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    FAQ/Walkthrough by Shotgunnova

    Updated: 06/14/09 | Search Guide | Bookmark Guide

           ___                 __  __            __              __   ___ 
          /   |  __________   / /_/ /_  ___     / /   ____ _____/ /  |__ \
         / /| | / ___/ ___/  / __/ __ \/ _ \   / /   / __ `/ __  /   ___) )
        /  Ż  |/ /  / /__   / /_/ / / /  __/  / /___/ /_/ / /_/ /   /    /  
       /_/ŻŻ| /_/   \___/   \__/_/ /_/\___/  /_____/\__,_/\__,_/   /  ŻŻŻŻŻŻ/
            | |                                                     ŻŻŻŻŻŻŻŻ
            | | FAQ & WALKTHROUGH by SHOTGUNNOVA (shotgunnova @ gmail.c0m)
            | | This guide may display incorrectly on some browser settings!
    ________|_|____________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
           General Info...................................................... GENR
           Characters........................................................ CHRC
           Stat Overview..................................................... STVV
           Status Abnormalities.............................................. STTS
           Menu Overview..................................................... MENV
           Smith Shops....................................................... SMTH
           Saving/Converting................................................. SVCV
           Mother Claire..................................................... MTHC
           Tips & Tricks..................................................... TPTR
    
      III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
    
           01) Introduction ................................................. WK01
           02) Indigos ...................................................... WK02
           03) Prodias ...................................................... WK03
           04) Yudo Village ................................................. WK04
           05) Sealed Ruins ................................................. WK05
           06) Indigos ...................................................... WK06
           07) Salba Desert ................................................. WK07
           08) Lost Forest .................................................. WK08
           09) White House .................................................. WK09
           10) Palencia ..................................................... WK10
           11) Romalia Battleship ........................................... WK11
           12) Clenia Isle .................................................. WK12
           13) Forles ....................................................... WK13
           14) Chimera Research Lab ......................................... WK14
           15) Seirya ....................................................... WK15
           16) Palencia Tower ............................................... WK16
           17) Romalia ...................................................... WK17
           18) Main Chimera Lab ............................................. WK18
           19) Greyshinne ................................................... WK19
           20) Worldly Affairs ..............................[OPTIONAL]...... WK20
           21) Brakia ....................................................... WK21
           22) Banza Mountain ............................................... WK22
           23) Forles ....................................................... WK23
           24) Gia Temple ................................................... WK24
           25) Millmana ..................................................... WK25
           26) Nien Forest / Graunoln ....................................... WK26
           27) Deep Sea Oil Rig ............................................. WK27
           28) Pre-Pyramid Events ........................................... WK28
           29) Pyramid ...................................................... WK29
           30) Amigue ....................................................... WK30
           31) The God Tower ................................................ WK31
           32) Palencia Tower ............................................... WK32
           33) Touvil ....................................................... WK33
           34) North & South Pole Towers .................................... WK34
           35) Romalia ...................................................... WK35
           36) Romalia Sky Castle ........................................... WK36
    
       IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    
           Job Guide ........................................................ JBGD
           Wanted Monsters .................................................. WNTD
           Shop List ........................................................ SHPL
           Diekbeck ......................................................... DKBK
           Forbidden Ruins .................................................. FRBD
           Arena Guide ...................................................... ARNA
           Equipment List ................................................... EQPT
    
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
       VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         ____          |  |          ____
        L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
        L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                      /  _    \________|__|________/    _  \
                     / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
    DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
        PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                    /            ____        ____            \
                   /            /    \  __  /    \            \
                   \         /\ \____/ /  \ \____/ /\         /
                    \       /  \______/    \______/  \       /
                     \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                                (L3)          (R3)
    
     Arc the Lad 2 works with a DualShock controller. The analog sticks will have
     the same functionality as the d-pad.
    
     .-----------.---------------------------------------------------------------.
     | D-Pad     | Controls character movement / Moves free cursor in Battle     |
     | Start     | Toggle game pause / Confirms battle party / Open Sort Menu    |
     | Circle    | Display character's abilities in combat                       |
     | Square    | Open Battle Menu                                              |
     | Triangle  | 'Cancel' button for menus / Ends combat turn                  |
     | X Button  | 'Confirm' button for menus, 'Talk' button for field           |
     | L2 Button | Use programmed ability / Switch current pointman (field-only) |
     | R2 Button | Use programmed ability / Switch current pointman (field-only) |
     '-----------'---------------------------------------------------------------'
    
     Pressing L1 & R1 in battle activates 'Free Cursor' mode for searching enemies
     and such. Holding either L1/R1 over a character, and then using the d-pad,
     will change the direction an ally faces without moving from that tile.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    GENERAL INFO                     [GENR]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     PLAYERS : 1
     # DISCS : 1
     MEM CARD: 16kb [2 slots]
     RELEASED: 4/18/02 [US]
    
     Arc the Lad Collection comes with: ATL1, ATL2, ATL3 [2 Discs], Arc Arena, and
     a "Making Off" Disc. Extras include an Omake box with character standees, a
     specialized memory card case (generic PS1 type only), and 4 of those rubbery
     convex things y'flip inside out and they jump up to right themselves. Sorry,
     don't know what they're called!
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CHARACTERS                       [CHRC]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      NOTE: Levels abilities are learned at may differ slightly (two LV up/down)
      NOTE: Abilities marked 'CLAIR' mean Mother Claire must teach the abilities
    
     [ELC]
    
      Elc is the last of the Pyrenians, an ancient tribe that had the ability to
      summon and manipulate flame. While Arc was still a child in Touvil, a small
      child named Elc watched as the Silver Noah launched a vicious assault that
      destroyed his entire village. During the raid, Elc was captured and sent to
      a place codenamed White House for further studies. A Hunter known as Shu
      rescued Elc in the forest near White House, and took him in. While under
      Shu's care, Elc was taught many battle and survival techniques. Even now,
      Elc is still haunted by nightmares of his time at White House. As this
      chapter begins, he is about to take an assignment that will force him to
      confront all he has struggled to forget.
    
      DEFAULT: Spear (1/10, 3/6)
             : Gauze Wrap (1/10, 3/6)
             : Herb (1/1, 1/1)
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Fire Storm      | ----- | Fire damage          | 06 -> 14 -> 30 | Fire  |
       | Fire Shield     | LV 09 | Fire protection      | 03 -> 09 -> 28 | Fire  |
       | Charge          | LV 12 | Up own Attack power  | 02             | ----- | 
       | Retaliation     | LV 14 | Ups Counteratk rate  | 02 -> 04 -> 08 | ----- |
       | Might Mind      | LV 17 | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
       | Expand Range    | LV 20 | Range Up effect      | 04 -> 08 -> 16 | ----- |
       | Explosion       | LV 23 | Fire damage (large)  | 10 -> 20 -> 40 | Fire  |
       | Invincible      | LV 26 | Can't be damaged     | 08 -> 24 -> 72 | ----- |
       | Protection      | CLAIR | Raise allies' DEF    | 04 -> 08 -> 16 | ----- |
       | Strike Power    | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
       | Mind Buster     | CLAIR | Reduce enemies' MP   | 08 -> 16 -> 32 | ----- |
       | Divide          | CLAIR | Steals enemies' MP   | 06 -> 12 -> 24 | ----- |
       | Extract         | CLAIR | Damage enemies       | 08 -> 16 -> 32 | ----- |
       | Swing           | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
       |_________________|_______|______________________|________________|_______|
    
     [LIEZA]
    
      Born into a tribe of Beasttalkers that can communicate with monsters, Lieza
      has spent most of her life on an isolated plateau, away from other humans,
      and raised by her grandfather, Joseph. Her grandfather was painfully aware
      of the gift that his granddaughter possessed, and of the scorn it might
      bring if exposed to the outside world. Instilling his own fears into her,
      he's taught Lieza that people kill what they fear and don't understand.
      Unfortunately, in the case of Romalia, that's true, but only after they've
      harnessed her power for the mysterious Chimera program.
    
      DEFAULT: Dagger+0, Gauze Wrap, Chaos Herb
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Search          | ----- | See an enemy's stats | 00 -> 01 -> 02 | Earth |
       | Power Loss      | ----- | Attack Down effect   | 03 -> 06 -> 12 | ----- |
       | Cure            | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
       | Ground Shield   | LV 13 | Earth protection     | 03 -> 09 -> 28 | Earth |
       | Ravish          | LV 16 | Captures monsters    | 16 -> 31 -> 96 | Earth |
       | Weakness        | LV 18 | All-element weakness | 08 -> 12 -> 24 | ----- |
       | Earthquake      | LV 21 | Earth-elem damage    | 10 -> 20 -> 40 | Earth |
       | Spinster        | LV 23 | Damage foes around   | 08 -> 16 -> 32 | Earth |
       | Counter Hang    | CLAIR | Reduce foes' Counter | 03 -> 06 -> 12 | ----- |
       | Trans Enemy     | CLAIR | Moves foes elsewhere | 06 -> 12 -> 24 | ----- |
       | Distract Range  | CLAIR | Reduce foes' Range   | 04 -> 08 -> 16 | ----- |
       | Hold Enemy      | CLAIR | Inflicts Paralysis   | 03 -> 06 -> 12 | ----- |
       | Dispel          | CLAIR | Put souls to rest    | 18 -> 36 -> 72 | ----- |
       | Mud Storm       | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
       |_________________|_______|______________________|________________|_______|
    
     [PAUNDIT]
    
      Paundit is the wolf monster companion to Lieza, the person who can talk to
      animals. He has a friendly side but is very wary of strangers, and will not
      hesitate to jump to Lieza's defense. The two have been together for a long,
      long time.
    
      DEFAULT: Metal Fang
    
       .-----------------.-------.----------------------.------------------------.
       | SKILL           | LEARN | DESCRIPTION          | MAGIC COSTS PER LEVEL  |
       |-----------------+-------+----------------------+------------------------|
       | Ice Shield      | ----- | Ice protection       | 03 -> 09 -> 28         |
       | Cold Breath     | ----- | Ability Down effect  | 08 -> 16 -> 32         |
       | Strike Power    | LV 10 | Attack Up effect     | 03 -> 06 -> 12         |
       | Charge          | LV 16 | Ups Attack on self   | 02                     |
       | Destruction     | CLAIR | Decrease foes' MAG   | 03 -> 06 -> 12         |
       | Counter Hang    | CLAIR | Decrease foe Counter | 03 -> 06 -> 12         |
       | Mind Buster     | CLAIR | Reduces foes' MP     | 08 -> 16 -> 32         |
       | Diamond Dust    | CLAIR | Ice damage           | 08 -> 16 -> 32         |
       | Thunder Breath  | CLAIR | Reduces foes' ATK    | 08 -> 16 -> 32         |
       | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40         |
       |_________________|_______|______________________|________________________|
    
     [SHU]
    
      Clad in the traditional black bodysuit of the ninja, Shu keeps his true
      identity a mystery, but that hasn't stopped people from constantly guessing
      as to his origins. One popular rumor tells of his birth in the city of Seirya
      and his apprenticeship in the secret corps of assassins, but Shu himself has
      never confirmed or denied this tale. Shu's stern personality keeps most
      potential allies at a distance, but his taciturn manner conceals a warm
      heart.
    
      DEFAULT: Cloth Shoes (4/12, 4/7), Gauze Wrap (1/10, 3/6)
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Steal           | ----- | Steal enemy items    | 04 -> 08 -> 16 | ----- |
       | Plasma Shock    | ----- | Defense Down effect  | 04 -> 08 -> 16 | ----- |
       | Scapegoat       | ----- | Swap w/ damaged ally | 02 -> 04 -> 08 | ----- |
       | Speed Up        | LV ?? | Speed Up effect      | 02 -> 04 -> 08 | ----- |
       | Wind Shield     | LV 23 | Wind protection      | 03 -> 09 -> 28 | Wind  |
       | Time Bomb       | LV 28 | Dmg foe after 3 trns | 08 -> 16 -> 32 | ----- |
       | Random Attack   | LV 31 | Damage foes around   | 08 -> 16 -> 32 | ----- |
       | Wind Slash      | LV 36 | Wind damage          | 08 -> 16 -> 32 | Wind  |
       | Jump High       | CLAIR | Raise allies' Jump   | 05 -> 10 -> 20 | ----- |
       | Power Loss      | CLAIR | Decrease foes' ATK   | 03 -> 06 -> 12 | ----- |
       | Charge          | CLAIR | Raise own ATK        | 02             | ----- |
       | Thunder Storm   | CLAIR | Thunder damage       | 08 -> 16 -> 32 | Wind  |
       | Tornado         | CLAIR | Wind damage          | 10 -> 20 -> 40 | Wind  |
       | Extract         | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
       |_________________|_______|______________________|________________|_______|
    
     [SHANTE]
    
      Abandoned as a child, Shante essentially raised herself and her brother.
      They spent many years wandering the country of Aldia before settling down in
      the city of Indigos. Shante frequently performs in the bars and pubs of
      Aldia, but prefers to stay near Indigos. She works hard to provide her
      brother with the life she feels will never be hers to live. After a lifetime
      of overcoming hardships, Shante has developed a fighting spirit that will
      serve her well.
    
      DEFAULT: Cloth Shoes, Gauze Wrap+1, Strengthen Apple
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Cure            | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- |
       | Silent          | ----- | Gives Silence effect | 04 -> 08 -> 16 | ----- |
       | Resurrection    | ----- | Revives KO'd ally    | 16 -> 31 -> 96 | ----- |
       | Refresh         | LV 25 | Cures bad statuses   | 04 -> 08 -> 16 | ----- |
       | Ice Shield      | LV 29 | Gives Ice Protection | 03 -> 06 -> 12 | Water |
       | Dispel          | LV 33 | Remove good statuses | 08 -> 16 -> 32 | ----- |
       | Divide          | LV 35 | Drain foes' HP       | 12 -> 24 -> 48 | ----- |
       | Diamond Dust    | LV 37 | Ice damage           | 08 -> 16 -> 32 | Water |
       | Destruction     | CLAIR | Decrease foes' MAG   | 03 -> 06 -> 12 | ----- |
       | Retaliation     | CLAIR | Raise ally's Counter | 02 -> 04 -> 08 | ----- |
       | Divine Judgment | CLAIR | Light damage         | 08 -> 16 -> 32 | Light |
       | Sleep Wind      | CLAIR | Damage + %Sleep      | 09 -> 18 -> 36 | ----- |
       | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
       | Rob Mind        | CLAIR | Steals enemies' MP   | 00 -> 01 -> 02 | ----- |
       |_________________|_______|______________________|________________|_______|
    
     [GRUGA]
    
      Gruga was 23 years old when he assumed leadership of Brakia, a colony of
      Niedel. Brakia declared a war of independence against Niedel, and as the
      battle raged on for years, Gruga became increasingly depressed at the
      mounting casualties on both sides of the conflict. The depression eventually
      drove Gruga to abandon his position. He now lives with his adopted daughter
      Elena, whose parents were killed in the war.
    
      DEFAULT: Warpick [LV 6/12, ATK 9/14]
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Gruga Charge    | ----- | Raise own ATK        | 02             | Light | 
       | Gruga Tackle    | ----- | Physical damage      | 10 -> 20 -> 40 | Light |
       | Confusion       | LV 48 | Damage + %Confusion  | 08 -> 16 -> 32 | ----- |
       | Rolling Sabot   | LV 49 | Phys damage (around) | 08 -> 16 -> 32 | Light |
       | Distract Range  |       | %Range Down          | 04 -> 08 -> 16 | ----- |
       | Extract         |       | Physical damage      | 08 -> 16 -> 32 | ----- |
       | Gruga Special   |       | Physical damage      | 12 -> 24 -> 48 | Light |
       | Super Nova      |       | Light damage         | 10 -> 20 -> 40 | Light |
       | Power Loss      | CLAIR | Lower foes' ATK      | 03 -> 06 -> 12 | ----- |
       | Expand Range    | CLAIR | Raise allies' Range  | 04 -> 08 -> 16 | ----- |
       | Counter Hang    | CLAIR | Lower foes' Counter  | 03 -> 06 -> 12 | ----- |
       | Protection      | CLAIR | Raise allies' DEF    | 04 -> 08 -> 16 | ----- |
       | Strike Power    | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
       | Invincible      | CLAIR | Become invincible    | 08 -> 24 -> 72 | ----- |
       |_________________|_______|______________________|________________|_______|
    
     [GOGEN]
    
      Over 3,000 years ago, Gogen fought as one of the original seven heroes in an
      attempt to save the world. The confrontation climaxed at the Ancient Monolith
      near the small town of Touvil. As the battle dragged on, it became apparent
      to Gogen that the only way for good to emerge victorious was to seal himself
      and the enemy in the Illusion World. Due to the length of time he has spent
      away from humanity, Gogen's brain is a little foggy, but he remains a
      powerful wizard nonetheless.
    
      DEFAULT: Rod  [LV 1/8, ATK 6/11]
               Prayer Beads [Lv 0/0, DEF 6/6]
               Gauze Wrap [LV 1/10, DEF 3/6]
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Explosion       | ----- | Fire-element damage  | 10 -> 20 -> 40 | Fire  |
       | Dream Knock     | ----- | Inflict Sleep        | 04 -> 08 -> 16 | ----- |
       | Diamond Dust    | ----- | Ice-elemental damage | 08 -> 16 -> 32 | Water |
       | Wind Slash      | ----- | Wind-element damage  | 08 -> 16 -> 32 | Wind  |
       | Rob Mind        | ----- | Drains MP from enemy | 00             | ----- |
       | Thunder Storm   | ----- | Wind-element damage  | 08 -> 16 -> 32 | Wind  |
       | Teleport        | ----- | Move anywhere on map | 04 -> 08 -> 16 | ----- |
       | Earthquake      | ----- | Earth-element damage | 10 -> 20 -> 40 | Earth |
       | Might Mind      | CLAIR | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
       | Destruction     | CLAIR | Lower foes' MAG      | 03 -> 06 -> 12 | ----- |
       | Magic Shield    | CLAIR | Prevents one spell   | 12 -> 24 -> 48 | ----- |
       | Mud Storm       | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
       | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
       | Super Nova      | CLAIR | Light damage         | 10 -> 20 -> 40 | Light |
       |_________________|_______|______________________|________________|_______|
    
     [POCO]
    
      Poco was part of the Palencia Military Corps' marching band in the first
      game, and now travels at Arc's side as a companion. His instruments cause
      a wide array of damage and he's a great supportive player (and has one of
      the best healing abilities in the game, if not the most).
    
      DEFAULT: Panic Wave [LV 4/10, ATK 13/21; Add: Confuse]
             : Chaos Cloth Wrap [LV 8/10, DEF 11/12]
             : Herb [LV 1/1, DEF 1/1]
    
       .-----------------.-------.----------------------.----------------.-------.
       | SKILL           | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |-----------------+-------+----------------------+----------------+-------|
       | Battle Drum     | ----- | Increase allies' ATK | 04 -> 08 -> 16 | ----- |
       | Lion Drum       | ----- | Phys damage (line)   | 08 -> 16 -> 32 | ----- |
       | Cheer Trumpet   | ----- | Slay in one blow     | 08 -> 16 -> 32 | ----- |
       | Atrophy Horn    | ----- | Weakens enemies      | 10 -> 20 -> 40 | ----- |
       | Healing Harp    | ----- | Restores HP          | 04 -> 12 -> 36 | ----- |
       | Mind Buster     | ----- | Reduces target's MP  | 08 -> 16 -> 32 | ----- |
       | Speed Ocarina   | ----- | Increase allies' AGL | 04 -> 08 -> 16 | ----- |
       | Orchestra Hit   | ----- | Weakens enemies      | 08 -> 16 -> 32 | ----- |
       | Jump High       | CLAIR | Raise allies' Jump   | 05 -> 10 -> 20 | ----- |
       | Jump Low        | CLAIR | Lower foes' Jump     | 05 -> 10 -> 20 | ----- |
       | Ice Shield      | CLAIR | Lower ice damage     | 07 -> 14 -> 28 | Water |
       | Diamond Dust    | CLAIR | Ice damage           | 08 -> 16 -> 32 | Water |
       | Might Mind      | CLAIR | Raise allies' MAG    | 02 -> 04 -> 08 | ----- |
       | Blizzard        | CLAIR | Ice damage           | 10 -> 20 -> 40 | Water |
       |_________________|_______|______________________|________________|_______|
    
     [TOSH]
    
      Tosh was a member of the Elite Guard in the town of Palencia, but travels
      with Arc after being freed from a prison cell below Palencia Castle. He's
      wise but still temperamental and prone to recklessness at times.
    
      DEFAULT: Crimson Edge [Lv 4/8, ATK 17/24]
               Gauze Wrap [Lv 1/10, DEF 3/6]
               Herb [LV 1/1, DEF 1/1]
    
       .------------------.-------.----------------------.----------------.-------.
       | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |------------------+-------+----------------------+----------------+-------|
       | Ouka-raibaku-zen | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
       | Jubakuken        | ----- | Damage + %Paralysis  | 06 -> 12 -> 24 | ----- |
       | Shinku-zen       | ----- | Phys damage          | 08 -> 16 -> 32 | ----- |
       | Koei-zen         | ----- | Damage + %DEF Down   | 08 -> 16 -> 32 | ----- |
       | Toha-zen         | ----- | Damage + %Tohazen    | 08 -> 16 -> 32 | ----- |
       | Kishinho         | ----- | Take in damage       | 08 -> 31 -> 64 | ----- |
       | Ryugaken         | ----- | Release Kishinho dmg | 31             | ----- |
       | Monji Slash      | ----- | Damage + Weak Enemy  | 08 -> 24 -> 72 | ----- |
       | Speed Up         | CLAIR | Increase AGL         | 02 -> 04 -> 08 | ----- |
       | Speed Down       | CLAIR | Decrease foes' AGL   | 02 -> 04 -> 08 | ----- |
       | Expand Range     | CLAIR | Increase Movement    | 02 -> 04 -> 08 | ----- |
       | Fire Storm       | CLAIR | Fire damage          | 07 -> 14 -> 28 | Fire  |
       | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
       | Swing            | CLAIR | Physical damage      | 08 -> 16 -> 32 | ----- |
       |__________________|_______|______________________|________________|_______|
    
     [IGA]
    
      Iga was a monk at Amaidar Temple in Greyshinne during the events in the
      first Arc the Lad game, and now travels at Arc's side in the Silver Noah,
      unafraid to deliver justice on those who would harm the innocent.
    
      DEFAULT: Force Iron Knuckle [LV 4/12, ATK 11/19]
               Gauze Wrap [LV 1/10, DEF 3/6]
               Herb [LV 1/1, DEF 1/1]
    
       .------------------.-------.----------------------.----------------.-------.
       | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |------------------+-------+----------------------+----------------+-------|
       | Shingan-ho       | ----- | %Jubakuken           | 05             | ----- |
       | Taima-kodan      | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
       | Senpu-gekishu    | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
       | Ryusei-baku      | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
       | Kijinryu-eiha    | ----- | Physical damage      | 08 -> 16 -> 32 | ----- |
       | Messho-reppa     | ----- | KO lower-level foes  | 08 -> 16 -> 32 | ----- |
       | Amaidar Fist     | ----- | %Amaidar Fist        | 10 -> 20 -> 40 | ----- |
       | Power Loss       | CLAIR | Lower enemies' ATK   | 03 -> 06 -> 12 | ----- |
       | Ground Shield    | CLAIR | Lower earth damage   | 07 -> 14 -> 28 | ----- |
       | Strike Power     | CLAIR | Raise allies' ATK    | 03 -> 06 -> 12 | ----- |
       | Mud Storm        | CLAIR | Earth damage         | 08 -> 16 -> 32 | Earth |
       | Earthquake       | CLAIR | Earth damage         | 10 -> 20 -> 40 | Earth |
       | Extract          | CLAIR | Damage enemy         | 08 -> 16 -> 32 | ----- |
       |__________________|_______|______________________|________________|_______|
    
     [ARC]
    
      Having the blessing of the Spirits, Arc fought against evil in the first
      ATL game, and in the second, is still painted as a criminal by Andel, the
      evil minister of Seirya. Having a strong crew and the airship Silver Noah
      at his disposal, he's sure to turn up wherever foes are taking advantage of
      the weak.
    
      DEFAULT: Long Sword [LV 12/15, ATK 9/11]
               Brave Crest [LV 0/0, DEF 5/5; Increase Max MP; Refill MP each turn]
               Cloth Wrap [LV 1/10, DEF 6/12]
    
       .------------------.-------.----------------------.----------------.-------.
       | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |------------------+-------+----------------------+----------------+-------|
       | Burn Ground      | ----- | Fire damage          | 08 -> 16 -> 32 | Fire  |
       | Total Healing    | ----- | Refresh & Heal HP    | 08 -> 16 -> 32 | ----- |
       | Gale Flash       | ----- | Light damage         | 08 -> 16 -> 32 | Light |
       | Slow Enemy       | ----- | Lower foes' AGL      | 04 -> 08 -> 16 | ----- |
       | Meteor Shower    | ----- | Earth damage         | 08 -> 16 -> 32 | Earth |
       | Tornado          | ----- | Wind damage          | 10 -> 20 -> 40 | Wind  |
       | Magic Shield     | ----- | Protect from 1 m-atk | 08 -> 24 -> 48 | ----- |
       | Weak Enemy       | ----- | Lower foes' stats    | 04 -> 08 -> 16 | ----- |
       | Retaliation      | CLAIR | Increase Counteratk  | 02 -> 04 -> 08 | ----- |
       | Might Mind       | CLAIR | Increase MAG         | 02 -> 04 -> 08 | ----- |
       | Expand Range     | CLAIR | Increase Movement    | 02 -> 04 -> 08 | ----- |
       | Fire Storm       | CLAIR | Fire damage          | 07 -> 14 -> 28 | Fire  |
       | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
       | Invincible       | CLAIR | Immune to damage     | 08 -> 24 -> 72 | ----- |
       |__________________|_______|______________________|________________|_______|
    
     [SANIA]
    
      When the king and queen of Millmana met their untimely end at the hands of
      monsters, their only daughter Sania was able to escape to the neighboring
      country of Greyshinne. Scarred by the memory of that attack, she has vowed
      to avenge the death of her parents. Until that day of reckoning, she hones
      her mental abilities and training in the art of war.
    
      DEFAULT: Black Card [LV 8/10, ATK 11/12]
               Chaos Gauze Wrap+2 [LV 8/10, DEF 11/12]
               Strengthen Fruit [LV 1/1, DEF 2/2]
    
       .------------------.-------.----------------------.----------------.-------.
       | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |------------------+-------+----------------------+----------------+-------|
       | Shuffle Shot     | ----- | Physical damage      | 10 -> 20 -> 40 | Dark  |
       | X-Cryte          | ----- | %X-Cryte             | 08 -> 16 -> 32 | Dark  |
       | Random Dice      | ----- | Random damage attack | 10 -> 20 -> 40 | ----- |
       | Dark Shield      | ----- | Lower Dark damage    | 03 -> 06 -> 12 | Dark  |
       | Trans Enemy      | ----- | Move enemy elsewhere | 06 -> 12 -> 24 | ----- |
       | Transfer         | ----- | Give ally next turn  | 00             | Dark  |
       | Poison Wind      | CLAIR | Damage + %Poison     | 08 -> 16 -> 32 | Dark  |
       | Sleep Wind       | CLAIR | Damage + %Sleep      | 09 -> 18 -> 36 | Dark  |
       | Paralyze Wind    | CLAIR | Damage + %Paralysis  | 12 -> 24 -> 48 | Dark  |
       | Petro Wind       | CLAIR | Damage + %Petrify    | 10 -> 20 -> 40 | Dark  |
       | Divide           | CLAIR | Drain enemies' HP    | 12 -> 24 -> 48 | ----- |
       | Death            | CLAIR | Instantly kill foe   | 08 -> 24 -> 72 | Dark  |
       |__________________|_______|______________________|________________|_______|
    
     [KUKURU]
    
      During the first game, Kukuru's selfishness caused the Dark One to escape;
      the solution was to "become his seal," which meant that she could never
      leave the Sabatico Shrine in Touvil. In ATL2, she still plays that role,
      although some events allow the player to beat the crap out of baddies with
      her masterful training.
    
      DEFAULT: Force Iron Knuckle [LV 5/12, ATK 11/19]
               Gauze Wrap [LV 3/10, DEF 3/6]
               Herb [LV 1/1, DEF 1/1]
    
       .------------------.-------.----------------------.----------------.-------.
       | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |------------------+-------+----------------------+----------------+-------|
       | Cure             | ----- | Heals HP             | 07 -> 14 -> 28 | ----- |
       | Magic Shield     | ----- | Protect from 1 m-atk | 08             | ----- |
       | Silent           | ----- | Inflicts Silent      | 04 -> 08 -> 16 | ----- |
       | Refresh          | ----- | Cures bad statuses   | 04 -> 08 -> 16 | ----- |
       | Divine Judgment  | ----- | Light-element damage | 08 -> 16 -> 32 | Light |
       | Resurrection     | ----- | Revives KO'd ally    | 16 -> 31 -> 96 | ----- |
       | Divide           | ----- | Drains enemy's HP    | 12 -> 24 -> 48 | ----- |
       | Protection       | ----- | Inflicts DEF Up      | 04 -> 08 -> 16 | ----- |
       |__________________|_______|______________________|________________|_______|
    
     [CHOKO]
    
      In ATL1 Choko was a rambunctious little girl with special powers whom
      Chongara could use in battle. Now, she is found in the Forbidden Ruins of
      Alatos (or Tokoko Village in Clenia Isle) where she awaits the party to
      help her "grow up." She's cute, funny, and unbearably cheery -- did I
      mention she packs a wallop?
    
      DEFAULT: Cloth Shoes [LV 1/12, ATK 3/7]
    
       .------------------.-------.----------------------.----------------.-------.
       | SKILL            | LEARN | DESCRIPTION          | MP COST / LVL  | ELMNT |
       |------------------+-------+----------------------+----------------+-------|
       | Pasha-Pasha      | ----- | Water damage         | 16 -> 31 -> 93 | Water |
       | Meki-Meki        | ----- | Earth damage         | 16 -> 31 -> 93 | Earth |
       | Hyururu          | ----- | Wind damage          | 16 -> 31 -> 93 | Wind  |
       | Mera-Mera        | ----- | Fire damage          | 16 -> 31 -> 93 | Fire  |
       | Earthquake       | CLAIR | Earth damage         | 10 -> 20 -> 40 | Earth |
       | Blizzard         | CLAIR | Water damage         | 10 -> 20 -> 40 | Water |
       | Explosion        | CLAIR | Fire damage          | 10 -> 20 -> 40 | Fire  |
       | Tornado          | CLAIR | Wind damage          | 10 -> 20 -> 40 | Wind  |
       | Super Nova       | CLAIR | Light damage         | 10 -> 20 -> 40 | Light |
       | Death            | CLAIR | Instantly KO target  | 12 -> 24 -> 48 | Dark  |
       |__________________|_______|______________________|________________|_______|
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STAT OVERVIEW                    [STVV]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     ATTACK --> Physical attack strength
     DEFENSE -> Physical defense strength
     MAGIC ---> Magical-damage potency
     AGILITY -> Affects battle speed and evasion
     THROW ---> Distance one can throw items (max: 3)
     COUNTER -> Chance of counterattack (max: 3)
     RANGE ---> Distance one can travel on a battlefield in one turn
     CATCH ---> Chance of catching a thrown item or throwing it back (max: 3)
     JUMP ----> Ability to jump over opposing enemies (max: 3)
    
     Catch is a semi-useful way to get new equipment, in that enemies may throw an
     item and the player will simply pocket it, no questions asked. This situation
     becomes scarce as the game goes on, though. Jump will be 0 when the player
     first starts the game, meaning an ally has to walk around the enemy instead
     of being able to jump right over and attack from aft. Leveling-up increases
     all of these stats, although outside of the "main four" on the list, there
     might be a while before a huge boost comes. For instance, it's not unheard
     of to get a huge AGL or Catch boost after not having gotten one for levels
     and levels.
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STATUS ABNORMALITIES             [STTS]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Arc the Lad 2 has a plethora of status effects, good or bad, that can be used
     in battle. When a status is inflicted, a tiny icon will appear above their
     head in battle. To check what all the icons mean, enter a character's status
     menu, press up, hold X, and use L1/R1 to navigate through.
      _______________ _____________________ _____________________________________
     | ICON          | STATUS              | EFFECT                              |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | HP1           | Critically Injured  | HP set to 1 (Undead monsters only)  |
     | Shuriken      | Scapegoat           | This target's damage given to Shu   |
     | Glass Pane    | Magic Shield        | Prevents damage from 1 spell/skill  |
     | R/Y Symbol    | Amaidar Fist        | Critical-hit each turn (automatic)  |
     | Bomb          | Time Bomb           | Will incur timebomb damage soon     |
     | Golem's Head  | Invincibility       | Cannot be damaged in any way        |
     | Broken Armor  | Kishinho            | Stores damage for use with Ryugaken |
     | Down Arrow    | Weak Enemy          | Decreased ATK, DEF, MGC, AGL        |
     | Voodoo Pin    | X-Cryte             | When Sania damaged, so is this foe  |
     | Japan Symbol  | Jubakuken           | Cannot take any actions             |
     | Brown Gem +   | Earth Proof         | Increases Earth ATK & DEF           |
     | Brown Gem X   | Earth Weakness      | Decreases Earth ATK & DEF           |
     | Blue Gem +    | Water Proof         | Increases Water ATK & DEF           |
     | Blue Gem X    | Water Weakness      | Decreases Water ATK & DEF           |
     | Red Gem +     | Fire Proof          | Increases Fire ATK & DEF            |
     | Red Gem X     | Fire Weakness       | Decreases Fire ATK & DEF            |
     | Green Gem +   | Wind Proof          | Increases Wind ATK & DEF            |
     | Green Gem X   | Wind Weakness       | Decreases Wind ATK & DEF            |
     | Yellow Gem +  | Light Proof         | Increases Light ATK & DEF           |
     | Yellow Gem X  | Light Weakness      | Decreases Light ATK & DEF           |
     | Grey Gem +    | Dark Proof          | Increases Dark ATK & DEF            |
     | Grey Gem X    | Dark Weakness       | Decreases Dark ATK & DEF            |
     | Grumpy Face   | Hemo-ji             | Character turned into a hemo-ji     |
     | Rock          | Stone/Petrify       | Character cannot act; DEF increased |
     | Orng Zigzags  | Paralyze            | Character cannot act                |
     | 2 Spin Stars  | Confusion           | Can't control ally's actions        |
     | Large 'Z'     | Sleep               | Character sleeping & cannot act     |
     | Skull         | Poison              | Character loses HP every round      |
     | Two eyeballs  | Darkness            | Physical attack success decreased   |
     | Ellipsis      | Silence             | Character cannot use magic/skills   |
     | Sword +       | Offense Up!         | ATK increased                       |
     | Sword X       | Offence Down!       | ATK decreased                       |
     | Sphere +      | Magic Up!           | MAG increased                       |
     | Sphere X      | Magic Down!         | MAG decreased                       |
     | Shield +      | Defense Up!         | DEF increased                       |
     | Shield X      | Defense Down!       | DEF decreased                       |
     | Boot +        | Agility Up!         | AGL increased                       |
     | Boot X        | Agility Down!       | AGL decreased                       |
     | Movegrid +    | Range Up!           | Range increased                     |
     | Movegrid X    | Range Down!         | Range decreased                     |
     | Spring +      | Jump Up!            | Jump stat set to three              |
     | Spring X      | Jump Down!          | Jump stat set to zero               |
     | Swordfight +  | Counterattack Up!   | Counter stat set to three           |
     | Swordfight X  | Counterattack Down! | Counter stat set to zero            |
     | Thrown Ball + | Throw Up!           | Throw stat set to three             |
     | Thrown Ball X | Throw Down!         | Throw stat set to zero              |
     | Sunshine +    | Catch Up!           | Catch stat set to three             |
     | Sunshine X    | Catch Down!         | Catch stat set to zero              |
     | Japan Symbol  | Tohazen             | Acts like no weapon is equipped     |
     |_______________|_____________________|_____________________________________|
    
     Some statuses have a specific item cure (Poison cured by Antidote Nut, etc.)
     but most do not. Every status listed will "time out" on its own and alleviate
     without help. However, to expedite the curing, use of a Cure-All item or spell
     with Refresh-like capabilities (such as Arc's Total Healing) are necessary.
     Some equipment and accessories also prevent status(es) effects.
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MENU OVERVIEW                    [MENV]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    STATUS MENU
    
     The status menu can be checked in or out of battle, by bringing up the main
     menu and going to "Status". Any ally or encountered monster will appear there
     and can have (some) stats looked at.
      ____________________________________
     |[1] [2]       [3]     [4]           | 01 - Character name
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 02 - Current EXP and EXP to next level
     | [5]                           [10] | 03 - Elemental affinity
     |                               [11] | 04 - Current/Max HP & MP
     |                               [12] | 05 - Weapon type & current proficiency
     | [6]                           [13] | 06 - Charge rating (for built-up ATK)
     | [7]                           [14] | 07 - Current equipment
     |                               [15] | 08 - Nol skill (for raising monsters)
     |                               [16] | 09 - Party's current goz (money)
     |                               [17] | 10\
     | [8]                           [18] | to ) Current ATK, DEF, MAG, AGL, Throw, 
     | [9]                           [19] | 19/  Counter, Range, Catch, Jump Stats
     |____________________________________|
    
    OPTIONS MENU
    
     Bracketed entries represent defaults.
    
      - Vibration      : [On], Off           Toggles analog stick vibrations
      - Sound          : [Stereo], Mono      Toggles audio quality
      - Message speed  : [Slow], Med, Fast   Toggles how fast messages appear
      - Level-up speed : [Slow], Med, Fast   Toggles how fast level-ups disappear
      - Movement       : [Med], Fast         Toggles how fast allies walk normally
      - BG Music       : [On], Off           Toggles music
      - Sound effects  : [On], Off           Toggles sound effects
      - Battle voices  : [On], Off           Toggles battle voices
      - Confirm finish : [On], Off           Toggles "confirm action" requests
      - Status bar     : [On], Off           Toggles Name/HP/MP/Element bar
      - Window color   : [1], 23456789       Change window colors
      - Transparency   : [On], Off           Toggle menu & window transparency
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SMITH SHOPS                      [SMTH]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     In Prodias and Brakia there are such things as "Smith Shops," which can be
     used in regards to items & equipment. For a fee, they help improve current
     equipment's levels, ATK/DEF, or add special abilities. First, here's an
     example of a piece of equipment:
    
    
                   Max Level  Current ATK
                         |       |
                         |       |
       Red Shoes: LV 10/12, ATK 36/40, Increase Move Ability
           |          |             |            |
           |          |             |            |
         Name    Current Level   Max ATK    Extra Effect
    
     A piece of equipment will always have a current/max LV and ATK/DEF, but may
     not have an extra ability, which can be set into the item or learned through
     battle use. Here are the shop functions:
    
     • Judge Item      : Any Guild can do this for free. It basically looks at the
                         current inventory and gives a description of the item but
                         no stats.
    
     • Raise Item Level: This will raise the item level of the equipment. Although
                         it appears to be a waste of money, remember that an item
                         with maximum item level cannot be upgraded further, so if
                         one is close to the limit, this may help avoid it for a
                         while.
    
     • Add Item Effect : If the weapon is applicable and does not already have a
                         effect (example: "Increase DEF"), the player can select
                         one from the list and place it in the item. Only one can
                         be put into the item and cannot be replaced ever.
    
     • Raise Max Level : For a fee, the maximum level and ATK/DEF of the item is
                         raised by 1-3. [Prodias-only]
    
     • Raise Off/Def   : This ability can be used on any equipment (who's still
                         applicable). For a fee, the ATK or DEF of the item will
                         raise by 1-3. [Brakia-only]
    
     • Personalize     : For a fee, the smithmaster will make an item equippable
                         only on a certain ally. Doing this on something everyone
                         can equip is often dumb, but it does have its uses, such
                         as increase the item's LV & ATK/DEF a bit. May be better
                         used on monster weapons (sickles, clubs, masks) that the
                         humans can't use. [Brakia-only]
    
     All guilds start off with the normal two (Judge, Raise) and the Master smith
     in Brakia starts off with the first three (Judge, Raise, Add). To unlock the
     better abilities, repeatedly use the option lowest on the list. For example,
     to unlock "Add Item Effect" at the smith in Prodias, use Raise Item Level 5
     times, then close and re-open the menu to have the new option! Other things
     worth knowing:
    
      - Upgrading Off/DEF may change the name of the item, such as Raila's Hairpin
        becoming Raila's Hairpin+1.
    
      - Each guild has some special ability(s). Cultivating these throughout the
        game, because each pair is unique and will complement the other in making
        the best items possible!
    
      - A guildmaster representing both of the guilds (and Combine Shop) will be
        available in the final dungeon from which one cannot leave. Thus, it's
        best to work for the newer options prior to that time.
    
      - When using "Raise Max Level", after using it once, go to Prodias and use
        the "Raise Off/Def" ability to see if any extra equipment points can be
        milked before the thing is completely maxed out. It's crucial that one who
        wants to do this "sneaky" action does NOT max out the item level.
    
      - Save before upgrading a great piece of equipment, and reset if it doesn't
        go as planned. Don't accept lower ATK/DEF if needed!
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SAVING/CONVERTING                [SVCV]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Arc the Lad 2 requires two (2) save blocks, but at the same time, allows one
     to allot saves to two blocks as well, so it's not so bad. There's dual memory
     card support for ATL2 also, meaning it can recognize cards in both slots of
     the console and be switched between with L1/R1. Given how long the game can
     can be, it's recommended the player save twice (especially toward end of the
     game) so s/he isn't slighted if the enemy abilities scale too fast.
    
     The "convert" option on the main menu allows one to take a completed Arc the
     Lad (1) save and start a new game with it. Although most things happen in the
     same way, a couple new events are unlocked only with this option, such as
     getting better items at Chongara's Shop in Alatos and being able to finish
     Choko's sidequest in B50+ of the Forbidden Ruins. If the save is laying 
     around, there's really no reason to /not/ do this!
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MOTHER CLAIRE                    [MTCL]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Mother Claire's Cave is located north of Forles Skyport along the ridge, and
     cannot be accessed until after the Chimera Research Lab events in this area
     have been completed (when Lieza obtains the Nol Crystal). After that, it's
     possible to traverse the small cave -- which requires monsters only to get
     through, so have a couple powerful ones -- to reach Mother Claire's house at
     the top of the mountain.
    
     This ol' witch has the special ability to unlock special powers within allies
     and monsters, as well as change classes of monsters. The currency for some of
     these actions is "Nol," which is obtained by defeating monsters in battle.
    
     • Class Change : For any monsters in the party, they can be upgraded to a much
                      better (arguable) class, provided they're of the requisite
                      level and the player has enough Nol collected. Upgrading from
                      worst to best, for instance, would add both to Chongara's
                      Monster Book...and everything in-between!
    
     • Add Ability  : The human and Guardian allies can receive some new magic, if
                      they're of high enough level. Everyone has the ability here
                      except Odon, for obvious reasons once his battle skills are
                      known. Although many may be available, only two can be set
                      on a character at one time!
    
     • Sell Monster : Unwanted monsters can be sold to Mother Claire! Although the
                      reward is rather paltry, this should be used as a way to get
                      space in the party ranks not as a quick-cash scheme.
    
     Mother Claire will appear in the last dungeon of the game to assist the ally
     team if they found her prior to then, so make sure to do that! And no, that
     isn't a spoiler.
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TIPS & TRICKS                    [TPTR]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • This game has a lot of equipment and the item limit becomes very annoying
       when the person is toting around a bunch of rare things. Take a peek at the
       Combine Shop's formulae and see what is worth keeping around for combos and
       what is worth selling first chance y'get.
    
     • For those not reading the Job/Wanted Monster list in this guide, the rule
       of thumb is to check the guilds after every major event to see if something
       new has come up. Later on this includes peeking into other continents for
       the same thing.
    
     • The last boss of this game is hard...like REALLY hard. For this reason, it
       may be a smart idea to cultivate Rai-jin and Fu-jin's abilities so they can
       use the Furaiha dual-ability. In case one doesn't know how to do it, put a
       Guardian on one side of a target and the other Guardian on the side opposite
       him. This unlocks the powerful wind-elemental ability (MP: 12>24>48). Once
       the two allies get souped-up, Furaiha is a force to be reckoned with.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) INTRODUCTION                                                         [WK01]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Gale Bandanna                                                     |
     |___________________________________________________________________________|
    
    PRODIAS APARTMENT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Elc wakes up in his apartment after the frightful flashback dream regarding
     the Silver Noah. Default equipment: Spear, Gauze Wrap, Herb. His current
     setup will be optimum by exchanging the Herb for the Revival Dust already in
     the inventory [ATK +3]. Exit out the southern door afterwards. When Lynx
     proposes a job for Elc, talk with him again to leave. There's nothing to find
     in the flat.
    
    PRODIAS GUILDHALL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Before doing anything, check the six wanted posters on the wall. These are
     special monsters that will earn a reward if they've been defeated; the catch
     is that Elc has to have learned about them from the guild posters to collect!
     The book near the blue-haired dispatcher can be used to save, also. The job
     pays 2000G but Lynx already has the bounty for safekeeping. Talk with him at
     the door and say he's ready to go.
    
    ALDIA SKYPORT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     After some breaking and entering (mostly the former), a small boss fight.
    
      |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | BOSS: ??? | HP: ??? | STEAL: ----- |
      |___________|_________|______________|
    
      Elc has a spear equipped which gives him the advantage in weapon range.
      Attack from two spaces away and it'll send the mystery man on the lam, like
      a gigantic wuss.
    
     Before giving pursuit, talk with the female ex-hostage and obtain a smooth
     [Gale Bandana - 10/10, 4/4] already with maxed-out stats. Equip it in place
     of the Gauze Wrap for a DEF & AGL boost. Following the assailant, stop by
     the first room in the airship and see a scene with a girl and her monster,
     then follow to the upperdeck for a final battle.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 02 Alfred        | 21 HP | 11 MP | Divine Judgment, Super Nova         |
     | Lv 01 Giant Bat [4] | 15 HP | 05 MP | Supersonic                          |
     |_____________________|_______|_______|_____________________________________|
    
     Alfred rarely uses any skills, and his Great Bat cohorts -- who can be OHKO'd
     by either Paundit or Elc from the flank -- don't have enough MP to use theirs.
     Try to have Lieza 'Search' both of the two enemy types in this batte, which'll
     permanently remember them if they reoccur later on. Attack-wise, Elc can use
     his spear from a safe distance and Paundit can get a Cold Breath. None of
     the boss' spells are particularly damaging, but it's still best to stay away
     from close-knit formations. [SPOILERS: 5g [4], 23g]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    02) INDIGOS                                                              [WK02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After arriving in town, and seeking refuge in Shu's apartment, Elc will be on
     his own for finding Lado, the doctor. Saving is possible on the table, and
     since Lieza occupies the bed, our hero can nap on the couch for recovering.
     Hit the city street when ready.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |   |Ż|   |ŻŻ|___         |  1 - Tavern
     |   | |ŻŻŻ|  | 2 |_|Ż|    |  2 - Shu's Apartment
     |  _| | 1 |  |___| |_|_   |  3 - Indigos Hunter Guild
     | |_ 6 ŻŻŻ        _____|  |  4 - Indigos Store
     |   | |ŻŻŻ|  |ŻŻŻ|        |  5 - Jewelry Store
     |   | | 3 |  |___|        |  6 - Sewer Manhole
     |  _|  ŻŻŻ       |        |
     | |_  |ŻŻŻ|  |ŻŻŻ|ŻŻŻŻ|   |  Check out the shop and buy a few Herbs [SH01]
     |   | |___|  | 4 | 5  |   |  before hitting up the local guild -- the building
     |   |         ŻŻŻ ŻŻŻŻŻŻ| |  with the silhouette of a panther on a bulletin
     |    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |  board. Talk with the bespectacled dispatcher
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   about Lado's whereabouts. The man rebuffs Elc
     but the Hunter nearby will direct Elc to the tavern north of there.
    
     When you get there, a man is just leaving, and the bartender'll tell Elc that
     was the doc and he's headed for Ruin Town. Exit onto the world map, and make
     for the nearb crumbled city.
    
    RUIN TOWN
    ŻŻŻŻŻŻŻŻŻ
     Never interrupt a psychotic diatribe!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv ?? Leland        | E | 22  | 07  | ---                                 |
     |_____________________|___|_____|_____|_____________________________________|
    
      Uh...yeah, just a special (in the bad way) monster who wants to pick a fight
      with you. He's Earth-type, although that doesn't matter at the moment. Don't
      bother with Fire Storm since it'll do crap damage -- just let him approach
      you (move one space right) and counterattack him, then deal the coup de
      grace. No spoils, since Leland flees. He's a wanted monster later on, so do
      not fret his cowardly actions. :p
    
    INDIGOS
    ŻŻŻŻŻŻŻ
     Return to Shu's Apartment after the easy fight and Lieza/Paundit join the
     party. Lieza equipment: [Dagger+0, Gauze Wrap, Chaos Herb]. Paundit initial
     equipment: [Metal Fang]
    
     From now on, Elc can recover in the bed. Exit into town and visit the guild
     -- our hero can now read the wanted posters (whereas he refused to when Lieza
     was sick) to gain the scoop on monsters. The four-eyed dispatcher has a job
     for Elc. It pays nothing, but must be accepted. Immediately after:
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 03 Phantasm [?]     | F | 22  | 07  | Wide Attack                      |
     | Lv 03 Elemental [?]    | F | 18  | 07  | ---                              |
     | Lv 04 Witch Doctor [1] | W | 19  | 15  | Jump High, Thunder Storm         |
     |________________________|___|_____|_____|__________________________________|
    
      The alley is four spaces wide, so the three allies can't stuff it up. Lure
      the enemies toward the dead end, because when any of them die (2-hit KO for
      all), one of the floating enemies will respawn toward the start. This can
      save a few damage turns. After enough turns have passed -- approx. 6 -- the
      battle will automatically conclude.
    
     Shante will introduce herself and says she'll sell information on the pursuers
     for 1500G. Return to the apartment -- Shu will join permanently. Initial stuff
     for our Lv6 ninja friend: [Cloth Shoes 4/12, 4/7; Gauze Wrap 1/10, 3/6]. 
    
     To make ends meet on the Shante's fee, the best way is to complete the jobs
     currently available at the guild. This includes wanted monsters. These can
     be completed at the moment; check the appropriate section for information.
     Remember that fugitive monsters' bounties are lost if they're not read up on
     at the guild bulletin board! Also, not all jobs are available at once.
    
     • Wanted Monster: Aju           [WNAJ]
     • Wanted Monster: Shamus        [WNSH]
     • Job: Indigos Sewer Research   [JB01]
     • Job: Ghost House Ruin Town    [JB02]
     • Job: Indigos Jewely Robbery   [JB03]
     • Job: Barns' Lost Dog          [JB04]
    
     After collecting 1500G, talk with the bartender and return to Shu's house
     until nightfall. Return under the cover of darkness, and...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 12 Gulnag           | D | 40  | 17  | Magic Shield, Rob Mind           |
     | Lv 10 Robber [4]       | - | 36  | 15  | Charge, Swing                    |
     |________________________|___|_____|_____|__________________________________|
    
      The Robbers can do around 8-10dmg (at an advantageous location) apiece but
      have crappy defense, so they can go down with one or two hits. Use the bar's
      surroundings to protect your back and sides. Sometimes the Robbers will use
      Charge to raise their attack, which gives you extra time to blow 'em away.
      I suggest sending Paundit down to attack the southern monster and everyone
      else north. Steal a Spirit Seed if you want, but it's not that good.
    
      When Gulnag's dying, it says to go to the "Square of the Goddess" to find
      Shante. Naturally, Elc will know the location, since it's in Prodias. Since
      there are no new jobs here, let's hit the dusty trail.
    
     The next morning, Prodias can be accessed again.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    03) PRODIAS                                                              [WK03]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Ticket                                                            |
     |___________________________________________________________________________|
    
     __________________________
    |    ___    ___ ___ ___    |
    |   | 1 |__| 2 | 3 | 4 |   | 1 - Elc's Apartment
    |  _|___|  |___|___|___|_  | 2 - Smith
    | |________   ___________| | 3 - Prodias Guild Hall
    |          | |             | 4 - Tavern
    |  ________| |___________  |
    | |______________________| | Elc introduces everyone to his apartment, being
    |__________________________| the save/recovery spot for the city. Until the
                                 dedication ceremony at the Square of the Goddess
     is complete, the Guild will have no jobs. However, by reading the wanted
     poster (again, if done at the very start of game) there are a few fugitive
     monsters to snare:
    
     • Wanted Monster: Golza     [WNGZ]
     • Wanted Monster: Boosee    [WNBS]
    
     Note that you won't be able to collect the bounties here for awhile, but you
     can in Indigos. The shop, which is found in a southern stall [SH02] actually
     has a worse selection than the one in the previous town. Luckily, there's a
     second shop [SH03] east of it which has more weapons. You'll quickly find
     that the "new and better" weapons that other RPGs have don't apply here; it
     is mostly the same old crap that you have to raise up yourself.
    
     There is also a 'Smith' in Prodias which can raise the power of your weapons
     and other equipment (those that apply). Right now it only has one option, to
     use 'Raise Item Level'. BUT, if you pick some crappy (applicable) item and
     upgrade it five times, the 'Add Item Effect' option will appear! For example,
     the Gladius weapon can be upgraded to have '+Ability Defense' or to have the
     ability to inflict sleep on contact; the 'Force Dagger+0' can have '+Counter
     Level' and the ability to add Darkness status. Note that only one effect can
     be placed in a weapon... Oh, and the option to add abilities only shows up
     after five times + CLOSING THE WINDOW. Don't waste more money than you have
     to. There's more to this you can read in the smithing section.
    
     ---
    
     Either way, when you're done, go onto the world map and travel to the hill
     nearby, with the sweet-lookin' airship on it.
    
    HEIN PORT
    ŻŻŻŻŻŻŻŻŻ
     This is where Elc's airship is kept. His mechanic (Lynx) will be there and
     give our Flame Hunter a [TICKET] to the pavilion, which you'll have been
     turned away from if you went there. If you're not sure where that is, it's
     the island with the statue south of Prodias. Make sure you read each of the
     wanted monster listings in the guild before going!!!!
    
    CEREMONY PAVILION
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some events take place here and the scenes will switch to...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    04) YUDO VILLAGE                                                         [WK04]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Revenge Bandanna      • Small Sword       • Senior Bandanna       |
     |___________________________________________________________________________|
    
         |ŻŻŻŻŻ|     After awakening in Yagos Village, Vilmer will not offer any
         |SAVE!|     other help in finding Shu, who has been split from Paundit,
      ___|_   _|Ż|   Lieza, and Elc. His house has a save journal and snoozing in
     |_____   ___|   the bed Elc recuperated in is possible, too.
           | |
           | |       As for the town, the lower-left house's [Revenge Bandanna]
       ____| |____   (Lv 10/10, Def 6/6) can only be stolen by going in the back-
      |____  |    |  -door. It increases DEF by 6 and increases counterattack LV
      |  1 | |_  _|  when warn. Give it to Elc, and give Lieza the Gale Bandanna.
      |_  _|  ____|
      |      |    |  The upper-right house has a [Small Sword] (Lv 2/10, ATK 2/4)
      |      |_  _|  of little use. Also hidden here is a [Senior Bandanna] (LV
      |____   ____|  10, DEF 4), accessed by taking a hidden wall passage in the
           |_|       lower left-hand corner. Thanks to Gwelenguchenkus & MadJak91
                     for locating this sucker. Nothing else in town, though, 'less
     one enjoys inspecting the SE house's bathtub...quite a filthy revelation.
    
     The shopkeep guy is spread out on a quilt near the left house. This is the
     first place with Blood Herbs, so I suggest carrying some around for the next
     place [SH04]. Speaking of which, make sure to visit Vilmer's basement hangar
     where the Hein is to find out his granddaughter went to the nearby ruins and
     hasn't returned. That makes the next place accessible.
    
     ---
    
     Also worth noting is the Combine Shop on the island, which takes two rare
     items and combines them into a more useful item. No combinations can be
     fulfilled yet, but check out the Combine Shop section for more information on
     them. As y'go along, it pays to glance at that list to see what's worth
     keeping in the inventory and what's worth tossing in the trash.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    05) SEALED RUINS                                                         [WK05]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Defender              • Reco's Grass           • Dagger+0         |
     |       • Recover Fruit         • Magic Apple            • Cure-All         |
     |       • Power Unit            • Full Power Fruit       • Revival Dust     |
     |___________________________________________________________________________|
    
     A native in front of the ruins will explain the "dungeon basics" if needed.
     To summarize: going to the stairs will end battle and go to the next highest
     or lowest floor. Come prepared with some Blood/Herbs! Also, Giant Bats may
     drop Neutrino Blade swords [Lv 8/8, ATK 7/7, Damage UP v. Flying Monsters]
              ______                                               _____
             |  B   |                            |Ż|   ___        |  7  |
             |_    _|                         ___| |__|   |       |_   _|
      ___   ___|  |___                       |    E     __|   ______| |______
     |   |_|          |_|ŻŻŻ|         _____   ŻŻŻŻŻ|   |     | 8          9  |
     |       |______|       |        |  D  |       |    ŻŻ|  |____|Ż|G|Ż|____|
     |___|Ż|    A     |Ż|___|        |HEAL!|      /4/ŻŻŻ\F|          Ż
           |__________|              |  C  |      ŻŻ     Ż           _
        __                            ŻŻŻŻŻ           _         ____|G|____
       | A|                      |ŻŻŻ\     /ŻŻŻ| |Ż|_|E|_|Ż|   | 5       6 |
       |  | \ŻŻ\___/ŻŻ/          |    \___/  C | |         |   |___/| |\___|
       |  |__)       (     __    |____     ____|  ŻŻŻ| |ŻŻŻ      ___| |___
       | _|           \   | 1|   |ŻŻŻ\\   //ŻŻŻ|  _  | |  _   __|F __,__  |__
       |               \  |  |   |___//   \\___| |2|_| |_|3| |    |     |    |
       |___/Ż|ENTER|Ż|  \_|  |   |ŻŻŻŻ     ŻŻŻŻ| |___   ___| |____|     |____|
              Ż|Ż|Ż  |_______|   |____/|B|\____|     |D|
               |_|                      Ż             Ż
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 14 Ruin Raven       | D |  54 |  21 | Speed Up, Charge                 |
     | Lv 13 Skeleton         | D |  43 |  19 | Charge                           |
     | Lv 12 Mummy            | - |  50 |  17 | Nice Catch                       |
     | Lv 11 Vampire Bat      | D |  37 |  17 | Suck                             |
     | Lv 10 Giant Bat        | D |  35 |  16 | Supersonic                       |
     |________________________|___|_____|_____|__________________________________|
    
     Giant Bats are wussy like usual, but Mummies are the new type. Being that
     they're zombies, they take an extra attack once they hit 0 HP to die (unless
     a light-element weapon is used). Besides that, use Lieza's throwing knives
     and Elc's spear from two panels away to avoid any unnecessary counterattacks.
     Don't forget to Search monsters as new types appear!
    
     • FLOOR 1 - Lv10 Giant Bat [2], Lv12 Mummy      <- Battle formation repeated
     • FLOOR 2 - Lv11 Vampire Bat [2], Lv12 Mummy [2]
    
     At this point, they'll find Lia and automatically bring her back to Yudo
     Village. Vilmer proposes a trade: he'll fix the airship in exchange for the
     robot on the B3 floor. If Elc sleeps in the scientist's house a few times
     before leaving, he can recover a few memories about where he was confined as
     a child. The town merchant will stop the trio as they try to leave and gives
     some "tips"... >__>
    
     NOTE: To see a missable scene that talks about Elc's childhood, rest at
     Vilmer's house after rescuing Lia but before returning to the ruins.
    
     When ready, return to the ruins. All previous battles must be refought, but
     make sure to get the [Defender] on the first floor since it's a component in
     a combination later on. At the robot's location, the metalhead himself (who
     reveals himself as Diekbeck) asks that the Power Unit further in the ruins
     be retrieved to power him up.
    
     • FLOOR 3 - Diekbeck (no monsters)
     • FLOOR 4 - Guardian's Force (free healing)
     • FLOOR 5 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
     • FLOOR 6 - Lv12 Vampire Bat [2], Lv13 Skeleton [2]
     • FLOOR 7 - Lv12 Vampire Bat [4], Lv13 Skeleton [2]
    
     On B5, a "Guardian's Force" is found...basically a free healing point. No
     save function, though. Make sure to return here should anyone be low on MP
     and such. On B5, claim the [Reco's Grass] and [Dagger+0]; on B6, claim the
     [Recovery Fruit]. On B7, the 2nd battle is with 5 Ruin Ravens at a crossroad
     corridor. It helps to put Elc in the middle (with Charge), and Lieza behind
     him for curing. Paundit can then get access to the corridor with his breath
     without being in harm's way. Collect the [Magic Apple] and [Cure-All].
    
     On the lowest (B8) floor, a mid-boss battle occurs with two ghoulish tomb
     protectors.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 15 Seal Guard [2]   | D |  45 |  50 | Hell Stairs, Divide              |
     | Lv 14 Gargoyle [4]     | D |  54 |  21 | Speed Up                         |
     |________________________|___|_____|_____|__________________________________|
    
     Use Strike Power and Power Loss on the two Seal Guards, and stick together so
     Lieza can cure everyone. It helps to take out a few Gargoyles first, since
     they use Speed Up a lot and can overwhelm a semi-damaged party. Use Search on
     the two new types after the coast is somewhat clear (Seal Guards are undead).
    
     ---
    
     Afterwards, [Power Unit 00] is received. Get the [Full Power Fruit] and 
     [Revival Dust] chests before the trip back to B3 where Diekbeck will come out
     of its muck, and automatically returned to Yudo Village. Save and sleep for a
     scene involving Elc's past, then head downstairs for the island's final fight
     with...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 17 Ninja [2]        | F |  64 |  26 | Bomb Shuriken                    |
     | Lv 16 Kobold [3]       | E |  61 |  23 | Swing                            |
     |________________________|___|_____|_____|__________________________________|
    
      There's little challenge involved, given the amount of counterattacks the
      Revenge Bandanna supplies. Just stick to a formation that lets Lieza Cure
      if needed and let 'em dash themselves on Elc's weapon.
    
     ---
    
     Afterwards, White House's general vicinity is revealed and the Hein is back
     in shape. Go to the makeshift skyport on the north edge of the island and get
     the heck outta this place!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    06) INDIGOS                                                              [WK06]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Slasher               • Long Sword             • Gauze Wrap+1     |
     |       • Power Unit 00         • Power Unit 01          • Power Unit 02    |
     |       • Power Unit 03         • Power Unit 04                             |
     |___________________________________________________________________________|
    
    INDIGOS
    ŻŻŻŻŻŻŻ
     Visit Shu's Apartment first, and Shante will creep around before informing
     Elc to get in touch with her the next morning at the tavern. Before y'do any
     of that, check the bedside the next morning for a [Slasher] weapon. This is
     used to make a Dual Knife at the Combine Shop on Yagos Isle, and is easily
     missed! In fact, combine them now if y'like.
    
     Now then, down at the local guild, see some scenes with the inspector. There
     is a new wanted poster for "Slasher", so inspect it now or collecting the
     reward will be impossible! Also, the return to East Aldia has heralded some
     new jobs in both cities. I suggest doing them before anything else:
    
      • Job: Weird Sewer Sounds        [JB05] - Indigos
      • Job: Indigos Whiskey Delivery  [JB06] - Prodias
      • Job: Search for Missing Child  [JB07] - Prodias
      • Job: Doll Collector in Ruins   [JB08] - Indigos
      • Job: Dangerous Types in Ruins  [JB09] - Indigos
      • Wanted Monster: Leland         [WNLL] - Ruin Town
      • Wanted Monster: Menan          [WMMN] - Yagos Isle - Sealed Ruins
    
     Note that "Indigos Whiskey Delivery" can be accepted but not started until
     after the events at Shu's Apartment in a moment. Talk with Shante at the bar
     and retire to Shu's Apartments, where some events will automatically take
     place.
    
    SHU'S APARTMENT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A literal rude awakening?
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 18 Ginie            | D |  77 |  37 | Tornado                          |
     | Lv 17 Witch Doctor [2] | W |  45 |  54 | Jump High, Thunder Storm         |
     | Lv 17 Orc [2]          | E |  48 |  22 | Retaliation                      |
     |________________________|___|_____|_____|__________________________________|
    
     Cast Power Loss on Slasher since his wicked blade can be quite nasty, and
     put Strike Power on as many people as possible. If Elc has the Revenge
     Bandanna equipped -- and he should -- just set him near the four southern
     enemies and they'll be counterattacked to death pretty easily. Even if you
     Search the Slasher, his abilities won't be revealed for some reason, but he
     does know Tornado magic. Search the Orc, too, if possible.
    
     ---
    
     Afterwards, rendezvous with Shante at the tavern and she'll tell Elc to get
     ready (i.e. stockpile items) before she takes him to Gallarno's HQ. Tell her
     it's time and after that, she leaves the bar; this frees up the place for
     the "Indigos Whiskey Delivery" mission that might've been on the backburner
     for awhile.
    
    GALLARNO'S HOUSE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is the large mansion near the Hein's hill. Previously Elc wouldn't have
     bothered to go there, but with Shante pulled in as a guide (not in party,
     mind you), it's accessible. And guess what -- a welcome party is waiting.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 19 Blood Fiend      | F |  70 |  28 | Fire Breath                      |
     | Lv 18 Necromancer [2]  | D |  47 |  57 | Refresh, Mind Buster             |
     | Lv 17 Robber [2]       | - |  52 |  24 | Charge, Swing                    |
     |________________________|___|_____|_____|__________________________________|
    
      Search the Blood Fiend and try to take him down quicker. Like Paundit, his
      elemental breath has a T-shaped attack pattern, so try to avoid getting the
      allies caught en masse. The rest of the enemies are pretty pathetic, but
      the Necromancers' Mind Buster can prove to be annoying if left alone too
      long. Consider using Lieza's "Ravish" to coax the Blood Fiend onto the good
      guys' side, if y'like.
    
     ---
    
     Afterwards, the door to Gallarno's room is locked, and Shante urges Elc to
     check out the eastern rooms. A corridor is on either side of the main foyer,
     and the southern room in each has a treasure chest - [Gauze Wrap+1] and a
     [Long Sword]. Finally, check out the eastern room at the hallway's end for
     another fight.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 18 Necromancer      | D |  47 |  57 | Refresh, Mind Buster             |
     | Lv 17 Robber [2]       | - |  52 |  24 | Charge, Swing                    |
     |________________________|___|_____|_____|__________________________________|
    
      Pathetic stall battle. Go for the Necromancer first, for obvious reasons.
    
     Return to Shante's location afterward, and in the dining hall for the main
     course...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 21 Ginie            | D |  86 |  41 | Wind Slash                       |
     | Lv 20 Hobgoblin [4]    | E |  57 |  27 | Destruction                      |
     |________________________|___|_____|_____|__________________________________|
    
      It will take at least three turns for all enemies to wind around the lengthy
      table to where Elc's party is, giving everyone plenty of time to prepare for
      the onslaught. Use the planters, chairs, table, and wall to provide ample
      coverage and, when the enemies are close, use Strike Power (use it earlier
      and it may run out) and Retaliation on everyone. Power Loss is suitable for
      turning the Slasher's hook into butter-knife strength, and Wind Slash should
      do the same mediocre damage from before. The Hobgoblins suck but may use the
      'Destruction' skill to inflict Magic Down status, so take 'em out when there
      is time...or just defeat Ginie to win the battle.
    
     Finally...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 22 Gallarno         | D |  57 |  53 | Power Shoot, Easy Shoot          |
     | Lv 20 Hobgoblin [4]    | E |  57 |  27 | Destruction                      |
     |________________________|___|_____|_____|__________________________________|
    
      Shu and Shante will join the battle at around party average, and luckily,
      this ain't much of a climax. Use our ninja's Speed Up and Paundit's Strike
      Power for a better advantage. Gallarno's stupid doll master facade isn't a
      huge threat, and his stealable item (Tem's Grass) isn't much better. Shante
      already knows 'Resurrection' at Lv21, and can cure like Lieza, so this one
      should go off without a hitch no matter how it's sliced. Battle ends when
      Gallarno's done for.
    
    INDIGOS
    ŻŻŻŻŻŻŻ
     Shu's heard White House is in the Salba Desert of West Aldia, so that's the
     next destination. Save up and collect the Slasher's bounty, and equip Shu w/
     the Scale Legs weapon if it was retrieved from Menan's corpse. Oh, and here's
     the new jobs and crap:
    
     • Job: 3 AM Piano at the Bar        [JB10] - Indigos
     • Job: Monsters in Vacant House     [JB11] - Prodias
     • Job: Protect House from Burglary  [JB12] - Prodias
     • Job: Robber's Revenge             [JB13] - Prodias
     • Wanted Monster: Tianus            [WMTN] - Vacant House
    
     The Tianus monster has the superb Meow Sword steal, which can raise defense
     by twenty or more. Definitely pursue this monster -- don't let its level-45
     tag dissuade you!
    
    YUDO VILLAGE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Also, going back to Yagos Isle is a good idea so that you can pick up Diekbeck
     from Vilmer's Lab. It starts out with horrific stats since it can't level up,
     but as you find those Power Units, equipping them will teach him skills and
     boost his stats. Vilmer will hand over the [POWER UNIT 00], [POWER UNIT 01],
     [POWER UNIT 02], [POWER UNIT 03], and [POWER UNIT 04] items once you've talked
     with Diekbeck. Use these to power up the robot's skills, although opposing
     elements cannot be equipped at the same time (i.e. a fire cannot be equipped
     when a water power unit is).
    
     ---
    
     When ready to continue the storyline, use the Hein to get to West Aldia, the
     new location on the world map. The desert nearby is
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    07) SALBA DESERT                                                         [WK07]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This is a short 3-screen area. Here's the enemy overview:
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 24 J-Guard          | W |  59 |  75 | Jump High, Thunder Storm         |
     | Lv 23 Robber           | - |  65 |  31 | Charge, Swing                    |
     | Lv 23 Maneater         | D |  63 |  32 | Throw Seed, Acid Breath          |
     | Lv 22 Roc              | E |  78 |  31 | Ground Shield, Earthquake        |
     |________________________|___|_____|_____|__________________________________|
    
     • Screen 1 - Lv22 Roc [3], Lv23 Maneater [2]
     • Screen 2 - Lv22 Roc [2], Lv23 Robber [3], Lv24 J-Guard
     • Screen 3 - Lv22 Roc [2], Lv23 Maneater [2], Lv23 Robber
    
     The first battle is typically crowded, so try to position everyone so they're
     able to do something besides idling. Rocs are flying types and can land on
     pieces of scenery and rocks that humans can't, remember. The 2nd battle is a
     pincer attack (enemies attack from both sides), but doesn't constitute much
     of a threat if the party is similarly levelled. Going SOUTH from the second
     screen actually leads to a secret [Viper Fang] treasure chest. The 3rd stall
     battle isn't much to strategize, either.
    
     The exit to the Lost Forest is thereafter.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    08) LOST FOREST                                                          [WK08]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Crush Boots           • Strengthen Fruit                          |
     |___________________________________________________________________________|
    
                                                                    EXIT 
                                         _________ __________ _______|Ż|_
                                      <-|_____ _ _|__ _ _____|___________|->
                                         _____| |   _| |_____ ___________
                                      <-|_ _ ____| |_________|___________|
                              __________ _| |_____ _______   \           \BALZACK
              CRUSH BOOTS  <-|_ _ ______|_________|_______|-> \
             _______ __\___   _| |______                       STRENGTHEN
            |_ _ ___|______| |______ _ _|                         FRUIT
          __ _| |___ ________ ______| |_
         |  )_______|________|__________|->
         | (
        _|  \
       |SAVE |  Upon entering, everyone suggests staying in the small shack near
       | HEAL|  the exit. This place allows for free healing, saving, and a small
       |_   _|  unmanned shopbox [SH05]. Item-wise, the stock is comperable to 
         |_|    Yudo Village's, except this one has less items. Funny how no one
        ENTER   tries to steal the items... I mean, c'mon!
    
     Note that as soon as the team enters, it's possible to find the wanted baddie
     Hoysler BACK in Salba Desert's third screen. He doesn't have useful items,
     though, so once he's dead, just smile knowing a bounty can be collected in a
     little while.
    
     The forest itself is a huge maze, with screens that loop (repeat) so the
     player is none the wiser. These are denoted by arrows on the map; just don't
     go that way and things'll be fine. The two items found in this forest, the
     [Crush Boots] and [Strengthen Fruit] should be picked up, the former more
     importantly as it's a component in making Stone Boots.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 26 Red Skeleton     | F |  72 |  35 | Magic Shield, Charge, Self Bomb  |
     | Lv 25 Treant           | E |  68 |  35 | Throw Seed, Self Bomb            |
     |________________________|___|_____|_____|__________________________________|
    
      All enemy formations will include a combination of these types, often with
      4-5 enemies per battle. Red Skeletons have a high counter rate, so try and
      attack them from two panels away. Treants aren't as tough, but know Self
      Bomb just like their cohort, making the potential for needless damage higher
      than most. Red Skeletons may drop Ancient Spears (6/10, 6/8, Paralyze Atk)
      on occasion, too, instead of just Bitter Leafs.
    
      Note that even if a battle is cleared, if the screen is ever re-entered, the
      battle has to be done again. This is a quick way to deplete resources, so
      fleeing prematurely (move to exit and choose to escape) may help. The map'll
      help show the way to the exit. The rule of thumb is to keep going in one
      direction, taking every northern (up on screen) path at once.
    
      In one of the dead ends, the wanted monster 'Balzack' will be. Don't bother
      visiting him the first time through, for two reasons. One: if you talk to
      him whatsoever, there's a fight with Red Skeletons on the way back to the
      main path. The second incentive is that if you tell him "Go to White House",
      he teleports everyone back to the entrance! Leave him alone, dude!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    09) WHITE HOUSE                                                          [WK09]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Power Nut             • Strengthen Fruit       • Magic Leaf       |
     |       • Studded Club          • Full Power Fruit       •                  |
     |___________________________________________________________________________|
    
     http://db.gamefaqs.com/console/psx/file/arc_the_lad_ii_white_house_sewers.png
    
     The above link has a colorized map for the sewer region, so check it out, yo.
    
     Note that as soon as the sewers are entered, leaving is possible back into
     Lost Forest. The wanted monster Balzack can now be defeated! Make sure to
     take advantage of the sewer's free healing facility before doing this,
     though. One'll have to backtrack all the way through the woods, so make sure
     to initiate Balzack's fight by answering "Who are you?".
      _________
     |_   ___  |
      _|Ż|_  | |                            ___________
     |•    | | |                    ENTER  |  _________|-> To White House Lab
      Ż|Ż|Ż  | |   ________   _______|Ż|_  | |REST |    (Access from other side)
     |Ż 1 Ż| | |  |        | |           | | |_   _|
     |_____| | |  |  ____  | | |ŻŻŻŻŻŻŻ| |_|_|_|Ż|_
      _______| |__|_|_  _|_|_| |  |ŻŻŻ||___________|
     |  ______________||_____  |_ |3A(
     |_|                     |  •||ŻŻŻŻ|             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      |  ________ ______ _    ŻŻŻ  ŻŻŻŻ              | 1 - Power Nut        |
      | |  ______|    • | |   ____  |ŻŻŻŻ|ŻŻŻŻ|      | 2 - Magic Leaf       |
      | | |   ___|ŻŻŻŻŻŻ  |  |  _ | |REST|EXIT|      | 3 - Strengthen Fruit |
      | | |  |2 _|_   ____|  | |__|  Ż|Ż\|/Ż|Ż       | • - Switch to Flip   |
      | | |  |_|  _|_|_     _|_|__    |_ Ż _|        | A - Access Point     |
      | | |______|     |_ _|    A_|    _|Ż|_         |______________________|
     |Ż||_   ____|      _|_     |_    |•    |
     | |__|_|_   |_____|   |______|ŻŻŻŻŻŻŻ  |
     |________|                    ŻŻŻŻŻŻŻŻŻ
    
     The locked red doors are all controlled by wall switches, denoted with a
     bullet (•) on the map. As far as monsters go, the only semi-new thing is the 
     Freezy's Mesmerize Breath which inflicts sleep on targets in a T-shaped area.
     
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 29 Wizard           | L |  69 |  90 | Cure, Divine Judgment            |
     | Lv 28 Skeleton         | D |  76 |  37 | Charge                           |
     | Lv 27 Freezy           | W |  72 |  37 | Cold Breath, Mesmerize Breath    |
     | Lv 27 Giant Bat        | D |  73 |  37 | Supersonic                       |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Freezy [2], Skeleton [2]
      • #2 - Freezy [2], Giant Bat [2]
      • #3 - Skeleton [2], Giant Bat [2]
      • #4 - Skeleton [2], Giant Bat [2], Freezy [2], Wizard
    
      Open the first locked door after saving/resting and proceed west. The path
      will go north to the next switch and a room with a [Power Nut] inside with
      another battle (#2). Head downstairs in the main hallway; the red door'll
      be accessible.
    
      From here, head north to the third switch, then backtrack west to the next
      fight (#3). You can avoid doing this initially by ducking into the doorway
      north, giving better access to the [Magic Leaf] without wasting resources.
      After getting said, treasure continue through the #3 battle into the
      adjacent room's battle with the same (#3) enemy formation.
    
      Now, the thing I note about this fourth battle (marked with an 'A' on map)
      is that, during battle, accessing the ladder in the upper-right corner is
      possible. This leads up to the final chest, a [Strengthen Fruit]. Getting
      this is impossible out-of-battle, though, so make time to get up that
      ladder! Shu's the best candidate due to his great move/jump stats. One'll
      have to continue east out of that monster room, eventually. This time it's
      a lot easier to ditch it and get to the exit, though
    
      The final battle (#4) is the largest yet; luckily the meandering sewer
      walkways provide some means of slowing down the faraway enemies so it's
      easier to absorb. Try to Silence the Wizard if possible and finish this
      battle by going north.
    
      Finally, two more red doors adjacent to the north. The one open already's
      a save/heal room, the locked one (switch nearby) leads into White House's
      lower sanctum...a new section unto itself.
    
    
    
                            |ŻŻŻŻŻ|
                            |     |
                      _____  Ż| |Ż
                     |     | _|Ż|_
                     |     ||BOSS |   .-------------------------------.
                     |_   _||_   _|  |Ż|                            _|Ż|_  ___
                 ______|Ż|____|Ż|_   | |              _______ ____ |     ||   | _
                |  ___   _________|  | |             |      _|__  ||_   _||  _||2|
                | |  _|Ż|_           | |        |ŻŻŻ||     |   _| |__|Ż|__|Ż|__|Ż|
                | | |     |  ___  ___| |        |_1 ||_   _|  |__________________|
       ____ ____| | |_   _| |  _||  _| |          | |  | |  |Ż|
      |  __|______|  _|Ż|___|Ż|__|Ż|_| |   Rest   |Ż|__|Ż|__|Ż|
      |_|           |__________________|       \_ |_   _______|
       |                                       |R|  | |
    To White                                   |Ż|  |Ż| 
    House Sewers                               |  ŻŻ   Ż|
                                               |__   ___|
                                                  |_|
                                                 START
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 33 Blood Knight     | E | 112 |  45 | Charge, Swing                    |
     | Lv 32 Wraith           | D |  83 |  43 | Divide                           |
     | Lv 31 Ghoul            | D |  81 |  41 | Throw Head, Self Bomb,           |
     |                        |   |     |     | Paralyze Wind                    |
     | Lv 30 Illusion Flame   | F |  79 |  41 | Fire Breath, Fire Shield,        |
     |                        |   |     |     | Paralyze Breath                  |
     | Lv 30 Voodoo Man       | L |  71 |  93 | Power Shoot, Dispel              |
     | Lv 29 Rabid Dog        | W |  78 |  40 | Ice Shield, Cold Breath          |
     | Lv 29 Poison Cloud     | D |  78 |  39 | Poison Wind                      |
     |________________________|___|_____|_____|__________________________________|
    
      • #5 - Voodoo Man [2], Rabid Dog [2]
      • #6 - Voodoo Man [1], Rabid Dog [2], Poison Cloud [2]
      • #7 - Voodoo Man [2], Rabid Dog [2], Poison Cloud [2]
      • #8 - Ghoul [4], Illusion Flame [2]
      • #9 - Blood Knight [3], Wraith [2]
    
     In the initial elevator room where the the prompt for changing battle party
     appears, unlock the nearest door and enter inside for a monster skirmish
     (#5). There's a [Studded Club] to swipe, which might be useful...not on any
     current human characters, at least. The middle chamber can only be opened
     with a switch in the rightmost room, and leads to another battle (#6) with
     a new enemy: Poison Cloud. Try to kill 'em first before they poison all of
     the party.
    
     The second trio of doors past there have two locked, one with a switch. The
     rightmost containing a [Full Power Fruit] is unlocked by finding a switch
     tucked away in the lower-left hallway's dead end, mind you. The object is to
     enter the leftmost door, accessible only through the middle's monster-ridden
     (#7) battlezone.
    
     On the upstairs level, there's three more doors, all with switches affixed
     to the side. Ignore the first two and enter the westernmost room. It seems
     normal, but the floor will actually cave in and send everyone down into the
     floor below...straight into a monster battle where the allies entered White
     House! [NOTE: If you fail, no skirmishes on the ascent must be repeated!]
     To tell which tiles are rigged, look at the tiles -- the most prominent kind
     will have 6 rivets in them, whereas the booby-trapped ones are rust-colored
     and smooth. That should help in avoiding them.
    
     In the north corridor, there are two doors and a long path sloping down to
     the west...and it leads back to where the party infiltrated the sewers! This
     means the free healing area is right nearby. Once that's out of the way, get
     back to the White House corridor and enter the only door available for...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 28 Gunhed [2]       | - | 138 | 118 | Final Slayer                     |
     | Lv 28 Gunhed [2]       | - | 138 | 999 | Final Slayer                     |
     | Lv 28 Gunhed           | D | 164 | 140 | Twin Blitz, Confusion, Mind      |
     |                        |   |     |     | Buster, Poison Wind              |
     | Lv 15 Ectoplasm [2]    | - |  56 |  23 | Sleep Wind, Holy Breath          |
     |________________________|___|_____|_____|__________________________________|
    
     Final Slayer does mediocre damage, even to Lieza, so I wouldn't worry about
     standing in front of its hands too much. Twin Blitz shoots straight down the
     middle ladder by its chest, and can cause Power Down status -- stay out of
     there if possible. Take out the hands without standing near the chest ladder
     [it can get in attacks from head machineguns there] and, although you may not
     be aware of it, it's possible to JUMP over the hands and attack the shoulder
     region as well! 'Final Slayer' can't reach there, so bang away. Also, its
     Confusion attack only works if the ally is right in front of its green chest
     gem; any ranged attacker is safe!
    
     Afterward, a bridge will span an abyss and Elc and company can continue; I
     recommend sleeping back in the sewers for a smidge. Another battle (#8) will
     take place in the scientist room north of Gunhed's former location. After
     rescuing Mariel, she'll lead everyone to the playground; saving before this
     is possible, too. In the playground, another battle (#9) takes place. It'll
     be wise to use Lv2 Silent on the Blood Knights in order to avoid heavy-ish
     damage.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 34 Mariel           | W | 123 |  59 | ???                              |
     | Lv 35 Mariel           | W | 126 |  60 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      The final battle is with Project M, begrudgingly. Elc will have to deplete
      her health to start some storyline scenes, after which she'll be replenished
      and one level higher. He'll have to deplete her health again, one way or
      another.
    
     ---
    
     More scenes later, and the Silver Noah ferries everyone to Touvil. When Shu
     and Shante form a party, talk with Chopin at the Silver Noah docked in the
     quarry. He refers everyone back to Kukuru, so return to the Sabatico Shrine
     and save, then talk with the girl herself. Agree twice and she'll transport
     the duo to...
     
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10) PALENCIA                                                             [WK10]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Palencia seems small, but the downtown area is separated from where Shu and
     Shante end up. The guild is in the initial quarter, though, as well as the
     tavern and shop [SH06]. It's got the best selection of weapons and armor so
     far, so anyone with armor around +6 should trade in or a Cloth Wrap that
     starts at DEF 6/12. 
    
     Guild-wise, there are no jobs and four wanted monsters; however, only one
     is currently available to fight.
    
      • Wanted Monster: Ragi      [WMRG]
    
     Since Shu is scrounging up information, head to the Downtown area and make
     for the tavern. The man in question is loafing on the couch, so buy him a
     drink for a proposition: find him 4 Shimmer Stones from monsters at Quina
     Hill and he'll help the team infiltrate a Romalian Battleship. The hill is
     in the west at the foot of a mountain.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 35 Wyvern [2]       | F |  93 |  45 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      When the Wyverns get close, use Lv2 Silence/Plasma Shock and go to town on
      'em. They're not that tough, but their physical attacks can take a toll if
      the player's not careful. Keep Shante in good health and near Shu for any
      healing purposes. One Shimmer Stone is obtained per battle, so there's four
      to do in all. Make sure there's room for four of the stones, and stick near
      the exit if things happen to go south (so one can flee battle).
    
     Return to Pepe with the goods and he'll get ready to take everyone onboard
     the battleship. Be sure to restock the inventory with healing items, and
     sell off any junky equipment. Cross-check 'em with what's used in the Combine
     Shop section, naturally -- don't want to throw out anything potentially great
     in the long run. The shop sells Recovery Fruits which are a step above the
     Blood Herb, mind you.
    
     Anywho, when Pepe gives the word, it's into the sky!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11) ROMALIA BATTLESHIP                                                   [WK11]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Chaos Herb            • Magic Herb             • Reco's Grass     |
     |       • Recover Fruit         • Crystal Shoes          • Ranger Suit      |
     |       • Strengthen Fruit                                                  |
     |___________________________________________________________________________|
    
         COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/572645/46250
      _____________   ___________   _____   _____
     |C     _____  | |F _______  | |  •  | |1  2 |
     | |Ż|Ż|___  | | | ||ŻŻŻŻŻ|| |  Ż|_|Ż   Ż|_|Ż   ___
     | | |5 |• | | | | ||  6  || | |Ż   ŻŻŻŻŻ   ŻŻŻ|  A|  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | | |ŻŻ   | | | | ||_   _|| | | |ŻŻŻŻŻŻŻŻŻŻŻ| | |Ż   | 1: Chaos Herb       |
     | |  Ż|Ż|Ż  | | | |__| |__| | | |    |ŻŻŻŻŻ|| | |    | 2: Magic Apple      |
     |  ŻŻŻ   ŻŻŻ  | |           | | |___ |START|| | |    | 3: Reco's Grass     |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻ  |  ___| Ż|_|Ż |   |    | 4: Recover Fruit    |
        _   _______                | |    |Ż   Ż|| | |    | 5: Crystal Shoes    |
       |D| |  ___  |               | |     Ż|_|Ż | | |    | 6: Ranger Suit      |
       | |_|•|_  | |               | |______| |__| | |_   | 7: Strengthen Fruit |
       |  _____|_| |    _          |_______________|  B|  | •: Switch to Press  |
     __| | |7      |   |G|          _| |_   _|•|_   ŻŻŻ   |_____________________|
    |  |_|  ŻŻŻŻŻŻŻ    | |         |3  4 | |_____|            _______
    |  |   |ŻŻŻŻŻ|_ ___| |          ŻŻŻŻŻ                    |C      |______
    |  |_  | F E   |     |   __________________________   ___ ŻŻŻŻŻ|       A|
    |__| |  ŻŻŻŻŻŻŻ ŻŻŻŻŻ   |D             ____        | |  G|      ŻŻŻŻŻŻŻŻ
       | |_________         | |ŻŻŻŻŻŻŻŻŻ| | E  | |ŻŻŻŻŻ  | |Ż
       |          C|        | | |ŻŻŻŻŻ| | |    | | |Ż|   | | |ŻŻŻŻŻŻŻŻŻ|
        ŻŻŻŻŻŻŻŻŻŻŻ         | | |_ • _| | |    | | |•|   | | |         |
           |ŻŻŻŻŻŻŻ|        | |___|_|___| |_  _| |_|_|_  | |_|_|Ż|_|ŻŻŻ    _
           | EXIT! |        |__________________________| |_____| | |______|H|
           |__   __|                                             |__________|
             _|Ż|_
            |     |  Shu and Shante will emerge from the crate onboard the war
            |_ _ _|  vessel, and lounge around in the room marked 'START' for a
      ________| |    while. Saving & healing is possible here, and after the next
     |H         |    battle, coming and going will be lightning quick.
      ŻŻŻŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 35 Assassin         | W | 118 |  48 | ???                              |
     | Lv 35 Poison Cloud     | D |  91 |  46 | Poison Wind                      |
     | Lv 35 Demi Monk        | D |  83 |  82 | Poison Wind                      |
     | Lv 35 Evil Eye         | D |  90 |  47 | Petro Wind                       |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Demi Monk [2]
      • #2 - Demi Monk [1], Evil Eye [1]
      • #3 - Evil Eye [2]
      • #4 - Demi Monk [1], Evil Eye [2]
      • #5 - Demi Monk [2], Evil Eye [2]
      • #6 - Demi Monk [2], Evil Eye [3]
      • #7 - Poison Cloud [4], Assassin [2]
    
     Evil Eye enemies can inflict Stone status with 'Petro Wind', which they're
     not afraid to use. This means whoever gets hit is a sitting duck. Shante's
     Refresh skill can help, but the enemy also drops Nettles which can be used
     to block the effects. Keep some around for these purposes. 
    
     ---
    
     Exit south from the starting point for a forced battle (#1) with a couple
     of punk soldiers. The hallway is adjacent. Two switches block the dual exits
     on this 3F area...but before that, get the [Chaos Herb] and [Magic Apple] in
     the monster-free NW room. The SW room isn't free of baddies, though, and has
     a couple (#2) to fight with. A [Reco's Grass] can be snatched from its black
     bin afterwards, although the [Recover Fruit] must be obtained in-battle by
     jumping the fence -- re-enter if y'missed it. The NW room (#3) and SW room
     switches should be sought out next. The exits are in the eastern portion
     adjacent to the hallway. Opt for the north route this time.
    
     This leads to the dead-end area of the 3F where there's a single room and
     a battle (#2). Press the switch here, exit, and go in the north side for the
     cool [Crystal Shoes] weapon -- 8/14, 11/15. Since both allies can equip it,
     and the only good foot weapon 'til now has been the Crush Boots, give it to
     whoever has something like Cloth/Temporary Shoes. With that in tow, return
     back two screens to the initial 3F area and take the southeasternmost exit.
    
     ...this leads to 2F. Continue along, fight another battle (#4) and get into
     the corridor again. First, find the switch branching east off the walkway;
     it opens the door to the hangar. Now, there is a [Strengthen Fruit] in this
     area that can be reaped as well. When Shu passes east under the overhanging
     ceiling (blind spot) going east towards the switch, go north when the ninja
     vanishes, getting into the adjacent passage. Follow it along to the chest,
     then double-back and take the "D" stairway (on map) to the battleship's 1F.
    
     There are two doors blocking the "E" stairway, and the two switches're found
     nearby. The biggest room has one switch, the eastern barracks has the other.
     Be careful in the soldiers' quarters, as one switch (left) is the correct
     one to flip; the other turns on the light and awakens everyone (#4) for a
     useless stall battle. Take the "E" stairway when possible.
    
     Back on the 2F, take the "F" stairway to the [Ranger Suit] chest. Shante's
     unable to equip it, so it's up Shu's alley. It comes at Lv 6/14, DEF 11/18,
     as well as increasing AGL...awesome. Back upstairs, find the inactive lever
     that opens the "G" stairway's path to 1F, leading further in to another
     stall battle (#5). None of the stall battles up to now are repeatable, so
     return to the initial heal/save point and get freshened up.
    
     Taking the "H" stairway leads to the final regular skirmish (#6). Spamming
     Silent right off the bat will save a lot of grief. Heal up and enter the
     hangar where another harder battle (#7) comes up. Try to get Speed Up on
     the duo immediately so they don't get creamed by the six enemies they're up
     against (Lv2 Plasma Shock/Silent helps).
    
     ---
    
     Afterwards, Shante will be the lever director and Shu will be at the Hien.
     Up the ladder, our gal will have to pick which lever to pull -- it's the
     "right" one, as she says immediately prior. A separation ensues, on which
     Shante, alone, winds up at...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12) CLENIA ISLE                                                          [WK12]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Shante's all by her lonesome after a girl (Elena) finds her washed ashore.
     The Clenia Town shop [SH07] has the exact same inventory as Palencia, so
     unless Shante's armor is sitting with a max of 6, it'll probably be rather
     useless in her case. There isn't a guild here to worry about either, so...
    
     Elena's advice was to ask the innkeep where her father (Gruga) ran off to;
     the reply is Training Rock nearby.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 35 Ninja [4]        | F | 118 |  48 | Bomb Shuriken                    |
     |________________________|___|_____|_____|__________________________________|
    
      Shante will help Gruga fight the four ninja ambushing him. Use Gruga Charge
      and then Gruga Tackle (free critical hit!) to make mincemeat of these guys.
    
     Back in Clenia, talk with the innkeep again and stay the night. Visit the
     arena the next morning and find Gruga, who's waiting for the finals. Repeat
     this course of action until the finals are over, at which time events at
     the inn take place. In the trashed room, look for a note which directs the
     duo to the vacant house on the town's outskirts. Gruga doesn't come with any
     armor, so make sure to give him some before tackling the place.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 36 Wizard           | L |  83 | 111 | Cure, Divine Judgment            |
     | Lv 36 Black Knight     | E | 121 |  48 | Charge + ???                     |
     | Lv 35 Dragonfly        | F |  91 |  46 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Lv36 Wizard, Lv35 Dragonfly [2]
      • #2 - Lv36 Wizard, 
    
      No strategy required besides letting Gruga's massive power clean house. The
      second battle -- which takes place in the NE room from the first -- isn't
      much different. Use Gruga Charge and dismantle them with counterattacks,
      too! Wizards drop Magic Apples, Black Knights drop Recovery Fruits -- nice!
    
    TOUVIL
    ŻŻŻŻŻŻ
     After the Clenia Isle scenes, the view switches to Lieza at the Sabatico
     Shrine. The Silver Noah will be repaired and Chongara puts his helpers --
     Kelack and Mofly -- in Lieza's ward for awhile. They come at party average,
     and know Cure & Make Bolt, respectively. The Kelack comes with a specialized
     [King's Image] accessory which increases EXP gained...nice.
    
     Talk with Chopin and he'll ferry our ladyfriend to...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13) FORLES                                                               [WK13]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After being dropped off at the skyport, Lieza will be stuck here without any
     of her human compadres. The destination is Holn in the northwest, but before
     that...
    
    RAMUL
    ŻŻŻŻŻ
     Shopping is just fine [SH08] here, but the semi-surprising thing is Lieza's
     able to take guild jobs if she wants. And since they're kinda easy, getting
     'em out of the way would be wise. The Wanted Posters are on the right side
     of the desk, and not displayed as prominently as the other guilds, so don't
     miss 'em!
    
      • Job: Find Missing Son       [JB14] - Ramul
      • Job: Catch Mischievous Boy  [JB15] - Ramul
      • Wanted Monster: Balguli     [WMBL] - Fels Highlands
      • Wanted Monster: Dillinger   [WMDL] - Calmio Hill
    
     The two other wanted monsters, Gaucrow and Jad, can't be fought just yet.
    
    MOTHER CLAIRE'S CAVE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is located north of Carmio Hill near the skyport, and visible from the
     map. However, a voice says that unless Lieza bears the 'sacred proof', she
     should leave before she's killed. Either way, nothing to do just yet.
    
    HOLN
    ŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 30 Barbarian [5]    | E | 103 |  41 | Ground Shield, Charge            |
     |________________________|___|_____|_____|__________________________________|
    
      Not especially hard -- just abuse Lv2 abilities, Power Loss and Cold Breath
      in particular to cripple 'em en masse. Kelack and Mofly are physically weak
      so just use their respective skills repeatedly.
    
     After the kid leaves, inspect the large boulder barring entrance into Holn.
     Lieza decides she needs some help in eradicating the nuisance.
    
    RAMUL
    ŻŻŻŻŻ
     Any NPC Lieza talks to will have the option to 'ask about rock'. Everyone'll
     be afraid to do so since the kid Lieza saved will have talked about his li'l
     encounter. Once everyone has been asked, try to exit (east) out of town and
     some more scenes'll take place; Lieza will meet Gogen in the jail cell and
     escape with him.
    
    HOLN
    ŻŻŻŻ
     Gogen will break the boulder and a whole bunch of monsters swarm in...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 32 Knight Stalker [3] D | 109 |  44 | Sleep Wind                       |
     | Lv 31 Wyvern [2]       | F |  84 |  40 | Fire Breath                      |
     | Lv 30 Jad              | E | 102 |  41 | Ground Shield, Charge            |
     | Lv 30 Barbarian [2]    | E | 102 |  41 | Ground Shield, Charge            |
     |________________________|___|_____|_____|__________________________________|
    
      Taking out the Wyverns is the easiest since they have low HP and set them-
      -selves up for an Explosion on the first turn. Speaking of which, that's
      what Gogen should be abusing here. The Knight Stalkers are powerful, so use
      Power Loss as soon as possible. Those on the bridge usually bunch up whether
      one likes it or not, too. Overall, this pincer attack isn't too hard when
      Gogen's around. As for the wanted monster Jad, it doesn't appear to be
      anything other than a typical Barbarian, so slay away. If Lieza gets the
      opportunity, try to Ravish one of the Knight Stalkers to replace the Mofly
      (which is pretty lame, to be honest).
    
     Afterward, head into town and visit Lieza's grandfather's house, being the
     one furthest north. Then...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 36 Beast Master     | E |  85 |  84 | Nice Catch                       |
     | Lv 32 Venom Cloud [4]  | - |  84 |  42 | Paralyze Wind                    |
     |________________________|___|_____|_____|__________________________________|
    
      This isn't too hard since the enemies have a penchant for NOT using their
      skills; the problem is everyone is crippled from the last fight. Healing
      everyone at the start will be obvious, while Gogen and whoever has enough
      HP left should spam their skills, trying to catch as many enemies in the
      crossfire as possible. If y'got a Knight Stalker last time like I did, it
      can really have fun here with Sleep Wind!
    
     After Leets shows up, resting is possible in the backroom of Lieza's house.
     The next portion involves going to the mountain west of Holn, where the foe
     who battled Lieza escaped to. It appears as "???" when neared, and is really
     the...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14) CHIMERA RESEARCH LAB                                                 [WK14]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Wind Staff            • Smart Capture          • Raila's Mirror   |
     |       • Nol's Crystal                                                     |
     |___________________________________________________________________________|
    
     Death Hounds may drop IceSnake Whips [6/14, 13/21] for general reference.
     Try to get a couple as they sell for 6500g a pop! Very useful...
                                   ____
                                  |  __|-----------------|ŻŻŻ|
                               _  | |  _       4-.____    Ż| |
                       HEAL---|_|_|_|_|2|        |BOSS|    | |
                              |___     Ż|    _   _ŻŻ|_|    | |  1: Wind Staff
                              ____|_|ŻŻŻ    |3|_|_|_|_|    | |  2: Smart Capture
                             |  ____|       |Ż     ___|    | |  3: Raila's Mirror
                      |ŻŻŻ|  |Ż|_            ŻŻŻ|Ż|_____   | |  4: Nol's Crystal
                      |   |  |   |              |_______|_ | |
                      |   |  |   |                    |___|| |
                      |  _|  |_  |                     | |_| |
                      |Ż|_    _|Ż|                     |_____|
                      |   |  |   |
                      |   |__|   |
    |ŻŻŻŻŻ|       |ŻŻŻ|          |
    |_ 1 _|       | |Ż ŻŻŻŻŻŻŻŻŻŻ
      |Ż|_________|Ż|
      |_____   _____|     • #1 - Red Skeleton [3], Great Dragon
      |Ż|   | |   |Ż|     • #2 - Death Hound [3], Boogie Man
      | |___| |___| |     • #3 - Death Hound [2], Red Skeleton [2], Boogie Man
      |_____   _____|     • #4 - Death Hound [2], Great Dragon [2], Boogie Man
            |_|           • #5 - Death Hound [3], Great Dragon [3]
           ENTER 
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 34 Boogie Man       | W |  88 | 106 | Nice Catch, Diamond Dust         |
     | Lv 34 Red Skeleton     | F |  90 |  45 | Magic Shield, Charge, Self Bomb  |
     | Lv 33 Death Hound      | D |  87 |  45 | Acid Breath                      |
     | Lv 33 Great Dragon     | W |  89 |  43 | Wind Shield, Destruction         |
     |________________________|___|_____|_____|__________________________________|
    
     Upon entering, the two dead-ends in the first area both have switches. The
     left of the two opens the door to the NW where a battle (#1) over the chest,
     a [Wind Staff], can be fought. It's not used in any combinations, but is a
     decent weapon for Gogen just the same. Take the NE entrance in the previous
     hallway thereafter, which leads to a second skirmish (#2).
    
     Upstairs, take the NW of the two doors and approach a lonely switch, which
     will start a appear-behind-you fight (#3). When it's over, backtrack one
     room and use the NE of the two exits, leading to the the other battle (#4).
    
     The hallway connected there will have three sets of switches -- these control
     which room can be entered through the eastern door. If all are one type (i.e.
     only left ones flipped on) they open the way to the door! In this case, the
     middle one is the default, but change them all to right-only for a moment
     and continue to a [Smart Capture] whip chest, Lv 8/14 & ATK 13/18. Change
     them all to the left afterwards to find a HP recovery barracks! Default all
     of them to the middle again and trek onward.
    
     Upstairs again, the next battle is with six enemies (#5). A second switch-
     -ridden hallway is beyond, and also changes which passages can be entered.
     Unlike the other one, there is a set combination.
    
     UUDUDUUUD ----> Leftmost room has Lieza-only [Raila's Mirror] accessory
     DUUUUDUDU ----> Middle room that's booby-trapped (don't bother)
     UDUDUUDUU ----> Rightmost room that leads to corridor
    
     Raila's Mirror gives +11 DEF as well as sleep/confuse/poison/darkness-proofing
     the wearer...very recommended. The downside is that it's a female-only item...
     After getting it, use the combination above to get into the rightmost room of
     the three. It leads to the boss area...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 36 Holn Lab Chief   | F |  95 |  46 | Retaliation, Thunder Breath      |
     | Lv 34 Stone Jackal [5] | W |  90 |  46 | Distract Range                   |
     |________________________|___|_____|_____|__________________________________|
    
      Use Strike Power on everyone as soon as possible, then spam Explosion and
      Cold Breath for better effect. Have Kelack cure every turn and the chief'll
      be fighting an unwinnable battle.
    
     Afterward, Lieza's grandfather gives her [Nol's Crystal], which opens the
     way to Mother Claire and lets her collect experience from beasts she kills
     to upgrade ones she captures (Ravages).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15) SEIRYA                                                               [WK15]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Leaf's Bead           • Leaf's Bead                               |
     |___________________________________________________________________________|
    
    TOUVIL
    ŻŻŻŻŻŻ
     Elc is battling his subconscious after a few scenes.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 11 Ginie            | D |  56 |  28 | Tornado                          |
     | Lv 11 Mariel           | W |  54 |  30 | ???                              |
     | Lv 11 Elc's Father     | F |  38 |  16 | Magic Shield, Charge, Self Bomb  | 
     | Lv 11 Elc's Mother     | D |  46 |  17 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      Way easy. Elc should be in his thirties by now, so just use Invincible and
      let the goofballs run into some mean counterattacks. The parents are undead
      types so it'll take at least two turns.
    
     He'll reawaken from his tormenting coma in the Sabatico Shrine. Save, speak
     with Kukuru, who will transport him to Palencia.
    
    PALENCIA
    ŻŻŻŻŻŻŻŻ
     There are still no guild jobs to do, and just one wanted monster...the same
     one from before that may not have been killed yet.
    
      • Wanted Monster: Ragi      [WMRG]
    
    PALENCIA CASTLE RUINS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Upon entering, Elc will band together with one of Arc's companions (Poco) and
     enter the ruins' basement together. Our new comrade comes at Lv45 with most
     of his skills (Battle Drum, Lion Drum, Cheer Trumpet, Atrophy Horn, Healing
     Harp, Mind Buster, Speed Ocarina, Orchestra Hit) already learned, and most
     at Lv3 effectiveness. A battle takes place upon entering.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 38 Dark Wraith      | D |  97 |  51 | ???                              |
     | Lv 38 Funeral Pyre [2] | F | 126 |  52 | Fire Shield + ???                |
     |________________________|___|_____|_____|__________________________________|
    
      Use Poco's superb Battle Drum to increase attack and Speed Ocarina to do the
      same for AGL. It should be rather easy from there, since Poco has a healing
      tech as well.
    
     Exit NW and slide down the broken elevator shaft to...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 40 Stone Fly        | - | 102 |  52 | ???                              |
     | Lv 40 Vampire Bat [2]  | D | 102 |  53 | Suck                             |
     |________________________|___|_____|_____|__________________________________|
    
      The enemies will line up in a plus-shaped formation on the first turn, so
      spray 'em with Atrophy Horn and clean up their mess with Elc.
    
     In the Bio Lab...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 42 Diros            | D | 138 |  56 | Sleep Wind + ???                 |
     | Lv 42 Hell Hound       | F | ??? |  ?? | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      Again, use Atrophy Horn to clean up here. They also conveniently move into
      a plus-shaped formation on the first turn.
    
     Afterwards, Poco gives Elc a [Leaf's Bead] to return to Touvil at any time
     he wishes. Use said item, talk with Kukuru, and she'll return Elc to Palencia
     for the tower operation with another [Leaf's Bead].
    
    PALENCIA
    ŻŻŻŻŻŻŻŻ
     There's little worth noting here, except that there's a new vendor opened in
     town, near the north park. It's been closed previously but ain't any longer.
     [SH09]: buy an Illusion Robe for Elc (max DEF: 19) and another for Poco. It
     only costs 2000g a pop, which is pretty dang good.
    
      • Wanted Monster: Ragi      [WMRG]
      • Wanted Monster: Shako     [WMSH]
      • Wanted Monster: Gia       [WMGI]
    
     Note that Shako appears in the very first screen in the ruins, and to find
     Gia's poster, find the plant blocking one of the posters and push it out of
     the way.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16) PALENCIA TOWER                                                       [WK16]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Firangi               • Strengthen Fruit       • B Ring Armor     |
     |       • Life Nut              • Magic Sprig            • Magic Canceler   |
     |___________________________________________________________________________|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | 1: Firangi          |                  _____       _____
     | 2: Strengthen Fruit |                 |CELLS|     |EXIT!|
     | 3: B Ring Armor     |                  Ż| |Ż _____ Ż| |Ż
     | 4: Life Nut         |                   |  Ż|_   _|Ż  |
     | 5: Magic Sprig      |                    ŻŻŻ  |_|  ŻŻŻ
     | 6: Magic Canceler   |                        _|_|____
     |_____________________|                       |4   5   |
                                _.-Save            |Ż|ŻŻŻŻ|Ż|____
                   ___ ___   __|_|__ _           |Ż   Ż||Ż       |-> TO HOLDING
                  |  _|_  |_|PRISON | |_ ___      Ż|_|Ż  ŻŻŻŻŻŻŻŻ    CELL AREA [6]
                  | |   |___|_|ŻŻŻŻŻ|___|   |_ __|Ż _|
                  | |                    Ż|___|____|
                  |_|      _
       _         _| |_   _|_|_
     _|•|_      |    •| |  _  |
    |_   _|     | |Ż|Ż|_|Ż| |_|__
      |Ż|    IN | | |_____| |3   |
      | |_ ___\_|Ż|_ ___     ŻŻŻŻ
      |___|_  | |   |_  |
            |_   _|Ż  | |  COLOR MAP: gamefaqs.com/console/psx/file/572645/46267
         ___ _| |_    |_|
        |  _|___ •|   | |
        |_|  ___|_|   | |
      __| | | • | |_ _|Ż|  • #1 - Medusa Lizard [4]
     |•   | |   |___|_  |  • #2 - Medusa Lizard [2], Mad Monk [2]
      ŻŻŻŻ  |___  2_| |1|  • #3 - Thunder Bird [2], Ninja Lord
               _|Ż|_ _| |  • #4 - Giant Bat, Manticore
              |_____|___|  • #5 - Poison Bat [2], Nightmare [2]
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 45 Medusa Lizard    | W | 115 |  60 | Rob Mind + ???                   |
     | Lv 44 Mad Monk         | D | 101 | 102 | Sleep Wind + ???                 |
     | Lv 42 Ninja Lord       | E | 139 |  57 | Bomb Shuriken + ???              |
     | Lv 40 Thunder Bird     | W | 102 |  53 | Thunder Breath + ???             |
     | Lv 35 Giant Bat        | D |  91 |  47 | Supersonic                       |
     | Lv 35 Manticore        | - |  91 |  47 | Expand Range + ???               |
     | Lv 16 Nightmare        | D |  60 |  23 | ???                              |
     | Lv 14 Poison Bat       | - |  44 |  21 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
     The entrance isn't shown on the ASCII map, but it's a one-screen do-nothing
     area that leads to the place marked "IN". This is where the fun begins. Elc
     will be incognito so there aren't any random battles just yet. In the B1 
     area, there are four switches (•) marked on the map. The NW one opens a door
     in the south leading to the middlemost lever. Make it to the great [Firangi]
     sword (4/12, 13/23) chest in the southeast and enter the room with the second
     treasure, a [Strengthen Fruit]. The lever in that room opens the door north
     and in plain view, and after taking it, the 3rd lever lowers a stairway near
     the B1 entrance. Finally tackle the fourth, southwest switch to open the door
     out of this area, a little NE of the B1 entrance.
    
     Going north, there is a zig-zag path extending east leading to a chest with
     [B Ring Armor] -- 2/10, 10/19. Elc can't equip it, however, so that's why
     the player should've had an equal-DEF Illusion Robe bought in Palencia! The
     dead-end room near this chest has a switch which smooths over a floor gap in
     the distance, so flip it, backtrack through the zig-zag, and go through the
     door with a lever affixed to it.
    
     Upon reaching the prison area, Poco will join up again. His small cell has
     an empty treasure chest (?) and savepoint on the bed. Resting is impossible
     here, though. On that same subject, leaving is impossible, too, as soldiers
     will uncover what Elc's doing and prevent him from going back. That's why
     saving can be a little sketchy for those unprepared. Make sure to give Poco
     the B Ring Armor, which starts at slightly better DEF than the Illusion Robe.
    
     Anyway...the trek east to the room with a [Life Nut] and [Magic Sprig] is
     simple and enemy-free...for a moment. Baddies warp in and a skirmish (#1)
     begins. The way north is locked, so south y'go! Unfortunately, there's a big
     trapdoor that sends everyone into a downstairs prison. This next part's easy
     to do with the colorized map, but for those without internet access:
     
     • Flip two switches in starting room [opens way west & south]
     • Go west, flip both switches [opens way south]
     • Go south twice, flip left green switch [opens way south in 1st room]
     • Go south twice from first room, flip both switches [opens exit]
     • Return to starting room, go east for a [Magic Canceler] accessory!
    
     The Magic Accessory has [0/0, 7/7, Increase Magic Defense] properties, and
     is Fire-type too. I noticed when Elc stepped on some bones there, they broke;
     does that have any effect, I wonder? Anyway, exit east when ready and it'll
     return back up to the trapdoor room. Sidestep the obvious pitfall and flip
     the switches, deactivating the booby trap and lowering the stairway in the
     room where treasures #4 & 5 were located. Go north from there for a second
     pincer battle (#2) -- it helps to use Battle Drum & Retaliation since the
     monks use Sleep Wind. If needed, use Invincible and slay the enemies with
     counterattacks. Use as much MP as needed.
    
     ...because at the bifurcation nearby, head west to find the villagers! There
     is time for healing if Elc lets Poco do so, but no saving (!?) still. After
     some scenes, the villagers escape and Elc stays behind to find off enemies
     (#3). This solo battle with Elc can be annoying, so I suggest moving into
     the tiny corner NW of the locked door Poco went through and using Invincible;
     this usually lets Elc counterattack two enemies if they bunch up, making it
     easier to get through. Since the birds' Thunder Breath inflicts ATK-down, it
     really is the smartest course of action.
    
     ---
    
     After Elc's finished his wild n' wacky romp with the soldiers, Poco's team
     will be navigating the secret tunnel beyond. Lishena in a cave full of ZZZing
     monsters...who knew she would wake them up? The battle that ensues (#4) has
     Poco fighting alone against the two monsters, with five liabilities on his
     hands. The girls will make for the exit (Lv 35, 91 HP, 8 MP) so the best Poco
     can do is heal them if they're damaged. Using Speed Ocarina will help some on
     this battle, since the girls have a __HUGE__ range already. Funny enough, AI
     here is pretty crappy, especially on the Manticore...it doesn't even attack
     the girls... Just use Atrophy Horn a few times and things'll be easy.
    
     Elc rejoins after the battle, just in time for another (#5). Poco will be
     way north of the screen, but the enemies are so patheticly crappy Elc should
     be able to take 'em out (after healing HP from previous battle). Seriously,
     they're level 14-16...tch!
    
    TOUVIL
    ŻŻŻŻŻŻ
     After meeting Kukuru, Chongara arrives back...which means the Silver Noah's
     back as well! It's anchored in the quarry like always. This switches the POV
     over to our friend...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    17) ROMALIA                                                              [WK17]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Cast-Off Ball       • Power Unit 12                               |
     |___________________________________________________________________________|
    
    HOUFION
    ŻŻŻŻŻŻŻ
     ...Shu! He's ended up in this crappy city on Romalia's outer wall, looking
     for a place to infiltrate. Resting is possible in the southwest part of town
     (I say this because when I first played, I didn't even know there was a SW
     part! D'oh!) and the shop [SH10] is on par with Ramul. 
    
     Before doing anything else, visit the local tavern's bartender to learn a guy
     at the inn (Moris) might be able to tell Shu more about Romalia. Outside...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 38 Ninja Master     | F | 127 |  52 | Charge, Mirror Image + ???       |
     | Lv 36 Werewolf [2]     | W |  93 |  48 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      Shu will fight this trio alone, so playing it safe helps (well, some Recover
      Fruits do too). Minimize attack sides by going north near the bar's barrels,
      and use Speed Up. Spam Random Attack/Plasma Shock when they box Shu in and
      heal when necessary. The ninja's evasion is pretty good, so cheap-shotting
      him with Time Bomb can be very useful also. Kobolds sometimes idle on their
      turn, so make 'em second priority.
    
     With the lad saved, go to the innkeeper for scenes with Moris, who defers our
     ninja to the man with "wild red hair" at the bar. The guild will have some
     jobs to do, finally (no wanted monsters yet though).
    
     • Job: Stop the Terrible Gas Leak!  [JB16]
     • Job: Guard the Recyclers          [JB17]
     • Job: Monsters' Food!?             [JB18]
    
     Just some mundane jobs, the fourth of which (Dorarosh) is found on Clenia
     Isle, so forget 'bout him for awhile. No jobs just yet, however. The only
     other places accessible on the map are the skyport, the monster-infested
     "The Heap," and the entrance-barred "Heap Cave-In" and "Romalia Tunnel". So,
     that's the geography. [NOTE: After doing "Monsters' Food!?", one can return
     to the newer part of the dungeon and find [Power Unit 12] within a previously
     locked west offshoot].
    
     ---
    
     When ready, talk with the red-haired barfly (Tosh) and some scenes will take
     place at The Heap.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 46 Tosh             | F | 117 |  62 | Ouka-raibaku-zen, Jubakuken,     |
     |                        |   |     |     | Shinku-zen, Koei-zen, Toha-zen,  |
     |                        |   |     |     | Kishinho, Ryugaken               |
     |________________________|___|_____|_____|__________________________________|
    
      Cast Speed Up to get on even terms, first and foremost. Tosh has a variety
      of skills to use, but most of the best have a huge MP cost for mediocre
      damage (~30-40). This runs his skills down pretty fast; however, his normal
      attacks can usually do about the same. This battle shouldn't be too hard
      if Shu's got half-decent armor and weapons. Shu can steal a Bomb from the
      redhead, too...but who cares?
    
     Afterwards, Tosh and Shu will crack a plan to hijack a military supply train
     and enter Romalia through the guarded tunnel. It's so crazy it just might
     work! Shu can save after the strategy meeting (back in the inn...) -- do so,
     and buy a bunch of Recover Fruits if the supply's running low. Talk with the
     redheaded swordsman and he'll join the party. His armor sucks, so give him
     an Illusion Robe if there's one left in the inventory from Palencia. The new
     destination is...
    
    ROMALIA TUNNEL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is found up near the skyport's train tracks. After some scenes...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 46 Dark Stalker     | D | 115 |  61 | ???                              |
     | Lv 46 Ice Devil [3]    | W | 153 |  60 | Ice Shield + ???                 |
     |________________________|___|_____|_____|__________________________________|
    
      Pincer attack! Cast Speed Up on both allies and let Tosh go to town. Since
      he joins at such a high level, and has such a fantastic ATK rating, he may
      be able to do over 100 damage to weaker-DEF enemies.
    
     Afterwards, hotfoot it back to...
    
    HOUFION
    ŻŻŻŻŻŻŻ
     Save/heal at the inn and stop by the base for some fun n' games.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 46 SA-200           | - | 116 |  95 | ???                              |
     | Lv 46 SA-200SP         | - | 116 |  95 | Speed Down + ???                 |
     | Lv 46 SA-100 [2]       | - | 116 |  95 | Speed Up + ???                   |
     |________________________|___|_____|_____|__________________________________|
    
     Many, many scenes later, Tosh and Shu will work out a plan to destroy the
     train and tunnel in a vicious derailment. Shu will plant the bombs, Tosh will
     stall the guards -- for this purpose, a [Cast-Off Ball] is obtained for use
     when Tosh cannot fend off the inbound foes. Fighting mundane battles at The
     Heap and such will be impossible until this is completed, too.
    
    ROMALIA TUNNEL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 36 Mud Battler [3+] | W | 121 |  49 | Blizzard + ???                   |
     | Lv 36 Earth Devil [3+] | E | 123 |  47 | Earth Shield + ???               |
     |________________________|___|_____|_____|__________________________________|
    
      As discussed, Tosh will be fighting all enemies (6 initially) alone, and has
      a goal to play for time, using the Cast-Off Ball when things get too heated.
      A turn counter will be displayed throughout the battle, and depending on how
      long Tosh stalls, the better it goes for Shu in the next section. A useful
      tip for this battle is giving Tosh the "Meow Sword" that could have been
      stolen way back in East Aldia, since it increases DEF by 20 -- Tosh can use
      it. And really, that's almost preferable since the enemies here have higher
      HP and he should be using counterattacks to deal most of the damage. My
      equipment: Meow Sword [Lv 1/10, ATK 4/8, Increase DEF ability], an Illusion
      Robe [LV 2/12, DEF 9/19], and a Magic Sprig to give MP back. Ability-wise,
      spamming Jubakuken to paralyze enemies helps, especially on Mud Battlers
      who will spam Blizzard if out-of-range (but no physical poles). Bring lotsa
      Recover Fruits for the battle ahead, and things'll be easier. Every turn an
      enemy is slain, the next turn will respawn any that have been murdered, but
      not necessarily the same type (i.e. a Mud Battler might be replaced by Earth
      Devil). Remember to use the screen boundaries to protect Tosh' back!
    
     At Turn 20, Tosh will say that's been enough time and "recommend" the player
     use the Cast-Off Ball. The battle can go on longer, but there's little reason
     for it. When the skirmish concludes, it's over to Shu...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 32 Soothesayer      | E |  83 | 100 | Explosion, Super Nova            |
     | Lv 30 Fire Golem [2]   | F | 105 |  40 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
      Shu will have two bombs not finished, no matter if Tosh lasts 20 turns or
      just one. Each bomb has three steps until it's finished (open cover, set
      timer, activate) and only one step can be done per bomb, even if Shu's got
      access to both bombs. So, this battle's a minimum of six turns. It needn't
      be said probably, but the bombs are like treasure chests in terms of how to
      inspect them (default: x-button). Use Lv2 Speed Up and abuse the fact that
      tweaking the bombs can be done before attacking the enemies, w/o affecting
      the turn! The golems are quite weak, but use sticks to attack so they won't
      be counterattackable. So, what does Tosh's time have to do with this battle?
      Pretend Tosh fought for 20 turns. This means if Shu finishes the enemies in
      10 turns but hasn't primed all bombs, he'll be safe from reinforcements for
      10 turns!
    
     The turn after Shu's completed his objective, the train barrels past and...
     well, y'just have to watch the firework display. Much of Elc's splintered
     party will be making its way to Romalia at this time, too.
    
    ROMALIA CASTLE WALL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Watch some scenes and then it's into...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    18) MAIN CHIMERA LAB                                                     [WK18]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Spark Flail           • Ancient Spear          • Strengthen Fruit |
     |       • Scale Whip                                                        |
     |___________________________________________________________________________|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 50 Fake Tosh        | F | 126 |  67 | All Tosh's abilities             |
     | Lv 50 Fake Elc         | F | 163 | 104 | Fire Storm                       |
     | Lv 49 Flesh Flicker    | D | 122 |  64 | Throw Head, Petro Wind           |
     | Lv 49 Zombie           | D | 122 |  64 | Poison Wind                      |
     | Lv 49 Ghoul            | D | 122 |  64 | Throw Head, Self Bomb, Paralyze  |
     |                        |   |     |     | Wind                             |
     | Lv 48 Ghoulgoyle       | D | 155 |  63 | Speed Down, Charge               |
     | Lv 48 Blood Zombie     | D | 119 |  62 | Throw Head, Self Bomb, Sleep Wind|
     | Lv 45 Fake Kukuru      | L | 113 | 151 | Cure, Magic Shield, Silent,      |
     |                        |   |     |     | Refresh, Divine Judgement,       |
     |                        |   |     |     | Resurrection, Divide, Protection |
     | Lv 44 Fake Tosh        | F | 112 |  59 | All Tosh's abilities             |
     | Lv 41 Fake Lieza       | E | 105 | 137 | All Lieza's abilities            |
     | Lv 40 Fake Arc         | - | 103 |  54 | Burn Ground, Total Healing, Gale |
     |                        |   |     |     | Flash, Slow Enemy, Meteor Shower |
     |                        |   |     |     | Tornado, Magic Shield, Weak Enemy|
     | Lv 38 Dopple-Elc       | F | 127 |  80 | Fire Storm                       |
     | Lv 38 Dopple-Lieza     | E |  98 | 127 | Search, Power Loss, Cure         |
     | Lv 46 Fake Gogen       | - | 115 | 154 | All Gogen's abilities            |
     | Lv 35 Dopple-Alfred    | - | 120 |  52 | Divine Judgment, Super Nova      |
     | Lv 33 Fake Shu         | W | 120 |  46 | All Shu's abilities              |
     |________________________|___|_____|_____|__________________________________|
    
      • #01 - Fake Lieza, Fake Gogen, Blood Zombie [2]
      • #02 - Ghoulgoyle [3]
      • #03 - Fake Tosh, Fake Shu
      • #04 - Ghoulgoyle [2]
      • #05 - Fake Arc, Fake Kukuru
      • #06 - Ghoulgoyle [2], Blood Zombie
      • #07 - Dopple-Alfred, Fake Arc, Fake Lieza
      • #08 - Blood Zombie [3]
      • #09 - Ghoulgoyle [2]
      • #10 - Ghoul [6]
      • #11 - Flesh Flicker [6]
      • #12 - Blood Zombie [6]
      • #13 - Zombie [6]
      • #14 - Fake Elc [6]
      • #15 - Fake Tosh [6]
    
     The path is very straightforward and enemy-less. In the sixth room, Gogen and
     Lieza will be found...but odd how they don't join the active party. Further
     in, the "oddness" will be revealed that they're not really Gogen and Lieza at
     all (#1). Their abilities are the same, however, so take out Gogen before he
     can use Explosion.
    
     After some scenes, the party switches over to the real Gogen/Lieza somewhere
     in the place. They'll have only their monsters to use as comrades, so it may
     be a smidge harder for 'em. Equip them with whatever leftovers are in the
     inventory (B Ring Armor?) and move to the chest in the room, a [Spark Flail]
     with LV 4/10, ATK 11/17, Wind-elemental, and Inflict: Sleep. Enemies attack
     (#2), but it's worth it since the flail is used in the Combine Shop. Another
     thing: try to Ravish one of the Ghoulgoyles since they're probably 10 levels
     higher than Lieza and have great attack.
    
     When the battle's done, two exits are in the north. The northwest leads to an
     [Ancient Spear] -- LV 4/14, ATK 6/13, Inflict Poison -- amidst six Ghoulgoyle
     statues. Luckily no enemies 'hatch' for a stall battle. The NE door leads to
     another impostor confrontation (#3) to deal with. Gogen's Explosion should
     be used to great effect.
    
     ---
    
     The POV changes to Poco & Elc after, near a locked door and six switches. All
     but the fifth from left will summon 2 Ghoulgoyles (#4). Beyond the gate is
     another impostor-cleaning trial (#5); take out Kukuru first since she's got
     healing abilities on her side and is very fast.
    
     ---
    
     Gruga and Shante will be up next (#6). It's not too hard, but chances are the
     duo will have substandard equipment, so rely on attacks and let Shante smooth
     things over with her healing magic. Gruga's light-elemental so he can murder
     zombie types without them going to HP>1 state! Use Silent to prevent Speed
     Down from being cast, also. The next battle (#7) is adjacent to there, and it
     ain't too hard at all -- use Silent to prevent any crappy Power Loss attacks.
    
     ---
    
     Lastly, it's Iga's turn. The nearest room has a lame "fight" with an Iga
     copy, the second room has an actual fight (#8) with some zombies, whereas the
     rightmost room is the real place to go, since it has the illusion machine to
     destroy (#9). Use Kijinryu-eiha and Senpu-gekishu to do away with 'em; pretty
     easy since all Lv1 Iga skills cost 8 MP! Make sure Iga's crappy equipment has
     been switched out, though, or he may get the crap beaten out of him.
    
     Everyone will join up in a hallway afterwards, and enter a room (can't return
     back). The corridor beyond has two stairs going up, two going down. Each'll
     lead somewhere after a monster fight; here's the division:
    
     Upper-Left  -> Battle #10 -> Resting point (no saving)
     Lower-Left  -> Battle #11 -> [Strengthen Fruit]
     Lower-Right -> Battle #12 -> [Scale Whip]
     Upper-Right -> Battle #13 -> To boss fight
    
     Go to the resting spot and heal up everyone, which makes searching the other
     2 rooms for treasure easier (hint: spam Lv2 Atrophy Horn/Explosion). Each
     fight has to be fought when going into the room, but coming out there's no
     problem. After Battle #13, heal everyone up and continue to the #14 fight
     (which Elc can't participate in). The #15 battle, in the NW corner, will be
     a LOT harder since it's six Tosh copies -- it's best to heal everyone, hope
     to get through the first turn alright, and bombard them all with area-effect
     magic.
    
     FINALLY, go to the third door -- the security room.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 54 Gallarno         | D | 417 | 234 | Double Heat Breath, Hell Burst   |
     | Lv 52 Gallarno [6]     | - | 234 | 214 | None                             |
     | Lv 48 Death Mage [2+]  | D | 119 | 149 | Hell Stairs                      |
     |________________________|___|_____|_____|__________________________________|
    
      I suggest bringing Arc, Poco, Tosh, Lieza/Shante, and Gogen/Iga. Poco gets
      to use his wide variety of stat-buffs, Gogen uses Lv2 Explosion to weaken
      all parts of Gallarno, and the healer...heals. I used Lieza since she can
      use Search, too. Arc's abilities are great, with Magic Shield and Total
      Healing being great. His starting equipment blows, though, so that should
      be changed on his turn, too. The boss has numerous "skin" parts in front
      of its main part (head) that must be killed before someone can use physical
      attacks there, which is kinda annoying. Speed Ocarina helps a lot, too.
    
      Double Heat Breath attack affects all allies within two spaces of his flabby
      hide, and does about 50 fire-type damage. This is it's main attack when it
      doesn't idle. Personally, I would just avoid attacking the Death Mages as
      they don't move and their Hell Stairs ability is lame; oftentimes they idle
      also. A replacement will instantly be summoned upon defeat, too; however,
      if the enemy can be tricked into moving (via Confusion), someone can stand
      on the device and prevent any others. Rarely useful, kinda funny.
    
    ROMALIA SKYPORT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Leaving this country is possible, as Chongara says something's going on in
     Greyshinne. Before leaving, there are some loose ends to finish up in this
     country, though.
    
     • Wanted Monster: Gravis           [WMGR] - The Heap
     • Wanted Monster: Jackal           [WMJC] - Houfion
     • Job: Catch the Scrap Thief       [JB19] - Houfion
     • Job: Slay the Nocturnal Monsters [JB20] - Houfion
    
     Move to the skyport and events will automatically take everyone to...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    19) GREYSHINNE                                                           [WK19]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Blood Bomb            • Garland                • Cure-All         |
     |       • Recover Fruit         • Skull Mask             • Magic Apple      |
     |       • Magic Sprig           • Power Unit 06          • Elven Cloak      |
     |       • Borak Knife           • Earth Charm            • Magic Guard      |
     |       • Water Staff           • Power Unit 07                             |
     |___________________________________________________________________________|
    
    PAYSUS
    ŻŻŻŻŻŻ
     Paysus is the only city in Greyshinne and it's quite large. The shop [SH11]
     is normal except for the new items: Black Card and Shotgun. The town inn is
     on the second floor of the NW restaurant, for reference. Guild-wise, there
     are currently no jobs, but some quarries to hunt and kill:
    
     • Wanted Monster: Kido            [WMKD] - Rutar/Noyam Plain, Anan Flats
     • Wanted Monster: Bishamon        [WMBS] - Rutar/Noyam Plain, Anan Flats
    
     There's nothing else here to talk about, except a weird fortune-teller girl
     who gives a cryptic foreshadowing. There are various places to fight out on
     the world map, except Amaidar Mountain which Iga makes everyone leave if they
     approach. The Sealed Ruins in the northeast can be opened, provided all of
     the previous' ruins were robbed of their power units.
    
    GREYSHINNE SEALED RUINS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This place is completely optional, and can be done later as well. I'll list
     it now because there are decent items to reap before any major events get
     set in motion. On the flipside, because this place can be done later, it can
     be easier on the inventory -- which is probably filled with all kinds of
     equipment for the Combine Shop later -- to let these things lie until the
     ol' carrying bag is thinned somewhat.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 40 Ghost            | W | 101 |  53 | Wind Slash                       |
     | Lv 40 Living Armor     | D | 143 |  52 | Charge, Paralyze Wind            |
     |________________________|___|_____|_____|__________________________________|
    
     Every floor has four Ghosts and three Living Armors on it. Watch out for
     the Living Armors' Lv2 Paralyze Wind which they use often enough for it to
     be a nuisance (i.e. stay out of tight-knit formations). Each floor the team
     goes down, each enemy gains one level, also.
    
      • B0: [Blood Bomb] + [Garland]
      • B1: [Cure-All]
      • B2: [Recover Fruit]
      • B3: [Skull Mask]
      • B4: [Magic Apple] + [Magic Sprig] + [Power Unit 06] + Healing Point
      • B5: [Elven Cloak] + [Borak Knife] + [Earth Charm]
      • B6: ---
      • B7: [Magic Guard] + [Water Staff]
      • B8: [Power Unit 07]
    
     When a floor is cleared properly, monsters won't reappear unless the ruins
     are left completely; this means the trek back up is ten times easier. Here
     is a little info on the items found:
    
      CLUB : Garland     [Lv 1/2, ATK 12/13]
      MASK : Skull Mask  [Lv 2/12, ATK 15/33]
      ROBE : Elven Cloak [Lv 6/12, DEF 9/14]
      KNIFE: Borak Knife [Lv 4/8, DEF 6/9]
      CHARM: Earth Charm [Lv 8/12, DEF 7/9, Dodge: Attack/Catch/DEF/AGL Down]
      SWORD: Magic Guard [Lv 6/12, ATK 16/23]
      STAFF: Water Staff [Lv 2/14, ATK 13/31]
    
     Make sure to get the Power Unit 06 power-up for Diekbeck before leaving this
     continent, because just as this Sealed Ruins required Yagos Island's unit,
     so will the next region's.
    
    AMAIDAR TEMPLE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This place is in on the northwestern mountain, and the first mandatory stop
     in this coastal area. After some events, Iga will need to fetch the Amaidar
     scripture from Paysus to complete a deal with Sania, the fortune-teller. Our
     classy clairvoyant will join the party at this time [Lv 50] and with normal
     equipment, which should be changed out if anything better's sitting 'round.
    
    PAYSUS
    ŻŻŻŻŻŻ
     Save at the restaurant before doing anything. Some new things can be done
     visiting the library's second floor where the scripture is held. There's a
     single job available right now, but IT CANNOT BE COMPLETED UNTIL THE NEWEST
     CONTINENT IS ACCESSIBLE, so staving off until then is a pretty good idea.
    
     • Job: Find a New Home [JB21]
    
     When ready, enter the local library's second floor and learn the scripture's
     been stolen. Sania will use her crystal ball to see who the man looks like
     (blue-clothed buff guy with jacket draped over back). A lot of people have
     appeared in Paysus that look like this, so forgetting it is unlikely. To
     continue on the quarry's trail, talk with all similarly-clothed men in town
     (11), at:
    
      • Library [2F]
      • Library [1F]
      • Restaurant street
      • Restaurant [1F]
      • Inn area [2F]
      • Inn room [2F]
      • Item Shop
      • In front of Library
      • Guild Hall
      • Guild Hall back-alley
      • In front of Guild Hall
    
     If y'get mixed up, realize that once the pointmen demands to know the alibi,
     that option won't appear thereafter. Talk with the hunter on the library's 2F
     once all suspects have been questioned and he'll suggest searching one of the
     three "normal" monster areas on the world map. 
    
    NOYAM PLAIN
    ŻŻŻŻŻŻŻŻŻŻŻ
     This place is in the western reaches near the foot of a great mountain, for
     reference.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 47 Soul Knight [7]  | D | 166 |  61 | Charge, Death                    |
     |________________________|___|_____|_____|__________________________________|
    
      With so many enemies knowing Death spells this seems like it would be some
      sort of challenge, but the enemy AI's disposition is more likely to use the
      other ability (Charge). Still, it doesn't hurt to use Arc's Magic Shield
      technique after stat-buffing to make this go a lot smoother. They do 25-45
      damage per hit, so don't leave any weak-DEF allies hanging out to dry when
      they come 'round.
    
     The scripture is recovered afterward, and Iga says the next place to go is
     Mount Amaidar, where the writing's seal can be broken. Save/heal in Paysus
     and mosey on up to the summit. For reference, another job is available:
    
     • Job: Play Cupid            [JB22]
     • Wanted Monster: Hell Spawn [WMHL]
    
    AMAIDAR MOUNTAIN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Unlock the seal with Iga, and he will be granted the "Amaidar Fist" ability
     and knowledge of the scroll. Some blah-blah scenes later, Sania joins for
     good. Near the southern reaches of Greyshinne, the option to advance toward
     "The Border" is given. Save in Paysus and move there.
    
    THE BORDER
    ŻŻŻŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | L47 Soul Flame [4]     | F | 153 |  63 | Power Loss, Death                |
     | L47 Skeleton Knight [5]| E | 154 |  62 | Plasma Shock, Charge             |
     |________________________|___|_____|_____|__________________________________|
    
      This battle is very run-of-the-mill -- kill the enemies anyway possible. But
      the change-up to the formula comes in that a crosshair will target one of
      Arc's band, signifying that area will be attacked in the coming turns. Use
      Weak Enemy while avoiding the Graunoln's reticle (inflicts about 80 damage)
      and things'll go fine. Spread Speed Up/Speed Ocarina around because allies
      can move out of the cannon's range, since it focuses on a location not any
      specific person. [NOTE: Cannon can damage enemies as well.]
    
     After the romp, the Silver Noah can be used to go anywhere of the following
     places: East Aldia, Yagos Isle, West Aldia, Seirya, Greyshinne, Forles,
     Alatos, Clenia Isle, Niedel, Romalia, Brakia, Zariban. Yeah, that's a lot of
     things to do, which I'll cover in the next "buffer section".
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    20) WORLDLY AFFAIRS                                           [OPTIONAL] [WK20]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Hit Scroll            • Throw Scroll           • Magic Card       |
     |       • Power Wrist           • Temporary Shoes        • Counter Bracelet |
     |       • Junk Bracelet         • Senior Bandanna        • Tragedy Glasses  |
     |       • Antidote Ring         • Warrior Charm          • Hawk Statue      |
     |       • Hawk Statue           • Senior's Wish          • Fake Statue      |
     |       • Short Sword           • Armor Stone            • Emblem of Lark   |
     |       • Romancing Stone 3     • Bitter Leaf            • Cure-All         |
     |       • Yellow Powder         • Chaos Herb             • Power Unit 08    |
     |       • Cestus                • Wind Charm             • Scourge          |
     |       • Metal Defender        • Magic Apple            • Chaos Bomb       |
     |       • Attack Bottle         • Power Unit 09          • Magic Sprig      |
     |       • Magic Apple           • Magic Apple            • Crown Ax         |
     |       • Cure-All              • Arsenic Mask           • Tanzanite        |
     |       • Decorator                                                         |
     |___________________________________________________________________________|
    
     The next place Arc wants to go is Brakia -- Gruga's home country -- but with
     the Silver Noah usable "for realz" the entire world is opened up...well, most
     of the world. Here's what can be done.
    
    GUILDWORK
    ŻŻŻŻŻŻŻŻŻ
     • Job: Find a New Home             [JB21] - Paysus
     • Job: Indigos Jewelry Robbers II  [JB23] - Indigos
     • Job: Exterminate Weapons Thief   [JB24] - Prodias
     • Job: Slay the Monster            [JB25] - Prodias
     • Job: Indigos Escort              [JB26] - Prodias
     • Job: Catch the Slasher           [JB27] - Prodias
     • Job: Find Ancient Treasure!      [JB28] - Palencia
     • Job: Find Ancient Treasure II    [JB29] - Palencia
     • Job: Vengeance Assistance        [JB30] - Palencia
     • Job: Find the Old Man            [JB31] - Misro
     • Job: Monster in the Arena        [JB32] - Misro
     • Job: Arena Monster Revolt        [JB33] - Misro
     • Job: Stop the Desert Thieves     [JB34] - Elzark
     • Job: Stop the Desert Thieves II  [JB35] - Elzark
    
     Completing 'Exterminate Weapons Thief' opens up a new shop on the smithy's
     second floor [SH12] and has great weapons, most of which can be modified a
     bit (like the Platinum Edge sword) or simply have high ATK, usually 25-38!
    
    WANTED MONSTERS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here is the list of monsters that can be hunted. This list doesn't include
     monsters affiliated with jobs, so you'll have to do those to get some also.
    
     • Wanted Monster: Kiba             [WMKB] - Quina Hill
     • Wanted Monster: Dorarosh         [WMDR] - Clenia Isle Vacant House
     • Wanted Monster: Gigmunt          [WMGG] - Misro Arena
     • Wanted Monster: Queger           [WMQG] - Alatos Forbidden Ruins [F1]
     • Wanted Monster: Tasman           [WMTS] - Ishima Rocks
     • Wanted Monster: Shvaidel         [WMSV] - Saryan Desert
     • Wanted Monster: Gaucrow          [WMGC] - Azenda Highlands
    
    EVENTS
    ŻŻŻŻŻŻ
     Here are some events, excluding important Forles/Brakia events
    
     • Both arenas (Misro in Niedel, Clenia on Clenia Isle) are accessible now.
    
     • Return to Clenia Isle's vacant house and search the backroom where Elena
       was once kept. A [Decorator] chest can be found with maxed [LV 15, DEF 11]
       stats. This can be used in a combination on Yagos Isle, so it may be worth
       keeping around.
    
     • If the party hasn't obtained Diekbeck yet -- which is possible -- revisit
       Yudo Village's lab and he'll automatically join the party. Vilmer will give
       Power Units 00-04 as well, which imbue Diekbeck with elemental powers and
       stats.
    
     • Alatos' Forbidden Ruins have fifty (50) floors to go down and has lots of
       treasure along the way, a lot of it used in the Yagos Isle Combine Shop!
    
     • At Azendia Highlands in Alatos, after finishing a battle, look for a hole
       in the northeast corner. Go there and Rai-jin, one of the monsters Arc's
       team is acquainted with, will join the party.
    
     • At the Water Shrine in Zariban, defeat the enemies and enter the hole near
       the screen's top. This leads to the Guardian Force Fu-jin's area -- another
       of Chongara's monsters -- that will join the party after a scene. He has a
       special attack with Rai-jin, remember.
    
     • Remember at Yagos Isle's Sealed Ruins, that one floor where treasures were
       encased in the wall and there was no way to get there? Well, Gogen is the
       answer...or rather, his Teleport ability is. Items to get: [Magic Sprig],
       [Magic Apple], [Crown Ax], [Magic Apple]. The Crown Ax is used to create
       the Taburl axe when combined with a Gale Bandanna. This item sucks, and it
       can't learn any weapon abilities either. On one of the floors also contains
       the unique spear [Pirom] amidst some general junk, so make sure to get it!
    
     • In Alatos, Chongara's Shop is just northwest of Gazalla. Visit there for
       some items:
    
       - [Hit Scroll]
       - [Throw Scroll]
       - [Magic Card]
       - [Power Wrist]
       - [Temporary Shoes]
       - [Counter Bracelet]
       - [Junk Bracelet]
       - [Senior Bandanna]
       - [Tragedy Glasses]
       - [Antidote Ring]
       - [Warrior Charm]
       - [Hawk Statue] - two of them
       - [Senior's Wish]
       - [Fake Statue]
       - [Short Sword]
       - [Armor Stone]
       - [Romancing Stone 3]
       - [Emblem of Lark]
    
       Also, Chongara's friend Odon will join the party as a monster type. The
       Tragedy Glasses should definitely be picked up, as there's a 'trick' that
       can be done with 'em. 
    
     • Alatos' Sealed Ruins can be entered if both power units from Greyshinne's
       Sealed Ruins were obtained.
    
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
       | Lv 50 Warlock          | E | 124 | 167 | Divide                         |
       | Lv 49 Killer Wolf      | E | 160 |  65 | Speed Down, Paralyze Breath    |
       |________________________|___|_____|_____|________________________________|
    
        F1: [Bitter Leaf],  [Cure-All]                            [Killer Wolf x7]
        B1: ---                                                       [Warlock x6]
        B2: [Yellow Powder], [Chaos Herb]            [Killer Wolf x3 + Warlock x4]
          : Healing point (after battle)
        B3: [Power Unit 08], [Cestus], [Wind Charm]  [Killer Wolf x3 + Warlock x4]
        B2: [Scourge] + [Metal Defender]             [Killer Wolf x3 + Warlock x4]
        B1: [Magic Apple] + [Chaos Bomb] + [Attack Bottle]
        B2: [Power Unit 09]
    
        Fighting enemies here is slightly easier than in Greyshinne since there
        are no undead types to waste turns; but, every wolf loves to use Paralyze
        Breath when threatened, so make sure someone with Refresh-type abilities
        is in the party (Arc's Total Healing has this property). The Killer Wolf
        and Warlock enemies both may Dark Smasher knives [LV 6/10, ATK 6/8
        Range DOWN effect] that can be used at Yagos Isle's Combine Shop.
    
     • In Forles, visit Mother Claire's Cave (north of skyport). Since Lieza will
       have Nol's Crystal, agree to having the proof and the boulder will roll
       back. However, only beasts may proceed beyond that point, so pick as many
       as possible. In fact, using Ravish on a few higher-level ones can really
       help get through here (Dragon Zombies at Quina Hill in Seirya?). Kelack &
       Mofly don't count...same for Raijin, Odon, and the other special types.
    
       - Screen #1 - Enter north screen
       - Screen #2 - Flip switch and exit north
       - Screen #3 - Flip switch RIGHT; exit in southwest area
       - Screen #4 - Fight battle: Lv31 Black Wraith [4], Lv31 Rabid Bat [3]
                   - Flip switch in corner
       - Screen #3 - Exit northeast
       - Screen #5 - Fight battle: Lv31 Black Wraith [3], Lv31 Rabid Bat [4]
       - Screen #6 - Nothing
       - Screen #7 - Mother Claire
    
       Mother Claire has the ability to change monsters' classes, add abilities to
       any unit, and even buy the captured critters to save party space. Changing
       classes carries a prerequisite level, so there's no jumping straight to the
       best type (unless you capture them at a high LV). Mother Claire, once found,
       will appear later in the game, too, so make sure to find her when you can!
    
     • In Clenia Isle's Training Rock battlefield, there are three treasure chests
       to get normally. They are: [Arsenic Mask] with Lv 1/15, ATK 1/2, and the
       ability to inflict Confusion; and, a regular ol' [Cure-All]
    
       The isolated chest holds [Tanzanite], LV 0/0, DEF 4/4, Immune: Confusion.
       This can be used at Yagos Isle's Combine Shop, so it may be worth keeping
       around.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    21) BRAKIA                                                               [WK21]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Power Nut             • Recovery Fruit         • Palo's Nut       |
     |       • Atrophy Ball          • Super Rod              • Reco's Grass     |
     |       • Yellow Powder         • Spirit Seed            • Full Power Fruit |
     |       • Cure-All              • Wind Edge              • Blue Flail       |
     |       • Power Unit 10         • Bastard Sword          • Phalanx          |
     |       • Life Nut              • Power Unit 11                             |
     |___________________________________________________________________________|
    
    GOOZ
    ŻŻŻŻ
     This tiny town seems to be oppressed by the Lord of the Manor nearby...hmm.
     The shop [SH16] is the same as always except for the "Grizzle Fang" weapon
     for monsters. I should say: FINALLY! Poor Paundit has been thrown scraps
     up til the player's been able to get the Styx weapon (see last section).
     Guild-wise:
    
     • Wanted Monster: Gigas          [WMGG]
     • Wanted Monster: Dobano         [WMDB]
    
     No jobs just yet. The town on the ridge nearby might have some action...
    
    RUWAGA
    ŻŻŻŻŻŻ
     ...and there's the action!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 55 Spectre [6]      | E | 176 |  73 | Sleep Wind                       |
     |________________________|___|_____|_____|__________________________________|
    
      Gruga is mandatory for this battle, so hopefully he isn't under-levelled.
      These ghoulish freaks know Sleep Wind but don't spam it like some of their
      earlier counterparts. Gruga's light-elemental so if he deals the killing
      blow to any of the undead monsters, they instantly die instead of going to
      HP->1 state. Cool! Also, Spectres may drop Mints. Not so cool!
    
     Afterwards, Gruga can explore the town. The shop [SH17] is pretty much as the
     same down the road, except they sell normal Fangs only and Rods. Enter one of
     the houses in town for some storyline scenes involving Gruga's nemesis Rygar,
     who's showed back up again.
    
    LORD'S MANOR
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     This will be a small dungeon of sorts, not unlike the Vacant House in East
     Aldia. Pick a party and head on in...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 56 Dark Mage        | D | 137 | 186 | Weakness, Death                  |
     | Lv 56 Iron Golem       | - | 183 |  72 | Protection                       |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Dark Mage [4], Iron Golem [4]
      • #2 - Dark Mage [2], Iron Golem [4]
    
      Two rooms in is a bland battle (#1) inside a room with a west/east exit.
      Pick either of the exits, both of which lead north to another battle to
      sort through (#2). The adjacent hallway with a huge door has battle (#2)
      also. In the study, watch some scenes with Rygar and learn of his devious
      plan at the nearby mountain/volcano. That's the next destination.
    
    BRAKIA SEALED RUINS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Before undertaking anything, the sealed ruins here can be entered if all the
     previous ruins were looted of their power units (Alatos opens this place).
     Completing this now will open up the Amigue continent's stuff.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 63 SA-200           | - | 154 | 129 | Speed Down                       |
     | Lv 63 PA-200           | - | 154 | 129 | Power Loss                       |
     | Lv 54 SA-100           | - | 134 | 111 | Speed Up                         |
     | Lv 54 PA-100           | - | 134 | 111 | Strike Power                     |
     |________________________|___|_____|_____|__________________________________|
    
      The monsters here aren't too tough, really. "SA" types use punches, whereas
      "PA" types use sub-machine guns to hit multiple targets. Obviously, guns're
      not that powerful but they can weaken allies en masse, so keep a look out
      and try not to set everyone up to get hit! As usual, the enemies slowly grow
      in level (+2/per) as the team descends each floor.
    
      The map for this place gets VERY CONVOLUTED, so here's a simplified map to
      help one through.
                  _____              ____
                 |    A|     |ŻŻŻŻŻ||D   |      _____
                 | 1 2 |     |C|Ż|I| ŻŻ| |     |  I  |          |ŻŻŻŻŻŻŻŻ|
                 |B   _|  _  |_| |_| __|6|     |10 11|________  | 14 15  |
              ___ Ż|_| __/A|  _____ |J   | |ŻŻŻ|_____| 12  _  | |        |
        Heal | 3D|    |E   | |    G||ŻŻŻŻ\ | 9  G|H|J     |_| | | 16 17  |
            \|C|Ż      ŻŻ|4| |7|ŻŻŻ |E|Ż\ \|___|Ż|  ŻŻŻŻ|  13 | |        |
             | |_      __|5| |8|___ |Ż|_/ /      |      |ŻŻŻŻŻ  |        |
             |  B|    |F   | |   F ||H   /       |  K   |       |    K   |
              ŻŻŻ      ŻŻŻŻ   ŻŻŻŻŻ  ŻŻŻŻ         ŻŻŻŻŻŻ         ŻŻŻŻŻŻŻŻ
                                                         ______________________
      A healing point is found on B1 ("D/B" path side)  | 01: Power Nut        |
      after the battle. Enemy-wise, there is always a   | 02: Recovery Fruit   |
      mixture of two enemy types, usually 7 per floor.  | 03: Palo's Nut       |
                                                        | 04: Atrophy Ball     |
      • F1 - [Power Nut] + [Recovery Fruit]             | 05: Super Rod        |
      • B1 - [Palo's Nut]                               | 06: Reco's Grass     |
           - [Atrophy Ball] + [Super Rod]               | 07: Yellow Powder    |
      • B2 - [Reco's Grass]                             | 08: Spirit Seed      |
           - [Yellow Powder] + [Spirit Seed]            | 09: Full Power Fruit |
      • B3 - [Full Power Fruit]                         | 10: Cure-All         |
           - [Cure-All] + [Wind Edge]                   | 11: Wind Edge        |
           - [Blue Flail] + [Power Unit 10]             | 12: Blue Flail       |
      • B4 - [Bastard Sword] + [Phalanx] + [Life Nut]   | 13: Power Unit 10    |
             + [Power Unit 11]                          | 14: Bastard Sword    |
                                                        | 15: Phalanx          |
                                                        | 16: Life Nut         |
      Equipment overview:                               | 17: Power Unit 11    |
                                                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      • THROW: Atrophy Ball  [LV 1/01, DEF 01/01; Inflict: DEF-Down, ATK-down]
      • STAFF: Super Rod     [LV 2/12, ATK 18/38]
      • FLAIL: Blue Flail    [LV 8/12, ATK 18/23, Water-elemental]
      • SWORD: Wind Edge     [LV 6/14, ATK 22/36; NOT Wind-elemental]
      • SWORD: Bastard Sword [LV 4/12, ATK 13/23; Wind-Elemental]
      • SPEAR: Phalanx       [LV 6/15, ATK 11/19; Increase DEF]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    22) BANZA MOUNTAIN                                                       [WK22]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Feather Staff         • Battle Stick           • Light Elbow      |
     |___________________________________________________________________________|
    
     If you want to save a bunch of unneeded grief in here (monster battles can't
     be fled from), bring along Arc to spam Lv2 Weak Enemy when needed. It saves
     a lot of MP for those who can cure. My team: Arc, Poco, Tosh, Lieza, Shu.
     Any automatic MP refill items (Magic Sprig, Brave Crest, Styx) can help too.
     Mud Goblins may drop FlameKnifes [LV 2/12, ATK 7/16, Fire-elemental].
    
                                                                        EXIT
                                               _______                    |
                                              |3      |         ______   |Ż|-HEAL
                                               Ż|     |________|      |__|Ż|
                                                |______________ __   ______|
                                                |  ________    |  | |
                                                | |        |   |__| |_
                                                | |        |          |
                                                |Ż|        |___   ____|
                                             ___| |____  ______| |
                                            |  ________||________|
                                            | |
                                            |Ż|____________
                                            |  __________  |
                                            | |________  | |
                                         ___|          | | |
                                        |  ___|ŻŻŻŻŻŻ| | | |
                                        | |   |ŻŻŻŻ| | | | |
                                      __| |___|    |_| | | |
                                     |  _______________| | |
                                     | |     __________  | |
                                     | |    |•         | | |
                                     | |_    ŻŻŻŻŻŻŻŻ| | | |
                                     |   |__|Ż|      | | | |
                                     |         ŻŻŻŻŻŻ  | | |
                                      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |
                                                     | |_| |
                                            |ŻŻŻŻŻ|  |  ___|
                                            |_   _|  |Ż|
                                            __| |    | |-HEALING
                                           |     ŻŻŻŻ  |
                                           |    |ŻŻŻŻŻŻ
                                           |__  |
                                              | |
                                              | |
                                           |ŻŻ   ŻŻ|
                                           |__   __|
                                              | |_____
                                              |      2|
                                              | |ŻŻŻŻŻ
                                              |  Ż|
                               _              | |Ż
                              |•|_____________|Ż|
                   ___________|__               |
                  |  ____     |  |      |ŻŻŻ|   |   ITEMS:
                  | |    |    |  |      |   |   |
                 _| | ___|    |__|      |___|   |   1 - Feather Staff
                |   ||•                         |
                |   | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |   2 - Battle Stick
                |   |________|ŻŻŻ|            | |
                |      ______    |____________| |   3 - Light Elbow
                | |Ż|   1 |  |__________________|
                | |  ŻŻŻŻŻ
           |ŻŻŻŻ|Ż|_________
           |    |________   |
           |______________  |
                  |ŻŻ|    | |
                |Ż   |    | |
                | |  |__ _| |_
                | |___  |     |
                |___  | |     |
                    |_|_______|
                    |_|
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 62 Weretiger        | F | 152 |  81 | Strike Power                     |
     | Lv 60 Mud Stalker      | E | 193 |  79 | Sleep Wind                       |
     | Lv 58 Mud Goblin       | E | 143 |  75 | Power Loss                       |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Mud Goblin [7]
      • #2 - Mud Goblin [8]
      • #3 - Mud Stalker [6]
      • #4 - Mud Stalker [7]
      • #5 - Mud Stalker [8]
      • #6 - Weretiger [6]
      • #7 - Weretiger [5]
    
     Get ready for a long ride in this dump. Continue along the main path until
     a lone mine cart is found; ride it to a welcome party (#1) of mud goblins.
     Ride the next tiny mine track to a larger antechamber with two carts. Don't
     take the cart as-is; it leads to a battle (#1) in a dead-end room. Instead,
     flip the switch to make it the track go on the northern grooves. This will
     end the first screen.
    
     Follow the next mine cart to a new battle (#8) type...well, there's just one
     more mud goblin added. Afterwards, use the tiny track nearby to find a wall
     switch that makes the lavaflow recede both right of the previous battle room
     and near the screen's first cart. Go east first. Ride the mine cart, flip the
     dead-end room's switch -- receding lavaflow in other location further -- and
     then return to the screen's beginning to enter that new place.
    
     Go south when possible for a [Feather Staff] -- LV 6/10, ATK 13/17, Catch-
     -DOWN effect. The funny thing about this weapon is...that it's actually a
     spear! Anyway, continue east, ride the next cart, and it'll move on a fun
     track toward the NE exit. Screen two: over!
    
     ---
    
     Screen 3 should provide entertainment. Before riding the cart, head north to
     kill the annoying mud stalkers who use clubs (#3). Afterward, return to the
     cart, hit the small switch along the way, and use it to get the [Battle Stick]
     chest in a dead-end. Ride the cart back to its starting position, make sure
     the first switch is "off" and the northernmost is "on" -- this makes the
     track loop west then east, dropping the player near a healing point.
    
     Screen 4 is a lot larger. Ride the nearest cart and a monster will force a
     lame battle with its cohorts (#4). Spam Lv2 Weak Enemy on the second turn and
     y'just might be able to make it affect all of 'em! Continue up the path until
     another fight takes place; the Wanted Monster Gigas will appear far north of
     the foes (#5). Like before, the largest force can all succumb to a single
     short of Lv2 Weak Enemy. Afterwards, trek north until a mine cart can go
     east -- this leads back to the screen's start, right near the energizer point
     in Screen 3...so use it. Duh! When healed, take that cart back and exit
     north.
    
     Screen 5...upon entering, a monster will be trying to take the mine cart.
     Battle is avoided if the player lets the baddie take it; a useless fight (#6)
     takes place if one upholds the principle of annoying enemies. There's really
     no strategic value of fighting, so just go north via a cart to leave...well,
     that's recommended anyway.
    
     Screen 6: follow the cart to a battle (#6). There is a crapload of carts to
     choose from at this point -- six going laterally and a lone one going north.
     Don't bother going on any of the laterally-running ones, as it leads to a
     needless repeat battle (#6) of before. So, take the lonely cart running north
     to ANOTHER #6 battle. This time, there will only be six new carts to take:
     five running west, one running east. Of the six, take the fourth from top to
     a [Light Elbow] chest: LV 4/15, DEF 9/19, Increase Offense Ability. This
     time, there's no monster battle upon returning! Finally, take the east-going
     cart to a healing point and this mountain's exit.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 70 Rygar            | D | 336 |  91 | Death                            |
     | Lv 64 Gas Cloud [5]    | w | 156 |  82 | Petro Wind                       |
     |________________________|___|_____|_____|__________________________________|
    
      Gruga will be mandatory for this battle, so hopefully he's been semi-used up
      until now. As previous battles have shown, Petro Wind is a huge annoyance;
      this time, so will Rygar's Death spell which finally sees some action. Using
      Silent or Mind Buster to reduce the MP en masse will go very far in lessening
      the crappy factors that can show up. But, until then, stay out of Lv2 range
      but not far enough that one can't heal on the next turn. Of course, using
      Weak Enemy (or Shinku-zen) on Rygar will really declaw him, making it really
      easy to reach the finish line. His stolen items/drops are nothing special.
    
    WORLD OVERVIEW
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     A few things can now be done before continuing to Forles.
    
     • Wanted Monster: Dabano         [WMDB] - Banza Mountain
     • Wanted Monster: Garop          [WMGR] - Banza Mountain
     • Job: Clear the Tracks          [JB36] - Gooz
     • Job: Collect Minerals          [JB37] - Gooz
     • Job: Deliver Meat to Gourmet   [JB38] - Gooz
     • Job: Mysterious Job Interview  [JB39] - Indigos [can't be finished now]
    
     Also worth noting is that if Elc has collected 250 merits doing jobs and
     wanted monsters, he can enter the Prodias Guild's backroom. The items are a
     [DarkLong Sword] with LV 4/10, ATK 19/29, and Inflict: Dark weakness stats;
     a [Boar Spear] with LV 4/15, ATK 16/33 stats; and a [God Hunter Crest] with
     Lv 12/12, DEF 7/7 stats. Elc also gets access to Indigos' backroom, but there
     isn't anything to do there...yet.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    23) FORLES                                                               [WK23]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Alright, time to follow up on Sania's fortune-telling and see what's going on
     in this country. Check out Ramul's citizens and something will definitely be
     awry (which is why only saving, not resting, is possible there). Head to the
     more friendly village nearby...
    
    HOLN
    ŻŻŻŻ
     Enter Lieza's grandfather's house and...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 49 Death Druid [5]  | D | 122 | 152 | Earthquake                       |
     |________________________|___|_____|_____|__________________________________|
    
      Unlike their name, they don't know the Death spell. Also, they're probably
      about ten levels under the party average if the player screwed around with
      optional stuff before going to Brakia. Score!
    
    RAMUL
    ŻŻŻŻŻ
     Everyone in Ramul is giving the team the silent treatment...odd. Leets will
     be at the inn and after some 'taking advantage' of the innkeeper, sleeping
     for free can be done. During the night, some events will take place. Follow
     the townspeople to Gia Temple (via world map).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    24) GIA TEMPLE                                                           [WK24]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Wind Blade            • Hatchet                • Earth Blade      |
     |       • Diek Punch            • GroundGrizzle Fang     • Black Wear       |
     |___________________________________________________________________________|
    
                                           BOSS
                                          _|ŻŻ|_
                                         | HEAL |
                                         |__  __|
                                         |  ____||ŻŻŻŻŻŻ|
                _                   |ŻŻŻŻ  | ___ | |ŻŻ| |
               |G|_____             | |ŻŻ| ||   ||_| _| |
             |Ż        |            | |  |_|| I |   |   |
             |         |            | |     |___|   |  _|
     ________|_   _   _|            |_|  _________  |_|
    | HEAL 6 | |Ż|_|Ż| |ŻŻŻŻŻŻŻŻ|   |J| |  _____  | |H|  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_|ŻŻŻŻ| | |HEAL!| | |ŻŻŻŻ|_|   | | |G|  _  | |_| |  | 1 : Wind Blade         |
    | |    |Ż|  Ż| |Ż  |Ż|    | |   | |  Ż  |I| |  _  |  | 2 : Hatchet            |
    | ||ŻŻŻ   ŻŻŻ|Ż|ŻŻŻ   ŻŻŻ|| |   | |___  | | | | | |  | 3 : Earth Blade        |
    | ||_   ___  | |12___   _|| |   |     |_| |_| | |_|  | 4 : Diek Punch         |
    |D|  |B|  _|Ż|Ż|Ż|_  |A|  |C|   |_|Ż|_________|      | 5 : GroundGrizzle Fang |
     Ż    Ż  |  _| |_  |  Ż    Ż                         | 6 : Black Wear         |
             |Ż|_|Ż|_|Ż|                                 |________________________|
             |         |               _              _
             |___   ___|             _|D|____________|C|_
                 |Ż|                |  ________________  |
                 | |                | |  _          _  | |
                 |_|                | |_|B|________|A|_| |
              ___| |_|Ż|            | |                | |
             |___   _| |            | | |ŻŻŻŻŻŻŻŻŻŻŻŻ| | |
               |_______|  ________  | | |            | | |  ________
                         |  ____  | |E|_|            |_|F| |  ____3 |
                         |_| _  |_| |_|                |_| | |  _ |_|
                     ____| ||E|_| |                        |Ż|_|F|| |____
                    |   5  ||_____|                        |_____||  4   |
                    |______|                                      |______|
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 50 Demi-Zombie      | D | 124 |  65 | Throw Head, Confusion            |
     | Lv 50 Skeleton Lord    | L | 163 |  66 | Strike Power, Swing              |
     | Lv 49 Master Mummy     | - | 161 |  64 | Dark Shield                      |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Master Mummy [9]
      • #2 - Demi-Zombie [2], Skeleton Lord [3]
    
     Upon approaching the place, there's a battle (#1) before entering's possible.
     Everyone will automatically breach the temple, but know that leaving is still
     possible (there is no savepoint inside, as per usual). In the cathedral's
     main hall where Ramul's denizens sit, there are two exits in the NW & NE. The
     former has another battle (#2), but the latter is enemy-free.
    
     Going the NE path, there is a room with two treasure chests: a [Wind Blade]
     knife with maxed (Lv10 ATK 12 Inflict: DEF-Down) properties, and a [Hatchet]
     axe with maxed (Lv10, ATK 25) stats also. If the player had taken the NE way
     there would have been ANOTHER useless stall battle (#2).
    
     In the room with the treasures, exit north and continue along until there's
     a skirmish in a tight hallway (#2). Upon reaching the 3F, the archmonk will
     be informed of the breach. The nuns will use a secret entrance in the shelf
     behind the pulpit -- tip-off for later. Continue south along the east edge
     to enter a new screen; follow the winding staircases to an [Earth Blade]
     (Lv 8/12, ATK 22/28) and a [Diek Punch], the latter having a battle (#2) that
     precedes it. The Diek Punch has the exact same stats as the Diek Knuckle
     (Lv 0/0, ATK 4/4, Increase Trained Level) but is better...or something. In
     the opposite tower -- via the southwest exit on the 3F -- is a [GroundGrizzle
     Fang] with Lv4/14 + ATK 11/21 stats.
    
     The object now is to descend to the first floor again. From the 3F, take the
     northwest exit through an enemyless corridor to a [Black Wear] chest near a
     healing point. This armor inflicts Darkness on an enemy when they attack...
     nice! After that, backtrack to the 3F and take the enemyless NE path down.
    
     Back on the 1F, inspect the shelf (for lack of a better word) behind the
     archmonk's empty pulpit, sliding the secret entrance open. Saving before
     this in Ramul isn't such a bad idea, because the passage beyond prevents use
     of magic (!?) for some reason. There's another battle (#2) to sleepwalk
     through then a small puzzle course in a weird eyeball-pattern floor...
    
     First, enter the NW room and push the column onto the lit-up tile, opening
     the door in the NE. Go there, follow the course until it loops around and
     goes west. Push the block into the floor, push the next one to the junction.
     Move that block north, then east over the edge...and onto a switch! This'll
     open the door in the first room. However, don't go down just yet -- push the
     other two nearby off the edge in turn, then one more onto a lit-up tile to
     get right near the exit. I believe this skips a battle, so...yay?
    
     ---
    
     In the passage beyond, move to the passage marked "I" which has a skull tile
     floor. Notice that two of the tiles are slightly different (frowny face) and
     can be moved on with the column. This puzzle will recur throughout this next
     part. Anyway, here's how to proceed by using the map I've made above.
    
     • In "H" room, move column toward dead-end switch (#2 battle en route)
     • In "J" room, move column into dead-end
     • In "I" room, move column onto northeastern of two switches
    
     NOTE: The order of doing the above rooms seems to matter, so do "I" last.
    
     The passage north to a healing point is now evident.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 56 Archmonk         | D | 180 |  73 | Mind Buster, Misery Beam         |
     | Lv 54 Mage Smog [6]    | - | 134 |  70 | Magic Shield                     |
     |________________________|___|_____|_____|__________________________________|
    
      Lieza is mandatory for this battle, so make sure she's properly equipped.
      Other than that, this should be a very short fight -- use Lv2 Weak Enemy
      and mass-effect attacks when the opposition nears on the second turn. Bing,
      bang, boom! Archmonk has a Recovery Fruit steal/drop.
    
    HOLN
    ŻŻŻŻ
     Afterwards there's some fun pitchin' in going on, and that ends events in
     Forles for awhile. The next destination is Millmana, but there's a couple
     of things to do, also:
    
     • Job: Yuk Yuk Comedy Club Guard   [JB40] - Ramul
     • Job: Get Food to Holn Village    [JB41] - Ramul
     • Job: Deliver the Herb            [JB42] - Gooz
     • Job: Monsters on the Tracks!     [JB43] - Gooz
     • Job: Get Monster Egg             [JB44] - Gooz
     • Wanted Monster: Dreyper          [WMDR] - Banza Mountain
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    25) MILLMANA                                                             [WK25]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    AJARL
    ŻŻŻŻŻ
     The shop here [SH18] has upgraded weapons for the first time in a long while,
     although most can't hold a candle to specialized types. The armor here has a
     max defense of 19, whereas the previous generic armor's was 12. Definitely
     get some for those who've been making do with crappy gauze and 'Chaos' types.
     Guild-wise:
    
     • Wanted Monster: Dalcios          [WMDL] - Razen Pond
    
     At the moment, Nien Forest and Ruvag Woods aren't accessible. Headquarters
     has some fun scenes, but prevents access to the small island it's connected
     to. A cool combination to do at Yagos Isle (Battle Stick + Scale Wand) can
     be done now, too, to make an Extra Rod. Just somethin' to think about.
    
     When ready to continue the storyline, head to the tavern and find the guy
     who appears to be holding a vacuum cleaner. Make Sania the pointman (i.e.
     she's the one who is walking around) and talk with him -- Roan -- to learn
     Yagun's drilled an immense oil platform at sea. This will now appear on the
     world map once everyone heads back to the Silver Noah.
    
    OIL RIG
    ŻŻŻŻŻŻŻ
     Watch the scenes of Graunoln in action (!) and the oil rig won't be able to
     be breached until the train cannon is kaput. Coming back to this offshore
     place will be impossible for awhile.
    
    AJARL
    ŻŻŻŻŻ
     Visit Roan at the bar again which will allow access to Nien Forest nearby.
     Y'know, the forest with a huge train now sticking out of it.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    26) NIEN FOREST / GRAUNOLN                                               [WK26]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Rock Shot             • WindGrizzle Fang       • Killer Sound     |
     |       • Pole Ax               • Magic Rod              • Memory Necklace  |
     |       • DarkGrizzle Fang      • Long Pole              • Dark Weapon      |
     |___________________________________________________________________________|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 63 Dark Hemo-ji     | - | 201 |  83 | Hemo-ji Finger, Paralyze Wind    |
     | Lv 62 Lifesucker       | w | 151 |  81 | Pollen Attack, Divide            |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Dark Hemo-ji [2], Lifesucker [3]
      • #2 - Dark Hemo-ji [4]
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |               TRAIN        | Continue along to the first intersection -- go
     |                 |          | north to a hemo-ji skirmish (#1) instead of to
     |           _____|Ż|         | the east, which leads to a dead-end. Hemo-ji
     |          |  _    |         | enemies can use "Hemo-ji Finger" to turn their
     |         _| |_| |Ż          | targets into similar monsters. They can still
     |     /ŻŻ|_______|           | attack like normal (the attacks are souped-up,
     |  __/ /Ż                    | even) but can't use skills. Using Mind Buster,
     | (__ (     _|ŻŻŻŻŻ|         | Silent, or Ravish can be very helpful, the
     |    \ \_ _|   |Ż| |         | latter especially since they have great DEF and
     |     \__|___|  Ż  |         | can equip swords and other useful weapons.
     |             Ż| |Ż          |
     |              |Ż|           | The adjacent screen has another hemo-ji romp
     |      |ŻŻŻŻŻŻŻ   \          | (#1) to bother with, and the one after that
     |      |  ŻŻŻ|ŻŻŻ\ \__ ____  | completes the trifecta (#2). Following, the
     |      |ŻŻŻ  |    \___|__  | | team finds where Graunoln is parked.
     |      | |ŻŻŻ        _ __| | |
     |      |_|          | |____| | Arc will lead the decoy team while Elc and
     |     START      ___| |      | Sania will attack the unfortified part of the
     |               |_____|      | train from above, with the Hien. The rest of
     |____________________________| the allies can be chosen as the player likes,
                                    although the decoy team should have the
     some of the stronger fighters since they'll be part of the diversion. DO NOT
     SEND ALL YOUR WEAKLINGS TO THE AIR TEAM OR THEY WILL PROBABLY BE SMOKED WHEN
     THE BATTLES COME! I've made this mistake before and the infiltration part
     was twice as long as it needed to be. Thus, have a good stock of Revival
     Dusts and Strengthen Fruits; or, at least put Shante in the airship team as
     she knows Resurrection, eh?
    
     The party starts when the team's selected...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 64 King Dragon [4]  | F | 209 |  82 | Acid Breath                      |
     | Lv 63 Ogre Lord [4]    | F | 154 |  81 | Plasma Shock, Extract            |
     |________________________|___|_____|_____|__________________________________|
    
      Party-buff on the first turn, before the dragons can approach. Use Weak
      Enemy when they do and this will really take the bite out of the dragons'
      powerful attacks, which can do 60+ with regular consistancy. Ogre Lords're
      not as worrisome, but putting anyone in position to be hit multiple times
      on all sides is just a crappy strategic route to take. Keep semi-close so
      healing can affect everyone, and use Total Healing if anyone gets smacked
      with negative statuses.
    
    GRAUNOLN INTERIOR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Afterwards, Elc's team will have to infiltrate the train by itself. Although
     there are only two cars, from the inside it looks a lot more complicated!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 68 Grim Stalker     | D | 215 |  89 | Easy Shoot, Tornado + ???        |
     | Lv 67 Dark Monk        | D | 147 | 154 | ???                              |
     | Lv 67 Assassin Lord    | w | 214 |  88 | Tornado + ???                    |
     | Lv 64 Spectre Monk     | L | 141 | 147 | Confusion + ???                  |
     | Lv 64 Shadow Ninja     | W | 205 |  84 | Diamond Dust, Silent, Tornado    |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Shadow Ninja [3], Spectre Monk [3]
      • #2 - Shadow Ninja [4]
      • #3 - Shadow Ninja [2]
      • #4 - Assassin Lord [3], Dark Monk [2]
      • #5 - Shadow Ninja [3], Grim Stalker [3]
                                                            Heal
     _     _ _____ _____ __________________ _____ ____  _   _/
    | |_ _| |     |_   _|_   _   ___   __  |     |    || |_| |_
    |___|_  |_   _|_   _| |1| |Ż|   |Ż|  | |_   _|Ż|__||   |  _|--.      [F1]
      |   | |_|Ż|___|Ż|    Ż|Ż   Ż|Ż  2Ż|| |_|Ż|_______| |Ż|_|    |
    Enter |___________|     |_____|_____||_______________|        |
                                                                  |
                              ______________________________      |
                             |  _   _____________   ______  |     |
                    Heal     | | |_|___________  | | _| |_| |     |
                       \_|Ż|_| | |_____________| | | \__  | |_|Ż| |
                     .-|_  |_  |  |      |     |_| |_|3 |_| |   |-'      [B1]
             Diek    |   |_| | |  |  ____|_____|_   _|__| | |Ż|_|
              Gun    |       | |__|Ż|____________| |______| |
                 \_  | |Ż|_  |______________________________|
                 |_|-|-| 4 |                                             [B2]
                     | |_|Ż                    ____ ____
                     |         Switch Trio    | 5  |    |
                     |         _____ ____)     ŻŻŻŻ ŻŻ| |
                     |        |    _|    |     ___ ___| |
                     |        |_  | |____|    |  _|_____|
                     | |Ż|_ ____|Ż|___________|Ż|___ ___                 [B3]
                     '-|   |       ________   ______|_  |
                       |_|Ż ŻŻŻŻ|_|        |_|        |_|
                              |Ż   Ż|      | |_ ____  |  Ż|_
                              |     |_|ŻŻ| |___|    | |_____|-.
                              |_____|____|     |____|   |     |
                                                      Heal    |
                                                      Save    |
                                _____ ____________ ___   ___  |
                         |Ż|_ _|  ___|_________  _|   | |   | |
                   .-----|  _|___| |7|____________|Ż| |_| |_|-'
                   |     |_|        Ż               |     |              [B4]
                   |                _ ____________ _|     |
                   |               |6|____________|_______|
                   | Control        Ż
                   |   ___)  ___ _ _____ __
                   |  |   |_|   | |     |89|
                   |  |___|___|Ż Ż Ż| |Ż ŻŻ
                   |      ___ ____ _|Ż|                                  [B5]
                   '-----|___|____|___|                      
    
     Enter the hallway corridor and find the switch to flip; this deactivates the
     lasers in the first room. That room's switch will open a door further into
     the metal behemoth. Enter the corridor's second door to reach a much larger
     area! A [Rock Shot] gun -- LV 4/4, ATK 13/13, Causes Critical Hits -- is a
     great weapon to keep around.
    
     Now, find the switch in this hallway, which changes a laser pattern in the
     nearby room (marked with a 2), allowing access to a [WindGrizzle Fang]. This
     one's stats: LV 6/10, ATK 16/21, Wind-elemental. Paundit-approved, too! Now
     do the following: flip the switch in this room, deactivate the hallway's,
     then return to the WindGrizzle fang room and flip the far switch -- this'll
     make the next-door room's switch accessible. Said switch deacivates the laser
     grid in the hallway, allowing passage east! Whew...
    
     The first room past the defunct laser has more lasers; these are timed and
     are easy to progress through. Enter to the east for the 1st mandatory fight
     this dump (#1). Be careful about proceeding, as the starting formation sets
     up the enemy to use Lv2 Silent on everyone! Be careful because this battle
     can actually be VERY annoying. The switch here will power an elevator nearby,
     so either complete the battle normally or race to the switch and flee -- both
     are good, actually.
    
     ---
    
     Find the elevator at the east end of the hallway. There's a healing point to
     use before descending, luckily! Also, before going down, head left over the
     lift, through a blind spot, to find the [Diek Gun]! This is missable but is
     a good item for Diek. Down below, the large rectangular corridor has lots of
     lasers. Go the south route and north a little to find two rooms on either side
     of the place. Take the left path for another fight (#2), where an interior
     switch will make an upper path accessible from the west. Exit and go to the
     right door, which contains a [Killer Sound] cymbal for Poco that's used in the
     Combine Shop (LV 8/14, ATK 22/31) later, and a switch that turns off some
     lasers outside. This stall battle (#3) within this Killer Sound room can be
     fled from rather easily, too.
    
     A room in the northern area of the corridor is accessible now. Enter it,
     avoid the laser grid, and flip the lever to deactivate the southern lasergrid!
     Continue west and enter the first small room that opens north, where a battle
     (#1) can be found. The switch therein turns off the rest of the northern
     lasergrids -- this entire area should be clear now! Enter the last door (NW-
     -most) and flip the last switch on the upper catwalk. This will power up the
     westernmost elevator, where there's also a healing point. That elevator leads
     to a [Pole Ax] spear chest -- LV 4/14, ATK 13/26. Continue down further...
    
     ---
    
     On this B4 level, there are grids alternating...all this means is that the
     pointman can only move one space at a time lest s/he trip the wires and
     initiate a pointless battle. Enter the first south-opening door for a weird
     lasergrid setup -- running into these causes Elc to restart, not a battle to
     initiate (luckily). When making it to the SE door, find the switch that makes
     part of the pathway ahead open up.
    
     Back in the hallway, continue east until there's another south-facing room.
     Get through or flee the next battle (#4) to find a multi-switch laser play.
     Do the following: 1st, 2nd, 4th, 5th, Switch. This opens up a switch in the
     barracks down the hall, where sleeping and saving is possible. The last
     north-opening room in the corridor leads to a [Magic Rod] chest. It has
     [Lv 4/6, ATK 11/13] stats and isn't all that great, really.
    
     ---
    
     On the B5 level via the barracks, the first battle (#5) takes place in a ro`om
     with two exits, upper-west and lower-west. [NOTE: This battle will not replay
     unless the team moves to the right stairway leading to the elevator!]. Take
     the lower path west to a [Memory Necklace] -- LV 0/0, DEF 9/9, Up Status
     Protection -- that's Shante-only. Take the northern path through the factory
     area, and look for a middle path near the assembly line that goes west to a
     [DarkGrizzle Fang] -- LV 6/8, ATK 19/22, Dark-elemental. Finally, take the
     highest path west to an up-elevator.
    
     Follow this to a bifurcation, where Elc can go east and find a [Long Pole] &
     [Dark Weapon] scythe. They have [LV 8/14, ATK 18/26] and [LV 4/10, ATK 16/25],
     respectively. For those that like scythe weapons, make sure to pick up the
     Dark Weapon as it can be combined with a crappy Light Sickle (buyable just
     about anywhere) to make a Double Moon, with a max attack of 47! Take the west
     path at the fork to the control room, thereafter.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 74 Giones           | D | 248 | 170 | Poison Wind + ???                |
     | Lv 68 Grim Stalker [6] | D | 215 |  89 | Easy Shoot, Tornado + ???        |
     |________________________|___|_____|_____|__________________________________|
    
      This battle can be difficult, if only because the enemies swamp the party
      in a small room, and there was no healing point leading up to this fight.
      If things aren't looking too good, stand together for healing purposes and
      have Elc use Invincible -- at least he can get in cheap counterattacks that
      way. Lv2 Silent can help also, since the enemy spams Tornado a lot. Battle
      ends only when all enemies are killed, not just Giones.
    
     Once Graunoln has been cleared of its command, the mission is over. Sania'll
     leave Yagun a special present by nuking the local HQ, giving access to the
     island's battle locations: Nicarus Forest, Ruvag Woods, and Toyoke Forest.
    
    AJARL
    ŻŻŻŻŻ
     The next destination is the Oil Rig, now unguarded from nearby threats. A few
     things can be done before then.
    
     • Job: Archaelogical Guard    [JB45] - Ajarl
     • Job: Monster Kids!          [JB46] - Gooz
     • Wanted Monster: Gorgas      [WMGR] - Ruvag Woods
     • Wanted Monster: Kish        [WMKS] - Nien Forest [Screen #3]
    
     Other things that can be done:
    
     • Visit Toyoke Forest for a scene with the Forest Spirit of Millmana
     • Create a Double Moon weapon (Dark Scythe + Light Sickle) at Yagos Isle?
    
     When ready, talk with Roan in the Ajarl tavern, then head to the destination.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    27) DEEP SEA OIL RIG                                                     [WK27]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Ruby                  • Flame Edge             • Revival Dust     |
     |       • Instant               • Studded Leather        • Reco's Grass     |
     |       • Rage Weaken Dust      • Power Nut              • Ray Sword        |
     |       • Crown Knife           • Rage Life Nut                             |
     |___________________________________________________________________________|
    
      Sania will be mandatory for this dungeon (sadly), which means phasing out a
      more useful ally. I ended up choosing Arc, Tosh, Poco, and Lieza as that's
      who I like. There is a one-time-only wanted monster on this rig and it has a
      Fate Sword (knife) to steal. Don't worry, though -- the battle party can be
      reselected after finishing this place's boss.
    
           ___________
          |  _______  |
          |  ____|  | |
          | |  __   |_|               The
          | | |IN|__| |            Submarine
          |_| |_______|                |
          | |___________|Ż|--.    ____|Ż|_
          |_______________|  |   |___  ___|
                             |   |____   _|          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  |        |A|            | 01: Ruby              |
           Ż| |ŻŻŻŻŻŻŻŻŻ| |  |         Ż             | 02: Flame Edge        |
          |Ż   ŻŻŻ|     | |  |                       | 03: Revival Dust      |
          |ŻŻŻŻŻ  |     | |  |                       | 04: Instant           |
           Ż|_|ŻŻŻ      |_|--'   Grovis' Location    | 05: Studded Leather   |
           _| |_                      _|______       | 06: Reco's Grass      |
          |_   _|______    _______   |12 13 14|      | 07: Rage Weaken Dust  |
           _| |  ____  |__|  ___  |__|Ż|ŻŻŻŻŻŻ       | 08: Power Nut         |
          |1    |    |______|   |      |             | 09: Ray Sword         |
           ŻŻŻŻŻ                | |ŻŻŻŻ              | 10: Crown Knife       |
                                | | |ŻŻŻŻŻŻŻŻŻŻ|     | 11: Rage Life Nut     |
                                | | | |ŻŻŻŻŻŻ| |     | 12: Magic Apple       |
                _____|ŻŻŻŻŻ|    | | | |      | |     | 13: Palo's Nut        |
               |     | |Ż|_|  __| |_|Ż|_     | |     | 14: ShineGrizzle Fang |
      |ŻŻŻŻŻŻ| |_|Ż| | | |3| |__________|__  | |     |_______________________|
      | |ŻŻ| | | | |_  | |4|    |  ______  | | |
      | |  |Ż|_| |   |_|  Ż_____|Ż|_   __|Ż|_|Ż|_
      | |  |___  |   | |  |_   _____| |____   ___|
      | |      | |   | |    | |  ______    |?|
      | |_    _| |   | |    | | |  __  |_  | |--Path opens after using
      |   |  |?| |   | |____| |_| |  | 2 | | |  switch near heal point
      |___|  |___|   |____________|  |___| | |
       /       |               _     ____  | |
     Crane     |      _|Ż|____|A|_  | 567| | |
               '-----|    HEAL    |  ŻŻ|Ż|_| |
                      ŻŻŻŻŻŻŻ\ŻŻŻŻ     |___  |
                            Switch         |_|-TO PIPE MAZE
    
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 72 Basilisk         | w | 175 |  93 | Petro Wind                       |
     | Lv 72 Dark Paladin     | D | 247 |  92 | Rob Mind                         |
     | Lv 68 Red Phantom      | F | 215 |  89 | Easy Shoot, Fire Storm           |
     | Lv 68 Mysterious Fire  | F | 232 |  89 | Fire Storm, Self Bomb            |
     |________________________|___|_____|_____|__________________________________|
    
      • #1  - Mysterious Fire [4], Red Phantom [2]
      • #2  - Mysterious Fire [2], Red Phantom [2]
      • #3  - Mysterious Fire [9], Red Phantom [1]
      • #4  - Basilisk [5]
      • #5  - Basilisk [4]
      • #6  - Mysterious Fire [3], Red Phantom [2]
      • #7  - Mysterious Fire [4]
      • #8  - Mysterious Fire [2], Red Phantom [2], Grovis [1]
      • #9  - Mysterious Fire [3], Red Phantom [1]
      • #10 - Dark Paladin [1], Basilisk [4]
    
      Upon entering, waltz to the second screen where the monsters waste no time
      in launching an offensive (#1). They can be tough, so spam Weak Enemy like
      usual. Further on in the fourth screen, another battle (#2) to un-epic
      proportions. Adjacent is a small [Ruby] chest near a large industrial pipe,
      which can be entered a few times until appearing in the east. There will be
      an entrance blocked by a crate -- make a note of it if you're hunting Grovis,
      as it will only appear in that room on the way OUT. Enter the blue-lit door
      down the stairs and continue 'long.
    
      From here, there's only one way to go, and it's semi-backtracking through
      the pipes. Eventually it will spit the party in the southwest area. One of
      the pipes running east here will lead to a [Flame Edge] -- Lv 1/8, ATK 18/22,
      Fire-elemental -- for sword-users. Naturally don't equip it, as many monsters
      here are fire-type. Continue westward to a blue-lit door, and take the NE
      path at the fork for a dead-end path with a [Revival Dust] and [Instant]
      sword. The Instant [LV 8/12, ATK 18/23, Increase ATK on Level-Up] is a very
      useful item, but isn't going to be as powerful compared to a fully-upgraded
      Platinum Edge. Backtrack and go the left route at the fork to continue.
    
      There will be another entrance and an extended (un-enterable) pipe near an
      "on" switch. Flip the switch "off" so it's red-colored, and enter the door
      that was passed by on the way down for a fight (#3) with ten enemies. Weak
      Enemy will clean house, though. The small platform to the south will control
      a crane, moving the extended pipe piece away from the opening near the
      previous switch. Return to that location and continue to the first healing
      spot of the dungeon. The switch near there will open a connect a fractured
      piece of the path a long ways back (marked on map), leading to chests #5-7.
      These are: [Studded Leather], [Reco's Grass], and [Rage Weaken Dust]. The
      Studded Leather has LV 6/8, DEF 14/16 stats and isn't that awesome. Ignore
      the "A" door as it leads to the submarine dock which is of no use now.
    
     ---
    
      Now, the southeastern part of the map is marked "the pipe maze." This is a
      rather confusing place, to be sure, so I'll isolate it here! Yay for you.
    
                                                 Heal+Save
                     ENTER           Connected   /
                       |      Normal   Pipe     /
                      |Ż|_     Path    Path    /
                      | |B|      _)     _)    /
                      | |A|-----|A|~~~~|A|  |Ż|
                      |___|      |     |_|__|Ż|__|Ż|-> TO OIL RIG BOSS
                               __|__   |___________|
                              | FGH |
                              | CDE |  ______   ____
                       _     _ ŻŻŻŻŻ  |I    F| |  E |
                      |I|___|C|       | 8910 | |__  |
                      |_______|       |______|    | |
                                _____          ___| |
                               |  D  |        |J  11|
                                ŻŻ|ŻŻ          Ż\ŻŻŻ
                                  |              \     ___
                                  |               \___| K |
                             .----|                   | B |
                          ___|_ __|___                 ŻŻŻ
                         |     |SWITCH|
                         |     |  H   |
                        _ Ż|_|Ż ŻŻŻŻŻŻ
                       |G|_| |
                       |SWTCH|
                        ŻŻŻŻŻ
     One thing before getting started: some pipes listed in the room are tail-ends
     of other pipes, meaning they can't be accessed due to height. For the most
     part, this shouldn't conflict with anything. Here's how to get through without
     throwing your controller:
    
     • Take A path, which drops everyone in the [FGHCDE] room automatically.
    
     • Take C path, fight battle (#4), and continue to treasures #8-10. They are
       [Power Nut], a light-elemental [Ray Sword] with LV 6/8 & ATK 26/30 stats,
       and a lame [Crown Knife] with LV 4/8 & ATK 6/9 stats. The "F" path will
       drop everyone back in the main 6-pipe room.
    
     • Go the "D" path, get dropped into a switch room, flip that switch to change
       a movable pipe, return via the "H" path, and re-enter the "D" path again,
       which will not drop the player into a room below. This leads to a skirmish
       (#5). Exit to the south, flip the switch there (movable pipe = position #3)
       and use the "G" path to return to the main room.
    
     • This time, jump in the "E" pipe, leading to the eleventh treasure listed, a
       [Rage Life Nut]. Use the "J" pipe to enter a room somewhere else, landing
       by another switch -- this moves a pipe into place elsewhere. The "B" pipe
       will return the player to the far entrance. If the Basilisks have beaten
       the player up a lot, think about returning to the healing point near the
       submarine dock.
    
     • Jump in the "A" pipe again and this will lead to a corridor connected.
    
     Now, at this point there is a door leading to a heal/save room, as well as a
     "Yagun Alpha Clearance" elevator. Heal up, save up, descend to find the real
     story behind Yagun's "death". Prior to the battle, party members can be re-
     -selected, although Sania is still mandatory.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 75 Yagun            | D | 376 | 320 | Confusion, Super Nova + ???      | 
     | Lv 71 Hippogriff [6]   | w | 226 |  92 | Wind Shield, Wind Slash          |
     |________________________|___|_____|_____|__________________________________|
    
      Yagun's full repertoire won't be revealed even if Searched, but it shouldn't
      matter too much. On Turn 2, after the hippogriffs have congregated closer,
      spam Lv2 Weak Enemy so they're not such a pain. Try not to stick too near
      one another, as Yagun isn't afraid to use Confusion. With weakened minions,
      this battle isn't nearly as annoying. Yagun's immune to most status effects
      (including Weak Enemy), so fighting him the hard way's the only route.
    
     Now the escape phase starts. The battle party can be re-selected before the
     20:00 timer starts. The goal is to reach the submarine dock, which is a very
     easy task with the provided map. Saving in the barracks (before the timer is
     activated) isn't necessarily a death sentence in any capacity.
    
     HOWEVER, before doing any of that stuff, if the player wants to kill Wanted
     Monster Grovis, go to that location marked on the map and it may appear! THIS
     IS THE ONLY CHANCE TO DO IT EVER. Luckily, the running timer stops when the
     game is paused or a menu is up. Anyway, the breakdown for battles:
    
     MANDATORY  : #6 + #9 + #10
     GROVIS PATH: #6 + #8 + Mandatory Path
    
     Grovis' Path also has treasures #12-14 in it, being: [Magic Apple], [Palo's
     Nut], and [ShineGrizzle Fang]. Anyway, upon reaching the submarine dock all
     allies escape. This author reached it with 3:21 left on the clock -- see if
     you can beat it!
    
    AJARL
    ŻŻŻŻŻ
     Once again, the party has liberated the continent and finds themselves in a
     small downtime phase. Upon returning to the Silver Noah, two more continents
     (Amigue, Balbalard) will be open for exploration. As usual, a few things can
     be done before this, not counting the new places:
    
     • Job: Rescue Coal Miners      [JB47] - Ajarl
     • Job: Monsters in Amaidar     [JB48] - Paysus
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    28) PRE-PYRAMID EVENTS                                                   [WK28]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • IceWonder Card        • Blood Bomb             • Attack Bottle    |
     |       • Power Unit 13         • Magic Apple            • WaterRobe        |
     |       • Revival Dust          • Rayne                  • Reco's Grass     |
     |       • Blue Adventurine      • Cure-All               • Light Aura       |
     |       • Power Unit 14         • Life Nut               • Power Unit 15    |
     |       • Magic Leaf            • Strengthen Fruit       • Zebra Ax         |
     |       • Shadow Stitcher       • Dark Charm             • Windlong Sword   |
     |       • Full Power Fruit      • Power Unit 16          • Rage Herb        |
     |       • Sarissa               • Tomahawk               • Strengthen Fruit |
     |       • Recover Fruit         • Killer Spike           • Flame Tail       |
     |       • Dark Staff            • Power Unit 17          • Kenpo Suit       |
     |       • Magic Apple           • Flame Charm            • Ranger Suit      |
     |       • Beat Attacker         • Brass Knuckle          • Power Unit 18    |
     |       • Emerald               • Iolite                 • Black Suit       |
     |___________________________________________________________________________|
    
     I'll go over a few things before the next mandatory dungeon is undertaken.
    
    MUHAD
    ŻŻŻŻŻ
     This is the only town in the country. There's a great shop [SH19] to peruse,
     which sells a great Sawed Off Shotgun for Shu! There is nothing in Muhad or
     Morea's guilds right now, but all the rest of the game's wanted monsters are
     able to be killed before going to the Pyramid.
    
     • Job: Mysterious Job Interview  [JB39] - Indigos
     • Wanted Monster: Darius         [WMDR] - Kanara Desert
     • Wanted Monster: Gualde         [WMGL] - Tukae Cave [inaccessible now]
     • Wanted Monster: Guadiras       [WMGD] - Sealed Ruins [Balbalard]
     • Wanted Monster: Dolgon         [WMDL] - Altrapas Wilds [Amigue]
     • Wanted Monster: Golgon         [WMGL] - Altrapas Wilds [Amigue]
     • Wanted Monster: Belladonna     [WMBL] - Sealed Ruins [Amigue]
     • Wanted Monster: Darry          [WMRR] - Sealed Ruins [Amigue]
     • Wanted Monster: Maios          [WMMS] - Sealed Ruins [Zariban]
    
     That's right...no jobs in Muhad or Morea currently! However, the one job that
     does affect Balbalard has been available for awhile, but due to circumstances
     current or coming, it can't be completed until after Pyramid events.
    
    AMIGUE SEALED RUINS [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     These are available, so I'll cover 'em now. This country's northern ruins're
     accessible if all previous ones (except Zariban/Balbalard) were looted of
     their power units. Specifically, Brakia's sealed ruins open up Amigue's.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 66 Mutant Fly       | D | 161 |  85 | Flying Smash, Dark Breath        |
     | Lv 66 Arch Gargoyle    | D | 210 |  86 | Thunder Storm                    |
     |________________________|___|_____|_____|__________________________________|
    
      Mutant Flies are undead and have a penchant for using Lv2 Dark Breath. They
      may drop Whisper Tonics (inflict: MAG Down). Arch Gargoyles' magic attacks
      suck, but they have spears (FlameTridents) to avoid most counterattacks.
      As per usual, there are always seven enemies per floor no matter the type.
      Here's the treasures; double-bracketed items are the isolated ones!
    
      • F1 - [[IceWonder Card]]
           - [[Blood Bomb]], [[Attack Bottle]]
      • B1 - [Power Unit 13]
      • B2 - [Magic Apple]
           - [[WaterRobe]], [[Revival Dust]], [[Rayne]]
      • B3 - [Reco's Grass]
           - [[Blue Adventurine]]
      • B4 - [Cure-All], [Light Aura], [Power Unit 14]
    
      Healing point is on B2, after the battle...like usual.
    
      The chests on the B1/B3 area are all in separated areas, and need flying
      enemies to get both. On the B2 floor, there are three chests that can only
      be obtained by moving to the remote location and jumping the obstacles. Just
      leave one Mutant Fly alive, reduce its HP to one, and cavort around the area
      that way! Gogen's Teleport skill can help at times, but flying allies are
      much handier overall (provided they don't suck). I recommend using Lv3
      Ravish on a weakened Arch Gargoyle, as they're great allies after Mother
      Claire gets through with 'em (hint: change them to King Gargoyle and give
      them a good scythe like the Double Moon).
    
      ITEM OVERVIEW
    
      • CARD : IceWonder Card   [LV 2/8, ATK 11/18; Water-elemental]
      • ARMOR: WaterRobe        [LV 6/12, DEF 13/19; Water-elemental]
      • SWORD: Rayne            [LV 4/8, ATK 7/24; Heal HP each turn]
      • PADS : Light Aura       [LV 8/8, ATK 37/37; Increase Magic Ability]
      • ACSRY: Blue Adventurine [LV 0/0, DEF 3/3; Heal Critical Injury]
     
      The Wanted Monster Belladonna may appear on the B1 floor of these ruins, so
      make sure the Morea poster's been looked at! Nothing too special about it
      besides the Dark Stream club, and that could have been gotten previously in
      Brakia (W.M. Dabano). The Wanted Monster Darry may appear on the B3 level,
      so if he doesn't, just exit and re-enter to see if he's there.
    
    BALBALARD SEALED RUINS [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     These ruins open up after finishing Amigue's.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 72 Anubis           | L | 229 |  93 | Holy Breath                      |
     | Lv 72 Skeleton Lord    | L | 229 |  93 | Strike Power, Swing              |
     |________________________|___|_____|_____|__________________________________|
    
      Skeleton Lords are nothing special, but the quick-footed Anubis enemies can
      spell trouble with their Holy Breath, which inflicts SILENCE instead of the
      displayed Sleep status. Everyone getting Silence on themselves is crappy,
      so use one of those Hawk Statues on someone with Refresh-like abilities to
      bootstrap out of a horrible situation (it does run out on its own, but...)
      Items per floor:
    
      • F1 - Nothing
      • B1 - [Life Nut]
      • B2 - There are six exits after completing the empty chest puzzle:
    
             NW: [Power Unit 15]
             SW: [Magic Leaf], [Strengthen Fruit], [Zebra Ax]
             N : Connected to "S" stair
             S : Connected to "N" stair
             NE: Leads to looping path [nothing there]
             SE: [Shadow Stitcher], [Dark Charm] ------ Ignore switch (monsters!)
    
             The SW exit leads to the B4.
    
      • B3 - Exit to B4
      • B4 - [WindLong Sword], [Full Power Fruit]
      • B5 - A switch "changes something" -- return to B2
      • B2 - Take the NE exit to B3, then to [Power Unit 16]!
    
      WALKTHROUGH
    
      • F1 - Pull lever and enter left room to find stairs
      • B1 - Pull both switches, exit east to treasure and stairs
      • B2 - Six empty chests with switches inside -- press lower-left and make
             six stairs appear, as well as a healing point. Stairs only appear if
             chests around are unopened, apparently. Descend SW exit.
      • B3 - Exit to B4
      • B4 - Get treasures and go to B5
      • B5 - Press switch here to make "something change". Backtrack!
      • B2 - Enter NE exit
      • B3 - This looping room will now lead to...
      • B4 - The last power unit! Leave now.
    
      EQUIPMENT OVERVIEW
    
      • AXE  : Zebra Ax        [LV 8/10, ATK 26/29]
      • KNIFE: Shadow Stitcher [LV 6/12, ATK 3/4; Inflict: Paralyze]
      • ACSRY: Dark Charm      [LV 8/12, DEF 7/9; Immune: Jump/Cntr/Ctch/Thrw Down] 
      • SWORD: WindLong Sword  [LV 4/10, ATK 19/29; Inflict: Wind-weakness]
    
    ZARIBAN SEALED RUINS [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Finally, the last of the available Sealed Ruins is available for spelunking,
     now that the player has looted both power units from Balbalard's ruins.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 81 Mutant Fly       | D | 195 | 104 | Flying Smash, Dark Breath        |
     | Lv 80 Mummy Lord       | L | 254 | 102 | Refresh, Super Nova              |
     |________________________|___|_____|_____|__________________________________|
    
      Sometimes in battle there will be tiles marked with a lightning bolt. This
      is a one-time HP/MP healing spot for a character! Out-of-battle, they will
      either do nothing or open side-passages (no healing).
    
      • F1 - [Rage Herb]
      • B1 - [Sarissa], [Tomahawk]
      • B2 - [Strengthen Fruit], [Recover Fruit], [Killer Spike], [Flame Tail],
             [Dark Staff]
      • B3 - [Power Unit 17]
      • B4 - Healing Point
      • B5 - [Kenpo Suit], [Magic Apple] ----> [Flame Charm], [Ranger Suit]
           - [Beat Attacker], [Brass Knuckle] --> [Power Unit 18]
    
      EQUIPMENT OVERVIEW
    
      • SPEAR: Sarissa       [LV 2/12, ATK 5/11]
      • AXE  : Tomahawk      [LV 3/14, ATK 12/26; Earth-elemental]
      • FLAIL: Killer Spike  [LV 1/14, ATK 8/21; Inflict: Darkness]
      • KNIFE: Flame Tail    [LV 6/12, ATK 6/9; Fire-elemental]
      • STAFF: Dark Staff    [LV 8/8, ATK 22/22; Dark-elemental]
      • ARMOR: Kenpo Suit    [LV 6/12, DEF 8/11]
      • ACSRY: Flame Charm   [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/Jump Down]
      • ARMOR: Ranger Suit   [LV 6/14, DEF 11/18; Increase Agility] 
      • PADS : Beat Attacker [LV 1/10, ATK 7/14]
      • FIST : Brass Knuckle [LV 4/14, ATK 8/15]
    
      On the B2, there are three switches. The rightmost drops five treasures,
      the leftmost opens the exit passage, and the middle triggers a battle! The
      Wanted Monster Maios may appear in this battle, which is the only incentive
      to triggering it.
    
      On the B3, there are three switches again. The rightmost leads to the exit,
      the leftmost leads to the power unit, and the middle starts a battle. The
      allies can duck out of it by going back upstairs, but it will restart when
      they go down!
    
      On B4 by the healing point, there's two exits: a north and south. Both lead
      to treasure, but the north way will eventually lead to the power unit after
      a few battles.
    
    MUHAD
    ŻŻŻŻŻ
     Now for the part that opens up the Pyramid, which is surrounded by sandstorm
     activity. Visit that landmark and Arc suggests finding another way in. Return
     to town and speak with the two people at the Guild; try to leave and one of
     them propositions a job. Talk with the white-garbed man again at the bar and
     he tasks them to defeat the monster Rayburn at Kanara Desert. Stats:
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 77 Rayburn          | D | 243 | 100 | Jump High, Dark Breath           |
     | Lv 76 Roc [6]          | E | 240 |  98 | Ground Shield, Earthquake        |
     |________________________|___|_____|_____|__________________________________|
    
     The battle is normal. Afterwards, it appears Rayburn is just protecting her
     nest. Three options: kill Rayburn, let Rayburn go, and break the eggs. Pick
     the middle option which earns an [Emerald] -- LV 0/0, DEF 7/7, Recover Allies
     effect -- from the monster.
    
     Back in the Muhad bar, talk with Rata for more scenes. He takes everyone to
     the Saryu Tribe camp nearby, and wants them to return his hostage mother from
     Tukae Cave. It's in the south of this area.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 84 Leviathan        | W | 269 | 107 | Cold Breath                      |
     | Lv 80 Will 'o Wisp [6] | F | 271 | 104 | Fire Shield, Explosion           |
     | Lv 80 Fanged Bat [6]   | - | 192 | 103 | Paralyze Breath                  |
     | Lv 79 Serpent [7]      | W | 192 | 100 | Ice Shield, Blizzard             |
     |________________________|___|_____|_____|__________________________________|
    
     Bats here may be level eighty, but they have basically no Counter stat, so
     fear of repercussion goes out the window. Just watch out for (Lv1) Paralyze
     Breath which they use sometimes. Further in, there are 3 exits: one in the
     NE -- which leads to a serpent battle and a [Iolite] accessory; one in the
     SW which leads to more serpents and a [Black Suit] armor; and in the
     NW, which leads to another bat skirmish. The Black Suit has 34 max DEF, so do
     not leave without this thing! Unfortunately only Shu can equip it... >____>
    
     Past there is a room (NW) where an injured dragon is kept (for job "Mysterious
     Job Interview") whereas the 2nd in the east leads to a mandatory fight with
     the wanted monster Gualde and his cohorts (will o' wisps).
    
     Afterwards, return to Nata in the nomad camp and the Pyramid will be open to
     exploration. Leaving is impossible until the after the Pyramid events, too.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    29) PYRAMID                                                              [WK29]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Light Saber           • Abuser                 • Delta Guard      |
     |       • Hell Crusher                                                      |
     |___________________________________________________________________________|
    
                Riddle2 
              _______\_____ _____
             |      _|    _|_    |
             |     |  Ż|_|   |_  |
              Ż| |Ż  |Ż   Ż|   |_|
              _|Ż|_  | B   |  _| | Riddle3      To Boss [3,4]
             |     |_|TILES|_|   | /           ____/ 
     Riddle1 |       |     |_    |/           |  E |           1 - Light Saber
            \|     |Ż|  A  | |_  |  Riddle4   | |ŻŻ
             |     | |_____|  _|Ż| /          | | _|ŻŻŻ|_      2 - Abuser
             |     |  _| |_ _|   |/           | ||_____  |
             |     | | HEAL|_____|            |D|__  __|C|     3 - Delta Guard
              Ż| |Ż   ŻŻŻŻŻ      |ŻŻŻŻŻŻŻŻŻ|  |____||____|
               |Ż|_|ŻŻŻŻŻ|_      |   1 2   |                   4 - Hell Crusher
               |           |     |    A    |  |ŻŻŻŻŻ|ŻŻŻŻŻ|
               |   |Ż   Ż| |_    |_   _____|  |   |Ż Ż|B  |
               |___|Ż|_|Ż|   |-.   | |        |Ż|Ż     Ż|Ż|
                     | |  ŻŻŻ  |  / /         |  Ż|   |Ż  |
                     |_|       '-| |          |  D|   |C  |-Riddle5
                    ENTER         Ż           |___|   |___|
                                             /
                                         Riddle6
    
     If all this goes right, it's possible to make it through this place with one
     fight! So, let's play it safe...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 83 Mum Mummy        | - | 263 | 106 | Extract                          |
     | Lv 82 Sphinx           | - | 258 | 106 | Strike Power, Poison Breath      |
     | Lv 81 Flesh Golem      | L | 257 | 105 | Refresh                          |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Flesh Golem [6]
      • #2 - Sphinx [7]
      • #3 - Mum Mummy [6]
    
     After some scenes with Kasadoll, a battle (#1) takes place on the steps up
     to the Pyramid. Arc will be back by then, so Weak Enemy will mow the foes
     down like usual. Remember: Refresh does _NOT_ remove Weak Enemy status!
     [NOTE: After this battle, leaving the continent is possible once again.]
    
     Inside, go to the northwest. From this point on, there will be rooms where
     some sphinxes give riddles and if answered correctly, the player avoids a
     pointless battle (#2). Here is a listing of all riddles in one place:
    
     • What creature walks on 4 legs at morning, 2 at noon, 3 at evening? -> HUMAN
     • What is the name of the cave to the east? -> TUKAE CAVE
     • What does the "G" in your monetary system stand for? -> GOZ
     • What is the opposite of Wind power? -> EARTH
    
     After the first four riddles have staved off attack, find the healing room
     and go north to the weird tile puzzle. The pointman will move in the direction
     the fingers point sort of like a "conveyor belt effect" before dropping the
     player into the room below. If the path is wrong, everyone is makes noise and
     a battle with mummies (#3) goes; if it's done right, the player lands by some
     chests and avoids confrontation.
    
     So, there is only four tiles to step on 'fore the flow takes effect: take the
     rightmost of the two side-by-side to drop down to a [Light Saber] and [Abuser]
     chest. They have [LV 12/14, ATK 33/36; On Attack Recover HP] and [LV 4/14,
     ATK 22/42], respectfully.
    
     Return to the area where the third riddle (about the monetary system) was and
     go left into the sliding tile room. This time, of the two finger tiles side
     by side, take the lower one to find a stairway upwards. Up there, two more
     questions will be encountered:
    
     • "Which of these is released from the ground?" -----------> BIRD
     • "Death Hound," "Dolid," "Dragon Fly." What comes next ---> EVIL EYE
    
     Alright, from the stairway room, go SE, answer the question, and go upstairs.
     There is an easy moving block puzzle to do -- the switch in the middle opens
     the way west to another switch to press. Use it (don't try to cross sand
     stream that was blocked or you'll fall to a battle below!) and return to the
     initial stairway room; this time, go NW.
    
     This leads to a tile puzzle. Take the left pair's leftmost tile, then when
     it stops, go to the right to find the last riddle near a stairway. Upwards,
     continue to the "E" stairway which is now accessible. The next battle will
     be with Kasadoll -- BRING GOGEN IF YOU WANT THE TREASURE CHESTS.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 88 Dark Kasadoll    | D | 444 | 112 | Charge, Death                    |
     | Lv 85 Anubis [2]       | L | 268 | 110 | Holy Breath                      |
     | Lv 85 Flesh Golem [4]  | L | 269 | 110 | Refresh                          |
     |________________________|___|_____|_____|__________________________________|
    
      Anubis' high AGL almost ensures that it'll use Holy Breath the first turn
      and inflict Silence on some people -- make sure someone can alleviate that,
      or at least be able to wait until it's dispelled. The rest of the battle is
      mundane...however, there is only one shot to get the treasure chests! Gogen
      must use Lv3 Teleport to step on the switches, opening the path again. This
      lets anyone get the items if needed, now. The [Delta Guard] / [Hell Crusher]
      have [LV 4/14, DEF 6/13, Immune: ATK Down] and [LV 4/14, ATK 13/26] stats,
      respectively. Not that great, so one wouldn't be missing much by leaving
      'em.
    
    MUHAD
    ŻŻŻŻŻ
     Ah, back to Muhad! The townspeople's sprites may glitch here, meaning they
     can be talked to (including shopkeep) but don't have visible layering. Just
     re-enter the place to correct this. Guild-wise...
    
     • Job: Mysterious Job Interview  [JB39] - Indigos [can finally be completed!]
     • Job: Find the Ring             [JB49] - Muhad
     • Job: Lost Girl                 [JB50] - Muhad
     • Job: Dangerous Medicine        [JB51] - Muhad
     • Job: Desert Rapture            [JB52] - Muhad
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    30) AMIGUE                                                               [WK30]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MOREA
    ŻŻŻŻŻ
     Upon entering town, two men (Antonio, Gomez) talk and offer a tour to which
     ...well, they're refused. They go to the bar, and the team can learn that
     the person who runs this town -- Senor Generale -- has blocked access out
     toward the God Tower. Visit the new friends at the bar's basement and agree
     to have them introduce Senor Generale to the party. After the head honcho's
     rambling story, he tries to dissuade Arc by imposing a 10,000G fee to get
     permission. This should be chump change -- I had 472947G, myself. Once it's
     payed, the guild opens up a bit:
    
     • Job: Boor at the Bar           [JB53] - Morea
     • Job: Find the Missing Buro     [JB54] - Morea
     • Job: Theft at Senor Generale's [JB55] - Morea
     • Job: 5 Feathers of Amigue Roc  [JB56] - Morea
    
     Personally, I think this awesome western town has some of the best jobs in
     the game. Definitely do some (the Boor and Theft one especially) if you've
     been bored to tears by some of the mundane crap. Check out the shop when
     needed [SH19] and continue out of Morea's north exit, this leads to...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    31) THE GOD TOWER                                                        [WK31]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There are two types of teleporters found within: triangular ones which move
     the party around on the same floor, and circular ones which ascend everyone
     to the next-highest area. Keep this in mind, yo.
      _____   ________   _________   ___ ___   _______       ______
     |     | |      T | |       W | |_ _| W | |       \     |      |  [X = Warp
     | A A | | U      | | U     X | | V | Y | | HEAL Y )--> | BOSS |  To Floor 1]
      Ż|_|Ż  |________| |   V     | |___|___| |_______/     |______|
      ENTER  _____       ŻŻŻŻŻŻŻŻŻ                   _______   ______   ___ ___
            | A B |  ____/ŻŻŻŻ\_  |ŻŻŻŻŻ|  ___|Ż|_  | K  L  | | L    | |NP | T |
      |ŻŻŻŻŻ|ŻŻŻŻŻ| |_____  E   | |  H  | |       | |_______| |      | |QRS| O |
      |  C  |  C  | | E F |_____| |     | |ŻŻŻ|   | |      K| |    M | |___|___|
       \  D | B  /   \ D  | G F | |  G  | | J | I | | J  I  | | HEAL | |NOP QRS|
        \___|___/     \___|____/  |_____| |___|___| |_______| |______| |   M   |
                                                                        ŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 73 SA-200           | - | 177 | 149 | Speed Down                       |
     | Lv 73 SA-100           | - | 177 | 149 | Speed Up                         |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - SA-200 [3], SA-100 [3]
      • #2 - SA-200 [5], SA-100 [3]
      • #3 - SA-200 [2], SA-100 [4]
      • #4 - SA-200 [3], SA-100 [4]
      • #5 - SA-200 [4], SA-100 [4]
      • #6 - SA-100 [8]
    
     Upon entering, take either of the teleporters to arrive at the same 2F area.
     The next teleporter is a rather lame encounter (#1) with some robots; after,
     the way to the 3F is opened. At the 3F, there are two triangular teleporters:
     the right of the pair leads to the exit, whereas the other leads to a stall
     battle (#1) in the adjacent room. Nothing's on the 4F, so continue up.
    
     On 5F, Gomez and Antonio unwittingly trigger a trapdoor and drop everyone
     to 4F. Return to the previous floor and ascend to 6F. Move to the NE and the
     bungling pair of banditos will accidentally activate a teleportation trap,
     making everyone appear on 2F! Upon returning to 6F, there will be a battle
     waiting (#2). After some talk about Grolgalde, use the triangular pad to get
     to the exit.
    
     The 7F has a "mirror tile" puzzle. Basically, when the pointman moves on a
     flat space, all the spaces around it reverse their position (flat/tilted).
     The object is to cross to the south side -- where an healing point is --
     without being trapped by uncrossable slanted tiles! Here's one of the many
     methods to crossing, starting at the rightmost of the two starting spaces
     (L = Left, U = Up, D = Down, R = Right): LLLLDDLURDDDDLURDD
    
     On 8F, there will be six teleporters, split into threes. All but the middle
     of the left group will lead to a #3 battle. On 9F, Gomez and Antonio bungle
     their way out of harm's way while putting the allies right in it (#4). Up to
     10F, there are 3 new switches: two circulars and a triangle. The triangle'll
     warp everyone to the first floor, so don't take it. The SW circle leads to
     a #5 battle, while the NE circle leads to the safe part of 11F.
    
     On 12F, a healing point and two switches! The right one starts a #6 battle,
     while the left changes the lone warp to move up a floor.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 80 Grolgalde        | D | 316 | 114 | Twirl Blitz + ???                |
     | Lv 77 SA-100 [2]       | - | 186 | 157 | Speed Up                         |
     | Lv 77 SA-200 [2]       | - | 186 | 157 | Speed Down                       |
     |________________________|___|_____|_____|__________________________________|
    
      As the battle starts, Grolgalde uses some magnetized energy field to "put
      the world's weight" on everyone, robbing them of turns early on -- this'll
      included counterattacks. Before Turn 3 starts, Antonio and Gomez will mess
      up in the party's favor, wrecking the gravity amplification machine and
      loosening the effect. The boss can be Searched but doesn't have all its
      info revealed.
    
     Afterwards, the place crumbles in one of the weirdest anti-gravity ways a
     person can witness. Truly awesome! 
    
    MOREA
    ŻŻŻŻŻ
     At the Silver Noah, the next destination will be Palencia Tower. If all the
     jobs up until now have been completed, there won't be any new ones to bother
     with. Let's go!
    
    TOUVIL
    ŻŻŻŻŻŻ
     Collect a [Leaf's Bead] from Kukuru and head into Palencia. At the downtown
     bar, make Tosh the pointman and talk with the bartender for some scenes that
     regard Monji. Everyone retreats to the Silver Noah afterward, and Tosh will
     leave temporarily. Talk with Kukuru and the party will have to split in two,
     with one helping Tosh and the other guarding Touvil. Arc/Tosh are mandatory
     for Palencia Tower, Elc is mandatory for staying behind. Choose well!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    32) PALENCIA TOWER                                                       [WK32]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Needle Shoes          • Magic Gauntlet         • Bandit Knife     |
     |       • Hellfire Flail        • Dragon Katana          • Crescent Ax      |
     |       • Magic Leaf            • Book of Marin          • Parade Coat      |
     |       • WindWonder Card       • Life Nut               • Revival Dust     |
     |       • Yoshua's Memento                                                  |
     |___________________________________________________________________________|
                                    _____
                                   |MONJI|
                           [99th]  |_   _|       [44th]         _______
                           _____   __|Ż|__      /ŻŻŻŻŻŻŻ\      /  12   \
                          |  Q  | | Q     |    / /ŻŻŻŻŻ\ \    (10/ŻŻŻ\11) [77th]
                          |_____| |_______|    \ \_____/ /     \ \___/ /
                             |                  \_______/       \7 8 9/
     ________________________|______________________|_______     ŻŻ|ŻŻ
    |                                                       |------'
    |    _____           _____               _____          |
    |   |  2  |         |  G  |             |4 G  |         |      _
    |   |_   _|         |_   _|             |_   _|         |     |K|
    |     |Ż|      _ _    |_|___     _ __   __|Ż|__   ____  |   /Ż   Ż\
    |   /Ż   Ż\   | | |_/Ż__|__ \   |H|  |_|       |_|    | |  / /ŻŻŻ\ \_|ŻŻŻ|
    |  / /ŻŻŻ\ \  | |3|_ (     )E)  | |  |_   ___   _| P  | | (M(     )L_| O |
    |  \F\___/E/  |F| | \_\___/ /   | |__| | | J | | |____| |  \N\___/ / |___|
    |   \HEAL!/   |_|_|  \_   _/    | I  | |_|___|_|        |   \_____/
    |    ŻŻ|ŻŻ            _|_|_      ŻŻŻŻ                   |______|
    |------'             |  F  |                              _    _____    _
    |                    |_____|                 |ŻŻŻ||ŻŻŻ|  |5|  /SWTCH\  | |
    |      __            ____    _____           |   ||   |  |6| / /ŻŻŻ\ \ | ||ŻŻŻ|
    |     |B \   |ŻŻŻŻ| | D  |  /  B  /\  |ŻŻŻŻ| |   || K |  | |( (     ) )| ||O P|
    |   /ŻŻŻ  \  |    | |    |_/ /ŻŻŻŻ\ \_|    | |   ||   |  |M| \ \___/ / |L||___|
    |  / /ŻŻŻ\ \_|  A | |    |_ (      )  |  A | |   ||   |  | |  \  N  /  | |
    |  \ \___/ __|____| |____| \ \____/ /Ż|____| | I || J |   Ż    ŻŻŻŻŻ    Ż
    |   \_____/                 \/ C   /          ŻŻŻ  ŻŻŻ
    |      |                     ŻŻŻŻŻŻ           _____________________
    |      |                                     |  1: Needle Shoes    |
    '------|                                     |  2: Magic Gauntlet  |
           |                                     |  3: Bandit Knife    |
          |Ż|               ______               |  4: Hellfire Flail  |
       ___|Ż|___    ____   /     1\              |  5: Dragon Katana   |
      |___   _  |  | D  |_/ /ŻŻŻŻ\/\             |  6: Crescent Fly    |
       ___| | | |  |    |_ (      ) )            |  7: Magic Leaf      |
      |  _  | | |  |    | \_\____/ /             |  8: Book of Marin   |
      | |_| |_| |  |____|  \    __/              |  9: Parade Coat     |
      |___   _|_|           Ż| C |               | 10: Revival Dust    |
          |_|                 ŻŻŻ                | 11: Life Nut        |
         ENTER                                   | 12: WindWonder Card |
                                                  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 87 Necromancer      | D | 185 | 264 | Refresh, Mind Buster             |
     | Lv 86 PA-100           | - | 206 | 175 | Strike Power                     |
     | Lv 86 Flesh Flicker    | D | 205 | 110 | Throw Head, Petro Wind           |
     | Lv 84 Sacred Devil     | L | 266 | 108 | Cure, Divine Judgment            |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - PA-100 [3], Flesh Flicker [3]
      • #2 - PA-100 [2], Flesh Flicker [3], Necromancer [2]
      • #3 - PA-100 [2], Flesh Flicker [4], Necromancer [2]
      • #4 - Sacred Devil [4]
      • #5 - PA-200 [6], Lv95 Necromancer 
    
     Tosh rejoins upon entering, just in time for a mandatory (#1) battle with a
     few petrification-inflicting baddies. Unlike the previous romp through this
     tower, the basement prison area is inaccessible; proceed north to a lift that
     ferries everyone to the 30F! Upstairs will be another immediate (#1) battle
     to sort through. Use the stairs in the EAST, rather than the stairs in the
     north to ascend the 31F. A #2 will have to be fought on the 31F either
     way, though. The map's "C" stairway leads to a switch that opens a door in a
     different segment. To reach there eventually, go back to 30F and take the
     north stairway, then a west exit to the previously-locked door. This leads to
     the first treasure, some [Needle Shoes] -- LV 1/10, ATK 12/25. A switch on
     the wall lets the elevator go to 33F, so return to 31F and go up. Whew!
    
     A healing point is at 33F, along with two tiny escalators... North of there
     is a [Magic Gauntlet] chest -- LV 4/10, ATK 13/21, Up MAG ability. Make the
     leftmost of escalators go upwards to 34F, then take the west room where a
     lonely [Bandit Knife] -- LV 6/8, ATK 16/18, Cause Critical Hits -- is found.
     The north door there is locked, but if one takes the rightmost escalator up
     to 34F (#2 battle) there is a switch to open it. 34F also has a south-opening
     dead-end room with a teleporter leading to the west room of 35F. It's barred
     for the moment though, so don't bother (but do commit it to memory). Now, the
     north door that was locked will lead upstairs...so go there!
    
     35F...whew. Grab the [Hellfire Flail] -- Earth-elem, LV 4/12, ATK 16/28 -- 
     and leave to the south for a battle, #2-stylin'. There are five teleporters
     in reach, but only the southeastern one leads to the small enclosed stairway
     in the same room. The west room has a switch that opens the blocked stairway
     in the other segment of the room (accessible via 34F teleporter, remember?),
     whereas the east room has a downward-facing escalator that can't be used. 
     Don't bother with the enclosed 35F stairway right now (leads nowhere), and do
     the 34F teleporter way to the "I" exit listed on the map.
    
     This leads to a...#2 battle! Flip the switch to make the 36F escalator work,
     then return to 35F's main area and use the SE teleporter to get there, then
     up to the 36F. Yes, that's a run-on sentence! Naturally, heal up before the
     37F area is arrived at.
    
     Okay...so the player's at 37F. A small battle (#1) is cued, and afterwards,
     four ways to leave the room are around. Ignore the lame east door and go up
     the stairs, which lead to a switch that lets the elevator go the 99th floor.
     HERE IS A SECRET YOU SHOULD DO: flip the switch nine times to unlock the 77th
     floor as a destination; do it ten more times to unlock the 44th floor. Before
     going to the elevator, take the left escalator for a [Dragon Katana] and a
     [Crescent Ax]. They have [Earth-type, Lv 10/14, ATK 29/36] and [Light-type,
     LV 2/15, ATK 18/44] stats, respectively. The other escalator is unimportant.
    
     ############################################################################
     OPTIONAL: FLOORS 77 & 44
    
     Using the method described above, these two secret areas can be unlocked. Go
     to Floor 77 first to find a bunch of treasures, being:
    
     • [Life Nut]
     • [Magic Leaf]
     • [Revival Dust]
     • [Parade Coat] - LV 1/10, DEF 6/12
     • [WindWonder Card] - LV 2/14, ATK 9/21, Wind-elemental
     • [Book of Marin] - LV 0/0, DEF 7/7, Increase Item Find; Shu-only
    
     The Book of Marin apparently lets Shu steal things easier, which is why it's
     indispensible for those with rare items to get still. Don't leave it sitting
     here! The 44th floor has a useless #3 battle to bother with...so don't!
    
     ############################################################################
    
     Return to the 37th floor (mandatory), and take the elevator to the 99th. At
     this point, the Sabatico Shrine will be under attack and Elc's team will have
     to fend off an attack (#4). No one who is at Palencia Tower can join,
     naturally, and Elc is mandatory. I suggest using Elc's Invincible when needed
     Kukuru (LV 44, HP 110, 0/147 MP) will need to be protected, so don't let the
     goons overpower her. Using Diekbeck's wide array of power units to fit the
     challenge works well, too. The opposition can cure, also, so nuke 'em fast!
    
     ---
    
     The POV switches back to the 99th-floor crew soon after. Reach the 100F, heal
     up and enter the boss' room.
     
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 80 Monji            | F | 195 | 106 | Same attacks at Tosh             |
     |________________________|___|_____|_____|__________________________________|
     
      Tosh will be fighting this battle alone, but so long as he hasn't been on
      the sidelines for too long, he should be able to pull it out rather easily,
      counterattacks-only or otherwise. Monji has the same repertoire as Tosh but
      if his son has a defense of about 70, then they'll do low double-digit
      damage. Not too hard, considering a critical hit with a 38-ATK Platinum Edge
      could probably OHKO the guy.
    
     But, that's not it. Afterwards there is a sweet scene in the room after that
     leads up to the final battle (#5) with a high-powered necromancer and his
     machine cohorts. Tosh's new Monji Slash will inflict damage and Weak Enemy,
     so that's a cool thing to try out.
     
     Afterwards, [Yoshua's Memento] is received. Make room if y'have to.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    33) TOUVIL                                                               [WK33]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • DarkMask              • Super Boots                               |
     |___________________________________________________________________________|
    
     After some scenes, there will need to be some time-traveling done via that
     memento received. Only one person can go, but luckily Chongara is humored
     with a save prompt (FINALLY?) before the character selection screen. I chose
     Arc for his Weak Enemy & Total Healing abilities, both of which are great as
     usual.
    
     Now, whoever is sent back will be teamed up with Kukuru eventually (Level 44,
     110 HP, 147 MP)
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 51 Wolf Zombie [4]  | D | 127 |  67 | Charge, Magic Shield + ???       |
     | Lv 50 Super Hemo-ji [4]| - | 162 |  67 | Hemo-ji Finger + ???             |
     | Lv 50 Armor Eater [4]  | W | 124 |  66 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
     Battle flow is this: armoreaters, hemo-ji troops, then wolf zombies. None of
     the battles are particularly hard, but Kukuru can't take too many hits with
     her paltry HP, so she won't be as helpful as a normal ally. But, there's a
     good chance the time-traveling ally is about 30 levels higher than the foes,
     so...easiness!
    
     It's decided in following events that the five guardians must be talked with,
     and the nearest one (Fire) is in Palencia Castle's ruins.
    
    PALENCIA CASTLE RUINS [PAST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     After some tough talkin'...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 51 Black Knight [4] | E | 166 |  67 | ???                              |
     | Lv 52 Fire Bird [3]    | F | 129 |  68 | Fire Breath                      |
     |________________________|___|_____|_____|__________________________________|
    
     They're thirty levels lower than Arc, so they shouldn't pose a threat. After
     a bit of dialogue, three fire birds appear to be barbecued. Talk with the
     Fire Guardian in the laboratory and Kukuru will get an idea of how to get to
     the other continents. Save in Palencia/Downtown and visit the skyport to get
     passage to Greyshinne.
    
    GREYSHINNE [PAST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There's nothing to do in Paysus, so visit the Amaidar Temple for some scenes.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 54 Death Priest     | D | 133 | 167 | ???                              |
     | Lv 53 Spectre          | E | 170 |  71 | Sleep Wind                       |
     | Lv 53 Red Phantom [2]  | F | 170 |  71 | Easy Shoot, Fire Storm           |
     | Lv 53 Blue Phantom [2] | W | 170 |  71 | Diamond Dust                     |
     | Lv 52 Noxious Odor [4] | D | 128 |  68 | ???                              |
     |________________________|___|_____|_____|__________________________________|
    
     After defeating the crappy ghosts, access to Amaidar Mountain is given. Go up
     and finish the boring spectre/phantom fight, then another phantom (2 types) &
     priest fight. Finally, the Earth Guardian can be talked with. Afterwards, the
     skyport's destination will be Niedel. 
    
    NIEDEL [PAST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Enter Misro and find everyone petrified -- Restart will be active. To get the
     [DarkMask] in the upper-right area, push everyone out of the way and enter a
     house blocked by them; then, exit and push the old man east. The item has 
     [LV 2/12, ATK 13/28] stats. Another chest in the east is locked and says
     something about "people circling the arena." Hmm... Inspect the pillars by
     the arena to see that something is drawn on each one. To unlock the chest by
     the tavern, one must push specific people to each of those pillars! Here's
     the solution (from left to right):
    
       HINT ON THE PILLARS     STATUE TO MOVE IN FRONT
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • Candy Wrappers ------->  
     • Mess of Cigar Butts -->
     • Incense Smell --------> Old woman with glasses found in the south
     • Broken Liquor Bottle -> Guy in suspenders found near arena entrance
     • Shopping List -------->
     • Cane Marks ----------->
     • Patch of Long Hair --->
     • Graffiti -------------> Little boy with baseball cap west of arena entrance
    
     A notification of "[Click!]" will signify the person is in the right place,
     also. Here's how to do each in my recommended order:
    
     • #1 - Liquor Bottle Guy - He's easiest, Simply push him to the west until
                                the click notification comes up.
    
     • #2 - Graffiti Kid      - Push him west once, south a little, then east all
                                the way until he aligns. Then north to position.
    
     • #3 - Incense Granny    - She's in the south area. Push her west to the wide
                                alley, then north (to west side of white furniture)
                                and east until she can be pushed north and put into
                                position.
    
     • #4 - Candy Girl        - She's near the five by the weaponsmith. Push the
                                older woman near her west once, then push the
                                little girl east until she has an easy position to
                                be put into position at the arena's upper-left
                                corner.
    
     • #5 - Old Man           - With the little girl out of the way, push the old
                                geezer west until the pointman can get to that
                                side and push him east toward the arena.
    
     • #6 - Long-Hair Girl    - She's the younger-looking statue near the weapon-
                                -smith, and has long hair of course. Push the older
                                woman statue north to the treasure chest spot and
                                simply move the long-hair statue east toward the
                                arena.
    
     • #7 - Cigar Butt Guy    - The usable statue of him is at the town entrance.
                                Push him north once, then all the way to the west
                                stair. From there, he can take the same route as
                                the old-woman statue.
    
     • #8 - Shoplist Woman    - She's in the far southeast near the tavern. Push
                                her west once, south twice, then go all the way
                                around to her and push her west in the same path
                                as the cigar-smoker.
    
     When everyone is in place, a notification a "lock turning was heard"...this
     means one can get the [Super Boots] from the chest north of the tavern. It
     has LV 4/12, ATK 16/28, and increases Jump Level, too! Kukuru can wear them,
     since she probably doesn't have great fists/claws/shortswords to work with.
     And she'll find lots of use for them in a second! Also worth noting, these
     boots can be combined with Needle Shoes to make the great Dragon Boots weapon
     at Yagos Isle. Keep both of the items around!
    
     Sleep at the inn (they still pay!) and save with the new weapon in the pack.
     A little girl in the house NE of the Super Boots chest will tell the tale of
     what happened here. Visit the arena and Arc will watch the little girl...so
     Kukuru will fight the coming battle alone.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 55 Warlock          | E | 135 | 183 | ???                              |
     | Lv 37 Demi-Ogre        | F |  96 |  49 | ???                              |
     | Lv 37 Skeleton Knight  | E | 124 |  50 | Plasma Shock, Charge             |
     | Lv 37 Black Skeleton   | D | 124 |  50 | Speed Up                         |
     |________________________|___|_____|_____|__________________________________|
    
      Two pairs of skeleton types and Kukuru'll fight alone. Use Protection first
      off, and draw the enemies into a group. After that, use Divide to inflict
      damage and heal simultaneously. Try to use the sides of the arena so they
      can't attack from aft. Following, the battle will be repeated, but there'll
      be an addition of the Demi-Ogre. Use the Divide strategy and heal MP if it
      is absolutely crucial...otherwise, just go to town.
    
     Afterward, there's another battle with a Warlock, but Arc's in this one and
     the monster appears alone. D'oh! After some scenes, Alatos will be available
     from the skyport.
    
    ALATOS [PAST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Gazella is accessible but Chongara's Shop and such aren't, at least where
     searching is concerned. The real goal is the Azenda Highlands where the
     Light Guardian is. Before leaving for the monster-infested area, talk with
     the strange backpacker in the weapon shop.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 56 Sword Eater [2]  | W | 137 |  73 | ???                              |
     | Lv 56 Super Hemo-ji [2]| - | 180 |  74 | Hemo-ji Finger + ???             |
     |________________________|___|_____|_____|__________________________________|
    
     After the rather lame battle, choose not to hack at the immobile golem (if
     you do, it has invincible status so there's no reason to). Return to Gazalla
     afterwards and it'll be time to learn some info on the golem. Do this:
    
     - Talk with seller near doctor's house to learn a magician's at the inn
     - Talk with sick old magician in inn's east room
     - Visit the bar and talk with a patron twice until he mentions the doctor
     - Talk with the doctor to get the magician's medicine
     - Talk with the magician to learn his deceased wife's necklace was stolen
     - Buy the necklace from the backpacker in the weapon shop [1000g]
     - Return to the magician
    
     The golem will now be moved out of the highlands. The battle has to be done
     again, but that should be no problem. Visit the Light Guardian afterwards and
     put the necklace on the magician's wife's grave. Afterwards, Zariban will be
     accessible.
    
    ZARIBAN [PAST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Enter Elzark and visit the guild, where some soldiers will see the duo is on
     a wanted poster. The chase culminates in meeting a Saryu (from ATL1) who is
     a friend of the team. He says the key to the Water Shrine is in the Saryu
     Tribe Ruins nearby.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 59 Golem Master     | E | 131 | 136 | Miss Catch                       |
     | Lv 59 Iron Golem [6]   | - | 192 |  76 | Protection                       |
     | Lv 57 Dwarf [4]        | E | 184 |  75 | Charge, Mud Storm                |
     | Lv 57 Ark Ghoul [3]    | F | 188 |  78 | Dust Rain, Lightning Bolt,       |
     |                        |   |     |     | Divide, Rob Mind, Divine Judgment|
     |                        |   |     |     | Super Nova, Death                |
     |________________________|___|_____|_____|__________________________________|
    
      The dwarf/ghoul battle that plays isn't hard, although being mindful of the
      Death spell helps. Using Silent when they crowd around someone helps bring
      this battle back to "easy as pie" standards.
    
     Visit the Water Shrine afterwards (save/heal first). There will be a battle
     (golems/golem master), which is pretty easy and similar to a previous job
     that could have been done in the present time. After finding the Guardian at
     long last, save/heal and return to Seirya.
    
    SEIRYA [PAST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     After returning, enter Palencia and warp to Touvil at Kukuru's behest.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 60 Kobold [4]       | E | 193 |  78 | Swing                            |
     |________________________|___|_____|_____|__________________________________|
    
      There's nothing to note in this battle, besides unequipping Kukuru of any
      awesome equipment, especially that which may be used in the Combine Shop.
    
     After the battle, Arc returns to his own time.
    
    TOUVIL [PRESENT]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Everyone will be waiting on the Silver Noah for Arc. Make sure to save in the
     Sabatico Shrine, because there won't be any time for exploration as everyone
     gears up to take the North & South Pole towers simultaneously. Arc must go
     to the north, and Elc to the south -- besides that, split the team up evenly
     and make sure there's a good healer in the south team (Arc's Total Healing'll
     be good enough for the north probably).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    34) NORTH & SOUTH POLE TOWERS                                            [WK34]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • IceGrizzle Fang       • IceLong Sword          • Metal Arm        |
     |       • Amethyst              • Refreshing Shoes       • Strengthen Fruit |
     |       • Ice Charm             • Glacier Dagger         • Palo's Nut       |
     |___________________________________________________________________________|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 91 Ice Fly          | W | 217 | 116 | Cold Breath + ???                |
     | Lv 91 Ice Devil        | W | 288 | 116 | Ice Shield, Magic Shield         |
     | Lv 91 Frost Giant      | W | 287 | 117 | Blizzard                         |
     | Lv 91 Blue Phantom     | W | 284 | 118 | Diamond Dust                     |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Frost Giant [4], Ice Fly [3]
      • #2 - Blue Phantom [3], Ice Devil [4]
    
     Since both towers are being done at once, and the layouts are simple, I won't
     bother with maps. There will be multiple switching back and forth to keep the
     player occupied, though (*hears booing of audience*).
    
     After the opening scenes where it's revealed hitting floating orbs opens the
     way in the other tower, it's time to continue.
    
    SOUTH POLE TOWER [1-2F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Elc's team starts it off. Visit 2F to find a sliding ice puzzle...y'know, the
     kind where the player slides in one direction until s/he hits an obstacle.
     To get the treasure chest, stand behind it, walk three spaces east, slide
     down, east, north, and west. It's a [IceGrizzle Fang] -- LV 6/14, ATK 19/31,
     Water-elemental -- for monsters
    
     To reach the orb from the treasure chest's location: south, west, south,
     west, north, west, south, west, north, east. This will take the player near
     the far left wall and to the orb. Inspect it for the POV switch.
    
    NORTH POLE TOWER [1-2F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Arc's team will fight a #1 battle up the stairs. Flip the north wall switch
     and go to 3F. Flip the switch there also, then return downstairs to find the
     icicles carved a path to the orb. A [Dragon Scale] armor can be obtained
     first, having decent potential (LV 6/15, DEF 16/27) if used for awhile.
     The POV switches to Elc after blowing up the orb.
    
    SOUTH POLE TOWER [2-4F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Visit 3F to find a bunch of stairs to 4F, which is another ice-slick rink to
     skate on. Use the SW stairway on 3F to get to 4F, which gives a pretty easy
     sliding position to the [IceLong Sword] -- LV 4/10, ATK 19/29, Water-elem.
     Now, take the NW of the 3F, which will automatically scoot Elc south; go west
     from there for a #2 battle. Afterwards, the dead-end east passage has another
     orb to smack 'round.
    
    NORTH POLE TOWER [2-4F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Return to 3F to find the stairway unblocked by the glacier, finally. Go to
     4F and find three large glaciers on the fringe of a west rink. Push the one
     furthest north to trigger the orb (do any others and trigger a #1 battle).
    
    SOUTH POLE TOWER [4-5F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Return to 3F and take the SW stairway to 4F, like before. This time, when
     possible, slide along the easternly route to find the enclosed stairway to
     5F...and it's another rink! On the tiny patch of solid ground surrounding
     the stairway, stand at the NW corner and do this: west, north, west, north,
     east, north, east, north, east, north. This puts Elc on solid ground. From
     there, move one space east and slide south & east for a [Frey's Headdress]
     from the chest. It's Light-elemental and carries LV 12/12, DEF 9/9 stats, as
     well as putting on various elemental defenses.
    
     From there, slide back the way Elc came (to the north solid rim), go west
     and south, sliding to the stairway. Note if the party errs and wanders to the
     SW portion, a useless #2 battle is fought...so avoid it and hit the orb near
     the stairway.
    
    NORTH POLE TOWER [4-8F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     On 5F, there's a #1 battle before reaching the stairs. Get the [Metal Arm]
     guard to find, having LV 4/15 & DEF 9/19 stats. There's an [Amethyst] jewel
     with LV 0/0, DEF 1/1, Recover HP abilities. Not that special. Up on 6F, look
     for a [Refreshing Shoes] chest to the right of the stairs, hidden initially
     off-screen. It has LV 1/12, ATK 11/26 abilities and increases HP/MP every
     turn! DEFINITELY GET THESE! Too bad they're Shante-only...
    
     On 7F, fight another #1 battle and go to 8F! There, move to the northeast
     end and go west through the half-obscured tunnel to the orb!
    
    SOUTH POLE TOWER [5-8F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     On 6F, there's another #2 battle in a screen with a [Strengthen Fruit] in it.
     7F will have another of this type of battle, so if one can get to the stair
     in the NE, try to bypass the rigamarole, eh? Brian Chiang writes in at this
     point to say:
    
      "In the section South Pole Tower [5-8F], you missed 2 items you can obtain
       with Elc's party before hitting the orb to switch back to Arc's party.
       There is a Glacier Dagger (lvl 4/6, 16/19 attack, Water element and a 
       chance to inflict the speed down property on attack) and Palo's Nut
       (permanently increases agility) hidden at the end of a hidden sliding
       passage.
    
       On the 8th floor with Elc's party, the passage is 2 spaces (or 1 space
       seeing as how when you come up to this floor, it automatically sends you
       1 space down) below the stairway.  Stick to the left side and you'll find
       a part of the wall where you can go in from."
    
     So, make sure to get those! 8F has a orb to 'splode.
    
    NORTH POLE TOWER [8-9F]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There'll be a heal point to (finally) sample. If you want the hidden [Ice
     Charm] accessory, enter the half-hidden passage in the middle of the screen.
     It has a small part of solid ground in the middle, though -- go west once,
     and meander through southwestward to the treasure. After that, ascend to the
     9F!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 97 Andel            | D | 504 | 464 | Mind Buster + ???                |
     | Lv 95 Giant Lizard [6] | W | 227 | 122 | Around Attack, Invincible        |
     |________________________|___|_____|_____|__________________________________|
    
      Andel can be inflicted with Darkness of all things, and probably more. The
      lizards that appear with him know Invincible, but don't get near until the
      second turn. Bash him with Lv3 attacks before he uses Mind Buster, which
      everyone should be spread out for so it doesn't wipe all MP off the map in
      one fell swoop! The good thing about Invincible being used is that the foe
      wastes their turn and gives everyone more shots at Andel. Of course use Weak
      Enemy on the high-DEF lizards if there's still MP to spare!
    
    TOUVIL
    ŻŻŻŻŻŻ
     Everyone regathers here and determines Romalia is the next target. There's a
     few things to do before then, though.
    
     • Create the Light Charm [etc.] on Yagos Isle
     • Do the "super job" in Indigos, if the player has 250 merits and the God
       Hunter Crest from the Prodias guild's backroom. Talk with the man in the
       Indigos Guild's backroom and he will refer Elc to Ajarl, where the new job
       will be listed.
    
       • Job: Return the Sea Dragon's Egg   [JB57] - Ajarl
    
     • After "Return the Sea Dragon's Egg" is complete, start up the submarine
       again and go to the East Shrine option. Diekbeck must be put in the party,
       or else the first room's gate won't open for anyone.
    
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
       | Lv 118 Judgment        | D | 440 | 162 | ???                            |
       | Lv 108 Earth Giant     | E | 338 | 138 | Earthquake                     |
       | Lv 102 CAM-6           | - | 242 | 207 | Jump Low, Easy Shoot           |
       | Lv 52 Flesh Golem      | L | 170 |  68 | Refresh                        |
       | Lv 50 CAA-5            | - | 124 | 103 | Jump High, Power Shoot         |
       | Lv 50 Fire Golem       | F | 165 |  65 | Fire Shield                    |
       | Lv 50 Freezy           | W | 124 |  66 | Cold Breath, Mesmerize Breath  |
       |________________________|___|_____|_____|________________________________|
    
        - #1 - Earth Giant, CAM-6 [6]
        - #2 - Earth Giant, CAM-6 [4]
        - #3 - Freezy [6]
        - #4 - Fire Golem [4]
        - #5 - Flesh Golem [2], CAA-5 [2]
        - #6 - Judgment
    
       Everyone but Diekbeck should be spamming their best moves, while Diekbeck
       himself uses little to no MP!! The #3-5 battles will be fought with Diek
       only, so give him his best power units (17 & 18) and use Happy Beam to get
       souped-up. The field will also have some 1x1 tiles enclosed so he can use
       magic without fear of physical repercussion (although this may draw them
       to use breath attacks more often). Use Lv2 skills like Divine Judgment to
       clear the house. For the sixth battle, Diekbeck can't be used and Elc/Arc
       must be. Judgment is immune to Weak Enemy, so the player'll have to bang
       out a win the old-fashioned way. [Judgment may drop an Iron Knuckle.]
    
       The prize for finishing the trial is [Power Unit 19], the last of the set.
       It bestows the Cure, Divide, Rob Mind, and Resurrection spells -- awesome!
    
     • Visit Time Forest on Clenia Isle and get Choko. Enter the forest on the map
       and find the tree maze. From the start, do the following exits: WEWEWENSN.
       The area should be getting gradually darker to signify the path is being
       done right. [There might be more ways to make it dark, but that's the only
       one I know of specifically].
    
       The team should come upon Tokoko Village afterward. Choko will invite all
       back to her house (northwestmost) to spend the night. The following morning
       she will give a quick tour and lead everyone to the Time Forest graveyard
       (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES).
       She'll join at the entrance!
    
     Note that following this guide, there should be 56 of the 58 jobs completed
     and all wanted monsters killed. If you don't have that, do whatever ones are
     available.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    35) ROMALIA                                                              [WK35]
    _______________________________________________________________________________
    Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
     |       • Death Rosary          • Garnet                 • Blood Bomb       |
     |       • Power Nut             • Tower Guard            • Crazy Face       |
     |       • Force Staff           • DarkWonder Card        • Book of Cravis+3 |
     |       • Strengthen Fruit      • Palo's Nut             • Muse             |
     |       • Emblem of Tery        • Life Stealer                              |
     |___________________________________________________________________________|
    
    HOUFION
    ŻŻŻŻŻŻŻ
     Upon entering...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 97 Werejackal [4]   | E | 231 | 125 | Speed Up                         |
     | Lv 98 Ninja Master [2] | F | 307 | 127 | Bomb Shuriken, Charge,           |
     |                        |   |     |     | Mirror Image                     |
     |________________________|___|_____|_____|__________________________________|
    
     Afterwards, it's agreed that some info should be sought out. Another battle
     with this same monster formation takes place by the tavern (Shu's mandatory).
     When the battle concludes, switch the pointman to Shu/Tosh and talk with the
     red-haired kid at the bar...Danny! Follow him downstairs, and eventually...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 100 PA-100 [3]      | - | 237 | 203 | Strike Power                     |
     | Lv 100 SA-100 [3]      | - | 237 | 203 | Speed Up                         |
     |________________________|___|_____|_____|__________________________________|
    
     Heal up, save, and make for the Romalian Tunnel again.
    
    ROMALIAN TUNNEL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 101 Dark Mage [7+]  | D | 239 | 333 | Weakness, Death                  |
     | Lv 101 Earth Giant [7+]| E | 317 | 130 | Earthquake                       |
     |________________________|___|_____|_____|__________________________________|
    
      It's Tosh's team's job to buy time for Danny's resistance -- that's why the
      turn counter (starts at 10) appears on the screen. This is a lot of foes to
      sort through, but defeating all of them is not paramount...just delay 'em!
      Lieza's Hold Enemy which inflicts Paralysis or any other attack that throws
      a wrench in the enemy's offensive (Dream Knock, etc.) is very useful. Should
      the player have a high-level Iga, using Messho-reppa to kill those of lower
      level is an easy way to go as well. Defeated enemies will warp in at the
      far west side of the screen, so it's impossible to kill everything; battle
      ends after ten turns, thusly. Although this battle is similar to the one
      Tosh fought on the tracks hours and hours ago, these guys can be tough if
      left to their own devices -- use Weak Enemy en masse so no critical hits
      get through weaker armor! And, if it has to be said, use the far north or
      south screen boundaries to protect allies' backs.
    
     After successfully staving off the attack, return to Houfion to sleep/save.
     The final job of the game is now available before fighting the battle trio
     in the Romalian Tunnel, the next destination. It _MUST_ be taken before the
     events in Romalia are over, else it cannot be completed!
    
      • Job: Deliver the Charm     [JB58] - Houfion
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 103 Zombie Master   | D | 243 | 131 | Throw Head, Death                |
     | Lv 102 Evil Bat        | E | 242 | 131 | Counter Hang, Retaliation        |
     | Lv 102 Dark Mage       | D | 241 | 336 | Weakness, Death                  |
     | Lv 102 Soul Knight     | D | 345 | 130 | Charge, Death                    |
     | Lv 98  TYPE-A Clone    | E | 309 | 131 | Death Spark, Death Crash         |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Dark Mage [2], Soul Knight [2], Druid [2]
      • #2 - Zombie Master [3], Evil Bat [3]
      • #3 - TYPE-A Clone [2]
     
      See how many enemies know Death? Bring a few Revival Dusts along for luck.
      Upon entering, it's a (#1) battle. Go up the stairs for a (#2) battle, and
      the trifecta is the (#3) battle with some GIANT bug monsters. It's awesome,
      actually.
    
    ROMALIA INTERIOR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Upon entering Romalia's first screen, leaving is possible (automatically) to
     the world map for saving and healing...and stuff.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 110 SA-200          | - | 260 | 223 | Speed Down                       |
     | Lv 110 PA-200          | - | 260 | 223 | Power Loss                       |
     | Lv 109 Salamander      | F | 344 | 139 | Fire Breath, Explosion           |
     | Lv 109 Ghost Knight    | - | 368 | 139 | Charge, Mind Buster              |
     | Lv 109 Cockatrice      | - | 258 | 140 | Petro Breath                     |
     | Lv 109 Hippogriff      | w | 340 | 140 | Wind Shield, Wind Slash          |
     | Lv 108 Druid           | E | 229 | 246 | Power Shoot, Easy Shoot          |
     | Lv 107 Great Gargoyle  | D | 333 | 137 | Mind Buster, Misery Beam         |
     | Lv 104 Arch Mage       | - | 245 | 342 | Poison Wind, Sleep Wind          |
     | Lv 104 Death Lizard    | D | 247 | 133 | Around Attack, Divide            |
     |________________________|___|_____|_____|__________________________________|
    
      • #1  - Arch Mage [3], Death Lizard [3]
      • #2  - Arch Mage [3], Death Lizard [4]
      • #3  - Arch Mage [4], Death Lizard [3]
      • #4  - Druid [2], Great Gargoyle [3]
      • #5  - Death Lizard [7]
      • #6  - Druid [4], Great Gargoyle [3]
      • #7  - Druid [3], Great Gargoyle [4]
      • #8  - Arch Mage [2], Death Lizard [4]
      • #9  - Cockatrice [3], Hippogriff [4]
      • #10 - SA-200 [3], PA-200 [3]
      • #11 - Hydra [4], Ogre [3]
      • #12 - Ghost Knight [3], Salamander [4]
    
      A #1 battle starts in the second screen north of the entrance. Two screens
      further is a #2 played out like a pincer attack. A boring #3 plays out at
      the 5th-screen intersection, too. Once it's finished, Danny's group leads
      all participants to a safehouse nearby, where sleep/saving is possible. He
      also says the hardest part of getting to the nearby castle will be finding
      the override switches for the city's control barriers, which section off a
      piece of the city automatically. The Castle's not accessible until at least
      4 are overriden! Here's how to proceed once back on the street:
                                              _______
                                             |9 10 11|
                                              Ż|Ż|ŻŻŻ    _____ _
                                               | eŻŻŻŻŻŻ|     |8|Ż|
                                       Exit    |___|ŻŻŻŻ ŻŻŻŻŻ Ż| |
                                          \_     _              | |
                                          |_|   |d|            _| |
                                   _______|E|_ _|Ż|___ _______|7|_|
                                  |  _____   _|_______|_______|_|
                                 _|Ż|__   | |
                                |_5 6__|  | |                   UPPERCASE: Barrier
                     Underpass    |Ż|__   |Ż|                   LOWERCASE: Switch
                        (_ ___   (    c|  |D|              __
                        | |34_|_  Ż| |Ż   |_|          _  |1a]
                       _| |_|_| |__|Ż|_ __|C|__ ____ _| |_|Ż|____
                      |       |        | b     |    |            |
                       ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻ|_|ŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻ| |ŻŻ
           1 - Death Rosary               | |               |Ż|__
           2 - Garnet                     |B|          _    |    |
           3 - Blood Bomb                 |_| BASE    |2|   | |ŻŻ
           4 - Power Nut                  |A|_|Ż|___ _|Ż|___|Ż|__
           5 - Tower Guard                |         |            |
           6 - Crazy Face                 |_|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ
           7 - Force Staff                |_|
           8 - DarkWonder Card            |_|
           9 - Book of Cravis+3           |_|
          10 - Strengthen Fruit           |_|-ENTER
          11 - Palo's Nut
    
      Go east of the base and attempt to enter the house to make a #2 battle occur
      on the street. Luckily, one can completely skip it if they try to enter the
      house before the soldiers approach, but it'll have to be repeated on the way
      back out! Inside is a battle (#4) and a chest that holds a [Garnet] gem -- 
      LV 0/0, DEF 3/3, Heal HP.
    
      Back on the street, go east and north two screen to another "elbow" street
      with an apartment entrance. Fight the #4 battle and claim the [Death Rosary]
      bead weapon inside -- Dark-elem, LV 2/14, ATK 18/42. Flip the switch here
      and head east, examine  the statues on the bridge to start a (#5) battle.
      West of there is an empty intersection with a wall switch, lowering the
      "B" partition -- and creating a shortcut back to the base.
    
      West of there is another (#2) battle. The apartment nearby has a (#6) battle
      before the team can exit the backdoor and find another switch, the third one
      (at the intersection north of other two). Keep going east, though, and the
      Resistance-held Underpass can be entered. Upstairs is a [Blood Bomb] and a
      [Power Nut].
    
      Now, return to the behind-the-house area where the 3rd switch was and enter
      the apartment north of there. Two people will ignore the party upon first
      glance, but repeated talking will botch their surveillance job and send a
      (#7) battle the allies' way. Upstairs is the bounty: the [Tower Guard] with
      LV 8/10 + DEF 11/12 stats, and a [Crazy Face] mask with LV 4/12 + ATK 16/28
      + Inflict: Confuse stats.
    
      Heal up, exit north out of the apartment, then continue east until some
      soldiers are found beating up a Resistance ally. Keep talking with one of
      the enemy until he recognizes the intruders and starts a (#8) battle. The
      condo behind him has the 4th switch inside, also. Exit outside and go east
      to a almost-hidden door in the SE part of the screen. This leads up to a
      [Force Staff] and a #9 battle on the rooftops.
    
      Cross to the other side's dwelling and continue west until the party comes
      upon a bunch of arguing, hungry monsters (#10) to murder. Beyond, watch a
      scene where a hapless guard is freaked out and leaves a gate open. Continue
      west to the fifth and final switch that opens the way to Romalia Castle!
      Before going there, make sure to get the three treasure chests in the house
      nearby: [Book of Cravis+3] with Lv 0/0, DEF 10/10, and protection against
      all statuses; and, a [Strengthen Fruit] and [Palo's Nut].
    
      Save and heal at the hideout before attmpting to leave. There are two ways
      to get to the castle: through the underpass's new opening or north up the
      "main street" where all the partitions were lowered. Going north may be a
      bit quicker but there's a #11 battle; going the underpass route is longer
      (due to #12 battles). It's got a simple layout (valves lower gas leaks, etc.)
      and has the following treasures: [Muse] spear with Lv 2/6 + ATK 15/22 stats;
    
                              |Ż|
                              |Ż|_ ___
                              |   |  _|
                              | |Ż Ż|_|-EXIT
                           _  |Ż|___ _____
         Emblem of Tery-.-| | |     |     |
           Life Stealer-' |Ż|_|Ż|ŻŻŻ Ż|   |   Since the player can leave the
                          |_____|___ _|   |   underpass sewers and heal without
                                |  _|     |   the enemies respawning, this is the
                                | |  ŻŻŻ|Ż|   best way to go, really.
                               _|Ż|_    | |
                           _ _|     |_ _| |   Either way, when the player comes
                          |_|_       _|___|   out of the sewers and comes to the
                          /   |_   _|         castle front, a #11 battle will be
                        Muse    |Ż|_ ___      fought, so save before then!
                                |___|_  |
                                      |_|-ENTER
    
      After fighting the royal guard at the castle gate, watch the awesome events
      and put this longtastic chapter in the history books. Note that once the
      team approaches the floating castle, leaving is IMPOSSIBLE. Make an extra
      save (maybe) and tell Chongara there's other work to be done first, too,
      which will give access to the other countries.
    
      I recommend bringing a bunch of Magic Apples to the last dungeon, as they
      will be very helpful.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    36) ROMALIA SKY CASTLE                                                   [WK36]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      NOTE: Monster battles don't respawn. Don't miss any chests because of this!
      NOTE: KO'd allies may not return with 1 HP in battle -- bring Revival Dusts!
      NOTE: Lieza's Claire-given "Dispel" attack may kill undeads instantly!
    
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | 03: Death Illusion           02: Magic Apple         01: Rune Guard     |
      | 06: Scorpion Tail            05: Rune Blade          04: Fire Stick     |
      | 09: Dark Aura                08: Death Eraser        07: Grave Basher   |
      | 10: Death Needle        ________________________________________________|
      | 11: Carnelian          |            __
      | 12: Marion Knife       |           | D|
      | 13: Aquamarine         |           |ŻŻ|   __          __           _
      | 14: Dragoon Spear      |           |ŻŻ|  |12|  |ŻŻ|  |14|  |ŻŻ|   |E|
      | 15: Mystic Dress       |           |ŻŻ|__|ŻŻ|__|ŻŻ|__|ŻŻ|__|ŻŻ|  _|Ż|_
      |________________________|           |                          | |     |
      _____                          _     |__|ŻŻ|__|ŻŻ|__|ŻŻ|__|ŻŻ|__| |   __|
     |  B  |   _____                |C|    |11|  |__|  |13|  |__|  |__| |ŻŻ|
     |_ _ _|  | 123 | _____         |Ż|     ŻŻ          ŻŻ         |  | |ŻŻ|
       | |    |_   _||  10 |      __|Ż|                _    _      |__|_|__|
       | |      | |  |_ _ _|_    | 67 |               |D|  |C|     |_______|
      _|Ż|______|Ż|   _| |_|A|   |  __|          _    |Ż|  |Ż|
     |    ______  |  |_______|  _|Ż|   _    _   |B|   |Ż|  | |         _______
      Ż|_|     _|Ż|_           |  _|  |9|  |8|  |Ż|   |Ż|  |Ż|-HEAL   |   F   |
      _| |_   | ____|          |Ż|____|Ż|__|Ż|__|Ż|   |Ż|  | |-SAVE   |  BOSS |
     |  A  |  |___  |    ____  |  ________________|  _|Ż|__|Ż|_       |   E   |
     |_____|     _|Ż|_  |NOAH| | |                  |          |       ŻŻŻŻŻŻŻ
                |     |_|Ż|ŻŻ  |Ż|                  |          |      |ŻŻŻŻŻŻŻ|
                |         |    |5|                  |          |      |  BOSS |
                 ŻŻŻŻŻŻŻŻŻ     |_|                  |__________|      |   F   |
                                                                       ŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 120 Bishop          | L | 281 | 394 | Divide, Dispel                   |
     | Lv 120 Ifreet          | F | 374 | 153 | Invincible, Explosion            |
     | Lv 119 CAA-5           | - | 280 | 241 | Jump High, Power Shoot           |
     | Lv 119 CAM-6           | - | 280 | 241 | Jump Low, Easy Shoot             |
     | Lv 119 Griffon         | w | 400 | 130 | Magic Shield, Tornado            |
     | Lv 118 Ark Ghoul       | F | 371 | 154 | Dust Rain, Lightning Bolt,       |
     |                        |   |     |     | Divide, Rob Mind, Divine Judgment|
     |                        |   |     |     | Super Nova, Death                |
     | Lv 117 Black Dragon    | D | 368 | 149 | Poison Breath                    |
     | Lv 117 Dragon Zombie   | D | 368 | 149 | Dark Breath                      |
     | Lv 116 King Dragon     | F | 365 | 147 | Acid Breath                      |
     | Lv 115 Ghost Knight    | - | 387 | 146 | Charge, Mind Buster              |
     | Lv 114 Soul Knight     | D | 384 | 145 | Charge, Death                    |
     | Lv 113 Death Priest    | D | 266 | 344 | Cure                             |
     | Lv 112 Black Skeleton  | D | 349 | 143 | Speed Up                         |
     |________________________|___|_____|_____|__________________________________|
    
      • #1  - Black Skeleton [6]
      • #2  - Black Skeleton [4], Death Priest [2]
      • #3  - Death Priest [4]
      • #4  - Black Skeleton [5], Death Priest [1], Soul Knight [1]
      • #5  - Death Priest [2], Soul Knight [1]
      • #6  - Death Priest [2], Soul Knight [2], Ghost Knight [3]
      • #7  - Death Priest [1], Black Skeleton [5]
      • #8  - King Dragon [6]
      • #9  - Dragon Zombie [3]
      • #10 - Black Dragon [4]
    
    FLOOR 1
    ŻŻŻŻŻŻŻ
     The Silver Noah's new exit is through the broken cockpit windshield. Upon
     entering the flying castle's interior, there's a battle (#1) with some local
     wildlife. After completing this, the airship will be more hospitable, giving
     a healing bed and savebook downstairs; upstairs, a smith, upgraded shop [SH21]
     and Mother Claire (only if team visited her prior). The smith will have the
     combine shop abilities and any upgrades to the ones in Prodias & Brakia. Oh,
     and the savebook will remind the player if they save they can't leave -- pay
     heed! Okay, let's get on with this...
    
     Exiting north from the initial battle's room, two screens later is a hallway
     with three new exits. Take the nearest north to a #2 battle, and collect the
     [Rune Guard] with LV 6/15, DEF 16/27 stats; the [Death Illusion] card in a
     dead-end room nearby, with Lv 10/14 & ATK 34/42 stats; and a [Magic Apple]!
     In the SW room, take the lift to a dead-end on the 2F with a #7 battle and
     [Death Needle].
    
     Backtrack to the F1 hallway and take the NW corridor exit. After a brief #3
     battle on a northbound catwalk, it leads to the orange warp (marked B on map)
     that leads to the next-highest floor.
    
    FLOOR 2
    ŻŻŻŻŻŻŻ
     There's an annoying #4 battle in the room south of the "B" teleport, and
     after that, another huge corridor. The first two rooms starting from the
     east have a [Death Eraser] club and [Dark Aura] pad to steal -- no enemies!
     All the way in the southwest is a small #5 battle with a [Rune Blade] for Arc,
     having LV 8/15 & ATK 37/55 stats, and an "Increase DEF" effect also! Take the
     NW of the exits to a #6 battle. The [Scorpion Tail] can be obtained easily,
     but make sure the [Grave Basher] axe in the SE corner is gotten too, 'cause
     if y'finish the battle without it, the thing's history. North a bit leads to
     the next warp.
    
    FLOOR 3
    ŻŻŻŻŻŻŻ
     Two rooms south, there is a red (healing) crystal and a blue (saving) crystal
     for the allies' leisure. South of there, the party is trapped in a huge room
     with no apparent exit. The player can switch characters by talking to one of
     their allies walking around the field. There are six other rooms within this
     single room, and by taking someone in there, they face a trial. Anyone who's
     walking around is applicable, and whoever's picked can only do it once. Here
     is a list of who does what. Note that when a person has to fight an enemy by
     him/herself, it's roughly equal (or lower) level.
    
     • Arc ------> Pick "No" and fight with an Arch Fiend
     • Elc ------> Fight Warlock & Mariel
     • Iga ------> Fight Demi-Zombie [3]
     • Shu ------> Fight Arch Fiend
     • Poco -----> Pick "Watch" and fight a Warlock
     • Tosh -----> Fight Demi-Zombie [2] and Warlock
     • Choko ----> Pick either option and fight Ark Ghoul
     • Gogen ----> Pick "No" and fight Ark Ghoul
     • Gruga ----> Fight Niedel Soldier [6] > "Do not fight" [3] > Demi-Zombie [2]
     • Lieza ----> Pick "No" and fight Demi-Zombie [3]
     • Sania ----> Fight Demi-Zombie [2]
     • Shante ---> Pick "Wait!" and fight Alfred
     • Diekbeck -> Fight Warlock [will always be level one -- haha!)
    
     Choko, Gogen, Shu, Sania, and Shante have the more interesting scenarios.
     After six trials are passed (it doesn't matter who participated), a door in
     the north opens up. Heal, save, and ascend.
    
    FLOOR 4
    ŻŻŻŻŻŻŻ
     South of the warp's a #8 battle to putt around with. In the next hallway,
     there are nine (9) new exits! Luckily, most have #9 battles that can be fled
     from. Enter the southwestern door for a [Carnelian] gem that reduces MP cost
     of a person by about 30%. From there, go east to the next pair of doors and
     take the north one for a [Marion Knife]. East again, this time taking the
     southern of the pair to get a [Aquamarine] gem. East once more, enter north
     for a [Dragoon Spear].
    
     Now, in the far east is one more pair of doors. Take the north one past a
     #8 battle and find a [Mystic Dress] with great potential DEF (27!) that also
     refills MP each turn. This will help in the last battle if it's cultivated to
     be higher in defense. There's also a healing point here. Backtrack to the
     hallway once more and enter the SE door. Past a #8 battle, is a #10 battle,
     and past there...is a huge room with a door-opener crystal! Unfortunately, it
     can't be used until the 4 trials are cleared first. Abuse the previous heal
     crystal if/whenever needed.
    
     • SW Trial: Lv120 Bishop, CAM-6, CAA-5
     • NW Trial: Lv118 Ark Ghoul [3]
     • NE Trial: Lv119 Demi-Zombie [9]
     • SE Trial: Lv119 Griffon [4], Lv120 Ifreet
    
     The NE trial has a lot of potential Death spells to be cast, and the enemy's
     got good move and AGL, so spam Lieza's Lv3 Dispel ability when they bunch
     around and hope it kills most. If it doesn't, leave, heal, try again. Once
     the challenges are finished, use the white crystal to open the north door,
     leading to the warp.
     
     THERE WILL BE A BOSS ON THE NEXT FLOOR SO SAVE UP ON 3F BEFOREHAND!
    
    FLOOR 5
    ŻŻŻŻŻŻŻ
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 122 Zalbad          | D | 2496 | 604 | Mud Storm, Tornado, Explosion   |
     | Lv 120 Zalbad-00 [6]   | - |  506 | 486 | None                            |
     |________________________|___|______|_____|_________________________________|
    
      If the party is under-levelled or slow, the first round will probably kill
      a comrade or two. Zalbad's got powerful magic at his disposal and the tiny
      minions have a two-panel physical attack that's crappy, but weakens the
      party when factored in six times. The Zalbad-00's will respawn if all six
      are killed, so go straight for the boss himself -- too bad only one panel
      in the very front gives access to attacking. Thus, use Weak Enemy on the
      00's and buff the allies, and lay into 'em. Zalbad will always use magic on
      his turn, which means if the party goes right before then, use Lv2 Magic
      Shield to completely neutralize his strike. The immobile boss has no evasion
      or counterattacks, so use that to your advantage! MAKE SURE YOU KEEP CASTING
      SPEED UP/SPEED OCARINA OR THE BOSS/MINIONS MAY GET A DOUBLE-TURN DUE TO AGL
      DIFFERENCES! The battle ends when Zalbad's defeated.
    
     Afterwards, two warps will appear. The one in the south leads back down to
     the previous levels, the one in Zalbad's monolith leads upwards. There are
     no heal/save spots beyond this boss room, so it's best to go back and do the
     duties before proceeding. 
    
    FLOOR 6
    ŻŻŻŻŻŻŻ
     Some scenes take place upstairs, and...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv50 The Dark One      | D | 206  | 206 | Moral Collapse                  |
     |________________________|___|______|_____|_________________________________|
    
      Kukuru will fight this one by herself; luckily, it's easy as heck and the
      boss' attacks are crappy. Afterwards, the second form is fought.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv124 The Dark One     | D | 4152 | 000 | Moral Collapse                  |
     |________________________|___|______|_____|_________________________________|
    
      The Dark One uses a gun (!?) called the Millennium, which means its attack
      range is like a normal one. The boss is immobile and has li'l evasion, but
      is immune to status effects, too. When its HP starts getting hacked away,
      it uses the "Moral Collapse" skill which costs 0 MP and has a typical Lv3
      spell range, doing about 100-150 damage to its targets. This can hurt a
      lot, but Magic Shield will completely reduce its damage. If the allies keep
      out of its gun's attack range and someone with MP-recovery powers spams Lv2
      Magic Shield, it can really help a lot!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv128 The Dark One     | D | 9999 | 000 | Massacre, God Destroy           |
     |________________________|___|______|_____|_________________________________|
    
      The third and final form is the hardest by far, with max HP and a couple new
      abilities to make life hell for the allies, who don't get refreshed HP/MP as
      some previous fights may have. Since the player can pick the battle party
      before this battle, it helps to use some "fresh" players off the bench who
      aren't going to start crippled. For instance, if Lieza was in the 2nd form
      battle, consider switching her out for another healer around the same skill
      (Shante, Diekbeck; the latter's easier). The boss uses a Departure Gun, so
      it has a T-shaped attack range still.
    
      Massacre is dark-elemental, so Dark Shield (or using the Tragedy Glasses
      trick to setup an elemental ward) will help reduce its damage, about 150+.
      God Destroy is also dark-elemental and attacks a smaller plus-shaped range,
      doing about 150-200 damage. Definitely hard-hitting, although God Destroy
      is FIXED to hit the 4 panels in front of it, so that CAN be avoided.
    
      The thing about this fight is that it's a battle of attrition -- its DEF is
      decent (most physical attacks probably won't break 200), and all its attacks
      cost 0 MP. Without sufficient HP/MP refilling abilities, it'll probably just
      end up as the player getting screwed after 1000's of HP damage. What's worse
      is that there battles don't respawn in this place!
    
      The boss has limited range and is immobile, meaning those who stay away are
      completely safe from the boss' wrath. There are few things that can be done
      but heal up normally or equip automatic-HP/MP refill items and build oneself
      up that way. Sorry -- there isn't an easy way to get through this battle in
      any manner, besides using a Romantic Stone (0 MP cost). Fu-jin and Raijin's
      special move, as well as Choko's Asura form, can inflict a lot more damage
      than normal attackers -- it's worth noting, at least. Don't have 'em? That
      was the reason a separate save should've been made!
    
     Once the boss is defeated, though, that's the end of the game. If you get
     this far, you've certainly earned it...although the ending's rather sad...
    
              _________          _______    _______  _        ______   _ 
              \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
                 ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
                 | |   | (___) || (__      | (__    |   \ | || |   ) || |
                 | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
                 | |   | (   ) || (        | (      | | \   || |   ) |(_)
                 | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
                 )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    JOB GUIDE                                                                [JBGD]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     01) Indigos Sewer Research ............................................. JB01
     02) Ghost House Ruin Town .............................................. JB02
     03) Indigos Jewely Robbery ............................................. JB03
     04) Barns' Lost Dog .................................................... JB04
     05) Weird Sewer Sounds.................................................. JB05
     06) Indigos Whiskey Delivery............................................ JB06
     07) Search for Missing Child............................................ JB07
     08) Doll Collector in Ruins............................................. JB08
     09) Dangerous Types in Ruins............................................ JB09
     10) 3 AM Piano at the Bar............................................... JB10
     11) Monsters in Vacant House............................................ JB11
     12) Protect House from Burglary......................................... JB12
     13) Robber's Revenge.................................................... JB13
     14) Find Missing Son.................................................... JB14
     15) Catch Mischievous Boy............................................... JB15
     16) Stop the Terrible Gas Leak!......................................... JB16
     17) Guard the Recyclers................................................. JB17
     18) Monsters' Food!?.................................................... JB18
     19) Catch the Scrap Thief............................................... JB19
     20) Slay the Nocturnal Monsters......................................... JB20
     21) Find a New Home..................................................... JB21
     22) Play Cupid.......................................................... JB22
     23) Indigos Jewelry Robbers II.......................................... JB23
     24) Exterminate Weapons Thief........................................... JB24
     25) Slay the Monster.................................................... JB25
     26) Indigos Escort...................................................... JB26
     27) Catch the Slasher................................................... JB27
     28) Find Ancient Treasure!.............................................. JB28
     29) Find Ancient Treasure II............................................ JB29
     30) Vengeance Assistance................................................ JB30
     31) Find the Old Man.................................................... JB31
     32) Monster in the Arena................................................ JB32
     33) Arena Monster Revolt................................................ JB33
     34) Stop the Desert Thieves............................................. JB34
     35) Stop the Desert Thieves II.......................................... JB35
     36) Clear the Tracks!................................................... JB36
     37) Collect Minerals.................................................... JB37
     38) Deliver Meat to Gourmet............................................. JB38
     39) Mysterious Job Interview............................................ JB39
     40) Yuk Yuk Comedy Club Guard........................................... JB40
     41) Get Food to Holn Village............................................ JB41
     42) Deliver the Herb.................................................... JB42
     43) Monsters on the Tracks!............................................. JB43
     44) Get Monster Egg..................................................... JB44
     45) Archaeological Guard................................................ JB45
     46) Monster Kids!....................................................... JB46
     47) Rescue Coal Miners.................................................. JB47
     48) Monsters in Amaidar................................................. JB48
     49) Find the Ring....................................................... JB49
     50) Lost Girl........................................................... JB50
     51) Dangerous Medicine.................................................. JB51
     52) Desert Rapture...................................................... JB52
     53) Boor at the Bar..................................................... JB53
     54) Find the Missing Burro.............................................. JB54
     55) Theft at Senor Generale's........................................... JB55
     56) 5 Feathers of Amigue Roc............................................ JB56
     57) Return the Sea Dragon's Egg......................................... JB57
     58) Deliver the Charm................................................... JB58
    
    _______________________________________________________________________________
    JOB: INDIGOS SEWER RESEARCH                                              [JB01]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 400g
           Listed: Indigos
        Available: When Lieza joins up in Indigos
     Best Outcome: Kill all slimes
    
      Starting this job is as simple as entering the Indigos sewers.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 04 Green Slime [10] | W | 20  | 08  | ---                              |
     |________________________|___|_____|_____|__________________________________|
    
      A bunch of crappy slimes to beat up for two merits...well, better than some
      deals you'll be dealt. Use spells like Power Loss, Fire Storm, and others
      to squish 'em. This should be an easy feat, since you start on the bottom
      part of the map and can clog the passageway where most of them are. Don't
      forget that spears can hit two at a time!
    
    _______________________________________________________________________________
    JOB: GHOST HOUSE RUIN TOWN                                               [JB02]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 600g
           Listed: Indigos
        Available: Do 'Indigos Sewer Research' (or complete first job?)
     Best Outcome: Kill all monsters accompanying Baldal
    
      Once the job's taken, go to Ruin Town and enter the 'haunted house.' Enter
      upstairs and talk to the kid standing in the corner. A monster appears and
      says he's desecrated the dead by rebuilding a skeleton. The elemental then
      possesses the skeleton and it's murder time!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 08 Baldol           | F | 31  | 12  | Magic Shield, Charge, Self Bomb  |
     | Lv 07 Elemental [4]    | F | 27  | 12  | ---                              |
     |________________________|___|_____|_____|__________________________________|
    
      Obviously, you don't want to use any fire-elemental skills here; physical
      attacks'll do. Use Power Loss and Ice Breath to lower the agility of the
      elementals, which can evade attacks with a bit more ease than Baldal. One
      of the Elementals dropped a Gladius for me, which is used as a component
      later on in item synthesizing -- try to get one!
    
      Defeat the monster (doesn't drop anything) and see just what's up with
      the child...
    
    _______________________________________________________________________________
    JOB: INDIGOS JEWELRY ROBBERY                                             [JB03]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 1000g
           Listed: Indigos
        Available: After Lieza joins up in Indigos
     Best Outcome: Defeat all enemies (do not let any escape with stolen jewelry)
    
     Talk to the jewelry clerk to start the mission. Make sure you've looked at
     the wanted poster list in the guild office, since the wanted monster Docsun
     shows up to steal stuff!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 10 Docsun           | D | 36  | 15  | Mind Buster                      |
     | Lv 09 Stone Golem [4]  | - | 42  | 14  | Paralyze Wind                    |
     |________________________|___|_____|_____|__________________________________|
    
      The first thing you'll want to do is secure the exit! Block it up pronto so
      that no monsters can escape with the jewels. Note that it doesn't matter how
      many display cases get busted, as long as no one leaves the premises. Once
      the exit's clogged, the enemies will swarm you, so it's a perfect situation
      to use Power Loss/Plasma Shock/Cold Breath in. Launch an offensive first
      thing because the golem enemies have a paralysis-inflicting attack, plus can
      hit more than one ally with physical attacks and do it diagonally! Lieza's
      Cure ability (LV2) should help a lot here, if you get paralyzed.  Try to
      swipe that Ruby item, too, which gives +3 DEF and is a component in making a
      LightRobe later on. Also, Docsun will NOT attack if he cannot get access to
      that large gem display case and won't give the retreat order; however, his
      cohorts will still head for the exit once they're freed up. Elc can block it
      in three turns, since Docsun doesn't move his first.
    
      The police arrive afterward, but things don't get hectic.
    
    _______________________________________________________________________________
    JOB: BARNS' LOST DOG                                                     [JB04]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 800g
           Listed: Indigos
        Available: After Lieza joins party in Indigos
     Best Outcome: Kill all monsters and get the dog
    
     After accepting the job, talk to the bespectacled man standing in front of
     the Indigos Bar. He wants you to find his lost dog, which is somewhere in
     town. Go down into the sewer to find some undead monsters that want to fend
     you off...so they can eat poochie...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 11 Ghoul      | D | 36  | 16  | Throw Head, Self Bomb, Paralyze Wind   |
     | Lv 10 Zombie [4] | D | 34  | 15  | Poison Wind                            |
     |__________________|___|_____|_____|________________________________________|
    
      Luckily, this isn't a "save the hostage" mission -- the enemies all target
      your group first-off. Sadly, all have the 'Paralyze Wind' attack and aren't
      afraid to use it every once in awhile. Use area-effect spells/skills like
      Power Loss, Plasma Shock, Cold Breath, etc. to murder 'em, since most will
      be coming up from the SW corner of the map towards you. Just stay apart so
      that their paralysis attack can't hit more than one person and this won't be
      so hard -- just make sure to deal the finishing blow ASAP when they're left
      with 1 HP!
    
     Return to the surface with the dog and talk to the green-overalled kid who
     is standing by the bar, now. He'll say that Mr. Barns waited as long as he
     could, but had business abroad -- he wants Elc to take care of it 'til he
     gets back! Four 'Doggy Treats' (not a real item) will be handed over as well.
     When you can return to Elc's apartment in Prodias, the dog will end up going
     there.
    
     ...At least Barns didn't forget to pay the guild.
    
    _______________________________________________________________________________
    JOB: WEIRD SEWER SOUNDS                                                  [JB05]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 1200g
           Listed: Indigos
        Available: After Yagos Isle events
     Best Outcome: Defeat all monsters with no ally casualties
    
     Enter the sewers to start the battle.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 18 Piers Beronica   | D | 47  | 57  | Charge                           |
     | Lv 17 Skeleton [4]     | D | 52  | 24  | Refresh, Mind Buster             |
     |________________________|___|_____|_____|__________________________________|
    
     This may be a teency bit trying with only three party members, but if you
     stave off on doing it until the end of Gallarno's House, Shu and Shante will
     be in the party. Cold Breath, Strike Power/Power Loss, and spear attacks'll
     bring these doofuses down.
    
    _______________________________________________________________________________
    JOB: INDIGOS WHISKEY DELIVERY                                            [JB06]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 1000g
           Listed: Prodias
        Available: Can do immediately after Yagos Isle events
     Best Outcome: Defeat all monsters
    
     Apparently, this job can't be completed until Shante has quit hanging around
     in the bar, because this temporarily halts traffic to the bar until then.
     Talk to the Prodias barkeep and head towards Indigos' tavern. After picking
     up the goods, its time for an above-ground FIGHT CLUB!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 22 Fighter [3]      | W | 63  | 30  | Charge                           |
     | Lv 22 Mighty Fly [2]   | L | 62  | 30  | Flying Smash                     |
     |________________________|___|_____|_____|__________________________________|
    
     Another waste of time to go through; luckily, the Fighters are all water-type
     so Elc can rip through them with ease. "Flying Smash" can do 12-15 damage to
     one target but isn't much to crow about. When the battle ends, Elc goes back
     to the Prodias Bar (automatically) to deliver the goods.
    
    _______________________________________________________________________________
    JOB: SEARCH FOR MISSING CHILD                                            [JB07]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 800g
           Listed: Prodias
        Available: After events at Yagos Isle are complete
     Best Outcome: Find the kid on the very first try
    
     This is a non-offensive one, so it's pretty easy to do. Talk to the man in
     the Prodias bar to get a 'description' of the kid, who looks ugly and has a
     bad posture. Enter Elc's apartment building and snag the kid who's standing
     in the hallway for the correct pick. If you pick any other similarly dressed
     kid around town, this affects the 'rating' of the job completion.
    
    _______________________________________________________________________________
    JOB: DOLL COLLECTOR IN RUINS                                             [JB08]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 1200g
           Listed: Indigos
        Available: After Yagos Isle events, finish 'Weird Sewer Sounds' job
     Best Outcome: Defeat all monsters + Piers Beronica alive
    
     Head to Ruin Town and find a bunch of children-like statues (creepy!) that
     are blocking the way upstairs. The 'Restart' puzzle-reset ability will now
     be active. Clear the way and enter the second floor to find Piers Beronica
     from before.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 18 Piers Beronica   | D | 54  | 25  | Mind Buster                      |
     | Lv 17 Soul Flame [4]   | F | 63  | 26  | Power Loss, Death                |
     |________________________|___|_____|_____|__________________________________|
    
     A grown man making little-girl dolls...yeah, it screams pedophilia. And we all
     know the best treatment for creepy guys like this -- STABBITY! Piers has lost
     an ability since last time we saw him, but the Soul Flame allies know a Death
     spell, so those are the main targets here (not that Piers can be targeted).
     Doing this early on can be a little hard since the flames can hit for 18+ dmg
     per hit, and if they gang up on anyone, that's curtains. Waiting until after
     Gallarno's House events are done is better since Shu and Shante will join up
     for the game's duration. Physical attacks are really the way to go here. The
     Soul Flames can also drop Tem's Grass, too. The after-battle convo is great:
    
     Piers: "Why are parents getting nervous?"
     Elc  : "Because you're an untrustworthy freak."
    
    _______________________________________________________________________________
    JOB: DANGEROUS TYPES IN RUINS                                            [JB09]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
           Merits: 6
           Reward: 1300
           Listed: Indigos
        Available: Complete 'Weird Sewer Sounds' + 'Doll Collector in Ruins' jobs
     Best Outcome: Defeat Piers Beronica
    
     Back to Ruin Town...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 18 Piers Beronica   | D | 54  | 25  | Magic Shield, Rob Mind           |
     | Lv 17 Robber [4]       | - | 52  | 24  | Charge, Swing                    |
     | Lv 16 Fighter [3]      | W | 49  | 22  | Charge                           |
     |________________________|___|_____|_____|__________________________________|
    
     Piers actually DID become a monk, in a sense, and is now preaching all kinds
     of crazy credo to some baddies. Doing him in wins the battle, which isn't so
     hard with three people; it's even easier with five. Cold Breath and Power Loss
     are about all ya need here, if you don't want to bumrush the 'boss'. 
    
    _______________________________________________________________________________
    JOB: 3AM PIANO AT THE BAR                                                [JB10]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3000g + Rapier
           Listed: Indigos
        Available: After finishing events at Gallarno's House
     Best Outcome: Defeat all monsters
    
     Talk to the barkeep to start this all-nighter...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 21 Demi Monk        | D | 55  | 51  | Poison Wind                      |
     | Lv 20 Barbarian [4]    | E | 73  | 28  | Ground Shield, Charge            |
     |________________________|___|_____|_____|__________________________________|
    
     These jokers start in the NW corner of the room in a close formation, so any
     five-square magic/ability can hit most of them; plus, it's easier to keep 'em
     close together since they won't be able to move away, either through movement
     constrain or the AI. The Demi Monk's Poison Wind attack can do 15+ dmg in the
     normal plus-shaped formation, so don't cluster together without some curative
     means nearby (or, use Shante's Silent ability). The other enemies are nothing
     to worry about. [Demi Monk may drop an Earth Curse item.]
    
     To obtain a "secret" Rapier, after winning the battle, re-enter with Shante
     as the pointman and talk with the barkeep. Re-enter again and talk with the
     boy to obtain it.
    
    _______________________________________________________________________________
    JOB: Monsters in Vacant House                                            [JB11]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2000g
           Listed: Prodias
        Available: After events at Gallarno's House
     Best Outcome: Defeat all monsters in one go; don't go back to heal
    
     Go back to Gallarno's House -- now called the Vacant House -- and meet with
     the employers. The woman will let Elc rest if he wants to. This place is full
     of monsters. Here are the monsters you'll have to fight.
    
     * Lv 20 Ghoul (x5)
     * Lv 20 Ghoul (x2), Lv 20 Vampire Bat (x3)
     * Lv 20 Ghoul (x3), Lv 20 Vampire Bat (x2)
    
     There are six fights in all: one for the main hall, one for Gallarno's old
     office, and four for the adjacent hallways' rooms. Once all are gone, return
     to Dex and the mission's over.
    
    _______________________________________________________________________________
    JOB: Protect House from Burglary                                         [JB12]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2000g
           Listed: Prodias
        Available: Complete 'Monsters in Vacant House' job
     Best Outcome: Annihilate all monsters in the four rooms
    
     Return to Mr. Dex' house to protect it from burglary. Each of those four tiny
     rooms off the main corridor have treasure chests in them now. 
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 21 Werewolf         | w | 60  | 30  | Expand Range                     |
     | Lv 21 Doll Master      | D | 61  | 29  | Mind Buster                      |
     |________________________|___|_____|_____|__________________________________|
    
     These are the only monsters that appear in each room, with each type having
     2-3 types, but always five in all. Pretty easy stuff -- use Lv2 Power Loss
     and Lv2 Plasma Shock to kill 'em en masse.
    
     Once all four rooms are cleared, the job's over. And, no, Elc cannot steal
     the treasure for himself. :p
    
    _______________________________________________________________________________
    JOB: Robber's Revenge                                                    [JB13]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 4000g
           Listed: Prodias
        Available: Complete 'Protect House from Burglary' job
     Best Outcome: Defeat all monsters
    
     Return to Dex's house once again to find a little soiree going on...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 21 Kobold           | E | 76  | 30  | Swing                            |
     | Lv 21 Werewolf [2]     | w | 60  | 30  | Expand Range                     |
     | Lv 21 Doll Master [2]  | D | 61  | 29  | Mind Buster                      |
     | Lv 21 Mad Puppeteer    | D | 55  | 51  | Power Shoot                      |
     |________________________|___|_____|_____|__________________________________|
    
     The Kobold/Mad Puppeteer enemies start at the top of the stair, giving the
     party time to use Speed Up/Strike Power early on. Once that's done, harness
     the guards' bodies' positions and use them for cover. Silent and Power Loss
     work especially well here, given the probability of your characters' semiweak
     armor. They don't really have a compunction for using their skills, but still
     doesn't detract from the fact that they CAN...and who wants that? Oh, and
     don't forget about Plasma Shock. Shu's should be in the frontlines attacking,
     but if a Lv2 skill can hit four or more enemies, have at 'er.
    
    _______________________________________________________________________________
    JOB: Find Missing Son                                                    [JB14]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 1000g
           Listed: Ramul
        Available: When Lieza first comes to Forles
     Best Outcome: Locate son
    
     Talk with the widow at the comedy club next-door to the guild to learn that
     her son is nearby, apparently. To locate him, head onto the plateau south
     of Holn and go to the east edge, where a small area called 'Forest Edge' can
     be found. Watch the scenes there and that's it!
    
    _______________________________________________________________________________
    JOB: Catch Mischievous Boy                                               [JB15]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 1500g
           Listed: Ramul
        Available: When Lieza first comes to Forles
     Best Outcome: Catch boy all 8 times + don't talk with any lookalikes
    
     A distraught woman will ask Lieza to catch her bratty son who's had a sudden
     rebellious streak...basically, a hide-and-seek game in Ramul. The boy wears
     a red baseball cap and a yellow shirt, so he really sticks out when found.
     Here's how to do it without any casualties (^__^):
    
     • Near the inn in plain sight
     • Near the guild's street
     • Near weapon shop, obscured by tree
     • Near inn, by flowershop lady
     • Near newspaper seller, obscured by tree
     • At northernmost dead-end street
     • Standing under architecture in house east of weapon shop
     • Completely obscured by tree nearest weapon shop
    
     Talking with any red-capped, yellow-shirted lookalike once the hunt's began
     will result in a substantially lower reward (375g!?)...so don't.
    
    _______________________________________________________________________________
    JOB: Stop the Terrible Gas Leak!                                         [JB16]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 3000g
           Listed: Houfion
        Available: After speaking with Moris in Houfion Inn
     Best Outcome: Stop the leak via the wall switch
    
     The client's located at the Heap Cave-In, which is actually east of Houfion
     past the raised train tracks.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 38 Skeleton Knight  | E | 127 |  51 | Charge, Plasma Shock + ???       |
     | Lv 38 King Dragon      | F | 131 |  50 | Acid Breath + ???                |
     |________________________|___|_____|_____|__________________________________|
    
     The red gas has pervaded sections of the tunnel and reduces MP each turn, so
     bring some Recover Fruits. The monster duo listed above will appear for any
     monster battle, and for all intents and purposes, can often be fled from. At
     the first fork, continue right 2 screens to find three items:
    
     • WindMask [Lv 2/12, Atk 11/23; Wind-Elemental]
     • Smash Pads [Lv 8/12, Atk 15/19]
     • Palo's Nut [Lv 1/1, Def 1/1; Increase Agility]
     • Power Unit 05 [Lv 0/0, Def 0/0, Increase Most Stats; Diekbeck-only]
    
     None of the weapons are used in the Combine Shop, but the Power Unit is worth
     the detour. Backtrack to the first fork, going left this time, and follow the
     linear screens until a dead-end room with another monster battle. Finish it
     up quick, flip the wall switch to stop the gas. Monsters haven't disappeared
     yet, though.
    
    _______________________________________________________________________________
    JOB: GUARD THE RECYCLERS                                                 [JB17]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2000g
           Listed: Houfion
        Available: After speaking with Moris in Houfion Inn
     Best Outcome: Bobby is not attacked once
    
     Meet with Bobby at the recycling plant in town and the mission will start up
     automatically.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 44 Rabid Bat [2]    | L | 111 |  58 | Dark Shield, Rob Mind            |
     | Lv 50 Black Dragon     | D | 167 |  65 | Poison Breath                    |
     |________________________|___|_____|_____|__________________________________|
    
      The goal is to ensure that Bobby isn't harmed whatsoever, so Shu should be
      in punching bag mode. Zoom right into the thick of things, use Speed Up, and
      make the ninja available for the beatdown. Keep away from Bobby but not so
      far that if any monster slips by, Shu can't get within attacking range. The
      Black Dragon uses Lv2 Poison Breath, too, which can be annoying also. Spam
      Random Attack when they surround Shu and try to get by with lots of counter-
      -attacks. It's crucial that Speed Up be cast since the bats are quite fast
      and _MAY_ get two turns to Shu's one, especially after Bobby jabbers over
      "grand sockets" and whatever junk he's pocketing. Bring lots of Recover
      Fruits for this one.
    
     After five turns, the battle automatically ends. Killing the enemies isn't
     necessary, nor does it affect the battle reward.
    
    _______________________________________________________________________________
    JOB: MONSTERS' FOOD!?                                                    [JB18]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 4000g
           Listed: Houfion
        Available: Complete 'Stop the Terrible Gas Leak' & 'Guard the Recyclers'
     Best Outcome: Prevent monsters from spawning in back room (puzzle)
    
     To start, simply trek to THE HEAP CAVE-IN, not 'The Heap' as the job says.
     If they didn't want people to be confused, maybe they should've thought of
     a better name, huh? Anyway, enter inside, hang a left at the bifurcation,
     and the missing guard will be standing there near a new door.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 41 Skeleton Knight  | E | 136 |  55 | Charge, Plasma Shock + ???       |
     | Lv 41 King Dragon      | F | 140 |  54 | Acid Breath + ???                |
     | Lv 20 Ghost Knight     | - |  78 |  27 | Charge + ???                     |
     |________________________|___|_____|_____|__________________________________|
    
     Like before, the above battle takes place in the monster zones and can be ran
     from if needed. Continue along until the first fork; go right into a room
     with two chests: a Conf Ancient Spear [10/14, 12/15, Inflict Confusion] and
     [Cure-All]. Double-back a room, continue north a ways and eventually two more
     chests will be in an empty path. The Stripe [6/10, 13/17] club and Cloak
     [2/14, 6/15] aren't too awesome, and aren't used in the Combine Shop either.
    
     Continue on the straightforward path until arriving at another fork -- ignore
     the west dead-end path and go north into a puzzle room. The weird icon-filled
     tiles will summon a group of six Ghost Knights into battle, and the solution
     to this is moving the columns in front of the northern gates to prevent this
     from ever happening again. It's quite simple to do, but the general rule of
     thumb is to block the left door and work right.
    
     When all six are done, Shu finishes up. However, he'll still have to hoof it
     on out, so that's where the ample healing supplies comes in.
    
    _______________________________________________________________________________
    JOB: CATCH THE SCRAP THIEF                                               [JB19]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 4000g
           Listed: Houfion
        Available: After finishing Main Chimera Lab events
     Best Outcome: Defeat all monsters
    
     Talk with the town Recyclers for the battle to start.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 47 Acid Slime [6]   | E | 153 |  63 | Acid Breath, Self Bomb           |
     |________________________|___|_____|_____|__________________________________|
    
      Use Arc's Weak Enemy ability to lower a large amount of groups' stats, and
      let everyone dogpile on the li'l slimeballs. To further cement their own
      mediocrity, they may drop Herbs.
    
    _______________________________________________________________________________
    JOB: SLAY THE NOCTURNAL MONSTERS                                         [JB20]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2000g
           Listed: Houfion
        Available: Complete 'Catch the Scrap Thief'
     Best Outcome: Defeat all monsters
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 50 Jackal           | L | 163 |  66 | Holy Breath                      |
     | Lv 48 Werejackal [5]   | E | 120 |  63 | Speed Up                         |
     |________________________|___|_____|_____|__________________________________|
    
      The hard part isn't killing the enemies -- anyone with a half-decent party
      and an affinity for spamming Arc's Weak Enemy can get by. No, the hard part
      is getting Jackal to drop its rare Tri-Shot shoe which can be combined into
      Dagger Boots on Yagos Isle. To gauge it's difficulty, let's just say it took
      over thirty resets to get it. I recommend stealing its crappy held item 1st,
      then trying to get the drop.
    
    _______________________________________________________________________________
    JOB: FIND A NEW HOME                                                     [JB21]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 3400g
           Listed: Paysus
        Available: After Sania joins party at Amaidar Temple
     Best Outcome: Locate home for geezer
    
     Talk with the old man at the restaurant's bar and he'll want to find a house
     somewhere warm -- that's it. Although this can be accepted early into the
     Greyshinne events, it can't be finished until after them when the Silver Noah
     can be used freely to explore the world.
    
     When it comes time to finish this mission, fly to Zariban's town of Elzark.
     In the northeast, one of the ladies wants to sell her house, and will gladly
     sell it to the man from Greyshinne. Fly back and tell him the good news to
     complete the mission.
    
    _______________________________________________________________________________
    JOB: PLAY CUPID                                                          [JB22]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 4000g
           Listed: Paysus
        Available: After retrieving Amaidar Scripture at Noyam Plain
     Best Outcome: Retrieve jewelry for man
    
     The client in one of the inn's rooms has requested a hunter to help him 'get
     the girl' he likes. Talk with him, then the girl working the counter in the
     restaurant below, to learn she can't wed unless a suitor gets the jewels from
     a monster on Anan Flats. One more talk with the guy and agree to get the junk
     for him. Save if y'want and go to that location.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 49 Death Druid      | D | 122 | 152 | Earthquake                       |
     | Lv 48 Arch Knight [5]  | L | 169 |  62 | Charge, Expand Range             |
     |________________________|___|_____|_____|__________________________________|
    
      Not too hard, given the geography makes the enemies bunch up by the bridge;
      just use Weak Enemy and slog away! The jewelry is received after the mark
      has been slain. Make sure that Hell Spawn's wanted poster has been viewed
      before this or else the bounty on him can't be collected!
    _______________________________________________________________________________
    JOB: INDIGOS JEWELRY ROBBERS II                                          [JB23]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 12
           Reward: 6000g
           Listed: Indigos
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: All enemies defeated [none escape]
    
     The clerk at the jewelry store will start the mission when ready.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 47 Golem Master     | E | 107 | 109 | Miss Catch                       |
     | Lv 44 Iron Golem [9]   | - | 147 |  57 | Protection                       |
     |________________________|___|_____|_____|__________________________________|
    
      Elc and Shu are mandatory for this job. Like the previous outing in this
      store (which has gotten a lot bigger due to renovations), the enemies' goal
      is to take as many jewels as they can and escape whence they came. Sending
      someone with great move -- Shu's the best candidate -- north to block the
      entrance is the best idea, since the enemies often don't bother attacking
      if there are jewels to steal within range. The Golem Master has a Recover
      Fruit to steal, but nothing of use. As long as no enemies manage to leave
      battle -- the directive's only given after the golem master has stolen from
      the three main display cases -- property damage is irrelevant.
    
    _______________________________________________________________________________
    JOB: EXTERMINATE WEAPONS THIEF                                           [JB24]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 1000g
           Listed: Prodias
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: Defeat thief
    
     Visit the smith shop in Prodias to start the events.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 47 Boogie Man       | W | 117 | 145 | Nice Catch, Diamond Dust         |
     | Lv 47 Gas Cloud [4]    | w | 118 |  61 | Petro Wind                       |
     |________________________|___|_____|_____|__________________________________|
    
      Mundane battle: the enemy starts in a horribly opportune position for Lv2
      magic, and anyone can weaken them within a single turn, probably. Just goes
      to show that not all thieves are smarty-pants. Petro Wind will be used if
      an opening's there, so something like Magic Shield will help keep this a
      short fight.
    
    _______________________________________________________________________________
    JOB: SLAY THE MONSTER                                                    [JB25]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 3000g
           Listed: Prodias
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: Cure Hope of her disease
    
     The client is in the second pad of Elc's apartment building. After a lot of
     scenes, the job will be changed from "kill me" to "ask Vilmer how to cure
     the disease." Of course, Vilmer is in Yudo Village on Yagos Isle, still.
     Talking with him opens up the Jinbara Tube area on the northeastern beach.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 60 Jinbara          | E | 1024 | 78 | Throw Seed, Self Bomb            |
     |________________________|___|______|____|__________________________________|
    
      No, that's not a typo -- it really has over a thousand HP. Too bad all the
      rest of its stats are crappy, and the same thing goes for its skills. The
      special monster has an Herb steal and drops the pseudo-item 'Juice of
      Jinbara.' May also drop a 'Ground Rod' [LV 8/12, ATK 15/19, Earth-element].
    
     Take this to Vilmert and he'll concoct a weird potion, and automatically, the
     job's final events will take place.
    
    _______________________________________________________________________________
    JOB: INDIGOS ESCORT                                                      [JB26]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 3500g
           Listed: Prodias
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: Defeat Marg
    
     The client is at Aldia Bridge, which is at the bridge on the world map where
     the crossroads lead to Indigos, Prodias, and the Vacant House.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 48 Marg             | E | 157 |  63 | Ground Shield, Charge            |
     | Lv 47 Robber [3]       | - | 119 |  61 | Charge, Swing                    |
     | Lv 47 Fighter [3]      | W | 119 |  61 | Charge                           |
     |________________________|___|_____|_____|__________________________________|
    
      The enemy will do a pincer attack on the bridge, but since none of them are
      particularly good (this is the type of riffraff found in Ruin Town, just w/
      a higher level!) or have decent skills, it quickly devolves into a normal,
      kill-the-craptastic-foes type of battle. Lunacius will be in the middle of
      the bridge and stays there, and won't be targeted by the enemy, so don't
      treat this like a hostage protection mission. Targeting Marg, like Lunacius
      said, will end the battle.
    
    _______________________________________________________________________________
    JOB: CATCH THE SLASHER                                                   [JB27]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 4000g
           Listed: Prodias
        Available: Complete 'Indigos Escort' mission
     Best Outcome: Defeat monster + Don't let it go free
    
     Return to Aldia Bridge. Shu and Elc will talk about how they're famous and
     a decoy is needed to draw the killer out of hiding. Anyone works, really; I
     chose Tosh since he's vicious and I'd given him a 38 ATK Platinum Edge just
     a few moments earlier. A 4-person party will also be formed to help out the
     decoy that night, but...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 48 Soul Knight      | D | 169 |  62 | Charge, Death                    |
     |________________________|___|_____|_____|__________________________________|
    
      The monster will use a 'wind silence field' to prevent anyone from hearing
      screams; its other function is preventing the decoy from using anything but
      physical attacks. This means someone physicaly strong, like Tosh or Gruga,
      won't be that affected.
    
     Afterwards, the wussy monster says they should let him go because his little
     girl is sick and needs blood potions. Don't fall for it -- the sap is lying
     through his teeth, and freeing him results in less pay and such.
    
    _______________________________________________________________________________
    JOB: FIND ANCIENT TREASURE!                                              [JB28]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 4000g
           Listed: Palencia
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: Deliver letter to client
    
     Visit the Palencia Bar's client near the pool table and he'll want the party
     to fetch a hidden heirloom from Palencia Castle's ruins.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 47 Dark Wraith [2]  | D | 117 |  62 | Poison Wind, Self Bomb           |
     | Lv 47 Soul Flame [4]   | F | 153 |  63 | Power Loss, Death                |
     |________________________|___|_____|_____|__________________________________|
    
     After battle, search the rightmost section of the rubble (in the first room)
     and Elc will locate an [Ancient Letter]. Give it to the man at the bar to
     complete the mission.
    
    _______________________________________________________________________________
    JOB: FIND ANCIENT TREASURE II                                            [JB29]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 6000g
           Listed: Palencia
        Available: Complete 'Find Ancient Treasure!' job
     Best Outcome: Deliver buried treasure to client
    
     The same whiskered client at the Palencia Bar seems to have a new clue as
     to the whereabouts of his fabled treasure. The letter says: "'Quina Hill,
     from the skull under the tree... Castle 4 Out 2 Sand 1 Ghost 7 Out 5 Sand 2
     Ghost 4. Under the corpse of the crow." Whatever that means...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv47 Death Hound [4]   | D | 118 |  62 | Acid Breath                      |
     | Lv47 Dragon Zombie [2] | D | 158 |  61 | Dark Breath                      |
     |________________________|___|_____|_____|__________________________________|
    
     Get rid of the pesky monsters (which shouldn't need a strategy) and clear the
     field so that searching can be done. Inspect the lower-right corner where a
     bird skeleton is to find the treasure. What is it? Not revealed. Bring it to
     the client and it's some easy money.
    
    _______________________________________________________________________________
    JOB: VENGEANCE ASSISTANCE                                                [JB30]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 6000g
           Listed: Palencia
        Available: Complete 'Find Ancient Treasure II'
     Best Outcome: Complete battle
    
     The little boy is at the Palencia inn, second room from the right. After some
     scenes, a battle starts. Revenge by proxy...?
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 48 Blue Phantom     | W | 155 |  64 | Diamond Dust                     |
     | Lv 47 Will 'o Wisp [4] | F | 164 |  63 | Fire Shield, Explosion           |
     |________________________|___|_____|_____|__________________________________|
    
      None of the enemies have a penchant for using their skills, meaning a quick
      Lv2 Weak Enemy and half the battle is already won. Will 'o Wisp enemies may
      drop Golden Dragon knives [LV 4/8, ATK 6/9, Increase Defense ability] though.
    
    _______________________________________________________________________________
    JOB: FIND THE OLD MAN                                                    [JB31]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2000g
           Listed: Misro
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: Mystery solved
    
     The client is in the northeasternmost house in Misro, who says his missing
     father is most assuredly inside town. He carries an umbrella and has a ribbon
     on his head...okay. Show up at the southwesternmost house and talk with the
     weird geezer who'll leave for home...but upon talking with the client, his
     father is still missing! Go back to the SW house and convey the father's
     wishes to his son to finish the job.
    
    _______________________________________________________________________________
    JOB: MONSTER IN THE ARENA                                                [JB32]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 4000g
           Listed: Misro
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: The real Negdus defeated
    
     Visit the Niedel Arena in Misro and talk with the official-looking chap near
     the statues.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 64 Negdus [8]       | F | 156 |  82 | Protection, Charge               |
     |________________________|___|_____|_____|__________________________________|
    
      The wanted monster Negdus will create some illusionary havoc, creating some
      copies of himself to fight -- the battle lasts until he's defeated. So how
      to tell which one is which? You can't! It's random! When a copy is defeated
      another one appears somewhere in the arena's corner, which makes this fight
      one of the game's few aggravating, throw-controller-at-wall ordeals.
    
    _______________________________________________________________________________
    JOB: ARENA MONSTER REVOLT                                                [JB33]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 4000g
           Listed: Misro
        Available: Complete 'Monster in the Arena'
     Best Outcome: Complete all three battles
    
     Talk with the official-looking man near Misro Arena's statues to start the
     quelling.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 64 Skeleton Knight  | E | 205 |  83 | Plasma Shock, Charge             |
     | Lv 64 Arch Gargoyle    | D | 204 |  83 | Thunder Storm                    |
     | Lv 62 Red Skeleton     | F | 153 |  80 | Magic Shield, Charge, Self Bomb  |
     | Lv 60 Skeleton         | D | 148 |  77 | Charge                           | 
     |________________________|___|_____|_____|__________________________________|
    
      The monsters are angry and fighting back, and there are three battles to
      take part in, each group of monsters entering as the team progresses north.
    
      BATTLE 1: Skeleton [4]
      BATTLE 2: Red Skeleton [4]
      BATTLE 3: Skeleton Knight [2], Arch Gargoyle [2]
    
      The last battle can be a little harder than normal fare due to the high HP
      and such, but using Lv2 Weak Enemy -- like so many times before -- makes a
      joke of the opposition.
    
    _______________________________________________________________________________
    JOB: STOP THE DESERT THIEVES                                             [JB34]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 4000g
           Listed: Elzark
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Best Outcome: Force enemy to flee
    
     Before the thieves can be stopped, information must be gathered about them.
     Although the guild information mentions MISRO, that Niedel town has nothing
     to do with this mission, so don't be thrown off. Two people in Elzark's bar
     will mention the thieves plan to hit the Water Ruins and that they only work
     at night, respectively. Sleep in the inn for a fabulous night skirmish!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 48 Berserker [5]    | w | 169 |  62 | Charge, Protection               |
     | Lv 48 Dark Paladin [2] | D | 169 |  62 | Rob Mind                         |
     |________________________|___|_____|_____|__________________________________|
    
      Lv2 Weak Enemy will affect all Berserkers in their unfortunate setup, while
      the two remaining enemies are further north. Protection may be cast, but it
      should only delay the inevitible, in this case being the wussies fleeing.
    
    _______________________________________________________________________________
    JOB: STOP THE DESERT THIEVES II                                          [JB35]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 5000g
           Listed: Elzark
        Available: Complete 'Stop the Desert Thieves' job
     Best Outcome: Win battle
    
     They're aiming for the Raiden Ruins this time, so no fancy investigating to
     make them appear -- just trek there. It's in the northern part of Zariban.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 48 Berserker [10]   | w | 169 |  62 | Charge, Protection               |
     | Lv 48 Dark Paladin [3] | D | 169 |  62 | Rob Mind                         |
     |________________________|___|_____|_____|__________________________________|
    
     This time the enemy's frontline is the three dark paladins, whereas the ten
     Berserkers are in two rows behind them. This means the party can get one of
     the biggest mass-damage attacks to weaken multiples of them. It doesn't help
     the opposition that the few allies can stuff up the tiniest area and disallow
     them to get behind.
    
    _______________________________________________________________________________
    JOB: CLEAR THE TRACKS!                                                   [JB36]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 3000g
           Listed: Gooz
        Available: After finishing Banza Mountain events
     Best Outcome: All rocks moved off tracks and dumped into a hole
    
     To find the miner waiting for a Hunter, enter Banza Mountain's first screen
     and look for a new passage on the west wall that's opened up since Banza
     Mountain's events. After two battle screens, a long mine cart track will
     lead to the guy.
    
     His problem is that there are rocks on the tracks; the job is to simply move
     them off the track and to the side, in whatever way possible. There isn't a
     'Restart' option like some puzzles, but the man there allows the team to
     start over if they ask. The secondary objective was to dump the rocks into a
     hole to get rid of them; make sure to do this or it'll affect job completion.
    
    _______________________________________________________________________________
    JOB: COLLECT MINERALS                                                    [JB37]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 4000g
           Listed: Gooz
        Available: After finishing Banza Mountain events
     Best Outcome: Return all 20 minerals to miner
    
     The miner is at Banza Mountain, and tells his plight: he dropped 20 minerals
     and they're now guarded by monsters. Enemies that may be fought within (in
     various combinations):
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 64 Black Skeleton   | D | 205 |  83 | Speed Up                         |
     | Lv 63 Fire Bird        | F | 154 |  82 | Fire Breath                      |
     | Lv 62 Weretiger        | F | 152 |  81 | Strike Power                     |
     | Lv 60 Mud Stalker      | E | 193 |  79 | Sleep Wind                       |
     | Lv 58 Mud Goblin       | E | 143 |  75 | Power Loss                       |
     |________________________|___|_____|_____|__________________________________|
    
                                               _______
                                              |       |         ______
                                               Ż|     |________|      |__|Ż|
                                                |______________ __   ______|
                                                |  ________    |  | |
                                                | |        |   |__| |_
                                                | |        |          |
                                                |Ż|        |___   ____|
                                             ___| |____  ______| |
                                            |2 ________||________|
                                            | |
                                            |Ż|____________
                                            |  __________ 1|
                                            | |________  | |
                                         ___| 1        | | |
                                        |  ___|ŻŻŻŻŻŻ| | | |
                                        | |   |ŻŻŻŻ| | | | |
                                      __| |___|    |_| | | |
                                     |  _______________| | |
                                     | |     __________  | |
                                     | |    |•         | | |
                                     | |_    ŻŻŻŻŻŻŻŻ| | | |
                                     |   |__|Ż|      |1| | |
                                     |         ŻŻŻŻŻŻ  | | |
                                      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |
                                                     | |_| |
                                            |ŻŻŻŻŻ|  |  ___|
                                            |_ 1 _|  |Ż|
                                            __| |    | |-HEALING
                                           |     ŻŻŻŻ  |
                                           |    |ŻŻŻŻŻŻ
                                           |__  |
                                              | |
                                              | |
                                           |ŻŻ   ŻŻ|
                                           |__   __|
                                              | |_____
     CAN'T                                    |       |
     ENTER                                    | |ŻŻŻŻŻ
     Ż| |Ż                                    |  3|
     _|Ż|_  Garop Appearance   _              | |Ż
    |  1  |-'                 |•|_____________|Ż|
    |_ _ _|        ___________|__               |
      | |         |  ____     |  |     1|ŻŻŻ|   |   
      | |         | |    |  1 |  |      |   |   |
      | |        _| | ___|    |__|      |___|   |   
      | |       |   ||•                         |
      | |       |   | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |   
      | |       |   |________|ŻŻŻ|            | |
      | |       |      ______   1|____________| |   
      | |Dabano | |Ż|   2 |  |__________________|
      | |    \  | |  ŻŻŻŻŻ                          
      | |  |ŻŻŻŻ|Ż|_________
      | |  | 2  |________   |
      | |  |______________  |      Crystals are always found on the ground, and
      | |         |ŻŻ|    | |      are picked up like normal items (x-button).
      |Ż|_      |Ż 1 |    | |      When all twenty (20) are recovered -- or less,
      |   |     | |  |__ _| |_     if the player wants a worse job completion on
      | 2 |_____| |___  |     |    this -- return back to the miner near the
      |_________|___  | |     |    mountain entrance to finish this grueling,
                    |_|_______|    annoying, crappy mission.
                    |_|
    _______________________________________________________________________________
    JOB: DELIVER MEAT TO GOURMET                                             [JB38]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2000g
           Listed: Gooz
        Available: After finishing Banza Mountain events
     Best Outcome: Fetch food for fatty
    
     The gourmet is staying at the inn, and wants meat from the Lord's Manor on
     the nearby ridge. In the room right next to the study (where Ginba/Elena are
     located), a huge hambone is sitting on a coffee table...for some reason. Just
     bring it back to the fatso and that's it.
    
    _______________________________________________________________________________
    JOB: MYSTERIOUS JOB INTERVIEW                                            [JB39]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 3200g
           Listed: Indigos
        Available: After finishing Banza Mountain events
     Best Outcome: News of Elvic relayed to Dragon Ash
    
     Meet "the client" at Aldia Bridge -- being the one between Indigos and 
     Prodias, if the player remembers -- and reply with "Not really..." as per
     the password. It turns out the leader of the local gang, Dragon Ash, has lost
     his dragon and needs the crew to find it.
    
     Balbalard becomes available after finishing events on the Millmana continent,
     and Tukae Cave soon after. If the job's taken already, the events can be done
     when the cave is mandatory; otherwise, they have to wait until Arc joins up
     at the Pyramid to gain access to the Silver Noah again.
    
     Elvic is in the far back (NW) room of the cave, off the split that lead to
     where the wanted monster Gualde was. Since there won't be any monsters in the
     main path, this part's easy. Talk with Piers Beronica about the dragon, and
     after Lieza does her magic, return to Dragon Ash to finish the mission.
    
    _______________________________________________________________________________
    JOB: YUK YUK COMEDY CLUB GUARD                                           [JB40]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 3500g
           Listed: Ramul
        Available: After Gia Temple events
     Best Outcome: Defeat Farmas' monsters
    
     Visit the comedy club next door to Ramul's Guild and...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 56 Orc [6]          | E | 138 |  72 | Retaliation                      |
     |________________________|___|_____|_____|__________________________________|
    
     Once the battle is completed, Farmas flees like a ninny and the job's done.
     I could have sworn that only women from Holn had the power to control monster
     hordes, also...
    
    _______________________________________________________________________________
    JOB: GET FOOD TO HOLN VILLAGE                                            [JB41]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 3000g
           Listed: Ramul
        Available: After Gia Temple events
     Best Outcome:
    
     The local barkeep has food he wants delivered to Holn at once. Go there and
     some starving monsters decide to risk their lives for it...haha.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 56 Barbarian [6]    | E | 181 |  73 | Ground Shield, Charge            |
     |________________________|___|_____|_____|__________________________________|
    
    _______________________________________________________________________________
    JOB: DELIVER THE HERB                                                    [JB42]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 3000g
           Listed: Gooz
        Available: After Millmana becomes available [post-Brakia & -Forles events]
     Best Outcome: Herb given to doctor
    
     A client at the bar fears an epidemic would wipe Gooz off the map, and wants
     a special Cure-All Herb that grows...at Banza Mountain of course! As to be
     expected in this incredibly annoying dungeon, the Herb is near the former
     entrance to the mountaintop (it's been filled with lava since).
    
     Once collected, simply bring it back to the doc and finish this sucker.
    
    _______________________________________________________________________________
    JOB: MONSTERS ON THE TRACKS!                                             [JB43]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 12
           Reward: 4800g
           Listed: Gooz
        Available: Completed "Clear the Tracks!" mission
                 : After Millmana becomes available [post-Brakia & -Forles events]
     Best Outcome: All monsters defeated
    
     The man in the newer part of the mountain (from mission "Clear the Tracks!")
     needs help again. Return to that room that was cleared of rocks and now in
     the upper-left corner, a new exit will be found. Go in two screens to find
     the client.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | L65 Fire Bird [7]      | F | 159 |  85 | Fire Breath                      |
     |________________________|___|_____|_____|__________________________________|
    
      They all end up in a tight-knit formation perfect for any number of mass-
      -effect attacks, such as Lv2 Weak Enemy. Dispatchin' is child's play.
    
     Afterwards, the job is complete. A lone Fire Bird will lay an egg and leave;
     this fact becomes useful in a later job.
    
    _______________________________________________________________________________
    JOB: GET MONSTER EGG                                                     [JB44]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 3800g
           Listed: Gooz
        Available: Complete "Monsters on the Tracks!"
     Best Outcome: Retrieve egg for gourmand
    
     The egg laid in the "Monsters on the Tracks!" job is now wanted by the fatso
     gourmet who stays in Gooz' inn. Return once again to Banza Mountain, fight
     through the first two three stall battles that occur normally and reach the
     dead-end room where the monster egg is kept.
    
    _______________________________________________________________________________
    JOB: ARCHAEOLOGICAL GUARD                                                [JB45]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 2800g
           Listed: Ajarl
        Available: After completing Graunoln events
     Best Outcome: All three runes deciphered [scientist does not flee battle]
    
     The client at Ajarl's tavern is trying to date three stone markers in Nien
     Forest, and needs the party as bodyguards. Go there automatically and the
     archaeologist will head to a part not on the normal map.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 63 Dark Hemo-ji     | - | 201 |  83 | Hemo-ji Finger, Paralyze Wind    |
     |________________________|___|_____|_____|__________________________________|
    
      • #1 - Dark Hemo-ji [3] ---- TIME LIMIT: 5 Turns
      • #2 - Dark Hemo-ji [4] ---- TIME LIMIT: 7 Turns
      • #3 - Dark Hemo-ji [5] ---- TIME LIMIT: 5 Turns
    
     The scientist explains that he has an "allergy to danger," which is a polite
     way of saying "keep those dang monsters away from me or your pay suffers"! In
     other words, the monsters will approach him to stop him from fouling up the
     sacred location, and the hunters need to stop them. To clarify, the scientist
     will leave battle angrily if an enemy approaches a grid square adjacent to
     him or the rune, so that's a decent-sized rectangle they can't enter.
    
     There will be a counter in the lower-left corner displaying the number of
     turns the monsters must be stalled. The battle only ends when the # of turns
     has depleted, NOT if all enemies are defeated!
    
     After successfully completing a battle, the bodyguards leave Nien Forest; to
     go to the next archaeological ruin, simply re-enter and confirm the leader's
     request. SLEEPING IN AJARL IN-BETWEEN BATTLES DOES NOT AFFECT ANYTHING, JOB
     COMPLETION OR OTHERWISE. In fact, you'd be crazy not to rest up in Ajarl...!
    
    BATTLE #1
    ŻŻŻŻŻŻŻŻŻ
     The terrain in the southern edge of the ruins is particularly good at keeping
     enemies from moving, as there are stone pillars that can't be jumped over --
     this forces enemies to bunch up. The solution to bunched-up enemies? Using
     Arc's Weak Enemy, of course. The opposition will try to go towards the tomb-
     -raiding archaelogist first and foremost, and may not even use any attacks if
     that leaves them out of range. Any status effects -- paralysis and sleep are
     the easiest to use, probably -- that impede progress will be useful here.
    
     A good way to stop enemies from proceeding north is to block an intersection,
     rather than use two allies to stop a foe from jumping over. What this means
     is instead of standing between two pillars, move into that position and go
     one tile north or south -- perfect! This screws up the enemy movement pattern
     enough that time can easily be bought.
    
    BATTLE #2
    ŻŻŻŻŻŻŻŻŻ
     This time the scientist's dig is in the north, and the enemies approach in
     pairs from the south and east. The easiest way to defend is from the south,
     which has more maze-like portions, whereas the eastern way is more open and
     a lot easier to breach. Thus, send powerhouses like Tosh (who has paralysis-
     -inflicting attacks) toward the two in the east, with another comrade; two
     more can stall those in the south.
    
     Those in the east may have a hard time, so if strategic retreat is needed,
     put three people around the scientist's position (west side is blocked by a
     rune) and protect the monsters from going to an adjacent space. Remember that
     the scientist is not targetable in-battle, so any attacks' area of effect
     will not affect him whatsoever (or the job completion)! As the hemo-ji in the
     south are defeated, the allies who took care of them can encroach north and
     help defend the archaeologist easier.
    
    BATTLE #3
    ŻŻŻŻŻŻŻŻŻ
     This one's horrible defenses makes it the hardest one of them all. Really,
     the only feasible way to do this -- since the enemy attacks from all sides --
     is to bring in multiple allies who know sleep/paralysis skills and have them
     spam it. With most of the enemies knocked out (paralysis preferred), pick 'em
     off one by one. Of course, bungling through with pure muscle is possible too,
     but usually gives hit-and-miss results.
    
     Obviously, Gogen's Dream Knock skill is an easy one to use, just as some 
     generic monsters' skills (Confusion, Paralyze Wind, etc.) can be nice. As an
     alternative, Mother Claire can give people -- Sania in particular -- a bunch
     of new status-inflicting abilities if they're of the appropriate level. Poco
     can use the the Claire-given Jump Low skill to decent effect, just as anyone
     with the Trans Enemy (Sania, Lieza) ability can be very useful also.
    
     Sometimes the AI doesn't go straight for the scientist, and can give a break
     now and then...just don't count on it. The two hemo-ji in the SW and SE take
     longest to get to the ruin center, so taking out the west/east/south ones
     with the most powerful attacks (or status effects) is really the best course
     of action.
    
    _______________________________________________________________________________
    JOB: MONSTER KIDS!                                                       [JB46]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 5000g
           Listed: Gooz
        Available: After completing Graunoln events
                 : Must have completed "Get Monster Egg" job previously
     Best Outcome: Children's condition reversed
    
     The fat gourmet who stays at the Gooz inn fed his children the monster egg
     from a prior job, and now they've turned into hatchlings! Talk with the local
     tavern's doctor to get a special cure-all (not actual item) and return it to
     the gourmet to automatically cure his sons. Finally, a job in Brakia that
     doesn't require one to traverse Banza Mountain...
    
    _______________________________________________________________________________
    JOB: RESCUE COAL MINERS                                                  [JB47]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 12
           Reward: 8000g
           Listed: Ajarl
        Available: After completing Oil Rig events
     Best Outcome: All (10) miners are saved
    
     A cave-in at the Grassal Coal Mine may prove hazardous to the trapped miners.
     This location will automatically be entered upon taking the job, too. The
     foreman gives the party a [Mattock] axe to chop down pieces of debris; this
     will damage the place, however. Here's a map of this joint.
                                             _____
                                            |ENTER|
                                             Ż|_|Ż
                                  _____ ____  ) )
                                 | 1 o |___ \/ /_____
                                 |_ooo_|   \  _____  |    /Ż/
                                   |_|     |o|     |_|   (3(
                                   | |___ _|Ż|__ __| |    )Ż\
                                   |2    |o   __|__  |_ _/   \
                                    ŻŻŻŻŻ Ż| |     |___|__/Ż\o\
                                      ___ _|Ż|               \_\
                                     |   |o  |             _ _) )
                                     |  _|o /             | |__/
                          ___ _____ _|_|  ŻŻ_             |4|
                         |o  |_   _|  5|   |7|             Ż
                         |_|Ż  |_|  Ż|_|   |_|
                         |o|_ _| |_ _| |_ _|o|
                         |  o|_____|_   _|_  |
                         |6/Ż        |o|   |_|
                          Ż   _____ _|Ż|_ _|o|
                         |ŻŻŻ|_ _  |_ 8 _|_  |
                         |_|Ż  |o|Ż  |_|   |o|
                         | |   |o|   |_|   |Ż|
                         |9|   |o|   ____ _| |
                          Ż     Ż   |10 o|___|
                                     ŻŻŻŻ
     The lowercase O's represent breakable rocks, whereas the numbers represent
     the miners in the suggested order. Once found, a miner can only be carried
     back one at a time! All in all, if the players harnesses some strategy, the
     minimum rocks needed to be destroyed in order to save all (10) miners is 8!
     Although there is a tone of urgency about this mission, there isn't any kind
     of "hidden" time limit -- breaking too many rocks is what buries the chances
     of completion here.
    
     Also: no monsters are in this place! Ain't that a change.
    
    _______________________________________________________________________________
    JOB: MONSTERS IN AMAIDAR                                                 [JB48]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2000g
           Listed: Paysus
        Available: After completing Oil Rig events
     Best Outcome: Monsters defeated
    
     The Amaidar monks are fearful of the monster population's resurgence, so a
     job is posted to take care of 'em. Head to Amaidar Mountain to start the
     show.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | L70 Mysterious Fire [3]| F | 239 |  92 | Fire Storm, Self Bomb            |
     | L70 Red Phantom [4]    | F | 221 |  92 | Easy Shoot, Fire Storm           |
     |________________________|___|_____|_____|__________________________________|
    
      This battle is only "special" for two reasons: Iga's got mandatory inclusion
      and the three Mysterious Fire enemies make up the "Flame Brothers" wanted
      monster. Otherwise, all enemies were available for killing at the Oil Rig.
    
    _______________________________________________________________________________
    JOB: FIND THE RING                                                       [JB49]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3000g
           Listed: Muhad
        Available: After finishing Tukae Cave events
     Best Outcome: Ring found
    
     After taking the job, go to the Kanara Desert. Elc will have to appoint the
     person to search -- pick someone strong, because after it's found (east of
     the upper-middle small skeleton; look for small twinkle), there will be a
     fight to do! 
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 80 Barbarian [2]    | E | 253 | 103 | Ground Shield, Charge            |
     |________________________|___|_____|_____|__________________________________|
    
      The person who was sent to find the ring will have to fight these 2 brutes
      all by his/her lonesome. I picked Tosh, so he cleaned house pretty easily
      with his paralysis-inflicting ability and hard counterattacks.
    
    _______________________________________________________________________________
    JOB: LOST GIRL                                                           [JB50]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 3500g
           Listed: Muhad
        Available: After finishing Tukae Cave events
     Best Outcome: Mia's mother located
    
     The girl at the Muhad inn (Mia) says she lost her mother in Prodias. Return
     to that city and talk with the woman in the far-right room of the apartment
     complex (Elc's landlady?). Return to Mia and...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 80 Will 'o Wisp [5] | F | 271 | 104 | Fire Shield, Explosion           |
     |________________________|___|_____|_____|__________________________________|
    
      Run-of-the-mill battle. Mia isn't targetable, so no need to protect her.
    
     Job finished afterwards!
    _______________________________________________________________________________
    JOB: DANGEROUS MEDICINE                                                  [JB51]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 4000g
           Listed: Muhad
        Available: After finishing Pyramid events
     Best Outcome: Sea Dragon Horn obtained
    
     A leviathan in Tukae Cave has a horn used for medicinal purposes. There's no
     client to meet, so simply head to the cave. In the 2nd screen, continue to
     the southeastern passage that leads to an adjacent room where a Leviathan
     enemy spawns.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 84 Leviathan        | W | 269 | 107 | Cold Breath                      |
     | Lv 79 Serpent [6]      | W | 192 | 100 | Ice Shield, Blizzard             |
     |________________________|___|_____|_____|__________________________________|
    
      The dragons, surprisingly, have pretty bad DEF, so Weak Enemy rips 'em a new
      one pretty easily. The Leviathan's a little better, but not anything to crow
      about. It "drops" a Sea Dragon Horn afterwards, completing the job.
    
    _______________________________________________________________________________
    JOB: DESERT RAPTURE                                                      [JB52]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 8
           Reward: 4000g
           Listed: Muhad
        Available: Complete "Find the Ring"
     Best Outcome: Bandits defeated
    
     People have been disappearing in Kanara Desert's sandstorms. Go there and...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 82 Wraith Guard     | w | 196 | 106 | Wind Slash                       |
     | Lv 81 Barbarian        | E | 256 | 105 | Ground Shield, Charge            |
     | Lv 80 Robber [2]       | - | 193 | 102 | Charge, Swing                    |
     |________________________|___|_____|_____|__________________________________|
    
      The robber types start all the way in the northeast, meaning everyone can
      gang up on the poor wraith guard nearby. This battle is so easy in fact,
      that the enemy might not even get an attack off!
    
    _______________________________________________________________________________
    JOB: BOOR AT THE BAR                                                     [JB53]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 1000g + Bastard Shot
           Listed: Morea
        Available: After getting permission to enter God Tower
     Best Outcome: Bandito shot and humiliated on the first try
    
     A bar patron's been too rowdy and is annoying and/or shooting people. Talk
     with the barkeep and then the wussy geezer in the basement. Upon coming
     upstairs, the bandito everyone's raving about will cause a scene and "takes
     it outside" with Arc. For the upcoming gunfight, Shu will be the challenger.
    
     The rules are simple: walk five paces back to back and at the count of five,
     turn and shoot. The winner lands a shot, the loser gets shot -- simple! To
     shoot, face the opponent and quickly press R1 to squeeze the trigger. As
     Gomez says, be too slow and Shu's fajita mix! Basically, turn as fast as 
     humanly possible when a villager says the "5" count and fire.
    
     Plug the guy with a bullet on the first try and it's the highest rating! Once
     Shu wins, this foolish goofball can be refought and reshot at leisure as he
     is rechallengeable (stands in front of bar). In fact, defeating him two more
     times in a row gives the [Bastard Shot], a shotgun weapon.
    
    _______________________________________________________________________________
    JOB: FIND THE MISSING BURRO                                              [JB54]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 5500g
           Listed: Morea
        Available: After getting permission to enter God Tower
     Best Outcome: Donkey found and saved
    
     A female local near the bar has lost her donkey. Talk with her, then the two
     kids near her, then with her again (she doesn't identify Elc as the helper
     until then for some reason). With the information that the donkey's left the
     town, head to Madeta Hill nearby.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 72 Earth Giant      | E | 230 |  93 | Earthquake                       |
     | Lv 72 Poison Cloud [4] | D | 174 |  92 | Poison Wind                      |
     |________________________|___|_____|_____|__________________________________|
    
     After smokin' the enemies, talk with the woman in town again to complete the
     job!
    
    _______________________________________________________________________________
    JOB: THEFT AT SENOR GENERALE'S                                           [JB55]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 4000g
           Listed: Morea
        Available: After getting permission to enter God Tower
     Best Outcome: Stolen goods recovered
    
     Here's one of the more fun jobs in the game. The town's big cheese suspects
     someone of stealing things from his house...the problem is he's too old and
     can't know every inch of his mansion. So, the hunters are tasked with finding
     out where the stolen stuff is. 
    
     Talk with the Generale, then his assistant in the foyer. If you question the
     boothworker at the guild, he says "don't touch the bookshelf" -- this is a
     clue. Go behind the guild's counter (near wanted posters) and read the shelf
     to learn that rumors say the mansion's lights have a special interest. The
     person in the basement says the lights might lead to a rooftop area, but he
     doesn't know how it'd work.
    
     So, with all that information, here's a list of the switches.
    
     • F1 - Foyer (lower-left side)
     • F1 - Foyer (lower-right side)
     • F1 - Back hallway
     • F1 - Back hallway
     • F1 - Back hallway
     • F2 - Foyer (upper-left side)
     • F2 - Foyer (by Senor's office)
     • F2 - Upper-right balcony
     • F2 - Upper-right balcony
    
     Nine total. The key is to flip them all on _EXCEPT_ the northeasternmost in
     on the northeastern balcony (closest to the corner). Make sure the lamp right
     beside the useless one is the last one flipped on -- this makes the stairway
     appear. Go upstairs to find the thief!
    
     Talk with Senor Generale to finish the mission. [This job is missed forever
     if not done before completing The God Tower.]
    
    _______________________________________________________________________________
    JOB: 5 FEATHERS OF AMIGUE ROC                                            [JB56]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 7
           Reward: 4000g
           Listed: Morea
        Available: Complete any 2 of the 3 jobs listed in Morea initially
     Best Outcome: Five feathers delivered to the client
    
     A bar client -- the guy seated in the right table -- wants some Amigue Roc
     feathers...for no particular reason. These birds appear at Madeta Hill...the
     only problem is that they're not always in the monster lineup. Leave and
     re-enter if that's the case.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 72 Earth Giant      | E | 230 |  93 | Earthquake                       |
     | Lv 72 Poison Cloud     | D | 174 |  92 | Poison Wind                      |
     | Lv 72 Amigue Roc       | E | 228 |  93 | Ground Shield, Earthquake        |
     |________________________|___|_____|_____|__________________________________|
    
     Once five are collected, return to the client and the job's cleared.
    
    _______________________________________________________________________________
    JOB: RETURN THE SEA DRAGON'S EGG                                         [JB57]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 30
           Reward: 4000g
           Listed: Millmana
        Available: After completing Martyr Tower events
                 : 250 Merits acquired
                 : God Hunter Crest acquired
                 : Choko recruited
     Best Outcome: Egg returned to its nest (not given to scientists)
    
     This job for "super hunters" is available in the late game and can be done
     before one goes into Romalia a second time. Once 250 merits and the GH Crest
     are retrieved (the latter is in Prodias Guild's backroom), and Choko has been
     recruited, talk with the man in the Indigos Guild's backroom. He will refer
     Elc to Millmana where the job will now be listed.
    
     ---
    
     When the job's accepted, meet the client at the Ajarl inn. How how would one
     acquire a submrine?
    
     Although there's really no clue here, visit Vilmer in Yudo Village. Luckily,
     that's where one SHOULD go! Speak with the scientist and he'll start fixing
     the submarine that washed up on Millmana's shore. Leave the country and come
     back to find the craft floating in the bay.
    
     Once everyone is situated, Elc's "piloting skills" will take center stage.
     Choose to dive a few times and something will appear on the sonar. Choose to
     attack it and see some events, then dive again. When Shu says the hull may
     not hold, choose "I don't care" and dive again to find the shrine. However,
     a torpedo will be inbound from the aft -- pick "Decoy Shot" to avoid any
     unnecessary drowning. From there, everyone will enter the deep-sea shrine.
    
     Continue north until a scientist demands to have the egg. Ask his reasoning
     and then refuse, like any good Hunter would.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 120 Flesh Golem     | L | 374 | 153 | Refresh                          |
     | Lv 102 Golden Slime [2]| L | 343 | 132 | ---                              |
     | Lv 98 Slime Bomber [2] | - | 330 | 127 | Self Bomb, Death                 |
     |________________________|___|_____|_____|__________________________________|
    
      Death can be an annoyance, but it misses so often it probably won't factor
      in. Use n' abuse Weak Enemy to avoid any mishaps.
    
     Go downstairs...
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 98 Dark Slime [4]   | D | 306 | 127 | Dark Shield, Dark Breath         |
     | Lv 100 Flesh Golem [2] | L | 314 | 128 | Refresh                          |
     |________________________|___|_____|_____|__________________________________|
    
     And downstairs once more. A scientist demands to have the egg, but don't...
     y'know, 'cause he's a scrub.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 110 Earth Giant     | E | 344 | 141 | Earthquake                       |
     | Lv 102 Freezy [2]      | W | 241 | 131 | Cold Breath, Mezmerize Breath    |
     | Lv 102 Acid Slime [2]  | E | 318 | 132 | Acid Breath, Self Bomb           |
     | Lv 102 Dark Slime [2]  | D | 318 | 132 | Dark Shield, Dark Breath         |
     | Lv 102 Slime Bomber [3]| - | 343 | 132 | Self Bomb, Death                 |
     |________________________|___|_____|_____|__________________________________|
    
      The slimes rely on their breath attacks a lot, so use Weak Enemy when most
      are together to take the sting out of their skills. The Slime Bombers are in
      the small canal, although it affects basically nothing except their own
      movement. They may even use Self Bomb and avoid any trouble!
    
     When all enemies are murdered, a few scenes occur...then it's time to leave!
    
    _______________________________________________________________________________
    JOB: DELIVER THE CHARM                                                   [JB58]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 6
           Reward: 2000g
           Listed: Houfion
        Available: After fighting in Romalia tunnel (before entering Romalia town)
     Best Outcome: Charm successfully delivered
    
     This job becomes available after the mandatory 10-turn stall fight, but WILL
     NOT be available after finishing Romalia events...so one must take it before
     going in for best effect. Meet the client in the Houfion shop and she'll have
     a charm she wants to deliver to her son in the Resistance.
    
                                              _______
                                             |9 10 11|
                                              Ż|Ż|ŻŻŻ    _____ _
                                               | eŻŻŻŻŻŻ|     |8|Ż|
                                       Exit    |___|ŻŻŻŻ ŻŻŻŻŻ Ż| |
                                          \_     _              | |
                                          |_|   |d|            _| |
                                   _______|E|_ _|Ż|___ _______|7|_|
                                  |  _____   _|_______|_______|_|
                                 _|Ż|__   | |
                       (Exit)   |_5 6__|  | |                   UPPERCASE: Barrier
                     Underpass    |Ż|__   |Ż|                   LOWERCASE: Switch
                        (_ ___   (    c|  |D|              __
                        | |34_|_  Ż| |Ż   |_|          _  |1a]
                       _| |_|_| |__|Ż|_ __|C|__ ____ _| |_|Ż|____
                      |       |        | b     |    |            |
                       ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻ|_|ŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻ| |ŻŻ
           1 - Death Rosary               | |               |Ż|__
           2 - Garnet                     |B|          _    |    |
           3 - Blood Bomb                 |_| BASE    |2|   | |ŻŻ
           4 - Power Nut                  |A|_|Ż|___ _|Ż|___|Ż|__
           5 - Tower Guard                |         |            |
           6 - Crazy Face                 |_|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ
           7 - Force Staff                |_|
           8 - DarkWonder Card            |_|
           9 - Book of Cravis+3           |_|
          10 - Strengthen Fruit           |_|-ENTER
          11 - Palo's Nut
    
     Fight the way through Romalia Tunnel and arrive in the city proper. Here's a
     map of how to get through -- the woman's son is in the screen with the "D",
     and can be accessed after lowering the "C" barrier. Technically there is only
     five fights to encounter before reaching the "c" switch: three before finding
     the base, one on the bridge east of the "C" barrier intersection, and one in
     the apartment the "c" switch is in. [The one on the street outside of there
     can be skipped by entering apartment without finishing fight.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WANTED MONSTERS                                                          [WNTD]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Wanted Monsters are creatures specifically wanted dead by the Guild, enough
     that they'll pay top dollar. Unlike jobs, there is no "semi-completion" to
     these, and once dead the full reward/merits are given. However, some have a
     few annoying spawn conditions or can be missed completely (such as Grovis).
     But, seeking these baddies out can often be helpful as some carry rarified
     weaponry that can't be found by any other easy method.
    
    _______________________________________________________________________________
    WANTED MONSTER: AJU                                                      [WNAJ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 1
           Reward: 270g
           Listed: Indigos
           Locate: Indigos [Sewers]
        Available: After Lieza rejoins team in Indigos
     Appears With: Lv3 Giant Bat (x4), Lv4 Green Slime (x2)
    
                                             .----------------.-----------------.
                                             | STEAL          | DROP            |
     .-----.-----.-----.---------.-----.-----+----------------+-----------------|
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Herb            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  25 |  11 |  06 | Water   |  08 |  07 | Power Jelly    | Temporary Shoes |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Cold Breath      | Water   | 01 | 08    | % Agility Down               |
     | * Mesmerize Breath | Dark    | 01 | 10    | % Sleep                      |
     '--------------------'---------'----'-------'------------------------------'
    
     Overall, pretty crappy battle. It's a lot easier when Shu's with, so it's
     preferred you fight once he's joined up after the back-alley fight. The
     monster itself relies on physical attacks and doesn't seem to prefer using
     its skills. Huh.
    
    _______________________________________________________________________________
    WANTED MONSTER: SHAMUS                                                   [WNSH]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 1
           Reward: 450g
           Listed: Indigos
           Locate: Indigos [Sewers]
           Throws: Cloth Shoes
        Available: After Lieza rejoins team in Indigos
     Appears With: Lv. 3 Giant Bat (x4), Lv. 4 Green Slime (x2)
    
                                             .----------------.-----------------.
                                             | STEAL          | DROP            |
     .-----.-----.-----.---------.-----.-----+----------------+-----------------|
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Antidote Nut    |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  34 |  15 |  10 | Dark    |  09 |  07 | GroundKnife    | Temporary Shoes |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Poison Wind      | Dark    | 01 | 08    | % Poison                     |
     '--------------------'---------'----'-------'------------------------------'
    
     Shamus is a bit tougher since it'll use its AOE attack 'Poison Wind' to 
     inflict poison status. It's not very useful since he can only use it once,
     but still, not something you want to get hit with. Use Power Loss to take
     make its bark worse than its bite, then strike. It threw 'Cloth Shoes' at
     me, which I caught -- if this hits, it does about 18dmg, though! Remember
     that since it's undead, it'll stay on the field until its 'Auto-Life' 1 HP
     is reduced. It's odd that the monster's listed as having 'Head Toss' as his
     special attack, and he doesn't even know it. o_O
    
     The GroundKnife you can steal matches Lieza's element, and she uses knives
     to boot! Definitely try to steal that sucker if you can.
    
    _______________________________________________________________________________
    WANTED MONSTER: DOCSUN                                                   [WNSH]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 450g
           Listed: Indigos
           Locate: Indigos [during 'Indigos Jewelry Robbery' job]
        Available: After Lieza joins up in Indigos
     Appears With: Lv. 9 Stone Golem (x4)
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  36 |  15 |  10 | Dark    |  12 |  10 | Ruby           | Paralysis Apple |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Mind Buster      | ------- | 01 | 08    | Lowers target(s) MP values   |
     '--------------------'---------'----'-------'------------------------------'
    
      The monster itself is (obviously) not very powerful, but its Mind Buster
      attack can be a source of annoyance. Luckily, when it shows up for a bit
      of larceny, it won't take any offensive maneuvers if it can't reach the
      large display case. Elc should be able to run north and block it within
      three turns; or, whoever's following him can block the way entirely. Not
      very important, although you can steal a 'Ruby' from it -- a component in
      making a LightRobe later on. It's rarified, so don't leave without Shu
      stealing it.
    
      Naturally, it's recommended you don't pick the battle until Shu joins up.
    
    _______________________________________________________________________________
    WANTED MONSTER: GOLZA                                                    [WNGZ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 1
           Reward: 540g
           Listed: Prodias
           Locate: Ruin Town
        Available: After reading Golza's wanted poster
     Appears With: Lv. 8 Elemental (x3), Lv. 6 Skeleton (x3)
    
     To find this skeleton's remains, fight the first 'stall' battle in Ruin Town
     and enter the top floor of the abandoned building.
    
                                             .----------------.-----------------.
                                             | STEAL          | DROP            |
     .-----.-----.-----.---------.-----.-----+----------------+-----------------|
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | ???????????    | Cheer Nettle    |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  40 |  17 |  12 | Dark    |  11 |  09 | Jump Nettle    | Gladius         |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Charge           | ------- | 01 | 02    | Raises own attack power      |
     '--------------------'---------'----'-------'------------------------------'
    
     If your characters are Lv. 10+, this battle is pretty easy. The skeletons
     only have a 'Charge' ability which they don't seem to harness, and should
     they use it, it gives you a good chance to get in a few potshots. Strike
     Power + Power Loss is an efficient marriage of skills to use here. Its
     stealable item sucks, so you don't even have to bother -- it does however
     drop a Gladius sword, which is a component in making an "Assassin Dagger"
     later on (it's dark-elemental). On that note, Elementals can drop Gladius
     daggers as well. 
    
    _______________________________________________________________________________
    WANTED MONSTER: BOOSEE                                                   [WNBS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 1350g
           Listed: Prodias
           Locate: Wastelands
        Available: After revisiting Prodias for 1st time since opening events
     Appears With: Lv. 11 Roc (x4), Lv. 12 Wind Devil (x2)
    
     NOTE: There seems to be a low chance of this monster appear at the location.
           Just keep re-entering until it shows up with the regular monsters.
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 102 |  42 |  30 | ------- |  17 |  18 | Power Jelly    | Scorpion        |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Hemo-ji Finger   | ------- | 01 | 04    | Inflicts 'Hemo-ji' status    |
     | * Sleep Wind       | Dark    | 01 | 09    | Inflicts 'Sleep' status      |
     '--------------------'---------'----'-------'------------------------------'
    
     Boosee is tough! He'll be doing around 20dmg, and with all the enemies that
     swarm around, this can be difficult going. Keep your rear guarded and slap
     Power Loss on as many enemies as you can, plus Cold Breath/Plasma Shock.
     Out of the minions, only the Rocs have area attacks, so take care of them
     first (coincidentally, they're the weakest). Once the regular monsters are
     killed, travel in a pack so that you can heal everyone. Never attack the
     Hemo-ji from one square away, due to its heavy counter damage. It's quite
     possible everyone can die here if you're not careful; always remember that
     you can leave the map to regroup! You get to restart if the party dies,
     but your funds will be halved -- reset instead. It'll be hard to steal from
     him, too, but that Scorpion spear rocks A LOT -- try to get if nothing else.
     It has [LV 2/10; ATK 9/17].
    
    _______________________________________________________________________________
    WANTED MONSTER: THE SLASHER                                              [WNSL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 1500
           Listed: Indigos
           Locate: Gallarno's House
        Available: After Yagos Isle events
     Appears With: Lv. 20 Hobgoblin (x4)
    
     This monster is part of the storyline and has to be fought. Power Loss really
     dulls its hook-hand, and that's about the only strategy to go with this early
     on.
    
    _______________________________________________________________________________
    WANTED MONSTER: LELAND                                                   [WNLL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 990g
           Listed: Prodias
           Locate: Ruin Town [after Yagos Island events]
        Available: After visiting Prodias for 1st time since opening events
     Appears With: Lv. 8 Fighter (x2), Lv. 6 Robber (x3)
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | Herb            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  79 |  31 |  22 | Earth   |  12 |  12 | Cheer Nettle   | Cheer Nettle    |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Charge           | ------- | 01 | 02    | Raises Attack stat on self   |
     | * Swing            | ------- | 01 | 08    | Physical damage to a target  |
     | * Thunder Storm    | Wind    | 02 | 08-16 | Wind-elem dmg to target(s)   |
     '--------------------'---------'----'-------'------------------------------'
    
     Leland's bulked up since last we met him, but he's got a crappy entourage
     in tow this time. Power Loss and Silent really take care of him -- not that
     he was hard anyway. The oddity is his Thunder Storm ability which seems to
     be a weird addition to the physical fighter's repertoire. If he does use
     said ability, it will almost definitely be the Lv2 version which'll only
     hit for about 9-11dmg (lol). His Cheer Nettle steals/drops really suck and
     shouldn't be pursued, really.
    
    _______________________________________________________________________________
    WANTED MONSTER: TIANUS                                                   [WMTN]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2025g
           Listed: Prodias
           Locate: Vacant House
        Available: Do 'Monsters in Vacant House,' 'Protect House from Burglary,'
                   and 'Robber's Revenge' jobs, all of which are only available
                   after clearing the story past Gallarno's House in East Aldia.
                   The monster can then appear inside the newly vacated house.
     Appears With: Lv 18 Necromancer (x2), Lv. 19 Blood Fiend
    
     This monster appears randomly in battle, although I'm not terribly sure if
     there's any method to this. Y'already know there's four tiny rooms in two
     corridors, right? In the right corridor's first room, I managed to get the
     mark there. It appears after the rest of the regular ones; so, if it does
     not appear at first, just exit out of the room and try again.
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 101 | 138 |  45 | Light   |  15 |  12 | Meow Sword     | Herb            |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Cure             | ------- | 01 | 07    | Refills HP on self/allies    |
     | * Divine Judgment  | Light   | 01 | 08    | Light-elem dmg on target(s)  |
     '--------------------'---------'----'-------'------------------------------'
    
     Cast Silence first off because Divine Judgment can do 30+ damage to a party
     with a level-twenty-five average...and it ain't afraid to spam the attack 
     all the live long day. The real reason for keeping Tianus alive is so that
     Shu can steal his incredible Meow Sword which, as far as I know, can only
     be obtained in this battle. It has the ingrained ability to Increase Defense
     and has stats of [1/10, 4/8] which isn't too bad early on. But, that defense-
     -raising ability is useful for anyone, especially monsters who don't get armor
     equips. Don't leave without stealing it! Oh, and it's wind-elemental.
    
    _______________________________________________________________________________
    WANTED MONSTER: MENAN                                                    [WMMN]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1125g
           Listed: Prodias
           Locate: Yagos Isle - Sealed Ruins
        Available: Anytime Yagos Isle is accessible
     Appears With: Lv. 11 Vampire Bat (x2), Lv. 12 Mummy (x2)
    
     I found this on the second floor down, but it may appear randomly. In this
     case, simply keep re-entering the 2nd floor until it rears its ugly face.
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  89 |  34 |  25 | ------- |  26 |  19 | Tem's Grass    | Scale Legs      |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Extract          | ------- | 01 | 08    | Strikes enemies hard         |
     | * Fire Storm       | Fire    | 02 | 06-14 | Fire-elem dmg on target(s)   |
     '--------------------'---------'----'-------'------------------------------'
    
     Menan's physical attack can inflict Darkness, which decreases the accuracy of
     weapon attacks. Inflict Silence and Power Loss to take its edge off before it
     bites the dust. It's a fairly run-of-the-mill enemy except for its AWESOME
     item that gets dropped -- the Scale Legs! Not only do they inflict darkness
     at times, but are a component in making the Dagger Boots and Salamander whip.
     Scale Legs have a Max LV and ATK of 14 & 13, respectively, and can inflict
     Darkness on the target.
    
    _______________________________________________________________________________
    WANTED MONSTER: HOYSLER                                                  [WMHY]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1125g
           Listed: Indigos
           Locate: Salba Desert 
        Available: After making it to Lost Forest, re-enter the Salba Desert. The
                   monster can be found in the last (3rd) screen.
     Appears With: Lv. 23 Maneater (x2), Lv. 22 Roc (x2), Lv24 Robber
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  61 |  78 |  25 | Light   |  11 |  08 | Nuru-nuru      | Yellow Powder   |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Power Shoot      | ------- | 01 | 03    | Gives 'Throw Up!' status     |
     | * Dispel           | ------- | 08 | 01    | Removes positive statuses    |
     | * Earthquake       | ------- | 02 | 10-20 | Earth-elem dmg to target(s)  |
     '--------------------'---------'----'-------'------------------------------'
    
     Not much to say for this doofus, since your party average is probably past
     his by the time everyone trucks through Salba. He's got a tendency to use
     his Lv2 Earthquake spell, so spread characters thin position-wise, evading
     most of the damage (does about 20). Shante's Silent spell does very well here
     if you're trying to get a steal, but no rarities this time. The Nuru-nuru one
     can steal, however, IS used in making a Fibre Stick combination weapon, but
     it's not a hard-to-get item by any degree.
    
    _______________________________________________________________________________
    WANTED MONSTER: BALZACK                                                  [WMBZ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1755g
           Listed: Prodias
           Locate: Lost Forest
        Available: After getting to White House. It's possible to go and get him
                   right _after_ arriving, actually. Find him again in the maze,
                   ask "Who are you?" and he will be available for battle.
     Appears With: None
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  99 | 121 |  39 | Earth   |  14 |  10 | Spirit Seed    | Claymore        |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Explosion        | Fire    | 01 | 10    | Fire-elem dmg to target(s)   |
     | * Super Nova       | Light   | 01 | 10    | Light-elem dmg to target(s)  |
     '--------------------'---------'----'-------'------------------------------'
    
     Probably a little above the average party level by White House, but not too
     hard to manage regardless. Use Shante's 'Silent' to put a muzzle onto this
     oddball's claptrap, taking out his sorta-good magicks. The Spirit Seed that
     can be stolen is a component in making a Magic Nail weapon, while the dropped
     item Claymore [LVL 1/8, ATK 8/15] is just mediocre and not used in synthesis
     procedures.
    
     Oh, and you'll have to fight four Red Skeletons (lv26) on your way back 'cause
     you talked to Balzack. That's how it went before, too... 
    
    _______________________________________________________________________________
    WANTED MONSTER: RAGI                                                     [WMRG]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1575g
           Listed: Palencia
           Locate: Quina Hill
        Available: After first getting to Palencia
     Appears With: Lv35 Wyvern [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  92 |  46 |  35 | Dark    |  33 |  17 | Spirit Seed    | Miranda         |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Magic Shield     | ------- |  1 | 08    | Reflect magic off self       |
     | * Rob Mind         | ------- |  1 | 00    | Steal MP from target         |
     '--------------------'---------'----'-------'------------------------------'
    
      Quina Hill is rather large and meandering, and Ragi won't approach since
      it's such a long way. This means the party can easily deal with the flying
      cohorts and make the way north. Ragi's physical attack does about 30 damage
      but that's about the only thing going for him -- the skillset he owns sucks.
      The Earth-type Prayer Beads he drops, the Miranda [Lv 2/4, ATK 18/22] is a
      nice score, though, so get that for sure.
    
    _______________________________________________________________________________
    WANTED MONSTER: KIBA                                                     [WMKB]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2115g
           Listed: Palencia
           Locate: Quina Hill
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Appears With: Lv47 Dragon Zombie [2], Lv46 Dark Fang [4]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 154 |  63 |  47 | Fire    |  24 |  21 | Herb           | Wing Spear      |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Bomb Shuriken    | ------- | 01 | 08    | Physical damage around self  |
     '--------------------'---------'----'-------'------------------------------'
    
      As anyone who's played Quina Hill knows, its craggy, meandering path means
      battles take about thrice as long as any other battlefield...and Kiba starts
      as far away from the start as possible. Thus, simply getting to him is the
      most time-consuming part. He's fairly standard, but may drop a Wing Spear
      [LV 2/8, ATK 11/18, Increase Dodging Ability] which isn't too shabby at all.
    
    _______________________________________________________________________________
    WANTED MONSTER: SHAKO                                                    [WMSH]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1800g
           Listed: Palencia
           Locate: Palencia Castle Ruins
        Available: After going through the ruins with Poco
     Appears With: Lv44 Funeral Pyre [2], Lv44 Wraith
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 101 |  53 |  40 | Wind    | ??? | ??? | -------------- | Green Mem Grass |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Paralyze Wind    | ------- | 03 | ????? | Damage + %Paralysis          |
     '--------------------'---------'----'-------'------------------------------'
    
      If just Elc is fighting (and maybe Diekbeck), this battle can still be a
      li'l annoying since Shako uses wide-range Paralyze Wind. It helps to use
      Invincible the first turn for this reason. Heck, this is a good way to get
      by on counterattacks alone. The good thing is that Shako can only use
      Paralyze Wind once.
    
    _______________________________________________________________________________
    WANTED MONSTER: DIROS                                                    [WMDR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 1890g
           Listed: Palencia
           Locate: Palencia Castle Ruins
        Available: Mandatory [when Elc goes with Poco]
     Appears With: Lv41 Hell Hound [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 138 |  56 |  42 | Dark    | ??? | ??? | -------------- | Mint            |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * ???              | ??      | ?? | ??    | ??                           |
     '--------------------'---------'----'-------'------------------------------'
    
      Since Diros must be fought with only Elc & Poco, it's imposible to tell
      some of his stats. He uses a spear like Elc and drops a near-worthless Mint.
    
    _______________________________________________________________________________
    WANTED MONSTER: GIA                                                      [WMGI]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3600g
           Listed: Palencia
           Locate: Raus Plain
        Available: When Elc first goes to Palencia
     Appears With: ???
    
     There's not much to say on this guy except he's a Lv90 black dragon, has a
     Cure-All steal and a Dragon Claw [LV 4, ATK 24] drop. I missed him the first
     time around so this information will be forthcoming... [Thanks to Ceyx_7 and
     Katana Soul for intel on this guy.]
    
    _______________________________________________________________________________
    WANTED MONSTER: JAD                                                      [WMJD]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1350g
           Listed: Ramul
           Locate: Holn
        Available: Mandatory [after Gogen destroys rock blocking Holn entrance]
     Appears With: Lv32 Knight Stalker [3], Lv31 Wyvern [2], Lv30 Barbarian [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 103 |  41 |  30 | Earth   |  24 |  19 | -------------- | Cheer Nettle    |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Ground Shield    | Earth   | 01 | 03    | Reduces earth-element damage |
     | * Charge           | ------- | 01 | 02    | Raises own ATK               |
     '--------------------'---------'----'-------'------------------------------'
    
      Jad is a run-of-the-mill Barbarian with nothing special to drop. Since Shu
      isn't present for the events in Forles, it prevents one from learning about
      the wanted moster's held item. It's probably crappy, as per usual.
    
    _______________________________________________________________________________
    WANTED MONSTER: BALGULI                                                  [WMBL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1440g
           Listed: Ramul
           Locate: Fels Highland
        Available: As soon as Lieza comes to Forles
     Appears With: Lv31 Evil Eye [4], Lv31 Barbarian          .-----------------.
                                                              | DROPS           |
     .-----.-----.-----.---------.-----.-----.----------------+-----------------|
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | Change Staff    |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  85 |  43 |  32 | Dark    |  22 |  26 | ???            | Recover Fruit   |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Around Attack    | ------- | 01 | 08    | Attack foes around self      |
     | * Divide           | ------- | 01 | 12    | Drain HP from foe            |
     '--------------------'---------'----'-------'------------------------------'
    
     The enemies it appears with know Petro Wind, which gives the potential for
     this to be a super-annoying battle, especially since Lieza doesn't learn
     Refresh and her monster allies aren't super-awesome. They'll all bunch up
     by the 2nd turn, though, so Lv2 Power Loss/Cold Breath will help out some.
     The Evil Eyes it appears with may drop a Change Staff, too, however, so
     restarting repeatedly for this 'rare weapon' isn't necessary. 
    
    _______________________________________________________________________________
    WANTED MONSTER: DILLINGER                                                [WMDL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 2
           Reward: 1485g
           Listed: Ramul
           Locate: Calmio Hill
        Available: As soon as Lieza comes to Forles
     Appears With: Lv31 Evil Eye [4], Lv31 Barbarian
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     |  86 |  45 |  33 | Dark    |  20 |  17 | ???            | Nettle          |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Petro Wind       | Dark    | 01 | 10    | Damage + %Petrify            |
     | * Mud Storm        | Earth   | 02 | 08-16 | Earth-elemental damage       |
     '--------------------'---------'----'-------'------------------------------'
    
     Like the Balguli battle, the potential for annoyances is high with almost
     all enemies knowing Petro Wind. Stay out of a plus-shaped formation to avoid
     any petrification nonsense, and use Lv2 Cold Breath/Power Loss when enemies
     bunch together. Kelack should heal, Mofly abuse Make Bolt. Mud Storm isn't a
     very good attack, but it still pays to use Ground Shield when the battle's
     started to reduce its damage to ~10. If Gogen's already with, his Explosion
     skill will devastate the enemies.
    
    _______________________________________________________________________________
    WANTED MONSTER: GAUCROW                                                  [WMGC]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2250g
           Listed: Ramul
           Locate: Azenda Highlands
        Available: When Alatos becomes available [after Silver Noah obtained]
     Appears With: Lv45 Poison Ivy [4], Lv46 Cockatrice [2], Lv47 King Hemo-ji
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 162 |  66 |  50 | Earth   |  24 |  22 | Neba-neba      | Speed Bottle    |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Ground Shield    | Earth   | 01 | 03    | Reduces Earth damage         |
     | * Earthquake       | Earth   | 01 | 10    | Earth damage                 |
     '--------------------'---------'----'-------'------------------------------'
    
      Gaucrow may appear in the upper-left corner of the highlands. He's nothing
      more than a regular ol' Roc, though, meaning the player shouldn't bother
      with its steal/drop items (both commonplace).
    
    _______________________________________________________________________________
    WANTED MONSTER: GRAVIS                                                   [WMGR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2160g
           Listed: Houfion
           Locate: The Heap
        Available: After completing Main Chimera Lab events
     Appears With: Lv52 Black Dragon [2], Lv50 Rabid Bat [6]
    
     This monster spawns a little rarer than some, but will appear in the upper-
     -righthand corner of the junkyard when doing so.
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 119 |  62 |  48 | Dark    |  39 |  27 | Bomb           | Drowned Ax      |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Throw Head       | ------- | 01 | 08    | Physical damage              |
     | * Petro Wind       | Dark    | 01 | 10    | Damage + %Petrify            |
     '--------------------'---------'----'-------'------------------------------'
    
      Petro Wind is always annoying no matter who uses it, but by now the party
      has reformed so Silent will be available. The Bomb is nigh useless, but
      the Drowned Ax [LV 2/4, ATK 11/13, Wind-elemental] can be used at the Yagos
      Isle Combine Shop to create a Beam Ax, so make sure to get it.
    
    _______________________________________________________________________________
    WANTED MONSTER: SA-200SP                                                 [WMSA]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2115g
           Listed: Houfion
           Locate: Houfion Resistance Base
        Available: Mandatory [after first fight at Romalia Tunnel]
     Appears With: Lv46 SA-100 [2], Lv46 SA-200
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 116 |  95 |  46 | ------- | ??? | ??? | Paralyzer      | ???             |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Speed Down       | ------- | ?? | ????? | Decreases AGL                |
     '--------------------'---------'----'-------'------------------------------'
    
      With the floor obscured by people, movement is screwed up a bit. Level 2
      Plasma Shock the enemies when they come and let Tosh' extremely vicious
      blade carve 'em up. He may end up OHKO'ing! Of course, that's part of the
      problem in this case -- the wanted monster carries a Paralyzer gun on its
      person [LV 12/15, ATK 7/8, Inflict: Paralysis] which is slightly better
      than any storebought arms. Try to trap the enemy in a corner, away from
      Tosh' blade, and have Tosh throw healing items until Shu can rob the devil.  
    
    _______________________________________________________________________________
    WANTED MONSTER: JACKAL                                                   [WMJC]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 330g
           Listed: Houfion
           Locate: Houfion
        Available: During job 'Slay the Nocturnal Monsters'
     Appears With: Lv48 Werejackal [5]
                                             .----------------.-----------------.
                                             | STEAL          | DROP            |
     .-----.-----.-----.---------.-----.-----+----------------+-----------------|
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | Jump Nettle    | Jump Nettle     |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 163 |  66 |  50 | Light   |  31 |  23 | Herb           | Tri-Shot        |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Holy Breath      | Light   | 01 | 09    | Holy damage + %Silent        |
     '--------------------'---------'----'-------'------------------------------'
    
      Jackal himself isn't that hard, but the thing of interest it the Tri-Shot
      shoe it drops, which is a component in making the great Dagger Boots on
      Yagos Isle's Combine Shop. However, it's a very hard item to get dropped
      most of the time, and may not be worth the grief of resetting. That drop in
      question has [LV 8/12, ATK 11/14] stats, for reference.
    
    _______________________________________________________________________________
    WANTED MONSTER: DORAROSH                                                 [WMDR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2475g
           Listed: Houfion
           Locate: Vacant House [Clenia Isle]
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Appears With: Lv58 Mighty Fly [3], Lv59 Arch Knight [3], Lv60 High Wizard [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 135 | 169 |  55 | Dark    | 17  | 13  | Tem's Grass    | Nuru-nuru       |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Miss Catch       | ------- | 01 | 02    | Lowers Catch ability         |
     | * Wind Slash       | Wind    | 01 | 08    | Wind damage                  |
     '--------------------'---------'----'-------'------------------------------'
    
      He appears with a lot of high-powered monsters, but himself is paltry, both
      in stats, abilities, and drop/stealable items. That the player has to wait
      so long for this lame monster only cements the situation's blandness.
    
    _______________________________________________________________________________
    WANTED MONSTER: KIDO                                                     [WMKD]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2250G
           Listed: Paysus
           Locate: Rutar Plain / Noyam Plain
        Available: As soon as Greyshinne is accessible
     Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain]
                 : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain]
                 : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 113 | 116 |  50 | Dark    |  17 |  16 | Herb           | FlameGrizzle Fang
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Sleep Wind       | Dark    | 01 | 09    | Damage + %Sleep              |
     | * Divine Judgment  | Light   | 02 | 08-16 | Light-elemental damage       |
     '--------------------'---------'----'-------'------------------------------'
    
      All accompanying monsters have a "Death" skill, so it helps to either kill
      them first or at least use Silent so they're not as impacting. Kido himself
      is pretty lame, though. The useful thing is his drop, a FlameGrizzle Fang
      for monsters [LV 2/6, ATK 15/22, Fire-elemental] which can be put on any
      furry friend who's not water-type...sorry, Paundit. As far as where to
      encounter this guy, Noyam Plain's got fewer monsters and the marked baddie
      starts A LOT closer; however, the monster spawns easier at the other plain.
    
      The drop is hard to get, so if it doesn't come soon, forget about it -- the
      Soul knight enemies have that very same drop and appear regularly within the
      region.
    
    _______________________________________________________________________________
    WANTED MONSTER: BISHAMON                                                 [WMBS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2250g
           Listed: Paysus
           Locate: Rutar Plain
        Available: As soon as Greyshinne is available
     Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain]
                 : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain]
                 : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 176 |  65 |  50 | Light   |  43 |  29 | Cheer Nettle   | Whirlwind Edge  |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Charge           | ------- | 01 | 02    | Raises ATK (self)            |
     | * Expand Range     | ------- | 01 | 04    | Increases Range (self)       |
     '--------------------'---------'----'-------'------------------------------'
    
      Bishamon may appear even if Kido is still alive, which is kinda useful in a
      way -- just eases the ability to find a wanted monster at the location. The
      awesome Whirlwind Edge [LV 2/6, ATK 13/19, Wind-elemental, Increase: Move]
      it drops is the main attraction here, and should be obtained. Like Kido, he
      can appear at two different locations, Rutar being where he starts furthest
      away.
    
    _______________________________________________________________________________
    WANTED MONSTER: FLAME BROTHERS                                           [WMFL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2700g
           Listed: Paysus
           Locate: Amaidar Mountain
        Available: During job "Monsters in Amaidar"
     Appears With: Lv70 Red Phantom [4]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 239 |  92 |  70 | Fire    |  ?? |  ?? | ?????????????? | ??????????????? |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Fire Storm       | Fire    | 01 | 06    | Fire damage                  |
     | * Self Bomb        | ------- | 01 | 00    | Self-destruct to attack foes |
     '--------------------'---------'----'-------'------------------------------'
    
      The Flame Brothers are just three regular "Mysterious Fire" enemies, to be
      honest, and have no redeeming qualities or items to take. Although listed
      fairly early in the game, they can only be done in the late game...nothin'
      else to say besides that.
    
    _______________________________________________________________________________
    WANTED MONSTER: HELL SPAWN                                               [WMHL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2790g
           Listed: Paysus
           Locate: Anan Flats
        Available: During job 'Play Cupid'
     Appears With: Lv48 Arch Knight [5]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 122 | 152 |  49 | Dark    |  20 |  14 | Magic Apple    | Magic Apple     |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Earthquake       | Earth   | 01 | 10    | Earth damage                 |
     '--------------------'---------'----'-------'------------------------------'
    
     The 'Play Cupid' job becomes available after getting the Amaidar scroll back,
     so fairly early into Greyshinne events. The wanted monster (a Death Druid) is
     really nothing special, and drops nothing special really... Magic Apples are
     normal steals from quite a few "flying reaper" type monsters that appear in
     this continent.
    
    _______________________________________________________________________________
    WANTED MONSTER: GIGMUNT                                                  [WMGG]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2790g
           Listed: Misro
           Locate: Misro Arena
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Appears With: Lv60 Dark Wizard [2]
    
     .-----.-----.-----.---------.-----.-----.------------------.---------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL            | DROP          |
     |-----+-----+-----+---------+-----+-----+------------------+---------------|
     | 151 | 190 |  62 | Water   |  19 |  15 | Full Power Fruit | Spirit Seed   |
     |-----'-----'-----'--.------'--.--'-.---'---.--------------'---------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Tornado          | Wind    | 01 | 10    | Wind damage                  |
     | * Divide           | ------- | 01 | 12    | Drains HP from target        |
     '--------------------'---------'----'-------'------------------------------'
    
      This battle is notable for the funny way one "outs" Gigmunt. Visit Misro's
      arena and locate the greaser in a black jacket near one of the statues.
      Repeatedly talk to him and he'll start sweating bullets, even mentioning
      that he's not a wanted monster. Finally he just gives up and changes form,
      making everyone flee in terror. The battle is a 3-on-3 fight -- his rules.
      The monster or its held items are nothing special, though.  
    
    _______________________________________________________________________________
    WANTED MONSTER: NEGDUS                                                   [WMNG]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2880g
           Listed: Misro
           Locate: Misro Arena
        Available: During 'Monster in the Arena' job
     Appears With: Lv64 Negdus [7]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 156 |  82 |  64 | Fire    |  41 |  35 | ?????????????? | ??????????????? |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Protection       | ------- | 01 | 04    | Temporarily raise DEF        |
     | * Charge           | ------- | 01 | 02    | Raise ATK (Self)             |
     '--------------------'---------'----'-------'------------------------------'
    
      This freak makes seven copies of himself, and the battle doesn't cease
      until the real one is slain. The easiest way to proceed is to wait until
      the masses group together, then use Weak Enemy and magic bombardment. The
      'real one' is randomized apparently, so this is just the easiest way to
      get this over with. Note that copies will continue to REAPPEAR in the
      area to further complicate matters... If anyone knows his drops/steals, I
      would be very interested in knowing 'em.  
    
    _______________________________________________________________________________
    WANTED MONSTER: QUEGER                                                   [WMQG]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2925g
           Listed: Misro
           Locate: Forbidden Ruins F1 [Alatos]
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Appears With: Lv45 Fighter [3]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 159 |  85 |  65 | Water   |  55 |  35 | Cheer Nettle   | Styx            |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Ice Shield       | Water   | 01 | 03    | Reduces Water-type damage    |
     | * Cold Breath      | Water   | 01 | 08    | Damage + %AGL-down           |
     '--------------------'---------'----'-------'------------------------------'
    
      The main attraction to this mediocre baddie is its super-awesome Styx fang
      weapon [LV 2/4, ATK 18/22, Steal MP]. It has no elemental affiliation, so
      this type Paundit can equip it...which is to say, FINALLY! The other special
      fang weapon that was earned earlier (FlameGrizzle) was good but fire-type,
      so poor Paundit was out of contention. Also worth noting is that Queger
      drops the weapon rather easily, unlike the Tri-Shot.
    
    _______________________________________________________________________________
    WANTED MONSTER: MAIOS                                                    [WMMS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2340g
           Listed: Elzark
           Locate: Zariban Sealed Ruins [B2]
        Available: As soon as Balbalard/Amigue is accessible [post-Oil Rig events]
                 : Must have gotten all previous Sealed Ruins' power units first!
     Appears With: Lv82 Mummy Lord [7]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 170 |  67 |  52 | ------- |  47 |  36 | Bitter Leaf    | Bear Claw       |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Dark Shield      | Dark    | 01 | 03    | Reduces Dark damage          |
     '--------------------'---------'----'-------'------------------------------'
    
      This pesky monster appears in the B2 level of the ruins, which is the third
      screen in. Here, there are three northern switches -- the middle triggers a
      useless battle which the wanted monster may appear in.
    
      Maios isn't going to be a problem to overcome, as it's usually about twenty
      to twenty-five levels lower than the party average by the time it's able to
      be hunted. The attractive item it has is the Bear Claw [LV 4/8, ATK 16/22],
      which is a decent fist weapon of equal attack to the Pity, the other good
      one at the moment.
    
      It's worth noting the Bear Claw drops with a pretty good rate, so the trip
      down to Maios is often fruitful.
    
    _______________________________________________________________________________
    WANTED MONSTER: TASMAN                                                   [WMTS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2250g
           Listed: Elzark
           Locate: Ishima Rocks
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Appears With: Lv47 Giant Lizard [4], Lv47 Chimera [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 126 |  66 |  50 | Dark    |  31 |  37 | Recover Fruit  | Recover Fruit   |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Around Attack    | ------- | 01 | 08    | Physical damage around self  |
     | * Divide           | ------- | 01 | 12    | Drain HP from enemy          |
     '--------------------'---------'----'-------'------------------------------'
    
     The poster in Elzark says that Tasman's special is Petro Wind, but oddly
     enough, he doesn't have it. Too bad, because that might make him remotely
     special; without it, he's another wanted monster who appears with lots of
     allies and has no useful "anything"s.
    
    _______________________________________________________________________________
    WANTED MONSTER: SHVAIDEL                                                 [WMSV]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 2700g
           Listed: Elzark
           Locate: Salyan Desert
        Available: After gaining control of Silver Noah [post-Greyshinne events]
     Appears With: Lv48 Manticore, Lv46 Acid Cloud [4], Lv47 King Lizard [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 192 |  78 |  60 | ------- |  35 |  33 | Antidote Nut   | Metal Pads      |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Strike Power     | ------- | 02 | 03-06 | Raise allies' ATK            |
     | * Poison Breath    | ------- | 02 | 10-20 | Damage + %Poison             |
     '--------------------'---------'----'-------'------------------------------'
    
     The only thing notable about this blithering idiot is the Metal Pads it
     drops [LV 2/6, ATK 11/16, Increase Defense Ability], making it a half-decent
     monster weapon. Shouldn't be first choice, but it's good enough that it's
     worth saving.
    
    _______________________________________________________________________________
    WANTED MONSTER: ZANACK                                                   [WMZN]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 3
           Reward: 3150g
           Listed: Elzark
           Locate: Raiden Ruins
        Available: During "Stop the Desert Thieves II" job
     Appears With: Lv48 Berserker [10], Lv48 Dark Paladin [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 169 |  62 |  48 | Dark    |  29 |  28 | Cheer Nettle   | Senior's Wish   |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Rob Mind         | ------- | 01 | 00    | Steal MP from target         |
     '--------------------'---------'----'-------'------------------------------'
    
     The monster has plenty of reinforcements to help, but is very bland himself.
     The Cheer Nettle is an item many monsters have as a drop/steal, and the
     Senior's Wish is a crappy little item that barely raises DEF (not to mention
     one can be obtained for free at Chongara's Shop in Alatos). Berserkers may
     drop a Battle Ax [LV 1/12, ATK 16/38] for reference.
    
    _______________________________________________________________________________
    WANTED MONSTER: GAROP                                                    [WMGR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 3060g
           Listed: Gooz
           Locate: Banza Mountain
        Available: After completing Banza Mountain events
     Appears With: Lv63 Black Skeleton [3], Lv64 Fire Bird [4]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 165 |  88 | 68  | Wind    |  39 |  34 | Mad Builder    | Earth Charm     |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Wind Shield      | Wind    | 01 | 03    | Reduces wind damage          |
     | * Thunder Breath   | Wind    | 01 | 08    | Damage + %MGC Down           |
     '--------------------'---------'----'-------'------------------------------'
    
      Garop does not appear in the main part of the mountain. To find him after
      defeating Rygar, enter the mountain like normal and look for a path on the
      west wall that leads to a new area. The birdbrain appears in the second of
      the two battlefield rooms, past the long mine-cart track.
    
      Garop himself is kinda sucky, but luckily the Mad Builder it carries [LV 2/8,
      ATK 15/26, Inflict: Darkness] is a great pad weapon for monsters, and better
      than any of that type so far. The Earth Charm is carries isn't as important,
      but DOES have a combination (helps create Light Charm) it's used in, so if
      one isn't already in the inventory, try to get it.
    
    _______________________________________________________________________________
    WANTED MONSTER: GIGAS                                                    [WMGG]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 2925g
           Listed: Gooz
           Locate: Banza Mountain
        Available: Appears during Banza Mountain mandatory battle [Screen 4]
     Appears With: Lv61 Mud Stalker [8]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 208 |  86 |  65 | Dark    |  44 |  35 | Recover Fruit  | Wind Charm      |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Dispel           | ------- | 01 | 08    | Lays souls to rest           |
     | * Fire Breath      | Fire    | 02 | 08-16 | Damage + %MGC Down           |
     '--------------------'---------'----'-------'------------------------------'
    
      This freak appears really far into Banza Mountain events; luckily, he's got
      nothing worth resetting over. Recover Fruits are a dime a dozen, sold at
      just about every shop in the game. The Wind Charm is semi-special, and can
      be used in creation of the Light Charm, but one can also be found at Alatos'
      Sealed Ruins, so fretting over another is a waste of time.
    
    _______________________________________________________________________________
    WANTED MONSTER: DABANO                                                   [WMDB]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 2970g
           Listed: Gooz
           Locate: Banza Mountain
        Available: After completing Banza Mountain events
     Appears With: Lv58 Mud Goblin [7]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 145 | 152 |  66 | ------- |  29 |  33 | Magic Apple    | Dark Stream     |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Cure             | ------- | 01 | 07    | Heals HP                     |
     | * Divide           | ------- | 03 | 12-48 | Drains HP from enemies       |
     '--------------------'---------'----'-------'------------------------------'
    
      Dabano can be kinda hard to find. He appears in Banza Mountain's first
      screen, in the dead-end area where some tracks lead to (also known as 'the
      second and only other battle in the first screen'). In normal cases, his
      knowing Lv3 Divide would be cool, but this guy carries a great club-type
      weapon, the Dark Stream [Lv 10/10, ATK 21/21]. Pretty useful for those who
      can use it, at least currently.
    
    _______________________________________________________________________________
    WANTED MONSTER: DREYPER                                                  [WMDR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 3060g
           Listed: Gooz
           Locate: Banza Mountain
        Available: After clearing "Clear the Tracks!" & "Monsters on the Tracks!"
     Appears With: Lv65 Fire Bird [4], Lv65 Black Skeleton [3]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 217 |  88 |  68 | Earth   |  42 |  36 | Recover Fruit  | Cheer Nettle    |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Plasma Shock     | ------- | 01 | 04    | Lowers enemies' DEF          |
     | * Charge           | ------- | 01 | 02    | Raises ATK (self)            |
     '--------------------'---------'----'-------'------------------------------'
    
      After clearing Banza Mountain's Rygar events, in the very first screen of
      the place, a new entrance on the west wall will open. Eventually this
      leads to the client of the "Clear the Tracks!" mission; later, there's one
      more extension that leads to the "Monsters on the Tracks!" client. Now,
      in-between the first and second client's location is a one-room battlefield
      where Dreyper may appear. If he doesn't, simply exit out and return to see
      if he'll show his mug.
    
      Luckily, after all the rigamarole to get him to appear, there's not one
      special thing about him. Just slay away!
    
    _______________________________________________________________________________
    WANTED MONSTER: DALCIOS                                                  [WMDL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3250g
           Listed: Ajarl
           Locate: Razen Pond
        Available: As soon as Millmana is accessible
     Appears With: Lv63 Slime Bomber [4], Lv62 Venom Fly [3]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 227 |  90 |  70 | Fire    |  65 |  80 | Recover Fruit  | FlameWonder Card|
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Fire Breath      | Fire    | 01 | 08    | Damage + %MGC Down           |
     '--------------------'---------'----'-------'------------------------------'
    
      Surprisingly, this baddie can appear with some pretty tough customers, as
      far as monsters concerned -- most have ATK in or above 50! Weak Enemy'll
      make 'em heel, of course, but they can really get the jump on a person.
      The main draw to this draconic baddie is the FlameWonder Card [Lv 1/12,
      ATK 12/28, Fire-elemental], which is one of the best weapons to give Sania.
      Since she's required for an upcoming part of the storyline, it pays to give
      her this, instead of her crappy default weapon or a storebought.
    
    _______________________________________________________________________________
    WANTED MONSTER: GORGAS                                                   [WMGR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 3105g
           Listed: Ajarl
           Locate: Ruvag Woods/Nicarus Forest
        Available: After completing Graunoln events
     Appears With: Lv64 Werejackal [2], Lv63 Slime Bomber [6]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 168 |  90 |  69 | Fire    |  41 |  33 | Cheer Nettle   | Attack Bottle   |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Strike Power     | ------- | 01 | 03    | Raise allies' ATK            |
     '--------------------'---------'----'-------'------------------------------'
    
     There's nothing remotely special about this monster or its commonplace items
     that just about every generic baddie drops. It does appear with a host of
     Lv60+ cohorts, though -- the Slime Bombers in particular can be nasty to any
     weak-DEF ally.
    
    _______________________________________________________________________________
    WANTED MONSTER: KISH                                                     [WMKS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 3150g
           Listed: Ajarl
           Locate: Nien Forest
        Available: After completing Graunoln events
     Appears With: Lv63 Dark Hemo-ji [4]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | ?????????      | Recover Fruit   |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 169 |  91 |  70 | Wind    |  45 |  42 | Pity           | Damocles Blade  |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Pollen Attack    | ------- | 01 | 08    | Damage to adjacent tiles     |
     | * Divide           | ------- | 01 | 12    | Drains HP from target        |
     '--------------------'---------'----'-------'------------------------------'
    
     Kish is a monster worth seeking out, as it owns two rare weapons instead of
     the usual one. It appears in the Nien Forest's third battle area, also known
     as the screen just before Graunoln's old location. Pity [LV 2/4, ATK 18/22,
     Earth-elemental] is simply a pretty good claw-type weapon, whereas a Damocles
     Blade it has allows max MP to raise (+1) per level gained. If you can't get
     this rare drop, don't worry about it -- the dark hemo-ji enemies around here
     also have it as a dropped item. It's...just really hard to obtain without
     using the Unicorn Horn/Shell accessory.
    
    _______________________________________________________________________________
    WANTED MONSTER: GROVIS                                                   [WMGV]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 6480g
           Listed: Ajarl
           Locate: Oil Rig
        Available: During Oil Rig events [only]
     Appears With: Lv68 Mysterious Fire [2], Lv68 Red Phantom [2]
    
     Grovis is one of the most annoying wanted monsters to seek out. It only rears
     its ugly face during the ESCAPE PORTION of the Oil Rig events, when there's
     a 20:00 timer to reach the submarine dock. Counting the fight itself, that's
     two extra battles to complete! I've marked the location on an ASCII map down
     there.
    
           ___________
          |  _______  |
          |  ____|  | |
          | |  __   |_|               The
          | | |IN|__| |            Submarine
          |_| |_______|                |
          | |___________|Ż|--.    ____|Ż|_
          |_______________|  |   |___  ___|
                             |   |____   _|          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  |        |A|            | 01: Ruby              |
           Ż| |ŻŻŻŻŻŻŻŻŻ| |  |         Ż             | 02: Flame Edge        |
          |Ż   ŻŻŻ|     | |  |                       | 03: Revival Dust      |
          |ŻŻŻŻŻ  |     | |  |                       | 04: Instant           |
           Ż|_|ŻŻŻ      |_|--'   Grovis' Location    | 05: Studded Leather   |
           _| |_                      _|______       | 06: Reco's Grass      |
          |_   _|______    _______   |12 13 14|      | 07: Rage Weaken Dust  |
           _| |  ____  |__|  ___  |__|Ż|ŻŻŻŻŻŻ       | 08: Power Nut         |
          |1    |    |______|   |      |             | 09: Ray Sword         |
           ŻŻŻŻŻ                | |ŻŻŻŻ              | 10: Crown Knife       |
                                | | |ŻŻŻŻŻŻŻŻŻŻ|     | 11: Rage Life Nut     |
                                | | | |ŻŻŻŻŻŻ| |     | 12: Magic Apple       |
                _____|ŻŻŻŻŻ|    | | | |      | |     | 13: Palo's Nut        |
               |     | |Ż|_|  __| |_|Ż|_     | |     | 14: ShineGrizzle Fang |
      |ŻŻŻŻŻŻ| |_|Ż| | | |3| |__________|__  | |     |_______________________|
      | |ŻŻ| | | | |_  | |4|    |  ______  | | |
      | |  |Ż|_| |   |_|  Ż_____|Ż|_   __|Ż|_|Ż|_
      | |  |___  |   | |  |_   _____| |____   ___|
      | |      | |   | |    | |  ______    |?|
      | |_    _| |   | |    | | |  __  |_  | |--Path opens after using
      |   |  |?| |   | |____| |_| |  | 2 | | |  switch near heal point
      |___|  |___|   |____________|  |___| | |
       /       |               _     ____  | |
     Crane     |      _|Ż|____|A|_  | 567| | |
               '-----|    HEAL    |  ŻŻ|Ż|_| |
                      ŻŻŻŻŻŻŻ\ŻŻŻŻ     |___  |
                            Switch         |_|-TO PIPE MAZE
    
     .-----.-----.-----.---------.-----.-----.----------------.------------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP             |
     |-----+-----+-----+---------+-----+-----+----------------+------------------|
     | 167 |  90 |  69 | Dark    |  31 |  30 | Fate Sword     | Full Power Fruit |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'------------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                        |
     |                    |         |    |       |                               |
     | * Poison Wind      | Dark    | 01 | 08    | Damage + %Poison              |
     | * Self Bomb        | ------- | 01 | 00    | Damage + Own HP reduced to 0  |
     '--------------------'---------'----'-------'-------------------------------'
    
      The main draw to this monster is that it carries a Fate Sword knife [LV 4/8,
      ATK 16/22, On Attack Take Damage] which is rare, but not the best of its
      kind. The Full Power Fruit isn't so bad either, and it seems to drop it with
      a pretty good consistancy. To be honest, with the clock ticking, killing the
      monster and escaping is a victory in itself.
    
    _______________________________________________________________________________
    WANTED MONSTER: DARIUS                                                   [WMDR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3600g
           Listed: Muhad
           Locate: Kanara Desert
        Available: When Balbalard becomes available [post-Oil Rig events]
     Appears With: Lv78 Roc [4], Lv78 Barbarian [3]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 255 | 102 |  80 | Earth   |  35 |  36 | Bitter Leaf    | Black Powder    |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Ground Shield    | Earth   | 01 | 03    | Reduces earth-elem damage    |
     | * Strike Power     | ------- | 01 | 03    | Raises allies' ATK           |
     '--------------------'---------'----'-------'------------------------------'
    
      Darius appears in the desert near Muhad, and isn't special in any respect.
      The two items it drops are commonplace throughout the game, so there's no
      reason to dwell on 'em.
    
    _______________________________________________________________________________
    WANTED MONSTER: GUALDE                                                   [WMGL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3645g
           Listed: Muhad
           Locate: Tukae Cave
        Available: Mandatory [Tukae Cave events]
     Appears With: Lv80 Will 'o Wisp [6]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 256 | 106 |  81 | Fire    |  57 |  42 | Andel Claim    | ??????????????? |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Bomb Shuriken    | ------- | 02 | 08-16 | Damage panels around self    |
     | * Charge           | ------- | 01 | 02    | Raise own ATK                |
     | * Mirror Image     | ------- | 02 | 10-20 | Damage target                |
     '--------------------'---------'----'-------'------------------------------'
    
     Gualde must be fought during Tukae Cave events, when the party is there at
     the behest of Rata. The stealable flail "Andel Claim" [ATK 2/2, ATK 15/15;
     Inflict MGC Down] is better than storeboughts but worse than similar flails
     like the Killer Spike and Spark Flail.
    
    _______________________________________________________________________________
    WANTED MONSTER: GUADIRAS                                                 [WMGD]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3915g
           Listed: Muhad
           Locate: Balbalard Sealed Ruins [B1]
        Available: When Balbalard becomes available [post-Oil Rig events]
                 : Must have gotten Amigue Sealed Ruins' power units to open!
     Appears With: Lv72 Anubis [3], Lv72 Skeleton Lord [4]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 245 | 342 | 104 | ------- |  32 |  27 | Cure-All       | Mint            |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Poison Wind      | Dark    | 02 | 08-16 | Damage + %Poison             |
     | * Sleep Wind       | Dark    | 01 | 09    | Damage + %Sleep              |
     '--------------------'---------'----'-------'------------------------------'
    
      This monster appears on the B1 area, in the NW dead-end room opened by a
      nearby switch. Because the party is locked in, and battles don't respawn,
      if he doesn't appear it means the team has to leave (or reset) to try again.
      Kind of annoying... The good news is Guadiras has nothing special to get, so
      once he appears it's open season on his hind end. His cohorts can inflict
      Silent and he can inflict Sleep/Poison, so don't get caught in any bad
      situations!
    
    _______________________________________________________________________________
    WANTED MONSTER: DOLGON                                                   [WMDL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 3330g
           Listed: Morea
           Locate: Altrapas Wilds/Madeta Hill
        Available: When Morea becomes available [post-Oil Rig events]
     Appears With: Lv72 Poison Cloud [5], Lv72 Earth Giant [2]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | StrengthenFruit| Strengthen Fruit|
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 236 |  96 |  74 | Earth   |  52 |  40 | Bronze Guard   | Mystic Knife    |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Earthquake       | Earth   | 02 | 10-20 | Earth damage                 |
     '--------------------'---------'----'-------'------------------------------'
    
      Dolgon himself is just a regular old Earth Giant type, no matter if the
      wanted poster in Morea talks about his special "Invincibility" skill -- he
      ain't got one. The two items that can be gotten off of him are slightly more
      interesting. The Bronze Guard [LV 1/10, DEF 6/12] pads are a mediocre armor,
      whereas the Mystic Knife's possible 19 ATK and MGC-raising power isn't such
      a bad score...if y'can get it to drop.
    
      Also worth noting is that Dolgon must be killed before Golgon, its wanted
      monster twin, will appear in this same area.
    
    _______________________________________________________________________________
    WANTED MONSTER: GOLGON                                                   [WMGL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 4
           Reward: 3420g
           Listed: Morea
           Locate: Altrapas Wilds/Madeta Hill
        Available: When Morea becomes available [post-Oil Rig events]
     Appears With: Lv72 Poison Cloud [5], Earth Giant [2]
    
     .-----.-----.-----.---------.-----.-----.-------------------.--------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL             | DROP         |
     |-----+-----+-----+---------+-----+-----+-------------------+--------------|
     | 242 |  98 |  76 | Water   |  64 |  86 | Slayer Heavy Suit | Crusty Pads  |
     |-----'-----'-----'--.------'--.--'-.---'---.---------------'--------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Blizzard         | Water   | 01 | 10    | Ice damage                   |
     '--------------------'---------'----'-------'------------------------------'
    
      Another monster with two special items. The Slayer Heavy Suit [LV 8/10,
      DEF 18/21] is a decent item, with a higher max defense than any storebought
      up to this point. Heck, it even beats some special items -- make sure to get
      this! The Crusty Pads [LV 8/8, ATK 22/22] are simply a good body-slamming
      weapon for monsters. Remember, this monster won't appear until Dolgon has
      been killed in Altrapas Wilds! 
    
    _______________________________________________________________________________
    WANTED MONSTER: BELLADONNA                                               [WMBL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3510g
           Listed: Morea
           Locate: Amigue Sealed Ruins [B1]
        Available: When Morea becomes available [post-Oil Rig events]
                 : Sealed Ruins require Brakia's Sealed Ruins' Power Units!
     Appears With: Lv67 Mutant Fly [4], Lv67 Arch Gargoyle [3]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 246 | 101 |  78 | Dark    |  50 |  41 | Cheer Nettle   | Dark Stream     |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Speed Down       | ------- | 01 | 02    | Lowers enemies' AGL          |
     | * Charge           | ------- | 01 | 02    | Raises own ATK               |
     '--------------------'---------'----'-------'------------------------------'
    
      Belladonna appears on the B1 floor of the Sealed Ruins, meaning the second
      screen inside. If it doesn't appear, simply head back upstairs and descend
      until it shows its face. The special weapon it carries is another Dark
      Stream [LV 10/10, ATK 21/21, Dark-elemental] club. This could have been
      obtained already by hunting Dabano in Brakia's Banza Mountain, so it's not
      that useful to seek out.
    
    _______________________________________________________________________________
    WANTED MONSTER: DARRY                                                    [WMRR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           Merits: 5
           Reward: 3510g
           Listed: Morea
           Locate: Amigue Sealed Ruins
        Available: When Morea becomes available [post-Oil Rig events]
                 : Sealed Ruins require Brakia's Sealed Ruins' Power Units!
     Appears With: Lv69 Mutant Fly [4], Lv69 Arch Gargoyle [3]
    
     .-----.-----.-----.---------.-----.-----.----------------.-----------------.
     | HP  |  MP | LVL | ELEMENT | ATK | DEF | STEAL          | DROP            |
     |-----+-----+-----+---------+-----+-----+----------------+-----------------|
     | 188 | 100 |  78 | ------- |  47 |  39 | Recover Fruit  | Nettle          |
     |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------|
     | SKILLS:            | ELEMENT | LV | MP    | EFFECT                       |
     |                    |         |    |       |                              |
     | * Petro Breath     | Dark    | 01 | 12    | Damage + %Petrify            |
     '--------------------'---------'----'-------'------------------------------'
    
      Like Belladonna, Darry appears within the Sealed Ruins...just way deeper in,
      on the B3 level. If it doesn't appear near the exit, leave and descend until
      it does. Luckily, Darry carries no rare items and should be neutralized on
      the spot because of that mediocrity (and Petro Breath).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SHOP LIST                                                                [SHPL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) INDIGOS SHOP                                      [RETURN LINK: WK02][SH01]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Herb                |   01/01    |   01/01    | ---------------- |     60 |
     | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
     | Ax                  |   01/10    |   05/10    | ---------------- |    400 |
     | Dagger              |   01/08    |   02/03    | ---------------- |    200 |
     | Spear               |   01/10    |   03/06    | ---------------- |    300 |
     | Cloth Shoes         |   01/12    |   03/07    | ---------------- |    300 |
     | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
     | Tooth               |   01/10    |   03/06    | ---------------- |    200 |
     | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
     | Protector           |   01/12    |   02/04    | ---------------- |    400 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    02) PRODIAS ITEM SHOP                                 [RETURN LINK: WK03][SH02]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Herb                |   01/01    |   01/01    | ---------------- |     60 |
     | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
     | Protector           |   01/12    |   02/04    | ---------------- |    400 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    03) PRODIAS WEAPON SHOP                               [RETURN LINK: WK03][SH03]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
     | Ax                  |   01/10    |   05/10    | ---------------- |    400 |
     | Light Flail         |   01/15    |   03/08    | ---------------- |    360 |
     | Dagger              |   01/08    |   02/03    | ---------------- |    200 |
     | Spear               |   01/10    |   03/06    | ---------------- |    300 |
     | Wood Club           |   01/12    |   02/04    | ---------------- |    300 |
     | Leather Knuckle     |   02/08    |   03/05    | ---------------- |    225 |
     | Cloth Shoes         |   01/12    |   03/07    | ---------------- |    300 |
     | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
     | Tooth               |   01/10    |   03/06    | ---------------- |    200 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    04) YUDO VILLAGE MERCHANT                             [RETURN LINK: WK04][SH04]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Herb                |   01/01    |   01/01    | ---------------- |     60 |
     | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
     | Dagger              |   01/08    |   02/03    | ---------------- |    200 |
     | Wooden Club         |   01/12    |   02/04    | ---------------- |    300 |
     | Leather Knuckle     |   02/08    |   03/05    | ---------------- |    225 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
     | Tooth               |   01/10    |   03/06    | ---------------- |    200 |
     | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
     | Protector           |   01/12    |   02/04    | ---------------- |    400 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    05) LOST FOREST UNMANNED SHOPBOX                      [RETURN LINK: WK08][SH05]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Herb                |   01/01    |   01/01    | ---------------- |     60 |
     | Light Sword         |   01/12    |   04/09    | ---------------- |    400 |
     | Light Flail         |   01/15    |   03/08    | ---------------- |    360 |
     | Pad                 |   01/10    |   03/06    | ---------------- |    400 |
     | Gauze Wrap          |   01/10    |   03/06    | ---------------- |    400 |
     | Protector           |   01/12    |   02/04    | ---------------- |    400 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    06) PALENCIA                                          [RETURN LINK: WK10][SH06]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    07) CLENIA TOWN                                       [RETURN LINK: WK12][SH07]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    08) RAMUL                                             [RETURN LINK: WK13][SH08]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    09) PALENCIA [PARK VENDOR]                            [RETURN LINK: WK15][SH09]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Increase offense |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up status protct |   1000 |
     | Illusion Robe       |   01/12    |   08/19    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
      This shop is only open once in the entire game, when Elc is in Seiryu and
      preparing to go to Palencia Tower. Buying lots of Illusion Robes comes in
      very handy given its special properties (Makes enemy earth-weak or raises
      Magic Defense), and helps later on when people join under-levelled and with
      crappy, obsolete equipment. Seriously, buy about eight-plus; that cheap cost
      is easy to swallow.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10) HOUFION                                           [RETURN LINK: WK17][SH10]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11) PAYSUS                                            [RETURN LINK: WK19][SH11]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12) PRODIAS SMITH                                     [RETURN LINK: WK20][SH12]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Platinum Edge       |   02/12    |   18/38    | ---------------- |   2250 |
     | Light Spear         |   02/10    |   13/25    | ---------------- |   1125 |
     | Staff               |   01/14    |   12/31    | ---------------- |   2000 |
     | Steel Claw          |   02/08    |   13/22    | ---------------- |   4500 |
     | Tommy Gun           |   02/08    |   11/18    | ---------------- |  11250 |
     '---------------------'------------'------------'------------------'--------'
    
      This shop is accessible only after the 'Exterminate Weapons Thief' job, and
      can be found on the Prodias smithy's second-floor (use first-floor backdoor)
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13) GAZALLA                                           [RETURN LINK: WK20][SH13]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14) MISRO                                             [RETURN LINK: WK20][SH14]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15) ELZARK                                            [RETURN LINK: WK20][SH15]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16) GOOZ                                              [RETURN LINK: WK21][SH16]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Grizzle Fang        |   01/10    |   09/19    | ---------------- |   3000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    17) RUWAGA                                            [RETURN LINK: WK21][SH17]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Recover Fruit       |   01/01    |   02/02    | ---------------- |    400 |
     | Blood Herb          |   04/05    |   01/01    | ---------------- |     82 |
     | Rapier              |   01/10    |   08/17    | ---------------- |   1000 |
     | Light Ax            |   01/12    |   10/23    | ---------------- |   3000 |
     | Flail               |   01/10    |   07/14    | ---------------- |   1000 |
     | Iron Dagger         |   01/10    |   06/12    | ---------------- |   3000 |
     | FlameTrident        |   04/06    |   08/09    | Fire-elemental   |   3000 |
     | Power Club          |   01/10    |   05/10    | ---------------- |   4000 |
     | Rod                 |   01/08    |   06/11    | ---------------- |   1000 |
     | Claw                |   01/12    |   06/14    | ---------------- |    800 |
     | Leather Shoes       |   01/14    |   05/13    | Up Defense Ablty |   1500 |
     | Splash Cymbals      |   01/14    |   09/23    | ---------------- |   8000 |
     | Shot Whip           |   01/10    |   04/08    | ---------------- |    400 |
     | Sub Machine Gun     |   03/08    |   05/07    | ---------------- |   2000 |
     | Beat Attacker       |   01/10    |   07/14    | ---------------- |   1000 |
     | Fang                |   01/12    |   06/14    | ---------------- |   1000 |
     | Mask                |   01/08    |   02/03    | ---------------- |     20 |
     | Light Sickle        |   01/12    |   03/07    | ---------------- |   2000 |
     | Black Card          |   01/10    |   06/12    | ---------------- |   1200 |
     | Luck Beads          |   01/08    |   03/05    | ---------------- |   2000 |
     | Shotgun             |   01/10    |   06/12    | ---------------- |  10000 |
     | Cloth Wrap          |   01/10    |   06/12    | ---------------- |    800 |
     | Shoulder Grd        |   01/08    |   04/07    | ---------------- |   2000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    18) AJARL                                             [RETURN LINK: WK25][SH18]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Chain Flail         |   01/08    |   11/20    | ---------------- |   6000 |
     | Short Sword         |   01/12    |   10/23    | ---------------- |   8000 |
     | Partisan            |   01/12    |   10/23    | ---------------- |   4000 |
     | Metal Basher        |   01/12    |   09/21    | ---------------- |   8000 |
     | Scale Wand          |   01/12    |   06/14    | ---------------- |   3000 |
     | Iron Knuckle        |   01/12    |   08/19    | ---------------- |   2000 |
     | Boots               |   01/10    |   08/17    | ---------------- |   3500 |
     | Machine Gun         |   02/14    |   09/21    | ---------------- |   4500 |
     | Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
     | Grizzle Fang        |   01/10    |   09/19    | ---------------- |   3000 |
     | Shadow Mask         |   01/10    |   06/12    | ---------------- |   4000 |
     | Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
     | Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
     | Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    19) MUHAD                                             [RETURN LINK: WK28][SH19]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Blade               |   01/10    |   12/25    | ---------------- |   2000 |
     | Battle Ax           |   01/12    |   16/38    | ---------------- |   6000 |
     | Partisan            |   01/12    |   10/23    | ---------------- |   4000 |
     | Scale Wand          |   01/12    |   06/14    | ---------------- |   3000 |
     | Iron Knuckle        |   01/12    |   08/19    | ---------------- |   2000 |
     | Machine Gun         |   02/14    |   09/21    | ---------------- |   4500 |
     | Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
     | Rosary              |   01/12    |   06/14    | ---------------- |   4000 |
     | Sawed Off Shotgun   |   01/08    |   10/18    | ---------------- |  20000 |
     | Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
     | Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
     | Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    20) MOREA                                             [RETURN LINK: WK30][SH20]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Blade               |   01/10    |   12/25    | ---------------- |   2000 |
     | Battle Ax           |   01/12    |   16/38    | ---------------- |   6000 |
     | Metal Basher        |   01/12    |   09/21    | ---------------- |   8000 |
     | Boots               |   01/10    |   08/17    | ---------------- |   3500 |
     | Ride Cymbals        |   04/12    |   16/28    | ---------------- |  16500 |
     | Snake Whip          |   01/14    |   08/21    | ---------------- |   8000 |
     | Power Pad           |   01/10    |   11/23    | ---------------- |   4000 |
     | Blood Sickle        |   01/08    |   09/16    | ---------------- |   8000 |
     | Leather Armor       |   01/10    |   09/19    | ---------------- |   1600 |
     | Leather Wrap        |   01/10    |   06/12    | ---------------- |   1200 |
     | Blade Guard         |   01/10    |   05/10    | ---------------- |   4000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    21) SILVER NOAH                                       [RETURN LINK: WK36][SH21]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż
     | ITEM                | LVL/MAX LV | DEF/MAX LV | OTHER            | COSTS  |
     |                     |            | ATK/MAX LV |                  |        |
     |---------------------+------------+------------+------------------+--------|
     | Strengthen Fruit    |   01/01    |   02/02    | ---------------- |   1000 |
     | Revival Dust        |   01/01    |   01/01    | Up Offense Ablty |   1000 |
     | Cure-All            |   00/00    |   01/01    | Up Status Protc. |   1000 |
     | Spirit Blade        |   01/14    |   18/47    | ---------------- |   8000 |
     | Hell Ax             |   01/12    |   22/52    | ---------------- |  12000 |
     | Morning Star        |   01/12    |   16/38    | ---------------- |  12000 |
     | Soul Dagger         |   01/10    |   14/29    | ---------------- |  10000 |
     | Halberd             |   02/14    |   15/36    | ---------------- |   9000 |
     | Borpal Club         |   01/10    |   12/25    | ---------------- |  12000 |
     | War Staff           |   01/10    |   15/31    | ---------------- |   6000 |
     | Brass Knuckle       |   01/06    |   16/26    | ---------------- |   6000 |
     | Boots               |   01/10    |   08/17    | ---------------- |   3500 |
     | Gong Cymbals        |   01/15    |   16/44    | ---------------- |  15000 |
     | Dragon Whip         |   01/15    |   12/33    | ---------------- |  10000 |
     | Dimension Gun       |   02/10    |   13/25    | ---------------- |  20250 |
     | Breaker             |   01/10    |   16/34    | ---------------- |   8000 |
     | Dino Fang           |   01/12    |   15/35    | ---------------- |  10000 |
     | Death Mask          |   01/10    |   10/21    | ---------------- |  10000 |
     | Dark Sickle         |   01/10    |   12/25    | ---------------- |  16000 |
     | Miracle Card        |   01/14    |   14/36    | ---------------- |  10000 |
     | Legacy Beads        |   01/12    |   10/23    | ---------------- |   8000 |
     | Grenade Gun         |   01/01    |   14/14    | ---------------- |  20000 |
     | Slayer Heavy Suit   |   08/10    |   21/21    | ---------------- |   7500 |
     | Battle Armor        |   01/10    |   12/25    | ---------------- |   4000 |
     | Bronze Guard        |   01/10    |   06/12    | ---------------- |  10000 |
     '---------------------'------------'------------'------------------'--------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    DIEKBECK                                                                 [DKBK]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Diekbeck is a robot dug out of Yagos Isle's Sealed Ruins in some mandatory
     events. After it comes time to go to West Aldia, return to Vilmer's house in
     Yudo Village and he'll give Diekbeck to the party along with some Power Unit
     items. Unlike every other character in the game, Diekbeck ONLY learns new
     abilities through Power Units, specialized accessories only he can wear (he
     cannot equip anything else).
    
     Like any other piece of equipment, he can only equip two and they cannot be
     of opposing elements (i.e. no fire & water power units on at one time).
    
    ____ ___________ _____ _____ _____ ____ _______________________________________
     ## | ATK | DEF | MAG | AGI | MOV | EL | ABILITIES LEARNED
    ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     00 |  10 |  14 |   8 |   5 |   2 | -- | Charge
     01 |   9 |  14 |   8 |   5 |   2 | Er | Ground Shield, Mud Storm
     02 |   9 |  14 |   8 |   5 |   2 | Wt | Diamond Dust, Refresh   
     03 |   9 |  14 |   8 |   5 |   2 | Fr | Fire Shield, Fire Breath
     04 |   9 |  14 |   8 |   5 |   2 | Wn | Wind Shield, Thunder Storm, Wind Slash
     05 |  12 |  17 |  10 |   6 |   2 | -- | Nice Catch, Miss Catch
     06 |  12 |  18 |  11 |   6 |   2 | -- | Jump Low, Easy Shoot
     07 |  12 |  18 |  11 |   6 |   2 | Wt | Cold Breath, Blizzard
     08 |  14 |  20 |  12 |   7 |   2 | -- | Jump High, Power Shoot
     09 |  14 |  20 |  12 |   7 |   2 | Wn | Thunder Breath, Tornado
     10 |  16 |  23 |  15 |   8 |   2 | -- | Silent, Change Enemy
     11 |  16 |  23 |  15 |   8 |   2 | Er | Acid Breath, Earthquake
     12 |  12 |  17 |  10 |   6 |   2 | -- | Weakness, Trans Enemy
        |     |     |     |     |     |    | Speed Down, Distract Range
     13 |  18 |  24 |  16 |   9 |   2 | -- | Expand Range, Mind Buster
        |     |     |     |     |     |    | Dispel, Extract
     14 |  18 |  24 |  16 |   9 |   2 | Fr | Magic Shield, Confusion
        |     |     |     |     |     |    | Fire Storm, Explosion
     15 |  21 |  29 |  19 |  10 |   2 | -- | Plasma Shock, Power Loss
        |     |     |     |     |     |    | Destruction, Counter Hang
     16 |  21 |  29 |  19 |  10 |   2 | Dr | Invincible, Paralyze Wind
        |     |     |     |     |     |    | Death, Happy Beam
     17 |  29 |  39 |  26 |  14 |   2 | -- | Protection, Strike Power
        |     |     |     |     |     |    | Might Mind, Retaliation
     18 |  29 |  39 |  26 |  14 |   2 | Lg | Invincible, Super Nova
        |     |     |     |     |     |    | Divine Judgment, Happy Beam
     19 |  32 |  48 |  30 |  16 |   3 | -- | Cure, Divide, Rob Mind, Resurrection
    ____|_____|_____|_____|_____|_____|____|_______________________________________
    
     So where to find these delectable stat-raising morsels? The locations:
    
     • 01 - Given by Vilmer when Diekbeck's received
     • 02 - Given by Vilmer when Diekbeck's received
     • 03 - Given by Vilmer when Diekbeck's received
     • 04 - Given by Vilmer when Diekbeck's received
     • 05 - Heap Cave-In [Romalia]
     • 06 - Greyshinne Sealed Ruins
     • 07 - Greyshinne Sealed Ruins
     • 08 - Alatos Sealed Ruins
     • 09 - Alatos Sealed Ruins
     • 10 - Brakia Sealed Ruins
     • 11 - Brakia Sealed Ruins
     • 12 - Heap Cave-In [Romalia]
    
            To find the twelfth item, take the job "Monsters' Food!?" and complete
            it. En route to the room with the final puzzle, there was a western
            offshoot with an unopenable door. This leads to Power Unit 12!
    
     • 13 - Amigue Sealed Ruins
     • 14 - Amigue Sealed Ruins
     • 15 - Balbalard Sealed Ruins
     • 16 - Balbalard Sealed Ruins
     • 17 - Zariban Sealed Ruins
     • 18 - Zariban Sealed Ruins
     • 19 - East Shrine
    
            The East Shrine is only accessible after obtaining the submarine, so
            the player must have 250 merits and the God Hunter Crest obtained.
            Do "Return the Sea Dragon's Egg" and afterwards the sub can be taken
            to the shrine, where after completing the trials, Diek gets his final
            and best power unit!
    
     It's no mistake that the power units received go in order of the Sealed Ruins
     because ALL power units in one unlock the next in the chain. For instance,
     a player cannot enter Alatos' ruins without first getting the two power units
     in Greyshinne. Thus, the flow is: Yagos Isle -> Greyshinne -> Alatos ->
     Brakia -> Amigue -> Balbalard -> Zariban -> East Shrine
    
     However, useful as these all may appear to be, Diekbeck is better off having
     a handful of the better magic ones at his disposal. This resolution also will
     save a HUGE amount of space in the inventory that would otherwise be occupied
     by power units Diek never uses. Make no mistake: these are one-of-a-kind. But
     if the player has to keep only a handful, they should be: 10, 16, 18, 19.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FORBIDDEN RUINS                                                          [FRBD]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The Forbidden Ruins are accessible from the first time the Alatos continent's
     accessible. Although this is the largest dungeon in the entire game, going
     down 50+ floors, it has a wealth of items to pick up and even a secret ally
     to claim (Choko). Worth it? Definitely.
    
     Every floor divisible by ten (except B50) has a healing point and a statue
     that will let the player exit the dungeon. The latter has a prompt, so there
     shouldn't be any mix-ups. [NOTE: Those vacant healing floors are omitted from
     following list.]
    
     The monsters are all the same leveled, mostly. The first set of 10 is Lv45,
     and the fifth is Lv49. As one can probably see, each set gains +1 level.
    
     • B1  - Fighter [3]
     • B2  - Rabid Dog [3]
     • B3  - Rabid Dog [2], Earth Devil [2]
     • B4  - Fighter [2], Earth Devil [2]
     • B5  - Death Hound [4], Blood Knight [4]
     • B6  - Ice Devil [3], Blood Knight [3]
     • B7  - Ice Devil [2], Death Hound [3]
     • B8  - Black Knight [6]
     • B9  - Hell Hound [4], Wind Devil [2]
    
     • B11 - Wind Devil [4], Wyvern [2]
     • B12 - Arch Knight [2], Wyvern [4]
     • B13 - Fate Dragon [4], Sacred Devil [4]
     • B14 - Killer Wolf [2], Sacred Devil [4]
     • B15 - Arch Knight [6], Sacred Devil [2]
     • B16 - Killer Wolf [3], Fate Dragon [3]
     • B17 - Dark Fang [6]
     • B18 - Death Devil [2], Razor Knight [3]
     • B19 - Dark Fang [4], Red Dragon [1]
    
     • B21 - Hydra [4]
     • B22 - Death Devil [6], Soul Knight [1]
     • B23 - Soul Knight [2], Hydra [3]
     • B24 - Soul Knight [2], Dark Fang [4]
     • B25 - Blood Hound
     • B26 - Death Devil [3], Dragon Zombie [3]
     • B27 - Soul Knight [4]
     • B28 - Black Dragon [5]
     • B29 - Black Dragon [4], Soul Knight [4]
    
     • B31 - Blood Fiend [4], Gargoyle [2]
     • B32 - Reaper [2], Noxious Odor [4]
     • B33 - Reaper [3], Gargoyle [3]
     • B34 - Reaper [3], Blood Fiend [3]
     • B35 - Evil Eye [6], Spelunker [1]
     • B36 - Mud Battler [4], Death Wizard [1]
     • B37 - Ghoulgoyle [2], Death Wizard [4]
     • B38 - Knight Stalker [2], Ghoulgoyle [4]
     • B39 - Death Mage [2], Arch Gargoyle [3]
    
     • B41 - Death Mage [3], Arch Gargoyle [3]
     • B42 - Mud Stalker [3], Dark Stalker [3]
     • B43 - Death Mage [3], Great Gargoyle [3]
     • B44 - Shriek Lord [2], Great Gargoyle [3]
     • B45 - Shriek Lord [4], Death Druid [3]
     • B46 - Grim Stalker [4], King Gargoyle [1]
     • B47 - Black Wraith [1], Death Priest [2]
     • B48 - Ectoplasm [4], Death Priest [2], Black Fiend [1]
     • B49 - Lich [1]
    
     • B51 - Green Slime [6]
     • B52 - Iron Golem [2], Golem Master
     • B53 - Iron Golem [6], Golem Master [3]
     • B54 - Maneater [6]
     • B55 - Acid Slime [6]
     • B56 - Acid Slime [6], Poison Ivy [2]
     • B57 - Poison Ivy [4], Beast Master [2]
     • B58 - Beast Master [4], Frost Giant [4]
     • B59 - Beast Master [3], Lifesucker [3]
    
     • B61 - Lifesucker [3], Pierott [3]
     • B62 - Pierott [3], Dark Slime [4]
     • B63 - Dark Slime [4], Earth Giant [3]
     • B64 - Gepettoh [2], Armor Eater [4]
     • B65 - Gepettoh [4], Earth Giant [4]
     • B66 - Slime Bomber, Earth Giant [4]
     • B67 - Slime Bomber, Sword Eater [6]
     • B68 - Flesh Golem [3], Sword Eater [3]
     • B69 - Golden Slime [8]
    
     • B71 - Akura (400 HP, 300 MP)
           - Soul Knight, Ghost Knight, Razor Knight [2], Skeleton Lord
    
    TREASURE LIST (Only floors with treasure will be listed)
    
     • B1  - BEAD   : Fallen Rain [Lv 2/6, ATK 15/22, Wind-elemental]
     • B2  - CYMBALS: Explosion Cymbals [LV 4/10, ATK 11/17]
     • B3  - ACCSSRY: Skill Bracelet [LV 12/12, DEF 14/14, Increase Catch Level]
     • B4  - CARD   : Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep]
     • B6  - GLOVE  : Power Arm [LV 4/14, ATK 11/21, Increase Defense]
     • B7  - ACCSSRY: Hell Scope [LV 0/0, DEF 5/5; PWR Down assigned to foe]
     • B8  - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness]
     • B9  - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
     • B10 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
     • B11 - ACCSSRY: Flay's Crest [LV 12/12, DEF 7/7, Light; Foes made Light-weak]
     • B12 - ACCSSRY: Ice Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Down]
     • B13 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
     • B14 - ACCSSRY: Unicorn Horn [LV 12/12, DEF 7/7; Increase Item Finds]
     • B15 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability]
     • B16 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji]
     • B17 - ACCSSRY: Healing Charm [LV 10/10, DEF 8/8; Heal HP]
     • B18 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify]
     • B19 - ACCSSRY: Seabreeze Harmony [LV0/0, DEF 5/5; Heal Allies]
     • B20 - ACCSSRY: Violet Necklace [LV 12/12, DEF 4/4; Increase Move Ability]
     • B21 - ACCSSRY: Music Book [LV 0/0, DEF 7/7; Poco-only]
     • B22 - BOOTS  : Hyper-Boots [LV 2/12, ATK 6/14; Increase AGL]
     • B23 - ACCSSRY: Yukari's Crest [LV 0/0, DEF 5/5; Heals on use; Tosh-only]
     • B24 - ROBE   : FireRobe [LV 2/14; DEF 9/21; Fire-elemental]
     • B25 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability]
     • B26 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
     • B27 - ACCSSRY: Earth Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down]
     • B28 - SWORD  : Death Blade [LV 1/2, ATK 22/24, Dark-elemental]
     • B29 - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness]
     • B30 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji]
     • B31 - ACCSSRY: Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep]
     • B32 - ROBE   : WindRobe [LV 2/12, DEF 9/19; Wind-elemental]
     • B33 - ACCSSRY: Hawk Statue [LV 0/0, DEF 4/4; Immune: Silent]
     • B34 - ACCSSRY: Hit Scroll [LV 12/12, DEF 9/9; Increase Defense]
     • B35 - GLOVE  : God's Fist [LV 2/14, ATK 11/26; Damage Up v. Flying Monsters]
     • B36 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify]
     • B37 - ACCSSRY: Shell [LV 12/12, DEF 7/7; Increase Item Find]
     • B38 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
     • B39 - ACCSSRY: Antidote Ring [LV 0/0, DEF 4/4; Immune: Poison]
     • B40 - ACCSSRY: Book of Flower [LV 0/0, DEF 5/5; Increase Evasion; Tosh-only]
     • B41 - ARMOR  : Legend Charm [LV 10/12, DEF 17/19]
     • B42 - SWORD  : Fabulous Sword [LV 2/15, ATK 10/25; Inflict: Conf/Sleep/Dark]
     • B43 - STAFF  : Quick Cane [LV 4/14, ATK 15/28; Increase Defense]
     • B44 - ACCSSRY: Sun Hat [LV 12/12, DEF 9/9; Heal HP each turn]
     • B45 - ACCSSRY: Fabulous Ring [LV 12/12, DEF 7/7; Increase Magic Ability]
     • B46 - ACCSSRY: Necklace [LV 12/12, DEF 4/4; Increase HP on level-up]
     • B47 - ACCSSRY: Wind Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Dwn]
     • B48 - ACCSSRY: Raila's Hairpin [LV 0/0, DEF 5/5; Heal MP each turn]
     • B49 - ACCSSRY: Bravery Wings [LV 0/0, DEF 11/11; Raise most stats; Elc-only]
     • B50 - ACCSSRY: Romancing Stone 4 [LV 10/10, DEF 8/8; Increase Counteratk LV]
    
     Once the first fifty floors are traversed, and the Romancing Stone 4 is
     obtained, backtrack (yes, this must be done...) to B40 and use the statue to
     leave entirely. Note that if Choko was already invited at some point, she'll
     point out a secret shortcut to B50 upon entering Forbidden Ruins from the
     world map. It's up the first stair, to the right, and in the tiny offshoot
     where there's a gray wall. There's no shortcut back except on B40, though, so
     don't jump in willy-nilly.
    
    HOW TO OPEN THE OTHER FLOORS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Yes, there isn't just fifty floors to this thing! Here's how to unlock the
     lower depths:
    
     • Visit Clenia Isle's Time Forest on the world map (by skyport) and find
       the tree maze. From the start, do the following exits: WEWEWENSN. The area
       should be getting gradually darker to signify the path is being done right.
    
       The team should come upon Tokoko Village afterward. Choko will invite all
       back to her house (northwestmost) to spend the night. The following morning
       she will give a quick tour and lead everyone to the Time Forest graveyard
       (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES).
       She'll join at the entrance!
    
     • Choko will have mentioned that she can't grow up until she journeys for a
       while. So, use her until she hits level 55 and bring her back to the
       Time Forest. Instead of making everyone leave automatically, she should
       start a new scene. Rather than return to Tokoko Village, revisit the
       graveyard Choko visited before -- this is done by going straight north 4
       times.
    
       Find the large headstone of Choko's mother and read the back of it for a
       little dialogue. After that, leave.
    
     • Re-enter the forest and Choko will automatically visit her father's house.
       She'll say she lost her dog Silva; re-enter the house and the backyard will
       have to be searched. To find the key, search the pile of junk in a dead-end
       near the bedroom. Once out there, look for a tiny brown headstone and read
       what's buried underneath. See more scenes in the house and later...
    
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | Lv 55 Green Slime [8]  | w | 135 |  72 | None                            |
      |________________________|___|_____|_____|_________________________________|
    
       Elc and Lieza will be mandatory for this fight, while Choko can't be used.
       Since these are villagers, don't kill any! The goal is to escape out of
       town, thus. It helps to bring some crappy ATK allies such as Gogen since
       they won't kill with counterattacks. There is a [Red Shoes] chest hidden
       behind the church that Gogen (or anyone with Expand Range cast on 'em) can
       get to, via a hidden path behind said building. As Gogen (or whoever) is
       getting the Red Shoes item, which is a one-of-a-kind thing, move everyone
       south towards the exit. Look for the small left fence down there to have a
       broken plank, letting one get out of there and toward the secret exit in the
       southeast. The slimes don't have any skills, so it shouldn't be that hard to
       dupe 'em. However, if any problems arise, use Lieza's "Hold Enemy" skill
       that she gets from Mother Claire to inflict paralysis without any damage.
       Oh, and de-equip weapons if needed. [RED SHOES: LV 10/12, ATK 36/40,
       Increase Move Ability; Choko-only]
    
       Once everyone leaves via the southeast exit, it leads to the graveyard. Go
       near the shimmering headstone of Choko's mother for...
    
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | L51 Dark Pillar      | - | 230 | 210 | ---                               |
      | L48 Blood Zombie x10 | D | 119 |  62 | Throw Head, Self Bomb, Sleep Wind |
      |______________________|___|_____|_____|___________________________________|
    
       Unlike the other fight, these low-level undeads can and should be killed
       in whatever fashion is available. Elc and Lieza will also be mandatory for
       this fight and Choko can't be selected, just like last time. An odd thing
       is that although the Dark Pillar is the "boss," it can't be searched, only
       attacked.
    
       Talk with Ralgo afterwards, and a weird person comes out of the graveyard.
    
     • If you're far enough in the story (post-Martyr Towers), return to Time
       Forest and go straight north -- it leads to Tokoko Village automatically.
       Saving is possible in Choko's house now, too. Leave and...
    
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | L52 Flesh Flicker x8 | D | 128 |  67 | Throw Head, Petro Wind            |
      |______________________|___|_____|_____|___________________________________|
    
       After the easy battle, some more scenes will play at Choko's House. When a
       prompt comes up with two choices, pick either 'cause it changes nothing.
    
    ####################
    
     The last half of Choko's sidequest can ONLY be done if the player converted a
     save from Arc the Lad (1), and finished the Tokoko Village events. The
     following floor info was compiled by invincibleLilly. Give her a hand!
    
     • B51 - SWORD  : Earth Slicer [LV 4/8, ATK 16/22; Increase DEF]
     • B52 - ACCSSRY: Magic Apple [LV 0/0, ATK 1/1]
     • B53 - KNIFE  : ShineKnife [LV 2/14, ATK 7/18; Light-elemental]
     • B54 - ACCSSRY: Sapphire [LV 0/0, DEF 3/3; Heal opposite sex each turn]
     • B55 - ACCSSRY: Revival Dust [LV 1/1, DEF 1/1]
     • B56 - SWORD  : Unfire [LV 6/10, ATK 22/29; Increase MP on level-up]
     • B57 - ACCSSRY: Cape [LV 2/14, DEF 6/15]
     • B58 - CARD   : Mystic Card [LV 1/10, ATK 6/12]
     • B59 - ACCSSRY: Blood Bomb
     • B60 - ACCSSRY: Blood Tanzanite [LV 4/6, DEF 5/6, Immune: Confusion]
     • B61 - ACCSSRY: Strengthen Fruit [LV 12/15, DEF 4/5; Increase HP on level-up]
     • B62 - ARMOR  : Mystic Dress [LV 4/15, DEF 13/27, Refill MP each turn]
     • B63 - ACCSSRY: Blood Bomb
     • B64 - ACCSSRY: Full Power Fruit [LV 4/5, DEF 1/1]
     • B65 - ROD    : Crystal Rod [LV 2/12, ATK 15/33; Light-elemental]
     • B66 - AXE    : Ax Bomber [LV 2/8, ATK 24/48]
     • B67 - SWORD  : Slayer [LV 2/8, ATK 20/33]
     • B68 - GLOVE  : Diek Nail [LV 0/0, ATK 4/4; Diekbeck-only]
     • B69 - ACCSSRY: Great Item
     • B70 - AXE    : Rune Ax [LV 2/10, ATK 25/48; Add: Counter DOWN; Gruga-only]
     • B71 - ACCSSRY: Revival Dust [LV 1/1, DEF 1/1]
           - ACCSSRY: Yellow Ribbon [LV 10/12, DEF 19/21; Choko-only]
    
     At the bottom, Choko must fight Akira one-on-one while her comrades take care
     of the other monsters. When the latter foes are defeated, the comrades can
     help Choko fight Akira. Beating her means Choko can obtain her lost memories
     by choosing "Yes" when Gogen asks something of that effect; she also obtains
     the Akira form to turn into a super-powerful demon. Awww! ^_____^
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ARENA GUIDE                                                              [ARNA]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MATEN TOWER
    ŻŻŻŻŻŻŻŻŻŻŻ
     USE: 4 Allies [Niedel]
     WIN: 5-200s
    
     This mode is fairly simple. Once the contestant enters the ring, four large
     slot wheels are spun and the player must stop them. Whichever ninja are
     displayed on the wheels when they stop will be summoned to fight the player!
     The round is cleared when all four monsters are defeated, and medals (seum)
     are won. The monsters range in payout, with the best types giving the most
     (40) and the worst giving (1).
    
     Here's the overview of possible enemies (levels/HP/MP will differ slightly):
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 54 White Ninja   | E | 175 |  72 | Bomb Shuriken, Mud Storm            |
     | Lv 53 Green Ninja   | w | 172 |  71 | Thunder Storm                       |
     | Lv 52 Purple Ninja  | w | 169 |  69 | Tornado                             |
     | Lv 52 Blue Ninja    | F | 169 |  69 | Bomb Shuriken                       |
     | Lv 51 Nat-X Ninja   | F | 166 |  68 | Bomb Shuriken, Charge, Mirror Image |
     |_____________________|___|_____|_____|_____________________________________|
    
    BOMA-JIN
    ŻŻŻŻŻŻŻŻ
     USE: 5 Players [Niedel]
     WIN: 30-120s
    
     This mode can be rather hectic. The challengers stand in the corners of the
     arena while the monsters (12) are in the middle and try to reach the exits
     (8). The job is to pummel the opposition without letting them escape. The
     players start with 0 MP and will have to use items to gain MP; also, there
     is 8 MP automatically awarded to a player who slays an enemy. [The player's
     able to pick who gets the MP.]
    
     Prize-wise, the pot starts at 120 seum and is halved when a monster flees
     successfully; lose four times and the reward is gone! Example monster
     formation:
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | L26 Red Skeleton x6   | F |  72 |  35 | Magic Shield, Charge, Self Bomb   |
     | L30 Black Skeleton x6 | D | 103 |  41 | Speed Up                          |
     |_______________________|___|_____|_____|___________________________________|
    
     There are a few tips I can give:
    
     - Automatic MP-refilling items help somewhat
     - Use multiple-target weapons such as machine-guns
     - Iga's Messho-reppa ability can kill any targets of lower LV than he is!
     - Paralysis (Lieza's Hold Enemy skill for instance) is a good status effect
    
     At high levels it's incredibly easy to get win this, since stat difference
     is so good and the enemy doesn't put up any sort of fight. Strangely enough,
     skills and magic seem to do CRAPPY damage so only use those that inflict
     physical damage -- that's the way to go normally.
    
    TOPPA-JIN
    ŻŻŻŻŻŻŻŻŻ
     USE: 4 Players [Niedel]
     WIN: 100-200s
    
     The player starts at the bottom of a long arena corridor and must fight their
     way through leagues of opponents to reach the top. The game is won when an
     ally makes it through the north exit. The prize for winning is 100 seum, but
     if none do, the game ends. An extra 100 seum is given if the players defeat
     all monsters instead of bolting to the exit, also!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv55 Arch Gargoyle x19 | D | 177 |  72 | Thunder Storm                    |
     |________________________|___|_____|_____|__________________________________|
    
     A few tips:
    
     - If at similar level as the enemy, Weak Enemy makes them like kitty-kats
     - High-DEF & High-move allies will be able to blow right through the enemies
     - Iga's Messho-reppa can kill any enemy of lower level than his own
     
     Anyone playing this in the late game should be able to win easily. However,
     it kinda lags due to all the foes on-screen (although this self-corrects once
     the herds are thinned) and isn't worth it unless the player decides to murder
     all the baddies as well.
    
    GENMA-JIN
    ŻŻŻŻŻŻŻŻŻ
     USE: 1 Player [Clenia Isle]
     WIN: 10-120
    
     In this mode, there are massive magic squares throughout the arena, and they
     will show a "phantom" in it. However, after awhile, these phantoms fade from
     view. The goal is to kill as many as possible in a whack-a-mole type game.
     Twelve (12) phantoms will appear in all in randomized spots, and appear for
     only a couple turns, so one will have to work quickly!
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv1 Dark Pillar [12]   | - |  85 |  10 | None                             |
     |________________________|___|_____|_____|__________________________________|
    
     TIPS:
    
      - This game has no bonus... =/
      - The enemy has no counterattack/evasion so use powerful attacks
      - Try to stay toward the arena's middle so as to not be caught off-guard
      - The "Chongara Bomb" attack used by the Hemo-ji at Amaidar is great here!
      - Shu is ideal for this battle, as he has high movement and can attack with
        guns to improve his range.
    
    RENMA-JIN
    ŻŻŻŻŻŻŻŻŻ
     USE: 1 Player [Clenia Isle]
     WIN: 5*?? + 20*??
    
     This is similar to Genma-jin in that phantom monsters appear and must be
     killed; the change-up is that real monsters may appear also, and missing one
     (1) phantom at all ends the game. Each phantom is worth five (5) seum and
     each real monster is worth twenty (20) seum. The real foes that appear --
     one can tell this by how they move -- are of similar-level to the player.
     Unlike other arena games, this one ONLY ends when a phantom is missed or the
     player is defeated.
    
     Here is an example of enemies around my Lv89 Shu's range:
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv  1 Dark Pillar      | - |   1 |  10 | None                             |
     | Lv 97 Soul Knight      | D | 329 | 124 | Charge, Death                    |
     | Lv 94 Razor Knight     | D | 319 | 120 | Charge, Divide                   |
     | Lv 93 Ninja Master     | F | 292 | 121 | Bomb Shuriken/Charge/Mirror Image|
     | Lv 92 Ninja            | F | 289 | 119 | Bomb Shuriken                    |
     | Lv 90 Assassin         | w | 283 | 117 | Thunder Storm                    |
     | Lv 89 Arch Knight      | L | 303 | 114 | Charge, Expand Range             |
     | Lv 88 Assassin Lord    | w | 277 | 114 | Tornado                          |
     | Lv 87 Shadow Ninja     | W | 274 | 113 | ???                              |
     | Lv 86 Black Knight     | E | 271 | 111 | Charge, Swing, Extract           |
     |________________________|___|_____|_____|__________________________________|
    
     TIPS:
    
      - Stay toward the middle to maintain a good range toward phantoms
      - Phantoms appear farther appear farther apart as the game progresses
      - Phantoms don't appear if a real monster's on the field. Heal up then!
      - The real monsters' level increases by 1 each time -- save MP for later!
      - Shu is ideal for this battle, as he has high movement and can attack with
        guns to improve his range. Bring some healing items and he'll be set!
    
    DAIMA-JIN
    ŻŻŻŻŻŻŻŻŻ
     USE: 1 Player [Clenia Isle]
     WIN: 10-200
    
     In a large ring is a cage with monsters in it, and the player has to kill
     them with weapons, items, or magic. However, entering the cage is automatic
     game over, so s/he will have to be resourceful in winning. The faster the
     enemy's defeated, the better the payout. Talking with Catch will allow one
     to quit, should there be a "stalemate" of sorts with some pesky foes. Max
     reward is 200 (-10 each round) and the max turn limit is 20.
    
     TIPS:
    
      - Monsters move once every 2 turns -- use this to your advantage
      - Killing a monster recovers 8 MP
    
    SECRET ARENA
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     USE: 5 Players [Clenia Isle]
     WIN: Nothing
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | L82-99 Ninja Master x7 | F | 310 | 128 | Bomb Shuriken/Charge/Mirror Image| 
     |________________________|___|_____|_____|__________________________________|
    
     Catch Mamaman has a secret arena in Clenia Isle! Not sure how it's opened,
     but it pits an ally team against a monster team of varying levels. The cool
     thing is that Catch will give funny play-by-play commentary which is great
     to watch and worth experiencing a few times.
    
    SURVIVAL MODE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     USE: 5 Players [Amaidar Temple]
     WIN: Lv 31 Hemo-ji
    
     This mode pits five allies against a host of enemies, with a "kill counter"
     keeping track. Once defeated, enemies will appear somewhere in the arena's
     fringe and start attacking. Survival Mode can only end when all allies are
     defeated, so one's in for the long haul when undertaking this mode.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Lv 96 Assassin Lord    | w | 301 | 124 | Tornado                          |
     | Lv 84 Ghost Knight     | - | 286 | 107 | Charge, Mind Buster              |
     | Lv 79 Black Dragon     | D | 254 | 101 | Poison Breath                    | 
     |________________________|___|_____|_____|__________________________________|
    
     TIPS:
    
      - Close-knit plus-shaped formation can help conserve MP
      - Iga's Messho-reppa skill kills anyone of lesser level than he -- useful!
    
     The special Hemo-ji Guardian that can be won has one of the best skills in
     the game, "Chongara Bomb". It can be used to damage all enemies on the field
     no matter their placement! It only starts at level one, though, so it has to
     be developed first.
    
    TIME ATTACK MODE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     USE: 1 Player [Amaidar Temple]
     WIN: 
    
    
    PRIZE TRADE-IN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Catch Mamaman says that seum can be traded in the courtyard...but where? Get
     some and talk to the jacketed person in the right of said area a few times,
     and he'll tell the password (Venuncio) for the guy standing next to him. The
     guy in question will say something nonsensical until the password is given,
     but afterwards, opens up his shop.
    
      2000 = Revival Dust
      2500 = Life Nut
      2500 = Magic Sprig
      2700 = Reco's Grass
      2800 = Power Nut
      2800 = Magic Leaf
      3000 = Palo's Nut
      3500 = Full Power Fruit
      3800 = Blood Bomb
      4000 = Rage Weaken Dust
      4600 = Ruby
      5200 = Rage Protect Dust
      6100 = Rage Bomb
      7100 = God Magic Apple
      7700 = Great Item
      8200 = Shell
      9000 = Unicorn Horn
      9600 = Chaos Gauze Wrap+9
     10300 = Blood Tanzanite
     11100 = Armor Stone
     11900 = Tragedy Glasses
     12600 = Steel Guard
     13900 = Slayer
     15000 = Book of Cravis+3
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT LIST                                                           [EQPT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This is not yet complete due to all the missables that have small windows of
     opportunity to get. Any additions would be appreciated -- just format them to
     match the info given below.
    
     • Natural stats listed ONLY. Use Smith Shops to increase LV/DEF/ATK more!
     • Some storebought items may have slightly different item LVs (not ATK/DEF)
     • Items listed are at the max LV/ATK/DEF, and with an ability if possible
     • [U] stands for Upgraded...it becomes that name after much use with normal
       type. For instance, the "Machine Gun" upgrades to "Bitch Machine Gun."
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    LONG SWORDS / KATANAS                           [USED BY: Arc, Elc, Tosh, Odon]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT              
                       |    |     |     | 
    Small Sword        | 10 |   4 | --- | -----------------------------
    Neutrino Blade     |  8 |   7 | --- | Damage Up vs. Flying Monsters
    Scimitar           | 15 |   8 | --- | -----------------------------
    Light Sword        | 12 |   9 | --- | -----------------------------
    Meow Sword         | 11 |   9 | Wnd | Increase DEF
    Long Sword         | 15 |  11 | --- | Inflict Jump Down
    EarthLong Sword    | 10 |  12 | Ert | Inflict Earth-weak
    Rapier (1)         | 12 |  14 | --- | -----------------------------
    Spatha             |  8 |  15 | Drk | -----------------------------
    Claymore           |  8 |  15 | --- | Inflict DEF Down/Magic DEF+/Attack = HP+
    Corpse Edge        |  7 |  17 | Drk | Increase ATK on level-up
    Rapier (2)         | 10 |  17 | --- | -----------------------------
    Ice Saber          |  8 |  18 | Wtr | -----------------------------
    Whirlwind Edge     |  6 |  19 | Wnd | Increase Movement
    Damocles Blade     | 10 |  21 | Lgt | Increase MP on level-up
    Gale Edge          | 10 |  21 | Wnd | -----------------------------
    Flame Edge         |  8 |  22 | Fre | -----------------------------
    Sixteenth Night    |  8 |  22 | Drk | -----------------------------
    Earth Slicer       |  8 |  22 | Ert | Increase DEF
    Izuna              | 12 |  23 | --- | Steal MP
    Instant            | 12 |  23 | --- | Increase ATK gained on level-up
    Firangi            | 12 |  23 | Fir | -----------------------------
    Magic Guard        | 12 |  23 | --- | Increase Magic DEF
    Bastard Sword      | 12 |  23 | --- | -----------------------------
    Crimson Edge       |  8 |  24 | Fir | -----------------------------
    Death Blade        |  2 |  24 | Drk | -----------------------------
    Rayne              |  8 |  24 | Wtr | Heal HP each turn
    Fabulous Sword     | 15 |  24 | Lgt | Confu/Sleep/Psn/Dark/Silent ATK
    Blade              | 10 |  25 | --- | -----------------------------
    Falchion           | 14 |  26 | Ert | -----------------------------
    Scourge            | 10 |  27 | --- | Steal HP
    Dark Blade         |  4 |  27 | Drk | On attack, take damage
    Earth Blade        | 12 |  28 | Ert | -----------------------------
    IceLong Sword      | 10 |  29 | Wtr | Inflict Water-weak
    WindLong Sword     | 10 |  29 | Wnd | Inflict Wind-weak
    DarkLong Sword     | 10 |  29 | Drk | Inflict Dark-weak
    Unfire             | 10 |  29 | Fir | Raise DEF / Give HP each turn / +MP Lv-up
    Dragon Saber       |  4 |  30 | Fir | -----------------------------
    Ray Sword          |  8 |  30 | Lgt | -----------------------------
    Backus Sword       | 10 |  31 | --- | Inflicts ATK/MGC Down [Tosh-only]
    Silver Sword       |  6 |  32 | --- | ------------------------------
    Slayer             |  8 |  33 | --- | Deal more damage vs. certain monsters
    ChokoSlayer        |  8 |  33 | --- | Damage Up vs. monsters
    FlameLong Sword    | 10 |  34 | Fre | Inflict Fire-weak
    Wind Edge          | 14 |  36 | --- | -----------------------------
    Light Saber        | 14 |  36 | Lgt | On attack, recover HP
    Dragon Katana      | 15 |  38 | Ert | -----------------------------
    Platinum Edge      | 12 |  38 | --- | Increase Counterattack LVL
    Life Stealer       | 10 |  38 | Drk | Steal HP
    LightLong Sword    | 10 |  46 | Lgt | Inflict: ERT/WTR/FIR/WND/LGT-weak
    Spirit Blade       | 14 |  47 | --- | -----------------------------
    Flash Saber        |  8 |  52 | --- | -----------------------------
    Green Crusher      | 10 |  55 | --- | -----------------------------
    Rune Blade         | 15 |  55 | --- | Increase DEF [Arc-only]
    Sword              | 10 |  68 | Lgt | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SHORT SWORDS (THROWING KNIVES)                [USED BY: Lieza, Fu-jin, Rai-jin]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Dagger             |  8 |   3 | --- | -----------------------------
    Shadow Stitcher    | 12 |   4 | --- | Inflict Paralysis
    Defender           | 12 |   7 | --- | Increase DEF
    Dark Smasher       | 10 |   8 | Drk | Inflict Move Down
    Gladius            | 15 |   8 | --- | Inflict Sleep / Magic DEF Up
    Borak Knife        |  8 |   9 | --- | -----------------------------
    Crown Knife        |  8 |   9 | --- | -----------------------------
    Golden Dragon      |  8 |   9 | --- | Increase DEF
    Flame Tail         | 12 |   9 | Fre | -----------------------------
    Slasher            |  6 |  10 | --- | -----------------------------
    Assassin Dagger    | 14 |  10 | Drk | Increase AGL
    WindKnife          | 12 |  11 | Wnd | -----------------------------
    Iron Dagger        | 10 |  12 | --- | -----------------------------
    Wind Blade         | 10 |  12 | Wnd | Inflict DEF Down
    GroundKnife        | 12 |  14 | Ert | Inflict Sleep
    Silver Knife       |  8 |  15 | --- | -----------------------------
    Dual Knife         | 14 |  15 | --- | Inflict Silent
    FlameKnife         | 10 |  16 | Fre | -----------------------------
    Bandit Knife       |  8 |  18 | --- | Critical hit more often
    ShineKnife         | 14 |  18 | Lgt | Add: Sleep / Increase Ability DEF
    Mystic Knife       | 12 |  19 | --- | Increase MAG
    Glacier Dagger     |  6 |  19 | Wtr | AGI Down
    Fate Sword         |  8 |  22 | --- | User takes damage when attacking
    Short Sword        | 12 |  23 | --- | Inflict Catch Down / On Attack, Take DMG
    Soul Dagger        | 10 |  29 | --- | -----------------------------
    Marion Knife       | 12 |  38 | Ert | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WHIPS                                                          [USED BY: Lieza]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Shot Whip          | 10 |   8 | --- | -----------------------------
    Scale Whip         | 12 |  19 | --- | -----------------------------
    FlameSnake Whip    | 12 |  19 | Fir | -----------------------------
    Smart Capture      | 15 |  19 | Lgt | -----------------------------
    Snake Whip         | 14 |  21 | --- | -----------------------------
    IceSnake Whip      | 14 |  21 | Wtr | -----------------------------
    Dragon Whip        | 15 |  33 | --- | -----------------------------
    Death Needle       | 10 |  46 | Drk | -----------------------------
    Salamander         | 14 |  47 | Fre | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FLAILS                                                   [USED BY: Poco, Gogen]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Bear Flail         | 12 |   4 | --- | Critical-hit more often
    Light Flail        | 15 |   8 | --- | -----------------------------
    Flail              | 10 |  14 | --- | -----------------------------
    Andel Claim        |  2 |  15 | --- | Inflict MGC Down
    Spark Flail        | 10 |  17 | Wnd | Inflict Sleep
    Chain Flail        |  8 |  20 | --- | -----------------------------
    Killer Spike       |  4 |  21 | --- | Inflict Darkness
    Dual Ball          |  8 |  22 | --- | -----------------------------
    Blue Flail         | 12 |  23 | Wtr | -----------------------------
    Hellfire Flail     | 12 |  28 | Fir | -----------------------------
    Morning Star       | 12 |  38 | --- | -----------------------------
    Scorpion Tail      | 15 |  49 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CYMBALS                                                         [USED BY: Poco]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Explosion Cymbals  | 10 |  17 | --- | -----------------------------
    Panic Wave         | 10 |  21 | --- | Inflicts Confusion
    Splash Cymbals     | 14 |  23 | --- | -----------------------------
    Crash Cymbals      | 12 |  25 | --- | -----------------------------
    Ride Cymbals       | 12 |  28 | --- | -----------------------------
    Killer Sound       | 14 |  31 | --- | -----------------------------
    Gong Cymbals       | 15 |  44 | --- | -----------------------------
    Micro Bomber       | 14 |  47 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MACHINE GUNS/SHOTGUNS                                  [USED BY: Shu, Diekbeck]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT   
                       |    |     |     |
    Diek Gun           |  0 |   2 | --- | Diekbeck-only
    Diek Gun G         |  0 |   3 | --- | Diekbeck-only
    Death Crimson      | 15 |   5 | --- | Inflict: Confuse/Sleep/Poison/Dark/Silent
    Sub Machine Gun    |  8 |   7 | --- | -----------------------------
    Paralyzer          | 15 |   8 | --- | Paralysis ATK
    Shotgun            | 10 |  12 | --- | -----------------------------
    Rock Shot          |  4 |  13 | --- | Critical-hits more often
    Grenade Gun        |  1 |  14 | --- | -----------------------------
    Tommy Gun          |  8 |  18 | --- | -----------------------------
    Sawed Off Shotgun  |  8 |  18 | --- | -----------------------------
    Machine Gun        | 14 |  21 | --- | -----------------------------
    Bitch Machine Gun  | 14 |  21 | --- | ----------------------------- [U]
    Bastard Shot       | 10 |  25 | --- | -----------------------------
    Dimension Gun      | 10 |  25 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    AXES                              [USED BY: Elc, Gruga, Skeleton-type Monsters]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Crown Ax           |  6 |   8 | --- | -----------------------------
    Ax                 | 10 |  10 | --- | -----------------------------
    Taburl             | 10 |  12 | --- | -----------------------------
    Drowned Ax         |  4 |  13 | Wnd | -----------------------------
    Warpick            | 12 |  14 | --- | -----------------------------
    Silent Massacre    | 14 |  21 | --- | -----------------------------
    Light Ax           | 12 |  23 | --- | -----------------------------
    Hatchet            | 10 |  25 | --- | -----------------------------
    Tomahawk           | 14 |  26 | Ert | -----------------------------
    Zebra Ax           | 10 |  29 | --- | -----------------------------
    FlameHand Ax       | 14 |  31 | Fir | -----------------------------
    Beam Ax            |  4 |  38 | Fir | -----------------------------
    Battle Ax          | 12 |  38 | --- | -----------------------------
    Crescent Ax        | 15 |  44 | Lgt | Increase Counterattack
    Ax Bomber          |  8 |  48 | --- | -----------------------------
    Rune Ax            | 10 |  48 | --- | Inflict CNT Down [Gruga-only]
    Hell Ax            | 22 |  52 | --- | -----------------------------
    Grave Basher       | 12 |  57 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STICKS / CLUBS                               [USED BY: Arc, Iga, Shante, Gruga]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Wood Club          | 12 |   4 | --- | -----------------------------
    Short Pole         | 10 |   6 | --- | -----------------------------
    Light Pole         | 12 |   7 | --- | -----------------------------
    Power Club         | 10 |  10 | --- | -----------------------------
    Studded Club       | 10 |  12 | --- | -----------------------------
    Garland            |  2 |  13 | --- | -----------------------------
    Fibre Stick        | 12 |  14 | --- | -----------------------------
    Stripe             | 10 |  17 | --- | -----------------------------
    Dark Stream        | 10 |  21 | --- | -----------------------------
    Metal Basher       | 12 |  21 | --- | -----------------------------
    Borpal Club        | 10 |  25 | --- | -----------------------------
    Long Pole          | 14 |  26 | --- | -----------------------------
    Hell Crusher       | 14 |  26 | --- | -----------------------------
    Death Eraser       | 14 |  31 | Drk | -----------------------------
    Astral Pole        | 12 |  33 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BEADS                                             [USED BY: Monk-type monsters]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Luck Beads         |  8 |   5 | --- | -----------------------------
    Rosary             | 12 |  14 | --- | -----------------------------
    Miranda            |  4 |  22 | Ert | -----------------------------
    Fallen Rain        |  6 |  22 | Wnd | -----------------------------
    Legacy Beads       | 12 |  23 | --- | -----------------------------
    Metal Balls        | 12 |  28 | --- | -----------------------------
    Death Rosary       | 14 |  42 | Drk | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CANES                                           [USED BY: Gogen, Shante, Sania]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Wand               | 14 |   7 | --- | -----------------------------
    Change Staff       | 14 |  10 | --- | -----------------------------
    Rod                |  6 |  11 | --- | -----------------------------
    Hyper Stick        |  4 |  13 | --- | -----------------------------
    Magic Rod          |  6 |  13 | --- | -----------------------------
    Scale Wand         | 12 |  14 | --- | -----------------------------
    Mirage Wand        | 12 |  14 | --- | Inflict Confusion
    Ground Rod         | 12 |  19 | Ert | -----------------------------
    Battle Stick       | 14 |  21 | --- | -----------------------------
    Wind Staff         | 14 |  21 | Wnd | -----------------------------
    Dark Staff         |  8 |  22 | Drk | -----------------------------
    Quick Cane         | 14 |  28 | --- | Increase DEF
    Force Staff        | 10 |  29 | Drk | -----------------------------
    Staff              | 14 |  31 | --- | -----------------------------
    Water Staff        | 14 |  31 | Wtr | -----------------------------
    War Staff          | 10 |  31 | --- | -----------------------------
    Crystal Rod        | 12 |  33 | Lgt | -----------------------------
    Extra Rod          | 15 |  33 | --- | -----------------------------
    Fire Stick         | 14 |  36 | Fir | -----------------------------
    Super Rod          | 12 |  38 | --- | -----------------------------
    Rod                | 15 |  55 | Lgt | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THROWING CARDS                                                 [USED BY: Sania]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Magic Card         |  8 |   7 | --- | Increase MAG
    Black Card         | 10 |  12 | --- | -----------------------------
    Mystic Card        | 10 |  12 | --- | -----------------------------
    IceWonder Card     |  8 |  18 | Wtr | -----------------------------
    WindWonder Card    | 15 |  22 | Wnd | -----------------------------
    FlameWonder Card   | 12 |  28 | Fre | -----------------------------
    GroundWonder Card  | 12 |  28 | Ert | -----------------------------
    DarkWonder Card    | 10 |  34 | Drk | -----------------------------
    Miracle Card       | 14 |  36 | --- | -----------------------------
    Death Illusion     | 14 |  42 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPEARS                                     [USED BY: Gogen, Elc, Sania, Kelack]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Spear              | 10 |   6 | --- | -----------------------------
    Ancient Spear      | 10 |   8 | --- | Inflict Paralysis
    FlameTrident       |  6 |   9 | --- | -----------------------------
    Pirom              | 14 |  10 | --- | Inflict Darkness
    Sarissa            | 12 |  11 | --- | -----------------------------
    Ancient Spear      | 14 |  13 | --- | Inflict Paralysis
    Strong Spear       | 12 |  14 | --- | Inflict ATK Down
    Conf Ancient Spear | 14 |  15 | --- | Inflict Confusion
    Scorpion           | 10 |  17 | --- | -----------------------------
    Feather Staff      | 10 |  17 | --- | Inflict Catch Down
    Wing Spear         |  8 |  18 | Wnd | Increase dodging ability
    Phalanx            | 15 |  19 | --- | Increase DEF
    Muse               |  6 |  22 | --- | -----------------------------
    Partisan           | 12 |  23 | --- | -----------------------------
    Light Spear        | 10 |  25 | --- | -----------------------------
    Pole Ax            | 14 |  26 | --- | -----------------------------
    Dragoon Spear      |  6 |  29 | --- | -----------------------------
    Boar Spear         | 15 |  33 | --- | -----------------------------
    Halberd            | 14 |  36 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    GLOVES & CLAWS             [USED BY: Iga, Diekbeck, Guardian Monsters, Paundit]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Diek Nail          |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
    Diek Punch         |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
    Diek Knuckle       |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
    Diek Gauntlet      |  0 |   4 | --- | Increase Trained Level [Diekbeck-only]
    Fabulous Gauntlet  |  0 |   6 | --- | -----------------------------
    Leather Knuckle    |  8 |   5 | --- | -----------------------------
    Kaiser Glove       | 12 |   9 | --- | Increases Throw ability
    Claw               | 12 |  14 | --- | -----------------------------
    Brass Knuckle      | 14 |  15 | --- | -----------------------------
    Iron Knuckle       | 12 |  19 | --- | -----------------------------
    Force Iron Knuckle | 12 |  19 | --- | ----------------------------- [U]
    Kaiser Knuckle     | 12 |  19 | --- | Increase MAG Defense
    Power Arm          |  4 |  21 | --- | Increase DEF
    Magic Gauntlet     | 10 |  21 | --- | Increase MAG
    Magic Nail         | 14 |  21 | Lgt | Increase MAG
    Pity               |  4 |  22 | --- | -----------------------------
    Steel Claw         |  8 |  22 | --- | -----------------------------
    GetSteel Claw      |  8 |  22 | --- | Steal MP [U]
    Bear Claw          |  8 |  22 | --- | -----------------------------
    Dragon Claw        |  4 |  24 | --- | -----------------------------
    Brass Knuckle      |  6 |  26 | --- | -----------------------------
    Cestus             | 15 |  27 | --- | -----------------------------
    God's Fist         | 15 |  27 | --- | Damage Up vs. Flying Monsters
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SICKLES                             [USED BY: Reaper- & Gargoyle-type Monsters]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Light Sickle       | 12 |   7 | --- | -----------------------------
    Sickle             | 12 |  14 | --- | -----------------------------
    Blood Sickle       |  8 |  16 | --- | -----------------------------
    Dark Weapon        | 10 |  25 | --- | -----------------------------
    Dark Sickle        | 12 |  25 | --- | -----------------------------
    Double Moon        | 14 |  47 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SHOES                                 [USED BY: Shu, Shante, Iga, Gruga, Choko]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Meow Shoes         |  3 |   5 | --- | Increase AGL
    Cloth Shoes        | 12 |   7 | --- | -----------------------------
    Stone Boots        |  8 |   9 | --- | Inflict Petrify
    Elven Shoes        |  8 |   9 | --- | Increase Move
    Crush Boots        | 14 |  10 | --- | Inflict DEF Down
    Leather Shoes      | 14 |  13 | --- | -----------------------------
    Scale Legs         | 14 |  13 | --- | Inflict Darkness
    Temporary Shoes    | 15 |  13 | --- | Increase Jump
    Tri-Shot           | 12 |  14 | --- | -----------------------------
    Hyper-Boots        | 12 |  14 | --- | Increase AGL
    Crystal Shoes      | 14 |  15 | --- | -----------------------------
    Boots              | 12 |  17 | --- | -----------------------------
    Needle Shoes       | 10 |  25 | --- | -----------------------------
    Dragon Boots       |  6 |  26 | --- | -----------------------------
    Dagger Boots       |  8 |  26 | --- | -----------------------------
    Refreshing Shoes   | 12 |  26 | --- | Increase HP/MP per turn [Shante-only]
    Super Boots        | 12 |  28 | --- | Increase Jump LVL
    Red Shoes          | 12 |  40 | --- | Increase Movement Ability [Choko-only]
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MASKS                                             [USED BY: Monk-type Monsters]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Arsenic Mask       | 15 |   2 | --- | Inflict Confusion
    Mask               |  8 |   3 | --- | -----------------------------
    Shadow Mask        | 10 |  12 | --- | -----------------------------
    Poisoner           |  8 |  15 | --- | Inflict Poison
    Death Mask         | 10 |  21 | --- | -----------------------------
    WindMask           | 12 |  23 | Wnd | -----------------------------
    Phantom Mask       | 14 |  26 | --- | -----------------------------
    DarkMask           | 12 |  28 | --- | -----------------------------
    Crazy Face         | 12 |  28 | --- | Inflict Confusion
    Skull Mask         | 13 |  35 | --- | -----------------------------
    Abuser             | 15 |  44 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    PADS                                             [USED BY: Devil-type Monsters]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Pad                | 10 |   6 | --- | -----------------------------
    Crusty Pads        |  8 |  12 | --- | -----------------------------
    Beat Attacker      | 10 |  14 | --- | -----------------------------
    Metal Pads         |  6 |  16 | --- | Increase DEF
    Smash Pads         | 12 |  19 | --- | -----------------------------
    Power Pad          | 10 |  23 | --- | -----------------------------
    Mad Builder        |  9 |  28 | --- | Inflict Darkness
    Breaker            | 10 |  34 | --- | -----------------------------
    Dark Aura          |  8 |  37 | Drk | Increase MAG
    Light Aura         |  8 |  37 | Lgt | Increase MAG
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TEETH / FANGS                                 [USED BY: Paundit, most monsters]
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Meow Fang          |  2 |   4 | --- | Increase MAG
    Tooth              | 10 |   6 | --- | -----------------------------
    Metal Fang         | 14 |   7 | --- | Increase DEF
    Iron Beak          | 14 |  10 | --- | -----------------------------
    Gold Beak          | 14 |  10 | --- | -----------------------------
    Viper Fang         | 14 |  10 | --- | Inflict Poison
    Fang               | 12 |  14 | --- | -----------------------------
    Fabulous Fang      | 14 |  18 | --- | Inflict ATK-Down, DEF-Down
    Grizzle Fang       | 10 |  19 | --- | -----------------------------
    WindGrizzle Fang   | 10 |  21 | Wnd | -----------------------------
    GroundGrizzle Fang | 14 |  21 | Ert | -----------------------------
    Styx               |  4 |  22 | Drk | Steal MP
    FlameGrizzle Fang  |  6 |  22 | Fir | -----------------------------
    DarkGrizzle Fang   |  8 |  22 | Drk | -----------------------------
    ShineGrizzle Fang  |  8 |  26 | Lgt | -----------------------------
    IceGrizzle Fang    | 14 |  31 | Wtr | -----------------------------
    Dino Fang          | 12 |  35 | --- | -----------------------------
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ACCESSORIES                                    [USED BY: Everyone but monsters]
    _______________________________________________________________________________
      NAME             | LV | DEF | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Power Unit 00      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 01      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 02      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 03      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 04      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 05      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 06      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 07      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 08      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 09      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 10      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 11      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 12      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 13      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 14      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 15      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 16      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 17      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 18      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Power Unit 19      |  0 |   0 | --- | More stats/skills [Diekbeck-only]
    Romancing Stone    |  0 |   0 | --- | Reduces all MP costs to zero (0)
    Armor Stone        |  0 |   2 | --- | Increase DEF
    Blue Adventurine   |  0 |   3 | --- | Heal Critical Injury
    Carnelian          |  0 |   3 | --- | Reduce MP Cost (~30%)
    Garnet             |  0 |   3 | --- | Heal HP
    Sapphire           |  0 |   3 | --- | Heals opposite sex each turn
    Blue Jewelry       |  0 |   3 | --- | -----------------------------
    Red Jewelry        |  0 |   3 | --- | -----------------------------
    Green Jewelry      |  0 |   3 | --- | -----------------------------
    Moon Stone         |  0 |   3 | --- | Cures abnormal status
    Iolite             |  0 |   3 | --- | Heal Critical Injury
    Great Item         |  1 |   1 | --- | Give enemy multiple weaknesses/stat downs
    Melody Cap         |  1 |   3 | --- | Increase AGL
    Ruby               |  0 |   4 | --- | -----------------------------
    Anti Hemo-ji       |  0 |   4 | --- | Immune: Hemo-ji
    Hawk Statue        |  0 |   4 | --- | Immune: Silent
    Emblem of Lark     |  0 |   4 | --- | Immune: Paralysis
    Antidote Ring      |  0 |   4 | --- | Immune: Poison
    Sleepless Card     |  0 |   4 | --- | Immune: Sleep
    Sunglasses         |  0 |   4 | --- | Immune: Darkness
    Senior's Wish      |  0 |   4 | --- | Increase DEF
    Mirror             |  0 |   4 | --- | Immune: Petrify
    Confusion Jewelry  |  0 |   4 | --- | Add Confusion to attack
    Diel's Fang        |  0 |   5 | --- | Increase Counterattack
    Book of Cravis+3   |  0 |  10 | --- | Protects against all statuses?
    Gale Bandanna      | 10 |   4 | --- | Increase AGL
    Senior Bandanna    | 10 |   4 | --- | Increase DEF
    Fake Statue        | 12 |   4 | --- | Increase dodging ability
    Necklace           | 12 |   4 | --- | Increase gained HP on level-up
    Violet Necklace    | 12 |   4 | --- | Increase Movement ability
    Seabreeze Harmony  |  0 |   5 | --- | [Kukuru-only] Heals adjacent allies
    Book of Flower     |  0 |   5 | --- | Increase dodging ability
    Brave Crest        |  0 |   5 | --- | Heal MP each turn
    King's Image       |  0 |   5 | --- | Increase EXP points received
    Hell Scope         |  0 |   5 | --- | Assigns ATK Down to attackers
    Raila's Hairpin    |  0 |   5 | --- | Heal MP each turn
    Yukari's Crest     |  0 |   5 | --- | Gain one 'Charge' per turn
    Toy Ring           |  0 |   5 | --- | Heal HP
    Ancient Ring       |  0 |   5 | --- | Increase MAG
    Blood Tanzanite    |  6 |   5 | --- | Immune: Confusion
    Prayer Beads       |  0 |   6 | --- | Increase MAG
    Revenge Bandanna   | 10 |   6 | --- | Increase counterattack LVL
    Emerald            |  0 |   7 | --- | Recover allies
    Music Book         |  0 |   7 | --- | Increase MAG
    Magic Canceler     |  0 |   7 | --- | Increase Magic DEF
    Book of Marin      |  0 |   7 | --- | Increase stealing rate [Shu-only]
    Shell              | 12 |   7 | --- | Raise chance of rare-item drop?
    Power Wrist        | 12 |   7 | --- | Increase ATK
    Magic Ring         | 12 |   7 | --- | Increase MAG
    Flay's Crest       | 12 |   7 | Lgt | Assigns Light-weak to attacker
    God Hunter Crest   | 12 |   7 | --- | -----------------------------
    Unicorn Horn       | 12 |   7 | --- | Raise chance of rare-item drop?
    Fabulous Ring      | 12 |   7 | --- | Increase MAG
    Healing Charm      | 10 |   8 | --- | Heal HP
    Romancing Stone 3  | 10 |   8 | --- | Increase Catch LVL
    Romancing Stone 4  | 10 |   8 | --- | Increase Counterattack LVL
    Chaos Tanzanite    | 11 |   9 | --- | Immune: Confuse/Sleep/Darkness
    Memory Necklace    |  0 |   9 | --- | Protects against all statuses?
    Emblem of Tery     |  0 |   9 | --- | Raises ATK
    Hit Scroll         | 12 |   9 | --- | Increase DEF
    Junk Bracelet      | 12 |   9 | --- | Increase Catch
    Dark Charm         | 12 |   9 | Drk | Immune: Jump/Cntr/Ctch/Throw Down
    Earth Charm        | 12 |   9 | Ert | Immune: ATK/MAG/DEF/Jump Down
    Fire Charm         | 12 |   9 | Fir | Immune: ATK/MAG/DEF/Jump Down
    Ice Charm          | 12 |   9 | Wtr | Immune: Jump/Cntr/Ctch/Throw Down
    Wind Charm         | 12 |   9 | Wnd | Immune: Jump/Cntr/Ctch/Throw Down
    Frey's Headdress   | 12 |   9 | Lgt | Reduces all elem dmg except Dark
    Throw Scroll       | 12 |   9 | --- | Increase Throw
    Tragedy Glasses    | 12 |   9 | --- | Reduces all elemental damage
    Sun Hat            | 12 |   9 | --- | Heal HP each turn
    Counter Bracelet   | 12 |   9 | --- | Increase Counterattack LVL
    Raila's Mirror     |  0 |  11 | --- | Immune: Confu/Sleep/Psn/Dark
    Bravery Wings      |  0 |  11 | --- | Increase most stats [Elc-only]
    Light Charm        | 13 |  12 | Lgt | Immune: ATK/MAG/DEF/Jump Down
    Goddess Prayer     | 12 |  14 | --- | Reduce MP Cost [50%]
    Skill Bracelet     | 12 |  14 | --- | Increase Catch
    Yellow Ribbon      | 12 |  21 | --- | Heal HP each turn [Choko-only]
    MegaRevivalDust+9  | 15 |  55 | --- | Increase Offensive Ability [+40]
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ARMOR
    _______________________________________________________________________________
      NAME             | LV | ATK | ELM | SPECIAL EFFECT                 
                       |    |     |     |
    Protector          | 12 |   4 | --- | -----------------------------
    Gauze Wrap         | 10 |   6 | --- | -----------------------------
    Shoulder Grd       | 12 |   7 | --- | -----------------------------
    Leather Protector  | 12 |   9 | --- | -----------------------------
    Blade Guard        | 10 |  10 | --- | -----------------------------
    BlackRobe          | 10 |  10 | Drk | -----------------------------
    Magic Guard        | 14 |  10 | --- | Increase MAG Defense
    Chain Guard        |  8 |  11 | --- | -----------------------------
    EarthRobe          |  8 |  11 | Ert | -----------------------------
    Kenpo Suit         | 12 |  11 | --- | -----------------------------
    Decorator          | 15 |  11 | --- | -----------------------------
    Cloth Wrap         | 10 |  12 | --- | -----------------------------
    Destiny Mantle     | 10 |  12 | --- | -----------------------------
    Chaos Gauze Wrap   | 10 |  12 | --- | ----------------------------- [U]
    Chaos Gauze Wrap+2 | 10 |  12 | --- | ----------------------------- [U]
    Leather Wrap       | 10 |  12 | --- | -----------------------------
    Parade Coat        | 10 |  12 | --- | -----------------------------
    Tower Guard        | 10 |  12 | --- | -----------------------------
    Bronze Guard       | 10 |  12 | --- | -----------------------------
    Delta Guard        | 14 |  13 | --- | Immune: Counter Down
    Elven Cloak        | 12 |  14 | --- | Increase dodging ability
    Cape               | 14 |  15 | --- | -----------------------------
    Cloak              | 14 |  15 | --- | -----------------------------
    Elegant Cloak      | 14 |  15 | --- | Increase DEF
    LightRobe          |  6 |  16 | --- | -----------------------------
    Studded Leather    |  8 |  16 | --- | -----------------------------
    Black Wear         | 10 |  17 | --- | Darkness assigned to attackers
    Warrior Charm      | 14 |  18 | --- | -----------------------------
    Ranger Suit        | 14 |  18 | --- | Increase AGL
    WaterRobe          | 12 |  19 | Wtr | -----------------------------
    WindRobe           | 12 |  19 | Wnd | -----------------------------
    Illusion Robe      | 12 |  19 | --- | Earth-weak assigned to attackers
    Leather Armor      | 12 |  19 | --- | -----------------------------
    Legend Charm       | 12 |  19 | --- | -----------------------------
    B Ring Armor       | 12 |  19 | Wtr | -----------------------------
    Steel Guard        | 12 |  19 | --- | -----------------------------
    Metal Defender     | 15 |  19 | --- | -----------------------------
    Metal Arm          | 15 |  19 | --- | -----------------------------
    Light Elbow        | 15 |  19 | --- | Increase ATK
    MagicIllusion Robe | 12 |  19 | --- | Increase MAG [U]
    FireRobe           | 14 |  21 | Fir | -----------------------------
    Slayer Heavy Suit  | 10 |  21 | --- | Increase dodging ability
    Charm Suit         | 10 |  21 | --- | -----------------------------
    Elven Chain        | 12 |  21 | --- | Increase Movement
    Battle Armor       | 10 |  25 | --- | -----------------------------
    Dragon Scale       | 15 |  27 | --- | -----------------------------
    Rune Guard         | 15 |  27 | --- | -----------------------------
    Mystic Dress       | 15 |  27 | --- | Heal MP each turn
    Black Suit         | 14 |  34 | --- | Increase dodging ability
    ___________________|____|_____|_____|__________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    [Q] - Why is there a "G" on my job rating instead of a star?
    [A] - The "G" means you haven't collected the bounty for the job yet; it'll
          change to a star(s) after doing so.
    
    [Q] - Why can't I jump over my comrades?
    [A] - Your Jump rating is too low. It can be increased artifically through
          a status effect, although it may increase naturally with level-ups. Shu,
          for instance, will probably be the first person to get a Jump past the
          default (1).
    
    [Q] - I accidentally forgot to add someone in the battle party!
    [A] - Re-enter the location and the option comes up again.
    
    [Q] - How do I use LV2 abilities?
    [A] - Find an applicable skill, open the ability in-battle, and press right
          to go up the current levels; or, press left to go to the maximum at
          once. Left/right on the d-pad, naturally.
    
    [Q] - Is there any reason to use Diekbeck?
    [A] - Yes. Once all his power units are collected -- and this can take a long
          time but is usually worth it -- he is incredibly versatile and will have
          some great stats as well as rare spells (Death, Happy Beam, etc.) that
          are simply awesome. Also worth noting is that if you equip a character
          with the King's Image (initially found on Kelack) accessory, any EXP
          given to him via Diekbeck's Yagos Isle transfer machine will be raised!
          Since Diekbeck can be gotten early and has great HP/MP, he makes a good
          person to have during mandatory split-team events. [NOTE: The King's
          Image and Silk Belt effects will stack somewhat.]
    
    [Q] - Why didn't Iga come with the Amaidar Fist ability?
    [A] - It's given only during the storyline in Greyshinne.
    
    [Q] - Should I save up special equipment for Yagos Isle combinations?
    [A] - Yes and no. There are plenty of GREAT items to make there, but many of
          them (such as the Crown Ax & Gale Bandanna combo axe "Taburl") suck and
          aren't even a good alternative to clearing the inventory. Given that a
          few require more than two items, the player can be lugging these around
          for tens of hours. Check the stats the items have and sell/drop the
          crappy items.
    
    [Q] - In Balbalard Ruins B2, why can't I get out of the empty chest puzzle?
    [A] - As you may know, the lower-left chest is the one that opens up the path
          downwards -- this is found out by the "There's nothing in it" narrative
          which is different from the others. However, it only seems to allow one
          to descend if the CHESTS ARE UNOPENED. If you fight monsters, leave, and
          return, all chests look opened -- then, all of them make monsters! The
          good thing is it's possible to get to B2 without fighting any battles on
          the way, so it's not much of an inconvenience to exit the ruins and come
          back. Alternatively, fight the monster battle and don't leave the room,
          which may work.
    
    [Q] - What does 'SPEC' mean when someone levels-up?
    [A] - It means a special effect was earned.
    
    [Q] - Can I ever get the bounties on Arc/Tosh?
    [A] - No. Those are just meant to advertise the characters' unjust infamy,
          and kinda show how unliked they are by most people.
    
    [Q] - Why can't I equip this piece of equipment?
    [A] - There are two reasons: either the character can't equip that type of
          item initially, or there is conflicting elemental types. Remember that
          characters usually have an elemental affinity and so do equipment; some
          can't normally be paired together. For instance, Water-type Paundit is
          unable to equip anything with a fire-affinity.
    
    [Q] - How do I get those chests inside of the walls. Are there secret switches?
    [A] - Nope. The only way to get those is by using Gogen's Teleport ability.
    
    [Q] - I want to complete the Monster Book. Do I have to catch every type?
    [A] - Nope, luckily. Once one type is caught, go to Mother Claire and change
          it into the highest class for that monster. All the rest should be in
          the book also. For example, making a Dark Stalker into a Black Wraith
          will add all monsters in-between.
    
    [Q] - Where's Power Unit 20?
    [A] - It doesn't exist because there are only twenty in all, and "00" is the
          first one obtained. Thus, it's numbered 0-19 not 1-20.
    
    [Q] - How come I can't sell something for the price you listed?
    [A] - The prices I list are the (natural) maximum LV/ATK/DEF of the item, and
          that affects the prices. For instance, a weapon with LV 13/14 & ATK 2/2
          won't be worth the same amount as that same weapon maxed at LV 14/ATK 2.
          Giving a weapon item different abilities might fluctuate the price a bit
          also, and I've tried to use those in the figures.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
      6-12-08 -----------------+ Added to GameFAQs
      7-08-08 -----------------+ Error corrections
      7-14-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator)
      7-18-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator)
      7-25-08 -----------------+ Equipment updates (Thanks to Cronorei / Piorcraft)
      7-30-08 -----------------+ Equipment updates (Thanks to Yuff/Crono/Piorcraft)
      8-03-08 -----------------+ Updated Graunoln section (thanks to Crono/Yuff)
      8-08-08 -----------------+ Updated Golza info (thanks to Mercenarioaa)
      9-06-08 -----------------+ Updated South Pole Tower section
      2-24-09 -----------------+ Updated Forbidden Ruins section (thanks to Lilly!)
      2-28-09 -----------------+ Updated various sections (thanks to Lilly again!)
     10-15-09 -----------------+ Corrected Greyshinne Sealed Ruins
    
    CONTRIBUTORS
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     • Sailor/Ceej, for hostin' my junk
     • The ATLC manual for character intros
     • Piorcraft, for the Slasher's stats
     • Peter C, for alternate method in getting Red Shoes
     • jasonbloss, for Gia Temple puzzle info
     • tamakikun, for a Greyshinne Sealed Ruins correction
     • Gwelenguchenkus, missing Senior Bandanna info in Yudo
     • MadJak91, missing Senior Bandanna info in Yudo
     • Pop, for realizing I'd put ATL3 ASCII instead of ATL2. Me r dum.
     • Cronorei from the ATLC board for support and various information <3
     • Ruben Grest, for missing requirement in "Return the Sea Dragon's Egg"
     • Brian Chiang for information I forgot at the South Pole Tower section!
     • invincibleLilly, for lots of B50+ Forbidden Ruins, Choko, and monster info!
     • TopperCop, for his item guide which told the locations of some rare drops <3
     • Anyone on the ATLC board who's offered help: Trambient, snowstorm52, xgaz,
       ArcFan10000, Mercenarioaa, KatanaSoul, The Great Yuffilator (for some item
       stats!), Ceyx_7 (for a bevy of corrections), and Unquestionable.
    
    THINGS I NEED / FUTURE UPDATES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • IceKnife's stats
     • How is the Secret Arena in Clenia Isle opened (monster book...?)
     • Does monster battle change at Palencia Tower if Elc doesn't let Poco rest?
     • When entering Romalia Tunnel a second time: possible to go down traintracks?
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This document is intended for private home use ONLY, and may not be reproduced
    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
    and may not be given away as an add-in/gift to bought items. All rights are
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    who find this document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
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    TRUE HUNTING'S OVER; NO        Document İ Shotgunnova 1997-2012 (and countin'!)
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