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    Boss FAQ by CMoriarty

    Version: Final | Updated: 01/19/02 | Search Guide | Bookmark Guide

    M    E    G    A        M    A    N     3     B    O    S    S        F   A   Q
     A complete Mega Man 3 Boss FAQ for the NES version, to be used in conjunction 
        with my (CMoriarty's) complete FAQ/Walkthrough on Mega Man 3, found at:
                                                    | By Colin Moriarty (CMoriarty)
                                                    | E-Mail:   cmoriarty311@cs.com
                                                    | Date:        January 19, 2002
                                                    | Version:         FINAL (Only)
    NOTE: Although the date says "January 19, 2002", on May 20, 2002, I updated 
    each of my Mega Man boss FAQs, posting that they are now "Final" versions, in 
    addition to the "Only" version I denoted them to be earlier. This is to stop 
    any e-mails I'm getting with "add this strat, d00d11!!!!" You, as readers, are 
    more than welcome to read this, e-mail me with comments, suggestions, and/or 
    criticism, but please, no e-mail regarding your strategies being better than 
    mine, or how I should put your strategy in my FAQ in place of yours. Trust me, 
    there's a 99.99% chance I'm better than you at Mega Man anyway, so not to sound 
    rude, but don't waste my time. If you have your own strategy, that's excellent; 
    to each his own. Keep it to yourself though, because not only will I not post 
    your strategy, but I won't respond to your e-mail, or even acknowledge that I 
    recieved it, if you send me an e-mail like that.
    So to re-itterate, the FAQ was submitted on January 19, 2002, and hence, the 
    date wasn't changed to reflect that on this version, since nothing but this 
    "note" was added into this FAQ. Thanks for reading.
    -Colin Moriarty (CMoriarty311@cs.com)
    This FAQ, and all other of my FAQ/Walkthroughs, are now dedicated to the over 
    6,000 innocent people killed in the World Trade Center and Pentagon terrorist 
    attacks in New York City, New York, and Washington, D.C., on September 11, 
    2001. To all of the innocent working people, and FDNY Firemen, as well as other 
    emergency workers, you will always be remembered. We won't stop until we bring 
    these criminals to justice, your deaths were NOT IN VAIN! God Bless America, 
    death to all terrorists of all races everywhere.
            -> http://www.gamefaqs.com/features/recognition/4280.html <-
    PLEASE NOTE: This document was created using Microsoft Word with a 7" width, 
    and is best viewed using either your browser (preferably MSIE 5.0 or higher), 
    and a screen setting of 800x600 pixels or more. If the guide seems jumbled up 
    and not quite right looking, it's not the guide, but your screen and computer 
    settings. If you do experience this problem, you probably have your screen 
    settings on 640x480 pixels or less, which is rare but hey, it could be you. 
    Sorry about whatever problems this may cause.
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    T A B L E     O F     C O N T E N T S...
    ---------     ---     ---------------
    I.)........... | Legal Disclaimer
    II.).......... | Versions of the Guide
    III.)......... | Introduction
    IV.).......... | Robot Masters
    V.)........... | Robot Masters Revisited (Mega Man 2 RMs)
    VI.).......... | Dr. Wily's Castle Bosses
    VII.)......... | In Closing
    VIII.)........ | About the Author
                                    S E C T I O N I
                            L E G A L   D I S C L A I M E R
    This guide/FAQ/walkthrough is copyrighted İ 2002 to Colin Moriarty, and is the 
    intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to 
    be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found 
    this file ANYWHERE else but GameFAQs, please contact the author, Colin 
    Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is 
    protected under International Copyright Laws, and it is prohibited to take any 
    piece of this document and reproduce it in anyway without the written consent 
    of the author, Colin Moriarty. Any website or other medium found to have this 
    document without permission will be dealt with to the fullest extent of the 
    Please don't e-mail me and ask to have this document on your webpage. It's too
    frustrating for me to keep track of all of the webpages that have my 
    document(s) on their page, especially the smaller, domain-less fan sites. 
    GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed 
    to have this document on his website, GameFAQs.com. CJayC, owner and operator 
    of GameFAQs is the only person allowed to use this document on a webpage, so 
    please, I repeat once more, no e-mails regarding using this document on your 
    webpage. If you do e-mail me about it, your e-mail will be promptly erased and 
    You ARE allowed to download this off of GameFAQs and keep it on your computer's
    harddrive for personal use, as long as the document is not edited or otherwise
    distributed except for personal use. You can even print out the entire FAQ or
    portions therein to share with a friend who also needs help in the game. Just
    please don't distribute it as your own, sell it for profit, et cetera. Well, 
    you guys get the idea.
                                    S E C T I O N II
                       V E R S I O N S   O F   T H E   G U I D E
    This version of the guide is the only version of the guide I will release, as 
    it's basically a mini-FAQ. Hence, it's "Version Only." (FINAL VERSION)
    Version Information:
    Version: FINAL (Only)
    Date: January 19, 2002
    Percent Complete: 100%
    Version Entails: Everything on the bosses in the game.
    Still To Come: Nothing... this is the first, only, and final release of the 
    guide, so enjoy it! =)
                                   S E C T I O N III
                                I N T R O D U C T I O N
    Welcome, readers, friends, et cetera, to my Boss FAQ for the classic NES game, 
    Mega Man 3, on the NES Nintendo Entertainment System. 
    I don't have much to say here except that this FAQ is meant to be used in 
    direct conjunction with my FAQ/Walkthrough, already on GameFAQs, which can be 
    found at the following URL:
    Of course, you don't HAVE to use it in conjunction. The primary point of this 
    FAQ on the bosses in the game, in fact, is to simplify the information out of 
    my more intricate FAQ/Walkthrough for the game, so if you don't need step-by-
    step instructions on beating the game as a whole, but only on the primary 
    problems people encounter in the game - the bosses - then this FAQ is for you. 
    There ARE pretty good instructions in my FAQ/Walkthrough for this game as far 
    as all of the boss battles are concerned, but again, this is for 
    simplification, so I hope it helps you out. Enjoy!
    -Colin Moriarty (CMoriarty)
                                    S E C T I O N IV
                               R O B O T   M A S T E R S 
    This section is to assist you on your battles with the Robot Masters in the 
    game. Included are descriptions of each Robot Master, as well as their battle 
    tactics, their weapon information, et cetera - everything you need to know 
    about to defeat them! I hope it helps!
    [in order which you should beat them, for ease]
    Weapon: Magnet Missiles
    Primary Weakness: Arm Cannon (the weapon you SHOULD use on him)
    Other Weaknesses: Shadow Blade, Spark Shock
    Description: Magnet Man, one of my favorite Robot Masters ever, is a Robot 
    Master that looks (and even acts) harder than he actually is. He has a very, 
    very distinct pattern that he repeats over and over again if you watch him. His 
    primary attack is to jump super high in the air and unleash semi-heatsinking 
    magnets at you, called Magnet Missiles. Additionally, however, he can also turn 
    himself into a magnitized being and bring Mega Man into him, which you can only 
    avoid by walking, jumping, or sliding in the opposite direction.
    To Defeat Magnet Man...
    Magnet Man DOES have a pattern, just like I mentioned above, and it goes a 
    little something like this. He starts out each motion with a short jump 
    forward, then a bigger jump forward. From here, he almost always jumps in the 
    air, fires three Magnet Missiles, comes back down, and does it going the other 
    way, (the same thing, that is). On rare occasion, instead of jumping in the air 
    to fire Magnet Missiles, he'll magnitize himself and bring you to him via 
    magnets... you are metal, afterall. Knowing his pattern, stand far enough away 
    from him so that he doesn't land on you with the first jump, then run towards 
    him, slide under him with the second jump, turn around, fire a few plasma shots 
    at him before he jumps and fires. Now, slide away from the Magnet Missiles he 
    shoots, and he'll repeat this process, which you should as well. Pending he 
    does any of the alternate move, you can't hurt him in that magnitized state, so 
    you'll just have to wait until after he's done to fire upon him. Since he's 
    first in line to be fought, you only have the arm cannon to use on him, 
    pending, of course, you're following the order I've given here. If not, the 
    Spark Shock and Shadow Blades work just as well on him.
    Weapon: Hard Knuckles
    Primary Weakness: Magnet Missiles
    Other Weaknesses: Hard Knuckles (yeah, that's right)
    Description: Sure, you can take his name the wrong way, but Hard Man is still a 
    menacing character to combat. He, like Magnet Man, has a pattern that's even 
    more predictable then his aforementioned counterpart, but has a lot more power 
    behind him as well. He has two modes of attacks as well. Firstly, he shoots two 
    Hard Knuckles at you, one going straight at you and the other going in the air. 
    Then he jumps high in the air and plummets back to the ground on his head, 
    doing massive damage to anything below in his path.
    To Defeat Hard Man...
    Again, as I mentioned before, Hard Man too has a pattern, even more predictable 
    than Magnet Man's. Reading above, and knowing his pattern, you'll basically 
    want to fire away at Hard Man every other second or so with a Magnet Missile. 
    They don't even have to be going right for him, the metal of his plating is 
    attracted to the Magnet Missile, so he, like all other enemies in the game, 
    pulls it right in. Just make sure to turn around and fire on Hard Man when he's 
    about to plummet into the ground, before he freezes everything with his impact, 
    to get in one more hit. Within two or three cycles of his pattern, he'll be 
    dead if you keep up the attacks. He's just as weak to his own weapon as he is 
    to Magnet Missiles, as well, but they are slower and clunkier... and you can 
    only attack him in Wily's castle with his own weapon, so it doesn't even 
    Weapon: Top Spin
    Primary Weakness: Hard Knuckles
    Other Weaknesses: Needle Cannon, Top Spin
    Description: Top Man is easily the simplest Robot Master in the game to defeat. 
    His style of fighting is strictly within the realms of readable patterns, and 
    he only has one attack - three Tops that fly into the air and then shoot down 
    at Mega Man (or his position at the time they were shot, as in, they can be 
    easily avoided by sliding), and then Top Man shoots across the room by 
    spinning, where he is invulnerable to any attacks from Mega Man, before he 
    repeats his pattern once more.
    To Defeat Top Man...
    Top Man is a very, very easy Robot Master to defeat, especially if you have the 
    Hard Knuckles, although he is simple enough (maybe even simpler for those with 
    the quick trigger finger) with the regular old arm cannon. As I described 
    above, Top Man fights strictly upon the basis of a pattern. He shoots his tops 
    in the air, they spin for a bit, and then quickly shoot down upon Mega Man. 
    That's Top Man's easiest way to damage you, so avoid damage by those by waiting 
    until the last minute before they come down on you, and then sliding to avoid 
    getting hit by them. Then, Top Man will start spinning and shoot across the 
    room. Jump over him (don't waste ammo, he's immune to attacks in a spin state), 
    and fire upon him with a Hard Knuckle or two as he repeats this fighting 
    pattern. He'll be toast with a quick four Hard Knuckles to his structure, 
    sending him kaboom. =)
    Weapon: Shadow Blade
    Primary Weakness: Top Spin
    Other Weaknesses: Hard Knuckles, Shadow Blade
    Description: Shadow Man is pure craziness. He has many attacks, and can take 
    care of you in a matter of seconds if you aren't careful. Faster than even Mega 
    Man 2's Quick Man, Shadow Man has an array of ways to damage you, and his 
    Shadow Blades, huge ninja stars, can do massive damage to Mega Man as well. And 
    you know how Mega Man can now slide in Mega Man 3? Well so can Shadow Man. 
    Don't bother fighting him if you don't have Top Man's Top Spin... unless of 
    course, you're a Mega Man master, and you have a whole lotta E-Tanks. This 
    Robot Master isn't called the menace of Mega Man 3 by fans of the series for no 
    To Defeat Shadow Man...
    Shadow Man is pure energy, and that's not even supposed to be a joke. While his 
    primary weapon, the Shadow Blade, is actually a large ninja star that he chucks 
    like a boomerang, this ninja can and will do more damage with you by simple 
    body-on-body collisions with Mega Man. He often jumps, runs, and slides into 
    Mega Man without bothering to use his weapon once, although he'll use his 
    weapon more often if you keep moving. Shadow Man has no pattern, and only the 
    best players of Mega Man can beat him with the arm cannon with no E-Tanks. It 
    might sound ridiculous, but it's not. So whatdya do? Well, equip the 
    unconventional weapon you got from Top Man, the Top Spin. Using the Top Spin, 
    you have to jump into Shadow Man and press B to start spinning into him. You 
    can kill Shadow Man in one hit with this weapon if you're accurate enough with 
    your hit. If not, keep going, but keep in mind that using the Top Spin on 
    Shadow Man will eek down your damage with the quickness too. Don't be afraid to 
    use E-Tanks while fighting Shadow Man, as he'll be the only Robot Master 
    that'll challenge you to the extent that you have to use one. In either case, 
    good luck. =)
    Weapon: Spark Shock
    Primary Weakness: Shadow Blade
    Other Weaknesses: Needle Cannon, Hard Knuckle
    Description: Spark Man is an interesting Robot Master design indeed. He doesn't 
    have hands, which isn't uncommon amongst Robot Masters, but he doesn't have any 
    arm cannons in their stead, either. Instead, he has to electrical conductors in 
    place of hands or arm cannons, and a powerful electric transmiting unit atop 
    his head. When he takes the tips of his arms and touches his head, it produces 
    a strong electrical charge, a Spark Shock, which he uses on his enemy with 
    great skill. His lair layout is full of uneven ground, making him even more 
    difficult to fight. But he DOES have a pattern... kind of.
    To Defeat Spark Man...
    Spark Man's lair layout should be your biggest concern upon taking him on. He's 
    pretty easy to beat otherwise, especially if you have the Shadow Blade 
    equipped, which'll take him out in seven hits or so. As Spark Man begins his 
    battle pattern, he'll run to and fro across the uneven areas of his lair, 
    before touching his head with his arm conductors to form an electrical shock 
    which he'll shoot in all directions across the room, which can usually be 
    avoided with a slide and a jump. Then he'll continue to run and jump around his 
    lair, trying to collide with Mega Man. Jump over him if you can (although he is 
    kind of tall), and fire some Shadow Blades on him before he repeats his battle 
    pattern. You'll see that it's easier than it sounds when you actually get 
    there. Use an E-Tank if need be, but try to save them if at all possible for 
    later on in the game. You'll need them more later, trust me! =)
    Weapon: Search Snakes
    Primary Weakness: Arm Cannon 
    Other Weaknesses: Needle Cannon, Shadow Blade, Search Snakes, Hard Knuckle
    Description: Snake Man looks a lot more menacing than he actually is. As was 
    the case with Spark Man, Snake Man's lair layout makes him seem harder than he 
    actually is. Again, like Spark Man, Snake Man also has a very distinct attack 
    pattern... plus, he almost always has his back turned to you if you position 
    yourself in the correct area (right in front of the lair entrance, 
    coincidentally enough), so that you can pummel the hell out of him with the arm 
    cannon before he can do much to stop you.
    To Defeat Snake Man...
    Snake Man's lair is layed out much like Spark Man's in many respects, so Snake 
    Man, in traversing around his room, is always jumping and running. Don't run 
    with him. Instead, just stay right by the lair entrance and pummel him with arm 
    cannon shots from there, while avoiding the Search Snakes he shoots across the 
    ground at you one at a time (just jump over them). Staying in the position 
    you're in makes Snake Man run back away from you through his pattern, where you 
    can pummel him with arm cannon shots, hitting him in his back. Just make sure 
    to follow him when he jumps and changes heights for full effect from your arm 
    cannon. He's really that simple.
    Weapon: Gemini Laser
    Primary Weakness: Search Snakes 
    Other Weaknesses: Magnet Missiles, Hard Knuckles, Shadow Blade
    Description: Gemini Man is the coolest idea for a character in this game. You 
    might be wondering "what does Gemini have to do with anything"... but if you're 
    saying that, then you obviously don't know what the word means. Gemini means 
    "twin" and the power of Gemini Man lies primarily in the fact that he can 
    segment himself into a twin, and the two of them wreak twice the havoc. Thet wo 
    run around the room, onto the walls and jumping across the ceiling to the other 
    wall, where they repeat this process in a circle while shooting their arm 
    cannons at you. You can kill one, and that's when the battle gets more 
    difficult, and the Gemini Laser comes into play.
    To Defeat Gemini Man...
    Upon the battle beginning, it gets very fast paced as the real Gemini Man and 
    the twin Gemini Man run around the room, shooting their arm cannons at you. 
    Equip the Search Snakes and start firing at either one of them (they are 
    indistinguishable from each other), and jump over or slide under them as they 
    make their rounds to avoid damage. After half damage is inflicted upon them, 
    the clone Gemini Man will disappear and the battle will slow down drastically. 
    Gemini Man will now pace his room, making it easier to smack him up with the 
    Search Snakes. He can now unleash a powerful blast, the Gemini Laser, out of 
    his arm cannon instead of regular plasma shots he was shooting at you before, 
    so try to beat the crap out of him with Search Snakes before he can unleash the 
    Gemini Laser on you. Now that wasn't so hard, was it?
    Weapon: Needle Cannon
    Primary Weakness: Gemini Laser 
    Other Weaknesses: Needle Cannon, Shadow Blade
    Description: Needle Man looks kind of corny, sure, but he is actually a menace 
    to defeat, if you believe it. That is, of course, if you don't have the Gemini 
    Laser in your aresenal. Needle Man has dueling arm cannons (the first Robot 
    Master to sport this look since Fire Man in the original Mega Man) which means 
    he can shoot at you twice as quickly with his plasma shot-looking Needle 
    Cannon. Also, his head is on a spring-like mechanism which allows for him to 
    unleash the needle-covered headpiece of his to be shot at Mega Man for a 
    certain distance before retracting to Needle Man's head. And he's always 
    jumping and moving, and is surprisingly quick, which makes him hard to hit with 
    the Gemini Laser... so you gotta get in close...
    To Defeat Needle Man...
    Needle Man can only take three or four hits from the Gemini Laser before 
    meeting his doom, but he's hard to hit with it unless you get in close. What 
    sucks even more is if you shoot a Gemini Laser at him and you miss, it'll 
    bounce from wall to ceiling to wall to floor, et cetera, for a few seconds 
    before you can shoot another Gemini Laser at him. While this makes it possible 
    that a rebound shot can hit him, it leaves you 100% vulnerable to him because 
    you can't shoot anything at him while the Gemini Laser is still bouncing around 
    all over the place. Instead of shooting at him from afar, risk getting damaged 
    by him and move in close. Shoot the Gemini Laser at point blank range to avoid 
    any mishaps, and he'll almost certainly jump away. Simply stay on him and 
    repeat the process a few more times until Needle Man bites the bullet. While 
    this technique leaves you open to more damage, you can always use an E-Tank if 
    you need to (you should have some by now, almost definetly), and this shortens 
    the battle greatly so that in the long run you'll substain less damage from him 
    using my technique.
                                    S E C T I O N V
                     R O B O T   M A S T E R S   R E V I S I T E D  
    This section is the in-between, between the defeat of the eight robot masters 
    in the game, and Dr. Wily's castle. Here, you revisit four stages in the game 
    (different then they were, and segmented into two parts now), the stages of 
    Shadow Man, Gemini Man, Needle Man, and Spark Man. In each stage, there are two 
    Robot Masters from the previous Mega Man game, Mega Man 2... but they aren't 
    literally there. Instead, a robot called Dark Master encompases the powers of 
    each particular robot master from the previous game and uses those powers 
    against you with great skill.
    [in order which you should revisit the stages, for ease]
    Weapon: Metal Blades
    Primary Weakness: Magnet Missiles
    Other Weaknesses: Hard Knuckles, Shadow Blades, Spark Shock
    Description: Metal Man, who almost looks like an oldschool doctor with his 
    sprite when you fight him (the blade on his head looks like that silver thing 
    old-school doctors used to wear, you know what I'm saying), is actually a cool 
    Robot Master simply because he won't attack you unless you attack first, or if 
    you get too close to him. If you stay away from him and don't attack, he'll 
    just stand there. The minute you start attacking, or get too close, he'll start 
    chucking his Metal Blades at you in full effect, but he'll stop if you stop. =)
    To Defeat Metal Man...
    In Mega Man 3, Metal Man is identical to that of his form in Mega Man 2, in 
    that he won't attack you unless you attack him first. Unlike his first 
    appearance, however, you don't have the Metal Blades to use on him, so you 
    can't kill him in one shot, unfortunatly. Dark Master's size also makes Metal 
    Man harder to avoid (although the slide really helps in this game when he jumps 
    from side to side). Metal Man can be beaten easily with the heat-sinking Magnet 
    Missiles. You don't even really have to fight him with any skill, just fire 
    upon him with the Magnet Missiles and they will almost always find their way to 
    him because they obviously attract to the metal of Dark Man.
    Weapon: Quick Boomerangs
    Primary Weakness: Gemini Laser
    Other Weaknesses: Search Snakes, Magnet Missiles, Shadow Blade
    Description: My personal favorite Robot Master in the Mega Man series, Quick 
    Man's name pretty much says it all - this robot is QUICK. Although I don't 
    quite see where his boomerang comes into the scheme of quickness, he chucks 
    those things around with great skill, as he should. Similar to Flash Man, Quick 
    Man's lair layout makes him harder than he should be. But if you know a few 
    tricks, this boomerang weilding friend of mine will surely fall to you... 
    quickly. Excuse the pun.
    To Defeat Quick Man...
    Quick Man had added size in this game thanks to the battle stylings of Dark 
    Master, but you have the slide in this game. The slide outweighs Quick Man's 
    new size, and hence, Quick Man is far easier to defeat in this game then he was 
    in Mega Man 2, even if you don't have the Time Stopper to take half of Quick 
    Man's energy from the get-go. The Gemini Laser works just as good on Quick Man, 
    however. While avoiding Quick Man's barrage of Quick Boomerangs as he rapidly 
    jumps around his lair, try to get up close to him and fire a Gemini Laser at 
    Quick Man from point blank range, just like we did on Needle Man. If you miss, 
    you'll have to either hope that Quick Man collides with a rebound shot of the 
    Gemini Laser, or wait until it goes off screen to be able to fire another. That 
    leaves you vulnerable, so make sure to properly aim your shots before you fire, 
    to avoid any mishaps, as Quick Man can be a true pain otherwise.
    Weapon: Air Shooter
    Primary Weakness: Spark Shock
    Other Weaknesses: Magnet Missiles
    Description: Air Man, a robot with a big fan built into his chest cavity, has 
    the power to control mini-tornadoes, which can be a real menace, and are almost 
    inavoidable, because he tosses 'em at you so strategically. You'll have to get 
    in close to kill this robot master, because his tornadoes also block enemy 
    attacks, making him invulnerable to attacks from afar.
    To Defeat Air Man...
    Air Man is identical to his form in Mega Man 2, and just about the same size as 
    the Dark Master, so nothing here as really changed. The only thing that hasn't 
    changed is that you don't have the Leaf Shield to use on him from Wood Man, but 
    that's okay, because he's actually easier this time around. Equip the Spark 
    Shock and try to get a few shots through the Air Shooter he uses on you, which 
    shoots out multiple tornadoes at you that can be avoided in Mega Man 3 with the 
    slide (ha ha ha, couldn't do that in Mega Man 2!). These tornadoes block all 
    attacks by you, so try to find gaps, or wait until he jumps across the room to 
    fire at him. 
    Weapon: Crash Bombs
    Primary Weakness: Hard Knuckles
    Other Weaknesses: Top Spin
    Description: Crash Man is a formidable foe, unless you are equipped with the 
    proper weapon, the Hard Knuckles, from Hard Man. Crash Man wildly jumps around 
    his lair, planting his Crash Bombs on walls and floors, waiting for them to 
    explode. His endless array of explosive devices makes any battle with him 
    explosive, but taking him out with one shot via the Hard Knuckles cools him off 
    a bit. He was easier in Mega Man 2 with Air Man's Air Shooter, but that's 
    okay... the Hard Knuckles do the job just as well.
    To Defeat Crash Man...
    Crash Man is easier to defeat in Mega Man 3 than he was in Mega Man 2, again 
    thanks to the slide. Crash Man jumps around his lair wildly, throwing his Crash 
    Bombs against the walls and floors, and they explode soon thereafter, having a 
    small blast radius around them. When Crash Man jumps, slide under him, turn 
    around and fire a Hard Knuckle at him before he moves again. When he fires 
    Crash Bombs, run away from them before they explode and keep repeating this 
    pattern on him. He's simple... and identical to his form in Mega Man 2, except 
    for the added size that Dark Master gives him this time around.
    Weapon: Time Stopper
    Primary Weakness: Shadow Blades 
    Other Weaknesses: Needle Cannon
    Description: Flash Man is a "flashy" blue robot that looks kind of sort of 
    similar to Mega Man in colorization and look. Flash Man's got that smug look on 
    his face, and it's for a reason; he's the weakest robot master in the game. =) 
    He's the first in the Mega Man series to use the infamous freeze time weapon, 
    and he uses it with skill simply because the layout of his lair is whacked out 
    beyond belief.
    To Defeat Flash Man...
    Flash Man was a sinch in Mega Man 2, and he remains as such in his reappearance 
    in Mega Man 3. Flash Man uses the time stopping device of his, the Time 
    Stopper, in conjunction with his arm cannon, and runs wildly around his lair 
    while using it randomly. When he uses it, Mega Man freezes in place and Flash 
    Man fires his arm cannon at you. You are frozen in that position until you are 
    hit with an arm cannon shot or Flash Man runs into you. Because he jumps around 
    a lot, you can slide under him, but jumping over him is harder than it 
    previously was with the added height that Dark Master gives him. Either way, 
    equip the Shadow Blades and pummel him with them, keeping on his trail to take 
    care of him very quickly, before he has the chance to do any more damage, 
    although he is the easiest Mega Man 2 remake in the game.
    Weapon: Bubble Lead
    Primary Weakness: Shadow Blades
    Other Weaknesses: Spark Shock
    Description: Bubble Man is the first underwater Robot Master in the Mega Man 
    series, and certainly not the last. Out of all of the Robot Masters in the 
    game, Bubble Man has the most attacks at his advantage (that'd be two), but 
    that doesn't really mean he uses them with that great of skill. His arm cannon 
    can shoot harpoon-like shots at his foes, while the device built into his 
    helmet and goggles shoots lethal bubbles made of lead, or the Bubble Lead. The 
    Shadow Blades can take care of him easily, however.
    To Defeat Bubble Man...
    Bubble Man is underwater, naturally, as he was in Mega Man 2. He has the same 
    one-two aresenal of harpoon shots from his arm cannon and Bubble Lead shots 
    from the insert in his helmet. The added size that Dark Master gives to him is 
    his only advantage, however. He'll jump up in the water and float down, 
    shooting a few harpoon shots to keep you at bay, and then some bouncy Bubble 
    Lead, which you can slide under or jump over. When you get close enough, pummel 
    him up with some hits from the Shadow Blades. If you have no more energy in the 
    Shadow Blades from your fight with Flash Man, the Spark Shock works just as 
    Weapon: Leaf Shield
    Primary Weakness: Needle Cannon 
    Other Weaknesses: Hard Knuckles, Search Snakes
    Description: Wood Man's name can be taken the wrong way, but don't take this 
    Robot Master too lightly. He uses the cliché shield weapon in this game, as do 
    many robot masters after him, but he has an advantage that the others don't... 
    that's not his only weapon. He can also summon down from above razor-sharp 
    leaves upon his foe, and his big size makes both he and his Leaf Shield nearly 
    To Defeat Wood Man...
    Wood Man was big to begin with, but Dark Master gives Wood Man even added size. 
    This sucks not because you have to jump over him, but that Wood Man's Leaf 
    Shield's circumference becomes even bigger in this way, and is even harder to 
    jump over. Wood Man will summon down some leaves from the heavens upon you, 
    which you can avoid via proper positioning, and then shoot his Leaf Shield at 
    you. He's invulnerable to all attack when the Leaf Shield is around him, but 
    not when he shoots it at you. Jump over the shield if you can (or let it hit 
    you, either way), and rebound quickly. Fire some rapid shots of the Needle 
    Cannon at Wood Man before he is able to repeat his pattern. He's that simple, 
    really... in theory, anyway.
    Weapon: Atomic Fire
    Primary Weakness: Shadow Blades
    Other Weaknesses: Top Spin
    Description: The final Robot Master on our journey (if you're following my 
    order, of course), is Heat Man, the zippo lighter look-alike. Heat Man can be a 
    toughie if you don't have the proper weaponry, so you'll almost always want to 
    make sure you use the Shadow Blade on him, unless you are one of the upper 
    echelon Mega Man players. Heat Man's atomic fire is shot out from his body, and 
    covers the floor with fire towers. In addition, whenever he is hit with any 
    weapon, he turns into a fireball and literally jets across the room, 
    incinerating everything in his path.
    To Defeat Heat Man...
    It must sound like I'm a broken record by now, but I'm not exaggerating. Heat 
    Man is tougher than his Mega Man 2 version simply given that Dark Master gives 
    him size... size that he didn't have before by any stretch of the imagination. 
    His battle tactics are the same, however. He'll shoot his Atomic Fire walls at 
    you, and repeat this until you hit him. So chuck a Shadow Blade at him, and 
    he'll shoot across the screen like a fireball. Then he'll shoot these Atomic 
    Fire walls at you from the other side of the screen. Chuck another Shadow Blade 
    at him and he'll again shoot across the screen like nothing. Repeat this 
    process on him and you'll slowly but surely take him down.
                                    S E C T I O N VI
                      D R . W I L Y ' S   C A S T L E   B O S S E S  
    This third primary section of this FAQ is to assist you in the battles with the 
    stronger bosses found in the game, that aren't Robot Masters, but are found in 
    your journey through Dr. Wily's castle! Again, I hope it helps!
    [in order of which they appear]
    Weapon: Robot Turtles
    Primary Weakness: Shadow Blades
    Other Weaknesses: Arm Cannon
    Description: The Robotic Turtle Maker is actually a mechanism that, itself, you 
    cannot inflict any damage upon. Instead, slightly above water, it randomly 
    shoots down green robotic, aquatic turtles at its foe, which land in the water 
    and swim at the foe, trying to damage it. In addition, the lair is lined on the 
    floor and both walls with tornado makers that don't inflict any damage, but 
    push you either up towards the mechanism, or side to side towards a Robot 
    Turtle. But it's not as hard as it sounds.
    To Defeat Robotic Turtle Maker...
    The Robotic Turtle Maker's weakness is nothing... as I mentioned before, you 
    can't harm it. You damage it by hitting the aquatic robotic turtles it releases 
    upon you. Equip the Shadow Blade, and keep in mind that firing while pressing 
    upwards will fire the blade upwards. Then, wait for the turtles to start 
    falling, and as each one comes, fire a Shadow Blade at it upwards before it can 
    even get down very far to destroy it in one hit. As you kill the turtles, the 
    next one coming out will get faster and more aggressive, so stay atop their 
    movements with a careful eye. They're that easy. Just make sure not to jump too 
    high, because the water makes you jump higher than normal, and you can jump 
    right into the mechanism itself, doing damage to yourself. Also be careful of 
    the tornadoes that come from the floor and the walls that I described above.
    Weapon: Its Flying Body Parts (^_^)
    Primary Weakness: Hard Knuckles
    Other Weaknesses: Shadow Blade
    Description: The Rock Monster is a staple of the Mega Man series. He is 
    basically identical to his form in the original Mega Man. His lair is slightly 
    smaller than normal, too, to make his flying body parts harder to avoid. The 
    Rock Monster, for those who don't know, shoots his body parts in forms of rocks 
    across the screen to the other side to reform his body. Then he opens his eye 
    (his only weak spot) and shoots a few plasma shots at you before doing the same 
    thing across the other side of the room. A new feature in Mega Man 3 on this 
    guy, though - sometimes, instead of segmenting his body and flying across the 
    room, his body parts will form clumps that will bounce across to the other side 
    of the room, and are actually easier to avoid if you utilize the slide.
    To Defeat Rock Monster...
    The Rock Monster's weakness is his eye, and you can only shoot it when he's 
    fully formed and his eye is open. Wait until he forms on one side of the room 
    and run at him when he's about to open his eye. Jump and fire a Hard Knuckle to 
    damage him, then avoid his body parts as he segments to the other side of the 
    room. Repeat the process over and over on him. If you want to do less damage 
    but take care of him quicker, the Shadow Blade is what weapon you should use. 
    It might actually make the battle go quicker, depending on your skill level.
    Weapon: Plasma Cannons and Deception
    Primary Weakness: Arm Cannon
    Other Weaknesses: Hard Knuckles, Search Snakes
    Description: The Mega Man Clone Machine is an updated version of the clone 
    machine found in the first Mega Man. Instead of fighting a clone of yourself 
    one on one, however, this time around you fight three of them. On three 
    platforms there are three cloning machines. Out of each one comes another Mega 
    Man, but only one of them are real. The other two are fakes, but can still 
    damage you. Your shots go through the fake ones, but the real one can be 
    damaged by you. They change positions throughout the fight so you have to be 
    nimble in jumping from platform to platform in this battle.
    To Defeat Mega Man Clone Machine... 
    I find that the regular old arm cannon works the best simply because you can 
    rapid fire upon the Mega Men. You just gotta be tenacious in this battle... 
    test them out randomly with each cycle of the cloning to find the real one, and 
    then fire upon that one while avoiding the shots from the one you are battling 
    and the two clones until they all re-enter the cloning machine to change 
    positions. You'll probably need to use an E-Tank here because the plasma shots 
    are very hard to avoid and you'll be concentrating more on damaging the Mega 
    Man clones rather then avoiding their barrage of plasma shots.
    DR. WILY
    Weapon: Large Machine (?)
    Primary Weakness: Spark Shock, then Hard Knuckles
    Other Weaknesses: Arm Cannon
    Description: The Dr. Wily battle is on! Instead of fighting Mega Man in his 
    staple UFO like he has in the past two Mega Man games, and does in future Mega 
    Man games, Wily fights in a different kind of machine this time. This ground 
    machine moves about on two huge nail-looking legs and has many, many weapons... 
    what else can I say?
    To Defeat Dr. Wily...
    When Wily first comes out, you'll want to equip the Spark Shock. The large gun 
    turret on the bottom of Wily's machine is your target. Jump, and on the way 
    down, fire a Spark Shock at it, repeating this process until the gun turret 
    explodes. It only takes four hits, and Wily's first form is finished off like 
    that. Then, unequip the Spark Shock in favor of the Hard Knuckles. Wily will 
    now walk around on this machine of his. Every step the machine takes, the 
    machine will swoop down. Time your attacks with the Hard Knuckles so that the 
    slow moving weapon will get to him before he goes back up. You'll have to shoot 
    the Hard Knuckles before Wily even swoops down so they reach him on time. 
    Alternativly, for an easier victory, hop aboard the Rush Jet and fire at him 
    from the Rush Jet, out of the way of his plasma cannons and out of the way of 
    getting stomped to death by him!
    Weapon: Plasma Cannons, et cetera
    Primary Weakness: Shadow Blade, then Top Spin
    Other Weaknesses: Search Snakes, Hard Knuckles
    Description: Gamma is a huge robot that Wily stole from Dr. Light and brought 
    back to his castle to reprogram. Gamma is huge, but he's no match for your 
    aresenal, and he's actually many times easier than Dr. Wily was in your prior 
    battle, regardless of size.
    To Defeat Gamma...
    Gamma, the final boss, can be felled in a matter of 20 to 30 seconds if you're 
    quick. First, equip the Shadow Blade and go under Gamma's face. Then jump and 
    fire the Shadow Blades upward so that they hit Gamma in the head. Keep doing 
    this, repeating this, while easily avoiding the plasma shots Gamma's head 
    shoots down upon you. When the energy meter of Gamma gets to half, Wily appears 
    and enters into Gamma via his UFO. Now more plasma shots come at you, but no 
    problem. Wait for Gamma's arm to come from the right of the screen. When it 
    does, quickly jump on top of it and use that to get to the platform sector on 
    your right. Equip the Top Spin and jump right into Wily's cockpit area while 
    spinning, and one hit will take Wily down. That's game! Congratulations! =)
                                   S E C T I O N VII
                                  I N   C L O S I N G 
    I hope my little Boss FAQ for the game at hand helped you in your journey 
    through the lands of Mega Man 3, and made it THAT much easier. =) If you have 
    any questions, comments, or suggestions, please feel free to e-mail me at 
    cmoriarty311@cs.com. Please, use reasonable language, don't demand things, and 
    above all, please be constructive, or your e-mail will be read, laughed at, and 
    deleted. I might even print it out and show my friends. =) Anyway, thanks for 
    reading, and take care.
                                  S E C T I O N VIII
                             A B O U T   T H E   A U T H O R 
    [accurate as of January 19, 2002]
    I'm a 17 year old, a senior in high school. I live on Long Island, in New York, 
    about half an hour from New York City. I play ice hockey, I work at a deli, and 
    I love videogames, especially RPGs. My favorite series for videogames include 
    the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest series, the 
    Mega Man series, and the Tales series. I aspire to go to Northeastern 
    University in the fall of 2002 to study History and Archaeology.

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