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    FAQ/Walkthrough by Law667

    Version: 1.0 | Updated: 01/15/96 | Printable Version | Search Guide | Bookmark Guide

    LOADED for PSX FAQ v1.0
    by Law667@aol.com 1/15/96
    
    Copyright 1996. All Rights Reserved. Please feel free to distribute this 
    FAQ within the AOL/Internet community, but do not reauthor or modify the 
    original contents. Also, do not print or publish any portion of this FAQ 
    without consent from the author.
    
    If you have any questions, comments or suggestions regarding this FAQ, 
    please feel free to e-mail me at Law667@aol.com. I'll try to answer as 
    many questions as possible.   : )
    
    
    TABLE OF CONTENTS
    
     1) INTRODUCTION
     2) A BRIEF HISTORY OF THE GENRE
     3) OVERVIEW
     4) THE CHARACTERS
     5) BASIC CONTROL/STRATEGY
     6) THE LEVELS
     7) MISSION COMPLETED
     8) SECRETS
     9) CONCLUSION
    
    
    SECTION 1: INTRODUCTION
    
    Imagine this. You're in prison. You're mentally disturbed. You're a gun-
    toting Cirate made of scrap metal from the neck down. No, wait. You're a 
    pyschotic clown wannabe with a rocket launcher and an attitude. No, 
    wait. You're a cross-dressing serial murderer armed with a flamethrower 
    and a few cans of napalm.
    
    You're a freak on a mission.
    
    You're out to kill anything that moves.
    
    You're loaded.
    
    The folks at Gremlin and Interplay have cooked up one deranged bloodfest 
    for you PSX owners out there. For those who thought MK3 was tame and 
    Doom wasn't bloody enough, now you have Loaded, a game whose gore factor 
    may be previously unequalled. Fortunately blood and guts aren't the only 
    attraction here, as the great graphics, sound and gameplay breathe life 
    into that dying horse of the video game market, the top-down shooter.
    
    
    SECTION 2: A BRIEF HISTORY OF THE GENRE
    
    OK, so I'm a history buff. If you're not interested in this section, 
    skip it. But it's interesting to see how games like Loaded have evolved 
    from their arcade-based ancestors.
    
    Back in the early 80's, when local arcades were just beginning to dump 
    their pinball machines to make room for the video game craze, a popular 
    game known as Berserk (also known as Frenzy) appeared. In this game, you 
    controlled a small stick figure with a ray gun, zapping headless 
    androids and trying to escape the maze before Evil Otto, that demented 
    happy face, came bouncing in. It was futuristic and fun, and a sign of 
    things to come.
    
    The next game to feature the top-down kill-'em-all approach was the 
    classic Robotron 2084, a game regarded by today's game designers and 
    producers as one of the best video games ever. The unique feature of 
    Robotron was the double joystick, one for manuevering and the other for 
    firing. As enemies swarmed at you from all sides, you ran around the 
    screen, trying to save the innocents from becoming zombies intent on 
    killing you. Unfortunately, because of the double joystick controls and 
    vectorized graphics, Robotron never saw a home release. If you ever get 
    a chance to pop a quarter into Robotron, do it. You won't be 
    disappointed.
    
    Other game designers, influenced by the raucous experience of Robotron, 
    began to manufacture similar games such as Gauntlet, which combined 
    Robotron-esque gameplay with D&D type adventure. And with the leaps and 
    bounds in technology, the visual shine of these games became more and 
    more prominent, apparent in games like Smash TV and its sequel, Total 
    Carnage. But one element never really changed; the game mechanics.
    
    Which brings us to the present and Interplay's Loaded. If I had to 
    compare this CD to any other game of its genre, it would probably have 
    to be Gauntlet, where you went from maze to maze looking for powerups 
    and the exit to the next level. And of course, you could always see the 
    enemies waiting for you behind the next door.
    
    Loaded, with its mature theme and old school gameplay, is a welcome 
    relief from the mega-polygon 3D fighting game craze we're experiencing. 
    Don't get me wrong, I love fighting games, but Loaded is perfect for 
    those moments when you feel the urge to reduce a few hundred guards 
    (some of whom strangely resemble robed priests) and inmates to a fine 
    red mist. But enough rambling, let's move on.
    
    P.S.: I know I left out tons of classics such as the original 
    Wolfenstein/PC, Metal Gear, Zombies Ate My Neighbors, etc. But how long 
    did you want this section to be?
    
    
    SECTION 3: OVERVIEW
    
    The intro to this game as told in the instruction manual is pretty 
    vague, so let's just assume that your chosen character is a homicidal 
    maniac and take it from there:
    
    On the interplanetary prison known as RAULF, the ultra-bad warden known 
    as Fat Ugly Boy has decided he's the baddest dude in existence. And just 
    for kicks, he's gonna let a prisoner try to plot an escape from his 
    prison. F.U.B. (gee, I wonder if the 'B' used to stand for something 
    else before the censors stepped in) is just looking for a challenge, but 
    you're fighting for your life. Escape and freedom is yours, fail and you 
    won't even live to see Death Row.
    
    Two great things about Loaded are the graphics and the sound 
    effects/soundtrack. Possibly the darkest game ever made, Loaded's 
    visuals really set the mood. The dark corners and pitch-black hallways 
    are in stark contrast to the multi-hued psychedelic lighting effects. 
    Spray a few dozen guards and their bloodstains will decorate the filthy 
    floor-and stay there. You can always recognize the rooms you've already 
    visited by the stains on the ground.
    
    On the down side, it seems the frame count goes down when the enemy 
    count goes up, but that's almost to be expected from a 2-D sprite-based 
    game with a user-controlled zoom feature. Also, enemies sometimes blend 
    so well into their terrain it's hard to spot them, which can be 
    frustrating. Using the S-Video setup with this game seems to sharpen and 
    clarify a lot of the details. If you're having problems with the visuals 
    in this game, I suggest you pick up a S-Video cable. It may help.
    
    The sound effects are eerie, especially when you turn the music off. 
    Sometimes all you can hear is the clicking of Butch's high heels as he 
    stalks the hallways looking for victims. Open fire on an enemy and 
    you'll hear a gruesomely satisfying 'splat' to accompany the mess. If it 
    sounds gut-wrenching, it is. This game is not for the faint-hearted. The 
    soundtrack, featuring songs from Pop Will Eat Itself, is also excellent. 
    This is what 'techno game music' should sound like.
    
    
    SECTION 4: THE CHARACTERS
    
    Character design is top-notch in this game. Loaded features six deranged 
    inmates to choose from, most of them extremely cool. All six are listed 
    below, in order of personal preference:
    
    
    BUTCH
    Speed: Fast  Armor: Average  Weapon: Flamethrower  Ultra Bomb: 
    Explosive Ring
    
    Butch is quick and his weapon is probably the best in the game. It keeps 
    enemies at bay and is great when you're surrounded by rats (did I 
    mention I hate rats?). Be thriftful with that ammo supply or you'll be 
    empty in no time. How does he move so fast in high heels? My personal 
    fave.
    
    
    CAP'N HANDS
    Speed: Average  Armor: Average  Weapon: Flintlocks  Ultra Bomb: 
    Vortex Bomb
    
    Hands is not a cowboy. He is not a pirate. Hands is a 
    cowboy/pirate/android hybrid, an interesting combination indeed. His 
    six-guns are quite an arsenal and are the coolest looking weapons in the 
    game. It is nearly impossible to run out of ammo with Hands. He's a 
    popular choice with online gamers, and personally a very close second to 
    Butch.
    
    
    MAMMA
    Speed: Slow  Armor: Good  Weapon: Plasma Gun  Ultra Bomb: Ripple 
    Grenade
    
    Another well designed character with a great weapon. Mamma can take a 
    lot of damage, and that's great when you're cornered by a mob of flesh-
    eating zombies. His Ultra Bomb makes the floor around him swim, a very 
    cool effect. I believe most people associate this game with Mamma, and 
    he's a popular character.
    
    
    BOUNCA
    Speed: Average  Armor: Average  Weapon: Missiles  Ultra Bomb: Frag 
    Missiles
    
    Bounca's pretty cool, but his weapon takes a bit to reload, and by then 
    it may be too late. With Bounca, you may find yourself using your Ultra 
    Bombs a lot sooner than you wanted to.
    
    
    FWANK
    Speed: Slow  Armor: Good  Weapon: Neutron Spheres  Ultra Bomb: Homing 
    Teddies
    
    Fwank is great looking and a cool character, it's just too bad his 
    weapon is horrible. Believe me, weaponry is everything in this game 
    (especially in the later levels), and some characters just don't have 
    it. If you need a challenge, try beating the game with Fwank.
    
    
    VOX
    Speed: Fast  Armor: Weak  Weapon: Hail Flail  Ultra Bomb: Sonic Blast
    
    I'm sorry, I just can't get into Vox. Probably because she's the type of 
    character I'd expect to see in a game like this, a hyper-bad techno-babe 
    with lots of speed and little defense (not to mention a weak weapon). I 
    didn't like this type of character in Streets of Rage and I don't like 
    her now.
    
    
    SECTION 5: BASIC CONTROL/STRATEGY
    
    In case you haven't noticed, this isn't one of those games where you 
    have to read a 20-page instruction manual before you can get started. 
    Basically pop the CD in and you're set. But in case you need it, here is 
    the basic control setup for Loaded:
    
    X = Weapon
    Square = Run
    Circle = Ultra Bomb
    Triangle = Toggle Map/Status window
    L1 = Strafe (hold the weapon in one fixed direction)
    L2/R2 = Zoom in/out
    
    For better strafing control, you may want to set the Strafe button to R1 
    instead of L1. IMO it's more natural.
    
    There are many items you'll find laying around in Loaded, and here's 
    what they do:
    
    Yellow Key: Allows you access to any Yellow Door
    Red Key:  Same as above but with Red Doors
    Blue Key: Same as above but with Blue Doors
    Green Key: Same as above but with Green Doors
    
    Health Box: Restores your health to 100%
    Ammo Box: Gives you extra rounds of ammo
    Skull Box: Increases your firepower (and that's a good thing!)
    
    There are also bonus goodies to be found:
    
    "Man" Box: Gives you an extra life
    Bomb Box: Gives you an extra Ultra Bomb
    Footprint Box: Makes you temporarily invisible to enemies
    Clock Box: Freezes all enemies temporarily
    10 Bullet Box: Temporarily gives you unlimited ammo
    "I" Box: Makes you temporarily invincible
    Speed Box: Makes you temporarily faster (no, really?)
    
    There are many bonus rooms to be found in this game, many full of 
    powerups and coins you can collect. I'm not sure what collecting coins 
    does for you besides increase your Greed rating at the end of a level.
    
    OK, so you've started the game, you've selected a character and now 
    you're off on a killing spree. But wait, take these tips with you and 
    you may not become a flesh mat:
    
      When you're about to enter a big room, that's a good sign that tons 
    of enemies are waiting for an ambush. Run into the room and and unload 
    an Ultra Bomb to clear out and give yourself some breathing room. Also, 
    zoom all the way out so that you can see your potential attackers. This 
    usually will let you know when you may want to use an Ultra Bomb.
    
      The most annoying part of this game are the rats (did I mention that 
    I hate rats?). They'll swarm all over you and their numbers are 
    seemingly endless. Don't try to outrun the rats, rather spray them as 
    soon as you see them. Get used do doing a 360 spin with the fire button 
    held down to enjoy a nice rat flambe'.
    
      Don't forget to use all of your Ultra Bombs before you use a continue 
    as you'll start with a fresh supply when you do. Any Ultra Bombs 
    remaining when you die are not carried over to the next continue. Also, 
    there is seemingly no limit to the number of Ultra Bombs you may carry. 
    Although the display will show no more than five, you can have more than 
    that.
    
      The entrances to hidden rooms usually aren't hidden at all. They'll 
    show up on your map display, so use it to find all of the secrets.
    
      Learn the importance of strafing (shooting in a fixed direction) down 
    narrow passageways. If you can master this technique, the enemy won't 
    lay a finger on you.
    
      Know where the health boxes are in a level, and know how to get to 
    them when your life is critical. Unless you're using a cheat, you need 
    to make the most of every life in this game. If you run across a health 
    box and you're healthy, walk around a bit killing enemies, then go back 
    to it.
    
      Against slower enemies with no firepower, run away and make them 
    chase you. Then, when they're all gathered together, turn around and 
    open fire.
    
      The biggest tip is this game is probably the most obvious; avoid 
    backtracking as much as possible in levels where enemies such as rats 
    and zombies can regenerate. Nothing dwindles your life supply faster 
    than wandering aimlessly down the same corridor five times looking for 
    an exit you know isn't there.
    
    
    SECTION 6: THE LEVELS
    
    SPOILER WARNING!!!: Don't read this section unless you want to read 
    detailed info on levels and secrets in this game! The first level is 
    basically a step-by-step walkthrough, the other levels aren't nearly as 
    detailed.
    
    LEVEL 1: MAIN PRISON LEVEL (HOLDING CELLS)
    OBJECTIVE: FIND EXIT TO NEXT LEVEL
    Immediately go southeast and get the yellow key. Now head north and open 
    the yellow door on the east wall. The reward in this cell is a Skull 
    Box. Then head north and enter the door on the north wall. You'll enter 
    a huge room with lots of enemies and six smaller cells. Enter the 
    southwesternmost cell first, get another Skull Box, then enter the cell 
    above it and get another. If you're life is getting low, the first 
    Health Box is in the middle cell on the east wall. A big yellow thug in 
    the main room holds the green key.
    
    Leave the main room and head south, where you'll encounter a green door 
    on the west wall. Waste the enemies and collect your prizes, then leave 
    the room and go into the room to the south. This is a big room with lots 
    more enemies. A health box is in the lower east cell, and another yellow 
    thug holds the blue key in the main room.
    
    Leave this large room and head due north, where you'll encounter a blue 
    door. Grab the goodies in the room then head west, where a blue door 
    conceals another large room with six smaller cells. A health box is in 
    the southwest cell. Clean out this area and keep heading west, where 
    you'll hit a 'T' intersection. Head north and be sure to visit all the 
    cells on the way. A great power-up room is on the last room on the east 
    wall, and there's another Health Box here.
    
    At the end of the northern passage is yet another big room with lots of 
    enemies and a massive cannon that can liquidize you with two hits. Use 
    an Ultra Bomb here if you need to, you'll get another in this room. 
    After cleaning out this room (or should I say dirtying up?), head down 
    the east passage, keeping your eye on the map display. You'll notice a 
    corridor with seemingly no entrance. Blast through the wall here to find 
    a stash of goodies, including an Invisibilty Box.
    
    After grabbing the Invisibilty Box, run down the east corridor and into 
    the last room on the south wall at the end of the corridor. Waste as 
    many enemies as possible while invisible and grab the red key from the 
    yellow thug. After leaving this room, look to your right for some more 
    Health and Ammo.
    
    You can actually leave this level after getting the red key, but there 
    are many other areas to be explored. Backtrack your way west, then 
    south. Keep heading south and you'll hit more calls, and eventually 
    another large room with another massive cannon. Clean house and head 
    east.
    
    Down the east corridor keep your eye out for another secret passage, 
    this time on the north wall. Blast in and search all areas on your map, 
    then leave. Head east until you reach another large room. By now should 
    know what to do here. Do it, then backtrack your way to the very 
    beginning of the level.
    
    On the south wall is a small red room. Blast the yellow dude, grab your 
    rewards and split.
    
    Remember where you picked up the first yellow key? Go there and you'll 
    see a red door. Be prepared, this is where you'll face your toughest 
    test yet. Unloading one or two Ultra Bombs in this room is recommended 
    for first-timers. A much-needed Health Box is in one of the smaller 
    rooms. Once finished, keep heading east and you'll see two more yellow 
    guards . Blast them and exit this level. If you followed this 
    walkthrough and killed every enemy encountered, you should have a 100% 
    body count (Loaded!).
    
    LEVEL 2: PRISON ADMINISTRATION LEVEL
    OBJECTIVE: FIND THE GOVERNOR'S EMERGENCY ELEVATOR
    A lot like Level 1 but harder. There's a secret teleporter room at the 
    very beginning of the level, check your map display to find it. You'll 
    do a lot more maze searching in this level, but at least when you kill 
    your enemies they stay dead. That will change soon.
    
    LEVEL 3: UPPER SERVICE CONDUIT
    OBJECTIVE: FIND MANHOLE TO THE NEXT LEVEL
    Oh no. The rats (did I mention that I hate rats?). They're everywhere, 
    so get used to it. The blue trolls are slow and easy to take out, they 
    won't provide you much trouble. The zombies, on the other hand, 
    regenerate and can give you fits if you encounter enough of them. Try to 
    remember what halls the zombies inhabit and visit them as infrequently 
    as possible.
    
    LEVEL 4: LOWER SERVICE CONDUIT
    OBJECTIVE: FIND TELEPORT LEADING TO THE SURFACE
    More rats and zombies in this level, which doesn't seem nearly as long 
    as the last one. Just keep your backtracking to a minimum and you should 
    be okay.
    
    LEVEL 5: PRISON COURTYARD (MAIN GATE)
    OBJECTIVE: FIND VEHICLE AND ESCAPE
    Now you're outside in the prison courtyard. Guards are everywhere, and 
    the bothersome rats have now been replaced by dogs. The sheer number of 
    enemies in this level pose a challenge. Use your Ultra Bombs in wide-
    open enemy-infested areas to make the most of them. At the end of the 
    level is where you'll first encounter the boss-type character (which 
    I'll from now on refer to as Jet Pack guy). You'll be seeing lots of 
    him, but don't worry. He's easy to take out, just keep circling him and 
    avoid his fire and counterattack until he flies away.
    
    LEVEL 6: DESERT
    OBJECTIVE: FIND FOUR TANKS OF GAS AND REFUEL VEHICLE
    You've succeeded in stealing a vehicle, now you realize you're out of 
    fuel! Your emergency landing on hostile terrain involves finding four 
    drums of fuel and getting back to your spacecraft. Scorpions and blue 
    dogs leap from rocky crevices to attack. Use the run-away-then-turn-and-
    fire tactic on these enemies.
    
    LEVEL 7: BADLANDS
    OBJECTIVE: FIND THE SECRET TELEPORT TO SPACE PORT
    This level can get confusing so I'll give you sort of a mini-
    walkthrough:
    Many power-ups are on the western border, so stick to it whenever 
    possible. Also, don't spend time blasting the numerous rats and zombies 
    that regenerate in this level. Just run away from them and blast them 
    when neccessary. Head south, then east and you should encounter a cabin 
    with the red key. Then head to the northwest to the graveyard where 
    you'll find a red door concealing the green key. Backtrack south and 
    you'll see a green door holding the blue key. From there, head to the 
    village area and you'll pick up the yellow key. This key will allow you 
    access to the castles in the middle of this level. Remember, don't try 
    to blast everything here, just get out and get to the next level.
    
    LEVEL 8: SPACE PORT (LEVEL 1)
    OBJECTIVE: FIND EXIT TO NEXT LEVEL
    Now you're back in a labyrinth-type scenario. You should always go after 
    the big red guards first in this level. They're great shots and have 
    lots of firepower, so get rid of them ASAP. Jet Pack guy will rear his 
    ugly head again at the end of this level, but by now you should know 
    what a pushover he is.
    
    LEVEL 9: SPACE PORT (LEVEL 2)
    OBJECTIVE: FIND ENTRANCE TO DOCKING BAY
    A lot like Level 8. Remember to always waste the red guards first, 
    they're the most dangerous. Keep your eyes peeled for secret alcoves all 
    over this level. Tons of coins, a Time Stop Box and a Free Man Box are 
    just a few of the bonuses you'll find if you're looking.
    
    LEVEL 10: DOCKING BAY
    OBJECTIVE: FIND KEY TO STEAL SPACESHIP
    This is a really short level. Just head up and to the right and you'll 
    see a couple of entrances that will spew enemies as soon as you come 
    into sight. At first their numbers seem endless and the fight seems 
    futile, but don't give up. They'll give up lots of Health and Ammo Boxes 
    to keep you alive until Jet Pack guy comes back for another round. As 
    for the secret stash of goodies hidden behind the wall, I was unable to 
    find my way to it. Perhaps unloading a few thousand rounds of ammo might 
    do the trick, but I didn't have the patience!
    
    LEVEL 11: SCRAP YARD
    OBJECTIVE: FIND FOUR BOMB PARTS AND DESTROY THE LASER FENCE
    This one's a lot like Level 6, except the rats (oh no!) have found their 
    way here. There are also new enemies in the form of armed robots that 
    tote some serious firepower. Don't spaz out and run through this level 
    like crazy. Instead, take calculated turns around corners and into wide 
    open areas. Don't let yourself get cornered by the robots, or else 
    they'll fry you in a second. You'll find that many powerups are located 
    strategically here, such as Invincibilty just before you enter a large 
    cavern. Find the four parts of the bomb and make your way to the fence.
    
    LEVEL 12: PROCESSING PLANT
    OBJECTIVE: FIND EXIT TO NEXT LEVEL
    At first you'd swear this was Level 11 all over again, but once you 
    enter the plant, the scenery changes. The rats in this level are now 
    attacking at an unprecedented rate, and if you're using a character with 
    a slow reloading weapon, odds are you'll lose more then a few lives 
    here. Also turning up in large numbers are the robots from the last 
    level. Your objective should be to find the exit as quickly as possible 
    - don't waste your time here.
    
    LEVEL 13: RECYCLING CENTER
    OBJECTIVE: FIND SECRET ACCESS CHUTE
    This is IMO the hardest level in the game. There are several large rooms 
    you must enter that are chock full of armed robots. You should probably 
    keep trying this level over and over until you've memorized where every 
    single Health Box is, then try to finish while losing as few lives as 
    possible. Good luck.
    
    LEVEL 14: SECURITY LEVEL
    OBJECTIVE: FIND ENTRANCE TO CONTROL CENTER
    Level 14 is a little easier than the last. It's almost as if F.U.B. is 
    getting impatient for his showdown with you! Anyway, be careful and 
    methodical about entering large rooms and such and you'll do fine.
    
    LEVEL 15: CONTROL CENTER
    OBJECTIVE: LOCATE AND EXTERMINATE F.U.B.
    Now you're ready for your showdown with F.U.B. Just like the last level, 
    be careful and play it safe. This level really isn't all that hard, and 
    F.U.B. himself is pretty much a pushover. He's a lot like Jet Pack Guy, 
    except he's got little white missiles that follow you around. Just keep 
    circling him and avoid his fire to put him six feet under. You'll know 
    when you're about to meet him when you hit the teleporter. Oh yeah, and 
    don't grab all those goodies in the room before you meet F.U.B. You may 
    need to come back for them!
    
    
    SECTION 7: MISSION COMPLETED (WARNING: END SPOILER!!!)
    
    So now F.U.B. is R.I.P. and the game is over. The game cuts to a FMV 
    scene of F.U.B. spewing blood as he hits the floor. Then his face melts 
    away to reveal a robotic mask, which flies away saying "You'll never 
    take me alive!" And that's it. I've got to admit, for all the hours it 
    took me to finish this game, the extremely short ending is a 
    disappointment.
    
    
    SECTION 8: SECRETS
    
    You knew they were in here. Unlimited ammo, health, et al. All the 
    things you'd expect from a game like Loaded, so without further avail:
    
      Unlimited health: During the game, press Start to get to the Options 
    menu.  Then hold down L1 and L2 for ten seconds. Keep holding these 
    buttons and press Right, Right, Left, Down, Down, Up, Triangle, Circle. 
    The extra option 'HEALTH' should appear. Select it at any time to refill 
    your life bar.
    
      Unlimited ammo: During the game, press Start to get to the Options 
    menu.  Then hold down L1 and L2 for ten seconds. Keep holding these 
    buttons and press Down, Right, Circle, Left, Right, Circle. The extra 
    option 'AMMO' should appear. Select it at any time to get more ammo (I 
    believe somewhere around 32,000 rounds is the limit).
    
      Max firepower: During the game, press Start to get to the Options 
    menu.  Then hold down L1 and L2 for ten seconds. Keep holding these 
    buttons and press Down, Right, Down, Right, Triangle. The extra option 
    'POWER' should appear. Select it at any time to max out your gun's 
    firepower.
    
    Also, Loaded was originally designed to have eight to ten playable 
    characters instead of six, and it's rumored that some of those 
    characters are in the game as secrets. I won't mention thsee characters' 
    names as they are only rumors as of now, but I'll keep this FAQ updated 
    if I find them. BTW, if you haven't noticed by now, that chubby little 
    fat guy with the mechanical legs you kept seeing in all the game mags 
    isn't a secret character, it's F.U.B. Maybe there's a code to play as 
    him.
    
    
    SECTION 9: CONCLUSION
    
    With the instant success of PlayStation, there are lots of great games 
    to choose from and lots more on the horizon. So what qualifies as a good 
    purchase? I'd have to say a major factor would be replay value. Does the 
    game keep you coming back for more, or is it collecting dust in two 
    months? Loaded has one thing in common with today's successful fighting 
    games that works in its favor; its diversity of well-designed 
    characters. Finish the game with Butch and you may want to try your hand 
    at Mamma. Or Hands. Or someone else. Using different characters requires 
    different approaches to the game, and this adds to the replay value.
    
    On the other hand, the game can get repititous in certain areas, and the 
    ending is a real letdown. Let's face it, twenty seconds of FMV just 
    isn't enough of a reward for someone who's just spent several hours 
    getting through the game. When it's all said and done, you'll have to 
    decide for yourself whether or not Loaded qualifies as a 'must-have' 
    game.
    
    All in all, Loaded's twisted take on the top-down shooter is a good 
    example of a well-planned marketing strategy; take a concept that has 
    already proven itself and improve upon on it. This game is pure 
    escapism, it grabs you in its plot and keeps you there from start to 
    finish.
    
    Thanks to everyone in the Loaded/AOL folder for their informative posts. 
    This FAQ would not exist without your help. As always, e-mail me with 
    your corrections and/or suggestions and you will receive credit!
    
    Enjoy!!