Real Robot Battle Line
Version 0.1
Made by: Keng

Last Update
08/07/02- Finished the faq

---------------------------------------------------------------------
---------------------------------------------------------------------
I.   Introduction
II.  Game Manual/Controls
III. Explanations
IV.  Skills
V.   Items
VI.  Walkthrough
VII. Tips
IIX. Questions and comments
IX.  Thanx
---------------------------------------------------------------------
---------------------------------------------------------------------
This is my first faq so... hope it went ok. ^_^
By the way, my japanese is very very poor so I have
mostly likely translated some stuff wrong so if anyone
sees it and knows the correct word please email me.
Thank you.

This Document is copyrighted to Keng Lee.







---------------------------------------------------------------------
Introduction
---------------------------------------------------------------------
Genre: SLG
System: PS
Players: 1 player


This game was made by Sunrise in 1999. Game style is a blend between
Super Robot Wars and the SFC's Mashoukushin (Lord of Elementals).
I personally thought this game was good because it has many routes
and decisions you have to make. The only downsides to this game is
the bad graphics and no voices. However, Sunrise Eiyuuten on PS2
seemed to have improved a lot.

The game has the following series in it:
Aura Senshi Dunbine
Heavy Metal LGaim
Sentoumecha Xabungle
Mobile Suit Gundam
Mobile Suit Z Gundam
Mobile Suit Gundam 0083 (Only GP02A and Gato)

---------------------------------------------------------------------
Game Manual/Controls
---------------------------------------------------------------------
Actually the game manual is almost identical to SRW and such games.
I will write a brief explanation here but if you still don't
understand it you can reference it to SRW faqs and such.

Title Screen:
|New Game|
|Load    |
|Continue|
|Option  |

Unit Commands
|Move     |
|Attack   |
|Transform| (Only Certain Units)
|Status   |
|Wait     |

Battle Commands
|Choose Weapon|
|Dodge        |
|Block        |

Intermission Commands
|Save         |
|Load         |
|Status       |
|Change Pilots|
|Upgrade      |
|Next Stage   |

---------------------------------------------------------------------
Explanations
---------------------------------------------------------------------
Here I explain the uses of different stats and stuff.

Unit--
HP: Reflect how much damage you can take
EN: Relect how many times you can use your weapon
Armor: Reflect how much damage you can take
Mobility: Reflect your chance of dodging

Pilot--
Close Range: Reflect how much damage you can do close range
Long Range: Reflect how much damage you can do long range
Evade: Reflect how well you can evade
Nt/Ora/FSynchro/Movement Skill: Effects how well the pilot
                                pilots

---------------------------------------------------------------------
Skills
---------------------------------------------------------------------
100% evade: 100% evade one time
Accuracy: 100% hit for 1 turn
Attract: Opposite sex's accuracy 30% down
Awaken: Let self unit move again.
Big heal: Heal self HP completely
Concentrate: 1 turn 30% evade up and 30% accuracy up
Confuse: All enemy accuracy drop by 50% for 1 turn
FriendShip: Give every ally unit 60% HP recovery
God Speed: Movement +3 1 time
Great Effort: Experience x2 1 time
Heal: Heal self 30% of HP
Hide: Enemy cannot attack this unit for 1 turn
Hot blood: 2 times attack power one time
Love: Heal every ally's hp
Lucky: Destroyed unit's Money x2 for 1 turn
Metal Wall: Self unit Armor x2 for 1 turn
Mercy: If overkill leaves enemy with 10 HP
Morale Down: Give 1 enemy unit -10 moral
Morale Provide: Give an unit +10 moral
Morale Up: Morale up by 10
Move again: Let 1 ally unit move again
Provide Self: 3 times attack power but recieve 2 times damage 1 turn
Resupply: Refills an unit's bullets
Resurrect: Resurrect 1 destroyed unit
Self Destruct: Destroys self and deals damage to nearby units
Speed up: Movement +2 1 time
Trust: Give one unit 30% hp

---------------------------------------------------------------------
Items
---------------------------------------------------------------------
Active Surasuta: Mobility +30, Armor -200
Accuracy Machine: Accuracy +20%
All Range Surasuta: Mobility +20, Armor -150
Beam scatter shield: Prevent Beam damage up to 1000
Big Energy Tank: EN +80, Mobility -20
Big Sight: Hit % +10
Brain Machine: Accuracy +40%
Energy Pashiku: One unit EN Complete Recover, use once
Fatima: Movement +1, Mobility +10, Attack +20%, Armor +200, Accuracy
        +10%. For Heavy Metals only.
Full Repair: One unit HP full recover, use once.
Hanukamu Armor: Armor +400, Mobility -10
High Effiecent Lanzu: Laser attack power +20%
High Mobility Surasuta: Mobility +10, Armor -100
High Oaku Gasoline: Movement +1, Mobility +5, Attack +20%,
                    Armor +400, Accuracy +20%. For Uokamachine only.
High Powered Booster: Movement +2
High Powered Energy CAP: Beam attack +20%
High Powered GunPowder: Bullets attack +20%
High Powered Vernier: Movement +1, Mobility +10
Hybrid Armor: Armor +800, Mobility -20
I-Field maker: Prevent Beam Damage up to 1500.
Light Armor: Armor +100, Mobility +5
Long Bareru: Bullets range +1, bullets accuracy +10%
Magnet Coating: Mobility +20
Manmade Ora Barrier: Prevent Bullets damage up to 1500.
Miraco Tank: Prevent Laser Damage up to 1500.
New Beam Increaser: Beam range +1
New Laser producer: Laser weapon range +1
Nuro sensor: Hit % +10, detect unit info range medium.
Pilot Training Gibuzu: Experience +50%
Plus Booster: Movement +1
Plus Energy Tank: En +40, Mobility -10
Reactive Armor: Armor +200, mobility -5
Refined Ora marusu: Move +1, Mobility +10, Attack +10%, Armor +300
                    Accuracy +10%, Ora pilots only.
Repair Box: One unit 50% hp recover, use once.
Repair Kit: One unit 30% hp recover, use once.
Rota box: One unit full bullets recover, use once.
Secret Program: Close range attack +10%, Close Range accuracy +20%
Upgraded Sensor: hit % +5, detect unit info range small.
Upgraded Zunbura: Armor +500, Heavy Metal only.

---------------------------------------------------------------------
Walkthrough
---------------------------------------------------------------------
*Please note that there are just way too many routes possible in this
 game. I have tried to include as many routes as I possibly can.
 There are 2 routes that I know I have missed. They are
 1. Stage 21A where if you don't finish off Scirocco you'll go
 to space and 2. Stage 25B where you can decide if you want to go
 with Char or Haman. Please feel free to email me if you find any
 other routes.


Stage 1 Duplicator
Items:RepairKit x3, Reactive Armor x1, Upgraded Sensor x1
Enemy Units before Reinforcement: 8
Enemy Reinforcements: None
Your Reinforcements: Turn 3 x5
Comments: First level very easy. Amuro and Char appears
          on turn 3 so just try to survive till then.

Stage 2
Items: Energy Pashiku, Repair Box, Full Repair
Enemy Units before Reinforcement: 15
Enemy Reinforcements: None
Your Reinforcements: None
Options:Before battle and during conversation choose:
        1. Don't stop for her (Amu):
	        1. Check the wierd feeling out: Goto Stage 2B
	        2. Don't check it out: goto Stage 2C
        2. Stop for her (Amu): Goto Stage 2

Comments: Enemy's on your front and back. Luckly u don't fight
          as many as stage 2Cs. Face half of yours to the
          front and half to the back. One thing to note,
          destroy RiRin and stage over. Stage also over
          at turn 3. Goto Stage 3A

Stage 2B
Items: Plus Energy Tank
Enemy Units before Reinforcement: 11
Enemy Reinforcements: None
Your Reinforcements: Turn 3 x3
Options: None
Comments: Well it's ok. Just beware of the boss. Advance to stage 3B.

Stage 2C
Items: Energy Pashiku, Full Repair, Repair Box, Plus Energy Tank
Enemy Units before Reinforcement: 14
Enemy Reinforcements: When RiRin is destroyed, or when time up x11
Your Reinforcements: None
Options: None
Comments: This is the same as 2A except u don't get a break between
          the two battles. Enemy placement is different too. I'd
          say this is hard so go with 2A unless u just want to
          kick some butt (Or get your butt kicked). Basically, you
          fight both Stage 2A and 2B at the same time. Goto Stage 3B.


Stage 3A
Items: Plus Energy Tank
Enemy Units before Reinforcement: 13
Enemy Reinforcements: None
Your Reinforcements: None
Options:
Comments: Similar to Stage 2B... Goto Stage 3B

Stage 3B (Or Stage 4 if u picked the 1st choice) Enemy is Friend
Items: Big Sight, high mobility surasuta
Enemy Units before Reinforcement: 10
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: You can use Sara to persuade Raru (one in goof) and he will
          leave if u do. U get no item from him so... Use Char
          to persuade the three black stars and their morale will drop
          to 40 which makes it heck alot easier. If you picked the
          first choice in stage 2, then this will be your 4th stage.
          I will now list stage number based on 1st choice. So goto
          stage 5.

Stage 5 Aura Senshi vs Aura Senshi
Items: Full Repair, Repair Kit
Enemy Units before Reinforcement: 12
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: I'd say protect the 3 ships at all cost, but... it's really
          hard if not impossible to keep all 3 ships alive... just
          do your best. Don't forget to persuade Shu so his moral
          goes down to 10. And by the way, Aura Senshi Battlers
          have Aura barrier so they don't take as much beam damage.

Stage 6 Rebellions
Items: Repair Kit X2, Repair Unit
Enemy Units before Reinforcement: 10
Enemy Reinforcements: None
Your Reinforcements: None
Options: Before Battle: 1. Let her help you
                        2. Do not let her help you
	 After Battle:  1. Bright's base assist (Goto Stage 7A)
                        2. Shayudo's base rescue first (Goto Stage 7B)
Comments: No idea what difference the options do, but I think
          it affects what supplies you'll be getting later. I chose
          1. Anyways this battle LGaim appears. One of the normal
          enemy units have 2 repair kits. Giabre will retreat when
          enemy units are less than 3 or when u shoot him down.
          He is worth a Repair Unit

Stage 7A Defense
Items: ???
Enemy Units before Reinforcement: 17
Enemy Reinforcements: None
Your Reinforcements: None
Options: After Battle 1. Let him join
                      2. Get the Mech only?
                      3. Kill him
Comments: Parn retreats when u kill all other officers. I didn't get
          to kill him and was too lazy to start over so he may have
          an item (That is if u can get to him before he runs away).
          Zendo will ask if he can join you after battle. Goto Stage 8.

Stage 7B RikaBarrier
Items: Repair Box x2
Enemy Units before Reinforcement: 9
Enemy Reinforcements: Turn 4 x6
Your Reinforcements: None
Options: 1. Transfer part to unit Kuaiademonuku
         2. Transfer part to unit Kuaiaboosto
         3. Cry... ^^''' (Don't get any upgrade)
Comments: Errr... battle's ok. But for upgrade it's up to u. Note that
          if u choose cry I do not think u get the upgrade... ^^'''
          Goto Stage 8.

Stage 8 Shou Zama
Items: Plus Booster
Enemy Units before Reinforcement: 12
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Since all the units in this battle are Aura Senshis, it'll
          be kinda tough if ur units do not have a high percentage
          of hitting them. So, use concentrate or 100% hit.

Stage 9 Return
Items: All Range Surasuta, Miraco Tank
Enemy Units before Reinforcement: 14
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Char leaves your party in this stage cause the fed wants
          to kill him.

Stage 10 Kuteta (First half)
Items: None
Enemy Units before Reinforcement: None
Enemy Reinforcements: None
Your Reinforcements: None
Options: Before Battle: 1. Don't allow him to talk about father
                           (Goto Stage 11A)
                        2. Ask to hear more about father
                           (Goto Stage 11B)
Comments: This is probably the easiest level in the game. Probably
          also the most important. First one is to be loyal and
          you will stay with your units (Amuro, Shou, etc.). Second
          choice you will break out of jail with Ralf and join his
          team. This is where the game splits. It's up to you.

Stage 11A Kuteta (Second half)
Items: None
Enemy Units before Reinforcement: None
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Actually you don't fight in this stage. So this is
          probably the easiest stage. Just all talk. Advance to
          stage 12A.

Stage 11B Kuteta (Second half)
Items: Energy Pashiku
Enemy Units before Reinforcement: 16
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Wow... this one is alot easier than the other stage
          11. But... wait for a few turns and use LGaim MKII
          map weapon to clean out all enemies. Goto Stage 12B.

Stage 12A Blast
Items: None
Enemy Units before Reinforcement: 16
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: You can persuade both of the Aura Senshis. First
          use Mabel to persuade Nu. Then use Nu to persuade
          Rimuru. Goto 13A.

Stage 12B Escape
Items: I-Field maker
Enemy Units before Reinforcement: 1
Enemy Reinforcements: Turn 2 x12
Your Reinforcements: None
Options: After Battle: 1. Join battle (Goto 13B)
                       2. Will not join battle (Goto 13C)
Comments: One thing to keep in mind. Beam does not work well
          in water. So use real bullets or beam sabers.

Stage 13A Web of destiny
Items: Repair Kit, Energy Pashiku, Beam scatter shield
Enemy Units before Reinforcement: 21
Enemy Reinforcements: Turn 3 x3
Your Reinforcements: None
Options: None
Comments: Nothing much to comment really, shouldn't be hard. Goto
          14A

Stage 13B Encounter
Items: Hanukamu Armor, Refined Vernier
Enemy Units before Reinforcement: 9
Enemy Reinforcements: Turn 3 x9
Your Reinforcements: None
Options: After Battle: 1. Goto Char (Space, goto 14B)
                       2. Stay to fight for dad (Ground, goto 14C)
Comments: You will have to fight your old comrads in this stage.
          If you want half of them to come back to your team,
          convince Mabel and with Mujica. I don't know how to
          convince the other half. Depend on which one u choose
          advance to that stage.

Stage 13C Rebirth of the lost blood
Items: Pilot Training Gibuzu, Hanukamu armor, New Laser producer
Enemy Units before Reinforcement: 15
Enemy Reinforcements: None
Your Reinforcements: Turn 3 x1
Options: None
Comments: Ralf will come at turn 3. After battle equip pilot
          training gibuzu cause it's very good. Errr otherwise
          just fire away. Afterwards goto 14D.

Stage 14A Leave
Items: Rota box, Repair Kit x3
Enemy Units before Reinforcement: 16
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: At first you'd think wow 2 on 16 must be hard. But with
          Z Gundam it should be an easy battle. Goto 15A.

Stage 14B A New Force
Items: High Effiecent Ranzu, Long Bareru
Enemy Units before Reinforcement: 12
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: All enemy units are LGaim types. So... watch out for their
          heavy attacks. Goto 15B.

Stage 14C A New Force
Items: High powered booster, Nuro sensor
Enemy Units before Reinforcement: 12
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Basically the same as 14B but different placement and
          different items. Goto 15C.

Stage 14D Fog's army
Items: Refined Vernier
Enemy Units before Reinforcement: 9
Enemy Reinforcements: Turn 3 x6
Your Reinforcements: None
Options: None
Comments: Wow does the units move slow or what... Reinforcements
          appear in front of the city so make sure u don't get
          surrounded. Goto 15D.

Stage 15A Leave
Items: Energy Pashiku
Enemy Units before Reinforcement: 23
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Again a 2 on 23... Have fun... ^^''' Goto 16A

Stage 15B Derosu sky
Items: Magnet Coating, Full Repair x2
Enemy Units before Reinforcement: 21
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: I don't know how to persuade Kamiyu and Emma in battle.
          The level ends in turn 8 or something like that. So
          try to finish the main people off before that. Go 16B

Stage 15C Regi
Items: Secret Program, Repair Kit x3
Enemy Units before Reinforcement: 18
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: You can persuade Regi but she won't join you. I don't know
          how to let her join so u'll have to kill her. Go 16C.

Stage 15D Quest
Items: Repair box x2,
Enemy Units before Reinforcement: 11
Enemy Reinforcements: Turn 3 x3
Your Reinforcements: None
Options: None
Comments: Kamiyu leaves on turn 2. You can try to shoot him down
          but I didn't. Goto 16D.

Stage 16A Red, Green, Black
Items: Manmade Ora Barrier
Enemy Units before Reinforcement: 12
Enemy Reinforcements: None
Your Reinforcements: None
Options: 1. Defend
         2. ask Mobile suits
         3. ask Aura Battlers
Comments: Options basically mean who you want to team up with. Like
          for option 2 you are assisting with the three black stars.
          Goto 17A

Stage 16B Sky's door
Items: Big Energy Tank, Refined Ora marusu, Active Surasuta
Enemy Units before Reinforcement: 21
Enemy Reinforcements: Turn 2 x3
Your Reinforcements: None
Options: None
Comments: You are surrounded by a bunch of Aura Senshis and then
          enemy reinforcements come too. So this level is kinda
          hard. Don't use bullets against Aura Senshis. Goto 17B.

Stage 16C Green Lion
Items: Light Armor, High Powered Energy CAP
Enemy Units before Reinforcement: 18
Enemy Reinforcements:
Your Reinforcements:
Options: After battle: 1. Think
                          a. Strong Heart
                          b. Strong battling
                                a. strong?
                                b. (no idea)
                                        a. Duplicator is bad
                                        b. Father will do it
                                                a. Maybe that's true
                                                b. That's not right
                       2. Because of this...
Comments: Err... I couldn't try out all the combinations. Can someone
          tell me if it effects the stages? This part is talking about
          Mujica and her father. I picked 1,1,1,2. (There's just
          too many possible choices). Goto 17C.

Stage 16D Dog Fight
Items: None
Enemy Units before Reinforcement: 1
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: A 1 on 1 with Kamiyu. Goto 17D.

Stage 17A Ally
Items: High Powered Booster
Enemy Units before Reinforcement: 5
Enemy Reinforcements: Turn 2 x4, Turn 3 x7
Your Reinforcements: Turn 4 x11
Options: None
Comments: You get all your units back in this level. Shouldn't be
          too hard. Watch out for Psycho Gundam. Goto 18A.

Stage 17B Black Lure
Items: None
Enemy Units before Reinforcement: 12
Enemy Reinforcements: Turn 2 x3, Turn 3 x8
Your Reinforcements: None
Options: Before Battle: 1. Accept
                        2. Decline
Comments: This asks if you want Eruchi to help you or not. You do not
          fight if you choose number 2. Goto 18B.

Stage 17C MoNoNoFu
Items: Pilot Training Gibuzu, Big Energy Tank, Hybrid Armor
Enemy Units before Reinforcement: 11
Enemy Reinforcements: Turn 2 x9
Your Reinforcements: Turn 2
Options: None
Comments: You get some NPC players in this stage. Though really
          they are more of a trouble than they are of help.
          Goto 18C.

Stage 17D Nest of Wind
Items: Repair Box x2, Accuracy machine, Rota box
Enemy Units before Reinforcement: 12
Enemy Reinforcements: Turn 4 x6
Your Reinforcements: Turn 3 x2
Options: None
Comments: Well bad people seems to be kept on coming and coming. ^^
          Jerid joins your team now... Goto 18D.

Stage 18A Suprise Attack
Items: Repair box, Rota box x2, Long Bareru, Repair Unit, Refined Ora marusu,        Magnetic Coating.
Enemy Units before Reinforcement: 13
Enemy Reinforcements: Turn 3 x2, Turn 4 x7
Your Reinforcements: Turn 5 x1
Options: None
Comments: Wow lots of items. This level is pretty hard. Take good
          strategies and don't forget to persuade Four with Kamiyu. Goto
          19A.

Stage 18B
Items: None
Enemy Units before Reinforcement: 2
Enemy Reinforcements: After first two x3, After first 3 x3
Your Reinforcements: None
Options: None
Comments: Conserve SP... Goto 19B.

Stage 18C Mirror
Items: Upgraded Zunbura, Repair unit x3
Enemy Units before Reinforcement: 19
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: At the beginning split your party into 2 groups. Goto 19C.

Stage 18D
Items: High Powered Energy CAP, Repair Kit x2, High Effiecent Lanzu,
       New Beam Increaser
Enemy Units before Reinforcement: 14
Enemy Reinforcements: After first wave finished x11
Your Reinforcements: Turn 2 x1
Options:
Comments: Use Char to persuade Roberuto. And... use Psycho Gundam...
          Watch out for reinforcements when you finish the first
          round of enemies. Goto 19D

Stage 19A Lost Time
Items: None
Enemy Units before Reinforcement: 11
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Pretty easy. Goto 20A.

Stage 19B Turn Around
Items: Nuro sensor, Rota box x2,
Enemy Units before Reinforcement: 9
Enemy Reinforcements: Turn 2 x5
Your Reinforcements: None
Options: None
Comments: No comments... Goto 20B

Stage 19C During Rest
Items: New Beam Increaser, Energy Pashiku x2, Rota box x2
Enemy Units before Reinforcement: 15
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Save your weak mechs by gaining up on units. Use
          map weapons wisely (LGaim, LGaim mk2, Z Gundam, etc.).
          Goto 20C.

Stage 19D Goal
Items: PsychoFrame
Enemy Units before Reinforcement: 15
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Four gets shot down by Jerid. Nothing very hard. Goto 20D

Stage 20A Ikarosu's Wings
Items: New Beam Increaser, Refined Vernier
Enemy Units before Reinforcement: 12
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Scirocco's ship will leave after turn 6 so make sure
          to finish the level off before he can leave. Or else...
          Well, if you let him go then instead of staying on
          ground you will goto space instead. Goto 21A.

Stage 20B Dome
Items: High Oaku Gasoline, Energy Pashiku x2
Enemy Units before Reinforcement: 8
Enemy Reinforcements: Turn 2 x8
Your Reinforcements: Turn 2
Options: None
Comments: Best to split your party into two groups and attack
          both sides at the same time so you don't get a
          front and back attack. Goto 21B.

Stage 20C
Items: Repair Kit x3, Magnet Coating, Rota box x3
Enemy Units before Reinforcement: 13
Enemy Reinforcements: Turn 2 x9
Your Reinforcements: None
Options: None
Comments: Actually this level is challenging. Beware of the
          water type mobile suit reinforcements. Take the
          level slowly. As always, map weapon your way in. ^^
          Goto 21C.

Stage 20D Seperate
Items: Repair Unit x2, High Powered Booster
Enemy Units before Reinforcement: 10
Enemy Reinforcements: Turn 2 x7
Your Reinforcements: Turn 2 x3
Options:
Comments: Well Z Gundam finally joins you in this stage.
          Remember to get a pilot into Psycho Gundam so
          you can use it's map weapon. Goto
          stage 21D.

Stage 21A Tembu attack
Items: Repair box x2
Enemy Units before Reinforcement: 17
Enemy Reinforcements: None
Your Reinforcements: None
Options:
Comments: NPC x3 comes on turn 2. You can persuade them
          with anyone. That's about all to look out for. Goto 22A.

Stage 21B Fake Master
Items: Hybird armor
Enemy Units before Reinforcement: 9
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Actually what you are suppose to do in this level
          is attack the duplicator. Now you get to go to space.
          You also cured Eruchi's brainwash by the way. Goto 22B.

Stage 21C Awaken
Items: Manmade Ora Barrier
Enemy Units before Reinforcement: 22
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Well you decided to go against your father cause
          he is trying to have a world war. Well lots of enemy
          units in this level. Goto 22C.

Stage 21D Rabinua's warrior
Items: Hybrid Armor
Enemy Units before Reinforcement: 10
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Shouldn't be too hard especially now that you got
          psycho gundam... ^^ Goto 22D.

Stage 22A Doraware no Maria
Items: New Laser producer, Big Energy Tank
Enemy Units before Reinforcement: 5
Enemy Reinforcements: Turn 4 x10
Your Reinforcements: None
Options: None
Comments: You are suppose to not attack till turn 4. Do not
          kill any of the 5 units until after turn 4. Goto 23A

Stage 22B Space
Items: Energy Pashiku x2, Full repair x2, High Powered Booster,
       Brain machine
Enemy Units before Reinforcement: 16
Enemy Reinforcements: None
Your Reinforcements: None
Options:
Comments: Lots of boss types in this level. Goto 23B

Stage 22C Rezistance
Items: Repair box x2
Enemy Units before Reinforcement: 15
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: You join with the Resistance after the battle... goto 23C

Stage 22D City of Hot Sand Adoria
Items: None
Enemy Units before Reinforcement: 10
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Err nothing hard except try not to let the NPC get
          all the experiences and money. Goto 23D

Stage 23A Attack Poseidaru
Items: Energy Pashiku, High Effiecent Lanzu
Enemy Units before Reinforcement: 18
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: ... as usual. ^^ Goto 24A

Stage 23B Cosmosubiburu
Items: None
Enemy Units before Reinforcement: 22
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Wow... Gato and GP02A... What happened to Kou and
          GP01FB and GP03D? How come we can't use those!? O well...
          Anyways you get some of the best pilots/units in this level
          (Char, Gato, Haman, etc.) and u get GP02A... this is one
          of the most powerful units in the game. Goto 24B

Stage 23C Hyper Ziriru
Items: None
Enemy Units before Reinforcement: 22
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Wow you are going to have a FUN time fighting the
          hyper sized Aura senshi. Her attack does 9999 damage...
          even more than GP02A and has 10000 hp. But she dies
          2 turns after hyper sized so if you want to kill her,
          good luck finish it in 2 turns. Goto 24C

Stage 23D Majiwarenai heart
Items: New Laser producer
Enemy Units before Reinforcement: 13
Enemy Reinforcements: None
Your Reinforcements: None
Options: After Battle 1. Go to space (Goto 24D1)
                      2. Go find Eruchi (Goto 24D2)
Comments: Nothing much to talk about.

Stage 24A UnderGround
Items: Secret Program, hybrid armor
Enemy Units before Reinforcement: 15
Enemy Reinforcements: Turn 3 x5
Your Reinforcements: Turn 2 x2
Options: None
Comments: Watch out for enemy reinforcements behind your back. Goto 25A.

Stage 24B
Items: None
Enemy Units before Reinforcement: 0
Enemy Reinforcements: Turn 2 x14
Your Reinforcements: None
Options:
Comments: You are suppose to find something in this stage. There's
          an item on space 7 x 8 counting from bottom left corner x to y.
          You can find Quin Mantha on 5 x 3. 12 x 8 has repair unit.
          Nuchangeru at 14 x 3 (One u need to clear stage). Unfortunately,
          you can only use those as upgrades, meaning you won't be able
          to get Quin Mantha. Goto 25B.

Stage 24C
Items: None
Enemy Units before Reinforcement: 20
Enemy Reinforcements: Turn 5 x3, Turn 10 x3
Your Reinforcements: None
Options: None
Comments: Dark Knight will Hyper size himself too... stay away from him...
          This level is pretty challenging considering there are so many
          Aura Senshis. And the boss... he has like 20000 hp or something...
          Goto 25C.

Stage 24D1 Star Ocean
Items: Light Armor
Enemy Units before Reinforcement: 14
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: After Scirocco's defeated all enemies retreat. Char
          should have an item too but I didn't get a chance to
          kill him. Goto 25D1

Stage 24D2 Risky Game
Items: None
Enemy Units before Reinforcement: 1
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Hmmm I might be wrong but I think after you destroy her
          the stage ends. Goto 25D2.

Stage 25A Obstruction A
Items: Rota Box x3, High Powered Vernier, Active Surasuta, Full Repair,
       Fatima
Enemy Units before Reinforcement: 15
Enemy Reinforcements:
Your Reinforcements: Turn 2 x 4
Options:
Comments: If you touch the yellow unit with Regi then it will retreat.
          However if u kill him you get a Fatima. So, it's up to you.
          Goto 26A.

Stage 25B Girl's Takurami
Items: High Powered GunPowder, ManMade Ora Barrier
Enemy Units before Reinforcement: 12
Enemy Reinforcements: Turn 3 x4
Your Reinforcements: Turn 5 x1
Options: Before Battle 1. Go with Char
                       2. Go with Haman
Comments: Sorry, I accidentally overwrote my file before
          saving both options. So I only have here the route
          if you choose go with Char. Anyone want to tell me
          what happens when go with Haman please inform me. Goto 26B.

Stage 25C New Movement, the moon
Items: Energy Pashiku x3, Full Repair x3
Enemy Units before Reinforcement: 6
Enemy Reinforcements: After first wave enemy destroyed x13
Your Reinforcements: None
Options: None
Comments: 2nd to the last level. Basically it's like fighting lots of Ralf
          at the same time. Convince the blue unit twice with Majica and
          she will join you. Then use the convinced unit to convince the
          other greenish unit and you'll get both units. Good deal ehh?
          Goto 26C

Stage 25D1 Broken Sword
Items: Full Repair x2, High Powered Vernier
Enemy Units before Reinforcement: 12
Enemy Reinforcements: Turn 3 x5
Your Reinforcements: None
Options: None
Comments: Ralf dies in this stage. Goto 26D1.

Stage 25D2 Sad Marionette
Items: High Oaku Gasoline
Enemy Units before Reinforcement: 11
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Pretty Easy. Goto 26D2

Stage 26A Air Strike on captiol
Items: Brain Machine
Enemy Units before Reinforcement: 12
Enemy Reinforcements: Turn 2 x6, Turn 5 x6
Your Reinforcements: None
Options: None
Comments: Goto 27A.

Stage 26B Ochiru sky
Items: High Powered Vernier, Full Repair
Enemy Units before Reinforcement: 28
Enemy Reinforcements: After first wave enemy x5, After 2nd wave
                      enemy x4, After second wave enemy x1
Your Reinforcements: None
Options: None
Comments: This level is like super hard if you don't want the
          place to fall down to earth. You have to kill all in
          something like 6 turns. Goto 27B

Stage 26C Maza (Final stage)
Items: None
Enemy Units before Reinforcement: 20
Enemy Reinforcements: After 1st wave unit x1
Your Reinforcements: None
Options: None
Comments: My god. This level's crazy. Oh well, at least you don't
          have to worry about your mechs blowing up since it's the
          final level. Go with all your might. ^^ The final boss
          appears after you destroy the 1st wave... And you thought the
          ???? hp unit was the boss huh? ^_^'' Well that's all the end.

Stage 26D1
Items: None
Enemy Units before Reinforcement: 25
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: At least you don't have to fight Quebely along with Scirocco.
          Goto 27D1.

Stage 26D2 Requiem
Items: Active Surasuta, Brain Machine
Enemy Units before Reinforcement: 14
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Gran will come chasing your Majica so be prepared. Goto 27D2

Stage 27A Night before Final battle
Items: Energy Pashiku, light armor, Full Repair x2
Enemy Units before Reinforcement: 23
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Well you are surrounded. Take out both sides by splitting
          into two teams. This is to prevent your units from
          getting back attacked. Goto 28A.

Stage 27B Gran
Items: None
Enemy Units before Reinforcement: 1
Enemy Reinforcements: After first wave x22
Your Reinforcements: None
Options: None
Comments: Hmmm kinda hard... especially hard trying not to let the
          NPC go suicide. ^^'' Goto 25C.

Stage 27D1 Red Comet
Items:
Enemy Units before Reinforcement: 20
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Well... Sazabi, Quebely, GP02A... you are going to
          have fun this stage. Especially Sazabi... Since the
          map is so small and enemies so concentrated Psycho
          Gundam + Kamiyu will be awsome here. You can clear
          out almost half of the enemy in 2 turns. Goto 25C.

Stage 27D2 Fake Master
Items: Long Bareru
Enemy Units before Reinforcement: 11
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Easy... After this level you get Eruchi back. Goto 24D1.

Stage 28A Final Battle
Items: None
Enemy Units before Reinforcement: 23
Enemy Reinforcements: None
Your Reinforcements: None
Options: None
Comments: Theoretically for this level all you need is kill Poseidaru.
          However, it's almost impossible to fight him only without
          clearing out at least half of the enemy if you want to survive.
          This level's kinda hard so be prepared. Goto 25C.

---------------------------------------------------------------------
Tips
---------------------------------------------------------------------
- Use map weapons. These things can save u lots of time and trouble.
  The best map weapon unit is Psycho Gundam. It would have been GP02A
  except that you can only use the Atomic bomb once in the whole game.

- Use the Terrain. Terrains effect how well you dodge and hit too.
  For example some places are 80% of the original accuracy rate.

- Have a balanced team. Don't just use all of the same types. For
  example, say you have a team of Sentoumechas and are fighting Aura
  Senshis. Since SentouMechas weapons are bullet based, you'll have a
  tough time fighting Aura Senshis. Therefore, this is the time to use
  Gundams or LGaims. On the other hand, when fighting Heavy Metal types
  you may want to use SentouMechas cause they tend to have stronger
  offensive power.

- Choose good pilots. Pilots affect the game a lot. Good pilots will
  make the game much easier than crap pilots. If you have seen the
  animes then you should know who to use. If not I will give here
  a few examples: Shou, Amuro, Char, Haman, Gato, Daba, Ralf, Majica,
  etc.

- Upgrade often. Don't save up your money really. This game makes
  earning money so much easier than SRW series. So there's no need
  to save up upgradings till the last stage.

- Don't show your back to enemies. Yes, enemies attack you for around
  2x damage if they attack you from behind. So, try not to show your
  back to the enemy cause their hitting percentage also go up to. In
  otherwords, try to attack enemies behind their back. ^^. Map weapons
  are not affected by this.

---------------------------------------------------------------------
Questions and Comments
---------------------------------------------------------------------
If you have Questions, Comments, Critiques, Helps, or any such things
you can email me at hekifan@hotmail.com. Please note that since I
have lots of junk mails I tend to delete mail from users that I don't
know. Therefore please put in the title "Real Robot Battle Line." I
will try to help you the best I can however I cannot guarantee
anything.

I do have some questions about this game though.

1. What happened to GP01 and 03? I mean, there's a GP02...

2. Is there a way to get Sazabi on our side?

3. There's a Hi Nu, so what happened to Nu Gundam?

4. How exactly does the NT/Ora/FSync things effect the pilot?

5. In graphics mode Psycho Gundam looks like Psycho Gundam MKII...

---------------------------------------------------------------------
Thanx
---------------------------------------------------------------------
Thanx to
My cousin for getting me the game
Gamefaqs for putting this on the web
Sunrise for making this game
You for reading it
And some other people that I forgot to mention.