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    FAQ/Walkthrough by Mighty Oracle

    Version: 1.4 | Updated: 07/28/10 | Printable Version | Search Guide | Bookmark Guide

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    Final Fantasy III (SNES) FAQ/Walkthrough
    Time I Started This Guide: 10/7/06
    Version: 1.4
    Author: KoritheMan
    E-Mail: verykoolguy2002[at]gmail[dot]com
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                                       |    Table of Contents             |
                                       ------------------------------------
                                       | 1. Introduction                  |
                                       | 2. Version History               |
                                       | 3. Characters                    |
                                       | 4. Storyline                     |
                                       | 5. Controls                      |
                                       | 6. Game Basics                   |
                                       | 7. Walkthrough                   |
                                       | 8. Bosses                        |
                                       | 9. Enemies                       |
                                       | 10. Items                        |
                                       | 11. Weapons                      |
                                       | 12. Shields                      |
                                       | 13. Headgear                     |
                                       | 14. Armors                       |
                                       | 15. Relics                       |
                                       | 16. Colosseum                    |
                                       | 17. Rages                        |
                                       | 18. Shops                        |
                                       | 19. Espers                       |
                                       | 20. Spells                       |
                                       | 21. FAQs                         |
                                       | 22. Codes n' Secrets             |
                                       | 23. Copyright                    |
                                       | 24. Contact Info                 |
                                       | 25. Credits                      |
                                       |__________________________________|
    
    
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     | 1. Introduction                                                      |
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     Final Fantasy III is the SNES's masterpiece game, in my opinion. Even more
     fun than Chrono Trigger, Secret of Mana, Lufia, all of those legendary games.
     Final Fantasy III really is a true masterpiece. I can't really see anything
     wrong with this game, but this is all just my opinion, remember? Anyway, this
     game has some GREAT music, seriously the best music I've seen in any video
     game. It has pretty good sounds too, especially considering the music usually
     outclasses the sound in games, but the sound is good in this game, too.
    
     This game has some great graphics for a SNES game, seriously one of the best
     graphics you'll see in a SNES game, and this game has some great replay value,
     especially if you aim to get every single item in the game after completing it
     one time. Basically, this game has loads of side quests, and lots and lots of
     hours of gameplay to it, as well as everything you'd want in a SNES RPG, so
     you should definitely check this game out, but it might be rare to find since
     it's very old.
    
    
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     | 2. Version History                                                   |
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     Version 1.4 / Added a rather nifty method that can be utilized with Locke when
                   uncursing the Cursed Shield. Thanks to Byron Campon for pointing
                   out to me the aforementioned method.
    
     Version 1.3 / Fixed Locke's biography a bit. Made a significant error.
    
     Version 1.2 / Fixed the Imperial Banquet part of my FAQ regarding what you
                   have to tell Gestahl in order to get everything good after the
                   banquet. If anyone was having trouble because of my directions
                   on that part, I apologize.
    
     Version 1.1 / Made a small update.
    
     Version 1.0 / Completed the guide.
    
    
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     | 3. Characters                                                        |
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     Terra Branford
    
     Game Description: "A mysterious young woman, controlled by the Empire, and
                        born with the gift of magic......"
    
     Biography: Terra is a young girl who is a half human and a half Esper. Her
                father was the Esper Maduin. One day, Maduin found Madonna, a girl
                who is not an Esper, but a human, lying on the ground of the Esper
                World unconscious. Maduin nurses her back to health, then he falls
                in love with her and Maduin and Madonna eventually have a baby,
                whom they name Terra.
    
                One day, Emperor Gestahl, leader of the evil Empire, finds out
                about the Espers' magical powers, and so he and some soldiers that
                are working for the Empire, come into the Esper World and attempt
                to drain the Espers' powers for their own evil schemes. They do
                succeed, and Maduin, Madonna, and Terra, get dragged into the human
                world.
    
                After that, Gestahl takes Terra as his own, and forces her to work
                for the Empire. Terra eventually has the Slave Crown put on her
                head, which robs her of all conscious thought, meaning she'll do
                whatever the Empire wants her to do, regardless if it's evil or
                not. The Slave Crown is eventually removed from Terra, and she
                joins the Returners, an organization opposed to the Empire, later
                on in the game.
    
                When the world is destroyed by Kefka, Terra ends up in the town of
                Mobliz with some children who have lost their parents. Since they
                need Terra so much, she doesn't join your group until a little
                while after you first meet her after the world is destroyed. Terra
                rejoins your group to give the world hope for a good future.
    
     Combat Information: Terra is a very good character to have on your team. She
                         has very high magic power, but she has low physical attack
                         power, which can be expected since she is a magic user
                         (how often do mages have high physical attack power?).
    
                         Terra can use her special ability, Morph (more on that
                         below), to transform into an Esper, thus doubling her
                         physical and magical attack power. Basically, Terra is a
                         magic user and not at all a physical attacker, unless you
                         give her the proper equipment.
    
                         You'll definitely want to have her on your team a lot,
                         especially because of her powerful Morph ability.
    
     Terra's Special Abilities
     -------------------------
    
     Morph
     Description: Morph allows Terra to turn into an Esper, thus doubling both her
                  physical and magical attack power (as I stated above). Morph
                  doesn't last forever, though, as you'll notice a meter that goes
                  down gradually while Terra is in her Esper form. When that meter
                  goes down all the way, Terra reverts back into her human self,
                  thus her physical and magical attack power decreases back to what
                  it was before you used Morph.
    
                  Morph is only gained after you get her back into your group once
                  you complete the Magitek Factory and come back to Zozo. The more
                  often you use Morph with Terra, the less time she can stay
                  morphed, so you should only use Morph in the really tough boss
                  battles in the game, so that you make sure that you are able to
                  use it before a particularly hard boss battle.
    
                  After you defeat Phunbaba the second time in the World of Ruin
                  (when you recruit Terra into your group again), Terra will be
                  able to stay in Morph longer each time she gains Magic Points
                  after every battle (more on Magic Points in the Game Basics
                  section of this FAQ). Morph alone is what makes Terra as good as
                  she is.
    
     Natural Magic Learning
     Description: This isn't really an ability per se, but I didn't know where else
                  to put it. Basically, Terra is one of the only two characters in
                  the game (next to Celes) that can learn magic without the use of
                  an Esper. Below is a list of what level Terra learns certain
                  magic spells at.
    
                  Take note that Terra won't learn (nor will Celes) learn every
                  magic spell in the game just by gaining levels; she has to gain a
                  majority of spells through the use of Espers.
    
     What Level Terra Learns Magic Spells At
     ---------------------------------------
    
     Level  1 - Cure
     Level  3 - Fire
     Level  6 - Antdot
     Level 12 - Drain
     Level 18 - Life
     Level 22 - Fire 2
     Level 26 - Warp
     Level 33 - Cure 2
     Level 37 - Dispel
     Level 43 - Fire 3
     Level 49 - Life 2
     Level 57 - Pearl
     Level 68 - Break
     Level 75 - Quartr
     Level 86 - Merton
     Level 99 - Ultima
    
    
     Locke Cole
    
     Game Description: "Treasure hunter and trail-worn traveller, searching the
                        world over for relics of the past..."
    
     Biography: Locke Cole is a treasure hunter according to his logic, although
                it's safe to call him a thief, since that's basically what he is.
                Locke had a girlfriend that was named Rachel. Locke used to take
                her on expeditions with him to find some treasure, but one day, he
                took her into a cave to find treasure. The floor collapsed beneath
                Locke and he almost fell to his death, but Rachel pushed him out of
                the way and fell in his stead.
    
                Rachel wasn't killed, however, but remained with her parents in
                Kohlingen. Rachel's parents, naturally, blamed Locke for her loss
                of memory, caused by her fall. Rachel tells Locke to leave
                Kohlingen because her parents seem to be unhappy when he is around.
                Locke leaves, and eventually, he comes back to Kohlingen to find
                out that Rachel has been killed in an imperial attack. Locke blames
                himself for her death after that.
    
                He also vows to protect anyone that he is able to from that point
                on. Locke eventually joins the Returners in an effort to take down
                the Empire, since the Empire ordered the attack that killed Rachel.
    
     Combat Information: While Locke isn't an inherently useful character in terms
                         of overall power or any other stat for that matter, Locke
                         excels in Speed. Locke has the highest Speed of any party
                         member in the game, thus he will be able to take turns a
                         lot faster, especially when he has Haste cast on him or
                         has the RunningShoes relic,much faster than any other
                         party member can.
    
                         Locke's excelling in the speed category allows him to
                         steal both common items and rare items from enemies in
                         battle, and that's where Locke becomes useful. I'll
                         explain more about Steal below. Locke is an overall
                         average character in every stat, with an exception in
                         Speed.
    
     Locke's Special Abilities
     -------------------------
    
     Steal
     Description: By using Steal, Locke will be able to steal either common or rare
                  items from a certain enemy. At first, Locke's success rate to
                  steal something is very low, but as he gains level, the success
                  rate of his Steal command will increase greatly. Locke has a 1/8
                  of stealing a rare item from an enemy. Also, if Locke is equipped
                  with the Thief Glove relic, Steal will be turned into Capture.
    
                  Capture is the same thing as Steal, except Locke attacks the
                  enemy and uses Steal after the attack. Capture does not increase
                  the success rate of you stealing an item. The Sneak Relic relic,
                  however, doubles Locke's chance of stealing an item from an
                  enemy. Also, not only Locke's level, but the level of the enemy
                  you are trying to steal from, determines Locke's success rate.
    
                  Also, one thing I haven't mentioned yet is that a lot of enemies
                  in the game hold two slots in which they have items: a common
                  slot, and a rare slot. The common slot is where you'll steal the
                  more useless item of the two items that the enemy has. The rare
                  slot, on the other hand, is where you'll be stealing the more
                  useful, and, obviously, more rare item that the enemy has.
    
                  There is approximately an 87.5% chance of you stealing the common
                  item from the enemy, and a 12.5% chance of stealing the rare item
                  from the enemy (the Sneak Ring does double the chances of you
                  stealing both the common and rare items, though, and the above
                  rule about how much of a chance you have to steal an item only
                  apply if Locke successfully steals; meaning the game doesn't say
                  "Couldn't steal!!").
    
                  Some enemies don't have both a common and a rare steal slot, but
                  just one, so take note of that.
    
    
     Edgar Rene Figaro
    
     Game Description: "The young king of Figaro Castle, ally to the Empire, and a
                        master designer of machinery..."
    
     Biography: Edgar is the young king of Figaro Castle, and he also happens to be
                the twin brother of Sabin Rene Figaro, who left Figaro Castle
                because he was disgusted with the war-filled realm (the castle).
                Edgar is not actually allied with the Empire, but is pretending to
                be. The truth is, Edgar is collaborating with the Returners.
    
                In short, the Returners are a rebellion against the Empire who hope
                to take it down. Eventually, Figaro is attacked by Kefka, since
                Edgar lied to him and told him Terra was not at the castle, when in
                truth she was (the Empire wanted her back, so they sent Kefka to
                retrieve her). Edgar then ventures to Mt. Kolts, where he meets
                Sabin, his twin brother. When the two meet, Sabin joins Edgar.
    
                Edgar and the group journey onward to the Returner's Hideout, where
                the group spoke with Banon and the Returners. One of the Returners
                is killed by an Imperial Soldier, which means the Empire is on the
                way to the Returner's Hideout. The Returners then journey through
                the Lete River, and continue their effort to stop the Empire from
                there.
    
                In the World of Ruin, Edgar rejoins your group in Figaro Castle,
                after Celes and Sabin help him destroy four tentacles in the
                castle.
    
     Combat Information: Edgar excels in Strength, basically. Edgar is a
                         powerhouse, but he isn't quite as strong as his twin
                         brother Sabin, who has the strongest power in the game.
                         Edgar is best in Strength and Strength alone; that's what
                         I'm trying to say, basically. When you make Edgar a
                         dragoon, he is inherently useful, and will always be a
                         valuable asset to your group.
    
                         Edgar also has low magic power, so don't expect too much
                         from him in that category.
    
     Edgar's Special Abilities
     -------------------------
    
     Tools
     Description: Edgar has a total of 8 Tools that he can obtain in the game. When
                  used, a Tool will always do something against the enemy/enemies
                  you are fighting. Each Tool has a different effect on the enemy.
                  Below is a list of which Tools Edgar will have access to in the
                  game, as well as where to find them.
    
     Edgar's Tools
     -------------
    
     Air Anchor
     Location: Found in a chest in Fanatics' Tower, bet the Cursed Ring or Genji
               Armor in the Colosseum to fight an enemy for this.
     Description: When used, may instantly kill the selected target.
    
     AutoCrossbow
     Location: Edgar has this Tool when you first recruit him, buy in Figaro Castle
               (WoB) for 250G (125G with a discount), buy in Figaro Castle (WoR)
               for $250 (125G with a discount), steal from Hitman or Trapper.
     Description: When used, Edgar will launch an uncountable amount of arrows at
                  all of the enemies onscreen to cause damage.
    
     Bio Blaster
     Location: Buy at Figaro Castle (WoB) for 750G (375G with a discount, buy at
               South Figaro (WoB) for 500G (250G with a discount) buy at Figaro
               Castle (WoR) for 750G (375G with a discount), steal from Chaser,
               Innoc, or TunnelArmr, get it from a ProtoArmor.
     Description: Edgar fires a beam of poison that hits all enemies onscreen and
                  poisons them, just as long as they aren't resistant to poison. It
                  also causes slight damage to the enemies.
    
     Chain Saw
     Location: By resetting the clock in Zozo, you can get this, also steal from
               Dueller.
     Description: This Tool allows Edgar to use a chain saw (obviously) on the
                  selected target. If Edgar attacks the enemy without a mask on, he
                  will inflict a lot of damage on the target. If he attacks with a
                  mask on, then he has a chance to instantly kill the selected
                  target, just as long as the target isn't resistant to instant
                  death.
    
     Debilitator
     Location: Buy at Figaro Castle (WoR) for 5000G (2500G with a discount).
     Description: This Tool gives the selected target a random elemental weakness,
                  meaning it makes the target weak to something that it wasn't weak
                  against before you used Debilitator.
    
     Drill
     Location: Buy at Figaro Castle (WoB) for 3000G (1500G with a discount), buy at
               Figaro Castle (WoR) for 3000G (1500G with a discount), steal from
               Fortis.
     Description: When used, Edgar will attack the selected target by drilling the
                  target.
    
     Flash
     Location: Buy at Figaro Castle (WoB) for 1000G (500G with a discount), buy at
               Figaro Castle (WoR) for 1000G (500G with a discount), steal from
               Rhynox or Sky Base.
     Description: Damages all enemies, as well as causes the Blind status aliment
                  on them.
    
     NoiseBlaster
     Location: Buy at Figaro Castle (WoB) for 500G (250G with a discount), buy at
               South Figaro (WoB) for 500G (250G with a discount), buy at Figaro
               Castle (WoR) for 500G (250G with a discount), steal from Crane or
               Junk.
     Description: When used, this Tool emits a very loud noise, which can cause the
                  Confuse status aliment on all enemies, just as long as they are
                  not resistant to it.
    
    
     Sabin Rene Figaro
     Game Description: "Edgar's twin brother, who traded the throne for his own
                        freedom..."
    
     Biography: Sabin is Edgar's twin brother, as the game implies. Sabin, at a
                young age, lost his mother and father at the hands of the Empire.
                Sabin claimed that the people in Figaro Castle didn't care when
                either of his parents died; all that was on their minds was who was
                going to be the next person to take over the throne. Sabin left
                Figaro Castle after a coin toss he did with Edgar decided his fate.
    
                Edgar took over the throne, while Sabin trained under his master,
                Duncan, to gain some skills in martial arts to take down the
                Empire. Sabin is eventually reunited with his brother in Mt. Kolts,
                and he and Edgar try and stop the Empire.
    
     Combat Information: Sabin excels in the Stength category. He is also a fairly
                         decent magic user, but only when paired with Earrings or
                         some Earrings and a Hero Ring. Sabin's AuraBolt Blitz
                         (more on Blitz below), as well as his Fire Dance Blitz,
                          his Air Blade Blitz, and lastly, his Bum Rush Blitz, all
                         rely on magic power for their damage.
    
                         Giving Sabin dual Earrings to boost his magic, or a Hero
                         Ring and an Earring to boost both physical and magical
                         attack power is a good idea.
    
     Sabin's Special Abilities
     -------------------------
    
     Blitz
     Description: Sabin has a total of 8 Blitzes. Each Blitz has a certain effect
                  on an enemy. I'll list all of Sabin's Blitzes below. Also, each
                  Blitz has a button input that needs to be implemented in order to
                  preform a specific Blitz. Most people seem to have trouble with
                  this for some unknown reason, but it isn't hard. At all.
    
                  For example, to preform Pummel, Sabin's very first Blitz, you
                  have to press A when you highlight the Blitz icon in battle, then
                  after that, press (not hold) Left, Right, Left on the D-Pad, and
                  then press A again to preform Pummel. It's simple.
    
     Air Blade
     Command: Up, up-right, Right, Down-right, Down, Down-left, Left
     Alternate Command: Up, Up, Right, Right, Down, Down, Left
     Learnt At Level: 30
     Description: This allows Sabin to deal wind-elemental damage to all enemies.
    
     AuraBolt
     Command: Down, Down-left, Left
     Alternate Command: Down, Down, Left
     Learnt At Level: 6
     Description: Sabin fires a beam of magical energy at the selected target for
                  magic damage.
    
     Bum Rush
     Command: Left, Up-left, Up, Up-right, Right, Down-right, Down, Down-left, Left
     Alternate Command: Left, Left, Up, Up, Right, Right, Down, Down, Left
     Learnt At Level: 70
     Learnt Otherwise: Duncan teaches Bum Rush to Sabin in the World of Ruin if you
                       visit his house.
     Description: Sabin damages the selected target with a strong magic attack.
    
     Fire Dance
     Command; Left, Down-left, Down, Down-right, Right
     Alternate Command: Left, Left, Down, Down, Right
     Learnt At Level: 15
     Description: Sabin does a fire-elemental attack to all enemies.
    
     Mantra
     Command: R, L, R, L, X, Y
     Alternate Command: N/A
     Learnt At Level: 23
     Description: Fully restores HP to all party members in the battle, except for
                  Sabin.
    
     Pummel
     Command: Left, Right, Left
     Alternate Command: N/A
     Learnt At Level: 1
     Description: Sabin attacks the selected target with rapid punches for physical
                  damage.
    
     Spiraler
     Command: R, L, X, Y, Right, Left
     Alternate Command: N/A
     Learnt At Level: 42
     Description: Fully restores HP to all party members, but Sabin is forced out
                  of the battle.
    
     Suplex
     Command: X, Y, Down, Up
     Alternate Command: N/A
     Learnt At Level: 10
     Description: Sabin picks up the selected target and throws it, just as long as
                  the target isn't immune to being Suplex'd.
    
    
     Shadow
    
     Game Description: "He owes allegiance to no one, and will do anything for
                        money. He comes and goes like the wind..."
    
     Biography: Shadow's real name is Clyde. Shadow had a best friend named Baram.
                One day, Clyde and Baram robbed a train of 1,000,000 G. The two
                were caught, and Baram was severely wounded.by the authorities.
                Baram wants Clyde to kill him with a knife, since he doesn't want
                to have to suffer again when he is found. Clyde refuses to do that,
                and so he leaves Baram.
    
                Clyde eventually becomes the ninja you see him as in the game, and
                eventually goes to the town of Thamasa, where he finds a girl whom
                he falls in love with. Shadow and the girl have a baby girl, whom
                they name Relm. After Relm's birth, Shadow leaves Thamasa, and his
                dog, Interceptor, follows him.
    
                Shadow is eventually hired by the Empire to search for the Espers,
                because the Empire supposedly wants to talk "peace" with the
                Espers. Shadow is eventually betrayed by the Empire once the Empire
                has no use for him anymore. Shadow then joins your group when they
                find him on the Floating Continent, and he is never seen again
                until the World of Ruin, where he joins your group for good.
    
     Combat Information: While Shadow alone may not be able to deal any serious
                         damage (he can deal good damage, but nothing compared to
                         what his dog, Interceptor, can do), he can deal good
                         damage. However, his dog, Interceptor, can deal even more
                         damage than Shadow can, even if Shadow is equipped with a
                         Genji Glove, two weapons, and an Atlas Armlet.
    
                         When Shadow is attacked, Interceptor will randomly
                         counterattack and hit an enemy in the current battle for
                         tons of damage. Interceptor can do 2x the damage Shadow
                         can do. Interceptor will be hurting 1000 or more, while
                         Shadow will be hurting 300-400 in the beginning of the
                         game.
    
     Shadow's Special Abilities
     --------------------------
    
     Throw
     Description: Shadow's special ability, Throw, is quite a useful one. Shadow
                  can throw weapons that are in your inventory at an enemy to deal
                  damage. Depending on what you throw, Shadow can deal up to 9999
                  damage, the maximum amount of damage you can deal in this game!
                  Also, if Shadow throws a ThunderBlade at an enemy that is weak
                  to lightning (Inferno is one of them), it'll probably hurt about
                  5000-9999 damage, depending on Shadow's level and magic power.
    
                  Don't ever underestimate Throw, because it is a very good ability
                  to have, especially in particularly tough boss battles where a
                  weakness can be exploited (even if the current boss doesn't have
                  a weakness, Edgar can use the Debilitator to give the boss an
                  elemental weakness, which Shadow can exploit by throwing
                  something). Basically, Throw is inherently useful.
    
    
     Cyan Garamonde
    
     Game Description: "Faithful reatiner to his family's liege, with the courage
                        and strength of a hundred men..."
    
     Biography: Cyan Garamonde, as the game implies, is the faithful retainer to
                the king of Doma. Cyan has defended Doma Castle since the days of
                the king's father. Cyan is the strongest warrior in Doma, but he is
                a very old warrior. Cyan's wife, Elayne, and son, Owain, died in
                Doma Castle thanks to the Empire poisoning everyone in the castle.
                Cyan then seeks vengeance against the Empire for the death of his
                wife and child, and so he goes to the Imperial Camp.
    
                Sabin meets up with Cyan in the Imperial Camp, then the two join
                each other in the fight against the Empire. In the World of Ruin,
                Cyan writes letters to a girl named Lola. Lola thinks her boyfriend
                is still alive, but the truth is, he died in Mobliz. As Cyan writes
                to Lola, he realizes he is very much like her. He eventually tells
                Lola the truth about her boyfriend.
    
                Cyan also implores Lola not to let the past destroy her. Cyan joins
                your group once again when they find him in Mt. Zozo.
    
     Combat Information: Cyan has some decent Strength, but nothing super
                         impressive. Cyan is good in the early parts of the game
                         with Dispatch and Quadra Slice, but he becomes more and
                         more useless as the game goes on (believe me, you'll be
                         able to tell this as you go through the game).
    
                         Cyan can be good if equipped properly, but so many other
                         party members are already better than him anyway.
    
     Cyan's Special Abilities
     ------------------------
    
     SwdTech
     Description: Cyan is able to preform techniques with his sword. He can do a
                  total of 8 techinques with his sword in all. SwdTechs are gained
                  by Cyan gaining levels, but he learns all SwdTechs after you beat
                  WrexSoul in the World of Ruin, even if he is not at the level
                  that is required to learn them. Below is a list of all of Cyan's
                  SwdTech's.
    
     Dispatch
     Learned At Level: 1
     Description: When used, Cyan attacks an enemy with a physical attack.
    
     Retort
     Learned At Level: 6
     Description: After you use this, Cyan will attack the enemy with a very strong
                  physical attack.
    
     Slash
     Learned At Level: 12
     Description: This allows Cyan to halve the HP of the selected target.
    
     Quadra Slam
     Learned At Level: 15
     Description: When used, Cyan attacks any enemies he wants to with his sword
                  four times.
    
     Empowerer
     Learned At Level: 24
     Description: The amount of HP and MP that the selected target takes after you
                  use this ability, and Cyan's HP and MP are restored by that
                  amount.
    
     Stunner
     Learned At Level: 1
     Description: Damages all enemies onscreen, and has a chance to cast Stop.
    
     Quadra Slice
     Learned At Level: 44
     Description: When used, Cyan attacks any enemies he wants to with his sword
                  four times. This is a more powerful version of Quadra Slam.
    
     Cleave
     Learned At Level: 70
     Description: This attack instantly kills all enemies onscreen when used.
    
    
     Gau
    
     Game Description: "Draped in monster hides, eyes shining with intelligence, a
                        youth surviving against all odds..."
    
     Biography: Gau is a young boy who has learned the ways of the monsters on the
                Veldt (that's why he can use his Rage ability in battle). Gau's
                mother died after she gave birth to Gau, so then Gau's father left
                Gau on the Veldt all alone and crying, because he thought Gau was a
                monster. Gau was never reunited with his father until very late in
                the game, where he finally gets to meet him again.
    
                Gau's father denies that he ever had a son though when they finally
                get to meet each other again, but Gau is still happy to see his
                father is alive. Gau joins Sabin and Cyan when they stumble upon
                him in the Veldt and give him some meat to eat.
    
     Combat Information: Gau can't use a weapon, unless he is equipped with the
                         Merit Award Relic, but weapons are not where he's useful,
                         unless you do the wind-god Gau setup, that is.  Gau's real
                         advantage comes in his Rage ability, which I will explain
                         below. Gau may seem very weak and very useless at first,
                         but believe me when I say he can be one of the most useful
                         party members in the game.
    
                         For example, you can learn the Templar Rage when you first
                         recruit Gau, meaning he can use Fire 2, which, when paired
                         with Earrings, will do around 2000 or more damage,
                         depending on which enemy you use Fire 2 on. So you see,
                         Gau is a very useful party member, and will always be
                         throughout the game.
    
     Gau's Special Abilities
     -----------------------
    
     Rage
     Description: You will notice that in battle on the Veldt, Gau has the Leap
                  command. When you use Leap in a battle on the Veldt, Gau will
                  learn an attack of each enemy you are fighting in the current
                  battle. After you have leaped Gau off, keep fighting until you
                  re-recruit him into your party. When you get him back, he'll have
                  learned some Rages, which is the result of using Leap.
    
                  It has been said that Gau will, if you have four party members in
                  your group (in other words, if you put another party member in
                  after you leap Gau off and only have three party members left
                  after you leap him off), learn the Rages of every single monster
                  you encountered on the Veldt after you leaped him off when you
                  decide to re-recruit him into your group.
    
                  I have tried this, and have not found that it is true, but rather
                  false. Either that, or there is a glitch in my game. Now, note
                  that every single time you encounter a new enemy, that enemy goes
                  to the Veldt, ready for you to encounter it when you get there.
                  There are only a few enemies that you can't encounter on the
                  Veldt after fighting them (e.g. Siegfried or Chupon).
    
                  Due to you not being able to encounter every enemy on the Veldt
                  (there are only very few enemies you can't encounter on the
                   Veldt), you won't be able to get some Rages unless you use game
                  genie. There are a total of 255 Rages in total, but there are
                  three you cannot get unless you a game genie. These are: Allo
                  Ver, Siegfried, and Chupon.
    
                  If you want to know all of the Rages, see the Rages section.
    
    
     Celes Chere
    
     Game Description: "Product of genetic engineering, battle-hardened Magitek
                        Knight with a spirit as pure as snow..."
    
     Biography: Celes Chere was a girl who was artifically infused with magic when
                she was a baby. Since then, she has had the ability to cast magic,
                and learn natural magic (the only character other than Terra who
                can do this). Celes is a general working for the Empire. Celes
                torches the town of Maranda, and then later she is rescued by Locke
                in South Figaro.
    
                The reason for Celes being imprisoned in South Figaro was because
                she betrayed the Empire, realizing how rotten they were. After she
                is rescued by Locke, Celes joins the Returners. When she ventures
                into the Magitek Factory, the Empire's secret base, she is accused
                of betraying the Returners by Locke. She stops Kefka from killing
                her friends to prove that she hasn't turned away from her friends.
    
                Celes then rejoins your group again after the incident in Thamasa.
                Celes and Cid, whom she calls grandfather, are the only ones left
                (as far as Cid knows; there are quite a number of people left,
                though) after Kefka destroyed the world. They are stranded on an
                island, well away from any civilization. After Celes gets off the
                island, she finds her missing friends and takes down the Empire.
    
     Battle Information: Like Terra, Celes is a magic user. Period. She is a pure
                         magic user. Celes excels in magic power, but lacks in
                         physical attack power, which is typical of any type of
                         magic user on any video game, Final Fantasy or otherwise.
                         Basically, Celes is a magic user, and all her other stats
                         are average or below average.
    
     Celes' Special Abilities
     ------------------------
    
     Runic
     Description: Runic allows Celes to absorb a magic attack sent your party's
                  way (even if you use something, she'll absorb it). When she
                  absorbs a magic attack, she gains the MP it cost to  cast the
                  spell. In order for Celes to be able to use Runic, she needs to
                  have a sword that has the Runic ability. Note that the effect of
                  Runic wears off after one turn (it had to have a flaw).
    
                  Also, when you select a command with Celes when her next turn
                  comes along, Runic will wear off then, even if you haven't fully
                  completed your turn with Celes. Runic is a good ability, but it
                  had to have some downsides to it; everything has a downside.
    
     What Level Celes Learns Magic Spells At
     ---------------------------------------
    
     Level  1 - Ice
     Level  4 - Cure
     Level  8 - Antdot
     Level 13 - Imp
     Level 18 - Scan
     Level 22 - Safe
     Level 26 - Ice 2
     Level 32 - Haste and Muddle
     Level 40 - Bserk
     Level 42 - Ice 3
     Level 48 - Vanish
     Level 52 - Haste2
     Level 72 - Pearl
     Level 81 - Flare
     Level 98 - Meteor
    
    
     Setzer Gabbiani
    
     Game Description: "A blackjack-playing, world-traveling, casino-dwelling free
                        spirit..."
    
     Biography: Setzer is a gambler. Daryl, Setzer's love, used to race each other
                with their airships, the Blackjack (the Blackjack being Setzer's),
                and the Falcon. Daryl and Setzer kept racing until eventually, when
                Daryl was supposed to meet Setzer at their usual spot, crashed with
                the Falcon. The Falcon was found one year later, but Daryl died in
                the crash. Setzer, filled with grief, stored the Falcon in Daryl's
                Tomb, so that he would not be reminded of her death.
    
                Setzer eventually meets up with Celes and the group, where he joins
                them. In the World of Ruin, he rejoins them, takes the Falcon out
                of storage, and helps the group stop Kefka.
    
     Battle Information: Setzer may not have strong physical attack power, but he
                         can be one of the most powerful characters in the game, if
                         equipped right. For example, if you equip Setzer with a
                         Fixed Dice, an Offering relic, as well as a Black Belt
                         relic, he will be able to deal out massive amounts of
                         damage. I'm talking about 40000+ damage to one enemy.
    
                         So while Setzer may not be good in the beginning of the
                         game, he excels in the World of Ruin as one of the most
                         valuable party members you can get.
    
     Setzer's Special Abilities
     --------------------------
    
     Slot
     Description: Setzer's first special ability, Slot, is a rather useless one,
                  unless you want to get some items thanks to you summoning the
                  Ragnarok Esper, and that takes a ton of luck. Anyway, Setzer has
                  quite a few things he can do with his Slot command. Like in real
                  slot games, if you get, for example, let's say, three diamonds,
                  Setzer will preform his 7-Flush ability.
    
                  Below is a list of each of the abilities Setzer can do with his
                  Slot command (look below GP Rain to see his Slots).
    
     GP Rain
     Description: When you equip Setzer with the Coin Toss relic, his Slot ability
                  becomes GP Rain. When you use GP Rain, Setzer takes some of your
                  money and throws it at the selected target to cause damage. This
                  is a very useless attack, which deals pitiful damage.
    
     Setzer's Slot Abilities
     -----------------------
    
     7-Flush
     Combo: Diamond, Diamond, Diamond
     Description: Damages all enemies onscreen.
    
     Chocobop
     Combo: Chocobo, Chocobo, Chocobo
     Description: Damages all enemies onscreen.
    
     Esper Attack
     Combo: Bar, Bar, Bar
     Description: Summons a random Esper, even if you don't have it in your
                  possession yet.
    
     Flash
     Combo: 7, 7, 7
     Description: Instantly kills every single enemy onscreen.
    
     H-Bomb
     Combo: Airship, Airship, Airship
     Description: Damages all enemies onscreen.
    
     Joker Doom
     Combo: 7, 7, Bar
     Description: Makes you get a game over.
    
     Lagomorph
     Combo: Anything that doesn't match up (e.g. if you get two diamonds and a
            chocobo, rather than three diamonds, this will happen)
     Description: A rabbit comes out and heals all party members onscreen for a
                  terribly low amount of HP.
    
     Sun Flare
     Combo: Bird, Bird, Bird
     Description: When used, this attack summons the Esper Bahamut. Bahamut will
                  then use his fire breath to damage all enemies onscreen.
    
    
     Mog
    
     Game Description: "Human-loving, fast-talking, street-smart, SLAM-dancing
                        Moogle..."
    
     Biography: Mog is a Moogle who lives in the Mines of Narshe. He and his Moogle
                friends aided Locke when he was in the Mines of Narshe (the Moogles
                aided him because there were guards after Terra, and the guards had
                outnumbered Locke). Mog is the only Moogle who can talk with
                something other than "Kupo!". Mog also knows a sasquatch named
                Umaro, who lives somewhere deep inside the Mines of Narshe.
    
                Mog convinces Umaro to join your group when your group finds him.
    
     Battle Information: Mog can be both a good physical and magical attacker. Mog
                         excels in both attacking with weapons, as well as magic
                         power (if given the right Esper bonuses and equipped
                         right, that is). He can also make a great dragoon, even
                         better than Edgar can. Overall, Mog is definitely a party
                         member you'll want to have on your team. Trust me on this.
    
     Mog's Special Abilities
     -----------------------
    
     Dance
     Description: Mog can learn what are called "Dances", by fighting and winning a
                  battle in a certain terrain of the world. For example, if you win
                  a battle with him in your group in Jidoor or Zozo, Mog will learn
                  a Dance, which can be used in the terrain that Mog learnt it in.
                  Dances can be used outside of the original terrain that Mog
                  learnt the Dance from, but Mog has a chance to stumble and not
                  preform the Dance if you use one outside the original terrain.
    
                  If you use a Dance in the terrain that Mog learnt it in, then he
                  will succeed no matter what. The downside to this is that, while
                  Mog can do powerful attacks, you have no control over him until
                  he dies and you revive him, or until you win a battle, so be
                  careful. There are a total of eight types of terrain in which Mog
                  can learn Dances from. They are:
    
                  Town, Forest, Mountain, Water, Snow, Desert, Cave, and Grass. The
                  moment you use a Dance in a battle, you can't use another Dance
                  for the rest of the fight, so choose your Dance wisely, and be
                  sure to use a Dance in the right terrains, though you can try one
                  in the terrain that Mog didn't learn it from if you want to.
    
                  Below is a list of all of Mog's Dances.
    
     Mog's Dances
     ------------
    
     Desert Aria
     Terrain Learnt: Desert
     Attacks The Dance Does: Antlion: Gets rid of an enemy in battle.
                             Kitty: Damages one enemy.
                             Sand Storm: Damages all enemies with wind-based
                                         damage.
                             Wind Slash: Damages all enemies with wind-based
                                         damage.
    
     Dusk Requium
     Terrain Learnt: Cave
     Attacks The Dance Does: Cave In: Takes away 75% an enemy's HP.
                             Elf Fire: Damages an enemy with fire-based damage.
                             Pois. Frog: Damages an enemy and has a chance to cast
                                         the Poison status aliment.
                             Snare: Gets rid of an enemy in battle.
    
     Earth Blues
     Terrain Learnt: Mountain
     Attacks The Dance Does: Land Slide: Damages an enemy.
                             Sonic Boom: Takes away 62.5% of an enemy's HP.
                             Sun Bath: Recovers all allies' HP.
                             Whump: Damages an enemy.
    
     Forest Suite
     Terrain Learnt: Forest
     Attacks The Dance Does: Elf Fire: Damages an enemy with fire-based damage.
                             Harvester: Cures all negative status aliments on all
                                        your party members.
                             Rage: Damages all enemies.
                             Wombat: Damages an enemy.
    
     Love Sonata
     Terrain Learnt: Town
     Attacks The Dance Does: Elf Fire: Damages an enemy with fire-based damage.
                             Snare: Gets rid of an enemy in battle.
                             Specter: Casts Muddle on an enemy.
                             Tapir: Cures all negative status aliments on all your
                                    party members.
    
     Snowman Jazz
     Terrain Learnt: Snow
     Attacks The Dance Does: Ice Rabbit: Restores all allies' HP.
                             Snare: Gets rid of an enemy in battle.
                             Snowball: Halves the current HP of an enemy.
                             Surge: Damages all enemies.
    
     Water Rondo
     Terrain Learnt: Water (This Dance is only obtainable in the World of Balance)
     Attacks The Dance Does: El Nino: Damages all enemies with water-based damage.
                             Plasma: Damages an enemy with lightning-based damage.
                             Specter: Casts Muddle on an enemy.
                             Wild Bear: Restores all allies' HP, as well as removes
                                        any negative status aliments from your
                                        group.
    
     Wind Song
     Terrain Learnt: Grass
     Attacks The Dance Does: Cockatrice: Damages an enemy and has a chance to
                                         petrify the target.
                             Plasma: Damages an enemy with lightning-based damage.
                             Sun Bath: Restores all allies' HP.
                             Wind Slash: Damages all enemies with wind-based
                                         damage.
    
    
     Strago Magus
    
     Game Description: "An elderly gentleman, pure of heart, and learned in the
                        ways of monsters..."
    
     Biography: Strago is an old man who is 70 years old, and lives in the town of
                Thamasa, a village that houses the last remaining Mage Warriors of
                Yore (the Mage Warriors can use magic). Although the power of the
                Mage Warriors has weakened over time, some of it still remains, as
                is evident when everyone in the village tries to put out a fire on
                a house a few minutes after you meet Strago.
    
                Strago's granddaughter is Relm, who is a 10 year old girl who is
                cocky, but pure of heart. One day, a fire engulfs a house in
                Thamasa. Relm is inside the house, and, after the futile efforts of
                the townspeople trying to put out the blaze, Strago accompanies
                Locke and Terra inside the house to get Relm back. Strago then
                joins your group to help take down the Empire and defeat Kefka.
    
                Strago also spent his youth hunting the monster Hidon, but gave up
                on it until his friend Gungho was supposedly "injured" at the hands
                of Hidon; this gave Strago the motivation needed to finally
                confront and defeat Hidon.
    
     Battle Information: Strago excels in magic, but lacks physical attack power.
                         Strago's real advantage comes with his Lore ability (more
                         on that below). Basically, Strago is a mage and nothing
                         but a mage. Since his Lores rely on magic power for their
                         damage (most of them, anyway), it's a wise decision to
                         give Strago magic-boosting Espers to boost his magic.
    
     Strago's Special Abilities
     --------------------------
    
     Lore
     Description: Since Strago was learned in the ways of monsters, he can learn
                  one attack that a monster you encounter does (similar to Rage,
                  but there are VERY few Lores Strago can obtain, compared to Gau's
                  huge plethora of over 250 Rages). For example, when you fight
                  Hidon, if you last long enough for him to do GrandTrain, after
                  you win the battle, Strago will learn the Lore GrandTrain.
    
                  Only a few enemies can give Strago Lores. I'll list all of the
                  Lores you can obtain below.
    
     Obtainable Lores
     ----------------
    
     Aero
     Learned From Monsters: Dark Force, Harpiai, Harpy, Rhyos, Sprinter, Tyranosaur
     MP Cost: 41
     Description: Aero is an attack that deals wind-based damage to all enemies.
    
     Aqua Rake
     Learned From Monsters: Strago already has this Lore when you first recruit him
     MP Cost: 22
     Description: Deals water-based damage to all enemies onscreen.
    
     Big Guard
     Learned From Monsters: EarthGuard, Mover
     MP Cost: 80
     Description: Casts Safe and Shell on all allies when used.
    
     Blow Fish
     Learned From Monsters: Brainpan, Cactrot, Dark Force, Phase
     MP Cost: 50
     Description: Deals 1000 damage to a single enemy.
    
     CleanSweep
     Learned From Monsters: Blue Dragon, Dark Force, Enuo
     MP Cost: 30
     Description: Deals water-based damage to all enemies onscreen.
    
     Condemned
     Learned From Monsters: Critic, Dark Force, Still Life, Veteran, Zombie
     MP Cost: 20
     Description: Casts the Condemned status aliment on an enemy.
    
     Dischord
     Learned From Monsters: Chaser, Dark Force, Figaliz, IronHitman, Lizard
     MP Cost: 68
     Description: Halves the level of an enemy.
    
     Exploder
     Learned From Monsters: Balloon, Bomb, Dark Force, Junk, Wart Puck
     MP Cost: 1
     Description: Strago uses an exploding attack that kills himself and damages
                  the selected target for the exact amount of HP Strago has. For
                  example, if he has 9999 HP, Exploder will do 9999 damage. Not a
                  good move at all.
    
     ForceField
     Learned From Monsters: Doom
     MP Cost: 24
     Description: Makes you immune to a single element.
    
     GrandTrain
     Learned From Monsters: Hidon
     MP Cost: 64
     Description: Damages all enemies onscreen for massive damage.
    
     L.3 Muddle
     Learned From Monsters: Apokryphos, Dante, Dark Force, Goblin
     MP Cost: 28
     Description: Any enemy whos level is a multiple of 3 has Muddle inflicted on
                  them.
    
     L.4 Flare
     Learned From Monsters: Apokryphos, Dark Force, Dueller, Goblin, Trapper
     MP Cost: 42
     Description: Any enemy whos level is a multiple of 4 has Flare cast on them.
    
     L.5 Doom
     Learned From Monsters: Dark Force, Didalos, Goblin, Trapper
     MP Cost: 22
     Description: Any enemy whos level is a multiple of 5 is instantly killed when
                  you use this.
    
     L.? Pearl
     Learned From Monsters: Dark Force, Innoc
     MP Cost: 50
     Description: Any enemy whos level is a multiple of the number in the last
                  digit of your GP gets hit by Pearl.
    
     Pearl Wind
     Learned From Monsters: Dark Force, Ogor, Peepers, Sprinter, Vectuar
     MP Cost: 45
     Description: All allies' HP is restored by the amount of HP Strago has when he
                  cast it.
    
     Pep Up
     Learned From Monsters: Intangir, Junk, Muus
     MP Cost: 1
     Description: Fully restores one party member's HP/MP, but Strago is cast out
                  of the battle in the process.
    
     Reflect???
     Learned From Monsters: Dark Force
     MP Cost: 0
     Description: Gives every enemy that has Reflected cast on them several
                  negative status aliments.
    
     Revenge
     Learned From Monsters: Dark Force, Dragon, Gigantos, Pan Dora, Red Wolf
     MP Cost: 31
     Description: Damages an enemy equal to Strago's current HP.
    
     Rippler
     Learned From Monsters: Dark Force, Reach Frog
     MP Cost: 66
     Description: Exchanges status aliments with an enemy.
    
     Sour Mouth
     Learned From Monsters: Dark Force, Evil Oscar, Mad Oscar
     MP Cost: 32
     Description: Inflicts several negative status aliments on all enemies that are
                  onscreen.
    
     Step Mine
     Learned From Monsters: Brachosaur, Crawler, Dark Force, Dark Force,
                            GreaseMonk, Pug
     MP Cost: MP cost is determined by the maximum amount of minutes you played /
              30.
     Description: Damages an enemy, but damage is based on the number of steps you
                  have taken / 32.
    
     Stone
     Learned From Monsters: Strago already has this Lore when you first recruit him
     MP Cost: 22
     Description: Damages all enemies onscreen, or damages only one, it just
                  depends. Also, damage is increased if an enemy's HP is the same
                  as Strago's. Also has a chance to cast Muddle.
    
     Quasar
     Learned From Monsters: Dark Force, Goddess
     MP Cost: 50
     Description: Damages all enemies onscreen.
    
    
     Relm Arrowny
    
     Game Description: "In her pictures she captures everything: forests, water,
                        light, the very essence of life..."
    
     Biography: Relm is Strago's granddaughter. Her father is actually Shadow, but
                Shadow left Relm and his wife behind in Thamasa. Strago has been
                taking care of Relm ever since, as her grandfather, and he has
                raised her to the best of his abilities, and she has become a fine
                girl. Relm is a 10 year old, who is also very cocky. Relm joins
                your group after you defeat Ultros in the Esper Cave.
    
     Battle Information: Relm has very weak physical attack, physical defense, but
                         she excels in magic power. She has the best magic power in
                         the game; even more better than Terra or Celes. Because of
                         her excessively high magic power, you'll want to give her
                         Espers that boost her magic, as well as equip things on
                         her that will boost her magic power even more.
    
     Relm's Special Abilities
     ------------------------
    
     Sketch
     Description: When you use Sketch, Relm will use an attack that the selected
                  target has. For example, if you use Sketch on Ultros, Relm will
                  use Tentacle. Not an inherently useful ability, even if she does
                  a very powerful attack like Ultimam because the damage it will do
                  is very minimal. However, the Sketch bug has one good use to it,
                  and that's the Sketch bug.
    
                  I'm saying a bug is useful, because this "bug" can you give you
                  200 of every item in the game. To see what the Sketch bug is all
                  about, read the Codes n' Secrets section of the FAQ.
    
     Control
     Description: By equipping the FakeMustache Relic on Relm, her Sketch ability
                  will be turned into Capture. Capture allows you to choose which
                  skill of the selected target's you want to use on them, rather
                  than automatically using one for you like Sketch does, so Control
                  is a little bit better, at least. However, like Sketch before it,
                  Control is utterly useless, because of severely minimal damage.
    
    
     Umaro
    
     Game Description: "Admirer of bone-carvings, as strong as a gigas, a sasquatch
                        pal with muscle!"
    
     Biography: Umaro is a yeti who lives in the Mines of Narshe. Mog is his boss,
                and Mog commands Umaro to join your group after you give him a good
                beating.
    
     Battle Information: Umaro is a very strong physical attacker. The bad thing
                         is, you have no control over Umaro at all. Umaro will
                         attack at will, but when he does attack, he does a pretty
                         hefty amount of damage to an enemy. When equipped with the
                         Rage Ring and Blizzard Orb Relics, Umaro can be a very
                         strong physical attacker.
    
                         Nevertheless, I don't recommend him on your team ever.
    
     Umaro's Special Abilities
     -------------------------
    
     Umaro has no special abilities.
    
    
     Gogo
    
     Game Description: "Shrouded in odd clothing, ...is this a man...? ...a
                        woman...? ...or should we ask...?"
    
     Biography: Gogo is a person dressed in clothing of various colors. You can't
                see his face, so there are speculations as to who Gogo actually is.
                Some say Gogo is Adlai Stevenson, some say he is Daryl, it just
                depends on the person. However, Gogo is Gogo, no matter how you
                look at it. It would ruin the story if Gogo was Daryl, and it would
                not make sense for Gogo to be a long-dead politican, would it? No.
    
                Simply put, Gogo is Gogo, and will remain that way forever.
                Speculation cannot change, nor will it change, who Gogo is. If this
                makes you feel better, Gogo was a mime in Final Fantasy V, so that
                may be why he is in this game, since FF3 is FF6 in Japan, and FF5
                came out before it. Quit worrying about who Gogo is and play the
                game for what it is: a game.
    
     Battle Information: Gogo dies very easily by everything thrown at him. In
                         other words, his defense for physical and magical attacks
                         is severely lacking. It sucks. However, Gogo can not only
                         use Mimic to mimic the last attack that was used, he can
                         use any other character's special abilities.
    
                         Gogo cannot be equipped with an Esper, just like Umaro.
    
     Gogo's Special Abilities
     ------------------------
    
     Mimic
     Description: When you use this, Gogo will do the attack that was used last
                  turn. For example, if Terra uses Cure 3 and you use Mimic after
                  that, Gogo will do Cure 3. An okay ability, but nothing of
                  significant use. Gogo has more abilities than just Mimic, though.
                  By going on the Status screen, you can give Gogo up to three more
                  abilities.
    
                  You can give him anything from SwdTech, to Blitz, to Magic, to
                  Dance; anything you want to, almost. This is what makes Gogo
                  useful. If Gogo were to use Bum Rush, while it may not be quite
                  as potent as Sabin's is when uses it, it'll still hurt an enemy a
                  hefty amount of damage.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 4. Storyline                                                         |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Long ago, the War of the Magi reduced the world to a scorched wasteland, and
     magic simply ceased to exist.
    
     1000 years have passed... Iron, gunpowder, and steam engines have been
     rediscovered, and high technology reigns...
    
     But there are some who would enslave the world by reviving the dread
     destructive force known as "magic".
    
     Can it be that those in power are on the verge of repeating a senseless and
     deadly mistake?
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 5. Controls                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     Out of Battle Controls
     ----------------------
    
     A Button: Examines things, confirms selected actions, scrolls through
               sentences, opens chests, talks to people
    
     B Button: Cancels selected actions, exits shop
    
     Y Button: Does nothing
    
     X Button: Brings up the menu screen
    
     L Button: Switches to a different party member in the menu screen, depending
               on which screen you are on, in the menu screen, press L after you
               select a Cure spell to be able to heal all party members
    
     R Button: Switches to a different party member in the menu screen, depending
               on which screen you are on
    
     Start: Does nothing
    
     Select: Does nothing
    
     D-Pad: Moves cursor, moves character
    
    
     In Battle Controls
     ------------------
    
     A Button: Confirms selected actions
    
     B Button: Cancels selected actions
    
     Y Button: Skips to another party member's turn, if you don't want to take the
               current party member's turn (only works if more than one party
               member is able to take his or her turn)
    
     X Button: Skips to another party member's turn, if you don't want to take the
               current party member's turn (only works if more than one party
               member is able to take his or her turn)
    
     L Button: If held with R simultaneously, you'll run away (some battles you
               cannot run away from such as boss battles, so remember that), press
               L in battle when you select a Cure spell or a Fire spell or anything
               like that to hit all enemies, rather than just one
    
     R Button: If held with L simultaneously, you'll run away (some battles you
               cannot run away from such as boss battles, so remember that)
    
     Start: Pauses the game
    
     Select: Does nothing
    
     D-Pad: Moves cursor
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 6. Game Basics                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     There are a lot of game basics in the game, which I will explain within this
     section.
    
     Menu Screen
     -----------
    
     First off, I'll explain the very important menu screen in this game. The menu
     screen is pulled up by pressing X when outside of battle. The menu screen will
     serve as a significantly important thing throughout the game for you. I'll
     list all of the menu screen's many functions below.
    
    
     Item
     ----
    
     The first option on the menu screen is "Item". When selected, you will be
     brought to a screen where all your items are displayed. If you haven't sorted
     out your items, your items will appear in the same order you collected them
     in. There are three options in this menu. They are: Use, Sort, and Rare. By
     selecting the Use option, you'll be able to use items such as Tonics, Potions,
     Elixirs, Ethers, and more.
    
     Those type of items heal your HP and MP. It's good to use those items when you
     really need to, to ensure that you are not half dead when entering a boss
     fight. The items that are in gray you cannot use by using the Use option, but
     the ones in white are the ones you can use. By selecting the Sort option, you
     will be able to sort out your entire item list to where the items are listed
     alphabetically.
    
     If you don't use the Sort option, your items will be listed in the order that
     you collected them in throughout the game. I like to use Sort, because it
     makes it easier for me to scroll through my item list. Finally, the final
     option on the Item screen is Rare. By selecting it, you'll be able to view the
     key items that you have collected throughout the game. such as the Lump of
     Metal.
    
    
     Skills
     ------
    
     The second option in the menu screen is the "Skills" option. When you select
     this option, you'll be able to view each of your party members' special
     abilities (e.g. Strago's Lore ability), view the magic spells you have in your
     arsenal, as well as equip/unequip Espers on your party members. The first
     option of this menu, Espers, is where you can unequip and equip Espers on a
     party member of your choice.
    
     To equip an Esper on a party member, move the cursor to the Esper you want to
     select, then press A once the cursor is over the Esper. Then, simply press A
     again and the Esper is equipped on a party member. To determine which party
     member you want to equip an Esper on, you'll be forced to select a party
     member after selecting the Skills option (not the Esper option).
    
     The second option in the Skills menu is Magic. By selecting that option, you
     will be able to view all of the magic spells that a certain party member has.
     You can also use magic spells in this menu. The spells that are in white are
     the ones that you can use, and the spells that are in gray are the ones you
     can't use. You can use curative spells, such as Cure 3 in this menu.
    
     The next options in the menu screen are simply options where you can view your 
     party members' special skills, such as Lore, Blitz, etc. You can also see the
     moves that Strago has learnt if you highlight Lore. You can also see what kind
     of Blitzes Sabin has learnt. Basically, anytime you select one of the special
     skill options, you can see a list of the attacks of that special skill.
    
     But you can't view every special skill that you have access to, however. You
     can only view a select few of them.
    
    
     Equip
     -----
    
     The next option in the menu screen is the "Equip" option. By selecting this
     option, you can equip a party member of your choice with weapons, shields,
     headgear, and armors. The Equip menu has several functions, which I will tell
     you about here. By selecting Equip, the first option in this menu, you'll be
     able to equip a party member with weapons, shields, headgear, and armors. To
     start equipping a party member, press A when your cursor is over the Equip
     option.
    
     Once the cursor is over either Right-Hand, L-Hand, Head, or Body option, press
     A and then you'll be brought to a list of weapons, shields, headgear, and
     armors, depending on which equipment area you choose to select. Put the cursor
     over something you want to equip, then press A to equip it. Nifty, eh? Your
     left hand will always have a shield equipped, unless you have a Genji Glove or
     a Gauntlet Relic equipped.
    
     The next option is Optimum. When used, Optimum will equip the best possible
     equipment on a party member, so that you won't have to equip that party member
     manually. Not inherently useful, but hey, it's there, right? The next option
     is Rmove, which, when used, will allow you to unequip anything you want to on
     a party member. Finally, the last option in this menu is Empty, which will
     allow you to unequip everything off a party member in an instant.
    
    
     Relic
     -----
    
     The next option on the menu screen is the "Relic" option. By selecting it, you
     will be able to use two options. The first one is Equip. By selecting Equip,
     you'll be brought to an area where you can select two slots that you can equip
     Relics in. When the cursor is over either the first or second slot, press A to
     be brought to a list of available Relics you have to equip. Move the cursor
     over the Relic you want to equip, then press A to equip it.
    
     You can equip another Relic in the next slot the same way you did in the first
     slot. The final option in the Relic menu is Empty, which unequips all Relics
     from a party member.
    
    
     Status
     ------
    
     The next option in the menu screen is the "Status" option. Upon selecting it,
     you'll be able to a party member's current experience points, how much it is
     till that party member gains his or her next level. You can also view many
     other things, such as a party member's current Vigor, etc. You can basically
     view all kinds of things here. There is another thing you can do here, which
     is give Gogo one of your other party member's special ability.
    
     There's no reason for me to explain how to give Gogo a character's special
     ability, as it is very easy to figure out.
    
    
     Config
     ------
    
     The next option in the menu screen is the "Config" option. When you select
     this option, you'll be able to change several things. The first thing you can
     change is the Battle Mode from Active to Wait. Active is where enemies attack
     you even if you aren't ready, and are trying to use an item or anything like
     that. Wait is where enemies don't attack you until after you have taken your
     turn.
    
     The next thing you can change on this menu is Battle Speed. You can change the
     Battle Speed from 1 to 6. The lower the number, the slower the battle speed
     will be in battle, and vise versa. The next thing you can change in this menu
     is Message Speed. You can change it from 1 to 6, just like you can the battle
     speed. The lower the number, the slower the message speed will be in the game,
     and vise versa.
    
     Another thing you can change in this menu is the Cmd. Set. You can change it
     from Window to Short. The next option you can change in this menu is the Gauge
     from On and Off. I'm guessing this means the gauge in battle that indicates
     which party member's turn you are currently taking. Another option you can
     change in this menu is Sound. You can change it from Stereo to Mono, as you
     can in every game.
    
     Yet another thing you can change here is Cursor. You can change it from Reset
     to Memory. Yet another thing that can be changed in this menu is Reequip. It
     can be changed from Optimum to Empty. The other option you can change on the
     menu is Controller. You can change it from Single to Multiple. Another option
     you can change by scrolling down after you highlight Controller is Mag. Order
     from 1 to 5.
    
     Another option available to you is altering is Window. You can change the
     numbers from 1 to 8. The next option that you can change is the Color. You can
     change it from Font to Window. You can alter something here, though I'm not
     sure what. I wouldn't fool with it if I were you.
    
    
     Save
     ----
    
     The final option on the menu screen is the Save option. You can only select it
     when you are at Save Points, or when you are on the World Map. By selecting
     this option, you can save your game, which means if you die, you'll start from
     where you last saved. If you die, your levels that you've gained are saved
     automatically, but any GP you've gained, spells you learned, items you gained,
     or anything like that is gone, so be careful.
    
     You can use Tents at Save Points and on the World Map to fully restore all of
     your party members' HP/MP. You can also use Sleeping Bags, the counterparts to
     Tents, at Save Points and on the World Map.
    
    
     Save Points
     -----------
    
     Throughout the game, you'll find what are called "Save Points". Save Points
     look like shining stars on the ground, basically. By stepping on one, you'll
     be able to save your game, as well as use Tents and Sleeping Bags to restore
     your HP/MP fully. Tents restore all HP and MP to all characters, whereas
     Sleeping Bags only restore HP/MP fully to one character. Save Points do not
     appear on the World Map, since you will be able to save your game there at all
     times, anyway.
    
    
     Experience Points
     -----------------
    
     Experience points are the key to leveling up a party member. If a party member
     needs 60 experience points to level up, then when you gain 60 or more
     experience points by winning a battle (bosses don't give you experience in the
     game that much, though; only very few of them actually do), that party member
     will level up.
    
     The maximum level in this game is 99. With each level up, a party members'
     stats grow stronger and stronger, making that party member become stronger.
    
    
     Stats
     -----
    
     Stats are what I call things like Vigor. Each party members have the same
     stats, but how good those starts are varies widely among the different party
     members in this game. The stats each character has, I will list below.
    
    
     Vigor
     -----
    
     Vigor determines how much a party member will hurt with physical attacks. The
     higher Vigor you have, the more damage enemies will take from you when you use
     physical attacks. Even though they have the Hyper Wrist Reilc in this game,
     which boosts Vigor, it won't make much of a difference even if you do equip
     it or not, though, because you'll notice litte difference in your physical
     attack damage.
    
    
     Speed
     -----
    
     Speed determines how fast the ATB Gauge goes up in battle for a specific party
     member. The higher a party member's Speed is, the faster the ATB Gauge will go
     up, and that party member will take his or her turn faster than any of the
     other party members in the battle will, unless of course another party member
     in the battle outweighs that party member in Speed.
    
    
     Stamina
     -------
    
     Stamina determines how much HP a party member gains by the use of Regen. It
     also determines how much HP a party member will lose by Poison and Seizure.
     In other words, Stamina determines how much HP a party member will gain or
     lose. Stamina also determines how much HP a party member will gain when they
     are equipped with a Tintinabar Relic. I should note that Stamina gained by
     weapons does not effect how much HP a party member will gain with a
     Tintinabar Relic.
    
     Finally, Stamina also protects you from Instant Death attacks. The higher your
     Stamina is, the more that Instant Death attacks won't effect you.
    
    
     Magic Power
     -----------
    
     Magic Power determines how much a character will hurt with magic attacks. It
     also determines how much you'll heal a party member or an enemy if you use a
     curative spell.
    
    
     Battle Power
     ------------
    
     Battle Power is a stat that determines how much damage you will do when you
     use the Fight command in battle. The more Battle Power you have, the more
     damage you will do when you use the Fight command. Battle Power also controls
     how much Umaro's charge attack and throw attack will hurt. Finally, Battle
     Power does NOT determine how much Desperation Attacks will hurt, so keep that
     in mind.
    
    
     Defense
     -------
    
     Defense determines a party member's ability to take hits. In other words, the
     higher the Defense stat of a party member is, the more damage they will be
     able to absorb from physical attacks. Defense is only raised by equipment and
     by Relics.
    
    
     Magic Defense
     -------------
    
     Magic Defense determines a party member's ability to take hits from magical
     attacks. In other words, the higher the Magic Defense stat of a party member
     is, the more damagea they will be able to absorb from magical attacks. Magic
     Defense is only raised by equipment and by Relics.
    
    
     Evade
     -----
    
     Evade was supposed to be able to enable you to avoid physical attacks. Due to
     a bug, however, that effect was never put into action in this game, so Evade
     does absolutely nothing. Magic Block basically took over Evade.
    
    
     Magic Block
     -----------
    
     Magic Block was never supposed to determine you avoiding physical attacks
     (that was Evade's job), but due to the silly bug in the Evade status, it does.
     In other words, this wonderful stat acts as Evade, and acts with its original
     purpose, as well. Magic Block determines both physical evasion and evasion of
     magical attacks. A character with 128% M.Block will be able to avoid basically
     _any_ attack thrown at them, be it magical or physical.
    
     Magic Block is definitely a stat you'll want to raise as much as you can, due
     to its extreme superiority.
    
    
     HP
     --
    
     HP stands for Hit Points, and it determines how much HP a party member has.
     If you get damaged, your HP goes down. If your HP reaches 0, you get a game
     over. The first set of numbers in your HP represent a party member's current
     HP, whereas the second set of numbers in your HP represent a party member's
     maximum HP. To recover your HP if it gets depleted, simply use any item that
     heals your HP, such as a Tonic, or use curative spells, such as Cure 3.
    
     If a party member dies, they can be brought back to life via the use of a
     Fenix Down item, a Life spell, or a Life 2 spell. If you use Life 3 and the
     party member you used it on dies, that party member will be instantly brought
     back to life with their maximum HP. That makes Life 3 a pretty nifty spell,
     wouldn't you agree?
    
    
     MP
     --
    
     MP stands for Magic Points, and it determines how much MP a party member has.
     If your MP gets depleted via the use of spells, or be it by an enemy using
     Rasp on you, you can restore your lost MP via the use of an item that restores
     your MP, such as a Tincture. The first set of numbers in your MP represent a
     party member's current MP, whereas the second set of numbers in your MP
     represent a party member's maximum MP.
    
     Elixirs can fully restore both HP and MP, so those are always good to have.
     There are no spells you can use to restore your MP. Wouldn't make much sense
     for you to consume your MP via the use of spells, then use one to recover your
     MP, now would it? ;)
    
    
     Status Aliments
     ---------------
    
     There are several status aliments in the game, which can be inflicted on your
     party members. They are:
    
    
     Berserk
     -------
    
     When a party member is berserked (you can't tell if an enemy is berserked),
     the party member will turn red and steam or something like that will be coming
     out of their heads. When a party member is berserked, you cannot control what
     they do. A party member will attack with physical attacks when berserked, and
     never do anything else. Muddle is different than Berserk, because your party
     member attacks both you and the enemy, and uses magic attacks and not just
     physical attacks.
    
     Berserk doesn't last outside of battle. To cure it, use Dispel.
    
    
     Clear
     -----
    
     Clear is a status aliment, that when inflicted on either an enemy or one of
     your party members, will make the one whom had it casted on them invisible.
     During the time when Clear is inflicted on an enemy or a party member, that
     party member or enemy will be immune to physical attacks. A magic attack will
     reveal the party member and/or enemy, though (it had to have its drawbacks,
     didn't it?).
    
     Also, if an enemy has Clear on it, you can use Doom or X-Zone to instantly
     kill that enemy. It even works on bosses! However, that makes the game way too
     easy (I know some of you would argue with me that the game is already broken
     and easy, but this isn't Atom Edge's FAQ; I'm not here to preach about how
     easy it is like he does every boss battle >_>). X-Zone isn't always guaranteed
     to work, though, so be aware of that.
    
     Even if a spell misses on a target that has Clear on it, the target will still
     become visible. Any party member that has Clear on them will never use the
     Desperation Attack they have, nor will they use a True Knight Relic if you
     give it to a party member. Clear lasts outside of battle, so use a Remedy item
     or a Remedy spell to counter it. Dispel works, too.
    
    
     Condemned
     ---------
    
     When a target has Condemned on it, a timer will appear above the target's
     head. When the timer reaches 0, a Doom spell will be inflicted on the target
     (take note that this Doom spell is unblockable). After that, the target is
     killed. If the target that has Condemned on it is immune to Instant Death-type
     attacks, then the inevitable Doom that follows the countdown (that scare you?)
     will not kill the target.
    
     If the Doom spell that comes from the countdown hits a target that is undead,
     then it will heal the target. Condemned can be healed in combat by the use of
     the following abilities: Pep Up, Spiraler, Tapir, and Wild Bear. Do not worry
     about Condemned being on you outside of battle, because it won't be. If you
     equip the Cursed Shld, the Condemned status aliment will automatically be on
     the party member that has it equipped.
    
     The Condemned effect will wear off of that party member after he or she gains
     the Paladin Shld.
    
    
     Dark
     ----
    
     When Dark is inflicted on your party members (it can't be inflicted on an
     enemy), the party member that it is inflicted on will have sunglasses over
     their eyes (at least that's what it looks like to me). Due to a bug in the
     game, however, Dark does nothing. It was originally supposed to blind a party
     member, giving you a chance to miss the target with your physical attacks.
     Enjoy the cool shades that Dark supplies you, because that's its only use.
    
     Dark stays on a party member after combat, by the way. To heal it, simply use
     a Remedy item, a Remedy spell, an Eyedrop item, or a Tent. This status aliment
     DOES prevent Strago from learning Lores, however, so cure it if you want to
     learn a Lore with him.
    
    
     Float
     -----
    
     Float is a status aliment that causes the target that has it inflicted on it
     to float (who couldn't figure that one out?). When the target is floating, it
     is immune to the following attacks that enemies can do to you, or that you can
     do to them: Chocobop, Earth Aura, Magnitude8, Quake, Slide, Takedown, Whump,
     Wild Fang, and Wombat.
    
     The target that has Float inflicted on it is also more susceptible to the air
     attacks that the Hawk Eye and Sniper weapons do. To remove Float, since it
     stays on a party member after battle, then simply use Dispel.
    
    
     Freeze
     ------
    
     Freeze is inflicted on a party member when a party member's color changes to
     blue, and they look like they are frozen solid. When a party member is frozen,
     he/she won't be able to take any turns until the effect wears off. To cure it,
     simply use the Fire spell on the party member that has it on, and the target
     will become unfrozen, and able to take turns once again.
    
     Strago can't learn Lores if he's frozen, Celes or Gogo can't use Runic, and
     the party member that is frozen won't be picked up when you use Sonic Dive.
     Also, any attack that the enemy does to a frozen party member is sure to hit.
     Freeze also prevents a party member from counterattacking the enemy if he/she
     has the Black Belt Relic on. Finally, a party member that is frozen cannot
     protect someone from death if the frozen party member has a True Knight Relic.
    
     Freeze doesn't last outside of battle, by the way. Freeze will also wear off
     manually eventually anyway, but it takes about 68 seconds, so it's better to
     just use the Fire spell to cure it.
    
    
     Haste
     -----
    
     Haste is not really a negative status aliment, but a beneficial one. When
     Haste is inflicted on a party member, the target becomes red (this does not
     apply to enemies who have Haste on them, by the way) and glows that color.
     Haste allows a party member's speed to increase drastically, meaning that the
     party member who has Haste will likely, unless another party member has very
     high Speed, take a turn first.
    
     A party member who has Haste on he/she will have a better chance of succeeding
     when you try and run. Also, when Haste is on a party member, the countdown
     from Condemned goes faster, Freeze wears off faster, Sleep wears off faster,
     and Stop wears off faster. Also, the time it takes for Regen to heal you is
     slower, as well.
    
     Finally, the damage done by Poison and Seizure becomes slower, too. Haste that
     is inflicted on a target that has Slow on it will replace the Slow status
     aliment. If Haste is inflicted on a target that has a permanent Slow status
     aliment on it, then Haste will have no effect. Haste doesn't stay on a party
     member after battle, and you can remove it by using Dispel.
    
    
     Hide
     ----
    
     This status aliment is inflicted on a party member when you use Sonic Dive,
     when you run away, when you have been taken out of battle by Engulf or Sneeze.
     When a party member has Hide on them, you won't be able to take a turn with
     that party member at all. In other words, a party member that has Hide on him
     or her cannot take turns no matter what, and is cast out of the battle (Sonic
     Dive doesn't cast you out of battle, though, but you won't be able to do
     anything for a short period of time).
    
     Also, a character with Hide on him/her won't be able to counterattack if you
     have the Black Belt Relic on, Strago can't learn Lores, and you won't be able
     to protect someone from death if you have True Knight on. If a party member
     has ran away from battle, then he/she won't gain any experience points or
     magic points after the battle.
    
     If everyone in the battle you are currently in is dead but some have the Hide
     status aliment on them, you won't gain any experience points or magic points
     with any character, since the battle will be treated as a battle where
     everyone has ran away from the battle. Hide doesn't linger outside battle, and
     cannot be cured.
    
    
     Image
     -----
    
     When Image is inflicted on a party member, the party member will create after
     images of him/herself. Any physical attack that isn't unblockable, or that
     comes from behind, is blocked when you have the Image status aliment on you.
     Each attack you avoid when you have Image on, has a 25% chance to remove the
     Image status aliment from you (*gasp*). If Cyan or Gogo is waiting for them to
     be able to use Retort when he/she is hit by a phyiscal attack, Image won't do
     anything.
    
     If the party member has Freeze, Sleep, Sleep, or Stop on he/she, then Image
     will not replace any of the aforementioned status aliments. Any party member
     that has Image on them will not use his/her Desperation Attack. Image lingers
     after battle, and can be cured by the use of Dispel.
    
    
     Imp
     ---
    
     When a party member has Imp inflicted on them, then they will become small,
     green weird looking people. When a party member has Imp on them, Imp will
     block out everything except for the following commands: Fight, Item, Jump,
     Magic, and X-Magic. The only spells you can select for magic is the Imp spell.
     The Imp spell will stay on a party member after a battle. To cure it, use an
     Imp spell, a Green Cherry item, a Remedy item, or a Tent.
    
     Remedy spells won't work to cure Imp, for some reason.
    
    
     Life 3
     ------
    
     This is another positive status aliment, rather than a negative one. When you
     use the spell Life 3 on a party member, that party member will become revived
     once they die, because you casted Life 3. I'll consider this a status aliment.
     Also, when the said party member gets revived, they will have full HP.
    
    
     Muddle
     ------
    
     The Muddle status aliment will be on you when birds appear over a party
     member's head and you see a green circle appear above the party member's head
     that starts spinning along with the party member. When a party member has
     Muddle on him/her, then that party member won't be able to be controlled, but
     will rather attack either another party member, attack him/herself, or attack
     the enemy.
    
     A Muddled character will sometimes use magic to attack with, too. To cure
     Muddle, use a Remedy item, Remedy spell, or simply attack the party member
     that is Muddled with a phyiscal attack. Dispel works, too. Muddle doesn't last
     outside of battle.
    
    
     Mute
     ----
    
     When a party member has Mute inflicted on them, then the target won't be able
     to use magic at all; magic will be greyed out for you, and the enemy that has
     been Muted will not be able to use magic spells, unless the enemy is immune to
     Mute. To cure Mute, simply use a Remedy item or a Remedy spell. Dispel will
     also cure it.
    
     Mute doesn't last outside of battle.
    
    
     Near Fatal
     ----------
    
     When a party member is in "Near Fatal" mode, the said party member will be
     crouching down with very little HP. When a party member reaches 1/8 of his/
     her maximum HP, the party member will crouch down on the ground. The party
     member will have a 1/16 chance to use his/her Desperation Attack (more on that
     below the status aliments part of the Game Basics section, which you're
     reading now).
    
     To get a party member back up to good HP again and out of the Near Fatal mode,
     simply heal that party member with a Tonic, a Potion, or a curative spell,
     such as Cure 2 or Cure 3. When a party member gains enough HP, that party
     member will stand up again. Near Fatal lasts outside of battle, by the way.
     Using a Tent is also a good way to cure Near Fatal.
    
    
     Petrify
     -------
    
     When a party member is Petrified, the party member will become a stone color
     and be turned to stone. When a party member is Petrified, he/she won't be able
     to do anything but stand there like a stone all day until you cure them. To
     cure Petrify, use a Remedy item, a Remedy spell, or a Soft item. When a party
     member that is Petrified gets attacked, he/she won't take any damage.
    
     Petrify lasts outside of battle, and can be cured the same way as in a battle,
     but you can use a Tent to cure it, too.
    
    
     Poison
     ------
    
     You'll be able to tell when Poison is inflicted on a party member, because a
     few green bubbles will appear above the party member's head, indicating that
     he/she has been poisoned. When a party member is poisoned, their HP will
     gradually deplete after his/her turn. To cure Poison, use a Remedy item, a
     Remedy spell, the Antdot spell, or an Antidote item.
    
     Poison will last outside of battle, and you'll lose HP FAST each time you
     walk, so it's a good idea to cure it. Believe me, you can get down to 1 HP in
     a matter of 20 seconds. To cure it, do it the same way you would in a battle,
     or use a Tent.
    
    
     Reflect
     -------
    
     Reflect is a status aliment that causes the target (be it friend or foe) to
     have any magic spell (almost any, anyway) that is cast at them thrown back at
     the enemy or the party member, depending on who has Reflect on. For example,
     if you use Reflect on a party member, then if the enemy uses Fire 3 on that
     party member that is Reflected, then the Fire 3 will bounce off of the party
     member and hit the enemy instead.
    
     Not inherently useful if you happen to reflect a cure spell back at the enemy,
     or heal them up with a Fire spell since the enemy is a fire-type enemy, but
     Reflect is still cool to save you from certain death in certain situations.
     Just be careful that you don't use Cure on all your party members if one of
     them is reflected, or you will heal the enemy.
    
     To cure Reflect, use Dispel, since that won't be bounced off. Reflect won't
     linger after battle, by the way.
    
    
     Regen
     -----
    
     When a party member has this inflicted on them, their HP will gradually go up.
     This status aliment works the same way for enemies as it does for party
     members. To cure Regen, use the Dispel spell. Regen doesn't linger after
     battle.
    
    
     Safe
     ----
    
     When Safe is inflicted on a party member or an enemy, the target will have an
     increase in physical attack defense. The damage taken from physical attacks
     will be reduced by 1/3. To remove Safe, use Dispel. Safe doesn't stay on after
     a battle.
    
    
     Seizure
     -------
    
     Seizure is a stauts aliment that hurts the target the same way Poison does; by
     gradually depleting your HP. Unlike Poison, Seizure damage doesn't increase
     each time it hurts you. Other than that, it's the same thing basically. To
     cure Seizure, use a Remedy item, a Remedy spell, or an Antdot item.
    
     Seizure doesn't linger after battle, by the way.
    
    
     Shell
     -----
    
     Shell is a status aliment that protects the target from magical attack damage.
     The damage done by magical attacks is decreased by 1/3. Any barrier-piercing
     magic attacks will ignore Shell, however, meaning they will do full damage.
     Shell doesn't linger outside of battle. To cure it, use Dispel.
    
    
     Sleep
     -----
    
     You'll be able to tell when this is inflicted on you, because the party member
     whom it is inflicted on will fall to the ground. You'll also see some Z's
     above the party member's head, indicating he/she is sleeping. When a party
     member is asleep, he/she cannot do anything but sit there. Sleep will wear off
     over time, but it's better to cure it when it first happens. To do that, use a
     Remedy item, a Remedy spell, or by hitting the target with a physical attack.
    
     Anyone who has Sleep inflicted on them will automatically be waken up when hit
     with a physical attack. This prevents Strago from learning Lores, too, so be
     sure he's awake at the end of a fight. Sleep doesn't linger outside of battle.
    
    
     Slow
     ----
    
     When Slow is inflicted on a party member or an enemy, the said target will not
     be able to take turns as fast as they would normally. To cure Slow, use
     Dispel. Slow doesn't stay outside of battle, either.
    
    
     Stop
     ----
    
     When Stop is inflicted on a party member or an enemy, the said target will not
     be able to move at all until Stop is worn off. To cure Stop, use Dispel. Stop
     doesn't stay outside of battle, either.
    
    
     Wound
     -----
    
     When a party member has Wound on them, they will die. In other words, their HP
     will reach 0, and you'll lose all control over them. All they'll do is lie on
     the ground unconscious for the rest of the battle and then even outside of the
     battle, until you revive them. To revive a wounded ally, use Life, Life 2, a
     Fenix Down item, or a Tent (outside of battle).
    
     Wound lasts outside of battle, as I mentioned above. It can be cured by using
     a Fenix Down, a Tent, a Life spell, and a Life 2 spell.
    
    
     Zombie
     ------
    
     When a party member is inflicted with the Zombie status aliment, the target
     will become green, and unable to do anything you want them to do. A party
     member that is a Zombie will attack your other party members with physical
     attacks, but never magical attacks. A Zombie-inflicted party member will never
     attack the enemy, just other party members. A Zombie-inflicted party member
     will also attack him/herself.
    
     Zombie lasts outside of battle. To cure it, use a Tent or a Revivify item.
    
    
     Desperation Attacks
     -------------------
    
     Most party members have a Desperation Attack. When a party members enters Near
     Fatal mode (lose one-eighth of their maximum HP, to be exact), he/she has a
     chance to perform what is called a Desperation Attack. Not all party members
     can preform a Desperation Attack, though most can. Below is a list of the
     party members' Desperation Attacks:
    
     Terra: Riot Blade
     Locke: Mirager
     Edgar: Royal Shock
     Sabin: Tiger Break
     Celes: Spin Edge
     Shadow: Shadow Fang
     Cyan: Back Blade
     Setzer: Red Card
     Mog: MoogleRush
     Strago: Sabre Soul
     Relm: Star Prism
     Gogo: X-Meteo
    
    
     Battle System
     -------------
    
     The battle system in this game is a very important thing to know about. I will
     explain to the best of my abilities about the battle system in this game down
     below, so I suggest you who are new to the game (not likely anyone is new to
     it, but whatever) read on.
    
    
     Random Encounters
     -----------------
    
     When you walk around in any place that has monsters (all towns except for
     Jidoor in the World of Ruin and Zozo in the World of Balance have no monsters
     in them) in it, be it the World Map or a cave, when you walk around, you'll
     eventually encounter either a lone enemy, or an enemy pack. These are called
     "Random Encounters". When you encounter an enemy or some enemies, you have to
     fight them and win the battle.
    
     When you win a battle, you gain experience points, and later on in the game,
     magic points. Experience points are vital to leveling up a character, whereas
     magic points are vital to learning new spells via the use of Espers (more on
     this in the Espers section of this FAQ). A boss doesn't usually give you any
     experience points, except for in the World of Balance. They do, however, give
     you some magic points.
    
     You can run away from a battle, but you can't run away from bosses. If you run
     away, however, you won't be able to get any experience points or magic points.
     Also, when you win a random encounter, you get GP, which is your money in this
     game. The more money you have, the more you can buy items and weapons, as well
     as other things to help you in your quest, so the more money you have, then
     the better off you are.
    
     Be sure not to run away from EVERY battle in this game, so that you can stay
     at a decent level and have some money throughout the game. Wouldn't want to
     get to the end of the game at Level 20, then go back and have to build up to
     Level 45 and get some money, would you? Didn't think so. When you enter a
     battle, you can do a few things. I'll list them below. By the way, boss fights
     are not considered random encounters.
    
    
     Magitek 
     -------
     
     This is available only thrice in the game ever. This command replaces Fight
     when you have it in your arsenal. You only have this command available when you
     are in Magitek Armor. There are several attacks that you have at your disposal
     when you select this command. I'll list them all below, from the order they
     appear in from left to right.
    
     Fire Beam: Damages an enemy with fire-based damage.
     Bolt Beam: Damages an enemy with lightning-based damage.
     Ice Beam: Damages an enemy with ice-based damage.
     Bio Blast: Damages all enemies onscreen with poison-based damage.
     Heal Force: Heals an ally.
     Confuser: Has a chance to confuse all enemies onscreen.
     X-Fer: Has a chance to remove an enemy from battle.
     TekMissile: Missiles hit an enemy for good damage.
    
     Everything except for Fire Beam, Bolt Beam, Ice Beam, and Heal Force are Terra
     exclusives, meaning any other character can't use those attacks when they are
     in Magitek Armor.
    
    
     Fight
     -----
    
     The first command when you enter a battle is "Fight". By using it, you'll be
     able to use a physical attack on the enemy or on your party (though I do not
     know why you'd want to hit one of your party members, unless they are under
     Muddle or something). Fight will be turned into X-Fight if you equip the
     Offering Relic.
    
    
     X-Fight
     -------
    
     X-Fight is a better version of Fight. X-Fight allows a character to attack
     four times in a row! If equipped with a Black Belt Relic, a party member will
     be able to attack four more times if counterattacked! A bit broken, eh? That's
     what I thought. X-Fight is only available to you if you equip a party member
     with the almighty Offering Relic, found in the Ancient Castle.
    
     X-Fight replaces Fight, by the way.
    
    
     Special Ability
     ---------------
    
     The next option when you get into a random encounter is the Special Ability
     command. Anything from Blitz to SwdTech to Rage will be listed here. In other
     words, you can use a party member's special ability by selecting this option.
    
    
     Magic
     -----
    
     Magic is the next command when you get into a random encounter. By selecting
     it, you will be able to use magic spells that you have learned thus far. You
     will only be able to attack once with a magic spell, and magic spells consume
     MP. Magic is replaced with X-Magic if you equip the Gem Box Relic.
    
    
     X-Magic
     -------
    
     X-Magic is the better version of the Magic command. By equipping a party
     member with the Gem Box Relic, found in Fanatics' Tower, Magic will be
     replaced with X-Magic. X-Magic allows a party member to use two magic spells
     in one turn. Nifty, eh? Yet another broken aspect of the game, but I'm not
     here to preach how easy it is am I? I'm here to help, right?
    
     By using a Quick spell on the party member that has the Gem Box equipped, you
     will be able to use FOUR magic spells in two turns (Quick allows a party
     member to take two turns)!
    
    
     Item
     ----
    
     The final command you'll see in the battle is Item command. By selecting it,
     you'll be brought to your item list where you can use items or equip new
     weapons. To equip a new weapon, simply scroll all the way up on your list (to
     the very top item), then scroll up one more and you'll be brought to the menu
     where your weapon and shield is. Move the cursor over the weapon, then press
     A.
    
     Now, scroll down through the list again and select a weapon that you want to
     equip. A weapon in yellow is the one you can equip, but the ones in gray are
     the ones you can't equip. After moving the cursor over the weapon you want to
     equip, press A, scroll back up to the menu with your weapon and shield, then
     press A on the weapon when the cursor is over it. And there you go!
    
     You can also equip new shields the same way you can equip weapons.
    
    
     Preemptive Attack
     -----------------
    
     This is the standard battle that you can run into. The enemies are on the
     left, while your party members are on the right. Damage that you do with
     physical attacks isn't reduced. You can run away and rows are also enabled.
    
    
     Side Attack
     -----------
    
     Side Attack is where two of your party members are on the left, and two more
     on the right. The enemies are in the middle of the screen. When you attack an
     enemy that's in the back with a physical attack, you'll deal 1.5 as much
     damage as you would normally. Also, you can run away in a Side Attack battle,
     and rows are enabled.
    
    
     Pincer Attack
     -------------
    
     In this battle formation, your party members are in the middle, with the
     enemies on both sides. Basically, the enemy has ambushed you and you can't
     run. Your party members that are attacked from behind take 1.5 as much damage
     as they would normally. You cannot run away from the battle until you kill the
     enemies on at least one side. Also, Row is enabled but you start in the Front
     Row, but you can switch to the Back Row, though you can't see your party
     members going to the Back Row.
    
     Physical attacks that are inflicted on your group from behind will become
     unblockable, even with M.Block and Image. The Clear status, Earth Wall, and
     Interceptor can block those attacks, though.
    
    
     Back Attack
     -----------
    
     In this battle formation, your party is on the left, and the enemies are on
     the right. Rows are enabled in this battle formation. However, every party
     member that was in the Front Row before the battle started are now treated
     like they are in the Back Row, and vise versa. Party members take longer to
     take their first turns in this battle formation, and running is enabled.
    
    
     GP
     --
    
     GP is your money in this game, basically. The more money you have, then the
     better off you will be in the longrun. Without GP, you can't buy any items,
     and therefore you can't buy weapons, shields, headgear, armors, or relics. You
     won't get very far in the game without any GP, so it is important to fight as
     many random encounters as you can, rather than running away from them. Setzer
     will take some of your GP and throw it at the enemy if you use his GP Rain
     ability.
    
    
     Steps
     -----
    
     Each time you take a step in the game, it is calculated and added to how many
     steps you have taken in total in this game. By bringing up the menu, you can
     view how much steps you have taken throughout the game. Your steps determine
     how much Step Mine will hurt enemies when you use it. Step Mine damages the
     enemy / 32 what your steps are. Other than determining how much damage Step
     Mine will do, steps don't do anything but let you know how much you've walked.
    
    
     ATB Gauge
     ---------
    
     The ATB Gauge determines when a party member is able to take a turn. At the
     start of each battle, you'll see a gauge for each of your party members that
     are currently alive. When the gauge fills up all the way, you get to take a
     turn with the party member whos gauge just filled up. After taking a turn, the
     gauge resets itself and gradually fills up again until you get to take another
     turn.
    
     When a party member dies, their ATB Gauge is gone until you revive the dead
     party member.
    
    
     Row
     ---
    
     This command appears in battle when you press left on the D-Pad when your
     cursor is over one of the commands. Press A to use this command after your
     cursor is over it. Once you select it, the party member whom you selected it
     for will move to the Back Row or Front Row, depending on which row they were
     in before you used Row. If you use Row again, that party member can go back
     to either the Back Row or Front Row, depending on which row he/she is in.
    
     If a party member is in the Back Row, then he/she will take less damage from
     physical attacks, but will also hurt less with physical attacks. This row is
     good for magic users. If a party member is in the Front Row, then he/she will
     take more damage from physical attacks, but will also hurt more with physical
     attacks. Rows don't effect magic power. To put a party member in the Back Row
     or Front Row before a battle, press left on the D-Pad after you bring up the
     menu.
    
     Then, press A when the cursor is over the party member you want it to be on.
     Press A another time after that to move a character to a different row.
    
    
     Defense
     -------
    
     This command is the command after Row. To get to it, press right on the D-Pad
     when your cursor is over a command, such as Fight. Then, press A when your
     cursor is over the "Def." command to use it. By using this command, you'll use
     up your turn, but you'll also be able to reduce the damage you take from
     physical attacks. This is a useless command.
    
    
     Chocobos
     --------
    
     Chocobos are yellow creatures, whom you can ride in this game. Chocobos are
     found in Chocobo Stables, which are hidden inside forests (some are in towns,
     though). When you find a Chocobo Stable, talk to the owner of the stable and
     pay him a small fee to ride a Chocobo. Press B to dismount a Chocobo, and use
     the D-Pad and the A button to move the Chocobo. Chocobo's can't enter caves or
     any place with you for that matter.
    
     They move very fast, though, so they are good to get from one place to another
     if you don't feel like fighting random encounters along the way to your
     destination. When you dismount a Chocobo, it goes back to the Chocobo Stable
     that you got it from, and can be rented again whenever you like.
    
    
     Map
     ---
    
     There is a map each time you are on the World Map that appears at the bottom-
     right corner of the screen. The white dots on the map indicate that a town, a
     Chocobo Stable, or any other place you can go into is there. On the map, you
     can see not only white dots, but continents. Also, the red dot on the map
     marks your current position on the World Map. As you move, so does the red
     dot.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 7. Walkthrough                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Here is a complete walkthrough for this game from beginning to end.
    
    
     World of Balance Walkthrough
     ----------------------------
    
     When you start a new game, the game will tell you about the story of the game.
     After that is done, you'll see three Magitek Knights, which are Vicks, Wedge,
     and ????, who is Terra, standing on top of the mountain above the town of
     Narshe. Vicks and Wedge talk about the Esper that's supposed to be down in
     Narshe, and they talk about Terra having the Slave Crown on, too.
    
     After the talking, you'll see the introduction to the game. Press A to skip it
     if you want to, as it is just Vicks, Wedge, and Terra walking towards Narshe.
     Once the introduction is done, you'll arrive in Narshe and finally gain
     control of Terra in the town of Narshe.
    
    
     Narshe
     ------
    
     Just keep heading north in both areas of the town that you come to. You'll
     encounter some enemies that you have to fight, but they are not a problem for
     three Magitek Knights. Your attacks will do tons of damage to them. Once you
     reach the end of the second area of town, go inside the mines.
    
    
     Mines of Narshe
     ---------------
    
     When you get inside of the Mines of Narshe, head northwest to a Save Point.
     After you learn about what Save Points are, save your game. Now, use Terra's
     Cure spell to heal up your party, then go north of the entrance to the mines.
     You'll come across a gate when you do, which will be opened by Vicks. After
     the gate is opened, go north and try and enter the next area beyond the gate,
     only to have a Narshe guard send Whelk, the first boss of the game, after you.
    
     Check the Bosses section of this guide to see how to defeat Whelk. Once you
     defeat Whelk, go north into the next room. In the next room, go north and try
     and go up the stairs where the Esper is. A cutscene will then occur, as the
     Esper, who is named Tritoch, kills Vicks and Wedge, but spares Terra, since
     she has some kind of connection to Espers. After the cutscene, the scene will
     switch to Arvis' House.
    
    
     Arvis' House
     ------------
    
     You'll see Terra in a bed as the screen fades back in. When Arvis enters the
     room and stops walking, you'll have control of Terra again, so step out of bed
     and talk to Arvis. Arvis will explain to Terra that she had a Slave Crown on
     her head, and that allowed her to be controlled, so that's why she can't
     remember anything. The only thing Terra seems to remember is her name. When
     you get to name Terra, go ahead and do so, since you have to anyway.
    
     Eventually, some Empire soldiers will come knocking on the door of Arvis'
     home, requesting that Terra come back to the Empire (the Empire was the one
     controlling Terra with the Slave Crown, so that's why they want her back).
     Arvis refuses to open the door, and tells Terra to follow him to a door to
     which she can escape the house. Once you regain control of Terra, don't go
     through the door Arvis showed you just yet.
    
     Instead, examine the clock in the house to find an Elixir. After that, go
     through the door Arvis showed you, and you'll be back outside.
    
    
     Narshe
     ------
    
     Back outside, head west across the bridge and into the Mines of Narshe.
    
    
     Mines of Narshe
     ---------------
    
     Once inside the Mines of Narshe, I sauggest you do some leveling up. I suggest
     training until you are at least Level 7 or Level 8. After you've trained as
     much as you want, follow the path from the entrance of the place (also, if you
     need to heal, use Cure outside of battle or inside battle if you get too low
     on HP) until you reach a Save Point. Save your game when you reach that Save
     Point.
    
     Now, keep going until you reach the northeastern corner of the room, but along
     the way, deequip Terra of her weapon and armor. Now, you'll probably notice
     two treasure chests, right? The one on the left contains a Sleeping Bag, and
     the one on the right contains a Fenix Down. If you leave these chests for the
     World of Ruin, they will house better items.
    
     Since the leftmost chest only houses an Elixir in the World of Ruin, feel free
     to open the leftmost chest and claim the Sleeping Bag as your own. At any
     rate, when you reach the northeastern corner of the room, two guards will
     surround Terra, and she'll fall down a hole and fall unconscious. After that,
     you'll see Terra dreaming about her past when she was with the Empire.
    
     The scene will then switch to Locke, who enters Arvis' House, sent Arvis sent
     for him. Name Locke, then watch the dialogue between him and Arvis. After the
     dialogue is over, Locke will arrive in the Moogle Cave, where Terra is. Locke
     is outnumbered, and so the Moogles of the cave offer to help Locke defeat the
     guards and save Terra. You'll now fight your first ever multi-party battle.
    
     Here's how it works: you can control three parties, the first party being the
     party Locke and three Moogles are in, the second party being the one with Mog
     in it (Mog will become a very good asset to your team later when you can
     actually recruit him), and the third party being one with four random Moogles
     in it. Choose which party you want to use to fight with by pressing Y to
     switch between parties.
    
     I suggest you take Mog's group to fight off all of the enemies in the area,
     except for the stationary guard at the bottom of the cave (be sure to put all
     of the party members in the Back Row, by the way). After clearing out the
     enemies with Mog's group, switch to Locke's group and equip Locke with Terra's
     MithrilKnife and Buckler. Now, switch back to Mog's group yet again, then go
     ahead and remove Mog of his Mithril Pike and Mithril Shld.
    
     After that, switch back to Locke's group, approach the stationary boss to the
     south, then put everyone in the Back Row except for Locke. Then press A to
     engage in combat with him. Read the Bosses section to see how to defeat
     Marshal. Upon defeating Marshal, Locke and Terra escape the Mines of Narshe.
     You have now both Locke and Terra in your group.
    
    
     Narshe
     ------
    
     Place Locke in the Front Row, since he is a phyiscal attacker, and place Terra
     in the Back Row and keep her there, since she is a magic user, and the Back
     Row is very good for magic users. Anyway, once you regain control, talk to the
     man standing by the building there. He'll let you go inside, so do so. This
     building is known as the Classroom; it's basically a place for beginners to go
     and learn about the game.
    
     You won't need to learn anything there since you have this FAQ, but we'll go
     inside just for a few items.
    
    
     Classroom
     ---------
    
     When you arrive in the Classroom, enter the rightmost door, then open the
     chest in the room you come across to fight your first Monster-in-a-box battle.
     Inside the chest is a single Lobo, so just attack it to defeat it. After doing
     that, examine the yellow pot to the east to get a Tincture. Now, exit this
     room, then enter the middlemost room. Once inside, open the chest to get a
     Sleeping Bag, but ignore the pot, since there's nothing in it. Exit the room.
    
     Now, feel free to enter the leftmost door. In the room you come to, open the
     chest to get a Tonic. Now, go ahead and exit this room, as well as the whole
     Classroom. By the way, the bucket that the guy is standing beside just north
     of the entrance to this place fully restores your HP/MP when you press A in
     front of it, just to let you know.
    
    
     Narshe
     ------
    
     Go ahead and exit Narshe to be on the World Map for the first time.
    
    
     World Map
     ---------
    
     When you arrive on the World Map for the first time, make sure Locke is in the
     Front Row, and Terra in the Back Row. Now, equip the Mithril Shld you got from
     Mog on Locke, then equip Terra with her MithrilKnife and Buckler that she had
     before you stripped her of them. Then, give Locke the spare Dirk you have. It
     doesn't have a lot of power, but what else can he use? His fists? At any rate,
     head south and you'll eventually come to a desert.
    
     Save your game when you reach the castle in the middle of the desert, then go
     inside the castle, which is Figaro Castle.
    
    
     Figaro Castle
     -------------
    
     When you arrive in Figaro Castle, the guard will try to stop you from coming
     in, but quickly realizes who you are. When you regain control, head all the
     way north through each room until you reach the throne room, where a man is
     sitting on a throne. Talk to him, and you'll be introduced to Edgar, the king
     of Figaro. Some dialogue will commence, as Edgar tries to hit on Terra after
     Locke leaves, albeit unsuccessfully.
    
     Terra thinks she isn't normal for not finding him "dashing" after Edgar leaves
     the room, then you regain control. Now, go south and out of the throne room.
     In the room you come to, head to the southwest corner of the room, then go
     through the door there. In the room you come to, ignore the chest for a moment
     and talk to the old man standing in here. You can buy some items from him. I
     suggest buying a few Tonics, a few Softs, a Fenix Down, and a Tent.
    
     After buying all that, exit the shop and open the chest in here to get a Soft.
     Exit this room and head to the room to the east of you. Once inside here, talk
     to the old man standing around and buy a Bio Blaster, as well as a
     NoiseBlaster from him. Then, open the two chests in here to get a Tonic and an
     Antidote. Now, exit this shop and head through either of the two doors above
     the main door leading to the throne room.
    
     By doing this, you'll come to a room with a chest containing a Fenix Down, so
     open it, then exit this room and head to the outside part of the castle, where
     the entrances to both the left and the right wing are. Once there, enter the
     left wing. Then, keep going until you emerge outside in the desert. At that
     point, go west and then north and through the door into the next room.
    
     Once inside, go up the stairs and talk to the old lady to the west, who is
     Matron. She'll tell you about Sabin and Edgar's past. You'll be introduced to
     Sabin here, by the way (obviously). After Matron is done talking to you, go
     back to the throne room and talk to Edgar. Someone from the Empire wants to
     see Edgar after you talk to him. Edgar says that it is probably Kefka, and lo
     and behold, it is.
    
     Kefka arrives with two soldiers from the Empire to take back Terra. When you
     finally gain control of Edgar, equip him with the MithrilPike you got from Mog
     earlier. Now, go south and talk to the two troopers, and then talk to Kefka.
     Kefka will tell Edgar that he heard that Terra found refuge here, and so he
     wants to take her back.
    
     Edgar refuses to let Kefka take Terra back, lying to Kefka about knowing the
     whereabouts of Terra. Kefka threatens Edgar, then leaves with his two soldiers
     following him. When you regain control of Edgar again, go north and talk to
     Locke. Edgar will then leave your group and you'll regain control of Terra, so
     follow Locke into your room, which is located in the right wing of the castle.
     When you get inside your room, Terra and Locke will talk for a minute.
    
     When they are done, the scene switches to Edgar in the bed. He gets up because
     he smells fire, I guess. Edgar rushes outside to find Figaro Castle burning up
     with flames. Kefka meant what he said when he threatened Edgar. Kefka and his
     two soldiers come back with him, demanding Edgar give them back Terra. Talk to
     the guard blocking the door to the north, then three Chocobos will come, and
     Edgar will jump on one of them, with Locke and Terra being on the other two.
    
     Figaro Castle will enter submerge mode, and Kefka will send his two soldiers,
     who are now Magitek Knights, to attack you. I won't bother listing this fight
     in the Bosses section, since these foes are very easy to defeat. Have Terra
     use an MT Fire spell to see some dialogue, as Edgar and Locke get shocked at
     Terra's ability to use magic, and use the Fire spell as an MT spell to cause
     damage, not just see the dialogue.
    
     Have Edgar use his AutoCrossbow Tool, and have Locke attack. They will go down
     in no time. If you want to see the dialogue between Locke, Terra, and Edgar
     later, then you have until the very last tile in Figaro Cave to see it. Once
     you step on that tile, you can't see it anymore. After the battle, Terra,
     Locke, and Edgar will talk about their next course of action. Your next
     destination is the Returner's Hideout, but you still have a ways to go before
     you get there.
    
    
     World Map
     ---------
    
     When you gain control of Edgar on the World Map, you should notice that you
     are on a Chocobo. Go north (it looks like you are going north, but you are
     really going to a southern point on the map) until you reach a cave. At that
     point, get off the Chocobo, use a Tent and save your game, then enter the
     cave there, known as Figaro Cave.
    
    
     Figaro Cave
     -----------
    
     Once here, talk to the guard with the Chocobo beside him. He'll let you
     through to the actual cave, as he heads back to Figaro Castle to let the other
     people there know you are safe. Enter the cave when the guard moves. When you
     get inside the cave, I suggest you train until you are about Level 10 or 11.
     It may be a bit high, but you'll need it for the hard area coming up. If you
     get low on HP, simply press A in front of the pool of water with the turtle in
     it to fully restore your HP/MP.
    
     After you train, enter the next room. Now, head all the way east, southwest,
     and then north. Go up the stairs you come to at that point. From there, simply
     make your way to the exit of the cave. It shouldn't be too hard to find. If
     you can't find it, you seriously need an eye examination. Also, DO NOT open
     the chests in here; they house much better items in the World of Ruin.
    
    
     World Map
     ---------
    
     Back on the World Map, head southeast, save your game, then enter the town
     there, known as South Figaro.
    
    
     South Figaro
     ------------
    
     Once you get here, you'll see a man dressed in black walking away from you. We
     will worry about him in a minute. For now, there are some shops for you to go
     to better your equipment. Starting off, look around town until you find the
     weapon and armor shop. Once inside there, go to the weapon shop first and buy
     Terra a RegalCutlass. Give Edgar's MithrilBlade to Locke, then go ahead and
     head over to the armor shop, to the east.
    
     There, buy two Heavy Shlds, three Plumed Hats, a Cotton Robe, and a Kung Fu
     Suit. Pull up the menu after that, then equip each of your party members with
     your newly bought stuff by selecting the "Optimum" command. Now, exit this
     shop and head over to the item shop and restock on anything you may need. Once
     that is done, go over to the Relic Shop (it has a weird symbol on the
     building; like a stone-shaped symbol or something).
    
     Once there, buy three Star Pendants, a Jewel Ring, and some Sprint Shoes if
     you can. Equip the three Star Pendants on your party members. Now, it's time
     to get a couple of items around town. Starting off, examine the crate behind
     the Chocobo Stable to get a Green Cherry. It turns into a Tent in the World of
     Ruin, but you don't need to wait just to get a measly Tent, do you? No, you
     don't, so grab it.
    
     Now, head into the house behind the crate that you got the Green Cherry in.
     Once inside, head east and exit this house through the eastern exit. Outside,
     examine the bottom barrel to get a Fenix Down. After that, go east, then
     northwest, then take one step south and you'll be in another part of the
     house, but you'll be behind the house. Once in this room, examine the clock to
     get an Elixir.
    
     Here's a hint: from now on, most clocks will have Elixirs in them. For the
     sake of calling this part of the FAQ a "walkthrough" though, I'll tell you
     when a clock contains an Elixir. Anyway, after grabbing the Elixir, exit the
     room and go back inside the house the way you came in. Once inside the house
     again, go up the stairs in the northwestern part of the house. In the next
     room that you come to, head east and enter the first door you come across.
    
     In this room, go behind the bookshelf in here to get into another area. In
     this area, simply go down the set of stairs to the south to get into yet
     another new area. In this new area, go east, then southeast. You'll come to
     three doors which you can enter. The first one is empty, the second one has a
     Save Point in it, which I suggest you use, and finally, the last room has four
     chests in it.
    
     Open them all to get 500GP, 1000GP, 1500GP, and nothing! Yes, the last chest
     is empty. None of the clocks in here contains Elixirs either, so don't bother
     with them. Now, exit this room. Back in the previous room, head pretty far
     west. So far west that you are past the first door in the room. At that point,
     walk around the bottom part of the screen, where the black is. Eventually, you
     will find a staircase leading to another room.
    
     In this next room, open the two chests in here to get a Hyper Wrist Reilc, and
     the RunningShoes Relic. Give the Hyper Wrist to Edgar, and the RunningShoes to
     Locke. After you've equipped yourself with these new found Relics, exit this
     hidden room. Now, in the house of the old servant of the richest man in town,
     you'll find a Tonic in the lower floor of the house, to the east, located in a
     bucket to the east of a yellow jar.
    
     Now, the house is located, if you are wondering, just southwest of the item
     shop. There are plenty of other items in South Figaro to get, but they all
     turn into something better in the World of Ruin (most of them, anyway), so I
     won't tell you where to get them. Now, about that guy dressed in black that we
     saw when we first got into the town: I told you we'd deal with him, right? We
     will, right now.
    
     Head over to the pub, which is located to the east of the Relic Shop. Once you
     get inside the pub, go up the stairs and head all the way east, and you'll see
     the guy dressed in black at the counter with his dog, Interceptor. This guy is
     none other than Shadow, as you'll find out by talking to him. After talking to
     Shadow, go ahead and exit South Figaro.
    
    
     World Map
     ---------
    
     Ah, we're back on the World Map yet again, are we? This time, head northeast
     of South Figaro, then enter the small house there, which is Sabin's House.
    
    
     Sabin's House
     -------------
    
     Go through the door into the house. Inside, Edgar recognizes the smell in the
     house. Examine the bucket in the northwes corner of the room to get a Tonic.
     Now, you can use Sabin's bed to fully restore your HP/MP, so feel free to do
     so if you need to. At any rate, when you're done here, exit this place
     completely.
    
    
     World Map
     ---------
    
     Back on the World Map, head south, east, and north, then save your game and
     enter the mountain there, known as Mt. Kolts.
    
    
     Mt. Kolts
     ---------
    
     When you arrive here (this is the hard dungeon I was talking about in Figaro
     Cave, by the way), simply go up the stairs and follow the path out of this
     first room into the next area. In this outside area, simply head east into the
     next area. In this next area, head south, then east, past the huge rock that
     looks like it's blocking your path (it's really not), then go southwest into
     another outside area. Out here, grab the chest you see for a Guardian weapon.
    
     Give that weapon to Locke since it's much better than the MithrilBlade. Now,
     go back inside the previous room. Back in the previous room, head to the
     northeastern corner of the room. When you are there, you'll see a wall that
     looks to be blocking your path. Like the rock, it really isn't. Go east as far
     as you can, then take one step north. Then, take two steps east, one step
     south, then go north up the stairway into a hidden room.
    
     In this room, open the chest to get an Atlas Armlet. This is a Relic, which
     boosts your physical fight damage by quite a bit. I suggest you equip this on
     Edgar, since it will boost the power of his AutoCrossbow Tool, which is a very
     good thing. Now, exit this hidden room, and continue onward through the
     mountain until you come across two cave entrances. Take the first one you come
     across (the rightmost one), then open the chest you come to for a Tent.
    
     Now, take the leftmost cave this time, then keep following the path up the
     mountain, following the shadowy figure until you come across a bridge. Cross
     the bridge when you come to it, then go through the cave entrance into the
     next room. In this small room, get on the Save Point, use a Tent, and save
     your game. Now, go ahead and go east and exit this area. In the outside area
     you come to, simply follow the _VERY_ long slopes until you reach the shadowy
     figure who has been near you throughout your journey up this mountain.
    
     It turns out that the shadowy figure is none other than Vargas, one of
     Duncan's students (Duncan also trained Sabin in the ways of martial arts, so
     Vargas and Sabin are connected somehow, wouldn't you agree?), who has trained
     in the ways of martial arts. Don't talk to Vargas just yet, but instead give
     Locke the Atlas Armlet, and give Edgar the Hyper Wrist, I guess. Keep the
     RunningShoes on Locke, though.
    
     After that, talk to Vargas, who will enter combat against you. Read the Bosses
     section of this FAQ to see how to defeat Vargas. After Vargas is defeated,
     Sabin and your group will talk for a minute, then Sabin will join your group
     after the dialogue. Once you regain control, go through the cave entrance that
     Vargas was blocking. In this next room, simply open the chest to get a Tent,
     then continue out of the mountain completely.
    
    
     World Map
     ---------
    
     Head all the way north and you'll eventually come to a cave. Enter it, then go
     north into the Returner's Hideout.
    
    
     Returner's Hideout
     ------------------
    
     When you arrive here, talk to the nearby guard, then he'll tell you to follow
     him. He'll escort you to a door, where you'll regain control. Before you go
     inside the door, let's collect as many items as we can, shall we? Starting
     off, go to the jar by the nearby golden armor (it's just east of the stairs
     that you have to go up to get to the door the guard escorted you to) and check
     it out go get a Green Cherry.
    
     After that, head through the door northeast of where the guard at the start
     was. Inside the room you come to, open the chest to get a Fenix Down. Now, go
     ahead and enter the door that the guard escorted you to when you first got
     here. Inside the room you arrive in, you'll see Banon, who wants to speak with
     Terra. Before talking to him though, go ahead and open the chest in here to
     get a Potion.
    
     Now, save your game at the Save Point in here, then talk to Banon. Banon will
     tell you how you are the last ray of hope that this world has, and that you
     now confront terrible evils. He'll then go rest in bed, because he is very
     tired, or so he says. The next morning, you'll wake up as Terra, right next to
     Locke. Talk to Locke, then exit this room. Now, go and talk to Sabin, who is
     by the golden armor that the jar containing the Green Cherry is.
    
     Note that there is also a shop in the main room, so stock up some items there
     if you need any (this shop sells Potions, by the way, so get those for sure).
     Also, there is an Inn in the room just below the one with the shop, just to
     let you know.
    
     Once you do that, go into the room where Banon was. There, you'll find Edgar.
     Talk to him. Now that you've talken to your party members, let's go and get
     the remaining items in here, shall we? Starting off, head just north of the
     entrance and you'll come across a bridge. Cross it, then continue north into
     the next room. In this room, go north and open the three chests to get a Fenix
     Down, an Air Anchor, and a True Knight Relic.
    
     Now, examine the pot and jar beside the chests to get an Antidote and a
     Tincture. After getting those, search around the wall east of the brown crates
     in this room, then you'll find a secret passage, which you can go through.
     Follow that secret passage to a chest containing a White Cape Relic. These
     boost your M.Block by 10%, so they're pretty handy to have. At any rate, exit
     the room once you acquire the White Cape.
    
     Back in the main room, talk to the guard blocking the entrance to the hideout.
     He'll let you outside to see Banon. Once outside, talk to Banon. If you tell
     him you'll become their hope, then he'll give you a Gauntlet Relic, which
     allows you to hold a weapon with both hands for more damage. If you tell Banon
     that you won't be his ray of hope three times in a row, then you'll receive
     the Genji Glove Relic from a guard a few minutes later.
    
     It's up to you. The Genji Glove allows you to equip two weapons at one time.
     The downside to this is that you won't have a shield, but the Gauntlet
     restricts shields, too, so oh well. I personally think you should go for the
     Genji Glove, since it's far superior to the Gauntlet Relic. You can only have
     one of the two Relics, so choose carefully. The only other thing saying no
     three times or yes changes is the plot. If you say you'll be their ray of
     hope, then you'll see a cutscene where Banon and everybody else talk.
    
     If you say no to Banon three times, then that meeting between Banon and the
     rest of the Returners won't happen. Anyway, whether or not you say yes to
     Banon or not (which I don't think you should), eventually a guard will come in
     the main room of the hideout and collapse, because the Empire beat him up. The
     Empire is coming from South Figaro to the hideout, so your group has to work
     very quickly.
    
     Locke goes to South Figaro to stymie the efforts of the Empire (in other
     words, hold them off), while the rest of your group (including Banon) goes to
     the Lete River to escape to Narshe. Once you finally regain control, it's time
     to reequip yourself with some better things. I suggest that you give Sabin the
     Mithril Shld that you have now that Locke is gone. Give Sabin Locke's Plumed
     Hat, too. Give Terra the White Cape (replace it with the Star Pendant, since
     you no longer need them).
    
     Give Edgar the Atlas Armlet (replacing the Star Pendant), then give Edgar the
     RunningShoes Relic. Give Terra anything for her second Relic. Finally, give
     Sabin a Hyper Wrist and a True Knight Relic. Now that you've equipped yourself
     once more, exit this area and you'll arrive in the room Banon was originally
     in. Save your game here, then go the southern part of the room and exit back
     to the area you were in when you reequipped yourself.
    
     Back in that room, head all the way south into the Lete River, but be sure
     your group is in the Back Row. No one needs to be in the Front Row, since you
     won't really be using physical attacks here.
    
    
     Lete River
     ----------
    
     When you get here, approach the edge of the cliff, then choose to get on the
     raft. If Banon dies, then you'll get a game over, which is why I told you to
     put him in the Back Row. Banon's physical attack is TERRIBLE but thankfully,
     he has a special ability called Health, which doesn't cost any MP, and heals
     your party members' HP quite a bit. Anyway, you'll have to fight enemies while
     you are riding the raft.
    
     Shortly after getting on the raft, you'll come to a point where you have to
     choose either to straight, left, or right. Go left. Eventually, you'll come to
     a cave. Inside of that cave, save your game when you get off the raft. There
     are no random encounters here. Now, get back on the raft. Eventually, you'll
     come to a point where you have to choose to either go straight or left. Go
     left again.
    
     You'll come to a cave eventually again, so use a Tent and save your game at
     the Save Point. Now, get back on the raft and you'll eventually come across an
     octopus. Reed the Bosses section to see how to beat him. Upon defeating the
     purple octopus Ultros, Sabin falls into the water, and is carried away by the
     currents away from your group. Your group continues to ride the raft towards
     Narshe.
    
     After the cutscene, you'll be in control of Mog. Save your game at the nearby
     Save Point, then press A in front of any of the party members there to start
     their scenario. I suggest doing Terra, Banon, and Edgar's scenario first,
     since it is the easiest and shortest one, so this walkthrough will be assuming
     you are doing the scenarios in the order I did them in.
    
    
     Terra, Banon, and Edgar's Scenario
     ----------------------------------
    
     You'll arrive on the World Map with Terra, Banon, and Edgar in your party when
     you finish the rest of your journey through the Lete River. Keep them in the
     Back Row, and keep their equipment the same.
    
    
     World Map
     ---------
    
     Here, simply head west and north and enter Narshe.
    
    
     Narshe
     ------
    
     When you get inside Narshe, head all the way west, past the Classroom, until
     you are up against the wall. At that point, head all the way north as far as
     you can, then press A when you are facing the wall. A secret passage should
     open up that will lead you inside the mines. Once it opens up, go inside.
    
    
     Mines of Narshe
     ---------------
    
     When you get into the mines, simply follow the path into the next area. In
     this outside area, go south, west, and north and up the stairs, then continue
     into the next area. In this next area, simply follow the path out of this area
     and into the next one. When you reach the next room, go north a bit and you'll
     see a ray of light move around the many rocks in the room. Your group thinks
     that you should follow that light in order to get out of the room.
    
     They are right. That is what you have to do. Simply memorize the pattern of
     the light, and follow it into the next room. If you fail to follow the path of
     where the light goes, then you might have to fight a random encounter (you
     won't always, be you usually do). You might want to fight that random
     encounter for the sake of a complete Rage list later on. At any rate, once you
     follow the light's path, you'll be by the door to the exit of the room. Exit.
    
     In this next area (boy, this looks familiar, doesn't it?), simply make your
     way to the southeast part of the room until you find the exit. At that point,
     exit the area. Note that the chest on the right has changed into a slightly
     better item since your last visit, and you can get a Rune Edge by going into
     the Moogle Lair, but I don't recommend opening either chest. When you exit the
     room, you'll be outside again.
    
     Head east as far as you can go, until you can't go east any further. At that
     point, go south into Arvis' House. Once inside though, unequip Edgar and Terra
     of their Relics. Then, head south through the door and a cutscene will occur,
     as Arvis and Banon talk. Edgar says a few things too. After the cutscene, you
     will regain control of Mog, and have to choose another scenario. Save your
     game, and choose Sabin's.
    
    
     Sabin's Scenario
     ----------------
    
     You'll arrive on the World Map, by a lone shack as Sabin.
    
    
     World Map
     ---------
    
     First off, equip Sabin with a White Cape and a Star Pendant. Then, enter the
     nearby shack that you see.
    
    
     Shack
     -----
    
     Here, you'll see Shadow, as well as a merchant selling some goods. Talk to the
     merchant and buy 99 Shurikens from him. It won't cost you but 2970 GP, so go
     ahead and do that. Shurikens are also pretty powerful throughout the game, so
     buy them. After that, I suggest you buy some Tonics, Fenix Downs, and a couple
     of Tents, if you have the money. When you're done shopping, talk to Shadow,
     and invite him to your group.
    
     Then, exit this place.
    
    
     World Map
     ---------
    
     Now that you're back on the World Map, equip Shadow with a Plumed Hat, if you
     have one. If you don't have one, go back into the shack and buy one for him.
     Also, equip Shadow with the Atlas Armlet and the Genji Glove Relics. Put
     Shadow in the Front Row, but keep Sabin in the Back Row, since he can just use
     AuraBolt to kill every enemy you encounter. At any rate, head east until you
     see a forest.
    
     At that point, head all the way south until you see a small patch of desert.
     Save your game and enter into the desert patch, and you'll arrive in the
     Imperial Camp.
    
    
     Imperial Camp
     -------------
    
     Once you get here, you'll see two soldiers talking about how bad Kefka is.
     Ironically, Kefka comes to where they are to make sure they are keeping a
     sharp lookout. Kefka then leaves, then the two soldiers are forced to join the
     assault team that is about to attack Doma Castle. The scene then switches to
     Doma Castle, where an army of Imperial soldiers attack Doma Castle.
    
    
     Doma Castle
     -----------
    
     Here, you'll see two soldiers talking like it is too late for Doma, and that
     it is the end of their kingdom. Cyan, the best of Doma's swordsmen, comes in
     the room to try and fight off the Imperials. When you gain control of Cyan
     outside, talk to the commander, who is the one dressed in black (as if you
     couldn't figure that out already without my help). You'll then enter combat
     against him.
    
     To defeat him, simply have Cyan use his Retort SwdTech, which is the second
     SwdTech. It is sure to kill him. After you defeat the commander, the other
     soldiers will run away in fear. The scene then switches back to the Imperial
     Camp, where you finally have control of Sabin again.
    
    
     Imperial Camp
     -------------
    
     Enter the easternmost tent, then once inside, press A in front of the chest.
     It's locked, so select the "Kick it" option to unlock it. You'll then attract
     the attention of the dog outside the tent, and you'll have to fight it. It is
     easy to defeat, so don't worry about dying. Once you defeat the Doberman, open
     the chest to get a Star Pendant. Now, exit this tent.
    
     Now go ahead and continue through the Imperial Camp (the leftmost tent, by the
     way, contains nothing) and you'll come across General Leo and a soldier having
     a conversation very shortly. After the dialogue, General Leo is summoned by
     Emperor Gestahl. Leo leaves Doma in the soldier's hands. You'll then regain
     control briefly, so head south and your group will hide again.
    
     Then Kefka and Leo talk for a minute, then Leo leaves. Kefka then goes to
     poison the river of Doma to kill all the inhabitants of Doma. Your group then
     goes and attacks Kefka. He's easy to beat, just attack him once and the fight
     will be over. After you attack Kefka, he'll run away. Talk to Kefka, then he
     will run away again. Don't talk to him just yet, but instead, go inside the
     tent to the northwest of where Kefka is standing.
    
     Once inside, open the eastern chest to get a MithrilGlove. Then, open the left
     chest to fight another Monster-in-a-box battle. You'll fight the Telstar
     enemy. To defeat it, have Sabin use AuraBolt (Telstar will use Magizerk after
     you use AuraBolt, which means only one AuraBolt throughout the battle, but oh
     well, at least you get to use one AuraBolt), and have Shadow throw Shurikens.
     He shouldn't take very long to defeat.
    
     After you defeat Telstar, you'll get a Green Beret for defeating him. Give it
     to Sabin. Now, exit this tent and go behind the tent (you have to be standing
     in the gap between the crates for this to work) and press Up on the D-Pad to
     jump over to the tent to the north. Go inside the tent once you reach it, and
     inside, open the chest to get a Barrier Ring. Replace the Star Pendant Sabin
     has on with this Relic, the Barrier Ring.
    
     Since it'll boost Sabin's Magic Power by 2, you should give it to him, since
     that'll give his AuraBolt an increase in damage. Now that you have the Barrier
     Ring, go back and talk to Kefka. You'll have to fight him again, so just hit
     him once to beat him. He'll run away again, like usual. Talk to him again,
     then he'll send some enemies after you. Beat them by using AuraBolt/Shurikens.
     After you defeat the enemies, the scene switch to Kefka poisoning the river.
    
     After the river gets poisoned, the scene switches to Doma Castle again.
    
    
     Doma Castle
     -----------
    
     Cyan and one of the soldiers of Doma will witness the entire people of Doma,
     except for themselves, die because of the poison. Eventually, you'll regain
     control of Cyan. When you do, head through the door to the north, then go down
     the stairs in the following room to reach the main room of the castle. When
     you reach the main room, head south through the door. Cyan will then go to the
     king's room, only to see the king die shortly after he enters the room.
    
     After the king dies, you'll regain control, so head to the southeastern corner
     of the room and enter the door there after you exit the king's room. Inside
     this next room, examine the jar to find a Remedy. Now, exit this room and head
     through the door to the east of the king's room. Inside, you'll find Cyan's
     wife, Elayne, and his son, Owain, killed by the poison. Cyan, filled with
     anger, goes to the Imperial Camp to seek vengeance.
    
    
     Imperial Camp
     -------------
    
     Here, you'll see Cyan fighting two Imperial soldiers by himself. If you step
     in front of Cyan and talk to him, he'll hit you out of the way. Talk to Cyan
     from the side to help him fight the Imperial soldiers. After you defeat them,
     you'll have to fight two more battles like that, so talk to Cyan from the side
     each time to help him fight them. If you step in front of him and talk to him,
     he'll hit you out of the way again.
    
     Once you defeat the three battles you have to fight, your group will get into
     some Magitek suits. Once you regain control, head east as far as you can and
     fight the two battles along the way. Then, at the split, head north. You'll
     eventually have to fight another battle, so fight it. After that, continue
     north and your group will get out of the Magitek suits. Your group will then
     exit the Imperial Camp completely.
    
    
     World Map
     ---------
    
     Now that we're out of that dreadful place, equip Cyan with the Black Belt
     Relic if you managed to get it from fighting the commander in Doma Castle. For
     the second Relic, give him whatever you want (perhaps the MithrilGlove?). At
     any rate, whenever you're ready, head west, south, and east and you'll come
     across a bridge. Cross it, then save your game and head east and south into
     the forest there, known as Phantom Forest.
    
    
     Phantom Forest
     --------------
    
     When you arrive here, head east into the next area. In the following area, use
     the recovery spring to recover your HP/MP if you need it. At any rate, go east
     and then south into the next area. In this next area, head east into the next
     area. In this next new area, go east once more into the next area when you
     come to it. In this next area, go north and a cutscene will occur, as your
     group enters the train there, known as Phantom Train.
    
     Once inside, the train starts to move. Your group then realizes they need to
     get off, but it is already too late.
    
    
     Phantom Train
     -------------
    
     Try and exit the train, but you won't be able to. You'll then regain control
     after Cyan tells you about the Phantom Train, so head east into the next car.
     In this car, you'll see a ghost. Talk to it, then allow it join your party.
     Even though it is only a temporary party member, it'll help you defeat a hard
     enemy in here, so take him. Just don't use Possess with him, or you'll kill
     him off.
    
     After recruiting Mr. Creepy, enter the door in here. Inside, you'll find the
     Impresario, as well as a switch on the wall. The Impresario can answer your
     questions, whereas pressing the switch will activate a cutscene with Cyan and
     Sabin. Go to the northwest corner of the room and face the wall. Then, head
     two steps south, then one step north and press A on the ground to get a hidden
     Tent. Now, rest/save at the Save Point, then exit the room.
    
     Head back to the starting car, then head west and out of the car. In the
     outside area you coem to, head west into the next car. In this car, like the
     previous car, you'll find a few of ghosts walking around. One ghost will sell
     you some items, so buy some if you need some, but either way, head west and
     out of this car, into the next area. In this outside area, go west and enter
     the door leading into the next car.
    
     In this next car, walk around a bit and a ghost will block the exit out of the
     car. Talk to it to engage in a battle with it. Defeat it, then exit this car.
     Outside, tons of ghosts will surround you, blocking your escape routes. Go up
     the ladder and then they will follow you. Go left and Sabin will jump to the
     other side with the rest of your group, but that still is not enough. Head
     into the nearby car and flip the switch on the wall.
    
     This will cause the ghosts that were following you to follow you no more! Now,
     go back inside the car you were just in and press the switch again to clear
     the way into the rest of the car. Rest/save at the Save Point, then head all
     the way west and out of this car. In the outside area you come to, as usual,
     go west into the next car. In this restauraunt car, you can sit at one of the
     tables and order some food, which will fully restore your HP/MP.
    
     After you do that (if you do it), exit this car and go behind the car and then
     enter it from behind. Back in the restauraunt car, open the chest to get an
     Earring Relic. Earrings boost your Magic Power. Don't bother equipping it, but
     instead, go ahead and exit this car. Back in the outside area again, head west
     into the next car. In this car, enter the first door you come to and open the
     chest and you'll fight Siegfried.
    
     Siegfried here is not the real Siegfried, who is very skilled with a sword.
     This one is a phoney. Let's beat him up, shall we (not like we have much of a
     choice)? To defeat him, just attack him once. His attack that he does does
     maybe 8 damage each hit, so don't worry. After defeating Siegfried, he takes
     the treasure that was in the chest and runs. Exit this room and continue going
     west and enter the next door when you come to it.
    
     Inside, you should notice two empty tiles to the left of the bench. The left
     tile has a Tent, so press A to get it. exit the car. Now, head west again into
     the next car. In this car, head west, past the first door you come to, then
     enter the second door you come across. In this room, open all the chests to
     fight a Monster-in-a-box, get a Fenix Down, a Sniper Sight Relic, and another
     Fenix Down.
    
     To defeat the Monster-in-a-box, namely Specter, just have the ghost use his
     Possess ability. It doesn't always work, but it usually does. Possess will
     slay Specter in one hit. For your victory, you get another Hyper Wrist. How
     worthless. Exit this room and continue west out of this car. When you get
     outside again, head west and go through the door into a small room with a Save
     Point. Rest/save your game, then exit the room.
    
     Back outside yet again, go west and go through the door you come across. You
     will arrive in a small room with three switches. Press the ones on the left
     and right, leaving the middle one alone. Then, exit the room and head west
     again when you get outside and approach the steam pipe and press A. You'll
     fight the GhostTrain, so read the Bosses section to see how to win here. After
     you win, Cyan will see his wife and child going to the other side since they
     are dead.
    
     Cyan will try and go after them, but they get inside the train and it's too
     late to stop them. When you regain control of Sabin, head east and south and
     exit this creepy place.
    
    
     World Map
     ---------
    
     Finally back on the World Map, deequip Shadow his entire set of equipment; his
     weapons, armors, relics, everything. After you do that, head south, east, and
     north, towards a cave entrance. Give Sabin Shadow's Ninja Gear, then give
     Cyan the Black Belt Relic if he doesn't already got it, then give him the
     Genji Glove Relic. Replace the Star Pendant Sabin has with the Atlas Armlet
     Relic, then give Sabin a filler Relic (the Barrier Ring, perhaps?).
    
     Then, enter the cave.
    
    
     Baron Falls
     -----------
    
     Go north through the first two areas. You'll come to a cliff overlooking the
     Veldt, as well as a huge river. Approach the cliff and Shadow will leave your
     group. Walk way from the cliff and approach it again, then choose to jump off.
     You'll then fight tons of Piranha enemies. They only have 10 HP each, so just
     attack them to defeat them. After you defeat a lot of Piranhas, the monster
     Piranha, Rizopas, will appear.
    
     I won't classify him as a boss, but he can be one tough customer, especially
     if you are playing an LLG. To defeat him, have Cyan use Dispatch and Sabin use
     AuraBolt. Simple, isn't it? Rizopas attacks with El Nino sometimes, which can
     deal upwards of 250 damage to both Sabin and Cyan, so watch out. After you
     beat Rizopas, you'll float up to the surface of a place called "The Veldt",
     where a boy named Gau, checks you to make sure you are okay.
    
    
     The Veldt
     ---------
    
     Here, you'll be introduced to Gau. After Sabin asks who he is, Gau runs away
     and you regain control, so go south and exit this small area to be on the real
     part of The Veldt. Once you get on The Veldt for the first time, there are
     some things that you should know. First off, any enemy you encounter in the
     game (well, almost any enemy) will appear here for you to fight later, which
     is why The Veldt is a prime spot to get money in an LLG (enemies don't give
     you experience here either, just money, so that's why I said that.
    
     The enemies that appear here, Gau can learn Rages from by using his Leap
     command (the game explains it, so I won't go into too much detail about it
     here). Anyway, after you arrive on The Veldt, simply head to the notheastern
     corner of The Veldt and enter the town there, known as Mobliz. Also note that
     you have a random chance of encountering Gau on The Veldt after you win a
     fight.
    
     Since you don't have the Dried Meat to recruit him yet, just hit him if you
     see him.
    
    
     Mobliz
     ------
    
     In here, head over to the item shop. Once there, buy some Dried Meat, and
     stock up on anything you may need. Also, buy Sabin a MithrilClaw if you don't
     have it yet, and be sure to buy Cyan a Kotetsu, or buy two for him if you have
     the Genji Glove Relic on him and the Black Belt, which you should if you have
     been using my FAQ. Now, buy two Magus Hats, two Heavy Shlds, a Plumed Hat, and
     finally two Iron Armors.
    
     If you don't have the money, get it by fighting in the Veldt. After you're
     done shopping, exit this shop and know that there is a side quest you can do
     here. It's a long and repetitive one, and the item you get from doing it isn't
     really worth the time, effort, and money that it takes, but if you want to do
     it, I'll tell you how.
    
     There is a wounded lad in this town. To get to his location, enter the house
     behind the Weapon/Armor shop. Once inside, you'll find the wounded lad I spoke
     of in the northeastern part of the room, along with a letter on the desk. The
     letter is from his love, Lola. Talk to the wounded lad, then go over to the
     desk and pick up the letter. Then, exit this house and go the one directly to
     the east. Inside, examine the clock to get an Elixir.
    
     Then, talk to the old man by the clock and tell him you will send the letter
     for 500 GP. After you do that, go to the Relic Shop and talk to the owner (you
     can also use the bed in the back of the shop to rest for free). After talking
     to the Relic Shop owner, go back to the wounded lad's house and pick up the
     letter that has just arrived. Then, exit this house and visit the house to the
     east.
    
     Talk to the old man in there, then send the letter for 500 GP. Then, go back
     to the Relic Shop, talk to the owner, then go back into the wounded lad's
     house and read the next letter. Send it off for 500 more GP. Repeat this two
     more times, then talk to the wounded lad and he'll give you the Tintinabar
     Relic, since he knows now that you have been sending letters to Lola in his
     stead. The Tintinabar Relic gradually recovers your HP with each step.
    
     Not an inherently useful Relic, but hey, at least you helped someone, right?
     Now that the side quest in this over, exit this town.
    
    
     The Veldt
     ---------
    
     Back on The Veldt, keep fighting enemies until you encounter Gau again. Give
     him the Dried Meat item you just bought from Mobliz and then a very long scene
     with Gau, Cyan, and Sabin will commence, as Gau joins your group to give you a
     treasure in thanks for giving him Dried Meat. After Gau joins your group, you
     will get an explanation of how to use his Rage command, as well as learn new
     Rages. After that, you'll regain control, so head to the southern part of The
     Veldt.
    
     Once there, you should find a cave entrance. It leads to Crescent Mountain,
     the place where Gau's treasure that he wants to give you is. Before you enter
     there, though, save your game and fight some random encounters to gain Gau
     some new Rages, as well as get some money. Fight till you get at least 30000
     to 40000 GP. It takes a good bit, but it's worth it.
    
     Some noteworthy Rages to get right now are: Stray Cat (Catscratch), Hazer
     (Bolt 2), Templar (Fire 2), Pterodon (Fire Ball), Over-Mind (Elf Fire),
     Marshal (Wind Slash), Dark Wind (Break), Telstar (Sonic Boom), Vaporite
     (Blaze), and Trilium (Bio). You should try and collect as many Rages as you
     can, but those are the most important ones that you can get right now.
    
     After you're done collecting money and getting new Rages, use a Tent and save
     your game, then enter Crescent Mountain.
    
    
     Crescent Mountain
     -----------------
    
     When you arrive here, a short scene will occur. After it's over, head north
     from the entrance seven steps, then head west three steps, then head north one
     step, west two steps, then north one step, then finally west one more step and
     a scene will activate, as Gau finds your group a Tonic, which is added to your
     inventory. Now, keep going through this area and you'll come to a ramp shortly
     (it's hard to see, but it's there; it's in the northern part of the area).
    
     Go up that ramp, then go north one step, then go west and another scene will
     activate, as Gau takes 500 GP from your money. Now, keep going through the
     place until you come across a helmet that allows you to breathe underwater.
     This is Gau's treasure which he spoke of. After your group takes the treasure,
     they hop into the current. This is your next destination, namely the Serpent
     Trench.
    
    
     Serpent Trench
     --------------
    
     Once you get here, you'll ride the current and encounter random encounters as
     you ride the current. When given the option of which direction you want to
     take, either left or right, take the right path. You'll eventually come to a
     cave-like area with a chest to the east. Open it to get an X-Potion. Then, go
     ahead and exit this area via the northern exit. You'll now continue to ride
     the current, encountering monsters as you do so.
    
     Eventually, you'll have to choose between the left and the right path, so
     choose the right path again and you'll come to another cave-like area. Here,
     head west and north and go through the exit into the next cave-like area. In
     this area, head to the southeastern corner and step on the switch to drain the
     water in the room. After that, go down the stairs where the pool of water used
     to be, then step on the hole to reach the next area.
    
     In this next cave-like area, open the chest to get a Green Beret. Give this to
     Gau or Cyan, if you didn't already give them both one by fighting Telstars on
     The Veldt. At any rate, after opening the chest, make your way out of the room
     by following the path out of it. After that, you'll ride the currents for a
     few more seconds before you get washed up on the shores of Nikeah.
    
    
     Nikeah
     ------
    
     When you arrive here, don't board the ferry leading to South Figaro just yet.
     Instead, head into the town itself. Once there, head over to the armor shop
     and buy two Silk Robes, since you'll need them soon. Now, go to the Item Shop
     and buy some Fenix Downs and Potions if you are low on them. Then, go ahead
     and enter the Inn and examine the clock there to get another Elixir. Now, the
     one last thing for you to do here is check out the Cafe.
    
     Inside, you'll find a blonde-headed girl. If you talk to her, she'll want Cyan
     to dance with her. Cyan gets mad about it, and even insults her. After the
     scene, unequip all your party members of their Relics, as well as uneqip Sabin
     of his Ninja Gear. Now, go back to the boat area, talk to the old man running
     it, and tell him to take you to South Figaro.
    
     Your group will say a few words, and this long and boring scenario is now
     over. Only one more to go.
    
    
     Locke's Scenario
     ----------------
    
     You'll arrive in South Figaro, and you'll be in control of Locke (obviously).
    
    
     South Figaro
     ------------
    
     Once you gain control of Locke, equip him the following: Air Lancet, Green
     Beret, Ninja Gear, and for the Relics, give him the Atlas Armlet and the Genji
     Glove. Put him in the Front Row, too. Now that you're prepared, start off by
     going to the Item Shop. Once inside, speak with the merchant, who will enter
     combat against you. Use the Steal command until you manage to strip him of his
     clothing. After you get his clothing, exit the Item Shop.
    
     Now, head south of the Item Shop and enter the building there. Once there, go
     downstairs and talk to the little boy. Since you are a merchant, he'll let you
     pass. Now, go through the door leading out of the house. Back outside, go to
     the Weapon/Armor shop, and east of it, you'll find some stairs. Go up them.
     After that, follow the path west, then when it splits, go south and talk to
     the Imperial soldier dressed in green and steal his clothes, too when you
     fight him.
    
     After that, head back down the stairs that led you to this high area. Then, go
     south, then west, then north, and then finally west again when you emerge from
     the stairs. Eventually, you'll come across an Imperial solider dressed in
     brown just south of the Magitek Knight. Talk to him, and he'll move out of the
     way. Now, go into the Cafe. Once there, go downstairs. You'll find another
     merchant here. Talk to him, and then steal his clothes, as well as his cider.
    
     When that is done, exit this room. Back outside, head south of the stairs that
     led you to the area with the Imperial soldier dressed in green, then go behind
     the house of the servant of the richest man in town. Once you get inside, talk
     to the boy and he'll let you through again. Go upstairs and talk to the old man
     and you'll give him the cider you stole earlier automatically. He'll drink it,
     and tell you to go downstairs and give his grandson the password.
    
     Once downstairs, talk to the boy and he'll ask you what the password is. Tell
     him it's "Courage", then he'll open the secret passage out of the house for
     you, so go through it when you regain control. In the room you come to, go
     down the stairs and you'll appear in a room with many objects and a clock. Go
     up the stairs and through the door out of the room. Now, head to the northwest
     part of the room and go up the stairs into the next room.
    
     In this previously visited room, head through the first door you come to then
     go behind the bookshelf in the following room to appear in the next room. Once
     there, go down the stairs to appear in yet another new room. In this room, go
     east and south and you'll have the option to change clothes. If you stay in
     your merchant oufit, you'll slightly change the upcoming dialogue with Celes.
     I suggest you don't change, since you can see some Star Wars wannabe dialogue.
    
     If you change your clothes back to normal Locke's clothes, then you'll get the
     dialogue you were intended to get. At any rate, whether or not you change your
     clothes, head south, then east and you'll see a scene with Celes and two of
     the Empire's soldiers. One of the soldiers attacks Celes for betraying the
     Empire. When you finally regain control of Locke, go inside the room and talk
     to Celes. Untie her.
    
     She'll then join your group after some dialogue. When you finally regain
     control, talk to the sleeping soldier and take the Clock Key from him. Then,
     go ahead and exit the room. Now, head into the next door you come across and
     save your game. Then, continue into the next room you come to. In this room,
     examine the second clock you come across, then use the Clock Key on it to open
     up a secret door. Go through it.
    
     In this room, put Celes in the Back Row, then equip her with the following:
     MithrilBlade, Heavy Shld, Magus Hat, Silk Robe, and for Relics, give her an
     Earring, and a White Cape (you'll get another Earring in just a minute). Now,
     head east and southwest to a chest containing an Iron Armor. Don't equip it,
     but instead continue along the maze until you come across a split to the
     south.
    
     It's hard to see, but if you look carefully, there will be an end to the black
     to the south, so that's why I called it a split, because it is. Take that
     split south and then west to a chest containing some Earrings. Give the
     Earrings to Celes, replacing her White Cape. Now, head back east and then go
     north, but not all the way. Instead, keep trying to move west until you can.
     At that point, follow the path and go down the stairs to the next room.
    
     In this room, head south and open the chest to get an Ether. The bucket has
     nothing in it, so head back north and then open the remaining chests in the
     room to get the following items: X-Potion, Ribbon. The Ribbon is located in a
     chest just south of the one with the X-Potion in it. You can't see it, cause
     it is in the black, but you can feel it as you walk. After pillaging the place
     of its items, exit this area via the stairs.
    
     Back in the maze area, go north of the split that went south, then go east
     when the path splits, then go south and west to two chests containing a Heavy
     Shld and a RegalCutlass. Give Celes the RegalCutlass and head just east of the
     chest that contained the Earrings Relic, then go up the stairs out of this
     maze. Try and go through the door and Celes and Locke will say a few things,
     then you'll regain control, so go through it and exit the town by going east.
    
    
     World Map
     ---------
    
     Sabin's house still has the bed in it where you can rest, so do that if you
     need to (which you probably do). After that, go west and north of South Figaro
     and enter Figaro Cave. Save before entering.
    
    
     Figaro Cave
     -----------
    
     Upon your arrival in Figaro Cave, you should know that new and tougher enemies
     inhabit the place. They shouldn't be too much of a problem, however. I suggest
     you do train until you are Level 15-16 with Celes and Locke. After that, make
     your way to the area with the recovery spring and use it to recover your
     HP/MP (leave the chests unopened, though, since they house much better in the
     World of Ruin). Then, head south and you'll encounter TunnelArmr, your next
     boss fight.
    
     Read the Bosses section to see how to defeat TunnelArmr. Once you defeat him,
     the scene will switch back to Narshe, where a decisive battle with the Empire
     is about to take place.
    
    
     Narshe
     ------
    
     You'll see a very long scene with all of your party members, as well as Banon,
     Arvis, and the Narshe elder. They talk about defending the Esper from the
     Empire, and how an attack from the Empire is imminent. Eventually, you'll go
     out to battle the Empire in the snowy hills of Narshe. You'll now face your
     second multi-party battle. Since there are only seven party members, you'll
     have to divide them a certain way.
    
     I suggest you put your four strongest party members in one group, then the
     second group should contain two of your second strongest party members. Then
     finally, the last group should contain your weakest party member. Here's the
     party members I had in each group:
    
     Group 1 - Celes, Gau, Cyan, Edgar
     Group 2 - Sabin, Locke
     Group 3 - Terra
    
     Put who you want in each group, but that's how I did it. Also, be sure that
     each magic user is placed in the Back Row (this would include Gau, too, since
     he's a magic user with his Rages). After your party is configured, talk to
     Banon (Be sure to equip the stuff you've obtained throughout your journey on
     your party members by standing in front of them and pressing A to gain control
     of them. This would include giving Celes Earrings, etc.) and tell him that you
     are ready, but save your game first.
    
     Your group will then be ready to fight. I suggest placing each group beside
     Banon. Group one should just fight any enemies they can, to ensure that the
     other parties don't have to fight quite as much (your weaker parties could
     fall very easily here, so fight as many enemies as possible with your best
     group, which should be group one), while group two is positioned RIGHT beside
     Banon to the south of him.
    
     Finally, group three should be positioned to the right of Banon (and I mean
     right beside him). Heal up after every battle, so that you won't die. When all
     enemy groups are defeated (both green and brown-colored soldiers), go all the
     way south towards Kefka and fight the patrolling soldier dressed in brown that
     is guarding him. After that, heal up your HP/MP and talk to Kefka to fight
     him. Read the Bosses section of the FAQ to see how to defeat him.
    
     Once you defeat Kefka, he'll escape and your group will go see the Esper that
     at the very top of the mountains. Terra will go ballistic again, then she'll
     turn into her Esper form and fly off towards Zozo, which we'll get to go to
     later on in the game. After Terra flies off, the scene will switch ot Arvis'
     house.
    
    
     Arvis' House
     ------------
    
     When you wake up as Locke, some dialogue will commence, as your group decides
     who is to go find Terra. The party members whom you decide not to take with
     you to find Terra will stay behind in Narshe. You can only have a maximum of
     four party members with you. Here's the party I took, so this FAQ will be
     under the assumption that you took them too: Celes, Locke, Edgar, and Gau. If
     you take only three party members with you, you can recruit Shadow into your
     group again when you reach Kohlingen, which you'll get to shortly.
    
     He charges you 3000 GP before he joins you. I don't suggest inviting him to
     your group though, since it is most certainly not needed, and he is just a
     waste of space in your group if you ask me, since he hasn't really improved
     much since the last time you recruited him. It's your call, though, but I took
     four party members, so this FAQ will be assuming that you did the same thing I
     did.
    
     Anyway, after your party is configured, exit this house.
    
    
     Narshe
     ------
    
     Back outside, head over to the Weapon Shop. Once inside, I suggest that you
     buy Locke a Full Moon weapon, and then leave. Now, exit this shop and head
     over to the Armor Shop, which is located behind the Item Shop up some stairs.
     Once inside the Armor Shop, buy four Mithril Shlds, then leave. Now, head over
     to the Item Shop and restock on some more items that you might need. Then, do
     not go into the Relic Shop.
    
     But instead, head into the Elder's house, which is located just west of the
     Relic Shop. Go up the stairs west of that shop to get there. Once inside, the
     clock has an Elixir in it, so check it out to get it. Now, exit this house and
     head to the south of Arvis' house and enter the small shack you come to. Once
     inside, open up all of the many chests in the room to get the following items:
     5000 GP, Earrings, ThiefKnife, Wall Ring, Sneak Ring, and a Hyper Wrist.
    
     The chest that is locked in this house will stay locked, so get out after you
     collect those items. Now, since there's nothing better to do, leave Narshe.
    
    
     World Map
     ---------
    
     Once on the World Map, save your game and head all the way south into the
     desert, then enter Figaro Castle.
    
    
     Figaro Castle
     -------------
    
     If you have Sabin in your group and Edgar in your group with him, then a scene
     will trigger when you go into the castle with them. By resting in the left
     wing of the castle when Sabin leaves your group, you'll be able to see Sabin
     and Edgar talking about their past. This is a part of the game where you can
     see Sabin leaving Figaro. I suggest you do see it, since it's very cool. If
     you do or do not, go to the Tool shop and buy Edgar some new Tools.
    
     If Edgar is the leading party member in your group (if you are walking around
     as him), then you'll get a discount on both the items and the Tools in the
     castle. Buy Edgar a Flash Tool and a Drill Tool, then exit the shop. Now, go
     ahead and head to the entrance of the castle (not the outside entrance, but
     the room you come into after you enter the castle) and enter the room on the
     left by going the down stairs.
    
     In this area, talk to the old man and tell him to carry you to Kohlingen. When
     the castle unburrows and you regain control, exit the castle completely (Sabin
     will join you when you try to leave).
    
    
     World Map
     ---------
    
     Head to the north of Figaro Castle (I mean a long ways north) and you'll reach
     a shack. Enter it. This is the Future Colosseum.
    
    
     Future Colosseum
     ----------------
    
     Here, examine the jar to get a Hero Ring. These boost physical attack and
     magic attacks, so they are nice to have. Very nice. Exit. Now, head to the
     northwest of Figaro Castle and enter the town there, known as Kohlingen.
    
    
     Kohlingen
     ---------
    
     Enter the northwesternmost house if you want to see a scene about Locke and
     Rachel's tragic past (only if you have Locke in your group, does this become
     available). Either way though, enter that house, since the clock there houses
     an Elixir, so examine it. After that, you can go to the Cafe to recruit Shadow
     for 3000 GP if you have three party members instead of four, but I don't
     suggest you do it.
    
     Regardless of what you do, head to the northeasternmost house next and go
     behind it. Once inside, open the chest behind the golden armor to get a Green
     Beret. Now, exit the house and go through the door if you want to see a crazy
     old man who is watching over Rachel's dead body (go downstairs to get there).
     If you want to see more of Locke's past, talk to Rachel's dead body.
    
     Note that if you recruit Shadow into your group and keep resting at the Inn,
     you can see three of his four dreams right now (the last one is not viewable
     until the World of Ruin). Other than that, there's nothing of interest in
     Kohlingen, so feel free to exit.
    
    
     World Map
     ---------
    
     Back on the World Map, head all the way south and you'll eventually come to a
     town known as Jidoor. Enter it.
    
    
     Jidoor
     ------
    
     When you arrive here, head into the northernmost building (the huge building)
     and enter it. Inside, go up the stairs to the right, then go north and examine
     the jar to get a Tincture. Go to the Weapon Shop and buy two Kaisers for
     Sabin. Buy Cyan two Forged weapons. Go over to the Armor Shop and buy two
     White Dresses, and two Mithril Vests for Edgar and Cyan. Buy some Ninja Gears
     for the rest of your group who could use them but doesn't have one.
    
     Exit the building and rent a Chocobo in the Chocobo Stable in the southeastern
     part of town.
    
    
     World Map
     ---------
    
     Ride the Chocobo you just bought in Jidoor across the path and you'll come to
     Zozo shortly after that, so dismount the Chocobo, save your game, and enter.
    
    
     Zozo
     ----
    
     Once here, you should know that Zozo is more of a dungeon than a town, since
     you have random encounters in this town. The random encounters here are fairly
     difficult, too. The HadesGigas enemy can take away about 300 HP from all party
     members with his Magnitude8 attack, and SlamDancers can use an MT Ice 2 spell,
     as well as an MT Fire 2 and Bolt 2 spell, so have Wall Rings on your party
     members (you might only have one at this point, though) to reflect it back.
    
     Anyway, when you arrive here, equip any new equipment you have on your party
     (give Locke the ThiefKnife and the Sneak Ring Relic for sure), then go west
     and enter the Cafe. Go up the stairways here, then exit through the exit to
     the east after you quit going up the stairs. Outside, follow the path up the
     stairs and then enter the easternmost door out of the two doors, since the one
     on the left is locked for now, and will stay that way for a long while.
    
     In the room you come to, open the chest to get a Tincture. Then, exit the room
     and exit the Cafe completely, as well. Back outside, head west and north and
     enter the building that is supposed to be an Inn. You can't rest here, so why
     is it called an Inn? Hmm, weird. Anyway, once inside the Inn, examine the
     nearby clock not to get an Elixir, but to reset its time. The correct time is
     6:10:50, so set it to that to open up a hidden passage to the east.
    
     Go up the secret passage and open the chest to get a Chain Saw, Edgar's newest
     Tool. This baby has 253 Battle Power to boot. Only downside is Edgar will
     usually wear a mask and use the Chain Saw, which means instant death. This is
     good, but if you do it against a boss, it's bad, so stick with Drill for boss
     fights unless I say not to. Now, head out of the Inn and to the southwest part
     of town and enter the building there, which is the Reilc Shop supposedly.
    
     Once there, simply keep going up and up until you come across a wooden door.
     Enter the door and open the chest inside to get a Thief Glove Relic. Equip
     that on Locke too in place of the Genji Glove, which he should have on. With
     the Thief Glove and Sneak Ring, as well as the ThiefKnife, Locke is now a
     stealing machine! Exit this room. Now, instead of going up, go back down two
     sets of stairs, since that is your only option at this point.
    
     After descending the stairs, go north one step, west one step, north one step
     again, then finally two steps west. You'll jump across the window to the other
     building to the left. Nifty, eh? Now, go west and jump to the next building.
     Then, enter the leftmost area (you'll emerge by the rightmost one after you
     jump to the other side) and you'll be inside the building. Once inside, head
     north and west and go up the stairs.
    
     Then, examine all the pots/jars in the area to get a Potion and a Tincture. Go
     south after getting those two items and exit this building. Back outside, head
     up the obvious path, jumping from building to building when you have to. When
     you come across a second wooden door (you'll come across a first one along the
     way), enter it and open the chest to get a Fire Knuckle for Sabin. Give it to
     him if he's in your group, but either way exit the room.
    
     Keep going up the remainder of the building until you encounter what appears
     to be a Vargas lookalike. Talk to him and he'll say he'll let you pass. He,
     like the rest of the population of Zozo, lies, so you'll have to fight him.
     Check the Bosses section to see how to win against Dadaluma. Once you defeat
     Dadaluma, the evil martial artist, continue on up the remainder of the tower
     and enter the door you come across.
    
     In this room, go north, then west and east and open the two chests to get an
     X-Potion and some RunningShoes. Then, continue north and a cutscene will occur
     between your group, and the Esper Ramuh. Ramuh says that he has brought Terra
     here. Terra is in bed and she will not join you. She's not really aware of
     anything that's going on at the moment, unfortunately, so we'll have to wait
     until later to recruit her into our party again.
    
     After the cutscene is over, Ramuh will turn into Magicite, which is what is
     left of Espers after they pass away. Press A on Ramuh's remains, and grab the
     three other Magicite shards to. You now have your first Espers. Congrats! The
     Esper names are: Ramuh, Stray, Kirin, and Siren. Each have their own different
     attacks they do when you summon them, as well as their own spells they teach
     you, not to mention their level up bonuses.
    
     Go south after getting the Espers and talk to one of your party members, who
     are waiting for you at the entrance to the room. The group will then talk on
     their way down the building. When the group reaches the entrance to Zozo, they
     will talk about their next course of action. You'll then have to choose two
     party members to put in your group (Locke and Celes are mandatory). I chose to
     put Gau and Edgar in my group, but it's up to you.
    
     Once again, this FAQ will be assuming you used the party members I did for
     this segment of the game. After you choose your party, exit Zozo.
    
    
     World Map
     ---------
    
     Head back to Jidoor. You know the way; it's to the southwest.
    
    
     Jidoor
     ------
    
     When you arrive here, go into the building you went into last time (the huge
     building). Once inside there, talk to the Impresario, who is the man dancing
     around like an idiot. After talking to him, he'll say that Celes looks just
     like "Maria", who is the girl who is supposed to act in the Opera House. Once
     the Impresario runs off and drops the letter, examine it and the person in the
     top right will come and tell you who Setzer is.
    
     After that, exit this house, as well as the town.
    
    
     World Map
     ---------
    
     Time to equip your party members with Espers. Give Locke Siren, give Gau
     Stray, and give Edgar Ramuh. Don't bother giving Celes an Esper, since she is 
     about to leave your group for a short time. Also, this is something that a lot
     of people seem to have trouble with; unequipping Espers. To unequip an Esper,
     go to the Espers option in the menu, then select an Esper by pressing A when
     your cursor is over it.
    
     Then, simply go to a blank space in the Esper and press A. There you go. Now,
     let's go and get some Rages, shall we? To get back to The Veldt from where we
     are now, go back to Figaro Castle, talk to the old man and tell him to take
     you to Narshe, then exit the castle and enter Figaro Cave. Go through the
     cave, then go through Mt. Kolts, then go into the Returner's Hideout, travel
     through the Lete River (the path to the Lete River is located in Banon's room,
     all the way south of the Save Point on the southern part of the wall).
    
     Once you do that, head east and southwest and cross the bridge by the Imperial
     Camp (there is no Imperial Camp this time), then go into the Phantom Forest
     and journey through it. From there, enter Baron Falls, then you'll end up on
     The Veldt (you won't have to fight before ending up on The Veldt this time).
     Once you are on The Veldt, go ahead and get as many new Rages as you want.
     Some noteworthy Rages are:
    
     Aspik (Giga Volt), HadesGigas (Magnitude8), SlamDancer (Ice 2), Anguiform
     (Aqua Rake), Mind Candy (SleepSting), Gabbledegak (Vanish). After you get the
     Rages you want, go through the Serpent Trench, then you'll end up in Nikeah.
     Ride the ferry to South Figaro, then make your way back to the continent with
     Jidoor from there.
    
     From Jidoor, head all the way south, then east to the building you see there,
     which is the Opera House, your next desintation.
    
    
     Opera House
     -----------
    
     Some lengthy dialogue will commence, as Celes gets to act as Maria in the
     opera scenes. I'll just skip on ahead to the part that you need to really be
     concerned with, which is when you regain control of Locke. When you regain
     control of Locke, head all the way east till you can't anymore, then go south
     and exit this room. Now, head into the room that Celes went into earlier. Once
     inside, talk to Celes.
    
     Once you gain control of Celes, you can check the book to see what lines you
     have to say on the upcoming part. Since you have this FAQ, you won't need to
     do that, so just go ahead and go through the door in the room, then go north
     and west through the curtain and of this room. You'll now be outside as Celes.
     Here are the lines you have to say, incase you didn't check the score:
    
     "Oh my hero..."
     "I'm the darkness..."
     "Must I..."
    
     If you say all those lines when prompted to, then you'll be successful in the
     acting. After you regain control of Celes, talk to Draco. He'll tell you to
     dance with him, so follow everywhere he goes and then talk to him after he
     stops dancing, and he'll turn into some flowers. Press A to pick up the
     flowers. After that, head north, then east, then north, then finally west to
     the edge of the stage.
    
     Celes will then throw the flowers off the cliff, as the Chancellor comes to
     Celes, telling her to forget about the past. NOTE: If you don't move around
     fast enough (e.g. bring the flowers to the cliff fast enough), or get the
     lines wrong, then you'll fail the acting and be escorted outside the Opera
     House. You have a total of four tries to get the acting right. If you fail all
     four of those times, then you get a game over.
    
     At any rate, after the acting is done, the scene will switch back to Locke.
     Read the letter in the room that Ultros dropped, then Locke will say that he
     better go and tell the Impresario, so go and do so. Once you talk to the
     Impresario about Ultros's plan, then you'll see Ultros above the stage on the
     beams, planning to drop 4 tons of weight onto Maria.
    
     Once you regain control of your entire party, be sure to equip the Sprint
     Shoes Relic on a party member, then head to the top right corner of the room.
     Once there, enter the door. In the room you come to, go up the stairs, talk to
     the guy blocking you, then press the lone switch that is away from the other
     three switches, then exit the room and head to the opposite corner of the room
     (the northwest corner), then enter the door.
    
     In this room, go up the stairs and go through the door and you'll arrive above
     the stage onto the beams where Ultros is. On the beams, you'll have to fight
     some enemies along the way which you can't avoid (you can see them moving
     arouund very clearly, so that's how you know when you'll fight an enemy).
     Fight those enemies along the way to Ultros. When you reach Ultros, talk to
     him and he'll fall down onto the stage below, as will your group.
    
     Your group will then enter combat against Ultros, as the Impresario plays some
     awesome music for the fight (the title of the soundtrack is called Grand
     Finale, and it is one of my favorite soundtracks in this game). Read the
     Bosses section of the FAQ to see how to defeat Ultros once again. After you
     defeat Ultros, Setzer comes in and kidnaps Celes, whom he thinks is Maria. The
     scene then switches to The Blackjack, Setzer's airship.
    
    
     The Blackjack
     -------------
    
     Celes will be locked in by Setzer. Eventually, Setzer finds out that Celes is
     not Maria, and wants her off his ship. Eventually, you'll regain control. At
     that point, talk to Setzer. After that, Celes convince Setzer to join them and
     take them to the Empire's base. Celes tricks Setzer by flipping a coin that
     has identical sides on it.
    
     If you have both Sabin and Edgar in your group, then they'll notice that the
     coin is the same coin they used to decide their fates ten years ago. When you
     finally get Setzer to join you, he'll fly you to the continent that has the
     Empire's base, Vector, on it.
    
    
     World Map
     ---------
    
     You appear right near a town, namely Albrook. Let's go check it out, shall we?
    
    
     Albrook
     -------
    
     When you arrive here, go to the Weapon Shop and buy two Poison Claws for
     Sabin (they'll come in handy in the World of Ruin). Then, go over to the Relic
     Shop and buy four Wall Rings, and buy several pairs of Earrings, too. The
     Armor Shop contains nothing of significant importance, so don't bother going
     there. Now, let's go look for some hidden items, shall we?
    
     Examine the clock in the hallway connecting the Armor Shop and the Cafe to get
     an Elixir (like you'd expect to get anything else?). Now, examine the barrel
     next to the Inn to get a Potion. After you get that, examine the jar in the
     Weapon Shop to get a Tincture. That's all for hidden items. Now, exit this
     town.
    
    
     World Map
     ---------
    
     Back on the World Map, let's visit some other towns on this continent, shall
     we? Starting off, reequip Celes with the equipment she had before (give her
     an Earring and a Wall Ring). Then, head all the way to the southwestern corner
     of the World Map, then enter the town there, known as Maranda.
    
    
     Maranda
     -------
    
     When you arrive in Maranda, head over to the Weapon Shop and buy a Trident. Go
     ahead and exit the Weapon Shop after that, then head over to the Armor Shop.
     Once inside there, you might wanna buy a couple of Mithril Vests. Do not give
     them to Celes though, since the White Dress she already has on is a much
     better armor for her.
    
     After your business in the Armor Shop is done, exit it. Now, examine the
     bottom crate in the southwestern corner of town to get a Revivify. After you
     get that, there's one more item to get. To get it, examine the bottom crate to
     the east of the Weapon Shop (it's where the girl and the Imperial soldier are
     chasing each other) to get a Remedy. Now, exit town.
    
    
     World Map
     ---------
    
     After exiting Maranda, rent a Chocobo in the Chocobo Stable in the forest to
     the southeast (to find the Chocobo Stable, go to the only other white dot on
     the southwestern part of the continent that you are on by looking at the map
     in the bottom right corner of the screen). After renting the Chocobo, ride it
     to the center of the continent.
    
     When you reach a place that looks similar to Figaro Castle, don't dismount
     your Chocobo and enter that place just yet. Instead, travel due north of there
     and you'll come across a town by a forest and a mountain behind it. Get off
     the Chocobo and enter the town.
    
    
     Tzen
     ----
    
     Upon entering Tzen, you should head over to the Weapon Shop and buy Locke a
     Boomerang weapon only if you have been using the Full Moon, since the
     Boomerang weapon is infinitely better than the Full Moon weapon. At any rate,
     when you are done in the Weapon Shop, head over to the Armor Shop. There, buy
     some Mithril equipment if you don't have much, though you should.
    
     After you are done there, know that the Relic Shop has some decent Relics, so
     buy some over there if you need them. If you need to stock up on some items,
     go to the Item Shop and do so. After you're done in Tzen, exit town.
    
    
     World Map
     ---------
    
     Back on the World Map, go ahead and rent a Chocobo. The Chocobo Stable is to
     the east of Tzen in the forest. After renting a Chocobo from there, ride it
     southward to the Empire's base of Vector. Dismount your Chocobo when you get
     there, then enter Vector.
    
    
     Vector
     ------
    
     Upon arrival in Vector, you should know that if you sleep at an Inn in the
     Empire's evil town, you'll get your money stolen from you, so don't bother.
     Anyway, head into the small building to the west of the Inn. Once inside, talk
     to the old lady and tell her you don't pledge your allegiance to the Empire.
     Two guards will then attack you and you'll have to beat them. They are easy.
    
     After you do that, you can talk to the girl anytime and she'll fully restore
     your HP/MP. Nice! Exit the building and go to the Weapon Shop and buy Shadow a
     Blossom weapon, then exit it. After that, head northeast of the Inn and talk
     to the old man behind the crates. He'll tell you that he is a sympathizer of
     the Returners, and that he has heard of you. Tell him you are ready to get
     into the Imperial Magitek Research Facility, then he'll approach the guards to
     the east and act sick, distracting them while you enter the facility.
    
     To get on the crates, simply walk into the one on the left (you have to be
     behind it, on its left side for it to work, so remember that) and you'll climb
     atop the crates, then you'll make your way up the beams to the other side,
     away from the attention of the soldiers. Once you regain control, follow the
     path north and then take the split to an even more northerly direction when
     you come to it.
    
     Welcome to the Imperial Magitek Research Facility.
    
    
     Imperial Magitek Research Facility
     ----------------------------------
    
     When you arrive here, there is something you should know. Physical attacks do
     not really harm the enemies here, so use magical attacks to harm the enemies
     here. Anyway, after going down the first two sets of stairs, head south down
     the next set of stairs, then take the easternmost pipe to a chest containing a
     Tincture. After getting that, go back through the rightmost pipe, then head
     all the left of the set of stairs to the north (not the one that led you down
     to the pipes that led you to the Tincture, but the other one).
    
     By heading left, you'll see a pipe, so go all the way left through it, and you
     will slide down a conveyor belt to a chest containing a Flame Sabre. Equip it
     on Celes or Edgar (I gave it to Edgar), then get in front of the hook when it
     moves to you and press A to ride it across to the other side. After that, head
     east and go through the first pipe you come across and then you'll ride a
     conveyor belt down to another chest containing an X-Potion.
    
     Now, ride the conveyor belt to the east to another chest containing a
     ThunderBlade. Give it to either Celes or Edgar, whoever doesn't have one of
     the elemental weapons (Celes or Edgar should already have the ThunderBlade).
     Now, go south and open the chest to get a Remedy. After that, go down the
     conveyor belt to the left. In this next area, head to the southwest corner of
     the room and open the chest to get some DragoonBoots.
    
     After you get that, head up the nearby set of stairs. Then, head up the path
     and go through the door you come across and open the chest in the room you
     come to to get a Gold Shld. Equip that on whomever you wish, then exit this
     room via the way you came in. Now, head south, then go down the stairs that
     you went up to get to the room with the Gold Shld when you come to them. Once
     that is done, head all the way east, past the hook you see, then south into
     the next room.
    
     In this room, just south of where you enter, look closely and you should see a
     door, so go through it and open the chest you see for a Gold Helmet. Give that
     to whomever has the Gold Shld, preferably, then exit this room and head all
     the way right, looking along the southern part of the wall as you walk. When
     you spot a door that's barely visible, go through it, then go left and open
     the invisible chest for a Gold Armor.
    
     Give that to whomever has the other Gold equipment. After that, exit this room
     and head up the stairs to the east. Then, open the chest for a Tent. Now, head
     back out of this area completely, and head into the area with the chest that
     had the DragoonBoots is. Once there, head to the northern part of the area,
     then go up the stairs to the north of the conveyor belt that the robots ride.
     After going up the stairs, you'll be in an area with a bunch of crates.
    
     Look at the wall to the east, then try and go through each crate until you can
     go through the pipe that you can barely sticking out of the wall. In the pipe,
     go all the way south, then east at the split and open the two chests for a
     Blizzard sword, the last of the elemental swords, as well as a Zephyr Cape
     Relic. You've obtained all the items you possibly can right now, so head back
     into the pipe.
    
     Once there, go all the way south of the pipe, and you'll emerge back into the
     room with the DragoonBoots chest, right near the stairs you went up to get to
     the crate area. This time, head down the conveyor belt the robots always ride.
     When you emerge from the conveyor belt, head south and you'll see Kefka throw
     two Espers, Ifrit and Shiva, down the conveyor belt and into a pit below. When
     Kefka gets done talking and you regain control, head south and down the
     conveyor belt the Espers were sent down.
    
     In the room you come to, ignore Ifrit and Shiva for now, and enter the door
     that isn't blocked. Inside, rest/save your game, then exit the room. Back in
     the room with the Espers, give your party members each a Wall Ring (you should
     have 4, but if you don't, give them as much as you can), then talk to Ifrit to
     engage in combat against Ifrit and Shiva. Check the Bosses section to see how
     to defeat Ifrit and Shiva.
    
     After you defeat them, talk to them both again and collect their Magicite
     remains. Then, rest/save in the Save Point room again, then exit. This time,
     enter the easternmost door that Shiva was blocking before you defeated her. In
     the room you come to, go up the many sets of stairs, then exit through the
     exit you come to. In this next room, head all the way west until you come to
     the very last tube in this room. From there, head all the way south, then west
     into a hidden area with a chest containing a Break Blade.
    
     You will tell you have found that chest, because you won't be able to move in
     that direction; trust me, you'll find it. After getting the Break Blade, go
     back up to the last tube, then go west and north and through the door into the
     next room. Here, go north and talk to the weird looking guy to engage in a
     fight. This is the next boss of the game, Number 024. Read the Bosses section
     to see how to defeat him.
    
     After he's beaten, go through the door he was blocking. In the room you come
     to, remove Celes of all her equipment, then go all the way north and press the
     switch on the wall. Doing so will cause all of the Espers to go back to their
     Magicite forms.
    
     Cid will then enter the room, so watch the scene. Celes seems to be a traitor
     to the Returners now, but she stops Kefka and the Magitek Soldiers from
     killing her friends. Once the scene is over and you regain control, get into
     the elevator with Cid and ride it down to the floor below. Once you regain
     control, save your game at the nearby Save Point, then talk to Cid. He'll say
     a few things about Celes, then you'll hear Kefka's maniacal laugh that we all
     love so much.
    
     Cid will send your group into the minecart (he won't be coming with you, the
     coward), so that you can escape the facility. While you are riding the
     minecart, you'll have to fight several enemy fights, each time against some
     purple Mag Roader enemies. Eventually, you'll reach a boss, namely Number 128.
     Once you reach Number 128, read the Bosses section if you like to see how to
     defeat this boss.
    
     After you defeat Number 128, you'll appear outside the Imperial Magitek
     Research Facility, right by a Save Point. Rest/save there, then head all the
     way south and you'll eventually come across Setzer, who rejoins with your
     group. Setzer and your group escape Vector, only to be ambushed by two Crane
     bosses sent by Kefka to prevent you from escaping. Read the Bosses section yet
     again to see how to win here. Once you win against the Cranes, your group will
     automatically head back to Zozo.
    
    
     Zozo
     ----
    
     When you arrive in Zozo again, Terra remembers that she was born in the Esper
     Realm, after Locke shows her a piece of Magicite. You then gain control of the
     Esper Maduin, who is in the Esper Realm. Get ready to have fun controlling an
     Esper.
    
    
     Esper Realm
     -----------
    
     When you gain control of Maduin, exit the house. Outside, head south, east,
     and north and you'll come across an unconscious human girl named Madonna. Talk
     to her and then choose to take her home with you. The scene will then switch
     to Madonna lying in bed in an Esper's house. Talk to Madonna, and she and
     Maduin will have a conversation for a short time, then the scene switches back
     to you having control of Maduin in his house.
    
     Exit the house, then head back to where you first found Madonna unconscious.
     There, talk to Yura and he'll move. Then, continue on into the cave. Once in
     the cave, head north and you'll spot Madonna, who is trying to return to the
     human world. Talk to her, and Maduin will tell her that she can stay in the
     Esper Realm if she doesn't want to return to her world. She says that humans
     and Espers can never coexist, but Maduin is willing to try to see if humans
     and Espres can coexist, and so they both marry and have a child.
    
     That child is Terra. Once you regain control of Maduin, talk to the elder, who
     is sitting at the table by the beast-like Esper. Then, talk to the fairy-like
     Esper at the entrance to the house. The beast-like Esper will blame the Empire
     invading the Esper Realm on Madonna, since she is a human, so she runs out of
     the house, and Maduin is angry. Exit the house and head into the cave that you
     saw Madonna in earlier.
    
     Once inside, Gestahl and the two Imperial soldiers with him will be blown away
     into the human world by the tempest caused by the elder Esper. Madonna will
     try and get back into the Esper Realm, but is sucked into the human world, as
     is Terra. Maduin goes after Madonna and Terra. Gestahl finds out that Terra is
     a half human and half Esper hybrid, and so he quickly kills Madonna, and
     Maduin is left in the hands of the Empire, to be used by them.
    
     The scene then switches back to Zozo.
    
    
     Zozo
     ----
    
     Terra will say that she feels like she can finally control the power that she
     has been born with, since she now knows where her power came from. Your group
     decides to head back to Narshe, and so you exit Zozo automatically, and appear
     on the Blackjack.
    
    
     The Blackjack
     -------------
    
     On the Blackjack, Setzer will tell you how to drive the airship. Once you gain
     control of your group again, fly to the southernmost continent, which is where
     Vector is. Once there, fly to the northernmost point on the continent, and
     land your airship by the town there when you see it. Enter that town. If you
     went there when you first landed on this continent, you'll recognize it as
     Tzen.
    
    
     Tzen
     ----
    
     Once here, the only thing to do is head to the top right part of the town,
     where you'll find a guy hiding behind some trees. Talk to him and he'll offer
     to you sell you the stone that he has, which is actually a piece of Magicite!
     Accept his generous offer and buy it for 3000 GP. This Esper is known as the
     Sraphim Esper. Alternatively, you could've waited until the World of Ruin to
     buy the Esper for a mere 10 GP, but it's better to get it now, and 3000 GP is
     not really much to spend.
    
     Also, Sraphim doesn't teach you any new spells that any other Esper can't
     teach you already, but you can learn the spells from Sraphim a lot faster than
     with an Esper like Kirin. The only downside to Sraphim is that it doesn't have
     a level-up bonus. After getting Sraphim, restock on items if you need to, then
     exit.
    
    
     World Map
     ---------
    
     Board the Blackjack, then fly to the continent with Zozo and Jidoor on it. Go
     ahead and land the Blackjack by Jidoor, then enter it.
    
    
     Jidoor
     ------
    
     Once you are in Jidoor, head to the Auction House, which is located to the
     southeast of the huge mansion that you got the hidden Tincture in during your
     first visit here. Once you are inside the Auction House, there are a few
     things that you should know. First off, talk to the old man in the corner to
     participate in the auction and bid on the featured item. The odds to get what
     item to appear are as follows:
    
     If you haven't bought any piece of Magicite yet (Golem or ZoneSeek):
    
     Cherub Down: 50%
     Chocobo: 25%
     Cure Ring: 6.25%
     Golem: 12.5%
     ZoneSeek: 6.25%
    
     If you bought Golem:
    
     Cherub Down: 50%
     Chocobo: 25%
     Cure Ring: 12.5%
     ZoneSeek: 12.5%
    
     If you bought ZoneSeek:
    
     Cherub Down: 50%
     Chocobo: 25%
     Cure Ring: 12.5%
     Golem: 12.5%
    
     If you bought Golem and ZoneSeek:
    
     Cherub Down: 50%
     Chocobo: 25%
     Cure Ring: 25%
    
     Alright, with that said, you should also know that you have to be willing to
     go higher than what the bidding price is twice in each auction if you wish to
     win. Also, you CANNOT get the Chocobo, incase you are wondering. In the same
     sense, you can't get the Blackjack airship in the World of Ruin in here, so do
     not waste your time trying that, either. If you don't go over the bidding
     price the last time it is offered, you'll lose the auction, so keep that in
     mind.
    
     In other words, you can skip going higher on the first bidding price if you
     want to, but the second one ultimately determines whether or not you'll get
     the auction. Talk to the old man in the corner, and tell him that you want to
     bid. Let's hope the item is Golem or ZoneSeek. Keep going in and out of the
     Auction House after each auction until you find both Golem and ZoneSeek. After
     you get both Golem and ZoneSeek, you're done here.
    
     Keep in mind that Golem and ZoneSeek are very expensive, costing a total of
     30000 GP. Here are the prices for the items that are available in the Auction
     House:
    
     Cherub Down: 10000 GP
     Chocobo: 500000 GP
     Cure Ring: 20000 GP
     Golem: 20000 GP
     ZoneSeek: 10000 GP
    
     Also, if someone else manages to buy Golem or ZoneSeek and you don't, you can
     always get them to reappear until you buy them, so don't worry. Remember, once
     you get Golem and ZoneSeek, there's nothing else to do in Jidoor, so exit.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Blackjack, then fly all the way back to
     Narshe. It is located on the northernmost continent. You should be able to
     easily spot it, because you'll be able to tell where you are by the familiar
     landscape.
    
    
     Narshe
     ------
    
     When you arrive here, head north and a guard will say that they have been
     expecting you, then your group will be carried inside the elder's house. Once
     there, a long cutscene takes place, where your group says they need Terra to
     go to the Sealed Gate and ask the Espers to help them in their struggle
     against the Empire. Since Terra is the only one who can do this, and since she
     wants to help your group fight against the Empire, she agrees.
    
     Once you regain control, enter the Weapon Shop. There, buy Locke two Hawk Eye
     weapons, and equip them on him. If you don't have a Genji Glove on him, give
     him one, so that he can have two Hawk Eye weapons. The Hawk Eye has a 50%
     chance to deal 1.5 damage to the target, and deal 3x more damage than normal
     to enemies that are floating (e.g. Joker). Exit the Weapon Shop and let's head
     over to the Armor Shop.
    
     Once inside the Armor Shop, buy a Tiara for Terra, buy some Gold Shlds and
     Gold Helmets for the party members that might use them (e.g. Edgar or Cyan).
     Finally, buy some Power Sash armors for Locke, Gau, Shadow and Sabin. After
     your business is done in the Armor Shop, exit it. Now, since the Relic Shop
     has nothing new, there's only one thing left to do, which is get Mog.
    
     To start this off, head over to the house where you opened all of the many
     chests during your much earlier visit here. Incase you're wondering, it is
     south of Arvis' house. Once inside the house, you'll see Lone Wolf, who will
     quickly leave the house, since you caught him trying to steal the locked chest
     in this house. Follow him outside. Outside, Lone Wolf will run away again, so
     keep advancing through Narshe and you'll come across him again before long.
    
     After that, simply continue north into the second area of the town. In this
     area, head all the way north and you'll encounter Lone Wolf right when you get
     to the entrance to the mines. He'll retreat further, so enter the mines. Once
     inside the mines, head north, then east into the next area, then simply make
     your way through the next couple rooms until you arrive outside the mines.
     Outside, head west across the bridge, then go west, north, and then east, out
     of this outside area, and back into the mines.
    
     Back in the mines, simply head east back into the outside area. Now, go north
     into the snowy mountains of Narshe, where you battled Kefka. Once there, head
     north and advance into the next area when you come to it (also, saving at the
     Save Point in the snowy mountains doesn't hurt either, so rest/save there if
     you'd like). In this next area, head across the bridge to the west, then go
     ahead and approach Mog, and Lone Wolf will tell you not to move or Mog's dust.
    
     Do as Lone Wolf says and just sit there without pressing a button; Mog will
     free himself of Lone Wolf's clutches, and the two of them will go flying, each
     in opposite directions. If you talk to Lone Wolf, you'll get the Gold Hairpin
     item, which halves the amount of MP you need to cast spells, but if you do
     that, then you won't be able to get Mog until the World of Ruin, which isn't
     good. I'd recommend talking to Mog, so this FAQ will assume you did.
    
     After rescuing Mog from the cliff and Lone Wolf, he'll join your group and
     wait for you on an airship, after calling Ramuh a psycho. Once you regain
     control, exit Narshe.
    
    
     World Map
     ---------
    
     Back on the World Map yet again, board the Blackjack and fly to the very edge
     of the continent that is all the way south of the small island about the size
     of Bermuda on the northeastern part of the World Map. Once there, land your
     airship by the town there known as Thamasa. Don't enter it, but instead walk
     around the continent until you find a Baskervor enemy. When you do, note that
     you can steal a rare Gaia Gear from that enemy, so keep stealing until you get
     four of them.
    
     Since you can only steal the Gaia Gear once from each Baskervor, you'll need
     to find four of them and steal four Gaia Gears from them in total. It may take
     a while, but it will make the next area MUCH, and I mean MUCH easier, so I
     suggest you do it. After getting the four Gaia Gears, rest/save, then board
     the Blackjack. Now, fly back to the continent with Vector. Once there, head
     east of Vector and you'll see a town in front of a bridge. Land there, then
     enter the town, known as the Imperial Base.
    
    
     Imperial Base
     -------------
    
     Note that you must have Terra in your group for this, so be sure to have her.
     When you arrive here, your group will find it odd that there are no Imperial
     soldiers around. Terra wants to get it over with, so let's do that. Head over
     to the eastern part of town, then exit.
    
    
     World Map
     ---------
    
     Back on the World Map, save your game and head east into the cave there, known
     as the Cave to the Sealed Gate.
    
    
     Cave to the Sealed Gate
     -----------------------
    
     When you arrive here, equip the four Gaia Gears you got on the four party
     members you have (not every party member can use them, mind you, so put as
     many on as you can). After that, head east and open the chest to get an
     Assassin weapon for Shadow. After that, go south and exit this room. In this
     new area that you arrive in, head south and check the leftmost alcove out of
     the two to get a Tempest. Now, head to the eastern alcove and go down the
     stairs to exit this room.
    
     In this next new area, you'll notice how the bridges acquire different
     positions every few seconds. This means you have to exit this room by crossing
     moving bridges. If you are standing on a wrong tile on a bridge when the
     bridge you are standing on moves, you'll fall in the lava and be taken back to
     the very start of the room, which sucks if you're close to the end of the
     bridge maze. Study the pattern of the bridges carefully, so that you'll be
     able to distinguish which bridge tile to step on to advance through the room.
    
     There are also two chests in this room. The easternmost one contains an
     X-Potion, and the westernmost one contains the Coin Toss Relic for Setzer,
     which turns Slot into GP Rain. Not useful at all, but get it anyway if you
     want to be a completionist. When you reach the end of the room, exit into a
     new area of the cave. In this new area, head east instead of south, then
     follow the path to a chest containing an Ether.
    
     After you get that, head south of the entrance to this room, then head east,
     then just keep advancing through the area until you come across a bridge that
     has a switch above it. Press that switch. The bridge will collapse and you'll
     fall to your doom, getting yourself a game over. Muahaha! Just joking, but you
     will fall and I don't see how you won't suffer a concussion after that. At any
     rate, head west, then northwest to a chest containing a Genji Glove.
    
     After you get that, head back to where you fell off the bridge at, then go up
     the stairs to the east. Then, go north and you'll spot two switches. The one
     on the left, when pressed, will open up a door in the stone wall with the
     switches on them, and pressing the right switch will cause a Ninja enemy to
     come down and attack you. You can fight this enemy an unlimited amount of
     times, but you don't want to fight it right now, since it has the chance to
     kill you if you aren't careful.
    
     Press the leftmost switch, then go through the newly revealed door into the
     next room. In this room, open the chest you see to get a Tent. Rest/save at
     the Save Point in here, then exit the room. Now, back in the previous room,
     keep advancing through the cave and you'll eventually come across another
     switch above a bridge. Press this, then a staircase is revealed to the east.
     Go down the staircase. There is something you should know about this small
     area, and that is the hidden items in the area.
    
     Although not inherently useful items by any means, you can collect a few items
     in this area. They are found in the floor. Examine a floor tile by pressing A.
     If you examine the right floor tile, you'll get an item. Keep examining the
     floor tiles in this area until you find them all. The items you can get from
     the floor are: 2000 GP, Inviz Edge, Remedy, and Water Skean. Note that the
     2000 GP here is really only 293 GP, and the Remedy item is a Soft item. Also,
     Water Skean is called Water Edge when you buy it, not Water Skean
    
     After getting the hidden items from the floor, open the chest in the area to
     get an Ether. Now, head to the eastern part of the area, then follow the path
     out of the room. You'll come to a chest that is nearby, which contains an
     Elixir, so be sure to open it. After getting the Elixir from the chest, head
     east and down the nearby set of stairs, then head west and step on the next
     switch. This will reveal a secret doorway leading to another room, so go
     through it.
    
     In this room, open the three chests to get two Magicites, an Ether, and the
     Atma Weapon item. This item isn't powerful right now, even though it has 255
     Bat Pwr, but it will become your most damaging weapon later on in the game.
     For now, forget about equipping it, unless you want to deal pathetic damage.
     The Atma Weapon's damage is determined by your HP. The higher your HP
     currently is, then the more damage it'll do, and the lower your current HP is,
     then the less damage it will do. The more HP you get as you level up in the
     game, the more damage the Atma Weapon will do.
    
     Since you may not have more than 1200 HP at this point, it's stupid to equip
     the Atma Weapon right now. Wait until the World of Ruin when you are much
     higher, and therefore have much more HP. At any rate, exit this room after you
     loot it. Back in the previous room, head east and north, then press the switch
     you come across to move the bridge to where you can get across. Cross the
     bridge, then press the next switch you come across.
    
     Now, open the chest you come across to get a Magicite item. From there, simply
     make your way through the remainder of the cave, and you'll come across the
     Sealed Gate very shortly. Once you come into the outside area with it, Kefka
     will attack your group. You'll have to hold him off while Terra opens the
     gate. Simply attack Kefka once like you did in the Imperial Camp to finish him
     off. After you hit Kefka, Terra opens the Sealed Gate.
    
     The Espers come swarming out of the Sealed Gate; it seems they are headed
     towards Vector (after all the Empire's done to them, if you were them, I bet
     you would do the same thing). The Sealed Gate will have rocks in front of it,
     denying anyone access back into the Esper Realm. Terra says to return to the
     ship, so do just that. Once you regain control, to the southwest corner of the
     room, where a new path awaits. Take that path.
    
     You'll be back in the starting room of the cave, so simply exit back to the
     World Map.
    
    
     World Map
     ---------
    
     Back on the World Map, head west into the Imperial Base again.
    
    
     Imperial Base
     -------------
    
     When you get back into the Imperial Base, head to the western part of it and
     try to exit, only to be stopped by the rest of your group. Your group will say
     that the Espers went toward Vector, and so your group gets on the Blackjack to
     go to Vector to make sure.
    
    
     The Blackjack
     -------------
    
     Once on the Blackjack, a cutscene will occur, as the Espers attack the ship
     and cause Edgar to lose control. The ship crashlands on the World Map near
     Maranda. Exit the airship.
    
    
     World Map
     ---------
    
     Back on the World Map yet again, head to the forest to the east of Maranda and
     find the hidden Chocobo Stable in it. You'll be able to tell when you are near
     it by the dot on the map.
    
    
     Chocobo Stable
     --------------
    
     Go inside and rent a chocobo for 100 GP. Then, ride it all the way to Vector,
     then get off. Now, go inside Vector.
    
    
     Vector
     ------
    
     When you arrive here, you'll notice how the entire area is nothing but ruins,
     thanks to what the Espers did to the Empire when they released from the Sealed
     Gate. I can't say I blame them though, since I would've done the same thing if
     I were the Espers. Anyway, all of the Returners, Banon and Arvis included, are
     in Vector, for no apparent reason. Head to the Imperial Castle, which is
     located in the northernmost part of the area, where Banon is.
    
    
     Imperial Castle
     ---------------
    
     NOTE: The moment you arrive here, put Sprint Shoes on one party member. You'll
           see why in a minute.
    
     Once you arrive in the Imperial Castle, head up the nearby set of stairs, then
     a guard of the Empire will come in and tell you to follow him, since Gestahl
     is expecting you, apparently. This seems odd, but what choice do we have? Do
     as the guard says and follow him to the door leading to the throne room. Go
     through that door into the throne room. In the throne room, head north and you
     will see a short bit of dialogue, as Emperor Gestahl has apparently had a
     change of heart, and has lost his will to fight.
    
     He wants to have the war stopped, apparently. Is he truly repentant? Only time
     will tell. Once Gestahl leaves the room to prepare a feast for your group, Cid
     asks you to talk to as many of the Imperial soldiers in the castle as you can
     in the 4 minutes before dinner, since some of them would prefer to keep
     fighting, rather than to end the war like Gestahl wants. Since we have nothing
     better to do to past time, we'll do as Cid asks and talk to the soldiers.
    
     There are a total of 24 soldiers that you must talk to before the four minutes
     are up. You don't HAVE to talk to all of them, but it really helps if you do,
     since you get some pretty nice things happen if you manage to do it. Anyway,
     once you regain control, head south into the previous room. Once there, talk
     to the four soldiers in the room, then head to the entrance of the room (the
     southern entrance, not the northern one).
    
     Once there, take the right path, ignoring the first door you come across. The
     reason why you should ignore it is because Kefka is in there, and it isn't
     worth your time to talk to him, since time is of the essence. Instead, enter
     the second door you come across, then in the following room, go through the
     door into an actual room. In that room, talk to the soldiers, but don't open
     the chest or any of the other chests you encounter here, since you can later.
    
     After talking to the two soldiers, go south of the chest and enter the next
     room. In that room, talk to the Imperial soldier wandering around, again
     ignoring the chest. After talking to the Imperial soldier, exit this room, and
     head out of this area completely. Back in the room where you started following
     the right path, continue following the right path and enter the next door you
     come across to appear in a new area. In this area, head up the two sets of
     stairs. From there, simply exit the room.
    
     Once you get outside, talk to the nearby soldier, then head west and north,
     speaking with two more soldiers. Now, head up the stairs in the central part
     of the area, then head north and talk to two more soldiers that you encounter.
     After that, go through the nearby door into a new room. In this room, speak
     with the wandering Imperial soldier and he'll start a fight with you. You can
     defeat him pretty easily with a level 2 elemental spell.
    
     After talking to that soldier, exit the room. Back outside, head down the set
     of stairs, then go through the door to the left. In the room you appear in,
     talk to the nearby Imperial soldier, then follow the path out of the room from
     there. Now, you are in the same room as the one where you took the right path,
     but this time you are at the left path instead of the right path. Follow the
     left path via the stairs, and enter the first door you come across.
    
     In this room, talk to the MANY Imperial soldiers wandering around the place.
     You'll have to fight one of them, so just beat it the same way you did the
     previous one and you should be okay. Ignore the chest in the room. Once you
     talk to all of the Imperial soldiers, go through the door in the northwestern
     corner of the room. In the room you appear in, talk to the Imperial soldier to
     start a battle with him.
    
     Defeat him the same way you have all of the other Imperial soldiers up to this
     point. After defeating him, exit the room, as well as the room with the many
     Imperial soldiers. Back in the room with the left and right path, continue to
     go down the stairs on the left path, ignoring the next door you come across.
     After you exit the left path completely, exit this entire room via the south
     exit, and you'll appear outside, where the final three soldiers await.
    
     Talk to the three soldiers in here. One of them initiates a battle with you.
     This time, you'll fight an Imperial soldier in Magitek Armor, so be careful.
     A level 2 elemental spell or your strongest physical attack (e.g. Pummel or
     Drill) should be able to dispose of him rather quickly. Once the time runs
     out, whether or not you talked to all 24 soldiers, the banquet with Gestahl
     and your group will take place.
    
     At the banquet, Gestahl will ask you several questions. Depending on how you
     answer, you get a lot of points, or hardly any points. The more points you get
     here, the better things happen after the banquet. Here's what you answer when
     Gestahl asks you a question:
    
     1. Choose "To our hometowns..."
     2. Choose "Leave him in jail."
     3. Choose "That was inexcusable."
     4. Choose "Celes is one of us!"
    
     After this, Gestahl will allow you to ask him several questions. Ask him each
     question down the list; never, and I repeat, NEVER, ask him the same question
     twice, as doing this will cause you to lose 10 points, which is bad news for
     you. Tsk tsk. Once you ask Gestahl the third question, you'll be prompted to
     ask another question or move on. Choose to move on. Gestahl will ask you some
     more questions, the answers being listed below on what you should say:
    
     5. Choose "Yes, the Espers have gone too far."
     6. Choose the first answer when Gestahl asked you which question you asked him
        first; it should be the first answer.
    
     At this point, choose to take a rest break, since here is your opportunity to
     get 5 more points. After you choose to take a break, talk to and defeat the Sp
     Forces enemies in this room (the robed guys sitting beside Gestahl). If you
     lose to the Sp Forces, you get 0 points, but you get 5 points if you beat
     them. They aren't hard; just use level 2 elemental spells or your strongest
     physical attacks and they'll go down quickly.
    
     Now, talk to the Sp Forces and go back to your seat and sit back down after
     defeating the Sp Forces, and choose to begin talking again. At this point, you
     will be asked two more questions by Gestahl. The answers are:
    
     7. Tell him that you want to hear him say that the war is over.
     8. Tell him yes when asked if you'll accompany him.
    
     After all this, General Leo will come in the room. He's going to accompany you
     (sadly, he won't join your party, but he will accompany you) to Albrook. Terra
     decides to go to alone to Albrook, but Locke accompanies her, refusing to let
     her go alone (he needs to forget about failing Rachel one of these days, don't
     you agree?). The rest of your group stays behind in Vector, since they have a
     hard time trusting Emperor Gestahl just like that (who wouldn't?).
    
     Once you regain control, on your way out of the Imperial Castle, a guard will
     come and tell you what the Emperor has done for you, depending on how many
     points you have earned. Below is a list of what happens, depending on how many
     points you have:
    
     No Matter How Many Points You Have: South Figaro is liberated, though you do
                                         not get anything for it.
    
     50-66: South Figaro is liberated.  You don't get anything for it. Doma Castle
            is also liberated. You also gain a few items.
    
     67-76: South Figaro is liberated. You don't get anything for it. Doma Castle
            is also liberated. You also gain a few items. The house that was locked
            in the Imperial Base by the Cave to the Sealed Gate previously is now
            opened, and offers a lot of chests that contain items!
    
     77-90: South Figaro is liberated. You don't get anything for it. Doma Castle
            is also liberated. You also gain a few items. The house that was locked
            in the Imperial Base by the Cave to the Sealed Gate previously is now
            opened, and offers a lot of chests that contain items! Gestahl gives
            you a Tintinabar Relic.
    
     90-93: South Figaro is liberated. You don't get anything for it. Doma Castle
            is also liberated. You also gain a few items. The house that was locked
            in the Imperial Base by the Cave to the Sealed Gate previously is now
            opened, and offers a lot of chests that contain items! Gestahl gives
            you a Tintinabar Relic. The guard talking to you gives you a Charm
            Bangle Relic.
    
     I don't recommend exiting the Imperial Castle just yet. Instead, go through
     the left and right paths and open all of the chests that you missed earlier.
     They are located ONLY in the left and right paths and nowhere else, so don't 
     waste your time going anywhere else. The items you can get are: Revivify,
     Tincture, Gale Hairpin, and an X-Potion. You can also talk to Kefka now and
     not worry about whether you have time or not.
    
     He's located in the first door you come across in the right path. He's in
     jail, as you learned from Gestahl at the banquet. He says nothing important.
     After getting the chests you missed earlier, exit the Imperial Castle, as well
     as Vector.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Blackjack that is beside Maranda. It's along
     walk, but by doing it, you can see a cool scene. This FAQ will be assuming you
     did it before you did anything else.
    
    
     The Blackjack
     -------------
    
     Once you board the Blackjack, enter the main room and take the westernmost
     door once there. You'll find Setzer and Cid talking about repairing the
     airship. Setzer mentions his friend, Daryl, whom died when the Falcon, the
     airship she used to pilot, crashed. After that, the dialogue ends. Once you
     regain control, exit the Blackjack, since there's nothing else to do here.
    
    
     World Map
     ---------
    
     Back on the World Map, enter the Chocobo Stable in the forest to the east of
     Maranda. There, rent a chocobo. Ride the Chocobo to the Imperial Base, which
     is located to the east of Vector, and is in front of the bridge leading to the
     Cave to the Sealed Gate. Once there, dismount your Chocobo and enter the small
     Imperial Base.
    
    
     Imperial Base
     -------------
    
     When you arrive here, enter the house. Once inside, go downstairs. In this
     room, there are TONS of chests that you can open. They contain the following:
     Cherub Down, X-Potion, Ether, Wall Ring, Elixir, Cure Ring, RunningShoes, Back
     Guard, 8000 GP, 13000 GP, and 20000 GP. There is one more item you can get,
     which is a Flame Sabre. Get it by examining the stove (why a sword is kept in
     a stove is beyond me).
    
     To get the Elixir I spoke of above, search the south wall for a hidden chest
     that contains the Elixir. After pillaging the place, exit it, as well as the
     entire Imperial Base.
    
    
     World Map
     ---------
    
     Head over to Albrook. There's no way you can miss it; it's the first town you
     will come across on your way back to Vector.
    
    
     Albrook
     -------
    
     When you finally arrive in Albrook, head east and go south when the path goes
     south to enter the port. Once there, examine the southernmost crate out of the
     two wooden crates that are nearby to get a Warp Stone. Now, head south and get
     on the ferry. Once there, talk to General Leo. He'll introduce you to Celes
     and Shadow. Celes leaves as soon as Locke tries to talk to her, then you gain
     control once again of your group, so exit the port.
    
     Back in the main part of town, stock up on any items you may need. The shops
     here offer nothing more than they offered the first time you went here. If you
     think you could see some of the equipment they have for sale here, knock
     yourself out. After your errands are done, go over to the Inn and talk to the
     Innkeeper. He'll let you rest for free, since General Leo told him about you.
     In the middle of the night, Locke wakes up and heads outside.
    
     He finds Celes, and a short cutscene occurs, where Locke tries to convince
     Celes that he's still her friend, even though he doubted her by a small
     fraction. After the cutscene, you regain control. Head to the port. Talk to
     Leo, and choose to depart. The ferry won't arrive until tommorow morning, and
     Leo advises you rest until then. When you regain control, talk to Leo. He and
     Terra will talk for a bit.
    
     After that, Shadow comes in and talks to Terra for a bit as well, then Terra
     leaves and Locke comes and throws up because of seasickness. When morning
     comes, talk to Leo, then talk to Locke. A few more things will be said, then
     Terra, Shadow, and Locke are all in your party. You won't keep Shadow for very
     long, unfortunately.
    
    
     World Map
     ---------
    
     Once on the World Map, head all the way northeast to Thamasa.
    
    
     Thamasa
     -------
    
     Once you arrive in Thamasa, enter the Weapon and Armor Shop. Once there, buy a
     few Ice Rods from the Weapon Shop. They will be useful very shortly. Also, buy
     a Stout Spear for Mog and Edgar, as well as some Darts for Setzer. After that,
     head over to the Armor Shop and buy the following: some Gaia Gears, IF you did
     not already steal them from the Baskervor enemies earlier. Also, a few Gold
     Armors are good to have, but I don't recommend buying them.
    
     I DO suggest, however, buying two Mystery Veil helmets for Terra and Celes,
     since they are very good. After that, exit this building. Now, head over to
     the barrels by the mayor's house (it's above the Inn) and examine the top one
     to get an Echo Screen. After that, head to the house to the east and examine
     the barrel to get a Green Cherry. Also, a scene will occur here, as you see a
     boy playing around with his Fire spell.
    
     A magic-user? Odd. Very odd. This town is unfriendly enough already, but to
     have someone use magic at such a young age? This is very odd. To see another
     scene, head behind the house that you got the Green Cherry from. A little girl
     apparently wants his mother to use Cure on her. This IS odd, isn't it? Two
     magic-users, and we've only been here a couple minutes. I'm not so sure we can
     trust this town, are you?
    
     Anyway, after the scene, head over to the Relic Shop. It doesn't really have
     anything you don't already have, but pick up on a few more Relics in there if
     you want, since it has some nice Relics to offer. But that's not why I brought
     you to the Relic Shop. Go around the flowers and examine the barrel to get a
     Soft. Now, head over to the Item Shop. Once there, examine the middlemost
     barrel to get an Eyedrop.
    
     After you get that, head over to the Inn and examine the uppermost barrel by
     the Inn to get a Fenix Down. Now that we're done pillaging the place, let's
     head over to the house to the east of the mayor's house (where we got the
     Green Cherry), shall we? Once inside, talk to the old man standing by the door
     to be introduced to Strago Magus, a party member that you will get soon (no-
     brainer, right?).
    
     After your group talks to Strago, a young girl enters the room, and you are
     then introduced to Relm Arrowny, Strago's granddaughter. After the dialogue is
     over and you regain control, exit this house and head over to the Inn and rest
     for 1 GP. In the middle of the night, Strago wakes your group up and says that
     Relm is in danger. When you regain control, head into Strago's house. Why he
     left it unlocked in the middle of the night is beyond me, but whatever.
    
     Once inside, go upstairs. Then, examine the western wall until you find a
     Memento Ring Relic hidden inside the western wall. Now, exit this house and
     head over to the fiery house to the south. Once there, talk to Strago. He'll
     try and use magic to put out the fire. Also, the mayor as well as another
     villager, tries to use magic to put out the fire, but to no avail; the fire
     only gets worse.
    
     Strago goes inside the house, as do Locke and Terra. Once you get inside the
     house and regain control, head north through the first two rooms, defeating
     any flame enemies you come across. In the third room of the house, advance
     through the room, defeating all the enemies you come across. When you come to
     a choice between two doors, take the right one, since the left one allows you
     to fight flame enemies over and over again.
    
     In the next room, you'll come to another set of doors. The one on the right
     takes you to a room with a chest containing a Fire Rod, so open that chest.
     Then, go through the left door into the next room. In this next new room, go
     through the easternmost door out of the two doors and open the chest to get an
     Ice Rod. Now, go through the leftmost door to continue on. Now, in the hallway
     you appear in, equip Strago with an Ice Rod, as well as two Earrings if you
     have them.
    
     Then, go through the door into the next room. In this room, your group finds
     the source of the blaze, FlameEater. You'll engage in a boss battle with our
     friend FlameEater, so read the Bosses section to see how to win. When you win,
     your group finds Relm, but they up falling asleep just like Relm. Shadow comes
     into the house miraculously and saves your group and Relm from the flames. He
     says he only wanted Interceptor back, but I think that's a pretty lame excuse,
     don't you?
    
     The scene switches to your group talking inside of Strago's house. After the
     dialogue ends and you regain control, exit the house. Outside, Shadow will
     leave you, stating that he only wanted his dog back. Exit town.
    
    
     World Map
     ---------
    
     Outside, head southwest, then north and enter the cave there known as Crescent
     Island.
    
    
     Crescent Island
     ---------------
    
     NOTE: It is strongly recommended you equip Gaia Gears on all your party
           members here, including Relm when you recruit her. It works well for
           this particular area.
    
     When you arrive here, open the nearby chest to get a Heal Rod. Don't throw
     this rod, since you can use it in the World of Ruin to get a Magus Rod, which
     is the best rod in the game. After getting the Heal Rod from the chest, head
     through the easternmost path, ignoring the northern and western paths, since
     they lead to the same place anyway. After taking the east path, you'll appear
     outside. Advance into the next part of the island.
    
     When you reach a cave-like area again, head east and exit room. In the room
     you come to, head to where the three golden statues are, and a cutscene will
     commence once you do. You learn about the statues. Yippy! After you regain
     control, head south and Ultros will fall down from the ceiling and knock your
     group down. You'll have to fight him, as usual, so read the Bosses section to
     see how to defeat him.
    
     After you defeat Ultros, Relm joins your group and you regain control. Give
     Relm an Esper, as well as any Earrings you might have left over. Her defense
     SUCKS, I'll tell you that much, but she has the highest magic power out of any
     party member in the game, making her a very good party member to have. You
     should also know that you can examine the back of each of the three statues to
     learn a little bit more about them.
    
     At any rate, after you regain control, head west and north and exit this area
     via the exit. In this room, rest/save at the Save Point. Then, go down the
     nearby set of stairs and step on the northernmost tile out of the three tiles
     on the floor that look weird. Doing so will cause the tile to collapse and
     bring you to a room below. In this room, head through the northern exit, then
     open the chest you come to to get a Chocobo Suit.
    
     Now, head back into the previous room and this time, take the western exit.
     Open the next chest to get a Tabby Suit. Equip these on Strago and Relm. Now,
     exit to the previous room. Back in the previous room, jump off the bridge just
     to the south of the western exit in this room. Jump off by pressing A when you
     approach the bridge. After jumping off, make your way back to the room with
     the three unstable tiles.
    
     This time, take the easternmost tile and it'll drop you back into the room
     below, but to a different part of it. This time, take the eastern exit and
     open the chest to get an X-Potion. Now, jump off the bridge to the south, make
     your way back to the tile room, and take the southernmost tile to fall to the
     room below. Once there, follow the path out of this room. You'll be outside
     once again, so simply advance onward into the next area when you get outside.
    
     In this next cave-like area, head south and the Espers will come out and a
     long scene will occur, as Yura, the rest of the Espers, and your group, all go
     back to Thamasa to talk peace with the Empire. The war is now over... or is
     it?
    
    
     Thamasa
     -------
    
     Back in Thamasa, a cutscene will occur, as the Espers try and talk peace with
     the Empire, appearing as if they succeeded at first. That is, until Kefka
     comes in and ruins the peace talk. Kefka knocks out everyone, but Leo wakes up
     and you have control of him. Talk to Kefka to initiate a battle with him. Just
     attack or use the Shock command with Leo until the battle is over. Kefka then
     disappears and supposedly calls Emperor Gestahl (it's actually Kefka himself
     disguised as Gestahl).
    
     At the end of the scene, Leo is killed by Kefka. Once the VERY long and very
     good scene is over, the scene switches to your group by General Leo's grave.
     The scene then switches to the rest of your group, who have returned safely
     from Vector. After the scene, you appear on the World Map once again.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Blackjack.
    
    
     The Blackjack
     -------------
    
     On the Blackjack, a scene will occur, as you see the world start to fall apart
     because of the immense power of the statues being unleashed. Eventually, you
     regain control. Don't fly to the Floating Continent just yet. Instead, I would
     recommend getting Mog's Water Rondo Dance, as well as any other Dance he has
     not learned yet. The Water Rondo is a World of Balance exclusive, meaning you
     can't get it in the World of Ruin.
    
     If you want it, you only have a couple hours at most to get it. If you don't
     get it now, you can get it after you get on the Floating Continent, but that's
     it. After you fight the boss in the Floating Continent and continue on, that's
     it; you can't get Water Rondo anymore, so this FAQ will be assuming you are
     getting the Water Rondo now. Note that Mog must be in your party for this (but
     that is obvious, right?).
    
     To start this off, fly over to Baren Falls. Land there. Save your game and
     enter it.
    
    
     Baren Falls
     -----------
    
     Once inside Baren Falls, jump down into the water like you did when you first
     got here. After that, you'll be on the Veldt.
    
    
     The Veldt
     ---------
    
     Once here, head over to Crescent Mountain and go inside.
    
    
     Crescent Mountain
     -----------------
    
     Once here, simply make your way through the Serpent Trench. You'll appear in
     Nikeah.
    
    
     Nikeah
     ------
    
     Here, rent a Chocobo via the Chocobo Stable in town to the north. Ride that
     Chocobo all the way back to Baren Falls, where your airship awaits. Get back
     in the airship.
    
    
     The Blackjack
     -------------
    
     Back in the Blackjack, it's time to build Strago's Lores up. So, go get him if
     you don't have him in your group. When you're ready, choose to lift off. Now,
     fly to	Thamasa and talk to Gungho, the old man near the Inn, if you want to
     see a short scene. Our main goal is to fly around getting Strago some new
     Lores. To see how to get them, although it isn't very specific (sorry about
     that), see the Characters section.
    
     If you wish to get some better information on how to get them, I suggest you
     take a look at Djibriel's godly FAQ. After you get as many Lores as you can at
     this point, then it's time to get Gau some Rages. Just go around and get some
     Rages that you don't have. Simple. After that, you should head over to
     Triangle Island, that small island in the northeastern corner of the map, of
     which I have dubbed "The Bermuda Continent".
    
     Once you are there, walk around to fight an Intangir enemy. The enemy is
     invisible, but it's not a bug. Oh, no, my friend, it's anything but a bug. The
     Intangir enemy has Vanish automatically on it at the start of the battle. To
     nullify this, use any elemental spell. Of course, you could just use Doom, so
     if a character doesn't have Doom yet, go to the Veldt and learn it. You can't
     kill Intangir using anything but Doom at this point, since he has way too much
     HP.
    
     He'll counter with Meteo on the party member who hit him when you attack him
     with a spell, but that's why you should use Doom, since you only have to worry
     about Meteo one time. It does a good bit of damage, though, say around 1000,
     so be careful. The reason I told you to fight Intangirs on this island is
     because they give you 10 Magic Points each time you defeat them, and you need
     all the magic spells you can get before the Floating Continent.
    
     After you're done building up spells (Intangir gives you no experience, which
     sucks, and by the way, don't build up spells with people who will never use
     them, like Cyan), let's get as many of Mog's Dances as we can, shall we? The
     Dances we can get now are:
    
     Wind Song
     Where: Land near Narshe, then walk around in the grass and fight and win a
            battle to get the Wind Song Dance.
    
     Forest Suite
     Where: Go to any forest and fight and win a battle to get this Dance.
    
     Desert Aria
     Where: Go to any desert and fight and win a battle to get this Dance.
    
     Earth Blues
     Where: Go to Mt. Kolts. Once there, fight on the slopes to get this Dance.
    
     Love Sonata
     Where: Go to Zozo and fight and win a battle to get this Dance.
    
     Dusk Requium
     Where: If you didn't get this in the very beginning of the game, then you can
            get this by fighting in Figaro Cave.
    
     Water Rondo
     Where: See above to see how to get this Dance. Of course, you should already
            have this Dance by now, if you've been following my FAQ up until now,
            you silly person.
    
     After getting all the Dances with Mog, it's time to head to Doma Castle for a
     few items. So, find it via the Blackjack, then land there and enter.
    
    
     Doma Castle
     -----------
    
     Since the Empire was kind enough to free this area of Imperial troops, you can
     now enter it, so do so. Once inside the throne room, head to the room where
     Cyan found Owain and Elayne dead and open the chest in there to get an X-
     Potion. You can find an Ether in the castle in the bedroom with the alarm
     clock, an Elixir in the clock in the bedroom (it's in an alarm clock, not a
     regular clock). You can also find a Remedy in a pot if you didn't get it
     earlier.
    
     Now, go through the door to the south of the one Owain and Elayne died in, and
     you'll be outside. Outside, follow the path to the east and you'll be able to
     find a door eventually that leads to a room. Inside that room is a Fenix Down,
     as well as the Beads Relic. Now, exit Doma Castle since you've done everything
     there is to do in it.
    
    
     World Map
     ---------
    
     Board the Blackjack. Then, buy any items you may need, any weapons, armors,
     etc., encounter any enemy you want that you haven't encountered yet, because
     we are able to go to the Floating Continent shortly, and therefore the World
     of Ruin, at which point all things you could do in the World of Balance will
     not be available anymore.
    
    
     The Blackjack
     -------------
    
     On the Blackjack, get on the wheel and choose to find the Floating Continent.
     You'll then have to choose only three party members, since you get Shadow in
     your group on the Floating Continent (he doesn't leave in two seconds this
     time, by the way, the sucker), which makes 4 party members. After choosing
     your three party members, you get attacked by several waves of Imperial Air
     Force enemies (IAF).
    
     Level 2 elemental spells work well against them, as does your strongest
     physical attacks. After you defeat several waves of enemies, Ultros will pop
     his ugly head on the east side of your ship, so approach him when he gets
     close enough to initiate a battle. Read the Bosses section to see how to beat
     Ultros this fourth and final time. Yes, I said final time, believe it or not,
     the lamer will give up after this.
    
     After defeating Ultros, you'll fight another boss. Read the Bosses section to
     see how to defeat the next boss, Air Force. After you defeat it, you lan don
     the Floating Continent.
    
    
     Floating Continent
     ------------------
    
     NOTE: I STRONGLY suggest giving one of your party members the Phantom Esper,
           even if they have learned the spells from it, since it really helps for
           an upcoming battle.
    
     When you arrive on the Floating Continent, rest/save at the nearby Save Point.
     Then, talk to Shadow to recruit him into your group. Now, to advance through
     the continent. You should know that when you approach walls, they will open up
     to new areas of the continent. Not all walls will open though, but when you
     think you have come across a dead end, you should know that you haven't, since
     you can usually advance through to a new area when you think you see a dead
     end.
    
     Starting off, head east and approach the wall to open up a new path. After the
     wall opens, follow the path and you'll come across another wall, which opens
     up to a new path when you approach it. Take the path. Eventually, you'll come
     across a blue orb, which is the Floating Continent's version of a chest, for
     all of you who are ignorant out there (:P). Open it to get the Murasame sword
     for Cyan. If you have Cyan, don't give this worthless garbage to him, since it
     sucks even worse than Dispatch, which is bad.
    
     After getting the Murasame, keep following the path, ignoring going to the
     north. Instead, approach the south wall and a path will open up. Follow it and
     open the blue orb to fight a monster-in-a-box, Gigantos. In battle, use
     Phantom, since all of his attacks are physical, thus you'll be impervious to
     physical attacks. He has some powerful ones too, so this is a wise course of
     action. After defeating Gigantos, you get the Hardened Knife.
    
     After you get that, go back to the north path I told you to ignore earlier. As
     you approach the wall, a new path will open up. Step on the weird circular
     area to be carried to a new area. Once you emerge from the circular area, keep
     following the path and you'll eventually come to a switch on the ground. Step
     on it. Doing that results in a new path being opened up to the east. Follow
     that path until you come across another weird circular area (I'll call these
     transporters from now on).
    
     Step on the transporter to be transported to another area. Now, you'll appear
     next to three transporters; the one you just came out of, and one to the left
     and right. Which one should you take, you ask? You want to advance to Kefka
     and Gestahl so bad, it hurts, doesn't it? So, let's take the left transporter.
     You emerge by a switch on the ground, so go ahead and step on it, since doing
     so will result in a path being lowered below us, which is just what we want.
    
     Now, go north and step on another switch to create a shortcut to where we need
     to go. Take that shortcut, then follow the familiar path. This time, instead
     of going all the way east, take the long ladder. After doing that, head east
     across the now lowered path (it's a very long path, so be aware) and you'll
     eventually come across, after a long walk, a switch on the ground. Ignore it,
     at least for now. Head to the south of the closed transporter area to the
     north, to another transporter.
    
     Step inside that one. You'll appear in a room with a Save Point. Rest/save
     your game, then exit via the light. Now, head to the east and open the chest
     to get a Beret. After that, step on the switch I told you to ignore earlier
     to open up a new transporter. Step inside. You'll emerge in a new area of the
     continent. This is where you can choose to go back to the world below.
     IMPORTANT NOTE: If you haven't encountered every enemy you can in the World of
     Balance, gotten every item, Water Rondo, etc., then this is your FINAL CHANCE
     to do it.
    
     If you don't do it now, then you'll never get another chance to get everything
     you can possibly get in the World of Balance, so keep that in mind. Don't say
     that I didn't warn you, because I just gave you a friendly warning. Anyway,
     when you emerge from the transporter, follow the path and approach the wall
     when you come to what looks like a dead end. After the wall opens up, follow
     the path to the next boss of the game, Atma. Before fighting it, equip your
     party members with Gaia Gear armor and Wall Rings.
    
     Approach it and press A to initiate a battle with this huge beast. Check the
     Bosses section to see how to defeat Atma. After you defeat Atma, Shadow leaves
     your group (who didn't see that coming?) again. Don't bother going back to the
     Save Point and saving. Instead, go up the stairs to where Kefka and Gestahl
     area. Enjoy the LONG and very good cutscene. I won't spoil it for you. After
     watching the scene and finally regaining control, reequip Celes.
    
     You are timed 6 minutes to get off the Floating Continent, so equip Sprint
     Shoes and hurry your butt up. Follow the path that collapses as you walk. You
     will eventually come across a platform with a blue orb on it. To get it, you
     have to go around the huge hole to the south of the platform. The orb houses
     an Elixir. After getting that, head east and examine the star to start a fight
     with Nerapa. This isn't a boss, so don't worry.
    
     To defeat Nerapa, simply unload with your strongest physical attacks (Chain
     Saw or Drill, Dispatch, Stray Cat, etc.). Or, simply use Rflect on a party
     member, then bounce off a Bolt 2 or an Ice 2 spell. You'll win in no time.
     After defeating Nerapa, head east and you'll have the option to jump off or
     wait when you reach the end of the continent. Choose to wait, then stand there
     and wait until the timer reaches 0:04 seconds. When it does, Shadow comes.
    
     Now, you can escape the continent, resting assured that Shadow is coming with
     you. The Blackjack is destroyed, and all your party members are scattered
     through what's left of the destroyed world. The scene will eventually switch,
     after you see the destruction of the world, to the World of Ruin, where you
     appear in the Solitary Island as Celes.
    
    
     World of Ruin Walkthrough
     -------------------------
    
    
     Solitary Island
     ---------------
    
     When the scene switches to the Solitary Island, you'll see Cid walking around
     the room, while Celes is in bed. She eventually wakes up. Seems she has been
     in dreamland for a year. It's about time she woke up, wouldn't you agree? Cid
     appears to be sick, and so Celes decides that she'll go and get some fish for
     him to eat. Once you gain control of Celes, there's something you should know.
     There is a counter set in the game for this particular part of saving Cid.
    
     The counter's default number is 120. Every single second you spend in any
     location except for the World Map, Cid's health meter goes down by 1. In other
     words, if you spend 30 seconds on the beach, Cid's health meter goes from 120
     to 90. When his health meter gets 30 or below, he dies, whereas if it gets to
     256 or higher, he lives. When you go to the beach to give Cid fish, there are
     some more things that you should know about.
    
     First of all, there are four different types of fish for you to catch. To
     catch a fish, walk up to one and press A when you are as close as you can be
     to one. The four different types of fish are:
    
     Fish - Slow Moving
     Effect: Decreases Cid's health meter by 16 when you feed it to him.
    
     Fish - Medium Moving
     Effect: Increases Cid's health meter by 16 when you feed it to him.
    
     Fish - Fast Moving
     Effect: Increases Cid's health meter by 32 when you feed it to him.
    
     Rotten Fish - Medium Moving
     Effect: Decreases Cid's health meter by 4 when you feed it to him.
    
     You can only feed Cid one fish at a time. To feed him one, go back and see him
     and talk to him each time you catch a fish. To reset the fish, talk to Cid. As
     I said above, if you can manage to get Cid's counter to 256 or higher, then he
     will live. If you manage to let it drop to 30 or below, he will die, the poor
     thing.
    
     It doesn't matter if Cid lives or dies, as this won't change anything, other
     than the fact that (*GASP* SPOILERS!) Celes won't try to commit suicide like
     she does if he dies. I prefer just to let the poor soul die, since it takes
     far too much effort and time to get the moron to live. This FAQ is assuming
     you let Cid die. If you didn't, you can easily figure out what to do on your
     own, since it's not that hard.
    
     After Cid dies, Celes will go up to the mountain on the island, and you'll
     regain control of her. Go north and examine the bird she'll try to commit
     suicide by jumping off the mountain. It appears that Celes has given up all
     hope. She's all alone in a dark world full of despair, with no hope of finding
     her friends or any sign of civilization for that matter. Just when you think
     Celes dies, though, she lands on the beach below and a bird comes and nurses
     her back to health.
    
     The bird has a familiar bandana, and so Celes finally realizes that she is not
     alone; Locke is alive, and there is hope that she may yet find her lost
     friends. Celes regains her courage. Once you regain control of Celes again,
     head into the house. Cid is deceased, but seems to have left a note. How did
     he leave a note when he is dead, you ask? I do not know the answer to that
     question myself, but my guess would be that he is a zombie and he kept that
     secret from everyone. Haha. Not really.
    
     Anyway, examine the letter to find that Cid has a raft here for you to get off
     the island with. Go downstairs in the room to find the raft. Celes will then
     get on the raft, saying that she'll make Cid (or "Granddad") proud of her, and
     so she sets sail towards what she hopes will be civilization. Eventually, you
     will appear washed up on the shore, on the World Map.
    
    
     World Map
     ---------
    
     Been a long time since we were on the World Map, huh? Enter the nearby town.
    
    
     Albrook
     -------
    
     Once you arrive here, there's nothing new that you can buy, so don't bother
     going to the shops. Go to the item shop and restock on anything you may need.
     There are some hidden items located throughout the city, if you didn't get
     them in the World of Balance. You can find a Potion next to the Inn in a
     barrel, an Elixir in the clock in the Cafe (the Relic Shop connects with the
     Cafe, by the way).
    
     Also, you'll find a Tincture in the pot in the weapon shop. There's also a
     Warp Stone in the bottom crate in the port area, if you didn't get it in the
     World of Balance. Now that you've got the items here, exit town.
    
    
     World Map
     ---------
    
     Okay, head all the way north, past the tower you come across (that's Kefka's
     Tower, which remains inaccesible right now), then enter the town by the desert
     there, known as Tzen (we went there in the World of Balance, remember?).
    
    
     Tzen
     ----
    
     When you arrive in Tzen, you'll be relieved to find signs of civilization. To
     start off, head north and Kefka will bring the Light of Judgment on Tzen,
     apparently for defying him. Once you regain control of Celes, head north some
     more to find Sabin, who is somehow holding up a HOUSE with his muscles. See
     what steroids can do to you? Once you get inside the house, equip Celes with a
     Ribbon or Jewel Ring.
    
     After equipping yourself, advance through the house, opening all of the chests
     in the room. One chest by the stairs leading to the room with the kid contains
     a monster-in-a-box, so avoid opening that one. The items you can get in here
     are: Heal Rod, Pearl Rod, Hyper Wrist, Tincture, Drainer, and Magicite (the
     Drainer and Magicite are in the room with the kid, just so you know). When you
     come across the kid that is trapped in this house, approach him.
    
     He'll come with you, and you'll regain control. The chest to the left of where
     you can find the kid is another monster-in-a-box chest, so avoid opening that
     one as well. After getting the kid, hurry out of here (I recommend equipping
     Sprint Shoes), since you ARE timed, after all. If you can manage to make it
     out of the house before the time runs out (which you should), then hurray for
     you, you escape the collapsing house with the child unharmed.
    
     But if not, game over for you. Let's hope that doesn't happen. After you get
     out of the house, the house collapses and Sabin and Celes talk for a minute,
     then you regain control; this time with Sabin in your group! Now that you have
     Sabin, go to the shops and buy anything you may need. I definitely recommend
     stocking up on some items if you need them, as well as buying some Relics that
     you might not have.
    
     Be sure to buy Sabin two Poison Claws if you don't have them already, as well
     as another Fire Knuckle (if you didn't get the one in Zozo, buy him two). Do
     not bother with the Kaiser weapons, since they suck. After you're done with
     your shopping, exit town.
    
    
     World Map
     ---------
    
     Now that we're back on the World Map, let's advance the story, shall we? Head
     to the easternmost part of the World Map (look at the map in the bottom right
     to see what I mean), then you should notice a long strip of land that sort of
     reminds me of Cuba. When you see that, cross the bridge that leads to Cuba
     (>_>). Once you are on that strip of land, head to the northwestern part of
     the continent, and enter the town there (use your map to get there), which is
     Nikeah.
    
    
     Nikeah
     ------
    
     When you reach Nikeah, go to the Weapon Shop. Once there, buy two Enhancer
     weapons for Celes, then exit the shop. Equip Celes with a Genji Glove and two
     Enhancers, to boost her magic power by 14. After that, head over to the Armor
     Shop. Once inside, buy a Diamond Shld, but give it someone besides Celes. Now
     go and buy a Diamond Vest and equip it on Sabin. Now, exit and head over to
     the Relic Shop and buy anything you may need there, though the Relics there
     are generally not too good.
    
     Now, head over to the Cafe and talk to all four of the bandits there. After
     you talk to the leftmost one after talking to three other stupid ones, the one
     on the left will leave the Cafe, so you should too. After leaving the Cafe,
     you'll witness the four bandits going to the port to board the ferry leading
     to Figaro Castle. Instead of following them, head back into the area with the
     Weapon Shop and Armor Shop, and you'll spot an Edgar lookalike in the crowd.
    
     When you talk to him, he doesn't say anything important. After you talk to him
     once, he'll walk away, so follow him and talk to him again when he stops. He
     will then run away to the entrance to the port, so talk to him there to, and
     he will say that he been Gerad all his life, and he'll also use the words "My
     lady", which, of course, only Edgar would say. This points to one thing: Gerad
     is Edgar, don't you think? I sure do.
    
     Gerad will retreat into the port, so go into the port yourself. Once there, go
     ahead and sneak onto the ferry. You'll arrive in South Figaro shortly.
    
    
     South Figaro
     ------------
    
     NOTE: There are some hidden items in here that you should've left for the
           World of Ruin. See the walkthrough for this town on your first visit to
           it during the World of Balance to see the location of those items.
    
     Whoa, it's been a WHILE since we've even came remotely close this town, huh?
     Ah, home sweet home. Exit the port and head into town. Once inside town, head
     to the Weapon Shop and buy two Gold Lances (one for Edgar, and one for Mog),
     then leave. Now, head over to the Armor Shop. Once there, buy two DiamondArmor
     items. Give one to Celes, and just hold onto the other one for now. Now, exit
     this shop and head over to the Relic Shop and buy four Amulets.
    
     You'll need these Amulet Relics later, so be SURE to buy them. After that, go
     ahead and restock on any items you may need in the Item Shop. When you're
     ready, head to the Inn and enter one of the rooms until you find Gerad. Talk
     to him. Before long, the four bandits come in and he leaves with them. So, go
     ahead and exit South Figaro.
    
    
     World Map
     ---------
    
     Back on the World Map, head southwest and north and enter Figaro Cave. Rest/
     save before you do, though.
    
    
     Figaro Cave
     -----------
    
     As you enter, talk to Siegfried, who is blocking the entrance to the next room
     of the cave. He'll say that he is going to clear the monsters out of the cave,
     and to wait there. This is false; you can wait for one week while you go and
     vacation in Grand Bahama, but the monsters won't clear out. Go into the room
     that Siegfried went into, then when you get in there, exit it to be in the
     actual part of the cave. In this room, head west and go up the stairs, then
     continue west and open the chest to get an X-Potion.
    
     After you get that, head back to the entrance of this room, then head east and
     open the chest to get an Ether. Once you get that, head to the northwestern
     corner of the room, then enter the leftmost door out of the two doors there.
     In the room you come to, cross the bridge and open the chest to get a Hero
     Ring. Now, exit this room and go through the door to the east. In this room,
     you'll see Gerad and the four bandits talking.
    
     They give food to the turtle, and then they jump across the turtle into the
     next room of the cave. You'll also spot Siegfried and his suspicious self in
     here. Now, approach the water where the turtle is, which is no longer a spring
     that recovers your HP/MP, sadly, and once there, stand in front of the turtle.
     When the turtle comes toward you, press Up on the D-Pad then hold A to jump
     across to the next room.
    
     In this next new room, follow the path to the west out of this room. In the
     next room, you can head to the northern part of the room if you want to see
     what Siegfried was truly trying to accomplish here by telling you to wait, the
     deceiving cheapskate bum. The main path you should take in this room is a
     western path. After going all the way west from the entrance, head south into
     Figaro Castle.
    
    
     Figaro Castle
     -------------
    
     Once inside Figaro Castle, head out of this prison room. Then, head down the
     set of stairs to the west. In the room you appear in, ignore the old man and
     head to the west and go down the stairs. Previously, the old man would stop
     you and not let you go down there no matter how hard you tried, but this time
     you can go down there for some odd reason. Let's check this place out, shall
     we?
    
     In the room you appear in after going down the stairs, head through this room
     and the next room; they are straight-foward. In the third room, you'll see
     four chests; two in each room in the bottom part of the room. Open them to get
     a Gravity Rod, Crystal Helm, Ether, and X-Potion. After pillaging the place,
     go through the door to the left. Eventually, you'll end up in a room with a
     chest containing a Regal Crown.
    
     Exit the room and go back to the room with the four chests. Once there, go
     through the northernmost door, into a hallway. The Hallway to Hell, to be
     exact. Go through the hallway, into the next room. In this room, before you
     take ONE STEP, take the time to properly equip Celes and Sabin. Here is the
     equipment you should have on each:
    
     Celes:
    
     Enhancer
     Diamond Shld
     Mystery Veil
     DiamondArmor
     Wall Ring
     RunningShoes
     Golem Esper
    
     Sabin:
    
     Fire Knuckle
     Mithril Shld
     Regal Crown
     Diamond Vest
     Wall Ring
     RunningShoes
     Siren Esper
    
     After equipping yourself properly, head north a bit talk to Gerad. A cutscene
     will occur, as the four bandits go into the room straight ahead of you. Gerad
     (or Edgar) stays behind to get rid of the monster in the room. Be prepared for
     a boss battle. A rather tough one at that, if you aren't properly equipped.
     Read the Bosses section to see how to defeat this next boss. Once you win,
     Edgar will join your group. Things are definitely looking up!
    
     Once you regain control, go into the room that the four bandits went into and
     then examine the armor in the middle of the room to get a Soul Sabre. After
     that, exit this entire area, and head into the room before the throne room,
     with Edgar as the leader of your group. Once inside that room, buy any items
     that you need to stock up on. There are new Tools for sale, so buy those for
     sure. Once you're done with your errands, talk to the old man by going down
     the stairs west of the entrance to the castle.
    
     Tell him to take to Kohlingen. When he does, exit the castle.
    
    
     World Map
     ---------
    
     Reequip Celes with a Genji Glove and the two Enhancers. Then, equip the Genji
     Glove and two Poison Claws or Fire Knuckles on Sabin. Then, equip Edgar with
     the Gold Lance for sure, followed by the spare DiamondArmor you have. He
     should use the Gold Shld for a shield, and the Crystal Helm for a helmet. Now
     that you're fully equipped, head northwest and enter Kohlingen.
    
    
     Kohlingen
     ---------
    
     When you arrive in Kohlingen, head to the Cafe. Inside, talk to Setzer, who is
     sitting at the table. After a few words between Celes and Setzer, he joins
     your group. He says that he and your group will go to Daryl's Tomb to get a
     new airship, since the Blackjack got destroyed. Yay! Once you regain control,
     exit the Cafe and head to the Item Shop. Once there, stock up on some items,
     and buy a few Revivifies, just in case you didn't buy the Amulets I told you
     to buy earlier.
    
     After your business in the Item Shop is done, head over to the Weapon Shop.
     Once there, buy another Diamond Shld, or two if you don't have a spare one,
     then give them to Edgar and Setzer. After that, buy a DiamondArmor and give it
     to Setzer. Also, if you want to, buy Setzer a Diamond Helm (Edgar too if you
     want), but it's inferior to the Green Beret, and you should have lots of them
     by now.
    
     Head over to the Weapon Shop. Once there, buy two Trump weapons, then equip
     one on Setzer (equip two if you want to, but it's not recommended just yet),
     then exit the shop, as well as the town.
    
    
     World Map
     ---------
    
     On the World Map, before we go visit Daryl's Tomb, let's get a couple of good
     items, shall we? Head to the northernmost point on this continent (as always,
     use your map) and you'll come across what looks similar to the Opera House.
     This isn't the Opera House incase your curious self is wondering; this is the
     Colosseum, which was in the World of Balance, a mere shack. Enter it.
    
    
     Colosseum
     ---------
    
     In the Colosseum, you can talk to the guy standing against the wall to the
     north to choose an item that you want to bet. After highlighting an item, you
     have to press A (OMG, NO-BRAINER!). This will bring out an opponent, which you
     must defeat in order to get an even better or worse item than the one you
     wagered, depending on what you wager. In a lot of cases, this opponent will be
     Chupon, and you'll win a mere Elixir if you win an almost impossible fight
     against the mammoth Chupon.
    
     You have to use only one party member against the opponent, so if you have a
     party of four like you do now, then you'll have to only use one of those party
     members in order to fight the opponent, so choose carefully. Here are the
     items that I recommend you wager right now:
    
     Wager: Murasame
     For: Aura
    
     Wager: Tintinabar
     For: Exp. Egg
    
     Wager: Gold Hairpin
     For: Dragon Horn
    
     You can bet a Ribbon for a Gold Hairpin, but that's not really wise. You can
     get Gold Hairpins an alternate way by opening a chest in Mt. Zozo, which we
     are not even close to yet, or a chest in the Ancient Castle that also contains
     it. Once you are done betting in the Colosseum, exit.
    
    
     World Map
     ---------
    
     Back on the World Map, go to the dot JUST west of the dot that is actually
     Kohlingen on your map. This is Daryl's Tomb. Enter.
    
    
     Daryl's Tomb
     ------------
    
     NOTE: The moment you enter here, equip all four of your party members with
           Amulets. If you don't have them, you'll have to rely on Revivifies to
           cure the Zombie status that can be inflicted upon you here.
    
     When you arrive here, approach the tomb and Setzer will open it up for you,
     but also to say that there could be anything lurking down here, and to keep
     your eyes peeled. Go inside the tomb when you regain control. Once inside,
     head south into the main room. Once inside the main room, there are several
     different doors to take: one to the top left, one to the top right, one to the
     bottom right, one to the bottom left, and one to the south-central part of the
     room.
    
     So many doors to take? Which one should our curious selves enter next? Hmm,
     let's see here... I'd say take the one on the bottom right. Inside, open the
     chest to get a Genji Helmet. Equip it on Edgar, then exit the room and this
     time, take the southwest room. Once inside, open the chest to get a Crystal
     Mail. Give it to Setzer or Edgar (I gave it to Setzer), then go down the set
     of stairs to the east and go into the next room.
    
     In this room, open the chest to get a Czarina Gown. You can't equip this, so
     don't bother trying. Now, before you venture into the next room, you should
     know that there is a hidden Relic in this room, namely the Exp. Egg. You may
     have gotten some at the Dragon's Neck Colosseum a few minutes ago, but even if
     you did or didn't, you should still get this one. To get it, head to the
     EXTREME southeastern corner of the wall in the room, and search around for a
     hidden passage.
    
     When you find it, go through the passage which will lead you to a chest that
     contains an Exp. Egg. After you get that, go back out of the passage and exit
     the room. In this next room, go north and press the switch on the wall, then
     exit the room, as well as the next couple rooms until you get back in the main
     room of the tomb. When you reach the main room, take the northeast room. Once
     inside, examine the tombstone to reveal a door behind it. Go through it.
    
     In this next new room, head north and press the switch on the wall to raise
     the water level in this room. Now, exit back to the main room and take the
     southern room once there. In the room you come to, ride the turtle to the next
     room. In this room, press the nearby switch on the wall to raise the water
     level even more. After that, you can go in the southern room instead of going
     across the turtle, but all it takes you to is a room with four graves.
    
     In that room, you can examine all four graves, starting from the bottom-right
     one to get these words: The World is Square. This is what Square put in the
     game, since their company name is Square, and the map on the World Map is also
     square, so it could be representing that as well. Anyway, you can go to the
     top-left room in the main room and put these letters in to get the secret of
     the hidden Exp. Egg revealed to you: THEW, ORLD, ISSQ, UARE.
    
     You have to examine the grave to do this, by the way. Since you already got
     the Exp Egg., you won't need to do this. Anyway, back to where we were. If you
     are confused, then you are in the room with a turtle, high water, and a switch
     on the wall by the door. There is a south entrance in this room, too. Hop
     across the turtle, then go through the door you come to. In this next room, go
     all the way north, ignoring the area with the Save Point for now.
    
     Eventually, you'll come across a chest containing a Man Eater. Equip this on
     Setzer, then go and rest/save at the Save Point I told you to ignore earlier.
     After that, open the chest you haven't opened in this room to fight a monster-
     in-a-box, who is known as Presenter. I won't classify it as a boss. Just use
     fire attacks against it, but don't attack the shell, since it's like Whelk,
     and will counterattack with the Giga Volt attack, a more powerful version of
     Mega Volt.
    
     You win a Dragon Claw for defeating Presenter. However, you can get two Dragon
     Claw weapons by eliminating the head AND shell at the SAME exact time. In
     other words, if both the head and the shell have 300 HP left, and you use an
     MT Fire 2 spell and hurt 300 or more on both parts, you get two Dragon Claws,
     rather than one, which GREATLY increases Sabin's Bat Pwr. Anyway, after you
     defeat Presenter, whether or not you get two Dragon Claws or not, go back to
     the Save Point and rest/save.
    
     Now, go through the northern exit in this room to appear in the semifinal room
     of the tomb. In that room, go north and examine the tomb in the center of the
     area to cause Dullahan, which I'm guessing is Daryl's spirit, to appear. Read
     the Bosses section of the FAQ to see how to defeat Dullahan. After you defeat
     Dullahan, go into the room behind the tomb. You'll see scenes from Setzer's
     past here as you walk down the stairs with Setzer.
    
     Eventually, after a long scene showing Setzer and Daryl, you'll find the
     Falcon, the airship that the deceased Daryl had piloted. Eventually, you'll
     regain control of your group on the Falcon, and you'll be on the World Map.
    
    
     World Map
     ---------
    
     You're "supposed" to be following that bird that Celes mentioned to Setzer,
     since it is technically your next destination. There are a few things you can
     do, though, before you do to make your life easier. Let's do them, shall we?
     Skip ahead in the walkthrough to Maranda if you don't want to do it. Our first
     destination is the continent with Narshe on it. So, fly the Falcon to the
     northernmost continent on the map, where you should find Narshe.
    
     Don't land when you see it, but keep flying around in the vicinity of Narshe
     and you'll eventually spot trees the shape of a cross. Land and enter there.
    
    
     Duncan's Hideout
     ----------------
    
     When you arrive here, try and enter the house and Duncan will come out before
     you can. Sabin and Duncan talk for a minute, then Sabin and Duncan start to
     spar with each other, which allows Sabin to learn the Bum Rush Blitz, his
     ultimate Blitz. You COULD'VE waited until Sabin was Level 70 to learn this,
     but that would've taken too long, don't you agree? Yeah, I thought so. You can
     thank me for Bum Rush later. ;)
    
     After getting Bum Rush and regaining control, exit this hideout, since Duncan
     doesn't say anything important, and there are no items to collect in his
     house.
    
    
     World Map
     ---------
    
     Head back to the Colosseum. Once there, bet the Czarina Gown you got in
     Daryl's Tomb. You'll fight a Sky Base enemy for the Minerva, which is the best
     armor in the game for girls. Once you win against Sky Base, you get the
     Minerva, so give it to Celes, then exit. Now, board the Falcon and fly to the
     small continent on the southwestern part of the map and land there.
    
     Incase you are wondering, this is the continent where Cid and Celes were in
     the beginning of the World of Ruin. Enter the house, then go to the beach.
     Once there, grab the Esper sitting by the water, known as Palidor. Now, exit
     the house completely. Back on the World Map again, board the Falcon again.
     This time, fly back to the continent with Narshe on it. Once there, land when
     you get near Narshe and then enter Narshe.
    
    
     Narshe
     ------
    
     When you arrive in Narshe, you'll find that the town is a ghost town. Anyway,
     when you enter town, go north and a wolf will come to greet you. He'll say
     that there is only a single Moogle left anyway, and lets you pass. Head to the
     west of the Classroom, then examine the wall there that Locke and Terra
     escaped through in the beginning of the game to open up the entrance to the
     mines. Go inside.
    
    
     Mines of Narshe
     ---------------
    
     When you get inside the Mines of Narshe, make your way to the room where you
     had to follow the exact patterns of the light that moved around the rocks. In
     that room, simply exit through the northern door, since you don't have to move
     a certain way this time. In this room, follow the path and you'll come across
     the entrance to a new room very shortly. Go inside. In this room, head north
     and exit into the Moogle Lair via the northern exit.
    
     Once inside the Moogle Lair, head north and talk to the Moogle standing by the
     wall, which happens to be Mog. After he joins your group and you regain
     control, press A directly behind where Mog was standing to get the Moogle 
     Charm Relic. The Moogle Charm Relic allows you to avoid any random encounters,
     which is nice (you'll see why soon). You can't avoid boss battles though, so
     keep that in mind.
    
     Now, search the entire Moogle Lair's western and southwestern side to find a
     chest in the southwest corner of the lair that contains a Ribbon. Open it, and
     then go ahead and exit the Moogle Lair, as well as the Mines of Narshe
     completely. Make your way back to the entrance of town. IMPORTANT NOTE: Put
     Mog in your group first before you go back into Narshe; he is waiting for you
     on the Falcon.
    
    
     Narshe
     ------
    
     When you get back to the entrance of Narshe, head north through the first two
     areas and then enter the mines when you come to them.
    
    
     Mines of Narshe
     ---------------
    
     Once inside the mines again, head north, then east into the next room. After
     that, simply advance through the next few areas until you reach the snowy
     field where you battled Kefka in the World of Balance. Once there, you should
     see a dragon moving about the place. If you bump into it, you'll have to fight
     it, which is exactly what I want you to do, but NOT before you rest/save with
     the Save Point in the area.
    
     After saving, run into the dragon. Read the Bosses section to see how to win
     against the Ice Dragon. The Ice Dragon, by the way, is one of the 8 dragons
     scattered throughout the World of Ruin. By defeating all 8 dragons, you get
     the Crusader Esper, since you break the "dragon seal". We're still a long ways
     to go before we get the Crusader Esper, so don't worry about that for now, you
     hear? Good.
    
     Upon defeating the Ice Dragon, go back and rest/save at the Save Point. Once
     you do that, exit this snowy field via the northern exit. In the area you come
     to, cross the bridge, then approach the frozen Esper there. You'll engage in a
     battle with it, so read the Bosses section again to see how to defeat Tritoch.
     Once you defeat Tritoch, he realizes that you are trying to stop the war, and
     so he becomes an available Esper by turning himself into Magicite. Nifty.
    
     Once you get Tritoch and regain control, approach the edge of the cliff that
     Tritoch was guarding, then choose to jump off. You'll appear in a cave, which
     I will refer to as "Cave of Umaro".
    
    
     Cave of Umaro
     -------------
    
     When you arrive in the Cave of Umaro (what a name, huh?), you should know that
     if you step on the certain tiles in the cave, that you'll fall down a hole
     because the tile will collapse (similar to how they did in Crescent Island in
     the World of Balance, if you remember right). Anyway, upon your arrival here,
     head through the nearby door into the next room. In this room, follow the path
     to a chest containing an X-Ether.
    
     There are no collapsing tiles to worry about right now, so don't worry. After
     opening the chest, exit back to the main room of the cave. Once there, take
     the westernmost door out of the three doors in this room, but don't step on
     the two dark tiles by the door, since they will collapse on you if you do. In
     the room that you come to after taking the western door, equip someone with
     the Phantom Esper.
    
     Now, get yourself into a random encounter, then use the Phantom Esper to make
     your group become invisible. After doing that, open the nearby chest to fight
     a monster-in-a-box battle, this time against 3 Pug enemies. They have 30000
     HP, which is a lot for just a regular enemy, and they can hurt a LOT with
     their constant barrage of phyiscal attacks.
    
     To defeat the three Pugs, cast an MT Bio spell on them, then cast Haste or
     Haste2, depending on which you have to speed up the poisoning. This will do
     some damage, as will Tri-Dazer, the ability that Tritoch uses when you summon
     him in battle, so be sure to use that, since the Pugs do have a weakness to
     it.
    
     After doing Tri-Dazer, use Fire 2 Celes, Bum Rush with Sabin, attack with
     Setzer or use Fire 2 if he has it, have Edgar use Chain Saw, and have Mog use
     Fire 2 or just attack (Mog should be in your group). Keep your HP high, and
     you will win. After defeating the three Pugs, there is a chance you could have
     won a Minerva from them, but not likely. If you did, that's great, but if not,
     it's not surprising.
    
     At any rate, upon defeating them, exit this room and step on one of the dark
     tiles by the entrance to the room you just exited to fall down to a room
     below. Once down there, make your way to the southwestern corner of the room,
     via the bridges, and open the chest you come across to get a Gauntlet Relic.
     Now, head to the extreme eastern part of hte room. Once there, cross the
     bridge, then enter the door you come across (it won't take long to come across
     it).
    
     In this next room, follow the path and you'll reach a switch west of a bridge.
     Ignore it and continue on, since it'll cause you to fall down to your doom.
     Not really. Eventually, you'll reach another switch. Press it. You'll drop
     down to a room with a bone in the middle of the room. Examine it, and your
     group will realize that it is Magicite, and you'll gain the Terrato Esper.
    
     Just as soon as you do, a sasquatch comes from out of nowhere and attacks your
     group. This sasquatch is Umaro, whom you are about to get as a party member
     after you beat him up. See the Bosses section to see how to defeat Umaro. Once
     you beat Umaro, talk to him and he'll join your group since you have Mog with
     you. If you don't have Mog, go back and get him and go back to the area where
     Umaro is, then talk to him.
    
     After Umaro joins you, exit Narshe completely.
    
    
     World Map
     ---------
    
     Get in the Falcon and fly to the strip of land where Nikeah is. This is known
     as the Serpent Trench, by the way. Once you are on the Serpent Trench, fly
     south of Nikeah to find a tower in the middle of a circular-shaped mountain.
     Land there, then equip Mog with the Moogle Charm Relic, and go inside. This
     tower is known as the Fanatics' Tower.
    
    
     Fanatics' Tower
     ---------------
    
     When you arrive here, you'll probably notice Strago is walking around with a
     bunch of weird guys who have souled their souls to Kefka. Strago is in a
     complete trance, so you can't recruit him before you start "oohing and aahing"
     about it. We'll come back later and recruit him. For now, let's head up the
     tower, shall we? Go up the tower and enter the first door you come across.
     Open the chest in that room to get a Safety Bit Relic. Exit the room and
     continue up the tower.
    
     Enter the next door you come across. Inside, open the chest to get a Genji
     Shld, then exit. Continue up the tower and enter the next door you come to.
     Inside, open the chest to get a Stunner, but ignore the dragon in the room.
     Exit the room after opening the chest with the Stunner. Now, head up the tower
     even more and enter the next door you come across. Inside, open the chest to
     get a Force Armor. Exit the room and go back down the tower until you come
     across the very first door you entered.
    
     Go inside and once inside, one tile to the east of the chest is an invisible
     switch that you can press to open a new room below this one. So, stand one
     tile south of the tile to the east of the chest, and press A. Presto! Switch
     pressed (Wind Waker pun intended)! Exit and enter the room below. Inside, open
     the chest to get the Air Anchor Tool for Edgar. It sometimes causes instant
     death to enemies, which is decent, I guess.
    
     Now, we've got what we came for, so let's exit this stupid tower and continue
     our Moogle Raid.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Falcon again. Then, fly to the southernmost
     continent on the World Map. Once there, fly around until you find Kefka's
     Tower. Since you have an airship, you can enter it. Technically, if you wanted
     to, you COULD finish the game with the limited amount of party members that
     you have, but I DO NOT recommend it AT ALL. This FAQ will not be giving you a
     walkthrough for Kefka's Tower for a long while, so just wait before you jump
     right into it, my little impatient buddy. :P
    
     Anyway, land your airship directly over Kefka's Tower and press A. Then, a
     short scene will take place on the airship. After it's over, you'll have to
     set up three groups to go into Kefka's Tower. Put Mog in Group 1, and just put
     two other random party members in Group 2 and Group 3. After you set up your
     group, press B and you're in Kefka's Tower. Congrats. It helps if you take a
     party member that has Warp, so do that.
    
    
     Kefka's Tower
     -------------
    
     Once here, make sure the Moogle Charm is still on Mog. Descend the conveyor
     and advance through the tower until you come across a pipe, which is basically
     a door, leading to the next room. When you come to that, ignore the pipe and
     head north and open the chest you come across to get a Coronet. After you get
     that, go through the pipe I told you to ignore earlier, into the next room. In
     this room, head down the conveyor, then go east and through the door into the
     next room.
    
     In this Magitek Factory-type room, simply follow the path out of the room, but
     be sure to open the chest you come across to get the Fixed Dice weapon for
     Setzer. Once you exit that room, you are done with Kefka's Tower, so warp out
     of here with Warp or a Warp Stone, or simply go back to the very beginning and
     use the crane. Your choice. Once you exit, go back in with Mog in Group 2.
    
     Once you are back in the tower, switch to Group 2. With Mog in Group 2, head
     through the tower and you'll eventually come across a room with conveyors that
     don't work. In that room is a chest containing a Minerva, so definitely open
     that. After that, continue south and you'll come across a choice between two
     doors; one to the south, and one to the north of that one. Enter the one to
     the north of the southern exit, then open the chest in the room to get a Tack
     Star. Shadow can Throw this when you get him.
    
     Exit the room and head south through the southern exit. In this room, exit
     through the door to the south, then continue out of the room, ignoring the
     other two doors in this Vector lookalike room. Once you exit that room, keep
     going through the tower. Eventually, you'll come across a room with two pipes.
     Take the leftmost one, since the right one leads you back to where you were.
     After taking the left path, open the nearby chest to get a Force Shld.
    
     Once you get that, go down the nearby conveyor, then head all the way west to
     a chest containing a Force Armor. After you get that, head east and go through
     the pipe to the next room. In this room, open the chest to get a Ribbon. Now,
     exit this room, as well as the tower completely. Now, put Mog in Group 3 and
     reenter the tower. This will be our final visit to Kefka's Tower for quite
     some time, so enjoy it while it lasts. ;)
    
     With Mog in Group 3, advance through the tower and you'll come across a chest
     very shortly that contains a Red Cap, so open it. Now, go through the nearby
     door, into the next room. In this room, simply go through the door to the
     north to be in another room. In this room, follow the path and open the two
     chests you come across to get a Nutkin Suit and a Gauntlet. Now, exit this
     room, as well as the hallway room you come across.
    
     Back in the main room, head south and you'll come across another door. Go
     through it. In the room you come to, simply go west through the pipe into a
     new room. In that room, open the nearby chest to get a Hero Ring. After you
     get that, there is an EXTREMELY well hidden Aegis Shld to get. If you are
     playing on an emulator, simply press 2 on your keyboard to disable layer 2.
     With that disabled, the path is easily discernable.
    
     If, on the other hand, you are playing on a console, do the following: Go down
     as much as you can, then go east as much as you can. After that, go down as
     far as you can go. Then, go north one step, then go left as far as you can go,
     then go down as far as you can go. After doing that, go right a few steps,
     then open up the chest when you come to to get the Aegis Shld. After getting
     the Aegis Shld, go back into the black area, then go east as far as you can.
    
     After that, go north and then east until you can't go any further. Once that
     is done, simply go left as much as you can, then go north a bit and you'll be
     able to see yourself again. Phew, that was tough! I don't see how you are
     supposed to find the Aegis Shld if you are playing on a console. Now,  exit
     this room, as well as the tower.
    
    
     World Map
     ---------
    
     Once you are on the World Map, gather the rest of your party members, and I
     recommend taking Setzer out of your group. Once your party is ready, get back
     on the wheel and choose to lift off. If none of your party members have Vanish
     and Doom, then I suggest you go learn it. After learning Vanish/Doom (this FAQ
     is assuming you have it), then fly around the World Map until you come across
     a battle on the Falcon.
    
     This battle will be against Doom Gaze, a monster unleashed by Kefka. Doom Gaze
     occupies a certain tile on the World Map when you are flying around (incase
     you are wondering, Doom Gaze only appears when you are in the air). When you
     reach that tile, a battle against Doom Gaze ensues. Doom Gaze has 55555 HP,
     and before you can even take very much HP off, he runs away with the move
     called Escape.
    
     After he runs away, he occupies a different tile than he did before. Once you
     land on that tile, you'll fight Doom Gaze again. This repeats until he is
     finally dead. Each time you fight him, despite him running away, he doesn't
     regain his HP, so if you take of 9999 HP before he runs away, the next time
     you fight him, he'll have 45556 HP, instead of 55555. Got it? Good. Now, if
     Mog has the Moogle Charm on, you won't encounter Doom Gaze, so be sure to take
     that off if you wish to fight Doom Gaze (this FAQ will be assuming you did).
    
     Get what I'm trying to say here? We're gonna fight Doom Gaze. Fly around the
     World Map until you come across him. Before long, you should encounter him.
     Read the Bosses section to see how to defeat Doom Gaze. After Doom Gaze has
     been beaten, receive the Bahamut Esper he left behind. Hurray for us, we have
     another Esper in our grasp! After getting the Bahamut Esper, fly to the
     Serpent Trench.
    
     Once there, fly to the east end of it, then land by the town there. Enter it.
     It is Mobliz, a town we haven't visited since Sabin's Scenario in the World of
     Balance.
    
    
     Mobliz
     ------
    
     Once here, you'll find that the town is more or less a picture of New Orleans
     after Katrina. The Big Easy doesn't seem so big anymore, does it? Mobliz is a
     clear picture of what Hurricane Katrina did to New Orleans. We HAVE to do
     something about this! Starting off, head west and a kid will see that you are
     coming, and so he goes inside the house to warn the others. Once you regain
     control, head to the western end of New Orleans (I gotta stop calling it that,
     don't I?) and examine the uppermost barrel out of the 3 barrels next to the
     house to get a Fenix Down.
    
     After you get that, enter the house that the kid went into. Once inside, check
     the nearby clock to get an Elixir. Then, go downstairs in this room to reach a
     new room. In that room, simply go through the door to appear in a cave, which
     seems to be where all the people of this town are. Inside that cave, the kid
     we saw earlier tries to stop you (look what Katrina did to this place) from
     entering the room, but Terra insists he let you through.
    
     Once you regain control, go through the door to the north, then talk to Terra,
     who is inside the room. She'll tell you that she felt needed the moment she
     arrived here, since almost all of the adults died trying to save their kids
     after Kefka used the Light of Judgment on the town. Once Terra is done with
     her touching speech and you regain control, exit this room, then head south
     and exit the cave.
    
     As soon as you do, Phunbaba, an ancient demon released by Kefka when the world
     was destroyed, comes to attack the people of Mobliz. This is why the kid was
     so scared of you when you first arrived here. Terra goes to fight Phunbaba by
     herself, even though she has lost her will to fight. Just let Phunbaba kill
     you when you enter combat with him as Terra, since anything you do will hurt 0
     anyway.
    
     After Terra gets knocked out, your group comes to the rescue. You'll enter
     combat against Phunbaba, so check the Bosses section to see how to defeat this
     evil beast. After you hurt Phunbaba and he runs away, you'll appear back in
     the cave. Terra will refuse to accompany you, saying she needs more time. Once
     you regain control, try and exit the cave. As you do, a kid stops you and
     gives you the Fenrir Esper that Phunbaba dropped in his haste.
    
     After you get that, leave town.
    
    
     World Map
     ---------
    
     Since we have the Falcon, we can make it where we can fight Phunbaba again and
     kill him for good right now. So, board the Falcon, land it again, then reenter
     Mobliz.
    
    
     Mobliz
     ------
    
     Back in New Orleans, head inside the westernmost house. Once inside, you'll
     spot a dog move behind the bookcase in the room. Go behind the bookcase and
     walk around until you find the path to the next room. When you reach the cave
     room with Terra and Katarin inside, talk to Terra. After you find out that
     Duane and Katarin are having a baby, a kid will run in and say that Phunbaba
     is coming back again.
    
     When you regain control, exit the cave room, and the scene will switch to the
     outside area of Mobliz. Your group will engage in battle with Phunbaba. See
     the Bosses section to see how to defeat him. There is another chart with
     information on this second fight of Phunbaba, but the strategy remains the
     same. Just know that after you damage him a bit this time, he'll use
     BabaBreath, which knocks out a couple of your party members.
    
     After Phunbaba uses BabaBreath, the battle will end. In a desperate attempt to
     save Mobliz from even more destruction, Terra attacks Phunbaba like she did
     last time, but this time in her Esper form (meaning she's Morphed). You don't
     even have to see the Bosses section this time if you don't want to, since the
     battle strategy is exactly the same as it has been since fight number 1. Do
     not worry about Phunbaba using BabaBreath, because he won't this time.
    
     After you defeat Phunbaba for the FOURTH time, he dies (persistent little
     bugger!). After that, a cutscene occurs, and the kids of the town think that
     Terra is a monster, since she is in her Esper form. One of the kids eventually
     realizes that the Morphed Terra really is their "mama", so they all calm down.
     Once the scene ends, Terra joins your group! Now that you've regained control,
     equip Terra with some equipment other than what she has on if you want to (but
     keep the Minerva on), then leave town.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Falcon and make sure you have both Terra and
     Celes in your group, since they will be the party members that can survive the
     most, due to their godly Minerva armors. The other two party members that I
     recommend having are Mog and Sabin, or Edgar and Sabin (preferably Edgar,
     since you probably don't have a Dragon Horn yet, and therefore Mog can't make
     a fantastic dragoon like he otherwise could with the Dragon Horn).
    
     After configuring your party, take the wheel of the Falcon and fly to the
     continent to the north of the Solitary Island (the Solitary Island is located
     in the extreme southwestern corner of the map, incase you don't remember). On
     that continent, fly to the southernmost point of it (the part that looks like
     it has a tail sticking out to the right), then land there when you see a town.
     This is Maranda, where we were supposed to go long ago. Enter it.
    
    
     Maranda
     -------
    
     Once inside Maranda, head to the Armor Shop. Once there, buy two Tao Robes,
     and buy Dark Gears for Shadow, Sabin, Gau, Locke, and Setzer. Then, exit the
     shop and head over to the Weapon Shop. Once inside the Weapon Shop, buy four
     Falchion swords, not because of their immense Bat Pwr, but because of their
     worthiness in the Colosseum. You can bet Falchions for Flame Shlds in the
     Colosseum, so definitely buy 4 Falchions so you can get 4 Flame Shlds soon.
    
     Ignore everything else in this Weapon Shop, so exit after buying the Falchion
     swords. Once you exit the Weapon Shop, head to the house to the east of the
     Weapon Shop. Inside, talk to the girl by the desk, known as Lola. Lola will
     tell you that her boyfriend in Mobliz sent her these flowers. Since Mobliz was
     no doubt demolished by Kefka's Light of Judgment, someone else must have gave
     her these flowers, as well as wrote the letters. But who?
    
     Examine the letter on the desk to find that it has Cyan's handwriting on it.
     Ah, so Cyan's the culprit, eh? After examining the letter, Lola will ask you
     if you will attach a reply to the carrier pigeon outside. Tell her yes, then
     exit this house. Outside, press A in front of the carrier pigeon to the left
     of the house where Lola was to attach the reply. After doing that, the pigeon
     flies off to Zozo.
    
     Once you regain control, exit Maranda.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Falcon and fly over to Zozo. Enter it after
     you land by it.
    
    
     Zozo
     ----
    
     Back in this lame excuse of a town, talk to the carrier pigeon that's nearby,
     and you'll see it fly to the tall building that's nearby, indicating that we
     need to go there. Don't go climbing up the stairs on that building just yet.
     Instead, head west and north, and behind the Cafe you'll find a guy who looks
     remarkably like the merchant you could steal clothes from in South Figaro in
     Locke's Scenario way back in the World of Balance.
    
     Talk to that merchant lookalike and buy the Rust-Rid from him for 1000 GP. Now
     that we have the Rust-Rid, we can go up to that tall building that the carrier
     pigeon flew to. Hurray for us! Now that you've regained control, head to the
     building by the entrance of the town, then enter it (this building is actually
     the Cafe, incase you are wondering; I don't know why I keep calling it
     "building").
    
     Once inside, make your way up to the very top of the Cafe. Once you reach the
     top, press A in front of the leftmost door out of the two wooden doors. After
     you do, the Rust-Rid will dissolve the rust on the door, thus unlocking it. Go
     through the door after the rust dissolves, then simply go north into Mt. Zozo
     after you enter the door.
    
    
     Mt. Zozo
     --------
    
     When you arrive here, head west and open the chest you come across to get an
     Ice Shld. After you get that, go east, then south down the stairs and open the
     next chest you come across to get a Red Cap. Now, go down the nearby set of
     stairs, into the next area. In this area, follow the path and you'll come to a
     chest containing a Thunder Shld very shortly. After opening the chest, keep on
     following the path and you'll come across a chest eventually.
    
     This chest contains an Aegis Shld. After getting the Aegis Shld from the
     chest, go through the nearby exit that has light coming from it, and you'll be
     in a small outside area with a chest. Open it to get a Gold Hairpin. After
     that, exit back to the previous room. Back in the previous room, go through
     the light exit to the north of the chest that contained the Aegis Shld, and
     you'll appear outside.
    
     Once outside, cross the nearby bridge, then go through the door into the next
     room. In this room, head west across the bridge. Then, rest/save at the Save
     Point that's nearby. After doing that, go east and step on the switch on the
     ground. This will cause a dragon, namely the Storm Dragon, to come out of the
     chest above you. Simply stand here and wait until the Storm Dragon touches you
     to start a battle with it.
    
     Read the Bosses section to see how to defeat Storm Dragon. Once you defeat
     that tough dragon, go back and rest/save at the Save Point. After that, head
     to the southeastern corner of the room, where you'll find a light exit. Go
     through it to be outside. Outside, simply head east and go through the door to
     be inside a cave. Inside the cave, examine the letter on the desk to find out
     that it has been Cyan that was writing those letters to Lola.
    
     There is a chest in here that you can't open just yet, but we'll get to do
     that in a minute. After examining the letter, go through the light exit to the
     east and you'll appear on a high cliff at the peak of the mountain outside.
     Once outside, you'll see Cyan on the edge of the cliff, as well as a carrier
     pigeon with him. A long cutscene will commence as soon as you enter the area,
     as Cyan and your group talk for a bit.
    
     Cyan says he realized that as he wrote to Lola, he was very much like her.
     When you finally regain control, go back into the area where you first found
     Cyan, then examine the shimmering dot in the northwest corner of the area to
     get the key to the locked chest in the room where Cyan had all those flowers.
     After getting the key, go back to the previous room and open the chest. You
     get no items, but instead a supposed "Machinery Manual".
    
     This doesn't do anything at all; it was just for nothing that we opened the
     chest, I guess. What a shame. Oh well, that's life. After opening up the chest
     in this room, exit this room, as well as Mount Zozo and Zozo itself completely
     (I, for one, have had enough of Mt. Zozo AND Zozo, haven't you?).
    
    
     World Map
     ---------
    
     Back on the World Map, board the Falcon, as always. Then, fly to the Veldt and
     land there, but before you do, make sure you only have 3 party members in your
     group, since Gau can't join if you have four.
    
    
     The Veldt
     ---------
    
     When you arrive on the Veldt, walk around until you get a random encounter. If
     you are lucky, on your first random encounter, Gau will appear and join you.
     If not, keep battling until you find him. Once Gau joins you, there a ton of
     new Rages to get. Get as many as you can or think you need. After getting our
     friend Gau some new Rages, enter the cave on the Veldt that was known as
     Crescent Mountain in the World of Balance.
    
     It is now known as Cave in the Veldt.
    
    
     Cave in the Veldt
     -----------------
    
     Once you get inside the Cave in the Veldt, walk a few steps and you'll see
     Interceptor. He leaves and you regain control. Go through the northern door,
     since the one on the right leads to a dead end. After going through the north
     door, you'll be in a new room (obviously). In this room, follow the path and
     open the chest you come across to get a Rage Ring. This Relic is for Umaro, by
     the way. After getting the Rage Ring, ignore the four guys standing by the
     fire, since they just tell you about Gau, and you already have him.
    
     Instead of talking to them, head through the nearby wooden door, then simply
     follow the path until you come across a path where you can't see your leading
     party member, since he/she is in the black. When you come to that, go due west
     and open the chest you come across to fight a monster-in-a-box, namely Allo
     Ver. After defeating Allo Ver, you get the Tiger Fangs weapon for Sabin. Give
     it to him, since it raises his magic power, and therefore it powers up Bum
     Rush.
    
     Now, go east a bit, then go south. Keep following the VERY long path, and you
     will eventually end up in a room with a switch on the wall to the east of a
     wooden door. Press it, as doing so will cause the rocks in the room to move
     out of your way, thus allowing you to progress further into this cave. After
     pressing the switch, head south and open the chest you come across to get the
     Striker weapon. This weapon will allow us to recruit Shadow shortly (assuming
     you didn't kill him at the Floating Continent).
    
     After opening the chest, go back to where the rocks moved at, then advance
     onward through the cave. Eventually, you'll come across a room with a Save
     Point. Rest/save, and continue on into the next room. In this final room of
     this short cave, you'll come across either Shadow or Relm, along with our
     friend Interceptor, depending on whether or not you saved Shadow or let him
     die in the Floating Continent.
    
     This FAQ will be assuming that you see Shadow instead of Relm, since I even
     told you to save Shadow in the Floating Continent. The moment you enter this
     room, you notice the unconscious Shadow on the ground. Your leading party
     member rushes over to the unconscious Shadow, only to be attacked by a beast;
     also known as SrBehemoth. Read the Bosses section to see how to win here. Upon
     winning, your group will carry Shadow to Thamasa.
    
    
     Thamasa
     -------
    
     Once you arrive here, you'll see Shadow in bed, as well as Shadow dreaming
     about his past. Once you regain control, exit Thamasa.
    
    
     World Map
     ---------
    
     Board the Falcon. Then, fly to Jidoor, then land there and enter it.
    
    
     Jidoor
     ------
    
     When you get in Jidoor, go to the Weapon Shop. There, buy two Partians and
     give them to Edgar and Mog. Then, exit the Weapon Shop and head over to the
     Armor Shop. When you get in there, buy one Circlet, then equip it on whoever
     is still using a Green Beret. After that, exit the Armor Shop, since there is
     nothing else that we need to buy in it. Now, head over to the Auction House
     (if you wanted to go to the Relic Shop, then go, but it doesn't have anything
     new aside from a Guard Ring Relic, which you don't need at this point).
    
     Once inside the Auction House, there are new items you can win here. If you
     did not get Golem and ZoneSeek in the World of Balance, you can get them here.
     Here is what you can bid on:
    
     If You Have Not Bought Golem and ZoneSeek:
    
     1/1200 of an airship: 25%
     Golem: 12.5%
     Hero Ring: 50%
     Imp Robot: 3.125%
     Zephyr Cape: 3.125%
     ZoneSeek: 6.25%
    
     If You Bought Golem and ZoneSeek, But No Hero Ring:
    
     1/1200 of an airship: 25%
     Hero Ring: 50%
     Imp Robot: 12.5%
     Zephyr Cape: 12.5%
    
     If You Bought Golem and ZoneSeek, As Well As The Hero Ring:
    
     1/1200 of an airship: 50%
     Imp Robot: 25%
     Zephyr Cape: 25%
    
     Like last time, if someone buys the Hero Ring, Golem, or ZoneSeek, that item
     can appear the next time you enter the Auction House. Below is a list of the
     prices for each item:
    
     1/1200 of an airship: 1000000 GP
     Golem: 20000 GP
     Hero Ring: 50000 GP
     Zephyr Cape: 10000 GP
     ZoneSeek: 10000 GP
    
     Like in the World of Balance with the Chocobo, you CANNOT buy the Imp Robot
     or the 1/1200 of an airship, so don't even bother trying. The rich father will
     always steal it from you. It seems Bill Gates is drowning in a pool of money,
     even in the Auction House. I want you to try and get the Hero Ring here, if
     you have enough money. If not, just come back later. After you are done in the
     Auction House, head into the huge mansion in the northern part of town. This
     mansion is actually known as Owzer's House.
    
    
     Owzer's House
     -------------
    
     When you arrive here, head north and examine the two lamps on the wall to turn
     on the lights in the room. This will allow you to go up the stairs to the west
     without being forced back by a voice. After turning on the lights, go up the
     stairs to the west, then examine the flower picture in the room to fight three
     Nightshade enemies. If you let Shadow die in the Floating Continent, then the
     flowers won't attack you, which means you can't fight Nightshade enemies, and
     that means that you can't get one of Gau's best Rages.
    
     Anyway, after fighting the Nightshade enemies, head to the southwest corner of
     the room and examine the picture of the lady there to start a battle against
     three Dahling enemies. Beat them, then go through the door that is revealed.
     Boy, this is a picture of what a haunted house is like. After going through
     the door, simply go down the stairs into the next room. In this room, advance
     through the room until you come across a picture of a chair.
    
     Approach that picture when you come to it and you'll be picked up by an old
     lady, and have to fight a battle. Win the fight, then the picture returns to
     normal. Now, keep going and you'll come to a choice between two doors. The one
     on the left allows us to come across a chest containing a Moogle Suit, so go
     through the left one first, then open the chest to get the Moogle Suit. Now,
     exit this room and go through the eastern door this time.
    
     In the room you come to, go north and go behind the three doors that open and
     close automatically. When you go behind those doors, go as far west as you can
     and then press A to open up a chest containing a Relic Ring. After getting
     that, go through the westernmost door out of the three doors when it opens up.
     The other two lead back to the previous room, so don't take them. Anyway, in
     this next new room, simply go west through the door into the next room.
    
     Here, you'll see four chests floating in the air high above your reach. Stand
     under each of the four chests to start four battles in total (one for each
     chest). After you win the battles, you can open the chest you were standing
     under. The chests contain the following items: 2000 GP, Potion, Ether, and
     Remedy. Not the best of items, but hey, we'll take what we can get. After you
     get those four items, examine the picture of the armor in the room to fight a
     battle with a Still Life enemy. Beat it and go through the new door.
    
     In the room you come to, rest/save at the Save Point, then go through the
     northern door (the other one leads back to where you came) into the next room.
     In this small room, simply go through the door into the final room of this
     creepy haunted house. In that final room, you'll find Relm (assuming you saved
     Shadow in the Floating Continent), as well as Owzer. Talk to Owzer.
    
     Owzer says there is a monster in the painting, and it's very hard to get it to
     show itself. The monster attacks you, so you enter a boss fight. As always,
     check the Bosses section of the FAQ to see how to win here. Once you defeat
     the evil monster in the painting known as Chadarnook (which, somehow it looks
     as if the monster is still in the painting after you defeat it o_O), Relm will
     join your group, but only after you examine the eastern part of the bookshelf
     to get the Starlet Esper that Owzer brought to his house.
    
     If you didn't rescue Shadow in the Floating Continent, Relm won't even be
     here. After you get the Starlet Esper, Relm joins your group and you exit this
     haunted house automatically, and appear back in Jidoor. Exit Jidoor completely
     once you appear back in it.
    
    
     World Map
     ---------
    
     Once you get back on the World Map yet again, board the Falcon, put Relm in
     your group, and fly to the Serpent Trench. Once there, fly south of Nikeah and
     land the Falcon by the Fanatics' Tower. Enter it.
    
    
     Fanatics' Tower
     ---------------
    
     When you get in here, Relm will break Strago of his trance, and he'll join
     your group after Relm and he talk. Once he joins your group and you regain
     control, exit the Fanatics' Tower.
    
    
     World Map
     ---------
    
     Board the Falcon. It's time that we give Strago and Relm some good equipment,
     as well as get Strago some good Lores. Otherwise, they'll be useless in our
     fight against Kefka, wouldn't you agree? Starting off, let's get Strago
     prepped up first before Relm, shall we? Put Strago in your group, then fly to
     the continent with Thamasa on it. Once there, walk around until you find a
     Harpy enemy.
    
     When you find that, let it use Aero. When it does, finish it off and Strago
     will learn the Aero Lore if he didn't die during the fight, which I don't see
     why he would've. Now that you've gotten Aero, it's time to get some more good
     Lores (I'm not listing the meaningless Lores, such as Rippler, just the very
     good and noteworthy ones, such as Aero and Big Guard). I'll list all of the
     Lores that I recommend that you get below. Here's the list:
    
     Aero
     Found: Fight a Harpy enemy on the continent with Thamasa. Make sure it uses
            Aero, or you can always have Relm use Control to make it do Aero. The
            Harpy enemy is located in the grass or forest on the continent, not the
            gray patches of land. By the way, the continent with Thamasa is in the
            extreme southeastern corner of the map.
    
     Big Guard
     Found: I always go to Solitary Island for this one. Fly there, then wander
            around in the desert there until you encounter an EarthGuard enemy.
            If you use Sketch with Relm, there's a 75% chance she'll use Big Guard,
            and Strago will learn it after the battle. If you want to avoid the
            Sketch bug, make sure you are Level 16 or Level 23 or higher, and have
            a Beret equipped on Relm as well.
    
            You can also cast Stop on EarthGuard in order to use Sketch without him
            selfdestructing himself on you, but you'd have to be very fast at doing
            it, and the party member who gets the first turn would have to do it,
            most likely. RunningShoes also  helps you get to use Stop faster.
    
            Finally, you can simply win the battle against an EarthGuard, go to the
            Veldt, let Gau learn the Rage EarthGuard, and then use that Rage in a
            battle with Strago, and he'll learn the Lore that way.
    
     Sour Mouth
     Found: Go to Daryl's Tomb, encounter a Mad Oscar. Let it use Sour Mouth (it
            uses it when alone) then after the battle, Strago will learn the Lore.
            Alternatively, you can use Sketch to get a 75% chance of using Sour
            Mouth.
    
     After getting those three Lores, head to Thamasa, and make sure you have both
     Strago AND Relm in your group.
    
    
     Thamasa
     -------
    
     Once here, head north a bit and Relm and Strago will go and relax, since it
     has been awhile since they were here in Thamasa. Relm tells Strago that his
     friend, Gungho, is hurt. Apparently, Gungho has been hurt by Hidon, the beast
     Strago spent his youth hunting, but to no avail. Strago says he will avenge
     Hidon for Gungho. Despite what Strago says about him going to fight Hidon by
     himself, you can take three other party members with you if you want.
    
     You don't have to have Relm either. Once you regain control, exit Thamasa.
    
    
     World Map
     ---------
    
     Board the Falcon, then fly to the very small island in the area with the cave-
     like structure on it. Land there, then enter the cave there, known as Ebot's
     Rock.
    
    
     Ebot's Rock
     -----------
    
     NOTE: You HAVE to have Strago in your group here. Otherwise, you won't be able
           to reach Hidon.
    
     When you get inside here, go north and step on the tile. I can't give you a
     specific walkthrough for Ebot's Rock. Each time you step on a tile like the
     one in the beginning of Ebot's Rock, you'll warp to a new location. There are
     four different locations you can warp to. You'll come across MANY chests
     throughout your stay here in Ebot's Rock. Each chest, except for the one chest
     blocking your path to Hidon, contains either 1-5 pieces of coral.
    
     Coral is what the chest blocking your path to Hidon needs you to feed him. He
     needs 22 pieces of coral, and you can't just give him 10, then 10 more later,
     then 2 more later. You have to give him 22 pieces of coral all in one go,
     otherwise, the coral will just reset and you'll have to go hunt for 22 more
     pieces of coral each time. After you get 22 pieces of coral (I recommend that
     you get a sheet of paper and write down how much coral pieces you have), keep
     warping until you find the chest blocking your path to Hidon.
    
     Approach that chest and give it the 22 pieces of coral you have. He'll let you
     pass to Hidon after you do that. If you don't have Strago in your group and
     give him the 22 pieces of coral, he won't let you pass, which is why I told
     you above that Strago is mandatory here. Anyway, after feeding the hungry
     chest, head north onto the platform where Hidon awaits. BEFORE FIGHTING HIM,
     give someone the Bahamut Esper. You'll see why in battle.
    
     Now, Press A in front of him to engage in a battle with him. Check the Bosses
     section to see how to defeat Hidon. Once you defeat Hidon, the Strago will go
     to Thamasa to tell Gungho the news.
    
    
     Thamasa
     -------
    
     Back in Thamasa, Strago tells Gungho that he defeated Hidon. Gungho doesn't
     believe him at first, but Relm convinces him that Strago really did defeat
     Gungho. We also find out that Gungho, being the pathetic actor that he is, was
     faking being hurt by Hidon in order to motivate Strago to kill Hidon. Once the
     talking is over and you finally regain control, exit Thamasa.
    
    
     World Map
     ---------
    
     Get back on the Falcon, and let's head over to the Veldt. Once there, walk
     around until you have fought and killed to SrBehemoth enemies. Once you have,
     you'll get two BehemothSuits (one for each). Give both of them to Strago and
     Relm. After that, board the Falcon again and fly to the continent with Maranda
     on it. Once there, fly due west of Maranda and you should see the Opera House.
     When you spot it, land there, then enter it.
    
    
     Opera House
     -----------
    
     NOTE: Upon entering here, cast Float on all your party members, since you'll
           need it for the boss battle in here.
    
     When you enter the Opera House, go into the area with all the stairs, where
     you can watch the opera singers (the area where you watched Draco's opera
     preformance in the World of Balance). Once there, you'll see the Impresario
     going crazy, because a dragon appears to be sitting in the middle of his
     stage. So, let's head over to the room in the top right corner of this room.
     Once inside that room, talk to the guy that is by the stairs, and he'll let
     you through.
    
     Once he does, you'll have to press a certain switch to get on the stage with
     the dragon. See the one on the right that is away from the other three
     switches? Press the one just to the left of that one to drop onto the stage
     where the dragon is. The moment you get down there, you engage in battle with
     the dragon. This dragon is known as the Dirt Dragon. Read the Bosses section
     to see how to defeat Dirt Dragon.
    
     Upon beating the Dirt Dragon, you get Strago's AWESOME Magus Rod, as well as
     the death of another dragon, which leads us one step closer to the Crusader
     Esper. Exit the Opera House after beating the Dirt Dragon.
    
    
     World Map
     ---------
    
     Equip Strago with the Magus Rod you just won from the Dirt Dragon, then board
     the Falcon and fly over the Colosseum. Enter it when you reach it.
    
    
     Colosseum
     ---------
    
     When you get inside the Dragon's Neck Colosseum, bet your Heal Rod to fight a
     Pug for a Magus Rod. This can be a tough fight to win, though, so save your
     game before you bet, so if you lose, you can reset it and try again. After you
     get the Magus Rod, bet the Gold Hairpin you got in Mt. Zozo for a Dragon Horn.
     After winning that, you can give it to Mog or Edgar later (preferably Mog,
     cause in my opinion, he makes a better dragoon than Edgar, because of his
     higher magic power).
    
     After you win those two items, go back to the Veldt and win two more legendary
     BehemothSuits from the SrBehemoth enemies, then come back and bet them at the
     Colosseum for two Snow Mufflers (one for each suit). Give those two Snow
     Mufflers to Mog and Gau, since it is their best armor. After that, exit the
     Colosseum, since you are ready to do so.
    
     NOTE: If you are having too much trouble with the Pug enemy, I suggest you
           look at the Colosseum section of this FAQ for a strategy. Also, a good
           way to beat the Outsider enemy that has the Snow Muffler is to equip
           Setzer with two Trump weapons, via the use of a Genji Glove.
    
    
     World Map
     ---------
    
     Now, board the Falcon and fly to the continent to the east of the one with
     Narshe on it. Once there, search around for a huge forest area west of a
     mountainous area. Land there and walk around and fight the Tyranosaur enemies
     until one of them drops an Imp Halberd weapon. If you run into the Brachosaur
     enemy, the strongest enemy that you can run into in a random encounter, RUN
     AWAY AND DO NOT FIGHT IT OR YOU WILL DIE. There's no doubt about that.
    
     After getting the Imp Halberd, head back to the Colosseum and bet it for a Cat
     Hood. The battle is very simple. After getting the Cat Hood, give it to Relm
     as her helmet. Now, exit the Colosseum and board the Falcon. We're done giving
     Strago and Relm some decent power. So, fly over to the island in the northeast
     corner of the map and land there. That's Triangle Island.
    
     Once on Triangle Island, walk around until you run into a Zone Eater enemy.
     That enemy will use Engulf on all your party members, thus sucking you up into
     his belly. This is where you can get Gogo, a new party member, so just let the
     Zone Eater use Engulf on you. I will refer to this dungeon as "Zone Eater
     Dungeon".
    
    
     Zone Eater Dungeon
     ------------------
    
     NOTE: Equip as many Ribbons as you can, or Amulets. Also, equip Thunder Shlds
           on your party members (equip as many as you have on your group).
    
     Upon arrival here, there are two exits for you to take. The light to the north
     allows you to exit this place, whereas the southern exit allows us to go
     deeper into this creature, so take the southern exit. In the room you come to,
     go west and get on the bridge. You'll notice people dressed in green walking
     around on it. If they touch you, you fall off and plummet to the room below.
     To jump to another bridge, stand in front of the bridge you want to jump to
     and press A.
    
     Your objective here is to jump across each bridge to make it to the other side
     of the room without being knocked off by the people dressed in green. It may
     sound hard (and it is a bit frustrating at times, but all you emulator users
     will have no problem with this, due to the abusing of Save States), but all it
     takes is good timing to do it. Anyway, jump from bridge to bridge until you
     reach the other side of the room, doing your best not to get knocked off by
     the people.
    
     Be sure that you open all of the chests that are on the bridges though, since
     they are fairly decent items. The chests containing the following items: Genji
     Armor, Magical Brsh, and FakeMustache. The FakeMustache Relic is something
     that only Relm can equip. It allows Sketch to be turned into Control, meaning
     instead of a random attack of the enemy being used, you can pick which attack
     of the enemy's that you want to use.
    
     It's not as useful as it sounds, so don't get your hopes up. Don't believe me?
     Go try it in a battle and see for yourself. Anyway, once you are at the other
     side of the room, go down the nearby set of stairs into the next room. In this
     room, rest/save at the Save Point, equip a pair of Sprint Shoes on a party
     member, then go through the door west of the Save Point into the next room. In
     this room, the ceiling will fall down every few seconds.
    
     If it falls on top of you, you get a game over, which sucks. With Sprint Shoes
     equipped, you aren't invulnerable to the ceiling falling, mind you, but you
     won't get a game over nearly as easily. Sprint Shoes aren't enough to merit
     protection if you rush through the room with your fists flying like Bruce Lee
     would. Anyway, when you get in this room, advance through to the first chest
     you come across.
    
     Open it to get a Zephyr Cape. DO NOT ADVANCE through the room some more after
     opening the chest. Instead, stand directly in front of the chest and wait for
     the ceiling to fall. When it falls, it won't squash you, since the there is a
     hole in the ceiling above the chest. In other words, the chest offers you some
     protection. Nifty. After the ceiling falls, advance through the room some more
     and when you come to another chest, open it to get a Hero Ring.
    
     Like the last chest, stand in front of it and wait for the ceiling to fall.
     Since you are standing in front of it, it won't hurt you. Once the ceiling
     falls, advance through the room some more and you'll come across one final
     chest, which contains a Tack Star. Shadow can Throw this. However, this final
     chest DOES NOT offer protection from the ceiling like the last two did. What
     do you do, you ask?
    
     Well, run in front of the chest, open it, and then run south and exit the room
     because of the southern exit. If you time it right, you'll exit the room
     without dying. When you exit the room with the falling ceiling, you'll appear
     in a small room. In that room, simply go south and into the next room. In this
     next new room full of bridges (thankfully these don't have people on them) and
     empty chests (with the exception of one chest that contains a Thunder Shld),
     you have to make your way to the door in the northern part of the room.
    
     Inside that door is Gogo, the party member that we're after. Instead of going
     to the door, let's try and open up the only chest that isn't opened in here,
     shall we? To do that, go west across the first bridge and jump across the
     empty chest to the other side. After doing that, jump the two chests to the
     north. Then, head to the southern edge of the bridge (where you are facing the
     platform with the switch on it that you probably see).
    
     Once there, jump to the platform with the switch on it. On that platform,
     press the switch, as doing so will cause the very small broken pieces of what
     were once bridges to become slightly extended. So, with the small pieces of
     bridge extended, jump back to the entrance of the room via the piece of a
     bridge to your east that just got extended. Once you do that, jump the chest
     to the west, then go west and jump yet another chest.
    
     After you've done that, jump the chest to the north and then open the chest
     you come across to get a Thunder Shld. We went through a lot of trouble just
     for one Thunder Shld, didn't we? After getting the Thunder Shld, make your
     way to the door in the northern part of the room. It should be obvious how to
     get there. Once you get there, go through the door into the next room. In this
     very small room, simply go up the stairs and speak with the weird looking
     whatever-it-is.
    
     This is Gogo, the party member I was talking about. Incase you are wondering,
     he appeared in Final Fantasy V as an optional boss fight. After you recruit
     Gogo into your party, use Warp to get out of here. But, we're not done here
     yet, for there are a few more chests for us to get. Don't worry, they aren't
     at all hard to get, and don't take long. So, after warping out, reenter a
     fight with Zone Eater and let it use Engulf again to your group.
    
     Once you are back inside the Zone Eater Dungeon, go south into the first room.
     Once there, get on the bridges with the people on them, and let one of them
     knock you off to the room below. In that room, open the two chests in here to
     get an Ether and a Red Jacket. After opening the chests, step on the switch to
     lower a piece of the floor in the room. Now, use Warp and get out of here;
     this time for good.
    
    
     World Map
     ---------
    
     Back on the World Map, fly to the continent where Albrook, Kefka's Tower, and
     Tzen are. On that continent, fly behind the mountainous area that lies near
     Tzen, and you should see a circular-shaped mountainous area, with a hole the
     shape of a star in the middle. When you see that, fly above the star and press
     A. You'll then have to set up two groups that will go into the cave. After you
     set up your groups, enter the nearby cave, known as Phoenix Cave.
    
     If you ever want to exit the Phoenix Cave, simply use Warp or use the crane in
     the outside area near the entrance of the cave.
    
    
     Phoenix Cave
     ------------
    
     NOTE: It would be wise to have Mog as one of your party members. If he is in
           one of your parties, give him the Moogle Charm, since the enemies here
           are tough. Also, when you step on a spike in this cave, each party
           member will lose 200 HP. If you step on a total of three tiles, each
           party member will lose 600 HP. You have to step on spikes though in this
           cave, so be prepared to heal.
    
           Finally, almost all of the chests in this cave are empty, because a
           certain someone opened them all. I won't tell you who, since I'm sure
           you don't want me giving you spoilers, do you? 'Tis what I thought.
    
     When you arrive in the Phoenix Cave, make sure you have Group 1. Step on the
     switch that's nearby to open up the path to the next room. After stepping on
     the switch, switch to Group 2, since if you get off the switch then the door
     that you just opened will automatically close back. Anyway, after stepping on
     the first switch, have Group 2 enter the room you just opened up. In the room
     you come to, go up the stairs, then go east and south and step on the switch
     above where Group 1 is.
    
     After stepping on the switch, switch to Group 2 and go through the newly
     opened door into the next room of the cave. In this new room, make sure you
     stay with Group 2, even though technically you can use Group 1 too. With Group
     2, head across the spikes to the east, then go east and southeast to a chest
     that is sort of hidden. It contains a Warp Stone. After getting that, switch
     to Group 1 and head west to a chest.
    
     Get in front of the chest and you'll fall down a hole into a below room. In
     that room (you took 400 damage because of the spikes, by the way), head up the
     set of stairs to the south, which will lead you back to the room where you
     fell down to this room at. When you reach that previous room, step on the
     nearby switch to extend a bridge to the chest that sent you to your doom
     earlier. Open that chest when the bridge extends to get a Wing Edge.
    
     After getting that, switch to Group 2. With Group 2, backtrack a bit (this is
     assuming you are at the chest I told you to open that contained the Warp Stone
     but if you aren't, then you should already be near it) and step on the switch
     you see on the floor (it's basically just to the west of the spikes, and
     should be located to the east of where Group 1 should be). After stepping on
     that switch, this will lower the spikes blocking Group 1's passage further
     into the cave. Switch back to Group 1.
    
     With Group 1, go across the now lowered spikes, then go down the set of stairs
     to the west leading to the next room. In this room, you can't do anything yet,
     so switch back to Group 2. With Group 2, head back to the chest containing the
     Warp Stone. Once there, backtrack to the west and go down the stairs you see,
     which lead you in the room where Group 1 should be, just on the other side of
     the room.
    
     When you reach that room (as Group 2), follow the path to the west of the
     entrance across the bridges and you'll come across another floor switch. As is
     always the case with these switches, step on it. Doing this will cause three
     more rocks below the other three rocks to appear in the lava. This is just
     what we need; now Group 1 can progress further into the cave.
    
     Switch back to Group 1, then go east to where the rocks are. Once there, hop
     across the rocks that you just caused to appear thanks to the interference of
     Group 2. After hopping across the rocks, hop across another set of rocks to
     the west, to reach the other side. Once you reach the other side, follow the
     path and you'll come to another floor switch very shortly, as well as a path
     leading to the north.
    
     Step on the floor switch, as doing so will cause the huge platform to the east
     of you to move to the west a bit, thus closing off Group 1's passage to the
     north, but enabling Group 2 passage to the north. Nifty. Now, switch back to
     Group 2 and follow the path to the east in this room, since it is the only
     available path for you to follow. When you reach the end of the path, you'll
     come to that huge platform that we moved with Group 1 earlier.
    
     At that point, go north into the next room. In this next new room, go down the
     set of stairs to the west, then you'll appear in the previous room with the
     huge platform. In that room, you'll be on top of the huge platform. Simply go
     south and step on another floor switch to allow Group 1 to go north into the
     room that Group 2 used to get onto this platform. After stepping on the floor
     switch, switch back to Group 1.
    
     With Group 1, head north into the next room. In this room, go north and step
     on the next floor switch that is located on a small platform overlooking an
     area of water. After stepping on that switch, switch back to Group 2 and head
     across the spikes that you just lowered by stepping on the switch. After you
     go across the spikes with Group 2, continue west down the stairs into the next
     room of the cave.
    
     In this next room, you should see a TON of rocks inside a lava-filled area. Go
     across the set of rocks to the west, then when you do that, go across some
     more rocks to the south, then after that, go across some more rocks to the
     east. After that, go east and north, ignoring the first small bridge that you
     come across. When you reach a second small piece of bridge, jump across the
     rocks to the north of that small piece of bridge (the first small piece of
     bridge leads to an empty chest, so that's why you should ignore it).
    
     You should end up on a platform with a set of stairs carrying you to another
     room. Go up those stairs, into the next room. When you reach this new room,
     press the switch on the wall to drain the water in this room, as well as drain
     out all the lava in the rock-filled chamber (aka, the previous room). When you
     you drain the water/lava and regain control, switch back to Group 1.
    
     With Group 1, go west and you'll see a Save Point to the south. Rest/save
     there, then continue heading to the west. Eventually, you'll come across an
     area of rocks that was previously filled with water. When you come to that,
     step on the floor switch to the north of the stairs leading down into the rock
     area. Stepping on it will cause some rocks in the nearby rock area to move,
     allowing Group 2 to progress further.
    
     So, switch back to Group 2. With Group 2, head south and down the stairs into
     the area of rocks that was filled with water earlier (this is the area of
     rocks where a few rocks just got switched around because of you stepping on
     the floor switch with Group 1 a minute ago). Once there, head all the way
     south (previously, you couldn't have headed south, because the rocks would be
     blocking your path) and you'll eventually come to an area with a chest and yet
     another dragon.
    
     Open the chest to get a Dragon Horn, then go and fight the dragon. Read the
     Bosses section to see how to defeat the Red Dragon. After defeating the Red
     Dragon, you get the Strato weapon for Cyan. Now, backtrack until you come to
     some stairs that you can go up to, which lead to a higher platform with three
     floor switches. When you come to that, go up those stairs, then step on the
     uppermost floor switch. Now, switch back to Group 1.
    
     With Group 1, head south and go into the rock-filled area. Then, continue to
     go to the west, then go up the set of stairs you come across, then simply
     continue into the next room. You'll appear in the rock-filled chamber that was
     previously filled with lava. In that room, simply make your way to the
     northwest corner of the room and go up the stairs there into the next room.
    
     Since you drained all the lava out, you won't have to do anymore rock hopping;
     you can just walk across the floor freely. Anyway, when you reach the next
     room, go as far as south as you can go, until you are overlooking an area
     below you that should have two rocks below it. Jump down to the rocks and you
     will automatically cross them and appear on the platform where Group 2 is. On
     that platform, go south and step on one of the two switches.
    
     Then, switch to Group 2. With Group 2, step on the remaining switch where
     Group 1 is. When both groups are on both switches, a path opens up, allowing
     us to progress even further into the cave. Now, with either group, follow the
     path south and go down the stairs into the final room of the cave. In this
     room, you'll probably notice a red sparkling star to the north of you that's
     out of your reach.
    
     It is supposedly supposed to carry you back to the entrance of the cave, but I
     have no idea how to reach it. Anyway, follow the short path in this room and
     you'll come across Locke in a few seconds (literally). Locke says that he has
     the Phoenix Esper, which can revive people. Apparently, Locke wants to bring
     Rachel, his former love that lost her memory because of him, then later on
     died in an Imperial attack, back to life using the Phoenix Esper.
    
     Locke says that the Esper may have lost its power over time, though. Your
     group, as well as Locke, end up heading to Kohlingen to bring back Rachel.
    
    
     Kohlingen
     ---------
    
     In Kohlingen, Locke and your group will enter a house where the dead Rachel
     remains in a bed, guarded by a VERY weird old man. I won't spoil the scene for
     you, since it is so cool, and the music is god-like. Once the scene is over,
     Locke and Celes will eventually head outside into the actual town, and Locke
     will give to your group the items that he found in the Phoenix Cave (that's
     why the chests were all empty; it's because Locke opened them).
    
     Once you regain control, you should know that you only have Locke and Celes
     in your group. Exit town.
    
    
     World Map
     ---------
    
     Board the Falcon, which miraculously, has appeared right beside Kohlingen,
     even though we were far away from Kohlingen when we entered the Phoenix Cave.
     Once on the Falcon, I recommend setting up a better party, besides just Locke
     and Celes, don't you agree? This isn't Locke's Scenario revisited, after all.
     Once you set up your party, get on the wheel and fly to the continent with
     Narshe on it.
    
     Land by Narshe, then enter it. Make sure that you have Locke in your group
     before entering here, though.
    
    
     Narshe
     ------
    
     Once inside Narshe, know that only a buildings remain unlocked. Our objective
     here is to unlock all of the buildings. That won't do anything, but let's do
     it anyway. To unlock a door, stand in front of it and press A. Locke will
     unlock it, since treasure hunters are obviously good at picking locks. After
     unlocking all the buildings, enter the Weapon Shop.
    
     Inside, go downstairs and talk to the old man, who will give you either the
     Ragnarok Sword or the Ragnarok Esper. I STRONGLY suggest you choose the sword,
     because you can bet the Ragnarok in the Colosseum to get the Illumina sword,
     which is the ultimate sword in the game, equippable by almost everyone. If you
     choose the Ragnarok Esper instead of the sword, you'll gain an Esper that will
     teach you Ultima, the ultimate MT spell, at an x1 learn rate.
    
     Not only that, but Ragnarok's summon uses a move called Metamorph. You can use
     Metamorph on enemies or bosses, and sometimes get some items from them. While
     this is good, it doesn't compare to the awesomeness of the Illumina, so again,
     I STRONGLY SUGGEST YOU PICK UP THE SWORD INSTEAD! This FAQ will be assuming
     you chose the sword, but if you want the Esper, choose it. You can learn
     Ultima at an x1 rate with the Paladin Shld, a shield I'll tell you about very
     shortly, so I don't recommend the Esper.
    
     After talking to the old man, exit the house and head over to the house above
     the Relic Shop. Inside, go downstairs to find a guy in a bed. Talk to him and
     he'll give you the Cursed Shld. The Cursed Shld makes whoever has it equipped
     be weak to each element, and also gives an inherent Berserk, Condemned,
     Muddle, Mute, and Seizure to the wearer, which is definitely not good. To
     counter this, simply equip a Ribbon on whoever has the Cursed Shld equipped.
    
     Also, equip the party member with a Relic Ring to go along with that Ribbon.
     That way, all the status aliments put on you by the Cursed Shld will be gone
     because of the Ribbon, and when and if the timer set on you by Condemned
     reaches 0, you'll automatically be revived, thanks to the Relic Ring.
    
     Alternatively, and perhaps more worthwhile, you can go with Locke to the
     Solitary Island to uncurse the shield. Make sure he's equipped with the
     ThiefKnife, along with the RunningShoes and a Ribbon. This way, you will not
     only be protected from everything the shield inflicts sans Condemned, you'll
     also be able to steal a boatload of Elixirs from the Peepers on the island.
     Obviously, the choice is yours. Both methods work.
    
     After you're prepared to uncurse the shield, leave Narshe.
    
    
     World Map
     ---------
    
     On the World Map, fly to the Solitary Island. Once there, walk around and win
     256 battles with the Cursed Shld equipped, but make sure that the wearer of it
     isn't Gogo, since it won't work on Gogo, and also make sure that the wearer is
     alive after each battle. It doesn't matter if the wearer dies in battle, just
     as long as he/she is alive after each battle. You can't go and battle on the
     Veldt with the Cursed Shld on if you're wondering.
    
     You don't HAVE to do this if you don't want to, since it'll probably take 2
     hours or more, but I recommend it, since the Paladin Shld, which you get after
     you fight 256 battles with the Cursed Shld equipped, makes you immune to all
     elements in the game, and gives you 40% M.Block, the second best Defense stat
     boost in the game, as well as the third best Magic Defense stat boost in the
     game. Not only that, but the Paladin Shld teaches Ultima to the wearer at an
     x1 rate, meaning almost all your party members can learn Ultima.
    
     If you don't want to get the Paladin Shld, skip ahead some on the walkthrough.
     After getting the Paladin Shld, board the Falcon again, and fly over to the
     Colosseum.
    
    
     Colosseum
     ---------
    
     Once here, bet the Ragnarok for the Illumina. The fight against the Didalos
     enemy that you have to fight in order to get the Illumina isn't that hard; but
     avoid putting Relm into battle, since she'll most likely use Sketch, and in
     turn that means that she might use Quake, which will not only Didalos, but her
     own self as well, which isn't good. After winning the Illumina (I'd save my
     game before you bet, just incase), congratulations! You've got the ultimate
     sword in the game!
    
     NOTE: If you are having trouble with Didalos (be sure to SAVE YOUR GAME BEFORE
           YOU BET THE RAGNAROK), then equip a Wall Ring/Safety Bit on one of the
           Minerva-wearers (Terra or Celes). You should have no trouble at all
           after that. Also, an Ice Shld or a Flame Shld helps, too.
    
     Now, bet the Striker to fight Shadow. He is very easy, and you can't lose,
     even with someone like Relm. Seriously, if you lose, quit this game, since you
     are WAY under-leveled, and can't even HOPE to even HURT Kefka even 100. After
     you beat Shadow, he'll join your group, and you'll get the Striker you wagered
     back. If you bet the Striker again, you'll fight Chupon. Now, bet the four
     Falchions I told you to buy earlier in the walkthrough.
    
     Win each of the four battles (one battle for each Falchion bet) to get a total
     of four Flame Shlds. After getting those, bet the Strato you have for a Pearl
     Lance. The battle is very easy. The Pearl Lance is the second best lance for
     Edgar and Mog (the Aura Lance being the best). How do we get another one?
     Simple. Bet the Aura you have for a Strato weapon. After winning the Strato,
     bet it for another Pearl Lance.
    
     After getting two Pearl Lances, leave the Colosseum.
    
    
     World Map
     ---------
    
     Back on the World Map, board the Falcon. After that, put Cyan in your group,
     since it's time to finish his side quest. With Cyan in your group, fly to Doma
     Castle. Incase you're wondering, it's located on a small island to the east of
     the northern part of the Serpent Trench. Land there, then enter the castle.
    
    
     Doma Castle
     -----------
    
     Once here, head inside the castle (duh). Once inside, head into the room just
     to the east of the bedroom where you got the Elixir out of the alarm clock in
     your visit here during the World of Balance, right before we went to the
     Floating Continent. Once there, choose to take a rest. In the middle of the
     night, Cyan's soul gets invaded by the three Dream Stooges. Apparently, since
     Cyan's soul is in such anguish because of his past, they want to tortue him.
    
     We have to do something! Even if you didn't want to, you are forced into
     Cyan's Soul.
    
    
     Cyan's Soul (Dream Stooges Area)
     --------------------------------
    
     When you arrive here, you'll only have one party member in your party for now,
     so be careful not to die by the random encounters here. Also, if you want a
     complete Rage list, encounter every possible enemy here, since you won't be
     able to come back later. The enemies you can encounter are: Pan Dora, Critic,
     Allosaurus, Parasite, and Barb-e. Anyway. once you arrive here, save at the
     nearby Save Point. Now, your first priority is to rescue all your unconscious
     party members.
    
     Each party member is guarded by a Dream Stooge, meaning you have to rescue
     two more party members, since the first party member guarded by a Dream Stooge
     was the party member you're in control of now. Since it's VERY hard for me to
     explain where each door leads in this maze, my best advice, which always works
     for me, is to go through each door until you find your party members. When you
     reach a Dream Stooge guarding one of your party members, the said Stooge runs
     away, since his other Stooges aren't there to assist him in defeating you.
    
     Once you find your two other party members, make your way to a room that is
     separated from the main room. In that room, head south to a door. Go through
     the door, only to be stopped by the three Dream Stooges. You'll enter combat
     against them all this time, so read the Bosses section to see how to triumph.
     After you win, go through the door and you'll appear in what looks just like
     the Phantom Train from way back in Sabin's Scenario in the World of Balance.
    
    
     Cyan's Soul (Phantom Train)
     ---------------------------
    
     When you arrive here, head west into the first car. Inside, rest/save at the
     Save Point. After that, simply head all the way west and exit the car when you
     can. After exiting the first car, head west into the next car. In that car,
     you'll have to solve a switch puzzle. To solve it, press the nearby switch on
     the wall twice, then open the chest by the crates to get a Genji Glove. After
     you get that, head all the way to the western end of the room.
    
     There, you should find a chest that hasn't been opened yet. Open that chest to
     get a Lump of Metal. After getting that, go back east and put the Lump of
     Metal inside the empty chest that's in front of the chest that hasn't been
     opened yet. After doing that, the empty chest won't move around anymore (if
     you had tried to get to the closed chest without the Lump of Metal inside the
     empty chest, the empty chest would've just moved around and blocked you), so
     go ahead and open the chest to get a Flame Shld.
    
     Once that is done, head west and exit this car. Now, head west and go through
     the door into the next car. In this car, you'll have to solve a very confusing
     switch puzzle. Luckily, I've got the solution for you, before you go and cry
     in a corner. Anyway, when you get in here, open the two chests that are nearby
     (you don't have to flick any switches to get to them, but they are a bit
      hidden, so they may be hard to notice, so look carefully) to get an X-Potion
     and a Ice Shld.
    
     After you do that, it's time for the switch puzzle. The fourth switch should
     be ignored for now, so you only have to flick three switches around. The order
     to press the switches in is this:
    
     3, 1, 3, 2, 3, 1
    
     The switches start from left to right, meaning switch number 1 is the western
     switch, 2 is the middle switch, and 3 is the rightmost switch. Once you solve
     the puzzle, make your way to the western end of the room, where you'll find
     six empty chests, much like the six chests we saw in the previous car (I did
     not bother to mention those chests, since you can't do anything with them in
     that car).
    
     You have to make it to where some chests are open, and others remain empty.
     Here is what you have to do:
    
     O O X
     X X O
    
     KEY:
     
     O = Open
     X = Closed
    
     So, do as I showed you above, then press the switch. If you did the chests the
     right way, the switch will open up the path leading out of this car, so take
     it. Once you exit the car, head west and enter the door you come across. You
     appear in a small room with a Save Point. Rest/save, then exit the room and
     continue west, into the next room when you come across another door. In that
     room, pressing the switches does nothing, so simply exit the room right after
     you get in it.
    
     After exiting the room, you'll appear in a cave that looks somewhat similar to
     Narshe.
    
    
     Cyan's Soul (Narshe Cave)
     -------------------------
    
     Once here, you should know that this is the only time in the game other than
     the very beginning and the Imperial Camp, that you'll be in Magitek Armor. Go
     south into the first room when you gain control again. Now, if you keep going
     to the east, you'll figure out very shortly that you are just going around in
     circles. So, after exiting the first room, go back in it and the room will
     change.
    
     In that room, simply follow the path south and exit the room. You'll come to
     an outside area where you see Cyan, as well as a bridge. Go west and get on
     the bridge. When you reach the center of the bridge, you fall down into Doma
     Castle.
    
    
     Cyan's Soul (Doma Castle)
     -------------------------
    
     When you arrive here, you'll see Elayne and Owain tell you to stop WrexSoul, a
     demon that's inside Cyan's soul, from tormenting him any longer. Once Elayne
     and Owain disappear, they spawn a Save Point, so rest/save. After that, go out
     of this room and head into the main room of the castle. There, head to the
     northeastern room (where Cyan's wife and child died at) to see a scene of
     Cyan's past, where he admits that he loves Elayne.
    
     After you see that, there are two more scenes of Cyan's past to see, so let's
     go and see them, shall we? Exit the northeastern room, then head south and
     exit the main room of the castle. Once you appear outside, follow the path
     west and you'll see another scene of Cyan's past, where he and Owain spar with
     each other. After you see that, let's see the final scene, shall we? To see
     it, head to the opposite of where you saw the last one at.
    
     This final scene shows Cyan and Owain fishing. Now, head to the throne room of
     the castle.  Once there, you'll see Cyan, as well as WrexSoul, the demon
     that's been tormenting Cyan ever since Kefka poisoned Doma's waterway. You'll
     engage into combat with WrexSoul, so read the Bosses section to see how to
     defeat him.
    
     Once you defeat WrexSoul, some dialogue will commence, as Cyan talks to the
     spirits of Elayne and Owain. Once they disappear, you'll appear in the real
     Doma Castle.
    
     NOTE: If you wanted to get all the items in here that you may have missed, you
           still can.
    
    
     Doma Castle
     -----------
    
     Head to the throne room. On the throne is the Alexandr Esper, so pick it up.
     Also, Cyan has learned all of his SwdTechs by completing this side quest. Once
     you get the Alexandr Esper, leave the castle.
    
    
     World Map
     ---------
    
     As usual, board the Falcon. Then, fly to Figaro Castle (it should be on the
     continent with Kohlingen).
    
    
     Figaro Castle
     -------------
    
     I suggest that you put Edgar as your leading party member and restock on some
     items. After that, go to the entrance of the castle and go down the stairs to
     the left. In the room you come to, talk to the old man and tell him move the
     castle. He'll say that there is something odd about this stratum, and you'll
     get the option to keep moving the castle, or to stop and investigate. So,
     being the nosy fellas that we are, we're going to stop and investigate.
    
     Exit this room and head down the staircase to the east. In the prison room
     that you come to, head into the open cell to the far east, then go through the
     open door in the cell to reach a cave, which I will refer to as Ancient Cave.
    
    
     Ancient Cave
     ------------
    
     When you arrive here, open the two chests in the room to get a Wing Edge and
     an Ether. The leftmost chest has the Wing Edge, and the rightmost chest has
     the Ether. After opening the two chests, exit this room via the easternmost
     exit, located in the southeastern part of the room. After doing that, you'll
     come to a room with a chest that's nearby. Open it to fight a monster-in-a-box
     named Master Pug. This is the hardest monster-in-a-box battle in the game, by
     the way, but we can take it down fairly easily.
    
     Master Pug attacks with Step Mine, which is very painful. It's an unblockable,
     ST attack, whose damage is determined by the amount of steps you have taken in
     the game. Master Pug also uses WallChange, meaning he can change his elemental
     weakness to anything. If Master Pug is weak against fire, he'll use Ice 3 (for
     example; he doesn't just change back and forth between ice and fire for an
     elemental weakness), so that's how you'll be able to tell what he's weak to.
    
     Everytime Master Pug takes a step closer to your group, he'll use WallChange,
     which can get very annoying after awhile. Here's what spells he'll use when he
     uses WallChange, and this is how you determine what he's weak against after he
     uses WallChange:
    
     Weakness: Earth - Attack: CleanSweep
     Weakness: Fire - Attack: Ice 3
     Weakness: Ice - Attack: Fire 3
     Weakness: Lightning - Attack: W Wind
     Weakness: Pearl - Attack: Bio
     Weakness: Poison - Attack: Pearl
     Weakness: Water - Attack: Quake
     Weakness: Wind - Attack: Bolt 3
    
     Once you defeat Master Pug, you'll win the Graedus weapon. Now, head directly
     to the west of the chest and you'll enter the next room via a secret passage.
     When you reach the next room, you'll probably notice a chest to the south.
     Make your way to that chest and then open it to get the Doom Darts weapon for
     Setzer. They are inferior to the Fixed Dice weapon, so don't bother equipping
     them unless you didn't do the Moogle Raid I told you to do earlier.
    
     After getting the Doom Darts, head to the northwest corner of the room and go
     through the entrance leading to the next room there (it's sort of hidden, but
     just keep going west to enter it). In this room, head to the western side of
     the room and open the chest you see to get an X-Potion. Further south is
     another chest containing some Magicite. After opening the two chests, go down
     the stairs in this room to reach the final room of the Ancient Cave.
    
     In this room, rest/save at the Save Point, then go up the stairs on the west
     side of the room to reach the Ancient Castle (that's its official name; not
     just some made up crappy name of mine). Also, I should tell you that the room
     you just exited in the Ancient Cave offers no random encounters.
    
    
     Ancient Castle
     --------------
    
     Once you arrive here, head north a bit and you'll see a scene that shows a
     past battle that ruined this city (yes, this was once a city) during the War
     of the Magi. Once the scene ends and you regain control, advance through the
     castle grounds and you'll eventually come across a door leading inside the
     castle. Ignore it for now, and go through either of the two entrances to the
     left of the castle door.
    
     In the room you appear in, open the chest to fight another monster-in-a-box,
     namely KatanaSoul. KatanaSoul is a bit tough, but you should easily come out
     on top, considering all of the good equipment you have at this point in the
     game. KatanaSoul is weak to poison, so use Bio on him to cause lots of damage.
     After defeating KatanaSoul, you get the almighty, godly, rigged, and broken
     Offering (like my nicknames? :P).
    
     The Offering turns Fight into X-Fight. X-Fight allows a party member to attack
     4 times in a row, which is pretty broken, depending on which weapon you are
     using, and whether or not you have Genji Glove on. If you have a Genji Glove
     on to go along with the Offering, you can attack 8 times, because each weapon
     gets 4 attacks. It's not as powerful as you think though to get 8 attacks in a
     row. You'd probably only do about 8000 damage, and Bum Rush, a Morphed Terra
     hitting an elemental weakness, or a DragoonBoots/Dragon Horn jump could do it,
     without sacrificing a shield.
    
     I don't recommend doing the Genji Glove/Offering combo, because you'll have no
     shield. Also, something I didn't mention was that you can run away from
     KatanaSoul; he is unique since he's the only monster-in-a-box you can run away
     from. Anyway, after getting the Offering, exit this room and then head to the
     east of the castle door and you should spot another door (it can be hard to
     see if your TV's brightness isn't up too high).
    
     Go through it. In this room, open the chest to get the Punisher weapon. After
     getting that, exit this room and go through the door leading inside the
     castle. Once inside the castle, go north through the first room and you'll be
     in the room. In the throne room, examine Odin's statue remains to cause him to
     turn into a Magicite shard. Congrats! You've just got the Odin Esper! After
     getting the Odin Esper, head through the entrance leading to a new room,
     located just to the east of the throne.
    
     Once in that room, open the two chests in the room to get a Blizzard Orb for
     Umaro, and a Gold Hairpin. After getting that, head south, then slightly east
     into a new room. In that room, head east and examine the pot for an X-Ether.
     After getting that, examine the sparkle on the bookshelf to read the queen's
     diary. Apparently, she is a human in love with an Esper. That Esper happens to
     be Odin. How sweet. Will they sex it up and have another kid with remarkable
     magical powers like Terra? Who knows.
    
     After reading the queen's diary, head back into the throne room. Once there,
     sit on the eastern part of the throne (the very eastern edge of it; I mean so
     far east on it that if you take one step east, you'll be off it). From there,
     take exactly five steps down, then press A. Doing so will create a staircase
     in the room with the queen's diary, so head back in there. Once there, go down
     the newly formed staircase to be in a new room.
    
     In this room, you'll see a dragon walking around the place. Initiate a battle
     with the beast, then read the Bosses section if you want to see how to win.
     Once you defeat the Blue Dragon, you can examine the statue that looks like
     Celes did when she was dressed up as Maria in the Opera House in the World of
     Balance. If you do examine the statue though, you'll get the Raiden Esper,
     since the queen's emotions will turn Odin into Raiden.
    
     While Raiden is the ONLY way to get the Quick spell, which enables you to take
     two turns with one party member, Odin is the only Esper that gives a +1 bonus
     to Speed. If you do get Raiden, you can always learn Meteor (Odin teaches it)
     via the use of the Crusader Esper, but at a much faster learn rate. However,
     most players prefer Odin over Raiden until all the party members get the Speed
     bonus.
    
     I would personally choose to get Raiden now, since Speed isn't really all that
     important when you're this powerful this late in the game, but it's up to you.
     This FAQ will assume you took Raiden instead of staying with Odin. After you
     get Raiden, exit the entire castle, as well as the entire Ancient Cave. After
     exiting the Ancient Cave, you'll be back in Figaro Castle.
    
    
     Figaro Castle
     -------------
    
     Back in Figaro Castle, go down the stairs to the left and talk to the old man.
     Tell him to keep going when he says there's something odd about this stratum.
     After he moves the castle, make sure it's moved back to where the Falcon is.
     When it is, exit the castle.
    
    
     World Map
     ---------
    
     Once on the World Map, board the Falcon, then fly to the Serpent Trench. Once
     there, fly south of Nikeah, then land by the Fanatics' Tower, then enter it.
     Make sure you have a party member with Life 3 before you enter here, since you
     basically need it for the boss in here (there are other methods to beating the
     boss, but Life 3 is the most easy and efficient method). Also, I recommend you
     equip Mog with the Moogle Charm, since the enemies here are among the toughest
     in the entire game. Don't say I didn't warn you.
    
    
     Fanatics' Tower
     ---------------
    
     NOTE: This is the only dungeon in the entire game in which you can't use the
           Fight command. So, I suggest you bring only your strongest magic users
           to this tower, since you can only use the Magic and Item commands in
           battle. The enemies here are among the toughest in the game, and you
           can't run away from any battle in here, so be VERY CAREFUL. I STRONGLY
           suggest you bring Mog and equip him with the Moogle Charm.
    
           Technically, you CAN attack with physical by using Bserk on one of your
           party members, but don't do it, since your physicals don't do but maybe
           300 damage to the enemies here, and you can't control a party member
           that's Berserked. Finally, Terra's Morph command is not available in the
           Fanatics' Tower. The ONLY time that your physical attacks will hurt more
           than 300 is if you have barrier-piercing weapons.
    
     This will be our final visit to this dreadful tower. As I said above, I want
     you to give Mog the Moogle Charm, to make things A LOT easier. Nevertheless,
     for the sake of a complete Rage list, it might be wise to encounter every
     possible enemy here, even though they are VERY hard to defeat. Anyway, once
     you arrive here, start advancing up the tower. Since we did a Moogle Raid here
     earlier, I will be assuming you have opened up all the chests I told you to
     open during the Moogle Raid.
    
     If you didn't, then see the walkthrough for this tower above (use CTRL + F for
     a quick way to find it; just search for Fanatics' Tower over and over until
     you find it). Go through every door you come across though, as one of them
     contains a dragon I told you to ignore during our Moogle Raid. Assuming you
     didn't already fight and win against him, fight the bugger. Read the Bosses
     section to see how to defeat the White Dragon.
    
     After you defeat the White Dragon, continue your trek up the tower. Eventually
     you'll come across the very top of the tower. When you reach the top, go
     through the door into a small room with a chest containing a Gem Box. The Gem
     Box is a beauty. It turns Magic into X-Magic, which means you can use two
     magic spells in one turn. VERY NICE. If you use the Quick spell when you have
     the Gem Box equipped, you can use FOUR magic spells in one turn, which is very
     nice. VERY VERY NICE.
    
     After getting the broken Gem Box, exit this room. Back outside, try to climb
     down the tower and you are attacked by the boss known as MagiMaster, one of
     Kefka's strongest warriors. This could very well be the hardest boss in the
     game, quite honestly. Make sure you have Life 3 with one party member, or you
     are not prepared. Reset your game and learn Life 3 if you don't have it, since
     at this point it's impossible to get off the tower unless you beat MagiMaster.
    
     See the Bosses section to see how to defeat MagiMaster. After you defeat the
     very hard to defeat MagiMaster, heal up and climb back down this tower and
     then exit when you reach the bottom.
    
    
     World Map
     ---------
    
     There's one small side quest we can do before we go to Kefka's Tower, and that
     is what I will call "Gau's Father Side Quest". To start this side quest, put
     Sabin, Locke, Edgar, and Gau (obviously Gau) in your group, since having those
     party members will allow you to see the most cutscenes that this side quest
     has to offer. Incase you're wondering, you get nothing out of this, other than
     a cutscene that's funny on some parts.
    
     After setting up your party, fly to the west of the forest with the Tyranosaur
     and Brachosaur enemies (incase you're wondering, that forest is located on the
     continent to the east of the one with Narshe on it), and you should come to a
     small shack. Land there, then enter it. This is Gau's father's house.
    
    
     Gau's Father's House
     --------------------
    
     When you arrive here, go through the door into the house. Inside, speak with
     the old man there, who is Gau's father. After speaking with him, Sabin will
     tell Gau that that must be his father, and so the group goes over to Jidoor to
     give Gau a more appropriate look so that he can show himself to his father
     without looking like crap.
    
    
     Jidoor
     ------
    
     When the group arrives in Jidoor, you'll see a funny scene, and depending on
     how many party members you've rescued up to this point, the scene's even
     better! After the scene's over, you appear back in Gau's father's house.
    
    
     Gau's Father's House
     --------------------
    
     Back here, Sabin will try to tell the old man that Gau is his son, but the old
     man denies ever having a son. How sad. :( Once the scene is over, the side
     quest ends. Even though Gau's father denied he ever had a son, Gau is happy
     that his father is alive.
    
    
     World Map
     ---------
    
     Back on the World Map again, board the Falcon, then fly to the continent with
     Albrook, Kefka's Tower, and Tzen. Once there, fly the Falcon directly above
     Kefka's Tower, then press B. It's time to enter the final dungeon of the game.
     If you need items, go restock. If you want to get the ultimate set ups for
     each party member, look at MeepleLardicle's Character Guide, which can be
     found at GameFAQs.
    
     Now, set up the three groups with four of your strongest party members in each
     group. After setting up the three groups, we're off to Kefka's Tower!
    
    
     Kefka's Tower
     -------------
    
     NOTE: The walkthrough for this level will be assuming you opened as many
           chests as possible during our Moogle Raid earlier. If you didn't do the
           Moogle Raid, I won't tell you which chests contain which items, because,
           again, I'm assuming you opened them during the Moogle Raid. I do list a
           few chests in here though (when you reach the point in the walkthrough
           that goes beyond where the Moogle Raid carried you, I'll list all of the
           chests, since we never went that far during our last visit).
    
           If you wish to see what the chests contain, or how to get them, see the
           above walkthrough for this place during our first visit (use CTRL + F
           and search for Kefka's Tower until you find it).
    
     When you arrive here, make sure you have Group 1. Now, go down the nearby
     conveyor, then follow the path until you come across a pipe-like thing, which
     is basically a door in this dungeon, leading to the next room. Go through it.
     In this room, go down the conveyor to the west, then follow the path out of
     this room. When you reach the next new room, simply follow the path to the
     other side of the room, then exit to the next area once you reach the exit of
     the room.
    
     In this outside area, head south until you come across a door leading to the
     next room. Go through it. In this room is a dead end, so switch to Group 2.
     With Group 2, go down the broken conveyor, then go through the door into a new
     room. In this room, simply make your way to the southern exit and go through
     it to reach a new area of the tower (the northern exit contains a chest, but
     you should've gotten that earlier on our Moogle Raid).
    
     In this area, go into the westernmost room out of the three rooms in this
     room. This room looks like the Imperial Castle where Gestahl was supposedly
     talking "peace", doesn't it? Hmm, sure does. Anyway, once in the western room,
     you'll see a more powerful version of the Atma you encountered in the Floating
     Continent. Approach it, then press A to start a battle. Read the Bosses
     section to see how to win.
    
     Once you win, rest/save at the Save Point that Atma spawned. Then, exit this
     small room and go south into the next room. In this Vector lookalike room,
     simply follow the path and you'll eventually come across a door leading you
     out of the room. Go through it. When you exit the Vector lookalike room, go
     through the pipe to the left, as the eastern pipe carries you back to where
     you came.
    
     After taking the left pipe, you'll appear outside. Outside, there's a good
     chance you got the chest that's right in front of you (it had a Force Shld),
     but you may not have gotten the chest in the extreme southwest corner of this
     room. So travel to the southwest corner to be sure that you got it or not. It
     contains a Force Armor. I'm assuming you went and opened the chest with the
     Force Armor, so after you've done that, backtrack a bit and go through the
     leftmost door (there is a door further east, but don't go in yet).
    
     You'll end up in the room where Group 1 is, just opposite the group. Step on
     the switch on the floor in here to move a square platform on the other side of
     you, where Group 1 is, to the west. This will allow Group 1 to progress
     further into Kefka's Tower. Yay! However, don't switch to Group 1; we still
     have some things to do with Group 2 and 3 first. After stepping on the switch,
     open the chest in the room to get a Ribbon, assuming you didn't get it on your 
     Moogle Raid.
    
     After that, exit the room. Back outside, take the eastern door I told you to
     ignore earlier. After going through that door, you'll appear in a short
     hallway; simply go north through the door into the next room. In this room, go
     north and press A in front of the dragon. You'll enter combat against the Gold
     Dragon after that, so read the Bosses section if you want a strategy for this
     boss.
    
     Once you defeat the Gold Dragon, go through the next two rooms of the tower,
     and you'll come to a huge Magitek Factory-like room. In that room, go all the
     way north and step on the switch. After that, switch to Group 1. With Group 1,
     go through the exit to the south to reach the next room. In this room, head
     all the way east, then go through the door into the next room when you come to
     it. In this next new room, simply follow the path and go through the door when
     you come to it.
    
     After that, you'll be outside. Outside, you'll come to a conveyor belt that's
     broken in half, so we can't pass for now. We'll have to switch to another
     group. That group is Group 3. With Group 3, advance through the first area,
     and you'll come across a door shortly. The door you come to leads you to two
     chests, which you should've got during our Moogle Raid. The southern one
     allows you to continue, so take the door to the south of this one.
    
     In the room you appear in, you'll be in a room that looks similiar to the
     Magitek Factory. In that room (there's a chest in here, by the way, so see the
     above walkthrough to see how to get it), there is a hidden Aegis Shld, which,
     if you haven't gotten it yet, look at the above walkthrough for this tower,
     since it is EXTREMELY well hidden, and near impossible to get to if you aren't
     playing on an emulator.
    
     Whether or not you got the Aegis Shld or not, get on the conveyor belt on the
     north side of the room to reach a new room. In that room, head west and you
     will encounter a Save Point. Rest/save at it, then go west and a boss will
     come down from the ceiling and attack you. This is Inferno, so read the, yep,
     you guessed it, Bosses section to see how to defeat him if you need a strategy
     on beating him. After defeating Inferno, go back and rest/save at the nearby
     Save Point.
    
     Now, advance through the room until you come across the exit in this room. Go
     through it. In the hallway you come to, simply go south through the door and
     into the next area. In this area, follow the path to a chest containing a
     Megalixir. After getting that, head west and press A in front of the chest
     with the red sparkle on it. Doing that will cause the conveyor belt that was
     broken in half to become whole again, thus allowing Group 1 to continue.
    
     Instead of switching to Group 1, stick with Group 3 for now. Head up the
     nearby conveyor belt, then open the chest you come across to get a Rainbow
     Brsh weapon for Relm. Keep the Magus Rod on her, since it's better. Now, go
     back around to the door to the east of the sparkling chest, then go through
     that door, and you'll appear in a hallway. In that hallway, go north through
     the door into the next room.
    
     In this room, press A in front of the final dragon here to engage in combat
     with it. Read the Bosses section if you want a strategy on defeating this
     final dragon. Once you beat the Skull Dragon, the Dragon Seal breaks and you
     get the Crusader Esper, which teaches Meteor at an x10 learn rate, and Merton,
     a barrier-piercing MT attack that hurts your entire group and all enemies
     onscreen, at an x1 learn rate.
    
     Anyway, after getting the Merton Esper, go through the door to the east, then
     go through the following room which contains nothing of importance. After
     going through the unimportant room, you'll end up at the other side of where
     Group 2 is, in the Magitek Factory lookalike room. There, head north and step
     on the switch to open the door in this room. You can't reach the door yet, so
     switch back to Group 1.
    
     With Group 1, go up the conveyor belt that you restored into one piece earlier
     thanks to you examining the sparkling chest. Oddly enough, the sparkle on the
     chest is gone now. After crossing the conveyor belt, follow the path until you
     reach a chest containing a Tack Star. After getting that, head east, then
     north to another door. Go through that door, into the next room. In this room,
     head all the way north through the opened door in this room.
    
     In the room you appear in, go north, then west and south into the previous
     room, but in a different location. You should be above Group 2 now. So, move
     Group 2 off the switch, then switch back to Group 1 and move the ton onto the
     switch below. After you do that, switch to Group 2. With Group 2, go up the
     set of stairs that you just opened up with Group 1 a moment ago, then continue
     north through the door into the next room.
    
     In this previously visited room, head north, east, and south and go through
     the exit leading to the previous room, but in a different location. You should
     be overlooking the switch that Group 3 should be on. Move Group 3 off the
     switch below Group 2, then push the ton down onto the switch. After you do
     that, switch to Group 3, then go up the stairs to the south, then continue
     north through the door into the previously visited room.
    
     Once in that room, go north and step on the switch, then step on the other two
     switches with the other two groups. After you step on all three switches,
     switch back to Group 3, then go north through the door into the next room. In
     that room, approach the machine there, known as Guardian, an enemy we have not
     seen since Vector in the World of Balance. Read the Bosses section to see how
     to defeat the once (not now) unbeatable Guardian.
    
     After you defeat Guardian, rest/save at the Save Point spawned by him, then
     go north through the door into the next room. In this small cave-like room,
     head west and go through the door to the next area. In this outside area, go
     east, then north across the not working conveyor belt, then approach the
     statue you see there. This is one of the three statues Kefka revived. Check
     the Bosses section to see how to defeat this statue called Poltrgeist.
    
     Once you defeat Poltrgeist, you get the Aura Lance weapon for Mog or Edgar.
     Advance through to a room with a Save Point. Rest/save there, then go back
     to the Magitek Factory lookalike room. There, go south of the entrance to the
     room that led you to Guardian, then go through the exit you come to (you'll
     come to it after going south, incase you're confused). In the area you end up
     in, step on the switch twice to reveal two doors in the room; one on each
     side.
    
     After doing, go back to where you defeated Poltrgeist. Then, go through the
     door that leads to where the Save Point you rest/saved at a minute ago is. In
     that room again, save again, then drop down the hole and you'll reach a cave-
     like area with three switches. You are close to the middle one and can't step
     on any other one, so step on the middle switch. Now, switch back to Group 1.
     With Group 1, go south and exit this room, and you'll be in the room where you
     had to push the tons onto the switches.
    
     In that room, go through the door that got revealed when Group 3 stepped on
     the switch to the east of you just a minute ago. After going through that
     door, head north and go through the door into another new room. In that room,
     simply go north and through the door into another room. In that room you'll
     come across one of the three statues. Check the Bosses section to see how to
     defeat him.
    
     After you beat Doom, you get a Sky Render weapon. Rest/save at the Save Point
     that Doom spawned, then go through the pipe to the north. In the room that you
     appear in,  step on the switch, then switch to Group 2. We're almost there!
     Kefka will soon meet us face to face again, and we'll confront him! Doesn't
     that send chills down to your spine? With Group 2, head south and exit this
     room. In the Magitek Factory lookalike room, simply head through the door to
     the east that's very near your current locale.
    
     In the room you come to, go north through the door into the next room. In this
     room, simply go north through the door you come across to get into the next
     room. Here, you'll encounter Goddess, the last of the three statues. Check the
     Bosses section out if you want a strategy for winning here. After you have
     defeated Goddess, the last of the three statues Kefka revived, you get the
     Excalibur sword, which is inferior to the Illumina in every way, but equip it
     on whoever doesn't have the Illumina on.
    
     After that, rest/save at the Save Point spawned by Goddess, then go north and
     through the door into the room with the three switches. Step on the third and
     final switch and you'll appear in the final room of the tower, where Kefka
     waits for you. Watch the scene for yourself, since I am not going to spoil it
     for you like I have everything else up to this point. Eventually, you'll be
     given the choice of which party members you want to use for Kefka.
    
     You can choose a total of 12 party members (two party members will always stay
     behind on the Falcon) to fight Kefka. Choose your party wisely. I suggest that
     you take at least one Minerva-wearer (Terra or Celes) to the battle, and at
     least one dragoon. Note that once one party member dies, if you don't revive
     him/her and you finish a battle with one of the three tiers, when you get to
     the next tier, that party member will be dead, replaced with whoever you chose
     to fight Kefka after that party member (for example, If Mog was number 4, and
     died, and Edgar was number 5, Edgar would take his place).
    
     After choosing the party members that will fight Kefka (keep in mind you do
     not have to take all 12 party members, but it's common sense to do so), you
     fight his three tiers. Each tier gets harder. When you finally reach Kefka,
     you fight him, obviously. After he's dead, you beat the game, so enjoy the
     ending to this magnificent masterpiece of a game! Oh yeah, read the Bosses
     section to see how to defeat the three tiers and Kefka himself (I suggest you
     do so, since these fights can get hard).
    
     After the ending has been watched, congratulations on beating such an awesome
     masterpiece of a game!
    
     
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 8. Bosses                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |             Whelk                                              |
     |          HP: (Head) 1600                                       |
     |          HP: (Shell) 50000                                     |
     |          MP: (Head) 1000                                       |
     |          MP: (Shell) 120                                       |
     |          Level: (Head) 6                                       |
     |          Level: (Shell) 4                                      |
     |          Steal: (Head) N/A                                     |
     |          Steal: (Shell) N/A                                    |
     |          Item Won: (Head) Potion                               |
     |          Item Won: (Shell) Tincture                            |
     |          Strengths: (Head) N/A                                 |
     |          Strengths: (Shell) Lightning                          |
     |          Weaknesses: (Head) N/A                                |
     |          Weaknesses: (Shell) N/A                               |
     |          Experience Points: (Head) N/A, (Shell) N/A            |
     |          Money: 0GP                                            |
     |          Magic Points: (Head) N/A, (Shell) N/A                 |
     |          Location: Narshe                                      |
     ------------------------------------------------------------------
    
     Strategy: Whelk is the first boss of the game, and he's actually pretty easy.
               At the start of the battle, you'll probably notice how Vicks and
               Wedge were talking about how you don't attack Whelk's shell. There
               is the key to beating him, right there. If you attack his shell at
               all, you'll damage it, but he'll use Mega Volt on one party member
               or all party members in return for that damage you dealt. Since
               Whelk has 50000 HP on his shell, don't waste your time attacking it.
    
               You will get a Tincture from the fight if you do kill Whelk's HP
               off, but it isn't worth it at all. After a few Mega Volts, Whelk
               will run out of MP, which means you can attack his shell then, but I
               do not suggest you kill him like that. Anyway, to beat Whelk, have
               Vicks and Wedge use Fire Beam on the head, then have Terra use her
               TekMissile attack on his head to cause some good damage.
    
               Attack the head twice only, as after two hits, the head will hide
               inside the shell. Don't attack Whelk during this time, but instead
               wait until he comes out of his shell, then resume the attacking. If
               you use Bolt Beam on Whelk's head, you'll heal him, so avoid that.
               Even if you use it on the head, you'll heal him, so don't do that,
               either. Repeat this process until Whelk is dead.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Lobo/Lobo/Marshal                                     |
     |          HP: (Lobo) 27 (each)                                  |
     |          HP: (Marshal) 420                                     |
     |          MP: (Lobo) 5                                          |
     |          MP: (Marshal) 150                                     |
     |          Level: (Lobo) 5                                       |
     |          Level: (Marshal) 8                                    |
     |          Steal: (Lobo) Tonic (rare), Tonic (common)            |
     |          Steal: (Marshal) MithrilKnife (common)                |
     |          Item Won: (Lobo) Tonic                                |
     |          Item Won: (Marshal) Potion                            |
     |          Strengths: (Lobo) N/A                                 |
     |          Strengths: (Marshal) N/A                              |
     |          Weaknesses: (Lobo) Fire                               |
     |          Weaknesses: (Marshal) Poison                          |
     |          Experience Points: (Lobo) 37 (each), (Marshal) N/A    |
     |          Money: 410GP                                          |
     |          Magic Points: (Lobo) N/A, (Marshal) N/A               |
     |          Location: Mines of Narshe                             |
     ------------------------------------------------------------------
    
     Strategy: The fight against Marshal is very easy. If you have Mog's group
               fighting him, and if Mog learnt his first Dance, Dusk Requium, then
               you can use that Dance and kick Marshal's butt very easily. If Mog
               does Elf Fire, it will literally deal 1000 damage or so. If you have
               Locke's group, on the other hand, then you should have everyone in
               the Back Row before you enter this fight, except for Locke. Now, for
               the attack pattern, simply kill off one Lobo that is guarding
               Marshal.
    
               Don't kill the second Lobo off, since if you do, Marshal will use
               his Charge attack, which hurts a party member about 100, and can be
               deadly after awhile. Keep attacking Marshal with your best attacks
               until you kill him. Then, simply finish off the last Lobo to win the
               battle. Not at all a hard fight if you play it right. Marshal can
               attack with Net, which paralyzes a party member for quite a number
               of turns.
    
               There's not really any way around this, since Marshal's done it to
               me virtually almost everytime I've fought him. The attacks that the
               two Lobo enemies do don't pose a threat, so don't worry about them.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Ipooh/Ipooh/Vargas                                    |
     |          HP: (Ipooh) 360 (each)                                |
     |          HP: (Vargas) 11600                                    |
     |          MP: (Ipooh) 60                                        |
     |          MP: (Vargas) 220                                      |
     |          Level: (Ipooh) 11                                     |
     |          Level: (Vargas) 12                                    |
     |          Steal: (Ipooh) Potion (common), Potion (rare)         |
     |          Steal: (Vargas) Tonic (common), MithrilClaw (rare)    |
     |          Item Won: (Ipooh) N/A                                 |
     |          Item Won: (Vargas) N/A                                |
     |          Strengths: (Ipooh) N/A                                |
     |          Strengths: (Vargas) N/A                               |
     |          Weaknesses: (Ipooh) Fire                              |
     |          Weaknesses: (Vargas) Poison                           |
     |          Experience Points: (Ipooh) N/A (each), (Vargas) N/A   |
     |          Money: 0GP                                            |
     |          Magic Points: (Ipooh) N/A, (Vargas) N/A               |
     |          Location: Mt. Kolts                                   |
     ------------------------------------------------------------------
    
     Strategy: The fight against Vargas and his two Ipooh's can be your first hard
               battle, but if you play your cards right, it's just as easy as the
               previous battles you've faced thus far. Starting off, have Terra use
               an MT Fire spell on the two Ipooh's to cause some good damage, then
               have Edgar use his AutoCrossbow Tool to cause some good damage to
               the two Ipooh's. Finally, try and have Locke use Steal to try and
               steal the Potions from the two Ipooh's before you finish them off.
               When the two Ipooh's are finished off, you can start attacking
               Vargas.
    
               You only have to take 720 HP off of Vargas, so do that, just have
               Terra use Fire on him, have Edgar use his AutoCrossbow Tool, and
               have Locke attack. Be sure to try and steal the MithrilClaw from
               Vargas, because you can give it to Sabin after the battle, and it is
               better than his default weapon, the MetalKnuckle. After you take 720
               HP off Vargas, he'll use his ultimate attack, the Mortal Attack
               Blizzard Fist to knock all three of your party members out of the
               battle.
    
               Sabin then comes in to save the day. After some dialogue, Vargas
               tries to use Mortal Attack Blizzard Fist to Sabin, but he fails,
               since Sabin is too strong to be defeated so easily. You'll then have
               to fight Vargas with Sabin alone. Vargas uses Doom Fist on Sabin,
               which means you have about one minute or so to defeat Vargas before
               you get a game over. To do this, simply move the cursor over the
               Blitz command, press A, then press Left, Right, Left, and A on the
               D-Pad.
    
               By doing this, Sabin will preform Pummel, thus defeating Vargas. The
               two Ipooh enemies have some pretty potent attacks, but you should
               just be sure to keep your HP up, and you'll be fine. Vargas, on the
               other hand, does pose a threat. If you aren't careful, you could get
               a game over very easily against Vargas. Vargas uses Gale Cut a lot,
               which is an MT wind-elemental attack that hits all party members. It
               hurts about 60-100, depending on your level and equipment.
    
               Be sure to use an MT Cure with Terra after Vargas does it, to ensure
               yourself that you don't die.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Ultros                                              |
     |          HP: 3000                                              |
     |          MP: 640                                               |
     |          Level: 13                                             |
     |          Steal: N/A                                            |
     |          Item Won: N/A                                         |
     |          Strengths: N/A                                        |
     |          Weaknesses: Fire, Lightning                           |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Lete River                                  |
     ------------------------------------------------------------------
    
     Strategy: Ultros may be the first boss to give you trouble, which is one of
               the reasons I told you to put all your characters in the Back Row.
               Ultros attacks with Tentacle a lot, which can either hit all party
               members, or only one party member. Better hope if it hits just one
               party member that it doesn't hit a party member you really need,
               such as Banon (*gasp*). If it hits all party members, you are better
               off, since you can survive it much easier like that in the Back Row.
    
               Unless Terra and Banon are in the Back Row, they'll likely be killed
               off by Tentacle in one hit if it hits one of them (the MT Tentacle
               won't kill them in one hit, regardless). Ultros's only other attack
               that has a name is Ink, which will put the Blind status aliment on
               you. Since Blind doesn't do anything, don't worry about it, since it
               does very little damage. Anyway, to defeat Ultros, have Sabin use
               his AuraBolt Blitz, have Edgar use AutoCrossbow, have Terra use an
               ST Fire attack, and have Banon use Health every turn, even if you do
               not need it.
    
               When Ultros says "Delicious morsel, let me get my bib!", then he is
               about to do an ST Tentacle to Terra, so watch out. If he says
               "Muscle-heads? Hate 'em!", then he'll do an ST Tentacle to Sabin. If
               he says "Y... you frighten me!", then he'll do an ST Tentacle to
               Banon. I don't know if there is a way to tell if he's going to do an
               ST Tentacle to Edgar, so just be on your guard. Repeat the attack
               pattern I told you about, and Ultros should go down rather fast.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          GhostTrain                                            |
     |          HP: 1900                                              |
     |          MP: 350                                               |
     |          Level: 14                                             |
     |          Steal: N/A                                            |
     |          Item Won: Tent                                        |
     |          Strengths: Poison                                     |
     |          Weaknesses: N/A                                       |
     |          Experience Points: Fire, Lightning, Pearl             |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Phantom Train                               |
     ------------------------------------------------------------------
    
     Strategy: GhostTrain may be a bit tough if you fight him regularly. There is a
               trick to beating him though, which will make this fight much easier.
               Since GhostTrain is undead, just use a Fenix Down on him to kill him
               in one hit. Nifty, eh? ;) To fight him normally, have Sabin use his
               AuraBolt Blitz, have Cyan use the Dispatch SwdTech, and have Shadow
               throw Shurikens. Keep doing this until you defeat him. GhostTrain
               attacks with Evil Toot, which can cause status aliments to your
               group, which is never good. He also attacks with Wheel, which hurts
               a little bit, so be careful. With 1900 HP, GhostTrain should fall
               really quickly.
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          TunnelArmr                                            |
     |          HP: 1300                                              |
     |          MP: 900                                               |
     |          Level: 16                                             |
     |          Steal: Bio Blaster (rare), Air Lancet (common)        |
     |          Item Won: Elixir                                      |
     |          Strengths: N/A                                        |
     |          Weaknesses: Lightning, Water                          |
     |          Experience Points: N/A                                |
     |          Money: 250GP                                          |
     |          Magic Points: N/A                                     |
     |          Location: Figaro Cave                                 |
     ------------------------------------------------------------------
    
     Strategy: TunnelArmr is very easy. If you got the Thunder Rod from the chest
               in here (I don't recommend it), then you can throw it at him and
               eliminate him in one hit. It will do around 2000 damage; possibly
               even more! The normal way to run is to have Celes use Runic at all
               times, unless you need healing, and have Locke attack. Have Locke
               steal the Air Anchor from TunnelArmr, then equip it in the place of
               his Guardian weapon. After that, have Locke attack every round,
               while Celes uses Runic and heals when necessary until you win.
    
               TunnelArmr attacks with Drill, Poison, and a few other attacks that
               are potent. With Runic, Celes can absorb any magic attack sent your
               way. Drill cannot be absorbed, since it is physical. Just don't let
               your HP go below 100 and you should be fine.
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Kefka                                               |
     |          HP: 3000                                              |
     |          MP: 3000                                              |
     |          Level: 18                                             |
     |          Steal: Elixir (rare), Ether (common)                  |
     |          Item Won: Peace Ring                                  |
     |          Strengths: N/A                                        |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Narshe                                      |
     ------------------------------------------------------------------
    
     Strategy: This fight is very easy, despite Kefka having very powerful magic
               spells, such as Ice, Ice 2, Poison, Bolt, Muddle, and Drain. To win
               against him, I recommend you have Celes in your group, since she
               will make things a whole lot easier. This FAQ will assume you have
               her in your group, but if not, just keep your HP up, since you'll
               have to without Celes. Anyway, have Celes just use Runic the whole
               battle unless someone's HP gets low because of Kefka's physical
               attack (not likely), while Cyan uses Quadra Slam or Dispatch, have
               Sabin use Pummel or AuraBolt, have Edgar use AutoCrossbow, have Gau
               use his Stray Cat Rage, or the Templar Rage also works good (with
               dual Earrings, of course).
    
               Have Terra use an ST Fire on Kefka if you have her in your group,
               and have Locke just attack. Repeat this while keeping your HP up IF
               you don't have Celes, and you'll win quickly (or you should). With
               Runic, none of Kefka's spells, including Muddle, will even touch
               you.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |           Dadaluma                                             |
     |          HP: 3270                                              |
     |          MP: 1005                                              |
     |          Level: 22                                             |
     |          Steal: Sneak Ring (rare), Jewel Ring (common)         |
     |          Item Won: ThiefKnife, Head Band                       |
     |          Strengths: N/A                                        |
     |          Weaknesses: Poison                                    |
     |          Experience Points: (Dadaluma) N/A, (Iron Fist) 144    |
     |                             (each)                             |
     |          Money: 1210GP (can be more depending on if you fight  |
     |                         the Iron Fists)                        |
     |          Magic Points: N/A                                     |
     |          Location: Zozo                                        |
     ------------------------------------------------------------------
    
     Strategy: Dadaluma is a very easy boss. To defeat him, have Gau use his Stray
               Cat Rage or his Trilium Rage if you have it (use that over Stray
               Cat; I just mentioned Stray Cat incase you didn't have Trilium),
               since a dual-Earringed Gau can deal upwards of 2000-3000 damage to
               Dadaluma by using Trilium, since Dadaluma has a weakness to Poison.
               Have Edgar use his Chain Saw Tool, have Celes use an ST Ice, and
               have Locke try and steal the Sneak Ring from Dadaluma, then have him
               attack after he steals.
    
               If you have Cyan, have him use Dispatch. Have Sabin use Pummel. If
               you have Shadow, have him throw Shurikens. When Dadaluma gets low on
               HP, he'll heal himself up a lot with Potions and Tonics, then he'll
               cast Safe on himself. Don't worry, though, just keep attacking him
               and he'll go down easily. Dadaluma can send out two Iron Fists to
               aid him in battle, but they aren't much of a problem. Use Edgar's
               AutoCrossbow to make quick work of them.
    
               Dadaluma has weak attacks, so don't worry about dying. He CAN,
               however, throw MithrilKnives and Dirks at you, so watch out for
               that, since it does insane ST damage to a party member.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Ultros                                              |
     |          HP: 2550                                              |
     |          MP: 500                                               |
     |          Level: 19                                             |
     |          Steal: N/A                                            |
     |          Item Won: N/A                                         |
     |          Strengths: Water                                      |
     |          Weaknesses: Fire, Lightning                           |
     |          Experience Points: N/A                                |
     |          Money: 2GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Opera House                                 |
     ------------------------------------------------------------------
    
     Strategy: The second fight against Ultros is relatively easy. To defeat him,
               have Edgar use his Drill Tool (Chain Saw is too risky for you to use
               it effectively), have Gau use the Aspik Rage (if he has dual
               Earrings, the damage will be even more amazing) to deal out some
               VERY serious damage to Ultros. I'm talking about like 4000 damage to
               him. Have Locke just attack. If you have Cyan, have him use his
               useless Dispatch SwdTech, since that's basically all he can do at
               this point. Have Sabin use his Fire Dance Blitz on Ultros to cause
               some good damage to him.
    
               Ultros can turn you into an Imp, so watch out for that. If you end
               the battle quickly enough, Ultros won't be able to use Imp Song, so
               try to end it as soon as possible. Ultros still has his Tentacle
               attack, which will deal some heavy damage to a party member. If he
               uses an ST Tentacle attack, it could deal up to 400 damage or more,
               depending on your level and whether or not you are in the Front Row
               or the Back Row. Overall though, Ultros is easier this time than he
               was the first time. He can be harder if you don't play your cards
               right, though.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Ifrit/Shiva                                           |
     |          HP: (Ifrit) 3300                                      |
     |          HP: (Shiva) 3000                                      |
     |          MP: (Ifrit) 600                                       |
     |          MP: (Shiva) 500                                       |
     |          Level: (Ifrit) 21                                     |
     |          Level: (Shiva) 21                                     |
     |          Steal: (Ifrit) N/A                                    |
     |          Steal: (Shiva) N/A                                    |
     |          Item Won: (Ifrit) N/A                                 |
     |          Item Won: (Shiva) N/A                                 |
     |          Strengths: (Ifrit) Fire                               |
     |          Strengths: (Shiva) Ice                                |
     |          Weaknesses: (Ifrit) Ice                               |
     |          Weaknesses: (Shiva) Fire                              |
     |          Experience Points: (Ifrit) N/A, (Shiva) N/A           |
     |          Money: 0GP                                            |
     |          Magic Points: (Ifrit) N/A, (Shiva) N/A                |
     |          Location: Imperial Magitek Research Facility          |
     ------------------------------------------------------------------
    
     Strategy: This fight is extremely easy. If Celes has Ice 2, this can be over
               in one turn, literally. If she doesn't, it'll take a little longer,
               but it'll still be easy, especially if you have four Wall Rings on
               your party members (which you should). To win, have Celes use Ice or
               Ice 2 on Ifrit, have Locke attack, have Gau use the Stray Cat Rage,
               have Edgar use Chain Saw or Drill (preferably Drill, since Chain Saw
               is way too risky), have Cyan use Dispatch, and have Sabin use his
               Pummel Blitz.
    
               If Shiva happens to appear in the battle, then have Celes use Fire
               or Fire 2 if she has it, and have everyone else attack the same way
               as they did for Ifrit until you win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Number 024                                            |
     |          HP: 4777                                              |
     |          MP: 777                                               |
     |          Level: 24                                             |
     |          Steal: Rune Edge (common), Drainer (rare)             |
     |          Item Won: Blizzard (common), Flame Sabre (rare)       |
     |          Strengths: Varies                                     |
     |          Weaknesses: Varies                                    |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 4                                       |
     |          Location: Imperial Magitek Research Facility          |
     ------------------------------------------------------------------
    
     Strategy: This is another easy fight, sadly. To win, have Celes attack, have
               Locke attack, have Edgar use Chain Saw, have Gau use Stray Cat, have
               Sabin use Pummel, and have Cyan use Quadra Slice. After 30 seconds
               of attacking you with physical attacks, Number 024 will use his
               WallChange ability, which makes it where he is immune to one
               element, and weak against another. If you use Scan to see his new
               weakness, he'll merely use WallChange again, so don't bother doing
               that.
    
               Just repeat this battle tactic, healing whenver necessary (If you
               didn't keep those Wall Rings on after Ifrit and Shiva, that is. If
               you did, use Potions to heal) and you'll win quite easily and quite
               swiftly, I might add.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Number 128                                            |
     |          HP: (Number 128) 3276                                 |
     |          HP: (Left Blade) 700                                  |
     |          HP: (Right Blade) 400                                 |
     |          MP: (Number 128) 810                                  |
     |          MP: (Left Blade) 470                                  |
     |          MP: (Right Blade) 150                                 |
     |          Level: (Number 128) 23                                |
     |          Level: (Left Blade) 22                                |
     |          Level: (Right Blade) 21                               |
     |          Steal: (Number 128) N/A (common), Tempest (rare)      |
     |          Steal: (Left Blade) N/A (common), Tincture (rare)     |
     |          Steal: (Right Blade) N/A (common), Tincture (rare)    |
     |          Item Won: (Number 128) Tent                           |
     |          Item Won: (Left Blade) Fenix Down                     |
     |          Item Won: (Right Blade) Fenix Down                    |
     |          Strengths: Ice                                        |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 5                                       |
     |          Location: Imperial Magitek Research Facility          |
     ------------------------------------------------------------------
    
     Strategy: Now this boss battle could be a quite a hard one. It helps if you
               have all of your party members in the Back Row, but if you don't,
               you can still win, though it'll definitely be a lot harder. Anyway,
               this boss comes with three body parts: the main body, and a left and
               right arm. If you destroy the arms, they regenerate in 15 seconds,
               so attacking them is useless and a waste of your time. Instead, what
               you should do is concentrate all of your attacks on the main body of
               Number 128. Have Edgar use his Chain Saw Tool, have Gau use the
               Stray Cat, Aspik, or Marshal Rages (preferably Marshal if you have
               it).
    
               Have Locke attack, but ONLY after he steals the rare Tempest sword
               from the main body of the creature. Have Cyan use Dispatch, since he
               really can't do anything else, being as useless as he is. Finally,
               having Sabin do Pummel or Fire Dance isn't a bad idea (I'd prefer to
               use Fire Dance, but use whichever one you want). Since this boss has
               a whole plethora of powerful attacks, you should be very careful,
               being sure to keep your HP as high as possible throughout the fight.
    
               When both arms are destroyed, Number 128 will use Haste on itself,
               which greatly increases its speed, meaning it can take turns faster.
               After both arms destroyed is when the creature REALLY starts to use
               strong attacks. He can use the following when the arms are killed:
               Atomic Ray, Gale Cut, Shock Wave, Blaster, and Net. Blaster is the
               most dangerous attack this guy can do, since it can kill a party
               member in one hit if it connects. Repeat the strategy I listed above
               and keep your HP high throughout the fight to avoid death, and you
               should come out on top.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Crane/Crane                                           |
     |          HP: (Right Crane) 2300                                |
     |          HP: (Left Crane) 1800                                 |
     |          MP: (Right Crane) 447                                 |
     |          MP: (Left Crane) 447                                  |
     |          Level: (Right Crane) 24                               |
     |          Level: (Left Crane) 23                                |
     |          Steal: (Right Crane) Potion (common), Debilitator     |
     |                               (rare)                           |
     |          Steal: (Left Crane) N/A (common), NoiseBlaster (rare) |
     |          Item Won: (Right Crane) N/A                           |
     |          Item Won: (Left Crane) N/A                            |
     |          Strengths: (Right Crane) Fire                         |
     |          Strengths: (Left Crane) Lightning                     |
     |          Weaknesses: (Right Crane) Lightning, Water            |
     |          Weaknesses: (Left Crane) Water                        |
     |          Experience Points: (Right Crane) N/A, (Left Crane) N/A|
     |          Money: 0GP                                            |
     |          Magic Points: (Right Crane) 2, (Left Crane) 2         |
     |          Location: Blackjack                                   |
     ------------------------------------------------------------------
    
     Strategy: The left Crane is lightning-based, meaning DO NOT use lightning
               spells on it under ANY circumstances, because if you do, you'll see
               a message appear onscreen saying "Electrified LV 1!". After it gets
               electrified three times by lightning, it'll unleash all of the
               electrical energy that you hit it with to cause massive damage to
               your group. The right Crane is a fire-based crane, so don't use fire
               spells on that one, or a message will appear saying "Heat source LV
               1!". After three fire spells on it, it'll unleash the fire energy it
               has stored to cause massive damage to your group.
    
               To win, simply use your strongest physical attacks on each Crane,
               just avoid using magic at all costs, even ones that don't assist the
               cranes, since they are so easy magic isn't necessary anyway. The
               Stray Cat Rage works well if you need Gau to use a physical. This
               battle will be over in no time if you just hack away with your best
               physical attacks.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          FlameEater                                            |
     |          HP: 8400                                              |
     |          MP: 840                                               |
     |          Level: 26                                             |
     |          Steal: Flame Sabre (common), N/A (rare)               |
     |          Item Won: N/A                                         |
     |          Strengths: Fire                                       |
     |          Weaknesses: Ice, Water                                |
     |          Experience Points: 492                                |
     |          Money: 1200GP                                         |
     |          Magic Points: 4                                       |
     |          Location: Thamasa                                     |
     ------------------------------------------------------------------
    
     Strategy: Defeating FlameEater should take very little effort. As a matter of
               fact, you can probably beat him by just throwing an Ice Rod at him
               with a Morphed Terra. So, have Terra use Morph and throw the Ice Rod
               at FlameEater (not the Bomblets). Instant win. If you want to know
               what to do with the other characters, have Strago use his Aqua Rake
               Lore to destroy all the Bomblets, then have Locke attack. Have
               Strago attack after the Bomblets are gone, then use Aqua Rake to
               kill them once FlameEater regenerates them.
    
               If the battle lasts long enough, FlameEater will cast powerful
               spells like Fire 2 and Fire 3, which can be nullified via the use of
               Wall Rings. The battle shouldn't last long enough for FlameEater to
               do any of his powerful attacks, though, so breathe easy; this is one
               VERY easy fight.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Ultros                                              |
     |          HP: 22000                                             |
     |          MP: 750                                               |
     |          Level: 25                                             |
     |          Steal: White Cape (common), N/A (rare)                |
     |          Item Won: N/A                                         |
     |          Strengths: Water                                      |
     |          Weaknesses: Fire, Lightning                           |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Crescent Island                             |
     ------------------------------------------------------------------
    
     Strategy: Ultros is VERY easy this time around. He has a lot of HP, but you
               will easily be able to knock it off with a Morphed Terra casting
               Fire 2. Also, having Strago throw any Fire Rods you have is a good
               idea, too. If Strago knows Fire 2, have him use that instead. Have
               Locke simply attack, or use Fire 2 if he knows it. After you take
               off enough HP, Relm will enter the battle and some dialogue will
               commence, as Relm wants to take Ultros's portrait.
    
               Relm threatens to commit suicide since Ultros doesn't want her to
               paint his portrait. Ultros reluctantly agrees and you regain control
               of your group, this time with Relm in it. Simply have Relm use her
               Sketch ability to end the battle. You can kill Ultros before or
               after you get Relm to join you, but Sketch is how you're supposed to
               do it. Ultros does have some powerful attacks, such as Fire 3, but
               they're nothing to worry about. The battle should be over long
               before Ultros gets to do any real damage to you.
    
               I forgot to mention that you can use Bolt 2 on Ultros to cause good
               damage too, but Fire 2 is more powerful overall.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Chupon/Ultros                                         |
     |          HP: (Chupon) 10000                                    |
     |          HP: (Ultros) 17000                                    |
     |          MP: (Chupon) 40000                                    |
     |          MP: (Ultros) 8000                                     |
     |          Level: (Chupon) 26                                    |
     |          Level: (Ultros) 26                                    |
     |          Steal: (Chupon) Dirk (common), N/A (rare)             |
     |          Steal: (Ultros) Dried Meat (common), N/A (rare)       |
     |          Item Won: (Chupon) N/A                                |
     |          Item Won: (Ultros) N/A                                |
     |          Strengths: (Chupon) Fire                              |
     |          Strengths: (Ultros) Water                             |
     |          Weaknesses: (Chupon) Ice, Water                       |
     |          Weaknesses: (Ultros) Fire, Poison                     |
     |          Experience Points: (Chupon) N/A, (Ultros) N/A         |
     |          Money: 0GP                                            |
     |          Magic Points: 4                                       |
     |          Location: Blackjack                                   |
     ------------------------------------------------------------------
    
     Strategy: This fight is so very easy, you'll wet your pants. I sure hope not,
               though. Starting off, just have everyone use Fire 2 or their best
               attacks and Ultros will go down fast. Before you can kill Ultros, he
               sends his friend Chupon to attack you. Oh noes! What are we going to
               do now? Like Ultros, Chupon is also ridiculously easy. Just use Ice
               2 on him. Fire is ineffective, so don't use that. Eventually, Chupon
               will use Sneeze on your group, thus blowing you off the Blackjack
               (that must have been one heck of a sneeze to get out).
    
               Also, you can kill Ultros after he summons Chupon, but you don't
               have to.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |     Air Force/Laser Gun/MissileBay/Speck                       |
     |          HP: (Air Force) 8000                                  |
     |          HP: (Laser Gun) 3300                                  |
     |          HP: (MissileBay) 40                                   |
     |          HP: (Speck) 420                                       |
     |          MP: (Air Force) 750                                   |
     |          MP: (Laser Gun) 335                                   |
     |          MP: (MissileBay) 15                                   |
     |          MP: (Speck) 285                                       |
     |          Level: (Air Force) 25                                 |
     |          Level: (Laser Gun) 24                                 |
     |          Level: (MissileBay) 25                                |
     |          Level: (Speck) 25                                     |
     |          Steal: (Air Force) Elixir (common), N/A (rare)        |
     |          Steal: (Laser Gun) X-Ether (common), N/A (rare)       |
     |          Steal: (MissileBay) N/A (common), Debilitator (rare)  |
     |          Steal: (Speck) N/A (common), Amulet (rare)            |
     |          Item Won: (Air Force) Czarina Ring                    |
     |          Item Won: (Laser Gun) N/A                             |
     |          Item Won: (MissileBay) N/A                            |
     |          Item Won: (Speck) N/A                                 |
     |          Strengths: (Air Force) N/A                            |
     |          Strengths: (Laser Gun) N/A                            |
     |          Strengths: (MissileBay) N/A                           |
     |          Strengths: (Speck) N/A                                |
     |          Weaknesses: (Air Force) Lightning, Water              |
     |          Weaknesses: (Laser Gun) Lightning, Water              |
     |          Weaknesses: (MissileBay) Lightning, Water             |
     |          Weaknesses: (Speck) Lightning, Water                  |
     |          Experience Points: (Air Force) N/A, (Laser Gun) N/A,  |
     |                             (MissileBay) N/A, (Speck) N/A      |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Blackjack                                   |
     ------------------------------------------------------------------
    
     Strategy: This fight is one heck of an easy fight. Any character with Bolt 2
               should use it. If you don't have Bolt spells, Aspik works well, as
               does summoning Ramuh. Strago's Aqua Rake Lore works wonders, as
               well. If you don't have any Bolt spells whatsoever (if you don't, I
               feel sorry for you, you poor soul), then just unload with your most
               powerful attacks, but focus all your attacks on Air Force and NO ONE
               ELSE, do you hear me? Good. This boss should go down very quickly.
               If you have a spare Thunder Rod, throw it at the enemy with the best
               magic-user you have in your party to deal massive damage.
    
               This boss has some very powerful attacks, which can really wear you
               down after awhile. Two attacks I can name that are strong that this
               boss uses are WaveCannon and Atomic Ray. Also, summoning ZoneSeek in
               this battle can really help out, because of the Shell that it puts
               on your group. If you are having too tough a time, go after
               MissileBay first. An important note: Speck absorbs all magic attacks
               sent your way if he is sent out into battle, so annihilate Speck if
               he is sent out, using physical attacks. He has very little HP to get
               rid of, so don't worry about that.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Atma (1st fight)                                      |
     |          HP: 24000                                             |
     |          MP: 5000                                              |
     |          Level: 37                                             |
     |          Steal: Elixir (common), Ribbon (rare)                 |
     |          Item Won: Elixir                                      |
     |          Strengths: N/A                                        |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Floating Continent                          |
     ------------------------------------------------------------------
    
     Strategy: The battle against Atma can either be easy or hard, depending on how
               you play your cards. It is advised that you have Wall Rings equipped
               on all your characters before you enter this fight, to nullify the
               Flare attack that Atma does. Flare is an ST attack that does severe
               damage to a single party member (say around 800-1200). You won't be
               able to use an MT Cure or Cure 2 spell with Wall Rings on, but you
               can heal using X-Potions and Elixirs. As far as attacking goes, have
               your physical attackers (e.g. Cyan and Edgar) unload with their most
               powerful physical attacks, whereas your magic users use their best
               magic attacks.
    
               You can't exploit a weakness on Atma, since he has no weaknesses, so
               just use any of your strongest spells (e.g. Bio and the level 2
               elemental spells). Have Shadow throw Shurikens, and have Gau Rage a
               powerful Rage, such as Aspik, Chimera, Ninja, Ing, or Bomb. Keep
               attacking Atma with your strongest attacks, being sure to keep your
               HP above 500, and you'll win. Atma has some very powerful attacks,
               though, such as Flare Star, W Wind, Quartr, Meteo, and Flare. He has
               even more attacks than these, so watch out.
    
               You can use Celes to Runic once Atma starts using W Wind and Quartr,
               so keep that in mind, too.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |     Tentacle/Tentacle/Tentacle/Tentacle                        |
     |          HP: (Top Left Tentacle) 4000                          |
     |          HP: (Top Right Tentacle) 5000                         |
     |          HP: (Bottom Left Tentacle) 6000                       |
     |          HP: (Bottom Right Tentacle) 7000                      |
     |          MP: (Top Left Tentacle) 500                           |
     |          MP: (Top Right Tentacle) 600                          |
     |          MP: (Bottom Left Tentacle) 700                        |
     |          MP: (Bottom Right Tentacle) 800                       |
     |          Level: (Top Left Tentacle) 34                         |
     |          Level: (Top Right Tentacle) 33                        |
     |          Level: (Bottom Left Tentacle) 32                      |
     |          Level: (Bottom Right Tentacle) 31                     |
     |          Steal: (Top Left Tentacle) N/A (common), N/A (rare)   |
     |          Steal: (Top Right Tentacle) N/A (common), N/A (rare)  |
     |          Steal: (Bottom Left Tentacle) N/A (common), N/A (rare)|
     |          Steal: (Bottom Right Tentacle) N/A (common), N/A      |
     |                 (rare)                                         |
     |          Item Won: (Top Left Tentacle) N/A                     |
     |          Item Won: (Top Right Tentacle) N/A                    |
     |          Item Won: (Bottom Left Tentacle) N/A                  |
     |          Item Won: (Bottom Right Tentacle) N/A                 |
     |          Strengths: (Top Left Tentacle) Earth, Water           |
     |          Strengths: (Top Right Tentacle) Lightning, Water      |
     |          Strengths: (Bottom Left Tentacle) Ice, Water          |
     |          Strengths: (Bottom Right Tentacle) Fire               |
     |          Weaknesses: (Top Left Tentacle) N/A                   |
     |          Weaknesses: (Top Right Tentacle) N/A                  |
     |          Weaknesses: (Bottom Left Tentacle) Fire               |
     |          Weaknesses: (Bottom Right Tentacle) Ice, Water        |
     |          Experience Points: (Top Left Tentacle) N/A, (Top Right|
     |                             Tentacle) N/A, (Bottom Left        |
     |                             Tentacle) N/A, (Bottom Right       |
     |                             Tentacle) N/A                      |
     |          Money: 0GP                                            |
     |          Magic Points: 5                                       |
     |          Location: Figaro Castle                               |
     ------------------------------------------------------------------
    
     Strategy: This fight can easily be the hardest fight you've done thus far in
               the game if you aren't properly equipped. You should be though,
               since I told you everything you should equip before the start of the
               fight. Have Sabin and Celes use their Espers when they get their
               first turn, then just use your strongest attacks on the tentacles,
               being sure not to heal them (they each have a different elemental
               weakness and strength, so see the chart above to see what you should
               use on each one), and you'll win. Be sure to keep your HP high, too.
    
               They have some annoying attacks, like Seize, Entwine, and Bio, but
               with Wall Rings and RunningShoes on both Sabin and Celes, you should
               have no problem with this boss. Edgar is the only one who can be
               seized. Have Edgar use his Chain Saw or Drill to cause damage, since
               he most likely doesn't have any spells.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |           Dullahan                                             |
     |          HP: 23450                                             |
     |          MP: 1721                                              |
     |          Level: 37                                             |
     |          Steal: X-Potion (common), Genji Glove (rare)          |
     |          Item Won: N/A                                         |
     |          Strengths: Ice                                        |
     |          Weaknesses: Fire                                      |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 5                                       |
     |          Location: Daryl's Tomb                                |
     ------------------------------------------------------------------
    
     Strategy: Now this boss is HARD, any way you look at it. Unless you are a PL
               person, and have built up insanely high, say Level 40+, you will
               have a hard time with this boss. Dullahan attacks fast and hard with
               L? Pearl, Ice 2, Ice 3, Pearl, N. Cross, Absolute 0, and more. If
               you  have not figured it out by now, Dullahan is imprevious to ice,
               so avoid using that on him. He is weak against fire spells, so have
               Celes use Fire 2, have Sabin use Fire 2 if he has it, or just have
               him attack otherwise. Have Setzer attack or use Fire 2 if he knows
               it (his Slots suck), and have Edgar use Chain Saw, since it'll be
               inherently more powerful than Fire 2.
    
               Repeat this battle tactic, while healing a LOT, and having Celes
               take the time to Runic sometimes instead of just attack, and you
               will hopefully come out on top. Alternately, you can use Rasp on
               Dullahan until you take away his 1721 MP to kill him. You will more
               than likely come close to getting a game over here at the very
               LEAST, since Dullahan has some STRONG attacks that can easily kill
               you if you aren't careful.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Ice Dragon                                            |
     |          HP: 24400                                             |
     |          MP: 9000                                              |
     |          Level: 74                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: Force Shld                                  |
     |          Strengths: Ice                                        |
     |          Weaknesses: Fire                                      |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Narshe                                      |
     ------------------------------------------------------------------
    
     Strategy: Now even if you do have a Minerva-equipped Celes, this battle is
               still hard. This is one of the hardest boss battles in the game, if
               you ask me. The Ice Dragon attacks with some powerful attacks, such
               as N. Cross and Absolute 0. N. Cross can get especially annoying, as
               it can freeze your party members, as you probably know from fighting
               Dullahan. Anyway, to win, have Celes use Fire 2, Sabin use Bum Rush,
               Setzer attack or use Fire 2 if he knows it, and have Edgar use Chain
               Saw. This boss will fall rather quickly if you keep this up.
    
               Be sure that you keep everyone's HP high at all times though, and
               revive anyone that dies. If anyone gets frozen (very likely), use an
               MT Fire (not Fire 2) spell on your group to unfreeze the frozen
               victims.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |           Tritoch                                              |
     |          HP: 30000                                             |
     |          MP: 50000                                             |
     |          Level: 62                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: N/A                                         |
     |          Strengths: Earth, Ice, Lightning, Pearl, Poison,      |
     |                     Water, Wind                                |
     |          Weaknesses: Fire                                      |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Narshe                                      |
     ------------------------------------------------------------------
    
     Strategy: The battle against Tritoch is EXTREMELY easy, so don't worry about
               his many strengths to elemental attacks. Aside from ice, those
               strengths simply means that he nullifies those elements. Since he is
               an ice creature though, he absorbs ice attacks, meaning they heal
               him, so avoid using those at all costs. The strategy is basically
               the same as the one was for Ice Dragon, but you don't have to use as
               much caution, since Tritoch is a pushover. Have Celes use Fire 2,
               Edgar use Chain Saw, Setzer use Fire 2 if he has it, otherwise have
               him attack, and have Sabin use Bum Rush.
    
               This battle should be over VERY quickly, since all Tritoch does is
               use Rasp the entire battle. Well, he can attack with Ice 3, which is
               painful, but he rarely does it, and a Minerva-wearing Celes should
               not have to worry about dying.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Umaro                                               |
     |          HP: 17200                                             |
     |          MP: 6990                                              |
     |          Level: 33                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: N/A                                         |
     |          Strengths: Ice                                        |
     |          Weaknesses: Fire, Poison                              |
     |          Experience Points: N/A                                |
     |          Money: 10GP                                           |
     |          Magic Points: N/A                                     |
     |          Location: Narshe                                      |
     ------------------------------------------------------------------
    
     Strategy: Umaro is even easier than Tritoch. To defeat him, have Celes use
               Fire 2, Edgar use Chain Saw, Sabin use Bum Rush, Setzer use Fire 2
               or attack, and have Mog use Fire 2 or just attack. If anyone has
               Tritoch (preferably Celes), then summon him, as Tri-Dazer will do a
               ton of damage. Repeat this battle tactic and you'll win VERY, very
               shortly. Umaro will eventually use a Green Cherry which powers him
               up on his power and defense, as well as magic defense, but it's
               nothing at all to worry about. Just continue the attacking.
    
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Doom Gaze                                             |
     |          HP: 55555                                             |
     |          MP: 38000                                             |
     |          Level: 68                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: N/A                                         |
     |          Strengths: Ice, Poison                                |
     |          Weaknesses: Fire, Pearl                               |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: World Map                                   |
     ------------------------------------------------------------------
    
     Strategy: This fight is actually one of the hardest fights in the game if you
               don't have Vanish/Doom. That's how I like to fight this battle,
               however, since Vanish/Doom is so cheap it isn't even funny. But if
               you are a cheater, then Vanish/Doom is for you. To beat Doom Gaze,
               simply have the party member who has Vanish and Doom use Vanish.
               Then, next turn, have that party member use Doom. Instant victory.
               If you use Vanish/X-Zone, then you'll kill Doom Gaze, but won't get
               the Bahamut Esper, which isn't good, so I don't recommend doing it.
               You CAN, however, go back and beat Doom Gaze with Vanish/Doom or the
               normal way, EVEN IF you use X-Zone on it. X-Zone doesn't actually
               "kill" Doom Gaze, but rather makes him vanish out of the battle.
    
               The way a man fights Doom Gaze is the way that I prefer doing it.
               Since Doom Gaze is weak against fire, have any character use Fire 2
               or Fire 3 on him. Tri-Dazer also works well. You may want to wait
               until later in the game to fight him, since you might not can win
               right now, even with a Minerva-wearing Celes. Doom Gaze will run
               away after you take a certain amount of HP off, but just keep on
               chasing him, hacking away at him with Fire 2 or 3, and keeping your
               HP high, until you win.
    
               Anyone who isn't a magic-user should use their strongest physical
               attacks. Sabin should use Bum Rush, and Gau's SrBehemoth Rage is
               AWESOME here, so definitely use that. He can do tons of damage with
               a Hero Ring and an Earring, two Hero Rings, or two Earrings. Doom
               Gaze has some very powerful attacks, such as Aero, an MT wind-
               elemental attack that does serious damage to you. At the start of
               the battle, Doom Gaze will cast L.5 Doom, which kills any party
               member whose level ends or begins with 5.
    
               Doom Gaze can also attack with a VERY STRONG physical attack, as
               well as Ice 3. You can also throw Pearl Rods at Doom Gaze for a TON
               of damage, as well as Fire Rods at him for some good damage as well.
               Once you win, you get the Bahamut Esper, which teaches Flare.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Phunbaba (1st fight)                                  |
     |          HP: 28000                                             |
     |          MP: 10000                                             |
     |          Level: 28                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: N/A                                         |
     |          Strengths: Lightning                                  |
     |          Weaknesses: Poison                                    |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Mobliz                                      |
     ------------------------------------------------------------------
    
     NOTE: If Sabin has two Poison Claws on, it really helps if you just want to
           attack with him.
    
     Strategy: The fight against Phunbaba shouldn't be hard at all, considering he
               will run away after you take a very low amount of HP off him. To win
               against Phunbaba, have any party member that is good with magic or
               even half-decent, use Bio on Phunbaba. This will do considerable
               damage to him, since he has a weakness to poison. If you already got
               Gau in your party at this point in the game, Trilium works well
               here, especially if he has Earrings on, or a Hero Ring.
    
               Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall
               rather fast, just be sure to keep your HP up. Phunbaba attacks with
               Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will
               not die though, since she has the Minerva on, which nullifies his
               lightning attacks.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Phunbaba (2nd fight)                                  |
     |          HP: 26000                                             |
     |          MP: 10000                                             |
     |          Level: 31                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: N/A                                         |
     |          Strengths: Lightning                                  |
     |          Weaknesses: Poison                                    |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Mobliz                                      |
     ------------------------------------------------------------------
    
     IMPORTANT NOTE: The same strategy as above applies to this second fight, so I
                     simply copy/pasted the above strategy. Also, if Sabin has two
                     Poison Claws on, it really helps if you just want to attack
                     with him.
    
     Strategy: The fight against Phunbaba shouldn't be hard at all, considering he
               will run away after you take a very low amount of HP off him. To win
               against Phunbaba, have any party member that is good with magic or
               even half-decent, use Bio on Phunbaba. This will do considerable
               damage to him, since he has a weakness to poison. If you already got
               Gau in your party at this point in the game, Trilium works well
               here, especially if he has Earrings on, or a Hero Ring.
    
               Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall
               rather fast, just be sure to keep your HP up. Phunbaba attacks with
               Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will
               not die though, since she has the Minerva on, which nullifies his
               lightning attacks. The only difference in this fight is the fact
               that he does BabaBreath after you damage him enough, which knocks
               out two of your party members.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Phunbaba (3rd fight)                                  |
     |          HP: 26000                                             |
     |          MP: 10000                                             |
     |          Level: 31                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: N/A                                         |
     |          Strengths: Lightning                                  |
     |          Weaknesses: Poison                                    |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Mobliz                                      |
     ------------------------------------------------------------------
    
     IMPORTANT NOTE: The same strategy as above applies to this third fight, so I
                     simply copy/pasted the above strategy. Also, if Sabin has two
                     Poison Claws on, it really helps if you just want to attack
                     with him.
    
     Strategy: The fight against Phunbaba shouldn't be hard at all, considering he
               will run away after you take a very low amount of HP off him. To win
               against Phunbaba, have any party member that is good with magic or
               even half-decent, use Bio on Phunbaba. This will do considerable
               damage to him, since he has a weakness to poison. If you already got
               Gau in your party at this point in the game, Trilium works well
               here, especially if he has Earrings on, or a Hero Ring.
    
               Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall
               rather fast, just be sure to keep your HP up. Phunbaba attacks with
               Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will
               not die though, since she has the Minerva on, which nullifies his
               lightning attacks. Since you have Terra in your group this time, she
               should use Bio or Ice 2 or Fire 2, if she doesn't have Bio.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Storm Dragon                                          |
     |          HP: 42000                                             |
     |          MP: 1250                                              |
     |          Level: 74                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: Force Armor                                 |
     |          Strengths: Wind                                       |
     |          Weaknesses: Lightning                                 |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Mt. Zozo                                    |
     ------------------------------------------------------------------
    
     Strategy: The fight against Storm Dragon is actually pretty hard. To be honest
               here, I thought he was the hardest dragon next to the Ice Dragon. To
               win, have Celes use Bolt 2 or Bolt 3, have Terra use Bolt 2 or Bolt
               3, have Sabin use Bum Rush, have Edgar use Chain Saw, have Mog use
               Bolt 2 or attack if he doesn't know Bolt 2, have Setzer attack or
               use Bolt 2 (noticing a pattern here?), and Umaro automatically will
               attack if you have him in this battle. The Storm Dragon has some
               pretty potent attacks, such as Aero, and Rage, which is an MT attack
               that is unblockable.
    
               If you have a Minerva on, or a Thunder Shld, you can nullify Storm
               Dragon's wind-elemental attacks (e.g. Rage). Storm Dragon also has a
               fairly powerful physical attack that he uses. Storm Dragon also can
               use Wind Slash, so watch out for that as well. If you have Fenrir or
               Golem equipped, summon them. Just keep your HP high and unload with
               Bolt 2 or Bolt 3, and you will hopefully win. It won't be a surprise
               if you get a game over or come close, since Storm Dragon is hard.
    
               However, DEFINITELY be sure to keep your HP high throughout this
               tough battle, to ensure that you don't die. Casting Haste2 on your
               group also helps.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          SrBehemoth                                            |
     |          HP: 19000                                             |
     |          MP: 1600                                              |
     |          Level: 43                                             |
     |          Steal: N/A (common), Murasame (rare)                  |
     |          Item Won: ThunderBlade (common), Jewel Ring (rare)    |
     |          Strengths: Ice                                        |
     |          Weaknesses: Fire, Poison                              |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Cave in the Veldt                           |
     ------------------------------------------------------------------
    
     Strategy: This fight shouldn't be too hard at this point in the game. Have all
               your party members that have Fire 2 or Fire 3 use it (Celes and
               Terra should already have Fire 3, Bolt 3, and Ice 3). Sabin should
               use Bum Rush, Edgar should use Chain Saw, etc. You get the picture;
               strongest physical attacks with physical attackers, and Fire 2 or
               Fire 3 with your magic users. This battle should be over shortly.
               SrBehemoth's attacks are quite strong though, with attacks like Ice
               3, Pearl, and Meteo, so be careful.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          SrBehemoth                                            |
     |          HP: 19000                                             |
     |          MP: 9999                                              |
     |          Level: 49                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: BehemothSuit                                |
     |          Strengths: Poison                                     |
     |          Weaknesses: Fire, Pearl                               |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 5                                       |
     |          Location: Cave in the Veldt                           |
     ------------------------------------------------------------------
    
     Strategy: This fight is the easiest in the game, next to GhostTrain. Just use
               a Fenix Down on SrBehemoth. Since he is undead, instant victory. If
               you wish to fight this boss normally, just use Fire 3 spells and
               your strongest physical attacks, and keep your HP high. Simple.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Chadarnook/Girl                                       |
     |          HP: (Chadarnook) 30000                                |
     |          HP: (Girl) 56000                                      |
     |          MP: (Chadarnook) 7600                                 |
     |          MP: (Girl) 9400                                       |
     |          Level: (Chadarnook) 41                                |
     |          Level: (Girl) 37                                      |
     |          Steal: (Chadarnook) N/A (common), N/A (rare)          |
     |          Steal: (Girl) N/A (common), N/A (rare)                |
     |          Item Won: (Chadarnook) N/A                            |
     |          Item Won: (Girl) N/A                                  |
     |          Strengths: (Chadarnook) Lightning                     |
     |          Strengths: (Girl) Pearl, Water                        |
     |          Weaknesses: (Chadarnook) Fire, Pearl                  |
     |          Weaknesses: (Girl) Fire                               |
     |          Experience Points: (Chadarnook) N/A, (Girl) N/A       |
     |          Money: 0GP                                            |
     |          Magic Points: 6                                       |
     |          Location: Jidoor                                      |
     ------------------------------------------------------------------
    
     Strategy: The fight against Chadarnook can be either hard or easy, depending
               on what point in the game you decide to fight him at. If you've been
               following my FAQ up until now, then you should have little to no
               trouble with Chadarnook. But if not, you may have quite a bit of
               difficulties with Chadarnook. Anyway, the strategy to defeating
               Chadarnook is to not attack the woman. Everytime you attack her, she
               counterattacks you and can put negative status aliments on your
               group, which we don't want. Got it? Avoid attacking the woman at all
               times, if you want to survive.
    
               If you haven't noticed by now, what I'm trying to say is your main
               target is the demon, not the woman. The attack pattern in this fight
               is simple; attack with fire spells. Use Fire 3 with Terra and Celes
               (you should have brought at least one of them with you), and anyone
               else should use their strongest attacks (e.g. Edgar uses Chain Saw,
               Sabin uses Bum Rush, etc.). Keep your HP high while attacking when
               you can, and be sure to cure ANY AND ALL status aliments inflicted
               on you during this fight, because otherwise you could get a game
               over fairly easily.
    
               Chadarnook has some fairly strong attacks, so watch out. He uses
               attacks such as Bolt 2, Bolt 3, and Flash Rain. The woman uses the
               move called Charm, which can be an annoying move. She also uses
               Phantasm, which is an MT attack that you can't protect yourself from
               no matter what you have equipped, and it drains all party members HP
               slowly, so DEFINITELY watch your HP if Phantasm is used on you. She
               has two other attacks, like Lullaby, an MT Sleep-setting attack, as
               well as Doom Kiss.
    
               By the way, even if you are strong enough to take of the 56000 HP of
               the woman, she will just come back to life after you kill her, so
               there's no point to try and kill her even if you are physically able
               to.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Hidon/Hidonite/Hidonite/Hidonite/Hidonite             |
     |          HP: (Hidon) 25000                                     |
     |          HP: (Hidonite) 3500 (each)                            |
     |          MP: (Hidon) 12500                                     |
     |          MP: (Hidonite) 1000 (each)                            |
     |          Level: (Hidon) 43                                     |
     |          Level: (Hidonite) 43                                  |
     |          Steal: (Hidon) Warp Stone (common), Thronlet (rare)   |
     |          Steal: (Hidonite) N/A (common), N/A (rare)            |
     |          Item Won: (Hidon) Warp Stone                          |
     |          Item Won: (Hidonite) N/A                              |
     |          Strengths: (Hidon) Poison                             |
     |          Strengths: (Hidonite) N/A                             |
     |          Weaknesses: (Hidon) Earth, Fire, Pearl                |
     |          Weaknesses: (Hidonite) N/A                            |
     |          Experience Points: (Hidon) N/A, (Hidonite) N/A        |
     |          Money: 0GP                                            |
     |          Magic Points: 6                                       |
     |          Location: Ebot's Rock                                 |
     ------------------------------------------------------------------
    
     IMPORTANT NOTE: Strago can learn his ultimate Lore here, the GrandTrain. So,
                     don't kill Hidon until Hidon uses GrandTrain, so that you can
                     learn the Lore. Also, be sure that Strago is alive after the
                     battle, otherwise he won't learn GrandTrain even if Hidon did
                     use it.
    
     Strategy: First off, it helps A LOT if you come into this battle equipped with
               Wall Rings on each party member. That way, when you get hit by an MT
               Bio spell, then it'll bounce off your group and hit Hidon and his
               Hidonites. Sure, it'll heal them some, but it's better than you
               being hurt and poisoned. The Hidonites are particularly annoying,
               and they alone make this battle a tough one. Still, with Wall Rings
               and the right battle plan, you should come on top fairly easily. To
               kill the Hidonites, simply use your strongest physical attacks (e.g.
               Chain Saw or Drill; Bum Rush, while not physical, still hurts).
    
               After killing the Hidonites, attack Hidon with Fire 3, Quake (be
               sure to cast Float on all your party members if you decide to use
               Quake, though), or throw Gravity Rods at him. If you have Pearl, use
               it. Keep attacking like this while keeping your HP high throughout
               this fight, and you'll win. NOTE: The best way to deal with the
               Hidonites accompanying Hidon is to summon Bahamut. His Sun Flare
               could kill them all in one hit.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Dirt Dragon                                           |
     |          HP: 28500                                             |
     |          MP: 16500                                             |
     |          Level: 53                                             |
     |          Steal: N/A (common), X-Potion (rare)                  |
     |          Item Won: Magus Rod                                   |
     |          Strengths: N/A                                        |
     |          Weaknesses: Water, Wind                               |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Opera House                                 |
     ------------------------------------------------------------------
    
     Strategy: This boss can actually be pretty tough if you aren't careful. I hope
               you did as I said and went into this battle with Float on all your
               party members, otherwise you might have a few dead party members (I
               hope that if that is the case, you are ready for their funerals). To
               win, use your strongest magic attacks with Terra and Celes, use Bum
               Rush with Sabin, GrandTrain with Strago (Aqua Rake is much weaker
               than GrandTrain, even though this boss has a weakness to water),
               Chain Saw with Edgar, Quadra Slice with Cyan, and strong magic with
               Relm. Basically, use your strongest attacks.
    
               Since this boss has no strengths, you don't have to worry about
               using the wrong element and healing the boss. Dirt Dragon attacks
               with some extremely powerful attacks, such as Honed Tusk, Quake,
               Magnitude8, 50 Gs (that attack takes Float off your party members,
               so watch out), and Slide. Keep your HP high and if Float wears off
               because of his 50 Gs attack, don't bother putting it back on, just
               keep on attacking.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Red Dragon                                            |
     |          HP: 30000                                             |
     |          MP: 1780                                              |
     |          Level: 67                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: Strato                                      |
     |          Strengths: Fire                                       |
     |          Weaknesses: Ice, Water                                |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Phoenix Cave                                |
     ------------------------------------------------------------------
    
     Strategy: At this point in the game, you shouldn't have too much difficulty
               fighting the Red Dragon. Since this dragon is a fire dragon, he is
               impervious to fire spells, so you should use ice spells. Have your
               strongest magic-users use Ice 2 and Ice 3, have Edgar use Chain Saw,
               have Sabin use Bum Rush, have Strago use Aqua Rake or GrandTrain,
               have Gau use Woolly if he has it (it uses Ice 3), and have your
               strongest physical attackers simply use their strongest physicals.
               Keep repeating this battle tactic, while keeping your HP high, and
               you'll win.
    
               Red Dragon attacks with attacks such as Flare, L.4 Flare, Fire 2,
               Fire 3, Fire Ball, S. Cross, and Flare Star. Potent attacks, but
               with Minerva-wearers, as well as other party members who have good
               equipment, those attacks shouldn't net you a game over. If you have
               Fire Shlds equipped, that also helps to nullify the Red Dragon's
               fire attacks.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Curley/Larry/Moe                                      |
     |          HP: (Curley) 15000                                    |
     |          HP: (Larry) 10000                                     |
     |          HP: (Moe) 12500                                       |
     |          MP: (Curley) 2000                                     |
     |          MP: (Larry) 2000                                      |
     |          MP: (Moe) 2000                                        |
     |          Level: (Curley) 47                                    |
     |          Level: (Larry) 47                                     |
     |          Level: (Moe) 47                                       |
     |          Steal: (Curley) N/A (common), N/A (rare)              |
     |          Steal: (Larry) N/A (common), N/A (rare)               |
     |          Steal: (Moe) N/A (common), N/A (rare)                 |
     |          Item Won: (Curley) N/A                                |
     |          Item Won: (Larry) N/A                                 |
     |          Item Won: (Moe) N/A                                   |
     |          Strengths: (Curley) Fire                              |
     |          Strengths: (Larry) Ice, Wind                          |
     |          Strengths: (Moe) Lightning                            |
     |          Weaknesses: (Curley) Ice, Water                       |
     |          Weaknesses: (Larry) Fire                              |
     |          Weaknesses: (Moe) N/A                                 |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 6                                       |
     |          Location: Cyan's Soul (Dream Stooge Area)             |
     ------------------------------------------------------------------
    
     Strategy: The fight against the three Dream Stooges shouldn't be too hard at
               this very late stage in the game, but just don't use the wrong
               spells on them. Your first target should be the top Stooge, also
               known as Curley. To win against Curley, just use Ice 2 or Ice 3 to
               cause lots of damage to him. If Strago is present, have him use
               GrandTrain to cause massive MT damage to the Dream Stooges. Sabin
               should use Bum Rush, Edgar use Chain Saw, etc. All your characters
               should use their strongest physical and magical attacks, just don't
               heal them. The one on the top is Curley, the one on the right is
               Moe, and the remaining one is obviously Larry, incase you are having
               difficulties determining which one is weak against what.
    
               After Curley is beaten (he was your first target, since if you kill
               another Stooge first, he'll use Life 2 and revive them, and he can
               also cast Pearl Wind, which heals the three Dream Stooges a lot), go
               after Moe. Use Bserk on Moe, then use Mute on Larry. After that, go
               ahead and unleash all your strongest physical/magical attacks on Moe
               until he's dead. After that, finish off Larry with your strongest
               physical and magical attacks. Since you casted Mute on Larry, he
               will not be able to use Rflect on himself like he would if you did
               not set Mute.
    
               Overall, this battle is a fairly easy one, and aside from the Delta
               Hit, there really isn't much to worry about. They do, however, use
               spells such as Ice 3, so watch out. You should be more than fine,
               though, with all the good equipment you have at this point in the
               game. One thing I forgot to mention earlier was that when all three
               of the Stooges are alive, they'll use Delta Hit, which sets Petrify
               on a party member, so put Ribbons or Jewel Rings on before the
               battle, or simply use a Soft to cure the petrification.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          SoulSaver/SoulSaver/WrexSoul                          |
     |          HP: (SoulSaver) 3066 (each)                           |
     |          HP: (WrexSoul) 23066                                  |
     |          MP: (SoulSaver) 566 (each)                            |
     |          MP: (WrexSoul) 5066                                   |
     |          Level: (SoulSaver) 41                                 |
     |          Level: (WrexSoul) 53                                  |
     |          Steal: (SoulSaver) N/A (common), N/A (rare)           |
     |          Steal: (WrexSoul) N/A (common), Memento Ring (rare)   |
     |          Item Won: (SoulSaver) N/A                             |
     |          Item Won: (WrexSoul) Pod Bracelet                     |
     |          Strengths: (SoulSaver) Fire, Pearl                    |
     |          Strengths: (WrexSoul) Fire, Pearl                     |
     |          Weaknesses: (SoulSaver) Ice                           |
     |          Weaknesses: (WrexSoul) Ice                            |
     |          Experience Points: (SoulSaver) N/A, (WrexSoul) N/A    |
     |          Money: 0GP                                            |
     |          Magic Points: 7                                       |
     |          Location: Cyan's Soul (Doma Castle)                   |
     ------------------------------------------------------------------
    
     Strategy: Now even at this late stage in the game, WrexSoul is actually hard.
               First off, you can't just go out and fight him like you can any
               other boss. WrexSoul will possess one of your party members in the
               beginning of the battle (you'll still have control of that party
               member, but WrexSoul, the one you need to defeat, will disappear).
               To get WrexSoul to appear to where you can fight him, kill the party
               member who has been possessed. When WrexSoul appears again, use Ice
               3 or Ice 2 on him, but don't expect to do much damage, since
               WrexSoul has 220 Magic Defense, but that's the only way to really do
               any damage.
    
               You can also throw Ice Rods at WrexSoul to damage him. If ever
               WrexSoul disappears again, do the same thing again to make him come
               back out. Keep your HP high, and you should win. WrexSoul attacks
               with Bolt 3, but you shouldn't have to worry about that. If you want
               a VERY easy way to defeat WrexSoul, simply cast X-Zone after he
               possesses you. It may take more than one try to be successful, but
               eventually you'll eliminate the two SoulSavers, and since WrexSoul
               is inside you, the battle is over.
    
               If you attack the SoulSavers normally, they will just regenerate, so
               don't even bother with that. If you use the X-Zone method, be warned
               that you won't get the Pod Bracelet that WrexSoul has.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Blue Dragon                                           |
     |          HP: 26900                                             |
     |          MP: 3800                                              |
     |          Level: 65                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: Scimitar                                    |
     |          Strengths: Water                                      |
     |          Weaknesses: Lightning                                 |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Ancient Castle                              |
     ------------------------------------------------------------------
    
     Strategy: The fight against the Blue Dragon is very easy. Normally, he would
               be a very challenging opponent, but we have so much good equipment,
               can we honestly say that the Blue Dragon is a worthy opponent? No,
               we can't. To win, simply use Bolt 3 spells and unload with your
               strongest physical and magical attacks, while keeping your HP high
               and you'll win VERY quickly and almost effortlessly. The Blue Dragon
               does have some pretty potent attacks though, such as CleanSweep,
               Acid Rain, Flash Rain, and Aqua Rake (that's not all he does, but
               those are the deadliest ones), so watch out if you don't have Ice
               Shlds, the Paladin Shld, or Minervas.
    
               Overall though, this boss should fall rather quickly. For winning,
               you get the Scimitar weapon for Cyan.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          White Dragon                                          |
     |          HP: 18500                                             |
     |          MP: 12000                                             |
     |          Level: 71                                             |
     |          Steal: X-Potion (common), N/A (rare)                  |
     |          Item Won: Pearl Lance                                 |
     |          Strengths: Pearl                                      |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Fanatics' Tower                             |
     ------------------------------------------------------------------
    
     Strategy: The fight against the White Dragon will be very easy at this point
               in the game. Since this boss absorbs Pearl (and also attacks with
               Pearl), using it is out of the question, obviously. Just use your
               strongest magic attacks, while keeping your HP up high if you ever
               get hurt pretty badly (not likely, considering the amount of good
               equipment you should have by now), and you'll win in a very, VERY
               short time. This dragon has the lowest HP count out of all the 8
               dragons in this game, by the way, if that makes you feel even better
               than you do now.
    
               The White Dragon attacks with Pearl and Dispel, and nothing more.
               That's right, this wimpy dragon just has two attacks, and one of
               them isn't even one that damages. Dispel does however, remove all
               status aliments on your group, such as Rflect, Safe, or Shell, so do
               watch out for that. This boss should fall very quickly.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          MagiMaster                                            |
     |          HP: 50000                                             |
     |          MP: 50000                                             |
     |          Level: 68                                             |
     |          Steal: Elixir (common), Crystal Orb (rare)            |
     |          Item Won: Megalixir                                   |
     |          Strengths: Varies                                     |
     |          Weaknesses: Varies                                    |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Fanatics' Tower                             |
     ------------------------------------------------------------------
    
     NOTE: At the start of the battle, cast Life 3 on at least one party member.
           You HAVE to do it, so don't ask questions, just do it!
    
     Strategy: Now THIS is ONE heck of a fight. This could easily be classified as
               the hardest boss battle in the entire game. I'm not lying; it's that
               hard. Well, if it wasn't for a trick that you can do to make the
               fight so much easier. Simply cast Bserk on MagiMaster, and instead
               of him using WallChange like he does so very many times throughout
               this battle, he'll stick with one elemental weakness throughout the
               fight, making it very easy for you to pick him off. And since he
               does nothing but physical attacks the entire time he is Berserked
               (which will be for the entire battle, by the way), and he won't use
               any magic attacks.
    
               When MagiMaster hits 0 HP, he will use Ultima, which will no doubt
               kill all your party members in one hit, since it hurts 5400+, and is
               unblockable no matter what you do. This is why I told you you needed
               Life 3 for this boss, because it brings you back to life when you
               use it on a party member. If you don't have Life 3, there are a few
               more methods you can use to survive Ultima. One is to keep track of
               MagiMaster's HP with the Scan spell. Make sure that you know when
               you can kill him. If you know for sure that he'll die by the next
               attack, then you can use Palidor on your group.
    
               Make sure that not all of your party members are carried up into the
               heavens by Palidor, though. Make sure that the party member
               delivering the finishing blow to MagiMaster is on the ground and not
               in the air. That way, after you kill MagiMaster, he'll use Ultima,
               but won't kill your other party members, since they were in the air.
               The next method to defeating MagiMaster is to cast Bserk on him.
               Once you do that, use Phantom to cast Vanish on all your party
               members, that way you'll be imprevious to MagiMaster's, after a
               while, annoying physical attacks.
    
               Now, after Vanish is set, use Rasp over and over (you might want to
               use Haste on all party members or use Haste2 if you have it to speed
               the process up) until you drain all his 50000 MP. When you get his
               MP to less than 80, you can kill him, because he won't have the MP
               needed to use Ultima. This method could take AWHILE, so I do NOT
               recommend doing it, but if you have to or you want to, then do it,
               but don't say I didn't warn you. If you wish to fight MagiMaster
               normally, note that he will use WallChange everytime you attack him,
               which makes him very difficult to beat.
    
               Not only that, but he'll use level 2 and level 3 elemental spells,
               and he has a high 50 Magic Power, so those spells are VERY PAINFUL.
               If you choose to fight him this way, there's a very likely chance
               that you won't win, but instead will die a slow, painful death cause
               of your stubbornness and not listening to my advice. You'll have to
               guess his elemental weakness when he uses WallChange, since if you
               Scan, he'll just do it again, which sucks very bad. I don't suggest
               you fight him this way, since it's very hard and time-consuming. In
               fact, it may be easier to just use the Rasp method if you are going
               to fight him this way. Seriously.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Atma (2nd fight)                                      |
     |          HP: 55000                                             |
     |          MP: 19000                                             |
     |          Level: 67                                             |
     |          Steal: Drainer (common), Crystal Orb (rare)           |
     |          Item Won: N/A                                         |
     |          Strengths: Earth, Pearl, Poison, Water, Wind          |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 8                                       |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: This creature absorbs a LOT of elemental attacks, and is weak to
               none. How nice. If you have Edgar in your group, you can use him to
               give Atma an elemental weakness with his Debilitator Tool, which is
               nice. Also, if Edgar and Mog are in your group and have Pearl Lances
               on, give them Partisan weapons or the strongest lance aside from the
               Pearl Lance that you have, since Atma will just be healed by the
               damage from the Pearl Lances, since he of course, absorbs Pearl. To
               defeat Atma, unload with your strongest physical and magical
               attacks, but don't do anything that'll heal him (see the chart for
               more information).
    
               Keep attacking him while making sure your HP is above 2500 (assuming
               you even have that much for maximum HP; if not, well you're screwed,
               my friend, most likely), and you should win after a while. Atma does
               have some powerful attacks, such as level 3 elemental spells, S.
               Cross, Flare Star, N. Cross, CleanSweep, Quake, Meteor, and Ultima.
               Ultima will damage all your party members at least 2500 or more
               (probably more), so I hope you either have a lot of HP, or have Life
               3, or you might die. If you don't have Life 3, use Palidor when Atma
               flashes yellow (when he flashes yellow, that signifies he is about
               to use Ultima), so that when he uses Ultima, your group will be in
               the air, therefore it'll miss.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Gold Dragon                                           |
     |          HP: 32400                                             |
     |          MP: 4000                                              |
     |          Level: 62                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: Crystal Orb                                 |
     |          Strengths: Lightning                                  |
     |          Weaknesses: Water                                     |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: To defeat Gold Dragon, use your strongest magic attacks. It is a
               likely chance you don't have Strago in your group, but if you do,
               have him use Aqua Rake since this boss is weak to it (GrandTrain
               also works). I told you above to use your strongest attacks, but do
               not use lightning spells, since this boss will absorb those spells.
               Your strongest physical attacks also work on this boss rather well.
               A dragoon Mog and a dragoon Edgar are awesome for this fight,
               especially with the Dragon Horn equipped on them.
    
               Just keep unloading with your strongest attacks, while keeping your
               HP up, and you'll win. This boss attacks with Bolt, Bolt 2, Bolt 3.
               and Giga Volt. He can also use Rflect.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Inferno/Rough/Striker                                 |
     |          HP: (Inferno) 30800                                   |
     |          HP: (Rough) 8000                                      |
     |          HP: (Striker) 11000                                   |
     |          MP: (Inferno) 9700                                    |
     |          MP: (Rough) 770                                       |
     |          MP: (Striker) 2600                                    |
     |          Level: (Inferno) 67                                   |
     |          Level: (Rough) 69                                     |
     |          Level: (Striker) 67                                   |
     |          Steal: (Inferno) N/A (common), Ice Shld (rare)        |
     |          Steal: (Rough) N/A (common), Flame Shld (rare)        |
     |          Steal: (Striker) N/A (common), Flame Shld (rare)      |
     |          Item Won: (Inferno) N/A                               |
     |          Item Won: (Rough) N/A                                 |
     |          Item Won: (Striker) N/A                               |
     |          Strengths: (Inferno) Fire                             |
     |          Strengths: (Rough) Lightning                          |
     |          Strengths: (Striker) Ice                              |
     |          Weaknesses: (Inferno) Lightning                       |
     |          Weaknesses: (Rough) Ice                               |
     |          Weaknesses: (Striker) Fire                            |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 8                                       |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The fight against Inferno should be relatively easy. If you do not
               have any equipment that can nullify Petrify, then equipping some
               Ribbons or Jewel Rings is wise. This boss is a carbon copy of the
               boss Number 128 that you fought in the Magitek Factory ages ago. He
               is much harder than his weaker counterpart, however. Your main
               target is obviously the middle creature, Inferno, since if you kill
               Striker or Rough (his arms), they'll just regenerate themselves,
               rendering your efforts to kill them useless. Basically, ignore the
               arms the entire battle, though it may be wise to dispose of one arm
               every once in a while, in order to get rid of their annoying Delta
               Hit attack.
    
               Attack Inferno with Bolt 3, as well as your strongest physical
               attacks (Bum Rush isn't wise, since it could kill one of Inferno's
               arms, instead of hitting Inferno himself) or magical attacks. Be
               sure not to use fire attacks on Inferno, since he absorbs that. Keep
               up the attacking, while keeping your HP high, and doing your best to
               make sure that you cure the petrification inflicted on you because
               of Inferno's Delta Hit attack, and you'll win. Inferno has some very
               painful attacks, such as Sobat, Shrapnel, Meteor, Atomic Ray, Giga
               Volt, TekMissile, Bolt 2, Bolt 3, Shock Wave, and Rapier.
    
               When I say Inferno has those attacks, I don't mean Inferno himself;
               I'm referring to the entire boss. For some reason, I always have
               considered all three parts of the boss to be called Inferno, incase
               you are confused.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Skull Dragon                                          |
     |          HP: 32800                                             |
     |          MP: 1999                                              |
     |          Level: 62                                             |
     |          Steal: N/A (common), N/A (rare)                       |
     |          Item Won: Muscle Belt                                 |
     |          Strengths: Poison                                     |
     |          Weaknesses: Fire, Pearl                               |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The final dragon is actually pretty easy, though no dragon can be as
               easy as the White Dragon. Dang, that thing was a pushover. Anyway,
               to win, simply unload with your strongest physical and magic attacks
               (except for poison spells; don't use those, since he absorbs them),
               while keeping your HP high and curing any status aliments inflicted
               on you (I say that because he can use Disaster, which sets Imp,
               Dark, Condemned, Muddle, Mute, and Float), and you'll win quickly.
               Skull Dragon attacks with Elf Fire, Specter, Disaster, and
               Condemned. Not a huge plethora of attacks, and they aren't that
               strong, either, though do watch out for the Disaster attack, since
               it can be either ST or MT, and you DON'T want it to be MT.
    
               You can easily nullify the effects of Disaster by equipping Ribbons.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |           Guardian                                             |
     |          HP: 60000                                             |
     |          MP: 5200                                              |
     |          Level: 67                                             |
     |          Steal: Force Armor (common), Ribbon (rare)            |
     |          Item Won: N/A                                         |
     |          Strengths: N/A                                        |
     |          Weaknesses: Lightning, Water                          |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 7                                       |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The fight against the once unbeatable Guardian is actually easy.
               Since this machine is weak against water and lightning, if Strago
               is in your group, have him use Aqua Rake. Any other party member
               should use Bolt 3 or their strongest physical or magical attack.
               Repeat this pattern tactic while making sure your HP stays high
               throughout the fight, and, as always, you'll triumph.
    
               Guardian has some powerful attacks, such as Meteo, Flare Star, Tek
               Laser, Launcher, Tentacle, Missile, and Shock Wave. Those aren't all
               of his attacks, by the way. I said earlire it was an easy fight, but
               it can actually be hard if you're unprepared. Guardian changes
               battle programs throughout the fight. When he changes programs, he
               will attack with different attacks out of his many attacks at his
               disposal. Just keep your HP high as I said above, and be sure that
               you don't let more than one person die, and you should win.
    
               This machine has a TON of HP though, so it could take a while to
               win. His HP is one of the main reasons (in my opinion, anyway) that
               this boss can be hard.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Poltrgeist                                            |
     |          HP: 58000                                             |
     |          MP: 18900                                             |
     |          Level: 67                                             |
     |          Steal: N/A (common), Red Jacket (rare)                |
     |          Item Won: Aura Lance                                  |
     |          Strengths: Fire, Wind                                 |
     |          Weaknesses: Poison                                    |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: For being one of the three statues, Poltrgeist doesn't have hardly
               any interesting attacks to show us, unfortunately. He CAN be hard,
               though, so be on your guard. To win, use Bio and your strongest
               physical and magical attacks, as always. Keep attacking and heal
               when necessary and you'll win, as always. This boss has a weakness
               to poison, so definitely make sure to use Bio, as well as throw any
               Poison Rods you may have at the boss to cause massive damage.
    
               Poltrgeist attacks with these attacks: Flare Star, Fire 3, Psygrip,
               Stop, Aero, Blaster, WaveCannon, Shrapnel, S. Cross, and Meteo.
               Quite potent attacks, if I do say so myself, so watch your HP.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |             Doom                                               |
     |          HP: 63000                                             |
     |          MP: 4800                                              |
     |          Level: 73                                             |
     |          Steal: N/A (common), Safety Bit (rare)                |
     |          Item Won: Sky Render                                  |
     |          Strengths: Ice, Poison                                |
     |          Weaknesses: Pearl                                     |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: Doom is another of the three statues that Kefka revived. He has some
               VERY strong physical attacks, so watch out. This boss is weak
               against pearl attacks, so use those. Anyone who has Pearl should use
               it, and if you have the Aura Lance equipped on Edgar or Mog, remove
               it and put on the Pearl Lance, since Doom is weak to that. Edgar and
               Mog will be able to (if they are in your party) deal out some VERY
               serious damage to Doom by jumping with Pearl Lances on. If anyone
               doesn't have Pearl or would be better of using one of their other
               attacks, then your best attack with that party member, just as long
               as it isn't an ice attack or a poison attack, as those heal Doom.
    
               Keep attacking Doom and he'll fall in a couple of minutes at most.
               Doom attacks with a power physical known as Demon Rush, which can
               deal upwards of 6000 damage to one party member. Thankfully, since
               it is an ST attack, it isn't too much to worry about. Just be sure
               that you revive anyone who falls victim to Demon Rush. Doom also has
               these other attacks: Ice 3, ForceField, N. Cross, Absolute 0,
               Targetting, and R. Polarity.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Goddess                                             |
     |          HP: 44000                                             |
     |          MP: 19000                                             |
     |          Level: 68                                             |
     |          Steal: N/A (common), Minerva (rare)                   |
     |          Item Won: Excalibur                                   |
     |          Strengths: Lightning, Pearl                           |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: 10                                      |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The battle against Goddess, the last of the three statues that were
               brought to life by Kefka, can actually be a hard one if you aren't
               careful and don't keep your HP high throughout the fight. Since
               Goddess has no weaknesses, and absorbs ice and pearl spells, you
               might be frustrated that you can't exploit a weakness. Well, just
               use Edgar's Debilitator to exploit an elemental weakness. Bingo! To
               attack, just unload on her with your strongest physical and magic
               attacks (except for ice and pearl, obviously), and be sure to
               DEFINITELY keep your HP high throughout this fight and you will
               hopefully triumph relatively shortly.
    
               Goddess attacks with Love Token and Charm, the former being an
               attack that we've already seen from Chadarnook, and the latter being
               an attack that causes one party member to attack YOU, rather than
               attack Goddess. In other words, she induces a love potion on a party
               member, more or less. Nasty. Not good at all. She also Quasar, a
               powerful MT attack that Strago can also learn a Lore of if he is in
               this battle. She other attacks too, such as Lullaby and Flash Rain,
               both of which we saw Chadarnook use, so be careful. Goddess is the
               hardest of the three statues, and the most annoying.
    
               She has more attacks than what I mentioned, so be on your guard.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Face/Long Arm/Short Arm                               |
     |          HP: (Face) 30000                                      |
     |          HP: (Long Arm) 33000                                  |
     |          HP: (Short Arm) 27000                                 |
     |          MP: (Face) 10000                                      |
     |          MP: (Long Arm) 10000                                  |
     |          MP: (Short Arm) 10000                                 |
     |          Level: (Face) 74                                      |
     |          Level: (Long Arm) 73                                  |
     |          Level: (Short Arm) 73                                 |
     |          Steal: (Face) Elixir (common), N/A (rare)             |
     |          Steal: (Long Arm) Elixir (common), N/A (rare)         |
     |          Steal: (Short Arm) Elixir (common), N/A (rare)        |
     |          Item Won: (Face) N/A                                  |
     |          Item Won: (Long Arm) N/A                              |
     |          Item Won: (Short Arm) N/A                             |
     |          Strengths: (Face) N/A                                 |
     |          Strengths: (Long Arm) N/A                             |
     |          Strengths: (Short Arm) N/A                            |
     |          Weaknesses: (Face) Fire                               |
     |          Weaknesses: (Long Arm) Wind                           |
     |          Weaknesses: (Short Arm) Water                         |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The fight against the first of Kefka's three tiers is actually a bit
               hard. If you don't have Ultima, or other powerful MT attacks, such
               as Quake, Merton, or Meteor, then you'll have to take advantage of
               the bosses weaknesses, by using an ST Fire 3 on the Face, a wind
               attack such as Wind Slash or Aero (they are both MT, but, and even
               if you were to use W Wind, that's still MT) on the Long Arm.
               Finally, you can use Strago's (if you have him) Aqua Rake Lore to
               cause lots of damage to the Short Arm. Overall, if you have some
               strong MT attacks, such as GrandTrain, Meteor, Merton, or Ultima,
               then by all means you use them. Eve though you don't exploit a
               weakness with any of those attacks, you'll triumph much faster.
    
               Be warned though, that you should keep your HP up HIGH throughout
               this fight, since this boss uses some strong attacks. The boss (I am
               including the Face, the Long Arm, and the Short Arm) uses the
               following attacks: Shock Wave, Dread, Quake, VacuumWave, Slip Hit,
               Safe, R.Polarity, Haste, and Magnitude8. Quite a plethora of strong
               attacks, eh? With a Paladin Shld wearer, as well as the Minerva-
               wearing Terra and Celes, you shouldn't get a game over from this
               boss, though do be careful. After you beat tier 1, it's time for
               tier 2.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Hit/Magic/Tiger/Tools                                 |
     |          HP: (Hit) 28000                                       |
     |          HP: (Magic) 41000                                     |
     |          HP: (Tiger) 30000                                     |
     |          HP: (Tools) 24000                                     |
     |          MP: (Hit) 10000                                       |
     |          MP: (Magic) 10000                                     |
     |          MP: (Tiger) 10000                                     |
     |          MP: (Tools) 10000                                     |
     |          Level: (Hit) 73                                       |
     |          Level: (Magic) 72                                     |
     |          Level: (Tiger) 70                                     |
     |          Level: (Tools) 73                                     |
     |          Steal: (Hit) Elixir (common), N/A (rare)              |
     |          Steal: (Magic) Elixir (common), N/A (rare)            |
     |          Steal: (Tiger) Elixir (common), N/A (rare)            |
     |          Steal: (Tools) Elixir (common), N/A                   |
     |                 (rare)                                         |
     |          Item Won: (Hit) N/A                                   |
     |          Item Won: (Magic) N/A                                 |
     |          Item Won: (Tiger) N/A                                 |
     |          Item Won: (Tools) N/A                                 |
     |          Strengths: (Hit) N/A                                  |
     |          Strengths: (Magic) N/A                                |
     |          Strengths: (Tiger) Earth                              |
     |          Strengths: (Tools) N/A                                |
     |          Weaknesses: (Hit) Poison                              |
     |          Weaknesses: (Magic) Earth                             |
     |          Weaknesses: (Tiger) Ice                               |
     |          Weaknesses: (Tools) Lightning                         |
     |          Experience Points: (Hit) N/A, (Magic) N/A, (Tiger)    |
     |                             N/A, (Tools) N/A                   |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The second tier of the three tiers that guard Kefka is harder than
               the first one, to be honest, so be very careful. Since there are
               four targets, you're in for one heck of a ride. This boss attacks
               fast and hard with powerful attacks, so be on your guard, and be
               sure to definitely keep your HP up to at least 1500 on every party
               member, and also cure any status aliments inflicted on you by the
               boss, since this boss can inflict status aliments. Also, the target
               on the far left uses Dispel, which can negate Rflect, Safe, or Shell
               (as well as any other positive status aliment), so be careful. Now,
               the attack pattern for this boss remains the same as it was for the
               previous tier.
    
               Attack with your strongest MT attacks, as well as your strongest ST
               magic attacks (be sure to exploit their weaknesses when you hit them
               with an ST magic spell), and your strongest physical attacks. Magic
               is the only one with an elemental strength, which is earth, so avoid
               using earth-elemental attacks on Magic, or you will heal him. A good
               way to kill Tools is to use the Air Anchor Tool, or use the Doom
               spell. Your first target should be Tools, then Magic. To beat Magic
               easily, use Mute on him. After that, he becomes an easy target. If
               he used Haste on Hit before you used Mute, use Slow to negate that
               effect.
    
               Your next target should be Hit. To make Hit be less of a threat, use
               Slow on him. After that, you can kill Hit pretty easily. After Hit,
               Magic, and Tools are gone, the only one left is Tiger, so attack him
               with ice spells and your strongest physical/magical attacks to win.
               Note that using your strongest MT/ST/phyiscal attacks on this boss
               that I told you about above does actually work, since you don't HAVE
               to cast all those status aliments on the boss if you don't want to, 
               though it sure does help. If you are confused of which enemy is
               called what, then I'll tell you what attacks each enemy does. They
               are:
    
               Hit: 10 Hits
               Magic: Quartr, Rasp, Poison, Bio, Fire 3, Ice 3, Bolt 3, Muddle,
                      Mute, Sleep, Flare, Pearl, Drain, Ice 2, Haste2, Slow 2, Imp,
                      Rflect, Life 3, Dispel, Stop, Haste
               Tiger: Flare Star, N. Cross, S. Cross, Doom Tusk
               Tools: Grav Bomb, Atomic Ray, Tek Laster, Diffuser, Delta Hit,
                      Missile, Absolute 0
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Girl/Sleep                                            |
     |          HP: (Girl) 9999                                       |
     |          HP: (Sleep) 40000                                     |
     |          MP: (Girl) 10000                                      |
     |          MP: (Sleep) 10000                                     |
     |          Level: (Girl) 58                                      |
     |          Level: (Sleep) 71                                     |
     |          Steal: (Girl) Ragnarok (common), N/A (rare)           |
     |          Steal: (Sleep) Atma Weapon (common), N/A (rare)       |
     |          Item Won: (Girl) N/A                                  |
     |          Item Won: (Sleep) N/A                                 |
     |          Strengths: (Girl) Earth, Fire, Ice, Lightning, Pearl, |
     |                            Poison, Water, Wind                 |
     |          Strengths: (Sleep) N/A                                |
     |          Weaknesses: (Girl) N/A                                |
     |          Weaknesses: (Sleep) N/A                               |
     |          Experience Points: (Girl) N/A, (Sleep) N/A            |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: Yes, you can steal a Ragnarok sword from Girl, but you can't get out
               of Kefka's Tower now, since the game's about to end, so you can't go
               to the Colosseum and bet the Ragnarok for the Illumina, if you want
               two Illuminas, or you didn't get the Ragnarok sword in Narshe.
               Anyway, this boss is HARD. Simply put, it's the hardest of the three
               tier battles that you have to face before fighting Kefka himself.
               Girl only has 9999 HP, which is very low for a boss this late in the
               game, but Sleep has 40000 HP, and some NASTY attacks. If you kill
               Sleep before you kill Girl, Girl will use Life 2 to revive Sleep.
               Thankfully, she doesn't start back with her 40000 HP once she gets
               revived, but rather 9999.
    
               That still doesn't mean you should kill Sleep before Girl, because
               YOU SHOULDN'T. Trust me, you just shouldn't. Once Sleep dies, you
               want her to STAY dead. So, focus all your attacks on Girl first.
               Since she absorbs every element, if you are planning to use an MT
               attack (which I think you should if you can, since hitting both Girl
               AND Sleep in one attack is a good thing), use GrandTrain or Ultima.
               Keep in mind that Meteor and Merton are also available options. For
               ST magic attacks, use Flare, and nothing more. It would probably be
               best, if you don't have GrandTrain, Ultima, Meteor, or Merton (keep
               in mind that Merton hurts you unless you're properly equipped), use
               your strongest physical attacks on Girl.
    
               This would include Chain Saw, Drill, Bum Rush (that's not phyiscal,
               but hey, she can't absorb it, even though it is magical), etc. I'd
               recommend using physical attacks period, actually, but it never does
               hurt to use those MT spells I listed. Once Girl is dead, go after
               Sleep, since she's the only one left. Sleep doesn't absorb any
               elements (oh, something I forgot to mention earlier was that if you
               have Edgar or Mog in your group, and they have an elemental lance
               on, then DON'T attack with them until you've equipped them with a
               non-elemental lance), so just unload with your strongest physical
               and magical attacks until you win.
    
               Since this boss has VERY powerful attacks, as is always the case
               with any boss, keep your HP up very high. I'd say about 1800+. The
               Girl enemy attacks with the following attacks: Life 2, Calmness (it
               causes instant death to a party member if it isn't blocked, which is
               very bad), and Pearl Wind. That's another reason you want to kill
               off Girl first; her Pearl Wind heals up both her and Sleep 9999.
               Sleep attacks with the following attacks: W Wind, Merton, Calmness,
               Meteo, Train, and Condemned. Train sets Mute and Dark on all party
               members, and while Dark doesn't do anything, Mute does, so if you
               don't have any Relics (say White Capes or Ribbons) to nullify those
               effects, you better use a Remedy on each of your party members asap.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |            Kefka                                               |
     |          HP: 62000                                             |
     |          MP: 38000                                             |
     |          Level: 71                                             |
     |          Steal: Megalixir (common), N/A (rare)                 |
     |          Item Won: N/A                                         |
     |          Strengths: Poison                                     |
     |          Weaknesses: N/A                                       |
     |          Experience Points: N/A                                |
     |          Money: 0GP                                            |
     |          Magic Points: N/A                                     |
     |          Location: Kefka's Tower                               |
     ------------------------------------------------------------------
    
     Strategy: The final battle in the game against the evil and maniacal Kefka is
               actually terribly easy. There are two attacks that pose the greatest
               threat to you, and those are Goner and Ultima. His Ultima hurts
               5000+ on all party members, so you won't survive that unless you use
               Life 3 on at least one party member, so definitely do that.
               Alternately, you could be in the air when he does Ultima, via the
               use of the Palidor Esper or via jumping as a dragoon with Edgar or
               Mog. To win, just unload with your strongest physical and magical
               attacks until you win. Also, keep your HP to its maximum throughout
               this fight, otherwise you aren't guaranteed survival.
    
               While Kefka does have some extremely powerful attacks, he is quite
               easy, which is sad, considering I expect final bosses to be hard. It
               would seem final bosses are cursed to be easy, I guess. I can tell
               you that a LOT of final bosses are ridiculously easy to defeat, and
               Kefka is no exception. Anyway, Kefka's attacks are: Havoc Wing, a
               VERY powerful ST attack, which will likely kill one party member if
               he uses it. Also, he uses Goner, a very powerful MT attack that
               hurts all party members about 3000+ damage, Ultima, which will hurt
               5000+ on all party members (Ultima and Goner are both unblockable,
               by the way, which sucks), Ice 3, Bolt 3, Fire 3, Meteor, Revenger,
               Train, HyperDrive, and Fallen One.
    
               HyperDrive is a powerful ST attack that will likely kill whoever is
               hit with it. Train, which we saw in the previous battle against Girl
               and Sleep, sets Dark and Mute on all party members, and, while Dark
               itself doesn't do anything because of a bug in the game, Mute DOES
               do something; it makes it where all your party members can't use
               magic spells (including Lore), so DEFINITELY use Remedies on your
               group if you don't have protective Relics on when Kefka does Train.
               Without magic spells, you are doomed to fail. Also, his Fallen One
               attack is a VERY dangerous attack (I didn't list it with Goner and
               Ultima as his two most destructive attacks, since it's fairly easy
               to recover from Fallen One).
    
               When Kefka uses it, it will put all your party members' HP down to
               1. That ISN'T good, because any attack that he does to a party
               member will kill them after that, unless he uses a blockable attack
               like Fire 3. To recover from Fallen One, just use an MT Cure 3 or
               use the Megalixir you got from MagiMaster. Overall, you should just
               keep your HP to its maximum throughout this fight, and use your most
               powerful attacks (except for poison spells, since Kefka nullifies
               that element), and you will hopefully win. It is not a bad idea to
               use Golem, Fenrir, the Big Guard Lore, or the EarthGuard Rage after
               Kefka does Fallen One at the start of the battle.
    
               You should also use Life 3 on at least one party member, since you
               will more than likely get a game over from Goner, and you WILL get a
               game over from Ultima. When Kefka says "The end comes beyond chaos!"
               you are about to die, simply put. That signifies that he is going to
               use Goner. You might not die, but it's likely, so have Life 3 ready
               for when he uses this or Ultima.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 9. Enemies                                                           |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     NOTE: Since there over 300 enemies in this game, I am NOT going to be listing
           the enemies in alphabetical order. These enemies are listed in the order
           that the Final Fantasy III ROM Editor "FF3USME62" lists them in. Also
           note that on undead enemies, you can kill them with a Fenix Down, an
           Elixir (if they don't have more than 9999 HP), and a Megalixir. You can
           also damage them with Cure, Cure 2, Cure 3, Tonic, Potion, and an
           X-Potion can kill them if they don't have more than 9999 HP.
    
           Also, each time you encounter an enemy, that enemy will be able to
           appear on the Veldt, so if you encounter a Lobo in the Classroom in
           Narshe, Lobo enemies will always be able to appear on the Veldt. Bosses
           can't appear on the Veldt though, except for a couple of them, such as
           White Dragon and SrBehemoth. Also, all credit goes to Master ZED's
           Monster Statistics Guide, which can be found on GameFAQs. Without it, I
           would've had to spend weeks upon weeks upon weeks trying to figure out
           each enemy's stats.
    
           I already knew some enemies' weaknesses and everything, but not all of
           the well over 300 enemies in this game, so thanks be to Master ZED's
           awesome FAQ, since that's where most of this information came from. Now,
           you should know that rare steals are listed first, and common steals are
           listed second (the same is true about the item drops).
    
           If I mess up anywhere on the steals or on the data of an enemy, please
           drop me an e-mail and I'll correct it as soon as possible! Be warned that
           there is a 90% chance that I've missed some information, or have given
           incorrect information, simply because this is a very long list. I also
           don't list all of the enemies that activate cutscenes, or the ones you
           can't fight unless you use Game Genie (e.g. CzarDragon), so keep that in
           mind.
    
     This section will list each enemy in the game and their stats, HP, etc.
    
     Guard
     Level: 5
     Location: Narshe (beginning of the game where you have Vicks and Wedge),
               Vector
     HP: 40
     MP: 15
     Experience Points: 48
     GP: 48
     Bat.Pwr: 16
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Special
     Sketch: Battle, Battle
     Control: Battle
     Immune To: N/A
     Status: N/A
     Steal: Potion, Tonic
     Item Won: Tonic
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Attack: Critical
     Special Information: Human
    
     Soldier
     Level: 11
     Location: Imperial Camp
     HP: 100
     MP: 15
     Experience Points: N/A
     GP: 48
     Bat.Pwr: 12
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Fire
     Sketch: Scan, Battle
     Control: Battle, Scan
     Immune To: Blind, Sleep
     Status: N/A
     Steal: Tonic, Potion
     Item Won: Tonic
     Special Attack: Counter
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Run, Human
    
     Templar
     Level: 11
     Location: Imperial Camp
     HP: 205
     MP: 50
     Experience Points: N/A
     GP: 96
     Bat.Pwr: 16
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Fire 2
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: Safe
     Steal: Tonic, Tonic
     Item Won: Potion
     Special Attack: Axe
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Run, Human
    
     Ninja
     Level: 27
     Location: Cave to the Sealed Gate, Floating Continent
     HP: 1650
     MP: 130
     Experience Points: 694
     GP: 520
     Bat.Pwr: 22
     Defense: 135
     Speed: 37
     Evade: 50
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Lightning, Pearl
     Rage: Battle, Water Edge
     Sketch: Fire Skean, Water Edge
     Control: Battle, Fire Skean, Water Edge, Bolt Edge
     Immune To: Blind, Confuse, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop
     Status: Float
     Steal: Cherub Down
     Item Won: Ninja Star
     Special Attack: Inviz
     Metamorph: Assassin, Striker, Trump, Trump
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Human
    
     Samurai
     Level: 40
     Location: Ancient Castle, Cyan's Soul
     HP: 3000
     MP: 500
     Experience Points: 1545
     GP: 791
     Bat.Pwr: 13
     Defense: 10
     Speed: 20
     Evade: 0
     Hit Rate: 100
     Mag.Def: 20
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Lullaby
     Sketch: Flare, Doom
     Control: Battle, Flare, Doom, Haste2
     Immune To: Berserk, Condemned, Death, Image, Imp, Muddle, Mute, Petrify,
                Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Fatal
     Metamorph: Genji Glove, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Orog
     Level: 30
     Location: Daryl's Tomb
     HP: 1584
     MP: 250
     Experience Points: 510
     GP: 716
     Bat.Pwr: 45
     Defense: 105
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Pearl
     Sketch: Bio, Pearl
     Control: Battle, Bio, Pearl
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Amulet
     Item Won: Amulet, Revivify
     Special Attack: Zombite
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: Human. Undead
    
     Mag Roader (Purple)
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 420
     MP: 100
     Experience Points: 232
     GP: 277
     Bat.Pwr: 12
     Defense: 25
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 1
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Bio
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep
     Status: Safe
     Steal: Shuriken, Bolt Edge
     Item Won: Water Edge
     Special Attack: Wheel
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run
    
     Retainer
     Level: 59
     Location: Kefka's Tower
     HP: 7050
     MP: 2600
     Experience Points: 2300
     GP: 2000
     Bat.Pwr: 13
     Defense: 100
     Speed: 35
     Evade: 40
     Hit Rate: 100
     Mag.Def: 180
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Shock
     Sketch: Special, Wind Slash
     Control: Battle, Special, Wind Slash, Condemned
     Immune To: Blind, Condemned, Death, Muddle, Near Fatal, Petrify, Sleep
     Status: N/A
     Steal: Aura
     Item Won: N/A
     Special Attack: Tradeoff
     Metamorph: Genji Glove, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Hazer
     Level: 12
     Location: Phantom Train
     HP: 120
     MP: 100
     Experience Points: 35
     GP: 101
     Bat.Pwr: 5
     Defense: 110
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Bolt 2
     Sketch: Drain, Battle
     Control: Battle, Drain, Fire
     Immune To: Blind, Condemned, Death, Imp, Zombie
     Status: N/A
     Steal: Potion
     Item Won: Tonic
     Special Attack: Invizap
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human, If MP reaches 0, Hazer dies
    
     Dahling
     Level: 37
     Location: Owzer's House
     HP: 3580
     MP: 500
     Experience Points: 1151
     GP: 1260
     Bat.Pwr: 1
     Defense: 110
     Speed: 35
     Evade: 20
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Cure 2
     Sketch: Mute, Cure 2
     Control: Battle, Mute, Cure 2
     Immune To: Berserk, Blind, Condemned, Death, Imp, Magitek, Muddle, Mute, Near
                Fatal, Petrify, Sleep, Zombie
     Status: N/A
     Steal: Moogle Suit
     Item Won: N/A
     Special Attack: Sightless
     Metamorph: Ribbon, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Human, If MP reaches 0, Dahling dies
    
     Rain Man
     Level: 39
     Location: Cyan's Soul
     HP: 2722
     MP: 180
     Experience Points: 890
     GP: 485
     Bat.Pwr: 13
     Defense: 110
     Speed: 34
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 30
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Pearl, Water
     Rage: Battle, Bolt 3
     Sketch: Special, Bolt 3
     Control: Battle, Special, Bolt 3, Flash Rain
     Immune To: Berserk, Clear, Imp, Magitek, Mute, Near Fatal, Petrify, Sleep,
                Zombie
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Umbrawler
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Human, If MP reaches 0, Rain Man dies
    
     Brawler
     Level: 9
     Location: Mt. Kolts
     HP: 137
     MP: 100
     Experience Points: 79
     GP: 84
     Bat.Pwr: 14
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 70
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Stone
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Poison
     Status: Berserk
     Steal: Bandana
     Item Won: Tonic
     Special Attack: Punch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Apokryphos
     Level: 26
     Location: Floating Continent
     HP: 1900
     MP: 195
     Experience Points: 1200
     GP: 525
     Bat.Pwr: 18
     Defense: 80
     Speed: 37
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Pearl, Water
     Rage: Battle, L.3 Muddle
     Sketch: Special, L.3 Muddle
     Control: Battle, Special, L.3 Muddle, L.4 Flare
     Immune To: Berserk, Condemned, Imp, Muddle, Near Fatal, Poison, Zombie
     Status: N/A
     Steal: Cure Ring
     Item Won: N/A
     Special Attack: Silencer
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Suplex, If MP reaches 0, Apokryphos dies
    
     Dark Force
     Level: 26
     Location: Kefka's Tower
     HP: 8940
     MP: 700
     Experience Points: 2950
     GP: 600
     Bat.Pwr: 12
     Defense: 105
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, CleanSweep
     Sketch: L.5 Doom, CleanSweep
     Control: Battle, L.5 Doom, CleanSweep, Pearl Wind
     Immune To: Berserk, Imp, Muddle, Mute, Near Fatal, Sleep, Stop
     Status: N/A
     Steal: Crystal
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Dark Force dies
    
     Whisper
     Level: 12
     Location: Phantom Train
     HP: 230
     MP: 90
     Experience Points: 42
     GP: 125
     Bat.Pwr: 12
     Defense: 95
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Demi
     Sketch: Quartr, Demi
     Control: Battle, Fire, Demi
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float, Seizure
     Steal: Potion
     Item Won: Soft
     Special Attack: Impmare
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Undead
    
     Over-Mind
     Level: 13
     Location: Phantom Train
     HP: 390
     MP: 190
     Experience Points: 65
     GP: 228
     Bat.Pwr: 12
     Defense: 55
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Elf Fire
     Sketch: Dread, Battle
     Control: Battle, Dread
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Potion
     Item Won: Green Cherry, Revivify
     Special Attack: Wild Touch
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Undead
    
     Osteosaur
     Level: 30
     Location: Daryl's Tomb
     HP: 1584
     MP: 143
     Experience Points: 770
     GP: 542
     Bat.Pwr: 45
     Defense: 115
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, X-Zone
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Remedy
     Item Won: Revivify
     Special Attack: Fossil
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 57.1%
     Special Information: If MP reaches 0, Osteosaur dies, Undead
    
     Commander
     Level: 10
     Location: South Figaro
     HP: 102
     MP: 50
     Experience Points: 85
     GP: 153
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Break
     Sketch: Fire, Battle
     Control: Battle, Fire
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: Grudge
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human
    
     Rhodox
     Level: 7
     Location: World of Balance, inside forests and plains near South Figaro and
               Returner's Hideout
     HP: 119
     MP: 100
     Experience Points: 59
     GP: 80
     Bat.Pwr: 11
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Snare
     Sketch: Special, Snare
     Control: Battle
     Immune To: Berserk, Blind, Mute
     Status: N/A
     Steal: Tonic, Antidote
     Item Won: N/A
     Special Attack: Near Fatal
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Were-Rat
     Level: 4
     Location: Mines of Narshe (WoB)
     HP: 24
     MP: 0
     Experience Points: 21
     GP: 22
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Sleep
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Bite
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: If turned into an Imp, will use critical hits
    
     Ursus
     Level: 34
     Location: Mt. Zozo
     HP: 2409
     MP: 74
     Experience Points: 882
     GP: 2000
     Bat.Pwr: 15
     Defense: 165
     Speed: 34
     Evade: 110
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Net
     Sketch: Special, Fire 2
     Control: Battle, Special
     Immune To: Clear, Magitek, Muddle, Mute, Poison, Zombie
     Status: N/A
     Steal: Sneak Ring
     Item Won: N/A
     Special Attack: Scratch
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Rhinotaur
     Level: 8
     Location: World of Balance, inside forests and plains near South Figaro and
               Returner's Hideout
     HP: 232
     MP: 100
     Experience Points: 246
     GP: 186
     Bat.Pwr: 25
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Mega Volt
     Sketch: Mega Volt, Giga Volt
     Control: Battle, Mega Volt
     Immune To: Petrify, Slow, Stop
     Status: N/A
     Steal: Tonic, Mithril Claw
     Item Won: Potion
     Special Attack: Redline
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Steroidite
     Level: 54
     Location: Kefka's Tower
     HP: 25000
     MP: 350
     Experience Points: 4200
     GP: 100
     Bat.Pwr: 13
     Defense: 5
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 70
     Mag.Pwr: 15
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Blizzard
     Sketch: Special, Slide
     Control: Battle, Special, Blizzard, Blaster
     Immune To: Blind, Condemned, Death, Imp, Mute, Near Fatal, Petrify, Poison,
                Sleep
     Status: N/A
     Steal: Thunder Shld
     Item Won: N/A
     Special Attack: Rush
     Metamorph: Ogre Nix, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: If turned into an Imp, will use critical hits
    
     Leafer
     Level: 5
     Location: World of Balance, inside forests and plains around Narshe, Triangle
               Island
     HP: 33
     MP: 0
     Experience Points: 24
     GP: 45
     Bat.Pwr: 13
     Defense: 60
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire, Water
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Incisor
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Stray Cat
     Level: 10
     Location: World of Balance, inside forests and plains around Doma Castle and
               Imperial Camp
     HP: 156
     MP: 30
     Experience Points: 42
     GP: 90
     Bat.Pwr: 9
     Defense: 10
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Blaster
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion
     Item Won: Tonic
     Special Attack: Catscratch
     Metamorph: Tintinabar, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Lobo
     Level: 5
     Location: Narshe (beginning of the game where you have Vicks and Wedge),
               Narshe Classroom
     HP: 27
     MP: 5
     Experience Points: 37
     GP: 30
     Bat.Pwr: 20
     Defense: 80
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Tusk
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Run
    
     Doberman
     Level: 12
     Location: Imperial Camp
     HP: 465
     MP: 10
     Experience Points: N/A
     GP: 83
     Bat.Pwr: 10
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion, Tonic
     Item Won: Potion
     Special Attack: Bite
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Vomammoth
     Level: 1
     Location: Narshe (beginning of the game where you have Vicks and Wedge), Mines
               of Narshe during your first multi-party battle with the Moogles and
               Locke
     HP: 115
     MP: 30
     Experience Points: 50
     GP: 90
     Bat.Pwr: 110
     Defense: 75
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 0
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Blizzard
     Sketch: Special, Blizzard
     Control: Battle, Special, Blizzard
     Immune To: Sleep
     Status: N/A
     Steal: Potion, Tonic
     Item Won: Potion
     Special Attack: Bear Claw
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Run
    
     Fidor
     Level: 13
     Location: Narshe (in the snowy hill area where you Kefka in the World of
               Balance)
     HP: 355
     MP: 80
     Experience Points: 160
     GP: 180
     Bat.Pwr: 25
     Defense: 55
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 170
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Petrify, Sleep
     Status: N/A
     Steal: Potion, Fenix Down
     Item Won: N/A
     Special Attack: Pounce
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Run, If turned into an Imp, will use critical hits
    
     Baskervor
     Level: 22
     Location: Continent with Thamasa (WoB)
     HP: 750
     MP: 100
     Experience Points: 465
     GP: 458
     Bat.Pwr: 17
     Defense: 110
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Cyclonic
     Sketch: Special, Absolute 0
     Control: Battle, Special, Blizzard
     Immune To: Condemned, Death, Poison
     Status: N/A
     Steal: Gaia Gear
     Item Won: Potion
     Special Attack: Claw
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Suriander
     Level: 40
     Location: Ancient Castle, Cyan's Soul
     HP: 2912
     MP: 228
     Experience Points: 1150
     GP: 435
     Bat.Pwr: 13
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Aqua Rake
     Sketch: Special, Aqua Rake
     Control: Battle, Special, Aqua Rake
     Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Slow, Stop,
                Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Yawn
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Chimera
     Level: 22
     Location: Forest on the continent with Thamasa (WoB)
     HP: 2237
     MP: 100
     Experience Points: 1144
     GP: 760
     Bat.Pwr: 25
     Defense: 100
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Aqua Rake
     Sketch: Special, Aqua Rake
     Control: Battle, Special, Aqua Rake, Blizzard
     Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute,
                Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: Hyper Wrist
     Item Won: Gold Armor
     Special Attack: Frisky
     Metamorph: Flame Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Behemoth
     Level: 28
     Location: Floating Continent
     HP: 5800
     MP: 180
     Experience Points: 2055
     GP: N/A
     Bat.Pwr: 25
     Defense: 100
     Speed: 50
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Meteor
     Sketch: Special, Meteor
     Control: Battle, Special, Meteor, Fire 3
     Immune To: Blind, Condemned, Imp, Muddle, Mute, Poison, Sleep, Slow, Stop
     Status: N/A
     Steal: RunningShoes
     Item Won: X-Potion
     Special Attack: Take Down
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Mesosaur
     Level: 26
     Location: On the southernmost continent in the plains (WoR)
     HP: 1112
     MP: 130
     Experience Points: 459
     GP: 456
     Bat.Pwr: 13
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Step Mine
     Sketch: Special, Step Mine
     Control: Battle, Special, Step Mine
     Immune To: N/A
     Status: N/A
     Steal: Antidote
     Item Won: N/A
     Special Attack: T. Lash
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Pterodon
     Level: 12
     Location: Lete River
     HP: 380
     MP: 70
     Experience Points: 464
     GP: 325
     Bat.Pwr: 25
     Defense: 65
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 180
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Fire Ball
     Sketch: Special, Fire Ball
     Control: Battle, Special, Fire Ball
     Immune To: Imp
     Status: Float
     Steal: MithrilKnife, Guardian
     Item Won: Potion
     Special Attack: Wing
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     FossilFang
     Level: 20
     Location: Deserts near Kohlingen, southernmost continent on the World Map in
               deserts (WoB)
     HP: 1399
     MP: 219
     Experience Points: 380
     GP: 1870
     Bat.Pwr: 25
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 165
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Ice, Pearl, Water
     Rage: Battle, Sand Storm
     Sketch: Special, Sand Storm
     Control: Battle, Special, Sand Storm, X-Zone
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Remedy, Revivify
     Item Won: N/A
     Special Attack: Bone
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, Undead
    
     White Drgn
     Level: 71
     Location: Fanatics' Tower
     HP: 18500
     MP: 12000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 55
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Pearl
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Pearl
     Sketch: Flare. Pearl
     Control: Battle, Pearl, Pearl, Pearl
     Immune To: Berserk, Condemned, Death, Image, Imp, Muddle, Near Fatal, Petrify,
                Poison, Seizure, Sleep
                
     Status: N/A
     Steal: Pearl Lance, X-Potion
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Cure Ring, Cure Ring, Pod Bracelet, Safety Bit
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run
    
     Doom Drgn
     Level: 54
     Location: Kefka's Tower
     HP: 18008
     MP: 10000
     Experience Points: 8500
     GP: 2700
     Bat.Pwr: 13
     Defense: 110
     Speed: 48
     Evade: 0
     Hit Rate: 100
     Mag.Def: 90
     Mag.Pwr: 13
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, N. Cross
     Sketch: Fallen One, N. Cross
     Control: Battle, Fallen One, N. Cross, S. Cross
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
                Sleep, Slow, Stop
                
     Status: Float
     Steal: Pod Bracelet
     Item Won: N/A
     Special Attack: Melt
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, If MP reaches 0, Doom Drgn dies
    
     Brachosaur
     Level: 77
     Location: Huge area of forest on the continent to the east of Narshe (WoR)
     HP: 46050
     MP: 51420
     Experience Points: 14396
     GP: N/A
     Bat.Pwr: 55
     Defense: 190
     Speed: 95
     Evade: 70
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 25
     M.Block: 50
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Disaster
     Sketch: Special, Step Mine
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop, Zombie
                
     Status: N/A
     Steal: Ribbon
     Item Won: Economizer
     Special Attack: Swing
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Tyranosaur
     Level: 57
     Location: Huge area of forest on the continent to the east of Narshe (WoR)
     HP: 12770
     MP: 420
     Experience Points: 8800
     GP: N/A
     Bat.Pwr: 33
     Defense: 125
     Speed: 55
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 16
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Meteo
     Sketch: Special, Aero
     Control: Battle, Special, Slow, Haste
     Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Stop, Zombie
                
     Status: N/A
     Steal: Imp's Armor
     Item Won: Imp Halberd
     Special Attack: Bite
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Dark Wind
     Level: 5
     Location: World of Balance, inside forests and plains around Narshe, Triangle
               Island
     HP: 34
     MP: 0
     Experience Points: 28
     GP: 41
     Bat.Pwr: 13
     Defense: 55
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Break
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp            
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: Dive
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Beakor
     Level: 11
     Location: World of Balance, inside forests and plains around Imperial Camp,
               around Doma Castle, and Gau's father's house
     HP: 290
     MP: 30
     Experience Points: 108
     GP: 135
     Bat.Pwr: 12
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp            
     Status: N/A
     Steal: Potion, Eyedrop
     Item Won: Potion
     Special Attack: Duster
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: If turned into an Imp, will use critical hits
    
     Vulture
     Level: 15
     Location: World of Balance, inside forests and plains around Zozo and Jidoor
     HP: 412
     MP: 60
     Experience Points: 160
     GP: 485
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Wind
     Rage: Battle, Shimsham
     Sketch: Special, Shimsham
     Control: Battle, Special, Shimsham
     Immune To: Imp            
     Status: Float
     Steal: Fenix Down, Potion
     Item Won: Fenix Down
     Special Attack: Blinder
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Harpy
     Level: 42
     Location: On the continent where Thamasa is (WoR)
     HP: 3615
     MP: 233
     Experience Points: 1994
     GP: 1221
     Bat.Pwr: 13
     Defense: 115
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Cyclonic
     Sketch: Special, Cyclonic
     Control: Battle, Special, Cyclonic, Aero
     Immune To: Condemned, Death, Imp, Petrify, Sleep      
     Status: Float
     Steal: Fenix Down
     Item Won: N/A
     Special Attack: Grip
     Metamorph: Exp. Egg, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     HermitCrab
     Level: 26
     Location: Tzen (WoR)
     HP: 305
     MP: 35
     Experience Points: 267
     GP: 400
     Bat.Pwr: 5
     Defense: 150
     Speed: 10
     Evade: 0
     Hit Rate: 100
     Mag.Def: 80
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water
     Rage: Battle, Net
     Sketch: Special, Net
     Control: Battle, Special, Net
     Immune To: Blind, Imp, Mute, Near Fatal, Petrify, Sleep      
     Status: Safe
     Steal: Potion
     Item Won: Warp Stone
     Special Attack: Rock
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Trapper
     Level: 19
     Location: Imperial Magitek Research Facility, Vector
     HP: 555
     MP: 80
     Experience Points: 235
     GP: 200
     Bat.Pwr: 13
     Defense: 180
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, L.3 Muddle
     Sketch: L.5 Doom, L.3 Muddle
     Control: Battle, L.5 Doom, L.3 Muddle, L.4 Flare
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie  
     Status: Float
     Steal: AutoCrossbow
     Item Won: N/A
     Special Attack: Program 18
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Hornet
     Level: 6
     Location: Figaro Cave, before the three scenarios (WoB)
     HP: 92
     MP: 0
     Experience Points: 48
     GP: 64
     Bat.Pwr: 16
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp
     Status: Float
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: IronNeedle
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     CrassHoppr
     Level: 11
     Location: World of Balance, inside forests and plains around Imperial Camp and
               around Doma Castle
     HP: 243
     MP: 80
     Experience Points: 89
     GP: 145
     Bat.Pwr: 0
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Wind
     Rage: Battle, Bserk
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp, Sleep
     Status: Float
     Steal: Antidote, Antidote
     Item Won: Potion
     Special Attack: Wing Snap
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Delta Bug
     Level: 26
     Location: In the plains on the Serpent Trench (WoR)
     HP: 612
     MP: 80
     Experience Points: 288
     GP: 211
     Bat.Pwr: 11
     Defense: 220
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 5
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Mega Volt
     Sketch: Special, Mega Volt
     Control: Battle, Special, Mega Volt
     Immune To: Berserk, Blind, Imp, Muddle, Poison
     Status: N/A
     Steal: Tonic
     Item Won: Sleeping Bag
     Special Attack: Rush
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Gilomantis
     Level: 26
     Location: In plains and forests on the southernmost continent with Albrook,
               Tzen, and Kefka's Tower (WoR)
     HP: 1412
     MP: 110
     Experience Points: 559
     GP: 756
     Bat.Pwr: 16
     Defense: 115
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Shrapnel
     Sketch: Special, Lode Stone
     Control: Battle, Special, Shrapnel
     Immune To: Condemned, Death, Imp, Muddle, Sleep
     Status: N/A
     Steal: Poison Claw
     Item Won: N/A
     Special Attack: Sickle
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Trilium
     Level: 9
     Location: Mt. Kolts
     HP: 147
     MP: 100
     Experience Points: 97
     GP: 134
     Bat.Pwr: 13
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 170
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Bio
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp
     Status: N/A
     Steal: Remedy, Tonic
     Item Won: N/A
     Special Attack: Bane Touch
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Nightshade
     Level: 37
     Location: Owzer's House
     HP: 2200
     MP: 305
     Experience Points: 872
     GP: 767
     Bat.Pwr: 13
     Defense: 110
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Charm
     Sketch: Special, Charm
     Control: Battle, Special, Charm
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
                Stop, Zombie
     Status: N/A
     Steal: Nutkin Suit
     Item Won: N/A
     Special Attack: Poison Pod
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Tumbleweed
     Level: 55
     Location: In the plains on the continent with the Dinosaur Forest that houses
               the Tyranosaur and Brachosaur enemies, and also in the plains on the
               continent with Doma Castle (WoR)
     HP: 6200
     MP: 600
     Experience Points: 2554
     GP: 1333
     Bat.Pwr: 10
     Defense: 120
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 90
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Lifeshaver
     Sketch: Special, Lifeshaver
     Control: Battle, Special, Lifeshaver
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Poison, Sleep
     Status: N/A
     Steal: Titanium
     Item Won: N/A
     Special Attack: Blinder
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Bloompire
     Level: 26
     Location: Serpent Trench Area (WoR)
     HP: 12
     MP: 400
     Experience Points: 510
     GP: 896
     Bat.Pwr: 13
     Defense: 254
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 254
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Bio
     Sketch: Special, Bio
     Control: Battle, Special, Bio, Doom
     Immune To: Berserk, Blind, Imp, Mute, Near Fatal, Petrify, Poison, Sleep,
                Zombie
     Status: N/A
     Steal: Echo Screen
     Item Won: Smoke Bomb
     Special Attack: Energy Sap
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Suplex, If MP reaches 0, Bloompire dies, Undead
    
     Trilobiter
     Level: 12
     Location: Figaro Cave during and after Locke's Scenario (WoB)
     HP: 150
     MP: 20
     Experience Points: 105
     GP: 135
     Bat.Pwr: 11
     Defense: 90
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special, Poison
     Immune To: Imp
     Status: Safe
     Steal: Tonic, Antidote
     Item Won: N/A
     Special Attack: PoisonBarb
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Siegfried
     Level: 53
     Location: Colosseum (bet a Megalixir to fight him)
     HP: 32760
     MP: 6000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 53
     Defense: 160
     Speed: 90
     Evade: 25
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 25
     M.Block: 25
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
     Rage: Battle, Flare
     Sketch: Battle, Battle
     Control: Battle, HyperDrive, Shrapnel, Battle
     Immune To: Condemned, Death, Petrify
     Status: Safe
     Steal: N/A
     Item Won: N/A
     Special Attack: Knuckles
     Metamorph: Cursed Ring, Cursed Ring, Thronlet, Relic Ring
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If turned into an Imp, will use critical hits
     NOTE: This is one Rage that you can't get in the game without the use of some
           form of cheat device, such as Game Genie, so keep that in mind.
    
     Nautiloid
     Level: 11
     Location: Lete River
     HP: 236
     MP: 100
     Experience Points: 216
     GP: 173
     Bat.Pwr: 18
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp
     Status: Safe
     Steal: Potion, Tonic
     Item Won: Eyedrop
     Special Attack: Ink
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Exocite
     Level: 11
     Location: Lete River
     HP: 196
     MP: 100
     Experience Points: 162
     GP: 153
     Bat.Pwr: 19
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Imp
     Status: N/A
     Steal: Mithril Claw, Tonic
     Item Won: Tonic
     Special Attack: Scissors
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Anguiform
     Level: 13
     Location: Serpent Trench (WoB)
     HP: 315
     MP: 150
     Experience Points: 96
     GP: 358
     Bat.Pwr: 14
     Defense: 80
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Aqua Rake
     Sketch: Special, Aqua Rake
     Control: Battle, Special, Aqua Rake
     Immune To: Imp
     Status: Blind
     Steal: Potion
     Item Won: Fenix Down
     Special Attack: Garrote
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Reach Frog
     Level: 52
     Location: In the forests/plains around Narshe, Maranda
     HP: 3511
     MP: 220
     Experience Points: 1550
     GP: 2600
     Bat.Pwr: 13
     Defense: 130
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Slimer
     Sketch: Special, Slimer
     Control: Battle, Special, Slimer
     Immune To: Imp
     Status: N/A
     Steal: Tack Star, Potion
     Item Won: N/A
     Special Attack: Tongue
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Lizard
     Level: 26
     Location: Serpent Trench Area (WoR)
     HP: 1280
     MP: 70
     Experience Points: 297
     GP: 356
     Bat.Pwr: 14
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Break
     Sketch: Imp, Remedy
     Control: Battle, Break, Dischord
     Immune To: Mute, Near Fatal, Petrify
     Status: N/A
     Steal: Drainer
     Item Won: Soft
     Special Attack: Imp Glare
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     ChickenLip
     Level: 18
     Location: In the forests/plains on the southernmost continent, where Vector is
               (WoB)
     HP: 545
     MP: 155
     Experience Points: 190
     GP: 279
     Bat.Pwr: 11
     Defense: 150
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Quake
     Sketch: Special, Quake
     Control: Battle, Special, Quake
     Immune To: Condemned, Death, Imp, Mute, Petrify, Poison, Sleep
     Status: N/A
     Steal: Sleeping Bag, Tonic
     Item Won: N/A
     Special Attack: Lash
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Hoover
     Level: 49
     Location: Desert to the south of Maranda (WoR)
     HP: 12018
     MP: 10500
     Experience Points: 7524
     GP: 10000
     Bat.Pwr: 54
     Defense: 130
     Speed: 54
     Evade: 30
     Hit Rate: 180
     Mag.Def: 60
     Mag.Pwr: 22
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Sand Storm
     Sketch: Special, Sand Storm
     Control: Battle, Special, Sand Storm, Quake
     Immune To: Imp, Petrify, Sleep
     Status: N/A
     Steal: Remedy
     Item Won: N/A
     Special Attack: Crush
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     Rider
     Level: 14
     Location: The snowy field area where you fight Kefka in Narshe (WoB)
     HP: 1300
     MP: 170
     Experience Points: 400
     GP: 1290
     Bat.Pwr: 48
     Defense: 120
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Poison
     Rage: Battle, Virite
     Sketch: Special, Virite
     Control: Battle, Special, Virite
     Immune To: Imp, Muddle, Zombie
     Status: N/A
     Steal: Elixir, Mithril Vest
     Item Won: Remedy, Remedy
     Special Attack: Trident
     Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Run, Human
    
     Chupon
     Level: 53
     Location: Colosseum (bet worthless items, such as Dirks and Potions)
     HP: 50305
     MP: 55530
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 190
     Speed: 99
     Evade: 0
     Hit Rate: 100
     Mag.Def: 190
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, W Wind
     Sketch: Battle, Battle
     Control: Battle, Sneeze, Sneeze, Sneeze
     Immune To: Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Petrify,
                Poison, Seizure, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Imp Goo
     Metamorph: Cure Ring, Cure Ring, Safety Bit, Pod Bracelet
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
     NOTE: This is one Rage that you can't get in the game without the use of some
           form of cheat device, such as Game Genie, so keep that in mind.
    
     Pipsqueak
     Level: 18
     Location: Imperial Magitek Research Facility
     HP: 250
     MP: 50
     Experience Points: 115
     GP: 100
     Bat.Pwr: 13
     Defense: 200
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Imp
     Sketch: Imp, Roulette
     Control: Battle, Demi, Quartr
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Tonic
     Item Won: N/A
     Special Attack: Program 55
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: Human
    
     M-TekArmor
     Level: 8
     Location: Figaro Castle (WoB), Imperial Camp, South Figaro (WoB)
     HP: 210
     MP: 250
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 18
     Defense: 30
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Tek Laser
     Sketch: Tek Laser, Battle
     Control: Battle, Tek Laser
     Immune To: Condemned, Death, Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Safe
     Steal: Potion, Tonic
     Item Won: Potion
     Special Attack: Metal Kick
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Control, Can't Run
    
     Sky Armor
     Level: 24
     Location: The Blackjack, on your way to the Floating Continent
     HP: 900
     MP: 170
     Experience Points: 350
     GP: 400
     Bat.Pwr: 16
     Defense: 150
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Wind
     Rage: Battle, Tek Laser
     Sketch: Special, Tek Laser
     Control: Battle, Special, Tek Laser
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Float
     Steal: Tincture
     Item Won: N/A
     Special Attack: Backlash
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Can't Suplex
    
     Telstar
     Level: 14
     Location: Imperial Camp
     HP: 1800
     MP: 250
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 20
     Defense: 120
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 13
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Sonic Boom
     Sketch: Launcher, Tek Laser
     Control: Battle, Tek Laser, Fire Ball
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: Float
     Steal: X-Potion
     Item Won: Green Beret, Green Beret
     Special Attack: SonicBlast
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Lethal Wpn
     Level: 47
     Location: Ancient Castle
     HP: 9200
     MP: 1956
     Experience Points: 5848
     GP: 1189
     Bat.Pwr: 18
     Defense: 190
     Speed: 55
     Evade: 10
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 15
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Grav Bomb
     Sketch: Special, Megazerk
     Control: Battle, Special, Tek Laser, Absolute 0
     Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: Reflect
     Steal: Debilitator
     Item Won: N/A
     Special Attack: Metal Arm
     Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Vaporite
     Level: 5
     Location: Mines of Narshe (WoB), Mt. Kolts
     HP: 15
     MP: 0
     Experience Points: 23
     GP: 29
     Bat.Pwr: 13
     Defense: 95
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Blaze
     Sketch: Slow, Battle
     Control: Battle, Slow
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Cling
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Undead
    
     Flan
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 255
     MP: 110
     Experience Points: 160
     GP: 120
     Bat.Pwr: 13
     Defense: 13
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: Earth, Pearl, Poison, Water, Wind
     Weaknesses: Fire
     Rage: Battle, Slimer
     Sketch: Special, Slimer
     Control: Battle, Special, Slimer
     Immune To: Blind, Imp, Petrify, Poison
     Status: N/A
     Steal: Magicite, Tonic
     Item Won: N/A
     Special Attack: Slip Gunk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Ing
     Level: 21
     Location: Cave to the Sealed Gate
     HP: 1100
     MP: 50
     Experience Points: 740
     GP: 442
     Bat.Pwr: 18
     Defense: 110
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: Fire, Poison
     Nullifies: N/A
     Weaknesses: Pearl, Water
     Rage: Battle, Lifeshaver
     Sketch: Special, Lifeshaver
     Control: Battle, Special, Lifeshaver
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: Amulet
     Item Won: Revivify
     Special Attack: Glare
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, Undead
    
     Humpty
     Level: 27
     Location: Figaro Cave (WoR), Figaro Castle (WoR)
     HP: 800
     MP: 100
     Experience Points: 421
     GP: 326
     Bat.Pwr: 8
     Defense: 145
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Poison
     Sketch: Special, Poison
     Control: Battle, Special, Poison
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Green Cherry
     Item Won: N/A
     Special Attack: Hug
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 42.9%
     Special Information: If MP reaches 0, Humpty dies, If turned into an Imp, will
                          use critical hits, Undead
    
     Brainpan
     Level: 25
     Location: Floating Continent
     HP: 1300
     MP: 1000
     Experience Points: 550
     GP: 600
     Bat.Pwr: 24
     Defense: 120
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Lightning, Pearl
     Rage: Battle, Blow Fish
     Sketch: Special, Blow Fish
     Control: Battle, Special, Blow Fish
     Immune To: Berserk, Blind, Imp, Mute, Poison, Sleep, Zombie
     Status: Float
     Steal: Earrings
     Item Won: N/A
     Special Attack: Smirk
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, If MP reaches 0, Brainpan dies
    
     Cruller
     Level: 28
     Location: Figaro Cave (WoR), Figaro Castle (WoR)
     HP: 1334
     MP: 100
     Experience Points: 419
     GP: 797
     Bat.Pwr: 11
     Defense: 110
     Speed: 30
     Evade: 100
     Hit Rate: 100
     Mag.Def: 70
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Slimer
     Sketch: Special, Slimer
     Control: Battle, Special, Slimer
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: Blind, Poison
     Steal: Tonic
     Item Won: N/A
     Special Attack: BrainStorm
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: If MP reaches 0, Cruller dies, Undead
    
     Cactrot
     Level: 27
     Location: Desert to the south of Maranda (WoR)
     HP: 3
     MP: 60000
     Experience Points: N/A
     GP: 10000
     Bat.Pwr: 1
     Defense: 255
     Speed: 39
     Evade: 250
     Hit Rate: 100
     Mag.Def: 255
     Mag.Pwr: 50
     M.Block: 250
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Blow Fish
     Sketch: Special, Blow Fish
     Control: Battle, Special, Blow Fish
     Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Mute,
                Muddle, Near Fatal, Petrify, Poison, Seizure, Sleep Zombie
     Status: N/A
     Steal: Soft
     Item Won: Soft
     Special Attack: Mind Sting
     Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShield
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Repo Man
     Level: 5
     Location: Mines of Narshe (WoB)
     HP: 35
     MP: 0
     Experience Points: 25
     GP: 25
     Bat.Pwr: 19
     Defense: 90
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Exploder
     Sketch: Special, Flare
     Control: Battle, Special, Special, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Wrench
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human
    
     Harvester
     Level: 16
     Location: Zozo
     HP: 428
     MP: 85
     Experience Points: 291
     GP: 314
     Bat.Pwr: 13
     Defense: 105
     Speed: 50
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Haste
     Sketch: Special, Fire Wall
     Control: Battle, Special, Drain
     Immune To: Imp, Slow, Stop
     Status: Float, Haste
     Steal: DragoonBoots, Goggles
     Item Won: Barrier Ring
     Special Attack: Wrench
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.60%
     Special Information: Human
    
     Bomb
     Level: 8
     Location: Phantom Train, also in the forest located immediately to the west of
               the Veldt and river of Baren Falls
     HP: 160
     MP: 50
     Experience Points: 35
     GP: 80
     Bat.Pwr: 10
     Defense: 90
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 1
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Blaze
     Sketch: Exploder, Blaze
     Control: Battle, Exploder, Blaze
     Immune To: Blind, Imp, Petrify, Poison, Zombie
     Status: Float
     Steal: Potion, Tonic
     Item Won: Potion
     Special Attack: Hit
     Metamorph: Flame Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Still Life
     Level: 37
     Location: Owzer's House
     HP: 4889
     MP: 390
     Experience Points: 2331
     GP: 1574
     Bat.Pwr: 13
     Defense: 150
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Lullaby
     Sketch: Special, Lullaby
     Control: Battle, Special, Lullaby, Condemned
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp. Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
                Stop, Zombie
     Status: N/A
     Steal: FakeMustache
     Item Won: N/A
     Special Attack: Bane Kiss
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Can't Suplex, If MP reaches 0, Still Life dies
    
     Boxed Set
     Level: 45
     Location: Ancient Castle
     HP: 4020
     MP: 105
     Experience Points: 1504
     GP: 465
     Bat.Pwr: 13
     Defense: 90
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 250
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Meteor
     Sketch: Special, Meteor
     Control: Battle, Special, Meteor, Lode Stone
     Immune To: Imp, Near Fatal, Poison
     Status: Float, Reflect
     Steal: Antidote
     Item Won: N/A
     Special Attack: Mirror Orb
     Metamorph: Safety Bit, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, If MP reaches 0, Boxed Set dies
    
     SlamDancer
     Level: 15
     Location: Zozo
     HP: 392
     MP: 120
     Experience Points: 224
     GP: 296
     Bat.Pwr: 13
     Defense: 115
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Ice 2
     Sketch: Fire 2, Ice 2
     Control: Battle, Fire 2, Ice 2, Bolt 2
     Immune To: Berserk, Imp, Muddle, Poison
     Status: N/A
     Steal: ThiefKnife, Potion
     Item Won: N/A
     Special Attack: Daze Dance
     Metamorph: Marvel Shoes, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human
    
     HadesGigas
     Level: 16
     Location: Zozo
     HP: 1200
     MP: 60
     Experience Points: 550
     GP: 600
     Bat.Pwr: 18
     Defense: 125
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 115
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Earth
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Magnitude8
     Sketch: Special, Magnitude8
     Control: Battle, Special, Magnitude8
     Immune To: N/A
     Status: N/A
     Steal: Atlas Arlmet
     Item Won: N/A
     Special Attack: Head Butt
     Metamorph: Ogre Nix, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If turned an Imp, will use critical hits
    
     Pug
     Level: 27
     Location: Cave of Umaro
     HP: 8000
     MP: 15500
     Experience Points: 1200
     GP: 3333
     Bat.Pwr: 13
     Defense: 150
     Speed: 35
     Evade: 50
     Hit Rate: 100
     Mag.Def: 180
     Mag.Pwr: 10
     M.Block: 50
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Rage: Battle, Break
     Sketch: Special, Break
     Control: Battle, Special, Break
     Immune To: Berserk, Condemned, Death, Muddle, Mute, Seizure, Sleep, Slow, Stop
     Status: N/A
     Steal: N/A
     Item Won: Tintinabar
     Special Attack: Cleaver
     Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShield
     Metamorph % chance to miss: 57.1%
     Special Information: If turned an Imp, will use critical hits
    
     Magic Urn
     Level: 31
     Location: Fanatics' Tower
     HP: 100
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 5
     Defense: 220
     Speed: 40
     Evade: 100
     Hit Rate: 100
     Mag.Def: 190
     Mag.Pwr: 35
     M.Block: 0
     Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Cure 3
     Sketch: Remedy, Cure 3
     Control: Battle, Remedy, Cure 3, W Wind
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
                Stop, Zombie
     Status: N/A
     Steal: Elixir, Tonic
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Megalixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 71.4%
     Special Information: If MP reaches 0, Magic Urn dies
    
     Mover
     Level: 51
     Location: Kefka's Tower
     HP: 120
     MP: 10500
     Experience Points: 1500
     GP: N/A
     Bat.Pwr: 20
     Defense: 115
     Speed: 85
     Evade: 225
     Hit Rate: 100
     Mag.Def: 254
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Merton
     Sketch: Battle, Disaster
     Control: Battle, Big Guard
     Immune To: Berserk, Condemned, Image, Imp, Muddle, Mute, Near Fatal, Petrify,
                Seizure, Sleep
     Status: Float
     Steal: Super Ball
     Item Won: Magicite
     Special Attack: Silencer
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Suplex, If MP reaches 0, Mover dies
    
     Figaliz
     Level: 45
     Location: Ancient Cave
     HP: 4220
     MP: 140
     Experience Points: 1219
     GP: 554
     Bat.Pwr: 29
     Defense: 90
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 250
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Dischord
     Sketch: Special, Dischord
     Control: Battle, Special, Dischord, Raid
     Immune To: Poison, Sleep
     Status: Reflect
     Steal: Potion
     Item Won: N/A
     Special Attack: Gunk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Buffalax
     Level: 26
     Location: In the plains on the Serpent Trench (WoR)
     HP: 2252
     MP: 218
     Experience Points: 562
     GP: 458
     Bat.Pwr: 15
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Water
     Rage: Battle, Slow 2
     Sketch: Special, Battle
     Control: Battle, Special, Surge
     Immune To: Near Fatal, Petrify, Sleep
     Status: Poison
     Steal: Diamond Vest, Tincture
     Item Won: N/A
     Special Attack: Riot
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: If turned into an Imp, will use critical hits
    
     Aspik
     Level: 12
     Location: Serpent Trench (WoB)
     HP: 220
     MP: 330
     Experience Points: 48
     GP: 115
     Bat.Pwr: 2
     Defense: 100
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 2
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Giga Volt
     Sketch: Special, Giga Volt
     Control: Battle, Special, Giga Volt
     Immune To: Blind, Imp, Muddle, Mute, Sleep
     Status: Blind, Float
     Steal: Tonic
     Item Won: X-Potion
     Special Attack: NumbSpines
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Ghost
     Level: 10
     Location: Phantom Forest, Phantom Train
     HP: 226
     MP: 70
     Experience Points: 48
     GP: 75
     Bat.Pwr: 1
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 1
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Bolt 2
     Sketch: Fire, X-Zone
     Control: Battle, Fire
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Pause
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, Undead
    
     Crawler
     Level: 51
     Location: In the plains around the northeastern continent on the map, around
               Maranda, Jidoor, and Doma
     HP: 3200
     MP: 620
     Experience Points: 1456
     GP: 1224
     Bat.Pwr: 13
     Defense: 115
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Step Mine
     Sketch: Special, Step Mine
     Control: Battle, Special, Step Mine
     Immune To: Poison
     Status: N/A
     Steal: Remedy
     Item Won: N/A
     Special Attack: Feeler
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Sand Ray
     Level: 6
     Location: Desert near Figaro Castle, desert near Imperial Camp, desert near
               Kohlingen (WoB)
     HP: 67
     MP: 10
     Experience Points: 41
     GP: 54
     Bat.Pwr: 20
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Antidote, Antidote
     Item Won: Antidote
     Special Attack: Tail
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Areneid
     Level: 6
     Location: Desert near Figaro Castle, desert near Imperial Camp, desert near
               Kohlingen (WoB)
     HP: 87
     MP: 15
     Experience Points: 37
     GP: 94
     Bat.Pwr: 20
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic
     Item Won: Tonic
     Special Attack: Numb
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Actaneon
     Level: 12
     Location: Serpent Trench (WoB)
     HP: 230
     MP: 98
     Experience Points: 57
     GP: 125
     Bat.Pwr: 13
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Rage: Battle, Special
     Sketch: Special, Aqua Rake
     Control: Battle, Special
     Immune To: Berserk, Imp, Muddle, Mute, Sleep, Zombie
     Status: Blind
     Steal: Potion
     Item Won: N/A
     Special Attack: Clamp
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Sand Horse
     Level: 27
     Location: Desert near Figaro Castle, desert near Kohlingen (WoR)
     HP: 1025
     MP: 100
     Experience Points: 475
     GP: 726
     Bat.Pwr: 15
     Defense: 135
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Sand Storm
     Sketch: Special, Sand Storm
     Control: Battle, Special, Sand Storm
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Petrify, Sleep
     Status: N/A
     Steal: Potion
     Item Won: N/A
     Special Attack: Clamp
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: If MP reaches 0, Sand Horse dies
    
     Dark Side
     Level: 13
     Location: Mines of Narshe, in the room where you have to follow the light, if
               you miss the dull trigger when the light surrounds you, you'll fight
               this enemy (WoB)
     HP: 255
     MP: 85
     Experience Points: 165
     GP: 138
     Bat.Pwr: 10
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Ice 2
     Sketch: Special, Fire 3
     Control: Battle, Special, Fire
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float, Seizure
     Steal: Tonic, Tonic
     Item Won: Potion
     Special Attack: Slip Touch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, Undead
    
     Mad Oscar
     Level: 30
     Location: Daryl's Tomb
     HP: 2900
     MP: 980
     Experience Points: 780
     GP: 2292
     Bat.Pwr: 20
     Defense: 95
     Speed: 30
     Evade: 0
     Hit Rate: 80
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison, Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Sour Mouth
     Sketch: Special, Sour Mouth
     Control: Battle, Special, Sour Mouth
     Immune To: Condemned, Imp, Mute, Near Fatal, Sleep
     Status: N/A
     Steal: X-Potion
     Item Won: Remedy, Revivify
     Special Attack: Drool
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Crawly
     Level: 7
     Location: Figaro Cave, before the three scenarios (WoB)
     HP: 122
     MP: 0
     Experience Points: 71
     GP: 120
     Bat.Pwr: 13
     Defense: 45
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special, Magnitude8
     Immune To: N/A
     Status: N/A
     Steal: Remedy, Tonic
     Item Won: N/A
     Special Attack: Burn
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Bleary
     Level: 7
     Location: Figaro Cave, before Locke's Scenario (WoB)
     HP: 119
     MP: 10
     Experience Points: 53
     GP: 80
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Doom
     Sketch: Special, Battle
     Control: Battle, Special, Dread
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Slumber
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Marshal
     Level: 8
     Location: Narshe (when the Moogles help Locke escape with Terra) (WoB)
     HP: 420
     MP: 150
     Experience Points: N/A
     GP: 350
     Bat.Pwr: 60
     Defense: 110
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Wind Slash
     Sketch: Special, Battle
     Control: Battle, Special, Bolt 2
     Immune To: Poison
     Status: N/A
     Steal: MithrilKnife
     Item Won: Potion, Potion
     Special Attack: Charge
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Human
    
     Trooper
     Level: 13
     Location: Narshe (in the snowy field where you fight Kefka) (WoB)
     HP: 255
     MP: 60
     Experience Points: 90
     GP: 96
     Bat.Pwr: 15
     Defense: 100
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: MithrilBlade, Tonic
     Item Won: N/A
     Special Attack: Swing
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Run, Human
    
     General
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 650
     MP: 30
     Experience Points: 232
     GP: 308
     Bat.Pwr: 13
     Defense: 155
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Cure 2
     Sketch: Special, Cure 2
     Control: Battle, Special, Cure 2
     Immune To: N/A
     Status: Safe
     Steal: Mithril Shld, Tonic
     Item Won: Green Cherry
     Special Attack: Bio Attack
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Covert
     Level: 44
     Location: Zone Eater Dungeon
     HP: 4530
     MP: 240
     Experience Points: 1757
     GP: 1768
     Bat.Pwr: 25
     Defense: 100
     Speed: 35
     Evade: 50
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Wind Slash
     Sketch: Special, Wind Slash
     Control: Battle, Special, Wind Slash, Rage
     Immune To: Condemned, Death, Muddle, Mute, Near Fatal, Petrify
     Status: N/A
     Steal: Tack Star, Shuriken
     Item Won: N/A
     Special Attack: Disappear
     Metamorph: Trump, Trump, Assassin, Striker
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Human, If turned into an Imp, will use
                          critical hits
    
     Ogor
     Level: 44
     Location: Zone Eater Dungeon
     HP: 4211
     MP: 219
     Experience Points: 1583
     GP: 869
     Bat.Pwr: 19
     Defense: 100
     Speed: 32
     Evade: 30
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 11
     M.Block: 30
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Poison
     Rage: Battle, Storm
     Sketch: Battle, Meteor
     Control: Battle, Cold Dust, Pearl Wind
     Immune To: Condemned, Death, Mute, Near Fatal, Petrify, Sleep
     Status: N/A
     Steal: Murasame, Ashura
     Item Won: Revivify
     Special Attack: Zombite
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 57.1%
     Special Information: Human
    
     Warlock
     Level: 38
     Location: Ebot's Rock
     HP: 1300
     MP: 1250
     Experience Points: 970
     GP: 333
     Bat.Pwr: 10
     Defense: 180
     Speed: 39
     Evade: 0
     Hit Rate: 100
     Mag.Def: 225
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Poison
     Rage: Battle, Pearl
     Sketch: Special, Pearl
     Control: Battle, Special, Pearl
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Petrify
     Status: N/A
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: MagicDrain
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Human, If MP reaches 0, Warlock dies
    
     Madam
     Level: 53
     Location: Kefka's Tower
     HP: 8150
     MP: 900
     Experience Points: 2200
     GP: 700
     Bat.Pwr: 8
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Pearl
     Sketch: Flare, Pearl
     Control: Battle, Flare, Pearl, Ice 3
     Immune To: Blind, Condemned, Death, Mute, Near Fatal, Petrify
     Status: N/A
     Steal: Goggles
     Item Won: N/A
     Special Attack: Sightless
     Metamorph: Ribbon, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Madam dies
    
     Joker
     Level: 17
     Location: In the forests/plains on the southernmost contient where Vector is
               (WoB)
     HP: 467
     MP: 90
     Experience Points: 194
     GP: 320
     Bat.Pwr: 13
     Defense: 125
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Poison
     Rage: Battle, Bolt 2
     Sketch: Special, Bolt 2
     Control: Battle, Special, Bolt 2, Acid Rain
     Immune To: Imp
     Status: Float
     Steal: Green Beret, Tonic
     Item Won: Mithril Rod
     Special Attack: Parasol
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Human
    
     Iron Fist
     Level: 15
     Location: In the forests/plains near Jidoor and Zozo
     HP: 333
     MP: 65
     Experience Points: 144
     GP: 249
     Bat.Pwr: 13
     Defense: 75
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Stone
     Sketch: Special, Stone
     Control: Battle, Special, Stone
     Immune To: N/A
     Status: N/A
     Steal: Head Band, Tonic
     Item Won: MithrilKnife
     Special Attack: Knee Kick
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Goblin
     Level: 46
     Location: Ancient Cave
     HP: 5555
     MP: 1150
     Experience Points: 2189
     GP: 960
     Bat.Pwr: 18
     Defense: 70
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 250
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Bolt 3
     Sketch: Fire 3, Bolt 3
     Control: Battle, Fire 3, Bolt 3, Ice 3
     Immune To: Berserk, Condemned, Imp, Mute, Sleep
     Status: Reflect
     Steal: MithrilGlove
     Item Won: N/A
     Special Attack: Zap
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, If MP reaches 0, Goblin dies
    
     Apparite
     Level: 20
     Location: Cave to the Sealed Gate
     HP: 781
     MP: 60
     Experience Points: 415
     GP: 300
     Bat.Pwr: 17
     Defense: 110
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire, Poison
     Nullifies: N/A
     Weaknesses: Ice, Pearl
     Rage: Battle, Imp
     Sketch: Special, Special
     Control: Battle, Special, Imp
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: Float, Seizure
     Steal: Potion, Revivify
     Item Won: Revivify
     Special Attack: Slip Touch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Undead
    
     PowerDemon
     Level: 29
     Location: Daryl's Tomb
     HP: 2058
     MP: 360
     Experience Points: 485
     GP: 385
     Bat.Pwr: 13
     Defense: 145
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Flare
     Sketch: Special, Flare
     Control: Battle, Special, Flare
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: N/A
     Steal: Diamond Vest, Potion
     Item Won: Amulet, Revivify
     Special Attack: Daze Dance
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: If MP reaches 0, PowerDemon dies, Undead
    
     Displayer
     Level: 38
     Location: Ebot's Rock
     HP: 3826
     MP: 1327
     Experience Points: 1510
     GP: 393
     Bat.Pwr: 13
     Defense: 150
     Speed: 44
     Evade: 30
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Doom
     Sketch: Special, Doom
     Control: Battle, Special, Doom, X-Zone
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: Rib
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: If MP reaches 0, Displayer dies, Undead
    
     Vector Pup
     Level: 11
     Location: South Figaro
     HP: 166
     MP: 10
     Experience Points: 128
     GP: 83
     Bat.Pwr: 14
     Defense: 80
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: Haste
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: Bite
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Peepers
     Level: 23
     Location: In the plains on Solitary Island, in the desert on Solitary Island,
               in the deserts near Tzen (WoR)
     HP: 1
     MP: 19
     Experience Points: 2
     GP: N/A
     Bat.Pwr: 7
     Defense: 5
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 5
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Pearl Wind
     Sketch: Special, Pearl Wind
     Control: Battle, Special, Pearl Wind
     Immune To: Poison
     Status: Seizure
     Steal: Elixir
     Item Won: N/A
     Special Attack: Tail
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Sewer Rat
     Level: 16
     Location: Opera House (WoB)
     HP: 299
     MP: 20
     Experience Points: 108
     GP: 156
     Bat.Pwr: 13
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion
     Item Won: N/A
     Special Attack: Incisor
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Run
    
     Slatter
     Level: 37
     Location: Ebot's Rock
     HP: 2600
     MP: 97
     Experience Points: 830
     GP: 415
     Bat.Pwr: 13
     Defense: 125
     Speed: 35
     Evade: 20
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Cave In
     Sketch: Special, Shimsham
     Control: Battle, Special
     Immune To: Condemned, Death, Mute, Near Fatal, Petrify
     Status: N/A
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: Choke
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Rhinox
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 800
     MP: 35
     Experience Points: 592
     GP: 400
     Bat.Pwr: 13
     Defense: 200
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Life 3
     Sketch: Special, Life 3
     Control: Battle, Special, Life 3
     Immune To: Condemned, Death, Petrify
     Status: Safe
     Steal: Flash
     Item Won: N/A
     Special Attack: BaneStrike
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Rhobite
     Level: 10
     Location: In the forests/plains near the Imperial Camp, Doma Castle, and Gau's
               father's house (WoB)
     HP: 135
     MP: 40
     Experience Points: 53
     GP: 110
     Bat.Pwr: 9
     Defense: 70
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water
     Rage: Battle, Life
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion, Potion
     Item Won: Tonic
     Special Attack: Incisor
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Wild Cat
     Level: 36
     Location: Owzer's House
     HP: 1115
     MP: 78
     Experience Points: 701
     GP: 416
     Bat.Pwr: 17
     Defense: 100
     Speed: 30
     Evade: 10
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Water
     Rage: Battle, Blaster
     Sketch: Special, Blaster
     Control: Battle, Special, Blaster
     Immune To: Mute
     Status: N/A
     Steal: Tabby Suit
     Item Won: N/A
     Special Attack: Pounce
     Metamorph: Tintinabar, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Red Fang
     Level: 14
     Location: In the plains near Kohlingen (WoB)
     HP: 325
     MP: 20
     Experience Points: 135
     GP: 185
     Bat.Pwr: 13
     Defense: 95
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Drain
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Dried Meat
     Special Attack: Rabies
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Bounty Man
     Level: 13
     Location: Narshe (in the snowy field where you fought Kefka) (WoB)
     HP: 285
     MP: 50
     Experience Points: 115
     GP: 55
     Bat.Pwr: 16
     Defense: 75
     Speed: 32
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion, Potion
     Item Won: N/A
     Special Attack: Bite
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Run
    
     Tusker
     Level: 10
     Location: Mt. Kolts
     HP: 270
     MP: 100
     Experience Points: 163
     GP: 102
     Bat.Pwr: 28
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Blizzard
     Sketch: Special, Blizzard
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion, Tonic
     Item Won: Soft
     Special Attack: Gore
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, uses critical hits
    
     Ralph
     Level: 17
     Location: In the forests/plains on the southermnost continent where Vector is
               (WoB)
     HP: 620
     MP: 10
     Experience Points: 255
     GP: 345
     Bat.Pwr: 14
     Defense: 135
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Petrify
     Status: N/A
     Steal: Tiger Mask, Tonic
     Item Won: Potion
     Special Attack: Tackle
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, uses critical hits
    
     Chitnoid
     Level: 26
     Location: In the plains on the southernmost continent (WoR)
     HP: 1111
     MP: 60
     Experience Points: 321
     GP: 356
     Bat.Pwr: 13
     Defense: 140
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 80
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Stop
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Petrify
     Status: Safe
     Steal: Potion
     Item Won: Remedy
     Special Attack: Carapace
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, uses critical hits
    
     Wart Puck
     Level: 44
     Location: Zone Eater Dungeon
     HP: 3559
     MP: 330
     Experience Points: 1595
     GP: 1169
     Bat.Pwr: 15
     Defense: 120
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Rasp
     Sketch: Special, Battle
     Control: Battle, Special, Exploder
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Near Fatal, Poison, Slow,
                Stop
     Status: N/A
     Steal: Dried Meat, Flail
     Item Won: N/A
     Special Attack: Yawn
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Rhyos
     Level: 36
     Location: Cave in the Veldt
     HP: 7191
     MP: 354
     Experience Points: 4928
     GP: 1889
     Bat.Pwr: 40
     Defense: 150
     Speed: 60
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 15
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Surge
     Sketch: El Nino, Surge
     Control: Battle, Flare Star, Surge, Aero
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal,
                Petrify
     Status: N/A
     Steal: Gold Lance
     Item Won: N/A
     Special Attack: Trident
     Metamorph: Ice Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
    
     SrBehemoth
     Level: 49
     Location: Cave in the Veldt
     HP: 19000
     MP: 9999
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 27
     Defense: 105
     Speed: 39
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Fire 3
     Sketch: Special, Fire 3
     Control: Battle, Battle, Battle, Battle
     Immune To: Berserk, Image, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep,
                Slow, Stop
     Status: N/A
     Steal: N/A
     Item Won: BehemothSuit, BehemothSuit
     Special Attack: Hypno Gas
     Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, Undead
    
     Vectaur
     Level: 59
     Location: Kefka's Tower
     HP: 2800
     MP: 180
     Experience Points: 1400
     GP: 350
     Bat.Pwr: 13
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Pearl Wind
     Sketch: Special, Pearl Wind
     Control: Battle, Special, Pearl Wind
     Immune To: Berserk, Blind, Condemned, Death, Muddle, Near Fatal, Poison,
                Sleep, Slow, Stop
     Status: N/A
     Steal: Ninja Star
     Item Won: N/A
     Special Attack: Tusk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Wyvern
     Level: 18
     Location: In the forests/plains on the southernmost continent where Vector is
               (WoB)
     HP: 892
     MP: 95
     Experience Points: 484
     GP: 434
     Bat.Pwr: 15
     Defense: 140
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Cyclonic
     Sketch: Special, Cyclonic
     Control: Battle, Special, Cyclonic
     Immune To: Imp
     Status: N/A
     Steal: DragoonBoots, Tonic
     Item Won: N/A
     Special Attack: Slip Wing
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Zombone
     Level: 21
     Location: Cave to the Sealed Gate
     HP: 1991
     MP: 160
     Experience Points: 1072
     GP: 309
     Bat.Pwr: 29
     Defense: 150
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Condemned
     Sketch: Special, Bolt 3
     Control: Battle, Special, Poison, Bio
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Potion, Fenix Down
     Item Won: Fenix Down
     Special Attack: Bone
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Suplex, Undead
    
     Dragon
     Level: 29
     Location: Floating Continent
     HP: 7000
     MP: 850
     Experience Points: 2931
     GP: N/A
     Bat.Pwr: 45
     Defense: 130
     Speed: 55
     Evade: 40
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Revenge
     Sketch: Special, Revenge
     Control: Battle, Special, Revenge, Blizzard
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
                Seizure
     Status: N/A
     Steal: Genji Glove, Potion
     Item Won: N/A
     Special Attack: Tail
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Brontaur
     Level: 50
     Location: Kefka's Tower
     HP: 10050
     MP: 12850
     Experience Points: 3000
     GP: 1200
     Bat.Pwr: 15
     Defense: 130
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Fire 3
     Sketch: Special, Fire 3
     Control: Battle, Special, Fire 3, Meteor
     Immune To: Berserk, Condemned, Death, Muddle
     Status: N/A
     Steal: Dried Meat
     Item Won: N/A
     Special Attack: Wail
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Allosaurus
     Level: 38
     Location: Cyan's Soul
     HP: 3000
     MP: 300
     Experience Points: 953
     GP: 731
     Bat.Pwr: 10
     Defense: 105
     Speed: 15
     Evade: 0
     Hit Rate: 100
     Mag.Def: 50
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Doom
     Sketch: Special, Doom
     Control: Battle, Special, Doom
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Poison
     Steal: N/A
     Item Won: N/A
     Special Attack: PoisonClaw
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Cirpius
     Level: 10
     Location: Mt. Kolts
     HP: 134
     MP: 100
     Experience Points: 82
     GP: 102
     Bat.Pwr: 13
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Haste2
     Sketch: Special, Battle
     Control: Battle, Special, Break
     Immune To: Imp
     Status: Float
     Steal: Tonic, Antidote
     Item Won: N/A
     Special Attack: Beak
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Sprinter
     Level: 53
     Location: In the plains on the northeastern, in the plains near Doma Castle
               (WoR)
     HP: 4500
     MP: 350
     Experience Points: 2293
     GP: 1420
     Bat.Pwr: 13
     Defense: 100
     Speed: 55
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Aero
     Sketch: Special, Aero
     Control: Battle, Special, Cyclonic
     Immune To: Blind, Imp, Near Fatal, Petrify, Poison, Slow, Stop
     Status: N/A
     Steal: N/A
     Item Won: Imp's Armor
     Special Attack: Drainbeak
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Gobbler
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 470
     MP: 63
     Experience Points: 438
     GP: 250
     Bat.Pwr: 13
     Defense: 170
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Shimsham
     Sketch: Special, Shimsham
     Control: Battle, Special, Shimsham
     Immune To: Imp
     Status: Float
     Steal: Potion, Green Cherry
     Item Won: N/A
     Special Attack: Silence
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Harpiai
     Level: 29
     Location: In the forests/plains near Kohlingen (WoR)
     HP: 1418
     MP: 100
     Experience Points: 449
     GP: 909
     Bat.Pwr: 19
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Wind
     Rage: Battle, Aero
     Sketch: Special, Aero
     Control: Battle, Special, Aero
     Immune To: Condemned, Death, Imp, Muddle, Near Fatal, Petrify, Sleep, Slow,
                Stop
     Status: Float
     Steal: Fenix Down
     Item Won: N/A
     Special Attack: Nail
     Metamorph: Exp. Egg, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     GloomShell
     Level: 41
     Location: On the continent with Thamasa (WoR)
     HP: 2905
     MP: 175
     Experience Points: 1096
     GP: 421
     Bat.Pwr: 13
     Defense: 115
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Net
     Sketch: Special, Net
     Control: Battle, Special, Net
     Immune To: Berserk, Blind, Imp, Muddle, Petrify, Poison, Sleep
     Status: N/A
     Steal: Potion
     Item Won: N/A
     Special Attack: Rock
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Drop
     Level: 27
     Location: Figaro Castle (WoR) (in the room with the four Tentacles)
     HP: 1000
     MP: 80
     Experience Points: 398
     GP: 427
     Bat.Pwr: 6
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Muddle
     Sketch: Special, Muddle
     Control: Battle, Special, Muddle
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: Seizure
     Steal: Tincture
     Item Won: Tincture
     Special Attack: Mad Signal
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, If MP reaches 0, Drop dies
    
     Mind Candy
     Level: 15
     Location: In the forests/plains near Jidoor and Zozo (WoB)
     HP: 290
     MP: 100
     Experience Points: 128
     GP: 168
     Bat.Pwr: 14
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 165
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Wind
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special, Sleep
     Immune To: Imp, Sleep
     Status: Float
     Steal: Tonic, Soft
     Item Won: Soft
     Special Attack: SleepSting
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     WeedFeeder
     Level: 17
     Location: In the forests/plains on the southernmost continent with Vector on
               it (WoB)
     HP: 480
     MP: 20
     Experience Points: 278
     GP: 234
     Bat.Pwr: 13
     Defense: 115
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Wind
     Rage: Battle, Bserk
     Sketch: Special, Lifeshaver
     Control: Battle, Special, Bserk
     Immune To: Blind, Imp, Mute, Sleep
     Status: Float
     Steal: Antidote, Antidote
     Item Won: Echo Screen
     Special Attack: Flap
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Luridan
     Level: 34
     Location: Mt. Zozo
     HP: 2079
     MP: 122
     Experience Points: 707
     GP: 1000
     Bat.Pwr: 12
     Defense: 210
     Speed: 33
     Evade: 25
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Wind
     Rage: Battle, Land Slide
     Sketch: Special, Land Slide
     Control: Battle, Special, Land Slide, Cave In
     Immune To: Berserk, Blind, Imp, Muddle, Sleep
     Status: Float
     Steal: Potion
     Item Won: N/A
     Special Attack: Horn
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Toe Cutter
     Level: 36
     Location: Cave in the Veldt
     HP: 2500
     MP: 187
     Experience Points: 1753
     GP: 726
     Bat.Pwr: 21
     Defense: 125
     Speed: 40
     Evade: 20
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire, Wind
     Rage: Battle, Shrapnel
     Sketch: Special, Shrapnel
     Control: Battle, Special, Shrapnel
     Immune To: Berserk, Blind, Death, Imp, Muddle, Mute, Petrify, Poison, Sleep
     Status: N/A
     Steal: Poison Rod
     Item Won: Poison Rod
     Special Attack: Doomsickle
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Over Grunk
     Level: 15
     Location: In the forests near Jidoor (WoB)
     HP: 492
     MP: 100
     Experience Points: 219
     GP: 365
     Bat.Pwr: 13
     Defense: 125
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Poison
     Control: Battle, Special, Muddle
     Immune To: Berserk, Blind, Imp, Muddle, Sleep, Zombie
     Status: N/A
     Steal: Remedy, Potion
     Item Won: N/A
     Special Attack: Bane Touch
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Exoray
     Level: 29
     Location: Daryl's Tomb
     HP: 1200
     MP: 112
     Experience Points: 449
     GP: 370
     Bat.Pwr: 13
     Defense: 105
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Virite
     Sketch: Special, Virite
     Control: Battle, Special, Virite
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Petrify, Sleep
     Status: Shell
     Steal: N/A
     Item Won: Revivify
     Special Attack: DoomPollen
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Undead
    
     Crusher
     Level: 36
     Location: Owzer's House
     HP: 2095
     MP: 40
     Experience Points: 788
     GP: 577
     Bat.Pwr: 13
     Defense: 105
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Lifeshaver
     Sketch: Special, Lifeshaver
     Control: Battle, Special, Lifeshaver
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Petrify, Sleep
     Status: N/A
     Steal: Super Ball
     Item Won: Super Ball
     Special Attack: Blow
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Uroburos
     Level: 48
     Location: Phoenix Cave
     HP: 50
     MP: 760
     Experience Points: 1780
     GP: 390
     Bat.Pwr: 13
     Defense: 252
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 252
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Quake
     Sketch: Bio, Quake
     Control: Battle, Bio, Quake
     Immune To: Blind, Imp, Mute, Near Fatal, Petrify, Sleep
     Status: N/A
     Steal: Fenix Down
     Item Won: Fenix Down
     Special Attack: Doom Touch
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Primordite
     Level: 11
     Location: Figaro Cave, during Locke's scenario and after it
     HP: 145
     MP: 10
     Experience Points: 90
     GP: 115
     Bat.Pwr: 13
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp
     Status: N/A
     Steal: Tonic, Eyedrop
     Item Won: N/A
     Special Attack: Numblade
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Sky Cap
     Level: 40
     Location: Cyan's Soul
     HP: 3262
     MP: 200
     Experience Points: 1253
     GP: 441
     Bat.Pwr: 13
     Defense: 105
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water, Wind
     Rage: Battle, Megazerk
     Sketch: Special, Atomic Ray
     Control: Battle, Special, Tek Laser
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: SlipAnchor
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Cephaler
     Level: 21
     Location: On the continent with Thamasa (WoB)
     HP: 420
     MP: 100
     Experience Points: 214
     GP: 280
     Bat.Pwr: 10
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special, Stop
     Immune To: Condemned, Death, Imp, Seizure
     Status: Float
     Steal: Remedy, Potion
     Item Won: N/A
     Special Attack: Husk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Maliga
     Level: 26
     Location: Desert where Figaro Castle is, desert near Kohlingen (WoR)
     HP: 952
     MP: 100
     Experience Points: 360
     GP: 576
     Bat.Pwr: 15
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Lightning, Water
     Rage: Battle, Remedy
     Sketch: Special, Battle
     Control: Battle, Special, Remedy
     Immune To: Berserk, Blind, Condemned, Image, Imp, Muddle, Mute, Near Fatal,
                Petrify, Seizure, Sleep
     Status: N/A
     Steal: Tonic
     Item Won: N/A
     Special Attack: Scissors
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Gigan Toad
     Level: 26
     Location: In the plains on the southernmost continent (WoR)
     HP: 458
     MP: 20
     Experience Points: 235
     GP: 340
     Bat.Pwr: 11
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Slimer
     Sketch: Special, Slimer
     Control: Battle, Special, Slimer
     Immune To: Condemned, Death, Poison
     Status: N/A
     Steal: N/A
     Item Won: Sleeping Bag
     Special Attack: Croak
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Geckorex
     Level: 54
     Location: In the plains near Narshe (WoR)
     HP: 5000
     MP: 1020
     Experience Points: 2400
     GP: 1120
     Bat.Pwr: 13
     Defense: 135
     Speed: 35
     Evade: 10
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Break
     Sketch: Special, Break
     Control: Battle, Special, Break, Dread
     Immune To: Petrify
     Status: N/A
     Steal: TortoiseShld
     Item Won: TortoiseShld
     Special Attack: Petriglare
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Cluck
     Level: 38
     Location: Ebot's Rock
     HP: 2366
     MP: 186
     Experience Points: 770
     GP: 422
     Bat.Pwr: 13
     Defense: 105
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Quake
     Sketch: Special, Quake
     Control: Battle, Special, Quake
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Near Fatal, Petrify, Poison,
                Sleep
     Status: N/A
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: Lick
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Land Worm
     Level: 59
     Location: Kefka's Tower
     HP: 12000
     MP: 1300
     Experience Points: 4600
     GP: N/A
     Bat.Pwr: 13
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: Earth
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Magnitude8
     Sketch: Special, Magnitude8
     Control: Battle, Special, Magnitude8, Lode Stone
     Immune To: Imp
     Status: N/A
     Steal: X-Potion
     Item Won: N/A
     Special Attack: Compress
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Can't Suplex
    
     Test Rider
     Level: 32
     Location: Narshe (WoR)
     HP: 3100
     MP: 220
     Experience Points: 1947
     GP: 520
     Bat.Pwr: 27
     Defense: 135
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Flash Rain
     Sketch: Special, Flash Rain
     Control: Battle, Special, Flash Rain
     Immune To: Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify
     Status: N/A
     Steal: Partisan
     Item Won: Stout Spear
     Special Attack: Gold Lance
     Metamorph: Ice Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Test Rider dies, If turned into
                          an Imp, will use critical hits
    
     PlutoArmor
     Level: 39
     Location: Cyan's Soul
     HP: 2850
     MP: 220
     Experience Points: 853
     GP: 629
     Bat.Pwr: 13
     Defense: 105
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Tek Laser
     Sketch: Special, Tek Laser
     Control: Battle, Special, Tek Laser, Shrapnel
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Crash
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Tomb Thumb
     Level: 33
     Location: Cave of Umaro
     HP: 2000
     MP: 100
     Experience Points: 500
     GP: 150
     Bat.Pwr: 10
     Defense: 150
     Speed: 32
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Step Mine
     Sketch: Special, Step Mine
     Control: Battle, Special, Step Mine
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Green Cherry
     Special Attack: Dash
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 28.6%
     Special Information: Human
    
     HeavyArmor
     Level: 13
     Location: South Figaro (Locke's Scenario), in the snowy field in the sequence
               where you fight Kefka (WoB)
     HP: 495
     MP: 150
     Experience Points: 80
     GP: 195
     Bat.Pwr: 53
     Defense: 150
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Tek Laser
     Sketch: Special, Tek Laser
     Control: Battle, Special, Tek Laser
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Safe
     Steal: Iron Helmet, Tonic
     Item Won: N/A
     Special Attack: Metal Hand
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Chaser
     Level: 19
     Location: Vector
     HP: 1202
     MP: 140
     Experience Points: 691
     GP: 380
     Bat.Pwr: 13
     Defense: 200
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Plasma
     Sketch: Special, Plasma
     Control: Battle, Special, Plasma, Dischord
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Float
     Steal: Bio Blaster
     Item Won: N/A
     Special Attack: Program 17
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Suplex
    
     Scullion
     Level: 57
     Location: Kefka's Tower
     HP: 27000
     MP: 9000
     Experience Points: 9000
     GP: N/A
     Bat.Pwr: 13
     Defense: 175
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 15
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Dischord
     Sketch: Special, Exploder
     Control: Battle, Special, Special, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: Air Anchor
     Item Won: N/A
     Special Attack: Gamma Rays
     Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Poplium
     Level: 11
     Location: Phantom Forest
     HP: 145
     MP: 25
     Experience Points: 55
     GP: 55
     Bat.Pwr: 13
     Defense: 55
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Special
     Sketch: Slow, Battle
     Control: Battle, Slow
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: Potion
     Item Won: Tonic
     Special Attack: Cling
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, Undead
    
     Intangir
     Level: 26
     Location: Triangle Island (WoB)
     HP: 32000
     MP: 16000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 25
     Defense: 150
     Speed: 50
     Evade: 50
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Pep Up
     Sketch: Special, Step Mine
     Control: Battle, Special, Pep Up
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Clear, Float, Haste, Safe, Shell
     Steal: Magicite
     Item Won: Antidote
     Special Attack: Sleep
     Metamorph: Megalixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: If MP reaches 0, Intangir dies, If turned into an Imp,
                          will use critical hits
    
     Misfit
     Level: 26
     Location: Floating Continent
     HP: 1750
     MP: 140
     Experience Points: 750
     GP: 786
     Bat.Pwr: 26
     Defense: 105
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Lifeshaver
     Sketch: Special, Lifeshaver
     Control: Battle, Special, Lifeshaver
     Immune To: Berserk, Blind, Imp, Mute, Poison, Sleep, Zombie
     Status: Float
     Steal: Back Guard
     Item Won: N/A
     Special Attack: Enmity
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, If MP reaches 0, Misfit dies
    
     Eland
     Level: 37
     Location: Ebot's Rock
     HP: 2740
     MP: 145
     Experience Points: 775
     GP: 550
     Bat.Pwr: 13
     Defense: 110
     Speed: 32
     Evade: 10
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Bio
     Sketch: Special, Bio
     Control: Battle, Special, Bio, Poison
     Immune To: Imp, Sleep
     Status: N/A
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: Stench
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Enuo
     Level: 46
     Location: Ancient Cave
     HP: 4635
     MP: 280
     Experience Points: 1429
     GP: 968
     Bat.Pwr: 13
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 250
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, CleanSweep
     Sketch: Special, CleanSweep
     Control: Battle, Special, CleanSweep, Aqua Rake
     Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Poison, Sleep, Slow, Stop
     Status: Reflect, Seizure
     Steal: X-Potion
     Item Won: N/A
     Special Attack: Slime
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Deep Eye
     Level: 28
     Location: In the forests/plains near Kohlingen (WoR)
     HP: 1334
     MP: 100
     Experience Points: 385
     GP: 485
     Bat.Pwr: 14
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Dread
     Sketch: Special, Dread
     Control: Battle, Special, Dread
     Immune To: Imp, Sleep
     Status: N/A
     Steal: Eyedrop
     Item Won: N/A
     Special Attack: Dreamland
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     GreaseMonk
     Level: 8
     Location: In the forests/plains near South Figaro and Returner's Hideout (WoB)
     HP: 132
     MP: 100
     Experience Points: 53
     GP: 256
     Bat.Pwr: 15
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Shell
     Sketch: Special, Shell
     Control: Battle, Special, Step Mine
     Immune To: N/A
     Status: Haste
     Steal: Buckler, Tonic
     Item Won: N/A
     Special Attack: Dreamland
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human
    
     NeckHunter
     Level: 28
     Location: Figaro Cave (WoR), Figaro Castle (WoR)
     HP: 1334
     MP: 150
     Experience Points: 588
     GP: 1330
     Bat.Pwr: 5
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Imp
     Sketch: Special, Imp
     Control: Battle, Special, Imp
     Immune To: Imp
     Status: Haste
     Steal: Dark Hood
     Item Won: Peace Ring
     Special Attack: Mad Sickle
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Grenade
     Level: 17
     Location: In the forest west of the Veldt (WoB)
     HP: 3000
     MP: 500
     Experience Points: 190
     GP: 500
     Bat.Pwr: 13
     Defense: 0
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Blaze
     Sketch: Special, Blaze
     Control: Battle, Special, Blaze, Fire Ball
     Immune To: Imp, Petrify
     Status: Float
     Steal: Fire Skean
     Item Won: N/A
     Special Attack: Mezmerize
     Metamorph: Flame Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     Critic
     Level: 40
     Location: Cyan's Soul
     HP: 1200
     MP: 330
     Experience Points: 1323
     GP: 531
     Bat.Pwr: 13
     Defense: 125
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Condemned
     Sketch: Special, Condemned
     Control: Battle, Special, Condemned
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Slip Seed
     Metamorph: Cure Ring, Cure Ring, Pod Bracelet, Safety Bit
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Critic dies
    
     Pan Dora
     Level: 39
     Location: Cyan's Soul
     HP: 1522
     MP: 350
     Experience Points: 622
     GP: 461
     Bat.Pwr: 13
     Defense: 140
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 80
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Revenge
     Sketch: Special, Revenge
     Control: Battle, Special, Revenge
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Hypno Gas
     Metamorph: Ribbon, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, If MP reaches 0, Pan Dora dies, Undead
    
     SoulDancer
     Level: 22
     Location: Owzer's House
     HP: 2539
     MP: 100
     Experience Points: 1531
     GP: 769
     Bat.Pwr: 1
     Defense: 60
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 170
     Mag.Pwr: 30
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Osmose
     Sketch: Drain, Osmose
     Control: Battle, Drain, Osmose, Fire 2
     Immune To: Condemned, Death, Imp, Near Fatal, Petrify
     Status: N/A
     Steal: Moogle Suit
     Item Won: N/A
     Special Attack: Red Dance
     Metamorph: Marvel Shoes, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, SoulDancer dies
    
     Gigantos
     Level: 25
     Location: Floating Continent
     HP: 6000
     MP: 1120
     Experience Points: 7550
     GP: N/A
     Bat.Pwr: 20
     Defense: 1
     Speed: 50
     Evade: 0
     Hit Rate: 100
     Mag.Def: 1
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Magnitude8
     Sketch: Special, Battle
     Control: Battle, Special, Revenge
     Immune To: Muddle, Sleep
     Status: Safe
     Steal: Elixir, X-Potion
     Item Won: Hardened, Hardened
     Special Attack: Throat Jab
     Metamorph: Ogre Nix, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Human
    
     Mag Roader (Red)
     Level: 18
     Location: Imperial Magitek Research Facility (rare enemy in the mine cart
               ride)
     HP: 250
     MP: 100
     Experience Points: 198
     GP: 300
     Bat.Pwr: 10
     Defense: 20
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 1
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Mute
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Near Fatal, Petrify, Sleep
     Status: Haste
     Steal: Shuriken, Bolt Edge
     Item Won: Fire Skean
     Special Attack: Rush
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Run
    
     Spek Tor
     Level: 50
     Location: In the plains on the northeasternmost continent, in the plains near
               Doma Castle (WoR)
     HP: 250
     MP: 20
     Experience Points: 1356
     GP: 1254
     Bat.Pwr: 30
     Defense: 100
     Speed: 70
     Evade: 50
     Hit Rate: 100
     Mag.Def: 200
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water
     Rage: Battle, Blaster
     Sketch: Special, Blaster
     Control: Battle, Special, Acid Rain
     Immune To: Condemned, Death, Mute
     Status: N/A
     Steal: X-Potion
     Item Won: N/A
     Special Attack: Scratch
     Metamorph: Tintinabar, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: If turned into an Imp, will use critical hits
    
     Parasite
     Level: 39
     Location: Cyan's Soul
     HP: 1000
     MP: 230
     Experience Points: 455
     GP: 461
     Bat.Pwr: 1
     Defense: 140
     Speed: 20
     Evade: 0
     Hit Rate: 100
     Mag.Def: 5
     Mag.Pwr: 1
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Giga Volt
     Sketch: Special, Giga Volt
     Control: Battle, Special, Giga Volt
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Scratch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, If MP reaches 0, Parasite dies
    
     EarthGuard
     Level: 23
     Location: Desert on Solitary Island, desert near Tzen (WoR)
     HP: 1
     MP: 18
     Experience Points: 1
     GP: N/A
     Bat.Pwr: 6
     Defense: 5
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 5
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water
     Rage: Battle, Big Guard
     Sketch: Special, Big Guard
     Control: Battle, Special, Big Guard
     Immune To: Blind, Condemned, Imp, Petrify, Sleep
     Status: Safe, Seizure
     Steal: Megalixir
     Item Won: N/A
     Special Attack: PoisonTail
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Coelecite
     Level: 20
     Location: Cave to the Sealed Gate
     HP: 480
     MP: 15
     Experience Points: 290
     GP: 270
     Bat.Pwr: 20
     Defense: 120
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Magnitude8
     Sketch: Special, Magnitude8
     Control: Battle, Special, Magnitude8
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Sleep
     Status: N/A
     Steal: Potion, Antidote
     Item Won: Antidote
     Special Attack: HypnoSting
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Anemone
     Level: 33
     Location: Cave of Umaro
     HP: 2000
     MP: 100
     Experience Points: 1000
     GP: 550
     Bat.Pwr: 10
     Defense: 115
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning, Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Giga Volt
     Sketch: Imp, Giga Volt
     Control: Battle, Bolt 3, Giga Volt
     Immune To: Berserk, Blind, Imp, Muddle, Sleep
     Status: N/A
     Steal: N/A
     Item Won: Green Cherry
     Special Attack: Imp Touch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Hipocampus
     Level: 37
     Location: Ebot's Rock
     HP: 2444
     MP: 82
     Experience Points: 981
     GP: 669
     Bat.Pwr: 15
     Defense: 115
     Speed: 37
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Flash Rain
     Sketch: Acid Rain, Flash Rain
     Control: Battle, Acid Rain, Flash Rain
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: Float
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: Clamp
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, If MP reaches 0, Hipocampus dies, Undead
    
     Spectre
     Level: 13
     Location: Mines of Narshe, in the room where you have to follow the light, if
               you miss the dull trigger when the light surrounds you, you'll fight
               this enemy (WoB)
     HP: 235
     MP: 120
     Experience Points: 220
     GP: 138
     Bat.Pwr: 1
     Defense: 0
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Fire
     Sketch: Bolt, Fire
     Control: Battle, Bolt, Fire, Ice
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Ice Rod, Tonic
     Item Won: Tonic
     Special Attack: Rod
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Human, Undead
    
     Evil Oscar
     Level: 56
     Location: Kefka's Tower
     HP: 7000
     MP: 500
     Experience Points: 2800
     GP: 1320
     Bat.Pwr: 13
     Defense: 115
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Earth, Ice, Lightning, Pearl, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Bio
     Sketch: Poison, Sour Mouth
     Control: Battle, Poison, Sneeze, Sour Mouth
     Immune To: Blind, Mute
     Status: N/A
     Steal: Warp Stone
     Item Won: N/A
     Special Attack: Demon Kiss
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Slurm
     Level: 23
     Location: Crescent Mountain
     HP: 505
     MP: 20
     Experience Points: 232
     GP: 270
     Bat.Pwr: 12
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 50
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Slimer
     Sketch: Special, Battle
     Control: Battle, Special, Magnitude8, Quake
     Immune To: Berserk, Blind, Clear, Image, Imp, Muddle, Mute, Seizure, Sleep,
                Slow, Stop
     Status: N/A
     Steal: Potion
     Item Won: N/A
     Special Attack: Dijestive
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Slurm
     Level: 23
     Location: Crescent Mountain
     HP: 505
     MP: 20
     Experience Points: 232
     GP: 270
     Bat.Pwr: 12
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 50
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Slimer
     Sketch: Special, Battle
     Control: Battle, Special, Magnitude8, Quake
     Immune To: Berserk, Blind, Clear, Image, Imp, Muddle, Mute, Seizure, Sleep,
                Slow, Stop
     Status: N/A
     Steal: Potion
     Item Won: N/A
     Special Attack: Dijestive
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Latimeria
     Level: 27
     Location: In the forests near South Figaro (WoR)
     HP: 1700
     MP: 100
     Experience Points: 612
     GP: 971
     Bat.Pwr: 15
     Defense: 125
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Rage: Battle, Magnitude8
     Sketch: Special, Magnitude8
     Control: Battle, Special, Magnitude8
     Immune To: Berserk, Blind, Death, Imp, Poison, Sleep
     Status: N/A
     Steal: Gaia Gear
     Item Won: Antidote
     Special Attack: Wind-up
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     StillGoing
     Level: 12
     Location: Phantom Train
     HP: 200
     MP: 84
     Experience Points: 54
     GP: 135
     Bat.Pwr: 10
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Osmose
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Potion
     Special Attack: Slip Touch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human, Undead
    
     Allo Ver
     Level: 19
     Location: Cave in the Veldt
     HP: 8000
     MP: 8000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 140
     Speed: 55
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 55
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Quake
     Sketch: Special, Special
     Control: Battle, Special, Special, Special
     Immune To: Berserk, Imp, Mute, Poison, Sleep, Stop
     Status: N/A
     Steal: Potion, Tonic
     Item Won: Tiger Fangs, Tiger Fangs
     Special Attack: Dead End
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Human, Undead
     NOTE: This Rage is inaccesible in the game, due to bad programming.
    
     Phase
     Level: 47
     Location: Phoenix Cave
     HP: 4550
     MP: 1700
     Experience Points: 2600
     GP: 890
     Bat.Pwr: 11
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Blow Fish
     Sketch: Special, Blow Fish
     Control: Battle, Special, Blow Fish
     Immune To: Condemned, Death, Imp, Mute, Petrify, Sleep
     Status: Float
     Steal: Fenix Down
     Item Won: Fenix Down
     Special Attack: Smirk
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, If MP reaches 0, Phase dies
    
     Outsider
     Level: 18
     Location: Kefka's Tower
     HP: 8050
     MP: 400
     Experience Points: 2600
     GP: 2800
     Bat.Pwr: 15
     Defense: 105
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Pearl
     Sketch: Special, Battle
     Control: Battle, Special, X-Zone, Flare
     Immune To: Berserk, Blind, Imp, Muddle, Poison, Sleep
     Status: Haste
     Steal: Break Blade
     Item Won: N/A
     Special Attack: Ruin
     Metamorph: Assassin, Striker, Trump, Trump
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, Human
    
     Barb-e
     Level: 39
     Location: Cyan's Soul
     HP: 3062
     MP: 198
     Experience Points: 1410
     GP: 631
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Love Token
     Sketch: Special, Love Token
     Control: Battle, Special, Muddle, Dispel
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Slap
     Metamorph: Ribbon, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Barb-e dies
    
     Parasoul
     Level: 47
     Location: Phoenix Cave
     HP: 2077
     MP: 500
     Experience Points: 1620
     GP: 674
     Bat.Pwr: 13
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Flash Rain
     Sketch: Special, Flash Rain
     Control: Battle, Special, Flash Rain, El Nino
     Immune To: Imp, Mute, Petrify, Slow, Stop
     Status: Float
     Steal: Fenix Down
     Item Won: Fenix Down
     Special Attack: Spin Slice
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Human, If MP reaches 0, Parasoul dies
    
     Pm Stalker
     Level: 26
     Location: Tzen (WoR)
     HP: 265
     MP: 190
     Experience Points: 258
     GP: 491
     Bat.Pwr: 9
     Defense: 40
     Speed: 20
     Evade: 0
     Hit Rate: 100
     Mag.Def: 115
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Drain
     Sketch: Poison, Drain
     Control: Battle, Poison, Drain, Bio
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float, Seizure
     Steal: X-Potion
     Item Won: N/A
     Special Attack: Slip Touch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, If MP reaches 0, Pm Stalker dies, Undead
    
     Hemophyte
     Level: 56
     Location: Kefka's Tower
     HP: 6800
     MP: 1600
     Experience Points: 3090
     GP: 200
     Bat.Pwr: 12
     Defense: 110
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 14
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Shock Wave
     Sketch: Special, Shock Wave
     Control: Battle, Special, Shock Wave, Pearl
     Immune To: Condemned, Death, Imp, Near Fatal, Petrify
     Status: N/A
     Steal: Tack Star
     Item Won: N/A
     Special Attack: CursedGaze
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Human
    
     Sp Forces
     Level: 21
     Location: Imperial Castle (choose to take a break during the banquet with
               Gestahl, then talk to one of the four guards by Gestahl and choose
               to fight with them)
     HP: 700
     MP: 20
     Experience Points: 200
     GP: N/A
     Bat.Pwr: 13
     Defense: 100
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Safe
     Sketch: Special, Battle
     Control: Battle, Special, Safe
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop,
                Zombie
     Status: Safe
     Steal: Tonic
     Item Won: Magicite
     Special Attack: Blow
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Run, Human, If turned into an Imp, will use
                          critical hits
    
     Nohrabbit
     Level: 26
     Location: In the forests/plains around South Figaro (WoR)
     HP: 75
     MP: 200
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 7
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 30
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water
     Rage: Battle, Cure 2
     Sketch: Cure, Cure 2
     Control: Battle, Cure, Cure 2, Remedy
     Immune To: Berserk, Condemned, Mute, Near Fatal
     Status: Haste
     Steal: Remedy
     Item Won: Potion
     Special Attack: Carrot
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Wizard
     Level: 32
     Location: Mines of Narshe (WoR), snowy field where you fought Kefka in the
               World Balance (WoR)
     HP: 1677
     MP: 200
     Experience Points: 587
     GP: 388
     Bat.Pwr: 13
     Defense: 50
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Poison
     Rage: Battle, Demi
     Sketch: Rasp, Demi
     Control: Battle, Rasp, Demi, Stop
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Petrify
     Status: N/A
     Steal: Ice Rod, Thunder Rod
     Item Won: Fire Rod
     Special Attack: Doom Step
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human
    
     Scrapper
     Level: 34
     Location: Mt. Zozo
     HP: 1759
     MP: 68
     Experience Points: 797
     GP: 2000
     Bat.Pwr: 10
     Defense: 125
     Speed: 37
     Evade: 120
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Elf Fire
     Sketch: Special, Elf Fire
     Control: Battle, Special, Elf Fire
     Immune To: Berserk, Condemned, Death, Muddle, Petrify
     Status: Haste
     Steal: Thief Glove
     Item Won: Air Lancet
     Special Attack: Knife
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Ceritops
     Level: 33
     Location: Cave of Umaro
     HP: 200
     MP: 100
     Experience Points: 1000
     GP: 850
     Bat.Pwr: 10
     Defense: 130
     Speed: 34
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Giga Volt
     Sketch: Imp, Giga Volt
     Control: Battle, Bolt 3, Giga Volt
     Immune To: Blind, Condemned, Death, Muddle, Near Fatal, Petrify, Poison
     Status: Safe
     Steal: N/A
     Item Won: White Cape, Green Cherry
     Special Attack: Pal Maker
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If MP reaches 0, Ceritops dies, If turned into an Imp,
                          will use critical hits
    
     Commando
     Level: 18
     Location: Imperial Magitek Research Facility
     HP: 580
     MP: 35
     Experience Points: 252
     GP: 273
     Bat.Pwr: 13
     Defense: 210
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Rflect
     Sketch: Special, Battle
     Control: Battle, Special, Shell
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Mithril Vest, Tent
     Item Won: Tent
     Special Attack: Program 65
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human
    
     Opinicus
     Level: 38
     Location: Ebot's Rock
     HP: 3210
     MP: 514
     Experience Points: 1270
     GP: 519
     Bat.Pwr: 22
     Defense: 135
     Speed: 38
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 20
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Slide
     Sketch: Special, Slide
     Control: Battle, Special, Slide, Surge
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Seizure
     Steal: Warp Stone
     Item Won: Warp Stone
     Special Attack: Riot
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
     Special Information: If turned into an Imp, will use critical hits, Undead
    
     Poppers
     Level: 33
     Location: Cave of Umaro
     HP: 1000
     MP: 100
     Experience Points: 800
     GP: 350
     Bat.Pwr: 5
     Defense: 120
     Speed: 34
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Stone
     Sketch: Imp, Stone
     Control: Battle, Break, Stone
     Immune To: Imp
     Status: Safe
     Steal: N/A
     Item Won: Green Cherry
     Special Attack: Tail
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Lunaris
     Level: 26
     Location: In the plains on the southernmost continent (WoR)
     HP: 582
     MP: 25
     Experience Points: 308
     GP: 247
     Bat.Pwr: 13
     Defense: 155
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death, Mute, Near Fatal, Sleep
     Status: N/A
     Steal: Potion, Potion
     Item Won: N/A
     Special Attack: Face Bite
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Garm
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 615
     MP: 45
     Experience Points: 228
     GP: 343
     Bat.Pwr: 13
     Defense: 220
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Demi
     Sketch: Special, Ice 3
     Control: Battle, Special, Fire 2
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Fenix Down, Tonic
     Item Won: N/A
     Special Attack: Program 95
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Vindr
     Level: 36
     Location: Owzer's House
     HP: 885
     MP: 87
     Experience Points: 653
     GP: 497
     Bat.Pwr: 14
     Defense: 100
     Speed: 30
     Evade: 90
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Acid Rain
     Sketch: Special, Acid Rain
     Control: Battle, Special, Acid Rain
     Immune To: Imp, Sleep
     Status: Float
     Steal: Chocobo Suit
     Item Won: N/A
     Special Attack: Beak
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Kiwok
     Level: 33
     Location: Cave of Umaro
     HP: 2000
     MP: 100
     Experience Points: 1000
     GP: 750
     Bat.Pwr: 10
     Defense: 105
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Imp
     Sketch: Imp, Cyclonic
     Control: Battle, Remedy
     Immune To: Imp, Mute, Near Fatal, Petrify
     Status: N/A
     Steal: N/A
     Item Won: White Cape, Green Cherry
     Special Attack: Pick
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: If turned into an Imp, will use critical hits
    
     Nastidon
     Level: 32
     Location: Narshe (WoR)
     HP: 1877
     MP: 100
     Experience Points: 697
     GP: 298
     Bat.Pwr: 13
     Defense: 145
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Blizzard
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death
     Status: Safe
     Steal: Potion, Tonic
     Item Won: Potion
     Special Attack: Grab
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Rinn
     Level: 11
     Location: Mines of Narshe, in the room where you have to follow the light, if
               you miss the dull trigger when the light surrounds you, you'll fight
               this enemy (WoB)
     HP: 110
     MP: 35
     Experience Points: 95
     GP: 100
     Bat.Pwr: 10
     Defense: 55
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Fire
     Sketch: Slow, Battle
     Control: Battle, Slow
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: Cling
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Undead
    
     Insecare
     Level: 23
     Location: Crescent Mountain
     HP: 977
     MP: 80
     Experience Points: 292
     GP: 410
     Bat.Pwr: 15
     Defense: 115
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire, Wind
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Imp, Muddle, Mute, Sleep
     Status: Float
     Steal: Echo Screen
     Item Won: Smoke Bomb
     Special Attack: Wing Whisp
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Vermin
     Level: 16
     Location: Opera House (WoB)
     HP: 499
     MP: 40
     Experience Points: 145
     GP: 235
     Bat.Pwr: 20
     Defense: 120
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 190
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Scan
     Sketch: Special, Bio
     Control: Battle, Special, Bio
     Immune To: N/A
     Status: N/A
     Steal: Antidote, Potion
     Item Won: Potion
     Special Attack: Bacteria
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: Can't Run, If turned into an Imp, will use critical hits
    
     Mantodea
     Level: 54
     Location: In the plains on the northeastern continent, in the forests/plain
               near Maranda, near Doma
     HP: 4500
     MP: 420
     Experience Points: 4612
     GP: 501
     Bat.Pwr: 180
     Defense: 145
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Wind Slash
     Sketch: Special, Wind Slash
     Control: Battle, Special, Wind Slash
     Immune To: Blind, Condemned, Death, Imp, Near Fatal, Petrify, Seizure, Sleep
     Status: N/A
     Steal: Imp Halberd
     Item Won: N/A
     Special Attack: MindReaper
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 42.9%
    
     Bogy
     Level: 29
     Location: In the plains around Kohlingen (WoR)
     HP: 1318
     MP: 100
     Experience Points: 532
     GP: 1200
     Bat.Pwr: 15
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Petrify
     Status: Safe
     Steal: Potion
     Item Won: N/A
     Special Attack: Oogyboog
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Prussian
     Level: 41
     Location: On the continent with Thamasa (WoR)
     HP: 3300
     MP: 188
     Experience Points: 1396
     GP: 773
     Bat.Pwr: 13
     Defense: 115
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Land Slide
     Sketch: Special, Battle
     Control: Battle, Special, Stone
     Immune To: Muddle, Near Fatal, Petrify
     Status: N/A
     Steal: Full Moon
     Item Won: N/A
     Special Attack: Bear Hug
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Black Drgn
     Level: 26
     Location: Desert near Solitary Island, desert near Tzen, desert in the Serpent
               Trench area (WoR)
     HP: 4000
     MP: 600
     Experience Points: 780
     GP: 502
     Bat.Pwr: 14
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 20
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Storm
     Sketch: Sand Storm, Fallen One
     Control: Battle, Sand Storm, Doom, Bolt 2
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Seizure
     Steal: Revivify
     Item Won: Tent
     Special Attack: BonePowder
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Suplex, Undead
    
     Adamanchyt
     Level: 24
     Location: Crescent Mountain
     HP: 1305
     MP: 50
     Experience Points: 1450
     GP: 189
     Bat.Pwr: 22
     Defense: 225
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 45
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Acid Rain
     Sketch: Special, Blaster
     Control: Battle, Special, Acid Rain
     Immune To: Condemned, Death, Muddle, Near Fatal, Petrify
     Status: Safe
     Steal: Gold Shld
     Item Won: N/A
     Special Attack: Nail
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Dante
     Level: 28
     Location: Figaro Cave (WoR), Figaro Castle (WoR)
     HP: 1945
     MP: 200
     Experience Points: 1150
     GP: 712
     Bat.Pwr: 17
     Defense: 105
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, L.3 Muddle
     Sketch: Special, L.3 Muddle
     Control: Battle, Special, L.3 Muddle, Ice 2
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Diamond Helm
     Item Won: Gold Shld
     Special Attack: Nail
     Metamorph: Thunder Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Dante dies, Undead
    
     Wirey Drgn
     Level: 26
     Location: Floating Continent
     HP: 2802
     MP: 200
     Experience Points: 895
     GP: 1300
     Bat.Pwr: 35
     Defense: 150
     Speed: 31
     Evade: 0
     Hit Rate: 100
     Mag.Def: 115
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Cyclonic
     Sketch: Special, Cyclonic
     Control: Battle, Special, Cyclonic
     Immune To: Imp
     Status: Float, Safe
     Steal: DragoonBoots
     Item Won: N/A
     Special Attack: Wing
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     Dueller
     Level: 53
     Location: Kefka's Tower
     HP: 7200
     MP: 1600
     Experience Points: 2500
     GP: 800
     Bat.Pwr: 13
     Defense: 185
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Mega Volt
     Sketch: Special, Giga Volt
     Control: Battle, Special, Mega Volt, Giga Volt
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Chain Saw
     Item Won: N/A
     Special Attack: Megashock
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Psychot
     Level: 32
     Location: Mines of Narshe (WoR)
     HP: 900
     MP: 55
     Experience Points: 347
     GP: 275
     Bat.Pwr: 14
     Defense: 165
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Lifeshaver
     Sketch: Special, Lifeshaver
     Control: Battle, Special, Lifeshaver
     Immune To: Blind, Condemned, Death, Imp, Petrify, Poison, Sleep
     Status: Float
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Mindshock
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Muus
     Level: 28
     Location: In the forests/plains near Kohlingen (WoR)
     HP: 900
     MP: 100
     Experience Points: 189
     GP: 287
     Bat.Pwr: 11
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: Earth, Pearl, Poison, Wind, Water
     Weaknesses: N/A
     Rage: Battle, Pep Up
     Sketch: Special, Pep Up
     Control: Battle, Special, Pep Up
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Near Fatal, Petrify,
                Poison, Sleep, Zombie
     Status: Shell
     Steal: Magicite
     Item Won: N/A
     Special Attack: Gunk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: If MP reaches 0, Muus dies
    
     Karkass
     Level: 43
     Location: Zone Eater Dungeon
     HP: 3850
     MP: 185
     Experience Points: 1399
     GP: 826
     Bat.Pwr: 13
     Defense: 105
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: Earth, Pearl, Poison, Wind, Water
     Weaknesses: Fire, Pearl
     Rage: Battle, Bolt 3
     Sketch: Break, Bolt 3
     Control: Battle, Break, Bolt 3, Flare
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Near Fatal, Sleep
     Status: Float
     Steal: Soul Sabre, MithrilBlade
     Item Won: N/A
     Special Attack: Figaro Tea
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex, If MP reaches 0, Karkass dies, Undead
    
     Punisher
     Level: 35
     Location: Mt. Zozo
     HP: 2191
     MP: 136
     Experience Points: 1242
     GP: 3000
     Bat.Pwr: 28
     Defense: 100
     Speed: 35
     Evade: 115
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Bolt 3
     Sketch: Battle, Battle
     Control: Battle
     Immune To: Imp, Sleep, Slow, Stop
     Status: Haste
     Steal: Bone Club, Rising Sun
     Item Won: N/A
     Special Attack: Pummel
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Balloon
     Level: 22
     Location: Thamasa (burning house) (WoB)
     HP: 555
     MP: 80
     Experience Points: 369
     GP: 309
     Bat.Pwr: 11
     Defense: 20
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Exploder
     Sketch: Special, Exploder
     Control: Battle, Special, Exploder
     Immune To: Imp, Sleep
     Status: Float
     Steal: Fenix Down
     Item Won: N/A
     Special Attack: Flare Up
     Metamorph: Flame Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     Gabbledegak
     Level: 15
     Location: Zozo
     HP: 350
     MP: 20
     Experience Points: 104
     GP: 126
     Bat.Pwr: 13
     Defense: 85
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Vanish
     Sketch: Special, Vanish
     Control: Battle, Special, Vanish
     Immune To: N/A
     Status: N/A
     Steal: Fenix Down, Eyedrop
     Item Won: N/A
     Special Attack: GoldWrench
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Human
    
     GtBehemoth
     Level: 58
     Location: Kefka's Tower
     HP: 11000
     MP: 700
     Experience Points: 4100
     GP: 2900
     Bat.Pwr: 7
     Defense: 90
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 105
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Meteor
     Sketch: Special, Meteor
     Control: Battle, Special, Meteor, Fire 3
     Immune To: Blind, Condemned, Death, Imp, Muddle, Mute, Petrify
     Status: N/A
     Steal: Tiger Fangs
     Item Won: N/A
     Special Attack: Hay Maker
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run
    
     Scorpion
     Level: 26
     Location: Tzen (WoR)
     HP: 290
     MP: 19
     Experience Points: 199
     GP: 336
     Bat.Pwr: 10
     Defense: 5
     Speed: 20
     Evade: 0
     Hit Rate: 100
     Mag.Def: 215
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Doom Sting
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Chaos Drgn
     Level: 44
     Location: Phoenix Cave
     HP: 9013
     MP: 1300
     Experience Points: 4881
     GP: 1000
     Bat.Pwr: 13
     Defense: 5
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 85
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Disaster
     Sketch: Special, Disaster
     Control: Battle, Special, Disaster, Meteor
     Immune To: Condemned, Death, Muddle, Near Fatal, Petrify, Sleep
     Status: N/A
     Steal: Fenix Down
     Item Won: Fenix Down
     Special Attack: Cinderizer
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 42.9%
     Special Information: If turned into an Imp, will use critical hits
    
     Spit Fire
     Level: 25
     Location: The Blackjack, on your way to the Floating Continent
     HP: 1400
     MP: 180
     Experience Points: 550
     GP: 300
     Bat.Pwr: 17
     Defense: 155
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Wind
     Rage: Battle, Tek Laser
     Sketch: Special, Tek Laser
     Control: Battle, Special, Tek Laser, Schiller
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Slow, Stop, Zombie
     Status: N/A
     Steal: Elixir, Tincture
     Item Won: Tincture
     Special Attack: Propeller
     Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Run, Can't Suplex
    
     Vectagoyle
     Level: 57
     Location: Kefka's Tower
     HP: 7500
     MP: 880
     Experience Points: 2900
     GP: 900
     Bat.Pwr: 22
     Defense: 110
     Speed: 37
     Evade: 10
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 9
     M.Block: 30
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Aqua Rake
     Sketch: Giga Volt, Aqua Rake
     Control: Battle, Giga Volt, Aqua Rake, Blaze
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal,
                Petrify, Seizure, Sleep, Slow, Stop
     Status: N/A
     Steal: SwordBreaker
     Item Won: N/A
     Special Attack: Counter
     Metamorph: Thunder Shld, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Lich
     Level: 20
     Location: Cave to the Sealed Gate
     HP: 590
     MP: 90
     Experience Points: 374
     GP: 350
     Bat.Pwr: 1
     Defense: 50
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 190
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire, Poison
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Fire 2
     Sketch: Fire, Fire 2
     Control: Battle, Fire, Fire 2, Fire 3
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: Float
     Steal: Poison Rod, Green Cherry
     Item Won: Green Cherry
     Special Attack: Mad Touch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, If MP reaches 0, Lich dies, Undead
    
     Osprey
     Level: 26
     Location: In the plains on the southernmost continent (WoR)
     HP: 850
     MP: 100
     Experience Points: 249
     GP: 596
     Bat.Pwr: 12
     Defense: 105
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Shimsham
     Sketch: Special, Shimsham
     Control: Battle, Special, Shimsham
     Immune To: Condemned, Imp, Mute, Near Fatal, Petrify, Sleep
     Status: Float
     Steal: N/A
     Item Won: Echo Screen
     Special Attack: Beak
     Metamorph: Fenix Down, Revivify, Tent, Warp Stone
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Suplex
    
     Mag Roader (Yellow)
     Level: 32
     Location: Mines of Narshe (WoR)
     HP: 1777
     MP: 100
     Experience Points: 621
     GP: 352
     Bat.Pwr: 13
     Defense: 115
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Haste
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp, Mute, Petrify, Poison
     Status: N/A
     Steal: Shuriken, Bolt Edge
     Item Won: Water Edge
     Special Attack: Wheel
     Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
     Metamorph % chance to miss: 57.1%
     Special Information: If MP reaches 0, Mag Roader dies
    
     Bug
     Level: 16
     Location: In the deserts on the southernmost continent (WoB)
     HP: 310
     MP: 20
     Experience Points: 165
     GP: 210
     Bat.Pwr: 13
     Defense: 120
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Ice, Water
     Rage: Battle, Stop
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Imp, Mute, Sleep
     Status: Float
     Steal: Potion, Soft
     Item Won: N/A
     Special Attack: StoneSpine
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     Sea Flower
     Level: 47
     Location: Phoenix Cave
     HP: 4200
     MP: 200
     Experience Points: 1315
     GP: 670
     Bat.Pwr: 13
     Defense: 135
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire, Water
     Nullifies: N/A
     Weaknesses: Ice, Lightning
     Rage: Battle, Sleep
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Poison, Sleep
     Status: N/A
     Steal: Fenix Down
     Item Won: Fenix Down
     Special Attack: Feeler
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Fortis
     Level: 54
     Location: Kefka's Tower
     HP: 9800
     MP: 700
     Experience Points: 3550
     GP: 250
     Bat.Pwr: 5
     Defense: 160
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Fire Ball
     Sketch: Special, Shrapnel
     Control: Battle, Special, Fire Ball, Snowball
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Drill
     Item Won: N/A
     Special Attack: Double Arm
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Abolisher
     Level: 24
     Location: Crescent Mountain (grassy hilly areas)
     HP: 860
     MP: 82
     Experience Points: 485
     GP: 525
     Bat.Pwr: 16
     Defense: 125
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Poison
     Sketch: Special, Poison
     Control: Battle, Special, Poison
     Immune To: Imp, Mute, Petrify, Sleep
     Status: N/A
     Steal: Antidote
     Item Won: Fenix Down
     Special Attack: Down Dust
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Aquila
     Level: 49
     Location: Phoenix Cave
     HP: 6013
     MP: 820
     Experience Points: 2781
     GP: 906
     Bat.Pwr: 13
     Defense: 120
     Speed: 40
     Evade: 30
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice
     Rage: Battle, Cyclonic
     Sketch: Special, Cyclonic
     Control: Battle, Special, Cyclonic, Shimsham
     Immune To: Condemned, Death, Imp, Petrify, Sleep
     Status: Float
     Steal: Economizer, Fenix Down
     Item Won: Fenix Down
     Special Attack: Flap
     Metamorph: Exp. Egg, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex
    
     Junk
     Level: 53
     Location: Kefka's Tower
     HP: 2000
     MP: 200
     Experience Points: 2200
     GP: 1100
     Bat.Pwr: 2
     Defense: 190
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 170
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Pep Up
     Sketch: Special, Bolt 3
     Control: Battle, Special, Pep Up, Exploder
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Float
     Steal: NoiseBlaster
     Item Won: N/A
     Special Attack: Parallout
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Mandrake
     Level: 23
     Location: Crescent Mountain
     HP: 1150
     MP: 104
     Experience Points: 378
     GP: 450
     Bat.Pwr: 16
     Defense: 115
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Raid
     Sketch: Special, Raid
     Control: Battle, Special, Raid
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Muddle, Mute,
                Petrify, Poison, Sleep
     Status: Confuse
     Steal: Potion, Potion
     Item Won: Remedy
     Special Attack: StoneTouch
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex
    
     1st Class
     Level: 11
     Location: Mines of Narshe (after the Lete River) (WoB)
     HP: 180
     MP: 25
     Experience Points: 117
     GP: 112
     Bat.Pwr: 13
     Defense: 55
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Stone
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: Ore Wrench
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Human
    
     Tap Dancer
     Level: 43
     Location: Zone Eater Dungeon
     HP: 4452
     MP: 270
     Experience Points: 1727
     GP: 526
     Bat.Pwr: 13
     Defense: 105
     Speed: 39
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Slow 2
     Sketch: Special, Slow 2
     Control: Battle, Special, Slow 2, Haste2
     Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Petrify, Poison, Sleep
     Status: N/A
     Steal: SwordBreaker, Dirk
     Item Won: N/A
     Special Attack: WaistShake
     Metamorph: Marvel Shoes, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If MP reaches 0, Tap Dancer dies
    
     Necromancr
     Level: 48
     Location: Phoenix Cave
     HP: 3525
     MP: 900
     Experience Points: 1510
     GP: 791
     Bat.Pwr: 13
     Defense: 100
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Doom
     Sketch: X-Zone, Doom
     Control: Battle, X-Zone, Doom, Flare
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Float
     Steal: Fenix Down
     Item Won: Revivify
     Special Attack: ZombiStick
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Suplex, Human, If MP reaches 0, Necromancr dies,
                          Undead
    
     Borras
     Level: 35
     Location: Mt. Zozo
     HP: 4771
     MP: 590
     Experience Points: 2953
     GP: 2500
     Bat.Pwr: 23
     Defense: 150
     Speed: 43
     Evade: 105
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Rage: Battle, Revenge
     Sketch: Special, Special
     Control: Battle, Special, Special, Special
     Immune To: Condemned, Death, Mute
     Status: N/A
     Steal: Muscle Belt, Potion
     Item Won: N/A
     Special Attack: Uppercut
     Metamorph: Ogre Nix, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Human, If turned into an Imp, will use critical hits
    
     Mag Roader (Brown)
     Level: 32
     Location: Mines of Narshe (WoR)
     HP: 1380
     MP: 70
     Experience Points: 647
     GP: 284
     Bat.Pwr: 14
     Defense: 105
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, L.4 Flare
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Imp, Mute, Poison
     Status: Haste
     Steal: Shuriken, Bolt Edge
     Item Won: Fire Skean
     Special Attack: Rush
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 28.6%
     Special Information: If MP reaches 0, Mag Roader dies
    
     Wild Rat
     Level: 12
     Location: Mines of Narshe (after the Lete River) (WoB)
     HP: 160
     MP: 10
     Experience Points: 135
     GP: 135
     Bat.Pwr: 10
     Defense: 85
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: N/A
     Special Attack: Scratch
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 0%
     Special Information: N/A
    
     Gold Bear
     Level: 13
     Location: Figaro Cave, during and after Locke's Scenario (WoB)
     HP: 275
     MP: 0
     Experience Points: 160
     GP: 185
     Bat.Pwr: 13
     Defense: 40
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Potion, Tonic
     Item Won: Potion
     Special Attack: Gouge
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: If turned into an Imp, will use critical hits
    
     Innoc
     Level: 52
     Location: Kefka's Tower
     HP: 6600
     MP: 390
     Experience Points: 2400
     GP: 1950
     Bat.Pwr: 13
     Defense: 155
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Virite
     Sketch: L.? Pearl, Battle
     Control: Battle, L.? Pearl
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Stop, Zombie
     Status: Float
     Steal: Bio Blaster
     Item Won: N/A
     Special Attack: BrainBlast
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Trixter
     Level: 49
     Location: Phoenix Cave
     HP: 3815
     MP: 9900
     Experience Points: 1698
     GP: 826
     Bat.Pwr: 13
     Defense: 120
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 165
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Pearl
     Rage: Battle, Fire 2
     Sketch: Fire, Fire 2
     Control: Battle, Fire, Fire 2, Fire 3
     Immune To: Blind, Condemned, Death, Imp, Muddle, Mute, Sleep, Stop
     Status: Float
     Steal: Fenix Down
     Item Won: Fenix Down
     Special Attack: Hit
     Metamorph: Safety Bit, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, Human, If MP reaches 0, Trixter dies
    
     Red Wolf
     Level: 32
     Location: Narshe (WoR)
     HP: 1510
     MP: 110
     Experience Points: 687
     GP: 412
     Bat.Pwr: 10
     Defense: 155
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Special
     Sketch: Special, Revenge
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Muddle, Mute, Near Fatal,
                Petrify, Poison, Sleep, Slow, Stop
     Status: N/A
     Steal: Tonic, Tonic
     Item Won: Tonic
     Special Attack: Rush
     Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
     Metamorph % chance to miss: 28.6%
     Special Information: N/A
    
     Didalos
     Level: 59
     Location: Kefka's Tower
     HP: 12280
     MP: 100
     Experience Points: 3500
     GP: N/A
     Bat.Pwr: 13
     Defense: 105
     Speed: 37
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Rage: Battle, Merton
     Sketch: Special, Quake
     Control: Battle, Flare, Flare Star, Blaster
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
                Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: PoisonTusk
     Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet
     Metamorph % chance to miss: 57.1%
     Special Information: Undead
    
     Woolly
     Level: 43
     Location: Zone Eater Dungeon
     HP: 3609
     MP: 300
     Experience Points: 1385
     GP: 826
     Bat.Pwr: 17
     Defense: 105
     Speed: 32
     Evade: 20
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: Earth, Ice, Lightning, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Ice 3
     Sketch: Special, W Wind
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Petrify, Poison, Slow,
                Stop
     Status: Float
     Steal: Hardened, Imperial
     Item Won: N/A
     Special Attack: Frenzy
     Metamorph: Safety Bit, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, Human, If MP reaches 0, Woolly dies
    
     Veteran
     Level: 51
     Location: Kefka's Tower
     HP: 10000
     MP: 300
     Experience Points: 2820
     GP: N/A
     Bat.Pwr: 11
     Defense: 110
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 17
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Rage: Battle, Roulette
     Sketch: Roulette, Condemned
     Control: Battle, Doom, X-Zone, Roulette
     Immune To: Condemned, Death, Imp, Near Fatal, Petrify
     Status: N/A
     Steal: Earrings
     Item Won: N/A
     Special Attack: Critical
     Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Suplex, Human
    
     Sky Base
     Level: 52
     Location: Kefka's Tower
     HP: 6000
     MP: 550
     Experience Points: 2300
     GP: 670
     Bat.Pwr: 10
     Defense: 140
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Doom
     Sketch: Doom, Giga Volt
     Control: Battle, Doom, Doom, Doom
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Flash
     Item Won: N/A
     Special Attack: Mind Slap
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     IronHitman
     Level: 52
     Location: Kefka's Tower
     HP: 2000
     MP: 800
     Experience Points: 2000
     GP: 700
     Bat.Pwr: 13
     Defense: 20
     Speed: 31
     Evade: 0
     Hit Rate: 100
     Mag.Def: 165
     Mag.Pwr: 25
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Rage: Battle, Dischord
     Sketch: Special, Dischord
     Control: Battle, Special, Dischord, Tek Laser
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: AutoCrossbow
     Item Won: N/A
     Special Attack: Destroy
     Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
     Metamorph % chance to miss: 42.9%
     Special Information: N/A
    
     Io
     Level: 39
     Location: Cyan's Soul
     HP: 7862
     MP: 1550
     Experience Points: 3253
     GP: 1995
     Bat.Pwr: 13
     Defense: 110
     Speed: 60
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: Earth, Poison, Wind
     Weaknesses: Lightning, Pearl, Water
     Rage: Battle, Flare Star
     Sketch: Special, Plasma
     Control: Battle, Special, Plasma, Blaster
     Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Near
                Fatal, Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Crush
     Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     Pugs
     Level: 99
     Location: Cave of Umaro, inside a monster-in-a-box chest
     HP: 14001
     MP: 11000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 5
     Defense: 100
     Speed: 70
     Evade: 150
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 1
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire
     Rage: Battle, Special
     Sketch: Battle, Battle
     Control: Battle
     Immune To: Berserk, Condemned, Death, Muddle, Near Fatal, Petrify, Sleep, Stop
     Status: N/A
     Steal: Minerva
     Item Won: Minerva
     Special Attack: Knife
     Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, If turned into an Imp, will use critical hits
    
     Whelk (shell)
     Level: 4
     Location: Mines of Narshe (WoB)
     HP: 50000
     MP: 120
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 102
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
                Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Tincture, Tincture
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Presenter
     Level: 19
     Location: Daryl's Tomb
     HP: 9230
     MP: 1600
     Experience Points: N/A
     GP: 1000
     Bat.Pwr: 53
     Defense: 160
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 195
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Ice, Lightning, Water
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Image, Imp, Magitek, Muddle, Mute, Near Fatal,
                Poison, Seizure, Sleep, Slow, Stop
     Status: Float
     Steal: N/A
     Item Won: Dragon Claw, Dragon Claw
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Suplex, If MP reaches 0, Presenter
                          dies
    
     Mega Armor
     Level: 21
     Location: Imperial Castle
     HP: 1000
     MP: 50
     Experience Points: 350
     GP: N/A
     Bat.Pwr: 19
     Defense: 120
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Tek Laser
     Control: Battle, Special, Tek Laser
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: Safe
     Steal: Potion
     Item Won: N/A
     Special Attack: MetalPunch
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Vargas
     Level: 12
     Location: Mt. Koltz
     HP: 11600
     MP: 220
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 85
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: Mithril Claw, Tonic
     Item Won: N/A
     Special Attack: Doom Fist
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex, Human
    
     TunnelArmr
     Level: 16
     Location: Figaro Cave (during Locke's Scenario) (WoB)
     HP: 1300
     MP: 900
     Experience Points: N/A
     GP: 250
     Bat.Pwr: 10
     Defense: 29
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 15
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
                Stop, Zombie
     Status: N/A
     Steal: Bio Blaster, Air Lancet
     Item Won: Elixir, Elixir
     Special Attack: Drill
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Prometheus
     Level: 56
     Location: Kefka's Tower
     HP: 14500
     MP: 2050
     Experience Points: 5200
     GP: 1300
     Bat.Pwr: 13
     Defense: 170
     Speed: 47
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, S. Cross
     Control: Battle, Special, S. Cross, N. Cross
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
                Zombie
     Status: N/A
     Steal: Debilitator
     Item Won: N/A
     Special Attack: Drill
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: N/A
    
     GhostTrain
     Level: 14
     Location: Phantom Train
     HP: 1900
     MP: 350
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 30
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 210
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Lightning, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep,
                Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Tent, Tent
     Special Attack: Wheel
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Undead
    
     Dadaluma
     Level: 22
     Location: Zozo
     HP: 3270
     MP: 1005
     Experience Points: N/A
     GP: 1210
     Bat.Pwr: 12
     Defense: 85
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 143
     Mag.Pwr: 3
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Death, Muddle, Near Fatal, Poison, Seizure, Zombie
     Status: N/A
     Steal: Sneak Ring, Jewel Ring
     Item Won: ThiefKnife, Head Band
     Special Attack: Sweep
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Human, If turned into an Imp, will use
                          critical hits
    
     Shiva
     Level: 21
     Location: Imperial Magitek Research Facility
     HP: 3000
     MP: 500
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 200
     Speed: 35
     Evade: 20
     Hit Rate: 150
     Mag.Def: 110
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Ice
     Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Ifrit
     Level: 21
     Location: Imperial Magitek Research Facility
     HP: 3300
     MP: 600
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 25
     Defense: 215
     Speed: 35
     Evade: 20
     Hit Rate: 150
     Mag.Def: 115
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Fire
     Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind
     Weaknesses: Ice
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Number 024
     Level: 24
     Location: Imperial Magitek Research Facility
     HP: 4777
     MP: 777
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 20
     Defense: 170
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near
                Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie
     Status: N/A
     Steal: Drainer, Rune Edge
     Item Won: Flame Sabre, Blizzard
     Special Attack: Overflow
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Number
                          024 dies, If turned into an Imp, will use critical hits
    
     Number 128
     Level: 23
     Location: Imperial Magitek Research Facility
     HP: 3276
     MP: 810
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 120
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near
                Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie
     Status: N/A
     Steal: Tempest
     Item Won: Tent, Tent
     Special Attack: Red Feast
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Inferno
     Level: 67
     Location: Kefka's Tower
     HP: 30800
     MP: 9700
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 130
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near
                Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie
     Status: N/A
     Steal: Ice Shld
     Item Won: N/A
     Special Attack: Sobat
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Crane
     Level: 23
     Location: Blackjack (after escaping Vector)
     HP: 1800
     MP: 447
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 14
     Defense: 145
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
                Zombie
     Status: N/A
     Steal: NoiseBlaster
     Item Won: N/A
     Special Attack: Iron Ball
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run
    
     Crane
     Level: 24
     Location: Blackjack (after escaping Vector)
     HP: 2300
     MP: 447
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 14
     Defense: 125
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
                Zombie
     Status: N/A
     Steal: Debilitator, Potion
     Item Won: N/A
     Special Attack: Iron Ball
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run
    
     Umaro
     Level: 33
     Location: Cave of Umaro
     HP: 17200
     MP: 6990
     Experience Points: N/A
     GP: 10
     Bat.Pwr: 25
     Defense: 100
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire, Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Seizure, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Tackle
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human
    
     Guardian
     Level: 67
     Location:  Kefka's Tower
     HP: 60000
     MP: 5200
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 150
     Speed: 80
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 25
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Big Guard
     Control: Battle, Special, Plasma
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
                Zombie
     Status: N/A
     Steal: Ribbon, Force Armor
     Item Won: N/A
     Special Attack: Ink
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run
    
     Air Force
     Level: 25
     Location: On the way to Floating Continent, right after you fall off the
               Blackjack after the fight with Ultros
     HP: 8000
     MP: 760
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 150
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
                Stop, Zombie
     Status: N/A
     Steal: Elixir
     Item Won: Czarina Ring, Czarina Ring
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     FlameEater
     Level: 26
     Location: Thamasa (WoB)
     HP: 8400
     MP: 480
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 105
     Speed: 34
     Evade: 20
     Hit Rate: 130
     Mag.Def: 150
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Fire
     Nullifies: Earth, Lightning, Pearl, Poison
     Weaknesses: Ice
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
                Zombie
     Status: N/A
     Steal: Flame Sabre
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
                          FlameEater dies
    
     Atma
     Level: 37
     Location: Floating Continent
     HP: 24000
     MP: 5000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 45
     Defense: 142
     Speed: 67
     Evade: 20
     Hit Rate: 100
     Mag.Def: 97
     Mag.Pwr: 5
     M.Block: 10
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Seizure, Stop, Zombie
     Status: Float
     Steal: Ribbon, Elixir
     Item Won: Elixir, Elixir
     Special Attack: Full Power
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
                          Atma dies
    
     Nerapa
     Level: 26
     Location: Floating Continent
     HP: 2800
     MP: 280
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 11
     Defense: 105
     Speed: 48
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: Earth, Poison, Water, Wind
     Weaknesses: Ice, Lightning, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Clear, Image, Imp, Magitek, Mute, Near Fatal, Petrify,
                Poison, Seizure. Sleep, Slow, Zombie
     Status: Float, Reflect
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Nerapa
                          dies
    
     SrBehemoth
     Level: 43
     Location: Cave in the Veldt
     HP: 19000
     MP: 1600
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 11
     Defense: 120
     Speed: 60
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire, Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Death, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison,
                Seizure, Sleep, Zombie
     Status: N/A
     Steal: Murasame
     Item Won: BehemothSuit, BehemothSuit
     Special Attack: Evil Claw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     Tentacle
     Level: 31
     Location: Figaro Castle (WoR)
     HP: 7000
     MP: 800
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 102
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Near Fatal,
                Seizure, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Seize
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Dullahan
     Level: 37
     Location: Daryl's Tomb
     HP: 23450
     MP: 1721
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 55
     Defense: 130
     Speed: 55
     Evade: 10
     Hit Rate: 150
     Mag.Def: 160
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Near Fatal,
                Seizure, Stop, Zombie
     Status: Float, Haste
     Steal: Genji Glove, X-Potion
     Item Won: N/A
     Special Attack: Morn Star
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If MP reaches 0, Dullahan dies
    
     Doom Gaze
     Level: 68
     Location: World Map (fly around in Falcon) (WoR)
     HP: 55555
     MP: 38000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 35
     Defense: 150
     Speed: 95
     Evade: 30
     Hit Rate: 150
     Mag.Def: 170
     Mag.Pwr: 8
     M.Block: 30
     Absorbs: Ice, Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal,
                Seizure, Sleep, Slow, Stop, Zombie
     Status: Float, Safe, Shell
     Steal: N/A
     Item Won: N/A
     Special Attack: Bane Claw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Suplex, If MP reaches 0, Doom Gaze
                          dies
    
     Chadarnook (Woman)
     Level: 37
     Location: Owzer's House
     HP: 56000
     MP: 9400
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 140
     Speed: 50
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Pearl, Water
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Doom Kiss
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Curley
     Level: 47
     Location: Cyan's Soul
     HP: 15000
     MP: 2000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 1
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near
                Fatal, Poison, Seizure, Slow, Stop, Zombie
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Curley
                          dies
    
     Larry
     Level: 47
     Location: Cyan's Soul
     HP: 10000
     MP: 2000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 2
     Defense: 90
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Ice, Wind
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Imp, Magitek, Near Fatal, Petrify, Poison, Seizure, Sleep,
                Stop, Zombie
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human
    
     Moe
     Level: 47
     Location: Cyan's Soul
     HP: 12500
     MP: 2000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 4
     Defense: 80
     Speed: 25
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify,
                Poison, Seizure, Sleep, Slow, Zombie            
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Moe
                          dies, If turned into an Imp, will use critical hits
    
     WrexSoul
     Level: 53
     Location: Cyan's Soul
     HP: 23066
     MP: 5066
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 27
     Defense: 70
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 220
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Fire, Pearl
     Nullifies: N/A
     Weaknesses: Ice
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near
                Fatal, Petrify, Poison, Seizure, Sleep, Slow, Zombie
     Status: N/A
     Steal: Memento Ring
     Item Won: Pod Bracelet, Pod Bracelet
     Special Attack: KarmicBlow
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run
    
     Hidon
     Level: 43
     Location: Ebot's Rock
     HP: 25000
     MP: 12500
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 55
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Earth, Fire, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Petrify,
                Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: Thornlet, Warp Stone
     Item Won: Warp Stone, Warp Stone
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Undead
    
     KatanaSoul
     Level: 61
     Location: Ancient Castle, in a monster-in-a-box chest
     HP: 37620
     MP: 7400
     Experience Points: N/A
     GP: 30000
     Bat.Pwr: 25
     Defense: 115
     Speed: 75
     Evade: 20
     Hit Rate: 130
     Mag.Def: 175
     Mag.Pwr: 11
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify,
                Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: Strato, Murasame
     Item Won: Offering, Offering
     Special Attack: SlayerEdge
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Human
    
     L.30 Magic
     Level: 54
     Location: Fanatics' Tower
     HP: 3000
     MP: 700
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 36
     Evade: 100
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 20
     M.Block: 0
     Absorbs: Pearl
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Bolt 2, Osmose
     Control: Battle, Bolt 2, Osmose, Rflect
     Immune To: Blind, Imp, Muddle, Mute, Stop
     Status: N/A
     Steal: Tincture
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Run, If MP reaches 0, L.30 Magic dies
    
     Hidonite
     Level: 43
     Location: Ebot's Rock
     HP: 3500
     MP: 1000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 85
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Earth
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Imp, Muddle, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: PoisonClaw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: N/A
    
     Doom
     Level: 73
     Location: Kefka's Tower
     HP: 63000
     MP: 4800
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 60
     Defense: 110
     Speed: 61
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Ice, Poison
     Nullifies: N/A
     Weaknesses: Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: Safety Bit
     Item Won: Sky Render, Sky Render
     Special Attack: Demon Rage
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Doom
     Level: 73
     Location: Kefka's Tower
     HP: 63000
     MP: 4800
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 60
     Defense: 110
     Speed: 61
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Ice, Poison
     Nullifies: N/A
     Weaknesses: Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: Safety Bit
     Item Won: Sky Render, Sky Render
     Special Attack: Demon Rage
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Goddess
     Level: 68
     Location: Kefka's Tower
     HP: 44000
     MP: 19000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 85
     Speed: 50
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 14
     M.Block: 0
     Absorbs: Lightning, Pearl
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Imp, Magitek, Muddle, Mute, Near
                Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: Haste, Shell
     Steal: Minerva
     Item Won: Excalibur, Excalibur
     Special Attack: Demon Rage
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Poltrgeist
     Level: 67
     Location: Kefka's Tower
     HP: 58000
     MP: 18900
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 180
     Speed: 53
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 13
     M.Block: 0
     Absorbs: Fire, Wind
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Muddle, Mute, Near
                Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: Float, Haste, Image, Safe
     Steal: Red Jacket
     Item Won: Aura Lance, Aura Lance
     Special Attack: Demon Rage
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Kefka
     Level: 71
     Location: Kefka's Tower
     HP: 62000
     MP: 38000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 80
     Defense: 117
     Speed: 72
     Evade: 45
     Hit Rate: 190
     Mag.Def: 135
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: Poison
     Weaknesses: N/A
     Sketch: Special, Ultima
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Haste, Image, Imp,
                Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect,
                Seizure, Shell, Sleep, Slow, Stop, Zombie
     Status: Float
     Steal: Megalixir
     Item Won: N/A
     Special Attack: Havoc Wing
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex, Human
    
     L.40 Magic
     Level: 55
     Location: Fanatics' Tower
     HP: 4000
     MP: 1000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 38
     Evade: 100
     Hit Rate: 100
     Mag.Def: 135
     Mag.Pwr: 19
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Drain, Mute
     Control: Battle, Drain, Mute, Vanish
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Sleep, Slow, Stop
     Status: Float
     Steal: Tincture
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Run, If MP reaches 0, L.40 Magic dies
    
     Ultros
     Level: 13
     Location: Lete River
     HP: 3000
     MP: 640
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 40
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Ink
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Ultros
     Level: 19
     Location: Opera House
     HP: 2550
     MP: 500
     Experience Points: N/A
     GP: 2
     Bat.Pwr: 13
     Defense: 105
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Ink
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Ultros
     Level: 25
     Location: Crescent Mountain
     HP: 22000
     MP: 750
     Experience Points: N/A
     GP: 3
     Bat.Pwr: 22
     Defense: 95
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Lightning
     Sketch: Tentacle, Tentacle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Zombie
     Status: Float
     Steal: White Cape
     Item Won: N/A
     Special Attack: Ink
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Chupon
     Level: 26
     Location: Blackjack (on your way to Floating Continent)
     HP: 10000
     MP: 40000
     Experience Points: N/A
     GP: M/A
     Bat.Pwr: 13
     Defense: 100
     Speed: 10
     Evade: 0
     Hit Rate: 100
     Mag.Def: 55
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Petrify,
                Poison, Seizure, Zombie
     Status: N/A
     Steal: Dirk
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     L.20 Magic
     Level: 51
     Location: Fanatics' Tower
     HP: 2000
     MP: 500
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 35
     Evade: 100
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 21
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Quartr, Rasp
     Control: Battle, Quartr, Rasp, Safe
     Immune To: Berserk, Imp, Mute, Petrify, Sleep, Stop
     Status: Reflect
     Steal: Tincture
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Run, Human, If MP reaches 0, L.20 Magic dies
    
     Siegfried
     Level: 7
     Location: Phantom Train
     HP: 100
     MP: 5
     Experience Points: N/A
     GP: 1
     Bat.Pwr: 1
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Green Cherry, Green Cherry
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     L.10 Magic
     Level: 48
     Location: Fanatics' Tower
     HP: 1000
     MP: 300
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 33
     Evade: 100
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 22
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Bolt, Slow
     Control: Battle, Bolt, Slow, Haste
     Immune To: Condemned, Death, Imp, Near Fatal, Sleep, Slow, Stop
     Status: Float
     Steal: Tincture
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 0%
     Special Information: Can't Run, Can't Suplex, Human, If MP reaches 0, L.10
                          Magic dies, Undead
    
     L.50 Magic
     Level: 57
     Location: Fanatics' Tower
     HP: 5000
     MP: 2000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 45
     Evade: 100
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 18
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Bio, Bserk
     Control: Battle, Bio, Bserk, Haste2
     Immune To: Berserk, Blind, Imp, Petrify, Poison, Sleep, Zombie
     Status: N/A
     Steal: Ether
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Remedy, Remedy, Remedy, Remedy
     Metamorph % chance to miss: 28.6%
     Special Information: Can't Run, If MP reaches 0, L.50 Magic dies, Undead
    
     Whelk (Head)
     Level: 6
     Location: Narshe (WoB)
     HP: 1600
     MP: 1000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 22
     Defense: 100
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Potion, Potion
     Special Attack: Slime
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Presenter (Head)
     Level: 31
     Location: Daryl's Tomb
     HP: 9845
     MP: 1600
     Experience Points: N/A
     GP: 1000
     Bat.Pwr: 75
     Defense: 80
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Ice, Lightning, Water
     Nullifies: Poison
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Image, Imp, Magitek, Muddle, Near Fatal, Poison,
                Seizure, Zombie         
     Status: N/A
     Steal: N/A
     Item Won: Dragon Claw, Dragon Claw
     Special Attack: PetriBlast
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Suplex
    
     Master Pug
     Level: 73
     Location: Ancient Cave, in a monster-in-a-box chest
     HP: 22000
     MP: 1200
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 100
     Speed: 45
     Evade: 0
     Hit Rate: 100
     Mag.Def: 165
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Seizure, Stop, Zombie    
     Status: N/A
     Steal: Megalixir, Elixir
     Item Won: Graedus, Graedus
     Special Attack: Cleaver
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run
    
     L.60 Magic
     Level: 58
     Location: Fanatics' Tower
     HP: 6000
     MP: 5000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 35
     Evade: 100
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 17
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Quake, Slow 2
     Control: Battle, Quake, Slow 2, Regen
     Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Poison, Stop  
     Status: Float
     Steal: Ether
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Safety Bit, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP
                          reaches 0, L.60 Magic dies
    
     Merchant
     Level: 5
     Location: South Figaro (Locke's Scenario) (WoB)
     HP: 119
     MP: 20
     Experience Points: 26
     GP: 40
     Bat.Pwr: 10
     Defense: 50
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify. Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: Guardian, Plumed Hat
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Human
    
     Tentacle
     Level: 34
     Location: Figaro Castle (WoR)
     HP: 4000
     MP: 500
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 102
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: Earth, Water
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death. Imp, Magitek, Muddle,
                Mute, Poison, Sleep, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Seize
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Right Blade
     Level: 21
     Location: Imperial Magitek Research Facility
     HP: 400
     MP: 150
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 20
     Defense: 120
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
                Seizure, Sleep, Zombie
     Status: N/A
     Steal: Tincture
     Item Won: Fenix Down
     Special Attack: Rapier
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Left Blade
     Level: 22
     Location: Imperial Magitek Research Facility
     HP: 700
     MP: 470
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 120
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 5
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
                Seizure, Sleep, Zombie
     Status: N/A
     Steal: Tincture
     Item Won: Fenix Down
     Special Attack: Slash
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Rough
     Level: 69
     Location: Kefka's Tower
     HP: 8000
     MP: 770
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 190
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Ice
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
                Seizure, Sleep, Zombie
     Status: N/A
     Steal: Flame Shld
     Item Won: N/A
     Special Attack: Rapier
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Striker
     Level: 67
     Location: Kefka's Tower
     HP: 11000
     MP: 2600
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 75
     Speed: 26
     Evade: 0
     Hit Rate: 100
     Mag.Def: 185
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
                Seizure, Sleep, Zombie
     Status: N/A
     Steal: Flame Shld
     Item Won: N/A
     Special Attack: Slash
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     L.70 Magic
     Level: 56
     Location: Fanatics' Tower
     HP: 7000
     MP: 3000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 40
     Evade: 100
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 16
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Sketch: Fire 3, Ice 3
     Control: Battle, Fire 3, Ice 3, Bolt 3
     Immune To: Berserk, Imp, Muddle, Near Fatal, Poison, Sleep
     Status: N/A
     Steal: Ether
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Elixir, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 42.9%
     Special Information: Can't Run, Human, If MP reaches 0, L.70 Magic dies
    
     Tritoch
     Level: 62
     Location: Narshe (WoR)
     HP: 30000
     MP: 50000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 19
     Defense: 254
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 70
     Mag.Pwr: 4
     M.Block: 0
     Absorbs: Ice
     Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
                Poison, Sleep, Slow, Stop
     Status: Float
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Laser Gun
     Level: 24
     Location: On the way to Floating Continent, right after you fall off the
               Blackjack after the fight with Ultros
     HP: 3300
     MP: 335
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 12
     Defense: 130
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: X-Ether
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Can't Suplex
    
     Speck
     Level: 25
     Location: On the way to Floating Continent, right after you fall off the
               Blackjack after the fight with Ultros
     HP: 420
     MP: 285
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 12
     Defense: 230
     Speed: 15
     Evade: 0
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: Runic
     Steal: Amulet
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     MissileBay
     Level: 25
     Location: On the way to Floating Continent, right after you fall off the
               Blackjack after the fight with Ultros
     HP: 3000
     MP: 7000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 12
     Defense: 135
     Speed: 20
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning, Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: Debilitator
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Can't Suplex
    
     Chadarnook (Demon)
     Level: 41
     Location: Owzer's House
     HP: 30000
     MP: 7600
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 18
     Defense: 135
     Speed: 61
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Petrify, Poison,
                Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
                          Chadarnook dies
    
     Ice Dragon
     Level: 74
     Location: Snowfield in Narshe where you fought Kefka in the World of Balance
               (WoR)
     HP: 24400
     MP: 9000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 60
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Ice
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Fire 3, Ice 3
     Control: Battle, Special
     Immune To: Death, Imp, Magitek, Near Fatal, Petrify, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Force Shld, Force Shld
     Special Attack: Hit
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, If MP reaches 0, Ice Dragon
                          dies
    
     Kefka
     Level: 18
     Location: Snowfield in Narshe (WoB)
     HP: 3000
     MP: 3000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 22
     Defense: 55
     Speed: 45
     Evade: 30
     Hit Rate: 100
     Mag.Def: 160
     Mag.Pwr: 9
     M.Block: 30
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: Elixir, Ether
     Item Won: Peace Ring, Peace Ring
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Storm Dragon
     Level: 74
     Location: Mt. Zozo
     HP: 42000
     MP: 1250
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 65
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Wind
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Pearl Wind, Aero
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Sleep, Slow, Stop, Zombie
     Status: Float
     Steal: N/A
     Item Won: Force Armor, Force Armor
     Special Attack: Wing Saber
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Dirt Dragon
     Level: 53
     Location: Opera House (WoR)
     HP: 28500
     MP: 16500
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 23
     Defense: 110
     Speed: 55
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water, Wind
     Sketch: Magnitude8, Bolt 3
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
                Seizure, Stop, Zombie
     Status: Float
     Steal: X-Potion
     Item Won: Magus Rod, Magus Rod
     Special Attack: Honed Tusk
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run
    
     Ipooh
     Level: 11
     Location: Mt. Koltz
     HP: 360
     MP: 60
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 18
     Defense: 105
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Magitek, Muddle, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Zombie
     Status: N/A
     Steal: Potion, Potion
     Item Won: N/A
     Special Attack: Claw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: If turned into an Imp, will use critical hits
    
     Leader
     Level: 12
     Location: Doma Castle, during Sabin's Scenario (WoB)
     HP: 456
     MP: 20
     Experience Points: N/A
     GP: 50
     Bat.Pwr: 18
     Defense: 5
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: N/A
     Item Won: Fenix Down, Black Belt
     Special Attack: Axe
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     Grunt
     Level: 12
     Location: Imperial Camp
     HP: 100
     MP: 10
     Experience Points: N/A
     GP: 48
     Bat.Pwr: 11
     Defense: 50
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: N/A
     Steal: Tonic
     Item Won: Tonic
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Human
    
     Gold Dragon
     Level: 62
     Location: Kefka's Tower
     HP: 32400
     MP: 4000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 75
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Water
     Sketch: Ice 3, Bolt 3
     Control: Battle, Special
     Immune To: Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify,
                Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Crystal Orb, Crystal Orb
     Special Attack: Hit
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, If MP reaches 0, Gold Dragon
                          dies
    
     Skull Dragon
     Level: 62
     Location: Kefka's Tower
     HP: 32800
     MP: 1999
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 140
     Speed: 57
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Rasp, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
                Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Muscle Belt, Muscle Belt
     Special Attack: Hit (doesn't damage)
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
                          Skull Dragon dies
    
     Blue Dragon
     Level: 65
     Location: Ancient Castle
     HP: 26900
     MP: 3800
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 75
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Blaster, Ice 3
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Scimitar, Scimitar
     Special Attack: Hit (Osmose)
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run
    
     Red Dragon
     Level: 67
     Location: Phoenix Cave
     HP: 30000
     MP: 1780
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 110
     Speed: 75
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Fire
     Nullifies: N/A
     Weaknesses: Ice, Water
     Sketch: L.? Pearl, Fire 3
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify,
                Sleep, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: Strato, Strato
     Special Attack: Eraser
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Control, Can't Run
    
     Piranha
     Level: 9
     Location: Baren Falls
     HP: 10
     MP: 60
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify,
                Sleep, Stop, Zombie
     Status: Float
     Steal: N/A
     Item Won: Tonic
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Rizopas
     Level: 13
     Location: Baren Falls
     HP: 775
     MP: 39
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 14
     Defense: 110
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 175
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death, Imp, Mute, Petrify, Poison, Zombie
     Status: Float
     Steal: N/A
     Item Won: Remedy, Remedy
     Special Attack: Bite
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex
    
     Specter
     Level: 19
     Location: Phantom Train, in a monster-in-a-box chest
     HP: 1500
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 120
     Speed: 40
     Evade: 0
     Hit Rate: 100
     Mag.Def: 180
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Muddle, Sleep, Slow, Stop
     Status: N/A
     Steal: N/A
     Item Won: Hyper Wrist, Hyper Wrist
     Special Attack: Lightning
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If MP reaches 0, Specter dies,
                          Undead
    
     Short Arm
     Level: 73
     Location: Kefka's Tower (1st tier)
     HP: 27000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 50
     Defense: 115
     Speed: 37
     Evade: 10
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Water
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Near
                Fatal, Petrify, Poison, Sleep, Stop, Zombie 
     Status: N/A
     Steal: Elixir
     Item Won: N/A
     Special Attack: VacuumWave
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex
    
     Long Arm
     Level: 73
     Location: Kefka's Tower (1st tier)
     HP: 33000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 35
     Defense: 110
     Speed: 39
     Evade: 5
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 30
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Wind
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute,
                Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: Elixir
     Item Won: N/A
     Special Attack: Red Claw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex
    
     Face
     Level: 73
     Location: Kefka's Tower (1st tier)
     HP: 30000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 63
     Defense: 140
     Speed: 44
     Evade: 10
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 12
     M.Block: 0
     Absorbs: N/A
     Nullifies: Earth
     Weaknesses: Fire
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop,
                Zombie
     Status: N/A
     Steal: Elixir
     Item Won: N/A
     Special Attack: Slip Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex
    
     Tiger
     Level: 70
     Location: Kefka's Tower (2nd tier)
     HP: 30000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 120
     Speed: 21
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: Earth
     Nullifies: N/A
     Weaknesses: Ice
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: Elixir
     Item Won: N/A
     Special Attack: Doom Tusk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex
    
     Tools
     Level: 73
     Location: Kefka's Tower (2nd tier)
     HP: 24000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 105
     Speed: 29
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Float, Haste, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe, Seizure,
                Shell, Sleep, Zombie
     Status: Float
     Steal: Elixir
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex
    
     Magic
     Level: 72
     Location: Kefka's Tower (2nd tier)
     HP: 41000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 1
     Defense: 145
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 125
     Mag.Pwr: 8
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Earth
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death. Float, Haste, Image, Imp,
                Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen,
                Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie
     Status: Float
     Steal: Elixir
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex, Human
    
     Hit
     Level: 73
     Location: Kefka's Tower (2nd tier)
     HP: 28000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 6
     Defense: 115
     Speed: 33
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Blind, Clear, Condemned, Death. Float, Haste, Image, Imp, Magitek,
                Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe,
                Seizure, Shell, Sleep, Zombie
     Status: Float
     Steal: Elixir
     Item Won: N/A
     Special Attack: 10 Hits
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex, Human
    
     Girl
     Level: 58
     Location: Kefka's Tower (3rd tier)
     HP: 9999
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 73
     Defense: 150
     Speed: 41
     Evade: 0
     Hit Rate: 100
     Mag.Def: 155
     Mag.Pwr: 9
     M.Block: 0
     Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Float, Haste, Image, Imp,
                Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen,
                Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie
     Status: Float, Regen
     Steal: Raganarok
     Item Won: N/A
     Special Attack: Calmness
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex
    
     Sleep
     Level: 71
     Location: Kefka's Tower (3rd tier)
     HP: 40000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 63
     Defense: 140
     Speed: 46
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Clear, Condemned, Death, Haste, Image, Imp,
                Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Safe, Seizure,
                Shell, Sleep, Slow, Stop, Zombie
     Status: Float
     Steal: Atma Weapon
     Item Won: N/A
     Special Attack: Calmness
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
                          Suplex, Human
    
     Hidonite
     Level: 43
     Location: Ebot's Rock
     HP: 3500
     MP: 1000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 115
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 120
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Condemned, Death, Imp, Muddle, Mute, Sleep, Slow, Stop
     Status: Reflect
     Steal: N/A
     Item Won: N/A
     Special Attack: Confuclaw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: If MP reaches 0, Hidonite dies
    
     Hidonite
     Level: 43
     Location: Ebot's Rock
     HP: 3500
     MP: 1000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Poison
     Nullifies: N/A
     Weaknesses: Fire, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
     Status: Reflect
     Steal: N/A
     Item Won: N/A
     Special Attack: Zombi Claw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Undead
    
     Hidonite
     Level: 43
     Location: Ebot's Rock
     HP: 3500
     MP: 1000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 13
     Defense: 95
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp, Petrify, Near Fatal, Zombie
     Status: Safe
     Steal: N/A
     Item Won: N/A
     Special Attack: Mega Claw
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     L.80 Magic
     Level: 53
     Location: Fanatics' Tower
     HP: 8000
     MP: 2800
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 37
     Evade: 100
     Hit Rate: 100
     Mag.Def: 115
     Mag.Pwr: 15
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Rflect, Cure 3
     Control: Battle, Rflect, Cure 3, Remedy
     Immune To: Berserk, Imp, Muddle, Mute, Slow, Stop
     Status: N/A
     Steal: Ether
     Item Won: Tincture
     Special Attack: Hit
     Metamorph: Ribbon, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Human, If MP reaches 0, L.80 Magic
    
     L.90 Magic
     Level: 55
     Location: Fanatics' Tower
     HP: 9000
     MP: 9000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 200
     Speed: 38
     Evade: 100
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 14
     M.Block: 0
     Absorbs: Wind
     Nullifies: Earth, Pearl, Water
     Weaknesses: N/A
     Sketch: Meteor, Merton
     Control: Battle, Meteor, Merton, W Wind
     Immune To: Condemned, Death, Imp, Mute, Near Fatal, Petrify, Sleep
     Status: Reflect
     Steal: Tincture
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Safety Bit, Tonic, Tonic, Tonic
     Metamorph % chance to miss: 57.1%
     Special Information: Can't Run, Can't Suplex, Human, If MP reaches 0, L.90
                          Magic dies
    
     ProtoArmor
     Level: 19
     Location: Imperial Magitek Research Facility
     HP: 670
     MP: 125
     Experience Points: 499
     GP: 296
     Bat.Pwr: 12
     Defense: 230
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 110
     Mag.Pwr: 7
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Lightning
     Sketch: Special, Tek Laser
     Control: Battle, Special, Tek Laser, Schiller
     Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
     Status: N/A
     Steal: Mithril Mail, Potion
     Item Won: Bio Blaster
     Special Attack: Program 35
     Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
     Metamorph % chance to miss: 57.1%
     Special Information: N/A
    
     MagiMaster
     Level: 68
     Location: Fanatics' Tower
     HP: 50000
     MP: 50000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 1
     Defense: 250
     Speed: 90
     Evade: 100
     Hit Rate: 100
     Mag.Def: 100
     Mag.Pwr: 25
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Battle, Battle
     Control: Battle, Ultima
     Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute,
                Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: Crystal Orb, Elixir
     Item Won: Megalixir, Megalixir
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP
                          reaches 0, MagiMaster dies
    
     SoulSaver
     Level: 41
     Location: Cyan's Soul
     HP: 3066
     MP: 566
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 50
     Defense: 150
     Speed: 15
     Evade: 0
     Hit Rate: 100
     Mag.Def: 175
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: Fire, Pearl
     Nullifies: N/A
     Weaknesses: Ice
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Imp, Mute, Poison, Seizure, Sleep, Stop
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Human
    
     Ultros
     Level: 26
     Location: Blackjack (on your way to Floating Continent)
     HP: 17000
     MP: 8000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 10
     Defense: 20
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 10
     Mag.Pwr: 3
     M.Block: 0
     Absorbs: Water
     Nullifies: N/A
     Weaknesses: Fire, Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Stop, Zombie
     Status: N/A
     Steal: Dried Meat
     Item Won: N/A
     Special Attack: OctopusInk
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
    
     Naughty
     Level: 24
     Location: Floating Continent
     HP: 3000
     MP: 195
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 11
     Defense: 115
     Speed: 48
     Evade: 0
     Hit Rate: 100
     Mag.Def: 145
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Ice
     Nullifies: Earth, Poison, Water, Wind
     Weaknesses: Fire, Lighting, Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Image, Muddle, Near Fatal, Seizure,
                Slow, Stop
     Status: Float, Safe
     Steal: N/A
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP
                          reaches 0, Naughty dies, If turned into an Imp, will use
                          critical hits
    
     Phunbaba (1st fight)
     Level: 26
     Location: Mobliz (WoR)
     HP: 60000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 53
     Defense: 102
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 153
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Solar Plex
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     Phunbaba (2nd fight)
     Level: 31
     Location: Mobliz (WoR)
     HP: 28000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Solar Plex
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     Phunbaba (3rd fight)
     Level: 31
     Location: Mobliz (WoR)
     HP: 26000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 105
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Solar Plex
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     Phunbaba (4th fight)
     Level: 31
     Location: Mobliz (WoR)
     HP: 26000
     MP: 10000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 15
     Defense: 100
     Speed: 35
     Evade: 0
     Hit Rate: 100
     Mag.Def: 130
     Mag.Pwr: 6
     M.Block: 0
     Absorbs: Lightning
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
                Petrify, Poison, Seizure, Slow, Stop, Zombie
     Status: N/A
     Steal: N/A
     Item Won: N/A
     Special Attack: Solar Plex
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, If turned into an Imp, will use
                          critical hits
    
     Zone Eater
     Level: 61
     Location: Triangle Island (WoR)
     HP: 7700
     MP: 57000
     Experience Points: 2000
     GP: 2000
     Bat.Pwr: 23
     Defense: 120
     Speed: 60
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Ice
     Nullifies: Earth, Fire, Lightning, Poison, Water, Wind
     Weaknesses: Pearl
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle,
                Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop,
                Zombie
     Status: N/A
     Steal: Warp Stone
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Suplex, If MP reaches 0, Zone Eater
                          dies
    
     Officer
     Level: 7
     Location: South Figaro, in Locke's Scenario (WoB)
     HP: 7700
     MP: 57000
     Experience Points: 33
     GP: 66
     Bat.Pwr: 13
     Defense: 100
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 150
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Petrify, Poison, Seizure,
                Sleep, Slow, Stop
     Status: N/A
     Steal: Potion, Tonic
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Human
    
     Cadet
     Level: 13
     Location: Imperial Camp
     HP: 380
     MP: 48
     Experience Points: N/A
     GP: 144
     Bat.Pwr: 13
     Defense: 80
     Speed: 30
     Evade: 0
     Hit Rate: 100
     Mag.Def: 140
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: N/A
     Nullifies: N/A
     Weaknesses: Poison
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: N/A
     Status: Safe
     Steal: Tonic
     Item Won: Tonic
     Special Attack: Axe
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Run, Human
    
     Atma
     Level: 67
     Location: Kefka's Tower
     HP: 55000
     MP: 19000
     Experience Points: N/A
     GP: N/A
     Bat.Pwr: 20
     Defense: 75
     Speed: 63
     Evade: 0
     Hit Rate: 100
     Mag.Def: 70
     Mag.Pwr: 10
     M.Block: 0
     Absorbs: Earth, Pearl, Poison, Water, Wind
     Nullifies: N/A
     Weaknesses: N/A
     Sketch: Special, Battle
     Control: Battle, Special
     Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
                Poison, Sleep, Stop, Zombie
     Status: N/A
     Steal: Crystal Orb, Drainer
     Item Won: N/A
     Special Attack: Hit
     Metamorph: Antidote, Eyedrop, Green Cherry, Soft
     Metamorph % chance to miss: 100%
     Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
                          Atma dies
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 10. Items                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     In this section, I will list every item in the game, as well as what each one
     does, etc. Thanks to Atom Edge for information about the Morph stuff. Without
     his FAQ, I never would have figured out any of the Morph crap. All credit goes
     to him. I also list the enemies in the same order that he does, just so you
     know. Also, Super Slash let me put the enemies in the order he put them in.
    
     You try and tell me you can make the locations of every items and where you
     can Morph them, etc. without parapharsing. You can't. Impossible.
    
     NOTE: To find the item you are looking for easily, hold CTRL and press F to
           bring up a search engine. In that search engine, type the name of the
           item you're looking for, then press Enter.
    
     Antidote
     Description: Cures the Poison status aliment.
     Game Description: Cures the "Poison" status
     Purchasable At (WoB): Figaro Castle, From one of the ghosts on the Phantom
                           Train, South Figaro, Kohlingen, Jidoor
     Purchasable At (WoR): Figaro Castle, Kohlingen
     Steal From: Rhodox, Mesosaur, CrassHoppr, Trilobiter, Boxed Set, Sand Ray,
                 Cirpius, WeedFeeder, Coelecite, Vermin, Abolisher
     Win From: Sand Ray, Intangir, Coelecite, Latimeria
     Colosseum: Bet an Antidote to fight Chupon for an Elixir
     Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
            Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
            Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
            Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
            GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell, Ghost,
            Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron Fist,
            Insecare, Joker, Lich, Luridan, Muus, Marshal, Mesosaur, Mind Candy,
            Maliga, Nautiloid, NeckHunter, Necromancr, Pm Stalker, Parasoul,
            Primordite, Poplium, Parasite, Psychot, Punisher, Rain Man, Rinn,
            Soldier, Spectre, Scrapper, Slurm, StillGoing, Scorpion, Sand Ray, Sea
            Flower, Trooper, Vaporite, Vectuar, Vindr, Wyvern, Wizard
    
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 25 GP.
    
     Dried Meat
     Description: Restores 150 HP.
     Game Description: Eat when hungry
     Purchasable At (WoB): Mobliz
     Purchasable At (WoR): N/A
     Steal From: Wart Puck, Brontaur, Ultros (4th fight)
     Win From: Red Fang
     Colosseum: Bet a Dried Meat to fight Chupon for an Elixir
     Morph: Allosaurus, Adamanchyt, Brachosaur, Bounty Man, Brontaur, Baskervor,
            Bogy, Chaos Drgn, Chitonid, Ceritops, Doberman, Fidor, Gold Bear, Lobo,
            Leafer, Nohrabbit, Nastidon, Poppers, Prussian, Peepers, Red Wolf,
            Rhodox, Rhinox, Rhobite, Red Fang, Ralph, Tusker, Tyranosaur, Vector
            Pup, Vomammoth, Vermin
    
     Useable In Battle; Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 75 GP.
    
     Echo Screen
     Description: Cures the Mute status aliment.
     Game Description: Cure "Mute" status
     Purchasable At (WoB): South Figaro, Returners' Hideout, Nikeah, Jidoor, Tzen
     Purchasable At (WoR): Figaro Castle, South Figaro, Tzen
     Steal From: Bloompire, Insecare
     Win From: WeedFeeder, Osprey
     Colosseum: Bet an Echo Screen to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 60 GP.
    
     Elixir
     Description: Fully restores HP/MP.
     Game Description: Recovers HP/MP to 100%
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Rider, Magic Urn, Peepers, Gigantos, Spit Fire, Air Force, Atma
                 (Floating Continent), Master Pug, Kefka (when you fight him in
                 Narshe), Short Arm, Long Arm, Face, Tiger, Tools, Magic, Hit,
                 MagiMaster
     Win From: TunnelArmr, Atma (Floating Continent)
     Colosseum: Bet an Elixir to fight Cactrot for a Rename Card
     Morph: Apokryphos, Behemoth, Cruller, Doom Drgn, Dragon, Enuo, GtBehemoth,
            Goblin, Hoover, Land Worm, L.70 Magic, Phase, Still Life
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 1 GP, Locke gives this to you after beat the Phoenix Cave.
    
     Ether
     Description: Restores 150 MP.
     Game Description: Recovers 150 MP
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: L.50 Magic, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, Kefka
                 (Narshe)
     Win From: N/A
     Colosseum: Bet an Ether to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 1 GP.
    
     Eyedrop
     Description: Cures the Blind status aliment.
     Game Description: Cures "Dark" Status
     Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout,
                           Albrook, Tzen
     Purchasable At (WoR): Figaro Castle, South Figaro
     Steal From: Beakor, Deep Eye, Gabbledegak
     Win From: Nautiloid, Primordite
     Colosseum: Bet an Eyedrop to fight Chupon for an Elixir
     Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
            Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
            Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
            Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
            Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell,
            Ghost, Harvester, Hermit Crab, Hornet, Hipcampus, Humpty, Hazer, Iron
            Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal,
            Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm
            Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher,
            Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still
            Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar,
            Vindr, Wyvern, Wizard
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 25 GP.
    
     Fenix Down
     Description: Revives a dead party member, but doesn't restore full health,
                  just a little bit.
     Game Description: Recovers the wounded
     Purchasable At (WoB): Figaro Castle, South Figaro, Merchant who rides on the
                           Chocobo outside of Gau's father's house, one of the
                           ghosts on the Phantom Train sells you this, Mobliz,
                           Nikeah, Narshe (before and after you get the Blackjack),
                           Kohlingen, Jidoor, Blackjack, Albrook, Tzen, Thamasa
     Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle,
                           Kohlingen, Jidoor, Thamasa
     Steal From: Aquila, Balloon, Chaos Drgn, Fidor, Garm, Gabbledegak, Harpy,
                 Harpiai, Necromancr, Phase, Parasoul, Sea Flower, Trixter,
                 Uroburos, Vulture, Zombone
     Win From: Anguiform, Aquila, Abolisher, Chaos Drgn, LeftBlade, Leader, Phase,
               Parasoul, RightBlade, Sea Flower, Trixter, Uroburos, Vulture,
               Zombone
     Colosseum: Bet a Fenix Down to fight Cactrot for a Magicite
     Morph: Anguiform, Brainpan, Buffalax, General, Gilomantis, Gobbler, Hemophyte,
            Latimeria, Mantodea, Misfit, Ogor, Opinicus, Orog, Osprey, Sand Horse,
            Sp Forces, Suriander, Templar, Toe Cutter, Vulture, Wart Puck
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 250 GP, after you beat the Phoenix Cave, Locke gives this to
           you.
    
     Green Cherry
     Description: Removes the Imp status aliment.
     Game Description: Cures "Imp" status
     Purchasable At (WoB): One of the ghosts sells this to you on the Phantom
                           Train, Mobliz, Nikeah, Kohlingen, Narshe (after getting
                           the Blackjack), Tzen
     Purchasable At (WoR): Tzen
     Steal From: Gobbler, Humpty, Lich
     Win From: Anemone, Ceritops, General, Kiwok, Lich, Over-Mind, Siegfried, Tomb
               Thumb
     Colosseum: Bet a Green Cherry to fight Chupon for an Elixir
     Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
            Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
            Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
            Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
            Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell,
            Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron
            Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal,
            Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm
            Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher,
            Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still
            Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar,
            Vindr, Wyvern, Wizard
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 75 GP.
    
     Magicite
     Description: When used, this item summons random Espers, even if you haven't
                  acquired them yet. Also, it doesn't take MP to summon an Esper
                  using Magicite, and you can summon the same one twice if you luck
                  allows.
     Game Description: Summons random Espers
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Flan, Intangir, Muus
     Win From: Mover, Sp Forces
     Colosseum: Bet a Magicite to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: No
     Useable Outside Battle: Yes
     NOTE: Sells for 1 GP.
    
     Megalixir
     Description: Fully restores HP/MP to all party members.
     Game Description: Recovers party's HP/MP to 100%
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: EarthGuard, Kefka (Final Battle), Master Pug
     Win From: MagiMaster
     Colosseum: Bet a Megalixir to fight Siegfried for a Tintinabar
     Morph: Intangir, Magic Urn
     Useable In Battle: Yes
     Useable Outside Battle: No
     NOTE: Sells for 1 GP.
    
     Potion
     Description: Recovers 250 HP.
     Game Description: Recovers 250 HP
     Purchasable At (WoB): Figaro Castle, Returners' Hideout, one of the ghosts on
                           the Phantom Train sells this to you, Mobliz, Nikeah,
                           Narshe (before and after you get the Blackjack),
                           Kohlingen, Jidoor, Blackjack, Albrook, Tzen, Thamasa
     Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle,
                           Kohlingen, Jidoor, Thamasa
     Steal From: Anguiform, Actaneon, Apparite, Allo Ver, Beakor, Bomb, Bounty Man,
                 Borras, Bogy, Bug, Chitonid, Cephaler, Crane, Coelecite, Doberman,
                 Dragon, Fidor, Gold Bear, Guard, GloomShell, Gobbler, Hazer,
                 HermitCrab, Ipooh, Lunaris, M-TekArmor, Mandrake, Mega Armor,
                 Nautiloid, Nastidon, Over-Mind, Over Grunk, Officer, ProtoArmor,
                 Poplium, Reach Frog, Rhobite, Stray Cat, Soldier, Sand Horse,
                 Sewer Rat, Slurm, Tusker, Vermin, Vomammoth, Whisper, Zombone
     Win From: Bomb, Baskervor, Beakor, CrassHoppr, Doberman, Dark Side, Head of
               Whelk, Marshal, M-TekArmor, Nastidon, Nohrabbit, Pterodon, Ralph,
               Rhinotaur, StillGoing, Templar, Vermin, Vomammoth
     Colosseum: Bet a Potion to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: No
     NOTE: Sells for 150 GP.
    
     Remedy
     Description: Removes any negative status aliments except for Zombie.
     Game Description: Cures status aliments except "Zombie"
     Purchasable At (WoB): Albrook, Blackjack, Thamasa
     Purchasable At (WoR): Albrook, Nikeah, South Figaro, Figaro Castle, Kohlingen,
                           Jidoor, Thamasa
     Steal From; Cephaler, Chitonid, Crawly, Crawler, Hoover, Nohrabbit, Over
                 Grunk, Osteosaur, Trilium
     Win From: Chitonid, Mandrake, Mad Oscar, Rider, Rizopas
     Colosseum: Bet a Remedy to fight Chupon for an Elixir
     Morph: Allo Ver, Bloompire, Black Drgn, Crusher, Displayer, Evil Oscar,
            Exoray, FossilFang, Ing, Karkass, L.50 Magic, Mandrake, Mover, Mad
            Oscar, Nightshade, Over Grunk, Over-Mind, Osteosaur, PowerDemon,
            Trilium, TumbleWeed, Uroburos
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 500 GP.
    
     Rename Card
     Description: Allows you to rename any of your party members. Disappears after
                  one use.
     Game Description: Secret item
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Rename Card to fight Doom Drgn for some Marvel Shoes, bet the
                Merit Award for this
     Morph: N/A
     Useable In Battle: No
     Useable Outside Battle: Yes
     NOTE: Sells for 1 GP.
    
     Revivify
     Description: Cures the Zombie status aliment.
     Game Description: Cures "Zombie" status
     Purchasable At (WoB): Figaro Castle, Kohlingen, Jidoor, Albrook, Blackjack,
                           Tzen, Thamasa
     Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Kohlingen, Jidoor,
                           Thamasa
     Steal From: Apparite, Black Drgn, FossilFang
     Win From: Apparite, Exoray, Ing, Mad Oscar, Necromancr, Ogor, Orog, Osteosaur,
               PowerDemon
     Colosseum: Bet a Revivify to fight Chupon for an Elixir
     Morph: Anguiform, Buffalax, Brain Pan, General, Gilomantis, Gobbler,
            Hemophyte, Latimeria, Misfit, Mantodea, Orog, Ogor, Opinicus, Osprey,
            Suriander, Sand Horse, Sp Forces, Toe Cutter, Templar, Vulture, Wart
            Puck
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 150 GP.
    
     Sleeping Bag
     Description: Fully restores HP/MP to a party member when at Save Points or on
                  the World Map.
     Game Description: Recovers HP/MP to 100%
     Purchasable At (WoB): South Figaro, Returners' Hideout, one of the ghosts on
                           the Phantom Train sells you this, Mobliz, Nikeah, Narshe
                           (only before getting the Blackjack), Kohlingen
     Purchasable At (WoR): Albrook, Tzen, Nikeah, Kohlingen, Jidoor, Thamasa
     Steal From: ChickenLip
     Win From: Delta Bug, Gigan Toad
     Colosseum: Bet a Sleeping Bag to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: No
     Useable Outside Battle: Yes
     NOTE: Sells for 250 GP.
    
     Smoke Bomb
     Description: Allows you to escape from battles (though not from boss battles).
     Game Description: Let's party escape from battle
     Purchasable At (WoB): Nikeah, Narshe (only before getting the Blackjack),
                           Blackjack
     Purchasable At (WoR): Albrook, Thamasa
     Steal From: N/A
     Win From: Bloompire, Insecare
     Colosseum: Bet a Smoke Bomb to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: No
     NOTE: Sells for 150 GP.
    
     Soft
     Description: Removes the Petrify status aliment.
     Game Description: Cures "Petrify" status
     Purchasable At (WoB): Figaro Castle, South Figaro, Narshe (only before getting
                           the Blackjack), Jidoor
     Purchasable At (WoR): Nikeah
     Steal From: Bug, Cactrot, Mind Candy
     Win From: Cactrot, Lizard, Mind Candy, Tusker, Whisper
     Colosseum: Bet a Soft to fight Chupon for an Elixir
     Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
            Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
            Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
            Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
            Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell,
            Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron
            Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal,
            Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm
            Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher,
            Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still
            Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar,
            Vindr, Wyvern, Wizard
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 100 GP.
    
     Super Ball
     Description: Inflicts damage to all enemies, though it's hardly ever a lot.
     Game Description: Bouncing damage
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Tzen
     Steal From: Crusher, Mover
     Win From: Crusher
     Colosseum: Bet a Super Ball to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: No
     NOTE: Sells for 5000 GP.
    
     Tent
     Description: Fully restores HP/MP to all party members, but can only be used
                  at Save Points or on the World Map.
     Game Description: Recovers party's HP/MP to 100%
     Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout,
                           Merchant that rides on the Chocobo outside of Gau's
                           father's house, Mobliz, Nikeah, Narshe (before and after
                           you get the Blackjack), Kohlingen, Jidoor, Albrook,
                           Blackjack, Tzen, Thamasa
     Purchasable At (WoR): Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor,
                           Thamasa
     Steal From: Commando
     Win From: Black Drgn, Commando, GhostTrain, Number 128
     Colosseum: Bet a Tent to fight Chupon for an Elixir
     Morph: Anguiform, Brain Pan, Buffalax, Gilomantis, General, Gobbler,
            Hemophyte, Latimeria, Mantodea, Misfit, Osprey, Opinicus, Ogor, Orog,
            Sp Forces, Sand Horse, Suriander, Toe Cutter, Templar, Vulture, Wart
            Puck
     Useable In Battle: No
     Useable Outside Battle: Yes
     NOTE: Sells for 600 GP.
    
     Tincture
     Description: Restores 50 MP.
     Game Description: Recovers 50 MP
     Purchasable At (WoB): Figaro Castle, Returners' Hideout, Narshe (before and
                           after getting the Blackjack), Kohlingen, Jidoor,
                           Albrook, Blackjack, Tzen, Thamasa
     Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle,
                           Kohlingen, Jidoor, Thamasa
     Steal From: Buffalax, Drop, L.10 Magic, L.20 Magic, L.30 Magic, L.40 Magic,
                 Left Blade, Right Blade, Sky Armor, Spit Fire
     Win From: Drop, L.30 Magic, L.40 Magic, L.50 Magic, L.60 Magic, L.70 Magic,
               L.80 Magic, L.90 Magic, Spit Fire, Shell (Whelk)
     Colosseum: Bet a Tincture to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 750 GP.
    
     Tonic
     Description: Restores 50 HP.
     Game Description: Recovers 50 HP
     Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout,
                           Merchant that rides on the Chocobo outside of Gau's
                           father's house, one of the ghosts on the Phantom Train
                           sells you this, Mobliz, Nikeah, Narshe (only before
                           getting the Blackjack), Thamasa
     Purchasable At (WoR): N/A
     Steal From: 1st Class, Aspik, Areneid, Allo Ver, Bomb, Bleary, Cadet, Cruller,
                 Crawly, Cirpius, ChickenLip, Commander. Dark Wind, Delta Bug, Dark
                 Side, Dark Wind, Doberman, Exocite, Flan, GreaseMonk, Garm, Grunt,
                 Gold Bear, Guard, Ghost, General, HeavyArmor, Hornet, Iron Fist,
                 Joker, Leafer, Lobo, Magic Urn, M-TekArmor, Mind Candy, Maliga,
                 Nautiloid, Nastidon, Psychot, Pipsqueak, Primordite, Red Wolf,
                 Rinn, Repo Man, Ralph, Red Fang, Rhodox, Spectre, Scorpion, Sp
                 Forces, Soldier, Trilium, Trilobiter, Trooper, Tusker, Vomammoth,
                 Vector Pup, Vargas, Vaporite, Were-rat, Wyvern, Wild Rat
     Win From: Areneid, Bleary, Brawler, Cadet, Exocite, Grunt, Ghost, Guard,
               Hazer, Leafer, Lobo, Psychot, Poplium, Piranha, Repo Man, Rhobite,
               Red Wolf, Scorpion, Stray Cat, Spectre
     Colosseum: Bet a Tonic to fight Chupon for an Elixir
     Morph: Apokryphos, Aquila, Barb-e, Balloon, Behemoth, Bomb, Borras, Boxed Set,
            Chimera, Cruller, Dahling, Dragon, Dark Force, Doom Drgn, Dante, Enuo,
            Goblin, Grenade, Gigantos, GtBehemoth, Harpy, HadesGigas, Hoover,
            Harpiai, Intagir, Land Worm, L.60 Magic, L.70 Magic, L.80 Magic, L.90
            Magic, Madam, Magic Urn, Pan Dora, Phase, Rhyos, Retainer, SlamDancer,
            Stray Cat, Still Life, Samurai, Spek Tor, SoulDancer, Trixter, Test
            Rider, Tap Dancer, Vectagoyle, Woolly
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 25 GP, you can also get this in Crescent Island if you let Gau
           dig it up for you (see walkthrough).
    
     Warp Stone
     Description: Same effect as Smoke Bomb in battle, but it can also allow you to
                  warp out of places like Narshe if you don't have the Warp spell.
     Game Description: Same effect as "Warp"
     Purchasable At (WoB): Albrook, Blackjack, Thamasa
     Purchasable At (WoR): Albrook, Jidoor
     Steal From: Cluck, Displayer, Eland, Evil Oscar, Hipocampus, Hidon, Hermit
                 Crab, Opinicus, Warlock, Zone Eater
     Win From: Cluck, Displayer, Eland, HermitCrab, Hipocampus, Hidon, Opinicus,
               Slatter, Warlock
     Colossuem: Bet a Warp Stone to fight Chupon for an Elixir
     Morph: Anguiform, Brain Pan, Buffalax, General, Gobbler, Gilomantis,
            Hemophyte, Latimeria, Mantodea, Misfit, Orog, Ogor, Osprey, Sp Forces,
            Suriander, Sand Horse, Toe Cutter, Templar, Vulture, Wart Puck
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 350 GP.
    
     X-Ether
     Description: Fully restores MP to a party member.
     Game Description: Recovers MP to 100%
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Laser Gun
     Win From: N/A
     Colosseum: Bet an X-Ether to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE; Sells for 1 GP, also, Locke will give this to you after you beat the
           Phoenix Cave.
    
     X-Potion
     Description: Fully restores HP to a party member.
     Game Description: Recovers HP to 100%
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Dirt Dragon, Dullahan, Enuo, Gigantos, Land Worm, Mad Oscar, Pm
                 Stalker, Spek Tor, Telstar, White Dragon
     Win From: Aspik, Behemoth
     Colosseum: Bet an X-Potion to fight Chupon for an Elixir
     Morph: N/A
     Useable In Battle: Yes
     Useable Outside Battle: Yes
     NOTE: Sells for 1 GP.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 11. Weapons                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list every weapon in this game, as well as who can equip
     them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
     of the information you'll find here, which would've taken me weeks, months
     even, to find out normally.
    
     NOTE: To find the weapon you are looking for easily, hold CTRL and press F to
           bring up a search engine. In that search engine, type the name of the
           weapon you're looking for, then press Enter.
    
    
     Dirks
     -----
    
     Air Lancet
     Game Description: Wind-elemental
     Bat.Pow: 76
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Locke, Relm, Strago
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Returners' Hideout
     Location (WoR): N/A
     Purchasable At (WoB): Kohlingen, Narshe, Tzen
     Purchasable At (WoR): N/A
     Steal From: Scrapper
     Win From: TunnelArmr
     Colosseum: Bet an Air Lancet to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 475 GP. A wind-elemental weapon, meaning that wind-based
           damage is added to the weapon's attack.
    
     Assassin
     Game Description: Randomly dispatches an enemy
     Bat.Pow: 106
     Vigor: 0
     Defense: 0
     Speed: +3
     Evade %: 10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Locke, Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Cave to the Sealed Gate
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Assassin to fight Test Rider for a SwordBreaker
     Morph: Covert, Ninja, Outsider
     NOTE: Sells for 1 GP. This weapon has a chance to instantly kill an enemy each
           time you attack with it. If you attack an enemy that's undead with it,
           that enemy will die each time you attack it, but be revived with full
           HP.
    
     Blossom
     Game Description: N/A
     Bat.Pow: 112
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Narshe, Vector
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Blossom to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1600 GP. A wind-elemental weapon, meaning that wind-based
           damage is added to the weapon's attack.
    
     Dirk
     Game Description: N/A
     Bat.Pow: 26
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago,
                    Terra
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): South Figaro
     Purchasable At (WoR): N/A
     Steal From: Chupon (fight with Ultros on your way to Floating Continent),
                 Tap Dancer
     Win From: N/A
     Colosseum: Bet a Dirk to fight Chupon for an Elixir, bet the Gradeus and the
                Thief Glove to get this
     Morph: N/A
     NOTE: 75 GP.
    
     Graedus
     Game Description: Pearl-elemental
     Bat.Pow: 204
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago,
                    Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Master Pug
     Colosseum: Bet a Graedus to fight Karkass for a Dirk
     Morph: N/A
     NOTE: Sells for 1 GP. A pearl-elemental weapon, meaning that pearl-based
           damage is added to the weapon's attack.
    
     Guardian
     Game Description: Randomly evades an enemy's attack
     Bat.Pow: 59
     Vigor: 0
     Defense: 0
     Speed: +4
     Evade %: +10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Mt. Koltz
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Merchant, Pterodon
     Win From: N/A
     Colosseum: Bet a Guardian to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Hardened
     Game Description: N/A
     Bat.Pow: 121
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Woolly
     Win From: Gigantos
     Colosseum: Bet a Hardened to fight Phase for a Murasame
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Imperial
     Game Description: N/A
     Bat.Pow: 82
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Shadow has this when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Woolly
     Win From: N/A
     Colosseum: Bet an Imperial to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 300 GP.
    
     Kodachi
     Game Description: N/A
     Bat.Pow: 93
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Jidoor
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Kodachi to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 600 GP.
    
     Man Eater
     Game Description: Doubles damage done to human target
     Bat.Pow: 146
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: +10%
     Equippable By: Celes, Edgar, Gogo, Locke, Relm, Setzer, Shadow, Strago, Terra
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Daryl's Tomb
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor, Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Man Eater to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 5500 GP.
    
     MithrilKnife
     Game Description: N/A
     Bat.Pow: 59
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago,
                    Terra
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Terra has this equipped when you first recruit her
     Location (WoR): Gogo has this equipped when you first recruit him
     Purchasable At (WoB): Mobliz, South Figaro
     Purchasable At (WoR): N/A
     Steal From: Marshal, Pterodon
     Win From: Iron Fist
     Colosseum: Bet a MithrilKnife to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 150 GP.
    
     Striker
     Game Description: Randomly dispatches an enemy
     Bat.Pow: 190
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Cave in the Veldt
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Striker to fight Shadow to recruit him for good. After that,
                bet a Striker to fight Chupon for an Elixir
     Morph: Covert, Ninja, Outsider
     NOTE: Sells for 1 GP. This weapon has a chance to instantly kill an enemy each
           time you attack with it. If you attack an enemy that's undead with it,
           that enemy will die each time you attack it, but be revived with full
           HP.
    
     Stunner
     Game Description: Randomly casts "Stop"
     Bat.Pow: 220
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Shadow
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Fanatics' Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Stunner to fight Test Rider for a Strato
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     SwordBreaker
     Game Description: Randomly evades an enemy's attack
     Bat.Pow: 164
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +30%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Locke, Relm, Shadow, Strago
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda
     Steal From: Vectagoyle, Tap Dancer
     Win From: N/A
     Colosseum: Bet a SwordBreaker to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 8000 GP.
    
     ThiefKnife
     Game Description: Randomly steals an enemy's item
     Bat.Pow: 88
     Vigor: 0
     Defense: 0
     Speed: +3
     Evade %: +10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: +10%
     Equippable By: Locke, Shadow
     SwdTech: N/A
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Narshe
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: SlamDancer
     Win From: Dadaluma
     Colosseum: Bet a ThiefKnife to fight Wart Puck for a Thief Glove
     Morph: N/A
     NOTE: Sells for 1 GP. Also, each time you attack, Locke or Gogo have a chance
           to use Capture instead of Fight.
    
     ValiantKnife
     Game Description: Gains power as HP decreases
     Bat.Pow: 145
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: +10%
     Equippable By: Locke
     SwdTech: N/A
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Kohlingen (after beating Phoenix Cave)
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a ValiantKnife to get fight Woolly for an Assassin
     Morph: N/A
     NOTE: Sells for 1 GP. Since this weapon ignores defense, its power is doubled
           and also if you get low on HP, this weapon's damage increases.
    
    
     Swords
     ------
    
     Atma Weapon
     Game Description: Transforms at Level Up, grows stronger as HP increases
     Bat.Pow: 255
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: N/A
     Runic: N/A
     Two-Handed Weapon: N/A
     Location (WoB): Cave to the Sealed Gate
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Sleep (the older girl in the final battle with Kefka)
     Win From: N/A
     Colosseum: Bet an Atma Weapon to fight GtBehemoth for a Graedus
     Morph: N/A
     NOTE: Sells for 1 GP. Since this weapon ignores defense, its power is doubled
           and also the higher your HP gets (for example, if you get 5000 HP), the
           more damage this weapon will do. If you have low current HP even if you
           have high max HP, this weapon's power will be noticably weaker.
    
     Blizzard
     Game Description: Randomly casts "Ice"
     Bat.Pow: 108
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Albrook, Tzen, Nikeah
     Steal From: N/A
     Win From: Number 024
     Colosseum: Bet a Blizzard to fight Scullion for an Ogre Nix
     Morph: N/A
     NOTE: Sells for 3500 GP. This weapon is ice-elemental, which means that ice
           damage is added to the weapon's attack, though only sometimes, since it
           doesn't always cast Ice after you hit with it.
    
     Break Blade
     Game Description: Randomly casts "Break"
     Bat.Pow: 117
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Outsider
     Win From: N/A
     Colosseum: Bet a Break Blade to fight Lethal Wpn for a Break Blade
     Morph: N/A
     NOTE: Sells for 6000 GP. This weapon has a chance to cast Break each time you
           attack with it.
    
     Crystal
     Game Description: N/A
     Bat.Pow: 167
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor
     Steal From: Dark Force
     Win From: N/A
     Colosseum: Bet a Crystal to fight Borras for an Enhancer
     Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
            Dragon, Wirey Dragon
     NOTE: Sells for 7500 GP.
    
     Drainer
     Game Description: Absorbs damage as HP
     Bat.Pow: 121
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Tzen
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Atma, Lizard, Number 024
     Win From: N/A
     Colosseum: Bet a Drainer to fight Enuo for a Drainer
     Morph: N/A
     NOTE: Sells for 1 GP. Also, when you use this weapon on undead enemies or
           enemies that have Zombie on them, the attacker will take damage and the
           enemy will be healed; the reverse effect of what this weapon is supposed
           to do.
    
     Enhancer
     Game Description: Mag Pwr up
     Bat.Pow: 135
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +7
     MEvade%: +20%
     Equippable By: Celes, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen, Nikeah, South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Enhancer to fight Chupon for an Elixir, bet a Crystal for
                this
     Morph: N/A
     NOTE: Sells for 5000 GP.
    
     Epee
     Game Description: N/A
     Bat.Pow: 98
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Maranda, Tzen, Vector
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Epee to fight to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP.
    
     Excalibur
     Game Description: Pearl-elemental sword
     Bat.Pow: 217
     Vigor: +2
     Defense: 0
     Speed: +2
     Evade %: 20%
     Stamina: 1
     Mag.Def: 0
     Mag.Pow: +1
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Goddess
     Colosseum: Bet an Excalibur to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Falchion
     Game Description: N/A
     Bat.Pow: 176
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Falchion to fight Outsider for a Flame Shld
     Morph: N/A
     NOTE: Sells for 8500 GP.
    
     Flame Sabre
     Game Description: Randomly casts "Fire"
     Bat.Pow: 108
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Imperial Magitek Research Facility, Imperial Base
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Albrook, Tzen, Nikeah
     Steal From: FlameEater
     Win From: Number 024
     Colosseum: Bet a Flame Sabre to fight Evil Oscar for an Ogre Nix
     Morph: N/A
     NOTE: Sells for 3500 GP. This weapon is fire-elemental, which means that fire
           damage is added to the weapon's attack, though only sometimes, since it
           doesn't always cast Fire after you hit with it.
    
     Illumina
     Game Description: A legendary sword
     Bat.Pow: 255
     Vigor: +7
     Defense: 0
     Speed: +7
     Evade %: 50%
     Stamina: +7
     Mag.Def: 0
     Mag.Pow: +7
     MEvade%: +50%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Colosseum
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Illumina to fight Scullion for a Scimitar, bet a Ragnarok to
                fight Didalos for this weapon
     Morph: N/A
     NOTE: Sells for 1 GP. This weapon never misses, uses MP of the attacker to
           inflict critical hits on the selected target, has a chance to cast Pearl
           when you attack with it, and if you have no MP, it'll act like a normal
           weapon and critical hit at random, damage is not affected by Back Row or
           Front Row.
    
     MithrilBlade
     Game Description: N/A
     Bat.Pow: 38
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Edgar has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): South Figaro, Mobliz
     Purchasable At (WoR): N/A
     Steal From: Trooper, Karkass
     Win From: N/A
     Colosseum: Bet a MithrilBlade to fight Chupon for an Elixir
     Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman,
            Junk, Mag Roader (Purple), Mag Roader (Red), Mag Roader (Brown),
            M-TekArmor Pipsqueak, PlutoArmor, Sky Base, Sky Armor, Sky Cap,
            Telstar, Trapper, Tomb Thumb
     NOTE: Sells for 275 GP.
    
     Ogre Nix
     Game Description: Uses MP to inflict mortal blow, May break if luck is bad.
     Bat.Pow: 182
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Ogre Nix to fight SrBehemoth for a Soul Sabre, bet a
                Blizzard to get this, bet a Flame Sabre to get this, bet a
                ThunderBlade to get this
     Morph: Borras, Gigantos, HadesGigas, Steroidite
     NOTE: Sells for 1 GP. Each time you attack with this weapon, it uses the
           attacker's MP to cause critical hits, if you have no MP, this weapon
           acts like a normal weapon, and inflicts critical hits at random, has a
           chance to break each time you attack with it.
    
     Raganarok
     Game Description: Randomly casts "Flare"
     Bat.Pow: 255
     Vigor: +7
     Defense: 0
     Speed: +3
     Evade %: 30%
     Stamina: +7
     Mag.Def: 0
     Mag.Pow: +7
     MEvade%: +30%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Narshe
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Girl (final battle, the younger girl out of the two girls at the
                       third tier)
     Win From: N/A
     Colosseum: Bet a Ragnarok to fight Didalos for an Illumina
     Morph: N/A
     NOTE: Sells for 1 GP. Each time you attack with this weapon, it uses the
           attacker's MP to cause critical hits, if you have no MP, this weapon
           acts like a normal weapon, and inflicts critical hits at random, has a
           chance to cast Flare when you attack with it.
    
     RegalCutlass
     Game Description: N/A
     Bat.Pow: 54
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): South Figaro (Locke's Scenario)
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (after getting the Blackjack), South Figaro
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a RegalCutlass to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 400 GP.
    
     Rune Edge
     Game Description: Consumes MP to inflict mortal blow
     Bat.Pow: 55
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Mines of Narshe, in Moogle Lair
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Nikeah
     Steal From: Number 024
     Win From: N/A
     Colosseum: Bet a Rune Edge to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3750 GP.
    
     Scimitar
     Game Description: Randomly dices up enemy
     Bat.Pow: 208
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Cyan, Edgar, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Blue Dragon
     Colosseum: Bet a Scimitar to fight Covert for an Ogre Nix
     Morph: N/A
     NOTE: Sells for 1 GP. Each time you attack with this weapon, it has a chance
           to instantly kill an enemy.
    
     Soul Sabre
     Game Description: Absorbs damage as MP Randomly casts "Doom"
     Bat.Pow: 125
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Figaro Castle (in armor in the room where the thieves went
                                    before you fought the four Tentacles)
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Karkass
     Win From: N/A
     Colosseum: Bet a Soul Sabre to fight Opinicus for a Falchion, bet an Ogre Nix
                to get this
     Morph: N/A
     NOTE: Sells for 1 GP. If you attack an undead enemy or an enemy that has
           Zombie on, as the attacker's MP will be drained, and the enemy's MP will
           be healed, each time you attack, this weapon has a chance to cast Doom.
    
     ThunderBlade
     Game Description: Randomly casts "Bolt"
     Bat.Pow: 108
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Celes, Edgar, Locke, Terra
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Albrook, Tzen, Nikeah
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a ThunderBlade to fight Steroidite for an Ogre Nix
     Morph: N/A
     NOTE: Sells for 3500 GP. This weapon is lightning-elemental, which means that
           lightning damage is added to the weapon's attack, though only sometimes,
           doesn't always cast Bolt after you hit with it.
    
    
     Lances
     ------
    
     Aura Lance
     Game Description: N/A
     Bat.Pow: 227
     Vigor: +3
     Defense: 0
     Speed: +2
     Evade %: 0%
     Stamina: +1
     Mag.Def: 0
     Mag.Pow: +3
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Poltrgeist
     Colosseum: Bet an Aura Lance to fight Land Worm for a Sky Render, bet the Sky
                Render for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Gold Lance
     Game Description: N/A
     Bat.Pow: 139
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen, South Figaro, Thamasa
     Steal From: Rhyos
     Win From: N/A
     Colosseum: Bet a Gold Lance to fight Chupon for an Elixir
     Morph: Io, Leathal Wpn, Mag Roader (Yellow), Rider, Scullion, Spit Fire
     NOTE: Sells for 6000 GP.
    
     Imp Halberd
     Game Description: ??? if equipped as an Imp
     Bat.Pow: 253
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone except Umaro
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Mantodea
     Win From: Tyranosaur
     Colosseum: Bet an Imp Halberd to fight Allosaurus for a Cat Hood
     Morph: Cactrot, Pug, Pugs
     NOTE: Sells for 1 GP. If you attack with this weapon normally, you'll hurt
           extremely little. However, if you attack with this weapon while you're
           an Imp, the damage is of this weapon is awesome.
    
     Mithril Pike
     Game Description: N/A
     Bat.Pow: 70
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Mog has this equipped when you get him for the multi-party
                     battle in the Mines of Narshe in the beginning of the game
     Location (WoR): N/A
     Purchasable At (WoB): Maranda, Narshe, Nikeah
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Mithril Pike to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 400 GP.
    
     Partisan
     Game Description: N/A
     Bat.Pow: 150
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor
     Steal From: Test Rider
     Win From: N/A
     Colosseum: Bet a Partisan to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 6500 GP.
    
     Pearl Lance
     Game Description: Randomly casts "Pearl"
     Bat.Pow: 194
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +3
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Pearl Lance to fight Sky Base for a Strato
     Morph: N/A
     NOTE: Sells for 1 GP. Each time you attack with this weapon, it has a chance
           to cast Pearl on the target. This weapon is pearl-elemental, so don't
           use it on enemies that are resistant to it (like Atma in Kefka's Tower).
    
     Stout Spear
     Game Description: N/A
     Bat.Pow: 112
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): South Figaro
     Steal From: N/A
     Win From: Test Rider
     Colosseum: Bet a Stout Spear to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 5000 GP.
    
     Trident
     Game Description: N/A
     Bat.Pow: 93
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Edgar, Mog
     SwdTech: No
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack)
     Purchasable At (WoR): South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Trident to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 850 GP. This weapon is also water-elemental, meaning that
           water-based damage is added to the weapon's attack.
    
    
     Knives
     ------
    
     Ashura
     Game Description: N/A
     Bat.Pow: 57
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Cyan has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Ogor
     Win From: N/A
     Colosseum: Bet an Ashura to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP.
    
     Aura
     Game Description: N/A
     Bat.Pow: 162
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Retainer
     Win From: N/A
     Colosseum: Bet an Aura to fight Rhyos for a Strato, bet the Murasame to get
                this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Forged
     Game Description: N/A
     Bat.Pow: 81
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Vector
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Forged to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 600 GP.
    
     Kotetsu
     Game Description: N/A
     Bat.Pow: 66
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Narshe (only before getting the Blackjack),
                           Nikeah
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Kotetsu to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 400 GP.
    
     Murasame
     Game Description: N/A
     Bat.Pow: 110
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Floating Continent
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Ogor, SrBehemoth, KatanaSoul
     Win From: N/A
     Colosseum: Bet a Murasame to fight Borras for an Aura, bet the Hardened for
                this
     Morph: N/A
     NOTE: Sells for 4500 GP.
    
     Sky Render
     Game Description: N/A
     Bat.Pow: 215
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Doom
     Colosseum: Bet a Sky Render to fight Scullion for an Aura Lance, bet the Aura
                Lance for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Strato
     Game Description: N/A
     Bat.Pow: 199
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: KatanaSoul
     Win From: Red Dragon
     Colosseum: Bet a Strato to fight Aquila for a Pearl Lance, bet a Pearl Lance
                for this, bet a Stunner for this, bet a Magus Rod for this, bet an
                Aura for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Tempest
     Game Description: Randomly casts "Wind Slash"
     Bat.Pow: 101
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Cyan
     SwdTech: Yes
     Runic: Yes
     Two-Handed Weapon: Yes
     Location (WoB): Cave to the Sealed Gate
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Number 128
     Win From: N/A
     Colosseum: Bet a Tempest to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 4000 GP. Each time you attack with this weapon, it has a
           chance to cast Wind Slash. This weapon is essential for getting a wind-
           god Gau set-up (see the FAQs section).
    
    
     Rods
     ----
    
     Fire Rod
     Game Description: Casts "Fire 2" when used as an item, and breaks
     Bat.Pow: 79
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Thamasa
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Wizard
     Colosseum: Bet a Fire Rod to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do
           not need the Throw command to do it; simply go to the Item option in
           battle and throw it from there), the rod breaks and can never be used
           again (it also casts Fire 2). Also, each time you attack with this
           weapon, it has a chance to cast Fire 2 on the target. Also, this weapon
           is firel-elemental, meaning that fire-based damage is added to the
           weapon's attack.
    
     Gravity Rod
     Game Description: Casts "Quartr" when used as an item, and breaks
     Bat.Pow: 120
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Figaro Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda, Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Gravity Rod to fight Chupon for an Elixir, bet the Punisher
                for this, bet the Rainbow Brsh for this
     Morph: N/A
     NOTE: Sells for 6500 GP. If you throw this rod at an enemy in battle (you do
           not need the Throw command to do it; simply go to the Item option in
           battle and throw it from there), the rod breaks and can never be used
           again (it also casts Quartr). Also, each time you attack with this
           weapon, it has a chance to cast Quartr on the target. Also, this weapon
           is earth-elemental, meaning that earth-based damage is added to the
           weapon's attack.
    
     Heal Rod
     Game Description: Recover target's HP
     Bat.Pow: 200
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Crescent Island
     Location (WoR): Tzen
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Heal Rod to fight Pug for a Magus Rod
     Morph: N/A
     NOTE: Sells for 1 GP. When you attack with this weapon, it heals the target
           instead of damages them, meaning you can heal your allies with it, or
           attack undead enemies with it to hurt them, or even heal enemies, for
           whatever reason you might want to do that for, ignores defense.
    
     Ice Rod
     Game Description: Casts "Ice 2" when used as an item, and breaks
     Bat.Pow: 79
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Thamasa
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): N/A
     Steal From: Spectre, Wizard
     Win From: N/A
     Colosseum: Bet an Ice Rod to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do
           not need the Throw command to do it; simply go to the Item option in
           battle and throw it from there), the rod breaks and can never be used
           again (it also casts Ice 2). Also, each time you attack with this
           weapon, it has a chance to cast Ice 2 on the target. Also, this weapon
           is ice-elemental, meaning that ice-based damage is added to the weapon's
           attack.
    
     Magus Rod
     Game Description: Mag Pwr Up
     Bat.Pow: 168
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +7
     MEvade%: +30%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Dirt Dragon
     Colosseum: Bet a Magus Rod to fight Allosaurus for a Strato, bet the Heal Rod
                to get this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Mithril Rod
     Game Description: N/A
     Bat.Pow: 60
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Strago has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Joker
     Colosseum: Bet a Mithril Rod to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP.
    
     Pearl Rod
     Game Description: Casts "Pearl" when used as an item, and breaks
     Bat.Pow: 124
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Tzen
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Pearl Rod to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 6000 GP. If you throw this rod at an enemy in battle (you do
           not need the Throw command to do it; simply go to the Item option in
           battle and throw it from there), the rod breaks and can never be used
           again (it also casts Pearl). Also, each time you attack with this
           weapon, it has a chance to cast Pearl on the target. Also, this weapon
           is pearl-elemental, meaning that pearl-based damage is added to the
           weapon's attack.
    
     Poison Rod
     Game Description: Casts "Poison" when used as an item, and breaks
     Bat.Pow: 86
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack)
     Purchasable At (WoR): N/A
     Steal From: Toe Cutter, Lich
     Win From: Toe Cutter
     Colosseum: Bet a Poison Rod to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 750 GP. If you throw this rod at an enemy in battle (you do
           not need the Throw command to do it; simply go to the Item option in
           battle and throw it from there), the rod breaks and can never be used
           again (it also casts Poison). Also, each time you attack with this
           weapon, it has a chance to cast Poison on the target. Also, this weapon
           is poison-elemental, meaning that poison-based damage is added to the
           weapon's attack.
    
     Punisher
     Game Description: Uses MP to inflict mortal blow
     Bat.Pow: 111
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Ancient Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Punisher to fight Opinicus for a Gravity Rod
     Morph: N/A
     NOTE: Sells for 1 GP. Consumer's the attacker's MP to cause critical hits. If
           you have no MP, then the weapon will function like any other weapon, and
           critical hits will be dealt at random.
    
     Thunder Rod
     Game Description: Casts "Bolt 2" when used as an item, and breaks
     Bat.Pow: 79
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm, Strago
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Figaro Cave (during and after Locke's Scenario)
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): N/A
     Steal From: Wizard
     Win From: N/A
     Colosseum: Bet a Thunder Rod to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do
           not need the Throw command to do it; simply go to the Item option in
           battle and throw it from there), the rod breaks and can never be used
           again (it also casts Bolt 2). Also, each time you attack with this
           weapon, it has a chance to cast Bolt 2 on the target. Also, this weapon
           is lightning-elemental, meaning that lightning-based damage is added to
           the weapon's attack.
    
    
     Brushes
     -------
    
     Chocobo Brsh
     Game Description: N/A
     Bat.Pow: 60
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +1
     MEvade%: 0%
     Equippable By: Relm
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Relm has this equipped when you first recruit her
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Chocobo Brsh to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 300 GP. Cannot be thrown.
    
     DaVinci Brsh
     Game Description: N/A
     Bat.Pow: 100
     Vigor: 0
     Defense: 0
     Speed: +1
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +1
     MEvade%: 0%
     Equippable By: Relm
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a DaVinci Brsh to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3500 GP. Cannot be thrown.
    
     Magical Brsh
     Game Description: N/A
     Bat.Pow: 130
     Vigor: 0
     Defense: 0
     Speed: +1
     Evade %: 0%
     Stamina: +1
     Mag.Def: 0
     Mag.Pow: +1
     MEvade%: 0%
     Equippable By: Relm
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Triangle Island
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Magical Brsh to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 5000 GP. Cannot be thrown.
    
     Rainbow Brsh
     Game Description: N/A
     Bat.Pow: 146
     Vigor: +1
     Defense: 0
     Speed: +2
     Evade %: 0%
     Stamina: +1
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Relm
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Rainbow Brsh to fight Test Rider for a Gravity Rod
     Morph: N/A
     NOTE: Sells for 1 GP. Cannot be thrown.
    
    
     Ninja Stars
     -----------
    
     Ninja Star
     Game Description: Use with "Throw" command
     Bat.Pow: 132
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; this is an item used with the Throw command with Shadow
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Thamasa
     Steal From: Vectaur
     Win From: Ninja
     Colosseum: Bet a Ninja Star to fight Chaos Drgn for a Tack Star
     Morph: N/A
     NOTE: Sells for 500 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, ignores
           defense.
    
     Shuriken
     Game Description: Use with "Throw" command
     Bat.Pow: 86
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; this is an item used with the Throw command with Shadow
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Kohlingen, Merchant that rides on the Chocobo
                           outside Gau's father's house, one of the ghosts on the
                           Phantom Train sells you this
     Purchasable At (WoR): Thamasa
     Steal From: Covert, Mag Roader (Yellow), Mag Roader (Purple), Mag Roader
                 (Red), Mag Roader (Brown)
     Win From: N/A
     Colosseum: Bet a Shuriken to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 15 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, ignores
           defense.
    
     Tack Star
     Game Description: Use with "Throw" command
     Bat.Pow: 190
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; this is an item used with the Throw command with Shadow
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): Triangle Island, Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Covert, Hemophyte, Reach Frog
     Win From: N/A
     Colosseum: Bet a Tack Star to fight Opinicus for a Rising Sun, bet a Ninja
                Star to get this
     Morph: N/A
     NOTE: Sells for 1 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, ignores
           defense.
    
    
     Special Weapons
     ---------------
    
     Bone Club
     Game Description: Intricately carved
     Bat.Pow: 151
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Umaro (automatically has this equipped)
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): Umaro has this equipped when you first recruit him, and it
                     cannot be removed
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Punisher
     Win From: N/A
     Colosseum: Bet a Bone Club to fight Test Rider for a Red Jacket, bet the Doom
                Darts to get this, bet a Sniper to get this, bet a Rising Sun to
                get this
     Morph: N/A
     NOTE: Sells for 10000 GP. Cannot be thrown.
    
     Boomerang
     Game Description: Same damage from back row
     Bat.Pow: 102
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack), Tzen
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Boomerang to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2750 GP. Damage is not affected by Back Row or Front Row.
    
     Flail
     Game Description: Same damage from back row
     Bat.Pow: 86
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Gogo, Relm, Strago, Terra
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Kohlingen, Narshe (before you get the Blackjack only)
     Purchasable At (WoR): N/A
     Steal From: Wart Puck
     Win From: N/A
     Colosseum: Bet a Flail to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1000 GP. Damage is not affected by Back Row or Front Row,
           cannot be thrown.
    
     Full Moon
     Game Description: Same damage from back row
     Bat.Pow: 95
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Jidoor, Kohlingen, Narshe (before you get the Blackjack
                           only), Tzen
     Purchasable At (WoR): N/A
     Steal From: Prussian
     Win From: N/A
     Colosseum: Bet a Full Moon to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1250 GP. Damage is not affected by Back Row or Front Row.
    
     Hawk Eye
     Game Description: Same damage from back row
     Bat.Pow: 111
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (after getting the Blackjack only), Thamasa
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Hawk Eye to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3000 GP. Damage is not affected by Back Row or Front Row. If
           you use this weapon on floating targets, the damage has a chance to be
           doubled (you'll be able to tell if it is because Locke will throw the
           weapon, instead of just attack with it like he does on non-Float
           targets).
    
     Morning Star
     Game Description: Same damage from back row
     Bat.Pow: 109
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Gogo, Relm, Strago, Terra
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (after getting the Blackjack only), Thamasa
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Morning Star to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP. Damage is not affected by Back Row or Front Row,
           cannot be thrown.
    
     Rising Sun
     Game Description: Same damage from back row
     Bat.Pow: 117
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Punisher
     Win From: N/A
     Colosseum: Bet a Rising Sun to fight Allosaurus for a Bone Club, bet a Tack
                Star for this
     Morph: N/A
     NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row.
    
     Sniper
     Game Description: Same damage from back row
     Bat.Pow: 172
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Sniper to fight Borras for a Bone Club, bet the Dragon Claw
                for this, bet the Wing Edge for this
     Morph: N/A
     NOTE: Sells for 7500 GP. Damage is not affected by Back Row or Front Row.
    
     Wing Edge
     Game Description: Same damage from back row, Randomly strikes mortal blow
     Bat.Pow: 198
     Vigor: +7
     Defense: 0
     Speed: +7
     Evade %: 0%
     Stamina: +1
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Locke
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): Ancient Cave, Phoenix Cave
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Wing Edge to fight Rhyos for a Sniper
     Morph: N/A
     NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, each
           time you attack with this weapon, you have a chance to instantly kill
           the target, if the target is undead, this weapon will always kill that
           enemy in one hit, and the enemy will be revived with full HP.
    
    
     Gambler
     -------
    
     Cards
     Game Description: N/A
     Bat.Pow: 104
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Setzer
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): Setzer has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Cards to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 500 GP. Damage is not affected by Back Row or Front Row.
    
     Darts
     Game Description: N/A
     Bat.Pow: 115
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Setzer
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): Kohlingen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Darts to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 5000 GP. Damage is not affected by Back Row or Front Row.
    
     Dice
     Game Description: N/A
     Bat.Pow: 1
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Setzer
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Dice to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP. Damage is not affected by Back Row or Front Row,
           ignores defense, damage is determined by your level, and the roll of the
           dice (see the FAQs section for a more detailed explanation). Cannot be
           thrown.
    
     Doom Darts
     Game Description: Randomly casts "Doom"
     Bat.Pow: 187
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Setzer
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): Ancient Cave
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Doom Darts to fight Opinicus for a Bone Club
     Morph: N/A
     NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, and
           this weapon has a chance of casting Doom each time you attack with it.
    
     Fixed Dice
     Game Description: N/A
     Bat.Pow: 1
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Setzer
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Fixed Dice to fight Trixter for a Fire Knuckle
     Morph: N/A
     NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, ignores
           defense, damage is determined by your level, and the roll of the dice
           (see the FAQs section for a more detailed explanation). Cannot be
           thrown.
    
     Trump
     Game Description: Randomly dispatches an enemy
     Bat.Pow: 133
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Setzer
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen, Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Trump to fight Allosaurus for a Trump
     Morph: Ninja, Covert, Outsider
     NOTE: Sells for 6500 GP. Damage is not affected by Back Row or Front Row, also
           has a chance to kill an enemy in one hit, if used on undead enemies, it
           will automatically kill them and they will be revived to full HP.
    
    
     Claws
     -----
    
     Dragon Claw
     Game Description: N/A
     Bat.Pow: 188
     Vigor: +2
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +1
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Presenter (Head), Presenter (Shell)
     Colosseum: Bet a Dragon Claw to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP. Since this weapon is pearl-elemental, pearl-based damage
           will be added to the weapon's attack.
    
     Fire Knuckle
     Game Description: N/A
     Bat.Pow: 122
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Zozo
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Tzen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Fire Knuckle to fight TumbleWeed for a Fire Knuckle, bet the
                Tiger Fangs for this, bet the Fixed Dice for this
     Morph: N/A
     NOTE: Sells for 5000 GP. Has a chance to cast Fire each time you attack with
           it, cannot be thrown.
    
     Kaiser
     Game Description: N/A
     Bat.Pow: 83
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Jidoor
     Purchasable At (WoR): Tzen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Kaiser to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 50 GP. Cannot be thrown, since this weapon is pearl-elemental,
           pearl-based damage is added to the weapon's attack.
    
     MetalKnuckle
     Game Description: N/A
     Bat.Pow: 55
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): Sabin has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a MetalKnuckle to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP. Cannot be thrown.
    
     Mithril Claw
     Game Description: N/A
     Bat.Pow: 65
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Narshe (before getting the Blackjack only),
                           Nikeah
     Purchasable At (WoR): N/A
     Steal From: Rhinotaur, Exocite, Vargas
     Win From: N/A
     Colosseum: Bet a Mithril Claw to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 400 GP. Cannot be thrown.
    
     Poison Claw
     Game Description: Randomly poisons an enemy
     Bat.Pow: 95
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Maranda, Vector
     Purchasable At (WoR): Tzen
     Steal From: Gilomantis
     Win From: N/A
     Colosseum: Bet a Poison Claw to fight Test Rider for a Sniper
     Morph: N/A
     NOTE: Sells for 1250 GP. Has a chance to cast Poison each time you attack with
           it, cannot be thrown. Since this weapon is poison-elemental, poison-
           based damage will be added to the weapon's attack.
    
     Tiger Fangs
     Game Description: N/A
     Bat.Pow: 215
     Vigor: +3
     Defense: 0
     Speed: +2
     Evade %: 0%
     Stamina: +2
     Mag.Def: 0
     Mag.Pow: +3
     MEvade%: 0%
     Equippable By: Sabin
     SwdTech: No
     Runic: No
     Two-Handed Weapon: Yes
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Maranda, Vector
     Purchasable At (WoR): Tzen
     Steal From: GtBehemoth
     Win From: Allo Ver
     Colosseum: Bet the Tiger Fangs to fight Mantodea for a Fire Knuckle
     Morph: N/A
     NOTE: Sells for 1 GP. Cannot be thrown.
    
    
     Skeans
     ------
    
     Bolt Edge
     Game Description: Multiple Thunder-element attack, use with "Throw' command
     Bat.Pow: N/A
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; it's a throwable item by Shadow by using the Throw
                    command
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after getting
                           the Blackjack)
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Bolt Edge to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, this
           Skean hits all enemies onscreen with lightning-based damage.
    
     Fire Skean
     Game Description: Multiple Fire-element attack, use with "Throw' command
     Bat.Pow: N/A
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; it's a throwable item by Shadow by using the Throw
                    command
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after getting
                           the Blackjack)
     Purchasable At (WoR): Maranda
     Steal From: Grenade
     Win From: Mag Roader (Red), Mag Roader (Brown)
     Colosseum: Bet a Fire Skean to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, this
           Skean hits all enemies onscreen with fire-based damage.
    
     Inviz Edge
     Game Description: Make thrower transparent, use with "Throw' command
     Bat.Pow: N/A
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; it's a throwable item by Shadow by using the Throw
                    command
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): Cave to the Sealed Gate (hidden in a tile on the floor; se
                     walkthrough)
     Location (WoR): N/A
     Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's
                           father's house
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Inviz Edge to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 100 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, this
           Skean can only be used on Shadow, and it makes him invisible (in other
           words, he has the Clear status inflicted upon him).
    
     Shadow Edge
     Game Description: Creates thrower's illusion, use with "Throw' command
     Bat.Pow: N/A
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; it's a throwable item by Shadow by using the Throw
                    command
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's
                           father's house, Jidoor
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Shadow Edge to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 200 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, this
           Skean can only be used on Shadow, and it makes him have higher Evade (in
           other words, he has the Image status inflicted upon him).
    
     Water Edge
     Game Description: Multiple Water-element, use with "Throw' command
     Bat.Pow: N/A
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: No one; it's a throwable item by Shadow by using the Throw
                    command
     SwdTech: No
     Runic: No
     Two-Handed Weapon: No
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after you get
                           the Blackjack)
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Shadow Edge to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command,
           damage is not affected by Back Row or Front Row, never misses, this
           Skean hits all enemies onscreen with water-based damage.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 12. Shields                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list every shield in this game, as well as who can equip
     them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
     of the information you'll find here, which would've taken me weeks, months
     even, to find out normally.
    
     NOTE: To find the shield you are looking for easily, hold CTRL and press F to
           bring up a search engine. In that search engine, type the name of the
           shield you're looking for, then press Enter.
    
     Aegis Shld
     Game Description: Randomly evades magic attack
     Vigor: 0
     Defense: +46
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: +52
     Mag.Pow: 0
     MEvade%: +40%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Mt. Zozo, Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Aegis Shld to fight Borras for a TortoiseShld
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Buckler
     Game Description: Randomly evades magic attack
     Vigor: 0
     Defense: +16
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +10
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): Cyan, Edgar, and Terra have this equipped when you first
                     recruit him
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, South Figaro
     Purchasable At (WoR): N/A
     Steal From: GreaseMonk
     Win From: N/A
     Colosseum: Bet a Buckler to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 100 GP.
    
     Crystal Shld
     Game Description: Randomly evades magic attack
     Vigor: 0
     Defense: +50
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +34
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda
     Steal From: GreaseMonk
     Win From: N/A
     Colosseum: Bet a Crystal Shld to fight Didalos for a Cursed Ring
     Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
            Dragon, Storm Dragon, Skull Dragon, Wirey Dragon
     NOTE: Sells for 3500 GP.
    
     Cursed Shld
     Game Description: Is Cursed
     Vigor: -7
     Defense: -7
     Speed: -7
     Evade %: 0%
     Stamina: -7
     Mag.Def: -7
     Mag.Pow: -7
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: Earth, Fire, Ice, Lightning, Poison, Water
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Narshe (see walkthrough, and also use CTRL + F and search for
                             "Cursed Shld" to find it easier)
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Cursed Shld to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP. When you equip this on a party member, that party member
           has the following negative status aliments inflicted on him/her:
           Berserk, Condemned, Mute, Muddle, and Seizure. If the wearer is alive
           after each battle with the shield equipped, it becomes the Paladin Shld
           after you fight and win 256 battles. For more information, see the
           walkthrough section of this FAQ. Note that Gogo cannot uncurse the
           Cursed Shld. Also, with the Cursed Shld on, you become weak to every
           element in this game.
    
     Diamond Shld
     Game Description: N/A
     Vigor: 0
     Defense: +40
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +27
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen, Nikeah, South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Diamond Shld to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1750 GP.
    
     Flame Shld
     Game Description: Absorbs Fire-elemental attack
     Vigor: 0
     Defense: +41
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: +28
     Mag.Pow: 0
     MEvade%: +10%
     50% Dmg: N/A
     Absorb: Fire
     No Effect: Ice
     Weak Point: Water
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Cyan's Soul
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Rough, Striker
     Win From: N/A
     Colosseum: Bet a Flame Shld to fight IronHitman for an Ice Shld, bet a
                Falchion to get this, bet an Ice Shld to get this
     Morph: Bomb, Balloon, Chimera, Grenade
     NOTE: Sells for 1 GP. Locke gives this to you after you beat the Phoenix Cave.
           If used as an item in battle, will cast Fire 3, then disappear from your
           inventory, teaches Fire 2 at an x5 learn rate.
    
     Force Shld
     Game Description: Protects against magic attacks
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +0%
     Stamina: 0
     Mag.Def: +70
     Mag.Pow: 0
     MEvade%: +50%
     50% Dmg: Earth, Fire, Ice, Lightning, Poison, Water
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Ice Dragon
     Colosseum: Bet a Force Shld to fight Dark Force for a Thornlet, bet the
                Paladin Shld to get this
     Morph: N/A
     NOTE: Sells for 1 GP. Teaches Shell at an x5 learn rate.
    
     Genji Shld
     Game Description: N/A
     Vigor: 0
     Defense: +54
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: +50
     Mag.Pow: 0
     MEvade%: +20%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Fanatics' Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Genji Shld to fight Retainer for a Thunder Shld, bet a
                Thunder Shld for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Gold Shld
     Game Description: N/A
     Vigor: 0
     Defense: +34
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +23
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Mog, Setzer, Terra
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
     Purchasable At (WoR): Albrook, Tzen
     Steal From: Adamanchyt
     Win From: Dante
     Colosseum: Bet a Gold Shld to fight Chupon for an Elixir
     Morph: Io, Leathal Wpn, Mag Roader, Rider, Scullion, Spit Fire
     NOTE: Sells for 1250 GP.
    
     Heavy Shld
     Game Description: N/A
     Vigor: 0
     Defense: +22
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +14
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
     Location (WoB): South Figaro (basement)
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Nikeah, South Figaro
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Heavy Shld to fight Chupon for an Elixir
     Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman,
            Junk, Mag Roader (red), Mag Roader (brown), M-TekArmor, Pipsqueak,
            PlutoArmor, Sky Armor, Sky Cap, Tomb Thumb, Trapper, Telstar
     NOTE: Sells for 200 GP.
    
     Ice Shld
     Game Description: Absorbs Ice-elemental attack
     Vigor: 0
     Defense: +42
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: +28
     Mag.Pow: 0
     MEvade%: +10%
     50% Dmg: N/A
     Absorb: Ice
     No Effect: Fire
     Weak Point: Wind
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Mt. Zozo, Cyan's Soul
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Inferno
     Win From: N/A
     Colosseum: Bet an Ice Shld to fight Innoc for a Flame Shld, bet the Flame Shld
                to get this, bet the Crystal Mail to get this
     Morph: Rhyos, Test Rider
     NOTE: Sells for 1 GP. If used as an item in battle, will cast Ice 3, then
           disappear from your inventory, teaches Ice 2 at an x5 learn rate.
    
     Mithril Shld
     Game Description: N/A
     Vigor: 0
     Defense: +27
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +18
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): Mog, Relm, Setzer, and Strago have this equipped when you
                     first recruit them
     Location (WoR): Gogo has this equipped when you first recruit it
     Purchasable At (WoB): Jidoor, Kohlingen, Narshe (before getting the Blackjack
                           only)
     Purchasable At (WoR): N/A
     Steal From: General
     Win From: N/A
     Colosseum: Bet a Mithril Shld to fight Chupon for an Elixir
     Morph: Rhyos, Test Rider
     NOTE: Sells for 600 GP.
    
     Paladin Shld
     Game Description: Houses a hero's soul
     Vigor: 0
     Defense: +59
     Speed: 0
     Evade %: +40%
     Stamina: 0
     Mag.Def: +59
     Mag.Pow: 0
     MEvade%: 40%
     50% Dmg: N/A
     Absorb: Fire, Ice, Lightning, Pearl
     No Effect: Earth, Poison, Water, Wind
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): After fighting 256 battles with the Cursed Shld equipped (if
                     the wearer of the Cursed Shld survives those battle, and Gogo,
                     by the way, cannot uncurse the Cursed Shld), you get this
                     ultimate shield.
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Paladin Shld to fight Hemophyte for a Forc Shld
     Morph: N/A
     NOTE: Sells for 1 GP. Teaches Ultima at an x1 learn rate.
    
     Thunder Shld
     Game Description: Absorbs Thunder-elemental attack
     Vigor: 0
     Defense: +43
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: +28
     Mag.Pow: 0
     MEvade%: 10%
     50% Dmg: Fire, Ice
     Absorb: Lightning
     No Effect: Wind
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Mt. Zozo, Zone Eater Dungeon
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Steroidite
     Win From: N/A
     Colosseum: Bet a Thunder Shld to fght Outsider for a Genji Shld, bet a Genji
                Shld to get this, bet a Genji Glove to get this, bet a Gauntlet to
                get this
     Morph: Dante, Vectagoyle
     NOTE: Sells for 1 GP. If used as an item in battle, will cast Bolt 3, then
           disappear from your inventory, teaches Bolt 2 at an x5 learn rate.
    
     TortoiseShld
     Game Description: ??? if equipped while an Imp
     Vigor: 0
     Defense: +66
     Speed: 0
     Evade %: +30%
     Stamina: 0
     Mag.Def: +66
     Mag.Pow: 0
     MEvade%: 30%
     50% Dmg: N/A
     Absorb: Water
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Geckorex
     Win From: Geckorex
     Colosseum: Bet a TortoiseShld to fight Steroidite for a Titanium, bet an Imp's
                Armor to get this, bet an Aegis Shld to get this
     Morph: Cactrot, Pug, Pugs
     NOTE: Sells for 1 GP. If equipped without being Imp, the shield is very weak,
           but if equipped as an Imp, the shield can produce the highest Defense
           rating in the game when combined with the Imp's Armor, teaches Imp at an
           x1 learn rate.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 13. Headgear                                                         |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list every headgear in this game, as well as who can equip
     them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
     of the information you'll find here, which would've taken me weeks, months
     even, to find out normally.
    
     NOTE: To find the headgear you are looking for easily, hold CTRL and press F
           to bring up a search engine. In that search engine, type the name of the
           headgear you're looking for, then press Enter.
    
     Bandana
     Game Description: N/A
     Vigor: 0
     Defense: +16
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +10
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Gau, Locke, Relm, Sabin, Terra
     Location (WoB): Setzer has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): Kohlingen, Mobliz, Narshe (only before getting the
                           Blackjack), Nikeah
     Purchasable At (WoR): N/A
     Steal From: Brawler
     Win From: Colossus (left out enemy; cannot fight)
     Colosseum: Bet a Bandana to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 400 GP.
    
     Bard's Hat
     Game Description: Raises MP a little
     Vigor: 0
     Defense: +19
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +21
     Mag.Pow: 0
     MEvade%: +10%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Maranda, Narshe (after getting the Blackjack),
                           Tzen, Vector
     Purchasable At (WoR): Albrook, Kohlingen, Nikeah, South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Bard's Hat to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP. Raises maximum MP by 12.5%.
    
     Beret
     Game Description: Raises the success rate of "Sketch"
     Vigor: 0
     Defense: +21
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +21
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Relm
     Location (WoB): Floating Continent
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Tzen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Beret to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1750 GP.
    
     Cat Hood
     Game Description: Raises the success rate of "Sketch"
     Vigor: 0
     Defense: +33
     Speed: +2
     Evade %: 0%
     Stamina: 0
     Mag.Def: +33
     Mag.Pow: +4
     MEvade%: 0%
     50% Dmg: Earth, Fire, Ice, Lightning, Pearl, Wind
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Relm
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Cat Hood to fight Hoover for a Merit Award, bet the Titanium
                for this, bet the Imp Halberd for this
     Morph: N/A
     NOTE: Sells for 1 GP. You gain double the amount of gold that you normally
           would each time you win a fight with this helmet on.
    
     Circlet
     Game Description: Raises the success rate of "Control"
     Vigor: +2
     Defense: +25
     Speed: +1
     Evade %: 0%
     Stamina: +3
     Mag.Def: +19
     Mag.Pow: +4
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor, Thamasa
     Win From: N/A
     Colosseum: Bet a Circlet to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3500 GP.
    
     Coronet
     Game Description: N/A
     Vigor: 0
     Defense: +23
     Speed: +2
     Evade %: 0%
     Stamina: 0
     Mag.Def: +23
     Mag.Pow: +4
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Relm
     Location (WoB): N/A
     Location (WoR): Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Cornet to fight Evil Oscar for a Regal Crown, bet a Red Cap
                for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Crystal Helm
     Game Description: N/A
     Vigor: 0
     Defense: +29
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +19
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Edgar, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): Figaro Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor, Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Crystal Helm to fight Dueller for a Diamond Helm, bet a Genji
                Helmet for this
     Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
            Dragon, Storm Dragon, Skull Dragon, Wirey Dragon
     NOTE: Sells for 5000 GP.
    
     Dark Hood
     Game Description: N/A
     Vigor: 0
     Defense: +26
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +17
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gau, Gogo, Locke, Mog, Sabin, Shadow
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor, Thamasa
     Steal From: NeckHunter
     Win From: N/A
     Colosseum: Bet a Dark Hood to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3750 GP.
    
     Diamond Helm
     Game Description: N/A
     Vigor: 0
     Defense: +27
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +18
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen, Nikeah, South Figaro
     Steal From: Dante
     Win From: N/A
     Colosseum: Bet a Diamond Helm to fight Chupon for an Elixir, bet a Crystal
                Helm for this
     Morph: N/A
     NOTE: Sells for 4000 GP.
    
     Genji Helmet
     Game Description: N/A
     Vigor: 0
     Defense: +36
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +38
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Daryl's Tomb
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Genji Helmet to fight Fortis for a Crystal Helm, bet a Regal
                Crown for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Gold Helmet
     Game Description: N/A
     Vigor: 0
     Defense: +22
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +15
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Edgar, Mog, Terra
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
     Purchasable At (WoR): Albrook, Tzen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Gold Helmet to fight Chupon for an Elixir
     Morph: Io, Leathal Wpn, Mag Roader (Yellow), Rider, Scullion, Spit Fire
     NOTE: Sells for 2000 GP.
    
     Green Beret
     Game Description: Raises HP a little
     Vigor: 0
     Defense: +19
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +13
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): Serpent Trench, Kohlingen
     Location (WoR): N/A
     Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack)
     Purchasable At (WoR): Albrook, Kohlingen, Nikeah, South Figaro
     Steal From: Joker
     Win From: Telstar
     Colosseum: Bet a Green Beret to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP. Raises maximum HP by 12.5%.
    
     Hair Band
     Game Description: Raises HP a little
     Vigor: 0
     Defense: +12
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +8
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Relm, Terra
     Location (WoB): Celes has this equipped when you first recruit her
     Location (WoR): N/A
     Purchasable At (WoB): South Figaro
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Hair Band to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 75 GP.
    
     Head Band
     Game Description: Raises HP a little
     Vigor: +3
     Defense: +16
     Speed: +1
     Evade %: 0%
     Stamina: +2
     Mag.Def: +10
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Cyan, Gau, Locke, Mog, Sabin, Shadow
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Vector
     Purchasable At (WoR): N/A
     Steal From: Iron Fist
     Win From: Dadaluma
     Colosseum: Bet a Head Band to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 800 GP.
    
     Iron Helmet
     Game Description: N/A
     Vigor: 0
     Defense: +18
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +12
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Gau, Locke, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Nikeah, Narshe (before getting the Blackjack
                           only), Kohlingen
     Purchasable At (WoR): N/A
     Steal From: HeavyArmor
     Win From: N/A
     Colosseum: Bet an Iron Helmet to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 500 GP.
    
     Leather Hat
     Game Description: N/A
     Vigor: 0
     Defense: +11
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +7
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): Cyan, Edgar, Locke, Sabin, and Terra have this equipped when
                     you first recruit them
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Leather Hat to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 25 GP.
    
     Magus Hat
     Game Description: N/A
     Vigor: 0
     Defense: +15
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +16
     Mag.Pow: +5
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Gogo, Mog, Relm, Strago, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only before getting the Blackjack), Nikeah,
                           Mobliz, Kohlingen
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Magus Hat to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 300 GP.
    
     Mithril Helm
     Game Description: N/A
     Vigor: 0
     Defense: +20
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +13
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Setzer, Shadow, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Maranda, Tzen, Narshe (only after getting the Blackjack)
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Mithril Helm to fight Chupon for an Elixir
     Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman,
            Junk, M-TekArmor, Mag Roader (Purple), Mag Roader (Red), Mag Roader
            (Brown), PlutoArmor, Pipsqueak, Sky Cap, Sky Base, Sky Armor, Telstar,
            Tomb Thumb, Trapper
     NOTE: Sells for 1000 GP.
    
     Mystery Veil
     Game Description: N/A
     Vigor: 0
     Defense: +24
     Speed: +1
     Evade %: 0%
     Stamina: 0
     Mag.Def: +25
     Mag.Pow: +3
     MEvade%: +10%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Relm, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Mystery Veil to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2750 GP.
    
     Oath Veil
     Game Description: N/A
     Vigor: 0
     Defense: +32
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +31
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Relm, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Oath Veil to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 4500 GP.
    
     Plumed Hat
     Game Description: N/A
     Vigor: 0
     Defense: +14
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +9
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): Relm and Strago have this equipped when you first recruit them
     Location (WoR): Gogo has this equipped when you first recruit him
     Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's
                           father's house, Mobliz, Nikeah, South Figaro
     Purchasable At (WoR): N/A
     Steal From: Merchant
     Win From: N/A
     Colosseum: Bet a Plumed Hat to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 125 GP.
    
     Red Cap
     Game Description: Raises HP by 1/4
     Vigor: +4
     Defense: +24
     Speed: +3
     Evade %: 0%
     Stamina: +2
     Mag.Def: +17
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Mt. Zozo, Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Red Cap to fight Rhyos for a Coronet
     Morph: N/A
     NOTE: Sells for 1 GP. Raises max HP by 25%.
    
     Regal Crown
     Game Description: N/A
     Vigor: +1
     Defense: +28
     Speed: +1
     Evade %: 0%
     Stamina: +1
     Mag.Def: +23
     Mag.Pow: +1
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Edgar, Sabin
     Location (WoB): N/A
     Location (WoR): Figaro Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Regal Crown to fight Opinicus for a Genji Helmet, bet a
                Coronet for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Thornlet
     Game Description: Thorns inflict pain
     Vigor: 0
     Defense: +38
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Hidon
     Win From: N/A
     Colosseum: Bet a Thornlet to fight Opinicus for a Mirage Vest, bet the Force
                Shld for this
     Morph: Didalos, Siegfried, SrBehemoth, Veteran
     NOTE: Sells for 1 GP. Whoever wears this helmet will have the Seizure status
           aliment inflicted on him/her.
    
     Tiara
     Game Description: N/A
     Vigor: 0
     Defense: +22
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +20
     Mag.Pow: +2
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Relm, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Tiara to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP.
    
     Tiger Mask
     Game Description: N/A
     Vigor: +3
     Defense: +21
     Speed: +2
     Evade %: 0%
     Stamina: +1
     Mag.Def: +13
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gau, Sabin
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): Tzen
     Steal From: Ralph
     Win From: N/A
     Colosseum: Bet a Tiger Mask to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1250 GP.
    
     Titanium
     Game Description: ??? if equipped while an Imp
     Vigor: 0
     Defense: +42
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +42
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: Water
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: TumbleWeed
     Win From: N/A
     Colosseum: Bet a Titanium to fight Brachosaur for a Cat Hood, bet the
                TortoiseShld for this
     Morph: Cactrot, Pugs, Pug
     NOTE: Sells for 1 GP. This helmet is weak when you equip it normally, but if
           you are turned into an Imp, this helmet's defense increases by a wide
           margin, teaches Imp at an x1 learn rate.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 14. Armors                                                           |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list every armor in this game, as well as who can equip
     them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
     of the information you'll find here, which would've taken me weeks, months
     even, to find out normally.
    
     NOTE: To find the armor you are looking for easily, hold CTRL and press F to
           bring up a search engine. In that search engine, type the name of the
           armor you're looking for, then press Enter.
    
     BehemothSuit
     Game Description: Made of Behemoth hide
     Vigor: +6
     Defense: +94
     Speed: +6
     Evade %: 0%
     Stamina: +6
     Mag.Def: +73
     Mag.Pow: +6
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Relm, Strago
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: SrBehemoth
     Colosseum: Bet a BehemothSuit to fight Outsider for a Snow Muffler
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Chocobo Suit
     Game Description: Feel like a chocobo!
     Vigor: +3
     Defense: +56
     Speed: +6
     Evade %: 0%
     Stamina: +2
     Mag.Def: +38
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: Poison
     Weak Point: N/A
     Equippable By: Relm, Strago
     Location (WoB): Crescent Mountain
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Vindr
     Win From: N/A
     Colosseum: Bet a Chocobo Suit to fight Veteran for a Moogle Suit, bet a Tabby
                Suit for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Cotton Robe
     Game Description: N/A
     Vigor: 0
     Defense: +32
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +21
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gogo, Relm, Strago, Terra
     Location (WoB): Strago has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): South Figaro
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Cotton Robe to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 100 GP.
    
     Crystal Mail
     Game Description: N/A
     Vigor: 0
     Defense: +72
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +49
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): Daryl's Tomb
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Crystal Mail to fight Covert for an Ice Shld
     Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
            Dragon, Skull Dragon, Wirey Dragon
     NOTE: Sells for 8500 GP.
    
     Czarina Gown
     Game Description: N/A
     Vigor: +1
     Defense: +70
     Speed: +2
     Evade %: 0%
     Stamina: +2
     Mag.Def: +64
     Mag.Pow: +3
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Relm
     Location (WoB): N/A
     Location (WoR): Daryl's Tomb
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Czarina Gown to fight Sky Base for a Minerva, bet the Minerva
                for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Dark Gear
     Game Description: N/A
     Vigor: 0
     Defense: +68
     Speed: +6
     Evade %: 0%
     Stamina: 0
     Mag.Def: +46
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gau, Gogo, Locke, Sabin, Setzer, Shadow
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor, Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Dark Gear to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 6500 GP.
    
     DiamondArmor
     Game Description: N/A
     Vigor: 0
     Defense: +70
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +47
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Kohlingen, South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a DiamondArmor to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 7500 GP.
    
     Diamond Vest
     Game Description: N/A
     Vigor: 0
     Defense: +65
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +44
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Mog, Sabin, Setzer,
                    Shadow, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Thamasa, South Figaro, Kohlingen, Nikeah
     Steal From: Buffalax, PowerDemon
     Win From: N/A
     Colosseum: Bet a Diamond Vest to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 6000 GP.
    
     Force Armor
     Game Description: Mag Def up
     Vigor: 0
     Defense: +69
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +68
     Mag.Pow: 0
     MEvade%: +30%
     50% Dmg: Earth, Fire, Ice, Lightning, Wind
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Fanatics' Tower, Kefka's Tower
     Steal From: Guardian (Kefka's Tower)
     Win From: Storm Dragon
     Colosseum: Bet a Force Armor to fight SrBehemoth for a Force Armor
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Gaia Gear
     Game Description: Absorbs Earth-elemental attack
     Vigor: 0
     Defense: +53
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +43
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: Absorb
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Gau, Gogo, Locke, Mog, Relm, Sabin, Setzer, Shadow,
                    Strago
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): Nikeah, South Figaro
     Steal From: Baskervor, Latimeria
     Win From: N/A
     Colosseum: Bet a Gaia Gear to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3000 GP.
    
     Genji Armor
     Game Description: N/A
     Vigor: +5
     Defense: +90
     Speed: +3
     Evade %: 0%
     Stamina: +2
     Mag.Def: +80
     Mag.Pow: +3
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): Zone Eater Dungeon
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Genji Armor to fight Borras for an Air Anchor, bet the Nutkin
                Suit for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Gold Armor
     Game Description: N/A
     Vigor: 0
     Defense: +55
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +37
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Mog, Setzer, Terra
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): Albrook, Tzen
     Steal From: N/A
     Win From: Chimera
     Colosseum: Bet a Gold Armor to fight Chupon for an Elixir
     Morph: Io, Leathal Wpn, Mag Roader, Rider, Scullion, Spit Fire
     NOTE: Sells for 5000 GP.
    
     Imp's Armor
     Game Description: ??? if equipped while an Imp
     Vigor: 0
     Defense: +100
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +100
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: Water
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Tyranosaur
     Win From: Sprinter
     Colosseum: Bet an Imp's Armor to fight Rhyos for a TortoiseShld
     Morph: Cactrot, Pug, Pugs
     NOTE: Sells for 1 GP. If this armor is equipped normally, it's weak, but when
           you are turned into an Imp, the Defense and Magic Defense is raised by a
           wide margin, teaches Imp at an x1 learn rate.
    
     Iron Armor
     Game Description: N/A
     Vigor: 0
     Defense: +40
     Speed: -2
     Evade %: 0%
     Stamina: 0
     Mag.Def: +27
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
     Location (WoB): South Figaro (basement)
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Nikeah, Kohlingen, Narshe (only before getting
                           the Blackjack)
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Iron Armor to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 350 GP.
    
     Kung Fu Suit
     Game Description: N/A
     Vigor: 0
     Defense: +34
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +23
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gau, Locke, Sabin, Shadow
     Location (WoB): Sabin has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Nikeah, South Figaro
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Kung Fu Suit to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 125 GP.
    
     LeatherArmor
     Game Description: N/A
     Vigor: 0
     Defense: +28
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +19
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Mog, Relm, Setzer,
                    Shadow, Strago, Terra
     Location (WoB): Cyan, Edgar, Locke, and Terra have this equipped when you
                     first recruit them
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a LeatherArmor to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 75 GP.
    
     Light Robe
     Game Description: N/A
     Vigor: 0
     Defense: +60
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +43
     Mag.Pow: +2
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gogo, Relm, Strago
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Light Robe to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 5500 GP.
    
     Minerva
     Game Description: Raises MP by 1/4
     Vigor: +1
     Defense: +88
     Speed: +2
     Evade %: 0%
     Stamina: +1
     Mag.Def: +70
     Mag.Pow: +4
     MEvade%: +10%
     50% Dmg: Earth, Pearl, Poison, Water
     Absorb: N/A
     No Effect: Fire, Ice, Lightning, Wind
     Weak Point: N/A
     Equippable By: Celes, Terra
     Location (WoB): N/A
     Location (WoR): Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Pugs, Goddess
     Win From: Pugs
     Colosseum: Bet a Minerva to fight Pug for a Czarina Gown, bet a Czarina Gown
                for this
     Morph: N/A
     NOTE: Sells for 1 GP. Raises maximum MP by 25%.
    
     Mirage Vest
     Game Description: Creates illusion of wearer
     Vigor: 0
     Defense: +48
     Speed: +6
     Evade %: 0%
     Stamina: 0
     Mag.Def: +36
     Mag.Pow: 0
     MEvade%: +10%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Mirage Vest to fight Vectagoyle for a Red Jacket, bet a
                Thornlet for this
     Morph: N/A
     NOTE: Sells for 1 GP. When you equip this on a party member, that party member
           has Image inflicted on him/her.
    
     Mithril Mail
     Game Description: N/A
     Vigor: 0
     Defense: +51
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +34
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack)
     Purchasable At (WoR): N/A
     Steal From: ProtoArmor
     Win From: N/A
     Colosseum: Bet a Mithril Mail to fight Chupon for an Elixir
     Morph: Chaser, Dueller, Drop, Fortis, Garm, HeavyArmor, Innoc, IronHitman,
            Junk, Mag Roader (Purple), Mag Roader (Brown). Mag Roader (Red), M-
            TekArmor, PlutoArmor, Pipsqueak, Sky Armor, Sky Base, Sky Cap, Trapper,
            Tomb Thumb, Telstar
     NOTE: Sells for 1750 GP.
    
     Mithril Vest
     Game Description: N/A
     Vigor: 0
     Defense: +45
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +30
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Everyone except for Umaro
     Location (WoB): Setzer has this equipped when you first recruit him
     Location (WoR): Gogo has this equipped when you first recruit him
     Purchasable At (WoB): Albrook, Jidoor, Tzen, Maranda, Vector
     Purchasable At (WoR): N/A
     Steal From: Commando, Rider
     Win From: N/A
     Colosseum: Bet a Mithril Vest to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 600 GP.
    
     Moogle Suit
     Game Description: Be a moogle! Kupo!!
     Vigor: 0
     Defense: +58
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +52
     Mag.Pow: +5
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: Poison
     Weak Point: N/A
     Equippable By: Relm, Strago
     Location (WoB): N/A
     Location (WoR): Owzer's House
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Dahling, SoulDancer
     Win From: N/A
     Colosseum: Bet a Moogle Suit to fight Madam for a Nutkin Suit, bet a Chocobo
                Suit for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Ninja Gear
     Game Description: N/A
     Vigor: 0
     Defense: +47
     Speed: +2
     Evade %: 0%
     Stamina: 0
     Mag.Def: +32
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gau, Gogo, Locke, Sabin, Setzer, Shadow
     Location (WoB): Shadow has this equipped when you first recruit him
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Tzen, Vector
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Ninja Gear to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 550 GP.
    
     Nutkin Suit
     Game Description: A squirrel costume
     Vigor: 0
     Defense: +86
     Speed: +7
     Evade %: 0%
     Stamina: 0
     Mag.Def: +67
     Mag.Pow: +3
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Relm, Strago
     Location (WoB): N/A
     Location (WoR): Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Nightshade
     Win From: N/A
     Colosseum: Bet a Nutkin Suit to fight Opinicus for a Genji Armor
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Power Sash
     Game Description: N/A
     Vigor: +5
     Defense: +52
     Speed: +1
     Evade %: 0%
     Stamina: +5
     Mag.Def: +35
     Mag.Pow: 0
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Cyan, Gau, Locke, Sabin, Shadow
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
     Purchasable At (WoR): Nikeah, Tzen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Power Sash to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 5000 GP.
    
     Red Jacket
     Game Description: Houses a legendary grappler's spirit
     Vigor: +5
     Defense: +78
     Speed: +2
     Evade %: 0%
     Stamina: +4
     Mag.Def: +55
     Mag.Pow: +1
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: Fire
     Weak Point: N/A
     Equippable By: Edgar, Sabin
     Location (WoB): N/A
     Location (WoR): Zone Eater Dungeon
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Poltrgeist
     Win From: N/A
     Colosseum: Bet a Red Jacket to fight Vectagoyle for a Red Jacket, bet the
                Mirage Vest for this, bet the Bone Club for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Silk Robe
     Game Description: N/A
     Vigor: 0
     Defense: +39
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +29
     Mag.Pow: +1
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Gogo, Mog, Relm, Strago, Terra
     Location (WoB): Relm has this equipped when you first recruit her
     Location (WoR): N/A
     Purchasable At (WoB): Kohlingen, Nikeah, Narshe (only before getting the
                           Blackjack)
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Silk Robe to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 300 GP.
    
     Snow Muffler
     Game Description: How cozy!
     Vigor: 0
     Defense: +128
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: +90
     Mag.Pow: N/A
     MEvade%: +10%
     50% Dmg: Fire
     Absorb: Ice
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gau, Mog, Umaro (Umaro has this automatically equipped, and it
                    is unremovable)
     Location (WoB): Umaro has this equipped when you first recruit him, though it
                     is unremovable
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Snow Muffler to fight Retainer for a Charm Bangle, bet the
                BehemouthSuit for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Tabby Suit
     Game Description: Resembles a tabby cat
     Vigor: +2
     Defense: +54
     Speed: +2
     Evade %: 0%
     Stamina: +2
     Mag.Def: +36
     Mag.Pow: +2
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: Poison
     Weak Point: N/A
     Equippable By: Relm, Strago
     Location (WoB): Crescent Mountain
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Wild Cat
     Win From: N/A
     Colosseum: Bet a Tabby Suit to fight Vectaur for a Chocobo Suit
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Tao Robe
     Game Description: Resembles a tabby cat
     Vigor: 0
     Defense: +68
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +50
     Mag.Pow: +5
     MEvade%: +10%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Gogo, Relm, Strago
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Maranda
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Tao Robe to fight Test Rider for a Tao Robe
     Morph: N/A
     NOTE: Sells for 6500 GP.
    
     White Dress
     Game Description: N/A
     Vigor: 0
     Defense: +47
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: +35
     Mag.Pow: +5
     MEvade%: 0%
     50% Dmg: N/A
     Absorb: N/A
     No Effect: N/A
     Weak Point: N/A
     Equippable By: Celes, Relm, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Vector, Tzen, Jidoor
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a White Dress to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1100 GP.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 15. Relics                                                           |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list every armor in this game, as well as who can equip
     them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
     of the information you'll find here, which would've taken me weeks, months
     even, to find out normally.
    
     NOTE: To find the relic you are looking for easily, hold CTRL and press F to
           bring up a search engine. In that search engine, type the name of the
           relic you're looking for, then press Enter.
    
     Amulet
     Game Description: Protects against "Poison", "Dark", "Zombie"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Tzen
     Purchasable At (WoR): Tzen, Nikeah, South Figaro
     Steal From: Ing, Orog, Speck
     Win From: Orog, PowerDemon
     Colosseum: Bet an Amulet to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP.
    
     Atlas Armlet
     Game Description: Raises fight damage
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Mt. Koltz
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Albrook, Jidoor
     Steal From: HadesGigas
     Win From: N/A
     Colosseum: Bet an Atlas Armlet to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP.
    
     Back Guard
     Game Description: Evades "Back attack" and "Pincer attack"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Castle, Imperial Base
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Tzen
     Steal From: Misfit
     Win From: N/A
     Colosseum: Bet a Back Guard to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3500 GP.
    
     Barrier Ring
     Game Description: Casts "Shell" when HP is low
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +2
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Camp (behind tent that contains MithrilGlove and the
                     monster-in-a-box chest that houses Telstar)
     Location (WoR): N/A
     Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack)
     Purchasable At (WoR): Albrook, Thamasa
     Steal From: N/A
     Win From: Harvester
     Colosseum: Bet a Barrier Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP.
    
     Beads
     Game Description: Randomly evades enemies' attacks
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +20%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): Doma Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Nikeah
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Beads to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2000 GP.
    
     Black Belt
     Game Description: Randomly counterattacks when attacked
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa, Tzen
     Purchasable At (WoR): Tzen
     Steal From: N/A
     Win From: Leader
     Colosseum: Bet a Black Belt to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP.
    
     Blizzard Orb
     Game Description: Equip on sasquatch, and...
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: +5
     MEvade%: 0%
     Absorb: Ice
     No Effect: Fire
     Equippable By: Umaro
     Location (WoB): N/A
     Location (WoR): Ancient Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Blizzard Orb to fight Allosaurus for a Rage Ring, bet the
                Rage Ring for this
     Morph: N/A
     NOTE: Sells for 1 GP. When equipped, this allows Umaro use the attack 'Storm',
           which is an MT attack.
    
     Charm Bangle
     Game Description: Encounter fewer random enemies
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Castle
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Charm Bangle to fight Retainer for a Dragon Horn, bet the
                Snow Muffler for this, bet the Relic Ring for this, bet the Moogle
                Charm for this
     Morph: N/A
     NOTE: Sells for 1 GP. If you get enough points by doing the rights things at
           the Imperial Banquet, this is one of the items you'll receive from one
           of Gestahl's men before you leave.
    
     Cherub Down
     Game Description: Casts "Float"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Base
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor
     Steal From: Ninja
     Win From: N/A
     Colosseum: Bet a Cherub Down to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3150 GP. You can also buy this at the Auction House in Jidoor
           (WoB only) for 10000 GP. Also, this Relic inflicts Float on the wearer.
    
     Coin Toss
     Game Description: Changes "Slot" into "GP Rain"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Setzer
     Location (WoB): Cave to the Sealed Gate
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Coin Toss to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP. When equipped, Setzer's (or Gogo's) Slot becomes GP Rain
           in battle. GP Rain uses your GP to attack a target, though it does very
           low damage.
    
     Crystal Orb
     Game Description: Raises MP by 1/2
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Atma (Kefka's Tower), MagiMaster
     Win From: Gold Dragon
     Colosseum: Bet the Crystal Orb to fight Borras for a Gold Hairpin, bet the
                Muscle Belt for this
     Morph: N/A
     NOTE: Sells for 1 GP. Raises maximum MP by 50%.
    
     Cure Ring
     Game Description: Casts "Regen"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Base
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Nikeah, South Figaro, Thamasa
     Steal From: Apokryphos
     Win From: N/A
     Colosseum: Bet a Cure Ring to fight Chupon for an Elixir
     Morph: Chupon, Critic, White Dragon
     NOTE: Sells for 4000 GP. This Relic inflicts Regen on the wearer.
    
     Cursed Ring
     Game Description: Is cursed
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Cursed Ring to fight Steroidite for an Air Anchor
     Morph: Didalos, SrBehemoth, Siegfried, Veteran
     NOTE: Sells for 1 GP. This Relic inflicts Condemned on the wearer. By the way,
           regardless of what _anybody_ says, you CAN'T uncurse the Cursed Ring and
           make into the all-powerful, omnipotent, awesome, ever so godly, Paladin
           Ring, teaches X-Zone at an x5 learn rate.
    
     Czarina Ring
     Game Description: Casts "Safe", "Shell"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Celes, Relm, Terra
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): South Figaro, Thamasa, Nikeah, Jidoor
     Steal From: N/A
     Win From: Air Force
     Colosseum: Bet a Czarina Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP.
    
     Dragon Horn
     Game Description: Makes "Jump" continuous
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Phoenix Cave
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Dragon Horn to fight Rhyos for a Gold Hairpin, bet the Charm
                Bangle for this, bet the Safety Bit for this, bet the Economizer
                for this, bet the Gold Hairpin for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     DragoonBoots
     Game Description: Changes "Fight" into "Jump"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone except for Umaro
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa
     Purchasable At (WoR): Tzen
     Steal From: Harvester, Wirey Drgn, Wyvern
     Win From: N/A
     Colosseum: Bet the DragoonBoots to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 4500 GP. When equipped, Fight becomes Jump in battle. When
           used, Jump allows a party member to jump in the air, temporarily being
           removed out of battle, thus unable to take in any damage, physical or
           magical. When the party member comes down from the air, it'll hit an
           enemy (you can't choose the enemy it hits) for damage. Damage is more
           powerful with spears equipped.
    
     Earrings
     Game Description: Raises magic damage, More powerful if paired
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): South Figaro (Locke's Scenario), Phantom Train, Narshe
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only after getting the Blackjack), Tzen,
                           Thamasa, Albrook, Jidoor
     Purchasable At (WoR): Albrook
     Steal From: Brainpan, Veteran
     Win From: N/A
     Colosseum: Bet the Earrings to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP.
    
     Economizer
     Game Description: Cuts MP consumed to 1
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Aquila
     Win From: Brachosaur
     Colosseum: Bet an Economizer to fight Vectagoyle for a Dragon Horn, bet the
                Gem Box for this
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Exp. Egg
     Game Description: Doubles obtained exp.
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone 
     Location (WoB): N/A
     Location (WoR): Daryl's Tomb
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet an Exp. Egg to fight Steroidite for a Tintinabar, bet a
                Tintinarbar for this
     Morph: Aquila, Harpy, Harpiai
     NOTE: Sells for 1 GP.
    
     Fairy Ring
     Game Description: Protects against "Poison, "Dark"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone 
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Narshe (only before getting the Blackjack), Nikeah
     Purchasable At (WoR): South Figaro, Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Fairy Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 750 GP.
    
     FakeMustache
     Game Description: Changes "Sketch" to "Control"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Relm
     Location (WoB): N/A
     Location (WoR): Zone Eater Dungeon
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Still Life
     Win From: N/A
     Colosseum: Bet a FakeMustache to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP. When equipped, this Relic changes Sketch into Control in
           battle. Control allows you to choose which attack of the selected target
           that you want to use, rather than having the game make that decision for
           you, like it does with Sketch.
    
     Gale Hairpin
     Game Description: Raises "Preemptive attack" rate
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Castle
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Nikeah
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Gale Hairpin to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 4000 GP.
    
     Gauntlet
     Game Description: One weapon can be held in 2 hands to increase damage
     Vigor: 0
     Defense: +5
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Returners' Hideout (tell Banon that you will become their last
                     ray of hope to get this)
     Location (WoR): Cave of Umaro, Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Gauntlet to fight Vectagoyle for a Thunder Shld
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Gem Box
     Game Description: Changes "Magic" into "X-Magic"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone except for Umaro
     Location (WoB): N/A
     Location (WoR): Fanatics' Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Gem Box to fight SrBehemoth for an Economizer
     Morph: N/A
     NOTE: Sells for 1 GP. When equipped, Magic turns into X-Magic in battle. When
           used X-Magic allows you to use two spells in one turn. If you use Quick
           on the party member that has X-Magic, you can use up to 4 magic spells
           in one turn!
    
     Genji Glove
     Game Description: Possible to equip each hand with a weapon
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone except for Umaro
     Location (WoB): Returners' Hideout (tell Banon that you won't become their ray
                     of hope three times, and a guard will give you this later on,
                     but take note that you can also talk to one of the guards in
                     the hideout if you decline Banon's offer only once to get this
                     Relic),  Cave to the Sealed Gate
     Location (WoR): Cyan's Soul
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Dragon, Dullahan
     Win From: N/A
     Colosseum: Bet a Genji Glove to fight Hemophyte for a Thunder Shld
     Morph: Retainer, Samurai
     NOTE: Sells for 1 GP.
    
     Goggles
     Game Description: Protects against "Dark"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Nikeah, South Figaro
     Purchasable At (WoR): Nikeah
     Steal From: Harvester, Madam
     Win From: N/A
     Colosseum: Bet the Goggles to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 250 GP.
    
     Gold Hairpin
     Game Description: Halves MP consumed
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): Mt. Zozo. Ancient Castle
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Gold Hairpin to fight Evil Oscar for a Dragon Horn, bet the
                Ribbon for this, bet the Dragon Horn for this, bet the Crystal Orb
                for this
     Morph: N/A
     NOTE: Sells for 1 GP. If you save Lone Wolf instead of Mog in Narshe in the
           World of Balance, you'll get this.
    
     Guard Ring
     Game Description: Casts "Safe"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Jidoor, Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Guard Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP. When equipped, this Relic inflicts Safe on the
           wearer.
    
     Hero Ring
     Game Description: Raises fight and magic damage
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Future Colosseum
     Location (WoR): Figaro Cave (if you didn't open the chest that contained the
                     Thunder Rod in the World of Balance), Zone Eater Dungeon,
                     Kefka's Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Hero Ring to fight Rhyos for a Pod Bracelet, bet the Pod
                Bracelet for this
     Morph: N/A
     NOTE: Sells for 1 GP. This is also auctioned off in the Auction House in
           Jidoor (WoR) only for 50000 GP.
    
     Hyper Wrist
     Game Description: Raises fight and magic damage
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): South Figaro (secret room south of where Celes is imprisoned),
                     Narshe (when you come back on your second visit)
     Location (WoR): Tzen
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Nikeah
     Steal From: Chimera
     Win From: Specter
     Colosseum: Bet a Hyper Wrist to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 4000 GP. Raises Vigor by 50%. If you equip two Hyper Wrists,
           nothing happens to your Vigor, you nosy kid you.
    
     Jewel Ring
     Game Description: Protects against "Dark", "Petrify"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Narshe (only before getting the Blackjack), South Figaro
     Location (WoR): Albrook, Thamasa, Tzen
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Dadaluma
     Win From: N/A
     Colosseum: Bet a Jewel Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 500 GP.
    
     Marvel Shoes
     Game Description: Creates various effects
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Marvel Shoes to fight Tyranosaur for a Tintinabar, bet a
                Rename Card for this
     Morph: SoulDancer, SlamDancer, Tap Dancer
     NOTE: Sells for 1 GP. When equipped, this Relic inflicts Shell, Safe, Regen,
           and Haste on the wearer.
    
     Memento Ring
     Game Description: Departed mom's love protects against fatal magic attacks
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Relm, Shadow
     Location (WoB): Thamasa (Strago's house, upstairs on left side of wall), Relm
                     has this equipped when you first recruit her
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Wrexsoul
     Win From: N/A
     Colosseum: Bet a Memento Ring to fight Chupon for a Memento Ring
     Morph: N/A
     NOTE: Sells for 1 GP. The wearer is protected from Zombie, Petrify, and Death
           when this Relic is equipped.
    
     Merit Award
     Game Description: Allows heavy armor, etc. to be equipped
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Merit Award to fight Covert for a Rename Card, bet a Cat Hood
                for this
     Morph: N/A
     NOTE: Sells for 1 GP. This Relic is unique in that it allows party members to
           equip certain things they normally couldn't. You can't equip EVERY item,
           but you can equip a lot. For example, Gau can equip a Tempest, which
           means he can wield a weapon, if he has this equipped.
    
     MithrilGlove
     Game Description: Casts "Safe" when HP is low
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Camp
     Location (WoR): N/A
     Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack)
     Purchasable At (WoR): Albrook
     Steal From: Goblin
     Win From: N/A
     Colosseum: Bet a MithrilGlove to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 350 GP. If the wearer's current HP is 12.5% of his/her max HP,
           the Safe status aliment is inflicted on the wearer.
    
     Moogle Charm
     Game Description: No random enemy encounters
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Mog
     Location (WoB): N/A
     Location (WoR): Moogle Lair (after Mog joins your group, examine the wall
                     directly behind where he was standing to get this)
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Moogle Charm to fight Outsider for a Charm Bangle
     Morph: N/A
     NOTE: Sells for 1 GP.
    
     Muscle Belt
     Game Description: Raises HP by 1/2
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Borras
     Win From: Skull Dragon
     Colosseum: Bet a Musle Belt to fight Allosaurus for a Crytsal Orb
     Morph: N/A
     NOTE: Sells for 1 GP. Raises maximum HP by 50%.
    
     Offering
     Game Description: Changes "Fight" into "X-Fight"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: KatanaSoul
     Colosseum: Bet an Offering to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1 GP. This Relic changes Fight into X-Fight in battle. X-Fight
           allows you to attack four times in a row. Each hit is twice as weak as
           they are normally. Also, even if you select one target out of say, four
           targets in the battle, the party member that has the Offering will
           attack any of the targets that he/she chooses to, rather than the one
           that you targeted. All critical hits and randomly casted magic (e.g.
           from the Illumina) is disabled.
    
           If you have the DragoonBoots Relic equipped with the Offering, Fight
           will be Jump. Never misses.
    
     Peace Ring
     Game Description: Protects against "Berserk", "Muddle"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor
     Purchasable At (WoR): Tzen, Thamasa
     Steal From: N/A
     Win From: Kefka (Narshe), NeckHunter
     Colosseum: Bet a Peace Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP.
    
     Pod Bracelet
     Game Description: Casts "Safe", "Shell"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): Mines of Narshe (in the easternmost chest in the room with the
                     Save Point, assuming you didn't open the chest in the World of
                     Balance)
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Doom Drgn
     Win From: WrexSoul
     Colosseum: Bet a Pod Bracelet to fight Hemophyte for a Hero Ring, bet the Hero
                Ring for this
     Morph: Chupon, Critic, White Dragon
     NOTE: Sells for 1 GP. The wearer of this Relic automatically has Safe and
           Shell inflicted on them.
    
     Rage Ring
     Game Description: Equip on sasquatch, and...
     Vigor: +5
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Absorb: Fire
     No Effect: Lightning
     Equippable By: Umaro
     Location (WoB): N/A
     Location (WoR): Cave in the Veldt
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Rage Ring to fight Allosaurus for a Blizzard Orb, bet the
                Blizzard Orb for this
     Morph: N/A
     NOTE: Sells for 1 GP. When equipped, Umaro will sometimes throw one of your
           party members at enemy to cause good phyiscal damage. He can also jump
           to the enemy to cause damage.
    
     Relic Ring
     Game Description: Makes body cold
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Umaro
     Location (WoB): N/A
     Location (WoR): Owzer's House
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Relic Ring to fight Sky Base for a Charm Bangle
     Morph: Didalos, Siegfried, SrBehemoth, Veteran
     NOTE: Sells for 1 GP. When equipped, Umaro will have the same characteristics
           as an undead enemy would have.
    
     Ribbon
     Game Description: Protects from status aliments
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): South Figaro (basement)
     Location (WoR): Phoenix Cave, Moogle Lair (if you didn't open the chest that
                     contained the Rune Edge in the World of Balance), Kefka's
                     Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Atma (Floating Continent), Brachosaur, Guardian (Kefka's Tower)
     Win From: Barb-e, Dahling, L. 80 Magic, Madam, Pan Dora
     Colosseum: Bet a Ribbon to fight Dark Force for a Gold Hairpin
     Morph: N/A
     NOTE: Sells for 1 GP. Protects the wearer from the following negative status
           aliments: Berserk, Blind, Imp, Muddle, Mute, Petrify, Poison, Seizure,
           Sleep, and Zombie, even if they are put on automatically (e.g. by the
           Cursed Shld).
    
     RunningShoes
     Game Description: Casts "Haste"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): South Figaro (basement), Imperial Base, Zozo
     Location (WoR): N/A
     Purchasable At (WoB): Tzen, Thamasa, Narshe (only after getting the Blackjack)
     Purchasable At (WoR): South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the RunningShoes to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3500 GP. The wearer has the Haste status aliment set on them
           by this Relic.
    
     Safety Bit
     Game Description: Protects against mortal magic attacks
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): Fanatics' Tower
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Doom
     Win From: N/A
     Colosseum: Bet a Safety Bit to fight Pug for a Dragon Horn
     Morph: Boxed Set, Critic, Chupon, L.60 Magic, L.90 Magic, Trixter, Woolly,
            White Dragon
     NOTE: Sells for 1 GP. The wearer is protected from Death, Petrify, and Zombie.
    
     Sneak Ring
     Game Description: Raises success rate of "Steal"
     Vigor: 0
     Defense: 0
     Speed: +5
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Locke
     Location (WoB): Narshe (in house with the many chests, southeast part of town)
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Tzen
     Steal From: Dadaluma, Ursus
     Win From: N/A
     Colosseum: Bet a Sneak Ring to fight Tap Dancer for a Thief Glove
     Morph: N/A
     NOTE: Sells for 1500 GP. The success rate of Steal is doubled when you equip
           this Relic.
    
     Sniper Sight
     Game Description: Ensures 100% "Fight" hit rate
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Phantom Train
     Location (WoR): N/A
     Purchasable At (WoB): Albrook, Jidoor, Thamasa, Narshe (only before getting
                           the Blackjack)
     Purchasable At (WoR): Tzen
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Sniper Sight to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 1500 GP. Allows you to never miss with a physical attack.
    
     Sprint Shoes
     Game Description: Allows person to sprint
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Merchant that rides on the Chocobo outside Gau's
                           father's house, South Figaro, Thamasa, Returners'
                           Hideout, Narshe (only before getting the Blackjack)
     Purchasable At (WoR): Albrook
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet the Sprint Shoes to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 750 GP. When equipped, this Relic allows you to walk 2x faster
           than you normally would in every area except for towns. This doesn't let
           you go faster on the World Map, and you only need to equip one to make
           all the party members currently in your party walk faster.
    
     Star Pendant
     Game Description: Protects against "Poison"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Imperial Camp
     Location (WoR): N/A
     Purchasable At (WoB): South Figaro, Nikeah
     Purchasable At (WoR): South Figaro
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Star Pendant to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 500 GP.
    
     Thief Glove
     Game Description: Changes "Steal" to "Capture"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Gogo, Locke
     Location (WoB): Zozo
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: Scrapper
     Win From: N/A
     Colosseum: Bet a Thief Glove to fight Harpy for a Dirk, bet a Sneak Ring for
                this, bet a ThiefKnife for this
     Morph: N/A
     NOTE: Sells for 1 GP. When equipped, Steal turns into Capture in battle.
           Capture allows you to attack with a phyiscal attack, and use Steal at
           the same time. Also, this Relic negates most weapons' special
           properties.
    
     Tintinabar
     Game Description: Recovers HP with each step
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): N/A
     Location (WoR): N/A
     Purchasable At (WoB): N/A
     Purchasable At (WoR): N/A
     Steal From: N/A
     Win From: Pug
     Colosseum: Bet a Tintinabar to fight Dark Force for an Exp. Egg, bet an Exp.
                Egg for this, bet a Megalixir for this, bet the Marvel Shoes for
                this
     Morph: Spek Tor, Stray Cat, Wild Cat
     NOTE: Sells for 1 GP. If you send letters for Lola's boyfriend in Mobliz (WoB 
           only), then eventually, after he realizes you've been sending letters
           for him, will give this to you, if you do good at the banquet with
           Gestahl, you get this as a reward.
    
     True Knight
     Game Description: Protects party members who are low on HP
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Returners' Hideout
     Location (WoR): N/A
     Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack),
                           South Figaro
     Purchasable At (WoR): Albrook
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a True Knight to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 500 GP. When a party members gets down to 12.5% of his/her max
           HP, whoever has this Relic on will stand in front of that party member
           and take damage for them whenever the wounded party member is about to
           be attacked.
    
     Wall Ring
     Game Description: Casts "Rflect"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: 0%
     Equippable By: Everyone
     Location (WoB): Narshe (house with many chests, southeast part of town),
                     Imperial Base
     Location (WoR): N/A
     Purchasable At (WoB): Thamasa, Albrook, Narshe (only after getting the
                           Blackjack)
     Purchasable At (WoR): Albrook, South Figaro, Thamasa
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Wall Ring to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 3000 GP. The wearer automatically has Reflect on them with
           this Relic equipped.
    
     White Cape
     Game Description: Protects against "Imp", "Mute"
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: 0%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: +10%
     Equippable By: Everyone
     Location (WoB): Returners' Hideout (see walkthrough, since it is very well
                     hidden)
     Location (WoR): N/A
     Purchasable At (WoB): Mobliz, Nikeah
     Purchasable At (WoR): Nikeah
     Steal From: Ultros (Crescent Mountain)
     Win From: Ceritops, Kiwok
     Colosseum: Bet a White Cape to fight Chupon for an Elixir
     Morph: N/A
     NOTE: Sells for 2500 GP.
    
     Zephyr Cape
     Game Description: Dodges attacks more easily
     Vigor: 0
     Defense: 0
     Speed: 0
     Evade %: +10%
     Stamina: 0
     Mag.Def: 0
     Mag.Pow: 0
     MEvade%: +10%
     Equippable By: Everyone
     Location (WoB): Imperial Magitek Research Facility
     Location (WoR): Zone Eater Dungeon
     Purchasable At (WoB): N/A
     Purchasable At (WoR): Nikeah
     Steal From: N/A
     Win From: N/A
     Colosseum: Bet a Zephyr Cape to fight Chupon for an Elixir, bet an Air Anchor
                for this
     Morph: N/A
     NOTE: Sells for 3500 GP. Also, this is up for auction in the Auction House in
           Jidoor (WoR only) for 10000 GP.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 16. Colosseum                                                        |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list each item that you can bet in the Colosseum, and what
     you get for betting them, as well as who you fight when you do bet an item.
     This will also include strategies for the enemies here, bet ONLY for the very
     difficult ones (e.g. Chupon). Also, in the Colosseum, you have NO control over
     your party member whatsoever; they attack automatically, as if they are in
     Berserk mode.
    
     The only difference is, they can use magic or physical attacks, whereas
     Berserk is limited to physicals. Also, if Relm or Cyan wanted to use Sketch
     and SwdTech, they could without you controlling it (this applies to every
     other party member with a special ability, too). Also, if you wager an item
     and have to fight Chupon, if you lose (very likely), you'll keep the item you
     wagered, but you won't win the Elixir from Chupon, either.
    
     Take note that out of the 255 items in the game, approximately 150 can be
     wagered for an Elixir. In other words, over half the time, you'll be fighting
     Chupon if you don't know what to wager. That's where this list comes in. If
     you lose to an opponent aside from Chupon, you lose the item you wagered, so
     ALWAYS, and I repeat, ALWAYS save your game before betting. That way, if you
     lose your item, you can always reset and try again.
    
    
     Items You Can Bet
     -----------------
    
    
     Items
     -----
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Antidote                   Elixir                              Chupon
     Dried Meat                 Elixir                              Chupon
     Echo Screen                Elixir                              Chupon
     Elixir                     Rename Card                         Cactrot
     Ether                      Elixir                              Chupon
     Eyedrop                    Elixir                              Chupon
     Fenix Down                 Magicite                            Cactrot
     Green Cherry               Elixir                              Chupon
     Magicite                   Elixir                              Chupon
     Megalixir                  Tintinabar                          Siegfried
     Potion                     Elixir                              Chupon
     Remedy                     Elixir                              Chupon
     Rename Card                Marvel Shoes                        Doom Drgn
     Revivify                   Elixir                              Chupon
     Sleeping Bag               Elixir                              Chupon
     Smoke Bomb                 Elixir                              Chupon
     Soft                       Elixir                              Chupon
     Super Ball                 Elixir                              Chupon
     Tent                       Elixir                              Chupon
     Tincture                   Elixir                              Chupon
     Tonic                      Elixir                              Chupon
     X-Ether                    Elixir                              Chupon
     X-Potion                   Elixir                              Chupon
     Warp Stone                 Elixir                              Chupon
    
    
     Weapons (Dirks)
     ---------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Air Lancet                 Elixir                              Chupon
     Assassin                   SwordBreaker                        Test Rider
     Blossom                    Elixir                              Chupon
     Dirk                       Elixir                              Chupon
     Graedus                    Dirk                                Karkass
     Guardian                   Elixir                              Chupon
     Hardened                   Murasame                            Phase
     Imperial                   Elixir                              Chupon
     Kodachi                    Elixir                              Chupon
     Man Eater                  Elixir                              Chupon
     MithrilKnife               Elixir                              Chupon
     Striker                    Striker                             Chupon/Shadow
     Stunner                    Strato                              Test Rider
     SwordBreaker               Elixir                              Chupon
     ThiefKnife                 Thief Glove                         Wart Puck
     ValiantKnife               Assassin                            Woolly
    
    
     Weapons (Swords)
     ----------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Atma Weapon                Graedus                             SrBehemoth
     Blizzard                   Ogre Nix                            Scullion
     Break Blade                Break Blade                         Lethal Wpn
     Crystal                    Enhancer                            Borras
     Drainer                    Drainer                             Enuo
     Enhancer                   Elixir                              Chupon
     Epee                       Elixir                              Chupon
     Excalibur                  Elixir                              Chupon
     Falchion                   Flame Shld                          Outsider
     Flame Sabre                Ogre Nix                            Evil Oscar
     Illumina                   Scimitar                            Scullion
     MithrilBlade               Elixir                              Chupon
     Ogre Nix                   Soul Sabre                          SrBehemoth
     Ragnarok                   Illumina                            Didalos
     RegalCutlass               Elixir                              Chupon
     Rune Edge                  Elixir                              Chupon
     Scimitar                   Ogre Nix                            Covert
     Soul Sabre                 Falchion                            Opinicus
     ThunderBlade               Ogre Nix                            Steroidite
    
    
     Weapons (Lances)
     ----------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Aura Lance                 Sky Render                          Land Worm
     Gold Lance                 Elixir                              Chupon
     Imp Halberd                Cat Hood                            Allosaurus
     Mithril Pike               Elixir                              Chupon
     Partisan                   Elixir                              Chupon
     Pearl Lance                Strato                              Sky Base
     Stout Spear                Elixir                              Chupon
     Trident                    Elixir                              Chupon
    
    
     Weapons (Knives)
     ----------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Ashura                     Elixir                              Chupon
     Aura                       Strato                              Rhyos
     Forged                     Elixir                              Chupon
     Kotetsu                    Elixir                              Chupon
     Murasame                   Aura                                Borras
     Strato                     Pearl Lance                         Aquila
     Sky Render                 Aura Lance                          Scullion
     Tempest                    Elixir                              Chupon
    
    
     Weapons (Rods)
     --------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Fire Rod                   Elixir                              Chupon
     Gravity Rod                Elixir                              Chupon
     Heal Rod                   Magus Rod                           Pug
     Ice Rod                    Elixir                              Chupon
     Magus Rod                  Strato                              Allosaurus
     Mithril Rod                Elixir                              Chupon
     Pearl Rod                  Elixir                              Chupon
     Poison Rod                 Elixir                              Chupon
     Punisher                   Gravity Rod                         Opinicus
     Thunder Rod                Elixir                              Chupon
    
    
     Weapons (Brushes)
     -----------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Chocobo Brsh               Elixir                              Chupon
     DaVinci Brsh               Elixir                              Chupon
     Magical Brsh               Elixir                              Chupon
     Rainbow Brsh               Gravity Rod                         Test Rider
    
    
     Weapons (Ninja Stars)
     ---------------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Ninja Star                 Tack Star                           Chaos Drgn
     Shuriken                   Elixir                              Chupon
     Tack Star                  Rising Star                         Opinicus
    
    
     Weapons (Special Weapons)
     -------------------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Bone Club                  Red Jacket                          Test Rider
     Boomerang                  Elixir                              Chupon
     Flail                      Elixir                              Chupon
     Full Moon                  Elixir                              Chupon
     Hawk Eye                   Elixir                              Chupon
     Morning Star               Elixir                              Chupon
     Rising Star                Bone Club                           Allosaurus
     Sniper                     Bone Club                           Borras
     Wing Edge                  Sniper                              Rhyos
    
    
     Weapons (Gambler)
     -----------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Cards                      Elixir                              Chupon
     Darts                      Elixir                              Chupon
     Dice                       Elixir                              Chupon
     Doom Darts                 Bone Club                           Opinicus
     Fixed Dice                 Fire Knuckle                        Trixter
     Trump                      Trump                               Allosaurus
    
    
     Weapons (Claws)
     ---------------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Dragon Claw                Sniper                              Test Rider
     Fire Knuckle               Fire Knuckle                        TumbleWeed
     Kaiser                     Elixir                              Chupon
     MetalKnuckle               Elixir                              Chupon
     Mithril Claw               Elixir                              Chupon
     Poison Claw                Elixir                              Chupon
     Tiger Fangs                Fire Knuckle                        Mantodea
    
    
     Shields
     -------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Aegis Shld                 TortoiseShld                        Borras
     Buckler                    Elixir                              Chupon
     Crystal Shld               Elixir                              Chupon
     Cursed Shld                Cursed Ring                         Didalos
     Diamond Shld               Elixir                              Chupon
     Flame Shld                 Ice Shld                            IronHitman
     Force Shld                 Thornlet                            Dark Force
     Genji Shld                 Thunder Shld                        Retainer
     Gold Shld                  Elixir                              Chupon
     Heavy Shld                 Elixir                              Chupon
     Ice Shld                   Flame Shld                          Innoc
     Mithril Shld               Elixir                              Chupon
     Paladin Shld               Force Shld                          Hemophyte
     Thunder Shld               Genji Shld                          Outsider
     TortoiseShld               Titanium                            Steroidite
    
    
     Headgear
     --------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Bandana                    Elixir                              Chupon
     Bard's Hat                 Elixir                              Chupon
     Beret                      Elixir                              Chupon
     Cat Hood                   Merit Award                         Hoover
     Circlet                    Elixir                              Chupon
     Coronet                    Regal Crown                         Evil Oscar
     Crystal Helm               Diamond Helm                        Dueller
     Dark Hood                  Elixir                              Chupon
     Diamond Helm               Elixir                              Chupon
     Genji Helmet               Crystal Helm                        Fortis
     Gold Helmet                Elixir                              Chupon
     Green Beret                Elixir                              Chupon
     Hair Band                  Elixir                              Chupon
     Head Band                  Elixir                              Chupon
     Iron Helmet                Elixir                              Chupon
     Leather Hat                Elixir                              Chupon
     Magus Hat                  Elixir                              Chupon
     Mithril Helm               Elixir                              Chupon
     Mystery Veil               Elixir                              Chupon
     Oath Veil                  Elixir                              Chupon
     Plumed Hat                 Elixir                              Chupon
     Red Cap                    Coronet                             Rhyos
     Regal Crown                Genji Helmet                        Opinicus
     Thornlet                   Mirage Vest                         Opinicus
     Tiara                      Elixir                              Chupon
     Tiger Mask                 Elixir                              Chupon
     Titanium                   Cat Hood                            Brachosaur
    
    
     Armor
     -----
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     BehemothSuit               Snow Muffler                        Outsider
     Chocobo Suit               Moogle Suit                         Veteran
     Cotton Robe                Elixir                              Chupon
     Crystal Mail               Ice Shld                            Covert
     Czarina Gown               Minerva                             Sky Base
     Dark Gear                  Elixir                              Chupon
     DiamondArmor               Elixir                              Chupon
     Diamond Vest               Elixir                              Chupon
     Force Armor                Force Armor                         SrBehemoth
     Gaia Gear                  Elixir                              Chupon
     Genji Armor                Air Anchor                          Borras
     Gold Armor                 Elixir                              Chupon
     Imp's Armor                TortoiseShld                        Rhyos
     Iron Armor                 Elixir                              Chupon
     Kung Fu Suit               Elixir                              Chupon
     LeatherArmor               Elixir                              Chupon
     Light Robe                 Elixir                              Chupon
     Minerva                    Czarina Gown                        Pug
     Mirage Vest                Red Jacket                          Vectagoyle
     Mithril Mail               Elixir                              Chupon
     Mithril Vest               Elixir                              Chupon
     Moogle Suit                Nutkin Suit                         Madam
     Ninja Gear                 Elixir                              Chupon
     Nutkin Suit                Genji Armor                         Opinicus
     Power Sash                 Elixir                              Chupon
     Red Jacket                 Red Jacket                          Vectagoyle
     Silk Robe                  Elixir                              Chupon
     Snow Muffler               Charm Bangle                        Retainer
     Tabby Suit                 Chocobo Suit                        Vectaur
     Tao Robe                   Tao Robe                            Test Rider
     White Dress                Elixir                              Chupon
    
    
     Relics
     ------
    
     BET ITEM                   ITEM YOU CAN WIN                    ENEMY YOU FIGHT
     ------------------------------------------------------------------------------
     Amulet                     Elixir                              Chupon
     Atlas Armlet               Elixir                              Chupon
     Back Guard                 Elixir                              Chupon
     Barrier Ring               Elixir                              Chupon
     Beads                      Elixir                              Chupon
     Black Belt                 Elixir                              Chupon
     Blizzard Orb               Rage Ring                           Allosaurus
     Charm Bangle               Dragon Horn                         Retainer
     Cherub Down                Elixir                              Chupon
     Coin Toss                  Elixir                              Chupon
     Crystal Orb                Gold Hairpin                        Borras
     Cure Ring                  Elixir                              Chupon
     Cursed Ring                Air Anchor                          Steroidite
     Czarina Ring               Elixir                              Chupon
     Dragon Horn                Gold Hairpin                        Rhyos
     DragoonBoots               Elixir                              Chupon
     Earrings                   Elixir                              Chupon
     Economizer                 Dragon Horn                         Vectagoyle
     Exp. Egg                   Tintinabar                          Steroidite
     Fairy Ring                 Elixir                              Chupon
     FakeMustache               Elixir                              Chupon
     Gale Hairpin               Elixir                              Chupon
     Gauntlet                   Thunder Shld                        Vectagoyle
     Gem Box                    Economizer                          SrBehemoth
     Genji Glove                Thunder Shld                        Hemophyte
     Goggles                    Elixir                              Chupon
     Gold Hairpin               Dragon Horn                         Evil Oscar
     Guard Ring                 Elixir                              Chupon
     Hero Ring                  Pod Bracelet                        Rhyos
     Hyper Wrist                Elixir                              Chupon
     Jewel Ring                 Elixir                              Chupon
     Marvel Shoes               Tintinabar                          Tyranosaur
     Memento Ring               Memento Ring                        Chupon
     Merit Award                Rename Card                         Covert
     MithrilGlove               Elixir                              Chupon
     Moogle Charm               Charm Bangle                        Outsider
     Muscle Belt                Crystal Orb                         Allosaurus
     Offering                   Elixir                              Chupon
     Peace Ring                 Elixir                              Chupon
     Pod Bracelet               Hero Ring                           Hemophyte
     Rage Ring                  Blizzard Orb                        Allosaurus
     Relic Ring                 Charm Bangle                        Sky Base
     Ribbon                     Gold Hairpin                        Dark Force
     RunningShoes               Elixir                              Chupon
     Safety Bit                 Dragon Horn                         Pug
     Sneak Ring                 Thief Glove                         Tap Dancer
     Sniper Sight               Elixir                              Chupon
     Sprint Shoes               Elixir                              Chupon
     Star Pendant               Elixir                              Chupon
     Thief Glove                Dirk                                Harpy
     Tintinabar                 Exp. Egg                            Dark Force
     True Knight                Elixir                              Chupon
     Wall Ring                  Elixir                              Chupon
     White Cape                 Elixir                              Chupon
     Zephyr Cape                Elixir                              Chupon
    
    
     Strategies
     ----------
    
     Here is a list of strategies for some of the toughest enemies in the Colosseum
     that you will face. If you think there should be an enemy here that isn't
     listed, e-mail me and we'll see about getting into this FAQ. ;)
    
     Also, if you feel like some of the strategies are lacking (in other words, if
     you have a suggestion), feel free to e-mail me. I don't ignore anyone, by the
     way, I just forget to check my e-mail a lot, so be patient.
    
     Chupon
     Strategy: Chupon is ONE tough customer, to be honest. Not only does he have a
               whole plethora of HP (50305), but well over half the time, he will
               use Sneeze and knock you of battle. You don't lose the item you
               wagered before you fought Chupon if you lose, but you don't get
               anything for losing, either. Chupon is vulnerable to one thing
               (aside from Ice, of course), and that's Stop.
    
               Since there is a VERY low possibility that one of your party members
               will use Stop on Chupon when you fight him, much less Ice 3, the
               best way to defeat Chupon is to equip Shadow with the Stunner, as
               well as the RunningShoes Relic. With Haste on, Shadow stands a
               chance of getting to attack Chupon before Chupon can Sneeze. It may
               also help to equip Shadow with an Atlas Armlet or a Black Belt (I
               would prefer the Black Belt, but that's just me).
    
               The only thing you really can do is fight Chupon with Shadow at a
               very high level, and pray that Shadow keeps using Fight to stun
               Chupon, and that he doesn't do anything foolish to cause you to
               lose, although you'll most likely lose against Chupon. I'm afraid
               that's just a fact of life my friend. Tsk tsk. 'Tis a shame, but I
               am afraid it's true. :(
    
               One more thing you COULD do to win is equip Shadow with an Offering
               Relic to go along with the RunningShoes Relic.
    
     Outsider
     Strategy: The fight against Outsider can be quite hard, especially in the very
               beginning of the World of Ruin. The first thing you should do is
               give Setzer a Genji Glove and a Black Belt, and give him two Trump
               weapons. This is the best way to beat him, and the way that I
               recommend to you. Now, when you fight him, hope Setzer attacks with
               his phyiscal attacks.  If he does, the Trump weapons have a chance
               to instantly kill Outsider.
    
               Since he is not immune to ID (Instant-death) attacks, he will die if
               you happen to connect with an instant-death attack from the Trump
               weapons. Not only does Outsider use Ruin (an ID attack that is
               guaranteed to kill you if it connets), he uses X-Zone, which is also
               guaranteed to kill you if it hits. You can't protect yourself from
               these two attacks, so you'll just have to pray that the Trumps
               connect with an ID attack.
    
               Outsider attacks with Ninja Stars and Tack Stars, so be prepared to
               take some very hefty damage. Overall, this is one hard fight.
    
     Siegfried
     Strategy: Siegfried could possibly be the hardest enemy you face in the
               Colosseum. He has extremely high HP, has a 1 in 4 chance of using
               HyperDrive, an unblockable attack that also ignores defense (it is
               so powerful that it deals about 7000 damage), and he also knows the
               deadly Shrapnel attack. What I recommend is coming in with a high
               level party member equipped with any of these items: DragoonBoots,
               Dragon Horn, Marvel Shoes, Stunner, Merit Award (if the character is
               not Shadow), and some speed-boosting equipment.
    
               What you want to do is jump on Siegfried with the Stunner on to try
               and cast Stop on him. If you succeed, he will be stopped, and you
               could potentially kill him while he is in Stop.
    
               NOTE: This startegy came from mnrogar's Colosseum FAQ, found on
                     GameFAQs.com.
    
     Pug: Pug is an extremely hard enemy to defeat, especially at low levels. He
          attacks with Step Mine most of the time, which could deal anywhere
          between 1000-2000, depending on how many steps you have taken (it usually
          hurts me around 1700), and it's unblockable to boot. So, what to do, you
          ask? Worry not, for I shall tell you. An easy way to win against Pug,
          even at a low level, is to come in with a party member with 255 Defense,
          and either a Ribbon equipped, or a Jewel Ring equipped.
    
          The reason why is because those Relics prevent Pug from casting Break on
          you. If you can't survive Step Mine because of lack of high HP (Pug will
          counterattack with it everytime you kill him), equip a Green Beret, Red
          Cap, or a Muscle Belt, as those will help. If you have just like 1000 HP,
          even with those equipped, you better not have taken but 3000 steps or you
          are dead. Pug won't use Step Mine with his MP depleted, however.
    
          Oh, looks like we're onto something here, now doesn't it? You wanna know
          how to drain his MP, hmm? Well, you have to make him waste it by making
          him cast Break over and over. To do this, you have to hold down the L and
          R buttons to make your character try and run away (even though you are
          unable to run from battles in the Colosseum), so that your character will
          not attack Pug, but instead will trigger a counter.
    
          It'll take a pretty long time for Pug's MP to deplete, so a good idea is
          to use tape on the L and R buttons, and go play another video game, go
          online, look at some pr0n (XD, just joking), anything, while you are
          waiting.
    
          NOTE: This stragety came from mnrogar's Colosseum FAQ, found on
                GameFAQs.com.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 17. Rages                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all of the Rages that Gau can obtain in this game. Not
     only that, but this section will go into explicit detail about the Veldt, the
     Rages Gau can learn, the ones that can and can't be used because they aren't
     stored in the game, etc. Basically, this is the place you come to if you want
     to learn about Rages and the Veldt. There are a total of 255 Rages in this
     game, but 3 of them can't be learned except with the use of a cheat device,
     such as Game Genie.
    
     These three Rages are Chupon, Siegfried, and Allo Ver. Gau can't learn those 3
     Rages without some sort of cheat device. Since this is such a large section,
     it is advised that you use CTRL + F, and type in what you are looking for.
    
     IMPORTANT NOTE: Some Rages cause Gau to obtain special properties of an enemy.
                     For example, if you use the Brawler Rage, even if you have an
                     Ice Shld on, which causes you to absorb Ice-elemental attacks,
                     since Brawler absorbs Poison, you'll absorb Poison, but not
                     Ice. In other words, the prevailing factor is always the
                     properties of the enemy's Rage you are going to use.
    
                     Note also that Gogo can use Rages, too, though he can't Leap
                     on the Veldt. Finally, Strago can learn some Lores if Gau uses
                     a Rage that contains one of the Lores (for example, if you use
                     the EarthGuard Rage in battle with Strago with you, he will
                     learn the Big Guard Lore, assuming that Gau uses Big Guard,
                     rather than Battle). In order for Strago to learn a Lore from
                     a Rage, he has to witness the attack, and be alive after the
                     battle.
    
                     Also, each Rage has two things going for it, aside from
                     elemental properties, etc., of the enemy whos Rage you are
                     using. They are: Battle, which is just a regular physical
                     attack that Gau will sometimes use (more often than not, to be
                     specific). The other is the special move that comes with the
                     Rage (e.g. if Gau doesn't use Battle when you select Trilium,
                     he'll use Bio instead, which is that Rage's special ability).
    
                     Get it now? It's not that complicated, by any means, and you
                     should be able to get used to it fairly quickly. Also, when
                     either Gau or Gogo use a Rage, you cannot control them until
                     they either die, become petrified, or win a battle, so keep
                     that in mind before you spaz out. Note also that the attacks
                     called "Special" are merely that enemy's special attack.
    
                     For instance, Stray Cat's attack is listed as Special, but in
                     the game, that attack is not called Special, but Catscratch.
                     If you want to know which Lores Strago can learn from Rages,
                     simply look at the list of his 24 Lores in the Characters
                     section of this FAQ.
    
     Rage List
     ---------
    
     This Rage list lists the enemies in the order that they appear in the game
     data (e.g. with the FF3USME62 editor).
    
    
     Guard
     Attack: Special
     Special Properties: N/A
    
     Soldier
     Attack: Fire
     Special Properties: N/A
    
     Templar
     Attack: Fire 2
     Special Properties: Safe
    
     Ninja
     Attack: Water Skean
     Special Properties: Float
    
     Samurai
     Attack: Lullaby
     Special Properties: Death Protection
    
     Orog
     Attack: Pearl
     Special Properties: Undead
    
     Mag Roader
     Attack: Bio
     Special Properties: Safe, Death Protection
    
     Retainer
     Attack: Shock
     Special Properties: Death Protection
    
     Hazer
     Attack: Bolt 2
     Special Properties: N/A
    
     Dahling
     Attack: Cure 2
     Special Properties: Death Protection
    
     Rain Man
     Attack: Bolt 3
     Special Properties: Float
    
     Brawler
     Attack: Stone
     Special Properties: Berserk
    
     Apokryphos
     Attack: L.3 Muddle
     Special Properties: N/A
    
     Dark Force
     Attack: CleanSweep
     Special Properties: N/A
    
     Whisper
     Attack: Demi
     Special Properties: Float, Seizure, Undead
    
     Over-Mind
     Attack: Elf Fire
     Special Properties: Undead
    
     Osteosaur
     Attack: X-Zone
     Special Properties: Undead
    
     Commander
     Attack: Break
     Special Properties: N/A
    
     Rhodox
     Attack: Snare
     Special Properties: N/A
    
     Were-Rat
     Attack: Poison
     Special Properties: N/A
    
     Ursus
     Attack: Net
     Special Properties: N/A
    
     Rhinotaur
     Attack: Mega Volt
     Special Properties: N/A
    
     Steroidite
     Attack: Blizzard
     Special Properties: Death Protection
    
     Leafer
     Attack: Special
     Special Properties: N/A
    
     Stray Cat
     Attack: Special
     Special Properties: N/A
    
     Lobo
     Attack: Special
     Special Properties: N/A
    
     Doberman
     Attack: Special
     Special Properties: N/A
    
     Vomammoth
     Attack: Blizzard
     Special Properties: N/A
    
     Fidor
     Attack: Special
     Special Properties: N/A
    
     Baskervor
     Attack: Cyclonic
     Special Properties: Death Protection
    
     Suriander
     Attack: Aqua Rake
     Special Properties: Death Protection
    
     Chimera
     Attack: Aqua Rake
     Special Properties: Death Protection
    
     Behemoth
     Attack: Meteor
     Special Properties: N/A
    
     Mesosaur
     Attack: Step Mine
     Special Properties: N/A
    
     Pterodon
     Attack: Fire Ball
     Special Properties: Float
    
     FossilFang
     Attack: Sand Storm
     Special Properties: Undead
    
     White Drgn
     Attack: Pearl
     Special Properties: Death Protection
    
     Doom Drgn
     Attack: N. Cross
     Special Properties: Float, Death Protection
    
     Brachosaur
     Attack: Disaster
     Special Properties: Death Protection
    
     Tyranosaur
     Attack: Meteo
     Special Properties: Death Protection
    
     Dark Wind
     Attack: Break
     Special Properties: Float
    
     Beakor
     Attack: Special
     Special Properties: N/A
    
     Vulture
     Attack: Shimsham
     Special Properties: Float
    
     Harpy
     Attack: Cyclonic
     Special Properties: Float, Death Protection
    
     HermitCrab
     Attack: Net
     Special Properties: Safe
    
     Trapper
     Attack: L.3 Muddle
     Special Properties: Float
    
     Hornet
     Attack: Special
     Special Properties: Float
    
     Crasshoppr
     Attack: Bserk
     Special Properties: Float
    
     Delta Bug
     Attack: Mega Volt
     Special Properties: N/A
    
     Gilomantis
     Attack: Shrapnel
     Special Properties: Death Protection
    
     Trilium
     Attack: Bio
     Special Properties: N/A
    
     Nightshade
     Attack: Charm
     Special Properties: Death Protection
    
     TumbleWeed
     Attack: Lifeshaver
     Special Properties: N/A
    
     Bloompire
     Attack: Bio
     Special Properties: Undead
    
     Trilobiter
     Attack: Special
     Special Properties: Safe
    
     Siegfried
     Attack: Flare
     Special Properties: Safe, Death Protection
    
     Nautiloid
     Attack: Special
     Special Properties: Safe
    
     Exocite
     Attack: Special
     Special Properties: N/A
    
     Anguiform
     Attack: Aqua Rake
     Special Properties: Dark
    
     Reach Frog
     Attack: Slimer
     Special Properties: N/A
    
     Lizard
     Attack: Break
     Special Properties: N/A
    
     ChickenLip
     Attack: Quake
     Special Properties: Death Protection
    
     Hoover
     Attack: Sand Storm
     Special Properties: N/A
    
     Rider
     Attack: Virite
     Special Properties: N/A
    
     Chupon
     Attack: W Wind
     Special Properties: Death Protection
    
     Pipsqueak
     Attack: Imp
     Special Properties: N/A
    
     M-TekArmor
     Attack: Tek Laser
     Special Properties: Safe, Death Protection
    
     Sky Armor
     Attack: Tek Laser
     Special Properties: Float
    
     Telstar
     Attack: Sonic Boom
     Special Properties: Float, Death Protection
    
     Lethal Wpn
     Attack: Grav Bomb
     Special Properties: Reflect
    
     Vaporite
     Attack: Blaze
     Special Properties: Float, Undead
    
     Flan
     Attack: Slimer
     Special Properties: N/A
    
     Ing
     Attack: Lifeshaver
     Special Properties: Float, Undead
    
     Humpty
     Attack: Poison
     Special Properties: Undead
    
     Brainpan
     Attack: Blow Fish
     Special Properties: Float, Undead
    
     Cruller
     Attack: Slimer
     Special Properties: Undead
    
     Cactrot
     Attack: Blow Fish
     Special Properties: N/A
    
     Repo Man
     Attack: Exploder
     Special Properties: N/A
    
     Harvester
     Attack: Haste
     Special Properties: Float, Haste
    
     Bomb
     Attack: Blaze
     Special Properties: Float
    
     Still Life
     Attack: Lullaby
     Special Properties: Death Protection
    
     Boxed Set
     Attack: Meteor
     Special Properties: Float, Reflect
    
     SlamDancer
     Attack: Ice 2
     Special Properties: N/A
    
     HadesGigas
     Attack: Magnitude8
     Special Properties: N/A
    
     Pug
     Attack: Break
     Special Properties: Death Protection
    
     Magic Urn
     Attack: Cure 3
     Special Properties: Death Protection
    
     Mover
     Attack: Merton
     Special Properties: N/A
    
     Figaliz
     Attack: Dischord
     Special Properties: Reflect
    
     Buffalax
     Attack: Slow 2
     Special Properties: Seizure
    
     Aspik
     Attack: Giga Volt
     Special Properties: Float
    
     Ghost
     Attack: Bolt 2
     Special Properties: Float, Undead
    
     Crawler
     Attack: Step Mine
     Special Properties: N/A
    
     Sand Ray
     Attack: Special
     Special Properties: N/A
    
     Areneid
     Attack: Special
     Special Properties: N/A
    
     Actaneon
     Attack: Special
     Special Properties: Dark
    
     Sand Horse
     Attack: Sand Storm
     Special Properties: Death Protection
    
     Dark Side
     Attack: Ice 2
     Special Properties: Float, Seizure, Undead
    
     Mad Oscar
     Attack: Sour Mouth
     Special Properties: N/A
    
     Crawly
     Attack: Special
     Special Properties: N/A
    
     Bleary
     Attack: Doom
     Special Properties: N/A
    
     Marshal
     Attack: Wind Slash
     Special Properties: N/A
    
     Trooper
     Attack: Special
     Special Properties: N/A
    
     General
     Attack: Cure 2
     Special Properties: Safe
    
     Covert
     Attack: Wind Slash
     Special Properties: Death Protection
    
     Ogor
     Attack: Storm
     Special Properties: Death Protection
    
     Warlock
     Attack: Pearl
     Special Properties: Death Protection
    
     Madam
     Attack: Pearl
     Special Properties: Death Protection
    
     Joker
     Attack: Bolt 2
     Special Properties: Float
    
     Iron Fist
     Attack: Stone
     Special Properties: N/A
    
     Goblin
     Attack: Bolt 3
     Special Properties: Reflect
    
     Apparite
     Attack: Imp
     Special Properties: Float, Seizure, Undead
    
     PowerDemon
     Attack: Flare
     Special Properties: Undead
    
     Displayer
     Attack: Doom
     Special Properties: Undead
    
     Vector Pup
     Attack: Special
     Special Properties: Haste
    
     Peepers
     Attack: Pearl Wind
     Special Properties: Seizure
    
     Sewer Rat
     Attack: Special
     Special Properties: N/A
    
     Slatter
     Attack: Cave In
     Special Properties: Death Protection
    
     Rhinox
     Attack: Life 3
     Special Properties: Safe, Death Protection
    
     Rhobite
     Attack: Life
     Special Properties: N/A
    
     Wild Cat
     Attack: Blaster
     Special Properties: N/A
    
     Red Fang
     Attack: Drain
     Special Properties: N/A
    
     Bounty Man
     Attack: Special
     Special Properties: N/A
    
     Tusker
     Attack: Blizzard
     Special Properties: N/A
    
     Ralph
     Attack: Special
     Special Properties: N/A
    
     Chitnoid
     Attack: Stop
     Special Properties: Safe, Death Protection
    
     Wart Puck
     Attack: Rasp
     Special Properties: Death Protection
    
     Rhyos
     Attack: Surge
     Special Properties: Death Protection
    
     SrBehemoth
     Attack: Fire 3
     Special Properties: Undead
    
     Vectaur
     Attack: Pearl Wind
     Special Properties: Death Protection
    
     Wyvern
     Attack: Cyclonic
     Special Properties: N/A
    
     Zombone
     Attack: Condemned
     Special Properties: Undead
    
     Dragon
     Attack: Revenge
     Special Properties: Death Protection
    
     Brontaur
     Attack: Fire 3
     Special Properties: Death Protection
    
     Allosaurus
     Attack: Doom
     Special Properties: N/A
    
     Cirpius
     Attack: Haste2
     Special Properties: Float
    
     Sprinter
     Attack: Aero
     Special Properties: N/A
    
     Gobbler
     Attack: Shimsham
     Special Properties: Float
    
     Harpiai
     Attack: Aero
     Special Properties: Float, Death Protection
    
     GloomShell
     Attack: Net
     Special Properties: N/A
    
     Drop
     Attack: Muddle
     Special Properties: Seizure, Death Protection
    
     Mind Candy
     Attack: Special
     Special Properties: Float
    
     WeedFeeder
     Attack: Bserk
     Special Properties: Float
    
     Luridan
     Attack: Land Slide
     Special Properties: Float
    
     Toe Cutter
     Attack: Shrapnel
     Special Properties: Death Protection
    
     Over Grunk
     Attack: Special
     Special Properties: N/A
    
     Exoray
     Attack: Virite
     Special Properties: Shell, Undead
    
     Crusher
     Attack: Lifeshaver
     Special Properties: Death Protection
    
     Uroburos
     Attack: Quake
     Special Properties: N/A
    
     Primordite
     Attack: Special
     Special Properties: N/A
    
     Sky Cap
     Attack: Megazerk
     Special Properties: Float
    
     Cephaler
     Attack: Special
     Special Properties: Safe, Death Protection
    
     Maliga
     Attack: Remedy
     Special Properties: N/A
    
     Gigan Toad
     Attack: Slimer
     Special Properties: Death Protection
    
     Geckorex
     Attack: Break
     Special Properties: N/A
    
     Cluck
     Attack: Quake
     Special Properties: N/A
    
     Land Worm
     Attack: Magnitude8
     Special Properties: N/A
    
     Test Rider
     Attack: Flash Rain
     Special Properties: Death Protection
    
     PlutoArmor
     Attack: Tek Laser
     Special Properties: N/A
    
     Tomb Thumb
     Attack: Step Mine
     Special Properties: N/A
    
     HeavyArmor
     Attack: Tek Laser
     Special Properties: Safe
    
     Chaser
     Attack: Plasma
     Special Properties: Float
    
     Scullion
     Attack: Dischord
     Special Properties: Death Protection
    
     Poplium
     Attack: Special
     Special Properties: Float, Undead
    
     Intangir
     Attack: Pep Up
     Special Properties: Clear, Death Protection, Float, Haste, Shell, Safe
    
     Misfit
     Attack: Lifeshaver
     Special Properties: Float, Undead
    
     Eland
     Attack: Bio
     Special Properties: N/A
    
     Enuo
     Attack: CleanSweep
     Special Properties: Seizure, Reflect
    
     Deep Eye
     Attack: Dread
     Special Properties: N/A
    
     GreaseMonk
     Attack: Shell
     Special Properties: Haste
    
     NeckHunter
     Attack: Imp
     Special Properties: Haste
    
     Grenade
     Attack: Blaze
     Special Properties: Float
    
     Critic
     Attack: Condemned
     Special Properties: N/A
    
     Pan Dora
     Attack: Revenge
     Special Properties: Float, Undead
    
     SoulDancer
     Attack: Osmose
     Special Properties: Death Protection
    
     Gigantos
     Attack: Magnitude8
     Special Properties: Safe
    
     Mag Roader
     Attack: Mute
     Special Properties: Haste, Death Protection
    
     Spek Tor
     Attack: Blaster
     Special Properties: Death Protection
    
     Parasite
     Attack: Giga Volt
     Special Properties: Float
    
     EarthGuard
     Attack: Big Guard
     Special Properties: Seizure
    
     Coelecite
     Attack: Magnitude8
     Special Properties: N/A
    
     Anemone
     Attack: Giga Volt
     Special Properties: N/A
    
     Hipocampus
     Attack: Flash Rain
     Special Properties: Float, Undead
    
     Spectre
     Attack: Fire
     Special Properties: Undead
    
     Evil Oscar
     Attack: Bio
     Special Properties: N/A
    
     Slurm
     Attack: Slimer
     Special Properties: N/A
    
     Latimeria
     Attack: Magnitude8
     Special Properties: Death Protection
    
     StillGoing
     Attack: Osmose
     Special Properties: Undead
    
     Allo Ver
     Attack: Quake
     Special Properties: Undead
    
     Phase
     Attack: Blow Fish
     Special Properties: Float, Death Protection
    
     Outsider
     Attack: Pearl
     Special Properties: Haste
    
     Barb-e
     Attack: Love Token
     Special Properties: Death Protection
    
     ParaSoul
     Attack: Flash Rain
     Special Properties: Float
    
     Pm Stalker
     Attack: Drain
     Special Properties: Float, Seizure, Undead
    
     Hemophyte
     Attack: Shock Wave
     Special Properties: Death Protection
    
     Sp Forces
     Attack: Safe
     Special Properties: Death Protection
    
     Nohrabbit
     Attack: Cure 2
     Special Properties: N/A
    
     Wizard
     Attack: Demi
     Special Properties: Death Protection
    
     Scrapper
     Attack: Elf Fire
     Special Properties: Haste, Death Protection
    
     Ceritops
     Attack: Giga Volt
     Special Properties: Safe, Death Protection
    
     Commando
     Attack: Rflect
     Special Properties: N/A
    
     Opinicus
     Attack: Slide
     Special Properties: Undead
    
     Poppers
     Attack: Stone
     Special Properties: N/A
    
     Lunaris
     Attack: Special
     Special Properties: Death Protection
    
     Garm
     Attack: Demi
     Special Properties: N/A
    
     Vindr
     Attack: Acid Rain
     Special Properties: Float
    
     Kiwok
     Attack: Imp
     Special Properties: N/A
    
     Nastidon
     Attack: Blizzard
     Special Properties: Safe, Death Protection
    
     Rinn
     Attack: Fire
     Special Properties: Float, Undead
    
     Insecare
     Attack: Special
     Special Properties: Float
    
     Vermin
     Attack: Scan
     Special Properties: N/A
    
     Mantodea
     Attack: Wind Slash
     Special Properties: Death Protection
    
     Bogy
     Attack: Special
     Special Properties: Safe
    
     Prussian
     Attack: Land Slide
     Special Properties: N/A
    
     Black Drgn
     Attack: Storm
     Special Properties: Seizure, Undead
    
     Adamanchyt
     Attack: Acid Rain
     Special Properties: Safe, Death Protection
    
     Dante
     Attack: L.3 Muddle
     Special Properties: Undead
    
     Wirey Drgn
     Attack: Cyclonic
     Special Properties: Float, Safe
    
     Dueller
     Attack: Mega Volt
     Special Properties: N/A
    
     Psychot
     Attack: Lifeshaver
     Special Properties: Float, Death Protection
    
     Muus
     Attack: Pep Up
     Special Properties: Shell, Death Protection
    
     Karkass
     Attack: Bolt 3
     Special Properties: Float, Death Protection, Undead
    
     Punisher
     Attack: Bolt 3
     Special Properties: Haste
    
     Balloon
     Attack: Exploder
     Special Properties: Float
    
     Gabbledegak
     Attack: Vanish
     Special Properties: N/A
    
     GtBehemoth
     Attack: Meteor
     Special Properties: Death Protection
    
     Scorpion
     Attack: Poison
     Special Properties: N/A
    
     Chaos Drgn
     Attack: Disaster
     Special Properties: Death Protection
    
     Spit Fire
     Attack: Tek Laser
     Special Properties: N/A
    
     Vectagoyle
     Attack: Aqua Rake
     Special Properties: Death Protection
    
     Lich
     Attack: Fire 2
     Special Properties: Float, Undead
    
     Osprey
     Attack: Shimsham
     Special Properties: Float
    
     Mag Roader
     Attack: Haste
     Special Properties: N/A
    
     Bug
     Attack: Stop
     Special Properties: Float
    
     Sea Flower
     Attack: Sleep
     Special Properties: N/A
    
     Fortis
     Attack: Fire Ball
     Special Properties: N/A
    
     Abolisher
     Attack: Poison
     Special Properties: N/A
    
     Aquila
     Attack: Cyclonic
     Special Properties: Float, Death Protection
    
     Junk
     Attack: Pep Up
     Special Properties: Float
    
     Mandrake
     Attack: Raid
     Special Properties: Death Protection
    
     1st Class
     Attack: Stone
     Special Properties: N/A
    
     Tap Dancer
     Attack: Slow 2
     Special Properties: N/A
    
     Necromancr
     Attack: Doom
     Special Properties: Float, Undead
    
     Borras
     Attack: Revenge
     Special Properties: Death Protection
    
     Mag Roader
     Attack: L.4 Flare
     Special Properties: Haste
    
     Wild Rat
     Attack: Special
     Special Properties: N/A
    
     Gold Bear
     Attack: Special
     Special Properties: N/A
    
     Innoc
     Attack: Virite
     Special Properties: Float
    
     Trixter
     Attack: Fire 2
     Special Properties: Float, Death Protection
    
     Red Wolf
     Attack: Special
     Special Properties: Death Protection
    
     Didalos
     Attack: Merton
     Special Properties: Undead
    
     Woolly
     Attack: Ice 3
     Special Properties: Float
    
     Veteran
     Attack: Condemned
     Special Properties: Float, Death Protection
    
     Sky Base
     Attack: Doom
     Special Properties: N/A
    
     IronHitman
     Attack: Dischord
     Special Properties: N/A
    
     Io
     Attack: Flare Star
     Special Properties: N/A
    
     Phew, that's all of the 255 Rages in this game my friend. Incase you didn't
     bother to read above, allow me to reiterate; the only three Rages in this game
     that you must use a cheat device (e.g. Game Genie) to get are Chupon, Allo
     Ver, and Siegfried. Also, each Rage comes with an elemental property. For
     example, the Guard Rage makes Gau weak to Poison, even if you have equipment
     that can absorb Poison, or absorb everything (e.g. Paladin Shld).
    
     For a complete list of all of these elemental properties, see Djibriel's Rage
     FAQ, found at GameFAQs.com at this URL:
    
     http://www.gamefaqs.com/console/snes/file/554041/35118
    
     You are probably wondering, why, say, you can't get the L.70 Magic Rage, even
     though you know you've encountered the enemy. For some reason, the data for
     the Rages on the Fanatics' Tower (except for Magic Urn), and quite a number of
     other Rages, weren't included in the data of this game. If you are wondering
     why you can't get a specific Rage, even though you have already encountered
     the enemy, CTRL + F that enemy until you find it in the Enemies section.
    
     When you find that enemy, if where Control and Sketch is, there isn't a Rage
     option, you can't Rage this enemy. Same goes for Control; if there is no
     Control by Rage and Sketch in the Enemies section, you can't Control that
     enemy.
    
    
     Getting New Rages
     -----------------
    
     When you first recruit Gau, he has only a few Rages, none of which are really
     noteworthy. These Rages are: Exocite, Hornet, Lobo, M-TekArmor, Rhinotaur,
     Trilobiter, Were-Rat and Whisper. You are probably wondering how can you get
     Gau to get some more useful Rages, or just get any new Rages at all, right?
     Well, that's easy. There is a tutorial telling you how to get new Rages once
     Gau is recruited into your group, but incase it didn't help you enough, or
     incase you weren't paying attention to the Imp, I'll explain it to you.
    
     First off, in order to even hope to get a new Rage, Gau has to be in your
     party (obvious, isn't it? >_>). Once he is in your party, go to the Veldt. On
     the Veldt, walk around until you enter into a random encounter. In that random
     encounter, you will find an enemy that you have encountered so far in the
     game. For example, if you've encountered the Stray Cat enemy, Stray Cat will
     sometimes appear in one of the random encounters on the Veldt, waiting to be
     Leaped by Gau, since you encountered him.
    
     If you run away, get Sneezed out of battle, use a Warp Stone, or use Warp, you
     will still be able to find the enemy you encountered later on in the Veldt.
     Not all enemies in this game are Rageable, as I said above (read above to see
     what I mean). Also note that no matter how long it takes to fight an enemy, be
     it 1 minute or 2 hours, the enemies you encounter follow a pattern. I have
     noticed that as I play the game and try and get new Rages, I'll encounter the
     same monster formations in succession quite a number of times.
    
     This is because the random encounters are not random in this game, be it on
     the Veldt or in any other place you get into random encounters. They are, as a
     matter of fact, not random at all; they are set. Set, meaning there is, for
     example, a 1/6 chance of such and such formation appearing in such and such
     place. If you want to know the odds of finding a monster formation (there are
     no odds of finding Veldt formations, since they are already set because you
     encounter the same monster formations back to back and over and over), see
     Djibriel's WoB and WoR Walkthrough and Battle Tactics guide, at GameFAQs.
    
     Anyway, back to my first point. Once you are in a random encounter with Gau in
     your party (on the Veldt, obviously), choose the Leap command. If Gau doesn't
     have this command, simply put, your game is screwed up, heh. After you have
     your cursor over Leap, press A on one of the enemies in the current random
     encounter you are in to have Gau jump into the enemy, and end the battle. If
     you encounter a Stray Cat, as well as different enemies, if you Leaped just
     the Stray Cat, don't worry.
    
     Even if you did that, you can still get the Rages of the other monsters that
     were in that random encounter, even if you just Leaped the Stray Cat. After
     Gau is Leaped off, you're probably wondering how to get him, right? Well, that
     is easy; walk around until you get into another random encounter. After you
     win that random encounter, Gau has a random chance of appearing.
    
     If he doesn't appear after one random encounter, keep trying other random
     encounters until he does. Once he appears, don't attack him. Instead, just
     wait until he says that he is your friend, and he'll rejoin your group. If you
     do attack him, though, he will run away, saying that you scare animals, and
     you will have to win more random encounters until that reappearance magic
     happens and he reappears to join your group.
    
     If you have four party members in your group and Gau is Leaped off into the
     Veldt, you can't get him back unless you thin your numbers to three party
     members or less. Also, I've heard countless times that you can Leap Gau off
     at the Veldt, get in your airship, put four party members in your group, then
     keep fighting battles on the Veldt, attacking Gau when he reappears, allowing
     him to "supposedly" gain more Rages.
    
     After Gau has learned the Rages you wanted him to, go back into the airship,
     put your party to three or less, and get him back into your group, with all
     the new Rages he has learnt. This would be nifty, if it actually worked. I
     have tested this in the game countless times before, and it doesn't work. Mark
     my words: IT DOES NOT WORK!
    
     The only enemies, aside from the ones that weren't encrypted into the data, or
     the three Rages you can't get without the use of a cheat device (Chupon,
     Siegfried, and Allo Ver), that don't appear, are bosses. While the White
     Dragon appears as a Rage, that's about it as far as Bosses come. If you're
     wondering why bosses don't appear on the Veldt, that is why.
    
     Also, Gau can learn spells from Espers, but there's really no real reason to
     give Gau magic, because the Rages take care of that. However, for the sake of
     targeting the enemies YOU want to target, rather than Gau doing it, you may
     want to teach him some magic. The magic I recommend teaching to him, however,
     is restorative magic. As a supporter, Gau can do really well, especially with
     dual Earrings.
    
    
     Wind God Gau
     ------------
    
     There's one more thing Gau can do that's special; become what is called a Wind
     God. What is a Wind God, you ask? I'll tell you. A Wind God Gau is created by
     equipping Gau with the Merit Award Relic, which allows him to equip weapons.
     With the Merit Award on, he can the Tempest weapon. With the use of a Tempest,
     you have a good chance of a Wind Slash hitting all enemies onscreen, because
     that's the Tempest does; it has a 50% chance of ignoring the weapon's actual
     attack to cast Wind Slash.
    
     Naturally, Wind Slash doesn't deal very much damage, due to its 48 Base Power
     when it is unleashed. If you are wondering how Wind Slash works when you use a
     Tempest in battle, here's how: The Tempest weapon has a 50% chance to cast
     Wind Slash, although the weapon's actual attack is negated for this effect. If
     the weapon's attack misses, Wind Slash still has a chance to hit. Now, how is
     this useful, you ask? Well, normally, it isn't.
    
     However, when combined with a Special, Wind Slash's Base Power significantly
     increases. To be exact, it goes from a Base Power of 48, to a Base Power of
     192, but ONLY IF you use the Stray Cat Rage, since Catscratch is the strongest
     physical Rage can use. In other words, if you use Stray Cat with a Tempest
     on (you should also put the Offering on Gau, for up to FOUR hits), you can
     deal out some very serious damage, using the second strongest attack in the
     game.
    
     Very nice, huh? As I said above, equipping the Offering on Gau also helps with
     this (it helps significantly). If somehow lady luck is on your side that much,
     you could potentially get up to 4 consecutive hits from Wind Slash after you
     use Stray Cat, each hit with a Base Power of 192, hitting all enemies onscreen
     for insane amounts of damage. Avoid being a Wind God Gau (didn't want me to
     say that, did you? :P) on enemies that are resistant to wind-elemental
     attacks.
    
    
     Rage and Run
     ------------
    
     This tactic is especially useful in an SCC (Single Character Challenge). How
     do you do this weird sounding tactic? Pick a Rage and hold L & R after that to
     start running. Some of the bosses in this game cast spells on you that you can
     protect against, but if they begin to become low on HP, let's just say that
     you're screwed (XD). Why? Because, incase you haven't noticed, in this game,
     when bosses reach low HP, they began to use their more powerful attacks.
    
     Some of these attacks, such as Meteor are unblockable, which is very bad,
     since in an SCC or an LLG (Low-Level Game), Gau or Gogo can die really fast,
     because of lack of being able to block the attack, and with such low HP. I
     recommend picking a Rage that gives you a lot of good protection from status
     aliments, elements, etc. (Magic Urn is a good one), since while you are
     protected from elements and such, you won't have to worry about dying as
     easily, and while you are running, the boss runs out of MP.
    
     Incase you are wondering, this tactic is only for battles you can't run away
     from. When the boss runs out of MP, it won't be able to use those deadly
     spells it could before, thus allowing you to stop your useless running like
     the coward you are, and get to attacking.
    
    
     Nightshade
     ----------
    
     Nightshade is, without a doubt, one of Gau's best Rages. Why? Because when you
     use it, Nightshade sets what is called "Charm" on the target. Charm confuses
     the target, similiar to how Muddle does. However, unlike Muddle, Charm doesn't
     wear off, and since it is not a status aliment, it can work on ANY enemy,
     normal or boss. This isn't all that makes it rigged, either. Charm has an 80%
     chance of hitting the target (to translate, that's a 4/5 chance, which is a
     very common chance), meaning it will almost _always_ work.
    
     Finally, if either Gau, Gogo, or the target that you Charmed dies, the effect
     of Charm wears off. If you've Charmed one target, you can't Charm another one
     until the target that you Charmed is dead. If Gau Charms an enemy that Gogo
     also Charmed, then Gogo gets the target's "bond" shared with him, and that
     means that Gau can Charm another target (he also has a chance to steal the
     target that Gogo just Charmed).
    
     One final note is that Charm can interact with Muddle, meaning that your party
     and the enemies in the battle that you are currently in can use random moves
     they have out of their arsenal against the proper party, since spells are
     redirected twice.
    
     NOTE: This information came from Djibriel's Rage Guide, found at GameFAQs.com,
           so all credit goes to his FAQ, meaning it goes to him.
    
    
     Io
     --
    
     The Io Rage is actually a useful Rage, believe it or not. It doesn't come in
     handy on normal battles, but it DOES come in handy during boss battles. Below
     is a list of the boss battles that you can use the Io Rage on to make quick
     work of those bosses, via the use of the almighty Flare Star:
    
     NOTE: The + on the list indicates that the target has a weakness to Fire, thus
           the damage done by Flare Star is doubled. If you want to double the
           damage of Flare Star on enemies that aren't weak to Fire, then try and
           get a Fire weakness on them with the use of the Debilitator Tool.
    
     Tritoch
     Damage: 9920+
    
     Ice Dragon
     Damage: 9999+
    
     Storm Drgn
     Damage: 5920
    
     Umaro
     Damage: 5280+
    
     Gold Drgn
     Damage: 4960
    
     Master Pug
     Damage: 5840
    
     Atma (Floating Continent)
     Damage: 5360
    
     Skull Dragon
     Damage: 9920+
    
     Chadarnook (Demon)
     Damage: 6560+
    
     Chadarnook (Woman)
     Damage: 5920+
    
     Doom Gaze
     Damage: 9999+
    
     Kefka
     Damage: 5680
    
     Guardian
     Damage: 5360
    
     Goddess
     Damage: 5440
    
     KatanaSoul
     Damage: 4880
    
     SrBehemoth (Undead)
     Damage: 7840+
    
     SrBehemoth (Alive)
     Damage: 6880+
    
    
     NOTE: This info also came from Djibriel's Rage Guide, found at GameFAQs.com.
           Again, I'd like to thank HIM, NOT myself, for this information.
    
    
     Magic Urn
     ---------
    
     The Magic Urn Rage is a beauty. If you equip Gau with a Snow Muffler (Gogo
     can't use one, otherwise I'd include him, too) and use this Rage, you will
     be invincible, basically. Magic Urn makes you immune to all elements, and it
     also offers a protection from Instant Death. While there is no "attack" that
     this Rage has to offer that actually damages, it DOES enable you to use Cure
     3 aside from the typical Battle command.
    
     What does this mean? Well, it'll be extremely hard to take Gau down like this.
     Not only does he have tremendously high Defense because of the Snow Muffler,
     he also has Death Protection, and absorbs all elements in this game. If you
     are worried about getting a Game Over, you shouldn't if you use this Rage.
    
    
     Stray Cat
     ---------
    
     The Stray Cat Rage is one of my favorites throughout this game, and I always
     use it, even during the World of Ruin when so many Rages are available. While
     this Rage doesn't offer Death Protection, immunity from any elements, no
     positive status protection, no nothing. The reason I like it is because the
     attack it uses; Catscratch. When used, Catscratch is the strongest normal
     attack that Gau can dish out.
    
     It can deal upwards of 1500 damage to Kefka in the fight with him at Narshe in
     the World of Balance, making Gau a powerhouse capable of defeating pretty much
     anything early on. In the World of Ruin, its usefulness becomes less and less
     apparent, though it is still VERY useful for a Wind God Gau setup (read above
     for that information).
    
    
     Dark Wind
     ---------
    
     Dark Wind in itself isn't a very good Rage later on in the game, but for a few
     hours during the World of Balance, it can come in handy, simply because of the
     Break attack it has a chance to unleash. This isn't inherently useful, per se,
     but it CAN help if you are in desperate situations, especially in an LLG,
     where desperate situations are quite common, due to low HP and low stats. An
     LLG, by the way, is a Low-Level Game, trying to beat the game at the lowest
     levels possible.
    
    
     Deep Eye
     --------
    
     The Deep Eye Rage in itself isn't very special. However, the move it uses,
     Dread, can come in handy in certain situations. If you use Shoat's Demon Eye
     summon, or use Break, those two moves check if the enemies have a protection
     against death (Instant Death Protection, in other words). If they do, those
     two attacks will not work, thus not petrifying the target. If you guessed that
     Dread induces Petrify on a target, you were right, although the hit rate of
     Dread is inferior to that of Break.
    
     Dread, on the other hand, DOESN'T check for Instant Death Protection, meaning
     you CAN use it to Petrify monsters that can't be Petrified normally. If you
     want to know which enemies Dread works on that Break or Demon Eye, doesn't,
     e-mail me.
    
    
     Intangir
     --------
    
     The Intangir Rage by itself isn't very useful. However, since you absorb all
     elements in the game, have an Instant Death Protection on you, as well as
     being immune to all status aliments, and finally, have Float, Safe, Shell, and
     Haste on you, it's good. Unfortuantely, the Intangir Rage half the time uses
     Pep Up, which will not only kill Gau or Gogo, but remove them from battle. The
     Rage is useful though, if you use Mute on Gau BEFORE using the Rage.
    
     Intangir is immune to Mute normally, but by using Mute on Gau before you do
     the Rage, you'll be Muted when you use the Rage, thus preventing Pep Up. If,
     however, Gau uses Pep Up for the first attack of the Rage after you select it
     (as opposed to the typical Battle command), you won't have all the status
     aliments and all that good crap on you. If Gau uses Battle after you select
     the Rage for his first attack, you get all those good things happen to you.
    
     Neat, huh? This Rage is definitely a useful one, especially if equipped with a
     Snow Muffler.
    
    
     Doom Drgn
     ---------
    
     Because of N. Cross, the Doom Drgn Rage can be useful sometimes, but not near
     about as useful as Nightshade. Not only that, but even if you manage to Freeze
     the target with N. Cross from this Rage, Freeze wears off after 34 intervals
     (the same ones used for Condemned, by the way). Also, if you use a fire-type
     move, the effect of N. Cross wears off. While N. Cross has a hit rate of 90,
     which is better than Charm's hit rate, since it has 0% M.Block, it has a 10%
     chance to miss.
    
     Even if the attack does land, there remains a 50% chance that it will not work
     for you. Also, since Freeze has no visual effect on an enemy like it does your
     party, you can't tell when Freeze is set, unless you see the target not do
     anything at all but sit there and stare at space like he's mentally retarded
     (no offense intended). To be blunt, Nightshade has an 80% chance of working,
     whereas Doom Drgn has a 45% chance of working.
    
    
     Useful Rages (WoB):
     -------------------
    
     Dark Wind, Aspik, ChickenLip, SlamDancer, HadesGigas, Gabbledegak, Marshal,
     Over-Mind, Pterodon, Cirpius, Baskervor, Anguiform, Brawler, Behemoth,
     Chimera, Gigantos, General, Stray Cat, Rhodox, Trilium, Vector Pup, Telstar,
     Templar, Hazer, Ninja, Ing, Rhinox, Mag Roader (Purple), Mandrake, and
     Primordite.
    
    
     Useful Rages (WoR):
     -------------------
    
     White Drgn, Mover, Woolly, Punisher, SrBehemoth, Magic Urn, Veteran, Doom
     Drgn, Tyranosaur, Brontaur, Evil Oscar, Mesosaur, Harpiai, Toe Cutter, Rhyos,
     Outsider, Prussian, Nightshade, Retainer, and Vectaur.
    
     To see how these Rages are useful, check out Djibriel's Rage Guide, found at
     GameFAQs.com.
    
     Note that Gogo can uses Rages too, but I won't go into detail about that,
     since there isn't really a point to. Just know that Gogo has weaker Vigor than
     Gau, and weaker stats overall.
    
     IMPORTANT NOTE: As I dismiss this section, I leave behind an important note. I
                     do not list what elemental properties you get for what enemies
                     in this section, since it would be too tedious for me. If you
                     want to know that information, visit Djibriel's Rage Guide (I
                     have linked you to it over and over again; it should be
                     drilled into your head by now).
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 18. Shops                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all of the shops in this game, and what is sold in
     them.
    
     -----------------------------------------
    
    
     World of Balance Shops
     ----------------------
    
    
     Albrook Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Albrook
     Items:
    
     Head Band
     Price: 1600GP
    
     Bard's Hat
     Price: 3000GP
    
     Mithril Vest
     Price: 1200GP
    
     Ninja Gear
     Price: 1100GP
    
     White Dress
     Price: 2200GP
    
     -----------------------------------------
    
     Item Shop
     Location: Albrook
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Eyedrop
     Price: 50GP
    
     Remedy
     Price: 1000GP
    
     Revivify
     Price: 300GP
    
     Fenix Down
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     Warp Stone
     Price: 700GP
    
     -----------------------------------------
    
     Relic Shop
     Location: Albrook
     Items:
    
     Goggles
     Price: 500GP
    
     Peace Ring
     Price: 3000GP
    
     Earrings
     Price; 5000GP
    
     Sniper Sight
     Price: 3000GP
    
     Wall Ring
     Price: 6000GP
    
     Amulet
     Price: 5000GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Albrook
     Items:
    
     Forged
     Price: 1200GP
    
     Poison Claw
     Price: 2500GP
    
     Epee
     Price: 3000GP
    
     Blossom
     Price: 3200GP
    
     Shuriken
     Price: 30GP
    
     Fire Skean
     Price: 500GP
    
     Water Edge
     Price: 500GP
    
     Bolt Edge
     Price: 400GP
    
     -----------------------------------------
    
     Blackjack Shop
    
     -----------------------------------------
    
     Item Shop
     Location: Blackjack
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Revivify
     Price: 300GP
    
     Fenix Down
     Price: 500GP
    
     Remedy
     Price: 1000GP
    
     Smoke Bomb
     Price: 300GP
    
     Warp Stone
     Price: 700GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Figaro Castle Shops
    
     -----------------------------------------
    
     Item Shop (Without Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Fenix Down
     Price: 500GP
    
     Revivify
     Price: 300GP
    
     Antidote
     Price: 50GP
    
     Eyedrop
     Price: 50GP
    
     Soft
     Price: 200GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Item Shop (With Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     Potion
     Price: 150GP
    
     Tincture
     Price: 750GP
    
     Fenix Down
     Price: 250GP
    
     Revivify
     Price: 150GP
    
     Antidote
     Price: 25GP
    
     Eyedrop
     Price: 25GP
    
     Soft
     Price: 100GP
    
     Tent
     Price: 600GP
    
     -----------------------------------------
    
     Weapon Shop (Without Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     AutoCrossbow
     Price: 250GP
    
     NoiseBlaster
     Price: 500GP
    
     Bio Blaster
     Price: 750GP
    
     Flash
     Price: 1000GP
    
     Drill
     Price: 3000GP
    
     -----------------------------------------
    
     Weapon Shop (With Edgar as party leader)
    
     AutoCrossbow
     Price: 125GP
    
     NoiseBlaster
     Price: 250GP
    
     Bio Blaster
     Price: 375GP
    
     Flash
     Price: 500GP
    
     Drill
     Price: 1500GP
    
     -----------------------------------------
    
     Jidoor Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Jidoor
     Items:
    
     Mithril Shld
     Price: 1200GP
    
     Head Band
     Price: 1600GP
    
     Mithril Vest
     Price: 1200GP
    
     Ninja Gear
     Price: 1100GP
    
     White Dress
     Price: 2200GP
    
     -----------------------------------------
    
     Item Shop
     Location: Jidoor
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Antidote
     Price: 50GP
    
     Soft
     Price: 200GP
    
     Revivify
     Price: 300GP
    
     Fenix Down
     Price: 500GP
    
     Echo Screen
     Price: 120GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Relic Shop
     Location: Jidoor
     Items:
    
     Peace Ring
     Price: 3000GP
    
     Barrier Ring
     Price: 500GP
    
     MithrilGlove
     Price: 700GP
    
     Earrings
     Price: 5000GP
    
     True Knight
     Price: 1000GP
    
     Sniper Sight
     Price: 3000GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Jidoor
     Items:
    
     Forged
     Price: 1200GP
    
     Kaiser
     Price: 1000GP
    
     Kodachi
     Price: 1200GP
    
     Full Moon
     Price: 2500GP
    
     Fire Skean
     Price: 500GP
    
     Water Edge
     Price: 500GP
    
     Bolt Edge
     Price: 500GP
    
     Shadow Edge
     Price: 400GP
    
     -----------------------------------------
    
     Kohlingen Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Kohlingen
     Items:
    
     Mithril Shld
     Price: 1200GP
    
     Magus Hat
     Price: 600GP
    
     Bandana
     Price: 800GP
    
     Head Band
     Price: 1600GP
    
     Iron Helmet
     Price: 1000GP
     
     Silk Robe
     Price: 600GP
    
     Iron Armor
     Price: 700GP
    
     -----------------------------------------
    
     Item Shop
     Location: Kohlingen
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Revivify
     Price: 300GP
    
     Antidote
     Price: 50GP
    
     Green Cherry
     Price: 150GP
    
     Fenix Down
     Price: 500GP
    
     Sleeping Bag
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Jidoor
     Items:
    
     Air Lancet
     Price: 950GP
    
     Flail
     Price: 2000GP
    
     Full Moon
     Price: 2500GP
    
     Shuriken
     Price: 30GP
    
     Fire Skean
     Price: 500GP
    
     Water Edge
     Price: 500GP
    
     Bolt Edge
     Price: 500GP
    
     Inviz Edge
     Price: 200GP
    
     -----------------------------------------
    
     Maranda Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Maranda
     Items:
    
     Bard's Hat
     Price: 3000GP
    
     Green Beret
     Price: 3000GP
    
     Mithril Helm
     Price: 2000GP
    
     Mithril Vest
     Price; 1200GP
    
     Mithril Mail
     Price: 3500GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Maranda
     Items:
    
     Mithril Pike
     Price: 800GP
    
     Trident
     Price: 1700GP
    
     Poison Claw
     Price: 2500GP
    
     Epee
     Price: 3000GP
    
     Boomerang
     Price: 4500GP
    
     -----------------------------------------
    
     Merchant Outside Gau's Father's House
    
     -----------------------------------------
    
     Item Shop
     Location: Outside Gau's Father's House, talk to merchant on Chocobo
     Items:
    
     Tonic
     Price: 50GP
    
     Fenix Down
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     Plumed Hat
     Price: 250GP
    
     Shuriken
     Price: 30GP
    
     Inviz Edge
     Price: 200GP
    
     Shadow Edge
     Price: 400GP
    
     Sprint Shoes
     Price: 1500GP
    
     -----------------------------------------
    
     Merchant on Phantom Train
    
     -----------------------------------------
    
     Item Shop
     Location: Phantom Train, talk to one of the ghosts in each car to sometimes
               find one that is willing to sell you things
     Items:
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Antidote
     Price: 50GP
    
     Green Cherry
     Price: 150GP
    
     Fenix Down
     Price: 500GP
    
     Sleeping Bag
     Price: 500GP
    
     Shuriken
     Price: 30GP
    
     -----------------------------------------
    
     Mobliz
    
     -----------------------------------------
    
     Armor Shop
     Location: Mobliz
     Items:
    
     Buckler
     Price: 200GP
    
     Heavy Shld
     Price: 400GP
    
     Plumed Hat
     Price: 250GP
    
     Magus Hat
     Price: 600GP
    
     Bandana
     Price: 800GP
    
     Iron Helmet
     Price: 1000GP
    
     Kung Fu Suit
     Price: 250GP
    
     Iron Armor
     Price: 700GP
    
     -----------------------------------------
    
     Item Shop
     Location: Mobliz
     Items:
    
     Dried Meat
     Price: 150GP
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Eyedrop
     Price; 50GP
    
     Green Cherry
     Price: 150GP
    
     Fenix Down
     Price: 500GP
    
     Sleeping Bag
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Reilc Shop
     Location: Mobliz
     Items:
    
     Sprint Shoes
     Price: 1500GP
    
     White Cape
     Price: 5000GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Mobliz
     Items:
    
     MithrilKnife
     Price: 300GP
    
     MithrilBlade
     Price: 450GP
    
     Mithril Claw
     Price: 800GP
    
     Kotetsu
     Price: 800GP
    
     -------------------------------------------
    
     Narshe Shops (Before getting the Blackjack)
    
     -------------------------------------------
    
     Armor Shop
     Location: Narshe (before getting Blackjack)
     Items:
    
     Mithril Shld
     Price: 1200GP
    
     Magus Hat
     Price: 600GP
    
     Bandana
     Price: 800GP
    
     Iron Helmet
     Price: 1000GP
    
     Silk Robe
     Price: 600GP
    
     Iron Armor
     Price: 700GP
    
     -------------------------------------------
    
     Item Shop
     Location: Narshe (before getting Blackjack)
     Items:
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Soft
     Price: 200GP
    
     Fenix Down
     Price: 500GP
    
     Smoke Bomb
     Price: 300GP
    
     Sleeping Bag
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -------------------------------------------
    
     Relic Shop
     Location: Narshe (before getting Blackjack)
     Items:
    
     Sprint Shoes
     Price: 1500GP
    
     Jewel Ring
     Price: 1000GP
    
     Fairy Ring
     Price: 1500GP
    
     Barrier Ring
     Price: 500GP
    
     MithrilGlove
     Price: 700GP
    
     True Knight
     Price: 1000GP
    
     -------------------------------------------
    
     Weapon Shop
     Location: Narshe (before getting Blackjack)
     Items:
    
     RegalCutlass
     Price: 800GP
    
     Mithril Claw
     Price: 800GP
    
     Kotetsu
     Price: 800GP
    
     Mithril Pike
     Price: 800GP
    
     Air Lancet
     Price: 950GP
    
     Flail
     Price: 2000GP
    
     Full Moon
     Price: 2500GP
    
     ------------------------------------------
    
     Narshe Shops (After getting the Blackjack)
    
     ------------------------------------------
    
     Armor Shop
     Location: Narshe (after getting Blackjack)
     Items:
    
     Gold Shld
     Price: 2500GP
    
     Bard's Hat
     Price: 3000GP
    
     Green Beret
     Price: 3000GP
    
     Mithril Helm
     Price: 2000GP
    
     Tiara
     Price: 3000GP
    
     Gold Helmet
     Price: 4000GP
    
     Mithril Mail
     Price: 3500GP
    
     Power Sash
     Price: 5000GP
    
     ------------------------------------------
    
     Item Shop
     Location: Narshe (after getting Blackjack)
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Fenix Down
     Price: 500GP
    
     Green Cherry
     Price: 150GP
    
     Tent
     Price: 1200GP
    
     Fire Skean
     Price: 500GP
    
     Water Edge
     Price: 500GP
    
     Bolt Edge
     Price: 500GP
    
     ------------------------------------------
    
     Relic Shop
     Location: Narshe (after getting Blackjack)
     Items:
    
     Earrings
     Price: 5000GP
    
     Sniper Sight
     Price: 3000GP
    
     RunningShoes
     Price: 7000GP
    
     Wall Ring
     Price: 6000GP
    
     Black Belt
     Price: 5000GP
    
     ------------------------------------------
    
     Weapon Shop
     Location: Narshe (after getting Blackjack)
     Items:
    
     Poison Rod
     Price: 1500GP
    
     Trident
     Price: 1700GP
    
     Boomerang
     Price: 4500GP
    
     Morning Star
     Price: 5000GP
    
     Hawk Eye
     Price: 6000GP
    
     Blossom
     Price: 3200GP
    
     -----------------------------------------
    
     Nikeah Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Nikeah
     Items:
    
     Heavy Shld
     Price: 400GP
    
     Plumed Hat
     Price: 250GP
    
     Magus Hat
     Price: 600GP
    
     Bandana
     Price: 800GP
    
     Iron Helmet
     Price: 1000GP
    
     Kung Fu Suit
     Price: 250GP
    
     Silk Robe
     Price: 600GP
    
     Iron Armor
     Price: 700GP
    
     -----------------------------------------
    
     Item Shop
     Location: Nikeah
     Items:
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Echo Screen
     Price: 120GP
    
     Smoke Bomb
     Price: 300GP
    
     Green Cherry
     Price: 150GP
    
     Fenix Down
     Price: 500GP
    
     Sleeping Bag
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Relic Shop
     Location: Nikeah (talk to little boy wandering around near the Cafe)
     Items:
    
     Goggles
     Price: 500GP
    
     Star Pendant
     Price: 500GP
    
     White Cape
     Price: 5000GP
    
     Fairy Ring
     Price: 1500GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Nikeah
     Items:
    
     Mithril Claw
     Price: 800GP
    
     Kotetsu
     Price: 800GP
    
     Mithril Pike
     Price: 800GP
    
     -----------------------------------------
    
     Returners' Hideout Shops
    
     -----------------------------------------
    
     Item Shop
     Location: Returners' Hideout
     Items:
    
     Eyedrop
     Price: 50GP
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Echo Screen
     Price: 120GP
    
     Sleeping Bag
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     Sprint Shoes
     Price: 1500GP
    
     -----------------------------------------
    
     South Figaro Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: South Figaro
     Items:
    
     Buckler
     Price: 200GP
    
     Heavy Shld
     Price: 400GP
    
     Hair Band
     Price: 150GP
    
     Plumed Hat
     Price: 250GP
    
     Cotton Robe
     Price: 200GP
    
     Kung Fu Suit
     Price: 250GP
    
     -----------------------------------------
    
     Item Shop
     Location: South Figaro
     Items:
    
     Tonic
     Price: 50GP
    
     Antidote
     Price: 50GP
    
     Soft
     Price: 200GP
    
     Eyedrop
     Price: 50GP
    
     Echo Screen
     Price: 120GP
    
     Fenix Down
     Price: 500GP
    
     Sleeping Bag
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Relic Shop
     Location: South Figaro
     Items:
    
     Sprint Shoes
     Price: 1500GP
    
     Goggles
     Price: 500GP
    
     Star Pendant
     Price: 500GP
    
     Jewel Ring
     Price: 1000GP
    
     True Knight
     Price: 1000GP
    
     -------------------------------------------
    
     Weapon Shop (Without Edgar as party leader)
     Location: South Figaro
     Items:
    
     Dirk
     Price: 150GP
    
     MithrilKnife
     Price: 300GP
    
     MithrilBlade
     Price: 450GP
    
     RegalCutlass
     Price: 800GP
    
     NoiseBlaster
     Price: 500GP
    
     Bio Blaster
     Price: 750GP
    
     ----------------------------------------
    
     Weapon Shop (With Edgar as party leader)
     Location: South Figaro
     Items:
    
     Dirk
     Price: 150GP
    
     MithrilKnife
     Price: 300GP
    
     MithrilBlade
     Price: 450GP
    
     RegalCutlass
     Price: 800GP
    
     NoiseBlaster
     Price: 250GP
    
     Bio Blaster
     Price: 375GP
    
     -----------------------------------------
    
     Thamasa Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Thamasa
     Items:
    
     Gold Shld
     Price: 2500GP
    
     Tiger Mask
     Price: 2500GP
    
     Tiara
     Price: 3000GP
    
     Gold Helmet
     Price: 4000GP
    
     Mystery Veil
     Price: 5500GP
    
     Power Sash
     Price: 5000GP
    
     Gaia Gear
     Price: 6000GP
    
     Gold Armor
     Price: 10000GP
    
     -----------------------------------------
    
     Item Shop
     Location: Thamasa
     Items:
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Remedy
     Price: 1000GP
    
     Warp Stone
     Price: 700GP
    
     Revivify
     Price: 300GP
    
     Fenix Down
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Relic Shop
     Location: Thamasa
     Items:
    
     Earrings
     Price: 5000GP
    
     Sniper Sight
     Price: 3000GP
    
     RunningShoes
     Price: 7000GP
    
     Wall Ring
     Price: 6000GP
    
     Black Belt
     Price: 5000GP
    
     DragoonBoots
     Price: 9000GP
    
     Sprint Shoes
     Price: 1500GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Thamasa
     Items:
    
     Mithril Rod
     Price: 500GP
    
     Fire Rod
     Price: 3000GP
    
     Ice Rod
     Price: 3000GP
    
     Thunder Rod
     Price: 3000GP
    
     Morning Star
     Price: 5000GP
    
     Hawk Eye
     Price: 6000GP
    
     Stout Spear
     Price: 10000GP
    
     Darts
     Price: 10000GP
    
     -----------------------------------------
    
     Tzen Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Tzen
     Items:
    
     Bard's Hat
     Price: 3000GP
    
     Mithril Helm
     Price: 2000GP
    
     Mithril Vest
     Price: 1200GP
    
     Ninja Gear
     Price: 1100GP
    
     White Dress
     Price: 2200GP
    
     -----------------------------------------
    
     Item Shop
     Location: Tzen
     Items:
    
     Tonic
     Price: 50GP
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Remedy
     Price: 1000GP
    
     Warp Stone
     Price: 700GP
    
     Revivify
     Price: 300GP
    
     Fenix Down
     Price: 500GP
    
     Tent
     Price: 1200GP
    
     -----------------------------------------
    
     Relic Shop
     Location: Tzen
     Items:
    
     Earrings
     Price: 5000GP
    
     RunningShoes
     Price: 7000GP
    
     Black Belt
     Price: 5000GP
    
     Amulet
     Price: 5000GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Tzen
     Items:
    
     Air Lancet
     Price: 950GP
    
     Full Moon
     Price: 2500GP
    
     Epee
     Price: 3000GP
    
     Boomerang
     Price: 4500GP
    
     -----------------------------------------
    
     Vector Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Vector
     Items:
    
     Head Band
     Price: 1600GP
    
     Bard's Hat
     Price: 3000GP
    
     Mithril Vest
     Price: 1200GP
    
     Ninja Gear
     Price: 1100GP
    
     White Dress
     Price: 2200GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Vector
     Items:
    
     Forged
     Price: 1200GP
    
     Poison Claw
     Price: 2500GP
    
     Epee
     Price: 3000GP
    
     Blossom
     Price: 3200GP
    
    
     World of Ruin Shops
     -------------------
    
    
     Albrook Shops
    
     -----------------------------------------
    
     Armor Shop
     Location: Albrook
     Items:
    
     Gold Shld
     Price: 2500GP
    
     Bard's Hat
     Price: 3000GP
    
     Green Beret
     Price: 3000GP
    
     Gold Helmet
     Price: 4000GP
    
     Gold Armor
     Price: 10000GP
    
     -----------------------------------------
    
     Item Shop
     Location: Albrook
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Fenix Down
     Price: 500GP
    
     Revivify
     Price: 300GP
    
     Remedy
     Price: 1000GP
    
     Sleeping Bag
     Price: 500GP
    
     Smoke Bomb
     Price: 300GP
    
     Warp Stone
     Price: 700GP
    
     -----------------------------------------
    
     Relic Shop
     Location: Albrook
     Items:
    
     Sprint Shoes
     Price: 1500GP
    
     Atlas Armlet
     Price: 5000GP
    
     Earrings
     Price: 5000GP
    
     Barrier Ring
     Price: 500GP
    
     MithrilGlove
     Price: 700GP
    
     True Knight
     Price: 1000GP
    
     Wall Ring
     Price: 6000GP
    
     Jewel Ring
     Price: 1000GP
    
     -----------------------------------------
    
     Weapon Shop
     Location: Albrook
     Items:
    
     Flame Sabre
     Price: 7000GP
    
     Blizzard
     Price: 7000GP
    
     ThunderBlade
     Price: 7000GP
    
     -----------------------------------------
    
     Figaro Castle Shops
    
     -----------------------------------------
    
     Item Shop (Without Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     Potion
     Price: 300GP
    
     Tincture
     Price: 1500GP
    
     Antidote
     Price: 50GP
    
     Eyedrop
     Price: 50GP
    
     Echo Screen
     Price: 120GP
    
     Fenix Down
     Price: 500GP
    
     Remedy
     Price: 1000GP
    
     Tent
     Price: 1200GP
    
     --------------------------------------
    
     Item Shop (With Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     Potion
     Price: 150GP
    
     Tincture
     Price: 750GP
    
     Antidote
     Price: 25GP
    
     Eyedrop
     Price: 25GP
    
     Echo Screen
     Price: 60GP
    
     Fenix Down
     Price: 250GP
    
     Remedy
     Price: 500GP
    
     Tent
     Price: 600GP
    
     -------------------------------------------
    
     Weapon Shop (Without Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     AutoCrossbow
     Price: 250GP
    
     NoiseBlaster
     Price: 500GP
    
     Bio Blaster
     Price: 750GP
    
     Flash
     Price: 1000GP
    
     Debilitator
     Price: 5000GP
    
     Drill
     Price: 3000GP
    
     ----------------------------------------
    
     Weapon Shop (With Edgar as party leader)
     Location: Figaro Castle
     Items:
    
     AutoCrossBow
     Price: 125GP
    
     NoiseBlaster 
     Price: 250GP
    
     Bio Blaster
     Price