Review by Yami Shuryou
"Your karma is mine! NO reincarnation for you!"
Digimon are the champions
Change... into a corrupted piece of junk known as Digimon World.
That pretty much follows the basis of Digimon World. From the mass hysteria of the next Pokémon on the market with several highly unordinary twists to it, Digimon has reincarnated into a bad game. Bad. Bad game. Baaaaad game! Bad boy, here, bad game!
Digimon World surprisingly starts off with the thought that it will be another high-tech polygonal game with the FMV, but it's the only cinema action that you'll find in the game. From then on, it's downhill with the graphics, with an arid amount of detail.
After you wake from the plunge into an electronic device, you find out you're in the Digital World on the small landmass of File Island, to be exact. Hardcore animé fans will be confused when they learn of the plight of File Island, of the Digimon of File City losing their ability to communicate and eventually segegrating. The head honcho of those who are trying to reunite their lost power, Jijimon, sets you upon the task of recruiting the abandoners. Not only does it happen to contradict the story of the show, it also sets you on an original plot. But unlike how many people rave over original plots, this story has absolutely no plot twists save one near the end, and many questions go unanswered. You set upon your journey with almost no idea of where the heck you're supposed to be going and what the heck you're supposed to be doing, and by darn, that loans a sense of injustice for a Playstation game if one were to ask me.
For those fanatics who think that a battle system revolved around Digimon could actually work, I hate to inform you that you are wrong. Before you even go into battle, you stop by the Green Gym conveniently located next to the File City, where you can train in several courses to increase varied stats. Yes, stats. They've brought it here too! After training in some things that make no sense WHY ON EARTH would you need MP in this game, and JUST why would you get it by enduring falling water from a waterfall? - You can then feel set to go out and explore the world.
The second fault in the battle system before you even go to battle is an animé injustice. In the show, Digimon would be able to evolve and devolve as required, and up to Mega Class. Go west, Digimon World, the land of where things are corrupted. Go west. Not only was the game programmed to allow you to go no higher than Ultimate Class, one level before Mega, but you are also unable to devolve to a lower level. You CANNOT.
OK, so you want to battle now, huh? Well, looking around for an opponent, you'll find *GASP* a RECOLORED DIGIMON SPRITE! Heaven forbid! Engaging in battle, you'll first be treated to an assortment of annoying beeps and boops, and then your music changes into beeps and boops. Beeps and boops. After getting past the terrible attack sounds and the earsplitting scream of the main character (I recommend you listen to Metallica instead), you give orders to your Digimon to battle the enemy(s). You attack. You attack again. And again. And again. All the while, your opponent's just standing there dumbfounded, with an AI to match. Nevertheless, with the insane amount of sad damage to HP proportion in this game, you'll finally give up throwing various items to recover your Digimon's HP and MP and just use that charged up FINISH! attack that gets charged throughout the match.
After you finally beat the enemy Digimon, you hear the character's victory cry. Now, does that not sound a lot like FONK SHEET!' to you? Not only was this game censored, but the censorship was lame and pathetic! Besides that, you get a stat screen where some of your stats increase by pathetic increments of 0, 1, or 2, and then you look near the bottom. Here, you see Ag in yellow text, and nothing else. After some lag in the addition of your stats, it finally finishes Agumon dropped Brain Chip. Good lord! Just to get a stats-increasing item? Some of the translators must have had hippopotomonstrosesquippedaliophobia the fear of long words while others had the fear of short words!
Finally, you'll come around and realize that only those Digimon who are recruitable for the city actually have their proper colors, *cough*lamers at Bandai couldn't take the time to make new sprites*cough* and you'll start looking for those to fight. Your journey will eventually take you to the Great Canyon, and after going through some elevators in this place that just appear out of nowhere, and are also difficult to find thanks to a camera that has to stick from one point of view, you'll find a nest. Intruding on it, your game freezes! Heaving a deep sigh, you restart, and go to the nest again. Your game freezes again! Eventually, thankfully, you'll be able to fight the Digimon here. All the while, you will just want to scream from the repetitive soundtracks that have to torture you, and the bland backgrounds that make your eyes water. The game at least saves you from the torture of having to battle all the Digimon with a few mini-games, such as curling and managing a shop.
Digimon World suffers from many flaws. The idea of the game is actually fitting for the numerous amount of glitches in a digital world, with text bugs calling your Digimon Gabumonmonmonmon and the infamous, hazardous, deathly jukebox Playstation crasher. Giromon is evil! EVIL! The gameplay is bored to death, you'll be backtracking for mindless duties, and for some reason, you'll never be able to catch that lousy Seadramon, especially when your parents ground you swearing incessantly and quite unnecessarily after a straight hour without success. The sound will make you unstable, and the graphics will cost you that precious eyesight.
However, I do believe that Digimon World has one redeeming flaw: the system of building a city. In this game, one could compare it to Breath of Fire II's Township or Dragon Warrior III's town to get the yellow orb, in the sense that although the building of it is automatic, your doings get it done. In Digimon World, you go around File Island, and some of the original color Digimon will battle you, and others will ask task of you. Once you defeat them/fulfill their task, they will join File City, and do something there; Birdramon will have a one-way air transport system, for example, while a half dozen of the Digimon will together upgrade the shop.
While those types of games have some appeal to me, things like Civilization and SimCity turn me off, as they require too much of an indepth look. So, if you like games with a feature like the former examples, Digimon World may have a place in your heart. Otherwise, I wouldn't give it the time of the day.
Story - 6/10
I'll have to admit, it does do some justice, and it's not a plot grounded to death. Nevertheless, it wasn't really that well-rounded, as you mostly just ran around recruiting Digimon.
Gameplay - 5/10
A TERRIBLE battling system of which most the game is revolved around turns everyone off. However, for those who find a game that offers a town-building feature appealing, Digimon World has it.
Graphics - 2/10
You like the graphics, correct? Well, in my opinion, you are right! *Is secretly manipulating you into dropping your guard while two white men sneak up on you from behind*
Sound - 0/10
Do NOT turn the sound up on your TV. I've suffered the pain from it by bringing you this review, you shouldn't have to suffer by being curious.
So, yes, while I had no choice but to hate most of the game, I think the fact that you're able to build a town in this game, a feature only found in a few games, deserves a 4/10.
Reviewer's Score: 4/10 | Originally Posted: 06/07/04
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