hide results

    Iori by SIrawan

    Updated: | Search Guide | Bookmark Guide

    From: Ikuzo <ikuzo@rocketmail.com>
    Subject: [KOF] Iori Dn + B FAQ
    KOF98 - Dream Match Never Ends
    Iori's Dn + B Checklist FAQ Ver 1.0 (May 18th 1999)
    by Stevie Irawan (ikuzo@rocketmail.com)
    V = Successful air defense againts jump attack.
    X = Unsuccessful air defense againts jump attack.
      = Haven't tried yet... tell me if you know.
    Author's Note :
    Iori's Dn + B has very low sprites that a jump attacks without
    a certain downward angle will miss Iori even at their deepest
    jump ins (Iori will hit them cleanly with his Dn + B and of course
    can follow it with combos).
    One thing comes in mind : Dn + B, Dn + A, Fw + A, (QCB + C)x3.
    This can turn people becoming a turtle, as Yosha mentioned in his
    Tournament Report (which is NOT recommended).
    I used this move only to strengthen my defense and as a variation of
    gameplay because of the mind games comes after it.
    Usually I will go for a Jump Bk + B crossup as the opponent can't
    recovery roll after the last QCB + C. But it's up to you.
    These are based on my experiences through out the matches, (at least
    the ones I remembered), so let me know if something isn't correct.
    Use this FAQ in asuming that the opponent does the jump
    attack deeply (as in combos).
    So here we go....
    Characters		C	D	CD
    Andy Bogard			V	
    Athena Asamiya				
    Benimaru Nikaido			
    Billy Kane		X		
    Blue Mary			X	
    Brian Battler			V	
    Chang Koehan		X		V
    Chin Gentsai				
    Chizuru Kagura				
    Choi Bounge				
    Clark			V	V	V
    Goro Daimon			X	
    Heavy D!				
    Heidern				X	
    Iori Yagami		X	V	
    Joe Higashi			X	
    Kim Kaphwan				
    King				X	
    Kyo Kusanagi			V	
    Leona				V	
    Lucky Glauber				
    Mai Shiranui				
    Ralf				X	
    Robert Garcia			X	
    Rugal Bernstein			V	
    Ryo Sakazaki			V	
    Ryuji Yamazaki				
    Saisyu Kusanagi			V	
    Shermie				X	
    Shingo Yabuki				
    Sie Kensou				
    Takuma Sakazaki		X	X	
    Terry Bogard		X	V	
    Yashiro Nanakase	V	V	
    Yuri Sakazaki				
    - SNK, for making Iori's Dn + B this way.
    - Yosha, for the Tournament Report in France, detail gameplays.
    - Brian Lui, for giving the Dn + B a full rating in his superb Iori
      FAQ. I think you should add this in your FAQ.
    - Anybody reading this FAQ and tried it at the Arcade and not 
      becoming a turtle afterwards. :)
    Ugh, forgot to tell you that most of Weak Jump Attacks will defeat
    the Dn + B. :(
    Maybe I'll add a new Command Attack row in the checklist and some
    special attacks.
    Some special attacks can be stopped with the Dn + B.
    For example a RED Kick, but NOT a Shingo Kick -> NOooooooooooo !!!
    I thought Masters are significantly better than their Discples.
    Practice you timing and stop mashing the B button...hehehe...
    End of File.

    FAQ Display Options: Printable Version