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    FAQ/Walkthrough by Syonyx

    Version: 1.21 | Updated: 11/26/07 | Printable Version | Search This Guide

                     ^          .
                    | \        /|
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           `-._  _,-'       `-  |   __  __  __  ___  ___     ___
            \  ''                `.[  ][  ][  ][   ][   ]   [   `-.
             \                    ;'  ' '' '  ' | |  | |     | -.  \
            /            __     ;   \  \/ \/  / | |  | |     | | '  }     _.._
      _____/        ;\  ( .'._/     '   . .   ' | |  | |     | |  : |  ,'     '-.
     `.      /(     ((   ` \,        \ \ ^ / /  | |  | |  /' | |  ; } /  _._     \
       `-.  { '._    '    <`.`\      '  ' '  '  | |  | |,' ; | |_,  ;/ .'   \     \
         {   '.__.,-           `-._  [__] [__] [___][_____; [_____," \/      }    }
         '                ,---._   / ___    _____    ___  ___   __          /     /
       ,-'               /      ,^' [   ]  [,  _ '  [   ][   ] /  `-|      /     /
     .'___        ,.     '._        /   \   | | ) )  |  \/  | {  (`.|     /    .'
           \     /(.'/ ,-._  )      '/\ '   | |, /   | |  | |  \  `'.   ,'   ,'
            \  ,'   <_|            / -'  \  | `  \   | |\/| |,-,'.   \ /   ,'  ,--
             \.                    , ,\  '  | |'  \  | |  | |; |  `,  ) ,'___,/  /
               '.                 / /  )  \ | | \ '  | |  | |: `--'  /          /
                 '._        _,-' [___] [___][__][__][___][___]\ .__,'       ND /
                    `--.--'                                    '  ------------'
                                                                  I G N I T I O N
    
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    |                                                                             |
    *     -- SYONYX presents for your gaming pleasure --                          =
    |                                                                             |
    =                 *** a Wild A.R.M.S. 2 FAQ/Walkthrough ***                   *
    |                                                                             |
    *                                                    version 1.21             =
    |                                                                             |
    =-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*
    
    -add FAQ (perhaps best leveling up with hyulkonton?)
    -after finding shadow of Heimdal Gazzo, then what?
    -check e-mail
    _____________________                                             _____________
      TABLE OF CONTENTS                                                 GAME INFO
    
    1) Introduction                                              Title: Wild Arms 2
    2) Controls                                                          Genre: RPG
    3) Playing the Game                                  Platform: Sony Playstation
    4) Combat system                                            Developer: Contrail
    5) Walkthrough - Disc 1                                    Publisher: SCEI/SCEA
    6) Walkthrough - Disc 2                               ESRB Rating: E (Everyone)
    7) Side Quests                                     Release Dates: 09/02/99 (JP)
    8) Playable Characters,                                           04/30/00 (NA)
         Tools, and Abilities
    9) Lists
        9a) Guardians
        9b) Items                                                    ______________
        9c) Weapons                                                    GUIDE INFO
        9d) Armor
        9e) Gear                                                     Author: Syonyx
        9f) Personal Skills                                         Version #: 1.21
        9g) Experience/level                                Last updated: 25-Nov-07
        9h) Duplicator Locations
    10) Bestiary (Monster Album)
    11) Encyclopedia
         11a) Non-Player Characters
         11b) Books
         11c) Glossary
    12) Closing info
    
    _______________________________________________________________________________
      IN-DEPTH WALKTHROUGH CONTENTS
    
    The easy way to find what you're looking for!  Press Ctrl+f and enter the
    search code to jump to the relevant section in the guide.
    
    Location                  Search Code      Location                Search Code
    --------                  -----------      --------                -----------
    (Disc 1)                                   (Disc 2)
    Withered Ruins            Dungeon WR       Memory Maze             Dungeon MM
    Millennium Puzzle         Dungeon MP       Millenium Puzzle (2)    Dungeon MZ
    Brad's Intro              Dungeon BI       Sacrificial Altar       Dungeon SA
    Town of Meria             Town MR          Grotto of Lourdes       Dungeon GL
    Sword Cathedral           Dungeon SC       Lost Garden             Dungeon LG
    Valeria Chateau           Town VC          Sleeping Volcano        Dungeon SV
    Illsveil Prison           Dungeon IP       Palace Village          Town PV
    Under Traffic             Dungeon UT       Raypoint Flam           Dungeon RF
    Damzen City               Town DZ          Raypoint Geo            Dungeon RG
    Telepath Tower            Dungeon TT       Raypoint Wing           Dungeon RW
    Mt. Chug-Chug             Dungeon CC       Raypoint Muse           Dungeon RM
    Live Reflector            Dungeon LR       Trapezohedron           Dungeon TZ
    Golgotha Prison           Dungeon GP       Fiery Wreckage          Dungeon FW
    Sylvaland Castle          Town SD          Spiral Tower            Dungeon ST
    Halmetz                   Town HM          Glaive Le Gable         Dungeon GG
    Holst                     Town HL
    Aguel Mine Shaft          Dungeon AM       Optional areas
    Raline Observatory        Dungeon RO       --------------
    Baskar Village            Town BV          Odd Headquarters        Town OD
    Hidden Trial Arena        Dungeon HT       Wind Tiger's Den        Dungeon WT
    Warwing Varukisas         Dungeon WV       Thunder Lion Cage       Dungeon TL
    Tunnel to Sielje Region   Dungeon TS       Island Outpost          Quest IO
    Sielje Region             Town SR          Dark Reason             Dungeon DR
    Gate Bridge               Dungeon GB       Abandoned Icebox        Dungeon AI
    Greenhell                 Dungeon GH       Shining Garden          Dungeon SG
    T'Bok Village             Town TB          Meteorite Crater        Dungeon MC
    Quartly                   Town QT          Werewolf's Den          Dungeon WD
    Slayheim Castle           Dungeon SY       Crimson Castle          Dungeon CS
    Alchemic Plant            Dungeon AP       Promised Catacombs      Dungeon PC
    Emulator Zone             Dungeon EZ       The Guardian Lords      Quest GL
    Guild Galad               Town GG          Good Luck Zone          Dungeon GZ
    Closed Mine Shaft         Dungeon CM       Fab Science Lab         Dungeon FL
    Coffin of 100 Eyes        Dungeon CE       Pirate's Warren         Dungeon PW
    Diablo P. Ptolomea        Dungeon DP       Monster Album           Quest MA
    Diablo P. Caina           Dungeon DC       Sealed Monsters         Quest SM
    Diablo P. Antenora        Dungeon DA
    Lost City Archeim         Dungeon LC
    Diablo P. Judecca         Dungeon DJ
    Heimdal Gazzo             Dungeon HG
    
    
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      }                             1) INTRODUCTION                             {
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    Greetings and salutations!  Welcome to my Wild Arms 2 guide, by yours truly,
    Syonyx.  I hope you will find it both informative and entertaining.  This guide
    contains pretty much every bit of information you need to get the full
    experience of the game (I hope!).  I have included a complete walkthrough for
    the main storyline and all of the many side quests, information about every
    character and their abilities, and lists of virtually everything in the game,
    from items, equipment and mediums to a complete bestiary for your monster-
    bashing pleasure.  The only thing I have not done is to dictate to you how you
    must play the game.  I generally won't tell you what parties are best to use,
    what I think the ideal equipment combination might be, how much time to spend
    leveling up or anything like that (except for some of the most difficult
    bosses), because I want you to make the game your own.  So experiment to find
    what works best for you, get to know the characters, and have fun with it.  And
    please use the 'find' function on your computer if you're having trouble
    locating a particular bit of info.  Also, please note the in-depth walkthrough
    contents listed just above, which will help you jump to exactly the point in
    the guide that you're looking for.
    
    I am always open to comments, questions, or suggestions for future updates of
    this guide.  Please direct all correspondence to:
    [syonyx_faqs at yahoo dot com].
    
      -- VERSION HISTORY: --
    
    1.0: Started guide on March 17, 2004, and most of what you see here completed
         by May 25, 2004.
    
    1.1: Added some missing items sent in by readers (see thanks section at end)
           -monster #64;
           -secret room in Grotto of Lourdes with duplicators;
           -hidden Crest Cap in Guild Galad;
           -strategies for final pyramid bosses;
           -other odds and ends to clarify certain items.
         This version completed March 24, 2005.
    
    1.2: Updated my strategy for defeating Angolmois, included a tidbit about
         Dante's Inferno and other odds and ends, all thanks to reader-submitted
         contributions.  Sorry it took so long for me to update!  Also added tips
         on which Personal Skills to purchase, and proof-read most of the document.
         This version completed August 17, 2006.
    
    1.21: Added a couple of small reader tips and corrections.  Completed November
          26, 2007.
    
    
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      }                               2) CONTROLS                               {
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    In field:                                   In battles:
    ---------                                   -----------
    D-pad: move around                          D-pad: highlight options/targets
    Square: search area                         X: choose option
    X: enter location                           O: cancel selection
    R1/L1: rotate screen                        R2/L2: scroll down/up menu pages
    Start: select lead character
    Select: open world map
    
    In towns/dungeons:                          In menus:
    ------------------                          ---------
    D-pad: move around                          D-pad: highlight options
    X: examine/use/talk                         X: select option
    X (hold): run                               O: cancel selection
    Square: use selected tool                   R1/L1: change character
    Triangle: open main menu                    R2/L2: scroll down/up pages
    Start: select lead character/tool
    R1/L1: rotate screen
    
    Piloting vehicles:
    ------------------
    Forward/X: go forward
    L1/R1 / left/right: turn left or right
    O: disembark (must be in an appropriate place to do so)
    X: board (when facing the vehicle)
    R2/L2: rotate screen
    
    
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      }                           3) PLAYING THE GAME                           {
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    Just the essentials.
    
    LOOKING AROUND:
    Besides using your own two eyes, you can also rotate the screen 360 degrees by
    using R2/L2.  This lets you scan your environment more thoroughly, and helps
    when you need to move or act at an awkward angle.  To stay oriented, make use
    of the compass pointer that will always be somewhere around the edge of the
    screen (unless you turn it off in the options menu).  The red half of the
    pointer always indicates North.
    
    USING THE X BUTTON:
    This button does almost everything for you, including talking to others,
    examining signs and objects, working switches and levers, pushing and pulling
    boxes, etc.  When in doubt, press X.  Also see running, below.
    
    FINDING NEW LOCATIONS:
    The first thing you need to know is that finding new towns and dungeons is not
    like in most other RPGs, where they just sit on the world map waiting for you
    to reach them.  You have to work to find new places!  Most of the time, three
    things must happen:
    
      1. Someone tells you where it is.  The description of the location appears in
         yellow in the dialogue box.  There are some exceptions late in the game,
         but generally if you're having difficulty finding a location, you need to
         make sure that you've talked to the right person about it first.
      2. You follow the directions you were given.  This is important.  Use the
         compass to make sure you're going in the right direction.
      3. You have to SEARCH for it.  This means pressing 'square' while in the
         field, sending out a kind of radar signal in a circle around you.  If the
         location is nearby, it will then pop up on the field, and the name will
         appear as you walk close to it.
    
    Press X while facing the location while the name is visible to enter it.
    
    USING TOOLS:
    To progress in most dungeons, you frequently need to use your characters'
    unique tools to your advantage.  Select the character and the tool by pressing
    Start, then press 'square' to actually use the tool.  For example, Ashley's
    Hurl Knife must be used to hit various switches to open locked doors.  If
    you're stuck, experiment with different tools, and look around for a feature of
    the local environment that you might have missed.
    
    RUNNING:
    Hold X to run anywhere.  It can be a little tricky at first, though, because
    you run by revving in place for a moment and then dashing off in a straight
    line.  When you release X, you slide to a stop.  You also come to a grinding
    halt by running into anything (or anyone).  Turning requires briefly releasing
    X, holding the new direction you want to run, and pressing and holding X again.
    With just a little practice you'll be a pro.
    
    UNDERSTANDING PARAMETERS:
    Check the status screen in the game menu to see the list of parameters for each
    character.  Here are the stats and what they mean:
    
       STR: Physical strength.  Forms the basis for attack power.
    
       VIT: Physical vitality.  Determines HP growth and physical defense power.
    
       SOR: Sorcery power.  Determines the strength of magic spells cast.
    
       RES: Responsiveness.  Determines the order in which fighters act in battle.
    
       ATP: Physical attack power.  Dictates the damage caused by physical attacks.
    
       DFP: Physical defense power.  Affects damage received from physical attacks.
    
       MGR: Magic resistance.  Reduces damage received from enemy magic.
    
       PRY: Parry rate.  Represents the chance of completely dodging enemy attacks.
    
       LCK: Luck.  Influences the success rate of many different actions in battle.
    
    Throughout the game, you may come across special stat-increasing apples.  Just
    make sure that any VIT Apples are used right away, because the earlier you use
    them the greater maximum HP the character you gave it to will gain as he/she
    levels up from that point onward.
    
    
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      }                             4) COMBAT SYSTEM                            {
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    ENCOUNTERS:
    One of the unique features of Wild Arms 2 is how it modifies random encounters.
    When in the field or in a dungeon, basically anywhere that monsters live, any
    battle will be preceded by a warning, in the form of an exclamation mark '!'
    that will appear above your lead character's head.  You have a short amount of
    time once this appears during which you may be able to cancel the encounter,
    letting you continue onward unchallenged, until the next encounter anyway.
    These exclamation marks come in 3 colors:
    
            -White: Normal encounter.  You can cancel it if you choose.  If you
                    fight, there's a chance that you can make a surprise attack,
                    giving you a free round at the start.
    
            -Red: Surprise encounter.  These are forced on you and cannot be
                  cancelled, either because the monsters' level overpowers your
                  own (suggesting that you need to level up to make it through the
                  current area, providing some balance to the difficulty level), or
                  because you are caught in a surprise attack (the monsters get a
                  free turn first), a solo attack (one of your party has to fight
                  alone for a few turns), or a back attack (your rear party has to
                  fight for a few turns).
    
            -Green: New encounter.  This only occurs if you have the monster album
                    in your possession (see the side quests section of this guide).
                    It indicates a monster that you have not yet defeated, so don't
                    cancel it if you're trying to fill the monster album.
    
    To cancel an encounter, you are supposed to press O, but you can also press
    'square' (which will use your equipped tool or use the search system, depending
    on whether you are in a dungeon or the field), or 'triangle' (which opens the
    game menu).
    
    COMBAT MENUS:
    When you join a battle, each round is punctuated with two levels of menus, in
    the form of icons in the lower left corner of the screen.
    
    At the beginning of each round, you get the party menu:
    
                               Change equipment on any
                                   party member.
                                       ----
                                      |Equ-|
                                      | ip |
               Select options to  ---- ---- ----
               have team fight   |Auto|Fig-| Run|  Try to escape from battle.  If
               automatically.    |    | ht |    |  you fail, the enemies get a free
                                  ---- ---- ----   round of attacks.  You can't run
                                      | Re-|       from bosses.
                                      |form|
                                       ----
                         Change the members of the active
                         fighting team, or the order they
                         appear on the screen.
    
    Choosing the center option, which you have to do eventually if you don't plan
    on just running away, brings you to the character menu for each person in your
    active team in turn:
    
                          Use the character's Original Powers
                                 or Force Powers.
    Use normal _____________________   ----
    physical attack                 \ |Pow-|
                                     \| ers|
                                  ---- ---- ----
            Use an item from the |Use |Att-|Def-|  Take a defensive stance that
            party's inventory.   |Item| ack| end|  significantly reduces damage
                                  ---- ---- ----   received that turn.
                                      |Cus-|
                                      | tom|
                                       ----
                       Use the equipped Medium's Custom Command
                  (see Guardian List in Lists, below the walkthrough).
    
    Once the last character's command has been selected, the battle round proceeds.
    Characters and monsters will act in order based primarily on their RES values.
    
    STATUS EFFECTS:
    Various status effects complicate your efforts in battle.  These are inflicted
    by enemy attacks.  Any status effect has only a certain percentage chance of
    succeeding, and that chance can be modified by your equipment, or by using
    Personal Skills to increase your resistance (see Lists section, below).  All
    statuses can be removed by using the items War Respite or Ambrosia, or by the
    spell Refresh, by resting at an inn, by summoning Odoryuk, or by dying and
    reviving.  Other cures are discussed for each status here:
    
      -Poison: Character will lose some HP at the end of each battle round.
               Remains after the battle is ended, and will keep damaging you for
               each step you take in the field.  Remove with Antidote.
    
      -Vile Poison: Same as above, but the damage received each turn is greatly
                    increased.  Remove with Antidote as well.
    
      -Disease: Character cannot be healed or gain HP by any means.  Effect remains
                after the battle is ended.  Remove with Medicine.
    
      -Confusion: Character is out of your control and will attack a random target
                  each turn.  Effect may vanish at start of each round.  Vanishes
                  at end of battle.  Remove with Pinwheel.
    
      -Paralysis: Character is unable to move.  Effect may vanish at start of each
                  round.  Vanishes at end of battle.  Remove with Pixie Dust.
    
      -Petrification: Character is turned to stone and cannot move.  If all living
                      characters are petrified, the game is over.  Remove with
                      Softener.
    
      -Forgetfulness: Character gains no experience points after battles.  Effect
                      remains after end of battle.  Remove with Toy Hammer.
    
      -Downhearted: Character can only gain 1 FP at a time.  Effect remains after
                    end of battle.  Remove with Peppy Acorn.
    
      -Ability Block: Character is unable to use force powers or original powers.
                      Effect remains after end of battle.  Remove with Violet Rose.
    
    In addition to these types of statuses, you can also be affected by parameter
    increases or decreases (e.g. raise ATP [attack power] or decrease DFP [defense
    power]).  These effects remain until the end of battle unless dispelled by
    magic, or if the character is killed.
    
    ELEMENTAL EFFECTS:
    There are 8 elements in Wild Arms 2.  These are Fire, Water, Wind, Earth, Ice,
    Lightning, Light, and Dark.  Different monsters respond differently to attacks
    based in these elements.  For any element, a monster could have the following
    modifiers:
                -Normal.  Does normal damage.  Damage indicator numbers are white.
                -Halves.  Does half damage.  Damage indicator numbers are grey.
                -Resists.  Does no damage.  Damage indicator is a grey 0.
                -Absorbs.  Heals monster.  Damage indicator numbers are green.
                -Weakness.  Susceptible to that element.  Damage indicator is red.
    
    Use the elements that a monster is weak against to your advantage.  You can
    cause elemental damage by using magic spells, Guardians, or by equipping an
    elemental ring and attacking normally.
    
    Note that your characters do not have elemental weaknesses or resistance
    inherently, but they might be able to gain protection from certain equipment.
    
    DAMAGE:
    Basically, the amount of damage that you do or receive depends on the ATP of
    the attacker and the DFP of the defender for physical attacks, and the SOR of
    the attacker and the MGR of the defender for magical attacks.  Note the color
    of the numbers that appear over each character or target, too.  White indicates
    normal damage, green indicates healing, red indicates double damage, and grey
    indicates half damage.
    
    END OF BATTLE:
    After the battle, the party receives a certain amount of experience and gella
    (currency in Wild Arms 2) based on the number and type of monsters defeated.
    The experience points are divided equally between the number of people in your
    team.  So if you fight a 1000 exp monster with just 2 people in your entire
    party, they each get 500 exp, but if you have 5 people, they each get only 200
    exp, regardless of whether they were in the main fighting party or not.  Gella
    is shared by the entire party.  If the monsters defeated carried any items,
    there is a chance that you may receive that item.  If any of your characters
    were killed in battle, they are revived with 1 HP after the experience is given
    out.
    
    And lastly, if you killed a particular type of monster for the first time, it
    gets inscribed into the monster album (see the Side Quests section below the
    main walkthrough for information on locating the monster album).
    
    
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      }                         5) WALKTHROUGH - DISC 1                         {
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    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                                    ASHLEY'S INTRO
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    To begin a new game, select one of the three characters shown on the cards.  It
    makes no difference what order you do them in.  I'll start off with "A young
    man ready for action" - Ashley Winchester, ostensibly the main character of the
    game.  You begin with 10 Heal Berries and 3 Gimel Coins, so if you reach game
    over anytime soon, you might want to rethink the whole RPG thing.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       WITHERED RUINS                                                 Dungeon WR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Gimel Coin, Mini Carrot,            ----------------------------
                Heal Berry X 4, Bullet Load,       |  ENEMIES: Stirge           |
                STR Apple                          |           Kobold           |
         TOOLS: Hurl Knife (Ashley)                |           Gagison          |
                                                    ----------------------------
    
    You start in the central room, with S as the forward direction.  Get used to
    the basic controls for moving around and rotating the screen.  This area is
    free of monsters.  The man by the door to the S will heal you whenever you talk
    to him.  Enter the door to the E to find your first treasure chest.  Exit from
    there to the E and follow the path around the upper level of the main room to
    reach another treasure chest, then return and enter the central door from the
    main room.
    
    Talk to the musketeer in the center, and he'll move out of the way for you to
    walk off the edge by him.  Speak to the fallen man below to receive the Hurl
    Knife, and walk to the edge to learn about falling down.  On the ground, go
    through the newly-opened door for a chest, then go W and back up to the top of
    the pit.  Throw a knife at the blue door lock up there, and enter the door it
    opens on the E side.
    
    Climb the stairs and take the door on the E side.  Walk around the top of the
    room.  Do not take the bridge directly between the two chests, because the
    middle block collapses, dropping you down to the other poor sap below (you can
    get back up here easily, though).  Instead, walk around the perimeter of the
    room.  Leave by the N door.
    
    The next room is a maze-like walkway with several collapsing blocks.  You can
    avoid them by walking slowly, stopping at the edge of each block to make sure
    the next one won't falll.  Here's a map of the room:
    
      treasure
      \   /
       \_/                   Entrance
       |_|       _ _ _ _ _   |_|                  N
       |_|      |_|_|X|_|_|  |_|                  |
     _ | | _ _ _|_|    _|_|_/   \              W -+- E
    |_|_|_|_|_|_|_|_ _|_|_|_|   |                 |
    |_|         |_|_|_|_|    \_/                  S
    |_|_ _ _ _ _ _    |_|_ _ |X|
    |_|_|_|_|_|_|_|   |_|_|_|__|            X = collapsing block
      |_|       |_|      _ | | _            O = door lock
      |_|_ _ _ _|_|_ _ _|_|_|_|_|
      |_|_|_|X|_|_|_|_|_|_|   |_|
      |X|_|         |X|       |_|
      |_|_|         |_|_ _ _ _|_|
      /   \         |_|_|_| | |_|
     / Exit\               |_|
                           |_|
                           |_|
                           |O|
    
    Throw a knife at the door lock and leave through the exit that it opens.
    
    Drop off the edge and talk to the 'Health Official' to be fully healed.  Go N
    to find your first Amazing Stone.  Go N again and cross the bridge.  Follow the
    path.  When you reach the room with the big pit in the middle, go up the stairs
    (going the other way reveals a crumbling block which prevents further access).
    Circle around so that you're directly E of the door lock, and throw a knife so
    that it drops onto the lock.  Go through the door.  Be sure to fall down onto
    the descending ledges, so that you can reach the chest, since you can't climb
    back up.  Continue onward to locate the kidnappers, Gangal, Zook & Gerg, who
    are holding Tony hostage.  From this point on, all you can do is wait for the
    boss to appear.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Sealed Monster Weapon |                         HP      EXP      GELLA
                   Kalivos     |          Kalivos        400     50       250
        -----------------------+          Left Claw      200     25       150
                                          Right Claw     200     25       150
    
           ATTACKS              EFFECT
           Blade Claw L         Strike foe with left claw.  L claw must be intact.
           Blade Claw R         Strike foe with right claw.  R claw must be intact.
           Cross Blade Claw     Heavy strike with both claws.  Both must be intact.
           Laser Breath         Beam attack originating from head.
    
       There's not much to this fight.  Watch your health, and how much damage
       the current attacks are doing.  Use Heal Berries when the next attack might
       kill you.  Your ShotWeapon will do about twice as much damage as regular
       attacks.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                                     LILKA'S INTRO
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Next, "A sorceress just getting started" - Lilka Eleniak.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       MILLENNIUM PUZZLE                                              Dungeon MP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Fire Rod (Lilka) - at start         ----------------------------
                                                   |  ENEMIES: Blue Book        |
                                                   |           Gohm             |
                                                   |           Bogey            |
                                                    ----------------------------
    
    Anytime you need to, touch the large door at the N of the central area to be
    fully healed.  If you need any combat tips in this area, since Lilka is
    physically weak, remember that the books are weak to flame, and the gohms are
    weak to ice.
    
    Touch the green gem at the S tip to teleport to the first puzzle area.
    Teleport again at the S end of the new area.  Next, stand on the blue block
    amidst all of the gold blocks on the E side, and shoot the Fire Rod at the
    switchblock in the middle.  Go S and stand on the block between the two side
    switchblock, and shoot the E one, then the W one when you rise up.  Now go to
    either the E or S teleport gem and follow the path around, collecting some
    healing gems.  Take the W gem when you return here.  Stand in front of the gold
    blocks and shoot the switchblock to rise up, and go to the teleport gem.  Next,
    stand beside the switchblock and shoot it, then shoot it again from the gold
    block it takes you to.  Finally, stand on the far moving block and shoot
    diagonally at the switchblock.  Next, drop off the gold blocks and shoot the
    switchblock underneath them to progress.  In the final section of this part of
    the puzzle, stand beside the tall column and shoot the switchblock to rise to
    the top.  When you teleport, shoot the switchblock directly ahead of you in the
    main area.
    
    Take the W teleport gem that just appeared.  Cross the lowered bridge, shoot
    the first switchblock, then the second to complete the bridge.  Follow the path
    until you drop into a small pit with a swithblock, and shoot it while standing
    on the opposite side to go up.  When you reach a square surrounding a column
    with a bridge overhead, you can either continue on the other side to reach some
    healing gems, or drop to the walkway below to continue in the puzzle.  Shoot
    the switchblock from the end and take the next teleport gem.  Again, ride the
    block up the tall column.  Teleport and shoot the next switchblock in the main
    room.
    
    Take the E teleport gem directly across from you next.  There are 4 side
    platforms.  Stand on the blocks leading up to one and shoot the central
    switchblock diagonally, then take the teleport gem it brings you to.  Follow
    the path to a raised colored block.  Note the color and how many blocks high it
    is.  Go back and shoot the central switchblock to lower the blocks again, then
    repeat with another of the 4 sides.  Once you've done all 4, stand at the E end
    and shoot the other switchblock to rise up, then teleport out of here.  You
    discover 4 colored blocks on the ground.  Stand on each to make it go up, and
    jump off when it's approaching the height corresponding to the blocks you found
    earlier.  The right combination is: Red - 1, Blue - 3, Gold - 2, Green - 3.
    This opens the wall that lets you progress on the far side.  Ride up the
    column, teleport, and shoot the last switchblock in main area.
    
       -----------------------------
        In Palace Village
       -----------------------------
    
    Go outside and talk to three men, one in the S, one in the E, and one in the W.
    If it doesn't trigger Lilka's monologue, try talking to them again, but I think
    the order listed does the trick.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Boundless Glutton Monster |                     HP      EXP      GELLA
                     Olivier       |      Olivier        300     60       250
        ---------------------------+      Leg            225     40       250
    
           ATTACKS              EFFECT
           Olivier Juice        Spit acid bubbles from head.
           Bufoooooooooooh!     Blow damaging gas from head.
           Horse Field Kick     Heavy kick.  Leg must be intact.
    
       Watch your health, and use your Heal spell as necessary.  For a fast fight,
       use ice on the legs, and fire on the main body.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                                      BRAD'S INTRO
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    "A former war hero, now war criminal" - Brad Evans.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       BRAD'S INTRO                                                   Dungeon BI
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Heal Berry X 6, STR Apple,          ----------------------------
                VIT Apple, Big Berry, Bullet Load  |  ENEMIES: Barghest         |
         TOOLS: Kick Boots (Brad)                  |           Spawn            |
                                                   |           Daphne           |
                                                    ----------------------------
    
    Take the N path once you gain control.  The way S is blocked.  In the clearing
    with the trees, there's a chest on either side.  Continue out the far side.
    When the path splits, take the W side to get another chest, then go E and drop
    down.  Break open the crates if you like, there's a heal berry in one of them.
    Jump down to cliff to land by the chest.  Once you pick up a furry friend, take
    the E branch of the path to reach an abandoned shack.  Enter it, and go past
    the Amazing Stone to the back room to find Brad's first Tool.  Use it to kick
    the gate by the shack, and enter the side room for another chest.  Keep
    circling around the back of the house to reach a chest on the far side, then
    return to the last fork in the path and go W.  The last crate contains a Heal
    Berry.  At the gondola, kick the support beam to ride the lift down.  Advance a
    bit from there to encounter the area boss.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Parasite Colony Monster |                       HP      EXP      GELLA
                   Gremalkin     |        Gremalkin      650     60       250
        -------------------------+        Belly          500     40       250
    
           ATTACKS              EFFECT
           Chest Buster         Body slam.  Weakest attack.
           Parasite Batalion    Bees break off and attack.  Belly must be intact.
           Roaring Burst        Energy wave fired along ground.  Strongest attack.
    
       As in earlier fights, just watch your health and how much the worst attacks
       damage you, then use Heal Berries whenever you might get killed the next
       attack.  Your Bazooka will do over 3 times as much damage as regular
       attacks.  Use Lock-On as often as possible to ensure that you don't waste
       any moves.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
       --------------------------------------------
         On route to T'Bok Village
       --------------------------------------------
    
         FIELD SEARCH: RES Apple - in forest along S edge.
    
                                                    ----------------------------
                                                   |  ENEMIES:  Balloon         |
                                                    ----------------------------
    
    Read the signpost and head N.  Just S of the small lake, there's another
    signpost (you have to use search to find it) that tells you the village is to
    the NW from there.  Go past the forest and search to find it.
    
       --------------------------------------------
         In T'Bok Village
       --------------------------------------------
    
    Brad is rescued by a young girl named Merrill.  You can then name your dog (the
    default is Rassyu).  Remember the name!
    
    Now that the single adventures are over with, on to the rest of the game.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                  MISSION ONE: FORM THE AGILE REMOTE MISSION SQUAD
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       TOWN OF MERIA                                                     Town MR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest Cap
         MEDIUM: Grudiev
    
         HIDDEN ITEMS: RES Apple - Ashley's room
                       Bullet Load - Ashley's room
                       SOR Apple - Baker's wife's room
                       VIT Apple - Bakery, main floor
                       Heal Berry - old man's house
                       Heal Berry - house of man explaining encounter system
                       10-Gal Hat - house of girl beside cats' house
                       Gimel coin - house of cats
    
    Items/Weapon Shop: Antidote       20        Other shops: ARMS, Magic, Personal
                       Medicine       20                     Skills
                       Rhino Shot    110
                       Hammer Fist   120
                       Flumrella      90
                       Hard Jumper    90
                       Ti Plate      100
                       Mage Robe      80
                       Teleport Gem  100
    
    
    Go outside and talk to the boys to receive your first mission: catch that cat!
    Climb to the roof via the ladder on the second floor of the bakery, then chase
    the cat around the rim of the town, always staying on the roofs.  Chase him
    past the man repairing the roof of the inn until he jumps across the lamp post,
    then talk to the innkeeper on the roof.  Ask him to help you catch the cat,
    then jump down and climb up from the bakery again.  Chase the cat again until
    he falls into the inn, then go after him.  Touch him to return to the boys and
    receive your reward of Grudiev and a Crest Cap.  Alternately, if you're in a
    no-fun mood, you can simply refuse to help the kids catch the cat, and Tony
    will just give you Grudiev but no Crest Cap (thanks to DarkMage Stelladeus for
    pointing out this option).
    
    You receive directions to the Sword Cathedral: 'at the foot of a mountain far
    to the northwest'.
    
         ------------------------------------------
           Meria Boule Castle
         ------------------------------------------
    
           ITEMS: Full Revive - in troop carrier hangar
    
           HIDDEN ITEMS: Big Berry - in storage basement, in rear of castle
    
    You can get these items while you're here now, or wait until later.
    
       --------------------------------------------
         On route to Sword Cathedral
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES:  Balloon         |
                                                   |            Pill Bug        |
                                                    ----------------------------
    
    Head west along the coast from the town, then north, still along the coast, to
    reach the mountains.  Search to reveal the cathedral.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SWORD CATHEDRAL                                                Dungeon SC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Protoblazer      |
                                                    ----------------------------
    
    After the New Knight Squad Ceremony... the game begins??  Anyway, walk around
    and talk to your comrades in A.R.M.S.  Talk to the commmander at the head table
    to start off a bizarre chain of events.  When you gain control, make your way
    through the cathedral.  You can avoid some of the monsters, but you have to
    fight the ones blocking the doors.  Head N to reach the final room and touch
    Argetlahm.
    
       --------------------------------------------
         Back in Town of Meria
       --------------------------------------------
    
    Leave the bakery to make a new acquaintance.  Before leaving town, speak to the
    woman by the town gate, who will tell you that the Valeria Chateau is at the
    'top of a cliff'.  It's not much to go on, but...
    
       --------------------------------------------
         On route to Valeria Chateau
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES:  Balloon         |
                                                   |            Pill Bug        |
                                                    ----------------------------
    
    Look S and you'll see (gasp!) a big cliff.  Head SW up the hillside, then to
    the tip of the cliff, and search to find the castle.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       VALERIA CHATEAU                                                   Town VC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUMS: Schturdark - in 2nd floor guest room
                  Moor Gault - in 2nd floor quarters
    
    Quartermaster : Antidote       20        Other shops: Bullet load
                    Medicine       20
                    Violet Rose    20
                    Pixie Dust     20
                    Pinwheel       20
                    Toy Hammer     20
                    Softener       20
                    Peppy Acorn    20
                    Teleport Gem  100
    
    Here's where you can go:
    3rd floor: Parlor, Irving and Altaecia's rooms.
    2nd floor: Nurses' station, Kitchen, Guest room, Castle quarters.
    1st floor: Quartermaster, Exit, Bullet load guy, Restricted area.
    
    You can receive healing in the nurses' station if you like.  Be sure to grab
    both mediums on the second floor.  Go to the first floor and take the corridor
    straight out from the elevator to enter the restricted area, talk to the girls
    there, then go back up to the top and into Irving's room.  Tell him that you're
    ready for your first mission, and the game takes over from there for a while.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ILLSVEIL PRISON ISLAND                                         Dungeon IP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Heal Berry X 5, Jail Card,          ----------------------------
                SOR Apple, Mini Carrot, Crest      |  ENEMIES: Beast Pillar     |
         ARMOR: Cute Ribbon                        |           Empusa           |
                                                    ----------------------------
    
    Head N to the computer terminal and kill the security system.  Enter the door
    at the end of the hall.  Don't walk in front of the security drone, or it'll
    riddle you with bullets.  You can blow it up diagonally with your Fire Rod, or
    just avoid it.  Check all of the lockers for treasure.  Leave the room and go
    down the stairs.  Follow the walkway, shooting the sentries diagonally with
    your rod.  Enter the next room and go up and down the ramp, ignoring the door
    at the top for now.  On the other side, cross the walkway again and go up to
    the prison cells.  Head S to the computer terminal and turn off the No. 2
    system.  Enter the door it opens.  Shoot the sentries and turn off the security
    system again.  Search the lockers until you find the Jail Card.  Now retrace
    your steps to return to Ashley.  Use the Jail Card on the door to free him (you
    actually have to use it from the item menu).  Talk to him, then run away
    together.
    
    Return to the area between the two walkways and enter the door at the top of
    the slope.  Climb the stair and enter the next room, where you can see a guard
    standing by a door below.  Have Ashley throw a knife over the guard's head, so
    that it falls on him and knocks him out.  Go down and through the door he was
    guarding.  In the wide hallway, watch for sentries in the alcoves.  Blast them
    to get by (Ashley's knives work too).  Keep going and go up and down another
    ramp.  Drop a hurl knife from above onto the sentry at the bottom on the other
    side.  Cross the walkway, again blowing up the sentries along the way, and
    climb the stairs on the far side.  Go N along the cells to find Brad, open his
    door and talk to him.
    
    With Brad in tow, kick the busted computer terminal and enter the door it
    opens.  Shoot the sentry and search the lockers, then go out and down the
    stairs.  Return across the walkway and go to the top of the slope, then kick
    open the rusted door.  Before walking down the two steps to the warden, take
    the W door to search the last of the lockers.  Step near the warden to trigger
    the next fight (if you trigger the fight before getting the stuff through that
    side door, no worries.  You can come back here and get it later).
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Escapee Capture Robot  |                       HP      EXP      GELLA
                  GAONIM        |        GAONIM         2000    300      600
        ------------------------+        Right Claw     1000    150      300
    
    
           ATTACKS              EFFECT
           Hammer Swing         Wallop with large right claw.
           Chew Up              Attack with mechanical jaw in chest.
    
       This boss has a lot more HP than previous ones, but you've got 3 guys to
       hack away at him, so that's fair.  Try and keep your HP over 70 or so and
       use Spark if you've got it.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, you all return to Valeria Chateau, where you receive your next
    mission.  You have to re-open an important trade route called Under Traffic, a
    pass through the mountains to the S of the castle.  Irving gives you the
    portable communicator, which you can now use anytime to try and speak with your
    home base, by selecting 'Call' from the in-game menu.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                              MISSION TWO: RE-OPEN THE TRADE ROUTE
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Under Traffic
       --------------------------------------------
    
    Pretty easy to find.  Just go S from the castle, like the man said, and it'll
    show up upon searching along the W wall of the cliff.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       UNDER TRAFFIC                                                  Dungeon UT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest                               ----------------------------
         ARMS: MultiBlast (Ashley)                 |  ENEMIES: Gob              |
         GEAR: Moonstone                           |           Dryad            |
                                                   |           Tatzelwurm       |
                                                    ----------------------------
    
    In this area, if you examine one of the large crates with the skull-and-
    crossbones emblazoned on them, you learn that they contain 'fire medicine'.
    Use Brad's Kick Boots to move them around, and use Lilka's Fire Rod to blow
    'em up, along with any nearby rocks that might be blocking your path.  Blow up
    the first crate where it stands, and kick the second one forward a couple of
    times first.  In the larger room, skip the first crate and boulders, and blow
    up the next pair using the crate that's already there.  Then, kick the first
    crate W around the boulder (but not all the way to the wall, so you can kick it
    back E again), S a bit, then up to the boulder blocking the path, then blow it
    up.  When you reach the next boulder, take the door beside it.
    
    In the water room, Brad's boots come in handy again.  Stand on one of the
    wooden rafts and kick against the wall to push off.  From the center island,
    take the E raft to reach the treasure chest (remember to use it from the item
    menu to gain access to it in battle), then return and take the other one.
    Return to the previous room, but on the other side of the boulder.
    
    Blow the boulder and follow the healing gems around the bend.  In the next
    room, climb the slope and kick the crate over the edge.  You might be tempted
    to then push it S, but don't do it!  Instead, kick it N a few times to the
    boulder recessed in the wall (turn the camera angle if you can't see it), and
    blow that up instead to reveal a hidden room.  When you come back out, the
    crate will have regenerated, so you can then continue on your merry way.
    
    In the next area, kick the crate closest to the edge over first, then the
    second one.  Push one forward to blow the first rock, then the second crate to
    the second rock, and grab the Map Scope from the chest (see earlier in the FAQ
    for the Map Scope's functions).  Leave this room and come back in, then use the
    chests to cross to the far side and go S to the exit.  Locate the downed
    peddler and use the communicator from the game menu.
    
       --------------------------------------------
         On route to Damzen City
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Gob              |
                                                   |           Kelaeno          |
                                                   |           Dakleit          |
                                                   |           Trilobite        |
                                                    ----------------------------
    
    Go SE from the Under Traffic exit through the pass.  As soon as the path kind
    of splits, the E branch will reveal the city on a small greenish patch.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       DAMZEN CITY                                                       Town DZ
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         HIDDEN ITEMS: Mystic Word - S of ARMS shop
                       Heal Berry - S of Gunner's Heaven
                       Heal Berry - by weapon shop
                       Mittens - in corner inside Gunner's Heaven
    
    Item shop: Antidote       20        Weapon shop: Riot Ram     500
               Medicine       20                     Flak Jacket  450
               Violet Rose    20                     PixyParasol  400
               Pixie Dust     20                     Mist Blazer  300
               Pinwheel       20                     Punch Drunk  600
               Toy Hammer     20                     Travel Vest  500
               Softener       20
               Peppy Acorn    20        Other shops: Magic, Personal Skills, ARMS
               Teleport Gem  100
    
    The clinic is at the very end of the main street, but before you go in, check
    along the E side for a very strange girl.  Enter the clinic and talk to the
    doctor.  On Lilka's prompting, phone Irving.  Next, check the last house on the
    W (closest to the clinic) and talk to everyone, downstairs and up.  On
    returning downstairs, talk to the man again, then go outside to speak with
    Irving via the communicator again.  Go back in the house and talk to grandpa
    upstairs to learn that Telepath Tower is S of Damzen City.  So what are you
    waiting for?
    
    *** SIDE QUEST: Odd Headquarters ***
    In Gunner's Heaven, talk to the bartender.  Have Brad order a couple of drinks
    to loosen up the bartender's tongue, and he'll tell you about a strange
    building NE of town.  See the side quests section of this FAQ for more info.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               MISSION THREE: INVESTIGATE THE MYSTERIOUS SABOTEURS
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Telepath Tower
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Gob              |
                                                   |           Kelaeno          |
                                                   |           Dakleit          |
                                                    ----------------------------
    
    Head directly S past the rocks.  Search in the SE corner of this area, by a
    small green patch on the ground, to locate the tower.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       TELEPATH TOWER                                                 Dungeon TT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: TeleportGem, Crest, Mini Carrot,    ----------------------------
                ReviveFruit X 2                    |  ENEMIES: Critter          |
         TOOLS: Booty Call (Ashley)                |           Dakleit          |
         ARMS: Pineapple (Brad)                    |           Rat Monkey       |
                                                    ----------------------------
    
    Inside, notice the 3 glowing blue cubes, one in the pit in the middle, and 3
    behind the pillars on the sides.  There are also several crates around.  So...
    pick up the crates and throw them at the blue cubes.  To hit the ones on the
    pillars, you have to be standing fairly close, about 2 crate-spaces out from
    the pillar.  Hit the center cube by throwing from the side.  If you run out of
    crates, go outside and back in to regenerate them.  The center door will open
    when you do it right.  The side door is for an elevator that you will activate
    later.
    
    Follow the path up the tower, past the computer terminal that tells you nothing
    useful.  On the next level, there's a big switch, but you can't reach it now,
    so just keep going.  You reach the top layer of the same level.  Walk to the
    raised drawbridge and fall off either N or S to reach the lever.  Pull it, then
    go back up and cross the bridge.  After leaving the room with the Amazing
    Stone, head N to get the treasure chest, then go S past the door and pull the
    lever in the wall to start up the elevator.  Return to the elevator and take it
    down to 3F to get the chest you couldn't reach earlier.  Now, ride it to 5F.
    Take the W door for some more treasure, then the S door by the elevator to
    continue upward.
    
    Ah, a switch puzzle.  It's a big pain in the arse too.  Here you go:
    
            Exit
              ^
        -----|^|-----
        | A | 8 | 4 |        # = switches
        |   +---+----        C = chest
        | 10| 7 | 3 |        A = ARMS chest
        ----+---+----
        | 9 | 6 | 2 |     From where you enter, push switch 1, then 5, then get the
        |   +---+----     chest.  Now, push the switches in the following order:
        | C | 5 | 1 |     9, 6, 5, 2, 7, 4, 2, 6, 2, then exit the room.  You still
        ----+---+|^|-     have that other white chest to deal with, though, so re-
                  ^       enter the room from the exit, and pull switches 8, 3, 6,
              Entrance    then have Brad kick the chest to get a new ARM.  When
                          you're done, pull switch 10 to lower all walls for good.
    
    Continue your assent to the top of the tower, where your party will examine the
    Empathite unprompted.  Sit back for a little cinema, then face the tower's
    guardian.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Mysterious Phantom Being |                     HP      EXP      GELLA
                     Vagesta      |      Vagesta        2500    600      600
        --------------------------+      Right Claw     1000    300      300
                                         Left Claw      1000    300      300
    
           ATTACKS              EFFECT
           Distortion           Makes him impossible to hit for rest of turn.
           Poison Bubble        Cause vile poison in single target.
           Disease Cloud        Cause disease in entire party.
           Life Returner        Heal self.
    
       That distortion is a real pain, since it wastes whatever moves you input
       turn.  Oh well, you'll live.  Just don't have Ashley and Brad both use an
       ARM in the same turn so that you don't waste 2 shots.  It's not a terribly
       difficult battle, just keep piling it on.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Return N to Damzen City after the fight.
    
       --------------------------------------------
         Back in Damzen City
       --------------------------------------------
    
    Talk to the family in the last house on the S side again, then go outside to
    talk to the strange woman automatically.  She tells you that a plane was seen
    heading E of town.
    
       --------------------------------------------
         On route to Mt. Chug-Chug
       --------------------------------------------
    
         FIELD SEARCH: Lucky Card - just N of beach E of Damzen City.
    
                                                    ----------------------------
                                                   |  ENEMIES: Gob              |
                                                   |           Kelaeno          |
                                                   |           Dakleit          |
                                                    ----------------------------
    
    Head E of town and climb the red rocky plateau.  Follow it to the E wall of the
    mountain and search to locate your target.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       MT. CHUG-CHUG                                                  Dungeon CC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest                               ----------------------------
         ARMOR: Head Gear                          |  ENEMIES: Kelaeno          |
                                                   |           Spudhead         |
                                                   |           Shrieker         |
                                                    ----------------------------
    
    In the entrance, you'll notice a couple of things.  In the S wall, there's a
    door that you can't open without the 'Boss Symbol', so leave that for now.
    There's also a spinning pyramid with runes, which if you examine tells you that
    you feel a monster's howl.  Again, leave this for now, but remember that it's
    here.  Take the N door and climb the ramp.  At the top, take the E doorway for
    now.  There's a chest at the N end of this large room, and a couple lifts,
    which don't work right now.  Enter the door in the E wall and climb until you
    reach an old mine cart.  Have Brad kick it over into the hole and jump in after
    it.
    
    Kick the cart again and you'll jump in as it starts a little ride.  At the
    power terminal, pull out the crystal wedged in the machine (I didn't list it
    under items found, because it doesn't show up in your inventory, and you can't
    do anything with it) and push the lever to start up the lifts.  Ride the
    nearest lift up and run back to the previous large room.  Enter the E door
    again and climb up, pass the big hole and enter the door beside it.  Get the
    chest on the ledge in this room and go out the far side.  Collect the health
    crystals and fall into the square hole at the S end.  Ride this lift you land
    near up and you'll find an Amazing Stone.  Climb the rest of the way to the top
    of the mountain.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Ptolomea            |   Ptolomea      3000    750      0
        ------------------------------+
    
           ATTACKS              EFFECT
           Iron Sabre           Heavy attack with weapon arm on single target.
           Ptolomea Dynamite    Explosion damages all opponents.
    
       This might be the first enemy who can counterattack, so make sure you've got
       enough health to withstand it.  On that note, keep everyone over 200 HP at
       all times to withstand his dynamite attack.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, the bad guys get away, but at least you learn a little more
    about them.
    
       --------------------------------------------
         Back in Valeria Chateau
       --------------------------------------------
    
    Ashley decides to head back to the Town of Meria for a while.  When you leave
    the boardroom, talk to the guy outside.  He calls his boss 'Arving' - hah!
    
       --------------------------------------------
         Back in Town of Meria
       --------------------------------------------
    
    Have your little moment with Marina, then try to leave town.  Your compadres
    will join you and you will return to the castle for your next mission.  Irving
    directs you to the Live Reflector SW of the castle.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                   MISSION FOUR: ESTABLISH INTERNATIONAL RELATIONS
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Live Reflector
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Balloon          |
                                                   |           Pill Bug         |
                                                   |           Daphne           |
                                                    ----------------------------
    
    Go W from the castle to reach ground level, the S into the large forest there
    and search.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       LIVE REFLECTOR                                                 Dungeon LR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Take the door along the E wall before entering the reflector room.  You have to
    turn on the generator first.  Go down to the bottom room once you see who else
    is here.  Examine the computer panel and a monster will emerge.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Thunderbolt Battle Monster |                HP      EXP      GELLA
                      Elebart       |    Elebart     2500    1400     1400
        ----------------------------+    Right Claw  1250    700      700
                                         Left Claw   1250    700      700
    
    
           ATTACKS              EFFECT
           Stun Gun Blow        Smash with both claws at once.
           Elebalt Corrida      Lightning strike on single with either claw
    
       If you decide to take out the claws, watch out after you destroy the first
       but not yet the second, because the Elebalt Corrida attack does a fair bit
       of damage, at least to Lilka.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the battle, you enter the reflector room.  Examine the panel on the wall
    reading "Sylvaland" to activate it, then step on the central pad to teleport
    there.  Note: you can skip the teleportation animation by pressing Start.
    
       --------------------------------------------
         On route to Sylvaland Castle
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Man Trap         |
                                                   |           Dwergar          |
                                                    ----------------------------
    
    Head SE from this end of the live reflector and search inside the large forest.
    Enter the castle and you'll automatically enter a conversation that takes you
    to your next task.
    
       --------------------------------------------
         On route to Halmetz
       --------------------------------------------
    
         FIELD SEARCH: Bullet Load - E of castle, grassy patch in soil
                       Duplicator - S of castle, in alcove in rock wall
    
                                                    ----------------------------
                                                   |  ENEMIES: Man Trap         |
                                                   |           Dwergar          |
                                                   |           Peryton          |
                                                    ----------------------------
    
    Talk to the second pair of guards on the way out of the castle.  One will tell
    you that Hametz is E of the castle.  Take one of the side paths to find your
    way out of the castle (there's more to explore here, but I'll go into it
    shortly.  Right now, your priority, in the flow of the game, is to get to
    Halmetz as soon as possible.
    
    Head E all the way to the water's edge.  The town is located just off the point
    where a forested hill connects with the land mass.  Enter the town and the
    party automatically searches it, then encounters a fight.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Poisonous Armored Dragonoid |                  HP      EXP      GELLA
                    Trask            |       Trask      3600    1500     0
        -----------------------------+       Crystal    1800    750      0
    
    
           ATTACKS              EFFECT
           Biomissile           Spikes fly off and attack single, from crystal
           Poison Breath        Cause poison to all targets
    
       Until you destroy the crystal, keep everyone's HP over 300.  After that,
       don't worry about it so much, because his only special attack is poison.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, you are captured and placed in Golgotha Prison
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GOLGOTHA PRISON                                                Dungeon GP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Lucky Card, Heal Berry,             ----------------------------
                Crest                              |  ENEMIES: Ghoul            |
                                                   |           Bonedrake        |
                                                   |           Wight            |
                                                    ----------------------------
    
    Examine the N block along the back wall.  Kick it into place, then drag it out
    of its space.  Exit through the tunnel it reveals.  Push the block at the far
    end of the tunnel and jump down into the room below.  On the narrow path,
    notice the squares with 4 holes in them.  When you step on them, spikes pop up
    and damage you.  You have enough time to walk past the square, however, so
    either run over them or just don't dwindle at all over them.  At the
    T-junction, go E to open a chest, then go W.  Walk swiftly over the spikes at
    the corner without falling off the edge.  At the locked door, go down the
    stairs and walk around to the non-spiked square in front of the lever, pull it,
    and go back up and through the door.
    
    Next, you encounter spear traps.  Run past them, or, if the hall is very wide
    (such as by the treasure chest), you can just cross out of reach of the spear.
    Spin the camera to see all of the spear traps as you progress.  In the next
    room, you can run diagonally to get through where there are spears on both
    sides.  Next, run along the narrow path.  You have to go all the way to the
    end, but remember to stop in time so that you don't fall off the edge.  Throw a
    knife at the door lock, then run back and go through the door.
    
    Examine the door.  Sucker!  Well, a lesson learned is well worth it.  In the
    next room, there are many such doors.  You need to open them to find the exit,
    and the treasure.  For the latter, the Booty Call will reveal its location.
    You can open the doors and dodge out of the way before the spear comes out,
    too.  Search them all, and you'll find that the exit is behind the second-last
    door.
    
    Next, read the blue stone, then go down the stairs and kick the wooden lever
    back and forth 3 times.  This opens the door to let you advance.  Next, the
    stone tells you about the 'candlestick light'.  You have to light the fire on
    the pedestal past the spears.  Using Lilka's Fire Rod, time your shot to go
    past all of the spears.  It might take a while, so be patient.
    
    Now, you find the villagers imprisoned.  Press X several times at the lever to
    push it all the way down.  Talk to the villagers and Ashley will head out
    alone.  Ahead, you find a room with spike panels throughout.  These, once
    raised, don't retract.  If you run past one, you can make it to the other side,
    but you can't get back.  It's best to just take the safe path.  The exit can be
    found in the middle of the W wall near where you came in, but you have to go
    along way around to get there.  Here's a map of the room and the path through
    it:
    
                 ____ ____ ____ ____ ____         S
                |    |    |    |    |    |        |
                |    |  *********   |    |     E--+--W
                |_  _|_* _|_  _|_* _|_  _|        |
                |    | *  |    | *  |    |        N
                |  ****   |    |  ****   |
                |_* _|_  _|____|____|_* _|  Alternately, keeping S at the top of
                | *  |    |    |    |  * |  the screen, from the entrance, go
        Exit <== **  |    |    |       * |  R, U, R, R, R, U, U, L, U, L, L, D, L,
                |____|____|_  _|____|_ *_|  D, and exit.
                |    |    |    |    | *  |
                |        *************   |
                |____|_ *_|____|_  _|_  _|
                |    | *  |    |    |    |
    Entrance ==> *******  |              |
                |____|____|____|____|____|
    
    Enter the door in the opposite wall to listen in on Odessa troops a bit, then
    head up the stairs, quickly to avoid the guillotines.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Poisonous Armored Dragonoid |                  HP      EXP      GELLA
                    Trask            |       Trask      3600    1500     1500
        -----------------------------+       Crystal    1800    750      750
    
           ATTACKS              EFFECT
           Biomissile           Spikes from crystal attack, can paralyze
           Poison Breath        Cause poison to all targets
    
       Your only problem is if you get paralyzed while your health is low, in case
       you don't recover before he kills you.  Otherwise, just keep hacking away
       and try out your new powers.  At the end of the fight, Ashley receives the
       'Access' force power.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, you return to Sylvaland  Now is as good a time as any
    to explore it.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SYLVALAND CASTLE                                                  Town SD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest X 2, Scapegoat
         ARMOR: Red Cap (Ashley)
         GEAR: Hazel Sprig, Silver Harp, Clear Chime, Blue Anklet
    
    First stop, S of the throne room, you can enter the library.  One book in the
    rear is sticking out from the shelf.  Push it in to trigger a secret elevator,
    the table in the middle.  Step on that to go down to find some treasure.  After
    that, check out the E side of the castle to find a sleeping guard.  Examine
    him, then go to the W side and pull the rope that rings the bell.  The guard
    should come running in.  Now go get the chest that was behind his original
    position.  But don't stop there!  The S wall by that chest is colored
    differently.  Examine it to reveal another secret room.
    
    Once you've done all this, head S down the middle of the castle to see who is
    waiting for you.  From here, the game takes over for a little while, until you
    receive your next mission.
    
       --------------------------------------------
         Back in Valeria Chateau
       --------------------------------------------
    
    Talk to the guy near the elevator on the second floor.  He'll give you the
    clearest idea of where to go next.  You need to use the live reflector to reach
    the next two locations, in any order.  I'll provide directions to find the
    Aguelite first, then the Germatron.  But before that, why don't you visit
    Halmetz, now that it's repopulated, and see what's what there?
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       HALMETZ                                                           Town HM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         HIDDEN ITEMS: Memo Pen - in first house W of bell tower
                       Lucky Card - in second house W of bell tower
    
    Item shop: Antidote       20        Weapon shop: Greyhound    1450
               Medicine       20                     Sunshade     1200
               Violet Rose    20                     Knuckle Arm  1600
               Pixie Dust     20
               Pinwheel       20
               Toy Hammer     20        Other shops: Personal Skills, Magic,
               Softener       20                     ARMS
               Peppy Acorn    20
               Teleport Gem  100
    
    Talk to the good folks around here, and note the pyramid in the NE corner.  The
    man next to it gives you a hint of what to do with these things, but you can't
    do anything about it for quite some time yet.  So when you're done, head off to
    the live reflector and activate the panel for the Ruins Mine.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                     MISSION FIVE: FIND THE AGUELITE AND GERMATRON
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Ruins Mine
       --------------------------------------------
    
         FIELD SEARCH: STR Apple - E coast of island, by black rocks.
    
                                                    ----------------------------
                                                   |  ENEMIES: Berserker        |
                                                   |           Assassin Bug     |
                                                   |           Cockatrice       |
                                                    ----------------------------
    
    Circle around the center mound on the S side.  Search near the black rock on
    the W side to find Holst.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       HOLST                                                             Town HL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Bombs (Brad)
    
         HIDDEN ITEMS: Gaze Mirror - in house in SE corner
    
    Item shop: Antidote       20        Armor shop: Ti Jacket    1300
               Medicine       20                    Purple Vest  1000
               Violet Rose    20                    Camo Vest    1400
               Pixie Dust     20
               Pinwheel       20
               Toy Hammer     20        Other shops: Personal Skills, Magic,
               Softener       20                     ARMS
               Peppy Acorn    20
               Teleport Gem  100
    
    Talk to some folks around town and you might learn about some other folks who
    stayed here recently, and who used explosives in the inn.  Go to the inn (it's
    the first building on the E side) and go upstairs, then search the last bed to
    find the Bomb tool.  Once you're ready, head into the mine shaft at the N end
    of town.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       AGUEL MINE SHAFT                                               Dungeon AM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest, Heal Berry X 3               ----------------------------
         ARMS: AM Cluster (Brad)                   |  ENEMIES: Giant Crab       |
                                                   |           Galeion          |
                                                   |           Water Leaper     |
                                                   |           Leprechaun       |
                                                    ----------------------------
    
    In this area, there are 2 particular monsters to watch out for.  First,
    leprechauns.  You can't use ARMS against them, they have high HP, they confuse
    you a lot, and their physical attack packs a wallop.  Second, those pesky
    galeions.  They're not likely to actually hurt you, but they keep committing
    suicide before you can take them out yourself, denying you the whopping 2500
    experience points they provide.  Have fun!
    
    Go through the mine until you reach some small round rocks blocking the path.
    Use Brad's Bombs to blow them up.  When the path forks, take the W branch to a
    treasure chest, then return and take the E path, which brings you to an Amazing
    Stone eventually.  Cross the bridge from there.
    
    Before opening the gates, take the E tunnel and follow it to the end, to find
    an ARMS chest containing Brad's AM Cluster.  Return, clear the crates by the
    lever to pull it, and continue N through the main tunnel.  You'll reach the
    large rock excavator.  Place a bomb in front of its piledriver to thrust it
    forward, breaking the large boulder in the way.  Ahead, a large, tough block
    again prevents progress.  You'll need a whole whack of bombs right in front of
    it to blow this baby up.  Next, you'll have to put a bomb on each of the 4
    pedestals, so that they all end up raised together.  In the next room, just
    walk down to the chest and open it to find the Aguelite.
    
    Leave the town and return to the live reflector, then choose the Dragon's Vein
    icon, so that you can now hunt down the Germatron.
    
       --------------------------------------------
         On route to Dragon's Vein
       --------------------------------------------
    
         FIELD SEARCH: Lucky Card - follow peninsula SW of live reflector to tip.
                       Scapegoat - at tip of N peninsula.
    
                                                    ----------------------------
                                                   |  ENEMIES: Berserker        |
                                                   |           Assassin Bug     |
                                                   |           Myconid          |
                                                    ----------------------------
    
    Search past the N dark mound in the center of this region to locate the Raline
    Observatory.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       RALINE OBSERVATORY                                             Dungeon RO
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: TeleportGem                         ----------------------------
         ARMOR: Barrette                           |  ENEMIES: Lilly Pad        |
         ARMS: BoltAction (Ashley)                 |           Jelly Blob       |
                                                   |           Pas de Chat      |
                                                    ----------------------------
    
    Go N into the first room to find a boss (already?) and a couple of goons...
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Elemental Spirit |                             HP      EXP      GELLA
                 Undines  |              Undines        4000    1800     450
        ------------------+              Belly          2000    900      900
    
           ATTACKS              EFFECT
           Reject All Fools     Cause party's magic to miss more frequently
           Intifada             Damage single target
           Hooky Bust           Throws rocks, heavy damage to single target
    
       Nothing really special to note.  That hooky bust hurts quite a bit,
       especially on Lilka, so keep everyone's HP up.  But then, that's just
       general good advice, now isn't it?  Don't die, and hit him hard.  It goes
       for pretty much every boss fight so far.  Why change now?  Thanks to
       DarkMage Stelladeus for correcting me on the effect of the Reject All Fools
       attack.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    With Liz and Ard in tow, head into the building.  When you encounter an
    obstacle, your pals will solve it, but then you have to get them out of it.
    when Liz pulls the lever, pull the next one to let him rejoin you.  When the
    walls close, touch the blue panel on the wall and try again.  On the other
    side, pull out the statue without arms in the air, drag it to the side and push
    it between the walls to hold them open.  Take the W doorway from there to the
    treasure chest, then jump down and continue W.  Liz jumps down somewhere again.
    Leave him there and continue past the Amazing Stone.  Go down into the pit and
    pull out the single movable block, pushing it into either slot on the side,
    then use it to cross to the door at the far end.  Go down the stairs in the
    corridor you emerge into.
    
    In the next room, stay on the ground and push the two blocks to make a bridge
    so you can cross above.  For the S block, pull it S, then push it to the wall
    and down to the other block.  Go through the door and pull the lever so Liz can
    rejoin you.  Go back up the stairs and continue down the hall.  Next, examine
    the big rock face.  Have Brad kick the back of it to free Ard when he gets
    stuck.  Keep going down the road.  After Liz drops off again, just keep going.
    Climb the stairs and follow around the room, then drop down to the chest, then
    to the ground, then climb back up again and go through the door.  Go down the
    stairs to locate Liz again, and shoot him either with fire or with a knife to
    make him sensible again.  Well, more sensible anyway.  Go up the stairs to find
    the Germatron in a chest.  Then, you have a little fight over it.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Lead Scientific Researcher (Self-Styled) |          HP     EXP    GELLA
                 Liz                              |   Liz    2000   750    0
          And his Assistant                       |   Ard    3000   750    0
                         Ard                      |
       -------------------------------------------+
    
             ATTACKS              EFFECT
       (Liz) Blue Bug Liquid      Poisons Ard, triggers his Bomb Punch attack
             Homemade Bomb        Damages everyone in both parties
    
       (Ard) Bomb Punch           Heavy explosive punch to single target
             Dump Truck Tackle    Body slam on single target
    
       Liz will always start off the battle with his blue bug liquid attack on Ard,
       who counters with a bomb punch to someone in your party.  After that, it's
       a free-for-all.  Liz's stupid bomb hurts his own party too.  It doesn't
       hurt too bad, but as Liz says afterwards, he didn't get to complete his
       Bulgokidon yet.  You'll see later.  Concentrate on taking one of the pair
       out, then the other.  It doesn't matter much which you do first, but Liz
       goes down easier due to his lower HP.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the battle, return to Valeria Chateau, assuming that you've already
    completed the Ruins Mine quest for the Aguelite too (which, if you're following
    this guide closely, you have).
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                MISSION SIX: CONTACT THE GUARDIANS
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         Back in Valeria Chateau
       --------------------------------------------
    
    Enter the castle to trigger the next mission: Contact the Guardians!  But
    first, Ashley is supposed to get some rest, so return to the Town of Meria to
    see your sweetie.  The game takes over for a while from there.  Take in the
    sights until you face...
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Progenitor Bird with Wings of Light |                HP     EXP    GELLA
                  Alphael                    |   Alphael      5000   2700   2700
        -------------------------------------+   Right Leg    2500   1350   1350
                                                 Left Leg     2500   1350   1350
    
           ATTACKS              EFFECT
           Leg Claw             Strike single target with either leg
           RF Blade             Laser beam from head hits all targets
    
       It's not a terribly difficult fight, but it can be long if you take the
       time to take out the legs first.  But, in that time it's easy to get
       Ashley up to Condition Green and use his Access force power, to make the
       rest of the fight go even easier.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Flying the Valeria Chateau:
    ---------------------------
    Fly forward: press up or X
    Turn: L or R, or L1 or R1
    Disembark: at landing pad, press O
    Embark: at landing pad, press X
    
    When not over landing pad, press 0 to either enter the Chateau, or auto-pilot
    to the designated location.
    
       ---------------------------------------------------
         Now that you've got the flying Valeria Chateau
       ---------------------------------------------------
    
    You now have more of the castle available to you.  Here's what you can find on
    each floor:
    
    4th floor: Bridge/command centre, Strategic planning room, Quartermaster,
               Memory service.
    3rd floor: Parlor, Irving's room, Altaecia's room.
    2nd floor: Nurses' station, Kitchen, Crew's quarters.
    1st floor: Memory service, Bullet load guy, Off-limits sector.
    Basement 1: Ring shop (see below), Prison Cell.
    Basement 2: Launch catapult, Engine room.
    
    Ye Secret Ring Shoppe: Earth Ring  12000
                           Water Ring  12000
                           Fire Ring   12000
                           Wind Ring   12000
                           Thor Ring   12000
                           Light Ring  12000
                           Dark Ring   12000
                           Ice Ring    12000
    
    *** SIDE QUEST: Wind Tiger's Den ***
    Talk to Altaecia in the kitchen and she'll tell you about a remote landing pad
    far to the NW, near a windswept cave.  You can head there now, before you go to
    Baskar Village, or any time later.  See the side quests section of this guide
    for more details.
    
       --------------------------------------------
         On route to Baskar Village
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Tabanga          |
                                                   |           Owlbear          |
                                                   |           Balloon          |
                                                    ----------------------------
    
    From the home landing point, fly SW for a good while, until you find a land
    mass that's pretty much all forest.  If you're in the right place, you'll see
    the light beacon pretty easily.  If you're having trouble, just press O and
    choose the auto-pilot feature.
    
    Once you land, you get a call that tells you that the village is 'hidden in the
    forest'.  Great help, thanks.  Head into the woods and search near the far tip
    of the plateau you're on to locate the village.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       BASKAR VILLAGE                                                    Town BK
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMOR: Hard Gear - in chest behind elder's house
    
    Item shop: Antidote       20
               Medicine       20
               Violet Rose    20
               Pixie Dust     20
               Pinwheel       20
               Toy Hammer     20
               Softener       20
               Peppy Acorn    20
               Teleport Gem  100
    
    Look around a bit, and enter the house on the E side when you're done.  Examine
    the flashy thing on the table to trigger a sequence of conversations.  When you
    can, head to the village gates to meet Colette, who tells you that the Hidden
    Trial Arena is S of the village, which is very helpful, since there is no other
    direction you can go.  Go S past the rocky peak on the E side and search to
    locate it.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       HIDDEN TRIAL ARENA                                              Dungeon HT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest X 3, Mini Carrot X 2          ----------------------------
         TOOLS: Pooka (Tim)                        |  ENEMIES: Fairy Light      |
         GEAR: Heart Leaf                          |           Squirm           |
                                                   |           Rafflesia        |
                                                    ----------------------------
    
    Head N to find Pooka, who will join your quest.  In the next room, you need to
    press both levers at once, so press one, then activate Pooka and have him press
    the other.  This drops the wall to let you progress.  In the next, large room,
    go N, stand on the moving platform and make Pooka press the lever.  Step off
    after it moves and enter the door.  Repeat the two-levers-at-once trick to drop
    the wall and get the treasure chest.  Return to the large room, and ride the
    moving platform on the S side.  At the top of the ramp, cross the room via the
    tops of the pillars, using Pooka to get the treasure chests on either side.
    
    Ahead, you reach a room where the switch raises a couple of floors, and you
    have to run to cross them in time.  Stand near the bottom of the first ramp and
    have Pooka pull the lever, then run across the first level of the raised
    platforms, up the ramp at the end and across the second raised floor.  Use the
    same approach to cross the last raised floor along the back wall.  When
    crossing the room with the large pillars ahead, don't miss the side door that
    leads you to a pair of treasure chests.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Compound Plant Monster |                       HP      EXP      GELLA
                   Reguleus     |        Reguleus       5000    2000     2000
        ------------------------+
    
           ATTACKS              EFFECT
           Wormyweed Extract    Damage and poison single target
           Elcweed Extract      Damage and confuse all targets with gas
    
       Since there's only one target in this fight, it should be pretty
       straightforward.  I just hope that you've stocked up a bit on curative
       items by this point.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    As Tim states, the trial is not over yet.  Just ahead, however, you reach the
    'Wall', and Tim has to go on alone.  When you reach a break in the floor, use
    Pooka to hit the switch on the wall.  While the floors are moving in, just hold
    X so that you'll start running right away.  You have to clear 3 sets of moving
    floors.  Remember to stop before you fall into the next gap!  Repeat this
    strategy.  In the next room, you cross one moving floor, a long stretch of
    normal space, then another moving floor, and the space to stop in is relatively
    short.  Do this again to reach the exit.
    
    In the more widely-spaced room, go ahead through the next door, then pass over
    the moving floor in the next room without pulling the switch for now.  Go up
    the ramp and follow the path to the chest, then return.  Now, when Pooka pulls
    the switch, you have to quickly run up and across the moving floor before it
    retracts so far that you can't reach the door any more.  If you're having
    trouble, line Tim up diagonally, so he only has to run in one line to make it
    across.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Transforming Ninja Monster |                      HP     EXP     GELLA
                  Gehenna Neros     |    Gehenna Neros     3000   2000    2000
        ----------------------------+       * Note: you get 2000 exp and gella for
                                              each one you destroy *
           ATTACKS              EFFECT
           Replicate            Create duplicate of self
           Pill                 Heal self a little
           Lullaby              Cause sleep in target
    
       Between his replicating ability and his potential to put Tim to sleep, this
       could be a problematic fight, if it weren't for the fact that he's weak to
       absolutely every element.  So whatever medium Tim is equipped with (except
       Odoryuk), he can wipe this guy out with one Combine.  You do have to take
       both copies out at once, so you are obligated to use Combine at some point,
       but if you want more exp and gella, go ahead and kill off single copies
       using any magic attacks that Tim has learned at this point.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Tim acquires the 'Combine' Force Ability.  You rejoin the rest of the party,
    and they acquire the ability as well.  Then Tim goes off with Colette while she
    shows him her, uh, flower patch.  She's never shown it to anyone else, either.
    Metaphor, anyone?  Anyway, watch a scene in Baskar Village, which then shifts
    to Valeria Chateau
    
       --------------------------------------------
         Back in Valeria Chateau
       --------------------------------------------
    
    Leave the parlor, and use the Memory Service that is waiting outside.  Enter
    the elevator to trigger a series of battles.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Antenora            |    Antenora     6000    1500     0
        ------------------------------+
    
           ATTACKS              EFFECT
           Ephemeron            Crystal beam damages + causes status abnormalities
           Shockwave            Crystal beam hits and damages all targets
    
       No big whoop.  Keep yourself well-healed, especially whomever she hits with
       ephemeron.  Those status effects could be a pain later on, but you can
       handle her easily with some high-damage ARMS attacks.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Judecca             |    Judecca      3600    1500     0
        ------------------------------+
    
           ATTACKS              EFFECT
           Miriam               2-gun shot from hip
           Sidewinder           Firework trick shot
           Douglas              Powerful shotgun shot
    
       This guy's supposed to be tough, but I think the game takes it easy on you
       since Tim is fighting alone.  2 of his attacks tend not to do much damage at
       all.  If you want to, you can just defend until you build your FP up enough
       to use a Combine attack.  Do a couple of those, and a couple other hits, and
       the fight will end.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    But it's not over yet!
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Explosive Red Thunder Toad |                   HP      EXP      GELLA
                 Blastodon          |      Blastodon    6000    2500     2500
        ----------------------------+      Right Pouch  3000    1000     1000
                                           Left Pouch   3000    1000     1000
    
           ATTACKS              EFFECT
           Paralyzer            Gas from left pouch paralyzes single target
           Terrible Shade       Gas from right pouch causes explosion on single
           Evil Quasar          Head causes dark elemental damage to all
           Poison Bubble        Head bubble causes damage and vile poison to single
    
       Don't worry about the whole explosion thing, just treat it as a regular
       fight.  Now that you've got 4 people in your team, you can switch people
       out at the start of every round, if you wish.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After your victory, enjoy a few scenes before Irving gives you your next
    mission...
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                    MISSION SEVEN: PROTECT THE 71ST FILGAIA SUMMIT
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       WARWING VARUKISAS                                              Dungeon WV
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Odessa Man       |
                                                    ----------------------------
    
    Head through the N door and check the computer terminal.  You'll see that there
    are 3 power plants, A, B, and C, aboard that you will need to deactivate to put
    the ship out of commission.  Have Brad kick the cylindrical thing blocking the
    hall to continue.  Past the Amazing Stone, you reach a crossroads with a raised
    platform in the middle.  You have to go in each of the three directions and
    deal with the puzzles there.
    
    WEST PATH: Enter the first door along the N wall.  Pull out the crate and push
    it into the other slot beside it.  Don't kick the cylinder, because you need it
    to cross to the computer terminal.  Turn the barrier off, and the terminal
    switch on.  Continue down the hall past the barrier.  Along the S side, climb
    to the computer terminal and raise the bridge.  Use the bridge to get to the
    next terminal, where you can get the code for power plant A: TA2360, and turn
    on the terminal switch (it operates a terminal on the E path).  Go down the
    other side of the bridge and arrange the crates in a line so that you can cross
    to the far side of the pit.  Drop to the ground, then run back up the ramp and
    cross your crates, then go through the door at the far side.  In the final
    room, go up the ramp to the first terminal, operate the crane, then cross to
    the power plant command centre.  Input the code from earlier (TA2360) and
    return to the crossroads.
    
    NORTH PATH: Go up the narrow ramp to the crates.  Move the 5 crates along the
    wall into the spaces on the side platform to make it collapse.  Cross the
    fallen platform to the door beyond.  In the next room, you have to make your
    way along a raised walkway with collapsing parts.  Here's a diagram, so you
    know which parts to avoid:
                          Exit                             N
                           ^^            _ _               |
                          |_|_|         |_|_|           W--+--E
                          |_|_|         |_|_|              |
                          |_|_|          X X               S
                          |_|_|    _ _ _|_|_|
                          |_|_|X X|_|_|_|_|_|
                           X|_|_|_|_|   |_|_|
                           X|_|         |_|_|         X = collapsing panel
                          |_|_|_ _ _ _ _ _ _
                          |_|_|_|_|_|_|_|_|_|
                          |_|_|X X|_|_|_|_|_|
                                        |_|_|
                                   _ _ _|_|_|
                          Ramp >>>|_|_|_|_|_|
                            up >>>|_|_|_|_|_|
                                        |_|_|
                                        |_|X
                                        |_|X
                                        |_|_|
                                        |_|_|
                                        |_|_|
    
    And, in the next room, you have the same problem:
                           _ _ _ _ _ _ _
                      |X X|_|_|_|_|_|_|_|
                      |_|_|_|_|_|_|X X|_|
                      |_|_|         |_|_|
                      |_|_|         |_|_|
                      |_|_|_|_|_|_|X|_|computer
                      |_|_|_|_|_|_|X|_|terminal
                      |_|_|
                      |_|X
                      |_|X
                      |_|_|
                      |_|_|
                      |_|_|
                       ^ ^
                     Entrance
    
    Once you reach the terminal up top, use it to turn the barrier off.  Go back to
    the first room in this section, where you collapsed the large platform by
    pushing crates onto it.  Take the W door from that room past the now-
    deactivated barrier, and examine the computer to learn the code for power
    plant B (TB8180).  Now, go back to the last room in this section and step off
    the walkway to land on the row of cylinders below (it's from the third square
    on the walkway), then cross to the power plant terminal and input your code to
    shut it down.
    
    EAST PATH: Again, take the first door in the N wall.  Kick past some cylinders
    to reach the computer terminal.  If it doesn't have power, go back to the W
    path and turn on the terminal switch from the computer in the NW corner of the
    room at the end of the long hall.  Turn off the barrier and get the power code
    (TC6503).  Go down the hall and kick you way past the cylinders.  Go up the
    ramp and pull the switch on the wall, then go down and through the lowered
    bridge.  Climb up on this end, and use Pooka to raise the bridge back up by
    pressing the same switch.  Enter the power code at the terminal to shut the
    last power plant down.
    
    Head back to the central room and try to go back to the anchor.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Ptolomea            |   Ptolomea      7500    3000     0
        ------------------------------+
    
           ATTACKS              EFFECT
           Iron Sabre           Heavy attack with weapon arm on single target.
           Ptolomea Dynamite    Explosion damages all opponents.
    
       He uses the same attacks as last time, they're just a bit more potent this
       time around.  Still, none of them do terribly heavy damage, so don't worry
       about getting killed easily.  Keep hacking away with powerful attacks and
       you'll bring him down in fair time.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Step onto the elevator Ptolomea came down to reach the cockpit.  Examine the
    control at the very front of the cockpit to try and land the damn thing.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                           MISSION EIGHT: RECOVER THE DATA TABLETS
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         In Meria Boule Castle
       --------------------------------------------
    
           ITEMS: Full Revive - in troop carrier hangar
    
           HIDDEN ITEMS: Big Berry - in storage basement, in rear of castle
    
    You can only get these items listed here if you haven't gotten them already
    earlier, since you could have explored the castle any time you were in the Town
    of Meria.  Talk to the folks around the throne room to get some tips on
    searching for the data tablets.  Head out of town and go to the west coast
    (near the Sword Cathedral) to find the hovercraft waiting for you on the beach.
    
    *** NOW THAT YOU HAVE POOKA: Golgotha Prison ***
    If you return to the prison, either by teleporting to Halmetz and walking down
    or taking the hovercraft through Likikis River (see below), you'll find a
    doorway on the E side of the execution arena.  Inside, use Pooka to reach 2
    treasure chests, containing a Scapegoat and a Gimel Coin.  There's also a Big
    Berry by the lever that opens your original jail cell.
    
    Piloting the Hovercraft:
    ------------------------
    Sail forward: press up or X
    Turn: L or R, or L1 or R1
    Disembark: at beach, press O
    Embark: press X
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       PILOTING THE INNER SEA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Cuttlefish       |
                                                   |           Bower            |
                                                   |           Kelpie           |
                                                   |           Aughisky         |
                                                   |           Axe Beak         |
                                                    ----------------------------
    
    Tablet 1 is by the beach of the island in the center of the inner sea.
    Tablet 2 is along the N coast, W of center, by a long thin strip of beach.
    Tablet 3 is by a steep beach along the W middle coast of the inner sea.
    
    Once you've collected all 3 tablets, phone Irving on your communicator (yes,
    you have to, or the game won't let you get off the hovercraft), then return to
    Meria Boule Castle in the Town of Meria.
    
    Other points of interest:
    1. Likikis River.  In the SW corner of the inner sea, near Baskar Village
    (which you can see up in a high forest), there is a very small landing with a
    beach built into the mountainside.  Disembark here and search to reveal a
    signpost telling you that you're at the mouth of the Likikis River.  You can
    take the river to Golgotha Prison, to the Quartly desert (which doesn't do you
    much good yet), to the forest below Baskar Village, and to a lovely waterfall,
    presumably the source of the river.
    
    2. At the tip of the peninsula jutting into the center of the inner sea, there
    is an island with a beach.  Many very strong monsters live there, but be
    careful, since some can cause instant death to the whole party.  You'll come
    here later in the game as part of the story, but for now it's a chance to fill
    up your monster album a bit and test your mettle.
    
    *** SIDE QUEST: Thunder Lion Cage ***
    On the W side of the inner sea, there's a large beach leading to a flat orange
    waste from which you can see a large snow field.  Search around there to find
    the Thunder Lion Cage.  See the side quests section of this guide for more
    details.
    
       --------------------------------------------
         Back in Meria Boule Castle
       --------------------------------------------
    
    A conversation with the king and Irving sends you off to a new location...
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                           MISSION NINE: FIND SIELJE REGION AND DECODE THE TABLETS
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    You could walk or sail there, but the easiest way to get to Damzen city is to
    use a Teleport Gem at this point.
    
       --------------------------------------------
         In Damzen City
       --------------------------------------------
    
    In the 'Gunner's Heaven' pub, talk to the lone guy in the corner by the barrel.
    He'll hand over the Boss Symbol, which will let you access the tunnel to Sielje
    region in Mt. Chug-Chug.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       TUNNEL TO SIELJE REGION                                        Dungeon TS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Heal Berry, Duplicator              ----------------------------
         ARMS: DeadOrAlive (Ashley)                |  ENEMIES: Spudhead         |
         TOOLS: Freeze Rod (Lilka)                 |           Shrieker         |
         ARMOR: Migrant Hat                        |           Kelaeno          |
                                                   |           Cave Torus       |
                                                   |           Vacuumon         |
                                                    ----------------------------
    
    Use the Boss Symbol from your item inventory in front of the right door in
    entrance to Mt. Chug-Chug to gain entry.  Inside, take the door in the E wall
    to get Ashley's new bayonet cartridge, then take the high road to the SW corner
    to get Lilka's Freeze Rod.  Use it to extinguish the three torches around the
    main room.  They will disappear, letting you go reach the door low in the S
    wall.
    
    In the next room, jump to the ground, and pull out the crate behind the large
    wooden pillar.  Place it underneath the door in the wall.  Now, go up the ramp
    to the wooden platform again and throw a knife at the lock recessed in the
    wall.  This drops the second crate on top of the one you just placed, letting
    you step onto them and through the door.  Ahead, the upper walkway has several
    very visible blocks that collapse as you pass near them.  Two of them, however,
    let you drop onto treasure chests, so get those and go back up the ramp.  Exit
    on the ground at the S end of the room.
    
    In the next room there's a little puzzle.  Pull the W crate onto the E floor
    panel to lower the second crate, then pull that crate into the space in the
    middle of the raised walkway.  Then, pull the first crate over to the W floor
    panel to complete the bridge.  Go up the ramp and cross.  Climb the path to
    reach the outdoors once more.
    
       --------------------------------------------
         On route to Sielje Region
       --------------------------------------------
    
         FIELD SEARCH: SOR Apple - behind dark rocks at W end of snow field.
    
                                                    ----------------------------
                                                   |  ENEMIES: Fleurety         |
                                                   |           Wendigo          |
                                                   |           White Fear       |
                                                    ----------------------------
    
    Head over to the snow and stay on the N side of the line of mountains that
    divides this area.  In the middle of the snow field, search to locate a small
    mound, the entrance to Sielje Region.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SIELJE REGION                                                     Town SR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMOR: Serenade (Lilka), Eagle Quill (Tim) - behind N building
    
    Item shop: Antidote       20        Weapon/Armor shop: Raid Blast   3100
               Medicine       20                           Chain Mail   3000
               Violet Rose    20                           Gay Parasol  2500
               Pixie Dust     20                           Silky Robe   2100
               Pinwheel       20                           Crisis Arm   3500
               Toy Hammer     20                           Metal Plate  3200
               Softener       20                           Dream Wand   2300
               Peppy Acorn    20                           Sand Poncho  2000
               Teleport Gem  100
    
    Other shops: Personal Skills, Magic, ARMS.
    
    Explore the town a bit.  Go to the N building, and walk along the narrow path
    outside it on the E side.  Open the first chest behind it, and use Pooka to get
    the second one.  When you're done looking around, talk to the professor in the
    W room off the upper level of the north-most building.  After a while, you get
    sent to the Gate Bridge, and the professor gives you the Bridge Key to let you
    through.  As you leave town, you also get the Eat My Dust bomb.
    
       --------------------------------------------
         On route to Gate Bridge
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Fleurety         |
                                                   |           Wendigo          |
                                                   |           White Fear       |
                                                    ----------------------------
    
    Head around the strip of mountains and up the other side, all the way to the
    visible bridge (you don't have to search for it).  Use the Bridge Key from your
    item menu to unlock it, then go on in.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GATE BRIDGE                                                    Dungeon GB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: None for now, but there's a chest   ----------------------------
                behind a fence for later...        |  ENEMIES: Ninja Hound      |
                                                   |           Clay Puppet      |
                                                   |           Iron Maiden      |
                                                    ----------------------------
    
    You get 5 minutes to cross the bridge, which shouldn't be a problem at all,
    since the timer stops during fights, and there's really only one path to take.
    You an easily avoid the security orbs, but if you do run into them, none of the
    fights that ensue will cause you much trouble.  After the first outdoor area,
    you come to a water-filled room.  Throw a knife at the door lock by the
    entrance, then carefully walk to the open door.  There are panel on the floor
    which, if stepped on, slam the door shut again.  Avoid them.  Here is how they
    are arranged (you can see them if you look closely at the floor):
                  Exit door
                |_|_|_|_|_|_|    Each square corresponds to one tile on the floor.
                |_|_|_|_|_|_|    This is only the portion of the path nearest the
                |_|_|X|X|X|X|    exit, since the rest of the path is normal.
                |_|_|_|_|_|_|
                |_|_|_|_|_|_|         W
                |X|X|X|X|_|_|         |
                |_|_|_|_|_|_|      S--+--N
                |_|_|_|_|_|_|         |
                .............         E
    
    In the next similar room, after crossing outdoors again, the floor panel that
    closes the door runs across the whole path, so you can't cross it after opening
    the door.  Stand by the closed door and throw a knife NE to the door lock to
    overcome this obstacle.  Continue past the last of the security orbs and run
    across the bridge.  Inside on the other side, you encounter some familiar
    faces.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Lead Scientific Researcher (Self-Styled) |          HP     EXP    GELLA
                 Liz                              |   Liz    3500   1750   0
          And his Assistant                       |   Ard    4000   1750   0
                         Ard                      |
       -------------------------------------------+
    
             ATTACKS              EFFECT
       (Liz) Red Bug Liquid       Diseases Ard, triggers his Antitank Punch
             Strange Bomb         Damages everyone in both parties
    
       (Ard) Antitank Punch       Very heavy hit on single target
             Dump Truck Tackle    Body slam on single target
    
       Again, Liz starts off the fight by using bug juice on Ard, who then
       lets out with his massive antitank punch.  I hope you had everyone well
       healed before you started the battle!  After that, I would suggest piling
       it onto Liz to take him out first, for the sole reason that his attack
       damages everyone, and makes you spend more time healing everyone to
       withstand Ard's attacks as well.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, Liz unleashes a little surprise...
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Biogenic Dragonoid |                           HP      EXP      GELLA
                Trask 2.0   |            Trask          5000    3500     3500
        --------------------+            Crystal        3500    1750     1750
    
           ATTACKS              EFFECT
           Biomissile           Spike from crystal damages and paralyzes single
           Sonic Howl           Sound waves damage entire party
           Blink Around         Powerful slash with claws on single target
    
       Now you'll really wish that you kept your HP up towards the end of the last
       fight.  You might want both Lilka and Tim in your party once he starts using
       blink around, so that you have double the healing power.  Other than that,
       just keep wailing away.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Leave the chest behind the fence alone for now, since you can't get to it.  Go
    outside to receive a call on your communicator.
    
       --------------------------------------------
         On route to Greenhell
       --------------------------------------------
    
         FIELD SEARCH: SOR Apple - along W edge of clearing.
    
                                                    ----------------------------
                                                   |  ENEMIES: Urchin Bug       |
                                                   |           Melchom          |
                                                    ----------------------------
    
    Head W until the field widens out and then N to the pair of posts along the
    forest.  You don't have to search to find it.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GREENHELL                                                      Dungeon GH
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Stolas           |
                                                   |           Spawn            |
                                                   |           Triffid          |
                                                   |           Barghest         |
                                                    ----------------------------
    
    As Brad advises, just keep heading N through this area, jumping down where you
    have to, until you reach the sky lift.  Kick the post as before and ride it
    down, then continue on your merry northern way until you leave the forest.
    
       --------------------------------------------
         On route to T'Bok Village
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Blue Snail       |
                                                   |           Triffid          |
                                                    ----------------------------
    
    Head to the village (remember where it is?).  As it turns out, it's been quite
    a few years since Brad's last visit here, which at least explains why there are
    new monsters in these areas.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       T'BOK VILLAGE                                                     Town TB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: TeleportOrb
         ARMS: Lawnmower (Brad)
    
         HIDDEN ITEMS: Crest - in village elder's house
    
         Shops: Bullet Load
    
    Head into town and talk to the dog standing outside one of the houses.  Can you
    remember his name?  Unless you changed it from the default, it's 'Rassyu'.
    Getting it right doesn't net you anything, though, so don't worry if you
    forgot.  After the conversations end, go talk to Rassyu again and he'll bring
    you a couple of items.  Talk to everyone in town to get the clues needed to
    open the next location.  Also remember to go into the shed in the SW corner of
    the village, via the small door, not the large one that leads to where Brad hid
    all those years ago.  In there, kick open the ARMS chest to get a new weapon
    for Brad.
    
    *** SIDE QUEST: Island Outpost ***
    Make Lilka your lead character and try to teleport from any point here on in (I
    think you have to get the TeleportOrb and hear her talk about having trouble
    with those things).  She'll screw it up and end up on a tiny remote island, and
    from there she may be able to learn advanced magic.  See the side quests
    section of this guide for more details.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                    MISSION TEN: TRACK DOWN ODESSA
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Quartly
       --------------------------------------------
    
         FIELD SEARCH: RES Apple - on peninsula at SW corner of desert.
                       Duplicator - S and a few steps E of Quartly, about a third
                                    of the way down the desert.
                       Lucky Card - N edge of desert, on wide arm that juts into
                                    the gorge.
                       Bullet Load - directly NW from W edge of beach.
    
                                                    ----------------------------
                                                   |  ENEMIES: Sand Crab        |
                                                   |           Ant Lion         |
                                                   |           Twin Tail        |
                                                    ----------------------------
    
    Teleport back to the hovercraft, then head to the SW corner of the inner sea
    and go down Likikis River, keeping to the right whenever the river branches.
    Get off at the desert beach and search for the signpost nearby.  Read it, then
    head NW to the gorge, then W a little further, until you see a brighter orange
    patch along the edge, and the terrain on both sides of the gorge look well-
    suited for a bridge to be going across.  Search there.  If the town doesn't
    appear, make sure that you talked to everyone in T'Bok Village (not with Brad)
    to get directions (I think you specifically need to talk to the main outside
    from the village elder's house), read the signpost near the desert's beach, and
    call Irving on the communicator, then try again.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       QUARTLY                                                           Town QT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Item shop: Antidote       20        Weapon/Armor shop: Dual Shot    4200
               Medicine       20                           Full Metal   4000
               Violet Rose    20                           Elf Parasol  3900
               Pixie Dust     20                           Shield Cape  3500
               Pinwheel       20                           Mirage Hand  4600
               Toy Hammer     20                           Ferdinand    4500
               Softener       20                           Rune Staff   3600
               Peppy Acorn    20                           Cute Bolero  3300
               Teleport Gem  100
    
    Other shops: Magic, Personal Skills, ARMS.
    
    Head N along the main (and only) road, past the Memory Service and you'll
    trigger a meeting with a new character.
    
       --------------------------------------------
         On route to Slayheim Castle
       --------------------------------------------
    
         FIELD SEARCH: VIT Apple - in SW corner of salt flats, on rocky ground.
                       Ambrosia - along edge of gorge, E of Quartly
    
                                                    ----------------------------
                                                   |  ENEMIES: Macabre          |
                                                   |           Necrosaurus      |
                                                   |           Remnant          |
                                                    ----------------------------
    
    Head N and E from Quartly.  When you locate the beach on the N shore, search in
    the salt near it on the E side to locate the castle.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SLAYHEIM CASTLE                                                Dungeon SY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Duplicator                          ----------------------------
         GEAR: Secret Sign, Elven Boots            |  ENEMIES: Blood Ruby       |
         ARMOR: Lone Wolf (Ashley),                |           NachtGeist       |
                Plus Band (Brad)                   |           HelterSkelter    |
                                                    ----------------------------
    
    You have two pathways open to you, on either side of the main room.  The center
    door is locked for now.
    
    EAST PATH
    Head N after you go in the door and straighten the picture on the wall in the
    room you come into.  Go through the door this opens, watch a little scene from
    Brad's past, and open the treasure chest.  Go back to where you first came in
    from the main entrance and head E.  Go up to the room with blocks and holes
    blocking your way.  Place a bomb on the greenish floor under a stack of boxes
    to collapse that section of the floor, letting you advance.  Go down the stairs
    and press the blue switch on the wall to let you in to the Amazing Stone.
    
    WEST PATH
    Head N to the library.  There's a purple book on top of one of the bookshelves.
    Kick the shelf to knock the book off and pick it up.  Along the next wall,
    examine the bookshelves to find the one that is missing a volume.  Place the
    Adult Mag in this slot to move the bookshelf, revealing a hidden room with
    another chest.  Now go W from where the corridor branched and up the stairs.
    In the room with the giant swinging fork, kick it from behind to get launched
    to the other side of the pit.  Get the chest and head out the back door.
    
    Enter the double doors from the Amazing Stone after doing completing either of
    the two paths.  Open the chest and return to the main room, where the center
    door is now open.  If you go down the stairs, you can read a plaque that gives
    you hint on how to reach the switch.  Go back to the top of the stairs and kick
    the column on the E side.  The columns will fall and hit the switch, opening
    the door for you.  Open this last chest and head back to the entrance.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
               Kanon            |                       HP      EXP      GELLA
        ------------------------+            Kanon      5500    3700     0
    
           ATTACKS              EFFECT
           Left Edge            Rising spin cut on single target.
    
       This lady packs a wallop.  Keep your folks very well healed.  Her HP is
       relatively low, so this should be a short fight.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the battle, return to Quartly to plan your next move, now that you know
    that the castle was just a distraction from your primary mission.  Head out via
    the desert side to find your next target.
    
       --------------------------------------------
         On route to Alchemic Plant
       --------------------------------------------
    
    Search N of the signpost by the beach where     ----------------------------
    you left your hovercraft.  At a brighter       |  ENEMIES: Sand Crab        |
    orange patch in the sand, you'll locate the    |           Ant Lion         |
    Alchemic Plant, the source of the energy       |           Twin Tail        |
    readings that Irving's team picked up while     ----------------------------
    you were gallavanting about.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ALCHEMIC PLANT                                                 Dungeon AP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Shanzen          |
                                                   |           Blackou          |
                                                    ----------------------------
    
    Head E along the walkway, and go down the stairs after entering the door.
    Don't bother taking the first door along that hall, it doesn't lead anywhere.
    Take the next door instead.  Follow the walkway, and jump N off the raised tip.
    Jump E off the next one.  Go up the stairs and cross the walkway, then enter
    the door with the red lines around it.  Cross the bridge, and say your goodbyes
    to Brad while he operates the computer terminal.
    
    Head on into the next room and jump down to the solid path.  Go S and enter the
    room there.  If you examine the closed door inside, you learn that a guard is
    transmitting a message.  Hmm, how can you intercept electronic communications?
    Ah ha!  Use your communicator while standing in front of the door (the first
    time I played, this took me way too long to figure out, so kudos to you if you
    did it yourself) to listen in secretly.  This guard reveals that the guard
    robot, the one at the other end of the walkway, is susceptible to sudden
    temperature changes.  Go to the robot.  Using Lilka's rods, you have to either
    freeze then flame it, or flame then freeze it.  Either way, it goes kaboom, and
    you can continue on your merry way.
    
    Head into the complex and listen in with your communicator at the next door.
    So someone left their codebook somewhere, eh?  Take the next door in the S wall
    and enter the locker room.  Search them to read the codes:
    
    Z  S  U  G  H  I  O  Q  B  L  F  T  U
    A  J  K  P  R  S  N  O  A  C  E  G  Q
    M  V  W  X  I  K  M  W  Y  D  E  Y  C
    
    Go back outside and up the stairs, then cross over the water to the far side
    and enter the doorway.  Inside, you can listen into another conversation with
    your communicator in front of the door.  You find out that the current password
    is ONM, and the previous one was QOW.  Looking at the list of codes above, you
    can see that the 7th column down reads ONM, and the 8th reads QOW.  So
    following the pattern, after QOW and ONM comes... ISK!  Go to the door under
    the stairs in the main room and input this code to unlock it.
    
    Past the Amazing Stone, the N door requires voice print verification to get by.
    Where the heck are you going to get that?  Head E and listen at the doors with
    your communicator.  Go back and forth between the first two doors you
    encounter, where the Commander and Radio Operator F are talking, until operator
    F goes on patrol.  At that point, enter the room he was in and search the
    lockers to locate the Recorder.  Back at the Amazing Stone, try using the
    recorder from your item menu at the voice-locked door.  After that, go W to the
    second closed room, and use the recorder again at that door to get a sample of
    Antenora's voice.  Now return to the central door and use the recorder again to
    play it back.  Enter the door for another showdown with Odessa's leading lady.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Antenora            |    Antenora     7000    3700     0
        ------------------------------+
    
           ATTACKS              EFFECT
           Ephemeron            Crystal beam damages + causes status abnormalities
           Shockwave            Crystal beam hits and damages all targets
    
       Okay, those attacks hurt a little bit more than last time around, especially
       since you've got 2 magic users in your party by necessity, with low DFP.
       I say, hammer it on early, before she wears down your party beyond easy
       healing capacity.  Either that, or take it slow while keeping your party up
       to max HP as a priority.  Either way, you know the boss fights from here on
       in are cranked up a notch in challenge.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the battle, a 'traitor' is revealed, and a heart-wrenching scene ensues.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                MISSION ELEVEN: GUARD THE GUILD GALAD MASTER'S SON
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Urartu Station
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Macabre          |
                                                   |           Necrosaurus      |
                                                   |           Remnant          |
                                                    ----------------------------
    
    Head N and slightly W from Quartly (which you can get to easily by
    teleporting), to the part of land that sticks out and ends in a mountain wall.
    Search there to uncover the train station.  Enter and hop aboard for a magic
    train ride...
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       EMULATOR ZONE                                                  Dungeon EZ
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Air Ballet (Tim)                    ----------------------------
                                                   |  ENEMIES:  Odessa Man 2    |
                                                    ----------------------------
    
    Head N, pull out the center block, and push it onto the pink square to activate
    the portal.  Walk through it to enter a little puzzle area.  Enter the portals
    in the following order: East, South, East, then either S to reach a red panel
    to read (which doesn't tell you anything useful), or North to reach a new room
    with an inactive dark red portal.  From there, go South again, the way you came
    in, to find a new location.  Go down the stairs and have Pooka open the chest,
    which contains Tim's Air Ballet tool.  Use it to push the block down and over
    the pink square.  Go N again to find out how you came to be in this place.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Caina               |       Caina     6800    3700     0
        ------------------------------+
    
           ATTACKS              EFFECT
           4D Hypo Blast        Dazzling light attack on one target for damage
           Gate of Isolde       Damage and multiple status effects on all targets
    
       Hope you brought some curative items.  Really, though, the worst of them is
       downhearted status, since you can't build up to condition green and remove
       it easily.  She's not a damage powerhouse, but watch your HP just the same,
       use Odoryuk to clear statuses and heal when needed, and keep laying the
       smack down when you get a chance.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    So it seems you need to deactivate the generator that's keeping you here.  Head
    through the E portal and step on the purple diamond to flip the room over.  Go
    up then down to the opposite block and jump down to the new exit in the E.  You
    now enter a puzzle room where stepping on the diamonds switches the platforms
    around.  Basically, keep hitting buttons until you get a portal in each of the
    three directions N, S, and E.  Go in each portal and shoot the block ahead of
    you with the Air Ballet.  Do all three and the generator crystal goes splat.
    Then, another battle!  What the heck is she doing here?
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
               Kanon            |                       HP      EXP      GELLA
        ------------------------+            Kanon      7000    4000     0
    
           ATTACKS              EFFECT
           Left Edge            Rising spin cut on single target
           Drive Cut            Slash + explosion for major damage on one target
           Pike Kick            Driving drill kick to single target
    
       This lady packs a wallop.  Keep your folks very well healed if you can, but
       that shouldn't be your only priority.  If it was, that's all you'd do, so
       make an effort to get some powerful hits in wherever possible.  Use Odoryuk
       to revive fallen comrades and heal the others at the same time.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    You've got 5 minutes to get out now, which is way more than enough time.  Flip
    the puzzle to get the portal to appear on the W side and go through.  In the
    room where you first flipped the platforms, flip them again to get back out.
    Finally, head N, then back S to return to the exit.
    
       --------------------------------------------
         In the train station
       --------------------------------------------
    
         ARMOR: Lucky Comb (Tim)
    
    Head E to the front of the train and use Pooka to reach the chest across the
    tracks.
    
       --------------------------------------------
         On route to Guild Galad
       --------------------------------------------
    
         FIELD SEARCH: Bullet Load - in SW corner of region, in center of 4 rocks.
                       Lucky Card - NE-most portion of accessible area.
    
                                                    ----------------------------
                                                   |  ENEMIES:  Death Tiles     |
                                                   |            Zabat           |
                                                   |            Uraenus         |
                                                    ----------------------------
    
    Head N and E along the road, and head out to the bulb of land sticking out into
    the middle of the bay on the N side.  Search in the middle of it to locate the
    town.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GUILD GALAD                                                       Town GG
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest X 4, Crest Cap
    
    Weapons Shop: SniperShark  5500                Items Shop: Antidote       20
                  Bounty Gard  5300                            Medicine       20
                  Geranium     4800                            Violet Rose    20
                  Maygas Robe  4200                            Pixie Dust     20
                  Magic Wand   4500                            Pinwheel       20
                  Sun Poncho   4300                            Toy Hammer     20
                                                               Softener       20
    Other shops: ARMS, Magic, Personal Skills                  Peppy Acorn    20
                                                               Teleport Gem  100
    
    After getting a nice view of the town, chat with the charming Guild Galad
    Master, then take a self-guided tour of the town.  It looks complicated with
    all the walkways and stuff, but it's really quite straightforward.  S of the
    throne room is the fossil room, and S of that, the courtyard with the shops
    around it.  If you go around the edge of town to the back of the throne room,
    to the Northernmost point, you'll find a door you can only open with a
    duplicator, behind which you'll receive 4 Crest graphs.
    
    For another good find, start in front of Guild Galad Master's throne and run
    directly S until you hit a wall.  Examine the wall and that point to discover a
    switch and press it to open a door somewhere else.  That somewhere else is up
    the stairs to your E, S a little bit and through the door up there, then S a
    little more.  The door is along the E wall, marked by yellow crosshatches.
    Open the chest inside to receive a Crest Cap.  ** Thanks to Cyclone and
    cloud4905 for sending me this little secret that I missed. **
    
    When you're done in town, head outside and go W to the beach, where your new,
    upgraded hovercraft awaits.  Now, whenever you teleport somewhere, your
    hovercraft will teleport to the nearest beach as well!  Isn't that great?  Oh,
    and you've now got access to the outer sea.
    
    Explore all you want, but when you're done, call the twins on the communicator
    to learn where to go next.
    
       --------------------------------------------
         Piloting the Outer Sea
       --------------------------------------------
    
         FIELD SEARCH: Bullet Load - in front of Illsveil Prison on NE small isle.
                       Coin Purse - area S of Sylvaland Castle
    
                                      ------------------------------------------
                                     |  ENEMIES: Olvader         Rahab          |
                                     |           Coral Eater     Deep One       |
                                     |           Gryphon         Hrimthurs      |
                                     |           Muspell         Oannes         |
                                     |           Vaget           Vepar          |
                                     |           Brokel                         |
                                      ------------------------------------------
    
    I'll repeat: when you're done looking around, use the Call feature to talk to
    the twins in Valeria Chateau and get an indication of what your next
    destination is.  Actually, you get a choice of two.  If you go to Damzen and
    talk to people there, you'll learn that nothing suspicious is going on.  So
    instead go to Holst, and from there to the Closed Mine Shaft.
    
    *** SIDE QUEST: Abandoned Icebox ***
    Now that the hovercraft follows you around, if you teleport to Halmetz, the
    hovercraft will show up at the nearby beach of an enclosed lake.  Sail across
    it to the far beach and search to find a hidden temple.  See the side quests
    section of this guide for more details.
    
    *** SIDE QUEST: Shining Garden ***
    Sleep in the Guild Galad inn a few times and talk to the woman outside.  When
    she reveals the location of a rumored dungeon, take the hovercraft in the inner
    sea to the N shore, where there's a thin strip of an island with a beach.
    Search there to reveal the Shining Garden.  See the side quests section of this
    guide for more details.
    
    *** South of Sylvaland ***
    Take the hovercraft to the curve of land S of Sylvaland region, along the
    bottom edge of the main continent on the world map.  Search near the beach to
    find a signpost, then search somewhere towards the W edge of this area to
    locate the Coin Purse.  There are also many monsters here unique to this area.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                 MISSION TWELVE: TRACK DOWN ODESSA
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Closed Mine Shaft
       --------------------------------------------
    
         FIELD SEARCH: Duplicator - S end of sandy area (from N beach)
    
                                                    ----------------------------
                                                   |  ENEMIES:  Rick Gob        |
                                                   |            Earth Figure    |
                                                   |            Lindwurm        |
                                                   |            Cockatrice      |
                                                   |            Basilisk        |
                                                   |            Assassin Bug    |
                                                   |            Berserker       |
                                                    ----------------------------
    
    First off, teleport to the town of Holst and speak to the man in front of the
    mine entrance, who tells you about another mine shaft NE of town.  Go back out
    of town and look S to see your hovercraft on the beach.  Walk down, or just
    teleport to the hovercraft.  Drive around to the N side of the land mass, and
    disembark at the beach there.  In the SE corner by the cliff, you can find a
    signpost telling you that the closed mine shaft is to the N.  Search directly
    north of that point to locate the opening.
    
    *** SIDE-QUEST: Dark Reason ***
    If you search in the forest on this half of the island, you can locate a
    temple, Dark Reason.  See the side quests section of this guide for more
    details.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       CLOSED MINE SHAFT                                              Dungeon CM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest                               ----------------------------
         ARMOR: Blue Ribbon (Lilka)                |  ENEMIES:  Basilisk        |
         ARMS: ShockSlide (Ashley)                 |            Captor          |
                                                   |            Manticore       |
                                                    ----------------------------
    
    Head north into the mine.  In the second room, watch out for those bats!  They
    start flying as you approach, so as to hit you if you just maintain your
    current course and speed.  You can evade them by running through, or by
    stopping for a moment when they start flying down, then walking past before
    they recover.  Continue north and press down on the detonator to blow up the
    boulders blocking your path.  Continue on, throwing crates out of the way where
    necessary, and blow up the next boulder in the same manner.  Cross the rickety-
    looking wooden bridge.  In the next room, cross the crooked bridge carefully.
    Up ahead, more bats await, this time in pairs, so run by quickly.
    
    Now you come to a room with a long fuse attached to the detonator, which would
    be fine, except that there are several water leaks in the pipes around the room
    which will extinguish your burning fuse.  Turning the wheel on each pipe turns
    off the water flow for just 5 seconds.  So, start the fuse going, then follow
    it along and turn the wheels on the pipes before the spark reaches the water,
    but don't turn the wheel too early, either.  Get it past 4 water spouts and
    kaboom!
    
    In the room with the many holes in the floor, the bats will try to knock you
    into them.  Advance carefully and let each bat go by before crossing it's path.
    
    After the save point, you reach a room with 3 visible treasure chests.  Use
    Pooka to reach the two side ones from afar, because the statues will collapse
    after the chest is opened, damaging you if you're in there.  The exit is beside
    the W chest.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
               Kanon            |                       HP      EXP      GELLA
        ------------------------+            Kanon      9000    4200     0
    
           ATTACKS              EFFECT
           Left Edge            Rising spin cut on single target
           Drive Cut            Slash + explosion for major damage on one target
           Pike Kick            Driving drill kick to single target
    
       You'll have a hell of a time keeping all of your characters alive.  Heal
       frequently, throwing Odoryuk into the mix sometimes, and don't be afraid to
       use Big Berries.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the battle, the team returns automatically to Holst.  The party takes
    care of Kanon, while another threat emerges.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Judecca             |    Judecca      5000    4200     0
        ------------------------------+
    
           ATTACKS              EFFECT
           Miriam               2-gun shot from hip
           Sidewinder           Firework trick shot
           Douglas              Powerful shotgun shot
    
       Again, not too tough a fight, since this serves mainly to introduce Kanon
       as a playable character.  Try out her different moves, and maybe heal when
       her HP drops below 800 or so.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After this fight, the party returns to Valeria Chateau.
    
    You now have access to the Sonar!  Another screen will appear when on the world
    map.  Field search items will appear as yellow dots, and destinations will
    appear as green dots.  Only locations that can be opened at this point will
    show up, however.
    
       --------------------------------------------
         On route to Coffin of 100 Eyes
       --------------------------------------------
    
    Teleport to Quartly and walk S and slightly E, halfway down the desert, to
    locate it.  Now that you've got the sonar, it should be a breeze to locate new
    areas and field search items.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       COFFIN OF 100 EYES                                             Dungeon CE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Duplicator, Big Berry X 2           ----------------------------
         TOOLS: Wire Hook (Kanon)                  |  ENEMIES: Gremlin          |
         WEAPONS: D Bison (Ashley),                |           Mushussu         |
                  Dumbrella (Lilka),               |           Buckbaird        |
                  Crest Wand (Tim)                  ----------------------------
         ARMOR: Trench Coat (Ashley)
    
    Go forward and step onto the elevator.  Below, walk forward through a corridor
    with ledges on either side.  In the next room, go up the ramp and back south to
    reach the chest above in the previous room.  Kanon now gets the Wire Hook!  Use
    it to cross to the other side here, and enter the N doorway along the W ledge.
    Hook your way to the chest, then back and N.  In the next room, Hook across to
    the E from the N edge, then exit and go back to where you first found the Wire
    Hook.  Cross to the other ledge again, and this time take the S door.
    
    Hook your way across to the W.  To reach the chest, do an almost blind shot
    from either side of the closest hook to the chest.  Doing it from directly S
    just drops you into the void.  Continue W from the far edge of this room.
    Examine the blue computer terminal along the wall to open the doors.  Hook your
    way across the next room.  Have Ash toss a Hurl Knife between hook posts in the
    NW corner to activate the door.
    
    Next, Hook E to the pair of posts, then use Pooka to get the chest before you
    jump to the ground.  Hook back over using the lower post and enter the door by
    the health crystals.  Pass the Amazing Stone.  Hook across the room, then use
    Ashley's knives in the next room to activate the machinery.  In the next room,
    go W up the ramp, then fire your Hook diagonally to reach the post by the
    chests.  From there, there's only one other place to go: N.  Go W in the room
    with the small platforms and use Pooka to reach the pair of chests.  Continue W
    along the S wall, and exit to reach a room almost identical to a recent earlier
    one.  Get to the chest in the same way, and get back into this room somehow
    (you can fall into a pit if you like, it's probably the easiest way).  Go out
    via the door in the NW corner.  Examine the blue computer terminal in the next
    room to open the door, and go on in.
    
    Use Ashley's knives to activate the blocks.  When they move, it frees the way
    for Kanon to Hook the party across to the far end.  Do this twice, then exit
    out the other door to face a pair of boss battles.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Lead Scientific Researcher (Self-Styled) |          HP     EXP    GELLA
                 Liz                              |   Liz    4500   2250   4500
          And his Assistant                       |   Ard    5000   2250   4500
                         Ard                      |
       -------------------------------------------+
    
             ATTACKS              EFFECT
       (Liz) Mixed Bug Liquids    Poisons + diseases Ard, triggers Alter Ego Punch
             Chef's Whimsy Bomb   Damages everyone in both parties
    
       (Ard) Alter Ego Punch      Heavy explosive punch to single target
             Dump Truck Tackle    Body slam on single target
    
       This battle goes the same as every other with this duo, just cranked up a
       little notch again.  Take out Liz quickly, as his bomb attack can be a big
       pain in the neck.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Robotic Monster Assassin |                     HP      EXP      GELLA
                  Arms Killer     |        Arms Killer  8000    5000     5000
        --------------------------+        Right Claw   3000    2500     2500
                                           Left Claw    3000    2500     2500
    
           ATTACKS              EFFECT
           Repulser Blast       Heavy damage on single target
           Biolaser             Moderate damage on single target
           Black Heart          Dark explosion on single target
           Rayxander            Massive explosion damages entire party
           Capillary Ray        Laser from claw hits each target, causes poison
           Coldray Gimlet       Claw uses ice attack on all targets
           Fire Crystal         Claw uses fire attack on all targets
    
       This guy's got some heavy, but not devastating, attacks in his arsenal.  I
       recommend having 2 healers in your party to keep eveyone's HP high enough.
       He has a wide variety of attacks, but the repulser blast is the most
       painful.  You get a whole lot of exp and gella for taking out the claws too.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Go up to the large computer terminal and examine it, then when you try to
    leave, you have to use your communicator.  This triggers a pulse-pounding
    series of events, including a brief fight:
    
    FakeBrad   HP: ~2750   Exp: 5000   Gella: 0   Drops: Uppercut
    
    Afterwards, it'll be a while before you have control of the game again.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                      MISSION THIRTEEN: DESTROY THE DIABLO PILLARS
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Enter the Valeria Chateau and talk to Amy on the bridge.  She'll tell you that
    one pillar is in "the southeast sea, in the Devil's Triangle, where the water
    is dark in color.  We found another in an area southwest of Guild Galad
    separated by a mountain range.  And Numero Tres!  In the woods southeast of
    Baskar!  Energy in the forest?  How weird!  Lastly, number four is on a big
    island far north of here.  Can't get there by sea or land, though."
    
    Let's do them in that order, shall we?
    
       --------------------------------------------
         On route to Diablo Pillar Ptolomea
       --------------------------------------------
    
    Head SE along the coast from the Town of Meria in the hovercraft (teleport to
    the town to bring the hovercraft there).  On the map, there's a triangle-shaped
    mass that's darker than the rest, as though it's a sunken continent.  Sail over
    the middle of that area and search to open up the first pillar.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       DIABLO PILLAR PTOLOMEA                                         Dungeon DP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Okypete          |
                                                   |           Land Lamprey     |
                                                   |           Decarabia        |
                                                   |           Virsago          |
                                                   |           Mimic            |
                                                    ----------------------------
    
    Climb the stairs and circle the edge of the room, and touch the crystal to
    teleport to another section.  This is how you'll get around in here.  The
    second crystal warps you to a psychedelic platform.  Follow it along and jump
    off the ends.  To deal with the giant blocks, use Brad's bombs.  Place several
    underneath the blocks as they roll toward you, and hopefully you can blow them
    up before they squash you.  If not, you just take some damage and move on.
    Ahead, however, you have to blow up the three blocks rolling around the square
    to make the bridge appear that will let you continue.  Ahead, a strange gas
    ball blocks your path.  Approach it to trigger a boss fight.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Explosive Emperor Monster |                    HP      EXP      GELLA
                  Belleclaire      |     Belleclaire    10000   5000     5000
        ---------------------------+     Drill          5000    2500     2500
                                         Chest          5000    2500     2500
    
           ATTACKS              EFFECT
           Drill Drager         Spear single target with drill for heavy damage
           Resonance Quake      Earthquake damages all targets
           Megaton Attack       Heavy slam for massive damage on single target
           Weakness             Decrease DFP and MGR of entire party
    
       So now we're bringing out the big guns, eh?  Belleclaire's attacks do some
       serious damage, so watch out.  Expect for characters to be killed in a
       single blow several times, especially once he starts using his megaton
       attack.  Be prepared to switch out your party members if you need to,
       bringing in healthier ones with some FP stored towards the end of the fight.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Ahead, you face a wide row of giant blocks that will roll over you.  Only one
    of them can be destroyed, and you can tell which one because it flashes when
    you bomb it.  In the first row, it's the second from the right, then the left-
    most one in the second row, and finally, the block in the very middle of the
    last row.  It only takes a couple of hits.  It might just be easier to let the
    things roll over you, though.  After that, climb the circular pillar, keeping
    pressed against the wall at all times to avoid falling off and having to
    restart your climb.  At the top, the big man who lent his name to the pillar
    awaits for a final showdown.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Ptolomea            |   Ptolomea      20000   7000     7000
        ------------------------------+
    
           ATTACKS              EFFECT
           Iron Sabre           Heavy attack with weapon arm on single target
           Ptolomea Dynamite    Explosion damages all opponents
    
       His attacks are pretty heavy duty, and he can take it even more than he can
       dish it out.  Put Odoryuk in Tim's hands and make healing a high priority.
       It's worth it to save up FP for some massive damage attacks, like Kanon's
       Gat lvl 2 + arc kick, or Brad's Rail Gun, if you've got 'em.  Switch
       characters out if you're having a lot of trouble.  Fortunately, there are no
       surprises beyond the strength of his attacks.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Touch the gem on the platform here to exit back to your hovercraft.
    
       --------------------------------------------
         On route to Diablo Pillar Caina
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Jakolantern      |
                                                   |           Rock Buster      |
                                                    ----------------------------
    
    Return to the Valeria Chateau, since this next location can only be reached via
    a landing pad.  Fly toward Guild Galad, and look on the S side of the mountain
    range that's near the train station closest to that town.  You'll see the
    landing pad clearly.  Disembark and head toward the E edge of the little shelf
    of land that you're on and search to reveal the next pillar.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       DIABLO PILLAR CAINA                                            Dungeon DC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Sibylla          |
                                                   |           Tiny Gem         |
                                                   |           Furfur           |
                                                   |           Mimic            |
                                                   |           Okypete          |
                                                    ----------------------------
    
    This tower works pretty much the same as the last one, and the next ones too.
    Climb the tower and touch the gems to teleport ahead.  In the first warp space
    here, you get some target practice.  Hit the spinning monolith by throwing a
    knife, or using your fire or ice rods, or the air ballet, shooting between the
    star-shaped blocks.  Hit it 3 times to make the path that takes you to the next
    teleport gem appear.  In the next warp space, walk along the path until it
    disappears on either side of you.  Hit the circling blocks 3 times (hit each
    one once) to make them all disappear.  In the third warp space, a boss battle
    awaits.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Shapeless Slime Monster |                      HP      EXP      GELLA
                    Drawdo       |       Drawdo         9600    5000     5000
        -------------------------+       Left Head      4800    2500     2500
                                         Right Head     4800    2500     2500
    
           ATTACKS              EFFECT
           Optochemical Bomb    Explosion causes damage, confuses and poisons all
           Mercury Cadmium      Damage, sleep and forgetfulness on all targets
           Gas Pressure         Gas explosion damages all targets
    
       This fight isn't anything to write home about.  The only tricky part might
       be the status effects, but you've got enough tools to deal with that by
       now, like gear to prevent it, or using Odoryuk to cure them (is there
       anything that guy can't do?).
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the Amazing Stone ahead, you end up in a warp room where the lights only
    come on when you step on the glowing squares.  Stand on these to figure out
    your next move, which usually involves walking to the next lighting square.  Go
    through the middle of the maze, not the outer edge, going basically up and to
    the right until you can reach the teleport gem at the far end.  Keep going up
    the pillar until you encounter the final boss and her magic key.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Caina               |       Caina     17500   7000     7000
        ------------------------------+
    
           ATTACKS              EFFECT
           4D Hypo Blast        Dazzling light attack on one target for damage
           Gate of Isolde       Damage and multiple status effects on all targets
    
       She poses a little less of a threat than Ptolomea did, and hopefully you've
       got your battle strategy well laid-out by now.  Just watch out for those
       status effects again.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Touch the teleport gem that appears after the battle to return outside.
    
       --------------------------------------------
         On route to Diablo Pillar Antenora
       --------------------------------------------
    
         FIELD SEARCH ITEMS: VIT Apple - in forest below Baskar Village, E of
                                         Hidden Trial Arena
    
                                                    ----------------------------
                                                   |  ENEMIES: Balloon          |
                                                    ----------------------------
    
    Hop into your hovercraft and head up the Lilkikis river, located in the
    SW corner of the inner sea (you can teleport to Valeria Chateau to bring your
    hovercraft to the beach along the inner sea, or to Quartly).  Get off at the
    first beach on your left and head into the forest.  Search in the middle of the
    lighter green patch to open up the tower.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       DIABLO PILLAR ANTENORA                                         Dungeon DA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Harvestman       |
                                                   |           Balphon          |
                                                   |           Necromancer      |
                                                   |           Okypete          |
                                                   |           Mimic            |
                                                    ----------------------------
    
    Again, climb the tower and touch the gems to move along.  In the first warp
    space, you get a little puzzle.  Each of the brightly-lit corner blocks rises
    when you walk on it.  You have to raise all of them and end up in the middle of
    the West row, where the walkway to the exit will appear.  Here is one possible
    order to do them in:
                                exit
                                 ^^
    Walk on the blocks       F--G--B--A               W
    in the order numbered,   |  |  |  |               |
    from 1-9, then A-G.      E--D--C--9            S--+--N
                             |  |  |  |               |
                             3--4--5--8               E
                             |  |  |  |
                             2--1--6--7
                                 ^^
                            Start here
    
    In the next warp space, you have to repeat the pattern you are shown, by
    stepping on the squares in the same order.  On the first try, the pattern is as
    follows:
                     4 - 9 - 1           W
                     |   |   |           |
                     8 - 2 - 7        S--+--N
                     |   |   |           |
                     3 - 5 - 6           E
    
    If you miss the first time, then the pattern changes, so you just have to try
    and memorize it, or draw the pattern as it lights up, then walk on the squares
    in the same order.  Keep on going to reach this pillar's mid-boss.  **Thanks to
    Michael L. for catching a typo in the puzzle solution just above, where I
    originally had the number 5 appearing twice.**
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Humanoid Mirage |                              HP      EXP      GELLA
               Prisnum   |               Prisnum        9500    5000     5000
        -----------------+               Chest          9500    2500     2500
    
           ATTACKS              EFFECT
           Tidal Wave           Giant water wave hits entire party for damage
           Kirlian Buster       Dark explosion damages all targets
           Coldray Gimlet       Ice attack hits all targets
    
       For a change, the secondary body part has as much HP as the main part, so
       don't get worried if it's taking you a long time to take out even just the
       chest.  If you want a really fast fight, use Leitea Salk a couple of times,
       and just sit back and laugh.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    In the next warp zone, you have to hit all of the correct switches, and none of
    the wrong ones.  The ones to hit are: From the S side, both top and bottom
                                          From the E side, both top and bottom
                                          From the N side, just the bottom
                                          From the W side, both top and bottom
    Now, these might change sometimes, so if this doesn't work, then you're on your
    own, sorry.  Just keep trying.  Head out on the W side if you get it right.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Antenora            |    Antenora     16000   7000     7000
        ------------------------------+
    
           ATTACKS              EFFECT
           Ephemeron            Crystal beam damages + causes status abnormalities
           Shockwave            Crystal beam hits and damages all targets
    
       No big whoop, yet again.  Maybe I'm listing these pillars in the wrong
       order, because the fights seem to be getting easier and easier.  Anyway
       it's useful to have Tim doing frequent First Aid's and use Odoryuk when
       necessary, while another couple of characters keep piling on the pain.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, you'll learn a bit more about Antenora's motivations.  Man,
    she's pretty screwed up.
    
       --------------------------------------------
         On route to Diablo Pillar Judecca
       --------------------------------------------
    
    Actually, you have to make a little pit stop before reaching the final pillar.
    Head to Quartly and talk to some folks there.  They'll tell you about a ghost
    town in the Slayheim salt flats.  Head out there and search amidst the salt
    pillars, using the sonar to guide you, and you'll find the Lost City Archeim.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       LOST CITY ARCHEIM                                              Dungeon LC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUM: Ge Ramtos                          ----------------------------
         ITEMS: Mini Carrot, Conductor X 2,        |  ENEMIES: Dust Man         |
                Big Berry X 2                      |           Evil Dead        |
         ARMOR: Silver Circ (Kanon)                |           Re-Animator      |
                                                    ----------------------------
    
    First of all, check the house in the SW corner.  The door on the N side is
    salted over, but there's a weak wall on the W side that you can destroy with
    Brad's bombs.  Go in and pick up the Guardian of Death.  In the house on the W
    side, break open the crates to get a conductor.  You can get another in the N
    house, in the W room, by using Pooka to open the chest past the debris blocking
    your way.  In the middle of this house, use a conductor from your item menu
    while standing on the pedestal to activate a lift.  Go down, pull both levers
    to raise the gate below, and go back upstairs.
    
    In the NE house, you need a duplicator to open the back room on the lower
    floor.  Inside, you can get treasure from breaking open the crates, and you
    need Tim's Mist Cloak tool to reach the chests behind the fence.  Also, in the
    NW house, there are some crates that you can't reach.  Return here later once
    you get Brad's final tool to be able to reach the treasure inside them.
    Upstairs in the NW house, bomb the back wall to go onto the roof.  Wire Hook to
    the W roof, then S, and jump into the hole in the NW corner of the middle
    house's roof.  Pull the lever to open the front door, and insert the other
    conductor into the slot here and go down the lift to face the boss of the dead
    city.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Aggressive Poltergeist |                       HP      EXP      GELLA
                  Jasoul        |        Jasoul         9000    5000     5000
        ------------------------+        Right Claw     4500    2500     2500
                                         Left Claw      4500    2500     2500
    
           ATTACKS              EFFECT
           Life Force           Suck HP from 1 target to raise own HP up to max
           Spark                Lightning magic on single target
           Armor Down           Decrease all targets' DFP
           Kirlian Buster       Dark explosion damages all targets
           Caloric Nova         Big explosion on all targets for heavy damage
    
       This is a tricky fight, mostly due to his life force attack.  He can suck
       away every last one of a character's HP if he needs it to heal himself.  But
       the good news here is, he can't use that attack once you blow both of his
       arms off, so make that a priority.  Magic isn't too useful since he halves
       most elements, so get your physical powerhouses out for this fight.  There
       is a way to defeat just the head, despite his HP sucking tendencies.  Power
       up all character's force meters, and have Ashley transform to Knightblazer.
       Also bring in Brad with a rail gun shot available, and have Kanon ready to
       use her most powerful attack.  Now, lay it all down in one round.  You might
       also want to have your characters' HP below 2000 so he can't suck too much
       if he survives.  Any characters that are killed can be switched out.
    
       Stephane Lantin wrote to me to say that Jasoul actually can still use Life
       Force with both his arms destroyed, so another strategy (sent in by Chilly)
       would be to just have Tim summon Stare Roe to finish him off in a single
       strike.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, head into the tunnel to find yourself in a Live Reflector.
    
       --------------------------------------------
         Using the Live Reflector
       --------------------------------------------
    
         GEAR: Missanga, Holy Grail
    
    In the side room from the entrance, there's a chest requiring a duplicator that
    will give you the Missanga.  Enter the reflector room and touch the wall panel
    to activate it, then step onto the platform.  On the other side, there's
    another side room with another duplicator-requiring chest, this time with the
    valuable Holy Grail inside.
    
       --------------------------------------------
         On route to Diablo Pillar Judecca
       --------------------------------------------
                                                    ----------------------------
                                                   |  ENEMIES: Fafnir           |
                                                   |           Shambler         |
                                                    ----------------------------
    
    Head along the snake road (so named because of it's shape, I guess) and you'll
    locate the pillar by searching at the very end of the path, all the way around
    the island.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       DIABLO PILLAR JUDECCA                                          Dungeon DJ
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Grimlok          |
                                                   |           Catoblepas       |
                                                   |           Girtabryl        |
                                                   |           Mimic            |
                                                   |           Okypete          |
                                                    ----------------------------
    
    You may want to equip the Holy Grail and the Gaze Mirror on people in your
    battle party so that you don't all get wiped out by the monster's status
    attacks.  In the first warp space, you have to walk to different parts of the
    platform as it moves to avoid the spiky balls.  If one hits you, you get
    knocked off and have to restart the room.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Red-Hot Lava Monster   |                       HP      EXP      GELLA
                  Magmalizer    |        Magmalizer     9500    5000     5000
        ------------------------+        Head           9500    2500     2500
    
           ATTACKS              EFFECT
           Mirror Coat          Sets up reflect on main body part only
           Fire Crystal         Flame attack on entire party
           Maglash              Giant fireball hits single target
    
       Use water, ice, and wind, and avoid fire and earth, and this will be one
       easy fight.  His attacks are not very damaging, either.  When he uses
       reflect, you can still take advantage of the elemental weaknesses by using
       rings, if you bought them from the Valeria Chateau basement.  All in all,
       an easy fight.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Keep climbing that pillar.  You get another, longer ride on a platform.  Just
    keep on dodging, and make sure you're completely off the appropriate half of
    the platform.  In the next warp room, walk along the path and run past each
    rotating spiky ball after it passes.  It makes it easier if you turn the camera
    so that you're moving right-left.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Judecca             |    Judecca     18000    7000     7000
        ------------------------------+
    
           ATTACKS              EFFECT
           Miriam               2-gun shot from hip
           Sidewinder           Firework trick shot hits all opponents
           Douglas              Shotgun shot on single with paralysis
    
       Again, a bit of a disappointing fight, though his Miriam attack can do up
       to a couple of thousand points of damage.  Rotate through your characters
       as you prefer.  No surprises.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Go outside and you'll automatically receive a call on your communicator.  Head
    back to the Valeria Chateau and take the helm.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                     MISSION FOURTEEN: TAKE DOWN THE HEIMDAL GAZZO
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Heimdal Gazzo
       --------------------------------------------
    
    It's located over the ocean far south of Sielje Region.  I suggest going over
    the exit from the Mt. Chug-Chug tunnel to Sielje Region and heading due S from
    there, though even then it's still very slightly E a bit.  Your best bet is to
    watch the water's surface for the Gazzo's shadow, since it flies pretty high
    up.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       HEIMDAL GAZZO                                                  Dungeon HG
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Odessa Man 3     |
                                                    ----------------------------
    
    Head N through the first couple of doors.  You have to press X at the doors to
    open them.  When you get a selection of doors, enter the blue one and switch
    the terminal inside, so that the red ones are unlocked too.  Enter the left red
    door and head W from inside there.  You find yourself in a maze.  First, keep
    heading W until you hit the W wall, then go to the terminal just S of your
    position to turn on the light.  That's better now, isn't it?  Now head up to
    the N wall and step on the glowing green teleporter.  Enter the door it takes
    you to and switch the door lock mode to blue.  Now retrace your steps to the
    central room and enter the middle, red door.  You can now enter the green door
    on the far side, and then the red door on the side of the next room.
    
    This next part can get a bit confusing.  From where you enter the room, you
    have to teleport pads you can step on.  Step on the N pad, then the E pad where
    you end up, then jump down to the wide raised area around the wall you show up
    on.  Jump into the pit on the E side and take the N pad in there.  Take the N
    pad in the box you end up in, and activate the switch at the computer terminal.
    Jump down.  Step on the teleport pad in the NW corner of the room, then the pad
    in the SE corner of the box you're in, then on the pad on the little wall you
    end up on.  This takes you to the door that exits this area, also leading you
    to an Amazing Stone (in the pit on the E side of the other room, if you take
    the S pad after activating the door switch, you can reach a bunch of strong
    healing gems,
    too).
    
    If you take the teleport pad here, you'll return to the entrance.  Otherwise,
    head on in to the belly of the beast.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Leader of Odessa |                             HP      EXP      GELLA
              Vinsfield   |              Vinsfield      23500   10000    0
        ------------------+
    
           ATTACKS              EFFECT
           4D Hypo Blast        Dazzling light attack on single target
           Incur My Wrath       Dark golems attack all, chance of instant death
    
       His attacks are all pretty straightforward.  You can handle things with a
       single healer as long as you stay on top of things.  Keep the pain coming
       and it'll be over all too quickly.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Now, you have to figure out how to get out of this place.  Head forward in the
    cockpit and go out the green door on the side.  From here, you all split up.
    It can get kind of complicated switching back and forth, so I'll lay it out as
    clearly as I can.
    
    1. Start with Lilka.  Head E and push the crate onto the blue diamond floor
    panel.  Cross to the S side of the room and go through the door.  You can enter
    the blue door and pick up some healing crystals, or just switch the security
    mode to blue at the computer terminal.  Head through the red door and stop at
    the wall beyond it.
    2. Tim is next.  Go through the red door, then stand on the blue diamond and
    run over the wall when it lowers.  In the next room, ignore the blocks and head
    through the green door.  Go up the stairs at the crossroads and through the
    green door.  Stand on the diamond and shoot the block ahead of you twice with
    the Air Ballet.
    3. As Lilka, step forward onto the wall that Tim just lowered.
    4. As Tim again, shoot the block one more time to bring Lilka up.  Go back to
    the crossroads and wait by the E raised wall.
    5. Lilka now advances and goes through the N green door to stand on the blue
    diamond above Tim.
    6. Kanon now goes through her first door and stands on the first blue diamond.
    7. Brad does the same on his side.
    8. Kanon now continues through the next red door.  Stand on the diamond on the
    narrow walkway, then run past the wall before it rises again.  In the next
    room, enter the red door and stand on the blue diamond opposite Lilka.
    9. Tim can now use Pooka to reach the green computer terminal and switch it on.
    Go down the stairs at the crossroads behind him and enter the blue door.  Cross
    under the bridge, go through the next door and wait there.
    10. Brad can now go through his blue door, pull the block S, then push it E and
    N onto the blue diamond.  Go through the far door, step on the diamond, step
    onto the wall, and jump down on the other side and enter the door there.  He
    now needs to cross the bridge/wall, pulling the crate behind him, and leave the
    crate in the middle of that wall.  Stand on the blue diamond to lower it to
    Tim's level.
    11. Tim now shoots the block with the Air Ballet once.
    12. Brad walks to the next blue diamond and stands on it.
    13. Tim enters his door and stands next to the high computer terminal.
    14. Kanon can now return to the previous room and enter the blue door on this
    side of the bridge.  She must now take the narrow walkway and pull the block
    one space to the N, then walk around behind it, stand on the diamond, and push
    it further N until it falls into the gap.  She can then cross and stand on the
    blue diamond.
    15. Tim can now reach the red terminal and switch the security system.  He may
    now enter the final green door to reach his escape pod.
    16. Lilka can now go through the green, then the blue door to reach her escape
    pod.
    17. Brad can now enter his green door to reach his escape pod.
    18. Kanon's escape pod is just through the green door beside her.
    
    But it's not over yet!
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Leader of Odessa |                             HP      EXP      GELLA
              Vinsfield   |              Vinsfield      12000   10000    0
        ------------------+
    
           ATTACKS              EFFECT
           4D Hypo Blast        Dazzling light attack on single target
           Void Effect          "The effect was completely neutralized" - ???
           Life Returner        Heal self
    
       He is appreciably weaker, which fits with the story at least.  You probably
       won't need to heal the entire fight.  It's easy to build up enough HP to
       use Access and then Banisher for a quick fight.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After a tearful finish, you can save your game before starting the next disc.
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
     \                                                                           /
      }                         6) WALKTHROUGH - DISC 2                         {
     /                                                                           \
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       MEMORY MAZE                                                    Dungeon MM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Imp              |
                                                   |           Ettin            |
                                                   |           Buer             |
                                                    ----------------------------
    
    Keep heading N with your new friends until you hit an invisible wall, then toss
    a knife at the lock just ahead.  Keep going, circling around when you hit
    invisible walls.  Touch the large crystal on the pedestal to learn a bit more
    about Ashley's powers.  When the room has both a high and low road, take the
    high road and throw a knife at the lock, and also talk to the girl along the E
    wall.  Touch the next crystal.  Take the left side when the room splits, shoot
    the lock, then cross to the other side on the narrow bridge and continue N.
    Ahead, when you see the lock, look for the girl walking above.  When she steps
    on the checkered part of the walkway, shoot the lock to bring her down and talk
    to her.
    
    Ahead, shoot the lock, then the second lock that comes down.  Go up the W side
    to exit.  Touch the next crystal.  Shoot the far lock diagonally, and the other
    one however you like, then go up the center of the room in here and the next
    room, shooting locks as you go.  Talk to the girl at the end.  Keep on going
    until you reach the final crystal.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                         MISSION FIFTEEN: RESCUE ASHLEY WINCHESTER
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       MILLENIUM PUZZLE (2)                                           Dungeon MZ
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Targum           |
                                                   |           Grabsk           |
                                                   |           Primevals        |
                                                    ----------------------------
    
    There are 5 sections to go through, via 5 teleport gems around the rim of the
    main room.  By the way, the monsters in here are good to steal Mega Berries
    from.
    
    EAST TELEPORT GEM
    Shoot the switchblocks diagonally to lower the first two walls.  While the
    second wall is down, freeze one of the moving blocks on the side, then shoot
    the second switchblock again while standing of the wall to rise up.  Now, you
    can walk onto the moving blocks when they come by.  On the other end, the N gem
    gets you stuck for now, and the W gem takes you along a path that leads to a
    rising ring around a blue column only 1 block tall.  Teleport at the top to
    reach the spot where you can shoot the W switchblock in the main room.  Shoot
    it, then return to the first room via the E teleport gem from the main room.
    
    Shoot the switchblock to lower the second wall again, then shoot the same block
    from the other side of the wall to lower the third.  Go up the ramp and touch
    the first gem.  Now, on the short, thin walkways, shoot the blocks while
    standing on the moving blocks (they have purple sides) to get up and around to
    the next gem.  Go down the ramp with the heal gems and teleport at the other
    end.  Go up the middle and shoot the switchblock to lower the S wall.  The
    teleport gem on that side just brings you to more heal gems.  From the other
    side of the wall, shoot the center block to raise it again, then shoot the S
    switchblock to travel to the next platform, then repeat with the next
    switchblock to reach the W end.  Go back down the other side and touch the NE
    teleport gem.  Circle around the yellow column, which you will note is 4 blocks
    high, and teleport at the top.
    
    SOUTHEAST TELEPORT GEM
    You can either cross the moving blocks in turn, or freeze them in place from
    the lower path with Lilka's Freeze Rod.  Either way, teleport at the other end.
    Jump down from ring to ring (turn the camera to make sure you'll land on
    something) to reach the S green ring.  Follow the path through a couple more
    warps, past the heal gems, and up around the green pillar, which you will note
    is 2 blocks high, to reach the central SE switchblock.  Shoot it.
    
    SOUTHWEST TELEPORT GEM
    In the room you get taken to, shoot the switchblock while standing on the NE
    moving block to reach the SW switchblock in the main room.  Other paths from
    this room lead to dead ends unless you approach them from other pathways.  So
    taking the NE block up, freeze one of the moving blocks in the next room so
    that they'll line up enough for you to cross on them.  Follow the path until
    you reach the red pillar, which you will note is 3 blocks tall, and teleport at
    the top.  Shoot the main switchblock to finish this path.
    
    WEST TELEPORT GEM (optional path to SW switchblock in main room)
    Go along the path and walk onto the moving blocks as each one slides into
    position to reach the other teleport gem.  Ahead, get the heal gems and jump
    down to the next teleport gem.  Cross the bridge and shoot both switchblocks,
    then jump down to the main platform.  Take the N side and shoot the switchblock
    repeatedly to get to the far teleport gem.  Jump down where it takes you.  From
    here, the S block takes you to the SW teleport gem in the main room.  Ride the
    NE moving block up by shooting the switchblock and the path will take you to
    shoot the SW switchblock in the main room.  Meanwhile, the E upper teleport gem
    takes you to a dead end.
    
    SOUTH TELEPORT GEM
    Use the Amazing Stone if you wish, then use the other teleport gem.  Now,
    remember how tall each colored column was?  If not: Blue: 1 block
                                                        Red: 3 blocks
                                                        Yellow: 4 blocks
                                                        Green: 2 blocks
    Stand on each color to make it rise and jump off at the appropriate height.
    You may now reach the S teleport gem.  Climb up to the next gem, then shoot the
    last switchblock in the main room.
    
    Head towards the main door to complete the puzzle, sort of.
    
       --------------------------------------------
         Back in Valeria Chateau
       --------------------------------------------
    
    In conversation with Irving, you receive your next mission: figure out what the
    heck is going on!  You have two destinations from here, and you can do them in
    any order.  You have to go to Baskar Village, and find the Grotto of Lourdes.
    
    *** SIDE QUEST: Island Outpost revisited ***
    If you return to the island outpost (see the side quests section of this guide
    for more details) at this point and have Lilka talk to John Day there, he will
    unlock her third force ability: Extend.  And now, high-level magic has been
    spread all over the world, so you can inscribe level 2 spells at any magic
    shop.
    
    *** Extra Big Berry ***
    Talk to the doctor in Damzen City to receive this little gift.  There's really
    no point in doing so, but hey, free Big Berry.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                             MISSION SIXTEEN: INVESTIGATE FILGAIA'S STAIN PARADIGM
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         In Baskar Village
       --------------------------------------------
    
    After talking with the village elder, talk to the lady by the N house.  She'll
    tell you about the Sealed Sanctuary being in the Urartu Mountains.
    
       --------------------------------------------
         On route to Sacrificial Altar
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Shambler         |
                                                    ----------------------------
    
    In the outer sea, head down the E coast of Guild Galad and follow the coast S
    for a while.  Get off at the second beach you reach, tucked away in a little
    alcove (it's just W of the Island Outpost).  Search in the small area here to
    open up the Sacrificial Altar.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SACRIFICIAL ALTAR                                              Dungeon SA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMOR: Sunbird Hat (Ashley),               ----------------------------
                Hyper Gear (Brad),                 |  ENEMIES: Roper            |
                Mir Feather (Tim)                  |           Gespenst         |
         ITEMS: Stone Drago, Stone Lion,           |           Hydra            |
                Stone God                           ----------------------------
    
    Head N into the building.  When you reach a gap in the ground, throw a knife at
    the small button on a post on the W side.  At the end, notice the round emblem
    on the last E column is lower than the rest.  Have Brad kick it off from the
    side, and toss a knife at the button it reveals.  Head N into the next room.
    
    Now, there's a secret that's very easy to miss.  Before you reach the dragon
    statue at the corner, jump down immediately in front of the first column on the
    W side.  There's a doorway tucked underneath the main walkway.  Go up the
    stairs (which seem to defy physics, given the architecture of the room you just
    entered from), and read the panel on the E wall of the large room you emerge
    into.  Note the zodiac symbols on the ground.  '4 eyes' refers to two people,
    the twins of Gemini.  Opposite that is the symbol of the bow and arrow (I don't
    remember what sign it is) for a few seconds without moving to open the far
    door.  Inside, you'll receive the Stone Drago from a chest.  The ring of light
    teleports you back by the dragon statue.  Continue on your journey.
    
    Open the chest and pull the lever.  Pull out the block on either side of the
    pit ahead and push it in to make a bridge.  Push the other block over it and
    into the missing corner of the staircase.  Pull the lever up top and cross to
    the exit.
    
    In the room with two sets of stairs, go under the S platform supported by a
    column, and enter the door underneath it, leading back into the stairs.  Go up
    the stairs to the large room.  The panel on the wall in here talks about
    shooting flame against the flow of time.  Climb the stairs at either end of the
    room, and jump from the middle of the W wall onto the head at the 9 o'clock
    position.  Turn diagonally and shoot the raise head at 6 o'clock from there.
    This opens the door, which leads to the Stone Lion.  Teleport back to the lion
    statue.
    
    Back in the previous room, you could have had Brad kick the post of the
    platform on the N side to lower it slightly, allowing you to go up that side,
    get the chest and leave up top, but since you took the secret route instead,
    just grab the chest and go.  Ahead, step on the red diamonds in the room to
    move the blocks into place, letting you cross on the side then go up the
    stairs.  Circle around to the high bridge and jump down to the chest, then step
    on the diamond beside it.  Go back S a bit and step on the previous diamond
    again to go back up the stairs and to the very top of the bridge, then fall
    onto the last red diamond in the middle of the path.
    
    In the next room, jump into the pit and have Brad kick the blocks between the
    pair of columns on the E side.  Once the path there is clear, head on in and
    climb the stairs.  Read the panel on the wall for a clue.  Your job here is to
    push the stone heads into the water in the corners.  It doesn't matter which
    goes where, but you can't fit more than 2 heads into a single pool.  Once the
    door opens, go open the chest and teleport back out.
    
    Head through the E door up top to speak with the guardians.  Now you have to
    unlock the memories of the Sword Magess...
    
       --------------------------------------------
         On route to Grotto of Lourdes
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Fleurety         |
                                                   |           White Fear       |
                                                   |           Wendigo          |
                                                    ----------------------------
    
    Teleport to Sielje Region.  Talk to Dr. McGregor in the W rear room of the N
    building, and he'll tell you that you can locate the Grotto on a nearby
    peninsula, but that you need a retinal scan to get in.  Take the hovercraft
    from the beach by the entrance to this region, and head SW a little bit along
    the snowy coast to reach another beach.  Walk to the SE tip of the island and
    search on the cracked rocky ground to open up the Grotto.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GROTTO OF LOURDES                                              Dungeon GL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Mega Berry, Big Berry X 3,          ----------------------------
                Crest, Lucky Card, Mini Carrot,    |  ENEMIES: Voidra           |
                Duplicator X 4.                    |           Horn Monster     |
         TOOLS: Rad Blades (Kanon)                 |           Wise Man         |
         WEAPONS: Main Gauche (Kanon)               ----------------------------
    
    In the entrance, examine the door to get a retinal scan.  But since this place
    contains information about the Sword Magess, who might have the right retinas?
    How about a descendant of the Sword Magess?  Have Kanon examine the door to get
    in.  Head inside to a room with an Amazing Stone and many locked doors, and one
    that opens for you in the NE corner.  Enter there.
    
    Use Kanon's Wire Hook to move down either side to the N end of the room and
    drop down to the chest.  With Kanon's Rad Blades, skate back to the start, then
    up the middle across the lava to stop at the lever.  Pull it, return to the
    entrance, then hook back to the N end and go through the now-open door.  Step
    on the pedestal to see a little scene from memory.  Return the same way you
    came, back to the central room, where the NW door now opens.
    
    Skate across the lava patch to the next room.  Hook across the next room to
    reach another pedestal.  Return to the main room.  One of the SE doors is next.
    
    If you blade straight across the middle, you'll end up in water, so either go
    along either side, or just skate diagonally across the lava and walk the rest
    of the way.  Ahead, hook across, and get some help from Pooka to reach the
    treasure chest on the W wall.  At the end, skate diagonally to up either ramp
    to the high hook posts.  Jump to the normal ground behind it, and from the W
    side, skate up to the lever.  Go down and into the back room for another little
    tale from Kanon's past.  Coming back, skate across the lava diagonally to reach
    the water's edge, then hook back across and return to the main room.  Your next
    stop is the SE door.
    
    Skate across the lava.  Hook along the S edge of the room until you reach the
    ramp, then hook to the pair of chests, and use Pooka to get the other pair of
    chests to the W (you might have to turn the camera diagonally to reach the far
    one).  Hook back to the platform with the ramp, walk across the wooden crate
    and pull the lever.  Have Brad kick off the wall with his Kick Boots (remember
    Under Traffic?) to move the crate and let you reach the door to the next
    pedestal.  Return to the main room and go through the other SW door that opens.
    
    Now, hook across and go down to the chests.  Hook past the water and over to
    the solitary treasure chest.  To get back, hook diagonally to the post NW of
    your position.  Now, before you head into the next room, stand in the SE corner
    of this room and hook straight up to the post by the chest you just opened.
    You'll drop down onto a little ledge in front of a door.  Walk up the stairs,
    and at the very top the ground will crumble, dropping you into a secret room
    with 4 chests, all of which contain Duplicators.  Jump into the glowing pit in
    the center once you've collected them, and you'll be magically returned to the
    previous room.  *** Thanks to Joseph Knight and Larry for sending me this
    secret.***
    
    Head through the S door and up to the pedestal to complete the memories.
    
       --------------------------------------------
         Once you complete these tasks
       --------------------------------------------
    
    You'll receive a call on your communicator and automatically return to the
    Valeria Chateau.  Now, how the hell does Irving surmise "frozen lake of hell,
    first round" means Caina?  Well, thanks to several literate readers, I now know
    the answer.  The names of each of the members of Cocytus are named after the
    circles of hell from Dante's Inferno (in which hell is named Cocytus).  There
    are four concentric circles, with the outer most being Caina, followed by
    Ptolomea, Antenora, and Judecca.  Several readers passed this info on to me
    since my last update, namely Brian James Lee, Filipp Durkos, and Jaeger Konig.
    It's nice to see that gaming and literacy are not mutually exclusive pursuits.
    Anyway, your next task is before you.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                  MISSION SEVENTEEN: RESCUE MARINA
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Lost Garden
       --------------------------------------------
    
    Get your hovercraft to the inner sea (teleport to Valeria Chateau or Damzen
    City) and head to the island in the middle of the sea, just off the tip of the
    large peninsula that juts into the sea from the S.  Search on it to locate the
    garden.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       LOST GARDEN                                                    Dungeon LG
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMS: FantomFang (Ashley)                  ----------------------------
         ITEMS: Crest S, Mega Berry                |  ENEMIES: Gizmo            |
                                                   |           Eurynome         |
                                                   |           Chimera          |
                                                    ----------------------------
    
    Head around the corridor.  At the end, the doorway is on the inner wall.
    Inside, climb the first ramp and walk over the red square.  This lowers the
    other one so you can reach it and ride the block up to the exit.  In the next
    room, there's a block with a face (it's useless to you unless you complete the
    Crimson Castle and Promised Catacombs side quests.  See the side quests section
    of this guide for more details).  The far long hall leads to a chest that
    requires a duplicator to open.  The close hall leads to a room with a magic
    crest on the ground.  You have to leave a character there to negate the magic
    that holds the door closed (hint: don't leave Ashley!).  Do so and head through
    the door.
    
    Follow the path to reach a room with red and blue squares to step on.  Go up
    the ramp and jump onto the red square below to rise up and continue.  Jump down
    to the first blue square on the E side, then continue along the walkway and
    across the other blue squares.  Ahead, you have to leave someone else behind to
    continue.  (Also, if you jump in the hole in this room, you'll land by whoever
    you left behind last time.)
    
    Step on the first red square up the E ramp, then back away and step on the same
    one again.  Continue along the red squares only to reach the exit in the back
    of the room.  Follow the path to the next puzzle room.  Look in the small hole
    at the base of the ramp, and jump onto the red square inside.  Climb the ramp
    and walk onto the N blue square to reach the treasure chest.  Go back down and
    up the other blue square.  You must leave another character behind again just
    ahead on another magic crest.
    
    After the Amazing Stone, circle around the building and move inside again.
    Step on the moving block when it comes to you and step on the blue square. Move
    onto one of the pairs of blue blocks on the W side, and step on the adjacent
    blue block before you jump off of the pair, so that both blocks are lowered and
    you're not stuck on the platform.  Trigger the red square, then get back onto
    the moving platform.  When you move onto the long row of red blocks, lower them
    again before stepping onto the second moving platform.  Ride this one to the W
    side of its path and step off to find a door with a treasure chest inside it
    (thanks to Ahju van Drakwen and Thomas Chipman for finding this one), then back
    on the last moving platform and exiting on the S side.  You have to leave one
    last character behind, leaving only Ashley in your party, to continue.  If you
    were foolish enough to leave him behind earlier, jump through the holes to
    return to him. (C'mon, it is his girlfriend who's the hostage, why would you
    leave him?)
    
    In the room with the challenge on the stone, step onto the red square by the
    entrance first, then cross the red-blue-blue-red line and end on green.
    Basically, start crossing that line when red is up and blue is down, go
    straight across and back, and you'll be fine.  Throw a knife to land on the
    lock at the S end while standing on the green square in front of it and climb
    up the path it creates.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Special Cocytus Squad Member |                 HP      EXP      GELLA
                  Caina               |       Caina     16000   7500     7500
        ------------------------------+
    
           ATTACKS              EFFECT
           4D Hypo Blast        Dazzling light attack on one target for damage
           Gate of Isolde       Damage and multiple status effects
    
       Since you're on your own, those status effects can really be a pain.  Use
       War Respites as needed, and maybe even an Ambrosia if your HP is really low
       and you still need to remove vital effects.  Try out your new abilities,
       but don't use Last Burst unless you're 100% positive it'll finish her off,
       because if she attacks you afterwards, you're dead, unless you also have
       a Scapegoat equipped.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
       --------------------------------------------
         Back in Valeria Chateau
       --------------------------------------------
    
    The team makes ready to tackle Grauswein, the nuclear dragon that Vinsfield
    released before dying.  Refill your ammo, buy some items, whatever, then save
    the game and talk to the pilot on the bridge to go to Guild Galad.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               MISSION EIGHTEEN: STOP THE NUCLEAR DRAGON GRAUSWEIN
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Nuclear Dragon |                               HP      EXP      GELLA
             Grauswein  |                Grauswein      8000    10000    0
        ----------------+                Belly          8000    5000     0
    
           ATTACKS              EFFECT
           Nuclear Sphere       Explosion emanating from body slams all fighters
           Killer Maser         Laser beam hits all for damage
    
       Considering that he's the greatest threat the planet's faced in centuries,
       he's a little disappointing.  His attacks do pretty heavy damage, so you'll
       have to heal pretty much every round.  On the other hand, his HP for this
       fight is pretty low, compared to other recent boss fights, so it'll be a
       short battle.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    And now for round 2:
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Nuclear Dragon |                               HP      EXP      GELLA
             Grauswein  |                Grauswein      8000    10000    10000
        ----------------+                Belly          8000    5000     5000
    
           ATTACKS              EFFECT
           Nuclear Sphere       Explosion emanating from body slams all fighters
           Killer Maser         Laser beam hits all for damage
           Meltdown             Fiery explosion on single target
    
       This fight should go even quicker.  Two Gun Blazes per body part, and he'll
       be down for the count.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, Ashley faces a personal struggle.  Eventually, the team
    receives its next mission.
    
    *** SIDE QUEST: Ashley's final force power ***
    Just go to Guild Galad and have Ashley talk to the Guild Master's son, Noah.
    He'll teach him the Full Clip ability.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                                  MISSION NINETEEN: FIND LOMBARDIA
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Sleeping Volcano
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Assassin Bug     |
                                                   |           Berserker        |
                                                   |           Myconid          |
                                                    ----------------------------
    
    Fly around in the Chateau and watch the radar to locate the green dot telling
    you where it is.  You can only reach it via Live Reflector, as it's on the same
    land mass as the Raline Observatory.  Take the reflector from Sylvaland, Holst,
    or Meria Boule region, choosing the Dragon's Vein teleport.  From there, head N
    up a narrow trail that leads to a large, dark mountain/volcano.  Search along
    the mountain wall to locate the entrance.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SLEEPING VOLCANO                                               Dungeon SV
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMS: Mini Scud (Brad)                     ----------------------------
         ARMOR: Moon Pin (Lilka)                   |  ENEMIES: Dendrobium       |
                                                   |           Geag Mantis      |
         ITEMS: Full Revive, Mega Berry            |           Salamandra       |
                                                    ----------------------------
    
    The path is windy and has dead ends, so stay oriented.  Head N and take the E
    branch, jumping down, and keep heading roughly N.  In the next room, the sign
    reads 'Flammable gas', so flame it with Lilka's rod.  Head into the volcano.
    You can use the Rad Blades to cross the hot zone.  As soon as you do, skate N
    along the hot trail to reach an arms chest for Brad, which he has to kick open.
    Skate back, and you have two paths to choose from: leave from the W wall, or
    the S end of the hot road.
    
    Taking the E door first, fire the gas spout on the ground, then return to the
    previous room and head to the S exit.  Head to the second teardrop-shaped mound
    with a chest on it, then to the N wall and exit there.  Save if you want to at
    the Amazing Stone, and head down the E path along the wall and exit at the S
    end.  There are a couple of exits from this room.  Head N up the middle,
    skating just W of the healing crystals on the ground, to go up a ramp and over
    a bridge.  Exit up top here on the E side to reach an overlook, from where you
    have to flame a gas spout, then return.  Jump down, then exit along the S end
    of this room.  Follow the path W and N, then jump to the doorway in the N wall.
    Follow the path roughly northward, going under some rock rings, and getting 2
    chests along the way (the second is just S of the exit).  In the NE corner, you
    can return to that central room that had multiple gas spouts.  Shoot the last
    one and cross the path you made for yourself to reach a stone monolith that
    says the power of destruction is needed.  Bombs!  Bomb the stone and fire the
    spout that appears, then head into the center of the volcano.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Dragon Caliber |                               HP      EXP      GELLA
             Lombardia  |                Lombardia      8000    10000    10000
        ----------------+                Belly          8000    5000     5000
    
           ATTACKS              EFFECT
           Dragonic Blaster     Jet form fires sparks that hit all targets
    
       You'd think you'd have had a challenging fight by now.  Sigh.  Oh well, at
       least you get some story progression out of this one.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Sit back and listen to his tale, then the action picks up again.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                              MISSION TWENTY: TRAP THE KUIPER BELT
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Flying Lombardia:
    Go forward: X
    Turn: L or R, or L1 or R1
    Land: O, only on normal ground (not rocky or forested)
    Embark: X
    Note: he teleports with you
    
    As instructed, you can go to various towns and speak to the inhabitants, and
    some will give you clues where to find the various Raypoints.  However, they
    are all immediately unlocked, so you can find them without help from the
    locals, by flying around and watching the Sonar.  Still, it's nice to chat with
    people, so do it however you like.
    
       --------------------------------------------
         Now that you have Lombardia
       --------------------------------------------
    
    Now it's time to go pick up all of those field search items you saw on the
    radar, but could never reach due to the Valeria Chateau's landing limitations.
    
         FIELD SEARCH: War Respite - small strip of island beside the meteor crater
                                     island in the S.
                       War Respite - along W edge of area S of Guild Galad.
                       War Respite - island on W of world map.
                       Scapegoat - small island N of large island in SW of map.
                       Crest - land above Holst.
                       Bullet Load - island within strip forming N of inner sea.
                       Duplicator - across mountain range from S Urartu Station.
                       Elven Boots - along E edge of area S of Guild Galad.
                       STR Apple - tiny island SE of Guild Galad.
                       Viper Fang - mid-way along peninsula into Inner Sea.
    
    *** SIDE QUEST: Crimson Castle ***
    Highly recommended! Search in the middle of the area S of Guild Galad that's
    surrounded by mountains to reveal the large castle.  See the side quests
    section of this guide for further details.
    
    *** SIDE QUEST: Werewolf's Den ***
    Search on a small landing with a beach on the W side of the inner sea to reveal
    this cave.  See the side quests section of this guide for more details.
    
       --------------------------------------------
         On route to Palace Village
       --------------------------------------------
    
    This is totally optional, but they have some new equipment that you might want
    to buy.  Talk to the lady walking around the entrance to Town of Meria, and
    she'll reveal the village's location, on the large island in the NE of the
    world map.  Head there and search in the grass at the S end, but not on the
    upper shelf, to locate this peaceful place.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       PALACE VILLAGE                                                    Town PV
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Item shop: Antidote       20     Weapons/armor shop: Sonic Burst   6800
               Medicine       20                         Cloth Coat    7200
               Violet Rose    20                         Bow Parasol   6200
               Pixie Dust     20                         Shiny Cape    6800
               Pinwheel       20                         100 Knuckle   6300
               Toy Hammer     20                         Breastplate   7200
               Softener       20                         Holy Staff    7500
               Peppy Acorn    20                         Safe Bolero   6800
               Teleport Gem  100                         Bright Edge   8000
                                                         White Chest   6500
    Other shops: ARMS, Magic, Personal Skills
    
    Talk to the elder upstairs in the large house at the N end, or the guy upstairs
    in the next house to the W, to learn of a raypoint N of the village.  Not that
    you needed that tip, thanks to Kanon's sonar, but still, it's nice to talk to
    the villagers again as Lilka.
    
       ---------------------------------------------
         On route to Raypoint Flam
       --------------------------------------------
    
         FIELD SEARCH: Duplicator - NW tip of island.
                       Scapegoat - grassy patch at S end of island, on rise.
    
                                                    ----------------------------
                                                   |  ENEMIES: Fafnir           |
                                                    ----------------------------
    
    Head to the large island in the NE quadrant of the map.  Search along the NE
    coast, about half-way along the length of the island, to locate the Raypoint.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       RAYPOINT FLAM                                                  Dungeon RF
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Change Rod (Lilka)                  ----------------------------
         ITEMS: STR Apple, SOR Apple, VIT Apple,   |  ENEMIES: Haborym          |
                RES Apple, Gimel Coin, Crest       |           Gigaflame        |
         GEAR: Holy Tablet, Gauntlets              |           Devonova         |
         ARMOR: Blue Blazer (Lilka)                |           Efreet           |
         WEAPONS: Pulbo Calbo (Lilka)               ----------------------------
    
    Head up the stairs to the platform on the S side and jump down to the chest.
    With Lilka's new rod, shoot the gold blocks (apparently, these are gem blocks).
    You can collect the healing gems, because you don't need them to cross.  Use
    Kanon's hook to get across to the door.  Use the Change Rod ahead to clear the
    path.  When you reach a locked door, light only the orange torches beside it
    with the flame wand to open the path.  In the next room, get the 4 chests at
    the back, then use the Change Rod to cross along the wall where the blocks and
    gems are, leaving the row along the pit intact.  From the other side of the
    pit, change the middle gem into a block, then throw a knife at it so that it
    falls onto the door lock.  Go up the stairs at the W end and through the door
    that you just opened.  It leads you to the high chest you left behind a moment
    ago.
    
    Return to the previous room and go out the S door.  Descend the stairs, and
    light only the orange torches by firing diagonally, or by lighting everything
    then using the Freeze Rod to put the grey torches out.  In the next room,
    change the crystals into blocks, and cross on them to the treasure chest.
    Ahead, light the purple torches all within a short time (start at the top, then
    jump down and do the other pair in a row) to open the door.  Next, go down the
    stairs and shoot the gems to make blocks which will form a bridge again, to
    reach the chest.  Continue onward through the building.
    
    In the round room, you have to light all of the torches within a period of time
    again.  Stand in the middle and shoot in 4 directions, then swivel the camera
    slightly and shoot the rest.  Stairs appear in the middle, so go down them.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Spriggan                                       HP      EXP      GELLA
             Flam Knight |               Flam Knight
        -----------------+               Shield
    
           ATTACKS              EFFECT
           Mirror Coat          Sets up reflect on main body
           Hi-Barrier           Increase single part's DFP and MGR
           Blade Arm            Strong physical attack on single target
           Caloric Nova         Massive fire damage on all targets
    
       Well, the fight goes on for a while, not looking very tough.  Okay, so no
       magic, since the body reflects and the shield absorbs.  Okay, so the shield
       is toast... holy crap!  Watch out for that Caloric Nova!  Use the Flame Ring
       to protect your weakest, and keep on healing as much as you can.  Luckily,
       with a few strong ARMS or Kanon's moves, and he'll fall down.  Reader
       'Killer Shadow' suggest have Tim summon Schturdark for mega damage,
       bypassing the magic immunity to cause elemental damage.  I figured this
       strategy out by the third Raypoint, but forgot to come back and update it
       here.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Save if you want to and keep moving in.  Watch out for the fireballs that jump
    over the paths.  Just wait for them to go by and walk past, since they aren't
    frequent.  At the torches, light them all with fire, and then ice the two grey
    ones by standing back a bit and shooting diagonally.  Use Pooka to get the
    chest at the W end, and head through the E door.  In the next room, pick up
    some healing gems and continue.  Go S and fire the first orange torch, then go
    N to the second, then do the third on the E side from a long diagonal shot.
    Pooka can get another chest in the SE corner.  Head up to the NE corner to
    exit.
    
    Go up and down the stairs and flame the single orange torch, but don't forget
    to go back and get the chest before heading through the door.  Ahead, use
    Kanon's Rad Blades to skate across the lava and up to the chest, then back
    again.  On the bridge, flame the torches starting at one end and doing three in
    a row, then running up and getting the rest, with the last 3 in a row again.
    Through the door, Lilka has a personal moment, and gains her level 4 force
    power: DualCast!
    
       --------------------------------------------
         On route to Raypoint Geo
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Graboid          |
                                                   |           Cactus Man       |
                                                    ----------------------------
    
    If you talk to the man in the house in Holst, he'll tell you about a raypoint
    on a spiral island far NE of there, past the Urartu mountains (though again,
    you don't need anyone to tell you where it is to unlock the location).  Head to
    the round island just N of the inner sea, slightly to the W of the middle of
    the world map, by hovercraft and land on the beach on the S side.  Climb the
    spiral to the peak and search to reveal the raypoint.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       RAYPOINT GEO                                                   Dungeon RG
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Earthquake (Brad)                   ----------------------------
         ARMS: Sky Eye (Brad)                      |  ENEMIES: Alligatiger      |
         ITEMS: War Respite X 4, STR Apple,        |           Atlas            |
                VIT Apple, SOR Apple, RES Apple,   |           Devonova         |
                Crest                              |           Gigapoison       |
         ARMOR: Cromwell (Brad)                     ----------------------------
         WEAPONS: Giant Fist (Brad)
    
    Head N into the raypoint.  At the first barrier, examine the block with the
    brown top to learn that it's a 'special switch'.  Turn it on with a bomb to
    lower the walls ahead.  Make sure you reach the next switch before the walls
    rise again, which takes a few moments.  Bomb your way to the end of the room.
    In the next room, climb the stairs and jump down toward the N wall, but not so
    that you get stuck in the pit in the very NW corner.  Climb up the second
    stairs from near the exit doors and jump to the chest, then from there back to
    the first staircase and back around again.  Take the E door.  Use the
    Earthquake you just picked up to start the swings moving, and step onto them at
    the first opportunity.  At the middle block, shake the room again to give the
    swings another boost and continue crossing them to the end.
    
    Head S in the room with the statues to reach an ARMS chest for Brad to kick
    open.  Head N to the next room.  There, go N to the far row of impassable
    blocks and set a bomb near them to blow the crates underneath them and all the
    way down the line.  Cross to the end and go through the door on the W side.
    Collect the treasure chests in the corners and continue.  Walk up to the middle
    large floating block and use the Earthquake.  Quickly run across the middle
    block as soon as it lowers enough to do so, so that you run across it to the
    next blocks on the S side before the middle block lowers too far for you to
    step onto it.  Jump off at the far side and climb the stairs.  Take the S path
    for some stat-boosting apples in chests, and continue S.  Bomb the switch and
    quickly cross the lowered walls to reach the chest in the far corner.  You can
    then jump in the pit to return to the entrance to the room and head N, or, if
    you have time, cross the last lowered wall to return to where the path first
    split and retrace your steps for a while (if you do the latter, when you reach
    the room where you bombed all the crates, you can cross the first section by
    carefully walking diagonally to the blocks at the same level as the bridge).
    In the room where you crossed the lowering large blocks after earthquaking
    them, take the N door next.
    
    Climb the stairs and jump down E twice to reach the treasure chest.  From
    there, you have to jump into the pit.  Climb the stairs again to the N wall and
    go down to the exit.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Spriggan      |                                HP      EXP      GELLA
            Geo Knight |                 Geo Knight     9000    12000    12000
        ---------------+                 Shield         9000    6000     6000
    
           ATTACKS              EFFECT
           Mirror Coat          Sets up reflect on main body
           Hi-Barrier           Increase single part's DFP and MGR
           Blade Arm            Strong physical attack on single target
           Gaia Crash           Massive earth damage on all targets
    
       This fight is almost identical to the last spriggan knight fight, and I
       suspect that the others will be as well.  Only the main body's elemental
       qualities and the element of their most powerful attack differ, in this
       case that last element being earth, of course.  You can avoid feeling this
       attack by either leaving the shield intact, or by weakening the main body
       to a point near death, taking out the shield and then immediately finishing
       off the boss.  'Killer Shadow' reminded me to have Tim summon Fengalon to
       cause massive Earth damage while bypassing the knight's magic immunity.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Head N after the fight and head E through the door half-way through the room
    with the healing gems.  Walk along the N edge of the floating blocks to reach
    the middle one, use the Earthquake, and quickly move along the N-most blocks to
    reach the far side.  Go up the stairs and pass through a couple of rooms, until
    you reach a tall column by a pit.  Kick the column over, then retrace your
    steps past the room with the floating large blocks.  Cross back over on the S
    side this time.  Go down the N side of the room with healing gem and out the
    door.  Use a bomb to trigger the switches, and stand on the moving block by the
    second switch to ride it up to the chest.  Jump down on the side of the switch,
    activate it, and cross the rest of the way.  Ahead, cross over the top of the
    column you previously kicked over to reach the door at the N end.  Brad will
    have his time with the raypoint crystal and receive his level 4 force ability:
    Boost!
    
       --------------------------------------------
         On route to Raypoint Wing
       --------------------------------------------
    
    In Sylvaland castle, the guard in the middle where the path splits tells you of
    a raypoint in the sky W of Sylvaland, and that you have to just spot it
    visually.  If you fly Lombardia directly W from the castle, you'll spot it.
    You have to fly into it at the right altitude to get the name to appear, then
    press X to enter it.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       RAYPOINT WING                                                  Dungeon RW
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Mist Cloak (Tim)                    ----------------------------
         ITEMS: Crest                              |  ENEMIES: Briareos         |
         ARMOR: Shellwind (Tim)                    |           Gigacloud        |
         WEAPONS: Fate Staff (Tim)                 |           Gorbash          |
                                                   |           Typhon           |
                                                    ----------------------------
    ARMOR: Shellwind (Tim)
    WEAPONS: Fate Staff (Tim)
    Enter the raypoint, which obviously will have a wind theme.  Use Tim's Air
    Ballet to shoot the vertical plank up the stairs to spin it into position.  Do
    the same with the plank next to the stairs in the following room.  Stand on it
    and use Pooka to get the treasure chest.  Use the newly-acquired Mist Cloak to
    reach the ledge with the healing gems, then spin the planks again and mist your
    way to the second plank, then again to the W side.  Outside, use Pooka to reach
    the chest and take the N door.  Inside, use the Mist Cloak while standing in
    the stream of wind to reach the exit door.
    
    Ride the wind stream E and read the panel on the wall there (if you haven't
    figured it out by now, you need to stand right on the edge of the platform to
    make it across).  Go back via Wire Hook and go out in the NW corner.  Use the
    Air Ballet to spin the weathervane.  The way the rooster's tail points is the
    direction that the wind flow will be blowing back inside.  Ride the wind S then
    use the Mist Cloak again to get through the fence to the chest.  Do the same on
    the W, then spin the weathervane one last time to go N from the wind generator.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Spriggan      |                                HP      EXP      GELLA
           Wing Knight |                Wing Knight     9000    12000    12000
        ---------------+                Shield          9000    6000     6000
    
           ATTACKS              EFFECT
           Mirror Coat          Sets up reflect on main body
           Hi-Barrier           Increase single part's DFP and MGR
           Blade Arm            Strong physical attack on single target
           Spiral Typhoon       Wind tunnel hits all for heavy damage
    
       Nothing new except the wind.  I'll reiterate, though, keep high-HP
       characters out once you get rid of the shield, because that elemental attack
       hurts a lot.  Remember, too, that magic is ineffective on the main body,
       so use ARMS for heavy damage.  Though now that I think about it, guardian
       summoning can't be reflected, so Grudiev would be pretty painful to the main
       body here.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Head N, stand on the wind generator and use the Mist Cloak to go straight up.
    In this outdoor area, there are 4 side paths to take:
    
    Going SE, go up the side of the building at the end, shoot the grey block with
    the Air Ballet, and get the chest with Pooka.
    
    On the NE path, shoot the plank from the ground, then climb the stairs and
    cross it.  The diamond on the floor resets it, though, so mist over it, then
    again to
    the far exit.
    
    The SW past is the trickiest of them all.  First, hook to the red diamond and
    step on it to make the plank vertical.  Now, go out the second door and spin
    the weathervane so the rooster faces E.  Now, inside, stand at the N edge of
    the wind stream and use the Mist Cloak while facing N, to end up traveling
    diagonally to the center platform.  Mist to the edge of the plank, then again
    to the fence, and again through the fence to the chest.  Go back to the plank
    and hook to the post to get back out again.
    
    In the NW corner, spin both planks, then cross them along their N edges to get
    past the high walls.  After getting the chest outside, you can mist back to the
    ground without taking the planks again.
    
    Now enter the center door for this area.  You need to place the 4 pieces you
    collected in the proper order in the pedestals to open the door.  Reading the
    sign at the end, you learn that you must place them in the order you would
    encounter them traveling to the stars.  From N to S, place the cloud piece, the
    moon piece, the sun piece, then the star piece by selecting them from your
    inventory while standing by the pedestals.  This brings you to the end of the
    Raypoint, and in releasing it, Tim learns his level 4 force skill, Hi-Combo!
    
       --------------------------------------------
         On route to Raypoint Muse
       --------------------------------------------
    
           ARMS: Blast 'Em (Ashley)
    
    Now that you have the Mist Cloak, head to the Gate Bridge near Sielje Region,
    and run all the away to the W side of the bridge.  Use the cloak to pass
    through the fence, get the chest and use the computer terminal to raise the
    bridge.  Now, take the hovercraft from a beach in the outer sea and sail to the
    S side of the bridge, which is the S end of the main land mass on the world
    map.  Sail through the open gate on the W end.
    
       --------------------------------------------
         Piloting the Gated Sea
       --------------------------------------------
    
         FIELD SEARCH: Full Carrot - larger island N of gate bridge.
    
                                                    ----------------------------
                                    In the water:  |  ENEMIES: Neptul           |
                                                   |           Hrsvelgr         |
                                                   |           Gill Serpent     |
                                                   |           Simurgh          |
                                                   |           Xelas            |
                                                    ----------------------------
    
                                                    ----------------------------
                          On the Raypoint landing: |  ENEMIES: Elephantine      |
                                                   |           Graboid          |
                                                    ----------------------------
    
    When you've done whatever fighting you want (note: the tough monsters are on
    the small island - watch out for Bad News and Murdoch!), head to the small
    beach on the N side, and search toward the cliffs to unveil the final raypoint.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       RAYPOINT MUSE                                                  Dungeon RM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Bullet Load X 3, Crest,             ----------------------------
                Mega Berry X 2, Ambrosia           |  ENEMIES: Electigger       |
         ARMOR: Cuirass (Kanon)                    |           Gigafrost        |
         WEAPONS: Quick Knife (Kanon)              |           Gorbash          |
         TOOLS: Jump Shoes (Kanon)                 |           Leviathan        |
         GEAR: Reflex                               ----------------------------
    
    Going down the stairs at the entrance, the second-last column on the E side has
    a blue switch on its N face (the statues by the door hint at it), which opens
    the door ahead.  Use the Mist Cloak to cross through the next room.  To get the
    chest on the far ledge ahead, use Pooka while standing on the second step from
    the bottom of the stairs.  In the room with the grid of blocks, push the first
    one to the side, then pull the one on the opposite side back, and push it the
    rest of the way to the stairs you came down.  Push the other middle blocks to
    the same side as the first, and pull the blocks on the other side back to let
    you pass.  Once you reach the far side, they all disappear.  Get the chest up
    top and go through the next door, then turn the valve on the wall.  Go back to
    the room with the floating cross of planks.  Using the Mist Cloak again, you
    can now reach the E path.
    
    Get the chest in the same way, using Pooka.  For the block puzzle ahead, push
    either side block up twice, push the middle block to the side, then pull the
    side block back again.  Go up and push the other middle blocks out of the way
    to reach the end.  Get the chest, go in the side room and turn the valve, then
    back out again to reach the water room, where you can now get to the W door.
    
    At the next block puzzle, push forward two non-adjacent blocks from the first
    row.  Push the block that was between them to the side, then pull one of the
    first blocks back and push it all the way to the stairs.  Go ahead, pull back a
    middle block and push it to the side, then again to reach the end.  Go through
    the side door and close the final valve, then return to the water room yet
    again.  Jump to the ground and walk through the large door.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Spriggan      |                                HP      EXP      GELLA
           Muse Knight |                Wing Knight     9000    12000    12000
        ---------------+                Shield          9000    6000     6000
    
           ATTACKS              EFFECT
           Mirror Coat          Sets up reflect on main body
           Hi-Barrier           Increase single part's DFP and MGR
           Blade Arm            Strong physical attack on single target
           Water Catastrophe    Tidal wave does big water damage on all targets
    
       Just to remind you, if you want to hit the main body hard, either use ARMS
       or Moor Gault.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, you can take the high road or the low road ahead.  Take the
    bottom door first.  Jump down into the pit and open the chest to receive the
    Jump Shoes.  Use them while standing on the symbol on the ground to launch back
    to the top.  Exit and go through the upper door now.  Read the two statues to
    learn about the Virgin Muse (tee-hee!), and that healing her loneliness
    involves taking "5 steps to the cold wind (North), 3 steps to the sinking sun
    (West)".  Now, remember the statues in the rooms with the block-pushing
    puzzles?  The first one you saw was alone, while the others were in pairs.  Go
    back to the room that was previously full of water, and use the Jump Shoes from
    the S symbol to get up to the N door.  Go to the single statue, and from
    standing in front of it, walk 5 blocks N and 3 blocks W, to end on a slightly
    darker floor panel than the others.  Jump with the Jump Shoes in this spot
    twice to crash through to the next room below.
    
    Go out through the N door, then the E one.  Jump up the series of steps using
    the ground symbols.  Up top, you have to jump on the wooden boards to make them
    collapse, but only some will be useful below.  Jump on the second board from
    the entrance, then take the path it lets you reach below to the W.  Use the
    upper symbol to jump over the water to the chest and back again, then jump from
    the lower symbol to reach the high door.  Up top, jumping on the second wooden
    plank gets you to the exit, but the other three bring you down to the chests.
    
    Read the pair of statues facing each other (that's a hint, by the way) and go
    through the door to the room with the many muse statues.  The trick is to turn
    them so that they're all in pairs facing each other (that way, none of them
    have to be lonely virgins).  The fact that some of the statues don't have
    switches to rotate them dictates the directions that the other must face.
    Ultimately, they have to be facing as outlined here:
    
    Legend: N: facing North  ------Exit-------
            E: facing East  |                 |               N
            S: facing South |  S   E---W   S  |               |
            W: facing West  |  |           |  |            W--+--E
                            |  N   E---W   N  |               |
                            |                 |               S
                            |  E---W   S   S  |
                            |          |   |  |
                            |  E---W   N   N  |
                            |                 |
                             ----Entrance-----
    
    Enter the door, and Kanon has her turn doing some soul-searching to unlock both
    the raypoint and her level 4 Gat force ability.
    
    Try to leave the room and you'll get a ring on the communicator.  Call Irving
    up to find out what the next step is.  It'll require no effort on your part,
    until things don't go exactly as planned.
    
    *** NOW THAT YOU HAVE THE MIST CLOAK AND EARTHQUAKE ***
    Return to the Lost City Archeim.  In the house in the NE corner, the lower door
    leads to a fence that you can now pass through.  Do so to collect the Life Orb
    and a Scapegoat.  In the middle N house, in the W room, use the earthquake to
    break open the crates, then send Pooka in to collect the Full Revive, War
    Respite, and Ambrosia.
    
       --------------------------------------------
         On route to Trapezohedron
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Macabre          |
                                                   |           Necrosaurus      |
                                                   |           Remnant          |
                                                    ----------------------------
    
    Talk to folks in Valeria Chateau, and they'll hint at some interesting things
    about Irving.  This isn't necessary to the game, but it foreshadows events in
    the near future.  So back to the Trapezowhatzis: Like the man said, it's in the
    Slayheim salt flats, so go there and search where the sonar shows a green dot.
    When you try to enter it, you get a call from Irving telling you to make sure
    that you're prepared, because you only get one shot at it.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       TRAPEZOHEDRON                                                  Dungeon TZ
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Land Anemone     |
                                                   |           Asmodeus         |
                                                    ----------------------------
    
    This one's a toughie to describe, since it's such a maze.  What do you expect
    from a location based on geometry?  Anyway, I'll do my best to give you an
    easy-to-follow description, with pictures to boot.  They're not 100% to scale,
    but bear with me here.  Most importantly, read the text mixed in with the
    diagrams, since it'll tell you where to actually go.
    
    Key: UPPER CASE LETTERS = Teleport pads (always have healing gems in front)
         lower case letters = Teleport destinations
         *** the letters will correspond to each other, i.e. 'A' takes you to 'a'.
         [ ] = platforms
         ------- = paths between platforms (some only appear when you step on the
                   right platform)
         # = starting point
    
    Start: Green platforms:                             Rust-colored platforms:
                     [b]
                      |                                   [D]
                      |                                      \
                      |                                       \
               [A]   [ ]  [G]                                  [ ]----[c]
                  \   |   /                               [F]   |
                   \  |  /                                   \  |
                    \ | /                                     \ |
     [d]-----[ ]-----[#]-----[ ]-----[f]                       [ ]----[e]
                    / | \                                 [B]   |
                   /  |  \                                   \  |
                  /   |   \                                   \ |
                [C]  [ ]  [E]                                  [ ]----[a]
                      |
                      |
                      |
                     [ ]
    
    From the start, take the NE branch to point G, ending up on point g below, on
    the blue platforms.
    
    Blue platforms:                               Red platforms:
    
    [Q]-----[ ]-----[ ]                          [ ]-----[k]
             |                                    |
             |                                    |
             |                                    |
    [p]-----[ ]-----[J]                          [ ]-----[ ]
             |                                  /       /
             |                                 /       /
             |                                /       /
    [H]-----[ ]-----[i]                    [h]     [ ]-----[I]
             |                                      |           [ ]-----[K]
             |                                      |          / |
             |                                      |         /  |
            [g]                            [j]-----[ ]-----[ ]   |
                                                    |           [ ]-----[L]
                                                    |            |
    From the blue platforms, teleport from          |            |
    point H or J to end up on the red              [m]           |
    platforms, then make your way to point L.                   [ ]-----[M]
                                                                 |
                                                                 |
    Yellow-green platforms:                                      |
                                                                [ ]-----[N]
            [ ]-----[R]
             |                From point l, head N to reach point R.  This takes
             |                you to the Amazing Stone below on the smaller of
             |                the purple platform portions of the maze.  Since
            [ ]   [ ]         I'm running out of letters, I'm only going to mark
             |   / |          the platforms you need to take to reach the end from
             |  /  |          now on.
             | /   |
    [ ]-----[ ]---[ ]-----[ ]-----[P]
     |             |       |
     |             |       |
     |             |       |
    [ ]-----[ ]---[ ]     [ ]
     |       |           /   \
     |       |          /     \
     |       |         /       \
    [l]     [q]      [n]       [M]
    
    Purple platforms (both parts):
                                        [ ]                [
                                        /                    \
    [S]                                /         [T]          \
     |                              [ ]-----[ ]   |   [ ]-----[ ]
     |                               |       | \  |  / |       |
     |                               |       |  \ | /  |       |
    [ ]<-Amazing Stone               |       |   [ ]   |       |
     |                              [ ]-----[ ]   |   [ ]-----[ ]
     |                                \           |           /
     |                                 \          |          /
    [r]                                [ ]       [s]       [ ]
    
    After the Amazing Stone, take point S, then go straight up to point T.  This
    takes you to a grey-blue platform area.
    
    Grey-blue platforms:                          Aqua (greenish blue) platforms:
    
    [t]                     [ ]                              [ ]
      \                     /                                 |
       \                   /                                  |
        \                 /                                   |
         [ ]----[ ]----[ ]                           [ ]-----[ ]-----[u]
          |            /                                      |
    [U]   |           /                               [ ]-----------[ ]-----[ ]
      \   |   [ ]  [ ]  [ ]                                   |
       \  |  / | \  |  / | \                         [ ]-----[ ]-----[V]
        \ | /  |  \ | /  |  \                                 |
         [ ]   |   [ ]   |   [ ]                              |
              [ ]        |                                    |
             /           |                                   [ ]
            /            |
         [ ]-----[ ]----[ ]
        /                  \
       /                    \
     [ ]                    [ ]
    
    On the grey-blue platforms, from point t where you start, go S to point U, and
    from there, on the aqua-colored platforms, go to the middle, then down and E to
    point V.  This takes you to a small section within a larger brown puzzle,
    pictured just below.  From the middle platform, jump down, following the line
    of healing gems, to land on teleporter X.  This takes you to the final, bluish-
    purple platform area, where you need to head straight North to reach the final
    teleporter, Y, which takes you to the area boss.
    
    
    Brownish platforms:                              Bluish-purple platforms:
    
    [ ]-----[ ]     [ ]-----[ ]-----[ ]                       [Y]
             |       |         \                               |
             |       |          \                              |
             |       |           \                             |
    [ ]-----[ ]-----[ ]           [ ]                          |
             |                     |                           |
             |                     |            [ ]-----------[ ]-----------[ ]
             |    [v]---[ ]---[ ]  |                           |
    [ ]-----[ ]          .        [ ]                          |
           /   \         .       /                             |
          /     \       [X]     /                              |
         /       \             /                               |
       [ ]       [ ]--------[ ]                               [x]
    
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Encroaching Parallel Universe |                 HP      EXP      GELLA
                  Larva                |   Larva         10000   12000    12000
        -------------------------------+   Mouth         10000   6000     6000
    
           ATTACKS              EFFECT
           Arc en Ciel          Multiple status effects on all targets
           Mega Crusher         Heavy physical attack on one opponent
           Ability Block        Damage and cause ability block in all targets
    
       This fight usually starts right off with an Arc en Ciel, and the status
       effects can be a bit of a pain.  If you equip Lilka with the Silver Harp,
       she'll likely be able to restore the rest of the characters.  Just keep
       attacking and curing alternately, without letting your HP get too low,
       though that last isn't a high priority.  Cassidy Shafer suggests using
       Marivel's Status Lok ability (if you've acquired it by this point) to make
       this fight much easier.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, you automatically return to the Valeria Chateau to plan your
    next more.  After a pretty creepy scene between Irving and Altaecia, the former
    sends you on what seems like a paltry mission, given the stakes that Filgaia is
    currently facing.
    
    *** SIDE QUEST: Guardian Lords ***
    Assuming that you got the stone idols in Sacrificial Altar, you can now unlock
    their secrets.  See the side quests section of this guide for more details.
    
    *** SIDE QUEST: Good Luck Zone ***
    Go to T'Bok Village and have Brad talk to Merrill to learn of its location.
    See the side quests section of this guide for more details.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                              MISSION TWENTY-ONE: FIND ANOTHER WAY
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
       --------------------------------------------
         On route to Fiery Wreckage
       --------------------------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Melchom          |
                                                   |           Urchin Bug       |
                                                    ----------------------------
    
    Head to Halmetz and look to the E.  There's a reasonably large beach within
    sight.  On the small piece of land above it, search to reveal the cavern.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       FIERY WRECKAGE                                                 Dungeon FW
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMOR: Red Jacket (Ashley)                 ----------------------------
         WEAPONS: Obelisk Gun (Ashley)             |  ENEMIES: Sabertooth       |
                                                   |           Gel Gob          |
                                                    ----------------------------
    
    First of all, upon entering this area, unleash the Earthquake to bust open a
    number of caved-in doors.  Use the Mist Cloak to enter the first of these on
    the W side, opposite the first yellow piece of wreckage.  Inside there, turn on
    the computer terminal and read the fragmented display.  Go S to find a chest
    and return outside.
    
    Climb the second, wider piece of wreckage and jump off at the top.  Mist across
    the gap to the N and enter the wide door.  Jump down to the chest on the W
    side, jump down again and go back outside, then make your way around to the
    wide door again and re-enter.  This time, go into each side door and turn on
    the computer, then enter the middle door.  Turn on each of the side computers,
    then the large central one.  Doing this triggers a series of events and
    automatically returns you to Valeria Chateau.
    
    However, there is one other place to go here.  After climbing the large yellow
    debris outside, you can hook over to the far E.  Enter the door there and
    examine the sword in the ground to start a (potentially) horribly difficult
    boss fight.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Remaining Poltergeist |                       HP      EXP      GELLA
                Ghost          |        Ghost          ?       12000    12000
        -----------------------+
    
           ATTACKS              EFFECT
           Incur My Wrath       Golems attack all, chance of instant death
           4D Hypo Blast        Dazzling light attack on single target
           Gate of Isolde       Damage and cause multiple status effects to all
           Void Effect          Removes any stat bonuses on your party
    
       This could be one of the toughest battles possible.  His opening attack
       tends to wipe out everyone right away, and his other attacks aren't much
       better.  You must defend, and/or use Raftina's Invincible ability (if you
       have it - see side quests) to survive the initial onslaught, and the rest
       of the time will be spent desperately trying to stay alive.  Lilka's Hi-
       Revive comes in handy.  If you get tired of killing yourself trying to
       defeat him, though, just use the trick: he's weak against light, and,
       being a ghost, he can be killed instantly using Turn Undead by Tim.  Believe
       me, you're doing him a favour.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    *** SIDE QUEST: Fab Science Lab ***
    Go to Damzen city and have Marivel talk to the girl by the entrance inside the
    bar, Gunner's Heaven.  She'll tell you about this strange dungeon, located
    SW of Sylvaland Castle, accessible only by Lombardia.  See the side quests
    section, below, for full details.
    
       --------------------------------------------
         On route to Spiral Tower
       --------------------------------------------
    
         FIELD SEARCH: Viper Fang - beside large brown rock outcrop in middle of
                                    path to tip of peninsula.  You could have
                                    gotten it earlier with Lombardia.
    
                                      ------------------------------------------
                                     |  ENEMIES: A Bao A Qu      Pantagruel     |
                                     |           Agawogdent      Necromicon     |
                                     |           Agion           Wojanoid       |
                                     |           Agion Black     Wisglover      |
                                     |           Agion Blue      Gasnoid 1st    |
                                     |           Agion Red       Grendel        |
                                     |           Agion White     M. Therion     |
                                     |           Agion Yellow    Aello          |
                                     |           Ose                            |
                                      ------------------------------------------
    
    This place is located on the tip of the peninsula jutting into the middle of
    the Inner Sea.  To get there, take Lombardia and land at the the only place you
    can, the area W over the mountains from Damzen City.  Walk from there to the
    tip.  To get up the mound at the end, there's a small ramp on the S side.
    Search on top to open up the tower.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SPIRAL TOWER                                                   Dungeon ST
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Mega Berry X 3, Ambrosia X 2        ----------------------------
         TOOLS: Flare Gun (Ashley)                 |  ENEMIES: Aello            |
         ARMS: EZ Missile (Brad)                   |           Pabilsag         |
               RisingNova (Ashley)                 |           Leprechaun       |
                                                   |           Mercurius        |
                                                   |           Balor            |
                                                   |           Elbucky          |
                                                   |           Coatl            |
                                                   |           Sun Flayer       |
                                                    ----------------------------
    
    Head on into the tower, and watch out for those curving stairs.  Readjust your
    camera frequently to make sure that you don't fall off.  In the room at the
    bottom of the first stairs, the blocks ahead of you have an awful tendency to
    collapse.  The only way to get across is to use the Mist Cloak to bypass the
    3rd and 5th blocks while going up the W side.  Before leaving at the far end,
    go up the stairs and along the W path back to the chest by the entrance.
    
    Down the stairs and in the next room, there's a puzzle in which you must press
    the plates on the walls in the right order based on the clue on the black stone
    in the center.  The correct order is: Moon, Tiu, Wotan, Thor, Frigg, Saturn,
    Sun.  Now, I couldn't figure out why this was the correct order, but came up
    with a couple of cockamamie ideas about how it forms a spiral, or involves the
    past, present and future.  The truth, though, as pointed out to me by first
    Raiu and later Matthew Crumpler, is that these plates are named after the gods
    from which the days of the week are derived: Monday, Tuesday, Wednesday,
    Thursday, Friday, Saturday, and Sunday.  Now, why didn't I see that?
    
    Further below, where the strange purple domes are, you must bomb the domes
    while standing on the corresponding red diamond to trigger the walls to lower
    (this is deduced only through trial and error, but also think back to the domed
    switches that you had to bomb back in Raypoint Geo).  Cross toward the exit,
    and use the Mist Cloak to reach the exit platform, and again from there to the
    chest, then go back to the exit.  Repeat the bomb-stand trick in the next room
    down, but you have to be reasonably quick and precise to get onto the right
    diamond in time.  Try using multiple bombs to give yourself a little more time.
    Mist across the gap, go up the stairs, and run to the diamond once you set the
    bomb by the dome.
    
    Further down, use the Mist Cloak (you're getting a lot of mileage out of this
    thing, aren't you?  Sure it more useful than the Change Rod, anyway) to reach
    the rectagular blocks with blue arrows.  Step on the first arrow, step on it
    again, then cross to the next one, the use your cloak to get off on the far
    end.  Cross using the cloak again to the middle floor, then go up the stairs
    and through the door at the W end.  Open the chest to receive Ashley's final
    tool (finally!).  Go back and go across the blocks with the red triangles, then
    stand in front of the locked door and use the Flare Gun to hit the switch above
    you.
    
    *** SIDE QUEST: Pirate's Warren ***
    Talk to the right man in the bar in Damzen City, and he'll say something about
    seeing a building on an island E of Mt. Chug-Chug.  Fly E of there, to the
    small island on the E point of the dark water area.  Search to reveal the
    warren (you don't need the man's clue to open it up, you can find it just with
    the sonar).  With the Flare Gun, you can now get past the entrance of this
    dungeon.  See the side quests section of this guide for more details.
    
    (Continuing in Spiral Tower)
    In the room below, mist to the first red triangle block and cross to the far
    end of that pair.  From the second block, mist and drop to the second, lower
    pair of red triangles.  Cross them to the E edge of the room, then mist to the
    pair of blue triangle blocks.  From the second block, mist back to the lower
    red triangles, then go up the stairs on the N side and mist back to the upper
    red triangles.  Jump down to the W end of the blue triangle block from there,
    then to the W wall.  You may now reach the exit.
    
    In the next room down, there's an enclosed arrangement of torches and pillars.
    Note that only the middle torches in each row are lit.  Go down one more room
    and recreate this picture.  Use the Flare Gun to light up the rooms, by the
    way.  In the second room, use Lilka's Fire Rod to light the torches, then use
    the Ice Rod to put out the corner ones by firing at them diagonally.  A word of
    advice, though: make sure that you're standing on or outside the ring of blocks
    when you snuff the last corner torch, or you'll be trapped inside.  If that
    happens, just light an incorrect torch and the ring will lower again.  Exit,
    now that you can, and descend further to face a boss.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Saucer Organism |                              HP      EXP      GELLA
             Grodine     |               Grodine        10000   12000    12000
        -----------------+               Left Claw      10000   6000     6000
    
           ATTACKS              EFFECT
           Giant Scissors       Heavy attack with left claw
           Bubble Cluster       Water bubbles damage and disease all
    
       At this point, you should be a pro at these things.  There's really nothing
       special about this particular fight, so just go at it.  Use lightning for a
       fast finish.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    An Amazing Stone appears and you get to continue your descent.  Below, examine
    the black walls to trigger monster battles.  Do both, leave the room on the far
    side, then come back in, go up the stairs to the NW corner, go S, and cross
    over the top of the S wall, which has reappeared, letting you get to the chest
    in the NE corner of the room.  Jump down again by the exit and continue
    downward.
    
    Below, there are 4 dome-diamond pairs to bomb/stand on to lower the black
    walls, the fourth of which is past the first center wall, and requires walking
    across one of the lowered side walls and jumping into the pit.  Once you do
    this, do not examine the S center wall.  Instead, examine the N center wall,
    then go back up the stairs and cross either side wall.  Standing on top of the
    S center wall, use the Mist Cloak to reach the exit.
    
    Now, climb the side stairs and cross the top of the first black wall.  Go back
    S on the far side and go up the E edge of the room to reach a chest.  Return to
    the top of the first black wall and use the Mist Cloak to go from wall to wall.
    On the second to last black wall, mist to the W ledge, then from there to the
    last wall and to the E ledge (make sure you're on the N edge so you don't get
    blocked by the torch).  From there, mist and drop to the exit platform, but
    don't leave until you mist W and go up the stairs, then use Pooka to open the
    chest.
    
    Further down yet, you have to go through a row of black walls, fighting the
    monsters within, to get to the end.  The E row has the least walls, so it's a
    little quicker to take that routes.  However, there is a chest past the first
    black wall on the W side, so go through that one first.  More importantly,
    though, is the electric symbol on the wall in the NE corner.  Shoot it with the
    Electel to open a door past the exit from this room, containing Brad's EZ
    Missile in a chest that he has to kick open.
    
    Below, there are barriers behind some of the black walls, so choose your path
    carefully.  Start down the W side until you reach a break in the side wall,
    then do the next door in the adjacent row, then the wall behind you in the
    third row, and finally move to the last row and battle your way to the front.
    Now, go up the stairs and use the tops of the remaining black walls to reach
    the exit (you have the use the Mist Cloak once to cross a gap on the permanent
    walls).  It's a good thing you didn't destroy any unnecessary walls, eh?
    
    Continuing your descent, I guess the level designers ran out of ideas, because
    there are a couple of plain straight hallways.  Below, though, there's a wide
    room with black walls along both sides.  Fighting them is optional, but the
    second black wall from the NE corner hides an electric symbol.  Hit it with the
    Electel (see the Crimson Castle side quest), from the nearby stairs since the
    symbol's a little high, and enter the room it opens in the opposite corner to
    receive Ashley's ultimate ARM.  When done, leave the room on the S side.  Go
    down to face the second boss of this dungeon.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Terrible Guardian Monster |                    HP      EXP      GELLA
                      Manufestu    |     Manufestu      10000   12000    12000
        ---------------------------+     Right Knee     5000    6000     6000
                                         Left Knee      5000    6000     6000
    
           ATTACKS              EFFECT
           Blast                Fiery explosion on entire party
           Death Parasite       Instant death to single target
    
       If you've been doing the side-quests and taken on a couple of sealed
       monsters, you'll know that this fight is no big deal.  Keep Lilka on standby
       to revive anyone he takes out with Death Parasite, and equip fire rings if
       you really want to to nullify the effects of his attacks.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    Walk forward a bit to enter the final area.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GLAIVE LE GABLE                                                Dungeon GG
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         GEAR: Full Libra                           ----------------------------
         ARMOR: Coiste Bua (Kanon),                |  ENEMIES: Choronzon        |
                Nine Lives (Ashley),               |           Prometheus       |
                Labyrinthos (Tim),                 |           Doomsday         |
                Bridal Gown (Lilka),               |           Will-o'-Wisp     |
                Braver Vest (Brad)                 |           Morlock          |
                                                   |           Argoth           |
                                                   |           Cyclops          |
                                                   |           Orgon Energy     |
                                                   |           Hyperion         |
                                                   |           Zohak            |
                                                    ----------------------------
    
    Your first task in this area is to turn a number of solitary statues at the end
    of paths so that they face N.  This isn't necessary to progress through the
    level, but it nets you a bunch of nice equipment.  Pass through the entrance
    and you'll come to a crossroads.  Start with the W path.  Go on down the road.
    When you reach a pair of statues on either side of the path, press the switches
    on them until the purple sides both face the door to the W.  This can be done
    by pressing the S statue switch once, then the N switch 3 times (each one turns
    it's own statue 1/4 and the other statue 1/2 turns, the top one turning them
    clockwise, the bottom one the reverse).  Continue through the door they open
    and turn the statue until it faces N and rumbles into place (you can't move it
    anymore after this).  Go back to the first crossroads.
    
    Going E from the entrance crossroads, turn the statues flanking the path again
    so they both face E, then go through the door they open.  There's another
    single statue in here.  Turn it N as well.  Now, all that's left is the N path
    from the entrance crossroads.  This is slightly more complex, and can get
    confusing if you're not tracing your path carefully.  So to help you along now
    that you're oh-so-close to the end, here's a handy map, including the entrance
    area and thetwo side statues you already turned:
    
    # = statue           #                      To Amazing Stone
    (map not exactly     |                           |
    to scale)            |                           |
                         |                          #|#
                         |                           |                      N
               .---------+-----------------.         |                      |
               |         |                 |         |                   W--+--E
               |         |                 |         |                      |
               |         |                 |         |                      S
               |         |                 |         |
    #----------+---------+       .---------+---------+----------#
               |                 |         |         |
               |                 |         |         |
               |                 |         |         |
               |                 |         |         |
               .-----------------+---------.         |
                                 |                   |
                                 |                   # <-- this one's already
                                 |                         facing N
                         #       |       #
               #-----------------+-------------------#
                         #       |       #
                                 |
                                 |
                                 |
                                 |
                                 |
                              Entrance
    
    Again, where there's a single statue at the end of a path, turn it so that it
    faces N.  The spots where two statues flank the path are where you have to make
    them both face the door ahead to open it.  When you encounter such a pair while
    heading N, press the E switch twice, then the W switch twice to proceed.
    
    After turning all the statues, head to the Amazing Stone.  In this room, there
    are 6 doors which opened when you oriented the statues properly, each one
    leading to a single treasure chest with some choice goodies inside.  Save your
    game and continue inward.
    
    *** Note: This is your last chance to turn back!  After continuing past the
    save point, you are carried through until the end of the game.  So before you
    move on, make sure that you've done everything that you want to.  This might
    include:
      -Obtaining all of the Mediums
      -Learning all 4 force abilities for each character
      -Fighting the sealed pyramid monsters
      -Filling the monster album
      -Finding the optional character and learning all of her powers
    Feel free to check the side-quests section below for more details on anything
    you're missing. ***
    
    Next, your team has to split up, with three single-person units taking
    individual paths to destroy the Kuiper Belt's roots, and the remainder then
    taking on the main body.  In choosing who goes solo, don't worry too much,
    because they can all likely handle the fights coming up.  Just make sure you
    have some Mega Berries on hand for the non-magic users.  It's more important to
    consider who you want to stay with Ashley in the final fight.  If you have
    Marivel, you'll want her Status Lok ability in the final fight, and if not,
    you'll probably want Lilka with you.
    
    For each solitary path, you cross a moving walkway.  You can walk across each
    pretty easily by just walking forward.  You'll get the 'oops' motion before you
    fall off the edge anywhere.  If you do happen to fall into the damaging goo,
    just run to the nearest end.  After all 3 characters cross, they each fight
    their respective root.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Encroaching Parallel Universe |                 HP      EXP      GELLA
                  First Root           |   First Root    14000   0         0
        -------------------------------+
    
           ATTACKS              EFFECT
           Atmosphere Reentry   Comets crash down on target
           Dark Star Bow        Swirling laser attack plus multiple status effects
           Blue Riot            Laser damages target
           Galactic Explosion   Cosmic energy damages opponent
           Hyperion Inferno     Line of explosions hits foe
    
       Well, there isn't much to say, really.  You'll gain a lot of FP from its
       attacks, so use this to make powerful attacks yourself.  Heal when needed,
       blah, blah, blah.  There's nothing to steal or drop, so just work on
       fighting.  If you get hit with statuses, one option is to just wait until
       you reach condition green, rather than taking a turn to cure yourself.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Encroaching Parallel Universe |                 HP      EXP      GELLA
                 Second Root           |  Second Root    14000   0         0
        -------------------------------+
    
           ATTACKS              EFFECT
           Atmosphere Reentry   Comets crash down on target
           Dark Star Bow        Swirling laser attack plus multiple status effects
           Blue Riot            Laser damages target
           Galactic Explosion   Cosmic energy damages opponent
           Hyperion Inferno     Line of explosions hits foe
    
       Pretty much the same as above.  They seem to have different elemental
       resistances, so it's best not to use any if you're not sure what they
       might be.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Encroaching Parallel Universe |                 HP      EXP      GELLA
                  Third Root           |   Third Root    15000   0         0
        -------------------------------+
    
           ATTACKS              EFFECT
           Atmosphere Reentry   Comets crash down on target
           Dark Star Bow        Swirling laser attack plus multiple status effects
           Blue Riot            Laser damages target
           Galactic Explosion   Cosmic energy damages opponent
           Hyperion Inferno     Line of explosions hits foe
    
       Again, nothing too new, so just keep up the good work!
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    With Ashley and whoever else is left, head N to reach a group of 6 statues.
    You need to turn them so that they all face N.  One easy way to do this is to
    go around pressing each switch once, then circling around pressing each switch
    again.  Head N to the door to begin the penultimate encounter.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Encroaching Parallel Universe |                 HP      EXP      GELLA
                  Kuiper Core          |  Kuiper Core    ?       150000   ?
        -------------------------------+  R. Shoulder
                                          L. Shoulder
    
           ATTACKS              EFFECT
           Atmosphere Reentry   Comets crash down on target
           Dark Star Bow        Swirling laser attack plus multiple status effects
           Blue Riot            Laser damages target
           Galactic Explosion   Cosmic energy damages opponent
           Hyperion Inferno     Line of explosions hits foe
    
       These attacks have all been seen before, just cranked up a little notch and
       used against your entire party, now.  Use Status Lok on everyone if you took
       Marivel with you like I advised, and then just keep laying on the pain.
       Ashley as KnightBlazer will do some pretty decent damage, and Kuiper Core is
       weak against a lot of elements.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After that lacklustre battle, the team leaves a little disheartened.  But don't
    worry, it's not over yet!
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Blaze of Disaster |                          HP        EXP      GELLA
             Lord Blazer   |           Lord Blazer    150000+   0        0
        -------------------+
    
           ATTACKS              EFFECT
           Vermilion Disaster   Blaze of disaster flares on Ashley
           Negative Flare       Cause damage and dispel effects of magic
    
       Ooh, look at Ashley, all spiffed up.  Can I get the number for your hair
       stylist?  Anyway, taking a look at the abilities menu, you'll see that
       Ashley will be using the same Argetlahm powers and force abilities that
       Anastasia had.  Using Providence, Air Guard, or Salvation are kind of
       pointless, since Blazer will just cancel their effects with Negative Flare.
       Refresh doesn't heal enough, so use Mega Berries or BladeHeal instead.  The
       key, though, is using Impulse.  Try it a few times to really pull the story
       all together.  You only need to use normal attacks if you need to boost your
       FP, but you can also use any remaining carrots in your inventory to do this
       even quicker.  You need to use Impulse 7 times to finish it.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    All I can say now is, congratulations, sit back, and enjoy the moment.  You've
    earned it.
    
    At the end of the game you can create a final save file that, when loaded, lets
    you look at your character's status, your monster album, and all of the in-game
    movies.
    
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
     \                                                                           /
      }                              7) SIDE QUESTS                             {
     /                                                                           \
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    All of these are optional areas and are not necessary to complete the game.
    They are, however, highly recommended to experience all that Wild Arms 2 has to
    offer.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ODD HEADQUARTERS                                                  Town OD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         GEAR: Odd Sandals, Scapegoat, Teddy Bear
    
    FIRST ACCESSIBLE: After locating Damzen City.  Buy drinks from the bartender to
                      learn of its location and open it up on the map.  You can't
                      completely finish this area until Disc 2, though.
    
    LOCATION: Directly NE of Damzen City, along cliff wall.
    
    Enter the 'Kaiju Card' store, since it's the only thing here.  Inside, you have
    a couple of options.  Up top, you can look at the monster book by talking to
    the woman behind the counter.  This books includes photos and some stats of
    every monster that you've defeated so far.  If you locate the Album Coupon in
    Thunder Lion Cage, return here and talk to the lady again to be allowed to take
    the book with you.  From then on, you can access it any time from your game
    menu, and you'll see a green '!' over your head whenever you encounter a new
    monster in the field.
    
    Beside the top counter, there is a set of stairs leading down.  Below, you can
    change any character's name by speaking to the man in green behind the counter
    with the desired character in the lead.  Do this often as you like.  There are
    also two chests that require Duplicators to open, and a little robot blocking
    another set of stairs.  If you return here in disc 2 with Marivel in your
    party, you can shoot the robot with the Electel to charge it up, and it will
    move out of your way (try zapping the dog statue upstairs while you're at it).
    Downstairs, you can shop at the Black Market.
    
    Black Market: Heal Berry   20
                  Big Berry    200
                  ReviveFruit  2000
                  War Respite  5000
                  Mini Carrot  50
    
    There's also a puzzle area that requires Lilka and Tim to have their final
    tools.  Shoot the gems with the Change Rod to make them into blocks, then cross
    them and use the Mist Cloak to get through the fence.  Mist across the gap to
    the other side, then pull out each crate from the wall, and push the W crate to
    the edge of the pit.  Go back to the other side, jump to the ground, and hurl a
    knife at the crate, so that it falls onto the door lock.  Go back through the
    fence, up and back around to the door that opened.  Press the button behind it,
    then get the chest that dropped to receive the Teddy Bear.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       WIND TIGER'S DEN                                               Dungeon WT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUM: Fengalon                           ----------------------------
                                                   |  ENEMIES: Gargoyle         |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: Once you get the flying Valeria Chateau.
    
    LOCATION: From the Valeria Chateau's home landing pad, head NW until you reach
              a round volcano, then W a little bit until you see the landing pad's
              beacon.  Land there and go E past the center hill and S a bit, then
              search to locate the entrance.
    
    In here, Lilka's Fire Wand does the trick.  In each room, you have to light all
    of the torches (small blocks) between blasts of wind.  If you get them, the
    torches disappear and the door opens to let you advance.  In the first room,
    there are 2 torches to light.  In the next room, you have 3.  Light the first
    two, then run up to the last one far on the E side and shoot it.  In the
    lastroom, there are 5.  Start on the W side, and shoot the 2 west-most torches
    by firing from the E side, so that your flame hits both torches on its way by.
    Quickly shoot the other two near you, then move E a bit and fire on the last
    one.  It will likely take a few tries, just keep at it.  Enter the final room
    and touch the runestone to receive the Guardian of the Wind.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       THUNDER LION CAGE                                              Dungeon TL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: AlbumCoupon, Crest, Crest Cap,      ----------------------------
                Mecha Boost                        |  ENEMIES: Thunderdrake     |
         ARMOR: Bloody Cape                         ----------------------------
         MEDIUM: Nova Shax
    
    FIRST ACCESSIBLE: Once you get the hovercraft.
    
    LOCATION: Along the W side of the inner sea, there is a steep beach leading to
              a flat orange waste, from which you can see a large snow field.
              Search on the S side of that area to locate the dungeon.
    
    As soon as you enter, note the chest on a ledge on the E side.  Go up the
    stairs near it, and send Pooka from the top of the stairs to get the chest (so
    that you're at the right level).  There are 4 doors from here.  The left door
    takes you up some stairs to a lever.  Pull it and return.  The second, highest
    door takes you to a pair of chests, but you need a Duplicator to open one of
    them.  The third door holds some healing crystals.  The final, right-most door
    leads to another lever.  Once both levers are pulled, jump into the pit and
    throw a knife at the door lock.  Enter the door it opens to receive the
    Guardian of Lightning.  Leave via the opposite doorway, climb the path and jump
    off the end, then continue N back to the entrance.
    
    Much later in the game, return here once you get the Electel, and shoot the
    very-hard-to-see electric symbol straight ahead in the entrance.  This opens a
    secret room containing the Mecha Boost and Bloody Cape.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ISLAND OUTPOST (OBTAINING ADVANCED MAGIC)                        Quest IO
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         GEAR: Weathervane                          ----------------------------
                                                   |  ENEMIES: Saracenian       |
                                                   |           (in field)       |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: After visiting T'Bok Village with the entire party.
    
    LOCATION: NW of Inner Sea
    
    The first requirement for completing this quest is that you speak to Karayan in
    the library in Sielje Region, and read the books in the library there that
    relate to the teleport orb and advanced magic (specifically the titles
    'Teleport Orbs', 'Lost Magic of the Ancients', and 'Research on Combined
    Spells'), or just go ahead and read all of the books just to be certain.  This
    step is the one most commonly missed by those having difficulty reaching the
    island outpost.
    
    After the scene in T'Bok Village, talk to the dog again to get the Teleport
    Orb. Put Lilka as your main character and use either the orb or a gem to
    teleport anywhere, and you will accidentally end up here.  Search the island to
    locate the outpost, then go inside.  You'll receive a book.  Go outside and
    teleport to Sielje Region, go to the library and give the book to Karayan, the
    guy in the corner. Go back to the island outpost, which is on your teleport
    list now that you've visited it, and Dr. Day will inscribe advanced magic on
    your Crest Graphs from now on.
    
    Outside of the island outpost, go around the left side of the house sticking
    right against the fence until you reach the back, then walk out to the treasure
    chest to get the Weathervane.
    
    Return to the island outpost on disc 2 and have Lilka talk to Mr. Day to unlock
    her level 3 force ability: Extend.  Also, at this point, he no longer inscribes
    high-level magic, but this ability has been spread to all of the magic shops
    throughout the world.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       DARK REASON                                                    Dungeon DR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUM: Leitea Salk
    
    FIRST ACCESSIBLE: After getting the upgraded Hovercraft in Guild Galad.
    
    LOCATION: NW land mass, in forest by the Closed Mine Shaft.
    
    The following rooms are darkened, so you can only see in a circle around your
    character.  There are also many collapsing blocks joining the main columns of
    these rooms.  Along the south walls are multiple doors, but only one in each
    lets you progress.  The others close off, forming an impassable brick wall,
    when you approach, leaving you no choice but to jump into the pit and retry the
    room.  In addition, the red collapsing blocks, when crossed, each shrink the
    size of the spotlight around you, making it ever harder to navigate around.
    This resets when you restart a room, so no big worries.
    
    For the first two rooms, the true doorway is the rightmost (W) one.  In the
    third room, you want the second doorway from the left/E.  In the fourth room,
    walk across the large expanse of collapsing blocks up the middle, then branch
    to either side at the end and up to the single doorway.  This brings you to the
    end of the dungeon.  Touch the floating stone to receive the Guardian of
    Darkness.  Go back out the way you came in.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ABANDONED ICEBOX                                               Dungeon AI
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: SOR Apple, STR Apple,               ----------------------------
                Lucky Card X 2                     |  ENEMIES: Mystical Pot     |
                                                   |           Kerberos         |
         MEDIUM: Aru Sularto                        ----------------------------
    
    FIRST ACCESSIBLE: After getting the upgraded Hovercraft in Guild Galad.
    
    LOCATION: Teleport to Halmetz, then use the Hovercraft to cross the lake to the
              other small beach.  Search the area to locate the cave entrance.
    
    Read the stone at the entrance and go on in.  There's a plaque along the W wall
    of the corridor with the chests up above.  In the next room, go W and up the
    ramps, then through the door.  You are now on the left side of the corridor you
    just went up.  Use Pooka while standing along the edge to open the chests on
    the other side, then go back to the previous room and go E to the far door.
    Pass through the corridor, reading the plaque again, and continue to the next
    straight corridor.  Read the final plaque, and repeat the same trick to get the
    chests here, using the ramps in the next room.  Now you're in a room  with
    several colored buttons on the ground.  Think back to the plaques that you
    read:
    
    "Today is the beginning.  The endless blue sky and spreading deep forest,
    essence of a tranquil golden era."
    
    "On the 2nd day of battle, roaring flames burn the earth.  A dark era of
    overflowing grief visits."
    
    "On the last day, a rough, wild snow blows covering the world in white as if
    returning it to nothing."
    
    Going by these hints, step on the buttons in the following order: blue (sky),
    green (forest), yellow (gold), red (flames), grey/black (dark), white (snow).
    If you did it correctly, the large doors ahead will open.  Enter and touch the
    runestone to receive the Guardian of Snow.  Retrace your steps to return to the
    entrance.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SHINING GARDEN                                                 Dungeon SG
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUM: Stare Roe                          ----------------------------
                                                   |  ENEMIES: Brandt           |
                                                   |           Sadas            |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: After sleeping in the Guild Galad inn at least 4 times, then
                      speaking to the woman outside of it.
    
    LOCATION: Along the N edge of the inner sea.
    
    The yellow floating spheres are teleport orbs.  Touch the first one, then read
    the stone where you end up.  Following the instructions, head through the E
    door, then the W door in the next room, and then go back through the single
    door you just came through.  Read the plaque on the side of the staircase.
    Following this hint, go up the stairs and look at the far wall, where you might
    note that the orange squares spell the word "RAY".  Go into the next room and
    input this word at the rock in the middle, and it'll open the way to the
    Guardian of Light.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       METEORITE CRATER                                               Dungeon MC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUM: Rigdobrite                         ----------------------------
         ITEMS: Snowflake, Thunderclap,            |  ENEMIES: Mold Gnome       |
                Pitch Dark, Earth Groan,           |           Troll            |
                Water Drip, Light Flash,            ----------------------------
                Zephyr Claw, Fire Rage
    
    FIRST ACCESSIBLE: On Disc 2.
    
    LOCATION: One of the scientists in the Sielje Region observatory tells you
              about it.  It's on the large island in the S of the world map, in
              the middle of the giant crater.
    
    Head down to the blue ground (it's not water, so you won't drown) and up the
    other side.  Go through the door on the N wall, it can be hard to see but it's
    there.  Go up the slope and jump into the hole.  Now, walk along the E wall,
    jumping down where you need to, then use the Mist Cloak to reach the chest to
    the N (if you don't have the Mist Cloak yet, a reader named Joe says that you
    can use Pooka to open the chest by standing at just the right height.  Jump to
    the ground and head through the door on the W side.  In the next room, climb
    the ramp and jump down to the chest, then to the ground again.  Enter the S low
    door, open the chest there and jump to the blue ground.  Climb the short ramp
    on the other side, collect the chest and make your way up to the high door
    along the W wall.
    
    You are now in a room with many holes in the floor.  They are arranged
    something like this:
    
                     / Door \                                   N
                __--|        \___---- Door                      |
               /       (2)                |                  W--+--E
              /                 (5)       |                     |
             /    (1)     (4)      (6)     \                    S
             \                              |
              \Door__     _--__     _ Chest |
                     \(3)/     ----- \-----/
                      ---
    Get the chest, then jump through hole #3.  Jump to the ground and come back up
    to this room again.  Jump into hole #4 to land on the high ledge with a chest
    below.  From this ledge, head out the E door. Open the chest here and climb the
    ramp to receive the Guardian of Stars.  To get the last chest, go back through
    the first door you entered on the N, fall through the hole, and jump down on
    the W side, then follow the door to the chest on the next ledge ahead.  Go back
    around to the exit.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       WEREWOLF'S DEN                                                 Dungeon WD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                                    ----------------------------
                                                   |  ENEMIES: Amon             |
                                                   |           BlackSabbath     |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: Disc 2.
    
    LOCATION: Along W coast of area NW of Inner Sea, on small landing with a beach,
              N of the Sacrificial Altar.
    
    Enter the dark area and stick to the wall on your right.  There's a doorway on
    the N, but it's hard to see, but since there's nothing inside it, ignore it,
    and take the hard-to-see door along the S wall instead.  Go around the raised
    platform and use a bomb along the N wall to reveal a door.  Inside, bomb the W
    wall to create another opening.  Climb the ramp and jump onto the graph on the
    ground.  The Guardian of Desire speaks.  Remember his name?  Enter 'Lucied' to
    receive his power, in the form of a new attack for Ashley while in KnightBlazer
    form.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       CRIMSON CASTLE                                                 Dungeon CS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: War Respite X 6                     ----------------------------
                                                   |  ENEMIES: Bodysnatcher     |
                                                   |           Red Barney       |
                                                   |           Vermilion        |
                                                   |           Mystere          |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: After getting Lombardia.
    
    LOCATION: In the middle of the region S of Guild Galad surrounded by mountains.
    
    This castle is a bit of a maze, so keep track of where you are and try to keep
    the camera in the same position to help yourself out.  First, go up the W
    stairs and through the W door at the top.  Stay on the top level and go through
    the next door.  Jump off the bridge to get either chest below, then head S to
    return to the entrance room.  Retrace your steps to get the other chest, then
    go the same way again and go out the other side of the bridge.  Follow the path
    for a couple of rooms until you can jump down to a pair of chests, then keep
    heading S until you return to the entrance again.  Follow the same path again,
    but where you jumped down just now, enter the N door instead to find another
    pair of chests.  Return to the entrance room.
    
    Go through the middle door and up the stairs at the end of the next room.  The
    two levers control the walls below.  There are 4 possible combinations of lever
    positions, and they each have a different effect:
    
                W lever     E lever     Effect
               ================================
                Left        Left        All walls up
                Left        Right       E wall down
                Right       Left        W wall down
                Right       Right       N wall down
    
    Lower the W wall, then go back down the stairs and through the lower door.
    Pass the lowered wall and enter the rear door.  Take the E-most door in the N
    wall and go up the stairs.  The first door on the left leads to a lever which
    lowers part of a barrier.  Pull it.  The right door leads to an Amazing Stone.
    The rear left door leads over a bridge.  On the other side, take the E door to
    lower another part of the barrier, then the S door.  Follow the path to the
    lever that lowers the last piece, then backtrack to the point where you had 2
    doors in the N wall, and enter the other one.  Follow the path, read the stones
    and ignore them as you go down the stairs.  At the bottom, climb to the coffin
    to have Marivel join your party!
    
    With Marivel, you can go back into the castle and read all of the books that
    were previously illegible to you (just make sure she's your lead character), if
    you care about that sort of thing.  More importantly, though, if you head
    through the upper E doorway from the main room and stay on the ground floor
    when you have the option of taking stairs up, you'll be in the NE library.
    Look at the wall by the only door in or out of this room, and you'll see a
    little lightning bolt inscribed on the wall.  Shoot it with Marivel's Electel
    and it'll open up another path that leads to her level 2 force power: Asgard!
    
    *** Now that you have the Electel ***
    Return to Thunder Lion Cage and shoot the electric symbol straight ahead as
    soon as you enter to get a couple of goodies, and to read a very mysterious
    plaque.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       PROMISED CATACOMBS                                             Dungeon PC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         TOOLS: Windup Key (Marivel)                ----------------------------
         ARMOR: Ebony Shade (Marivel)              |  ENEMIES: Jacklizard       |
         ITEMS: Mecha Boost, Crest                 |           Potatohead       |
         MEDIUM: Dan Dairam                        |  (in surrounding forest)   |
                                                    ----------------------------
    
                                                    ----------------------------
                                                   |  ENEMIES: Mycale           |
                                                   |           Hope Diamond     |
                                                   |           Scarecrow        |
                                                   |           Agawogdent       |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: After completing the Crimson Castle side quest, and after
                      Marivel reads the foreign book in Meria Boule Castle.  Oh,
                      and you need Tim's last tool, too.
    
    LOCATION: Island in SW of world map, covered in forest.
    
    Remember, you have to read the book I just mentioned to unlock the location.
    Fly Lombardia to this island and land him in the only bare patch, near the NW
    edge of the island.  Walk all the way to the E edge and search to reveal the
    catacombs.
    
    Inside, use the Mist Cloak to cross the gap dead ahead, then climb the stairs
    and look for the electric symbol in the NW corner.  Shoot it with the Electel.
    Go around and down the stairs behind the wall, then go past the creepy smiling
    block and open the chest behind it.  Use your new tool on the funny block, then
    get the other chest and exit the room on the E side.  Here, you have to use the
    key on the block, then it'll travel a short distance along a path in total
    darkness.  You have to watch where it goes and then follow its course exactly,
    or you'll fall into the pit.  If you do fall, you restart only at the last
    point that you wound the block up, and not right at the beginning of the room.
    At the end of the path, the block hops over a gap, and you need to use the Mist
    Cloak again to cross it (if N is up on the screen, then you can see the edge of
    the path against the background of the wall ahead).  Pick up the chests on the
    side then go through the door.
    
    In the room with the coffins, there's a door on the E wall that needs a
    Duplicator to open.  Inside, you'll find the Guardian of Spacetime.  Now, from
    the room with the coffins again, go N for Marivel to have a little alone time.
    You end up outside automatically after this.  Go back in and down to the last
    room if you want to read the books in there.
    
    *** And now... Tim's Space-Time trick! ***
    With Dan Dairam, Tim becomes a force to be reckoned with, as long as you have a
    supply of Full Carrots.  Here's how it works: Using Hi-Combo with Dan Dairam
    freezes time for everyone except Tim for 3 turns, letting him get in free
    attacks, peek up Lilka's skirt, etc.  Once he uses this ability, he can then
    use a Full Carrot to bring his FP back to 100, then use a powerful non-force
    attack, then use Hi-Combo again on the third turn to keep time frozen.  In this
    way, he can decimate any enemy at his leisure, and yes, it is effective on
    bosses.  Unfortunately, Full Carrots are pretty rare; there are only 4 in the
    game, so reserve this trick for your most dire moments only.
    
    
    *** NOW THAT YOU HAVE THE WINDUP KEY: LOST GARDEN ***
    Return to the Lost Garden, on the island in the middle of the Inner Sea, only
    reachable via hovercraft.
    
       --------------------------------------------
         Back in the Lost Garden
       --------------------------------------------
    
         ITEMS: Duplicator, Crest, Mecha Boost, Full Revive
         TOOLS: My Mike (Marivel)
    
    Enter the first room after stepping on the red squares, and use the Windup Key
    on the funny block to unlock a side door.  Go in and open the many chests,
    including the one containing Marivel's last tool.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       THE GUARDIAN LORDS                                               Quest GL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUMS: Raftina, Justine, Zephyr
    
    FIRST ACCESSIBLE: After completing Trapezohedron.
    
    LOCATION: Various.  See below.
    
    First of all, you need to have completed the hidden areas within the
    Sacrificial Altars to find the idols (see walkthrough above, section 'Dungeon
    SA').  You have three stone idols, and three tasks to unlock their powers:
    
    1. Have Tim talk to Collette in Baskar Village.
    2. Have Brad talk to the wheelchair-bound Billy in T'Bok Village.
    3. Have Ashley talk to Marina on the 2nd floor of Valeria Chateau.
    
    Each of these conversations will unlock one of the gold mediums held within the
    stone idols.  These can be summoned in battle using Tim's Hi-Combo force
    ability.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       GOOD LUCK ZONE                                                 Dungeon GZ
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         MEDIUM: Chapapanga                         ----------------------------
         ITEMS: Crest                              |  ENEMIES: Golpa            |
         ARMOR: Texas No. (Ashley)                  ----------------------------
         GEAR: Amulet
    
    FIRST ACCESSIBLE: After completing Trapezohedron.  Have Brad speak to Merrill
                      in T'Bok Village to unlock it on the world map.
    
    LOCATION: SE edge of T'Bok Village area.
    
    Examine the doors and learn that you need a special key.  Duplicators, however,
    do not work.  What to do?  Run around in the entrance to trigger a fight, and
    then steal the Secret Key from the Golpa (bet you wish you did the Wind Tiger's
    Den quest now, eh?).  Use it from the inventory menu in front of the doors (you
    can use one key indefinitely).  Open the N door first to get a chest, then the
    S door.  In the next room do the opposite, and in the third room switch back
    again.  Go through to the final room and read the stone.  Only a character with
    their luck at 'Best' will be able to open it.  Check your status screen, and
    equip someone with the Amulet if need be, using Tiny Flowers as a last resort.
    Enter the last room to receive the Guardian of Luck.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       FAB SCIENCE LAB                                                Dungeon FL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    FIRST ACCESSIBLE: After getting Marivel and after completing the Fiery
                      Wreckage.  Talk to the woman in the Damzen City Saloon as
                      Marivel to open up the location on the map.
    
    LOCATION: S and slightly W of Sylvaland Castle, on a landing surrounded by
              mountains and ocean.
    
    Man, not these two again.  Sigh.  Anyway, climb the platform on either side and
    shoot the generator behind the 'Keep Out' sign with the Electel.  Head on in
    past the spaceship and out the far side.  When you come to the next security
    system, you have to answer a series of questions at the computer panels.  As
    you answer each question, correctly or incorrectly, the light above the
    terminal will turn blue.  After you answer each question, try the door.  If you
    get through, then you got them right.  If not, you didn't, and you need to try
    again with some new questions.  There are two such rooms in succession.  Here
    are all of the questions I've encountered and the correct responses:
    
    Between Tim and Kanon, which one needs less EXP to become Level 99?
      A: They're both the same (all characters except Lilka and Brad need the same
         experience points for each level).
    
    Which is the youngest among these charcters?
      A: Tim Rhymeless (even though Lilka's only 14, look at the orphan company Tim
         was part of in Town of Meria).
    
    How much does a Heal Berry cost in "Bell Ringing Halmetz?"
      A: Isn't for sale (you can't buy Heal Berries anywhere except the secret shop
         in Odd Headquarters).
    
    What did you finally get after suffering for 3 years?
      A: Holy Grail (any idea why?  Is it a Monty Python reference?  There was that
         little *-) after the question, possibly an emoticon?).
    
    What parameter is changed by increasing RES (response value)?
      A: Evasion Percentage (First attacks refers to surprising your opponents,
         which depends on luck and gear, and successful escapes also depends on
         luck, not RES).
    
    What is the total number of Crest Sorcery spells that can be cast by Lilka?
      A: 40 (16 in each of level 1 and level 2, plus 8 special Hi-Combo spells.
         See Lilka in the character section for the full details).
    
    What is the average time for Lombardia to circle Filgaia?
      A: About 40 seconds (you just have to try and time it for yourself).
    
    The player character gender ratio is one to one in this title.  So, what's
    Lucied's gender?
      A: Man (male) (the regular playable characters balance out, and since the
         Sword Magess is female, that makes Lucied male).
    
    In the hidden settings, what is the length of "Hyulkonton" in meters?
      A: If an alien, 3 meters (There seems to be translation issues with this
         question, but if you fought it, you can gauge the monster's size).
    
    If Ashley + Tim is "31," then what is Brad + Lilka?
      A: 46 (the question is referring to their ages.  Check the manual to see
         that Brad is 32 and Lilka is 14).
    
    What item can be pickpocketed from the Monster "Lindwurm?"
      A: Big Berry (see the monster list in this guide).
    
    What is the origin of the name of the Boss Monster "Kalivos" who appears in
    "The Withered Ruins?"
      A: At first, a temporary Boss (don't ask why, but the other answers make no
         sense either; chalk it up to a lousy translation).
    
    What is the origin of the name of the "EMMA Motor" that powers the Valeria
    Chateau?
      A: EMA is for electromagnetics (you were told specifically that it was NOT
         named for someone called Emma when you first learned of it, and the emu
         answer is just ridiculous).
    
    What percentage of the characters' HP is restored by the Gems, large and small,
    respectively?
      A: 10% and 1% (if you want to verify it for yourself, there are easy-to-reach
         small gems in the beginning of the Aguel Mine Shaft in Holst, and large
         gems in the second basement of the Odd Headquarters).
    
    Which combination of monsters appears in the Millennium Puzzle?
      A: Bogey, Gohm, Blue Book (check this guide, it's all true).
    
    Who uses the Original Power called "Bayonet?"
      A: Ashley Winchester (if you don't know this one, you really haven't been
         paying attention).
    
    What is the total HP of the Boss Monster Vagesta?
      A: 4500 (2500 main body, 1000 each claw.  Bosses pretty much always have HP
         in multiples of 500).
    
    Continue inward until you reach Liz's ultimate creation...
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Rampaging Monster Robot |                      HP      EXP      GELLA
                 Bulkogidon      |       Bulkogidon     100000  20000    30000
        -------------------------+       Belly          50000   10000    15000
                                         Drill          50000   10000    15000
    
           ATTACKS              EFFECT
           Schwartz Stahl       Dark elemental explosion on single target
           Whole-Body Attack    Heavy attack on single target
           Runaway Oppression   Shoot all from belly for damage + paralysis
           Drill Drager         Physical attack with drill on single
           Life Animation       Heals self for 7500 HP when low on HP
    
       This one's a toughie!  Not like some of the sealed monsters, but still quite
       challenging.  His attacks can possibly wipe out your lower-HP characters in
       one go, which is too bad because magic is the way to go against this robot.
       He's weak against all elements!  So do your darnedest to always have someone
       up front who can withstand an attack or two, while pelting him with strong
       magic when you can and trying to keep your characters fully healed.  Sounds
       easy, I know.  Remember, the more live characters in your battle party, the
       less likely he'll attack the one you most want him to stay away from, given
       that most of his attacks are single-target.  A plus is that many of your
       characters will act before he does in a given turn, so use those folks for
       healing to make sure the rest will survive the next attack.  One decent
       system, if your characters are at least around lvl 50, is to use Lilka,
       Brad, and Tim.  Lilka heals and revives (put Hi-Revive on the Crest E to
       facilitate this), Brad attacks while wearing a Dark Ring (to add the element
       to his attack, and protect against Schwartz Stahl), using ARMS whenever, and
       Tim stores up FP to use Hi-Combo with Zephyr, for 20000+ damage to each
       part.  Equip all with Dark Rings to help them survive, and keep HP at full.
       It only gets problematic when he uses Whole-Body Attack on Lilka, and
       another character has to revive her and restore her FP.  Thanks to tofallon
       for pointing out Bulkogidon's healing Life Animation ability.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After the fight, look at the two side computer terminals in this room.  Look
    familiar?  Anyway, head to the next room, and after the drama unfolds, have
    Marivel examine the cylinder by the clowns to receive not 1, but 2 new force
    powers!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       PIRATE'S WARREN                                                Dungeon PW
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ITEMS: Crest E, Ambrosia                   ----------------------------
         GEAR: Elven Boots, Elven Cloak,           |  ENEMIES: Nybbas           |
               Talisman, Kid Gloves, Power Boost   |           Shambler         |
                                                   |           (outside)        |
                                                    ----------------------------
    
    FIRST ACCESSIBLE: After getting Lombardia, but you can't reach the end until
                      you get Ashley's last tool.
    
    LOCATION: Small island at E tip of dark water triangle in E outer sea.
    
    First of all, you need 6 Duplicators to open the chests in here.  It's likely
    that you won't have that many just lying around unless you've been hoarding
    them up to this point, so you can go to the meteorite crater on the large
    island in the very S of the world map and run around the crater (on the world
    map, not in the dungeon) and fight Babalous, from whom you can steal
    Duplicators, then return and open the chests on either side of the entrance.
    
    Next, go up the middle and stand under the dragon head, then hit it with the
    Flare Gun.  Go through the door it opens, approach the chest to trigger a boss
    fight.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Monster Battleship |                           HP      EXP      GELLA
                  Gatlorg   |            Gatlorg        75000   50000    75000
        --------------------+
    
           ATTACKS              EFFECT
           Bubble Cluster       Water damage and disease all targets
           Poison bubble        Damage single and chance of causing vile poison
           Whole-Body Attack    Heavy attack on single using anchors
           Deadly Poison        Damage and vile poison all targets
           Big Strength Thief   Suck HP from one to either his max or your full HP
    
       Due to his bubble cluster attack, you might want some high-HP characters
       who can take another hit or two while you're trying to restore and heal
       them.  His high HP can make this a long fight, further complicated by the
       fact that he is practically impossible to hit with physical attacks, unless
       you use Lock-On, or Nova Shax's Aiming ability with someone with really high
       ATP.  And to top it all off, after you do about 40000 points of damage, he
       starts letting loose with the Big Strength Thief, healing himself and
       instantly killing someone.  At this point, I suggest trying to have fighters
       with medium HP, enough to survive an attack, but not so much so that he'll
       heal a lot if he sucks your life away.  One strategy is to save up some big
       attacks (e.g. Dual Cast fire or lightning elements, Boost + Rail Gun, etc)
       and use them once he starts sucking HP, to overwhelm him quickly.  You can
       also throw in a Lucky Card at some point for a major exp and gella boost.
    
       Reader Unrealdeat03 contributed the following strategy for fighting Gatlorg:
       Use Mini Carrots on Ashley (you have access to an unlimited supply by buying
       them at the Odd Headquarters), and use Lilka and Tim to heal anyone who gets
       hurt.  Once Ashley turns to Knightblazer and fills one force gauge, use Gun
       Blaze four times.  This will do around 85,000 damage if you're at level 50.
       This way, Gatlorg doesn't have much time to start using Big Strength Thief.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    After all that, I sure hope you have another Duplicator!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       FILLING THE MONSTER ALBUM                                        Quest MA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This is a completely optional task, one that in reality nets you very little
    other than bragging rights, and possible filling Marivel's list of Red Powers.
    There are many optional areas in the game, places that you have no business
    going to in pursuit of the game's objectives or even the various side-quests,
    but which contain monsters that cannot be found anywhere else.  Of these
    locations, some contain an incredible number of different monsters, far more
    than the usual 3-4 found in most enclosed game areas.  So if you want to fill
    your monster album, this is the place to look (in addition to the actual
    monster list, further down in this guide).
    
    One tip: the best start toward achieving this goal is to trade in the Album
    Coupon (found in Thunder Lion Cage) for the portable monster album at Odd
    Headquarters.  Once you do this, then the encounter warning "!" over your head
    turns green whenever you encounter a new monster, i.e. one that you have not
    yet defeated and added to your album.  This brings me to another point: if you
    want it in your album, you have to actually kill it, not just encounter it.  So
    if it runs away, or you have Tim Divide it before you kill one, then it doesn't
    get added to the book.  Anyway, when you're searching for those last few
    monsters, just skip any fight that doesn't produce a green "!", and your search
    will go much faster.
    
    The following are the locations and names of extra monsters.  If you want more
    details on the precise location for those you're still having trouble with,
    check the monster's listing in the bestiary to find out more.  This will be
    especially useful for monsters in the seas, which often only reside in certain
    areas within the sea as a whole.
    
                                      ------------------------------------------
                                     |  ENEMIES: A Bao A Qu      Pantagruel     |
    "SEA OF MUD"                     |           Agawogdent      Necromicon     |
    (Lost Garden/Spiral Tower area)  |           Agion           Wojanoid       |
                                     |           Agion Black     Wisglover      |
    First accessible: after getting  |           Agion Blue      Gasnoid 1st    |
    the hovercraft (go to island in  |           Agion Red       Grendel        |
    middle of Inner Sea), but foes   |           Agion White     M. Therion     |
    will be high-level compared to   |           Agion Yellow    Ose            |
    you at that point.               |           Aello                          |
                                      ------------------------------------------
    
                                      ------------------------------------------
    INNER SEA                        |  ENEMIES: Bower           Cuttlefish     |
                                     |           Kelpie          Aughisky       |
    First accessible: after getting  |           Axe Beak                       |
    the hovercraft.                  |           Trifindrake (Disc 2)           |
                                      ------------------------------------------
    
                                      ------------------------------------------
    OUTER SEA                        |  ENEMIES: Olvader           Rahab        |
                                     |           Coral Eater       Deep One     |
    First accessible: after getting  |           Gryphon           Hrimthurs    |
    the upgraded hovercraft in Guild |           Muspell           Oannes       |
    Galad                            |           Vaget             Vepar        |
                                     |           Forneus (Disc 2)  Brokel       |
                                     |           Bemzuu (Disc 2)                |
                                      ------------------------------------------
    
                                      ------------------------------------------
    GATED SEA                        |  ENEMIES: Xelas           Neptul         |
    (inside gate bridge)             |           Gill Serpent    Simurgh        |
    First accessible: after Raypoint |           Hresvelgr                      |
    Wind                             ------------------------------------------
    
                                      ------------------------------------------
    SMALL ISLAND IN GATED SEA        |  ENEMIES: Bad News        Sekmet         |
                                     |           Murdock         Yulunger       |
    First accessible: after Raypoint |           Arioch          Balam          |
    Wing                             |           Beowulf         Big Critter    |
                                      ------------------------------------------
    
                                      ------------------------------------------
    ISLAND W OF WIND TIGER'S DEN     |  ENEMIES: Jabberwock                     |
    First accessible: after Lombardia ------------------------------------------
    
                                      ------------------------------------------
    ISLAND BY RAYPOINT WING          |  ENEMIES: Armordrake      Myrmecoleo     |
    First accessible: after Lombardia ------------------------------------------
    
                                      ------------------------------------------
    FAB SCIENCE LAB/COIN PURSE AREA  |  ENEMIES: Humpty          Crash Bunny    |
                                     |           Dumpty          Dimholnos      |
    First accessible: after getting  |           Cactus Gela     Imitator       |
    access to outer sea (area S of   |           Item Carrier    ShapeShifter   |
    Sylvaland)                       |           Melchom Lich    N.U.E.         |
                                     |           Negalord        Shambler       |
                                      ------------------------------------------
    
                                      ------------------------------------------
    ILLSVEIL PRISON ISLAND           |  ENEMIES: Bearcat                        |
    First accessible: after getting   ------------------------------------------
    access to outer sea (small isle
    NE of Meria Boule)
    
                                      ------------------------------------------
    URARTU MOUNTAIN REGION           |  ENEMIES: Aaman           Agunlaguda     |
    (NW of Slayheim)                 |           Albion          Bamulvris      |
                                     |           Baphomet        Belphegor      |
    First accessible: after getting  |           Bockle          Chrysalis      |
    Lombardia                        |           Dalawa Bunny    Eldersing      |
                                     |           Geldam          Justa          |
                                     |           Nosferatu       Pumpkinhead    |
                                     |           Zazan Bronzo                   |
                                      ------------------------------------------
    
    Use Divide (Tim's ability) on     ------------------------------------------
    either a Balam or a Gagison      |  ENEMIES: Hyulkonton                     |
                                      ------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       SEALED MONSTERS                                                  Quest SM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         ARMOR: Mad Goggles (Marivel)
         WEAPONS: Shootn Star (Ashley), Black Queen (Lilka), Omega Crush (Brad),
                  Dist Dims (Tim), Violator (Kanon)
         GEAR: SheriffStar, Force Unit
    
    FIRST ACCESSIBLE: After getting Marivel's My Mike tool in the Lost Garden.
    
    LOCATION: Various.  See below.
    
    Throughout the game, you probably noticed a number of floating blue pyramids in
    various locations, and if you talked to the man by the pyramid in Halmetz, you
    probably figured out that noise can unleash the monsters within.  So, to fight
    the boss trapped in each pyramid, use My Mike beside each one.  I strongly
    suggest that you have your party at around level 50 before starting to take on
    these beasts, though you can get away with lower than that for some of the
    weaker ones.
    
    The pyramid locations are: -Closed Mine Shaft
                               -Wind Tiger's Den
                               -Meteorite Crater
                               -Mt. Chug-Chug
                               -Halmetz
                               -Slayheim Castle
                               -Aguel Mine Shaft
                               -Golgotha Prison execution grounds
    
    And for general good advice, save your game before taking on any of these
    horrible creatures!  You'll be glad you did.  It's a good idea to use Lucky
    Cards in any of these fights to maximize the already massive experience and
    gella that you will earn.  If you're having trouble, especially with Angolmois
    and Ragu O Ragula, then you might want to invest in some more personal skills
    that could be useful, like Restore HP.  Of course, also make sure that you're
    using your very best equipment (and that could mean waiting until you get the
    stuff in Glaive Le Gable to take on the worst of these monsters), and you enter
    each battle fully healed.
    
    ------------------
    Closed Mine Shaft:
    ------------------
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Bodyguard Monster |                            HP      EXP      GELLA
               Kobold King |             Kobold King    85000   50000    75000
        -------------------+
    
           ATTACKS              EFFECT
           Buried Alive!        Throw earth at all opponents
           Prepare to Attack    Store power for next turn
           Critical             Heavy attack
           Tactless             Very heavy physical attack on single target
    
       Between this guy and Zolinge in the Wind Tiger's Den, I don't know who's
       easier.  Anyway, the only threat is his Tactless attack, which can easily
       kill a single character, but then you can just revive them, so no big deal.
       And to make things even easier, reader Dalton of Zeal points out that Kobold
       King is susceptible to sleep status.  Enjoy the little break.  It won't
       last, if you're fighting all the sealed monsters.  You pick up the Omega
       Crush after the fight.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    -----------------
    Wind Tiger's Den:
    -----------------
    
    Play your tune while standing below the pyramid.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Limb-from-Limb Ripping Monster |               HP      EXP      GELLA
                     Zolinge            |     Zolinge   75000   50000    75000
        --------------------------------+     Belly     50000   25000    50000
    
           ATTACKS              EFFECT
           Ripper Boomerang     Chance of instant kill on single target
           Blade Arm            Heavy physical attack on single
           Prepare to Attack    Store power for next turn
           RF Blade             Crystal beam of random element attacks all
           Endocrine Boost      Raise own stats
    
       This might be the easiest fight of all of the sealed monsters.  It sure felt
       like it at the time, anyway.  Even your lower-HP magic users can withstand
       his attacks easily enough, and earth element spells will make short work of
       this monster.  Ripper Boomerang can cause instant death, but fortunately it
       misses more often than not.  It never worked whenever I played the game, so
       thankfully Charflare and T.M. wrote and told me what it does.  T.M. also
       suggest using MageWeapon on Brad and Ashley for massive damage, and Quick on
       everyone else.  You receive the Dist Dims after defeating this foe.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    -----------------
    Meteorite Crater:
    -----------------
    
    The pyramid is right inside the entrance.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Giant Armored Bug |                            HP      EXP      GELLA
                Zavorg     |             Zavorg         75000   50000    75000
        -------------------+             Belly          50000   25000    50000
    
           ATTACKS              EFFECT
           Barrier              Increase own DFP and MGR by 100 each
           Schwartz Strahl      Powerful dark explosion on single target
           Whole-Body Attack    Body slam on single target
           Unmodified Spell??   Magic spheres attack all foes
           Power Up             Raise ATP a lot after belly is destroyed
    
       First of all, note that all attack magic misses!  So don't use it, 'kay?
       This fight usually starts out with Zavorg using Barrier a few times, so
       this gives you time to store up some FP.  If using normal attacks, arm your
       strongest character with the Dark Ring for more damage, since that's his
       weakness.  His single-target attacks will kill all but your highest-HP
       characters, so you'll be doing a fair amount of reviving.  For that reason,
       I suggest keeping Lilka in your main party to use Hi-Revive, and have her
       use Invincible (Raftina) or Hide in Shadows (Ge Ramtos) on turns when she
       doesn't need to revive or heal anyone.  Alternately, equip her with the
       Reflex so she'll reflect Schwartz Strahl.  If she does get killed, bring Tim
       in and use Odoryuk to bring her back, then switch him back out again to save
       him for later.  Brad will be your main damage-inflicter until you get
       Ashley up to KnightBlazer mode.  This is actually one of the easier sealed
       boss fights.  Just remember to use a Lucky Card at some point, as always.
       You get the Black Queen, a new umbrella for Lilka, for your trouble.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    --------------
    Mt. Chug Chug:
    --------------
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Vortex Monster Brothers |                      HP      EXP      GELLA
               Zyclus & Zetrim   |       Zyclus         60000   50000    75000
        -------------------------+       Zetrim         50000   50000    75000
    
                ATTACKS              EFFECT
       (Zyclus) Red Gilas            Giant red explosion damages all
                40,000 Tons          Heavy body slam on single target
                Blood Brothers       Fully heal Zetrim
    
       (Zetrim) Black Gilas          Giant dark explosion damages all
                39,000 Tons          Heavy body slam on single target
    
       (Both)   Gilas Spin           Summon tidal wave to wash over party
                Whitewater Slash     Water funnel attacks single target
    
       This fight wouldn't be so bad, if there weren't two of them, meaning that
       you receive two attacks each turn.  The worst is when they both use red and
       black gilas at the same time.  They often get the first move, too, so that
       causes heavy damage before you can heal it.  For that reason, I suggest
       inputting a healing command (e.g. First Aid) even if you don't need it yet,
       because there's a good chance that you will that turn.  Most of your
       characters should be able to withstand a couple of attacks without dying,
       but your weaker characters probably can't take a third.  Concentrate your
       attacks on Zyclus, the red one, until you kill him, making the fight a lot
       easier from then on.  I chose him because he uses Blood Brothers to heal
       Zetrim, so attacks on Zetrim could be futile.  It's possible that Zetrim can
       use Blood Brothers too, but I've never seen it.  Anyway, use lightning
       elemental attacks whenever you can, since that's both brothers' weakness.
       Also remember to use a Lucky Card during the fight for a massive influx of
       experience and gella.  You get the Mad Goggles for your troubles, too.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    --------
    Halmetz:
    --------
    
    In Halmetz, the pyramid is in the NE corner, and there's a man standing next to
    it who will tell you about it.  Conveniently, there's a save point right in
    town.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Dragon of the Bowels of the Earth |              HP      EXP     GELLA
                  Titanius                 |   Titanius   75000   50000   75000
        -----------------------------------+
    
           ATTACKS              EFFECT
           Begin Regeneration   Heal self fully - used every third turn
           Barrier              Raise own DFP and MGR by 200 - only works once
           Mega Crusher         Heavy physical hit on single target
           Kirlian Buster       Non-elemental magic on all for heavy damage
           Plasma Leader        Lightning magic attack on all for heavy damage
    
       Fight him a bit, and you'll figure out that he heals himself completely
       every third turn.  So that means that you only have 3 rounds to do 75000
       points of damage, which is no easy task.  Fortunately, his other attacks,
       though heavy, are not killers, so you can survive pretty easily.  It's
       just killing him that's more difficult.  Here's a way to do it: First, get
       everyone's FP up to 100, including Ashley's while in KnightBlazer form, and
       HP at or near full.  Now, starting on the turn that he will use Begin
       Regeneration (the third turn after the last time he used it), start the
       assault.  He will heal himself before your characters start taking their
       actions, so they won't be wasted.  Here's what to do with each of your
       folks, taking advantage of Titanius' wind weakness too:
       Lilka - armed with the best SOR-enhancing equipment (Dan Dairam, Necromicon)
               she can use Hi-Vortex (put it on your Crest S, too) in the first 2
               rounds, then Dual Cast Vortex + Hi-Vortex in the final round.
       Brad - he is only useful once, using Boost with the Rail Gun (unless you've
              massively boosted the ATP on another of his ARMS), again with stat-
              boosting equipment on.
       Kanon- again, only useful once, using Gat Lv. 4 with Eagle Claw.
       Tim - if you boost his SOR with equipment/mediums, his Tempest isn't too
             bad, but you want to use his Hi-Combo with Zephyr in the last round.
       Ashley - Gun Blaze in the first 2 rounds works well, and in the last round,
                you must use his Last Burst.
       Marivel - not particularly useful.
       If you can't do in within the three rounds even using your bona fide most
       powerful attacks, then you need to go level up or you're missing the primo
       equipment listed here, so go get it.
    
       There is an easier way, and it involves using Marivel's Power Seal ability
       to prevent him from using his special attacks, especially regeneration (it
       works, too!)  But that would just be boring, now, wouldn't it?
    
       Ascon Darkcross sent me this tip for defeating him more easily, too.  Equip
       Brad with Aru Sularto and power-boosting gear.  Ideally, he will have also
       maxed his 'Up P Attack' personal skill.  Basically, just keep using Power
       Charge each round for many turns, while the others just keep the party
       healed, and then unleash a boosted physical attack to do up to 99,999 HP
       damage in one hit, wiping this sucker out.
    
       And finally, in keeping with Titanius' status effect weakness, he is
       actually vulnerable to instant kill attacks, so try Ashley's DeadOrAlive,
       Tim's Arcana13 or summon Raftina.  Thanks to Dalton of Zeal and Dragon
       Reaper for this tip.
    
       So as it turns out, after my massive 3-turn-kill strategy, there are
       immensely easier ways to deal with this boss.  Go figure.  In addition to
       the experience and gella, you also get Ashley's Shootn Star for defeating
       him.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    ----------------
    Slayheim Castle:
    ----------------
    
    The pyramid is in the entrance room on the E side.  I suggest you buy several
    Light Rings at Valeria Chateau before engaging this beast.  I only had one my
    first times fighting him, and I had a hell of a time before I realized that I
    could just buy more.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Giant Monster of Light |                       HP      EXP      GELLA
                     Xenon      |        Xenon          75000   50000    75000
        ------------------------+        Belly          50000   25000    50000
    
           ATTACKS              EFFECT
           Barrier              Raise own DFP and MGR
           Xenon Ray Force      Powerful light rain on all for very heavy damage
           Knockdown            Heavy attack on single with paralysis
           Horn Spike           Massive physical assault on one target
           Life Returner        Heal self for 8500 HP
    
       So he starts off with Barrier, which has no effect, meaning that his stats
       are already maxed out.  Scary.  Anyway, he uses Xenon Ray Force on his next
       turn, and that's what you need to prepare for.  Equip your party with the
       invaluable Light Rings, and also defend if you want your characters to
       live.  After this, he could use this attack again at any time, so remain
       prepared with someone who can revive the others.  Hit him with Dark attacks.
       Summoning Leitea Salk is particularly effective.  In face, a couple of those
       right at the start makes it quite easy to finish off the belly and then the
       head with a couple more powerhouse attacks.  This doesn't mean that it'll be
       a breeze, though, because once he starts killing you off it's a struggle to
       recover.  Use Defencer, Invincible, and a lot of switching characters out
       and rearranging equipment to make it happen.  When he's getting weak, Xenon
       will start to heal himself, so start using some seriously powerful attacks
       to push him over the edge.  It'll take a bit of luck, too, to see that he
       doesn't rain on you too often.  When he does, if you survive because you
       defended, it gives you a nice boost to your FP to help you lay it on him
       next turn.  He drops the Violator when he finally falls.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    -----------------
    Aguel Mine Shaft:
    -----------------
    
    Your party should be at least level 60 before taking on this clown, and Brad
    should have a max HP of at least 7000 or so.  Head to Holst and enter the mine
    in the back of town.  You have to head in a ways to reach the pyramid.  When
    the path first branches, go E, then, once you cross the bridge and reach the
    railroad gates, go E again.  Enter the hole in the N wall to the room that had
    a heavy ARMS chest in it, and there you'll find the pyramid.  Play My Mike
    and... Aaaaarrrgh!
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Master of the Beginning and the End |          HP        EXP    GELLA
              Ragu O Ragula                  |  Ragu    100000    0      0
        -------------------------------------+
    
           ATTACKS              EFFECT
           1 Trillion Degrees   Massive fire explosion on all
           Black Nova           Massive dark-element explosion on all
           Smitereens           Massive physical assault on single target
           Impact Bomber        Large non-elemental explosion on whole party
           Void Effect          Removes any positive status effects on party
    
       Aaaaarrrggh!  First of all, give everyone Fire Rings for the first turn,
       then Dark Rings for the next turn.  After that, the best way to ensure your
       survival and eventual victory is the following strategy: Equip Brad with the
       Talisman and Raftina, then use Invincible whenever you need to heal him at
       all (He'll be invulnerable to any damage from the very start of the round,
       but he'll still heal at the end of it).  Once he's at max HP, then you can
       attack with him however you want.  As for the rest of the party, whatever
       they can do is pretty much gravy.  Stay focused on the strategy with Brad,
       which will keep him alive through any single attack (as long as you use
       Invincible whenever he gets hurt, until he's at full HP again), letting him
       attack whenever he's at full health.  Try summoning some guardians, using
       normal attacks to gain FP, however you want to approach it, but you'll have
       to use Boost with some powerful ARMs if you don't want the fight to last
       forever.  Reader Dalton of Zeal told me that Ragu is actually vulnerable to
       sleep status, so give that a try to give yourself a few turns without
       receiving any damage.  You receive the SheriffStar, but no experience or
       gella, when he falls.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    ----------------
    Golgotha Prison:
    ----------------
    
    When you re-enter this area from the execution grounds side, the pyramid is
    on the ground to the side.  If you didn't do it earlier, also go through the
    side door here and use Pooka to collect the chests, and go through to your
    old prison cell for another chest outside of it.
    
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
         Demon King    |                                HP        EXP    GELLA
             Angolmois |                 Angolmois      100000    0      0
        ---------------+
    
           ATTACKS              EFFECT
           Great Disaster       Explosion of fire damages and confuses all targets
           The 7th Moon         Cosmic power massively harms all targets
           Aura Bomber          Explosion hits all opponents
           Regeneration         Heal self up to 15000 HP
           Smithereens          Devastating physical attack on one
           Void Effect          Removes positive status enhancements on party
    
       Wow, what a monster!  Angolmois is by far the toughest monster in the
       game, and will require some special strategies to defeat.  I must humbly
       admit that I was unable to do it on my own, so I turned to Kilgamesh's
       pyramid boss FAQ (also on GameFAQs) for inspiration.  My strategy here,
       which indeed works though it may take a few tries, is slightly adapted from
       his.
    
       You will want to keep close track of exactly how much total damage you've
       done to Angolmois throughout the fight, so grab a calculator or at least a
       pen and paper.  You'll see why momentarily.  You will also need to make sure
       that you've collected the Life Orb (from Lost City Archeim), Clear Chime
       (from Sylvaland Castle), Full Libra (from Glaive Le Gable), and the one and
       only Viper Fang (found outside the Spiral Tower, use Kanon's radar to locate
       it), for use with Stare Roe's 'Shoot Item' ability.
    
       Your party will be Ashley, Lilka and Kanon.  Equip Ashley with the
       SheriffStar (which requires first defeating Ragu o Ragula), Lilka with the
       Full Libra and Kanon with the Clear Chime, all to avoid getting confused by
       Angolmois' Great Disaster attack.  Also equip them with mediums that will
       nicely boost their stats, and of course with the best weapons and armor
       you've got.  In the first round of the battle, have Ashley use a Big Berry
       on Lilka (to heal her from the attack she's about to receive), have Lilka
       cast Quick on herself (so that from this point she'll act before Angolmois
       does in a given round), and have Kanon defend.  For the second round,
       everyone needs to defend to have any hope of surviving The 7th Moon (you can
       also equip Lilka with Raftina and use Invincible if you're concerned about
       her not surviving).  Now, everyone's force gauges will be nicely filled up,
       and Lilka at least is able to act before Angolmois does.
    
       On the third round, have Ashley use Access to transform into Knightblazer,
       have Lilka use Mystic with the Life Orb to fully heal the entire party, and
       have Kanon use Eagle Claw.  Next, Ashley attacks or uses a carrot to get his
       force gauge up to the first level, while Lilka again uses Mystic with the
       Life Orb and Kanon uses Eagle Claw.  For the next several rounds, Ashley
       will use Mad Lucied, Lilka uses Mystic with the Life Orb, and Kanon uses
       Eagle Claw.  All the while, keep track of how much damage you're doing to
       Angolmois, and keep repeating these actions until you've caused almost
       50000 damage.
    
       On occasion, Angolmois will use Void Effect and Lilka will lose her Quick
       status, meaning that she will no longer act before Angolmois in a round.
       This doesn't affect things much, though, since the party will still be fully
       healed at the end of that round (as Void Effect causes no damage), so you
       can afford to have Lilka act later from that point on.  Of course, since you
       start the next round fully healed, Lilka can again cast Quick on herself to
       restore the previous status quo.  Angolmois will also sometimes just use a
       basic punch attack, which will likely be dodged by the target.  This gives
       you another free round where you don't need to heal, so Lilka can, say, cast
       Quick on Kanon or something like that to give you a little boost.  His use
       of Regeneration also gives you a free turn in this manner, but it also
       offsets a lot of your hard work by restoring 15000 HP to himself.
    
       Now, once you've caused 50000 damage, Angolmois starts using The 7th Moon
       frequently, and this attack will kill Lilka and Kanon if they aren't
       defending.  If you've followed the damage you've caused closely, you can
       avoid seeing this attack entirely (except for the second round of the fight,
       of course), though this also requires a bit of luck because sometimes
       Angolmois will start using The 7th Moon earlier, which can be quite
       frustrating.  Just before the 50000 damage mark, you now need to have Ashley
       use Last Burst, and have Kanon equip Stare Roe and use the ability 'Shoot
       Item' with the Viper Fang.  These two attacks should cause over 50000 damage
       on their own, finishing off Angolmois swiftly.  If you don't pull this off
       before Angolmois unleashes a 7th Moon, then as long as Ashley survived
       (which he should have enough HP for), he can still use Last Burst (in
       Knightblazer mode, he is faster than Angolmois) and you can switch in Brad
       to throw the Viper Fang in Kanon's place in the next round (I chose Brad
       since he can survive a second 7th Moon if necessary).
    
       If after using these two attacks Angolmois isn't quite finished off, then
       just lay it on him with whoever and whatever you've got left to try and
       push him over the edge.  If you're unsuccessful, just try again, paying
       close attention again to how much damage you're causing and at exactly what
       point The 7th Moon comes out to play.  It may take a few tries (it took me
       two tries the first time I attempted it, and more the second time since
       Angolmois kept starting with the 7th Moons earlier for some reason), but it
       will work soon enough.  Thanks, Kilgamesh!
       ____________________
    
       Another possible way to deal with this monster revolves around the same
       basic strategy as for Ragu above, but please note that I haven't been
       able to use this one successfully yet, due to some bad luck, slip-ups and
       lack of patience to keep retrying it, since it eats up a lot of time: Use
       Brad equipped most of the time with Raftina, using her special ability
       'Invincible' to avoid any damage or effects, and also equipped with the
       Talisman gear to recover damage at the end of each turn.  Once he's at full
       or nearly-full HP, then switch to equipping the Full Libra or Clear Chime
       (in case Angolmois uses Great Disaster), and Aru Sularto, then use the Power
       Charge ability.  Switch back to Raftina and the Talisman and use Invincible
       until your health is restored again, then repeat the Power Charge.  You
       can't just attack and then re-heal, because he sometimes uses Regeneration,
       and will heal HP faster than you can take it away.  So, saving up Power
       Charge to stack your hits, you can create a situation where you can finish
       him off with a little help.  You'll need to do Power Charge at least 50 (!)
       times, which takes about an hour and a half, to do this successfully.  You
       have to make sure not to take any other active actions (like using any
       items) in between power charges, or the counter will reset and you'll have
       wasted all of your work up to that point.
    
       As for the other characters, I suggest having Ashley around for the first
       turn and have him use Zephyr's Force Charge ability, which with being hit by
       Great Disaster (also equip him with the Clear Chime or Full Libra to avoid
       getting confused), should bring his , then switch him out for the second
       turn to avoid the 7th Moon, then bring him back in on the third and use
       Access to transform to KnightBlazer.  Let Tim and Lilka be with Brad the
       rest of the time, and just let them die.  Before powering Brad up, you can
       use his turns that he can act (once he has full health) to use a Full Carrot
       or Mega Berry on Ashley, who you rotate in only for that round.  Once he's
       at full health and full FP, switch him out again to wait for the big finale.
    
       Now, once you've Brad powered up 50 times, you can attack for over 50000 HP
       damage.  At the same time, have Ashley use Final Burst, and bring in Kanon,
       who you've saved at full health for this moment, to shoot the Viper Fang
       using Stare Roe's special ability.  With just a little luck, this will take
       down the big guy.  If not, hurry up and launch whatever attacks you might
       have left to tip him over the edge.
    
       Angolmois drops the Force Unit when he falls, but gives you no experience
       or gella, which in a way is good because you don't need to waste a turn
       using a Lucky Card while trying to survive this monster.
       *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
     \                                                                           /
      }               8) PLAYABLE CHARACTERS, TOOLS, AND ABILITIES              {
     /                                                                           \
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       ASHLEY WINCHESTER
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The noble young hero that is the staple of the RPG genre.  A native of the Town
    of Meria, he joins a local musketeer brigade to satisfy his sense of
    righteousness and need to help make Filgaia a better place.
    
    
    TOOLS: 1. Hurl Knife: Throws unlimited supply of knives directly ahead of him,
                          activating switches and cylindrical door locking devices.
                          Will fall straight down upon hitting a wall or obstacle,
                          triggering devices below.  Acquired in Withered Ruins.
    
           2. Booty Call: Radar detects treasure chests and hidden items in the
                          room.  If any is detected, it will flash green and emit
                          an audible beep momentarily.  Acquired in Telepath
                          Tower.
    
           3. Flare Gun: Fires light flare straight up, illuminating darkened rooms
                         (those in which only a circle around you is visible) and
                         triggering switches directly overhead.  Acquired in Spiral
                         Tower.
    
    
    FORCE POWERS:    1. Accelerate    Ashley will make the first move this round in
                                      battle, regardless of others' RES.  Input the
                                      desired command after choosing this option.
                                      Available at start of game.
    
                     2. Combine       Equipped Medium takes form and unleashes a
                                      powerful Guardian attack.  Only useable when
                                      Tim is in the battle party.  First available
                                      after Hidden Trial Arena.
    
                     3. Full Clip     Fires all ammo in the selected ARM at once,
                                      causing increased damage.  Available after
                                      talking to Guild Galad Master's son as Ashley
                                      after defeating Grauswein.
    
                     4. Access        Draw on hidden power to transform into
                                      KnightBlazer.  First available after Golgotha
                                      Prison.
    
    ORIGINAL POWERS: ARMS - BAYONET ATTACKS
    
         Ashley acquires new attacks through finding new bayonet cartridges in
    treasure chests.  You have to use them from the item menu before the attacks
    become available.  They can be upgraded by spending gella at any ARMS shop, but
    remember that each attack can only be upgraded a total of nine times, split how
    you choose between attack power (ATP), hit percentage (HIT%), and bullet
    capacity (BLT).  Ammo is consumed and must be replenished at an ARMS shop,
    bullet load shop, or using the Bullet Load item.
    
     +------------+
     | ShotWeapon |  Fires a special explosive round at single target.
     +------------+     FP: 6   Found: Initial equipment
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       10      Start   |   83       Start  |   7      Start
       15      500     |   85       100    |   8      200
       20      1000    |   87       300    |   9      500
       25      2000    |   89       500    |   10     1000
       30      5000    |   91       700    |   11     1500
       35      10000   |   93       1200   |   12     2000
       40      20000   |   95       1500   |   13     3000
       45      30000   |   97       2000   |   14     4000
       50      40000   |   99       3000   |   15     5000
       55      50000   |   101      5000   |   16     8000
      ======================================================
    
     +------------+
     | MultiBlast |  Shoots into the air and rains down on a group of enemies.
     +------------+     FP: 10   Found: Under Traffic
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       7       Start   |   79       Start  |   5      Start
       12      1500    |   81       100    |   6      200
       17      2500    |   83       300    |   7      500
       22      3500    |   85       500    |   8      1000
       27      7000    |   87       700    |   9      1500
       32      15000   |   89       1200   |   10     3000
       37      25000   |   91       2000   |   11     5000
       47      35000   |   93       5000   |   12     8000
       57      45000   |   95       8000   |   13     12000
       67      55000   |   97       12000  |   14     18000
      ======================================================
    
     +------------+
     | BoltAction |  Slice with bayonet's blade, then follow up with a bullet.
     +------------+     FP: 16   Found: Raline Observatory
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       20      Start   |   80       Start  |   5      Start
       25      500     |   82       300    |   6      500
       30      1000    |   84       500    |   7      1000
       35      2000    |   86       700    |   8      1500
       45      5500    |   88       1200   |   9      3000
       50      11000   |   90       2000   |   10     5000
       55      22000   |   92       5000   |   11     8000
       65      33000   |   94       8000   |   12     12000
       70      44000   |   96       12000  |   13     16000
       80      55000   |   98       16000  |   14     20000
      ======================================================
    
     +-------------+
     | DeadOrAlive |  Shot and slash may cause instant death to non-bosses.
     +-------------+    FP: 20   Found: Mt. Chug-Chug, tunnel to Sielje Region
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       30      Start   |   79       Start  |   5      Start
       35      500     |   81       300    |   6      500
       40      1000    |   83       500    |   7      1000
       45      2000    |   85       700    |   8      1500
       50      5000    |   87       1200   |   9      3000
       55      10000   |   89       2000   |   10     5000
       65      22000   |   91       5000   |   11     8000
       75      33000   |   93       8000   |   12     12000
       95      50000   |   95       12000  |   13     16000
       105     75000   |   97       16000  |   14     20000
      ======================================================
    
     +------------+
     | ShockSlide |  Shot fired into the ground erupts beneath a group of enemies.
     +------------+     FP: 24   Found:
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       15      Start   |   78       Start  |   3      Start
       20      1500    |   80       500    |   4      1000
       25      2500    |   82       1000   |   5      3000
       30      3500    |   84       3000   |   6      7000
       35      7000    |   86       6000   |   7      10000
       40      15000   |   88       9000   |   8      15000
       45      25000   |   90       15000  |   9      20000
       55      35000   |   92       20000  |   10     30000
       65      45000   |   94       25000  |   11     40000
       75      55000   |   96       30000  |   12     50000
      ======================================================
    
     +------------+
     | FantomFang |  Missile attack on single enemy.
     +------------+     FP: 30   Found: Lost Garden
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       40      Start   |   77       Start  |   3      Start
       45      500     |   79       500    |   4      1000
       50      1000    |   81       1000   |   5      3000
       55      2000    |   83       3000   |   6      7000
       60      5000    |   85       6000   |   7      10000
       65      10000   |   87       9000   |   8      15000
       75      22000   |   89       15000  |   9      20000
       85      33000   |   91       20000  |   10     30000
       105     50000   |   93       25000  |   11     40000
       115     75000   |   95       30000  |   12     50000
      ======================================================
    
     +------------+
     | Blast 'Em  |  Concussion missile blast hits all opponents.
     +------------+     FP: 40   Found: Gate Bridge (with Mist Cloak)
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       25      Start   |   77       Start  |   3      Start
       30      3000    |   79       1000   |   4      5000
       35      4000    |   81       3000   |   5      7000
       40      5000    |   83       5000   |   6      10000
       45      8500    |   85       7000   |   7      15000
       50      20000   |   87       12000  |   8      20000
       55      30000   |   89       20000  |   9      30000
       65      40000   |   91       30000  |   10     45000
       75      50000   |   93       40000  |   11     60000
       85      60000   |   95       50000  |   12     65000
      ======================================================
    
     +------------+
     | RisingNova |  Explosive slash and missile shot at one foe.
     +------------+     FP: 50   Found: Spiral Tower (with Electel)
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       60      Start   |   75       Start  |   2      Start
       65      500     |   77       1000   |   3      5000
       70      1000    |   79       3000   |   4      7000
       75      2000    |   81       5000   |   5      10000
       80      5000    |   83       7000   |   6      15000
       90      15000   |   85       12000  |   7      20000
       100     30000   |   87       20000  |   8      30000
       110     45000   |   89       30000  |   9      45000
       135     75000   |   91       30000  |   10     45000
       160     99990   |   93       30000  |   11     45000
      ======================================================
    
    
    ORIGINAL POWERS AS KNIGHTBLAZER:
    
    ===============================================================================
      Attack       | FP |  Description
    -------------------------------------------------------------------------------
    Hot Fencer (1) |  4 |  Energy lance strike on single target.  Available at
                   |    |    start.
    Gun Blaze      | 25 |  Fiery burst is shot at single target.  Causes fire
                   |    |    damage.  Available at start.
    Banisher       | 50 |  Energy burst damages all foes and returns Ashley to
                   |    |    normal form.  Available at start.
    Hot Fencer (2) |  4 |  Double-lance attack on one target.  Available after
                   |    |    Lost Garden, replaces first Hot Fencer attack.
    Last Burst     | 99 |  Ultimate attack on all enemies, returns Ashley to normal
                   |    |    form and reduces his HP to 1.  Available after Lost
                   |    |    Garden.
    Mad Lucied     |  4 |  Supreme double-lance strike on single target.  Replaces
                   |    |    Hot Fencer after completing the Werewolf's Den side
                   |    |    quest.
    ===============================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       BRAD EVANS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once a soldier in the Slayheim Liberation Army, he now finds himself a prisoner
    due to alleged war crimes.  Physically bulky and powerful, but inside he is
    quiet, gentle and honorable.
    
    TOOLS: 1. Kick Boots: Deliver a solid boot to objects directly in front of you,
                          smashing open rusted doors, heavy ARMS chests, pushing or
                          knocking over unstable objects.  Acquired in Brad's intro
                          (Greenhell).
    
           2. Bombs: Time-delay bombs break open crates and weak walls, and the
                     explosions can trigger certain switches.  You can place up to
                     5 or 6 at a time.  Acquired in Holst.
    
           3. Earthquake: Hammer creates shockwaves that break open all crates in
                          the room and break open walls that are otherwise out of
                          reach.  Acquired in Raypoint Geo.
    
    
    FORCE POWERS:    1. Lock-On       The ARM selected after this command will hit
                                      it's target with 100% accuracy and cause
                                      extra damage.  Available at start of game.
    
                     2. Combine       Equipped Medium takes form and unleashes a
                                      powerful Guardian attack.  Only useable when
                                      Tim is in the battle party.  First available
                                      after Hidden Trial Arena.
    
                     3. ARM X 2       Use 2 heavy ARMS in one turn.  First
                                      available after Coffin of 100 Eyes.
    
                     4. Boost         This ultimate heavy ARM attack locks on and
                                      hits enemies with 3X the normal attack power
                                      of the selected ARM.  Available after
                                      completing Raypoint Geo.
    
    
    ORIGINAL POWERS: ARMS - HEAVY ARMS
    
         Brad uses heavy artillery to inflict massive damage on his enemies.  New
    ARMS are generally located in special heavy ARMS chests that Brad has to open
    using his Kick Boots.  These weapons can be upgraded at any ARMS shop, but you
    can only upgrade each ARM a total of 9 times, split how you like between attack
    power (ATP), hit percentage (HIT%), and bullet capacity (BLT), with each
    upgrade costing gella.  Using these ARMS consumes ammo, which can be
    replenished at any ARMS shop, bullet load shop, or by using the Bullet Load
    item.  Use Brad's ARMS in combination with his force powers for maximum
    effectiveness.
    
     +---------+
     | Bazooka |  Over-the-shoulder cannon fires missile at single target.
     +---------+     FP: 6   Found: Initial equipment
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       15      Start   |   83       Start  |   6      Start
       25      500     |   85       100    |   7      200
       30      1000    |   87       300    |   8      500
       35      2000    |   89       500    |   9      1000
       40      5000    |   91       700    |   10     1500
       45      10000   |   93       1200   |   11     2000
       50      20000   |   95       1500   |   12     3000
       55      30000   |   97       2000   |   13     4000
       60      40000   |   99       3000   |   14     6000
       65      50000   |   101      5000   |   15     8000
      ======================================================
    
     +------------+
     | Pineapple  |  Grenade explodes and rains shrapnel on a group of enemies.
     +------------+     FP: 11   Found: Telepath Tower
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       10      Start   |   79       Start  |   5      Start
       15      1500    |   81       100    |   6      200
       20      2500    |   83       300    |   7      500
       25      3500    |   85       500    |   8      1000
       30      7000    |   87       700    |   9      1500
       35      15000   |   89       1200   |   10     3000
       40      25000   |   91       2000   |   11     5000
       50      35000   |   93       5000   |   12     8000
       60      45000   |   95       8000   |   13     12000
       70      55000   |   97       12000  |   14     18000
      ======================================================
    
     +------------+
     | AM Cluster |  Missile barrage hits all opponents randomly.
     +------------+     FP: 17   Found: Aguel Mine Shaft
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       8       Start   |   75       Start  |   4      Start
       13      1500    |   77       300    |   5      500
       18      2500    |   79       500    |   6      1000
       23      3500    |   81       700    |   7      1500
       28      7000    |   83       1200   |   8      3000
       33      15000   |   85       2000   |   9      5000
       38      25000   |   87       5000   |   10     8000
       48      35000   |   89       8000   |   11     12000
       58      45000   |   91       12000  |   12     16000
       68      55000   |   93       16000  |   13     20000
      ======================================================
    
     +------------+
     | Lawnmower  |  Concussion grenade knocks down all opponents.
     +------------+     FP: 21   Found: T'Bok Village
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       8       Start   |   79       Start  |   5      Start
       13      3000    |   81       300    |   6      500
       18      4000    |   83       500    |   7      1000
       23      5000    |   85       700    |   8      1500
       28      8500    |   87       1200   |   9      3000
       33      20000   |   89       2000   |   10     5000
       38      30000   |   91       5000   |   11     8000
       48      40000   |   93       8000   |   12     12000
       58      50000   |   95       12000  |   13     16000
       68      60000   |   97       16000  |   14     20000
      ======================================================
    
     +-----------+
     | Rail Gun  |  Mega light beam pounds on single target.
     +-----------+     FP: 99   Found: after Coffin of 100 Eyes
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       100     Start   |   50       Start  |   1      Start
       105     500     |   52       1000   |   2      5000
       110     1000    |   54       3000   |   3      7000
       115     2000    |   56       5000   |   4      10000
       120     5000    |   58       7000   |   5      15000
       130     15000   |   60       12000  |   6      20000
       140     30000   |   62       20000  |   7      30000
       150     45000   |   64       30000  |   8      45000
       175     75000   |   66       40000  |   9      60000
       200     99990   |   68       50000  |   10     65000
      ======================================================
    
     +------------+
     | Mini Scud  |  Single missile hits a single enemy.
     +------------+     FP: 25   Found: Sleeping Volcano
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       30      Start   |   70       Start  |   4      Start
       35      500     |   72       500    |   5      1000
       40      1000    |   74       1000   |   6      3000
       45      2000    |   76       3000   |   7      7000
       50      5000    |   78       6000   |   8      10000
       55      10000   |   80       9000   |   9      15000
       65      22000   |   82       15000  |   10     20000
       75      33000   |   84       20000  |   11     30000
       95      50000   |   86       25000  |   12     40000
       105     75000   |   88       30000  |   13     50000
      ======================================================
    
     +------------+
     | Sky Eye    |  Satellite beam fries a group of opponents.
     +------------+     FP: 31   Found: Raypoint Geo
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       20      Start   |   73       Start  |   3      Start
       25      1500    |   75       500    |   4      1000
       30      2500    |   77       1000   |   5      3000
       35      3500    |   79       3000   |   6      7000
       40      7000    |   81       6000   |   7      10000
       45      15000   |   83       9000   |   8      15000
       50      25000   |   85       15000  |   9      20000
       60      35000   |   87       20000  |   10     30000
       70      45000   |   89       25000  |   11     40000
       80      55000   |   91       30000  |   12     50000
      ======================================================
    
     +------------+
     | EZ Missile |  Missile produces shockwaves that damage all foes.
     +------------+     FP: 55   Found: Spiral Tower (with Electel)
    
       ATP     Cost    |   HIT%     Cost   |   BLT    Cost
      ======================================================
       40      Start   |   79       Start  |   2      Start
       45      3000    |   81       1000   |   3      5000
       50      4000    |   83       3000   |   4      7000
       55      5000    |   85       5000   |   5      10000
       60      8500    |   87       7000   |   6      15000
       65      20000   |   89       12000  |   7      20000
       70      30000   |   91       20000  |   8      30000
       80      40000   |   93       30000  |   9      45000
       90      50000   |   95       30000  |   10     45000
       100     60000   |   97       30000  |   11     45000
      ======================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       LILKA ELENIAK
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A young sorceress as yet lacking confidence in her abilities, which is offset
    by her spunky personality.  The youngest member of ARMS and the heart of the
    team.
    
    TOOLS: 1. Fire Rod: Shoots a ball of flame away from Lilka in a straight line,
                        triggering switches and lighting torches.  Available at
                        start of game.
    
           2. Ice Rod:  Shoots a freezing magic stream in a straight line.
                        Extinguishes torches and hits switches.  Acquired in Mt.
                        Chug-Chug's tunnel to Sielje Region.
    
           3. Change Rod: Magic converts large healing gems to blocks, and vice-
                          versa.  Blocks are strong enough to walk on.  Acquired in
                          Raypoint Flam.
    
    
    FORCE POWERS:    1. Mystic        Enhances use of items from inventory.  Most
                                      commonly, will allow you to apply the effect
                                      of a single-person item to all allies in
                                      battle.  See below for other special
                                      effects.  Available at start of game.
    
                     2. Combine       Equipped Medium takes form and unleashes a
                                      powerful Guardian attack.  Only useable when
                                      Tim is in the battle party.  First available
                                      after Hidden Trial Arena.
    
                     3. Extend        Makes a magic spell 50% more powerful, and
                                      increases the number of targets it would
                                      normally affect.  Available after speaking
                                      to the magic researcher on the Island Outpost
                                      on disc 2 (you must complete the Level 2
                                      Magic side-quest first).  Make sure you've
                                      spoken to Karayan in Sielje after talking to
                                      Mr. Day the first time.
    
                     4. DualCast      Lets you cast any two spells in the same
                                      turn.  Also, some combinations create new
                                      spells (see below for a list of those).
                                      Acquired in Raypoint Flam.
    
                Special Mystic Abilities:
    
                Item/equipment     Effect
                ==================================================================
                Fire Ring          Casts Flame on group of enemies
                Water Ring         Casts Aqua on group of enemies
                Wind Ring          Casts Vortex on group of enemies
                Earth Ring         Casts Break on group of enemies
                Ice Ring           Casts Freeze on group of enemies
                Thor Ring          Casts Spark on group of enemies
                Dark Ring          Casts Black Gate on group of enemies
                Light Ring         Casts Nova Rain on group of enemies
                Holy Grail         Casts Thanatos X on entire party
                Talisman           Casts Heal on entire party
                Life Orb           Casts Hi-Heal on entire party
                Full Libra         Casts Restore on entire party
    
    
                Dual cast combo      Spell produced     Effect
                ==================================================================
                Heal + Hi-Heal       Critical Heal      Fully heal entire party
                Flame + Hi-Flame     Caloric Nova       Flame explosion on all foes
                Aqua + Hi-Aqua       Water Catastrophe  Tidal wave drowns all foes
                Freeze + Hi-Freeze   Snow White         Blizzard freezes all foes
                Vortex + Hi-Vortex   Spiral Typhoon     Tornado slams everyone
                Break + Hi-Break     Gaia Crash         Meteors rain down on foes
                Spark + Hi-Spark     Thunder Break      Massive lightning storm
                Saber + Saber        Acacic Rewriter    Non-elemental explosion
    
    
    ORIGINAL POWERS: CREST MAGIC
    
         Lilka is a crest sorceress, and can use spells inscribed on magic Crests
    through a combination of basic elements.  Once a crest is obtained, the spell
    written on it can be erased and replaced with a different spell at any time by
    visiting any magic shop.  Level 1 spells are all available from the start of
    the game.  Level 2 spells may or may not become available, depending on whether
    you locate the secret magic researcher (see the Side Quests section for full
    details on obtaining advanced magic, specifically section 'Quest IO' for the
    Island Outpost).
    
      ---------------
     | LEVEL 1 MAGIC |
    ===================================================================
     Name         FP       Description
    -------------------------------------------------------------------
    Heal           5       Heal some HP in single target
    Revive        10       Return ally to life with some HP
    Flame         12       Fire magic on single target
    Aqua          12       Water magic on single target
    Vortex        12       Wind magic on single target
    Break         12       Earth magic on single target
    Freeze        12       Ice magic on single target
    Spark         12       Lightning magic on single target
    Protect        8       Raise ally's MGR for battle
    Shield         8       Raise ally's DFP for battle
    MageWeapon    25       Raise ally's ATP for battle
    Air Screen     8       Raise ally's PRY for battle
    Quick         15       Raise ally's RES for battle
    Rise&Shine    10       Cure or prevent sleep status
    Reflect       65       Target's magic damage goes to caster
    Dispel        12       Remove magic effects, stat bonuses
    ===================================================================
    
      ---------------
     | LEVEL 2 MAGIC |
    ===================================================================
     Name         FP       Description
    -------------------------------------------------------------------
    Hi-Heal       55       Heal a lot of HP in single target
    Hi-Revive     50       Bring ally back to life with full HP
    Hi-Flame      50       Strong fire magic on single target
    Hi-Aqua       50       Strong water magic on single target
    Hi-Vortex     50       Strong wind magic on single target
    Hi-Break      50       Strong earth magic on single target
    Hi-Freeze     50       Strong ice magic on single target
    Hi-Spark      50       Strong lightning magic on one target
    Saber         40       Non-elemental magic damage on single target
    Restore        9       Cure all abnormal statuses
    Irresist      70       Reduce enemy group's MGR
    Might Body     5       Ups stats in target, makes target auto-battle
    HypeWeapon    70       Greatly increase ATP for one ally
    Armor Down    70       Drop enemy group's DFP
    Slowdown      70       Drop enemy group's RES
    Field         10       Make one ally resist 1/2 of element damage
    ===================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       TIM RHYMELESS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A young orphan living in Baskar Village, he was gifted early on with the
    ability to communicate with the Guardians, though this gift may be setting him
    up for tragedy.
    
    TOOLS: 1. Pooka: This sub-spirit floats at the same level as the party and can
                     move about independently within the current screen.  Can open
                     chests and press switches that are otherwise unreachable.
                     Acquired in Hidden Trial Arena.
    
           2. Air Ballet: Magic wand shoots a burst of air in a straight line,
                          pushing crates and other objects, and triggering some
                          switches.  Acquired in Emulator Zone.
    
           3. Mist Cloak: Makes Tim intangible and floats him forward two steps.
                          Can pass through chain-link fences and float across small
                          gaps.  Acquired in Raypoint Wing.
    
    
    FORCE POWERS:    1. Shift FP      Adds one force level (25 FP) to the two other
                                      party members during battle.  Available at
                                      start of game.
    
                     2. Combine       Equipped Medium takes form and unleashes a
                                      powerful Guardian attack.  First available
                                      after Hidden Trial Arena.
    
                     3. Divide        A.k.a. 'Power Divider'.  If input when facing
                                      multiple enemies, it will cut their HP in
                                      half.  If input when fighting a single enemy,
                                      it will transform it into a monster with
                                      a level equal to 1/2 of the original's,
                                      rounded up to the nearest whole number.
                                      Available after completing Sacrificial Altar.
    
                     4. Hi-Combo      Special Combine-type attack useable only with
                                      golden-colored mediums.  Available after
                                      completing Raypoint Wing.
    
    
    ORIGINAL POWERS: GUARDIAN MAGIC
    
         Tim can use energy from defeated monsters to extract magic abilities from
    Mediums in the party's possession.  Check pg. 3 under Tim's status in the menu
    to see his list of abilities.  To learn abilities, equip Tim with the
    appropriate Medium, and have him kill the listed number of enemies in battles.
    Other party members can wound the monsters, but Tim has to deal the finishing
    blow, either through physical attacks or with magic.
    
    Medium        FP   Ability      Effect                                  Kills
    ==============================================================================
    Odoryuk       24   First Aid    Heal entire party a little               5
                   4   TurnUndead   Light magic to banish undead monsters   15
    Grudiev       12   Rock Bolt    Earth magic hits single target           3
                  50   Graviton     Earth magic hits group of targets       15
    Schturdark    12   Water Gun    Water magic douses single target         3
                  50   Submerge     Water magic drowns group of targets     15
    Moor Gault    12   Red Beaut    Fire magic fries single target           3
                  50   Napalm Hit   Fire magic burns group of targets       15
    Fengalon      12   Sonic Claw   Wind magic slices single target          3
                  50   Tempest      Wind magic blows group of targets       15
    Nova Shax     12   Lightnin'    Lightning magic zaps single target      10
                  50   Plasma Tap   Lightning magic shocks group of foes    20
    Aru Sularto   12   Ice Beam     Ice magic freezes single target         10
                  50   Arctic       Ice magic chills group of targets       20
    Leitea Salk   12   Black Gate   Dark magic hits single target           10
                  50   Dark Star    Dark magic slams group of foes          20
    Ge Ramtos     20   Arcana 13    Chance of instant death to one foe      30
                  12   Thanatos X   Protect party from instant death        50
    Stare Roe     12   Arrow Shot   Light magic pierces single target       10
                  50   Nova Rain    Light magic falls on group of foes      20
    Rigdobrite    50   Valkyrie     Non-elemental magic on all foes         10
                  75   Cosmic Ray   Stronger non-elemental magic on all     20
    Chapapanga    77   Goldhammer   ???                                     50
                   7   Lucky Word   Raise allies' luck by 1 in battle       77
    Dan Dairam    70   Speed Down   Decrease group of foes' RES & PRY       15
    Raftina       50   Full Heal    Restore one ally's HP completely        50
    Justine       80   Bold Lance   Laser non-elemental strike on one foe   99
    Zephyr        99   Apocalypse   All-elemental attack on all foes        99
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       KANON
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    She has replaced much of her body with Victor-Series bionic implants, in order
    to fulfill what she believes is her destiny as a descendent of the Sword Magess
    of legend.  Her real name is Aisha Bernadette, but she has long given up that
    identity.  She wanders the land as a Merc, a ruthless bounty hunter.
    
    TOOLS: 1. Wire Hook: Shoots a grapple on a wire straight ahead.  When it hits a
                         hook post, Kanon will be pulled across the intervening
                         space to arrive at the post.  Acquired in Coffin of 100
                         Eyes.
    
           2. Rad Blades: Rocket skates that propel Kanon forward until an obstacle
                          is encountered.  Allows you to travel safely over
                          hazardous terrain.  Acquired in Grotto of Lourdes.
    
           3. Jump Shoes: When used while standing on special symbols, will propel
                          Kanon to new heights.  Acquired in Raypoint Muse.
    
    
    FORCE POWERS:    1. Gat Lv. 1     Combo attack with bionic left foot, combined
                                      with any level 1 original power.  Available
                                      at start of game.
    
                     2. Gat Lv. 2     Combo attack using bionic arm, followed by
                                      any level 2 original power.  Available as
                                      soon as any level 2 powers are sparked.
    
                     3. Gat Lv. 3     Quick attack using bionic parts, followed by
                                      any level 3 original power.  First accessible
                                      after Grotto of Lourdes.
    
                     4. Gat Lv. 4     Multi-hit combo with all bionic parts,
                                      followed by any level 4 original power.
                                      First accessible after Raypoint Muse.
    
    
    ORIGINAL POWERS: BIONICS
    
         Kanon has replaced much of her body with bionic implants.  These can
    deliver powerful superhuman attacks on her opponents.  To learn new moves,
    simply use the current ones.  Each time, there is a chance that the bionic
    governor keeping the other parts in check will be overridden, and a new ability
    will be added to her repertoire.  The higher-level abilities are more difficult
    to learn, so be patient and persistent (there are set percentage chances of
    learning the new skills using the appropriate lower-level skill, and it takes
    either a lot of luck or a lot of patience and persistence to learn the more
    powerful abilities).  All abilities hit only single targets.
    
     Ability   | FP |  Description                 | Learned from | Difficulty
    ===========================================================================
    (Level 1)  |    |                              |              |
    Left Edge  | 20 | Rising spiral cut            | Start        |
    Pike Kick  | 40 | Driving flying kick          | Start        |
    Drive Cut  | 45 | Slash plus explosion         | Start        |
               |    |                              |              |
    (Level 2)  |    |                              |              |
    Wire Fist  | 50 | Punch with detachable fist   | Left Edge    | Easy
    Arc Kick   | 70 | Double somersault kick       | Pike Kick    | Easy
               |    |                              | or Left Edge | Easy
    (Level 3)  |    |                              |              |
    Phalanx    | 90 | Shockwave thrust forward     | Drive Cut    | Hard
    Vortex Cut | 75 | Forward stab with shockwave  | Phalanx      | Easy
               |    |                              | or Pike Kick | Medium
    (Level 4)  |    |                              | or Drive Cut | Medium
    Eagle Claw | 99 | Ultimate full-body drive     | Phalanx      | Very Hard
    ===========================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       MARIVEL
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A mysterious figure who seems to know Ashley, though he has no memory of her.
    She appears to shun sunlight...
    
    TOOLS: 1. Electel: Electric charge fires straight ahead.  Charge ignites fuses
                       and other electrical devices.  Available at start.
    
           2. Windup Key: Winds up springs in special blocks to make them move.
                          Acquired in Promised Catacombs.
    
           3. My Mike: Musical microphone summons monsters if there are any in the
                       room and automatically initiates battle.  Acquired in Lost
                       Garden using Windup Key.  Needed to release pyramid bosses.
    
    
    FORCE POWERS:    1. Qubeley       Drill golem burrows out from underground
                                      and explodes, damaging all enemies with
                                      non-elemental power.  Available at start.
    
                     2. Asgard        Summons level 3 heavy armor golem, assaults
                                      all enemies with ground punch.  Found in
                                      Crimson Castle secret room.
    
                     3. Lucifer       Type '0' long-range air attack from
                                      transforming golem on all foes.  Found in Fab
                                      Science Lab.
    
                     4. Asgard 2      Level 3 heavy armor golem with jetpack slams
                                      ground and sends all enemies flying.  Found
                                      in Fab Science Lab.
    
    
    ORIGINAL POWERS: RED POWER
    
         Marivel acquires her personal abilities by absorbing them from certain
    monsters.  This is accomplished by using her Skill Drain ability, which she can
    use from the start, on the appropriate monsters.  This attack will miss if the
    creature doesn't have any absorbable abilities, but even when they do, there is
    a chance that Marivel will still miss absorbing it.  Keeping her luck high will
    minimize this possibility.  The attacks she can learn are all unique to the
    monster that uses it too.  Even if the animation and effect is the same as
    another attack, as long as the name is unique, then Marivel might be able to
    learn it.  Please see the monster album in this guide and the walkthrough for
    more details on the locations of these monsters if necessary.
    
    Ability      FP   Description                       Monster        Location
    ===============================================================================
    Skil Drain |  4 | Absorb new ability from foe    | At start     |  --
    Life Drain |  5 | Suck HP from single target     | At start     |  --
    Firebolt   | 12 | Fire magic on single target    | Urchin Bug   | by Greenhell
    Cremation  | 55 | Fire magic on all targets      | Efreet       | Raypoint Flam
    Geyser     | 12 | Water magic on single target   | Cuttlefish   | Inner Sea
    Maelstrom  | 55 | Water magic on all targets     | Vepar        | N Outer Sea
    Rock Gazer | 12 | Earth magic on single target   | Alligatiger  | Raypoint Geo
    Tera Break | 55 | Earth magic on all targets     | Myrmecoleo   | island in W
    Air Slash  | 12 | Air magic on single target     | Briareos     | Raypoint Wing
    Twister    | 55 | Air magic on all targets       | Gargoyle     | Wind Tiger's
    Frigid     | 12 | Ice magic on single target     | Fleurety     | Sielje area
    Absolute 0 | 55 | Ice magic on all targets       | Gigafrost    | Raypoint Muse
    Inspire    | 12 | Thunder magic on single target | Furfur       | DiabloP Caina
    Thunderbolt| 55 | Thunder magic on all targets   | Thunderdrake | Thund Lion's
    Shadowbolt | 12 | Dark magic on single target    | Twin Tail    | Quartly area
    Armageddon | 55 | Dark magic on all targets      | Dumpty       | by Sylvaland
    Aport      | 12 | Non-elemental hit on single    | Bockle       | near Slayheim
    Megaton    | 55 | Non-elemental hit on all       | Nybbas       | island in E
    Erg Phasor | 90 | Strong non-elemental on one    | Buckbaird    | Coffin of 100
    GellaCrazy | 99 | Throw your gella to damage all | Melchom      | by Greenhell
    Guillotine |  4 | Chance of instant death on one | Hope Diamond | Prmsd Catcmbs
    Demonangle | 60 | Chance of instant death on all | BlackSabbath | Werewolf's Dn
    Status Lok | 30 | Prevent status effects in ally | Skid Lancer  | Outer Sea
    Booster    | 70 | Boost stats and auto-battle    | Agion        | Sea of Mud
    Def Down   | 85 | Decrease DFP & MGR of group    | Elbucky      | Spiral Tower
    Esc Down   | 80 | Drop group's PRY to 0          | Potatohead   | island in SW
    Sleep      |  8 | Put group of enemies to sleep  | Man Trap     | Sylvaland
    Power Seal |  8 | Cause ability block in single  | Earth Figure | Holst area
    Anti-Magic | 25 | All magic misses on that turn  | Humpty       | by Sylvaland
    Canceller  | 25 | Try to cancel target's command | Aaman        | by Sylvaland
    Wildcard   |  4 | Randomly cast a learned power  | Balloon      | Meria Boule
    Sacrifice  |  4 | Kill an ally to slam all foes  | Will-o'-Wisp | G. Le Gable
    ===============================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       ANASTASIA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The Sword Magess, a member of the family Valeria and hero of legend.
    
    FORCE POWERS:    1. Impulse       Use sword's power of light to attack single
                                      target for heavy damage.  Available at start.
    
                     2. BladeHeal     Heal entire party's HP fully and remove
                                      abnormal statuses.  Available at start.
    
    
    ORIGINAL POWERS: ARGETLAHM
    
        Anastasia's powers are derived from her legendary sword.
    
    Ability      FP   Description
    ===============================================================================
    Refresh      35   Restore status and heal single ally
    Providence   50   Increase all allies' DFP and MGR for the rest of the fight
    Air Guard    50   Increase all allies' RES and PRY for the rest of the fight
    Salvation    80   Give each ally one chance to revive automatically upon dying
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       LUCIED
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The Guardian of Desire, in the form of a sentient wolf.
    
    FORCE POWERS:    1. Blackdash     Lightspeed attack on single target.
                                      Available at start.
    
                     2. Rage Moon     Howl at the moon triggers heavy damage on all
                                      opponents.  Available at start.
    
    
    ORIGINAL POWERS: RUINATION
    
         Lucied's abilities are part and parcel of being a Guardian.
    
    Ability      FP   Description
    ======================================================
    Wolf Fang    50   Quick fang attack on single enemy
    Last Fang    70   Powerful dash attack on single enemy
    
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
     \                                                                           /
      }                                 9) LISTS                                {
     /                                                                           \
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9a) GUARDIANS / MEDIUMS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      +------------+--------------------------------------------------------------
      | Grudiev    |  Earth Guardian     Found: Town of Meria, for catching cat  |
      +------------+--------------------------------------------------------------
                | COMBINE: Magnetron Bomb     Massive earth damage on all foes   |
                |                             Pulls foes into gravity well       |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Defencer    Protect allies from attacks, take  |
                |                             their damage while defending       |
                ------------------------------------------------------------------
                | STAT BONUSES: VIT +10%                                         |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Schturdark |  Water Guardian     Found: Valeria Chateau, 2nd floor       |
      +------------+--------------------------------------------------------------
                | COMBINE: Assault Tide       Massive water damage on all foes   |
                |                             Scoops up enemies in water vortex  |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Analyze     Reveal one opponent's level, HP,   |
                |                             and weaknesses (no good on bosses) |
                ------------------------------------------------------------------
                | STAT BONUSES: SOR +10%                                         |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Moor Gault |  Fire Guardian      Found: Valeria Chateau, 2nd floor       |
      +------------+--------------------------------------------------------------
                | COMBINE: Vapor Blast        Massive fire damage on all foes    |
                |                             Burst of flame from sky            |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Smash Hit   Special critical physical attack   |
                |                             on one opponent                    |
                ------------------------------------------------------------------
                | STAT BONUSES: STR +10%                                         |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Fengalon   |  Wind Guardian      Found: Wind Tiger's Den                 |
      +------------+--------------------------------------------------------------
                | COMBINE: Molecular Break    Extreme wind damage on all foes    |
                |                             Tornado tears up terrain           |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Pickpocket   Chance of stealing an item from   |
                |                              an enemy.                         |
                ------------------------------------------------------------------
                | STAT BONUSES: RES +10%                                         |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Odoryuk    |  Life Guardian     Found: Equipped on Tim at start          |
      +------------+--------------------------------------------------------------
                | COMBINE: Live Horn          Unicorn magic revives the fallen   |
                |                             and heals and cures all statuses   |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Dig Out     Find a random item from the        |
                |                             battlefield                        |
                ------------------------------------------------------------------
                | STAT BONUSES: VIT +10%, SOR +10%                               |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Nova Shax  |  Lightning Guardian   Found: Thunder Lion Cage              |
      +------------+--------------------------------------------------------------
                | COMBINE: Dash Corrida       Massive lightning damage on all    |
                |                             Thunderstorm pounds terrain        |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Aiming      Improve HIT% on physical attack    |
                |                                                                |
                ------------------------------------------------------------------
                | STAT BONUSES: RES +20%                                         |
                ------------------------------------------------------------------
    
      +-------------+-------------------------------------------------------------
      | Aru Sularto | Snow Guardian      Found: Abandoned Icebox                 |
      +-------------+-------------------------------------------------------------
                | COMBINE: Ice Coffin         Massive ice damage on all          |
                |                             Shards of ice rise up from ground  |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Power Charge   Boost attack power for normal   |
                |                                physical attack next turn       |
                ------------------------------------------------------------------
                | STAT BONUSES: STR + 20%                                        |
                ------------------------------------------------------------------
    
      +-------------+-------------------------------------------------------------
      | Leitea Salk | Darkness Guardian    Found: Dark Reason                    |
      +-------------+-------------------------------------------------------------
                | COMBINE: Negative Zone      Massive dark damage on all foes    |
                |                             Crush in dark dimension            |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Counterattack   For that turn, enemies get the |
                |                                 damage from normal hits on you |
                ------------------------------------------------------------------
                | STAT BONUSES: SOR +10%, RES +10%                               |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Ge Ramtos  |  Death Guardian     Found: Lost City Archeim                |
      +------------+--------------------------------------------------------------
                | COMBINE: Ge Maximum        Chance of instant death on all foes |
                |                            Deadly rain from heavens            |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Hide in Shadows   Make yourself invisible to   |
                |                                   enemies for that turn        |
                ------------------------------------------------------------------
                | STAT BONUSES: SOR +20%                                         |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Stare Roe  |  Light Guardian     Found: Shining Garden                   |
      +------------+--------------------------------------------------------------
                | COMBINE: Soul Deleter       Massive light attack on all foes   |
                |                             Supernova in other dimension       |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Shoot Item   Use special items from inventory  |
                |                              to cause damage to targets        |
                ------------------------------------------------------------------
                | STAT BONUSES: VIT + 10%                                        |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Rigdobrite |  Star Guardian      Found: Meteorite Crater                 |
      +------------+--------------------------------------------------------------
                | COMBINE: Operation Meteo    Massive non-elemental damage to all|
                |                             Meteor from space crashes down     |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Artifact    Elemental attacks using Artifacts  |
                |                             found in Meteorite Crater          |
                ------------------------------------------------------------------
                | STAT BONUSES: STR +10%, RES +10%                               |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Chapapanga |  Luck Guardian      Found: Good Luck Zone                   |
      +------------+--------------------------------------------------------------
                | HI-COMBO: Lucky Shot        Damage random single target and    |
                |                             make it drop its item, if any      |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Randomizer  Use random original power learned  |
                |                             regardless of FP required          |
                ------------------------------------------------------------------
                | STAT BONUSES: STR +15%, VIT +15%, SOR +15%, RES +15%           |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Dan Dairam |  Spacetime Guardian   Found: Promised Catacombs             |
      +------------+--------------------------------------------------------------
                | HI-COMBO: System Chronos    Freezes time for all but Tim for   |
                |                             three turns with spacetime magic   |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Move Canceller   Chance of canceling target's  |
                |                                  action for that turn          |
                ------------------------------------------------------------------
                | STAT BONUSES: SOR + 50%                                        |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Raftina    |  Love Guardian     Found: Sacrificial Altar/see side quests |
      +------------+--------------------------------------------------------------
                | HI-COMBO: Seraphim Goat     Chance of instant death to all and |
                |                             heals party unless fight is over   |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Invincible   Render character immune to all    |
                |                              attacks and effects that turn     |
                ------------------------------------------------------------------
                | STAT BONUSES: STR +5%, VIT +20%, SOR +30%, RES +5%             |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Justine    |  Courage Guardian  Found: Sacrificial Altar/see side quests |
      +------------+--------------------------------------------------------------
                | HI-COMBO: Justine Attack    Non-elemental assault on all foes  |
                |                             Voltron-style robot attack         |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Branch Zap   Normal attack hits all targets    |
                |                              in same turn, dividing damage     |
                ------------------------------------------------------------------
                | STAT BONUSES: STR +20%, VIT +10%, RES +30%                     |
                ------------------------------------------------------------------
    
      +------------+--------------------------------------------------------------
      | Zephyr     |  Hope Guardian     Found: Sacrificial Altar/see side quests |
      +------------+--------------------------------------------------------------
                | HI-COMBO: Terra Faust       All-element cosmic supernova       |
                |                             Exploits any elemental weakness    |
                ------------------------------------------------------------------
                | CUSTOM COMMAND: Force Charge   Increase force meter by one     |
                |                                level (i.e. 25 FP)              |
                ------------------------------------------------------------------
                | STAT BONUSES: STR +20%, VIT +20%, SOR +10%                     |
                ------------------------------------------------------------------
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9b) ITEMS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                                          Sale
    Name           Effect                                 Price   Location found
    ===============================================================================
    TeleportGem | Travel instantly to known town        |  --  | Any shop
    TeleportOrb | Same as above but permanent inventory |  --  | T'Bok Village
    Heal Berry  | Restore up to 500HP in one            |   15 | Various
    Big Berry   | Restore up to 2000HP in one           |  150 | Various
    Mega Berry  | Restore HP fully in one               |  750 | Various
    ReviveFruit | Bring dead character back to life     | 1500 | Various
    Full Revive | Revive with full HP                   | 3750 | Various
    Mini Carrot | Add 25 FP to single character         |   37 | Various
    Full Carrot | Raise FP to 100 in single character   |   75 | Various
    Bullet Load | Refill ammo of one ARM                |   15 | Various
    Antidote    | Cure poison/vile poison               |   15 | Various
    Medicine    | Cure disease in one                   |   15 | Various
    Toy Hammer  | Cure forgetfulness in one             |   15 | Various
    Violet Rose | Cure ability block in one             |   15 | Various
    Peppy Acorn | Cure downhearted in one               |   15 | Various
    Pinwheel    | Cure confusion in one                 |   15 | Various
    Pixie Dust  | Cure paralysis in one                 |   15 | Various
    Softener    | Cure petrification in one             |   15 | Various
    War Respite | Cure all statuses in one              | 3750 | Various
    Ambrosia    | Cure all and fully heal one           | 7500 | Various
    Tiny Flower | Raise LCK by one level                |  --  | Various
    Lucky Card  | Double EXP and gella from fight       |   15 | Various
    STR Apple   | Increase STR permanently by 2         |  --  | Various
    VIT Apple   | Increase VIT permanently by 2         |  --  | Various
    SOR Apple   | Increase SOR permanently by 2         |  --  | Various
    RES Apple   | Increase RES permanently by 2         |  --  | Various
    Duplicator  | Open magical locks on chest and doors |  --  | Various
    Secret Key  | Open doors in Good Luck Zone          | 1500 | Steal from Golpa
    Stone       | Use with Stare Roe's Shoot, lvl 1     |    1 | Dropped by various
    Boomerang   | Use with Stare Roe's Shoot, lvl 2     |  150 | Dropped by various
    Chakram     | Use with Stare Roe's Shoot, lvl 3     |  450 | Dropped by various
    Bust        | Use with Stare Roe's Shoot, lvl 4     |  900 | Dropped by various
    Spoon       | Use with Stare Roe's Shoot, lvl 5     | 1875 | Dropped by various
    Grenade     | Use with Stare Roe's Shoot, lvl 6     | 3750 | Dropped by various
    Shuriken    | Use with Stare Roe's Shoot, lvl 7     | 6000 | Bad News/Murdoch
    Viper Fang  | Use with Stare Roe's Shoot, lvl 8     | 9999 | Spiral Tower area
    Earth Groan | Use with Rigdobrite's Artifact, earth |  --  | Meteorite Crater
    Water Drip  | Use with Rigdobrite's Artifact, water |  --  | Meteorite Crater
    Fire Rage   | Use with Rigdobrite's Artifact, fire  |  --  | Meteorite Crater
    Zephyr Claw | Use with Rigdobrite's Artifact, wind  |  --  | Meteorite Crater
    Snowflake   | Use with Rigdobrite's Artifact, ice   |  --  | Meteorite Crater
    Thunderclap | Use with Rigdobrite's Artifact, spark |  --  | Meteorite Crater
    Light Flash | Use with Rigdobrite's Artifact, light |  --  | Meteorite Crater
    Pitch Dark  | Use with Rigdobrite's Artifact, dark  |  --  | Meteorite Crater
    Crest Cap   | Holds a spell for one use by anyone   |  --  | Various
    Crest       | For inscribing a spell                |  --  | Various
    Crest E     | Inscribed spell uses 1/2 the FP       |  --  | Pirate's Warren
    Crest S     | Inscribed spell is 50% stronger       |  --  | Lost Garden
    Mecha Boost | Raise Hob&Nob's ATP by 5%             |  --  | Various
    Gimel Coin  | Lets you restart a battle when dead   |  --  | Various
    Jail Card   | Opens doors in Illsveil Prison        |  --  | Illsveil Prison
    Map Scope   | Shows map of your area                |  --  | Under Traffic
    Data Tablet | Odessa data device                    |  --  | Inner Sea
    Recorder    | Records and plays back voices         |  --  | Alchemic Plant
    Conductor   | Powers elevators in Lost City Archeim |  --  | Lost City Archeim
    Stone Drago | Contains Zephyr                       |  --  | Sacrificial Altar
    Stone Lion  | Contains Justine                      |  --  | Sacrificial Altar
    Stone God   | Contains Raftina                      |  --  | Sacrificial Altar
    ==============================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9c) EQUIPMENT - WEAPONS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    In case you can't figure it out for some reason: Gun Warrior = Ashley
                                                     Prisoner 666 = Brad
                                                     Crest Sorceress = Lilka
                                                     Zoa Priest = Tim
                                                     Bounty Hunter = Kanon
                                                     Crimson Noble = Marivel
                                                     Sword Saint = Anastasia
    
    Weapons for a Gun Warrior (Bayonets)
    
    Name            |  ATP |  Buy | Sell |  Location
    ===========================================================
    Longhorn        |    0 |  --  |    7 |  Initial equipment
    Rhino Shot      |   +3 |  110 |   82 |  Town of Meria shop
    Riot Ram        |   +8 |  500 |  375 |  Damzen City shop
    Greyhound       |  +15 | 1450 | 1087 |  Halmetz shop
    Raid Blast      |  +24 | 3100 | 2325 |  Sielje Region shop
    Dual Shot       |  +35 | 4200 | 3150 |  Quartly shop
    SniperShark     |  +48 | 5500 | 4125 |  Guild Galad shop
    D Bison         |  +63 |  --  | 4650 |  Coffin of 100 Eyes
    Sonic Burst     |  +80 | 6800 | 5100 |  Palace Village shop
    Obelisk Gun     | +120 |  --  | 6600 |  Fiery Wreckage
    Shootn Star     | +250 |  --  | 9000 |  Defeat Titanius
    ------------------------------------------------------------
    
    
    Weapons for Prisoner 666 (Might Gloves)
    
    Name            |  ATP |  Buy | Sell |  Location
    ============================================================
    Iron Fist       |    0 |  --  |    7 |  Initial equipment
    Hammer Fist     |   +3 |  120 |   90 |  Town of Meria shop
    Punch Drunk     |   +9 |  600 |  450 |  Damzen City shop
    Knuckle Arm     |  +16 | 1600 | 1200 |  Halmetz shop
    Crisis Arm      |  +28 | 3500 | 2625 |  Sielje Region shop
    Mirage Hand     |  +42 | 4600 | 3450 |  Quartly shop
    Uppercut        |  +96 |  --  | 3900 |  Battle with FakeBrad
    100 Knuckle     | +118 | 6300 | 4725 |  Palace Village shop
    Giant Fist      | +144 |  --  | 6750 |  Raypoint Geo
    ------------------------------------------------------------
    
    
    Weapons for a Crest Sorceress (Umbrellas)
    
    Name            |  ATP |  Buy | Sell |  Location
    ============================================================
    Mumbrella       |    0 |  --  |    7 |  Initial equipment
    Flumrella       |   +2 |   90 |   67 |  Town of Meria shop
    PixyParasol     |   +5 |  400 |  300 |  Damzen City shop
    Sunshade        |  +10 | 1200 |  900 |  Halmetz shop
    Gay Parasol     |  +16 | 2500 | 1875 |  Sielje Region shop
    Elf Parasol     |  +25 | 3900 | 2925 |  Quartly shop
    Geranium        |  +33 | 4800 | 3600 |  Guild Galad shop
    Dumbrella       |  +44 |  --  | 4050 |  Coffin of 100 Eyes
    Bow Parasol     |  +56 | 6200 | 4650 |  Palace Village shop
    Pulbo Calbo     |  +84 |  --  | 6600 |  Raypoint Flam
    Black Queen     | +182 |  --  | 8625 |  Defeat Zavorg
    ------------------------------------------------------------
    
    
    Weapons for a Zoa priest (Staffs)
    
    Name            |  ATP |  Buy | Sell |  Location
    ============================================================
    Magic Staff     |    0 |  --  |    7 |  Initial equipment
    Dream Wand      |   +5 | 2300 | 1725 |  Sielje Region shop
    Rune Staff      |  +13 | 3600 | 2700 |  Quartly shop
    Magic Wand      |  +22 | 4500 | 3375 |  Guild Galad shop
    Crest Wand      |  +34 |  --  | 3825 |  Coffin of 100 Eyes
    Holy Staff      |  +45 | 7500 | 5625 |  Palace Village shop
    Fate Staff      |  +73 |  --  | 6750 |  Raypoint Wing
    Dist Dims       | +171 |  --  | 9000 |  Defeat Zolinge
    ------------------------------------------------------------
    
    
    Weapons for a Bounty Hunter (Blades)
    
    Name            |  ATP |  Buy | Sell |  Location
    ============================================================
    Baserade        |    0 |  --  |    7 |  Initial equipment
    Main Gauche     |  +23 |  --  | 5250 |  Grotto of Lourdes
    Bright Edge     |  +37 | 8000 | 6000 |  Palace Village shop
    Quick Knife     |  +52 |  --  | 6750 |  Raypoint Muse
    Violator        | +150 |  --  | 7500 |  Defeat Xenon
    ------------------------------------------------------------
    
    
    Weapon for a Crimson Noble (Telepathic attack robots)
    
    Name            |  ATP |  Buy | Sell |  Location
    ============================================================
    Hob & Nob       |    0 |  --  |  --  |  Initial equipment
    ------------------------------------------------------------
    
    
    Weapon for a Sword Saint
    
    Name            |  ATP |  Buy | Sell |  Location
    ============================================================
    Argetlahm       |    0 |  --  |  --  |  Initial equipment
    ------------------------------------------------------------
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9d) EQUIPMENT - ARMOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Protective Gear for a Gun Warrior
    
    Name            |  DFP |  Buy | Sell |  Location
    ============================================================
    (body)
    Jean Jacket     |    0 |  --  |    7 |  Initial equipment
    Hard Jumper     |   +2 |   90 |   67 |  Town of Meria shop
    Flak Jacket     |   +6 |  450 |  337 |  Damzen City shop
    Ti Jacket       |  +12 | 1300 |  975 |  Holst shop
    Chain Mail      |  +19 | 3000 | 2250 |  Sielje Region shop
    Full Metal      |  +27 | 4000 | 3000 |  Quartly shop
    Bounty Gard     |  +36 | 5300 | 3975 |  Guild Galad shop
    Trench Coat     |  +46 |  --  |    ? |  Coffin of 100 Eyes
    Cloth Coat      |  +57 | 7200 | 5400 |  Palace Village shop
    Red Jacket      |  +82 |  --  | 6750 |  Fiery Wreckage
    Nine Lives      | +180 |  --  | 9750 |  Glaive Le Gable
      (also MGR+100)
       -   -   -   -   -   -   -   -   -   -   -   -   -
    (head)
    Cowboy Hat      |    0 |  --  |    7 |  Initial equipment
    10-Gal Hat      |   +5 |  --  |  450 |  Town of Meria
    Red Cap         |  +11 |  --  |  900 |  Sylvaland Castle
    Migrant Hat     |  +18 |  --  | 1425 |  Tunnel to Sielje
    Lone Wolf       |  +27 |  --  | 2100 |  Slayheim Castle
    Sunbird Hat     |  +37 |  --  | 2850 |  Sacrificial Altar
    Texas No.       |  +59 |  --  | 4500 |  Good Luck Zone
    ------------------------------------------------------------
    
    
    Protective Gear for Prisoner 666
    
    Name            |  DFP |  Buy | Sell |  Location
    ============================================================
    (body)
    Army Vest       |    0 |  --  |    7 |  Initial equipment
    Ti Plate        |   +3 |  100 |   75 |  Town of Meria shop
    Travel Vest     |   +7 |  500 |  375 |  Damzen City shop
    Camo Vest       |  +15 | 1400 | 1050 |  Holst shop
    Metal Plate     |  +23 | 3200 | 2400 |  Sielje Region shop
    Ferdinand       |  +33 | 4500 | 3375 |  Quartly shop
    Best Vest       |  +69 |  --  | 4575 |  Defeat Belleclaire
    Breastplate     |  +83 | 7200 | 5400 |  Palace Village shop
    Cromwell        |  +99 |  --  | 6675 |  Raypoint Geo
    Braver Vest     | +216 |  --  | 8250 |  Glaive Le Gable
      (also MGR+100)
       -   -   -   -   -   -   -   -   -   -   -   -
    (head)
    Bandanna        |   0  |  --  |    7 |  Initial equipment
    Head Gear       |  +6  |  --  |  375 |  Mt. Chug-Chug
    Hard Gear       |  +13 |  --  |  750 |  Baskar Village
    Plus Band       |  +22 |  --  | 1200 |  Slayheim Castle
    Hyper Gear      |  +45 |  --  | 1725 |  Sacrificial Altar
    Dead Heat       |  +71 |  --  | 3000 |  Defeat Geo Knight
    ------------------------------------------------------------
    
    
    Protective Gear for a Crest Sorceress
    
    Name            |  DFP |  MGR |  Buy | Sell |  Location
    ===================================================================
    (body)
    Breeze Cape     |    0 |    0 |  --  |    7 |  Initial equipment
    Mage Robe       |   +1 |   +3 |   80 |   60 |  Town of Meria shop
    Mist Blazer     |   +4 |   +5 |  300 |  225 |  Damzen City Shop
    Purple Vest     |   +8 |   +8 | 1000 |  750 |  Holst shop
    Silky Robe      |  +13 |  +11 | 2100 | 1575 |  Sielje Region shop
    Shield Cape     |  +19 |  +12 | 3500 | 2625 |  Quartly shop
    Maygas Robe     |  +25 |  +14 | 4200 | 3150 |  Guild Galad shop
    Azure Vest      |  +32 |  +18 |  --  | 4275 |  Defeat Prismus
    Shiny Cape      |  +40 |  +21 | 6800 | 5100 |  Palace Village shop
    Blue Blazer     |  +57 |  +29 |  --  | 6750 |  Raypoint Flam
    Bridal Gown     | +126 | +200 |  --  | 9000 |  Glaive Le Gable
       -   -   -   -   -   -   -   -   -   -   -   -   -
    (head)
    Hairband        |    0 |  --  |  --  |    7 | Initial equipment
    Cute Ribbon     |   +3 |  --  |  --  |  300 |  Illsveil Prison
    Barrette        |   +7 |  --  |  --  |  600 |  Raline Observatory
    Serenade        |  +12 |  --  |  --  |  975 |  Sielje Region
    Blue Ribbon     |  +19 |  --  |  --  | 1425 |  Closed Mine Shaft
    Moon Pin        |  +26 |  --  |  --  | 1950 |  Sleeping Volcano
    Tiara           |  +41 |  --  |  --  | 3375 |  Defeat Flam Knight
    -------------------------------------------------------------------
    
    
    Protective Gear for a Zoa Priest
    
    Name            |  DFP |  MGR |  Buy | Sell |  Location
    ===================================================================
    (body)
    Chic Poncho     |    0 |    0 |  --  |    7 |  Initial equipment
    Sand Poncho     |   +5 |   +4 | 2000 | 1500 |  Sielje Region shop
    Cute Bolero     |  +11 |   +7 | 3300 | 2475 |  Quartly shop
    Sun Poncho      |  +17 |  +11 | 4300 | 3225 |  Guild Galad shop
    Blue Wind       |  +24 |  +18 |  --  | 4125 |  Defeat Drawdo
    Safe Bolero     |  +32 |  +25 | 6800 | 5100 |  Palace Village shop
    Shellwind       |  +49 |  +41 |  --  | 6675 |  Raypoint Wing
    Labyrinthos     | +118 | +121 |  --  | 7875 |  Glaive Le Gable
       -   -   -   -   -   -   -   -   -   -   -   -   -
    (head)
    White Plume     |    0 |  --  |  --  |    7 |  Initial equipment
    Eagle Quill     |   +5 |  --  |  --  |  825 |  Sielje Region, behind library
    Lucky Comb      |  +12 |  --  |  --  | 1275 |  Guild Galad train station
    Mir Feather     |  +19 |  --  |  --  | 1875 |  Sacrificial Altar
    Nisaba Wing     |  +34 |  --  |  --  | 3225 |  Defeat Wing Knight
    -------------------------------------------------------------------
    
    
    Protective Gear for a Bounty Hunter
    
    Name            |  DFP |  Buy | Sell |  Location
    ============================================================
    (body)
    Breast Mail     |    0 |  --  |    7 |  Initial equipment
    Lamellar        |  +19 |  --  | 4125 |  Defeat Magmalizer
    White Crest     |  +30 | 6500 | 4875 |  Palace Village shop
    Cuirass         |  +42 |  --  | 6000 |  Raypoint Muse
    Coiste Bua      | +130 |  --  | 7125 |  Glaive Le Gable
      (also MGR+90)
       -   -   -   -   -   -   -   -   -   -   -
    (head)
    Circlet         |  0   |  --  |    7 |  Initial equipment
    Silver Circ     |  +9  |  --  | 2250 |  Lost City Archeim
    Shamir          |  +29 |  --  | 3600 |  Defeat Muse Knight
    ------------------------------------------------------------
    
    
    Protective Gear for a Crimson Noble
    
    Name            |  DFP |  MGR |  Buy | Sell |  Location
    ===================================================================
    (body)
    Black Cape      |    0 |    0 |  --  |    7 |  Initial equipment
    Ebony Shade     |  +12 |   +4 |  --  |    7 |  Promised Catacombs
    Bloody Cape     |  +47 |  +20 |  --  |    7 |  Thunder Lion Cage
       -   -   -   -   -   -   -   -   -   -   -   -   -
    (head)
    Goggles         |    0 |  --  |  --  |    7 |  Initial equipment
    Mad Goggles     |  +26 |  --  |  --  |    7 |  Defeat Zyclus
    -------------------------------------------------------------------
    
    
    Protective Gear for a Sword Saint
    
    Name            |  DFP |  Buy | Sell |  Location
    ============================================================
    (body)
    Ankh Cross      |    0 |  --  |  --  |  Initial equipment
       -   -   -   -   -   -   -   -   -   -   -   -
    (head)
    SilverTiara     |    0 |  --  |  --  |  Initial equipment
    ------------------------------------------------------------
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9e) EQUIPMENT - GEAR (ACCESSORIES)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Name            | Effect                                   | Found
    ===============================================================================
    Memo Pen        | Prevent forgetfulness status completely  | Halmetz
    Blue Anklet     | Prevent paralysis status completely      | Sylvaland Castle
    Clear Chime     | Prevent confusion status completely      | Sylvaland Castle
    Heart Leaf      | Prevent downhearted status completely    | Hidden Trial Arena
    Gaze Mirror     | Prevent petrified status completely      | Holst
    Hazel Sprig     | Prevent diseased status completely       | Sylvalnd Castle
    Silver Harp     | Prevent ability block status completely  | Sylvaland Castle
    Moonstone       | Prevent poison and vile poison           | Under Traffic
    Holy Grail      | Prevent instant death completely         | Slayheim Reflector
    Full Libra      | Prevent all status abnormalities         | Glaive Le Gable
    Power Boost     | Increase base STR and ATP by 20%         | Pirate's Warren
    Mystic Word     | Increase base SOR and MGR by 10%         | Damzen City
    Secret Sign     | Increase base SOR and MGR by 20%         | Slayheim Castle
    Holy Tablet     | Increase base SOR and MGR by 30%         | Raypoint Flam
    Necromicon      | Increase base SOR and MGR by 50%         | Necromicon drops
    Mittens         | Increase base DFP by 10%                 | Damzen City
    Kid Gloves      | Increase base DFP by 20%                 | Pirate's Warren
    Gauntlets       | Increase base DFP by 30%                 | Raypoint Flam
    Reflex          | Increase base DFP by 50% and cast Reflect| Raypoint Muse
    Missanga        | Raise Luck by 1 level                    | Slayheim Reflector
    Amulet          | Raise Luck by 2 levels                   | Good Luck Zone
    Teddy Bear      | Stop Luck from dropping during inn stay  | Odd Headquarters
    Talisman        | Restore 10% of max HP after each turn    | Pirate's Warren
    Life Orb        | Fully restore HP at end of battle        | Lost City Archeim
    Odd Sandals     | Increase monster encounter rate          | Odd Headquarters
    Weathervane     | Prevents all surprise-type encounters    | Island Outpost
    Elven Boots     | Gain surprise on a 1/3 probability       | Slayheim Castle
    Elven Cloak     | Increases the time to cancel a battle    | Pirate's Warren
    Scapegoat       | Takes killing blow in place of wearer    | Various
    SheriffStar     | Increase base STR+20%, SOR+50%, & LCK+2  | Defeat Ragu
                    |   and prevent all negative statuses      |
    Force Unit      | FP charges twice as quickly in battle    | Defeat Angolmois
    Fire Ring       |                                          |
    Ice Ring        |   All rings add their element to         | All rings found
    Water Ring      |   normal attacks by the wearer, and      | in flying
    Wind Ring       |   divide elemental damage received       | Valeria Chateau
    Earth Ring      |   of that type by half                   | ring shop
    Thor Ring       |                                          |
    Dark Ring       |                                          |
    Light Ring      |                                          |
    ===============================================================================
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9f) PERSONAL SKILLS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Name             Description                                 #levels Points/Lvl
    ===============================================================================
    Cut FP use       Reduce FP cost of attacks by 1                 3         2
    Restore HP       Heal 15% of max HP when force level rises      3         4
    Critical         Increase chance of making critical hits        3         2
    Counter          Increase chance of making counterattacks       3         2
    Convert HP       After battle, change remaining FP into HP      3         3
    FP Up            Increase FP when near death                    2         2
    Down Guard       Increases protection against instant death     2         2
    Up M Attack      Increases magic attack power                   3         3
    Up M Defend      Decreases damage received from magic           3         3
    Up HP            Max HP increases more when leveling up         3         3
    Up Param.        Increases all stats when force level rises     3         4
    Adv. Guard       Repel normal attacks before they hit           3         2
    Restore HP2      Heals character when level increases           2         1
    RES Up           Increases physical defense when near death     3         2
    Auto Guard       Automatically defends when near death          2         1
    Up P Attack      Increases physical attack power                3         4
    Up P Defend      Increases physical defense                     3         4
    Poison           Increases resistance to poison status          3         1
    Disease          Increases resistance to disease status         3         1
    Forgetful        Increases resistance to forgetful status       3         1
    Blocking         Increases resistance to ability blocking       3         1
    Downhearted      Increases resistance to downhearted status     3         1
    Confusion        Increases resistance to confused status        3         1
    Sleep            Increases resistance to falling asleep         3         1
    Paralysis        Increases resistance to paralyzed status       3         1
    Petrify          Increases resistance to petrification          3         1
    -------------------------------------------------------------------------------
    
    ** NOTES ON PERSONAL SKILLS: **
    
    First of all, all of the following is my opinion, which may or may not be
    shared by others.  Ultimately, it's your decision how to spend your PS points.
    I'll list the most useful ones first, and the essentially useless ones last.
    In most cases, you want to increase the useful skills to their highest level at
    some point, but it's up to you if you raise one skill in one go or spread your
    points out to increase many skills gradually.
    
      -== USEFUL SKILLS ==-
    
    Up HP: This should be the first skill that each character invests in, as early
           in the game as possible (and when a new character joins the party, get
           to a town and buy it at the first opportunity).  This provides greater
           Max HP increases when you level up.  Doing this early will significantly
           enhance your Max HP when you've reached higher levels, and could be
           essential to surviving attacks by the most powerful bosses.
           Unfortunately, the lower-HP characters (Lilka and Tim) will still never
           be HP powerhouses, but it will still help to keep them alive so that
           they have the chance to heal themselves and others in battle.
    
    Up Param.: Also highly useful, especially against the later powerful bosses.
               All of your stats increase as your Force meter increases.  You can
               wait to buy it until late in the game, though.
    
    Restore HP: You gain HP with every force level increase during battle.  This is
                a great counter to strong enemy attacks, the damage from which will
                boost your force meter and thus heal a good chunk of the damage,
                largely negating the effect of the attack.
    
    Up M/P Attack: There's never harm in being able to do more damage to your
                   enemies.  In order to not waste PS point, however, only buy Up P
                   Attack for your physical fighters, and Up M Attack for your
                   magic users.
    
    Up M/P Defend: These are especially useful when applied to characters whose
                   strength is in the opposite realm, i.e. buy Up P Defend for
                   the physically weak (e.g. Lilka, Tim), and Up M Defend for the
                   magically deficient (e.g. Ashley, Brad), in order to make them
                   a bit better able to withstand all types of attacks.
    
    Adv. Guard: This gives your characters a surprisingly effective parry move to
                block physical attacks.  When an attack is successfully avoided in
                this way, you also receive quite a bit of an FP boost, often more
                than the attack would have provided had it connected.  Use in
                conjunction with the Counter skill to lay waste with your fist
                fighters.
    
    Critical: A critical hit, on top of an already powerful blow, increases the
              damage caused by 50%.
    
    Counter: Allows a free attack after receiving a physical hit, even if it was
             blocked or dodged.  Most useful on Brad, still useful on Kanon or
             Ashley as well.  Be careful, though, about using a character with this
             ability in your battle party when you're trying to let Tim get kills
             to learn his Guardina Magic, have Marivel learn Red Skills, or have
             Kanon learn her upper level Bionic attacks, because a countering
             character can remove your target from the battle before you accomplish
             your intended task.
    
    
      -== USELESS SKILLS ==-
    
    FP Up: Most of the time, if you're near death you've already taken a good
           amount of damage, which should boost your FP on its own, and there
           aren't many particular high-FP cost actions that will miraculously get
           you out of a jam on their own.  By the time your next turn comes around,
           if you're still alive you should just go ahead and use a healing item.
    
    Restore HP2: Healing a character when he/she levels up?  This happens
                 infrequently enough to make this skill a waste of points.
    
    Down Guard: Actually, this one is borderline useful, defending against instant
                death attacks as it does.  However, those types of attacks
                frequently miss on their own, and there is almost never a risk of
                one wiping out your entire party at once, so you will have the
                opportunity to revive fallen members.  And equipping the Holy Grail
                is the only thing that will grant you 100% protection.
    
    Auto Guard: If you're near death, then whatever you're fighting is likely
                powerful enough to kill you off with another attack regardless of
                whether you're defending or not.
    
    RES up: Same as above.
    
    Convert HP: Healing after a battle can be easily accomplished using healing
                items, or at the start of the next fight with a spell.  Besides,
                if you have FP in a fight, you should use it effectively rather
                than just save it to provide you with a little bit of healing
                afterwards.
    
    Cut FP use: Narrowly decreases the FP cost of actions, but not enough to make
                any significant difference.
    
    Poison   \
    Disease   \
    Forgetful  \
    Blocking    \
    Downhearted  }: Even at their highest level, these skills will still not give
    Confusion   /   you 100% protection against the respective status ailments.
    Sleep      /    If a monster's (or more commonly, a boss's) attack is truly
    Paralysis /     meant to cause a status ailment, it will do so regardless of
    Petrify  /      your degree of resistance.  The only absolute protection from
                    status changes is to equip the appropriate gear.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9g) EXPERIENCE POINTS/LEVEL
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here are the number of points each character must gain to reach each next
    level.  The number refers to the points needed since reaching the previous
    level.  So for example, to go from level 10 to level 11, each character must
    gain an additional 1650 points.
    
    Lvl   Exp          Lvl   Exp          Lvl   Exp          Lvl   Exp
    =============      =============      =============      =============
    11    +1650        12    +1800        13    +1800        14    +2000
    15    +2500        16    +3000        17    +4000        18    +5000
    19    +6000        20    +6500        21    +6500        22    +9500
    23    +10000       24    +12000       25    +14000       26    +17000
    27    +17000       28    +17000       29    +18000       30    +19000
    31    +23000       32    +24000       33    +26000       34    +26000
    35    +26000       36    +26000       37    +27000       38    +27000
    39    +29000       40    +29000       41    +38000       42    +38000
    43    +38000       44    +44000       45    +45000       46    +54000
    47    +61000       48    +62000       49    +62000       50    +62000
    51    +70000       52    +76000       53    +82000       54    +88000
    55    +94000       56    +100000      57    +100000      58    +100000
    59    +100000      60    +100000      61    +100000      62    +100000
    63    +100000      64    +100000      ...I could keep going, but you get the
                                             point from here on in.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       9h) DUPLICATOR LOCATIONS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This list was specially requested, as these are difficult to locate in the
    game, but are invaluable for opening all of those magically-sealed chests and
    doors.  Most of them found using the field search function, and these are much
    easier to locate once you have Kanon with her radar ability in your party.
    
        # found   | Location
       =========================================================================
            1     | In field, between Sylvaland Castle and Halmetz
            1     | Tunnel to Sielje Region, in chest
            1     | In field in Quartly Desert
            1     | Slayheim Castle, in chest
            1     | In field, en route to Closed Mine Shaft
            1     | Coffin of 100 Eyes, in chest
            4     | Grotto of Lourdes, in chests in secret room
            1     | In field, across mountain range from S Urartu Station
            1     | In field, on NW tip of island with Raypoint Flam
            1     | Lost Garden in chest
        unlimited | Steal from Babalous near Meteorite Crater in S of world map
        unlimited | Dropped by Hyulkontons (see Monster Album for location)
       =========================================================================
    
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
     \                                                                           /
      }                      10) BESTIARY / MONSTER ALBUM                       {
     /                                                                           \
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    This listing is filled not only with all of the information that you would find
    in the in-game monster album if you defeated every monster in the game, but
    some vital additional information too.  I have painstakingly sought out each
    monster in game to provide you with their special attacks, the experience
    obtained from defeating them, Boss's HP, what they divide into (using Tim's
    level 3 force ability), and the location for finding them.  Thanks to Djameson
    for his excellent monster FAQ that helped me locate that last half-dozen
    monsters in the outer sea that continued to elude me.
    
    -------------------------------------------------------------------------------
    001. A Bao A Qu
    
             Lv: 42   HP: 5000       Weak: Earth
             Exp: 3000               Half:
             Gella: 3000             Resist:
                                     Absorb: Wind
             Drop: Grenade
             Steal: Heal Berry
    
           Location: Lost Garden island
                                  Name            Effect
           Special attacks:      Killer Maser    Laser hits all targets for damage
                                 Arc en Ciel     Multiple status effects to all
    
           Divides into: Necrosaurus
    
    -------------------------------------------------------------------------------
    002. Aaman
    
             Lv: 40   HP: 800        Weak: Wind
             Exp: 500                Half: Earth
             Gella: 1000             Resist:
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                             Name              Effect
           Special attacks: Canceller         Cancel all targets' remaining actions
                            Resonance Quake   Vibrations damage entire party
                            Combination Form  Heavy attack on single
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    003. Aello
    
             Lv: 40   HP: 700        Weak: Earth
             Exp: 750                Half:
             Gella: 2000             Resist: Wind
                                     Absorb:
             Drop: Mini Carrot
             Steal: Mega Berry
    
           Location: Lost Garden island
                                  Name            Effect
           Special attacks:      Pelitt          Damage single target
                                 Pickpocket      Steal item from your inventory
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    004. Agawogdent
    
             Lv: 43   HP: 2000       Weak: Ice
             Exp: 750                Half:
             Gella: 3000             Resist:
                                     Absorb: Water
             Drop: Antidote
             Steal: Big Berry
    
           Location: Lost Garden island, Promised Catacombs
                               Name                Effect
           Special attacks:   Contaminate Crust   Damage all targets with earth
                              Capillary Ray       Poison all targets via laser beam
    
           Divides into: Blue Snail
    
    -------------------------------------------------------------------------------
    005. Agion
    
             Lv: 40   HP: 700        Weak:
             Exp: 750                Half:
             Gella: 500              Resist: All elements
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Lost Garden Island
                                  Name            Effect
           Special attacks:      Booster         Raise ally's stats & cast reflect
                                 Summon Hero     Call a colored Agion to the fray
    
           Divides into: Agion [of whatever color it summons]
    
           *Note: only appears by surprise.  A particular Agion will always summon
                  the same colored Agion.  Summon Hero is only used when an Agion
                  is fighting alone (i.e. his partner is dead).
    
    -------------------------------------------------------------------------------
    006. Agion Black
    
             Lv: 42   HP: 2000       Weak: Light
             Exp: 750                Half:
             Gella: 2500             Resist:
                                     Absorb: Dark
             Drop:
             Steal: Heal Berry
    
           Location: Spiral Tower/Lost Garden area
                                  Name            Effect
           Special attacks:      Black Heart     Dark explosion on single target
    
           Divides into: HelterSkelter
    
           * Note: summoned by Agion *
    
    -------------------------------------------------------------------------------
    007. Agion Blue
    
             Lv: 42   HP: 2000       Weak: Lightning
             Exp: 750                Half:
             Gella: 2500             Resist:
                                     Absorb: Water
             Drop:
             Steal: Heal Berry
    
           Location: Spiral Tower/Lost Garden area
                                  Name            Effect
           Special attacks:      Voge            Tidal wave drowns all targets
    
           Divides into: HelterSkelter
    
           * Note: summoned by Agion *
    
    -------------------------------------------------------------------------------
    008. Agion Red
    
             Lv: 42   HP: 2000       Weak: Ice
             Exp: 750                Half:
             Gella: 2500             Resist:
                                     Absorb: Fire
             Drop:
             Steal: Heal Berry
    
           Location: Spiral Tower/Lost Garden area
                                  Name            Effect
           Special attacks:      Fire Breath     Fire-element gas blown at single
    
           Divides into: HelterSkelter
    
           * Note: summoned by Agion *
    
    -------------------------------------------------------------------------------
    009. Agion White
    
             Lv: 42   HP: 2000       Weak: Fire
             Exp: 750                Half:
             Gella: 2500             Resist:
                                     Absorb: Water
             Drop:
             Steal: Heal Berry
    
           Location: Spiral Tower/Lost Garden area
                              Name                Effect
           Special attacks:  Anti-Ground Laser   Light rain on all targets
    
           Divides into: HelterSkelter
    
           * Note: summoned by Agion *
    
    -------------------------------------------------------------------------------
    010. Agion Yellow
    
             Lv: 42   HP: 2000       Weak: Water
             Exp: 750                Half:
             Gella: 2500             Resist:
                                     Absorb: Lightning
             Drop:
             Steal: Heal Berry
    
           Location: Spiral Tower/Lost Garden area
                                  Name            Effect
           Special attacks:      Thunder Break   Lightning assault on all
    
           Divides into: HelterSkelter
    
           * Note: summoned by Agion *
    
    -------------------------------------------------------------------------------
    011. Agungaluda
    
             Lv: 41   HP: 800        Weak: Earth
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: Wind
             Drop: Full Revive
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Wind Ripper     Air blade hits one target
                                 Chew Up         Heavy attack on single
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    012. Albion
    
             Lv: 39   HP: 750        Weak: Wind
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Aqua            Water magic on single target
                                 Pickpocket      Steal random item from you
                                 Statue Form     Invulnerable for rest of turn
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    013. Alligatiger
    
             Lv: 35   HP: 680        Weak: Wind
             Exp: 600                Half: Earth
             Gella: 1200             Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Raypoint Geo
                              Name                Effect
           Special attacks:  Petro Touch         Gas petrifies single target
                             Rock Gazer          Earth erupts under one foe
                             Combination Form    Heavy attack
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    014. Alphael - BOSS
    
             Lv: 18   HP: 5000       Weak: Earth
             Exp: 2700               Half:
             Gella: 2700             Resist:
                                     Absorb: Wind
             Drop:
             Steal:
    
           Location: Town of Meria Air Battle
                                  Name            Effect
           Special attacks:      Leg Claw        Strike target with either leg
                                 RF Blade        Laser from head hits all targets
    
           Other parts:      HP     EXP    GELLA   Other effects
               Right Leg     2500   1350   1350    Both are Weak: Earth  Half: Wind
               Left Leg      2500   1350   1350    Both drop RES Apples
    
    -------------------------------------------------------------------------------
    015. Amon
    
             Lv: 41   HP: 560        Weak:
             Exp: 500                Half: All elements
             Gella: 1000             Resist:
                                     Absorb:
             Drop:
             Steal: Mega Berry
    
           Location: Werewolf's Den
                                  Name            Effect
           Special attacks:      White Dagger    Ice spear pierces single target
                                 Frost Bomb      Ice explosion hits all targets
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    016. Angolmois - BOSS
    
             Lv: 87  HP: 100000      Weak:
             Exp: 0                  Half: All elements
             Gella: 0                Resist:
                                     Absorb:
             Drop: Force Unit
             Steal:
    
           Location: Golgotha Prison (sealed monster)
                             Name             Effect
           Special attacks: Great Disaster   Fire damages and confuses all targets
                            The 7th Moon     Cosmic power destroys all targets
                            Aura Bomber      Explosion hits all opponents
                            Regeneration     Heal self fully
                            Smithereens      Devastating physical attack on one
                            Void Effect      Remove positive effects from party
    
    -------------------------------------------------------------------------------
    017. Ant Lion
    
             Lv: 20   HP: 240        Weak: Water, Ice
             Exp: 195                Half:
             Gella: 390              Resist: Earth
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Quartly desert
                                  Name            Effect
           Special attacks:      Buried Alive!   Wave of earth hits all targets
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    018. Antenora (1) - BOSS
    
             Lv: 20   HP: 6000       Weak:
             Exp: 1500               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Mini Carrot
    
           Location: Valeria Chateau assault
                               Name          Effect
           Special attacks:   Ephemeron     Crystal beam damages + various statuses
                              Shockwave     Crystal beam damages all targets
    
    -------------------------------------------------------------------------------
    019. Antenora (2) - BOSS
    
             Lv: 27   HP: 7000       Weak:
             Exp: 3700               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: War Respite
    
           Location: Alchemic Plant
                                  Name            Effect
           Special attacks:   Ephemeron     Crystal beam damages + various statuses
                              Shockwave     Crystal beam damages all targets
    
    -------------------------------------------------------------------------------
    020. Antenora (3) - BOSS
    
             Lv: 36   HP: 16000      Weak:
             Exp: 7000               Half:
             Gella: 7000             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Tiny Flower
    
           Location: Diablo Pillar Antenora
                                  Name            Effect
           Special attacks:   Ephemeron     Crystal beam damages + various statuses
                              Shockwave     Crystal beam damages all targets
    
    -------------------------------------------------------------------------------
    021. Ard (1) - BOSS
    
             Lv:17    HP: 3000       Weak:
             Exp: 750                Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Antidote
    
           Location: Raline Observatory
                              Name                 Effect
           Special attacks:  Bomb Punch           Heavy explosive punch to single
                             Dump Truck Tackle    Body slam single target
    
    -------------------------------------------------------------------------------
    022. Ard (2) - BOSS
    
             Lv: 23   HP: 4000       Weak:
             Exp: 1750               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Medicine
    
           Location: Gate Bridge
                             Name                Effect
           Special attacks: Antitank Punch      Very heavy hit on single target
                            Dump Truck Tackle   Body slam on single target
    
    -------------------------------------------------------------------------------
    023. Ard (3) - BOSS
    
             Lv: 32   HP:5000        Weak:
             Exp: 2250               Half:
             Gella: 4500             Resist:
                                     Absorb:
             Drop: Tiny Flower
             Steal: War Respite
    
           Location: Coffin of 100 Eyes
                             Name                 Effect
           Special attacks: Alter Ego Punch      Heavy explosive punch to single
                            Dump Truck Tackle    Body slam single target
    
    -------------------------------------------------------------------------------
    024. Argoth
    
             Lv: 45   HP: 1200       Weak: Lightning
             Exp: 800                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Medicine
    
           Location: Glaive Le Gable
                                  Name            Effect
           Special attacks:      Ozom Pulse      Confuse all targets with beam
                                 Capillary Ray   Poison all targets with laser
    
           Divides into: Blackou
    
    -------------------------------------------------------------------------------
    025. Arioch
    
             Lv: 2    HP: 3000       Weak: Earth
             Exp: 1500               Half:
             Gella: 5000             Resist:
                                     Absorb: All elements except Earth
             Drop: Antidote
             Steal: Medicine
    
           Location: Gated Sea small island
                              Name                Effect
           Special attacks:  Disease Cloud       Cause disease in all targets
                             Toxic Breath        Poison single target with gas
                             Hurricane Bolt      Wind storm hits all opponents
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    026. Armordrake
    
             Lv: 25   HP: 1000       Weak:
             Exp: 230                Half: All elements
             Gella: 460              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: small island on W of world map, near Raypoint Wing
                                  Name            Effect
           Special attacks:      Hi-Barrier      Raise own DFP and MGR
                                 Critical        Heavy physical attack
    
           Divides into: Bonedrake
    
    -------------------------------------------------------------------------------
    027. Arms Killer - BOSS
    
             Lv: 32   HP: 8000       Weak: Dark
             Exp: 5000               Half:
             Gella: 5000             Resist: Light
                                     Absorb:
             Drop:
             Steal: Mini Carrot
    
           Location: Coffin of 100 Eyes
                             Name             Effect
           Special attacks: Repulser Blast   Heavy damage on single target
                            Biolaser         Moderate damage on single target
                            Black Heart      Dark explosion on single target
                            Rayxander        Massive explosion damages entire party
                            Capillary Ray    Laser from claw poisions each target
                            Coldray Gimlet   Claw uses ice attack on all targets
                            Fire Crystal     Claw uses fire attack on all targets
    
           Other parts:         HP    EXP   GELLA        Other effects
               Right Claw       3000  2500  2500         Drops Bullet Load
               Left Claw        3000  2500  2500         Drops Bullet Load
    
    -------------------------------------------------------------------------------
    028. Asmodeus
    
             Lv: 36   HP: 6000       Weak: Light
             Exp: 1000               Half: All elements except Light and Dark
             Gella: 2000             Resist:
                                     Absorb: Dark
             Drop: Mega Berry
             Steal: Full Revive
    
           Location: Trapezohedron, Monster Island
                              Name                 Effect
           Special attacks:  Prohibited Spell??   Explosion damages all targets
                             Tactless             Heavy physical attack
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    029. Assassin Bug
    
             Lv: 13   HP: 170        Weak: Ice
             Exp: 70                 Half:
             Gella: 210              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Holst region, Raline Observatory region
                                  Name            Effect
           Special attacks:      Dead End        Cause instant death in single
    
           Divides into: Dryad
    
    -------------------------------------------------------------------------------
    030. Atlas
    
             Lv: 36   HP: 3500       Weak: Wind
             Exp: 1000               Half: All elements except Wind and Earth
             Gella: 1500             Resist:
                                     Absorb: Earth
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Raypoint Geo
                                  Name            Effect
           Special attacks:      Planet Dust     Meteors rain down on all targets
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    031. Aughisky
    
             Lv: 35   HP: 900        Weak: Lightning
             Exp: 425                Half:
             Gella: 850              Resist:
                                     Absorb: Water
             Drop: Pinwheel
             Steal: Mega Berry
    
           Location: Inner Sea/Likikis River (disc 2)
                               Name               Effect
           Special attacks:   Eleweed Extract    Damage and confuse all targets
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    032. Axe Beak
    
             Lv: 18   HP: 200        Weak: Earth
             Exp: 150                Half: Wind
             Gella: 300              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Inner Sea, SE corner
                                  Name            Effect
           Special attacks:
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    033. Babalou
    
             Lv: 25   HP: 320        Weak: Earth
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Duplicator
    
           Location: Meteorite Crater island
                               Name                Effect
           Special attacks:   Contaminate Crust   Earth + poison attack on all
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    034. Bad News
    
             Lv: 14   HP: 15000      Weak:
             Exp: 0                  Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop: Shuriken
             Steal: Tiny Flower
    
           Location: Gated Sea small island
                              Name                Effect
           Special attacks:  Bombilla            Greatly increase one ally's ATP
                             Power Lord Mount    Shake earth to damage one target
                             No Stinkin' Rules   Very heavy physical attack on one
                             Sniper in Darkness  Spheres hit all for damage
                             Pro Wrestling Star  Heal one ally
                             Knuckle Part        Damage and confuse single target
    
           Divides into: cannot be divided
    
           *Note: always appears with Murdoch
    
    -------------------------------------------------------------------------------
    035. Balam
    
             Lv: 2    HP: 3000       Weak:
             Exp: 1500               Half:
             Gella: 5000             Resist: Fire, Lightning, Ice
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Gated Sea small island
                                  Name            Effect
           Special attacks:      Snow White      Snowstorm causes heavy ice damage
                                 Cold Sleep      Ice coffins damage and cause sleep
    
           Divides into: Hyulkonton
    
    -------------------------------------------------------------------------------
    036. Balloon
    
             Lv: 1    HP: 60         Weak: Light
             Exp: 6                  Half: Dark
             Gella: 12               Resist:
                                     Absorb:
             Drop: Stone
             Steal: Heal Berry
    
           Location: Meria Boule region, Baskar Village region, Area NW of Slayheim
                                Name              Effect
           Special attacks:    Ominous Inquiry   No visible effect.  Scan, maybe?
                               Asexual Repro     Summon a new Balloon to fight
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    037. Balor
    
             Lv: 45   HP: 1000       Weak: Dark
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Full Revive
             Steal: Pixie Dust
    
           Location: Spiral Tower
                                  Name             Effect
           Special attacks:      Evil Eye         Instant death on all targets
                                 Paralysis Gaze   Paralyze all targets with beam
    
           Divides into: Shanzen
    
    -------------------------------------------------------------------------------
    038. Balphon
    
             Lv: 30   HP: 500        Weak:
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Diablo Pillar Antenora
                                  Name               Effect
           Special attacks:      Poison Injection   Cause poison in single target
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    039. Bamulvris
    
             Lv: 41   HP: 560        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: Fire, Ice
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Hi-Flame        Strong fire magic on one target
                                 Hi-Freeze       Strong ice magic on one target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    040. Baphomet
    
             Lv: 41   HP: 560        Weak:
             Exp: 500                Half: Light
             Gella: 1000             Resist:
                                     Absorb: Dark
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Hi-Freeze       Strong ice magic on single
                                 Hi-Spark        Strong lightning magic on single
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    041. Barghest
    
             Lv: 2    HP: 65         Weak: Earth
             Exp: 4                  Half: Lightning
             Gella: 16               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Brad's intro/Greenhell, Illsveil Prison
                                  Name                Effect
           Special attacks:      Hunting Time        Heavy attack
                                 Howl                Summon another Barghest
                                 Killer Bite         Decrease target's DFP
                                 Defensive Posture   Raise own DFP
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    042. Basilisk
    
             Lv: 26   HP: 350        Weak:
             Exp: 240                Half: Earth
             Gella: 460              Resist:
                                     Absorb:
             Drop: Softener
             Steal: Softener
    
           Location: Closed Mine Shaft, Holst region after hovercraft
                                  Name            Effect
           Special attacks:      Petrification   Gas petrifies single target
    
           Divides into: Assassin Bug
    
    -------------------------------------------------------------------------------
    043. Bearcat
    
             Lv: 25   HP: 700        Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Illsveil Prison island
                                  Name             Effect
           Special attacks:   Blade Arm           Heavy attack on one
                              Whole-Body Attack   Body slam one target
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    044. Beast Pillar
    
             Lv: 4    HP: 40         Weak: Lightning
             Exp: 10                 Half:
             Gella: 40               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Illsveil Prison
                                  Name            Effect
           Special attacks:      Vortex          Wind magic
                                 Slowdown        Reduce RES & PRY, single target
                                 Taunting        No effect
    
           Divides into: Blue Book
    
    -------------------------------------------------------------------------------
    045. Belleclaire - BOSS
    
             Lv: 36   HP: 10000      Weak: Wind
             Exp: 5000               Half:
             Gella: 5000             Resist:
                                     Absorb: Earth
             Drop: Best Vest
             Steal: Mega Berry
    
           Location: Diablo Pillar Ptolomea
                               Name              Effect
           Special attacks:   Resonance Quake   Earthquake damages all
                              Drill Drager      Spear single with drill
                              Megaton attack    Massive damage on single target
                              Weakness          Decrease all targets' DFP and MGR
    
           Other parts:         HP    EXP   GELLA        Other effects
               Drill            5000  2500  2500
               Chest            5000  2500  2500
    
    -------------------------------------------------------------------------------
    046. Belphegor
    
             Lv: 41   HP: 1500       Weak: All elements
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Full Revive
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Weakness        Drop all targets' DFP and MGR
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    047. Bemzuu
    
             Lv: 40   HP: 560        Weak:
             Exp: 550                Half:
             Gella: 1100             Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Mega Berry
    
           Location: Outer sea (disc 2)
                                  Name            Effect
           Special attacks:      Poison Breath   Poison all targets
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    048. Beowulf
    
             Lv: 2    HP: 5000       Weak:
             Exp: 1500               Half:
             Gella: 5000             Resist:
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Gated sea small island
                              Name                Effect
           Special attacks:  Critical            Very heavy physical attack
                             Endocrine Boost     Raise own RES and PRY
    
           Divides into: Bogey
    
    -------------------------------------------------------------------------------
    049. Berserker
    
             Lv: 14   HP: 180        Weak: Water, Ice
             Exp: 70                 Half: Earth
             Gella: 210              Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Holst region, Raline Observatory region
                                  Name            Effect
           Special attacks:      I Hate You!     Heavy attack
    
           Divides into: Critter
    
    -------------------------------------------------------------------------------
    050. Big Critter
    
             Lv: 14   HP: 8000       Weak: All elements
             Exp: 1500               Half:
             Gella: 5000             Resist:
                                     Absorb:
             Drop: Spoon
             Steal: Heal Berry
    
           Location: Gated sea small island
                                  Name            Effect
           Special attacks:      Body Press      Rolls onto target for heavy damage
                                 16t             Squash single target for damage
    
           Divides into: Critter
    
    -------------------------------------------------------------------------------
    051. BlackSabbath
    
             Lv: 40   HP: 560        Weak: Light
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Big Berry
    
           Location: Werewolf's Den
                                  Name            Effect
           Special attacks:      Poison Breath   Poisons all targets with gas
                                 Petrification   Petrifies one target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    052. Blackou
    
             Lv: 22   HP: 260        Weak: Light
             Exp: 200                Half: Everything other than Light or Dark
             Gella: 400              Resist:
                                     Absorb: Dark
             Drop: Boomerang
             Steal: Heal Berry
    
           Location: Alchemic Plant, Monster Island
                                  Name           Effect
           Special attacks:      Governor Off   Raise own stats and cast reflect
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    053. Blastodon - BOSS
    
             Lv: 20   HP: 6000       Weak: Fire, Ice
             Exp: 2500               Half: Water
             Gella: 2500             Resist:
                                     Absorb:
             Drop:
             Steal: War Respite
    
           Location: Valeria Chateau assault
                               Name            Effect
           Special attacks:   Paralyzer       Gas from left pouch paralyzes single
                              Terrible Shade  Gas from right pouch causes explosion
                              Evil Quasar     Head causes dark damage to all
                              Poison Bubble   Damage and vile poison to single
    
           Other parts:         HP    EXP   GELLA        Other effects
               Right Pouch      3000  1000  1000        Both drop VIT apple, same
               Left Pouch       3000  1000  1000        elemental effects as body
    
    -------------------------------------------------------------------------------
    054. Blood Ruby
    
             Lv: 21   HP: 150        Weak: Light
             Exp: 200                Half:
             Gella: 400              Resist: All elements except Light or Dark
                                     Absorb: Dark
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: Slayheim Castle
                                  Name            Effect
           Special attacks:      Life Eater      Very heavy physical assault
                                 Dead End        Cause instant death in one target
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    055. Blue Book
    
             Lv: 2    HP: 100        Weak: Fire
             Exp: 5                  Half:
             Gella: 30               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal:
    
           Location: Millennium Puzzle
                                  Name            Effect
           Special attacks:      Spark           Lightning magic, single
                                 Freeze          Ice magic, single
                                 Aqua            Ice magic, single
                                 Break           Earth magic, single
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    056. Blue Snail
    
             Lv: 21   HP: 1200       Weak: Ice
             Exp: 190                Half:
             Gella: 380              Resist:
                                     Absorb: Water
             Drop: Antidote
             Steal: ReviveFruit
    
           Location: T'Bok Village region, islands inside Gate bridge
                                  Name            Effect
           Special attacks:      Biolaser        Laser damages single target
                                 Toxic Breath    Poison single target
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    057. Bockle
    
             Lv: 38   HP: 560        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Mega Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Aport           Drop a pan on one's head
                                 Impact Bomber   Non-elemental explosion on all
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    058. Bodysnatcher
    
             Lv: 41   HP: 750        Weak: Light
             Exp: 500                Half: Dark
             Gella: 1000             Resist:
                                     Absorb:
             Drop:
             Steal: Tiny Flower
    
           Location: Crimson Castle
                             Name                 Effect
           Special attacks: Big Strength Thief   Suck HP from one to return to max
                            Paralysis Bite       Paralyze single target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    059. Bogey
    
             Lv: 1    HP: 45         Weak:
             Exp: 3                  Half: Wind
             Gella: 12               Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Millennium Puzzle, Monster Island
                                  Name            Effect
           Special attacks:      Drift           Do nothing that turn
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    060. Bonedrake
    
             Lv: 12   HP: 160        Weak: Light
             Exp: 60                 Half: Dark
             Gella: 180              Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Golgotha Prison
                                  Name            Effect
           Special attacks:      Rhodon Breath   Damage all targets a little
    
           Divides into: Dryad
    
    -------------------------------------------------------------------------------
    061. Bower
    
             Lv: 16   HP: 190        Weak: Lightning
             Exp: 150                Half:
             Gella: 300              Resist:
                                     Absorb: Water
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Inner Sea
                                  Name            Effect
           Special attacks:
    
           Divides into: Dakleit
    
    -------------------------------------------------------------------------------
    062. Brandt
    
             Lv: 25   HP: 320        Weak: Dark
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Peppy Acorn
             Steal: Heal Berry
    
           Location: Shining Garden
                                  Name            Effect
           Special attacks:   Don't Forget Me!   Suicide explosion near single
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    063. Briareos
    
             Lv: 36   HP: 700        Weak: Earth
             Exp: 600                Half:
             Gella: 1200             Resist: All elements except Earth
                                     Absorb:
             Drop:
             Steal: Tiny Flower
    
           Location: Raypoint Wing
                                  Name            Effect
           Special attacks:      Air slash       Wind rips up single target
                                 Wind Ripper     Air blade slashes one foe
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    064. Brokel
    
             Lv: 24   HP: 1550       Weak: Lightning
             Exp: 230                Half: Fire
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Outer sea, strip of water between island that Holst is on and
                     main continent
                                  Name            Effect
           Special attacks:      Aqua            Water magic on single target
                                 Hi-Aqua         Powerful water magic on single
    
           Divides into: Bonedrake
    
         ** Thanks to Cyclone for helping me find this last monster for my album **
    
    -------------------------------------------------------------------------------
    065. Buckbaird
    
             Lv: 26   HP: 1480       Weak: Lightning
             Exp: 300                Half:
             Gella: 600              Resist:
                                     Absorb:
             Drop: Pinwheel
             Steal: Big Berry
    
           Location: Coffin of 100 Eyes
                                  Name             Effect
           Special attacks:      Ozom Pulse       Confuse all targets with beam
                                 Pure Literature  Bore all targets to sleep
                                 Erg Phasor       Non-elemental attack on single
    
           Divides into: Assassin Bug
    
    -------------------------------------------------------------------------------
    066. Buer
    
             Lv: 32   HP: 470        Weak:
             Exp: 410                Half: All elements
             Gella: 820              Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Mega Berry
    
           Location: Memory Maze, Monster Island
                                  Name            Effect
           Special attacks:      Spark           Lightning magic on single target
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    067. Bulkogidon - BOSS
    
             Lv: 87   HP: 100000     Weak: All elements
             Exp: 20000              Half:
             Gella: 30000            Resist:
                                     Absorb:
             Drop:
             Steal: Tiny Flower
    
           Location: Fab Science Lab
                             Name                 Effect
           Special attacks: Schwartz Stahl       Dark elemental explosion on single
                            Whole-Body Attack    Heavy attack on single target
                            Runaway Oppression   Belly hits all and paralyzes
                            Drill Drager         Drill attacks single target
    
           Other parts:      HP     EXP    GELLA   Other effects
               Belly         50000  10000  15000   Both weak to all elements, Both
               Drill         50000  10000  15000   drop Coin Purse, Steal Stone
                                                   from Drill, Steal Heal Berry
                                                   from Belly
    
    -------------------------------------------------------------------------------
    068. Cactus Man
    
             Lv: 25   HP: 320        Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Raypoint Geo island
                                  Name            Effect
           Special attacks:      Hi-Break        Strong earth magic on one target
                                 Hi-Aqua         Strong water magic on one target
                                 Hi-Flame        Strong fire magic on single target
                                 Wind Edge       Blade of wind hits all opponents
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    069. Caina - BOSS
    
             Lv: 28   HP: 6750       Weak:
             Exp: 3700               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: War Respite
    
           Location: Emulator Zone
                                  Name            Effect
           Special attacks:      4D Hypo Blast   Dazzling light attack on single
                                 Gate of Isolde  Damage + multiple statuses on all
    
    -------------------------------------------------------------------------------
    070. Caina (2) - BOSS
    
             Lv: 36   HP: 17500      Weak:
             Exp: 7000               Half:
             Gella: 7000             Resist:
                                     Absorb:
             Drop:
             Steal: Full Revive
    
           Location: Diablo Pillar Caina
                                  Name            Effect
           Special attacks:      4D Hypo Blast   Dazzling light attack on single
                                 Gate of Isolde  Damage + multiple statuses on all
    
    -------------------------------------------------------------------------------
    071. Caina (3) - BOSS
    
             Lv: 42   HP: 16000      Weak:
             Exp: 7500               Half:
             Gella: 7500             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Tiny Flower
    
           Location: Lost Garden
                                  Name            Effect
           Special attacks:      4D Hypo Blast   Dazzling light attack on single
                                 Gate of Isolde  Damage + multiple statuses on all
    
    -------------------------------------------------------------------------------
    072. Captor
    
             Lv: 24   HP: 340        Weak:
             Exp: 240                Half: Ice
             Gella: 500              Resist:
                                     Absorb: Water
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Closed Mine Shaft
                             Name               Effect
           Special attacks: Human Experiment   Damage and multiple statuses to one
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    073. Carbuncle
    
             Lv: 18   HP: 200        Weak: Light
             Exp: 150                Half: Dark
             Gella: 300              Resist:
                                     Absorb:
             Drop: Pixie Dust
             Steal: Big Berry
    
           Location: Shining Garden region
                                  Name            Effect
           Special attacks:      Caloric Nova    Explosion on all targets
                                 Biolaser        Beam damages single opponent
    
           Divides into: Dakleit
    
    -------------------------------------------------------------------------------
    074. Catoblepas
    
             Lv: 30   HP: 600        Weak: Dark
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: Softener
             Steal: Pinwheel
    
           Location: Diablo Pillar Judecca
                                  Name             Effect
           Special attacks:      Petro Gaze       Petrify all targets
                                 Paralysis Gaze   Paralyze all targets with beam
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    075. Cave Torus
    
             Lv: 18   HP: 220        Weak:
             Exp: 155                Half:
             Gella: 310              Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Tunnel to Sielje Region
                               Name                Effect
           Special attacks:   Whole-Body Attack   Powerful body slam
                              Buried Alive        Wave of earth hits all targets
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    076. Chimera
    
             Lv: 32   HP: 3000       Weak:
             Exp: 1000               Half:
             Gella: 200              Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Lost Garden
                                  Name            Effect
           Special attacks:      Tail Smash      Heavy attack
                                 Tactless        Heavy attack
    
           Divides into: Owlbear
    
    -------------------------------------------------------------------------------
    077. Choronzon
    
             Lv: 45   HP: 3550       Weak:
             Exp: 1000               Half:
             Gella: 1000             Resist: All elements
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Glaive Le Gable
                                  Name            Effect
           Special attacks:   Hi-Heal            Heal self a lot
                              Saber              Non-elemental magic on single
                              Armor Down         Reduce all opponents' DFP
                              Acacic Rewriter    Strong non-elemental magic on all
    
           Divides into: Blackou
    
    -------------------------------------------------------------------------------
    078. Chrysalis
    
             Lv: 40   HP: 560        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: All elements
             Drop:
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name                Effect
           Special attacks:      Defensive Posture   Raise own DFP
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    079. Clay Puppet
    
             Lv: 20   HP: 220        Weak: Water
             Exp: 175                Half:
             Gella: 350              Resist: Fire
                                     Absorb: Earth
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: Gate Bridge, Monster Island
                                  Name            Effect
           Special attacks:      Heat Beam       Fire laser on one target
                                 Critical        Heavy attack
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    080. Coatl
    
             Lv: 44   HP: 4200       Weak: Earth
             Exp: 1000               Half:
             Gella: 2500             Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Spiral Tower
                               Name                Effect
           Special attacks:   Wind Edge           Air blades hit all targets
                              Hurricane Bolt      Twister slams all targets
                              Prepare to Attack   Store power for next turn
    
           Divides into: Shanzen
    
    -------------------------------------------------------------------------------
    081. Cockatrice
    
             Lv: 14   HP: 210        Weak:
             Exp: 80                 Half:
             Gella: 240              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Pixie Dust
    
           Location: Holst region
                                  Name            Effect
           Special attacks:      Poison Breath   Poison all with gas
    
           Divides into: Rat Monkey
    
    -------------------------------------------------------------------------------
    082. Coral Eater
    
             Lv: 23   HP: 320        Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: N Outer Sea in bright blue waters
                              Name            Effect
           Special attacks:  Statue Form     Avoid all remaining attacks that turn
                             Tidal Wave      Water damages all targets
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    083. Crab Bubbler
    
             Lv: 23   HP: 320        Weak: Lightning
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Antidote
             Steal: Medicine
    
           Location: Outer Sea
                              Name             Effect
           Special attacks:  Bubble Cluster   Water damage and disease all
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    084. Crash Bunny
    
             Lv: 39   HP: 600        Weak: Dark
             Exp: 700                Half: All elements except Dark
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Bullet Load
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Hi-Quick        Raise ally group's RES
                                 Slimy Bind      Lower all targets' RES and PRY
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    085. Critter
    
             Lv: 7    HP: 110        Weak:
             Exp: 20                 Half:
             Gella: 80               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Telepath Tower
                                  Name            Effect
           Special attacks:      16t             Drop on target from above
    
           Divides into: Pill Bug
    
    -------------------------------------------------------------------------------
    086. Cuttlefish
    
             Lv: 20   HP: 220        Weak: Lightning
             Exp: 150                Half: Ice
             Gella: 300              Resist:
                                     Absorb: Water
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Inner Sea
                                  Name            Effect
           Special attacks:      Geyser          Water attack on single target
                                 Aqua            Water magic on single target
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    087. Cyclops
    
             Lv: 42   HP: 4200       Weak: Dark
             Exp: 1200               Half:
             Gella: 5000             Resist:
                                     Absorb:
             Drop: Full Revive
             Steal: Pixie Dust
    
           Location: Glaive Le Gable
                                  Name            Effect
           Special attacks:      Dead End        Instant death on single target
                                 Monster Beam    Laser shoots each opponent
    
           Divides into: Necrosaurus
    
    -------------------------------------------------------------------------------
    088. Dakleit
    
             Lv: 8    HP: 200        Weak:
             Exp: 20                 Half: All elements
             Gella: 80               Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Damzen City region, Telepath Tower
                                  Name                Effect
           Special attacks:      Water Catastrophe   Tidal wave hits entire party
                                 Break               Earth magic, single
                                 Hi-Aqua             Powerful water magic, single
                                 Hi-Freeze           Powerful ice magic, single
                                 Hi-Flame            Powerful fire magic, single
    
           Divides into: Beast Pillar
    
    -------------------------------------------------------------------------------
    089. Dalawa Bunny
    
             Lv: 41   HP: 560        Weak: Dark
             Exp: 500                Half: All elements except Dark
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Weakness        Decrease all targets' DFP and MGR
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    090. Daphne
    
             Lv: 1    HP: 300        Weak: Fire
             Exp: 16                 Half: Water
             Gella: 100              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Lucky Card
    
           Location: Meria Boule Forest (Live Reflector area)
                                  Name              Effect
           Special attacks:      Short of Breath   No apparent effect
    
           Divides into: Another Daphne
    
    -------------------------------------------------------------------------------
    091. Death Tiles
    
             Lv: 25   HP: 300        Weak:
             Exp: 230                Half: All elements
             Gella: 460              Resist:
                                     Absorb:
             Drop: Boomerang
             Steal: Heal Berry
    
           Location: Guild Galad region
                               Name                Effect
           Special attacks:   Flame               Fire magic on single target
                              Hi-Flame            Strong fire magic on single
                              Hi-Spark            Strong lightning magic on single
                              Water Catastrophe   Tidal wave hits all targets
                              Hi-Heal/Extend      Heal all members of own group
                              Shield              Increase own or ally's DFP
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    092. Decarabia
    
             Lv: 31   HP: 1200       Weak:
             Exp: 375                Half:
             Gella: 750              Resist: All elements
                                     Absorb:
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Diablo Pillar Ptolomea
                                  Name            Effect
           Special attacks:      Thunder Break   Lightning rains down on all
                                 Blast           Fiery explosion damages all
                                 Vortex          Wind magic on single target
                                 Critical Heal   Completely heal self + all allies
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    093. Deep One
    
             Lv: 25   HP: 320        Weak: Lightning
             Exp: 230                Half: Ice
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Outer sea, W of Sylvaland region
                                  Name            Effect
           Special attacks:
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    094. Dendrobium
    
             Lv: 33   HP: 2800       Weak: Fire
             Exp: 450                Half: Water
             Gella: 900              Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Heal Berry
    
           Location: Sleeping Volcano
                                  Name            Effect
           Special attacks:      Bug Poison      Poison and disease single target
                                 Monster Beam    Laser attack on all opponents
    
           Divides into: Owlbear
    
    -------------------------------------------------------------------------------
    095. Devonova
    
             Lv: 33   HP: 3000       Weak: Earth
             Exp: 1000               Half:
             Gella: 2000             Resist: Wind
                                     Absorb:
             Drop: Full Revive
             Steal: War Respite
    
           Location: Raypoint Flam, Raypoint Geo
                                  Name            Effect
           Special attacks:      Arc en Ciel     Multiple status effects on all
                                 Disintegrate    Damage on all with dark power
                                 Critical        Heavy attack
    
           Divides into: Owlbear
    
    -------------------------------------------------------------------------------
    096. Dimholnos
    
             Lv: 42   HP: 2000       Weak: All elements
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    097. Doomsday
    
             Lv: 36   HP: 8000       Weak:
             Exp: 500                Half: All elements
             Gella: 10000            Resist:
                                     Absorb:
             Drop: Full Revive
             Steal: Mega Berry
    
           Location: Glaive Le Gable
                               Name               Effect
           Special attacks:   Schwartz Strahl    Heavy damage on single target
                              Shockwave          Crystal beam hits all for damage
                              Elixir             Fully heal self
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    098. Doppelganger
    
             Lv: 31   HP: 460        Weak:
             Exp: 400                Half:
             Gella: 800              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Heimdal Gazzo
                                  Name            Effect
           Special attacks:      Data Install    Take a party member's form
    
           Divides into: the Fake it would have changed into
    
           * note: fakes of your characters can use any of your original powers *
    
    -------------------------------------------------------------------------------
    099. Drawdo - BOSS
    
             Lv: 36   HP: 9600       Weak: Earth, Fire
             Exp: 5000               Half:
             Gella: 5000             Resist: Dark
                                     Absorb: Water
             Drop: Blue Wind
             Steal: Mega Berry
    
           Location: Diablo Pillar Caina
                                  Name           Effect
           Special attacks: Optochemical Bomb   Damages, confuses and poisons all
                            Mercury Cadmium     Damage, sleep and forget on all
                            Gas Pressure        Gas explosion damages all targets
    
           Other parts:         HP     EXP   GELLA   Other effects
               Left Head        4800   2500  2500    Same elemental effects as
               Right Head       4800   2500  2500    main head
    
    -------------------------------------------------------------------------------
    100. Dryad
    
             Lv: 6    HP: 100        Weak: Fire
             Exp: 15                 Half: Water
             Gella: 60               Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Under Traffic
                                  Name            Effect
           Special attacks:      Gas Cloud       Attempt to cause poison in target
                                 Taunting        No effect
    
           Divides into: Pill Bug
    
    -------------------------------------------------------------------------------
    101. Dumpty
    
             Lv: 43   HP: 650        Weak:
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Kirlian Buster   Dark explosion on all targets
                                 Planet Dust      Meteor rocks rain on all
                                 Armageddon       Dark magic hits all targets
                                 Thunder Break    Lightning storm on all targets
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    102. Dust Man
    
             Lv: 28   HP: 380        Weak: Light
             Exp: 325                Half:
             Gella: 650              Resist:
                                     Absorb: Earth
             Drop: Peppy Acorn
             Steal: Heal Berry
    
           Location: Lost City Archeim
                                Name                Effect
           Special attacks:    Don't Forget Me!    Self-destruct near single target
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    103. Dwergar
    
             Lv: 9    HP: 130        Weak: Wind
             Exp: 50                 Half:
             Gella: 150              Resist:
                                     Absorb: Earth
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Sylvaland region
                                  Name            Effect
           Special attacks:      Buried Alive!   Throws earth at all target
    
           Divides into: Beast Pillar
    
    -------------------------------------------------------------------------------
    104. Earth Figure
    
             Lv: 25   HP: 320        Weak: Water
             Exp: 230                Half:
             Gella: 460              Resist: Fire
                                     Absorb: Earth
             Drop: Bust
             Steal: Heal Berry
    
           Location: Holst region after getting hovercraft
                                  Name            Effect
           Special attacks:      Power Seal      Cause ability block in one target
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    105. Efreet
    
             Lv: 36   HP: 2800       Weak: Water
             Exp: 1000               Half: All elements except Water and Fire
             Gella: 1500             Resist:
                                     Absorb: Fire
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Raypoint Flam
                                  Name            Effect
           Special attacks:      Firestorm       Stream of fire at all targets
                                 Fire Breath     Fiery gas spewed at one target
                                 Cremation       Fire explosion hits all targets
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    106. Elbucky
    
             Lv: 43   HP: 700        Weak:
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Peppy Acorn
             Steal: Big Berry
    
           Location: Spiral Tower
                                  Name            Effect
           Special attacks:      No Way, Meow!   Cause downhearted status in all
                                 Heal/Extend     Heal self
                                 Hi-Barrier      Increase own group's DFP and MGR
                                 Might Body      Increase own stats
                                 Def Down        Lower your party's DFP and MGR
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    107. Eldersing
    
             Lv: 41   HP: 560        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: All elements
             Drop: Antidote
             Steal: Big Berry
    
           Location: Area NW of Slayheim
                              Name             Effect
           Special attacks:  Sweet Smell      Put all targets to sleep
                             Euthanasia Gas   Sleep and poison for all
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    108. Elebart - BOSS
    
             Lv: 13   HP:            Weak: Earth
             Exp:                    Half: Wind
             Gella: 1400             Resist:
                                     Absorb: Lightning
             Drop:
             Steal:
    
           Location: Live Reflector
                                Name              Effect
           Special attacks:    Stun Gun Blow     Heavy shock, needs both claws
                               Elebalt Corrida   Lightning strike with either claw
    
           Other parts:         HP     EXP   GELLA   Other effects
               Right Claw       1250   700   700     Both claws resist lightning,
               Left Claw        1250   700   700     halve wind, weak to earth,
                                                     drop STR apples
    
    -------------------------------------------------------------------------------
    109. Electrigger
    
             Lv: 35   HP: 690        Weak: Fire
             Exp: 600                Half: Earth, Wind, Ice, Light, Dark
             Gella: 1200             Resist:
                                     Absorb: Water, Lightning
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Raypoint Muse
                                  Name             Effect
           Special attacks:      Voge             Tidal wave hits all targets
                                 Bioelectricity   Lightning attack on single foe
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    110. Elephantine
    
             Lv: 38   HP: 650        Weak: Light
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: Dark
             Drop: Full Revive
             Steal: Heal Berry
    
           Location: Raypoint Muse region
                                  Name                 Effect
           Special attacks:      Big Strength Thief   Suck HP from one character
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    111. Empusa
    
             Lv: 4    HP: 40         Weak: Lightning
             Exp: 10                 Half:
             Gella: 40               Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Illsveil Prison
                                  Name             Effect
           Special attacks:      Strength Thief   Suck HP from target
                                 Gimlet           Heavy drill attack
    
           Divides into: Blue Book
    
    -------------------------------------------------------------------------------
    112. Ettin
    
             Lv: 32   HP: 600        Weak:
             Exp: 410                Half:
             Gella: 820              Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Memory Maze
                                  Name            Effect
           Special attacks:      Blink Around    Heavy attack
    
           Divides into:
    
    -------------------------------------------------------------------------------
    113. Eurynome
    
             Lv: 32   HP: 1500       Weak: All elements
             Exp: 450                Half:
             Gella: 900              Resist:
                                     Absorb:
             Drop:
             Steal: Mega Berry
    
           Location: Lost Garden
                             Name                 Effect
           Special attacks: Irresist             Lowers all targets' MGR
                            Unmodified Spell??   Spheres attack all targets
                            Hi-Barrier           Raise group's DFP and MGR
                            Saber                Non-elemental magic on one target
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    114. Evil Dead
    
             Lv: 27   HP: 350        Weak:
             Exp: 325                Half:
             Gella: 650              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Lost City Archeim
                                  Name                Effect
           Special attacks:      Defensive Posture   Raise own DFP
    
           Divides into: Assassin Bug
    
    -------------------------------------------------------------------------------
    115. Fafnir
    
             Lv: 25   HP: 320        Weak: Wind
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Earth
             Drop: Antidote
             Steal: Big Berry
    
           Location: Large island in NE, including Snake Road
                                  Name            Effect
           Special attacks:      Gas Cloud       Poison single target with gas
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    116. Fairy Light
    
             Lv: 16   HP: 170        Weak: Dark
             Exp: 100                Half:
             Gella: 300              Resist:
                                     Absorb: Light
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Hidden Trial Arena
                                  Name            Effect
           Special attacks:      Gravv           Dark element explosion engulfs one
                                 Rayxander       Lightning explosion hits all
                                 Life Returner   Heal self
    
           Divides into: Dakleit
    
    -------------------------------------------------------------------------------
    117. First Root - BOSS
    
             Lv: 52   HP: 15000      Weak:
             Exp: 0                  Half: Fire
             Gella: 0                Resist: Water
                                     Absorb:
             Drop:
             Steal:
    
           Location: Glaive Le Gable
                             Name                 Effect
           Special attacks: Atmosphere Reentry   Comets crash down on target
                            Dark Star Bow        Laser attack + multiple statuses
                            Blue Riot            Laser damages target
                            Galactic Explosion   Cosmic energy damages opponent
                            Hyperion Inferno     Line of explosions hits foe
    
    -------------------------------------------------------------------------------
    118. Flam Knight - BOSS
    
             Lv: 46   HP: 9000       Weak: Water
             Exp: 12000              Half: Ice
             Gella: 12000            Resist:
                                     Absorb: Fire
             Drop: Tiara
             Steal: Mega Berry
    
           Location: Raypoint Flam
                                  Name            Effect
           Special attacks:      Mirror Coat     Cast reflect on main body
                                 Hi-Barrier      Increase own DFP and MGR
                                 Blade Arm       Heavy physical attack on single
                                 Caloric Nova    Powerful flame explosion on all
    
           Other parts:         HP    EXP   GELLA     Other effects
               Shield           9000  6000  6000      Drops Mega Berry, steal Full
                                                      Revive, absorbs all elements
    
    -------------------------------------------------------------------------------
    119. Flauros
    
             Lv: 25   HP: 320        Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Dark
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Meteorite Crater island
                                  Name            Effect
           Special attacks:      Aura Nova       Damage all with laser pulse
                                 Magic Ball      Light attack on single target
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    120. Fleurety
    
             Lv: 20   HP: 220        Weak: Fire
             Exp: 165                Half:
             Gella: 330              Resist:
                                     Absorb: Ice
             Drop: Chakram
             Steal: Heal Berry
    
           Location: Sielje Region area
                                  Name              Effect
           Special attacks:      Blizzard Breath   Ice damage to all targets
                                 Frigid            Powerful ice magic on single
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    121. Forneus
    
             Lv: 36   HP: 750        Weak: Lightning
             Exp: 425                Half: Ice
             Gella: 850              Resist:
                                     Absorb: Water
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Outer Sea (disc 2)
                                  Name            Effect
           Special attacks:      White Dagger    Ice shard pierces single target
                                 Frost Bomb      Ice explosion on all targets
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    122. Furfur
    
             Lv: 30   HP: 1000       Weak: Earth
             Exp: 375                Half: Wind
             Gella: 750              Resist:
                                     Absorb: Lightning
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Diablo Pillar Caina
                                  Name            Effect
           Special attacks:      Thor's Hammer   Lightning strike on everyone
                                 Inspire         Lighting attack on single target
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    123. Gagison
    
             Lv: 2    HP: 85         Weak: Wind
             Exp: 10                 Half:
             Gella: 50               Resist:
                                     Absorb:
             Drop: Medicine
             Steal: Medicine
    
           Location: Withered Ruins
                                  Name            Effect
           Special attacks:      Disease         Cause disease, single
    
           Divides into: Hyulkonton
    
    -------------------------------------------------------------------------------
    124. Galeion
    
             Lv: 15   HP: 700        Weak: Ice
             Exp: 2500               Half: Fire
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Aguel Mine Shaft
                                  Name            Effect
           Special attacks:      Suicide         Kills self, you get 0 experience
    
           Divides into: Critter
    
    -------------------------------------------------------------------------------
    125. GAONIM - BOSS
    
             Lv: 8    HP: 2000       Weak: Lightning
             Exp: 300                Half:
             Gella: 600              Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Illsveil Prison
                                  Name            Effect
           Special attacks:      Hammer Swing    Strike with huge right claw
                                 Chew Up         Bite with teeth in belly
    
           Other parts:         HP    EXP   GELLA   Other effects
               Right Claw       1000  150   300
    
    -------------------------------------------------------------------------------
    126. Gargoyle
    
             Lv: 15   HP: 250        Weak: Wind
             Exp: 90                 Half:
             Gella: 270              Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Wind Tiger's Den
                                  Name            Effect
           Special attacks:      Twister         Tornado hits all opponents
                                 Statue Form     Invulnerable for rest of turn
    
           Divides into: Critter
    
    -------------------------------------------------------------------------------
    127. Gasnoid 1st
    
             Lv: 42   HP: 650        Weak:
             Exp: 750                Half:
             Gella: 2000             Resist: All elements
                                     Absorb:
             Drop: Antidote
             Steal: Full Revive
    
           Location: Lost Garden island
                             Name                Effect
           Special attacks: Ominously Inquire   Scan party
                            Gas Cloud           Poison single target
                            Euthanasia Gas      Put all to sleep and poison
                            Deadly Poison       Instant death or vile poison to all
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    128. Gatlorg - BOSS
    
             Lv: 44   HP: 75000      Weak: Fire, Lighting
             Exp: 50000              Half:
             Gella: 75000            Resist:
                                     Absorb: Water
             Drop:
             Steal: Mini Carrot
    
           Location: Pirate's Warren
                                  Name            Effect
           Special attacks: Bubble Cluster       Water damage and disease all
                            Poison bubble        Damage single and vile poison
                            Whole-Body Attack    Heavy anchor attack on single
                            Deadly Poison        Damage and vile poison all targets
                            Big Strength Thief   Suck HP from one to fully heal
    
    -------------------------------------------------------------------------------
    129. Geag Mantis
    
             Lv: 31   HP: 900        Weak: Water, Ice
             Exp: 450                Half:
             Gella: 900              Resist:
                                     Absorb: Fire
             Drop: Lucky Card
             Steal: Mega Berry
    
           Location: Sleeping Volcano
                                  Name            Effect
           Special attacks:      Mantis Fu       Very heavy physical attack
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    130. Gehenna Neros - BOSS
    
             Lv: 19   HP: 3000       Weak: All elements
             Exp: 2000               Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop:
             Steal: Big Berry
    
           Location: Hidden Trial Arena
                                  Name            Effect
           Special attacks:      Replicate       Create a double of self
                                 Pill            Heal self up to 410 HP
                                 Lullaby         Put one target to sleep
    
    -------------------------------------------------------------------------------
    131. Gel Gob
    
             Lv: 40   HP: 630        Weak:
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Fiery Wreckage
                             Name                Effect
           Special attacks: Anti-Ground Laser   Rain of light hits entire party
                            Gob Soul in a Bug   Chance on instant death on single
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    132. Gela Cactus
    
             Lv: 41   HP: 630        Weak:
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Grenade
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Stone Javelin   Earth magic on single target
                                 Aqua Breath     Water bubbles hit single target
                                 Wind Ripper     Blade of air hits one person
                                 Flare Bomb      Explosion of fire on one target
    
           Divides into: Fleurety
    
           *Note: only appears by surprise.
    
    -------------------------------------------------------------------------------
    133. Geldam
    
             Lv: 39   HP: 1000       Weak: Earth, Fire
             Exp: 500                Half: Ice
             Gella: 1000             Resist:
                                     Absorb: Water
             Drop: Antidote
             Steal: Big Berry
    
           Location: Area NW of Slayheim
                               Name               Effect
           Special attacks:   Sweet Smell        Put entire party to sleep
                              Poison Injection   Poison single target
                              Toxic Breath       Gas causes vile poison to single
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    134. Geo Knight - BOSS
    
             Lv: 46   HP: 9000       Weak: Wind
             Exp: 12000              Half: Lightning
             Gella: 12000            Resist:
                                     Absorb: Earth
             Drop: Dead Heat
             Steal: Mega Berry
    
           Location: Raypoint Geo
                                  Name            Effect
           Special attacks:      Mirror Coat     Cast reflect on main body
                                 Hi-Barrier      Increase own DFP and MGR
                                 Blade Arm       Heavy physical attack on single
                                 Gaia Crash      Massive earth barrage on all
    
           Other parts:         HP    EXP   GELLA     Other effects
               Shield           9000  6000  6000      Drops Mega Berry, steal Full
                                                      Revive, absorbs all elements
    
    -------------------------------------------------------------------------------
    135. Gespenst
    
             Lv: 32   HP: 480        Weak:
             Exp: 425                Half:
             Gella: 850              Resist:
                                     Absorb:
             Drop:
             Steal: Mega Berry
    
           Location: Sacrificial Altar
                              Name                Effect
           Special attacks:  Hi-Break            Strong earth magic on one target
                             Hi-Vortex           Strong wind magic on one target
                             Water Catastrophe   Tidal wave drowns all targets
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    136. Ghost - BOSS
    
             Lv: 49   HP: ?          Weak: Light
             Exp: 12000              Half:
             Gella: 12000            Resist:
                                     Absorb: Dark
             Drop: Full Carrot
             Steal: Tiny Flower
    
           Location: Fiery Wreckage
                             Name            Effect
           Special attacks: Incur My Wrath   Damages all, chance of instant death
                            4D Hypo Blast    Dazzling light attack on single target
                            Gate of Isolde   Damage and multiple statuses to all
                            Void Effect      Removes any stat bonuses on your party
    
    -------------------------------------------------------------------------------
    137. Ghoul
    
             Lv: 11   HP: 150        Weak: Light
             Exp: 60                 Half: Dark
             Gella: 180              Resist:
                                     Absorb:
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Golgotha Prison
                                  Name            Effect
           Special attacks:      Stun Cloud      Cause paralysis to single target
    
           Divides into: Gob
    
    -------------------------------------------------------------------------------
    138. Giant Crab
    
             Lv: 15   HP: 190        Weak: Lightning
             Exp: 90                 Half:
             Gella: 270              Resist:
                                     Absorb: Water
             Drop: Antidote
             Steal: Big Berry
    
           Location: Aguel Mine Shaft
                                  Name            Effect
           Special attacks:      Gas Cloud       Damage and poison single target
                                 Crab Brains     Cause vile poison in target
    
           Divides into: Rat Monkey
    
    -------------------------------------------------------------------------------
    139. Gigacloud
    
             Lv: 36   HP: 1400       Weak: Earth
             Exp: 600                Half:
             Gella: 1200             Resist:
                                     Absorb: Lightning
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Raypoint Wing
                                  Name             Effect
           Special attacks:      Bioelectricity   Lightning shocks single target
                                 Plasma Leader    Lightning bolts hit all
                                 Thunder Pulse    Lightning power hits all
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    140. Gigaflame
    
             Lv: 36   HP: 1400       Weak: Water
             Exp: 600                Half:
             Gella: 1200             Resist:
                                     Absorb: Fire
             Drop:
             Steal: Heal Berry
    
           Location: Raypoint Flam
                                  Name            Effect
           Special attacks:      Fire Breath     Fiery gas spewed at single target
                                 Smithereens     Very heavy physical assault on one
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    141. Gigafrost
    
             Lv: 36   HP: 1400       Weak: Fire
             Exp: 600                Half: Water
             Gella: 1200             Resist:
                                     Absorb: Ice
             Drop:
             Steal: Heal Berry
    
           Location: Raypoint Muse
                                  Name            Effect
           Special attacks:      Cold Sleep      Cause ice damage and sleep in one
                                 Absolute 0      Snowstorm causes ice damage to all
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    142. Gigapoison
    
             Lv: 36   HP: 1400       Weak: Wind
             Exp: 600                Half:
             Gella: 1200             Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Raypoint Geo
                                  Name            Effect
           Special attacks:      Planet Dust     Meteors rain down on all targets
                                 Toxic Breath    Poisons single target
                                 Poison Breath   Poisons all targets with gas
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    143. Gila Monster
    
             Lv: 15   HP: 180        Weak:
             Exp: 90                 Half: Fire
             Gella: 270              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Wind Tiger's Den region, various islands in outer sea
                                  Name            Effect
           Special attacks:      Flame Tongue    Spits fire at single target
                                 Gas Cloud       Cause poison in single target
    
           Divides into: Rat Monkey
    
    -------------------------------------------------------------------------------
    144. Gill Serpent
    
             Lv: 39   HP: 650        Weak: Lightning
             Exp: 500                Half: Ice
             Gella: 1000             Resist:
                                     Absorb: Water
             Drop: Pixie Dust
             Steal: Mega Berry
    
           Location: Gated Sea
                                  Name            Effect
           Special attacks:      Knockdown       Damage and paralyze single
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    145. Girtabryl
    
             Lv: 30   HP: 900        Weak: Ice
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Big Berry
    
           Location: Diablo Pillar Judecca
                                  Name            Effect
           Special attacks:      Barrier         Raise own/ally's DFP and MGR
                                 Bug Poison      Poison and disease single target
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    146. Gizmo
    
             Lv: 31   HP: 510        Weak:
             Exp: 450                Half:
             Gella: 900              Resist:
                                     Absorb: All elements
             Drop: ReviveFruit
             Steal: Mega Berry
    
           Location: Lost Garden
                                  Name            Effect
           Special attacks:      Taunting        No effect
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    147. Gob
    
             Lv: 7    HP: 110        Weak:
             Exp: 15                 Half:
             Gella: 60               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Under Traffic, Damzen City region
                                  Name            Effect
           Special attacks:      Gobs & Gobs!    Changes target's HP to 110
                                 Critical        Heavy attack
    
           Divides into: Pill Bug
    
    -------------------------------------------------------------------------------
    148. Gohm
    
             Lv: 1    HP: 65         Weak: Ice
             Exp: 4                  Half: Fire
             Gella: 16               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal:
    
           Location: Millennium Puzzle
                                  Name            Effect
           Special attacks:      Shock Beam      Laser attack, single
    
           Divides into: another Gohm
    
    -------------------------------------------------------------------------------
    149. Golpa
    
             Lv: 38   HP: 560        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop:
             Steal: Secret Key
    
           Location: Good Luck Zone
                              Name                Effect
           Special attacks:  Contaminate Crust   Earth damage + poison all targets
                             Resonance Quake     Vibrations damage all opponents
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    150. GomorrahToad
    
             Lv: 3    HP: 100        Weak: Ice
             Exp: 15                 Half:
             Gella: 60               Resist:
                                     Absorb: Water
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Sword Cathedral region
                                  Name            Effect
           Special attacks:
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    151. Gorbash
    
             Lv: 33   HP: 3000       Weak: Wind
             Exp: 900                Half:
             Gella: 1800             Resist: Earth
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Raypoint Wing, Raypoint Muse
                              Name                Effect
           Special attacks:  Flare Stream        Fire hits single target
                             Resonance Quake     Earthquake damages all foes
    
           Divides into: Owlbear
    
    -------------------------------------------------------------------------------
    152. Graboid
    
             Lv: 25   HP: 320        Weak: Wind, Ice
             Exp:                    Half:
             Gella: 460              Resist: Earth
                                     Absorb:
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Shining Garden region and others
                                  Name             Effect
           Special attacks:      Paralysis Gaze   Paralyze all targets with beam
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    153. Grabsk
    
             Lv: 31   HP: 400        Weak:
             Exp: 410                Half: Ice
             Gella: 820              Resist:
                                     Absorb: Water
             Drop: Spoon
             Steal: Mega Berry
    
           Location: Millennium Puzzle (2), Monster Island
                                  Name            Effect
           Special attacks:      Giant Knuckle   Heavy attack on single target
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    154. Grauswein (1) - BOSS
    
             Lv: 43   HP: 8000       Weak:
             Exp: 10000              Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Bullet Load
    
           Location: Guild Galad (automatic on disc 2)
                                  Name             Effect
           Special attacks:      Nuclear Sphere   Nuclear explosion hits everyone
                                 Killer Maser     Laser beam damages all targets
    
           Other parts:         HP    EXP   GELLA  Other effects
               Belly            8000  5000  0
    
    -------------------------------------------------------------------------------
    155. Grauswein (2) - BOSS
    
             Lv: 43   HP: 8000       Weak:
             Exp: 10000              Half:
             Gella: 10000            Resist:
                                     Absorb:
             Drop:
             Steal: Bullet Load
    
           Location: Guild Galad (automatic on disc 2)
                                  Name             Effect
           Special attacks:      Nuclear Sphere   Nuclear explosion hits everyone
                                 Killer Maser     Laser beam damages all targets
                                 Meltdown         Fiery explosion on single target
    
           Other parts:         HP    EXP   GELLA  Other effects
               Belly            8000  5000  5000   Drops Full Carrot
    
    -------------------------------------------------------------------------------
    156. Gremalkin - BOSS
    
             Lv: 5    HP: 650        Weak:
             Exp: 60                 Half:
             Gella: 250              Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Brad's intro
                                  Name                 Effect
           Special attacks:      Parasite Battalion   Bees swarm from belly
                                 Chest Buster         Body slam
                                 Roaring Burst        Energy wave along ground
    
           Other parts:         HP    EXP   GELLA  Other effects
               Belly            500   40    250
    
    -------------------------------------------------------------------------------
    157. Gremlin
    
             Lv: 25   HP: 360        Weak: All elements except Lightning
             Exp: 300                Half:
             Gella: 600              Resist:
                                     Absorb: Lightning
             Drop: Bullet Load
             Steal: Heal Berry
    
           Location: Coffin of 100 Eyes
                                  Name            Effect
           Special attacks:      Taunting        No effect
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    158. Grendel
    
             Lv: 37   HP: 2000       Weak: Wind
             Exp: 1000               Half:
             Gella: 5000             Resist:
                                     Absorb: Earth
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Lost Garden island
                                  Name             Effect
           Special attacks:      Spiral Typhoon   Wind tunnel hits all targets
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    159. Grimlok
    
             Lv: 29   HP: 410        Weak:
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Diablo Pillar Judecca
                                  Name            Effect
           Special attacks:      Die in Agony!   Instant death on all targets
                                 Space Emperor   Heavy attack
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    160. Grodine - BOSS
    
             Lv: 50   HP: 10000      Weak: Lightning
             Exp: 12000              Half: Ice
             Gella: 12000            Resist:
                                     Absorb: Water
             Drop:
             Steal: Full Revive
    
           Location: Spiral Tower
                                  Name             Effect
           Special attacks:      Giant Scissors   Heavy attack with left claw
                                 Bubble Cluster   Water damage and disease to all
    
           Other parts:       HP      EXP    Gella     Other effects
               Left Claw      10000   6000   6000      Drops Ambrosia, Steal Tiny
                                                       Flower, same elemental
                                                       effects as main body
    
    -------------------------------------------------------------------------------
    161. Gryphon
    
             Lv: 25   HP: 320        Weak: Earth
             Exp: 423                Half:
             Gella: 460              Resist: Wind
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Outer sea, NE corner of world map
                                  Name            Effect
           Special attacks:
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    162. Haborym
    
             Lv: 35   HP: 720        Weak: Ice, Water
             Exp: 600                Half:
             Gella: 1200             Resist:
                                     Absorb: Fire
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Raypoint Flam
                                  Name            Effect
           Special attacks:      Flame Tongue    Stream of fire at single target
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    163. Harvestman
    
             Lv: 28   HP: 410        Weak: Light
             Exp: 375                Half: Dark
             Gella: 750              Resist:
                                     Absorb:
             Drop: Bust
             Steal: Heal Berry
    
           Location: Diablo Pillar Antenora
                                  Name                Effect
           Special attacks:      Ominously Inquire   Scan party
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    164. HelterSkelter
    
             Lv: 21   HP: 250        Weak: Light
             Exp: 200                Half:
             Gella: 400              Resist:
                                     Absorb: Dark
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Slayheim Castle
                                  Name            Effect
           Special attacks:      Cross Bone      Heavy attack
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    165. Hope Diamond
    
             Lv: 40   HP: 600        Weak: Light
             Exp: 500                Half:
             Gella: 1000             Resist: All elements except Light and Dark
                                     Absorb: Dark
             Drop: Softener
             Steal: Heal Berry
    
           Location: Promised Catacombs
                                  Name            Effect
           Special attacks:      Guillotine      Instant death on one target
                                 Petro Touch     Gas petrifies single target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    166. Horn Monster
    
             Lv: 32   HP: 600        Weak: Wind
             Exp: 425                Half:
             Gella: 850              Resist: Earth
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Grotto of Lourdes
                                  Name            Effect
           Special attacks:      Tactless        Very strong physical attack
                                 Horn Spike      Heavy attack
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    167. Hresvelgr
    
             Lv: 39   HP: 560        Weak: Earth
             Exp: 500                Half: Wind
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Gated Sea
                                  Name            Effect
           Special attacks:      Chew Up         Heavy attack
                                 Poison Breath   Poison all targets
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    168. Hrimthurs
    
             Lv: 25   HP: 320        Weak: Fire
             Exp: 230                Half:
             Gella: 460              Resist: Water
                                     Absorb: Ice
             Drop:
             Steal: Big Berry
    
           Location: Outer Sea, SE corner of map
                              Name                Effect
           Special attacks:  Blizzard Breath     Ice gas on all targets
                             Thermionic Blast    Suicide explosion damages all foes
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    169. Humpty
    
             Lv: 43   HP: 650        Weak:
             Exp:                    Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Snow White      Snowstorm damages all
                                 Anti-Magic      Removes effect of previous spells
                                 Hi-Shield       Raise own DFP
                                 Critical Heal   Fully heal own party
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    170. Hydra
    
             Lv: 32   HP: 2800       Weak:
             Exp: 900                Half:
             Gella: 500              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Lucky Card
    
           Location: Sacrificial Altar
                                  Name            Effect
           Special attacks:      Voge            Water explosion on all targets
    
           Divides into: Owlbear
    
    -------------------------------------------------------------------------------
    171. Hyperion
    
             Lv: 45   HP: 700        Weak:
             Exp: 800                Half: All elements except Earth
             Gella: 2000             Resist:
                                     Absorb: Earth
             Drop: War Respite
             Steal: Heal Berry
    
           Location: Glaive Le Gable
                                  Name            Effect
           Special attacks:      Smithereens     Very heavy single physical assault
    
           Divides into: Blackou
    
    -------------------------------------------------------------------------------
    172. Hyulkonton
    
             Lv: 1    HP: ~65000     Weak:
             Exp: 30000              Half:
             Gella: 50000            Resist:
                                     Absorb:
             Drop: Duplicator
    
             Steal: Gimel Coin
    
           Location: divide a Gagison, Balam
                               Name               Effect
           Special attacks:   Arc en Ciel        Multiple status effects on all
                              Human Experiment   Multiple status + damage on one
    
           Divides into: cannot be divided
    
    -------------------------------------------------------------------------------
    173. Imitator
    
             Lv: 40   HP: 450        Weak:
             Exp: 700                Half: All elements
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Kappagu         Try to steal item from inventory
                                 Critical        Heavy attack
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    174. Imp
    
             Lv: 30   HP: 470        Weak:
             Exp: 410                Half:
             Gella: 820              Resist:
                                     Absorb:
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Memory Maze, Monster Island
                                  Name            Effect
           Special attacks:      Poison Beam     Poison single target with laser
                                 Wind Edge       Blade of wind hits all targets
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    175. Iron Maiden
    
             Lv: 21   HP: 250        Weak: Lightning
             Exp: 175                Half:
             Gella: 350              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Gate Bridge, Monster Island
                              Name                Effect
           Special attacks:  Defensive Posture   Raise own DFP
                             Strength Thief      Suck HP from one target
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    176. Item Carrier
    
             Lv: 41   HP: 630        Weak:
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Flee            Escape from battle
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    177. Jabberwock
    
             Lv: 38   HP: 550        Weak: Dark
             Exp: 500                Half: All elements except Dark
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Big Berry
    
           Location: small island W of Wind Tiger's Den island
                               Name               Effect
           Special attacks:   Poison Injection   Poison single target
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    178. Jacklizard
    
             Lv: 25   HP: 320        Weak: Dark
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Promised Catacombs island
                                  Name            Effect
           Special attacks:      Toxic Breath    Poison single target with gas
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    179. Jackolantern
    
             Lv: 14   HP: 220        Weak: Water
             Exp: 90                 Half: Ice
             Gella: 270              Resist:
                                     Absorb: Fire
             Drop: Stone
             Steal: Tiny Flower
    
           Location: Diablo Pillar Caina region
                                  Name            Effect
           Special attacks:      Pyromania       Fire attack on single target
                                 I Hate You!     Heavy attack with chainsaw
    
           Divides into: Critter
    
    -------------------------------------------------------------------------------
    180. Jasoul - BOSS
    
             Lv: 33   HP: 9000       Weak: Light
             Exp: 5000               Half: All elements except Light and Dark
             Gella: 5000             Resist:
                                     Absorb: Dark
             Drop:
             Steal: Mini Carrot
    
           Location: Lost City Archeim
                                  Name            Effect
           Special attacks: Life Force       Suck HP from 1 target to raise own HP
                            Spark            Lightning magic on single target
                            Armor Down       Decrease all targets' DFP
                            Kirlian Buster   Dark explosion damages all targets
                            Caloric Nova     Big explosion on all for heavy damage
    
           Other parts:         HP    EXP   Gella     Other effects
               Right Claw       4500  2500  2500      Both drop SOR Apple
               Left Claw        4500  2500  2500      Same elements as above
    
    -------------------------------------------------------------------------------
    181. Jelly Blob
    
             Lv: 10   HP: 100        Weak: Earth, Fire
             Exp: 75                 Half: Ice
             Gella: 225              Resist:
                                     Absorb: Water
             Drop: Medicine
             Steal: Heal Berry
    
           Location: Raline Observatory
                                  Name            Effect
           Special attacks:      Disease Cloud   Gas causes disease in all targets
    
           Divides into: Gob
    
           *** Note: Has very high PRY, difficult to hit physically. ***
    
    -------------------------------------------------------------------------------
    182. Judecca (1) - BOSS
    
             Lv: 20   HP: 3600       Weak:
             Exp: 1500               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Bullet Load
    
           Location: Valeria Chateau assault
                                  Name            Effect
           Special attacks:      Miriam          2-gun shot from hip at single
                                 Sidewinder      Firework trick shot
                                 Douglas         Powerful shotgun shot
    
    -------------------------------------------------------------------------------
    183. Judecca (2) - BOSS
    
             Lv: 32   HP: 5000       Weak:
             Exp: 4200               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Tiny Flower
    
           Location: after Closed Mine Shaft
                                  Name            Effect
           Special attacks:      Miriam          2-gun shot from hip at single
                                 Sidewinder      Firework trick shot
                                 Douglas         Powerful shotgun shot
    
    -------------------------------------------------------------------------------
    184. Judecca (3) - BOSS
    
             Lv: 36   HP: 18000      Weak:
             Exp: 7000               Half:
             Gella: 7000             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Bullet Load
    
           Location: Diablo Pillar Judecca
                                  Name            Effect
           Special attacks:      Miriam          2-gun shot from hip at single
                                 Sidewinder      Firework trick shot on all targets
                                 Douglas         Shotgun shot on single + paralysis
    
    -------------------------------------------------------------------------------
    185. Justa
    
             Lv: 38   HP: 700        Weak: Ice
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Flee            Escape from battle
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    186. Kalivos - BOSS
    
             Lv: 5    HP: 400        Weak:
             Exp: 50                 Half:
             Gella: 250              Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Withered Ruins
                                  Name               Effect
           Special attacks:      Blade Claw L       Slash with left claw
                                 Blade Claw R       Slash with right claw
                                 Cross Blade Claw   Heavy strike with both claws
                                 Laser Breath       Beam shot from head
    
           Other parts:         HP    EXP   GELLA     Other effects
               Right Claw       200   25    150       Drops Big Berry
               Left Claw        200   25    150
    
    -------------------------------------------------------------------------------
    187. Kelaeno
    
             Lv: 7    HP: 90         Weak: Earth
             Exp: 15                 Half: Wind
             Gella: 30               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Stone
    
           Location: Damzen City region
                                  Name               Effect
           Special attacks:      Pickpocket         Steal random item from party
                                 Endocrine Boost    Increase own RES & PRY
                                 Withdraw           Escape from battle
    
           Divides into: GomorrahToad
    
    -------------------------------------------------------------------------------
    188. Kelpie
    
             Lv: 18   HP: 200        Weak: Lightning
             Exp: 150                Half:
             Gella: 300              Resist:
                                     Absorb: Water
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Inner Sea
                                  Name            Effect
           Special attacks:      Ozom Pulse      Beam confuses all targets
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    189. Kerberos
    
             Lv: 32   HP: 480        Weak:
             Exp: 425                Half: Fire, Lightning, Ice
             Gella: 850              Resist:
                                     Absorb:
             Drop: Full Revive
             Steal: War Respite
    
           Location: Abandoned Icebox
                                  Name               Effect
           Special attacks:      Reaper's Lullaby   Damage and put one to sleep
                                 Firestorm          Waves of fire hit all targets
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    190. Kobold
    
             Lv: 1    HP: 40         Weak: Wind
             Exp: 4                  Half: Earth
             Gella: 16               Resist:
                                     Absorb:
             Drop: Stone
             Steal: Heal Berry
    
           Location: Withered Ruins
                                  Name            Effect
           Special attacks:      Flee            Escape from battle
    
           Divides into: another Kobold
    
    -------------------------------------------------------------------------------
    191. Kobold King - BOSS
    
             Lv: 45   HP: 85000      Weak:
             Exp: 50000              Half:
             Gella: 75000            Resist:
                                     Absorb:
             Drop: Omega Crush
             Steal: Mini Carrot
    
           Location: Closed Mine Shaft (sealed monster)
                              Name                Effect
           Special attacks:  Buried Alive!       Earth attack on all targets
                             Prepare to Attack   Store power for next turn
                             Critical            Heavy attack
                             Tactless            Very heavy attack on single
    
    -------------------------------------------------------------------------------
    192. Kuiper Core - BOSS
    
             Lv: 52   HP:            Weak:
             Exp:                    Half:
             Gella: 0                Resist:
                                     Absorb: All elements
             Drop:
             Steal:
    
           Location: Glaive Le Gable
                                  Name            Effect
           Special attacks: Atmosphere Reentry   Comets crash down on all targets
                            Dark Star Bow        Damage + multiple statuses to all
                            Blue Riot            Laser damages each opponent
                            Galactic Explosion   Cosmic energy damages all
    
          Other parts:         HP    EXP   GELLA     Other effects
               R. Shoulder
               L. Shoulder
    
    -------------------------------------------------------------------------------
    193. Land Anemone
    
             Lv: 38   HP: 400        Weak:
             Exp: 600                Half:
             Gella: 1200             Resist: All elements
                                     Absorb:
             Drop: Antidote
             Steal: ReviveFruit
    
           Location: Trapezohedron, Monster Island
                              Name                  Effect
           Special attacks:  Euthanasia Gas       Cause poison and sleep in all
                             Rayxander            Lightning strikes all targets
                             Defensive Posture    Raise own DFP
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    194. Land Lamprey
    
             Lv: 29   HP: 600        Weak: Lightning
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb: Water
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Diablo Pillar Ptolomea
                                  Name             Effect
           Special attacks:      Bioelectricity   Lightning attack on one foe
                                 Stun Cloud       Gas paralyzes single target
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    195. Larva - BOSS
    
             Lv: 48   HP: 10000      Weak:
             Exp: 12000              Half:
             Gella: 12000            Resist:
                                     Absorb:
             Drop:
             Steal: Mini Carrot
    
           Location: Trapezohedron
                                  Name            Effect
           Special attacks:      Arc en Ciel     Multiple status effects on all
                                 Mega Crusher    Heavy physical assault
                                 Ability Block   Damage and block abilities in all
    
           Other parts:       HP     EXP   GELLA     Other effects
               Mouth          10000  6000  6000      Steal War Respite
    
    -------------------------------------------------------------------------------
    196. Leprechaun
    
             Lv: 44   HP: 2200       Weak: All elements except Lightning
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb: Lightning
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Aguel Mine Shaft, Spiral Tower
                                  Name             Effect
           Special attacks:      Bioelectricity   Lightning attack on single target
                                 Ozom Pulse       Beam causes confusion to all
    
           Divides into: Shanzen
    
          *** Note: this monster's presence blocks use of any ARMS ***
    
    -------------------------------------------------------------------------------
    197. Leviathan
    
             Lv: 36   HP: 3000       Weak: Fire
             Exp: 1000               Half: All elements except Fire and Water
             Gella: 1500             Resist:
                                     Absorb: Water
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Raypoint Muse
                                  Name            Effect
           Special attacks:      Voge            Tidal wave hits all targets
                                 Aqua Breath     Water bubbles damage single target
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    198. Lilly Pad
    
             Lv: 13   HP: 190        Weak:
             Exp: 75                 Half:
             Gella: 225              Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Raline Observatory
                                  Name            Effect
           Special attacks:      Meteor Kick     Heavy attack
    
           Divides into: Dryad
    
    -------------------------------------------------------------------------------
    199. Lindwurm
    
             Lv: 25   HP: 1600       Weak: Earth
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop:
             Steal: Big Berry
    
           Location: Holst region after hovercraft
                                  Name            Effect
           Special attacks:      Pin Down        Pulse beam paralyzes single
                                 Wind Edge       Air blades hit all targets
    
           Divides into: Bonedrake
    
    -------------------------------------------------------------------------------
    200. Liz (1) - BOSS
    
             Lv: 17   HP: 2000       Weak:
             Exp: 750                Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Antidote
    
           Location: Raline Observatory
                             Name              Effect
           Special attacks: Blue Bug Liquid   Poison Ard, trigger his Bomb Punch
                            Homemade Bomb     Damage everyone in both parties
    
    -------------------------------------------------------------------------------
    201. Liz (2) - BOSS
    
             Lv: 23   HP: 3500       Weak:
             Exp: 4000               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Medicine
    
           Location: Gate Bridge
                             Name               Effect
           Special attacks: Red Bug Liquid     Disease Ard, he uses Antitank Punch
                            Strange Bomb       Damages everyone in both parties
    
    -------------------------------------------------------------------------------
    202. Liz (3) - BOSS
    
             Lv: 32   HP: 4500       Weak:
             Exp: 2250               Half:
             Gella: 2250             Resist:
                                     Absorb:
             Drop: Tiny Flower
             Steal: War Respite
    
           Location: Coffin of 100 Eyes
                             Name                 Effect
           Special attacks: Mixed Bug Liquids    Poison + disease Ard, triggers his
                                                 Alter Ego Punch
                            Chef's Whimsy Bomb   Damages everyone in both parties
    
    -------------------------------------------------------------------------------
    203. Lombardia - BOSS
    
             Lv: 43   HP: 8000       Weak:
             Exp: 10000              Half:
             Gella: 10000            Resist:
                                     Absorb:
             Drop:
             Steal: Bullet Load
    
           Location: Sleeping Volcano
                               Name               Effect
           Special attacks:   Dragonic Blaster   Jet fireworks hit all for damage
    
           Other Parts:    HP     EXP     GELLA    Other effects
                Belly      8000   5000    5000     Drops Full Carrot
    
    -------------------------------------------------------------------------------
    204. Lord Blazer - BOSS
    
             Lv: 52   HP: 150000+    Weak:
             Exp: 0                  Half: All elements except Fire
             Gella: 0                Resist:
                                     Absorb: Fire
             Drop:
             Steal:
    
           Location: Final
                             Name                 Effect
           Special attacks: Vermilion Disaster   Blaze of disaster burns Ashley
                            Negative Flare       Damages and removes spell effects
    
    -------------------------------------------------------------------------------
    205. Lycanthrope
    
             Lv: 18   HP: 180        Weak:
             Exp: 150                Half:
             Gella: 300              Resist:
                                     Absorb:
             Drop: Medicine
             Steal: Big Berry
    
           Location: Thunder Lion Cage region
                                  Name            Effect
           Special attacks:      Disease Cloud   Gas causes disease in all targets
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    206. M. Therion
    
             Lv: 42   HP: 3500       Weak:
             Exp: 2000               Half: All elements
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Grenade
             Steal: Heal Berry
    
           Location: Spiral Tower/Lost Garden region
                                  Name             Effect
           Special attacks:      Megaton Attack   Heavy physical attack on one
                                 Kirlian Buster   Dark explosion hits all
    
           Divides into: Necrosaurus
    
    -------------------------------------------------------------------------------
    207. Macabre
    
             Lv: 21   HP: 250        Weak: Light
             Exp: 195                Half: Dark
             Gella: 390              Resist:
                                     Absorb:
             Drop: Chakram
             Steal: Heal Berry
    
           Location: Slayheim salt flats
                               Name               Effect
           Special attacks:   Reaper's Lullaby   Damage and cause sleep in one foe
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    208. Magmalizer - BOSS
    
             Lv: 36   HP: 9500       Weak: Wind, Water, Ice
             Exp: 5000               Half:
             Gella: 5000             Resist:
                                     Absorb: Earth, Fire
             Drop: Lamellar
             Steal: Full Revive
    
           Location: Diablo Pillar Judecca
                                  Name            Effect
           Special attacks:      Mirror Coat     Set up reflect on main body
                                 Fire Crystal    Flame attack on all targets
                                 Maglash         Fireball slams single target
    
           Other parts:         HP    EXP   GELLA     Other effects
               Head             9500  2500  2500      Same elements as above
    
    -------------------------------------------------------------------------------
    209. Man Trap
    
             Lv: 9    HP: 120        Weak: Fire
             Exp: 50                 Half: Water
             Gella: 150              Resist:
                                     Absorb:
             Drop: Toy Hammer
             Steal: Heal Berry
    
           Location: Sylvaland region
                                  Name            Effect
           Special attacks:      Amnesia         Cause forgetfullness in single
                                 Sleep           Gas puts all targets to sleep
    
           Divides into: Beast Pillar
    
    -------------------------------------------------------------------------------
    210. Manticore
    
             Lv: 24   HP: 340        Weak:
             Exp: 240                Half:
             Gella: 500              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Heal Berry
    
           Location: Closed Mine Shaft
                                  Name            Effect
           Special attacks:      Tail Smash      Heavy attack
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    211. Manufestu - BOSS
    
             Lv: 50   HP: 10000      Weak:
             Exp: 12000              Half:
             Gella: 12000            Resist:
                                     Absorb: Fire, Light
             Drop:
             Steal: Mini Carrot
    
           Location: Spiral Tower
                                 Name             Effect
           Special attacks:     Blast            Fiery explosion hits all targets
                                Death Parasite   Chance of instant death on one
    
           Other parts:         HP    EXP   GELLA     Other effects
               Right Knee       5000  6000  6000      Steal Full Revive from each,
               Left Knee        5000  6000  6000      both drop Mega Berries
    
    -------------------------------------------------------------------------------
    212. Melchom
    
             Lv:  23  HP: 230        Weak:
             Exp: 180                Half:
             Gella: 500              Resist:
                                     Absorb:
             Drop:
             Steal: Lucky Card
    
           Location: Greenhell region
                                  Name         Effect
           Special attacks:      GellaCrazy   Throws last 4 digits of own party's
                                              gella, causing an equal number of
                                              damage to all targets.  You receive
                                              0 gella at end of battle if thrown.
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    213. Melchom Lich
    
             Lv: 43   HP: 630        Weak:
             Exp: 700                Half:
             Gella: 3000             Resist:
                                     Absorb:
             Drop:
             Steal: Lucky Card
    
           Location: Fab Science Lab/Coin Purse area
                                 Name            Effect
           Special attacks:     GellaCrazy      Throws last 4 digits of own party's
                                                gella, causing an equal number of
                                                damage to all targets.  You receive
                                                0 gella at end of battle if thrown.
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    214. Melusine
    
             Lv: 25   HP: 320        Weak: Ice
             Exp: 230                Half: Water
             Gella: 460              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Pinwheel
    
           Location: Outer sea, NE corner of world map
                                  Name            Effect
           Special attacks:      Poison Breath   Poison all targets
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    215. Mercurius
    
             Lv: 45   HP: 850        Weak: Lightning
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Spiral Tower
                             Name                 Effect
           Special attacks: Gimlet               Heavy attack
                            Big Strength Thief   Suck HP from one character
    
           Divides into: Shanzen
    
           *Note: this monster only appears by surprise
    
    -------------------------------------------------------------------------------
    216. Mimic
    
             Lv: 30   HP: 410        Weak:
             Exp: 375                Half: All elements
             Gella: 750              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Diablo Pillars
                                  Name            Effect
           Special attacks:      Mega Crusher    Smack single target with arms
    
           Divides into: Pas de Chat
    
           *Note: only appears by surprise
    
    -------------------------------------------------------------------------------
    217. Mold Gnome
    
             Lv: 31   HP: 720        Weak: Fire
             Exp: 425                Half: Water
             Gella: 850              Resist:
                                     Absorb: Lightning
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Meteorite Crater
                                  Name            Effect
           Special attacks:      Spoiled Brat    Heavy attack
                                 Stone Javelin   Earth magic on single target
                                 Spores          Confuse all opponents
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    218. Morlock
    
             Lv: 42   HP: 1000       Weak: Ice
             Exp: 800                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Peppy Acorn
             Steal: Heal Berry
    
           Location: Glaive Le Gable
                             Name               Effect
           Special attacks: Don't Forget Me!   Suicide explosion on single target
                            Critical           Heavy attack
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    219. Murdoch
    
             Lv: 14   HP: 15000      Weak:
             Exp: 0                  Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop: Shukiken
             Steal: Tiny Flower
    
           Location: Gated Sea small island
                             Name                Effect
           Special attacks: Global Warbird      Greatly raise one ally's DFP & MGR
                            Power Lord Mount    Shake ground to damage one target
                            Brutal Fight        Massive physical damage to single
                            Desert Tornado      Wind tunnel hits all for damage
                            Poison Needle       Poisons and damages single target
                            Pro Wrestling Star  Heal one ally
    
           Divides into: cannot be divided
    
           *Note: always appears with Bad News
    
    -------------------------------------------------------------------------------
    220. Muse Knight - BOSS
    
             Lv: 46   HP: 9000       Weak: Fire
             Exp: 12000              Half:
             Gella: 12000            Resist:
                                     Absorb: Water
             Drop: Shamir
             Steal: Mega Berry
    
           Location: Raypoint Muse
                              Name                Effect
           Special attacks:  Mirror Coat         Cast reflect on main body
                             Hi-Barrier          Increase own DFP and MGR
                             Blade Arm           Heavy physical attack on single
                             Water Catastrophe   Tidal wave hurts all with water
    
           Other parts:         HP    EXP   GELLA     Other effects
               Shield           9000  6000  6000      Drops Mega Berry, steal Full
                                                      Revive, absorbs all elements
    
    -------------------------------------------------------------------------------
    221. Mushussu
    
             Lv: 25   HP: 400        Weak:
             Exp: 300                Half:
             Gella: 600              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Coffin of 100 Eyes
                                  Name            Effect
           Special attacks:      Tail Smash      Heavy attack
                                 Body Press      Heavy attack
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    222. Muspell
    
             Lv: 23   HP: 320        Weak: Water, Ice
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Fire
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Outer Sea, SW of large island in NE of world map
                             Name               Effect
           Special attacks: Thermionic Blast   Suicide explosion damages all foes
                            Fire Breath        Fiery gas blown at single target
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    223. Mycale (Male)
    
             Lv: 39   HP: 550        Weak:
             Exp: 500                Half: All elements
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Lucky Card
             Steal: Mega Berry
    
           Location: Promised Catacombs
                                  Name            Effect
           Special attacks:      Break           Earth magic on single target
                                 Aqua            Water magic on single target
                                 Flame           Fire magic on one target
                                 Transform       Change self into Mycale (female)
    
           Divides into: Mycale (female)
    
    -------------------------------------------------------------------------------
    224. Mycale (Female)
    
             Lv: 41   HP: 1500       Weak:
             Exp: 1500               Half:
             Gella: 3000             Resist: All elements
                                     Absorb:
             Drop: Mini Carrot
             Steal: Mega Berry
    
           Location: Promised Catacombs (only produced from Mycale (male))
                                  Name            Effect
           Special attacks:      Tidal Wave      Water drowns all opponents
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    225. Myconid
    
             Lv: 13   HP: 220        Weak: Fire
             Exp: 70                 Half: Water
             Gella: 210              Resist:
                                     Absorb: Lightning
             Drop: Pinwheel
             Steal: Big Berry
    
           Location: Raline Observatory region
                                  Name            Effect
           Special attacks:
    
           Divides into: Dryad
    
    -------------------------------------------------------------------------------
    226. Myrmecoleo
    
             Lv: 25   HP: 320        Weak: Ice, Water
             Exp: 230                Half: Earth
             Gella: 460              Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: small island in W of world map, near Raypoint Wing
                               Name              Effect
           Special attacks:   Resonance Quake   Earthquake damages all targets
                              Tera Break        Rain of meteors on all foes
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    227. Mystere
    
             Lv: 40   HP: 560        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: All elements
             Drop: Pinwheel
             Steal: War Respite
    
           Location: Crimson Castle
                                  Name            Effect
           Special attacks:      Poison Beam     Laser pulse poisons single foe
                                 Bug Poison      Cause poison and disease to single
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    228. Mystical Pot
    
             Lv: 25   HP: 320        Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: Abandoned Icebox
                              Name                Effect
           Special attacks:  Space Emperor       Heavy attack
                             Ominously Inquire   not sure - maybe scans you
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    229. N.U.E.
    
             Lv: 41   HP: 800        Weak: Lightning
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name             Effect
           Special attacks:      Bioelectricity   Lightning strike on single
                                 Bio Laser        Damage single target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    230. Nachtgeist
    
             Lv: 21   HP: 260        Weak: Light
             Exp: 200                Half: All elements except Light or Dark
             Gella: 400              Resist:
                                     Absorb: Dark
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Slayheim Castle
                                  Name            Effect
           Special attacks:      Break           Earth magic on single target
                                 Aqua            Water magic on single target
                                 Armor Down      Decrease all target's DFP
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    231. Necromancer
    
             Lv: 31   HP: 1200       Weak:
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Diablo Pillar Antenora
                              Name                  Effect
           Special attacks:  Unclean Ones, Obey!   Unknown
                             Hi-Break              Strong earth magic on single
                             Spiral Typhoon        Wind tunnel damages all targets
    
           Divides into: Harvestman
    
    -------------------------------------------------------------------------------
    232. Necromicon
    
             Lv: 39   HP: 700        Weak:
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb: All elements
             Drop: Necromicon
             Steal: Heal Berry
    
           Location: Lost Garden island
                             Name                 Effect
           Special attacks: Great Disaster       Explosion damages and confuses all
                            Prohibited Spell??   Damage all with explosion
                            Unmodified Spell??   Damage all with spheres
                            Pure Literature      Put all targets to sleep
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    233. Necrosaurus
    
             Lv: 21   HP: 300        Weak: Light
             Exp: 195                Half: Dark
             Gella: 390              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Slayheim salt flats
                                  Name            Effect
           Special attacks:      Rhodon Breath   Damage to all targets
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    234. Negalord
    
             Lv: 41   HP: 1600       Weak: Light
             Exp: 500                Half:
             Gella: 1000             Resist: Earth, Fire, Water, Lightning, Ice
                                     Absorb: Dark
             Drop: Mega Berry
             Steal: Mega Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name             Effect
           Special attacks:      Kirlian Buster   Dark explosion on all targets
                                 Summon Undead    Call a Pabilsag to the fight
    
           Divides into: Pabilsag
    
    -------------------------------------------------------------------------------
    235. Neptul
    
             Lv: 38   HP: 800        Weak: Lightning
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: Water
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: Gated Sea
                                  Name               Effect
           Special attacks:      Combination Form   Heavy attack
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    236. Ninja Hound
    
             Lv: 19   HP: 210        Weak:
             Exp: 175                Half:
             Gella: 350              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Gate Bridge
                              Name                Effect
           Special attacks:  Defensive Posture   Raise own DFP
                             Combination Form    Heavy attack on single target
                             Howl                Summon another ninja hound
    
           Divides into:
    
    -------------------------------------------------------------------------------
    237. Nosferatu
    
             Lv: 40   HP: 1600       Weak: Light
             Exp: 500                Half: All elements except Light or Dark
             Gella: 1000             Resist: Dark
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                               Name                  Effect
           Special attacks:   Summon Undead         Call a Bodysnatcher to fight
                              Unclean Ones, Obey!   Order undead monsters
    
           Divides into: Bodysnatcher
    
    -------------------------------------------------------------------------------
    238. Nybbas
    
             Lv: 25   HP: 320        Weak: Dark
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop:
             Steal: Big Berry
    
           Location: Pirate's Warren island
                                  Name            Effect
           Special attacks:      Megaton         Non-elemental attack on all
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    239. Oannes
    
             Lv: 25   HP: 320        Weak: Lightning
             Exp: 230                Half: Ice
             Gella: 460              Resist:
                                     Absorb: Water
             Drop:
             Steal: Big Berry
    
           Location: Outer Sea, SW of large island in NE of world map
                                  Name            Effect
           Special attacks:      Aqua            Water magic on single target
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    240. Odessa Man
    
             Lv: 17   HP: 210        Weak:
             Exp: 150                Half:
             Gella: 500              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Warwing Varukisas
                              Name                  Effect
           Special attack:  Tranquilizer Dart      Cause sleep in all targets
                            Hah! Dance! Dance!     Heavy attack
                            S.O.S.                 Summon another Odessa Man
                            Regroup - No Retreat   Escape from battle
    
           Divides into:
    
    -------------------------------------------------------------------------------
    241. Odessa Man 2
    
             Lv: 23   HP: 300        Weak:
             Exp: 225                Half:
             Gella: 450              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Big Berry
    
           Location: Emulator Zone
                               Name                Effect
           Special attacks:   Tranquilizer Dart   Put all targets to sleep
                              S.O.S.              Summon another Odessa Man 2
    
           Divides into:
    
    -------------------------------------------------------------------------------
    242. Odessa Man 3
    
             Lv: 31   HP: 500        Weak:
             Exp: 400                Half:
             Gella: 800              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Big Berry
    
           Location: Heimdal Gazzo
                              Name                 Effect
           Special attacks:  Hah! Dance! Dance!   Heavy gunshot on single target
                             Tranquilizer Dart    Put all to sleep
                             Bioweapon            Poison all targets with gas
                             S.O.S.               Summon another Odessa Man 3
    
           Divides into:
    
    -------------------------------------------------------------------------------
    243. Okypete
    
             Lv: 29   HP: 900        Weak: Earth
             Exp: 375                Half: Wind
             Gella: 750              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Diablo Pillar Ptolomea, Caina, Antenora
                                  Name            Effect
           Special attacks:      Kappagu         Damage and try to steal item
                                 Hurricane Bolt  Tornado slams all opponents
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    244. Olivier - BOSS
    
             Lv: 4    HP: 300        Weak: Fire
             Exp: 60                 Half: Ice
             Gella: 250              Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Palace Village (Lilka's Intro)
                                  Name               Effect
           Special attacks:      Olivier Juice      Spit damaging juice
                                 Bufooooooooh!      Spit damaging gas
                                 Horse Field Kick   Attack with leg
    
           Other parts:         HP    EXP   GELLA   Other effects
               Leg              225   40    250     Weak: Ice   Half: Fire
    
    -------------------------------------------------------------------------------
    245. Olvader
    
             Lv: 23   HP: 320        Weak: Lightning
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Outer Sea
                               Name               Effect
           Special attacks:   Combination Form   Heavy attack
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    246. Orgon Energy
    
             Lv: 41   HP: 650        Weak: Light
             Exp: 800                Half:
             Gella: 2000             Resist: Dark
                                     Absorb: All elements except Light and Dark
             Drop:
             Steal: Heal Berry
    
           Location: Glaive Le Gable
                                  Name                Effect
           Special attacks:      Defensive Posture   Defend that turn
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    247. Ose
    
             Lv: 40   HP: 700        Weak:
             Exp: 750                Half: Light
             Gella: 2000             Resist:
                                     Absorb: Dark
             Drop:
             Steal: Tiny Flower
    
           Location: Lost Garden Island
                                  Name            Effect
           Special attacks:      Hi-Quick        Raise own group's RES
                                 Evil Eye        Chance of instant death on all
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    248. Owlbear
    
             Lv: 16   HP: 210        Weak:
             Exp: 90                 Half:
             Gella: 270              Resist:
                                     Absorb:
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Baskar Village region
                                  Name            Effect
           Special attacks:      Chew Up         Heavy attack
                                 Bear Hug        Damage and paralyze single target
    
           Divides into: Dakleit
    
    -------------------------------------------------------------------------------
    249. Pabilsag
    
             Lv: 45   HP: 1000       Weak: Ice
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Big Berry
    
           Location: Spiral Tower
                                  Name            Effect
           Special attacks:      Deadly Poison   Chance of instant death on all
    
           Divides into: Shanzen
    
    -------------------------------------------------------------------------------
    250. Pantagruel
    
             Lv: 41   HP: 1500       Weak: Lightning
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Lost Garden island
                                  Name            Effect
           Special attacks:      Barrier         Raise own DFP and MGR
                                 Life Force      Suck HP from one target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    251. Pas de Chat
    
             Lv: 15   HP: 190        Weak: Light
             Exp: 75                 Half: Dark
             Gella: 225              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Raline Observatory
                                  Name            Effect
           Special attacks:      Masquerade      Heavy attack
                                 Death Bringer   Heavy attack
    
           Divides into: Critter
    
    -------------------------------------------------------------------------------
    252. Peryton
    
             Lv: 10   HP: 190        Weak: Earth
             Exp: 100                Half: Wind
             Gella: 150              Resist:
                                     Absorb:
             Drop: Pixie Dust
             Steal: ReviveFruit
    
           Location: Sylvaland region
                                  Name            Effect
           Special attacks:      Horn Spike      Heavy attack
                                 Stun Cloud      Paralyze single target with gas
    
           Divides into:
    
    -------------------------------------------------------------------------------
    253. Pill Bug
    
             Lv: 3    HP: 150        Weak: Ice
             Exp: 8                  Half: Fire
             Gella: 32               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Meria Boule region
                                  Name            Effect
           Special attacks:      Heavy Armor     Raise own DFP
    
           Divides into: Kobold
    
    -------------------------------------------------------------------------------
    254. Potatohead
    
             Lv: 25   HP: 320        Weak: Wind, Light
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Earth
             Drop: Bust
             Steal: Heal Berry
    
           Location: Promised Catacombs island
                                Name              Effect
           Special attacks:    Esc Down          Reduce all targets' PRY to 0
                               Resonance Quake   Vibrations damage all targets
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    255. Primevals
    
             Lv: 33   HP: 1300       Weak:
             Exp: 410                Half:
             Gella: 820              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Millennium Puzzle (2), Monster Island
                                  Name             Effect
           Special attacks:      Megaton attack   Very heavy physical assault
    
           Divides into: Owlbear
    
    -------------------------------------------------------------------------------
    256. Prisnum - BOSS
    
             Lv: 36   HP: 9500       Weak: Dark
             Exp: 5000               Half:
             Gella: 5000             Resist:
                                     Absorb: Light
             Drop: Azure Vest
             Steal:
    
           Location: Diablo Pillar Antenora
                             Name            Effect
           Special attacks: Tidal Wave       Giant water wave hits entire party
                            Kirlian Buster   Dark explosion damages all targets
                            Coldray Gimlet   Ice attack hits all targets
    
           Other parts:         HP    EXP   GELLA        Other effects
                        Chest   9500  2500  2500         Same elements as above
    
    -------------------------------------------------------------------------------
    257. Prometheus
    
             Lv: 45   HP: 2800       Weak:
             Exp: 800                Half:
             Gella: 2000             Resist: All elements
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Glaive Le Gable
                              Name                Effect
           Special attacks:  Firestorm           Flames hit all opponents
                             Voge                Tidal wave drowns all targets
                             Anti-Ground Laser   Rain of light on all targets
                             Resonance Quake     Earth shakes all for damage
    
           Divides into: Blackou
    
    -------------------------------------------------------------------------------
    258. Protoblazer
    
             Lv: 4    HP: 70         Weak:
             Exp: 30                 Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal:
    
           Location: Sword Cathedral
                                  Name             Effect
           Special attacks:      Uncontrollable   Doesn't seem to do anything
                                 Rejection        Ditto
                                 Critical         Critical attack
    
           Divides into:
    
    -------------------------------------------------------------------------------
    259. Ptolomea (1) - BOSS
    
             Lv: 12   HP: 3000       Weak:
             Exp: 750                Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Mt. Chug-Chug
                                Name                Effect
           Special attacks:    Iron Saber          Heavy weapon arm attack
                               Ptolomea Dynamite   Explosion damages all
    
    -------------------------------------------------------------------------------
    260. Ptolomea (2) - BOSS
    
             Lv: 21   HP: 7500       Weak:
             Exp: 3000               Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: War Respite
    
           Location: Warwing Varukisas
                                  Name            Effect
           Special attacks:    Iron Saber          Heavy weapon arm attack
                               Ptolomea Dynamite   Explosion damages all
    
    -------------------------------------------------------------------------------
    261. Ptolomea (3) - BOSS
    
             Lv:36    HP: 20000      Weak:
             Exp: 7000               Half:
             Gella: 7000             Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Tiny Flower
    
           Location: Diablo Pillar Ptolomea
                                  Name            Effect
           Special attacks:    Iron Saber          Heavy weapon arm attack
                               Ptolomea Dynamite   Explosion damages all
    
    -------------------------------------------------------------------------------
    262. Pumpkinhead
    
             Lv: 38   HP: 700        Weak: Water
             Exp: 500                Half: Ice
             Gella: 1000             Resist:
                                     Absorb: Fire
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                                  Name            Effect
           Special attacks:      Pyromania       Flame attack on all opponents
                                 Critical        Heavy attack
                                 Taunting        No effect
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    263. Rafflesia
    
             Lv: 16   HP: 950        Weak: Fire
             Exp: 100                Half: Water
             Gella: 300              Resist:
                                     Absorb:
             Drop: Antidote
             Steal: Pinwheel
    
           Location: Hidden Trial Arena
                              Name                Effect
           Special attacks:  Spores              Confuse all targets
                             Wormyweed Extract   Damage and poison one target
    
           Divides into: Simurgh
    
    -------------------------------------------------------------------------------
    264. Ragu O Ragula - BOSS
    
             Lv: 99   HP: 100000     Weak:
             Exp: 0                  Half: All elements except fire
             Gella: 0                Resist:
                                     Absorb: Fire
             Drop: SheriffStar
             Steal:
    
           Location: Aguel Mine Shaft (sealed monster)
                              Name                  Effect
           Special attacks:  1 Trillion Degrees    Massive fire explosion on all
                             Black Nova            Incredible dark explosion on all
                             Smithereens           Heave physical assault on one
                             Impact Bomber         Non-elemental explosion on all
                             Void Effect           Remove any good effects from all
    
    -------------------------------------------------------------------------------
    265. Rahab
    
             Lv: 25   HP: 320        Weak: Lightning
             Exp: 230                Half: Ice
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: War Respite
             Steal: Heal Berry
    
           Location: Outer Sea
                                  Name             Effect
           Special attacks:      Serpent Attack   Damage and paralyze single
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    266. Rat Monkey
    
             Lv: 7    HP: 100        Weak: Light
             Exp: 20                 Half:
             Gella: 50               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Tiny Flower
    
           Location: Telepath Tower
                                  Name            Effect
           Special attacks:      I Hate You!     Heavy attack
    
           Divides into: Pill Bug
    
    -------------------------------------------------------------------------------
    267. Re-Animator
    
             Lv: 28   HP: 450        Weak:
             Exp: 325                Half:
             Gella: 650              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Lost City Archeim
                              Name                Effect
           Special attacks:  Reaper's Lullaby    Damage and put single to sleep
                             Paralysis Bite      Paralyze single target
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    268. Red Barney
    
             Lv: 41   HP: 600        Weak:
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Gimel Coin
             Steal: Lucky Card
    
           Location: Crimson Castle
                                  Name            Effect
           Special attacks:      Gella Eater     Permanently take 10% of your gella
                                 Flee            Escape from battle
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    269. Reguleus - BOSS
    
             Lv: 19   HP:            Weak: Fire
             Exp: 2000               Half: Ice
             Gella: 2000             Resist:
                                     Absorb: Water
             Drop:
             Steal: Big Berry
    
           Location: Hidden Trial Arena
                               Name                Effect
           Special attacks:   Wormyweed Extract   Damage and cause poison to single
                              Elcweed Extract     Gas damages and confuses all
    
    -------------------------------------------------------------------------------
    270. Remnant
    
             Lv: 20   HP: 250        Weak: Light
             Exp: 195                Half: Dark
             Gella: 390              Resist:
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Slayheim salt flats
                                  Name            Effect
           Special attacks:      Chew Up         Heavy attack
                                 Life Returner   Heal self
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    271. Rick Gob
    
             Lv: 27   HP: 320        Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Holst region after getting upgraded hovercraft
                               Name               Effect
           Special attacks:   Gob Slash          Heavy attack
                              Gash               Dark explosion on single target
                              Combination Form   Heavy attack
    
           Divides into: Assassin Bug
    
    -------------------------------------------------------------------------------
    272. Rock Buster
    
             Lv: 18   HP: 300        Weak: Water
             Exp: 90                 Half: Wind
             Gella: 270              Resist:
                                     Absorb: Earth
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Diablo Pillar Caina region
                                  Name            Effect
           Special attacks:      Tail Smash      Heavy attack
                                 Critical        Heavy attack
    
           Divides into: Man Trap
    
    -------------------------------------------------------------------------------
    273. Roper
    
             Lv: 31   HP: 480        Weak:
             Exp: 425                Half:
             Gella: 850              Resist:
                                     Absorb: Earth, Fire, Wind, Water
             Drop: Antidote
             Steal: Big Berry
    
           Location: Sacrificial Altar
                               Name               Effect
           Special attacks:   Power Up           Increase own ATP
                              Euthanasia Gas     Cause sleep and poison in all
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    274. Sabertooth
    
             Lv: 40   HP: 630        Weak:
             Exp: 700                Half:
             Gella: 2000             Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Fiery Wreckage
                                  Name            Effect
           Special attacks:      Buried Alive!   Earth thrown at all targets
                                 Tail Smash      Heavy physical attack
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    275. Sadas
    
             Lv: 25   HP: 320        Weak: Dark
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Peppy Acorn
             Steal: Heal Berry
    
           Location: Shining Garden
                                  Name            Effect
           Special attacks:   Don't Forget Me!   Suicide explosion near single
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    276. Salamandra
    
             Lv: 32   HP: 1000       Weak: Water, Ice
             Exp: 450                Half:
             Gella: 900              Resist:
                                     Absorb: Fire
             Drop: Mega Berry
             Steal: Mega Berry
    
           Location: Sleeping Volcano
                              Name                Effect
           Special attacks:  Fire Storm          Flame explosion on all targets
                             Thermionic Blast    Suicidal explosion hits all
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    277. Sand Crab
    
             Lv: 21   HP: 240        Weak: Water
             Exp: 195                Half: Wind
             Gella: 390              Resist:
                                     Absorb: Earth
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Quartly desert
                                  Name            Effect
           Special attacks:      Body Press      Heavy physical attack
                                 Kill-Shred      Cause instant death in one target
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    278. Saracenian
    
             Lv: 20   HP: 230        Weak:
             Exp: 190                Half:
             Gella: 380              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Island Outpost island
                                  Name            Effect
           Special attacks:
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    279. Scarecrow
    
             Lv: 41   HP: 600        Weak: Light
             Exp: 500                Half:
             Gella: 1000             Resist: Dark
                                     Absorb:
             Drop:
             Steal: Mega Berry
    
           Location: Promised Catacombs
                                  Name            Effect
           Special attacks:      Kill-Shred      Instant kill of single target
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    280. Scylla
    
             Lv: 25   HP: 1600       Weak: Lightning
             Exp: 230                Half: Fire
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Big Berry
             Steal: Tiny Flower
    
           Location: Outer Sea, Diablo Pillar Ptolomea area
                                  Name            Effect
           Special attacks:      Aqua            Water magic on single target
                                 Hi-Aqua         Strong water magic on one target
    
           Divides into: Bonedrake
    
    -------------------------------------------------------------------------------
    281. Second Root - BOSS
    
             Lv: 52   HP: 15000      Weak:
             Exp: 0                  Half: Ice
             Gella: 0                Resist: Wind
                                     Absorb:
             Drop:
             Steal:
    
           Location: Glaive Le Gable
                             Name                 Effect
           Special attacks: Atmosphere Reentry   Comets crash down on target
                            Dark Star Bow        Laser attack + multiple statuses
                            Blue Riot            Laser damages target
                            Galactic Explosion   Cosmic energy damages opponent
                            Hyperion Inferno     Line of explosions hits foe
    
    -------------------------------------------------------------------------------
    282. Sekmet
    
             Lv: 2    HP: 3000       Weak: Ice
             Exp: 1500               Half:
             Gella: 5000             Resist:
                                     Absorb:
             Drop: Peppy Acorn
             Steal: Heal Berry
    
           Location: Gated Sea small island
                                  Name            Effect
           Special attacks:      Stone Javelin   Earth magic on single target
                                 Smithereens     Extremely heavy physical attack
    
           Divides into:
    
    -------------------------------------------------------------------------------
    283. Shambler
    
             Lv: 24   HP: 320        Weak: Fire
             Exp: 230                Half: Water
             Gella: 460              Resist:
                                     Absorb: Lightning
             Drop: Pinwheel
             Steal: Big Berry
    
           Location: Snake Road (to Diablo P. Judecca), Sacrificial Altar area,
                     many places in Outer Sea, Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Lightburn       Confuse single target with gas
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    284. Shanzen
    
             Lv: 22   HP: 260        Weak: Dark
             Exp: 200                Half: All elements except Light and Dark
             Gella: 400              Resist:
                                     Absorb: Light
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Alchemic Plant, Monster Island
                                  Name            Effect
           Special attacks:      Monster Beam    Laser hits each character in turn
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    285. ShapeShifter
    
             Lv: 40   HP: 630        Weak:
             Exp: 700                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Fab Science Lab/Coin Purse area
                                  Name            Effect
           Special attacks:      Data Install    Transform into fake of one of your
                                                 characters, can use any original
                                                 power learned, has 650HP
    
           Divides into: Fake [whichever character it would copy]
    
    -------------------------------------------------------------------------------
    286. Shrieker
    
             Lv: 9    HP: 110        Weak: Fire
             Exp: 30                 Half: Water
             Gella: 90               Resist:
                                     Absorb: Lightning
             Drop: Violet Rose
             Steal: Pixie Dust
    
           Location: Mt. Chug-Chug
                                Name           Effect
           Special attacks:    Shriek         Cause multiple status effects to all
                               Spoiled Brat   Heavy attack on single
    
           Divides into: Beast Pillar
    
    -------------------------------------------------------------------------------
    287. Sibylla
    
             Lv: 30   HP: 410        Weak:
             Exp: 375                Half: All elements
             Gella: 750              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Tiny Flower
    
           Location: Diablo Pillar Caina
                              Name                 Effect
           Special attacks:  Unmodified Spell??   Spheres attack all targets
                             Magic Ball           Non-elemental spell on one target
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    288. Simurgh
    
             Lv: 8    HP: 4000       Weak: Earth
             Exp: 1500               Half:
             Gella: 5000             Resist: Wind
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Gated Sea small island
                                  Name            Effect
           Special attacks:      Chew Up         Heavy attack
                                 Wind Ripper     Air blades hit one target
                                 Petrification   Gas petrifies single target
    
           Divides into: Empusa
    
    -------------------------------------------------------------------------------
    289. Skid Lancer
    
             Lv: 25   HP: 320        Weak: Lightning
             Exp: 230                Half: Ice
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Outer sea, disc 2 in darkest patches
                                  Name            Effect
           Special attacks:      Hi-Aqua         Strong water magic on one target
                                 Status Lok      Prevent status effects in one ally
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    290. Spawn
    
             Lv: 1    HP: 120        Weak: Light
             Exp: 5                  Half: Dark
             Gella: 20               Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Brad's intro, Monster Island
                                  Name            Effect
           Special attacks:      Undead Howl     Raise attack power for next turn
    
           Divides into: another Spawn
    
    -------------------------------------------------------------------------------
    291. Spudhead
    
             Lv: 9    HP: 120        Weak: Wind, Light
             Exp: 30                 Half:
             Gella: 90               Resist: Earth
                                     Absorb:
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Mt. Chug-Chug
                                  Name            Effect
           Special attacks:      Buried Alive!   Sprays earth at everyone
    
           Divides into: Beast Pillar
    
    -------------------------------------------------------------------------------
    292. Squirm
    
             Lv: 16   HP: 190        Weak: Wind, Ice
             Exp: 100                Half: Earth
             Gella: 300              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Hidden Trial Arena
                                  Name            Effect
           Special attacks:      Buried Alive!   Wave of earth hits all in party
    
           Divides into: Dakleit
    
    -------------------------------------------------------------------------------
    293. Stirge
    
             Lv: 1    HP: 58         Weak: Ice
             Exp: 4                  Half:
             Gella: 16               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Big Berry
    
           Location: Withered Ruins
                                  Name             Effect
           Special attacks:      Strength Thief   Suck HP from one opponent
    
           Divides into: another Stirge
    
    -------------------------------------------------------------------------------
    294. Stolas
    
             Lv: 20   HP: 230        Weak:
             Exp: 185                Half: All elements
             Gella: 370              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Greenhell
                                  Name            Effect
           Special attacks:      Spark           Lightning magic on single target
                                 Freeze          Ice magic on single target
                                 Hi-Vortex       Strong wind magic on single target
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    295. Sun Flayer
    
             Lv: 45   HP: 680        Weak:
             Exp: 750                Half: All elements
             Gella: 2000             Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Spiral Tower
                                  Name            Effect
           Special attacks:      Blast           Fiery explosion damages all
                                 Hi-Freeze       Strong ice magic on single target
                                 Snow White      Snowstorm damages all with ice
    
           Divides into: Blackou
    
    -------------------------------------------------------------------------------
    296. Tabanga
    
             Lv: 16   HP: 230        Weak: Fire
             Exp: 90                 Half: Water
             Gella: 270              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Big Berry
    
           Location: Baskar Village region
                              Name            Effect
           Special attacks:  You Will Fall   Topple onto character and damage both
                                             you and him an equal amount
    
           Divides into: Dakleit
    
    -------------------------------------------------------------------------------
    297. Targum
    
             Lv: 32   HP: 800        Weak: Fire
             Exp: 410                Half:
             Gella: 820              Resist:
                                     Absorb:
             Drop: Full Revive
             Steal: Mega Berry
    
           Location: Millennium Puzzle (2), Monster Island
                                 Name             Effect
           Special attacks:     Hi-Freeze        Strong ice magic on single target
                                Break            Earth magic on single target
                                Aqua             Water magic on single target
                                Spark            Lightning magic on single target
                                Spiral Typhoon   Wind tunnel hits all targets
    
           Divides into:
    
    -------------------------------------------------------------------------------
    298. Tatzelwurm
    
             Lv: 6    HP: 95         Weak: Water
             Exp: 15                 Half: Ice
             Gella: 60               Resist:
                                     Absorb: Fire
             Drop: ReviveFruit
             Steal: Heal Berry
    
           Location: Under Traffic
                                  Name            Effect
           Special attacks:      Flame Tongue    Spit stream of fire along ground
    
           Divides into: GomorrahToad
    
    -------------------------------------------------------------------------------
    299. Third Root - BOSS
    
             Lv: 52   HP: 15000      Weak:
             Exp: 0                  Half: Lightning
             Gella: 0                Resist: Earth
                                     Absorb:
             Drop:
             Steal:
    
           Location: Glaive Le Gable
                             Name                 Effect
           Special attacks: Atmosphere Reentry   Comets crash down on target
                            Dark Star Bow        Laser attack + multiple statuses
                            Blue Riot            Laser damages target
                            Galactic Explosion   Cosmic energy damages opponent
                            Hyperion Inferno     Line of explosions hits foe
    
    -------------------------------------------------------------------------------
    300. Thunderdrake
    
             Lv: 17   HP: 900        Weak: Water
             Exp: 150                Half: All elements except Water and Lightning
             Gella: 300              Resist:
                                     Absorb: Lightning
             Drop: Boomerang
             Steal: Heal Berry
    
           Location: Thunder Lion Cage
                                  Name            Effect
           Special attacks:      Thunderbolt     Lightning rains on all targets
                                 Critical        Heavy attack
    
           Divides into: Simurgh
    
    -------------------------------------------------------------------------------
    301. Tiny Gem
    
             Lv: 28   HP: 410        Weak:
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Diablo Pillar Caina
                                  Name            Effect
           Special attacks:      Biolaser        Laser damages single target
    
           Divides into: Jackolantern
    
    -------------------------------------------------------------------------------
    302. Titanius - BOSS
    
             Lv: 45   HP: 75000      Weak: Wind
             Exp: 50000              Half:
             Gella: 75000            Resist:
                                     Absorb: Earth
             Drop: Shootn Star
             Steal: Mini Carrot
    
           Location: Halmetz sealed pyramid
                                  Name            Effect
           Special attacks: Begin Regeneration   Heal self fully
                            Barrier              Raise own DFP and MGR by 200
                            Mega Crusher         Heavy physical hit on one target
                            Kirlian Buster       Non-elemental magic on all
                            Plasma Leader        Lightning magic attack on all
    
    -------------------------------------------------------------------------------
    303. Trask (1) - BOSS
    
             Lv: 14   HP: 3600       Weak: Ice
             Exp: 1500               Half: Water
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Halmetz (first visit)
                                  Name            Effect
           Special attacks:      Biomissile      Spikes from crystal attack single
                                 Poison Breath   Cause poison to all
    
           Other parts:         HP    EXP   GELLA        Other effects
               Crystal          1800  750   0            Weak: ice.  Half: water.
    
    -------------------------------------------------------------------------------
    304. Trask (2) - BOSS
    
             Lv: 15   HP:            Weak: Ice
             Exp: 1500               Half: Water
             Gella: 1500             Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Golgotha Prison
                                  Name            Effect
           Special attacks:      Biomissile      Spikes from crystal attack single
                                 Poison Breath   Cause poison to all
    
           Other parts:         HP    EXP   GELLA   Other effects
               Body part        1800  750   750     Same as above + drops
                                                    Mini-Carrot
    
    -------------------------------------------------------------------------------
    305. Trask 2.0 - BOSS
    
             Lv: 23   HP:            Weak:
             Exp:                    Half:
             Gella: 3500             Resist:
                                     Absorb:
             Drop:
             Steal: Bullet Load
    
           Location:
                                  Name            Effect
           Special attacks:
    
           Other parts:         HP    EXP   GELLA        Other effects
               Body part
    
    -------------------------------------------------------------------------------
    306. Triffid
    
             Lv: 21   HP: 230        Weak: Fire
             Exp: 185                Half: Water
             Gella: 370              Resist:
                                     Absorb:
             Drop:
             Steal: Heal Berry
    
           Location: Greenhell, T'Bok Village region, Gated Sea large island
                               Name               Effect
           Special attacks:   Sweet Smell        Put all targets to sleep with gas
                              Human Experiment   Damage + multiple statuses on one
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    307. Trifindrake
    
             Lv: 35   HP: 800        Weak:
             Exp: 425                Half:
             Gella: 850              Resist:
                                     Absorb:
             Drop: War Respite
             Steal: Heal Berry
    
           Location: Inner Sea, SE corner on disc 2
                             Name             Effect
           Special attacks: Serpent Attack   Heavy attack + poison and paralyze one
    
           Divides into: Carbuncle
    
    -------------------------------------------------------------------------------
    308. Trilobite
    
             Lv: 6    HP: 110        Weak: Ice
             Exp: 15                 Half:
             Gella: 60               Resist:
                                     Absorb:
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Damzen City region
                                  Name            Effect
           Special attacks:
    
           Divides into: Pill Bug
    
    -------------------------------------------------------------------------------
    309. Troll
    
             Lv: 32   HP: 750        Weak: Fire, Light
             Exp: 425                Half: Wind, Water, Lightning, Ice
             Gella: 850              Resist: Dark
                                     Absorb: Earth
             Drop: Big Berry
             Steal: Mega Berry
    
           Location: Meteorite Crater
                              Name                Effect
           Special attacks:  Prepare to Attack   Store power for next turn
                             Whole-Body Attack   Heavy physical attack
                             Regeneration        Heal self
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    310. Twin Tail
    
             Lv: 20   HP: 240        Weak: Water
             Exp: 195                Half:
             Gella: 390              Resist:
                                     Absorb:
             Drop: Chakram
             Steal: Heal Berry
    
           Location: Quartly desert
                                  Name            Effect
           Special attacks:      Shadowbolt      Dark magic on single target
                                 MageWeapon      Boost own ATP
                                 Hi-Quick        Raises own RES
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    311. Typhon
    
             Lv: 36   HP: 2400       Weak: Earth
             Exp: 1000               Half: All elements except Earth and Wind
             Gella: 1500             Resist:
                                     Absorb: Wind
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Raypoint Wing
                                 Name             Effect
           Special attacks:     Wind Ripper      Air blade slashes single target
                                Hurricane Bolt   Wind tunnel hits all opponents
    
           Divides into: Rock Buster
    
    -------------------------------------------------------------------------------
    312. Undines - BOSS
    
             Lv: 17   HP:            Weak: Fire, Lightning
             Exp: 4000               Half: Ice
             Gella: 450              Resist:
                                     Absorb: Water
             Drop:
             Steal:
    
           Location: Raline Observatory
                               Name               Effect
           Special attacks:   Reject All Fools   Cancel party's actions
                              Intifada           Damage single target
                              Hooky Bust         Heavy damage on single target
    
           Other parts:     HP    EXP   GELLA   Other effects
               Belly        2000  900   900     Drops Gimel Coin
    
    -------------------------------------------------------------------------------
    313. Uraenus
    
             Lv: 25   HP: 1000       Weak:
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb: Earth
             Drop: Mini Carrot
             Steal: Big Berry
    
           Location: Guild Galad region
                                  Name            Effect
           Special attacks:
    
           Divides into: Bonedrake
    
           * Note: only appears by surprise *
    
    -------------------------------------------------------------------------------
    314. Urchin Bug
    
             Lv: 18   HP: 230        Weak: Ice
             Exp: 180                Half:
             Gella: 360              Resist:
                                     Absorb:
             Drop:
             Steal: ReviveFruit
    
           Location: Greenhell region, Gated Sea large island
                                  Name            Effect
           Special attacks:      Firebolt        Spit stream of fire at one target
                                 Flee            Escape from battle
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    315. Vacuumon
    
             Lv: 18   HP: 220        Weak: All elements
             Exp: 155                Half:
             Gella: 310              Resist:
                                     Absorb:
             Drop: ReviveFruit
             Steal: ReviveFruit
    
           Location: Tunnel to Sielje Region
                                  Name            Effect
           Special attacks:
    
           Divides into: Shrieker
    
    -------------------------------------------------------------------------------
    316. Vagesta - BOSS
    
             Lv: 11   HP: 2500       Weak: Wind
             Exp: 600                Half:
             Gella: 600              Resist:
                                     Absorb:
             Drop:
             Steal:
    
           Location: Telepath Tower
                                  Name            Effect
           Special attacks:
    
           Other parts:         HP     EXP   GELLA     Other effects
               Right Claw       1000   300   300       Drops Lucky Card
               Left Claw        1000   300   300       Drops Lucky Card
    
    -------------------------------------------------------------------------------
    317. Vaget
    
             Lv: 24   HP: 320        Weak: Ice
             Exp: 230                Half: Water
             Gella: 460              Resist:
                                     Absorb:
             Drop: Antidotee
             Steal: Heal Berry
    
           Location: Outer sea, E side of main continent
                              Name            Effect
           Special attacks:  Capillary Ray   Poison all targets
                             Desperation     Raise own ATP and poison self
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    318. Vepar
    
             Lv: 25   HP: 320        Weak: Lightning
             Exp: 230                Half: Ice
             Gella: 460              Resist:
                                     Absorb: Water
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Outer Sea N of Slayheim
                               Name               Effect
           Special attacks    Maelstrom          Tidal wave hits all enemies
                              Blizzard Breath    Icy gas blown on all targets
    
           Divides into: Lilly Pad
    
    -------------------------------------------------------------------------------
    319. Vermilion
    
             Lv: 39   HP: 1200       Weak: Ice, Water
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb: Fire
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Crimson Castle
                                  Name            Effect
           Special attacks:      Fire Breath     Flame gas shot at single target
                                 Paralyzer       Paralyzes single target
    
           Divides into: Stolas
    
    -------------------------------------------------------------------------------
    320. Vinsfield (1) - BOSS
    
             Lv: 38   HP: 23500      Weak:
             Exp: 10000              Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: Full Revive
    
           Location: Heimdal Gazzo
                               Name               Effect
           Special attacks:   4D Hypo Blast      Dazzling light attack on single
                              Incur My Wrath     Dark golems attack all targets
    
    -------------------------------------------------------------------------------
    321. Vinsfield (2) - BOSS
    
             Lv: 38   HP: 12000      Weak:
             Exp: 10000              Half:
             Gella: 0                Resist:
                                     Absorb:
             Drop:
             Steal: War Respite
    
           Location: Heimdal Gazzo
                                  Name            Effect
           Special attacks:   4D Hypo Blast      Dazzling light attack on single
                              Void Effect        ???
                              Life Returner      Heal self
    
    -------------------------------------------------------------------------------
    322. Virsago
    
             Lv: 30   HP: 800        Weak: Lightning
             Exp: 375                Half:
             Gella: 750              Resist:
                                     Absorb:
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Diablo Pillar Ptolomea
                             Name                Effect
           Special attacks: Paralyzing Stench   Gas damages and paralyzes all
                            Critical            Heavy attack
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    323. Voidra
    
             Lv: 31   HP: 1200       Weak: All elements
             Exp: 425                Half:
             Gella: 850              Resist:
                                     Absorb:
             Drop: Mini Carrot
             Steal: Mega Berry
    
           Location: Grotto of Lourdes
                                  Name            Effect
           Special attacks:
    
           Divides into: Pas de Chat
    
    -------------------------------------------------------------------------------
    324. Water Leaper
    
             Lv: 15   HP: 230        Weak: Ice
             Exp: 90                 Half:
             Gella: 270              Resist:
                                     Absorb: Water
             Drop: Heal Berry
             Steal: Heal Berry
    
           Location: Aguel Mine Shaft
                                  Name                Effect
           Special attacks:      Defensive Posture   Raise own DFP
                                 Steam Explosion     Blast single target
    
           Divides into: Rat Monkey
    
    -------------------------------------------------------------------------------
    325. Wendigo
    
             Lv: 21   HP: 240        Weak: Fire, Light
             Exp: 165                Half: Water
             Gella: 330              Resist: Dark
                                     Absorb: Ice
             Drop:
             Steal: Heal Berry
    
           Location: Sielje Region area
                                  Name            Effect
           Special attacks:      Cold Sleep      Ice damage and cause sleep to all
    
           Divides into: Jelly Blob
    
    -------------------------------------------------------------------------------
    326. White Fear
    
             Lv: 17   HP: 250        Weak: Fire
             Exp: 165                Half:
             Gella: 330              Resist: Ice
                                     Absorb:
             Drop: Big Berry
             Steal: Heal Berry
    
           Location: Sielje Region area
                                  Name            Effect
           Special attacks:      Ice Avalanche   Ice punch to one opponent
    
           Divides into: Simurgh
    
    -------------------------------------------------------------------------------
    327. Wight
    
             Lv: 11   HP: 200        Weak: Light
             Exp: 60                 Half: Dark
             Gella: 180              Resist:
                                     Absorb:
             Drop: Pinwheel
             Steal: Heal Berry
    
           Location: Golgotha Prison
                                  Name            Effect
           Special attacks:      Lightburn       Cause confusion in single target
    
           Divides into: Gob
    
    -------------------------------------------------------------------------------
    328. Will-o'-Wisp
    
             Lv: 43   HP: 700        Weak: Dark
             Exp: 800                Half:
             Gella: 2000             Resist:
                                     Absorb: Light
             Drop: Lucky Card
             Steal: Tiny Flower
    
           Location: Glaive Le Gable
                                  Name              Effect
           Special attacks:      Abu Shock Light   Light-element attack on single
                                 Sacrifice         Kill ally to damage all foes
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    329. Wing Knight - BOSS
    
             Lv: 46   HP: 9000       Weak: Earth
             Exp: 12000              Half:
             Gella: 12000            Resist:
                                     Absorb: Wind
             Drop: Nisaba Wing
             Steal: Mega Berry
    
           Location: Raypoint Wing
                                  Name             Effect
           Special attacks:      Mirror Coat      Cast reflect on main body
                                 Hi-Barrier       Increase own DFP and MGR
                                 Blade Arm        Heavy physical attack on single
                                 Spiral Typhoon   Major damage on all with wind
    
           Other parts:         HP    EXP   GELLA     Other effects
               Shield           9000  6000  6000      Drops Mega Berry, steal Full
                                                      Revive, absorbs all elements
    
    -------------------------------------------------------------------------------
    330. Wise Man
    
             Lv: 32   HP: 600        Weak: Lightning
             Exp: 425                Half: All elements except Lightning
             Gella: 850              Resist:
                                     Absorb:
             Drop: Spoon
             Steal: Mega Berry
    
           Location: Grotto of Lourdes
                                  Name            Effect
           Special attacks:      Hi-Quick        Increase all of own party's RES
                                 Hi-Vortex       Strong wind magic on single target
                                 HypeWeapon      Increase an ally's ATP
    
           Divides into: Fairy Light
    
    -------------------------------------------------------------------------------
    331. Wisglover
    
             Lv: 42   HP: 660        Weak:
             Exp: 750                Half:
             Gella: 2000             Resist:
                                     Absorb: All elements
             Drop: Mini Carrot
             Steal: Heal Berry
    
           Location: Lost Garden island
                               Name                 Effect
           Special attacks:   Whole-Body Attack    Heavy attack
                              Day Crest            All magic misses that turn
                              Prohibited Spell??   Explosion damages all targets
                              Aura Nova            Light beam hits all targets
    
           Divides into: HelterSkelter
    
    -------------------------------------------------------------------------------
    332. Wojanoid
    
             Lv: 41   HP: 800        Weak:
             Exp: 750                Half: Ice
             Gella: 2000             Resist:
                                     Absorb: Water
             Drop: Lucky Card
             Steal: Heal Berry
    
           Location: Lost Garden island
                              Name                Effect
           Special attacks:  Whole-Body Attack   Heavy attack
                             Steam Explosion     Explosion damages single target
                             Water Gun           Water damage on single target
                             Hi-Aqua             Strong water magic on one target
                             Flee                Escape from battle
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    333. Xelas
    
             Lv: 40   HP: 3000       Weak:
             Exp: 1500               Half:
             Gella: 5000             Resist:
                                     Absorb:
             Drop: Mega Berry
             Steal: Heal Berry
    
           Location: Gated Sea
                                  Name            Effect
           Special attacks:      Voge            Tidal wave hits all opponents
    
           Divides into: Cuttlefish
    
    -------------------------------------------------------------------------------
    334. Xenon - BOSS
    
             Lv: 87   HP: 75000      Weak: Dark
             Exp: 50000              Half: All elements except Light and Dark
             Gella: 75000            Resist:
                                     Absorb: Light
             Drop: Violator
             Steal: Mini Carrot
    
           Location: Slayheim Castle (sealed monster)
                             Name            Effect
           Special attacks: Barrier              Raise own DFP and MGR
                            Xenon Ray Force   Powerful light rain on all
                            Knockdown         Heavy attack on single with paralysis
                            Horn Spike        Massive physical assault on one
                            Life Returner     Heal self for 8500 HP
    
           Other parts:      HP     EXP    GELLA   Other effects
               Belly         50000  25000  50000   Same elemental effects as head,
                                                   Steal War Respite, Drop Ambrosia
    
    -------------------------------------------------------------------------------
    335. Yulunger
    
             Lv: 16   HP: 5500       Weak: Light
             Exp: 1500               Half:
             Gella: 5000             Resist:
                                     Absorb: Earth, Dark
             Drop: Full Revive
             Steal: War Respite
    
           Location: Gated Sea small island
                                  Name            Effect
           Special attacks:      Disintegrate    Damage all with dark power
                                 Tactless        Very heavy physical attack on one
                                 Deadly Poison   Damage and vile poison all targets
                                 Paralysis Bite  Paralyze single target
    
           Divides into: Simurgh
    
    -------------------------------------------------------------------------------
    336. Zabat
    
             Lv: 23   HP: 300        Weak: Dark
             Exp: 230                Half:
             Gella: 460              Resist:
                                     Absorb:
             Drop: Peppy Acorn
             Steal: Heal Berry
    
           Location: Guild Galad region
                                  Name            Effect
           Special attacks:      Desperation     Increase own ATP and poison self
                                 Spoiled Brat    Heavy physical attack
    
           Divides into: Ghoul
    
    -------------------------------------------------------------------------------
    337. Zavorg - BOSS
    
             Lv: 47   HP: 75000      Weak: Dark
             Exp: 50000              Half:
             Gella: 75000            Resist:
                                     Absorb: Light
             Drop: Black Queen
             Steal: Mini Carrot
    
           Location: Meteorite Crater (sealed monster)
                             Name                 Effect
           Special attacks: Barrier              Increase own DFP and MGR by 100
                            Schwartz Strahl      Powerful dark explosion on single
                            Whole-Body Attack    Body slam on single target
                            Unmodified Spell??   Magic spheres attack all foes
                            Power Up             Raise ATP a lot
    
           Other parts:      HP     EXP    GELLA   Other effects
               Belly         50000  25000  50000   Weak to Dark, Steal War Respite,
                                                   Drops Ambrosia
    
    -------------------------------------------------------------------------------
    338. Zazan Bronzo
    
             Lv: 41   HP: 750        Weak: Ice
             Exp: 500                Half:
             Gella: 1000             Resist:
                                     Absorb:
             Drop: Pixie Dust
             Steal: Heal Berry
    
           Location: Area NW of Slayheim
                              Name                 Effect
           Special attacks:  Big Strength Thief   Suck HP to fill own health to max
    
           Divides into: Fleurety
    
    -------------------------------------------------------------------------------
    339. Zetrim - BOSS
    
             Lv: 43   HP: 50000      Weak: Lightning
             Exp: 50000              Half:
             Gella: 75000            Resist:
                                     Absorb:
             Drop:
             Steal: Mini Carrot
    
           Location: Mt. Chug-Chug (sealed monster)
                             Name               Effect
           Special attacks: Black Gilas        Dark explosion on all targets
                            39,000 Tons        Heavy body slam on single
                            Whitewater Slash   Water funnel hits one target
                            Gilas Spin         Summon tidal wave to drown all
    
           * Note: paired with Zyclus *
    
    -------------------------------------------------------------------------------
    340. Zohak
    
             Lv: 42   HP: 5000       Weak: Light
             Exp: 1000               Half:
             Gella: 3000             Resist:
                                     Absorb: Dark
             Drop: Antidote
             Steal: War Respite
    
           Location: Glaive Le Gable
                               Name               Effect
           Special attacks:   Capillary Ray      Poison each opponent with beam
                              Petrification      Gas petrifies single target
                              Ozom Pulse         Confuse all targets
                              Tactless           Powerful physical attack
    
           Divides into: Blue Snail
    
    -------------------------------------------------------------------------------
    341. Zolinge - BOSS
    
             Lv: 46   HP: 75000      Weak: Earth
             Exp: 50000              Half: Light, Ice
             Gella: 75000            Resist:
                                     Absorb: Wind
             Drop: Dist Dims
             Steal: Mini Carrot
    
           Location: Wind Tiger's Den (sealed monster)
                                  Name            Effect
           Special attacks:
           Ripper Boomerang     Chance of instant death on single target
           Blade Arm            Heavy physical attack on single opponent
           Prepare to Attack    Store power for next turn
           RF Blade             Crystal beam of random element attacks all foes
           Endocrine Boost      Raise own stats
    
           Other parts:      HP     EXP    GELLA   Other effects
               Belly         50000  25000  50000   Weak to Earth, absorbs Wind,
                                                   Steal War Respite, Drop Ambrosia
    
    -------------------------------------------------------------------------------
    342. Zyclus - BOSS
    
             Lv: 43   HP: 60000      Weak: Lightning
             Exp: 50000              Half:
             Gella: 75000            Resist:
                                     Absorb:
             Drop: Mad Goggles
             Steal: Mini Carrot
    
           Location: Mt. Chug-Chug (sealed monster)
                             Name               Effect
           Special attacks: Red Gilas          Red explosion damages all targets
                            40,000 Tons        Heavy body slam on single target
                            Whitewater Slash   Water funnel hits single
                            Gilas Spin         Summon tidal wave to drown all
                            Blood Brothers     Fully heal Zetrim
    
           * Note: appears with Zetrim *
    
    -------------------------------------------------------------------------------
    
    
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    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       11a) NON-PLAYER CHARACTERS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Altaecia Valeria - sister of Irving and member of the royal Valeria bloodline.
                       Her devotion to her brother is absolute, and her gentle
                       nature has made her well-loved in the Valeria household.
    
    Amy Fairchild - One of two telepaths who power the ARMS communicator, and crew
                    of the flying Valeria Chateau.  She's the spazzy one.
    
    Ard - The decidedly untalkative Lizardian.  He is inseparable from his partner,
          Liz, and uses his great strength to aid the latter in his experiments.
    
    Becky - A merc who wanders Filgaia alone.  Generally stays in the Damzen City
            inn.
    
    Billy Pilder - A friend of Brad's in the Slayheim Liberation Army, and one of
                   the key members of the resistance.  Brad never knew what
                   happened to him after he willingly went on a suicide mission.
    
    Caina - Member of Cocytus and wielder of Randolph the Magic Key, who grants her
            mysterious magical abilities.  A key figure in the Demon Summoning
            experiment.
    
    Colette - Native girl of Baskar Village.  She has the ability to communicate
              with the Guardians, making her an alternate Pillar to Tim.
    
    Dokyun - Power-mad warden of Illsveil Prison.
    
    Ebecho - Engineer aboard Valeria Chateau.  Gubacho's son.
    
    Erwin - Chief pilot of the Valeria Chateau.
    
    Gubacho - Chief engineer of Valeria Chateau.  Formerly ran a butcher shop,
              until his wife left him and his son.  Joined ARMS to feel useful.
    
    Guild Galad Master - Leader of the Guild Galad nation.  He is extremely
                         protective of his nation and is willing to go to extremes
                         to defend it.  Yes, that is his actual name.
    
    Irving Vold Valeria - Lord of the House of Valeria and head of the Chateau.
                          He uses his vast resources to lead ARMS.
    
    John Day - Researcher from Sielje Region who went to a remote island outpost to
               study crest magic.  The isolation has made him a little eccentric.
    
    Judecca - Member of Cocytus and an expert in torture and firearms.  Has a heavy
              sadistic streak.
    
    Kate Lindbergh - One of two telepaths powering the ARMS communicator, and crew
                     of the flying Valeria Chateau.  She's the calm one.
    
    Karayan - Library researcher in Sielje Region.  He anxiously awaits the results
              of John Day's research.
    
    Liz - Vocal Lizardian and self-styled scientific researcher.  He forms the
          brains of his partnership with Ard.
    
    Luka - Girl in Gunner's heaven and brother of the bartender there.  Their
           family is traditionally responsible for maintaining Telepath Tower.
    
    Merrill - Young female resident of T'Bok Village.  She has a gentle soul and
              quickly forms a crush on Brad.
    
    Marina - Resident of the Town of Meria and daughter of the town baker.  She and
             Ashley have been sweethearts since childhood.
    
    McGregor - professor and researcher in Sielje Region.  Expert in deciphering
               encrypted data, among other specializations.
    
    Noel Anaheim Guild Galad - Guild Galad Master's son, and a reasonable man who
                               tries to keep his father's militaristic tendencies
                               in check.
    
    Ptolomea - Member of Cocytus and expert engineer.  He is charismatic and well-
               liked by his followers.
    
    Rassyu - a stray dog befriended by Brad, then raised by Merrill in T'Bok
             Village.
    
    Sabrina - Tim's mother, and a rare Guardian Sorceress.  A native of Baskar
              Village, she fell in love with a Merc and bore a son, Tim.  When the
              Merc died, she left her village and travelled the world, eventually
              dying in the Town of Meria.
    
    Scott - An orphan residing in the Town of Meria, friend of Tim and Tony.
    
    Tamagomeski - Legendary ARMS mechanic.  It is uncertain if he really exists.
    
    Terry - Star pupil of Sielje magic academy and rival to Lilka.
    
    Tony - An orphan residing in the Town of Meria, and friend to Tim and Scott.
    
    Vinsfield Rhadamanthus - Leader of Odessa.  Former leader of the Slayheim
                             Liberation Army, until he mysteriously disappeared.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       11b) BOOK LIST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    --------------
    Palace Village
    --------------
    
    "Trail of the Comet"
    Cleaving through the stars is a comet with its long tail.  But do you know the
    difference between a comet and a meteor?  A meteor is a meteoroid that is drawn
    by gravity into the atmosphere.  A comet, unlike a star, travels in a fixed
    orbit and appears at regular intervals.  Steeped in mystery, comets have
    inspired many folk tales.  Some superstitions clam comets to be bad omens, but
    no one knows why.
    
    -------------
    Town of Meria
    -------------
    
    "They Who are Known as Mercs"
    In Filgaia, there are may young adventurers who call themselves "Mercs."  Mercs
    can be broadly divided into two types.  On type hunts for treasures in the
    ruins.  The other does freelance work, fighting monsters or acting as
    bodyguards for money.  Remember that the public considers both types to be
    scoundrels.  That means our behavior affects our reputation.  That is a heavy
    responsibility.
    
    "Diary of a Nameless Merc"
    This is for young adventurers who hope to become Mercs.
    1. Ask around for information!
    2. Always reload your items!
    3. Never underestimate the enemy!
    Remember: Cowards live longer.  Don't confuse bravery with recklessness.
    Lastly, never work for free!
    
    "ARM Modifications"
    ARM performance is affected by how and what part of your ARM you choose to
    modify.  You can enhance your attack power, your hit probablility, or your ammo
    count.  Decide what kind of ARM you want, then modify efficiently.  Trying to
    enhance every aspect can result in an ARM that is awkward to use.  You can't
    undo an upgrade, so upgrade according to a plan.
    
    "What the Heck is PS? - Part 1"
    PS stands for Personal Skills, which are set independently for each character.
    These skills used in battle are acquired by spending PS points.  Remember:
    Personal Skills cannot be changed once they are earned.
    
    "What the Heck is PS? - Part 2"
    Each time you go up a level you earn 1 PS point to raise your personal skill
    level.  The highest character level is 99, so the upper limit for PS points is
    also 99.  However, acquiring all Personal Skills takes more than 99 points.
    You must strive for the ideal form for your character within the given
    boundaries.
    
    "What the Heck is PS? - Part 3"
    Acquiring a personal skill requires at least 1 PS point.  Some skills require
    more than 1 PS point.  You can acquire many simple Personal Skills, or save up
    to acquire a single powerful one.  Which strategy you use is entirely up to
    you.
    
    
    ------------------
    Meria Boule Castle
    ------------------
    
    "Tale of Slayheim's Liberation"
    Slayheim's military seized power, but a resistance movement took form.  Weak at
    first, the rebels were united into a powerful resistance by a "hero."  Driven
    by a fierce desire for peace, they overthrew the king and won a stunning
    victory. But the "hero" in war became unwanted in peacetime.  The "hero" was
    charged as a war criminal, and erased from the annals of history.
    
    "The 4 Protector States"
    Meria Boule, in the eastern part of broad Filgaia, protects the trade routes.
    Sylvaland, in the south, is blessed with fertile soil, and protects
    agriculture.  Guild Galad, in the north, uses "fossils" to protect its unique
    industrial technology.  To the west is Slayheim, protector of military might.
    But power that grows too strong leads a nation down the path to its own
    destruction.
    
    "The Sword Cathedral"
    This sacred ground is where the <Sword Magess> first head the voice of
    "Argetlahm."  A cathedral was built here to preserve Mother Filgaia so the
    great deeds of the <Sword Magess> wouldn't be forgotten.  The "Sword Cathedral"
    is the pride of Meria Boule and the guiding light of Filgaia.
    
    "Guardian Blade"
    Named "Argetlahm," the sword called the Guardian Blade was wielded by the
    <Sword Magess>.  Wielded to vanquish countless demons, this sword is our last
    ray of hope in a dark time.  Argetlahm...  The name means...  (The rest is
    illegible.)
    
    "The Heroine of Salvation"
    A nameless maiden is led to a hilltop by a sword's voice.  On the hilltop, she
    receives the sword, and a name.  She is now the <Sword Magess>, with sword in
    hand, and a werewolf by her side.  The people call out and she is drawn to a
    bloody battlefield.  The blood-drenched battlefield is where she belongs: at
    the graves of life extinguished.
    
    "The Filgaia Theory"
    This theory holds that Filgaia itself is a single, living organism.  In this
    view, the world is a living mass, and the planet is its vessel.
    
    Foreign book - you can't read it.
    
    
    ---------------
    Sword Cathedral
    ---------------
    
    "<Sword Magess> Blood Relatives"
    <Sword Magess> was an ordinary girl who, with a Wolf beside her and Argetlahm
    in hand, saved the world.  Since then, the lineage of the <Sword Magess> is
    seen as the lineage of a "hero."  But no one on the planet is directly
    descended from the <Sword Magess>.  The family line was carried on, but the
    blood got diluted and the "hero's" ancestors spread.  How much value is placed
    on "blood?"  The <Sword Magess> herself said blood doesn't make a "hero."
    
    "Heroes and Calamities"
    A "hero" needs a disaster to fight in order to become a "hero."  The reverse is
    also true.  When a "hero" appears, "disaster" follows.  They are 2 sides of the
    same coin.  A "hero" isn't born.  It's something you know as a result of
    actions.
    
    "The Pedestal of Argetlahm"
    Spent by trapping the Demon behind the event horizon, the <Magess> thrust
    Argetlahm into stone.  Many knights and heroes have vied for the Argetlahm, but
    all have failed.  Even blood relatives of the <Sword Magess> couldn't retake
    the sword.  The Argetlahm thrust into stone acts as if it rejects all but the
    <Sword Magess>.  The cathedral of the <Sword Magess> had the pedestal
    enshrined.  Even the stone itself was removed.
    
    "Demon Trapped in the Event Horizon"
    There's something one must never forget about the Blazing Demon.  He wasn't
    "destroyed" but was only "contained."  The seal will eventually be broken.  The
    Blazing Demon will crush the <Sword Magess>, then Filgaia.  No one knows when
    the seal will be broken.  Whether it will be 100 years or 1000 years or
    tomorrow, we have no magic to resist.
    
    "Origin of the Disaster"
    "Disasters" use volumes of negativity to bring on "Disasters."  The spreading
    negativity knows no limits.  "Disasters" continue to spread without end.  When
    a ray of light doesn't shine, beyond negativity is only a road to
    "destruction."  Know that what strangles you in the end is your negativity.
    
    "The Chosen One"
    Before the <Sword Magess> was chosen by Argetlahm, she was only a girl who had
    never held a sword.  She wasn't a prominent soldier, nor a knight who'd sworn
    loyalty to her country.  She was just a girl.  That the Argetlahm couldn't be
    retrieved only deepens the mystery.  When someone who can hold the Argetlahm
    appears again, the mystery will be solved.
    
    "The Red World"
    The "blaze" is the power of ruin.  After the Demon wraps itself in the blaze,
    only destruction remains.  Nothing lives in the dying earth.  The earth is
    colored red by blood.  Flames of the red lotus will burn everything into a
    world dyed red.  Not one ray of hope left in the world.  What waits is "death,"
    the journey to the other side.  Without "hope," it is a dark world.  People's
    cries echo, dark clouds circle.  Souls are locked in grief.
    
    "The <Sword Magess>' Power"
    The <Sword Magess>' power is the Guardian Blade Argetlahm and the Black Wolf
    Lucied.  The Argetlahm diverts all possible disasters.  The Black Wolf Lucied
    shields the <Sword Magess> from all possible disasters.  To watch the <Sword
    Magess> fight is to watch the queen of war.  She gives the people a glimmer of
    hope.
    
    "Pilgrimage to the Sanctuary"
    The Sword Cathedral is located in the <Sword Magess>' Sanctuary.  This is land
    the <Sword Magess> acquired under the direction of Argetlahm.  To exorcise the
    disasters covering the earth, a ray of hope was directed toward us.  Many
    worshippers visit here, where the hero who saved Earth was born.  The Argetlahm
    is publicly displayed a few times a year for worshippers.
    
    "Spirit of Sacrifice"
    Into a world plagued with "Despair," light shined.  That's the <Sword Magess>.
    Alone, the <Sword Magess> confronted the Demon.  She alone shouldered the
    burden.  But the <Sword Magess> wasn't able to destroy the Blazing Demon, only
    contain it.  In exchange for world peace, the <Sword Magess> was offered as a
    "sacrifice."
    
    "Blazing Demon & the <Sword Magess>"
    Before her appearance, many knights and heroes were destroyed by the Blazing
    Demon.  Even the weapons developed with the lost technology were a cool breeze
    on the Blazing Demon.  The <Sword Magess>, armed with the Argetlahm, was the
    entire resistance.  It is still a mystery why only the <Sword Magess> was able
    to battle the Blazing Demon on equal footing.
    
    
    -------------------------------
    Chateau Valeria - Irving's room
    -------------------------------
    
    "The Coming Threat"
    The threat of the Blazing Demon is past, but who knows when another threat may
    appear?  The next disaster to strike could be a monter - or it could be a
    natural disaster.  We are not prepared to deal with such disasters.  A threat
    global in scale could overwhelm us.  We must unite!  But can we?  Are our
    beliefs and ideas too different?
    
    "The Road to World Unity"
    What can unite the world so that all the nations can live as one?  Absolute
    terror?  Overpowering force?  Common ideals?  Everyone has different ideas and
    opinions.  Will the world ever unite?  In the past, others strove for unity,
    only to see their achievements vanish like a dream.  Is it even possible for
    one ruler to unify the world?  Perhaps the world will unite only when all the
    people of the world desire unity.
    
    "The Filgaia Summit"
    The Filgaia Summit is a conference of the nations' highest-ranking leaders.
    The Summit is held every two years and during a crisis.  During Slayheim's
    collapse, an emergency summit was held to discuss the world situation.  The
    Treaty of Iscariot, a peace treaty, was also discussed again at this time.  At
    the Summit, nations meet to discuss world peace, not their own national
    interests.
    
    "Irving's Diary"
    You can't read it.  It's locked.
    
    
    ---------------------------------
    Chateau Valeria - Altaecia's room
    ---------------------------------
    
    "Be Ever Prepared"
    Disaster and misfortune may strike at any time.  To survive, you must assume
    the worst possible scenario and plan accordingly.  Unpreparedness allows a bad
    situation to grow worse, overwhelming the unprepared.  Precaution and
    prevention stop disaster from spreading and help minimize the damage.
    
    "Borders are Barriers"
    Human settlements grow until they reach the point where a nation is born.
    Figaia's nations and people are divided by invisible walls called borders.  The
    people are further divided by a longing for security and suspicion of foreign
    nations.  Will Filgaians ever learn to live together as one people sharing the
    same planet?
    
    
    ---------------
    Illsveil Prison
    ---------------
    
    "Liberation War Postscript"
    Account of the 1st class war criminal, the supposed leader of Slayheim's
    People's Coup: Liberation Army Leader Vinsfield Rhadamanthus.  Using evil
    knosledge and bold tactics, the Liberation Army's power increased.  His
    charisma unified the Army into a powerful force, and they then began guerilla
    activities.  In the last moments of the coup, this hero-like person
    unexpectedly vanished.  After Brad Evans took over...  In two years, the
    Liberation Army won all their battles.
    
    "Prison Island Summary"
    Meria Boule, Sylvaland, Slayheim, and Guild Galad all controlled the huge
    prison.  The "Illsveil Prison" was known to convicts as the second most
    fearsome place.  The history of the convicts built up and it eventually
    developed independent rule.  It boasts the harshest penal life and has a system
    of convict rule.  It's a "hell" passed off as "paradise."  Even the prison's
    warden can't stand it.
    
    
    --------------
    Telepath Tower
    --------------
    
    "Telepath Tower's Use"
    The Telepath Tower was designed to broadcast worldwide, so it's got the world's
    largest Empathite.  Communication Empathite at the broadcast location amplifies
    the power of the transmission.  Now it's possible to use the Empathite to
    transmit long distance or to regions not reached before.  Also, Empathite that
    used to be discarded can be reused, due to more efficient use of resources.
    
    "Mining Empathite"
    There aren't many mines where one can mine Empathite.  The most famous is Mt.
    Ketepekio Siltolingelon, alias Mt. Chug-Chug.  It's said that the name comes
    from the "Chug Chug" sound of the mining machinery.  While the amount mined is
    low, the best and purest Empathite is found here and sent all over Filgaia.
    The Empathite's power is determined by its size and purity.  If size doubles,
    so does power.  If purity doubles, power triples.  So large, pure Empathite is
    best.  Currently, the most powerful Empathite ever discovered is being used in
    the Telepath Tower.
    
    "Technical Communication Know-How"
    Communications technology began when a "Telepath Mage" appeared who specialized
    in "Telepathy."  Then, due to its peculiar nature, the Telepath Mage dwindled
    until he was replaced by the Empathite.  The Empathite amplifies people's
    houghts and has the ability to transform individual pulses.  Some Empathite
    resonating with another piece far away can be used to transmit information.
    
    
    ----------------
    Sylvaland Castle
    ----------------
    
    "The Two Seas"
    Two seas exist in Filgaia, the inland sea and the outer sea.  This is because
    Filgaia is circular in shape.  The inland sea is enclosed by land, joined to
    the outer sea by a shoal.  As its name implies, the outer sea encircles the
    land.  Part of the great sea is rendered impassable by the Gate Bridge.  This
    results in the creation of a second inland sea.
    
    "Cosmological Concerns"
    The world we see about us is not the only one that exists.  It is but one
    dimension of many.  The world is not singular.  There are other worlds which
    exist parallel to our own.
    
    "Golgotha Prison"
    At present, Illsveil Prison is in operation, so Golgotha, the Sylvaland prison,
    is closed.  Since it is no longer being used, Golgotha Prison is now in effect
    left abandoned.  Since the prison is still rife with dangerous traps, some say
    that it should be used to train troops.  Those for and those opposed to the
    plan have as yet come to no conclusions.
    
    "The Fall of Slayheim"
    After the Slayheim Liberation War, the country itself perished.  Since
    militarism caused Slayheim's fall, people thought the danger of war perished
    along with Slayheim.  In its place, though, Guild Galad began to manufacture
    weapons of mass destructive capability.  It was only natural for other nations
    to become weary of Guild Galad and its activities.  Fearing that the new
    weapons would be turned on them, other nations watched Guild Galad very
    closely.
    
    "The Kingdom Ruled by a Queen"
    The Kingdom of Sylvaland has long been ruled by its Queen, with the King only
    lending assistance.  This is because Sylvaland boasts a history of utilizing
    its natural heritage for bountiful food.  They call the earth "Mother," so it
    is only natural for their ruler to be female as well.  Therefore, Sylvaland's
    system of government evolved into a matriarchy.
    
    "The Districts of Sylvaland"
    The Kingdom of Sylvaland is divided into three districts.  The first is the
    home district, where Sylvaland Castle is located, and contains farmland.  The
    other two are far away, so Live Reflectors serve as transport.  One of these is
    the large island of Holst, which contains productive mines.  The other is
    located in a volcanic region, so it remains unpopulated - part of Sylvaland in
    name only.
    
    "The Days of Peace"
    The people of Sylvaland possess an abiding desire for peace, so peace has long
    been maintained.  Because of this, most knights in the military have never seen
    actual combat.  Since they believe so strongly in peace, many Sylvalanders
    question the necessity of the knights.  Even if the knights are symbolic only,
    that itself is a testament to sylvaland's abiding peace.
    
    "Live Reflectors"
    Live Reflectors are transporters built with lost technology.  Although they are
    used regularly, the principles on which they operate are not understood today.
    Therefore, no more Live Reflectors can be built.  Since there is a toll taken
    on the body of the user, first-time users often experience some discomfort.  At
    present, much research into this problem, and into the underlying technology,
    is being conducted.
    
    "Excavation Country: Desert Region"
    Northwest of Sylvaland lies a huge desert where the Kingdom of Slayheim used to
    be.  A civilization possessing highly advanced technology used to exist there,
    the legends say.  Supporting this legend are many weapons excavated from the
    area utilizing lost technology.  However, international agreement now forbids
    further excavation, and regulates already excavated items.
    
    "The Southern Country, Sylvaland"
    Sylvaland Castle is a beautiful castle surrounded by bountiful nature.  The
    country is blessed with fertile farmland, and has a productive agricultural
    industry.  It is also known as "Filgaia's Kitchen" for its food exports.  Its
    people are known for their deep connection to the earth and their warm hearts.
    
    "The Power of Technology"
    By analyzing fossilized remains, Guild Galad has developed many industrial
    goods for export.  These industrial goods have gone a long way toward improving
    people's lifestyles.  But these technologies have also been used for weapons of
    war.  The technologies can be used for more efficient killing, or for improving
    people's lives.  Which occurs is entirely dependent on the user's will.
    
    
    -------
    Halmetz
    -------
    
    "The Sound of the Ringing Bell"
    The Bell of Halmetz was crafted by the same artisans who crafted the Bell of
    Sylvaland Castle.  The clear sound of that bell reverberates in the hearts of
    all who hear it.  The bell is the hallmark of Halmetz, and it draws people from
    every land to hear it.  The bell rings once a day at high noon, uniting
    activity throughout the town.
    
    
    -----
    Holst
    -----
    
    "Ruins Called 'Mine'"
    At present, many ruins are being discovered in the mountains that are being
    mined.  The old civilization was adept at extracting and refining crystals.
    They're all under the ruins now.  Thus, we are rapidly approaching the point
    where the ruins won't yield any crystals to the miners.  However, since these
    crystals are already refined, they are up to 100 X purer than the natural kind.
    Many mines have closed recently, and more face the same fate, so new mines need
    to be developed.
    
    
    --------------
    Baskar Village
    --------------
    
    "The Endless Sea of Mud"
    At the heart of Filgaia, deep within the earth, lies a luminescent sea of mud
    called Glaive Le Gable.  The Guardian of this sea of mud, "Glaive Le Gable," is
    the source and foundation of all life.  Glaive Le Gable is the primogenitor of
    every form of life on Filgaia: The Guardians, the ancient race of Elws,
    mankind, and the animals.  The lives that live on Filgaia then live acdording
    to their own fates and natures.
    
    "Wedge"
    Unlike his fellow Guardians, Glaive Le Gable does not possess the power of
    cognition.  Unaware of anything, Glaive Le Gable fills Filgaia with life,
    without plan or purpose.  The legendary ancient race of Elws have erected a
    shrine to Glaive Le Gable to celebrate his existence.  But this shrine, called
    "Wedge," that pierces Glaive Le Gable, also controls his creation of life.
    
    
    -------------
    Sielje Region
    -------------
    
    "Gate Bridge Operation"
    How to operate the drawbridge:
    East side of Gate Bridge: Lower
    West side of Gate Bridge: Raise
    The west side of Gate Bridge is off-limits and is enclosed in a chain-link
    fence.  This bridge controls maritime traffic into Sielje Inland Sea.
    
    "How to Release Force"
    All humans possess a special ability called Force.  It is a form of psychic
    power.  Once your Force has accumulated to a certain level, you can channel it
    to create special powers.  After using Force, you will be fatigued, and your
    remaining FP level may be low.  Take heed, because you may end up with
    insufficient Force to use your spells or your ARM.  Force can be a powerful
    weapon when used at the right time and at the right place.
    
    "The Attributes of Magic"
    Spells commonly known as "Attack Spells" often have attributes.  The major
    elemental attributes are Earth, Water, Fire, Wind, and Lightning.  Many
    monsters also have attributes.  Some attributes can be a weakness.  To maximize
    the damage you inflict on a monster, use a spell with the same attribute as its
    weakness.  But matching attributes may also make a spell attack less effective.
    A true Crest Sorceress must master attributes and always consider them when
    using spells.
    
    "Teleport Orbs"
    A Teleport Orb lasts indefinitely, unlike a Teleport Gem.  It instantly takes
    the user to the place that the user visualizes.  But it is not perfect, and can
    only transport the user to certain places, as a town or castle.  Another
    problem with this item is that it sometimes transports the user to the wrong
    location.
    
    "Lost Magic of the Ancients"
    The ancients are said to have used advanced magic far more powerful than those
    used today.  Using ancient texts, some sorcerers are attempting to revive this
    ancient magic.  These texts can teach us the full profundity of ancient magic.
    Ancient magic is considered Level 2, a higher level that modern magic, which is
    Level 1.  If revived, this High Level Magic would lead to leaps in research on
    the power of spells.
    
    "Rare Crests"
    A Crest is used by a Crest Sorcerer during the casting of spells.  A Crest
    eliminates the need for troublesome rituals, such as the drawing of magic
    symbols.  Occasionally, one will encounter a highly powerful form of Crest
    Graph: the Rare Crest Graph.  This item supercharges a spell by boosting its
    impact or making it work on a larger number of targets.  If you acquire a Rare
    Crest Graph, think carefully about what type of spell to create.
    
    "Ancient Race of Crimson Nobles"
    Long ago there lived a race of beings who shunned the sun to live in the world
    of darkness.  Named Crimson Nobles, these beings were virtually immortal, and
    so were also called "The Immortals."  The Immortals are also said to have ruled
    the world in their day.  As with most long-lived species, there are few
    recorded sightings of the Immortals.  Hence, many today believe the Immortals
    to be a mere legend.
    
    "All About Monster Dragons"
    Much of Guild Galad's technology was gleaned from the fossils of monster
    Dragons.  Monster Dragons are one of Filgaia's most unusual creatures, for they
    are a fusion of machine and living, breathing flesh.  The Dragons' living
    component is unlike any other being known to modern science.  We have no way of
    knowing if they are a species native to Filgaia, or chimera created by sorcery.
    Ancient texts say the Dragons possess a strength comparable to that of the
    Guardians.
    
    "Research on Combined Spells"
    Research is under way to find ways to make existing spells even more powerful,
    such as the back-to-back use of spells of the same or opposite attributes.  But
    such techniques are unproven.  Combined Spells are created by every Crest
    Sorcerer, but their effectiveness has not been proven.  If discovered, the law
    governing Combined Spells would be a major milestone in sorcery history.  Every
    combination of Level 1 spell has been tried.  The only hope is to revive the
    ancient Level 2 spells and test new combinations with them.
    
    "About the 'Mystic Effect'"
    Crest Sorcerers possess a Force Ability known as "Mystic."  This is the ability
    to bring out the hidden power in an item to make that item more effective.
    Mystic can be used for healing, such as using a Heal Berry to heal an entire
    party.  There are also many other items with hidden powers in them.  Many
    consumable items have this "mystic effect," as do some types of equipment.
    
    "SOR and Spell Effectiveness"
    The effectiveness of a spell is determined by the SOR level of the person
    casting that spell.  Thus, a given spell will be more effective when it is cast
    by someone with a high SOR level.  To make a spell more effective, you can
    temporarily boost SOR with equipment or a Medium.  But remember: Equipment and
    Mediums when used to boost magic power, confer only "borrowed" abilities.
    Neglect your training in magic, and it will all come back on you.
    
    
    --------------
    Island Outpost
    --------------
    
    "Peaceful Use of Attack Magic"
    Magic with fire and ice attributes, now called "Attack Magic," was used
    originally for peaceful purposes.  Fire magic was for heating and ice magic was
    for preserving.  It's how magic should be used.  Now, it's used more frequently
    as a method to destroy the monsters than for its original use.  In addition,
    the circumstances which require more powerful magic are full of serious
    dangers.  Seeking more powerful magic is like seeking more powerful weapons.
    The next generation Crest Sorcerers strongly advocate the peaceful use of
    magic.
    
    
    -------
    Quartly
    -------
    
    "So You Want to be an Expert"
    The saying "A jack-of-all-trades is a master of none" also applies to Personal
    Skills.  A Personal Skill becomes more and more powerful as you increase in
    level.  Try to acquire too many skills, and you will end up without a single,
    powerful skill.  It is important to select a specific skill on which to spend
    the points you acquire.
    
    "Map Scope Techniques"
    A "Map Scope" can help guide you through this wide, confusing world.  It
    displays only certain areas and towns, but is good for learning the terrain or
    your current position.  When used with a Teleport Orb, this item lets you
    search the world to discover new surprises.  The world still contains many
    ruins that have yet to be explored.
    
    "Bridgetown Quartly"
    Built on a bridge spanning a deep valley in southern Slayheim is the town of
    Quartly.  The bridge was first built so that relics unearthed in the desert
    could be transported to Slayheim.  The town later prospered from trade with
    Guild Galad in the north and Sylvaland in the south.  Today, many tourists
    visit Quartly to marvel at its unique scenery.
    
    
    ---------------
    Slayheim Castle
    ---------------
    
    "Story of a Superpower"
    The desert ruins south of Slayheim have yielded many relics and are of great
    scholarly interest worldwide.  These relics include several Super Weapons
    created with lost technology.  The Super Weapons accelerated Slayheim's
    transformation into a military superpower.  Although never used against another
    nation, the Super Weapons were a more-than-adequate threat.  Newly acquired
    strength often leads a person astray.  the same applied to nations, as well.
    It was the excessive strength it acquired that led the nation of Slayheim down
    the road to ruin.
    
    "A Well-Organized Liberation Army."
    What began as scattered pockets of resistance eventually grew into a nationwide
    liberation movement.  The movement's momentum took the government forces by
    surprise.  Amazingly, this huge movement was piloted by only 2 men: the leader
    and a hero.  Together, they led a liberation army whose military might was
    formidable.  The two sides were evenly matched.  Only the Goddess of Victory
    could have foreseen the outcome.
    
    "Treaty of Iscariot"
    As Slayheim's military might grew, the other nations felt threatened.
    Distressed at this turn of events, a nobleman in Slayheim, Sir Iscariot,
    proposed a treaty.  Known as the Treaty of Iscariot, this agreement restricted
    the use of Super Weapons.  In Sir Iscariot's territory, the treaty was ratified
    and made permanent.  By restricting the use of weapons that threatened world
    peace, this arms reduction treaty sought to curb the arms race and preserve
    world peace above all else.
    
    "Angel Halo"
    The "Angel Halo" is an "Angel Weapon" unearthed during the desert excavation
    mentioned above.  This was the most powerful type of ancient weapon.  Its blast
    would lay waste to all of Slayheim, turning it into a lifeless salt flat.  The
    King of Slayheim is prepared to use the Angel Halo if cornered militarily.  All
    who live in Slayheim should pray that the Angal Halo is never used.  Whether it
    is depends on how the war with the Liberation Army goes.
    
    
    -----------
    Guild Galad
    -----------
    
    "Dragon Fossil Relic"
    To create the technology on which its industry is founded, Guild Galad used
    many types of fossils.  One is Dragon fossils.  Fossils of these organo-
    mechanical beasts are unlike even Lost Technology.  The special qualities of
    Dragon fossils have fascinated countless engineers and scientists.  They used
    the technology in such fossils to create products for export to other nations.
    This technology will give rise to new technologies that will make people's
    lives even better.
    
    "An Architect's Mutterings"
    What is on a dragon's back?
    
    
    -----------------
    Lost City Archeim
    -----------------
    
    "The Menacing Lost Technology"
    The Super Weapons created by the lost technology, the Angel Weapons, had
    immense destructive power.  Data analysis reveals they can, in a split second
    turn an entire continent to scorched earth.  In the past, this power was used
    not as a weapon, but as a military bargaining tool.
    
    "Snake Road"
    Be lured from this land into the Dimension Interval and follow the
    "Snake Road."
    Snakestail is 'tween dimensions...
    Snakeshead is the Diablo Tower...
             --Aachen Grish, historian
    
    
    --------------
    Crimson Castle
    --------------
    
    "Negative Emotions"
    The "negative emotions" of humans are frightful indeed.  Their hate, anger,
    envy, and impiety eroded the Guardians' power and drive human to kill human.
    In their mad rush down the path to destruction, they reveal their foolish,
    inferior nature.
    
    "The Guardians"
    The Guardians are godlike beings who have protected Filgaia since ancient
    times.  They are perhaps beyond the strength and abilities even of us Crimson
    Nobles.  They abandoned physical form to become pure consciousness.  Their
    powers should have lasted forever.  Yet at some point, the Guardians grew weak,
    and they ceased to interfere in events on Filgaia.  The power of the Guardians
    was the source of the consciousness and vigor of all who lived on Filgaia.
    Perhaps it was the humans' negative emotions that eroded and weakened the
    Guardians' powers.
    
    "Excessive Power"
    Foolish are the humans.  They seek excessive power that will lead them down the
    path of destruction.  They ignore the knowledge we have bequeathed them, and
    instead pursue errant ways.  They murder each other.  They think only of
    destruction.  Why?  Why do they not realize their foolishness?  Are they
    inferior creatures after all?  Humans!  Cease your destructive ways before it
    is too late!
    
    "Human Potential"
    How amazing humans are.  Despite their short lives and weak bodies, they
    surpass us in imagination.  Lacking both sharp claws and fangs, humans are the
    weakest of creatures in their natural state.  Yet, indomitable in spirit, they
    master flight and magic.  The most amazing of them all is <Sword Magess>, who
    wields the Guardian Blade, Argetlahm.  This one fought the demon who ate our
    brethren.  She compels a reassessment of human potential.
    
    "The Insolent Ones"
    Humans are indeed insolent beings.  They desecrate the ruins left by our
    brethren.  Such sacrilege is deserving of death!  We must deal the humans a
    crushing blow to punish them and demonstrate our strength.
    
    "My Mike"
    "My Mike" is like a dog whistle.  But instead of dogs, this item summons
    demons.  The many demons summoned by this evil tool then attack the person who
    uses it.  There is one who will show himself only when summoned with this tool.
    He is of unrivaled strength, and can destroy anyone.
    
    "Manual for the Model P"
    "Hob & Nob" are telepathically controlled attack devices.  This prototype was
    created by Meister Anastasia.  Attack power can be boosted by inserting a Mecha
    Boost into the expansion slot.  Applications include everything from
    disciplining children to Operation Genocide.
    
    "The Encroaching Parallel Universe"
    The universe of the Dragons is said to have been completely devoured by another
    universe.  Could one universe truly devour another universe, and reduce it to
    nothingness?  How could we resist this peril if it attacked our universe?  Even
    the mighty Dragons fled when the Peril attacked their world.  Not even the
    once-powerful Guardians could assure our safety.  For how can one fight -- to
    say nothing of defeat -- a universe?
    
    "The Organo-Mechanical Beings"
    On Filgaia there is a unique species that differs from all others on this
    planet.  They are the Dragons, a fusion of machine and living flesh.  They defy
    traditional definitions of life.  The Dragons are dissimilar to the Golems we
    created.  They must be the product of some unknown technology.  These
    intelligent beings claim to have come from a dimension beyond Filgaia.  Such a
    feat is beyond even our own powers.  No one knows the full extent of their
    powers.  But the Dragons, unable to adapt to Filgaia's environment, eventually
    disappeared.
    
    "Beyond Life and Death"
    The Crimson Nobles are immortal.  Our bodies may be destroyed, but rebirth will
    eventually come.  An offering of blood brings silence and darkness.  We return
    to the vessels of our souls.  We come from the distant past and will live into
    the distant future.  We are of time immemorial.
    
    "When Death Comes"
    Who ever though that Death would come to the Crimson Nobles?  But come it has,
    for our brethren have been killed...  Killed by the Devourer of Souls, killed
    by... Lord Blazer.
    
    "The Species Without Rival"
    The supreme species is, by definition, the one without rival anywhere in the
    world.  We, the Crimson Nobles, are that species, for nowhere is there another
    species that rivals us.  Pathetic humans!  You may cover the planet, but you
    are not its ruler!  Know we are your enemy!
    
    "Golem"
    The Golem are our faithful servants.  When summoned, they destroy our enemies.
    With magic, we have endowed their inorganic bodies with pseudo life.  They have
    been our constant companions through time.
    
    "As the Supreme Species"
    We Crimson Nobles are Filgaia's supreme species and the planet's rightful
    rulers.  Humans have spread over the world as if it is theirs, but they are
    inferior to us.  As the supreme species, it is only a matter of time before we
    rule the world.
    
    "Sunlight: Rays of Death"
    The greatest enemy of us Crimson Nobles is without a doubt the light of the
    sun.  The sun's rays can burn our skin and consume our very flesh.  Such is the
    fate of night-dwellers.  If only we could protect ourselves from the sun's
    rays.  Then we could rule the day as well as the night!
    
    "Absolute Population Size"
    Of all species of life on Filgaia, we Crimson Noble have one of the smallest
    population sizes.  This reflects our position at the top of the food chain.
    The weak species, preyed on by the Strong, must reproduce in great number to
    assure their survival.  We know not death, and so need not reproduce in large
    numbers.  This is proof that we are the Strong.
    
    "Raypoints"
    In Filgaia are locations where the planet's life energy collects.  These are
    called Raypoints.  Raypoints are comprised of the four major elements: Earth,
    Water, Fire, and Wind.  Each Raypoint contains massive amounts of Filgaia's
    powerful energy.  This energy is the blood that flows through Filgaia's veins.
    
    "The Guardian with Physical Form"
    Although the Guardians became incorporeal beings, one retained physical form:
    Lucied, the Guardian of Desire.  Lucied stayed by the side of the <Sword
    Magess>, giving her great strength.  The source of Lucied's strength was the
    lust for life that the <Sword Magess> possessed.  This fervent desire, strong
    enough to give a Guardian physical form, would never falter.
    
    
    -------------------------------------------
    And back in Meria Boule Castle with Marivel
    -------------------------------------------
    
    "Crimson Noble Sanctuary"
    Crimson Noble Sanctuary.  The promised land of the Crimson Nobles is now
    forsaken.  We Crimson Nobles were torn asunder by the Blaze of Disaster.  And
    now, I am the only one left.  I must preserve the Crimson Nobles' honor and
    protect this masterless place.  We'll meet at our promised land, an island
    south of masterless castle.
                               -- by Isabel Graceland --
    
    
    ------------------
    Promised Catacombs
    ------------------
    
    "Sealed Hell"
    At one time, a threat swept across Filgaia, bringing its destruction.  Dust
    storms covered the lands.  If the threat is not eradicated, it will destroy
    everything.  Their power is strong enough to beat a Guardian.  It is
    "destruction" itself.  They consume the flesh and blood of the Guardians,
    gaining their power.  The name of this one is Ragu...
    
    "The Land of Origin"
    Filgaia has a region called "the navel."  This is the land of origin, from
    which all life was born there by filling Filgaia.  This is the source, the
    motherland for many lifeforms.  Even us the Crimson Nobles are no exception.
    
    "Hidden Fortress"
    To prepare for intensified battles, several evacuation shelters have been
    set-up here in our Sanctuary.  But knowing the force of his power, it could
    simply be mere consolation for us.  But he won't eradicate our tribe's blood so
    easily.  Children who are our future light and the proud Crimson Noble seed,
    must be protected at all cost.  <Sword Magess>, people of her kind must
    wholeheartedly hope for this.
    
    "Marivel's Diary"
    The inside pages are blank.  Looks like they haven't written in the diary.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       11c) GLOSSARY
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Argetlahm - Sword that banished the Blaze of Disaster, wielded by the Sword
                Magess.
    
    Alchemic Plant - Energy-producing facility run by Ptolomea to supply energy for
                     Odessa's operations.
    
    ARMS - Agile Remote Mission Squad.  Trans-national team formed to combat any
           and all threats to peace on Filgaia.
    
    ARMs - Highly destructive personal weapons made from the fossils of dragons.
    
    Baskars - Ancient people who traditionally worship the Guardians.
    
    Blaze of Disaster - Refers to both the apocalyptic event of legend that was
                        averted by the Sword Magess, and the demon, Lord Blazer,
                        who caused it.
    
    Cocytus - Special elite squad of high-ranking Odessa officers.  Each member has
              their own area of expertise and reasons for working with Odessa.
    
    De Le Metalica - A special metal alloy, used in the construction of the hull of
                     the Valeria Chateau.
    
    Dianbai Guang - An express freight train running under the Urartu Mountains
                    between Guild Galad and Slayheim.
    
    Diablo Pillars - 4 ancient monoliths that generate and amplify each others'
                     energy.  They are fully functional until all 4 are destroyed.
                     Used as the power source for the Heimdal Gazzo.
    
    Eleniak Witch-Girl - Legendary sorceress of Sielje Region, and Lilka's sister.
    
    Empathite - Special crystal that enables telepathy.
    
    Gias - A bomb implanted in Brad's neck to guarantee his cooperation with ARMS.
           Irving activates it with the words, 'Kanda Roestra Amanthos'.
    
    Gull Wing - A class of flying ship last seen in the Slayheim Liberation War.
                Odessa is using one for its purposes, named the Varukisas.
    
    Guild Galad - One of the four nations of Filgaia.  Focuses on technological
                  advancement to improve quality of life for its citizens.
    
    Guardians - Elemental spirits whose existence binds the world of Filgaia
                together.  They can communicate with certain individuals, and their
                power may be called on by a Pillar.
    
    Grauswein - Giant nuclear dragon and one of the most destructive forces ever
                discovered or created on Filgaia.  A techno-organic being.
    
    Heimdal Gazzo - Aerial fortress and ultimate base for Odessa
    
    KnightBlazer - the Black Knight, who Ashley can transform into in times of
                   great need.
    
    Kuiper Belt - The 'other world', the world of death.  It is encroaching on
                  Filgaia and threatening to destroy it.
    
    Lombardia - The Last Dragon, the Dragon Caliber, the Wing of Heaven.  Once
                a refugee from his own dying dimension, he is the only one of his
                kind to survive on Filgaia.
    
    Mad Mountains - Vinsfield's power sword.
    
    Mana - The life energy of Filgaia, carried through the Raline.
    
    Mercs - Adventurers-for-hire, these free-roaming individuals are called on to
            do many jobs that others won't touch.
    
    Meria Boule - One of the four nations of Filgaia, occupying the East side of
                  the main continent.
    
    Mt. Keltepekio Siltolingelon - Better known as Mt. Chug-Chug.  The best
                                   remaining source of Empathite crystals.
    
    Odessa - A terrorist organization led by Vinsfield Rhadamanthus, ostensibly
             dedicated to tearing down current national lines and establishing a
             single world order.
    
    Pillar - An individual who embodies the power of the Guardians, and with whom
             the Guardians can communicate.
    
    Raline - The network of the planet's life-energy, seen as mystic rivers of Mana
             encircling the planet.
    
    Raypoints - Terminals of Ralines, where the life-lines intersect, and areas
                where great quantities of Mana accumulate over eons.
    
    Slayheim - One of the four nations of Filgaia.  It was dedicated to developing
               military might.  5 years ago, the ruling class was overthrown, but
               not before they used weapons of mass destruction to decimate the
               land in an act of desperation.
    
    Slayheim Liberation Army - The organized culmination of Slayheim's rebel
                               uprising.  Initially led by Vinsfield.
    
    Sword Magess - Legendary woman who banished the Blaze of Disaster that
                   threatened to destroy Filgaia.  Armed with Argetlahm and
                   accompanied by Lucied, the Guardian of Desire.
    
    Sylvaland - One of the four nations of Filgaia, occupying the South portion of
                the main continent.  It focuses on agriculture and peace for its
                people.
    
    Treaty of Iscariot - After the disastrous Slayheim war, the three remaining
                         nations of Filgaia agreed to limit their development of
                         military strength via this treaty.
    
    Valeria - Family line of minor nobility, based in Meria Boule.
    
    Varukisas - Gull Wing class ship used by Odessa for its operations.
    
    Zoa Priest - Descendants of Baskar Village with the ability to use energy from
                 defeated monsters to extract power from Mediums, learning Guardian
                 magic in the process.
    
    
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      }                            12) CLOSING INFO                             {
     /                                                                           \
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    LEGAL INFO:
    This work is copyright (c) Marc Lalonde, a.k.a. Syonyx, 2004-2007 and is
    provided for personal enjoyment only.  Any use of this guide in whole or in
    part for financial profit or in the hopes of such profit is strictly
    prohibited.  This guide may only be posted publically with all original
    indications of authorship intact.  This guide was produced primarily for
    GameFAQS.com and is licensed for posting on that site for unlimited access by
    non-paying users.  It may be posted on other websites only with express written
    permission from the author.
    
    THANKS:
       Big thanks to GameFAQS and CJayC for providing the best video-gamers' forum
    in the history of the universe.
       Thanks to David Jameson for his Wild Arms 2 monster guide, which helped me
    find those half-dozen monsters in the outer sea that were eluding me.
       Thanks to Kilgamesh for his pyramid boss FAQ, from which I derived my
    strategy for finally defeating Angolmois (what a beast!).
       And finally, some shout-outs to everyone who has sent me missing bits of
    info since the first release of this guide.  It's a long list, partially due to
    the long delays between updates to my guide, during which I would receive e-
    mails about the same topic from several different people.  So thanks to
    Cyclone, Joseph Knight, cloud4905, blankblank, Chilly, Larry, Matthew Crumpler,
    Ascon Darkness, Raiu, Longbow321, Stephane Lantin, Charflare, Brian James Lee,
    Filipp Durkos, Jaeger Konig, Ahju van Drakwen, Unrealdeath03, Thomas Chipman,
    Killer Shadow, Joe, Cassidy Shafer, tofallon, DarkMage Stelladeus and Dalton of
    Zeal for their contributions to this guide, pointing out a few of the secrets
    and other tidbits that I missed.
       Also thanks to all of my readers for being so patient when updates to this
    guide came much, much later than I had originally planned.
    
    That's it!  I hope you were able to make positive use of this guide.  It's my
    tenth guide produced for GameFAQS, and my biggest one by far at the time that I
    wrote it (though it has since been surpassed).  If you like, please check out
    my entire body of work at:
    http://www.gamefaqs.com/features/recognition/35729.html
    
    And once again, if you would like to make any comments, questions or
    suggestions for future updates, please direct correspondence to:
    [syonyx_faqs at yahoo dot com].
    
    Thanks for your time.  Now eat some vegetables and go play outside.
    
    Copyright Syonyx 2004-2007.