Digimon World Techniques Guide
Ver. 0.7
December 2, 2000
Adam Cochran
dartanel@hotmail.com
----------------------------------------------------------------------
Disclaimer:
This guide is copywright (c) 2000 Adam Cochran. I wrote
this solely to ficilitate the distribution of this information,
so I give permission to copy, print, or post this faq in its
unaltered form freely.
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Table of Contents
0. Version History
1. Learning Techs
2. Reference Chart
3. a. Fire Techs
   b. Battle Techs
   c. Air Techs
   d. Earth Techs
   e. Water Techs
   f. Mech Techs
   g. Filth Techs
4. Area by area guide
5. Things to do.
6. Thanks
-----------------------------------------------------------------------
0. Version History
Ver 0.1 First Draft. I loaded up my gameshark and plopped
  in the code for all techs, copied down the tech chart and am
  filling in the blanks from personal observation.

Ver 0.2 Finally saw Pulse Laser in action, and added info for
  meltdown.

Ver 0.3 Got info for infinity burn and Delete Program. Started
  area-by-area guide.

Ver 0.4 Minor revisions, added more sections to Area Guide.

Ver 0.5 More minor revisions.

Ver 0.6 More than halfway done. But I think I'm a lot closer than that,
  ne? :) Fixed a glaring error and completed the list of where to find
  what monsters. Added the how to learn techs section.

Ver 0.7 Finally got a virus ultimate so I could play through Grey
  Lord's Manor. Filled out a bunch of info there, plus someone let me
  in on some dirty little secrets that let me fill out my filth tech
  section. :)
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1. Learning Techs

Learning techs is fairly straightforward, but not exactly easy. Learning 
techs is a function of the mon's brains stat. When the
digimon's brains stat reaches the high x40s, it becomes eligible to
learn a tech. Your mon can only learn techs that are blue squares in
its tach selection grid. It can learn a tech in one of two ways:
Training in either the green gym classroom, or training with Cherrymon
in misty trees. The chances with cherrymon are higher than with the
green gym classroom, but they are not high in either case. Also, the
tech you learn is random, but if you only have one left to learn, that
really doesn't become an issue.
Having the tech used against you in battle. This is the most reliable
way of learning techs, but still not guarunteed. With your brains stat
at the requisite level, enter battle with a monster that uses that tech.
If the monster uses the tech on you that you are eligible to learn, you
have a chance to learn it.
There are other ways to learn some techs. You can be taught a tech by
the kabuterimon in beetle land if you take a monster with high stats to
him. Seadramon in dragon lake gives you the option to learn an ice tech
when you catch him by fishing (this can be repeated so long as you do
not ask to be friends)
----------------------------------------------------------------------
2. Reference Chart
        1       2          3         4
Fire    Fire    Prominence Spit      Red
        Tower   Beam       Fire      Inferno

Battle  Tremar  Muscle     War       Sonic
                Charge     Cry       Jab

Air     Thunder Spinning   Electric  Megalo
        Justice Shot       Cloud     Spark

Earth   Poison  Bug        Mass      Insect
        Powder             Morph     Plague

Water   Giga    Ice        Winter    Ice
        Freeze  Statue     Blast     Needle

Mech    Power   All-Range  Metal     Pulse
        Crane   Beam       Sprinter  Laser

Filth   Odor    Poop Spd   Big Poop  Big Rnd
        Spray   Toss       Toss      Toss
*****************

        5        6          7         8
Fire    Magma    Heat       Infinity  Meltdown
        Bomb     Laser      Burn

Battle  Dynamite Counter    Megaton   Buster
        Kick                Punch     Dive

Air     Static   Wind       Confused  Hurricane
        Elect    Cutter     Storm

Earth   Charm    Poison     Danger    Green
        Perfume  Claw       Sting     Trap

Water   Water    Aqua       Aurora    Tear
        Blit     Magic      Freeze    Drop

Mech    Delete   DG         Full      Reverse
        Program  Dimension  Potential Program

Filth   Poop Rnd Rnd Spd    Horizont- Ult Poop
        Toss     Toss       al Kick   Hell
----------------------------------------------------------------------
3. Tech Writeups
a. Fire Techs
1 Name: Fire Tower
  Power: 155
  MP Cost: 81
  Range: Long
  Special: Stun
  Comments: Digimon raises up and a pillar of flame shoots up from
    under the target. Can be knocked out of it easy in mob battles
    or by enemies with fast techs, but never misses, and is rarely
    blocked.
  How to get it: Most varieties of Agumon, except the Snow Agumon,
    use it frequently

2 Name: Prominence Beam
  Power: 444
  MP Cost: 183
  Range: Long
  Special: Flat
  Comments: Humanoid Digimon fire this searing beam kamehameha
    style, others breathe it out after a strong inhale. Somewhat
    long charge-up time gives medium and fast techs plenty of time
    to interrupt the attack, but if they're not on the ball,
    prominence beam toasts them.
  How to get it: Blue Meramon in the Ice Sanctuary use this almost
    exclusively. Other strong fire digimon like Vermilimon and Saber-
    dramon use this attack occasionally.

3 Name: Spit Fire
  Power: 66
  MP Cost: 30
  Range: Long
  Special:
  Comments: The basic fire tech is a quick spit of a relatively slow
    fireball. Near-impossible to interrupt, but easy to dodge at
    range.
  How to get it: Comes free with most fire digimon.

4 Name: Red Inferno
  Power: 210
  MP Cost: 171
  Range: Wide-area
  Special:
  Comments: Digimon rears back and breathes a spray of fire. Can be
    interrupted by a quick attack. The Initial stream is concentrated
    on one target, but once it hits it fans out to hit other digimon
    behind the enemy.
  How to get it: Most mid-level fire digimon use this. Vermilimon,
    tankmon, more powerful agumon types, and boss digimon like
    greymon and tyrannomon.

5 Name: Magma Bomb
  Power: 279
  MP Cost: 132
  Range: Long
  Special: Confusion
  Comments: Digimon rears back and tosses a ball of magma which
    homes in on the target and explodes. Enough time spent charging
    to interrupt the attack, but once it's in the air, there's no
    escape but to block it.
  How to get it: Any one of the multitudes of Goburimon that infest
    the central areas of file island.

6 Name: Heat Laser
  Power: 84
  MP Cost: 105
  Range: Wide-area
  Special: Flat
  Comments: Digimon rears back and a red zone grows around him,
    which bursts to cover the screen, damaging all nearby enemies.
    There's a significant time in which the attack can be inter-
    rupted, but otherwise faster than most wide-area attacks.
  How to get it: Vermillimon in the Dino Region use this rarely, as
    do the Darkrizamon in Overdell.

7 Name: Infinity Burn
  Power: 488
  MP Cost: 264
  Range: Wide-area
  Special: Stun
  Comments: An extreme version of Fire Tower. A bit slower to start,
    but area-effect and more powerful.
  How to get it: Only powerful boss fire digimon like metal greymon use
    this in battle, so your best bet will be by training brains.

8 Name: Meltdown
  Power: 400
  MP Cost: 318
  Range: Wide-Area
  Special: Stun
  Comments: The digimon surrounds itself in a pool of lava, then
    jumps up and nearby enemies get hit. A bit slow on the startup,
    but effective nonetheless.
  How to get it: Vermillimon in Mt. Infinity prefer this attack. Other
    vermilimon use this rarely.
*****************
b. Battle Techs
1 Name: Tremar
  Power: 178
  MP Cost: 168
  Range: Wide-Area
  Special:
  Comments: Digimon hits the ground and boulders go in all dir-
    ections. Quick but avoidable.
  How to get it: In your multiple battles with Ogremon. Nise drimogemon
    in gear savannah and vermilimon both use this attack rarely.

2 Name: Muscle Charge
  Power: 0
  MP Cost: 66
  Range: User
  Special: Increases Attack power by large amount.
  Comments: You are vulnerable while using this tech, but the attack
    can't be stopped.
  How to get it: Mud Frigimon on Mt. Panorama, Rockmon in Mt.
    Infinity, or all varieties of Agumon.

3 Name: War Cry
  Power: 0
  MP Cost: 42
  Range: User
  Special: All stats go up by a small amount (still more than an
    Omni Disk gives you)
  Comments: Like muscle charge, you can be hit while using this, but
    it still goes off.
  How to get it: Safest way is from the Psychemon that roam Gear
    Savannah. Many other digimon with battle techs use this.

4 Name: Sonic Jab
  Power: 52
  MP Cost: 18
  Range: Short
  Special:
  Comments: Quick, very quick. If you're close, you can stop most
    attacks with this.
  How to get it: Comes free with most fighting digimon.

5 Name: Dynamite Kick
  Power: 193
  MP Cost: 99
  Range: Short
  Special: Stun
  Comments: Digimon Kicks with both legs. Medium speed.
    How to get it: Safest place if from the J-Moyjamon or Tsukaimon in
    Tropical Jungle.

6 Name: Counter
  Power: 285
  MP Cost: 165
  Range: Short
  Special: Confusion
  Comments: You can't really attack with this, but if your digimon
    has it and blocks a short-range attack, he will sometimes grab
    the attacker and hit them with this.
  How to get it: Got mine by training brains, so can't say for sure.

7 Name: Megaton Punch
  Power: 320
  MP Cost: 186
  Range: Short
  Special: Stun
  Comments: The wind-up... and the smash! A bit slow to charge but
    davastating, even damaging blocking opponents.
    How to get it: The Gatsumon at Great Canyon use this almost
    exclusively.

8 Name: Buster Dive
  Power: 500
  MP Cost: 258
  Range: Long
  Special: Confusion
  Comments: Digimon Charges up and dashes forward, exploding into
    their foe. Totally devastating attack, but difficult to hit with
    between inaccuracy and charge time.
  How to get it: Most people recommend the Hyogamon in Freezeland.
    Also, Gotsumon in Great canyon use this attack on occasion, but
    I've had little success in learning it from them.
*****************
c. Air Techs
1 Name: Thunder Justice
  Power: 586
  MP Cost: 330
  Range: Long
  Special: Stun
  Comments: Digimon Sends a bolt skyward, which comes down of the
    foe, hard. Short time to inturrupt the attack, and cannot dodge.
    Most foes can at least trade hits while waiting for the
    lightning to strike, however.
  How to get it: Digitamamon, Machinedramon, and Waruseadramon use it.
    Soulmon in Grey Lord's manor use it as well.

2 Name: Spinning Shot
  Power: 389
  MP Cost: 150
  Range: Long
  Special:
  Comments: Digimon spins for a vulnerable moment, then three wind
    blades come out. Strong attack and can hit two and sometimes
    three enemies, but that vulnerable moment is my only objection
    to it.
  How to get it: The best bet is the Sand Yanmon in Great Canyon.

3 Name: Electric Cloud
  Power: 120
  MP Cost: 69
  Range: Long
  Special: Stun
  Comments: After a short charge up, a charged cloud floats onto the
    enemy. Can't be dodged, but otherwise weak.
  How to get it: The Modoki Betamon use this enough that you should
    have no trouble learning it.

4 Name: Megalo Spark
  Power: 382
  MP Cost: 174
  Range: Long
  Special: Stun
  Comments: Digimon quickly charges up a ball of electricity which
    flies straight at the enemy great for stand-up fights, but if
    the opponent is on the move it misses often. But for a stand-up
    fight, it's hard to beat.
  How to get it: Safest place if from the Soulmon in Overdell
    Cemetary.

5 Name: Static Elect
  Power: 85
  MP Cost: 45
  Range: Short
  Special: Stun
  Comments: Digimon charges up for half a second and tazers his foe.
    The charge up gives most digimon a chance to walk out of range.
  How to get it: Comes with most air-type digimon.

6 Name: Wind Cutter
  Power: 178
  MP Cost: 93
  Range: Long
  Special:
  Comments: Digimon Quickly flies up and sends a razor disk at the
    foe. Quick but mid-power.
  How to get it: Most low-level air-type digimon use this often.

7 Name: Confused Storm
  Power: 225
  MP Cost: 216
  Range: Wide-area
  Special: Confusion
  Comments: A colorful swirl fills the screen, then rainbow waves
    emanate from the digimon and hit the foes. The time before the
    rainbow waves is ample opportunity to interrupt the attack.
  How to get it: The Piddomon in Mt. Infinity are the only non-boss
    to use this attack with any frequency (good luck)

8 Name: Hurricane
  Power: 366
  MP Cost: 255
  Range: Wide-area
  Special: Confusion
  Comments: The digimon flies into the air, forms a tornado around
    intself, begs the opponent to interrupt the attack for a couple
    seconds, then punishes them for their ineptitude by hitting them
    with a powerful wave of air.
  How to get it: The Sand Yanmon in Great Canyon use this along with
    spinning shot often.
*****************
d. Earth Techs
1 Name: Poison Powder
  Power: 117
  MP Cost: 171
  Range: Wide-Area
  Special: Poison
  Comments: Digimon sprays a bunch of little pink balls into the
    air, which come down and hit all other digimon. Hard to defend
    against.
  How to get it: Most low level plant digimon use this often.
    Especially the Arurumon and Red Vegimon in native forest.

2 Name: Bug
  Power: 500
  MP Cost: 354
  Range: Long
  Special: Flat
  Comments: Digimon realeases several bugs, one of which crawls up
    target's back and explodes.
  How to get it: Bring a digimon with at least 500 speed and defense
    to Bettle Land, talk to one of the Kabuterimon there and he will
    teach this to you (may also need 500 brains and offense, but I
    didn't have to train those up while I was there, so I can't
    say for sure.) Also the tentomon in beetle land use this attack.

3 Name: Mass Morph
  Power: 0
  MP Cost: 30
  Range: User
  Special: Raises all stats by a small amount, defense by a large
    amount.
  Comments: Like all stat boosters, you are vulnerable while the ani-
    mation goes on, but the stat boost can't be stopped.
  How to get it: The Weedmon in Great Canyon use this a good deal.

4 Name: Insect Plague
  Power: 58
  MP Cost: 96
  Range: Long
  Special: Poison
  Comments: A pink cloud slowly floats toward the enemy. When they
    touch it, they pause, then take damage.
  How to get it: Higher level insect digimon use this. Like the yanmon
    in geko swamp, and the tentomon in Bettle Land.

5 Name: Charm Perfume
  Power: 180
  MP Cost: 210
  Range: Wide-Area
  Special: Confusion
  Comments: A pink cloud slowly spreads out and damages all
    nearby digmon.
  How to get it: Red Vegiemon use this often enough.

6 Name: Poison Claw
  Power: 62
  MP Cost: 51
  Range: Short
  Special: Poison
  Comments: Digimon walks up, hits the opponent, and they sometimes
    get poisoned. Fast attack.
  How to get it: Basic attack for most plant-type digimon.

7 Name: Danger Sting
  Power: 157
  MP Cost: 102
  Range: Short
  Special: Flat
  Comments: Digimon hits foe. Fast attack. You can tell this attack
    from poison claw by a high-pitched noise preceding the strike.
  How to get it: Used by most low level insect digimon.

8 Name: Green Trap
  Power: 310
  MP Cost: 147
  Range: Long
  Special: Stun
  Comments: A trail of roots sprouts between attacker and target.
    When it reaches target, a mass of brambles sprouts around him.
  Tough to dodge, and stuns often.
  How to get it: Weedmon in Great Canyon uses this.
*****************
e. Water Techs
1 Name: Giga Freeze
  Power: 264
  MP Cost: 120
  Range: Long
  Special: Stun
  Comments: Ice breath with enough of an inhale to break the attack
    during.
  How to get it: The Gururumon of Ice Sanctuary and Mt. Infinity
    favor this attack. Also Ice devimon like this attack.

2 Name: Ice Statue
  Power: 424
  MP Cost: 186
  Range: Long
  Special: Stun
  Comments: The digimon points at their enemy and it's quickly
    encased in ice.
  How to get it: Ice Devimon in Freezeland uses this a lot. As do
    most powerful ice digimon.

3 Name: Winter Blast.
  Power: 120
  MP Cost: 169
  Range: Wide-Area
  Special: Stun
  Comments: The digimon twirls in the air and a blizzard covers the
    screen, which hits all other digimon a second later. Near-
    impossible to inturrupt, impossible to dodge.
  How to get it: Most Ice digimon use this.

4 Name: Ice Needle
  Power: 126
  MP Cost: 78
  Range: Long
  Special: Stun
  Comments: A quick but weak attack with a dagger of ice.
  How to get it: Most weaker ice digimon use this.

5 Name: Water Blit
  Power: 211
  MP Cost: 102
  Range: Long
  Special:
  Comments: A strong, but slow attack where the digimon charges up
    and spit a ball of water.
  How to get it: Easiest place if from the J-Moyjamon of Tropical
    Jungle.

6 Name: Aqua Magic
  Power: 0
  MP Cost: 36
  Range: User
  Special: Raises all stats.
  Comments: This attack is easily mistaken for war cry. The difference
    is that droplets of water rise up around the digimon instead of
    balls of light.
  How to get it: Gururumon use this attack a lot, as do the Mori
    shellmon in Misty Trees.

7 Name: Aurora Freeze
  Power: 430
  MP Cost: 258
  Range: Wide area
  Special: Flat
  Comments: Digimon charges up for way too long, during which
    sparkles of light are drawn toward him and then are shot
    up into the sky. Then an aurora appears and all other
    digimon are struck down.
  How to get it: Rockmon in Mt. Infinity try to use this alot, if
    you can keep your digimon from attacking him long enough. Also
    waruseadramon in the second battle with ogremon loves this attack.

8 Name: Tear Drop
  Power: 60
  MP Cost: 42
  Range: Long
  Special: Flat
  Comments: Digimon summons up a drop of water above your head,
    which then falls on you. Can be dodged, but is tough. Tough
    also to interrupt.
  How to get it: Arugamon in tropical jungle like this one. It also
    comes with most water digimon.
*****************
f. Mech Techs
1 Name: Power Crane
  Power: 226
  MP Cost: 126
  Range: Long
  Special:
  Comments: Digimon rears back and sends a huge mechanical arm at
    foe. If enemy moves while charging up, they will likely avoid
    it, but otherwise accurate enough.
  How to get it: Guardromon in Factorial Town.

2 Name: All Range Beam
  Power: 573
  MP Cost: 330
  Range: Wide-Area
  Special:
  Comments: This attack is a true room-clearer. Impossible to
    iterrupt (though you are vulnerable while the attack is
    happening), wide area, and horribly powerful. There are
    safe spots at longer ranges, but most digimon will suffer for
    being there to see this one.
  How to get it: The guardromon inside Factorial town factory use
    this one.

3 Name: Metal Sprinter
  Power: 150
  MP Cost: 165
  Range: Wide-Area
  Special:
  Comments: Digmon summons a pile of junk and sends it in all
    directions. Quick enough, but can be interrupted and dodged.
  How to get it: Comes with most Mech digimon.

4 Name: Pulse Laser
  Power: 389
  MP Cost: 168
  Range: Long
  Special:
  Comments: A swarm of little blue pulses fan out and converge on the
    target. The attack can be broken while the digimon is charging up,
    but this is difficult. The attack can hit nearby bystanders as it
    fans out to home in on the target. An excellent attack.
  How to get it: Metal Mammemon is the only digimon to use this out-
    side of a tournament, but he uses it enough that if you can, you
    will most likely learn it.

5 Name: Delete Program
  Power: 430
  MP Cost: 219
  Range: Long
  Special: Flat
  Comments: A stream of data wraps around the target and they take
    damage. Quick to come out, but a good window to break the attack
    exists while the data is circling around.
  How to get it: Giromon uses this attack, and is the only digimon to
    use it with any frequency out of tournaments.

6 Name: DG Dimension
  Power: 722
  MP Cost: 420
  Range: Wide Area
  Special:
  Comments: Attacker summons all digimon into a wireframe world
    where floating cubes redefine pain. Can be interrupted if other
    digimon are fast, but otherwise they're in for a whole new world
    of suffering.
  How to get it: Giromon and Machinedramon use this one. Otherwise
    you have to learn it by training your brains stat and praying.

7 Name: Full potential
  Power: 0
  MP Cost: 99
  Range: User
  Special: All stats rise by a large amount.
  Comments: Several gears swirl out from underneath the digimon.
    Digimon is vulnerable while this is happening, but it's already too
    late to stop the stat boost.
  How to get it: Machinedramon uses this in the rematch in back
    dimension. If you miss it, you will most likely have to get
    it from training.

8 Name: Reverse Prog
  Power: 256
  MP Cost: 297
  Range: Long
  Special: Flat
  Comments: Two meters and various other data surround attacker and
    target. When meter counts off around target, they take damage.
    Easy to interrupt, can't dodge, and almost impossible to block.
  How to get it: Giromon uses this as his primary attack. Tekkamon in
    Grey Lord's Manor also uses this. Both mons, however, are bosses,
    so if you miss it then, you'll likely have to get it by training
    brains.
*****************
g. Filth Techs
1 Name: Odor Spray
  Power: 88
  MP Cost: 75
  Range: Long
  Special: Stun
  Comments: Digimon breathes brown clouds at target.
  How to get it: Used often by the Geremon.

2 Name: Poop Spd Toss
  Power: 122
  MP Cost: 96
  Range: Long
  Special: Poison
  Comments: Digimon tosses a small pile of poop at target.
  How to get it: Geremon and Platinum Sukamon use this.

3 Name: Big Poop Toss
  Power: 211
  MP Cost: 192
  Range: Long
  Special: Confusion
  Comments: Digimon creates a large pile of poop and tosses it on the
    target's head.
  How to get it: Geremon and Platinum Sukamon use this.

4 Name: Big Rnd Toss
  Power: 211
  MP Cost: 282
  Range: Wide area
  Special: Confusion
  Comments: Digimon creates a large pile of poop and tosses it on the
    target, the pile then explodes into several smaller piles which fan
    out in all directions.
  How to get it: Geremon and Platinum Sukamon use this.

5 Name: Poop Rnd Toss
  Power: 75
  MP Cost: 120
  Range: Wide-Area
  Special: Poison
  Comments: Digimon creates a small pile of poop and tosses it in the
    air. It spreads out and hits digimon in the area.
  How to get it: One of the Geremon inside factorial town factory use
    this.

6 Name: Rnd Spd Toss
  Power: 122
  MP Cost: 216
  Range: Wide Area
  Special: Poison
  Comments: Digimon creates a small pile of poop and tosses it at the
    target. The pile of poop explodes into several other piles which
    spray in all directions.
  How to get it: Geremon and Platinum Sukamon use this.

7 Name: Horizontal Kick
  Power: 53
  MP Cost: 24
  Range: Short
  Special:
  Comments: Digimon turns sideways and kicks foe with a spray of odor.
    (Should this be renamed gas attack? :)
  How to get it: Basic attack for filth digimon.

8 Name: Ult Poop Hell
  Power: 333
  MP Cost: 333
  Range: Wide Area
  Special: Flat
  Comments: Several large piles of poop fall from the sky around the
    target. Then a giant pile lands right on them. Relatively easy to
    interrupt, as the target can break the attack while the smaller
    poops are falling.
  How to get it: One of the platinum sukamon inside factorial town
    factory uses this.
-----------------------------------------------------------------------
4. Area by Area Guide
File City
Day (Digimon Bridge area, not always there)
  Aruramon: Tear Drop, Poison Powder, Poison Sting
Night
  Tsukaimon: Sonic Jab, Dynamite Kick, Static Elect, Wind cutter
Boss
  Greymon: Red Inferno, Spit Fire,
  Airdramon:
*****************
Native Forest
Day
  Modoki Betamon: Static Elect, Electric Cloud, Water Blit (rare)
  Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
  Aruramon: Tear Drop, Poison Powder, Poison Claw
  Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
Night
  Dokunemon: Poison Claw, Danger Sting
  Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
Boss
  Agumon: Spit Fire, Sonic Jab
  Kunemon: Static Elect, Electric Cloud
  Palmon: Poison Powder, Tear Drop, Poison Claw
*****************
Tropical Jungle
Day
  Aruramon: Tear Drop, Poison Claw, Poison Powder
  Muchomon: Dynamite Kick, Ice Needle, Poison Claw
  Yanmon: Wind Cutter, Static Elect, Electric Cloud, Danger Sting
  Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
Night
  J-Moyjamon: Sonic Jab, Dynamite Kick, Water Blit
  Tsukaimon: Sonic Jab, Static Elect, Wind Cutter, Dynamite Kick
Boss
  Piximon: Confused Storm, Megalo Spark, Bug
*****************
Mangrove Region
Day
  Yanmon: Wind Cutter, Danger Sting, Rolling Cutter
  Muchomon: Dynamite Kick, Poison Claw, Ice Needle
  Modoki Betamon: Static Elect, Electric Cloud, Danger Sting
Night
  J-Moyjamon: Dynamite Kick, Water Blit, Sonic Jab
*****************
Ancient Dino Region
Day
  Vermilimon: Spit Fire, Magma Bomb, Heat Laser
  Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
Night
  Vermilimon: Spit Fire, Magma Bomb, Heat Laser
  Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
Boss
  Tyrannomon: Red inferno, Fire tower, magma bomb
*****************
Speedy Time Zone:
Day
  Gotsumon: Megaton Punch, Sonic Jab, Buster Dive
  Saberdramon: Spinning Shot, Wind Cutter, Prominence Beam
Night
  Gotsumon: Megaton Punch, Buster Dive, Sonic Jab
  Darkrizamon:
Boss
  Meteormon: Meltdown,
*****************
Overdell
Day
  Darkrizamon:
  Soulmon: Electric Cloud, Static Elect, Megalo Spark
Night
  Darkrizamon:
  Tsukaimon:
  Soulmon: Electric Cloud, Static Elect, Megalo Spark
*****************
Grey Lord's Manor
Day/Night
  Soulmon: Thunder Justice, Megalo Spark, Electric Cloud
  Tsukaimon:
  Rockmon:
  Darkrizamon: Heat Laser, Magma Bomb
Boss
  Tekkomon: Buster Dive, Full Potential, Reverse Program
  Skull Greymon: War Cry, Dynamite Kick, Buster Dive
*****************
Great Canyon
Day
  Goburimon:
  Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
  Weedmon: Mass Morph, Green Trap, Danger Sting
  Sand Yanmon: Wind Cutter, Spinning Shot, Hurricane
  Muchomon:
Night
  Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
  Gururumon:
  Weedmon:
  Goburimon:
Boss
  Birdramon: Prominence Beam,
  Ogremon: Sonic Jab, Megaton Punch, Tremar, Magama Bomb
  Agumon:
*****************
Ogre Fortress
Boss
  Gabumon: War Cry, Sonic Jab,
  Agumon: Fire Tower, Spit Fire, Muscle Charge
  Ogremon: Megaton Punch, Tremar, Magma Bomb
*****************
Freezeland
Day
  Snow Agumon: Ice Needle, Muscle Charge, Winter Blast
  Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
  Hyogamon: Giga Freeze, Buster Dive, Winter Blast
Night
  Ice Devimon: Ice Statue, War Cry, Sonic Jab, Ice Needle
  Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
  Hyogamon: Giga Freeze, Buster Dive, Winter Blast
Boss
  Garurumon: Giga Freeze, Ice Statue, Aqua Magic, Winter Blast
*****************
Ice Sanctuary
Day/Night
  Ice Gotsumon: Ice Needle, Winter Blast, Ice Statue
  Blue Meramon: Prominence Beam, Ice Statue
  Hyogamon: Ice Needle, Megaton Punch, Buster Dive, Giga Freeze
  Gururumon: Aqua Magic, Winter Blast, Ice Statue, Giga Freeze
*****************
Secret Cave
Boss
  Ogremon: Tremar, Megaton Punch, Magma Bomb
  Gabumon:
  Waruseadramon: Aurora Freeze, Thunder Justice
*****************
Misty Trees
Day
  Fugamon: Wind Cutter, Megaton Punch, Static Elect
  Mori Shellmon: Aqua Magic, Water Blit, Charm perfume, Ice Statue
  Goburimon:
Night
  Darkrizamon:
  Tsukaimon:
  Goburimon:
  Fugamon: Wind Cutter, Megaton Punch, Static Elect
  Saberdramon:
Boss
  Gabumon:
  Kokatorimon:
*****************
Toy Town
Day/Night
  Toy Agumon: Red Inferno, Muscle Charge, Spit Fire, Fire Tower
  Tankmon: Red Inferno, Muscle Charge,
Boss
  WaruMonzaemon: Megalo Spark,
*****************
Geko Swamp
Day
  Yanmon: Spinning Shot, Danger Sting, Insect Plague, Wind Cutter
Night
  Gekomon:
Boss
  Otanamon:
*****************
Gear Svannah
Day
  Psychemon: War Cry, Sonic Jab,
  Shima Unimon: Dynamite Kick, War Cry
  Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
  Akatorimon:
Night
  Tsukaimon:
  Nise Drimogemon: Sonic Jab, Dynamite Kick, Tremar
  Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
  Psychemon:
Boss
  Patamon: Wind Cutter, Sonic Jab, Dynamite Kick
*****************
Trash Mountain
Day/Night
  Geremon: Horizontal Kick