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    Technique Guide by ACochran

    Version: 0.7 | Updated: 12/02/00 | Printable Version | Search This Guide

    Digimon World Techniques Guide
    Ver. 0.7
    December 2, 2000
    Adam Cochran
    dartanel@hotmail.com
    ----------------------------------------------------------------------
    Disclaimer:
    This guide is copywright (c) 2000 Adam Cochran. I wrote
    this solely to ficilitate the distribution of this information,
    so I give permission to copy, print, or post this faq in its
    unaltered form freely.
    ----------------------------------------------------------------------
    Table of Contents
    0. Version History
    1. Learning Techs
    2. Reference Chart
    3. a. Fire Techs
       b. Battle Techs
       c. Air Techs
       d. Earth Techs
       e. Water Techs
       f. Mech Techs
       g. Filth Techs
    4. Area by area guide
    5. Things to do.
    6. Thanks
    -----------------------------------------------------------------------
    0. Version History
    Ver 0.1 First Draft. I loaded up my gameshark and plopped
      in the code for all techs, copied down the tech chart and am
      filling in the blanks from personal observation.
    
    Ver 0.2 Finally saw Pulse Laser in action, and added info for
      meltdown.
    
    Ver 0.3 Got info for infinity burn and Delete Program. Started
      area-by-area guide.
    
    Ver 0.4 Minor revisions, added more sections to Area Guide.
    
    Ver 0.5 More minor revisions.
    
    Ver 0.6 More than halfway done. But I think I'm a lot closer than that,
      ne? :) Fixed a glaring error and completed the list of where to find
      what monsters. Added the how to learn techs section.
    
    Ver 0.7 Finally got a virus ultimate so I could play through Grey
      Lord's Manor. Filled out a bunch of info there, plus someone let me
      in on some dirty little secrets that let me fill out my filth tech
      section. :)
    ----------------------------------------------------------------------
    1. Learning Techs
    
    Learning techs is fairly straightforward, but not exactly easy. Learning 
    techs is a function of the mon's brains stat. When the
    digimon's brains stat reaches the high x40s, it becomes eligible to
    learn a tech. Your mon can only learn techs that are blue squares in
    its tach selection grid. It can learn a tech in one of two ways:
    Training in either the green gym classroom, or training with Cherrymon
    in misty trees. The chances with cherrymon are higher than with the
    green gym classroom, but they are not high in either case. Also, the
    tech you learn is random, but if you only have one left to learn, that
    really doesn't become an issue.
    Having the tech used against you in battle. This is the most reliable
    way of learning techs, but still not guarunteed. With your brains stat
    at the requisite level, enter battle with a monster that uses that tech.
    If the monster uses the tech on you that you are eligible to learn, you
    have a chance to learn it.
    There are other ways to learn some techs. You can be taught a tech by
    the kabuterimon in beetle land if you take a monster with high stats to
    him. Seadramon in dragon lake gives you the option to learn an ice tech
    when you catch him by fishing (this can be repeated so long as you do
    not ask to be friends)
    ----------------------------------------------------------------------
    2. Reference Chart
            1       2          3         4
    Fire    Fire    Prominence Spit      Red
            Tower   Beam       Fire      Inferno
    
    Battle  Tremar  Muscle     War       Sonic
                    Charge     Cry       Jab
    
    Air     Thunder Spinning   Electric  Megalo
            Justice Shot       Cloud     Spark
    
    Earth   Poison  Bug        Mass      Insect
            Powder             Morph     Plague
    
    Water   Giga    Ice        Winter    Ice
            Freeze  Statue     Blast     Needle
    
    Mech    Power   All-Range  Metal     Pulse
            Crane   Beam       Sprinter  Laser
    
    Filth   Odor    Poop Spd   Big Poop  Big Rnd
            Spray   Toss       Toss      Toss
    *****************
    
            5        6          7         8
    Fire    Magma    Heat       Infinity  Meltdown
            Bomb     Laser      Burn
    
    Battle  Dynamite Counter    Megaton   Buster
            Kick                Punch     Dive
    
    Air     Static   Wind       Confused  Hurricane
            Elect    Cutter     Storm
    
    Earth   Charm    Poison     Danger    Green
            Perfume  Claw       Sting     Trap
    
    Water   Water    Aqua       Aurora    Tear
            Blit     Magic      Freeze    Drop
    
    Mech    Delete   DG         Full      Reverse
            Program  Dimension  Potential Program
    
    Filth   Poop Rnd Rnd Spd    Horizont- Ult Poop
            Toss     Toss       al Kick   Hell
    ----------------------------------------------------------------------
    3. Tech Writeups
    a. Fire Techs
    1 Name: Fire Tower
      Power: 155
      MP Cost: 81
      Range: Long
      Special: Stun
      Comments: Digimon raises up and a pillar of flame shoots up from
        under the target. Can be knocked out of it easy in mob battles
        or by enemies with fast techs, but never misses, and is rarely
        blocked.
      How to get it: Most varieties of Agumon, except the Snow Agumon,
        use it frequently
    
    2 Name: Prominence Beam
      Power: 444
      MP Cost: 183
      Range: Long
      Special: Flat
      Comments: Humanoid Digimon fire this searing beam kamehameha
        style, others breathe it out after a strong inhale. Somewhat
        long charge-up time gives medium and fast techs plenty of time
        to interrupt the attack, but if they're not on the ball,
        prominence beam toasts them.
      How to get it: Blue Meramon in the Ice Sanctuary use this almost
        exclusively. Other strong fire digimon like Vermilimon and Saber-
        dramon use this attack occasionally.
    
    3 Name: Spit Fire
      Power: 66
      MP Cost: 30
      Range: Long
      Special:
      Comments: The basic fire tech is a quick spit of a relatively slow
        fireball. Near-impossible to interrupt, but easy to dodge at
        range.
      How to get it: Comes free with most fire digimon.
    
    4 Name: Red Inferno
      Power: 210
      MP Cost: 171
      Range: Wide-area
      Special:
      Comments: Digimon rears back and breathes a spray of fire. Can be
        interrupted by a quick attack. The Initial stream is concentrated
        on one target, but once it hits it fans out to hit other digimon
        behind the enemy.
      How to get it: Most mid-level fire digimon use this. Vermilimon,
        tankmon, more powerful agumon types, and boss digimon like
        greymon and tyrannomon.
    
    5 Name: Magma Bomb
      Power: 279
      MP Cost: 132
      Range: Long
      Special: Confusion
      Comments: Digimon rears back and tosses a ball of magma which
        homes in on the target and explodes. Enough time spent charging
        to interrupt the attack, but once it's in the air, there's no
        escape but to block it.
      How to get it: Any one of the multitudes of Goburimon that infest
        the central areas of file island.
    
    6 Name: Heat Laser
      Power: 84
      MP Cost: 105
      Range: Wide-area
      Special: Flat
      Comments: Digimon rears back and a red zone grows around him,
        which bursts to cover the screen, damaging all nearby enemies.
        There's a significant time in which the attack can be inter-
        rupted, but otherwise faster than most wide-area attacks.
      How to get it: Vermillimon in the Dino Region use this rarely, as
        do the Darkrizamon in Overdell.
    
    7 Name: Infinity Burn
      Power: 488
      MP Cost: 264
      Range: Wide-area
      Special: Stun
      Comments: An extreme version of Fire Tower. A bit slower to start,
        but area-effect and more powerful.
      How to get it: Only powerful boss fire digimon like metal greymon use
        this in battle, so your best bet will be by training brains.
    
    8 Name: Meltdown
      Power: 400
      MP Cost: 318
      Range: Wide-Area
      Special: Stun
      Comments: The digimon surrounds itself in a pool of lava, then
        jumps up and nearby enemies get hit. A bit slow on the startup,
        but effective nonetheless.
      How to get it: Vermillimon in Mt. Infinity prefer this attack. Other
        vermilimon use this rarely.
    *****************
    b. Battle Techs
    1 Name: Tremar
      Power: 178
      MP Cost: 168
      Range: Wide-Area
      Special:
      Comments: Digimon hits the ground and boulders go in all dir-
        ections. Quick but avoidable.
      How to get it: In your multiple battles with Ogremon. Nise drimogemon
        in gear savannah and vermilimon both use this attack rarely.
    
    2 Name: Muscle Charge
      Power: 0
      MP Cost: 66
      Range: User
      Special: Increases Attack power by large amount.
      Comments: You are vulnerable while using this tech, but the attack
        can't be stopped.
      How to get it: Mud Frigimon on Mt. Panorama, Rockmon in Mt.
        Infinity, or all varieties of Agumon.
    
    3 Name: War Cry
      Power: 0
      MP Cost: 42
      Range: User
      Special: All stats go up by a small amount (still more than an
        Omni Disk gives you)
      Comments: Like muscle charge, you can be hit while using this, but
        it still goes off.
      How to get it: Safest way is from the Psychemon that roam Gear
        Savannah. Many other digimon with battle techs use this.
    
    4 Name: Sonic Jab
      Power: 52
      MP Cost: 18
      Range: Short
      Special:
      Comments: Quick, very quick. If you're close, you can stop most
        attacks with this.
      How to get it: Comes free with most fighting digimon.
    
    5 Name: Dynamite Kick
      Power: 193
      MP Cost: 99
      Range: Short
      Special: Stun
      Comments: Digimon Kicks with both legs. Medium speed.
        How to get it: Safest place if from the J-Moyjamon or Tsukaimon in
        Tropical Jungle.
    
    6 Name: Counter
      Power: 285
      MP Cost: 165
      Range: Short
      Special: Confusion
      Comments: You can't really attack with this, but if your digimon
        has it and blocks a short-range attack, he will sometimes grab
        the attacker and hit them with this.
      How to get it: Got mine by training brains, so can't say for sure.
    
    7 Name: Megaton Punch
      Power: 320
      MP Cost: 186
      Range: Short
      Special: Stun
      Comments: The wind-up... and the smash! A bit slow to charge but
        davastating, even damaging blocking opponents.
        How to get it: The Gatsumon at Great Canyon use this almost
        exclusively.
    
    8 Name: Buster Dive
      Power: 500
      MP Cost: 258
      Range: Long
      Special: Confusion
      Comments: Digimon Charges up and dashes forward, exploding into
        their foe. Totally devastating attack, but difficult to hit with
        between inaccuracy and charge time.
      How to get it: Most people recommend the Hyogamon in Freezeland.
        Also, Gotsumon in Great canyon use this attack on occasion, but
        I've had little success in learning it from them.
    *****************
    c. Air Techs
    1 Name: Thunder Justice
      Power: 586
      MP Cost: 330
      Range: Long
      Special: Stun
      Comments: Digimon Sends a bolt skyward, which comes down of the
        foe, hard. Short time to inturrupt the attack, and cannot dodge.
        Most foes can at least trade hits while waiting for the
        lightning to strike, however.
      How to get it: Digitamamon, Machinedramon, and Waruseadramon use it.
        Soulmon in Grey Lord's manor use it as well.
    
    2 Name: Spinning Shot
      Power: 389
      MP Cost: 150
      Range: Long
      Special:
      Comments: Digimon spins for a vulnerable moment, then three wind
        blades come out. Strong attack and can hit two and sometimes
        three enemies, but that vulnerable moment is my only objection
        to it.
      How to get it: The best bet is the Sand Yanmon in Great Canyon.
    
    3 Name: Electric Cloud
      Power: 120
      MP Cost: 69
      Range: Long
      Special: Stun
      Comments: After a short charge up, a charged cloud floats onto the
        enemy. Can't be dodged, but otherwise weak.
      How to get it: The Modoki Betamon use this enough that you should
        have no trouble learning it.
    
    4 Name: Megalo Spark
      Power: 382
      MP Cost: 174
      Range: Long
      Special: Stun
      Comments: Digimon quickly charges up a ball of electricity which
        flies straight at the enemy great for stand-up fights, but if
        the opponent is on the move it misses often. But for a stand-up
        fight, it's hard to beat.
      How to get it: Safest place if from the Soulmon in Overdell
        Cemetary.
    
    5 Name: Static Elect
      Power: 85
      MP Cost: 45
      Range: Short
      Special: Stun
      Comments: Digimon charges up for half a second and tazers his foe.
        The charge up gives most digimon a chance to walk out of range.
      How to get it: Comes with most air-type digimon.
    
    6 Name: Wind Cutter
      Power: 178
      MP Cost: 93
      Range: Long
      Special:
      Comments: Digimon Quickly flies up and sends a razor disk at the
        foe. Quick but mid-power.
      How to get it: Most low-level air-type digimon use this often.
    
    7 Name: Confused Storm
      Power: 225
      MP Cost: 216
      Range: Wide-area
      Special: Confusion
      Comments: A colorful swirl fills the screen, then rainbow waves
        emanate from the digimon and hit the foes. The time before the
        rainbow waves is ample opportunity to interrupt the attack.
      How to get it: The Piddomon in Mt. Infinity are the only non-boss
        to use this attack with any frequency (good luck)
    
    8 Name: Hurricane
      Power: 366
      MP Cost: 255
      Range: Wide-area
      Special: Confusion
      Comments: The digimon flies into the air, forms a tornado around
        intself, begs the opponent to interrupt the attack for a couple
        seconds, then punishes them for their ineptitude by hitting them
        with a powerful wave of air.
      How to get it: The Sand Yanmon in Great Canyon use this along with
        spinning shot often.
    *****************
    d. Earth Techs
    1 Name: Poison Powder
      Power: 117
      MP Cost: 171
      Range: Wide-Area
      Special: Poison
      Comments: Digimon sprays a bunch of little pink balls into the
        air, which come down and hit all other digimon. Hard to defend
        against.
      How to get it: Most low level plant digimon use this often.
        Especially the Arurumon and Red Vegimon in native forest.
    
    2 Name: Bug
      Power: 500
      MP Cost: 354
      Range: Long
      Special: Flat
      Comments: Digimon realeases several bugs, one of which crawls up
        target's back and explodes.
      How to get it: Bring a digimon with at least 500 speed and defense
        to Bettle Land, talk to one of the Kabuterimon there and he will
        teach this to you (may also need 500 brains and offense, but I
        didn't have to train those up while I was there, so I can't
        say for sure.) Also the tentomon in beetle land use this attack.
    
    3 Name: Mass Morph
      Power: 0
      MP Cost: 30
      Range: User
      Special: Raises all stats by a small amount, defense by a large
        amount.
      Comments: Like all stat boosters, you are vulnerable while the ani-
        mation goes on, but the stat boost can't be stopped.
      How to get it: The Weedmon in Great Canyon use this a good deal.
    
    4 Name: Insect Plague
      Power: 58
      MP Cost: 96
      Range: Long
      Special: Poison
      Comments: A pink cloud slowly floats toward the enemy. When they
        touch it, they pause, then take damage.
      How to get it: Higher level insect digimon use this. Like the yanmon
        in geko swamp, and the tentomon in Bettle Land.
    
    5 Name: Charm Perfume
      Power: 180
      MP Cost: 210
      Range: Wide-Area
      Special: Confusion
      Comments: A pink cloud slowly spreads out and damages all
        nearby digmon.
      How to get it: Red Vegiemon use this often enough.
    
    6 Name: Poison Claw
      Power: 62
      MP Cost: 51
      Range: Short
      Special: Poison
      Comments: Digimon walks up, hits the opponent, and they sometimes
        get poisoned. Fast attack.
      How to get it: Basic attack for most plant-type digimon.
    
    7 Name: Danger Sting
      Power: 157
      MP Cost: 102
      Range: Short
      Special: Flat
      Comments: Digimon hits foe. Fast attack. You can tell this attack
        from poison claw by a high-pitched noise preceding the strike.
      How to get it: Used by most low level insect digimon.
    
    8 Name: Green Trap
      Power: 310
      MP Cost: 147
      Range: Long
      Special: Stun
      Comments: A trail of roots sprouts between attacker and target.
        When it reaches target, a mass of brambles sprouts around him.
      Tough to dodge, and stuns often.
      How to get it: Weedmon in Great Canyon uses this.
    *****************
    e. Water Techs
    1 Name: Giga Freeze
      Power: 264
      MP Cost: 120
      Range: Long
      Special: Stun
      Comments: Ice breath with enough of an inhale to break the attack
        during.
      How to get it: The Gururumon of Ice Sanctuary and Mt. Infinity
        favor this attack. Also Ice devimon like this attack.
    
    2 Name: Ice Statue
      Power: 424
      MP Cost: 186
      Range: Long
      Special: Stun
      Comments: The digimon points at their enemy and it's quickly
        encased in ice.
      How to get it: Ice Devimon in Freezeland uses this a lot. As do
        most powerful ice digimon.
    
    3 Name: Winter Blast.
      Power: 120
      MP Cost: 169
      Range: Wide-Area
      Special: Stun
      Comments: The digimon twirls in the air and a blizzard covers the
        screen, which hits all other digimon a second later. Near-
        impossible to inturrupt, impossible to dodge.
      How to get it: Most Ice digimon use this.
    
    4 Name: Ice Needle
      Power: 126
      MP Cost: 78
      Range: Long
      Special: Stun
      Comments: A quick but weak attack with a dagger of ice.
      How to get it: Most weaker ice digimon use this.
    
    5 Name: Water Blit
      Power: 211
      MP Cost: 102
      Range: Long
      Special:
      Comments: A strong, but slow attack where the digimon charges up
        and spit a ball of water.
      How to get it: Easiest place if from the J-Moyjamon of Tropical
        Jungle.
    
    6 Name: Aqua Magic
      Power: 0
      MP Cost: 36
      Range: User
      Special: Raises all stats.
      Comments: This attack is easily mistaken for war cry. The difference
        is that droplets of water rise up around the digimon instead of
        balls of light.
      How to get it: Gururumon use this attack a lot, as do the Mori
        shellmon in Misty Trees.
    
    7 Name: Aurora Freeze
      Power: 430
      MP Cost: 258
      Range: Wide area
      Special: Flat
      Comments: Digimon charges up for way too long, during which
        sparkles of light are drawn toward him and then are shot
        up into the sky. Then an aurora appears and all other
        digimon are struck down.
      How to get it: Rockmon in Mt. Infinity try to use this alot, if
        you can keep your digimon from attacking him long enough. Also
        waruseadramon in the second battle with ogremon loves this attack.
    
    8 Name: Tear Drop
      Power: 60
      MP Cost: 42
      Range: Long
      Special: Flat
      Comments: Digimon summons up a drop of water above your head,
        which then falls on you. Can be dodged, but is tough. Tough
        also to interrupt.
      How to get it: Arugamon in tropical jungle like this one. It also
        comes with most water digimon.
    *****************
    f. Mech Techs
    1 Name: Power Crane
      Power: 226
      MP Cost: 126
      Range: Long
      Special:
      Comments: Digimon rears back and sends a huge mechanical arm at
        foe. If enemy moves while charging up, they will likely avoid
        it, but otherwise accurate enough.
      How to get it: Guardromon in Factorial Town.
    
    2 Name: All Range Beam
      Power: 573
      MP Cost: 330
      Range: Wide-Area
      Special:
      Comments: This attack is a true room-clearer. Impossible to
        iterrupt (though you are vulnerable while the attack is
        happening), wide area, and horribly powerful. There are
        safe spots at longer ranges, but most digimon will suffer for
        being there to see this one.
      How to get it: The guardromon inside Factorial town factory use
        this one.
    
    3 Name: Metal Sprinter
      Power: 150
      MP Cost: 165
      Range: Wide-Area
      Special:
      Comments: Digmon summons a pile of junk and sends it in all
        directions. Quick enough, but can be interrupted and dodged.
      How to get it: Comes with most Mech digimon.
    
    4 Name: Pulse Laser
      Power: 389
      MP Cost: 168
      Range: Long
      Special:
      Comments: A swarm of little blue pulses fan out and converge on the
        target. The attack can be broken while the digimon is charging up,
        but this is difficult. The attack can hit nearby bystanders as it
        fans out to home in on the target. An excellent attack.
      How to get it: Metal Mammemon is the only digimon to use this out-
        side of a tournament, but he uses it enough that if you can, you
        will most likely learn it.
    
    5 Name: Delete Program
      Power: 430
      MP Cost: 219
      Range: Long
      Special: Flat
      Comments: A stream of data wraps around the target and they take
        damage. Quick to come out, but a good window to break the attack
        exists while the data is circling around.
      How to get it: Giromon uses this attack, and is the only digimon to
        use it with any frequency out of tournaments.
    
    6 Name: DG Dimension
      Power: 722
      MP Cost: 420
      Range: Wide Area
      Special:
      Comments: Attacker summons all digimon into a wireframe world
        where floating cubes redefine pain. Can be interrupted if other
        digimon are fast, but otherwise they're in for a whole new world
        of suffering.
      How to get it: Giromon and Machinedramon use this one. Otherwise
        you have to learn it by training your brains stat and praying.
    
    7 Name: Full potential
      Power: 0
      MP Cost: 99
      Range: User
      Special: All stats rise by a large amount.
      Comments: Several gears swirl out from underneath the digimon.
        Digimon is vulnerable while this is happening, but it's already too
        late to stop the stat boost.
      How to get it: Machinedramon uses this in the rematch in back
        dimension. If you miss it, you will most likely have to get
        it from training.
    
    8 Name: Reverse Prog
      Power: 256
      MP Cost: 297
      Range: Long
      Special: Flat
      Comments: Two meters and various other data surround attacker and
        target. When meter counts off around target, they take damage.
        Easy to interrupt, can't dodge, and almost impossible to block.
      How to get it: Giromon uses this as his primary attack. Tekkamon in
        Grey Lord's Manor also uses this. Both mons, however, are bosses,
        so if you miss it then, you'll likely have to get it by training
        brains.
    *****************
    g. Filth Techs
    1 Name: Odor Spray
      Power: 88
      MP Cost: 75
      Range: Long
      Special: Stun
      Comments: Digimon breathes brown clouds at target.
      How to get it: Used often by the Geremon.
    
    2 Name: Poop Spd Toss
      Power: 122
      MP Cost: 96
      Range: Long
      Special: Poison
      Comments: Digimon tosses a small pile of poop at target.
      How to get it: Geremon and Platinum Sukamon use this.
    
    3 Name: Big Poop Toss
      Power: 211
      MP Cost: 192
      Range: Long
      Special: Confusion
      Comments: Digimon creates a large pile of poop and tosses it on the
        target's head.
      How to get it: Geremon and Platinum Sukamon use this.
    
    4 Name: Big Rnd Toss
      Power: 211
      MP Cost: 282
      Range: Wide area
      Special: Confusion
      Comments: Digimon creates a large pile of poop and tosses it on the
        target, the pile then explodes into several smaller piles which fan
        out in all directions.
      How to get it: Geremon and Platinum Sukamon use this.
    
    5 Name: Poop Rnd Toss
      Power: 75
      MP Cost: 120
      Range: Wide-Area
      Special: Poison
      Comments: Digimon creates a small pile of poop and tosses it in the
        air. It spreads out and hits digimon in the area.
      How to get it: One of the Geremon inside factorial town factory use
        this.
    
    6 Name: Rnd Spd Toss
      Power: 122
      MP Cost: 216
      Range: Wide Area
      Special: Poison
      Comments: Digimon creates a small pile of poop and tosses it at the
        target. The pile of poop explodes into several other piles which
        spray in all directions.
      How to get it: Geremon and Platinum Sukamon use this.
    
    7 Name: Horizontal Kick
      Power: 53
      MP Cost: 24
      Range: Short
      Special:
      Comments: Digimon turns sideways and kicks foe with a spray of odor.
        (Should this be renamed gas attack? :)
      How to get it: Basic attack for filth digimon.
    
    8 Name: Ult Poop Hell
      Power: 333
      MP Cost: 333
      Range: Wide Area
      Special: Flat
      Comments: Several large piles of poop fall from the sky around the
        target. Then a giant pile lands right on them. Relatively easy to
        interrupt, as the target can break the attack while the smaller
        poops are falling.
      How to get it: One of the platinum sukamon inside factorial town
        factory uses this.
    -----------------------------------------------------------------------
    4. Area by Area Guide
    File City
    Day (Digimon Bridge area, not always there)
      Aruramon: Tear Drop, Poison Powder, Poison Sting
    Night
      Tsukaimon: Sonic Jab, Dynamite Kick, Static Elect, Wind cutter
    Boss
      Greymon: Red Inferno, Spit Fire,
      Airdramon:
    *****************
    Native Forest
    Day
      Modoki Betamon: Static Elect, Electric Cloud, Water Blit (rare)
      Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
      Aruramon: Tear Drop, Poison Powder, Poison Claw
      Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
    Night
      Dokunemon: Poison Claw, Danger Sting
      Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
    Boss
      Agumon: Spit Fire, Sonic Jab
      Kunemon: Static Elect, Electric Cloud
      Palmon: Poison Powder, Tear Drop, Poison Claw
    *****************
    Tropical Jungle
    Day
      Aruramon: Tear Drop, Poison Claw, Poison Powder
      Muchomon: Dynamite Kick, Ice Needle, Poison Claw
      Yanmon: Wind Cutter, Static Elect, Electric Cloud, Danger Sting
      Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
    Night
      J-Moyjamon: Sonic Jab, Dynamite Kick, Water Blit
      Tsukaimon: Sonic Jab, Static Elect, Wind Cutter, Dynamite Kick
    Boss
      Piximon: Confused Storm, Megalo Spark, Bug
    *****************
    Mangrove Region
    Day
      Yanmon: Wind Cutter, Danger Sting, Rolling Cutter
      Muchomon: Dynamite Kick, Poison Claw, Ice Needle
      Modoki Betamon: Static Elect, Electric Cloud, Danger Sting
    Night
      J-Moyjamon: Dynamite Kick, Water Blit, Sonic Jab
    *****************
    Ancient Dino Region
    Day
      Vermilimon: Spit Fire, Magma Bomb, Heat Laser
      Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
    Night
      Vermilimon: Spit Fire, Magma Bomb, Heat Laser
      Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
    Boss
      Tyrannomon: Red inferno, Fire tower, magma bomb
    *****************
    Speedy Time Zone:
    Day
      Gotsumon: Megaton Punch, Sonic Jab, Buster Dive
      Saberdramon: Spinning Shot, Wind Cutter, Prominence Beam
    Night
      Gotsumon: Megaton Punch, Buster Dive, Sonic Jab
      Darkrizamon:
    Boss
      Meteormon: Meltdown,
    *****************
    Overdell
    Day
      Darkrizamon:
      Soulmon: Electric Cloud, Static Elect, Megalo Spark
    Night
      Darkrizamon:
      Tsukaimon:
      Soulmon: Electric Cloud, Static Elect, Megalo Spark
    *****************
    Grey Lord's Manor
    Day/Night
      Soulmon: Thunder Justice, Megalo Spark, Electric Cloud
      Tsukaimon:
      Rockmon:
      Darkrizamon: Heat Laser, Magma Bomb
    Boss
      Tekkomon: Buster Dive, Full Potential, Reverse Program
      Skull Greymon: War Cry, Dynamite Kick, Buster Dive
    *****************
    Great Canyon
    Day
      Goburimon:
      Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
      Weedmon: Mass Morph, Green Trap, Danger Sting
      Sand Yanmon: Wind Cutter, Spinning Shot, Hurricane
      Muchomon:
    Night
      Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
      Gururumon:
      Weedmon:
      Goburimon:
    Boss
      Birdramon: Prominence Beam,
      Ogremon: Sonic Jab, Megaton Punch, Tremar, Magama Bomb
      Agumon:
    *****************
    Ogre Fortress
    Boss
      Gabumon: War Cry, Sonic Jab,
      Agumon: Fire Tower, Spit Fire, Muscle Charge
      Ogremon: Megaton Punch, Tremar, Magma Bomb
    *****************
    Freezeland
    Day
      Snow Agumon: Ice Needle, Muscle Charge, Winter Blast
      Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
      Hyogamon: Giga Freeze, Buster Dive, Winter Blast
    Night
      Ice Devimon: Ice Statue, War Cry, Sonic Jab, Ice Needle
      Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
      Hyogamon: Giga Freeze, Buster Dive, Winter Blast
    Boss
      Garurumon: Giga Freeze, Ice Statue, Aqua Magic, Winter Blast
    *****************
    Ice Sanctuary
    Day/Night
      Ice Gotsumon: Ice Needle, Winter Blast, Ice Statue
      Blue Meramon: Prominence Beam, Ice Statue
      Hyogamon: Ice Needle, Megaton Punch, Buster Dive, Giga Freeze
      Gururumon: Aqua Magic, Winter Blast, Ice Statue, Giga Freeze
    *****************
    Secret Cave
    Boss
      Ogremon: Tremar, Megaton Punch, Magma Bomb
      Gabumon:
      Waruseadramon: Aurora Freeze, Thunder Justice
    *****************
    Misty Trees
    Day
      Fugamon: Wind Cutter, Megaton Punch, Static Elect
      Mori Shellmon: Aqua Magic, Water Blit, Charm perfume, Ice Statue
      Goburimon:
    Night
      Darkrizamon:
      Tsukaimon:
      Goburimon:
      Fugamon: Wind Cutter, Megaton Punch, Static Elect
      Saberdramon:
    Boss
      Gabumon:
      Kokatorimon:
    *****************
    Toy Town
    Day/Night
      Toy Agumon: Red Inferno, Muscle Charge, Spit Fire, Fire Tower
      Tankmon: Red Inferno, Muscle Charge,
    Boss
      WaruMonzaemon: Megalo Spark,
    *****************
    Geko Swamp
    Day
      Yanmon: Spinning Shot, Danger Sting, Insect Plague, Wind Cutter
    Night
      Gekomon:
    Boss
      Otanamon:
    *****************
    Gear Svannah
    Day
      Psychemon: War Cry, Sonic Jab,
      Shima Unimon: Dynamite Kick, War Cry
      Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
      Akatorimon:
    Night
      Tsukaimon:
      Nise Drimogemon: Sonic Jab, Dynamite Kick, Tremar
      Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
      Psychemon:
    Boss
      Patamon: Wind Cutter, Sonic Jab, Dynamite Kick
    *****************
    Trash Mountain
    Day/Night
      Geremon: Horizontal Kick