Created by Wayalla
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                    CRICKET 2000 FOR THE PC
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TABLE OF CONTENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
INFORMATION.....................................1
INTRODUCTION....................................2
GAME BASICS.....................................3
TUTORIAL........................................4
CRICKET RULES...................................5
GAME MODES......................................6
BATTING BOWLING TIPS............................7
TEAMS...........................................8
SETTINGS........................................9
WORLD CUP RULES................................10
BAKER'S INSANELY HARD CHALLENGES...............11
FREQUENTLY ASKED QUESTIONS.....................12

VERSION HISTORY................................13
EMAIL POLICY...................................14
COPYRIGHT......................................15
CREDITS + THANKS...............................16
THE END........................................17
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NOTES TO START OFF
============================
Just afew notes you should read before continuing.

    BEST SETTINGS TO USE
    ====================================
    This document was created using WordPad. Looking at my Microsoft
    Word, it stuffs up the formatiing, but probably not on yours. it is
    best viewed using WordPad if you have downloaded it onto your hard
    drive to use. Also, use Courier New "Western" at a size of 10 for
    better results if not set to that already.

    QUICK FIND
    ==================
    The file size of this document is small, small compared to some of
    the other guides that are 6 times the size of this document (Check
    Vice City). Anyway, if you would like to locate something in
    particular, then press CTRL + F to display the search box. Then
    type in the word you are looking for, and viola.

ABOUT THE AUTHOR
========================

Wayalla's real name is Aaron baker. He resides in Adelaide, South
Australia, Australia. He is currently addicted to FAQ writing, and says
you should try it too. It's not hard at all, and makes good use of my
spare time to help alot of people. I am a 14 year old male who has been
writing FAQs for 7 months now. I am a regular on the gamefaqs boards.

INFORMATION
======================
Written by Wayalla (Aaron Baker)

Wayalla1(at)yahoo.com.au

Version 1.0 of document.

Crciket 2000 for the PC
 ________________________________________________
/                                                \
| GAME:               Cricket 2000               |
| CONSOLE:            PC,                        |
| MAKERS:             EA Sports                  |
| GAME VERSION:       European                   |
| CATEGORY:           Sports                     |
| GUIDE TYPE:         FAQ, Porbably bare boned   |
| CREATED BY:         Wayalla                    |
| REAL NAME:          Aaron Baker                |
| E-MAIL:             Wayalla1(at)yahoo.com.au   |
| AIM/CHAT:           None                       |
| GUIDE VERSION:      1.00                       |
| CREATED:            February 2003              |
| FIRST POSTED:       ???????                    |
| LAST UPDTAED:       February 03                |
| CREATED USING:      WordPad                    |
| FIRST POSTED ON:    www.GameFAQs.com           |
| CONTRIBUTOR PAGE:   24572                      |
| GUIDES CREATED:     12 (Incl. this)            |
| FILE SIZE:          ??????                     |
\________________________________________________/

STATISTICS
=================
ROUGH WORD COUNT:

Pages:      22
Words:      8,823
Characters: 43,500 (No Spaces)
Characters: 55,000 (With Spaces)
Paragraphs: 719
Lines:      1,305
                           ____________
__________________________/INTRODUCTION\_______________________________

CRICKET
=====================
Cricket, in my mind, is just a great sport. This game is played around
the world, in many countries including teams like: Australia, South
Africa, India, Pakistan, New Zealand, England and somany more other
countries.

This sport isn't popular in the United States, as well as 75% of the
world. Many countries to no interest in it, but a great select do.  Iv'e
never been to somewhere like Saudi Arabia (And I really don't want to)
and find out if they watch cricket or are highly into it, but don't have
a team.

THIS GAME
===================
As I said, I like cricket, so I got this game. I haven't had it for that
long, but I got it for free from a friend, so I took it. The game is
great, enjoyable and all that, and I found this has no guides for it,
and decided to write one.

Most of the time, I might include a review, but click on the revies on
gamefaqs to find out about this if you are thinking of buying it.

THIS GUIDE/FAQ
======================
No FAQ? Huh, I thought. This game may be old, but I think any game that
has no FAQs and is a game I really like deserves one. This is my 12th
guide, I think.
                         ___________
________________________/GAME BASICS\__________________________________


CONTROLS
================

Of course, this is what you will need to know to pretty much play the
game properly. You can have a choice of what you use is this game, you
can choose from the Keyboard Buttons, or the Mouse buttons. I preffer
the mouse buttons myself, but you can choose what is best for your
liking.

I'm not really sure if you can actually change them. Somewhere maybe you
can, but I really do think so. The mouse ones really don't need
changing, the keyboard ones might prove about "Awkward" for some people,
but of course everyone picks it up straight away, so what am I talking
about?

As I said, I prefer using the mouse when batting and bowling. The main
reason is because it is easier. Seriously, I hate games where you have
to use the keyboard to do diffenret actions such as shooting in action
games and manouvering etc. I find it too wierd because I am used to the
Playstation controllers, and I would find that i would suck at playing
PC games.


    MOUSE ~ BATTING
    =================
    Left Click:   Normal hit
    Right Click:  Defensive stroke
    Together:     Power stroke
    Run:          Left Click
    Sprint:       Continuous left click
    Go back:      Right Click

    KEYBOARD ~ BATTING
    =========================
    Z:         Normal hit
    C:         Defensive Stroke
    Together:  Power Stroke
    Run:       Z
    Sprint:    Continuous

    MOUSE ~ BOWLING
    ==========
    Left Click:               Start pace meter
    Left Click:(after 1st)    Stop pace meter
    Left Click:(after 2nd)    Increase pace my 50%
    2 Left Clicks:(after 2nd) Decrease pace by 50%
    Right click:              Put swing/spin on ball

    KEYBOARD ~ BOWLING
    =======================
    Z:                Start pace meter
    Z: (After 1st)    Stop pace meter
    Z: (After 2nd)    Increase pace by 50%
    2 Z's: (After 2nd)Decrease pace by 50%
    C:                Put swing/Spin on ball

CLEAR THINGS UP
=======================

You may just be wondering what "After First/Second" Means. I will
explain it here. When bowling, you have to do several things, as in
start the pace meter is always first. Then the next thing is to stop the
pace meter, which is second. So if it says after first, the command can
only be done after the first thing has happened.

If it says after second, you have to have stopped the pace meter before
you can perfrom the Decreasing or increasing the pace amount. So also
the pace meter has to have started before you can stop it.
                        ________
_______________________/TUTORIAL\______________________________________

HUH?
==========
Yeah, if your new to cricket, this section will explain how to set up.

    1ST: SELECT MATCH TYPE
    ===============================
    Choose what match type you want to play, weather it being a One Day
    International, or the Practise nets to start off.

    2ND: SELECT TEAM
    =======================
    Select your team that you want to be, all teams are nearly equal,
    so it makes no difference really. Also, choose what team you want
    to verse as well by choosing the team for the one closest on the
    right.

    3RD: SETTING UP
    =====================
    Here, you can go aling selecting different options. Click on the
    controllers and make it go to the team you want to play as. Select
    the options, configuration, team to change the variables.

    4TH COIN TOSS
    ==================
    Choose either heads or tails, if your using the mouse, go up to
    select the next option. Click to accept, then if you win, select
    either batting or bowling the same way.

    5TH PLAY THE GAME
    ========================
    Start hitting the ball or Bowling. If you bowl first, put swing on
    the ball and nip it back into the batsman by pressing the right
    click, or the C for the keypad. If you are batting, hit the ball.

                         _____________
________________________/CRICKET RULES\________________________________


INTRODUCTION
=====================

Cricket, in my mind, is just a great sport. This game is played around
the world, in many countries including teams like: Australia, South
Africa, India, Pakistan, New Zealand, England and somany more other
countries.

This sport isn't popular in the United States, as well as 75% of the
world. Many countries to no interest in it, but a great select do.  Iv'e
never been to somewhere like Saudi Arabia (And I really don't want to)
and find out if they watch cricket or are highly into it, but don't have
a team.

WICKETS
==================

This section basically describes the ways that you can get out in
cricket. There are alot more that listed here, but none occur in Cricket
2000, and some wickets only occur once every 2 years in real cricket.
Only the main ones are out here:

    CAUGHT
    ================
    The most common wicket in all of cricket, and probably the most
    common way anyone gets out in Cricket 2000. This happens when the
    player hits the ball up in the air, and the fielder/bowler/wicket
    keeper catches the ball on the full in their hands.

    BOWLED
    =============
    Thats what those stumps are mainly for. Would would cricket be
    without stumps. Bowled is when the ball hits the stumps off a bowl.
    For example, the bowler comes in, the batter missed the ball and it
    hits the wickets, even if the ball nips back of the players bat.
    Once the ball has been touched by a fielder, it can not be bowled
    now.

    RUN OUT
    ==============
    As you probably know, you have to run in this game. If you run, and
    you don't make it back to the crease before the stumps are knocked
    down and the bails fall off, you are out. Your bat or some part of
    your body has to be grounded.

    STUMPED
    ==============
    Ever had that urge that you wanted to charge a Spin Bowler down the
    pitch and whack them for six? Well, lets say you do that, but take
    away the six part and replace it with miss the ball completely. If
    you are out of your crease from charging and the wicket keeper hits
    over the stumps, then you are stumped.

    LEG BEFORE WICKET
    ========================
    Most commonly called LBW (But you can call it what you want), this
    happens when you are in front of the stumps and miss the ball and
    it hits you on the leg (or other parts in some different occasions)
    and it is going on to hit the stumps. This can be hard for the
    umpires to make decisions on, because of sing, ptich, how far down
    crease batter is. If the player crouches down and hits them in the
    shoulder and is going to go on and hit the wockets, it may be given
    out.

OTHER ONES
=================
Here are afew more "non-common" ones, in real cricket only:

Hit Wicket: This happens when you accidently step back on your wickets,
the bat hits the wickets (With the exclusion of running between
wickets), the bails have to come off though and it doesn't matter what
part hits it.

Obsurcing the Field: Happens when the player purposely knocks the ball
away from the feilder, and things like that.

Meh, I realy can't think of anymore. There is one called Time out or
something which means the batter hasn't got to the crease in a certain
time limit.

SCORING
=================
Hit the ball and run to the other crease: 1 run
Hit the ball, run to crease, and run back: 2 runs
Hit the ball, run, come back, run again: 3 runs etc.

Hit the ball to the boundry with bounces: 4 runs
Hit the ball over the boundry: 6 runs

Player bowls a No-ball: 1 run
Player bowls a Wide: 1 run
Leg by's and by's: How ever many player runs

EXTRAS
=============
Extras happen when the bowler namely does something worng. The first two
are, but the second two maybe are not the bowlers fault, it really
depends.

    NO BALL I
    ================
    Number 1, No ball happens when the bowler steps his whole foot over
    the closest bowling line to the batsman, thw whole foot has to be
    over for a no ball to be called. Sliding is ok.

    NO BALL II
    ================
    No ball 2 happens when the bowler bowls the ball, and it goes over
    the players head/shoulder. If the ball is a full toss, then it can
    be over the wate and it will be a no-ball. If the ball is a
    bouncer, then it has to be over the shoulder, or head. Bouncers are
    only allowed one per over for no extra.

    WIDE
    ===========
    Wide, really speaks for itself. Come in, if you don;t know what the
    word wide means, then frankly, your dumb. If the bowler bowls the
    ball and it goes to wide to hit, or down the leg side in one day
    matches, it is considered a wide.

    LEG BYE
    ==============
    This one is really simple. Lets just say you miss a shot, and then
    the ball hits you on the leg, pad and you run because you can fit a
    single or whatever in. The runs you made are classed as Leg Bye's
    and don't count to the player's score.

    BYE
    =========
    This one is really simple as well. it usually happens against a
    spinner. If you miss the ball and the keeper misses it as well, and
    it goes to the boundry or you run, those are classed as byes.
                             __________
____________________________/GAME MODES\_______________________________

GAME MODES
=================
This section tells you what different knid of matches you can play in
Cricket 2000. Here they are:

    O.D.I
    ===========
    Also known as one day international, this is just a basic gmae, two
    teams, one innings each and a limited amount of overs which can be
    set by you in the settings section. This is just a single, friendly
    match, and is not a tournament.

    WORLD CUP
    =================
    The biggest event in Cricket, the World Cup. All cricket teams fly
    to a nation to play group games vs other people in their group. It
    then goes into a knockout stage, where if you lose, your out. The
    teams play for the prestige world cup.

    SUPER SIX
    ===============
    As I just mentioned in World Cup, at the end, the World cup goes
    into a knockout round. You get to play straight into this round,
    without quallifying and everyhting else. If you are on easy, then
    you should win from here.

    BATTING NETS
    ===================
    Batting nets, you should all know what these are. You play in the
    practise nets, practising hiiting the ball and you can switch
    between bowling and batter. Team name and the batter can be changed
    around, as well as the bowler and the types of balls he bowls. A
    great place to come for n00bs
                         ____________________
________________________/BATTING/BOWLING TIPS\_________________________

BATTING TIPS
==================
The basic hitting/Batting tips, right here:

    STROKE PLAY
    ===============
    To even play a storke, set the mode to a cone indicator. if you are
    using the mouse, press and hold right click and move the mouse to
    where you want to play the shot. If you are using the D-Pad, I
    think you press the C button as well as the d-pad to choose the
    direction of the shot.

    BEST SHOTS
    =================
    Seriously, the best shot to play in the game is straight down the
    ground. It's simple, and scores nearly a four or six every time,
    when not playing on Expert mode. Come to the pitch of the ball, try
    to get it just as it bounces and press the left and right click
    together or Z and C together to perform the power shot. Once again,
    this is a great shot to play, but really, the main shots are up to
    you. This is only if you want to get a good score.

    TIREDNESS
    ===============
    Players never get tired. My point, you say? Keep on sprinting why
    you are running. This is very effective so you fit more runs in.
    Continuously tap left click to sprint back and forth. Keep doing
    this, and who knows? A 1 could easily turn into a 3. The only thing
    that may get tired is your finger ;)

    SPRINT, BUT BE CAREFUL
    ==============================
    Of course, you should now be sprinting as you run to get quicker
    and rack up more runs, or as the commentators say; Piling up.
    Anyway, to the main point. If you press the left click while in
    your crease, you will run again. But thin about if you don't want
    to, and if the ball is coming in at the same time, you may need to
    sprint to get in, and if you continuously press the button, it will
    run again, and you will be run out. If you think this may happen
    twoards the end of your running, start pressing the left click all
    the way, and when you see you have reached your crease or are near,
    then press the right click button to go back into the closest
    crease, ya see what I mean?

    DEFENSIVE? BAH
    ===================
    Never play defense, seriosuly, it stinks. The only time you should
    is when it is a bouncer or something. If the ball is spinning /
    swinging, this will make no difference, if the ball is
    swinging alot, you will just completely miss it anyway with the
    defensive shot. Try to always attack if possible. If you get a
    bouncer, then defend using the right click button.

    AGRESSIVE AND ATTACK
    ===========================
    Try to play with risks as well, seriously. If the ball goes through
    to the keeper who is far back, try and grab a run there if
    possible. Challenge the fielders throws all the time. Srpint the
    run and the keeper will either drop the ball letting you get home,
    or take ages to even gather it and hit the stumps.

BOWLING TIPS
===================
All you need to know about the bowling aspect of the game:

    SPIN/SWING
    ==============
    An aspect you should already know, you can swing the ball. If you
    don't know what that means, it means you bowl a ball, and then it
    curves off to the left/right/whatever, making it hard to hit.
    Always do this. Swing the ball back in to the bowlers. Set the
    swing by holding down the right click, and move the mouse in the
    direction you want to swing it in. Very effective this, try to bowl
    the batter.

    BETTER THAN OTHERS
    ======================
    Seriously, in bowling, I truly think that in this game that
    everyone is the same as everyone in the bowling category. This just
    goes for scroing wickets. For example, in real life, Ricky Pointing
    (For australia, great batter, never bowls) in real life, his bowls
    will suck probably. In this game, they seem to be equal to Shane
    Warnes. So in other words, use different bowlers and experiments
    and all that stuff to give alot of bowlers a chance. The only thing
    I can see wrong with afew bowlers compared to others is that they
    can't get more opportunities for swing/spin.

    NOT CONSIDERED?
    =====================
    Another effective way of getting a batter out, bowl the ball as a
    bouncer, in other words, put the marker for where the ball is
    bowled closest to where the bowler comes in to, and then set the
    pace to nothing. The ball will roll along, and it isn't a no ball
    or anything, and can still get the batter out. It is actually
    called a grubber, but i would be peeved if I got out by one of
    those.

    NEVER BOWL YORKERS
    =========================
    In most cricket games, Yorkers are the best way to go, but not in
    this. A yorker is when you pitch the ball on the stumps, at the
    batsmans feet, making it hard to play in real cricket, but not
    this. I always get hit down the ground for 4 or 6. And the ball
    wont spin because it wont have time to because it is a yorker.
                           _____
__________________________/TEAMS\______________________________________

TEAMS
============
Of course, like any other sport, cricket plays in teams of 11 people.
Different countries have different teams, like soccer. All the players
in Cricket 2000 are equal, no real difference in their batting
abiltities, so the ratings will be for real life.

    AUSTRALIA
    ==============
    The best team in the world. Has one of the best spinners, and some
    excellent fast bowlers as well as a great batting line up.
    My Rating: 12/12

    ENGLAND
    ===============
    Really slumped in form lately, got some good all round cricketers
    bat the batting line up needs improvements.
    My Rating: 6/12

    ZIMBABWE
    =============
    A getting better team, have some good bowlers and good batters, but
    not good enough to challenge the best.
    My Rating: 4/12

    WEST INDIES
    ==================
    Slumped in form afew years ago. Have some class bowlers as well as
    one of the best batters in the world, Lara.
    My Rating: 5/12

    SRI LANKA
    ===============
    Batting line up needs some work, but have a good all round team
    with excellent bowlers and variety.
    My Rating: 7/12

    SOUTH AFRICA
    ==================
    Seriously one of the best teams in the world. They challenge
    Australia, and usually never fail under pressure. A great team.
    My Rating: 11/12

    SCOTLAND
    ==============
    Never seen them play, and because of that, they probably arn't
    really that great. Their stats are ok though.
    My Rating: 2/12

    PAKISTAN
    =============
    A suprise team. Have great bowlers and some great batsman as well.
    Nice line-up and provide a great challenge.
    My Rating: 9/12

    NEW ZEALAND
    ================
    Superb team, very great team. Have a great batting line up, and
    also a very good spinner and all rounders.
    My Rating: 8/12

    KENYA
    ===========
    Ark, not that good. I hardly ever seem then play, but on the ps
    version, the batting isn't good and same with bowling.
    My Rating: 3/12

    INDIA
    ===========
    One of the best, most famous for great batters and are in the top 4
    of the crcikets best teams.
    My Rating: 10/12

    BANGLADESH
    ===============
    Bowling is pretty crap, not that good. Never really seen them bat,
    but I guess their goo to make it in.
    My Rating: 1/12

CHOOSING
================
The choice is up to you what team you want to pick. I would say
Australia, but thats my opinion and non-one gives a rats about it.
Choose what you like, everything is nearly the same, even if the stats
say different. I bet ya I could beat Australia on Expert mode using
Bangladesh.
                           ________
__________________________/SETTINGS\___________________________________

OPTIONS
================
When you are selecting waht control system, what players in the team and
all that, cycle down to the one that says "Settings." Here you can
change different variables to what you want.

    SCROING SYTLE
    ====================
    Imverted is for example, 2/66 which is used in alot of countries.
    Standard is the basic, and goes like this for example: 149/3.
    Inverted is wickets come first, basic is wickets come 2nd and runs
    come first.

    WEATHER
    ================
    Weather, use the makers and choose what weather you want to play
    in. From dry rainy, blah blah blah. Choose what you want.

    MATCH TIME
    ================
    Night, or day. The default is night, but I really prefer it in the
    day, it just looks like real crciket then, but choose yourself.

    LENGTH
    ===============
    Select how many overs you want the game to go for. Move the bar
    across to the right if you want more, back to the left if less.
    This determines how many overs are bowled by the bowling team
    before it's end of innings.
                     ______________________
____________________/WORLD CUP RULES/THINGS\___________________________


FORMAT OF THE COMPETITION
======================================
The 1999 Cricket World Cup will be contested by 12 teams which have been
'seeded' and divided into two groups:

    Group A             Group B

    Sri Lanka            Australia
    India                West Indies
    South Africa         Pakistan
    England              New Zealand
    Zimbabwe             Bangladesh
    Kenya                Scotland

The first phase of the competition will be the Group Matches.

Each team will play every other team in its group. Points will be
allocated for each match Win, Tie or No Result in accordance with the
system described in Section 11 of these Playing Conditions, which will
apply throughout the Tournament.

Following the Group Matches the top three teams from each group will
progress to the next phase, the Super Six. The teams will be placed in
order of merit based on the points gained in the Group Matches and will
take forward into the Super Six phase the points scored against the
other teams which have qualified from their group.

In the Super Six phase of competition, each of the three qualifying
teams from Group A will play each of the three qualifying teams from
Group B.

The top four teams at the end of the Super Six phase of the competition
will progress to the Semi-finals where the team placed first will play
the team placed fourth and the team placed second will play the team
placed third.

The winners of the Semi-finals will contest the Final which will be held
at Lord's.

Playing Conditions

The Playing Conditions for Test Matches as printed in the ICC Code of
Conduct Standard Playing Conditions and Other Regulations Booklet,
September 1998 will apply, except where specified.

1  Duration
All matches will consist of one innings per side, and each innings will
be limited to 50 six-ball overs. A minimum of 25 overs per team will
constitute a match (subject to the provisions of Clause 10.1 below).
Matches will be of one day's scheduled duration with one reserve day
allocated (two reserve days in the case of the Final). The reserve
day(s) will be used if necessary to continue a match which has not been
completed on the first scheduled day.

2  Hours of Play, Intervals and Minimum Overs in the Day
2.1 Scheduled Start and Cessation Times
The scheduled hours of play will be 10.45am to 6.30pm. If there is a
delayed start or one or more interruptions in play, the Umpires may
order extra time on the first day if they consider that a result can be
obtained on that day. If the Umpires are satisfied that a result cannot
be obtained on the first day, the timing for the cessation of play on
that day will be 8.00pm, subject to conditions of ground, weather and
light.

2.2 Sessions of Play and Intervals between Innings
There will normally be two sessions of play of 3 hours 30 minutes each,
separated by an interval of 45 minutes between 2.15pm and 3.00pm. The
innings of the team batting second shall not commence before the
scheduled time for the commencement of the second session unless the
team batting first has completed its innings at least 30 minutes prior
to the scheduled interval. In such circumstances, a 10-minute break will
occur and the team batting second will commence its innings and the
interval will occur as scheduled.

Where the innings of the side batting first is delayed or interrupted,
the Umpires will reduce the length of the interval.

In the event of time being lost up to and including 60 minutes in
aggregate, the length of the interval shall be reduced from 45 to 30
minutes.  In the event of more than 60 minutes being lost in aggregate,
the duration of the interval shall be agreed mutually by the Umpires,
both Captains and the Referee subject to no interval being of more than
35 minutes duration or less than 10 minutes duration.  In the event of
disagreement, the interval shall be of 25 minutes duration.

Note: Refer also to the provisions of Clause 4.2

3 Appointment of Umpires and Referees
The ICC shall appoint Umpires from the World Cup Panel for On-Field and
Third Umpire duties.  ECB will appoint Fourth Umpires from their First
Class Panel.  The three participating Associate Member Countries will
provide one Umpire each whom ICC will appoint for Fourth Umpire duties.

The ICC shall appoint a Referee for each World Cup Match.


4 Length of Innings
4.1 Uninterrupted Matches (i.e. Matches Which Are Neither Delayed Nor
Interrupted)

(a) Each team shall bat for 50 (six ball) overs unless all out earlier.
A team shall not be permitted to declare its innings closed.

(b) If the team fielding first fails to bowl the required number of
overs by the scheduled time for the cessation of the first session, play
shall continue until the required number of overs has been bowled.

Unless otherwise determined by the Referee, the innings of the team
batting second shall be limited to the same number of overs that it
bowled by the scheduled time for the cessation of the first session. The
over in progress at the scheduled cessation time shall count as a
complete over. The interval shall not be extended and the second session
shall commence at the scheduled time (3.00 pm).

The Referee may increase the number of overs to be bowled by the team
bowling second if, after consultation with the Umpires, he is of the
opinion that events beyond the control of the team bowling first
prevented that team from bowling the required number of overs by the
scheduled time for the cessation of the first innings.

(c) If the team batting first is all out and the last wicket falls at or
after the scheduled time for the interval, the innings of the team
batting second shall be limited to the same number of overs bowled to
the team batting first at the scheduled time for the interval.

(d) If the team batting first is dismissed in less than 50 overs, the
team batting second shall be entitled to bat for 50 overs except as
provided for in (c) above.

(e) If the team fielding second fails to bowl 50 overs or the number of
overs as provided for in (b), (c), or (d) above by the scheduled
cessation time, the hours of play shall be extended until the required
number of overs has been bowled or a result achieved.

(f) Penalties shall apply for slow over-rates (refer ICC Code of
Conduct).

4.2 Delayed or Interrupted Matches
4.2.1 General
Any rearrangement of the number of overs that may be necessary due to a
delayed start or one or more interruptions in play as a result of
adverse ground, weather or light conditions or any other reason, shall
only be made on the second day (third day in the case of the Final). The
timing and duration of all suspensions of play (including all intervals)
or delays on any day will be taken into account when calculating the
length of time available for either innings.

(a) The object shall always be to rearrange the number of overs so that,
if possible, both teams have the opportunity of batting for the same
number of overs. A team shall not be permitted to declare its innings
closed.

A minimum of 25 overs must be bowled to the team batting second in order
to constitute a match (subject to the provisions of Clause 10.1.below).

Except as provided for in Clause 4.2.3 below, the calculation of the
number of overs to be bowled shall be based on a rate of 14.28 overs per
hour in the total time available for play up to 6.30pm on the last
scheduled day of the match. If a reduction of the number of overs is
required, any recalculation must not cause the match to be rescheduled
to finish earlier than the original cessation time. This time may be
extended to allow for one extra over for both teams to be added if
required.

(b) If the team fielding second fails to bowl the required number of
overs by the scheduled cessation time, the hours of play shall be
extended until the overs have been bowled or a result achieved.

(c) The team batting second shall not bat for a greater number of overs
than the team batting first unless the latter has been all out in less
than the agreed number of overs.

(d) Fractions are to be ignored in all calculations regarding the number
of overs.

4.2.2 Delay or Interruption to the Innings of the Team Batting First
(a) If the number of overs of the team batting first is reduced, a fixed
time will be specified for the completion of the first session, as
calculated by applying the provisions of Clauses 2.2 and Clause 4.2.1(a)
(if appropriate).

(b) If the team fielding first fails to bowl the required number of
overs by the scheduled time for the cessation of the first session, play
shall continue until the required number of overs has been bowled, and
Clause 4.1(b) shall apply.

(c) If the team batting first is all out and the last wicket falls at or
after the scheduled time for the interval, Clause 4.1(c) shall apply.

4.2.3 Delay or Interruption to the Innings of the Team Batting Second
When the innings of the team batting second has had to be reduced to
less than 50 overs under the provisions of Clause 4.2.1(a), any
subsequent interruption to the innings of the team batting second will
result in the overs being reduced at a rate of 14.28 overs per hour for
time lost.  Overs will always be reduced on the basis of time lost, as
above, when the innings of the team batting second has commenced at or
after 3.00pm on the last scheduled day of the match.

5  Restrictions on the Placement of Fieldsmen
Two semi-circles shall be drawn on the field of play. The semi-circles
shall have as their centre the middle stump at either end of the pitch.
The radius of each of the semi-circles shall be 30 yards (27.5m). The
ends of each semi-circle shall be joined to the other by a straight line
drawn on the field on the same side of the pitch. The field restriction
area should be marked by continuous painted white lines or 'dots' at
five-yard (4.5m) intervals, each 'dot' to be covered by a white plastic
or rubber (but not metal) disc measuring seven inches (18cm) in
diameter.

At the instant of delivery, there may not be more than five fieldsmen on
the leg side.

For the first 15 overs only two fieldsmen are permitted to be outside
the field restriction marking at the instant of delivery.

For the remaining overs only five fieldsmen are permitted to be outside
the field restriction marking at the instant of delivery.

Two inner circles shall be drawn on the field of play. The circles have
as their centres the centre point of the popping crease at either end of
the pitch. The radius of each of the circles is 15 yards (13.72 metres).
The field restriction area should be marked by 'dots'. The segment of
the circles reserved for the slip positions shall not be demarcated.
(Refer attached Appendix 1).

In the first 15 overs there must be a minimum of two stationary
fieldsmen within the 15-yard field restriction of the striker at the
instant of delivery. The two stationary fieldsmen may be permitted to
stand deeper than 15 yards (in the un-demarcated area) provided only
that they are standing in slip, leg slip and gully positions.

In circumstances where the number of overs for the team batting first is
reduced, the number of overs in regard to the above fielding
restrictions shall be reduced proportionately in a ratio of 15:50 (30%)
in accordance with the table below. Fractions are to be ignored in all
calculations re. the number of overs.

Total overs in Number of overs for which above will apply

Innings	restrictions
25-26         7
27-29         8
30-33         9
34-36         10
37-39         11
40-43         12
44-46         13
47-49         14
50            15

Where the number of overs for the team batting second is reduced
(including under the provisions of Clauses 4.1(b) and/or 4.1(c) above),
the aim will be to maintain the above fielding restrictions for the same
proportion of the second innings that they were maintained for the first
innings (fractions to be ignored).

In the event of an infringement of any of the above fielding
restrictions, the square leg Umpire shall call and signal 'No Ball'.

6  Number Of Overs Per Bowler
No bowler shall bowl more than 10 overs in an innings.

In a delayed or interrupted match where the overs are reduced for both
teams or for the team bowling second, no bowler may bowl more than one-
fifth of the total overs allowed.  This restriction shall not apply to
the team fielding second where the provisions of Clause 4.1(b) have been
applied.

Where the total overs are not divisible by five, one additional over
shall be allowed to the maximum number per bowler necessary to make up
the balance.

In the event of a bowler breaking down and being unable to complete an
over, the remaining balls will be bowled by another bowler. Such part of
an over will count as a full over only in so far as each bowler's limit
is concerned.

The scoreboard shall show the total number of overs bowled and the
number of overs bowled by each bowler.

7  No Ball
Short Pitched Bowling - if the ball passes or would have passed above
the shoulder height of the striker standing upright at the crease,
either Umpire shall call and signal 'No Ball'. The penalty shall be one
run for the no ball, plus any runs scored from that delivery.

8  Wide Bowling - Judging a Wide
Umpires are instructed to apply a very strict and consistent
interpretation in regard to this Law in order to prevent negative
bowling wide of the wicket.

Any offside or legside delivery which, in the opinion of the Umpire,
does not give the batsman a reasonable opportunity to score shall be
called a wide. As a guide, on the leg side a ball landing clearly
outside the leg stump going further away shall be called wide.

A penalty of one run for a wide shall be scored if no runs are made
otherwise.

9  The Ball
The ECB shall provide Grade 1 BSI-approved cricket balls manufactured by
Dukes.

Coloured clothing, black sightscreens and white balls shall be used.

Each fielding team shall have one new ball for its innings.

In the event of a ball becoming wet and soggy as a result of play
continuing in inclement weather or it being affected by dew, or a white
ball becoming significantly discoloured and in the opinion of the
Umpires being unfit for play, the ball may be replaced for a ball that
has had a similar amount of wear, even though it has not gone out of
shape.

Either bowler or batsman may raise the matter with the Umpires and the
Umpires' decision, as to a replacement or otherwise, will be final.

10  The Result
10.1  A result can be achieved only if both teams have had the
opportunity of batting for at least 25 overs (subject to the provisions
of Clauses 4.1(b) and 4.2.2(b) above), unless one team has been all out
in less than 25 overs or unless the team batting second scores enough
runs to win in less than 25 overs.

All matches in which both teams have not had the opportunity of batting
for a minimum of 25 overs (subject to the provisions of this clause)
shall be declared 'No Result'.

10.2  Where the maximum number of overs available to both sides remains
unaltered once play has commenced (other than through the application of
4.1(b)), the team scoring the higher number of runs shall be the winner.
If the scores are equal, the result shall be a Tie and no account shall
be taken of the number of wickets which have fallen.

10.3 If, due to suspension of play after the start of the match, the
number of overs in the innings of either team has to be revised to a
lesser number than originally allotted (minimum 25 overs unless the
provisions of 4.1(b)  or 4.2.2 (b) apply), then a revised target score
(to win) should be set for the number of overs which the team batting
second will have the opportunity of facing - this revised target being
calculated by the Duckworth/Lewis method. The target set will always be
a whole number and one run less will constitute a Tie (see Appendix 2
for full Duckworth/Lewis Regulations).

Playing Conditions Page 10 - Issue 2
10.4  At the interval between innings or whenever a revised target has
been set, a print-out of 'par' scores (the score for which if the match
was abandoned the match would be tied) for the end of each over will be
supplied to both teams' dressing rooms and to the Match Umpires, Referee
and Ground Authority.

10.5  If a match is abandoned before it has been played to a conclusion
and before the team batting second has received its allotted number of
overs (minimum 25 overs required to constitute a match unless the
provisions of Clause 10.1 apply), then the result shall be decided by
the Duckworth/Lewis method. If the second innings score is equal to the
'par' score for the given number of overs remaining and wickets lost,
the result shall be a Tie.


11 Points
11.1 The following points system will apply:

Win                  2
Tie or No Result     1
Loss                 0


11.2 Group Matches
In the event of teams finishing on equal points in either Group, the
right to play in the Super Six stage will be decided in the following
order of priority:

(a) The most wins in the Group Matches.

(b) When two teams have both equal points and equal wins, the team which
was the winner of the Group Match played between them will be placed in
the higher position.

When more than two teams have equal points and equal wins, the team
which was the winner of the most number of matches played between those
teams will be placed in the higher position.

(c) If still equal, the team with the higher net run rate in the Group
Matches will be placed in the higher position (refer to 11.6 below for
the calculation of net run rate).

(d) If still equal, the team with the higher number of wickets taken per
balls bowled in the Group Matches in which results were achieved, will
be placed in the higher position.
11.2	(continued)

(e) In the highly unlikely event that teams cannot be separated by (a)
to (d) above this will be done by drawing lots.

11.3  Super Six Matches
The six teams that qualify for the Super Six stage carry forward the
points that they have gained against the other teams that have qualified
from their respective groups. The points carried forward by each team
are added to those they gain in the Super Six Matches, to form the Super
Six league table.

In the event of teams finishing on equal points at the end of the Super
Six stage, the right to play in the Semi-final will be decided in the
following order of priority:

(a) The most wins in all of the matches throughout the competition
against the other Super Six qualifiers.

(b) When two teams have both equal points and equal wins, the team which
was the winner of the match played between them (in either the Group or
Super Six Matches) will be placed in the higher position.

When more than two teams have equal points and equal wins, the team
which was the winner of the most number of matches played between those
teams (in both the Group and Super Six Matches) will be placed in the
higher position.

(c) If still equal, the team with the higher net run rate in all matches
played against the other Super Six qualifiers (in both the Group and
Super Six Matches) will be placed in the higher position (refer to 11.6
below for the calculation of net run rate).

(d) If still equal, the team with the higher number of wickets taken per
balls bowled in all of the matches throughout the competition against
the other Super Six qualifiers in which results were achieved, will be
placed in the higher position.

(e) In the highly unlikely event that teams cannot be separated by (a)
to (d) above this will be done by drawing lots.


11.4 Semi-final
If a Semi-final is tied or there is no result, the team that finished
higher at the end of the Super Six stage as decided by clause 11.3 shall
proceed to the Final.

11.5 Final
In the event of a tied Final or if there is no result in the three days
allocated, the World Cup will be shared by the finalists.

11.6 Net Run Rate
A team's net run rate is calculated by deducting from the average runs
per over scored by that team, the average runs per over scored against
that team - see 11.2(c) for the Group Matches and 11.3(c) for the Super
Six matches.  Only those matches where results were achieved and where
the D/L method for recalculating the target score was not utilised will
count for the purpose of net run rate calculations.

In the event of a team being all out in less than its full quota of
overs, the calculation of its net run rate shall be based on the full
quota of overs to which it would have been entitled and not on the
number of overs in which the team was dismissed.

12  Code of Conduct
All Players, Team Officials and Umpires shall be bound by the terms of
the ICC Code of Conduct.

13 Prize Money
Prize Money for the 1999 Cricket World Cup totals US $1,000,000 and will
be distributed as follows:

Winner                     US $300,000
Runner-up                  US $150,000
Losing Semi-finalists      US $100,000 each
Fifth Place Super Six      US $52,500
Sixth Place Super Six      US $27,500
Group Match Winners        US $6,000 each
Group Match Losers         US $3,000 each
                  ________________________________
_________________/BAKER'S INSANELY HARD CHALLENGES\____________________

MY INSANE CHALLENGES
==================================
Heh, let me just say a big thanks to HappBuhda311 for the idea of this
in his Tony Hawks Pro Skater 4 guide. This section is to increase the
lifespan of the game, here are some challenges that you can try and
complete to become great at the game, here goes:

    THE BIG SCORE
    ==================
    On any difficulty, try to whack a massive score. The best place is
    straight down the ground. The actual difficulty determines what
    score you should be able to get if you try, and are all on a 50
    overs match.

    Status bar on Easy: Whack a score of over 1,300
    Status bar in the middle: Whack a score of over 1,150
    Status bar on hard: Whack a score over 1,000

    Doing any of these will make you a big champ and improve your
    batting skills. This requires about 4 every ball to get, or
    something like that. A six every ball will do it fine enough, good
    luck.

    HIGH STRIKE RATE
    =======================
    Try to get every member in your team a strike rate of over 400%.
    This means that each batter has to at least score 4 runs every
    ball, even more actually. Only two players can go lower than this
    mark, but if any batter gets under a strike rate of 100%, you fail.
    Simple. To check your strike rate, when you are finished, go to
    team statistics or something and view your teams strike rates.
                       __________________________
______________________/FREQUENTLY ASKED QUESTIONS\_____________________

------------------------------------------------------------------------
----------------------------------------------------------------------
Q: How come this game was made in 2000 but this guide came out 3 years
later?

A: Because, well, I did not know about GameFAQs then, and since there
are no guides for this up, I decided to write one for it know. Stop
complaining and just be happy I made it.
------------------------------------------------------------------------
----------------------------------------------------------------------
Q: Can I submit Contributions to this guide?

A: Yeah, I guess so. It might be posted.
------------------------------------------------------------------------
----------------------------------------------------------------------
Q: I have searched Ea Sports and I can't find this guide there, why not?

A: Well, the main reaon in case you are dumb, is because I DO NOT WORK
FOR EA SPORTS NOR DO I KNOW ANYONE IN THE COMPANY. In other words, this
guide is not authorized by Ea Sports, or any company like that.
------------------------------------------------------------------------
----------------------------------------------------------------------
Q: Can I have this guide on my site?

A: Yes, yes, please take it. Feel free to, just post me an e-mail, then
wait to I update on gameFaqs with you in the copyright section so you
will not be using a version that says "Only gamefaqs/Gamers-realm can
have this guide." CHEATCC CANNOT HAVE THIS GUIDE!!!
------------------------------------------------------------------------
----------------------------------------------------------------------
Q: In the last post you said that CheatCC cannot have this guide, why is
that so?

A: There is a good reason for it. The main reason is that that site
steals guides without asking for permission, in other words, ripping
them off. All FAQ authors nearly hate him.
------------------------------------------------------------------------
----------------------------------------------------------------------
Q: After the ball has been bowled, the ball takes to long to get back to
the bowler and then be bowled again, is there a way I can skip that or
something?

A: Yes, there is. Press the spacebar button. This can be used to jump
straight to the next ball in most cases, even if the ball is still
rolling or hasn't reached the boundry.
------------------------------------------------------------------------
----------------------------------------------------------------------
Q: Where can I get help on writing game guides?

A: A little off topic about the game, but you can read the gamefaqs help
file about making guides and all that stuff. Try it, it's fun.
------------------------------------------------------------------------
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                            _______________
___________________________/VERSION HISTORY\___________________________

VERSIONS
===============
This is where I write down everything that I have updated in my versions
that I have made. The version muber is determined by how much
information I have put in on the update:

    VERSION 1.0
    ======================
    Very first version of the documnet. Sent to www.gamefaqs.com,
    hopefully it will get posted, if your reading this, then yay, it
    has.

NEXT UPDATE
==================
I really doubt this, but I think I will try to add the description of
the stadiums. I doubt it will happen, because, well I'm to frickin lazy
to write them all down, theres about 20 stadiums, all with 100 lines,
and I preferr computer writing to normal if I had a chance.
                         _____________
________________________/E-MAIL POLICY\________________________________

THE RULES, PLEASE READ BEFORE CONTACTING ME:

    Put the games name in the subject title. If you don't, I wont know
    what subject the e-mail is on, and it will get deleted and you wont
    get an answer back, 'nuff said. It could be spam for all I know.

    Do not send me spam, simple enough? All the idiots out there got
    that. Do not waste my life with stupid ads, hell, I will just block
    you anyway.

    Use proper spelling and grammar. I am sick and tired of getting e-
    mails like: "How de u gt trol of de bowla." Afew mistakes are okay,
    but don't use abbreviations, like I hate seeing u instead of you.
    It pisses me off.

MY E-MAIL ADRESS IS: Wayalla1(at)yahoo.com.au
                         _________
________________________/COPYRIGHT\____________________________________

If your saying, "You didn't pay for the copyright, that means that you
can't copyright it" Then you obviously don't understand the copyright
rules then do you?
                       _ _ _

This Document Copyright Aaron Baker 2003.
This Document Copyright Wayalla, (c) 2003.

It may be used for Personal and private use only, and can't be put in a
magazine, put on a site that you need to pay money to acces this FAQ or
just generally sold. This guide is sole property of Aaron Baker. Only
authorized websites can have this FAQ, but must not alter the copyright
notice at all. This guide is availabe free of cost from sites, and I am
taking time out of my busy life to write this, so be thankful that I am
helping you. Do not rip off this guide in Part or Whole, that is illegal
and the appropriate steps will be taken if nessecary. I didn't wirte
this guide so that someone could just come and rip it off. This guide
can only be found at the sites that I have listed below:

http://www.gamefaqs.com
http://www.gamers-realm.com
                        _ _ _

Thats it, no one else, unless I decide otherwise. Anywhere else will
have to e-mail me first. I have the right to deny your website use of
the guide because it is mine. All of the contents in this file were
written by Aarn Baker, unless stated otherwise in the credits section at
the end of the guide. Cheat Code Central is forbidden to use this guide.
If any websites are using this guide without my permission, the
appropriate steps will be taken to get the guide off the site.
                        _ _ _

The author of this document can be contacted via e-mail, which is:
Wayalla1(at)yahoo.com.au! Monst questions will be asnwered unless the
question is answered in the guide, the title doens't include the games
title or something like that, and also no spam and stupid e-mails. You
are allowed to download this file onto your hard drive, thats the whole
point of the FAQ really, to print it because I doubt many people have
the console and computer in the same room and no one will want to stay
at the computer playing the game.
                        ________________
_______________________/CREDITS + THANKS\______________________________


Inferno          -     Me and Inferno were going to write a Grand theft
                       Auto 3 guide, but then it didn't work out. I
                       done all the work, and it was taken down. Sorry
                       about that Inferno.

FCB              -     The FAQ Contributors board here at gamefaqs,
                       great advise and tips and stuff on FAQ making.

EA Sports        -     For making this great, great game and all the
                       other sporting games. They are defently the best
                       sport making game developer out there. Well
                       done.
                             _______
____________________________/THE END\__________________________________

Thanks for reading.

- Like my work, go here for some FAQs, reviews and codes from the
sauthor Wayalla:

http://www.gamefaqs.com/features/recognition/24572.html

-----------------------------------------------------------------------

                   DOCUMNET COPYRIGHT (c) 2003
                   AARON BAKER, AKA WAYALLA

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~END OF FILE