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    FAQ by Wolf Feather

    Version: Final | Updated: 09/21/02 | Search Guide | Bookmark Guide

                       IIIII H   H RRRR   AAA
                         I   H   H R  R  A   A
                         I   HHHHH RRRRR AAAAA
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                       IIIII H   H R   R A   A
    
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    D   D RRRRR AAAAA G GGG   RRRRR AAAAA C       I   N N N G GGG
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    DDDD  R   R A   A GGGGG   R   R A   A CCCCC IIIII N  NN GGGGG
    
       GGGGG  AAA  MM MM EEEEE   GGGGG U   U IIIII DDDD  EEEEE
       G     A   A M M M E       G     U   U   I   D   D E
       G GGG AAAAA M   M EEEE    G GGG U   U   I   D   D EEEE
       G   G A   A M   M E       G   G U   U   I   D   D E
       GGGGG A   A M   M EEEEE   GGGGG UUUUU IIIII DDDD  EEEEE
    
    
    
    
    IHRA DRAG RACING: GAME GUIDE
    
    by
    Jamie Stafford/Wolf Feather
    FEATHER7@IX.NETCOM.COM
    
    
    
    Initial Version Completed: September 4, 2002
    FINAL VERSION Completed:   September 21, 2002
    
    ==============================================
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    ==============================================
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    CONTENTS
    Spacing
    Permissions
    Introduction
    Getting Started
    Shop
    Tracks
    Career
    General Tips
    Contact Information
    
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    SPACING
    For optimum readability, this game guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for font setting by making sure the numbers and letters
    below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    Permission is hereby granted for a user to download and/or
    print out a copy of this driving guide for personal use.
    However, due to the extreme length, printing this driving
    guide may not be such a good idea.
    
    This driving guide may only be posted on: FeatherGuides,
    GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
    Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
    RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat
    Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
    RobsGaming.com, neoseeker.com, ps2fantasy.com, and
    vgstrategies.com.  Please contact me for permission to post
    elsewhere on the Internet.
    
    Should anyone wish to translate this driving guide into other
    languages, please contact me for permission(s) and provide me
    with a copy when complete.
    
    Remember:  Plagiarism in ANY form is NOT tolerated!!!!!
    
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    INTRODUCTION
    For a game which retails for only $9.99 new (in the States),
    this is a damn good game :-)   On the other hand, it can get
    rather repetitive - after all, races are only five to ten
    seconds in length, and it sometimes takes longer to load a
    new screen than it does to complete a race.
    
    On the other hand, IHRA Drag Racing features nearly thirty
    cars in six car classes, along with both Quick Race mode and
    career mode (comprised of all other race modes).  There are
    numerous parts which can be purchased to modify cars for
    optimum performance.  The CPU-controlled vehicles can and
    sometimes do make mistakes, which can include ramming the
    rear of the player's car!!!!!
    
    For those who have poor hand-eye coordination, this is
    probably not a good game to play, as a pristine launch when
    the lights on the 'Christmas Tree' turn green is imperative
    for the lowest possible race times; poor hand-eye
    coordination will simply result in A LOT of frustration.
    Also, getting started can be quite slow (even slower than
    getting started in the Gran Turismo series), but once a good
    second car has been purchased, things should progress
    relatively quickly in a player's career.
    
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    GETTING STARTED
    When each game begins, enjoy the opening title movie (which
    is a bit long compared to other racing games' opening title
    movies).  Once the game has been loaded for the first time, a
    player starts with $10,000 and a default car.  However,
    before any racing begins, it is best to go to the Options
    menu and make changes to the controller to the player's
    liking.  The only buttons which are truly necessary in this
    game are accelerator, brake, and turbo (the D-pad's left and
    right buttons are used for steering by default); if a player
    wishes to use manual transmission, these buttons should be
    customized as well.  Once desired controller changes have
    been made, save to a memory card and go back to the main
    menu.
    
    The main menu presents several options; of interest now is
    Race.  In the Race menu, select Quick Race.  This will cause
    the CPU to randomly select a track, the player's car, and the
    competition's car - and the two cars selected will often not
    even be in the same class.  Winning in Quick Race only
    results in winning $300, but the money is not necessarily
    important at the moment.  What IS important here is to become
    familiar with the actual racing in this game, specifically
    getting one's hand-eye coordination timed just right; the
    game manual suggests pressing the accelerator when the lights
    on the 'Christmas Tree' turn yellow, but each player has an
    individual preference, so this is the time to find that
    preference before entering a career.  Should a player win a
    race, a Winner movie will play, then the screen will show
    that the player has won $300.
    
    While this may seem rather worthless, keep racing in Quick
    Race mode for at least twenty races.  This will help a
    player's timing to become more or less instinctual, and any
    money won ($300 per win in Quick Race mode) is added to the
    player's starting money.  This can be very important for
    buying parts at the start of a career to gain an advantage
    over the competition from the start of the career.
    
    ==============================================
    
    SHOP
    When ready, head to the Shop to peruse the available cars and
    parts.  For convenience, I have listed all the available cars
    here, in case players wish to buy a particular car from the
    outset (if enough money has been won in Quick Race mode -
    although this will be a slow way to win money) or later in
    the career.  The car (Chassis) selection screen includes
    other information: drag coefficient, total weight, and
    frontal area.  This list is sorted by car class:
    
       Class       Car Name or Driver Name   Price
       ---------   -----------------------   -------
       Classic     32 Ford Coupe             $27,000
       Classic     41 Willys                 $25,000
       Funny Car   Dale Brand                $40,000
       Funny Car   Jimmy Rector              $40,000
       Funny Car   Mark Thomas               $40,000
       Funny Car   Scott Weney               $40,000
       Funny Car   Von Smith                 $40,000
       Pro Mod     Al Billes                 $30,000
       Pro Mod     Fred Hahn                 $33,000
       Pro Mod     Glen May                  $33,000
       Pro Mod     Pat Moore                 $35,000
       Pro Mod     Shannon Jenkins           $35,000
       Pro Mod     Tommy Gray                $33,000
       Pro Mod     Troy Critchley            $30,000
       Pro Stock   Chris Holibrook           $37,000
       Pro Stock   Floyd Cheek               $37,000
       Pro Stock   John Montecalvo           $37,000
       Pro Stock   Tom Lee                   $37,000
       Stock       68 Mustang                $25,000
       Stock       69 AMX                    $20,000
       Stock       72 Camaro                 $20,000
       Stock       73 Trans Am               $20,000
       Stock       98 Trans Am               $25,000
       Top Fuel    Bruce Litton              $40,000
       Top Fuel    Danny Dunn                $40,000
       Top Fuel    Don Lampus                $40,000
       Top Fuel    Jim Bailey                $40,000
    
    For those concerned about prices, here is a quick-glance list
    sorted by car price:
    
       Price     Class       Car Name or Driver Name
       -----     ---------   -----------------------
       $20,000   Stock       69 AMX
       $20,000   Stock       72 Camaro
       $20,000   Stock       73 Trans Am
       $25,000   Classic     41 Willys
       $25,000   Stock       68 Mustang
       $25,000   Stock       98 Trans Am
       $27,000   Classic     32 Ford Coupe
       $30,000   Pro Mod     Al Billes
       $30,000   Pro Mod     Troy Critchley
       $33,000   Pro Mod     Fred Hahn
       $33,000   Pro Mod     Glen May
       $33,000   Pro Mod     Tommy Gray
       $35,000   Pro Mod     Pat Moore
       $35,000   Pro Mod     Shannon Jenkins
       $37,000   Pro Stock   Chris Holibrook
       $37,000   Pro Stock   Floyd Cheek
       $37,000   Pro Stock   John Montecalvo
       $37,000   Pro Stock   Tom Lee
       $40,000   Funny Car   Dale Brand
       $40,000   Funny Car   Jimmy Rector
       $40,000   Funny Car   Mark Thomas
       $40,000   Funny Car   Scott Weney
       $40,000   Funny Car   Von Smith
       $40,000   Top Fuel    Bruce Litton
       $40,000   Top Fuel    Danny Dunn
       $40,000   Top Fuel    Don Lampus
       $40,000   Top Fuel    Jim Bailey
    
    The Engine screen is absolutely LOADED with choices.  Here,
    an engine can be customized on six levels, from the engine
    block to the heads to the intake to the exhaust to the crank
    shaft to the type/grade of fuel to be used.  Buying the least
    expensive of all these options at once will cost $11,400 (the
    equivalent of thirty-eight wins in Quick Race mode); buying
    the most expensive of all these options will cost $56,900 (or
    190 wins in Quick Race mode) - simply pocket change!!!
    
    Tires come in fifteen varieties and are purchased PER AXLE,
    with $200 the bare minimum purchase to get the least
    expensive tires (Street 27x8.9) for all four wheels.  The
    most expensive tires are the Drag DOT 33x22.5 tires, at $1220
    PER AXLE ($2440 total, or eighty-two wins in Quick Race
    mode).
    
    Transmission is the fourth and final selection in the Shop.
    Here, there are two separate purchases which can be made:
    Transmission (with each transmission type providing different
    settings for each gear) and Final Set (which affects all
    gears).  The cost range is $1200 to $4390 (147 wins in Quick
    Race mode) for Transmission, and $1000 to $1730 (fifty-eight
    wins in Quick Race mode) for Final Set.
    
    Note that when selecting from the Transmission options, those
    gears with '0.000' listed as gear settings are not available.
    For example, the HP Custom 4s A ($4390) only has four gears;
    '0.000' is listed for both fifth and six gears.
    
    For those interested in buying one of the most expensive cars
    and all the most expensive parts for that car, the total cost
    is $116,860!!!  Given that players have $10,000 to begin the
    game, and that only $300 is granted per win in Quick Race
    mode, a player wanting to have enough money to buy all this
    at the start of a career would need to win 357 times in Quick
    Race mode!!!!!  Obviously, such a tactic is only suggested
    for those who are TRUE drag racing fans!!!
    
    Perhaps most important to remember is that in the Shop, THERE
    IS NO CONFIRMATION BEFORE MAKING A PURCHASE.  This means that
    even if a player accidentally presses a directional button
    and make an unintended change, the player is automatically
    forced to take that equipment when leaving Shop.  Therefore,
    it is important to note how much money is on hand BEFORE
    entering Shop, just in case.
    
    ==============================================
    
    TRACKS
    Unfortunately, only six tracks are available in IHRA Drag
    Racing; Grand Bend is located in Canada, while the rest are
    American tracks.  These are:
    
    Name           Location
    ------------   --------
    Mid-Michigan   Stanton, MI
    Cordova        Cordova, IL
    Grand Bend     Grand Bend, ONT
    Red River      Guillan, LA
    Rockingham     Rockingham, NC
    Maryland       Bud's Creek, MD
    
    To customize a season, these six track can be added to the
    season column in any order; by changing columns, tracks can
    be removed.  This allows a player to only compete at tracks
    which the player finds most favorable or where the most
    success has been attained.  Also, adding tracks to the Season
    column will change 'Single Event' to 'Single Season' in the
    Race menu; in this case, each track will be used in the order
    presented in the Season column, and each track will host the
    equivalent of a Single Event.
    
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    CAREER
    When ready, a player can tackle a career.  Whereas Quick Race
    mode only awards money for wins and does not subtract money
    for damages, other race modes WILL take away a player's cash
    should the car need to be repaired.  Note that repairs often
    cost $1000; four Quick Race mode wins are required to
    recuperate the cost of these repairs.
    
    Single Race awards $1000 per win.  If using the default car,
    do not plan on winning much; it would be far better to stick
    to Quick Race mode to win enough cash to buy a Stock Class
    car (prices here start at $20,000) to be better able to
    compete.
    
    Single Event is rather interesting, in that the player has
    the option to watch EVERY race in an event, or skip those
    races (individually) in which the player is not a
    participant.  Once in a race, everything operates as
    standard.  Should the player lose a race, the option is given
    to skip out of the remaining races in all brackets, or to
    keep going and watch other races (and still have the option
    to skip individual races).
    
    Single Season is a season's worth of Single Events.  In the
    Tracks screen, players can choose which tracks can be used in
    a season, as well as the order of those tracks within the
    season.  Once tracks are listed in Tracks' Season column,
    then 'Single Events' will change to 'Single Season' in the
    Race menu.
    
    Multiplayer modes allow for two players to race
    simultaneously.  Each player must use a different memory card
    for save data, with Player 1 using Memory Card Slot 1, and
    Player 2 using Memory Card Slot 2.
    
    ==============================================
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    GENERAL TIPS
    For those interested in buying one of the most expensive cars
    and all the most expensive parts for that car, the total cost
    is $116,860!!!  Given that players have $10,000 to begin the
    game, and that only $300 is granted per win in Quick Race
    mode, a player wanting to have enough money to buy all this
    at the start of a career would need to win 357 times in Quick
    Race mode!!!!!  Obviously, such a tactic is only suggested
    for those who are TRUE drag racing fans!!!
    
    In many racing games, there is no 'penalty' or problem if a
    player simply presses and holds the accelerator button until
    a race begins.  However, in IHRA Drag Racing, doing so will
    mean jumping the start, and the player will be forced to
    again prestage and stage.  This is NOT as easily as the CPU
    makes it appear when auto-staging!!!!!  If the prestage and
    stage cannot be completed fast enough, the player is
    disqualified.
    
    At the start of a race, many cars tend to lift the front end
    high into the air.  While this certainly looks great, this
    slows the car's acceleration, due to the shift in the center
    of gravity toward the rear of the car, as well as the much
    wider aerodynamic profile causing aerodynamic friction to
    slow the car.  While some front-end lifting is to be
    expected, this can be reduced by using the Turbo as quickly
    as possible at the start of a race.  However, Turbo cannot
    simply be used for an entire run down the track, or else the
    car will overheat and the engine will be damaged - or the car
    could potentially catch fire.
    
    Once the car is in motion down the track, it is imperative to
    keep the car in the assigned lane.  Touching or crossing the
    center line, or even brushing the barrier, will result in
    disqualification.  Even worse, the car could incur damage,
    which must then be repaired.
    
    Probably because each race is so short (under ten seconds),
    IHRA Drag Racing does not support using the Start button to
    pause... so there is no point in trying it.  However, after a
    race, pressing the Start button is the only way to leave the
    race results screen and return to the main menu; IHRA Drag
    Racing does NOT use the X button for this (even though this
    is standard procedure in most PlayStation/PSOne games).
    
    Before beginning a career, it may be a good idea to have at
    least $3,000 of 'extra cash' on hand after making any initial
    purchases a player desires.  This way, should a car become
    damaged, the player definitely has the money on hand to make
    repairs.
    
    CPU-controlled cars will sometimes make mistakes.  If the
    opponent is in the lead when a mistake is made, the player
    may be able to catch up and make a pass before the Finish
    Line by using the Turbo.  However, if the opponent is
    trailing the player, it is possible that the player will be
    rammed from behind, so it is important to ALWAYS be prepared
    to take evasive action, even if the player is believed to be
    far in the lead.
    
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    CONTACT INFORMATION
    For questions, rants, raves, comments of appreciation, etc.,
    or to be added to my e-mail list for updates to this driving
    guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if
    you have enjoyed this guide and feel that it has been helpful
    to you, I would certainly appreciate a small donation via
    PayPal (http://www.paypal.com/) using the above e-mail
    address.
    
    To find the latest version of this and all my other PSX/PS2
    game guides, please visit FeatherGuides
    (http://www.angelcities.com/members/feathersites/).  The
    latest version will always be posted at FeatherGuides, while
    other Web sites may lag behind by several days in their
    regularly-scheduled posting updates.
    
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