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    FAQ/Walkthrough by Karpah

    Version: 1.2 | Updated: 07/13/04 | Search Guide | Bookmark Guide

    ==============================================================================
              FINAL FANTASY VI FULL FAQ/WALKTHROUGH   
              Version 1.2
              By Rebecca Skinner AKA Karpah (traybaby@gmail.com)
              Last Updated:  12th July 2004
    ==============================================================================
    
    
    
    WARNING!
    This entire guide is littered with spoilers. I have held nothing back in 
    scene descriptions and the like. The complete story to FF6 is held within this 
    file. Don't say I didn't warn you.
    
    
    
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              CONTENTS
    ==============================================================================
    
    1. Introduction
       a. Copyright and Contact Information
       b. Revision History
    
    2. Game Basics
       a. Story
       b. Basic Controls
       c. The Menu Explained
       d. Battles
    
    3. Character list
       a. Terra Branford
       b. Locke Cole
       c. Edgar Roni Figaro
       d. Sabin Rene Figaro
       e. Shadow
       f. Celes Chere
       g. Cyan Garamonde
       h. Gau
       i. Setzer Gabbiani
       j. Strago Magus
       k. Relm Arrowny
       l. Gogo
       m. Mog
       n. Umaro
    
    4. The Walkthrough
       a. World of Balance
       b. World of Ruin
       c. Side Quests
       d. Kefka's Tower
    
    5. Frequently Asked Questions
    
    6. Lists!!!
       a. Espers
       b. Magic
       c. Lores
       d. Rages
       e. Dances
       f. Weapons
       g. Armour
       h. Relics
    
    7. Bestiary
    
    8. Colosseum 
       a. Weapons
       b. Armour
       c. Relics
       d. Items
    
    9. Closing
    
    
    
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              1. INTRODUCTION
    ==============================================================================
    
    Welcome to my brand-spanking new Final Fantasy VI guide. Yeah, I know what 
    you're thinking. "This game is nearly ten years old, and there's already a 
    thousand walkthroughs out there, why on earth have you chosen to write one?" 
    The answer is quite simple, really. Because I want to write one. And there's 
    obviously some market for another one out there, because you're reading this, 
    aren't you?
    
    This is not an expert's guide. I am not an expert at this game, I have never 
    claimed to be. I am, however, quite experienced, having beaten the game seven 
    times, and my walkthrough is designed to get you through the game, enjoying 
    the fantastic storyline, but also seeing the Game Over as few times as is 
    possible (without spending exorbitant amounts of time getting every single 
    little thing, as it really is unnecessary.)
    
    
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    1a. Copyright and contact information
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This guide is (c) 2003 Rebecca Skinner, AKA Karpah. It took a LOT of hard work 
    on my part to write it, and I don't want anyone stealing on it on me! I'm 
    flexible enough when it comes to people using it; you can download it, print 
    it for your own personal use, hell, even e-mail it to your friends unaltered, 
    I don't care. But if you want to post it on your own website, or submit it to 
    another website, you sure as shootin' better e-mail me and ask permission to 
    do so, or you will be in trouble. My e-mail address is:
    
    +++ traybaby@gmail.com +++
    
    I think it goes without saying that trying to make a profit off this guide, by 
    selling it, or other such means, is very illegal. I don't get any money for 
    it, and I wrote the thing, so why should you?
    
    Perhaps the best way to sum up this copyright notice is with a classic line I 
    found at the bottom of Edman's FF8 No Level Up Guide, and the line goes 
    something like this:
    
    COPY THIS GUIDE AND YOU'LL BURN IN HELL WITH ALL THE BOSSES I HAVE BEATEN 
    WHILE WRITING IT!!!
    
    There. I feel much better now.
    
    As of version 1.0, if you've downloaded this guide from anywhere other than 
    www.gamefaqs.com, www.neoseeker.com, www.fffanatics.com, www.honestgamers.com
    or faqs.ign.com, this is an *unauthorized* copy.
    
    Final Fantasy VI is (c) Squaresoft. I am not part of, know anybody who is part 
    of, or have anything to do with Squaresoft. If I did, I wouldn't be writing 
    this guide, I'd be creating Parasite Eve III. =)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1b. Revision history
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Version 1.0
    - The first version of this guide, started 03/06/03.
    - All sections (introduction, characters, walkthrough, FAQ, lists, bestiary, 
      colosseum, closing) complete. Yay me!
    
    Version 1.1
    - I love it when I actually get meaningful feedback in the forms of e-mails.
    - Started, completed, and submitted on 16/09/03
    - Added Game Basics, an added note on Umaro, how to save Cid in the WoR, 
      Shadow's dreams, and other miscellaneous stuff.
    
    Version 1.2
    - Submitted 12/07/04
    - Corrected info on how to get the Charm Bangle at the Banquet.
    
    
    
    ==============================================================================
              2. GAME BASICS
    ==============================================================================
    
    This is my first attempt ever at a Game Basics section. Bear with me. In this 
    section, I'll go through the story of the game, only the very preliminaries 
    though, and a runthrough of the menu of the game, along with everything it can 
    do.
    
    
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    2a. The Story
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I'll try not to include TOO many spoilers here. Unlike my walkthrough... 
    *cough*
    
    You start off as Terra, a young girl with the unique power of Magic. She is 
    enslaved by Empire, with the Slave Crown on her head. Upon meeting the Esper,
    in the mines of Narshe, she is found and rescued by Arvis, a member of the 
    Returners, a local resistance movement.
    
    The Returners want Terra to help then, help them bring down the Empire who 
    are trying to destroy the whole world by getting the power of Magic for 
    themselves. Terra's in a bind, not knowing what is the right way to turn, not 
    knowing who she is or why she has such an ability as Magic. All will soon 
    become revealed, however....
    
    
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    2b. Basic Controls
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Yeah, now we're getting into the real bread-and-butter stuff. You'd be 
    surprised how many people DON'T know simple things like controls.
    
    D-Pad - move character (field), change between options (battle, menu)
    Triangle - Menu (field)
    Circle - Cancel (an option or a choice)
    Square - Cancel (an option or a choice)
    X - Confirm/Action/Examine
    Select - no effect
    Start - Pause (in battle)
    L1 - quick-switch characters (menu)
    R1 - quick-switch characters (menu)
    
    
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    2c. The Menu Explained
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    Sorta important stuff that I should really include. If you don't know the 
    menu, you won't get too far in the game. So here is my best shot at explaining
    all it's features, and just how to do everything.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. i. Item
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Exactly what the name suggests, a list of all the items you've picked up so 
    far in the game. Unless you've sorted them previously, they'll be listed in 
    the order you picked them up. You've got several options here:
    
    Use: To actually use an item, you have to select Use, then the item to use. 
    Only items listed in white are usable. Obviously the only usable things 
    outside battle are recovery items, both health-recovery and status-recovery.
    Some various things like Warp Stones are also usable outside battle.
    
    Sort: Use this option to sort your list of items into groups. All the 
    recovery items will be placed at the top of the list, followed by all the 
    weapons (sorted by type), then all the relics. Useful to press every so 
    often, just to make things neater.
    
    Rare: A list of all the rare items collected over the course of the game. 
    There is a total of thirteen rare items to collect (in alphabetical order): 
    Books, Cider, Coral, Fish (four types), Lola's Letter, Lump of Metal, Old 
    Clock-Key, Pendant, Royal Letter, and Rust-Rid. Some of them have a purpose, 
    eg. the Fish, or the Lump of Metal. Some have zero purpose, eg. the Books, or
    the Pendant.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. ii. Skills
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The skills section is where you deal with your Espers and Magic, as well as 
    with any character's individual skills such as Sabin's Blitz, etc. When you 
    select the command, you will be prompted to select a character to see the 
    Skill screen for. Once you've selected a charater, you can easily switch 
    characters by pressing L1 and R1.
    
    Espers: To attach or unattach Espers. For a detailed look at what Espers are, 
    you'll have to check out the Esper list, but for now I'll just say that they 
    teach your characters Magic. To attach an Esper, if you have some (this option 
    will be greyed out if you don't) select Espers, and the name of the Esper you 
    want to attach. If the name of the Esper is greyed out, it means one of your 
    other characters already has it attached, and you will need to unattach it 
    from them before you can attach it to the new person. 
    
    Switching Espers on a character is as simple as selecting a new Esper for that 
    character to have, and they will automatically unattach their old one. 
    Unattaching Espers manually is done by selecting the character to unattach, 
    then selecting a blank spot on the Esper screen. It seems like common sense, 
    but I've seen the question of how to unattach them several times on the FF6 
    board.
    
    Magic: Here you can see all the Magic your character has learnt (or is in the 
    process of learning) over the course of the game, as well as using the learnt 
    spells that are available for use outside battle. These spells are ones such 
    as Cure/2/3, Life/2, Imp, Remedy, Antdot, and Warp. Greyed out spells are 
    only available for use in battle, and spells with a percentage are ones that 
    are in the process of being learnt (with the number being what percentage of 
    the spell has been learnt.)
    
    The rest of the commands are skill commands, and most will be greyed out for 
    most characters. Only one will be active for Sabin, Edgar, Cyan, Gau, Mog, 
    and Strago, while more than one is possibly active for Gogo.
    
    Blitz: Only available for Sabin. Here you can see a list of the Blitzes Sabin
    has learnt, out of a total of eight, plus the input needed to perform them.
    
    Tools: Only available for Edgar. Shows a list of the Tools Edgar will have 
    available in battle. None are usable outside battle.
    
    Swdtech: Only available for Cyan. A list of Cyan's Swordtech moves, out of a 
    total of eight.
    
    Rage: Only available for Gau. A list of all the Rages Gau has learnt, out of 
    a total of 255.
    
    Lore: Only available for Strago. A list of the Lores Strago has learnt, out of
    a total of 24.
    
    Dance: Only available for Mog. A list of all the Dances Mog has learnt, out of
    a total of eight. 
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. iii. Equip
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Knowing how to equip weapons and armour would be pretty useful, aye? Well, the
    Equip menu is where we go to do it. Once you select Equip, you'll be prompted 
    to select a character to equip things to. As always, once a character is 
    selected, you can always quick-switch them by pressing L1 and R1.
    
    R-Hand: Weapons go in the right hand. (Geez, where's all the left-handed 
    characters? LEFT HANDED PEOPLE RULE!!!) Select R-Hand, and the slot beside 
    R-Hand on the list is selected, and a list of available weapons to equip will 
    open up on the bottom left of screen. Weapons in grey are non-equippable. 
    Select a weapon from the list to equip the weapon. This will replace the 
    weapon the character is currently holding (if any).
    
    L-Hand: Unless your character has the Gauntlet or Genji Glove relics, the left 
    hand will hold a shield. (If they have a Genji Glove, equip a weapon as per 
    right hand, if Gauntlet, this space stays empty.) Upon selecting L-Hand, you 
    can equip a shield to go in the left hand, and a list of shield in inventory 
    will appear. Shields greyed out are un-equippable. Select a shield from the 
    list to equip it, replacing the shield a character is already holding (if 
    any).
    
    Head: This selects a piece of armoured headwear. Similarly to R-Hand and 
    L-Hand, selecting Head gives you a list of all available headwear, so choose 
    one to equip and/or replace what a character is currently wearing.
    
    Body: Here's where the serious stuff comes in. Plate armour and the like. 
    Similar to the previous three options, Body gives you the power to select a 
    piece of armour for the character to wear on their body. Select Body, choose 
    an item, and it will equip it to the character, replacing their current armour 
    if necessary.
    
    Optimum: A lazy person's best friend, this command de-equips what armour and 
    weapons the character currently has equipped, and attaches the best possible 
    (best meaning best boost to your stats) armour and weapons based on what you 
    currently have in your inventory. Handy, but not always useful, depending on 
    what point you are at in the game.
    
    Empty: Exactly what the name suggests. Removes all weapons and armour from 
    your character.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. iv. Relic
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The Relic menu lets you equip and unequip Relics at your disposal. There are 
    two commands on the Relic menu:
    
    Equip: Upon choosing Equip, the arrow will move to the two slots your 
    character has for Relics. Choose a slot, and a list of available relics 
    appears in the bottom left corner of the screen. All Relics in the list are 
    equippable. Selecting a Relic from the list equips it to the character, 
    replacing what they had in that slot (if anything). The process can be 
    repeated for the second slot.
    
    Empty: Removes all relics from your character.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. v. Status
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The Status screen lets you see all the nitty-gritty info about your 
    characters, like their level, their stats (all of them), their commands (fixed 
    for all characters except Gogo), their EXP, and how much EXP they need to 
    level up. L1 and R1 can be used to quick-switch between characters. There are 
    no options on the Status screen, except for Gogo's screen. Gogo can select the 
    command it uses in battle on the status screen. See Gogo's character section 
    for more info.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. vi. Config
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Selecting Config takes you to the configuration screen (who would've guessed 
    that one?) showing you all the options that can be changed during actual 
    gameplay. Tampering with these screens is really unnecessary unless you know 
    what you're doing, and I don't even know what half of the options do. So best 
    just to leave them alone.
    
     
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2c. vii. Save
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The last option on the menu screen. Only appears when your party (or one of 
    your parties) is standing on a save point. To Save, select save, and you are 
    prompted to save to Memo, Slot 1, or Slot 2. 
    
    Memo is good if you're like me and save veeeery frequently, and it saves 
    quickly. Downsides to using Memo: If you lose power to the PSX, say bye bye 
    to the memo save. That's why it's best not to rely on Memo saves all the 
    time. You could have the misfortune that happened to me: I played for three 
    hours once, saving only to Memo because my memory card was full, and then my 
    sister accidentally knocked the power cord out of the wall =/ Bye-bye three 
    hours of hard levelling up work.
    
    Slot 1/2: Best to save in, provided you have a PSX memory card with a 
    previously saved game on it to overwrite, or one free slot. It's slow, and if 
    you save every five seconds like me, I wouldn't use this option every time. 
    But do use it, to keep a hard copy of your saved game.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2d. Battles
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Well, this section is DEFINITELY a first for me. After a few e-mails saying 
    that my guides were too expert and did not cater enough for newer players who 
    don't know the first thing about RPGs, and battling in particular, I decided 
    to add this section to my guide.
    
    Battles in FF6, and all other RPGs, are turn-based. When you get into a 
    battle, you will notice your character's details on the bottom right of screen 
    - their HP, and their ATB, or active time bar. The ATB fills automatically, 
    and when it is full for one character, then that character can have their 
    turn.
    
    When a character's turn comes up, they have a number of options at their 
    disposal. 
    
    Attack: Selecting the Attack command, then selecting an enemy, means your 
    character deals out a normal attack with the weapons they have equipped. If 
    they have no weapons, they will attack with their bare hands.
    
    The second slot on the command list is different, depending on the character. 
    This is the skill slot, meaning Terra will have Morph, Edgar Tools, Sabin 
    Blitz, etc. Each command works differently. See their respective character 
    sections for more info.
    
    Magic: If your character has at least one magic spell learnt, or an Esper 
    equipped, this command will be available to you. Selecting it will bring up a 
    list of Magic the character has learnt. From the list, you can select the 
    Magic to cast, then the person/enemy to cast it on, to cast the Magic. Also on 
    the Magic menu, you can summon the Esper you have equipped. Once the Magic 
    list comes up, press Up to select the Esper, and confirm the choice. Effects 
    of summoning Espers vary greatly, see the Esper section for more info. Each 
    character can summon their Esper only once per battle.
    
    Item: As the name would suggest, this option allows the character to use an 
    item. Selecting it brings up a list of items you have in your inventory. Only 
    items listed in white are usable in battle. To use an item, simply select it 
    from the item list, then select the target of the item (if applicable). eg. 
    For a Phoenix Down, select the item Phoenix Down then choose whom you want to 
    revive.
    
    Weapons and shields (but not armour) can also be changed in battle using the 
    Item command. When the list of items appears, press Up to get the character's 
    weapons. Select either the weapon or shield, then select the replacement 
    weapon or shield from the list, to switch them over.
    
    Once your character has selected an action for their turn, they must wait 
    until everything else that had selected actions previous to them have 
    completed their turns. They will then carry out their action, and the ATB bar 
    will start to fill again, repeating the process.
    
    Enemies can attack at any time, they have no ATB bar. Often enemy attacks are 
    physical, though sometimes they can be magical, either elemental, 
    non-elemental, or status-changing. Physical attacks are defended against with 
    shields and armour, as are some elemental attacks.
    
    Depending on the type of elemental attack a character is hit with, and the 
    elemental armour they wear, several things can happen. If the elements oppose 
    each other (eg. Fire/Ice), they cancel each other out and no damage is 
    sustained. (Good thing.) If they are the same element (eg. Fire/Fire) your 
    character will actually gain HP from the attack. For any other combination, 
    attack is (in most cases) normal elemental attack.
    
    Status attacks are different. You can both inflict them (with spells) and be 
    inflicted with them. A list of all status attacks, what they do, and how to 
    cure them, will be added shortly, in the next update of this guide.
    
    The battle continues, with everyone taking turns, until either all the enemies 
    die, or all of your characters die/are Petrified (turned to stone). If you 
    win, killing all the enemies, you will receive a certain amount of EXP/GP, and 
    possibly some items (all three depend on the enemy/ies you fight.) If you lose 
    the battle, you will be returned to the time and location of your last save. 
    All items and spells you have gained since your last save will be lost, but 
    all levelling up you have done will remain.
    
    I'm done with game basics. Hopefully that makes a few people happy ^_^
    
    
    
    ==============================================================================
              3. CHARACTER LIST
    ==============================================================================
    
    There are a LOT of characters in Final Fantasy VI, more than I've seen in any 
    other game. All characters are unique, they come with their own unique stats 
    and special skills, so it might be a good idea to get a hold of who they all 
    are first, and just what they're capable of. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3a. Terra Branford
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "A mysterious young woman, controlled by the Empire, and born with the 
          gift of magic."
    
    Terra is the first (and main) character you will meet in the game. On the run 
    from the Empire, Terra is one of only two characters in the game that can 
    naturally use Magic. (By naturally, I mean, without the use of Espers.) 
    Although she doesn't have the highest strength stat available, she is very 
    proficient with Magic, having the second highest base Magic stat in the game. 
    She starts with Fire and Cure, she soon learns Antdot, and as she levels up, 
    she will learn Magic slowly (although, once you get access to the power of 
    Espers, this natural ability kinda becomes pointless.) When Terra gets to 
    level 99, she will learn Ultima if she hasn't already. (Sweet!)
    
    +++ Terra's special skill: Morph +++
    
    Being the product of a human and an Esper, Terra can morph into Esper form for 
    a limited time. This ability is only available after you regain her into your 
    party after destroying the Magitek factory. When Terra morphs, her attack and 
    magic power are increased by 50%, and her ATB bar is replaced with a green bar 
    that counts down the time she has left in Esper form. When the bar reaches 
    zero, she will revert back to human form. However, before you go thinking 
    "cool, I'll get her to Morph in every battle" it is a good idea to note that 
    Morphing takes a toll on Terra, and the more often she Morphs, the less time 
    she can hold her Esper form for. And when Terra morphs, it may be several 
    battles before she is able to do it again. It's generally a good idea to hold 
    off on the Morph skill until big boss battles, and if you use it sparingly she 
    will be able to hold Esper form for a long time, and do a lot of damage.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3b. Locke Cole
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Treasure Hunter and trail-worn traveller, searching the world over for 
          relics of the past..."
    
    Thief might be a better term to use for Locke, but that's just a matter of 
    semantics. He's not the strongest character in the game, in fact, he's pretty 
    much average in most of his stats, but one in which he stands out is Speed. 
    He's faster than all other characters, and when equipped with the Running 
    Shoes relic or cast with Haste, he sure does take turns fast. Not an entirely 
    useful character, but important nonetheless.
    
    +++ Locke's special skill: Steal/Capture +++
    
    His Steal command, however, is something else. Selecting Steal will have Locke 
    try and steal anything he can from the enemy on screen of your choice. This 
    could be items such as Tonics and Potions, or sometimes weapons and armour. At 
    the beginning of the game, his success rate is very low, as his success rate 
    increases greatly as he levels up. His success rate also goes up when you give 
    him the Sneak Ring relic. If you equip the Thief Glove relic, the Steal 
    command changes to Capture, meaning Locke also attacks the enemy as he 
    attempts to Steal. This Capture command is somewhat replicated when equipping 
    Locke with the ThiefKnife, doing so means he will randomly attempt to steal 
    from an enemy when attacking.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3c. Edgar Roni Figaro
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "The young king of Figaro Castle, ally to the Empire, and a master 
          designer of machinery..."
    
    As the description suggests, he is the heir to the throne of Figaro. Figaro is 
    supposedly allied with the Empire, but Edgar secretly supports the Returner 
    resistance movement. His Strength is a great asset early in the game, and 
    still remains useful right until the end. IMO, one of the best characters to 
    have and to keep in your party. He also gets a 50% discount at Figaro Castle's 
    shops, which can prove useful, although you shouldn't find yourself running 
    short of GP anyways.
    
    +++ Edgar's special skill: Tools +++
    
    The second best skill in the game (second only to the power of the Blitz, of 
    course.) His AutoCrossbow prove a godsend early in the game, in particular 
    while travelling through Mt. Kolts. New tools are obtained by either finding 
    them (i.e. Air Anchor, Chain Saw) or purchasing them in Figaro Castle. Some of 
    the tools inflict status ailments, i.e. Bio Blaster, Noise Blaster, and Flash; 
    Debilitator is good for creating weaknesses in those enemies that just don't 
    want to die; but if you want to really pack a punch, look out for his Drill 
    and Chain Saw. The Drill is more reliable, and is available for purchase as 
    soon as you reach Figaro Castle. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3d. Sabin Rene Figaro
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Edgar's twin brother, who traded the throne for his own freedom.."
    
    If you play this game like I do, Sabin will be your most-used character, and 
    will never leave your party. Sabin was also heir to the throne of Figaro, but 
    opted for his freedom from the responsibility and went to train in martial 
    arts with Duncan. This martial arts training gives Sabin the highest Strength 
    stat in the game, as well as the best special skill. I wouldn't be surprised 
    if a new player to this game (or an experienced one, if you're like me) would 
    choose to rely entirely on his Blitzes, not having Sabin attack normally at 
    all. If you do choose to have him attack normally, he doesn't equip the same 
    swords as the rest of the party, preferring to equip such gear as knuckles and 
    claws. (But no BRASS KNUCKS! Where's the fun there!?)
    
    Sabin also has a high Magic stat, and if he is always in your party, naturally 
    he will learn the most spells. Some might choose to use Sabin for his Magic 
    power other than his Blitz power. The choice is yours.
    
    +++ Sabin's special skill: Blitz +++
    
    Every FF game seems to have one character that relies on his (or her) fists to 
    deal out the damage. In FF6, that character is Sabin. His Blitzes are special 
    commands that depend on inputting a certain combination of buttons after 
    choosing the Blitz command. For people used to fighting games, this sort of 
    idea may be old hat. I'm not really good at the Blitzes, but if you can master 
    them, Sabin is one powerful mother! He learns the Blitzes slowly as he levels 
    up, culminating in learning Spiraler at level 40. However, his best and most 
    devastating Blitz, the Bum Rush, isn't available until you get the airship in 
    the World of Ruin. Until then, Blitzes like Air Blade, Fire Dance, and Suplex 
    make mincemeat out of everything, their attack power is out of this world. In 
    terms of defensive Blitzes though, I've never found much use for Spiraler or 
    Mantra, I mean, why would you want to kill off the best character to heal the 
    other ones?
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3e. Shadow
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "He owes allegiance to no one, and will do anything for money. He comes 
          and goes like the wind..."
    
    Shadow is the assassin/ninja/all-around-tough-guy you meet in the pub of South 
    Figaro. (All these sorts of characters seem to hang around in pubs.) Being the 
    bad guy he is, he never seems to want to join your party voluntarily, 
    preferring to get paid for his efforts, and disappearing whenever he sees fit. 
    It's best not to rely on Shadow, as you can't guarantee he'll be around when 
    you need him, but he is a strong character. As well as his strength, you will 
    find a lot of weapons that can be used by Shadow only, such as the Imperial, 
    Striker and Assassin, all which deal a serious punch. 
    
    Shadow also has the power of his dog, Interceptor, on his side. Whenever 
    Shadow blocks an attack, there is a chance that Interceptor will come in and 
    attack the offending enemy, dealing out a hell of a lot of damage. I'm talking 
    in terms of 1000 damage when Sabin's dealing out 400 damage with his Blitzes. 
    Serious power. Never underestimate the Interceptor.
    
    +++ Shadow's special skill: Throw +++
    
    Like any good ninja would, Shadow knows how to throw things. Any sort of 
    sword, Shadow has the ability to throw, plus special objects such as Tack 
    Stars and Shuriken. Shadow's Throw ability deals out a lot of damage, the only 
    problem is, once you throw things, you can't get them back =( Of course, 
    having said that, it is not wise to throw your good swords at enemies. It IS 
    wise to keep a good supply of the cheap and easily replaceable Shuriken for 
    Shadow to throw; dealing out 2000 damage for 30 GP (the price of a Shuriken) 
    isn't too bad in my book. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3f. Celes Chere
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Product of genetic engineering, battle-hardened Magitek Knight with a 
          spirit as pure as snow..."
    
    The second character that has the power to naturally use Magic. Well, not 
    exactly "naturally", as her Magic ability comes from being infused with 
    Magicite as a child. She gets involved in the story when she is imprisoned for 
    being a traitor to the Empire, and she is saved by Locke. Like Terra, she has 
    a high Magic stat, and will also learn spells naturally as she levels up, 
    culminating in Ultima at level 99. She starts with Ice and Cure, and her Cure 
    will prove useful until you gain the ability to learn Cure 2 and 3 using 
    Espers. 
    
    +++ Celes' special skill: Runic +++
    
    Arguably the best defensive tool in the game. If Celes is equipped with a 
    sword that has the Runic ability, and she uses the Runic command, she will 
    absorb the next spell cast in that round (by friend or foe, doesn't matter 
    which) and gain the amount of MP it cost to cast the spell. Be it Cure, Fire 
    3, or Ultima, Celes will Runic it, and quite possibly save one or all of party 
    members from a nasty death. The only downsides to this are: the Runic ability 
    only lasts one turn, and as soon as Celes selects a command in her next turn, 
    the Runic ability wears off (even if she hasn't actually completed her next 
    turn); and, obviously, curative magic can't be cast on your party while Celes 
    is busy Runic-ing everything that comes her way.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3g. Cyan Garamonde
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Faithful retainer to his family's liege, with the courage and strength 
          of a hundred men..."
    
    My my, this man is strong. Cyan hails from Doma, whose residents were all 
    poisoned by Kefka, so Cyan has some serious beef with the Empire. And he has 
    the strength to back it up. Maybe not the strength of a hundred men, but he 
    comes close. For a really powerful combination, try equipping Cyan with the 
    Offering and Genji Glove relics. Does he now have the strength of eight 
    hundred men? ^_^
    
    +++ Cyan's special skill: Swordtech +++
    
    Swordtech is the name given to the fancy-pants sword manoeuvres Cyan can 
    perform at will. He starts with one, the Dispatch, which is a single swipe, 
    more powerful than his regular attack, and as he levels up he can learn 
    Swordtechs two through five. (Swordtechs six through eight can only be learned 
    by completing the Cyan's Nightmare side quest.) However, performing Swordtechs 
    is notoriously slow. When the Swordtech command is selected, the Swordtech bar 
    begins to fill up sloooooowly. To perform the move, you must wait until the 
    bar reaches and highlights the number of the Swordtech you want to perform, 
    then press X. When performing the Dispatch, this isn't too much of a problem, 
    but when performing the Quadra Slam or the Empowerer (Swordtechs four and five 
    respectively), it's a good idea to queue up a few character's turns so they 
    can attack while the bar charges. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3h. Gau
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Draped in monster hides, eyes shining with intelligence. A youth 
          surviving against all odds..."
    
    This wild-child really is something else. A very interesting and unique 
    character, his only power resides in his Rage technique. It is possible to get 
    Gau to use Magic, but utterly pointless as his Magic stat is one of the lowest 
    in the game. 
    
    +++ Gau's special skill: Leap/Rage +++
    
    As Gau was born and raised on the Veldt, he has the ability to learn and mimic 
    his enemy's attacks. When battling on the Veldt, using the Leap command will 
    make Gau join the enemies, and the battle will end. Several battles (or maybe 
    only one) later, Gau will return at the end of the battle, having learned the 
    attacks of both the enemies you were fighting when he leapt, and the enemies 
    you were fighting when he returns. Learning all the Rages is tough, as there 
    are 255(!!) different enemies in the game, and only three cannot be Raged on 
    the Veldt.
    
    Using the Rages Gau learns can be done on or off the Veldt, and is fairly 
    straightforward. But once Gau enters Rage mode, and adopts the persona and 
    attacks of a particular enemy, you lose control over him. He will keep 
    performing the selected enemy's attacks until either the battle ends or he is 
    KO'ed, whichever comes first. Gau can be a strong character if he learns the 
    right Rages, but using Rages is very unpredictable as a lot of enemies attack 
    with pure physical attacks and it is impossible to equip Gau with any 
    weaponry. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3i. Setzer Gabbiani
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "A blackjack-playing, world-travelling, casino-dwelling free spirit..."
    
    Setzer is a man with three loves in life: flying his airship; gambling; and 
    Maria, the famous opera singer. His love for Maria, and his possession of the 
    world's only airship, are what brings him to the attention of the Returners. 
    He is not a particularly strong character, nor is he rather proficient at 
    using Magic. His third love, gambling, shows up most in the names of his 
    weapons. Weapons like Cards, Trumps, and Fixed Dice can only be used by 
    Setzer. 
    
    +++ Setzer's special skill: Slot/GP Rain +++
    
    Slot is a very iffy command. True to the gambling theme, he uses a slot 
    machine to determine his attacks, and his attacks can range from the very good 
    7-Flush (kills every enemy on screen), to the very bad Joker Doom (kills 
    everyone on screen, both your party and your enemies), to the plain bizarre 
    Lagomorph (a tiny little creature appears from nowhere and casts a half-Cure 
    spell on your whole party). Lagomorph is the most common, and to put it 
    bluntly, is pointless. 
    
    Equipping the Coin Toss relic changes the Slot command to GP Rain. When GP 
    Rain is selected, Setzer actually attacks your enemies with your GP, and 
    damages the enemies by throwing GP at them. While the damage it causes isn't 
    too bad (it's not too good either, though), if you use it often it can leave 
    your party high and dry of GP. Not a good thing at all. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3j. Strago Magus
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "An elderly gentleman, pure of heart, and learned in the ways of 
          monsters..."
    
    Strago is a descendant of the Mage Warriors, very similar to what Terra is. 
    You meet Strago in Thamasa, while searching for the runaway Espers, and while 
    he denies his heritage at first, when you help him out, he confesses the 
    truth. His heritage gives him a high Magic stat, very close to the power of 
    Celes. He is also one of only two characters who can equip Rods for battle, 
    which randomly cast certain spells when the Rod is used as a weapon. His Heal 
    Rod can be a great tool, just don't make the mistake of beating your enemies 
    up with it!
    
    +++ Strago's special skill: Lore +++
    
    Because Strago is learned in the ways of monsters, if he is present when 
    enemies use certain attacks on your party, he can learn them for his own use 
    as a Lore. Examples of Lores include Aqua Rake (which Strago begins with), 
    Sour Mouth, and Blow Fish. Lores are very similar to magic spells, and they 
    use up MP accordingly (sometimes quite a lot of MP). Interesting to note, 
    Strago can learn Lores even if he is KO'ed during the battle, and not revived. 
    Arguably his best Lore, GrandTrain, can only be learned by completing the 
    Avenging Gungho side quest. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3k. Relm Arrowny
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "In her pictures she captures everything: forests, water, light... the 
          very essence of life..."
    
    One might wonder why a rude ten-year-old girl armed with a paintbrush is 
    included as a character in the game. But that's exactly what Relm is. 
    Granddaughter of Strago, also a descendant of the Mage Warriors of yore. She 
    is the second character that can use Rods as weapons, and also has her own 
    class of "weapons" to use. (I say "weapons" because this class of weapons are 
    paintbrushes.) Her big line/threat is "I'm gonna draw your portrait!", if you 
    can believe that. And, even more unbelievably, Relm has, far and away, the 
    highest Magic stat in the game, even higher than Terra and Celes, the natural 
    Magic users. An interesting character, but her strength is also far and away 
    the weakest in the game. 
    
    +++ Relm's special skill: Sketch/Control +++
    
    Because Relm uses paintbrushes as weapons, and because she is heralded as a 
    great artiste, she has the ability to sketch her enemies. It's not foolproof, 
    as she can sometimes fail to sketch, but the better the paintbrush, the higher 
    chance she has of sketching successfully. If she does manage to sketch an 
    enemy, she will use one of their own attacks against them. This is very 
    hit-and-miss, because, similar to Gau's Rage, a lot of enemies simply use 
    physical attacks, and with Relm's pitiful strength stat, this isn't going to 
    do a lot of damage. When she equips the Fake Mustache relic, she is able to 
    Control the enemies she sketches, and choose which of their attacks (if any) 
    they use against your party. Clever, but not really useful.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3l. Gogo
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Shrouded in odd clothing, ...is this a man...? ...a woman...? ...or 
          should we ask...?"
    
    I'm not too sure why Gogo is a character in this game, either. But he/she/it 
    (let's stick with 'it', less confusing that way), is one of my favourite 
    characters in the game, simply because of it's abilities. Its stats are only 
    average, which might be seen as a downside, but its versatility makes up for 
    that, tenfold. Gogo not only has the Mimic skill, but you can program whatever 
    three skills you want into the remaining three slots. Any three 
    skills/commands that any of the other characters possess. It can use Dance, 
    Runic and Blitz, if you wish, if you equip the right weapons (for 
    Runic/Swordtech). If using Blitzes, Gogo will automatically know all the same 
    Blitzes as Sabin, same goes for Cyan and Swordtech, Edgar and Tools, etc. 
    Programming the skills is simple, simply enter Gogo's status screen, select 
    the slot in the blue box and choose the skill to go there. Very awesome.
    
    +++ Gogo's special skill: Mimic +++
    
    While Gogo using other character's skills is all good, it's true power lies in 
    the Mimic command. When Mimic is selected, Gogo will impersonate the action of 
    the character before it, whether that be casting Magic, using an Elixir, or 
    even failing to perform a Blitz. If Gogo mimics the use of Magic, it will cost 
    no MP, if it mimics using an item, the item will not disappear from your 
    inventory. Good (and very powerful) tricks can be performed with the Mimic 
    command, such as equipping one character with the Gem Box and casting Ultima 
    twice, then getting Gogo to mimic and cast Ultima two more times. I like Gogo. 
    It's cool.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3m. Mog
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Human-loving, fast-talking, street-smart, SLAM-dancing... Moogle..."
    
    Mog is also an interesting character. Apart from being the only moogle who can 
    say anything other than "KUPO!" (that thing has a mouth to rival Relm's, he 
    even goes so far as to call Ramuh "an old psycho") he possesses an interesting 
    skill (Dance) and can equip arguably the best relic in the game, the Moogle 
    Charm. I just gotta ask one question, what on earth is a moogle?
    
    +++ Mog's special skill: Dance +++
    
    Performing Dances is very similar to Gau's Rages. Once Mog dances, he will 
    continue to Dance and perform one of a certain set of "moves" until he is 
    KO'ed or the battle ends. Learning Dances is quite different though. To learn 
    a Dance, Mog must participate (and survive) a number of battles (sometimes 
    only one, though, there seems to be no pattern) in one of the eight regions of 
    the world. (Eight regions, eight dances, get it?) The regions are Town, Snow, 
    Cave, Desert, Grass, Water, Woods, and Mountains. If the region Mog attempts 
    to Dance in is NOT the same as the region of the Dance he is attempting to 
    perform, there's a chance he could stumble and fail. Of course, if the two 
    regions are the same, he will successfully dance and enter berserk mode. 
    
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3n. Umaro
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         "Admirer of bone carvings, as strong as a gigas, a yeti pal with muscle!"
    
    One of the most pointless characters of the whole game. Umaro really has no 
    point of being in this game, he does not relate to the storyline in any way, 
    but hey, he's here, you may as well use him. There's a couple of catches with 
    Umaro, however. One, you have no control over him whatsoever, he's perpetually 
    in berserk mode. Two, you can't equip him with weapons or armour, which means 
    he doesn't do a lot of damage most of the time. The only time he earns his 
    keep is when you equip him with his two special relics, the Blizzard Orb and 
    the Rage Ring. If he's got the Ring on, he will throw your own party members 
    at the enemy, hitting them for decent damage. If he's got the Blizzard Orb on, 
    he will randomly cast Blizzard on the enemy, dealing out good ice-based (duh) 
    damage. If you don't have either of the two Relics, Umaro is a very weak 
    character.
    
    
    
    ==============================================================================
              4. THE WALKTHROUGH
    ==============================================================================
    
    Ah, the most important part of the guide. You ready for it? Ready? READY?? 
    Insert your Final Fantasy VI CD, and away we go.
    
    "This is it. Don't get scared now."
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4a. The World of Balance
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    It was long ago when the world was reduced to nothing after the War of the 
    Magi and magic simply ceased to exist. 1000 years have passed and Iron, 
    Gunpowder, Steam Engines, every new technology was discovered. But there are 
    still those people out there that would try to revive magic and make the world 
    their kingdom, would the same deadly and senseless mistake be repeated? 
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4a. i. Narshe
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    We open the game with two Magitek soldiers, along with an unknown girl, on the 
    cliff-tops overlooking the mining town of Narshe. They comment on an Esper 
    having been found there, after all this time... it's their job to find it, 
    take it back. They then speak of the girl, who is wearing a Slave Crown and 
    oblivious to their conversation. She's apparently a sorceress (cool) who once 
    disposed of 50 armoured Magitek soldiers in under three minutes. (Very cool.) 
    But she'll follow orders. Watch the pretty scene.
    
    When you gain control of the game and the characters, you will be in the main 
    street of Narshe. Wearing your bulky Magitek armour, there's only one way you 
    can go, straight up the street. So proceed up, killing everything in your way. 
    These first few battles, although simplistic, are a good kind-of tutorial on 
    the battle system of the game, if you're new to this game or this type of game 
    (as I was when I played for the first time). Simply toast everything that 
    tries to stop you with your Fire Beam or any other Magitek attack, maybe 
    gaining one or two levels along the way. 
    
    At the north end of town, enter the mines, Wedge will comment that the Esper 
    was found in a mine shaft... maybe this one? Who knows. Of course, we're about 
    to find out. 
    
    In the mines, note that the little twinkling light on the left is a save 
    point. Very useful things, save points. Save if you want. If you should desire 
    the information, a kind and informative Moogle will tell you all about them.
    
    If you save, or if you don't save, keep heading further and further into the 
    mines, following the only available path. In time, you will come to a locked 
    gate. Go to open it, and Biggs will break it down. (Nice.) Go to walk through 
    the gate, and another one of those pesky Narshe guards will unleash the first 
    boss of the game on you.
    
    ------------------------------------------------------------------------------
    BOSS: Whelk!
    HP: 1600     MP: 1000
    ------------------------------------------------------------------------------
    Before the battle even begins, Biggs and Wedge will have a discussion about 
    their training in these sorts of matters. Their advice is simple - don't 
    attack the shell of the Whelk, as it absorbs the energy of the attack then 
    sends it straight back at you. Heh, easier said than done, but try to follow 
    the advice, as the Mega Volts you receive when you don't are painful as all 
    hell. Use the groooovy Magitek attacks on the Whelk's head until it 
    grrrrrrrrrrrs at you, then when it does, STOP ATTACKING. It will withdraw its 
    head into its shell, and if you keep attacking you will be sorry. Use the time 
    when it's retreated into it's shell to maybe heal up with a few Heal Beams if 
    necessary. Eventually, the Whelk will grrrrrrrrrrrrrr again and pop it's head 
    back out, ready for you to keep attacking. Keep peppering the head with 
    Magitek attacks. Not too bad for a warm-up boss.
    ------------------------------------------------------------------------------
    
    Just inside the gate, you will meet the frozen Esper. All of a sudden, the 
    screen turns blue and you enter battle mode (sans battle). As Wedge and Biggs 
    prepare to capture the Esper, the unknown girl steps forward and starts 
    communicating silently with the Esper. The Esper starts emitting light, and 
    while Wedge and Biggs are getting quite confused as to what's happening, the 
    Esper blows them into oblivion. (Yee-haw!) The two remaining start what looks 
    like exchanging electricity, and we fade to black....
    
    Cut to a house, where our favourite unknown girl is lying in bed. (You are the 
    girl. Even if you're not a girl, you are now the girl, get used to it. =P) 
    Talk to the old man Arvis, who has just removed your Slave Crown.
    
         "A mysterious young woman, controlled by the Empire and born with the 
          gift of Magic..."
    
    Yes, that's you. If you really did read my character descriptions above, you 
    will know that this is Terra. Sure as shootin', you are prompted to enter her 
    name, which already has the default of, you guessed it, TERRA. Leaving her 
    name as Terra will make following this walkthrough a lot easier. Quickly, 
    Terra starts to regain her memory, starting with her own name.
    
    But all is not well in the peaceful town of Narshe, as Imperial soldiers come 
    banging on the door, wanting Terra and the Magitek armour back. Terra, having 
    no memory at all of her slave days, is understandably quite perplexed. But old 
    man Arvis knows the score here, and shows Terra the back door so she can 
    escape.
    
    Once outside, hidden behind the house, head left along the path. When you get 
    out into the open, the guards will spot you, but don't panic, just keep 
    walking slooowly. Now that you don't have the Magitek armour anymore, it might 
    be an idea to check your weapons and stuff, as taking on slimeball-ian 
    creatures with your bare hands wouldn't be fun, especially when you're as weak 
    as Terra is right now. Once fully equipped and inside the mines, head up the 
    stairs at the top of the screen, saving again on the right if you wish. 
    Battles will be a tad harder from here on (no more pretty Fire Beam, one-two-
    three-awwwwww), but you'll be able to manage. 
    
    Of course, the soldiers aren't going to let you get away that easily, and 
    they're following you. Just keep walking away from them (oh how nice it would 
    be to run) until they corner you. Before they can nab you, however, the floor 
    gives way and Terra falls through. She hits the ground, hard, and passes out. 
    
    In Terra's dreams, we see a guy named Kefka putting the Slave Crown on Terra. 
    From this, we can deduce that Kefka works for the Empire, and is, therefore, 
    inherently evil. Kefka also takes Terra through training in the Magitek 
    armour, praising her when she burns everything up. We then see Emperor 
    Gestahl, speaking to a whole group of soldiers, telling them they are going to 
    reclaim what is "rightfully theirs", i.e. the use of Magic. Don't know about 
    you, but to me, these guys are sounding kinda sucky already.
    
    Back in old man Arvis' house, he has called in the local "treasure hunter" 
    (aka thief, but that's only a matter of semantics), and tells him his idea of 
    protecting Terra.
    
        "Treasure Hunter and trail-worn traveller, searching the world over for 
         relics of the past..."
    
    If you really feel the need, you can name him something fancy, but just leave 
    it as LOCKE. Locke gets all indignant initially, thinking this has something 
    to do with that "imperial, Magitek-riding witch"! Well, he's right, it does. 
    But Arvis makes Locke see that it wasn't her fault, she wasn't responsible for 
    her own actions, etc. and she needs their help. Reluctantly, Locke agrees, and 
    Arvis tells Locke of his plan.
    
    Your task, if you choose to accept it: Save Terra, then go to Figaro and talk 
    to the king.
    
    Back in the mines, Locke rappels down the hole Terra created to find her 
    unconscious on the ground. (On a side note, I love the facial expressions 
    these guys have. Locke's appraisal of Terra is a nice one, along with anytime 
    any of them laugh. Priceless.) Anyways, after he's finished wolf whistling 
    (minus sound-effects, but the idea is definitely there) he goes to pick her up 
    to lift her out of there, but before he gets the chance, soldiers begin 
    pouring into the mine.
    
    Locke is a lil' pissed. A whole bunch of them, one of him. But before he gets 
    to fight, we hear (well, read) a Kupo!! A few kind Moogles come to lend a 
    helping hand. Well, eleven Moogles to be exact. And boy, does Locke need the 
    help.
    
    For anyone who's played a Final Fantasy game before, you should be used to 
    this whole switching-parties thing. If not, it's quite simple. You've got 
    three groups, two composed entirely of Moogles, and one with three Moogles and 
    Locke. Groups are changed with the Square button. If one group is entirely 
    annihilated, they will retreat back to Terra's prone form with minimal HP. The 
    goal of this little thing is to meet, greet, and kill the commander of the 
    troops before their men get to Terra. 
    
    There's two ways to go about this, either way, send a group of Moogles out 
    after them. The Moogles are all higher-levelled than Locke, have higher HP, 
    and better weaponry. Anyway, you can either take out every guard before 
    fighting the commander, which could be good, or you can just make a beeline 
    straight for him, killing only the guards that get in your way. Your choice. 
    Whichever way you choose, the commander is the second boss in the game.
    
    ------------------------------------------------------------------------------
    BOSS: Commander, Lobo (2)
    HP: 420 (C), 27 (L)     MP: 150 (C), 5 (L)
    ------------------------------------------------------------------------------
    These guys are not that hard to kill, but having a high HP would be nice. Send 
    the Moogles in, for all the reasons I listed above. Once in the battle, focus 
    on the commander. He has the stronger attacks, so taking him out first would 
    be wise. At this stage, your only option is to Fight, as you have no magic or 
    other moves, though Locke does have Steal if he is in this party. So Fight, 
    Fight, and Fight some more. Attack the commander, then take out the two rabid 
    Lobos when he's done. Not too hard, although the whole process with the guards 
    might take a few attempts. 
    ------------------------------------------------------------------------------
    
    Once the commander, all the other guards will just... disappear. (Nice.) Locke 
    will thank the Moogles for their help, and they will retreat back into their 
    little cavern. Locke then hoists Terra onto his shoulders (hmm, maybe he does 
    have high strength after all!) and rushes her all the way through the mines 
    very quickly. When he finally lays her to rest, he fiddles around until he 
    finds a special switch on the wall. Terra finally comes to, admits she doesn't 
    know anything that's been happening, and Locke simply can't believe she has 
    amnesia. He keeps fiddling with the switch until it opens a secret entrance to 
    the mine, which he tells Terra to remember for future use. (And you will need 
    to remember it.) 
    
    Now that you're out of the mines, remember your task? Head to Figaro. And 
    that's exactly what we're gonna do. But first, if you're new to this game (and 
    if you're reading this walkthrough, chances are that you are) check out the 
    first house on the left, near the entrance into town. It's called the Training 
    Room, and you can learn all about the game here, everything from battle 
    strategies to information about status ailments. Absorb all the info you can, 
    then leave Narshe, cos there's nothing more to do here for now.
    
    On the world map, save your game first of all. (You can save your game 
    anywhere on the world map, which is quite nifty.) Then head in a general 
    southerly direction (again, it's the only way you can go) until you can come 
    to a desert. Smack-bang in the middle of the desert is Figaro Castle. Head 
    there.
    
    
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    4a. ii. Figaro
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    Side note: I like the Figaro Castle theme. Very royal-sounding.
    
    At the front door to Figaro Castle, a guard will stop you. However, he 
    recognizes Locke and lets you inside. You could investigate the whole castle 
    now if you wanted, but it's pretty pointless, so just walk straight through to 
    the King's chamber where you will meet all lord and mighty King of Figaro.
    
         "The young king of Figaro Castle, ally to the Empire, and a master 
          designer of machinery..."
    
    Leave his name as EDGAR. Edgar has to be one of the best characters in the 
    game, I swear, cos he's got some of the funniest lines. For an example of 
    that, after introductions take place, and Terra is surprised that someone like 
    Locke knows a king, Locke runs off. Terra wants to know why Edgar is helping 
    her, is it because of her abilities? Edgar responds with "I'll give you three 
    reasons: First of all, your beauty has captivated me! Second... I'm dying to 
    know if I'm your type... I guess your ...abilities... would be a distant 
    third." Tee-hee, I love that stuff. Edgar seems to think he's God's gift to 
    women (but then again, most men seem to think that, these days...)
    
    Once you regain control of Terra, there's not a real lot to do in Figaro 
    Castle. After examining everything in sight, emptying all the treasure chests, 
    and doing some shopping, take a rest. Then head outside to the left tower and 
    talk to the Matron. Here you will get a scene about Edgar's twin brother.
    
         "Edgar's twin brother, who traded the throne for his own freedom.."
    
    Meet SABIN, operator of the famous Blitz technique. Gotta love the guy. 
    
    Anyways, you learn a little bit about Sabin, and Edgar, and their lives. After 
    the scene is over, head back to the main hall and talk to Edgar. If I was 
    Terra, I'd be wanting some answers outta this guy too, but unfortunately, you 
    don't get any, not here anyways. Because someone from the Empire has arrived 
    to see Edgar... and it's none other than Kefka!
    
    Kefka is, without a shadow of a doubt, the best villain EVER. He's also 
    absolutely hilarious, as you see in this scene as he approaches the castle. 
    "Edgar, you pinhead! Why do you have to live in the middle of nowhere?" And as 
    he walks through the sand, gets all huffy because there's SAND on his boots... 
    so the soldiers clean it off for him. Priceless. But his little laugh... oooh, 
    you will learn to hate it.
    
    When you gain control of Edgar, talk to the two guards, then Kefka. Kefka is 
    looking for the "girl of no importance" that he thinks found refuge there... 
    Edgar laughs and says he can't keep track of all the girls there, there's more 
    girls there than grains of sand! Kefka gets mad, stomps his foot a bit, acts 
    all huffy, declares that he truly hopes nothing happens to Edgar's precious 
    Figaro, and stalks off.
    
    No prizes for guessing what is going to happen soon.
    
    After the conversation is over, and Kefka and his cronies leave, converse with 
    Locke for a short while. Terra will then appear, and Edgar will excuse 
    himself. As Terra, follow Locke to "your" room in the right tower. There, 
    Terra gets into an argument with Locke about the term "treasure hunter", and 
    finally gets some answers on who Edgar is and why he's helping her. See, on 
    the surface, Edgar pretends to support the Empire, but in actual fact, he's 
    supporting the Returners, an underground resistance movement. Which is why he 
    offered Terra refuge. Clever, clever, it's all falling into place now, isn't 
    it? Terra knows she used to be part of the Empire, and begins to wonder about 
    which side is right, the Empire, or the Returners.
    
    When control switches over to Edgar, you realize that something bad's going 
    down. Yes, Kefka's attacking Figaro. (I said, no prizes for guessing!) Edgar 
    thinks Kefka's lost his mind, and frankly, I would, too. Kefka wants the 
    girl, and when Edgar won't bring her out, it's welcome to Kefka's barbecue! 
    Mwa, ha, ha. I love that guy.
    
    But Edgar is not to be outsmarted that easily. He's not a master of machinery 
    for no reason, y'know. He's got it all worked out. Walk back up the stairs and 
    talk to the soldier at the top door, telling him to get ready. Then he, Terra 
    and Locke all jump onto chocobos to escape while the "special machinery" of 
    Figaro castle goes into action. That is one clever castle, I swear. Figaro 
    Submerge Mode initiated! GO GO GADGET! Okay, so I made the last bit up.
    
    Kefka is not to be outdone, however, and he sends two Magitek soldiers after 
    the party. You know how big and tough these guys are, after all, you were one 
    of them for a little while, remember? It's a fairly difficult battle, I'll 
    give you that, tougher than any you've had so far. Have Edgar use 
    AutoCrossbow, and Locke either Steal or Fight. For a hella funny scene, have 
    Terra use Magic. Edgar gets freaked out, and Locke comments that this kid 
    seems loaded for bear... When the two realize that it is, in fact, Magic that 
    Terra is using, the two go nuts, have a bit of a secret convo, swoon, and in 
    general act so weirdly you just gotta laugh out loud. 
    
    After the battle, Kefka declares that Edgar is a "son of a submariner" as 
    Figaro goes underground, and Edgar and Locke tell Terra about their mentor, 
    Banon. They think Banon would be reeeeeeal interested to meet Terra, because 
    "after all, no HUMAN has the power that you seem to have, Terra." (Oh Edgar, 
    you fool, what a stupid thing to say.) He quickly apologizes, and Terra is a 
    bit too quick to forgive him, in my book (if someone said that to me, I'd be 
    spitting chips for at least a week, I swear.) Anyways, Terra agrees to meet 
    with Banon, and Edgar says to get there, they need to go through the cave to 
    South Figaro. It's not too hard to get to, just head straight and a tad left 
    when you get control of the chocobo. 
    
    When you see the cave, dismount, and head in. Edgar tells the soldier on guard 
    at the entrance to report back to Figaro, to say that they arrived safely. The 
    guard salutes, is off, and leaves the three of you to encounter the cave.
    
    It's not real scary, the Figaro Area Cave. It's not even that difficult. 
    Nothing notable about it at all, really. The water in the first part of the 
    cave is a recovery spring (feel free to ignore the little turtle for now), 
    simply walk up to it and press X and your party's HP/MP will be fully 
    recovered. (Yay!) Keep going through the cave, when you come to the 
    upside-down T intersection, head to the right and straight down the screen. 
    There ARE a few treasure chests to be found here, but wise FAQ author says, 
    leave those for later. There is a reason for it, but I'm not going to tell you 
    what that is, you shall find out momentarily =P. Once you get to the bottom of 
    the screen, head left and straight up the big flight of stairs. (Maybe a bit 
    of levelling up to be done here too.) In battles, use the 
    AutoCrossbow/Fight/Fire combination, it's a winner so far. Continue through, 
    and out of the cave. Try not to blink in the sunlight too much. Just outside 
    the cave and to the right is the town of South Figaro.
    
    
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    4a. iii. South Figaro
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    Quick note for travelling through towns - always examine the barrels and pots 
    found in houses and on the streets. A lot of them contain things like Potions 
    and Tonics, some contain things more special. And check *every* clock you see. 
    Most clocks contain Elixirs, for some unknown reason, and Elixirs are always a 
    good thing to keep handy ^_^
    
    This whole South Figaro bit really confused me, the first time through the 
    game, I had no idea what to do. Until, upon entering South Figaro for the four 
    zillionth time, I noticed a strange figure in black practically running 
    through the streets. I figured, what's up with that, so I followed him into 
    the pub. (Ah, pubs are good. Me likes pubs.) Because he's an extremely 
    interesting looking figure, you might like to have a chat with him. Locke's 
    all up for chatting with him, although he doesn't exactly seem too keen to 
    talk back. But Edgar realizes he knows this man...
    
         "He owes allegiance to no-one, and will do anything for money. He comes 
          and goes like the wind..."
    
    Yessss, this is the infamous SHADOW. He'd slit his mama's throat for a 
    nickel!... or so Edgar says. Personally, I reckon he wouldn't, but that's just 
    my opinion. Leave him alone then, and talk to all the people at the bar. Talk 
    to everyone you see, actually. Often they drop pearls of wisdom, or clues as 
    to what's coming up. But of course, some just talk absolute rubbish.
    
    So, (following my own advice), talk to all the locals, and they will all tell 
    you about Mt. Kolts, to the east. Apparently a local martial arts instructor, 
    Duncan, has taken a group of students there. Sounds interesting, you think. 
    Gonna check it out? Of course.
    
    So head out of town, after scouring the town and its shops for items 
    (especially making sure to stock up on things like, uh, Antidotes.) Before 
    looking for Mt. Kolts, however, travel north a little way to find a little 
    house almost hidden in amongst the mountains. Take a look inside, examine 
    everything, and Edgar will make only one conclusion - that this little hut 
    belongs to his brother, Sabin! Sabin, however, is not here. If you ask the man
    outside, he will tell you that Sabin went training with Duncan at Mt. Kolts, 
    and so did Duncan's son Vargas... and he doesn't have a good feeling about 
    this...
    
    Well, we're DEFINITELY heading to Mt. Kolts now, wouldn't you agree? We have 
    to meet the infamous Sabin!
    
    Buttttt, before we go, take a rest in Sabin's hut. This area is also a good 
    place to level up, because the game gets a wee bit tougher from here on out. 
    You've had your initiation into the world of Final Fantasy VI, the game is 
    thinking. Now it's down to business. Mt Kolts is the real deal. Are you 
    prepared? You better be. So wander around the immediate vicinity for a while, 
    battling random creatures to level up a little bit, stopping back in at 
    Sabin's hut to rest whenever you get low on HP/MP. The, when you're satisfied 
    you can kick some tough-guy butt, head for the mountain, east of South Figaro.
    
    
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    4a. iv. Mt. Kolts
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    Mt Kolts is just one big catacomb of caves that gets very frustrating when you 
    have to backtrack every five seconds. Lots of treasure chests to be found, 
    which means two things - one, you're getting better weaponry and a few decent 
    relics, so you might need to put them to good use soon, and two, you'll be 
    doing a bit of levelling up when you trace your steps back from all the 
    chests. Nothing too major in terms of dramas, just doing my part to let you 
    know what might be coming up soon...
    
    You will, every so often, see a shadowy man running around as you make your 
    way up the mountain. No, it's not Shadow, though at first I'll admit I thought 
    it was. You will find out who he is, soon enough. 
    
    Directions through the caves are as such. Go through the first cave, which 
    leads you outside. Ignore the little path trailing down (it's a decoy, hah!) 
    and head back inside through the other entrance. If you take the south exit of 
    this cave (skirting around the bottom side of the big boulder), you can pick 
    up a Guardian. In this same cave, instead of taking the bridge up, you can 
    sneak around to the right of screen, around the edge of the cliff, and out the 
    door to find the Atlas Armlet, a very good relic that increases both fight and 
    magic damage. (Equip it straight away to Terra or Edgar, your choice.) Also be 
    on the lookout for Brawlers in these caves, Locke can steal Bandanas from 
    them, and they are some of the best armour (cough) you've had access to so 
    far.
    
    Back in that one cavern of the cave, follow the rickety bridge up and out of 
    the cave at the top. Follow the black figure around the bend in the track (it 
    looks like a dead end, but it's not.) If you take the nearest cave entrance to 
    you, and follow it through, you will find a Tent. Then go back and take the 
    far entrance. (A bit of levelling up to be done here, too, and you'll need 
    it.) 
    
    Side note: I'll never state "recommended levels" for any part of this game. No 
    specific levels are needed, though higher levels are generally a good idea. If 
    in doubt, level up. But this game is possible to beat without levelling up 
    once. Just keep that thought in mind. 
    
    In the new cavern, follow the little bridges around, and out at the top-right 
    of screen. The walk up along the path and cross the bridge. (So far, very 
    boring, and nothing to indicate why we should've even come here in the first 
    place.) Into the next cave, and ah, you find a save point. Means something 
    must be coming up shortly. Good, gives this whole trip a purpose. Save your 
    game. Important. 
    
    Once outside the cave, you find yourself at the outside of a big spiral, with 
    a cave in the middle. Guess where we're going. Round and round and round, till 
    we get to the middle. (By now you will most definitely by finding out why I 
    said AutoCrossbow is the most useful weapon you have. Over 100 damage to 
    multiple targets when Locke and Terra are doing 50 or so each to only one, 
    can't complain about that.) When you get to the middle, you'll find a man 
    standing in the way of the cave. Grr, not nice of him. As you consider asking 
    him politely to move, you realize that this is Duncan's son, Vargas, and he 
    thinks Sabin sent you to face him. (Yeah, whatever.) He is also the man you've 
    been shadowing around the mountain. And guess what. He wants to fight. 
    
    ------------------------------------------------------------------------------
    BOSS: Vargas, Ipooh (2)
    HP: 11600 (V), 360 (I)     MP: 220 (V), 60 (I)
    ------------------------------------------------------------------------------
    First things first, do not be intimidated by the size and scariness of your 
    opponents here. You CAN and WILL defeat them!
    
    The two Ipoohs need to be taken out first, as they are stopping you from 
    attacking Vargas. (Funnily enough, they are not stopping Vargas from attacking 
    you.) Use Edgar's AutoCrossbow, Terra's Fire for multiple targets, and have 
    Locke either fight or stick around using items to cure people. And you will 
    need a few cure items. The attacks of all three characters are strong, very 
    strong. If they prove too strong, it might be an idea to put your characters 
    in the back row before the battle, as this reduces damage sustained (it also 
    reduces damage inflicted, but it's a trade-off you might have to make).
    
    Once the Ipoohs are out of the way, hit Vargas hard and fast with everything 
    you've got. After a while, as you slooowly whittle down his HP, he'll get fed 
    up and start taunting you. Of course, this just makes you mad, so you keep 
    hitting him hard and fast. After the second round of taunts (or the first if 
    you've been doing enough damage) a new figure will burst onto the scene and 
    tell Vargas to "give it up". It's Sabin, come to save the day! Sabin and 
    Vargas have a short conversation (yes, in the middle of the boss battle) in 
    which it becomes clear that Vargas "did his own father in". Not good. For 
    that, he deserves to get his ass handed to him on a platter, which you will do 
    for him, right now. As Sabin asks the tough questions, Vargas gets pissed, and 
    restarts the fight, but he blows Terra, Locke and Edgar away with his Blizzard 
    Fist, leaving Sabin to finish it out on his own. 
    
    Sabin is at a much higher level than the rest of your party, and has quite a 
    lot more HP. Even fighting normally (using the Fight command), he does as much 
    damage as Edgar was doing with his AutoCrossbow. So just keep dishing out the 
    damage, ignoring the fact you have a pretty little timer on your head that is 
    counting down. (It won't reach zero here, but if it does, it spells Doom.) 
    Vargas will keep taunting as you keep hitting, making you even more mad and 
    more determined to wipe him out. Eventually, Sabin will realise he has to use 
    his master Duncan's teachings against Vargas to end the battle once and for 
    all. The game will lead you step by step performing the Pummel technique, 
    which is performed by selecting Blitz, pressing left-right-left on the D-pad 
    when the cursor appears pointing to Sabin, then pressing X. When you 
    successfully manage to perform the Pummel, Vargas will be astounded. "W...what 
    the...!? He... already taught you that!?" He will then disappear.
    ------------------------------------------------------------------------------
    
    After the battle, the two brothers are re-united once more. It's kinda sweet, 
    if you're into that stuff. However, Terra mistakes Sabin for being "some 
    bodybuilder who had strayed from his gym". Sabin laughs, and takes it as a 
    compliment. When Sabin asks what the party is doing there, Edgar tells him 
    they are going to the Sabil Mountains. (Bah, Sabin, Sabil, too similar.) Sabin 
    then knows that their destination is, ultimately, the Returner's hideout. Cue 
    short patriotic speech from Sabin about not wanting Figaro to be reduced to a 
    puppet state, and offering his services to the party. Edgar is shocked that 
    Sabin would want to help them, but quickly accepts the offer. (Good boy, don't 
    give him a chance to change his mind.) 
    
    After the scene finishes and you regain control, check out Sabin's Blitzes. He 
    comes with three already pre-learnt, those three being the Pummel 
    (left-right-left), the Suplex (triangle-square-down-up), and the Aurabolt 
    (down, down-left, left). Aye, they be mighty tools, the Blitzes, and if you 
    can master them, it sure will make the game a LOT easier. After checking it 
    all out, maybe finding a few random enemies to practice on, (like I said, 
    levelling up never hurt,) head into the cave Vargas was protecting. Pick up 
    the Tent, and exit. 
    
    Back on the world map, it might be a good idea to use said Tent to regroup 
    after the boss battle. No doubt a few of your characters are running low on 
    HP, and Terra on MP. Saving would also be clever, because you don't really 
    want to go through all that again, do you?
    
    Once you're through there, head north to the cave on the right side of the 
    path. This is the Returners' Hideout.
    
    
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    4a. v. Returners' Hideout
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    Not actually a lot to do here, this part is more story information than 
    anything else. But, because I seem to be including all sorts of story 
    information here, I'll include this part too.
    
    Once inside the hideout, follow the Returner to meet Banon. Banon is very 
    interested to hear the story of exactly whom Terra is, but isn't too impressed 
    when she denies all of her amazing feats because she can't remember them. 
    However, he still wants Terra to help them. He tells the story of Pandora's 
    box, how some fool opened the box and unleashed all the evils in the world... 
    envy, greed, pride, violence, control... and how all that was left in the box 
    was a single ray of light: hope. Banon wants Terra to be their hope, the 
    world's hope, as they face all the evils of the Empire. (Talk about putting 
    the pressure on.) 
    
    After the scene, you regain control of Terra alone, and you have free rein of 
    the Hideout. Talking to your other three party members, scattered around the 
    place, will give you some interesting information. But first of all, item 
    collection. Pick up a Phoenix Down from the treasure chest in that room, then 
    head to the top-left room in the hideout, the treasure room. (Mwaha.) In the 
    treasure room you will find: a True Knight relic, a Phoenix Down, and an Air 
    Lancet (from the three treasure chests). Also pick up an Antidote and a 
    Tincture from the two pots, then make your way through the right wall beside 
    the crates to find a secret treasure chest with the White Cape relic. Pick up 
    a Green Cherry from the pot in the main room (with the tables and chairs), and 
    a Potion from the treasure chest in Banon's room. (Yahhh, item smorgasbord.) 
    After you're finished looting the place, head back outside to talk to Banon, 
    who is waiting to hear your decision on whether or not you will be their last 
    hope.
    
    Here's the tough bit. Tell Banon NO, you won't be their last hope. (It sounds 
    cruel, but it's not, really.) He looks a little bit dejected, and you get sent 
    back inside to think about it some more. Now that you've told him no, go back 
    and talk to the man in the treasure room, and he will give you a Genji Glove 
    relic. Genji Glove = gooooood, means you can equip two weapons, on in each 
    hand, dealing out twice the damage. (See, it was well worth feeling a little 
    bit bad when you told Banon no.) Now go outside and talk to Banon again, he 
    will repeat the question, this time tell him Yes.
    
    Inside we go for another story scene. Banon and the Returners discuss the fact 
    that the Empire is using Magitek weaponry, and wonder how they created it. 
    Seeing as all the current fuss is over an Esper, there has to be something 
    linking the two... and there is only one thing... the War of the Magi. Locke 
    tells a tale of magical machines, and Banon relates the theory that humans and 
    machines were imbued with the power drained from Espers, crating Magitek 
    armour and Magitek knights. Edgar then comes up with the idea of having Terra 
    speak with the Esper in Narshe, in the hopes of waking it up. It's a dangerous 
    idea, after all, everyone remembers the destruction caused by Espers in the 
    War of the Magi (...don't they?) But Terra whole-heartedly agrees with the 
    idea, and gets scolded by Sabin for sounding like she's enjoying it. 
    
    Before the conversation goes any further, however, a wounded Returner comes 
    running into the Hideout, all the way from South Figaro. (Not a bad effort.) 
    South Figaro has been captured by the Empire, and the Imperial troops are 
    heading this way! Edgar sends Locke to South Figaro to slow the Empire's 
    progress down, and before Locke leaves, he warns Terra "not to let a young, 
    lecherous king, who shall remain nameless, near you!" (God, I love some of 
    these lines.) Sabin reacts predictably to that comment, asking Edgar if he's 
    ever going to grow up, before the rest of the party (Terra, Edgar, Sabin and 
    Banon) make plans to escape out the back door, down the Lete River in a raft. 
    
    
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    4a. vi. Lete River
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    There's not much to be said about the Lete River, really. But as soon as you 
    jump on the raft, you are told: Protect Banon at all costs. If he kicks the 
    bucket, it's all over red rover. Game over. Finis. And, seeing as he's weaker 
    than the rest of your party (my Banon only had 120 HP here!), it might be a 
    good idea to put him in the back row, as soon as you have the chance.
    
    Battles on the River are all pretty much standard fare. Have Edgar using his 
    AutoCrossbow, or the Drill if you have it, get Terra Fighting, have Sabin use 
    his Pummel or Aurabolt Blitzes, and have Banon use his Health. Health really 
    is a great move at this stage of the game, basically it casts Cure on the 
    whole party, for a grand total of zero MP cost. 
    
    When it comes to choosing directions to go on the River, it really doesn't 
    matter which you choose, as they all end up in the same place anyways. Some 
    paths, however, do lead you to caves with treasure chests, where you can also 
    stop and regroup your party.
    
    I am deliberately NOT mentioning the ultra-cheap (but effective) level-up 
    trick here, that involves changing the Cmd. Set to Short, taping down the Up 
    button on the D-pad and the X button, and leaving your Playstation alone for a 
    few hours. Nope, not mentioning it at all. *whistles*
    
    Continue along the River, fighting, healing, occasionally stopping to save. 
    Before long, you will be approached by a strange (evil) purple octopus. And 
    this odd-looking creature is not happy Jan.
    
    ------------------------------------------------------------------------------
    BOSS: Ultros (take 1)
    HP: 3000     MP: 640
    ------------------------------------------------------------------------------
    God knows why an octopus wants to fight your party. But you will learn to love
    Ultros, because he is simply so weird. And this ain't just any old octopus, 
    either, this is octopus royalty, and one real sumbitch! He's a tough 
    character, and if this is your first time through the game, this is the first 
    point in which you will regularly see the Game Over screen.
    
    Have all of your characters in the back row. Not just Banon now, all of them. 
    Because his Tentacle attack is something to be feared, and if he hits one 
    front-row character with it (as opposed to spreading the blow over the whole 
    party, which quarters the attack power, understandably), that character will 
    be hit for 300 damage and most probably get knocked out. In tbe back row, the 
    damage is halved. All of your characters should then be able to survive such a 
    hit.
    
    Each character has their set commands, and you shouldn't vary from them too 
    greatly. Have Banon stick to Health, Edgar to AutoCrossbow, Sabin to Pummel, 
    and Terra to Fire. Each of the attacks should do about 150 damage from the 
    back row, meaning you will slowly drain away his HP. 
    
    Ultros is one cocky bastard, he loves to taunt you and make stupid jokes. 
    Every time Terra uses fire, he will make a comment about "seafood soup". Every 
    time Sabin uses a Blitz, he will make a comment about hating muscle-heads. A 
    funny guy... no, scratch that, a funny thing. Like I said, by the end of the 
    game, you will learn to love him.
    
    If you keep attacking him in the standard pattern, with all your characters in 
    the back row, he should go down fairly easily.
    ------------------------------------------------------------------------------
    
    After the battle, Ultros disappears under the surface of the water. The party 
    wonder about where he went, when Sabin decides to pummel it one last time with 
    a Blitz. Crazily, he jumps in after Ultros... but Ultros turfs him back out of 
    the water or something, because Sabin starts drifting away from the raft, down 
    the river... Edgar, Terra and Banon can only watch helplessly as Sabin is 
    swept downstream, away from them...
    
    Choose a scenario, kupo!
    Now you have a choice of three scenarios. 
    
    + The first is Locke's scenario. As you should recall, Locke was sent to South 
      Figaro to stop the advancing Imperial troops from reaching the hideout. 
      (section 3a. vii.)
    + The second is Terra and Edgar's scenario. They, along with Banon were on 
      their way to Narshe so Terra could "speak" with the Esper in the mines. 
      (section 3a. viii.)
    + The third is Sabin's scenario. We've just seen him drifting down the river, 
      somehow he has to get his ass out of the river and rejoin the other party.  
      (section 3a. ix.)
    
    You do have to do all three scenarios, eventually, just one at a time. Each of 
    the scenarios I've just listed has a relevant section number, so scroll to the 
    sections of the scenario in the order you attempt them, KUPO!!
    
    Once all the scenarios are complete, head for section 3a. x. Narshe.
    
    
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    4a. vii. Locke's Scenario
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    ------------------------------------------------------------------------------
    South Figaro
    ------------------------------------------------------------------------------
    
    Locke's in South Figaro, and desperately needs to get OUT of there, back to 
    Narshe. However, taking a quick look around the town, that's not going to be 
    so easy. The place is heavily populated with Imperial troops, from foot 
    soldiers to the Magitek HeavyArmr. And every exit is blocked off. Uh-oh.
    
    If you enter the house you're standing in front of, talk to Duncan's wife and 
    she will tell you there's a hidden passage out of town in the rich man's 
    house, just find the room that's drafty. Okay, sounds like a plan. Let's go.
    
    Word of advice here: you can talk to all the foot soldiers you want, and they 
    will simply tell you to scram. If you pick a fight with one of the HeavyArmr 
    troops, they WILL fight back. And you will NOT win the resulting battle. Just 
    a friendly warning. 
    
    You could wander around town for a little while, but there's not much you can 
    do. Every available path to the rich man's house is blocked off by soldiers, 
    excepting one. In the basement of the house of the man who always wants you to 
    bring him cider (this house is the split-level near the item shop, you may 
    have noticed this guy if you scoured South Figaro enough the first time you 
    were here), there is a little boy guarding the way through jealously. If you 
    talk to him, he only wants to talk about merchants, he only likes merchants. 
    The only way to get past him is to BE a merchant. Am I dropping enough clues 
    yet?
    
    Head to the item shop, and stock up on whatever you need. If you talk to the 
    merchant beside the counter, he makes the oh-so-grave mistake of calling Locke 
    a thief. Ahem, that's TREASURE HUNTER to you! So Locke decides to teach this 
    smartass a lesson. Make it a good one, bud!
    
    The purpose of this fight is not to defeat the merchant, though you could do 
    that if you wanted. Remember when I said the only way to get past that kid was 
    to be a merchant? Well, Locke can't exactly become one, but he can impersonate 
    one, can't he? How would you impersonate a merchant? By wearing his clothes! 
    So when Locke picks a fight with this merchant, steal his clothes from him. 
    (When Locke's Steal succeeds, the name of the enemy changes from 'Merchant' to 
    'BDaySuit'. LOL!) Locke will then put on the merchant's clothes, declaring 
    "these are a little tight, but the price was right". The BDaySuit then escapes 
    from the battle, leaving Locke with a nice seat of merchant clothes.
    
    Do I need to tell you where to go next? Straight back to that pesky little 
    kid, who will let you past without a second glance once he sees your clothing. 
    Take a Tonic from the bucket in the basement, then proceed out of the room. 
    You successfully made it past one set of Magitek goons! Congratulations! Of 
    course, the fun ain't over yet, it's just begun!
    
    Head to the rich man's house, as you can get there now, but the door is 
    blocked by more Magitek goofs. How to get past them, how to get past them... 
    more wandering around town might be required. And of course, it always helps 
    to know about the path across the river hidden by the building that also spans 
    the river.
    
    If you successfully wander around town long enough to find the room beneath 
    the pub, you'll realize there's a bottle of cider on the table. Hey.... wasn't 
    that old guy always asking for cider? No? Wonder what would happen if you took 
    him some cider. Of course, you go to take the cider, and you can't just do 
    that. Maybe you could ask that nice merchant standing over there if you could 
    have his cider? Oh no, he takes great offence to our request, thinking we've 
    come to STEAL it! (Well, no, we just wanted to borrow it, we'd bring it back, 
    honest...) And he calls Locke a thief again! Right, time to teach this guy a 
    lesson too...
    
    The idea is the same as before. Steal his clothes, even though you already 
    have the merchant ware, and you will take his cider too. So, now that we've 
    got the cider, let's go give it to that old guy back in that split-level, and 
    see what happens, mmmkay?
    
    So we give the old man the cider, and he drinks it all faster than you can say 
    boo. (Pig.) After he has his fill, he confides in you that there is, in fact, 
    a secret passage that leads TO the rich man's house, and it leads straight 
    from his house! You just have to give his grandson (the brat downstairs) his 
    password, which is, uhhhh, he forgets! Nice one... I'd like to teach this dumb 
    guy a lesson too, but unfortunately, that one's not in the game script. (And I 
    should know it's not, cos I transcribed the whole game script =P) Anyways, 
    traipse back downstairs and talk to the kid, who gives you three options for a 
    password. Now, the game doesn't actually tell you the password here, but the 
    way I like to remember it is this: what's something that old guy upstairs has 
    nothing of? Right, Courage. I mean, he didn't even have the balls to tell you 
    the password! So give the kid the password, and he will open the secret 
    passage. Voila.
    
    Head through the door he opens, and down the stairs, and you will transport to 
    the rich man's house. Do make sure to remember to take the Elixir from the 
    clock, then head upstairs and out. Take the Phoenix Down from the bottom of 
    the barrel, then head inside the rich man's house.
    
    Now, what was the clue again? You have to find the room that's drafty. Listen 
    for sounds of a draft, not that hard to make it out. It's not the main room, 
    so head upstairs, it's the only way you can go... no drafts in the corridor...
    enter the first door. Huh? Sounds like there's wind coming from somewhere... I 
    bet this is the right room. Check the other room, nope, no windy noises there, 
    definitely this room. 
    
    Of course, talking to the guy at the table isn't going to net you any useful 
    information. So start looking around for a secret passage. After much 
    searching, (or simply consulting this sentence) you eventually discover the 
    secret passage behind the bookcase. Eureka!
    
    Now you've got a maze of passages to work your way through. They're guarded by 
    some pretty nasty tough guys too, and you'll be doing a bit of fighting. When 
    given the option to change clothes, you should really change back to your own 
    clothes, cos they're more comfortable, right? Although, the choice you make 
    here has no effect on the game other than one or two lines of conversation 
    coming up shortly, it's just a bit disconcerting to see Locke dressed up as a 
    merchant, in battles and all...
    
    As Locke makes his way through the first passage, he stops to peek into one of 
    the rooms. With a shock, he realizes he recognizes the woman in the first room 
    - one of the Empire's generals! She's noot a general anymore, however, she's 
    currently having the stuffing knocked out of her by two guards for being a 
    traitor. 
    
         "Product of genetic engineering, battle-hardened Magitek Knight with a 
          spirit as pure as snow..."
    
    This is CELES. This Celes is one smart cookie, because she's realized what the 
    Empire's really about, and she reveals a plan of Kefka's to poison the people 
    of Doma! (That low-down dirty piece of.... never mind.) The guard refuses to 
    listen to her though, and knocks her out, before leaving her under the 
    watchful eye of the other guard. 
    
    This guard, brags about not needing sleep for days at a time, but what's the 
    first thing he's doing when Locke walks into the room? Catching up on a few 
    zzz's, of course. Locke, being the nice guy he is, decides to loosen Celes' 
    chains and free her. Celes is shocked when she realizes she's being rescued by 
    a Returner... and even more shocked when Locke offers to take her with him, 
    away from South Figaro. She politely declines, saying she's better off there. 
    (Okay, not such a smart cookie after all.) Buttttt Locke works his good ol' 
    masculine charm, and wins her over to his side, and they quickly leave the 
    cell, but not before Celes takes a key from the guard's pocket. 
    
    So now you have a party of two. Equip Celes with some weapons and armour and 
    note that she, too, has MP... ooh, more Magic! Yes, she can use Cure and Ice. 
    Anyway, back to the maze of passages. The next room has a save point, I advise 
    you to use it. The third room is a storage room with a couple of clocks and a 
    lot of treasure chests - empty them all to get a total of 3000 GP. (Cool.) 
    Then check out the clocks, because, after all, you did take a clock key from 
    the guard, didn't you? One works fine, but use the clock key to wind the other 
    one... and the bookcase moves, to reveal a secret door. (Oooh.)
    
    And beyond the door, the maze just continues. After a few battles, you might 
    decide it wise to place both Celes and Locke in the back row. Once in the 
    maze, head to the right and straight down to pick up some Iron Armour, then 
    head back up and to the right again. If you really want the Heavy Shield and 
    the Regal Cutlass in those two closed treasure chests beyond the wall, you'll 
    have to head up, right, then back down and around for them. Locke's high Speed 
    again proves to be useful in all these battles, the fights are tough 
    (especially considering you don't have anything powerful like Blitz to rely 
    on!) but you will still be sustaining a lot of damage and will need to Cure 
    regularly.
    
    Whether you empty the chests or not, head down at that upside-down 
    T-intersection (yep, straight through the wall-that-isn't-really-a-wall.) You 
    can head all the way to the bottom and to the left for some Earrings, a useful 
    relic that increases Magic damage, if you wish. See those stairs? You think 
    you need to be heading for those, right? Wrong. More decoys! Take the bottom 
    of the two right-leading passages, to another set of stairs, and head up and 
    out. You are now free of South Figaro! Leave town real quick, before something 
    draws you back =P
    
    You may be free of the clutches of South Figaro, but you are still a long way 
    from Narshe. Remember how to get back to Narshe from South Figaro? Right, the 
    Figaro area cave, which is to the left of town. And you know how I told you to 
    leave those treasure chests in the cave before? Well, now is when we empty 
    them. They contain different items, now, you see, very VERY useful ones (well, 
    one, anyways.)
    
    ------------------------------------------------------------------------------
    Figaro Area Cave
    ------------------------------------------------------------------------------
    
    After descending the stairs into the main cavern, head left. (Watch out for 
    those nasty Trilobites, they have the PoisonBarb attack which inflicts poison, 
    and you don't want to be wasting all Celes' MP on Antdot.) Pick up an X-Potion 
    from the treasure chest there, and a Tincture from the one in the passage on 
    the right. Now head to the top, and up the left-most set of stairs, for 
    another treasure chest with a -ta-da!- Thunder Rod in it. Also watch out for 
    the Primordes, their Numblade attack really sucks. Go back down the stairs, 
    and go up the normal ones, the ones that lead out of the cave. Importantly, 
    USE THE RECOVERY SPRING. Then, go to exit the cave. 
    
    ------------------------------------------------------------------------------
    BOSS: TunnelArmr!
    HP: 1300     MP: 900
    ------------------------------------------------------------------------------
    There's two ways of taking on this machine. It uses powerful spells against 
    you, so Celes suggests using her Runic ability to absorb them. Locke is 
    understandably bemused, so Celes patiently explains the Runic ability in more 
    detail. How it works is this - if Celes has used Runic, she will absorb the 
    next spell cast, no matter who cast it or whom it was intended for. She 
    will sustain no damage for absorbing the spell, but will, in fact, gain the 
    amount of MP the spell cost to cast. It works especially well here, as 
    TunnelArmr is fond of casting Bolt spells against your party. Celes can Runic 
    all of them if she uses the Runic ability each turn, leaving Locke free to 
    attack and destroy it.
    
    However, this is a very slow process, as the TunnelArmr has high HP and Locke 
    does jack all damage. If you use the pretty Thunder Rod you just picked up on 
    this turkey, it will do a LOT (and I mean a LOT of damage), and almost kill it 
    in one shot. Of course, after that, it's very easy to take it out, using the 
    Runic/Fight strategy. 
    ------------------------------------------------------------------------------
    
    After the battle, Celes and Locke exit the cave, and return to Narshe safely. 
    Choose another scenario, kupo!!
    
    
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    4a. viii. Terra and Edgar's Scenario
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    Terra and Edgar are still accompanying Banon, riding the rapids of the Lete 
    River. The strategy for battles here is the same as it was with Sabin in your 
    party, ie. Banon = Health, Edgar = AutoCrossbow, and Terra = Fight or Fire, 
    whichever suits your fancy. Eventually the ride comes to an end, and you are 
    dumped back on the world map, close to Narshe. 
    
    Phew, that was an easy scenario, you're thinking, I'm almost there. Well, 
    true, you're almost there. But go to enter the town, and you will literally 
    get booted out by three of Narshe's armed forces. They recognize Terra as 
    being one of the Imperial soldiers from before, you see. Soooo, you need to 
    get to the Esper... but you can't head straight through town... how are you 
    going to get there? If I recall correctly, there was some sort of secret 
    entrance to the mines, couldn't you use that to bypass the guards?
    
    Of course! Slap your forehead as you remember Locke telling Terra about the 
    secret entrance, to the left of screen. So head there, and Terra will tell 
    Edgar about the switch. Of course, Edgar being the master of machinery, he 
    works it out, and the three of them enter the mines.
    
    The path through the mine is fairly straightforward, and the enemies pose no 
    threat at all. Once you make it outside, head up the stairs and back inside. 
    What sucks is, although Terra and Locke technically covered all this terrain 
    before, you never got to see it, meaning this is all totally new =P
    
    All goes well until you enter a room that has a little blue glowing point 
    traversing around the room. It's a security checkpoint, not an entirely 
    difficult one to fool or get past, but important nonetheless. Edgar knows how 
    it all works, if you follow the exact path of the light, from one side of the 
    room to the other, you will make it through safely. If not, all hell breaks 
    loose as you get attacked by big tough scary dudes that actually aren't that 
    big, tough or scary. The clever thing to do is just follow the light, so do 
    so. Start at the very left of the room, head right at the first boulder then 
    take the next path up. Turn right at the end of the boulder, then walk down. 
    Keep heading in a general down direction, then go right at the bottom until 
    you hit the very right side of the room. Walk up the right side of the room, 
    turning left after the second boulder, then take the first up and head out. 
    It's actually simpler than I've made it sound...!
    
    You should recognize the next cavern from your trip through here before, this 
    is the cavern Terra fell through when being chased by soldiers. So now you 
    definitely know the way back. Any creatures you meet along the way are no 
    match for Edgar's AutoCrossbow, even if he's still in the back row he can take 
    them out with one hit.
    
    Eventually, after a lot of slow walking and boring battling, you will end up 
    exactly where Terra started - old man Arvis' house. Banon and Arvis have a 
    discussion about Narshe's position in the war, and Arvis explains that Narshe 
    is remaining neutral. Arvis is also suspiciously quick to put all his hope on 
    Terra communicating with the Esper, to bring peace to the town.
    
    So they too arrived in Narshe safely. Choose another scenario, kupo!!
    
    
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    4a. ix. Sabin's Scenario
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    Sabin's scenario is, by far, the longest of the three. The other two were a 
    walk in the park in comparison to this one, which is why I chose to write for 
    it last. 
    
    ------------------------------------------------------------------------------
    House on the Veldt
    ------------------------------------------------------------------------------
    
    Sabin washes up from his river journey near what is well-known as the House on 
    the Veldt. (Even though, technically, it's not on the Veldt.) You can enter 
    the house and talk to the man inside, but all he speaks is gibberish that, 
    while being decipherable English, makes no sense to anyone. So ignore him, 
    take a nap in his bed, and head back outside.
    
    Recognize the guy standing by the well? Yes, it's Shadow, with his faithful 
    dog Interceptor. Sabin asks Shadow how to get to Narshe from there, and Shadow 
    relates the fact that Imperial troops have their sights set on Doma. (If 
    you've already done Locke's scenario, you know what Kefka has in mind for the 
    people of Doma..) Shadow says the only way to go is through Doma, and offers 
    to accompany Sabin on his trip. (How kind.) Speak to the merchant on the 
    chocobo before you leave, and purchase some good throwing weapons for Shadow. 
    Shuriken are best, they're cheap and painful for your opponents. 
    
    Once away from the house, simply follow the lie of the land along. The enemies 
    aren't too much to worry about, except for the ones in the forest that can hit 
    you and inflict Berserk. Eventually, you will encounter a nice little patch of 
    desert near the bridge leading to Doma Castle, housing the Imperial base camp 
    that Shadow mentioned. Seeing as you're heading for Doma, you've got no choice 
    but to wander right into enemy territory.
    
    ------------------------------------------------------------------------------
    Imperial Camp
    ------------------------------------------------------------------------------
    
    Lots of talk here, little fighting.
    
    Sabin chooses not to barge straight into the camp (how clever of him), instead 
    he chooses to hide and observe the happenings and the conversation of two 
    particularly inane soldiers. They talk about Kefka, and General Leo, and the 
    upcoming attack on Doma Castle. It becomes clear that they like Kefka about 
    as much as we do, ie. not very much. When their commander appears, they join 
    the assault team in preparation for the attack.
    
    In Doma Castle, the Imperial forces are attacking. Two Doma sentries are in 
    despair because they can't keep them out, however, a new face appears on the 
    scene to try and drive the soldiers away.
    
         "Faithful retainer to his family's liege, with the courage and strength 
          of a hundred men..."
    
    This is CYAN. Cyan knows that without their commander, the forces will just 
    give up and retreat. So, when you gain control of him, out the front of the 
    castle, approach their commander with the intention of taking him out. I 
    suppose you could call this a boss battle, but it's not really, because it's 
    so simple. The trick here is to use your Retort Swordtech (Swordtech #2) and 
    he will go down in one hit, receiving a Black Belt for your efforts. (Yay!) 
    Once the commander is gone, all the other troops will get scared (chicken-
    wusses) and run off.
    
    Back in the Imperial camp, you have control of Shadow, who is now leader of 
    your party. Head into the tent on the right, and hit the treasure chest for 
    a funny scene. Then walk across the bridge, where Shadow will panic and hide
    again. General Leo and an Imperial soldier are discussing their next move. 
    The soldiers are all antsy, they want to attack, but Leo calls them off, 
    making an emotional speech about not wanting to sacrifice so many lives. 
    Another soldier arrives, with a carrier pigeon from Emperor Gestahl. Leo has 
    been summoned to Vector, and he has no choice but to leave Doma in Kefka's 
    hands. He disappears, warning him "not to jump the gun".
    
    Back in control of Shadow, go to walk further into the Imperial camp, and 
    you will stop and hide again when Kefka appears. If you've already done 
    Locke's scenario, you already know Kefka's intentions for the poor people of 
    Doma. He wants to turn the river into a flowing river of poison! Some of his 
    own soldiers try to warn him against it, saying there are troops held prisoner
    in the castle, but Kefka (mwa-ha-ha) doesn't care. Sabin and Shadow, however, 
    do, and they approach Kefka. They pick a fight with him (not too clever, buds)
    but as soon as you attack him, he runs off. When he runs off, it's your job to
    chase him. This attack/Kefka-chickens-out-and-runs-off process will be 
    repeated a few times. Eventually, you get ambushed by two Templars and two 
    Soldiers, and he is free to carry out his dastardly plan.
    
    Kefka tips the poison in the river, turning it a wicked shade of purple. In 
    the castle, Cyan notices that the water looks funny, and one by one the troops 
    around him fall victim to it and collapse. He realizes what's happening, and 
    realizes he must warn the King before the King drinks the poisoned water. 
    Together with a Doma sentry, make your way to the King's chamber by walking
    straight up through the door, down the stairs, down through the door and up 
    the red carpet. Cyan and the sentry will find the King on the floor, already 
    succumbing to the poison. Cyan tells him to hang on, but the King tells Cyan 
    to find his family, warn his family. So, when the sentry suggests to split up,
    head back down the red carpet, and through the door on the right. Cyan's wife,
    Elayne, and son, Owain, are both on the floor, not moving. They too have been 
    killed by the poison.
    
    This is the point where Cyan goes stark raving mad (as most people probably 
    would if this were a real-life situation), and he rushes out to attack the 
    Imperial camp. Sabin and Shadow find him zing-zinging with a soldier in 
    Magitek armour (gotta love those sound effects!) Of course, because you're 
    really nice, (and because you don't have a choice) you decide to help him out.
    Talk to him and the three of you will enter a battle with a few grunts. You 
    control Sabin and Shadow here, but Cyan does his own thing.
    
    And off he goes again, zing-zinging with some more troops. Be kind and help 
    him out again. Same deal, Cyan's out of control. Again, he goes zing-zinging. 
    Talk to Cyan again, and Sabin will tell him they have to work together here. 
    Again, the three of you will fight together. After the battle, Cyan and Sabin 
    introduce themselves (funny how Shadow doesn't get a mention!) and they make 
    plans to scram. Cyan doesn't want to just leave Doma... and while he 
    procrastinates on the matter, you're spotted by another set of soldiers. 
    Before they get the chance to attack, Sabin spots a way out... some Magitek 
    armour! In a little funny scene, Cyan keeps speaking his own particular breed 
    of "ye olde English" and Sabin starts copying it in frustration. (Tee-hee.) 
    
    Now, in the armour, you're unstoppable. Cyan barges through a whole party of 
    soldiers before you gain control, and just use your armour to head out of 
    there the same way you came, toasting any soldiers you meet in the process. 
    Once you get past the bridge, Sabin will jump free, and ask Cyan how to get 
    to Narshe. Cyan tells him there's only one way to go, through the forest to 
    the south. And quickly, the three of them scoot out of there.
    
    Back on the world map, take the time to heal up and save, before following 
    Cyan's instructions of heading south, through Doma. Battles are still fairly 
    easy, although you now have the kick-ass Swordtechs at your disposal. Cross 
    the bridge to go to Doma, then cross the next one back to the mainland, before
    entering the forest.
    
    ------------------------------------------------------------------------------
    Phantom Forest
    ------------------------------------------------------------------------------
    
    The Phantom Forest is supposed to be spooky and all that, but it's not, 
    really. Just head right, working your way around all the logs, killing all the
    ghosts that get in your way, before going up and off the main path. The lake 
    on the next screen is a recovery spring (yay!) From the recovery spring, head 
    right then follow the signs back onto the path. Take the next up turnoff, then
    keep heading right. (Very boring.) 
    
    When you take the up turnoff from that path, you find yourself on a train 
    platform. And lo and behold, there's a train there! Sabin wants to look in the
    train in case there may be survivors from the Doma incident. Cyan gets freaked 
    out, but follows Sabin onto the train.
    
    ------------------------------------------------------------------------------
    Phantom Train
    ------------------------------------------------------------------------------
    
    Once on the train, Cyan realizes the train is haunted, and tells Sabin they 
    should get off. But before they get the chance, the train starts moving... Go 
    to get off the train, and the door is locked. Cyan realizes what this train 
    is, it's the Phantom Train, and it carries the departed to... the other side.
    Sabin realizes what this means, and says "But I don't want to go THERE!" 
    (Nice comeback.) They decide to stop the train to get off, by making for the 
    engine. 
    
    Before heading left, for the engine, however, you can head right and into the 
    next carriage to find a ghost. However, this ghost is unusual in that it 
    wants to join your party. You get the choice of accepting it or not, and the 
    choice is up to you. Having an extra ally in battle never hurt anybody, 
    really, even if this ally is weak as anything. There is also a save point in 
    the compartment, use it if you want. Now start heading left, towards the 
    engine.
    
    Note: Your new ghosty friend (if you accepted him) has a special skill of 
    Possess. If you choose it, he will possess your enemy and kill it, but you 
    will also lose him from your party.
    
    Nothing is really noteworthy, as you travel through the carriages of ghosts 
    (except for the fact you can bypass some carriages entirely by walking around 
    the outside), until you get to the third carriage. As you go to walk around 
    it, ghosts will start pouring out, chanting "N.o...e.s.c.a.p.e...!" at you 
    repeatedly. But of course, you are going to escape, so as they hem you in 
    from both sides, you go the only way you can, up! Walk across the top of 
    the carriage, and Cyan will declare "I believe we're stuck." (Oh ye of little 
    faith, Cyan.) But Sabin backs up, does a dash, and starts jumping from 
    carriage to carriage! Three carriages later, he stops, but the ghosts are 
    still coming! (Bloody persistent!) Sabin realizes the only way to get rid of 
    them is to detach the rest of the train cars (guess you ghosties aren't going 
    to the other side after all...) So enter that carriage, and pull the lever at 
    the top. The rear cars will detach, and disappear into the distance.
    
    Pulling the lever again will open up the wall and let you continue on your 
    journey to the engine of the train, saving again at the save point if you 
    wish. Two carriages later, you will find the dining car, and taking a seat at 
    the central table will have Sabin yelling "Food! Food! Bring me everything ya 
    got!" True to their word, the ghosts supply a feast, which also serves for 
    recovering all your HP, MP, and curing any status ailments. So eat all you 
    can, then make your way out of the train car and keep going. If you enter the 
    dining car from the other side, you can pick up some Earrings from the 
    treasure chest.
    
    You can either bypass the next car by going over the roof, or you can go 
    through it. There's not a whole lot in the car, but if you choose to enter it 
    and empty the treasure chest in the first compartment you will be jumped by 
    Ziegfried. Sabin makes a nice comment, saying Ziegfried looks more like a 
    manicurist than a swordsman. So, you must fight. It's a very easy fight 
    though, but he empties the chest after the fight and nicks off.
    
    The next car you can just bypass, but the next little one is a save point, as 
    we're getting veeeeery close to the front of the train. I advise you to use 
    it. Before entering the save point car, if your ghosty friend is still there, 
    he will leave your party. Enter the engine compartment, and read the 
    directions kinda obscurely hidden in the bottom left corner of it. So flick 
    the first and third levers, as per instructions, then head outside and to the 
    smoke stack at the very front and press the switch. The Phantom Train will 
    come to life, getting very mad as it realizes you're trying to stop it, and 
    it decides to teach you a customary lesson.
    
    ------------------------------------------------------------------------------
    Boss: Phantom Train!
    HP: 1900     MP: 350
    ------------------------------------------------------------------------------
    Yes, you are going to fight the train. Don't worry, it's a very easy battle, 
    if you know your stuff. The trick to this battle is to realize that the train,
    is in fact, an undead creature. (It is taking people to the "other side", 
    after all.) How do you kill undead creatures? By bringing them to life! So use
    a Phoenix Down on the train and say bye bye.
    
    Of course, if you don't have one, you're in a spot of bother. The boss has 
    tough attacks, most notable being Acid Rain, which can do 150 damage to your 
    whole party. Stick with the usual method of Sabin using Aurabolt or Pummel, 
    have Shadow Fight or throw Shuriken, and have Cyan use his Dispatch, and you 
    should make it through.
    ------------------------------------------------------------------------------
    
    After you defeat the Phantom Train, it will graciously agree to stop and let 
    you off the train. So it pulls into another station, and our three very 
    relieved heroes jump free. Before they get the chance to get the hell outta 
    there, though, Cyan freaks out when he looks to the other end of the platform 
    and sees people getting ON the train. Two of those people being Elayne and 
    Owain, his wife and child. Cyan rushes madly to stop the train as it takes 
    off, but there's nothing he can do as it rumbles away, taking his family to 
    the other side. It's a moving scene, almost enough to move a certain FAQ 
    writer to tears. After the scene ends, the three sadly leave the platform and 
    exit the forest. 
    
    I bet, with all that train and forest madness, you've almost forgotten where 
    we were originally heading. Well, we're going to Narshe, and to get there, we 
    have to keep going south. But, after examining the little area this side of 
    the forest, you'll see there's only one place you CAN go, everything else is 
    blocked off by mountains. Head there.
    
    ------------------------------------------------------------------------------
    Baren Falls
    ------------------------------------------------------------------------------
    
    At first, it looks like there's nothing to do at Baren Falls. Just take a 
    little peek over the edge of the cliff, however. Cyan says that south of there
    is the Veldt, where dangerous creatures live. Sabin realizes, with the Empire 
    hot on their heels, if they can slip through the Veldt, they might be safe in 
    Mobliz, to the east. If Shadow is still in your party at this point, he will 
    disappear, saying he has served his purpose. This is where you jump over the 
    cliff, down into the waterfall.
    
    Almost immediately, you will be attacked. (You kinda knew this was coming, 
    didn't you?) Piranhas will attack you, two or three at a time, more appearing 
    when you eliminate all the old ones. Basically, just Fight them all, as they 
    only have 65 HP each, or you can use a few fancy tricks such as Dispatch or 
    Pummel if you wanna feel special. Their attacks aren't very strong, especially
    if your characters are clever and have put themselves (or have had themselves 
    put) in the back row. ^_^) You should make it past them with most of your HP 
    intact. After you fight 11 of them, a new creature will appear.
    
    ------------------------------------------------------------------------------
    Boss: Rizopas!
    HP: 775     MP: 39
    ------------------------------------------------------------------------------
    The Rizopas has a number of techniques at his disposal, none of which are 
    friendly. He likes to utilize the Mega Volt of the Whelk, a number of Ice 
    attacks, and the uber-deadly El Nino attack, which will damage both Sabin and 
    Cyan for 300 damage each (or 250 if they're in the back row). Uncool. Very 
    uncool. Try real hard to keep your HP above 300, hit him hard and fast with 
    everything you've got, i.e. Dispatch, Pummel, Aurabolt, and hopefully you will 
    make it through without seeing the El Nino. 
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    The Veldt/Mobliz
    ------------------------------------------------------------------------------
    
    After the battle, you will wash up on the shores of the Veldt. A young boy 
    approaches you cautiously, freaking out when Sabin stirs.
    
         "Draped in monster hides, eyes shining with intelligence. A youth 
          surviving against all odds..."
    
    Leave his name as GAU. Sabin regains consciousness, and asks Gau who he is. 
    Gau panics and runs off, leaving you alone on the Veldt.
    
    So, Cyan said you could head east to Mobliz? Do exactly that. While the Veldt 
    IS full of dangerous creatures (like, every creature you've fought in the game
    so far) there's nothing TOO major to worry about. On your path east, you will 
    most probably see Gau a few times during battles. Gau talks of being hungry, 
    hungry... when you attack him (as you have no other choice), he gets mad and 
    runs off. The scene will most likely be repeated a few times until you get to 
    Mobliz, so don't worry.
    
    Once in Mobliz, follow the tried-and-true technique of checking all the shops,
    stocking up on goodies, and talking to all the locals. As a way to save 
    yourself some GP, sleep in the bed at the back of the relic shop, instead of 
    staying at the inn. (Buy some SPRINT SHOES in the relic shop, as well!) Keep 
    talking to everybody, and the guy outside the item shop will tell you, "I 
    threw some Dried Meat into a herd of wild animals, and some kid emerged and 
    grabbed it!" That kid... could it have been Gau? Well, let's think about it, 
    just how many kids can there be roaming free on the Veldt, anyways? It must 
    have been Gau. Wonder what would happen if you did the same thing, fed Gau 
    some Dried Meat? It's worth a try. So buy some in the Item Shop, and head 
    back out onto the Veldt.
    
    Fight until you meet Gau again. Instead of attacking him when he appears, this
    time feed him the Dried Meat. What follows is perhaps the best scene in the 
    whole game, as Gau asks for more food, Sabin refuses to provide it, and the 
    two get into a punch-up, which Gau describes as "dancing". This only enrages 
    Sabin, and Cyan gets involved to separate the two combatants. Gau picks up on 
    Cyan's old English and starts bouncing around chanting "Thou! Thou!" (Like I 
    said, FUNNY.) Cyan gets pissed off, walks off, and Sabin quietly tells him 
    that he's not acting normal because his family have just been... Gau claims to 
    understand, and Sabin asks Gau to join their party.
    
    Now you have a new member, Gau. Not exactly the best character, but he is 
    helpful, and he comes with a repertoire of eight Rages. After he joins, he 
    tells Sabin and Cyan, in thanks, he will give them his shiny, shiny SHINY 
    treasure! Cyan is sceptical, saying "can anything be THAT shiny?" But Gau 
    insists, we go to Crescent Mountain, and Sabin agrees to humour him and go to 
    Crescent Mountain.
    
    Crescent Mountain is to the very south of the continent. It's not that far a 
    walk, and it might be a good idea to learn a few Rages on the way there. 
    Either way, get your butts to Crescent Mountain.
    
    ------------------------------------------------------------------------------
    Crescent Mountain/Serpent Trench
    ------------------------------------------------------------------------------
    
    Once inside the cave, walk inside a small way, and Gau will start looking for 
    his shiny SHINY treasure. Sabin and Cyan agree to look around for it, so now 
    you're on your own to explore the cave.
    
    Head up through the cave and head towards the right. Heading up and left onto 
    the little plateau will give you another funny scene, as Sabin peers over the 
    edge of the cliff, and Gau spooks him, causing him to drop 500 GP over the 
    cliff. (Not exactly good.) Anyways, there's nothing really special in the 
    cave, so head up, right across the bridge, and down towards the exit. 
    
    Near the exit, Gau stops and starts digging around for his treasure. 
    Eventually he finds it, and uncovers a piece of strange-looking headgear. It 
    is said that this headgear will allow them to breathe underwater! Sabin has no 
    hesitation in using the headgear, and the three of them head out of the cave 
    towards the rushing waters of the Serpent Trench. 
    
    The Serpent Trench can be a difficult part of the game. The only battles in 
    it are predetermined, and the path is linear, but the enemies are tough. 
    Taking the right path both times will lead you to two caves where you can 
    stop, catch your breath, empty a few treasure chests, and heal up a bit.
    
    The first cave is simple, just walk straight through, collect the X-Potion, 
    and head out. The second cave is also pretty much the same, head straight up, 
    down on the next screen, and stand on the switch at the bottom to drain the 
    water. Then descend the steps, drop down the hole (oh so monotonous), head 
    up and collect the Green Beret from the treasure chest in the north, then 
    down to the south and out.
    
    Continue along the Trench, killing everything in your path, until you finally 
    wash up on the shores of Nikeah.
    
    ------------------------------------------------------------------------------
    Nikeah
    ------------------------------------------------------------------------------
    
    You end up on the dock, right near a big South Figaro-bound ferry. Of course, 
    if you're in South Figaro, you know exactly how to get to Narshe, right? But 
    before you board the ferry, stop and browse a bit through town, stock up on 
    items you might be running low on (eg. Phoenix Downs.) Then, hop aboard the 
    ferry and journey to South Figaro.
    
    +++ End of the Three Scenarios!! +++
    
    
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    4a. x. Narshe
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Edgar, Terra, Banon, Arvis and the town Elder are in the Elder's house, 
    discussing the current events, with Gestahl wanting to get his dirty little 
    hands on the Esper. Out of nowhere, Sabin, Cyan, and Gau walk in. After Sabin 
    makes the introductions, Cyan relates the tale of how Kefka destroyed the 
    people of Doma... everyone is aghast. (Understandably, too.) The Elder tries 
    to reason that Kefka only did it because Doma was collaborating with the 
    Returners... but Locke and Celes walk in, saying that is complete nonsense, 
    and that the Empire is poised to attack Narshe right now! Banon asks where 
    Locke for the information, and Locke says that Celes is now working with them.
    Cyan recognizes Celes, and goes absolutely ape, and when Terra says that she, 
    too, once was an Imperial soldier, poor Cyan doesn't know what to do! Before 
    Cyan can attack anyone, or before anybody can calm him down, a messenger 
    appears, with word that "the Empire cometh!"
    
    Cut to outside town, where Kefka and the cavalry are approaching. Kefka is 
    going stark-raving-crazy, declaring that, even though Narshe is officially 
    neutral, to "exterminate everyone!" (Sounds like fun.) They're after the 
    Esper, which Arvis and the Elder moved into the hills. So your little troop 
    must head into the hills to defend it.
    
    On the way up, there are a few little scenes between various characters. Edgar
    warns Celes not to believe that Locke has fallen in love with her, and Celes 
    angrily reacts that she's not some love-starved twit; Celes tells Terra that 
    she, too, can use Magic, and Terra asks if Celes has ever loved anyone; Cyan 
    warns Celes that he still doesn't trust her, and she says her actions will 
    speak for themselves.
    
    When you get to the top of the snowfield, you will be in control of Terra, 
    alone, as the rest of your group forms a barrier from the field below. In case
    you weren't too sure, something big is coming up, as you must defend the Esper
    (and Banon) from Kefka. Get each of your characters ready for some battles 
    (interchange with them by going to talk to them), and then, when you're ready,
    save first (you will always save as Terra, no matter who you were controlling 
    at the time) and talk to Banon. He will ask you if you're prepared; if you 
    are, say yes. You will then be asked to divide your group into three parties.
    
    There are several strategies you could take here - for instance, you could 
    create three roughly equal parties, one with three members and two with two, 
    and alternate them for battles through the snowfield. It could work, but there
    are other strategies.
    
    My tip would be to select your strongest characters to be in one party (i.e. 
    Sabin, Edgar, Cyan, and Celes or Terra) and arrange your other three members 
    into the other two parties. 
    
    Once your parties are decided, Kefka approaches the snowfields from the south.
    Upon seeing the 'traitor', Celes, he laughs, saying this will be delightful! 
    He sends about fifteen sets of troops out after you, and you will realize that
    the scene is very reminiscent of that of Locke and the Moogles, from way 
    earlier in the game. 
    
    The way it works is exactly the same. Take your power party with your 
    strongest characters, and plow through to get to Kefka at the bottom. You will
    most likely run into six or eight sets of soldiers, Templars, and other 
    assorted things along the way... but they're not too tough. Seeing as you 
    chose your strongest party (if you did), then just use your strongest attacks 
    (Aurabolt, AutoCrossbow, Dispatch) on them.
    
    I recommended you to take a Magic user with you because while the battles are 
    not that tough, they're tough enough to need to heal up after every second 
    battle or so. Using up Potions and Tonics is very uneconomical when you can 
    just take a Magic user with you. Just make sure said Magic user stays in back 
    row, because her HP and defence will be quite low.
    
    With a bit of luck, you can make it to the bottom of the snowfields, and to 
    Kefka, before his troops reach Banon and your two other parties. And of 
    course, you're not just going to give Kefka a stern talking-to, you're going 
    to fight him.
    
    ------------------------------------------------------------------------------
    Boss: Kefka!!
    HP: 3000     MP: 3000
    ------------------------------------------------------------------------------
    Seeing that we are in the icefields, Kefka quite enjoys casting Ice on your 
    party, as well as Poison. If you have Celes if your party, this is no threat, 
    as she can use her Runic blade to absorb it all, which means Celes might be a 
    better choice to take in your power party, rather than Terra.
    
    In terms of attacks, it is the same as every other battle. Use your strongest
    attacks to get the battle over and done with as soon as possible; meaning 
    Aurabolt/Pummel/Suplex, AutoCrossbow/Drill (if you have it), Dispatch/Quadra
    Slam (if Cyan is level 15), Runic/Cure all (depending on who you have in your 
    party, Celes or Terra).
    
    One blessing in this battle is the very slow speed of Kefka. If you keep up 
    the attacks, Kefka should only get the chance for three or four attacks 
    in amongst your flurry of heavy hits. The battle shouldn't last long, and is 
    fairly straight-forward.
    ------------------------------------------------------------------------------
    
    After Kefka is defeated, both him and all his troops disappear (MAGIC!), and 
    your party rushes to see if the Esper is still safe. Of course it is, as you 
    stopped all the troops before they got close enough to throw stones at it. It 
    would seem the Esper is still alive, as it blows all your party away from it, 
    excepting Terra. (Remember, Terra shared some sort of connection with the 
    Esper, last time they 'spoke'.) Terra cautiously approaches the Esper, and the
    two start communicating again. (Edgar's good line here - "Terra... Step away 
    from the Esper..."). Suddenly Terra morphs into an... an Esper! She goes 
    crazy, launches herself into the air, and flies off into the distance!
    
    The party regroup, and travel back to Arvis' house. Locke wakes up and has a 
    short conversation with Celes, and Celes says that Terra did, indeed, turn 
    into an Esper. Edgar appears, and says they need to find Terra (oh, duh, 
    Captain Obvious.) Apparently, witnesses saw her screaming across the sky to 
    the west, so guess which way you're going? West. Together, they agree to head 
    west after Terra, Edgar explaining that Figaro Castle could be used to shuttle
    them to the western province. 
    
    So, when you get control of the scene, you are asked to choose one party of 
    four to travel west in search of Terra. You have another choice to make here,
    to take three or four characters with you. See, in the course of your travels,
    you will meet Shadow once more, and be able to hire him to join your party. 
    Obviously, if you already have four, Shadow can't join your party. So, taking
    three or four, is up to you.
    
    Whether or not you take three or four party members with you to the West, you
    need to take the best. I will recommend Sabin, Edgar, and Celes, although Cyan
    would also be a good member to take with you. Keep in mind that my 
    recommendations are for the way I play the game, which is for maximum 
    strength. In terms of variety, it would be good to take Locke, for reasons 
    that shall become clear. But ultimately, the choice is up to you.
    
    Once your party is decided, check out the town. There are a lot of good things 
    available for purchase, and, as always, use the recovery spring in the 
    Training Room. Once you're done, head back to Figaro Castle, right in the 
    middle of the desert.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4a. xi. Figaro Castle
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Upon entering Figaro Castle, take the first lot of stairs down on the left.
    The little man standing guard there (who will also block you from travelling
    down any further) is the main man you need to see. If you talk to him, he will
    ramble on about "lots of requests this month", then ask you if you want to go 
    to Kohlingen. Well, yes we do, thank you very much, so choose that option and
    watch the magnificent machinery of Figaro Castle at work once more.
    
    If you have both Edgar and Sabin in your party, take a nap here to see a nice
    nostalgic scene, where the two of them talk about what happened the day their
    parents died, and the events of the last ten years. Sweet stuff.
    
    Once the castle resurfaces, head outside and north-west to Kohlingen.
    
    (Side note: it is a good idea to purchase the Drill in the Figaro weapon shop,
    if you haven't done so already.)
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4a. xii. Kohlingen
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Ah, another town to explore and ransack. Gotta love these places. But first 
    stop, the pub. No, you're not going to have a drink, although one might be 
    mighty nice around now. Enter the pub, and take one guess as to whom you see 
    sitting right there. Yes, that all-round tough guy, Shadow. If you have three
    people in your party, he offers to help you, in exchange for enough to feed 
    his dog, say, 3000 GP. (Greedy dog.) However, if you have four people in your
    party already, Shadow will simply tell you to leave him alone.
    
    Outside the pub, with or without Shadow, check out the town, talk to the 
    locals, you know the drill. The citizens of Kohlingen have a lot of 
    interesting things to say, y'know. The two kids playing chasey talk about the 
    creature of light, stopping right in front of them... this is, of course, 
    Terra. But they offer no clues to her present whereabouts, so continue. The 
    man trekking around behind the pub speaks of Rachel, a friend of Locke's, 
    living in a house at the back of town. If you have Locke in your party, head 
    to the house in question in the north-east of town, for a rather sad scene.
    
    If you speak to the man in front of the pub, he will tell you that the 
    'glowing creature' (again, Terra) stopped there, but headed to the south, 
    towards Jidoor. This is your big break. This is where you need to go next. 
    South to Jidoor. So pack up and depart for Jidoor.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4a. xiii. Jidoor
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Jidoor is the little town you find by heading south, south, around the 
    mountains, and south some more. It's not exactly the most exciting little 
    town, but then again, it doesn't need to be exciting, we're on a mission, 
    remember?
    
    We're looking for clues as to Terra's whereabouts. So, you know the drill, 
    talk to everybody. The girl toddling around outside the auction house will 
    tell you that "a girl wrapped in fire sped off to the north, into the 
    mountains." Ten bucks says that this girl is Terra. So thank the girl kindly 
    for her help, check out the rest of the town (the auction house isn't open 
    yet, one-two-three-awww), stock up on stuff (including Potions and/or 
    Tinctures, trust me, you'll need a lot), and head north around the other 
    side of the mountains.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4a. xiv. Zozo
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The town of Zozo will really separate the men from the boys, so to speak. It's 
    the hardest section of the game so far. That being said, you better be 
    prepared. If Sabin and Cyan are in your party, it helps greatly to have them 
    at Level 15 or above (most people probably already will have them higher than 
    that, but I tend to play RPGs at low levels) so you have access to their Fire 
    Dance blitz and Quadra Slam Swordtech respectively. Both prove to be great 
    assets here.
    
    If you spoke to many many people in Jidoor, you will have found out the people 
    of Zozo are a pack of lying thieves, not to be trusted as far as you can throw 
    them. Keep that in mind.
    
    Save before you enter Zozo. You will not find a single save point once inside, 
    and you'll be here for a while.
    
    The first thing you'll notice about Zozo is it is unlike any town you have 
    seen before. It's always dark, always raining, always gloomy, and it has one 
    of the best theme songs in the whole game. Plus, you will fight. You will 
    fight a lot. The Gabledygaks are plain annoying, the Slamdancers like to cast 
    Ice2 which will kill off your characters faster than you can say boo, the 
    Harvesters are pure evil, and the HadesGigas have the dreadful Magnitude8 
    attack which will wipe out any character with a HP of under 400 (which is all 
    of my characters right now, uh oh.) That's why it's best to have not just a 
    range of single-target attacks, but a set of multi-target attacks too, for 
    when you find six Gabledygaks at once.
    
    You could explore the town to its fullest extents, as there are actually 
    shops here and the like. However, the shops are mostly empty, and the enemies 
    you will fight while traipsing around to these shops are far too dangerous. So 
    I will simply outline the way to go to get out of this horrible place ASAP.
    
    First enter the Pub. Talking to the guy behind the counter will net you the 
    info that 'the clock's second hand is pointing at 30'. (Uh, yeah, whatever.) 
    Remember what you learnt in Jidoor. EVERYONE IN ZOZO LIES. So, whatever clock 
    is being talked about, the second hand is NOT pointing at 30. Leave the Pub, 
    there's nothing much to see here.
    
    Head north, on the left side of the Pub, until you get to what is labelled as 
    the Inn. (But it isn't, really, cos everyone and everything in Zozo lies.) 
    Here you will find a clock mounted on the wall, and you have to reset the time 
    on it. Ahhhh, this must be the clock the pub owner was talking about. So far, 
    you've learnt that the second hand isn't pointing at 30. Everyone you talk to 
    in Zozo will give you clues as to what the time to set on the clock is, but 
    you want the spoils of it NOW NOW NOW! To make a long story short, the time to 
    enter on the clock is 6:10:50, so enter in those three numbers for the hour, 
    minute and second. Then walk up the newly created stairway on the right, and 
    pick up the Chain Saw from the treasure chest at the top of the stairs. (This 
    is what we came to the Inn for.)
    
    The Chain Saw is arguably Edgar's second best tool. Like the Drill, it also 
    deals out huge amounts of damage to one enemy. But it also has a second, rarer 
    attack, in that it will sometimes attempt to kill the enemy in one shot. On 
    most normal critters, this will work, on boss monsters, it won't, and will be 
    a waste of a precious turn. Just things to keep in mind.
    
    For a bit of a laugh, talk to the merchant walking around outside the Inn. He 
    will tell you "this place is dangerous! And don't you dare think about jumping 
    between buildings!" Well, the first part, we knew that, and the second... 
    hehe! This guys is the only guy in Zozo who speaks the truth. We will be 
    visiting him again, much later in the game.
    
    Anyways, head back down past the Pub and enter the building on the left. (Not 
    too sure what the sign is supposed to be, but it's LYING!) Then start the 
    looooong procession up the stairs. Up, then outside, up again, back inside, 
    follow the progression of little whatever-they-ares, outside again, and up 
    lots and lots of stairs. At the top, as high as you can go, you will find a 
    little room with a Thief Glove for Locke. The Thief Glove turns the Steal 
    command into Capture, meaning Locke can attack and Steal at the same time.
    
    Now, 'member what that guy said about not jumping between buildings? Mwaha. 
    Guess what we're gonna do. What we kinda have to do, seeing as there's no 
    other way to keep heading up. Head two flights down the stairs, and up into 
    the little gap on the very left of the floor. Then head left, and cross to the 
    next building! (We are so naughty.) Jump left again, and head inside.
    
    In this new building, head up and take the second path to the left, and 
    collect the Tincture and the Potion from the back row of pots. Head down and 
    out, then up the stairs, and jump back to the other main building. Once there, 
    keep heading up, up, up. Inside, and up some more. (You think all this stair 
    climbing has a purpose, other than to make our heroes tired?) When you get to 
    the top, head out through the door on the left. Up some more. (Yawn.) In a 
    room on the second level up, you can pick up the groovy Fire Knuckle for 
    Sabin. Best to also stop and regroup here. Heal up, check your weapons, your 
    relics, etc. Big ugly battle coming up. Once you're ready, keep heading up 
    until you're stopped by the man blocking the stairs.
    
    ------------------------------------------------------------------------------
    Boss: Dadaluma!!
    HP: 3270     MP: 1005
    ------------------------------------------------------------------------------
    Hi, man! How are ya today? Good? That's good.
    
    Of course, he's not gonna let you through. He says he will, but duh, he won't. 
    And he's one strong mother. Dadaluma is the reason I said to bring a strong 
    fighter along to the west instead of Locke. Dadaluma is skeery. Very skeery. 
    
    Hit him hard with everything you've got. Sabin's Aurabolt, Edgar's Drill 
    (Chain Saw won't work too well), Cyan's Dispatch (or Quadra Slam if you wanna 
    wait the time), Locke for Capture, Shadow for throwing Shuriken (as always), 
    Celes for healing or using Ice. Unfortunately, Dadaluma has no weaknesses. He 
    also calls in two Iron Fists to help him deal out damage, which can be 
    threatening, but in my opinion it's best just to ignore them and focus on 
    Dadaluma.
    
    When he starts casting Safe, Shell, and using Potions on everything in sight, 
    you know you're almost there. Just make sure to keep your HP up, using either 
    Potions or Cure, and keep hitting him.
    ------------------------------------------------------------------------------
    
    Well. That fight royally sucked. Stop and heal up after the battle as best you 
    can, just in case you unfortunately run into another fight. Then head up and 
    into the top of the tower.
    
    Guess whoooo! TERRA! She's heeeeeeeeeeere! As you approach her cautiously, and 
    try to speak with her; a voice is heard, and Ramuh appears out of thin air, 
    scaring the bejeesus out of everybody. Ramuh is, in actual fact, an Esper, 
    escaped from the Magitek Research Facility in Vector. He sensed Terra was in 
    trouble, and summoned her there, to Zozo. He tells of the War of the Magi, and 
    why Espers and humans can no longer live side by side. 
    
    The group thinks Terra is an Esper, but Ramuh tells them that this is not the 
    case. But her very existence strikes fear into her own heart, and when she 
    learns to accept this part of herself, she'll be alright. The party wants to 
    help her somehow, and Ramuh tells them to free his people from the Gestahl's 
    research facility. He then gives the party the remains of his friends, the 
    ones that tried to escape with him, as pieces of Magicite. Only when an Esper 
    passes away, can it's abilities be transferred in total... 
    
    Ramuh, too, turns himself into Magicite, giving you four Espers, and a goal: 
    to break into the Magitek Research Facility, to stop Gestahl draining Magic 
    from Espers.
    
    So, your party agrees to leave Terra there for the time being, and go to 
    Vector. Edgar says to split into two groups, because they still need to beef 
    up their defences in Narshe. Celes is one to go to the Empire, because she is 
    a former Magitek Knight and knows it well. Locke also jumps to go with her, 
    leaving you a choice to make, which two to take with you to Narshe, out of 
    Cyan, Sabin, Edgar, and Gau?
    
    Ultimately, the decision is yours. But my tip would be to take two of either 
    Cyan, Sabin, or Edgar. Gau is a weak character, unless you spent hours 
    training him up while on the Veldt, and your other three are all quite strong. 
    So pick two of them, and be on your way. I chose Sabin and Edgar.
    
    Once your party is decided, Locke tells the remaining party members to wait 
    for them in Narshe. (If you wish to change group members, head for Narshe.) 
    Celes wonders about how they're going to get to the south continent, to 
    Vector, as no boats go there. Locke says the people of Jidoor can probably 
    help them (in other words, head back to Jidoor.) Celes wants to know why Locke 
    volunteered to come with her to Vector, but Locke skilfully dodges the real 
    question, saying he always wanted an inside look at the Empire! And with that, 
    the four of you are on your way.
    
    You will see a little ghostie patrolling the area near where you entered Zozo.
    This guy (or girl) is quite helpful in that he (or she) will teach you all 
    about using the Espers you picked up. There's not that much to it, just attach
    them in the Skills menu, then when the character has learnt all the spells 
    associated with that Esper, unattach it and attach a different one. Simple.
    
    
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    4a. xv. Jidoor
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    The people of Jidoor now have a separate set of messages for you than they 
    did before. The man toddling around next to the auction house (which is still 
    shut, grrr) will tell you the only way to reach the Empire is by air, and of 
    course, you'll need an airship! Well, last time I checked, I didn't carry one
    of those in my back pocket, sorry, so keep enquiring.
    
    Meanwhile, in Owzer's house, on the north side of town... If you speak to 
    Impresario, the man pacing nervously, he will mistake Celes for Maria, the 
    world-famous opera singer, and tell you that the two of you could pass for 
    each other in a heartbeat! As he leaves hurriedly, he drops a note at the 
    door. Of course, cos you're a busybody, you read the Impresario's note.
    
    "My Dear Maria,
     I want you for my wife. I'm coming for you...
              The Wandering Gambler"
    
    Hoo ha, sounds interesting. Locke wants to know who this Wandering Whats-his-
    name is, and the Master tells him...
    
         "A blackjack-playing, world-travelling, casino-dwelling free spirit..."
    
    Hi, SETZER. Nice ta meet ya. Setzer is the owner of the world's only airship, 
    did you know? Well, you do now. How convenient.... this Setzer guy has an air
    ship... he wants Maria... Celes looks like Maria... think it might be time to
    pay a trip to the Opera House? Quite possibly. You need this airship, you need
    it bad. Talking to the girl outside the relic shop, she'll tell you the opera 
    house is far to the south of town. Guess where we're going. Yup, the Opera 
    House. After staying at the Inn or doing whatever else you usually do in 
    towns, head south along the spit until you find the Opera House.
    
    
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    4a. xvi. Opera House
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    Easily the best part of the game. Good fun, this bit.
    
    In the Opera House, you will encounter the Impresario once more. Locke tells 
    him that they know Setzer's coming to steal Maria... When Locke makes 
    reference to grabbing Setzer at the end of Scene 1, the Impresario has a pink 
    fit, saying it will ruin the entire performance! Quickly, the Impresario 
    realizes he's stuck between a rock and a hard place... until Locke outlines 
    his grand master plan.
    
    Because Celes looks so much like Maria, they'll use Celes as a decoy, then 
    when Setzer abducts her, they'll follow her straight to his airship, and pick 
    him up then! BRILLIANT! cries the Impresario! Celes isn't too impressed with 
    the idea, saying she's a general, not an opera floozy, but realizes she has no 
    choice. She rushes into the dressing room to try out her singing, which sends 
    Locke into peals of laughter.
    
    Before the scene can continue, our favourite purple octopus appears upstairs, 
    saying he will pretend to be Setzer and foil their little plan! Hmm.. sounds 
    interesting... he sends a note from 'Setzer' down to where the group are 
    discussing things, but unfortunately, they don't read it before the 
    performance starts.
    
    As the opera begins, with beautiful dramatic music, Locke decides to check on 
    Celes' preparation. So head to the right, down, and out of the theatre. From 
    there, I'm sure you can find your way to where you left Celes getting ready 
    for the opera, can't you? The two have a discussion on why Locke chose to 
    accompany Celes, and Locke reveals that he once abandoned someone when she 
    needed him...
    
    As Celes, check the music score on the table. The lyrics and the music here 
    really are beautiful, and you're going to need to know at least the general 
    gist of the lines before you head out on stage. Just for you, here are the 
    words to the score she must read.
    
    "Oh my hero, so far away now.
     Will I ever see your smile?
     Love goes away, like night into day.
     It's just a fading dream...
     I'm the darkness, you're the stars.
     Our love is brighter than the sun.
     For eternity, for me can there be, only you, my chosen one...
     Must I forget you?
     Our solemn promise?
     Will autumn take the place of spring?
     What shall I do?
     I'm lost without you.
     Speak to me once more!"
    
    Once you think you know them, you can head up through the other door and out 
    onto the stage for your true test. Enjoy the music. 
    
    At three points you will be asked to select the next line to the song. It's 
    not that hard to choose "Oh my hero...", "I'm the darkness...", and "Must 
    I..." Then, when Draco appears on stage, you must "dance" with him, trying to 
    copy his moves and going to interact with him every time he stops moving. If 
    you succeed, he will turn into a bunch of flowers. Pick them up, and head up 
    the stairs and out to the balcony, and toss them to the stars. Enjoy the rest 
    of the scene. It's beautiful, and always brings a tear to my eye. *sniff*
    
    After Celes is seen dancing on stage with Prince Ralse, we go back to Locke in 
    the dressing room. And there's the note from Ultros, right there on the floor. 
    Read it, and Locke will want to high-tail it back to the Impresario with the 
    news. When he arrives, the scene on stage steps up a notch, with Draco 
    arriving, and he and Ralse getting into a duel over Maria. 
    
    The Impresario wonders how Ultros will disrupt the Opera. See that octopus up 
    in the rafters next to a 4-ton weight? That's him, and that's how he plans to 
    do it. We don't want a pancaked Maria now, do we? But, because the weight is 
    so heavy, it'll take Ultros 5 minutes to lift it up, meaning we've got 5 
    minutes to get there and stop him. Ready? GO!
    
    Follow the Impresario's instructions and talk to the man in the room on the 
    far right of stage. He will then tell you to pull the far right switch, so do 
    so. Then head out of that room and to the room on far left of stage, and 
    through the door, to get out onto the rafters. If you run into the little 
    critters patrolling the beams, you will be forced into some tough fights, so 
    try to avoid them. You'll have plenty of time, so don't worry. Before talking 
    to Ultros, stop and heal up and all that jazz. Because when you stop to talk 
    to him, you will both fall down, onto the stage.
    
    (The good news is, if you stuff any of this scene up, be it the words to the 
    song, or the fighting here, you get 3 more chances. Sweet.)
    
    Once you and Ultros fall onto the stage below, and knock both Ralse and Draco 
    off stage, the whole opera is disrupted, and the crowd falls into a stunned 
    silence. The Impresario is horrified, saying "if the two heroes are flattened, 
    who will get the girl?!" Locke wakes up, and realizes what has happened. In a 
    nice touch of bravery (or stupidity), he attempts to salvage the opera, saying 
    "I, Locke, the world's premier adventurer will save her!" But Ultros isn't 
    happy with that. "Silence! You are in the presence of octopus royalty! A 
    lowborn thug like you could never defeat me!" (I love that guy.) So of course, 
    the two of you will fight.
    
    ------------------------------------------------------------------------------
    Boss: Ultros!! (take 2)
    HP: 2550     MP: 550
    ------------------------------------------------------------------------------
    It's the inevitable return, baby, of the... great purple octopus!
    
    As Ultros talks smack at the start of the battle, you've got time to prepare a 
    strategy. There are two ways you can go about it, depending on how you look at 
    his "Tentacle" attack (which is the same as the first fight and will still 
    kill any front-row character it hits):
    
    1) Place all your characters in the back row. This means the fight will last a 
    LOT longer, and of course, there's still the chance you might die, if you're 
    not quick enough with potions, etc.
    2) Leave them all in the front row, and simply try to kill him before he hits 
    you with the Tentacle.
    
    It's up to you.
    
    Either way you look at it, it might be useful to know that this guy casts Imp 
    a lot. When you're an Imp, you can only use physical attacks, and the strength 
    of those attacks is cut in half. Therefore, Imp is not a good thing. It is 
    best to have a supply of Green Cherries on standby (they cure Imp, you see). 
    The best way to handle this battle is to use your two strong characters 
    (hopefully you brought two of Cyan, Sabin and Edgar with you!) to pulverize 
    Ultros as much as possible, and to use Locke for potions, cherries, etc.
    
    Also of great use can be summoning the Kirin Esper, if one of your party has 
    it attached, as this will cast Regen.
    ------------------------------------------------------------------------------
    
    Before you even get the chance to regroup after the battle, another person 
    drops onto stage! It's Setzer, true to his word! He picks up Celes, and off 
    they go! That Impresario is one real nut, he's still acting like this is still
    part of the whole opera. "Stay tuned for Part 2!" (Silly.) 
    
    On the airship, Setzer tosses Celes into a room and locks her in, telling her 
    he'll be back to deal with her in a minute. Quick as a flash, she hops over to 
    a hatch and hauls the rest of your party into the cabin. (They sure found her 
    quick.) Within moments, Setzer is back, and he's realized his huge gaff. 
    "You're not Maria!" Quickly, Celes outlines the plan, that they need his help 
    and his airship in getting to Vector. At first, Setzer is childishly hesitant. 
    He doesn't know if he wants to help them, because the Empire has been good to 
    him, made him a rich man. But when your party starts telling him just how 
    crooked and evil the Empire is, it changes his way of thinking. But... he has 
    one more card up his sleeve, that Setzer. He agrees to help them, only if 
    Celes becomes his wife!
    
    Locke is outraged by the suggestion, but Celes is cool calm and confident. 
    (She's got a plan of her own.) Seeing as Setzer is the world's most notorious 
    gambler and all, they'll flip a coin. As she takes the coin from Edgar, if 
    it's heads, he helps them, if it's tails, she'll marry him. Of course, he 
    loves the idea, so Celes flips the coin.
    
    Heads! Your party wins! Setzer examines the coin... how unusual! A coin with 
    identical sides! The great gambler has indeed been hustled! If both Sabin and 
    Edgar are in your party here, Sabin will realize the implications of this (it 
    was the same coin Edgar flipped ten years ago, to decide whether or not Sabin 
    would get his freedom!) Setzer loves it, and agrees to help them. And, after a 
    short scene on the deck of the airship, you're off to Vector. But you'd better 
    land a short distance away, as the airship will stick out like a sore thumb. 
    So Setzer lands near the Imperial town of Albrook.
    
    
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    4a. xvii. Albrook
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    Not a lot to see in Albrook. Some shops, an Inn, and a hell of a lot of 
    soldiers. Stock up on weapons, Shuriken, items, stay at the Inn. How exciting.
    When you're done, head north-west to the fort of Vector.
    
    
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    4a. xviii. Vector
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    Ah, here we are in Vector, the headquarters of this evil Empire thingy. While 
    it may be intrinsically evil, it is still a town, with shops and such. So 
    check 'em all out. You can even stay at the Inn, though it's not recommended, 
    as the thief behind the counter will steal 1000 of your GP while you sleep.
    
    Need to rest up, recover some HP? There is a way to do it without staying at 
    the Inn. Left of the Inn, you'll see what looks like a little outhouse. Enter
    it and talk to the person inside. You'll be asked if you want to pledge your 
    allegiance to the Empire. Wellll, hell no, so tell this guy no. He's kinda 
    angry about it, and sends a few easy-peasy critters to kill you. Kill them, 
    then talk to the man again. He will admire your spirit, and recover your HP 
    and MP for you! Sweet. Works all good.
    
    Now, what were you in Vector for again? Oh, that's right, the Magitek Research
    Facility. You can look around for it all you want, but it's nowhere to be 
    found. You will, however, find a guy hiding suspiciously behind some crates 
    in the north-east corner of town. Talk to him, and you will find he is a 
    Returner sympathizer (this is a good thing), and he's going to help you get 
    into the factory. (Yay!)
    
    So follow his directions. While he pretends to be sick to distract the 
    soldiers, jump on the box and run across the rails. Now you're free to go up 
    the railway tracks and enter the facility. 
    
    
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    4a. xix. Magitek Factory
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    Number of times I died while writing this section of the walkthrough: 5.
    
    This bit is tough. Very tough. Hardest part of the game so far. But, if you 
    survived Zozo, you can survive anything, it just might take a few tries. The 
    battles in here are hard, very hard, and you will encounter them frequently. 
    I hope you've stocked up on Phoenix Downs and the like, and have at least one 
    character other than Celes knowing Cure. You'll need it.
    
    The enemies here have lots of Tents to steal. Keep that in mind. Not that 
    you'll find a save point for a while, but Tents are always handy things to 
    keep stocked.
    
    Another word of advice - Fire Dance is a wonderful thing.
    
    There are many ways to go through the factory, and many many treasure chests 
    to find filled with goodies. Heading through the very top pipe on the left 
    and down the ramp, you will find a treasure chest with a Flame Sabre. (These 
    elemental weapons are good, but can prove a disadvantage in some cases.) 
    Once you've picked that, hitch a ride back to the right on the crane. Going 
    down the right-most of the two pipes will lead you to a chest with a Tincture. 
    Then go back up and down the left pipe.
    
    You will end up on a landing with two ramps, a pipe, and a set of stairs. 
    Empty the treasure chest for a X-Potion. If you go up the pipe, you'll be 
    forced to travel up on a lift that takes you back to where you picked up the 
    Flame Sabre, so be careful, don't make the same mistake I just did =P. Going 
    down the stairs also nets you nothing, so head across the ramp on the right. 
    (The good thing is, you'll be doing a bit of levelling up because you'll 
    usually be getting 240 EXP per character per battle.) From the chest on the 
    far right of screen, pick up a Thunder Blade, and a Remedy from the chest 
    below it. Then, down the ramp on the left.
    
    This landing is where you can get lost. To simply proceed on through the 
    factory, head right on the ramp just in front of you, where all the machines 
    keep getting dumped. But that's no fun, you want to explore this hellhole!
    
    Here's what you can find by roaming this place at this point:
    
    => Dragon Boots in the bottom-left of that screen.
    => A Tent from travelling down into the next room, then around to the bottom 
       right.
    => A GoldShld from going up the stairs on the left of screen, and up into the 
       next room.
    
    Not bad, eh, for a few random battles? Plus you might level up along the way,
    learn a few groovy new spells, it's all good.
    
    Also keep an eye on your Espers, who's learning what spells, do Espers need to 
    be changed over. Once a character has learnt all the spells a particular Esper 
    can offer (or even before they do if you so wish), you should switch them 
    around so they keep learning. The more spells, the better!
    
    Once you've collected all your goodies, follow the machines on the ramp and 
    head right. You'll be dumped on another landing, very close to the facility's 
    tip. Before you get the chance to move, Kefka appears! And he is in a very 
    good mood. "I'm all-powerful! I'm collecting Espers! I'm extracting Magic!" 
    And he's going to restore the Statues, but we don't exactly know what those 
    are yet. 
    
    He finds two Espers in the bottom corner of the room. They're useless now, he 
    says, they've been drained of their powers. (But they're still alive, so, 
    remember what a wise old Ramuh once told us...) He's had enough now, so he 
    sends them down into the tip. Poor Ifrit. Poor Shiva. 
    
    Of course, the Espers are not useless, and we've been sent here to save them. 
    So follow them down the ramp, into the tip.
    
    There's two doors leading out of the tip. One is blocked by Shiva. The other 
    leads to a save point. Use one of your multitudes of Tents, if you wish, then 
    save your game. Then go back and speak to Ifrit, the Esper in the middle of 
    the room.
    
    ------------------------------------------------------------------------------
    Boss: Ifrit and Shiva!!
    HP: 3300 (I), 3000 (S)     MP: 600 (I), 500 (S)
    ------------------------------------------------------------------------------
    We're fighting the poor Espers. Hey, they're hurt, lost, and afraid, and 
    we just bullied our way in to see them, how silly of us. So, we must fight.
    
    Anyone who knows ANYTHING about Final Fantasy games knows that Ifrit is the 
    god of Fire. And of course, how do we attack a Fire creature? With Ice. Only 
    Celes has the spell Ice at this point, but seeing as Ifrit will be casting a 
    lot of Fire spells, Celes is best used for her Runic ability.
    
    If you have characters equipped with Flame Shields, use Celes for her Ice 
    spell, as any character with a Flame Shield hit with Fire will actually absorb
    HP. But chances are, you won't be having characters with Flame Shields.
    
    If you have Edgar and Sabin in the party, use their Drill and Pummel commands. 
    It would be good if you had an Ice blitz and an Ice tool, but you don't, so 
    stick to non-elemental. Have Locke running around with Potions and Phoenix 
    Downs, should Ifrit decide to cast Fire twice during one Runic turn.
    
    Once Ifrit has had his fill of damage, Shiva will appear. And as, everybody 
    knows, Shiva is the goddess of Ice. Ergo, Fire attacks are good. But the 
    strategy for Shiva is much the same, physical attacks are safest. These two 
    don't have a real lot of HP, so the battle shouldn't be too difficult.
    ------------------------------------------------------------------------------
    
    The battle ends when Ifrit senses a kindred spirit within you... Ramuh? Wait! 
    They're Espers too! Ifrit says Gestahl has imprisoned them all, to try and 
    drain their power... Shiva says they don't have long to live, so they will 
    follow Ramuh's lead and give you their power... and you have two new Espers, 
    as simple as that! Now you can learn some nice Fire and Ice spells... mwahaha.
    
    But your trip through the factory isn't done yet. Where are the glass tubes 
    Ifrit was speaking of? Where are all the other Espers, still imprisoned? Save 
    your game again before you head out, then go through the door Shiva was 
    blocking. 
    
    Lots of stairs here... simply follow them up, up, up. Once you get to the top,
    you're out of the hard part, out of the factory, and into the facility itself.
    
    
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    4a. xx. Magitek Research Facility
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    The first thing you will notice are the glass tubes. So this is where the 
    Espers were once imprisoned. But there are no Espers there anymore! Where are 
    they...? 
    
    Go past all them and out of the room. Okay, no Espers in this new room, 
    either. But there is an irate No. 024 blocking the path through.
    
    ------------------------------------------------------------------------------
    Boss: Number 024!!
    HP: 4777     MP: 777
    ------------------------------------------------------------------------------
    This is the first boss you meet that utilizes the plain annoying WallChange 
    habit. Basically, he has one elemental weakness. Every time you hit him with 
    Magic (this includes Scan), his one weakness changes. So it's pointless trying
    to use magic against this guy, or elemental attacks, because he keeps changing
    every five seconds.
    
    This battle is SO easy if you have Edgar and Sabin. (See, I chose my party way
    back in Zozo for strength, so I selected these two. It proves a wise choice.) 
    Simply keep hitting number 024 with Pummel and Drill, two good, painful, non-
    elemental attacks. Of course, he also counter-attacks with a nice blow that 
    deals 150 damage, but that's what you've got Celes and Locke there for! Use 
    Celes for Cure runs, and Locke with Potions (or you can steal a Drainer from 
    him if you're daring enough.) Not too hard a battle, once you know what's up 
    with it.
    ------------------------------------------------------------------------------
    
    Once the 024 dude's outta the way, keep going on your quest to find the 
    Espers. In the next room, ah, more glass tubes. And these have Espers floating
    inside! Rescuing the Espers is quite easily. Head to the top of the room, and 
    pull the red switch. The Espers thank you for trying to help you, but they 
    haven't long to live. So they, too, will entrust you with their power.
    
    Six tubes, six new Espers for you. Wow!
    
    But before you can collect them, Cid appears on the scene. Besides being a 
    dumpy guy in a bright yellow jacket, he's a scientist working for the Empire. 
    And now that the Espers have passed away, he realizes the secret to absorbing
    their power! You collect the Espers, and then Celes steps out. She knows Cid
    (remember Celes used to be a general and all) and when Cid asks her who the 
    others are, and she doesn't reply, he says she must be a spy looking to cause
    an uprising! (Uh oh.) Locke is absolutely flabbergasted with this apparent 
    revelation, that Celes may be a spy, spying on the Returners. 
    
    Out of nowhere, Kefka appears. After overhearing the secret to Esper power 
    (and calling Cid a miserable blockhead), he plays along with the whole Celes-
    is-a-spy routine, demanding that she give up the Magicite shards! Locke goes
    nuts again, and Celes snaps back that she didn't deceive them, and he should 
    have a little faith in her! Of course, Kefka thinks the whole situation is 
    hilarious. He knows Celes isn't a spy, but he's enjoying fooling the 
    Returners into thinking she is! Celes pleads with Locke to believe her, but 
    Locke can't. (Bad Locke.) 
    
    Kefka then calls two HeavyArmrs in to deal with them, and they knock the 
    three of you out, except for Celes. Celes is going to protect you... and maybe 
    then, Locke will believe her... Kefka doesn't like the magic Celes is casting, 
    and begs with her to stop it, but is she going to stop? Oh hell no. Before you 
    can say boo, she's warped the two of them away, out of there, so your party 
    can escape the clutches of the facility. 
    
    Of course, Locke draws the wrong conclusion. (Gah, that man is stupid.) Before 
    he can vocalize his thoughts, however, Cid appears, and quickly examines all 
    the glass tubes. Uh oh, the fighting (what fighting?) has caused the capsules 
    to rupture, and their contents are spilling out. (In other words, bad news.) 
    You've got to get out of there, pronto. Follow Cid over to the elevator, and 
    head on down.
    
    On the trip downwards, Cid realizes that he's been used, by Kefka, by the 
    Empire. Your group has helped him come to a decision, he's going to go to 
    Gestahl and get the stupid war stopped! (Good luck buddy.) 
    
    At the bottom of the elevator, SAVE. Very important. Make sure your three 
    party members are all healed up and good to go. The hardest part of the 
    Magitek Facility is still to come. Then go talk to Cid, who is patiently 
    waiting by the elevator. He will tell you about Celes, how he's known her 
    since she was a baby, how he raised her as if she was his own daughter. How 
    she was forced to become a Magitek Knight, and do some awful things. He wants 
    to apologize to her for the way her life has turned out.... butttttt..... here 
    comes that evil cackle one more time. Yes, that rat Kefka is back, and Cid is 
    shit-scared. He pushes you into the mining car on the railway tracks, and 
    sends you on your way to freedom.
    
    Of course, it's not as simple as riding out of there. (If only it was.) See 
    the pretty (cough) 3D graphics of the tunnel out of there, and stop and kill 
    the Magroaders along the way. All of them. Lots of them. God, I hate 
    Magroaders. But they're not too bad, when you use the patented Drill/Pummel 
    combo of moves. (Heaven forbid if you don't have Edgar and Sabin. May I 
    suggest Quadra Slam instead? And if you have Gau in your party... may God have 
    mercy on your soul.) 
    
    After kicking ass and taking names of what seems like a million Magroaders, 
    you will find one last big-tough-guy enemy who won't let you through. God 
    knows what it's supposed to be. But it's hard.
    
    ------------------------------------------------------------------------------
    Boss: No. 128 (with L. Blade, R. Blade)!!
    HP: 3276 (N), 400 (L), 700 (R)     MP: 810 (N), 150 (L), 470 (R)
    ------------------------------------------------------------------------------
    The sucky thing with this is, you don't get the chance to heal up before the 
    battle. You've been fighting all these freakin' Magroaders, and now this thing 
    comes at you. 
    
    First things first, heal up as best you can. Don't be afraid to take a turn 
    out to cast Cure, or use a Potion. After all, you can't fight if you're 
    Wounded, so keep your health at a decent level. 
    
    You can target the left blade and right blade of 128 if you want, that never 
    hurt. These things only have a low HP, and they can deal out a fair bit of 
    damage. Buttttt, when you take them out, they don't stay dead for long, number 
    128 regenerates them rather quickly. So focussing on them is kinda pointless. 
    
    That being said, you can either focus all your attacks on the body of 128, and 
    hope to hell that the blades don't kill you in the process, or, you can use 
    multi-target attacks and take out the blades at the same time. Personally, I 
    would be using Edgar's Drill attack on the body of 128, Sabin's Fire Dance on 
    the whole thing, and Cyan's Quadra Slam. Apparently Retort also works quite 
    well and inflicts some nice damage. 
    
    Hope that Locke doesn't get Wounded (my Locke had like half the HP of Edgar 
    and Sabin) and keep him around running Potions on your main two fighters, 
    whoever those two may be. If you want to take a gamble, equip Locke with the 
    Genji Glove and get him in there for some slashin' action. But your safest bet 
    is what I outlined above.
    ------------------------------------------------------------------------------
    
    Once number 128 is out of the way, you're home free from this ride from hell.
    Yay. It's about TIME!
    
    
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    4a. xxi. Vector
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    Laugh as the cart you were riding in knocks a HeavyArmr off the tracks when 
    you get outside the factory, and please do stop, save, and heal up at the 
    newly-created save point. Because the fights still continue, even though 
    you're out of the darned factory. 
    
    When you get to the bottom of the railroad tracks, Setzer will appear. He was 
    starting to worry, so he came looking for you. (Ain't that sweet.) Together, 
    the four of you get your scrawny butts out of there.
    
    Kefka isn't happy with what's happened, not happy at all. He sees you 
    escaping, and he's not going to let you get away that easily. Most definitely 
    not. Nuh-uh, no way.
    
    ------------------------------------------------------------------------------
    Boss: Cranes (left and right)!!
    HP: 1800 (L), 2300 (R)     MP: 447 (L), 447 (R)
    ------------------------------------------------------------------------------
    These guys do not look that tough. Unfortunately, they are much tougher than 
    you. Chances are, you don't have level 2 Bolt and Fire spells. You might, but 
    most likely, you don't. Well guess what - they do. And they won't hesitate in 
    using them. At all.
    
    The left crane is strong against Thunder. Try not to cast Bolt on it, as 
    you'll heal it. The right one works the same with Fire, so don't cast Fire on 
    it. These two are clever cookies - they know each other's strengths and 
    weaknesses, and will heal each other using the respective spells, charging 
    each other up level by level every time they do so. If they get to level 3 - 
    watch out. You're in big trouble. 
    
    You can play with elemental attacks if you want, if you really want to get 
    involved in all that stuff. I, however, wouldn't bother, and I would stick to 
    the powerful non-elemental attacks you have at your disposal. Plus, you now 
    have Setzer. His Slot attack, while iffy at the best of times, can prove a 
    godsend should you get a good combination. 
    ------------------------------------------------------------------------------
    
    After the battle, Locke wants to return to Zozo to visit Terra. Setzer wants 
    to know whom Terra is, and Locke replies that he will explain on the way. So 
    you're off to Zozo once more.
    
    
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    4a. xxii. Zozo
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    As the six of you crowd around Terra's bedside, willing her to wake up, 
    something very strange happens. One of the Espers in your possession begins to
    glow, hum, and emit an eerie light. It's responding to Terra's presence, and 
    it causes Terra to awaken. "Father...?" she cries. (Ooh, now the plot gets 
    thicker.) Now she knows exactly what's happened.... exactly who she is and why
    she is the way she is... she was raised in the Esper World...
    
    
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    4a. xxiii. Esper World
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    Nice little playable scenario here of the Esper World. Nothing too scary to 
    play, just lots and lots of clearing up of storyline, which I will, of course,
    go into in great detail ^_^
    
    You are now Maduin. (You're the level 2 elemental spell Esper!) Wander around 
    town for a bit, and to the north (towards the gate leading to the human world)
    you will find a young human girl. You've got options here, you can either 
    leave her there, or take her with you, but there's no choice, really. Take the
    girl with you back to your cave.
    
    Of course, you're going to ignore the little fairy's warning to let her rest.
    You barge up there and wake her up! Because you're a nice, gentle soul and 
    all, you give her the pendant around your neck, which helps protect the Esper 
    World. (Bad move, mate. Real bad move.) This poor girl is so confused, and the
    Espers are pretty pissed off that a human has invaded their realm. 
    
    Introductions are made, and it becomes clear Maduin is one of those sensitive 
    new-age Espers we hear so much about. "Are humans and Espers truly so 
    different?" But the girl, Madonna, takes offence to what Maduin is saying and
    makes plans to leave. 
    
    Next day, Madonna is ready to return home. So meet her at the gate to the 
    human world, barging straight past the guard on the way. Maduin tells Madonna
    she doesn't have to leave, she can stay there. Madonna is reluctant, but 
    there musta been some major chemistry that didn't come across too well or 
    something, because along comes a flowery love speech from Maduin, and a 
    pretty dancing scene. And what is the result of their dancing, their 
    involvement together? A little baby girl. Can you guess what they've named 
    her? Yes, Terra.
    
    Two years later...
    
    Bad things are happening! Humans are invading the Esper World! Led by none 
    other than that shocker Gestahl! They've come seeking the Esper's magical 
    power.... and they're collecting it in truckloads. 
    
    Talk to the Elder seated at the table. He says there is no choice, they must 
    do what they've been avoiding...  yes, the magical barrier. It will sweep the 
    nasty creatures out, then seal the gate. Madonna appears, and she is faced 
    with a choice. But she declares that she will not miss "the other side", and 
    will stay with them. (Good good, all good.) But, as you try to leave the cave
    to go help the Elder, you just have to get into a fight with two of the 
    Espers. They think Madonna is responsible for the invasion, but Maduin 
    vehemently denies it. Before anyone knows what's happening, Madonna takes 
    Terra and bolts out the door! "Urghhh!" Yes Maduin, follow her already!
    
    From your front door, head left until you get to familiar territory. There you
    will find the Elder, already creating the magical barrier. But Madonna's 
    getting sucked back to the other world! (Too late, too late, she cried!) Go 
    straight past him to find Madonna, and you will confront Gestahl, who is also 
    getting sucked back to the human world. (Hah, take that.) Right at the gate, 
    you will find Madonna. As you try to bring her back, Terra gets sucked through
    the gate. Madonna loses it, and the two of you also get drawn back to the 
    human world. 
    
    Gestahl discovers the three of you, lying on the ground. Madonna, in her 
    feeble state, does not know what's happening, and asks Gestahl to take care of
    her baby. Gestahl realizes immediately exactly what Terra is - the product of 
    a human and an Esper. And she will help them realize their dream faster than 
    they ever imagined! Madonna cottons on to what's happening - not too quickly -
    and tries to take Terra back. Alas, Madonna, it wasn't meant to be. Shed a 
    tear as Gestahl ruthlessly and viciously slays Madonna (well, as ruthlessly 
    and viciously as you can get with these graphics!) and the gate closes behind
    them.
    
    
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    4a. xxiv. Zozo
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    Terra realizes that the Esper Locke is holding is the remains of Maduin, her 
    father. And she knows that she is the product of a human and an Esper, that's
    how she got her powers! (Ahh, all is finally revealed.) Locke works out that 
    the Espers they found in the Research Facility must have been grabbed during 
    the expedition that killed Madonna... and that Celes' power must have come at
    the expense of an Esper... a sobering thought, really. Sabin is mad, let's 
    strike back, he says! But Terra wants to know what's happening in Narshe. 
    Because, of course, none of you have the slightest clue what's happening 
    there, your party agrees to head back there.
    
    And now you get to play with the airship! Oh cool! Well, sorta cool. This is 
    the first point of the game in which you are completely in control of your own
    destiny - you can go wherever you want! Of course, because there's not a lot 
    to see in the little FF6 world, you're gonna be a good little boy or girl and
    go straight to Narshe like you were told. From Zozo, Narshe is pretty much 
    straight in a north-easterly line.
    
    Good thing about your airship - when you have it, you can switch between 
    characters at any time on it. In the bowels of the ship, you will also find a
    man that provides 'refreshments' (i.e. recovers your HP/MP) and another that 
    sells basic items. Now you can pick between any of your fine characters for 
    the rest of this half of the game.
    
    
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    4a. xxv. Narshe
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    As you enter Narshe, you are approached by a guard who says they have been 
    waiting for you. You follow him, all the way to the Elder's house. Banon tells 
    you that the people have Narshe have finally decided to battle the Empire. 
    (Hoo ha!) The plan is to combine Narshe's money with Figaro's machinery to 
    storm the Empire. Then Banon drops his big bombshell. He wants to open the 
    sealed gate!
    
    Yes Terra, the sealed gate to the Esper World. When the gate has been opened, 
    the Espers can attack from the east, and the human troops from the north. Only 
    one person can establish a bond of trust between humans and Espers so this 
    becomes possible... yep, Terra again. Of course, she'll do it!
    
    So there's your next task. To open the sealed gate, and to make the Espers 
    understand the situation. That's a big'un.
    
    Talking to Arvis, you find out that the sealed gate stands on the eastern edge 
    of the Empire. So, back to the south continent we must go. Before you do, 
    please check out all the shops and stock up on items. It might be worth it to 
    buy a Black Belt or two, and maybe a Wall Ring or so, in the Relic shop. When 
    you're done, head to the house in the very south-east of town, up on all the
    cliffs. You might have been here before and seen the locked treasure chest. 
    Well, now it's getting unlocked by Lone Wolf. He sees you, panics, and runs 
    off. Damn, you mean there's another treasure hunter in this town, besides 
    Locke? Follow the guy.
    
    He heads out of the house and into the mines. In the mines, take the first 
    path on the right, and follow the path all the way through. You'll go through 
    the icefields where you fought Kefka before, but keep going. Right at the top 
    of the cliffs, you'll find Lone Wolf with the treasure (a Gold Hairpin) and 
    Mog. Unfortunately, Mog's in a bit of a bad spot, hanging over the edge of 
    the cliff.
    
    After a short scene, you will get a choice. Which do you want to take? Mog or 
    the Hairpin?
    
    As always, it's up to you. The Gold Hairpin is an awesome relic, as it cuts 
    the number of MP needed to cast a magic spell in half. If you choose not to 
    take it, you can pick up another one, but not for a rather long time. Choosing 
    Mog here adds an awesome character to your party for the time being, and this 
    is the only chance you will get to learn Mog's Water Rondo dance (if you care 
    about that sort of thing). If you choose not to take Mog, you can also pick 
    him up later in the game. Which one I take here is seriously just up to my 
    mood on the day, they're both awfully good things ^_^
    
    Once you've made your choice, Lone Wolf runs off. Equip the Hairpin if you 
    chose it, or see the scene with Mog if you chose him...
    
         "Human-loving, fast-talking, street-smart, SLAM-dancing... Moogle..."
    
    ... then head back out to your airship and away.
    
    In Empire territory before, you might have spotted a small Imperial base camp 
    east of the town of Albrook. Trying to enter it before would have netted you 
    nothing but a few fights and being forcibly removed. But now, that's exactly 
    where you're headed. Through that camp and to the Sealed Gate. Off we go. 
    
    
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    4a. xxvi. Cave to the Sealed Gate
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    Entering the Imperial base, you will find it deserted. Odd... No soldiers. As
    there's absolutely nothing to do here, just go up the stairs at the top of 
    screen and out to the right.
    
    Now proceed across the bridge and you will enter the Cave to the Sealed Gate.
    
    In the first cave, pick up an Assassin in the treasure chest on the right, and 
    head on down. Also collect the Tempest from the chest down the left set of 
    stairs, before walking up and around down the stairs on the right.
    
    Now we get to the first fun part. (Yay.) A nice room with shifting bridges, 
    that you have to somehow navigate your way across, without falling into the 
    pit of lava below. (Ooooh.) But it's not hard if you know how, and I know how, 
    so I will tell you how ^_^ 
    
    First, walk across to the right on the first bridge, and down at the 
    T-intersection. Wait for the bridges to change. Then walk across to the first 
    landing point. Wait. Walk down two steps when the bridges change back and 
    wait. Walk across to the left, and wait. Collect the Coin Toss relic, and make 
    your way back to the landing. 
    
    When the bridges are at their original position, walk up to the very top of 
    the upside-down T. Wait. Then walk across to the second landing, collecting 
    the X-Potion. Now, when the bridge appears, head down on the left-most bridge 
    and wait. Walk down and to the left on the little L bridge, and wait. Go all 
    the way along the bridge to the very bottom, and wait. Then proceed out of 
    there.
    
    You survived! Ten points. Of course, if you hadn't navigated the bridges 
    properly, and fallen into the lava, you wouldn't have died, just been sent 
    back to the start with a small but icky HP penalty. Oh well. Don't need to 
    worry about THAT, do we?
    
    Basement 3, where you are now, is a slightly confusing place to be, I'll 
    admit. Paths intertwine and cross over and just look really really messy. 
    Following the path right and around leads to a treasure chest with an Ether, 
    which is always useful. Whether you go and pick it up or not, head down the 
    stairs and follow the path. 
    
    I bet you're getting sick of seeing Zombones and Ings by now. I know I sure 
    am. Quick tip: Both creatures are undead, meaning Life spells, Revivifys, 
    Phoenix Downs, and Aurabolts are good weapons. 
    
    When you get to the forking of paths, take the bottom one that leads up 
    stairs (or so it kinda looks like). Halfway across the bridge, you'll find a 
    switch. Press it! You'll hear a distant sound in the background, and fall onto 
    your back. (Ouch.) You know what that distant sound was? It was the sound of a 
    bridge appearing (out of thin air, it would seem). If you walk up through the 
    cave on the left, you will find where the bridge appeared, and you will be 
    able to pick up a Genji Glove. (Sweet.)
    
    Once you've picked up the Genji Glove, head back to the broken bridge and up 
    the stairs on the right. There, you will find a bridge leading to the right, 
    and two switches at the top. Pressing the right switch will win you a battle 
    with a Ninja, and believe me, you do NOT want to be fighting Ninjas at this 
    point of the game. They're hard to kill, and they possess a bevy of horrible 
    attacks. But, fight one or more if you wish. Pressing the left switch will 
    reveal a doorway, and going through the doorway will reveal a treasure chest 
    with a Tent and a save point. 
    
    Once you're done there, head across the bridge, making sure to press the 
    switch in the middle (you kinda have to press it) and head down the loooooong 
    set of stairs. (Almost done here.) The chest on the left contains another 
    Ether, so pick it up, then head into the cave on the right. The trick here is, 
    if you run into a wall, try another direction to walk, as you can't see where 
    you're going. Head up and right, then up, left, up, and right some more to get 
    through it. Pick up the Elixir from the chest near the stairs. 
    
    Head right, and you'll find a whole array of floor panels. Skirt around them 
    all, and head down the bridge. Follow the path along, and step on the raised 
    floor panel. This opens up a doorway, where we can find lots of good stuff, 
    like an Elixir, two pieces of Magicite, and the fantastic Atma Weapon.
    
    The Atma Weapon (a poor translation of the Ultima Weapon) is one of the two 
    weapons in the game that increase in power as your HP increases. (The other is 
    the Illumina, but you won't go finding that anywhere, that requires lots of 
    colosseum fighting.) In other words, equip it to someone with very high HP, 
    and watch the damage they inflict skyrocket. 
    
    Once you've picked up the Atma Weapon, head out and back to the bridge you can 
    from. Bypass it completely and head up to the right. Press the switch at the 
    top, which moves the next platform, enabling you to get across. Flick the next 
    switch, then head on up. Collect the piece of Magicite from the chest at the 
    top, then head down and right and out of the basement.
    
    In the next room, simply head up all the stairs and through the arch. You are 
    now AT the Sealed Gate. 
    
    From here on, it's all up to Terra. Your party is counting on you... Terra 
    approaches the gate slowly, but before she gets the chance to work out just 
    how to open it, we get that evil little laugh! Dammit, Kefka is back again! 
    The rest of your party decides to distract Kefka, while Terra goes for the 
    gate. And we enter pseudo-battle mode. 
    
    Your party is pissed off that Kefka followed them. Kefka gleefully replies 
    that the Emperor was right - let Terra fall into your hands, and you'd open 
    the gate for them! Mwa, ha, ha. They've been working for the Empire all along! 
    They've been PLAYED! So now your job is to keep Kefka busy while Terra slips 
    through the gate. And the fight begins.
    
    Of course, after one turn, Kefka notices the gate opening, and the battle 
    ends. Terra has mutated into her Esper form, calling for the Espers to heed 
    her call. And the gate opens! Something's coming through it! Out comes a storm 
    of very VERY angry Espers, full of energy and destroying everything in sight!
    
    The Espers send Kefka off into space, and knock your whole party unconscious. 
    While your party lays there stupidly, the gate closes, and is bricked up by 
    unseen forces in a rather interesting pattern. But the Espers are nowhere to 
    be seen, they're off and gone, wreaking absolute havoc. Terra suggests 
    returning to the airship, so head down all the steps and out through the new 
    second door, and out of the cave. 
    
    Head back through the Imperial base. When you go to leave it, the rest of your 
    party will appear. They will tell you what's happened, that the Espers were in 
    a rage, and the Empire's citizens ran off as though terrified. The Espers are 
    heading towards Vector, the capital.
    
    Back on the airship, heading towards Vector, Terra spots something. She goes 
    to examine, and Locke warns her to be careful. She can feel the power of the 
    Espers... there's one hurtling towards her, and Locke jumps on Terra to push 
    her out of its path. Setzer appears, clueless as to what's happening, and 
    Locke jumps on him to protect him from another angry Esper. The ship starts 
    going nuts, Setzer assumes it's because of the power of the Espers.
    
    Edgar: "Umm... SETZER!!!"
    
    He's lost control of the bloomin' airship! The airship starts flying 
    erratically all over the place, finally coming to a rest.
    
    After checking your party, refreshing, all that jazz, head out of the airship 
    through the bottom door. You've been dumped on the south-western tip of the 
    south continent, near the town of Maranda.
    
    Where are we going again? Oh, Vector, that's right. 
    
    But we may as well take a look at Maranda while we're here. Unless you're the 
    real exploring type, you wouldn't have made it all the way down here before.
    
    
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    4a. xxvii. Maranda
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    Typical small town. Not a lot to do. In the house on the far-east side of 
    town, you can find Lola, whose husband is off fighting in the war effort. You 
    might have already met Lola's husband, the wounded soldier in Mobliz earlier,
    and posted a letter for him. This letter is now in Lola's possession, and she
    talks about being happy that her husband is alive and well.
    
    As always, stock up on weapons and armour if you feel the need. Then set out 
    for Vector.
    
    If you really want, or you think you need the experience from the 4000 
    battles you will most surely fight on the way, you can walk all the way to 
    Vector. But it's a long walk. Just north-west of the airship's landing site,
    south-east of Maranda, in the forest, you can find a hidden chocobo stable. 
    (Sweet!) The much easier way is to rent a chocobo for 100 GP and ride all the 
    way back to Vector.
    
    
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    4a. xxviii. Vector
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    Vector is in absolute ruins. The Espers most definitely made it here, and tore
    up the place pretty good. Everything's on fire, and everyone's just wandering 
    around not knowing what's going on. 
    
    But we know what's going on, and we know why we're here. We want to get the 
    war stopped! To do that, we need to talk to Gestahl, in the castle, which is 
    on the north-west side of town, up two flights of stairs. Head to the castle, 
    maybe stopping to talk to Banon and Arvis along the way. 
    
    Once you enter the palatial grounds, a guard approaches you and tells you that 
    the Emperor is expecting you. (Ooh.) So follow him through the palace until 
    you meet the Emperor. Gestahl tells you he's lost his will to fight, and Cid 
    appears (he's alive!) telling you that Gestahl has had a change of heart. 
    (Umm... yeah.) But before they start to discuss what to do to restrain the 
    Espers, they must feast and rejoice! Sounds good. But before you feast and 
    rejoice (gah), you are told there are some soldiers in the castle who would 
    prefer to keep fighting. You've got to go around and talk to as many of them 
    as you can, and you've got exactly four minutes to do it.
    
    (This part is important. Make sure you do it well. Good things will happen if 
    you do it perfectly.)
    
    Don't waste any time, once the clock starts, head out of the room. Talk to the 
    two soldiers either side of you, and the two HeavyArmrs down one flight of 
    stairs. (4 people.) Down the second flight, head right, and start up the 
    stairs. Ignore the first door, go through the second and enter the library. 
    Talk to the soldier, and the librarian, before heading through the door on the 
    left into what looks like a bathroom and talking to one more soldier (7 
    people.) Head out of the library and back to the stairwell.
    
    Keep going up, and you'll end up outside. Talk to the soldier near you, then 
    around to the two HeavyArmrs near the stairs leading up. Go up the stairs, 
    speak with the two more HeavyArmrs, and enter the very top room for a fight 
    with a soldier. Back down the stairs, but still outside, there will be another 
    soldier to the far left of screen. Then head back inside through the door on 
    the left. (14 people.)
    
    Talk to the soldier patrolling this area. Then start down the stairs on this 
    side. Down two flights, you will find a room with six soldiers patrolling in 
    it. Talk to them all, including the guy on the bed. Then head up through the 
    top door and fight the soldier that opposes peace. (21 people.)
    
    Leave that room, and head right down to the bottom floor of the palace, and 
    out the front door. Speak to the guy blocking the path out of the castle, and 
    both of the HeavyArmrs (which will both want to fight.) 24 people. That's it. 
    You're done. And hopefully you're within the 4 minute limit.
    
    Time remaining when I completed this section: 42 seconds.
    
    Once the four minutes expires, or you're done talking, head back to the main 
    chamber in preparation for the banquet. The troopers will show you to the 
    table, and the four of you plus Cid will take your seats. A long conversation 
    will ensue, in which you must make a number of choices. Your responses are 
    also important, so I will transcribe the conversation here.
    
    (Note: The >> denotes a choice you make, and the best choice to select.) 
    
    Gestahl:   Imagine! All of us here together, sharing a meal! First we must 
               have a toast!
    >> To our hometowns...
    Gestahl:   Well then... To our hometowns!
    Gestahl:   As you know, Kefka's in jail for war crimes. What shall we do with 
               him?
    >> Leave him in jail...
    Gestahl:   Hmm... Well, let's let him stew in his cell for a while. Then we'll 
               decide what to do.
    Gestahl:   I truly apologize about the poisoning of Doma. No-one dreamed Kefka 
               would use poison.
    >> That was inexcusable.
    Gestahl:   I'm so terribly sorry! Kefka's being severely punished, and we're 
               cleaning up the poison.
    Gestahl:   By the way... with regard to General Celes...
    >> Celes is one of us!
    Gestahl:   Kefka was lying. General Celes realized the war was stupid before 
               anyone else. That's why she joined the Returners. Any other 
               questions for me?
    >> Why'd you start the war?
    Gestahl:   My desire for power got the best of me. Now I've come to my senses.
    >> Why do you want peace now?
    Gestahl:   I feel we need each other's help at this time...
    >> Why'd we have to talk to your men?
    Gestahl:   Some of my men refuse to embrace peace. I felt they'd understand if 
               they actually met you face to face.
    Gestahl:   With your permission, I'd like to talk about the Espers...
    >> Okay.
    Gestahl:   My Empire's been decimated by the Espers that emerged from the 
               sealed gate. They're acting spiteful. Unless they're stopped, 
               they'll rip the world asunder!
    >> Yes, the Espers have gone too far.
    Gestahl:   After the Espers went on their rampage, I knew I couldn't go on 
               with my war. I asked myself why I had started it in the first 
               place. By the way... About those questions you asked me... which 
               did you ask first?
    >> (Select the question you asked first)
    Gestahl:   Right. Anyway, more than anything I want peace. That's my true 
               dream. I want you to understand that!
    Cid:       You seem a bit tired. Care for a rest break?
    
    Version 1.2:  At this point, elect to take a break. There are more Sp Forces 
    to be fought, namely the ones in that room, and fighting and defeating them is
    necessary to get the ultimate rewards later. (Thanks to the FF3 board for 
    pointing this one out!) There are four in the room, two on each side of the 
    Emperor, but talking with one will bring them all into battle. When you're 
    done, you can talk with Cid and Gestahl for your own amusement, before 
    returning to your seat to continue the banquet.
    
    Gestahl:   Is there anything you wish to hear me say?
    >> That your war's truly over.
    Gestahl:   I understand. I've ordered this war to be over! Now I must ask for 
               a favour...
    Gestahl:   After they devastated my Empire, the Espers headed northward, 
               towards Crescent Island. They must be found...! We must tell them 
               we're no longer their enemy. After all that I have put them 
               through, it is up to me to set things right. That is why... I need 
               to borrow Terra's power. Only Terra can bridge the gap between 
               Esper and human.
    Gestahl:   We must make for Crescent Island aboard the freighter from Albrook. 
               Will you accompany me?
    >> Yes.
    
    When the conversation is over, a short discussion follows about who should 
    accompany Leo to Crescent Island. Terra has to go, of course, and Locke wishes 
    to accompany her. He tells the rest to stay there, because he smells a rat. 
    Edgar agrees, it's hard to trust the Emperor just like that.
    
    Now it's just Terra and Locke. Equip them all up, and head out of the castle. 
    On the way, you will be stopped by one of Gestahl's goons, who will reward you 
    for your efforts in talking to soldiers and at the banquet. If you spoke to 
    all 24 soldiers, fought and defeated 5 of them, and gave all the responses 
    listed above, this is what will happen:
    
    => Imperial troops will withdraw from South Figaro.
    => Troops will also pull out of Doma.
    => You are given the right to take any weapons you desire from the Imperial 
       base to the east, near the Sealed Gate.
    => You will receive a Tintinabar and a Charm Bangle.
    
    Not bad, eh? The main one is the weapons room in the Imperial base. Oh boy is 
    that fun. 
    
    So leave Vector, and head for the Imperial base. It's a fair hike, but you can
    make it.
    
    
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    4a. xxix. Imperial Base
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    There's still no-one here, but who cares. What you're here for is in the 
    basement of the one building in town. Go there for a literal smorgasbord of 
    treasure chests, and you will pick up the following items: Cherub Down, 
    X-Potion, 8000 GP, Ether, Back Guard, Cure Ring, Elixir, Running Shoes, 20000 
    GP, Wall Ring, 13000 GP, and a Flame Sabre (check the heater)!
    
    Wow.
    
    Once you've properly looted the place, head to Albrook to meet up with General
    Leo.
    
    
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    4a. xxx. Albrook
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    No matter how good your efforts were in Vector, Albrook is still an occupied 
    city. But we're here to sail to Crescent Island, so head to the boat on the 
    docks, to the south of town, where you will find Leo. He informs you that 
    another of the Empire's generals, plus a person he hired in town, will be 
    travelling with you.
    
    Well the person he met in town is Shadow, and... dum-de-dum... the general is 
    Celes!
    
    Haven't seen Celes in a while, have we? Last we heard, Kefka said she was a 
    spy working for the Empire, Locke didn't believe her when she said she wasn't, 
    and all hell broke loose. Locke freaks out when he sees Celes, and Leo 
    politely enquires if anything's wrong. When Locke says "No..." Leo tells that 
    he has arranged lodgings for you for the night, as the ship isn't leaving 
    until tomorrow morning.
    
    Terra approaches Celes, but Celes refuses to talk to her. When Locke 
    approaches, Celes runs off, leaving Locke alone and heartbroken. =(
    
    So head back the Inn, where Leo arranged for you to sleep, and take a nap.
    
    In the middle of the night, Locke wakes up and decides to go for a walk. He 
    finds Celes out overlooking the water, lost in thought. He walks up to her, 
    and tries to explain himself, saying he is still her friend, and why won't she 
    speak to him? She says nothing, and runs off.
    
    Next day. Head back to the ship and talk to Leo, and you will depart for 
    Crescent Island.
    
    During the night, on the boat, you will be in control of Terra alone. Talk to 
    General Leo, and a short conversation will ensue, about the Empire and what it 
    has done to Terra. Here she is, co-operating with the 'enemy', after all it's 
    done to her. Leo plays the sensible role, but has his own shameful story to 
    tell as he reveals he knew she was being used as a type of biological weapon, 
    and because he didn't do anything about it, he's no different from Kefka. 
    Terra then starts up about love again (what is her obsession, anyways?) She 
    says she hasn't felt love yet, and Leo is sympathetic to her cause, before he 
    walks off suddenly.
    
    From nowhere, Shadow appears, as he was sleeping under the stars and heard the 
    whole conversation. Before Terra works up the courage to ask for his advice 
    and help, Shadow replies that he can't help, she must look within for answers. 
    She gets huffy, and storms off.
    
    But there's another person onboard who can't sleep. Locke crawls onto the 
    deck, sick as a dog, before panicking and rushing over to the edge of the 
    boat, presumably to throw up over the edge. Charming, really. And on that 
    note, we continue to Crescent Island.
    
    
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    4a. xxxi. Crescent Island
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    Leo tells you, before you disembark, that you will split into two groups. He 
    and Celes will form one group, while Shadow, Terra and Locke make up the 
    other. Talk to Locke one you gain control of Terra, and he will call over 
    Shadow to leave. Celes makes an effort to talk to Locke before they go, but 
    he rudely ignores her and walks off, party in tow. 
    
    Once you're free to roam the island, there's actually not a lot to do. In 
    fact, the only thing of interest is a town, in the north-east corner of the 
    island. So, head there.
    
    
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    4a. xxxii. Thamasa
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    Thamasa's another one of those cutesy little towns that just makes you go 
    "awwwww." Check out the weapon shop, just to the left of town entrance, and 
    you might find something strange. Rods for sale? Mage weapons? But we have no 
    true dedicated mages in the party....
    
    We're here to find out about the rogue Espers, right? So talk to all the 
    people in town, who have never heard of Espers and have no idea what Magic is. 
    The guy near the tree in the centre of town will inform you that if Espers are 
    animals, you should talk to the old guy on the edge of town. Really, eh? 
    Sounds promising. The house he's talking about is the one just north-east of 
    where you are, with the three sets of pretty blue flowers out front. But, like 
    I taught you, check all barrels and stuff first, so go to empty the barrel at 
    the side of the house for an interesting scene.
    
    You stumble across a little boy in the woods, chanting "Fire! Fire!" And lo 
    and behold, the trees burst into flames. This kid is casting magic! What kind 
    of town is this, anyways? And if that really is magic, why have people been 
    lying to you about not knowing what it is?
    
    Anyways, enter the house, where you will find an old man, who looks to be 
    guarding the door. His reaction when you talk to him is a typical one - 
    "Whatcha want with me?"
    
         "An elderly gentleman, pure of heart, and learned in the way of 
          monsters..."
    
    Hi, STRAGO. Wait, learned in the way of monsters? Blue magic...? Mwaha.
    
    However, Strago claims he doesn't know anything about Espers. He's not even 
    familiar with the word. When Locke quizzes him, he becomes adamant that he 
    doesn't know what they are. While your party mulls over that, a voice is heard 
    "Grandpa!" and a little girl appears.
    
         "In her pictures she captures everything: forests, water, light... the 
          very essence of life..."
    
    This young girl is RELM, Strago's granddaughter. Relm asks Strago who you are, 
    and if you can use Magic too. Strago goes nuts... he was lying to you too! He 
    sends Relm to her room, and Relm huffily goes, declaring that Strago is a 
    "fussy old man" and taking Interceptor with her.
    
    Once they're gone, and Relm slams the door behind her, Strago still maintains 
    that his backwater village can tell them nothing about Espers. Locke, Terra 
    and Shadow agrees that something suspicious is up, and plan to take a look 
    around. Strago's very sorry he couldn't be more helpful. (Like hell you are, 
    old man.)
    
    Now you can check out the town some more. What's odd is that the guy at the 
    Inn is charging 1 GP for a rest now, whereas before he was charging 1000 GP. 1 
    GP's nothing, so take a rest.
    
    In the middle of the night, Strago comes running into the room, positively 
    hysterical. He wakes up Terra and Locke, telling them that Relm is in danger! 
    A fire's broken out at a neighbour's house, and Relm is trapped inside! You 
    have to go save her! 
    
    Locke tries to wake up Shadow to get his help too, but Shadow's dead to the 
    world. Eventually he gives up, and leaves.
    
    The fire is on the right side of town, in the big house just south of 
    Strago's. But it might be worth leaving town and saving your game first, as 
    this burning building can be a real bitch. When you're done, head over to the 
    house.
    
    Talking to Strago, you find out that Relm is inside. Strago's had enough, he 
    starts chanting "Flames be GONE!" The mayor rushes over, saying "Magic is 
    forbidden!" Terra and Locke quickly work it out, Strago's casting magic?! But 
    Strago doesn't care if it's forbidden or not, and the rest of the townspeople 
    begrudgingly agree to help with the spell. 
    
    It doesn't work however, and the flames just grow higher and higher. Strago 
    panics, and decides to go in after her. Of course, Locke and Terra can't just 
    let him do that. So together, the three of you head into the burning house.
    
    It might be a good idea to have a few characters with Ice spells here. You've 
    got Shiva, Bismark, and Maduin, get those characters learning! 
    
    So once you're in control, and you've been warned to stay away from the 
    flames, head up through the door. If you meet the flames, you'll be forced to 
    fight Bombs, and sometimes lots of them. That's where Strago's pre-learned 
    Aqua Rake lore comes in really handy, as it'll kill even the largest number of 
    bombs, and for only 22 MP, 11 with the Gold Hairpin! </shameless plug>
    
    Head up through the next door and into a big C-shaped room. The left door at 
    the top is no good, as all it does is earn you a fight with four Bombs, and 
    even worse, it's a pincer attack. (Best stay away from that one.) 
    
    Just for an idea of what should be happening in battles, my Terra had the 
    Genji Glove and Black Belt equipped as relics, and the Blizzard and Epee as 
    weapons. She was doing about 1000 damage per dual hit, and she was on level 
    20. My Locke had the Thief Glove and Genji Glove relics, and the AtmaWeapon 
    and ThunderBlade weapons. He was doing about 1500 damage and stealing twice as 
    well, being on level 19. Just an idea of what you can be doing. 
    
    Anyways, enough of my bragging about doing the game at lower than normal 
    levels. Go through the right door at the top, and you'll find another room 
    with two doors. If you go through the right one, you'll find a chest with a 
    Fire Rod (but for the love of God don't equip it, as fire damage against fire 
    creatures won't work in your favour at all.) Pick it up and go back through 
    the left door. Again, same deal, two doors. This time, the room on the right 
    yields an Ice Rod, which is the perrrrrfect weapon for fire creatures. Equip 
    it to Strago straightaway.
    
    Go back and through the left door again, and up the stairs. In the middle of 
    the room you will find one Bomb sitting, stationary. Yes, this is the source 
    of the blaze, but it's no ordinary Bomb. It's Flame Eater!
    
    ------------------------------------------------------------------------------
    Boss: Flame Eater!!
    HP: 8400     MP: 480
    ------------------------------------------------------------------------------
    It's been a while since we had a boss. So the game decides to make up for it 
    by throwing a nice tough one our way.
    
    This guy is fire-elemental. (Duh.) And he has a nice range of Fire attacks, 
    including Fire 3. (And we have no Celes to Runic. *gulp*) Seeing as he casts 
    so many spells, it might be an idea to cast Reflect on your party if you have 
    learnt it, or equip some Wall Ring relics if you have some. If not, you'll 
    have to make do without, and it makes the battle a lot tougher.
    
    He starts off with Bomblet, summoning a number of little Bombs to help him. 
    These can all be killed really easily using the patented technique of Aqua 
    Rake, so do so. If ever he summons more Bombs using Bomblet, do it again. (I 
    liked that! Do it again!)
    
    You can pretty much guess how this battle works, hit him hard and fast with 
    Ice attacks. Make sure one of your characters has the Blizzard equipped, and 
    make sure Strago has the Ice Rod. Having a few characters knowing Ice 2 never 
    hurt anybody except him. Have Shiva equipped, and summon her into battle for 
    some hefty damage. The Drainer is also a good weapon to have, to save you 
    curing yourself every time he hits with a Fire 2.
    
    Try and keep all your characters HP above the 500 mark, to protect from Fire 
    2. Unless you've done a lot of excess levelling up, you won't survive being 
    hit with a Fire 3.
    
    If all goes well, you will survive. It might take a few tries, but YOU CAN 
    DO IT!!!
    ------------------------------------------------------------------------------
    
    Odd feature I noticed at this part of the game: If, for some reason you die 
    (because maybe a FlameEater kills you grrrr), you'll be sent back to the time
    and place of your last save (duh), but whatever levelling up you did before 
    your death still remains. Interesting.
    
    After the battle, Strago goes crazy, because there is still no sign of Relm.
    However, at the top of screen, Interceptor can be seen dragging Relm away to 
    safety. But the house is collapsing, collapsing around them... Interceptor 
    tries scaring the Bombs away from the prone forms of Terra, Locke, Strago and 
    Relm, but he's only a dog, what can he do?
    
    Enter Shadow! He drops down from above, and with some nice ninja tricks, 
    takes out all four of the Bombs! Using a Smoke Bomb, he escapes the burning 
    house with all four people plus Interceptor.
    
    Back in Strago's house, Relm is all okay. Strago realizes he's got a bit of 
    explaining to do, now that the secret of the town is out. And he starts doing 
    a lot of explaining, about the town, and the people in it.
    
    You see, Thamasa is the village of the Mage Warriors. Way back when, before 
    the War of the Magi, humans used Espers to gain magical powers, and these 
    humans became known as Mage Warriors. However, after the war broke out and the 
    Espers flew threw the Sealed Gate, the Mage Warriors were blamed for starting 
    the war in the first place.
    
    The Warriors were hunted down like animals. A few of them escaped and made 
    their way to where Thamasa stands now. Those few were the ancestors of the 
    people of Thamasa. The people there still carry magical powers, although they 
    have been weakened over time. 
    
    Locke wants Strago to help them find the Espers. At first, Strago is 
    reluctant, but he remembers that he does owe them for saving Relm. Relm wants 
    to help too, but Strago quickly dismisses the idea, causing Relm to call him a 
    "fuddy duddy!" Strago knows that if the Espers are on the Island, they'll be 
    in the mountains to the west, as the mountains have powerful magical 
    properties. (Beats me how a mountain can have magical properties, but 
    anyways.) So that's your next target - the mountains west of Thamasa.
    
    On the way out of town, you see Shadow and Interceptor. Shadow doesn't want to 
    be misunderstood, he just wanted his dog back. He leaves, saying he'll search 
    for the Espers in his own way. And now you are free to leave town.
    
    
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    4a. xxxiii. Esper's Gathering Place
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    Funny about that, there wasn't a cave here before, in these here mountains. 
    But there is now.
    
    Once in the cave, pick up the Heal Rod from the treasure chest on the left. 
    While I love this thing, it has limited use until Strago learns enough Lores 
    or Relm has enough Magic at her disposal to not need to attack with weapons at 
    all.
    
    Ignore the exits at the top and left of screen, as they are connected and will 
    simply lead you round and round in circles. (I have fallen into this trap many 
    a time.) Instead, head out to the right of screen through a semi-hidden path.
    
    Once outside, follow the path to get back inside. Ignore the ten-year-old 
    blonde girl following you, please.
    
    You'll see a fair few Admanchts on your travels. At first, these things might 
    seem to be a pain in the ass, but the key to killing them is to use elemental 
    magic. It doesn't matter what element, they'll all hit for mucho damage. Level 
    1 spells will hit for roughly 450 each, and level 2 spells for 1100.
    
    Anyways, head back inside. There's only one way to go here, which is up and 
    around to the right. (All the funny bridges and stuff come into play later.) 
    Laugh as you run smack-bang into Relm without even seeing her, and she bolts 
    away.
    
    See the pretty statues? Ignore them for just one sec, we've got other stuff to 
    do first. Walk straight past them without ascending the stairs, and out the 
    door on the other side of the room. Importantly, save. Ignore the switches on 
    the floor, we'll be coming back to them later. Now go examine the statues. 
    
    Strago flips out upon examining them. Locke looks at them more closely, and 
    reads that they are, in fact, images of Goddesses. As Strago launches into an 
    explanation of what they are, where they came from, and why they're so 
    important, Relm sneaks into the room, and quickly hides. The Goddesses quite 
    literally created Magic as we know it, and they are the source of all Magic. 
    The Espers made these images, and put them in a very special place. They 
    represent power beyond all comprehension... 
    
    The actual stone Goddesses are revealed to hidden somewhere beyond the reach 
    of humans, perhaps behind the Sealed Gate. Terra is clever in working out that 
    the barrier protecting the Esper World is created by the stone Goddesses. 
    (Good girl, have a cookie.) So if the Espers came to bask in the magical 
    power, they must be around here somewhere (and three sets of eyes turn to face 
    the next door...) But before you can go there, you get pounced on by a 
    familiar figure. Da man Ultros is back!
    
    He's in love with the Statues, too. "Oh! They're glowing! They're... 
    beautiful!" However, Locke is not one to be intimidated, and he asks the 
    'squidball' if he's ever going to learn. So Ultros picks a fight with you 
    about the Statues.
    
    ------------------------------------------------------------------------------
    Boss: Ultros (take 3)!!
    HP: 22000     MP: 750
    ------------------------------------------------------------------------------
    Guess who's back... back again....
    
    Ultros is bigger, badder, and meaner than ever. And he has a real high HP.
    (He even comments, 'I have more lives than I do arms!')
    
    There is one key strategy for this battle, and I cannot emphasize it enough. 
    Fire 2. If all three of your characters have Fire 2, this battle is a walk in 
    the park. If no Fire 2, hopefully they've all got Fire. So just keep toasting 
    the sucker over and over again with a bevy of Fire spells. Even though his HP 
    is darned high, you'll whittle it down quickly.
    
    Ignore his Safe-casting, Haste-casting, form-changing, and smack-talking. Just 
    concentrate on the Fire spells. Even a Flame Sabre or two (you should have 
    picked up two by now) and a Fire Rod will do the trick.
    
    Eventually, Relm will drop into the battle. Strago is angry, he told her to 
    stay at home, and here she is in the middle of a battle. What follows here is 
    perhaps the cutest scene in the whole game. Relm wants to practice her 
    drawing, and she spies Ultros. She wants to draw him ("Listen, Ulty, why don't 
    you pose for me?"), and him being the (beep) he is, tells her to rack off 
    ("I'm not one of your kiddy friends! Don't talk to me as if I were!"). Relm 
    gets upset, and sits and cries. Terra steps in, and berates Ultros for not 
    letting Relm draw him. Ultros asks what he should do then, and Locke suggests 
    letting Relm draw his portrait ("She may actually make you look pleasant!"). 
    Ultros gives in, but not happily, and spouts my favourite line of the whole 
    game - "Uncle Ulty REALLY wants you to draw his portrait!" That makes Relm 
    happy, and she joins the fight.
    
    Now, when Relm's turn comes around, get her to Sketch Ultros. If the Sketch 
    fails, try again, keep trying until it succeeds. When she draws Ultros, it 
    takes him down more than a few pegs. ("How can this be? I'm nothing more than 
    a stupid octopus!") He then disappears.
    ------------------------------------------------------------------------------
    
    Relm is jubilant with her battle performance. She wants to join your party 
    full-time! Terra makes the decision to accept her, which has Strago fuming. 
    Now that you're free of the purple menace, head into the next room where you 
    saw the save point. Make sure to save, then examine the three floor panels. 
    One leads to the Espers, two lead back down to the room with the funny 
    bridges, and ultimately to treasure chests.
    
    Note: Relm is now in your party, and she is the best Magic user in the whole 
    game. Get her learning a good range of offensive spells, and learning them 
    fast.
    
    Leave the floor panel closest to the stairs for last. First step on the one on
    the far side of the room, then head to the right and out of the cave to find a 
    X-Potion. Then, off the other end of the bridge, past the Statues again, and 
    onto the top panel.
    
    There's a multitude of ways you can go now. Out the top of the cave is a chest 
    with a Chocobo Suit, at the bottom you can pick up a Tabby Suit, then head 
    back down and back around pass the Statues again. Step on the final floor 
    panel.
    
    Go up and out of the cave, then follow the path and head back inside. There 
    you will find an Esper, sitting quite happily at the bottom of the screen.
    
    Relm tries to get a closer look at it, and it must go boo at her or something, 
    because she jumps back, afraid. Immediately, Strago is in to protect her, and 
    out come half a dozen other Espers to protect the little fairy one! Locke 
    tells Strago to take Relm and get out of there, and they run off.... but in 
    five seconds they are back, with Relm flapping her arms wildly to indicate 
    that there's more Espers coming from that direction. Out comes Yura to end the 
    tense stand-off. Yura seems to be the only Esper capable of or interested in 
    human speech, and quickly gets involved in a conversation with Terra. The 
    screen shimmies, there's some intense power there.
    
    Yura senses that Terra is different from the rest of them. Terra says, yes she 
    is, but Strago butts in wanting to know if they're the Espers that came 
    through the gate. (Well duh, how many other Espers are there flying around?) 
    Yura acknowledges that they are, and they had gathered around the gate 
    wondering how to rescue the kidnapped Espers when it opened. They came through 
    with the intention of saving their people, but lost control of their powers. 
    Yura is sorry to have caused so much trouble, to have completely levelled a 
    city and killed innocent people... but Locke brightens it all up by saying the 
    Empire wants to talk peace, and that they should accompany them back to 
    Thamasa. 
    
    
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    4a. xxxiv. Thamasa
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    Locke brings the Espers back to meet with General Leo in the town centre. Leo 
    is thrilled that they have made the Espers understand their desire for peace! 
    After introductions are made, Yura asks for forgiveness, and Leo says that 
    they too are sorry for hungering after the Espers' power. 
    
    It seems their job is done, or so Locke says to Celes. (What, they're friends 
    again now?) Celes wants to return to Vector, and everyone has a bit of a laugh 
    about the situation.
    
    So take ONE GUESS as to who shows up to ruin it all.
    
    Yessir, Kefka is back.
    
    And he's here with three HeavyArmrs to cause some Magitek mayhem! After one of 
    them wipes out your party, Leo indignantly asks Kefka what the hell is going 
    on! Emperor's orders, Kefka replies! Gestahl wants the remains of the Espers, 
    and Kefka is going to bring them to him!
    
    Quickly, he kills three of the Espers and turns them into Magicite, which he 
    retrieves, then he sends the HeavyArmrs to destroy the town, which they do. 
    
    Now you get to play as Leo! (Yay.) As Leo, go up to Kefka with the intention 
    of completely kicking his ass. The two of you get into a fight, but it's not a 
    fair one. Sure, you can Shock Kefka an awful lot, which does a nice lot of 
    damage to him. And Leo is equipped with not one not two not three but FOUR 
    swords, and four sets of armour, but still, sadly, Kefka has to play dirty. 
    
    Watch the horrendous scene. It's the one scene in the game I won't spoil.
    
    Back at the Sealed Gate, the barrier is breaking down. Wave after wave of 
    Espers appear, coming to protect their friends, and they make a 
    not-so-straight beeline for Thamasa. In Thamasa, Kefka is doing more 
    Magicite-fetching, collecting pieces by the dozen. 
    
    Once Kefka is through, Terra and the rest of your party is in mourning. And 
    here is Interceptor, badly wounded. While Locke tends to the wound, the rest 
    of your party arrives in the fixed-up airship. They worked out the Empire was 
    up to no good, just as your party did. Edgar wants to return to the airship to 
    rethink their plans, and Strago tugs on Locke's sleeve, wanting to accompany 
    them. Relm wants to accompany them too, and Sabin laughs. ("Yeah right kid!") 
    Relm gets mad, demanding to know who the puffed-up aerobics instructor is, 
    anyway. She threatens to paint his portrait, which alarms Locke, Terra and 
    Strago. 
    
    Reluctantly, Strago agrees to take Relm along, and they head out of town, but 
    not before Relm teases Edgar by calling him 'lover boy'.
    
    Outside town, save up, and do all that sort of stuff. Then jump back on your 
    airship. Setzer tells that the Empire are looking for some sort of Statues, 
    which panics Strago. And indeed, Kefka and Gestahl are at the Sealed Gate, 
    about to head through it. Terra has the bizarre thought that the world is 
    groaning in pain, and it would appear that she's not too far wrong. Cracks 
    are appearing on the ground, an entire section of the world is lifting and 
    up off the surface... of course, it's all the work of Kefka and Gestahl. 
    They've found the Statues. Strago says that the Statues have neutralized each
    others power, then sealed themselves away... and if they should ever be moved
    out of alignment, the resulting imbalance of power would rearrange the face 
    of the planet! (Ooh not good.)
    
    Now you're in control, as Relm for some reason. You can go and find the 
    Floating Continent right now, if you wish, but it is best to wait. There are 
    things to be done first...
    
    
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    4a. xxxv. Before heading to the Floating Continent...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Yeah okay, so you're up to the Floating Continent, where Kefka and Gestahl are
    carrying out their evil plan to move the Statues, causing who-knows-what. Are 
    you just going to head there and kick some ass? No, you're going to get 
    everything you can, first, and make sure you're well prepared.
    
    => Head to Jidoor and the auction house. A lot of crappy things are for sale, 
    but if you stick around long enough you can pick up two Espers, Golem and 
    ZoneSeek. ZoneSeek is one of my favourite Espers, due to it's fast-learning 
    Rasp and Osmose spells.
    Note: If you get sick of seeing Cherub Down and talking chocobos, staying at 
    the Inn is reported to increase your chances of bidding for the Espers.
    => You know how you cleared troops out of Doma and South Figaro earlier? 
    Head back there. You might find stuff you'd missed, or couldn't access, 
    before.
    => For another Esper, Sraphim, head to Tzen, the northernmost town on the 
    southern continent. In the bushes on the east of town, you will find a man 
    with a magical stone, and he will sell it to you for 3000 GP. You can leave 
    him and come back for it a lot later, and the price will only be 30 GP then, 
    your choice.
    
    Once you've done that, and anything else you wish, it's time to head to the 
    Floating Continent to stop Kefka and Gestahl. Select your best three members 
    only. Equip them up with Espers, relics, and weapons, all the best. 
    
    Which members to choose? Again, it is up to you. Again, I would select for 
    strength, along with one Magic user. This is just my personal preference, 
    and because I know that the Floating Continent is the toughest test you 
    have faced so far. My party here usually consists of Sabin, Edgar, and 
    Celes. There are good valid arguments for taking Locke, Terra, Cyan, Strago,
    or even Relm with you. (I've never heard any arguments for taking Setzer or 
    Gau with you =P) But ultimately, the choice is yours.
    
    Once you're ready, go to take off and select "Find the Floating Continent."
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4a. xxxvi. The Floating Continent
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Of course, it's not just as easy as flying there, and landing. (Did you really
    expect that it would be?) When you head there, you get attacked by the 
    Imperial Airforce (IAF)! And the IAF is not good news. You'll be forced to 
    fight wave after wave of Sky Armour and Spit Fires. The battles aren't too 
    hard, especially if you have your characters equipped with Genji Gloves and 
    Black Belts (a good relic combination if I do say so myself). Also of note 
    is that both baddies are weak against Thunder and Wind. Make sure to heal up 
    between each battle though, as they can surprise you with bad stuff like 
    Absolute 0, Diffuser, and other nasty things.
    
    After about half a dozen fights, one of your party will notice something 
    strange approaching your ship. You can take a look at it at the front of the 
    ship, it's a pink blobby thing. But the fights continue, while the blob 
    approaches.
    
    After a couple more fights, the pink blob will jump on to the back of your 
    ship, followed by a familiar purple figure. Pounce! Fight time!
    
    ------------------------------------------------------------------------------
    Boss: Ultros (and Chupon)!!
    HP: 17000 (U), 10000 (C)     MP: 8000 (U), 40000 (C)
    ------------------------------------------------------------------------------
    Yup, the squidball does not want to learn. But he promises, really, this will 
    be your LAST battle with him.
    
    His attacks are very similar to the last three fights you have had with him. 
    This time, his Tentacle is not a real threat, as your characters have much 
    more HP; his Ink move still inflicts Dark but that's one status ailment I 
    never worry much about. Is this sounding like an easy battle so far? Well it 
    is. Remember the key technique from the last one? Fire 2. It woks exactly 
    the same in this battle, i.e. hurts him a LOT. Hopefully at least one of your 
    characters has Fire 2 (at time of writing, two of mine do) so it should be 
    fairly straightforward.
    
    After you knock off about 5000 of his HP, he gets fed up and calls in a 
    friend to help. Enter Chupon, the pink blobby thing.
    
    Fire attacks on Chupon = not good. He absorbs all fire attacks, so, 
    theoretically, he should be weak to ice, the opposing element. And he is. So 
    pelt him with Ice 2, or Ice if you don't have it. When Chupon appears, Ultros
    will remain in the battle, but Chupon is one to worry about, the one to 
    defeat. Seeing as he doesn't have a real high HP, it shouldn't take long. 
    When I played this battle, Chupon didn't even get one attack off before I 
    wiped him out.
    
    When Chupon's through, he will Sneeze you all out of the battle.
    ------------------------------------------------------------------------------
    
    And Chupon doesn't just Sneeze you out of the battle, he Sneezes you off the 
    whole darn airship! So now you're falling, falling through the air, and 
    another boss comes down to attack you before you can catch your breath.
    
    ------------------------------------------------------------------------------
    Boss: Air Force (with Laser Gun and Missile Bay)!!
    HP: 8000 (A), 3300 (L), 3000 (M)     MP: 750 (A), 335 (L), 7000 (M)
    ------------------------------------------------------------------------------
    Yah, another freakin' boss. Good news is, your HP and MP magically recovered 
    itself from the last battle. MAGIC!!
    
    This is actually a rather tough battle. The aim of it is to take out the main 
    section, the Air Force, because as you might imagine, the other two parts 
    regenerate if you kill them off. But it is important to kill off the other 
    two parts, the Laser Gun and the Missile Bay, because both have very powerful 
    attacks. The good news is, all three parts share common weaknesses - thunder 
    and water. If you've got Strago here, his Aqua Rake is enormously helpful; 
    anyone else and you'll have to rely on either physical attacks or Bolt 2. 
    
    While all three parts are intact, use multi-target attacks to wipe them all 
    out. So target your Bolt spells towards the entire enemy party, or if using 
    physical attacks, use an AutoCrossbow or a Fire Dance. (If your Sabin is 
    present and level 30, which I highly highly doubt, you can also use Air 
    Blade for good damage.) Once the two sidekicks are gone, target all your 
    attacks on the Air Force. Use strong single-target attacks. In terms of 
    Blitzes and Tools, Drill and Aurabolt are beauties. 
    
    When you reduce the number of opponents to just one, Air Force will launch 
    a Speck. What is the purpose of the Speck? Veteran FF players would 
    recognize it as a device that absorbs all magic spells cast, which might 
    make your next few turns redundant if you've already programmed them. The 
    Specks are not hard to kill, but physical attacks must be used to do so. 
    
    The Speck, when it arrives, will also start a countdown after every turn. 
    (Count 6!) Now you're battling the countdown, because if it gets to zero it 
    will unleash a WaveCannon at you that is, indeed, very painful. (Count 5!) So 
    take it out, and take out the Air Force with single-target attacks. (Count 4!)
    ------------------------------------------------------------------------------
    
    And after all is said and done, you land on the Floating Continent itself.
    
    Your leader comments "Kefka, Gestahl... and the Statues are just ahead." But 
    before you move, who's that lying on the ground just there, completely out of
    it? It's Shadow! After he outlived his usefulness, the Empire tried to off 
    him, so now he wants some serious revenge. So he joins your party, filling it
    up once more. (See why you were only allowed to bring 3 party members now?)
    
    Go back and save at the save point, because I don't imagine you want to go 
    through that whole getting-here process again. Then follow the path along, up 
    the stairs that seem to lead into a wall. When you get to the top of the 
    stairs, the wall crumbles to reveal a path, clever, no? Keep following the 
    path until you get to the bottom, where again the walls pull an amazing 
    disappearing trick and allow you to pass.
    
    Shadow works wonders against all the foes here, dealing out Shuriken by the 
    boatload. For other members, I'd suggest using Sabin's Fire Dance (for 
    multiple enemies) or Pummel (for single enemies), Edgar's Drill, Celes' or 
    Terra's strong magic (or equip them with a Genji Glove and get them fighting), 
    Strago's Aqua Rake (Gold Hairpin comes in handy), Cyan's Dispatch or Quadra 
    Slam Swordtechs, Locke's Capture (with a Genji Glove, you can steal some good 
    weapons here) or some simple curative magic for Relm.
    
    Keep going until you spot a blue sphere inset into the wall, top of screen. 
    These are Floating Continent treasure chests, and this one contains a Murasame 
    for Cyan. If you want a Hardened, a good weapon for Shadow, proceed along the 
    path until a set of stairs appears leading to another blue sphere. 
    Unfortunately, this sphere is a Monster-In-A-Box.
    
    That must be some big-ass box, because Gigantos lives up to his name in being 
    absolutely freakin' huge. And he is TOUGH. His HP isn't astronomical or 
    anything, only 6000, but the scary thing is his Throat Jab, which can deal out 
    up to 800 damage to some poor unfortunate character (or 500 if said character 
    is in the back row). You must really really want the Hardened to fight this 
    guy. One tactic that works with limited success is placing everyone in the 
    back row, setting two members of your party aside as dedicated curers, and 
    using Shadow and one other for major attacks. Shuriken are the key here, as 
    they deal out 1500 damage each (well they did in my game anyways), the trouble 
    is living long enough to use them.
    
    Whether you went for the Hardened or not (and my salutations to you if you 
    went for it and got it), go back to the indent in the path below the raised 
    platform. The walls, they cave again! And the platform, it works like a 
    transfer tunnel, sending your party to a different part of the continent 
    altogether.
    
    Don't listen to anybody who tells you this place is simple. Without a coloured 
    map, like the ones found in strategy guides ahem, it's not. But I'm going to 
    try my best to work you through the maze and to the Statues, mmmkay?
    
    From where you end up, head down the two sets of stairs, and to the right to 
    what looks like a little jewelled thing in the wall. It's actually a switch, 
    so step on it to press it. Voila, more ground appears. Follow the new ground, 
    head down the little flight of stairs, and go as far right as you can. Go 
    through the next transfer tunnel, and you will find yourself faced with a 
    choice of two more tunnels. Take the one left of your current position.
    
    If this is sounding really confusing, my apologies. It's not an easy place to 
    work through, and I was not looking forward to writing up this part. At all.
    
    Step on the switch at the bottom of screen, then head up, up the stairs and 
    step on the switch on the left. This lowers a section of the floor, so go back 
    down the stairs and go left across the part you just lowered. When you get to 
    the stairs, head down. (You'll be doing a lot of levelling up and spell 
    learning here.) Head slightly right, and down again, this was the section you 
    lowered with the first switch. Keep heading right across the great divide, 
    down the stairs, then up up up on the right.
    
    Once you've gone up as high as you can go, head right again. Go up and step on 
    the switch to reveal another transfer tunnel. But ignore it momentarily, head 
    a little to the right, and down and through that transfer tunnel.
    
    This one's not a tunnel of sorts, it very nicely leads to a save point. 
    (Halleluja!) I know you're gonna be running real low on HP, so use a Tent. 
    Back up the transfer tunnel, keep heading right for a Beret in the treasure 
    chest, now go back and through the original uncovered tunnel. (You'll need to
    step on the switch again, for some reason.)
    
    You'll see the airship, floating below, and you'll be given the option to 
    return to it if you want. Common sense says why the hell would you want to go
    back, cos then you'll have to do all this shit again! And that's all well and
    true. So ignore the airship and head off to the left.
    
    (If anyone can come up with a good reason as to why you might want to return 
    to the ship, please e-mail me and tell me. I'd be quite curious to know.) 
    
    Added Note: Someone actually sent me some reasons as to why you would want to 
    return to the airship, can you believe it? I just HAVE to post them here. 
    Without further ado:
    
    ------------------------------------------------------------------------------
    Reasons as to Why One Would Choose To Escape The Floating Continent
    (submited by tlingit88)
    ------------------------------------------------------------------------------
    - So you can see the World Of Balance before it becomes the World Of Ruin.
    
    -So you can fly the airship around the World Of Balance, visiting the towns,
    before it becomes the World Of Ruin and all the towns basically go down the
    crapper.
    
    - Cause the music on the damn Floating Continent is hideous! Where's my music
    CD's?
    
    - The Floting Continent is a confusing and frusturates people, usually.
    ------------------------------------------------------------------------------
    
    I had to include that. Anyways...
    
    If you go up to the indent in the wall, it will open and you can walk straight
    through. There, guarding the stairs leading up jealously, you will find 
    AtmaWeapon.
    
    ------------------------------------------------------------------------------
    Boss: AtmaWeapon!!
    HP: 24000     MP: 5000
    ------------------------------------------------------------------------------
    In case you weren't sure, Atma is the resident Weapon of FF6. Atma is a hell 
    of a lot easier than any other Weapon, though.
    
    It gives you a big (and I mean REALLY big) hint at the start of the battle. 
    Atma is pure energy. Pure magic. Therefore, if you whittle it's MP down to 0,
    you will win.
    
    Some guides tout this as the big strategy. But let's look at it this way. With
    a Fire 2, you can do over 1000 damage to his HP. With Rasp, you can do 300 
    damage to his MP. Which would be quicker? They're both about the same. So you 
    can make a choice, to go for the HP or the MP.
    
    If going for the MP, just use Rasp over and over. And over and over. Hopefully
    all your characters have learnt it from the ZoneSeek Esper.
    
    If going for the HP, any level 2 spells work well. Including Cure 2, on your 
    party of course, not on it. And you'll need it, because Atma likes to cast 
    strong magic like W.Wind, Quake, and Flare. His Full Power attack is also 
    something to be feared, so if your characters aren't all in the back row 
    before the battle, you'll be in a spot of trouble.
    
    The good news is, he has a slow speed. You should be taking four turns in the 
    time it takes him to have one. If you have three dedicated attackers in your 
    party with level 2 spells (or two, with Shadow throwing Shuriken) and one 
    dedicated healer with Cure 2, you should find this battle a snap.
    ------------------------------------------------------------------------------
    
    After the battle, Shadow feels guilty about selling his skills to the Empire, 
    and he runs off, leaving you with a party of three to ascend the stairs and 
    see the Statues.
    
    Of course, Kefka and Gestahl are already there wreaking havoc. Gestahl laughs 
    that they have arrived just in time to perish, as they behold the power of the 
    Statues. And they are indeed powerful, look at them glow. Celes begs Gestahl 
    to stop the madness, but do you seriously think he's going to stop? Of course 
    not. In an attempt to strike her down, he sends a piece of magic, which she 
    skilfully jumps out of the way of, and it hits the party member standing 
    behind her instead, dazzling them =( Your third party member also gets 
    dazzled, while Celes regains her composure and comes back to launch another 
    verbal offensive.
    
    Gestahl's now using the line that it was Celes' birthright to rule the world 
    beside him, as it was Kefka's. (Classic movie line to do with birthrights but 
    nothing at all to do with Final Fantasy: "You want me, to go with you, to the 
    graveyard, because I have some sort of trust fund and there are vampires?") 
    Yeah, anyways, (I love that movie, ten points and a kiss on the cheek to you 
    if you know what movie that line is from) you're not going to fall for that 
    line. Kefka tells her to kill the others and they'll forgive her treachery, 
    and he even gives her a sword to do so. Kefka, you silly man. She takes it, 
    approaches your leading party member, raises the sword high, saying "she 
    wishes she'd never been born"... then turns and jabs the sword straight into 
    Kefka instead! *cheers loudly* You go girl!
    
    Next line - Kefka: Ouch!!
    
    He's pissed now, calling Celes a "vicious brat". He's in pain, and he spouts 
    the classic line "I hate hate hate hate hate hate... hate hate hate hate hate 
    hate hate hate hate hate HATE YOU!" (Hehe.) In revenge, he asks the Goddesses 
    to show him their power, which both they and Gestahl vehemently object to. 
    But, ignoring their warnings, again he tries, getting impatient when the stone 
    Goddesses refuse. Even Gestahl is clever enough to realize if they bring them 
    back to life, they'll destroy the very world they're trying to possess, so it 
    wouldn't be too clever to bring them back. But is Kefka smart enough to 
    realize this? Nooooo. He tells Gestahl to "shuddap!" and pseudo-battle mode is 
    entered.
    
    Kefka is, officially, crazy. Yes, he is trying to destroy the world. Gestahl 
    gravely tells him that "his days are now over", and tries to put Kefka to 
    sleep. Kefka laughs, infuriating Gestahl, who launches a barrage of spells in 
    his direction. Do any of them hit Kefka? Not one. Does Gestahl know why they 
    don't hit him? No. But Kefka does, and it's because he's standing within the 
    field of the Statues, silly! Now he wants the Statues to show poor Gestahl 
    (never thought I'd hear myself utter that phrase, "poor Gestahl") a sign, 
    which they oblige to, sending down thunderbolts. But the bolts miss! A sick 
    game of "hot and cold" begins... "you're way off, where are you aiming!?... a 
    little to the right... run, run, Gestahl... YES!!" as Gestahl gets struck.
    
    And he pushes the prone Gestahl off the edge of the continent. Simple as that. 
    
    Celes gets sent flying as she physically tries to restrain Kefka, then he gets 
    up to his dirty work of moving the Statues. Oh silly boy, you're going to 
    rearrange the face of the planet, like Strago said! But he continues, 
    relentlessly.
    
    Out of nowhere, abseiling by thin air, comes Shadow! He tries to push the 
    Statues back into alignment, but fails. The spell on your other two party 
    members is broken, and Shadow tells you to flee, to go, because there are 
    people counting on you!
    
    After you get kicked off the plateau, you've got six minutes to escape the 
    continent before world destruction. This is a simple task, even though you 
    will fight Naughtys along the way. Just toast the Naughtys with Fire, ignoring 
    the fact that the continent keeps falling away alarmingly behind you as you 
    follow the path. When you get to the twinkling point, you will fight Nerapa. I 
    guess it's a boss battle.
    
    ------------------------------------------------------------------------------
    Boss: Nerapa!!
    HP: 2800     MP: 280
    ------------------------------------------------------------------------------
    But as you can see from the HP, it's not really a boss battle. Nerapa is weak 
    against Ice, but it's not as simple is hitting it with Ice 2. Use physical 
    attacks, or cast Rflect on one your own characters and bounce Ice spells off 
    them to Nerapa. Either way, it's not hard.
    ------------------------------------------------------------------------------
    
    When you get to the end of the path, you will see the airship below. You'll 
    still probably have two minutes on the clock too. You can jump on the 
    airship, and escape right now, but are you just going to leave Shadow there to 
    die? Oh hellllllllllllll no. So wait for him. And wait. And wait. And wait.
    
    With five seconds left on the clock, Shadow will appear, again abseiling by 
    thin air. The four of you will escape, as the world crashes and burns around 
    you. Watch the scene as the world slides into ruin.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4b. The World of Ruin
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    So, let's recap before we continue, shall we?
    
    => Gestahl is dead.
    => Kefka destroyed the world.
    => Your party seemed to escape in a blaze of fire.
    => Escaped to where?
    
    Escaped to Solitary Island, my friend. At least one of your party members did,
    along with one other familiar face.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4b. i. Solitary Island
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Celes is lying on the bed in the old dilapidated house. While we all watch, 
    she awakens. With her is old Cid, Cid is looking after her. Cid tells her 
    she's been sleeping for a whole year, and that he's been watching over her the 
    whole time. Now Cid's the tired one, he's running out of energy.
    
    He tells of what's happened to the world since the day it all fell apart. The 
    two of them are on a tiny deserted island, where they washed up with several 
    strangers. Celes realizes it wasn't a dream, the world being torn apart. She 
    wants to know about her friends, about Locke in particular, but Cid doesn't 
    know, he only knows that they're there, maybe they're the only two people left 
    alive. Since that day, the world's continued its slide into ruin. Animals and 
    plants are all dying, and everyone else they washed up with died of boredom 
    and despair.
    
    Celes realizes that her friends, the rest of your party, are probably all 
    dead. Cid wants the two of them, to just live their lives out there, 
    peacefully, but Celes won't hear a word of it. She realizes that Cid is pretty 
    hungry, as he hasn't eaten in three days, and goes out to catch him some fish.
    
    This whole fish minigame is so silly. Catch fish by walking into the water and 
    examining them when they are close to you. The goal is to catch the yummy ones 
    (the fast-swimming ones). If you keep catching yummy ones, and taking them 
    back to Cid, he will gradually feel better. If you keep catching any other 
    ones, and feeding them to Cid (or not catching any at all), his health will 
    gradually degenerate.
    
    So, keep catching him fish. It is actually possible to keep him alive, but I 
    have never succeeded in doing it myself, simply because I don't have the 
    patience. Anyways, keep feeding him fish, or if you're lazy and just want to 
    get on with the game, just exit and re-enter the house and keep talking to 
    Cid.
    
    Eventually, the inevitable will happen. Cid is lying on the bed, not moving. 
    Celes struggles to come to terms with the fact that her beloved Granddad is, 
    indeed, dead. One she accepts that he is, she makes up her mind to go through 
    with a very drastic act.
    
    Celes is seen walking to the other end of Solitary Island. When you get 
    control, walk her up to the top of the cliff. Worked out what she's going to 
    do yet? Examine the white rock, and Celes will read Cid's handwriting tell you 
    that the others who were here took "a leap of faith" off this cliff when they 
    were feeling down. A "leap of faith"? Who could jump off a cliff and live to 
    tell the tale? No-one, and that is exactly the point. Celes has come here to 
    end her life, her meaningless existence on a backwater island in the middle of 
    nowhere.
    
    She approaches the edge, musing about how no-one is there with her, not even 
    Locke who promised to protect her... and with that, she throws herself off the 
    cliff.
    
    Of course, she can't die, because she's the only character we've got and if 
    she dies, the game is over. She washes back up on the beach, where she was 
    catching the fish, and she finds a cute little seagull nursing her back to 
    health.
    
    How a seagull could nurse a human back to health, I will never know. But that 
    is beside the point.
    
    Celes is shocked when she realizes that the seagull has a bandana tied around 
    it. A bandana? Locke!? Locke's still alive!?!?!
    
    Once the scene is over, head back inside the house. There will be a letter on
    the floor, from Cid to Celes.
    
         "You need to leave! The others are surely waiting for you! Find the 
          stairs next to the stove. Down them lies your road to freedom.
                                                 Love, Granddad"
    
    So, as the note says, find the stairs next to the stove, just behind the 
    table, and head down. At the bottom you will find another room, housing a 
    raft! Celes can escape to civilization on the raft! She's got it all made! 
    Celes drags the raft outside to the beach, and, vowing to make her Granddad 
    proud of her, she jumps on it and drifts away.
    
    +++ Added Note: If you did keep Cid alive by feeding him yummy fish, he will 
    +++ stand up and walk to the stove, near the stairs leading down to the raft. 
    +++ After telling you about his 'project of freedom', Celes will walk 
    +++ downstairs, grab the raft, and ride it away from the beach. Cid will be on
    +++ the beach to wave goodbye as she departs.
    
    (On other notes, maybe you now see why I chose to take Celes to the floating 
    continent instead of Terra, as the magic user. Being the first character you 
    meet in the World of Ruin, all other characters you find in the new world will 
    have their level and HP decided based on Celes'. Better to have higher levels,
    eh?)
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4b. ii. Albrook
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Eventually, she washes up near the town of Albrook. Yeah, the towns are the 
    same as in the previous world. Make sure to give Celes some weapons, relics 
    and an Esper here, otherwise you'll find battles kinda tough.
    
    Like every other time you've been here, there's not a lot to do. Stop, heal 
    up, maybe buy some weapons and armour, talk to everyone in town to find out a
    little of what's been happening in the world.
    
    Kefka's still alive. He's hiding away in a tower to the north, turning his 
    "Light of Judgement" on anyone who opposes him. He's got the power of the 
    Statue, and he's acting like a god. Creepy.
    
    Talking to the man between two trees near the weapon shop, he will tell you 
    that the sparkle in your eye reminds him of a man who came through here 
    recently. A man... could it have been one of your friends? We must 
    investigate. So, after doing everything you need to do in Albrook, continue on 
    your trek north.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4b. iii. Tzen
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    If you keep heading north, bypassing Kefka's Tower and keeping on going, you 
    will come to the town of Tzen. Make sure you save before entering the town. 
    Upon entering Tzen, something big will collapse and everyone will rush off to 
    help with whatever it is. Follow the mad people.
    
    There, you will find none other than Sabin, holding up an entire house, as a 
    mother cries outside that her daughter is inside. Celes is delighted to see 
    Sabin, as Sabin is to see her, and she suggests that the two of them leave. 
    Geez, Celes, have you no brains? If he lets go of the house, it will collapse, 
    killing the child inside. First, save the child. Then they will go. You've got 
    a timer on your head. Six minutes.
    
    Once it starts, enter the house. (Please make sure you have Sprint Shoes on 
    here, otherwise you'll struggle to make it.) Pick up the Heal Rod from the 
    chest at the top of the house, and the Pearl Rod from the chest in the bedroom 
    on the left. Head down through the bedroom, and out to the left at the bottom. 
    Kill lots of scorpions along the way. Take the Hyper Wrist from the chest 
    bottom left of screen, ignore the PmStalkers in the chest near the stairs, 
    pick up the Tincture top of screen. Then head down the stairs, killing even 
    more scorpions along the way.
    
    Once downstairs, pick up the Drainer from the chest in the little room on the 
    left, then head up the stairs at the top. Ignore the PmStalkers in the chest 
    on the left (you can fight them if you want, and get ~1000 EXP and ~2000 GP, 
    but you don't get any good items, phooey), pick up the child on the 
    mantelpiece, collect the Magicite from the box on the right, and head out of 
    that evil house.
    
    Once you're out, Sabin will let go, causing the house to crumble into 
    smithereens. This is when Celes and Sabin have their big reunion scene. Celes 
    is amazed Sabin is alive, and Sabin laughs, saying "you think a minor thing 
    like the end of the world was gonna do me in?" Celes now knows that everyone 
    is still alive, and to quote a famous line, she needs to "get the band back 
    together." Sabin agrees, they get everyone back, then smash Kefka, bringing 
    peace unto the world.
    
    Sounds like a plan. Let's go.
    
    Now you have two people in your party. Yay. Check out the town, buying Sraphim 
    from the man in the bushes north-east of town if you haven't already done so. 
    Sraphim is a good Esper, with recovery and life magic embedded in it.
    
    Once you're done, it's time to continue your exploration of your new world. 
    Looking at the map, there's nothing else on the continent, so where to go now? 
    You may not be able to spot it on the map, but on the very east side there is 
    a bridge connecting your continent to the snaky U-shaped one. Find the 
    bridge, and cross it. Now you have a whole new continent to explore. Head 
    north along the new continent, ignoring the tower surrounded by mountains as 
    you can't access it yet, until you find the town of Nikeah.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4b. iii. Nikeah
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    You may recall that Nikeah had one very good way of, uh, "ferrying" to other 
    places. (I'm so subtle.) Too right, it had a ferry to South Figaro. However, 
    heading down to the docks, you'll be told that the ship now belongs to the 
    Crimson Robbers. (Aw, nuts.) Maybe you could ask these Crimson Robbers for a 
    lift? It's worth a shot. Scour the town until you find them, in the Pub. 
    (Where all those types hang out, see?) They'll quite happily tell you all bout 
    their trip. They're going to Figaro Castle, to steal all the booty there, and 
    they're going to get in by a secret tunnel that only they know about! Talking 
    to the girl and guy at the bar, you will find out about the group's leader 
    that they met in this town, a guy by the name of Gerad. (Gerad...?) Upon 
    hearing that, they all leave and head onto the ferry, but alas, no Gerad in 
    sight. Try to find Gerad.
    
    While walking through the marketplace, you might spot a VERY familiar figure 
    standing in between the weapons and armour shops. Could it be.... Gerad? No, 
    of course it's not Gerad, it looks scarily like Edgar! Celes recognizes him 
    and asks him "you're Edgar, aren't you?", to which Gerad scuttles off. Follow 
    him, and quiz him again. Again he walks off! So follow him again. When you 
    talk to him this time, he tells you that he'll be getting ready for their 
    departure to Figaro. Celes asks him if he's somehow lost his memory, and he 
    replies "listen, my lady, I've been Gerad all my life!" (And what is Gerad an 
    anagram of? Bingo. No, not 'Bingo', EDGAR!) As he walks away, Celes says 
    quietly "only Edgar would say 'my lady'." Edgar realizes his slip, but covers
    quickly, walking off again. Follow him all the way down and onto the docks.
    
    Edgar is asking the robbers if they know how to get into Figaro Castle. Of 
    course they do, so he tells them to lead the way, cos it's buried. With that, 
    Celes and Sabin jump onto the boat, and it departs for South Figaro.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4b. iv. South Figaro
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    After leaving the docks, you'll find that the thieves are roaming free, all 
    over South Figaro. They're waiting for some sort of sign, from Edgar/Gerad. 
    Where on earth is he?
    
    Find him in the Inn. Confront him. He's surprised that "you people" are STILL 
    here, and Celes warns him to be polite, Edgar! Before Edgar gets the chance
    to respond, one of the thieves comes in saying that they're good to go. Edgar 
    still maintains the whole "mistaken identity" charade, and the two of them 
    leave. Follow them, all the way out of town and to the Figaro Area Cave, 
    which makes a cameo appearance west of South Figaro.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4b. v. Figaro Area Cave
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Upon entering the cave, you will note Ziegfried blocking the path through. He 
    tells you to wait here, while he goes in first and clears the monsters. Like 
    hell you will. So when he leaves, follow him in.
    
    You should know the way through the Figaro Area Cave by now. If you don't, 
    follow the path until you get to a T-intersection at the bottom of the stairs. 
    Take a right, head all the way up, head left and take the first doorway out. 
    That's all there is to it.
    
    In the next cave, you will find Edgar and the Crimson Robbers talking. You've 
    reached their secret entrance into Figaro Castle. While Edgar stumbles around, 
    because he has no clue, one of the robbers feeds the little turtle in the 
    recovery spring. (I told you way back when that this turtle would come in 
    handy.) The turtle shuffles its position, into the direct path between the 
    land and the doorway. One by one, the robbers bound across, jumping off the 
    turtle's back, and head through the doorway.
    
    Ingenious, really.
    
    So follow them through the doorway, waiting until the turtle gets itself into 
    position. Once through, simply follow the path along, ignoring all the 
    treasure chests because the robbers have already been through, until you end 
    up in Figaro Castle.
    
    
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    4b. vi. Figaro Castle
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    But not all is well in Figaro Castle. Edgar is talking to the guard on duty, 
    who thinks "it was awful". He makes sure he's alright, before walking off. 
    Follow him up the stairs, and down the other set, down to where the guy 
    normally makes the castle travel from Figaro to Kohlingen. But he too thinks 
    it was awful, and now he's not going to stop you from travelling further into 
    the depths of Figaro Castle.
    
    Once down the stairs, go north and down the next set of stairs. Go down out of 
    that room, empty the two treasure chests on the right for a Crystal Helm and a 
    Gravity Rod, and the two on the left for an X-Potion and an Ether. Then head 
    up through the left-most door, up the stairs, and up through the door to find 
    a treasure chest with a Regal Crown. Now head back to the room with the four 
    treasure chests, and up through the central door.
    
    Proceed through to the Engine Room, where you will find Edgar examining 
    feathery things all over Figaro's machinery. They're not feathers, they're a 
    lot more dangerous. Edgar tells the robbers to go through and get the 
    treasure, while he prepares to beat up the feathery things. Once the robbers 
    are out of the room, Edgar turns on Celes and chastises her - "what are you 
    waiting for, Celes? Give me a hand!" So, of course, you give him a hand in 
    fighting off the four Tentacles.
    
    ------------------------------------------------------------------------------
    Boss: Tentacle (x4)!!
    HP: 5000 (TL), 7000 (BL), 4000 (TR), 6000 (BR)     
    MP: 600 (TL), 800 (BL), 500 (TR), 700 (BR)
    ------------------------------------------------------------------------------
    These Tentacles, on paper, don't look like such tough opponents. But they all 
    have different elemental weaknesses, making it impossible to take them out 
    quickly. 
    
    The way I would take on the Tentacles is like this. They all have different 
    weaknesses and strengths, like I said, but only one is of the element Fire, 
    the bottom-right one. So I would attack all four with Fire spells. Sure, 
    you'll keep healing the bottom right one, but seeing as it has full HP 
    anyways, who cares? The other three all will take damage, meaning you can take 
    them out reasonably quickly. So use Sabin's Fire Dance, and hopefully your 
    Edgar and Celes know Fire 2. (Mine do, luckily.) Once the three Tentacles have 
    been taken out, concentrate a bevy of Water and Ice attacks on the last one.
    
    It's not as simple as I've made it sound, however. These guys do have powerful 
    attacks, Bio and Seize being the most annoying. Bio can be prevented (on two 
    of your characters at least) by equipping Star Pendant or other anti-Poison 
    relics beforehand, but on Edgar, you'll just have to keep using Antidote or 
    Remedy on him. Seize takes one member of your party out of action, holding 
    them captive and slowly draining their HP. You can wait for the Tentacle in 
    question to Discard the party member it is holding, or you can attack it for a 
    greater chance of retrieving your character.
    ------------------------------------------------------------------------------
    
    Well, that battle sucked. After the battle Celes asks Edgar why he kept up 
    such a stupid farce, and he replies that he had heard Figaro had had an 
    accident, and he wanted to help, and that those idiots had escaped and knew 
    exactly where Figaro was. Those robbers were the very same people that had 
    been held in Figaro's prison, and Edgar had put them there!
    
    As the robbers reappear with their treasure, the three of you quickly hide. 
    The morons assume that Edgar must have been eaten by the Tentacles, and 
    disappear happily with their loot. Once it's your turn to play again (yay), 
    enter the room the robbers were just in and take the Soul Sabre from the 
    statue in the middle of the room. Then return to the guy that operates the 
    machinery (the one that normally never lets you down here), and he will 
    raise the castle to the surface.
    
    Where to now? There's nothing else on the Figaro continent. Maybe get Figaro 
    to take a trip to the Kohlingen continent?
    
    
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    4b. vii. Kohlingen
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    North-west of Figaro's arrival point, you will find the town of Kohlingen. 
    Kohlingen is the first opportunity you will get to purchase Diamond armour, 
    the best (but most expensive) type of armour. It was my choice to pick up two 
    sets here, of armour/helm, for Edgar and Celes, and a vest for Sabin.
    
    Once done shopping, head to the Pub. No, you won't meet Shadow here, like you 
    did last time =P. You will find another familiar face, though, sitting at the 
    table. It's Setzer!
    
    Celes tries to get Setzer to join their party, telling him that they're going 
    after Kefka. Setzer's not sure about the idea, however, as he's just a 
    gambler. (What, you mean I bought those Doom Darts in the weapon shop for no 
    reason!?) And he's lost his wings, his airship, so he's depressed. But Celes 
    works her feminine charms on him, praises him big time, and psyches him up to 
    get fighting. Setzer's starting to feel lucky!!
    
    Now, he says, let's go visit Daryl's Tomb. When your party looks confused as 
    to why, he explains "we're gonna get us another one... airship, that is!" 
    Oooooh, let's go. The game shows you that Daryl's Tomb is south-west of 
    Kohlingen, so now that you finally have a full party, head there.
    
    Do make sure to equip Setzer with weapons, relics, and an Esper. My Setzer 
    here was very weak, and had a grand total of zero spells, so I gave him 
    Bismark, then Maduin, then Sraphim, for a basic assortment of spells.
    
    
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    4b. viii. Daryl's Tomb
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    I wish the game would make up its mind on how to spell Daryl. It uses three 
    different ways over the course of this place. When Setzer tells you about it, 
    the game says "Daryl", when you enter the tomb, it says "Darill", when you get
    to the end of the tomb it says "Daryll". I choose my favourite way of spelling 
    it. So there.
    
    When you arrive at Daryl's Tomb, Setzer tells you a little bit about Daryl. 
    She was a real piece of work, he says. Nothing scared her. And of course, 
    you're gonna be fighting lots of things down there (it's a tomb, so they're 
    mostly undead things, ahem, take note), so keep your eyes peeled!
    
    Go through the first room and into Basement 2. Take the rooms in a clockwise 
    order. In the room on the top right, examine the tombstone to reveal a 
    doorway, then go through and pull the lever on the wall. Back to B2. Bottom 
    right room, you can pick up a Genji Helmet from the treasure chest. 
    
    Back to B2. Through the bottom door, and straight through (ignoring switch), 
    you will find a room with four tombstones. Read them all and piece together 
    the message - THE WORLD IS SQUARE. Nothing else to see here for now, back to 
    B2.
    
    Bottom left room. Pick up a Crystal Mail from the treasure chest, then down 
    the stairs to find a Czarina Gown. Go through the top door outta there, pull 
    the switch on the far wall (which opens a door above), then go back to B2. Top 
    left room, where you will find a blank tombstone. When prompted to carve 
    something, select Yes, and if you read the four tombstones telling you that 
    the world is square, that's what you will carve. This will then tell you how 
    to get the EXP Egg relic. Note: you don't actually have to go through this 
    carving process to get the relic. And if you didn't read the four tombstones 
    telling you what to carve, nothing will happen here.
    
    Either way, go back and get the EXP Egg by going to the room where you found 
    the Czarina Gown, head through the right wall one step from the bottom, and 
    through. Now go back to B2 and through the bottom door again, we've got other 
    things to do.
    
    Pull the switch near the turtle, raising the water level. Then jump on the 
    turtle and drift across to the other doorway out of there.
    
    For the love of God, save your game before opening the treasure chests. Did 
    you save? Really? You sure? Go back and do it again just to be positive. Now 
    open the treasure chest on the left to find a Monster-In-A-Box.
    
    ------------------------------------------------------------------------------
    Boss: Presenter!!
    HP: 9845     MP: 1600
    ------------------------------------------------------------------------------
    If you want to be picky, it's not really a boss. But it's a nice tough monster 
    all for you!
    
    This guy remind you of anybody? Yah, he looks a bit like the Whelk you fought 
    riiiiiiiiiiiiiiiiiight at the start of the game. (Remember him? Prolly not.) 
    You might remember him when I tell you that the idea behind fighting him was 
    to hit his head, and to night attack when he retreated into the shell. *sees a 
    few looks of dawning recognition* Right, well, the idea here is the same. If 
    you attack him when he's withdrawn into his shell, you won't get a Mega Volt, 
    you'll get a GIGA Volt. Which is even more painful. So attack the head ONLY. 
    There. All done. Easy battle, if you ignore the Magnitude 8s, the Mega Volts, 
    and the fact that he absorbs Thunder.
    
    One hit kill: Setzer's Doom Darts. Booya.
    ------------------------------------------------------------------------------
    
    Well, for that difficult battle *cough* you get a Dragon Claw. Good weapon for 
    Sabin. Equip it now. Save your game AGAIN. (Just do it!) Take the Man Eater 
    from the treasure chest on the right, equip it to Celes, then head through the 
    door in the middle.
    
    Yikes, you're actually AT Daryl's tomb now. This is her tombstone. Examine it, 
    and you will get attacked. Oh, joy.
    
    ------------------------------------------------------------------------------
    Boss: Dullahan!!
    HP: 23450     MP: 1721
    ------------------------------------------------------------------------------
    Blargh. Not another boss fight. (Is it becoming clear yet that I don't like 
    this part of the game?)
    
    He likes to cast L? Pearl. A lot. It's hard to know who will be affected by 
    this, unless you've done the math beforehand with the last digit of your GP. 
    Any member of your party whose level is a multiple of that last digit will get 
    hit. Pray that it's 0. Then none of you will get hit. If it's 1, you're in for 
    a bit of unpleasant treatment.
    
    Of note is that Dullahan is weak against fire. So, you know what to do, get 
    those Fire 2's moving. His Morn Star attack can be a pain in the ass, dealing 
    out 500 damage to your characters if they're in the back row (I keep all my 
    characters in the back row all the time, out of habit) but nothing a little 
    Cure 2 can't fix.  If you're running out of MP, use Osmose if you've learnt 
    it. 
    
    This might sound slightly dumb to say, but make sure all your characters stay 
    alive. If one dies, bring them back and heal them up quickly. Because if you 
    get down to two characters, and all his Pearl, Morn Star, and Absolute 0 
    attacks are focussed on just two people, you won't last long.
    ------------------------------------------------------------------------------
    
    After the battle, the leader of your party will flick a switch on the 
    tombstone, opening up a door behind it. Head through the door and down the 
    stairs, where we find a bit more out about our man Setzer and his girl Daryl. 
    She was a wild one, using an experimentally designed airship to fly all around 
    the world. The two of them had a race, him in his airship, and her in the 
    Falcon.
    
    The race was a good one. After the race, Daryl promised she'd meet Setzer on 
    their hill before sunset. She never showed up. A full year later, the wreck of 
    the Falcon was found in a distant land.
    
    Setzer restored the craft, and brought it down there, to the depths of the 
    tomb. Now it's there for them to use, and it just may save them....
    
    Once the ship is in the air, Celes realizes they can attack Kefka's tower from 
    the air. But first they need to find their friends!
    
    A seagull flies by their ship. Nothing out of the ordinary, really. But it 
    transfixes Celes, who orders Setzer to "follow that bird!" The bird flies all 
    the way to Maranda, and the Falcon follows it.
    
    And thus starts the side quests. If you feel confident that you can win this 
    game with only what you've got now, then by all means, skip the next section 
    and head for Kefka's Tower. If not, read on.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4c. Side Quests
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Arr, thar be a lot of side quests in this game, me matey.
    
    All are beneficial to your mission (with the exception of Gau's Father, but 
    that's just a bit of fun.) All are recommended to be done, because after all,
    it is mighty hard to win the game with only four characters. In no particular 
    order:
    
    => Finding Cyan
    => Finding Gau
    => Finding Terra
    => Finding Shadow
    => Finding Relm
    => Finding Strago
    => Finding Mog and Umaro
    => Finding Locke
    => Finding Gogo
    => Duncan's House
    => Cyan's Nightmare
    => Avenging Gungho
    => Tower of Fanatics
    => The Ancient Castle
    => Gau's Father
    => The Eight Dragons
    => The Paladin Shield
    => Shadow's Dreams
    => Hunt for the Remaining Espers
    
    If I've missed any, feel free to e-mail me and flame the hell out of me. 
    Actually, don't do that. But tell me so I can include them, will you?
    
    Without further ado, on with the show...
    
    
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    4c. i. Finding Cyan
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    ------------------------------------------------------------------------------
    Maranda
    ------------------------------------------------------------------------------
    
    When we left off, we were parked just outside Maranda. Find the house with the
    seagulls all around, on the east side of town, and head in. It's Lola's place 
    again! And she's happy, because her boyfriend in Mobliz sent her all these 
    flowers. She shows you all the letters he's been sending, and your party is 
    confused. Wasn't Mobliz demolished by Kefka? Someone else must be sending the 
    letters...
    
    Read the letter, and you will recognize Cyan's handwriting. But where is he 
    sending the letters from? Not from Mobliz, that's for sure. Lola jumps up and
    down, oh oh, can you please attach this reply to a carrier pigeon for her? 
    (Okay, not seagull. Carrier pigeon. Looks like a bloody seagull.) Of course, 
    accept the favour, and walk outside and examine the pigeon to attach it.
    
    Watch closely where it goes when it takes off. You should recognize the town 
    almost completely surrounded by mountains as Zozo. (The town where everybody 
    LIES!) So leave town, get into your airship and head to Zozo.
    
    ------------------------------------------------------------------------------
    Zozo
    ------------------------------------------------------------------------------
    
    Ain't that nice, when you arrive in Zozo, the pigeon is waiting right there 
    for you. Examine it, and it will fly off up into Mt Zozo. I guess that's where
    you're going, eh? How do we get there?
    
    Remember that guy in Zozo, that I said was the only one who spoke the truth? 
    The one you would be visiting much later in the game? Well, that time is now. 
    That guy is the guy looking like a merchant wandering around outside what is 
    labelled as the Inn. If you speak with him, he will tell you how to get to Mt.
    Zozo. Go to the top of the building labelled Pub, and you will find a path 
    leading there. You'll need his can of Rust-Rid to open up the door to get 
    there, though, so buy it from him for 1000 GP. Now follow his directions.
    
    Side note: you can learn a fair few spells here if you try, because the 
    battles are most definitely easy (right now I'm just using GP Rain on every
    thing and killing it all in one hit) and you get 2 magic points for each one.
    
    At the top of the building, examine the door on the left and you will 
    automatically use the Rust-Rid. Open the door to enter the path to Mt. Zozo.
    
    ------------------------------------------------------------------------------
    Mt. Zozo
    ------------------------------------------------------------------------------
    
    Battles not so easy now =(
    
    If you ever run into an Ursus, a brown beary-thing, make sure to kill it 
    FIRST. It likes to steal 8724 GP from your party at a time then escape, which 
    isn't very nice. Putting your party in the back row lowers its success rate of
    Steal, but it doesn't remove it entirely.
    
    Head up and around to the left, picking up the Ice Shield in the top left of 
    screen (as top-left as you can go) and the Red Cap from the treasure chest 
    near the stairs at the bottom. Then head down the stairs, as everything else 
    is dead ends. Follow the path along, around and around, picking up the Thunder
    Shield from the chest in the little beam of light, before heading up the 
    stairs. Also collect the Aegis Shield from the top of the bridge before 
    heading out the door closest to you for a Gold Hairpin. (Possibly your second
    one.) Then go back in and out the door at the top.
    
    Once outside, head left along the bridge, and go back inside. Save at the save
    point. If you want a TOUGH battle, head to the top of screen and step on the 
    switch to find the first of the Eight Dragons. (See the Eight Dragons side
    quest for more info, but I'm not going to go into battle strategies for that 
    now.) Whether you take on the Storm Dragon or not, take the stairs down and 
    follow the path out of the cave, then into the next one.
    
    It looks like we've found Cyan's lair. Lots of flowers around, a locked 
    treasure chest, and a letter on the table. Because you're so nosy, read the 
    letter, in which Cyan confesses to Lola that he is not her boyfriend, that her 
    boyfriend passed away some time ago. But no Cyan to be seen. Head out the 
    other side of the cave to find a cliff-edge, with Cyan tying another note to 
    the leg of a carrier pigeon.
    
    Cyan is freaked out momentarily when he sees you, but is happy that you are 
    still alive, and before you even ask, he agrees to come with you and fix the 
    world up. He then realizes what he has left in the cave, all the flowers and 
    things (which you have already seen!), and he quickly runs to hide them all. 
    Your party busts him as he is trying to reach the last set, however, and while 
    he tries to cover it up, your party leader insists that they are gorgeous!
    
    Cyan tells you a little about Lola, and why he started writing her letters. 
    When he heard that she wrote a letter every day, but never got a response, 
    something inside him snapped... as he wrote to her, he realized he was very 
    much like her. He was looking into the past all the time, full of despair... 
    and then something changed. Abruptly, he changes topic, saying he bumped into 
    Sir Gau in Maranda, who wanted to get stronger before facing Kefka, so he 
    returned to the Veldt. Guess where you're going next.
    
    Before you leave, head back out to the cliff-face and pick up the shining key
    on the ground. You can use this to open the locked treasure chest in Cyan's 
    room. You all know Cyan's fear of machines, right? Well in the chest are two 
    key items, a "Machinery Manual" and a "Book of Secrets".
    
    As far as I know, these have no use. If I'm wrong, feel free to flame me and 
    correct me.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. ii. Finding Gau
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    ------------------------------------------------------------------------------
    The Veldt
    ------------------------------------------------------------------------------
    
    Finding Gau is very simple. Simply return to the Veldt, with three members 
    only in your party, and fight until he appears after a battle. You don't have
    to feed him Dried Meat like you did the first time, however. Gau will 
    recognize you, tell you that he is your friend, and suggest that you travel 
    together.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. iii. Finding Terra
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    It's time to find our favourite little half-Esper.
    
    ------------------------------------------------------------------------------
    Mobliz
    ------------------------------------------------------------------------------
    
    The good thing about this World of Ruin is that the towns are in approximately 
    the same places on the map, the continents just look all different. Mobliz is 
    on the east side of the snaky U-shaped continent.
    
    When you enter the town, two guard dogs will stop you, and alert the town of 
    your presence. A child will come running out of one of the houses, scream when 
    he realizes someone's coming, then disappears. Follow the child.
    
    Pick up the Elixir from the clock in the house, then head down the stairs and 
    through the other door. Enter a cave... full of kids? One of the kids isn't 
    gonna let you in, says you're gonna have to fight your way through. But a 
    voice (well, text) from off-screen - 'Wait!' And here comes... Terra!
    
    Terra is glad to see your party. You ask her to come with you, to stop Kefka, 
    but she falters in her reply, and walks off. Follow her, and talk to her 
    again. She can't fight any longer, she says. The day the world fell, Kefka 
    turned the Light of Judgement on Mobliz. The adults all perished trying to 
    save the children, and from the moment Terra arrived in town, she felt needed. 
    Duane enters the room and interrupts the conversation, telling you that you 
    can't take Terra away from them. Katrin arrives, and Duane bolts. (Hmm, 
    there's something we don't know about these two.) These kids have made Terra 
    feel something she's never felt before, and the moment she sensed it, she lost 
    her will to fight. As there's nothing else you can do here, leave the room. 
    One of the kids will come running in, crying that Phunbaba is coming!
    
    Phunbaba is a big green alien-looking thing that stomps around Mobliz every so 
    often. (Terra actually describes it as an ancient demon that was released when 
    the world was undone, but my explanation is much more suitable.) She rushes 
    out to fight Phunbaba, all by herself, to protect her children. You think 
    Terra can take on Phunbaba all by herself? No, unfortunately, she can't. No 
    matter what you do in this one battle, you will fail, and Terra will lose.
    
    But the game is not over. Luckily, your party wasn't too far out of town when 
    Phunbaba arrived, and they're back to fight it off. This is the REAL battle.
    
    ------------------------------------------------------------------------------
    Boss: Phunbaba (take 1)!!
    HP: 28000     MP: 10000
    ------------------------------------------------------------------------------
    Phunbaba has the strength of thunder behind him, he's very VERY fond of 
    casting things like Bolt 2 and Bolt 3. If you've got Thunder Shields/Armour 
    equipped, this is all good, because you will gain HP. If you don't have them, 
    well, you could be in a bit of trouble. (The Minerva and the Paladin Shield 
    also absorb thunder, but I'd say you wouldn't have either of those yet.) Keep 
    your HP up, because of the whole major-damage thing.
    
    Phunbaba's weak point is Poison. Hopefully your party all has Bio or Poison, 
    Bio being the better of the two. Keep casting it, repeatedly, using Osmose if 
    your HP gets too low.
    
    Osmose is one of the best spells available in the whole game. Get your 
    characters learning it from the ZoneSeek Esper.
    
    When you've taken off approximately half of his HP, he'll get fed up and 
    Escape from the battle.
    ------------------------------------------------------------------------------
    
    Terra is lying in bed, all worn out. She's really lost her fighting edge. 
    She's staying there, she can't be of help to you. Celes objects, but Terra is 
    adamant. Maybe after a little more time passes, she will rejoin you, because 
    she needs to know what's happening to her.
    
    Give up on Terra, because she obviously doesn't want to go with you. Leave the 
    room, and the little boy will give you the Fenrir Esper for scaring Phunbaba 
    away. (Yay!) If you want to rest up after the battle, you can take a nap in 
    the bed in the back of the abandoned Relic shop. Leave town unhappy, because 
    you still have no Terra.
    
    Wait a second... weren't you going to find out the story of Duane and Katrin, 
    the two children? Yeah, there was something fishy going on there. Re-enter 
    town (it's necessary to leave and come back here), and go into the second 
    house, on the left. There you will find Duane, pacing nervously. Katrin's 
    pregnant, he says. (So THAT's what was happening.) Follow the dog through the 
    secret door in the back of the bookcase, to find Terra with a scared Katrin. 
    She's happy to be having a child, but Duane is absolutely miserable. (No 
    shit.) But here he is now, dealing with the situation. He apologizes for being 
    a crummy husband, but he's learning and he wants her back. 
    
    Before she gets the chance to reply, that dratted kid is back with the news 
    that Phunbaba has, too, returned. Leave Terra, Duane, Katrin, and the kid 
    there, and go out and face the thing.
    
    ------------------------------------------------------------------------------
    Boss: Phunbaba (take 2)!!
    HP: 26000     MP: 10000
    ------------------------------------------------------------------------------
    This battle is very similar to the last one. Equip Thunder Shields, attack 
    with Poison, same old, same old. Eventually, he will get up and start sneezing 
    party members away with BabaBreath. After two members are gone, the battle 
    will end. Terra appears from the house, and, in Esper form, she joins the 
    battle with your remaining two members. Keep up the Bio and everything. 
    Remember that Terra's Magic spells do double damage in Esper form. My Terra 
    was doing over 4000 damage here with Bio, and with power like that, Phunbaba 
    isn't gonna last long.
    ------------------------------------------------------------------------------
    
    After the battle, all the kids appear from the houses. Terra descends back 
    down to the ground, and the kids scatter, scared of the "monster". She 
    realizes they mean her, and gets upset. But a little girl approaches Terra, 
    and recognizes her. "Mama... it's you, isn't it?" Slowly, the kids realize, 
    the 'monster' is actually their beloved Terra. Terra is jubilant, she can 
    fight once more! And she recognizes the feeling she's been having... it's 
    called "Love"! She wants to fight for the future of the children, and so she 
    joins your party.
    
    Take another nap in the back of the shop, then head out of town to continue on 
    your merry little way.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. iv. Finding Shadow
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Note for this section: If you waited for Shadow on the Floating Continent, you
    will find Shadow in this section. If you did not wait for him, you will find 
    Relm in this section and Shadow is gone for good.
    
    My version was written on finding Shadow here, instead of Relm.
    
    ------------------------------------------------------------------------------
    Cave on the Veldt
    ------------------------------------------------------------------------------
    
    As the name suggests, you must visit a cave you will find on the south portion
    of the Veldt. When you enter it, you will be approached by Interceptor, who 
    runs off quickly out the top of screen. Follow him.
    
    In the next cavern, pick up the Rage Ring from the chest near the top of 
    screen. Speaking to the three guys around the campfire will give you info on 
    how to find Gau, if you haven't found him already. (But we already have, so 
    it's all good.) Then head through the door at top of screen, down the next set 
    of stairs at the very top, and out the door on the left.
    
    Going to the very left will not lead you to the room with the treasure chest. 
    Take two steps to the right, then go down and left to get there. Open the 
    chest to find the Allo Ver. Allo Vers are tough creatures, because they like 
    to cast Condemned, Doom, and Atomic Ray (all of which are Runicable, 
    incidentally.) A good thing to note is that the Allo Ver is undead, so using a 
    Revivify or Phoenix Down or a Life spell on it will kill it in one hit. You'll 
    get Tiger Fangs for winning the battle.
    
    When you're done there, go back up and down the big set of stairs. Keep 
    following paths through rooms until you find a tunnel blocked off by a rock. 
    In the next room down, the switch will move the rock, so flick it. Make sure, 
    before heading through the tunnel, that you descend the next set of stairs and 
    pick up the Striker from the chest, otherwise this is all pointless.
    
    Once through the tunnel, you will see Shadow (or Relm, depending on the 
    situation) lying on the ground. You can just walk straight to them, though, 
    so follow the path out of the room at the top. Make sure to save in the next 
    room before proceeding through to where Shadow is lying.
    
    Your party will walk over to Shadow and examine them. Look at the wounds! 
    While you're busy ogling, a creature will sneak up on you from behind and 
    pounce on you. It's the same creature that hurt Shadow.
    
    ------------------------------------------------------------------------------
    Boss: SrBehemoth
    HP: 19000     MP: 1600
    ------------------------------------------------------------------------------
    Ooh, scary looking.
    
    He has a variety of strong magic at his disposal, such as Pearl, Ice 3, and 
    Meteo. Sounds a bit intimidating, but it's not, as Celes can Runic all the 
    magic attacks. He's weak against both Poison and Fire, so use Bio and Fire 2 
    for a LOT of damage. Make sure to keep one of your characters aside to keep 
    you going with Cure 2s.
    
    When Sir Behemoth is killed, another monster will immediately attack from the 
    rear. Some might say this is the spirit of the Behemoth, and they have this 
    idea because it's an undead creature. How do we kill undead creatures? Yeah, 
    Revivify.
    
    Alternately, you can use a somewhat cheap trick I have chosen not to mention 
    so far. It's not a secret to anyone, but it is a tad sneaky. Spells like Doom 
    and X-Zone on their own seem kinda pointless, right, as they never seem to do 
    what they're supposed to. However, when you combine one of those two with 
    Vanish, i.e. Vanishing the enemy before casting X-Zone/Doom, it will work 
    almost ALL THE TIME. Not just on normal creatures, on most bosses too. 
    Including Sir Behemoth. So give it a whirl right now, if your characters have 
    the spells, and laugh as you kill him without even touching him.
    
    If you kill his first form with Vanish/Doom or Vanish/X-Zone, you won't even 
    see the second.
    ------------------------------------------------------------------------------
    
    Yay, that was easy. Your party leader realizes you can't help Shadow there, so 
    you take him back to Thamasa.
    
    ------------------------------------------------------------------------------
    Thamasa
    ------------------------------------------------------------------------------
    
    Shadow is in bed, in Strago's old house. He's having nightmares...
    
    A man is walking away from that very same house. A dog (Interceptor?) chases 
    after him, trying to bring him back. But he won't be coming back. He wants the 
    dog, and the girl, to live in a peaceful world. He rushes out of town quickly, 
    while the dog struggles over a decision of who to be loyal too. Eventually, he 
    follows the man out of town.
    
    Worked out who the man was? It was Shadow. You can see more of Shadow's dreams 
    by having him with you when you stay at various Inns around the world. And who 
    was the girl he was talking about? Where was he? Thamasa, outside Strago's 
    place. Who lives there? Relm.
    
    If you see more of the dreams, you can piece together the scenario. But if 
    you're too lazy to hunt out all the dreams, I'll tell you how it is. Shadow is 
    actually Relm's father. *gasp* 
    
    Anyways, enough of the major spoilers. (I said I wasn't gonna hold back with 
    any part of the story, and so far I've kept my word.) Interceptor will stand 
    guard over Shadow, while you go on your merry way.
    
    But no FAIR! We want Shadow back in the party, not resting in some house in 
    Thamasa! The funny thing is, as soon as you leave town, so does Shadow. You 
    know where he heads? Well, what does a ninja like to do? Fight. Where can 
    Shadow do a lot of fighting, and get paid for his efforts? The Colosseum.
    
    ------------------------------------------------------------------------------
    Colosseum
    ------------------------------------------------------------------------------
    
    The first thing you should notice when you enter the Colosseum - who's that 
    little purple thing behind the counter on the right? Hah, it's Ultros. Laugh, 
    before proceeding up to the guy in front of the double doors.
    
    You know how you picked up the Striker in the Cave on the Veldt? That's what 
    Shadow was looking to find when he was there. Obviously, he didn't find it, 
    because it's in your possession. And that's what he's here looking for now. 
    So bet the Striker in the Colosseum, and you will face Shadow.
    
    It's an easy battle, so pick whichever character you want. When you win the 
    fight (and you will most definitely win), you get the Striker back, and a 
    conversation with Shadow ensues.
    
    Your party wants to know what he's doing there, and Shadow replies that all 
    he knows how to do is fight. But when you suggest that he comes with you, he 
    eagerly grabs the opportunity, and joins your party.
    
    Yay! We got da ninja back!
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. v. Finding Relm
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    We all know Relm fancies herself as a bit of an artist, yeah? Where's the 
    biggest collection of artwork you've seen thus far in the game? Think about 
    it.
    
    ------------------------------------------------------------------------------
    Jidoor
    ------------------------------------------------------------------------------
    
    If you guessed Owzer's house, the largest house in Jidoor, you're spot on. 
    Even if you didn't guess it, go there anyways.
    
    When you enter it, the lights are all out, and things are looking spooky. 
    Never fear, simply turn on the lights at the switch near the stairs leading to 
    the gallery. Then go look at some artwork while you wonder why you're here and 
    where Relm is.
    
    When you examine the picture in the bottom-left corner, the picture of the 
    lovely lady, you will get into a battle with two Dahlings. That's your first 
    sign that not all is what it seems, that something is really wrong here. Kill 
    the Dahlings, and then after the battle, the painting turns into a door. Go 
    through the door and down the stairs.
    
    Go to head past the painting on the left, the one with the chair, and you will 
    get drawn into it. Something really weird's happening here. You'll now have to 
    fight some Wild Cats and a SoulDancer, which is nothing tricky, but still, 
    it's annoying. After the battle you'll get thrown out of the painting by the 
    person who owns the chair. (This is funny.)
    
    Going through the door on the left will lead you to a chest with a Moogle 
    Suit, so pick it up and head back and through the door on the right. Now 
    you'll be faced with three doors that are constantly switching. If you go 
    through the gap on the right when it is just a gap in the wall, then head 
    left,you can pick up the Relic Ring from a hidden treasure chest. Anyways, the 
    ideais to go through the door on the left, as all the other doors lead you 
    back to the painting of the door, so go through the door on the very left.
    
    Now you're in a room with two doors, but the one on the right is inaccessible. 
    Head through the left and keep going, until you're dumped in a lit room with 
    treasure chests floating in the air.
    
    If you walk in the shadow of one of the treasure chests (the three darker 
    patches on the floor), it will fall to the floor and you will be forced to 
    fight whatever's inside. So, bypass all the shadows completely, and start 
    examining pictures on the wall. The one on the right... it looks like Celes! 
    But the one in the middle is the interesting one, examine it and you will 
    fight the Still Life. It could be defined as a boss battle, but it's not 
    really. It likes to cast Condemned on you, which doesn't really matter as 
    you're going to kill it quickly anyhows. If you have Locke here, you can steal 
    the Fake Mustache, a nice relic for Relm (when we get her). 
    
    After the battle, the painting again turns into a door, so head through it. 
    Save at the save point, then head through the door on the right. (Using the 
    door on the left will dump you through the inaccessible door a few rooms back, 
    which although isn't harmful, its just plain annoying.) Keep heading through 
    and you will wind up in a darkened living room, where you will find Owzer (the 
    fat thing) and Relm, painting a picture. Talk to Owzer, and he will beg you to 
    help the painting. Help the painting? There's a monster hiding inside the 
    painting of the goddess, and you have to bring it out and kill it.
    
    ------------------------------------------------------------------------------
    Boss: Chadarnook!!
    HP: 30000     MP: 7600
    ------------------------------------------------------------------------------
    There are two parts to Chadarnook - the goddess, and the monster hiding behind
    her. While both attack you, we're trying to kill the monster here, not the 
    goddess. Try not to attack the goddess, as she likes to use powerful counter
    attacks that inflict fifteen million different status ailments. Never a good 
    thing. As it is, she already has all sorts of weird attacks that make your 
    party members do weird things, like attack each other. (Attack them to get 
    rid of that effect.) So, moral of the story, don't attack the goddess, use the
    time to heal yourself up and such, and wait for the monster to appear.
    
    When the screen starts flashing, the demon and goddess are changing places. 
    When the demon appears, use strong magic and powerful physical attacks. It's 
    weak against Fire and Holy, so use Fire 2 or Fire 3 if you have it. Keep 
    pounding away, but don't program too many attacks at a time, because at any 
    moment the goddess could reappear and you DONT want to be attacking that.
    
    The demon likes casting Bolt attacks, which is all well and good if you have a
    Thunder Shield on. If you don't, be prepared to take some hefty damage, so 
    take the chance to cure up when the goddess appears.
    ------------------------------------------------------------------------------
    
    That battle is a complete pain in the ass. Owzer thanks you for saving the 
    picture, and he tells the story of how the monster get there in the first 
    place. It started when he bought a stone at the Auction house, and he wanted 
    to get a portrait done of it. He heard about Relm's amazing ability and 
    brought her here to work. Then the monster came along, enticed by the stone, 
    and jumped into the painting. The stone is on the bookcase, and, you guessed 
    it, it's Magicite, Starlet, to be exact. Starlet is all yours now, and you 
    take Relm with you and leave.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. vi. Finding Strago
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Remember the tower surrounded by mountains on the Nikeah continent? That's the
    Tower of Fanatics. That's where we're going to get Strago.
    
    Note: You must have Relm in your party to bring Strago back.
    
    ------------------------------------------------------------------------------
    Tower of Fanatics
    ------------------------------------------------------------------------------
    
    Enter the tower. First thing you notice, the parade of little whatever-they-
    ares walking out front. Wait a second, who's that guy third from the front!? 
    Strago!!
    
    Go to examine the group. Relm will bound up and away, yelling at the troop. 
    "You! You old fool!!" Strago recognizes Relm's voice, and nearly has a heart 
    attack. Bouncing out of the formation, he comes to rest beside Relm. He's so 
    happy to see her, even though she's still as foul-mouthed as ever (calling him
    an idiot and all). Not just Relm is excited to see him, the rest of your party
    is too, and now you have to make way for him, because he's gonna join you!
    
    Well. That was easy. Welcome back, Strago.
    
    For a walkthrough of the rest of the Tower of Fanatics, see that side quest 
    section.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. vii. Finding Mog and Umaro
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    'Member Mog? That cute little moogle you saw dangling helplessly off the edge 
    of the cliff in Narshe? We can get him as a playable character here!
    
    ------------------------------------------------------------------------------
    Narshe
    ------------------------------------------------------------------------------
    
    Take three of your party members to Narshe. You can take 4, but that means 
    this whole trip of getting both Mog and his yeti pal Umaro takes a lot longer. 
    So take three members, and head to Narshe. 
    
    Remember how the moogles had that little cave in the mines, where they all 
    came out from when Locke was in trouble, way back when at the start of the 
    game? That cave is where we're going. To get there, take the secret mine 
    entrance to the left of Narshe. Be prepared to fight a LOT of MagRoaders. 
    Follow the track along, heading outside then up the stairs and back inside, 
    until you get to familiar territory, where the security checkpoint was. In the 
    next room, take the doorway down at the top, then go all the way up on the 
    left to enter the moogle cave.
    
    The moogle cave is empty except for one standing looking at the far wall. If 
    you talk to him, you'll scare the absolute bejeesus out of him ("Kupo!!! Don't 
    scare me like that!) Yes, Mog actually speaks English. Your party is as 
    shocked as you are that he can actually talk.
    
         "Human-loving, fast-talking, street-smart, SLAM-dancing... Moogle..."
    
    That's if you didn't choose him earlier on in the game, if you chose the Gold 
    Hairpin or didn't get the choice at all.
    
    The 'old psycho', Ramuh, told Mog about you guys, told him to expect you. And 
    now, he's gonna join your party! You could also use some yeti muscle, y'know. 
    Once you find Mog's friend, hiding somewhere in the mines, he'll order him to 
    help you. Okay, sounds good.
    
    You need Mog in your party at this point. If you had 4 in your party when you
    found Mog, Mog will return to your airship, so you will need to go back to 
    the airship and switch him in before looking for Umaro.
    
    When you were travelling through the mines before, you may have occasionally 
    noticed a grey creature bounding and jumping around outside. That was Umaro. 
    So we're going to go out to the mines of Narshe. After Mog joins your party, 
    check the wall he was looking at to pick up the Moogle Charm. The Moogle Charm 
    is the relic in FF6 that lets you avoid random battles, which is a very good 
    thing. Equip it to Mog, take the Ribbon from the chamber on the left side 
    of the moogle cave, then head up to the mines. If you're like me, and didn't 
    empty any of the treasure chests along the way through here, you can now pick 
    up an Elixir and Pod Bracelet.
    
    The easiest way to get to the mines is to follow the caves through to Arvis' 
    house, into the main street of town and straight through. Actually, we don't 
    want to go to the mines, per se, we want to go straight through them and out 
    the other side. So do that, I don't need to tell you the exact path to take, 
    do I, you've been here a million (well, a few) times before. It's basically a 
    straight line anyways.
    
    Once you get to the icefields you fought Kefka in, you might notice a white 
    dragon flying around. For a tough battle, let it come up to you, or go up to 
    it. This is the second of the legendary Eight Dragons, but if you don't want 
    to take it on yet, just avoid it and keep going.
    
    Eventually you'll come to the top of the mountain, where you left the Esper. 
    If you examine it now, guess what. You're going to have to fight it.
    
    ------------------------------------------------------------------------------
    Boss: Tritoch!!
    HP: 30000     MP: 50000
    ------------------------------------------------------------------------------
    Tritoch is not the first Esper we have fought, but it will be the last. Yay.
    
    As you'll quickly find out, physical attacks are absolutely pointless. (My Mog
    did 2 damage with his Mythril Pikes. Yay.) Sooo, you've got to turn to Magic 
    instead. Tritoch is not an ice Esper, but as it is found in the ice and snow,
    it will absorb Ice damage. So, you guessed it, use Fire 2, over and over. It 
    has a nice range of strong (Ice) attacks, like Ice 3 (gulp), Absolute 0, Cold 
    Dust, and the like. It also has an annoying habit of casting Rasp, running you
    low on MP, so steal some of his thousands upon thousands with Osmose. And keep
    casting Fire 2, stopping to heal up when he hits you with Ice 3.
    
    Not too hard a battle.
    ------------------------------------------------------------------------------
    
    When it's over, Tritoch will be surprised you HUMANS freed it from its prison 
    of ice. You possess Magicite! Tritoch can still sense the war and destruction,
    and knows that there is still a war raging... it can tell you want to put a 
    stop to the madness, and, like the other Espers before it, will give you it's 
    power to see if you are worthy.
    
    Tritoch is an awesome Esper. You can learn Fire 3, Ice 3 and Bolt 3 from it. 
    Yay.
    
    Once you collect the Magicite, part of the cliff-top crumbles away to reveal 
    a gap, a chute you can enter. Jump into it, and slide down. You'll wind up in
    a network of caverns.
    
    From your landing point, head right and out the entrance. Keep walking, but 
    eventually you will fall through the floor. From your new landing point, head
    up the stairs on the left (not the exit, the other stairs) and follow the 
    pink bridge around, making sure to collect the Gauntlet from the treasure 
    chest on the way. In the next cave, don't pull the switch before the bridge, 
    just keep walking. Pull the switch after the bridge, as you've got no other 
    choice (psh) and you will fall through the ground again. (Silly traps.)
    
    Now you're in a cave that looks like the lair of some sort of creature. 
    Examine the statue in the centre of the room, which is actually a bone 
    carving. There's a piece of Magicite in the eye of the carving, so take it out
    to receive Terrato. Once you've taken it, you hear a thump-thump-thump as the 
    creature that lives in this lair approaches. It's a yeti, and it's not very 
    happy that you're invading its turf.
    
    ------------------------------------------------------------------------------
    Boss: Yeti!!
    HP: 17200     MP: 6900
    ------------------------------------------------------------------------------
    Wait! We're friends! Really! We don't want to fight! But we don't get a 
    choice.
    
    This battle also isn't too difficult. Like the creatures before it, the Yeti 
    is weak against Fire, so repeat the Fire 2 strategy you used on Tritoch. The
    yeti has a habit of jumping before it attacks, meaning any attacks you've 
    programmed to do will be wasted as you can't attack something that isn't there
    to attack, can you!? It's also a big fan of Tackle attacks, which won't hurt 
    TOO badly but you still won't want to receive too many of them.
    
    About halfway through the battle, the Yeti will decide to eat a Green Cherry. 
    This increases his abilities insanely - power 100 times up, defence up, mag 
    def up, speed up, recovery up. But it's not that bad, really, just means the 
    second half of the battle will take slightly longer. Keep up with the Fire 2. 
    Bye bye Yeti.
    ------------------------------------------------------------------------------
    
    After the battle, the Yeti will go and sit in the corner. Go and talk to it, 
    and Mog will order it to join your party, kupo!!! The Yeti agrees, and now you
    get to name it.
    
        "Admirer of bone-carvings, as strong as a gigas, a yeti pal with muscle!"
    
    Leave the yeti's name as UMARO, or change it to Bianca. (Is it just me, or in
    that graphic, is Umaro smiling like a two-year-old on a sugar high?) Ooh, yes
    boss, Umaro will join you. No slouching, now! Umaro's going to wait for you 
    in big airship. One might be prompted to ask how Umaro knows you have a big 
    airship, but those are not the sorts of questions you are supposed to ask.
    
    Now you've got both Mog and Umaro. Choose your next quest.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. viii. Finding Locke
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Locke's the eternal treasure hunter, you know, always looking for new 
    treasures. Did you hear the one about the stone Phoenix, that can bring people
    back to life? No? Well, you have now. It's located in the Phoenix Cave, which
    is the star-shaped circle of mountains on the north side of the Albrook/Tzen 
    continent. Go to land in the little spot right in the centre, and you will
    enter the cave.
    
    ------------------------------------------------------------------------------
    Phoenix Cave
    ------------------------------------------------------------------------------
    
    Once you decide to enter the Phoenix cave, you will have to split into two 
    parties. Therefore, it's recommended you have at least eight members (or four 
    plus Mog) here. See, smart money says, make one power party here, and one 
    party with Mog and the Moogle charm. There are no bosses in the Phoenix cave, 
    and for the one optional Boss, you can choose which party you want to fight 
    it.
    
    So, choose your four best, most well-developed characters for one party, and 
    put Mog in the other.
    
    The Moogle Charm is a fabulous thing.
    
    Once your parties are decided, they will jump down to the cave, and land with 
    a thud. The hook on the left of screen is used to leave the cave, should you 
    need to, at any time. And the game tells you, use the (square) button to 
    change parties. You can handle that, you might have changed parties during the 
    Locke and the Moogles fight in Narshe earlier. Plus, it's not that difficult. 
    And there's a lot of party-switching to be done here.
    
    I'll label your parties as P1 and P2. (That's how intensive the switching is, 
    I don't want to be bothered typing out "party" every time you have to do so.) 
    You start off with P1, so head inside the cave and step on the switch, which 
    opens up a door. As P2, walk inside and through the door P1 opened. Ignore the 
    chest on the left, as you can't get to it yet, and head down on the right to 
    step on the switch just above P1, which opens a door on the right. Back to P1.
    
    As P1, walk through the door on the right and step on the switch, lowering the 
    spikes on the left. As P2, walk back up and along the path created by the 
    lowering of the spikes. Ignoring the tunnel on the left, go to the right and 
    step on the switch, lowering the spikes for P1. As P1, walk along the new 
    path. You can get the treasure chest if you want, but it's empty. (Because the 
    "world's premier adventurer" has already been through here.) Continue down the 
    stairs to a room full of lava.
    
    Head out on the bridge to the left, and step on the switch, revealing three 
    rocks in the lava. Back to P2. As P2, head up and around to the left, taking 
    the stairs down on the very left. From there, take the bridge out to the 
    right, and jump across on the rocks, then back the other way. Step on the 
    switch on the land, then back to P1. Follow the bridge back down, and take the 
    bottom bridge off the piece of land. Follow the bridge along, then follow the 
    path along and up the stairs. Go gown the set immediately left, and step on 
    the switch.
    
    As P2, head up along the path and up the stairs. Save at the save point on the 
    left, then step on the switch above, lowering the spikes. As P1, walk back up 
    the stairs and along where the spikes just were, then down the stairs. Lots of 
    rock-jumping to be done here. Head left, then down, then right, then up on the 
    right and out. Pull the switch on the wall to drain the water and cool the 
    lava, then stop and switch. As P2, walk all the way over to the left and step 
    on the switch. As P1, you can now walk down the stairs and down the path. If 
    you want a Dragon battle, keep heading down at that point to find the Red 
    Dragon, if not, go up the stairs just on the left and step on the switch at 
    the top. Back to P2.
    
    (Getting sick of the switching yet? We're almost done here.)
    
    As P2, walk down the stairs and along the path to the left. Follow the path 
    along, walking down onto the cooled lava and up the stairs on the left. Keep 
    walking and skip across the stones on the left. Now put one party on each of 
    the switches at the bottom of the screen to lower the boulder. Pick a party 
    and keep walking down. When you get to the end of the bridge, you will find 
    Locke examining a treasure chest.
    
    Now, it's all just a lot of talking. Locke's happy you're safe, and he's found 
    a relic that can restore life... it's the Phoenix Esper. It may have lost its 
    power though, because there are such deep cracks in it. He didn't save Rachel, 
    his partner, so he'd lost all sense of purpose... but now, with the Esper, he 
    can maybe right the terrible wrong.
    
    You ask him to go with you, only as far as Kohlingen, because that's where 
    Rachel is sleeping. (Remember her?) And off you head.
    
    ------------------------------------------------------------------------------
    Kohlingen
    ------------------------------------------------------------------------------
    
    Locke approaches Rachel with the Esper, but it doesn't seem to be doing 
    anything.  The patriarch tells you he thinks you've been wasting your time, as 
    the cracks on the stone are too deep. But no! It glows, and turns into the 
    full Phoenix! And Rachel opens her eyes!
    
    Cue mushy romance talk from Rachel. The Phoenix has only given her a little 
    bit of time, so she says what she wants to say fast. When Rachel was with 
    Locke, she was so happy... when the accident occurred, she thought only of him 
    and the joy she brought him... so she will never forget him. And with that, 
    she is gone.
    
    The Esper is reborn, and it gives its power to you. So, you have yet another 
    Esper.
    
    Celes approaches a somber Locke upstairs. But he acknowledges that they now 
    have work to do, so let's get going! He's back in your party! On the way out 
    of town, he slaps his forehead in disbelief. He's forgotten the treasures of 
    the Phoenix Cave! He rushes back, and brings them all to you - X-Potion! 
    Phoenix Down! X-Ether! Elixir! Flame Shield! Valiant Knife! Now, you have an 
    appointment with Kefka, so move out!
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. ix. Finding Gogo
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Gogo is an entirely hidden character, but it is perhaps the best character in 
    the game. To find it, you have to head to Triangle Island, a small island in 
    the north-east corner of your map screen, roughly shaped like a triangle.
    
    ------------------------------------------------------------------------------
    Triangle Island
    ------------------------------------------------------------------------------
    
    There's nothing actually on Triangle Island. No caves, no towns, or nothing. 
    So we shall simply walk around until we get into a battle with a Zone Eater. 
    Anything else we find, we'll kill. We're looking for a Zone Eater.
    
    Zone Eaters have the unusual attack on Engulfing your party members, that is, 
    it sucks them in and appears to eat them. Believe it or not, that is what we 
    want to happen, we want all four (or however many you have) of your party 
    members to be Engulfed by a Zone Eater. So do it.
    
    You're not going to die when this happens. You're going to be dumped in a 
    secret cave, hidden on the island. Once inside the cave, you can escape simply 
    by going to the beam of light at the top of screen. But we don't want to 
    escape, we want to find Gogo. So head down the stairs.
    
    Ignore the stairs that keep going down, and head left out onto the bridge. Now 
    we've got some jumping to do. The idea is to jump across without touching the 
    little green men, because they will knock you off the bridge. So, when the man 
    is on the left, away from you, head up and press X twice to jump across to the 
    top. To get to the two chests, you'll have to do some serious and risky 
    jumping, but you'll be rewarded with a Magical Brush (left chest) and some 
    Genji Armour (right chest). You can also pick up a Fake Mustache for Relm by 
    visiting the treasure chest next to the bottom-right bridge.
    
    If you get touched by the green men, you'll get knocked off and fall. However, 
    this isn't so bad, because you'll land next to two treasure chests containing 
    an Ether and a Red Jacket. If you fall, empty the boxes, step on the switch to 
    move the boulder, then head up the stairs and try again.
    
    From the beginning, go up twice, to the left, then down twice. Head to the 
    very left side of the ledge, jump across once while the man is on the right, 
    then run to the left and jump up, and continue off the bridge.
    
    Head down the stairs, and save your game. (The next bit is tricky.) It's the 
    room with a roof that moves up then crashes to the ground. And if you're 
    underneath the roof when it falls, say bye-bye game. Once you enter the room, 
    and you get the chance to move, run to the first treasure chest on the left, 
    and pick up a Zephyr Cape. If you're directly below the chest, you're safe 
    from the moving roof, so let it crash down around you. Once it's back up, run 
    to the next chest, pick up a Hero Ring, and wait again, directly below it. 
    Then, run to the third chest, pick up the Tack Star, but DO NOT STOP, keep 
    running down and out of the room before the roof falls.
    
    That darned roof caught me twice as I was writing this. Good thing I told you 
    to save, eh?
    
    Follow the path through the next room, and you'll be in an interesting looking 
    cave with bridges and empty chests. The empty chests act as springboards, so 
    you can bounce around. So head left, then up, but instead of heading around 
    and left again, head down to step on the switch. Then head right back on to 
    the main bridge. Now head left twice then up to get the Thunder Shield. Once 
    you've picked that up, go back and up out of the room.
    
    See that thing standing at the top of the stairs? That's Gogo. Go up to it and 
    talk to it.
    
         "Shrouded in odd clothing, ...is this a man...? ...a woman...? ...or 
          should we ask...?"
    
    Leave its name as it is. (Now you know why I call it "it"?) There are rumours 
    going around as to who exactly Gogo is. The most common one (or the most 
    sensical one anyways) is that Gogo is Setzer's friend Daryl, the girl who 
    crashed and burned when they were racing around the world. It might not make a 
    LOT of sense, as Setzer and Daryl will never acknowledge each other, but it's 
    an idea.
    
    Gogo is the master of the simulacrum, and its miming skills will astonish you. 
    It asks you why you are here, and you very quickly tell the story, so quickly 
    you never even see the words appear on the screen. An unusual tale, Gogo says. 
    But you're trying to make this right. Should be fun. When do we leave?
    
    Now Gogo is part of your party, and has either joined you or gone back to your 
    airship (depending on whether your party if full or not.) If you've got Warp, 
    warp out of there, if not, head out the way you came.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. x. Duncan's House
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Not so much a side quest, but the method of getting Sabin's ultimate Blitz, 
    the Bum Rush.
    
    Remember Sabin's old martial arts instructor, Duncan? Well, we're going to 
    pay him a little visit. I know, Vargas supposedly bumped him off way back in 
    Mt. Kolts. But he's alive and well.
    
    Head to the Narshe continent (top-centre of map screen) and look for five 
    trees in the shape of a cross. Obviously, make sure Sabin is in your party. 
    Land near there and walk into the trees and you will enter Duncan's house.
    
    Try to enter the house and Duncan will walk out. Sabin will be shocked as all
    hell, and Duncan laughs, asking why Sabin is so surprised to see him. The two
    have a heart-to-heart discussion. Sabin gets all emotional, and Duncan is 
    surprised to se tears running down Sabin's face.
    
    But enough of that, time to finish Sabin's martial arts training. Watch the 
    cute little fight scene. When the two come back down to earth, Sabin will have
    learnt the Bum Rush technique.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xi. Cyan's Nightmare
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Note: You must have Cyan in your party to complete this side quest.
    
    Cyan's Nightmare takes place in Doma Castle, where he lived before the reign 
    of the Empire. It can be found on the island just east of Nikeah.
    
    ------------------------------------------------------------------------------
    Doma Castle
    ------------------------------------------------------------------------------
    
    Doma Castle is absolutely abandoned. Not one person can be found. It's kinda 
    creepy, in a way.
    
    Once inside, take the first door on the left, then the one of the right, to 
    find a room to take a nap in. When prompted to take rest, say Yes. In the 
    morning, your three other party members rise, get out of bed, and regroup. But 
    Cyan is still asleep, and all your party leader's efforts to wake him fail. 
    Out of nowhere, three little boys bounce into the room. They introduce 
    themselves as Curley, Larry, and Moe - the three Dream Stooges! They declare 
    Cyan's soul to be theirs, and today they shall dine well! They jump into 
    Cyan's mind, into his soul... and desperately, you jump in after them.
    
    You find yourself in a weird maze of blue paths and doors, with a psychedelic 
    and unnerving background - enough to give anybody a headache. And you have 
    only one of your party members here. (I had Gogo at this point, lucky me.) Off 
    to the right of screen, you will see another one. Just north of screen, you 
    will see another one. But no sign of Cyan. First you have to find your two 
    members, then you have to find Cyan.
    
    Save on the left if you wish, then head left to the three doors. Go through 
    the right door, and on the next platform, take the right door again. Here you 
    will find your second party member, along with one of the Stooges. When you 
    approach, the Stooge will say that he's not going to mess with you unless his 
    brothers are here, so he leaves. Talk to the party member on the ground to 
    collect them, then set off looking for your other member. 
    
    Take the door out of there, then the door on the right, to end up back where 
    you started. Save again if you wish. Then go back to the three doors and take 
    the one on the left to get to your other member. Again, the Stooge doesn't 
    want to mess with you, and runs off. Talk to the member to collect them, then 
    start heading back off. Head out through the door at the top, then through the 
    door at the top of the stairs, through the door on the right, then out through 
    the only door there. (Damn doors.) Now head left and through the door there. 
    Try to go through the door at the bottom, and you will be surprised by the 
    Stooges. Now that they're all here, they want to FIGHT!
    
    ------------------------------------------------------------------------------
    Boss: Larry, Curley and Moe!!
    HP: 10000 (L), 15000 (C), 12500 (M)     MP: 2000 (each)
    ------------------------------------------------------------------------------
    If you don't know what you're doing, these guys are tough to fight. There's 
    three of you, and three of them. And they have rather strong magic and 
    annoying attacks at their disposal. However, if you know what each of their 
    weaknesses are, and which to take on first (both of which I am about to tell 
    you), it's a fairly easy battle.
    
    Curley (the one at the top) is weak against Ice. He's also the one you should 
    attack first, because he is the only one of the three with Life spells, 
    meaning if you take out one of the others, Curley will simply revive them with 
    full health. (Never good.) So attack Curley with as many Ice spells as you can 
    get your hands on.
    
    After Curley's dead, you can choose either Larry (left) or Moe (right). Larry 
    is weak against fire, and absorbs Ice. Moe has no weakness, but LOVES thunder, 
    meaning he will absorb Bolt damage and cast strong Bolt spells. So pick off 
    the two of them in whichever you want.
    
    Make sure to take out Curley first as soon as is physically possible. Because 
    when all three of them are alive, they can pull off a Delta Hit, which will 
    Petrify one of your party. (Never a good thing.) You don't want to have to 
    waste time with Softs or Remedy, so aim for Curley first and hit him GOOD.
    
    Interesting note: If you take out Curley and Moe first, after a while, Larry 
    will simply run away.
    ------------------------------------------------------------------------------
    
    After the battle, head through the open doorway. But the fun ain't over yet.
    
    ------------------------------------------------------------------------------
    Dream Train
    ------------------------------------------------------------------------------
    
    Yeah, it's the Phantom Train we were on before. Understandable that it would 
    be in Cyan's nightmares, after all, he saw the train take his wife and child 
    to the "other side".
    
    Same deal as before, we're heading for the front of the train. Save in the 
    first carriage, and go through. Outside the second carriage you will see dream 
    Cyan being chased by ghosts, remember that? Inside the second carriage, pull 
    the first lever to move the box so you can access the treasure chest, and 
    inside the treasure chest is a Genji Glove! (Oooooh.) Now, at the end of that 
    car, take the Lump of Metal from the treasure chest, and put it in the 
    treasure chest that keeps blocking you from the other treasure chest, in the 
    middle of that car. Now you can grab the Flame Shield from the chest between 
    the two seats.
    
    Reading the book on the table tells you to "memorize the positions. This 
    knowledge might save you." Positions...? Wha? Oh, I get it. Pull the second 
    lever, near the six open chests, and they will open and close in a certain 
    arrangement. For your knowledge, the pattern is open open closed; closed 
    closed open. And it will be handy later on. Once you've got the pattern worked 
    out, head out of the car.
    
    The third car is trickier still, with its confusing layout and three levers. 
    First off, take the Ice Shield and the X-Potion from the treasure chests at 
    the bottom. Now, you need to pull the switches in a certain order to get 
    through. Pull the right one first, as it's the only one you can get to. Then 
    the left one, as it's the only new one you can get to. Now pull the right one 
    again, the middle one, the right one, and the left one. Phew, got all that? 
    Now you can safely walk along the bottom of the carriage to the other side, 
    with six chests. Nowwww, what was the clue again? The knowledge of the 
    positions will save your life. So open/close the six chests in the pattern 
    described above, pull the final lever, and head on out of there.
    
    Save again, in the next car, the save car. Go up to the engine, and, in the 
    engine room, pull all three levers, then head out to move on.
    
    ------------------------------------------------------------------------------
    Dream Mines
    ------------------------------------------------------------------------------
    
    Okay, where the hell are we NOW? Who knows. Wherever we are, we're wearing 
    Magitek armour, and we're seeing Cyan being chased by Magitek troops. Never 
    good. Follow them down, and follow the path along. Keep following it until you 
    realize that you are, in fact, where you were before, you're just running 
    around in circles. Grit your teeth in frustration for a second, then turn 
    around and start heading backwards. Like magic, you will find yourself in a 
    new place, where Cyan has run off across a bridge. Follow him across the 
    bridge, but your Magitek armour is too heavy, and you fall through.
    
    ------------------------------------------------------------------------------
    Dream Doma
    ------------------------------------------------------------------------------
    
    It never ends, does it? Actually, it does, and we're almost at the end. Your 
    party freaks out when Elayne and Owain, Cyan's dead wife and child, appear, 
    asking you to save Cyan. Where are you? You're inside Cyan's soul. The little 
    question mark flashes as Elayne explains, Cyan continues to torture himself 
    for failing to defend Doma. A beast known as Wrexsoul is taking advantage of 
    Cyan, a composite monster made of wretched spirits who were dispatched in 
    meaningless wars. (Who writes this stuff, honestly?) So we have to help him. 
    Of course we're going to help him!
    
    Save your game when the save point appears. Now, where in a castle would you 
    expect to find a demon such as Wrexsoul? Throne Room would be a good guess, 
    eh? So head to the throne room, right up the red (well, grey/yellow) carpet. 
    Sitting on the King's throne, you'll find a puffy-looking little thing that is 
    Wrexsoul, and Cyan on the ground, his face contorted in pain. You tell 
    Wrexsoul you want Cyan back - "You're too late! His pain has reached critical 
    mass! Nothing can stop his feelings of rage and despair! I grow stronger now 
    with his anger, hatred and guilt! And I hunger for... you!" Well, fine. You 
    wanna fight me? Put 'em up, big boy.
    
    ------------------------------------------------------------------------------
    Boss: Wrexsoul (w/ two SoulSavers)!!
    HP: 23066     MP: 5066
    ------------------------------------------------------------------------------
    At the start of the battle, Wrexsoul tells you he's gonna possess your body, 
    and he won't appear in that form again until you're about to expire. The bad 
    thing is, he doesn't tell you which character he's going to possess. If you 
    want to take him on this way, kill off your characters one by one, reviving 
    the other ones in between, until Wrexsoul appears. Then hit him good with 
    everything you've got. His HP isn't that high, but you will need all the luck 
    you can get.
    
    There is, however, a much easier way. Once Wrexsoul disappears, concentrate 
    your attacks on the two SoulSavers. If ever you kill one of them, it will 
    regenerate itself, which is never good. Buttttt, there's a way around that, 
    and it's known as the good ol' X-Zone trick. Keep casting X-Zone until you 
    catch BOTH SoulSavers in it. It might take a few tries, but when you succeed, 
    the battle will be over. (How's that for cheap!?)
    ------------------------------------------------------------------------------
    
    Cyan praises you up big time after the fight. He's finally come to grips with 
    his own suffering, and now he has one final chat with the ghost forms of his 
    beloved family. Your rewards for finishing the Cyan's Nightmare side quest - 
    Cyan learns his final three Swordtechs, six through eight, and plus in the 
    scene before you may have noticed the Esper sitting on the throne. Go back to 
    the throne room to pick up Alexandr.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xii. Avenging Gungho
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Note: You must have both Relm and Strago in your party to complete this side 
    quest.
    
    ------------------------------------------------------------------------------
    Thamasa
    ------------------------------------------------------------------------------
    
    Upon entering Thamasa, Relm will be ecstatic to be home. And Strago agrees, 
    it's time to relax. Actually, not time to relax yet. "Grandpa!" Relm wails. 
    Gungho's been hurt!
    
    Gungho went looking for Hidon, the beast they used to hunt. And he almost had 
    it... before it got him. Strago is amazed, Gungho took on Hidon? Yup, he did. 
    (Erm, actually.... no, I won't spoil it yet.) Gungho tells Strago, you must 
    avenge him! Strago hesitates... he spent his youth chasing that creature, and
    doing it again at that age is more than he bargained for. But he makes up his 
    mind - he will do it!
    
    Of course, Relm isn't just going to let him go just like that. She, and the 
    rest of your party, is coming with you! Strago doesn't like the idea, Hidon 
    is his obsession, not hers, but of course Relm doesn't give two hoots about 
    all that. So your next stop is Ebot's Rock, just north of Thamasa.
    
    ------------------------------------------------------------------------------
    Ebot's Rock
    ------------------------------------------------------------------------------
    
    Now comes the fun part. Not. Walk inside, noting that you only get a very 
    limited field of vision, and step on the switch in front of you. There you 
    will find a treasure chest, which claims to be hungry. And it won't let you 
    past unless you feed it Coral. Great, just great. Because you don't have any 
    at the moment, tell it no, and it will kick you away. Go back and step on the 
    switch again.
    
    In this part, what you've got to do is just tour around, collecting Coral from 
    the treasure chests, stepping on all switches. There is no rhyme or reason to 
    any of it, making it one of the sillier parts of the game. If you end up back 
    at the hungry chest, give it all the Coral you've got. Keep collecting Coral 
    and feeding the chest until it gets full and lets you pass. You need 36 pieces 
    of Coral to do so.
    
    Once past the treasure chest, head straight through to find Hidon.
    
    ------------------------------------------------------------------------------
    Boss: Hidon (and Hidonites)!!
    HP: 25000 (H), 3500 (H-ite)     MP: 12500 (H), 1000 (H-ite)
    ------------------------------------------------------------------------------
    This can be a tough battle. The ultimate idea here it to a) kill off all the 
    Hidonites, b) have Hidon use GrandTrain, then c) kill Hidon. Why use 
    GrandTrain? GrandTrain is the best Lore Strago can learn, and this battle is 
    the ONLY one in which he can do so.
    
    Use good multi-target attacks against everything. The only problem is, the 
    lower-left Hidonite will absorb everything you throw at it, so ignore that 
    one, and concentrate attacks on all the other ones. The second one on the left 
    is weak against Poison, but will absorb Fire and Holy, the front one is weak 
    against everything, and the top one is the opposite of the second, will absorb 
    Poison and is weak against Fire and Holy. Hidon itself is weak against Fire, 
    Holy, and Earth.
    
    Now that I've said all that, it's best to stick to non-elemental attacks, or 
    attacks that are not Fire, Poison or Holy. Strago's Aqua Rake Lore will 
    quickly take out all the Hidonites except the bottom one, so take that out 
    with non-elemental attacks. After all the Hidonites are gone, Hidon will use 
    GrandTrain, dealing out over 1000 damage to each of your characters (so make 
    sure to keep your health up).
    
    Hidon is very fond of casting Poison and Bio, so Star Pendants/other 
    anti-Poison relics/anti-Poison armour (for Relm or Strago) would be well worth 
    it. Once the Hidonites are gone, take out Hidon quickly before he regenerates 
    them.
    ------------------------------------------------------------------------------
    
    After the battle, Strago will be all excited that he actually beat Hidon, and 
    he rushes back to Thamasa to tell Gungho.
    
    ------------------------------------------------------------------------------
    Thamasa
    ------------------------------------------------------------------------------
    
    In Thamasa, Strago rushes to Gungho's bedside, waving his arms wildly. He 
    actually BEAT Hidon! Gungho doesn't believe it, calling Strago a liar! But 
    Relm backs him up, saying he really did do it. Gungho is all angry, jumping 
    around angrily, until Strago asks him how his wounds are healing. Immediately, 
    Gungho is all sick and ill again, telling Strago that they're getting better 
    slowly.
    
    Worked it out yet? Ahhh, silly Gungho.
    
    Later on that night, Strago is animatedly telling the story of how he beat 
    Hidon. But, like the old man he is, he soon falls asleep in the middle of it. 
    Relm comes in to check on Gungho's wounds. She thanks Gungho for giving her 
    grandfather the motivation to go out and beat that thing... "and even if YOU 
    were faking, that creature meant business!" Yeah, Gungho wasn't really hurt. 
    Gungho laughs when Relm calls him a terrible actor, and the scene and the side 
    quest is over.
    
    If you didn't learn GrandTrain in the Hidon battle, you can go back to Ebot's 
    Rock and fight him again and again until you learn it. Only problem is, you 
    have to go through that Coral nonsense again, every time. Bleh.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xiii. Tower of Fanatics
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The Tower of Fanatics is a great place to learn magic spells. It's the place 
    where you found Strago wandering outside helplessly.
    
    The unique and cool thing about the Tower of Fanatics is that you can only use
    Magic there, you can't use physical attacks at all, nor special skills. While
    at first you might be thinking "oh, that's really sucky" it's actually not, 
    because with the right equipment you can be immune from most Magic attacks. 
    What sort of equipment do I mean? Things like Wall Rings, which cast Rflect. 
    (If you're like me, and wondering where the hell to get Wall Rings, they sell
    them in the Relic shop of South Figaro. ^_^)
    
    Or, if you want an entirely effortless trip through the tower, you can just 
    take Mog and the Moogle Charm.
    
    +++ Added note (Version 1.1) - It is actually possible to use physical attacks
    +++ in the Tower, if any of your characters should enter Berserk mode. This 
    +++ was pointed out to me for Umaro only, as he's always berserked, but it 
    +++ works for all characters. 
    
    The tower is the best place in the game to learn Magic. I usually take a few 
    parties there at different times, to get them all with a good range of Magic,
    say, Level 3 spells, Ultima, that sort of thing.
    
    Choose your four characters, and enter the tower. Actual navigation of the 
    tower is simple, it's just going up stairs, so you can't exactly get lost. 
    Along the way, if you're fighting, you'll fight L.10 through to L.90 Magic 
    creatures. Not a lot to worry about, really, except for a few notes.
    
    L.10 Magic - strong against Poison, weak against Fire and Holy.
    L.20 Magic - strong against Poison. Casts status-changing spells, and also 
    uses Rflect.
    L.30 Magic - strong against Holy, weak against Poison.
    L.40 Magic - strong against Poison, weak against Thunder. Likes to cast 
    Osmose.
    L.50 Magic - strong against Poison, weak against Fire and Holy. Also casts 
    status-changing spells.
    L.60 Magic - strong against Ice, weak against Fire. Casts strong spells like 
    Quake and W.Wind.
    L.70 Magic - strong against Fire, weak against Ice and Water. Casts Level 3 
    spells, and also uses Rflect.
    L.80 Magic - weak against Poison. Is fond of casting recovery spells.
    L.90 Magic - strong against Wind. Casts powerful spells like Merton, Flare 
    and Meteor.
    
    Got all of that? Right. Now, head up the tower.
    
    In the first side room on the right, you can pick up a Safety Bit. Now, 
    examine the back wall on the right of the chest, and you'll hear a click. 
    Head back out and a new door has appeared, one flight below. In the new room 
    you can pick up the Air Anchor, an awesome Tool for Edgar. (But you can't use
    it yet!) Now keep going up.
    
    If you run into a Magic Urn on your travels, there's no point in attacking it
    as they absorb everything. Simply take the chance to cast Osmose, then let 
    them do their fill of Life spells before they escape. You get Magic Points for
    "beating" them, too!
    
    In the second room on the right, you can pick up a Genji Shield. Go out and 
    keep going back up. Third room, you can pick up a Stunner, as well as get into 
    a fight with the White Dragon, if you see fit. (See Eight Dragons side quest.) 
    Fourth room, you can collect some Force Armour. Soon, after much much battling 
    and spell learning, you will arrive at the top. In the room at the top, you 
    will find a treasure chest with the Gem Box relic. This is what we came here 
    for.
    
    The Gem Box relic changes your Magic command to X-Magic, meaning you can cast 
    two Magic spells in a row. Arguably one of the best relics in the game.
    
    Once you pick it up, head back outside and prepare to make the journey down. 
    However, you don't get to do that. You'll get approached and hemmed in by 
    about ten thousand ghosts, who demand Master Kefka's treasure back. Oh, like 
    you're really going to give it to them. When you steadfastly refuse, you will
    be approached by another figure.
    
    ------------------------------------------------------------------------------
    Boss: MagiMaster!!
    HP: 50000     MP: 50000
    ------------------------------------------------------------------------------
    This boss is another that has the annoying power of WallChange. Soooo, all 
    you've got at your disposal is Magic, and every time you hit him with Magic, 
    his weakness changes. Best way to kill him? Of course, powerful non-elemental 
    Magic. However, don't get the Ultima ready just yet. There's two ways to go 
    about this battle, depending on whether you have the Life 3 spell or not.
    
    Yes, Life 3. Obtained from the Phoenix Esper, which you can find in the 
    Phoenix Cave. Why is Life 3 important? Well, see, when you get this guy to 
    near-death, he'll use the finishing move of Ultima, which can and definitely 
    will wipe out your entire party, no matter what.
    
    So if you've got Life 3, you can cast it on your characters to bring them back 
    to life after this final Ultima blast. I'm getting slightly ahead of myself 
    here...
    
    If you have Life 3: cast it on at least one of your characters. It's not 
    reflectable, don't worry. Then hit him hard and fast with as much powerful 
    non-elemental magic as you have. Ultima, Meteor, Flare, things like that. Of 
    course, while you're hurting him, he'll also be hitting himself with 
    (reflected) magic spells, which will wear down his HP as he strikes a lucky 
    weak-point one. Eventually, he'll get to the point where he wants to cast 
    Ultima. All five of you die, but the character(s) with Life 3 are brought back 
    to life, winning you the battle.
    
    If you do not have Life 3: there is only one way to go about the battle and 
    survive. Rasp. When he damages himself to the point of wanting to cast Ultima,
    he better have less than 99 MP so he can't cast it. So get the Rasp to work. 
    You have to Rasp away all 50000 of his MP. Yes, you'll be there for a long 
    time. Have fun. Enjoy the battle.
    ------------------------------------------------------------------------------
    
    After the battle, you've got your Gem Box relic. Either Warp out of the tower 
    or head back down the way you came, and you're through.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xiv. The Ancient Castle
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    This ancient castle's a bit of a doozy. For the simple reason that, if you 
    don't know it's there, the chances of you actually finding it are Buckley's 
    and none. The ancient castle itself is located underground, halfway between 
    Figaro and Kohlingen. Can you work out how to get there now?
    
    Fly your airship to where you left Figaro Castle, in the sands near Kohlingen. 
    Enter it, and talk to the man who operates the machinery, asking him to take 
    you back to Figaro. He obliges, and the castle departs.
    
    Halfway there, the castle will stop. There's something odd about this stratum, 
    the man says... he wants to get to the bottom of the problem, but he asks you 
    if you want to keep going or to stop. Of course, we're going to stop and 
    investigate this stratum.
    
    How can we get outside, though? Front door's obviously blocked, you are 
    underground, after all. There's one other way out of the castle, and it's the 
    way you entered it in the World of Ruin. Out through the door in the jail. So 
    head back up the stairs, down the other side and out the door to find yourself 
    in a cave.
    
    This rather extensively confusing cave is home to a few treasure chests. Pick 
    up a Wing Edge, bottom left of screen, and an Ether, bottom right, before 
    heading through the door on the right. There you will find a Monster-In-A-Box. 
    It's a tough battle, as you'll fight a Master Pug (aka Tonberry King), but if 
    you can manage it, you'll be rewarded with a Graedus.
    
    Go back up, and down the other stairwell. More mazes. Follow the path, picking 
    up the Trumps on your way through, before heading out to left of screen. If 
    you examine the outskirts of this new room, instead of heading directly for 
    the stairwell in the centre, you will find a Magicite and an X-Potion. Now 
    descend the stairs. Save your game, before heading up and out.
    
    You've found what looks like an abandoned old castle. And this is, indeed, the 
    ancient castle. (Would you have found it without knowing where to look for it? 
    I bet not.) We flash back, to when there was a war raging at this castle. 
    Espers? Magic? The War of the Magi! A thousand years in the past, a big battle 
    was waged here. The King had no choice but to leave the battle in Odin's 
    hands, but Odin failed to defend the kingdom, being turned into Magicite. 
    There's a legend that tells of a battle between Odin and a powerful sorcerer, 
    in the great hall of the castle. Maybe we should check it out?
    
    And there are the remains of Odin, still up near the throne. Examine them, to 
    turn Odin into a Magicite, which you promptly collect. Now, this might sound 
    stupid, but head to the second little set of steps down from the throne, and 
    examine the right side of them. You will hear something unlock in the 
    distance. Wonder what it was?
    
    Now, of course, examine the rest of the castle. In that main throne room 
    there are darkened areas to the left and right of the throne. Entering the 
    first 'doorway' on the right side will lead to a room with a Blizzard Orb 
    and a Gold Hairpin.
    
    There's also a doorway off to the left, and a doorway off to the right. The 
    doorway on the left leads to an empty room, so head off to the right. On the 
    bookcase you will see something flashing - check it out. A book with a gem-
    encrusted cover, the Queen's Diary. Reading it, you'll discover that the Queen 
    was in love with Odin! After the fighting was over, she planned to bare her 
    soul to him. But she never got the chance...
    
    See those stairs there? That's what you unlocked just no. Head down them. 
    There you will find the Blue Dragon, fight it if you want. You will also find 
    a statue at the head of the room. Even the Queen was turned to stone... A tear 
    comes... from the statue? The tear and the Odin Esper become one... and bond 
    together to form a new Esper, Raiden!
    
    Let's leave this castle of broken love and despair. Not a lot else to see 
    here. Except for a room outside, on the left of the castle entrance, with a 
    treasure chest inside. You better be prepared for a big battle, here.
    
    ------------------------------------------------------------------------------
    Boss: KatanaSoul!
    HP: 37620    MP: 7400
    ------------------------------------------------------------------------------
    KatanaSoul is not one to muck around. He means business.
    
    He's a very optional boss, but worth taking on. At first glance, he might seem 
    impossible to beat. He loves throwing Fire Skeans, Water Edges, and Bolt 
    Edges, among other equally devastating moves. 
    
    He, however, has a weakness in Poison. So exploit it. Cast Bio, and when 
    you've had enough of that, use the strongest other moves you've got. Strong 
    Lores like Grandtrain, Tools like the Chain Saw, Blitzes like the Bum Rush. 
    Mimic any one of the above three. It's a hard battle, and it might take quite 
    a few tries to get it right, but it's very do-able, just make sure you keep 
    someone (or two people) aside with Cure 2 or Cure 3 to heal you up EVERY turn.
    
    For an instant kill on KatanaSoul: cast Muddle on him. He'll get so mixed up, 
    he'll use his GaleCut on himself and kill himself in one hit.
    ------------------------------------------------------------------------------
    
    After the battle, you will receive the Offering relic. This is the only place 
    in which you can get the Offering, and boy is it worth coming here and going 
    through that battle to get it. It turns the Fight command into X-Fight, 
    meaning you can attack FOUR times instead of one. You might scoff, thinking 
    pfft, what's that to me. But, you can combine the Offering with the power of 
    the Genji Glove, meaning you can attack EIGHT times of one! Or use it with 
    Capture, you can attempt to Capture eight times! It's an awesome relic. Enjoy 
    it.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xv. Gau's Father
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Note: You must have both Sabin and Gau in your party to complete this side 
    quest, and you must have visited the House on the Veldt in the World of Ruin.
    
    If that above little line didn't give it away, this sentence sure will. 
    Remember that crazy old man in the House on the Veldt, always talking about 
    his clocks? That's Gau's father. So go visit him one more time, his house is 
    directly west of Triangle Island.
    
    Note: The actual scenes you see here depend on how many characters you have 
    found in the World of Ruin.
    
    ------------------------------------------------------------------------------
    House on the Veldt
    ------------------------------------------------------------------------------
    
    Talk to the man in the house, and he will talk more gibberish, so your party 
    leaves despondently. Outside, Sabin has the idea - Gau, could this be your 
    father? Gau doesn't even know what a father is, but Sabin is sure of it. (It 
    almost seems like he's talking Gau into believing it.) Sabin - "Yes. This is 
    definitely your father." Gau gets all excited, speaking in his own weird way.
    Sabin wants to go back and tell Gau's father the news... but they can't go 
    back there with Gau looking like that, first they have to go to Jidoor and 
    give him a makeover!
    
    ------------------------------------------------------------------------------
    Jidoor
    ------------------------------------------------------------------------------
    
    First stop: the Inn
    
    All of your characters are attempting to teach Gau how to eat properly. Sabin 
    scolds him for eating with his fingers, for saying yaoooo when he means yes...
    
    Next stop: Clothes shop
    
    Your characters take turns in dressing Gau how they see fit. Terra and Celes 
    both have suggestions as to what he should wear, but Sabin dismisses them 
    quickly, covering up his disgust at the clothes they choose. Sabin then 
    dresses him up to look "functional, but sporty", but the rest of the group 
    doesn't agree. Setzer starts complaining about lacking in fashion sense, and 
    dresses Gau up in exactly the same as what he's wearing.
    
    ------------------------------------------------------------------------------
    House on the Veldt
    ------------------------------------------------------------------------------
    
    With how Gau looks now, any father would be proud to have a son like him. So 
    they take Gau inside.
    
    Sabin tries to tell the man about Gau. He gets the man to acknowledge he once 
    had a son, then brings Gau forward. The man is furious, but he decides to 
    humour you by telling you a story. He had a dream about a demon-child once, 
    and how he grabbed the creature and rushed onto the Veldt with it... it was 
    crying like crazy when he left the demon-child there, but without looking 
    back, he turned and started to run away.
    
    The man looks at Gau, saying his parents must be proud to have him as a son. 
    He refuses to acknowledge the fact that Gau is the demon-child he threw out 
    on the Veldt when he was a baby.
    
    Kinda sad scene, really.
    
    Outside, Sabin is sorry for what has happened. But Gau doesn't care, his 
    father is alive, and he is happy.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xvi. The Eight Dragons
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    If you talk to one of the people in Albrook, they will tell you about the 
    Eight Dragons that were released when the world was torn open. These eight 
    legendary dragons are some of the toughest creatures in this game to kill, but
    you will get a good prize for beating them all.
    
    I would not recommend taking on any of these Dragons until you have completed
    all the other side quests, so you have what some might call "ultimate moves". 
    
    ------------------------------------------------------------------------------
    Dragon #1: Storm Dragon
    Location: Mt. Zozo
    HP: 42000     MP: 1250
    ------------------------------------------------------------------------------
    The first dragon you will encounter over the course of the game, and it's the 
    hardest of the lot. Ain't that always the way.
    
    The Storm Dragon casts lots of attacks like Rage, Aero, and the like. To 
    nullify all these attacks, equip a Thunder Shield or Thunder Armour. Of 
    course, when a creature is of one element, you attack with the opposite, so 
    attack with Bolt. Bolt 2 or Bolt 3 will deal out some nice damage, or you can 
    stick to attacks like Bum Rush, Drill, and Quadra Slam. He has the highest HP
    of any of the Dragons, and is the hardest to kill, so make sure all your 
    characters are in the back row. (That should just be second nature by now.) 
    Use Golem for some good defence, as his Wing move can kill you in one hit.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #2: Snow Dragon
    Location: Narshe
    HP: 24400     MP: 9000
    ------------------------------------------------------------------------------
    This isn't actually a tough battle, due to the elemental factor. Yes, you're 
    fighting in the ice and snow. Therefore, the Snow Dragon will be using suck 
    attacks like Ice 3 which, although scary-sounding, isn't that bad, especially
    if your characters are in the back row and/or are wearing Flame Shields or Ice
    Shields. When he casts Ice, you cast Fire. The strongest Fire spell you've 
    got. Fire Dance also works well here, if you have Sabin. If you've already 
    been, gotten Tritoch, and learnt Fire 3 before this fight, casting it will 
    deal 3000 damage or more to this beast, and its kinda easy pickings from 
    there.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #3: Red Dragon
    Location: Phoenix Cave
    HP: 30000     MP: 1780
    ------------------------------------------------------------------------------
    The Red Dragon is of the element Fire. (Have you worked out yet that the eight
    Dragons symbolise the eight elements?) So it will use a lot of Fire attacks. 
    If you've got a Flame Shield or an Ice Shield, this is all good, if not, 
    watch out. It casts Fire 2 and Fire 3, so be prepared with the Ice attacks and
    the Cure magic. Hit it hard and fast with everything you've got, Strago's Aqua
    Lore also works well here.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #4: Dirt Dragon
    Location: Opera House
    HP: 28500     MP: 16500
    ------------------------------------------------------------------------------
    The Dirt Dragon is Earth-elemental, so he casts attacks like Quake and 
    Magnitude 8. You know all about the Mag 8, but one Magic attack you might not 
    have seen too much of is Quake. If your feet are on the ground when he casts 
    it, you will die. It's that simple. Of course, avoiding it is equally as 
    simple. Get your feet off the ground by casting Float on all four of your 
    characters BEFORE the battle.
    
    Seeing as you don't need to worry about the elemental attacks, all you need to
    worry about is the physical ones. While they're not THAT powerful, he does 
    like to use Slide which will inflict 700 or 800 damage per person. Keep 
    someone aside, as always, with the curative magic while you focus everything 
    on him.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #5: White Dragon
    Location: Tower of Fanatics
    HP: 18500     MP: 12000
    ------------------------------------------------------------------------------
    White, Pearl, Holy, they all mean the same thing. The White Dragon likes Holy 
    attacks, and he'll start off the battle by casting two of them on your entire 
    party. Ouch. Don't expect to get much change from 1000 HP even if all your 
    characters are in the back row. He also casts Dispel. A LOT. Not a nice 
    figure.
    
    I told you the tower was the best place to learn spells, didn't I? So 
    hopefully by now, you have a fair few good ones. Like Ultima. *drools* And 
    level 3 attacking spells. Use them. A lot. This Dragon has the lowest HP of 
    the lot, and therefore shouldn't be too difficult.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #6: Blue Dragon
    Location: Ancient Castle
    HP: 26900     MP: 3800
    ------------------------------------------------------------------------------
    In case you couldn't keep going with the elemental theme, the Blue Dragon is 
    of the Water element. If you've got Strago here, he will learn the CleanSweep 
    Lore, because you'll be seeing a lot of it during the battle. CleanSweep is 
    a stronger version of Aqua Rake, and correspondingly, it hurts a whole lot 
    more. 
    
    What's the opposite of Water? Thunder. So use a lot of Bolt attacks, 
    especially Bolt 3 if you have it. Aurabolt also works well, from Sabin, but 
    as always, keep someone aside to cure, cure, cure, because those CleanSweeps 
    HURT.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #7: Gold Dragon
    Location: Kefka's Tower
    HP: 32400     MP: 4000
    ------------------------------------------------------------------------------
    This dragon isn't very scary. Because by now, you should know exactly how to 
    deal with tough-looking things. Yup, with Ultima. The thing with this guy is,
    he counter-attacks every attack with either a Bolt or a Bolt 2, on the 
    offending attacker or your entire party. This isn't really a big cause for 
    concern, especially if your characters are wearing Thunder Armour, as two of 
    mine are. I used the Gem Box/Ultima trick once on this thing, and Mimicked it 
    once, and Gold Dragon went bye-byes.
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    Dragon #7: Skull Dragon
    Location: Kefka's Tower
    HP: 32800     MP: 1999
    ------------------------------------------------------------------------------
    More elemental stuff. His HP is not all that high, so I'm sure that you know 
    how to do it. If you're not sure, see the Gold Dragon strategy. (Yes, I'm 
    lazy, I know...)
    ------------------------------------------------------------------------------
    
    
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    4c. xvii. The Paladin Shield
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    The Paladin Shield is the best shield in the game, without a doubt. And it's 
    not that difficult (just a little time-consuming) to get.
    
    In Narshe, talk to the man in the split-level behind the weapons shop. (You'll
    need Locke in your party to unlock the door.) He will talk about a cursed 
    shield, and give it to you. This Cursed Shield is the worst piece of armour 
    in the game, as it slashes 7 from most of your stats, and inflicts every bad 
    status abnormality known to man (The abnormalities can be prevented with 
    Ribbon, all except Condemned, but you'll just have to live with the stats). 
    But, if you equip the Cursed shield, and fight (and survive) 255 battles 
    while one of your characters is wearing it, the curse will be broken and you 
    will be rewarded with the Paladin Shield.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xviii. Shadow's Dreams
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    A side quest (of sorts) that I completely forgot about in my first version of 
    the guide >_< My bad. I'm sorry.
    
    If you take Shadow with you when you stay in various Inns aroudn the world, 
    you have a chance of seeing Shadow's dreams. You see one in Thamasa at the 
    time of the burning house, but the rest are optional. Together they inform you 
    more about Shadow's past, and his role in the story in the game.
    
    In the dreams, Shadow is a man named Clyde. Still with his faithful 
    Interceptor by his side, he is tormented by the decision of whether or not to 
    leave the girl in Thamasa. I have'nt actually seen any of the dreams myself, 
    but I have heard of them. They are what inform you that Shadow is, in fact, 
    Relm's father.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4c. xix. Hunt for the Remaining Espers
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    So, lets take a look at our Esper list. There's still a few gaps to be filled 
    here, after we've completed everything.
    
    1) Ragnarok
       In Narshe, go to the weapons shop. (You'll need Locke in your party to 
       unlock the door.) You will find a man in the basement, talking about 
       fashioning a stone into a sword. He offers you the choice, whether you want
       to take the sword Ragnarok or the stone Ragnarok. While the sword is a good 
       sword, I would take the stone. This is the Esper Ragnarok.
    
    2) Palidor
       Once you get the airship, return to Solitary Island, the tiny island 
       towards the bottom-left corner of your map screen. Washed up on the beach, 
       you will find the Palidor Esper.   
    
    3) Bahamut
       When flying around in the Falcon airship, you will be attacked at random 
       by the Doom Gaze. It's a weird creature that likes to cast things like L.5 
       Doom and Aero a few times, then disappear in a fit of panic. It starts off 
       with a grand total of 55,555 HP, and the good news is, all the damage you 
       inflict on it in one battle carries over to all the other ones. Eventually,
       you will kill it (do NOT use the Vanish/X-Zone trick), and obtain the 
       Bahamut Esper for your efforts.
    
    4) Golem and ZoneSeek
       If you didn't buy these two in the auction house in Jidoor in the World of 
       Ruin, head back there to pick them up now.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4d. Kefka's Tower
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Once you decide you're ready to take on the big, bad, Kefka, you can fly your 
    airship to land on his tower, on the Tzen/Albrook continent.
    
    However, Celes is upset. When Setzer enquires as to why, Celes says that the 
    Statues give the Espers the power they need to live, and if they destroy the 
    Statues... Strago says that Espers, and Magic, will most definitely disappear
    from the world... and that begs the question, what will happen to Terra?
    
    Now you've got some big choices to make. You need to split your group into 
    three parties for the tower. If you've done all the side quests, you'll have
    fourteen characters to choose from, leaving two behind in the ship. Who to 
    choose?
    
    Naturally, some of your characters are going to be stronger than others, as 
    you've used them more often. So spread your strong characters evenly through
    out your parties. Do remember that Mog and the Moogle Charm is a great asset 
    for one party.
    
    For the record, my parties at this point were: 
    
    Party 1: Edgar, Celes, Strago, Cyan
    Party 2: Gogo, Shadow, Relm, Terra
    Party 3: Mog, Sabin, Locke, Umaro
    
    As I took the party of Edgar, Celes, Relm and Sabin to the Tower of Fanatics,
    each of them knows Ultima, Quick, Cure/Life/Fire/Ice/Bolt 1/2/3, etc. See what
    I mean about balancing characters out?
    
    Once you select your parties, all three of them will jump down onto Kefka's 
    Tower, landing in three separate sections. Party switching here is not as 
    tiresome as in the Phoenix Cave. Therefore, I'll split this into sections, of
    party movements.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. i. Party 1
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    First of all, equip everyone as best as you can. The hook flying around is a 
    means of getting back to the airship, but why would we want to do that?
    
    Once you're set, head down the path on the left. Follow the path and pick up 
    the Coronet on the top-right of screen, then head through the door on the 
    left. In the new room, take the stairs down on the left, and then walk around
    and through the door on the right. 
    
    Take the Fixed Dice from the chest in the next room before heading down and 
    out. Follow the path down on the left and head back inside. Once down the 
    stairs, you'll have to wait here, as you can go no further. 
    
    Importantly, unattach and unequip everything your party members have on. Then
    switch to your second party.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. ii. Party 2
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Equip and attach everything necessary to your second party. Then follow the 
    stairs down on the right and through the door on the left.
    
    Be sure to pick up the Minerva from the chest in the top-left corner of screen
    before heading down the two sets of stairs. The top door on the left leads 
    through to a Tack Star, so go pick it up before going back and down.
    
    And now you're in... what looks like the prison in Vector! You know, the one 
    you saw Kefka locked in! Hope against hope that Kefka might still be in the 
    cell on the left... dammit, he's not. There is, however, something else in 
    there, something you've seen before.
    
    ------------------------------------------------------------------------------
    Boss: Atma!!
    HP: 55000     MP: 19000
    ------------------------------------------------------------------------------
    You know, that thing you fought on the Floating Continent? He makes a return 
    right here. He's an optional boss, as every Weapon is in Final Fantasy games. 
    But he's one worth taking on. 
    
    He's at level 67, at the moment, with a sky-high HP. Are you really supposed 
    to be at the same level as your enemies? I sure do hope not, because at the 
    moment I'm less than half. Oh well. Whatever you do, don't hit Atma with 
    Poison, Water, Earth, Wind or Holy, as it absorbs all of the above. Gee, 
    you're thinking, what CAN I hit it with then? One word - ULTIMA! (Mwaha.) 
    That's why I put Terra in this party, and gave her the Gem Box relic, as my 
    Terra knows Ultima (and can and will use it twice in one turn), and also why 
    I brought Gogo, to Mimic Terra. (See, I is teh clever.) 
    
    It also might be an idea to cast Float on your characters before battle, and 
    equip then with Ice shields, as Atma is fond of casting Quake, S.Cross, and 
    Ice 3.
    
    With the patented Ultima/Gem Box strategy (and if your character has Quick, 
    it's even better), one should not have a problem, except for maybe stopping 
    to Osmose every now and then.
    ------------------------------------------------------------------------------
    
    Take your eight magic points, and say thank you very much. Once you defeat 
    Atma, he turns into a save point. (It's about bloody time!) So please, please,
    please, SAVE YOUR GAME, because we do not want to have to go through all this
    stuff again, now, do we? Then head out the door, bottom of screen.
    
    Ignore the fact you've just fallen a really long way, and simply keep going. 
    Follow the path around to the left, and up the stairs and out. Now, you're 
    faced with a choice between two pipes. Taking the right one leads you back to 
    the door you just fell through, meaning you've got to traverse your way back 
    here. Never good, all this backtracking, so take the one on the left and be 
    done with it.
    
    And we're outside again. (Cool.) Pick up the Force Shield from the chest on 
    the left, before heading down the escalator on the right. (Ya know, this tower 
    is all pretty boring so far.) Follow the path around to the bottom left and 
    pick up the Force Armour from the treasure chest. Then go through the door 
    just below the escalator. Recognize that person standing there? Yeah, it's 
    your first party. And you have the power to let them through. So step on the 
    switch, moving the platform so they can walk across, empty the treasure chest 
    for a Ribbon, then head on out.
    
    Now go through the door on the right, and head straight through. Here, on the 
    platform, you will find the seventh Dragon, the Gold Dragon. (See side quest 
    for more details and strategy.) Whether you fight it or not, go through the 
    little door on the left. Follow the path, and eventually you will come to an 
    interesting tower-looking place. Send your character up the steps to step on 
    the switch under the 4 tonne weight, and realize that they can go no further 
    here.
    
    Unattach and unequip everything, and switch to Party 3.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. iii. Party 3
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    While we've been doing all this, killing weapons, dragons, and looting 
    treasure chests, your third party has been sitting quietly, exactly where they 
    landed when you jumped on to the continent. Let's get them moving, shall we?
    
    Attach and equip everything to them as best as you can, before heading down 
    the escalator on the left hand side. From the chest on the left, take the Red 
    Cap, before heading through the door just there. Keep going through to enter a 
    room where you can find a Nutkin Suit and a Gauntlet. Now head back outside.
    
    Now keep following the path down, and through the door at the bottom. Ignore 
    the flashing arrow usually hanging over doors, top of screen, and head left. 
    Now you're in a factory. Take the Hero Ring from the chest north of the 
    stairs, before heading up on the conveyor belt at the top of the room.
    
    Please don't make the mistake of going down the pipe just left of where you 
    end up, this will only send you back to the room at the other end of the 
    conveyor belt. Save point here, eh? Better save your gave before proceeding. 
    (YES, YES, SAVE!!) Then go to head left, down the stairs. Before you get 
    there, you will stop, confuzzled, as a big bad guy drops down on you from 
    above.
    
    ------------------------------------------------------------------------------
    Boss: Inferno, Striker, and Rough!!
    HP: 30800 (I), 11000 (S), 8000 (R)     MP: 9700 (I), 2600 (S), 770 (R)
    ------------------------------------------------------------------------------
    I told you you shoulda moved outta the way. But noooo. Now we gotta fight.
    
    This is a really really tough battle, despite the relatively low HP of your 
    attackers. As you might have worked out by now, the two "arms" of the Inferno 
    (the Striker and the Rough) will regenerate if you dispose of them. But 
    there's a danger to leaving them 'alive', so to speak. If all three parts are 
    alive, they can form a Delta Hit, the same as the three Stooges did, which 
    Petrifies one of your party members. This can be cured with a Soft, or with 
    Remedy, but you really don't want to take the time out to do that, do you?
    
    These guys are fond of Bolt attacks. Very fond of them. You'll get Bolt, Bolt 
    2, and Bolt 3, thrown at your entire party on regular occasion, and believe 
    me, it will hurt, a lot, unless you have Thunder Shields, Thunder Armour, the 
    Minerva, or the Paladin Shield equipped. 
    
    All the shields listed above will also absorb his Atomic Ray attack. However, 
    there's not a lot you can do against the Shrapnel or Sobat attacks, just grin, 
    bear them, and heal up afterwards.
    
    I'm sure you don't need to be told how to take these guys out by now. Just 
    don't attack them with Fire, Ice and Thunder (because Inferno absorbs Fire, 
    Striker absorbs Ice, and the Rough absorbs Bolt.) Use your best attacks, say, 
    Ultima, Quick, and the Gem Box relic.
    ------------------------------------------------------------------------------
    
    I bet those are the toughest 8 Magic Points you will ever earn. I mean that. 
    It's a tough battle. But without further ado, on with the game.
    
    Head back and save, because I KNOW you won't want to go through that crap 
    again. After saving, head down the stairs on the left and down through the 
    door, and down until you get outside. 
    
    In the chest on the right is a Megalixir. Follow the path around, and be SURE 
    to examine the treasure chest with the twinkly thing on it. Doing so extends 
    the path just left of you, very important for future group travellings. Head 
    up the escalator to pick up the Rainbow Brush from the treasure chest, before 
    going back around and through the door at bottom of screen.
    
    Following the path along, you will encounter the last Dragon, the Skull 
    Dragon. See Eight Dragons side quest for strategies. Whether you fight it or 
    not, keep going through the door on the right. In the second room along the 
    path, you will also arrive at the tower thingy your second party arrived at. 
    Again, not a lot of places to go, so step on the switch at the top. The door 
    in the centre opens! Guess which of your parties is going through that door... 
    Unattach and unequip everything, and switch back to Party 1.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. iv. Party 1
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Attach and equip everything again. (I bet you're getting sick of both that, 
    and this place, right? We're almost through.) Then walk down through the newly 
    created path and out the door.
    
    Hey, do you recognize where we are? Too right, the Magitek Research Facility. 
    All the glass tubes... but no Espers, of course. Out the door at the other end 
    of the room, and through the cave. See, and we come out near where the twinkly 
    treasure chest was (but it's not twinkly anymore) and there's the path we 
    created. Nifty, eh? So walk up it, take the Tack Star from the treasure chest 
    on the left, then back around to the right and up the stairs.
    
    Now you, too, are at the tower! So head straight up, past your two 
    patiently-waiting parties, and through the double doors. Stepping on the 
    switches does nothing, but you must make a choice here, which way you will go, 
    left or right.
    
    Which you choose determines which party faces which boss, coming up shortly. I 
    will tell you now, the party that eventually steps on the left switch will 
    fight one, the party that steps on the right will face one, and the one that 
    steps on the center one will fight two. Yes, two. Whichever direction you 
    choose now, the party on the opposite side of the tower will fight two bosses. 
    So if you head the left, party 3 will get the double boss. If you head right, 
    the double-whammy goes to party 2. Make your choice, and head in the 
    direction. When you walk past the wall, it will close behind you, sealing your 
    fate. Now head out the door on bottom of screen, to where you will find your 
    party members standing. Try to push the weight, and you will yell at the party 
    members standing underneath to move. Of course, they don't move, as you're not 
    moving them. Switch to the party standing underneath the weight. (I dub thee 
    party X).
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. v. Party X (2 or 3)
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Move them out of the way, off the switch! Back to party 1.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. vi. Party 1
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Push the weight down, onto the switch. This will break one of the barriers 
    below down, allowing party X to also head up through the door. Take party 1 
    back to step on the switch in the tower. Now switch to party X, who was next 
    to the weight on the switch.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. vii. Party X (2 or 3)
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Walk that party back down the tower, and up the stairs either to the left or 
    right of them, to go through the door at the top. Send this party out to the 
    other side (left or right), where they will find your other party standing 
    below. (I dub thee party Y.) Switch to that party.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. viii. Party Y (2 or 3)
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Same deal. Get them off the switch, so party X can push the weight down.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. ix. Party X (2 or 3)
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Push the weight down onto the second switch. This unlocks the other barrier, 
    allowing party Y to travel through and up through the door at the top. Walk 
    party X back to step on the switch in the tower, then switch to party Y.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. x. Party Y (2 or 3)
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    This is the party you have selected to fight the two boss battles, right? 
    Right? It better be, as there's no turning back now. Equip them all up good 
    and proper, before sending them through the door at the top. Get them to stand 
    on the third and final switch in the tower. This does two things - reveals a 
    path leading up, and a path leading back outside. First head down and outside, 
    to step on another switch. (Dude, what's with all the SWITCHES here!?) 
    Anyways, this switch reveals two doors, left and right. Important for your 
    party to go through. Once you've done that, head back inside and up the 
    stairs.
    
    Uh oh. See that thing blocking the stairs? This is the first of the two bosses 
    Party Y will fight.
    
    ------------------------------------------------------------------------------
    Boss: Guardian!!
    HP: 60000     MP: 5200
    ------------------------------------------------------------------------------
    'Vanish/X-Zone'-able: YES
    
    *points two lines up* Hey, now THERE's an idea!
    
    Okay, so you might not want to cheat, you might want to take him on the 
    old-fashioned way. Fine, fine.
    
    This guy is hard. Really hard. Hopefully you remember good strategy for hard 
    things by now. (In case you can't tell, I rely a lot on Magic, and very 
    powerful Magic at that.) Lots and lots of Ultima works quite well here, my 
    Terra is dealing out 8000 damage with her Ultima, even on her low levels. 
    Multiply that by four, using the Gem Box and Quick.... Wow.
    
    Towards the end of the battle, Guardian will start running battle programs, 
    including Ultros'. How he got Ultros' battle program, I will never know. But 
    now he uses all Ultros' attacks, including things like Tentacle. Ignore it. 
    Keep attacking with good stuffs.
    ------------------------------------------------------------------------------
    
    Well, that was fun. If you've prepared well, with Magic and things, it will 
    all pay off now. I'm killing these things so fast I don't even get time to 
    write down their attacks, because I don't see any of them.
    
    Guardian turns into a save point after the battle. So save, and keep going 
    through. Ignore the escalator, as it's going down, and you want to go up, so 
    go through the door on the left. And, we're outside again. Head up the 
    escalator, where you will find another nice tough thing. It's the first Stone 
    Goddess. Poltergeist.
    
    ------------------------------------------------------------------------------
    Boss: Poltergeist!!
    HP: 58000     MP: 18900
    ------------------------------------------------------------------------------
    'Vanish/X-Zone'-able: YES
    
    Ooooh, nasty characters. Likes to use Blaster (instant kill) and Stop on you. 
    Also counter-attacks often with things like Fire 3. Eek. This ain't one of 
    them all-powerful Goddesses for nothing, you know.
    
    The good old attack strategy works good here, as always, but you need to have 
    a defensive plan in store as well. Because these Stop and Blaster things will 
    do you a tad bit of harm. Having your characters knowing things like Cure 3 
    and Life 2 is a good thing. Whenever she casts Blaster, you cast Life 2, when 
    she uses something like WaveCannon, you use Cure 3. While peppering with 
    Ultima attacks in-between.
    ------------------------------------------------------------------------------
    
    Okay, that wasn't so nice. Stupid Goddess. And we've got two more to go.
    
    After the battle, Poltergeist disappears, knocking you back. Go straight past 
    where she once stood and through the door to find a save point. Stop, and 
    SAVE. Then head down through the hatch. Step on the switch. (MORE freakin' 
    switches!) Then unattach, unequip, and switch to your next party. For 
    simplicity's sake, I'll go to the party on the LEFT side of the tower.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. xi. Party on left side of tower (it could be any party!) 
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
     
    Take this party down and out the door, then through the door on the left and 
    back inside. Keep walking through, following the rooms along, nothing to see 
    here, until you get to a machiny-looking room. At the top of the stairs lies 
    the second Goddess. Doom.
    
    ------------------------------------------------------------------------------
    Boss: Doom!!
    HP: 63000     MP: 4800
    ------------------------------------------------------------------------------
    'Vanish/X-Zone'-able: YES
    
    What a name. Really. Who names their Goddesses "Doom"?
    
    This battle is the hardest of the three Goddesses, as is reflected by the HP. 
    She LOVES casting Ice attacks (not Doom, surprisingly enough), so it's kinda 
    hard (but possible) to lose if you have a lot of Ice Shields attached, or just 
    a few simple Wall Rings. (I knew those Wall Rings would come in handy 
    somewhere other than the Tower of Fanatics.) Of note are other attacks like 
    N.Cross (freezes your party, evil thing, cast weak fire spell on your party to 
    break it), and, when her aura begins to shake, that's when bad things happen. 
    She will, first off, put up a Forcefield against any physical attacks aimed at 
    her, then nullify all elemental attacks one at a time, and then... she will 
    Target your party members, and use the Demon Rage attack. (Aptly titled, 
    there.) 
    
    The Demon Rage attack is something to be feared, as it can do up to 6000 
    damage to its target. But, of course, there are things you can do to lessen 
    its effects. Like put characters in the back row, which halves the strength of 
    the attack. Or cast Safe, which halves it again. So you can, quite reasonably, 
    reduce the attack to just 1500 damage, which is still painful, but bearable.
    
    As for killing it, well. I just use Vanish/X-Zone, because I'm a big cheater. 
    But if you don't want to do that, she has a weakness to Pearl/Holy, until she 
    cancels it in the second half of the battle. Or, you can just use the Ultima 
    strategy with great success.
    ------------------------------------------------------------------------------
    
    Doom will also be replaced with a save point when you beat her. So save, and 
    head through the pipe to the second switch. From there, unattach, unequip, and 
    switch to your final party.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. xii. Party on right side of tower (it could be any party!)
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Your final party is sitting quite happily on the right switch. Seems almost a 
    shame to move them, really, they look quite content. Oh well, get their butts 
    into gear. Attach everything and equip everything, before heading down and out 
    the door, and through the door on the right. At the top of the red carpet in 
    the second room along, you will find the last of the almighty Goddesses.
    
    ------------------------------------------------------------------------------
    Boss: Goddess!!
    HP: 44000     MP: 19000
    ------------------------------------------------------------------------------
    'Vanish/X-Zone'-able: YES
    
    Why do the other ones get cool names, and this one is simply known as 
    "Goddess"? I dunno.
    
    Good news is, you get a Pincer attack for this battle. Increases your damage 
    inflicted, reduces your damage sustained. I got no problem with this. It is, 
    however, still a veeery tricky battle, as this Goddess has the worst attacks 
    of the lot. Things like Quasar, Love Token, S.Cross, Charm, Overcast, and the 
    like. 
    
    These aren't exactly easy to avoid, either. You might remember that Love Token 
    causes your party member to protect your enemy, an interesting sounding idea 
    but horrible when you see it. Charm is sort-of similar, you go into a Muddle 
    and only attack your allies every turn. (Believe me, that one sucks.) Overcast 
    petrifies the two enemies it's cast on, unless they're wearing something like 
    the Relic Ring. All-in-all, plain nasty.
    
    Hmm, how to beat it.... Beat it before all the madness starts. Vanish/X-Zone. 
    But if you want to do it honestly, I'm warning you, this will be tough. Very 
    tough. I would stick to the Ultima/Gem Box/Quick strategy with one person, and 
    hope to hell that this one person is not the one hit with Charm. Use the other 
    three simply attacking, or healing each other or your main attacker up.
    
    I hate this battle. Worst battle in the whole game. Ugh.
    ------------------------------------------------------------------------------
    
    Goddess also is replaced with a save point after she passes away. Save, save, 
    save, and SAVE AGAIN just to make sure, before heading through and stepping on 
    the final switch.
    
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4d. xiii. Final Showdown
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    When all three of your parties have stepped on the three switches, you will be
    drawn up to meet Kefka. This is one weird, completely screwed up scene, right 
    here. Kefka knew you'd make it here, so he prepared a little entertainment for
    you! Watch in awe as he throws Locke and Terra around (if they're present), 
    and gape in amazement at this man's sheer stupidity. Watch him turning the
    Light of Judgement on the entire world! Just for kicks, I'll include the nutty
    conversation here.
    
    Kefka:     Welcome, friends! I knew you'd make it here, so I've prepared some
               suitable entertainment for you!
    Party:     How long are you going to let the destruction continue?
    Kefka:     I've tapped into the ultimate power. Observe...!
    Kefka:     Such magnificent power! You are like insects to me!
    Kefka:     I will exterminate everyone, and everything!
    Party:     People will keep rebuilding the things you take from them!
    Kefka:     Then I'll destroy those too. Why do people rebuild things they know 
               are going to be destroyed? Why do people cling to life when they 
               know they can't live forever? Think how meaningless each of your 
               lives is!
    Terra:     It's not the net result of one's life that's important! It's the 
               day-to-day concerns, the personal victories, and the celebration of
               life... and love! It's enough if people are able to experience the 
               joy that each day can bring!
    Kefka:     And have you found your "joy" in this nearly dead world of ours?
    Terra:     Yes!
    Terra:     I know what love is...!
    Locke:     And I have learned to celebrate life... and the living.
    Cyan:      My family lives on inside of me.
    Shadow:    I know what friendship is... and family...
    Edgar:     It is my dream to build a kingdom in which I can guarantee freedom 
               and dignity.
    Sabin:     I have come to experience anew the love of my brother...
    Celes:     I've met someone who can accept me for what I am.
    Strago:    I have a special little Granddaughter!
    Setzer:    My friend's airship... and her love!
    Mog:       I have my friends here!
    Kefka:     This is sickening... You sound like chapters from a self-help 
               booklet! Prepare yourselves!
    Kefka:     Now, for my next trick, I will make you all... disappear!
    Party:     Kefka, you don't know what you're doing! Stop!
    Kefka:     I command the greatest power in the universe! You are all helpless 
               before me!
    Kefka:     I will destroy everything... I will create a monument to 
               non-existence!
    Party:     Life will go on! There will always be people, and dreams!
    Kefka:     No! I will hunt them down. I will destroy it all! Destroy! Destroy! 
               Destroy!!
    Party:     We will not allow you to harm another living thing.
    Kefka:     Hee, hee, hee!! But what fun is destruction if no "precious" lives 
               are lost?
    Party:     It's over, Kefka!
    
    Like you can see, the guy's a prime candidate for his local loony bin. Once 
    the speeches are finished, you get to arrange however many party members you 
    have with you into an order. This is the order in which they will take on the 
    final bosses. 
    
    You get the first four for the first battle. If any die, they will be replaced 
    at the end of each battle by the next character on the list, unless you bring 
    them back to Life first. Your game ends if all four of your characters are 
    Petrified or KO'ed in battle.
    
    That being said, you should, obviously, arrange them from strongest to 
    weakest. Put all your heavy Ultima users or heavy physical attackers at the 
    front, because if you play this right, you'll only need four characters.
    
    I placed Sabin, Gogo, Cyan, and Terra as my first four characters here. My 
    Terra knows Quick, Ultima, and has the Gem Box equipped. My Sabin knows Quick 
    and Cure 3 (amongst other things, like Ultima), and Cyan has the Offering and 
    Genji Glove relics on.
    
    Without further ado, the battle starts.
    
    ------------------------------------------------------------------------------
    Final Boss #1: Face, Long Arm, Short Arm
    HP: 30000 (F), 33000 (LA), 27000 (SA)     MP: 10000 (each)
    ------------------------------------------------------------------------------
    I'm not even gonna ask what this thing is. Some big, ugly thing, with two big, 
    powerful hands. Ya know, this... thing... whatever it is, is one tricky 
    character. At the start of the battle, and whenever it feels like it, it will 
    use R.Polarity, reversing all your character's positions (in the front/back 
    row). So, after patiently putting them all BACK in the back row (or leaving 
    them in the front for a quicker but riskier battle) we get on with the battle.
    
    The two hands of the... thing... are fond of using Slip Hits on your party 
    members. You know, so your members lose HP really slowly, each round? And 
    there's not a lot you can do about the Slip Hits, just keep curing yourself. 
    As with every enemy with multiple targets, you should use strong multi-target 
    attacks. Like, you guessed it, ULTIMA. 
    
    My battle works like this (substitute in your own character names at will):
    
    => My Cyan attacks normally, doing a lot of damage in each of his 8 hits 
    => My Sabin casts Quick then two Cure 3, every turn. Regardless of whether 
    your characters are at full HP when his turn rolls around. You never know what 
    could happen, in this here boss battle
    => My Terra casts Quick and Ultima in one X-Magic turn, then Ultima-Ultima in 
    each of her next two. Five Ultimas in one turn, not bad, eh? 
    => And of course, you have the fabulous Gogo there to mimic Terra's every 
    step. Five more Ultimas, not as powerful as Terra's, but still dealing out a 
    LOT of damage.
    
    Have you worked out the Key Strategy here yet? Yah. Lots. And Lots. Of Ultima. 
    If Terra's dealing out somewhere in the vicinity of 25000 damage every turn, 
    Gogo's copying but only dealing out 15000, Cyan's doing his best but only 
    getting like 15000, and Sabin's keeping you all healthy, do you think ANY boss 
    is going to last long? No.
    
    Of course, you might not have the same characters as me. You might not even 
    have the same strategy as me. But trust me, this is the easiest way to go to 
    take out the final bosses, and it only takes a little preparation. Like, doing 
    several of the side quests, say, the Tower of Fanatics. I spent an hour just 
    wandering the lower levels of it, teaching my characters Ultima, Quick, and 
    Cure 3.
    
    Anywayssss, I'm getting sidetracked again. Use Key Strategy with great success 
    in the first battle. After the three parts of the... thing... have given up 
    the ghost, it will fall and a second... creature... will take its place.
    
    ------------------------------------------------------------------------------
    Final Boss #2: Tiger, Hit, Tools, Magic
    HP: 30000 (T), 28000 (H), 24000 (T), 30000 (M)     MP: 10000 (each)
    ------------------------------------------------------------------------------
    This boss is even weirder looking than the last. What on earth are we fighting 
    here, anyways?
    
    Anyways, this boss has FOUR parts! And they're basically indistinguishable 
    from each other. Does it matter, really? Nope, not one whit.
    
    Key Strategy (see Final Boss #1) also works quite well here. Only time you 
    need to vary from it, really, is if one of your characters accidentally gets 
    wiped out, if your healer is not quick enough. Then get the NEXT CHARACTER 
    (even if it is Ms. Superweapon with the Ultima) to use Life 2. Your characters 
    do have Life 2, don't they? No? Dammit, get them learning Life 2.
    
    Every time you knock out one of the targets, you get the 10 Hits attack. It 
    is, exactly as the name suggests, 10 hits upon random members of your current 
    party. Granted, the hits aren't that strong, but they can hurt, and if you're 
    unlucky, they can wipe out one of your characters before the final part of 
    the... creature... dies, sending you onto the next battle sans one member.
    
    ------------------------------------------------------------------------------
    Final Boss #3: Sleep, Girl
    HP: 40000 (S), 9999 (G)     MP: 10000 (each)
    ------------------------------------------------------------------------------
    The easiest battle of the four. The top part, the girl, absorbs EVERYTHING. 
    Everything except Ultima, that is ^_^ But before you launch straight into Key 
    Strategy, you gotta do something after it casts W.Wind, right at the start of 
    the battle. This clever attacks knocks down your whole party to 10% of its 
    maximum HP, meaning, if your HP is at less than 90% when it is cast, you're in 
    a spot of bother. Life 2, baby, yeah!
    
    Two Ultima shots should be enough to knock the Girl out, and the Girl's the 
    one casting all the W.Wind, so you should be safe after that. Except for the 
    odd Meteor attack, there's not too much to worry about. But, as a final 
    gesture before it dies, this boss will cast one last attack, Calmness, to wipe 
    out one of your party members. And you don't get to replace them before you 
    proceed on to the next battle. Ugh.
    
    Pray that your sweet Gem Box owner is not the one wiped out.
    
    ------------------------------------------------------------------------------
    Final Boss #4: Kefka
    HP: 62000     MP: 38000
    ------------------------------------------------------------------------------
    Kefka is surprisingly easy for a final FINAL boss. His HP is not all that 
    high, but he does have a number of impressive-looking and bloody-painful 
    attacks. Such as Goner, which could easily wipe a few thousand HP off your 
    whole party, and Fallen One, which reduces your party's HP to just 1. It is 
    wise not to program too many attacks in at a time here, because when he casts 
    Fallen One, your next character has to be on hand either with several Cure 3's 
    or a Megalixir. 
    
    Use Key Strategy here, repeatedly, only varying when Fallen One comes around. 
    (See, it's called Key Strategy for a reason.) It won't be too long before 
    Kefka stops talking smack and kicks the bucket.
    
    And that's it. Your mission is complete. Espers and Magic start crumbling 
    around you, before your very eyes, and Terra's strength is fading fast. She 
    can, however, lead you back out to your airship using the last of her Esper 
    power.
    
    The scenes here are cute, funny, sweet, and LONG. Watch the ending of the 
    game. I'm not going to spoil it. See it yourself, already, don't be so lazy! 
    I've just spent far too long telling you how to beat the entire game, now GO 
    AND BEAT IT! ^_^
    
    
    
    ==============================================================================
              5. FREQUENTLY ASKED QUESTIONS
    ==============================================================================
    
    This is like, the last addition to the guide itself. Partly because there was 
    tidbits of information I wanted to include about the game that didn't fit 
    anywhere in the general walkthrough, questions I see asked all the time on the 
    Final Fantasy VI message board at GameFAQs, etc. So here it is. Enjoy.
    
    +++ Got a specific question you'd like to ask? E-mail it to me, and I'll 
    +++ answer it here.
    
    ------------------------------------------------------------------------------
    Q. Where is the best place in the game to level up?
    ------------------------------------------------------------------------------
    In the World of Ruin, on the island north of the Veldt, you will see a forest 
    that looks kinda like a deformed Pac-Man. Apparently it's supposed to be a 
    dinosaur, I dunno. Anyways, inside you will find lots of Tyranos, and the 
    occasional Brachosaur, and if your party of four can successfully kill a 
    Tyrano you'll net something like 4799 EXP each.
    
    ------------------------------------------------------------------------------
    Q. Where is the best place in the game to learn spells?
    ------------------------------------------------------------------------------
    Undoubtedly, the Tower of Fanatics, in the World of Ruin. The lower levels 
    work best, as the enemies are easier. Simply traverse the lowest level, 
    meeting nothing but L.10, L.20, and the odd L.30 Magic, which you can take out 
    easily. With an average of 5 Magic Points per battle, you can't go too wrong 
    there.
    
    Alternate (and much better sounding) idea from Raptor:
    
    "for me, the best place to learn spells is a small desert just west of 
    maranda. only 2 things there: Hoovers (1881 exp, 5 magic points, 10000GP) and 
    Cactrots (10 magic points, 10000GP). "Hoovers are too strong and Cactrots are 
    tough to hit!". everything has a solution: a Doom take care of the Hoovers, 
    but don't work on the Cactrots. but there's at least one think that i know 
    they can't avoid: Setzer's GP Rain (use Coin Toss relic). some unknown thing 
    (maybe a bug... why not? ehheheh) make it do the usual damage... something 
    like 2300 on lvl 39! isn't it the perfect place for spell-learning? you also 
    get LOTS of money and some lvl up! so easy to learn that when i went to the 
    kefka's tower with all members knowing all the spells (except the Crusader 
    spells, of course!)... and over 3500000GP in my pocket! I tryed to beat the 
    offers of the rich men on the auction house in jidoor but i never get a
    chance! :( hehehehe!"
    
    ------------------------------------------------------------------------------
    Q. What's an Economizer, and where do I get one?
    ------------------------------------------------------------------------------
    Economizers are relics that cut the cost of casting spells (or summoning 
    Espers) to just 1 MP each. Pretty useful, if I do say so myself. The best 
    source of Economizers is from Brachosaurs in the dinosaur forest (see FAQ #1), 
    they drop them quite regularly.
    
    ------------------------------------------------------------------------------
    Q. What level should I be at by the final boss?
    ------------------------------------------------------------------------------
    There's no "should" in terms of levels here. People can make recommendations, 
    but the final bosses are beatable (is that a word?) on any level. I usually 
    get there around level 35 or so, and I never have a problem with them. If you 
    can't handle a boss (any boss, not just the final ones) it's a preparation 
    problem, not a level problem. I forget who said that line. If anyone knows who 
    said it, e-mail me and tell me.
    
    ------------------------------------------------------------------------------
    Q. What is with that DOG? It appears out of nowhere and attacks my enemies!
    ------------------------------------------------------------------------------
    Hey, it attacks your enemies, don't complain ^_^ Nah, in all seriousness, the 
    dog, Interceptor, is Shadow's companion. And it will only appear to attack 
    after Shadow is threatened. Usually, if Shadow blocks an attack, there is a 
    random chance that Interceptor will appear with either the Wild Fang or 
    Takedown moves.
    
    ------------------------------------------------------------------------------
    Q. HELP I CAN'T BEAT (insert boss name here)!!!!!
    ------------------------------------------------------------------------------
    Check the walkthrough, buddy.
    
    ------------------------------------------------------------------------------
    Q. I've heard of glitches in this game, such as Psycho Cyan and the Sketch 
    bug. Can you tell me about them?
    ------------------------------------------------------------------------------
    They weren't actually in this game, they were in the original FF3 release, and 
    taken out for the FF6 re-release. I don't know a lot about them, but I know a 
    bit.
    Apparently, if Relm tried to Sketch/Control either very large enemies, or Gau 
    in a Rage, there was a chance you could encounter the bug. Basically, the bug 
    was said to do anything from wipe your entire memory card to give you 255 of 
    every item, ie. its effects varied greatly. Not a good bug.
    Psycho Cyan, I'm not too sure about. Give me a while, I'll do a bit of 
    research.
    
    ------------------------------------------------------------------------------
    Q. What's in the "Bonus" (or "Omake") section, on the main menu?
    ------------------------------------------------------------------------------
    Ooh, I like the Bonus section. There's three sections to it, but some of them 
    aren't available until you beat the game once.
    Section 1 => Studio, home of the three CG sequences of the game (beginning, 
    end, and something called PILOT), and five picture galleries.
    Section 2 => Status. Only available after you defeat the game, it houses the 
    statistics on all your characters, like highest/lowest levels you achieved per 
    character, what spells they all learnt. Also your best/worst performance 
    times, GP, and number of steps. Quite interesting. Of course, this proves that 
    Sabin is my most-used character.
    Section 3 => Secret. (Not so secret anymores, eh?) Lots of lists about the 
    game, some of which I have copied down and included here in this guide. A 
    complete bestiary, with a lot more stats than my little one. Plus an Esper 
    guide, a Lore section, and a Colosseum list. Interesting stuff.
    
    ------------------------------------------------------------------------------
    Q. Can you tell me a bit about yourself?
    ------------------------------------------------------------------------------
    Now, why would you want to know about meee? *blushes* My name is Rebecca, I'm 
    eighteen, and I live in Melbourne, Australia. (Yeah maaaate, I'm an Aussie!) 
    That's all you're allowed to know! =P
    
    Arrr, that's all I can think of right now, me matey.
    
    
    
    ==============================================================================
              6. LISTS!
    ==============================================================================
    
    *cue dramatic horror music*
    The bane of any RPG FAQ writer's existence, compiling long and lengthy lists. 
    Here goes. Enjoy the results of all my hard labour.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6a. Espers
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Espers form the basis of the Magic system in Final Fantasy VI. When Espers 
    pass away, as so many of them do in this game (27 to be exact) they become 
    Magicite, and this Magicite can be used by our heroes to learn magic spells. 
    When a piece of Magicite is equipped to a character, and that character 
    participates in (and survives) battles, he/she will earn Magic Points that 
    contribute towards learning the spells the Esper has to offer. Different 
    spells have different rates of learning, and it goes without saying that the 
    most advanced and powerful spells get learned the slowest. For example, any 
    character equipped with Ragnarok that earns 5 Magic Points will learn 5% of 
    the Ultima spell, while any character equipped with Bahamut that earns 5 Magic 
    Points will learn 10% of Flare.
    
    In addition, any character can summon their equipped Magicite into battle for 
    them. The effects of these summons vary greatly, from healing your entire 
    party (Sraphim) to instant death for your enemies (Raiden).
    
    Some Espers also have level-up attributes. When a character equipped with such 
    an Esper levels up, they will get bonuses to their stats, HP or MP.
    
    The following is a brief list of all 27 Espers and their features.
     
    ------------------------------------------------------------------------------
    Ramuh
    ------------------------------------------------------------------------------
    Spells:       Bolt x10, Bolt 2 x5, Poison x5
    Summons:      Bolt Fist (25 MP)
    Description:  The staff this old man Esper carries can fire a powerful
                  lightning strike at enemies.
    Level-up:     +1 to Stamina.
    Where?        When Terra is rescued in Zozo.
    
    ------------------------------------------------------------------------------
    Kirin
    ------------------------------------------------------------------------------
    Spells:       Cure x5, Cure 2 x1, Regen x3, Antdot x4, Scan x5
    Summons:      Life Guard (18 MP)
    Description:  A sacred animal, he can Regen allies by covering them with 
                  light.
    Level-up:     None
    Where?        When Terra is rescued in Zozo.
    
    ------------------------------------------------------------------------------
    Siren
    ------------------------------------------------------------------------------
    Spells:       Sleep x10, Mute x8, Slow x7, Fire x6
    Summons:      Hope Song (16 MP)
    Description:  Those who hear this singing fairy woman are struck mute and 
                  cannot cast spells.
    Level-up:     10% bonus to HP.
    Where?        When Terra is rescued in Zozo.
    
    ------------------------------------------------------------------------------
    Stray
    ------------------------------------------------------------------------------
    Spells:       Muddle x7, Imp x5, Float x2
    Summons:      Cat Rain (28 MP)
    Description:  Superstitious people who see this black cat crossing their path
                  panic with fear.
    Level-up:     +1 to Magic.
    Where?        When Terra is rescued in Zozo.
    
    ------------------------------------------------------------------------------
    Ifrit
    ------------------------------------------------------------------------------
    Spells:       Fire x10, Fire 2 x5, Drain x1
    Summons:      Inferno (26 MP)
    Description:  This Esper uses great energy to fry foes in an Inferno. Good on
                  foes weak vs. fire.
    Level-up:     +1 to Vigor.
    Where?        In the pit of the Magitek facility.
    
    ------------------------------------------------------------------------------
    Shiva
    ------------------------------------------------------------------------------
    Spells:       Ice x10, Ice 2 x5, Rasp x4, Osmose x4, Cure x3
    Summons:      Gem Dust (27 MP)
    Description:  This female Esper launches a freezing blizzard attack by
                  crystallizing air moisture.
    Level-up:     None
    Where?        In the pit of the Magitek facility.
    
    ------------------------------------------------------------------------------
    Unicorn
    ------------------------------------------------------------------------------
    Spells:       Cure 2 x4, Remedy x3, Dispel x2, Safe x1, Shell x1
    Summons:      Heal Horn (30 MP)
    Description:  This healing Esper casts Remedy on the party with its single
                  magical horn.
    Level-up:     None
    Where?        When the Espers self-destruct in the Magitek facility.
    
    ------------------------------------------------------------------------------
    Maduin
    ------------------------------------------------------------------------------
    Spells:       Fire 2 x3, Ice 2 x3, Bolt 2 x3
    Summons:      Chaos Wing (44 MP)
    Description:  This gigantic Esper strikes down its enemies with waves of pure
                  wrath.
    Level-up:     +1 to Magic.
    Where?        When the Espers self-destruct in the Magitek facility.
    
    ------------------------------------------------------------------------------
    Shoat
    ------------------------------------------------------------------------------
    Spells:       Bio x8, Break x5, Doom x2
    Summons:      Demon Eye (45 MP)
    Description:  One ugly Esper. Those that meet its magic glare turn to stone.
    Level-up:     10% bonus to HP.
    Where?        When the Espers self-destruct in the Magitek facility.
    
    ------------------------------------------------------------------------------
    Phantom
    ------------------------------------------------------------------------------
    Spells:       Berserk x3, Vanish x3, Demi x5
    Summons:      Fader (38 MP)
    Description:  A ghostly Esper formed of lost thoughts and dreams. Casts Fader
                  for the party.
    Level-up:     10% bonus to MP.
    Where?        When the Espers self-destruct in the Magitek facility.
    
    ------------------------------------------------------------------------------
    Carbunkl
    ------------------------------------------------------------------------------
    Spells:       Reflect x5, Haste x3, Shell x2, Safe x2, Warp x2
    Summons:      Ruby Power (36 MP)
    Description:  This shining fairy Esper uses its red eyes to cast Rflect on the
                  party.
    Level-up:     None
    Where?        When the Espers self-destruct in the Magitek facility.
    
    ------------------------------------------------------------------------------
    Bismark
    ------------------------------------------------------------------------------
    Spells:       Fire x20, Ice x20, Bolt x20, Life x2
    Summons:      Sea Song (50 MP)
    Description:  This great white whale rules the seas. Its foamy blast taps the
                  power of water.
    Level-up:     +2 to Vigor.
    Where?        When the Espers self-destruct in the Magitek facility.
    
    ------------------------------------------------------------------------------
    Golem
    ------------------------------------------------------------------------------
    Spells:       Safe x5, Stop x5, Cure 2 x5
    Summons:      Earth Wall (33 MP)
    Description:  Like Alexander, this Esper was made before the war. Shields vs.
                  some attacks.
    Level-up:     +2 to Stamina.
    Where?        The auction house of Jidoor.
    
    ------------------------------------------------------------------------------
    Zoneseek
    ------------------------------------------------------------------------------
    Spells:       Rasp x20, Osmose x15, Shell x5
    Summons:      Wall (30 MP)
    Description:  An Esper of unknown origin. Makes a Shell to protect the party.
    Level-up:     +2 to Magic.
    Where?        The auction house of Jidoor.
    
    ------------------------------------------------------------------------------
    Sraphim
    ------------------------------------------------------------------------------
    Spells:       Life x5, Cure 2 x8, Cure x20, Regen x10, Remedy x4
    Summons:      Reviver (40 MP)
    Description:  An archangel descends from on high and restores the party's HP.
    Level-up:     None
    Where?        A man walking in the bushes in the north-eastern side of Tzen.
    
    ------------------------------------------------------------------------------
    Palidor
    ------------------------------------------------------------------------------
    Spells:       Haste x20, Slow x20, Haste 2 x2, Slow 2 x2, Float x5
    Summons:      Sonic Dive (61 MP)
    Description:  This magical bird gives the party Jump Attack. You can't be 
                  attacked while jumping.
    Level-up:     None
    Where?        Solitary Island beach, after obtaining the Falcon airship.
    
    ------------------------------------------------------------------------------
    Fenrir
    ------------------------------------------------------------------------------
    Spells:       Warp x10, X-Zone x5, Stop x3
    Summons:      Moon Song (70 MP)
    Description:  A silver wolf whose howl makes the party seem larger, 
                  discouraging some enemies.
    Level-up:     30% Bonus to MP.
    Where?        When you defeat Phunbaba in Mobliz.
    
    ------------------------------------------------------------------------------
    Tritoch
    ------------------------------------------------------------------------------
    Spells:       Fire 3 x1, Ice 3 x1, Bolt 3 x1
    Summons:      Tri-Dazer (68 MP)
    Description:  A winged Esper with a scaly body. Its attack combines fire, ice
                  and thunder.
    Level-up:     +2 to Magic.
    Where?        After defeating the Esper in Narshe.
    
    ------------------------------------------------------------------------------
    Terrato
    ------------------------------------------------------------------------------
    Spells:       Quake x3, Quarter x1, W Wind x1
    Summons:      Earth Aura (40 MP)
    Description:  This giant serpent of divine origins sends a giant shockwave
                  through the earth.
    Level-up:     30% bonus to HP.
    Where?        From the bone statue in Umaro's chamber.
    
    ------------------------------------------------------------------------------
    Starlet
    ------------------------------------------------------------------------------
    Spells:       Cure x25, Cure 2 x16, Cure 3 x1, Regen x20, Remedy x20
    Summons:      Group Hug (74 MP)
    Description:  A greater healer than Sraphim. This Esper cures fatigue and 
                  restores HP.
    Level-up:     +2 to Stamina.
    Where?        From Owzer's chamber after defeating Chadarnook.
    
    ------------------------------------------------------------------------------
    Alexandr
    ------------------------------------------------------------------------------
    Spells:       Pearl x2, Shell x10, Safe x10, Dispel x10, Remedy x15
    Summons:      Justice (90 MP)
    Description:  Mages brought this ancient machine to life. His light ray attack
                  burns away evil.
    Level-up:     None
    Where?        From the king's throne after defeating Wrexsoul.
    
    ------------------------------------------------------------------------------
    Phoenix
    ------------------------------------------------------------------------------
    Spells:       Life x10, Life 2 x2, Life 3 x1, Cure 3 x2, Fire 3 x3
    Summons:      Rebirth (110 MP)
    Description:  This undying Esper, called the immortal bird, can cure Wounded
                  party members.
    Level-up:     None
    Where?        After finding Locke in the Phoenix Cave.
    
    ------------------------------------------------------------------------------
    Odin
    ------------------------------------------------------------------------------
    Spells:       Meteor x1
    Summons:      Atom Edge (70 MP)
    Description:  A warrior with god-like power riding a noble steed. His Atom 
                  Edge cuts foes in two.
    Level-up:     +1 to Speed.
    Where?        The main chamber of the Ancient Castle.
    
    ------------------------------------------------------------------------------
    Bahamut
    ------------------------------------------------------------------------------
    Spells:       Flare x2
    Summons:      Sun Flare (86 MP)
    Description:  King of Dragons. Elements in his body combine to generate a
                  nuclear fusion blast.
    Level-up:     50% bonus to HP.
    Where?        After defeating Doom Gaze.
    
    ------------------------------------------------------------------------------
    Ragnarok
    ------------------------------------------------------------------------------
    Spells:       Ultima x1
    Summons:      Metamorph (6 MP)
    Description:  This legendary sword Esper radiates a strange light turning
                  enemies into items.
    Level-up:     None
    Where?        The basement of the weapons shop in Narshe.
    
    ------------------------------------------------------------------------------
    Crusader
    ------------------------------------------------------------------------------
    Spells:       Merton x1, Meteor x10
    Summons:      Purifier (96 MP)
    Description:  This holy war between demon, devil and goddess damages friend
                  and foe alike.
    Level-up:     50% bonus to MP.
    Where?        After defeating all eight dragons.
    
    ------------------------------------------------------------------------------
    Raiden
    ------------------------------------------------------------------------------
    Spells:       Quick x1
    Summons:      True Edge (80 MP)
    Description:  Odin's powered up form. His improved skills increase his chances
                  of decimating foes.
    Level-up:     +2 to Vigor.
    Where?        When examining the Queen's statue in the Ancient Castle.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6b. Magic
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    No matter how often I play this game, how much I try to get every character a 
    complete set of spells, I always seem to miss a few. This list is mainly to 
    help myself in future games, but then I realized, hey, it may help other 
    people too ^_^
    
    ------------------------------------------------------------------------------
    Cure
    ------------------------------------------------------------------------------
    MP:           5
    Range:        One/All
    Description:  Recovers a small amount of HP
    Learn From:   Starlet x20, Sraphim x20, Kirin x5, Shiva x3
    
    ------------------------------------------------------------------------------
    Cure2
    ------------------------------------------------------------------------------
    MP:           25
    Range:        One/All
    Description:  Recovers a medium amount of HP (approx. 3 times as much as Cure)
    Learn From:   Starlet x16, Sraphim x8, Golem x5, Unicorn x4, Kirin x1
    
    ------------------------------------------------------------------------------
    Cure3
    ------------------------------------------------------------------------------
    MP:           40
    Range:        One/All
    Description:  Recovers a large amount of HP (approx. 7 times as much as Cure)
    Learn From:   Phoenix x2, Starlet x1
    
    ------------------------------------------------------------------------------
    Life
    ------------------------------------------------------------------------------
    MP:           30
    Range:        One
    Description:  Revives a Wounded party member to 12% of max HP.
    Learn From:   Phoenix x10, Sraphim x5, Bismark x2
    
    ------------------------------------------------------------------------------
    Life 2
    ------------------------------------------------------------------------------
    MP:           60
    Range:        One
    Description:  Revives a Wounded party member to maximum HP.
    Learn From:   Phoenix x2
    
    ------------------------------------------------------------------------------
    Antidote
    ------------------------------------------------------------------------------
    MP:           3
    Range:        One
    Description:  Cures Poison.
    Learn From:   Kirin x4
    
    ------------------------------------------------------------------------------
    Remedy
    ------------------------------------------------------------------------------
    MP:           15
    Range:        One
    Description:  Cures all status effects excepting Wounded, Imp and Zombie.
    Learn From:   Starlet x20, Alexander x15, Sraphim x4, Unicorn x3
    
    ------------------------------------------------------------------------------
    Regen
    ------------------------------------------------------------------------------
    MP:           10
    Range:        One
    Description:  Causes a character to slowly regain HP.
    Learn From:   Starlet x20, Sraphim x10, Kirin x3
    
    ------------------------------------------------------------------------------
    Life 3
    ------------------------------------------------------------------------------
    MP:           50
    Range:        One
    Description:  Cast on a living party member, it automatically revives from 
                  Wounded status (should they enter it) with 12% of max HP.
    Learn From:   Phoenix x1
    
    ------------------------------------------------------------------------------
    Fire
    ------------------------------------------------------------------------------
    MP:           4
    Range:        One/All
    Description:  Deals out a small amount of fire-elemental damage.
    Learn From:   Bismark x20, Ifrit x10, Siren x6
    
    ------------------------------------------------------------------------------
    Ice
    ------------------------------------------------------------------------------
    MP:           5
    Range:        One/All
    Description:  Deals out a small amount of ice-elemental damage.
    Learn From:   Bismark x20, Shiva x10
    
    ------------------------------------------------------------------------------
    Bolt
    ------------------------------------------------------------------------------
    MP:           6
    Range:        One/All
    Description:  Deals out a small amount of thunder-elemental damage.
    Learn From:   Bismark x20, Ramuh x10
    
    ------------------------------------------------------------------------------
    Poison
    ------------------------------------------------------------------------------
    MP:           3
    Range:        One
    Description:  Attempts to inflict Poison on the target.
    Learn From:   Ramuh x5
    
    ------------------------------------------------------------------------------
    Drain
    ------------------------------------------------------------------------------
    MP:           15
    Range:        One
    Description:  Transfers some of the target's HP to the spell caster.
    Learn From:   Ifrit x1
    
    ------------------------------------------------------------------------------
    Fire 2
    ------------------------------------------------------------------------------
    MP:           20
    Range:        One/All
    Description:  Deals out a moderate amount of fire-elemental damage.
    Learn From:   Ifrit x5, Maduin x3
    
    ------------------------------------------------------------------------------
    Ice 2
    ------------------------------------------------------------------------------
    MP:           21
    Range:        One/All
    Description:  Deals out a moderate amount of ice-elemental damage.
    Learn From:   Shiva x5, Maduin x3
    
    ------------------------------------------------------------------------------
    Bolt 2
    ------------------------------------------------------------------------------
    MP:           22
    Range:        One/All
    Description:  Deals out a moderate amount of thunder-elemental damage.
    Learn From:   Ramuh x5, Maduin x3
    
    ------------------------------------------------------------------------------
    Bio
    ------------------------------------------------------------------------------
    MP:           26
    Range:        All
    Description:  Attempts to inflict Poison on the enemy party. An advanced 
                  version of Poison.
    Learn From:   Shoat x8
    
    ------------------------------------------------------------------------------
    Fire 3
    ------------------------------------------------------------------------------
    MP:           51
    Range:        One/All
    Description:  Deals out a large amount of fire-elemental damage.
    Learn From:   Tritoch x1
    
    ------------------------------------------------------------------------------
    Ice 3
    ------------------------------------------------------------------------------
    MP:           52
    Range:        One/All
    Description:  Deals out a large amount of ice-elemental damage.
    Learn From:   Tritoch x1
    
    ------------------------------------------------------------------------------
    Bolt 3
    ------------------------------------------------------------------------------
    MP:           53
    Range:        One/All
    Description:  Deals out a large amount of thunder-elemental damage.
    Learn From:   Tritoch x1
    
    ------------------------------------------------------------------------------
    Break
    ------------------------------------------------------------------------------
    MP:           25
    Range:        One
    Description:  Attempts to Petrify enemies.
    Learn From:   Shoat x5
    
    ------------------------------------------------------------------------------
    Doom
    ------------------------------------------------------------------------------
    MP:           35
    Range:        One
    Description:  Summons Death himself to attempt to instantly kill an enemy.
    Learn From:   Shoat x2
    
    ------------------------------------------------------------------------------
    Pearl (Holy)
    ------------------------------------------------------------------------------
    MP:           40
    Range:        One
    Description:  Covers a foe in holy light.
    Learn From:   Alexandr x2
    
    ------------------------------------------------------------------------------
    Flare
    ------------------------------------------------------------------------------
    MP:           45
    Range:        One
    Description:  Deals out a large amount of explosive non-elemental damage.
    Learn From:   Bahamut x2
    
    ------------------------------------------------------------------------------
    Demi
    ------------------------------------------------------------------------------
    MP:           33
    Range:        One
    Description:  Attempts to slice an enemy's HP in half.
    Learn From:   Phantom x5
    
    ------------------------------------------------------------------------------
    Quartr
    ------------------------------------------------------------------------------
    MP:           48
    Range:        One
    Description:  A dual Demi spell, attempts to reduces an enemy's HP by 3/4.
    Learn From:   Terrato x1
    
    ------------------------------------------------------------------------------
    X-Zone
    ------------------------------------------------------------------------------
    MP:           53
    Range:        All
    Description:  Attempts to send enemy party to the X-Zone, from which they can 
                  never return.
    Learn From:   Fenrir x5
    
    ------------------------------------------------------------------------------
    Meteor
    ------------------------------------------------------------------------------
    MP:           62
    Range:        All
    Description:  Causes a meteor shower to descend from above.
    Learn From:   Crusadr x10, Odin x1
    
    ------------------------------------------------------------------------------
    Ultima
    ------------------------------------------------------------------------------
    MP:           80
    Range:        All
    Description:  Deals out massive amounts of non-elemental damage. The most 
                  powerful spell you can hope to learn.
    Learn From:   Ragnarok x1
    
    ------------------------------------------------------------------------------
    Quake
    ------------------------------------------------------------------------------
    MP:           50
    Range:        All (enemy party and allies)
    Description:  An earthquake deals out large amounts of earth-elemental damage 
                  to everyone with their feet on the ground.
    Learn From:   Terrato x3
    
    ------------------------------------------------------------------------------
    W. Wind
    ------------------------------------------------------------------------------
    MP:           75
    Range:        All (enemy party and allies)
    Description:  Slashes everyone's HP down to 10%.
    Learn From:   Terrato x1
    
    ------------------------------------------------------------------------------
    Merton
    ------------------------------------------------------------------------------
    MP:           85
    Range:        All (enemy party and allies)
    Description:  Deals out a massive amount of fire-elemental damage to everyone.
    Learn From:   Crusadr x1
    
    ------------------------------------------------------------------------------
    Scan
    ------------------------------------------------------------------------------
    MP:           3
    Range:        One
    Description:  Reveals a foes HP, MP, strengths and weaknesses.
    Learn From:   Kirin x5
    
    ------------------------------------------------------------------------------
    Slow
    ------------------------------------------------------------------------------
    MP:           5
    Range:        One
    Description:  Attempts to slow down target, meaning they take turns more 
                  slowly.
    Learn From:   Palidor x20, Siren x7
    
    ------------------------------------------------------------------------------
    Rasp
    ------------------------------------------------------------------------------
    MP:           12
    Range:        One
    Description:  Reduces an enemy's MP.
    Learn From:   Zoneseek x20, Shiva x4
    
    ------------------------------------------------------------------------------
    Mute
    ------------------------------------------------------------------------------
    MP:           8
    Range:        One
    Description:  Attempts to Silence an enemy, preventing them from casting 
                  Magic.
    Learn From:   Siren x8
    
    ------------------------------------------------------------------------------
    Safe
    ------------------------------------------------------------------------------
    MP:           12
    Range:        One
    Description:  Increases defence.
    Learn From:   Alexander x10, Golem x5, Carbunkl x2, Unicorn x1
    
    ------------------------------------------------------------------------------
    Sleep
    ------------------------------------------------------------------------------
    MP:           5
    Range:        One
    Description:  Puts target to sleep, preventing them from taking turns.
    Learn From:   Siren x10
    
    ------------------------------------------------------------------------------
    Muddle
    ------------------------------------------------------------------------------
    MP:           8
    Range:        One
    Description:  Attempts to muddle the target, using random commands against 
                  random characters.
    Learn From:   Stray x7
    
    ------------------------------------------------------------------------------
    Haste
    ------------------------------------------------------------------------------
    MP:           10
    Range:        One
    Description:  Speeds up target, they can take turns quicker.
    Learn From:   Palidor x20, Carbunkl x3
    
    ------------------------------------------------------------------------------
    Stop
    ------------------------------------------------------------------------------
    MP:           12
    Range:        One
    Description:  Attempts to completely stop the target, preventing them from 
                  taking turns.
    Learn From:   Siren x10
    
    ------------------------------------------------------------------------------
    Berserk
    ------------------------------------------------------------------------------
    MP:           16
    Range:        One
    Description:  Makes target uncontrollable, can use physical attacks only.
    Learn From:   Phantom x3
    
    ------------------------------------------------------------------------------
    Float
    ------------------------------------------------------------------------------
    MP:           17
    Range:        One/All
    Description:  Causes target to float in the air with their feet off the 
                  ground. Target is then immune to earth attacks.
    Learn From:   Palidor x5, Stray x2
    
    ------------------------------------------------------------------------------
    Imp
    ------------------------------------------------------------------------------
    MP:           10
    Range:        One
    Description:  Attempts to turn target into an Imp. Is also used to cure the 
                  Imp status effect.
    Learn From:   Stray x5
    
    ------------------------------------------------------------------------------
    Reflect
    ------------------------------------------------------------------------------
    MP:           22
    Range:        One
    Description:  Creates a magical barrier that reflects (most) magic attacks.
    Learn From:   Carbunkl x5
    
    ------------------------------------------------------------------------------
    Shell
    ------------------------------------------------------------------------------
    MP:           15
    Range:        One
    Description:  Increases Magic Defence.
    Learn From:   Alexander x10, Zone Seek x5, Carbunkl x2, Unicorn x1
    
    ------------------------------------------------------------------------------
    Vanish
    ------------------------------------------------------------------------------
    MP:           18
    Range:        One
    Description:  Makes target invisible, and immune to physical attacks.
    Learn From:   Phantom x3
    
    ------------------------------------------------------------------------------
    Haste2
    ------------------------------------------------------------------------------
    MP:           38
    Range:        All
    Description:  Speeds up target party, to take turns more quickly.
    Learn From:   Palidor x2
    
    ------------------------------------------------------------------------------
    Slow2
    ------------------------------------------------------------------------------
    MP:           26
    Range:        All
    Description:  Slows down target party, so they take turns more slowly.
    Learn From:   Palidor x2
    
    ------------------------------------------------------------------------------
    Osmose
    ------------------------------------------------------------------------------
    MP:           1
    Range:        One
    Description:  Transfers some of the target's MP to the spell caster.
    Learn From:   Zoneseek x15, Shiva x4
    
    ------------------------------------------------------------------------------
    Warp
    ------------------------------------------------------------------------------
    MP:           20
    Range:        All
    Description:  Escapes from battles or dungeons.
    Learn From:   Fenrir x10, Carbunkl x2
    
    ------------------------------------------------------------------------------
    Quick
    ------------------------------------------------------------------------------
    MP:           99
    Range:        One
    Description:  Allows a character to have double turns.
    Learn From:   Raiden x1
    
    ------------------------------------------------------------------------------
    Dispel
    ------------------------------------------------------------------------------
    MP:           25
    Range:        One
    Description:  Removes all status effects from the target.
    Learn From:   Alexandr x10, Unicorn x2
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6c. Lores
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Strago's Lores really are interesting. In battles against certain enemies, if 
    they use certain attacks on your party, Strago can "learn" them and use them 
    himself, against your enemies. Most first-timers through this game will 
    probably not have Strago in their party a lot, therefore not learn a lot of 
    Lores, and not recognize what a great skill using them is. 
    
    The following is a list of the 24 Lores you can learn, a brief description of 
    them, and a list of what creatures you can learn them from.
    
    ------------------------------------------------------------------------------
    Condemned
    ------------------------------------------------------------------------------
    Cost:         20 MP
    Description:  When the countdown reaches 0 target becomes Wounded. Ineffective
                  vs. Undead.
    Learn from:   Critic, Dark Force, Nerapa, Still Life, Veteran, Zombone
     
    ------------------------------------------------------------------------------
    Roulette
    ------------------------------------------------------------------------------
    Cost:         10 MP
    Description:  Someone becomes Wounded at random during battle. Effective vs.
                  Undead.
    Learn from:   Critic, Dark Force, Pipsqueak, Veteran
    
    ------------------------------------------------------------------------------
    Clean Sweep
    ------------------------------------------------------------------------------
    Cost:         30 MP
    Description:  Summon a tsunami to wash away enemies. Very effective vs. desert
                  dwellers.
    Learn from:   Atma, Blue Drgn, Dark Force, Enuo
    
    ------------------------------------------------------------------------------
    Aqua Rake
    ------------------------------------------------------------------------------
    Cost:         22 MP
    Description:  Engulf an enemy in seething foam. This spell has both water and
                  wind attributes.
    Learn from:   Actaneon, Anguiform, Blue Drgn, Chimera, Dark Force, Enuo, 
                  Rhyos, Suriander, Vectagoyle
    
    ------------------------------------------------------------------------------
    Aero
    ------------------------------------------------------------------------------
    Cost:         41 MP
    Description:  This wind spell casts an enemy headlong into an abrasive
                  whirlwind.
    Learn from:   Dark Force, Doom Gaze, Harpiai, Harpy, Poltrgeist, Rhyos, 
                  Sprinter, Storm Drgn, Tyranosaur
    
    ------------------------------------------------------------------------------
    Blow Fish
    ------------------------------------------------------------------------------
    Cost:         50 MP
    Description:  This giant burst of needles deals 1000 points of damage to any
                  enemy.
    Learn from:   Brain Pan, Cactrot, Dark Force, KatanaSoul, Mover, Phase, 
                  Phunbaba, Presenter
    
    ------------------------------------------------------------------------------
    Big Guard
    ------------------------------------------------------------------------------
    Cost:         80 MP
    Description:  Casts both Shell and Safe on all party members at once.
    Learn from:   Dark Force, Earthguard, Guardian, Mover
    
    ------------------------------------------------------------------------------
    Revenge
    ------------------------------------------------------------------------------
    Cost:         31 MP
    Description:  Deal damage to enemy equal to your max HP - current HP. Lower
                  HP means more damage.
    Learn from:   Borras, Dark Force, Dragon, Gigantos, Pan Dora, Red Wolf
    
    ------------------------------------------------------------------------------
    Pearl Wind
    ------------------------------------------------------------------------------
    Cost:         45 MP
    Description:  Cure party for an amount equal to your present HP. (Higher HP
                  means more cure.)
    Learn from:   Abolisher, Curley, Dark Force, Ogor, Peepers, Sprinter, Storm 
                  Drgn, Vectaur
    
    ------------------------------------------------------------------------------
    L.5 Doom
    ------------------------------------------------------------------------------
    Cost:         22 MP
    Description:  Casts Doom on an enemy whose level is a multiple of 5. (ie. 5, 
                  10, 15, 20...)
    Learn from:   Dark Force, Didalos, Dueller, Goblin, Sky Base, Trapper
    
    ------------------------------------------------------------------------------
    L.4 Flare
    ------------------------------------------------------------------------------
    Cost:         42 MP
    Description:  Casts Flare on an enemy whose level is a multiple of 4. (ie. 4,
                  8, 12, 16...)
    Learn from:   Apokryphos, Dark Force, Dueller, Goblin, Mag Roader(#4), Trapper
    
    ------------------------------------------------------------------------------
    L.3 Muddle
    ------------------------------------------------------------------------------
    Cost:         28 MP
    Description:  Casts Muddle on a foe whose level is a multiple of 3. (ie. 3, 6,
                  9, 12, 15...)
    Learn from:   Apokryphos, Dante, Dark Force, Goblin, Trapper
    
    ------------------------------------------------------------------------------
    Rflect???
    ------------------------------------------------------------------------------
    Cost:         ???
    Description:  Puts Dark, Mute and Slow status on a Rflected enemy.
    Learn from:   Dark Force
    
    ------------------------------------------------------------------------------
    L.? Pearl
    ------------------------------------------------------------------------------
    Cost:         50 MP
    Description:  Casts Pearl on an enemy whose level is a multiple of your 
                  present GP's single digit.
    Learn from:   Critic, Dark Force, Dullahan, Innoc
    
    ------------------------------------------------------------------------------
    Step Mine
    ------------------------------------------------------------------------------
    Cost:         Elapsed playtime x 2 (MP)
    Description:  1/32 of walk steps is dealt as damage.
    Learn from:   Brachosaur, Crawler, Dark Force, Greasemonk, Intangir, Master 
                  Pug, Mesosaur, Pug, Tomb Thumb
    
    ------------------------------------------------------------------------------
    Force Field
    ------------------------------------------------------------------------------
    Cost:         24 MP
    Description:  Randomly nullifies attacks of certain types. Effectiveness 
                  increases per use.
    Learn from:   Dark Force, Doom
    
    ------------------------------------------------------------------------------
    Dischord
    ------------------------------------------------------------------------------
    Cost:         68 MP
    Description:  Level reduced by half during battle. Fractions are rounded up.
    Learn from:   Chaser, Crawler, Dark Force, Figaliz, Iron Hitman, Lizard, 
                  Pipsqueak, Scullion
    
    ------------------------------------------------------------------------------
    Sour Mouth
    ------------------------------------------------------------------------------
    Cost:         32 MP
    Description:  Puts Mute, Imp, Poison, Dark, Sleep and Muddled status on an 
                  enemy. Some are immune.
    Learn from:   Dark Force, Evil Oscar, Mad Oscar
    
    ------------------------------------------------------------------------------
    Pep Up
    ------------------------------------------------------------------------------
    Cost:         1 MP
    Description:  Sacrifice yourself to give an ally max HP/MP and clear any
                  abnormal status.
    Learn from:   Dark Force, Flan, Intangir, Junk, Muus
    
    ------------------------------------------------------------------------------
    Rippler
    ------------------------------------------------------------------------------
    Cost:         66 MP
    Description:  Swap all status changes, including defence bonuses, with target 
                  enemy.
    Learn from:   Blue Drgn, Dark Force, Reach Frog
    
    ------------------------------------------------------------------------------
    Stone
    ------------------------------------------------------------------------------
    Cost:         22 MP
    Description:  A stone damages and Muddles foe. If your level = enemy level, 
                  damage is multiplied by 8.
    Learn from:   1st Class, Brawler, Dark Force, Guardian, Iron Fist, Poppers
     
    ------------------------------------------------------------------------------
    Quasar
    ------------------------------------------------------------------------------
    Cost:         50 MP
    Description:  Call down a meteor storm from outer space. Ignores defence 
                  bonuses.
    Learn from:   Dark Force, Goddess
    
    ------------------------------------------------------------------------------
    GrandTrain
    ------------------------------------------------------------------------------
    Cost:         64 MP
    Description:  Strike through any defence with a triangular burst of energy. 
                  The best blue spell.
    Learn from:   Hidon
    
    ------------------------------------------------------------------------------
    Exploder
    ------------------------------------------------------------------------------
    Cost:         1 MP
    Description:  Suicidal explosion dealing damage equal to your present HP.
    Learn from:   Balloon, Bomb, Dark Force, Grenade, Junk, Pipsqueak, Repo Man, 
                  Scullion, Wart Puck
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6d. Rages
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Gau's Rages also get their own special section. I'm not going to go into 
    details of each rage (there's 255 of them for crying out loud!), I just want 
    to provide a list of them (plus their main attack, as each Rage has only one) 
    so you can get them all (without having those few blank spots on the list and 
    thinking "now, which ones am I missing?")
    
    DID YOU KNOW? If you have both Gau and Strago in your party, Strago can learn 
    Lores from some of Gau's Rages? Yes folks, it's true. Those particular Rages 
    are marked in the list with a !!.
    
    Also note, the three Rages marked with a ** are only possible to obtain using 
    a GameShark or something similar. =(
    
    Guard       (Critical)              Soldier      (Fire)
    Templar     (Fire2)                 Ninja        (Water Edge)
    Samurai     (Lullaby)               Orog         (Pearl)
    Mag Roader  (Bio)                   Retainer     (Shock)
    Hazer       (Bolt2)                 Dahling      (Cure2)
    Rain Man    (Bolt3)                 Brawler      (Stone) !!
    Apokryphos  (L.3 Muddle) !!         Dark Force   (Cleansweep) !!
    Whisper     (Demi)                  Over-Mind    (Elf Fire)	
    Osteosaur   (X-zone)                Commander    (Break)
    Rhodox      (Snare)                 Were-Rat     (Poison)
    Ursus       (Net)                   Rhinotaur    (Mega Volt)
    Steroidite  (Blizzard)              Leafer       (Incisor)
    Stray Cat   (Catscratch)            Lobo         (Tusk)
    Doberman    (Bite)                  Vomammoth    (Blizzard)
    Fidor       (Pounce)                Baskervor    (Cyclonic)
    Suriander   (Aqua Rake) !!          Chimera      (Aqua Rake) !!	
    Behemoth    (Meteor)                Mesosaur     (Step Mine) !!
    Pterodon    (Fire Ball)             FossilFang   (Sandstorm)
    White Drgn  (Pearl)                 Doom Drgn    (N. Cross)
    Brachosaur  (Disaster)              Tyranosaur   (Meteo)
    Dark Wind   (Break)                 Beakor       (Duster)
    Vulture     (Shimsham)              Harpy        (Cyclonic)
    Hermit Crab (Net)                   Trapper      (L.3 Muddle) !!
    Hornet      (Iron Needle)           Crasshoppr   (Bserk)
    Delta Bug   (Mega Volt)             Gilomantis   (Shrapnel)
    Trilium     (Bio)                   Nightshade   (Charm)
    Tumbleweed  (Lifeshaver)            Bloompire    (Bio)
    Trilobiter  (PoisonBarb)            Siegfried    (Flare) **
    Nautiloid   (Ink)                   Exocite      (Scissors)
    Anguiform   (Aqua Rake) !!          Reach Frog   (Slimer)
    Lizard      (Break)                 Chickenlip   (Quake)
    Hoover      (Sandstorm)             Rider        (Virite)
    Chupon      (W Wind) **             Pipsqueak    (Imp)
    M-TekArmor  (Tek Laser)             Sky Armor    (Tek Laser)
    Telstar     (Sonic Boom)            Lethal Wpn   (GravBomb)
    Vaporite    (Blaze)                 Flan         (Slimer)
    Ing         (Lifeshaver)            Humpty       (Poison)
    Brainpan    (Blow Fish) !!          Cruller      (Slimer)
    Cactrot     (Blow Fish) !!          RepoMan      (Exploder) !!
    Harvester   (Haste)                 Bomb         (Exploder) !!
    Still Life  (Lullaby)               Boxed Set    (Meteor)
    Slam Dancer (Ice2)                  HadesGigas   (Magnitude8)
    Pug         (Break)                 Magic Urn    (Cure3)
    Mover       (Merton)                Figaliz      (Dischord) !!
    Buffalax    (Slow2)                 Aspik        (Giga Volt)
    Ghost       (Bolt2)                 Crawler      (Step Mine) !!
    Sand Ray    (Tail)                  Areneid      (Numb)
    Actaneon    (Clamp)                 Sand Horse   (Sand Storm)
    Dark Side   (Ice2)                  Mad Oscar    (Sour Mouth) !!
    Crawly      (Heart Burn)            Bleary       (Doom)
    Marshal     (Wind Slash)            Trooper      (Swing)
    General     (Cure2)                 Covert       (Wind Slash)
    Ogor        (Storm)                 Warlock      (Pearl)
    Madam       (Pearl)                 Joker        (Bolt2)
    Iron Fist   (Stone) !!              Goblin       (Bolt3)
    Apparite    (Imp)                   PowerDemon   (Flare)
    Displayer   (Doom)                  Vector Pup   (Bite)
    Peepers     (Pearl Wind) !!         Sewer Rat    (Incisor)
    Slatter     (Cave-In)               Rhinox       (Life3)
    Rhobite     (Life)                  Wild Cat     (Blaster)
    Red Fang    (Drain)                 Bounty Man   (Bite)
    Tusker      (Blizzard)              Ralph        (Tackle)
    Chitonid    (Stop)                  Wart Puck    (Shimsham)
    Rhyos       (Surge)                 SrBehemoth   (Fire3)
    Vectaur     (Pearl Wind) !!         Wyvern       (Cyclonic)
    Zombone     (Condemned) !!          Dragon       (Revenge) !! 
    Brontaur    (Fire3)                 Allosaurus   (Doom)
    Cirpius     (Haste2)                Sprinter     (Aero) !!
    Gobbler     (Shimsham)              Harpai       (Aero) !!
    Gloomshell  (Net)                   Drop         (Muddle)
    Mind Candy  (Sleep Sting)           WeedFeeder   (Bserk)
    Luridan     (Landslide)             Toe Cutter   (Shrapnel)
    Over Grunk  (Bane Touch)            Exoray       (Virite)
    Crusher     (Lifeshaver)            Uroburos     (Quake)
    Primordite  (Numblade)              Sky Cap      (Megazerk)
    Cephaler    (Husk)                  Maliga       (Remedy)
    Gigan Toad  (Slimer)                Geckorex     (Break)
    Cluck       (Quake)                 LandWorm     (Magnitude8)
    Test Rider  (Flash Rain)            PlutoArmor   (Tek Laser)
    Tomb Thumb  (Step Mine) !!          HeavyArmor   (Tek Laser)
    Chaser      (Plasma)                Scullion     (Dischord) !!
    Poplium     (Cling)                 Intangir     (Pep Up) !!
    Misfit      (Lifeshaver)            Eland        (Bio)
    Enuo        (Cleansweep) !!         Deep Eye     (Dread)
    GreaseMonk  (Shell)                 NeckHunter   (Imp)
    Grenade     (Blaze)                 Critic       (Condemned) !!
    Pan Dora    (Revenge) !!            SoulDancer   (Osmose)
    Gigantos    (Magnitude8)            Mag Roader   (Mute)
    Spek Tor    (Blaster)               Parasite     (Giga Volt)
    EarthGuard  (Big Guard) !!          Coelecite    (Magnitude8)
    Anemone     (Giga Volt)             Hipocampus   (Flash Rain)
    Spectre     (Fire)                  Evil Oscar   (Bio)
    Slurm       (Slimer)                Latimeria    (Magnitude8)
    StillGoing  (Osmose)                Allo Ver     (Quake) **
    Phase       (Blow Fish) !!          Outsider     (Pearl)
    Barb-e      (Love Token)            Parasoul     (Flash Rain)
    Pm Stalker  (Drain)                 Hemophyte    (Flash Rain)
    Sp Forces   (Safe)                  Nohrabbit    (Cure2)
    Wizard      (Demi)                  Scrapper     (Elf Fire)
    Ceritops    (Giga Volt)             Commando     (Rflect)
    Opinicus    (Slide                  Poppers      (Stone) !!
    Lunaris     (Face Bite)             Garm         (Demi)
    Vindr       (Acid Rain)             Kiwak        (Imp)
    Nastidon    (Blizzard)              Rinn         (Fire)
    Insecare    (Wing Wisp)             Vermin       (Scan)
    Mantodea    (Wind Slash)            Bogy         (OogyBoogy)
    Prussian    (Land Slide)            Black Drgn   (Storm)
    Adamanchyt  (Acid Rain)             Dante        (L.3 Muddle) !!
    Wirey Drgn  (Cyclonic)              Dueller      (Mega Volt)
    Psycot      (Lifeshaver)            Muus         (Pep Up) !!
    Karkass     (Bolt3)                 Punisher     (Bolt3)
    Balloon     (Exploder) !!           Gabbldegak   (Vanish)
    GtBehemoth  (Meteor)                Scorpion     (Poison)
    Chaos Drgn  (Disaster)              Spit Fire    (Tek Laser)
    Vectagoyle  (Aqua Rake) !!          Lick         (Fire2)
    Osprey      (Shimsham)              Mag Roader   (Haste)
    Bug         (Stop)                  Sea Flower   (Sleep)
    Fortis      (Fire Ball)             Abolisher    (Poison)
    Aquila      (Cyclonic)              Junk         (Pep Up) !!
    Mandrake    (Raid)                  1st Class    (Stone) !!
    Tap Dancer  (Slow2)                 Necromancer  (Doom)
    Borras      (Revenge) !!            Mag Roader   (L.4 Flare) !!
    Wild Rat    (Scratch)               Gold Bear    (Gouge)
    Innoc       (Virite)                Trixter      (Fire2)
    Red Wolf    (Rush)                  Didalos      (Merton)
    Woolly      (Ice3)                  Veteran      (Roulette) !!
    Sky Base    (Doom)                  IronHitman   (Dischord) !!
    Io          (Flare Star)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6e. Dances
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Dances are Mog's special skill. When fighting battles in certain regions, he 
    can learn Dances about those regions, composed of several attacks specific to 
    that region. Once he has learnt Dances, he can use them anywhere in the world. 
    His Dances range from defensive, to attacking, to instant kill. Without 
    further ado, on with the list.
    
    Mog's Dances are not foolproof. If he tries to Dance in a foreign region (one 
    that doesn't match the Dance he is trying to perform) there is a chance he 
    will stumble and fall. If he falls, he will not perform and you will be given 
    the normal options in his next turn.
    
    ------------------------------------------------------------------------------
    Wind Song
    ------------------------------------------------------------------------------
    Where Learnt:  Grass fields
    Attacks:       Wind Slash, Sun Bath, Plasma, Cockatrice
    
    ------------------------------------------------------------------------------
    Forest Suite
    ------------------------------------------------------------------------------
    Where Learnt:  Woods
    Attacks:       Rage, Wild Bear, Elf Fire, Wombat
    
    ------------------------------------------------------------------------------
    Desert Aria
    ------------------------------------------------------------------------------
    Where Learnt:  Desert regions
    Attacks:       Sand Storm, Wind Slash, Antlion, Kitty
    
    ------------------------------------------------------------------------------
    Love Sonata
    ------------------------------------------------------------------------------
    Where Learnt:  Towns
    Attacks:       Elf Fire, Snare, Specter, Tapir
    
    ------------------------------------------------------------------------------
    Earth Blues
    ------------------------------------------------------------------------------
    Where Learnt:  Mountains
    Attacks:       Land Slide, Sun Bath, Sonic Boom, Whump
    
    ------------------------------------------------------------------------------
    Water Rondo
    ------------------------------------------------------------------------------
    Where Learnt:  Underwater (ie. Serpent Trench)
    Attacks:       El Nino, Specter, Plasma, Wild Bear
    Note:          The Water Rondo dance can only be learnt by choosing Mog in 
                   Narshe in the World of Balance (instead of the Gold Hairpin), 
                   and then taking him through the Serpent Trench.
    
    ------------------------------------------------------------------------------
    Dusk Requiem
    ------------------------------------------------------------------------------
    Where Learnt:  Caves
    Attacks:       Cave In, Elf Fire, Snare, Poison Frog
    
    ------------------------------------------------------------------------------
    Snowman Jazz
    ------------------------------------------------------------------------------
    Where Learnt:  Snow fields
    Attacks:       Snowball, Snare, Surge, Ice Rabbit
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6f. Weapons
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Special thanks goes out to Steve McFadden for letting me use his weapons, 
    armour and relic info. -
    
    It goes without saying that your characters can equip weapons to deal out some
    serious damage. It's kinda hard to beat the game without them (though 
    possible, I have heard.) Most weapons can be found as you travel around the 
    game, in treasure chests and stuff, others can be bought at shops.
    
    Each character has their own unique weapons they can equip. Other weapons can
    be equipped and used by anybody. Below is a complete list of weapons in the 
    game, and a bit of info about each of them.
    
    ------------------------------------------------------------------------------
    Air Lancet
    ------------------------------------------------------------------------------
    Price:     950 GP
    Effects:   Wind-elemental
    Bat. Pwr:  76
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Locke, Strago, Gogo, Relm
    
    ------------------------------------------------------------------------------
    Ashura
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  57
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Assassin
    ------------------------------------------------------------------------------
    Price:     N/A 
    Effects:   Randomly dispatches an enemy
    Bat. Pwr:  106
    Stats:     Speed +3, Mag Pwr +2, Evade% +10
    Features:  Runic, 2-hand
    Users:     Shadow, Locke
    
    ------------------------------------------------------------------------------
    Atma Weapon
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Transforms at Level Up, grows stronger as HP increases
    Bat. Pwr:  ???
    Stats:     none
    Features:  none
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Aura
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  162
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Aura Lance
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  227
    Stats:     Vigor +3, Speed +2, Stamina +1, Mag. Pwr +3
    Features:  Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Blizzard
    ------------------------------------------------------------------------------
    Price:     7000 GP
    Effects:   Randomly casts "Ice"
    Bat. Pwr:  108
    Stats:     Mag. Pwr +2
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Blossom
    ------------------------------------------------------------------------------
    Price:     3200 GP
    Effects:   none
    Bat. Pwr:  112
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Bone Club
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Intricately carved
    Bat. Pwr:  151
    Stats:     none
    Features:  2-hand
    Users:     Umaro
    
    ------------------------------------------------------------------------------
    Boomerang
    ------------------------------------------------------------------------------
    Price:     4500 GP
    Effects:   Same damage from back row
    Bat. Pwr:  102
    Stats:     none
    Features:  none
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Break Blade
    ------------------------------------------------------------------------------
    Price:     12,000 GP
    Effects:   Randomly casts "Break"
    Bat. Pwr:  117
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Cards
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  104
    Stats:     none
    Features:  none
    Users:     Setzer
    
    ------------------------------------------------------------------------------
    Chocobo Brush
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  60
    Stats:     Mag. Pwr +1
    Features:  2-hand
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Crystal
    ------------------------------------------------------------------------------
    Price:     15,000 GP
    Effects:   none
    Bat. Pwr:  167
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Darts
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Effects:   none
    Bat. Pwr:  115
    Stats:     none
    Features:  none
    Users:     Setzer
    
    ------------------------------------------------------------------------------
    Da Vinci Brush
    ------------------------------------------------------------------------------
    Price:     7000 GP
    Effects:   none
    Bat. Pwr:  100
    Stats:     Speed +1, Mag.Pwr +1
    Features:  2-hand
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Dice
    ------------------------------------------------------------------------------
    Price:     5000 GP
    Effects:   none
    Bat. Pwr:  ???
    Stats:     none
    Features:  none
    Users:     Setzer
    
    ------------------------------------------------------------------------------
    Dirk
    ------------------------------------------------------------------------------
    Price:     150 GP
    Effects:   none
    Bat. Pwr:  26
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Terra, Locke, Edgar, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Doom Darts
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly dispatches an enemy
    Bat. Pwr:  187
    Stats:     none
    Features:  none
    Users:     Setzer
    
    ------------------------------------------------------------------------------
    Dragon Claw
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Holy-elemental
    Bat. Pwr:  188
    Stats:     Vigor +2, Mag. Pwr +1
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Drainer
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Absorbs damage as HP
    Bat. Pwr:  121
    Stats:     Evade% +10
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra, Locke
    
    ------------------------------------------------------------------------------
    Enhancer
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Effects:   Magic power up
    Bat. Pwr:  135
    Stats:     Mag.Pwr +7, M.Block% +20
    Features:  Swdtech, Runic, 2-hand
    Users:     Terra, Celes, Edgar
    
    ------------------------------------------------------------------------------
    Epee
    ------------------------------------------------------------------------------
    Price:     3,000 GP
    Effects:   none
    Bat. Pwr:  98
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Excalibur
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Holy-elemental
    Bat. Pwr:  217
    Stats:     Vigor +2, Speed +2, Stamina +1, Mag. Pwr +1, Evade% +20
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Falchion
    ------------------------------------------------------------------------------
    Price:     17,000 GP
    Effects:   none
    Bat. Pwr:  176
    Stats:     Evade% +10
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Fire Knuckle
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Effects:   Randomly casts "Fire"
    Bat. Pwr:  122
    Stats:     none
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Fire Rod
    ------------------------------------------------------------------------------
    Price:     3,000 GP
    Effects:   Casts "Fire 2" when used as an item, and then breaks
    Bat. Pwr:  79
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Fixed Dice
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  ???
    Stats:     none
    Features:  none
    Users:     Setzer
    
    ------------------------------------------------------------------------------
    Flail
    ------------------------------------------------------------------------------
    Price:     2,000 GP
    Effects:   Same damage from back row as front row
    Bat. Pwr:  86
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago, Celes, Terra
    
    ------------------------------------------------------------------------------
    Flame Sabre
    ------------------------------------------------------------------------------
    Price:     7,000 GP
    Effects:   Randomly casts "Fire".
    Bat. Pwr:  108
    Stats:     Mag. Pwr +2
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Forged
    ------------------------------------------------------------------------------
    Price:     1,200 GP
    Effects:   none
    Bat. Pwr:  81
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Full Moon
    ------------------------------------------------------------------------------
    Price:     2,500 GP
    Effects:   Same damage from back row as front row
    Bat. Pwr:  95
    Stats:     none
    Features:  none
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Gold Lance
    ------------------------------------------------------------------------------
    Price:     12,000
    Effects:   none
    Bat. Pwr:  139
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Graedus
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Holy-elemental
    Bat. Pwr:  204
    Stats:     Evade% +10
    Features:  Swdtech, Runic, 2-hand
    Users:     Terra, Locke, Edgar, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Gravity Rod
    ------------------------------------------------------------------------------
    Price:     1,300 GP
    Effects:   Casts "Quarter" when used as an item, and then breaks.
    Bat. Pwr:  120
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Guardian
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly evades an enemy's attack.
    Bat. Pwr:  59
    Stats:     Speed +4, Evade% +10
    Features:  Runic, 2-hand
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Hardened
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  121
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Hawk Eye
    ------------------------------------------------------------------------------
    Price:     6,000 GP
    Effects:   Same damage from back row as front row
    Bat. Pwr:  111
    Stats:     none
    Features:  none
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Heal Rod
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Recovers target's HP
    Bat. Pwr:  200
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Ice Rod
    ------------------------------------------------------------------------------
    Price:     3,000 GP
    Effects:   Casts "Ice 2" when used as an item, and then breaks.
    Bat. Pwr:  79
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Illumina
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Same damage from back row as front row
    Bat. Pwr:  255
    Stats:     Vigor +7, Speed +7, Stamina +7, Mag.Pwr +7, Evade% +50, M.Block% 
               +50
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Imp Halberd
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   ?? if equipped while an Imp
    Bat. Pwr:  253
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Imperial
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  82
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Kaiser
    ------------------------------------------------------------------------------
    Price:     1,000 GP
    Effects:   none
    Bat. Pwr:  83
    Stats:     none
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Kodachi
    ------------------------------------------------------------------------------
    Price:     1,200 GP
    Effects:   none
    Bat. Pwr:  93
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Kotestu
    ------------------------------------------------------------------------------
    Price:     800 GP
    Effects:   none
    Bat. Pwr:  66
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Magical Brush
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Effects:   none
    Bat. Pwr:  130
    Stats:     Speed +1, Stamina +1, Mag. Pwr +1
    Features:  Swdtech, Runic, 2-hand
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Magus Rod
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Magic power up
    Bat. Pwr:  168
    Stats:     Mag.Pwr +7
    Features:  Runic, 2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Man Eater
    ------------------------------------------------------------------------------
    Price:     11,000 GP
    Effects:   Doubles damage to a human opponent.
    Bat. Pwr:  146
    Stats:     M. Block% +10
    Features:  Runic, 2-hand
    Users:     Terra, Locke, Edgar, Celes, Setzer, Strago, Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Metal Knuckle
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  55
    Stats:     none
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Morning Star
    ------------------------------------------------------------------------------
    Price:     5,000 GP
    Effects:   Same damage from back row as front row
    Bat. Pwr:  109
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago, Celes, Terra
    
    ------------------------------------------------------------------------------
    Murasame
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  110
    Stats:     Evade% +10
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Mythril Blade
    ------------------------------------------------------------------------------
    Price:     450 GP
    Effects:   none
    Bat. Pwr:  38
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Mythril Claw
    ------------------------------------------------------------------------------
    Price:     800 GP
    Effects:   none
    Bat. Pwr:  65
    Stats:     none
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Mythril Knife
    ------------------------------------------------------------------------------
    Price:     300 GP
    Effects:   none
    Bat. Pwr:  30
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Terra, Locke, Edgar, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Mythril Pike
    ------------------------------------------------------------------------------
    Price:     800 GP
    Effects:   none
    Bat. Pwr:  70
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Mythril Rod
    ------------------------------------------------------------------------------
    Price:     500 GP
    Effects:   none
    Bat. Pwr:  60
    Stats:     Mag. Pwr +2
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Ninja Star
    ------------------------------------------------------------------------------
    Price:     500
    Effects:   Used with "Throw" command
    Bat. Pwr:  132
    Stats:     none
    Features:  none
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Ogre Nix
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Consumes MP to inflict mortal blow
    Bat. Pwr:  182
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Partisan
    ------------------------------------------------------------------------------
    Price:     13,000
    Effects:   none
    Bat. Pwr:  150
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Pearl Lance
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly casts "Pearl"
    Bat. Pwr:  194
    Stats:     Mag.Pwr +3
    Features:  Swdtech, Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Pearl Rod
    ------------------------------------------------------------------------------
    Price:     12,000 GP
    Effects:   Casts "Pearl" when used as an item, and then breaks.
    Bat. Pwr:  124
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Poison Claw
    ------------------------------------------------------------------------------
    Price:     2,500 GP
    Effects:   Randomly poisons an enemy
    Bat. Pwr:  95
    Stats:     none
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Poison Rod
    ------------------------------------------------------------------------------
    Price:     1,500
    Effects:   Casts "Poison" when used as an item, and then breaks.
    Bat. Pwr:  86
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Punisher
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Uses MP to inflict mortal blow
    Bat. Pwr:  111
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Ragnarok
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  255
    Stats:     Vigor +7, Speed +3, Stamina +7, Mag.Pwr +7, Evade% +30, M.Block% 
               +30
    Features:  Swdtech, Runic, 2-hand, Teaches Flare x2
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Rainbow Brush
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  146
    Stats:     Vigor +1, Speed +2, Stamina +1, Mag.Pwr +2
    Features:  2-hand
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Regal Cutlass
    ------------------------------------------------------------------------------
    Price:     950 GP
    Effects:   none
    Bat. Pwr:  54
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Rising Sun
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Same damage from back row as front row.
    Bat. Pwr:  117
    Stats:     none
    Features:  none
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Rune Edge
    ------------------------------------------------------------------------------
    Price:     7,500 GP
    Effects:   Consumes MP to inflict mortal blow
    Bat. Pwr:  55
    Stats:     Evade% +10
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Scimitar
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly dices up an enemy
    Bat. Pwr:  208
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Shuriken
    ------------------------------------------------------------------------------
    Price:     30
    Effects:   Used with "Throw" command
    Bat. Pwr:  86
    Stats:     none
    Features:  none
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Sky Render
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  215
    Stats:     Evade% +20
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Sniper
    ------------------------------------------------------------------------------
    Price:     15,000 GP
    Effects:   Same damage from back row as front row
    Bat. Pwr:  172
    Stats:     none
    Features:  none
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Soul Sabre
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Absorbs damage as MP, randomly casts "Doom"
    Bat. Pwr:  ???
    Stats:     Evade% +10
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Stout Spear
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Effects:   none
    Bat. Pwr:  112
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Strato
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  199
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Striker
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly dispatches an enemy
    Bat. Pwr:  190
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Stunner
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly casts "Stop"
    Bat. Pwr:  220
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Sword Breaker
    ------------------------------------------------------------------------------
    Price:     16,000 GP
    Effects:   Randomly evades an enemy's attack
    Bat. Pwr:  164
    Stats:     Evade% +30
    Features:  Swdtech, Runic, 2-hand
    Users:     Gogo, Relm, Strago, Shadow, Locke
    
    ------------------------------------------------------------------------------
    Tack Star
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Used with "Throw" command
    Bat. Pwr:  190
    Stats:     none
    Features:  none
    Users:     Shadow
    
    ------------------------------------------------------------------------------
    Tempest
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly casts "Wind Slash"
    Bat. Pwr:  101
    Stats:     none
    Features:  Swdtech, Runic, 2-hand
    Users:     Cyan
    
    ------------------------------------------------------------------------------
    Thief's Knife
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Randomly steals an enemy's item.
    Bat. Pwr:  88
    Stats:     Speed +3, Evade% +10, M. Block% +10
    Features:  Runic, 2-hand
    Users:     Shadow, Locke
    
    ------------------------------------------------------------------------------
    Thunder Blade
    ------------------------------------------------------------------------------
    Price:     7,000 GP
    Effects:   Randomly casts "Bolt"
    Bat. Pwr:  108
    Stats:     Mag. Pwr +2
    Features:  Swdtech, Runic, 2-hand
    Users:     Celes, Edgar, Locke, Terra
    
    ------------------------------------------------------------------------------
    Thunder Rod
    ------------------------------------------------------------------------------
    Price:     3,000 GP
    Effects:   Casts "Bolt 2" when used as an item, then breaks.
    Bat. Pwr:  79
    Stats:     none
    Features:  2-hand
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Tiger Fangs
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   none
    Bat. Pwr:  215
    Stats:     Vigor +3, Speed +2, Stamina +2, Mag.Pwr +3
    Features:  none
    Users:     Sabin
    
    ------------------------------------------------------------------------------
    Trident
    ------------------------------------------------------------------------------
    Price:     1,700 GP
    Effects:   none
    Bat. Pwr:  93
    Stats:     none
    Features:  Runic, 2-hand
    Users:     Mog, Edgar
    
    ------------------------------------------------------------------------------
    Trump
    ------------------------------------------------------------------------------
    Price:     13,000 GP
    Effects:   Randomly casts "Doom"
    Bat. Pwr:  133
    Stats:     none
    Features:  none
    Users:     Setzer
    
    ------------------------------------------------------------------------------
    Valiant Knife
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Gains power as HP increases
    Bat. Pwr:  145
    Stats:     Evade% +10
    Features:  Runic, 2-hand
    Users:     Locke
    
    ------------------------------------------------------------------------------
    Wing Edge
    ------------------------------------------------------------------------------
    Price:     N/A
    Effects:   Same damage from back row as front row
    Bat. Pwr:  198
    Stats:     Vigor +7, Speed +7, Stamina +1, Mag. Pwr +2
    Features:  none
    Users:     Locke
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6g. Armour
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Special thanks goes out to Steve McFadden for letting me use his weapons, 
    armour and relic info. -
    
    Not only can your characters equip weapons to attack enemies you meet in the 
    course of the game, but they equip armour to help defend themselves. There's 
    a dazzing array of armour to choose from. Similar to weapons, some pieces of 
    armour can be equipped only by certain people, others can be equipped by 
    anybody.
    
    What follows is a list of all the different armour in the game, with 
    information on each of them.
    
    ------------------------------------------------------------------------------
    Aegis Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 46, Evade% +20, Mag. Def 52, M.Block% +40
    Features:  none
    Effects:   Randomly evades magic attack
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Bandana
    ------------------------------------------------------------------------------
    Price:     800 GP
    Stats:     Defense 16, Mag.Def 10
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Bard's Hat
    ------------------------------------------------------------------------------
    Price:     3000 GP
    Stats:     Defense 19, Mag.Def 21, M.Block% +10
    Features:  none
    Effects:   Raises MP a little
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Behemoth Suit
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +6, Speed +6, Stamina +6, Mag.Pwr +6, Defense 94, Mag.Def 73
    Features:  none
    Effects:   Made of behemoth hide
    Users:     Relm, Strago
    
    ------------------------------------------------------------------------------
    Beret
    ------------------------------------------------------------------------------
    Price:     3500 GP
    Stats:     Mag Pwr +3, Defense 21, Mag.Def 21
    Features:  none
    Effects:   Raises success rate of "Sketch"
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Buckler
    ------------------------------------------------------------------------------
    Price:     200 GP
    Stats:     Defense 16, Evade% +10, Mag. Def 10
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Cat Hood
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Speed +2, Mag.Pwr +4, Defense 33, Evade% +10, Mag.Def 33, M.Block% 
               +10
    Features:  50% Damage (Earth, Holy, Wind, Thunder, Ice, Fire)
    Effects:   Doubles GP earned in battle
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Chocobo Suit
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +3, Speed +6, Stamina +2, Defense 56, Mag.Def 38
    Features:  No Effect (Poison)
    Effects:   Feel like a chocobo!
    Users:     Relm, Strago
    
    ------------------------------------------------------------------------------
    Circlet
    ------------------------------------------------------------------------------
    Price:     7000 GP
    Stats:     Vigor +2, Speed +1, Stamina +3, Mag.Pwr +4, Defense 25, Mag.Def 19
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Coronet
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Speed +2, Mag.Pwr +4, Defense 23, Mag.Def 23
    Features:  none
    Effects:   Raises success rate of "Control"
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Cotton Robe
    ------------------------------------------------------------------------------
    Price:     200 GP
    Stats:     Defense 32, Mag.Def 21
    Features:  none
    Effects:   none
    Users:     Gogo, Relm, Strago, Terra
    
    ------------------------------------------------------------------------------
    Crystal Helm
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Stats:     Defense 29, Mag.Def 19
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Terra
    
    ------------------------------------------------------------------------------
    Crystal Mail
    ------------------------------------------------------------------------------
    Price:     17,000 GP
    Stats:     Defense 72, Mag.Def 49
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Crystal Shield
    ------------------------------------------------------------------------------
    Price:     7,000 GP
    Stats:     Defense 50, Evade% +10, Mag.Def 34
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Cursed Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor -7, Speed -7, Stamina -7, Mag. Pwr -7
    Features:  Weak Pt (Water, Earth, Poison, Thunder, Ice, Fire)
    Effects:   Causes several abnormal status effects.
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Czarina Gown
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +1, Speed +2, Stamina +2, Mag.Pwr +3, Defense 70, Mag.Def 64
    Features:  none
    Effects:   none
    Users:     Relm
    
    ------------------------------------------------------------------------------
    Dark Gear
    ------------------------------------------------------------------------------
    Price:     13,000 GP
    Stats:     Speed +6, Defense 68, Mag.Def 46
    Features:  none
    Effects:   none
    Users:     Gogo, Gau, Setzer, Sabin, Shadow, Locke
    
    ------------------------------------------------------------------------------
    Dark Hood
    ------------------------------------------------------------------------------
    Price:     7,500 GP
    Stats:     Speed +6, Defense 168, Mag.Def 46
    Features:  none
    Effects:   none
    Users:     Gogo, Gau, Mog, Sabin, Shadow, Locke
    
    ------------------------------------------------------------------------------
    Diamond Armor
    ------------------------------------------------------------------------------
    Price:     15,000 GP
    Stats:     Defense 70, Mag.Def 47
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Diamond Helm
    ------------------------------------------------------------------------------
    Price:     8,000 GP
    Stats:     Defense 27, Mag.Def 18
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Diamond Shield
    ------------------------------------------------------------------------------
    Price:     3,500 GP
    Stats:     Defense 40, Evade% +10, Mag.Def 27
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Diamond Vest
    ------------------------------------------------------------------------------
    Price:     12,000 GP
    Stats:     Defense 65, Mag.Def 44
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Shadow, 
               Gogo
    
    ------------------------------------------------------------------------------
    Flame Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 41, Evade% +20, Mag. Def 28, M.Block% +10
    Features:  Teaches Fire 2 x5, Absorb HP (Fire), No Effect (Ice), Weak Pt 
               (Water)
    Effects:   Absorbs fire elemental attacks
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Relm, Shadow, Gau
    
    ------------------------------------------------------------------------------
    Force Armor
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 69, Mag.Def 68, M.Block 30%
    Features:  50% Damage (Earth, Wind, Thunder, Ice, Fire)
    Effects:   Magic defense up
    Users:     Setzer, Celes, Edgar, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Force Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Mag. Def 70, M. Block% +50
    Features:  Teaches Shell x5. 50% Damage (Water, Earth, Wind, Thunder, Ice,  
               Fire)
    Effects:   Protects against magic attacks
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Gaia Gear
    ------------------------------------------------------------------------------
    Price:     6000 GP
    Stats:     Defense 53, Mag.Def 43
    Features:  Absorb HP (Earth)
    Effects:   Absorbs earth elemental attacks
    Users:     Sabin, Terra, Locke, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm,
               Gogo
    
    ------------------------------------------------------------------------------
    Genji Armor
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +5, Speed +3, Stamina +2, Mag.Pwr +3, Defense 90, Mag.Def 80
    Features:  none
    Effects:   none
    Users:     Celes, Setzer, Edgar, Cyan, Locke, Terra, Shadow
    
    ------------------------------------------------------------------------------
    Genji Helmet
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 36, Mag.Def 38
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Genji Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 54, Evade% +20, Mag.Def 50, M.Block% +20
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Gold Armor
    ------------------------------------------------------------------------------
    Price:     10,000 GP
    Stats:     Defense 55, Mag.Def 37
    Features:  none
    Effects:   none
    Users:     Mog, Setzer, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Gold Helmet
    ------------------------------------------------------------------------------
    Price:     4,000 GP
    Stats:     Defense 22, Mag.Def 15
    Features:  none
    Effects:   none
    Users:     Mog, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Gold Shield
    ------------------------------------------------------------------------------
    Price:     2,500 GP
    Stats:     Defense 34, Evade% +10, Mag.Def 23
    Features:  none
    Effects:   none
    Users:     Mog, Setzer, Celes, Edgar, Cyan, Terra
    
    ------------------------------------------------------------------------------
    Green Beret
    ------------------------------------------------------------------------------
    Price:     3,000 GP
    Stats:     Defense 19, Evade% +10, Mag.Def 13
    Features:  none
    Effects:   Raises HP a little
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Hair Band
    ------------------------------------------------------------------------------
    Price:     150 GP
    Stats:     Defense 12, Mag.Def 8
    Features:  none
    Effects:   none
    Users:     Relm, Celes, Terra
    
    ------------------------------------------------------------------------------
    Head Band
    ------------------------------------------------------------------------------
    Price:     16,000 GP
    Stats:     Vigor +3, Speed +1, Stamina +2, Defense 16, Mag.Def +10
    Features:  none
    Effects:   none
    Users:     Gau, Mog, Sabin, Shadow, Cyan, Locke
    
    ------------------------------------------------------------------------------
    Heavy Shield
    ------------------------------------------------------------------------------
    Price:     400 GP
    Stats:     Defense 22, Evade% +10, Mag.Def 14
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Ice Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 42, Evade% +20, Mag.Def 28, M.Block% +10
    Features:  Teaches Ice 2 x5, Absorb HP (Ice), No Effect (Fire), Weak Pt (Wind)
    Effects:   Absorbs ice elemental attacks
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Imp's Armor
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 100, Mag.Def 100
    Features:  Teaches Imp x1, Absorb HP (Water)
    Effects:   ?? if equipped while an Imp
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Iron Armor
    ------------------------------------------------------------------------------
    Price:     700 GP
    Stats:     Speed -2, Defense 40, Mag.Def 27
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Iron Helmet
    ------------------------------------------------------------------------------
    Price:     1,000 GP
    Stats:     Defense 18, Mag.Def 12
    Features:  none
    Effects:   none
    Users:     Gau, Setzer, Celes, Edgar, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Kung Fu Suit
    ------------------------------------------------------------------------------
    Price:     250 GP
    Stats:     Defense 34, Mag.Def 23
    Features:  none
    Effects:   none
    Users:     Gau, Sabin, Shadow, Locke
    
    ------------------------------------------------------------------------------
    Leather Armor
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 28, Mag.Def 19
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Leather Hat
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 11, Mag.Def 7
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Light Robe
    ------------------------------------------------------------------------------
    Price:     11,000 GP
    Stats:     Mag.Pwr +2, Defense 60, Mag.Def 43
    Features:  none
    Effects:   none
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Magus Hat
    ------------------------------------------------------------------------------
    Price:     600 GP
    Stats:     Mag.Pwr +5, Defense 15, Mag.Def 16
    Features:  none
    Effects:   none
    Users:     Gogo, Mog, Relm, Strago, Setzer, Terra
    
    ------------------------------------------------------------------------------
    Minerva
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +1, Speed +2, Stamina +1, Mag.Pwr +4, Defense 88, Mag.Def 70,
               M.Block% +10
    Features:  50% Damage (Water, Earth, Holy, Poison), No Effect (Wind, Thunder,
               Ice, Fire)
    Effects:   Raises MP by 1/4th
    Users:     Celes, Terra
    
    ------------------------------------------------------------------------------
    Mirage Vest
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Speed +6, Defense 48, Mag.Def 36, M.Block% +10
    Features:  none
    Effects:   Creates an illusion
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Moogle Suit
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Mag.Pwr +5, Defense 58, Mag,Def 52
    Features:  No Effect (Poison)
    Effects:   Be a moogle! Kupo!!
    Users:     Relm, Strago
    
    ------------------------------------------------------------------------------
    Mystery Veil
    ------------------------------------------------------------------------------
    Price:     5,500 GP
    Stats:     Speed +1, Mag,Pwr +3, Defense 24, Mag.Def 25, M.Block% +10
    Features:  none
    Effects:   none
    Users:     Relm, Celes, Terra
    
    ------------------------------------------------------------------------------
    Mythril Helm
    ------------------------------------------------------------------------------
    Price:     2,000 GP
    Stats:     Defense 20, Mag.Def 13
    Features:  none
    Effects:   none
    Users:     Gogo, Gau, Setzer, Celes, Edgar, Shadow, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Mythril Mail
    ------------------------------------------------------------------------------
    Price:     3,500 GP
    Stats:     Defense 51, Mag.Def 34
    Features:  none
    Effects:   none
    Users:     Setzer, Celes, Edgar, Cyan, Locke, Terra
    
    ------------------------------------------------------------------------------
    Mythril Shield
    ------------------------------------------------------------------------------
    Price:     1,200 GP
    Stats:     Defense 27, Evade% +10, Mag. Def 18
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Mythril Vest
    ------------------------------------------------------------------------------
    Price:     1,200 GP
    Stats:     Defense 45, Mag.Def 30
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Ninja Gear
    ------------------------------------------------------------------------------
    Price:     1,100 GP
    Stats:     Speed +2, Defense 47, Mag.Def 32
    Features:  none
    Effects:   none
    Users:     Gogo, Gau, Setzer, Sabin, Shadow, Locke
    
    ------------------------------------------------------------------------------
    Nutkin Suit
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Speed +7, Mag.Pwr +3, Defense 86, Mag.Def 67
    Features:  none
    Effects:   A squirrel costume
    Users:     Relm, Strago
    
    ------------------------------------------------------------------------------
    Oath Veil
    ------------------------------------------------------------------------------
    Price:     9,000 GP
    Stats:     Defense 32, Mag.Def 31
    Features:  none
    Effects:   none
    Users:     Relm, Celes, Terra
    
    ------------------------------------------------------------------------------
    Paladin Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 59, Evade% +40, Mag.Def 59, M.Block% +40
    Features:  Absorb HP (Holy, Thunder, Ice, Fire), No Effect (Water, Earth,
               Wind, Poison), Teaches Ultima x1
    Effects:   Cursed Shield after "curse" is broken
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Plumed Hat
    ------------------------------------------------------------------------------
    Price:     250 GP
    Stats:     Defense 14, Mag.Def 9
    Features:  none
    Effects:   none
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Power Sash
    ------------------------------------------------------------------------------
    Price:     5,000 GP
    Stats:     Vigor +5, Speed +1, Stamina +5, Defense 52, Mag.Def 35
    Features:  none
    Effects:   none
    Users:     Gau, Sabin, Shadow, Cyan, Locke
    
    ------------------------------------------------------------------------------
    Red Cap
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +4, Speed +3, Stamina +2, Defense 24, Mag.Def 17
    Features:  none
    Effects:   Raises HP by 1/4
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Red Jacket
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +5, Speed +2, Stamina +4, Mag.Pwr +1, Defense 78, Mag.Def 55
    Features:  No Effect (Fire)
    Effects:   Houses legendary grappler's spirit
    Users:     Sabin, Edgar
    
    ------------------------------------------------------------------------------
    Regal Crown
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +1, Speed +1, Stamina +1, Mag.Pwr +1, Defense 28, Mag.Def 23
    Features:  none
    Effects:   none
    Users:     Sabin, Edgar
    
    ------------------------------------------------------------------------------
    Silk Robe
    ------------------------------------------------------------------------------
    Price:     600 GP
    Stats:     Mag. Pwr +1, Defense 39, Mag.Def 29
    Features:  none
    Effects:   none
    Users:     Gogo, Mog, Relm, Strago, Celes, Terra
    
    ------------------------------------------------------------------------------
    Snow Muffler
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 128, Evade% +10, Mag.Def 90, M.Block% +10
    Features:  50% Damage (Fire), Absorb HP (Ice)
    Effects:   none
    Users:     Gau, Mog
    
    ------------------------------------------------------------------------------
    Tabby Suit
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Vigor +2, Speed +2, Stamina +2, Mag.Pwr +2, Defense 54, Mag.Def 36
    Features:  No Effect (Poison)
    Effects:   Resembles a tabby cat
    Users:     Relm, Strago
    
    ------------------------------------------------------------------------------
    Tao Robe
    ------------------------------------------------------------------------------
    Price:     13,000 GP
    Stats:     Mag.Pwr +5, Defense 68, Mag.Def 50, M.Block% +10
    Features:  none
    Effects:   none
    Users:     Gogo, Relm, Strago
    
    ------------------------------------------------------------------------------
    Thornlet
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 38
    Features:  none
    Effects:   Slowly drains HP from wearer
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Thunder Armor
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 43, Evade% +20, Mag.Def 28, M.Block% +10
    Features:  50% Damage (Ice, Fire), Absorb HP (Thunder), No Effect (Wind)
    Effects:   Randomly casts Bolt 2, cats Bolt 3 when used as an item, and then
               breaks
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Thunder Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 43, Evade% +20, Mag.Def 28, M.Block +10
    Features:  Teaches Bolt 2 x5, 50% Damage (Ice, Fire), Absorb HP (Thunder), 
               No Effect (Wind)
    Effects:   Absorbs thunder elemental attacks
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, 
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Tiara
    ------------------------------------------------------------------------------
    Price:     3,000 GP
    Stats:     Mag.Pwr +2, Defense 22, Mag.Def 20
    Features:  none
    Effects:   none
    Users:     Relm, Celes, Terra
    
    ------------------------------------------------------------------------------
    Tiger Mask
    ------------------------------------------------------------------------------
    Price:     2,500 GP
    Stats:     Vigor +3, Speed +2, Stamina +10, Defense 21, Mag.Def 13
    Features:  none
    Effects:   none
    Users:     Gau, Sabin, Shadow, Locke
    
    ------------------------------------------------------------------------------
    Titanium
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 42, Mag.Def 42
    Features:  Absorb HP (Water)
    Effects:   Cures "Imp" Status
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    Tortoise Shield
    ------------------------------------------------------------------------------
    Price:     N/A
    Stats:     Defense 66, Evade% +30, Mag.Def 66, M.Block% +30
    Features:  Absorb HP (Water), Teaches Imp x1
    Effects:   ?? if equipped while an Imp
    Users:     Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago,
               Shadow, Relm, Gogo
    
    ------------------------------------------------------------------------------
    White Dress
    ------------------------------------------------------------------------------
    Price:     2,200 GP
    Stats:     Mag.Pwr +5, Defense 47, Mag.Def 35
    Features:  none
    Effects:   none
    Users:     Relm, Celes, Terra
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6h. Relics
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Special thanks goes out to Steve McFadden for letting me use his weapons, 
    armour and relic info. -
    
    Relics are interesting things - special items that when equipped, can change 
    a characters stats, their abilities, can give a character immunities, 
    basically can change a lot of things. 
    
    There are a lot of different Relics to choose from, and they vary from the 
    weak (Hyper Wrist) to the downright unreal (Offering, Genji Glove, Gem Box). 
    Each character can equip up to two different Relics.
    
    Below is a list of all the Relics, and info about them.
    
    ------------------------------------------------------------------------------
    Amulet
    ------------------------------------------------------------------------------
    Price:   5000 GP
    Effect:  Protects against "Poison", "Dark", and "Zombie".
    
    ------------------------------------------------------------------------------
    Atlas Armlet
    ------------------------------------------------------------------------------
    Price:   5000 GP
    Effect:  Increases attack power
    
    ------------------------------------------------------------------------------
    Back Guard
    ------------------------------------------------------------------------------
    Price:   7000 GP
    Effect:  Protects against "Back Attacks" and "Pincer Attacks".
    
    ------------------------------------------------------------------------------
    Barrier Ring
    ------------------------------------------------------------------------------
    Price:   500 GP
    Effect:  Casts "Shell" on a character when his/her HP runs low.
    
    ------------------------------------------------------------------------------
    Beads
    ------------------------------------------------------------------------------
    Price:   4000 GP
    Effect:  Increases wearers "Evade" rate.
    
    ------------------------------------------------------------------------------
    Black Belt
    ------------------------------------------------------------------------------
    Price:   5000 GP
    Effect:  Allows character to counterattack enemies.
    
    ------------------------------------------------------------------------------
    Blizzard Orb
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Allows Umaro to cast Blizzard spells.
    
    ------------------------------------------------------------------------------
    Charm Bangle
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Lowers random encounter rate.
    
    ------------------------------------------------------------------------------
    Cherub Down
    ------------------------------------------------------------------------------
    Price:   6300 GP
    Effect:  Causes character to float during battle.
    
    ------------------------------------------------------------------------------
    Coin Toss
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Changes Setzer's "Slot" command to "GP Rain".
    
    ------------------------------------------------------------------------------
    Crystal Orb
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Increases wearer's MP by 50 percent.
    
    ------------------------------------------------------------------------------
    Cure Ring
    ------------------------------------------------------------------------------
    Price:   8000 GP
    Effect:  Character slowly regains HP during battle (like Regen)
    
    ------------------------------------------------------------------------------
    Cursed Ring
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Bears a terrible curse, but increases defense.
    
    ------------------------------------------------------------------------------
    Czarina Ring
    ------------------------------------------------------------------------------
    Price:   3000 GP
    Effect:  Casts "Safe" and "Shell" on a character when his/her HP is low.
    
    ------------------------------------------------------------------------------
    Dragon Horn
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Makes character "Jump" every turn.
    
    ------------------------------------------------------------------------------
    Dragoon Boots
    ------------------------------------------------------------------------------
    Price:   9000 GP
    Effect:  Changes a character's "Fight" command to "Jump".
    
    ------------------------------------------------------------------------------
    Earrings
    ------------------------------------------------------------------------------
    Price:   5000 GP
    Effect:  Increases wearer's magic power. Effect can be doubled by equipping a
             pair.
    
    ------------------------------------------------------------------------------
    Economizer
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Cuts spell casting cost down to one magic point.
    
    ------------------------------------------------------------------------------
    Experience Egg
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Doubles the amount of experience points earned after battle for
             character equipped.
    
    ------------------------------------------------------------------------------
    Fairy Ring
    ------------------------------------------------------------------------------
    Price:   1500 GP
    Effect:  Protects wearer from "Poison" and "Dark" spells.
    
    ------------------------------------------------------------------------------
    Fake Mustache
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Changes Relm's "Sketch" command into "Control".
    
    ------------------------------------------------------------------------------
    Gale Hairpin
    ------------------------------------------------------------------------------
    Price:   8000 GP
    Effect:  Increases party's chances for a preemptive attack.
    
    ------------------------------------------------------------------------------
    Gauntlet
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Allows wearer to hold a weapon with both hands increasing attack
             power.
    
    ------------------------------------------------------------------------------
    Gem Box
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Changes wearer's "Magic" command to "X-Magic" allowing wearer to cast
             two spells each turn.
    
    ------------------------------------------------------------------------------
    Genji Glove
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Allows wearer to equip and attack with two weapons.
    
    ------------------------------------------------------------------------------
    Goggles
    ------------------------------------------------------------------------------
    Price:   500 GP
    Effect:  Protects against "Dark".
    
    ------------------------------------------------------------------------------
    Gold Hairpin
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Cuts spell costing cost in half.
    
    ------------------------------------------------------------------------------
    Guard Ring
    ------------------------------------------------------------------------------
    Price:   5000 GP
    Effect:  Casts "Safe".
    
    ------------------------------------------------------------------------------
    Hero Ring
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Increases character's physical and magical attacking power.
    
    ------------------------------------------------------------------------------
    Hyper Wrist
    ------------------------------------------------------------------------------
    Price:   8000 GP
    Effect:  Increases a character's "Vigor".
    
    ------------------------------------------------------------------------------
    Jewel Ring
    ------------------------------------------------------------------------------
    Price:   1000 GP
    Effect:  Protects against "Petrify".
    
    ------------------------------------------------------------------------------
    Marvel Shoes
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Causes a variety of positive status effects when a character wears
             them.
    
    ------------------------------------------------------------------------------
    Memento Ring
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Protects the wearer from mortal attacks.
    
    ------------------------------------------------------------------------------
    Merit Award
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Allows wearer to equip heavy armor.
    
    ------------------------------------------------------------------------------
    Mythril Glove
    ------------------------------------------------------------------------------
    Price:   700 GP
    Effect:  Casts "Safe" on a character when his/her HP is low.
    
    ------------------------------------------------------------------------------
    Moogle Charm
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  No random enemy encounters.
    
    ------------------------------------------------------------------------------
    Muscle Belt
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Increases a character's max HP by 50 percent.
    
    ------------------------------------------------------------------------------
    Offering
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Changes wearer's "Fight" command into "X-Fight" allowing him or her 
             to attack four times each turn.
    
    ------------------------------------------------------------------------------
    Peace Ring
    ------------------------------------------------------------------------------
    Price:   3000 GP
    Effect:  Protects wearer from "Berserk" or "Muddle" spells.
    
    ------------------------------------------------------------------------------
    Pod Bracelet
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Allows a character to cast Safe and Shell spells.
    
    ------------------------------------------------------------------------------
    Rage Ring
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Strengthens Umaro's Rage attack (Umaro Only)
    
    ------------------------------------------------------------------------------
    Relic Ring
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Makes wearer's body cold.
    
    ------------------------------------------------------------------------------
    Ribbon
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Protects wearer from all abnormal status effects.
    
    ------------------------------------------------------------------------------
    Running Shoes
    ------------------------------------------------------------------------------
    Price:   7000 GP
    Effect:  Casts "Haste" in battle.
    
    ------------------------------------------------------------------------------
    Safety Bit
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Protects wearer from mortal magic attacks.
    
    ------------------------------------------------------------------------------
    Safety Ring
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Protects wearer from mortal magic attacks.
    
    ------------------------------------------------------------------------------
    Sneak Ring
    ------------------------------------------------------------------------------
    Price:   3000 GP
    Effect:  Increases Locke's chances of stealing items during battle.
    
    ------------------------------------------------------------------------------
    Sniper Sight
    ------------------------------------------------------------------------------
    Price:   3000 GP
    Effect:  Increases wearer's hit ratio to 100 percent.
    
    ------------------------------------------------------------------------------
    Sprint Shoes
    ------------------------------------------------------------------------------
    Price:   1500 GP
    Effect:  Walk faster in towns and dungeons by pressing the "Circle" button.
    
    ------------------------------------------------------------------------------
    Star Pendant
    ------------------------------------------------------------------------------
    Price:   500 GP
    Effect:  Protects wearer from "Poison" spells.
    
    ------------------------------------------------------------------------------
    Thief Glove
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Changes Locke's "Steal" command to the "Capture" command.
    
    ------------------------------------------------------------------------------
    Tintinabar
    ------------------------------------------------------------------------------
    Price:   N/A
    Effect:  Wearer recovers HP slowly while walking.
    
    ------------------------------------------------------------------------------
    True Knight
    ------------------------------------------------------------------------------
    Price:   1000 GP
    Effect:  Allows character to protect other characters low on HP during 
             battles.
    
    ------------------------------------------------------------------------------
    Wall Ring
    ------------------------------------------------------------------------------
    Price:   600 GP
    Effect:  Casts "Reflect" on wearer.
    
    ------------------------------------------------------------------------------
    White Cape
    ------------------------------------------------------------------------------
    Price:   5000 GP
    Effect:  Protects wearer from "Imp" and "Mute" spells.
    
    ------------------------------------------------------------------------------
    Zephyr Cape
    ------------------------------------------------------------------------------
    Price:   7000 GP
    Effect:  Increases wearer's "Evade" rate.
    
    
    
    ==============================================================================
               7. BESTIARY
    ==============================================================================
    
    I know I always said I wasn't going to include something like a Bestiary. For 
    the simple reason of, a lot of the stuff you will find in one is unnecessary. 
    Do I really need to know the Evade % of a Lobo? Or the M-Def of a Templar? Not
    really. So I'm just going to include the bare-bones of a Bestiary, with the 
    stuff you really need to know, like level, HP, MP, Steal and Drop items, 
    weaknesses, along with a short description. So there ya go. 
    
    Note - all this info is taken directly from the game itself, including 
    descriptions.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    #
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    1stClass
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        180
    MP:        25
    EXP:       117
    GP:        112
    Steal:     Tonic
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Narshe Mines (WoB)
    These are the highest-ranking maintenance troops in the Empire. They attack by
    throwing Ore Wrenches.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    A
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Abolishr
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        860
    MP:        82
    EXP:       485
    GP:        525
    Steal:     Antidote
    Drop:      Phoenix Down
    Element:   None
    Weakness:  None
    Found:     Esper's Gathering Place (WoB)
    Attacks with a poison Duster followed by a Pearl Wind to recover.
    
    ------------------------------------------------------------------------------
    Actaneon
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        230
    MP:        98
    EXP:       57
    GP:        125
    Steal:     Potion
    Drop:      None
    Element:   Water
    Weakness:  Fire, Thunder
    Found:     Serpent Trench (WoB)
    Clamps enemies that touch its sensitive tentacles.
    
    ------------------------------------------------------------------------------
    Adamchyt
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        1305
    MP:        50
    EXP:       1450
    GP:        189
    Steal:     GoldShld
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Esper's Gathering Place (WoB)
    This creature's defenses are strong, but it is weak vs. magic. Make sure not 
    to get blown out of the party by it's Sneeze.
    
    ------------------------------------------------------------------------------
    Air Force
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        8000
    MP:        750
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      Czarina Ring
    Element:   None
    Weakness:  Thunder, Water
    Found:     To the Floating Continent! (WoB)
    When MissileBay or the LaserGun is destroyed, Air Force sends out Speck. At 
    the same time a countdown begins, ending with a WaveCannon. Watch out for Tek 
    Lasers.
    
    ------------------------------------------------------------------------------
    Allo Ver
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        8000
    MP:        8000
    EXP:       0
    GP:        0
    Steal:     Tonic, Potion
    Drop:      Tiger Fang
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Cave on the Veldt (WoR)
    A deity of death, attacks with Condemned. When he goes, he'll try to take you 
    with him by using Doom.
    
    ------------------------------------------------------------------------------
    Allosaur
    ------------------------------------------------------------------------------
    Lvl:       38
    HP:        3000
    MP:        300
    EXP:       953
    GP:        731
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Fire, Holy
    Found:     Dream Castle (WoR)
    Though normally a human, this enemy changes to dragon form during battle, 
    spewing poisonous breath.
    
    ------------------------------------------------------------------------------
    Anemone
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        2000
    MP:        100
    EXP:       1000
    GP:        550
    Steal:     None
    Drop:      Green Cherry
    Element:   Thunder, Water
    Weakness:  Fire
    Found:     Umaro's Cave (WoR)
    Uses a MegaVolt on itself to recover HP.
    
    ------------------------------------------------------------------------------
    Angiform
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        315
    MP:        150
    EXP:       96
    GP:        358
    Steal:     Potion
    Drop:      Phoenix Down
    Element:   Water
    Weakness:  Thunder
    Found:     Serpent Trench (WoB)
    A long sinuous fish. Attacks with Aqua Rake.
    
    ------------------------------------------------------------------------------
    Apokryph
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        1900
    MP:        195
    EXP:       1200
    GP:        525
    Steal:     Cure Ring
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water, Holy
    Found:     Floating Continent (WoB)
    Stops magic with Silencer and counterattacks with L.3 Muddle.
    
    ------------------------------------------------------------------------------
    Apparite
    ------------------------------------------------------------------------------
    Lvl:       20
    HP:        781
    MP:        60
    EXP:       415
    GP:        300
    Steal:     Potion, Revivify
    Drop:      Revivify
    Element:   Fire, Poison
    Weakness:  Ice, Holy
    Found:     Cave to the Sealed Gate (WoB)
    Gradually wears down HP with Slip Touch.
    
    ------------------------------------------------------------------------------
    Aquila
    ------------------------------------------------------------------------------
    Lvl:       49
    HP:        6013
    MP:        820
    EXP:       2781
    GP:        906
    Steal:     Phoenix Down, Economizer
    Drop:      Phoenix Down
    Element:   Fire
    Weakness:  Ice
    Found:     Phoenix Cave (WoR)
    This giant bird attacks with Shimsham and Flap.
    
    ------------------------------------------------------------------------------
    Areneid
    ------------------------------------------------------------------------------
    Lvl:       6
    HP:        87
    MP:        15
    EXP:       37
    GP:        94
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Ice, Water
    Found:     Figaro Castle (WoB)
    A species of desert scorpion that can bring victims to a halt with it's Numb 
    attack.
    
    ------------------------------------------------------------------------------
    Aspik
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        220
    MP:        330
    EXP:       48
    GP:        115
    Steal:     Tonic
    Drop:      X-Potion
    Element:   Water
    Weakness:  Fire
    Found:     Serpent Trench (WoB)
    A species of jellyfish. Attacks with NumbSpines and Giga Volt.
    
    ------------------------------------------------------------------------------
    Atma
    ------------------------------------------------------------------------------
    Lvl:       67
    HP:        55000
    MP:        19000
    EXP:       0
    GP:        0
    Steal:     Drainer, Crystal Orb
    Drop:      None
    Element:   Poison, Water, Earth, Wind, Holy
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Attacks with fire and ice. Also uses Quake. It has no weaknesses, so you might
    as well fight it out hand-to-hand.
    
    ------------------------------------------------------------------------------
    AtmaWepn
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        24000
    MP:        5000
    EXP:       0
    GP:        0
    Steal:     Elixir, Ribbon
    Drop:      Elixir
    Element:   None
    Weakness:  None
    Found:     Floating Continent (WoB)
    Uses Flare, Quake and Blaze. Is Wounded once MP reaches 0. Attack with Rasp 
    and Osmose to lower it's MP. Also try to steal its Ribbon relic that removes 
    all status changes.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    B
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Balloon
    ------------------------------------------------------------------------------
    Lvl:       22
    HP:        555
    MP:        80
    EXP:       369
    GP:        300
    Steal:     Phoenix Down
    Drop:      None
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Thamasa (WoB)
    Attacks with Flare Up, and with Exploder when it dies. Kill it in one shot 
    using Aqua Rake or Ice2.
    
    ------------------------------------------------------------------------------
    Barb-E
    ------------------------------------------------------------------------------
    Lvl:       39
    HP:        3062
    MP:        198
    EXP:       1410
    GP:        631
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Dream Castle (WoR)
    A high level sorceress. She controls her opponents at will with Love Token.
    
    ------------------------------------------------------------------------------
    Baskrvor
    ------------------------------------------------------------------------------
    Lvl:       22
    HP:        750
    MP:        100
    EXP:       465
    GP:        458
    Steal:     GaiaGear
    Drop:      Potion
    Element:   None
    Weakness:  None
    Found:     Triangle Island (WoB)
    An armoured beast. Attacks with the Claws on his front legs and occasionally
    Sneezes.
    
    ------------------------------------------------------------------------------
    Beakor
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        290
    MP:        30
    EXP:       108
    GP:        135
    Steal:     Eye Drop, Potion
    Drop:      Potion
    Element:   None
    Weakness:  Fire
    Found:     Doma (WoB)
    The Beakor's Wing Duster poisons its target.
    
    ------------------------------------------------------------------------------
    Behemoth
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        5800
    MP:        180
    EXP:       2055
    GP:        0
    Steal:     RunningShoes
    Drop:      X-Potion
    Element:   None
    Weakness:  Ice
    Found:     Floating Continent (WoB)
    If you attack Behemoth with phyiscal attacks he will counter with TakeDown.
    
    ------------------------------------------------------------------------------
    BlakDrgn
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        4000
    MP:        600
    EXP:       780
    GP:        502
    Steal:     Revivify
    Drop:      Tent
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Albrook (WoR)
    Uses Bone POwder to turn enemies into zombies. Also attacks the entire party 
    with Sand Storm.
    
    ------------------------------------------------------------------------------
    Bleary
    ------------------------------------------------------------------------------
    Lvl:       7
    HP:        119
    MP:        10
    EXP:       53
    GP:        80
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Fire
    Found:     Figaro Cave 1 (WoB)
    Watch this one-eyed foe too long and you might drop off into Slumber.
    
    ------------------------------------------------------------------------------
    BloomPyr
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        12
    MP:        400
    EXP:       510
    GP:        896
    Steal:     Echo Screen
    Drop:      Smoke Bomb
    Element:   Water
    Weakness:  Fire
    Found:     Serpent Trench 2 (WoR)
    This enemy has low HP, but high defense. Attacks with Bio and Energy Sap, 
    which can turn its victim into a zombie.
    
    ------------------------------------------------------------------------------
    BlueDrgn
    ------------------------------------------------------------------------------
    Lvl:       65
    HP:        26900
    MP:        3800
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Scimitar
    Element:   Water
    Weakness:  Thunder
    Found:     Ancient Castle (WoR)
    Mainly uses mass-effect water attacks like Acid Rain, CleanSweep, and Flash 
    Rain. Strike it's weak spot with lightning-elemental attacks such as Bolt 3.
    
    ------------------------------------------------------------------------------
    Bogy
    ------------------------------------------------------------------------------
    Lvl:       29
    HP:        1318
    MP:        100
    EXP:       532
    GP:        1200
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kohlingen 2 (WoR)
    There's nothing meaner than a junkyard Bogy, but he'll only come at you with 
    direct physical attacks.
    
    ------------------------------------------------------------------------------
    Bomb
    ------------------------------------------------------------------------------
    Lvl:       8
    HP:        160
    MP:        50
    EXP:       35
    GP:        80
    Steal:     Tonic, Potion
    Drop:      Potion
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Phantom Train (WoB)
    First it attacks with a Blaze, then it damages its enemy with Exploder.
    
    ------------------------------------------------------------------------------
    Borras
    ------------------------------------------------------------------------------
    Lvl:       35
    HP:        4771
    MP:        590
    EXP:       2953
    GP:        2500
    Steal:     Potion, Muscle Belt
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Mt Zozo (WoR)
    You'll feel his powerful Uppercut tomorrow morning, if you live that long.
    
    ------------------------------------------------------------------------------
    BountMan
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        285
    MP:        50
    EXP:       115
    GP:        55
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Narshe Tundra (WoB)
    A guard dog trained to attack human intruders. Will flee if left alone.
    
    ------------------------------------------------------------------------------
    BoxedSet
    ------------------------------------------------------------------------------
    Lvl:       45
    HP:        4020
    MP:        105
    EXP:       1504
    GP:        465
    Steal:     Antidote
    Drop:      None
    Element:   None
    Weakness:  Holy
    Found:     Ancient Castle (WoR)
    Attacks with Meteo and Cold Dust.
    
    ------------------------------------------------------------------------------
    Bracsaur
    ------------------------------------------------------------------------------
    Lvl:       77
    HP:        46050
    MP:        51420
    EXP:       14396
    GP:        0
    Steal:     Ribbon
    Drop:      Economizer
    Element:   None
    Weakness:  Ice
    Found:     Narshe 1 (WoR)
    Disaster will wreck havoc on the party's status, and Ultima could wipe you out
    entirely. Knocks out foes with Sneeze. A tough enemy, but it drops great 
    items.
    
    ------------------------------------------------------------------------------
    Brainpan
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        1300
    MP:        1000
    EXP:       550
    GP:        600
    Steal:     Earrings
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Thunder, Holy
    Found:     Floating Continent (WoB)
    Beginning with a Smirk, it will then deal 1000 with a Blow Fish attack. One 
    Revivify will kill it.
    
    ------------------------------------------------------------------------------
    Brawler
    ------------------------------------------------------------------------------
    Lvl:       9
    HP:        137
    MP:        100
    EXP:       79
    GP:        84
    Steal:     Bandana
    Drop:      Tonic
    Element:   Poison
    Weakness:  Ice
    Found:     Mt Koltz (WoB)
    These martial artists joined groups of mountain bandits, where they use their
    combat skills for personal gain.
    
    ------------------------------------------------------------------------------
    Brontaur
    ------------------------------------------------------------------------------
    Lvl:       50
    HP:        10050
    MP:        12850
    EXP:       3000
    GP:        1200
    Steal:     Dried Meat
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Kefka's Tower (WoR)
    Attacks with Wail and Atomic Ray.
    
    ------------------------------------------------------------------------------
    Buffalax
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        2252
    MP:        218
    EXP:       562
    GP:        458
    Steal:     Tincture, Diamond Vest
    Drop:      None
    Element:   None
    Weakness:  Fire, Water
    Found:     Serpent Trench 2 (WoR)
    In addition to normal attacks, this unsightly beast is prone to Riot.
    
    ------------------------------------------------------------------------------
    Bug
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        310
    MP:        20
    EXP:       165
    GP:        210
    Steal:     Soft, Potion
    Drop:      None
    Element:   None
    Weakness:  Ice, Water
    Found:     Vector (WoB)
    A giant hornet. They have no special attack, but attack in large numbers.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    C
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Cactrot
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        3
    MP:        60000
    EXP:       0
    GP:        10000
    Steal:     Soft
    Drop:      Soft
    Element:   None
    Weakness:  Ice, Water
    Found:     Narshe 1 (WoR)
    Only 3 HP, but incredibly good defenses. Attacks with a needly Blow Fish.
    
    ------------------------------------------------------------------------------
    Cadet
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        380
    MP:        48
    EXP:       0
    GP:        144
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Poison
    Found:     Imperial Camp (WoB)
    A soldier in the elite guard commanding a small squadron. They attack with 
    Axes.
    
    ------------------------------------------------------------------------------
    Cephaler
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        420
    MP:        100
    EXP:       214
    GP:        280
    Steal:     Potion, Remedy
    Drop:      None
    Element:   None
    Weakness:  Thunder
    Found:     Triangle Island (WoB)
    Will sometimes attack the entire party with Tentacle.
    
    ------------------------------------------------------------------------------
    Ceritops
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        2000
    MP:        100
    EXP:       1000
    GP:        850
    Steal:     None
    Drop:      Green Cherry, White Cape
    Element:   Thunder
    Weakness:  Fire
    Found:     Umaro's Cave (WoR)
    Uses Pal Maker to make Imps out of enemies.
    
    ------------------------------------------------------------------------------
    Chadnook
    ------------------------------------------------------------------------------
    Lvl:       41
    HP:        30000
    MP:        7600
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Thunder
    Weakness:  Fire, Holy
    Found:     Owzer's House (WoR)
    Counter attacks in goddess form with Lullaby, Phantasm, Charm, and Doom Kiss,
    so wait until it's an evil spirit. Attacks with Flash Rain, Bolt 2 and Bolt 3.
    
    ------------------------------------------------------------------------------
    ChaosDrgn
    ------------------------------------------------------------------------------
    Lvl:       44
    HP:        9013
    MP:        1300
    EXP:       4881
    GP:        1000
    Steal:     Phoenix Down
    Drop:      Phoenix Down
    Element:   Fire
    Weakness:  Ice
    Found:     Phoenix Cave (WoR)
    This has no magic, but makes up for it with powerful physical attacks. Absorbs
    all fire-elemental damage.
    
    ------------------------------------------------------------------------------
    Chaser
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        1202
    MP:        140
    EXP:       691
    GP:        380
    Steal:     BioBlstr
    Drop:      None
    Element:   None
    Weakness:  Ice, Water
    Found:     Vector (WoB)
    Chaser uses Dischord on itself to create the same effect as Shell. It will 
    sometimes summon Pipsqueak to attack it's enemies.
    
    ------------------------------------------------------------------------------
    Chiknlip
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        545
    MP:        155
    EXP:       190
    GP:        279
    Steal:     Tonic, Sleeping Bag
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Vector (WoB)
    Attacks with Lash and Quake, so watch your status.
    
    ------------------------------------------------------------------------------
    Chimera
    ------------------------------------------------------------------------------
    Lvl:       22
    HP:        2237
    MP:        100
    EXP:       1144
    GP:        760
    Steal:     HyprWrst
    Drop:      G. Armour
    Element:   None
    Weakness:  None
    Found:     Triangle Island (WoB)
    Attacks with Fire Ball, Blizzard, and Cyclonic.
    
    ------------------------------------------------------------------------------
    Chitonid
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        1111
    MP:        60
    EXP:       321
    GP:        356
    Steal:     Potion
    Drop:      Remedy
    Element:   None
    Weakness:  Thunder
    Found:     Albrook (WoR)
    Attacks with the Carapace on its back.
    
    ------------------------------------------------------------------------------
    Chupon
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        10000
    MP:        40000
    EXP:       0
    GP:        0
    Steal:     Dirk
    Drop:      None
    Element:   Fire
    Weakness:  Ice, Water
    Found:     To the Floating Continent! (WoB)
    Appears at Ultros' call. Unlike Ultros, it's weakness is cold, so use Ice 2.
    At the battle's end he uses Sneeze, and the scene shifts to the battle vs. the
    Air Force.
    
    ------------------------------------------------------------------------------
    Cipius
    ------------------------------------------------------------------------------
    Lvl:       10
    HP:        134
    MP:        100
    EXP:       82
    GP:        102
    Steal:     Antidote, Tonic
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Mt Koltz (WoB)
    Its Beak turns all that it touches to stone.
    
    ------------------------------------------------------------------------------
    Cluck
    ------------------------------------------------------------------------------
    Lvl:       38
    HP:        2366
    MP:        185
    EXP:       770
    GP:        422
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   Poison
    Weakness:  Ice
    Found:     Ebot's Rock (WoR)
    Like the cockatrice of legend, the Cluck uses its Luck to turn opponents into
    stone.
    
    ------------------------------------------------------------------------------
    Coelcite
    ------------------------------------------------------------------------------
    Lvl:       20
    HP:        480
    MP:        15
    EXP:       290
    GP:        270
    Steal:     Antidote, Potion
    Drop:      Antidote
    Element:   Fire
    Weakness:  Ice
    Found:     Cave to the Sealed Gate (WoB)
    A scorpion with sickle-shaped mandibles. Puts target to sleep with it's Hypno
    Sting.
    
    ------------------------------------------------------------------------------
    Commando
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        580
    MP:        35
    EXP:       252
    GP:        273
    Steal:     Tent, M. Vest
    Drop:      Tent
    Element:   None
    Weakness:  Thunder, Water
    Found:     Magitek Factory (WoB)
    Soldiers protecting the Magitek Research Facility. Their HP and defenses are 
    high, so you better use magic and tools to defeat them quickly.
    
    ------------------------------------------------------------------------------
    Commandr
    ------------------------------------------------------------------------------
    Lvl:       10
    HP:        102
    MP:        50
    EXP:       85
    GP:        153
    Steal:     Tonic
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Under South Figaro (WoB)
    An Imperial soldier. Watch out for the double Grudge attack.
    
    ------------------------------------------------------------------------------
    Covert
    ------------------------------------------------------------------------------
    Lvl:       44
    HP:        4530
    MP:        240
    EXP:       1757
    GP:        1768
    Steal:     Shuriken, TackStar
    Drop:      None
    Element:   Poison
    Weakness:  Holy
    Found:     Triangle Isle (WoR)
    A ninja specializing in Wind Slash. Also a master of the arts of Water Edge, 
    Bolt Edge, and Fire Skean. Uses Disappear when close to dying.
    
    ------------------------------------------------------------------------------
    Crane (left)
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        1800
    MP:        447
    EXP:       0
    GP:        0
    Steal:     NoiseBlstr
    Drop:      None
    Element:   Thunder
    Weakness:  Water
    Found:     Vector (WoB)
    Responds to any lightning-elemental attacks with Bolt 3, so use physical 
    attacks instead. It sometimes sends a Magnitude8 through the deck panels.
    
    ------------------------------------------------------------------------------
    Crane (right)
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        2300
    MP:        447
    EXP:       0
    GP:        0
    Steal:     Potion, Debilitator
    Drop:      None
    Element:   Fire
    Weakness:  Thunder, Water
    Found:     Vector (WoB)
    Responds to any fire-elemental attacks with Fire 3, so use physical attacks 
    instead. It sometimes sends a Magnitude8 through the deck panels.
    
    ------------------------------------------------------------------------------
    CrasHppr
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        243
    MP:        80
    EXP:       89
    GP:        145
    Steal:     Antidote
    Drop:      Potion
    Element:   None
    Weakness:  Fire, Wind
    Found:     Doma (WoB)
    Those that hear the CrassHoppr's Wing Snap go into a Berserk rage.
    
    ------------------------------------------------------------------------------
    Crawler
    ------------------------------------------------------------------------------
    Lvl:       51
    HP:        3200
    MP:        620
    EXP:       1456
    GP:        1224
    Steal:     Remedy
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Narshe 1 (WoR)
    These may look small, but they hit hard with Raid and Dischord.
    
    ------------------------------------------------------------------------------
    Crawly
    ------------------------------------------------------------------------------
    Lvl:       7
    HP:        122
    MP:        0
    EXP:       71
    GP:        120
    Steal:     Tonic, Remedy
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Figaro Cave 1 (WoB)
    A species of caterpillar what gives you Heart Burn whether you eat it or not!
    
    ------------------------------------------------------------------------------
    Critic
    ------------------------------------------------------------------------------
    Lvl:       40
    HP:        1200
    MP:        330
    EXP:       1323
    GP:        531
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Dream Castle (WoR)
    Employs a variety of attacks including Condemned and L? Pearl.
    
    ------------------------------------------------------------------------------
    Cruller
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        1334
    MP:        100
    EXP:       419
    GP:        797
    Steal:     Tonic
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Under Figaro Castle (WoR)
    This bizarre monstrosity Muddles with its Brainstorm.
    
    ------------------------------------------------------------------------------
    Crusher
    ------------------------------------------------------------------------------
    Lvl:       36
    HP:        2095
    MP:        340
    EXP:       788
    GP:        577
    Steal:     Super Ball
    Drop:      Super Ball
    Element:   None
    Weakness:  Fire
    Found:     Owzer's House (WoR)
    This spherical creature is good at jumping and bouncing right into you.
    
    ------------------------------------------------------------------------------
    Curley
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        15000
    MP:        2000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Dream Castle (WoR)
    Curley uses Life 2, so take him out first. He's weak vs. Ice, so Ice 3 is 
    sure to bring victory.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    D
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Dadaluma
    ------------------------------------------------------------------------------
    Lvl:       22
    HP:        3270
    MP:        1005
    EXP:       0
    GP:        1210
    Steal:     JewelRing, SneakRing
    Drop:      Headband, ThiefKnife
    Element:   Thunder
    Weakness:  Water
    Found:     Zozo (WoB)
    Dadaluma attacks with Shockwave and uses Potions. If the battle drags on, 
    he'll call allies, so focus your attacks on him first.
    
    ------------------------------------------------------------------------------
    Dahling
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        3580
    MP:        500
    EXP:       1151
    GP:        1260
    Steal:     Moogle Suit
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Owzer's House (WoR)
    Casts Dark with Sightless, and attacks magically with Ice 3 and the like.
    
    ------------------------------------------------------------------------------
    Dante
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        1945
    MP:        200
    EXP:       1150
    GP:        712
    Steal:     Diamond Helm
    Drop:      Gold Shield
    Element:   None
    Weakness:  Poison
    Found:     Under Figaro Castle (WoR)
    Attacks with QuartzPike and L.3 Muddle.
    
    ------------------------------------------------------------------------------
    DarkSide
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        255
    MP:        85
    EXP:       165
    GP:        138
    Steal:     Tonic
    Drop:      Potion
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Narshe Mines (WoB)
    The Slip Touch attack will slowly reduce your HP.
    
    ------------------------------------------------------------------------------
    DarkWind
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        34
    MP:        0
    EXP:       28
    GP:        41
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Fire
    Found:     Figaro Castle (WoB)
    A species of crow with a Dive attack.
    
    ------------------------------------------------------------------------------
    Deep Eye
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        1334
    MP:        100
    EXP:       385
    GP:        485
    Steal:     Eye Drop
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Kohlingen 2 (WoR)
    A foe with an immense eye. Sends you to sleep with Dreamland. Wait a while and
    it'll run away.
    
    ------------------------------------------------------------------------------
    DeltaBug
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        612
    MP:        80
    EXP:       288
    GP:        211
    Steal:     Tonic
    Drop:      Sleeping Bag
    Element:   None
    Weakness:  Fire
    Found:     Serpent Trench 2 (WoR)
    Attacks with Rush and MegaVolt.
    
    ------------------------------------------------------------------------------
    DethGaze (DoomGaze)
    ------------------------------------------------------------------------------
    Lvl:       68
    HP:        55555
    MP:        38000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Ice, Poison
    Weakness:  Fire, Holy
    Found:     Airship (WoR)
    You'll meet this foe while flying in the airship. Uses Doom and Aero, then 
    escapes. However, damage dealt remains, so you will eventually kill it.
    
    ------------------------------------------------------------------------------
    Didalos
    ------------------------------------------------------------------------------
    Lvl:       59
    HP:        12280
    MP:        100
    EXP:       3500
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Kefka's Tower (WoR)
    The Didalos' attacks include Fire Wall, L.5 Doom, Poison Tusk, and Demi.
    
    ------------------------------------------------------------------------------
    Displayr
    ------------------------------------------------------------------------------
    Lvl:       38
    HP:        3826
    MP:        1327
    EXP:       1510
    GP:        393
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Ebot's Rock (WoR)
    This skeletal beast uses its bones to do a 2x damage Rib attack.
    
    ------------------------------------------------------------------------------
    DirtDrgn
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        28500
    MP:        16500
    EXP:       0
    GP:        0
    Steal:     X-Potion
    Drop:      Magus Rod
    Element:   None
    Weakness:  Water, Wind
    Found:     Opera House 2 (WoR)
    If everyone is equipped with Cherub Down, you can avoid this enemy's Quake, 
    Slide and 50 Gs attacks. Defend against Honed Tusk with Golem.
    
    ------------------------------------------------------------------------------
    Doberman
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        465
    MP:        10
    EXP:       0
    GP:        83
    Steal:     Tonic, Potion
    Drop:      Potion
    Element:   None
    Weakness:  Fire
    Found:     Imperial Camp (WoB)
    Am Imperial guard dog. They attack with a Bite, but will run away if left 
    alone.
    
    ------------------------------------------------------------------------------
    Doom
    ------------------------------------------------------------------------------
    Lvl:       73
    HP:        63000
    MP:        4800
    EXP:       0
    GP:        0
    Steal:     Safety Bit
    Drop:      Sky Render
    Element:   Ice, Poison
    Weakness:  Holy
    Found:     Kefka's Tower (WoR)
    Attacks with Absolute 0, N.Cross, and Ice 3. Counters physical attacks with 
    Demon Rage. Sometimes blocks elemental attacks by using Forcefield.
    
    ------------------------------------------------------------------------------
    DoomDrgn
    ------------------------------------------------------------------------------
    Lvl:       54
    HP:        18008
    MP:        10000
    EXP:       8500
    GP:        2700
    Steal:     Pod Bracelet
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    As its name suggests, a powerful foe. Reduces HP to 1 with Fallen One, or 
    attacks with S.Cross, then vanishes wth Melt. Just hope two dont appear at 
    once.
    
    ------------------------------------------------------------------------------
    Dragon
    ------------------------------------------------------------------------------
    Lvl:       29
    HP:        7000
    MP:        850
    EXP:       2931
    GP:        0
    Steal:     Potion, GenjiGlove
    Drop:      None
    Element:   None
    Weakness:  Thunder
    Found:     Floating Continent (WoB)
    Freezes foes with Cold Dust and counterattacks with Revenge and Sneeze. He has
    a Genji Glove, so you might win big if you try stealing it.
    
    ------------------------------------------------------------------------------
    DrkForce
    ------------------------------------------------------------------------------
    Lvl:       55
    HP:        8940
    MP:        700
    EXP:       2950
    GP:        600
    Steal:     Crystal
    Drop:      None
    Element:   None
    Weakness:  Holy
    Found:     Kefka's Tower (WoR)
    A blue mage with a full repertoire of spells Roulette, CleanSweep, Big Guard, 
    Pearl Wind, L.5 Doom, L.3 Muddle, Reflect????, Quasar, L.? Pearl, Rippler.
    
    ------------------------------------------------------------------------------
    Drop
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        1000
    MP:        80
    EXP:       398
    GP:        427
    Steal:     Tincture
    Drop:      Tincture
    Element:   None
    Weakness:  Thunder, Water
    Found:     Under Figaro Castle (WoR)
    A scout droid for the Empire. Muddles targets with Mad Signal.
    
    ------------------------------------------------------------------------------
    Dueller
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        7200
    MP:        1600
    EXP:       2500
    GP:        800
    Steal:     Chain Saw
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Uses L.4 Flare and Shrapnel to attack.
    
    ------------------------------------------------------------------------------
    Dullahan
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        23450
    MP:        1721
    EXP:       0
    GP:        0
    Steal:     X-Potion, Genji Glove
    Drop:      None
    Element:   Ice
    Weakness:  Fire
    Found:     Daryl's Tomb (WoR)
    Attacks with Ice2, N.Cross, and L? Pearl, but is weak vs. fire attacks.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    E
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Eland
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        2470
    MP:        145
    EXP:       775
    GP:        550
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   None
    Weakness:  Thunder
    Found:     Ebot's Rock (WoR)
    This bizarre monstrosity Muddles with its Stench.
    
    ------------------------------------------------------------------------------
    Enuo
    ------------------------------------------------------------------------------
    Lvl:       46
    HP:        4635
    MP:        280
    EXP:       1429
    GP:        968
    Steal:     X-Potion
    Drop:      None
    Element:   None
    Weakness:  Holy
    Found:     Ancient Castle (WoR)
    An unstable mollusk-like creature. Uses the mucous coating its body to Slime 
    opponents.
    
    ------------------------------------------------------------------------------
    ErthGard
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        1
    MP:        18
    EXP:       1
    GP:        0
    Steal:     Megalixir
    Drop:      None
    Element:   None
    Weakness:  Water
    Found:     Albrook (WoR)
    Its PoisonTail is, well, poisonous. This enemy only has 1 HP, but it carries 
    the Megalixir, which heals your entire party. Try to steal it!
    
    ------------------------------------------------------------------------------
    EvlOscar
    ------------------------------------------------------------------------------
    Lvl:       56
    HP:        7000
    MP:        500
    EXP:       2800
    GP:        1320
    Steal:     Warp Stone
    Drop:      None
    Element:   Ice, Thunder, Poison, Water, Earth, Wind, Holy
    Weakness:  Fire
    Found:     Kefka's Tower (WoR)
    Its Sour Mouth can cause Imp, Dark, and Poison status in a victim. Avoid 
    elemental attacks against this well-defended enemy.
    
    ------------------------------------------------------------------------------
    Exocite
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        196
    MP:        100
    EXP:       162
    GP:        153
    Steal:     Tonic, M. Claw
    Drop:      Tonic
    Element:   Water
    Weakness:  Fire, Thunder
    Found:     Lete River (WoB)
    This species of crab attacks with it's giant Scissors.
    
    ------------------------------------------------------------------------------
    Exoray
    ------------------------------------------------------------------------------
    Lvl:       29
    HP:        1200
    MP:        112
    EXP:       449
    GP:        370
    Steal:     None
    Drop:      Revivify
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Daryl's Tomb (WoR)
    Spreads the Doom Pollen to turn the party into Zombies.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    F
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Face (F.B. #1)
    ------------------------------------------------------------------------------
    Lvl:       74
    HP:        30000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Kefka's Tower (WoR)
    Petrifies with Dread. Gradually wears down HP with Slip Hit, and changes the 
    party's row order with R.Polarity. Also uses Magnitude8, so watch out!
    
    ------------------------------------------------------------------------------
    Fido
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        355
    MP:        80
    EXP:       160
    GP:        180
    Steal:     Phoenix Down, Potion
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Narshe Tundra (WoB)
    A heavily-armoured Imperial guard dog. Pounces in to attack the party.
    
    ------------------------------------------------------------------------------
    Figaliz
    ------------------------------------------------------------------------------
    Lvl:       45
    HP:        4220
    MP:        140
    EXP:       1219
    GP:        554
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Ancient Castle (WoR)
    Carries poison thorns all over its body, which it uses for a venomous Gunk 
    attack.
    
    ------------------------------------------------------------------------------
    FlamEatr
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        8400
    MP:        480
    EXP:       0
    GP:        0
    Steal:     Flame Sabre
    Drop:      None
    Element:   Fire
    Weakness:  Ice
    Found:     Thamasa (WoB)
    Uses Bomblet to summon four Balloons. Attack it with Aqua Rake and Ice2, or 
    have Locke attack it with his Blizzard attack.
    
    ------------------------------------------------------------------------------
    Flan
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        255
    MP:        110
    EXP:       160
    GP:        120
    Steal:     Tonic, Magicite
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Magitek Research Facility (WoB)
    Flan splits in two when attacking, stopping you in your tracks with Slimer and
    reducing HP with Slip Gunk.
    
    ------------------------------------------------------------------------------
    Fortis
    ------------------------------------------------------------------------------
    Lvl:       54
    HP:        9800
    MP:        700
    EXP:       3500
    GP:        250
    Steal:     Drill
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Attacks with Missile, firing off two in a row when attacked.
    
    ------------------------------------------------------------------------------
    FsslFang
    ------------------------------------------------------------------------------
    Lvl:       20
    HP:        1399
    MP:        219
    EXP:       380
    GP:        1870
    Steal:     Revivify, Remedy
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Ice, Water, Holy
    Found:     Kohlingen (WoB)
    A desert dragon zombie. Attacks with a powerful Sand Storm. Don't go into the
    desert until you've levelled-up enough times.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    G
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    G. Train
    ------------------------------------------------------------------------------
    Lvl:       14
    HP:        1900
    MP:        350
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Tent
    Element:   Wind
    Weakness:  Fire, Thunder, Holy
    Found:     Phantom Train (WoB)
    The GhostTrain will attack with Acid Rain, Evil Toot, and its Wheels for 
    starters. Sabin's Aurabolt and Suplex are effective. Stop it dead in its 
    tracks with Revivify.
    
    ------------------------------------------------------------------------------
    Gabldgak
    ------------------------------------------------------------------------------
    Lvl:       15
    HP:        350
    MP:        20
    EXP:       104
    GP:        126
    Steal:     Eyedrop, Phoenix Down
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Zozo (WoB)
    Uses Vanish to make his allies disappear. Uses Magic against invisible foes.
    
    ------------------------------------------------------------------------------
    Garm
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        615
    MP:        45
    EXP:       228
    GP:        343
    Steal:     Tonic, Phoenix Down
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Magitek Factory (WoB)
    A guard dog at the Magitek Research Facility. Like the Commandos, these are
    tough to kill. You'll have to resort to magic and tools.
    
    ------------------------------------------------------------------------------
    Geckorex
    ------------------------------------------------------------------------------
    Lvl:       54
    HP:        5000
    MP:        1020
    EXP:       2400
    GP:        1120
    Steal:     Tortoise Shield
    Drop:      Tortoise Shield
    Element:   None
    Weakness:  Ice
    Found:     Narshe 1 (WoR)
    Petriglare turns its enemies into Stone.
    
    ------------------------------------------------------------------------------
    General
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        650
    MP:        30
    EXP:       232
    GP:        308
    Steal:     Tonic, M. Shield
    Drop:      G. Cherry
    Element:   None
    Weakness:  Poison
    Found:     Magitek Research Facility (WoB)
    Heavily-armoured Imperial soldier. They will use recovery magic, so try to 
    take them out in one blow.
    
    ------------------------------------------------------------------------------
    Ghost
    ------------------------------------------------------------------------------
    Lvl:       10
    HP:        226
    MP:        70
    EXP:       48
    GP:        75
    Steal:     Tonic
    Drop:      Tonic
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phantom Forest (WoB)
    The Ghost's attacks include Fire, Fire Wall, and Pause.
    
    ------------------------------------------------------------------------------
    Gigantos
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        6000
    MP:        1120
    EXP:       7550
    GP:        0
    Steal:     X-Potion
    Drop:      Hardened
    Element:   None
    Weakness:  Poison
    Found:     Floating Continent (WoB)
    Its Throat Jab attack is to be feared. There is a great chance of being 
    Wounded with one hit.
    
    ------------------------------------------------------------------------------
    GigaToad
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        458
    MP:        20
    EXP:       235
    GP:        340
    Steal:     None
    Drop:      Sleeping Bag
    Element:   None
    Weakness:  Ice
    Found:     Albrook (WoR)
    Attacks with Croak and stops the party with Slimer. Also uses Rippler, so 
    watch your status.
    
    ------------------------------------------------------------------------------
    Gilmants
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        1412
    MP:        110
    EXP:       559
    GP:        756
    Steal:     Poison Claw
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Albrook (WoR)
    Comes in for the attack wielding a big sickle. Its attack is powerful, so be 
    careful.
    
    ------------------------------------------------------------------------------
    Girl (F.B #3)
    ------------------------------------------------------------------------------
    Lvl:       58
    HP:        9999
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Ragnarok
    Drop:      None
    Element:   Fire, Ice, Thunder, Poison, Water, Earth, Wind, Holy
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    She can revive allies, so take her out first. Absorbs all elemental magic, 
    so use physical attacks. She carries Ragnarok, so try to steal it from her.
    
    ------------------------------------------------------------------------------
    GloomShl
    ------------------------------------------------------------------------------
    Lvl:       41
    HP:        2905
    MP:        175
    EXP:       1096
    GP:        421
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Triangle Isle (WoR)
    Stops opponents in their tracks with Net.
    
    ------------------------------------------------------------------------------
    Gobbler
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        470
    MP:        63
    EXP:       438
    GP:        250
    Steal:     G. Cherry, Potion
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Magitek Research Facility (WoB)
    Attacks from the air with Shimsham, halving the HP of it's target.
    
    ------------------------------------------------------------------------------
    Goblin
    ------------------------------------------------------------------------------
    Lvl:       46
    HP:        5555
    MP:        1150
    EXP:       2189
    GP:        960
    Steal:     Mythril Glove
    Drop:      None
    Element:   None
    Weakness:  Holy
    Found:     Ancient Castle (WoR)
    These evil beings crawled up from subterranean depths long ago. Their Zap is 
    four times normal power.
    
    ------------------------------------------------------------------------------
    Goddess
    ------------------------------------------------------------------------------
    Lvl:       68
    HP:        44000
    MP:        19000
    EXP:       0
    GP:        0
    Steal:     Minerva
    Drop:      Excalibur
    Element:   Thunder, Holy
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    In addition to Bolt and the like attacks, causes in-fighting in the party 
    with Charm and Love Token. You can block the Overcast attack if you have the 
    Relic Ring.
    
    ------------------------------------------------------------------------------
    GoldBear
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        275
    MP:        0
    EXP:       160
    GP:        185
    Steal:     Tonic, Potion
    Drop:      Potion
    Element:   None
    Weakness:  None
    Found:     Figaro Cave 2 (WoB)
    A cave-dwelling bear. Its powerful arms can gouge with devastating results.
    
    ------------------------------------------------------------------------------
    GoldDrgn
    ------------------------------------------------------------------------------
    Lvl:       62
    HP:        32400
    MP:        4000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Crystal Orb
    Element:   Thunder
    Weakness:  Water
    Found:     Kefka's Tower (WoR)
    Mainly attacks with Giga Volt, Bolt, and Bolt 2. He's weak vs. water, so Aqua
    Rake and CleanSweep are good attacks to use.
    
    ------------------------------------------------------------------------------
    Grenade
    ------------------------------------------------------------------------------
    Lvl:       17
    HP:        3000
    MP:        500
    EXP:       190
    GP:        500
    Steal:     FireSkean
    Drop:      None
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Vector (WoB)
    Grenades explode for damage equal to their current HP. If the Grenade's HP is 
    high, it could put Wound status on a player with one hit.
    
    ------------------------------------------------------------------------------
    GresMonk
    ------------------------------------------------------------------------------
    Lvl:       8
    HP:        132
    MP:        100
    EXP:       53
    GP:        256
    Steal:     Tonic, Buckler
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     South Figaro (WoB)
    If you haven't had to duck a few LodeWrenches, you haven't met one of these 
    Imperial maintenance troops.
    
    ------------------------------------------------------------------------------
    Grunt
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        100
    MP:        10
    EXP:       0
    GP:        48
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  None
    Found:     Imperial Camp (WoB)
    A stronger version of the Soldier. More-or-less the same thing.
    
    ------------------------------------------------------------------------------
    GtBemoth
    ------------------------------------------------------------------------------
    Lvl:       58
    HP:        11000
    MP:        700
    EXP:       4100
    GP:        2900
    Steal:     Tiger Fang
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Counter attacks with a powerful Gore, followed by a Meteo attack.
    
    ------------------------------------------------------------------------------
    Guard
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        40
    MP:        15
    EXP:       48
    GP:        48
    Steal:     Tonic, Potion
    Drop:      Tonic
    Element:   None
    Weakness:  Poison
    Found:     Narshe (WoB)
    Guards sworn to protect the coal mines of Narshe. Watch out for the occasional
    Critical attack.
    
    ------------------------------------------------------------------------------
    Guardian
    ------------------------------------------------------------------------------
    Lvl:       67
    HP:        60000
    MP:        5200
    EXP:       0
    GP:        0
    Steal:     Force Armour, Ribbon
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    In basic program mode, uses Tek Laser to attack. After switching to battle 
    mode, uses the attack patterns of Ultros, Air Force, and Dadaluma.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    H
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    HadeGiga
    ------------------------------------------------------------------------------
    Lvl:       16
    HP:        1200
    MP:        60
    EXP:       550
    GP:        600
    Steal:     AtlasArm
    Drop:      None
    Element:   Earth
    Weakness:  Poison
    Found:     Zozo (WoB)
    A giant roaming the town of Zozo. He puts all his strength into a mean 
    Headbutt. Sometimes he'll also send a Magnitude8 quake at you.
    
    ------------------------------------------------------------------------------
    Harpiai
    ------------------------------------------------------------------------------
    Lvl:       29
    HP:        1418
    MP:        100
    EXP:       449
    GP:        909
    Steal:     Phoenix Down
    Drop:      None
    Element:   None
    Weakness:  Wind
    Found:     Kohlingen 2 (WoR)
    Attacks with the wind spell Aero, and revives with Pearl Wind.
    
    ------------------------------------------------------------------------------
    Harpy
    ------------------------------------------------------------------------------
    Lvl:       42
    HP:        3615
    MP:        233
    EXP:       1994
    GP:        1221
    Steal:     Phoenix Down
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Triangle Isle (WoR)
    A gint bird. Creates a Cyclonic with its huge wings. Also attacks with Aero.
    
    ------------------------------------------------------------------------------
    Harvestr
    ------------------------------------------------------------------------------
    Lvl:       16
    HP:        428
    MP:        85
    EXP:       291
    GP:        314
    Steal:     Goggles, DrgnBoot
    Drop:      BarrRing
    Element:   None
    Weakness:  Poison
    Found:     Zozo (WoB)
    Attacks with Sickle and Mythril Knife. Sometimes he'll steal your GP, too.
    
    ------------------------------------------------------------------------------
    Hazer
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        120
    MP:        100
    EXP:       35
    GP:        101
    Steal:     Potion
    Drop:      Tonic
    Element:   None
    Weakness:  Holy
    Found:     Phantom Train (WoB)
    Attacks include Invizap and Drain.
    
    ------------------------------------------------------------------------------
    HeavyArmr
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        495
    MP:        150
    EXP:       80
    GP:        195
    Steal:     Tonic, IronHelm
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     South Figaro (WoB)
    This powered-up version of M-TekArmour uses Tek Laser and TekBarrier to 
    attack.  It's safer not to fight this tough opponent while your level is still
    low.
    
    ------------------------------------------------------------------------------
    Hemophyt
    ------------------------------------------------------------------------------
    Lvl:       56
    HP:        6800
    MP:        1600
    EXP:       3090
    GP:        200
    Steal:     TackStar
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Attacks with CursedGaze and Shock Wave
    
    ------------------------------------------------------------------------------
    Hidon
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        25000
    MP:        12500
    EXP:       0
    GP:        0
    Steal:     Warp Stone, Thornlet
    Drop:      Warp Stone
    Element:   Poison
    Weakness:  Fire, Earth, Holy
    Found:     Ebot's Rock (WoR)
    Uses Grandtrain attack when it's Elbonites are killed. Hold Strago back until 
    he's learned Grandtrain. Use Pearl and Fire 3 for a quick victory.
    
    ------------------------------------------------------------------------------
    Hidonite (1)
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        3500
    MP:        1000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Fire, Ice, Lightning, Poison, Water, Earth, Holy
    Weakness:  None
    Found:     Ebot's Rock (WoR)
    Magic definitely doesn't affect this permanently Rflected enemy. Attacks with 
    Mega Claw and Muddles targets with Confuclaw.
    
    ------------------------------------------------------------------------------
    Hidonite (2)
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        3500
    MP:        1000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Poison
    Weakness:  Wind
    Found:     Ebot's Rock (WoR)
    Get off two Quakes, Ultimas, or Meteos, and you can kiss these Elbonites 
    goodbye.
    
    ------------------------------------------------------------------------------
    Hidonite (3)
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        3500
    MP:        1000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Fire, Ice, Thunder, Poison, Water, Earth, Wind, Holy
    Found:     Ebot's Rock (WoR)
    Any elemental attack will do against this enemy. You can win easily with Pearl
    or Flare.
    
    ------------------------------------------------------------------------------
    Hidonite (4)
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        3500
    MP:        1000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Ebot's Rock (WoR)
    This is the only undead of the Elbonites. It's immune to fatal damage spells, 
    but one Pearl can blow it away.
    
    ------------------------------------------------------------------------------
    Hipocmps
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        2444
    MP:        82
    EXP:       981
    GP:        669
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Ebot's Rock (WoR)
    Damages the entire party with Acid Rain.
    
    ------------------------------------------------------------------------------
    Hit (F.B. #2)
    ------------------------------------------------------------------------------
    Lvl:       73
    HP:        28000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Kefka's Tower (WoR)
    Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. 
    Either that, or equip shields with good evasion.
    
    ------------------------------------------------------------------------------
    Hoover
    ------------------------------------------------------------------------------
    Lvl:       49
    HP:        12018
    MP:        10500
    EXP:       7524
    GP:        10000
    Steal:     Remedy
    Drop:      None
    Element:   None
    Weakness:  Ice, Water
    Found:     Narshe 1 (WoR)
    After a rolling Crush, these will blow characters out of the party with 
    Sneeze.
    
    ------------------------------------------------------------------------------
    Hornet
    ------------------------------------------------------------------------------
    Lvl:       6
    HP:        92
    MP:        0
    EXP:       48
    GP:        64
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Fire
    Found:     Figaro Cave 1 (WoB)
    A wasp with a big stinger. It's IronNeedle looks bad, but it's not poisonous.
    
    ------------------------------------------------------------------------------
    HrmtCrab
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        305
    MP:        35
    EXP:       267
    GP:        400
    Steal:     Potion
    Drop:      Warp Stone
    Element:   None
    Weakness:  Water
    Found:     Tzen (WoR)
    These appear in threes but are easy opponents.
    
    ------------------------------------------------------------------------------
    Humpty
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        800
    MP:        100
    EXP:       421
    GP:        326
    Steal:     Green Cherry
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Under Figaro Castle (WoR)
    Prepare to be Muddled by this chubby guy's Grab.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    I
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Ice Drgn
    ------------------------------------------------------------------------------
    Lvl:       74
    HP:        24400
    MP:        9000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Force Shield
    Element:   Ice
    Weakness:  Fire
    Found:     Narshe 2 (WoR)
    As its name would imply, this dragon uses ice-elemental attacks like N.Cross, 
    Absolute 0, and Surge. Weak vs. fire, so use Fire 2 and Fire 3.
    
    ------------------------------------------------------------------------------
    Ifrit
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        3300
    MP:        600
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Fire
    Weakness:  Ice
    Found:     Magitek Factory (WoB)
    A Fire Esper. Attacks with Fire and Fire 2 but is vulnerable to cold. Use Ice 
    to defeat him easily.
    
    ------------------------------------------------------------------------------
    Inferno
    ------------------------------------------------------------------------------
    Lvl:       67
    HP:        30800
    MP:        9700
    EXP:       0
    GP:        0
    Steal:     Ice Shield
    Drop:      None
    Element:   Fire
    Weakness:  Ice
    Found:     Kefka's Tower (WoR)
    Attacks with lightning-elemental attacks. If it has both arms, it can deliver 
    a Delta Hit.
    
    ------------------------------------------------------------------------------
    Ing
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        1100
    MP:        50
    EXP:       740
    GP:        442
    Steal:     Amulet
    Drop:      Revivify
    Element:   Fire, Poison
    Weakness:  Water, Holy
    Found:     Cave to the Sealed Gate (WoB)
    A skeletal being that floats through the air, sucks HP with Lifeshaver, and 
    casts Dark with Glare. Recovers from any Poison or Fire attacks. Use Revivify.
    
    ------------------------------------------------------------------------------
    Innoc
    ------------------------------------------------------------------------------
    Lvl:       52
    HP:        6600
    MP:        390
    EXP:       2400
    GP:        1950
    Steal:     Bio Blaster
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Halts the party's movement with Cold Dust, then attacks with Plasma.
    
    ------------------------------------------------------------------------------
    Insecare
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        977
    MP:        80
    EXP:       292
    GP:        410
    Steal:     Echo Screen
    Drop:      Smoke Bomb
    Element:   None
    Weakness:  Fire, Wind
    Found:     Esper's Gathering Place (WoB)
    This insect resembles a flying stag beetle. Muddles enemies with Wing Snap.
    
    ------------------------------------------------------------------------------
    Intangir
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        32000
    MP:        16000
    EXP:       0
    GP:        0
    Steal:     Magicite
    Drop:      Antidote
    Element:   Fire, Ice, Thunder, Poison, Water, Earth, Wind, Holy
    Weakness:  None
    Found:     Lesser Triangle Island (WoB)
    This will appear and fire a Meteo once it is hit by magic. Then it will use 
    Sleep to vanish again. Absorbs all elemental magic. +10 magic ABP if you win!
    
    ------------------------------------------------------------------------------
    Io
    ------------------------------------------------------------------------------
    Lvl:       39
    HP:        7863
    MP:        1550
    EXP:       3253
    GP:        1995
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water, Holy
    Found:     Dream Castle (WoR)
    A high-tech Magitek killing machine. Attacks with a variety of methods.
    
    ------------------------------------------------------------------------------
    Ipooh
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        360
    MP:        60
    EXP:       0
    GP:        0
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Mt Koltz (WoB)
    If you don't beat Ipooh, you can't attack Vargas. Get it over with fast by 
    using Edgar's AutoCrossbow and Bio Blast.
    
    ------------------------------------------------------------------------------
    IronFist
    ------------------------------------------------------------------------------
    Lvl:       15
    HP:        333
    MP:        65
    EXP:       144
    GP:        249
    Steal:     Tonic, Headband
    Drop:      M. Knife
    Element:   Poison
    Weakness:  None
    Found:     Kohlingen (WoB)
    A defeated soldier with no sense of dignity. Muddles enemies by throwing 
    Stones.
    
    ------------------------------------------------------------------------------
    IronHtmn
    ------------------------------------------------------------------------------
    Lvl:       52
    HP:        2000
    MP:        800
    EXP:       2000
    GP:        700
    Steal:     AutoCrossbow
    Drop:      None
    Element:   Thunder, Water
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Often appears in groups. Uses Dischord to halve an opponents' level.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    J
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Joker
    ------------------------------------------------------------------------------
    Lvl:       17
    HP:        467
    MP:        90
    EXP:       194
    GP:        320
    Steal:     Tonic, G. Beret
    Drop:      M. Rod
    Element:   None
    Weakness:  Thunder, Poison
    Found:     Vector (WoB)
    These fly down from the sky with their umbrellas, firing Acid Rain at the 
    party.
    
    ------------------------------------------------------------------------------
    Junk
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        2000
    MP:        200
    EXP:       2200
    GP:        1100
    Steal:     Noise Blaster
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Peps Up with an ally when it takes damage, then launches at the party with 
    Exploder.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    K
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Karkass
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        3850
    MP:        185
    EXP:       1399
    GP:        826
    Steal:     Mythril Blade, Soul Sabre
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Triangle Isle (WoR)
    This undead uses Figaro Tea and Flare.
    
    ------------------------------------------------------------------------------
    KatnSoul
    ------------------------------------------------------------------------------
    Lvl:       61
    HP:        37620
    MP:        7400
    EXP:       0
    GP:        30000
    Steal:     Murasame, Strato
    Drop:      Offering
    Element:   None
    Weakness:  Poison
    Found:     Ancient Castle (WoR)
    The mightiest of Samurai. Attacks include SlayerEdge and Gale Cut. Also a 
    master of ninja arts such as Water Edge.
    
    ------------------------------------------------------------------------------
    Kefka (Narshe)
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        3000
    MP:        3000
    EXP:       0
    GP:        0
    Steal:     Tincture, Elixir
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Narshe Tundra (WoB)
    Kefka uses a variety of Magic, so he is relatively easy to beat using Celes'
    Runic ability.
    
    ------------------------------------------------------------------------------
    Kefka (F.B. #4)
    ------------------------------------------------------------------------------
    Lvl:       71
    HP:        62000
    MP:        38000
    EXP:       0
    GP:        0
    Steal:     Megalixir
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Launches a powerful attack with Fallen One, Ultima, and Havoc Wing. Revenger 
    stops all magical effects. His Train attack causes Silence and Dark. Good 
    luck!
    
    ------------------------------------------------------------------------------
    Kiwok
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        2000
    MP:        100
    EXP:       1000
    GP:        750
    Steal:     None
    Drop:      Green Cherry, White Cape
    Element:   None
    Weakness:  Ice
    Found:     Umaro's Cave (WoR)
    This leader of the little monsters turns enemies into Imps with its Pick 
    attack.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    L
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    L. Blade
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        400
    MP:        150
    EXP:       0
    GP:        0
    Steal:     Tincture
    Drop:      Phoenix Down
    Element:   Ice
    Weakness:  None
    Found:     MRF Mining Cart (WoB)
    The blade to the left side of Number 128. This will regenerate if destroyed, 
    so it's best just to attack Number 128 instead.
    
    ------------------------------------------------------------------------------
    L10 Magic
    ------------------------------------------------------------------------------
    Lvl:       48
    HP:        1000
    MP:        300
    EXP:       0
    GP:        0
    Steal:     Tincture
    Drop:      Tincture
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Tower of Fanatics (WoR)
    Uses the low level spells Fire and Ice.
    
    ------------------------------------------------------------------------------
    L20 Magic
    ------------------------------------------------------------------------------
    Lvl:       51
    HP:        2000
    MP:        500
    EXP:       0
    GP:        0
    Steal:     Tincture
    Drop:      Tincture
    Element:   Poison
    Weakness:  None
    Found:     Tower of Fanatics (WoR)
    Uses indirect magic such as Muddle to aid its attack.
    
    ------------------------------------------------------------------------------
    L30 Magic
    ------------------------------------------------------------------------------
    Lvl:       54
    HP:        3000
    MP:        700
    EXP:       0
    GP:        0
    Steal:     Tincture
    Drop:      Tincture
    Element:   Holy
    Weakness:  Poison
    Found:     Tower of Fanatics (WoR)
    Attacks with mid level spells such as Fire 2 and Ice 2.
    
    ------------------------------------------------------------------------------
    L40 Magic
    ------------------------------------------------------------------------------
    Lvl:       55
    HP:        4000
    MP:        1000
    EXP:       0
    GP:        0
    Steal:     Tincture
    Drop:      Tincture
    Element:   Poison
    Weakness:  Thunder
    Found:     Tower of Fanatics (WoR)
    Uses magic like Vanish and Osmose.
    
    ------------------------------------------------------------------------------
    L50 Magic
    ------------------------------------------------------------------------------
    Lvl:       57
    HP:        5000
    MP:        2000
    EXP:       0
    GP:        0
    Steal:     Ether
    Drop:      Tincture
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Tower of Fanatics (WoR)
    Expect Poison magic and indirect magic like Berserk.
    
    ------------------------------------------------------------------------------
    L60 Magic
    ------------------------------------------------------------------------------
    Lvl:       58
    HP:        6000
    MP:        5000
    EXP:       0
    GP:        0
    Steal:     Ether
    Drop:      Tincture
    Element:   Ice
    Weakness:  Fire
    Found:     Tower of Fanatics (WoR)
    Uses mass-effect spells like W.Wind and Quake.
    
    ------------------------------------------------------------------------------
    L70 Magic
    ------------------------------------------------------------------------------
    Lvl:       56
    HP:        7000
    MP:        3000
    EXP:       0
    GP:        0
    Steal:     Ether
    Drop:      Tincture
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Tower of Fanatics (WoR)
    Casts Fire 3 and Ice 3 spells while strengthening defense with Rflect.
    
    ------------------------------------------------------------------------------
    L80 Magic
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        8000
    MP:        2800
    EXP:       0
    GP:        0
    Steal:     Ether
    Drop:      Tincture
    Element:   None
    Weakness:  Poison
    Found:     Tower of Fanatics (WoR)
    Uses recovery spells like Cure 2 and Remedy.
    
    ------------------------------------------------------------------------------
    L90 Magic
    ------------------------------------------------------------------------------
    Lvl:       55
    HP:        9000
    MP:        9000
    EXP:       0
    GP:        0
    Steal:     Ether
    Drop:      Tincture
    Element:   Wind
    Weakness:  None
    Found:     Tower of Fanatics (WoR)
    A powerful mage that attacks using spells like Meteo, Flare, and Melton.
    
    ------------------------------------------------------------------------------
    LandWorm
    ------------------------------------------------------------------------------
    Lvl:       59
    HP:        12000
    MP:        1300
    EXP:       4600
    GP:        0
    Steal:     X-Potion
    Drop:      None
    Element:   Earth
    Weakness:  Ice
    Found:     Kefka's Tower (WoR)
    Uses Lode Stone and Magnitude 8 to attack.
    
    ------------------------------------------------------------------------------
    Larry
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        10000
    MP:        2000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Ice, Wind
    Weakness:  Fire
    Found:     Dream Castle (WoR)
    When three of these get together, they launch a Delta Hit which can be avoided
    if you have Ribbon. Larrys are weak vs. fire, so use Fire 3 to attack.
    
    ------------------------------------------------------------------------------
    LaserGun
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        3300
    MP:        335
    EXP:       0
    GP:        0
    Steal:     X-Ether
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     To the Floating Continent! (WoB)
    On Air Force's right side. Primarily uses Laser. Also uses Atomic Ray.
    
    ------------------------------------------------------------------------------
    Latimeri
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        1700
    MP:        100
    EXP:       612
    GP:        971
    Steal:     Gaia Gear
    Drop:      Antidote
    Element:   None
    Weakness:  Thunder
    Found:     Figaro Castle 2 (WoR)
    Sends out a Magnitude 8 when you least expect it.
    
    ------------------------------------------------------------------------------
    Leader
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        458
    MP:        20
    EXP:       0
    GP:        50
    Steal:     None
    Drop:      Phoenix Down, Black Belt
    Element:   None
    Weakness:  None
    Found:     Imperial Camp (WoB)
    The leader of a crack squad of troops, he fights Cyan one-on-one, throwing an 
    Axe when he's near death. Use Cyan's Swordtech "Retort" to end the fight 
    quickly.
    
    ------------------------------------------------------------------------------
    Leafer
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        33
    MP:        0
    EXP:       24
    GP:        45
    Steal:     Tonic
    Drop:      Tonic
    Element:   Ice
    Weakness:  Fire, Water
    Found:     Figaro Castle (WoB)
    A giant, leafy, meat-eating bunny rabbit. His Incisors should cure you of any 
    urge to pet and cuddle him.
    
    ------------------------------------------------------------------------------
    LethaWpn
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        9200
    MP:        1956
    EXP:       5848
    GP:        1189
    Steal:     Debilitator
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Ancient Castle (WoR)
    Launcher affects the whole party.
    
    ------------------------------------------------------------------------------
    Lich
    ------------------------------------------------------------------------------
    Lvl:       20
    HP:        590
    MP:        90
    EXP:       374
    GP:        350
    Steal:     G. Cherry, PoisonRod
    Drop:      G. Cherry
    Element:   Fire, Poison
    Weakness:  Holy
    Found:     Cave to the Sealed Gate (WoB)
    Specializes in Fire attacks. Uses Mad Touch to Muddle target.
    
    ------------------------------------------------------------------------------
    Lizard
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        1280
    MP:        70
    EXP:       297
    GP:        356
    Steal:     Drainer
    Drop:      Soft
    Element:   Poison
    Weakness:  Ice
    Found:     Serpent Trench 2 (WoR)
    If you don't want to lose a few feet and become very Impish, watch out for
    this guy's Imp Glare.
    
    ------------------------------------------------------------------------------
    Lobo
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        27
    MP:        5
    EXP:       37
    GP:        30
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Fire
    Found:     Narshe (WoB)
    Wolves trained for battle, they attack with keen tusks.
    
    ------------------------------------------------------------------------------
    Long Arm (F.B. #1)
    ------------------------------------------------------------------------------
    Lvl:       73
    HP:        33000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Normally attacks with Shock Wave, sending out a triple burst when it dies.
    
    ------------------------------------------------------------------------------
    Lunaris
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        582
    MP:        25
    EXP:       308
    GP:        247
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Albrook (WoR)
    A monstrous hound. Launches itself at enemies to attack with Face Bite.
    
    ------------------------------------------------------------------------------
    Luridan
    ------------------------------------------------------------------------------
    Lvl:       34
    HP:        2079
    MP:        122
    EXP:       707
    GP:        1000
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Fire, Wind
    Found:     Mt Zozo (WoR)
    Attacks with its sharp horn, and revives with Harvester.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    M
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Madam
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        8150
    MP:        900
    EXP:       2200
    GP:        700
    Steal:     Goggles
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Kefka's Tower (WoR)
    A master of all forms of magic, using any aggressive, indirect, or 
    regenerative spell.
    
    ------------------------------------------------------------------------------
    MadOscar
    ------------------------------------------------------------------------------
    Lvl:       30
    HP:        2900
    MP:        980
    EXP:       780
    GP:        2292
    Steal:     X-Potion
    Drop:      Remedy, Revivify
    Element:   None
    Weakness:  None
    Found:     Daryl's Tomb (WoR)
    A familiar foe for many FF players, the Mad Oscar can screw up your status 
    with his Sour Mouth.
    
    ------------------------------------------------------------------------------
    Magic (F.B. #2)
    ------------------------------------------------------------------------------
    Lvl:       72
    HP:        30000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  Earth
    Found:     Kefka's Tower (WoR)
    A powerful enemy with many spells Haste, Haste 2, Life 3, Dispel, Muddle, 
    Imp, Slow 2, Rasp, Quartr, Fire 3, Bolt 3, Ice 3, Drain, Bio, and Poison.
    
    ------------------------------------------------------------------------------
    MagiMstr
    ------------------------------------------------------------------------------
    Lvl:       68
    HP:        50000
    MP:        50000
    EXP:       0
    GP:        0
    Steal:     Elixir, Crystal Orb
    Drop:      Megalixir
    Element:   None
    Weakness:  None
    Found:     Tower of Fanatics (WoR)
    Switches defense with WallChange, so use Flare and Ultima. He'll use his own 
    Ultima at the end, so have at least one person ready with Life 3. Dies at 0 
    MP.
    
    ------------------------------------------------------------------------------
    MagiUrn
    ------------------------------------------------------------------------------
    Lvl:       31
    HP:        100
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Tonic, Elixir
    Drop:      None
    Element:   Fire, Ice, Thunder, Poison, Water, Earth, Wind, Holy
    Weakness:  None
    Found:     Tower of Fanatics (WoR)
    The Magic Urn uses a variety of healing-type spells on the party, so there is 
    no need to attack it. After a while it will leave.
    
    ------------------------------------------------------------------------------
    MagRoadr1
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        420
    MP:        100
    EXP:       232
    GP:        277
    Steal:     Bolt Edge, Shuriken
    Drop:      Water Edge
    Element:   Ice
    Weakness:  Fire
    Found:     MRF Mining Cart (WoB)
    Attacks with the spell Fire and a giant spinning Wheel.
    
    ------------------------------------------------------------------------------
    MagRoadr2
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        250
    MP:        100
    EXP:       198
    GP:        300
    Steal:     Bolt Edge, Shuriken
    Drop:      FireSkean
    Element:   None
    Weakness:  Ice
    Found:     MRF Mining Cart (WoB)
    Attacks with Ice and Rush.
    
    ------------------------------------------------------------------------------
    MagRoadr3
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        1777
    MP:        100
    EXP:       621
    GP:        352
    Steal:     Bolt Edge, Shuriken
    Drop:      Water Edge
    Element:   None
    Weakness:  None
    Found:     Narshe 2 (WoR)
    This species of MagRoader attacks with ice-elemental magic.
    
    ------------------------------------------------------------------------------
    MagRoadr4
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        1380
    MP:        70
    EXP:       647
    GP:        284
    Steal:     Bolt Edge, Shuriken
    Drop:      Fire Skean
    Element:   None
    Weakness:  None
    Found:     Narshe 2 (WoR)
    This MagRoader uses fire-elemental magic. 
    
    ------------------------------------------------------------------------------
    Maliga
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        952
    MP:        100
    EXP:       360
    GP:        576
    Steal:     Tonic
    Drop:      None
    Element:   None
    Weakness:  Ice, Thunder, Water
    Found:     Figaro Castle 2 (WoR)
    This crab-like foe has no magic, but uses his Scissors to great effect.
    
    ------------------------------------------------------------------------------
    Mandrake
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        1150
    MP:        104
    EXP:       378
    GP:        450
    Steal:     Potion
    Drop:      Remedy
    Element:   Water
    Weakness:  Fire
    Found:     Esper's Gathering Place (WoB)
    Uses Raid to suck away HP when it attacks and when it is about to die.
    
    ------------------------------------------------------------------------------
    Mantodea
    ------------------------------------------------------------------------------
    Lvl:       54
    HP:        4500
    MP:        420
    EXP:       4612
    GP:        501
    Steal:     Imp Halberd
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Narshe 1 (WoR)
    This fellow's double sickle attack is one of the worst. Can easily Wound a 
    character with one hit. Sucks MP with MindReaper.
    
    ------------------------------------------------------------------------------
    Marshal
    ------------------------------------------------------------------------------
    Lvl:       8
    HP:        420
    MP:        150
    EXP:       0
    GP:        350
    Steal:     M. Knife
    Drop:      Potion
    Element:   None
    Weakness:  Poison
    Found:     Narshe (WoB)
    Mog can easily win here with his Dusk Requiem dance. Make sure he's in the 
    party you use to attack the Marshal.
    
    ------------------------------------------------------------------------------
    MastrPug
    ------------------------------------------------------------------------------
    Lvl:       73
    HP:        22000
    MP:        12000
    EXP:       0
    GP:        0
    Steal:     Elixir, Megalixir
    Drop:      Graedus
    Element:   Water
    Weakness:  None
    Found:     Ancient Castle (WoR)
    The mightiest of Tonberries. Attacks with a mighty Cleaver and changes 
    defenses with WallChange. Fight as vs. Tonberry. Defend with Golem, Vanish 
    and Safe.
    
    ------------------------------------------------------------------------------
    MegaArmr
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        1000
    MP:        50
    EXP:       350
    GP:        0
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Imperial Castle (WoB)
    Magitek armour entrusted with the protection of the Imperial castle. Attacks 
    with Metal Punch. Counters magical attacks with a Missile volley.
    
    ------------------------------------------------------------------------------
    Merchant
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        119
    MP:        20
    EXP:       26
    GP:        60
    Steal:     PlumedHat, Guardian
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     South Figaro (WoB)
    You're here to steal his clothes, so grab 'em quick. He'll run away once you
    do.
    
    ------------------------------------------------------------------------------
    Mesosaur
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        1112
    MP:        130
    EXP:       459
    GP:        456
    Steal:     Antidote
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Albrook (WoR)
    Slowly reduces HP with T. Lash. If threatened it will try to escape.
    
    ------------------------------------------------------------------------------
    MindCndy
    ------------------------------------------------------------------------------
    Lvl:       15
    HP:        290
    MP:        100
    EXP:       128
    GP:        168
    Steal:     Soft, Tonic
    Drop:      Soft
    Element:   None
    Weakness:  Fire, Wind
    Found:     Kohlingen (WoB)
    A violent, aggressive hornet. Puts foes to bed with it's Sleepsting.
    
    ------------------------------------------------------------------------------
    Misfit
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        1750
    MP:        140
    EXP:       750
    GP:        786
    Steal:     BackGuard
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Floating Continent (WoB)
    A flying skeleton. Sucks HP with Lifeshaver, and casts Dark with Glare. One 
    Revivify will kill it.
    
    ------------------------------------------------------------------------------
    MisslBay
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        3000
    MP:        7000
    EXP:       0
    GP:        0
    Steal:     Debilitator
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     To the Floating Continent! (WoB)
    On Air Force's left side. Primarily uses Missile.
    
    ------------------------------------------------------------------------------
    Moe
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        12500
    MP:        2000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Thunder
    Weakness:  None
    Found:     Dream Castle (WoR)
    Moes dont have any weak points. Just dont attack them with lightning magic, 
    which they absorb.
    
    ------------------------------------------------------------------------------
    Mover
    ------------------------------------------------------------------------------
    Lvl:       51
    HP:        120
    MP:        10500
    EXP:       1500
    GP:        0
    Steal:     Super Ball
    Drop:      Magicite
    Element:   Poison
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Appears in sets of three. Its HP are low, but it has strong regenerative 
    powers. Attacks with Silencer, Blow Fish, and Delta Hit.
    
    ------------------------------------------------------------------------------
    MTekArmr
    ------------------------------------------------------------------------------
    Lvl:       8
    HP:        210
    MP:        250
    EXP:       0
    GP:        0
    Steal:     Tonic, Potion
    Drop:      Potion
    Element:   None
    Weakness:  Thunder
    Found:     Figaro Castle (WoB)
    These attack with Tek Lasers and Metal Kicks. Stick with Edgar's AutoCrossbow
    and you'll do fine.
    
    ------------------------------------------------------------------------------
    Muus
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        900
    MP:        100
    EXP:       189
    GP:        287
    Steal:     Magicite
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kohlingen 2 (WoR)
    Slows down adversaries with Gunk, and revies allies with Pep Up.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    N
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Nastidon
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        1877
    MP:        100
    EXP:       697
    GP:        298
    Steal:     Tonic, Potion
    Drop:      Potion
    Element:   None
    Weakness:  Fire
    Found:     Narshe 2 (WoR)
    A species of Mammoth. Its giant body can deliver a powerful Grab attack.
    
    ------------------------------------------------------------------------------
    Naughty
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        3000
    MP:        195
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Ice
    Weakness:  Fire, Thunder, Holy
    Found:     Floating Continent (WoB)
    Attacks with Ice, Mute, and Hit, but is otherwise weak. You'll win easily if 
    you have the Thunder Blade equipped.
    
    ------------------------------------------------------------------------------
    Nautloid
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        236
    MP:        100
    EXP:       216
    GP:        173
    Steal:     Tonic, Potion
    Drop:      Eye Drop
    Element:   Water
    Weakness:  Fire, Thunder
    Found:     Lete River (WoB)
    The Nautiloid's Ink attack can be a nuisance. Buy plenty of Eye Drops to avoid
    the resulting Dark.
    
    ------------------------------------------------------------------------------
    Necrmncr
    ------------------------------------------------------------------------------
    Lvl:       48
    HP:        3525
    MP:        900
    EXP:       1510
    GP:        791
    Steal:     Phoenix Down
    Drop:      Revivify
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phoenix Cave (WoR)
    Somebody hit this guy with a ZombiStick, and you're next. Also casts X-Zone.
    
    ------------------------------------------------------------------------------
    NekHuntr
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        1334
    MP:        150
    EXP:       588
    GP:        1330
    Steal:     Dark Hood
    Drop:      Peace Ring
    Element:   None
    Weakness:  Poison
    Found:     Under Figaro Castle (WoR)
    Careful or the ferocious Mad Sickle attack will leave you Muddled.
    
    ------------------------------------------------------------------------------
    Nerapa
    ------------------------------------------------------------------------------
    Lvl:       28
    HP:        2800
    MP:        280
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Fire
    Weakness:  Ice, Thunder, Holy
    Found:     Floating Continent (WoB)
    Casts Condemned on the party at the beginning of battle,but isn't a tough 
    opponent.
    
    ------------------------------------------------------------------------------
    Nightshd
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        2200
    MP:        305
    EXP:       872
    GP:        767
    Steal:     Nutkin Suit
    Drop:      None
    Element:   Water
    Weakness:  Fire
    Found:     Owzer's House (WoR)
    Holds back on attacks, preferring to Muddle foes with Charm and let them do 
    the work.
    
    ------------------------------------------------------------------------------
    Ninja
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        1650
    MP:        130
    EXP:       694
    GP:        520
    Steal:     Cherub Down
    Drop:      NinjaStar
    Element:   Poison
    Weakness:  Thunder, Holy
    Found:     Floating Continent (WoB)
    An assassin from the East. Uses Water Edge, Bolt Edge and Fire Skean, then he 
    vanishes with Inviz.
    
    ------------------------------------------------------------------------------
    No. 024
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        4777
    MP:        777
    EXP:       0
    GP:        0
    Steal:     RuneEdge, Drainer
    Drop:      Blizzard, Flame Sabre
    Element:   None
    Weakness:  None
    Found:     Magitek Research Facility (WoB)
    This boss Muddles foes with Overflow, and changes it's defense with Wall
    Change. Use physical attacks with weapons that don't have an elemental 
    affiliation.
    
    ------------------------------------------------------------------------------
    No. 128
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        3276
    MP:        810
    EXP:       0
    GP:        0
    Steal:     Tempest
    Drop:      Tent
    Element:   Ice
    Weakness:  None
    Found:     MRF Mining Cart (WoB)
    When the two blades it holds are destroyed, it attacks the entire party with
    Gale Cut. Since the blades always regenerate, don't bother attacking them.
    
    ------------------------------------------------------------------------------
    Nohrabbt
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        75
    MP:        200
    EXP:       0
    GP:        0
    Steal:     Remedy
    Drop:      Potion
    Element:   None
    Weakness:  Water
    Found:     Figaro Castle 2 (WoR)
    Don't expect big rewards for butchering this sweet little bunny that attacks 
    with Carrots! Ooooooh!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    O
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Officer
    ------------------------------------------------------------------------------
    Lvl:       7
    HP:        102
    MP:        25
    EXP:       33
    GP:        66
    Steal:     Tonic, Potion
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     South Figaro (WoB)
    Like with the Merchant, your goal here is to steal his clothes, causing him to
    run away.
    
    ------------------------------------------------------------------------------
    Ogor
    ------------------------------------------------------------------------------
    Lvl:       44
    HP:        4211
    MP:        219
    EXP:       1583
    GP:        869
    Steal:     Ashura, Murasame
    Drop:      Revivify
    Element:   None
    Weakness:  Thunder, Poison
    Found:     Triangle Isle (WoR)
    A 4-armed warrior. Uses a multi-armed double Zombite attack.
    
    ------------------------------------------------------------------------------
    Opinicus
    ------------------------------------------------------------------------------
    Lvl:       38
    HP:        3210
    MP:        514
    EXP:       1270
    GP:        519
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Ebot's Rock (WoR)
    Attacks the party with Wind Slash. This opponent's HP mysteriously decreases 
    over time.
    
    ------------------------------------------------------------------------------
    Orog
    ------------------------------------------------------------------------------
    Lvl:       30
    HP:        1584
    MP:        250
    EXP:       510
    GP:        716
    Steal:     Amulet
    Drop:      Revivify, Amulet
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Daryl's Tomb (WoR)
    A fierce, 4-armed warrior. Zombifies enemies with Zombite.
    
    ------------------------------------------------------------------------------
    Osprey
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        850
    MP:        100
    EXP:       249
    GP:        596
    Steal:     None
    Drop:      EchoScreen
    Element:   Ice
    Weakness:  Water
    Found:     Albrook (WoR)
    Attacks using Shimsham.
    
    ------------------------------------------------------------------------------
    Ostesaur
    ------------------------------------------------------------------------------
    Lvl:       30
    HP:        1584
    MP:        143
    EXP:       770
    GP:        542
    Steal:     Remedy
    Drop:      Revivify
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Daryl's Tomb (WoR)
    Turns enemies into zombies with Fossil.
    
    ------------------------------------------------------------------------------
    Outsider
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        8050
    MP:        400
    EXP:       2600
    GP:        2800
    Steal:     Break Blade
    Drop:      None
    Element:   Poison
    Weakness:  Holy
    Found:     Kefka's Tower (WoR)
    The Outside attacks by throwing Imperials, Kodachi, and Shuriken. The more 
    time passes, the stronger the weapons it throws.
    
    ------------------------------------------------------------------------------
    OverGunk
    ------------------------------------------------------------------------------
    Lvl:       15
    HP:        492
    MP:        100
    EXP:       219
    GP:        365
    Steal:     Potion, Remedy
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Kohlingen (WoB)
    A mutated meat-eating plant. Its Bane Touch is poisonous.
    
    ------------------------------------------------------------------------------
    Overmind
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        390
    MP:        190
    EXP:       65
    GP:        228
    Steal:     Potion
    Drop:      Revivify, G Cherry
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phantom Train (WoB)
    An undead skeleton born from a coalescence of hatred. Petrified enemies with
    it's Dread attack.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    P
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Pan Dora
    ------------------------------------------------------------------------------
    Lvl:       39
    HP:        1522
    MP:        350
    EXP:       622
    GP:        461
    Steal:     None
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Dream Castle (WoR)
    The Evil Toot attack affects status, so be on your guard.
    
    ------------------------------------------------------------------------------
    Parasite
    ------------------------------------------------------------------------------
    Lvl:       39
    HP:        1000
    MP:        230
    EXP:       455
    GP:        461
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Dream Castle (WoR)
    Stops enemies with Mind Stop and attacks with Giga Volt.
    
    ------------------------------------------------------------------------------
    Parasoul
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        2077
    MP:        500
    EXP:       1620
    GP:        674
    Steal:     Phoenix Down
    Drop:      Phoenix Down
    Element:   Fire
    Weakness:  Ice
    Found:     Phoenix Cave (WoR)
    Attacks the entire party with El Nino.
    
    ------------------------------------------------------------------------------
    Peepers
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        1
    MP:        19
    EXP:       2
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  Ice, Water
    Found:     Albrook (WoR)
    This squirrel will die if you simply leave it alone. Sad, isn't it?
    
    ------------------------------------------------------------------------------
    Phase
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        4550
    MP:        1700
    EXP:       2600
    GP:        890
    Steal:     Phoenix Down
    Drop:      Phoenix Down
    Element:   Fire
    Weakness:  Ice
    Found:     Phoenix Cave (WoR)
    Don't let his Smirk take you off guard for his follow-up Blow Fish attack.
    
    ------------------------------------------------------------------------------
    Phunbaba (1st fight)
    ------------------------------------------------------------------------------
    Lvl:       31
    HP:        28000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Thunder
    Weakness:  Poison
    Found:     Mobliz (WoR)
    Attacks with Bolt 2 and Solar Plex. Poison attacks are effective, so use 
    Poison and Bio. You'll pick up the Magicite Fenrir if you win.
    
    ------------------------------------------------------------------------------
    Phunbaba (2nd fight)
    ------------------------------------------------------------------------------
    Lvl:       31
    HP:        26000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Thunder
    Weakness:  Poison
    Found:     Mobliz 2 (WoR)
    This battle is much like the one before. After a while Terra will jump into 
    the fray when Phunbaba knocks a character out of battle with BabaBreath.
    
    ------------------------------------------------------------------------------
    Pipsquek
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        250
    MP:        50
    EXP:       115
    GP:        100
    Steal:     Tonic
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Magitek Factory (WoB)
    The Pipsqueak's Program 55 turns the target into an Imp. Finish these off 
    quick and easy with Edgar's Flash attack.
    
    ------------------------------------------------------------------------------
    Piranha
    ------------------------------------------------------------------------------
    Lvl:       9
    HP:        10
    MP:        60
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Tonic
    Element:   None
    Weakness:  Thunder
    Found:     Baren Falls (WoB)
    A fish with sharp tusks. Attacks with its strong jaws.
    
    ------------------------------------------------------------------------------
    PlutArmr
    ------------------------------------------------------------------------------
    Lvl:       39
    HP:        2850
    MP:        220
    EXP:       853
    GP:        629
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Dream Castle (WoR)
    A model of M-Tek Armour. Its Crash has twice the power of normal physical 
    attacks.
    
    ------------------------------------------------------------------------------
    PmStalker
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        265
    MP:        190
    EXP:       258
    GP:        491
    Steal:     X-Potion
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Tzen (WoR)
    Attacks with Slip Touch and Drain.
    
    ------------------------------------------------------------------------------
    Poltrgst
    ------------------------------------------------------------------------------
    Lvl:       67
    HP:        58000
    MP:        18900
    EXP:       0
    GP:        0
    Steal:     Red Jacket
    Drop:      Air Lance
    Element:   Fire, Wind
    Weakness:  Poison
    Found:     Kefka's Tower (WoR)
    Preferes fire attacks, so defend with Flame Shield. Safety Bit is your best 
    bet against the Blaster, and it is weak vs. poison, so use Bio and Poison to 
    attack.
    
    ------------------------------------------------------------------------------
    Poplium
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        145
    MP:        25
    EXP:       55
    GP:        55
    Steal:     Potion
    Drop:      Tonic
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phantom Forest (WoB)
    A greatly enlarged virus. Slows down your ATB gauge with it's Cling attack.
    
    ------------------------------------------------------------------------------
    Poppers
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        1000
    MP:        100
    EXP:       800
    GP:        350
    Steal:     None
    Drop:      Green Cherry
    Element:   None
    Weakness:  Fire
    Found:     Umaro's Cave (WoR)
    Muddles by throwing Stones, and turns opponents into Imps with its Tail 
    attack.
    
    ------------------------------------------------------------------------------
    Presntr
    ------------------------------------------------------------------------------
    Lvl:       31
    HP:        9845
    MP:        1600
    EXP:       0
    GP:        1000
    Steal:     None
    Drop:      Dragon Claw
    Element:   Ice, Thunder, Water
    Weakness:  Fire
    Found:     Daryl's Tomb (WoR)
    This foe's PetriBlast, Blow Fish. amd El Nino attacks will keep you on your 
    toes.
    
    ------------------------------------------------------------------------------
    Prmethus
    ------------------------------------------------------------------------------
    Lvl:       56
    HP:        14500
    MP:        2050
    EXP:       5200
    GP:        1300
    Steal:     Debilitator
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Uses powerful Shrapnel and Drill attacks.
    
    ------------------------------------------------------------------------------
    Prmrdite
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        145
    MP:        10
    EXP:       90
    GP:        115
    Steal:     Eyedrop, Tonic
    Drop:      None
    Element:   None
    Weakness:  Thunder
    Found:     Figaro Cave 2 (WoB)
    The Primordite's Numblade attack can stop you in your tracks for a while.
    
    ------------------------------------------------------------------------------
    ProtArmr
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        670
    MP:        125
    EXP:       499
    GP:        296
    Steal:     Potion, M. Mail
    Drop:      BioBlstr
    Element:   None
    Weakness:  Thunder
    Found:     Magitek Factory (WoB)
    Although this is a test model, don't underestimate it's power. Attacks with 
    TekLaser and Schiller.
    
    ------------------------------------------------------------------------------
    Prussian
    ------------------------------------------------------------------------------
    Lvl:       41
    HP:        3300
    MP:        188
    EXP:       1396
    GP:        773
    Steal:     Full Moon
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Triangle Isle (WoR)
    A wildly violent bear. You'll be lucky if you can still walk after being 
    Hugged.
    
    ------------------------------------------------------------------------------
    Psychot
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        900
    MP:        55
    EXP:       347
    GP:        275
    Steal:     Tonic
    Drop:      Tonic
    Element:   Fire
    Weakness:  Ice
    Found:     Narshe 2 (WoR)
    A coalescence of psychotic energy. Steals MP with Mindshock.
    
    ------------------------------------------------------------------------------
    Pterodon
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        380
    MP:        70
    EXP:       464
    GP:        325
    Steal:     M. Knife, Guardian
    Drop:      Potion
    Element:   None
    Weakness:  Fire
    Found:     Lete River (WoB)
    A species of dragon. It's many attacks include Wing and Fireball.
    
    ------------------------------------------------------------------------------
    Pug
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        8000
    MP:        15500
    EXP:       1200
    GP:        3333
    Steal:     None
    Drop:      Tintinabar
    Element:   Water
    Weakness:  Fire, Thunder
    Found:     Umaro's Cave (WoR)
    Drawing closer, Tonberry attacks with his Cleaver. From a distance he'll 
    attack with Step Mine. Defend with Vanish and Golem.
    
    ------------------------------------------------------------------------------
    Pugs
    ------------------------------------------------------------------------------
    Lvl:       99
    HP:        14001
    MP:        1100
    EXP:       0
    GP:        0
    Steal:     Minerva
    Drop:      Minerva
    Element:   Water
    Weakness:  Fire
    Found:     Umaro's Cave (WoR)
    Three Tonberries attack with multiple Cleavers, which could wipe out the 
    party. Prepare your defenses with Vanish, Golem, and Safe.
    
    ------------------------------------------------------------------------------
    Punisher
    ------------------------------------------------------------------------------
    Lvl:       35
    HP:        2191
    MP:        136
    EXP:       1242
    GP:        3000
    Steal:     RIsing Sun, Bone Club
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Mt Zozo (WoR)
    Focuses his Pummel attack on one unlucky character.
    
    ------------------------------------------------------------------------------
    PwrDemon
    ------------------------------------------------------------------------------
    Lvl:       29
    HP:        2058
    MP:        360
    EXP:       485
    GP:        385
    Steal:     Potion, Diamond Vest
    Drop:      Revivify, Amulet
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Daryl's Tomb (WoR)
    Uses the zombifying Daze Dance to suck MP.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Q
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    R
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    R. Blade
    ------------------------------------------------------------------------------
    Lvl:       22
    HP:        700
    MP:        470
    EXP:       0
    GP:        0
    Steal:     Tincture
    Drop:      Phoenix Down
    Element:   Ice
    Weakness:  None
    Found:     MRF Mining Cart (WoB)
    The blade to the right side of Number 128. This will regenerate if destroyed, 
    so it's best just to attack Number 128 instead.
    
    ------------------------------------------------------------------------------
    Rain Man
    ------------------------------------------------------------------------------
    Lvl:       39
    HP:        2722
    MP:        180
    EXP:       890
    GP:        485
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Ice, Water, Holy
    Found:     Dream Castle (WoR)
    He looks funny, but his massive Flash Rain attack is no laughing matter.
    
    ------------------------------------------------------------------------------
    Ralph
    ------------------------------------------------------------------------------
    Lvl:       17
    HP:        620
    MP:        10
    EXP:       255
    GP:        345
    Steal:     Tonic, TigrMask
    Drop:      Potion
    Element:   None
    Weakness:  None
    Found:     Vector (WoB)
    A hound created as a test of Magitek power. Attacks with Tackle.
    
    ------------------------------------------------------------------------------
    ReachFrg
    ------------------------------------------------------------------------------
    Lvl:       52
    HP:        3511
    MP:        220
    EXP:       1550
    GP:        2660
    Steal:     Potion, TackStar
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Narshe 1 (WoR)
    These strange creatures appear in a line, and when the time is right, they 
    leap in for a mass attack. They sometimes use Tongue to administer a licking.
    
    ------------------------------------------------------------------------------
    Red Dragon
    ------------------------------------------------------------------------------
    Lvl:       67
    HP:        30000
    MP:        1780
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Strato
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Phoenix Cave (WoR)
    Attacks with Fire 3 and Flare Stae. Also uses Flare and L.4 Flare. You can win
    relatively easily with cold elemental attacks.
    
    ------------------------------------------------------------------------------
    Red Fang
    ------------------------------------------------------------------------------
    Lvl:       14
    HP:        325
    MP:        20
    EXP:       135
    GP:        185
    Steal:     Tonic
    Drop:      Dried Meat
    Element:   None
    Weakness:  None
    Found:     Kohlingen (WoB)
    A blood-thirsty wolf, faithful to its master's commands.
    
    ------------------------------------------------------------------------------
    Red Wolf
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        1510
    MP:        110
    EXP:       687
    GP:        412
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Nine
    Found:     Narshe 2 (WoR)
    A wolf trained for battle. Attacks with Rush.
    
    ------------------------------------------------------------------------------
    Retainer
    ------------------------------------------------------------------------------
    Lvl:       59
    HP:        7050
    MP:        2600
    EXP:       2300
    GP:        2000
    Steal:     Aura
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Kefka's Tower (WoR)
    Attacks with Wind Slash, and Tradeoff when close to death. Tradeoff reduces 
    its target to Wound status with one hit.
    
    ------------------------------------------------------------------------------
    Repo Man
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        35
    MP:        0
    EXP:       25
    GP:        25
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  Poison
    Found:     Narshe (WoB)
    You know you've hit rock bottom when you quit your job as an Imperial guard 
    and start throwing wrenches at passers-by.
    
    ------------------------------------------------------------------------------
    Rhinox
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        800
    MP:        35
    EXP:       592
    GP:        400
    Steal:     Flash
    Drop:      None
    Element:   Thunder
    Weakness:  None
    Found:     Magitek Research Facility (WoB)
    A horned beast with the annoying habit of casting Life 3 on it's allies.
    
    ------------------------------------------------------------------------------
    Rhintaur
    ------------------------------------------------------------------------------
    Lvl:       8
    HP:        232
    MP:        100
    EXP:       246
    GP:        186
    Steal:     Tonic, M. Claw
    Drop:      Potion
    Element:   Thunder
    Weakness:  None
    Found:     South Figaro (WoB)
    Look out for the Rhinotaur's Redline charge attack. Sometimes when these die 
    they fire off a Mega Volt.
    
    ------------------------------------------------------------------------------
    Rhobite
    ------------------------------------------------------------------------------
    Lvl:       10
    HP:        135
    MP:        40
    EXP:       53
    GP:        110
    Steal:     Potion
    Drop:      Tonic
    Element:   None
    Weakness:  Water
    Found:     Doma (WoB)
    A bunny with a violent disposition. Attacks with remarkably well-developed 
    Incisors.
    
    ------------------------------------------------------------------------------
    Rhodox
    ------------------------------------------------------------------------------
    Lvl:       7
    HP:        119
    MP:        100
    EXP:       59
    GP:        80
    Steal:     Antidote, Tonic
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     South Figaro (WoB)
    These small creatures live in holes dug into the earth. Their sturdy skin can 
    be used to make armour.
    
    ------------------------------------------------------------------------------
    Rhyos
    ------------------------------------------------------------------------------
    Lvl:       36
    HP:        7191
    MP:        354
    EXP:       4928
    GP:        1889
    Steal:     Gold Lance
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Cave on the Veldt (WoR)
    Launches wild attacks with Giga Volt and Blizzard.
    
    ------------------------------------------------------------------------------
    Rider
    ------------------------------------------------------------------------------
    Lvl:       14
    HP:        1300
    MP:        170
    EXP:       400
    GP:        1290
    Steal:     M. Vest, Elixir
    Drop:      Remedy
    Element:   None
    Weakness:  Fire, Poison
    Found:     Narshe Tundra (WoB)
    An executive officer in the Narshe attack forces. Attacks with Virite and
    SilverPike. He's weak vs. Fire, so use Terra's Fire magic if she's in the
    party.
    
    ------------------------------------------------------------------------------
    Rinn
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        110
    MP:        35
    EXP:       95
    GP:        100
    Steal:     Tonic
    Drop:      None
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Narshe Mines (WoB)
    A species of monocellular organism. It's Cling attack slows down target's ATB
    gauge.
    
    ------------------------------------------------------------------------------
    Rizopas
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        775
    MP:        39
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Remedy
    Element:   Water
    Weakness:  None
    Found:     Baren Falls (WoB)
    Before you fight this foe, several Piranha will appear. El Nino is very 
    strong, so make sure you restore your party before you challenge this boss.
    
    ------------------------------------------------------------------------------
    Rough
    ------------------------------------------------------------------------------
    Lvl:       69
    HP:        8000
    MP:        770
    EXP:       0
    GP:        0
    Steal:     FlameShield
    Drop:      None
    Element:   Thunder
    Weakness:  Ice
    Found:     Kefka's Tower (WoR)
    Inferno's right arm. Comes back even if you kill it, but you better attack it
    to avoid Inferno's Delta Hit.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    S
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Samurai
    ------------------------------------------------------------------------------
    Lvl:       40
    HP:        3000
    MP:        500
    EXP:       1545
    GP:        791
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Dream Castle (WoR)
    These warriors are masters of the sword. Their Fatal attack is everything its 
    name would suggest.
    
    ------------------------------------------------------------------------------
    Sand Ray
    ------------------------------------------------------------------------------
    Lvl:       6
    HP:        67
    MP:        10
    EXP:       41
    GP:        53
    Steal:     Antidote
    Drop:      Antidote
    Element:   None
    Weakness:  Ice, Water
    Found:     Figaro Castle (WoB)
    Usually these things hide under the sand, except when they come up to do a 
    Tail attack.
    
    ------------------------------------------------------------------------------
    SandHrse
    ------------------------------------------------------------------------------
    Lvl:       27
    HP:        1025
    MP:        100
    EXP:       475
    GP:        726
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Ice, Water
    Found:     Figaro Castle 2 (WoR)
    Attacks with repeated Sand Storms. Beat it down quick or things could get even
    uglier.
    
    ------------------------------------------------------------------------------
    Scorpion
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        290
    MP:        19
    EXP:       199
    GP:        336
    Steal:     Tonic
    Drop:      Tonic
    Element:   None
    Weakness:  None
    Found:     Tzen (WoR)
    When the countdown on someone with Doom Sting reaches 0, they are Wounded.
    
    ------------------------------------------------------------------------------
    Scrapper
    ------------------------------------------------------------------------------
    Lvl:       34
    HP:        1759
    MP:        68
    EXP:       797
    GP:        2000
    Steal:     Thief Glove
    Drop:      Air Lancet
    Element:   Poison
    Weakness:  None
    Found:     Mt Zozo (WoR)
    Only attacks physically, but watch out for his Knife.
    
    ------------------------------------------------------------------------------
    Scullion
    ------------------------------------------------------------------------------
    Lvl:       57
    HP:        27000
    MP:        9000
    EXP:       9000
    GP:        0
    Steal:     Air Anchor
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Attacks with Scullion, WaveCannon, Missile, and the like.
    
    ------------------------------------------------------------------------------
    SeaFlowr
    ------------------------------------------------------------------------------
    Lvl:       47
    HP:        4200
    MP:        200
    EXP:       1315
    GP:        670
    Steal:     Phoenix Down
    Drop:      Phoenix Down
    Element:   Fire, Water
    Weakness:  Ice, Thunder
    Found:     Phoenix Cave (WoR)
    Attacks with numerous tentacles. Careful, this sucker's poisonous.
    
    ------------------------------------------------------------------------------
    Sewr Rat
    ------------------------------------------------------------------------------
    Lvl:       16
    HP:        299
    MP:        20
    EXP:       108
    GP:        156
    Steal:     Potion
    Drop:      None
    Element:   Poison
    Weakness:  Fire
    Found:     Opera House (WoB)
    These rats that live in the Opera House have acquired a taste for organs. They
    attack with Incisors.
    
    ------------------------------------------------------------------------------
    Shiva
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        3000
    MP:        500
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Ice
    Weakness:  Fire
    Found:     Magitek Factory (WoB)
    An Ice Esper. Attacks with Ice and Ice2 but is vulnerable to heat. Use Fire 
    to defeat her easily.
    
    ------------------------------------------------------------------------------
    ShortArm (F.B. #1)
    ------------------------------------------------------------------------------
    Lvl:       73
    HP:        27000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  Water
    Found:     Kefka's Tower (WoR)
    Uses a powerful Vaccuum Wave attack. Its physical attacks are strong as well, 
    so make sure to use Safe.
    
    ------------------------------------------------------------------------------
    SkulDrgn
    ------------------------------------------------------------------------------
    Lvl:       62
    HP:        32800
    MP:        1999
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Muscle Belt
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Kefka's Tower (WoR)
    Mainly uses status-affecting attacks like Condemned, Disaster, Specter, and 
    Elf Fire. You can also win by reducing his MP to zero, so try using Rasp and 
    Osmose.
    
    ------------------------------------------------------------------------------
    Sky Armr
    ------------------------------------------------------------------------------
    Lvl:       24
    HP:        900
    MP:        170
    EXP:       350
    GP:        400
    Steal:     Tincture
    Drop:      None
    Element:   None
    Weakness:  Thunder, Wind
    Found:     To the Floating Continent! (WoB)
    The Imperial Airforce flying Magitek Armour 1. Attacks with Backlash and Tek 
    Laser.
    
    ------------------------------------------------------------------------------
    Sky Base
    ------------------------------------------------------------------------------
    Lvl:       52
    HP:        6000
    MP:        550
    EXP:       2300
    GP:        670
    Steal:     Flash
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Kefka's Tower (WoR)
    Uses one-shot kill attacks L.5 Doom and Blaster. If you're unlucky, this might
    be the last enemy your party faces. Ever.
    
    ------------------------------------------------------------------------------
    Sky Cap
    ------------------------------------------------------------------------------
    Lvl:       40
    HP:        3262
    MP:        200
    EXP:       1253
    GP:        441
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water, Wind
    Found:     Dream Castle (WoR)
    An improved Sky Armour model. Uses R. Polarity to switch characters in the 
    back row up to the front.
    
    ------------------------------------------------------------------------------
    SlamDncr
    ------------------------------------------------------------------------------
    Lvl:       15
    HP:        392
    MP:        120
    EXP:       224
    GP:        296
    Steal:     Potion, ThiefKnife
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Zozo (WoB)
    A magician with three types of magic at his disposal. Watch your HP level 
    closely!
    
    ------------------------------------------------------------------------------
    Slatter
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        2600
    MP:        97
    EXP:       830
    GP:        415
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   None
    Weakness:  Holy
    Found:     Ebot's Rock (WoR)
    A cave dwelling bear. Makes a Choke attack with its powerful arms.
    
    ------------------------------------------------------------------------------
    Sleep (F.B. #3)
    ------------------------------------------------------------------------------
    Lvl:       59
    HP:        40000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Atma Weapon
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    As a greeting, expect Melton and W.Wind. Also uses Drain and Meteo. Upon 
    dying, uses Calmness to Wound target character, so prepare with Life 3.
    
    ------------------------------------------------------------------------------
    Slurm
    ------------------------------------------------------------------------------
    Lvl:       23
    HP:        505
    MP:        20
    EXP:       232
    GP:        270
    Steal:     Potion
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Esper's Gathering Place (WoB)
    Five of these appear at once so use Ice 2 to mop 'em up quickly.
    
    ------------------------------------------------------------------------------
    Soldier
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        100
    MP:        15
    EXP:       0
    GP:        48
    Steal:     Tonic, Potion
    Drop:      Tonic
    Element:   None
    Weakness:  Poison
    Found:     Imperial Camp (WoB)
    A rank-and-file soldier of the Empire. Be ready for the occasional Rush 
    attack.
    
    ------------------------------------------------------------------------------
    SoulDncr
    ------------------------------------------------------------------------------
    Lvl:       22
    HP:        2539
    MP:        100
    EXP:       1531
    GP:        769
    Steal:     Moogle Suit
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Owzer's House (WoR)
    Don't let his dance distract you from the Dirks and Air Lancets coming your 
    way.
    
    ------------------------------------------------------------------------------
    SoulSavr
    ------------------------------------------------------------------------------
    Lvl:       41
    HP:        3066
    MP:        566
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Fire, Holy
    Weakness:  Ice
    Found:     Dream Castle (WoR)
    SoulSavers come back every time they are killed, so it's better to leave them 
    alone.
    
    ------------------------------------------------------------------------------
    Speck
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        420
    MP:        285
    EXP:       0
    GP:        0
    Steal:     Amulat
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     To the Floating Continent! (WoB)
    Speck absorbs magic, so it can become a pain if you don't kill it quick. Use 
    AtmaWeapon to get past it's defenses.
    
    ------------------------------------------------------------------------------
    Specter
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        1500
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      HyprWrist
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phantom Train (WoB)
    The wandering spirit of a murder victim. Attacks with Lightning. Don't under
    estimate this powerful foe.
    
    ------------------------------------------------------------------------------
    Spectre
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        235
    MP:        120
    EXP:       220
    GP:        138
    Steal:     Tonic, Ice Rod
    Drop:      Tonic
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Narshe Mines (WoB)
    The evil spirit of a mage clinging to the magic training of his past life. It
    strikes with the Rod in it's hand. 
    
    ------------------------------------------------------------------------------
    Spek Tor
    ------------------------------------------------------------------------------
    Lvl:       50
    HP:        250
    MP:        20
    EXP:       1356
    GP:        1524
    Steal:     X-Potion
    Drop:      None
    Element:   None
    Weakness:  Water
    Found:     Narshe 1 (WoR)
    This looks like a sweet little kitty cat, but its Scratch isnt so cute.
    
    ------------------------------------------------------------------------------
    SpForce
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        700
    MP:        20
    EXP:       200
    GP:        0
    Steal:     Tonic
    Drop:      Magicite
    Element:   None
    Weakness:  Poison
    Found:     Imperial Castle (WoB)
    Personal guards to the Emperor. Sometimes attacks with a powerful blow.
    
    ------------------------------------------------------------------------------
    SpitFire
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        1400
    MP:        180
    EXP:       550
    GP:        300
    Steal:     Tincture, Elixir
    Drop:      Tincture
    Element:   None
    Weakness:  Thunder, Wind
    Found:     To the Floating Continent! (WoB)
    The Imperial Airforce flying Magitek Armour 2. Paired in a unit with Sky 
    Armour. Uses the Absolute 0 attack.
    
    ------------------------------------------------------------------------------
    Sprinter
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        4500
    MP:        350
    EXP:       2293
    GP:        1420
    Steal:     None
    Drop:      Imp Armour
    Element:   None
    Weakness:  Thunder
    Found:     Narshe 1 (WoR)
    Sucks MP with DrainBeak and recovers MP with Pearl Wind.
    
    ------------------------------------------------------------------------------
    SrBemoth (first form)
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        19000
    MP:        1600
    EXP:       0
    GP:        0
    Steal:     Murasame
    Drop:      Valiant Knife, Oath Veil
    Element:   Ice
    Weakness:  Fire, Poison
    Found:     Cave on the Veldt (WoR)
    In addition to magic attacks like Fire 3 and Meteo, this boss will Zap.
    
    ------------------------------------------------------------------------------
    SrBemoth (second form)
    ------------------------------------------------------------------------------
    Lvl:       49
    HP:        19000
    MP:        9999
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Behemoth Suit
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Cave on the Veldt (WoR)
    This boss's victims rise as undead and attack from the rear. Attacks with 
    Hypno Gas and Meteo. One Revivify will kill him.
    
    ------------------------------------------------------------------------------
    Sterdite
    ------------------------------------------------------------------------------
    Lvl:       54
    HP:        25000
    MP:        350
    EXP:       4200
    GP:        100
    Steal:     Thunder Shield
    Drop:      None
    Element:   None
    Weakness:  Holy
    Found:     Kefka's Tower (WoR)
    Rushes with its giant body or casts Blizzard.
    
    ------------------------------------------------------------------------------
    StilGoin
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        200
    MP:        84
    EXP:       54
    GP:        135
    Steal:     None
    Drop:      Potion
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phantom Train (WoB)
    A warrior possessed by an evil spirit. Wears away HP with it's Slip Touch 
    attack.
    
    ------------------------------------------------------------------------------
    StilLife
    ------------------------------------------------------------------------------
    Lvl:       37
    HP:        4889
    MP:        390
    EXP:       2331
    GP:        1574
    Steal:     Fake Mustache
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Owzer's House (WoR)
    A monster from a painting. Attacks with Condemned.
    
    ------------------------------------------------------------------------------
    StrayCat
    ------------------------------------------------------------------------------
    Lvl:       10
    HP:        156
    MP:        30
    EXP:       42
    GP:        90
    Steal:     Potion
    Drop:      Tonic
    Element:   None
    Weakness:  None
    Found:     Doma (WoB)
    A wild cat. Attacks with Catscratch.
    
    ------------------------------------------------------------------------------
    Striker
    ------------------------------------------------------------------------------
    Lvl:       67
    HP:        11000
    MP:        2600
    EXP:       0
    GP:        0
    Steal:     Flame Shield
    Drop:      None
    Element:   Ice
    Weakness:  Fire
    Found:     Kefka's Tower (WoR)
    Inferno's left arm. Will regenerate even if killed, but if you leave it alone
    Inferno will use Delta Hit.
    
    ------------------------------------------------------------------------------
    StrmDrgn
    ------------------------------------------------------------------------------
    Lvl:       74
    HP:        42000
    MP:        1250
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Force Armour
    Element:   Wind
    Weakness:  Thunder
    Found:     Mt Zozo (WoR)
    Uses mainly wind attacks, like Wind Slash, Rage, and Aero. His Wing attack can
    kill on the spot, so defend with Golem. Thunder Shield also makes a good 
    defense.
    
    ------------------------------------------------------------------------------
    Suriandr
    ------------------------------------------------------------------------------
    Lvl:       40
    HP:        2912
    MP:        228
    EXP:       1150
    GP:        435
    Steal:     None
    Drop:      None
    Element:   None
    Weakness:  Holy
    Found:     Dream Castle (WoR)
    Puts enemies to sleep with Yawn, and blows people out of the party with 
    Sneeze.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    T
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    TapDancr
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        4452
    MP:        270
    EXP:       1727
    GP:        526
    Steal:     Dirk, Sword Breaker
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Triangle Isle (WoR)
    A mysterious dancer. Uses an alluring WaistShake to Muddle opponents.
    
    ------------------------------------------------------------------------------
    Telstar
    ------------------------------------------------------------------------------
    Lvl:       14
    HP:        1800
    MP:        250
    EXP:       0
    GP:        0
    Steal:     X-Potion
    Drop:      G. Beret
    Element:   None
    Weakness:  Thunder, Water
    Found:     Imperial Camp (WoB)
    When attacked, these will sound an alarm to summon allies. They attack with
    Tek Lasers and Schillers.
    
    ------------------------------------------------------------------------------
    Tentacle (top-right)
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        5000
    MP:        600
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Thunder, Water
    Weakness:  None
    Found:     Under Figaro Castle (WoR)
    Uses Seize to grab someone from the party and drain HP. He'll Discard you when
    he's done.
    
    ------------------------------------------------------------------------------
    Tentacle (bottom-right)
    ------------------------------------------------------------------------------
    Lvl:       31
    HP:        7000
    MP:        800
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Fire
    Weakness:  Ice, Water
    Found:     Under Figaro Castle (WoR)
    Each Tentacle's weaknesses are different,so use Edgar's AutoCrossbow and 
    Sabin's Vacuum Wave to be safe when attacking.
    
    ------------------------------------------------------------------------------
    Tentacle (top-left)
    ------------------------------------------------------------------------------
    Lvl:       34
    HP:        4000
    MP:        500
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Water, Earth
    Weakness:  None
    Found:     Under Figaro Castle (WoR)
    The lowest HP of all the Tentacles, but it has no weaknesses.
    
    ------------------------------------------------------------------------------
    Tentacle (bottom-left)
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        6000
    MP:        700
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Ice, Water
    Weakness:  Fire
    Found:     Under Figaro Castle (WoR)
    Another way of killing these off is to attack with three different types of 
    elemental magic, then deliver the finishing blow physically.
    
    ------------------------------------------------------------------------------
    Templar
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        205
    MP:        50
    EXP:       0
    GP:        96
    Steal:     Tonic
    Drop:      Potion
    Element:   None
    Weakness:  Poison
    Found:     Imperial Camp (WoB)
    An Imperial soldier wearing heavy-duty armour. Watch where he swings that Axe.
    
    ------------------------------------------------------------------------------
    TestRidr
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        3100
    MP:        220
    EXP:       1947
    GP:        520
    Steal:     Partisan
    Drop:      Spear
    Element:   None
    Weakness:  Poison
    Found:     Narshe 2 (WoR)
    A knight riding a giant beast. Attacks with Gold Lance.
    
    ------------------------------------------------------------------------------
    Tiger (F.B. #2)
    ------------------------------------------------------------------------------
    Lvl:       70
    HP:        30000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   Earth
    Weakness:  Ice
    Found:     Kefka's Tower (WoR)
    Launches a powerful attack with S.Cross, N.Cross, Flare, Star, and Doom Tusk,
    so try to defeat this enemy quickly.
    
    ------------------------------------------------------------------------------
    Toecuttr
    ------------------------------------------------------------------------------
    Lvl:       36
    HP:        2500
    MP:        187
    EXP:       1753
    GP:        726
    Steal:     Poison Rod
    Drop:      Poison Rod
    Element:   Ice
    Weakness:  Fire, Wind
    Found:     Cave on the Veldt (WoR)
    Drains HP with its DoomSickle attack.
    
    ------------------------------------------------------------------------------
    TombThum
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        2000
    MP:        100
    EXP:       500
    GP:        150
    Steal:     None
    Drop:      Green Cherry
    Element:   None
    Weakness:  Thunder, Water
    Found:     Umaro's Cave (WoR)
    An improved version of the Pipsqueak. Uses its speed for a Dash attack.
    
    ------------------------------------------------------------------------------
    Tools (F.B #2)
    ------------------------------------------------------------------------------
    Lvl:       73
    HP:        24000
    MP:        10000
    EXP:       0
    GP:        0
    Steal:     Elixir
    Drop:      None
    Element:   None
    Weakness:  Thunder
    Found:     Kefka's Tower (WoR)
    Uses Missile, Tek Laser, Grav Bomb, Diffuser, Atomic Ray, and other Magitek 
    attacks.
    
    ------------------------------------------------------------------------------
    Trapper
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        555
    MP:        80
    EXP:       235
    GP:        200
    Steal:     AutoCrossbow
    Drop:      None
    Element:   None
    Weakness:  Thunder, Water
    Found:     Magitek Research Facility (WoB)
    These use L.5 Doom, so make sure the party member's levels aren't multiples of
    5 or they will be wiped out. Also attacks with L.4 Flare.
    
    ------------------------------------------------------------------------------
    Trilbite
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        150
    MP:        20
    EXP:       105
    GP:        135
    Steal:     Antidote, Tonic
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Figaro Cave 2 (WoB)
    These live in dark places. Their PoisonBarb is quite venomous.
    
    ------------------------------------------------------------------------------
    Trilium
    ------------------------------------------------------------------------------
    Lvl:       9
    HP:        147
    MP:        100
    EXP:       97
    GP:        134
    Steal:     Tonic, Remedy
    Drop:      None
    Element:   Water
    Weakness:  Fire
    Found:     Mt Koltz (WoB)
    The Bane Touch of this vegetative critter poisons it's victims, so buy lots of
    Antidote before you go to Mt Koltz.
    
    ------------------------------------------------------------------------------
    Tritoch
    ------------------------------------------------------------------------------
    Lvl:       62
    HP:        30000
    MP:        50000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      None
    Element:   Ice
    Weakness:  Fire
    Found:     Narshe 2 (WoR)
    Attacks with Cold Dust, Rasp, and Ice 3. Its defense is high, so attack its 
    weak spot with fire. Or, simply nullifying its defenses using AtmaWeapon.
    
    ------------------------------------------------------------------------------
    Trixter
    ------------------------------------------------------------------------------
    Lvl:       49
    HP:        3815
    MP:        9900
    EXP:       1698
    GP:        826
    Steal:     Phoenix Down
    Drop:      Phoenix Down
    Element:   None
    Weakness:  Holy
    Found:     Phoenix Cave (WoR)
    Attacks with fire-based attacks like Fire 2. Undead are particularly 
    vulnerable to holy attacks.
    
    ------------------------------------------------------------------------------
    Trooper
    ------------------------------------------------------------------------------
    Lvl:       13
    HP:        255
    MP:        60
    EXP:       90
    GP:        96
    Steal:     Tonic, M. Blade
    Drop:      None
    Element:   None
    Weakness:  Poison
    Found:     Narshe Tundra (WoB)
    A petty officer in the Imperial army. Attacks with Swing.
    
    ------------------------------------------------------------------------------
    Tmblweed
    ------------------------------------------------------------------------------
    Lvl:       55
    HP:        6200
    MP:        600
    EXP:       2554
    GP:        1333
    Steal:     Titanium
    Drop:      None
    Element:   Water
    Weakness:  Fire
    Found:     Narshe 1 (WoR)
    This creature with a tough outer shell attacks with Blinder.
    
    ------------------------------------------------------------------------------
    TunlArmr
    ------------------------------------------------------------------------------
    Lvl:       16
    HP:        1300
    MP:        900
    EXP:       0
    GP:        250
    Steal:     A. Lancet, BioBlstr
    Drop:      Elixir
    Element:   None
    Weakness:  Thunder
    Found:     Figaro Cave 2 (WoB)
    Celes should use Runic. Put Locke in charge of direct attacks and equip him
    with Genji Glove, if you have it. The TunnelArmr's primary attack is Drill.
    
    ------------------------------------------------------------------------------
    Tusker
    ------------------------------------------------------------------------------
    Lvl:       10
    HP:        270
    MP:        100
    EXP:       163
    GP:        102
    Steal:     Tonic, Potion
    Drop:      Soft
    Element:   None
    Weakness:  Fire
    Found:     Mt Koltz (WoB)
    This monster's powerful Gore can take a character out with a single blow.
    
    ------------------------------------------------------------------------------
    Tyrnsaur
    ------------------------------------------------------------------------------
    Lvl:       57
    HP:        12770
    MP:        420
    EXP:       8800
    GP:        0
    Steal:     Imp Armour
    Drop:      Imp Halberd
    Element:   None
    Weakness:  Ice
    Found:     Narshe 1 (WoR)
    Attacks with Meteo, and goes for the throat with Bite.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    U
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Ultros (Lete River)
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        3000
    MP:        640
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Dried Meat
    Element:   None
    Weakness:  Fire, Thunder
    Found:     Lete River (WoB)
    Put everyone in the back row out of Tentacle range and go with Banon's Health,
    Terra's Fire, Edgar's AutoCrossbow, and Sabin's Pummel.
    
    ------------------------------------------------------------------------------
    Ultros (Opera House)
    ------------------------------------------------------------------------------
    Lvl:       19
    HP:        2550
    MP:        500
    EXP:       0
    GP:        2
    Steal:     None
    Drop:      None
    Element:   Water
    Weakness:  Fire, Thunder
    Found:     Opera House (WoB)
    Ultros will attack with Acid Rain, Imp Song, and L. 3 Muddle, so prepare your
    defenses with a White Cape and Peace Ring.
    
    ------------------------------------------------------------------------------
    Ultros (Esper's Gathering Place)
    ------------------------------------------------------------------------------
    Lvl:       25
    HP:        22000
    MP:        750
    EXP:       0
    GP:        3
    Steal:     White Cape
    Drop:      None
    Element:   Water
    Weakness:  Fire, Thunder
    Found:     Esper's Gathering Place (WoB)
    This is the third encounter with Ultros, but his HP is increased by a whole 
    digit. Attacks with Lode Stone. You can win easily if you use Relm's Sketch 
    ability.
    
    ------------------------------------------------------------------------------
    Ultros (Airship)
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        17000
    MP:        8000
    EXP:       0
    GP:        0
    Steal:     Dried Meat
    Drop:      None
    Element:   None
    Weakness:  Fire, Poison
    Found:     To the Floating Continent! (WoB)
    The final battle with Ultros. You can win easily with Fire 2. After taking a 
    certain amount of damage, Ultros will summon Chupon.
    
    ------------------------------------------------------------------------------
    Uroburos
    ------------------------------------------------------------------------------
    Lvl:       48
    HP:        50
    MP:        760
    EXP:       1780
    GP:        390
    Steal:     Phoenix Down
    Drop:      Phoenix Down
    Element:   Fire
    Weakness:  Ice
    Found:     Phoenix Cave (WoR)
    Turns foes into zombies with Doom Touch and poisons with Bio.
    
    ------------------------------------------------------------------------------
    Ursus
    ------------------------------------------------------------------------------
    Lvl:       34
    HP:        2409
    MP:        74
    EXP:       882
    GP:        2000
    Steal:     Sneak Ring
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Mt Zozo (WoR)
    This enemy looks like a bear, but watch out of he'll steal your GP and run 
    away, if you aren't careful.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    V
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Vaporite
    ------------------------------------------------------------------------------
    Lvl:       5
    HP:        15
    MP:        0
    EXP:       23
    GP:        29
    Steal:     Tonic
    Drop:      Tonic
    Element:   Thunder
    Weakness:  Fire, Holy
    Found:     Narshe (WoB)
    Nothing is more annoying than having your combat gauge slowed way down by the 
    Vaporite's Cling attack.
    
    ------------------------------------------------------------------------------
    Vargas
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        11600
    MP:        220
    EXP:       0
    GP:        0
    Steal:     Tonic, M. Claw
    Drop:      None
    Element:   None
    Weakness:  Wind
    Found:     Mt Koltz (WoB)
    You can beat Vargas in one hit with Sabin's special Pummel attack. Breathe
    deeply before trying to enter in the attack command.
    
    ------------------------------------------------------------------------------
    Vectaur
    ------------------------------------------------------------------------------
    Lvl:       59
    HP:        2800
    MP:        180
    EXP:       1400
    GP:        350
    Steal:     Ninja Star
    Drop:      None
    Element:   None
    Weakness:  Ice, Water
    Found:     Kefka's Tower (WoR)
    Four of these combine to form a single adversary. This foe shouldn't be a 
    problem for a strong party.
    
    ------------------------------------------------------------------------------
    Vectgoyl
    ------------------------------------------------------------------------------
    Lvl:       57
    HP:        7500
    MP:        880
    EXP:       2900
    GP:        900
    Steal:     Sword Breaker
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Attacks with ice, fire and water elemental magic.
    
    ------------------------------------------------------------------------------
    VectrPup
    ------------------------------------------------------------------------------
    Lvl:       11
    HP:        166
    MP:        10
    EXP:       128
    GP:        83
    Steal:     Tonic
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Under South Figaro (WoB)
    An Imperial guard dog with a mean bite. He'll escape if left alone.
    
    ------------------------------------------------------------------------------
    Vermin
    ------------------------------------------------------------------------------
    Lvl:       16
    HP:        499
    MP:        40
    EXP:       145
    GP:        235
    Steal:     Potion, Antidote
    Drop:      Potion
    Element:   Poison
    Weakness:  Ice
    Found:     Opera House (WoB)
    If you get these poisonous Bacteria-wielding rats down to one, a Sewer Rat
    will scurry to their aid.
    
    ------------------------------------------------------------------------------
    Veteran
    ------------------------------------------------------------------------------
    Lvl:       51
    HP:        10000
    MP:        300
    EXP:       2820
    GP:        0
    Steal:     Earrings
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Kefka's Tower (WoR)
    Uses Condemned and Roulette to attack.
    
    ------------------------------------------------------------------------------
    Vindr
    ------------------------------------------------------------------------------
    Lvl:       36
    HP:        885
    MP:        87
    EXP:       653
    GP:        497
    Steal:     Chocobo Suit
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Owzer's House (WoR)
    A hawk with a sharp beak.
    
    ------------------------------------------------------------------------------
    Vommamth
    ------------------------------------------------------------------------------
    Lvl:       1
    HP:        115
    MP:        30
    EXP:       50
    GP:        90
    Steal:     Tonic, Potion
    Drop:      Potion
    Element:   None
    Weakness:  Fire
    Found:     Narshe (WoB)
    A species of mammoth. Watch out for mass Blizzard attacks! You could lose it 
    all very quickly. Oh, try to avoid the Bear Claws, too.
    
    ------------------------------------------------------------------------------
    Vulture
    ------------------------------------------------------------------------------
    Lvl:       15
    HP:        412
    MP:        60
    EXP:       160
    GP:        485
    Steal:     Potion, Phoenix Down
    Drop:      Phoenix Down
    Element:   None
    Weakness:  Wind
    Found:     Kohlingen (WoB)
    The Shimsham they generate with their wings halves HP.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    W
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Warlock
    ------------------------------------------------------------------------------
    Lvl:       38
    HP:        1300
    MP:        1250
    EXP:       970
    GP:        333
    Steal:     Warp Stone
    Drop:      Warp Stone
    Element:   None
    Weakness:  Thunder, Poison
    Found:     Ebot's Rock (WoR)
    Sucks MP with MagicDrain, then attacks with Pearl.
    
    ------------------------------------------------------------------------------
    WartPuck
    ------------------------------------------------------------------------------
    Lvl:       44
    HP:        3359
    MP:        330
    EXP:       1595
    GP:        1169
    Steal:     Flail, Dried Meat
    Drop:      None
    Element:   None
    Weakness:  Fire
    Found:     Triangle Isle (WoR)
    Puts enemies to sleep with Yawn, and blows people out of the party with 
    Sneeze.
    
    ------------------------------------------------------------------------------
    WeedFedr
    ------------------------------------------------------------------------------
    Lvl:       17
    HP:        480
    MP:        20
    EXP:       278
    GP:        234
    Steal:     Antidote
    Drop:      EchoScrn
    Element:   None
    Weakness:  Fire, Wind
    Found:     Vector (WoB)
    These always appear in threes, causing Berserk status with their Wing Snap
    attack.
    
    ------------------------------------------------------------------------------
    Were-Rat
    ------------------------------------------------------------------------------
    Lvl:       4
    HP:        24
    MP:        0
    EXP:       21
    GP:        22
    Steal:     Tonic
    Drop:      Tonic
    Element:   Poison
    Weakness:  Fire
    Found:     Narshe (WoB)
    Half-man, half-rat. Their sharp teeth bite hard. 
    
    ------------------------------------------------------------------------------
    Whelk
    ------------------------------------------------------------------------------
    Lvl:       6
    HP:        1600
    MP:        1000
    EXP:       0
    GP:        0
    Steal:     None
    Drop:      Potion, Tincture
    Element:   None
    Weakness:  None
    Found:     Narshe (WoB)
    It's head is its weak point. Time your attack well -- if you attack when it's 
    head is inside it's shell a Mega Volt will shoot back at you! TekMissiles are 
    recommended.
    
    ------------------------------------------------------------------------------
    Whisper
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        230
    MP:        90
    EXP:       42
    GP:        125
    Steal:     Potion
    Drop:      Soft
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Phantom Train (WoB)
    An emissary from a magical world. The Whisper moves like a shadow, casts Demi,
    and for some reason, this foe's HP gradually decreases during battle.
    
    ------------------------------------------------------------------------------
    WhitDrgn
    ------------------------------------------------------------------------------
    Lvl:       71
    HP:        18500
    MP:        12000
    EXP:       0
    GP:        0
    Steal:     X-Potion
    Drop:      Pearl Lance
    Element:   Holy
    Weakness:  None
    Found:     Tower of Fanatics (WoR)
    Because he only attacks with magic, you won't take damage if you have Wall 
    Ring. Attack with Flare and Ultima for best results.
    
    ------------------------------------------------------------------------------
    Wild Cat
    ------------------------------------------------------------------------------
    Lvl:       36
    HP:        1115
    MP:        78
    EXP:       701
    GP:        416
    Steal:     Tabby Suit
    Drop:      None
    Element:   None
    Weakness:  Fire, Water
    Found:     Owzer's House (WoR)
    A catlike monster that attacks with Fire Ball and Pounce.
    
    ------------------------------------------------------------------------------
    Wild Rat
    ------------------------------------------------------------------------------
    Lvl:       12
    HP:        160
    MP:        10
    EXP:       135
    GP:        135
    Steal:     Tonic
    Drop:      None
    Element:   Poison
    Weakness:  Fire
    Found:     Narshe Mines (WoB)
    A mutant rat that attacks by scratching it's enemies.
    
    ------------------------------------------------------------------------------
    WiryDrgn
    ------------------------------------------------------------------------------
    Lvl:       26
    HP:        2802
    MP:        200
    EXP:       895
    GP:        1300
    Steal:     Dragon Boots
    Drop:      None
    Element:   None
    Weakness:  None
    Found:     Floating Continent (WoB)
    Attacks wih Cyclonic and Wing. His defense is high, so the battle is likely to
    drag on.
    
    ------------------------------------------------------------------------------
    Wizard
    ------------------------------------------------------------------------------
    Lvl:       32
    HP:        1677
    MP:        200
    EXP:       587
    GP:        388
    Steal:     Thunder Rod, Ice Rod
    Drop:      Fire Rod
    Element:   None
    Weakness:  Thunder, Poison
    Found:     Narshe 2 (WoR)
    Its magic attacks are nothing to worry about, but watch out for the zombifying
    Doom Step.
    
    ------------------------------------------------------------------------------
    Woolly
    ------------------------------------------------------------------------------
    Lvl:       43
    HP:        3609
    MP:        300
    EXP:       1385
    GP:        826
    Steal:     Imperial
    Drop:      None
    Element:   Ice, Thunder, Poison, Water, Earth, Wind
    Weakness:  Fire
    Found:     Triangle Isle (WoR)
    This enemy might look like a pierrot entertainer, but his lunatic performance 
    puts victims into a Frenzy.
    
    ------------------------------------------------------------------------------
    Wrexsoul
    ------------------------------------------------------------------------------
    Lvl:       53
    HP:        23066
    MP:        5066
    EXP:       0
    GP:        0
    Steal:     Safety Ring
    Drop:      Pod Bracelet
    Element:   Fire, Holy
    Weakness:  Ice
    Found:     Dream Castle (WoR)
    Uses Zinger to possess one of the party, remaining hiddem until that character
    is Wounded. Careful of long battles where he Wounds your party one by one.
    
    ------------------------------------------------------------------------------
    WyVern
    ------------------------------------------------------------------------------
    Lvl:       18
    HP:        892
    MP:        95
    EXP:       484
    GP:        434
    Steal:     Tonic, DrgnBoot
    Drop:      None
    Element:   None
    Weakness:  Ice
    Found:     Vector (WoB)
    A species of flying dragon, their Slip Wing attack gradually wears down the
    party's HP.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    X
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Y
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Yeti
    ------------------------------------------------------------------------------
    Lvl:       33
    HP:        17200
    MP:        6900
    EXP:       0
    GP:        10
    Steal:     None
    Drop:      None
    Element:   Ice
    Weakness:  Fire
    Found:     Umaro's Cave (WoR)
    Launches its attack with Tackle and Snowball. Powers-up with Green Cherry 
    after taking damage. It's very weak vs. fire.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Z
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
    Ziegfrid
    ------------------------------------------------------------------------------
    Lvl:       7
    HP:        100
    MP:        5
    EXP:       0
    GP:        1
    Steal:     None
    Drop:      G. Cherry
    Element:   None
    Weakness:  None
    Found:     Phantom Train (WoB)
    Though he will launch many attacks at first, don't let this weak charade fool
    you. Just scratch him and he'll run away.
    
    ------------------------------------------------------------------------------
    Zombone
    ------------------------------------------------------------------------------
    Lvl:       21
    HP:        1991
    MP:        160
    EXP:       1072
    GP:        309
    Steal:     Phoenix Down, Potion
    Drop:      Phoenix Down
    Element:   Poison
    Weakness:  Fire, Holy
    Found:     Cave to the Sealed Gate (WoB)
    Uses Bone to turn target into a Zombie. Revivify will kill it with one blow.
    
    ------------------------------------------------------------------------------
    ZoneEatr
    ------------------------------------------------------------------------------
    Lvl:       61
    HP:        7700
    MP:        57000
    EXP:       2000
    GP:        2000
    Steal:     Warp Stone
    Drop:      None
    Element:   Ice
    Weakness:  Holy
    Found:     Triangle Isle (WoR)
    Often attacks with Demi, or it Engulfs enemies inside itself. Don't let it 
    suck in the whole party...
    
    
    
    ==============================================================================
               8. COLOSSEUM
    ==============================================================================
    
    The Colosseum is an interesting place that can be found in the World of Ruin, 
    north of Kohlingen. You bet items, and select which character you want to 
    fight. If you win the fight, you will be rewarded with a different (rarer) 
    item. The Colosseum is the place to get rare items like the Illumina. 
    
    Of note: you don't actually control your character in the Colosseum. The 
    computer does it all for you.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    8a. Weapons
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    BET            |  ENEMY           |  WIN
    ------------------------------------------------------------------------------
    Blizzard       |  Scullion        |  Ogre Nix
    ------------------------------------------------------------------------------
    Assassin       |  TestRider       |  Swd Breaker
    ------------------------------------------------------------------------------
    Strato         |  Aquila          |  Pearl Lance
    ------------------------------------------------------------------------------
    Atma Weapon    |  Great Behemoth  |  Graedus
    ------------------------------------------------------------------------------
    Fixed Dice     |  Trixter         |  Fire Knuckle
    ------------------------------------------------------------------------------
    Trump          |  Allosaur        |  Trump
    ------------------------------------------------------------------------------
    Striker        |  Chupon          |  Striker
    ------------------------------------------------------------------------------
    Magus Rod      |  Allosaur        |  Strato
    ------------------------------------------------------------------------------
    Wing Edge      |  Rhyos           |  Sniper
    ------------------------------------------------------------------------------
    Ogre Nix       |  Sir Behemoth    |  Soul Sabre
    ------------------------------------------------------------------------------
    Stunner        |  TestRider       |  Strato
    ------------------------------------------------------------------------------
    Graedus        |  Karkass         |  Dirk
    ------------------------------------------------------------------------------
    Crystal        |  Borras          |  Enhancer
    ------------------------------------------------------------------------------
    Aura Lance     |  Landworm        |  SkyRender
    ------------------------------------------------------------------------------
    Imp Halberd    |  Allosaur        |  Cat Hood
    ------------------------------------------------------------------------------
    Hardened       |  Phase           |  Murasame
    ------------------------------------------------------------------------------
    Thunder Blade  |  Sterdite        |  Ogre Nix
    ------------------------------------------------------------------------------
    Scimitar       |  Covert          |  Ogre Nix
    ------------------------------------------------------------------------------
    DoomDarts      |  Opinicus        |  Bone Club
    ------------------------------------------------------------------------------
    Sniper         |  Borras          |  Bone Club 
    ------------------------------------------------------------------------------
    Soul Sabre     |  Opinicus        |  Falchion
    ------------------------------------------------------------------------------
    Tiger Fangs    |  Montodea        |  Fire Knuckle
    ------------------------------------------------------------------------------
    Thief          |  WartPuck        |  ThiefGlove
    ------------------------------------------------------------------------------
    Dragon Claw    |  TestRider       |  Sniper
    ------------------------------------------------------------------------------
    Fire Knuckle   |  Tumbleweed      |  Fire Knuckle
    ------------------------------------------------------------------------------
    Punisher       |  Opinicus        |  Gravity Rod
    ------------------------------------------------------------------------------
    Valiant Knife  |  Woolly          |  Assassin
    ------------------------------------------------------------------------------
    Heal Rod       |  Pug             |  Magus Rod
    ------------------------------------------------------------------------------
    Falchion       |  Outsider        |  Flame Shield
    ------------------------------------------------------------------------------
    Drainer        |  Enuo            |  Drainer
    ------------------------------------------------------------------------------
    Break Blade    |  LethalWpn       |  Break Blade
    ------------------------------------------------------------------------------
    Flame Sabre    |  Evil Oscar      |  Ogre Nix
    ------------------------------------------------------------------------------
    Pearl Lance    |  Sky Base        |  Strato
    ------------------------------------------------------------------------------
    Bone Club      |  TestRider       |  Red Jacket
    ------------------------------------------------------------------------------
    Aura           |  Rhyos           |  Strato
    ------------------------------------------------------------------------------
    SkyRender      |  Scullion        |  Aura Lance
    ------------------------------------------------------------------------------
    Murasame       |  Borras          |  Aura
    ------------------------------------------------------------------------------
    Rising Sun     |  Allosaur        |  Bone Club
    ------------------------------------------------------------------------------
    Illumina       |  Scullion        |  Scimitar
    ------------------------------------------------------------------------------
    Ragnarok       |  Didalos         |  Illumina
    ------------------------------------------------------------------------------
    Rainbow Brush  |  TestRider       |  Gravity Rod
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    8b. Armour
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    BET              |  ENEMY         |  WIN
    ------------------------------------------------------------------------------
    Imp Armour       |  Rhyos         |  Tortoise Shield
    ------------------------------------------------------------------------------
    Ice Shield       |  Innoc         |  Flame Shield
    ------------------------------------------------------------------------------
    Aegis Shield     |  Borras        |  Tortoise Shield
    ------------------------------------------------------------------------------
    Thornlet         |  Opinicus      |  Mirage Vest
    ------------------------------------------------------------------------------
    Paladin Shield   |  Hemophyte     |  Force Shield
    ------------------------------------------------------------------------------
    Crystal Helm     |  Dueller       |  Diamond Helm 
    ------------------------------------------------------------------------------
    Crystal Mail     |  Covert        |  Ice Shield
    ------------------------------------------------------------------------------
    Genji Helm       |  Fortis        |  Crystal Helm
    ------------------------------------------------------------------------------
    Genji Shield     |  Retainer      |  Thunder Shield
    ------------------------------------------------------------------------------
    Genji Armour     |  Borras        |  Air Anchor
    ------------------------------------------------------------------------------
    Tortoise Shield  |  Sterdite      |  Titanium
    ------------------------------------------------------------------------------
    TabbySuit        |  Vectaur       |  Chocobo Suit
    ------------------------------------------------------------------------------
    Titanium         |  Bracosaur     |  Cat Hood
    ------------------------------------------------------------------------------
    Snow Muffler     |  Retainer      |  Charm Bangle
    ------------------------------------------------------------------------------
    HemaShld (?)     |  Didalos       |  Cursed Ring
    ------------------------------------------------------------------------------
    Chocobo Suit     |  Veteran       |  Moogle Suit
    ------------------------------------------------------------------------------
    Tao Robe         |  TestRider     |  Tao Robe
    ------------------------------------------------------------------------------
    Nutkin Suit      |  Opinicus      |  Genji Armour
    ------------------------------------------------------------------------------
    Cat Hood         |  Hoover        |  Merit Award
    ------------------------------------------------------------------------------
    Coronet          |  Evil Oscar    |  Royal Crown
    ------------------------------------------------------------------------------
    Force Armour     |  Sir Behemoth  |  Force Armour
    ------------------------------------------------------------------------------
    Force Shield     |  Dark Force    |  Thornlet
    ------------------------------------------------------------------------------
    Czarina Gown     |  Sky Base      |  Minerva
    ------------------------------------------------------------------------------
    Flame Shield     |  Iron Hitman   |  Ice Shield
    ------------------------------------------------------------------------------
    Behemoth Suit    |  Outsider      |  Snow Muffler
    ------------------------------------------------------------------------------
    Minerva          |  Pug           |  Czarina Gown
    ------------------------------------------------------------------------------
    Mirage Vest      |  Vectagoyl     |  Red Jacket
    ------------------------------------------------------------------------------
    Moogle Suit      |  Madam         |  Nutkin Suit
    ------------------------------------------------------------------------------
    Thunder Shield   |  Outsider      |  Genji Shield
    ------------------------------------------------------------------------------
    Red Cap          |  Rhyos         |  Coronet
    ------------------------------------------------------------------------------
    Red Jacket       |  Vectagoyl     |  Red Jacket
    ------------------------------------------------------------------------------
    Royal Crown      |  Opinicus      |  Genji Helm
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    8c. Relics
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    BET           |  ENEMY         |  WIN
    ------------------------------------------------------------------------------
    Rage Ring     |  Allosaur      |  Blizzard Orb
    ------------------------------------------------------------------------------
    Safety Ring   |  Chupon        |  Safety Ring
    ------------------------------------------------------------------------------
    Gauntlet      |  Vectagoyl     |  Thunder Shield
    ------------------------------------------------------------------------------
    Gold Hairpin  |  Evil Oscar    |  Dragon Horn
    ------------------------------------------------------------------------------
    Crystal Orb   |  Borras        |  Gold Hairpin
    ------------------------------------------------------------------------------
    EXP Egg       |  Sterdite      |  Tintinabar
    ------------------------------------------------------------------------------
    Merit Award   |  Covert        |  Rename Card
    ------------------------------------------------------------------------------
    Genji Glove   |  Hemophyte     |  Thunder Shield
    ------------------------------------------------------------------------------
    Relic Ring    |  Sky Base      |  Charm Bangle
    ------------------------------------------------------------------------------
    Economizer    |  Vectagoyl     |  Dragon Horn
    ------------------------------------------------------------------------------
    Safety Bit    |  Pug           |  Dragon Horn
    ------------------------------------------------------------------------------
    Gem Box       |  Sir Behemoth  |  Economizer
    ------------------------------------------------------------------------------
    Charm Bangle  |  Retainer      |  Dragon Horn
    ------------------------------------------------------------------------------
    Tintinabar    |  Dark Force    |  EXP Egg
    ------------------------------------------------------------------------------
    Sneak Ring    |  Tap Dancer    |  Thief Glove
    ------------------------------------------------------------------------------
    Thief Glove   |  Harpy         |  Dirk
    ------------------------------------------------------------------------------
    Cursed Ring   |  Sterdite      |  Air Anchor
    ------------------------------------------------------------------------------
    Dragon Horn   |  Rhyos         |  Gold Hairpin
    ------------------------------------------------------------------------------
    Blizzard Orb  |  Allosaur      |  Rage Ring
    ------------------------------------------------------------------------------
    Hero Ring     |  Rhyos         |  Pod Bracelet
    ------------------------------------------------------------------------------
    Muscle Belt   |  Allosaur      |  Crystal Orb
    ------------------------------------------------------------------------------
    Pod Bracelet  |  Hemophyte     |  Hero Ring
    ------------------------------------------------------------------------------
    Marvel Shoes  |  Tyranosaur    |  Tintinabar
    ------------------------------------------------------------------------------
    Moogle Charm  |  Outsider      |  Charm Bangle
    ------------------------------------------------------------------------------
    Ribbon        |  Dark Force    |  Gold Hairpin
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    8d. Items
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    BET           |  ENEMY        |  WIN
    ------------------------------------------------------------------------------
    Air Anchor    |  Brontaur     |  Zephyr Cape
    ------------------------------------------------------------------------------
    Elixir        |  Cactrot      |  Rename Card
    ------------------------------------------------------------------------------
    Tack Star     |  Opinicus     |  Rising Sun
    ------------------------------------------------------------------------------
    Ninja Star    |  Chaos Dragn  |  Tack Star
    ------------------------------------------------------------------------------
    Phoenix Down  |  Cactor       |  Magicite
    ------------------------------------------------------------------------------
    Megalixir     |  Ziegfried    |  Tintinabar
    ------------------------------------------------------------------------------
    RenameCard    |  Doom Dragon  |  Marvel Shoes
    
    
    
    ==============================================================================
               9. CLOSING
    ==============================================================================
    
    Well well well, the end of another guide. This Final Fantasy VI guide is a 
    (very big) labour of love, and if you steal it, you're in trouble. Refer to 
    the copyright section for what you can and can't do with this guide.
    
    Enough of the negative stuff, onto the positive, I have a few people I'd like 
    to thank, as they were all instrumental in me creating this (hopefully 
    pretty-darn-alright) guide. Shout-outs go to:
    
    - Steve McFadden aka the Psycho Penguin
      For supporting me in everything I've done in the past and everything I will 
      choose to do in the future, for being an inspiration to me, for being a 
      fellow lover of this fine game, for providing me with some of the lists I 
      have used in this guide, for loving me, putting up with me, and being 
      everything I want in a man. I love you, Steve.
    
    - Daniel de Rochefort
      For being my best friend, and supporting me even when times get tough. I 
      know that if you weren't in my life, I wouldn't still be here doing what I 
      love best, playing games and writing for them. And I know you think games 
      are just a bunch of mumbo-jumbo, and writing guides for them is even more 
      silly, but you support me in my sometimes-pointless endeavours anyways, so 
      thank you.
    
    - The unknown person at my mother's school who sold me this game for a grand 
      total of $2. I can safely say it was the best $2 I have ever spent, as I 
      have had hundreds of hours of entertainment playing this game, and I will 
      probably have hundreds more in the future.
    
    - The 5000 people that e-mailed me about the secret room in the Ancient 
      Castle. No, really.
    
    - Raptor and Robert Valmore Bemis
      For making some kick-ass contributions, forcing me to update this mother of
      a guide to version 1.1 =P
    
    - The FF3 board at GameFAQs
      Especially assassin17 and mnrogar. For correcting my error in the Banquet, 
      to ensure you get the Charm Bangle.
    
    - CJayC
      For creating the best video games site on the internet, bar none. GameFAQs 
      is my home away from home, I swear.
    
    - Squaresoft
      For creating the best video games ever, in both the Final Fantasy series, 
      and the Parasite Eve series. May there be many more in each series to come 
      ^_^
    
    Feel free to check out some of my other guides:
    http://www.gamefaqs.com/features/recognition/22431.html
    
    And thats all from me. Peace out!
    
    ---  Rebecca Skinner AKA Karpah  ---
    ---  traybaby@gmail.com          ---
    

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