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Final Fantasy
Optimum Equipment FAQ
Written by Jake Sexsmith aka grand lethal 364
Copyright 2005, all rights reserved.
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Table of Contents
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1.0) Introduction
2.0) Version History
3.0) Legal Junk

The FAQ

4.0) Picking the Right Party
5.0) The Initial Classes
6.0) The Upgraded Classes
 6.1) Evert de Heer's Ultimate Setup

The Stuff That Always Comes Last

7.0) Credits
8.0) Contact Information


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1.0) Introduction
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Hello fellow RPGers, and welcome to this, my fourth ever FAQ, created for a 
timeless classic and one of my personal favorite games: Final Fantasy. The 
game itself doesn't really need anymore of an introduction; or if it does you 
need to get out from whatever rock you've been living under for the last 18 
years. Anyway, on to the FAQ. I'll admit this will probably only benifit the 
small amount of people who actually ended up making it to the end of the game, 
but for those tough enough to brave the entire ordeal that is Final Fantasy, 
you should find this helpful for preparing yourself for the long and grueling 
final dungeon, which includes four rematches with the Chaos Fiends as well as 
the main brain himself, Chaos (also worth mentioning is Warmech, an optional 
superboss, which you may or may not choose to fight) and random encounters too 
numerous to count. All that in one go I might add, because all the bosses are 
on encounter points so you can't beat one and then heal, go back, beat another 
ect.


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2.0) Version History
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Version 1.0 - The first version. As I mentioned above I may add a section on 
magic as well. There will probably also be minor updates to fix spelling 
errors and such.

Version 1.5 - Updated some spelling errors and such and added the ultimate 
magic setup.

Version 1.8 - Added Evert de Heer's ultimate setup.


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3.0) Legal Junk
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This guide, and all pieces of original work within it, may not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise publicly distributed without my advance written
permission. Use of this guide on any other website than www.gamefaqs.com is
strictly prohibited, and a violation of copyright. All unoriginal works within
this guide, such as statistics, may be freely copied and distributed, as they 
do not belong to me, and are simply facts that I am displaying. If you would 
like to have my guide on your website, you must first contact me and ask my
permission. For contact information, see the section labeled...wait for it....
"Contact Information"...wow, who woulda saw that coming.


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4.0) Picking the Right Party
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Easily one of the biggest choices (what am I saying? THE biggest choice) you 
will make in Final Fantasy is what party to pick. If it's your first time 
playing the game it can be a little hard to choose a really good party, so 
take it from one who's played and beaten the game many times, experimenting 
with different parties. In this section I will give my party reccomendation 
and explain why.


My ultimate party:

Warrior/Knight (mandatory)
Red Mage/Red Wizard (reccomended)
Monk/Master (highly reccomended)
White Mage/White Wizard (mandatory)

Explanation: First off, you'll want a Warrior in the front of your party as he 
will absorb much of the damage directed at your party and he can dish out 
massive amounts of physical damage even early on. Plus, once you get the class 
upgrade he has access to the Excalibur, the second best weapon in the game. In 
short, you need a Warrior. The Red Mage is also a very good choice because he 
can be your source of magic damage as well as be a backup healer and physical 
attacker when the need arises. Basically he's a more versatile substitute for 
a Black Mage so thats why I chose him instead. Some people would dislike him 
cause he can't learn Flare (the ultimate black magic spell), and granted, 
Flare is friggin awesome, but overall he's way better than the Black Mage 
because once he runs out of spells, he's still useful. Still, if you REALLY 
want you can use a Black Mage instead. The Monk is a very good idea because he 
is another heavy physical damager but unlike the Warrior he is super cheap to 
maintain (the only equipment you'll ever need to buy him is a Protect Ring, a 
Leather cap, and maybe a nunchaku early on). Definitely a good choice. Just 
watch out though, cause he has lower HP and Defense than the Warrior. A White 
Mage is extremely important because without healing (a Red Mage alone won't 
cut it) you will not make it through the game. No, it wouldn't be mission 
difficult, it would be mission impossible, literally. Plus, with her high 
magic statistic she can wreak havoc with items with magical combat effects, so 
thats definitely good. So, in short, you need a White Mage, period.

...So there you go, the ultimate party, as according to me at least. The 
reason Black Mages aren't a good idea is that they have a very limited amount 
of spells, and once those are all expended he is essentially useless because 
his physical attacks are so crappy. The Thief is also a bad idea because 
although he is fast, thats about it. His Defense is crappy, as is his attack, 
and equipment options. The class change helps a lot, but still not enough. He 
just doesn't make the cut.

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5.0) The Initial Classes
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Okay, so if for some reason you didn't get the class upgrade yet (you can get 
it any time) or are just too lazy to drag your ass through the Citadel of 
Trials and the Dragon Caves, ect. here's the ultimate equipment for all the 
"lower classes". I REALLY suggest getting the upgrade though, it will make 
things so much easier (and they'll still be hella hard). Besides, it's really 
easy. Still, I feel obliged to put this section in anyways, so here you go. 
For each character I will give you the primary equipment setup, and a 
secondary set of equipment that you can mix and match with your primary setup 
in case you want to save a certain weapon (the Masamune comes to mind) for 
someone else or you can't get a hold of a certain piece of equipment. If it 
says N/A for a secondary option it means that whatever primary piece of 
equipment I listed is buyable and thus easy enough to get that you don't need 
to worry about a second option. Don't worry, by the end of the game you'll 
have more money than you can keep track of. I'll also include any additional 
things I think you should know. Below, there will also be a section on the 
best magic setup for each character. If it says N/A it means that that 
character can't learn any spells at that level or the ones at that level are 
all completely useless. If there are only two spells for that level it either 
means that there are only two spells in that level that the character can 
learn, or that both the other spells available for that level are completely 
useless and a waste of money. Spells are listed in order of importance.

*Note* If you notice a pattern in the the ultimate weapon and gloves sections 
it's not a mistake. The ultimate weapon and gloves will always be the Masamune 
(except for the Monk and Master) and the Protect Ring because they are both 
very good pieces of equipment and are also both equipable on any class. 

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5.1) Warrior
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Primary Equipment Setup

Weapon: Masamune
Shield: Fire Shield/Ice Shield
Helmet: Mythril Helm
Armor : Flame Mail/Ice Armor
Gloves: Protect Ring
Additional Notes: First thing to note about this setup is that if you have the 
Fire Shield you should equip it with the Ice Armor and vice versa with the Ice 
Shield and Flame Mail. That way you have protection from two elements at once. 
Other than that there's not much to say. 


Secondary Equipment Options

Weapon: Sunblade
Shield: Mythril Shield
Helmet: N/A
Armor : Diamond Armlet
Gloves: N/A
Additional Notes: If you don't feel the need for elemental protection, it's 
actually a better idea to swap the Flame Mail/Ice Armor for the Diamond armlet 
as it only has -1 evade as opposed to the other two's -10. Still, it's 
probably a better idea to save your Diamond Armlet for a mage or a thief. It's 
up to you.


Primary Magic Setup

Lvl 1: N/A
Lvl 2: N/A
Lvl 3: N/A
Lvl 4: N/A
Lvl 5: N/A
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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5.2) Thief
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Primary Equipment Setup

Weapon: Masamune
Shield: Buckler
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: The Thief is definitely a good place to put your one Diamond 
Armlet as he has pretty bad defense and the armlet won't penalise your 
excellent Evade stat. As for the rest of the equipment, the Buckler is next to 
worthless but seeing as it's the only shield option for him in the game and 
it's dirt cheap you should get it. The possibility of a blocked attack alone 
makes it worth it.


Secondary Equipment Options

Weapon: Wyrmkiller/Coral Sword
Shield: N/A
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: N/A
Additional Notes: Nothing really remarkable here except glaring evidence on 
why you should get the class change.


Primary Magic Setup

Lvl 1: N/A
Lvl 2: N/A
Lvl 3: N/A
Lvl 4: N/A
Lvl 5: N/A
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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5.3) Monk
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Primary Equipment Setup

Weapon: <none>
Shield: <none>
Helmet: Ribbon
Armor : <none>
Gloves: Protect Ring
Additional Notes: As many people will no doubt tell you, you are far better 
off leaving your Monk unequiped as he fights much better that way for some 
reason. He will get far more hits and way better damage without a weapon and 
much better Defense and Evade without armor. Not much else to say except that 
the Ribbon is probably better saved for a mage.


Secondary Equipment Options

Weapon: <none>
Shield: <none>
Helmet: Leather Cap
Armor : <none>
Gloves: N/A
Additional Notes: Nothing...


Primary Magic Setup

Lvl 1: N/A
Lvl 2: N/A
Lvl 3: N/A
Lvl 4: N/A
Lvl 5: N/A
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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5.4) Red Mage
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Primary Equipment Setup

Weapon: Masamune
Shield: Buckler
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: Much like the Thief in many respects, the Red Mage doesn't 
really have a whole lot of equipment options until the class change. Anyway, 
save the Diamond Armlet for someone weaker, like a Black or White Mage. The 
Ribbon however is a decent choice for the Red Mage, and make sure to pick up a 
Buckler too. Lastly, and perhaps most importantly, the Red Mage and Red Wizard 
are perhaps the best place to put your one and only Masamune as it will bring 
them up to Warrior/Knight standards in terms of physical attack.


Secondary Equipment Options

Weapon: Sunblade
Shield: N/A
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: N/A
Additional Notes: Eh, can't really think of anything that needs saying.


Primary Magic Setup

Lvl 1: Cure1, Fire1, Bolt1.
Lvl 2: Nulbolt, Ice1, Steel.
Lvl 3: Cure2, Fire2, Bolt2.
Lvl 4: Esuna, Haste, Ice2.
Lvl 5: Cure3, Fire3.
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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5.5) White Mage
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Primary Equipment Setup

Weapon: Masamune
Shield: <none>
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: There's not much to say here because the White Mage has such 
limited equipment options, but if you don't have a Thief (reccomended 'cause 
Thieves suck) and have swapped a Black Mage for a Red Mage (also a pretty good 
idea because A: The Black Mage has limited effect due to his limited amount of 
spells and B: It's a good idea to have some backup Cure spells) then you 
should give your Diamond Armlet to your White Mage because it's very important 
to keep your healer alive as you can't use any of her spells while she's dead. 
Also, don't equip her with the Masamune; it'll just be a waste because she 
will still be a crappy attacker and you'll probably need to spend most of your 
time casting her magic anyways.


Secondary Equipment Options

Weapon: Mythril Hammer
Shield: <none>
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: Protect Ring
Additional Notes: Not a whole lot to say, but I say again, get the class 
upgrade and you will be able to equip a much better weapon at least; Thor's 
Hammer.


Primary Magic Setup

Lvl 1: Cure1, Dia1, Shld1.
Lvl 2: Nulbolt, Invis1.
Lvl 3: Cure2, Dia2, Nulfire.
Lvl 4: Esuna, Nulice.
Lvl 5: Life1, Cure3, Dia3.
Lvl 6: Shield2, Stona.
Lvl 7: Heal3.
Lvl 8: N/A


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5.6) Black Mage
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Primary Equipment Setup

Weapon: Masamune
Shield: <none>
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: As I mentioned just above, your White Mage is a good place 
to put your Diamond Armlet, but if you do insist on having a Black Mage in 
your party then give him the armlet. His HP and Defense are lower than White 
Mages so he'll need all the help he can get. Also, as with the White Mage, 
don't give him the Masamune, it'll just be a waste.


Secondary Equipment Options

Weapon: Mage's Staff
Shield: <none>
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: Protect Ring
Additional Notes: Only thing to say is that the Mage's Staff is definitely 
your best choice weapon-wise, however the combat effect (Fire 2) might be 
missed. It's your choice.


Primary Magic Setup

Lvl 1: Fire1, Bolt1, Sleep1.
Lvl 2: Ice1, Steel.
Lvl 3: Fire2, Bolt2.
Lvl 4: Haste, Ice2, Sleep2.
Lvl 5: Fire3, Poison.
Lvl 6: Bolt3, Quake.
Lvl 7: Ice3.
Lvl 8: N/A


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6.0) The Upgraded Classes
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The "upper classes" are a huge improvement over the lower ones because they 
afford a huge statistics boost, allow for far better equipment and spell 
casters will have access to the most powerful spells available. In addition, 
Knights and Ninjas get access to a few low level spells, and all classes get 
new sprites. Yay. Best of all it's relatively easy to get the upgrade. I 
highly reccomend doing so as soon as it becomes available; it will help out 
the in the coming dungeons a LOT. Anyway, here's all the best equipment for 
the upgraded classes, organized the same way I did with the basic classes 
equipment. Magic is also organised the same way. N/A means there are no new 
spells at that level or that none of them are worth buying.


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6.1) Knight
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Primary Equipment Setup

Weapon: Masamune
Shield: Aegis Shield
Helmet: Diamond Helm
Armor : Dragon Mail
Gloves: Protect Ring
Additional Notes: Now here's some REAL equipment. Like I said, the upgraded 
classes get way better equipment, and the Knight is a prime example. The Aegis 
Shield is tied for highest Defense with the Diamond Shield, and features a 
nifty bonus as well: protection from petrification. The Diamond Helm has the 
highest Defense of any helm in the game and the loss in the Evade statistic is 
only 3. The Dragon Mail is nothing special, but does have the highest Defense 
of any armor in the game (tied with Diamond Armor). Altogether, they make for 
an extremely well-defended Knight.


Secondary Equipment Options

Weapon: Excalibur
Shield: Diamond Shield
Helmet: Mythril Helm*
Armor : Diamond Armor
Gloves: N/A
Additional Notes: First things first, and most importantly I should add, 
you'll definitely want to equip the Excalibur instead of the Masamune because 
it is Knight-exclusive and you can save the Masamune for your Red Wizard or, 
if you don't have a Red Wizard, your Ninja. The Diamond Shield has the same 
Defense as the Aegis Shield, but doesn't have the Petrification protection, 
but it's still a very good shield. The Mythril Helm is also pretty decent as 
it's only 2 Defense less than the Diamond Helm and the Diamond Armor is 
essentially the same as the Dragon Mail, just a different name. Seriously, 
same Defense, same Evade penalty, and no special effects.
*Note* The Healing Helm has the same stats as the Mythril Helm, but I didn't 
list it because you may want the combat effect that it offers, so it's better 
not to equip it. This also goes for the Ninjas primary equipment setup.


Primary Magic Setup

Lvl 1: Cure1.
Lvl 2: Nulbolt.
Lvl 3: Cure2, Nulfire.
Lvl 4: N/A
Lvl 5: N/A
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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6.2) Ninja
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Primary Equipment Setup

Weapon: Masamune
Shield: Ice Shield/Flame Shield
Helmet: Mythril Helm
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: Shield-wise, equip whichever shield suits the environment. 
For example, if you're on the Ice-elemental floor of the final dungeon (Floor 
B3F) equip the Ice Shield and vice-versa. The Mythril Helm is pretty basic, 
nothing special there. I would suggest saving the Diamond Armlet for a Mage, 
and equiping your Ninja with whichever the Flame Mail/Ice Armor (whichever is 
the opposite of your shield; this eliminates having to switch your shield 
around). Other than that there ain't much else to say.


Secondary Equipment Options

Weapon: Sasuke
Shield: Mythril Shield
Helmet: N/A
Armor : Ice Armor/Flame Armor
Gloves: N/A
Additional Notes: Not much, except like I said before, save your Diamond 
Armlet for a Mage and equip one of those elemental armors. Also note that if 
you have a Red Wizard then equip the Sasuke instead of the Masamune; it's 
Ninja-exclusive and the third best sword overall.


Primary Magic Setup

Lvl 1: N/A
Lvl 2: N/A
Lvl 3: Fire2, Bolt2.
Lvl 4: Haste, Ice2.
Lvl 5: N/A
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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6.3) Master
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Primary Equipment Setup

Weapon: <none>
Shield: <none>
Helmet: Ribbon
Armor : <none>
Gloves: Protect Ring
Additional Notes: Because the Monk gains absolutely NOTHING from the class 
change, his optimum equipment stays exactly the same, not that there was much 
there in the first place.


Secondary Equipment Options

Weapon: <none>
Shield: <none>
Helmet: Leather Cap
Armor : <none>
Gloves: N/A
Additional Notes: Nothing...


Primary Magic Setup

Lvl 1: N/A
Lvl 2: N/A
Lvl 3: N/A
Lvl 4: N/A
Lvl 5: N/A
Lvl 6: N/A
Lvl 7: N/A
Lvl 8: N/A


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6.4) Red Wizard
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Primary Equipment Setup

Weapon: Masamune
Shield: Buckler
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: As I've said time and time before, the Red Wizard is 
probably the best place to put your one and only Masamune because the other 
two "Fighter" type classes (Knight and Ninja) both already have really good 
weapons that are exclusive to them (Excalibur and Sasuke) so it would be kind 
of a waste to give them the Masamune. Besides, it really helps compliment the 
Red Wizards already decent physical attack so that he's pretty much up to the 
Knights standards. Add to that his spells and he becomes one of (if not the)
the best class in the game. As for the rest of his equipment, there's nothing 
very special to note. The Buckler isn't great, but you'll definitely want to 
get it anyway. The Ribbon is another one-of-a-kind piece of equipment that 
goes good with the Red Wizard, but you'll want to save your Diamond Armlet for 
your White Wizard (if you have a Black Wizard in your party you're an idiot; 
the Red Mage is better and can do the same job so having both of them in your 
party is a pretty stupid idea).


Secondary Equipment Options

Weapon: Sunblade
Shield: N/A
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: N/A
Additional Notes: As I mentioned, the Ruby Armlet is definitely the better 
choice, but other than that you should equip everything else I mentioned in 
the Primary Equipment section.


Primary Magic Setup

Lvl 1: Cure1, Fire1, Bolt1.
Lvl 2: Nulbolt, Ice1, Steel.
Lvl 3: Cure2, Fire2, Bolt2.
Lvl 4: Esuna, Haste, Ice2.
Lvl 5: Life1, Cure3, Fire3.
Lvl 6: Bolt3, Warp2.
Lvl 7: Ice3.
Lvl 8: N/A


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6.5) White Wizard
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Primary Equipment Setup

Weapon: Masamune
Shield: <none>
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: Yes, even with the class change the White Wizard still isn't 
able to equip any shields which sucks, but what are you gonna do? The Diamond 
Armlet is best equiped on your White Wizard though, which certainly makes up 
for it. The Ribbon is better off with your Red Wizrd though. Other than that, 
there's really nothing else worth saying.


Secondary Equipment Options

Weapon: Thor's Hammer
Shield: <none>
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: N/A
Additional Notes: Thor's Hammer is definitely the best weapon choice for your 
White Wizard, but it's not that great. Also, as I said above, if you have a 
Red Wizard, equip your White Wizard with a Leather Cap instead of the Ribbon.


Primary Magic Setup

Lvl 1: Cure1, Dia1, Shld1.
Lvl 2: Nulbolt, Invis1.
Lvl 3: Cure2, Dia2, Nulfire.
Lvl 4: Esuna, Nulice.
Lvl 5: Life1, Cure3, Dia3.
Lvl 6: Warp2, Shield2, Stona.
Lvl 7: Cure4, Dia4, Heal3.
Lvl 8: Life2, Holy, Nulall.


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6.6) Black Wizard
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Primary Equipment Setup

Weapon: Masamune
Shield: <none>
Helmet: Ribbon
Armor : Diamond Armlet
Gloves: Protect Ring
Additional Notes: Well, since the Protect Ring is the only thing here that I 
suggest you equip on your Black Wizard, there's not a whole lot to say.


Secondary Equipment Options

Weapon: Cat Claws
Shield: <none>
Helmet: Leather Cap
Armor : Ruby Armlet
Gloves: N/A
Additonal Notes: Well, first off, the Cat Claws are a rip off at 65000 gil but 
they're the best weapon for your Black Wizard and you'll have money flowing 
out your ass by the end of the game anyway, so you might as well pick 'em up. 
Other than that there isn't much else to say. Black Wizards are pretty mundane 
equipment wise.


Primary Magic Setup

Lvl 1: Fire1, Bolt1, Sleep1.
Lvl 2: Ice1, Steel.
Lvl 3: Fire2, Bolt2.
Lvl 4: Haste, Ice2, Sleep2.
Lvl 5: Fire3, Poison, Warp1.
Lvl 6: Bolt3, Quake.
Lvl 7: Ice3, Saber.
Lvl 8: Flare, Stop, Banish.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6.1) Evert de Heer's Ultimate Setup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I was recently contacted by a fellow Gfaqer who took the time to distribute the
various equips into what he believes to be the ultimate equipment setup for the
upper classes. I would debate a couple of points in his setup, but overall it 
is quite good. It is as follows:
*Note* This information was edited for grammatical and formatting reasons only.
All credit for the following information goes to Evert de Heer.


Knight:     Weapon: Excalibur*
            Shield: Aegis Shield*
            Helmet: Diamond Helm
            Armor : Dragon Mail*
            Gloves: Protect Ring
 
Ninja:      Weapon: Sasuke*
            Shield: Flame/Ice Shield
            Helmet: Mithril/Healing Helm
            Armor : Ice/Flame Armour
            Gloves: Protect Ring
 
Red Wizard: Weapon: Masamune
            Shield: Protect Cloak*
            Helmet: Ribbon*
            Armor : Diamond Armlet*
            Gloves: Protect ring
 
Master:     All Un-equiped
 
W. Wizard:  Weapon: Thor's Hammer
            Shield: Protect Cloak*
            Helmet: Ribbon*
            Armor : White Robe^
            Gloves: Protect Ring
 
B. Wizard:  Weapon: Mage's staff
            Shield: Protect cloak*
            Helmet: Ribbon*
            Armor : Black robe^
            Gloves: Protect ring
 
*=These equipments can be found more than once
^=one of a kind armour


=-=-=-=-=-=-
7.0) Credits
=-=-=-=-=-=-

Squaresoft - No explanation needed I should think.

CJayC - Again, it's kind of self-explanatory.

Evert de Heer - For his information on his ultimate equipment setup.

Bradygames - Their guide helped me beat this game the first time round, so 
props to them.

My Computer - I hate it, cause it sucks, but without it I wouldn't have 
written this.

Metapad - An excellent FAQ writing program. I reccomend all FAQers download it 
because it makes things a lot easier.


=-=-=-=-=-=-=-=-=-=-=-=-=
8.0) Contact Information
=-=-=-=-=-=-=-=-=-=-=-=-=

Ok, you can either E-mail me via Hotmail, IM me on MSN, or IM me on AIM. 
Please note that death threats are NOT welcome and happy meal orders should be 
kept to a minumum, thank you. I do appreciate compliments though, and I'll be 
glad to help you with anything this guide should have covered but somehow got 
left out.

E-mail - grand_lethal_364@hotmail.com

AIM - grandlethal364