===================================DISCLAIMER==================================
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to host my FAQs from now on.
Please don't ask, because I will not grant permission.  It's just that too many
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So if anyone sees this FAQ on any site other than those mentioned above, please
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This document Copyright 2004 Daniel Engel
===============================================================================

Peter Pan in Return to Neverland FAQ
January 06, 2006
Daniel (FecalLord) Engel
fecalord [AT] gmail [DOT] com



###############################################################################
                             (A) TABLE OF CONTENTS
###############################################################################

Table of Contents

 (A) This Table of Contents
 (B) Controls
 (C) Items
 (D) Tips
 (E) Walkthrough
 (F) Feather Lists
 (G) Experimental


###############################################################################
                                 (B) CONTROLS
###############################################################################

The controls for this game are as follows:

Dpad - Moves your character [Peter].

X - hold to fly up.
Triangle - Play panpipes [once you earn the skill from a boss].
Square - Use the knife, if you hold the button down you can also throw the
         knife [once you earn the skill from a boss].
Circle - Use pixie dust [once you earn the skill from a boss].

L1/R1 - Show the map.
L2/R2 - Backpedal.

Start - Pause menu.  [Lets you save your game when on the neverland map screen]
Select - Show the interface.


###############################################################################
                                   (C) ITEMS
###############################################################################

Hearts - Restore some of your health.

Feathers - Used to buy items at the Indian Shop.
           White Feathers = 1 point
           Blue Feathers = 5 points
           Red Feathers = 10 points

Keys - Unlock doors.

Film Reels - Give you tickets that you can use at the Indian Shop to watch
             clips from the movie

Health Boost - Adds an extra heart to your health meter.


###############################################################################
                                   (D) TIPS
###############################################################################

- Hit flowers if you're running low on health or pixie dust.

- Use the stage map if you get lost or don't know where to go next.

- When you have 900 feathers you can open the chest at the Indian Store for a
  health boost.

- There are five health boosts in the game, you buy one from the Indian store,
  the rest are hidden in the stages.

- Find the four lost boys and you'll be able to fly faster and better


###############################################################################
                                (E) WALKTHROUGH
###############################################################################
                           Bricklayer J. Gastronomy

After the opening movie for the game you'll end up on the map screen, now would
be a good time to save your game so press start and select SAVE GAME from the
menu to do that.

Now you can press L1/R1 to view the rest of the island and even check out the
Indian Shop if you want, but you don't have any feathers yet so you won't be
able to buy anything.

Select the first stage PETER'S KNIFE: Hangman's Tree to begin the game.


---------------------------------------
STAGE 01: PETER'S KNIFE: Hangman's Tree
---------------------------------------

- 01 Secret Place
- 01 Film Reel
- 01 Lost Boy


Run off the right edge of the cliff and head right until you see a trail of
feathers, use your flying to follow the trail until it ends.  You can then
return to the upper left to find another small trail of feathers before heading
right along the ground.  Fly up and over the small cliff when you come to it
and fall down the other side for a movie clip.

Continue falling to the bottom and fly right for some more feathers, then
continue right and fly over the small wall for your knife.

Now that you can attack enemies you'll want to make note of the flowers like
the one to the right of your knife.  You can attack these without being damaged
yourself and they will release helpful items like hearts.  Fly right along the
ground and behind some plants to find a secret place filled with red feathers.

Exit the secret place and fly up for some feathers, attack the bird with your
knife to get rid of it.  Finally fly up and right to the stage exit.

*NOTE* Once you have the ability to throw your knife you can return to this
stage and throw your knife at a target directly below the entrance to open up
the exit that leads to stage 06.  The exit [once opened] is located directly
right from the entrance.

*NOTE* Once you have the ability to use pixie dust you can return to this
stage and head left from the bottom of the first shaft, then use it on the
rock there to find a lost boy.


You can use your film ticket at the Indian Store now if you wish, otherwise
save your game and enter the next stage.


----------------------------------------------------
STAGE 02: SEARCHING FOR THE MERMAIDS: Mermaid Lagoon
----------------------------------------------------

- 02 Secret Places


Collect the circle of feathers on your right, then head right and attack any
enemies that get in your way.  Fly up once you hit the wall for more feathers,
then attack the bird at the top and carefully fly over the vine on your right
as you attack more birds.  Continue right for more feathers, then avoid a pair
of vines beyond.  Collect feathers in the open area as you kill/avoid the birds
and fish, then walk left through the wall in the bottom left corner of this
area to reach a secret place.

Collect the blue feathers and return to the open area where you came from, then
continue right and fly up the shaft for some feathers.  Be careful of the vines
on the way up and head right at the top to reach the stage exit.

*NOTE* Once you have the ability to use pixie dust you can return to this
stage and use some on the rock at the top of the first shaft to find a secret
place.


------------------------------------------
STAGE 02-A: FLY TINK, FLY!: Mermaid Lagoon
------------------------------------------

For this stage you get to play as Tinker Bell and you need to keep the twig lit
until you reach the end of the stage.  Control-wise the stage is easy enough
all you use is the fly button to raise Tinker Bell as needed.  If you hit
anything though you need to restart the stage, and that includes the ground or
ceiling.  However this stage is very short and you should be able to complete
it with little effort, just follow the tunnel really.


------------------------------------------------
STAGE 03: SHORTCUT TO THE LAGOON: Mermaid Lagoon
------------------------------------------------

- 04 Secret Places
- 01 Film Reel
- 01 Health Boost


Follow the path of feathers down the shaft to the small platform, then attack
the wooden enemy on your right to get rid of it.  Fall down the right side of
the shaft and attack the next enemy when you reach it.  Fall all the way down
the shaft and walk through the left wall to find a secret place.

Grab the feathers inside and use the flower if you need to, then return to the
previous room and head right across the water.  Work your way up the shaft
while avoiding the spikes and attack the enemy at the top, then proceed right
to meet a pirate.

He basically runs back and forth while swinging his swords and every so often
he throws them straight up into the air, it is at this point that you should
attack him.  After three hits he won't bother you anymore, head right and
collect the feathers from the open area.  Now go right at the bottom right
corner of this area to find a secret place.

Collect the feathers and return to the previous room, then head right halfway
up the right wall.  Avoid the vines and collect the feathers beyond, then
attack the enemies near the boxes.

Take the upper path right of the boxes for an enemy and a film reel, then head
right through 2 secret places to reach another pirate.  Beat him for a key,
then use it on the door on your right.  Collect the feathers and health boost
beyond, then return to the boxes to take the lower path right.

Collect some feathers and avoid the vines on the way, then attack the enemy
beyond so you can collect the red feather.  Fall down the shaft on your right
and avoid the vines as you collect the feathers, then beat another pirate at
the bottom.  Continue right for some more feathers and the stage exit.


-------------------------------------------
STAGE 04: AGAINST THE CLOCK: Mermaid Lagoon
-------------------------------------------

- 01 Secret Place


You have 50? seconds to make it through this cave so be careful.  You'll want
to fly along the ceiling as you head right to reach the only secret place of
the stage.

Fly right through it for some feathers and a nice shortcut through half of the
stage, then continue right and avoid the falling rocks until you reach a spike
shaft.  Avoid the spikes as you fly up the shaft and kill the enemy, then
follow the tunnel right to an open area.  Grab some red feathers here if you
have enough time, otherwise speed right to the stage exit.


-----------------------------------------
STAGE 05: THE TREASURE MAP: Pirate's Cove
-----------------------------------------

- 03 Secret Places


Get a few feathers on your upper right, then fly right along the water for a
secret place.

Collect the feathers and return to the previous room, then fly slowly up the
shaft.  Attack the swinging pirate when he's at the top of his swing because he
will stop using his sword briefly.  Fly up the left side of the shaft to the
platform and kill the enemy on the way, then go right through the wall for
another secret place.

Collect the few feathers, then return to the previous room and fly up the right
side of the shaft.  Attack the enemy on the way up to the platform, then
continue up past the platform.  Head right and beat the pirate for a key, then
return left a little and fly up through a narrow gap and use the key on a door
there.

Head right in the next room and carefully go past the spinning blade, then hit
the bouncing target with your knife.  Now fly left along the ceiling to find a
small passage leading up.

Be careful of the swinging pirate at the top, then head left and grab the
feathers as you fly up the shaft.  Carefully fly past the blades and over the
wall, then follow the passage past more blades until you reach some feathers.
Fly right and carefully fly past the blades and hit the target beside them as
you fall.  Go right and beat the swinging pirate above you, then enter the
shaft above him.

Head left at the top and beat the pirate for a key, you'll want to hover in the
middle of his area before hitting him when he throws his weapons in the air.
Head right for a number of feathers, and a door to unlock.  Head right beyond
the door for a piece of the treasure map, then follow the passage up and right
to reach the stage exit.

*NOTE* Once you have the ability to use the panpipes you can return to this
stage and go through the door that opens with the first switch.  Go right and
play the panpipes to reveal a rock, then use your pixie dust to get rid of
the rock and find a secret place.


------------------------------
BOSS - STARKEY: Mermaid Lagoon
------------------------------

At the beginning of the fight you can only fly up and down on the far left of
the screen while Starky throws knives at you.  The knives bounce off the floor
and ceiling and are pretty easy to avoid.  After a while Starky will stop
throwing knives, now you can fly over to him to attack, but rocks will also
start falling at this point so be careful of them.  Once you hit Starky three
times the battle will end.


You can now throw your knife by holding down square so head back to stage 01
for now.  Throw your knife at a target directly below the entrance to open up
an exit that leads to stage 06.  Then fly directly right from the entrance to
reach this new exit and open stage 06.


-------------------------------------------------
STAGE 06: GOING TO HANGMAN'S TREE: Hangman's Tree
-------------------------------------------------

- 02 Secret Places
- 01 Health Boost


Head right and throw your knife at the explosive barrel to get rid of it, then
fly up the shaft and attack the enemy at the top.  Head right and drop down the
shaft, be sure to collect the red feather partway down.  Destroy the explosive
barrel at the bottom and continue right, then destroy another explosive barrel
and enter a secret place through the wall beyond.

Collect the feathers like usual and return to the previous room, then fly up
the shaft and avoid the vines on the way to the top.  Destroy the explosive
barrels at the top and throw your knife at the switch, then continue right for
some feathers and a door that's now open.

Head right to the next shaft and avoid the vines on the way, then fly up the
shaft and beware of the vine above you.  This is tricky but you need to fly
towards the gap in the leaves on your left and throw your knife at the target
hopefully without the vine hitting you.  You can hit the target and get hit by
the vines but it would be nice to keep healthy.  After hitting the switch drop
all the way down the shaft and go right through the door for a health boost,
then continue right for a secret place.

Collect the feathers and return to the top of the shaft, then go right for some
feathers.  Carefully destroy the explosive barrels beyond, then collect some
feathers above.  Head right and avoid the vines as you work your way down the
shaft and right.  Destroy the explosive barrel and collect the feathers beyond,
then continue right for another explosive barrel.  Once its destroyed work your
way through the small cave past the vines and collect the feathers outside.
Hit the moving target at the top of the room with your knife to open the door
below, then enter that door and head right to the stage exit.


------------------------------------------
STAGE 07: IS ANYBODY HERE?: Hangman's Tree
------------------------------------------

- 02 Secret Places
- 01 Film Reel


Head right for some feathers, then fly to the top of the room for more feathers
in a secret place.

Drop down again and step on the switch on your right, then quickly go right
before the door closes again.  Continue right to a shaft and drop to the bottom
while killing enemies, then go right and avoid the blades as you enter a secret
place below you.

Collect the feathers and return to the previous room, then hit the switch in
the bottom left corner and quickly head right to the door while avoiding the
blades.

Go right and fly up the shaft for some feathers, then avoid the blade at the
top before going left for more feathers.  Head right and beat the swinging
pirate, then collect the feathers above.  Continue right through the passage
and hide from the blades in the pits below as you move right.  Collect some
feathers at the top of the open room, then head right along the bottom and fly
up at the other end for more feathers.  Drop down the shaft on your left and
attack the enemies, then collect a film reel on your right.  Trip the switch
in the bottom left corner and quickly go to the door on your right while
avoiding the blades.

Collect some feathers in the room beyond and continue right, then drop down the
shaft and hide in the alcoves to avoid the blades below as you head right to a
switch.  Once the switch is activated fly up the shaft again and head right
through the open door to the stage exit.


------------------------------------------
STAGE 07-A: FLY TINK, FLY!: Hangman's Tree
------------------------------------------

This stage is tougher than the last Tinker Bell stage but it's still not overly
difficult.  The hardest parts are halfway through the stage when a wooden beam
is in the middle of the tunnel, so you need to hover above or below it very
closely.  The other tricky part is near the very end where you need to make
sure you don't fall too late or you'll hit the low ceiling.


------------------------------------
STAGE 08: MOSQUITOES: Hangman's Tree
------------------------------------

- 02 Secret Places


Throughout this entire level you will be chased by mosquitoes, but they're not
terribly fast and you can easily fly around them.  The main thing is just to
remember that they are chasing you, if you can keep that in mind you should do
fine.

From the start you'll want to fly right and avoid the falling rocks until you
can take a shaft down to some vines.  Follow the shaft and the tunnel beyond,
then fly up the shaft on the other side.  Follow the path of feathers and fly
against the right wall [partway up it] to reach a secret place.

Collect the feathers and return to the previous room, then follow the tunnel
below you down and right.  Hug the left wall on your way down the next shaft
to reach a secret place.

Collect the feathers and work your way right through the previous tunnel.
Fly low to avoid shots from the right, then fly over the shooter and up the
shaft.  Head right and avoid the falling rocks on the way, then pass by some
vines and another shooter.  Follow the vine passage up into an open room for
lots of feathers and falling rocks, then fly into the part of the right wall
where there's no vines to reach the stage exit.


-------------------------------------
STAGE 09: ON THE BEACH: Pirate's Cove
-------------------------------------

- 02 Secret Places


Throughout this stage there will be wind blowing you around so remember to
correct your flight path as needed.

Work your way up and down the shafts and beat the enemies as you encounter
them, then when you reach the spiked area go through the part of the wall that
has no spikes for a secret place.

Collect your feathers and drop down the spiked shaft and head carefully right
past the blades and enemies.  Fly up the shaft and avoid the birds as they're
carrying explosives, if you need to attack them make sure you do it from a
distance.  Continue right past the blades, then drop down a shaft and avoid some
more blades.  Hide in the alcove on the way down if you need to, then head left
at the bottom to reach a secret place.

Collect your feathers and continue right past a number of blades, remember to
use the alcoves to avoid damage.  Work your way through a spiked area next and
destroy the enemies if they get in your way.  Carefully work your way past the
dual blades and avoid the birds beyond.  Finally fight the wind as you work
your way past the final set of blades to reach the treasure map and stage exit.


------------------------------------
STAGE 10: SECRET PASSAGE: Skull Rock
------------------------------------

- 01 Secret Place
- 01 Lost Boy


Fly straight up through a gap in the ceiling to find the secret place.

Collect the feathers and continue right, then work your way carefully through
the spiked area and destroy the enemies that get in your way.  Beat the pirate
once out of the spiked area, then carefully fly underneath the spinning object
without touching the spikes.

Continue right and carefully drop through the gap in the floor when the pirate
below isn't throwing his weapons into the air, then quickly hide on the left
before he runs into you.  Beat the pirate and collect some blue feathers above
before entering the spiked area below.  Fly carefully right at the bottom of
the shaft while avoiding the shots, you can hide in alcoves in the ceiling
between shots.

Once past the shooter fly up the shafts while avoiding more shots, then collect
the feathers at the top of the open room.  Fly under another spinning object
and drop down the spiked shaft below, then get ready for a pirate battle.

This pirate throws knives at you, you can easily attack them with your knife to
stop them though.  He also teleports when you get close to him, or when he gets
hit.  I found the easiest way to beat him was to wait on the ground and attack
the closest knife that he throws, then quickly throw one right back at him.
Once beaten you'll get a key, you should then return up the shaft and go right
at the spinning object to open the door there.

Continue right to another spinning object and take the shaft below to fight
another pirate.  Beat him for another key, this time you'll probably need to
throw a few knives from the air but it's not that difficult.  Return to the
spinning object above and follow it to a shaft above, then unlock the door
there and head right to the stage exit.

*NOTE* Once you have the ability to use pixie dust you can return to this
stage and use some on the rock just past the first spinning object.  Follow
the path beyond to reach a pirate.  Use your pixie dust to remove his barrel,
then use your knife to attack him.  Once beaten use the key on the door on the
upper right to rescue a lost boy.

*NOTE* Once you have the ability to use pixie dust you can return to this
stage and head down the shaft past the first pirate.  Use pixie dust with the
rock on your left and follow the path beyond to open up stage 11.


---------------------------
BOSS - TURK: Hangman's Tree
---------------------------

The boss will throw swords at you that are pretty easy to avoid the first time
around but get harder each time you hit the boss.  After avoiding a sword some
enemies will appear with an explosive barrel.  You need to throw a knife up at
them when the explosive  barrel is under the boss, the explosion will then hit
him.  After three such hits the battle will be over and you can use pixie dust.

Pixie dust can be used on enemies but more importantly it can be used on the
many rocks that you've likely seen so far blocking off passages.


Go to the Indian Shop for now, once you're done shopping a new stage will open
up in the area but you're too slow to do it right now so return to stage 01 for
now.

Once there head left from the bottom of the first shaft, then use pixie dust on
the rock there to find a lost boy.

Go to stage 02 now and use some pixie dust on the rock at the top of the first
shaft to find a secret place, then head for stage 10.

Use some pixie dust on the rock just past the first spinning object in this
stage.  Follow the path beyond to reach a pirate.  Use your pixie dust to
remove his barrel, then use your knife to attack him.  Once beaten use the key
on the door on the upper right to rescue a lost boy.

Continue through the stage until you reach the shaft past the first pirate.
Use pixie dust with the rock at the bottom and follow the path beyond to open
up stage 11.


-----------------------------------------
STAGE 11: SEARCHING FOR HOOK!: Skull Rock
-----------------------------------------

- 03 Secret Places


*NOTE* You use a lot of pixie dust in this stage so make sure that you always
have some available.  This could mean not using it on the shooter enemies or
perhaps being careful about hitting flowers when you have max health/dust.
Either way just keep it in mind and you should get through the level no
problem.


Fly up the shaft above you for some feathers, then hug the left wall as you
fall for a secret place.

Collect all the feathers and return to the bottom of the shaft before heading
right.  Use your pixie dust on the rock and head right to another rock, once
past it hit the target beyond and return left.

Fly up the shaft while hiding from the blades in alcoves, then take the tunnel
at the top right.  Once past the rock use pixie dust on the shooter and
continue right, then throw a knife at the target beyond and return to the
shaft.  Take the tunnel just below you right, then get rid of the rock and
continue right to an open room.

Fall all the way down the shaft and kill the enemies as you use pixie dust on
the shooter, then throw a knife at the target and go to the tunnel midway up
the shaft.

Collect the feathers at the top of the room beyond and beat the pirate there,
then make your way carefully right past the blades.  Fly up the left shaft that
has feathers in it and use pixie dust on the explosive barrel at the top before
dropping down to safety.  Fly up the right shaft now and throw a knife at the
target on your right, then fly up the shaft and go right when it opens up for a
secret place.

Grab the feathers and continue up the shaft, then throw a knife at the
explosive barrel at the top and fly above the barrel to find a secret place.

Collect the feathers and throw a knife at the target, then return to the
previous room and fly right.  Beat the pirate here and use the key on the door
beyond to reach the stage exit.


--------------------------------------
STAGE 11-A: FLY TINK, FLY!: Skull Rock
--------------------------------------

This stage is naturally a little harder than the previous two but it's still
not overly difficult.  The hardest parts are the fifth and seventh un-natural
obstacles because they have a steep hill just beyond them that you need to
quickly fly over but not too high as the ceiling is low afterwards.  The best
way to approach these is to fly over them rather than under but it can be done
both ways.


-----------------------------------
STAGE 12: BOMBER GHOST!: Skull Rock
-----------------------------------

Throughout this stage a ghost with a bomb attached to it will be chasing you,
he doesn't move very fast but he can hurt you if he touches you.  The bigger
concern is the time limit before the bomb explodes, you have 60 seconds to
reach the stage exit otherwise you fail the stage.

Follow the spiked tunnel right and up into an open room, then head right past
the falling rocks and go through the middle of the right wall through a hidden
passage to continue right.  Avoid a pair of tentacles and continue right past
some more, then fly up the shaft and avoid even more tentacles.  Finally follow
the spiked passage to the stage exit without getting killed or running out of
time, you should be fine for both though.


------------------------------
STAGE 13: SMEE: Mermaid Lagoon
------------------------------

- 02 Secret Places
- 01 Film Reel
- 01 Lost Boy


Drop off the cliff and hug the left wall for a secret place.

There doesn't seem to be anything that you can do in here yet so exit for now
and fly right across the large room while avoiding the birds, then avoid the
blade by hiding in the alcoves.  Hit the switch to open the door on your right,
then head right and fly up the first spiked shaft.  Go left at the top and drop
down to hit a switch, then quickly work your way right through the shafts to
the door before it closes.

Fly up above the blade before you do anything to find a film reel.  Now you
need to hit three timed switches to open the next door, start by flying right
and ignoring the first switch that you come across.  Continue right and fly to
the upper right corner of the room for the first switch.  After you hit it fly
quickly left to hit the switch that you ignored earlier, then drop down the
shaft on your left for the third switch.  It should be pretty easy because
you're traveling with the wind, then head right through the open door.

Beat the swinging pirate above and continue your flight up the shaft, then get
rid of the rock on your left for a secret place.

Collect the feathers and continue right, then take the high route in the open
room.  Throw your knives to get rid of the birds and hit the switch when you
reach it.  Quickly fly left until you can drop down, then take the right path
just below for the next switch.  This should open the door below you so fly
down and head right through it to reach the stage exit.

*NOTE* Once you have the ability to use the panpipes you can return to this
stage and fall off the first cliff while hugging the left wall to enter the
seemingly useless secret place.  Play the panpipes once you reach the bottom
to reveal a switch, then hit the switch and head right to find a lost boy.


------------------------------------
STAGE 14: JOLLY ROGER: Pirate's Cove
------------------------------------

- 02 Secret Places


Follow the path until you reach an explosive barrel, then dispose of it and
head down the shaft beside it.  Be careful of the pirate below, then quickly
chase him and hit him once to beat him.  Fly above the spinning object and
follow it to the shaft below, then use the same hit and run strategy that you
used before on this pirate.  It will be a little trickier because this pirate
takes three hits to go down instead of one, but it's not unheard of.  Throw a
knife at the target beyond and return to the spinning object, this time work
your way right through the open door.

Beat the pirate beyond for a key then return all the way back left to the
explosive barrel that you destroyed near the start of the stage.  Follow the
path left past enemies and another barrel to reach a door.

Unlock it with your key and work your way down the rightmost of the three
shafts on your left.  Be careful of the pirate below as you work your way to
the alcove on his right where you can beat him easily.  Then drop down the
shaft on your left and walk right for a secret place.

Collect the feathers and return to the shaft, then hit the target on your left
with a knife.  Return all the way right to where you fought the pirate for the
key and go right through the open door, then work your way right through the
shafts and destroy the explosive barrel when you reach it.  Continue right to a
spinning object and fly up the shaft for a switch, then return to the spinning
object and take the shaft below.  For this pirate battle you'll want to force
him to teleport to the right room by going close to him when he's in either of
the other two locations.  Destroy the explosive barrel, then hit the pirate and
hit him twice more in this area for a key.

Return to the spinning object and use your key in the door on your right, then
enter the next spinning object on your right and take the shaft above it.  Beat
the pirate at the top for yet another key, then fly to the top right corner for
a secret place.

Collect all the feathers then drop down the shaft to reach the spinning object.
Throw a knife at the explosive barrel on your right and enter the room beyond,
then carefully work your way past the blades and destroy the explosive barrels.
Fall down the shaft on your right and unlock the door at the bottom to reach
the map and stage exit.


------------------------------------
STAGE 15: TIGER LILY: Indian Village
------------------------------------

- 02 Secret Places
- 01 Health Boost


Head right and fly over the posts, then drop down the shaft and avoid more
posts.  Go right past the blade and fly up over the two posts without them
spearing you from below.  Fly to the upper left at the top to find a secret
place.

Collect the feathers and head right, then drop through the gap and go left for
some feathers.  Head right and work your way through the spiked area as you
avoid posts and a blade.  Once past the spikes head right until you reach a
fast-moving post, then hover above it and drop down when it's safe to reach
the gap below.  Follow the shaft down and hug the left wall of the shaft with
the two long posts to reach a secret place.

Collect the health boost and work your way right through the spiked area.  Once
out of there go right for some feathers, then work your way down the shaft.
Use the alcoves to avoid the post and go right when you can, then attack the
swinging pirate and work your way up the shaft beyond.  Hide in the alcoves to
avoid the post here, then go right at the top for the stage exit.

*NOTE* Once you have the ability to use the panpipes you can return to this
stage and use your panpipes after the first bird to reveal a rock.  Get rid of
the rock and exit the stage there to open stage 16.


----------------------------------
BOSS - PANPIPES TO WIN: Skull Rock
----------------------------------

*NOTE* This battle relies on fairy dust a lot so you may want to make sure
you have a lot by either buying some from the Indian Shop or finding it in a
stage.

Hit the birds when they appear to get some fairy dust then make sure you have
at least three shots of fairy dust.  The croc will start jumping out of the
water at you, so use the dust on him one jump at a time.  Using the pixie dust
three times should cause him to float into the air which lets you attack him
with the knife.  Once you've attacked him three times the battle will end and
you'll get your panpipes.


The panpipes allow you to reveal invisible objects, so go to stage 05 to give
them a try.  Go through the door in this stage that opens with the first
switch.  Go right and play the panpipes to reveal a rock, then use your pixie
dust to get rid of the rock and find a secret place.

Head for stage 13 next and fall off the cliff while hugging the left wall to
enter the useless secret place.  Play the panpipes once you reach the bottom
to reveal a switch, then hit the switch and head right to find a lost boy.

After finishing that stage you'll want to head for stage 15.  Work your way
through the stage like normal, then use your panpipes after the first bird to
reveal a rock.  Get rid of the rock and exit the stage there to open stage 16.


-----------------------------------------------
STAGE 16: TO THE INDIAN VILLAGE: Indian Village
-----------------------------------------------

- 02 Secret Places


Head right and avoid the falling rocks as you work your way up to the spiked
area.  Kill the enemies here and avoid more falling rocks and blades, then head
for the upper right corner to continue your climb.  Fly up against the right
wall and the rocks shouldn't be able to hit you, wait on the right ledge and
use your panpipes to reveal the falling rocks on your right.  Work your way up
to the next ledge and use your panpipes again to reveal more falling rocks.
Continue your climb and carefully fly up past the dual falling rocks, then use
your panpipes on the ledge to reveal more falling rocks.  Continue to use your
panpipes as you work your way up and right, then go through the right wall for
a secret place.

Collect your feathers and work your way left to an open room, then use your
panpipes to reveal a swinging pirate above you.  After beating him fly up to a
spiked room, then work your way to the upper left corner and use your panpipes
to reveal another swinging pirate.  Go left at the top of the shaft for some
feathers, then use your panpipes to reveal a rock on your left.  Get rid of it
to find a secret place.

Collect the feathers and continue right to the spiked area, beat the enemy
there and play you panpipes to reveal a blade above you.  Continue your climb
up while using the panpipes almost constantly to reveal many falling rocks,
then take the stage exit at the upper right.


------------------------------------------
STAGE 16-A: FLY TINK, FLY!: Indian Village
------------------------------------------

This Tinker Bell stage is probably the biggest jump in difficulty so far, on
the plus side there are no unnatural obstacles to go over or under.  However
the entire level is quite narrow which can make things difficult, in addition
there are a number of steep slopes in both directions.  With a little practice
though the stage shouldn't pose much of a problem.


-----------------------------------
STAGE 17: THE CHIEF: Indian Village
-----------------------------------

- 03 Secret Places
- 01 Film Reel
- 01 Lost Boy


Head right past the explosive bird to the open area, then collect the feathers
before flying down the shaft below.  Watch out for the posts and head right at
the bottom for some feathers, then play for panpipes to reveal a post above
you.  Once past it go through the right wall at the spinning object to reach a
secret place.

Collect the feathers and continue up past more posts and another spinning
object to end up in an open room.  Head right past a bird and post to a
spinning object, then fly up the shaft to reach some feathers and a film reel.
Hit the switch to the right of the post, then return to the spinning object.
This time play your panpipes to reveal a post below you, then drop down the
shaft.  Play your panpipes again at the bottom to reveal a spinning object,
then go left to rescue the last lost boy and get the flying boost.

Return right to the invisible spinning object and go through the right wall for
a secret place.

Collect the feathers and return up the shaft to the visible spinning object,
then go right past another spinning object and post beyond.  Play your panpipes
on the right to reveal a post and spinning object, then continue right and fly
through the wall to find a secret place.

Collect the feathers and play your panpipes outside to reveal some posts above,
then fly up and head right for some feathers and the stage exit.


---------------------------
PARROT'S BEACH: Indian Shop
---------------------------

You'll be able to do this stage now that you have your speed boost, it was
impossible before.

The best help you can have is to check the map frequently, so you can know what
kind of twists are coming up.  Other than that just make sure you follow the
bird exactly at the very end instead of rushing to the stage exit.

This will get you 999 feathers for the Indian Shop so be sure to use them
wisely.


---------------------------------
STAGE 18: TO THE LAKE: Skull Rock
---------------------------------

- 01 Secret Places
- 01 Health Boost


Fly to the top of the tunnel and play your panpipes to reveal an enemy below,
then avoid or attack it as you fall down the other side.  Take the upper path
of the two on your right and use your panpipes to reveal enemies and blades as
you head right.  Take a narrow shaft up when you reach it and kill the enemy
inside it, then hug the left wall for a secret place.

Collect the feathers and the health boost, then fall down the shaft to the
tunnel again.  Head right and fight an invisible pirate [use the panpipes] for
a key.  Continue right and make note of the door on your right, then use the
panpipes to reveal enemies and blades as you drop down the shaft below.  Grab
the feathers on your right and follow the lower tunnel left, then avoid the
metal enemy and attack the wooden one beyond.  Continue left through the tunnel
and use the panpipes to reveal a switch, hit it and return to the door that you
saw earlier before it closes.

Collect the feathers on your right and unlock the door beyond, then follow the
tunnel to an open room.  Use the panpipes to beat the invisible pirate here for
a key, then continue right and destroy the explosive bird.  Fly up the nearby
shaft to eventually reach a locked door, collect the feathers beyond and trip
the first of three switches.  Follow the tunnel and hug the right wall when you
can to find a hidden passage to the rest of the stage, then drop down the first
shaft and head right for the second switch.  Fly all the way to the top of the
shaft on your right, then head left for the third switch.  Finally head right
to reach the stage exit.


-----------------------------------------
STAGE 19: THE TREASURE MAP: Pirate's Cove
-----------------------------------------

- 02 Secret Place


*NOTE* This stage is pretty hard so make sure you have plenty of health before
starting it.


Head left for some feathers, then work your way right through the spiked area
to a pirate.  Use your panpipes to reveal some explosive barrels, then walk
toward them to get the pirate to destroy himself.  Unlock the door beyond him
and head right for some feathers.  Work your way down the shaft beyond with the
panpipes and head left to meet a pirate.  Use the panpipes to beat him for a
key, then return to the first locked door that you opened.

Trip the switch near the door and head quickly back left through the other door
near the start before it closes.  Work your way down the shaft by following the
blades in their clockwise patrol.  Head left at the bottom once you unlock the
door for some feathers, then fly up at the spiked area.  Hit the target there
and return to the far right area of the map, then fly down either of the short
spiked shafts to the right of the second pirate that you fought.  You will meet
another pirate on the way down so beat him before going left through the door.

Hit the target here and return all the way left to the first target that you
hit, then continue up the shaft and use the alcove to get past the blade.  Head
left at the top and fly up a second shaft, then go left into a small room and
fly up through a hole in the ceiling to reach a hidden place.

Use your panpipes and trip the switch that appears, then drop down the shaft
and hit the second switch below you.  Drop down the shaft and head left through
the door, then use your panpipes to disarm two explosive barrels and beat a
pirate below for a key.

Return to the bottom right corner of the map and unlock the door there, then
head left and work your way through the spinning objects.  Hit the switch in
the middle of the room followed by the two in each of the bottom corners, then
go through the door on the left.

Fly through the left wall to enter a secret place, then use your panpipes to
beat the pirate there for a key.  Finally return to the room with the spinning
objects and fly down the shaft below, then go right and unlock the door for the
map and stage exit.


----------------------------------------
STAGE 20: PETER'S SHADOW: Indian Village
----------------------------------------

*NOTE* If you haven't rescued the four lost boys yet this stage will be
impossible, so make sure you do that first.

In this stage you chase your shadow, it's a lot like the stage where you chased
the parrot.  The major difference between the two stages though is that in this
stage there are enemies and blades to avoid.  However usually you'll see or
hear them far enough in advance that they're easy to dodge, the main thing is
keeping up with your shadow.


-----------------------------------
BOSS - HOOK AND SMEE: Pirate's Cove
-----------------------------------

When the battle starts Hook will try to attack you, then Smee will roll out
a cannon and fire three cannonballs at you.  You need to throw your knife at a
cannonball to send it flying at Hook, otherwise avoid him when he's attacking
you.

Before you hit him the first time he attacks from the ground followed by the
left and right riggings of the ship respectively.

Before you hit him the second time he will attack from the ground, then jump
diagonally to the right rigging followed by the left before finally jumping
diagonally right to the ground.

Before you hit him the third time he will attack from the ground, then jump to
the right and left riggings respectively, followed by the ground.  He will then
move left on the ground and jump to the left rigging and back to the ground.

After you hit Hook three times the battle will end and a new challenge will
begin.


Now you can travel to any of the 20 main stages of the game and try to collect
every feather in the stage to win a gold feather, I have provided lists of
where to find the feathers in each stage in the feather lists section below.

Once you get all the gold feathers you will have completed 100% of the game
although you don't get anything for accomplishing that feat.


###############################################################################
                              (F) FEATHER LISTS
###############################################################################

----------------------
Stage 01 [63 feathers]
----------------------

- 33 white feathers in the first room
- 03 white feathers down the first shaft
- 07 white feathers near the rock where you rescued the lost boy
- 07 white feathers just right of the bottom of the first shaft
- 06 red feathers in the only secret place in this stage
- 07 white feathers near the stage exit


----------------------
Stage 02 [59 feathers]
----------------------

- 12 white feathers at the start of the stage
- 04 white feathers in the first shaft
- 07 blue feathers in the secret place beyond the rock
- 06 white feathers in the room after the first shaft
- 08 white feathers in the open room on the right side of the stage
- 08 blue feathers in the other secret place
- 14 white feathers near the stage exit


----------------------
Stage 03 [62 feathers]
----------------------

- 06 white feathers at the start of the stage
- 06 blue feathers in secret place at the bottom of the first shaft
- 04 white feathers in the spiked area
- 09 white feathers in the open area beyond the spiked area
- 06 blue feathers in the secret place in the bottom right corner of the area
  mentioned above.
- 06 white feathers near the boxes
- 04 white feathers past the dual secret places and locked door that are all
  along the upper path from the boxes.
- 08 white feathers on the lower path from the boxes
- 01 red feather on the same route mentioned above
- 03 white feathers on the same route mentioned above
- 05 white feathers near the stage exit
- 04 blue feathers near the stage exit


----------------------
Stage 04 [27 feathers]
----------------------

- 12 white feathers in the secret place
- 03 red feathers in the spiked area
- 12 red feathers near the stage exit


----------------------
Stage 05 [60 feathers]
----------------------

- 06 white feathers at the start of the stage
- 06 blue feathers in the secret place right of the start of the stage
- 02 white feathers right of the first swinging pirate
- 02 white feathers up the first shaft
- 02 white feathers on the first platform in the shaft
- 03 blue feathers in the secret place near the platform mentioned above
- 14 white feathers on the way to the first pirate/key
- 06 blue feathers in the secret place where you need panpipes
- 03 white feathers in the wooden shafts
- 04 white feathers near the second target
- 12 white feathers near the stage exit


----------------------
Stage 06 [38 feathers]
----------------------

- 01 red feather partway down the second shaft
- 03 white feathers in the first secret place right from the bottom of the
  second shaft
- 03 red feathers in the first secret place right from the bottom of the second
  shaft
- 03 blue feathers after the first switch
- 04 blue feathers in the secret place that's right of the health boost
- 06 white feathers in the first large room
- 06 white feathers in the room right of the room mentioned above
- 03 blue feathers after the vines
- 05 white feathers before the last door
- 04 blue feathers before the last door


----------------------
Stage 07 [52 feathers]
----------------------

- 06 white feathers at the start of the stage
- 02 blue feathers in the secret place near the start of the stage
- 04 red feathers in the other secret place
- 05 white feathers in the shaft after the second door
- 01 white feather on your left at the top of the shaft mentioned above
- 04 blue feathers above the swinging pirate
- 01 white feather in the bottom right corner of the room mentioned above
- 02 blue feathers in alcoves as you hide from a horizontal blade
- 10 white feathers at the top of the room beyond the blade mentioned above
- 03 red feathers in an alcove at the right side of the room mentioned above
- 12 white feathers in the tunnel near the stage exit
- 02 blue feathers in the alcoves near the stage exit


----------------------
Stage 08 [66 feathers]
----------------------

- 03 blue feathers left of the start
- 12 white feathers in the first thorny area
- 04 white feathers in the room beyond the area mentioned above
- 06 blue feathers in the first secret place
- 11 white feathers in the tunnels after the secret place mentioned above
- 05 blue feathers in the second secret place
- 05 white feathers after the tunnels mentioned two points above
- 09 white feathers in the thorny tunnels leading to the last open room
- 09 blue feathers in the last open room
- 02 red feathers on the left side of the last open room


----------------------
Stage 09 [37 feathers]
----------------------

- 06 white feathers at the start of the stage
- 04 blue feathers in the first secret place
- 01 blue feather at the bottom of the shaft near the first secret place
- 03 white feathers near the first explosive bird
- 01 blue feather in an alcove near a blade
- 06 blue feathers in the second secret place
- 01 blue feather to the right of the entrance to the secret place mentioned
  above
- 03 blue feathers in alcoves as you avoid blades
- 02 blue feathers at the entrance to the spiked area
- 04 blue feathers in the spiked area (3 of which are in an alcove above a
  blade)
- 06 white feathers at the top of the last large room


----------------------
Stage 10 [69 feathers]
----------------------

- 06 blue feathers in the secret place
- 06 white feathers at the start of the stage
- 06 white feathers after the first spiked area
- 10 white feathers beyond the first rock that you come to
- 02 white feathers left of the first pirate
- 02 blue feathers above the first pirate
- 03 white feathers right of the first shooter
- 01 red feather up the shaft behind the first shooter on your right
- 01 red feather up the shaft behind the second shooter on your left
- 08 white feathers at the top of the room beyond the shaft mentioned above
- 03 white feathers in the shaft below the second spinning object
- 06 white feathers at the bottom of the shaft mentioned above, in the room
  with the pirate
- 03 white feathers in the room right of the second spinning object
- 06 white feathers in the pirate's room below the third spinning object
- 06 white feathers in the shaft to the right of the pirate mentioned above


----------------------
Stage 11 [75 feathers]
----------------------

- 06 white feathers above the start of the stage
- 12 blue feathers in the secret place above the start of the stage
- 02 blue feathers in the first shaft where you avoid the blades [in the
  alcoves]
- 02 blue feathers in the top right tunnel of the shaft mentioned above
- 03 white feathers in the tunnel mentioned above
- 06 white feathers in the middle tunnel off of the first shaft with the blades
- 08 white feathers in the open room beyond the tunnel mentioned above
- 03 white feathers at the bottom of the shaft beyond the room mentioned above
- 08 white feathers at the top of the open room with the pirate
- 03 white feathers in the shaft right of the pirate mentioned above
- 06 blue feathers in the next secret place
- 08 blue feathers in the final secret place at the top of the shaft
- 08 white feathers above the stage exit


----------------------
Stage 12 [35 feathers]
----------------------

- 10 white feathers at the start
- 03 blue feathers once you pass through the first wall
- 01 red feather in an alcove above the first tentacle
- 04 white feathers past the first pair of tentacles
- 03 blue feathers past the first pair of tentacles
- 04 blue feathers in the shaft with tentacles
- 01 white feather in the shaft mentioned above
- 02 blue feathers in the tunnel at the top of the shaft mentioned above
- 01 white feather in the tunnel mentioned above
- 01 blue feathers in the final tunnel near the stage exit
- 05 red feathers in the final tunnel near the stage exit


----------------------
Stage 13 [33 feathers]
----------------------

- 02 white feathers at the top right corner of the first open room
- 02 red feathers in alcoves near the first blade
- 14 white feathers in the first spiked area
- 06 white feathers below the swinging pirate
- 06 red feathers in the other secret place
- 03 blue feathers at the stage exit


----------------------
Stage 14 [60 feathers]
----------------------

- 04 white feathers near the start of the stage
- 04 white feathers above the first pirate
- 03 blue feathers above the second pirate
- 03 white feathers left of the first explosive barrel near the start of the
  stage
- 07 white feathers in the room beyond the locked door near the start of the
  stage
- 04 white feathers in alcoves above the pirate near the room mentioned above
- 06 blue feathers in the secret place near the pirate mentioned above
- 08 white feathers in the shafts in the middle of the map
- 03 blue feathers in the room below the second spinning object
- 12 blue feathers in the secret place off the top right corner of the pirate's
  room
- 06 blue feathers near the stage exit


----------------------
Stage 15 [35 feathers]
----------------------

- 02 blue feathers at the bottom of the first shaft
- 06 red feathers in the first secret place
- 04 white feathers right of the secret place mentioned above
- 02 blue feathers on your left when you enter the underground area
- 05 blue feathers on your upper right after the first spiked area
- 03 blue feathers near the posts after the second spiked area
- 04 blue feathers right of the area mentioned above
- 03 blue feathers in alcoves near a long post underground
- 06 blue feathers in alcoves near the stage exit


----------------------
Stage 16 [44 feathers]
----------------------

- 01 red feather in an alcove left of the four rapid-falling rocks
- 04 white feathers right of the rocks mentioned above
- 06 blue feathers between the dual falling rocks and the first secret place
- 06 blue feathers in the first secret place
- 04 white feathers in the room above the first swinging pirate
- 02 red feathers in the room above the first swinging pirate
- 07 white feathers left of the shaft above the second swinging pirate
- 06 blue feathers in the second secret place
- 08 white feathers in the last path leading to the stage exit


----------------------
Stage 17 [78 feathers]
----------------------

- 18 white feathers in the first open area
- 06 blue feathers in the first shaft
- 06 white feathers right from the bottom of the first shaft
- 06 blue feathers in the first secret place
- 01 blue feather on the left side of the first spinning object
- 02 blue feathers on the left and right sides of the second spinning object
- 03 blue feathers in the top left corner of the room above the spinning object
  mentioned above
- 08 white feathers in the room above the third spinning object
- 04 white feathers in the shaft below the third spinning object
- 09 blue feathers in the secret place that's right of the invisible spinning
  object
- 03 white feathers just outside the last secret place
- 06 blue feathers in the last secret place
- 06 white feathers at the stage exit


----------------------
Stage 18 [37 feathers]
----------------------

- 03 red feathers in an alcove in the middle of the bottom of the stage
- 03 white feathers in the top path at the first intersection
- 01 blue feather in an alcove at the top of the first vertical shaft
- 06 blue feathers in the secret place
- 08 white feathers in the room beyond the first gate
- 01 red feather right of the locked door with one of three switches inside
- 06 red feathers behind the locked door mentioned above
- 02 white feathers above the switch [of three] closest to the stage exit
- 02 red feathers left of the switch mentioned above
- 03 white feathers below the red ones mentioned above
- 02 red feathers on the far right wall of the map


----------------------
Stage 19 [39 feathers]
----------------------

- 02 red feathers left of the start of the stage
- 06 white feathers right of the first locked door
- 08 white feathers through the second locked door below the start of the stage
- 04 red feathers in alcoves above a pirate in the bottom right corner of the
  map
- 06 white feathers in the room [with the switch] below the first hidden place
- 08 white feathers right of the second secret place
- 05 red feathers in the second secret area


----------------------
Stage 20 [08 feathers]
----------------------

- 02 red feathers near the start
- 01 red feather as you drop down the first shaft
- 01 red feather below the first wooden enemy
- 01 red feather below the second wooden enemy
- 01 red feather above the third wooden enemy
- 01 red feather above a blade after the long tunnel
- 01 red feather at the top of a short shaft


###############################################################################
                               (G) EXPERIMENTAL
###############################################################################

For a little while now I've had a paypal link in all my FAQs at the very bottom
here.  Mainly as a small experiment since a few other FAQ authors have also had
the same idea.

I had a few people email me before I put this link in because they wanted to
send money, so it's here for those people.


For the record I've received about $87 (which works out to a bit more in
Canadian lol) last I checked, so I've been getting cases of pop and making some
excellent progress on a few FAQs.

If you don't want to send money or can't then send me an email, it's nice to
hear what people thought about my work and there's always room for improvement.

My email address is fecalord (AT) gmail (DOT) com, and the paypal address is
listed below.


For those that want to contribute, you can use paypal at the following address:

fecalord2002 (AT) yahoo (DOT) ca

Many thanks, and I hope you continue to use my work!

~Dan