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    Secrets FAQ by BOuellette

    Version: 1.01 | Updated: 02/16/96 | Printable Version | Search Guide | Bookmark Guide

    From: bw190@FreeNet.Carleton.CA (Breen C. Ouellette)
    Subject: Toshinden Secrets 1.01
    Date: Fri, 16 Feb 1996 22:59:46 GMT
                     Battle Arena Toshinden Secrets v1.01
                        Compiled by Breen C. Ouellette
                      E-Mail: bw190@freenet.carleton.ca
                               February - 1996
    This file attempts to establish a listing of that which cannot be
    found in the manual for the North American release of BAT.  Everything
    else is irrelevant since you should have gotten a manual when you
    purchased your game.  If you did not receive a manual your game could
    be an illegal version.  I suggest you contact Sony if this is the case
    (piracy only increases the legitimate price, which sucks!).  It may
    also be that you bought a used version without a manual.  In either
    case, there are a number of FAQs floating around on the web which
    contain all the junk about character profiles AND of course the listed
    special moves for each character.  Go there for that information.
    Also, for those of you who have not read your manual through fully: do
    so.  You may miss simple tips like changing the colour of your
    character or allowing the L1/L2 and R1/R2 keys to be used as your
    special moves in very easy and easy mode.  Also, if your character's
    power bar is flashing red you can perform their desperation move by
    pressing all the L and R buttons at once.  This can make the game more
    enjoyable for inexperienced players facing off against people who know
    it all.  Hell, it can even be more fun for the experienced players
    going up against those with godly powers in easy reach.  I always
    enjoy being kept on my toes in a fight.
    For those of you who don't know, Gaia is not the final character of
    the game.  If you play the game on hard or very hard level and beat
    everyone without continuing, you will have the honour of taking on
    Sho.  Sho is a cross between Eiji and Kayan, with extra speed thrown
    in for fun.
    Anyway, here follows the undocumented moves for ALL the characters.
    After that is the section on codes for playing with the end characters
    and fooling around with the camera angles (you sick little children!).
    The final section contains a plea to shed some light on an enigma I
    found within the game.
    Syntax Of Listings:
    F = FORWARD                     WS = WEAK SLASH
    B = BACK                        HS = HARD SLASH
    U = UP                          WK = WEAK KICK
    D = DOWN                        HK = HARD KICK
    And of course Start, Select, L1, L2, R1, and R2 refer to their
    respective buttons on the controller.  I hope the meaning of (JUMP) is
    Button presses follow in progression from left to right.  Each button
    press is separated by a comma.  Multiple button presses at the same
    time are denoted by chaining them with a plus sign.  Example:
    (JUMP), F, DF, D, DB, B, WK + HK, WS + HS
    This would be done by first jumping in any direction.  You would then
    do a half circle motion on the arrows, starting from FORWARD and
    ending at BACK.  Then you'd tap the WEAK and HARD KICK buttons (at
    the same time).  Finally, you'd tap the WEAK and HARD SLASH buttons
    (again, at the same time).  A combination of two directions represents
    a diagonal (ie. DF represents the diagonal between DOWN and FORWARD).
    Secret Moves:
    NOTE: Desperation moves (DM) only work when your character's power bar
    is flashing red.  Secret moves (SM) and special moves (SP) work at any
    time.  Some secret moves are very tricky to perform: they only work as
    you are coming out of another move (using a (JUMP) can be useful).
    Fo's and Mondo's are especially like this.  Have patience and persist
    and you will be rewarded.
    Eiji's SM:  U, D, U, D, F, B, F, B, HS + HK
    Eiji's DM:  F, DF, D, DB, B, DB, D, DF, F, HS
    Kayin's SM:  F, DF, D, DB, B, DB, B, F, B, HK + WK
    Kayin's DM:  F, DF, D, DB, B, DB, D, DF, F, HS
    Sofia's SM:  DF, D, DB, D, DF, B, F, D, HS + HK
    Sofia's DM:  F, B, F, B, HS
    Sofia's Taunt:  F, DF, D, DF, F, B, D, HS + WK
    Rungo's SM:  UF, U, UB, B, DB, F, B, D, HS + HK
    Rungo's DM:  B, DB, D, DF, F, DF, D, DB, B, HS
    Fo's SM1:  F, UF, U, UB, B, WS + HK
    Fo's SM2:  WK, WS, HS, HK, B, F, B, F, HS + HK
    Fo's DM:  F, B, DB, D, DF, F, B, HS
    Fo's Taunt:  F, DF, D, DF, F, B, D, HS + WK
    Mondo's SM:  F, UF, U, UB, B, F, DF, D, HS + HK
    Mondo's DM:  D, DF, F, D, DF, F, B, HS
    Duke's SM:  DF, D, DB, D, DF, D, B, F, WS + HK
    Duke's DM:  DB, D, DF, F, B, HS
    Ellis' SM1:  F, UF, U, UB, B, WS + HK
    Ellis' SM2:  DF, D, DB, D, DF, B, F, D, HS + HK
    Ellis' DM:  F, B, F, B, HS
    Gaia's SP1:  B, DB, D, DF, F, WS or HS
    Gaia's SP2:  F, D, DF, WS or HS
    Gaia's SP3:  F, DF, D, DB, B, WK or HK
    Gaia's SM:  DF, D, DB, D, DF, B, F, D, HS + HK
    Gaia's DM:  F, D, F, HS
    Sho's SP1:  D, DF, F, WS or HS
    Sho's SP2:  F, D, DF, WS or HS
    Sho's SP3:  B, D, DB, WS or HS
    Sho's SP4:  D, DB, B, WK or HK
    Sho's SP5:  (jump), D, DB, B, WK or HK
    Sho's SP6:  D, DB, B, UB, WK or HK
    Sho's SP7:  (jump), D, U, WK or HK
    Sho's SM:  D, F, UF, U, UB, B, D, HS + WK
    Sho's DM:  F, DF, D, DB, B, DB, D, DF, F, HS
    NOTE: Sho's SP7 can be done from a standing position: it works with or
    without a jump.
    Codes And Other Related Info:
    Gaia Code:  Turn on your machine and press START to skip past the
    introduction.  When the title screen pops up, the words 1P GAME, VS
    HUMAN, VS COMPUTER, and OPTIONS scroll into the middle of the screen
    from the side.  While they scroll on, enter this code on controller 1:
    DOWN, DOWN-LEFT, LEFT, WEAK SLASH.  If you do this properly you will
    hear the word "FIGHT".  At the character select, highlight Eiji, hold
    UP, and press any attack button.  This will select Gaia as your
    character.  VERY C00L!
    Sho Code:  First, you must enter the GAIA CODE.  Then you have to get
    the title screen to appear again.  To do this, wait until the
    demonstration starts up (15 seconds of no controller input at the
    title screen will load the demonstration).  While the demo is running,
    press START on controller 1.  This takes you back to the title screen.
    Now, when the options scroll on this time, enter this code on
    controller 2: LEFT, RIGHT, LEFT, RIGHT, LEFT, WEAK SLASH.  You should
    hear "FIGHT" confirm your code again.  Then, when selecting your
    character, highlight Kayin, hold DOWN, and press any attack button.
    This lets you use Sho.  Once again, VERY C00L!
    Secret Move Code:  For this one to work, the SHO CODE has to have been
    entered (which logically means that the GAIA CODE was entered too).
    Let the demo load up, but use the START button on controller 2 to stop
    it.  This time as the options scroll in, do this on controller 1:
    DOWN-LEFT, WEAK KICK.  You will hear the word "FANTASTIC".  Go to
    OPTIONS and change the controller setup so that L1, L2, R1, and R2 are
    set as SPECIAL buttons.  This allows you to use your character's
    secret move at any time by pressing (L1 + L2 + R1 + R2 + SELECT).
    C00L as well, but real warriors realize that true strength lies in
    being able to do things the "proper" way.  This is best used by an
    inexperienced player against an experienced player to make the game
    more interesting.
    Level Select Code:  After entering the SECRET MOVE CODE, load up the
    friendly demo one more time, using START on controller 1 to stop it.
    As the options scroll on, enter on controller 2: LEFT, RIGHT, LEFT,
    RIGHT, LEFT, WEAK SLASH.  You will hear "FANTASTIC" once again.  This
    allows you to use any controller configuration with any difficulty
    level (the plus of this is you can use the SPECIAL setting for
    individual special moves as well as the combined (L1 + L2 + R1 + R2 +
    SELECT) secret move ability.
    Camera Angles:  When I tried out the documented camera options, I was
    annoyed that I could only change the camera angle and couldn't scroll
    and zoom the view.  Well, it turns out there are some hidden features
    which allow you to change to nearly any view.  In OPTIONS, select a
    control type that has no use for the L1 to R2 buttons.  You can
    then choose a camera options called YOUR SELF.  Now choose a control
    configuration which has camera options for the L/R buttons.  Do the
    same thing for controller 2.  Then start up a game and pause it.
    Press (WS + HS + WK + HK + SELECT).  The OPTIONS menu will disappear.
    Do the same thing again and the power bars/timer will disappear.  The
    L/R buttons on controller 1 let you zoom and scroll, while UP and DOWN
    let you move the camera in those respective ways.  Controller 2 takes
    on the basic angle functions, and pressing SELECT will allow you to
    view things frame by frame.  After you set things up the way you like
    them, you can press (WS + HS + WK + HK + SELECT) again to return
    things to normal, or you can leave the power bars off.  In either
    case, press START on controller 1 when you are happy with the way
    things are.  One final tip: when the game is paused, you have the
    added bonus of being able to view things from below the floor (it will
    become invisible).  This is an interesting way to play the game.
    The Enigma:
    The very first time I realized there was more to BAT than meets the
    eye was when I decided to play it as an audio CD.  To see what I mean,
    turn on your PSX without a CD in the unit.  Choose the CD Player
    option.  Then pop in your BAT disc.  The PSX will treat it like an
    audio CD and you will see that there are 14 tracks on the disc.  Here
    is a listing of what's on those tracks:
    1 - Data                        8 - Duke's Theme
    2 - Eiji's Theme                9 - Ellis' Theme
    3 - Kayin's Theme               10 - Gaia's Theme
    4 - Sofia's Theme               11 - Sho's Theme
    5 - Rungo's Theme               12 - ** UNKNOWN **
    6 - Fo's Theme                  13 - Introduction
    7 - Mondo's Theme               14 - Finale
    When I did this, I didn't know at the time that Sho existed.  So I had
    never heard tracks 11 and 12.  I figured that they were two hidden
    characters.  I did amazingly stupid things to try and encounter these
    two characters (I put the game on VERY HARD and set point to 7, and
    played until I beat all the characters.  Unfortunately, I had to
    continue many times, so I didn't encounter any hidden characters, but
    I did become very good at the game :).  Finally, I tried to beat the
    game without continuing on VERY HARD.  Lots of experience later, I
    finally encountered Sho.  Victory was mine!  But no second hidden
    character popped up after I defeated Sho, and all of my further crazy
    attempts have ended in failure.  WHO DOES THIS ELUSIVE 12th MUSIC
    TRACK BELONG TO?!  Perhaps we will never know.  I am hoping that
    someone out there knows the answer.
    Unfortunately, no one has helped fix version 1.0, so once again, there
    are no credits.  I spotted a few mistakes myself and have corrected
    those.  If you have spotted a mistake or noticed that I have missed
    something, let me know at:
    I'll be sure to include your name and my deepest thanks for your
    contribution in the next version of this document.  You can also say
    "hi" and tell me how I can make the next version easier to understand
    (if possible).  And if you really want, you can send me money at my
    surface mail address found at the end of this document.  Any amount is
    fine, I'm not greedy.  :)  If 40 people send me $1 I'll feel fully
    compensated for the time I spent proofing this file to make sure it
    was error free.
    I would like to thank Sony Computer Entertainment Inc. for making the
    greatest game machine ever, and Takara Co., LTD. for making a pretty
    C00L game.  I'm anxiously awaiting the day I can pick up a copy of
            -Breen C. Ouellette