-==============================================================-    
 Guide 1.0 (Final) for Welcome House
 Sega Saturn (JAP import) by I.Mecking, 2005.
-==============================================================-


=Table of contents=

1.Intro (Version history/Game info)

2.Controls

3.Save/Load

4.Guide

5.Credits

===================

1.Intro.
=-------=

[Version history]

*v1.0: June 2005; First and last.

[Game info]

-Title: Welcome House
-Release: 1997
-Players: 1
-Developer: Gust co ltd.
-Publisher: Imagineer
-Game #: T-15027G

This F.A.Q was written for people who are stuck
somewhere in the game or need some help with the 
controls. Because the game is SLIGHTLY different
than the PSX version I figured it would be nice 
to have a Saturn specified guide as well.
=====================================================================

2.Controls.
=----------=

Moving around in Welcome House isn't very easy at first, because
you can only walk in straight lines. You'll soon get used to it, 
though. Here's the overview of the controls:

D-PAD - Move around. Moving between items in inventory.
A - Inspect objects/open doors. Sometimes you can inspect an
    object more than once.
B - Cancel/Go back.
C - Inventory. Press C again to use object. 
Y - Used to jump in the moving floor tile room.
START - See map of current floor. Press START again to
        enter the SAVE GAME option.

Advanced movements:
-Sitting down: Walk backwards 'into' chairs, beds etc.
-Running: Hold 'A' BEFORE you start to walk in a direction. Hold.

Inventory:
-Press DOWN to switch between USING an item and INSPECTING an item.

=====================================================================

3.Save/Load
=----------=

Saving and loading isn't too difficult, but there's some things
you might want to know.

TO SAVE: During the game press START twice. You can now select
YES or NO by using LEFT and RIGHT. Now press START again to SAVE or 
press B to undo. 88 blocks of memory are needed. Unfortunately only 
one game can be saved. So be careful not to overwrite your old game!

TO LOAD: At the main menu screen press down and the
cursor will change to LOAD. Press START again to load.

=====================================================================

4.Guide
=------=

Because this game is kinda short and you could figure most
things out yourself anyway, I've chosen to only list all items 
with their purpose and some hints for the harder rooms. This way 
you still can play the game without too much being spoiled.

*Item list

<Books>          
Contain info; not much use if you don't read Japanese. But 
some might contain a little more! Make sure you find all 
seven!

<Book with bookmark>
A book which is a great help to car mechanics.
So you might as well give it to one.

<Bottle of oil>         
Needed for the recipe the cook will make for you
later on in the game.

<Casserole>
This is what you get after the cook made your
recipe. Would make great dog food.

<Egg>
Needed for the recipe the cook will make for you
later on in the game.

<Keys>           
White keys, blue keys, gold keys; Use them on doors. Duh.

<Love letter>    
Should be given to a woman, when you see one!

<Onion>      
Needed for the recipe the cook will make for you
later on in the game.

<Piece of Paper(Recipe)> 
Given to the cook later on in the game.

<Records>        
Three records can be found. Can be used with the jukebox 
in the bar and serve no other purpose than fun.

<Saw>
Used to saw through wooden barriers..

<Strainer>
Used to catch fish..and lobsters.

<Tomato>
Needed for the recipe the cook will make for you
later on in the game.

<Turkey>  
Needed for the recipe the cook will make for you
later on in the game.       

------------------------

*Rooms hints

<Main hall>     
Not EVERY door is locked!

<Bathroom 1>    
Man who stand on toilet, high on pot. 

<Bedroom>       
Between your worn socks and rubbish.

<Kitchen>       
Just what's that on top of the fridge?
Oh and don't forget the eggs..they're
here somewhere..

<Moving tiles room> 
Jump!

<Pool>          
Place the white book on the barrel (sorry,
way too hard to make a hint about)

<Bar>           
The best stuff is right behind the counter,
isn't it?

<'Behind the mirror' room>
Help yourself!

<TV room>       
You must be tired, sit down and watch some tv.

<Empty room?>   
Stuck in this empty room? Make the walls move.

<Cook's room>   
A SAW, STRAINER and LOVE LETTER
can all be found in this room. Can you?
Oh and there's a secret passageway as
well..make a guess where it's hidden!

<Music room>    
Lets turn on some music..hey!

<Bathroom 2>
Remember bathroom 1? Now search
a little lower..ugh!

<Room with canopy bed>
There's more books and more keys to be
found! Pick up the phone last.

<Piano room>
This room ain't empty!

<Room with crates>
You need to jump across the crates
and take the most masculine picture.

<Library>
Return the books!

--------------------------

*General hints

<Doors> When doors don't open by walking into them
press the 'A' button a couple of times, sometimes this
will unlock the door.

<Books> Make sure you collect each book, you'll need
them at the end of the game. Make sure you search every object 
in each room so you don't miss any.

=====================================================================

5.Credits.
=----------------------=

For this version..

Ivan Mecking @ Imecking@tiscali.nl/Webmaster@segacollection.com 

Special thanks to: Henry LaPierre for the PSX Welcome House faq.

Suggestions, questions, fanmail? See the address above.

Other work: 
*'Dezaemon 2' Saturn FAQ/Guide. 
*'Lode Runner: The legend returns' Level editor guide.
*'Saturn Game basic' FAQ/Guide(soon).
*...
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