******************************************************************************** ******************************************************************************** ** ** ** ** ** ** ** W I L D A R M S I I ** ** ** ** ** ** ** ******************************************************************************** ******************************************************************************** Wild Arms II - Location Guide Version 1.01 Done By: Tricrokra (Tricrokra@hotmail.com) Data of Wild Arms II version I played. System: PS ONE (Normal Playstation 1 in smaller form) Region: NTSC USA/Canada Legal Notics. You're free to download and copy this FAQ to anyone you know as long as it's unprofitable and this FAQ is unmodified. When uploading this FAQ to please let me know. In most cases it won't be a problem if you do. (C) Copyright JBC-Soft, Jeroen Broks (Tricrorka), 2001, All rights reserved History -.-- 08-15-2001 - The date I started playing the game to write this FAQ 1.00 08-25-2001 - The date I finished the first release! 1.01 06-25-2002 - Added "Good Luck Zone", "Wind Tiger's Den" and "Meteor Crater" *** INTRODUCTION *** If you try to finish the game without a walktrough you may sometimes be stuck forver in finding the locations on the worldmap. Some are extreemly hard to find and that "search" option, makes things even worse. It's one of the very few negative points of the game. Searching the map may sometimes eat more time and makes the game boring. That's a pity. That's why I wrote this special guide for it. You play the game without a walktrough but save yourself the boring time of searching the whole map, but the rest of the puzzles won't be explained here so you still got the challenge of finishing the game without a walktrough. Using my FAQ is supposed to take much frustration away.... *** NOTES *** 1 - I played the American version so if I use names it will always be the English names. So Riruka will be called Lilka for example... 2 - I'm sure a lot of optional locations will be missing here. Don't flame me about it, but tell me how to find them so I can improove this FAQ. If you do please tell me if you want to be credited for it. 3 - It won't make sense to search for a location if you don't fit the "requirement".... It simply won't be there! So be sure to check the requirement before searching a location. If the requirement is "none" then the requirement is simply that you must be able to reach the place first, which will mostly not be until you need to be there. 4 - To be able to enter a location you must use the "Search" feature (unless the location is marked with a "*" in this guide). If you "Search" and you're close enough to the location and you fit its requirements it will appear on the map. The "Search" button is the same as the "Tools" button in dungeons. Default is Square if I haven't mistaken (I usually use a other controller configuration) 5 - If I note a location has a (optional) boss, it might be that you don't encounter it right away. In most of the cases it will, however. Most of the optional bosses won't be encountered right away, but are locked in pyramids that are activated by "My Mike". I'm not going into detail about that in this guide. 6 - Spots with "(Disappear)" behind it will disappear after visiting and you'll never be able to get back there. 7 - At some spots I left out the bosses or some of the bosses. Don't flame me about it, I know they are there. I did it in order not to spoil the game. 8 - Halfway the game you'll get the Bionic Eye. Very helpfull in spotting locations. *** Introduction Locations *** The introduction locations are the locations where Ashley, Brad and Lilka will have a personal dungeon first before the game really starts. You'll get there automaticly. Still I'd like to discuss them a little Into-Location 1: Withered Ruins * Requirement: None Bosses: Kalivos Optional Bosses: None You get here automaticly, and basically you don't ever have to come back again. But you can do it in order to find Hyulkontons (Tim's force divide on Gagisons). If you want to do so, it's located all the way to the south of the city of Meria. Can't miss it. Searching not required Intro-Location 2: Green Hell * Requirement: None Bosses: Gremalkin Optional Bosses: None Get here automaticly. You will need to come back here later. I'll discuss then how to get here Intro-Location 3: Palace Village Requirement: None Bosses: Olivier Optional Bosses: None Palace village is the only place that will disappear after visiting it so you'll need to "search" for it again later. But until you reach the second CD you don't have to worry about getting back here, because you won't. *** Normal Locations *** *** DISC 1 *** Location 1: T'Bok Village Requirement: You must have read the sign you see when leaving Green Hell first Bosses: None Optional Bosses: None As soon as Brad has defeated his first boss you'll be on the world map. Brad is the only one who'll be there during his introduction part. Go straight forward and walk past the mountain to the left of Brad. The area behind here is the place to search. It's in the middle of this area Location 2: Sword Cathedral Requirement: Ashley must have heard he's assigned to be a member of a new special Squad Bosses: None Optional Bosses: None From Meria keep going West until you see a beach. From the beach head north. Search here and you'll find it! Location 3: Valeria Chateau Requirement: Lilka must have joined the party Bosses: You won't meet them all at once, but throughout the entire game. Aphael, Antenora (1), Judecca (1), Blastadon, Grauswein. Don't worry about it now Optional Bosses: None A spot where you'll get much :) South of Meria you'll see a higher plateau. You can get on it by walking around it. Valeria Chateau is located on top of it. Location 4: Under Traffic Requirement: Brad must have joined the party Bosses: None Optional Bosses: None From Meria head South until you can't go further. Head West until the mountain "wall" is going a little bit to the North. Search here. Location 5: Damzen Requirement: None Bosses: None Optional Bosses: None After leaving under traffic head South West. You'll see a green spot on the ground. Can't miss it. Damzen is located right on it. Location 6: Telepath Tower Requirement: You must have heard about the people who invaded the tower by some people in Damzen. If you got that information Irrving should call you. Bosses: Vagesta Optional Bosses: None From Damzen head South until a mountain blocks your way. Search here. If you can't find it right away, go a tiny little bit East and try it again. Location 7: Mount Chug-Chug Requirement: You must have encountered Marievel after the Telepath Tower. You must have been able to give her a name. Bosses: Ptolomea (1) Optional Bosses: Zyclus & Zetrim Keep on heading East from Damzen. There are some higher pateaus. Get on them until you can't go no further, not even with walking around. Search here Location 8: Life Reflector Requirement: Ashley must have brought the empathite he found to Marina Bosses: Elebart Optional Bosses: None You must have seen the forest southwest of Valeria Chateau. If not you should check your eyes. It's located in the middle of it. Location 9: Sylvaland Castle Requirement: None Bosses: None Optional Bosses: None If you leave the life reflector you see a forest. It's right in the middle. Location 10: Halmetz Requirement: Speak to the Queen of Sylvaland first Bosses: Trask (1) Optional Bosses: Titanius From Sylvaland Castle keep going east. If you can't go further you are very close. Location 11: Golghotta Prison * Requirement: Defeat Trask at Halmetz Bosses: Trask (2) Optional Bosses: Angolmois You'll get here automaticly. You can come back here after you got "My Mike" if you want to fight Angolmois (WARNING: He's tough)... It's located on the beach between Halmetz and Sylvaland Castle Note location 12 and 13 can be taken in random order Location 12: Holst Requirement: Golghotta must be finished Bosses: Judecca (2), but that comes MUCH later Optional bosses: None, but the entrance to the dungeon that hides Ragu O Ragula is here. Open the red path in the life reflector. After teleporting leave the reflector and head south until you can't get any further. Go West now until the second big rock. Search here. Location 13: Raline Observatory Requirement: See 12 Bosses: Undiness Optional Bosses: None Teleport with the life reflector using the yellow path. Leave the reflector. Go North until you can't go further. Go East Location 14: Baskar Requirement: You must have beaten Aphael Bosses: None Optional Bosses: None Valeria Chateau can fly now. Auto-pilot it to Baskar (After this mission is completed the Auto-pilot will only work to Meria Boule). Leave the Chateau and answer the call. HEad North until you can't go further. Search here. Location 15: Hidden Trial Arena Requirement: Tim must have joined the party Bosses: Reguleus, Gehanna Neros Optional Bosses: None South-East of Baskar. Near the giant rock HHH: Hovercraft * Requirement: Available after taking downt he Varukisas It's initially on the beach west of Meria, near the Sword Cathedral Searching is NOT required Data tablets: (This is the order I took them) Tablet 2 From Meria beach keep following North Coast until you reach a beach. Search here. Tablet 3 From the beach where you found tablet 2 head East following the coast until you see another beach and search here Tablet 1 Near the gigantic peninsula in the middle is an island. NEar it's beach is tablet 1 Location 16: Sielje Region Requirement: Must have done second part of Mt. Chug-Chug. (Need a boss symbol from Damzen) Bosses: None Optional Bosses: None After leaving Mt Chug-chug head south and go West A.S.A.P. Keep searching while going West and you can't miss it. Location 17: Gate Bridge * Requirement: On the map by default, but you need the gate key from Sielje to enter it Bosses: Liz & Ard (2), Trask 2.0 In spite of what they say in the game you'll need to go east once you leave Sielje Region. As soon as you can go south. You'll be leaded to the west. Follow this way and you'll reach the gate bridge Location 18: Green Hell * Requirement: None Bosses: None, this time. There was one when you got here before, remember. Optional Bosses: None From the gate bridge, head North-West. It's marked with two pillars. You can't miss it. You don't even have to search. Location 19: Quartly Requirement: Dog at T'Bok must have brought the Teleport Orb Bosses: None Optional Bosses: None Warp to Meria. Go to the Hovercraft. Go to the west of the sea. Go South. If you see a river go into it. If you see a beach by a forest, ignore that one, but turn into the sideway to the right here (west). You'll see a beach at a desert. Dock here and enter the desert. Keep going North until you reach a gorge. Go west following the line of the Gorge. Quartly is a bridge over this gorge so you may search this whole gorge. However the game makers were so friendly to mark the spot the search with a darker spot. Location 20: Slayheim Castle Requirement: None Bosses: Wait and see! Optional Bosses: Xenon Leave Quartly throught eh north gate (if you are a salt plain and not in a desert you've taken the right one). Keep going north until you reach the sea. Go east. If you found a beach you are close. The castle is south-east of the beach. Very close to it! Location 21: Alchemic Plant (Disappearing) Requirement: After completing Slayheim Castle go back to Quartly to receive a call from Irving. Bosses: Antenora (2) Optional Bosses: None Leave Quartly from the South Side (Desert side). The Plant is South East at the edge of the Desert. Hard to spot. :( Location 22: Urartu Station Requirement: After completing Alchemic Plant Bosses: Caina (1), Kanon (2) Optional Bosses: None Warp to Quarly and leave it through the North Gate (Salt Plain). Head West until sea. Follow Coast to North until you path is blocked by a mountain. Search here. Location 23: Guild Galad Requirement: None Bosses: None Optional Bosses: None Keep going North till you reach the beach. North East of that is a small peninsula. That's the place to search. Location 24: Abanoned Mine Shaft Requirement: First you must have spoken with the Guild Galad Master. Then to the man at the entrance of the mine in Holst Bosses: Kanon (3) Optional Bosses: Kobold King Warp to Holst and then warp to the Hovercraft. Go around the Island you are now until you reach a beach at the North side. Search the North-East of this Island near the coast. NOTE!!! From now on you'll have the Bionic Eye. Searching will be MUCH easier now!! Location 25: Coffin of 100 eyes Requirement: Beat Judecca at Holst Bosses: Liz & Ard (3), Arms Killer Optional Bosses: None South East of Quartly. Easy to spot with the Bionic Eye. NOTE!!! The diablo pillars can be accessed in random order. To reach Judecca's pillar you'll need to complete Archheimm first. Location 26: Diablo Pillar Caina Requirement: Coffin 100 eyes completed Bosses: Drawdo, Caina (2) Optional Bosses: None Warp to Valeria Chateau and board it. At the South-West Of Guild Galad (if you have the map scope, for god's sake use it to spot guild-Galad easier), is a landing path. Beam down here and search the area. Easy to spot with Bionic Eye Location 27: Diablo Pillar Ptolomea Requirement: Coffin 100 eyes completed Bosses: Belleclaire, Ptolomea (3) Warp to Sielje. Warp to Hovercraft. To the east a dark spot in the ocean (it's green on the mapscope). Search this dark area. Location 28: Lost City Archheim Requirement: Coffin 100 eyes completed Bosses: Jasoul Optional Bosses: None Warp to Quartly and leave it into the Salt Plains (North). It's hard to explain in directions but you can see it on the Bionic Eye. It's that green dot. Try to use the eye to spot it. Location 29: Diablo Pillar Judecca Requirement: Coffin 100 eyes completed. Archheim completed. Bosses: Magmalizer, Judecca (3) Optional Bosses: None After beating Jasoul you'll reach a life reflector warping you to Snake Road. If you follow the road here you'll find the pillar at the end. Location 30: Diablo Piller Antenora Requirement: Coffin 100 eyes completed Bosses: Prisnum, Antenora (3) Optional Bosses: None Warp to Damzen and warp to the hovercraft (Meria won't work any more) :( Cross the sea to the west and go South searching for the river (just like Quartly). Enter the river and dock at the beach in the forest. Search this forest. Location 31: Heimdall Gazzo * (Disappearing) Requirement: Completed All Diablo Pillars Bosses: Vinsfeld (1), Vinsfeld (2) Optional Bosses: None No "search" button required, but it's still HELL to find this one! }:( Use Valeria Chateau to reach this one. It's above the sea south of Sielje. Keep searching. Patience will get you there. It's not on the bionic eye, so that makes it even more difficult. A shadow in the sea may tell it's location. My experience told me that when you use the Chateau and go to the island south-east of Sielje, the Heimdall Gazzo is right to the South of it. *** END OF DISC 1 *** *** DISC 2 *** Location 32: Grotto Of Lourdes Requirement: Available as soon as you you reach the worldmap on Disc 2 Bosses: None Optional Bosses: None Warp to Sielje and warp to the Hovercraft Go to the island to the south. Search the spot at the South of this Island. Location 33: Sacrificial Altar Requirement: Once having Ashley back and going to Baskar, you must have spoken to a guy (THE CHIEF WON'T WORK) who tells that the altar is in the Urartu mountains Bosses: None Optional Bosses: None Warp to Guild Galad and take the Hovercraft from here. Go east and keep following the shore to the South. Dock at the second beach you find here (it's in a small inlet. On the mapscope you'll see that it's close to the Island Outpost). SEarch this area. Location 34: Lost Garden Requirement: Lourdes and Sacrificial Altar completed. Bosses: Caina (3) Optional Bosses: None Remark: This is the place where to get Marievel's tool My Mike, once she joined the party later in the game. Warp to Damzen and take the Hovercraft. Go to the Island right to the North of the giant peninsula. (It's where you found Data Tablet 1 earlier in the game). Location 35: Sleeping Volcano Requirement: Grauswein must be DEAD!!! Bosses: Lombardia Optional Bosses: None From Valeria Chateau head to the Life reflector. Open the yellow path and teleport. Leave the reflector and go North to the mountain and walk past it by the west side. Take the road to the North-West. Search at the dead end. NOTE!!! The four ray-points can be taken in random order. For the Raypoint muse you'll need Tim's Wind Cloak to reach it, which is located in Ray-point Wing. Location 36: Raypoint Wing * Requirement: Lombardia Bosses: Wing Knight Optional Bosses: None Warp to Sylvaland Castle and board Lombardia. Bring Lombardia exactly above the castle and keep flying to the West and you'll see it. Can't miss it. Adjust your height to be able to enter it. Location 37: Raypoint Muse Requirement: Lombardia, Tim's Mist Cloak Bosses: Muse Knight Optional Bosses: None Warp to Sielje and use Lombardia to go to the gate bridge and land on the Green Hell Side (You can also go on foot, but this is much faster) :) Enter the bridge. Use Tim's Mist Cloak to get by the panel and open the bridge. Leave the bridge and warp to the Hovercraft. Go to the brigde and you can get past it at the open spot. Go to the North and dock at the beach and search here. Location 38: Raypoint Flam & Palace Village Requirement: Lombardia Bosses: Flam Knight Optional Bosses: None Palace Village is optional, but nice to buy the best weapons you can buy in a store. Palace Village is soooo close to Raypoint Flam that I discuss it in one location. Warp to Meria. Fly to the big island to the North (Ignore the smaller island) If you can find Judecca's Diablo Pillar here, you got the right island. From the Diablo pillar cross the mountain and land at the wide open spot here. From here you can use the bionic eye to pinpoint Palace Village and Raypoint Flam. Location 39: Raypoint Geo Requirement: Lombardia Bosses: Geo Knight Optional Bosses: None Warping to Guild Galad is a nice option to start with. Use Lombardia to go a little to the east and you might see a nice round island on the map scope, to the south. Fly to there and land on the peak of the mountain here. Search here and voila. Location 40: Trapezohedron (Disappearing) Requirement: Completed all the 4 Raypoints Bosses: Larva Optional Bosses: None Warp to Quartly. Board Lombardia and fly to the salt plains to the north. It's located in these plains. Use the bionic eye to pinpoint its exact location Location 41: Fiery Wreckage Requirement: Completed Trapezohedron Bosses: None Optional Bosses: Ghost of Vinsfeld Warp to Halmetz. Board Lombardia and head directly to the East. At the beach land and search at the edge of the beach. Location 42: Spiral Tower * Final Location * Requirement: Fiery Wreckage Completed Bosses: Grodine, Manufestu, First Root, Second Root, Third Root Kuiper Core and the Final Boss (The first two are in the Spiral Tower, the rest is Glaive Le Gable which is accessed from the Spiral Tower) Optional Bosses: None The Spiral Tower is easy to spot. It's on the giant peninsula in the middle of the inner sea. At's at the peak of its mountain. Problem is Lombardia can't land close to it. :( Fly to the Peninsula with Lombardia and go south and go east as soon as the peninsula connects to the land and here you'll find a place to land. Now you must go to the mountain on the peninsula and go to its peak and search there. =================== Optional Locations: =================== Optional Location 1: Thunder Lion Cage Requirement: None Reward: Noua Shax (Thunder Guardian) Optional Bosses: None Go to the beach west of the inner sea with the Hovercraft (Where you found tablet 3). From the beach head a little North-West and search here. Optional Location 2: Island Outpost Requirement: I'll take that in more detail in my description below Reward: Level 2 magic. And the possiblity to learn "Extend" (Later) Optional Bosses: None Once the dog in T'Bok village brought you the Teleport Orb, warp back to Sielje. Speak to someone named Karayan who is in the libarary. Read a book here about Teleport Orbs and leave Sielje. Put Lilka in the lead and use the Teleport Orb to warp to a location at random and she'll mess up and land on a small island. Search here. You'll meet Day who'll teach you level 2 magic. ABOUT EXTEND! This is not the right FAQ to talk about it, but I got too many questions about it, and it came to my attention that there are too many FAQs wrong about this topic. After you got level 2 magic you may encounter Karayan in the Sielje Library (don't know exactly from which moment. I checked when I went for the Diablo Pillars, but you can come back later, as well). Talk to Karayan who'll say to be tired of spreading higher magic around the world. Now warp to the Island Outpost and Day will teach you Extend (Lilka must be in the lead) From that moment you'll have no more business at the island outpost. Normal magic guilds will now teach you level 1 and 2 spells... So that's said. Optional Location 3: Dark Reason Requirement: None Reward: Leita Salk, Guardian Of Darkness Optional Bosses: None The same way at the abadoned mine shaft (Location 24). This one is in the middle of this island. Optional Location 4: Crimson Castle Requirement: Lombardia Reward: Secret Party Member: Marievel. As a party member pretty worthless, but she's your ticket to some bonusses and nearly all the optional bosses. Optional Bosses: None Warp to Guild Galad and use Lombardia to go South-West. Once over the mountain land Lombardia. Use the bionic eye to pinpoint its exact location and search there. Optional Location 5: Odd Headquaters Requirement: Marievel, it seems. And drinking milk in Damzen Reward: - Change names of partymembers - View the cards of which monsters you defeated - Shop that sells heal berries, big berries and stuff - Puzzle that brings you a Teddy Bear Optional Bosses: None Go to Damzen and drink a milk in the pub. The owner will tell you about a strange building to the NE. Leave Damzen and head North-East. YOu'll find it easily witht the bionic eye. Optional Location 6: Promised Catacombs Requirement: Marievel. And doing things I'll describe below Reward: Wind-Up key, needed to get My Mike. And it seems you can get Marievel's second force here. Optional Bosses: None At the library of Meria castle is a book called "Crimson Noble Sancturary". Only Marievel can read it. Read it. Now leave Meria and board Lombardia. Put the map-scope on for quicker pinpointing the location by pressing "Select" twice. Go to the island SouthWest on the map. It's completely forest with a clearing where Lombardia can land. On this island walk to the South East of this Island and Search here. Optional Location 7: Pirate's Warren Requiremnts: Lombardia Reward: Servel bonusses. Optional bosses: Gatlorg Warp to Sielje. Go to the east (with Lombardia) over the dark spot in the ocean (Where Ptolomea's Diablo Pillar is located as well). Go to the east of this dark spot and you'll see and island. Land here and search this spot to find the Pirate's Warren. Optional Location 8: Fab Lab Requirements: Marivel must have spoken to Luka. A girl in the Pub of Damzen. If the name Luka doesn't appear, you've spoken to the wrong person. Reward: Marivel's 3rd force "Lucifer" and 4th force "Asgrad 2". Optional Bosses: Bulkogidon (Very hard and required to complete this optional dungeon). Warp to Sylvaland Castle and Board Lombardia. Fly to the South and there's a spot across the sea where Lombardia can land (not reachable with the Hovercraft) Land here and search this area. Optional Location 9: Good Luck Zone Requirements: Trapezohedron Completed Reward: Chappapanga, luck guardian Optional Bosses: - Go to T'Bok and let Brad talk to Merril in the house to the north. Then leave T'Bok and go all the way east, close to the sea you may find it. Optional Location 10: Wind Tiger's Den Requirements: Flying Valeria Chateau or Lombardia Reward: Fengalon, wind guardian Optional Bosses: Zolinge Follow the north coast of the inner sea with anything that can fly. You may find it there somewhere (there's a landing pad nearby). Optional Location 11: Meteor Crater Requirements: Lombardia Reward: Rigdrobrite, star guardian Optional Bosses: Zavorg South of the map is an island with a bit crater, that's the place to search. More optional locations will be listed in updates of this guide.... Other guides by Tricrokra Breath Of Fire - Boss guide (in production) Breath Of Fire III - Walktrough with ULTIMATE PLAYING HINTS Breath Of Fire III - Manillo Trading Shops Breath Of Fire III - Where to catch the best fish? Breath Of Fire IV - Boss Guide Breath Of Fire IV - Combo Guide Grandia - Boss Guide Grandia - Skill Guide Grandstream Saga - Boss Guide Wild Arms - Boss Guide Wild Arms 2 - Boss Guide Wild Arms 2 - Location Guide My guides are available from the next sites: http://www.rpgrealms.com http://www.neoseeker.com http://www.psxcodez.com http://www.gamefaqs.com To make sure you got the latest update of my guides please check: http://www.geocities.com/tric_faq Wanna play a free RPG? Check: http://members.xoom.com/tricrokra If any of the URLs above leads into a 404, please let me know!
FAQ Display Options: Printable Version