hide results

    Memory Card FAQ by Cutriss

    Version: 1.3 | Updated: 09/12/03 | Printable Version | Search This Guide

    Dance Dance Revolution Memory Card Guide v.1.3 (Last updated on 6 August 2003)
    Written by Cutriss (gamefaqs.com-2452847@phazon.net)
    
    0. Minutia
    0.1 Public Service Announcement (legal stuff)
    0.2 FAQ History
    1. Introduction
    2. Memory Card Readers
    3. Link Data
    4. Edit Data
    5. Custom Edit Data
    6. Nonstop Order
    7. Paint
    8. Internet Ranking
    9. What's Left
    9.1 Future Versions
    9.2 Requests
    9.3 Credits
    9.4 About the Author (Contact Info)
    9.5 Copyright Info Footer
    
    ###############################################################################
    0. MINUTIA
    ###############################################################################
    
    -------------------------------------------------------------------------------
    0.1 Public Service Announcement
    -------------------------------------------------------------------------------
    
    This document is Copyright 2003-beyond by Drew Lanclos, who would rather go by
    Cutriss, since it's easier to pronounce (though apparently just as difficult to
    spell...). It was written using information obtained from other sources, who
    have been properly credited at the end of this document.
    
    The only websites which have my permission to host this FAQ are:
    
    GameFAQs ( http://www.gamefaqs.com/ )
    DDRFreak ( http://www.ddrfreak.com/ )
    ExtraStage ( http://www.extrastage.com/ )
    
    If you want to host this FAQ, please contact me via e-mail (see Contact Info at
    the bottom) to let me know.
    
    I put a lot of time, energy, and even money into writing this FAQ. Needless to
    say, I didn't do all that for the profit of others! Therefore, this FAQ is not
    to be reprinted or distributed for profit without the express consent of the
    author.
    
    -------------------------------------------------------------------------------
    0.2 - FAQ History
    -------------------------------------------------------------------------------
    
    v.1.0 - The beginning! Primarily covered Memory Card Reader hardware, Arcade
            Link Data, and basic Edit Data usage.
    v.1.1 - Added details concerning 2nd ReMix and 3rd Mix. Still have a lot of
            information to confirm once I actually get to use a 3rd Mix machine
            with Memory Card slots...
    v.1.2 - Added Paint and Internet Ranking information. Added details about using
            a SharkPort or X-Port with a PS2.
    v.1.3 - Fixed up formatting, prepared for release at GameFAQs and Extra Stage.
    
    ###############################################################################
    1. INTRODUCTION
    ###############################################################################
    
    One of the most interesting extra features to Dance Dance Revolution is the
    customization it affords to savvy players. There are a whole lot of different
    features at your disposal, depending on the Mix you're playing, and what games
    and hardware you have at your disposal.
    
    One of the messageboards I hang out on, DDRFreak.com, was literally plagued
    with people asking questions about using memory cards with DDR, and there
    wasn't really a consolidated source of answers on the different applications
    of a memory card, so I decided to write this FAQ.
    
    Generally speaking, to make best use of this FAQ, you should have at least one
    of the DDR home version games for your PlayStation or PlayStation 2, as well as
     an arcade machine convenient to you equipped with a Memory Card Reader. And,
    of course...a memory card itself. :)
    
    ###############################################################################
    2. MEMORY CARD READERS
    ###############################################################################
    
    Essentially, you probably shouldn't even be seriously reading this FAQ unless
    you've got access to a DDR machine with memory card slots on it.
    
    To see a picture of memory card slots, go to the following URL:
    
    http://www.phazon.net/img/MCFAQ/mcslots.jpg
    
    That's what they look like. Each player has his/her own slot.
    
    When the slots are set up properly in a DDR machine, the game's Attract Mode
    will feature an "advertisement" mentioning the fact that this DDR machine works
    with memory cards. If you don't see this ad, then your machine's slots are not
    set up properly. Also, after credits have been inserted but before the start
    button has been pressed, a notice message will appear across the DDR logo on
    the title screen, indicating that now is the time to insert your memory card.
    
    These are PSX (PSOne) memory card slots *only*.
    
    They will only work with the original 128 KB PS1 memory cards, and with
    PocketStations. You *cannot* use a PS2 8MB (or otherwise) memory card with
    these.
    
    Generally speaking, you should stick with only 1st-party (Sony brand) memory
    cards, or the PocketStation. Other brands seem to have a tendency to fail to
    work 100% in DDR memory card readers. That's not to say they won't work,
    though. I've got a MadCatz purple and a Performance 2x memory card that both
    work flawlessly in my local DDR machine, so your mileage may vary.
    
    A note about the Performance 2x memory card and other "multi-bank" cards -
    Don't bother with them unless you have your Link Data stored on the default
    memory page. You could get data loss if you try to switch memory pages while
    the memory card is being accessed.
    
    Whenever you insert a memory card into the memory card slots, a message should
    appear at the very bottom of the screen that says in blue letters "Inserted"
    and shortly afterward, "Ready".
    
    *This only means that your memory card has been successfully read and indexed.*
    
    If there is a problem with your memory card, the text will be red instead and
    indicate that there was an error.
    
    Once you've inserted your memory card and received the success message, you
    should go ahead and leave it alone until the end of the game. After you've
    finished your round, the announcer will say "Don't touch the memory card!"
    while it saves data to the card (if you have Link Data). After the data has
    finished saving, the announcer will say "Now pull out the memory card". Pulling
    out the memory card will cause the message "Removed" to appear in blue letters
    at the bottom of the screen, and the game will go back to Attract Mode.
    
    As for acquiring memory slots for a machine, kits can on rare occasion be found
    on eBay, but they generally run in excess of $1500. If you're interested in
    acquiring a memory card kit, it's often easier to locate a machine that has
    slots already and just upgrade it. Furthermore, it can be rather difficult to
    find an existing listing for a memory card kit on eBay, as you'll get loads of
    hits for video cards, flashcard equipment for PCs, and the like.
    
    Most memory slot kits also include a Flash ROM card (the factory default is a
    32 MB ATA PCMCIA card). This card can be used to store player-created Edit
    Data. The Flash ROM card can be enabled/disabled via the Operator Menu, in case
    an arcade operator needs to disable it but can't/won't open the cabinet to
    remove the card.
    
    32 MB is a *lot* of space to store Edit Data steps, considering that a Singles
    step data file takes a single 8 KB slot on a PSX memory card. It's probably
    possible to replace this ROM card with a larger ATA flash card, but I don't
    know that anyone has ever felt the need to, let alone actually tried to do it.
    
    ###############################################################################
    3. LINK DATA
    ###############################################################################
    
    Link Data is a feature that lets players save scores while playing in the
    regular and Oni game modes. Link Data also allows you to automatically insert
    your initials if you achieve a ranking score on the machine you're playing on
    (5th Mix or higher). Link Data is a lot of fun, since you can keep track of
    your score progress in the game, and bring your scores with you wherever you
    go.
    
    In order to use Link Data on an arcade machine, you need one of two things -
    You either need a hardware tool that can read/write memory card images, such as
    a DexDrive, or a game copy which can match up with the machine you plan to play
    on.
    
    If you have a DexDrive, you can go to:
    
    http://www.aaroninjapan.com/
    
    to download a file containing all the Arcade Link Data files you'll need. From
    the front page, click "Dance Dance Revolution", and then "My Edit Data" on the
    list of links on the left. At the top of the next page, you'll see a link that
    says "Click here to get the link data for the arcade 4th/5th/6th(Max)/7th(Max2)
    mixes". Download this file, unzip it, and use whatever software you find
    appropriate to write the memory card image to your memory card. I recommend
    PSXGameEdit by Lars Ole Dybdal. You can get it at:
    
    http://moberg-dybdal.dk/psxge/
    
    The file from AaronInJapan.com contains four files, each with a different
    extension. They're all different formats of the same memory card image, so that
    you should be able to use them no matter what memory card hardware you have.
    GME files are for DexDrives, MCD files are from Bleem! saves, PSM files are
    from SmartLink PSX interface kits, and MC files are an open-standard for PS1
    saves that are used in a variety of different programs. As mentioned, they're
    all the same file, so just pick one.
    
    Having a DexDrive is very useful in general for DDR memory card usage, both for
    getting started with Link Data as well as using edits made by other people, or
    edits made yourself via DDREditMax or Edit Hacking (described below). InterAct
    stopped producing them a couple of years ago, but quite a few GameStops and EB
    locations still have them in a back corner somewhere, usually for around
    $10-$20. You might also luck out at Walmart. If not, they do frequently appear
    on eBay.
    
    *WARNING* - If you're going the memory card writer route, be sure to back up
    whatever you have on your memory card before writing the new files! Some
    programs, like PSXGameEdit, let you write individual files to a memory card,
    but others, like the InterAct DexPlorer, will only write an *entire* memory
    card image, and they won't be very clear about it either. Be sure to back up
    your data, lest you accidentally overwrite your wife's 40 hours+ Xenogears save
    file!
    
    If you decide not to use a DexDrive or some other device, you'll need to use
    one of the Japanese console versions of DDR to create a Link Data file.
    
    Here's how it breaks down:
    
    2nd ReMix PSX -> Can create 3rd Mix Link Data (?)
    
    4th Mix PSX -> Can create 4th Mix Link Data (and 3rd?)
    4th Mix PSX -> Can create 5th Mix Link Data
    
    5th Mix PSX -> Can create 5th Mix Link Data
    5th Mix PSX -> Can create New Mix Link Data
    
    New Mix Link Data is designed for machines beyond 5th Mix. It is what you need
    to use Link Data on DDRMAX2 or Extreme.
    
    ***You must have 5th Mix in order to create Arcade Link Data for DDRMAX or
    newer editions***.
    
    In 2nd ReMix:
    I don't have 2nd ReMix, so I'm taking this data from GurtyGurt's and DC's FAQs
    on GameFAQs for granted. They are found, in order, at:
    
    http://db.gamefaqs.com/coinop/arcade/file/dance_dance_revolution_a.txt
    
    http://db.gamefaqs.com/coinop/arcade/file/dance_dance_revolution_2nd_remix.txt
    
    Neither of the FAQs mention an option to create Link Data - They actually seem
    to imply that the machine creates the data for you, which isn't the case with
    the newer machines, so I'm inclined to think that, just as with 4th/5th Mix,
    there's an option in the menus to create it.
    
    In 4th Mix:
    Select Arcade Link from the title. From here you can select either 4th Mix or
    5th Mix. Select the one which corresponds to what you want. Then select "Link
    Data Create". If you select 5th Mix, you can also enter initials to
    automatically be displayed if you get a score ranking. This option will be
    grayed out until you either Load or Create a data file.
    
    3rd/4th Mix Link Data requires one block of memory card space.
    
    In 5th Mix:
    Select Arcade Link from the title. From here you can select either 5th Mix or
    New Version Link. Select the link version you require (based on the machine(s)
    you play on), and select Link Data Create. Once you've created a file on your
    memory card for the Link Data, you'll be able to edit your initials for the
    score ranking by selecting the appropriate option from the menu. Be sure to
    save your Link Data file (s) after doing this.
    
    *NOTE* - If you download the Link Data file from AaronInJapan.com, save some
    song records, and then decide that you want to use the Initials Entry function,
    be sure to use Link Data Load to load your scores, *then* edit your initials,
    and *then* save. I overwrote my memory card's New Version Link Data file after
    making one for my wife, switching memory cards, editing the initials, and then
    re-saving (without loading my own scores).
    
    5th Mix Data requires two blocks of memory card space.
    
    New Version Data requires two *separate* blocks of memory card space.
    
    If you only plan to play on DDRMAX or higher, and not a 5th Mix machine, you do
    not need to create a separate 5th Mix Link Data file.
    
    As mentioned above, to use your Link Data file, insert your memory card on the
    title screen, before you hit the green start button. When the memory card is
    inserted, a small message will appear across the bottom of the screen saving
    "Inserted" and then "Ready". This message appears in blue letters in the space
    where the game normally indicates the number of credits inserted.
    
    After starting the game, pick your game mode (Single/Versus/Double). Once you
    select your game mode, the game will take about ten seconds to load your Link
    Data file. *Note* - I cannot be held responsible for people kicking your ass
    for slowing down the line on a busy DDR machine because you want to use your
    Link Data file. :)
    
    Once your Link Data is loaded and you proceed to the song selection menu,
    you'll notice that the screen looks a bit different. The screen will show you
    your best score for the selected song/difficulty (provided you have a record
    saved), and the associated grade.
    
    Bear in mind that the Link Data records high *scores*, and not high *grades*.
    If you get a high score with an A, and then get an AA on the same song but with
    a lower score, the game will retain your A record!
    
    Getting a score which beats your previously recorded score will cause the
    announcer to say "Wow! It's a new record!". Don't be fooled into thinking that
    this means you've earned a ranking on the machine's high scores...And
    definitely don't get a swelled head from the announcer repeatedly telling you
    about all the "new records" you've made on a blank Link Data file...
    
    After finishing your round and viewing your final scores, the announcer will
    say "Don't touch the memory card!", at which point the game will save your new
    scores to the memory card. When the saving is finished, the announcer will say
    "Now pull out the memory card..." and the game returns to Attract Mode
    (assuming there aren't credits already in the machine).
    
    ###############################################################################
    4. EDIT DATA
    ###############################################################################
    
    Edit Data is a feature that lets you create your own step patterns for existing
    DDR songs and play them at home or at the arcade. Additionally, you can also
    use step patterns provided in the console versions of DDR via the Data Bank
    feature, in case you're not feeling very creative yourself.
    
    Using Edit Data does not require you to have/use a Link Data file.
    
    Edit data does *NOT*:
    * Let you add your own songs to DDR
    * Unlock/add songs to a DDR mix that aren't ordinarily in it
    
    Generally speaking, in order to create an edit file for a song, pop in the
    Japanese mix that the song appeared on, choose the Edit option from the menu,
    select the song, and start creating steps.
    
    Extra Mix and 5th Mix also include an option on the main menu called "Data
    Bank". This option presents you with hundreds of different step files for songs
    throughout the DDR series (including songs which aren't actually in the Mix
    you're playing).
    
    Exporting these stepfiles to your memory card is pretty straight-forward in 5th
    Mix (I don't have Extra Mix so I can't speak about it specifically). First,
    select the Data Bank feature. You'll be presented with a list of "Blocks" of
    ~500 edits each. Pick a block and scroll down to find the song you want. On the
    right, you'll see the CD covers of all the DDR versions up to 5th Mix, the ones
    containing the selected song being highlighted. Edits are contained here for
    all the songs prior to 5th Mix, including the Club Append discs, Best Hits, and
    Extra Mix. A number to the right of each listing in the menu indicates how many
    different edit steps that block contains for this song.
    
    Select the song you want, and a list of the available edits (in this block)
    will drop down. On the right, you'll see the step pattern for the song. You can
    hit left/right on the D-pad to scroll through the steps, and up/down to select
    the individual edits.
    
    Once you've selected a step set that appeals to you, hit Circle and you'll be
    taken to a screen where you name the edit you're downloading. Once you've named
    it, select End (in the lower righthand corner of the letters area). Now you'll
    be asked to pick a slot on the memory card for it. You can either pick a free
    slot, or save over an existing Edit that your memory card contains. Select the
    slot with Circle, and the edit will be saved.
    
    Edit Steps, regardless of whether for normal songs or Long Versions,
    Single/Double/Couple/Solo, will take a single 8 KB slot on your memory card.
    Thus, not including Link Data, you can have a maximum of 15 Edit Data files on
    your memory card.
    
    ***As I mentioned previously, Link Data is not required to use Edit Data! ***
    
    As far as I know, memory card readers only work with standard DDR machines. I
    know of no Solo machines with memory card slots, and thus, to my knowledge, you
    cannot use Solo step edits in the arcade. Solo cabinets are designed
    differently from regular DDR cabinets, and likely do not have the USB port on
    the mainboard for connecting a memory card reader, assuming you were willing to
    carve a hole in the cabinet to put the reader. The Edit feature in 4th Mix and
    Extra Mix lets you make Solo steps specifically for use with those games, just
    for clarification.
    
    As said before, many DDR machines with memory card slots feature a Flash ROM
    card. If installed and enabled in the Operator Menu, the DDR machine will
    automatically save Edit Data steps to the Flash ROM card, so that they can be
    played without the use of the memory card which they were installed from. If
    the Flash ROM card is not available or is disabled, you will need to have your
    memory card with you to use the edits on it.
    
    To use Edit Data steps, select the song you have edits for on the song
    selection menu, and then hit :right::right: to open the Step
    Selection menu. If you change your mind about using Edit Data, hit :left::left:
    to close the menu.
    
    Since Edit Data steps are unofficial, Link Data scoring is disabled whenever
    you use Edit Data steps.
    
    ###############################################################################
    5. CUSTOM EDIT DATA
    ###############################################################################
    
    LOKI has written far more than I could ever hope to write about this topic.
    You can view LOKI's Edit Hacking FAQ at:
    
    http://www.geocities.com/nightmare_hunter/ddredithackfaq.txt
    
    What is Edit Hacking? Edit Hacking lets you make steps for songs that haven't
    appeared in a home version. Edit Hacking also lets you make steps with Freezes
    for songs in DDRMAX2 and higher that appeared in an older mix where Freezes
    weren't supported. Finally, Edit Hacking allows you to create Edit Data in an
    American version of the game and convert it so that it works in the Japanese
    console and arcade games.
    
    ###############################################################################
    6. NONSTOP ORDER
    ###############################################################################
    
    Coming soon! I promise! :D
    
    ###############################################################################
    7. PAINT
    ###############################################################################
    
    This function, available in 2nd ReMix and 3rd Mix, allows you to create your
    own custom arrow designs for use in the arcade. As far as I know, it's only
    available for use in the 2nd Mix and 3rd Mix arcade machines. To create arrow
    patterns, you must have the Paint option unlocked in the main menu - It's one
    of the last things you unlock in both games. If you have both games, I
    recommend using 3rd Mix's User Support function to unlock all of 2nd ReMix's
    hidden features so that you don't have to play over and over just to unlock
    Paint.
    
    You'll see two sets of arrows when you enter the Paint screen - This is so that
     you can use Paint data in Doubles mode if you so desire. When playing in
    Singles, only the first four arrows will be used. I assume that, if two people
    are playing in Versus and both use Paint data, that it will use the first four
    arrows of both.
    
    To use Paint data in the arcade, insert your memory card at the title screen as
    usual, and hold down the Start button when you push it to begin the game. If
    you're wanting to play Doubles, hold down the arrows as you hit the Start
    button, but continue holding the start button as the game loads data from the
    memory card.
    
    Paint data files take one block on the memory card.
    
    ###############################################################################
    8. INTERNET RANKING
    ###############################################################################
    
    In 4th Mix, using a memory card with Link Data will automatically put the
    machine in Link Mode whenever you start a game. If your performance qualifies
    for Internet Ranking, the game typically will present you with a password on
    then screen for you to write down. If you have a memory card with Link Data
    inserted, however, the Internet Ranking password will automatically be saved to
    the memory card.
    
    Take your memory card home, pop in 4th Mix in your PSX, insert your memory
    card, and select Arcade Link. Select 4th Mix Link, and then Load Link Data.
    After doing so, you the Internet Ranking option should now be unlocked on the
    menu. You can go in this menu, and show your passwords so that you can
    (theoretically) enter them on the Konami website. Of course, this is merely for
    the record, since the Konami 4th Mix Internet Ranking is closed and the website
    is no longer available.
    
    ###############################################################################
    9. WHAT'S LEFT
    ###############################################################################
    
    -------------------------------------------------------------------------------
    9.1 Future Versions
    -------------------------------------------------------------------------------
    
    Well, obviously, Nonstop Order information is still missing, as I'm still
    working on that component, as well as another project related to DDR Memory
    Card stuffs...I'm working on getting 1st Mix, 2nd Mix, and Extra Mix from a
    friend of mine, so I'll be able to put that information in here as well. :)
    
    -------------------------------------------------------------------------------
    9.2 Requests
    -------------------------------------------------------------------------------
    
    If you have any additional information or corrections to send me, by all means,
    lemme know at the contact information down at the bottom of this document.
    Also, if you've got a space DDR arcade operator's manual, please get in touch
    with me, as I'd like to acquire one of my own.
    
    Also, if you have a nearby machine with 5th Mix or earlier, and a DexDrive or
    other PS1 memory card reader device, please get in touch with me, as I'd like
    your help with said above project. :)
    
    -------------------------------------------------------------------------------
    9.3 Credits
    -------------------------------------------------------------------------------
    
    Thanks to LOKI and Catastrophe from DDRFreak.com for all their hard work
    researching the Edit Data memory card format and the machine code information.
    
    Thanks to Aaron Chmielowiec of AaronInJapan.com for hosting the archive of Link
    Data files, and no doubt for getting a lot of us into this. :)
    
    Thanks to DC and GurtyGurt, and GameFAQs for information about teh old skool
    Dee Dee Arr.
    
    -------------------------------------------------------------------------------
    9.4 About the Author (Contact Info)
    -------------------------------------------------------------------------------
    
    E-mail: gamefaqs.com-2452847@phazon.net
    
    Feel free to contact me if you've got any questions. It may take me a few days
    to respond, depending on circumstances, of course.
    
    -------------------------------------------------------------------------------
    9.5 Copyright Info Footer
    -------------------------------------------------------------------------------
    
    This document is Copyright 2003-beyond by Drew Lanclos, who would rather go by
    Cutriss, since it's easier to pronounce (though apparently just as difficult to
     spell...). It was written using information obtained from other sources, who
    have been properly credited at the end of this document.