From: Ikuzo <firstname.lastname@example.org>
Subject: [KOF] Iori Dn + B FAQ
KOF98 - Dream Match Never Ends
Iori's Dn + B Checklist FAQ Ver 1.0 (May 18th 1999)
by Stevie Irawan (email@example.com)
V = Successful air defense againts jump attack.
X = Unsuccessful air defense againts jump attack.
= Haven't tried yet... tell me if you know.
Author's Note :
Iori's Dn + B has very low sprites that a jump attacks without
a certain downward angle will miss Iori even at their deepest
jump ins (Iori will hit them cleanly with his Dn + B and of course
can follow it with combos).
One thing comes in mind : Dn + B, Dn + A, Fw + A, (QCB + C)x3.
This can turn people becoming a turtle, as Yosha mentioned in his
Tournament Report (which is NOT recommended).
I used this move only to strengthen my defense and as a variation of
gameplay because of the mind games comes after it.
Usually I will go for a Jump Bk + B crossup as the opponent can't
recovery roll after the last QCB + C. But it's up to you.
These are based on my experiences through out the matches, (at least
the ones I remembered), so let me know if something isn't correct.
Use this FAQ in asuming that the opponent does the jump
attack deeply (as in combos).
So here we go....
Characters C D CD
Andy Bogard V
Billy Kane X
Blue Mary X
Brian Battler V
Chang Koehan X V
Clark V V V
Goro Daimon X
Iori Yagami X V
Joe Higashi X
Kyo Kusanagi V
Robert Garcia X
Rugal Bernstein V
Ryo Sakazaki V
Saisyu Kusanagi V
Takuma Sakazaki X X
Terry Bogard X V
Yashiro Nanakase V V
- SNK, for making Iori's Dn + B this way.
- Yosha, for the Tournament Report in France, detail gameplays.
- Brian Lui, for giving the Dn + B a full rating in his superb Iori
FAQ. I think you should add this in your FAQ.
- Anybody reading this FAQ and tried it at the Arcade and not
becoming a turtle afterwards. :)
Ugh, forgot to tell you that most of Weak Jump Attacks will defeat
the Dn + B. :(
Maybe I'll add a new Command Attack row in the checklist and some
Some special attacks can be stopped with the Dn + B.
For example a RED Kick, but NOT a Shingo Kick -> NOooooooooooo !!!
I thought Masters are significantly better than their Discples.
Practice you timing and stop mashing the B button...hehehe...
End of File.