From: "Semaj the $piceman" <jwrutl0@pop.uky.edu>
Newsgroups: rec.games.video.nintendo
Subject: Final Fantasy III FAQ
Date: 28 Dec 1995 22:43:13 GMT

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                   Final Fantasy III  FAQ version 0.1b
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 Author's Note:
 ==============
      Much of this material is combed from the experience of beating the
 game and playing it quite often, while other info is from Nintendo 
 Power's reviews of the game.  These questions and game walk-through
 should help anyone struggling with the game, or who just wants to
 make sure they didn't miss anything.  If you find anything incorrect,
 lacking, or have any new information to add to this faq, simply email
 me at jwrutl0@pop.uky.edu, and I will add it.  I am also working on
 a FAQ for Final Fantasy II.  With that, let the Q & A begin. :)
{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}


Q.  What do I do on Triangle Island?

A.  If you go there before the world is destroyed, you'll find Intangir,
a sleeping Behemoth.  Afterwards, the island is inhabited by Zone Eaters.
Allow your party to be swallowed by the Zone Eater.  Inside you will find
Gogo, the Mimic, who will join your party.

Q.  How do I get the esper named Raiden?

A.  When you are through with the Odin Esper from the Ancient Castle,
touch the Queen's statue in the Ancient Castle and Odin will transform
into the magicite "Raiden", which teaches you the spell Quick.

Q.  How do I keep Shadow from dying when Kefka unbalances the Statues?

A.  Flee as quickly as possible to the airship.  Before jumping on,
wait for Shadow to appear.  It may look like you don't have enough time,
but keep waiting.  He'll appear just as time runs out.

Q.  How do I get 99 Genji Gloves?

A.  The Ragnarok esper, when used as an item in battle, changes enemies
into items.  An enemy in the Ancient Castle will usually turn into a
Genji Glove.(Use the Ragnarok esper on the Samurai)

Q.  Where is the Moogle Charm?

A.  The Moogle Charm is an item from Mog's family that causes wandering
monsters to treat Mog as if he were one of them.  In other words, when
you have Mog wear it, your party will not run into random enemies.  The
con to this is that you don't gain experience or gold while doing this.
Search in the spot where Mog is standing when you find him in Narshe
after the world's destruction.

Q.  How do I learn the Bum Rush technique?

A.  The Bum Rush is Sabin's most powerful technique.  Duncan
is living in a hut north/north-east of Narshe after the end of the world.
Talk to him to learn the bum rush.


Q.  Which 8 dragons do I need to kill to get the magicite "Crusader"?

A.  1.  Ice Dragon   (Roaming in the ice north of Narshe--where you
                      defended Banon from Kefka earlier)
    2.  Fire Dragon  (Deep inside the Phoenix Cave)
    3.  Storm Dragon (In the cavern where Cyan is living after the end
                      of the world)
    4.  White Dragon (Midway up the Fanatic's Tower)
    5.  Dirt Dragon  (At the Opera House after the end of the world)
    6.  Blue Dragon  (In the Ancient Castle)
    7.  Gold Dragon  (In Kefka's Tower)
    8.  Skull Dragon  (In Kefka's Tower)

Q.  How do I defeat Phunbaba the Tormentor in Mobliz?

A.  Phunbaba is particularly weak against Poison attacks, and
very much Bio, if you have it.  You won't actually kill him
yet--he'll flee to fight again later.

Q.  How do I defeat the Undead Behemoth in the Cave on the Veldt?

A.  After the end of the world, you find that one of your comrades
is held captive by a Behemoth in the Cave on the Veldt.  If you
waited for Shadow at the airship, it will be him; otherwise it will
be Relm, and Shadow will be gone forever.  The Behemoth will revive
and attack again as the Undead Behemoth.  Simply use a Fenix Down
on the non-living creature and it dies instantly.

Q.  What is it with this stupid octopus??

A.  Heheh..  Every game has it's cameo character, and in FFIII, Ultros
is it.  You'll fight him three times before he finally takes a hint
and tries to get a real job.  First when the party is fleeing down the
river towards Narshe, Second in the opera house during Celes' production,
and lastly when the party finds the 3 goddess statues.  Later after the
end of the world you'll find Ultros hard at work at the Coliseum in
the far northwest.  Also, in the art gallery at Owzer's house in
Jidoor, there's a portrait of him, although you don't fight.

Q.  Mog or the Golden Hairpin?

A.  When you return to Narshe with Locke in your party, you'll finally
be able to open that locked chest on the east side of town.  Upon
entering the house, however, you find a thief stealing it's contents.
He attempts to escape up the mountain.  Follow him carefully to the
summit.  There you'll find him holding Mog hostage, threatening to
take him out.  If you have 3 or less people in your party, Mog will
successfuly break the thief's hold, but in the scuffle, Mog slides
off one cliff, and the thief off another.  The thief lures you
into saving him first, saying he's got a Golden Hairpin from the
box.  Mog simply dangles.  Go for Mog!  The thief slips and falls,
but you get the opportunity to get several more hairpins later.

Q.  How do I learn the Ultima spell?

A.  With Locke in tow, return to Narshe, and pick the lock on the weapon
shop.  Get the Ragnarok magicite, which teaches you Ultima.  The man
offers to fashion a sword, but opt for the magicite instead.

Q.  What's that white thing that I can spot up in the Narshe mountains
sometimes?

A.  It's Umaro, the Sasquatch.  After the end of the world, take Mog 
up to the point where the Tritoch Esper was.  Fall in the little hole
at the cliff's edge, and you'll land inside Umaro's section of the
mountain.  When you enter the sasquatch's room, take the magicite.  
Umaro will fight you, but will join you afterwards if Mog is with you.

Q.  Is there anything worth getting in the Coliseum?

A.  Yes!!  Bet the "Striker" sword to go up against Shadow.  If you win,
he'll join you again.  Several other items can only be found here.
Save your game outside, and experiment by betting rare items.
Some things you'll want to get your hands on include the Tintanibar, 
which heals you with every step, the Blizzard Orb, a weapon for Umaro,
and the Enconomizer, which causes all spells to only cost 1 MP.

Q.  What do I need to do in the Ancient Castle?

A.  1.  Fight Blue Dragon.
    2.  Defeat the Katanasoul in the west room to get the Offering.
    3.  Get Odin Magicite.
    4.  Change Odin magicite to Raiden.

 You won't find the Ancient Castle looking at the overworld map.  It's
 hidden underground--you can find it only by traveling in Figaro Castle.
 When the castle stops moving, go through the jail cell on the far
 right to explore.
 
 You should fight with the Odin magicite equipped so some of your
 party can learn Meteor. If you turn Odin into the esper Raiden it
 can teach you the spell Quick which gives the target attacker
 two turns to fight. If you get Crusader (an esper you get after beating
 the eight dragons) he can teach you Meteor also.

 If you walk down several steps from the queen's throne you should open
 a door to the east room where a Blue Dragon will be and a statue of the
 queen. In the queen's room you should see a sparkling object.  The
 object should be the queen's tears.  Take the tears to the statue of
 the queen and if you have the odin shard then the shard will turn
 into the esper Raiden.

 Outside of the castle you can go through the debris to the left and
 walk into a secret passage by the upper left-hand side of the
 castle. You will see a chest that contains the Offering which lets you
 attack four times, but you have to fight the Katanasoul to get it. If 
 you eguip the relic Offering and the Genji glove you will be able to
 attack eight times!

Basic Game Walk-through   (If you don't want hints, stop reading!!)
=======================

 1.  Begin in Narshe where you learn the basics.
 2.  Meet Locke in a house in the northeast corner of Narshe.
 3.  Team up with the Moogles in the cave, then set out for Figaro
     Castle, in the desert to the southwest.
 4.  Meet Edgar, the King of Figaro.
 5.  Hear Kefka's challenge.  The Empire is advancing, and war has begun.
 6.  Go through Figaro Cave, remember the location of the turtle you see
     in the water as you pass through.
 7.  Make a pit-stop in South Figaro and pick up a Chocobo.
 8.  In the mountains, meet Edgar's long lost brother, Sabin.
 9.  Climb Mt. Kolts and defeat Vargus.
10.  Go to the Returner's Cave and meet with Banon, their leader.
11.  Ride a raft down the river.
12.  Fight Ultros for the first time.
13.  Here the story splits into 3 branches.  Choose one branch, and begin.
     * Branch 1:  Locke heads for south figaro.
       1.  Beat up the Merchant in the shop and steal his clothes.
       2.  Get the potion and deliver it to the old man.
       3.  On the west wall of South Figaro, attack the green trooper
           and steal his uniform.
       4.  Save Celes from the basement of the house.
     * Branch 2:  Terra, Edgar and newcomer Banon continue north to
                  the mountains and Narshe.
       1.  Steer the raft through the rapids, keeping Banon alive.
       2.  Arrive in Narshe.
     * Branch 3:  Sabin leaves his brother again and sets out on his own.
                  He won't be alone for long, though.  He'll meet a
                  valiant knight, Cyan, before they board a mystery train.
       1.  Visit the old man in the house on the Veldt.
       2.  Hire Shadow.
       3.  Go south to the Imperial Base.
       4.  Listen to Kefka's plans to raid Doma Castle.
       5.  Go to Doma Castle, get Cyan.
       6.  Enter the Phantom Forest, and make your way to the Ghost 
           Train.
       7.  Defeat the Ghost Train, and jump into Baron Falls.
       8.  Land in the Veldt, make your way east to the town of Mobliz.
       9.  Buy some dried meat in Mobliz, hear about a wild boy roaming
           the Veldt.
      10.  Fight around on the veldt until a Gau approaches you,
           then use the dried meat on him.
      11.  Fight for a while with Gau, leaping monsters to learn new
           abilities.  Make sure to learn Templar (Fire2), and 
           Pteradon (Fireball), and Brawler (Stone attack) if 
           possible.
      12.  Find the helmet in the Cave on crescent mountain.
      13.  Leap into the river, and float back to Narshe.
14.  Fight off Kefka in Narshe.
15.  Find Figaro Castle.
16.  Travel under the sand to Kohlingen using the castle.
17.  Travel to the far south to visit the prosperous city of Jidoor.
18.  Explore Zozo, set the broken clock to 6:10:40 to open a 
     secret passage and get the chainsaw. (would a veteran player
     check that time, it might be wrong.. hey, this is a beta ;P)
19.  Battle at the Opera House.
20.  Fly the airship to Albrook on the southern continent.
21.  Search for Vector.
22.  Investigate the Magitech Factory.
23.  Collect the espers from the factory, and flee through the
     mine carts.
24.  Go back to Zozo.
25.  Rescue Mog in Narshe.
26.  Go through the Esper Cave in the southeast.
27.  Plead with the Espers at the Sealed gate.
28.  Fight Kefka.
29.  Return to Vector.
30.  Answer the Emporer's Questions, the more people you've talked to,
     the more things you will get.  Talk to everyone and you'll get
     the Tintanibar.
31.  Visit Thamasa in the east, and stay at the inn.  If Shadow is
     with you when you stay at the inn you will get tidbits of his
     past in dreams.
32.  Rescue Relm from the burning house in Thamasa.
33.  Fly to the floating continent.
34.  Meet up with Shadow.
35.  Make your way to Kefka, make sure to grab the Murasame from the
     treasure box.
36.  Fight Atmaweapon.  Use Osmose on it to restore your MP, and cast
     float on your party to avoid the Quake spell.
37.  Escape from the island, but wait for Shadow.
(Cataclysm/End of World Occurs)
38.  After a massive explosion, a year passes before Celes awakens on a
     tiny island.  All she remembers is falling from the Airship as it is
     torn apart.  Cid has cared for her all year.  Now it's her turn to
     take care of him.  Feed Cid yummy fish so he'll recover, then use
     his raft to sail to Albrook.  He won't recover if you give him bad
     fish, or fail to feed him, but you can still use the raft.
39.  Go to Albrook.  There is much to be learned on the streets of
     Albrook.  Here you'll find that Celes is not the only survivor of
     the airship's crash--it sounds like another of the Returners was
     here recently.  Talk to the people in Albrook to find out what's
     been happening in the past year.  A man tells an ancient legend
     about 8 dragons who seal away the power of Crusader, an awesome
     beast.  The one who defeats the dragons can release Crusader's 
     power.
40.  Go to Tzen.  As soon as Celes enters Tzen, an explosion rocks the
     village.  When the Innkeeper asks her to save a child from a
     crumbling building, she rushes to the scene only to find Sabin
     supporting the remains of the house.  Sabin will hold the house up
     for you while you rush in and save the child, but he can't support
     the building for very long.  Equip yourself with a relic that 
     prevents stone spells, and use Smoke Bombs or Warp stones to avoid
     time-consuming attacks.  After you rescue the child, Sabin will join
     you.  New information about Mobliz, a village to the east, prompts
     you to go there.
41.  All of the adults in Mobliz perished while protecting their
     children during the explosion.  The orphans are now cared for by
     Terra, who tells you that she has given up the fight.  Her purpose
     now is protecting the children from Phunbaba's attacks.
42.  When Phunbaba attacks, Celes and Sabin must defend with weapons.
     Most magic isn't effective, but Bio is.  Poison him early in the
     battle.  When you put and end to Phunbaba's reign of terror,
     you'll earn the "Fenrir" esper.
43.  Go to South Figaro.  You'll meet someone who looks like Edgar in
     the cafe.  He claims to be a fortune hunter named Gerad.  Tail
     him when he leaves town--don't let him out of your sight.  As
     the little girl in South Figaro suggested, you can jump onto
     the turtle and ride over to the door in Figaro cave.  
44.  When you follow the band of thieves into the basement of Figaro
     castle, Gerad will admit that he's really Edgar.  He assumed a
     false identity to trick the thieves and have them break into the
     treasure room for him.  Before you fight the Tentacles, equip
     peace rings so you can avoid berserk spells.  Return to the 
     treasure room after the battle.
45.  The tentacle, the basement bad guy, is a terror.  Protect against
     berzerk spells so you don't destroy your own people and use powerful
     weapons, such as the Drill.
46.  Use Figaro Castle to travel to Kohlingen, to the west.  Talk to the
     villagers to get information about other rebels, and go to the 
     cafe to find Setzer.  He's desponded about losing his airship,
     but he's glad to find survivors of the crash.  Rachel's caretaker
     tells you that Locke is searching for a fabled treasure.  You'll
     also hear clues as to the whereabouts of both Cyan and Shadow.
48.  Setzer's former flying friend, Darill, also had an airship.  Now
     head for her tomb to find out where her airship, the Falcon, is
     now.  Setzer is sure that it's air-worthy, and it would make travel
     easier.  As you approach Darill's casket, Dullahan will attack.
     He uses lots of magic, so use Celes' runic power.  Blitz with
     Sabin and use Edgar's autocrossbow while Setzer heals the party.
49.  Fly to Maranda.  The girl in Maranda who wrote to her boyfriend, a
     wounded soldier, has reveived flowers and letters from him.  He
     told her that he had recovered and would return once the town he
     was staying in was rebuilt.  The girl thinks that the flowers are
     from her boyfriend, but you'll soon learn that Cyan has actually
     been sending them.  When the carrier pigeon leaves Maranda, follow
     it in the Falcon.
50.  The bird takes you to Zozo.  Buy Rust-Rid, open the rusted door
     above the cafe, and enter Mt. Zozo.  There you'll find Cyan and
     find out about his flower-making.
51.  The Storm Dragon makes its home in Mt. Zozo.  Remember it's location
     and come back when you're stronger.  It frequently uses wind 
     attacks.  Counter with either Bolt or Thunder 2.
52.  After Cyan joins you, fly to the Veldt.  When you talk to the men
     inside the cave on the veldt, you'll hear that Gau has been seen
     on the Veldt, but he won't approach a party of more than 3.  Take
     a party of 3 and go find him.  Before you return to the cave,
     spend some time fighting with Gau to learn new techniques.
53.  A Behemoth reigns with terror deep in the Cave on the Veldt.
     You must beat both the live beast and its undead spirit to destroy
     it.  It uses strong magic, such as Meteor, in battle.
54.  After you defeat the Sr. Behemoth, you'll find a fallen comrade.
     If you waited for Shadow before jumping from the floating island,
     it will be him.  If you didn't, you'll find Relm and Shadow will be
     gone for good.  Leave the wounded person in Thamasa to recover,
     and continue to Jidoor.
55.  Once back in Jidoor, go to Owzer's House and tour his famous art
     gallery.  Inspect the paintings and search for Owzer.  Fight the
     painting of the lovely lady to find a door that leads deeper into 
     the gallery.
56.  Fight the big painting.  There are 2 images--one a demon, and one
     a lady--in Chadarnook.  You must fight them both.  Use fire attacks
     on the demon and defeat them both.  He's easier to destroy than
     the lady is, so concentrate on him.
57.  Now go back to Mobliz.  Last time you only chased Phunbaba off.
     With a stronger party, you can destroy him this time.  When he's
     no longer a threat to the children, Terra will join the cause.
58.  Fighters from all over try their luck at the Colosseum.  In order
     to fight, you must bet something.  If you put the Striker on the
     line, your opponent will be Shadow.  When you defeat him, he'll
     join your party.  There are valuable items to be won in the
     Colosseum, but you have to bet valuables of your own and win
     the battles to get them.  Some of the items can be found only
     here.  Chupon is likely to sneeze at insignificant wagers.
59.  Land in the center of the diamond-shaped mountain range to enter the
     Phoenix Cave.  It takes teamwork to make it through the cave.  One
     team will open doors and make paths for the other, and the 2 will
     take turns.  You'll meet Locke in the cave.  He'll take the Phoenix
     magicite that you find back to revive Rachel.
60.  The Red dragon lives near the end of the Phoenix cave.  To defeat it,
     cast spells that will put out its fire.  Use ice and water spells     
     to attack, and protect your party from its spells by using Shell or
     ZoneSeek.  After the fight, you'll get the Dragon Horn.
61.  Return to Narshe.  Explore the caves behind Narshe again to find Mog
     and enlist him in your group.  Before you leave the moogle cave,
     search the place where mog was standing to find the Moogle Charm.
     It's an amazing Relic that prevents all enemy attacks.  Mog is the
     only character who can equip the charm.
62.  Near the summit of the mountain behind Narshe, you'll find the
     Ice dragon.  Use fire spells to thaw the chilling Ice Dragon.  That
     makes three dragons down, five to go.
63.  Go to the windy bluff to find the Tritoch esper.  Use fire to melt
     the ice that imprisons it.  When you thaw Tritoch, it will be 
     amazed that you were able to free it.  Equip it to learn Fire 3,
     Ice 3, and Bolt 3.
64.  Add Mog to your party, then return to the caves to find Umaro, a 
     yeti-like beast that answers only to the Moogle.  After your battle
     with him, Mog will command him to join your cause.  He's an awesome
     addition.  He can't equip with weapons, armor, or magic, but he's
     and extremely strong fighter anyway.
65.  Fly to Triangle Island in the far northeast.  After you land, allow
     your party to be inhaled by the giant Zone Eater.  Inside you'll
     meet the master of mimicry, Gogo.  He'll be very helpful in the
     future.  It's not as gross as you might expect inside.  Let yourself
     be shoved off the platforms once.  You'll land in the room below
     where you'll find a Red Jacket.  Continue exploring until you
     meet Gogo, the mimic.  His special skill is imitating the attacks
     of your other party members.  Team him up with your most powerful
     fighters or mages.  
66.  Take Relm to the Fanatic's Tower so she can wake Strago from his
     trance.  Take your strongest magic-users into the tower.  Physical
     attacks are useless inside.  Equip your party with wall rings and
     use magic spells.  The enemies wear wall rings, so cast the spells
     on your own party members.  They'll be deflected onto the enemies.
67.  In the 3rd treasure room, you'll meet the White Dragon.  It will try
     to use magic, but the spells will be reflected by your wall rings.
     (except the pearl spell)  Counter its attacks by casting strong
     spells on your own party.
68.  The Mage Master waits at the tower's top.  He uses Ultima, so cast
     Life 3 early in the fight.  He constantly changes his weak point,
     but you can make him stop by casting Berzerk on him.  The Box is
     a relic which allows you the X-Magic option (cast twice per round).
69.  When you return with Cyan to Doma Castle and sleep in the room
     upstairs, he'll have a nightmare that will involve the whole party.
     The dream begins with a single party member waking in the bedroom,
     where Cyan's wife begs you to save him.  You must find the other
     party members first.  After you find everyone but Cyan, you'll fight
     3 demons.  Curly can cast Life 3, so take him out first.  Otherwise,
     he'll keep reviving the others when you defeat them.  Use magic on
     Larry and Curly and weapons on Moe.
70.  Fight Wrexsoul and the Soul Savers.  If you have X-Zone, use it to
     wipe out all the soul savers.  If not, attack only wrexsoul--the
     Soul Savers are invincible to normal attacks.  When Wrexsoul enters
     the bodies of your teammates, you must attack them.  When they die,
     Wrexsoul will show up on the screen again.
71.  If you take Sabin to Duncan's house, north of Narshe, Duncan will
     teach him a powerful new Blitz called the Bum Rush.  It's an 
     outstanding technique that will prove to be very valuable in future
     battles.
72.  When you return to the Opera House and talk to the Impresario, who
     is still seated in the balcony, you'll hear about a new show-
     stopper:  the Dirt Dragon has taken center stage.  The show does not
     go on.  The Dirt Dragon uses frequent and strong earth attacks,
     such as Quake, so either equip your fighters with Cherub Down, or
     cast float when the fight starts.
73.  Explore the Ancient Castle from Figaro, pick up the Odin/Raiden
     magicite, and finish off the blue dragon.  Step onto the invisible
     switch several paces down from the queen's throne to make stairs
     appear in the east room.  Go downstairs to turn the Odin esper into
     Raiden.  Before you leave the Ancient Castle, fight the Katanasoul
     in the west room to get the Offering.
74.  If you take Gau to the House on the Veldt, an odd scenario will
     play itself out.  Your party will tell Gau that his father lives
     there, then they'll teach him manners and dress him up in fancy
     clothes before they meet.
75.  The cumulative damage you deliver to Doom Gaze will eventually
     doom him.  (He doesn't recover HP between fights)  You'll get
     Bahamut magicite when you win.  Bahamut was king of the dragons.
     His magic is strong.
76.  When you return with Strago and Relm to Thamasa, Strago will find
     that a friend has been injured by Hidon, his long-time nemesis.
     Take him to Ebot's Rock, which now appears to the north, to find
     and destroy Hidon once and for all.  Feed the hungry chest that
     blocks your way, then continue into the cave to find Hidon.
     Strago learns "Grand Train" from him.
77.  Finally, Kefka's Tower.  When you enter Kefka's Tower, you'll field
     3 teams.  Make sure that each team has both a strong physical
     fighter and a powerful magic user, remembering that Mog's group
     won't have to fight if he has the charm.  Search out the 2 final
     dragons (Gold & Skull) to get the Crusader magicite.  Don't expect
     to take the whole place in one go.  In the end, you'll pit your
     very best warriors against Kefka himself.  He'll put all your skills
     to the test.

..And so the amazing epic draws to a close, with Kefka getting a well-
deserved trouncing by rebel forces.  You won't be disappointed by the
ending either.  The incredible scope of the game demanded a grand ending,
and that's just what Square Soft gave it.  It runs for nearly a half an
hour!  Play it soon on a SuperNES near you.

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