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    Chris Death Combo by Serpent_Wave

    Updated: 04/04/99 | Printable Version | Search Guide | Bookmark Guide

    
    From: "Serpent Wave" <serpent_wave@hotmail.com>
    Subject: [KOF] 2 kinda continous Chris death combos(escapable)
    Date: Sun, 04 Apr 1999 09:55:59 PDT
    
    Chris Death Combo for KOF 98.
    
    
    Here is combo that if done step by step, should cost around 90-100% 
    damage:
    
    *corner*MAX*
    Jump D, Stand C, df+B, dp+P(escapable),-part 1-
    Stand C, f+A, teleport B(crosses up to ther side) -part 2-
    Stand Far C(1st hit), f+A, qcf,qcf+P SDM(your comboing him from the 
    other side of where u should be) -part 3-
    If he's still alive and R.Rolls after, throw him.-optional part 4-
    
    I suggest you don't do this often to make sure they don't remember.
    
    if yer having trouble understanding, here's a graph:
    
    C- chris
    O- opponent
    T- teleport
    </>- the way u'r facing
    
    C| O < - - C                (combo) |C
    O| C > O                (after dp+p)|O
    R| - - O - > C (combo into teleport)|R
    N| O < - C     (SDM combo)          |N
    E| OC  (throw)                      |E
    R|----------------------------------|R
    
    once you get it, try this one:
    
    *corner*MAX*
    Jump D, Stand C, df+B, dp+A(escapable) -part 1-
    Stand C, f+B, teleport B, dp+A(escapable) -part 2-
    Stand C, f+A, teleport B( now it crosses up)-part 3-
    Stand far C(1 hit), f+A, SDM Chain Slide Touch(qcf,qcf+P)-part 4-
    
    that outta kill 'em :)
    
    
    C| O < - - C                (combo) |C
    O| C > O                (after dp+p)|O
    R| - - > C O        (after teleport)|R
    N|       O<C            (after dp+p)|N
    E|    O<--C                  (combo)|E
    R|  C>O             (after teleport)|R
    !|   C-->O                   (combo)|!
    
    
    end....