Database FAQ by DeGamer

Version 4.00, Last Updated 2011-12-19

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Database Guide for:
Rockman Complete Works:
Rockman 3 Dr. Wily's Demise for Sony Playstation 1.

This document is for this version of the game.
Document made by DeGamer (henger83 at yahoo dot com). Last updated on February 2011.

In order to view this document to how I formatted it, you'll need to change your view preferences to "view as one page". Otherwise, certain sections won't be aligned properly.

Specials thanks to: Last Cetra

This document is freely available to the public. Which means DON'T steal or sell this document unless you want trouble. If you wish to use it on your website you may do so as long as it is not used to make a profit and it is left unaltered, but have the decency to ask me first.

I. Introduction


This option is the Database.

Hi and welcome to my Database guide for Rockman 3 on the Playstation 1. Rockman is known as MegaMan outside of Japan. Capcom released Rockman 1-6 (separately) in Japan for the Playstation. These releases are referred to as the Rockman Complete Works series.

This document covers everything in the Database mode of the game. Most of it is in Japanese so this document will serve as a translation. Last Cetra has been a tremendous help as he has helped me translate all the information that describes each enemy and boss character in the pages of the Database, so a MASSIVE thanks to him for helping me complete the information that I was missing. Be sure to read my other document (titled "Complete Works version FAQ") for a translation of everything else in the game and how the Pocketstation works. That way you'll know which option is the Database.

This version of the game has been released 4 times in Japan so far.
  1. Original Release: September 14, 1999 (Product Number - SLPS-02262)
  2. PSOne Books Re-release: May 29, 2003 (Product Number - SLPM-87258)
  3. Re-release as part of the Rockman Special Collection: December 2003 (Same product number as the one above)
  4. Downloadable game on the Japanese PSN: April 28, 2010. It will be available in the US on the PSN as of next month. However, unfortunately/fortunately it won't be translated to English.

II. Explanation of the Database

The Database is a mode that contains artwork (including some new art) and information on almost every single character in the game. This includes their names, characteristics, weakness, the units of energy they have, how much damage they inflict to Rockman, and how many times you have encountered them. There are 63 pages in the Database, but you only start off with the first 2. The other pages become available as you encounter stage enemies and bosses. There are few pages where you need to meet a specific criteria to unlock them (see the secrets section). Filling up the Database can take quite some time so have patience.

Also, to save the information you have gathered for this mode, you must highlight any page from 2-55 and save from there. Pages 1, 56-63 are for loading from or saving to the Pocketstation. Read the How to Save or Load section for full details. Saving in the Options Mode doesn't save what you have in the Database. Don't forget that!

Depending on the page you are on, you will have different options from some buttons. The Circle button has two different uses. The Triangle button is only used for some pages, and the X button functions the same way on all pages.

1) At the bottom of each page you'll see where it says Battledata. Under Battledata, it says Database in Japanese along with the current page you are on with the total amount of pages next to it.

2) Next to the total page number, you'll see icons for the Circle, Triangle and the X buttons. On pages 1, 56-63, pressing Circle will allow you to save or load from the pocketstation. On pages 2-55, pressing Circle will allow you to save or load from the memory card. The X button will exit the Database from any page.

3) On the upper left hand side is the name of the character (except pages 2-7).

4) Under the name is the artwork or sprite of that character (pages 1, 56-63 have the artwork and pages 8-55 have the sprites). On pages 8-63 next to Battledata, it shows the amount of times you have encountered that character.

5) To the right of the artwork or sprite is some information about that character.

6) Under that information is HP and to the right of that is AT. HP is the Hit Points that character has. For the characters that cannot be destroyed, their HP will be 00 (you'll see who those characters are in section IV). AT is the Attack Damage that a character can cause on Rockman.

7) Under the HP and AT on pages 1, 56-63 is Lv which stands for Level. This level can only be increased through the Pocketstation mini game (Pocket Rockman). The higher the level is for a character, the more Hit Points they will have and the more Attack Damage they will inflict. The normal maximum Hit Points for Rockman and the bosses is 28. But it can be increased anywhere from 29 to a maximum of 80. You can also use these same pages to reset a characters level back to 0 by pressing triangle. You'll then have two options. On the left is "yes" and on the right is "no".


Reset to level 0?

8) Under HP on pages 8-63, there's a small image of Rockman with a square next to it. In that square there will be an icon of the weapon they are most weak against. I have labeled this as "Weapon of Choice". For the characters that cannot be destroyed, nothing will be shown here. Also, this does not always mean that it is the only weapon you can use to defeat them, it just means it's the best one to use against them.

9) The layout for pages 2-7 is just a large image, most of which need to be unlocked to view them.

.

III. How to Save or Load in the Database


Save or Load the Database?

In order to save or load the information you have gathered in the Database, highlight any page from 2 through 55 and press "Circle". This will bring up a message asking whether you wish to Load or Save. You'll have two choices, on the left is "Load" and on the right is "Save". Make your choice then press "Circle" or press "x" to cancel. Make sure you select the "Save" option and not the "Load" when you want to save or you will undo anything you have gained by loading an older existing save file from your memory card.

-Load-

A message will briefly appear telling you that it is checking for the memory card and for you not to remove it from the memory card slot (don't power off your playstation while this is happening). Now one of two things can happen:

1) If it finds a memory card inserted in memory card slot 1 AND it has Database data on it, you will be
asked to confirm the load. You'll have two choices, on the left is "yes" and on the right is "no".
Make your choice then press "Circle". If you chose yes, a message will appear telling you that the
load is complete and to press "Circle" to continue. If you chose no, you'll be back in the previous screen.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it does find one but it does not have any Database
saved on it, or the data is corrupt, a message will appear telling you either there's no memory card inserted or there
is no data to load, or your existing data is corrupt. A sound will be played as this happens. You will have to press
"Circle" to continue which will take you back to the previous question. The load will also fail if you remove the memory
card while the game is attempting to load the data. You will get a message stating that as well. You shouldn't be
doing that anyway unless you have money and memory cards to throw away. And, if you have money to
throw away like that send it my way. I'll give you my paypal ID and you can send it there.

Possible screens when loading.
.
-Save-

A message will appear asking you to confirm the data save to memory card slot 1. It will also tell you that 1 block of free space is required. You'll have two choices, on the left is "yes" and on the right is "no". Make your choice then press "Circle". If you chose no, you'll close that menu. If you chose yes, a message will briefly appear telling you that it is checking for the memory card and for you not to remove it from the memory card slot (unless you want to mess things up). After that, one of two things can happen:

1) If it finds a memory card inserted in memory card slot 1 AND it has free space, you will be asked to confirm the save
(or if there is saved information already, it will ask if you want to overwrite it). You'll have two choices, on the left is
"yes" and on the right is "no". Make your choice then press "Circle". If you chose yes, a message will briefly appear
telling you that it is saving to the memory card. Don't touch the memory card at this point unless you want to mess it
up. Another message will follow after that telling you that the Database has been saved and to press "Circle" to
continue. If you chose no, you will be taken you back to the previous question.
or
2) If it does not find a memory card inserted in memory card slot 1 OR it does find one but it does not have enough free
space, a message will appear telling you either there's no memory card inserted or there is insufficient space to save.
A sound will be played as this happens. You will have to press "Circle" to continue which will take you back to the
previous question. The save will also fail if your memory card is corrupt or if you're nuts and remove the memory card
from the slot while the game is attempting to save the data. You will get a message stating that as well. But why
throw away all your work?

Possible screens when saving.
.

IV. Pages of the Database

PageCharacter NameHPATWeapon of ChoiceCharacter Description
1Rockman2801Not ApplicableOriginally a robot meant to help with housework, Rock asked to be rebuilt as the fighting robot Rockman to put an end to Wily's ambitions

Page 1 - Rockman art
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PageArtwork Description
2Cover artwork for Famicom version of Rockman 3.

Page 2 - Famicom cover
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PageArtwork Description
3Family shot of Dr. Light, Rock, and Roll

Page 3 - Family art
''Note:''

To unlock page 3, complete the game once in Original Mode with a Normal difficulty setting.

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PageArtwork DescriptionTitle1st panel (top right)4th panel (bottom left)
4Comic strip by SakuraOccupiedAhhh...! Rush!Swoosh...

Page 4 - Comic by Sakura
''Note:''

To unlock page 4, Complete the game once in Original Mode with a Hard difficulty setting. Sakura is the artist that drew this along with many other strips with the same artwork style.

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PageArtwork Description
5Shadow Man & Hard Man stage Original Sketches

Page 5 - Stage Sketches
''Note:''

To unlock page 5, Complete the game once in Navi Mode with a Normal difficulty setting.

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PageArtwork Description
6Rockman & Rush'' by Sakura

Page 6 - Rockman & Rush
''Note:''

To unlock page 6, Complete the game once in Navi Mode with a Hard difficulty setting.

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PageArtwork Description
7Original Navigator artwork

Page 7 - Navi art
''Note:''

To unlock page 7, complete Boss Attack once on either Normal or Hard difficulty setting.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
8Walking Bomb0104Rock BusterA walking-type Killer Bomb. Don't let it explode near you.

Page 8 - Walking Bomb
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
9Elekin0104Rock BusterBattery robot used on emergencies. Tends to short circuit itself often. Be careful with its 8-way shot.

Page 9 - Elekin
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
10Electric Gabyoall (Electric Spine)0004NoneBarricade system which creates an electric shield. The only thing you can do is avoid it.

Page 10 - Electric Spine
''Note:''

Electric Gabyoall is just a trap and can NOT be destroyed. Jump in between the Electric Gabyoalls when it stops using its electricity.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
11Kaetsutekita Monking (Returning Monking)0803Top SpinThe heavy Monking now in good shape. Dispose of it before it starts moving.

Page 11 - Returning Monking
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
12Gyoraibou (Torpedobou)0106Magnet MissileA special small-sized battleship. A troublesome enemy with a high attack power. Make sure to dodge its torpedoes.

Page 12 - Gyoraibou
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
13Komasablow0606Gemini LaserBarricade robot improved from Matasablow. Make sure to destroy its tops.

Page 13 - Komasablow
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
14Giant Springer0806Gemini LaserA robot built under the precept that "if it's big, it must be strong". Take down its homing missiles quickly.

Page 14 - Giant Springer
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
15Giant Mettaur1008Hard KnuckleBuilt way too big, it ended up with very slow movements. You should be able to destroy it just by firing rapidly.

Page 15 - Giant Mettaur
''Note:''

Although Giant Mettaur's weakness is the Hard Knuckle, you can use the Search Snake to destroy it before it has a chance to attack you. Too bad you can't rapid fire the Hard Knuckle :p

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
16Jyamashii0102Rock BusterRobot meant to guard places where entrance is forbidden. Make sure to destroy it before climbing the ladder.

Page 16 - Jyamashii
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
17Junk Golem0604Top SpinA robot made in a flurry by Dr. Wily when he learned Rockman had come to his fortress. It's hard to dodge the trash.

Page 17 - Junk Golem
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
18Dada0102Rock BusterRobot meant to level the soil. A troublesome enemy due to his big jumps.

Page 18 - Dada
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
19Tama (Ball)1003Hard KnuckleA robot built by Dr. Light in the past to be used on an event. Have you mastered your jumping shots already?

Page 19 - Tama
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
20Chibee (Lilbee)0103Rock BusterLilbee's role is to gather detailed data on the weather. The collected data is stored in the Havesbee.

Page 20 - Lilbee
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
21Needle Press0004NoneA trap that activates based on a movement sensor. Avoid it with your slide.

Page 21 - Needle Press
''Note:''

Needle Press is just a trap and can't be destroyed. Slide or run under Needle Press when it retracts (you will have to jump over the ones that come from the ground).

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
22Nitron0104Rock BusterWas used to melt hard rocks to help mining for energy resources. Jump and shoot when it approaches.

Page 22 - Nitron
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
23New Shotman0304Shadow BladeA remodeled Shotman. Memorize the direction of its shots.

Page 23 - New Shotman
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
24Havesbee0306Hard KnuckleRobot for collecting data on the weather. An annoying foe if faced directly.

Page 24 - Havesbee
''Note:''

You will obviously not have the Hard Knuckle on Hard Man's stage to defeat Havesbee. So, use the Shadow Blade since it can also do the job.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
25Parachute0304Magnet MissileA member of the Robot Circus troupe. Since he drops all of a sudden from above, try to memorize the places where it appears.

Page 25 - Parachute
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
26Needle Harry0606Gemini LaserA guard robot for energy resources excavation sites. It's impossible to damage it when it rolls up in a ball, so defeat it beforehand.

Page 26 - Needle Harry
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
27Hammer Joe0804Hard KnuckleFull armor edition of the Sniper Joe series. You can dodge the hammer with a slide.

Page 27 - Hammer Joe
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
28Bikky0608Hard KnuckleLarge-size press robot used for preparing the soil. You can avoid the struggle and slide under it when it jumps.

Page 28 - Bikky
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
29Big Snakey1008Hard KnuckleA gigantic robot working as the very construction of Snake Man's fortress. Destroy it quickly, because its shots are hard to dodge.

Page 29 - Big Snakey
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
30Pikeruman Bull (Ice Axe Man Bulldozer)0306Gemini LaserA bulldozer made for an Ice Axe Man. The bulldozer can deflect any sort of attack.

Page 30 - Ice Axe Man Bulldozer
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
31Petite Snakey0204Shadow BladeAttack system of Snake Man's fortress. Memorize the places where it appears, because its searching capabilities excel.

Page 31 - Petite Snakey
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
32Bubkan0404Top SpinA robot built by Dr. Light to participate in the Robot Olympics. After it jumps, wait for it to land to attack.

Page 32 - Bubkan
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
33Petaki (Peterchy)0304Top SpinA scouting robot. Just your everyday minion.

Page 33 - Peterchy
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
34Pen Pen0104Hard KnuckleRobot for gathering weather data during South Pole expeditions. Just keep shooting and there's nothing to fear.

Page 34 - Pen Pen
''Note:''

It seems a waste to use the Hard Knuckle on Pen Pen. Use the Rock Buster instead since he only needs one hit to be destroyed.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
35Pen Pen Maker1008Hard KnuckleA robot that used to serve as a base for other robots working in South Pole expeditions. You can't defeat it unless you find his weak spot.

Page 35 - Pen Pen Maker
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
36Pol0101Rock BusterSensor robot used for searching energy resources. It feels good when you keep firing away just to destroy them.

Page 36 - Pol
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
37Houdai (Turret)0306Magnet MissileDeployed to protect energy resources from aliens. When the shield closes, it can't be damaged.

Page 37 - Turret
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
38Poton0102Rock BusterA watch guard robot. It's too expensive because it explodes.

Page 38 - Poton
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
39Bomb Freer0402Gemini LaserA robot that Wily came up with after gazing at a fried shrimp. Remember the places where it appears on to avoid colliding in mid-air and falling in a pit.

Page 39 - Bomb Freer
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
40Bolton and Nuton0102Rock BusterAn industry guard system. An annoying foe which is invincible while not fully assembled.

Page 40 - Bolton and Nuton
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
41Hologran0303Shadow BladeA Holograph Mecha Wily is proud of. : Though it's impossible to see the actual surroundings due to its holographic projection, destroying it makes everything go back to normal.

Page 41 - Hologran
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
42Bomber Pepe0606Hard KnuckleA South Pole exploration robot that was forcefully rebuilt for use on outer space. A difficult foe when paired with Nitron.

Page 42 - Bomber Pepe
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
43Mag Fly0104Rock BusterRobot for transporting iron. Be careful not to be carried away by its magnetism.

Page 43 - Mag Fly
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
44Mekakero0103Rock BusterKamadormah's (Sickle Domer) new model. It's hard to hit it while it's still, so aim for it when it's jumping!

Page 44 - Mekakero
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
45Mettaur Deluxe0104Rock BusterAn improved Mettaur. Its shots are now slower and widespread.

Page 45 - Mettaur Deluxe
''Note:''

Mettaur Deluxe refers to the different versions of Mettaur in this game. They all have the same HP, AT, and weakness. However, one runs on the ground and one can fly.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
46Yambo0303Magnet MissileA robot used to protect crops from enemies. Guide it around to destroy it easily.

Page 46 - Yambo
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
47Wanan (Trapan)0004NoneA trap for trespassers. Pass by it quickly by sliding away.

Page 47 - Trapan
''Note:''

Wanan is just a trap and can NOT be destroyed. Slide above or jump over Wanan to avoid it.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
48Doc Robot2808VariableIt can reproduce the movement pattern of any boss by changing its program data.

Page 48 - Doc Robot
''Note:''

Capcom did not separate Doc Robot (his name is a play on words) with its different weapons. Game wise, you fight Doc Robot eight times and each time it uses one weapon from one of the main bosses of Rockman 2. However, storyline wise Doc Robot is a single character with ALL of the weapons from the main bosses in Rockman 2! You can say that he is almost Dr. Wily's version of Rockman. Doc Robot's Attack Power is different for the eight times you fight him, and so is its weakness. Here are the weapons to use:

Program DataWeapon(s) to use
Metal ManMagnet Missile or Hard Knuckle
Quick ManGemini Laser
Air ManSpark Shot or Magnet Missile
Clash ManHard Knuckle or Top Spin
Flash ManNeedle Cannon
Bubble ManShadow Blade or Spark Shot
Wood ManNeedle Cannon, Search Snake or Hard Knuckle
Heat ManShadow Blade or Top Spin
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
49Meka Goro (Turtlegoro)0504Shadow BladeA robot for checking water quality. Its movements are fast and diagonal, so use a weapon that can also attack diagonally.

Page 49 - Turtlegoro
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
50Meka Goro Maker (Turtlegoro Maker)2808NoneA machine which controls Turtlegoros. When all of its Turtlegoros are destroyed, it explodes.

Page 50 - Turtlegoro Maker
''Note:''

Meka Goro Maker can't be defeated directly. Any weapon you use on it will be deflected. To defeat it, you must destroy the five Meka Goros that it makes. Each time you destroys one, Meka Goro Maker's HP is reduced. I wonder why Capcom decided to separate these two characters but not other characters that should be separate in the first place, oh well.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
51Yellow Devil Mark 22808Hard KnucklePowered-up version of the Yellow Devil. It's vulnerable when not moving. Dodge the incoming blocks with a slide.

Page 51 - Yellow Devil Mark 2
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
52Holograph Rockmans2806Search SnakeTwo holographs were added to the Copy Robot, in order to confuse Rockman. Find the true one quickly and attack it.

Page 52 - Holograph Rockmans
''Note:''

Although Holograph Rockmans weakness is the Search Snake, you can destroy them with well placed single hit of the Top Spin!

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
53Blues2804Hard KnuckleThe first robot built by Dr. Light as a prototype. There's a fault on his energy device, but his whereabouts became unknown before he was deactivated. Really a friend or a foe...?

Page 53 - Blues
''Note:''

Capcom did not put Blues in his Break Man armor as a separate character. They should have done so because his HP and weakness is different in both forms. Or at least give him two pages explaining the difference. Break Man's only weakness is the Rock Buster.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
54Wily Machine 32808Hard KnuckleAn enlarged Wily Machine which boasts the first walking system. Since your attacks can't reach it even if you jump, try Rush Jet!

Page 54 - Wily Machine 3
''Note:''

Capcom did not separate both phases of Wily Machine 3. Their AT is different but their weakness is the same. The first phase has two weaknesses, the Hard Knuckle and the Spark Shot. You should use the Spark Shot on his first phase and save the Hard Knuckle for the second phase. Also, the sprite of the second phase is shown on the page.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
55Gamma2816Top SpinA large-sized robot built by the collaboration of both Dr. Light and Dr. Wily. Since it's still incomplete, it can move but a single arm.

Page 55 - Gamma
''Note:''

Once again, Capcom did not separate this character's two phases. Gamma's two phases share the same HP but their AT and weaknesses are different. The page shows Gamma in its second phase and only shows the weakness for that phase. The first phase's weakness is the Hard Knuckle.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
56Needle Man2806Gemini LaserDeveloped to use Air Man's body type and Metal Man's behavior. Fight from afar.

Page 56 - Needle Man
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
57Magnet Man2806Spark ShotAttracts enemies with a powerful magnetic field. Dodge the homing Magnetic Missiles with your slide.

Page 57 - Magnet Man
''Note:''

The Shadow Blade also inflicts the same amount of damage on Magnet Man as the Spark Shot.

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PageCharacter NameHPATWeapon of ChoiceCharacter Description
58Gemini Man2806Search SnakeHis weapon is the Gemini Laser, which affects the enemy's mind. Watch his movements closely and attack.

Page 58 - Gemini Man
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
59Hard Man2806Magnet MissilePossesses a body built specially from Ceramical Titanium. Weights 3 tons. Dodge the Hard Knuckle near the edge of the screen.

Page 59 - Hard Man
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
60Top Man2806Hard KnucklePossesses a shield system that deflects all attacks, which is done by spinning his body at a high speed. Very popular on the New Year due to the tops that come out of his head.

Page 60 - Top Man
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
61Snake Man2806Needle ManAs pesky as a snake, he closes steadily to his enemies... He keeps moving around disregard of anything, so just stay put yourself and attack.

Page 61 - Snake Man
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
62Spark Man2804Shadow BladePossesses twice as much electric power as Elec Man. However, there seems to be an issue with his thought program.

Page 62 - Spark Man
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PageCharacter NameHPATWeapon of ChoiceCharacter Description
63Shadow Man2806Top SpinA robot shrouded in mystery, almost no data on him is available. Dodge all his attacks by jumping.

Page 63 - Shadow Man
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Special Note 1:

Any boss that is weak against the Top Spin can be destroyed with a single hit (this includes Shadow Man, Doc Robot in his Clash Man or Heat Man form and even the final boss!). To do this, you must be directly above the enemy and use the Top Spin hitting them with it but they must not hit you. After some practice, this should be easy to do. You can also do this from the sides but it does not always work.

Special Note 2:

You can inflict good damage on the eight main bosses of the game using their own weapon against them. Obviously you can only do this on the fourth Dr. Wily stage. Also, you can NOT defeat Top Man with one hit of the Top Spin.

''Tip:''

If you are playing the game with a Hard difficulty setting, try to defeat all enemies that you can with the Rock Buster in the Doc Robot stages or the Dr. Wily stages. Don't use any other weapon unless it is the only way to beat an enemy.

V. Secrets and things to unlock

These were mentioned in section IV, but here they are again for a quick easy and easy reference.

To unlock pages 3-7, you must clear a specific mode with a specific difficulty setting.

  • Page 3: Complete the game once in Original Mode with a Normal difficulty setting.
  • Page 4: Complete the game once in Original Mode with a Hard difficulty setting.
  • Page 5: Complete the game once in Navi Mode with a Normal difficulty setting.
  • Page 6: Complete the game once in Navi Mode with a Hard difficulty setting.
  • Page 7: Complete Boss Attack once on either Normal or Hard difficulty setting.
''Tip:''

Playing Boss Attack is an easy way to get the information for the bosses in the Database instead of playing each stage multiple times through.

VI. Frequently Asked Questions (FAQ)

Question 1: Is it possible to get all the information for a page in the Database by just encountering a character once?

Answer to Question 1: The minimum amount of encounters seems to be five to fill up a page (One to see it on screen, one to get hit by it, one to use the weapon it's weak against, and one to destroy it). This is not always the case though as you may need to encounter the enemy more than 5 times.

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Question 2: Is there a code to unlock all the stuff in the Database?

Answer to Question 2: If there is a code (very possible but highly unlikely), I don't know it.

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Question 3: Is it possible to obtain the weapons that Doc Robot uses?

Answer to Question 3: Unfortunately, no. This would have kicked so much ass though. Capcom should have thrown that in as an extra to this version.

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Question 4: I have a question that is not on this FAQ, can I email you about it?

Answer to Question 4: As long as it has to do with this game or MegaMan in general, then you may. Don't expect an answer immediately.

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VII. Closing statement

I hope you enjoyed or find this document useful. It's a shame that this Database was not included in the Mega Man Anniversary Collection. There was an attempt, but it was never finished.

If you feel that there is something I missed in one of the sections above, a mistake I made, or something about this document that you just don't understand, feel free to email me about it. Then I will update the document with any necessary changes. Be sure to put Rockman or MegaMan as the email subject. I will credit you of course for any assistance you may provide. :) My email address is at the very top of this document, be sure to remove the spaces and to use @ instead of "at" and so on.

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Fun fact:

As I was working on my English translation hack for this game, I was looking through the game's code and apparently the first 7 pages of the Database where originally going to be the last 7 at the end after the bosses, similar to the Complete Works versions of Rockman 4-6.

VIII. Credits and thanks

1. Thanks goes to Capcom and all of its staff involved with the Rockman series and the Complete Works versions.

2. Thanks to GameFaqs and its staff for hosting my document and maintaining a great website.

3. A major thanks to Last Cetra (You Rock!) for helping me translate from Japanese to English all of the information in the following sections of this guide:

    • All of the information that describes each enemy and boss character in Section IV.
    • Some corrections on spelling and/or meaning of character names in both Japanese and English in Section IV.
    • Other text associated with the Database that isn't in this guide, but will be included in the English patch we're working on.

4. Myself for taking the time to write this document.

5. You, the reader, for taking the time to read this document.

DeGamer - 2000, 2004, 2010, 2011

Oh yeah, it's me baby!

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