ARC THE LAD COLLECTION ARC THE LAD II - GUILD JOBs created by Ann Noble (email@example.com) At this moment, there over 400 messages on the gamefaqs board just relating to the Guild jobs and as nobody has yet posted an FAQ on this specific subject I thought there was a need for one. Unfortunately I have missed a Job somewhere (it may be the Super Job) so I would be grateful for any info on the 58th job. General: SAVE BEFORE YOU TAKE THE JOB, NOT AFTER YOU HAVE ACCEPTED IT JUST IN CASE IT ALL GOES PEAR-SHAPED. Some jobs are time-specific i.e. if you don't do them when they appear, then the next time you're in that country they will have disappeared. For example, the 2 jobs that Lieza has to do in Ramul will not be there when you arrive in Forles later. On the other hand, there are some jobs that appear but that you cannot complete until much later in the game - the notorious example is "The mysterious job interview" which is available in Indigos very early on but you cannot complete it until you have cleared Balbalard. I have listed the jobs in the order in which they become available, and when they are available. INDIGOS - (first visit) INDIGOS SEWER RESEARCH The sewer entrance is in the top left area of Indigos by a small boy. If you stand on the manhole cover, you are given the option to open the cover. GHOST HOUSE, RUIN TOWN Go upstairs to fight the skeleton. INDIGOS JEWELRY ROBBERY Do Barns' Lost Dog first as you will be leaving Indigos after the jewelry job. The most important thing is to get to the hole in the wall and block it as fast as possible. Don't bother fighting until you have all the party in front of the wall. Put someone (probably Shu) into the hole and then the others in a line in front of him. BARNS' LOST DOG The dog is in the sewer. INDIGOS - (after Yagos Island) WEIRD SEWER SOUNDS Hold off killing the boss until you've got all the experience points from the skeletons. DOLL COLLECTOR IN RUINS Push the dolls on the ground floor out of the way to get to the stairs. Make sure that you move the party up to the Doll Master so that he is trapped against the wall. Otherwise he will escape and you won't get the full merits. After the battle, notice the familiar doll in the upper right corner which you can activate by pressing buttons. DANGEROUS TYPES IN RUINS Run-of-the-mill battle. INDIGOS - (after Gallarno battle) 3AM PIANO AT THE BAR Just a battle. PRODIAS - (after Gallarno battle) INDIGOS WHISKEY DELIVERY Ambush outside the Indigos Bar. SEARCH FOR MISSING CHILD Lookalike kids are everywhere. The one you want is in Elc's apartment building, in front of the far right door. MONSTERS IN VACANT HOUSE The vacant house is where you fought Gallarno. You have to fight monsters in the 4 back rooms, the hall and the dining room. PROTECT HOUSE FROM BURGLARS Fight the thieves in the 4 back rooms. No, you cannot open the treasure chests, or attack Ms Rouge. ROBBER'S REVENGE Pitched battle in the hall. RAMUL - (before Lieza enters Holn) FIND THE MISSING SON After speaking to the client in the Yuk Yuk Comedy Club which is next to the Hunters Guild, leave Ramul. Go to just south of Holn and enter Forest Edge where you will meet the son. CATCH THE MISCHIEVOUS BOY You have to find him 8 times in various places around town. You can actually see him the first 7 times but then he conceals himself behind one of the trees to the left of the Hunter's Guild. The faster you track him down, the more merits you get. Therefore it's probably a good idea to save, and then do the job once to find the hiding places and then do a reset and do the job again. HOUFION - (before going to the Tunnel for the first time) GUARD THE RECYCLERS Stop the monsters from getting to the scrap guy. You will only have to do this for a number of turns, but the monsters reappear so you can't relax. STOP THE TERRIBLE GAS LEAK Leave Houfion. On the map go right to the Cave-In. Jump into the hole. Go left for chests. Go right and right again for the wall switch. HOUFION - (after derailing the train but before going left into the Tunnel) MONSTERS' FOOD? Find the door with the guy standing in front of it. Work your way through the passages until you reach the room with the large blocks. You have to push all the blocks into position against the top wall so that the holes are blocked. Notice the pattern on the top of each block, and the same pattern all over the floor. If you step on the patterned floor tiles, the skeletons come pouring out. So you have to manoeuvre the blocks without stepping on those tiles. The only really tricky block to position is the 4th from the left so do that one first, by getting a block to the top wall and then pushing it sideways to close off the 4th hole. If the skeletons do come out, just leave the area and then go back in rather than doing a Restart. PAYSUS - (after retrieving the Scroll) FIND A NEW HOME Do NOT accept this job until you can visit Zariban as the new home is in Elzark. The house is in the right of Elzark - talk to the lady inside. PLAY CUPID Talk to the sheikh in the far right room of the Inn. Talk to the girl at the desk downstairs. Talk to him again and agree to get the jewelry. Go to Anan Flats and defeat all the enemies. Take the jewelry back to the lovelorn guy. PRODIAS - (after getting the Silver Noah) EXTERMINATE THE WEAPONS THIEF A moonlight chase leading to a battle. SLAY THE MONSTER Apt 2 is in Elc's building. On Yagos, the Jinbara Tube is round the coast to the east. The Jinbara has 1024 HP but is not very difficult to defeat. INDIGOS ESCORT Defeat the 3 guys behind you first. CATCH THE SLASHER Use your strongest fighter (male or female) for the decoy. Don't be taken in by the guy's sob story. INDIGOS - (after getting the Silver Noah) INDIGOS JEWELRY ROBBERS II The store is bigger and the enemies are stronger but the strategy is the same. Get to the hole in the wall ASAP and block it. You cannot let anyone escape. MYSTERIOUS JOB INTERVIEW DO NOT ACCEPT THIS JOB until you have cleared the storyline in Balbalard. The dragon is being looked after by Piers Beronica in Tukae Cave in Balbalard. PALENCIA - (after getting the Silver Noah) FIND THE ANCIENT TREASURE The client is the guy in green by the billard table, in the Bar. After defeating all the enemies in the Castle Ruins, search the rocks in the upper right. You'll jump over them and find the ancient letter. Take it to the client. FIND THE ANCIENT TREASURE II Defeat the enemies at Quina Hill. After the battle, search the lower right corner where there is a skeleton of a crow. VENGEANCE ASSISTANCE The client is through the centre door in the Inn. MISRO - (after getting the Silver Noah) FIND THE OLD MAN The client is in the upper, far right house. The old man is in the bottom left house - looks like a clown. Talk to him, talk to the client, talk to the old man, talk to the client. MONSTER IN THE ARENA Talk to the organiser in the Arena Courtyard. There are 8 identical monsters to start with. You can't tell which is the correct one and every time you kill 1 enemy, another appears. It is very easy to be overwhelmed by sheer numbers. My strategy (which I don't claim is the right one) is to use Dream Knock and then pick them off one by one. ARENA MONSTER REVOLT As you move up the arena, more monsters will appear. Three sets in all. HOUFIN - (after you get the Silver Noah) CATCH THE SCRAP THIEF Go down the stairs into the basement. 6 Acid Slimes will appear. SLAY THE NOCTURNAL MONSTERS Oh joy, another battle in the dark. Six Jackals. ELZARK - (after you get the Silver Noah) STOP THE DESERT THIEVES Talk to all the people in the Elzark bar. Go back to the Inn and choose to rest. Another night battle. STOP THE DESERT THIEVES II Go to the Raiden Ruins (top left of the map). Battle against 10 Berserkers and 3 Dark Paladins. Area attacks are recommended. GOOZ - (after defeating Rygar) CLEAR THE TRACKS On the first screen in Mt Banza, go left. Battle, mine-cart, battle. Push all the rocks into the hole in the bottom centre of the area. The only tricky one is the singleton rock in the C-shaped track with lava around. You can't do anything with the mine carts. If you mess up, go and talk to the client and ask to start over. COLLECT MINERALS There are 3 minerals on the left hand side from the entrance and 17 dotted around the main part of the mountain. In some cases you may have to walk the tracks to pick the minerals up. DELIVER MEAT TO THE GOURMET The joint of meat is sitting, very inhygenically, on a stool in the kitchen of the Lord's Manor. MONSTERS ON THE TRACKS Go left and then on to where you cleared the tracks. There is now an opening in the top left. Continue on until you meet the client. Defeat the Fire Birds. DELIVER THE HERB Surprise, surprise - the special Cure-All is right at the top of the mountain. GET MONSTER EGG It's the one you saw after defeating the Fire Birds. Fight your way through, and pick it up. (I wasn't sure about the ecological aspect of this job, but see the next job) MONSTER KIDS! Talk to the client and then go to the woman in the Bar who you got the Cure-All for. RAMUL - (after the Gia Temple is destroyed) YUK YUK COMEDY GUARD Defeat the bad guys. GET FOOD TO HOLN VILLAGE See the barman and collect the food. You will be ambushed by Barbarians when you enter Holn. AJARL - (after defeating Graunoln) ARCHAEOLOGICAL GUARD You have to protect the client 3 times against Hemo-Jin. You can go back to town to recover after each battle and change the line-up if necessary. You have to keep the enemies a distance from the archaeologist otherwise he loses his temper with you and storms off. Dream Knock is useful for controlling the Hemo-Jin before you get round to killing them. AJARL - (after doing the Oil Rig) RESCUE COAL MINERS You can only carry 1 miner at a time so you have to go back to the guy at the entrance each time you rescue one. The more rocks you destroy, and the more miners you rescue, the shakier the cave becomes. It would be a good idea to save, do the job while mapping the cave, reset then do the job again. (Doesn't the guy at the entrance look like Lynx). MOREA - (after the visit to Senor Generale) BOOR AT THE BAR Talk to all the customers in the Bar and the guy in the back room to start the action. FIND THE MISSING BURRO Talk to the client, talk to the young couple near her, talk the the client again. Go to Madeta Hill and defeat the enemies. Talk to the client in town. 5 FEATHERS OF AMIGUE ROC The client is the seated customer in the right of the Bar. Check there is a Roc on the battlefield at Madeta Hill before going into battle (unless you need the exp points). THEFT AT SENOR GENERALE'S Talk to the client, talk to the servant. Go to the Guild and talk to the guy at the window. Go into the Guild and round the back of the desk to get to the book shelf. Then go through the door, down the stairs and talk to the guy in the cellar. Go back to the Generale's house and talk to the servant again. Switch on all the lights in the house, EXCEPT the right one on the dead end landing - do the left one on that landing last. (8 lights in total). Go up the stairs that should have appeared and talk to the boy on the roof. PAYSUS - (probably after the visit to the Forest Spirit in Milmanna) MONSTERS IN AMAIDAR Level 3 spells are useful to reach the monsters. MUHAD - (after Tukae Cave) (You can now the Mysterious Job Interview from Indigos - at last). FIND THE RING Use a strong fighter to search as there will be an ambush after you recover the ring. The ring's position is shown by the twinkling light just near the small central skeleton. LOST GIRL Speak to the client at the Inn. Go to Prodias and talk to Elc's landlady. Go to the flat in the far right of Elc's building. When you return to the client in Muhad there will be a big battle. DESERT RAPTURE Battle in the desert. MUHAD - (after the Pyramid is destroyed) DANGEROUS MEDICINE There is no client to speak to. Go right in the cave and along to the end. HOUFION - (after the fight at the Tunnel) DELIVER THE CHARM The guy is in the Inner City, between the 3rd and 4th gate. Speak to him before you open the 4th gate. ******************************************************************************** SUPER JOB RETURN THE SEA DRAGON EGG Go to Indigos, into the Hunter's Guild and through the small door to the right of the window. Speak to the man in the chair and, if you meet the criteria, he will send you to Milmanna. Meet the client. Visit Vilmer on Yagos, go somewhere else and when you return to Yagos the submarine will be floating in the bay. Board, go forward and then dive until the sub is shaking, then dive again. There may be a fight. Enter the shrine and work your way through. (The first time I played the game this job was triggered but I don't know how. The second time, when I was writing the walktru, it wasn't triggered and I still don't know why. I had 450 merits and was about to attack the Sky Castle but I didn't do any of the Sealed Caves. It may relate to Diekback's Power Units because if you go back into the sub after doing the job, you can go to the East Shrine where Diekback is challenged. Any help on this question would be appreciated).