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    FAQ/Move List by RSephiroth

    Version: 1.1 | Updated: 08/02/98 | Printable Version | Search This Guide

    Date: Sun, 02 Aug 1998 01:09:46 +0800
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             _______________    Rurouni Sephiroth Proudly Presents
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          |      _________/                                   | |  ______   SNK©
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     /____     |  ___|| | /  __\| |_| ||_  _|| ___||    \ |   _| |  |__|  | _____
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          |    | |    | ||  /_ || | | |  | | | |__ | |\ \  __| |    |   / /  |_| /
          |    |_|    |_| \____/|_| |_|  |_| |____||_| \_\|____|    /  /  \     / 
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          /    /  D R E A M   M A T C H    N E V E R    E N D S   /      /  | |  \
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      /          Created On : 23/7/1998          | __|/ |_| \| | | |  Version 1.1
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                                                 |_|  |_| |_| \___/\_\ 
    
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     King Of Fighters 1998 Faq Copyrights and Legal Stuff
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     The King Of Fighters 1998 Faq is Copright to Rurouni Sephiroth . This faq is 
     only meant for internet and all non profitable/promotional uses , if you are
     to put this faq in a webpage please do not remove the Faq Copyrights or edit 
     it in a way and made this faq yours . Please also inform the auth of this faq
     ( sephiroth ) where you are going to put this faq , all credits should be gi-
     ven where it is due . King Of Fighters 1998 is a trademark of SNK . This faq
     is the work Rurouni Sephiroth © 
    
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     King Of Fighters 1998 Faq Copyrights and Legal Stuff
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                                       |
     - C o n t e n t s -               |              - Revision Update -
                                       |
     Basic Controls                    |        This is the King Of Fighters 98
     Characters' Movelists             |        Revision Faq version 1.1 , all the
     Alt. Characters' Movelists        |        errors from the previous version
     Additional Information            |        have been removed . If there are 
     Special Thanks                    |        still errors , pls mail the author   
                                       |              
     - C o n t e n t s -               |              - Revision Update -
                                       |
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      B a s i c    C o n t r o l s
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      ---------------------------------------------------------------------------
      N o t a t i o n     :
      ---------------------------------------------------------------------------
      Button  A           :     Light Punch
      Button  B           :     Light Kick
      Button  C           :     Heacy Punch
      Button  D           :     Heavy Kick
      fw                  :     Forward
      df                  :     Diagonal Forward or Down Forward
      dn                  :     Down
      db                  :     Diagonal Back or Down Back
      bk                  :     Back 
      ub                  :     Up Back or Jump Backwards
      u                   :     Up
      uf                  :     Up Forward or Jump Forward
      hcf                 :     Half Circle Forward
      qcf                 :     Quarter Circle Forward
      Hcb                 :     Half Circle Back
      qcb                 :     Quarter Circle Back
      dp                  :     Dragon Punch
      rdp                 :     Reverse Dragon Punch
      ---------------------------------------------------------------------------
      A d v a n c e    M o d e    : 
      ---------------------------------------------------------------------------
      Block or Guard      :     Hold Back or Down Back   
      Air Block           :     While In Air Hold Back or Down Back
      Back Hop            :     Tap bk , bk
      Dashing             :     Tap fw , fw
      Low Jump            :     Tap uf or ub lightly
      Normal Jump         :     uf or ub
      Super Jump          :     Tap down then uf or ub
      Forward Roll        :     Forward AB or Just AB
      Back Roll           :     Back AB
      Safe Landing        :     After Being Onto The Ground , Press AB
      Guard Cancel        :     While Blocking Press AB
      Guard Reversal      :     While Blocking Press CD
      Super Heavy Attack  :     CD
      Power Up            :     ABC
      Taunt               :     Press Start
      ---------------------------------------------------------------------------
      E x t r a     M o d e
      ---------------------------------------------------------------------------
      Block or Guard      :     Hold Back or Down Back   
      Air Block           :     While In Air Hold Back or Down Back
      Back Hop            :     Tap bk , bk
      Forward Hop         :     Tap fw , fw
      Low Jump            :     Tap uf or ub lightly
      Normal Jump         :     uf or ub
      Super Jump          :     Tap down then uf or ub
      Dodge               :     AB
      Dodge Attack        :     A or B or C or D after Dodge  
      Guard Reversal      :     While Blocking Press CD
      Super Heavy Attack  :     CD
      Power Up            :     Hold ABC till Power gauge is full
      Taunt               :     Press Start
      ---------------------------------------------------------------------------
      E n d
      ---------------------------------------------------------------------------
    
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     P a r t n e r     A s s i s t     A t t a c k
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      There are 5 different possiblities  on whether a partner in your team will 
      assist you in a battle are as follows :
    
      ---------------------------------------------------------------------------
      O f t e n     H e l p i n g     C o n d i t i o n s
      ---------------------------------------------------------------------------
      1 . There is a team mate in your team that has not been defeated yet .
      2 . The character who is in the battle is dizzy or being held .
      3 . The team mates are in the screen .
      ---------------------------------------------------------------------------
      N o r m a l     H e l p i n g     C o n d i t i o n s 
      ---------------------------------------------------------------------------
      4 . Including the above 3 condtions the energy gauge of the fighting one is
          less than his opponent .
      5.  Never Help
      ---------------------------------------------------------------------------
    
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     T e a m s     M o v e L i s t s
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      H e r o e s     T e a m
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      ---------------------------------------------------------------------------
      - K y o   K u s a n a g i -
      ---------------------------------------------------------------------------
     
      Hachi Tetsu                    :  When Close , bk or fw + C
      Issetsu Seoi Nage              :  When Close , bk or fw + D 
      Air Drop                       :  While in air , dn + A
      Double Overhead Kick           :  fw + B  
      Double Foot Sweep              :  df + D
      100 Shiki Oniyaki              :  dp + A or C
      R.E.D Kick                     :  rdp + B or D
      212 Shiki Kotoyuki             :  hcb + B or D
      75 Shiki                       :  qcf + B , B or D , D
      114 Shiki Ara Gami             :  qcf + A
      128 Shiki Ku Kizu              :  qcf + A or C after Ara Gami
      127 Shiki Yasabi               :  hcb + A or C after Ara Gami
      Migiri Ugashi                  :  Press A or C after Ku Kizu or Ya Sabi
      125 Shiki Nana Se              :  Press B or D after Ku Kizu or Ya Sabi
      115 Shiki Doku Gami            :  qcf + C
      401 Shiki Tsumi Yomi           :  hcb + A or C after Doku Gami
      402 Shiki Batsu Yomi           :  fw + A or C after Tsumi Yomi
      910 Shiki Nue Tumi             :  qcb + A or C
    
      - D e s p e r a t i o n     M o v e s -
    
      108 Shiki Orochi Nagi          :  qcb , qcf + A or C 
      Saishuu Kessen Ougi            :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
      - B e n i m a r u   N i k a i d o -
      ---------------------------------------------------------------------------
    
      Catch And Shoot                :  When Close , bk or fw + C
      Front Suplex                   :  When Close , bk or fw + D
      Spinning Knee Drop             :  While Close in air , u + C or D
      Foot Drill                     :  While in air , dn + D
      Hop Kick                       :  fw + B
      Rai Jin Ken                    :  qcf + A or C
      Tenku Rai Jin Ken              :  While in air , qcf + A or C
      Shinkuu Kaka Te Goma           :  qcb + A or C
      Iaido Kyaku                    :  qcf + B or D
      Super Inazuma Kyaku            :  dp + B or D
      Triple Resist Kick             :  hcb + B or D
      Benimaru Koreda                :  When Close , hcb , fw + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Raikoken                       :  qcf , qcf + A or C
      Eregutoritga                   :  When Close , qcb x 2 + A or C
    
      ---------------------------------------------------------------------------
      - G o r o   D a i m o n -
      ---------------------------------------------------------------------------
      Juji Shime                     :  When Close , bk or fw + C
      Tsukami Tataki Tsuke           :  When Close , bk or fw + C
      Okuri Ashi Barai               :  When Close , bk or fw + D
      Mallet Punch                   :  fw + A
      Uppercut Smash                 :  df + C
      Jirai Shin                     :  dp + A or C
      Evade Roll                     :  qcb + B or D
      Kumo Tsukami Nage              :  hcf + A 
      Kiri Kabu Gaeshi               :  hcf + C
      Chou Oosoto Gari               :  When Close , dp + B or D
      Tenchi Gaeshi                  :  When Close , hcb , fw + A or C
      Ura Nage                       :  hcb , fw + B or D
      Upper Counter                  :  hcf + B
      Lower Counter                  :  hcf + D
      Running Overhead Throw         :  hcb , fw + B or D                     
      
       - D e s p e r a t i o n     M o v e s -
    
      Jigoku Gukuraku Otoshi         :  When Close , hcb , hcb + A or C
      Mekko Mekki                    :  When Close , hcf , hcf + B or D
      Zoku Kiri Kabu Gaeshi          :  hcf + B or D after Mekko Kiri
      Mekko Meki Ura Nage            :  dp + B or D after Zoku Kiri Kabu Gaeshi
    
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      F a t a l     F u r y     T e a m
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      ---------------------------------------------------------------------------
       - T e r r y   B o g a r d -
      ---------------------------------------------------------------------------
      Grasping Upper                 :  When Close , bk or fw + C
      Buster Throw                   :  When Close , bk or fw + D
      Rising Upper                   :  df + C
      Spinning Elbow Smash           :  fw + A
      Power Wave                     :  qcf + A or C
      Burn Knuckle                   :  qcb + A or C
      Crack Shot                     :  qcb + B or D
      Rising Tackle                  :  dp + A or C
      Power Dunk                     :  dp + B or D
      Power Charge                   :  hcf + B or D
     
       - D e s p e r a t i o n     M o v e s -
    
      Power Geyser                   :  qcb , qcf + A or C
      High Angle Geyser              :  qcf , qcf + B or D
    
      ---------------------------------------------------------------------------
       - A n d y   B o g a r d -
      ---------------------------------------------------------------------------
      Gou Rin Kai                    :  When Close , bk or fw + C
      Kakaekomi Nage                 :  When Close , bk or fw + D
      Uegesura                       :  df + A
      Overhead Kick                  :  fw + B
      Zan Ei Ken                     :  db , fw + A or C
      Ga Dan Kou                     :  qcf + A or C after Zan Ei Ken
      Hisho Ken                      :  qcb + A or C
      Shoryudan                      :  dp + A or C
      Kuhadan                        :  hcf + B or D
      Dam Breaker                    :  When Close , hcf + A or C
      Genei Shiranui                 :  While in air , qcf + B or D
      Genei Shiranui Shimo Agito     :  Press A or C after Genei Shiranui
      Genei Shiranui Uwa Agito       :  Press B or D after Genei Shiranui
    
       - D e s p e r a t i o n     M o v e -
    
      Chou Reppa Dan                 :  qcb , hcf + B or D
      Hishouseiken                   :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - J o e   H i g a s h i -
      ---------------------------------------------------------------------------
      Hiza Jigoku                    :  When Close , bk or fw + C
      Leg Throw                      :  When Close , bk or fw + D
      Low Kick                       :  fw + B
      Slide                          :  df + B   
      Hurricane Upper                :  hcf + A or C
      Bakuretsuken                   :  Tap A or C rapidly
      Bakuretsuken Finish            :  qcf + A or C after Bakuretsuken
      Tiger Kick                     :  dp + B or D
      Slash Kick                     :  hcf + B or D
      Golden Heel                    :  qcb + B or D
    
       - D e s p e r a t i o n     M o v e s -
    
      Screw Upper                    :  qcf , qcf + A or C
      Exploding Hurricane Tiger Heel :  qcf , hcb + A or C
    
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      A r t     O f     F i g h t i n g     T e a m
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      ---------------------------------------------------------------------------
       - R y o   S a k a z a k i -
      ---------------------------------------------------------------------------
      Tani Otoshi                    :  When Close , bk or fw + C
      Tomoe Nage                     :  When Close , bk or fw + D
      Over Head Smash                :  fw + A
      Kohoken                        :  qcf + A or C
      Koho                           :  dp + A or C
      Moko Raijin Ko                 :  qcb + A or C
      Koho                           :  dp + A or C after Moko Raijin Ko
      HienShipukyaku                 :  hcb + B or D
      Moko Raijin Satsu              :  qcf + B or D
      Kyogukenryu Renbuken           :  When Close , hcf + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Haoshokoken                    :  fw , hcf + A or C
      Ryukoranbu                     :  qcf , hcb + A or C
      Tenchi Hahoken                 :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - R o b e r t     G a r c i a -
      ---------------------------------------------------------------------------
      Ryuutobi Kyaku                 :  When Close , bk or fw + C
      Kubi Kiri Nage                 :  When Close , bk or fw + D
      Ryuu Han Shuu                  :  fw + B
      Dragon Hook Kick               :  fw + A
      Ryuu Geki Ken                  :  qcf + A or C
      Ryuu Ga                        :  dp + A or C 
      Ryuu Zan Shou                  :  dp + B or D
      HienShipukyaku                 :  hcb + B or D
      HienRyuuJinKyaku               :  While in air , qcb + B or D
      Kyoukukenryu Renbukyaku        :  When Close , hcf + B orD
    
       - D e s p e r a t i o n     M o v e s -
    
      Haoshokoken                    :  fw , hcf + A or C
      Ryukoranbu                     :  qcf , hcb + A or C
      Mu ei Shipuu Juu Dan Kyaku     :  qcf , qcf + B or D
    
      ---------------------------------------------------------------------------
       - Y u r i     S a k a z a k i -
      ---------------------------------------------------------------------------
      Oni Harite                     :  When Close , bk or fw + C
      Silent Nage                    :  When Close , bk or fw + D
      Tsubame Otoshi                 :  While Close in air , u + C or D
      Butt Attack                    :  fw + B
      Kohoken                        :  qcf + A or C 
      Raihoken                       :  qcf + B or D
      Yuri Chou Upper                :  dp + A or C
      Double Yuri Chou Upper         :  dp + A or C after Yuri Chou Upper - Heavy  
      Yuri Chou Knuckle              :  qcb + A or C
      Yuri Chou Kyaku                :  qcb + B or D
      Hundred Blow Slap              :  hcb + A or C
      
       - D e s p e r a t i o n     M o v e s -
    
      Haoshokoken                    :  fw , hcf + A or C
      Hienhouohkyaku                 :  qcf , hcb + B or D
      Hien Rekkou                    :  qcf , qcf + A or C
    
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      I k a r i     T e a m
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      ---------------------------------------------------------------------------
       - L e o n a -
      ---------------------------------------------------------------------------
      Leona Crush                    :  When Close , bk or fw + C
      Orient Buckler                 :  When Close , bk or fw + D
      Heidern Inferno                :  While Close in air , u + C or D
      Strike Kick                    :  fw + B
      Moon Slasher                   :  dn , Charge , up + A or C
      Ground Saber                   :  bk , Charge , fw + B or D
      Sonic Kick                     :  fw + D after Heavy Ground Saber
      X Caliber                      :  dn , Charge , up + B or D
      Baltic Launcher                :  bk , Charge , fw + A or C
      Ice Slasher                    :  qcb + A or C
      Earring Bomb                   :  hcb + B or D
      
       - D e s p e r a t i o n     M o v e s -
    
      V Slasher                      :  While in air qcf , hcb + A or C
      Revolver Spark                 :  qcb , qcf + B or D
      Gravity Storm                  :  qcf , qcf + A or C
      
      ---------------------------------------------------------------------------
       - R a l f     J o n e s -
      ---------------------------------------------------------------------------
      Dynamite Headbutt              :  When Close , bk or fw + C
      Northern Light Bomb            :  When Close , bk or fw + D
      Vulcan Punch                   :  Tap A or C rapidly
      Gatling Attack                 :  bk , Charge , fw + A or C
      Blitzkrieg Punch               :  dn , Charge , up + A or C
      Air Blitzkrieg Punch           :  While in air , qcf + A or C
      Ralf Kick                      :  bk , Charge , fw + B or D
      Super Argentina Breaker        :  When Close , hcf + B or D
    
       - D e s p e r a t i o n     M o v e s -
      
      Super Vulcan Punch             :  qcf , hcb + A or C
      Umanori Vulcan Punch           :  qcb , hcf + B or D
      Galactica Phantom              :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - C l a r k     S t e e l -
      ---------------------------------------------------------------------------
      Pyramid Driver                 :  When Close , bk or fw + C
      Fisherman Buster               :  When Close , bk or fw + D
      Death Lake Dive                :  While Close in air , u + C or D
      Stomping                       :  fw + B
      Vulcan Punch                   :  Tap A or C rapidly
      Rolling Cradle                 :  hcf + A or C
      Napalm Stretch                 :  dp + A or C
      Frankensteiner                 :  When Close , dp + B or D 
      Super Argentina Breaker        :  When Close , hcf + B or D
      Flashing Elbow Drop            :  qcf + A or C after Special Slams
    
       - D e s p e r a t i o n     M o v e s - 
    
      Ultra Argentina BackBreaker    :  When Close , hcb , hcb + A or C
      Running Three                  :  hcf , hcf + A or C
      
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      P s y c h o     S o l d i e r     T e a m
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      ---------------------------------------------------------------------------
       - A t h e n a     A s a m i y a -
      ---------------------------------------------------------------------------
      Bit Throw                      :  When Close , bk or fw + C
      Psychic Throw                  :  When Close , bk or fw + D
      Psychic Shoot                  :  While Close in air , u + C or D
      Renkan Tai                     :  fw + B
      Phoenix Drop                   :  While in air , dn + B
      Psycho Ball Attack             :  qcb + A or C
      Phoenix Arrow                  :  While in air , qcb + B or D
      Psycho Sword                   :  dp + A or C
      Air Psycho Sword               :  While in air , dp + A or C
      Psycho Reflector               :  hcb + B 
      Neo Psycho Reflector           :  hcb + D
      Psychic Teleport               :  qcf + B or D
      Super Psychic Throw            :  When Close , hcf + C
    
       - D e s p e r a t i o n     M o v e s - 
    
      Shinning Crystal Bit           :  hcb , hcb + A or C
      Air Shinning Crystal Bit       :  While in air , hcb , hcb + A or C
      Crystal Shoot                  :  qcb + A or C after Shinning Crystal Bit
      Phoenix Fang Arrow             :  While in air , qcf x 2 + B or D
    
      ---------------------------------------------------------------------------
       - S i e     K e n s o u -
      ---------------------------------------------------------------------------
      Hakkei                         :  When Close , bk or fw + C
      Tomoe Nage                     :  When Close , bk or fw + D
      2 Handed Overhead Smash        :  fw + A 
      Leaping Spin Kick              :  fw + B
      Chou Kyuu Dan                  :  qcb + A or C
      Ryuu Gaki Sai                  :  rdp + B or D
      Ryuurenga Chiryuu              :  hcf + A
      Ryuurenga Tenryuu              :  hcf + C
      Ryuusou Geki                   :  While in air , qcb + A or C
      Ryuu Renda                     :  When Close , dp + A or C rapidly
    
       - D e s p e r a t i o n     M o v e s - 
     
      Shin Ryuu Tenbu Kyaku          :  qcf , hcb + D
      Shin Ryuu Seiou Rekkyaku       :  qcf , hcb + B
      Sen Ki Hakkei                  :  When Close , qcf x 2 + A or C
      Mighty Bun                     :  qcb x 2 + B or D
    
      ---------------------------------------------------------------------------
       - C h i n     G e n t s a i -
      ---------------------------------------------------------------------------
      Alcoholic Forcing              :  When Close , bk or fw + C
      Gyaku Kyaku Nage               :  When Close , bk or fw + D
      Sui Hou Hyoutan Shuu           :  fw + A
      Hyoutan Geki                   :  qcb + A or C
      Ryuu Rin Hou Rai               :  dp + A or C
      Kaiten Tekikuu Tochiken        :  hcf + B or D
      Suikan Kanau                   :  dn , dn A or C
      Kaiten Tekikuu Tochiken        :  fw + B or D after Suikan Kanau
      Chou Shuu Rikugyo              :  fw + A or C after Suikan Kanau
      Houge Tsusui                   :  dn , dn B or D
      Kaiten Tekikuu Tochiken        :  fw + B or D after Houge Tsusui
      Ruujya Hanhou                  :  up + B 
      Rikyo Hanhou                   :  up + D
      Drunken Ghost                  :  qcf + A or C
      
       - D e s p e r a t i o n     M o v e s -
    
      Goranenpoh                     :  qcf x 2 + A or C
      Gouenshpurai                   :  qcf , hcb + A or C
    
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      N e o     F e m a l e     T e a m
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      ---------------------------------------------------------------------------
       - C h i z u r u     K a g u r a -
      ---------------------------------------------------------------------------
      Rei Getsu                      :  When Close , bk or fw + C
      Kai Ten                        :  When Close , bk or fw + D
      Sousou                         :  fw + A
      Sousou                         :  fw + B
      Sousou                         :  df + B
      Hyakkatsu Tenjin No Kotowari   :  dp + A or C
      Shinsoku No Norito             :  hcb + A or B or C or D
      Shinsoku No Tenzui             :  qcb + A or B or C od D after Nokori
      Tamayura No Shitsune           :  qcf + A or C
      Thousand Needles               :  dn , dn + A or B or C or D
    
       - D e s p e r a t i o n     M o v e s -
      
      Reigi No Ishizue               :  qcb , qcf + A or C
      Sanrai No Fujin                :  qcf , qcf + B or D 
    
      ---------------------------------------------------------------------------
       - M a i     S h i r a n u i -
      --------------------------------------------------------------------------- 
      Shiranui Gourin                :  When Close , bk or fw + C
      Kaze Kurumaboshi               :  When Close , bk or fw + D
      Yume Sakura                    :  While Close in air , u + C or D
      Benitsuru No Mai               :  df + B
      Black Spaarow Dance            :  fw + B
      Flying Cartwheel Drop          :  While in air dn + A
      Kachousen                      :  qcf + A or C
      Ryuu En Bu                     :  qcb + A or C
      Hisho Ryuu En Jin              :  dp + B or D
      Musasabi No Mai                :  dn , Charge , up + A or C
      Tenku Musasabi No Mai          :  While in air , qcb + A or C
      Hissatsu Shinobi Bachi         :  hcf + B or D
      Hakuru No Mai                  :  dp + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Chou Hissatsu Shinobibachi     :  qcb , hcf + B or D
      Hou No Mai                     :  qcb , qcb + A or C
      Sui Chou No Mai                :  qcf , qcf + A or C
      
      ---------------------------------------------------------------------------
       - K i n g -
      --------------------------------------------------------------------------- 
      Hold Rush                      :  When Close , bk or fw + C
      Hook Buster                    :  When Close , bk or fw + D
      Sliding Kick                   :  df + D
      Trap Shot                      :  dp + B or D
      Venom Strike                   :  qcf + B or D
      Double Strike                  :  qcf x 2 + B or D
      Tornado Kick                   :  hcb + B or D
      Surprise Rose                  :  dp + A or C
      Mirage Kick                    :  hcb + A or C
    
       - D e s p e r a t i o n     M o v e s -
     
      Illusion Dance                 :  qcf , qcb + B or D
      Silent Flash                   :  qcb , qcb + B or D
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      T h e     K o r e a n     T e a m
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - K i m     K a p h w a n -
      --------------------------------------------------------------------------- 
      Kubi Kiwane Otoshi             :  When Close , bk or fw + C
      Sakkyaku Nage                  :  When Close , bk or fw + D
      Dora Yup Chagi                 :  fw + A
      Neri Chagi                     :  fw + B
      Hienzan                        :  qcb + B or D
      Hangetsuzan                    :  dn , Charge , up + B or D
      Ten Sou Zan                    :  Tap dn + D after Hangetsuzan
      Ryuusei Raku                   :  bk , Charge , fw + B or D
      Hishou Kyaku                   :  While in air , qcf + B or D
      Kusajin                        :  dn , Charge , up + A or C
      Triple Slash                   :  qcb + A or C x 3 ( multipart )
      Ground Eraser                  :  dn , dn + B or D
    
       - D e s p e r a t i o n     M o v e s -
      
       Houou Kyaku                   :  qcb , hcf + B or D
       Tenku Houou Kyaku             :  While in air , qcb , hcf + B or D
       Houou Tenbuken                :  While in air , qcf , hcb + B or D 
    
      ---------------------------------------------------------------------------
       - C h a n     K o e h a n -
      --------------------------------------------------------------------------- 
      Hagan Geki                     :  When Close , bk or fw + C
      Kusari Jime                    :  When Close , bk or fw + D
      Hiki Nige                      :  df + A
      Tekkyuu Funsaigeki             :  bk , Charge , fw + A or C
      Tekkyuu Daikaiten              :  Tap A or C rapidly
      Tekkyuu Hienzan                :  dn , Charge , up + B or D
      Big Destroyer Throw            :  When Close , hcb ,f + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Tekkyuu Dai Bousou             :  qcf , hcb + A or C
      Tekkyuu Dai Assatus            :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - C h o i     B o u n g e -
      --------------------------------------------------------------------------- 
      Zujo Sashi                     :  When Close , bk or fw + C
      Geketsu Tsuki                  :  When Close , bk or fw + D
      Ni Dan Zan                     :  fw + A
      Toorima Geri                   :  fw + B
      Tatsumaki Shipuu Zan           :  dn , Charge , up + A or C
      Hishou Kuu Retsu Zan           :  dn , Charge , up + B or D
      Shissou Hishou Zan             :  bk , Charge , fw + A or C
      Senpuuhien Sashi               :  bk , Charge , fw + B or D
      Hokouhenkan                    :  Any Direction + Punch / Kick x 4
      Hishou Kyaku                   :  While in air , qcf + B or D
      Rotating Flying Monkey         :  qcb + A or C
      Surprise Monkey Slash          :  Tap A or C after Rotating Flying Monkey
    
       - D e s p e r a t i o n     M o v e s -
    
      Shin ! Chouzetsu Tatsumaki Shinkuu Zan : hcb x 2 + A or C
      Hououkyaku                     :  qcf , hcb + B or D
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      O r o c h i    T e a m
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - Y a s h i r o     N a n a k a s e -
      --------------------------------------------------------------------------- 
      Lever Blow                     :  When Close , bk or fw + C
      Hatchet Throw                  :  When Close , bk or fw + D
      Light Sledge Hammer            :  fw + A
      Step In Kick                   :  fw + B
      Sledge Hammer                  :  qcb + A or C
      Upper Duel                     :  dp + A or C
      Jet Counter                    :  hcf + A or C
      Jet Counter Steel              :  qcf + A or C after Jet Counter
      Mighty Missle Bash             :  hcb + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Million Bash Stream            :  qcb , hcf + A or C rapidly
      Final Impact                   :  qcf , qcf + A or C ( Hold To Power Up )
      
      ---------------------------------------------------------------------------
       - S h e r m i e -
      ---------------------------------------------------------------------------   
      Shermie Flash Original         :  When Close , bk or fw + C
      Front Flash                    :  When Close , bk or fw + D
      Shermie Stand                  :  fw + B
      Shermie Spiral                 :  When Close , qcf + A or C
      Shermie Catch                  :  dp + B or D
      Shermie Shoot                  :  hcf + B or D
      Shermie Hold                   :  qcb + A or C
      Axle Spin Kick                 :  qcb + B or D 
      Shermie Kick                   :  qcf + B or D after Special Slams
      
       - D e s p e r a t i o n     M o v e s -
    
      Shermie Flash                  :  When Close , hcb , hcb + A or C
      Shermie Carnival               :  When Close , hcf , hcf + A or C
    
      ---------------------------------------------------------------------------
       - C h r i s -
      ---------------------------------------------------------------------------   
      Step Turn                      :  When Close , bk or fw + C
      Aerial Drop                    :  When Close , bk or fw + D
      Spinning Array                 :  fw + A
      Reaper Swing Kick              :  fw + B
      Carlio Kick                    :  df + B  
      Hunting Air                    :  dp + B or D
      Shooting Dancer Thrust         :  hcb + A or C
      Shooting Step                  :  hcb + B or D
      Gliding Stomp                  :  While in air , qcf + B or D
      Dashing Attack                 :  qcf + A or C
      Scramble Dash                  :  qcf + B or D
      Position Shift                 :  dp + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Chain Slide Touch              :  qcf , qcf + A or C
      Twister Driver                 :  qcb , qcb + B or D
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      9 7     S p e c i a l     T e a m
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - R y u j i     Y a m a z a k i -
      --------------------------------------------------------------------------- 
      Shime Age                      :  When Close , bk or fw + C
      Bun Nage                       :  When Close , bk or fw + D
      Bussashi                       :  fw + A
      Hebi Tsukai                    :  qcb + A
      Hebi Tsukai                    :  qcb + B
      Hebi Tsukai                    :  qcb + C
      Hebi Tsukai Cancel             :  Press D after Hebi Tsukai
      Bai Gaeshi                     :  qcf + A or C
      Sakai No Aikuchi               :  dp + A or C
      Bakudan Bachiki                :  When Close , hcb , fw + A or C
      Foot Crunch                    :  dp + B
      Sunakake                       :  dp + D
      Sadomazo                       :  hcf + B or D
      
       - D e s p e r a t i o n     M o v e s -
    
      Gullotine                      :  qcf , qcf + A or C
      Yondan Drill                   :  When Close , hcb , hcb + A or C Rapidly
    
      ----------------------------------------------------------------------------
       - B l u e     M a r y -
      ----------------------------------------------------------------------------
      Victor Nage                    :  When Close , bk or fw + C
      Head Throw                     :  When Close , bk or fw + D
      Hammer Arch                    :  fw + A
      Climbing Arrow                 :  df + B
      Double Ring                    :  fw + B
      Spin Fall                      :  qcf + B or D
      M.Spider                       :  qcf + A or C
      Straight Slicer                :  bk , Charge , fw + B or D
      Stun Slice                     :  qcf + B or D after Straight Slicer
      Vertical Arrow                 :  dp + B or D
      M.Snatcher                     :  dp + B or D after Vertical Arrow
      M.Head Buster                  :  qcb + D
      M.Counter                      :  qcb + B
      Backbreaker                    :  When Close , hcb , fw + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      M.Typhoon                      :  When Close , hcb , hcb + B or D
      M.Surprise Rose                :  qcf , qcb + A or C
      M.Dynamite Swing               :  qcf , qcf + B or D 
    
      ----------------------------------------------------------------------------
       - B i l l y     K a n e -
      ----------------------------------------------------------------------------
      Jigoku Otoshi                  :  When Close , bk or fw + C
      Ibbon Zuri Nage                :  When Close , bk or fw + D
      Dai Kaiten Geri                :  fw + A
      Boukoutobi Geri                :  fw + B
      Senpuukon                      :  Tap A rapidly
      Shuutenrenhakon                :  Tap C rapidly
      Sansetsukon Choudanuchi        :  hcf + A or C
      Kaen Sansetsukon Choudan Tsuki :  qcf + A or C after Choudanuchi
      Kyou Shuu Hishou Kon           :  dp + B or D
      Senen Sa Kon                   :  dp + A or C
      Ka Ryuu Tsugeki Kon            :  qcb + B
      Sui Ryuu Tsugeki Kon           :  qcb + D
     
       - D e s p e r a t i o n     M o v e s -
    
      Chou Kaen Senpuu Kon           :  qcf , hcb + A or C
      Tasienpuu                      :  qcf , qcf + A or C
     
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      Y a g a m i     T e a m
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - I o r i     Y a g a m i -
      ---------------------------------------------------------------------------
      Sakahagi                       :  When Close , bk or fw + C 
      Gyaku Sakahagi                 :  When Close , bk or fw + D
      Yumebiki                       :  fw + A , A
      Gou Fu In " Shingami "         :  fw + B
      Yuri Ori                       :  While in air , bk + B
      100 Shiki Oniyaki              :  dp + A or C
      108 Shiki Yamabarai            :  qcf + A or C
      117 Shiki Aoi Hana             :  qcb + A or C x 3
      212 Shiki Kototsuki In         :  hcb + B or D
      Kuzukaze                       :  When Close , hcb , fw + A or C
      Tsumakushi                     :  dp + B or D 
    
       - D e s p e r a t i o n     M o v e s -
    
      Kin 1211 Shiki Ya Otome        :  qcf , hcb + A or C
      Ura 180 Shiki Ya Sakazuki      :  qcb , qcf + A or C
      
      ---------------------------------------------------------------------------
       - M a t u r e -
      ---------------------------------------------------------------------------
      Death Blow                     :  When Close , bk or fw + C
      Back Rush                      :  When Close , bk or fw + D
      Kurimatori                     :  fw + B
      Death Claws                    :  qcb + A or C x 3
      De Side                        :  hcf + B or D
      Metal Massacre                 :  qcb + B or D 
      Despair                        :  qcf + A or C  
      Sacrilege                      :  dp + A or C
      Ebony Tears                    :  qcf , hcb + A or C 
    
       - D e s p e r a t i o n     M o v e s -
     
       Nocturnal Lights              :  qcf , qcf + A or C  
       Heaven's Gate                 :  qcb , qcf + B or D
    
      ---------------------------------------------------------------------------
       - V i c e -
      ---------------------------------------------------------------------------
      Death Blow                     :  When Close , bk or fw + C
      Back Rush                      :  When Close , bk or fw + D
      Monsuto Roshitei               :  fw + A
      Outrage                        :  qcb + B or D
      Rave Fest                      :  While in air , qcb + B or D
      Gore Fest                      :  When Close , hcb , fw + C
      De Side                        :  hcf + B or D
      Black End                      :  When Close , hcf + A or C
      Mayhem                         :  qcb + A or C
      Mithen's Robe                  :  qcf + A or C after Mayhem or Black End
    
       - D e s p e r a t i o n     M o v e s -
    
       Withering Surface             :  qcf , qcf + A or C
       Negative Gain                 :  When Close , hcb , hcb B + D
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      M i d d l e     A g e d     T e a m
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - H e i d e r n -
      ---------------------------------------------------------------------------
      Ridoherucha                    :  When Close , bk or fw + C
      Exploding Pin                  :  When Close , bk or fw + D
      Heidern Inferno                :  While Close in air , u + C or D
      Shuta Narunageru               :  fw + B
      Cross Cuter                    :  bk , Charge , fw + A or C
      Moon Slasher                   :  dn , Charge , up + A or C
      Neck Rolling                   :  dn , Charge , up + B or D
      Storm Bringer                  :  When Close , hcb + A or C
      Killing Bringer                :  hcb + B or D
    
       - D e s p e r a t i o n     M o v e s -
      
       Final Bringer                 :  qcf , qcf + A or C
       Heidern's End                 :  qcb , hcf + B or D
    
      ---------------------------------------------------------------------------
       - T a k u m a     S a k a z a k i -
      ---------------------------------------------------------------------------
      Big Punishment                 :  When Close , bk or fw + C
      Over Shoulder Throw            :  When Close , bk or fw + D
      Ghost Ride                     :  fw + A
      Glass Cut                      :  fw + B
      Kohoken                        :  qcf + A or C
      Zan Retsu Ken                  :  fw , bk , fw + A or C
      Hien Shippuu Kyaku             :  db , charge , fw + B or D
      Shoran Kyaku                   :  hcb + B or D
      Guard Shot                     :  qcb + A or C
      Haoshokoken                    :  fw , hcf + A or C
    
        - D e s p e r a t i o n     M o v e s -
      
      Ryukoranbu                     :  qcf , hcb + A or C
      Shin . Onikamiki               :  When Close , qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - S a i s h u     K u s a n a g i -
      ---------------------------------------------------------------------------
      Hikiritsuchi                   :  When Close , bk or fw + C
      Over Shoulder Drop             :  When Close , bk or fw + D
      Hammer Drop                    :  fw + A
      Kufutsuchi                     :  fw + B
      108 Shiki Yamabarai            :  qcf + A or C
      100 Shiki Oniyaki              :  dp + A or C
      Wave Smash                     :  hcb + B or D
      Broken Wheels                  :  dp + B or D
      Overflame                      :  qcb + A or C x 2
    
        - D e s p e r a t i o n     M o v e s -
    
      108 Shiki Orochi Nagi          :  qcb , hcf + A or C
      Tsumugari                      :  qcf , qcf + A or C 
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      9 4     U s a     T e a m
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - H e a v y    D -
      ---------------------------------------------------------------------------
      Storm Explosion                :  When Close , bk or fw + C
      Reverse Storm Explosion        :  When Close , bk or fw + D
      Rose Crush                     :  fw + A
      R.S.D                          :  qcf + A or C
      Soul Flower                    :  qcb + B or D
      Blast Uppercut                 :  qcf + B or D
      Shadow                         :  dn , dn + A or C
      Dancing Beat                   :  When Close , dp + A o C
      Ducking Combination            :  qcb + A or C x 2
    
        - D e s p e r a t i o n     M o v e s -
    
      Crazy D                        :  qcb , hcf + A or C
      Magnum D                       :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - L u c k y     G l a u b e r -
      ---------------------------------------------------------------------------
      Dunk Explosion                 :  When Close , bk or fw + C
      Lucky Rush                     :  When Close , bk or fw + D
      Dunk Drop                      :  While in air , dn + A
      Lucky Kick                     :  fw + B  
      Death Bound                    :  qcf + A or C
      Cyclone Break                  :  qcb + B or D
      Lucky Vision                   :  qcf + B or D
      Death Dunk                     :  qcb + A or C
      Death Shoot                    :  dn , dn + A or B or C or D
      Death Heel                     :  dp + B or D
    
        - D e s p e r a t i o n     M o v e s -
    
      Hell Bound                     :  qcf , qcf + A or C
      Lucky Driver                   :  qcf , qcb + B or D
    
      ---------------------------------------------------------------------------
       - B r i a n     B a t t l e r -
      ---------------------------------------------------------------------------
      Atomic Drop                    :  When Close , bk or fw + C
      Roll Buster                    :  When Close , bk or fw + D
      Buster Tomahawk                :  While in air , dn + A
      Brian Tornado                  :  hcf + A or C
      Hyper Tackle                   :  hcf + B or D
      Screw Body Press               :  While in air , qcf + A or C
      Brian Hammer                   :  qcb + A or C
      Double Hammer                  :  qcb + A or C after Brian Hammer
      DDT                            :  qcb + A or C after Double Hammer
      Tiger Driver                   :  hcf + A or C after Brian Hammer
      Samurai Bomb                   :  dn , dn A or C after Tiger Driver
      Super Exploding Driver         :  dn , dn , dn + A or C after Tiger Driver
      Exploding Bomb                 :  dn , up + A or C after Exploding Driver
      Rocket Tackle                  :  dp + B or D
    
        - D e s p e r a t i o n     M o v e s -
      
      Big Bang Tackle                :  qcf , qcf + A or C
      American Super Nova            :  qcf , qcf + B or D
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      S o l o     E n t r i e s
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - R u g a l     B e r n s t e i n  -
      ---------------------------------------------------------------------------
      Scorpion Drop                  :  When Close , bk or fw + C
      Scorpion Throw                 :  When Close , bk or fw + D
      Devil Tomahawk                 :  fw + B
      Reppuken                       :  qcf + A or C
      Kaiser Wave                    :  fw , hcf + A or C
      Dark Barrier                   :  qcf + B or D
      Genocide Cutter                :  dp + B or D
      God Press                      :  hcb + A or C
    
        - D e s p e r a t i o n     M o v e s -
    
      Gigatec Pressure               :  qcb , hcf + A or C
      Dead End Screamer              :  qcf , qcf + B or D
    
      ---------------------------------------------------------------------------
       - S h i n g o     Y a b u k i  -
      ---------------------------------------------------------------------------
      Hachi Tetsu                    :  When Close , bk or fw + C
      Issetsu Seoi Nage Fukanzen     :  When Close , bk or fw + D
      Gou Fu You Kakkodake           :  fw + B
      Aragami Mikansei               :  qcf + A 
      Dokugami Mikansei              :  qcf + C
      Oniyaki Mikansei               :  dp + A or C
      Oburukurma Mikansei            :  qcb + B or D
      Shingo Kick                    :  hcf + B or D
      Hiji Otoshi                    :  qcb + A or C ( Counter )
      Nieuda                         :  When Close , dp + B or D
    
        - D e s p e r a t i o n     M o v e s -
      
      Burning Shingo                 :  qcb , hcf + A or C
      Tackle Dash                    :  qcf , qcf + A or C 
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      A l t e r n a t e     C h a r a c t e r s
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
      ---------------------------------------------------------------------------
       - O r o c h i     Y a s h i r o  -
      ---------------------------------------------------------------------------
      Baku                           :  When Close , bk or fw + C
      Beki                           :  When Close , bk or fw + D
      Bu                             :  fw + B
      Light Sledge Hammer            :  fw + A
      Kujiku Daichi                  :  qcb + A or C
      Musebu Daichi                  :  hcf + B or D
      Odoro Daichi                   :  When Close , hcf + A or C
      Niragu Daichi                  :  When Close , hcb , fw + A or C
    
        - D e s p e r a t i o n     M o v e s -
    
      Ankokou Jigoku Gokuraku Otoshi :  When Close , hcb , hcb + A or C
      Araburu Daichi                 :  When Close , hcf , hcb + A or C
      Hoeru Daichi                   :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - O r o c h i     S h e r m i e  -
      ---------------------------------------------------------------------------
      Hagu Rai                       :  When Close , bk or fw + C
      En Rai                         :  When Close , bk or fw + D
      Kou Rai                        :  fw + B
      Mugetsu No Raigumo             :  hcf + A or B or C or D
      Yatanagi No Muchi              :  qcb + A or C
      Shajitsu No Odori              :  qcb + B or D
      Raijin No Tsue                 :  While in air , qcf + B or D
    
        - D e s p e r a t i o n     M o v e s -
    
      Ankoku Raikouken               :  qcf  qcf + A or C
      Shuukumei Genei Shinshi        :  qcb , qcf + B or D
    
      ---------------------------------------------------------------------------
       - O r o c h i    C h r i s -
      ---------------------------------------------------------------------------
      Chi No Batsu                   :  When Close , bk or fw + C
      Ten No Tsumi                   :  When Close , bk or fw + D
      Muyou No Ono                   :  fw + A
      Reaper Swing Kick              :  fw + B
      Taiyou O Iru Honoo             :  qcf + A or C
      Kagami O Hofuru Honoo          :  qcb + A or C
      Tsuki O Tsumu Honoo            :  dp + A or C
      Shishi O Kamu Honoo            :  When Close , hcf + A or C
    
        - D e s p e r a t i o n     M o v e s -
       
      Ankoku Orochi Nagi             :  qcb , hcf + A or C
      Daichi O Harau Gou Ka          :  qcf , qcf + A or C
    
      ---------------------------------------------------------------------------
       - R b s 2     T e r r y     B o g a r d -
      ---------------------------------------------------------------------------
      Grasping Upper                 :  When Close , bk or fw + C
      Buster Throw                   :  When Close , bk or fw + D
      Rising Upper                   :  df + A
      Spinning Elbow Smash           :  fw + C
      Power Wave                     :  qcf + A or C
      Crack Shot                     :  qcb + B or D
      Burn Knuckle                   :  qcb + A or C
      Rising Tackle                  :  dp + A or C
      Fire Kick                      :  qcf + B or D
    
        - D e s p e r a t i o n     M o v e s -
    
      Power Geyser                   :  qcb , hcf + A or C 
    
      ---------------------------------------------------------------------------
       - R b s 2     A n d y     B o g a r d -
      ---------------------------------------------------------------------------
      Gou Rin Kai                    :  When Close , bk or fw + C
      Kakaekomi Nage                 :  When Close , bk or fw + D
      Zan Ei Ken                     :  db , fw + A or C  
      Hisho Ken                      :  qcb + A or C
      Shoryudan                      :  dp + A or C
      Kuhadan                        :  hcf + B or D
    
        - D e s p e r a t i o n     M o v e s -
      
      Dan Da Dan                     :  qcf x 2 + A or C Rapidly
      Chou Reppa Dan                 :  qcb , hcf + A or C
    
      ---------------------------------------------------------------------------
       - R b s 2     J o e     H i g a s h i -
      ---------------------------------------------------------------------------
      Hiza Jigoku                    :  When Close , bk or fw + C
      Leg Throw                      :  When Close , bk or fw + D
      Hurricane Upper                :  qcf + A or C
      Bakuretsuken                   :  Tap A or C rapidly
      Bakuretsuken Finish            :  qcf + A or C after Bakuretsuken
      Tiger Kick                     :  dp + B or D
      Slash Kick                     :  hcf + B or D
    
        - D e s p e r a t i o n     M o v e s -
    
      Screw Upper                    :  qcf x 2 + A or C
    
      ---------------------------------------------------------------------------
       - R b s 2     M a i     S h i r a n u i -
      ---------------------------------------------------------------------------
      Shiranui Gourin                :  When Close , bk or fw + C
      Kaze Kurumaboshi               :  When Close , bk or fw + D
      Yume Sakura                    :  While Close in air , u + C or D
      Kachousen                      :  qcf + A or C
      Ryuu En Bu                     :  qcb + A or C
      Musasabi No Mai                :  dn , Charge , up + A or C
      Tenku Musasabi No Mai          :  While in air , qcb + A or C
      Night Bird                     :  qcb + B or D
      High Angle Tackle              :  hcf + B or D
    
        - D e s p e r a t i o n     M o v e s -
    
      Chou Hissatsu Shinobibachi     :  qcb , hcf + B or D
      Flower Hurricane               :  qcf x 2 + A or C   
    
      ---------------------------------------------------------------------------
       - R b s 2     B i l l y    K a n e -
      ---------------------------------------------------------------------------
      Jigoku Otoshi                  :  When Close , bk or fw + C
      Ibbon Zuri Nage                :  When Close , bk or fw + D
      Senpuukon                      :  Tap A rapidly
      Shuutenrenhakon                :  Tap C rapidly
      Sansetsukon Choudanuchi        :  hcf + A or C
      Kaen Sansetsukon Choudan Tsuki :  qcf + A or C after Choudanuchi
      Kyou Shuu Hishou Kon           :  dp + B or D
      Senen Sa Kon                   :  dp + A or C
      Ka Ryuu Tsugeki Kon            :  qcb + B
      Sui Ryuu Tsugeki Kon           :  qcb + D
     
       - D e s p e r a t i o n     M o v e s -
    
      Chou Kaen Senpuu Kon           :  qcf , hcb + A or C
      Salamander Stream              :  qcf x 2 + A or C
    
      ---------------------------------------------------------------------------
       - K o f 9 5     R y o     S a k a z a k i -
      ---------------------------------------------------------------------------
      Tani Otoshi                    :  When Close , bk or fw + C
      Tomoe Nage                     :  When Close , bk or fw + D
      Over Head Smash                :  fw + C
      Kohoken                        :  qcf + A or C
      Tenku Kohoken                  :  While in air , qcf + A or C
      Koho                           :  dp + A or C
      Zan Retsu Ken                  :  fw , bk , fw + A or C
      HienShipukyaku                 :  db , fw + B or D
      Kyogukenryu Renbuken           :  When Close , hcf + A or C
    
       - D e s p e r a t i o n     M o v e s -
    
      Haoshokoken                    :  fw , hcf + A or C
    
      ---------------------------------------------------------------------------
       - K o f 9 5     R o b e r t     G a r c i a -
      ---------------------------------------------------------------------------
      Ryuutobi Kyaku                 :  When Close , bk or fw + C
      Kubi Kiri Nage                 :  When Close , bk or fw + D
      Ryuu Han Shuu                  :  fw + B
      Ryuu Geki Ken                  :  qcf + A or C
      Ryuu Ga                        :  dp + A or C 
      Genei Kyaku                    :  fw , bk , fw + B or D
      HienShipukyaku                 :  db , fw + B or D
      HienRyuuJinKyaku               :  While in air , qcb + B or D
      Kyoukukenryu Renbukyaku        :  When Close , hcf + B orD
    
       - D e s p e r a t i o n     M o v e s -
    
      Haoshokoken                    :  fw , hcf + A or C
    
      ---------------------------------------------------------------------------
       - K o f 9 5     Y u r i     S a k a z a k i -
      ---------------------------------------------------------------------------
      Oni Harite                     :  When Close , bk or fw + C
      Silent Nage                    :  When Close , bk or fw + D
      Tsubame Otoshi                 :  While Close in air , u + C or D
      Butt Attack                    :  fw + B
      Kohoken                        :  qcf + A or C 
      Raikou Ken                     :  qcf + B or D
      Yuri Chou Upper                :  dp + A or C
      Hundred Blow Slap              :  hcb + A or C
      
       - D e s p e r a t i o n     M o v e s -
    
      Haoshokoken                    :  fw , hcf + A or C
      Hienhouohkyaku                 :  qcf , hcb + B or D
      Hien Rekkou                    :  qcf x 2 + A or C
    
      ---------------------------------------------------------------------------
       - K o f 9 5     K y o     K u s a n a g i -
      ---------------------------------------------------------------------------
      Hachi Tetsu                    :  When Close , bk or fw + C
      Issetsu Seoi Nage              :  When Close , bk or fw + D 
      Double Overhead Kick           :  fw + D
      Double Foot Sweep              :  df + D
      100 Shiki Oniyaki              :  dp + A or C
      Twilight Ride                  :  rdp + B or D
      212 Shiki Kotoyuki             :  hcb + B or D
      75 Shiki                       :  qcf + B , B or D , D
    
      - D e s p e r a t i o n     M o v e s -
    
      108 Shiki Orochi Nagi          :  qcb , qcf + A or C 
      Saishuu Kessen Ougi            :  qcf x 2 + A or C
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      A d d i t i o n a l     I n f o s
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      ---------------------------------------------------------------------------
       - F r i e n d s h i p -
      ---------------------------------------------------------------------------  
      Press start in the characters selection screen to see the frienship between 
      each other . Depending on the friendship , you will recieve different amoun
      of Stock left from a previous battle . If its a " Happy Face " then you wil
      recieve all the stock left from a battle , if its other " faces " you see ,
      you will recieve one or none at all .  
                  
      ---------------------------------------------------------------------------
       - A l t e r n a t e     C h a r a c t e r s -
      ---------------------------------------------------------------------------
      In order to access the alternate character , you will have to hold on to 
      start before you choose them . Here are the list of the alternate character
      available : Kyo Kusanagi , Terry Bogard , Andy Bogard , Joe Higashi , Ryo
      Sakzaki , Robert Garcia , Yuri Sakazaki , Yashiro Nanakase , Shermie and
      Chris .  
    
      ---------------------------------------------------------------------------
       - N e w     V i c t o r y     P o s e -
      ---------------------------------------------------------------------------
      Press and hold D after beating a comp or and opponent to see the character's
      new victory pose .
    
      ---------------------------------------------------------------------------
      ---------------------------------------------------------------------------
    
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      S p e c i a l     T h a n k s
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    
     Special Thanks Goes to Kao Megura ( kmegura@yahoo.com ) for his FAQ on 97 , I
     used it as a reference for the move names . A big THANKIE to my good buddy 
     Madman Cafe for helping out alot in this FAQ , if he didnt helped me out i 
     dont think that this FAQ will ever make it . If there are any doubts or 
     mistakes in the faq please send an email to me . So thats all for now , please 
     wait for the release of " Ultimate Guide To KOF 98 Combos " . Till then Adios
     my friends .
       
       For more infos on games , codes and Faqs please visit : 
       http://home.pacific.net.sg/~sephiroth
     
       This is strictly a Dengeki Extremists Production 1998 , all copyright goes
       to me and SNK © .
       http://home.pacific.net.sg/~sephiroth
       sephiroth@pacific.net.sg
       Made in Singapore All Rights Reserved © .
     
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
      T h i s   I s   A   D e n g e k i   E x t r e m i s t s   P r o d u c t ©
     = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =