LOADED for PSX FAQ v1.0
by Law667@aol.com 1/15/96

Copyright 1996. All Rights Reserved. Please feel free to distribute this 
FAQ within the AOL/Internet community, but do not reauthor or modify the 
original contents. Also, do not print or publish any portion of this FAQ 
without consent from the author.

If you have any questions, comments or suggestions regarding this FAQ, 
please feel free to e-mail me at Law667@aol.com. I'll try to answer as 
many questions as possible.   : )


TABLE OF CONTENTS

 1) INTRODUCTION
 2) A BRIEF HISTORY OF THE GENRE
 3) OVERVIEW
 4) THE CHARACTERS
 5) BASIC CONTROL/STRATEGY
 6) THE LEVELS
 7) MISSION COMPLETED
 8) SECRETS
 9) CONCLUSION


SECTION 1: INTRODUCTION

Imagine this. You're in prison. You're mentally disturbed. You're a gun-
toting Cirate made of scrap metal from the neck down. No, wait. You're a 
pyschotic clown wannabe with a rocket launcher and an attitude. No, 
wait. You're a cross-dressing serial murderer armed with a flamethrower 
and a few cans of napalm.

You're a freak on a mission.

You're out to kill anything that moves.

You're loaded.

The folks at Gremlin and Interplay have cooked up one deranged bloodfest 
for you PSX owners out there. For those who thought MK3 was tame and 
Doom wasn't bloody enough, now you have Loaded, a game whose gore factor 
may be previously unequalled. Fortunately blood and guts aren't the only 
attraction here, as the great graphics, sound and gameplay breathe life 
into that dying horse of the video game market, the top-down shooter.


SECTION 2: A BRIEF HISTORY OF THE GENRE

OK, so I'm a history buff. If you're not interested in this section, 
skip it. But it's interesting to see how games like Loaded have evolved 
from their arcade-based ancestors.

Back in the early 80's, when local arcades were just beginning to dump 
their pinball machines to make room for the video game craze, a popular 
game known as Berserk (also known as Frenzy) appeared. In this game, you 
controlled a small stick figure with a ray gun, zapping headless 
androids and trying to escape the maze before Evil Otto, that demented 
happy face, came bouncing in. It was futuristic and fun, and a sign of 
things to come.

The next game to feature the top-down kill-'em-all approach was the 
classic Robotron 2084, a game regarded by today's game designers and 
producers as one of the best video games ever. The unique feature of 
Robotron was the double joystick, one for manuevering and the other for 
firing. As enemies swarmed at you from all sides, you ran around the 
screen, trying to save the innocents from becoming zombies intent on 
killing you. Unfortunately, because of the double joystick controls and 
vectorized graphics, Robotron never saw a home release. If you ever get 
a chance to pop a quarter into Robotron, do it. You won't be 
disappointed.

Other game designers, influenced by the raucous experience of Robotron, 
began to manufacture similar games such as Gauntlet, which combined 
Robotron-esque gameplay with D&D type adventure. And with the leaps and 
bounds in technology, the visual shine of these games became more and 
more prominent, apparent in games like Smash TV and its sequel, Total 
Carnage. But one element never really changed; the game mechanics.

Which brings us to the present and Interplay's Loaded. If I had to 
compare this CD to any other game of its genre, it would probably have 
to be Gauntlet, where you went from maze to maze looking for powerups 
and the exit to the next level. And of course, you could always see the 
enemies waiting for you behind the next door.

Loaded, with its mature theme and old school gameplay, is a welcome 
relief from the mega-polygon 3D fighting game craze we're experiencing. 
Don't get me wrong, I love fighting games, but Loaded is perfect for 
those moments when you feel the urge to reduce a few hundred guards 
(some of whom strangely resemble robed priests) and inmates to a fine 
red mist. But enough rambling, let's move on.

P.S.: I know I left out tons of classics such as the original 
Wolfenstein/PC, Metal Gear, Zombies Ate My Neighbors, etc. But how long 
did you want this section to be?


SECTION 3: OVERVIEW

The intro to this game as told in the instruction manual is pretty 
vague, so let's just assume that your chosen character is a homicidal 
maniac and take it from there:

On the interplanetary prison known as RAULF, the ultra-bad warden known 
as Fat Ugly Boy has decided he's the baddest dude in existence. And just 
for kicks, he's gonna let a prisoner try to plot an escape from his 
prison. F.U.B. (gee, I wonder if the 'B' used to stand for something 
else before the censors stepped in) is just looking for a challenge, but 
you're fighting for your life. Escape and freedom is yours, fail and you 
won't even live to see Death Row.

Two great things about Loaded are the graphics and the sound 
effects/soundtrack. Possibly the darkest game ever made, Loaded's 
visuals really set the mood. The dark corners and pitch-black hallways 
are in stark contrast to the multi-hued psychedelic lighting effects. 
Spray a few dozen guards and their bloodstains will decorate the filthy 
floor-and stay there. You can always recognize the rooms you've already 
visited by the stains on the ground.

On the down side, it seems the frame count goes down when the enemy 
count goes up, but that's almost to be expected from a 2-D sprite-based 
game with a user-controlled zoom feature. Also, enemies sometimes blend 
so well into their terrain it's hard to spot them, which can be 
frustrating. Using the S-Video setup with this game seems to sharpen and 
clarify a lot of the details. If you're having problems with the visuals 
in this game, I suggest you pick up a S-Video cable. It may help.

The sound effects are eerie, especially when you turn the music off. 
Sometimes all you can hear is the clicking of Butch's high heels as he 
stalks the hallways looking for victims. Open fire on an enemy and 
you'll hear a gruesomely satisfying 'splat' to accompany the mess. If it 
sounds gut-wrenching, it is. This game is not for the faint-hearted. The 
soundtrack, featuring songs from Pop Will Eat Itself, is also excellent. 
This is what 'techno game music' should sound like.


SECTION 4: THE CHARACTERS

Character design is top-notch in this game. Loaded features six deranged 
inmates to choose from, most of them extremely cool. All six are listed 
below, in order of personal preference:


BUTCH
Speed: Fast  Armor: Average  Weapon: Flamethrower  Ultra Bomb: 
Explosive Ring

Butch is quick and his weapon is probably the best in the game. It keeps 
enemies at bay and is great when you're surrounded by rats (did I 
mention I hate rats?). Be thriftful with that ammo supply or you'll be 
empty in no time. How does he move so fast in high heels? My personal 
fave.


CAP'N HANDS
Speed: Average  Armor: Average  Weapon: Flintlocks  Ultra Bomb: 
Vortex Bomb

Hands is not a cowboy. He is not a pirate. Hands is a 
cowboy/pirate/android hybrid, an interesting combination indeed. His 
six-guns are quite an arsenal and are the coolest looking weapons in the 
game. It is nearly impossible to run out of ammo with Hands. He's a 
popular choice with online gamers, and personally a very close second to 
Butch.


MAMMA
Speed: Slow  Armor: Good  Weapon: Plasma Gun  Ultra Bomb: Ripple 
Grenade

Another well designed character with a great weapon. Mamma can take a 
lot of damage, and that's great when you're cornered by a mob of flesh-
eating zombies. His Ultra Bomb makes the floor around him swim, a very 
cool effect. I believe most people associate this game with Mamma, and 
he's a popular character.


BOUNCA
Speed: Average  Armor: Average  Weapon: Missiles  Ultra Bomb: Frag 
Missiles

Bounca's pretty cool, but his weapon takes a bit to reload, and by then 
it may be too late. With Bounca, you may find yourself using your Ultra 
Bombs a lot sooner than you wanted to.


FWANK
Speed: Slow  Armor: Good  Weapon: Neutron Spheres  Ultra Bomb: Homing 
Teddies

Fwank is great looking and a cool character, it's just too bad his 
weapon is horrible. Believe me, weaponry is everything in this game 
(especially in the later levels), and some characters just don't have 
it. If you need a challenge, try beating the game with Fwank.


VOX
Speed: Fast  Armor: Weak  Weapon: Hail Flail  Ultra Bomb: Sonic Blast

I'm sorry, I just can't get into Vox. Probably because she's the type of 
character I'd expect to see in a game like this, a hyper-bad techno-babe 
with lots of speed and little defense (not to mention a weak weapon). I 
didn't like this type of character in Streets of Rage and I don't like 
her now.


SECTION 5: BASIC CONTROL/STRATEGY

In case you haven't noticed, this isn't one of those games where you 
have to read a 20-page instruction manual before you can get started. 
Basically pop the CD in and you're set. But in case you need it, here is 
the basic control setup for Loaded:

X = Weapon
Square = Run
Circle = Ultra Bomb
Triangle = Toggle Map/Status window
L1 = Strafe (hold the weapon in one fixed direction)
L2/R2 = Zoom in/out

For better strafing control, you may want to set the Strafe button to R1 
instead of L1. IMO it's more natural.

There are many items you'll find laying around in Loaded, and here's 
what they do:

Yellow Key: Allows you access to any Yellow Door
Red Key:  Same as above but with Red Doors
Blue Key: Same as above but with Blue Doors
Green Key: Same as above but with Green Doors

Health Box: Restores your health to 100%
Ammo Box: Gives you extra rounds of ammo
Skull Box: Increases your firepower (and that's a good thing!)

There are also bonus goodies to be found:

"Man" Box: Gives you an extra life
Bomb Box: Gives you an extra Ultra Bomb
Footprint Box: Makes you temporarily invisible to enemies
Clock Box: Freezes all enemies temporarily
10 Bullet Box: Temporarily gives you unlimited ammo
"I" Box: Makes you temporarily invincible
Speed Box: Makes you temporarily faster (no, really?)

There are many bonus rooms to be found in this game, many full of 
powerups and coins you can collect. I'm not sure what collecting coins 
does for you besides increase your Greed rating at the end of a level.

OK, so you've started the game, you've selected a character and now 
you're off on a killing spree. But wait, take these tips with you and 
you may not become a flesh mat:

  When you're about to enter a big room, that's a good sign that tons 
of enemies are waiting for an ambush. Run into the room and and unload 
an Ultra Bomb to clear out and give yourself some breathing room. Also, 
zoom all the way out so that you can see your potential attackers. This 
usually will let you know when you may want to use an Ultra Bomb.

  The most annoying part of this game are the rats (did I mention that 
I hate rats?). They'll swarm all over you and their numbers are 
seemingly endless. Don't try to outrun the rats, rather spray them as 
soon as you see them. Get used do doing a 360 spin with the fire button 
held down to enjoy a nice rat flambe'.

  Don't forget to use all of your Ultra Bombs before you use a continue 
as you'll start with a fresh supply when you do. Any Ultra Bombs 
remaining when you die are not carried over to the next continue. Also, 
there is seemingly no limit to the number of Ultra Bombs you may carry. 
Although the display will show no more than five, you can have more than 
that.

  The entrances to hidden rooms usually aren't hidden at all. They'll 
show up on your map display, so use it to find all of the secrets.

  Learn the importance of strafing (shooting in a fixed direction) down 
narrow passageways. If you can master this technique, the enemy won't 
lay a finger on you.

  Know where the health boxes are in a level, and know how to get to 
them when your life is critical. Unless you're using a cheat, you need 
to make the most of every life in this game. If you run across a health 
box and you're healthy, walk around a bit killing enemies, then go back 
to it.

  Against slower enemies with no firepower, run away and make them 
chase you. Then, when they're all gathered together, turn around and 
open fire.

  The biggest tip is this game is probably the most obvious; avoid 
backtracking as much as possible in levels where enemies such as rats 
and zombies can regenerate. Nothing dwindles your life supply faster 
than wandering aimlessly down the same corridor five times looking for 
an exit you know isn't there.


SECTION 6: THE LEVELS

SPOILER WARNING!!!: Don't read this section unless you want to read 
detailed info on levels and secrets in this game! The first level is 
basically a step-by-step walkthrough, the other levels aren't nearly as 
detailed.

LEVEL 1: MAIN PRISON LEVEL (HOLDING CELLS)
OBJECTIVE: FIND EXIT TO NEXT LEVEL
Immediately go southeast and get the yellow key. Now head north and open 
the yellow door on the east wall. The reward in this cell is a Skull 
Box. Then head north and enter the door on the north wall. You'll enter 
a huge room with lots of enemies and six smaller cells. Enter the 
southwesternmost cell first, get another Skull Box, then enter the cell 
above it and get another. If you're life is getting low, the first 
Health Box is in the middle cell on the east wall. A big yellow thug in 
the main room holds the green key.

Leave the main room and head south, where you'll encounter a green door 
on the west wall. Waste the enemies and collect your prizes, then leave 
the room and go into the room to the south. This is a big room with lots 
more enemies. A health box is in the lower east cell, and another yellow 
thug holds the blue key in the main room.

Leave this large room and head due north, where you'll encounter a blue 
door. Grab the goodies in the room then head west, where a blue door 
conceals another large room with six smaller cells. A health box is in 
the southwest cell. Clean out this area and keep heading west, where 
you'll hit a 'T' intersection. Head north and be sure to visit all the 
cells on the way. A great power-up room is on the last room on the east 
wall, and there's another Health Box here.

At the end of the northern passage is yet another big room with lots of 
enemies and a massive cannon that can liquidize you with two hits. Use 
an Ultra Bomb here if you need to, you'll get another in this room. 
After cleaning out this room (or should I say dirtying up?), head down 
the east passage, keeping your eye on the map display. You'll notice a 
corridor with seemingly no entrance. Blast through the wall here to find 
a stash of goodies, including an Invisibilty Box.

After grabbing the Invisibilty Box, run down the east corridor and into 
the last room on the south wall at the end of the corridor. Waste as 
many enemies as possible while invisible and grab the red key from the 
yellow thug. After leaving this room, look to your right for some more 
Health and Ammo.

You can actually leave this level after getting the red key, but there 
are many other areas to be explored. Backtrack your way west, then 
south. Keep heading south and you'll hit more calls, and eventually 
another large room with another massive cannon. Clean house and head 
east.

Down the east corridor keep your eye out for another secret passage, 
this time on the north wall. Blast in and search all areas on your map, 
then leave. Head east until you reach another large room. By now should 
know what to do here. Do it, then backtrack your way to the very 
beginning of the level.

On the south wall is a small red room. Blast the yellow dude, grab your 
rewards and split.

Remember where you picked up the first yellow key? Go there and you'll 
see a red door. Be prepared, this is where you'll face your toughest 
test yet. Unloading one or two Ultra Bombs in this room is recommended 
for first-timers. A much-needed Health Box is in one of the smaller 
rooms. Once finished, keep heading east and you'll see two more yellow 
guards . Blast them and exit this level. If you followed this 
walkthrough and killed every enemy encountered, you should have a 100% 
body count (Loaded!).

LEVEL 2: PRISON ADMINISTRATION LEVEL
OBJECTIVE: FIND THE GOVERNOR'S EMERGENCY ELEVATOR
A lot like Level 1 but harder. There's a secret teleporter room at the 
very beginning of the level, check your map display to find it. You'll 
do a lot more maze searching in this level, but at least when you kill 
your enemies they stay dead. That will change soon.

LEVEL 3: UPPER SERVICE CONDUIT
OBJECTIVE: FIND MANHOLE TO THE NEXT LEVEL
Oh no. The rats (did I mention that I hate rats?). They're everywhere, 
so get used to it. The blue trolls are slow and easy to take out, they 
won't provide you much trouble. The zombies, on the other hand, 
regenerate and can give you fits if you encounter enough of them. Try to 
remember what halls the zombies inhabit and visit them as infrequently 
as possible.

LEVEL 4: LOWER SERVICE CONDUIT
OBJECTIVE: FIND TELEPORT LEADING TO THE SURFACE
More rats and zombies in this level, which doesn't seem nearly as long 
as the last one. Just keep your backtracking to a minimum and you should 
be okay.

LEVEL 5: PRISON COURTYARD (MAIN GATE)
OBJECTIVE: FIND VEHICLE AND ESCAPE
Now you're outside in the prison courtyard. Guards are everywhere, and 
the bothersome rats have now been replaced by dogs. The sheer number of 
enemies in this level pose a challenge. Use your Ultra Bombs in wide-
open enemy-infested areas to make the most of them. At the end of the 
level is where you'll first encounter the boss-type character (which 
I'll from now on refer to as Jet Pack guy). You'll be seeing lots of 
him, but don't worry. He's easy to take out, just keep circling him and 
avoid his fire and counterattack until he flies away.

LEVEL 6: DESERT
OBJECTIVE: FIND FOUR TANKS OF GAS AND REFUEL VEHICLE
You've succeeded in stealing a vehicle, now you realize you're out of 
fuel! Your emergency landing on hostile terrain involves finding four 
drums of fuel and getting back to your spacecraft. Scorpions and blue 
dogs leap from rocky crevices to attack. Use the run-away-then-turn-and-
fire tactic on these enemies.

LEVEL 7: BADLANDS
OBJECTIVE: FIND THE SECRET TELEPORT TO SPACE PORT
This level can get confusing so I'll give you sort of a mini-
walkthrough:
Many power-ups are on the western border, so stick to it whenever 
possible. Also, don't spend time blasting the numerous rats and zombies 
that regenerate in this level. Just run away from them and blast them 
when neccessary. Head south, then east and you should encounter a cabin 
with the red key. Then head to the northwest to the graveyard where 
you'll find a red door concealing the green key. Backtrack south and 
you'll see a green door holding the blue key. From there, head to the 
village area and you'll pick up the yellow key. This key will allow you 
access to the castles in the middle of this level. Remember, don't try 
to blast everything here, just get out and get to the next level.

LEVEL 8: SPACE PORT (LEVEL 1)
OBJECTIVE: FIND EXIT TO NEXT LEVEL
Now you're back in a labyrinth-type scenario. You should always go after 
the big red guards first in this level. They're great shots and have 
lots of firepower, so get rid of them ASAP. Jet Pack guy will rear his 
ugly head again at the end of this level, but by now you should know 
what a pushover he is.

LEVEL 9: SPACE PORT (LEVEL 2)
OBJECTIVE: FIND ENTRANCE TO DOCKING BAY
A lot like Level 8. Remember to always waste the red guards first, 
they're the most dangerous. Keep your eyes peeled for secret alcoves all 
over this level. Tons of coins, a Time Stop Box and a Free Man Box are 
just a few of the bonuses you'll find if you're looking.

LEVEL 10: DOCKING BAY
OBJECTIVE: FIND KEY TO STEAL SPACESHIP
This is a really short level. Just head up and to the right and you'll 
see a couple of entrances that will spew enemies as soon as you come 
into sight. At first their numbers seem endless and the fight seems 
futile, but don't give up. They'll give up lots of Health and Ammo Boxes 
to keep you alive until Jet Pack guy comes back for another round. As 
for the secret stash of goodies hidden behind the wall, I was unable to 
find my way to it. Perhaps unloading a few thousand rounds of ammo might 
do the trick, but I didn't have the patience!

LEVEL 11: SCRAP YARD
OBJECTIVE: FIND FOUR BOMB PARTS AND DESTROY THE LASER FENCE
This one's a lot like Level 6, except the rats (oh no!) have found their 
way here. There are also new enemies in the form of armed robots that 
tote some serious firepower. Don't spaz out and run through this level 
like crazy. Instead, take calculated turns around corners and into wide 
open areas. Don't let yourself get cornered by the robots, or else 
they'll fry you in a second. You'll find that many powerups are located 
strategically here, such as Invincibilty just before you enter a large 
cavern. Find the four parts of the bomb and make your way to the fence.

LEVEL 12: PROCESSING PLANT
OBJECTIVE: FIND EXIT TO NEXT LEVEL
At first you'd swear this was Level 11 all over again, but once you 
enter the plant, the scenery changes. The rats in this level are now 
attacking at an unprecedented rate, and if you're using a character with 
a slow reloading weapon, odds are you'll lose more then a few lives 
here. Also turning up in large numbers are the robots from the last 
level. Your objective should be to find the exit as quickly as possible 
- don't waste your time here.

LEVEL 13: RECYCLING CENTER
OBJECTIVE: FIND SECRET ACCESS CHUTE
This is IMO the hardest level in the game. There are several large rooms 
you must enter that are chock full of armed robots. You should probably 
keep trying this level over and over until you've memorized where every 
single Health Box is, then try to finish while losing as few lives as 
possible. Good luck.

LEVEL 14: SECURITY LEVEL
OBJECTIVE: FIND ENTRANCE TO CONTROL CENTER
Level 14 is a little easier than the last. It's almost as if F.U.B. is 
getting impatient for his showdown with you! Anyway, be careful and 
methodical about entering large rooms and such and you'll do fine.

LEVEL 15: CONTROL CENTER
OBJECTIVE: LOCATE AND EXTERMINATE F.U.B.
Now you're ready for your showdown with F.U.B. Just like the last level, 
be careful and play it safe. This level really isn't all that hard, and 
F.U.B. himself is pretty much a pushover. He's a lot like Jet Pack Guy, 
except he's got little white missiles that follow you around. Just keep 
circling him and avoid his fire to put him six feet under. You'll know 
when you're about to meet him when you hit the teleporter. Oh yeah, and 
don't grab all those goodies in the room before you meet F.U.B. You may 
need to come back for them!


SECTION 7: MISSION COMPLETED (WARNING: END SPOILER!!!)

So now F.U.B. is R.I.P. and the game is over. The game cuts to a FMV 
scene of F.U.B. spewing blood as he hits the floor. Then his face melts 
away to reveal a robotic mask, which flies away saying "You'll never 
take me alive!" And that's it. I've got to admit, for all the hours it 
took me to finish this game, the extremely short ending is a 
disappointment.


SECTION 8: SECRETS

You knew they were in here. Unlimited ammo, health, et al. All the 
things you'd expect from a game like Loaded, so without further avail:

  Unlimited health: During the game, press Start to get to the Options 
menu.  Then hold down L1 and L2 for ten seconds. Keep holding these 
buttons and press Right, Right, Left, Down, Down, Up, Triangle, Circle. 
The extra option 'HEALTH' should appear. Select it at any time to refill 
your life bar.

  Unlimited ammo: During the game, press Start to get to the Options 
menu.  Then hold down L1 and L2 for ten seconds. Keep holding these 
buttons and press Down, Right, Circle, Left, Right, Circle. The extra 
option 'AMMO' should appear. Select it at any time to get more ammo (I 
believe somewhere around 32,000 rounds is the limit).

  Max firepower: During the game, press Start to get to the Options 
menu.  Then hold down L1 and L2 for ten seconds. Keep holding these 
buttons and press Down, Right, Down, Right, Triangle. The extra option 
'POWER' should appear. Select it at any time to max out your gun's 
firepower.

Also, Loaded was originally designed to have eight to ten playable 
characters instead of six, and it's rumored that some of those 
characters are in the game as secrets. I won't mention thsee characters' 
names as they are only rumors as of now, but I'll keep this FAQ updated 
if I find them. BTW, if you haven't noticed by now, that chubby little 
fat guy with the mechanical legs you kept seeing in all the game mags 
isn't a secret character, it's F.U.B. Maybe there's a code to play as 
him.


SECTION 9: CONCLUSION

With the instant success of PlayStation, there are lots of great games 
to choose from and lots more on the horizon. So what qualifies as a good 
purchase? I'd have to say a major factor would be replay value. Does the 
game keep you coming back for more, or is it collecting dust in two 
months? Loaded has one thing in common with today's successful fighting 
games that works in its favor; its diversity of well-designed 
characters. Finish the game with Butch and you may want to try your hand 
at Mamma. Or Hands. Or someone else. Using different characters requires 
different approaches to the game, and this adds to the replay value.

On the other hand, the game can get repititous in certain areas, and the 
ending is a real letdown. Let's face it, twenty seconds of FMV just 
isn't enough of a reward for someone who's just spent several hours 
getting through the game. When it's all said and done, you'll have to 
decide for yourself whether or not Loaded qualifies as a 'must-have' 
game.

All in all, Loaded's twisted take on the top-down shooter is a good 
example of a well-planned marketing strategy; take a concept that has 
already proven itself and improve upon on it. This game is pure 
escapism, it grabs you in its plot and keeps you there from start to 
finish.

Thanks to everyone in the Loaded/AOL folder for their informative posts. 
This FAQ would not exist without your help. As always, e-mail me with 
your corrections and/or suggestions and you will receive credit!

Enjoy!!