_____________ ___.___ ____  __.________
                        /   _____/    |   \   |    |/ _|\_____  \
                        \_____  \|    |   /   |      <   /   |   \
                        /        \    |  /|   |    |  \ /    |    \
                       /_______  /______/ |___|____|__ \\_______  /
                               \/                     \/        \/



                         ___________ _______ __________ ____ ___
                         \_   _____/ \      \\______   \    |   \
                          |    __)_  /   |   \|    |  _/    |   /
                          |        \/    |    \    |   \    |  /
                         /_______  /\____|__  /______  /______/
                                 \/         \/       \/




A non-official FAQ/Move List.

Product ID: SLPS-001.37
There are some releases beyond this one, but I can't get them. There are
probably several differences amongst them. Since I can't find the other releases
right now, so I can't state them. But, this FAQ/Move List is based on the
SLPS-001.37 release.

This document is best viewed with the original display on the net, or with a
word processor using fixed-width font style, such as courrier series or lucida
console. Using some other font styles (example: Arial) will make the tables/maps
displayed incorrectly.

This FAQ/Move List contains the basic story and all technical informations
inside this game. If this means spoiler to you, then don't read this document.

Lastly, some legal notice: 
This document may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other web-
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Ver. 0.95 -- 12/12/2013

CONTENTS

Prologue. Suikoden Series Note (up until this game).
A. Menu
B. Rules
C. General Tips
D. Move List
   D01. Shi Jin
   D02. Lin Chong
   D03. Hu San Niang
   D04. Dai Zong
   D05. Li Kui
   D06. Lu Zhi Shen
   D07. Gong Sun Sheng
   D08. Wu Song
   D09. Ruan Xiao Er
   D10. Ruan Xiao Wu
   D11. Ruan Xiao Qi
   D12. Chao Gai
   D13. Gou Kou
E. Combo
   E01. Shi Jin
   E02. Lin Chong
   E03. Hu San Niang
   E04. Dai Zong
   E05. Li Kui
   E06. Lu Zhi Shen
   E07. Gong Sun Sheng
   E08. Wu Song
   E09. Ruan Xiao Er
   E10. Ruan Xiao Wu
   E11. Ruan Xiao Qi
   E12. Chao Gai (Normal)
   E13. Chao Gai (Transformed)
   E14. Gou Kou
F. FAQ
G. Special Thanks
H. Anti Credit


'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
PROLOGUE. SUIKODEN SERIES NOTE
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'


There is suggested English name instead of Suikoden, it's Water Margin, I'll say
it's just Suikoden anyway since the official translation of Gensou Suikoden is
only Suikoden, not Water Margin.

Here are the prequels:
1. Dennou Suikoden (J) (??? 1987)
-> I'm not sure about the hardware.
2. Outlaw Suikoden (J) (MSX 1989)
-> I can't get this game.
3. Bandit Kings of Ancient China/Suikoden: Tenmei no Chikai (J) (Ami/DOS/MSX/
   NES/x68000 1989)
-> The NES version is more popular, because the DOS version do not have any BGM,
   Amiga is not a popular console, and the MSX and X68000 is in foreign
   language.
4. Dark Legend (SAT 1995)
-> The "elder brother" of this game.

Some people clearly want a sequel of this interesting series in the next-gen
consoles, but they seem to be pessimistic about the realization.


'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
A. MENU
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'


After you turn on the console and input the SLPS-001.37 CD-ROM, there will be
two options: Arcade Mode and Special Mode. The differences are:
- You can do desperation moves in Special Mode when your health bar remains a
little (thus, it's flashing). But in Arcade Mode, you can't.
- The CPU will be harder when you play in Arcade Mode.
- There will be more variation of some character's special moves in Special
Mode.
- Sometimes, some kind of blue shield appears for a short time (usually given to
the enemy, based on my experience >__>) in Special Mode.

Note that if you play the SLPS-001.37 version, the BGM will not be heard due to
technical errors.

After the intro, then appear the following:
a. Game Start.
>> Start a single player mode.
b. 2P Battle.
>> Playing with your friend.
c. Options.
>> Will be explained below.
d. Demo Play.
>> Play the intro and computer play.

Here are the Options, press X or O button to adjust to the right, press
[Triangle] and [] button to exit:
-- Enemy Level. Default = 4
There are level 1-7. Level 1 is easy, level 4 is normal/default, level 7 is
hard.
-- Time. Default = Normal
Slow, Normal, Fast, Endless.
-- Round. Default = 3
1,3,5. Three rounds mode needs 2 rounds win to win the match. Five rounds mode
needs 3 rounds win to actually win the match.
-- Controller.
You can adjust your controls for 1P and 2P:
Quick, medium, and fierce punch and kick are to be adjusted.
Default =
Quick Punch: []
Medium Punch: [Triangle]
Fierce Punch: L1
Quick Kick: X
Medium Kick: O
Fierce Kick: R1
-- Handicap (VS. Human). Default = 4
1-7. Set a high number to a player, will make the player stronger. Set it lower,
then the player will be weaker.
-- Demo Skip. Default = All [On]
VS. Demo (On/Off): Set to [On] to see [Player1] vs. [Player2] screen.
Boss Demo1 (On/Off): Set to [On] to see Chao Gai's intro with the Emperor.
Boss Demo2 (On/Off): Set to [On] to see Chao Gai's transformation.
Boss Demo3 (On/Off): Set to [On] to see Chao Gai's defeat scene.
Staff Roll (On/Off): Set to [On] to see PS1 version Staff Roll.
-- Sound. Default = Stereo
Stereo/Monoaural: I don't notice the difference.
-- Regulation. Default = Blood, Weapon On.
Weapon (On/Off): The weapon changes colour to yellow-ish. I don't see the other
differences...
Blood (On/Off): There is blood display if it's set to [On].
-- Music Test.
It is broken.
-- Voice.SE Test.
#1-#719. Press <- or -> to adjust, and O or X to play.
-- Mode Change.
Special/Arcade. Explanations are above.

You can't save the configuration, so if you replay the game, all the
configuration will reset to Default.


'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
B. RULES
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'


This is a standard fighting: One vs. One version. So, what you must do is beat
your opponent until his/her health is depleted. If you set the time not endless,
sometimes you can't deplete your opponent's health until the time reaches zero.
In this case, the one who has the more health wins the match.
Sometimes, you have the same health with your opponent when the time's up, this
will trigger "Draw Game". The computer will see it as "Nobody wins the fight",
not "The two of them have won the fight". So, if you set the round to 5, you
still have three wins to go. Every round beyond Round 1/3/5 depends on how you
set the Round in Options is called "Final Round".

When you lose a match, you will be given 10 seconds to continue. You can choose
to continue everytime by pressing [Start] button if you lose a match, because it
is unlimited. Pressing the other buttons just give you "Game Over" faster.

The "Dizzy Rule" can be against you so much. I was against the computer, and
once, I got dizzied in one hit after I hit the enemy.
Besides, CPU can perform special moves that are supposed to need some time to
perform in an instant.

After a round against the CPU, there are always these three scores: your time,
your vitality, and some kind of technical score. I am not very clear about how
the CPU measures the technical score though -___-

Every character's maximum HP is 125.

Memory Card is not used in this game.

There is no vibration in this game.


'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
C. GENERAL TIPS
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'


Just learn the moves and discover the combos, and use them at the right time.
In hard mode (maximum difficulty level) or arcade mode, the CPU will play nasty,
because some characters will always try to detect your move and with some speed,
react accordingly. This will be ultra annoyingsome, and what make it worse, this
game does not save your progress, makes seeing the ending becomes very hard.
Unless you are ready to compete in speed with the CPU which is utterly
impossible as far as I know, your effort should be made more and you should want
your luck to be more to win, so trying again after losing multiple times is
mandatory (Because some movements will need some time pausing and you can use
that moment to counter as fast as possible... umm... for normal human speed, you
will need to gamble a little bit or see the CPU's tendency for each character).
The CPU seems to still be able to perform Desperation Moves in Arcade Mode
despite your inability to perform them. I only saw once of these though, Chao
Gai did the Dark Ki Beam to me.

But, if you want to just see the ending, it's probably stupid to play Hard Mode,
because it is 100% the same with the other modes.


'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
D. MOVE LIST
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Pre-notes:
1. There are no known official move names for this game, so I will use the
   available name from other GameFAQs contributors. Shoudn't matter much I think
   because I'll explain each move. If there is still no name for the move, I
   have no other choice but to name it by myself. If you think you can name the
   move better, you may mail me.
2. The intro was written approximately in Chinese Simplified, so that'll be
   translated by myself.
3. I had a plan to translate all the Winning Quotes because they are quite
   different with the Saturn translation. But, it was cancelled anyway because
   it is so hard to translate with my current languange knowledge and support.
   From what I had translated, I found that they do not have significant content
   either.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

INTRO:

At 12th century in China when the North Song Dynasty ruled.
In the group of green surrounded by a natural fortress Shui Bo on Liang Shan Bo,
108 heroes of rivers and lakes was gathering like being tied and cuddled by
ropes of fate. The warlords are brave and have heroic hearts.
Any who have superb martial arts are truly called the heroic good fellows.
Today, the leader of Liang Shan, Song Jiang, The Welcome Rain, "Yesterday night"
receives mandate from heaven to choose the number one good fellow. Brothers'
martial arts must have been rusty! Then, let's start the Liang Shan martial arts
contest!

In the title screen, if you do not press any buttons, the CPU will play against
each other for a round with the same weapon/blood setting with your setting. 

When you select your player, you can use the Quick, Medium, and Fierce Punch and
Kick you have configured earlier to select your player's accessories colour, and
while you hold that button, you can press the Directional Button to choose your
player's skin colour.
Then, you must have two buttons left in your standard PS1 digital controller,
press them simultaneously will have the (Beginner) symbol appear, and that will
tone down the CPU's difficulty level. Of course, you must press and hold them
first, then you choose the accessories colour, then the skin colour.


IMPORTANT! THIS IS THE LEGEND FOR SECTION D. MOVE LIST AND SECTION E. COMBO.

    All moves are listed when character is facing right. 


                                 Jump
                   Leap away             Leap forward
                            7     8     9
                               \  |  /
     Move away/Block/Dodge  4 --  N  -- 6  Walk forward
                               /  |  \
                            1     2     3 
            Defensive crouch              Offensive crouch 
                                Crouch


             QP - Quick Punch           QK - Quick Kick
             MP - Medium Punch          MK - Medium Kick
             FP - Fierce Punch          FK - Fierce Kick
             AP - Attack Power          HP - I'm not very sure, it's very common
                                             in video games (i.e. RPG), H should
                                             be Health

       +   =  a simultaneous button press.

       /   =  or

       _   =  hold the previous direction for about 1 second.

       W   =  you need to have your weapon to execute

       w/o =  this move can only be performed without your weapon.

     throw =  you must be within throwing range to execute this.

      near =  you must be near enough with the opponent. Further than the
              throwing range, but not that far.

       far =  you must be far enough but your attack has to be able to connect
              to the opponent. If nothing is mentioned, then the attack can be
              performed either near or far.



COMMON MOVES:

    Run forward:              66
    Run backwards/Leap away:  44
    Projectile step:          2  (When above the projectile)
    Short jump:               (7/8/9)(1/2/3)
                              You cannot attack while short jumping.
    Taunt:                    QP + QK
    Fake dizzy:               MP + MK
    Throw weapon:             FP + FK (except Gong Sun Sheng, Chao Gai, and Gou
                              Kou, and Ruan Xiao Er)
    Wall leap:                6 + any button (only Hu San Niang, Dai Zong, Gong
                              Sun Sheng)
    Throw/Various grab:       4/6 + MP/FP (throw), 4/6 + MK/FK (Gou Kou only)
    Mid-air throw:            (7/8/9)(1/3/4/6/7/9) + FP (throw) (Hu San Niang
                              and Dai Zong only)


THE WEAPON GAUGE:

It is located at the bottom of the screen. It decreases everytime you block with
your weapon or if you attack a blocking weapon (more damage to the blocker).
When the gauge is empty, your weapon is destroyed in an explosion that leaves
your player dizzy.
You can also voluntarily empty the gauge by throwing your weapon which instantly
dizzies your enemy if hit. (Note: You'll be weaponless for the rest of the
match, except for Gong Sun Sheng, the bar recharges over time if it's empty)
Some characters don't have Weapon Gauge, like Chao Gai or Gou Kou, it means they
fight bare-handed.


--------------------------------------------------------------------------------
D01. SHI JIN
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Officer.
Body Points: 98.
Strength: 91.
Dexterity: 79.
Wisdom: 45.
Integrity: 74.
Mercy: 69.
Courage: 95.
Nickname: The Nine Dragoned.
Personally, I'd rather these stats are implemented accurately (and described
more), but reality says the otherwise, so I won't say much about the
implementation of these stats here. The stats like Integrity, Mercy, and Courage
is neglected, so easily in a fighting game like this...

Stage: Liang Shan Bo.
Mountain range inside Yun Zhou and Ji Zhou. When the support of the people in
these prefectures high enough, you'll unite these areas and get some nice
popularity boost. Historically, it was Song Jiang who united these prefectures,
and Chao Gai ruled one of these prefectures beforehand.
Shi Jin was said to rule He Zhong prefecture instead.

I'd also like to state the BGM of the individuals, but this game has no BGM....

NORMAL MOVES:
=============

Any attacks AP depends on the opponent's HP. As the opponent's HP decreases, the
AP also decreases consequently (by 1), and when the opponent's HP is critical/
flashing, the AP decreases quite significantly.
AP has maximum four values: a,b,c, and d.
d is the AP when opponent's HP is still plenty. As the opponent's HP is lower,
then the AP decreases by 1 into c per hit. And when the opponent's HP is lower
again, then the AP decreases by 1 once more into b per hit. Then when the
opponent's HP is critical, the AP decreases by some points into a. There're
still exceptions to this behaviour that will be mentioned separately.
Note that AP can't go lower than 1, so if d=2, then a,b,c=1. If d=1, then a,b,
and c all are also 1.
If defended, all normal attacks will not cause any damage.
All AP are counted with Handicap = 4.

If an AP value is like: x+y+z, it means the attack yields 3 hit combos, the
first hit does damage x, the second hit does damage y, and the third hit does
damage z. Note that the combos are not officially counted in this game, but the
game will start to count your combo in the next game.
In a real battle, sometimes not all the attacks will connect to the enemy. If
only the first and the third attack hit the enemy then the AP will be x+z only.

All default AP are counted vs. Shi Jin.
Different characters will usually result in different damage.
-b means: AP has no b value.
-c means: AP has no c value.
+b means: AP has b value.
+c means: AP has c value.
d=d-x means: d has different value than the default. The value will be equal to
default d minus variable x. This will usually result in all the other values
equal to the default values minus variable x too. Exceptions will be mentioned
separately.
a=d-x means: It has been mentioned above that when the opponent's HP is
critical, the AP a is not longer reduced by 1 from b, and the reduction varies
depending on what's the attack and who is the opponent. This means that the
reduction from d is different than the default value, and the reduction is x.
b=c-x means: b is no longer c-1 nor d-2.
c=d-x means: c is no longer d-1.


QK (far)
**AP = 1,3,4,5

QK (near)
**AP = 1,2

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2,3

QP (far)
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

QP (near)
**AP = 1,4,5,6 (W), 1,2,3 (w/o)

2 + QP
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

7/8/9 + QP
**AP = 4,8,9,10 (W), 1,2,3,4 (w/o)

MK
**AP = 1,5,6,7

2 + MK
**AP = 2,6,7,8

7/8/9 + MK
**AP = 1,5,6,7

MP (far)
**AP = 10,14,15,16 (W), 1,5,6,7 (w/o)

MP (near)
**AP = 5,9,10,11 (W), 1,5,6,7 (w/o)

2 + MP
**AP = 7,11,12,13 (W), 1,5,6,7 (w/o)

7/8/9 + MP
**AP = 10,14,15,16 (W), 2,6,7,8 (w/o)

FK
**AP = 6,10,11,12

2 + FK
**AP = 7,11,12,13

7/9 + FK
**AP = 6,10,11,12

8 + FK
**AP = 7,11,12,13

FP (near)
**AP = 11,15,16,17 (W), 7,11,12,13 (w/o)

FP (far)
**AP = 16,20,21,22 (W), 7,11,12,13 (w/o)

2 + FP
**AP = 16,20,21,22 (W), 1+1,2+5,3+6,4+7 (w/o)

7/9 + FP
**AP = 12,16,17,18 (W), 8,12,13,14 (w/o)

8 + FP
**AP = 14,18,19,20 (W), 8,12,13,14 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 7,10,11
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 17,21,22 (W), 20,24,25 (w/o)
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 17,21,22,21 (W), 20,24,25,24 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

If defended, all special attacks (and throw weapon) will cause 1 damage per hit
(Except the foothold spear, and the special throws which can't be defended).

Flying Serpent Missile: 236 + QP/MP/FP
**AP = 9,12,13 (QP), 10,13,14 (MP), 11,14,15 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends flaming dragon head projectile: QP = slow, MP = medium, FP = fast. If
   you play Special Mode, combined with MP button will also create a bigger
   projectile. It'll be even bigger with FP button.

Flaming Serpent Sword: 6236 + QP/MP/FP (W)
**AP = 10+2,13+5,14+6 (QP), 10+2+1,13+5+2,14+6+3 (MP), 10+3+1,13+6+3,14+7+4 (FP)
  Special Mode by pressing again QP/MP/FP -> 10+2+1+2,13+5+2+5,14+6+3+6 (MP),
  10+3+1+3,13+6+3+6,14+7+4+7 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Slashes the flaming sword (QP), slashes the flaming sword and does flamming
   uppercut (MP), slashes the flaming sword and does flaming uppercut higher
   (FP).
   If you play Special Mode, pressing QP/MP/FP once again after doing the move
   with MP or FP respectively will trigger an extra flaming slash to the
   opponent.

Knee Kick: 28 + QK/MK/FK
**AP = 7,11,12,13
  vs. Lin Chong, Chao Gai (Normal): -b
  vs. Hu San Niang: a=d-5, -b
  vs. Dai Zong: a=d-5, -b, -c, d=d-1
  vs. Li Kui: -1, -b, d=d-1
  vs. Lu Zhi Shen: a=d-5, -b, d=d-2
  vs. Gong Sun Sheng: a=d-5, -b, d=d+1
  vs. Wu Song: -b, c=d-2
  vs. Ruan Xiao Er: a=d-7, d=d+1
  vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
  vs. Ruan Xiao Qi: b=c-2, d=d-1
  vs. Chao Gai (Transformed): a=d-7, -b, d=d-2
---Leaps ahead and attacks with knee: QK = near, MK = medium, FK = far.

Dashing Serpent Punch: 214 + QP/MP/FP (w/o)
**AP = 8,11,12 (QP), 10,13,14 (MP), 12,15,16 (FP)
  Special Mode by pressing again QP/MP/FP -> 10+1,13+2,14+3 (MP), 
  12+1,15+2,16+3 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Dashes forward and punches: QP = short range, MP = medium, FP = long range.
   In Special Mode, press QP/MP/FP again after doing the move with MP or FP to
   do an extra punch to the opponent.

DESPERATION MOVES:
==================

It seems that almost all of the Desperation Moves are done randomly, so even you
have pressed the correct button sequence and your health bar is flashing,
sometimes you will still fail to perform the desperation move, with an exception
of Lu Zhi Shen's Super Earth Scorcher, Dai Zong's Shadow Charge, Ruan Xiao Er's
Tsunami Strike, Ruan Xiao Wu's Brilliant Storm Drop, Wu Song's Tiger Drill, Chao
Gai's Dark Ki Beam.
If defended, all normal attacks will cause 1 damage per hit.

Rising Dragon: 641236 + QP/MP/FP (W)
**AP = ,47,48
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Makes some kind of tornado with a rising dragon inside, if it connects to the
   enemy, Shi Jin will do a mad uppercut towards the enemy.

Berserker Rage: 214214 + FP (w/o)
**AP = All fierce attacks and special attacks (except knee kick) increases the
  most (8/9), and all quick attacks increases the least (~4). Throw inflicts
  same damage.
  vs. Dai Zong, Li Kui, Wu Song, Ruan Xiao Er: Above -1.
  vs. Lu Zhi Shen, Chao Gai: Above -1.
  vs. Gong Sun Sheng, Ruan Xiao Wu: Default +1.
---Shi Jin's speed and attack power will be increased, but as the time goes on,
   Shi Jin's health will be reduced until it reaches the most minimum. You have
   advantage to score more combos with some special attacks.


--------------------------------------------------------------------------------
D02. LIN CHONG
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: ???
Body Points: 98.
Strength: 92.
Dexterity: 77.
Wisdom: 54.
Integrity: 100.
Mercy: 61.
Courage: 80.
Nickname: The Leopard Headed.

Stage: Cang Zhou.
Lin Chong was an exile in Cang Zhou in Scenario 2 in 1103 A.D. in Suikoden:
Tenmei no Chikai. Then, he was recruited by Chao Gai, then joined Song Jiang.

NORMAL MOVES:
=============

QK
**AP = 1,2,3

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2,3,4

QP
**AP = 4,8,9,10 (W), 1,2 (w/o)

2 + QP
**AP = 4,8,9,10 (W), 1,2 (w/o)

7/8/9 + QP
**AP = 2,6,7,8 (W), 1,2,3 (w/o)

MK
**AP = 1,5,6,7

2 + MK
**AP = 1,5,6,7

7/8/9 + MK
**AP = 4,8,9,10

MP (far)
**AP = 8,12,13,14 (W), 1,4,5,6 (w/o)

MP (near)
**AP = 9,13,14,15 (W), 1,4,5,6 (w/o)

2 + MP
**AP = 7,11,12,13 (W), 1,4,5,6 (w/o)

7/8/9 + MP
**AP = 10,14,15,16 (W), 3,7,8,9 (w/o)

FK
**AP = 5,9,10,11

6 + FK
**AP = 5,9,10,11

2 + FK
**AP = 6,10,11,12

7/8/9 + FK
**AP = 6,10,11,12

FP (near)
**AP = 1+6,2+10,3+11,4+12 (W), 7,11,12,13 (w/o)

FP (far)
**AP = 15,19,20,21 (W), 6,10,11,12 (w/o)

2 + FP
**AP = 12,16,17,18 (W), 5,9,10,11 (w/o)

7/9 + FP
**AP = 17,21,22,23 (W), 5,9,10,11 (w/o)

8 + FP
**AP = 15,19,20,21 (W), 5,9,10,11 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 7,10,11
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 20,24,25 (W), 18,22,23 (w/o)
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 20,24,25,24 (W), 18,22,23,22 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Savage Panther Claw: 236 + QP/MP/FP
**AP = 8,11,12 (QP), 9,12,13 (MP), 10,13,14 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Releases blue cloud-ish projectile: QP = slow, MP = medium, FP = fast. If
   you play Special Mode, combined with MP button will also create a bigger
   projectile. It'll be even bigger with FP button.

Invincible Rapid Fire: QP + MP / MP + FP / QP + FP (W)
**AP = 9,12,13
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Attacks continously using the spear.

Typhoon Spear: 63214 + QP/MP/FP
**AP = 9+1+1,12+3+3,13+4+4 (QP), 10+1,13+4,14+5 (MP), 11+2,14+5,15+6 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Does acrobatic move with the spear, attacks with the foot.

Cartwheel Kick: 6236 + QK/MK/FK (W)
**AP = 13,16,17 (QK), 8+6,11+9,12+10 (MK), 3+6+6,6+9+9,7+10+10 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---With QK = kicks the enemy only. MK = kicks the enemy, then jumps and attacks
   with the spear. FK = kicks the enemy, then jumps higher and attacks with the
   spear.

Foothold Spear: 236 + QK/MK/FK (W)
**AP = 8,12,13,14
  vs. Lin Chong, Chao Gai (Normal): -b
  vs. Hu San Niang: a=d-5, -b
  vs. Dai Zong: a=d-5, -b, -c, d=d-1
  vs. Li Kui: -1, -b, d=d-1
  vs. Lu Zhi Shen: a=d-5, -b, d=d-2
  vs. Gong Sun Sheng: a=d-5, -b, d=d+1
  vs. Wu Song: -b, c=d-2
  vs. Ruan Xiao Er: a=d-7, d=d+1
  vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
  vs. Ruan Xiao Qi: b=c-2, d=d-1
  vs. Chao Gai (Transformed): a=d-7, -b, d=d-2
---Uses the spear as foothold, and kicks the opponent.

DESPERATION MOVES:
==================

Spaz Attack: 63214 + QK/MK/FK (W)
**AP = ,47,48
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Attacks the opponent with the spear many times.

Berserker Rage: 2141236 + FP (w/o)
**AP = All fierce attacks and special attacks increases the most (7/8), and all
  quick attacks increases the least (~3). Throw inflicts same damage.
  vs. Dai Zong, Li Kui, Wu Song, Ruan Xiao Er: Above -1.
  vs. Lu Zhi Shen, Chao Gai: Above -1.
  vs. Gong Sun Sheng, Ruan Xiao Wu: Default +1.
---Lin Chong's speed and attack power will be increased, but as the time goes
   on, Lin Chong's health will be reduced until it reaches the most minimum.


--------------------------------------------------------------------------------
D03. HU SAN NIANG
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Lady.
Body Points: 85.
Strength: 68.
Dexterity: 81.
Wisdom: 51.
Integrity: 70.
Mercy: 72.
Courage: 59.
Nickname: The Ten Foot Green Snake.

Stage: Zhu Jia Zhuang.
This area has not been specified.

NORMAL MOVES:
=============

QK
**AP = 1,2

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2,3

QP
**AP = 4,8,9,10 (W), 1,2 (w/o)

2 + QP
**AP = 3,7,8,9 (W), 1,2,3 (w/o)

7/8/9 + QP
**AP = 2,6,7,8 (W), 1,2,3 (w/o)

MK (far)
**AP = 1,5,6,7

MK (near)
**AP = 1,4,5,6

2 + MK
**AP = 1,4,5,6

7/8/9 + MK
**AP = 1,4,5,6

MP (far)
**AP = 9,13,14,15 (W), 1,3,4,5 (w/o)

MP (near)
**AP = 11,15,16,17 (W), 1,3,4,5 (w/o)

2 + MP
**AP = 8,12,13,14 (W), 1,3,4,5 (w/o)

7/8/9 + MP
**AP = 9,13,14,15 (W), 1,3,4,5 (w/o)

FK (far)
**AP = 4,8,9,10

FK (near)
**AP = 4+4,8+8,9+9,10+10

2 + FK
**AP = 3,7,8,9

7/8/9 + FK
**AP = 4,8,9,10

FP (near)
**AP = 15,19,20,21 (W), 1+1,3+1,4+1,5+2 (w/o)

FP (far)
**AP = 6+4,10+8,11+9,12+10 (W), 4,8,9,10 (w/o)

2 + FP
**AP = 13,17,18,19 (W), 4,8,9,10 (w/o)

7/9 + FP
**AP = 13,17,18,19 (W), 7,11,12,13 (w/o)

8 + FP
**AP = 15,19,20,21 (W), 7,11,12,13 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 1+1,3+1,4+1 (Note: can't create combo)
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 19,23,24 (W), 15,19,20 (w/o)

Mid-Air Throw
**AP = 13,17,18 (W), 21,25,26 (w/o)

vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 19,23,24,23 (W), 15,19,20,19 (w/o), 13,17,18,17 (W),
21,25,26,25 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Flaming Jasmine Wave: 236 + QP/MP/FP
**AP = 8,11,12 (QP), 10,13,14 (MP), 11,14,15 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends an energy wave on the ground. If you play Special Mode, combined with
   MP button will also create a bigger projectile. It'll be even bigger with FP
   button.

Samsara Kick: 236 + QK/MK/FK
**AP = 18,21,22 (QK), 13+3,16+6,17+7 (MK), 15+4,18+7,19+8 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Kicks forward: QK = once, MK = twice, FK = twice and higher.

Typhoon Slasher: 6236 + QP/MP/FP (W)
**AP = 13,16,17 (QP), 6,9,10 (MP,FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Steps forward, then jumps and slashes upward: QP = jumps a little bit, MP =
   jumps higher, FP = jumps even higher.

DESPERATION MOVES:
==================

Vacuum Jasmine Wave: (7/8/9)236 + QP/MP/FP (W)
**AP = ,1+46,1+47
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Creates vacuum energy in the air and sends it to the opponent to trap
   him/her, then slashes an energy wave toward him/her.



--------------------------------------------------------------------------------
D04. DAI ZONG
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Trader.
Body Points: 88.
Strength: 42.
Dexterity: 73.
Wisdom: 70.
Integrity: 51.
Mercy: 68.
Courage: 30.
Nickname: The Magic Messenger.

Stage: Jiang Zhou
This prefecture is where Dai Zong firstly showed up as Gao Qiu's official.

NORMAL MOVES:
=============

QK
**AP = 1,2,3

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2,3

QP (far)
**AP = 4,8,9,10 (W), 1,2 (w/o)

QP (near)
**AP = 1,3,4,5 (W), 1,2 (w/o)

2 + QP
**AP = 5,9,10,11 (W), 1,2 (w/o)

7/8/9 + QP
**AP = 1,4,5,6 (W), 1,2,3 (w/o)

MK
**AP = 1,4,5,6

2 + MK
**AP = 1,5,6,7

7/8/9 + MK
**AP = 1,5,6,7

MP (far)
**AP = 9,13,14,15 (W), 1,3,4,5 (w/o)

MP (near)
**AP = 4,8,9,10 (W), 1,3,4,5 (w/o)

2 + MP
**AP = 8,12,13,14 (W), 1,3,4,5 (w/o)

8 + MP
**AP = 9,13,14,15 (W), 1,4,5,6 (w/o)

7/9 + MP
**AP = 4,8,9,10 (W), 1,4,5,6 (w/o)

FK (far)
**AP = 6,10,11,12

FK (near)
**AP = 4,8,9,10

2 + FK
**AP = 1+1,3+3,4+4,5+5

7/9 + FK
**AP = 6,10,11,12

8 + FK
**AP = 7,11,12,13

FP (near)
**AP = 13,17,18,19 (W), 6,10,11,12 (w/o)

FP (far)
**AP = 12,16,17,18 (W), 6,10,11,12 (w/o)

2 + FP
**AP = 11,15,16,17 (W), 5,9,10,11 (w/o)

7/9 + FP
**AP = 13,17,18,19 (W), 5,9,10,11 (w/o)

8 + FP
**AP = 14,18,19,20 (W), 5,9,10,11 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 1+1,3+1,4+1 (Note: can't create combo)
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 19,23,24

Mid-Air Throw
**AP = 16,20,21 (W), 20,24,25 (w/o)

vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 16,20,21,20 (W), 20,24,25,24 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Flaming Ki Punch: 2_6 + QP/MP/FP
(41236 + QP/MP/FP -> Special Mode only)
**AP = 1+12,3+15,4+16 (QP), 1+6+7,2+9+10,3+10+11 (MP), 1+1+14,2+4+17,3+5+18 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Jets ki: QP = small ki, MP = medium ki, FP = big ki. You have to be near
   enough to the enemy for all the three hits to connect (MP and FP).

Ki Bomb: (7/8/9)236 + QP/MP/FP
**AP = 3+4+3+4+3,6+7+6+7+6,7+8+7+8+7 (combo?)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Fires ki bomb from the air: QP = slow, MP =medium, FP = fast. Can be
   repeated up to 5x.

Majestic Teleport Attack: 6236 + QP/MP
(6236 + FP -> Special Mode only)
**AP = 7,10,11
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Teleport above and attack: QP = low jump, MP = medium jump, FP = high jump.

Teleport: 63214 + QK/MK/FK
(63214 + QP/MP/FP/QK+MK/QK+FK/MK+FK/QP+MP/QP+FP/MP+FP -> Special Mode only)
(214 + QK/MK/FK/QP/MP/FP/QK+MK/QK+FK/MK+FK/QP+MP/QP+FP/MP+FP -> Special Mode
only)
---Teleport: QK = to the back, MK = no change, FK = to the front,
   QK+MK/QK+FK/MK+FK = above, QP = above in front the enemy, MP = above behind
   the enemy, FP = in front near the enemy, QP+MP/QP+FP/MP+FP = behind near the
   enemy.

DESPERATION MOVES:
==================

Dark Ki Beam: 632146 + FP (W)
**AP = 23+9+9+9,26+12+12+12,27+13+13+13
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Jets dark ki beam that pierces into enemy.

Shadow Charge: 236 + QK/MK/FK (w/o)
**AP = 25,28,29
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: d=d-1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: d=d+1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Charges into the enemy.



--------------------------------------------------------------------------------
D05. LI KUI
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Outlaw.
Body Points: 99.
Strength: 95.
Dexterity: 54.
Wisdom: 15.
Integrity: 59.
Mercy: 24.
Courage: 100.
Nickname: The Black Whirlwind.

Stage: Qing Zhou
Qing Zhou is Prefecture 6 in Suikoden: Tenmei no Chikai, but I don't see any
connection between it with Li Kui.

NORMAL MOVES:
=============

QK
**AP = 1,2,3

2 + QK
**AP = 1,2,3

7/8/9 + QK
**AP = 1,2,3

QP (far)
**AP = 4,8,9,10 (W), 1,2,3 (w/o)

QP (near)
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

2 + QP
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

7/8/9 + QP
**AP = 2,6,7,8 (W), 1,2,3 (w/o)

MK (far)
**AP = 1,4,5,6

MK (near)
**AP = 1,5,6,7

2 + MK
**AP = 2,6,7,8

7/8/9 + MK
**AP = 1,5,6,7

MP (far)
**AP = 13,17,18,19 (W), 5,9,10,11 (w/o)

MP (near)
**AP = 11,15,16,17 (W), 6,10,11,12 (w/o)

2 + MP
**AP = 12,16,17,18 (W), 6,10,11,12 (w/o)

7/9 + MP
**AP = 10,14,15,16 (W), 5,9,10,11 (w/o)

8 + MP
**AP = 11,15,16,17 (W), 6,10,11,12 (w/o)

FK (far)
**AP = 7,11,12,13

FK (near)
**AP = 8,12,13,14

2 + FK
**AP = 7,11,12,13

7/9 + FK
**AP = 6,10,11,12

8 + FK
**AP = 7,11,12,13

FP (near)
**AP = 15,19,20,21 (W), 7,11,12,13 (w/o)

FP (far)
**AP = 19,23,24,25 (W), 11,15,16,17 (w/o)

2 + FP
**AP = 19,23,24,25 (W), 10,14,15,16 (w/o)

7/9 + FP
**AP = 15,19,20,21 (W), 11,15,16,17 (w/o)

8 + FP
**AP = 17,21,22,23 (W), 11,15,16,17 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 1+1,1+3,1+4
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Grab/Throw
**AP = 1 per hit, 2 per hit, 3 per hit (W), 19,23,24 (w/o)
I bet only the CPU can have this grab attack more aggressive. You also can't
do anything to release yourself from all kind of grabs.
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 1 per hit, 2 per hit, 3 per hit, 2 per hit (W), 19,23,24,23 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1

SPECIAL MOVES:
==============

Mandarin Earth Splitter: 214 + QP/MP/FP
(214 + QP+MP/MP+FP -> Special Mode Only)
**AP = 21,24,25
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Hits the ground and the earth will arise on specific place:

-------> Li Kui faces right

  QP   QP+MP   MP   MP+FP   FP
  ^      ^      ^     ^      ^
  |      |      |     |      |
Li Kui   |      |     |      |

Scorching Breath: 6236 + QP/MP/FP
**AP = 16,19,20 (QP), 20,23,24 (MP), 23,26,27 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Squares off for a while, then breath huge fire in short range, like Dhalsim's
   Yoga Flame: QP = short time, MP = medium, FP = long time.

Black Death Blizzard: 41236 + QP/MP/FP (W)
**AP = 6 per hit, 9 per hit, 10 per hit
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Squares off for a while, then walks forward and spins the burning axes:
   QP = short time, MP = medium, FP = long time. Direct attack for Special Mode.

Drop Kick: (7/8/9)236 + QK/MK/FK (w/o) -> Special Mode Only
**AP = 7,10,11 (QK), 11,14,15 (MK), 13+1,16+1,17+1 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Kick from above: QK = slow, MK = medium, FK = fast and hits twice.


DESPERATION MOVES:
==================

Mandarin Death Chop: 4123641236 + QP/MP/FP (W)
**AP = ,47,48
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Does attack combo to the opponent. Defendable.

Atomic Earth Splitter: 2141236 + FP (w/o)
**AP = ,61
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Creates big fiery explosion that does big damage, but quite hard to pull off.



--------------------------------------------------------------------------------
D06. LU ZHI SHEN
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Officer.
Body Points: 100.
Strength: 95.
Dexterity: 68.
Wisdom: 49.
Integrity: 63.
Mercy: 74.
Courage: 88.
Nickname: The Tattoed Priest.

Stage: Kai Feng
Kai Feng is the residence of Evil Gao Qiu. WTF Lu Zhi Shen is here?!

NORMAL MOVES:
=============

QK
**AP = 1,2

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2,3

QP (far)
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

QP (near)
**AP = 6,10,11,12 (W), 1,2,3 (w/o)

2 + QP
**AP = 6,10,11,12 (W), 1,2,3 (w/o)

7/9 + QP
**AP = 3,7,8,9 (W), 1,2,3,4 (w/o)

8 + QP
**AP = 4,8,9,10 (W), 1,2,3,4 (w/o)

MK
**AP = 2,6,7,8

2 + MK
**AP = 2,6,7,8

7/8/9 + MK
**AP = 2,6,7,8

MP
**AP = 9,13,14,15 (W), 5,9,10,11 (w/o)

2 + MP
**AP = 10,14,15,16 (W), 6,10,11,12 (w/o)

7/8/9 + MP
**AP = 11,15,16,17 (W), 6,10,11,12 (w/o)

FK (far)
**AP = 6,10,11,12

FK (near)
**AP = 8,12,13,14

2 + FK
**AP = 6,10,11,12

7/8/9 + FK
**AP = 5,9,10,11

FP (near)
**AP = 15,19,20,21 (W), 7,11,12,13 (w/o)

FP (far)
**AP = 15,19,20,21 (W), 8,12,13,14 (w/o)

2 + FP
**AP = 14,18,19,20 (W), 8,12,13,14 (w/o)

7/9 + FP
**AP = 16,20,21,22 (W), 9,13,14,15 (w/o)

8 + FP
**AP = 18,22,23,24 (W), 9,13,14,15 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 7,10,11
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 18,22,23 (W), 19,23,24 (w/o)
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 18,22,23,22 (W), 19,23,24,23 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Flying Shadow Fist: 2_6 + QP/MP/FP (W)
**AP = 21,24,25 (QP), 22+6,23+9,24+10 (MP), 22+6,25+9,26+10 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Hits with dashing punch: QP = near, MP = medium, FP = far.
   If you play Special Mode, pressing QP/MP/FP once again after doing the move
   with MP or FP respectively will trigger an extra hit to the opponent.

Manchurian Fang: 41236 + QP/MP/FP
**AP = 9+1,12+1,13+1 (QP LV.1), 11+1+1,14+1+1,15+1+1 (QP LV.2), 20+1+1,23+1+1,
  24+1+1 (QP LV.3), 8+1,11+12+1 (MP LV.1), 10+1+1,13+1+1,14+1+1 (MP LV.2),
  16+1+1,19+1+1,20+1+1 (MP LV.3), 28+1+1,31+1+1,32+1+1 (MP LV.4), 7+1,10+1,11+1
  (FP LV.1), 9+1+1,12+1+1,13+1+1 (FP LV.2), 12+1+1,15+1+1,16+1+1 (FP LV.3),
  21+1+1,24+1+1,25+1+1 (FP LV.4), ,36+1+1,37+1+1 (FP LV.5), 
  ,46+1+1,47+1+1 (FP LV.6)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Summon explosive from above: QP = near, MP = medium, FP = far. Hold QP/MP/FP
   and press the directional buttons variatively quickly will increase the
   explosive level.

Silkworm Slash: (7/8/9)646 + QP/MP/FP (W)
**AP = 17,21,22,23 (QP), 21,25,26,27 (MP), 19,23,24,25 (FP)
  vs. Lin Chong, Chao Gai (Normal): -b
  vs. Hu San Niang: a=d-5, -b
  vs. Dai Zong: a=d-5, -b, -c, d=d-1
  vs. Li Kui: -1, -b, d=d-1
  vs. Lu Zhi Shen: a=d-5, -b, d=d-2
  vs. Gong Sun Sheng: a=d-5, -b, d=d+1
  vs. Wu Song: -b, c=d-2
  vs. Ruan Xiao Er: a=d-7, d=d+1
  vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
  vs. Ruan Xiao Qi: b=c-2, d=d-1
  vs. Chao Gai (Transformed): a=d-7, -b, d=d-2
---Hits the enemy many times in the air if connected: QP = short time, MP =
   medium, FP = long time.

Freeze Ball: 214 + QP/MP/FP/QK/MK/FK (w/o)
**AP = 9,12,13
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends freezing ball into the enemy: QP = high slow, MP = high medium, FP =
   high fast, QK = low slow, MK = low medium, FK = low fast.

DESPERATION MOVES:
==================

Super Earth Scorcher: 214/41236 + QP/MP/FP
**AP = ,1+45,1+46
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Grabs the enemy, sends into the corner, and explodes.



--------------------------------------------------------------------------------
D07. GONG SUN SHENG
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Wizard.
Body Points: 84.
Strength: 53.
Dexterity: 72.
Wisdom: 90.
Integrity: 45.
Mercy: 81.
Courage: 54.
Nickname: The Dragon In The Clouds.

Stage: Ji Zhou
This area has not been specified.

NORMAL MOVES:
=============

QK
**AP = 1,2,3,4

2 + QK
**AP = 1+1,2+1,3+1,4+2

7/8/9 + QK
**AP = 1,2,3

QP
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

2 + QP
**AP = 6,10,11,12 (W), 1,2,3 (w/o)

7/8/9 + QP
**AP = 5,9,10,11 (W), 1,2,3 (w/o)

MK (far)
**AP = 2,6,7,8

MK (near)
**AP = 3,7,8,9

2 + MK
**AP = 2,6,7,8

7/8/9 + MK
**AP = 2,6,7,8

MP (far)
**AP = 8,12,13,14 (W), 5,9,10,11 (w/o)

MP (near)
**AP = 8,12,13,14 (W), 1,5,6,7 (w/o)

2 + MP
**AP = 9,13,14,15 (W), 1,5,6,7 (w/o)

7/8/9 + MP
**AP = 10,14,15,16 (W), 2,6,7,8 (w/o)

FK (far)
**AP = 7,11,12,13

FK (near)
**AP = 6,10,11,12

2 + FK
**AP = 6,10,11,12

7/9 + FK
**AP = 5+1,9+1,10+2,11+3

8 + FK
**AP = 7,11,12,13

FP (near)
**AP = 12,16,17,18 (W), 6,10,11,12 (w/o)

FP (far)
**AP = 13,17,18,19 (W), 7,11,12,13 (w/o)

2 + FP
**AP = 14,18,19,20 (W), 6,10,11,12 (w/o)

7/9 + FP
**AP = 5,9,10,11 (W), 6,10,11,12 (w/o)

8 + FP
**AP = 16,20,21,22 (W), 6,10,11,12 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw/Grab
**AP = 16,20,21 (W), 1 per hit, 2 per hit (w/o) -> FP only!
I think the aggressiveness of this grab attack has been set to the maximum
automatically!
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 16,20,21,20 (W), 1 per hit, 2 per hit, 1 per hit (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Earth Scorcher: 236 + QP/MP/FP/QK/MK/FK
**AP = 13,16,17 (QP), 12,15,16 (QK), 15,18,19 (MP), 14,17,18 (MK),
  17,20,21 (FP), 16,19,20 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends himself (sent by the guardian) flying into the enemy: QP = above near,
   MP = above medium, FP = above far, QK = on the ground near, MK = on the
   ground medium, FK = on the ground far.

Meteor Strike: 646 + QP/MP/FP
**AP = 15,18,19 (QP), 17,20,21 (MP), 19,22,23 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends himself (sent by the guardian) flying into the enemy: QP = near, MP =
   medium, FP = far.

Horrifying Hellraiser: 4_6 + QP/MP/FP/QK/MK/FK (W)
**AP = 20,23,24 (FP,FK), 22,25,26 (MP,MK), 24,27,28 (FP,FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends the guardian to the enemy to hit with its: QP = head slow near, MP =
   head medium medium, FP = head fast far, QK = foot slow near, MK = foot medium
   medium, FK = foot fast far.

Mongolian Bear Hug: 6321412 + MP/FP (throw) (W)
**AP = 17,20,21
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---The guardian hug the enemy, and Gong Sun Sheng hits the enemy with flying. 

DESPERATION MOVES:
==================

Super Meteor Strike: (7/8/9)236 + QP/MP/FP (w/o)
**AP = ,46,47
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Flies to the enemy with energy which looks like a fan.

Pinball Bounce: 214214 + FP (W)
**AP = 25 per hit, 28 per hit, 29 per hit
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---The guardian throws Gong Sun Sheng and he rapidly bounces around the screen
   possible to make multiple damages to the enemy.



--------------------------------------------------------------------------------
D08. WU SONG
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: ???
Body Points: 100.
Strength: 93.
Dexterity: 75.
Wisdom: 34.
Integrity: 68.
Mercy: 55.
Courage: 98.
Nickname: The Hairy Priest.

Stage: Jing Yang Gang
This area has not been specified.

NORMAL MOVES:
=============

QK
**AP = 1,2

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2,3

QP (far)
**AP = 1,5,6,7 (W), 1,2,3 (w/o)

QP (near)
**AP = 4,8,9,10 (W), 1,2,3 (w/o)

2 + QP
**AP = 3,7,8,9 (W), 1,2,3 (w/o)

7/8/9 + QP
**AP = 1,4,5,6 (W), 1,2,3 (w/o)

MK (far)
**AP = 3,7,8,9

MK (near)
**AP = 5,9,10,11

2 + MK
**AP = 2,6,7,8

7/9 + MK
**AP = 4,8,9,10

8 + MK
**AP = 5,9,10,11

MP (far)
**AP = 8,12,13,14 (W), 4,8,9,10 (w/o)

MP (near)
**AP = 13,17,18,19 (W), 2,6,7,8 (w/o)

2 + MP
**AP = 10,14,15,16 (W), 2,6,7,8 (w/o)

7/8/9 + MP
**AP = 10,14,15,16 (W), 5,9,10,11 (w/o)

FK (far)
**AP = 6,10,11,12

FK (near)
**AP = 3,7,8,9

2 + FK
**AP = 7,11,12,13

6 + FK
**AP = 9,13,14,15

7/9 + FK
**AP = 6,10,11,12

8 + FK
**AP = 9,13,14,15

FP (near)
**AP = 13,17,18,19 (W), 12,16,17,18 (w/o)

FP (far)
**AP = 11,15,16,17 (W), 7,11,12,13 (w/o)

2 + FP
**AP = 13,17,18,19 (W), 8,12,13,14 (w/o)

7/9 + FP
**AP = 14,18,19,20 (W), 7,11,12,13 (w/o)

8 + FP
**AP = 14,18,19,20 (W), 9,13,14,15 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 1+1,1+3,1+4
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 15,19,20 (FP) (W), 16,20,21 (FP) (w/o), 1 per hit, 4 per hit,
  5 per hit (MP)
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 15,19,20,19 (FP) (W), 16,20,21,20 (FP) (w/o), 1 per hit, 4 per hit,
5 per hit, 4 per hit (MP)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Shredding Talon: 214 + QK/MK/FK
**AP = 10,13,14 (QK), 12,15,16 (MK), 14,17,18 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends flying kick into the enemy: QK = near, MK = medium, FK = far.

Crushing Tiger Claw: 6236 + QP/MP/FP (W)
**AP = 9+5,12+8,13+9 (QP), 9+9,12+12,13+13 (MP), 8+8+4,11+11+7,12+12+8 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Does uppercut with the weapon energy: QP = 2 hits, MP = 2 hits with effect,
   FP = 3 hits with effect.

Doomsday Dragon: 6321412 + MP/FP (throw)
**AP = 15,18,19 (MP), ,39,40 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Grabs the enemy, spins in the air, and slams the enemy into the ground: MP =
   light damage, FP = adds an explosion, heavy damage.

Pile Driver: 63214 + QP/MP/FP (throw) (w/o)
**AP = 13,16,17
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
--Another version of the throw

Rushing Dragon: 214 + QP/MP/FP
**AP = 1+1+1+1+1+1+1+1+1,3+3+3+1+1+1+1+1+1,4+4+4+2+2+2+2+2+2 (QP,QP,QP/MP/FP),
  1+1+1+1+1+1+3+3+3,3+3+3+1+1+1+6+6+6,4+4+4+2+2+2+7+7+7 (QP,MP,QP/MP/FP),
  1+1+1+1+1+1+6+6+6,3+3+3+1+1+1+9+9+9,4+4+4+2+2+2+10+10+10 (QP,FP,QP/MP/FP),
  1+1+1+1+1+1+1+1+1,1+1+1+4+4+4+1+1+1,2+2+2+5+5+5+2+2+2 (MP,QP,QP/MP/FP),
  1+1+1+1+1+1+3+3+3,1+1+1+4+4+4+6+6+6,2+2+2+5+5+5+7+7+7 (MP,MP,QP/MP/FP),
  1+1+1+1+1+1+6+6+6,1+1+1+4+4+4+9+9+9,2+2+2+5+5+5+10+10+10 (MP,FP,QP/MP/FP),
  1+1+1+3+3+3+1+1+1,1+1+1+6+6+6+1+1+1,2+2+2+7+7+7+2+2+2 (FP,QP,QP/MP/FP),
  1+1+1+3+3+3+3+3+3,1+1+1+6+6+6+6+6+6,2+2+2+7+7+7+7+7+7 (FP,MP,QP/MP/FP),
  1+1+1+3+,1+1+1+6+,2+2+2+7+ (FP,FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Dashes and punches the enemy three times. Can be repeated up to 3x.

DESPERATION MOVES:
==================

Tiger Drill: 6236 + QP/MP/FP (w/o)
**AP = ,1+45,1+46
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Grabs the enemy and spins like a drill on the ground into a corner, and
   explodes.



--------------------------------------------------------------------------------
D09. RUAN XIAO ER
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Fisherman.
Body Points: 89.
Strength: 76.
Dexterity: 50.
Wisdom: 28.
Integrity: 56.
Mercy: 40.
Courage: 21.
Nickname: The God Of Swift Death.

Stage: Shi Jie Cun
This area has not been specified. But from the looks, I can tell that this
scenery is closely related to the Ruan Xiao brothers' position as fisherman.
This village must be their home.

NORMAL MOVES:
=============

QK
**AP = 1,2

2 + QK
**AP = 1,2

7/8/9 + QK
**AP = 1,2

QP (far)
**AP = 6,10,11,12 (W), 1,2 (w/o)

QP (near)
**AP = 1 (W), 1,2 (w/o)

2 + QP
**AP = 5,9,10,11 (W), 1,2 (w/o)

7/9 + QP
**AP = 1 (W), 1,2 (w/o)

8 + QP
**AP = 1,2 (W), 1,2,3 (w/o)

MK (far)
**AP = 3,7,8,9

MK (near)
**AP = 2,6,7,8

2 + MK
**AP = 1,5,6,7

7/8/9 + MK
**AP = 2,6,7,8

MP (far)
**AP = 8,12,13,14 (W), 1,5,6,7 (w/o)

MP (near)
**AP = 4,8,9,10 (W), 1,5,6,7 (w/o)

2 + MP
**AP = 7,11,12,13 (W), 1,5,6,7 (w/o)

7/9 + MP
**AP = 6,10,11,12 (W), 2,6,7,8 (w/o)

8 + MP
**AP = 5,9,10,11 (W), 2,6,7,8 (w/o)

FK (far)
**AP = 7,11,12,13

FK (near)
**AP = 1,5,6,7

2 + FK
**AP = 7,11,12,13

7/8/9 + FK
**AP = 7,11,12,13

FP (near)
**AP = 9,13,14,15 (W), 7,11,12,13 (w/o)

FP (far)
**AP = 14,18,19,20 (W), 1+1,5+1,6+2,7+3 (w/o)

2 + FP
**AP = 15,19,20,21 (W), 1,3,4,5 (w/o)

7/8/9 + FP
**AP = 11,15,16,17 (W), 7,11,12,13 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw
**AP = 18,22,23 (W), 19,23,24 (w/o)
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 18,22,23,22 (W), 19,23,24,23 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Shao Lin Slash & Burn: 4_6 + QP/MP/FP (Arcade Mode), 236 + QP/MP/FP (Special
Mode)
**AP = 12,15,16 (QP), 14,17,18 (MP), 16,19,20 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends water energy to the enemy: QP = slow, MP = medium, FP = fast.

Skull Crusher: 28 + QP/MP/FP (W)
**AP = 12,15,16 (QP), 12+12,15+15,16+16 (MP), 12+12+12,15+15+15,16+16+16 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---When captured by the water, slams the enemy into the ground: QP = once, MP =
   twice, FP = thrice. 

Water Torture: 41236 + QK/MK/FK (W)
**AP = 5,9,10,11 (QP), 7,11,12,13 (MP), 14,18,19,20 (FP)
  vs. Lin Chong, Chao Gai (Normal): -b
  vs. Hu San Niang: a=d-5, -b
  vs. Dai Zong: a=d-5, -b, -c, d=d-1
  vs. Li Kui: -1, -b, d=d-1
  vs. Lu Zhi Shen: a=d-5, -b, d=d-2
  vs. Gong Sun Sheng: a=d-5, -b, d=d+1
  vs. Wu Song: -b, c=d-2
  vs. Ruan Xiao Er: a=d-7, d=d+1
  vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
  vs. Ruan Xiao Qi: b=c-2, d=d-1
  vs. Chao Gai (Transformed): a=d-7, -b, d=d-2
---Hold the QK/MK/FK button, use 4 or 6 to move the water, and press QP = light
   attack, MP = medium attack, FP = heavy attack. Can be followed by Skull
   Crusher special move.

Shao Lin Crescent: 6236 + QK/MK/FK
**AP = 1+8,4+11,5+12 (QK), 4+2+10,7+5+13,8+6+14 (MK), 3+5+12,6+8+15,7+9+16 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Does acrobatic kick and freezes the enemy if connected: QK = near, MK =
   medium, FK = far.

Water Summoning: QK + MK + FK (w/o)
---Accelerates the weapon recovery gauge.

DESPERATION MOVES:
==================

Tsunami Strike: 2146 + QP/MP/FP (W)
**AP = ,1+45,1+46
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Hits the enemy with water many times and slams the enemy into the ground.

Phoenix Rush: 23632141236 + FP (w/o)
**AP = 27+11+11,30+14+14,31+15+15
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Summons three flying phoenixes to attack from the left side of the screen.



--------------------------------------------------------------------------------
D10. RUAN XIAO WU
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Fisherman.
Body Points: 88.
Strength: 77.
Dexterity: 48.
Wisdom: 31.
Integrity: 52.
Mercy: 24.
Courage: 37.
Nickname: The Short Lived.

Stage: Shi Jie Cun
This area has not been specified. But from the looks, I can tell that this
scenery is closely related to the Ruan Xiao brothers' position as fisherman.
This village must be their home.

NORMAL MOVES:
=============

QK
**AP = 1,2

2 + QK
**AP = 1

7/8/9 + QK
**AP = 1,2

QP
**AP = 1 (W), 1,2 (w/o)

2 + QP
**AP = 1 (W), 1,2 (w/o)

7/8/9 + QP
**AP = 1,3,4,5 (W), 1,2,3 (w/o)

MK (far)
**AP = 4,8,9,10

MK (near)
**AP = 2,6,7,8

2 + MK
**AP = 1,5,6,7

7/8/9 + MK
**AP = 3,7,8,9

MP (far)
**AP = 9,13,14,15 (W), 2,6,7,8 (w/o)

MP (near)
**AP = 6,10,11,12 (W), 2,6,7,8 (w/o)

2 + MP
**AP = 10,14,15,16 (W), 2,6,7,8 (w/o)

7/8/9 + MP
**AP = 9,13,14,15 (W), 3,7,8,9 (w/o)

FK (far)
**AP = 7,11,12,13

FK (near)
**AP = 6,10,11,12

2 + FK
**AP = 8,12,13,14

7/8/9 + FK
**AP = 8,12,13,14

FP (near)
**AP = 12,16,17,18 (W), 9,13,14,15 (w/o)

FP (far)
**AP = 14,18,19,20 (W), 3+1,7+1,8+1,9+2 (w/o)

2 + FP
**AP = 16,20,21,22 (W), 9,13,14,15 (w/o)

7/8/9 + FP
**AP = 15,19,20,21 (W), 9,13,14,15 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 7,10,11
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Grab
**AP = 1 per hit, 2 per hit, 3 per hit
I bet only the CPU can have this grab attack more aggressive.
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 1 per hit, 2 per hit, 3 per hit, 2 per hit
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Nunchaku Rage: QP + MP / MP + FP / QP + FP repeatedly (W)
**AP = first three hits: 7+3+3,10+6+6,11+7+7, second three hits and so forth:
  8+4+4,11+7+7,12+8+8 (QP+MP/FP), first three hits: 8+4+4,11+7+7,12+8+8, second
  three hits and so forth: 9+5+5,12+8+8,13+9+9 (MP+FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Attacks with nunchaku continuously.

Punishing One-Two: 236 + QP/MP/FP (Arcade Mode), 4_6 + QP/MP/FP (Special Mode)
**AP = 6,9,10 (fish), 5,8,9 (frog), 1 per hit (crab)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Throws fish or frog or crab randomly: QP = slow, MP = medium, FP = fast. It
   seems that fish is the most common and crab is the rarest throw. If you play
   Special Mode, combined with MP button will also create a bigger projectile.
   It'll be even bigger with FP button.

Brilliant Storm: 12321 + QK/MK/FK
**AP = 4 per hit, 7 per hit, 8 per hit (QK) (W), 3 per hit, 6 per hit, 7 per hit
  (MK) (W), 2 per hit, 5 per hit, 6 per hit (FK) (W), 2 per hit, 5 per hit, 6
  per hit (QK) (w/o), 1 per hit, 4 per hit, 5 per hit (MK) (w/o), 1 per hit, 3
  per hit, 4 per hit (FK) (w/o)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Spinning electric kick, creates bigger wave if you still have your weapon:
   QK = stationary, MK = rushes forward slowly, FK = rushes forward fast.

Phantom Cyclone Stinger: 63214 + QP/MP/FP
**AP = 3,6,7
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Makes water rises from the enemy's position.

Mirage Roll: 641236 + QK/MK/FK
---Rolls to evade attacks: QK = slow and short range, MK = medium, FK = fast and
   long range.

DESPERATION MOVES:
==================

Brilliant Storm Drop: 2146 + QK/MK/FK (W)
**AP = ,39,40
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Does water spinning kick vertically. 

Rising Phoenix: 4123641236 + FP (w/o)
**AP = 27+11+11,30+14+14,31+15+15
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Rises three fire phoenixes.



--------------------------------------------------------------------------------
D11. RUAN XIAO QI
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Fisherman.
Body Points: 87.
Strength: 73.
Dexterity: 47.
Wisdom: 39.
Integrity: 50.
Mercy: 42.
Courage: 38.
Nickname: The Fierce King Of Devil.

Stage: Shi Jie Cun
This area has not been specified. But from the looks, I can tell that this
scenery is closely related to the Ruan Xiao brothers' position as fisherman.
This village must be their home.

NORMAL MOVES:
=============

QK (far)
**AP = 1,2,3

QK (near)
**AP = 1,2

2 + QK
**AP = 1

7/8/9 + QK
**AP = 1,2,3

QP
**AP = 1,2 (W), 1,2 (w/o)

2 + QP
**AP = 1 (W), 1,2 (w/o)

7/8/9 + QP
**AP = 1,3,4,5 (W), 1,2 (w/o)

MK
**AP = 1,5,6,7

2 + MK
**AP = 1,5,6,7

7/8/9 + MK
**AP = 1,5,6,7

MP (far)
**AP = 7,11,12,13 (W), 1,4,5,6 (w/o)

MP (near)
**AP = 1,4,5,6 (W), 1,4,5,6 (w/o)

2 + MP
**AP = 8,12,13,14 (W), 1,4,5,6 (w/o)

7/8/9 + MP
**AP = 8,12,13,14 (W), 1,5,6,7 (w/o)

FK
**AP = 6,10,11,12

2 + FK
**AP = 7,11,12,13

7/8/9 + FK
**AP = 6,10,11,12

FP (near)
**AP = 7,11,12,13 (W), 5,9,10,11 (w/o)

FP (far)
**AP = 11,15,16,17 (W), 1+1,3+1,4+2,5+3 (w/o)

2 + FP
**AP = 11,15,16,17 (W), 5,9,10,11 (w/o)

7/9 + FP
**AP = 11,15,16,17 (W), 5,9,10,11 (w/o)

8 + FP
**AP = 13,17,18,19 (W), 5,9,10,11 (w/o)

vs. Lin Chong, Chao Gai (Normal): -b
vs. Hu San Niang: a=d-5, -b
vs. Dai Zong: a=d-5, -b, -c, d=d-1
vs. Li Kui: -1, -b, d=d-1
vs. Lu Zhi Shen: a=d-5, -b, d=d-2
vs. Gong Sun Sheng: a=d-5, -b, d=d+1
vs. Wu Song: -b, c=d-2
vs. Ruan Xiao Er: a=d-7, d=d+1
vs. Ruan Xiao Wu: a=d-5, -b, c=d-2
vs. Ruan Xiao Qi: b=c-2, d=d-1
vs. Chao Gai (Transformed): a=d-7, -b, d=d-2

Throw Weapon
**AP = 7,10,11
vs. Hu San Niang: +b
vs. Dai Zong: a=d-2, d=d-1
vs. Li Kui, Ruan Xiao Er: -1
vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
vs. Gong Sun Sheng: +1
vs. Ruan Xiao Wu: +b, d=d+1
vs. Chao Gai (Transformed): a=d-5, d=d-2

Throw
**AP = 16,20,21 (W), 17,21,22 (w/o)
vs. Lin Chong, Ruan Xiao Er: d=d+1
vs. Hu San Niang: a=d-4, -b, c=d-2
vs. Dai Zong: a=d-4
vs. Li Kui, Ruan Xiao Qi: a=d-6, +b, d=d+2
vs. Lu Zhi Shen: a=d-4, d=d+1
vs. Gong Sun Sheng: +b, d=d+2
vs. Wu Song: 16,20,21,20 (W), 17,21,22,21 (w/o)
vs. Chao Gai (Transformed): a=d-4, d=d-1


SPECIAL MOVES:
==============

Nunchaku Rage: QP + MP / MP + FP / QP + FP repeatedly (W)
**AP = first three hits: 8+4+4,11+7+7,12+8+8, second three hits and so forth:
  9+5+5,12+8+8,13+9+9 (QP+MP), first three hits: 9+5+5,12+8+8,13+9+9, second
  three hits and so forth: 10+6+6,13+9+9,14+10+10 (QP/MP+FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Attacks with nunchaku continuously.

Shao Lin Slash & Burn: 4_6 + QP/MP/FP (Arcade Mode), 236 + QP/MP/FP (Special
Mode)
**AP = 12,15,16 (QP), 13,16,17 (MP), 14,17,18 (FP)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Sends electrical energy to the enemy: QP = slow, MP = medium, FP = fast.

Shao Lin Crescent: 6236 + QK/MK/FK
**AP = 3+8,6+11,7+12 (QK), 1+1+5,4+4+8,5+5+9 (MK), 3+3+3,6+6+6,7+7+7 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Does acrobatic kick and paralyzes the enemy for a very short while if
   connected: QK = near, MK = medium, FK = far.

Phantom Cyclone Stinger: 63214 + QP/MP/FP
**AP = 1,4,5
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Makes water rises from the enemy's position.

Mirage Roll: 641236 + QK/MK/FK
---Rolls to evade attacks: QK = slow and short range, MK = medium, FK = fast and
   long range.

Triple-Leg Deathtrap: 63214 + QK/MK/FK (w/o)
**AP = 4+4,7+7,8+8 (QK), 6+5,9+8,10+9 (MK), 5+5+1,8+8+4,9+9+5 (FK)
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Kicks and dashes kick: QK = short range, MK = medium range, FK = far and adds
   a finisher acrobatic electric kick.

DESPERATION MOVES:
==================

Thunderstorm Arc: 236236 + QP/MP/FP
**AP = ,46,47
  vs. Hu San Niang: +b
  vs. Dai Zong: a=d-2, d=d-1
  vs. Li Kui, Ruan Xiao Er: -1
  vs. Lu Zhi Shen, Chao Gai (Normal): a=d-3, d=d-2
  vs. Gong Sun Sheng: +1
  vs. Ruan Xiao Wu: +b, d=d+1
  vs. Chao Gai (Transformed): a=d-5, d=d-2
---Creates electrical energy surrounding him.



--------------------------------------------------------------------------------
D12. CHAO GAI
--------------------------------------------------------------------------------


Stats from Bandit Kings of Ancient China or Suikoden: Tenmei no Chikai:
Position: Richman.
Body Points: 89.
Strength: 72.
Dexterity: 54.
Wisdom: 70.
Integrity: 96.
Mercy: 68.
Courage: 76.
Nickname: The Heavenly King.

Stage: Liang Shan Bo
This tournament apparently, was held after Chao Gai's death (by Shi Wen Gong's
poison arrow). But somehow, he appeared in this tournament finals. AFAIK, not
all of the participants followed Chao Gai before they joined Song Jiang, for
example: Dai Zong, who seems to be with Gao Qiu around, and more...
You can only use Chao Gai in 2 Player Special Mode.

SPECIAL MOVES:
==============

BEFORE TRANSFORMATION:

Blowing Fire: 236 + QP/MP/FP
---Blows fire in front of him: QP = small, MP = medium, FP = big.

Dashing Kick: 214 + QK/MK/FK
---Dashes kick: QK = short range, MK = medium, FK = far.

Blowing his miniature: 214 + QP/MP/FP
---Blows 2 miniatures to attack the enemy.

Transform: When you lose a round, hold the QP+MP+FP to transform.

AFTER TRANSFORMATION:

Dashing Kick: 214 + QK/MK/FK
---Dashes kick: QK = short range, MK = medium, FK = far.

Upward Arrow: 6236 + QP/MP/FP
---Shoots 4 arrows upward.

Head Attack: 236 + FP
---Attacks with head.

DESPERATION MOVES:
==================

Dark Ki Beam: 632146 + QP/MP/FP (after transformation)
---Jets dark ki beam that pierces into enemy.



--------------------------------------------------------------------------------
D13. GOU KOU
--------------------------------------------------------------------------------


This is a secret character in this game. This guy is a non-Suikoden character
and the appearance purpose is just for fun, perhaps... At the title screen press
Up, Down, Left, Right, Down, Up, Right, Left, L2, R2, then you'll hear a sound.
I just translate the Kanji into Chinese name to adapt to the game situation,
which results in a weird name, but the proper name should be Mizoguchi, a
Japanese name.
He seems to come from another Data East's game.
Sorry, no name for the moves ^^

SPECIAL MOVES:
==============

236 + QP/MP/FP
---Sends fiery energy wave into the enemy: QP = small and slow, MP = medium,
   FP = large and fast.

(7/8/9)236 + QP/MP/FP/QK/MK/FK
---Sends fiery energy wave from the air: QP = small, slow, to the right, MP =
   medium, to the right, FP = large, fast, to the right, QK = downward 45
   degrees, small, MK = downward 45 degrees, medium, FK = downward 45 degrees,
   big

63214 + QP/MP/FP
---Hitting with baseball bat-like-energy: QP = no squares off, MP = squares off
   for a while, FP = squares off longer

6236 + QP/MP/FP
---Dashes forward and uppercut: QP = short ranged and 1 hit combo, MP = medium
   ranged and 2 hits combo, FP = long ranged and 3 hits combo.

214 + QK/MK/FK
---Combo kick: QK = little combo, MK = more combo, FK = even more combo.

(7/8/9)214 + QK/MK/FK
---Combo kick from the air: QK = little combo, MK = more combo, FK = even more
   combo.

2_6 + FP/FK
---2 hits with punch or kick.



'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
E. COMBO
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'

Each move of this game has effect to the enemy afterwards. There are some
special effects that makes the enemy can't block whatever attack comes to him
while he is still in this effect, making possible for you to do combo attack.
Whether it's possible to link the attack after another in order to still produce
their special effects will depend in which attacks you are going to link. The
clearest fact is you can't link the same type of attack with another, no matter
where you put them.

Spin -> Lift x
Means: Spin attack followed by lift attack won't do the lift effect.

Spin -> Smash -> Wall -> Lift x
Means: Spin attack can be followed by smash attack to perform the combo, then
still can be followed by wall attack, but can't be followed by lift attack. It
will produce ordinary effect instead.

Spin -> Wall -> Smash x 
Lift -> Smash -> Wall -> Spin -> Any x
Lift -> Spin -> Wall -> Any x
Lift -> Spin -> Smash -> Wall -> Any x
Lift -> Wall -> Smash x
Smash -> Wall -> Spin -> Any x
Smash -> Spin x
Smash -> Lift x
Wall -> Smash/Lift x
Wall -> Spin -> Any x

All the special effects can't be performed if the enemy was freezed.

I'd like to mention again that the game does not count your combo attack
officially, but I don't make up the terms because it's kinda obvious although
it's not mentioned.

The aforementioned effects are:
1. Lift: Makes the enemy float high into the air.
2. Smash: Makes the enemy bounce off the ground.
3. Spin: Makes the enemy bounce back spinning.
4. Wall: Makes the enemy bounce back far away, and if connects to the wall, he
   will be paralyzed for a while unable to do any action. 

Another method is freezing. Some characters can freeze the enemy, which results
in the enemy can't move for a short period (If the enemy doesn't do anything,
he/she will be kept freezed though >__>). This moment can be used to land in
another sure hit to the enemy, but this will also break the ice. I don't see any
effective way to release yourself from being frozen.

The last method is throwing your weapon to make the opponent dizzy (some
characters only), so that you can land in another free hit to him/her (Can be a
quick 2-3 hits). You can add this method to prolong your combo attack by one.
Button mashing is effective to end the dizziness.

The others which are not mentioned are just ordinary effect, that the enemy can
guard just after you finished attacking or can't be touched, making the combo
impossible to perform.


============
E01. SHI JIN
============

NORMAL MOVE

SPIN: FK (far)
SMASH: 7/9 + FP (W)
LIFT: 2 + FP (near) (w/o) (Near enough so that the 2nd hit connects to the
enemy, that will make the enemy lift)

SPECIAL MOVE

SPIN: Dashing Serpent Punch with QP (w/o)
WALL: Dashing Serpent Punch with FP (w/o)
LIFT: Dashing Serpent Punch with MP + QP/MP/FP (w/o) -> Special Mode Only


==============
E02. LIN CHONG
==============

NORMAL MOVE

LIFT: FP (near) (W)
LIFT: 2 + FP (w/o)
SMASH: FK (near)
WALL: FK (far)
WALL: 6 + FK (far)

SPECIAL MOVE

SMASH: Cartwheel Kick with MK/FK (W) (2nd attack)
SMASH: Typhoon Spear with FP (last attack)



=================
E03. HU SAN NIANG
=================

NORMAL MOVE

LIFT: 7/9 + FP (W)
LIFT: MP (near) (w/o)
WALL: FP (near) (w/o) (Near enough so that the 2nd hit connects to the
enemy, that will bounce the enemy off)

SPECIAL MOVE

WALL: Vacuum Jasmine Wave (Opponent must be near the corner)



=============
E04. DAI ZONG
=============

NORMAL MOVE

LIFT: MP (near)
SPIN: FK (far)
WALL: FK (near)
WALL: 8 + MK

SPECIAL MOVE

SMASH: Majestic Teleport Attack
WALL: Flaming Ki Punch with FP
SPIN: Shadow Charge (w/o)



===========
E05. LI KUI
===========

NORMAL MOVE

SMASH: 7/9 + FP
SPIN: 8 + FP
SMASH: FP (near) (w/o)
SPIN: FP (far) (w/o)

SPECIAL MOVE

Drop Kick with FK (w/o)



================
E06. LU ZHI SHEN
================

NORMAL MOVE

WALL: 2 + FP (W)
LIFT: FP (near) (w/o)
SMASH: FP (far) (w/o)
SMASH: 7/8/9 + FP (w/o)

SPECIAL MOVE

WALL: Silkworm Slash with FP (W)
SPIN: Flying Shadow Fist with MP + QP/MP/FP (W) -> Special Mode Only
LIFT: Flying Shadow Fist with FP + QP/MP/FP (W) -> Special Mode Only



===================
E07. GONG SUN SHENG
===================

NORMAL MOVE

WALL: FP (far) (W)
SMASH: MP (near) (W)
LIFT: FK (near)
SPIN: 7/9 + FK
SMASH: FP (near) (w/o)
SMASH: 8 + FP (w/o)

SPECIAL MOVE

SPIN: Meteor Strike with MP
WALL: Meteor Strike with FP
SMASH: Earth Scorcher with MP/FP



============
E08. WU SONG
============

SPECIAL MOVE

LIFT: Crushing Tiger Claw with MP/FP (W)
SPIN: Shredding Talon with FK
SMASH: Rushing Dragon with QP/MP,QP/MP/FP,FP or QP/MP,FP,QP/MP/FP (w/o)
(The last hit will smash)
LIFT: Rushing Dragon with FP (w/o) (The 4th hit will lift, but unfortunately you
can't combo it with anything)



=================
E09. RUAN XIAO ER
=================

NORMAL MOVE

LIFT: FK (near)
SPIN: FK (far)
WALL: MK (far)
SPIN: 8 + FP (W)
LIFT: 2 + FP (w/o)



=================
E10. RUAN XIAO WU
=================

NORMAL MOVE

SPIN: FP (far) (W)
SPIN: FK (far)
WALL: MK (far)

SPECIAL MOVE

LIFT: Phantom Cyclone Stinger
WALL: Brilliant Storm Drop (Opponent must be near the corner)



=================
E11. RUAN XIAO QI
=================

NORMAL MOVE

SMASH: FP (far) (W)
LIFT: FP (near) (W)
SPIN: 7/9 + FP (W)
SPIN: 8 + FK/MK
SPIN: FK (far)
WALL: MK (far)
LIFT: 2 + FP (w/o)

SPECIAL MOVE

LIFT: Phantom Cyclone Stinger



======================
E12. CHAO GAI (NORMAL)
======================

NORMAL MOVE

SPIN: MK (far)
SPIN: FK (far)
SMASH: FP (far)
SPIN: 2 + MP
SMASH: 8 + FP
SPIN: 8 + FK

SPECIAL MOVE

WALL: Dashing Kick with FK
WALL: Blowing Fire with FP (Opponent must be near the corner)



===========================
E13. CHAO GAI (TRANSFORMED)
===========================

NORMAL MOVE

SMASH: FK (near)
SPIN: FK (far)
WALL: FP (near)
SMASH: 7/8/9 + FP
SPIN: 8 + FK

SPECIAL MOVE

WALL: Dashing Kick with FK
SMASH: Head Attack
WALL: Dark Ki Beam (Opponent must be near the corner)



============
E14. GOU KOU
============

NORMAL MOVE

SPIN: FK (far)
SMASH: FK (near)
LIFT: 2 + FP (near) (Near enough so that the 2nd hit connects to the enemy, that
will make the enemy lift)
SMASH: 7/8/9 + MP
SMASH: 8 + FK

SPECIAL MOVE

SPIN: 63214 + QP
WALL: 63214 + FP
LIFT: 6236 + MP
SMASH: 2_6 + FP



'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
F. FREQUENTLY ASKED QUESTIONS
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'

None. Even the message board has nothing -__-
Yeah, AV quality needs to be enhanced...............

---To be updated---
For miscellaneous: Do you notice some kind of bubble who has Kanji writing
inside that will pop whenever the player lose a round? Rumour says it that it
is the name of the star that identifies the player, which is almost correct,
except for Mizoguchi of course....

'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
G. SPECIAL THANKS
_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_
'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'_'

1. Myself. For making this.
2. GameFAQs. For posting this document.
3. Various particular sites. For the source of this document.
4. Data East. For making the game.
5. FrostByte. For the name of the moves.
6. Network Science. For the ascii art.

If you'd like to tell me about some errors that I've made or add some moves that
are not available in this FAQ or ask any questions, you may mail me at my
contributor e-mail.