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Space Battle Ship Yamato 2 - for Sony Playstation
Farewell Space Battleship Yamato in the name of love
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		A.K.A. STAR BLAZERS
	
    	  Japanese Playstation Game FAQ
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 nisk72@cs.com                     <_)I                      ____
 copyright 2000 Nick Flor          _/|_       /             / /
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http://www.geocities.com/Tokyo/Harbor/3904/geoyamato.html
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CURRENTLY UNDER CONSTRUCTION!
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This is my attempt to write an FAQ on the Japanese Sony Playstation game 
Space Battle Ship Yamato 2 - 
Farewell Space Battleship Yamato in the name of love.
I do not know Japanese.
This faq is intended to help those who have imported the game, don't
know Japanese and are stuck. This faq best viewed with a fixed width font!
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0.0 - Contents
1.0 - What's new (updates)
2.0 - The Story
3.0 - Menus and Buttons
	3.1 - Options
	3.2 - Buttons on Space Map Screen
	3.3 - Yamato Menu - Crew positions and names
	3.4 - PURPLE - Miscellaneous
	3.5 - BLUE - Mechanic/Science post
	3.6 - GREEN - Navigation 
	3.7 - YELLOW - Communications and Radar
	3.7a - Yamato communications
	3.7b - Earth Defense Fleet ship communications
	3.7c - Cosmo tiger communications
	3.8 - RED - Weapons and Tactical
4.0 - Strategies
	4.1 - Transferring Posts
5.0 - Fleet Ship Directory - Battle controls
	5.1 - Yamato
		5.1a - Movement
		5.1b - Weapons
		5.1c - Items
	5.2 - Cosmo Tiger Fighters
		5.2a - Targeting
		5.2b - Items
		5.2c - Escape
	5.3 - EDF Cruisers
		5.3a - Movement
		5.3b - Weapons
		5.3c - Items
	5.4 - EDF Battleships
		5.4a - Weapons
	5.5 - EDF Battleship Fighters
6.0 - Away Party
	6.1 - controls
	6.2 - Away Crew abilities
	6.3 - Extras/Charges/Power-ups
	6.4 - Strategy
7.0 - Extras
	7.1 - Yamato Items
	7.2 - Cosmo Tiger Items
	7.3 - Fighters
18.0 - Answer MY questions, if you can!
19.0 - Misc.
	19.1 - When was the game released?
	19.2 - Where can I get a copy in the U.S.?
	19.3 - Dialog Skip trick
	19.4 - Official Japanese Website
	19.5 - Saved Games and Dex Drive
20.0 - FAQ Credits
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1.0 - what's new (updates)
	11-03-00 Updated 6.2 Away Crew abilities added
	   	   Added 6.3 - Extras/Charges/Power-ups
		   Added 6.4 - Strategy
		   Added 19.3 - Dialog Skip trick
		   Added 19.4 - Official Japanese Website
		   Added 19.5 - Saved Games and Dex Drive
		   Updated 3.7c - Cosmo tiger communications
		   Added 18.0 Answer MY questions, if you can!
		   Updated 5.1c, 5.2b, added 7.1, 7.2, 7.3, and deleted 8.0
			(these are changes and additons to items and extras)
		   Added 5.4, 5.5 - EDF Battleships and Fighters
	10-29-00 Updated 7.0 Extras.  
		   Updated 5.3c Items.
		   I lost a few emails from people giving
			good information for this page, if you gave me info
			and you don't see it added, please email me again! Thanks!
	05-29-00 Added 7.0 Secrets/Extras (but I can't find them! Help me!)
		   Added 8.0 Rewards
	05-27-00 Updated 2.0, added 6.0 Away Party
	05-21-00 Updated 3.7a Yamato to Fleet communications
	05-20-00 Updated 4.1
	05-17-00 Added 5.0 Fleet Ship Directory, added to 3.5
	05-16-00 Added to section 3, most commands defined
		   Added section 4, Strategies
	05-08-00 This faq is born!	
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2.0 - The Story

        The Playstation game is based on the second television series of 
Yamato, NOT the movie "Farewell Space Battleship Yamato", 
there are significant plot differences between the two.
Having watched the series Star Blazers as a kid and watching it 
over and over on video tape, I have memorized the series.
If you have seen Star Blazers second series,  "The Comet Empire" you will see 
that this game follows the events in the series closely. However it does ad
battle events and enemies that were not seen in the series.  
There is a lot of new animation in this game as well as 3d 
renderings. But the game uses the same music and sound effects from the show.
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3.0 - Menus and Buttons
3.1 - Options
	These are in English, you can turn the vibration on or off, you can 
	turn the "voice over" on or off, you can turn the animation on or off, 
	and you can choose to restore the default settings.

3.2 - Buttons on the Space Map Screen

	This is the screen that is split into hexagonal sectors.
	A yellow arrow acts as your cursor.  You can move it around the screen
	with the "d" pad.  
	
	"O" - Open Yamato Menu when cursor is over Yamato,
		If within the Yamato firing line (orange areas) Yamato will blast
		the sector with shock cannons, if on out of range area it does 
		nothing.  The energy bar will decrease with each blast and then
		slowly charge again.
	"triangle" - brings up mission window (describes goals I guess)
	"square" - brings up ship data, description and hit point bar.  Pressing
		left or right on the "d" pad will cycle through multiple ships 
		within that sector.
	"X" - Brings the cursor back over Yamato

3.3 - Yamato Menu - Crew positions and names
	
	On this menu you have a wheel of 5 colored characters.  Pressing left
	or right on the "d" pad will rotate the colors and the Crew box on the 
	right will change according to that color's crew assignments.
	I will list the names of the crew displayed on screen and will follow
	them in parenthesis by their Star Blazers name and position.

	GREEN - Navigation 
		CREW - Shima (Mark Venture, Pilot)
		     - Ohta (Eager, navigation and radar)
	BLUE - Mechanic/Science post
		CREW - Sanada (Sandor, Repairs)
		     - Arakorhe, I think it's hard to read (Roister, ?)
	PURPLE - Miscellaneous
		CREW 	- Tokusawa (Orion, Engineering)
			- Sado (Dr. Sane, Doctor)
			- *cant read yet* (Sergeant Knox, Space Marines)
			- Analyzer (IQ-9, Load/Save/Options)
	YELLOW - Communications and Radar
		CREW	- Aihara (Homer, Communications and Radar)
			- Yuki (Nova, Communications and Radar)
	RED - Weapons and Tactical
		CREW	- Kodai (Derek Wildstar, Main Guns and Wave Gun)
			- Nanbu (Dash, Gunnery)
			- Katou (Conroy, Black Tiger Squadron 1 Leader)
			- Yamamoto (Hardy, Black Tiger Squadron 2 Leader)

	When you rotate to a color, press "O" to activate it, and "X" to cancel
	out of the selection.  Here are the menu functions of each station:

3.4 - PURPLE - Miscellaneous 
		 - Box 1 - Raise engine output to 120%, this is 
			necessary in order to warp.
		 - Box 2 - Allow a day to pass by.  Purpose = ?, to allow time
			for repairs?  I don't know yet...
		 - Box 3 - A drop down box appears, move the "d" pad up or down
			to highlight a character.
			Tokusawa - transfer his post from bridge to engine room
			 and back.
			Sado - transfer his post from his quarters to operating room
			 and back
			*Knox* - locked for the time being
			Analyzer - 3 options appear: the first loads a game, the 
			 second saves a game, and the third brings up the options
			 screen.
3.5 - BLUE - Mechanic/Science post
		- Box 1 - brings up a drop down menu
			- selection 1 - repair the Yamato.  This brings up a diagram
			of the Yamato, damage areas will flash.  Scroll down the 	
			list and a small indicator will show the area you are looking
			at and give what % it is damaged. You may repair only a five
			sections at a time, press "triangle" while over the section
			to select it for repair.
	     		- selection 2 - repair the Cosmo Tigers.
		- Box 2 - this brings up the limited weapons and items.
			-"triangle" can select the item to replace, you then use
			the "d-pad" to enter the number you want replaced
			-you can only replace 4 items at a time.
			- the first 3 are missles from different launchers.
			- the last 2 are the raise hp/damage in battle items.
			- they can only be replaced if Sanada is at his second
				position.
		- Box 3 - transfer postitions.
3.6 - GREEN - Navigation
		- Box 1 - activates moving the ship 
				- select a direction by using the d-pad	
				- "triangle" will move the ship one sector forward
					in the direction of the arrow, your ship will
					stop in the sector with the last "dot" and 
					face the direction that the arrow is facing
				- "X" will cancel your last "triangle" input
				- "square" will accept your selection and the ship	
					will begin its movement.
		- Box 2 - This is for warping across many sectors, in a straight
				line in one movement, the ships energy must be at
				120% (see PURPLE)
		- Box 3 - Characters transfer posts

3.7 - YELLOW - Communications and Radar
 		- Box 1 - communication with Cosmo tigers and other ships in
				your command.  The sub-menus will depend on the 
				ship you select to communicate with. Select this 
				then choose a unit using the d-pad or the L1 or 
				R1 buttons to rotate through your options.	
				See sections 3.7a thru 3.7c for detailed, ship 
				specific commands.
		- Box 2 - Brings up the large space map
		- Box 3 - Transfer crew positions

3.7a - Yamato communications 
		- When you choose box one and then select Yamato you	are given 
		  3 options (some are inactive based on the situation)
			-1 - (so far has been inactive)
			-2 - Order ship to follow - choose this 
				option, then choose a fleet ship.  The ship you choose 
				will fly to	the sector behind Yamato and begin to 
				follow Yamato, it will also join the attack on an
				enemy on the main map by firing shock cannons like 
				the Yamato.
			-3 - SOS - apparently when your ship is down to a certain % 
				damage you can sound an SOS call, what this does I 
				don't know yet.	

3.7b - Earth Defense Fleet ship communications
		- When you choose box one and then select an Earth Defense Fleet 
		  ship, 3 options are available
			-1 - (so far has been inactive)
			-2 - this brings up a sub menu (options become available
				based on situation)
				- 1 - go directly to a sector you choose and
						stay there
				- 2 - ? (might mean stop where you are?)
				- 3 - attack an enemy ship in a sector you 
						select
				- 4 - ?
				- 5 - believe this means protect a selected ship
					like the Yamato or EDF fleet ships. The 
					fighters will attack the closest threat.
					The fighters will need to be given the 
					order after each engagement.
			-3 - SOS - apparently when your ship is down to a certain % 
				damage you can sound an SOS call, what this does I 
				don't know yet.	

3.7c	- Cosmo Tigers communications
		- choose the yellow crew section, and the left most box, then select
		  a Cosmo Tiger unit, there will be 3 levels of commands available. 
			-FIRST - selection is for Cosmo tiger patrol orders.
				-1 - patrol to the right of Yamato's current 
						heading
				-2 - patrol to the left of Yamato's current
						heading
				-3 - patrol directly ahead of Yamato's current
						heading
				-4 - patrol directly opposite of Yamato's 
						current heading
				-5 - patrol a sector you choose, which will
						be marked by a "P"
				- I know a limited amount of Japanese words
					so I can give you some hints in 
					whether your commands are accepted or
					not.  If you hear "Yo ki" as the first
					response from Katou or Yamamoto, you
					know they are going to do it.
					If you hear "Chota matee" from Katou, 
					that means "wait a minute" roughly, and
					he cannot carry out the command for some
					reason.  Yamamoto will say "Oi"
	
			- SECOND selection is only active when Aihara is at his
				second station.(some are inactive based on the situation)
				- 1 - go directly to a sector you choose and
						stay there
				- 2 - ?
				- 3 - attack an enemy ship in a sector you 
						select
				- 4 - ?
				- 5 - ?
			- THIRD selection is return squadron to ship
	
3.8 - RED - Weapons and Tactical
		- Box 1 - Select weapon system for sector map firing
			This is a tough menu to interpret, the only difference I can
			see between the choices are the sectors of their range.
			The firing on enemies seems to be the same shock cannon 
			animation.  Based on the ranges and choices I conclude that
			the choices are based on the shock cannon turrets.  Perhaps
			the 3 large/long range turrets are more damaging and use more
			energy than the 2 small ones.  And perhaps you are give the 
			option of choice based on what damage each turret has taken
			from battle, so if one is in bad shape you should choose 
			another.  These are just guesses on my part, I am not certain.
			So here follows my educated guess on the sub menu choices:
			Sub options -
				-1 - Front gun turret - firing range ahead 3 sector arc
				-2 - 2nd gun turret - firing range ahead 3 sector arc
				-3 - Rear gun turret - firing range behind 3 sector arc 
				-4 - Small front gun turret - firing range ahead 2 
					sector arc
				-5 - Small rear gun turret - firing range behind 2 
					sector arc
				-6 - blitz fire, this can only be used when the ship	
					is at 100% energy. When chosen the Yamato blasts
					at any targets in it's range until the energy bar
					is depleted.  It seems to be a good blitz attack
					but the enemy isn't damage enough in my opinion and
					it leaves your energy bar dry.
		- Box 2 - Wave Motion Gun	
			This fires the Yamato Wave Cannon in a straight line in any
			of 6 directions for 5 sectors.  Any enemies in those sectors
			will be completely destroyed.  You only have 3 Wave Cannon
			uses per mission (or sector map, I'm not sure) marked by 
			dots in boxes in front of the Yamato HP bar.
		- Box 3 - Transfer positions and launch Cosmo Tigers
			- Kodai has 2 options (1- switch post, 2- launch in fighter)  
				When you pick launch in fighter you have 2 more options 
				(1- launch alone in the Cosmo Zero, Kodai's personal 
				fighter, or 2- launch with Cosmo Squadron 3 in a 
				regular fighter) (these options are not imediately 
				available, but picked up later in the game.)
			- Nanbu can only switch stations
			- Katou - Launch Cosmo Tiger unit 1 (the engine plates are 
				orange on the main map)
			- Yamamoto - Launch Cosmo Tiger unit 2 (the engine plates
				are yellow on the main map)
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4.0 - Strategies

4.1 - Transferring Posts
		From the Yamato menu, the right most option allows you to move most
	crew members to alternate positions.  When an enemy ship enters the same
	sector as the Yamato you are sometimes asked if you want to move crew
	around.
		A crew members "basic position" seems to be the safest place for
	the crew member.  When you move the crew members to alternate positions
	the crew member seems to take a more active roll and also begins to have
	his or her hit point bar depleted.  When move the crew to their alternate 
	positions for a battle and non battle, that position becomes better.
	For example:
	Navigation - Yamato moves much faster.
	Gunnery - Yamato fires more frequently, and does more damage.
	Engine room - Yamato's energy recharges faster.		
	Some crew members have new options available when they move to
	alternate positions.  
	Aihara for one, has greater control over the Cosmo
	tigers and fleet ships.
		Each character looses hitpoints while at the secondary post.
	Crew members will regain lost hit points over time when moved back to 
	the "basic position".  If a crew members hit points goes to zero, the 
	crew member is moved back to the "basic position" and his special commands
	cannot be used, and he cannot be transfered until his points have been
	fully regenerated.
		
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5.0 - Fleet Ship Directory - Battle Controls

5.1 - Yamato 
		When an enemy ship enters the same
	sector as the Yamato you are sometimes asked if you want to move crew
	around. "Yes" will allow you to move the crew.  After you finish "yes" 
	will allow you to join the battle.  From experimentation, it seems that 
	if you move the characters to their alternate positions for a battle the
	Yamato moves faster, fires more frequently, and does more damage in
	battle. I cannot garrantee that this is what happens, but from 
	observation it seems to be the case.
		There are 2 gauges in the lower right hand corner, hit points 
	and energy.  Energy determines the rate of fire of your weapons, and 
	is slowly recharged in battle.  Hit points show you ships amount of 
	damage your ship has taken, it can only be recharged outside of battle
	or by items.

5.1a - Movement
		"triangle" will bring up the movement map, you can move the ship
	any direction using the "d-pad" and up or down using the "R1" and "R2"
	buttons.  If you move the cursor to an enemy target a triangle will 
	apear over the enemy and spin, this means you will follow the enemy 
	until it is destoyed (you can still use the "R" buttons to station 
	your ship above or below the enemy while chasing them.

5.1b - Weapons
		"O" will bring up the weapons display.  You can cycle through
	the weapons using the "d-pad" and select upto 4 weapons to automaticaly
	fire in battle.  The weapon selected will be identified by a flashing
	"x" in a white circle.  The box to the lower left will display 1. the 
	available amo for the weapon, 2. the % damage the weapon has taken, and
	3. something else ?
	Selections:
		-1 - Main Gun Turret 1 - forward and up range
		-2 - Main Gun Turret 2 - forward and up range
		-3 - Main Gun Turret 3 - rear and up range
		-4 - Front Small Gun Turret - forward and up range 
		-5 - Rear Small Gun Turret - rear and up range 
		-6 - Anti aircraft/Missle guns - rapid fire close range guns
			for destroying incoming fighters and missles
		-7 - Homing Torpedos - fire from front - range forward (amo = 20)
		-8 - Homing Torpedos - fire from rear - range rear (amo = 20)
		-9 - Homing Smoke Stack Missles - fire up - range up (amo = 20)
		-10 - Homing Keel Missles - fire down - range down (amo = 20)
5.1c - Items	
	"square" will bring up items, in the begining there are only 2.
		-1 - Raise HP 50%, this is like a health item, it restores damage
			done to the ship
		-2 - Raise Energy 50%, this will refuel your energy gauge
	These items are limited in number, but can be recharged by Sanada 
		 (outside of battle) by using Box 2 of the BLUE - Maintainence 
		main menu selection.
	
		You will gain more items to use through out the game. You have to 
	find them as extras. I have not found most extras.  
		Using the Yamato Part 1 Fan Disc saved games, I can describe the
	items and tell you when I first see them. See section 7.0 Extras for
	info on more items.
		
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5.2 - Cosmo Tigers
		These are the fighter planes you launch from the Yamato, they fly 
	in sets of 5 fighters.  The fighters are controlled by the 
	Yellow/Communications menu selection from the main Yamato menu.
	When the fighters enter battle there are new options to control the craft.

5.2a - Targeting
		Pressing "trinagle" will bring up the map screen, it displays 
	positions of fighters and the enemy.  Press "O" to bring up the list of 
	fighters, use the "triangle" to select one or more ships, then press "O" 
	to choose a target for the ships you selected.  You can do this to focus 
	your fighters on a single enemy or to split them up.  You can change your
	choices anytime during the battle.  This is the only way to control the 
	fighters, they will automaticly make passes at the enemy targeted.  You 
	can only watch from the perspective of fighter one.  Should fighter one
	be destroyed battle will end and the squadron will be back at Yamato until
	it can be repaired.

5.2b - Items
		In the upper right hand corner of the screen there is a box showing
	items that you have.  In the begining of the game you will only have one,
	rockets, of which you have unlimited supply as displayed directly under
	the picture of the item.  As you obtain more items you can select them by
	using the "L1" and "R1" buttons to cycle through them.
		The "square" button activates the item.
	
	Rockets - when activated, this item brings up crosshairs which you aim
		as enemies come into range bring the crosshairs over them and
		use the "O" button to fire them.  You can fire upto 3 at a time
		in rapid succession before they need to recharge.

	See section 7.0 Extras for info on more items.

5.2c - Escape
		Should battle be too tough you can escape, press "X" and select the
	sector you wish to withdraw too.  "E" will apear in any sectors occupied
	by enemy forces.	
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5.3 - EDF Cruisers	
		When Cruisers enter battle you control them just like the Yamato.
	Any damage done and items used will be repaired and replaced as time
	progresses outside of battle, you do not have to and cannot instruct
	the ships crew to do repairs or replace items or weapons like on the
	Yamato.
5.3a - Movement
		"triangle" will bring up the movement map, you can move the ship
	any direction using the "d-pad" and up or down using the "R1" and "R2"
	buttons.  If you move the cursor to an enemy target a triangle will 
	apear over the enemy and spin, this means you will follow the enemy 
	until it is destoyed (you can still use the "R" buttons to station 
	your ship above or below the enemy while chasing them.

5.3b - Weapons
		"O" will bring up the weapons display.  You can cycle through
	the weapons using the "d-pad" and select upto 4 weapons to automaticaly
	fire in battle.  
	Selections:
		-1 - Close range rapid fire guns - these are good against
			fighters and to destroy incoming missles
		-2 - Main Gun Turret 1 - forward and up range (power of 40)
		-3 - Main Gun Turret 2 - forward and up range (power of 40)
		-4 - Main Gun Turret 3 - on the bottom of the ship, forward and
			down range (power of 40)
		-5 - Rear Side Cannons - rear range, up and down I think
			(power of 20) 
		-6 - Rear Side Cannons - rear range, up and down I think
			(power of 20)
		-7 - Homing Missles - shoot from aft section, range up and any 
			direction.  Limited amo weapon, standard is 10 shots, these
			recharge (outside of battle) over time.

5.3c - Items	
	"square" will bring up items, in the begining there are only 2.
		-1 - Raise HP 50%, this is like a health item, it restores damage
			done to the ship
		-2 - Raise Energy 50%, this will refuel your energy gauge
	These items are limited in number, but recharge (outside of battle) over
	time.

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5.4 - EDF Battleships
	See 5.3a for info on battle movement, see 3.7b for no battle movement.
5.4a - Weapons
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5.5 - EDF Battleship Fighter Squadrons
		When a Battleship enters is defending or directed to enter battle
		with the enemy, it may send out fighter squadrons like the
		Cosmo Tigers.  You can direct these squadrons.  When communicating
		with them you have 5 options.
			1 - follow (and? or?) protect friendly ship
			2 - Stop?
			3 - Attack selected enemy ship
			4 - Got to selected sector
			5 - 

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6.0 - Away Party	
		At certain times you will have the oppurtunity to take an away 
	party of crew members down to planet surfaces, etc.  Most cases there 
	will be a preset crew you must take and others will allow you to choose.
		The control of the away party gives you a more active roll of 
	control.

6.1 - Controls
	"start" - brings up the map, left and right on the "d-pad" will rotate
		it, and up and down will recenter it.
	"L1" and "L2" will cycle through the character that you control with the
		"d-pad"
	"R1" targets the enemy so your weapon fire is easier to control.
	"R2" cycles through enemy targeted
	"X" character rolls to avoid enemy fire
	"O" fire standard lazer gun
	"square" use secondary weapon (differs per crew member)
	"select" brings up the control option, you can select that each direction
		on the "d-pad" will move the character in that direction or you 
		can select a 1st person like style, "up"=forward, "left or right"=
		turn, "down"=backup

6.2 - Away Crew abilities
	- Medics - they have not secondary weapon, but have the skill to heal
		hurt crew, they do this automatically (Yuki/Nova and Homer/Aihara)
	- Hardy/Yamamoto and Conroy/Katou and Wildstar/Kodai - secondary weapon 
		is greanade, will be thrown and then explode after a few seconds
	- Sandor/Sanada - secondary weapon is bomb set down, then move the
		 characters away and hit "square" to blow it up
	- Space Marine Knox - his secondary weapon is his fist
	- Eager/Ohta - his second weapon is a 45 degree spread lazer blaster

6.3 - Extras/Charges/Power-ups
	On certain stages you will encounter closed boxes, approach the front 
	of these boxes and hit "triangle" the box will open and give you on 
	of the following
		- more powerful secondary weapon with limited amo, when it is used
			up you will revert to the original weapon
		- replacement amo for the second weapon
		- full healing

6.4 - Strategy
		Medic's have unlimited healing potential, but they have limited
	reserection ability.  I usually take 2 medics, the can continually keep
	your health maxed.  If one dies he can revive the other.
		Scene advancement can automatically revive dead comrades to half
	their total health.  For example when battling the tanks, as you advance
	dialog takes place 3 or 4 times, evertime the dialog takes place, all 
	the party moves into the scene automaticly, dead characters are 
	automaticly given 1/2 health.
		Targeting.  I found the use of the R1 button esential in beating
	the tanks.  It had been so long since I played, I forgot about it
	until I read my own faq.
--------------------------------------------------------------------------------
7.0 - Secrets/Extras

		There are a few oppurtunities during the game to find "extras" as
	shown on the "beatdown" mission review screen.  In the lower left hand
	corner there is a picture of what, to me, look like minerals.  I have only
	found extras by flying into specific areas of the map that suddenly 
	display the word "Extra". They are hidden and not easy to find.  I have
	found very few.
	
		I recieved an email some time ago saying that to mine a planet, you
	must spend the day there and the next day you will have stuff.  I have
	yet to test this and I have lost the email from the person who sent it
	some time ago.

		Using the Yamato Part 1 Fan Disc, I have access to various saves 
	in the game see, from this I have compiled the following extra items.

7.1 - Yamato Items
		"Blue Star Chaf" 
			the Yamato shoots out blue stars and then
			begins flashing blue and is slightly transparent for 
			a few seconds.  
			- Purpose - This seems to be a chaf deployment used to prevent
			    homing missles from hitting the Yamato
		"Flash of yellow" 
			light surrounding the Yamato, and then
			a yellow flashing of the surrounding space afterwards. 
			- Purpose - ???
		"Asteroid Ring" 
			This appears dark and unselectable unless you 
			are in an asteroid sector, then when you activate it the 
			classic ring forms arround the Yamato.  Long Lasting
			- Purpose - to protect it from incoming fire.
		"Wave Energy Multiplier"
			The Yamato flashes orange, Orion/Tokusawa talks and then
			the energy recharge for your weapons becomes much faster
			- Purpose - increases rate of fire of energy weapons
		"Green Flash"
			The Yamato Flashes Green, like when regaining energy
			- Purpose - regains energy, higher than standard?


7.1 - Cosmo Tiger Items

	Hyper "Hoshin" Missles
		more powerful han standard rockets, and the pilot says 
		yper Hoshin Missles" whenever fires them.
	"Beacon" 
		The display shows a grey orb surrounded by little orbs, 2 of those
		are red and on opposite sides.  The Cosmo Tiger flashes blue	
		for the rest of the battle.  
		- Purpose - ????
	"Extra Booster"
		Appears to be a speed booster for the Tigers, perhaps most useful
		in dog fighting.
	"3 Barbed screen flash missles"
		I have no idea what the character says when these are used
		but it appears as a 3 barbed missle in the item box.
		When activated the camera pulls back from the fighter and 
		white rays shoot towards the center of the screen.
		- Purpose - Doesn't seem to damage large ships, but it does
				a good amount of damage to many fighters at 
				one time


7.3 - Fighters

	Seemless Fighter
		At one point you are awarded a new fighter that Wildstar/Kodai 
		can fly in addition to his cosmo zero.  It looks 
		like the seemless plane that he and Sandor/Sanada used to fly to the 
		Magnatron Wave satellite in series one.  It's 
		- Purpose - ?????

	Black Cosmo Zero
		Katou/Conroy can now fly a Black Cosmo Zero instead of the 
		squadron.
		- Purpose - seems faster than regular fighters		

--------------------------------------------------------------------------------
25.0 Answer MY questions, if you can!

	- What does the "3 barbed screen flash missle" of the Cosmo Tigers really
		do?
	- What does the "Yellow Flash" of the Yamato really do?
	- What does the "blue flashing beacon" of the Cosmo Tigers really do?
	- What difference does it make which position the gunners are in? They
		have 2 different guns to sit in front of, and I cannot tell the
		difference.
	- What/where is the turning point to decide the ending of the game?

--------------------------------------------------------------------------------
19.0 - Misc.

19.1 - When was the game released?
		May 2, 2000.

19.2 - Where can I get a copy in the U.S.?
		I got my game at http://www.tronixweb.com.  I pre-ordered the game.
		The game was released on 5-2-2000, I got email and a phone call 
		telling me it was in and giving me a price, they shipped it out and
		 I got the game monday 5-8-2000!  Now that's service!
		Tony Super Genius (see credits) also says that you can get the game
		at www.ncsx.com.

19.3 - Dialog Skip trick
		I just found this one out, if you want to skip the mission briefing
	and get straight to the action, hold down "start" and "L2"
	at the same time.

19.4 - Official Japanese Website
		http://yamato.channel.or.jp

19.5 - Saved Games and Dex Drive
		With the new playstation Yamato Part 1 Fan Disc is included saved
	game files for this game.  You can get a complete list of saved game
	files from the Yamato 3 FAQ at 
	http://www.geocities.com/tokyo/harbor/3904/yam3play.txt
	These files can be downloaded from the disc to the memory card.
	If you have a dexdrive (hooks to the serial port of your computer)
	you can download the files and use them.  
		Files can be downloaded at 
		http://www.geocities.com/tokyo/harbor/3904/geoyamato.html
		Dexdrives are running about $20 now and can be picked up at most
	local game stores, or check out www.ebworld.com, look in playstation/
	accessories.

--------------------------------------------------------------------------------
20.0 - Credits

	Thanks to "Tony J. Case, Super Genius"(tonyc@isomedia.com) for his
		wonderful gratuitous information on the game's Japanese website,
		keeping me up to date with the release date, and finding a place
		to pre-order the game.  Thank you Super Genius, you are truly
		a genius!!!
	
--------------------------------------------------------------------------------
THAT'S ALL FOR NOW.
I'll try to get more info to you asap!
thanks
Nick Flor, nisk72@cs.com

The most recent version of this faq can be found at 
http://www.geocities.com/Tokyo/Harbor/3904/yam2play.txt

For great Star Blazers and Yamato info visit my site:
http://www.geocities.com/Tokyo/Harbor/3904/geoyamato.html

Please mail me anything you have discovered, or with anything I have
done wrong!