------------------

 Gourin Kai                     When close, b / f + C
 Kakaekomi Nage                 When close, b / f + D
 Age Men                        df + A
 Uwa Agito                      f + B
 Hishou Ken                     qcb + P
 Zan'ei Ken                     db,f + P
 Gadankou                       qcf + P from Zan'ei Ken
 Shouryuu Dan                   f,d,df + P
 Kuuha Dan                      hcf + K
 Gekiheki Haisui Shou           When close, hcf + P
 Gen'ei Shiranui                In air, qcf + K
 Gen'ei Shiranui: Uwa Agito     Press P upon landing from Gen'ei S.
 Gen'ei Shiranui: Shimo Agito   Press K upon landing from Gen'ei S.

 Chou Reppa Dan                 qcb,db,f + K
 Hishou Ryuusei Ken             qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Gourin Kai
 Translation:   Strong Fall Modified
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kakaekomi Nage
 Translation:   Hugging Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Age Men
 Translation:   (Blow) to the Face (?)
 Move Command:  df + A
 # of Hits:     Light 2
 Comments:      This move can be canceled into a special move on either
                hit.

 Move Name:     Uwa Agito
 Translation:   Upper Jaw
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hishou Ken
 Translation:   Flying Fist
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Zan'ei Ken
 Translation:   Phantom Fist Slash
 Move Command:  db,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Gadankou.

 Move Name:     Gadankou
 Translation:   Self Bullet Bliss
 Move Command:  qcf + P during Zan'ei Ken
 # of Hits:     Light 1 / Heavy 1 
                                     
 Move Name:     Shouryuu Dan
 Translation:   Rising Dragon Bullet
 Move Command:  f,d,df + P
 # of Hits:     Light 7 / Heavy 6

 Move Name:     Kuuha Dan
 Translation:   Sky Ripping Bullet
 Move Command:  hcf + K
 # of Hits:     Light 5 / Heavy 5

 Move Name:     Gekiheki Haisui Shou
 Translation:   Dam Breaking Palm
 Move Command:  When close, hcf + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.

 Move Name:     Gen'ei Shiranui
 Translation:   Phantom Shiranui
 Move Command:  In air, qcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Shimo Agito or Uwa Agito.

 Move Name:     Gen'ei Shiranui: Shimo Agito
 Translation:   Phantom Shiranui: Lower Jaw
 Move Command:  Press P upon landing from Gen'ei Shiranui
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Gen'ei Shiranui: Uwa Agito
 Translation:   Phantom Shiranui: Upper Jaw
 Move Command:  Press K upon landing from Gen'ei Shiranui
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Reppa Dan
 Translation:   Super Rending Bullet
 Move Command:  qcb,db,f + K
 # of Hits:     Light 7 / Heavy 8  (DM)
                Light 16 / Heavy 16  (SDM)

 Move Name:     Hishou Ryuusei Ken
 Translation:   Flying Meteor Fist
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 6 / Heavy 6  (SDM)
                                 
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L C S D     1 L C S D     1 - - S -     1 - - S -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - S D                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Zan'ei Ken > Gadankou

 Gen'ei Shiranui > Gen'ei Shiranui: Shimo Agito

 Gen'ei Shiranui > Gen'ei Shiranui: Uwa Agito
 

 ------------------------------------------------------------------------
 JOE HIGASHI                                            (Fatal Fury Team)
 ------------------------------------------------------------------------

 Fighting Style:        Muay Thai
 Birthday:              3 / 29
 Age:                   23
 Birthplace:            Japan
 Blood Type:            AB
 Height:                180cm
 Weight:                72kg
 Hobby:                 Kenka (quarreling / drunken brawling)
 Favorite Food:         Fried wani (alligator)
 Best Sport:            Any kind of fighting techniques
 Most Important:        His headband
 Dislikes:              School

              "How's that?  I'm the Satan of martial arts."

 ------------------------  [ Short Moves List ]  ------------------------

 Hiza Jigoku                       When close, b / f + C
 Leg Throw                         When close, b / f + D
 Low Kick                          f + B
 Sliding Kick                      df + B
 Hurricane Upper                   hcf + P
 Slash Kick                        hcf + K
 Ougon no Kakato                   qcb + K
 Tiger Knee                        f,d,df + K
 Bakuretsu Ken                     Tap P rapidly
 Bakuretsu Finish                  qcf + P from Bakuretsu Ken

 Screw Upper                       qcf,qcf + P
 Bakuretsu Hurricane Tiger Kakato  qcf,hcb + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hiza Jigoku
 Translation:   Knee Hell
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Low Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Sliding
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hurricane Upper
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Slash Kick
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Ougon no Kakato
 Translation:   Golden Heel
 Move Command:  qcb + K
 # of Hits:     Light 3 / Heavy 3

 Move Name:     Tiger Kick
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Bakuretsu Ken
 Translation:   Exploding Fists
 Move Command:  Tap P rapidly
 # of Hits:     Light 8 / Heavy 10
 Comments:      Can follow with Bakuretsu Finish.

 Move Name:     Bakuretsu Finish
 Translation:   Exploding Finish
 Move Command:  qcf + P during Bakuretsu Ken
 # of Hits:     Light 1 / Heavy 1
 Comments:      The (A) version is an overhead attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Screw Upper
 Move Command:  qcf,qcf + P
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 15 / Heavy 9  (SDM)

 Move Name:     Bakuretsu Hurricane Tiger Kakato
 Translation:   Exploding Hurricane Tiger Heel
 Move Command:  qcf,hcb + P
 # of Hits:     Light 11 / Heavy 11  (DM)
                Light 19 / Heavy 19  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Bakuretsu Ken > Bakuretsu Finish


 ------------------------------------------------------------------------
 RYO SAKAZAKI                                      (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              8 / 2
 Age:                   24 years old
 Birthplace:            Japan  (but he's half-American)
 Blood Type:            O
 Height:                179cm
 Weight:                68kg
 Hobby:                 Doing carpentry on weekends
 Favorite Food:         Mochi (rice cake), and natto (fermented soybeans)
 Best Sport:            Sumo Wrestling
 Most Important:        Restored motorcycle and his horse, 'Tatsumaki'
 Dislikes:              Multi-legged insects (centipedes, etc.)

 "Extreme karate.  That's Kyokugen.  And don't forget it, dweebenheimer!"

 ------------------------  [ Short Moves List ]  ------------------------

 Tani Otoshi                    When close, b / f + C
 Tomoe Nage                     When close, b / f + D
 Hyouchuu Wari                  f + A
 Ko'ou Ken                      qcf + P
 Mouko Raijin Setsu             qcf + K
 Mouko Raijin Gou               qcb + P
 Kohou                          f,d,df + P  (or from Mouko Raijin Gou)
 Hien Shippuu Kyaku             hcb + K
 Kyokugen-ryuu Renbu Ken        When close, hcf + P

 Ryuuko Ranbu                   qcf,hcb + P
 Tenchi Haou Ken                qcf,qcf + P
 Haou Shoukou Ken               f,hcf + P    

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Tani Otoshi     
 Translation:   Valley Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tomoe Nage
 Translation:   Overhead Judo Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hyouchuu Wari
 Translation:   Ice Pillar Splitter
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1 

 Move Name:     Mouko Raijin Setsu
 Translation:   Wild Tiger (Thunder God's Arm)
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.
                
 Move Name:     Mouko Raijin Gou
 Translation:   Wild Tiger (Thunder God's Strength)
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 3
 Comments:      Can follow with Kohou.
                
 Move Name:     Kohou
 Translation:   Tiger Cannon
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
                Light 1 / Heavy 1  (if done from Mouko Raijin Gou)
                                            
 Move Name:     Hien Shippuu Kyaku
 Translation:   Flying Gale Kick
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 3

 Move Name:     Kyokugen-ryuu Renbu Ken
 Translation:   Extreme Limit Style Rapid Punch Dance
 Move Command:  When close, hcf + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Tenchi Haou Ken
 Translation:   Heaven and Earth Supreme King Fist
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This move will Guard Break a blocking opponent (SDM
                version only).  Someone who is hit by the SDM version
                will be dizzied.

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.
                 
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Mouko Raijin Gou > Kohou


 ------------------------------------------------------------------------
 ROBERT GARCIA                                     (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              12 / 25
 Age:                   24 years old
 Birthplace:            Italy
 Blood Type:            AB
 Height:                180cm
 Weight:                85kg
 Hobby:                 Collecting cars
 Favorite Food:         Yakisoba (fried noodles) and sushi (raw fish)
 Best Sport:            Motor sports
 Most Important:        His car collection
 Dislikes:              Rakkyou (?)

     "Underestimate my strength, huh?  You're dumber than you look!"

 ------------------------  [ Short Moves List ]  ------------------------

 Kubikiri Nage                  When close, b / f + C
 Ryuuchou Kyaku                 When close, b / f + D
 Kouryuu Koukyaku Geri          f + A
 Ryuu Hanshuu                   f + B
 Ryuugeki Ken                   qcf + P
 Ryuuga                         f,d,df + P
 Ryuu Zanshou                   f,d,df + K
 Hien Ryuujin Kyaku             In air, qcb + K
 Hien Senpuu Kyaku              hcb + K
 Kyokugen-ryuu Renbu Kyaku      When close, hcf + K

 Ryuuko Ranbu                   qcf,hcb + P
 Muei Senpuu Juudan Kyaku       qcf,qcf + K
 Haou Shoukou Ken               f,hcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Ryuuchou Kyaku
 Translation:   Hopping Dragon Kick
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kubikiri Nage
 Translation:   Neck Cutting Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kouryuu Koukyaku Geri
 Translation:   Slanting Dragon Falling Leg Kick
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Ryuuhan Shuu
 Translation:   Dragon Flip Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ryuugeki Ken
 Translation:   Dragon Attack Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 
 Move Name:     Ryuuga
 Translation:   Dragon Fang
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Ryuu Zanshou
 Translation:   Flying Dragon Slash
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Hien Ryuujin Kyaku
 Translation:   Flying Dragon God Kick
 Move Command:  In air, qcb + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Hien Senpuu Kyaku
 Translation:   Flying Whirlwind Kick
 Move Command:  hcb + K
 # of Hits:     Light 3 / Heavy 4
 
 Move Name:     Kyokugen-ryuu Renbu Kyaku
 Translation:   Extreme Limit Style Rapid Kick Dance
 Move Command:  When close, hcf + K
 # of Hits:     Light 4 / Heavy 4
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.
                      
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Muei Shippuu Juudan Kyaku
 Translation:   Invisible Gale Heavy Step Kick
 Move Command:  qcf,qcf + K
 # of Hits:     Light 9 / Heavy 9  (DM)
                Light 12 / Heavy 12  (SDM)

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - - - -     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     2 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 YURI SAKAZAKI                                     (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              12 / 7
 Age:                   20 years old
 Birthplace:            Japan  (but she's half-American)
 Blood Type:            A
 Height:                168cm
 Weight:                53kg
 Hobby:                 Karaoke
 Favorite Food:         Sweet curry
 Best Sport:            Softball
 Most Important:        Her friends, her late mother's (Ronnet's)
                        pearl earrings, and her father
                        (it then says 'toietoiwareta' (?) -km)
 Dislikes:              Octopus, people who like octopus, and Mr. Karate
 Three Sizes:           Bust 82, Waist 56, Hips 80
                                                  
 "I'm Kyokugen!  Face it, Ryo!  You're not good enough to sweep for me!"

 ------------------------  [ Short Moves List ]  ------------------------

 Oni Harite                     When close, b / f + C
 Silent Nage                    When close, b / f + D
 Tsubame Otoshi                 When close, b~d~f + C / D  (both in air)
 En Yoku                        f + A
 Ko'ou Ken                      qcf + P
 Raiou Ken                      qcf + K
 Yuri Chou Upper                f,d,df + P
 Double Yuri Chou Upper         f,d,df + P from (C) Yuri Chou Upper
 Yuri Chou Knuckle              qcb + P
 Yuri Chou Mawashi Geri         qcb + K

 Hien Hou'ou Kyaku              qcf,hcb + K
 Hien Rekkou                    qcf,qcf + K
 Haou Shoukou Ken               f,hcf + P
 
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Oni Harite
 Translation:   Demon Hand Slap
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Silent Nage
 Translation:   Silent Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tsubame Otoshi
 Translation:   Swallow Drop
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     En Yoku
 Translation:   Swallow Wing
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P  (keep holding P for the Haou Shoukou Ken)
 # of Hits:     Light 1 / Heavy 1
                      
 Move Name:     Raiou Ken
 Translation:   Lightning Sparkle Fist
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Yuri Chou Upper  (Kuuga)
 Translation:   Yuri Super Upper  (Air Fang)
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      Can follow the (C) version with Double Yuri Chou Upper.

 Move Name:     Double Yuri Chou Upper  (Ura Kuuga)
 Translation:   Double Yuri Super Upper  (Reverse Air Fang)
 Move Command:  f,d,df + P after (C) Yuri Chou Upper
 # of Hits:     Light 1 / Heavy 1  (if Yuri Chou Upper hit)
                Light 2 / Heavy 2  (if Yuri Chou Upper missed)

 Move Name:     Yuri Chou Knuckle  (Hien Shippuu Ken)
 Translation:   Yuri Super Knuckle  (Flying Gale Fist)
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Yuri Chou Mawashi Geri  (Hien Shippuu Kyaku)
 Translation:   Yuri Super Spinning Kick  (Flying Gale Kick)
 Move Command:  qcb + K
 # of Hits:     Light 2 / Heavy 3

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hien Hou'ou Kyaku
 Translation:   Flying Phoenix Kick
 Move Command:  qcf,hcb + K
 # of Hits:     Light 16 / Heavy 16  (DM)
                Light 26 / Heavy 26  (SDM)

 Move Name:     Hien Rekkou
 Translation:   Flying Violent Pierce
 Move Command:  qcf,qcf + K
 # of Hits:     Light 11 / Heavy 11  (DM)
                Light 21 / Heavy 21  (SDM)

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.
                                    
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 (A) Yuri Chou Upper > Double Yuri Chou Upper


 ------------------------------------------------------------------------
 LEONA                                                       (Ikari Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial Arts and Heidern-style Assassination
                        Techniques
 Birthday:              1 / 10
 Age:                   18 years old
 Birthplace:            Unknown
 Blood Type:            B
 Height:                176cm
 Weight:                66kg
 Hobby:                 Inspecting factories
 Favorite Food:         Vegetables
 Best Sport:            None in particular
 Most Important:        Nothing in particular
 Dislikes:              Blood
 Three Sizes:           Bust 84, Waist 60, Hips 87

                    "Had enough?  Then beat it, fool!"

 ------------------------  [ Short Moves List ]  ------------------------

 Leona Crush                    When close, b / f + C
 Order Buckler                  When close, b / f + D
 Heidern Inferno                When close, b~d~f + C / D  (both in air)
 Strike Arc                     f + B
 Moon Slasher                   Charge d,u + P
 X Calibur                      Charge d,u + K
 Baltic Launcher                Charge b,f + P
 Ground Saber                   Charge b,f + K
 Gliding Buster                 f + K from (D) Ground Saber
 Eye Slasher                    qcb + P
 Earring Bakudan                qcb + K

 V Slasher                      In air, qcf,hcb + P
 Gravity Storm                  qcf,qcf + P
 Rebel Spark                    qcb,hcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Leona Crush
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Order Buckler
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Heidern Inferno
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Strike Arch
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead and knockdown attack, unless you cancel into
                it (in which case it becomes cancelable into the V
                Slasher).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Moon Slasher
 Move Command:  Charge d,u + P
 # of Hits:     Light 1 / Heavy 1
  
 Move Name:     X Calibur
 Move Command:  Charge d,u + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Baltic Launcher
 Move Command:  Charge b,f + P
 # of Hits:     Light 6 / Heavy 12
 Comments:      You can move around and attack during this move--you can
                even use other specials or a DM / SDM!

 Move Name:     Ground Saber
 Move Command:  Charge b,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow the (D) version with Gliding Buster.

 Move Name:     Gliding Buster
 Move Command:  f + D during (D) Ground Saber
 # of Hits:     Heavy 1
  
 Move Name:     Eye Slasher
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Earring Bakudan
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 1
                                    
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     V Slasher
 Move Command:  In air, qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
       
 Move Name:     Gravity Storm
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 5 / Heavy 5  (SDM)

 Move Name:     Rebel Spark
 Move Command:  qcb,hcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      When you use this move as an SDM, Leona turns into
                "Yami no naka Orochi no chi ni mezameru Leona", which
                in English means "In the middle of the night, Leona
                is awakened by Orochi blood".
                                         
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - S*D*    1 - - S*D*
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - S D     1 - - S D
 (C)   1 - C S D    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =e - C S D     1 - - - -     1 - - S D     1 - - S D
 (CD)  1 - - S D    GC - - - -                   1 - - S D               

 * Only works if you do a Small Jump (tap ub / u / uf).

 ----------------------  [ Special Move Chains ]  -----------------------

 (D) Ground Saber > Gliding Buster


 ------------------------------------------------------------------------
 RALF JONES                                                  (Ikari Team)
 ------------------------------------------------------------------------
 
 Fighting Style:        Martial Arts and Heidern-style Assassination
                        Techniques
 Birthday:              8 / 25
 Age:                   39 years old
 Birthplace:            America
 Blood Type:            A
 Height:                188cm
 Weight:                110kg
 Hobby:                 Collecting knives
 Favorite Food:         Gum
 Best Sport:            Baseball
 Most Important:        Medal awarded to him by the President
 Dislikes:              Snakes

        "That's enough for now.  I can only be forgiving so much."
 
 ------------------------  [ Short Moves List ]  ------------------------

 Dynamite Headbutt                  When close, b / f + C
 Northern Light Bomb                When close, b / f + D
 Vulcan Punch                       Tap P rapidly, move f
 Gatling Attack                     Charge b,f + P
 Ralf Kick                          Charge b,f + K
 Kyuukouka Bakudan Punch (Chijou)   Charge d,u + P
 Kyuukouka Bakudan Punch (Kuuchuu)  In air, qcf + P
 Super Argentine Backbreaker        When close, hcf + K

 Baribari Bakudan Punch             qcf,hcb + P
 Umanori Bakudan Punch              qcb,hcf + K
 Galactica Phantom                  qcf,qcf + P
                    
 --------------------------  [ Normal Throws ]  -------------------------
                      
 Move Name:     Dynamite Headbutt
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Northern Light Bomb
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Vulcan Punch
 Move Command:  Tap P rapidly, move f
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Gatling Attack
 Move Command:  Charge b,f + P
 # of Hits:     Light 4 / Heavy 4

 Move Name:     Ralf Kick
 Move Command:  Charge b,f + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Kyuukouka Bakudan Punch (Chijou)
 Translation:   Diving Bomb Punch (Ground)
 Move Command:  Charge d,u + P
 # of Hits:     Light 1 / Heavy 3  (Light 1 / Heavy 1 from afar)

 Move Name:     Kyuukouka Bakudan Punch (Kuuchuu)
 Translation:   Diving Bomb Punch (Mid-Air)
 Move Command:  In air, qcf + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Super Argentine Backbreaker
 Move Command:  When close, hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Baribari Vulcan Punch
 Translation:   Exploding Vulcan Punch
 Move Command:  qcf,hcb + P
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Umanori Vulcan Punch
 Translation:   Horse Mounted Vulcan Punch
 Move Command:  qcb,hcf + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)
 
 Move Name:     Galactica Phantom
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.  This move has autoguard during
                the SDM version.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - - - -     1 - - S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - - S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - - S D     1 - - S D     1 - - S -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               


 ------------------------------------------------------------------------
 CLARK STEEL                                                 (Ikari Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial Arts and Heidern-style Assassination
                        Techniques
 Birthday:              5 / 7
 Age:                   34 years old
 Birthplace:            America
 Blood Type:            A
 Height:                187cm
 Weight:                105kg
 Hobby:                 Collecting guns
 Favorite Food:         Oatmeal
 Best Sport:            Wrestling
 Most Important:        Sunglasses
 Dislikes:              Slugs

    "Loser's [sic] have no rights.  That's what history is all about."

 ------------------------  [ Short Moves List ]  ------------------------

 Nageppanashi German            When close, b / f + C
 Fisherman Buster               When close, b / f + D
 Death Lake Drive               When close, b~d~f + C / D  (both in air)
 Stomping                       f + B
 Vulcan Punch                   Tap P rapidly, move f
 Flashing Elbow                 qcf + P from any non-DM command throw
 Napalm Stretch                 f,d,df + P
 Frankensteiner                 f,d,df + K
 Rolling Cradle                 hcf + P
 Super Arabian Burglary B.B.    hcf + B
 Super Argentine Backbreaker    When close, hcf + D

 Ultra Argentine Backbreaker    When close, hcb,hcb + K
 Running Three                  hcf,hcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Nageppanashi German
 Translation:   German Throwing
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Fisherman Buster
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Death Lake Drive
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Stomping
 Move Command:  f + B
 # of Hits:     Light 1
  
 -------------------------  [ Special Moves ]  --------------------------
 
 Move Name:     Vulcan Punch
 Move Command:  Tap P rapidly, move f
 # of Hits:     Light 3 / Heavy 6

 Move Name:     Flashing Elbow
 Move Command:  qcf + P after any command throw
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Napalm Stretch
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Only hits opponents who are
                in mid-air.  Can follow with Flashing Elbow.

 Move Name:     Frankensteiner
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Flashing Elbow.

 Move Name:     Rolling Cradle
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Flashing Elbow.

 Move Name:     Super Arabian Burglary Backbreaker
 Move Command:  hcf + B
 # of Hits:     Light 1
 Comments:      An unblockable attack.  Can follow with Flashing Elbow.

 Move Name:     Super Argentine Backbreaker
 Move Command:  When close, hcf + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Can follow with Flashing Elbow.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ultra Argentine Backbreaker
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 Move Name:     Running Three
 Move Command:  hcf,hcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                         
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (B)   1 L - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - S D                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Napalm Stretch                     > Flashing Elbow

 Frankensteiner                     > Flashing Elbow

 Rolling Cradle                     > Flashing Elbow

 Super Arabian Burglary Backbreaker > Flashing Elbow

 Super Argentine Backbreaker        > Flashing Elbow


 ------------------------------------------------------------------------
 ATHENA ASAMIYA                                     (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        Superpowers plus Chinese Martial Arts
 Birthday:              3 / 14
 Age:                   18 years old
 Birthplace:            Japan
 Blood Type:            B
 Height:                163cm
 Weight:                49kg
 Hobby:                 Astrology
 Favorite Food:         Ichigo-daifuku (strawberry shortcake), churros
 Best Sport:            Lacrosse
 Most Important:        Peter Rabbit tea set and a letter sent to her
                        from a fan
 Dislikes:              Butter
 Three Sizes:           Bust 83, Waist 57, Hips 82

  "Sorry about that.  Are you hurt?  I guess I got a bit carried away."

 ------------------------  [ Short Moves List ]  ------------------------

 Psychic Throw                  When close, b / f + C
 Bit Throw                      When close, b / f + D
 Psychic Shoot                  When close, b~d~f + C / D  (both in air)
 Phoenix Bomb                   In air, d + B
 Renkan Tai                     f + B
 Psycho Ball Attack             qcb + P
 Phoenix Arrow                  In air, qcb + K
 Psychic Teleport               qcf + K
 Psycho Sword                   f,d,df + P  (air)
 Psycho Reflector               hcb + B
 Nu Psycho Reflector            hcb + D
 Super Psychic Throw            When close, hcf + P

 Shining Crystal Bit            hcb,hcb + P, ABCD to cancel  (air)
 Crystal Shoot                  qcb + P from S.C. Bit  (hold P to delay)
 Phoenix Fang Arrow             In air, qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Bit Throw
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Psychic Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Psychic Shoot
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Phoenix Bomb
 Move Command:  In air, d + B
 # of Hits:     Light 1
 Comments:      A knockdown attack.  You can follow this attack with the
                Phoenix Arrow, mid-air Psycho Sword, or either of
                Athena's (S)DMs.

 Move Name:     Renkan Tai
 Translation:   Chain Thigh
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      You can cancel this attack with the Phoenix Arrow,
                mid-air Psycho Sword, or either of Athena's (S)DMs,
                but only on the second hit.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Psycho Ball Attack
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Phoenix Arrow
 Move Command:  In air, qcb + K
 # of Hits:     Light 4 / Heavy 6
  
 Move Name:     Psychic Teleport
 Move Command:  qcf + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      A teleport move.  The button used determines the
                distance travelled.
 
 Move Name:     Psycho Sword
 Move Command:  f,d,df + P  (air)
 # of Hits:     Light 7 / Heavy 7
 
 Move Name:     Psycho Reflector
 Move Command:  hcb + B
 # of Hits:     Light 1
 Comments:      This move can reflect long-range projectiles.

 Move Name:     Nu Psycho Reflector
 Translation:   New Psycho Reflector
 Move Command:  hcb + D
 # of Hits:     Heavy 3
 Comments:      This move can reflect long-range projectiles.
  
 Move Name:     Super Psychic Throw
 Move Command:  When close, hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shining Crystal Bit
 Move Command:  hcb,hcb + P, press ABCD to cancel  (air)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      Can follow with Crystal Shoot.  She'll randomly appear
                in a bikini outfit (from the old "Athena" game on the
                NES) when this move is performed.  I don't think it gives
                you any sort of bonus or benefit, though.

 Move Name:     Crystal Shoot
 Move Command:  qcb + P during Shining Crystal Bit  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)
 Comments:      When done on the ground, the (C) version flies
                diagonally up-forward.  This attack can negate and pass
                through some projectiles.

 Move Name:     Phoenix Fang Arrow
 Move Command:  In air, qcf,qcf + K
 # of Hits:     Light 10 / Heavy 12  (DM)
                Light 29 / Heavy 29  (SDM)
                         
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - C S D     1 - C S D
 (B)   1 - C S D     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - C S D     1 - C S D
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - C S D               

 ----------------------  [ Special Move Chains ]  -----------------------

 Shining Crystal Bit > Crystal Shoot


 ------------------------------------------------------------------------
 SIE KENSOU                                         (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        Superpowers plus Chinese Martial Arts
 Birthday:              9 / 23
 Age:                   19 years old
 Birthplace:            China
 Blood Type:            B
 Height:                172cm
 Weight:                61kg
 Hobby:                 Reading manga (japanese comics) 
 Favorite Food:         Nikuman (meat bun)
 Best Sport:            Soccer
 Most Important:        Yu Hayami's debut album and a stuffed toy
                        given to him by a fan
 Dislikes:              Shugyou (training / discipline)

      "New threads.  New attitude.  The new Kensou's coming at you!"

 ------------------------  [ Short Moves List ]  ------------------------

 Hakkei                         When close, b / f + C
 Tomoe Nage                     When close, b / f + D
 Kobokushu                      f + A
 Kousentai                      f + B
 Choukyuu Dan                   qcb + P
 Ryuu Sougeki                   In air, qcb + P
 Ryuu Renga: Tenryuu            hcf + A
 Ryuu Renga: Chiryuu            hcf + C
 Ryuu Renda                     When close, f,d,df + P  (tap P rapidly)
 Ryuu Gakusai                   b,d,db + K

 Shinryuu Seiou Rekkyaku        qcf,hcb + B
 Shinryuu Tenbu Kyaku           qcf,hcb + D
 Senki Hakkei                   When close, qcf,qcf + P
 Niku Man o Kuu                 qcb,qcb + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hakkei
 Translation:   Mental Energy Emission
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tomoe Nage
 Translation:   Overhead Judo Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kobokushu
 Translation:   Tiger Hand Slap
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Kousentai
 Translation:   Backspin Thigh
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      You can cancel this attack with the Ryuu Sougeki.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Choukyuu Dan
 Translation:   Super Ball Bullet
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Ryuu Sougeki
 Translation:   Dragon Talon Attack
 Move Command:  In air, qcb + P
 # of Hits:     Light 4 / Heavy 5

 Move Name:     Ryuu Renga: Chiryuu
 Translation:   Rapid Dragon Fang: Earth Dragon
 Move Command:  hcf + A
 # of Hits:     Light 3

 Move Name:     Ryuu Renga: Tenryuu
 Translation:   Rapid Dragon Fang: Heaven Dragon
 Move Command:  hcf + C
 # of Hits:     Heavy 3

 Move Name:     Ryuu Renda
 Translation:   Dragon Barrage
 Move Command:  When close, f,d,df + P, tap P rapidly
 # of Hits:     Light 4 / Heavy 4  (Light 6 / Heavy 6 if P is tapped)
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.

 Move Name:     Ryuu Gakusai
 Translation:   Dragon Jaw Smash
 Move Command:  b,d,db + K
 # of Hits:     Light 3 / Heavy 3

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shinryuu Seiou Rekkyaku
 Translation:   Divine Dragon Horrible Gleaming Rending Kick
 Move Command:  qcf,hcb + B
 # of Hits:     Light 11 (DM) / Light 21  (SDM)

 Move Name:     Shinryuu Tenbu Kyaku
 Translation:   Divine Dragon Heavenly Kick Dance
 Move Command:  qcf,hcb + D
 # of Hits:     Heavy 11 (DM) / Heavy 21  (SDM)

 Move Name:     Senki Hakkei
 Translation:   Hermit's Mental Energy Emission
 Move Command:  When close, qcf,qcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 12 / Heavy 12  (SDM)
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.

 Move Name:     Niku Man o Kuu
 Translation:   Eat a Meat Bun
 Move Command:  qcb,qcb + P
 # of Hits:     Light 0 / Heavy 0  (DM / SDM)
 Comments:      When the DM version is used, Kensou gains back a bit
                of lost life.  The SDM version works in the same way,
                but after a while, Kensou will choke on the bun, and
                lose any of the life he had regained.  This makes the
                SDM version seemingly useless, although way back when
                '97 came out in the arcades, I remember someone saying
                that you could use the Senki Hakkei if your enemy tried
                to hit you out of this move.  I've never been able to
                do it myself, though.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                                 
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - S -     1 - - S -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - S -
 (C)  =2 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               


 ------------------------------------------------------------------------
 CHIN GENTSAI                                       (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        All kinds of Chinese martial arts, but he mainly
                        uses Suikan (Drunken Fist)
 Birthday:              4 / 27
 Age:                   89 years old
 Birthplace:            China
 Blood Type:            A
 Height:                164cm
 Weight:                53kg
 Hobby:                 Playing mah-jongg
 Favorite Food:         Sake (rice wine)
 Best Sport:            Taking a stroll, skipping
 Most Important:        Sake
 Dislikes:              Pandas

   "O, ouch!  Whew!  I can beat you!  But age is something different!"

 ------------------------  [ Short Moves List ]  ------------------------

 Gou Inshu                      When close, b / f + C
 Gyaku Ashi Nage                When close, b / f + D
 Suiho Hyoutan Shuu             f + A
 Kisui Shuu                     qcf + P
 Hyoutan Geki                   qcb + P
 Ryuurin Hourai                 f,d,df + P
 Kaiten-teki Kuutotsu Ken       hcf + K  (f + K from S. Kanou / Bougetsu)
 Suikan Kanou                   d,d + P  (ABCD cancels)
 Choushuu Rikugyo               f + P from Suikan Kanou
 Bougetsu Sui                   d,d + K, move b / f  (ABCD cancels)
 Rouja Hanhou                   u + B from Bougetsu Sui
 Rigyo Hanhou                   u + D from Bougetsu Sui

 Gouran Enpou                   qcf,qcf + P
 Gou'en Shourai                 qcf,hcb + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Gou Inshu      
 Translation:   Drinking Strong Sake
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Gyaku Ashi Nage
 Translation:   Reverse Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Suiho Hyoutan Shuu
 Translation:   Drunken Step Gourd Advance
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------
 
 Move Name:     Kisui Shuu
 Translation:   Demonic Drink Attack
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move only hits airborne opponents, or tall enemies.

 Move Name:     Hyoutan Geki
 Translation:   Gourd Attack
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      This move can negate projectiles.
                                    
 Move Name:     Ryuurin Hourai
 Translation:   Willow Phosphorous Sagebrush Pigweed
 Move Command:  f,d,df + P
 # of Hits:     Light 6 / Heavy 9
   
 Move Name:     Kaiten-teki Kuutotsu Ken
 Translation:   Rotary Target Air-Piercing Fist
 Move Command:  hcf + K  (or f + K during Suikan Kanou / Bougetsu Sui)
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can go under projectiles.

 Move Name:     Suikan Kanou
 Translation:   Drunken Old Man's Coiled Pipe
 Move Command:  d,d + P  (press ABCD to cancel)
 # of Hits:     Light 0 / Heavy 0
 Comments:      You cannot move, but become partially invincible.  Can
                follow with Choushuu Rikugyo or Kaiten-teki Kuutotsu Ken.

 Move Name:     Choushuu Rikugyo
 Translation:   Butterfly Attack Land Fish
 Move Command:  f + P during Suikan Kanou
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Bougetsu Sui
 Translation:   Full Moon Drunkard
 Move Command:  d,d + K, move b / f  (press ABCD to cancel)
 # of Hits:     Light 0 / Heavy 0
 Comments:      You can still be attacked while lying on the ground.
                Can follow with Rigyo Hanhou, Rouja Hanhou, or Kaiten-
                teki Kuutotsu Ken.

 Move Name:     Rouja Hanhou
 Translation:   Dragon Snake Anti-Strike
 Move Command:  u + B during Bougetsu Sui
 # of Hits:     Light 1

 Move Name:     Rigyo Hanhou
 Translation:   Carp Fish Anti-Strike
 Move Command:  u + D during Bougetsu Sui
 # of Hits:     Heavy 2
                                             
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Gouran Enpou
 Translation:   Roaring Flame Inferno
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      During the DM version, using the (A) button makes
                Chin spew flames diagonally up-forward.

 Move Name:     Gou'en Shourai
 Translation:   Roaring Blazing Invitation
 Move Command:  qcf,hcb + P
 # of Hits:     Light 10 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)
                         
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 L - - -     1 L - - -     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - C S D     1 - C S D     1 - - - -     1 - - - -     2 - - - -
 (D)   1 - - - -     2 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Suikan Kanou > Choushuu Rikugyo

 Suikan Kanou > Kaiten-teki Kuutotsu Ken

 Bougetsu Sui > Rigyo Hanhou

 Bougetsu Sui > Rouja Hanhou

 Bougetsu Sui > Kaiten-teki Kuutotsu Ken


 ------------------------------------------------------------------------
 CHIZURU KAGURA                                   (Women's Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kagura-ryuu Kobujutsu
                        (Kagura-style Weapon Fighting)
 Birthday:              6 / 26
 Age:                   22
 Birthplace:            Japan
 Blood Type:            AB
 Height:                169cm
 Weight:                52kg
 Hobby:                 Taking naps, bike racing
 Favorite Food:         Spicy food
 Best Sport:            Bike racing
 Most Important:        The ped bird she raised, "Chii-chan"
 Dislikes:              Unreasonable things
 Three Sizes:           Bust 85, Waist 57, Hips 84
                                             
 "Play time's over.  Winning's to [sic] easy.
                                           You can't lay a finger on me!"

 ------------------------  [ Short Moves List ]  ------------------------

 Reigetsu                                 When close, b / f + C
 Kaiten                                   When close, b / f + D
 Jokatsu: Sousou (Zheng Zheng)            f + A
 Jokatsu: Sousou (Cang Cang)              f + B
 Jokatsu: Sousou (Cong Cong)              df + B
 108 Katsu: Tamayura no Shitsune          qcf + P
 100 Katsu: Tenjin no Kotowari            f,d,df + P
 212 Katsu: Shinsoku no Norito            hcb + P / K
 212 Katsu: Shinsoku no Norito ~ Tenzui   qcb + same button from Norito
 212 Katsu Otsu Shiki: Choumon no Isshin  d,d + P / K

 Rimen 85 Katsu: Reigi no Ishizue         qcb,hcf + P
 Rimen 1 Katsu: Sanrai no Fujin           qcf,qcf + K
                         
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Reigetsu      
 Translation:   Moon Decree
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kaiten
 Translation:   Revolving Heavens
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Jokatsu: Sousou (Zheng Zheng)
 Translation:   Unrevived Gong
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Jokatsu: Sousou (Cang Cang)
 Translation:   Unrevived Treasury
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      If you cancel into this move, it becomes cancelable.

 Move Name:     Jokatsu: Sousou (Cong Cong)
 Translation:   Unrevived Sound of Running Water
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Hachi Katsu: Tamayura no Shitsune
 Translation:   108th Revival: Jewel-like Sound of the Large Koto
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move can reflect long-range projectiles.  Chizuru is
                semi-invincible while spinning during the (C) version.

 Move Name:     Hyakkatsu: Tenjin no Kotowari
 Translation:   100th Revival: Reasoning of the Heavenly Gods
 Move Command:  f,d,df + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      Use (A) to make Chizuru attack with her double, or (C)
                to make her perform the attack herself.

 Move Name:     Ni Hyaku Juu Ni Katsu: Shinsoku no Norito
 Translation:   212nd Revival: Shinto Ritual Prayer
 Move Command:  hcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Use (A) or (B) to make Chizuru attack with her double,
                or (C) or (D) to mak her perform the attack herself.
                Can follow with Tenzui.

 Move Name:     Ni Hyaku Juu Ni Katsu: Shinsoku no Norito ~ Tenzui
 Translation:   212nd Revival: Quick Shinto Prayer ~ Heavenly
                Congratulations
 Move Command:  qcb + same button type (P or K) used for Shinsoku
 # of Hits:     Light 1 / Heavy 1
 Comments:      When you use this move, Chizuru performs the attack
                herself, regardless of what button you used for the
                Shinsoku no Norito (i.e. If you input hcb + B, Chizuru
                will attack with her double, and if you then perform
                the Tenzui with qcb + K, Chizuru will make her attack
                herself from wherever her double was).

 Move Name:     Ni Hyaku Juu Ni Katsu Otsu Shiki: Choumon no Isshin
 Translation:   212nd Revival Duplicate Style: Lone Needle at the
                Mountain Peak's Gate
 Move Command:  d,d + P / K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Use (P) to make Chizuru attack with her double, or (K)
                to make her perform the attack herself.  The weak
                versions make her jump a small distance forward, while
                the strong versions make her leap across the screen.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Rimen Hachi Juu Go Katsu: Reigi no Ishizue
 Translation:   Alternate 85th Revival: Foundation of the Zero Technique
 Move Command:  qcb,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      When an opponent is hit by this move, they will flash
                purple for a period of time.  During this period, they
                cannot use special moves or (S)DMs--all they can perform
                are normal attacks, throws, and command attacks.

 Move Name:     Rimen Ichi Katsu: Sanrai no Fujin
 Translation:   Alternate 1st Revival: Battle Array of the Three Rattling
                Winds
 Move Command:  qcf,qcf + K
 # of Hits:     Light 19 / Heavy 19  (DM)
                Light 23 / Heavy 23  (SDM)
 Comments:      When this move is used, Chizuru's double appears and
                starts attacking.  The move ends after a certain period
                of time, or once Chizuru herself is hit.  While Chizuru's
                double is onscreen, she can only use normal punches and
                kicks--no command attacks, special moves, (S)DMs, or
                throws are available.  However, she can still roll around
                or use the Body Blow attack, and she can even use a stock
                or charge up her meter, depending on what mode she's
                using.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Shinsoku no Norito > Tenzui


 ------------------------------------------------------------------------
 KING                                             (Women's Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Muay Thai
 Birthday:              4 / 8
 Age:                   24 years old
 Birthplace:            France
 Blood Type:            A
 Height:                175cm
 Weight:                58kg
 Hobby:                 Wine glass collecting
 Favorite Food:         Wine, vegetables (she's a vegetarian)
 Best Sport:            Billiards
 Most Important:        Her younger brother, Jan
 Dislikes:              Unclean people, like Jack Turner
 Three Sizes:           Bust 86, Waist 56, Hips 85

 "In battle, one's sex means nothing.
                                  It's who's left standing that matters."

 ------------------------  [ Short Moves List ]  ------------------------

 Hold Rush                      When close, b / f + C
 Hook Buster                    When close, b / f + D
 Sliding Kick                   df + D
 Venom Strike                   qcf + K
 Double Strike                  qcf,qcf + K
 Surprise Rose                  f,d,df + P
 Trap Shot                      f,d,df + K
 Mirage Kick                    hcb + P
 Tornado Kick                   hcb + K

 Illusion Dance                 qcf,hcb + K
 Silent Flash                   qcb,qcb + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hold Rush
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Hook Buster
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sliding Kick
 Move Command:  df + D
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Venom Strike
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1
  
 Move Name:     Double Strike
 Move Command:  qcf,qcf + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Mirage Kick
 Move Command:  hcb + P
 # of Hits:     Light 4 / Heavy 4

 Move Name:     Tornado Kick
 Move Command:  hcb + K
 # of Hits:     Light 4 / Heavy 6

 Move Name:     Surprise Rose
 Move Command:  f,d,df + P
 # of Hits:     Light 4 / Heavy 4
                
 Move Name:     Trap Shot
 Move Command:  f,d,df + K
 # of Hits:     Light 12 / Heavy 12
                                              
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Illusion Dance
 Move Command:  qcf,hcb + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 20 / Heavy 20  (SDM)

 Move Name:     Silent Flash
 Move Command:  qcb,qcb + K
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 11 / Heavy 11  (SDM)
  
 -----------------------  [ Cancelable Attacks ]  -----------------------
                                          
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =e - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -
 

 ------------------------------------------------------------------------
 MAI SHIRANUI                                     (Women's Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Shiranui-ryuu Ninpou (Shiranui-style Ninja Arts)
 Birthday:              1 / 1
 Age:                   21
 Birthplace:            Japan
 Blood Type:            B
 Height:                164cm
 Weight:                50kg
 Hobby:                 Making box lunches
 Favorite Food:         Ozouni (New Year's dish)
 Best Sport:            Badminton
 Most Important:        Grandmother's kanzashi (hair ornament)
 Dislikes:              Spiders
 Three Sizes:           Bust 85, Waist 54, Hips 90

  "With a body and strength like this, you thought you stood a chance?"

 ------------------------  [ Short Moves List ]  ------------------------

 Shiranui Gourin                When close, b / f + C
 Fuusha Kuzushi                 When close, b / f + D
 Yume Zakura                    When close, b~d~f + C / D  (both in air)
 Sankaku Tobi                   Jump ub against a wall, then press uf
 Dairin Fuusha Otoshi           In air, d + A
 Benitsuru no Mai               f + B
 Koku'en no Mai                 df + B
 Kachou Sen                     qcf + P
 Ryuu Enbu                      qcb + P
 Hakuro no Mai                  f,d,df + P
 Hishou Ryuu'en Jin             f,d,df + K
 Hissatsu Shinobi Bachi         hcf + K
 Musasabi no Mai (Chijou)       Charge d,ub~uf + P  (hold P to attack)
 Musasabi no Mai (Kuuchuu)      In air, qcb + P

 Chou Hissatsu Shinobi Bachi    qcb,hcf + K
 Mizudori no Mai                qcf,qcf + P
 Hou'ou no Mai                  qcb,qcb + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Shiranui Gourin
 Translation:   Shiranui Strong Fall
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Fuusha Kuzushi
 Translation:   Windmill Demolisher
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Yume Zakura
 Translation:   Dream Cherry
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air in
                order for you to grab them.

 ------------------------  [ Command Attacks ]  -------------------------
                             
 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Dairin Fuusha Otoshi
 Translation:   Great Windmill Drop
 Move Command:  In air, d + A
 # of Hits:     Light 1
 Comments:      A knockdown attack, if it hits an airborne opponent.
                If you cancel into it, it won't knock down (in which
                case it becomes cancelable).

 Move Name:     Benitsuru no Mai
 Translation:   Dance of the Flamingo
 Move Command:  df + B
 # of Hits:     Light 2
 Comments:      This attack hits low and must be crouch blocked.

 Move Name:     Koku'en no Mai
 Translation:   Dance of the Black Swallow
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).
                               
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Kachou Sen
 Translation:   Flower-Butterfly Fan
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
  
 Move Name:     Ryuu Enbu
 Translation:   Dragon Blaze Dance (Waltz)
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 2
 
 Move Name:     Hakuro no Mai
 Translation:   Dance of the Snowy Heron
 Move Command:  f,d,df + P
 # of Hits:     Light 3 / Heavy 5

 Move Name:     Hishou Ryuu'en Jin
 Translation:   Flying Dragon Blazing Formation
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Hissatsu Shinobi Bachi
 Translation:   Deadly Ninja Bees
 Move Command:  hcf + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Musasabi no Mai (Chijou)
 Translation:   Dance of the Giant Flying Squirrel (Ground)
 Move Command:  Charge d,ub~uf + P  (hold P to attack)
 # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 if you hold P)
 Comments:      Normally Mai always jumps up to the wall behind her, but
                you can charge d,uf to make her fly to the wall in front
                of her.  If you hold P, she will attack; otherwise she'll
                just fall down after touching the wall.

 Move Name:     Musasabi no Mai (Kuuchuu)
 Translation:   Dance of the Giant Flying Squirrel (Mid-Air)
 Move Command:  In air, qcb + P
 # of Hits:     Light 1 / Heavy 1
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Hissatsu Shinobi Bachi
 Translation:   Ultra Deadly Ninja Bees
 Move Command:  qcb,hcf + K
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 12 / Heavy 12  (SDM)

 Move Name:     Mizudori no Mai
 Translation:   Dance of the Waterfowl
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM / SDM)

 Move Name:     Hou'ou no Mai
 Translation:   Dance of the Phoenix
 Move Command:  qcb,qcb + P
 # of Hits:     Light 5 / Heavy 7  (DM)  [opponent on the ground]
                Light 7 / Heavy 9  (DM)  [opponent in the air]
                Light 14 / Heavy 14 (SDM)  [opponent on the ground]
                Light 30 / Heavy 30 (SDM)  [opponent in the air]
 
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 L - S D     1 - - - -     1 - C S -
 (B)   1 - - - -     1 L C S D     1 L - S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - C S -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - C S -
 (CD)  1 - - S D    GC - - - -                   1 - C S -               
                        

 ------------------------------------------------------------------------
 KIM KAPHWAN                                                   (Kim Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo
 Birthday:              12 / 21
 Age:                   30 years old
 Birthplace:            Korea
 Blood Type:            A
 Height:                176cm
 Weight:                78kg
 Hobby:                 Karaoke
 Favorite Food:         Yakiniku (Korean barbeque)
 Best Sport:            Physical exercise (gymnastics)
 Most Important:        His two sons
 Dislikes:              Evil

        "Hey guys, how about it!  Let's do the Tae Kwon Do thing!"

 ------------------------  [ Short Moves List ]  ------------------------

 Kubikime Otoshi                When close, b / f + C
 Sakkyaku Nage                  When close, b / f + D
 Dora Yup Chagi                 f + A
 Neri Chagi                     f + B
 Sanren Geki                    qcb + P  (perform 3 times)
 Hangetsu Zan                   qcb + K
 Haki Kyaku                     d,d + K  (can follow with Hou'ou Kyaku)
 Hishou Kyaku                   In air, qcf + K
 Ryuusei Raku                   Charge b,f + K
 Kuu Sajin                      Charge d,u + P
 Hien Zan                       Charge d,u + K
 Tenshou Kyaku                  d + D from (D) Hien Zan

 Hou'ou Kyaku                   qcb,db,f + K  (air)
 Hou'ou Tenbu Kyaku             In air, qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Kubikime Otoshi
 Translation:   Extreme Neck Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Sakkyaku Nage
 Translation:   Deadly Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                                                     
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Dora Yup Chagi
 Translation:   Turning Side Kick
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      Can interrupt with Hishou Kyaku or Hou'ou Kyaku.
                
 Move Name:     Neri Chagi
 Translation:   Descending Leg
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Sanren Geki
 Translation:   Three Rapid Attacks
 Move Command:  qcb + P  (perform 3 times)
 # of Hits:     Light 1,1,2 / Heavy 1,1,1
 Comments:      The (A) version finishes with a Neri Chagi (which is an
                uncancelable overhead attack), while the (C) version
                finishes with a Kuu Sajin.

 Move Name:     Hangetsu Zan
 Translation:   Full Moon Slash
 Move Command:  qcb + K
 # of Hits:     Light 4 / Heavy 4

 Move Name:     Haki Kyaku
 Translation:   Ambition Kick
 Move Command:  d,d + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      You can interrupt this move with the Hou'ou Kyaku.  It
                hits low and must be crouch blocked.
                             
 Move Name:     Hishou Kyaku
 Translation:   Flying Kick
 Move Command:  In air, qcf + K
 # of Hits:     Light 4 / Heavy 5

 Move Name:     Ryuusei Raku
 Translation:   Meteor Drop
 Move Command:  Charge b,f + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      This attack hits low (1st hit only) and must be crouch
                blocked.

 Move Name:     Kuu Sajin
 Translation:   Air Grit
 Move Command:  Charge d,u + P
 # of Hits:     Light 2 / Heavy 3

 Move Name:     Hien Zan
 Translation:   Flying Slash
 Move Command:  Charge d,u + K
 # of Hits:     Light 1 / Heavy 3
 Comments:      Can follow with Tenshou Zan.

 Move Name:     Tenshou Zan
 Translation:   Rising Heaven Slash
 Move Command:  d + K after (D) Hien Zan
 # of Hits:     Light 1 / Heavy 1
          
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hou'ou Kyaku
 Translation:   Phoenix Kick
 Move Command:  qcb,db,f + K  (air)
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 21 / Heavy 21  (SDM)

 Move Name:     Hou'ou Tenbu Kyaku
 Translation:   Heavenly Phoenix Kick Dance
 Move Command:  In air, qcf,qcf + K
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 21 / Heavy 21  (SDM)
 
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -    =e - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               

 ----------------------  [ Special Move Chains ]  -----------------------

 (D) Hien Zan > Tenshou Zan


 ------------------------------------------------------------------------
 CHOI BOUNGE                                                   (Kim Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo plus speed attacks
 Birthday:              10 / 25
 Age:                   36 years old
 Birthplace:            Korea
 Blood Type:            B
 Height:                153cm
 Weight:                44kg
 Hobby:                 He likes to chop up things
 Favorite Food:         Crabs
 Best Sport:            New gymnastics
 Most Important:        The claws he made himself
 Dislikes:              Cognac

      "A quick win.  A quick victory.  This time, I'm really free!"

  ------------------------  [ Short Moves List ]  ------------------------

 Zujou Sashi                      When close, b / f + C
 Geketsu Tsuki                    When close, b / f + D
 Sankaku Tobi                     Jump ub against a wall, then press uf
 Nidan Zan                        f + A
 Toorima Geri                     f + B
 Shissou Hishou Zan               Charge b,f + P
 Senpuu Hien Sashi                Charge b,f + K
 Tatsumaki Shippuu Zan            Charge d,u + P
 Hishou Kuuretsu Zan              Charge d,ub~uf + K, hold K to attack
 Houkou Tenkan                    Dir. + P / K (x3) from HKZ / SHS
 Kaiten Hien Zan                  qcb + P
 Kishuu Hien Zuki                 Press P from Kaiten Hien Zan
 Hishou Kyaku                     In air, qcf + K

 Shin!  Chouzetsu T. Shinkuu Zan  hcb,hcb + P, move b / f
 Hou'ou Kyaku                     qcf,hcb + K
                                                     
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Zujou Sashi
 Translation:   Head Riding Stab
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Geketsu Tsuki
 Translation:   Bloody Bowel Thrust
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Nidan Zan
 Translation:   Two-Part Slash
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      This move can be canceled into a special move on either
                hit.

 Move Name:     Toorima Geri
 Translation:   Phantom Killer Kick
 Move Command:  b / f + B
 # of Hits:     Light 1

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hishou Shissou Zan
 Translation:   Flying Running Slash
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Senpuu Hien Sashi
 Translation:   Whirlwind Flying Monkey Stabbing Pierce
 Move Command:  Charge b,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Houkou Tenkan.

 Move Name:     Tatsumaki Shippuu Zan
 Translation:   Tornado Gale Slash
 Move Command:  Charge d,u + P
 # of Hits:     Light 2 / Heavy 2  (if close)
                Light 8 / Heavy 12  (from a distance)

 Move Name:     Hishou Kuuretsu Zan
 Translation:   Flying Sky-Ripping Slash
 Move Command:  Charge d,u + K, hold K to attack
 # of Hits:     Light 1 / Heavy 1
 # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 if you hold K)
 Comments:      Normally Choi always jumps up to the wall behind him, but
                you can charge d,uf to make him fly to the wall in front
                of him.  If you hold K, he will attack; otherwise he'll
                just fall down after touching the wall.  You can follow
                this move with the Houkou Tenkan.
                             
 Move Name:     Houkou Tenkan
 Translation:   Direction Divert
 Move Command:  Any direction + P / K  (perform 3 times)
                [during Hishou Kuuretsu Zan or Senpuu Hien Sashi]
 # of Hits:     Light 1 / Heavy 1
 Comments:      You can change direction (or just keep attacking) up
                to three times, as long as you remain in the air.

 Move Name:     Kaiten Hien Zan
 Translation:   Spinning Flying Monkey Slash
 Move Command:  qcb + P
 # of Hits:     Light 9 / Heavy 9
 Comments:      Can use Kishuu Hien Zuki before this move hits.

 Move Name:     Kishuu Hien Zuki
 Translation:   Surprise Attack Flying Monkey Stab
 Move Command:  Press P before Kaiten Hien Zan hits
 # of Hits:     Light 1 / Heavy 1
                        
 Move Name:     Hishou Kyaku
 Translation:   Flying Kick
 Move Command:  In air, qcf + K
 # of Hits:     Light 4 / Heavy 5
                                   
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shin! Chouzetsu Tatsumaki Shinkuu Zan
 Translation:   True! Super Suppressed Tornado Vacuum Slash
 Move Command:  hcb,hcb + P, move b / f
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)
                        
 Move Name:     Hou'ou Kyaku
 Translation:   Phoenix Kick
 Move Command:  qcf,hcb + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)
                                        
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -    =1 - - S D
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S D               

 ----------------------  [ Special Move Chains ]  -----------------------

 Senpuu Hien Sashi   > Houkou Tenkan > Houkou Tenkan > Houkou Tenkan

 Hishou Kuuretsu Zan > Houkou Tenkan > Houkou Tenkan > Houkou Tenkan


 ------------------------------------------------------------------------
 CHANG KOEHAN                                                  (Kim Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo plus power attacks
 Birthday:              10 / 21
 Age:                   39 years old
 Birthplace:            Korea
 Blood Type:            B
 Height:                227cm
 Weight:                303kg
 Hobby:                 He likes to destroy things
 Favorite Food:         Roasted cows (then eggs, afterwards)
 Best Sport:            Ping-pong
 Most Important:        His iron ball
 Dislikes:              Centipedes

                   "A crushing victory!  Heh heh heh!"

 ------------------------  [ Short Moves List ]  ------------------------

 Hagan Geki                     When close, b / f + C
 Kusari Jime                    When close, b / f + D
 Hiki Nige                      df + A
 Tekkyuu Dai Kaiten             Tap P rapidly, move b / f  (ABCD cancels)
 Tekkyuu Funsai Geki            Charge b,f + P
 Tekkyuu Hien Zan               Charge d,u + K
 Dai Hakai Nage                 When close, hcb,f + P

 Tekkyuu Dai Bousou             qcf,hcb + P
 Tekkyuu Dai Assatsu            qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hagan Geki
 Translation:   Face Breaking Attack
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kusari Jime
 Translation:   Chain Strangle
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Hiki Nige
 Translation:   Sliding Evade
 Move Command:  df + A
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------
                             
 Move Name:     Tekkyuu Dai Kaiten
 Translation:   Great Revolving Iron Ball
 Move Command:  Tap P rapidly, move b / f  (press ABCD to cancel)
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move has autoguard.

 Move Name:     Tekkyuu Funsai Geki
 Translation:   Smashing Iron Ball Attack
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move has autoguard.

 Move Name:     Tekkyuu Hien Zan
 Translation:   Iron Ball Flying Slash
 Move Command:  Charge d,u + K
 # of Hits:     Light 2 / Heavy 1
 Comments:      When Chang is falling, this move becomes an overhead
                attack.

 Move Name:     Dai Hakai Nage
 Translation:   Great Destroying Throw
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Tekkyuu Dai Bousou
 Translation:   Great Iron Ball Reckless Run
 Move Command:  qcf,hcb + P
 # of Hits:     Light 11 / Heavy 11  (DM)
                Light 17 / Heavy 17  (SDM)
 Comments:      The SDM version of this move will Guard Break a blocking
                opponent.  Chang randomly performs a finishing blow at
                the end of this move; it may be a Hien Zan, delayed
                backflop, standing body blow, forward roll, upward roll,
                or his standing B kick.  Anyone seen any others?

 Move Name:     Tekkyuu Dai Assatsu
 Translation:   Great Iron Ball Deadly Pressure
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 2  (DM) 
                Light 1 / Heavy 1  (SDM)
 Comments:      In the DM version, Chang runs forward before doing his
                belly flop if you use the (C) button; this can get two
                hits if you're close enough.  In the SDM version, Chang
                can not only hit while falling, but also when he hits
                the ground, it shakes, and you take damage no matter
                where you're standing.  However you can crouch-block
                both his fall and the ground shake.  Any version of
                the Tekkyuu Dai Assatsu can hit on the way up as well as
                on the way down.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     2 - - - -    *1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

  * Chang's crouching C will only ever hit once, but it has three
    possible 'hit points'.  On the first or second hit points (when he's
    holding the iron ball close to the ground), you can cancel this
    attack as listed.  On the third hit point (when the ball is above
    Chang's head), it is an uncancelable attack.


 ------------------------------------------------------------------------
 RYUJI YAMAZAKI                                        ('97 Special Team)
 ------------------------------------------------------------------------
                                                
 Fighting Style:        Garyuu Kenka Sappou
                        (Self-Made Brawling Deadly Arts)
 Birthday:              8 / 8
 Age:                   33
 Birthplace:            Japan
 Blood Type:            A
 Height:                192cm
 Weight:                96kg
 Hobby:                 Collecting knives
 Favorite Food:         Umazashi (sliced horsemeat)
 Best Sport:            None
 Most Important:        Anything that will profit himself
 Dislikes:              Manual labor

    "Annoying!  Annoying!  Annoying!  You're just bleeding annoying!"

 ------------------------  [ Short Moves List ]  ------------------------

 Shime Age                      When close, b / f + C
 Bun Nage                       When close, b / f + D
 Bussashi                       f + A
 Hebi Tsukai (Joudan)           qcb + A  (hold A to delay)
 Hebi Tsukai (Chuudan)          qcb + B  (hold B to delay)
 Hebi Tsukai (Gedan)            qcb + C  (hold C to delay)
 Hebi Damashi                   Press D while delaying Hebi Tsukai
 Sabaki no Aikuchi              f,d,df + P
 Yakiire                        f,d,df + B
 Suna Kake                      f,d,df + D
 Bai Gaeshi (Kyuushuu)          qcf + A
 Bai Gaeshi (Dan Hassha)        qcf + C
 Sadomazo                       hcf + K
 Bakudan Pachiki                When close, hcb,f + P

 Guillotine                     qcf,qcf + P
 Drill                          When close, hcb,hcb + P, tap P rapidly
 Punch Ranbu                    Tap P 0-4 times during DM Drill
 Kick Ranbu                     Tap P 5-8 times during DM Drill
 Rapid Pachiki                  Tap P 9-12 times during DM Drill
 Repeated Hebi Tsukai           Tap P 13+ times during DM Drill
 Rapid Aikuchi                  Tap P 5-8 times during SDM Drill
 Rapid Stomps                   Tap P 0-4 times during SDM Drill
 Rapid Shime Age                Tap P 9-12 times during SDM Drill
 Chou Repeated Hebi Tsukai      Tap P 13+ times during SDM Drill
 Chouhatsu                      Tap any button after Drill ends

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Shime Age
 Translation:   Strangle Lift
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Bun Nage
 Translation:   ('bun' emphasizes 'nage', which means 'throw')
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                                     
 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Bussashi
 Translation:   ('butsu' emphasizes 'nage', which means 'stabbing')
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hebi Tsukai (Joudan)
 Translation:   Snake Tamer (Upper Level)
 Move Command:  qcb + A  (hold A to delay)
 # of Hits:     Light 2
 Comments:      If you delay this move, you can stop it by using the
                Hebi Damashi.

 Move Name:     Hebi Tsukai (Chuudan)
 Translation:   Snake Tamer (Middle Level)
 Move Command:  qcb + B  (hold B to delay)
 # of Hits:     Light 2
 Comments:      If you delay this move, you can stop it by using the
                Hebi Damashi.

 Move Name:     Hebi Tsukai (Gedan)
 Translation:   Snake Tamer (Lower Level)
 Move Command:  qcb + C  (hold C to delay)
 # of Hits:     Heavy 2
 Comments:      If you delay this move, you can stop it by using the
                Hebi Damashi.

 Move Name:     Hebi Damashi
 Translation:   Snake Trick
 Move Command:  While delaying Hebi Tsukai, press D
 # of Hits:     Heavy 0
 Comments:      An easy way to earn Power Gauge energy is to perform
                and delay a Hebi Tsukai, then cancel it with this move,
                then repeat.
                 
 Move Name:     Sabaki no Aikuchi
 Translation:   Dagger of Judgment
 Move Command:  f,d,df + P
 # of Hits:     Light 2 / Heavy 4
                 
 Move Name:     Yakiire
 Translation:   Tempering
 Move Command:  f,d,df + B
 # of Hits:     Light 2
 Comments:      An overhead attack.                

 Move Name:     Suna Kake
 Translation:   Sand Spray
 Move Command:  f,d,df + D
 # of Hits:     Heavy 1
 Comments:      Can be cancelled into Hebi Tsukai.

 Move Name:     Bai Gaeshi (Kyuushuu)
 Translation:   Double Return (Absorption)
 Move Command:  qcf + A
 # of Hits:     Light 2
 Comments:      This move can absorb long-range projectiles.  When used,
                Ryuji takes no damage, and gains a small amount of Power
                Gauge energy from the absorbed projectile.

 Move Name:     Bai Gaeshi (Dan Hassha)
 Translation:   Double Return (Bullet Fire)
 Move Command:  qcf + C
 # of Hits:     Heavy 2
 Comments:      This move can absorb long-range projectiles.  When used,
                Ryuji takes no damage, and retorts with a projectile of
                his own.

 Move Name:     Sadomazo
 Translation:   Sadism / Masochism
 Move Command:  hcf + K
 # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 as a reversal)
 Comments:      If Ryuji is hit while taunting, he'll strike back.  This
                move can reverse most attacks, excluding low attacks and
                projectiles.
                
 Move Name:     Bakudan Pachiki
 Translation:   Bomb Headbutt
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Guillotine
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3,3 / Heavy 3,3  (DM)
                Light 3,7 / Heavy 3,7  (SDM)

 Move Name:     Drill
 Move Command:  When close, hcb,hcb + P, then tap P rapidly
 # of Hits:     Varies, see below
 Comments:      An unblockable attack.  You can change the outcome of
                the Drill by tapping P while Ryuji's opponent is in the
                air and he is charging up (before he catches them again).

 -----------------------  [ DM Drill Listings ]  ------------------------
                                                         
 Move Name:     Punch Ranbu
 Translation:   Boisterious Punch Dance
 Move Command:  Tap P 0 - 4 times while Yamazaki is charging up
 # of Hits:     Light 11 / Heavy 11

 Move Name:     Kick Ranbu
 Translation:   Boisterious Kick Dance
 Move Command:  Tap P 5 - 8 times while Yamazaki is charging up
 # of Hits:     Light 12 / Heavy 12

 Move Name:     Rapid Pachiki
 Translation:   Rapid Headbutt
 Move Command:  Tap P 9 - 12 times while Yamazaki is charging up
 # of Hits:     Light 16 / Heavy 16

 Move Name:     Repeated Hebi Tsukai
 Translation:   Repeated Snake Tamer
 Move Command:  Tap P 13+ times while Yamazaki is charging up
 # of Hits:     Light 27 / Heavy 27

 -----------------------  [ SDM Drill Listings ]  -----------------------

 Move Name:     Rapid Stomps
 Move Command:  Tap P 0 - 4 times while Yamazaki is charging up
 # of Hits:     Light 20 / Heavy 20

 Move Name:     Rapid Aikuchi
 Translation:   Rapid Dagger
 Move Command:  Tap P 5 - 8 times while Yamazaki is charging up
 # of Hits:     Light 23 / Heavy 23

 Move Name:     Rapid Shime Age
 Translation:   Rapid Strangle Lift
 Move Command:  Tap P 9 - 12 times while Yamazaki is charging up
 # of Hits:     Light 27 / Heavy 27

 Move Name:     Chou Repeated Hebi Tsukai
 Translation:   Super Repeated Snake Tamer
 Move Command:  Tap P 13+ times while Yamazaki is charging up
 # of Hits:     Light 43 / Heavy 43

 Move Name:     Chouhatsu
 Move Command:  Tap any button after the Drill
 # of Hits:     Light 0 / Heavy 0
                
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 L - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Suna Kake -> Hebi Tsukai


 ------------------------------------------------------------------------
 BLUE MARY                                             ('97 Special Team)
 ------------------------------------------------------------------------

 Fighting Style:        Command Sambo
 Birthday:              2 / 4
 Age:                   23
 Birthplace:            America
 Blood Type:            AB
 Height:                168cm
 Weight:                49kg
 Hobby:                 Bike touring
 Favorite Food:         Beef cup
 Best Sport:            Baseball
 Most Important:        Leather jacket
 Dislikes:              Cats
 Three Sizes:           Bust 86, Waist 54, Hips 85

       "This isn't about logic!  It's about smashing your face in!"

 ------------------------  [ Short Moves List ]  ------------------------

 Victor Nage                    When close, b / f + C
 Head Throw                     When close, b / f + D
 Hammer Arch                    f + A
 Double Rolling                 f + B
 Climbing Arrow                 df + B
 M. Spider                      qcf + P
 Spin Fall                      qcf + K
 Vertical Arrow                 f,d,df + K
 M. Snatcher                    f,d,df + K from Vertical Arrow
 Straight Slicer                Charge b,f + K
 Crab Clutch                    qcf + K from Straight Slicer
 M. Reverse Facelock            qcb + B
 M. Head Buster                 qcb + D
 Backdrop Real                  When close, hcb,f + P

 M. Splash Rose                 qcf,hcb + P
 M. Dynamite Swing              qcf,qcf + K
 M. Typhoon                     hcb,hcb + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Victor Nage
 Translation:   Victor Throw
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Head Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hammer Arch
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Double Rolling
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit of this attack hits low and must be
                crouch blocked.

 Move Name:     Climbing Arrow
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.
                                                
 -------------------------  [ Special Moves ]  --------------------------
 
 Move Name:     M. Spider
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Spin Fall
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Vertical Arrow
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      Can follow with M. Snatcher.

 Move Name:     M. Snatcher
 Move Command:  f,d,df + K when Vertical Arrow hits
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Straight Slicer
 Move Command:  Charge b,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Crab Clutch.

 Move Name:     Crab Clutch
 Move Command:  qcf + K when Straight Slicer hits
 # of Hits:     Light 1 / Heavy 1
                         
 Move Name:     M. Reverse Facelock
 Move Command:  qcb + B  
 # of Hits:     Light 0  (Light 1 as a reversal)
 Comments:      This move reverses jumping attacks.

 Move Name:     M. Head Buster
 Move Command:  qcb + D
 # of Hits:     Heavy 0  (Heavy 1 as a reversal)
 Comments:      This move reverses standing and crouching attacks.

 Move Name:     Backdrop Real
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------
                         
 Move Name:     M. Splash Rose
 Move Command:  qcf,hcb + P
 # of Hits:     Light 9 / Heavy 9  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     M. Dynamite Swing
 Move Command:  qcf,qcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     M. Typhoon
 Move Command:  When close, hcb,hcb + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 
 -----------------------  [ Cancelable Attacks ]  -----------------------
                                  
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =2 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Vertical Arrow > M. Snatcher

 Straight Slicer > Crab Clutch


 ------------------------------------------------------------------------
 BILLY KANE                                            ('97 Special Team)
 ------------------------------------------------------------------------

 Fighting Style:        Boujutsu (Pole Techniques)
 Birthday:              12 / 15
 Age:                   28
 Birthplace:            England
 Blood Type:            B
 Height:                179cm
 Weight:                77kg
 Hobby:                 Doing laundry
 Favorite Food:         Egg dishes
 Best Sport:            Pole vaulting
 Most Important:        His younger sister (Lily)
 Dislikes:              Orders / commands

  "How doe's [sic] it feel to be well done?  I bet you taste terrible."

 ------------------------  [ Short Moves List ]  ------------------------

 Jigoku Otoshi                     When close, b / f + C
 Ippon Zuri Nage                   When close, b / f + D
 Dai Kaiten Geri                   f + A
 Boutaka Tobigeri                  f + B
 Senpuu Kon                        Tap A rapidly
 Shuuten Renpa Kon                 Tap C rapidly
 Sansetsu Kon: Chuudan Uchi        hcf + P
 Kaen Sansetsu Kon: Chuudan Tsuki  qcf + P from Sansetsu Kon Chuudan Uchi
 Sen'en Sakkon                     f,d,df + P
 Kyoushuu Hishou Kon               f,d,df + K, move b / f
 Karyuu Tsuigeki Kon               qcb + B
 Suiryuu Tsuigeki Kon              qcb + D

 Chou Kaen Senpuu Kon              qcf,hcb + P
 Dai Senpuu                        qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Jigoku Otoshi
 Translation:   Hell Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Ippon Zuri Nage
 Translation:   'Fish caught on a hook' Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Dai Kaiten Geri
 Translation:   Great Spinning Kick
 Move Command:  f + A
 # of Hits:     Light 2

 Move Name:     Boutaka Tobigeri
 Translation:   Pole Vault Kick
 Move Command:  f + B
 # of Hits:     Light 1
                       
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Senpuu Kon
 Translation:   Whirlwind Cane
 Move Command:  Tap A rapidly
 # of Hits:     Light 9

 Move Name:     Shuuten Renpa Kon
 Translation:   Focus Point Destruction Cane
 Move Command:  Tap C rapidly
 # of Hits:     Heavy 6

 Move Name:     Sansetsu Kon: Chuudan Uchi
 Translation:   Three-Part Cane: Mid-Level Strike
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Kaen Sansetsu Kon: Chuudan Tsuki.

 Move Name:     Kaen Sansetsu Kon: Chuudan Tsuki
 Translation:   Blazing Three-Part Cane: Mid-Level Thrust
 Move Command:  qcf + P during Sansetsu Kon: Chuudan Uchi
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Sen'en Sakkon
 Translation:   Spinning Circle Cane Slash
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Kyoushuu Hishou Kon
 Translation:   Flying Assault Cane
 Move Command:  f,d,df + K, move b / f while in air
 # of Hits:     Light 3 / Heavy 5  (Light 2 / Heavy 2 from afar)

 Move Name:     Karyuu Tsuigeki Kon
 Translation:   Fire Dragon Pursuit Cane
 Move Command:  qcb + B
 # of Hits:     Light 0  (Light 2 as a reversal)
 Comments:      This move reverses high attacks, and has autoguard.

 Move Name:     Suiryuu Tsuigeki Kon
 Translation:   Water Dragon Pursuit Cane
 Move Command:  qcb + D
 # of Hits:     Heavy 0  (Heavy 5 as a reversal)
 Comments:      This move reverses low attacks.
                                                        
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Kaen Senpuu Kon
 Translation:   Super Blazing Whirlwind Cane
 Move Command:  qcf,hcb + P
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 10 / Heavy 10  (SDM)

 Move Name:     Dai Senpuu
 Translation:   Great Whirlwind
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 5 / Heavy 5  (SDM)


 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Sansetsu Kon: Chuudan Uchi > Kaen Sansetsu Kon: Chuudan Tsuki


 ------------------------------------------------------------------------
 YASHIRO NANAKASE                                           (Orochi Team)
 ------------------------------------------------------------------------

 Fighting Style:        Mainly a striking system of attack
 Birthday:              12 / 31
 Age:                   23
 Birthplace:            Japan
 Blood Type:            O
 Height:                190cm
 Weight:                99kg
 Hobby:                 His band, taking trips
 Favorite Food:         Memma eartip, ramen (especially the instant kind)
 Best Sport:            Swimming
 Most Important:        Kohaku (amber)
 Dislikes:              Eggplants, narrow places

              "You're not too bad.  That is, you're second!"

 ------------------------  [ Short Moves List ]  ------------------------

 Lever Blow                     When close, b / f + C
 Hatchet Throw                  When close, b / f + D
 Regret Bash                    f + A
 Step Side Kick                 f + B
 Upper Duel                     f,d,df + P
 Missile Might Bash             hcb + P
 Sledgehammer                   qcb + K
 Jet Counter                    hcf + P
 Jet Counter: Still             qcf + P from Jet Counter

 Million Bash Stream            qcb,hcf + P, tap P rapidly
 Final Impact                   qcf,qcf + P  (hold P to power-up)

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Lever Blow
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Hatchet Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------
                       
 Move Name:     Regret Bash
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead and knockdown attack, unless you cancel into
                it (in which case it becomes cancelable).

 Move Name:     Step Side Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Upper Duel
 Move Command:  f,d,df + P
 # of Hits:     Light 2 / Heavy 3
 Comments:      This move has autoguard.

 Move Name:     Missile Might Bash
 Move Command:  hcb + P
 # of Hits:     Light 2 / Heavy 4
                             
 Move Name:     Sledgehammer
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.

 Move Name:     Jet Counter
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Jet Counter Still

 Move Name:     Jet Counter Still
 Move Command:  qcf + P during Jet Counter
 # of Hits:     Light 1 / Heavy 1
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Million Bash Stream
 Move Command:  qcb,hcf + P, tap P rapidly
 # of Hits:     Light 5-13 / Heavy 5-13  (DM)
                Light 7-23 / Heavy 7-23  (SDM)

 Move Name:     Final Impact
 Move Command:  qcf,qcf + P  (hold P to power-up)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      When fully powered-up, this move is unblockable.
                                  
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Jet Counter > Jet Counter Still


 ------------------------------------------------------------------------
 SHERMIE                                                    (Orochi Team)
 ------------------------------------------------------------------------

 Fighting Style:        Mainly centered around throws
 Birthday:              2 / 13
 Age:                   21
 Birthplace:            France
 Blood Type:            B
 Height:                173cm
 Weight:                68kg
 Hobby:                 Her band, seeing French movies, playing with
                        her pet hamster
 Favorite Food:         Fish (especially ones with bright bodies),
                        rolled up natto (fermented soybeans), gyuudon
                        (beef bowl) tail (?)
 Best Sport:            Figure skating
 Most Important:        Her personal computer, and her hamster
 Dislikes:              Celery, high school baseball
 Three Sizes:           Bust 92, Waist 63, Hips 87

         "Game over, pal!  Don't forget to save!  Sweet dreams!"

 ------------------------  [ Short Moves List ]  ------------------------

 Shermie Flash: Original        When close, b / f + C
 Front Flash                    When close, b / f + D
 Shermie Stand                  f + B
 Shermie Whip                   qcb + P
 Axle Spin Kick                 qcb + K
 Shermie Shoot                  hcf + K
 Shermie Spiral                 When close, hcf + P
 Shermie Clutch                 f,d,df + K
 Shermie Cute                   qcf + K from any command throw

 Shermie Flash                  When close, hcb,hcb + P
 Shermie Carnival               When close, hcf,hcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Shermie Flash: Original
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Front Flash
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Shermie Stand
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on the 2nd
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Shermie Whip
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Shermie Cute.

 Move Name:     Axle Spin Kick
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Shermie Shoot
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Shermie Spiral
 Move Command:  When close, hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Shermie Cute.

 Move Name:     Shermie Clutch
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Shermie Cute.
                     
 Move Name:     Shermie Cute
 Move Command:  qcf + K after any command throw but the Shermie Shoot
 # of Hits:     Light 1 / Heavy 1          

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shermie Flash
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 Move Name:     Shermie Carnival
 Move Command:  When close, hcf,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)  =1 - C S D    =1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Shermie Spiral > Shermie Cute

 Shermie Clutch > Shermie Cute

 Shermie Whip   > Shermie Cute


 ------------------------------------------------------------------------
 CHRIS                                                      (Orochi Team)
 ------------------------------------------------------------------------

 Fighting Style:        Makes use of speed attacks
 Birthday:              5 / 3
 Age:                   14
 Birthplace:            Sweden
 Blood Type:            AB
 Height:                160cm
 Weight:                48kg
 Hobby:                 Cooking
 Favorite Food:         Buutan (?)
 Best Sport:            Orienteering
 Most Important:        Nature
 Dislikes:              Gummy candy, people who playfully touch his head,
                        people who lie

     "You make me laugh, chump.  And laugh.  And laugh.  And laugh."

 ------------------------  [ Short Moves List ]  ------------------------

 Step Turn                      When close, b / f + C
 Aerial Drop                    When close, b / f + D
 Spinning Array                 f + A
 Reverse Anchor Kick            f + B
 Carry Off Kick                 df + B
 Slide Touch                    qcf + P
 Scramble Dash                  qcf + K
 Direction Change               f,d,df + P
 Hunting Air                    f,d,df + K
 Glider Stamp                   In air, qcf + K
 Shooting Dancer: Thrust        hcb + P
 Shooting Dancer: Step          hcb + K

 Chain Slide Touch              qcf,qcf + P
 Twister Drive                  qcb,qcb + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Step Turn
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Aerial Drop
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                                     
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Spinning Array
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Reverse Anchor Kick
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on the 2nd
                hit).

 Move Name:     Carry Off Kick
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Chain Slide Touch
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Scramble Dash
 Move Command:  qcf + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      A teleport move.  The button used determines the
                distance travelled.

 Move Name:     Direction Change
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  When used, Chris switches
                sides with his oppoenents.

 Move Name:     Hunting Air
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 2
                       
 Move Name:     Glider Stamp
 Move Command:  In air, qcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Shooting Dancer: Thrust
 Move Command:  In air, hcb + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      The (A) version hits low and must be blocked crouching.

 Move Name:     Shooting Dancer: Step
 Move Command:  In air, hcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.  You can interrupt the 'rebound'
                of the (D) version with the Glider Stamp.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chain Slide Touch
 Move Command:  qcf,qcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 8 / Heavy 8  (SDM)

 Move Name:     Twister Drive
 Move Command:  qcb,qcb + K
 # of Hits:     Light 10 / Heavy 10  (DM)
                Light 15 / Heavy 15  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)  =1 - C S D     1 - C S D    =1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -


 ------------------------------------------------------------------------
 IORI YAGAMI                                                (Yagami Team)
 ------------------------------------------------------------------------

 Fighting Style:        Yagami-ryuu Kobujutsu plus Honnou  (Yagami-style
                        Weapon Fighting Techniques plus his instinct)
 Birthday:              3 / 25
 Age:                   20
 Birthplace:            Japan
 Blood Type:            O
 Height:                182cm
 Weight:                76kg
 Hobby:                 His band
 Favorite Food:         Meat
 Best Sport:            All sports
 Most Important:        Daytona's exotics (?)
 Dislikes:              Violence

    "There's no value to a broken toy.  Which is what you losers are."

 ------------------------  [ Short Moves List ]  ------------------------

 Sakahagi                        When close, b / f + C
 Saka Sakahagi                   When close, b / f + D
 Ge Shiki: Yuri Ori              In air, b + B
 Ge Shiki: Yumebiki              f + A,A
 Ge Shiki: Goufu In "Shinigame"  f + B
 108 Shiki: Yami Barai           qcf + P
 127 Shiki: Aoi Hana             qcb + P  (perform 3 times)
 100 Shiki: Oniyaki              f,d,df + P
 311 Shiki: Tsumagushi           f,d,df + K
 212 Shiki: Kototsuki In         hcb + K
 Kuzukaze                        When close, hcb,f + P

 Kin 1211 Shiki: Ya Otome        qcf,hcb + P
 Ura 108 Shiki: Ya Sakazuki      qcb,hcf + P  (hold P to delay)
 
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Sakahagi
 Translation:   Reverse Flayer
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Saka Sakahagi
 Translation:   Reversed Reverse Flayer
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------
                 
 Move Name:     Ge Shiki: Yuri Ori
 Translation:   Foreign Style: Lily Break
 Move Command:  In air, b + B
 # of Hits:     Light 1
 Comments:      Only hits if you cross-up your opponent by jumping over
                them.

 Move Name:     Ge Shiki: Yumebiki
 Translation:   Foreign Style: Dream Bullet
 Move Command:  f + A,A
 # of Hits:     Light 1,1
 Comments:      This move can be canceled into a special move (on
                either hit).

 Move Name:     Ge Shiki: Goufu In "Shinigame"
 Translation:   Foreign Style: Thunder Axe Negative "Death God"
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on the 2nd
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Hachi Shiki: Yami Barai
 Translation:   Style No. 108: Darkness Sweep
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
               
 Move Name:     Hyaku Ni Juu Nana Shiki: Aoi Hana
 Translation:   Style No. 127: Hollyhock Flower
 Move Command:  qcb + P  (perform 3 times)
 # of Hits:     Light 1,1,1 / Heavy 1,1,1
 Comments:      The third hit of this move is an overhead attack.
                Can be used after the Tsumagushi.

 Move Name:     Hyaku Shiki: Oniyaki
 Translation:   Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 3

 Move Name:     San Hyaku Juu Itsu Shiki: Tsumagushi
 Translation:   Style No. 311: Claw Comb
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can be canceled into the Aoi Hana.

 Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki In
 Translation:   Style No. 212: Moon Harp Negative
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Kuzukaze
 Translation:   Scum Gale
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move does no damage, and makes your opponent
                switch sides with you.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Kin Sen Ni Hyaku Juu Itsu Shiki: Ya Otome
 Translation:   Forbidden Style No. 1211: Eight Maidens
 Move Command:  qcf,hcb + P
 # of Hits:     Light 8 / Heavy 8  (DM)
                Light 1 / Heavy 1  (SDM)

 Move Name:     Ura Hyaku Hachi Shiki: Ya Sakazuki
 Translation:   Reversed Style No. 108: Eight Wine Cups
 Move Command:  qcb,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 1 / Heavy 1  (SDM)
 
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Tsumagushi -> Aoi Hana

 ------------------------------  [ Notes ]  -----------------------------
               
 Iori has a long-range backstep.  Just tap b,b to backstep and press
 b + B to do his Yuri Ori.  He'll sail back quite far as a result.


 ------------------------------------------------------------------------
 MATURE                                                     (Yagami Team)
 ------------------------------------------------------------------------

 Fighting Style:        Primarily speed-based attacks
 Birthday:              4 / 8
 Age:                   28
 Birthplace:            Unknown
 Blood Type:            O
 Height:                177cm
 Weight:                58kg
 Hobby:                 Meddling with machines, making dolls out of
                        sculpy
 Favorite Food:         Poultry (especially chicken)
 Best Sport:            Snowboarding
 Most Important:        Her legs
 Dislikes:              Pigeons, the Kagura family
 Three Sizes:           Bust 88, Waist 57, Hips 87
                      
          "Good night.  Forever.  Have a million sweet dreams."

 ------------------------  [ Short Moves List ]  ------------------------

 Death Blow                     When close, b / f + C
 Back Rush                      When close, b / f + D
 Crematory                      f + B
 Death Row                      qcb + P  (perform 3 times)
 Metal Massacre                 qcb + K
 Despair                        qcf + P
 Decide                         hcf + K
 Ebony Tears                    qcf,hcb + P
 Sacrilege                      f,d,df + P

 Heaven's Gate                  qcb,hcf + K
 Nocturnal Lights               qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Death Blow
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Back Rush
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Crematory
 Move Command:  f + B
 # of Hits:     Light 2

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Death Row
 Move Command:  qcb + P  (perform 3 times)
 # of Hits:     Light 3,3,3 / Heavy 3,3,3
 Comments:      In KoF '96, it was impossible to chain together three
                (C) button Death Rows, but now in '98, you can mix the
                strengths up any way you like and get a 9-hit combo
                every time.

 Move Name:     Metal Massacre
 Move Command:  qcb + K
 # of Hits:     Light 3 / Heavy 3
 
 Move Name:     Despair
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.

 Move Name:     Decide
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
                            
 Move Name:     Ebony Tears
 Move Command:  qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This attack can negate and pass through some projectiles.

 Move Name:     Sacrilege
 Move Command:  f,d,df + P
 # of Hits:     Light 7 / Heavy 7
  
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Heaven's Gates
 Move Command:  qcb,hcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Nocturnal Lights
 Move Command:  qcf,qcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 10 / Heavy 10  (SDM)
 Comments:      If the SDM version is blocked, Mature stops after the
                fifth hit.
                          
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -    =e - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =2 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 VICE                                                       (Yagami Team)
 ------------------------------------------------------------------------

 Fighting Style:        Primarily strength-based attacks
 Birthday:              11 / 28
 Age:                   27
 Birthplace:            Unknown
 Blood Type:            A
 Height:                178cm
 Weight:                59kg
 Hobby:                 Collecting American comics
 Favorite Food:         Plums
 Best Sport:            Bench press
 Most Important:        Comic book signed by Dan Brereton
 Dislikes:              Saishu Kusanagi
 Three Sizes:           Bust 90, Waist 58, Hips 88
                                  
     "Well, I guess I'm through.  There are no more bones to break."

 ------------------------  [ Short Moves List ]  ------------------------

 Death Blow                     When close, b / f + C
 Back Rush                      When close, b / f + D
 Monstrosity                    f + A
 Mayhem                         qcb + P
 Outrage                        qcb + K
 Ravenous                       In air, qcb + K
 Gore Fest                      When close, hcb,f + P
 Blackend                       When close, hcf + P
 Decide                         hcf + K
 Mithan's Robe                  qcf + P from Blackend or Mayhem

 Negative Gain                  When close, hcb,hcb + K
 Withering Surface              qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Death Blow
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Back Rush
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Monstrosity
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Mayhem
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Mithan's Robe.

 Move Name:     Outrage
 Move Command:  qcb + K
 # of Hits:     Light 5 / Heavy 6
 
 Move Name:     Ravenous
 Move Command:  In air, qcb + K
 # of Hits:     Light 6 / Heavy 7

 Move Name:     Gore Fest
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Blackend
 Move Command:  When close, hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Mithan's Robe.

 Move Name:     Decide
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
  
 Move Name:     Mithan's Robe
 Move Command:  qcf + P from Mayhem / Blackend
 # of Hits:     Light 1 / Heavy 1
  
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Negative Gain
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 Move Name:     Withering Surface
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.
                                              
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 - C S D     1 - - S -     1 - - S -
 (B)  =1 - C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -    =2 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Mayhem   > Mithan's Robe

 Blackend > Mithan's Robe


 ------------------------------------------------------------------------
 HEIDERN                                                    (Father Team)
 ------------------------------------------------------------------------
 
 Fighting Style:        Martial Arts plus Garyuu Ansatsu Jutsu
                        (Self-Made Assassination Techniques)
 Birthday:              9 / 1
 Age:                   43
 Birthplace:            Unknown
 Blood Type:            B
 Height:                192cm
 Weight:                90kg
 Hobby:                 Collecting metal figurines, master fishing
 Favorite Food:         Dark beer, homemade wieners
 Best Sport:            Hunting
 Most Important:        Photograph of his family
 Dislikes:              Rugal
 
    "You say you let your guard down?  I think you're just a weenie!"

 ------------------------  [ Short Moves List ]  ------------------------

 Backstabbing                   When close, b / f + C
 Lead Belcher                   When close, b / f + D
 Critical Drive                 When close, b~d~f + C / D  (both in air)
 Shooter Narnagel               f + B
 Cross Cutter                   Charge b,f + P
 Moon Slasher                   Charge d,u + P
 Neck Rolling                   Charge d,u + K
 Storm Bringer                  When close, hcb + P
 Killing Bringer                hcb + K

 Final Bringer                  qcf,qcf + P
 Heidern End                    qcb,hcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Backstabbing
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Lead Belcher
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Critical Drive
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air in
                order for you to grab them.
                
 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Shooter Narnagel
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Cross Cutter
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Moon Slasher
 Move Command:  Charge d,u + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Neck Rolling
 Move Command:  Charge d,u + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Storm Bringer
 Move Command:  When close, hcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      When used, Heiden will regain a small amount of life.

 Move Name:     Killing Bringer
 Move Command:  hcb + K
 # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 as a reversal)
 Comments:      This move is a reversal--it only hits when Heidern is
                struck the moment he performs this move (not once he
                is posing with his hand out).  When used successfully,
                Heiden will regain a small amount of life.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Final Bringer
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      When used, Heiden will regain a moderate amount of life.

 Move Name:     Heidern End
 Move Command:  qcb,hcf + K
 # of Hits:     Light 2 / Heavy 2  (DM / SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 - - - -     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =2 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 TAKUMA SAKAZAKI                                            (Father Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate (Extreme Style Karate)
 Birthday:              2 / 4
 Age:                   50
 Birthplace:            Japan
 Blood Type:            O
 Height:                180cm
 Weight:                70kg
 Hobby:                 Soba-uchi (making wheat noodles)
 Favorite Food:         White rice, miso soup
 Best Sport:            All fighting arts
 Most Important:        His students, his self-made Kyokugen-ryuu karate
 Dislikes:              Snakes

    "Wow.  You're an [sic] disgrace!  You'd better hang it up, kid!"

 ------------------------  [ Short Moves List ]  ------------------------

 Oosotogari                     When close, b / f + C
 Ippon Seoi                     When close, b / f + D
 Oni Guruma                     f + A
 Kawara Wari                    f + B
 Ko'ou Ken                      qcf + P
 Mouko Burai Gan                qcb + P
 Shouran Kyaku                  hcb + K
 Zanretsu Ken                   f,b,f + P
 Haou Shikou Ken                f,hcf + P  (hold P to power-up)
 Hien Shippuu Kyaku             Charge db,f + K

 Ryuuko Ranbu                   qcf,hcb + P
 Shin Kishin Geki               When close, qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Ippon Seoi
 Translation:   Single Arm Over-the-Shoulder
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Oosotogari
 Translation:   Great Outer Reaping
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Oni Guruma
 Translation:   Demon Wheel
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Kawara Wari
 Translation:   Tile Splitter
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      A knockdown attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
                
 Move Name:     Mouko Burai Gan
 Translation:   Wild Tiger (Trustless Boulder)
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      This move can negate projectiles.  It also has autoguard
                (for the 1st hit only).  The second hit will Guard Break
                a blocking opponent.

 Move Name:     Shouran Kyaku
 Translation:   Soaring Riot Kick
 Move Command:  hcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Zanretsu Ken
 Translation:   Momentary Violence Fist
 Move Command:  f,b,f + P
 # of Hits:     Light 13 / Heavy 13
                                 
 Move Name:     Haou Shikou Ken
 Translation:   Supreme King Final Limit Fist
 Move Command:  f,hcf + P  (hold P to power-up)
 # of Hits:     Light 1 / Heavy 1
                Light 3 / Heavy 3  (if power-up)
 Comments:      This attack can negate and pass through some projectiles.

 Move Name:     Hien Shippuu Kyaku
 Translation:   Flying Gale Kick
 Move Command:  Charge db,f + K
 # of Hits:     Light 1 / Heavy 2
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 10 / Heavy 10  (DM)
                Light 14 / Heavy 14  (SDM)

 Move Name:     Shin Kishin Geki
 Translation:   True Terrible God Attack
 Move Command:  When close, qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 6 / Heavy 6  (SDM)
 Comments:      Normally this move is throw-like in that it must be done
                up close and is unblockable.  However, if your opponent
                evades the first hit, all remaining hits will Guard Break
                a blocking opponent.  If your foe's guard is broken, and
                there are still more hits to be performed, they'll get
                hit by the remaining blows.
                
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 SAISHU KUSANAGI                                            (Father Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu
                        (Kusanagi-style Weapon Fighting Techniques)
 Birthday:              11 / 27
 Age:                   50
 Birthplace:            Japan
 Blood Type:            B
 Height:                177cm
 Weight:                69kg
 Hobby:                 Fishing, oyaji-gari-gari
                        (Beating up people who beat up older men)
 Favorite Food:         Curry udon, strawberry charlotte
 Best Sport:            Golf
 Most Important:        Pride of the Kusanagi family, his wife
                        (Shizuka Kusanagi)
 Dislikes:              High places--he has acrophobia (fear of heights)

             "Defeat is defeat.  Fighting's no picnic, kid!"

 ------------------------  [ Short Moves List ]  ------------------------

 Hikiri Tsuchi                  When close, b / f + C
 Issetsu Seoi Nage              When close, b / f + D
 Ge Shiki: Gou Tsui             f + A
 Ge Shiki: Kubu Tsuchi          f + B
 108 Shiki: Yami Barai          qcf + P
 721 Shiki: Homura Gasane       qcb + P  (perform 2 times)
 100 Shiki: Oniyaki             f,d,df + P
 110 Shiki: Nata Guruma         f,d,df + K
 427 Shiki: Kamu Kakari         hcb + K

 Ura 108 Shiki: Orochi Nagi     qcb,hcf + P  (hold P to delay)
 1127 Shiki: Tsumugari          qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hikiri Tsuchi
 Translation:   Signal Fire Hammer
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Ippon Seoi Nage
 Translation:   Single Arm Over-the-Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------
                  
 Move Name:     Ge Shiki: Gou Tsui
 Translation:   Foreign Style: Roaring Hammer
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).
                  
 Move Name:     Ge Shiki: Kubu Tsuchi
 Translation:   Foreign Style: Head Mallet
 Move Command:  f + B
 # of Hits:     Light 1

 -------------------------  [ Special Moves ]  --------------------------
                 
 Move Name:     Hyaku Hachi Shiki: Yami Barai
 Translation:   Style No. 108: Darkness Sweep
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Nana Hyaku Ni Juu Shiki: Homura Gasane
 Translation:   Style No. 721: Piled Blaze
 Move Command:  qcb + P  (perform 2 times)
 # of Hits:     Light 1,1 / Heavy 1,1
                         
 Move Name:     Hyaku Shiki: Oniyaki
 Translation:   Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Hyaku Juu Shiki: Nata Guruma
 Translation:   Style No. 110: Hatchet Wheel
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 3
 Comments:      The last hit is an overhead attack.

 Move Name:     Yon Hyaku Ni Juu Nana: Kamu Kakari
 Translation:   Style No. 427: Godly Consultation
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      An overhead attack.                

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
 Translation:   Reverse Style No. 108: Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     Sen Hyaku Ni Juu Nana: Tsumugari
 Translation:   Style No. 1127: Reaping Eye of the Metropolis
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 14 / Heavy 14  (SDM)
                                                            
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - S D    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 HEAVY D!                                          (American Sports Team)
 ------------------------------------------------------------------------

 Fighting Style:        Boxing
 Birthday:              3 / 25
 Age:                   29
 Birthplace:            America
 Blood Type:            A
 Height:                208cm
 Weight:                113kg
 Hobby:                 Listening to "New Jack Swing"
 Favorite Food:         Mainichi*tai ("Something big every day")
                        (as there is a circle in the text, indicating
                        a censored kanji, I think this is a slogan or
                        something like that).
 Best Sport:            Wrestling
 Most Important:        The cat he raised, "Puu"
 Dislikes:              Tidyness, (kanji are too small to read -km)

     "Slow. You're attack's too slow.  I read you like a storybook."

 ------------------------  [ Short Moves List ]  ------------------------

 Stomach Buster                 When close, b / f + C
 Reverse Stomach Buster         When close, b / f + D
 Rock Crush                     f + A
 R.S.D. (Rolling Soul Diver)    qcf + P
 Ducking Combination            qcb + P  (perform 2 times)
 Blast Upper                    qcf + K
 Soul Flower                    qcb + K
 Shadow                         d,d + P  (then perform a special move)
 Dancing Beat                   When close, f,d,df + P

 D. Crazy                       qcb,hcf + P
 D. Magnum                      qcf,qcf + P  (hold P to delay)

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Stomach Buster
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Reverse Stomach Buster
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                 
 ------------------------  [ Command Attacks ]  -------------------------
                
 Move Name:     Rock Crush
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     R.S.D. (Rolling Soul Diver)
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 3
                Light 3 / Heavy 3  (when used after Shadow) 

 Move Name:     Ducking Combination
 Move Command:  qcb + P  (perform 2 times)
 # of Hits:     Light 1,1 / Heavy 1,1
                Light 1,3 / Heavy 1,2  (Shadowed and performed twice)
                Light 3 / Heavy 3      (Shadowed and performed once)
 Comments:      When you perform this move a second time, qcb + A is an
                overhead attack, and qcb + C is a low-hitting attack.
                When done normally, you must finish with qcb + C to make
                the hits combo.  When Shadowed, you can finish it any
                way you like to have it combo.  Furthermore, the
                Shadowed version, if done twice, ends in either a R.S.D.
                (if qcb + A is used), or a Blast Upper (if qcb + C is
                used).

 Move Name:     Blast Upper
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1
                Light 2 / Heavy 2  (when used after Shadow) 

 Move Name:     Soul Flower
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 1
                Light 2 / Heavy 2  (when used after Shadow) 

 Move Name:     Shadow
 Move Command:  d,d + P
 # of Hits:     Light 0 / Heavy 0
                Light 5 / Heavy 5  (when used after Shadow) 
 Comments:      When used, Heavy D! throws some punches and taunts.
                After this move has been used once, all of his special
                moves are enhanced (even the Shadow itself), and will
                hit more times, but once any special move is performed,
                the Shadow effect ends and you must perform another
                Shadow to enhance your moves.  Note that doing a
                enhanced Shadow will not enhance the other moves--only
                a normal Shadow can do that.

 Move Name:     Dancing Beat
 Move Command:  When close, f,d,df + P
 # of Hits:     Light 5 / Heavy 5
                Light 6 / Heavy 6  (when used after Shadow) 
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.  When Shadowed, you can juggle someone
                after the move ends.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     D. Crazy
 Move Command:  qcb,hcf + P
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 18 / Heavy 18  (SDM)

 Move Name:     D. Magnum
 Move Command:  qcf,qcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 L C S D     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     2 - - - -     2 - - - -
 (D)   1 - - - -    =e - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 LUCKY GLAUBER                                     (American Sports Team)
 ------------------------------------------------------------------------

 Fighting Style:        Basketball plus Karate
 Birthday:              12 / 2
 Age:                   28
 Birthplace:            America
 Blood Type:            AB
 Height:                222cm
 Weight:                105kg
 Hobby:                 (something about postcard subscriptions) -km
 Favorite Food:         Nimame (cooked beans)
 Best Sport:            Baseball
 Most Important:        Using his basketball when fighting
 Dislikes:              The sound of glass being scratched

                 "Wake up!!  It's too early for bedtime."

 ------------------------  [ Short Moves List ]  ------------------------

 Dunk Buster                    When close, b / f + C
 Lucky Crash                    When close, b / f + D
 Dunk Otoshi                    In air, d + A
 Lucky Kick                     f + B
 Death Bound                    qcf + P
 Death Dunk                     qcb + P
 Cyclone Break                  qcb + K
 Lucky Vision                   qcf + K
 Death Shoot                    d,d + P / K
 Death Heel                     f,d,df + K

 Hell Bound                     qcf,qcf + P
 Lucky Driver                   qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Dunk Buster
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Lucky Crush
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                 
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Dunk Otoshi
 Translation:   Dunk Drop
 Move Command:  In air, d + A
 # of Hits:     Light 1
 Comments:      A knockdown attack.

 Move Name:     Lucky Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Death Bound
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      If you attempt to cancel into this move from a normal
                attack or the Lucky Kick, Lucky hits with his hand
                instead of the basketball.

 Move Name:     Death Dunk
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Cyclone Break
 Move Command:  qcb + K
 # of Hits:     Light 5 / Heavy 5

 Move Name:     Lucky Vision
 Move Command:  qcf + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      A teleport move.  The button used determines the
                distance travelled.  There is a minor glitch with this
                move--after using it, your opponent's sprite will
                overlap you, instead of the other way around.  It ends
                when you make any sort of attack.

 Move Name:     Death Shoot
 Move Command:  d,d + P / K
 # of Hits:     Light 1 / Heavy 1
 Comments:      The button used determines where the basketball falls
                from (A - close...D - far).  If you attempt to cancel
                into this move from a normal attack or the Lucky Kick,
                Lucky will attack with a kick instead.

 Move Name:     Death Heel
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hell Bound
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     Lucky Driver
 Move Command:  qcf,qcf + K
 # of Hits:     Light 8 / Heavy 8  (DM)
                Light 15 / Heavy 15  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -



 ------------------------------------------------------------------------
 BRIAN BATTLER                                     (American Sports Team)
 ------------------------------------------------------------------------

 Fighting Style:        Power-centered attacks
 Birthday:              4 / 15
 Age:                   28
 Birthplace:            America
 Blood Type:            O
 Height:                219cm
 Weight:                152kg
 Hobby:                 Car racing
 Favorite Food:         Mashed potatoes
 Best Sport:            Hunting
 Most Important:        His car (a Viper)
 Dislikes:              Steady exertion

     "Your defense means nothing.  Nothing to my tackling, that is!"

 ------------------------  [ Short Moves List ]  ------------------------

 Atomic Drop                    When close, b / f + C
 Rock Buster                    When close, b / f + D
 Buster Tomahawk                In air, d + A
 Screw Body Press               In air, qcf + P
 Brian Tornado                  hcf + P
 Hyper Tackle                   hcf + K
 Rocket Tackle                  f,d,df + K
 Brian Hammer                   qcb + P
 Double Hammer                  qcb + P from Brian Hammer
 D.D.T.                         qcb + P from Double Hammer
 Tiger Driver                   hcf + P from Brian Hammer
 Samurai Bomb                   d,d + P from Tiger Driver
 Shoulder Backbreaker           d,d,d + K from Tiger Driver
 Buster & Bomb                  d,u + P from Shoulder Backbreaker

 American Supernova             qcf,qcf + P
 Big Bang Tackle                qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Atomic Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Rock Buster
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                 
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Buster Tomahawk
 Move Command:  In air, d + C
 # of Hits:     Light 1
 Comments:      A knockdown attack, if it hits an airborne opponent.
                
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Screw Body Press
 Move Command:  In air, qcf + P
 # of Hits:     Light 6 / Heavy 10  (if your opponent's on the ground)
                Light 9 / Heavy 10  (if you do an EX dash, then qcf + P)
                Light 1 / Heavy 1   (if your opponent's in the air)
                Light 2 / Heavy 2   (if you counterhit an enemy in air)

 Move Name:     Brian Tornado
 Move Command:  hcf + P
 # of Hits:     Light 3 / Heavy 5

 Move Name:     Hyper Tackle
 Move Command:  hcf + K
 # of Hits:     Light 5 / Heavy 5

 Move Name:     Rocket Tackle
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1  (Light 2 on a counter hit)

 Move Name:     Brian Hammer
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 2
                Light 1 / Heavy 1  (if you follow it with another move)
 Comments:      Can follow with Double Hammer or Tiger Diver.

 Move Name:     Double Hammer
 Move Command:  qcb + P during Brian Hammer
 # of Hits:     Light 1 / Heavy 1
 Comments       Can follow with D.D.T.

 Move Name:     D.D.T.
 Move Command:  qcb + P during Double Hammer
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Tiger Driver
 Move Command:  hcf + P during Brian Hammer
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Samurai Bomb or Shoulder Backbreaker.

 Move Name:     Samurai Bomb
 Move Command:  d,d + P during Tiger Driver
 # of Hits:     Light 1 / Heavy 1
 Comments:      Try waiting until Brian actually 'sits' down on the
                floor before inputting the command.

 Move Name:     Shoulder Backbreaker
 Move Command:  d,d,d + K during Tiger Driver
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Buster & Bomb
 Comments:      Try waiting until Brian actually 'sits' down on the
                floor before inputting the command.

 Move Name:     Buster & Bomb
 Move Command:  d,u + P during Shoulder Backbreaker
 # of Hits:     Light 1 / Heavy 1
       
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     American Supernova
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.  This is a throw-type move that
                will only hit an airborne opponent.

 Move Name:     Big Bang Tackle
 Move Command:  qcf,qcf + K
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 5 / Heavy 4  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L - S D     1 - - S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L - S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - S D    =e - - S D     1 - - S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Brian Hammer > Double Hammer > D.D.T.

 Brian Hammer > Tiger Driver > Samurai Bomb

 Brian Hammer > Tiger Driver > Shoulder Backbreaker > Buster & Bomb


 ------------------------------------------------------------------------
 RUGAL BERNSTEIN                                         (Edit Character)
 ------------------------------------------------------------------------

 Fighting Style:        A synthesis of all the fighting techniques that
                        he is a master of
 Birthday:              2 / 10
 Age:                   Unknown
 Birthplace:            Unknown
 Blood Type:            Unknown
 Height:                197cm
 Weight:                103kg
 Hobby:                 Revival (bringing himself back to life)
 Favorite Food:         Has no likes or dislikes regarding food
 Best Sport:            None in particular; he's good at anything
 Most Important:        Having an evil heart
 Dislikes:              Justice, immediate problems (like guys getting
                        in the way of him doing evil things)

         "Repeat this after me, I'll never take on a god again."

 ------------------------  [ Short Moves List ]  ------------------------

 Scorpion Deathlock             When close, b / f + C
 Scorpion Blow                  When close, b / f + D
 Double Tomahawk                f + B
 Reppuu Ken                     qcf + P
 Dark Barrier                   qcf + K
 God Press                      hcb + P
 Kaiser Wave                    f,hcf + P  (hold P to power-up)
 Genocide Cutter                f,d,df + K

 Gigantic Pressure              qcf,hcb + P
 Dead End Screamer              qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Scorpion Deathlock
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Scorpion Blow
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------
                 
 Move Name:     Double Tomahawk
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Reppuu Ken
 Translation:   Violent Wind Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Dark Barrier
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move can reflect long-range projectiles.

 Move Name:     God Press
 Move Command:  hcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Kaiser Wave
 Move Command:  f,hcf + P  (hold P to power-up to three levels)
 # of Hits:     Light 1-3 / Heavy 1-3  (depending on power level)
 Comments:      This attack can negate and pass through some projectiles.

 Move Name:     Genocide Cutter
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2
                 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Gigantic Pressure
 Move Command:  qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Dead End Screamer
 Move Command:  qcf,qcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An overhead attack.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 SHINGO YABUKI                                           (Edit Character)
 ------------------------------------------------------------------------

 Fighting Style:        (Self-styled) Kusanagi-ryuu Kobojutsu transmitted
                        directly to him by Kyo Kusanagi
 Birthday:              4 / 8
 Age:                   17
 Birthplace:            Japan
 Blood Type:            O
 Height:                179cm
 Weight:                69kg
 Hobby:                 Reading ghost stories
 Favorite Food:         Refrigerated udon, sardines
 Best Sport:            Swimming, water polo
 Most Important:        Destiny, his girlfriend, the glove given to him 
                        by Kyo Kusanagi, and his notebook, in which he
                        records the Kusanagi techniques (being Kyo's
                        pupil, afterall).
 Dislikes:              Milk, cruel people like Yamazaki, Yagami, and
                        (Yashiro) Nanakase.

         "Did you see me, Mom?  I... I won!  King of the World!"

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                            When close, b / f + C
 Issetsu Seoi Nage Fukanzen           When close, b / f + D
 Ge Shiki: Goufu You Kakkodake        f + B
 104 Shiki: Aragami Mikansei          qcf + A
 105 Shiki: Dokugami Mikansei         qcf + C
 100 Shiki: Oniyaki Mikansei          f,d,df + P
 Shingo Kinsei Ore Shiki: Nie Togi    When close, f,d,df + K
 Shingo Kinsei Ore Shiki: Tsuki Hiji  qcb + P
 101 Shiki: Oboro Guruma Mikansei     qcb + K
 Shingo Kick                          hcf + K

 Ge Shiki: Kake Hourin                qcf,qcf + P
 Burning Shingo                       qcb,hcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage Fukanzen
 Translation:   Unfinished Single Arm Over-the-Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Ge Shiki: Goufu Kakkodake
 Translation:   Foreign Style: Thunder Axe "Only In Looks"
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      _Not_ an overhead attack.  The second hit can be canceled
                into a special move.
                                             
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Juu Yon Shiki: Aragami Mikansei
 Translation:   Incomplete Style No. 114: Wild Bite
 Move Command:  qcf + A
 # of Hits:     Light 1
                
 Move Name:     Hyaku Juu Go Shiki: Dokugami Mikansei
 Translation:   Incomplete Style No. 115: Poison Bite
 Move Command:  qcf + C
 # of Hits:     Heavy 1  (Heavy 2 if it hits on a counter)

 Move Name:     Hyaku Shiki: Oniyaki Mikansei
 Translation:   Incomplete Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 1
                   
 Move Name:     Shingo Kinsei Ore Shiki: Nie Togi
 Translation:   Shingo's Self Made Style: Studying the Pattern on the
                Sword Blade
 Move Command:  When close, f,d,df + K
 # of Hits:     Light 3 / Heavy 3
 Comments:      This move has no 'missed' animation.  You can follow it
                with an attack as your opponent falls.
                   
 Move Name:     Shingo Kinsei Ore Shiki: Tsuki Hiji  (Hiji Otoshi: Kari)
 Translation:   Shingo's Self Made Style: Moon Elbow (Elbow Drop:
                Temporary Name)
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move works like Kyo's Nue Tsumi in that if Shingo
                is attacked while performing this move, he counters with
                a kick attack.  As for the two different names for this
                move, back when KoF '98 was first released in the
                arcades, SNK didn't have a name for this move yet, so
                they called it the 'Hiji Otoshi' initially.

 Move Name:     Hyaku Isshiki: Oboro Guruma Mikansei
 Translation:   Incomplete Style No. 101: Twilight Wheel
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 3
 Comments:      Shingo may randomly fall during the (D) Oboro Guruma.
                If he does, the fall becomes an overhead attack.

 Move Name:     Shingo Kick
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ge Shiki: Kake Hourin
 Translation:   Foreign Style: Driving Phosphorous Phoenix
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This move will Guard Break a blocking opponent; a hit
                opponent is knocked up into the air and can be juggled.
                Even better, the moment this move hits, you can cancel
                it into another special move or (S)DM!

 Move Name:     Burning Shingo
 Move Command:  qcb,hcf + P
 # of Hits:     Light 4 / Heavy 4  (DM)
                Light 7 / Heavy 7  (SDM)
 
 -----------------------  [ Cancelable Attacks ]  -----------------------
                                 
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -                         


 ========================================================================
 3.  ALTERNATE CHARACTERS
 ========================================================================

 ------------------------------------------------------------------------
 KYO KUSANAGI                                   (KoF '95 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                      When close, b / f + C
 Issetsu Seoi Nage              When close, b / f + D
 Ge Shiki: Naraku Otoshi        In air, d + C
 Ge Shiki: Goufu You            f + B
 88 Shiki                       df + D
 108 Shiki: Yami Barai          qcf + P
 100 Shiki: Oniyaki             f,d,df + P
 101 Shiki: Oboro Guruma        b,d,db + K
 75 Shiki Kai                   qcf + K,K
 212 Shiki: Kototsuki You       hcb + K

 Ura 108 Shiki: Orochi Nagi     qcb,hcf + P  (hold P to delay)

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage
 Translation:   Single Arm Over-the-Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Ge Shiki: Naraku Otoshi
 Translation:   Foreign Style: Hades Drop
 Move Command:  In air, d + C
 # of Hits:     Heavy 1
 Comments:      A knockdown attack, if it hits an airborne opponent.

 Move Name:     Ge Shiki: Goufu You
 Translation:   Foreign Style: Thunder Axe Positive
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on the 2nd
                hit).
 
 Move Name:     Hachi Juu Hachi Shiki
 Translation:   Style No. 88
 Move Command:  In air, df + D
 # of Hits:     Heavy 2
                This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Hachi Shiki: Yami Barai
 Translation:   Style No. 108: Darkness Sweep
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
                          
 Move Name:     Hyaku Shiki: Oniyaki
 Translation:   Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
                          
 Move Name:     Hyaku Isshiki: Oboro Guruma
 Translation:   Style No. 101: Twilight Wheel
 Move Command:  b,d,db + K
 # of Hits:     Light 1 / Heavy 3

 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  qcf + K,K
 # of Hits:     Light 1,1 / Heavy 1,1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.
 
 Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki You
 Translation:   Style No. 212: Koto Moon Positive
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2
                      
 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
 Translation:   Reverse Style No. 108: Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
 Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                fire and can damage an enemy who's close by.  It's even
                possible to juggle your enemy in the corner for 3 hits,
                then release P for a six-hit combo.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                   
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 TERRY BOGARD                               (Real Bout 2 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Grasping Upper                 When close, b / f + C
 Buster Throw                   When close, b / f + D
 Back Knuckle                   f + A
 Rising Upper                   df + C
 Power Wave                     qcf + P
 Burn Knuckle                   qcb + P
 Crack Shoot                    qcb + K
 Fire Kick                      hcf + K
 Rising Tackle                  Charge d,u + P

 Power Geyser                   qcb,db,f + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Grasping Upper
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Buster Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Back Knuckle
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      This move can be canceled into a special move on either
                hit.

 Move Name:     Rising Upper
 Move Command:  df + C
 # of Hits:     Heavy 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Power Wave
 Move Command:  qcf + P
 # of Hits:     Light 1

 Move Name:     Burn Knuckle
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Crack Shoot
 Move Command:  qcb + K
 # of Hits:     Light 3 / Heavy 3

 Move Name:     Fire Kick
 Move Command:  hcf + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      Can interrupt with the Rising Tackle.
          
 Move Name:     Rising Tackle
 Move Command:  Charge d,u + P
 # of Hits:     Light 5 / Heavy 7

 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Power Geyser
 Move Command:  qcb,db,f + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)
                          
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Fire Kick > Rising Tackle


 ------------------------------------------------------------------------
 ANDY BOGARD                                (Real Bout 2 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Gourin Kai                     When close, b / f + C
 Kakaekomi Nage                 When close, b / f + D
 Age Men                        df + A
 Uwa Agito                      f + B
 Hishou Ken                     qcb + P
 Zan'ei Ken                     db,f + P
 Gadankou                       qcf + P from Zan'ei Ken
 Shouryuu Dan                   f,d,df + P
 Kuuha Dan                      hcf + K

 Chou Reppa Dan                 qcb,db,f + K
 Dan Da Dan                     qcf,qcf + P, tap P rapidly

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Gourin Kai
 Translation:   Strong Fall Modified
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kakaekomi Nage
 Translation:   Hugging Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Age Men
 Translation:   (Blow) to the Face (?)
 Move Command:  df + A
 # of Hits:     Light 2
 Comments:      This move can be canceled into a special move on either
                hit.

 Move Name:     Uwa Agito
 Translation:   Upper Jaw
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hishou Ken
 Translation:   Flying Fist
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Zan'ei Ken
 Translation:   Phantom Fist Slash
 Move Command:  db,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Gadankou.

 Move Name:     Gadankou
 Translation:   Self Bullet Bliss
 Move Command:  qcf + P during Zan'ei Ken
 # of Hits:     Light 1 / Heavy 1 
                                     
 Move Name:     Shouryuu Dan
 Translation:   Rising Dragon Bullet
 Move Command:  f,d,df + P
 # of Hits:     Light 4 / Heavy 4

 Move Name:     Kuuha Dan
 Translation:   Sky Ripping Bullet
 Move Command:  hcf + K
 # of Hits:     Light 5 / Heavy 5
                                                              
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Reppa Dan
 Translation:   Super Rending Bullet
 Move Command:  qcb,db,f + K
 # of Hits:     Light 7 / Heavy 8  (DM)
                Light 16 / Heavy 16  (SDM)

 Move Name:     Dan Da Dan
 Translation:   Masculine Bullet Strike
 Move Command:  qcf,qcf + P, tap P rapidly
 # of Hits:     Light 3-6 / Heavy 3-6  (DM)
                Light 6-12 / Heavy 6-12  (SDM)
                                 
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - S D                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Zan'ei Ken > Gadankou


 ------------------------------------------------------------------------
 JOE HIGASHI                                    (KoF '94 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Hiza Jigoku                       When close, b / f + C
 Leg Throw                         When close, b / f + D
 Low Kick                          f + B
 Sliding Kick                      df + B
 Hurricane Upper                   hcf + P
 Slash Kick                        hcf + K
 Tiger Knee                        f,d,df + K
 Bakuretsu Ken                     Tap P rapidly, move f
 Bakuretsu Finish                  qcf + P from Bakuretsu Ken

 Screw Upper                       qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hiza Jigoku
 Translation:   Knee Hell
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Low Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Sliding
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hurricane Upper
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Slash Kick
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Tiger Kick
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Bakuretsu Ken
 Translation:   Exploding Fists
 Move Command:  Tap P rapidly, move f
 # of Hits:     Light 6 / Heavy 8
 Comments:      Can follow with Bakuretsu Finish.

 Move Name:     Bakuretsu Finish
 Translation:   Exploding Finish
 Move Command:  qcf + P during Bakuretsu Ken
 # of Hits:     Light 1 / Heavy 2
 Comments:      The (A) version is an overhead attack.

 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Screw Upper
 Move Command:  qcf,qcf + P
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 15 / Heavy 9  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -

 ----------------------  [ Special Move Chains ]  -----------------------

 Bakuretsu Ken > Bakuretsu Finish


 ------------------------------------------------------------------------
 RYO SAKAZAKI                                   (KoF '94 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Tani Otoshi                    When close, b / f + C
 Tomoe Nage                     When close, b / f + D
 Hyouchuu Wari                  f + A
 Ko'ou Ken                      qcf + P
 Kuuchuu Ko'ou Ken              In air, qcf + P
 Zanretsu Ken                   f,b,f + P
 Kohou                          f,d,df + P
 Hien Shippuu Kyaku             hcb + K

 Ryuuko Ranbu                   qcf,hcb + P
 Haou Shoukou Ken               f,hcf + P    

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Tani Otoshi     
 Translation:   Valley Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tomoe Nage
 Translation:   Overhead Judo Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hyouchuu Wari
 Translation:   Ice Pillar Splitter
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1 

 Move Name:     Kuuchuu Ko'ou Ken
 Translation:   Mid-Air Tiger Gleam Fist
 Move Command:  In air, qcf + P
 # of Hits:     Light 1 / Heavy 1 

 Move Name:     Zanretsu Ken
 Translation:   Momentary Violence Fist
 Move Command:  f,b,f + P
 # of Hits:     Light 13 / Heavy 13

 Move Name:     Kohou
 Translation:   Tiger Cannon
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
                                            
 Move Name:     Hien Shippuu Kyaku
 Translation:   Flying Gale Kick
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 3

 Move Name:     Kyokugen-ryuu Renbu Ken
 Translation:   Extreme Limit Style Rapid Punch Dance
 Move Command:  When close, hcf + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 ROBERT GARCIA                                  (KoF '94 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Kubikiri Nage                  When close, b / f + C
 Ryuuchou Kyaku                 When close, b / f + D
 Kouryuu Koukyaku Geri          f + A
 Ryuu Hanshuu                   f + B
 Ryuugeki Ken                   qcf + P
 Ryuuga                         f,d,df + P
 Gen'ei Kyaku                   f,b,f + K
 Hien Ryuujin Kyaku             In air, qcb + K
 Hien Senpuu Kyaku              hcb + K

 Ryuuko Ranbu                   qcf,hcb + P
 Haou Shoukou Ken               f,hcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Ryuuchou Kyaku
 Translation:   Hopping Dragon Kick
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kubikiri Nage
 Translation:   Neck Cutting Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kouryuu Koukyaku Geri
 Translation:   Slanting Dragon Falling Leg Kick
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Ryuuhan Shuu
 Translation:   Dragon Flip Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ryuugeki Ken
 Translation:   Dragon Attack Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 
 Move Name:     Ryuuga
 Translation:   Dragon Fang
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2

 Move Name:     Gen'ei Kyaku
 Translation:   Illusion Kicks
 Move Command:  f,b,f + K
 # of Hits:     Light 13 / Heavy 13

 Move Name:     Hien Ryuujin Kyaku
 Translation:   Flying Dragon God Kick
 Move Command:  In air, qcb + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Hien Senpuu Kyaku
 Translation:   Flying Whirlwind Kick
 Move Command:  hcb + K
 # of Hits:     Light 1 / Heavy 2
                      
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - - - -     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L C S D     1 - - S -     1 - - S -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     2 - - - -     1 - C S D     1 - - S -     1 - - S -
 (CD)  1 - - S D    GC - - - -                   1 - - S -


 ------------------------------------------------------------------------
 YURI SAKAZAKI                                  (KoF '94 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Oni Harite                     When close, b / f + C
 Silent Nage                    When close, b / f + D
 Tsubame Otoshi                 When close, b~d~f + C / D  (both in air)
 En Yoku                        f + A
 Ko'ou Ken                      qcf + P
 Raiou Ken                      qcf + K
 Saiha                          qcb + P
 Hyakuretsu Binta               hcb + K

 Hien Hou'ou Kyaku              qcf,hcb + K
 Shin! Yuri Chou Upper          qcf,qcf + P
 Haou Shoukou Ken               f,hcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Oni Harite
 Translation:   Demon Hand Slap
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Silent Nage
 Translation:   Silent Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tsubame Otoshi
 Translation:   Swallow Drop
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     En Yoku
 Translation:   Swallow Wing
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P  (keep holding P for the Haou Shoukou Ken)
 # of Hits:     Light 1 / Heavy 1
                      
 Move Name:     Raiou Ken
 Translation:   Lightning Sparkle Fist
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Saiha
 Translation:   Smash Break
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Hyakuretsu Binta
 Translation:   One Hundred Violent Slaps
 Move Command:  hcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hien Hou'ou Kyaku
 Translation:   Flying Phoenix Kick
 Move Command:  qcf,hcb + K
 # of Hits:     Light 16 / Heavy 16  (DM)
                Light 26 / Heavy 26  (SDM)

 Move Name:     Shin! Yuri Chou Upper  (Ura Mekki Zan Kuuga)
 Translation:   True! Yuri Super Upper  (Reverse Devil-Slaying Air Fang)
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM / SDM)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)  [vs. an airborne foe]

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 MAI SHIRANUI                               (Real Bout 2 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Shiranui Gourin                When close, b / f + C
 Fuusha Kuzushi                 When close, b / f + D
 Yume Zakura                    When close, b~d~f + C / D  (both in air)
 Dairin Fuusha Otoshi           In air, d + A
 Benitsuru no Mai               f + B
 Kou'en no Mai                  df + B
 Kachou Sen                     qcf + P
 Ryuu Enbu                      qcb + P
 Sachiyo Dori                   qcb + K
 Hissatsu Shinobi Bachi         hcf + K
 Musasabi no Mai (Chijou)       Charge d,ub~uf + P  (hold P to attack)
 Musasabi no Mai (Kuuchuu)      In air, qcb + P

 Chou Hissatsu Shinobi Bachi    qcb,hcf + K
 Hana Arashi                    qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Shiranui Gourin
 Translation:   Shiranui Strong Fall
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Fuusha Kuzushi
 Translation:   Windmill Demolisher
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Yume Zakura
 Translation:   Dream Cherry
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air in
                order for you to grab them.  Just remember that if you
                try to do this move with db~df + D, you'll get the
                Ukihane instead.

 ------------------------  [ Command Attacks ]  -------------------------
                             
 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Dairin Fuusha Otoshi
 Translation:   Great Windmill Drop
 Move Command:  In air, d + A
 # of Hits:     Light 1
 Comments:      A knockdown attack, if it hits an airborne opponent.
                If you cancel into it, it won't knock down (in which
                case it becomes cancelable).

 Move Name:     Benitsuru no Mai
 Translation:   Dance of the Flamingo
 Move Command:  df + B
 # of Hits:     Light 2
 Comments:      This attack hits low and must be crouch blocked.

 Move Name:     Koku'en no Mai
 Translation:   Dance of the Black Swallow
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).
                               
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Kachou Sen
 Translation:   Flower-Butterfly Fan
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
  
 Move Name:     Ryuu Enbu
 Translation:   Dragon Blaze Dance (Waltz)
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      Can use during Sachiyo Dori.
 
 Move Name:     Sachiyo Dori
 Translation:   Night Plover
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Ryuu Enbu.
                                            
 Move Name:     Hissatsu Shinobi Bachi
 Translation:   Deadly Ninja Bees
 Move Command:  hcf + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Musasabi no Mai (Chijou)
 Translation:   Dance of the Giant Flying Squirrel (Ground)
 Move Command:  Charge d,ub~uf + P  (hold P to attack)
 # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 if you hold P)
 Comments:      Normally Mai always jumps up to the wall behind her, but
                you can charge d,uf to make her fly to the wall in front
                of her.  If you hold P, she will attack; otherwise she'll
                just fall down after touching the wall.

 Move Name:     Musasabi no Mai (Kuuchuu)
 Translation:   Dance of the Giant Flying Squirrel (Mid-Air)
 Move Command:  In air, qcb + P
 # of Hits:     Light 1 / Heavy 1
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Hissatsu Shinobi Bachi
 Translation:   Ultra Deadly Ninja Bees
 Move Command:  qcb,hcf + K
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 12 / Heavy 12  (SDM)

 Move Name:     Hana Arashi
 Translation:   Flower Tempest
 Move Command:  qcf,qcf + P
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 12 / Heavy 12  (DM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 L - S D     1 - - - -     1 - C S -
 (B)   1 - - - -     1 L C S D     1 L - S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - C S -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - C S -
 (CD)  1 - - S D    GC - - - -                   1 - C S -               

 ----------------------  [ Special Move Chains ]  -----------------------

 Sachiyo Dori > Ryuu Enbu


 ------------------------------------------------------------------------
 BILLY KANE                                 (Real Bout 2 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Jigoku Otoshi                     When close, b / f + C
 Ippon Zuri Nage                   When close, b / f + D
 Dai Kaiten Geri                   f + A
 Boutaka Tobigeri                  f + B
 Senpuu Kon                        Tap A rapidly
 Shuuten Renpa Kon                 Tap C rapidly
 Sansetsu Kon: Chuudan Uchi        hcf + P
 Kaen Sansetsu Kon: Chuudan Tsuki  qcf + P from Sansetsu Kon Chuudan Uchi
 Suzume Otoshi                     qcb + P
 Kyoushuu Hishou Kon               f,d,df + K, move b / f

 Chou Kaen Senpuu Kon              qcf,hcb + P
 Salamander Stream                 qcf,qcf + P
              
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Jigoku Otoshi
 Translation:   Hell Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Ippon Zuri Nage
 Translation:   'Fish caught on a hook' Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Dai Kaiten Geri
 Translation:   Great Spinning Kick
 Move Command:  f + A
 # of Hits:     Light 2

 Move Name:     Boutaka Tobigeri
 Translation:   High Pole Vault Kick
 Move Command:  f + B
 # of Hits:     Light 1
                       
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Senpuu Kon
 Translation:   Whirlwind Cane
 Move Command:  Tap A rapidly
 # of Hits:     Light 9

 Move Name:     Shuuten Renpa Kon
 Translation:   Focus Point Destruction Cane
 Move Command:  Tap C rapidly
 # of Hits:     Heavy 6

 Move Name:     Sansetsu Kon: Chuudan Uchi
 Translation:   Three-Part Cane: Mid-Level Strike
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Kaen Sansetsu Kon: Chuudan Tsuki.

 Move Name:     Kaen Sansetsu Kon: Chuudan Tsuki
 Translation:   Blazing Three-Part Cane: Mid-Level Thrust
 Move Command:  qcf + P during Sansetsu Kon: Chuudan Uchi
 # of Hits:     Light 1 / Heavy 1
 
 Move Name:     Suzume Otoshi
 Translation:   Sparrow Killer (lit. 'Sparrow Dropper')
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Kyoushuu Hishou Kon
 Translation:   Flying Assault Cane
 Move Command:  f,d,df + K, move b / f while in air
 # of Hits:     Light 3 / Heavy 5  (Light 2 / Heavy 2 from afar)
                                                        
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Kaen Senpuu Kon
 Translation:   Super Blazing Whirlwind Cane
 Move Command:  qcf,hcb + P
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 10 / Heavy 10  (SDM)

 Move Name:     Salamander Stream
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 4  (DM)
                Light 6 / Heavy 6  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -                                

 ----------------------  [ Special Move Chains ]  -----------------------

 Sansetsu Kon: Chuudan Uchi > Kaen Sansetsu Kon: Chuudan Tsuki


 ------------------------------------------------------------------------
 KAWA ITA DAICHI NO YASHIRO                            (Real Orochi Team)
   [ Yashiro of the Parched Earth ]
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Baku                           When close, b / f + C
 Beki                           When close, b / f + D
 Saku                           f + A
 Bu                             f + B
 Kujiku Daichi                  qcb + P
 Odoru Daichi                   hcf + K
 Niragu Daichi                  When close, hcf + P
 Musebu Daichi                  When close, hcb,f + P

 Araburu Daichi                 qcf,qcf + K
 Hoeru Daichi                   qcf,qcf + P  (hold P to power-up)
 Ankoku Jigoku Gokuraku Otoshi  When close, hcb,hcb + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Baku
 Translation:   Outrage
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Beki
 Translation:   Power
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Saku
 Translation:   Scheme
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Bu
 Translation:   Scorn
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Kujiku Daichi
 Translation:   Wrenching Earth
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Odoru Daichi
 Translation:   Dancing Earth
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Niragu Daichi
 Translation:   Authority of the Earth
 Move Command:  When close, hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Musebu Daichi
 Translation:   Smothering Earth
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Araburu Daichi
 Translation:   Wildly Quaking Earth
 Move Command:  qcf,qcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 Move Name:     Hoeru Daichi
 Translation:   Howling Earth
 Move Command:  qcf,qcf + P  (hold P to power-up)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      When fully charged up, this move is unblockable.

 Move Name:     Ankoku Jigoku Gokuraku Otoshi
 Translation:   Dark Hell to Paradise Drop
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -


 ------------------------------------------------------------------------
 AREKURUU INABIKARI NO SHERMIE                         (Real Orochi Team)
   [ Shermie of the Insanely Violent Lightning ]
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Bakurai                        When close, b / f + C
 Enrai                          When close, b / f + D
 Kourai                         f + B
 Mugetsu no Raiun               hcf + P / K
 Yatanagi no Muchi              qcb + P
 Shajitsu no Odori              qcb + K
 Raijin no Tsue                 In air, qcf + K

 Shukumei, Gen'ei, Shinshi      qcf,qcf + K
 Ankoku Raikou Ken              qcf,qcf + P

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Bakurai
 Translation:   Exploding Lightning
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Enrai
 Translation:   Blazing Lightning
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kourai
 Translation:   Lightning Gleam
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Mugetsu no Raiun
 Translation:   New Moon Thundercloud
 Move Command:  hcf + P / K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Yatanagi no Muchi
 Translation:   Yata Clan's Mowing Whip
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Shajitsu no Odori
 Translation:   Dance of Realism
 Move Command:  qcb + K
 # of Hits:     Light 5 / Heavy 5

 Move Name:     Raijin no Tsue
 Translation:   Thunder God's Cane
 Move Command:  In air, qcf + K
 # of Hits:     Light 1 / Heavy 1
                                                                     
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shukumei, Gen'ei, Shinshi
 Translation:   Fate, Illusion, Sincerity
 Move Command:  qcf,qcf + K
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)

 Move Name:     Ankoku Raikou Ken
 Translation:   Dark Lightning Gleam Fist
 Move Command:  qcf,qcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 8 / Heavy 8  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)  =1 - C S D    =1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -


 ------------------------------------------------------------------------
 HONOO NO SADAME NO CHRIS                              (Real Orochi Team)
   [ Chris of the Flame of Destiny ]
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Chi no Batsu                   When close, b / f + C
 Ten no Tsumi                   When close, b / f + D
 Muyou no Ono                   f + A
 Jukei no Oni                   f + B
 Setsudan no Koto               df + B
 Taiyou o Iru Honoo             qcf + P
 Kagami o Hofuru Honoo          qcb + P
 Tsuki o Tsumu Honoo            f,d,df + P
 Shishi o Kamu Honoo            When close, hcf + K

 Daichi o Harau Gouka           qcf,qcf + P
 Ankoku Orochi Nagi             qcb,hcf + P  (hold P to delay)

 --------------------------  [ Normal Throws ]  -------------------------
               
 Move Name:     Chi no Batsu
 Translation:   Punishment of Blood
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Ten no Tsumi
 Translation:   Sin of Heaven
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------
             
 Move Name:     Muyou no Ono
 Translation:   Futile Axe
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.
                       
 Move Name:     Jukei no Oni
 Translation:   Demon's Severance
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on the 2nd
                hit).

 Move Name:     Setsudan no Koto
 Translation:   Judging Harp
 Move Command:  df + B
 # of Hits:     Light 1

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Taiyou o Iru Honoo
 Translation:   Sun Frying Blaze
 Move Command:  qcf + P
 # of Hits:     Light 3 / Heavy 3

 Move Name:     Kagami o Hofuru Honoo
 Translation:   Mirror Slaying Blaze
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Tsuki o Tsumu Honoo
 Translation:   Moon Clipping Blaze
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 4

 Move Name:     Shishi o Kamu Honoo
 Translation:   Limb Biting Blaze
 Move Command:  When close, hcf + K
 # of Hits:     Light 6 / Heavy 6
 Comments:      An unblockable attack.  This move has no 'missed'
                animation.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Daichi o Harau Gouka
 Translation:   Fire of Sin that Sweeps Over The Earth
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 2 / Heavy 2  (SDM)

 Move Name:     Ankoku Orochi Nagi
 Translation:   Dark Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)  =1 - C S D     1 - C S D    =1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -
                                 

 ------------------------------------------------------------------------
 OMEGA RUGAL                                    (KoF '95 Style Character)
 ------------------------------------------------------------------------

 ------------------------  [ Short Moves List ]  ------------------------

 Scorpion Deathlock             When close, b / f + C
 Scorpion Blow                  When close, b / f + D
 Double Tomahawk                f + B
 Gravity Smash                  qcf + P, hold P to delay  (air)
 Dark Barrier                   qcf + K
 Vanishing Rush                 hcb + P
 Dark Genocide                  f,d,df + K

 Gigantic Pressure              qcf,hcb + P
 Rugal Execution                qcf,qcf + P
 Destruction Omega              qcf,qcf + K

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Scorpion Deathlock
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Scorpion Blow
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------
                 
 Move Name:     Double Tomahawk
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Gravity Smash
 Move Command:  qcf + P, hold P to delay  (air)
 # of Hits:     Light 2 / Heavy 2
 Comments:      This attack can negate and pass through some projectiles.
                    
 Move Name:     Dark Barrier
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1  (Light 2 / Heavy 2 if it juggles)
 Comments:      This move can reflect long-range projectiles.

 Move Name:     Vanishing Rush
 Move Command:  hcb + P
 # of Hits:     Light 6 / Heavy 6

 Move Name:     Dark Genocide
 Move Command:  f,d,df + K
 # of Hits:     Light 3 / Heavy 3
                 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Gigantic Pressure
 Move Command:  qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Rugal Execution
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 1 / Heavy 1  (SDM)

 Move Name:     Destruction Omega
 Move Command:  qcf,qcf + K
 # of Hits:     Light 8 / Heavy 8  (DM)
                Light 15 / Heavy 15  (SDM)
                                             
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -    =1 - C S D     1 - C S D     1 - - S -     1 - - S -
 (CD)  1 - - S D    GC - - - -                   1 - - S -


 ========================================================================
 4.  SECRETS AND TRICKS
 ========================================================================

 ------------------------------------------------------------------------
 PLAY AS THE HIDDEN CHARACTERS
 ------------------------------------------------------------------------

 To play as a hidden character, just highlight their counterpart, hold
 Start, then press any button.  The characters with hidden counterparts
 include: Kyo, the Fatal Fury Team, the Art of Fighting Team, Mai
 Shiranui, Billy Kane, the Orochi Team, and Rugal Bernstein (you
 can only select Omega Rugal in the home versions, though).


 ------------------------------------------------------------------------
 USING THE ROULETTE
 ------------------------------------------------------------------------

 To pick a random character, go to the roulette (the box with a question
 mark in it between Rugal and Shingo).  You can select a random character
 for  one, two, or all of your team's characters.  Afterwards, you'll get
 a new character to fight with in each battle.


 ------------------------------------------------------------------------
 FIGHT SHINGO YABUKI
 ------------------------------------------------------------------------

 To fight Shingo Yabuki alone, you have to fulfill one of these
 requirements:

  - Prior to the fourth match, you have to have over 200,000 points.
    If you do this, Shingo challenges you on your 4th match.  If not,
    read below:

  - Prior to the fifth match, you have to have fulfilled the first
    condition (over 200,000 points), as well as having gotten a
    perfect victory in the previous rounds (i.e. one character is
    never hit).  If you do this, Shingo challenges you on the 5th
    match.  If not, read below:

  - Prior to the sixth match, make sure that you've fulfilled the
    previous requirements (over 200,000 points and one perfect victory),
    and make sure that none of your fellow members die (get a straight
    win) during the previous match.  If you do this, Shingo challenges
    you on the sixth match.

 To be honest, though, I always end up fighting Shingo no matter what I
 do.  Maybe he's not that hard to get to.


 ------------------------------------------------------------------------
 CHOOSE YOUR WIN POSE
 ------------------------------------------------------------------------

 Normally, when you win, you perform a random win pose.  However, if you
 hold down any button (A through D) right after you win the round, your
 character will do a specific win pose.


 ------------------------------------------------------------------------
 CHOI'S SPECIAL WIN POSE
 ------------------------------------------------------------------------

 I'm afraid to say I don't really know what the heck this is.  I guess
 these two people (Takeshi and Mika) who were in some sort of KoF audio
 drama or something, will ride by on a bicycle?  Anyway, you can see it
 by doing the following:

  - Fight on the Korea stage?
  - Make sure you're on the third round, and using Choi.
  - Make sure there are 30 seconds or less remaining.
  - Kill your opponent with a special move (SDM?)
  - Hold the D button for your win pose.

 Er, hey, that's just what I read at Ura no Ura, dunno what it's
 supposed to be.  I've tried this trick on all of the stages, using
 either of Choi's DMs (and SDMs), and having it so that the third
 round was the last round for both my team as well as for my opponent's
 team, but I can't get the trick to work.  Anyone who can, I'd love to
 hear how you did it.  I've had people write into me before explaining
 how to do this but I never could get it to work.

 
 ------------------------------------------------------------------------
 HIDDEN SURVIVOR MODE
 ------------------------------------------------------------------------

 On the home version, you can activate an harder Survivor mode by
 highlighting 'Survivor' in the menu and pressing A + C.


=========================================================================
 5.  MISCELLANEOUS
=========================================================================

 ------------------------------------------------------------------------
 ATTITUDE INFORMATION
 ------------------------------------------------------------------------

 Knowing how your characters are feeling is important because it
 determines the chance of them helping you when you attempt a Cover
 Attack.  In addition, if you're using Advanced Mode, it affects the
 number of POW points you have.  I haven't noticed any effect that it
 has if you're using Extra Mode.  The faces and their meanings are
 as follows:

  Yellow, happy-looking face:
   - You're more likely to be helped / Advanced users gain 1 point.

  Gray, bored face:
   - You might not be helped / No change in points for Advanced users.

  Angry, red face:
   - You'll never be helped / Advanced users lose all points.

 Unlike KoF '97, a character's attitude does not change depending on
 his or her partners--it just represents that character's attitude
 in general.  In the arcade version, each person's attitude changed
 daily, but in the home version, each person always has a specific
 attitude, listed below:

 Happy characters:  Billy, Chang Koehan, Heavy D!, Iori, King, Saishu,
                    Shingo, Sie Kensou, Takuma, Terry Bogard, Vice.

 Angry characters:  Choi, Chris, Heidern, Joe Higashi, Kim Kaphwan,
                    Leona, Lucky, Mature, Rugal, Ryo Sakazaki.

 Bored characters:  Everyone else.

 To see the attitude of your characters, select your team.  Then, when
 asked to arrange who fights in what order, hold Start and the faces
 will be displayed.  To understand how the faces work, I'll make up a
 mock example of a certain character line-up:

      - Goro is going first and has a bored face.
      - Leona is going second and has an angry face.
      - Shingo is going third and has a happy face.

 In this setup, Goro will never be helped by Leona, since Leona has an
 angry face and so will never take part in a Cover Attack.  Let's say
 Goro loses and Leona is now fighting.  If he attempts a Cover Attack,
 Shingo will always try to help her since Shingo has a happy face (he
 likes everybody, even psychos like Leona).  If Leona loses and Shingo
 is fighting, he cannot use a Cover Attack.  This is simply because
 there are now no more undefeated teammates left.

 On the other hand, if, for example, Shingo went first and Goro went
 second, then Shingo would sometimes get help from Goro, and sometimes
 not.  This is because Goro has a neutral face and so he doesn't really
 feel like helping Shingo all the time.

 Now, let's use the same characters, but this time we'll look at what
 happens to your DM points if you're in Advanced Mode.

      - Goro is going first and has a bored face.
      - Leona is going second and has an angry face.
      - Shingo is going third and has a happy face.

 Goro amasses enough power during the round to earn 2 POW points, but
 he's defeated before he can use them.  Leona, who's up next, will
 have those 2 POW points, since Goro is netural and there is no change
 in points.  However, if Leona loses with 2 POW points still remaining,
 then Shingo will start off with nothing, because Leona is angry and
 is probably hoping Shingo will lose.

 However, let's say Shingo was the second character and Leona was
 third.  Shingo would still have those two points that he earned from
 Goro.  If he's defeated in battle, then Leona will start off with
 three points, since Shingo's a happy fellow and wants to help her
 out.

 Got it?  Yep, I know it's confusing!  You can check out Section 1
 (FAQ Notation) for more information on using Cover Attacks.
 

 ------------------------------------------------------------------------
 ENDING PICTURES LISTING: RANDOM PICTURES
 ------------------------------------------------------------------------
                
 Listed here are the fifteen ending pictures you can see when you beat
 the game (they're shown at random).  I'd like to thank Hisamatsu Iuchi
 for most all of the information in this section.

  - Benimaru and Goro are fighting in the background.  In the
    foreground, Yuki is stitching up Kyo's jacket while looking up at
    him with a look that can best be described as adoring.  Of Kyo
    himself, all that's visible is his arm and gloved hand.

  - Terry and Andy are practicing in Joe's preparation room, while Joe
    himself watches from a bench.

  - This is done in an unusual style--very angular lines, and a 45-
    degree perspective (i.e. that's the tilt of the floor).  Anyway,
    Ryo is shown splitting a stack of ice panels with his hand, while
    Robert and Yuri watch with VERY worried expressions.

  - A shot of a military report signed by Ralf Jones.  You can see
    Heidern's hand as he applies his signature to the document.

  - A shot of Athena and the (former) invalid from KOF '97 apparently
    studying together.  Curiously, Athena is in her battle uniform.

  - A shot of a newspaper front page anouncing that Chizuru, Mai, and
    King have reached the finals (headline:  It's a Woman's World!).
    King is in the center of the group photo, holding Jean.

  - A picture of Koehan and Bounge in their '94/'95 outfits, apparently
    dancing.  Clearly supposed to be a child's work, since it's done in
    _crayon_ (there's even a butterfly between the two ex-convicts!).
    The Korean symbols in the lower left, though, are done in either
    pencil or pen.

  - The CYS in casual clothes, practicing for their next concert.
    Yashiro, with a guitar pick in his mouth, is looking over his
    shoulder at Shermie, while Chris looks on.

  - Ryuji, Mary, and Billy on a police lineup (no, there are no prison
    plaques).  Don't ask me what Mary is doing there...

  - A shot of a broken compact (Mature's?) lying on the ground.  In the
    broken, bloodspecked mirror.  Iori, apparently undergoing the Blood
    Riot, can be seen.

  - Heidern and Saishu are relaxing in an onsen (hot spring).  Takuma,
    however, isn't--he's too busy chasing a pair of snow monkeys who
    have stolen some of their clothes.

  - An overhead shot of a beach, with the Sports Team walking along it.

  - Rugal's panther, looking down at one of his discarded gloves.

  - Shingo, fresh out of a bath or shower, with a towel on his head, has
    his notebook in hand.  He's looking over his shoulder at Kyo, who's
    currently snoozing on a bench.

  - A shot of Saishu training a young Kyo and another character.
    Apparently, he's a character from the Japanese KOF: KYO manga
    series.


 ------------------------------------------------------------------------
 SPECIFIC LINEUP PICTURES
 ------------------------------------------------------------------------

 The pictures described here are only shown if you're playing with
 certain characters in your team:

 ANDY BOGARD / BENIMARU NIKAIDO / ROBERT GARCIA
  - Benimaru and Robert are holding each other by the neck, ready to
    hit each other.  Andy is standing in the background, shrugging.

 BILLY KANE / CHANE KOEHAN / JOE HIGASHI
  - All three of them are close together with very tough looks on
    their faces.

 CHANG KOEHAN / CHIN GENTSAI / CHOI BOUNGE
  - The trio are shown within a little picture frame with Choi in the
    middle blowing a kiss.  On the frame there is a double overlapped
    heart that says "CUTE" on it.

 CHIZURU KAGURA / IORI YAGAMI / KYO KUSANAGI
  - Chizuru is standing between Iori and Kyo, who have turned away from
    each other.

 CHRIS / KYO KUSANAGI / SAISHU KUSANAGI
  - Kyo and Saishu are standing on either side of Chris, surrounded by
    flames.  Chris has his back towards them, but is looking back at
    them and is holding up one finger which is covered in flame.

 CHRIS / RYUJI YAMAZAKI / YASHIRO NANAKASE
  - Ryuji (with his fur coat on) and Yashiro are standing back to back.
    Chris is neraby on a little hill, looking like he's praying.  Above
    them, the eyes of Orochi are hanging in the sky.

 CHRIS / SHERMIE / YASHIRO
  - All three people are wearing the "Heavenly King" costume that
    Goenitz wore in '96.  Yashiro is sitting on a throne, with Shermie
    leaning over him and Chris standing beside her.

 CHRIS / SHINGO YABUKI / SIE KENSOU
  - All three kids are smiling.  Kensou is holding a meat bun, and
    Chris is next to him.  Shingo is on the other side of Chris and
    has his arm around him.

 CLARK STEEL / LUCKY GLAUBER / TERRY BOGARD
  - Clark is facing left with sunglass on.  Lucky's in the middle
    of the picture, with Terry holding Lucky's basketball and both
    are smiling.

 HEIDERN / LEONA / RALF JONES
  - Heidern and Ralf are standing back-to-back with shotguns and Leona
    is standing in front of them with a beret and holding up a pistol.

 IORI YAGAMI / KYO KUSANAGI / SHINGO YABUKI
  - Kyo and Iori are facing in opposite directions with flames coming
    from their hands.  Shingo is in front of them, looking back at the
    duo with a smile on his face.

 IORI YAGAMI / MATURE / VICE
  - All three of them or shown standing in the darkness, with the full
    moon overhead.  All that can be seen of them is their outline and
    one sparkling eye for each person.

 KIM KAPHWAN / SAISHU KUSANAGI / TAKUMA SAKAZAKI
  - Three polaroid pictures are shown of the fathers teaching their
    sons martial arts.

 KYO KUSANAGI / RYO SAKAZAKI / TERRY BOGARD
  - A close up of each person's face is shown as well as the game they
    are from.

 KYO KUSANAGI / SAISHU KUSANAGI / SHINGO YABUKI
  - The pictures shows Kyo and Saishu performing fire-based moves while
    Shingo is looking very frustrated, trying to do the same move but
    unable to produce any fire.

 MATURE / RUGAL BERNSTEIN / VICE
  - Rugal is holding up a glass of wine and Vice and Mature are standing
    behind him, bowing.

 MATURE / SHERMIE / VICE
  - All three women are in bikinis, sunbathing on a raft.  Shermie is
    topless, with her back to the screen.  You can see the Orochi
    symbol on her back, it's slightly lighter than the rest of her
    skin (the same symbol that appeared on Orochi's chest--if you want
    to see an ASCII interpretation, check out the logo for my KoF '97
    FAQ, which can be found at the same places this FAQ can).
   
 RYO SAKAZAKI / TAKUMA SAKAZAKI / YURI SAKAZAKI
  - Takuma has his Mr. Karate mask on top of his head.  He's apparently
    cooking something (rolling some dough), while Yuri and Ryo are
    nearby with their backs to him.


 ------------------------------------------------------------------------
 PRE-FIGHT POSE INFORMATION
 ------------------------------------------------------------------------

 Most of the information here comes from other contributors (I'm checking
 what I can as I play).  I'd like to give a big big thanks to Kailu
 Lantis and Hisamastu Iuchi for much of this info.

 ANDY BOGARD VS. MAI SHIRANUI
  - Andy and Mai clap hands and bow at each other simultaneously, but
    they smile at each other afterwards.

 ATHENA ASAMIYA VS. SIE KENSOU
  - Kensou crouches and wiggles, with a very happy look in his face.
    He extends his arms towards Athena (as if to hug her), and mutters
    "Athena!" (a heart symbol flies afterwards).  Athena gives a look
    of annoyance as the heart disappears, puts her hands on her waist,
    and says something like "I'm so ashamed".

 BENIMARU NIKAIDO VS. ANY FEMALE CHARACTER
  - Benimaru holds his open palm in front of him, and says "Ikuze,
    kawaiinochan" (Let's go, my dear cutesy), and then runs his hands
    through his hair.

 BILLY KANE VS. IORI YAGAMI
  - Eiji appears next to Billy, both clench their fists towards Iori, and
    Billy says "I wish I could tear him apart!" Eiji then vanishes,
    leaving Billy to look around him in confusion.  Iori does his normal
    intro.

 BLUE MARY VS. TERRY BOGARD
  - Mary holds her hand next to her face and says "Hi, handsome boy".
    Terry, who has his cap turned backwards, gives Mary the thumbs-up,
    and then straightens his cap.

 BRIAN BATTLER VS. HEAVY D! / LUCKY GLAUBER
  - Brian gives the thumbs-up pose towards Heavy D! / Lucky and says
    something.

 CHANG KOEHAN VS. CHOI BOUNGE
  - Chang and Choi are surprised to see each other, Chang puts down his
    iron ball, and both begin to wiggle their "skirts" (the thing that
    hangs below their belly), while chanting ridicously.

 CHIN GENTSAI VS. ATHENA ASAMIYA
  - Athena puts her hands together and says something to Chin. Chin,
    with hands behind his back, nods his head.

 CHIZURU KAGURA VS. IORI YAGAMI / KYO KUSANAGI
  - Chizuru motions her hand in front of her in a circle motion.  She
    raises her hand, and a mirror appears in front of her. Kyo and
    Iori do their normal intros.

 CHIZURU KAGURA VS. CHRIS / MATURE / RUGAL / RYUJI / SHERMIE / VICE /
                    YASHIRO NANAKASE
  - Chizuru dresses up as a Shinto priestess, takes a purification wand
    from the floor, and shakes it in front of her.  She then puts it
    back to the floor.

 CHRIS VS. SHERMIE
 - Chris rises his hand and says "Shermie!", and Shermie waves towards
   Chris, saying "Hi!"

 CHRIS VS. YASHIRO NANAKASE
 - Chris rises his hand and says "Yashiro!", and Yashiro strikes a pose
   with two fingers above his head, saying "Yo!"

 CLARK STEEL VS. HEIDERN / LEONA
  - Clark removes his cap, extends it towards Heidern / Leona, then
    puts it back on.

 GORO DAIMON VS. BENIMARU NIKAIDO / KYO KUSANAGI
  - Goro bows slightly, and then rises both arms and shouts (like in
    his taunt).  Benimaru and Kyo do their normal intros.

 HEAVY D! VS. BRIAN BATTLER / LUCKY GLAUBER
  - Heavy D! points towards Brian / Lucky and says something.

 HEIDERN VS. CLARK STEEL / RALF JONES
  - Heidern taps his baton on his hand a couple of times, points it
    towards Ralf/Clark, and flicks it to the ground.

 HEIDERN VS. RUGAL BERNSTEIN
  - Heidern points towards Rugal with his back turned towards the screen,
    and says something that translates to "You were like a shooting star.
    Your ambition was the cause of your destruction".  Rugal, who has his
    arms crossed and a confident smile in his face, chuckles and says
    something that translates to "Think again!"

 IORI YAGAMI VS. KYO KUSANAGI
  - Kyo holds his arm up, which crosses his face, with flames in it, as
    he says something that translates to "The flames are calling for
    you!"  Iori extends his arm in front of him with purple flames on
    it, and says something that translates to "Then burn, as you
    should!"  Then, both put their hands back down quickly, creating a
    flame arc in front of them of their respective color.

 JOE HIGASHI VS. KING
  - Joe has back towards screen, seems to put something on his waist.
    Then, he turns to King, showing his championship belt as he laughs.
    King touches her forehead and shakes her head with embarassment,
    saying "Haa, atama itai ne."  (Ha, what a headache.)

 KIM KAPHWAN VS. BILLY / CHRIS / IORI / MATURE / RUGAL / RYUJI / SHERMIE
                 / VICE / YASHIRO NANAKASE
  - Kim has back towards screen, slowly rises his head, and his eye
    glimmers, saying "Aku wa yurusan!" (Evil is unforgivable), and then
    enters a battle pose, shouting (like in his normal intro).

 KIM KAPHWAN VS. CHANG KOEHAN / CHOI BOUNGE
  - Kim, with hands on waist, shakes his head, and then enters a battle
    pose saying "Ikuzo!" (Let's go!), like in his normal intro.  Chang
    and Choi do their normal intros.

 KING VS. RYO SAKAZAKI
  - King is tapping one foot.  She looks over her shoulder at Ryo,
    then pats her cheeks.  Ryo smiles at her as she turns to face him.
    He then tugs on his shirt, like in his intro (but with no smile on
    his face).

 KYO KUSANAGI VS. BENIMARU NIKAIDO
  - Benimaru pauses for a moment, with his hand near face level, and
    then extends it towards Kyo saying "Ikuze, Kyo!" (Let's go, Kyo!),
    and then Kyo fixes his glove (which is extended towards the
    screen), and says "Yarou ka, Benimaru" (Shall we, Benimaru?)
 
 LEONA VS. CLARK STEEL
  - Leona salutes Clark military-style.

 LEONA VS. HEIDERN
  - Leona tugs on her shirt and her shorts, dusts herself off, and then
    salutes to Heidern saying something that translates to "Leona
    reporting, commander Heidern.  I will complete my duty without fail".
    Heidern (who had his hands behind his back and has been smiling the
    whole time), slowly salutes Leona afterwards.

 LEONA VS. ATHENA / CHOI / IORI / JOE / RALF / SHINGO / SIE / YURI
  - Leona grabs her arm, gives a deep sigh, and shakes her head saying
    something that translates to "I don't want to do this".

 LUCKY GLAUBER VS. BRIAN BATTLER / HEAVY D!
 - Lucky has cap straight, and is facing the screen.  He then puts it
   backwards as he says "Whoa!"

 MATURE VS. RUGAL BERNSTEIN
  - Mature gets into a pose similar to her Marilyn Monroe win pose,
    and bats her eyes at Rugal while smiling.  She then leans forward
    and blows him a kiss while saying, "Toriko ne shitte agemosu wa...."
    (I shall enthrall you....)

 RALF JONES VS. CLARK STEEL
  - Ralf folds his arm towards the screen, saying "Ikuze, Clark!"  (Let's
    go, Clark!), and then Clark removes his shades, putting himself in
    the same pose as Ralf, saying "Ou!"  Then both extend their hands
    towards the screen, put their fists together (creating a chi blast
    with it), and then Ralf puts himself in a Greek statue position (has
    his fist towards screen), and Clark ends up crouching and extending
    both arms towards the screen, both saying "Cross Changer!" as they do
    all this.

 RALF JONES VS. HEIDERN / LEONA
  - Ralf puts hand in pocket, and lazily salutes Heidern / Leona with
    two fingers.

 ROBERT GARCIA VS. SIE KENSOU
  - Kensou nods his finger and says "Donai de ka?" (How's it going?),
    and Robert responds by inviting him with his index finger, saying
    "Bochi bochi, dennaa" (Pretty good, I guess).

 RUGAL BERNSTEIN VS. CHRIS
  - Rugal faces the sky and his hands to his side while shaking.  He says
    something that translates to "I have been waiting for this chance!"

 RYUJI YAMAZAKI VS. CHRIS / SHERMIE / YASHIRO NANAKASE
  - Yamazaki takes his hand to his head, and begins to bend his head back
    and forth, while laughing like a maniac. After that, he drops his arm
    (like in the first frame of the Snake Arm), and smiles.

 SAISHU KUSANAGI VS. KYO KUSANAGI
  - Saishu, arms crossed, says something that I THINK means "Come and
    fight, Kyo".  He then puts his hands to his side and gives a mean
    face towards Kyo saying "Doushita?" (What's wrong?). Kyo does his
    normal intro.

 SAISHU KUSANAGI VS. RUGAL BERNSTEIN
  - Saishu flexes his shoulders with his back towards the screen, and
    says something that translates to "Are you sure you can beat me?".
    Rugal cracks his knuckles and says, "Yeah!"

 SIE KENSOU VS. CHIN GENTSAI
  - Kensou holds out two rice buns in front of him, and Chin holds out
    two sake jugs in front of him.  Kensou and Chin begin to eat and
    drink (respectively), like two maniacs.  Kensou winds up getting
    choked, and Chin gets pretty much drunk!

 SHERMIE VS. ANY MALE CHARACTER
  - Shermie blows a kiss and chuckles.

 SHINGO YABUKI VS. KYO KUSANAGI
  - Shingo points to Kyo, and then points his gloves. He then does Kyo's
    "Moetarou?" (Are you burned?) pose, and then slaps his head as he
    laughs like an idiot. Kyo scratches his head and says something that
    translates to "What are you doing?".

 TAKUMA SAKAZAKI VS. ROBERT / RYO / YURI
  - Takuma appears with his 'tengu' mask of Mr. Karate, arms crossed,
    and laughing.  He then removes his mask, throws it upwards, and
    demolishes it with a kick. As for the others:
       * Robert covers his face and shakes his head.
       * Ryo scratches the back of his head and smiles nervously.
       * Yuri first reacts in surprise (almost falling backwards),
         and she then bows towards Takuma saying "Anta, oto-san?"
         (Are you Father?)
 
 TERRY BOGARD VS. ANDY BOGARD
  - Terry and Andy clap hands and bow at each other simultaneously.

 VICE VS. SAISHU KUSANAGI
  - Vice points towards Saishu and says "Anta mitetto hara tatte
    kundayo!"  (The sight of your face ticks me off!)  She then spits
    on the ground.  Saishu does his normal intro.

 YASHIRO NANAKASE VS. IORI YAGAMI
  - Yashiro has back towards Iori, then turns around fixing his glove,
    saying "Yadanaa, tsuyosu" (Oh no, he looks strong), but ends with
    something that means "Not!"  Iori does his normal intro.

 YASHIRO NANAKASE VS. SHERMIE
  - Shermie waves towards Yashiro and says "Hi!", and Yashiro strikes a
    pose with two fingers above his head, saying something that
    translates to "Let's have some fun".


 ========================================================================
 6.  AUTHOR'S NOTE
 ========================================================================

 ------------------------------------------------------------------------
 TRANSLATION NOTES
 ------------------------------------------------------------------------
                  
 The Japanese move names were mainly translated by myself, so there are
 probably a few mistakes or misinterpretations.  Feel free to drop me
 a line and let me know what I slipped up on should you spot anything.

 Regarding the move names; SNK originally gave generic names to some of
 the new moves in KoF '98, then went back later and came up with the
 real, "offical" names.  In the KoF '98 booklet that was being sold with
 the home version of the Japanese Neo*Geo cart, the temporary move names
 were simply crossed out, and the real ones written nearby.  However,
 the handwriting is near impossible for me to make out (plus I was
 reading it from a scanned photo, since I don't own the book nor the
 Neo*Geo home version myself).  As a result, I don't have the official
 name for Shingo's "Hiji Otoshi", and I can't be entirely sure of some
 of the other move names (I'm pretty sure Omega Rugal's "Gravity Smash"
 is wrong as well).  If I don't have the official or temporary name for
 a move, it's written in parentheses, in lowercase.

 In other cases where I'm unsure of a translation, a question mark
 appears in the brackets.  This is mainly due to the fact that a kanji
 character written in kana could mean just about anything--all you
 know is it's spelling, and you have to make educated guesses.  (Then
 again, in the case of the Orochi Team, I'd rather have all the moves
 in hiragana than in Russian, as they were originally written!)
 
 Also, some moves have more than one name (for Kyo and Yuri, in
 particular).  SNK just gave the same move two different names, they're
 not for the different button strengths, as far as I know.  Go figure.

 Finally, although his name is spelled 'Saisyu' in the game, it's
 spelled here as "Saishu".  It's not incorrect, just a different (and
 a little more pronouncable) spelling.


 ------------------------------------------------------------------------
 REVISION HISTORY
 ------------------------------------------------------------------------

  Version 0.6  (July 11, 2000)
   - Another update; the entire moveslist was rewritten using more
     current info. from my KoF '99 FAQ, and personally translated all
     the bios from SNK of Japan's page.  I wasn't able to get all of it
     because the original text was taken from these little bio movelists
     that had really squished kanji.  Since it wasn't text, I couldn't
     look it up in a Japanese text reader, either.  I have this game for
     the PSX, so I was able to double-check everything in the FAQ as
     well.

  Version 0.5  (March 21, 1998)
   - I know, more changes!  Yay!  Aside from being upgraded to FAQ
     status, you may have noticed that every last little thing has
     been translated, tested, and so on.  Quite a bit of stuff
     remains to be added (example combos, quotes, move information,
     etc.), but that'll have to wait for later revisions.  Since a
     friend of mine is getting the import PSX version at the end of
     March, I'll be able to add info. about that version of KoF '98
     into this FAQ as well.

     I still need help with quotes (especially translations, since I
     suck at them), so if anyone would like to write in with move
     quotes, win pose quotes, intro. quotes, whatever, it'd be really
     appreciated.

  Version 0.4  (December 10, 1998)
   - The list is now back in it's handy shorthand format.  It's the
     last big change (for a long time), I swear!  ;)  I'll stick notes
     and translations into the next revision, I wanted to get this up
     because I've been saying I would for a while now :)

  Version 0.3  (November 28, 1998)
   - Lots of info sent in this time around, which is nice considering
     that this game is getting a lot less attention then I would have
     thought (play it, it's got Takuma, for goodness' sakes!)  Even
     better is that most of it came from the same people who helped me
     so much with the last KoF FAQ.  Mostly additions and a few general
     corrections, otherwise.

  Version 0.0 started a long time ago (I forgot!) ^^;


 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------
 
 There's no way I could have done this without help from the following
 people:

 Various KoF '99 FAQ contributors
  - I used some KoF '99 info. in this FAQ, so all you guys deserve a
    round of applause.

 SNK of Japan                                      (www.neogeo.co.jp)
  - Character bios and some move names were taken from their KoF '98
    section, and all of the alternate character move names (and titles,
    in the case of the Orochi characters) were taken from their KoF
    '98 section as well.

 Gunsmith                                      (http://w3.to/wu-tech)
  - For bio information taken from his Measurements FAQ, and a ton of
    official names taken from his KoF '99 Gamest scans.

 Kailu Lantis                          <a1670412@campus.ira.itesm.mx>
  - For lots of win pose information (thanks!), and for some bio info.
    taken from his Storyline FAQ.

 Dark Blaze                                     <DBlaze890@yahoo.com>
  - For various information.

 Hisamatsu Iuchi                        <iuchi_hisamatsu@hotmail.com>
  - For King's Mirage Kick correction and lots of quote additions.

 Rivera Andre                        <andre.rivera@MILDENHALL.AF.MIL>
  - For lots of information--on the game, on the ending pictures, on
    character moves, on Omega Rugal's move names, etc.  Thanks!

 Mehdi                                         <mehdi@andrew.cmu.edu>
  - For some ending picture and vs. pose information.

 Gar Hong                                            <gxh138@psu.edu>
  - For some "Fight Shingo" corrections and ending information.

 AKUMA HOKORU                                <chibiakuma@hotmail.com>
  - For lots of character vs. character introduction pose info.

 Spider                                         <sub-zero@tig.com.au>
  - For information on the POW meter and new win poses.

 Professor Henry Moriarty                       (mmcafe.telnet.or.jp)
  - For letting me use some info from his KoF '98 Perfect Players Guide.

 Ura no Ura                                 (www2.airnet.ne.jp/~tac/)
  - The remaining move names not found in the Gamest scans or SNK of
    Japan's page were found at this excellent site.  I also used quite
    a bit of new move info. from here as well.

 I'd also like to thank everyone who contributed to the KoF '97 FAQ and
 Mini-FAQ, as well as my KoF '99 FAQ since a lot of the stuff in here
 came from there as well.

 Unpublished work Copyright 1998-2001 Chris MacDonald