___________      .__        __                  
                \__    ___/______|__| ____ |  | _____.__. ______
                  |    |  \_  __ \  |/ ___\|  |/ <   |  |/  ___/
                  |    |   |  | \/  \  \___|    < \___  |\___ \ 
                  |____|   |__|  |__|\___  >__|_ \/ ____/____  >
                                         \/     \/\/         \/ 
Guide for: Wild Arms, 2nd Ignition 
Version: 12.02 
 
This is an automated .txt conversion of a FAQ I wrote in HTML, but as not 
all sites allow that format, this conversion. 
If you want the full HTML version (and if you want to make sure you're 
reading the last update of this FAQ), please visit http://faq.tbbs.nl 
That site also contains the tools to contact me for questions or remarks 
about this FAQ. 
 
 
=============================================================================
FAQ Index 
=============================================================================
Copy the code behind the index and paste it in a search box (ctrl-F in 
Windows and Linux, Command-F on MacOS X) and make the brower look for it. 
 

   Introduction
    Introduction  ............................................... INT00000001


   Characters
    Ashley Winchester  .......................................... CHR00000001
    Brad Evans  ................................................. CHR00000002
    Lilka Eleniak  .............................................. CHR00000003
    Tim Rhymeless  .............................................. CHR00000004
    Kanon  ...................................................... CHR00000005
    Marivel Armitage  ........................................... CHR00000006
    Ansastasia  ................................................. CHR00000007
    Lucied  ..................................................... CHR00000008
    NPC - General people  ....................................... CHR00000009
    NPC - ARMS  ................................................. CHR0000000A
    NPC - Odessa  ............................................... CHR0000000B
    Vehicles  ................................................... CHR0000000C


   Walkthrough


   Disc One
    Mission: Prologue  .......................................... DK100000001
    Ashley's Prologue: Withered Ruins  .......................... DK100000002
    Brad's Prologue: Green Hell  ................................ DK100000003
    Lilka's Prologue - Part 1: Millenium Puzzle  ................ DK100000004
    Lilka's Prologue - Part 2: Palace Village  .................. DK100000005
    Town of Meria - Start of the game  .......................... DK100000006
    Sword Cathedral  ............................................ DK100000007
    Town of Meria - What happened to me?  ....................... DK100000008
    Valeria Chateau  ............................................ DK100000009
    Illsveil Prison  ............................................ DK10000000A
    Under Traffic  .............................................. DK10000000B
    Damzen City  ................................................ DK10000000C
    Telepath Tower  ............................................. DK10000000D
    Damzen - Back from Telepath Tower  .......................... DK10000000E
    Mt. Chug-Chug - Round 1 / 2  ................................ DK10000000F
    Intermezzo - Amphatite  ..................................... DK100000010
    Life Reflector  ............................................. DK100000011
    Sylvaland Castle  ........................................... DK100000012
    Halmetz  .................................................... DK100000013
    Golgotha Prison  ............................................ DK100000014
    Mission: Agualite and Germatron  ............................ DK100000015
    Ague & Germ - Holst  ........................................ DK100000016
    Aguel Mine Shaft  ........................................... DK100000017
    Aguel & Germa - Raline Observatory  ......................... DK100000018
    Intermezzo - Trouble in Young ARMS  ......................... DK100000019
    Baskar  ..................................................... DK10000001A
    Hidden Trial Arena  ......................................... DK10000001B
    Valeria Chateau - Under Attack  ............................. DK10000001C
    Verukisas  .................................................. DK10000001D
    Mission: The Three Data Tablets  ............................ DK10000001E
    Mt Chug-Chug - Round 2 / 2  ................................. DK10000001F
    Sielje Region  .............................................. DK100000020
    Gate Bridge  ................................................ DK100000021
    Green Hell - Round 2  ....................................... DK100000022
    T'Bok Village  .............................................. DK100000023
    Quartly  .................................................... DK100000024
    Slayheim Castle  ............................................ DK100000025
    Alchemic Plant  ............................................. DK100000026
    Urartu Station  ............................................. DK100000027
    Emulator Zone  .............................................. DK100000028
    Guild Galad  ................................................ DK100000029
    Abandoned Mine Shaft  ....................................... DK10000002A
    Coffin of 100 Eyes  ......................................... DK10000002B
    Mission: Diablo Pillars  .................................... DK10000002C
    Diablo Pillars: Lost City of Archeim  ....................... DK10000002D
    Diablo Pillars: Diablo Pillar - Judecca  .................... DK10000002E
    Diablo Pillars: Diablo Pillar - Caina  ...................... DK10000002F
    Diablo Pillars: Diablo Pillar - Antenora  ................... DK100000030
    Diablo Pillars: Diablo Pillar - Ptolomea  ................... DK100000031
    Heimdal Gazzo  .............................................. DK100000032


   Disc Two
    Memory Maze  ................................................ DK200000001
    Millenium Puzzle - Round 2  ................................. DK200000002
    Mission: Gather Information  ................................ DK200000003
    Gather Information: Grotto of Lourdes  ...................... DK200000004
    Gathering Info: Sacrificial Altar  .......................... DK200000005
    Lost Garden  ................................................ DK200000006
    Valeria Chateau - Grauswein  ................................ DK200000007
    Sleeping Volcano  ........................................... DK200000008
    Mission: Raypoints  ......................................... DK200000009
    Raypoints: Raypoint Flam  ................................... DK20000000A
    Raypoints: Raypoint Geo  .................................... DK20000000B
    Raypoints: Raypoint Wing  ................................... DK20000000C
    Raypoints: Raypoint Muse  ................................... DK20000000D
    Trapezohedron  .............................................. DK20000000E
    Fiery Wreckage  ............................................. DK20000000F
    Spiral Tower  ............................................... DK200000010
    Glaive Le Gable  ............................................ DK200000011
    Glaive Le Gable - The Grand Finale  ......................... DK200000012


   Sidequests
    Overview  ................................................... SID00000001
    Odd Headquarters  ........................................... SID00000002
    Thunder Lion's Cage  ........................................ SID00000003
    Island Outpost / John Day (lv2Magic & Extend)  .............. SID00000004
    Shining Garden  ............................................. SID00000005
    Dark Reason  ................................................ SID00000006
    Crimson Castle - Recruiting Marivel  ........................ SID00000007
    Crimson Castle - Asgard  .................................... SID00000008
    Werewolf's Den  ............................................. SID00000009
    Promised Catacombs  ......................................... SID0000000A
    Lost Garden - My Mike  ...................................... SID0000000B
    Lost City of Archeim  ....................................... SID0000000C
    Windtiger's Den  ............................................ SID0000000D
    Abanoned Icebox  ............................................ SID0000000E
    The Guardian Lords  ......................................... SID0000000F
    Good Luck Zone  ............................................. SID00000010
    Pirate's Warren  ............................................ SID00000011
    Meteorite Crater  ........................................... SID00000012
    Fab Science Lab  ............................................ SID00000013


   Sublocations
    Overview  ................................................... SUB00000001
    Monster Island  ............................................. SUB00000002
    Palace Village  ............................................. SUB00000003


   Bosses
    Kalivos  .................................................... BOS00000001
    Gremalkin  .................................................. BOS00000002
    Olivier  .................................................... BOS00000003
    Vagesta  .................................................... BOS00000004
    Ptolomea - Round 1 / 3  ..................................... BOS00000005
    Elebart  .................................................... BOS00000006
    Trask - Round 1 / 2  ........................................ BOS00000007
    Trask - Round 2 / 2  ........................................ BOS00000008
    Liz & Ard - Round 1 / 3  .................................... BOS00000009
    Alphael  .................................................... BOS0000000A
    Reguleus  ................................................... BOS0000000B
    Gehanna Neros  .............................................. BOS0000000C
    Antenora - Round 1 / 3  ..................................... BOS0000000D
    Judecca - Round 1 / 3  ...................................... BOS0000000E
    Blastodon  .................................................. BOS0000000F
    Trask 2.0  .................................................. BOS00000010
    Kanon - Round 1 / 3  ........................................ BOS00000011
    Antenora - Round 2 / 3  ..................................... BOS00000012
    Caina - Round 1 / 3  ........................................ BOS00000013
    Kanon - Round 2 / 3  ........................................ BOS00000014
    Kanon - Round 3 / 3  ........................................ BOS00000015
    Judecca - Round 2 / 3  ...................................... BOS00000016
    Liz & Ard - Round 3 / 3  .................................... BOS00000017
    ARMS Killer  ................................................ BOS00000018
    Fake Brad  .................................................. BOS00000019
    Jasoul  ..................................................... BOS0000001A
    Magmalizer  ................................................. BOS0000001B
    Judecca - Round 3/3  ........................................ BOS0000001C
    Drawdo  ..................................................... BOS0000001D
    Caina - Round 2 / 3  ........................................ BOS0000001E
    Prisnum  .................................................... BOS0000001F
    Antenora - Round 3 / 3  ..................................... BOS00000020
    Belleclaire  ................................................ BOS00000021
    Ptolomea - Round 3 / 3  ..................................... BOS00000022
    Vinsfeld - Round 1 / 2  ..................................... BOS00000023
    Vinsfeld - Round 2 / 2  ..................................... BOS00000024
    Caina - Round 3 / 3  ........................................ BOS00000025
    Grauswein  .................................................. BOS00000026
    Lombardia  .................................................. BOS00000027
    Flam Knight  ................................................ BOS00000028
    Geo Knight  ................................................. BOS00000029
    Wing Knight  ................................................ BOS0000002A
    Larva  ...................................................... BOS0000002B
    Grodine  .................................................... BOS0000002C
    Manufestu  .................................................. BOS0000002D
    First Root  ................................................. BOS0000002E
    Second Root  ................................................ BOS0000002F
    Third Root  ................................................. BOS00000030
    Kuiper Core  ................................................ BOS00000031
    Lord Blazer  ................................................ BOS00000032


   Optional Bosses
    Ghost of Vinsfeld  .......................................... OBS00000001
    Gatlorg  .................................................... OBS00000002
    Bulkogidon  ................................................. OBS00000003


   Pyramid Bosses
    Overview  ................................................... PYR00000001
    Titanius (Halmetz)  ......................................... PYR00000002
    Kobold King (Closed Mine Shaft)  ............................ PYR00000003
    Zolinge (Wind Tiger's Den)  ................................. PYR00000004
    Zavorg (Meteorite Crater)  .................................. PYR00000005
    Xenon (Slayheim Castle)  .................................... PYR00000006
    Zyclus & Zetrim (Mt. Chug-Chug)  ............................ PYR00000007
    Angolmois (Golgotha Prison)  ................................ PYR00000008
    Ragu O Ragula (Aguel Mine Shaft)  ........................... PYR00000009


   Backgrounds
    Personal Skills  ............................................ BCK00000001
    Guardians  .................................................. BCK00000002
    A few pointers for completetists  ........................... BCK00000003
    Story Backgrounds  .......................................... BCK00000004
    Interrelation  .............................................. BCK00000005
    Silly Quotes  ............................................... BCK00000006


   Ending notes
    Copyrights - Terms of Use  .................................. END00000001
    How do you contact me?  ..................................... END00000002



 
 
 
 
 
 
                                                                  INT00000001
=============================================================================
Introduction 
=============================================================================
Welcome to Wild Arms 2. 
In overal reception Wild Arms 2 was poorly received, and that's not without 
reason. The game is one of the easiest RPG games ever created, and the 
story is crappy and, that word is way to kind. The cast is the most 
terrible imaginable and the plot is boring and the game makers tried way 
too much to put on a phylosophy on "heroes". So whoever wants to brand this 
a crap game is right. On the flip side, whoever brands this game a great 
game is also right. The game's battles are basic, but do offer a new 
insight due to the unique FP system (which was only repeated in Wild Arms 
3). The game story maybe crappy (though it has an extremely brilliant plot 
twist in the grand finale), the game play plays that deliciously that you 
have many dungeons completed before you know it. Level grinding is totally 
unnecesary. This game is the ideal choice for beginners, however it still 
offers a few challenges for the hardcore gamer. There's a very expanded 
skill setup and the optional bosses are most of all challenging and two of 
them are even plain murder. 
Wild Arms 2 was popular enough to have a pretty busy community at its time, 
and if you're looking for a good old fun without too much needless 
pretence, Wild Arms 2 is an excellent choice. 
 
Wild Arms 1 had a few puzzles each dungeons, Wild Arms 2 is the start of a 
tradition of having as many puzzles in a dungeon as possibe (ever played 
Lufia 2? Then you get the picture, though Lufia 2 has more). The puzzles 
are not true brainbreakers, but there is some challenge to them. With a 
good openminded sight you should be able to solve them without too much 
thinking, of course for those who are not insightful enough, FAQs like mine 
come in. 
 
 
Wild Arms 2 has its cities and dungeons divived in many sub-areas or rooms. 
Unlike Wild Arms 3 and later games, the rooms don't have room numbers, 
which is a bit of a chore for FAQ writing as far as this game is concerned, 
as I cannot write down numbers that don't exist. 
- When I mark a new like like this, it means you entered a new room. "Exit" 
  means in my FAQs that you leave a room to enter another. I use the "=" 
  mark to sum up the actions for a room. So things could look like this: 
 
- This room contains four blocks 
  = Push the NE block west twice 
  = Push the SW block south once 
  = Exit North 
 
What I need to note, the game has a compass in the form of a diamond shape 
with a red and white side. The RED side is considered as "North". I suppose 
you do know then the directions of West, South and East.... right? 
 
 
As I said levelling is (aside from the sidequests, maybe) totally NOT 
needed, even a total beginner who never played an RPG before should be able 
to play this game without any form of level grinding, nevertheless I will 
provide you with my own levels at the start of each dungeon and boss fight. 
Should you be uncertain about what you are doing being at the same level as 
I was or 1 or 2 levels below that max should get you through the dungeons 
easily. 
I must warn you that may levels may go up very quickly near the final 
dungeons. This is because I did take on the optional bosses and they give a 
crapload of experience points (especially when you save your lucky cards 
for those battles specifically). Speaking of the optional bosses, 
"newbie"-players may want to be at least 2 levels higher than I was when 
taking those bosses on for some even 5. Experienced players (who claim to 
be more pro than I am, you don't wanna know how many mails I got from those 
"pro" players) should be on the same levels as I was or maybe even lower. 
:P 
 
 
The game begins in three prologues to be taken on in random order. After 
that the game begins with Ashley and after the first dungeon Brad and Lilka 
will join soon and you'll play a large portion of the game with them only. 
Later Tim will join the party and even more later Kanon. Both characters 
are pretty crappy and they are cool to have but in 99% of all the battle 
worthless, so basically this FAQ assumes all time that you only have your 
main party (which may have 3 characters max) is Ashley, Brad and Lilka, 
unless I explicitly state otherwise or when one of those three is not 
available a the time. You may use any other setup you want (a lot of 
players prefer Kanon over Brad, but you should only do that when you are a 
fan of challenges like "No-Sphere-Grid" Challenge in FFX or "No Materia" 
Challenge in FFVII. If you play for the best setup only Ashley, Brad and 
Lilka have the power and abilities you need). Near the end of the game you 
can (if you desire) recruit the optional character Marivel. She is what 
Final Fantasy fans would call a "Blue Mage", but due to the fact she joins 
so terribly late in the game, by that time you can have your main team 
worked out so far, that working out Marivel is only a time-eating process, 
requiring more time than finishing the game from that point, making her not 
so useful as she could have been. That's really a shame. 
You can change party members at ANY time of the game, even in battle. When 
your front rank is dead the game is over regardless of the status of your 
bank rank, so keep an eye on that (basically only the optional bosses have 
a serious chance to get you to that point). In the unlikely event you get a 
game over you can sacrifice a gimel coin and the battle will reset 
completely, so items consumed in battle will be recovered, you'll start 
with the same HP and status as you started your failed attempt and 
everything. Gimel coins are uncommon, but you score them too easily to call 
them "rare". In Wild Arms 3 and Alter Code F they can also be used to save 
the game, in Wild Arms 2 you cannot use them for that purpose, but all 
dungeons (except for a few optional ones) have a savespot halfway in the 
form of large stone with an orange glow, you'll recognize them when you see 
them. 
 
I also need to note that this game has a few "missions". These "missions" 
contain serveral dungeons that can be taken on in random order. You can 
easily see them in the index. Occasionally one dungeon must come before 
another, but mostly they are completely random. My FAQ is written in a way 
that you only need to read it when you are needlessly stuck, so don't be 
confused when I refer to to them while you think "hey, I've already done 
that". 
 
As I said the game progresses quickly, so let's get this show on the road, 
 
 
 
 
 
                                                                  CHR00000001
=============================================================================
Ashley Winchester 
=============================================================================
Ashley Winchester may not be the official one, but storywise he acts like 
the main protagonist of the game. Ashley has been trained as a musketeer in 
order to provide security for the people in the kingdom of Meria Boule. 
He's an absolute pathetic loser with a very poor sense of reality. He 
really doesn't have it in him to make hard decissions that may be costly 
but that are the decissions that have to be made, how a guy like him could 
ever make it to musketeer or even be selected for the private army "ARMS" 
is completely beyond me as his entire personality is a failure for the job. 
Ashley seems to live in a baker's shop from his childhood, the game makes 
it clear that he's not the baker's son, but that he has developped romantic 
feelings for Marina, the baker's daughter. Of all the girls in the world he 
had to pick a nitwit like her, and her terrible behavior and her even 
lesser ability to face reality than Ashley has (as far as that was 
possible), makes that he's in a constant conflict with himself to choose 
between his job or his girlfriend, while he doesn't yet realize himself 
he's in love with her. You really want to fast-forward his private moments 
with her. Despite of his lack on all the required qualities, he is chosen 
to be the leader of the fighting unit you have control over during the 
game, so he coordinates the missions the ARMS head honcho Irving gives you. 
 
In combat Ashley is the second strongest party member in both physical 
offense and defense. His agility is average, but using his "Accelerator" 
force may allow you to make him always the fastest in case he needs to 
perform emergency actions. 
As special ability Ashley can use cartridges tied to his bayonet that give 
you pretty powerful moves. Ashley's true power however, lies in the fact 
that he gets himself pocessed by a demon in an early stage of the game, and 
after a few dungeons he'll learn how to make use of that making you able to 
turn him into a monster. These transformations allow him to do very 
powerful moves, and is mostly your best go when fighting bosses. This 
ability in particular makes Ashley the most popular combat character. 
 
 
Special Ability: Bayonet 
Ashley can learn new Bayonet moves by finding and using cartridges you find 
in dungeons. Using the bayonet requires bullets which can be refilled by an 
ARMs meister in nearly every city. These meisters can also upgrade the 
bayonet. 
Bayonet Move    Req FP   Bullets      Found          Quick Description
============    ======   =======      =====          =================
Shotweapon           6         6      Game Start     Strong attack.
Multiblast           5         5      Under Traffic  Attack group
Bolt Action         16         5      Raline Obs.    Strong attack. Single.
Dead Or Alive       20         5      Mt. Chug-Chug  Possible instant kill
ShockSlide          24         3      Ab. Mine Shaft Attack enemy group
FantomFang          30         3      Lost Garden    Strong attack. Single
Blast 'Em           40         3      Gate Bridge    Strong attack. All
Rising Nova         50         2      Spiral Tower   Strongest attack, single
Ashley's Shotweapon is good for the early bosses when you don't have the 
"Access" force. 
Group moves like MultiBlast are a must have. Useless for bosses, of course, 
but very handy to get rid of groups of enemies. Though the Bayonet can 
miss, combined with "Accellerator" it's still something that can really get 
you far. 
 
 
When you turn Ashley into a monster knight with his "Acces" force ability 
the music will change and he'll be able to perform the next moves. 
 
Knight moves      Req FP        Learned            Quick Description
============      ======        =======            =================
Dark Fencer       4             Boss: Trask (2)    Strong physical attack
Mad Lucied*       4             Wolf's Den         Strong Physical attack
Gun Blaze         15            Boss: Caina (3)    Strong magic attack
Banisher          50            Boss: Trask (2)    Strong magic attack
                                                   Turns back into a human
Final Burst       99            Boss: Caina (3)    Etremely strong magic att
                                                   Turns back into a human
                                                   Your HP and FP is set to 1
* = When you obtain Mad Lucied it will replace "Dark Fencer". 
 
 
 
Ashley's FORCE abilities: 
LV  FORCE Ability         Learned            Quick description
==  =============         =======            =================
 1  Accelerator           Game Start         Always be the first in battle
 2  Combine*              Trial Labyrinth    Summon a guardian
 3  Full Clip             Guild Galad**      Shoot all ammo in once
 4  Access                Boss: Trask (2)    Turn into monster knight form
* = This force can only be used when Tim is on the front rank 
** = Speak to the son of the Guild Galad master after defeating the boss 
Grauswein 
 
 
Ashey's tools 
Tool:           Found:           Quick Description:
=====           ======           ==================
Hurl Knife      Withering Ruins  Throw knife to activate certain objects
Booty Call      Telepath Tower   Detect treasure in this room
Flare Gun       Spiral Tower     Shoot light into the air to hit
                                 above you or to light dark rooms 
 
 
Ashley's Gear: 
Weapon           Obtained               Buy Price
======           ========               =========
Longhorn         Game Start             -
Rhino Shot       Town of Meria           110 Gella
Riot Ram         Damzen                  500 Gella
Greyhound        Halmetz                1450 Gella
Raid Blast       Sielje Region          3100 Gella
Dual Shot        Quartly                4200 Gella
Sniper Shark     Guild Galad            5500 Gella
D Bison          Coffin 100 Eyes        - 
Sonic Burst      Palace Village         6800 Gella
Obelisk Gun      Fiery Wreckage         - 
Shootin' Star    Pyr Boss: Titanius     -

Armor            Obtained               Buy Price
=====            ========               =========
Jean Jacket      Game Start             -
Hard Jumper      Town of Meria            90 Gella
Flak Jacket      Damzen                  450 Gella
Ti Jacket        Holst                  1300 Gella
Chain Mail       Sielje Region          3000 Gella
Full Metal       Quartly                4000 Gella
Bounty Gard      Guild Galad            5300 Gella
Cloth Coat       Palace Village         7200 Gella
Red Jacket       Fiery Wreckage         -
Nine Lives       Glaive le Gable        - 

Headgear         Obtained               Buy Price
========         ========               =========
Cowboy Hat       Game Start             - 
Red Cap          Sylvaland Castle       - 
Migrant Hat      Mt Chug-Chug (sec 2)   - 
Lone Wolf        Slayheim Castle        - 
Sunbird Hat      Sacrificial Altar      - 
Texas No.        Good Luck Zone         - 
 
 
 
                                                                  CHR00000002
=============================================================================
Brad Evans 
=============================================================================
Brad is a soldier in the Slayheim Liberation Army who fought against the 
Slayheim Royal family due to the tirany they were planning to bestow on the 
people. This fight ended up in the downfall of Slayheim and Brad and his 
brothers-in-arms were blamed for all the destruction caused in that fight. 
Because of this Brad is hunted down like a wild animal, and when the game 
introduces him your first task is to keep him out of the hands of his 
persuers. Brad is a man of little words, but a man of action. An 
experienced soldier who does not easily back out to do that what needs to 
be done. In all senses he's the contraction of Ashley who acts pathetically 
all the time and where Ashley never dares to take action, Brad does it. 
Brad never talks much, and especially not about his past. In personality 
Brad is the coolest guy in your team. 
 
In combat Brad is your main powerhouse. His strength in both offense as 
defense is unrivalled by his comrades. He's the slowest of your team, but 
who cares, his strength makes it up for it. 
His special ability is his skill to use Heavy ARMS. These are by far the 
strongest attacks in the game. Many people prefer Kanon above him because 
of his lack of speed and the costs to upgrade and reload his ARM. Kanon 
however has none of the abilities you need to cover up leaving his 
abilities out. Some optional bosses are even next to impossible to beat 
without him. Brad is a must have for your group. 
 
 
Brad's ARMS: 
Heavy ARM:    Req FP:   Bullets:    Found:        Quick Description:
==========    =======   ========    ======        ==================
Bazooka             6          ?    Game Start    Strong attack 1 target
Pineapple          11          5    Telepath Twr  Attack group
AM Cluster         17          4    A. Mine Shft  Multi projectile on group
Lawnmower          21          5    T'Bok *       Attack all enemies
Mini Scud          25          4    Sleeping Volc Attack one enemy
Sky Eye            31          ?    Ray. Geo      Attack one enemy
EZ Missile         55          2    Spiral Twr.   Attack all enemies
Rail Gun           99          1    C 100 Eyes    Strongest ARM for Brad
        *: As your session in T'Bok during the prologue is completely 
           automated you cannot get the ARM during the prologue. When you 
           get back here later in the game (and you have to scenario-wise) 
           you can take the ARM. 
 
 
Brad's FORCE abilities: 
LV  FORCE Ability         Learned            Quick description
==  =============         =======            =================
 1  Lock-On               Game Start         Always hit when using ARM
 2  Combine*              Trial Labyrinth    Summon a guardian
 3  ARMS x2               Coffin 100 Eyes    Shoot 2 ARMS in one turn
 4  Boost                 Ray Point: Geo     ARM always hit, 3x power
* = This force can only be used when Tim is on the front rank 
 
 
 
Brad's tools: 
Tool:           Found:           Quick Description:
=====           ======           ==================
Kick Boots      Green Hell       Kick objects to move or activate them
Bombs           Holst            Blow up weak walls or objects
Earthquake      Ray Point: Geo   Blow everything up or move all things
 
 
 
Brad's Gear 
Weapon           Obtained               Buy Price
======           ========               =========
Iron Fist        Game Start             -
Hamemr Fist      Town of Meria            120 Gella
Punch Drunk      Damzen                   600 Gella
Knuckle Arm      Halmetz                 1600 Gella
Crisis Arm       Sielje Region           3500 Gella
Mirage Hand      Quartly                    ? Gella
Uppercut         Boss: Fake Brad        -
100 Knuckle      Palace Village          6300 Gella
Omega Crush      Pyr Boss: Kobold King  -

Armor            Obtained               Buy Price
=====            ========               =========
Army Vest        Game Start             -
Ti Plate         Town of Meria             90 Gella
Travel Vest      Damzen                   600 Gella
Camo Vest        Holst                   1400 Gella
Metal Plate      Sielje Region           3200 Gella
Ferdinand        Quartly                    ? Gella
Best Vest        Boss: Belleclaire      -
BreastPlate      Palace Village          7200 Gella
Cromwell         Raypoint Geo           -
Braver Vest      Glaive Le Gable        -

Headgear         Obtained               Buy Price
========         ========               =========
Bandana          Game Start             -
Head Gear        Mt Chug-Chug (sec 1)   - 
Plus Band        Slayheim Castle        -
Hyper Gear       Sacrificial Altar      - 
Dead Heat        Boss: Geo Knight       -
 
 
 
 
                                                                  CHR00000003
=============================================================================
Lilka Eleniak (Japanese name: Riruka Eleniak) 
=============================================================================
Lilka is the little sister of the Eleniak Witch Girl. Due to her sister's 
superior abilities in everything, particulary magic, Lilka has always been 
in her shadow formed a huge inferiority complex. Lilka desperately tries to 
prove herself in order to live up to her sister's name, oftenly forgetting 
she's an individual on her own with her own personality skills and 
qualities. Lilka has an extremely cheerful personality and messes up on 
many occasions, and she never seems to get down by it (well, deep down she 
does). Because of that Lilka acts most of all as a comic relief in the 
party. 
 
Physically Lilka is very weak (not the weakest, but still weak), Lilka is a 
mage, and when used properly your most important character. Not only Lilka 
can bother the enemy much with offensive magic, she's also the best choice 
for healing, due to her very powerful spells on that, and her Mystic 
ability that allows her to use healing items over the entire party in stead 
of only one character. Lilka also has all your powerup moves. Cut short, in 
WA2 you're going nowhere without her. 
Lilka takes much advantage of the fact that she doesn't need to consume 
mana to cast spells, meaning she can use magic unlimitedly. You only need a 
minimum amount of FP, but spells don't cost FP (FORCE abilities do however, 
it's there you need to think out your strategy well). 
 
Lilka learns spells by finding Crests. Here's a quick list of all the 
crests I found: 
- Illsveil Prison 
  = In a locker in room west of where you find the boss. 
 
- Under Trafic 
  = In a secret passage that can be revealed by blowing up a wall with the 
    explosive crates. 
 
- Golgota prison 
  = Behind one of the doors in the room with 7 doors 
 
- Aguel Mining Shaft 
  = At the North-West part after the Y-cross. 
 
- Hidden Trial Arena 
  = Two of them are at a bridge during the first part. You need Pooka to 
    take them. 
  = There's also one hidden in part two in an optional part. 
 
- Thunder Lion's Cage (sidequest) 
  = In a chest you can find when you take the middle path (from the 
    entrance) 
 
- Abandoned Mine shaft 
  = In a chest you must open to get through the dungeon anyway. I recommend 
    you use Pooka to open that chest. 
 
- Grotto of Lourdes 
  = In a chest in the South-East-East section 
 
- Lost Garden 
  = In a duplicator chest when you take the most eastern way north from the 
    smiling face block. This crest is the special "Crest S" which you can 
    use to obtain a more powerful spell for Lilka 
  = There's also one in the room where you can get My Mike. You need 
    Marivel's Wind-Up Key to get it. 
 
- Promised Catacombs 
  = In a chest after doing the terrible happy-face-in-the-dark puzzle. 
 
- Raypoint Flam 
  = In Chest in first area after boss. You need Pooka to get it. 
 
- Raypoint Muse 
  = In chest in the North Puzzle 
 
- Pirate's Warren 
  = In most western chest in north section. Duplicator required. This is a 
    "Crest E" which halves the FP requirement of the spell tied to it. 
 
- Good Luck Zone 
  = In one of the sub rooms 
 
Lilka can take these crests to any magic shop in the game to obtain magic 
spells. 
There are two levels of magic Lilka can obtain. At the start of the game 
Lilka can only learn level 1 magic, when you take on the "John Day" 
sidequest, Lilka will gain the ability to cast level 2 magic. 
 
Let's look at Lilka's spells: 
Level 1:
Spell:    Required FP:       Quick Description:
======    ============       ==================   
Break               12       Earth Attack
Shield               8       Defense up
Air Screen           8       Dodge rate up
Heal                 5       Minor healing
Protect              8       Magic Resistance up
Flame               12       Fire Attack
Spark               12       Lightning attack
Dispel              12       Dispell all supportive magic on one target
Rise & Shine        10       Awakens sleeping character and protects him/her 
                             against sleep for the rest of the battle
Mage Weapon         25       Attack power up
Vortex              12       Wind attack
Freeze              12       Frost attack
Revive              10       Revive fallen character to 1 HP
Reflect             65       Bounces back a spell cast on you
Quick               15       Speed up, so more chance you may act first
Aqua                12       Water Attack

Level 2:
Spell:    Required FP:       Quick Description:
======    ============       ==================    
Hi Break            50       Heavy Earth Attack
Irresist            70       Lowers enemy magic resistance
Restore              9       Cures all status changes
Hi Revive           60       Revive a fall character to full HP
Armor Down          50       Lowers enemy physical defense
Hi Flame            50       Heavy Flame Attack
HypeWeapon          70       Raises attack power
Might Body           5       Raises statistics (only works in autocombat)
Field               10        Halves elemental damage
Hi Spark            50       Heavy Thunder Attack
Hi Vortex           50       Heavy Wind Attack
Slow Down           70       Lower's enemy's speed
Hi Heal             55       Heals people with lots of HP
Saber               40       Non-Elemental magic attack
Hi Freeze           50       Heavy Frost Attack
Hi Aqua             50       Heavy Wanter Attack
 
 
 
 
Lilka's Force abilities: 
LV  FORCE Ability         Learned            Quick description
==  =============         =======            =================
 1  Mystic                Game Start         = Use item over entire party
                                             = Reveal item hidden power
 2  Combine*              Trial Labyrinth    Summon a guardian
 3  Extend                John Day Sidequest Use a spell over entire party
 4  Dual Cast             Ray Point: Flam    Cast 2 spells in one turn
                                             Some spell combinations create
					     a new spell.
* = This force can only be used when Tim is on the front rank 
 
Lilka's tools: 
Tool:           Found:           Quick Description:
=====           ======           ==================
Flame Rod       Game Start       Burn things or lite braziers
Freeze Rod      Mt. Chug-Chug    Freeze things or put out braziers
Change Rod      Ray Point: Flam  Change crystal platform in HP crystals and
                                 vice versa
 
Lilka's Gear 
Weapon           Obtained               Buy Price
======           ========               =========
Mumbrella        Game Start             -
Flumrella        Town of Meria             90 Gella
Pixie Parasol    Damzen                   400 Gella
Sunshade         Halmetz                 1200 Gella
Gay Parasol      Sielje Region           2500 Gella
Elf Parasol      Quartly                 3900 Gella
Geranium         Guild Galad             4800 Gella
Bow Parasol      Palace Village          6200 Gella
Pulbo Calbo      Ray Point: Flam        - 
Black Queen      Pyr Boss: Zavorg       -

Armor            Obtained               Buy Price
=====            ========               =========
Breeze Cape      Game Start             -
Mage Robe        Town of Meria             80 Gella
Mist Blazer      Damzen                   300 Gella
Purple Vest      Holst                   1000 Gella
Silky Robe       Sielje Region           2100 Gella
Shield Cape      Quartly                 3500 Gella
Maygas Robe      Guild Galad             4200 Gella
Azure Vest       Boss: Prisnum          -
Shiny Cape       Palace Village          6800 Gella
Blue Blazer      Raypoint: Flam         - 
Bridal Gown      Glaive Le Gable        -

Headgear         Obtained               Buy Price
========         ========               =========
Hairband         Game Start             -
Cute Ribbon      Illsveil Prison        - 
Barette          Raline Observatory     - 
Blue Ribbon      Abandoned Mine Shaft   - 
Moon Pin         Sleeping Volcano       - 
Tiara            Boss: Flam Knight      -
 
 
 
                                                                  CHR00000004
=============================================================================
Tim Rhymeless 
=============================================================================
Inspired by the heroic deeds of ARMS, Tim Rhymeless and his friends Scott 
and Tony form "Young ARMS". While Young ARMS is more a bit of a joke, the 
boys seem to take it rather seriously. Tim however will become a member of 
the real ARMS. He's a gentile orphaned boy. He appears well-mannered and 
most of all a bit shy. Still he's a boy with a strong determination and 
dares to step up for those who need it. 
 
In combat Tim was supposed by the game makers to make him really important 
as he is your guardian priest. He can summon powerful guardians and provide 
strong attacks with that, and Ashley, Brad and Lilka are only able to 
summon a guardian with his assistance (meaning Tim must be on the front 
rank). Too bad, Tim does not live up to the place the game makers intended 
him in. He's weak and dies at the slightest attacks. He has a few spells 
stronger than Lilka's, but you don't need those as Lilka is powerful enough 
by herself, not to mention that Lilka is much easier to keep alive and her 
Mystic far outweights Tim's summon abilities. This is very contradictional 
to WA1 where summons were very important, but in WA2 they have a lot less 
value. Pity. 
 
Tim's summon ability allows you to use "Combine" to summon the guardian 
tied to the silver Mediums, and when Tim is on front row, Ashley, Brad and 
Lilka can also do so. Guardian's tied to gold mediums can only be summoned 
by Tim through his "high combo" ability. 
 
 
 
 
Tim's spells "Guardian Lore", are obtained on the moment you obtain a new 
guardian medium, however to unlock the spell so Tim can use it, you must 
equip the medium on Tim and have him to kill a certain number of enemies. 
Please note, Tim must be the one to deal the killer blow. That is all that 
counts. Whether these enemies are strong or weak, bosses or normal enemies 
doesn't matter. As long as Tim makes the killer blow you're cool :) 
 
Spell       Req FP  Kills:   Medium:    Quick Description:
=====       ======  ======   =======    ==================
First Aid       24       5   Odoryuk    = Heals entire party.
                                        = Mostly acts first (not always)
Turn Undead      4      15   Odoryuk    Destroys undead creatures
Rock Bolt       12       3   Grudiev    Earth attack - single
Graviton        50      15   Grudiev    Earth attack - group
Red Beaut       12       3   Moor G.    Fire attack - single
Napalm hit      50      15   Moor G.    Fire attack - group
Water Gun       12       3   Schturdark Water attack - single
Submerge        50      15   Schturdark Water attack - group
Lightnin'       12      10   Noua Shax  Thunder attack - Single
Plasma Tap      50      20   Noua Shax  Thunder attack - Group
Arrow Shot      12      10   Stare Roe  Light attack - Single
Nova Rain       60      20   Stare Roe  Light attack - Group
Black Gate      12      10   Leita Salk Dark attack - Single
Dark Star       60      20   Leita salk Dark attack - Group
Ice Beal        12      10   Aru Solato Ice attack - Single
Arctic          50      20   Ary Solato Ice attack - Group
Arcana 13       30      20   Ge Ramtos  Instant kill - Single
Thanotos X      12      60   Ge Ramtos  Protects party from instant kill
Speed Down      70      20   Dan Dairam Lowers speed and dodge rate - Group
Full heal       50      50   Raftina    Restore all HP - Single
Apocalypse      99      99   Zephyr     Non-elemental att. - All
Bold Lance      80      99   Justine    Non-Elemental att. - All
Gold Hammer     77      50   Chapapanga ?
Lucky Word      77       7   Chapapanga Luck +1 level - All
 
Tim's FORCE abilities 
LV  FORCE Ability         Learned            Quick description
==  =============         =======            =================
 1  FP Shift              Game Start         Share 25 FP to Tim's allies
 2  Combine               Trial Labyrinth    Summon a guardian
 3  Divide                Sacrificial Altar  Turns enemies into weaker enemies
 4  High Combo            Ray Point: Wing    Summon guardian with gold medium
 
 
 
Tim's Tools: 
Tool:           Found:           Quick Description:
=====           ======           ==================
Pooka           Trial Labyrinth  Acces places otherwise out of reach
Air Ballet      Emulation Zone   Push objects at the distance
Wind Cloak      Ray Point: Wing  Warp over small gaps or through nets
 
 
Weapon           Obtained               Buy Price
======           ========               =========
Magic Staff      Game Start             -
Dream Wand       Sielje Region           2300 Gella
Rune Staff       Quartly                 3600 Gella
Magic Wand       Guild Galad             4500 Gella
Crest Wand       Coffin of 100 Eyes     - 
Holy Staff       Palace Village          7500 Gella
Fata Staff       Raypoint: Wing         - 
Dist Dims        Pyr Boss: Zolinge      -

Armor            Obtained               Buy Price
=====            ========               =========
Chic Bolero      Game Start             -
Sand Poncho      Sielje Region           2000 Gella
Cute Bolero      Quartly                 3300 Gella
Sun Poncho       Guild Galad             4300 Gella
Blue Wind        Boss: Drawdo           -
Safe Bolero      Palace Village          6800 Gella
Shellwind        Raypoint: Wing         -
Labyrinthos      Glaive Le Gable        -   

Headgear         Obtained               Buy Price
========         ========               =========
White Plume      Game Start             -
Mir Feather      Sacrificial Altar      - 
Nisaba Wing      Raypoint: Wing         - 
 
 
 
 
 
 
                                                                  CHR00000005
=============================================================================
Kanon 
=============================================================================
Kanon is a mercenary known for her hunts for demons. She takes pride in 
being a decendant of the Sword Magess, and she will do anything in her 
power to what she calls "to fulfill her destiny". Kanon is obsessed with 
her bloodline and the history it has. Point is that she simply cannot 
accept that she's only a descendant of the Sword Magess and not the Sword 
Magess herself, and that she's thus not bound by the same destiny. Of 
course, Kanon is also completely clueless about the true destiny of the 
Sword Magess anyway and how she exactly acted to die a hero. 
 
Kanon is in battle more a rogue like character. Her basic attacks are weak 
and her defenses suck. She's supposed to dodge enemy attacks easily, but 
even that is questionable. She is without a doubt the fastest member of 
your team, point is that you don't need Kanon's speed for the goal you 
would basically want her for. Having her in your party is good if you want 
a challenge as she's not completely crap, but I recommend against it. There 
are a few spots in the game where either Ashley or Brad is unavailable, and 
there Kanon makes a good stand-in (though those parts are significantly 
harder because of all this). 
 
 
From the moment Kanon joins the party you'll be able to use her bionic eye. 
It acts as a radar and is automatically shown when you are on the world map 
to show new dungeons and cities as a green dot and treasure as a yellow 
dot. This makes searching the world map a hell load easier. 
 
 
 
Kanon can perform special abilities with her bionic arm. She can power the 
move up by using a "Gatling FORCE" of the same level. When you use any of 
her moves (without a Gatling force) you have a chance she learns a new move 
that she'll execute immediately. 
As Kanon is for me rather a junk character the list of moves shown below is 
not complete. If you want to help me getting it complete, please do so. 
 
Special Move   Required FP       Level
============   ===========       =====
Left Edge               20           1
Pike Kick               40           1
Drive Cut               45           1
Wire Fist               50           2
Arc Kick                70           2
 
Kanon's FORCE abilities: 
LV  FORCE Ability         Learned            
==  =============         =======            
 1  Gatling Level 1       Game Start
 2  Gatling Level 2       Game Start
 3  Gatling Level 3       Grotto of Lourdes
 4  Gatling Level 4       Ray Point: Muse
 
 
Kanon's tools 
Tool:           Found:           Quick Description:
=====           ======           ==================
Grappling Hook  Coffin 100 Eyes  Grab onto something, pull yourself to it.
Rocket Skates   Grotto Lourdes   Move quickly over areas and don't take damage
Jump Shoes      Ray Point: Muse  Jump
 
Weapon           Obtained               Buy Price
======           ========               =========
Baserade         Game Start             -     
Bright Edge      Palace Village         8000 Gella 
Quick Knife      Raypoint: Muse         -
Violator         Pyr Boss: Xenon        -

Armor            Obtained               Buy Price
=====            ========               =========
Breast Mail      Game Start             -
Lamellar         Boss: Magmalizer       - 
White Chest      Palace Village         6500 Gella
Cuirass          Raypoint: Muse         - 
Coiste Bua       Glaive Le Gable        -

Headgear         Obtained               Buy Price
========         ========               =========
Circlet          Game Start             -
Silver Circlet   Lost City of Archeim   - 
Shamir           Boss: Muse Knight      - 
 
 
 
 
 
                                                                  CHR00000006
=============================================================================
Marivel Armitage (Japanese name: Mariabelle). 
=============================================================================
Marivel is a "Crimson Noble", or simply a vampiress. She's immortal and 
acts very extremely arrogant. She can't stress enough that her race is 
superior to humans and how much behind they are on everything. Truth is 
however that she's very insecure. She's the last remaining person of her 
people and as she's immortal she outlives humans easily, and lost many 
human friends simply due to the passing of years. This makes that she's 
very lonely, but she tries to distance herself from people afraid to make 
new human friends, knowing she'll survive when their time has come to 
die.In the first part of the game she hides herself as she cannot bear 
sunlight. Later in the game something will happen making she won't have to 
hide for the sun, and that's the form you can look for her and recruit her. 
 
Marivel is an optional character and can be recruited through the "Crimson 
Castle" sidequest. She's not weak, in fact, she's pretty strong. In fact I 
had a few times in which she even topped Brad in a normal attack (though 
such moments are rare). Her agility and defenses are average. She can 
summon poweful golems. Cut short Marivel is a character you mustn't think 
too lightly of. Her true con is the fact that you can recruit when when you 
completed 80% of the game, and she takes advantage most of all by copying 
enemy spells (so Final Fantasy fans may call her a Blue Mage). Hunting for 
new spells is a very time-eating business, and that's why I use her so 
little. She is however the key to some secret passages and nearly all 
optional bosses (with only 2 excluded) can only be challenged when you 
recruited her as you need her tools for that. 
 
 
 
 
As I was not game to go spell hunting with Marivel my list is not yet 
complete, but here goes. 
Spell:       Req FP:      Monster:     Quick Description:
======       =======      ========     ==================
Life Drain         5      -            Drains HP to recover her own
                                       (She IS a vampiress after all)
Skill Drain        4      -            Copies enemies abilities
Firebolt          12      Urchin Bug   Fire attack / Single
Booster           70      Agion        All stats up / Self
Def Down          85      Elbucky      DEF & MGR Down / Group
Gella Crazy       99      Melchom      Sacrifices up to 9999 Gella as damage
 
 
Marivel's FORCE Abilities: 
For all goes that it's just a strong attack on all enemies. The higher the 
force level, the stronger the summon spell. 
LV  FORCE Ability         Learned            
==  =============         =======            
 1  Qubely                Game Start
 2  Asgard                Sidequest: Crimson Castle II
 3  Lucifer               Sidequest: Fab Lab
 4  Asgard 2              Sidequest: Fab Lab
 
 
Marivel's tools: 
Tool:           Found:           Quick Description:
=====           ======           ==================
Electrel        Game Start       Sends electric energy to certain objects
Wind Up Key     Crimson Catac.   Wind up certain blocks to make them move
My Mike         Promising Gard.  Instant random encounter. Can also be used
                                 to summon optional bosses
 
Marivel's Gear 
Weapon           Obtained               Buy Price
======           ========               =========
Hob & Nob        Game Start             -


Armor            Obtained               Buy Price
=====            ========               =========
Black Cape       Game Start             -
Ebony Shade      Promised Catacombs     - 

Headgear         Obtained               Buy Price
========         ========               =========
Goggles          Game Start             -
Mad Goggles      Pyr. Boss: Zyclus & Zetrim
Note: Hob & Nob is the only weapon Marivel will obtain, but she can power 
them up by using rare items called "Mecha Boost". 
 
 
                                                                  CHR00000007
=============================================================================
Anastasia 
=============================================================================
Anastasia is the girl who the people of Filgaia know as "The Sword Magess". 
She's a gentle girl who is absolutely not heroic or special, at least not 
in her own vision. When the Blaze of Disaster came and tried to destroy the 
world, Anastasia was just afraid. Afraid to lose friends. She simply didn't 
want her friends and family to die and drew the Guardian Blade Argethlam in 
order to fight him sacrificing her life in the process, now remaining as a 
spirit conserved by the fact that people remember her as a heroine. 
 
Anastasia is only available in one dungeon halfaway the game. 
It's a good idea to take a good look at her spells, as that information 
will help you later in the game :) 
 
Anastasia is an average attacker and an average healer. Her healing spells 
can help you in the brief time you have her, though. 
 
Anastasia has the next spells. Due to the brief time you have her, she 
won't learn new ones. 
Spell:      Required FP:      Quick Description:
======      ============      ==================
Refresh               35      Heal HP and cure status changes
Providence            50      Raises Defense and Magic resistance
Air Guard             50      Raises speed
Salvation             80      Targets entire party. When a character under
                              this condition dies he/she'll revive 
			      automatically.
 
 
Anastasia's FORCE abilities: 
LV  FORCE Ability         Learned            Quick description
==  =============         =======            =================
 1  Impulse               Game Start         Attack with help of friends
 2  Blade Heal            Game Start         Healing spell
 3  ---                   ---                ---
 4  ---                   ---                ---
 
As Anastasia is only available in one dungeon, she does not have any tools. 
 
Anastasia's gear. 
Weapon           Obtained               Buy Price
======           ========               =========
Argetlahm        Game Start             -

Armor            Obtained               Buy Price
=====            ========               =========
Ankh Cross       Game Start             -

Headgear         Obtained               Buy Price
========         ========               =========
Silver Tiara     Game Start             -
 
 
 
 
 
                                                                  CHR00000008
=============================================================================
Lucied 
=============================================================================
Lucied is the guardian of desire. Anastasia's strong desire to save her 
friends and familty triggered Lucied to side with her in her battle against 
the Blaze of Disaster. He is shrouded in mystery and he barely talks. 
 
In battle Lucied is very fast and very strong. Just like Anastasia he's 
only available in one dungeon, but in that dungeon his power and speed are 
very deadly and what you need to get through that place quickly. 
 
Lucied has neither tools nor gear. 
 
Lucied has the next spells. Due to the brief time you have him, he won't 
learn new ones. 
Spell:      Required FP:      Quick Description:
======      ============      ==================
Wolf Fang             50      Attack one target
Last Fang             70      Attack one target, always acts last       
 
 
Lucied's FORCE abilities: 
LV  FORCE Ability         Learned            Quick description
==  =============         =======            =================
 1  Black Dash            Game Start         Strong attack and acts first
 2  Rage Moon             Game Start         Strong attack on all enemies
 3  ---                   ---                ---
 4  ---                   ---                ---
 
 
 
 
 
                                                                  CHR00000009
=============================================================================
NPC - General People 
=============================================================================
Tony 
A young boy who Ashley saves during his prologue mission. 
He will soon be revealed to be a friend of Tim's, and he's one of the 
members of Young ARMS 
 
Scott 
In my humble opinion, Scott is a polite boy and very smart, and a friend of 
Tim's. 
In my humble opinion, he's also a member of Young ARMS. 
In my humble opinion, he says "In my humble opinion" too much, though. 
 
King of Meria Boule 
The king of Meria Boule appears to be a wise king, who embraces ARMS, but 
as ARMS was formely affiliated to Meria Boule, this may not be so 
coincidental. 
 
Queen of Sylvaland 
A queen in much doubt is what the best decission will be. She will accept 
ARMS when they play an heroic role in the city of Halmetz. 
 
Guild Galad Leader 
A very headstrong guy who doesn't accept ARMS in any way until the very 
moment that even he realizes that only ARMS is strong enough to beat 
Odessa. 
 
Colette 
Tim's romatic interest. She a girl about Tim's age, and they seem to fall 
in love with each other. Colette is very shy and often says nothing afraid 
to say something stupid. 
 
Marina 
A pathetic girl who really needs to get into serious therapy. 
She can't accept Ashley in his role as an ARMS member, as a very poor sense 
of reality and acts like an impeccable fool, and I simply can't stand her. 
She appears to love Ashley and oddly enough he loves her. Maybe she's the 
source of Ashley's own pathetic behavior. 
 
 
                                                                  CHR0000000A
=============================================================================
NPC - ARMS 
=============================================================================
Irving Vold Valeria 
After ARMS fell, Irving baught the rights to ARMS and therefore becomes the 
new leader. 
When Odessa opens its threat to the world, he uses ARMS to counter that 
treat. He seems to be a brilliant leader, but he lacks some social skills. 
He is however very determined and he'll go very far to do that what has to 
be done. 
 
Altaecia Rune Valeria 
Irving's twin sister. Altaecia loves her brother but has trouble accepting 
him for what he is, or most of all reaching him due to his lack of social 
skills. 
 
Amy & Kate 
Two girls you can call with a communicator during your quest. Their 
information can be quite helpful at many occassions if you need to find the 
way. 
 
 
 
 
                                                                  CHR0000000B
=============================================================================
NPC - Odessa 
=============================================================================
Vinsfeld Rhadamanthus 
A clever guy who is the leader of Odessa, a terrorist organisation. He's a 
brilliant strategist and seeks ultimate world control. 
 
Antenora 
The only known female member of Odessa. It appears there's some love 
between her and Vinsfeld, but what the truth is..... 
 
 
Ptolomea 
A soldier kind of guy. He leads his men with pride, but is he really as bad 
as you think he is? 
 
 
Judecca 
This man is all caught up in lunacy. He enjoys death and destruction and 
suffering. 
 
 
Caina 
A young boy who appears a bit too obsessed by Vinsfeld's ideas. His young 
age may be the reason why he might be the only one not really understanding 
what he's actually believing in. 
Note, in the English version Caina is addressed as a woman, but he is a 
man! This was due to a translation error. 
 
 
Liz & Ard (Japanese names: Toka & Ge) 
These are two Lizard formed scientists who act absolutely ridiculous. Liz 
is a very good champion in telling incomprehensible bullcrap (which is 
according to some people due to the horrible English translation) and he 
acts pretty foolish. 
The monsters he invented and through at you at confrontations do turn out 
to be quite powerful so he's not so messy as he apepars. 
Ard appears most of all to be a guy of brute force. All he can say is "Ard" 
(that's of course "Ge" in the Japanese version). 
These guys are very annoying and the party doesn't take him seriously. 
Heck, even Odessa, the origanisation they work for, doesn't take them 
seriously. 
 
 
 
 
                                                                  CHR0000000C
=============================================================================
Vehicles 
=============================================================================
Well, at first you'll do most on foot. You can use teleport gems to 
teleport to cities you've been before, but those gems are pricey, so I 
recommend against it. 
 
Valeria Chateau 
After completing the Aguelite and Germatron mission the Chateau will be 
made airborne so you can fly with it. I gotta note that you can fly 
anywhere, but you can only enter or leave the chateau on circular sings on 
the floor known as landing pads, and those things are very rare. 
You can use the Chateau as an aircraft until the moment you obtain 
Lombardia. 
 
Teleport Orb 
You'll find this one when you reach T'Bok (not during Brad's Prologue, but 
during the main storyline). 
You can use it to teleport to any city you've discovered on the world map, 
and you can use it to teleport yourself to the location of your Hovercraft 
or Lombardia. 
When you use it to teleport to cities the Hovercraft will move to the 
closest beach and Lombardia will move to the closest spot where he can 
land. 
 
Hovercraft 
When you complete the Verukisas mission you obtain the hovercraft. At first 
you can only use it to sail the inner sea. Once you reach Guild Galad you 
can also use it to sail the outer sea. 
You can not switch between the two seas, for that you need to use the 
teleport orb. A bit unpractical. when you need the craft on the inner sea 
you can best teleport to Damzen, when you need it in the outer sea you can 
best teleport to the Town of Meria. 
 
Lombardia 
Lombardia is a dragon who'll serve as an aircraft. You can use him to fly 
anywhere you want and you don't need landing pads to land, so yo can land 
anywhere as long as it's not a forest of mountain. Any flat land will do 
basically. 
As Lombardia makes Valeria Chateau as an aircraft no longer needed the 
Chateau will no longer be available once you obtain Lombardia. 
Also cool to note, if you want to recruit the optional character Marivel, 
you can do so from the moment you obtained Lombardia (see "Crimson Castle" 
sidequest). 
 
 
 
 
 
 
 
 
 
 
DISC 1 
 
 
 
                                                                  DK100000001
=============================================================================
Mission: Prologue 
=============================================================================
In a quick overview. Until Wild Arms 3 it was traditional that you first 
played a prologue with each character separately in events they get 
themselves through before they actually meet and join into a party. 
 
You can play Ashley's, Brad's and Lilka's prologue in random order. After 
chosing you must complete the entire prologue first before you can pick the 
other. 
Once you completed them all the actual game will begin. 
It doesn't matter in which order you take the prologues on, Ashley's is 
considered the easiest and Lilka's is considered the hardest, but as you 
need to play them all anyway... who cares. 
 
Pick it in any order you like, for this FAQ I'll go for Ashley first, then 
Brad and Lilka last. 
 
 
 
                                                                  DK100000002
=============================================================================
Ashley's Prologue 
Dungeon: Withered Ruins 
=============================================================================
My levels: 
Ashley ____ lv01 
=============================================================================
Enemies: 
= Gagison 
= Kobold 
= Stirge 
Boss: 
= Kalivos 
=============================================================================
New Tools: 
= Hurl Knife (Ashley) 
=============================================================================
Ashley's prologue only takes place in this dungeon. 
The mission is a classic one. A boy is kidnapped and you are sent with a 
team of musketeers to save the boy and arrest his kidnappers. 
First you can enter Ashley's name. Well, for the good of this FAQ I'll keep 
myself to the original (US English) names. If you don't want confusion, I 
suggest you do the same :) 
 
The dungeon is not a shorty, but overall pretty easy. I strongly suggest 
that you don't try out your special bayonet abilities. You're gonna need 
your bullets on the boss. The random enemies are pretty easy so you don't 
need to shoot them anyway. Normal attacks will do. 
Not too much puzzling is to be done. As Ashley obtains his first tool here, 
you can guess that it's most of all using that thing that will keep you 
going on. 
 
One note. By default the screen is turned facing South! Keep that in mind 
when following directions. You can change the camera angle with R1 and L1. 
=============================================================================
- First of all, east and west are a some subrooms. Cool for some starting 
  treasure. 
  = North is the way to go 
  = Exit South 
- = North 
  = Speak to the guy standing in front of the big hole South 
  = After he moved aside jump into it 
- = Speak to the guy lying here (and he'll give you the Hurl Knife Tool) 
=============================================================================
NEW TOOL: HURL KNIFE 
This is Ashley's first tool, and maybe also his most useful one. You can 
use it to throw a knife into the direction Ashley is currently facing. He 
always throws straightforward. Should the knife hit the wall it will fall 
down. You can use it hit specially designed objects with it, most of all 
the blue barrel shaped objects as the the one the guy who gives you the 
knife demonstrates the tool on. If the knife falls down and hits an object 
you get the same effect and quite often you gotta do that. 
=============================================================================
= Drop off the platform you're on (you may get a tutorial about that). 
= OPTIONAL: The door the guy just opened to demonstrate the Hurl Knife 
  contains a heal berry. Grab if if you like and go back to this room 
= West 
= At the end South 
= Up the stairs 
= Exit South 
- = South 
  = At the end West 
  = At the end North 
  = Hit the exit 
- = Up the stairs 
  = Chest contains a Heal Berry 
  = East, around the corner North 
  = Exit North-East 
- = East 
  = Stand before the hole you jumped in before and use the Hurl Knife to 
    hit the target on the other side 
  = East 
  = Hit the exit South at the end 
- Go South, exit South 
- = South 
  = East 
  = Hit the exit 
- = Follow the way until the treasure chest (contains a Heal Berry) 
  = From there North (east is a trap) 
  = Hit the exit 
- = West 
  = Cross the bridge 
  = West 
  = Hit the exit 
 
- This is a maze and one that is LOADED with pit traps. Where the guy 
  stands is your starting point. Let's go. 
  = West 
  = At the end South, and then West 
  = At the end North, and again West 
  = OPTIONAL: North exit contains some treasure 
  = At the end South 
  = East 
  = At the end South 
  = At the end East 
  = At the end North and then East 
  = At the end South 
  = At the end west and hold still at the way South 
  = Throw a knife South 
  = East, then North 
  = At the end West 
  = South, then West 
  = 1st way North 
  = Around the corner West 
  = When you can go South 
  = When you reach the double block lane move one block East 
  = From here go South 
  = Exit South 
 
- = West 
  = Drop off North 
  = If you need your HP recovered, speak to the guy here and he'll take of 
    that for you. 
  = Exit North 
- Save your game and exit North 
- = Cross the bridge West 
  = Exit South 
- Follow the road and exit South 
- EASY WAY: 
  = Second way  East 
  = Follow the way until the target is directly west from you 
  = Throw a knife 
  = Go to the exit and hit it. 
  HARD WAY: 
  = First way East 
  = From the corner throw a knife to the South-West 
  = Go back to the entrance 
  = Go South 
  = Exit South 
- = All the way South 
  = At the end drop of west twice 
  = Chest contains a "STR Apple" 
  = Drop off North 
  = Exit West 
- Go North, exit North 
 
 
                                                                  BOS00000001
=============================================================================
Boss: 
    Sealed Monster Weapon 
           Kalivos 
=============================================================================
My levels: 
Ashley ____ lv02 
=============================================================================
Body parts 
= Kalivos 
= Left Claw 
= Right Claw 
=============================================================================
- Blade Claw R/L 
  = Regular attack (needs claws) 
 
- Laser breath 
  = 25 or so damage 
=============================================================================
The first boss is already one of the hardest you'll find (not counting the 
optional bosses). 
If you take its claws down you'll get extra experience points, however if 
you do that it can only do its strongest move, which is quite, shall we 
say, crap. 
When you did heed my advice and didn't shoot any bullets you got exactly 
enough to down the boss and its claws. 
Best way to go is to cycle around. Attack one claw, then the other, then 
the main body. Keep this up until the boss is dead. 
The strongest move does about 25 or so damage. Safe way to go is to keep 
your HP above 30, and to start healing (with heal berries, as you don't 
have healing spells at this point) as soon as it gets below that number. 
=============================================================================
And that ends Ashley's prologue. 
Do the other prologues first if you didn't already do them. 
When you did the game will start in the city of Meria. 
 
 
 
 
                                                                  DK100000003
=============================================================================
Brad's Prologue: 
Green Hell 
=============================================================================
My levels: 
Brad ______ lv01 
=============================================================================
Enemies: 
= Barghest 
= Spawn 
Boss: 
= Gremalkin 
=============================================================================
New Tools: 
= Kick Boots (Brad) 
=============================================================================
Overview: 
Let's say.... you're fucked.... In the middle of a large forest with 
soldiers hunting after you setting some wild animals to hun for you on the 
loose. 
Don't worry about being caught. The soldiers actions are fully scripted so 
it's not gonna be a cat-and-mouse game.... at least not gamewise. 
The normal enemies are a tiny bit harder than the ones you meet in Ashley's 
prologue, but nothing truly serious. 
The boss is pretty average, despite all that, I'd safe all the bullets in 
your heavy ARM for the boss, as you really want to go through that battle 
fast. 
=============================================================================
- The camera starts pointed to the west. Keep that in mind! 
  = North 
  = Follow the road 
  = exit North 
- = North 
  = Go to the chest east (take the treasure if you want) 
  = Go North from there 
  = Follow the mountain wall 
  = Exit North 
- = Nort 
  = At the intersection east and immediatly north 
  = Drop off North (Please note that you cannot go back once you've done 
    that) 
  = Proceed North 
  = Exit North 
- = Go North 
  = Pick up any crate and throw it into any direction 
  = Proceed North 
  = OPTIONAL: Destroy the middle crate to score a Heal Berry 
  = Exit North 
- = Go North 
  You'll get yourself by a cliff. Bradd will tell the player that there's 
  no turning back once you jump down. 
  You can just jump down, but I'll tell you the route that also gets you an 
  extra treasure 
  = Go all the way East 
  = From the most east position drop off North 
  = Open the chest for a VIT apple (crap, but hey, people want it all) 
  = If you want the health crystals, drop off West 
  = Drop off North 
  = Go North 
  = OPTIONAL: Middle crate = Heal Berry 
  = Exit North 
- = Go North until you get an event in meeting a dog. Sit it out. The dog 
    will now follow you around for the rest of this prologue. 
  = Go a little North 
  = As soon as you can take the road East 
- Enter the house 
- = Save the game if you desire 
  = Exit East 
- = Open the chest to get the kick boots. 
=============================================================================
NEW TOOL: KICK BOOTS 
The kick boots can be used to kick things. (How obvious)It can be used to 
kick certain objects that can be moved or destroyed that way. Weak doors 
can be kicked open and some devices that won't work other wise can be 
kicked into working. It's a tool that is required in many puzzles, so 
treasure them :) 
=============================================================================
= Exit West (x2) 
- Okay.... Outside again. 
=============================================================================
  OPTIONAL 
  = South 
  = Kick the gate east with your kick boots 
  = East 
  = Hit the door North 
- Hit the chest for a Big Berry and exit South 
- = Go North on the East side of the house 
  = At the end West 
  = Hit the chest to get a "Bullet Load" 
  = Go back to the front side of the house. 
  END OPTIONAL PART 
=============================================================================
  = Exit west 
- = West 
  = At the end North 
  = Just pick up and throw all the crates to get a way through (your kick 
    boots won't help you here) 
  = Exit North 
- = Follow the road (and destroy the crates on the way) 
  = Exit North 
 
- This place contains a cable gondola. You can activate it by kicking it 
  with your kick boots. Do so and exit North. 
 
- Now make sure first that Brad's full HP. When you fill that requirement 
  go North to meet Brad's prologue boss. 
 
 
                                                                  BOS00000002
=============================================================================
Boss: 
    Parasite Colony Monster 
           Gremalkin 
=============================================================================
My levels: 
Brad ______ lv02 
=============================================================================
Body parts: 
= Gremalkin 
= Belly 
=============================================================================
Abilities: 
- Chest Buster 
  = Not a very strong move (requires Belly) 
 
- Roaring Burst 
  = Approx 35 damage 
=============================================================================
Body parts: 
= Gremalkin 
= Belly 
=============================================================================
I personally deem this boss easier than Kalivos (which Ashley had to 
fight), still this boss can cause a bit of trouble. 
The quickest way to down him, is by using your Bazooka, but I must stress 
that you only use it with the Lock-On force move so that you have a 
guaranteed hit. Brad's bullets are too precious to waste on misses. 
The boss is not much harder when its belly is down, so it's up to you to go 
for it or not, though once the belly is down it will mostly do Roaring 
Burst which is its strongest move (so heal when you're getting below 40 HP) 
=============================================================================
After this boss, Brad will automatically flee out of Green Hell, and you'll 
end up on the world map. 
As the prologue is now as good as played, I'll just cover the worldmap in 
the same section. 
 
- = Read the sign (the game will tell you about the searching engine. You 
    must do this or the village won't appear on the world map). 
  = From the sign go North 
  = When you find a small pool go North-West 
  = Past the bushes is a clearing stand in the center and use the search 
    feature (default is square) 
  = Enter the village that appears. 
 
Sit out the scenario and Brad's prologue will end here. 
In this scenario you can name the dog that's been following you around. 
Name him any way you want (default name is Rassyu), but remember that name 
as the game will ask for it later. 
 
Do the other prologues first if you didn't already do them. 
When you did the game will start in the city of Meria. 
 
 
 
 
                                                                  DK100000004
=============================================================================
Lilka's Prologue - Part 1: 
Dungeon: Millenium Puzzle 
=============================================================================
My levels: 
Lilka _____ lv01 
=============================================================================
Enemies: 
= Gohm 
= Blue Blook 
Boss: 
= None 
=============================================================================
New Tool: 
= Flame Rod (Lilka) 
=============================================================================
Overview: 
Lilka's prologue can be a bit of a chore. She's the only one who's prologue 
is divided in two parts, as you may have guessed, she'll meet her boss in 
part two. 
Lilka has always been in the shadow of her big sister, but she died in an 
accident with a magic artifact called "The Millenium Puzzle", well, and 
that's what you're in. There's lots of speculation about this dungeon 
storywise, but let's suffice to say that this is a flashback of what 
happened in the past before the introduction scenario took place. The 
spirit of Lilka's sister is wandering the place and though you never get to 
see her, she'll guide you through this place. This leads to a lot of 
needless scenario throughout the dungeon, which is a bit annoying, but no 
serious deal. 
As the name suggests, this dungeon is a puzzle, so here you get your first 
serious puzzling (of the more that will come later in the game). 
When it comes to the random encounter. You have two offensive spells and a 
healing spell. You need at least 10 or 12 FP to cast them, one normal 
attack will do that, after that you'll need your spells if you want to do 
this quickly. The random encounters can be bothersome (the boss is easy 
though), but the healing crystals throught he dungeon help a little. You 
need to plan this out just right. 
=============================================================================
NEW TOOL: FLAME ROD 
Lilka has her first tool from the very start, so that's a nice start.The 
tool sends a fireball into the direction Lilka's facing and that ball will 
go until it's either out of the screen or when it hits a wall.Any torches 
on the way will get lit, you can also use this tool to blow up explosives 
that block your path.There are also objects that need a magic touch, those 
obejcts can be activated with this tool or the Freeze Rod (which you'll 
obtain much later in the game). 
=============================================================================
- Go South, exit south (with the cyrstal) 
 
SOUTH SECTION: 
- = South 
  = Save your game (if you want) 
  = Continue South 
  = Exit South 
- = South 
  = Drop off South 
  = Stand on the dark block 
  = From there fire a fireball to the block west of you 
  = Go up the ramp south 
  = Stand on the block that looks a tiny bit different from the others 
  = Fire a fire ball East 
  = Fire another fireball, this time to the west 
  = Drop off South and go to the crossroads 
  = Go West, exit West 
- = West 
  = At the end south 
  = When you cannot go furter fire a fireball north 
  = Continue South 
  = Keep dropping off South 
  = Exit South 
- = South 
  = When you cannot go furhter fire a fireball south 
  = Move one block south and fire a fireball west 
  = You saw a block moving south of you. Stand on that block 
  = Fire a fireball North-West 
  = East 
  = Hit the crystal 
  = Don't drop off and go South 
  = Drop off South 
  = Hit the north block with a fireball 
  = Go South 
  = Exit South 
- = South 
  = Stand on the dark tile 
  = Fire a fireball south from here 
  = Hit the crystal 
- You're now back in the start section. 
  = Fire a fireball North 
  = Exit West 
 
 
WEST SECTION: 
- = West 
  = Ignore the block, walk to the west block 
  = When standing directly south of it fire a fireball to the EAST block 
  = Up the ramp on the west side 
  = Cross the bridge South 
  = Exit South 
- = Follow the road 
  = Exit West 
- = West 
  = Drop off West 
  = Stand on the middle tile most west 
  = Fireball to the East from here 
  = Hit the ramp North 
  = Exit North 
- = Go to the center of this room 
  = Drop off to the lower lane on the WEST side (look out not to fall into 
    the void around you) 
  = Go to the dark tile west 
  = Fireball West 
  = Hit the ramp west 
  = Hit the crystal 
- = West 
  = Stand on the dark tile 
  = Fireball west 
  = Hit the crystal 
- = Fireball East 
  = Exit East 
 
EAST SECTION: 
- = Go to the elevator tile most east 
  = Fireball west 
  = Exit East 
 
- This is a bit of a puzzle. When you stand on a color, it will rise until 
  you jump off. It can rise 1, 2 or 3 positions. If you mess up, just leave 
  the room and come back to reset the puzzle. 
  The trick is to jump of at the moment enough blocks of the color has 
  risen. 
  The code is 
  = Red 1 
  = Yellow 2 
  = Green 3 
  = Blue 3 
  When you do it all right, you can drop off east and exit East 
 
- = East 
  = Stand on the dark tile 
  = Fireball East 
  = Hit the crystal 
 
- Fireball WEST 
 
This concludes this flashback and you'll end up in Palace Village 
 
 
                                                                  DK100000005
=============================================================================
Lilka's Prologue - Part 2 
City: Palace Village 
=============================================================================
My levels: 
Lilka _____ lv02 
=============================================================================
Enemies: 
= None 
Boss: 
= Olivier 
=============================================================================
Overview: 
This city only acts as a scenario boss to give Lilka the chance to fight 
her boss. 
All buildings are closed, so you cannot go shopping yet (dang), you can 
however make use of the Memory Service (which are just savespots in 
cities), they look like young ladies (you'll find them in all cities) 
So let's get this show on the road. 
=============================================================================
- Exit South-East 
- = Go to the east side of town 
  = Speak to the guy here 
  = Go to the middle south part of town and speak to the guy there 
  = Go to the south-West part of town and speak to the guy there 
  = Kill the boss that will now appear. 
 
                                                                  BOS00000003
=============================================================================
Boss: 
    Boundless Glutton Monster 
           Olivier 
=============================================================================
My levels: 
Lilka _____ lv02 
=============================================================================
Body Parts 
= Olivier 
= Legs 
=============================================================================
Abilities: 
- Horse Field Kick 
  = Attack (requires Legs) 
 
- Olivier Juice 
  = Approx 20 damage on Lilka 
 
- Bufooooooooooooooh! 
  = Approx 30 damage on Lilka 
=============================================================================
This is by far the easiest boss of the three prologue bosses. 
In turn 1 just have a normal attack on either the legs or main body, 
doesn't matter, it's just to get Lilka the FP she needs to cast spells. 
 
After that it's just switching. 
= Cast either fire on the main body or freeze on the legs 
= Heal yourself with heal 
and keep that cycle up until the boss is dead. 
=============================================================================
Killing this boss concludes Lilka's Prologue. 
Do the other prologues first if you didn't already do them. 
When you did the game will start in the city of Meria. 
 
 
 
 
 
                                                                  DK100000006
=============================================================================
City: Town of Meria - Start of the game 
=============================================================================
My levels: 
Ashley ____ lv03 
=============================================================================
Overview: 
Welcome to Meria. Now Ashley will start the game here and the others will 
join him in the quest pretty soon, but first this town and Ashley will have 
to pass the next dungeon. After that the others will join. 
 
This town does contain some scenario to sit out. You can also buy some 
stuff here, and this is also the place where you can put on your first 
personal skills. I suggest to take a look at that. (I STRONGLY advice 
"Convert FP". Saves you a lot of healing items, which is important the only 
place you can buy them is the Black Market, which won't be available until 
you reach the last stages of the game). 
 
Well, let's go 
=============================================================================
- Exit this room 
- Exit Downstairs 
- Exit south 
- Now you'll meet Tony and his friends, Scott and Tim. Tim is a playable 
  character later in the game, you can name him any way you want, but I'll 
  stick with his default name. They'll make you a request. Fulfilling it is 
  optional (you can score a Crest Cap if you do), but I asume you accept 
  their request. 
  = Enter the bakery 
- Exit Upstairs 
- Climb the ladder to the roof 
- The cat will run away from you. Nah, not a problem :) 
  = East 
  = At the end drop off South 
  = Go South 
  = At the end all the way West 
  = At the end North 
  = Up the ramps 
  = When you see a guy next to a pit go East 
  = When the cat jumps back to its original position (dang) speak to the 
    guy next to the hole in the roof. 
  = Ask him for help when the game prompts you to. 
 
Okay, now jump back into town enter the bakery and do the same cat chase 
again and the guy next to the roof will chase the cat into the hole in the 
roof. Go to that hole in the roof and jump into it. 
 
- Okay you can now pick up the cat, it won't run away from you any more. 
 
That will conclude this part. You will get a Crest Cap for your trouble. 
Regardless of the fact you went for the cat chase or not, Tim will give you 
the medium Grudiev. It's not worth that much, but you can equip it. 
 
You'll be sitting out some scenario now. When it's over you automatically 
leave town. 
Onto the next stop.... The Sword Cathedral. 
 
 
                                                                  DK100000007
=============================================================================
Dungeon: Sword Cathedral 
=============================================================================
My levels: 
Ashley ____ lv03 
=============================================================================
Enemies: 
= Protoblazer 
Boss: 
= None 
=============================================================================
How to get there: 
= From the Town of Meria go West 
= When you have a way north hit it, and search the area here. 
=============================================================================
Overview: 
I'd really spoil too much by telling you now what's gonna happen here, so 
I'll make a second overview on the moment it's appliccable. 
First of all you'll learn about the "Agile Remote Mission Squad", or "ARMS" 
for short. 
During this scenario you'll also see in short the history of the Sword 
Magess. Remember that history as the Sword Magess plays an important part 
in a few parts of the game, so it's important you know who she is, and why 
people worship her. 
So let's go. 
=============================================================================
When you get control over the game you are at a big feast. 
- = Go to the most South-West table 
  = Speak to the guy East of that table 
 
 
Okay, now it happens. 
Everyone will turn into a monster, which includes YOU. 
You'll play the rest of this dungeon in this form (you'll find out the 
meaning of all this later in the game). 
The way to go is easy. All the way north. 
There are no "random" encounters here. When one of the monsters walking 
around in this dungeon touches you combat will ignite. You cannot use your 
FORCE abilities or bayonet, however you can use items and do normal 
attacks. 
Here's the rub. Try to kill everybody. This can make 2 or 3 levels at 
least. 
 
As said when you killed everybody you want to kill, go all the way North in 
the corridor to reach the ceremony room and examine the sword and the stone 
to conclude this dungeon. 
 
 
 
This will conclude this dungeon, and you'll end up in the bakery in the 
Town of Meria. 
 
 
 
                                                                  DK100000008
=============================================================================
City: Town of Meria - What happened to me? 
=============================================================================
My levels: 
Ashley ____ lv06 
=============================================================================
- Exit South 
 
Now you'll meet Lilka. You'll automatically go back inside the bakery where 
she'll join the party. 
 
- Exit the bakery 
- I tell you to buy Lilka new equipment, give her her first personal skill 
  (I recommend "Convert HP"). You can buy Brad's equipment here too. He'll 
  join pretty soon, so you can buy it in advance if you wish :) 
  When you're ready leave the city. 
 
 
 
                                                                  DK100000009
=============================================================================
Valeria Chateau 
=============================================================================
My levels: 
Ashley ____ lv06   Lilka _____ lv03 
=============================================================================
How to get there: 
When you go straight south from Meria you can see a mountain edge west of 
you. The chateau is on top of it. 
A ramp north of it helps you to get there. 
=============================================================================
Overview: 
The entire game circles about two locations. The Town of Meria and Valeria 
Chateau. 
This chateau belong to Irving Vold Valeria. I hate to spoil it, but ARMS is 
now in his hands, so he's your new leader for the rest of the game. 
The plot is pretty mission based (as you are part of a private army) and 
all missions will be coordinated from here. The Chateau has more features, 
but more about that once they actually show. 
=============================================================================
When you start on this place you first get some scenario to sit out. Irving 
will explain the new situation about ARMS. After your chat with him you can 
walk around the castle. 
- Exit West (x2) 
=============================================================================
  OPTIONAL 
- Go to floor 2 with the elevator 
- = Go into the corridor East 
  = Hit the third door North 
- = Open the chest to obtain Moor Gualt 
  = Exit South 
- = West 
  = Hit the south corridor 
  = Hit hte door East 
- = Open the chest to obtain Schturdark 
  = Exit West 
- = North 
  = Enter the elevator 
  END OPTIONAL PART 
=============================================================================
- Floor 1 
- Exit East 
- Go East, exit East 
- Exit East 
 
Now you'll meet two girls the game describes as "Childish Woman" and "Calm 
Woman". After your chat with them you'll automatically move back inside. 
 
- Exit West x3 
- Floor 3 
- = North 
  = Exit East 
- Speak to Irving and say you are ready when the game prompts you to. Watch 
  the event and you'll end up in Illsveil Prison. 
 
 
 
                                                                  DK10000000A
=============================================================================
Dungeon: Illsveil Prison 
=============================================================================
My levels: 
Lilka _____ lv03 
=============================================================================
Enemies: 
= Barghest 
= Beast Pillar 
= Empusa 
Boss: 
= GAONIM 
=============================================================================
Overview: 
Lilka is alone for awhile, so you'll have to be careful. The enemies are 
not that hard, and the dungeon is pretty straightforward. 
Your goal is first to get Ashley out of jail and as soon as you manage that 
he'll rejoin the party. As long as you are unable to save him talking to 
him will get your HP recovered (too bad he can't do that in combat). 
 
You may have guessed that this is also the place were you'll find Brad who 
is sitting out a life sentence here. Once you got the full group you can 
face the boss and get out of here. 
 
Now most of the puzzles circle around guns. When you get too close to them 
in their line of fire they'll shoot you, bumping you backwards and damaging 
your HP. Some can even follow you. You can either use Ashley's knives (once 
you free him of course) or Lilka's Fire Rod to get rid of them. 
The thing that can get you is that some parts look alike, so be careful on 
your navigation. 
=============================================================================
- = North 
  = OPTIONAL: Examine and "kill" the panel to open a bonus room North 
  = Contine North 
=============================================================================
  OPTIONAL: (Did you kill the panel earlier?) 
  = Exit North 
- = With the camera facing north, open the 3rd locker on the right to 
    obtain a Cute Ribbon (headgear for Lilka). 
  = Exit South 
  END OPTIONAL PART 
=============================================================================
  = Exit Downstairs 
- = Follow the way south and fire a fireball at both guns stationed left 
    and right 
  = Exit South 
- = East 
  = Second exit North 
- = Follow the way North and shoot a fireball at both guns stationed left 
    and right 
  = Exit North 
- = South (BESIDE the stairway) 
  = Examine the panel on the east side and "Kill it" 
  = North 
  = Exit North 
- = Go to the west side of the room 
  = From here shoot a fireball diagonally to hit the northern gun 
  = No go stand directly south of the eartern gun 
  = Destroy the gun from here 
  = Now access the panel and "kill it" 
  = Hit the door that opens. 
- = Save the game if you want 
  = Examine the southern locker to obtain Ashley's stuff (Lilka will also 
    find Brad's stuff) 
  = Exit West 
- Exit South 
- Exit Downstairs 
- Go South, exit South 
- = West 
  = 2nd exit North 
- Go North, exit North 
- = South (BESIDE the stairway) 
  = When you are not full HP, speak to Ashley to have your HP fully 
    recovered 
  = Use the Jail Card to open Ashley's cell 
  = Enter the cell and speak to Ashley (you must be inside the cell or 
    Ashley will only recover HP) 
  = After Ashley joined you, leave the cell and go North 
  = Go downstairs 
- Go South, exit South 
- = Go East 
  = First exit North 
- = West 
  = Upstairs 
  = Follow the way 
  = Hit the exit 
- = Stand directly south of the soldier below 
  = Throw a knife into his direction and when it falls down it will knock 
    out the guard. 
  = Exit North (west side of the pit) 
- = Downstairs 
  = Exit East 
- Exit North 
- = Go North and destroy all guns left and right 
  = Exit North 
- = One step east 
  = turn North (don't walk) 
  = Throw a knire or fireball to destroy the gun 
  = West 
  = When you are on the ramp down, stop on the right spot and hit the gun 
    from above with the Hurl Knife 
  = Hit the exit south of the (destroyed) gun 
- = Go South (and destroy the two guns on your way) 
  = Exit Upstairs 
- = North 
  = One of the cells is the cell where Brad is in. Use the Jail Card to 
    open that cell 
  = Speak to Brad and he'll join the group. And that will make the group 
    complete for the time being. 
  = Leave the Cell 
=============================================================================
  OPTIONAL 
  = Kick the panel (Brad can do that, remember?) 
  = Exit South 
- = Throw a knife diagonally to destroy the gun. The table won't block you, 
    but the chair will, so avoid that thing. 
  = You can now search all lockers for treasures 
  = Exit this room 
- END OPTIONAL PART 
=============================================================================
  = Exit downtstairs 
- Go South, exit South 
- = East up the ramp 
  = Have Brad to kick the door open 
  = Hit the door 
- = OPTIONAL: West is a sideway with some treasure 
  = When you are ready approach the warden and he'll summon a boss. 
 
=============================================================================
Boss: 
    Escapee Capture Robot 
           GAONIM 
=============================================================================
My levels: 
Ashley ____ lv06   Brad ______ lv06   Lilka _____ lv04 
=============================================================================
Body Parts 
= GOANIM 
= Right Claw 
=============================================================================
Abilties: 
- Hammer Claw 
  = Attack on one target (requires Right Claw) 
 
- Chew up 
  = Strong attack on one target 
=============================================================================
The lack of personal skills can get you hear, but this battle is overall 
fairly easily. This robot is slow, you got much time, and Lilka can 
perfectly act as a healer. Her healing spells are stronger than the boss' 
attacks, so no problem. 
One bummer, if you used Brad's ARM on Gremalkin, his ARM is not reloaded. 
Minor bummer. You can reload it with a bullet load if you wish. 
=============================================================================
 
After this fight is over, you'll end up at Valeria Chateau. Just leave the 
Chateau to get on with your next mission. 
 
 
 
                                                                  DK10000000B
=============================================================================
Dungeon: Under Traffic 
=============================================================================
My levels: 
Ashley ____ lv08   Brad ______ lv07   Lilka _____ lv06 
=============================================================================
Enemies: 
= Dryad 
= Gob 
Boss: 
= none 
=============================================================================
How to get there: 
= From the town of Meria, South 
= When you cannot go furhter go West 
= When you cannot go furhter search to find the dungeon 
=============================================================================
New Bayonet Cartridge: 
= Multiblast 
=============================================================================
Overview: 
This is a pretty fun dungeon. Lilka wants big boom. :) 
This is in puzzling a job for Brad and Lilka. Brad has to kick explosive 
crates around and Lilka can make them explode (Lilka-BOOM!) 
=============================================================================
- = West 
  = Let Lilka throw a fireball to the crate (with a skull on it) 
  = Exit West 
- = Kick the crate west twice (Brad) 
  = Nuke it (Lilka) 
  = Go West 
  = Exit West 
- = BRAD: Kick the crate west twice 
  = BRAD: Kick the crate south until you can move it no further 
  = LILKA: Boom! 
  = South 
  = BRAD: Kick the crate West 
  = BRAD: Kick the crate South Twice 
  = LILKA: BOOM! 
  = BRAD: Kick the next crate East twice 
  = BRAD: Kick it South once 
  = LILKA: BOOM! 
  = Go South 
  = Exit South 
- Go South, exit East 
- = Go South onto the raft 
  = BRAD: Kick the rock on the West 
  = Get onto the eastern raft 
  = BRAD: Kick the rock on the North 
  = Open the chest to get the Multiblast. Use that item on Ashley to teach 
    him a new special ability. 
  = Get back onto the raft 
  = BRAD: Kick the rock South 
  = Get onto the western raft 
  = BRAD: Kick the rock North 
  = Exit West 
- = Follow the corridor 
  = LILKA: BOOM! Destroy that crate 
  = West 
  = Exit South 
=============================================================================
- OPTIONAL 
  = Up the ramp west 
  = BRAD: Kick the crate off the platform 
  = Get onto the crate 
  = Drop off South 
  = BRAD: Kick the crate north 7x 
  = LILKA: KABOOM!!!! 
  = Hit the revealed passage 
- = Claim your prizes (Crest, Moonstone) 
  = Exit East 
  END OPTIONAL PART 
=============================================================================
- = Up the ramp west 
  = BRAD: Kick the crate off the platform 
  = Get onto the crate 
  = Drop off North 
  = BRAD: Kick the crate South 
  = LILKA: BOOOOOM!!!!! 
  = South 
  = Exit South 
=============================================================================
- OPTIONAL 
  = Up the ramp 
  = BRAD: Kick the eastern crate off the platform 
  = BRAD: Kick it south 
  = LILKA: BOOM! 
  = BRAD: Kick the other crate down 
  = BRAD: Kick it to the other rock 
  = LILKA: BOOM! 
  = South 
  = Claim your prize (a map of the world. That item is very extremely handy 
    later in the game). 
  = Go North 
  = Exit North 
- And now Exit South (this is needed to reset the puzzle) 
  END OPTIONAL PART 
=============================================================================
- = Up the Ramp 
  = BRAD: Kick the eastern crate to the East 1x 
  = BRAD: Kick the other crate to the East 
  (NO LILKA-BOOM this time!!!! That will ruin the puzzle) 
  = The crates form a bridge to the East. Cross it 
  = South 
  = Exit South 
- Save your game and exit West 
- = Follow the corridor until the party will stumble upon an unconcious man 
  = Use the "Call" feature in the game menu. 
 
                                                                  DK10000000C
=============================================================================
City: Damnzen City 
=============================================================================
My levels: 
Ashley ____ lv08   Brad ______ lv08   Lilka _____ lv07 
=============================================================================
How to get there: 
= Once you exitted Under Trafic, go South-East 
= You may see a green part on the floor. It acts as a mark. Search it. 
=============================================================================
Overview: 
Just a general laidback wild west town. 
There is quite some scenario here. 
=============================================================================
- Go to the North of town to find the Hospital. Enter it 
- Exit East 
- = Speak to the doctor here (you must approach him from the South or he 
    won't respond) 
  = Use the "Call" feature in the menu to make a call to Valeria Chateau 
  = Exit West 
- Exit South 
 
Okay, now we know a few things, but not everything. So let's search around 
a bit more. 
 
- Enter the house immediately south-west of the hospital 
- = Speak to as well the woman as the man 
  = Exit upstairs 
- = Speak to the old man 
  = Exit downstairs 
- The man and woman should now be standing face to face with each other. 
  = Speak to both of them. 
  = Exit East 
- You'll now receive a call from Irving. After that call you're ready to go 
  to the next location. 
 
 
 
                                                                  DK10000000D
=============================================================================
Dungeon: Telepath Tower 
=============================================================================
My levels: 
Ashley ____ lv08   Brad ______ lv08   Lilka _____ lv07 
=============================================================================
How to get there: 
= FroM Damzen all the way South 
= When you cannot go further, go a bit east and search 
=============================================================================
Enemies: 
= Dakleit 
= Critter 
= Rat Monkey 
Boss: 
= Vagesta 
=============================================================================
- New Tools: 
  = Booty Call (Ashley) 
- New Heavy ARMS: 
  = Pineapple 
=============================================================================
Overview: 
This dungeon is a bit annoying as it gives you too much walking around. 
Puzzlewise the dungeon is not hard overall while there's one puzzle I 
REALLY hate. 
The Booty Call tool for Ashley is hidden here. It's an optional tool, which 
you'll NEVER need, it's been implemented for completists to ensure they 
found all treasure in a room before moving on to the next. This FAQ will 
help you find it though. 
The boss sucks. He's a master of disease a poison, so I do recommend to 
have some items that can cure that. 10 or so of each will do. The boss is 
also very fast and no don't even try to find things to make you faster as 
that won't work. 
 
This is also the first dungeon in which you will see this, but in Wild ARMS 
2, nearly all dungeons will teleport you out once you reached the ending 
point. In other words you don't have to walk the entire way back. Good to 
know for later dungeons. 
 
And one last note, in this dungeon you will learn what the plot's all 
about, so take a good note of it. 
=============================================================================
- The object is to throw the crates to the blue cubes. They'll turn orange. 
  You got four crates, so you can mess this up once. When you mess up more 
  times, just exit the dungeon and come back to reset the puzzle. 
  A few pointers in doing this 
  = The middle cube below is the easiest. Stand on either the east or west 
    side of it and throw the crate to it. Success guaranteed. (unless you 
    have no idea what a "straight line" means). 
  = The upper two are a bit harder. Don't stand too close to them. Too far 
    also won't do. Being in straight line with the steps to the platforms 
    with the crates is the best distance. You may want to turn your camera 
    either to the west or east side for a proper view. 
  = One last note, the order doesn't matter at all. Just do it in any order 
    you like. 
  When you made all blocks orange the puzzle is solved. Exit South 
 
- = East 
  = Follow the corridor 
  = Hit the exit at the end 
- Go South, exit South 
- Follow the corridor and hit the exit at the end 
 
- Okay, you can see a switch now. You cannot reach it from here in any way, 
  so don't attempt to. Just exit South 
- Follow the corridor and hit the exit at the end 
- = Go to the open bridge 
  = From there drop off either North or south to get yourself onto the 
    platform with the switch 
  = Hit the switch 
  = Drop off in any direction 
  = Exit South 
- Follow the corridor and hit the exit at the end 
- = Cross the bridge 
  = Exit West 
  (No, you can NOT reach the treasure chest from here) 
 
 
- Follow the corridor and hit the exit at the end 
- = South 
  = Here you can save your game 
  = Exit East 
- = South 
  = Around the corner West 
  = Hit the switch 
  = Go back to the previous room 
- If you wondered what those metal doors were good for, well, that was an 
  elevator the last switch just activated. Hit the metal door south to 
  enter the elevator 
 
=============================================================================
- OPTIONAL (Booty Call) 
  = Floor 3 
- = Open the treasure chest to get your prize. 
=============================================================================
NEW TOOL: BOOTY CALL 
You never actually "need" this tool, it' a bonus tool for when you want to 
make sure you got yourself all treasures that are hidden in the game.The 
booty call will when activated scan the room. When there's treasure you'll 
hear a bleep, so no bleeps, means no treasure. When you can actually see 
the spot where the treasure is hidden, you'll see a green glow for a brief 
moment showing you where the treasure is.This tool is nothing more but a 
handy tool for completists who want to make sure they did get all treasures 
in a place before moving on to the next.One note to people who played Wild 
Arms 4, 5 or Alter Code F, scanning for treasure is ALL this tool does. It 
won't reveal secret passages or anything like its counterparts in the later 
game do. 
=============================================================================
= Go back into the elevator 
END OPTIONAL PART 
=============================================================================
- Floor 5 
- = OPTIONAL: Exit West for treasure and come back here 
  = Hit the south exit (next to the elevator) 
- Follow the corridor and hit the exit at the end 
 
 
- Alright, I totally hate this puzzle. I hate it I hate it I hate it! 
  You see many switches and stone barries. Each switch will acticate two 
  barries. When they are close they'll open and vice versa. As you can 
  guess the trick is to activate them in a specific order. 
  Leaving this room will reset the puzzle. Further more, don't even try to 
  get to the ARM right away. You can't. First solve the puzzle normally and 
  after that you'll have to come back from the other side if you want to 
  grab that ARM. 
    1 2 3
  A
  B
  C
  D
   Where A1 the the first switch you come to when you enter this room. 
  = Switch A1 
  = Switch A2 
  = Open the chest if you need 
  = Switch B3 
  = Switch B2 
  = Switch A2 
  = Switch B1 
  = Switch C2 
  = Switch B1 
  = Switch D1 
  = Switch C1 
  = Switch B1 
  = Switch B2 
  = Switch C1 
  = Exit south 
=============================================================================
- OPTIONAL (If you want that ARM) 
  = Exit North 
- = Use the switch 
  = North and west and hit the switch 
  = Back to the center then north and hit the switch 
  = Go to the east row 
  = All the way South 
  = BRAD: Kick the chest to obtain the Pineapple ARM 
  = Well you can see your way out. Walk around the barriers and exit South 
  END OPTIONAL PART 
=============================================================================
- Follow the corridor and hit the exit  (x2) 
 
 
Okay, the dungeon ends here. First you get some scenario to sit out. 
You'll now see a illegal broadcast done by Vinsfeld Rhadamanthus, remember 
that name as hunting him and his terrorist Odessa down, is your main task 
for now. 
After the broadcast stops a boss will appear. 
 
                                                                  BOS00000004
=============================================================================
Boss: 
    Mysterious Phantom Being 
           Vagesta 
=============================================================================
My levels: 
Ashley ____ lv09   Brad ______ lv09   Lilka _____ lv08 
=============================================================================
Body Parts: 
= Vagesta 
= Right Claw 
= Left Claw 
=============================================================================
Abilities: 
- Distortion 
  = Completely immune to all enemy moves. (Even Brad's Lock On will be 
    nullified by it). 
 
- Life Returner 
  = Heals a highload of HP 
 
- Poison Bubble 
  = Deals poison to one target 
 
- Disease Cloud 
  = Diseases entire party 
=============================================================================
This boss is very very fast, and it's useless to speed yourself up. While 
it's technically possible to let Lilka go crazy with the "Quick" spell to 
gain the upper hand, this takes so much turns that just accepting your lack 
of speed gives you a quicker victory. 
It's advisable to let Ashley use his Bayonet shots with "Accelerator", the 
reason is simple, this boss can render itself immune to all enemy attacks 
with "Distortion" for the rest of the turn. 
Lilka should act most of all as a healer throughout the entire fight. And 
you may need mystic as you can get the entire party onto disease in one go. 
Using a medicine with "Mystic" counters such an act :) 
The boss is not "hard", but the combination of his statuschanges and his 
Distortion make it annoying. 
 
Once the claws are out (if you go for those), the boss will begin to heal 
itself like crazy, so be sure you can deal more damage than it can heal. 
=============================================================================
 
After this fight you'll be teleported out of the dungeon. 
Go back to Damzen. 
 
 
 
                                                                  DK10000000E
=============================================================================
City: Damzen - Back from Telepath Tower 
=============================================================================
My levels: 
Ashley ____ lv10   Brad ______ lv09   Lilka _____ lv09 
=============================================================================
- Go to the house directly South-West of the hospital and enter it. 
- Speak to the guy and leave the house 
- You'll now meet Marivel, as the game gives away by showing her portrait 
  when you enter her name (and I go by her default name), she's a playable 
  character, but she won't join you before you switched to disc 2, and 
  she's an optional character. However for now she'll play an important 
  role so remember her. 
  After Marivel leaves you'll get a call from Irving. After that your next 
  target is set. Leave the city and go to the Mt. Chug-Chug. 
 
 
                                                                  DK10000000F
=============================================================================
Dungeon: Mt. Chug-Chug - Round 1 / 2 
=============================================================================
My levels: 
Ashley ____ lv10   Brad ______ lv09   Lilka _____ lv09 
=============================================================================
Enemies: 
= Shrieker 
= Kelaeno 
Boss 
= Ptolomea 
=============================================================================
How to get there: 
= From Damzen head East 
= When you see a higher platform, go a bit north and hit the ramp onto it 
= South 
= As soon as you can East 
= When the way east is blocked by a mountain search the area. 
=============================================================================
Overview: 
This is dungeon you'll do twice, but round 2 comes much later and has a 
different route too, but as I said that comes later, so don't worry about 
that for now. 
 
The first thing you'll see is the large spinning pyramid at the entrance. 
Knowing you, you'll try out all you can to get any response from it but all 
you'll get from it is "You'll feel the menace of a monster's howl". There 
are several of these found throughout the game, and there's nothing you can 
do with them at all at this stage of the game. 
If you want to know more about them, check out the pyramid boss section, 
but I tell ya it'll take a long time before you can do anything with them. 
 
Well, for now this section is just a big multi-room puzzle. The enemies are 
not really hard. 
As said before here you'll have your first confrontation with Odessa with 
Ptolomea as your first opponent. He's not easy, but certainly not hard 
either. You should have no big problems winning that fight. 
=============================================================================
- Exit North 
- Follow the road and exit North 
- Ignore the west section (that comes later) and exit East 
- Go East, exit East 
- = Follow the corridor (if you can't see anything, just turn the camera) 
  = BRAD: Kick the cart into the pit 
  = Drop off into the same pit 
- = BRAD: Kick the cart (you'll automatically make a ride) 
  = Up the ramp 
  = You'll see something glowing in the panel screen. Examine it (and 
    you'll pick it up). 
  = Flip the lever to turn the lift on 
  = East 
  = Drop off south onto the lift 
  = South and drop off South 
  = Follow the road 
  = At the end East 
  = Exit East 
- = North 
  = Step onto the elevator on the east side 
- Follow the road and drop off into the pit at the end 
- Hit the elevator west 
 
- Okay, the puzzling is done now. Now just a little walking 
  = Follow the corridor 
  = Save the game if you want 
  = Continue following the corridor 
  = Exit East at the end. 
 
                                                                  BOS00000005
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Ptolomea 
                 Round 1 / 3 
=============================================================================
My levels: 
Ashley ____ lv10   Brad ______ lv10   Lilka _____ lv09 
=============================================================================
Body Parts: 
= Ptolomea 
=============================================================================
Abilities: 
- Iron Saber 
  = Just an attack that is a little stronger 
 
- Ptolomea Dynamite 
  = Strong attack on all targets 
=============================================================================
Ptolomea is a guy of brute strength and that makes him one of the easier 
opponents Odessa will offer you. 
You can easily win this by attacking when you can and healing if you must. 
He's pretty slow, so you can easily catch up. 
His Ptolomea Dynamite move can be quite a hassle as it hurts the entire 
party. When the going gets though you always can heal the entire party with 
Mystic, never forget that. 
Your weakest link in this fight is Lilka. As this is a fight of muscles 
Lilka is bound to get seriously hurt. As a matter of fact, leaving Lilka 
with anything less than Max HP is inexcusable. As she's in charge of the 
healing, you must keep her alife. 
Something you must also take into account is that Ptolomea will counter 
your attacks easily, so be careful on that. 
=============================================================================
 
After this fight Ptolomea will introduce the other Odessa main team members 
to you and after that you'll end up at Valeria Chateau to discuss the 
present situation. 
 
After that you got a small intermezzo. 
 
 
                                                                  DK100000010
=============================================================================
Intermezzo - Ampatite 
=============================================================================
My levels: 
Ashley ____ lv10 
=============================================================================
There are several small intermezzos that circle between Meria and Valeria 
Chateau. Mostly Ashley is alone during these, however that's no problem as 
these intermezzos do not involve fighting (except for some random battles 
between Meria and the Chateau but those are all far too easy so nothing to 
worry about). 
 
Just leave the Chateau and go to Meria. 
Once you reach the city you'll first have a brief meeting with the boys of 
"Young ARMS". After that sit out the scenario with Marina. 
 
When you get control over the game again, leave the house. 
Go back to the city gate and Brad and Lilka will appear and tell you Irving 
wants to see you for the next mission. 
Hear him out and you can leave the Chateau and go to the next target. 
 
 
                                                                  DK100000011
=============================================================================
Hub: Life Reflector 
=============================================================================
My levels: 
Ashley ____ lv10   Brad ______ lv10   Lilka _____ lv10 
=============================================================================
Enemies 
= None 
Boss: 
= Elebart 
=============================================================================
- = Go up the ramp East 
  = North 
  = Exit East 
- = You'll meet Tim, Tony and Scott here. Hear them out. 
  = Go down the ramp and hit the exit here. 
- Examine the panel 
 
                                                                  BOS00000006
=============================================================================
Boss: 
    Thunderbolt Battle Monster 
           Elebart 
=============================================================================
My levels: 
Ashley ____ lv10   Brad ______ lv10   Lilka _____ lv10 
=============================================================================
Body Parts: 
= Elebart 
= Right Claw 
= Left Claw 
=============================================================================
Abilities: 
- Elebart Corida 
  = Strong lightning attack 
=============================================================================
This boss is fairly easy. Just attack when you can and heal if you must and 
you'll be doing fine. 
There are no counters or anything, so this boss is just basic RPG play. 
=============================================================================
Sit out the next scenario and you'll be in the teleporter room of this 
place. 
- = Activate the green image 
  = Step onto the teleporter 
 
 
Okay, you had to make thie transport. I advice to teleport back first and 
go to Meria Boule. A new mission with two bosses is not far away and there 
are no towns from this point, so I advice you to refill your ARMS in Meria 
and then come back here. 
When you exit this place south you'll be in Sylvaland. The castle is your 
next target. 
 
 
                                                                  DK100000012
=============================================================================
Hub: Sylvaland Castle 
=============================================================================
My levels: 
Ashley ____ lv12   Brad ______ lv12   Lilka _____ lv11 
=============================================================================
Well, upon arrival you'll immediately end up in the queen's throne room. 
Hear out the conversation which will be interupted by a messenger telling a 
nearby town is being attacked by Odessa (how convenient). And thus you have 
your mission in which you have a chance to proove yourself. 
 
After that you are in the corridor 
 
=============================================================================
OPTIONAL 
- Exit South 
- = Press the book sticking out in the west shelf 
  = Step onto the table 
- = Claim your prizes 
  = Press the book sticking out in the west shelf 
  = Step onto the table 
- Exit North 
  END OPTIONAL PART 
=============================================================================
- Go east, exit South 
=============================================================================
- OPTIONAL 
  = East 
  = Exit East 
- = Examine the sleeping guard 
  = Exit West 
- Go West, exit North 
- = Go West 
  = 2nd exit South 
- Go West, exit West 
- = Pull the cord (the guard who was sleeping before will come in) 
  = Exit East 
- Go East, exit North 
- = East 
  = 2nd exit South 
- Go East, exit East 
- = Go East 
  = Claim your prize (Red Cap. Headgear of Ashley) 
  = Exit West 
  END OPTIONAL PART 
=============================================================================
- Go South, exit West 
- Exit South 
 
 
 
                                                                  DK100000013
                                                                  BOS00000007
=============================================================================
City: Halmetz 
=============================================================================
How to get there: 
= From Sylvaland Castle head East 
= Follow the shores to the East 
= When the shores stop for a green mountain, search the area 
=============================================================================
Boss: 
    Poisonous Armored Dragnoid 
           Trask 
                 Round 1 / 2 
=============================================================================
My levels: 
Ashley ____ lv12   Brad ______ lv12   Lilka _____ lv11 
=============================================================================
Body Parts 
= Trask 
= Crystal 
=============================================================================
Abilities: 
- Poion Breah 
  = Poisons entire party 
 
- Bio Missile 
  = Shoots its horns at you dealing quite some damage (requires Crystal) 
=============================================================================
For now there's nothing in this town, but this boss. 
Turask or Trask or Tarasque has always been a traditional boss in Wild 
Arms, and as you can see Wild Arms 2 is no exception. 
The boss is not exactly powerful, though it has a though armor. The problem 
lies most of all in the fact that it's a poisonous boss. 
I had the Moonstone at my disposal which protects against poison and I had 
it equipped on Ashley and I suggest you do the same (very soon you'll fight 
this boss again and then Ashley must fight alone, you see). 
I just had Ashley to empty his ShotWeapon (no you don't need the bullets 
for round #2, so doncha worry). I had Brad to empty his Bazooka, but as 
always only use your ARM in combination with Lock-On. Well, and Lilka had 
to do the healing. 
Now for this fight I hope you brought some antidotes. Don't go all out with 
them. If you have 2 or more poisoned I suggest you use one in combination 
with Mystic, but as Trask will keep poisoning you it's completely pointless 
to cure it, just save it for when the battle is over and cure it then. 
It can shoot its spikes at you, that move is pretty harmful however, it 
needs its crystal for that so when that's down, nothing to fear from that. 
=============================================================================
 
 
                                                                  DK100000014
=============================================================================
Dungeon: Golgotha Prison 
=============================================================================
My levels: 
Ashley ____ lv13   Brad ______ lv13   Lilka _____ lv13 
=============================================================================
Enemies: 
= Bonedrake 
= Ghoul 
= Wight 
Boss 
= Trask 
=============================================================================
New FORCE Abilities 
= Access (Ashley) 
=============================================================================
Overview: 
Well let's sum up the situation. An explosion knocked you all out and 
Judecca captured you and brought you here. 
Your basic objective is to leave the prison. And that's easier said than 
done. In fact, this dungeon is quite frustrating. This dungeon introduced 
the "spear trap" and the "spike trap" and this dungeon is loaded with both. 
So you need quick reflexes to get through this dungeon. Even more horrible 
is the fact that a random encounter can happen when a trap is a about to go 
off and that makes this dungeon even more frustrating. The actual enemies 
you meet here are the least of your problems. 
The last part of this dungeon has to be taken by Ashley alone, but in that 
part you won't get into random encounters, only the boss. The boss is just 
the same old Trask, but there is something special about this fight which 
I'll leave for when you actually get there :) 
 
Please don't forget, if some of your characters were still poisoned from 
the last fight cure the first. 
=============================================================================
- = BRAD: Kick the most northern block on the west side 
  = Pull that block East twice 
  A hole will be revealed and you'll automatically jump into it. 
- = North 
  = Push the Block out of the passage you're in. 
  = Drop off North (x2) 
  Okay, now the traps will come so KEEP YOUR EYES OPEN! 
  = North 
  = OPTIONAL: East way at the end is treasure 
  = West 
  = Follow the road (if any exclamation marks for random encounters appear 
    while you are passing spikes CANCEL THEM!!!) 
  = At the end exit West 
- = West 
  = North 
  = You see a switch, the spikes will appear one second after you walk onto 
    them, so move quickly and hit the switch and get out of that spike 
    field. 
  = South 
  = Exti West 
 
- Okay, in this room the game will introduce the spear traps. You can see 
  clear markings where they are so follow the road and stay away as far as 
  possible from the traps and run in stead of walking when you need to pass 
  one. 
  The treasure chest also has a spear trap (east of it), if you want the 
  treasure (Heal Berry), go to the chest as far west as possible. 
  At the end you can exit South 
 
- In this room we have the same story as in the previous room, but the 
  stacks are upped a bit. 
  You can get past the spear traps by running, but time your runs as you'll 
  fall down (in which case you'll have to start this room over) when you 
  run too far. This takes some practise. 
  Make it through this room and exit South 
 
- = Dash all the way East (but not to far or you'll fall off) 
  = ASHLEY: Through a knife to the target East 
  = Dash back West 
  = First exit North 
- Save your game and exit North 
- = North 
  = DON'T TOUCH THE DOOR (it's a trap) 
  = Exit North 
- There are 7 doors at the east side. I'll number them with 1 as the most 
  south door and 2 the door next to it etc. So the most northern door is 
  #7. 
  = Door #3 = Crest (for Lilka) 
  = Door #6 = Exit 
  All the other doors are simply traps. Hit the exit behind door #6 
- = Go to the southern Isle 
  = BRAD: Kick the switch from the North, then from the South and then from 
    the North and watch out for the spike traps. 
  = Exit East 
- On the south is a brazier. Lilka has to fire a fireball to light it, but 
  the spears will block her fireballs. You need to time it just right 
  (read: Have Lady Luck on your side). 
  When you managed to get the brazier burning, exit East 
- Exit South 
 
 
- Okay, here you find the citizens of Halmetz. 
  = Hit the switch 11 times to open the cell door 
  = Enter the cell to talk to the people. Brad and Lilka will stay behind, 
    so Ashley will have to continue alone. 
  = Leave the cell and exit South 
 
 
 
- As I said in my dungeon overview, you won't get any random encounters in 
  this part of the dungeon. Only the boss. 
  = Exit West 
 
- The room is pretty dark and you can hardly see a thing. It looks like you 
  can go any direction you want, but you can't. There are spike traps 
  anywhere and these block your way immediately and not after 1 second as 
  usual. 
  This room is just a grid of many small rooms, walk the next route 
  = West 
  = South 
  = West x3 
  = South x2 
  = East 
  = South 
  = East x2 
  = North 
  = East 
  = North 
  = Exit East 
 
- Dash all the way south and don't get scared by the falling blades. They 
  won't hurt you anyway. 
 
 
 
                                                                  BOS00000008
=============================================================================
Boss: 
    Poisonous Armored Dragnoid 
           Trask 
                 Round 2 / 2 
=============================================================================
=============================================================================
My levels: 
Ashley ____ lv13 
=============================================================================
Body Parts: 
= Trask 
= Crystal 
=============================================================================
Abilities: 
- Poison Breath 
  = Poisons you. You'll be immune when you are equipped with a Moonstone 
    (available in Under Traffic) 
 
- Bio Missile 
  = Shoots its horns at you dealing quite some damage (requires Crystal) 
=============================================================================
Nothing has changed to Trask himself, but as you can see Ashley did change. 
Remember how Ashley turned into a monster during the Sword Cathedral 
ceremony. Well here we see the result and we're gonna take advantage of the 
situation. 
Ashley now has two moves at this disposal. Hot Fencer and Banisher. 
Banisher will do most damage, but it will also turn Ashley back into human 
form and you don't want that to happen as that will weaken you. Keep going 
crazy with "Hot Fencer" and the boss will soon die. 
=============================================================================
NEW FORCE - LEVEL 4 - ACCESS 
It's a bit odd to get your final force ability at such an early stage 
before even getting the level 2 and 3 abilties, but hey, why complain :)  
Well, you basically have seen what the monster transformation does in the 
last fight and with "Access" you can turn Ashley into it at will. And with 
this FORCE and Accelerator you got the only two Force Abilities you 
actually NEED on him. On all bosses you're gonna need to do this 
transformation unless Ashley is not available or unless I explicitly state 
otherwise.When you end a battle in this form Ashley will make his "victory 
dance" in this form but attain human form again once you leave the battle 
screen ;) 
=============================================================================
After this battle you'll be back in Sylvaland castle. 
After you've spoken to the queen, make your way to the exit to sit out the 
scenario and you'll be back at the Chateau where you'll be briefed about 
your next mission. 
 
 
                                                                  DK100000015
=============================================================================
Mission: Aguelite and Germatron 
=============================================================================
Irving and Marivel are gonna pull a hi-tech stunt and for that they need 
two crystals or whatever they are. 
Germatron and Agualite. You can get them in random order 
 
Aguelite is in the mines in the city of Holst, and as that dungeon does not 
contain bosses I prefer to take that one on first. Gets some experience up 
before I take down the bosses in the other dungeon. 
Germatron is in a dungeon elsewhere. It's a very annoying dungeon with two 
bosses. 
 
Pick the order you like, but you know my order ;) 
 
 
I also need to note before you take any of the two on, is that Halmetz is 
from now on a regular town, but except for a pyramid boss which is not 
interesting for now there's no event at all in the game that will take you 
there, but you can get yourself some better gear there, so it's worth the 
trouble to check it out before you get onto the actual mission ;) 
 
 
 
 
 
                                                                  DK100000016
=============================================================================
Mission: Aguelite and Germatron 
City: Holst 
=============================================================================
New Tools: 
= Bomb (Brad) 
=============================================================================
How to get there: 
= Go to the teleport room of the Life Reflector 
= Activate the RED portal (Sylvaland Control - Ruins Mine) and hit the 
  teleporter. 
= Back on the worldmap, go South 
= At the end West 
= At the end Search 
=============================================================================
Overview: 
A mining town. The inn is the only building and there's a mine here, but 
before you enter the mine make sure you got the Bomb tool for Brad, or you 
won't get far. 
That tool is hidden in this very city :) 
=============================================================================
- Enter the south-west building (the inn) 
- Exit upstairs 
- = Search the east bed 
=============================================================================
NEW TOOL: BOMBS 
Well, whoever played Wild Arms 1,3 or Alter Code F needs no introduction to 
this particular tool. Place it on the floor and a few seconds later it will 
explode blowing up weak rocks or walls. 
There's one popular, yet false, rumor I have to clear up about finding this 
tool. Ashley's Booty Call is NOT required to find this tool, though it 
makes the place to search easier to spot, but when you search the bed 
without using that damn thing you'll also find the tool! 
=============================================================================
= Exit Downstairs 
- Leave the building 
- Enter the mine. 
 
 
 
                                                                  DK100000017
=============================================================================
Mission: Aguelite & Germatron 
Dungeon: Aguel Mine Shaft 
=============================================================================
My levels: 
Ashley ____ lv14   Brad ______ lv13   Lilka _____ lv13 
=============================================================================
Enemies: 
= Leprechaun 
= Galeion 
= Giant Crab 
= Water Leaper 
Boss: 
= None 
=============================================================================
New Heavy ARM: 
= AM Cluster 
=============================================================================
Overview: 
FIRST OF ALL AND I CAN'T STRESS IT ENOUGH, ONLY ENTER THIS PLACE IF YOU GOT 
BRAD'S BOMBS! IF YOU DON'T HAVE THEM GO BACK TO TOWN TO GET THEM!!!!! 
 
Okay, with that out of the way, let's focus on the dungeon. As you just 
obtained the Bombs tool you can guess you'll need it a lot here. Puzzlewise 
this dungeon is easy. 
What you must watch out for is the random encounters, the Leprechaun in 
particular. It outlevels you by far so don't think lightly of battling one. 
They are not impossible to defeat but it takes awhile and they can put some 
pressure on you. 
There are also some nasty bugs here (called Galeion). If you can defeat one 
before it commits suicide you'll get a lot of experience. Cut short, this 
is a good dungeon for level grinding, though as this game doesn't require 
it, doing is pointless, but hey, it's my job to point out the good spots, 
so here you go :P 
=============================================================================
- = North 
  = First way West (ignore the crate) 
  = Exit West 
- = West 
  = Follow the corridor 
  = BRAD: When your way is blocked by orb-shaped rocks, use your bombs to 
    blow them up 
  = Exit North 
- Go North, exit North 
- = Follow the corridor 
  = When the road splits like a "Y" hit the North-West Route 
  = BRAD: Destroy the rock blocking your way and exit North 
- = Open the chest to obtain a Crest 
  = Exit South 
- = Follow the corridor 
  = At the intersection go North-East 
  = Exit East 
- = Follow the corridor 
  = Exit East 
- = Save your game 
  = Cross the bridge north 
  = Exit North 
- = Go to the barrier 
  = West 
  = Remove one of the crates 
  = Flip the switch (the barriers will open) 
=============================================================================
  OPTIONAL 
  = Exit East 
- = Follow the corridor East 
  = BRAD: Blow up the rocks with your bombs 
  = Exit North 
- = BRAD: Kick the chest to get the "AM Cluster" ARM 
  = Exit South 
- = Follow the corridor back to the barriers 
- END OPTIONAL PART 
=============================================================================
  = Exit North 
- = Follow the corridor 
  = Exit North 
- = Make your way down 
  = BRAD: Place a bomb at the easide of the strange machine to get rid of 
    the big rock. 
  = Exit West 
- = Place as many bombs as the game allows you in front of the big stone to 
    and keep pressing the tool key until the north stone explodes 
  = Exit North 
- Once you start on this one, don't stop moving. It must happen in one 
  fluent move. 
  BRAD: Go over the yellow squares in an clock or counter-clockwise order 
  and place a bomb. Don't stop to place the bomb, you can place them while 
  moving and you have to do so or you'll fail. When you manage to do this 
  right the door will open. Hit it. 
- = North 
  = Open the chest to claim Aguelite and conclude this dungeon. 
 
 
You'll end up in Holst. Finish your business here (if you have any) and 
leave the city. 
 
 
If you already have Germatron, return to Valeria Chateau to conclude this 
mission. If not go for the Raline Observatory first. 
 
                                                                  DK100000018
=============================================================================
Mission: Aguelite and Germatron 
Dungeon: Raline Observatory 
=============================================================================
Enemies: 
= Pas de Chat 
= Jelly Blob 
Bosses: 
= Undines 
= ????? 
=============================================================================
New Bayonet Cartridge 
= Bolt Action 
=============================================================================
How to get there: 
= Go to the teleport chamber of the Life Reflector 
= Open the yellow portal (Sylvaland control - Dragon's vein) and hit the 
  teleporter 
= Leave the reflector 
= Go all the way north 
= When you see a green spot, go there and search it 
=============================================================================
Overview: 
This is not the hardest, but by far the most annoying dungeon of game. The 
reason is simply because you have two totally moronic imbeciles called Liz 
and Ard following you around (Toka and Ge in the Japanese version, but for 
this FAQ I'll stick by their English names). 
All the time this duo will get you (or rather themselves) into all sorts of 
trouble and who can get them out. Yes, you. Because of this you'll get a 
terrible highload of needless scenario, and the music that will play once 
you meet them (which is pretty soon) makes you wish you were deaf. Thank 
goodness my TV has a mute feature, the best feature on a TV as far as these 
two suckers are concerned. 
The dungeon focusses most of all on a few simple puzzles you need to solve 
to get Liz & Ard out of trouble. When it comes to random encounters you get 
them hardly (I was never so glad to here the random combat music as I was 
in this particular dungeon). 
The boss starts and ends with a boss fight, and I can't really brand them 
"Hard" but "Easy" wouldn't do them justice either. 
Let's just get on with this. The sooner this terrible dungeon is over, the 
better. 
=============================================================================
- = Go North 
  = After you heard the shout for help exit North 
 
=============================================================================
Boss: 
    Elemental Spirit 
           Undines 
=============================================================================
My levels: 
Ashley ____ lv16   Brad ______ lv15   Lilka _____ lv15 
=============================================================================
Body Parts: 
= Undines 
= Belly 
=============================================================================
Abilities: 
- Infinifada 
  = Attack on one target 
 
- Shocking Guinea 
  = Cancels everybody's moves. 
  = To be honest, this move is rather annoying than dangerous. 
 
- Hooky Bust 
  = Attack one target. This move can hurt you bad. 
 
- Reject all Fools 
  = Does nothing at all. 
=============================================================================
This boss' greatest weapon is its speed and don't even try to speed 
yourself up by Lilka's quick spell. It simply won't work, so you are 
handicapped in this fight. 
That makes that you need to plan ahead when it comes to healing as the boss 
will always act first. 
I suggest you don't go all out with ARMS. There's another boss fight later 
in the dungeon and you cannot leave until the dungeon is completed. 
Ashley has the "Access" ability now and this is the first boss to make use 
of it. Use Access as soon as Ashley got 100 FP and go crazy with Hot 
Fencer. 
=============================================================================
 
Okay, now Liz and Ard will properly introduce themselves (in their 
definition of "proper" that is). 
Sit it all out and exit North 
 
- = Go to the upper northern edge. Liz and Ard will automatically 
    demonstrate their "Friendship Cross" to form a bridge 
  = Cross the bridge Liz and Ard made for you 
  = Hit the switch to release Liz (yeah, you have to, unfortunately) 
  = Exit North 
- Go West, Exit North 
- = Go North and a trap will trigger and you'll automatically go back 
  = Hit the west switch to open the thing up 
  = Go toward the trap trigger point (and you'll have to sit out another 
    round of scenario, and automatically end up at the other side with Ard 
    trapped). 
  = Pull the most eastern statue North once 
  = Pull it west 3x 
  = Push it south 2x (this will free Ard) 
  = Exit west 
- Follow the corridor and exit West 
- = The chest contains a Barette for Lilka 
  = Drop off West 
  = If it didn't trigger right away, go south to trigger the event in which 
    Liz and Ard demonstrate their "Friendship Cross" once more. 
  = You cannot free Liz right now, so leave him be (too bad you'll have to 
    free him pretty soon) 
  = Exit South 
- = Save your game 
  = Exit South 
- = Up the steps 
  = Drop off West 
  = Move the block to either the northern or the southern gap in the 
    platform 
  = Cross over to the west 
  = Exit West 
- Go North, exit East 
 
- Down the stairs 
  = Move the soutern block south (1x) 
  = Push it East (1x) 
  = Push it North until you can't push it further 
  = Pull it west (2x) 
  = Pull the other block North (1x) 
  = Push it west (1x) 
  = Go back to the entrance of this room 
  = From there follow the upper road over the bridge you formed 
  = Exit East 
- = Hit the switch to free Liz 
  = Exit West 
- Follow the way this room leads you and exit West 
- Go South, exit South 
- = Examine the stone face (Ard will activate the switch in it and get 
    himself stuck) 
  = Go to the backside of the face 
  = BRAD: Kick it from here (Ard will now be free) 
  = Exit South 
- Follow the corridor and exit West 
- = Follow the corridor 
  = When the road is blocked to you move South and Liz will open the way 
    for you (and fall into the pit. Justice!!!) 
  = Exit West 
- = Up the stairs 
  = Follow the road 
  = OPTIONAL: The chest contains the Bolt Action bayonet cartridge for 
    Ashley. If you go for it you'll have to walk around the entire room to 
    get back here though 
  = Exit North 
- Follow the corridor and exit South 
- = South (and you'll find out where Liz ended up) 
  = Stand South of Liz 
  = ASHLEY OR LILKA: Use either the Hurl Knife or the Flame Rod on Liz to 
    wake him up (he'll get out on his own). 
  = Go South 
  = Open the chest to claim Germatron and Liz and Ard will want to fight 
    you over it. 
 
                                                                  BOS00000009
=============================================================================
Boss: 
    Lead scientific researcher (self-styled) 
           Liz 
             and his assitant 
                  Ard 
                 Round 1 / 3 
=============================================================================
My levels: 
Ashley ____ lv17   Brad ______ lv16   Lilka _____ lv16 
=============================================================================
Body Parts: 
= Liz 
= Ard 
=============================================================================
Abilities Liz: 
- Blue Bug Liquid 
  = Poisons Ard 
  = Enables Ard to perfom Bomb Punch 
 
- Homemade Bomb 
  = Hurts everybody on both sides 
 
Abilities Ard: 
- Bomb Punch 
  = Strong attack (needs to be poisoned by Liz in order to perform this) 
=============================================================================
You'd never expect it but despite everything these two are dangerous 
opponents, so don't underestimate them. 
In turn #1 Liz will always poison Ard. This enables Ard to do his super 
move "Bomb Punch". It deals quite some damage and Ard likes to attack Lilka 
most with it. Since Lilka is the weakest in physical defense, that sucks. 
Casting as "shield" on her is a very good idea for this particular reason. 
Lilka should be faster than these two, so no problem there. 
In turn #2 Liz will hurt everybody (including himself and Ard) with a bomb. 
After that Liz is pretty harmless as he'll only use normal attacks after 
that and he's weak on that point. 
Don't bother to transform Ashley. This fight is too short for that. 
=============================================================================
 
This concludes this dungeon (FINALLY). 
When you already have Aguelite return to Valeria Chateau to conclude the 
mission. 
If you have not Holst is the place to go. 
 
 
 
                                                                  DK100000019
=============================================================================
Intermezzo - Trouble in Young ARMS 
=============================================================================
This is the only "intermezzo" part containing a boss. You will have a full 
party for that though. :) 
 
Well, just go to the town of Meria. 
Sit out the scenario in which Tony, Scott and Tim are being chased by 
strange men. 
 
After that you'll see the Chateau getting airborne. And then.... 
 
 
                                                                  BOS0000000A
=============================================================================
Boss: 
    Proginator Bird with the Wings of Light 
           Alphael 
=============================================================================
My levels: 
Ashley ____ lv17   Brad ______ lv16   Lilka _____ lv16 
=============================================================================
Body Parts: 
= Alphael 
= Left Leg 
= Right Leg 
=============================================================================
Abilities: 
- RF Blade 
  = Magic attack on all targets 
  = Ocasionally it instantly kills you, but that's pretty rare. 
 
- Leg Claw 
  = Physical attack (requires at least one leg to be still up) 
=============================================================================
In general this fight is easy, but if you want to take the legs down you 
need caution. As soon as both legs are out, the boss will only use "RF 
Blade" and that's a very dangerous move. 
So try to divide your attacks on all three targets in stead of focussing on 
one target. Of course watch out not to accidentally kill the boss while the 
legs are still up. 
 
When it comes to general attacks, have Ashley to transform as soon as you 
can and go for Hot Fencer. 
Brad can divide his damage by using the AM cluster in stead of the Bazooka. 
Lilka should just be your healer as always. 
=============================================================================
 
 
 
=============================================================================
NEW VEHICLE: VALERIA CHATEAU 
 
You can now fly everywhere you like, but you can only board or get off the 
Chateau above circular symbols called "landing pads". 
=============================================================================
 
 
 
                                                                  DK10000001A
=============================================================================
City: Baskar 
=============================================================================
My levels: 
Tim _______ lv18 
=============================================================================
How to get there: 
= Get the chateau of the landing pad and turn on the autopilot 
= Get off the chateau when you reach the pad (and sit out the call you'll 
  receive here) 
= Now go all the way North and search there. 
=============================================================================
Overview: 
As soon as you arrive you'll get a long scenario and once you gain control 
over the game you'll only have your new party member Tim at your disposal. 
There are no shops here, only a memory service. So just focus on the 
scenario. 
=============================================================================
- = East 
  = Enter the house here 
- There's a strange object on the table pick it up. 
 
Now you'll get some scenario. First you'll meet Colette. 
Sit out the scenario that comes next. 
You'll have a rest immediately after and the party gets reunited. 
 
 
You can now leave Baskar and head for the next dungeon but.... BEFORE YOU 
DO!!!!! 
Go to Meria and give Tim his personal skills. I warn ya, once you enter the 
dungeon you cannot get out. The place has a solo part for Tim, and a boss 
to solo. 
Immediately after you'll get three bosses in a scenario part that follows 
of which Tim has to fight one alone, and you'll immediately after be 
dropped into the next dungeon. 
Cut short, you're in for quite a hike, so SET THOSE SKILLS RIGHT!! 
 
When you are ready to go... go for the trial. 
 
                                                                  DK10000001B
=============================================================================
Dungeon: Hidden Trial Arena 
=============================================================================
My levels: 
Ashley ____ lv18   Brad ______ lv18   Lilka _____ lv18 
Tim _______ lv18 
=============================================================================
Enemies: 
= Squirm 
= Fairy Light 
Bosses: 
= Reguleus 
= Gehanna Neros 
=============================================================================
How to get there: 
= South-East of Baskar near the big rock. No problem finding this one. 
=============================================================================
New Tools 
= Pooka (Tim) 
New FORCE ability 
= Combine (Everybody) 
=============================================================================
Overview: 
Okay I say it one last time! 
Did you set up Tim's skills? 
If not, reset your PlayStation, load your last savegame and set it right! 
 
After that, this place is a place of a lot puzzling, and some puzzles 
require you to be quick too. 
This dungeon contains 2 parts. In Part 1 you have a full group. In part 2 
Tim will be alone. 
Both parts end with a boss fight. 
 
As I said after this dungeon you'll immediately get a scenario part with 
three bosses (one of Ashley, Brad and Lilka, one for Tim alone, and one for 
the full group), after that the next dungeon begins immediately. 
You won't be able to rest or refill ammo until everything's done. In other 
words, don't go all out unless it doesn't cost items or ammo. 
 
Well, I guess the message is clear now you need to be prepared! 
=============================================================================
PART ONE:  (Full Group) 
- = North 
  = Speak to the strange creature and he'll go with you as Tim's first 
    tool. 
=============================================================================
NEW TOOL: POOKA 
 Pooka serves two purposes, but as a tool he can be used to access switches 
or chests that would otherwise be beyond your reach.People who played Wild 
Arms 1 might think of him as Hanpan, but Pooka works a little diffrent.When 
you press the tools button Pooka will appear and you'll see in light the 
areas it can reach, the rest is dark. Now you can use the directional 
buttons to make Pooka more around and press the confirm button (X by 
default) to make him activate the switch or chest or whatever you wanted. 
On the moment you do that Pooka will retun to Tim and give the control back 
to him.If you would happen to have falsely called Pooka (can happen) just 
press the cancel button (O by default) and Pooka will disappear.Tim may not 
be the most useful character in battle, but he surely does have the tools 
you need most and Pooka is very very handy :) 
=============================================================================
= Exit North 
- = TIM: Make Tim stand next to the switch to the west and be as close as 
    possible to it 
  = TIM: Send Pooka out and have him to press the switch on the North side 
    of this pillar 
  = Exit North 
- Go East, exit East (you can't get the chests from here) 
=============================================================================
- OPTIONAL 
  = North 
  = Stand onto the grey platform 
  = TIM: Send Pooka out to hit the switch beside the platform 
  = Get off the platform North ASAP 
  = Exit North 
- = TIM: Stand at one switch and make Pooka press the other 
  = West 
  = Claim your prize: Heart Leaf 
  = Go back and leave the room 
  END OPTIONAL PART 
=============================================================================
- = Go to the south east of the room 
  = Stand onto the platform 
  = Press the button 
  = Get off the platform South 
  = Exit West 
- Go West, Exit North 
- You can access both chests with Pooka. Other than that, exit North 
- Go North, exit North 
- = Drop off West (or use the ramp) 
  = Exit West 
 
- I warn ya, this puzzle is very very frustrating and you'll need to 
  practice. 
  You can see an upper road with two gray platforms. When you press the 
  button they'll be up for 5 seconds or so and in that time you must have 
  run over both of them. 
  To start this up, stand as close to the ramp as you can and use Pooka to 
  activate the switch after that, run like crazy to make it. 
   
  Once you made it, you got another one which is by far easier. Stand as 
  close to the next platform as you can and activate the switch (by using 
  Pooka) from here and run over the platform and down the ramp. 
  When you're all clear, exit North 
 
- Go East, exit East. 
 
                                                                  BOS0000000B
=============================================================================
Boss: 
    Compound Plant Monster 
           Reguleus 
=============================================================================
My levels: 
Ashley ____ lv18   Brad ______ lv18   Lilka _____ lv18 
Tim _______ lv18 
=============================================================================
Body Parts: 
= Reguleus 
=============================================================================
Abilities: 
- Napweed extract 
  = Fall asleeeeeeeeeep!! 
  = Also attack 
  = Targets everybody 
 
- Wormyweed extract 
  = Attack on one person which can cause all kinds of nasty status changes 
=============================================================================
This guy has no extra body parts, so let's go straight to business. 
First of all, Lilka should cast "Rise & Shine" on herself. This will 
protect her from falling asleep which is this guy's main weapon. That and 
poison. 
For the attack, I suggest not to use the bayonet or your ARM at all. This 
guy doesn't have that much HP and you need your ammo for later bosses that 
follow up onto this dungeon. 
When you don't need Lilka for healing, let her go crazy with "Flame". It's 
deals a highload of damage. 
 
When one of your boys gets asleep make Lilka cast a "Rise & Shine" on them 
to wake them up (and they too will be protected against sleep in the rest 
of the battle). 
 
For the rest. Let Brad only use normal attacks and Ashley should aim for 
his transformation. 
And for Tim.... Nah.... this is not the time to try him out. 
=============================================================================
- Exit East 
- = Save your game 
  = Go North 
 
Now Tim will have to go on alone. Pooka will remove all mediums equipped on 
Lilka, Brad and Ashley so that you have them all at your disposal during 
this part. 
 
PART TWO:  (Tim is alone) 
- When you activate the east button with Pooka the platforms will form a a 
  bridge. But you must be quick and precise. 
  = Activate the switch west with Pooka 
  = Run over the bridges until you reach the next gap 
  = The same puzzle all over 
  = Exit North 
 
- Well no need for explantion as the mechanics are the same, with only 2 
  bridges and stead of 3 at a time and the distances are a bit longer. 
  Go for it and exit North 
 
- Go North, exit North (you cannot get that treasure from here) 
- = Drop Off North 
=============================================================================
  OPTIONAL 
  = Cross over the north platform 
  = Up the ramp 
  = Follow the way 
  = Exit West 
- Go South, exit South 
- = South 
  = Claim your prize: Crest 
  = Exit North 
- Go North, exit East 
- END OPTIONAL PART 
=============================================================================
  = Stand soth the gray platform in the north-east section 
  = Use Pooka from here to activate the switch 
  = Go over the gray platform ASAP to the NE platform 
  = Exit North 
- Go North, exit North 
 
 
                                                                  BOS0000000C
=============================================================================
NEW FORCE - LEVEL 2 - COMBINE 
 Upon entering Tim will acquire Combine. By using this force ability Pooka 
will take on the form of the guardian Tim has equipped and perform an 
action in the role of that guardian and turn back into normal. Think of 
this as summon magic if you will. 
=============================================================================
Boss: 
    Transforming Nina Monster 
           Gehanna Neros 
=============================================================================
My levels: 
Tim _______ lv18 
=============================================================================
Body Parts: 
= Gehanna Neros 
=============================================================================
Abilities: 
- Replicate 
  = Will summon a copy of of himself 
 
- Pill 
  = Healing 
 
- Lullaby 
  = Will cause nightmare. This move can make you lose this battle 
=============================================================================
This boss is more a tutorial than a serious boss and will allow you to test 
out the combine move. 
As long as the boss doesn't cast "Lullaby" you're not likely to lose this 
battle. 
 
First of all, make sure Tim has any medium equipped as long as it's NOT 
Odoryuk. Any other medium is fine as long as he wears one and als long as 
it's not Odoryuk. 
Now don't worry about the boss copying itself. Just keep attacking to build 
up FP. As soon as you got 50 FP or more, use the "Combine" force ability to 
summon a guardian and kill this boss. 
This way you've seen how the "Combine" force works. 
=============================================================================
This concludes this dungeon. Pooka will now give Ashley, Brad and Lilka the 
possibility to use "Combine" too. 
=============================================================================
NEW FORCE - LEVEL 2 - COMBINE 
 Just like Tim, the others can now do "Combine" as well. The function is 
the same, but as they need to combine with Pooka, Tim MUST be on the front 
rank to enable them to use this FORCE (making it in fact completely 
worthless). 
=============================================================================
After all this you'll end up back at Valeria Chateau. 
 
 
                                                                  DK10000001C
=============================================================================
Valeria Chateau 
=============================================================================
My levels: 
Ashley ____ lv18   Brad ______ lv18   Lilka _____ lv18 
Tim _______ lv19 
=============================================================================
Enemies 
= None 
Bosses: 
= Antenora 
= Judecca 
= Blastodon 
=============================================================================
Overview: 
Just a quick scenario part with three bosses. 
Boss #1: Antenora is for Ashley, Brad and Lilka 
Boss #2: Judecca is for Tim 
Boss #3: Blastodon is for all four of them. 
=============================================================================
- Leave this room 
- The memory service has been moved here. Save your game and enter the 
  elevator to start the chain of bosses. 
 
                                                                  BOS0000000D
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Antenora 
                 Round 1 / 3 
=============================================================================
My levels: 
Ashley ____ lv18   Brad ______ lv18   Lilka _____ lv18 
=============================================================================
Body Parts: 
= Antenora 
=============================================================================
Abilities 
- Emphemeron 
  = Strong magic attack 
  = Can cause a lot of nasty status changes 
 
- ShockWave 
  = Strong magic attack on entire party 
=============================================================================
Antenora is weaker than Ptolomea, which is considering her appearance 
hardly a surprise, however Antenora is a lot more dangerous despite of 
that. 
She excells at nasty magic spells that hurt you bad, and she can also annoy 
the hell out of you with the status changes her "Emphemeron" spell causes. 
A little advantage on your side is that you can now transform Ashley which 
she really won't like :) 
For Brad you can best go crazy with normal attacks. A few ARMS won't hurt, 
but don't go all out on that. 
For Lilka there's a huge job to be done. You must be very aggressive on 
healing, and don't hesitate to use Mystic with an item wjhen things go out 
of control. 
As Emphemeron can also cause sleep I strongly advise to make Lilka cast 
"Rise & Shine" on her self in the first turn. 
 
On rare occasions Antenora will do a normal attack. The damage it does it 
pathetic, but she can also counter-attack and adding that little but still 
extra damage to her nasty spells makes it still nasty. 
If there are any statusses that make Lilka unable to fight properly, cure 
them immediately as you need her, and you need her bad. 
=============================================================================
                                                                  BOS0000000E
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Judecca 
                 Round 1 / 3 
=============================================================================
My levels: 
Tim _______ lv19 
=============================================================================
Body Parts: 
= Judecca 
=============================================================================
Abilities: 
- Douglas 
  = Weak attack. It may paralyze you. 
 
- Sidewinder 
  = Medium attack 
 
- Miriam 
  = Strong attack 
=============================================================================
Antenora offered a challenge. Judecca is ridiculously easy. 
I hope that you already unlocked Tim's "First Aid", as you'll need that 
move a lot during this battle for healing. 
What can make you lose this battle is the fact that there is a small chance 
you can get yourself paralyzed by Judecca's "Douglas" move. If that happens 
you basically lost the battle (unless you're extremely lucky). You can 
prevent this to happen by having a "Blue Akklet" equipped (there is one 
hidden in Sylvaland Castle). There's only a very small chance this happens, 
but I still have to warn you for it. 
 
The move you gotta watch out for is "Miriam". It deals 350+ damage. Make 
sure Tim is always above 400 or 500 HP so he can survive that one. 
The damage of Sidewinder and Douglas is just pathetic. 
 
Now the mechanics of this fight are easy. Attack when you can, heal if you 
must and when you have more than 75 FP, call any guardian (except Odoryuk). 
This way you'll always have enough FP for "First Aid". 
This mechanic will get Judecca to his knees pretty quickly. 
=============================================================================
                                                                  BOS0000000F
=============================================================================
Boss: 
    Explosive Red Thunder Toad 
           Blastodon 
=============================================================================
My levels: 
Ashley ____ lv18   Brad ______ lv18   Lilka _____ lv18 
Tim _______ lv19 
=============================================================================
Body Parts: 
= Blastodon 
= Left Pouch 
= Right Pouch 
=============================================================================
Abilities: 
- Paralyzer 
  = Paralizes one character (requires left pouch). 
 
- Terrible Shade 
  = Attack on one character (requires right pouch). 
 
- Evil Quasar 
  = Dark magic attack on entire group 
 
- Poison Bubble 
  = Attack + Poison on one character 
=============================================================================
First of all, remove Tim from the front rank and put Lilka in. Gives you 
more chances of survival. 
For the rest this fight is a basic setup as most other bosses. Lilka 
healing, Brad using his ARMS and Ashley going for his transformation and 
Hot Fencer. 
When Lilka has a round in which she doesn't need to heal, have her cast 
Flame as that spell will hurt it bad. 
The first thing you want to get rid of is his "Left Pouch" (which is on the 
right from parties view, as the game takes it from the boss' view). It can 
be used to paralyze you and it's not likely you can protect everybody 
against it. 
Once the left pouch it out this boss is less dangerous. A few groups 
attacks, but nothing Lilka can't deal with. 
=============================================================================
Sit out the scenario that follows and you'll be on board the Verukisas. 
 
 
 
                                                                  DK10000001D
=============================================================================
Dungeon: Warwing Verukisas 
=============================================================================
My levels: 
Ashley ____ lv19   Brad ______ lv19   Lilka _____ lv19 
Tim _______ lv20 
=============================================================================
Enemies: 
= Odessa Man 
Boss: 
= Ptolomea 
=============================================================================
Overview: 
You start in the south section. Once you reach the center you can do the 
East, North and West section in random order. 
Except for the South Section all sections have a power source you have to 
turn off. Once you've done that, Ptolomea will appear in the center room 
where you need to fight him, but don't worry, he's a pushover this time. 
After beating Ptolomea you can go to the upper section to reach the cockpit 
and complete this dungeon. 
 
There's a lot of puzzling here and most of the puzzles require Brad's 
tools. If you want to solve the mission without this FAQ I can give you one 
hint. In each section there's a computer in which you can see the code to 
turn down the power source. Try to obtain that. For this FAQ I'll skip all 
that and lead you straight to the power sources and their access codes. 
 
This is a "disappearing dungeon", meaning you cannot come back here once 
you completed this place. Should you have missed any of the random enemies 
here (which is here only the "Odessa Man") you can find them on "Monster 
Island". 
=============================================================================
SOUTH SECTION: 
- Exit North 
- = North 
  = BRAD: Kick the obstacle 
  = Exit North 
- Save your game and exit North 
 
Now choose your section. I began with West. 
 
WEST SECTION: 
- = West 
  = As soon as you can exit North 
- = Pull the block south once 
  = Push it west once 
  = Hit the ramp and make your way to the computer up here 
  = Use the computer - "Operate the Barrier" - "Turn OFF" 
  = Use the computer - "Operate the Terminal Switch" - "Turn ON" 
  = Drop off East 
  = Exit South 
- = West (the barrier should be off now. If it's not you made an error on 
    the computer in the northroom here). 
  = Exit West 
- = Up the ramp South 
  = Examine the terminal and turn the lift switch on 
  = Go up the north ramp and then up the ramp west 
  = Cross the bridge south 
  = West 
  = Use the terminal = Operate the Terminal Switch = Turn ON 
  = Go back over the bridge to get onto the North side of this room 
  = Go to the block puzzle 
  = Drop off into the puzzle 
  = Pull the southern block west 
  = Pull it North, then push it north 
  = Pull the other block west, then push it west, then push it North 
  = Drop off, go East, up the ramp to make it on top of the puzzle again to 
    cross the bridge you just created 
  = Exit West 
- = Up the ramp 
  = Examine the terminal = Yes 
  = Exmine the terminal North 
  = Access Code: TA2360 
  = Make your way East and exit East 
- Make your way East and exit East 
- Go East, exit East 
 
Back in the center room... Let's go for the next section. Exit North! 
 
 
NORTH SECTION: 
- = Up the ramp East 
  = Up the other ramp 
  = Move all blocks into the east area (skip those that are already there) 
    :P 
  = Drop off East 
  = Exit North 
 
- Okay warning. You can fall through the catwalk here. When that happens 
  you'll have to start over, so be careful 
  = Up the ramp 
  = Cross the bridge East 
  = North 
  = Go West hugging the north edge 
  = At the end North, exit North 
- = Go to the second tile from the entrance and drop of East ONTO the 
    barrel like things (you may need to turn the camera to the East to see 
    what you're doing). 
  = Examine the terminal 
  = Access code: TB8180 
  = Drop off East 
  = Exit South 
- Go South, exit South 
- Make your way South, exit South 
 
Well, let's now exit East for the East section :) 
 
 
EAST SECTION: 
- = East 
  = Exit North 
- = BRAD: Kick your way North through the obstacles 
  = Examine the terminal at the end 
  = Operate the barrier = Turn OFF 
  = Exit South 
- Go East, exit East 
- = BRAD: Go East and kick all the obstacles blocking your way 
  = Up the ramp 
  = On the south of this catwalk is a switch hit it 
  = Drop off East 
  = Go East and hit the ramp there 
  = Make your way up 
  = TIM: Use Pooka to hit the switch west of you 
  = Make your way North and access the Terminal 
  = Access Code: TC6503 
  = Drop off West 
  = Go west 
  = Exit West 
- Go West, exit West (x2) 
 
Okay, now we've done all sections. Now to fight Ptolomea. He'll appear when 
you try to exit South. 
 
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Ptolomea 
                 Round 2 / 3 
=============================================================================
My levels: 
Ashley ____ lv19   Brad ______ lv19   Lilka _____ lv19 
Tim _______ lv20 
=============================================================================
Body Parts: 
= Ptolomea 
=============================================================================
Abilities 
- Iron Sabre 
  = Attack one character 
 
- Ptolomea Dynamite 
  = Attack entire party 
=============================================================================
As you fougt this boss before no more dark red introduction screen. We get 
right into the fight. 
As for the fight, you know the moves and they are much weaker than in your 
previous fight. If you have any ammo left, you can pump it into him as this 
is the last fight you get yourself into before you can reload. 
Ashley and Brad into the attack, Lilka into the healing and nothing can 
happen. If you are extremely lucky you don't even have to heal at all, but 
even on a boss fight this easy, that's a rare phenomenon. :) 
=============================================================================
Ptolomea will flee... Don't even think about running after him. You won't 
find him anyway. 
 
- The elevator Ptolomea used to come down to get you. That's your escape 
  route. Hit it. 
- Go North, exit North 
- Go north and examine the instrument board to conclude this mission. 
 
 
You'll end up at Meria Boule Royal Castle. Just leave the castle and the 
city to get on with your mission. 
 
=============================================================================
NEW VEHICLE: 
You now obtained a hovercraft. You can use it to explore the sea. 
You can search in the sea just the same as when you would be on foot. You 
can also get random encounters here. 
For now you can only use it to sail the Inland Sea, but it does expand your 
possibilities greatly already ;) 
=============================================================================
 
NEW SIDEQUEST AVAILABLE: 
= Thunder Lion's Cage 
See the sidequest section if you want to take it on. 
 
 
                                                                  DK10000001E
=============================================================================
Mission: The Three Data Tablets 
=============================================================================
This mission contains no dungeons at all. 
You just have to board the hovercraft and you gotta search the sea for the 
tablets. 
You need to use the Search feature to find them and they'll appear as 
flashing dots on the water when you do. 
Here's the location of the tablets 
= Tablet 1 is located near the beach of the small island west of the giant 
  peninsula 
= Tablet 2 is located near the north beach (at near the east edge of it) 
= Tablet 3 is located near the west beach (if you did take on the Thunder 
  Lion's Cage sidequest, it's at that beach) 
Once you obtained all three of them (you can take them in random order), 
make a call to Valeria Chateau for further instructions. 
After that visit the royal castle of Meria Boule. 
 
 
Okay, now before you got into the next dungeon, go to the Saloon in Damnzen 
first. You can get there by one of the following methods 
= Teleport Gem 
= Going though undertraffic 
= Board the hovercraft and go south and dock at the first beach you can 
  find. 
 
Talk to a guy in the saloon who'll give you a boss symbol. When you have 
that go to the Mt. Chug-Chug. 
You remember where it is... Yup to the East ;) 
 
 
                                                                  DK10000001F
=============================================================================
Dungeon: Mt Chug-Chug 
=============================================================================
My levels: 
Ashley ____ lv20   Brad ______ lv20   Lilka _____ lv20 
Tim _______ lv20 
=============================================================================
Enemies: 
= Kelaeno 
Boss: 
= None 
=============================================================================
New Tools: 
= Freeze Rod (Lilka) 
New Bayonet Cartridge 
= Dead Or Alive 
=============================================================================
Overview: 
Well, you start in the room where the spinning pyramid is, but that's the 
only thing this run and your previous one have in common. 
The architecture in this dungeon looks still the same, but as you can this 
time find a new tool for Lilka, you can guess most puzzles here circle 
around her. 
I also need to note that the enemies you'll meet this time are difrent. 
In short after you leave the room with the pyramid everything is difrent. 
Well, I may be able to say more in this overview... But now for something 
completely difrent 
=============================================================================
Note: 
You must have the Boss Symbol from the guy from the saloon in Damzen, or 
you won't get far. 
=============================================================================
- = Use the Boss Symbol on the South Door 
  = Exit South 
- = Follow the path 
  = Exit South 
- = Follow the path 
  = At the intersection East 
  = Exit East 
- = Open the chest to obtain "Dead of Alive", a new cartridge for Ashley 
  = Leave this room 
- = Up the ramp west 
  = Fist way South 
  = Follow the road 
  = Exit West at the end 
- Open the treasure chest 
=============================================================================
NEW TOOL: FREEZE ROD 
 The Freeze Rod allows Lilka to put out torches and to freeze the movement 
of certain objects. It can also trigger some objects that need to be 
touched by magic (on which the flame rod works too). 
=============================================================================
Exit this room 
- = Follow the path until you find a brazier on your way 
  = LILKA: Use the freeze rod to put out the fire 
  = Proceed North 
  = First way West 
  = LILKA: Put out the fire with the freeze rod 
  = East 
  = Second way South 
  = Follow the path 
  = LILKA: Put out the fire on the brazier blocking your way with the 
    Freeze Rod (now all braziers should disappear). 
  = Exit South 
 
- Okay this is a cool puzzle, but don't act to hastily, or you'll fail the 
  puzzle. If you do, leave the room and come back to reset the puzzle. 
  = East 
  = DON'T USE ASHLEY'S HURL KNIFE ON THE TARGET YET!!!!!! 
  = Drop offd in any direction 
  = Move the block here under the block that's held up in the air 
  = Hit the ramp up 
  = East 
  = ASHLEY: NOW you can use the knife on the target 
  = The way to the exit south is now made. Hit it! 
- = Make your way South (Chest = Healing Berry) 
  = Exit South 
- = Hit the ramp 
  = OPTIONAL: West is a trap pit leading to a chest containg a "Migrant 
    Hat" for Ashley. Take it if you want and come back up here. 
  = East 
  = Follow the way 
  = OPTIONAL: One of the pit traps contains a chest containing a 
    "Duplicator". Take it if you want and drop off North. You don't have to 
    get up here any more. 
  = Continue the way South 
  = Follow the way 
  = If you are still in the upper area, go down the ramp 
  = Exit South 
 
- The red switches (blue if they are weighted) rise and drop blocks in the 
  puzzle. You need to create a path to the East 
  = Pull the crate that's on the ground onto the switch north of it 
  = Pull it to the other switch now 
  = Pull the other crate west 1x, then North 2x 
  = Push the crate on the switch to the west switch 
  PUZZLE SOLVED :) 
  = Hit the ramp and follow the way 
  = Exit East 
 
- = Follow the corridor 
  = Exit South 
 
 
                                                                  DK100000020
=============================================================================
City: Sielje Region 
=============================================================================
My levels: 
Ashley ____ lv20   Brad ______ lv20   Lilka _____ lv20 
Tim _______ lv21 
=============================================================================
How to get there: 
= From the exit of Mt Chug-Chug south (you'll get yourself into snow) 
= As soon as you can west 
Now things will become tricky as Sielje is a bit on a nasty spot, but when 
the snow under your feets gets darker you're close. A little bit north of 
the light/dark borderline is the place were Sielje is located. Search 
there. 
=============================================================================
Overview: 
Lilka's hometown. It's a town build inside some kind of artificial 
dimension. 
Pretty cool, huh? 
There's a lot of scenario here, so I hope you're ready for it 
=============================================================================
- Move forward into the teleporter 
- Now you'll meet Lilka's big rival Terry (you can name him any way you 
  like, but in this FAQ, I'll just call him by his default name). 
  After Terry leaves enter the big building at the north side of town 
- = Go upstairs 
  = North 
  = At the end exit West 
- You'll see Terry and a man next to him. Speak to this man. 
 
Now you'll have a lot of scenario to sit out. 
The first part is important as that contains some info on the next strategy 
about Odessa. 
The second part is less vital, but it will help you understand Lilka a 
little better. Most of all the relationship between Lilka and her big 
sister. 
 
After that you'll be send to the "Gate Bridge", you're next dungeon. You'll 
get a key in order to enter it. 
Now make your way out of Sielje, and go to that bridge 
 
 
                                                                  DK100000021
=============================================================================
Dungeon: Gate Bridge 
=============================================================================
My levels: 
Ashley ____ lv20   Brad ______ lv20   Lilka _____ lv20 
Tim _______ lv21 
=============================================================================
Enemies: 
= Ninja Hound 
= Clay Puppet 
= Iron Maiden 
Boss 
= Liz & Ard 
= Trask 2.0 
=============================================================================
How to get there: 
Well this is one of the few dungeons not requiring the search feature. 
However you do need the Bridge Key from Sielje, which you should have 
gotton at this point. 
= From Sielje head EAST (yeah I know, you were told to go west, but you 
  must go East first) 
= At the end go South 
= Follow the way and it will eventually lead you to the East 
= Eventually you'll reach the bridge, but you can't enter it right away. 
  Use the Bridge Key to unlock it. After you've done that you can enter. 
=============================================================================
This is a timed dungeon. Liz and Ard are putting the bridge up. Your party 
will put it back down so you can cross. Now the bridge mechenism needs at 
least 5 minutes to power up before it can move again. 
 
In flat words that means you have a time limit of 5 minutes, when you 
exceed that time Liz and Ard will put up the bridge again meaning you got 
to start all over. 
Now 5 minutes is far more than you need to complete this short dungeon and 
during the combat the time will hold until the battle is over. 
 
Speaking of combat, there are NO random encounters here. In stead this 
place is filled with "drones". Metalic orbs that float through the dungeon. 
When it touches you combat will ignite. I most note that these drone balls 
only float around here during this mission, once you made it through here, 
they will disappear from this place permanently. I have no information if 
the monsters you can meet through these drones will appear on "Monster 
Island". 
=============================================================================
- = Move forward and you'll see the scene in which Liz and Ard try to pull 
    up the bridge. Sit it out and once you're through it the 5 limit time 
    limit will start. 
  = Exit West 
- = Make your way west (past the drones) 
  = Exit West 
- = ASHLEY: Throw a knife to the target 
  = Go to the north edge 
  = Go West from here but watch out for the tiles looking a bit diffrent 
    (hard to see). Stepping on those will close the door. Go around them 
  = Exit West 
- Make your way west (past the drones) and exit West 
- = Go West toward the door 
  = ASHLEY: From here throw a knife North-East toward the target 
  = Exit West 
- Make your way west (past the drones) and exit West 
- Go West, exit West 
 
Okay, here the time limit stops, so if the bridge is still down, you made 
it :) 
- Go West, exit West 
 
 
=============================================================================
Boss: 
    Lead scientific researcher (self-styled) 
           Liz 
             and his assitant 
                  Ard 
                 Round 2 / 3 
=============================================================================
My levels: 
Ashley ____ lv20   Brad ______ lv20   Lilka _____ lv20 
Tim _______ lv21 
=============================================================================
Body Parts: 
= Liz 
= Ard 
=============================================================================
Abilities Liz: 
- Red Bug Liquid 
  = Diseases Ard 
  = Enables Ard to use "Anti-Tank" Punch 
 
- Strange Bomb 
  = Hurts everybody on both sides 
Abilities Ard: 
- Anti-Tank Punch 
  = Very strong attack 
  = Ard will use it when hit by "Red Bug Liquid" 
 
- Drunk Trunk Tacle 
  = Strong attack 
=============================================================================
In basic this fight is the same as before. 
In turn one Liz will disease Ard which will enable him to use "Anti-Tank 
Punch", which he'll mostly use on Lilka which she can barely survive (if 
you would be foolish enough to have Tim on the front rank Ard will most 
likely use it on him killing him in the process). 
In the next turn Liz will hurt everybody as well friend as foe with his 
"Strange Bomb" and after that he's harmless. 
Ard however is a true chore as he'll focus all his attacks on the weakest 
character. That should be Lilka as putting Tim up front here is suicide. 
 
I suggest to make Lilka cast a "Shield" on herself in the first turn to 
increase her chances of survival against Ard's attacks. And after that you 
must be very aggressive on the healing side. 
When it comes to attacking the fight is pretty short. ARMS can make it even 
faster, but I must note that another boss will come immediately after this 
fight. 
=============================================================================
                                                                  BOS00000010
=============================================================================
Boss: 
    Biogenic Dragnoid 
           Trask 2.0 
=============================================================================
My levels: 
Ashley ____ lv20   Brad ______ lv20   Lilka _____ lv20 
Tim _______ lv21 
=============================================================================
Body Parts: 
= Trask 2.0 
= Crystal 
=============================================================================
Abilities: 
- Biolmissile 
  = Strong attack on one person 
  = Might cause paralyze 
  = When the crystal is out, this move can no longer be performed. 
 
- Sonic Howl 
  = Magic attack on entire party 
 
- Blink Around 
  = 1000+ damage on one character 
=============================================================================
I hear you think, "this fight is just the same as Trask in Halmetz, only a 
bit stronger" 
If that's what you think you are for most part right. "Biomissile" is one 
that's compied and this guy is still poisonous. 
New is the fact that he can also hurt the entire party in once. So Lilka 
can be quite busy healing the lot. Of course you can try out if putting Tim 
up front works here with his First Aid spell. The attacks of this bugger 
are weak enough for him to survive, though the "Blink Around" make this one 
a little risky. 
On the attack this fight is just as regular. Let Brad use his ARMS and let 
Ashley aim for Access and Hot Fencer. 
As long as you can keep it up with healing, you can win this. 
=============================================================================
After this fight, the dungeon is concluded. You can save your game at the 
save spot. I know you'd like to know what's in the treasure chest, but you 
cannot get it now, you'll have to come back for that one later in the game. 
When you exit West you'll be on the next section on the world map. You'll 
get a call from Irving in which Brad will suggest to go to Green Hell. That 
settles your next dungeon. 
 
                                                                  DK100000022
=============================================================================
Green Hell - Round 2 
=============================================================================
My levels: 
Ashley ____ lv22   Brad ______ lv22   Lilka _____ lv22 
Tim _______ lv22 
=============================================================================
Enemies: 
= Trifid 
= Barghest 
Boss: 
= None 
=============================================================================
How to get there: 
= North-West of Gate Bridge 
=============================================================================
This is the dungeon where Brad has his prologue. 
The setup is exactly the same, so I can pretty much cut this dungeon short. 
Just walk your way north towards the cable gondola and kick with Brad's 
kick boots to get it moving and exit the dungeon on the North side. 
After that just go to T'Bok village. 
 
I must note, the enemies you meet here during random encounters are 
different from the ones you met here before. 
There are no bosses this time. So just rush through this place. 
 
 
                                                                  DK100000023
=============================================================================
City: T'Bok Village 
=============================================================================
My levels: 
Ashley ____ lv22   Brad ______ lv22   Lilka _____ lv22 
Tim _______ lv22 
=============================================================================
New ARM: 
= Lawnmower 
=============================================================================
Overview: 
Remember this place. The village were Brad's prologue ended. 
The only thing that's changed here is that some people from the prologue 
have become older. 
=============================================================================
Let's first tell you were to find the Lawnmower ARM for Brad. It's in the 
shed directly to the west from the village entrance. 
 
Okay, now for real business 
- = Go to the north side of the village 
  = BRAD: Speak to the dog 
  = When Brad says "Is that you...?" enter the same name as you entered as 
    the dog's name during the prologue. (Default was "Rassyu", but if you 
    gave him another name back then you have to retype that name. If you 
    enter it wrongly there's no true damage. The game will get on anyway). 
 
Now you'll get some scenario which leads to Brad's brother-in-arms. You can 
enter his name, but I'll stick with his default name "Billy". 
Brad will also tell you some stuff. 
Brad will suspsect Vinsfeld to be hiding in an area where the town of 
Quartly is. BUT DON'T GO THERE RIGHT AWAY. You need to settle some stuff 
here first. 
 
- Leave the hut 
- = BRAD: Talk to the dog (and he'll get some items, a teleport orb is 
    among them) 
  = After that leave T'Bok 
 
 
NEW SIDEQUEST AVAILABLE 
= John Day (Island Outpost) 
 
 
 
=============================================================================
NEW VEHICLE: TELEPORT ORB 
The Teleport Orb allows you to teleport to any town that you have on the 
map, by means of having found it through the search feature. 
Unlike the Teleport Gem, you can use this unlimmited times, so if you have 
any teleport gems left, they are worthless from now on. 
This Orb can also be used to teleport to your Hovercraft, and you can also 
use it to teleport to Lombardia (a vehicle available later in the game). 
The hovercraft and Lombardia will teleport with you when you use this Orb. 
For the hovercraft this only counts after the Guild Galad master has 
upgraded it for you. 
 
This Orb is also a key item in the "Island Outpost" or "John Day" 
sidequest, which leads to the level 2 magic of Lilka's and also her third 
FORCE ability "Extend". 
=============================================================================
 
 
                                                                  DK100000024
=============================================================================
City: Quartley 
=============================================================================
My levels: 
Ashley ____ lv22   Brad ______ lv22   Lilka _____ lv22 
Tim _______ lv22 
=============================================================================
How to get there: 
= Use the teleport Orb to teleport directly into you Hovecraft 
= Now sail to the WEST side of the giant peninsula 
= Sail was till you can't go further 
= Sail to the south and keep hugging the shore 
= Eventually you'll find a narrow waterway to the west. Enter it! (You can 
  see Baskar up the mountain from here). 
= When you see a forest to the left of you, there's a waterway right of 
  you. Go into that waterway. 
= Follow the way north 
= Dock at the beach 
Well.... That covers one part. But we still got a way to go ;) 
= Go North 
= When your way is blocked by a gorge, go west and keep hugging the gorge. 
= You may now see some sand in a diffrent color at the gorge. Search that 
  spot 
=============================================================================
Overview: 
A bridge serving as a town. Oh well, nicely thought out I suppose :P 
You'll find a new party member here though she won't join yet 
=============================================================================
- Go North until you meet a female mercenary. She'll be a playable 
  character later in the game and her default name is "Kanon" and I think 
  you can best stick with her default name when you plan to use FAQs. :) 
  She'll ask for assistance in a mission of hers. You'll automatically 
  accept. 
  Sit out the scenario that follows and you'll end up at the inn (and rest 
  automatically) 
- Leave the inn 
- Exit the city through the NORTH GATE!!!! 
 
 
                                                                  DK100000025
=============================================================================
Dungeon: Slayheim Castle 
=============================================================================
My levels: 
Ashley ____ lv22   Brad ______ lv22   Lilka _____ lv22 
Tim _______ lv22 
=============================================================================
Enemies: 
= Nachtgeist 
= Blood Ruby 
Boss 
= ???? 
=============================================================================
How to get there: 
Make sure you left Quartly through the NORTH gate. If the land is entire 
covered in salt (yes salt, not snow), you exitted at the correct place. 
The barren salt land is what's left of the kingdom of Slayheim. Okay, so 
far my overview in WA2 Lore, from Quartly go: 
= North 
= When the salt stops go East 
= You'll see a beach north of you. Search immediately south-east of it. 
=============================================================================
Overview: 
This is what is left of the glory days of the Slayheim royal family. This 
is also the place where Brad fought for the freedom of his people. So 
you'll be annoyed a lot by flashbacks of Brad's bloody battles. 
The puzzles are therefore also based the most on Brad's tools. 
This place has three wings and a central front and back part. Both wings 
lead to the central back part. You need to take on the West and East wings 
and you can do that in random order. I just began at the west wing then 
right, but it's up to you basically. The Central wing always comes last. 
Kanon is not here yet. Just pass through the dungeon and you'll meet her 
eventually. She said she needed your assistance in a session of "demon 
exorcism". I won't spoil yet what it's all about, but it is what the next 
boss fight is based upon. 
=============================================================================
 
CENTRAL FRONT PART 
- = North 
  = West (up the stairs) 
  = North 
  = Exit North here 
 
WEST WING: 
- OPTIONAL 
=============================================================================
  = Go North and exit North 
- = BRAD: Kick the bookshelf on the east 
  = Pick up the "Adult Magazine" that falls on the ground 
  = You see a missing book in the bookshelf North. Put the Adult Magazine 
    into it. 
  = Hit the secret passage that is now revealed 
- = Claim your prize (Secret Sign) 
  = Exit South (x2) 
  END OPTIONAL PART 
=============================================================================
- Go West, exit West 
- Go North, exit North 
- = Stand north of the strange big metal thingamabob 
  = BRAD: Kick it and you'll be thrown over the pit 
  = You can access the treasure from here (Elven Boots) 
  = Exit North 
- = Go East 
  = Press the button on the north wall 
  = Exit East 
 
CENTRAL BACK PART: 
- = Save your game 
  = Hit the doors North 
- You'll now see a flashback of Brad's past. After that you can take the 
  chest if you want. 
  = Exit South (You just had to see that flashback, that's all) 
- Exit West 
 
WEST WING: (Way back) 
- Go West, exit South 
- = Up the stairs 
  = South 
  = Drop off South 
  = Exit South 
- Go South, exit East 
- Exit South 
 
CENTRAL ROOM: 
- = Go East (you may see another pyramid, but still they have no value at 
    this point of the game. Frustrating, eh?) 
  = Hit the most eastern exit North 
 
EAST WING: 
Okay, since we did the west wing already we don't have to do the East wing 
entirely. Cool, huh? 
- Go North, exit North 
- = When you press  (default X) in front of the painting on the north wall 
    your character will put it right and open a door in the process. 
  = Hit that door 
- Another flashback of Brad's past. After that you can leave this room 
  again (and take the treasure first, if you want) 
- Exit South x2 
 
CENTRAL ROOM: 
- = West 
  = Hit the central exit North 
 
CENTRAL WING: 
- = BRAD: Kick the pillar directly east from the entrance 
  = Go North 
  = Exit North 
- And now the last flashback about Brad's past in this dungeon. If you sat 
  it all out you may have a better understanding of Brad now. Well it's up 
  to you if you want to get the treasure or not (headgear for Brad). 
  = Exit South 
- Go South, exit South 
 
 
CENTRAL ROOM: 
                                                                  BOS00000011
=============================================================================
Boss: 
    Bounty Hunter 
           Kanon 
                 Round 1 / 3 
=============================================================================
=============================================================================
Body Parts: 
= Kanon 
=============================================================================
Abilities: 
- Left Ledge 
  = Moderate damage 
 
- Pike Kick 
  = Severe Damage 
 
- Drive Cut 
  = Critical damage (Lethal to Lilka and Tim) 
=============================================================================
Kanon did not the the proper boss introduction (and she's the only boss for 
which that goes), but that doesn't make her less deadly. 
Well, the first round's not that hard, round 2 and 3 will take the prince 
(and you'll discover why once you get into those battles). 
Kanon's special attacks are what can cause some damage and she's extremely 
fast and that makes that Lilka's always behind on healing and that's your 
problem. If you have the Noua Shax medium equip it on Lilka. If Tim's up 
front remove him immediately (all of Kanon's attacks are lethal to him) and 
have Lilka to cast the "Quick" spell onto herself at least twice. This 
should make Lilka able to beat Kanon's speed and if you gain control over 
the battle after that (which is really a matter of luck as you never know 
what Kanon will do to you) the battle is much easier. You should have the 
high magic by now, making that Lilka should be able to heal everything 
Kanon puts on your. When it comes to the attack this battle is just a 
classic WA2 boss fight. 
Should Kanon use "Drive Cut" on Lilka, she's dead. She doesn't use that 
move that often, but you'll have to revive her immediately and speed her up 
again. If that's impossible you're better of resetting your PlayStation and 
damn Lady Luck for not granting you her favor. Kanon's fighting style is 
completely random so you cannot predict what will happen here. 
=============================================================================
After this your business here is over. Leave this place and go to Quartly. 
There you'll have some scenario. 
Once that's done, leave Quartly on the SOUTH side. 
 
 
                                                                  DK100000026
=============================================================================
Dungeon: Alcemic Plant 
=============================================================================
My levels: 
Ashley ____ lv23   Brad ______ lv22   Lilka _____ lv22 
Tim _______ lv23 
=============================================================================
Enemies: 
= Shanzen 
= Blackou 
Boss: 
= Antenora 
=============================================================================
How to get there: 
= From Quartly (south side) go south 
= When the sand stops go East 
= Follow the bordeline east between sand and rock 
= Soon you'll see a darker spot in the sand. That marks your target dungeon 
=============================================================================
Overview: 
Upon entering you'll get an instant encounter. Well defeat those guys first 
and then we'll come to business. 
This is a disappearing dungeons and like most of the disappearing dungeons 
you cannot get out once you enter it until you completed it. And of course, 
once you completed it you cannot enter it any more. 
Well, nice to now there are no random encounters here. There are only drone 
bots flying around which ignite a battle when you touch them. Avoiding them 
or taking them all on, I'll leave that up to you (though the latter is very 
time consuming). As these enemies are drones I do not know whether or not 
these guys appear at Monster Island, but there are only two of them and the 
way this dungeon is designed makes that you always meet the two of them. 
This dungeon is also a complex one, so you need to know your way around 
here. This is also the only dungeon where you'll need the "Call" feature 
for a diffrent purpose than calling Valeria Chateau (which is impossible as 
long as you're in here, btw). 
Halfaway the dungeon, Brad will stay behind in order to take care of some 
things for you, meaning that you'll have to do the rest of the dungeon with 
Ashley, Lilka and Tim. Unfortunately that includes your battle with 
Antenora at the end of this dungeon, and you ain't gonna like her. It 
sucks, but make sure that Ashley, Lila and Tim are up for it. 
=============================================================================
- = East 
  = Exit East 
- = South 
  = Follow the corridor 
  = Hit the SECOND exit North 
- Be carefull not to fall of the road! 
  = Follow the road until you've gone up a ramp 
  = Drop off onto the road NORTH 
  = Follow the road until you've gone up a ramp 
  = Drop off EAST 
  = Follow the road 
  = Exit North 
- = Go up the stairs WEST 
  = Exit South up here 
- = East (like there was any other way to go) :) 
  = Exit East 
- Go South, exit West 
- Go West, exit West 
- Here Brad will leave the party in order to handle the huge terminal here. 
  So you'll need to do the rest of the dungeon without him. 
  = Exit North 
- = East 
  = At the end drop off any direction (as long as it's not, west, duh) 
  = LILKA: Use both freezing and flame rod on the machine to the north in 
    random order 
  = Exit North 
- = North 
  = Around the corner East 
  = When you see a stairway ignore it and hit the door beside it in stead 
  = Password: ISK (in upper case. Password in Japanese version unknown, 
    this only goes for the US version) 
  = Exit North 
- = North 
  = Save the game if you like 
  OKay, from here you can do this in multiple order ways, but I'll go for 
  the SHORTEST way. As this is a disappearing dungeon there are no 
  treasures here anyway, so there's no point for any detours anyway. 
  = Examine the North Door (Oh my, your voice doesn't sound like Antenora, 
    so you'll be rejected. No problem you just had to trigger that event or 
    the rest of the dungeon won't work properly). 
  = Exit East 
- = Follow the corridor and halt at the door to the room East (you can't 
    enter it, so don't try) 
  = Use the "Call" feature here and you'll be able to eavedrop on the 
    conversation of the Odessa officer inside. 
  = Exit South 
- = West 
  = As soon as you can North and go to the door with another Odessa Officer 
    on a radio 
  = Once again, use "Call" to eavedrop on him. 
  = Go back to the previous room 
- = "Call" once more, to make another eavedrop 
  = Exit South 
- = Now go back to the room you eavedropped on before here and the door is 
    now open (and the radio guy has gone away) 
  = Turn the camera south and examine the second locker from the left to 
    get yourself a Recorder 
  = Leave the radio room 
  = Exit West 
- = Up the stairs 
  = Follow the road and go downstairs at the other side 
  = You can see the west exit, hit it! 
- = West 
  = Around the corner North and halt at the metal door 
  = Use the recorder to eavedrop on the Odessa soldier here, who's in fact 
    having radio contact with Antenora. Bingo, her voice is on tape now, so 
    we got the key to the big door in the save spot room :) 
  = North 
  = Exit East at the end 
- = Go downstairs 
  = Exit East 
- Back in the room with the savespot 
  = Save your game if you desire (Boss fight's close now) 
  = Use the recorder on the door North and due to Antenora's voice being on 
    tape the door will open now. 
  = Exit North 
- Go north and meet Antenora 
                                                                  BOS00000012
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Antenora 
                 Round 2 / 3 
=============================================================================
My levels: 
Ashley ____ lv23   Lilka _____ lv23   Tim _______ lv23 
=============================================================================
Body Parts: 
= Antenora 
=============================================================================
Abilities: 
- Ephemeron 
  = Strong magic attack on one character 
  = Causes all kinds of nasty status changes 
 
- Shockwave 
  = Strong magic attack on the entire party 
=============================================================================
The way Antenora fights is still the same, but she's much faster now, which 
may make you want to cast "Quick" on Lilka. One "Quick" spell will do. 
Brad is not available now, and Tim, who wasn't available during the 
previous round will have to take his place. Basically that means all the 
attack falls into Ashley's hands as Tim and Lilka are too weak and your 
magic won't do her much as Antenora is a magician herself. 
Tim can get useful by his First Aid spell in order to counter her 
"Shockwave" spells. You don't need to speed him up for that as he'll mostly 
act first. If you have him or Lilka equipped with Odoryuk, this is one of 
the few battles in which summons may help as Tim needs to be on the front 
row anyway and it's cool to heal yourself and all status changes at the 
same time. The fact this this will cost you 50FP sucks though, so only use 
it when you are in a desperate need. 
So first of all I recommend Lilka to cast Rise & Shine on herself and Tim. 
If you have Noua Shax equipped on her, a "Quick" spell may not be needed, 
you'll just learn by the fact if Lilka acts quicker than Antenora or not 
during the turns in which you cast "Rise & Shine". 
What I need to note is that Tim's First Aid is a lot weaker than the 
healing Lilka can pop up, but Lilka can't heal the entire group unless she 
uses "Mystic", but that requires to consume items. You'll just have to see 
how badly the party is faring after Antenora's attacks. In most of the 
battle, you can do find by making Tim cast First Aid every round after 
Antenora did Shockwave though. 
When Antenora uses her Ephemeron move things are diffrent. Lilka should 
have lv2 spells by now. Tim's First Aid is by far too weak to heal through 
Emphemeron so Lilka should do it with "Hi-Heal". Lilka should also have the 
"Restore" spell, and if you get any status changes, cure them immediately. 
Ashley should just aim in getting himself transformed as soon as possible 
and go crazy with Hot Fencer. Most damage to Antenora will come from him! 
=============================================================================
Winning this fight will end this dungeon (which will disappear from the 
map) 
Well, after you saw what happens I think it's pretty obvious you'll have to 
do the next dungeons without Brad as well. That sucks as you'll miss him 
during the next bosses. 
You'll end up on Valeria Chateau where you'll be briefed on your next 
mission. 
 
 
 
                                                                  DK100000027
=============================================================================
Hub: Urartu Station 
=============================================================================
My levels: 
Ashley ____ lv23   Lilka _____ lv23   Tim _______ lv23 
=============================================================================
How to get there: 
= Teleport to Quartly, enter it and leave it through the North Gate 
= West 
= At the end go North and keep hugging the shores 
= Enter the narrow way to the mountain North 
= When you cannot go further, search 
=============================================================================
Overview: 
This is only a quick scenario hub, however once you start on it you'll end 
up in a dungeon that you cannot leave until you completed it. 
=============================================================================
Just make your way through this place and you'll find Noel, the person who 
you'll be protecting on his way to Guild Galad. 
 
                                                                  DK100000028
=============================================================================
Dungeon: Emulator Zone 
=============================================================================
My levels: 
Ashley ____ lv23   Lilka _____ lv23   Tim _______ lv23 
=============================================================================
Enemies 
= Odessa Man 2 
Bosses: 
= Caina 
= Kanon 
=============================================================================
New TOOLS: 
= Air Ballet (Tim) 
=============================================================================
Overview: 
Well, Caina will here demonstrate what his magic key "Randorf" can do. 
Space is warped and twisted here and the place contains a lot of 
teleporters. There's a logic behind how they are set up, but that takes an 
extremely long while to explain, and I'm shorter off just pointing the way 
here. 
Well, the only Cocytus member we did not yet encounter will now make his 
entry to you. Caina. I wouldn't deem Caina "hard", but he is the most 
dangerous one of the four. You'll also encounter Kanon here, and now that 
Brad is gone and Tim replacing him you got a problem on that one, trust me. 
This is a disappearing dungeon, this means that the enemy you can encounter 
here (which is the "Odessa man 2", who annoyingly always attacks Tim only) 
will appear on Monster Island as well. The only treasure chest you'll find 
here, is the chest containing the "Air Ballet" tool for Tim, and without it 
you can't complete this dungeon anyway, so no worries here. 
This is one of the extremely few dungeons not containing a savespot, 
well.... No, that's not correct, there's no amazing Stone where you can 
save in the dungeon. You start this place in the freight train, and the 
conductor acts as a savespot. 
I must make one final note. After you beat Kanon, you'll be under a time 
limit to leave the dungeon under 5 minutes (which is approx 4:30 min more 
than you need), if you don't make it in time, the dungeon will collapse and 
you'll be dead... In other words... Game over! 
=============================================================================
- Okay you are now in the freight train. Speak to the conductor if you want 
  to save your game. 
  When you are ready to go, exit North 
- = North 
  = Pull the block South 1x 
  = Pish it West x3 
  = The arch north is an exit, hit it 
- Exit East 
- Exit South 
- Exit East 
- Exit North 
- Exit South (don't worry, it's not a way back) 
- = Go down the stairs west (watch out not to fall off the edge) 
  = TIM: Send Pooka out to open the chest to get the "Air Ballet" tool. 
=============================================================================
NEW TOOL: AIR BALLET 
 With the Air Ballet Tim can cause a small torrent of wind, which can move 
all movable blocks at a distance, allowing you to push those blocks you 
cannot reach otherwise.In later dungeons you'll also find several things 
that are responding to wind (like Wind Vanes), those too can be triggered 
with the Air Ballet. As far as I know the Air Ballet can NOT be used by 
things that need a magic touch. That still only lies in the possibilities 
for Lilka.And no, it also won't work on the targets Ashley can throw his 
knives to. 
=============================================================================
= Go to the north side of the puzzle in the east of this room 
= TIM: Use your new Air Ballet tool to push the block in it south once. 
= TIM: Use the Air Ballet to push the block East twice 
= Exit North 
 
                                                                  BOS00000013
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Caina 
                 Round 1 / 3 
=============================================================================
My levels: 
Ashley ____ lv24   Lilka _____ lv23   Tim _______ lv24 
=============================================================================
Body Parts: 
= Caina 
=============================================================================
Abilities: 
- 4 Dimensional Hypo Blast 
  = Strong magic attack on one person 
 
- Gate of Isolde 
  = Magic attack with all status changes on entire party 
=============================================================================
By fighting Caina you fought all members of the special Odessa Cocytus 
Squad. 
I don't know why the game makers did see fit by placing Ashley in the 
middle automatically, it's up to you if you want to place him to his 
original position or not. 
Caina is not the strongest member of Cocytus, but by far the most dangerous 
one. The move most players are afraid of (4D Hypo Blast) is a laugh. Lilka 
should be able to easily heal through that one. 
The big danger lies in "Gate of Isolde" which causes all kinds of nasty 
status changes on you. Having skills to shield you against it helps a 
little, but that's not good enough as you cannot shield yourself to 100% 
with it, so whatever you try you're always screwed. 
At least you can do something against sleep by making Lilka cast "Rise & 
Shine" over everybody first, so that at least you cannot fall asleep. Once 
you did that you're a bit depending on what else the spell makes you 
suffer. 
As long as you don't suffer too dearly from Gate of Isolde this battle is 
very easy and shouldn't require any special knowledge 
=============================================================================
- Exit East 
- See that metallic thing with a purple diamond shape on it on the floor? 
  It's a teleporter. Stand on it. 
- = Now go to the southern platform (DON'T and I repeat DON'T step onto the 
    teleporter) 
  = Drop off East 
  = Exit East 
 
- = Go to the center Octagon 
  = Drop off North-West 
  = Go to the Northern Octagon 
  = Step onto the teleporter 
- Exit North 
- = TIM: Use the Air Ballet to push a block out of the generator 
  = Exit South 
 
- = Go to the center Octagon 
  = Step onto the teleporter 
- = Go to the Eastern Octagon 
  = Exit East 
- = Use the Air Ballet to knock out a block 
  = Exit West 
- = Go to the Southern Octagon 
  = Drop off North-West 
- = Go to the Southern octagon 
  = Exit South 
- TIM: Knock out the a block and the generator is destroyed 
 
                                                                  BOS00000014
=============================================================================
Boss: 
    Bounty Hunter 
           Kanon 
                 Round 2 / 3 
=============================================================================
My levels: 
Ashley ____ lv24   Lilka _____ lv23   Tim _______ lv24 
=============================================================================
Body Parts: 
= Kanon 
=============================================================================
Abilities: 
- Left Edge 
  = Strong attack on one character 
 
- Pike Kick 
  = Major attack on one character 
 
- Drive Cut 
  = Critical attack on one character 
 
All of the above are LETHAL to Tim unless he guards! 
=============================================================================
NOTE: If you had Kanon's name changed on your first meeting with her, the 
"Enemy Name" showing in the combat menu changed as well. 
=============================================================================
Trouble. Big Trouble. ALL of Kanon's moves are Lethal to Tim and you got 
nobody to replace him. Futhermore, DON'T even think about removing him from 
the front rank (which is possible which leaves Lilka and Ashley only to 
fight) as that will only make your problem twofold (trust me... I tried). 
Tim must do nothing but guard throughout the entire fight. Any other action 
from him will most likely kill him and by guarding you might be able to 
keep him alife. He's to weak to heal against Kanon's attacks or to deal her 
serious damage anyway. 
That being said that leaves Ashley for the attack and Lilka for the 
healing. Once again, Kanon is much faster than you, so cating "Quick" twice 
on Lilka will do a great deal. Having the "Noua Shax" medium on her may put 
down that requirement to 1. As long as Lilka is too slow, it's advisable 
NOT to transform Ashley as you might need his Accelator. 
Once Lilka as faster, you got things straightend out a little better and 
Ashley can then safely aim for his Access Transformation and go crazy with 
Hot Fencer. 
Lilka will have to be VERY agressive on healing, and if possible you need 
to use "Hi-Heal" whenever possible. 
=============================================================================
Once you defeated Kanon you got 5 minutes (which is FAR more than you need) 
to leave this place. The time will not run during encounteres. If you don't 
make it in time you're all dead meaning the game is over, so HURRY! 
- Exit North 
- = Go to the Western Octagon 
  = Step onto the teleporter 
- Exit West 
- = Step onto the teleporter 
  = Make your way West 
  = Exit West 
- Exit North 
- Exit South x2 
 
You will now get out of the dungeon and end up into the next station. Just 
make your way out and go to Guild Galad. 
 
 
                                                                  DK100000029
=============================================================================
City: Guild Galad 
=============================================================================
My levels: 
Ashley ____ lv24   Lilka _____ lv23   Tim _______ lv24 
=============================================================================
How to get there: 
= From the station North 
= When you reach the sea, don't get onto the beach but go East 
= Get onto the peninsula North 
= Search it 
Overview: 
This is the most complex town you'll pass through, so prepare to get lost. 
The town hides many secrets and you need to search well if you want to find 
them all. So if you are a completist, go search the hell out of this place. 
This is also the last town you'll pass through before changing to disc 2 
(and there's still a lot to happen before that disc change takes place). 
This also means that the best gear you can buy for your current party is 
for sale right here (well for disc 1 that is) :) 
Upon your arrival the game will immediately send you to the Guild Galad 
Master. And now I'll guide you the quickest way out of this labyrinth, I 
mean, town. 
=============================================================================
- Exit South 
- = Go East 
  = Don't hit the exit, go South in stead 
  = Exit West at the end 
- Exit South 
- Now you are in the town's main area. When you exit South you're outta 
  here. 
 
 
=============================================================================
VEHICLE UPGRADE: 
When you use the teleport Orb the Hovercraft will teleport with you. 
In basic I recommend to teleport to Meria if you must be in the Outer Sea 
and to Damzen when you need to be in the Inland Sea. 
=============================================================================
 
NEW SIDEQUESTS AVAILABLE: 
= Shining Garden 
= Dark Reason 
 
 
                                                                  DK10000002A
=============================================================================
Dungeon: Abandoned Mine Shaft 
=============================================================================
Enemies: 
= Captor 
Bosses: 
= Kanon 
= Judecca (read overview) 
=============================================================================
New Bayonet Cartridge: 
= Shockslide 
=============================================================================
How to get there: 
= Teleport to Holst first and enter the city 
= Speak to the guy pacing around in front of the Aguel Mine entrance. When 
  he's calling Odessa a bunch of amateurs because they went to a abandoned 
  mine, you've spoken to the right guy. 
= Now leave Host and teleport to your Hovercraft (which should due to your 
  last teleport be docked near Holst, the position where you need it to 
  be). 
= Sail around the island and dock at the North Side 
= East 
= At the end Search 
=============================================================================
Overview: 
Oooh... Another pyramid. Nah... those things are still useless. 
This dungeon is quite annoying. There are bats flying around pushing you 
around and hurting you. At some puzzles they can push you off the edge 
forcing you to start over, so this dungeon is truly frustrating. 
There are also a few timed puzzles here... dang.... 
Here you'll have your final boss fight against Kanon and when you defeat 
her this time she'll join the party. 
Immediately after that an event will happen that is officially not part of 
this dungeon, but Kanon will have to fight Judecca (alone) and that fight 
is pretty hard as Kanon could not yet set up her personal skills. I take 
that battle as part of this dungeon as fighting Judecca happens immediately 
after you completed the dungeon and that's the only thing you need to take 
care off anyway before moving onto your next mission. 
=============================================================================
- Exit North 
- Try to avoid the bats. Go North, exit North 
- = Blow up the rock with the dynamite device 
  = Exit North 
- Exit North 
- Make your way through this place, by destroying all crates and destroy 
  the rock to make the exit to take available. 
- Go South, exit South 
- Make your way South over the the zigzag bridge and go south 
- Go West, exit North 
- Go North (and try to avoid the bats) and exit North 
 
- Okay, this puzzle is a timed one. 
  Set off the explosives, but turn down the valves as soon as the spark 
  gets close to the water that goes over the line. 
  The valves will only remain closed for 3 seconds (if not less), so don't 
  work up front, close them as soon as the spark gets close. If the spark 
  gets touched by water it will go out. 
  After you managed to destroy the rock, exit North 
 
- This room = Terrible. 
  Make your way north and try to avoid all bats (they can force you into 
  pits) 
  Exit North 
 
- Go North, exit North 
- Save your game and exit North 
- Go North, exit North 
- = Open the chest to get the ShockShide ARM for Ashley 
  = TIM: Send Pooka out to obtain the other two chests (don't enter the 
    corridors they're in) 
  = Enter the west corridor and hit the exit north at the end 
- Exit North 
 
                                                                  BOS00000015
=============================================================================
Boss: 
    Bounty Hunter 
           Kanon 
                 Round 3 / 3 
=============================================================================
My levels: 
Ashley ____ lv24   Lilka _____ lv23   Tim _______ lv24 
=============================================================================
Body Parts: 
= Kanon 
=============================================================================
Abilities: 
- Left Edge 
  = Strong attack on one character 
 
- Pike Kick 
  = Major attack on one character 
 
- Drive Cut 
  = Critical attack on one character 
 
All of the above are LETHAL to Tim unless he guards! 
=============================================================================
NOTE: If you had Kanon's name changed on your first meeting with her, the 
"Enemy Name" showing in the combat menu changed as well. 
=============================================================================
Trouble. Big Trouble. ALL of Kanon's moves are Lethal to Tim and you got 
nobody to replace him. Futhermore, DON'T even think about removing him from 
the front rank (which is possible which leaves Lilka and Ashley only to 
fight) as that will only make your problem twofold (trust me... I tried). 
Tim must do nothing but guard throughout the entire fight. Any other action 
from him will most likely kill him and by guarding you might be able to 
keep him alife. He's to weak to heal against Kanon's attacks or to deal her 
serious damage anyway. 
That being said that leaves Ashley for the attack and Lilka for the 
healing. Once again, Kanon is much faster than you, so cating "Quick" twice 
on Lilka will do a great deal. Having the "Noua Shax" medium on her may put 
down that requirement to 1. As long as Lilka is too slow, it's advisable 
NOT to transform Ashley as you might need his Accelator. 
Once Lilka as faster, you got things straightend out a little better and 
Ashley can then safely aim for his Access Transformation and go crazy with 
Hot Fencer. 
Lilka will have to be VERY agressive on healing, and if possible you need 
to use "Hi-Heal" whenever possible. 
 
Well, if you saw that I just copied the strategy from the fight in the 
Emulator Zone, you did see it correctly. This battle is EXACTLY the same! 
=============================================================================
Sit out the scenario that follows and you'll end up back in Holst where 
Kanon will become a playable character and she gets to fight Judecca. 
                                                                  BOS00000016
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Judecca 
                 Round 2 / 3 
=============================================================================
My levels: 
Kanon _____ lv24 
=============================================================================
Body Parts: 
= Judecca 
=============================================================================
Abilties: 
- Sidewinder 
  = Minor Attack 
 
- Douglas 
  = Weak attack 
  = Small chance to get paralyzed 
 
 
- Miriam 
  = Very strong attack 
=============================================================================
Well, it seems like the game makers want to make a tradition that new party 
members get to duel Judecca, or so it seems :) 
Kanon has no healing powers and you didn't yet have a chance to give her 
any personal skills and that makes you at a great disadvantage. I hope you 
have enough healing items with you, or you're in BIG trouble. 
Well, you probably remember the duel Judecca had before against Tim. The 
way Judecca fights is EXACTLY the same, he's only a bit stronger now. 
Sidewinder is just an attack I won't go into the deep about. 
Douglas is a terrible... the attack itself is pathetic, but it can cause 
paralysis, and if that happens you can basically brand yourself as 
defeated. You can equip Kanon during this battle and if you give the Blue 
Anklet to her, she's safe. 
Once again, the move to watch out for is "Miriam" which deals 750+ damage. 
Another bummer is the fact that Judecca is faster than you, so plan ahead 
on your healing. I advise to start healing as soon as you get below 1500 HP 
(which is the absolute minimum you need to survive two incomming Miriam 
attacks). 
=============================================================================
 
After this you'll end up at Valeria Chateau. 
Now that Kanon joined the party you can use her Bionic Eye to see the 
locations of dungeons and treasure on the world map. 
There will be a radar on your world map screen from now on. 
 
 
                                                                  DK10000002B
=============================================================================
Dungeon: The Coffin of 100 Eyes 
=============================================================================
My levels: 
Ashley ____ lv24   Kanon _____ lv24   Lilka _____ lv23 
Tim _______ lv24 
=============================================================================
Enemies: 
= Gremlin 
= Mushussu 
Bosses: 
= Liz & Ard 
= ARMS Killer 
=============================================================================
New Tools: 
= Grappling Hook (Kanon) 
=============================================================================
How to get there: 
= Teleport to Quartly 
= On the radar you now have thanks to recruiting Kanon, you can see now a 
  green dot. Try to south and west until it's in the center of your radar 
  screen 
= Search here 
=============================================================================
Overview: 
Okay, you are still without Brad, but with Kanon on your crew, you have at 
least someone a little more decent to replace him. 
She's still crap though, considering how much effort it takes to get her 
attacks in high damage and her defenses are even more crappy and she has no 
healing abilities. Well that sums it up. Taking that into consideration 
this dungeon is still gonna be hard, and trust me even your battle with Liz 
& Ard here's gonna be hard with this setup, but it's all you have. 
Well I know you hate Liz and Ard, but they are not the true frustration 
factor of this dungeon (after all you'll only meet them at the end of the 
place). Next to the Trapezohedron (which comes much later) this is maybe 
the most complex dungeon in setup so yeah, it's easy to get lost here. 
Well, with Kanon as your new character she'll get her first tool here, and 
I think it's easy to imagine you'll be using it a lot. Basically have Kanon 
in the lead during this entire dungeon except for the cases you need a tool 
of Ashley's. 
=============================================================================
- = Go North 
  = Hit the elevator at the end 
- Exit North 
- Go North, exit North 
- = East 
  = At the end South 
  = Hit the exit West 
- = Open the chest 
=============================================================================
  NEW TOOL: WIRE HOOK 
   The Wire Hook is a grappling hook Kanon can use to hook onto hook poles 
  to pull herself over puts and other kinds of traps and stuff. Of all the 
  tools Kanon will get, this is most likely the one you need most. 
=============================================================================
  = KANON: Hook over to the west onto the hook pole there 
  = Hit the SOUTHERN exit West 
  = KANON: Hook over to the west 
  = Move South 
  = KANON: Hook over to the west onto the soutern platform 
  = OTPIONAL: TIM: If you want that chest, send Pooka to it 
  = Move West 
  = KANON: Hook over to the west 
  = Exit West 
- = Go North 
  = Examine the terminal to the west 
  = Exit North 
- = KANON: Use you hook to make your way North 
  = ASHLEY: Throw a knife to the targets. Aim your position well or your 
    knife will be stopped by the hook poles 
  = Exit East 
- = OPTIONAL: When you hook to the eastern upper platform, you can use 
    Pooka to get the contents of the chest. 
  = Exit North 
- Save your game and exit East 
- = KANON: Use your Hook to make your way over all the pits to the East 
  = Exit North 
- = ASHLEY: Throw a knife to the target 
  = North 
  = ASHLEY: Throw a knife to the other target 
  = Exit North 
- Exit West 
- Just hook your way all the way to the west. The North exit halfway is 
  only treasure if you want it. 
  Exit at the most western exit North 
- Go North, exit North 
- = Go East 
  = Examine the terminal North 
  = Exit East 
 
- This room is a play between Ashley and Kanon. Ashley has to throw a knife 
  at a target to make the barrier move so that Kanon can hook over. 
  Keep this up to make your way east 
  At the end exit North 
 
- You'll now hear some kind of music that tells you what's gonna happen. 
 
                                                                  BOS00000017
=============================================================================
Boss: 
    Lead scientific researcher (self-styled) 
           Liz 
             and his assitant 
                  Ard 
                 Round 3 / 3 
=============================================================================
My levels: 
Ashley ____ lv25   Kanon _____ lv24   Lilka _____ lv25 
Tim _______ lv25 
=============================================================================
Body Parts: 
= Liz 
= Ard 
=============================================================================
Abilities Liz: 
- Mixed Bug Liquids 
  = Diseases and Poisons Ard 
 
- Chef's Wimpsy Bomb 
  = Much of damage to everybody on both sides 
 
Abilities Ard: 
- Alter Ego Punch 
  = Very strong damage on your weakest party member (requires to have 
    received Mixed Bug Liquids) 
 
- Dump Truck Tackle 
  = Strong attack on one target 
=============================================================================
This round, no more games. Liz and Ard can put up a fight here, and Brad's 
absense makes it worse. 
As usual Liz will poison Ard first, making him able to use a supermove 
he'll mostly use on Lilka. She won't survive it. I suggest to make her 
guard the first turn for that very reason. 
After that Liz will once again hurt everybody with one of his strange 
bombs. The big difference is that he'll now also do that after this turn. 
Ard will just continue with his "dumb muscle" way of fighting. 
Lilka is once again in charge of the healing, Ashley should just go for his 
transformation and use Hot Fencer like crazy. 
And for Kanon... just try out how to get the most damage out of her. 
Considering the way her special ability system is setup that's gonna be 
quite a challenge. 
One bright point. Once you win this fight, you're never gonna fight these 
two again. 
=============================================================================
                                                                  BOS00000018
=============================================================================
Boss: 
    Robotic Monster Assassin 
           Arms Killer 
=============================================================================
My levels: 
Ashley ____ lv25   Kanon _____ lv24   Lilka _____ lv25 
Tim _______ lv25 
=============================================================================
Body Parts: 
= Arms Killer 
= Right Claw 
= Left Claw 
=============================================================================
Abilities: 
- Biolaser 
  = 800+ Damage on one target 
 
- Repulser Plast 
  = 1600+ damage on one target 
 
- Trangualizer gun 
  = Paralyses one target 
 
- Black Heart 
  = 1400+ attack on one target 
 
- Rayxander 
  = 800+ attack on entire party 
=============================================================================
Well, whatever you think of the Wild Arms 2 bosses, this is the one with 
the silliest name. 
Overall this is just a regular school boss. Attack when you can and heal if 
you must. 
You must take into account though that this boss has pretty strong attack 
and it can attack the entire group. 
When it paralyses you, ignore it, unless Lilka got herself paralyzed, then 
you should cure it immediately. 
Ashley + Kanon + Lilka should be your team here. 
=============================================================================
- = Go North 
  = Examine the terminal 
  = Try to exit south and you'll hear the ringtone of your communicator 
  = Use the Call feature in the menu 
 
 
 
 
 
                                                                  BOS00000019
=============================================================================
Boss: 
     
           Fake Brad 
=============================================================================
My levels: 
Brad ______ lv23 
=============================================================================
This guy is just a copy of Brad, and can do anything Brad can do except for 
Brad's personal skills. 
This hardly qualifies as a boss battle in fact. Just go crazy with your 
Bazooka and this guy should die in two turns or so. 
=============================================================================
NEW FORCE - LEVEL 3 - ARMS x2 
Well, nice you got this, you can use 2 ARMS in one turn with this one. It 
does not guarantee hits and you can better spend your FP in a different 
manner. So nice you got it, but ignore it as it won't do any good. 
=============================================================================
 
 
YAY! Brad's back.... From now on I advice to only have Ashley + Brad + 
Lilka up front. Anything else may seem nice (yeah even some guys advice it 
otherwise), but trust me, you're only making the game harder on yourself. 
Brad has now also the Rail Gun ARM. It's his strongest ARM, the only bummer 
is its 99 FP requirement... Not that much of a problem, but still nasty. 
 
 
 
                                                                  DK10000002C
=============================================================================
Mission: Diablo Pillars 
=============================================================================
This mission contains 5 dungeons to be taken on in random order. 
There are 4 diablo pillars and each of them is guarded by one of the 
Cocytus Members and thus bearing their names. 
As I said the Pillars can be taken on in random order, only Judecca's 
pillar requires you to take on the "Lost City of Archeim" dungeon first. 
 
All diablo pillars have the same setup. 
First floor is only to a teleporter. You get some event floors connected by 
a corridor floor. Only the start floor and the corridor floors have random 
encounters. There's no treasure in the pillars to it's pretty straight 
forward. 
The setup is like this: 
= Entrance 
= Puzzle #1 
= Puzzle #2 
= Boss 
= Savespot 
= Puzzle #3 
= Cocytus boss fight. 
This goes for all pillars. Only exception is Judecca's where you get the 
boss and the savespot before Puzzle #2. 
All the floors listed aboves are connected by corridor floors. 
Once you enter a diablo pillar you cannot get out until the Cocytus Squad 
member guarding the tower has been defeated. 
 
The Diablo Pillars are NOT disappearing dungeons, but when you re-enter 
them you can only access the entrance level. Which is cool if you are a 
completist wanting all monsters. As I said there are no treasures in the 
pillars, so you can't miss anything like that. 
Let's get this show on the road. 
 
Before you go on, Lilka can from this moment on complete the John Day 
sidequest and obtain "Extend". 
Don't worry about leaving that for later. Rumors saying it's impossible to 
get it later are all a lie (the first time I obtained that move I was about 
to start the final dungeons, so I can tell ya I confirmed it. The reason 
this false rumor came to be is because many people forgot their second chat 
with Kayaran which is a requirement for obtaining the ability). 
 
 
                                                                  DK10000002D
=============================================================================
Mission: Diablo Pillars 
Dungeon: Lost City of Archeim 
=============================================================================
My levels: 
Ashley ____ lv25   Brad ______ lv25   Lilka _____ lv25 
Tim _______ lv25   Kanon _____ lv24 
=============================================================================
Enemies: 
= Evil Dead 
= Dust Man 
Boss: 
= Jasoul 
=============================================================================
New Guardian: 
= Ge Ramtos - The Guardian of Death (optional) 
=============================================================================
How to get there: 
= Exit Quartly from the North side 
= Go straight North in the salt plains 
= You'll see some salt pillars formed in a circle. Search in the center of 
  that circle. 
=============================================================================
Overview: 
This is just a very small dungeon giving access to the Diablo Pillar of 
Judecca. 
It's in fact a place that would have served better as a sidequest than a 
serious dungeon you gotta pass through, but hey, I ain't a member if the 
Wild Arms Crew so who am I to talk ;) 
This dungeon contains A LOT of treasure that are now nearly all out of 
reach. When Brad and Tim have both obtained their third tools I recommend 
you to come back here to claim those. Especially when you plan to break 
open those pyramids you'll really need one of the items that's stored here. 
The guardian Ge Ramtos is optional, but there is one of the optional bosses 
you can win much more easily when you obtain that guardian (and make Tim 
unlock the spell "Arcana 13" with it). That guardian is availble right away 
so this FAQ will lead you to it. 
On the dungeon itself, well it's what's left of Archeim, once a city of 
great importance to the kingdom of Slayheim, but when that kingdom fell, 
Archeim fell with it. This dungeon always gives me a bad feeling. Perhaps I 
just can't bear lost cities or something. 
Nice to know encounters only happen when you're walking outside. As soon as 
you enter a building, no more encounters until you leave the building. 
One note. I recommend you to go back to Quartly once you defeated the boss 
in order to refill your ammo and save your game. You'll need your ammo 
pretty bad in the Diablo Pillar that follows. 
=============================================================================
- OPTIONAL 
  = West 
  = Around the corner South 
  = BRAD: Bomb the wall of the building East of you 
  = Hit the passage you now revealed 
- = Pick up the guardian Ge Ramtos 
  = Leave the building 
  END OTIONAL PART 
=============================================================================
- = Go to the western building 
  = Enter it by the most northern entrance 
- = Destroy all crates and one of them should contain a conductor 
  = Pick up the conductor 
  = Leave the building 
- Enter the building on the north side of the city 
- = (East exit = Savespot) 
  = Exit West 
- = South 
  = TIM: Send Pooka out to open the chest to get another Conductor 
  = Exit East 
- Put the conductor into the elevator device up north 
- = Hit both switches 
  = Hit the elevator 
- Exit South 
- Enter the building to the East by the Northern Entrance 
 
- If you're wondering about that door. It's a door you can open with a 
  duplicator. Opening it will get you for now only some healing stuff and a 
  better headgear for Kanon. The most important trophy there cannot be 
  obtained until Tim obtains his thrid tool, so it's up to you if you want 
  to open it now. 
  Anyway from this room: 
  = Go up the stairs 
  = BRAD: Blow up the North wall 
  = Exit North 
- = West 
  = KANON: Hook over to the west 
  = South 
  = KANON: Hook over to the south (the pole is on the east side of the 
    building. Look well) 
  = Go to the north west side of the building 
  = There's pit here leading inside building. Jump into it 
- = Hit the switch to open the way out 
  = Use your other Conductor to activate the elevator to go down. 
                                                                  BOS0000001A
=============================================================================
Boss: 
    Aggressive Poltergeist 
           Jasoul 
=============================================================================
My levels: 
Ashley ____ lv25   Brad ______ lv25   Lilka _____ lv25 
Tim _______ lv25   Kanon _____ lv24 
=============================================================================
Body Parts: 
= Jasoul 
= Left Claw 
= Right Claw 
=============================================================================
Abilities: 
- Life Force 
  = Drains all HP it needs from you to heal to max HP 
  = It cannot drain more than you have, but it can drain you to death 
 
- Armor down 
  = Lowers entire party's defense 
 
- Kirlian Buster 
  = 300+ damage on all targets 
=============================================================================
Jasoul is overall an easy boss, but with a few DEADLY surprises you must 
take seriously as you won't like them. 
First of all, KEEP ALL ATTACKS TO ONE TARGET, so NO SPREADING DAMAGE. If 
you decide to take the claws out first, focus your full focus on those 
first and then to the boss. You'll regret it if you SHARE the damage (His 
"Life Force" ability will neutralize your tactics if you do and kill you 
instantly in the process). 
Then the next, don't use your best tricks on the claws if you decide to 
take them out. Tricks that are not costly can be done on them, using the 
Rail Gun or Gatling forces on it is a waste. 
Once the claws are down Jasoul will become dangerous. First of all, you are 
now forced to attack the main body and that enables Jasoul to actually hurt 
or kill you with Life Force. It will also be the moment Jasoul will go all 
out with his most powerful moves, and they go over the entire party. If you 
saved up your FP to max now is the time to pull out your best and most 
powerful moves. Rail Gun, for example. If you use Kanon for any vague 
reasons her gatling forces will then be of best use... Whatever you do, do 
as much damage as you can to get rid of this $$)*@$)@*$ as quickly as you 
can. 
Should Lilka have Extend in your game you're cool to go, but only use it 
for healing and only use it when you are in real trouble. As it costs 75 FP 
you can't afford to waste it. 
=============================================================================
When this battle is over, I strongly recommend to leave this dungeon 
(elevator up and exit south x2) and refill your stuff in Quartly. When 
you've done all that come back to this very room. 
- Exit North 
- You'll now be in a life Reflector (game will mark it as a new location, 
  but I'll keep it in the same section) 
  = OPTIONAL: There's treasure requiring a duplicator in the exit East 
  = Exit north 
- Well, there's only one way to go here. Activate the "Snake Road" route 
  and step onto the teleporter 
- = OPTINAL: The east Exit contains a duplicator locked chest containing a 
    "Holy Grail". It protects the bearer against instant kill moves and 
    that's the speciality of the random enemies in the next dungeon, so if 
    you can TAKE IT!!!! 
  = Exit South 
 
 
 
 
                                                                  DK10000002E
=============================================================================
Mission: Diablo Pillars 
Diablo Pillar - Judecca 
=============================================================================
My levels: 
Ashley ____ lv26   Brad ______ lv25   Lilka _____ lv25 
Tim _______ lv25   Kanon _____ lv26 
=============================================================================
Enemies: 
= Catoblepas 
= Grimlock 
= Okypete 
= Girtabryl 
= Mimic (only when you get ambushed) 
Bosses: 
= Magmalizer 
= Judecca 
=============================================================================
How to get there: 
You MUST have completed the Lost City of Archeim first!!!! 
= When you get on the world map by exitting Archeim through its Life 
  Reflector you follow the road from here 
= When you reach the end: Search 
=============================================================================
Overview: 
Welcome to the most frustrating of all Diablo Pillars 
= The deadliest random enemies 
= The most frustrating puzzles 
= The easiest bosses 
I guess that last one had to make it up for the other two points. 
 
The enemies suck as they can instantly kill the entire party or they can 
instantly petrify the entire party. I had the Holy Grail from the Life 
Reflector at Archeim and I had it equipped on Lilka. At least the one with 
resurrect spells is then protected against instant kill. 
I'll limit myself to the floors on which something happens. Floor 1 is the 
entrance, after that a corridor floor and after that floor 2 with the first 
puzzle. Right? 
=============================================================================
- FLOOR #1: 
  = Make your way up and hit the crystal 
 
- FLOOR #2: 
  The object is easy to understand. Stand onto the platform and it will 
  move to the exit at the end. However there are spiked balls during the 
  entire route. When you touch those you'll be hurt or you can even be 
  knocked off the platform. The platform is wide enough to make you able to 
  avoid those. This may require some practise to master. 
 
- FLOOR #3: 
                                                                  BOS0000001B
=============================================================================
Boss: 
    Red-Hot Lava Monster 
           Magmalizer 
=============================================================================
My levels: 
Ashley ____ lv26   Brad ______ lv25   Lilka _____ lv25 
Tim _______ lv25   Kanon _____ lv26 
=============================================================================
Body parts 
= Magmalizer 
= Head 
=============================================================================
Abilities: 
- Mirror Coat 
  = Reflects all magic attacks to the caster 
 
- Maglash 
  = 600+ attack 
=============================================================================
This is just a basic fight anybody with basic RPG knowledge should be to 
master without my guide. Attack when you can and heal if you must. 
One important warning about his "Mirror Coat". It's very tempting to make 
Lilka aim for using freezing spells, but give in to that temptation Lilka 
will end up killing herself. The Mirror Coat throws all spells she casts on 
it back to her. Tim suffers from the same issue by the way, but not of his 
attacking spells would be effective in this fight anyway. 
=============================================================================
 
- FLOOR #4: 
  Savespot. Use it if you desire! 
 
- FLOOR #5: 
  Same as on Floor #2. This one is only longer and also more frustrating. 
  All I can say is practice makes perfect. 
 
- FLOOR #6: 
  Okay, relax.... relax.... yes relax that is required in this one.... 
  relaaaaaaaaaaaaaaaaaaaaaaaaaaax! 
  Then cross the bridges, watch out their are spiked balls floating around 
  it, don't touch them. Be slow don't run, don't rush, do this 
  relaaaaaaaxed and wait for the right opening. Got it! 
 
- FLOOR #7: 
                                                                  BOS0000001C
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Judecca 
                 Round 3 / 3 
=============================================================================
My levels: 
Ashley ____ lv27   Brad ______ lv25   Lilka _____ lv27 
Tim _______ lv27   Kanon _____ lv27 
=============================================================================
Body Parts: 
= Judecca 
=============================================================================
Abilities: 
- Sidewinder 
  = Attacks entire party 
 
- Douglas 
  = Pathetic attack, but it can paralyze you 
 
- Miriam 
  = 2000+ on one target 
=============================================================================
Ptolomea warned you against this guy on your first meeting. Damn, never 
before was I so disappointed by my opponent. Judecca is no match of you AT 
ALL!!!! 
Just make sure Lilka has her lv2 spells (Hi-Heal in particular), that your 
entire party is always above 2000 HP for the (rare) occasions he uses 
"Miriam" and that you cure Lilka's paralysis should she ever get it and 
this battle is over in a flash. 
There's no way Judecca can live up to anybody expectations, especially now 
that you got three against one (at last). 
Even ARMS or Access are a waste on him. Boohooohooo.... and if you deal 
enough HP damage on him you won't even have to kill him. The weakling will 
do that himself. 
What a patethic little man! 
=============================================================================
After this battle touch the crystal to exit the pillar. 
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go 
for them first. 
 
 
                                                                  DK10000002F
=============================================================================
Mission: Diablo Pillars 
Dungeon: Diablo Pillar - Caina 
=============================================================================
My levels: 
Ashley ____ lv27   Brad ______ lv27   Lilka _____ lv27 
Tim _______ lv28   Kanon _____ lv27 
=============================================================================
Enemies: 
= Furfur 
= Okypete 
= Sibylla 
= Tiny Gem 
Bosses: 
= Drawdo 
= Caina 
=============================================================================
How to get there: 
= Fly with Valeria Chateau 
= Fly to Guild Galad 
= From there go South-West and you'll find a landing pad. Get off the 
  Chateau there 
= Go South-East 
= Search at the end to find the pillar 
=============================================================================
Overview: 
This pillar is a bit straightforward in approach. 
Enemies don't require special knowledge. The bosses can offer a little 
challenge, especially since Caina is the most dangerous member of Cocytus, 
and since he guards the place, well... that battle is not that much 
different than from your first encounter. 
 
I'll limit myself to the floors on which something happens. Floor 1 is the 
entrance, after that a corridor floor and after that floor 2 with the first 
puzzle. Right? 
=============================================================================
- FLOOR #1: 
  Entrance level. Make your way up and hit the crystal. From there go 
  through the corridor to the first puzzle. 
 
- FLOOR #2: 
  This is a puzzle for Lilka, Ashley or Tim. Use either the flame rod or 
  freeze rod, hurl knife or air ballet to hit the cube. Time it well as the 
  crystals will block your projectile, 
  When you hit it 3 times (it will move faster each time you hit it) a 
  bridge will form. Cross it and hit the crystal 
 
- FLOOR #3: 
  When you move to the center you'll be locked in and the puzzle begins. 
  You can once again use the Flame Rod, Freeze Rod, Air Ballet and Hurl 
  Knife for this. 
  Just hit a cube three times to solve the puzzle, but the cubes will go 
  faster. When you hit a crystal you risk the chance all targets will 
  disappear and then the puzzle is failed. Just jump off the platform to 
  reset the puzzle if that happens. 
  When you succeeded you'll be set free and you can exit at the crystal 
 
- FLOOR #4: 
                                                                  BOS0000001D
=============================================================================
Boss: 
    Shapeless Slime Monster 
           Drawdo 
=============================================================================
=============================================================================
My levels: 
Ashley ____ lv28   Brad ______ lv27   Lilka _____ lv27 
Tim _______ lv28   Kanon _____ lv27 
=============================================================================
Body Parts 
= Drawdo 
= Left Head 
= Right Head 
=============================================================================
Abilities: 
- Mercury Cadmium 
  = All kinds of status changes over entire party 
 
- Gas pressure 
  = 300+ attack on all targets 
=============================================================================
This guy is a master of all kinds of status changes, and therefore you 
should make Lilka cast Rise & Shine on herself to make sure that at least 
SHE won't fall asleep. 
Lilka should have restore by now so she can take care of all kinds of 
status changes easily. 
When she doesn't need to heal, you can make her go crazy with your most 
powerful flame spells. 
For the rest of the attack, just have Ashley and Brad and this battle will 
soon be over. 
=============================================================================
 
 
- FLOOR #5: 
  Savespot 
 
- FLOOR #6: 
  This puzzle is a nice one. When you are standing on a switch you'll see 
  the labyrinth, as soon as you step off everything will go dark and you'll 
  only see the switches and your character. 
  That makes it harder on me to catch this in a FAQ, but I'll try my best 
  = West to the next switch pad 
  = One step west from there and go all the way north till you reach the 
    next pad 
  = Now go west and when you see a pad to the north, try to reach it, 
    there's a way to it on the east side of it closeby 
  = Now you can see a way to the next pad south-west of you. Look well 
    before you step off and go to it. 
  = Take a good look at the situation and when you are ready, take the road 
    WEST 
  = At the end South 
  = At the end East 
  = As soon as you can South 
  = As soon as you can West 
  = At the end south 
  = As soon as you can west and hit the exit crystal 
 
FLOOR #7: 
                                                                  BOS0000001E
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Caina 
                 Round 2 / 3 
=============================================================================
My levels: 
Ashley ____ lv28   Brad ______ lv28   Lilka _____ lv28 
Tim _______ lv28   Kanon _____ lv28 
=============================================================================
Body Parts: 
= Caina 
=============================================================================
Abilties: 
- 4 Dimensional Hypo Blast 
  = Strong attack 1 target 
 
- Gate of Isolde 
  = Attack on all targets 
  = Can cause all kinds of nasty status changes 
=============================================================================
Caina acts the same as in the emulator zone, and only his stats have upped 
a bit, so nothing new on that front. 
Of course now you have Kanon and Brad at your disposal. Well just put 
Ashley, Brad and Lilka up front and this fight is overall easy, but once 
again, it's Gate of Isolde that can cost you. 
Because of that spell I made Lilka cast "Rise & Shine" over everybody and 
most importantly starting by herself. This way nobody can fall into 
nightmare when Caina comes up with that. 
Caina is incredibly slow, even Brad is faster than him this time and that 
gives you a pretty good advantage over everything. Just attack when you can 
and heal if you must. When Gate of Isolde comes make sure Lilka casts 
"Restore" over everybody to cure the results. As long as she doesn't get 
herself silenced you're good to go. If you have Violet Roses, you only need 
to use them on Lilka and she can use "Restore" to do the rest. 
Dangerous this fight can still be, but hard.... no! 
=============================================================================
After this battle touch the crystal to exit the pillar. 
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go 
for them first. 
 
 
                                                                  DK100000030
=============================================================================
Mission: Diablo Pillars 
Dungeon: Diablo Pillar - Antenora 
=============================================================================
My levels: 
Ashley ____ lv28   Brad ______ lv28   Lilka _____ lv28 
Tim _______ lv28   Kanon _____ lv28 
=============================================================================
Enemies: 
= Okypete 
= Balphon 
= Harvest Man 
Bosses: 
= Prisnum 
= Antenora 
=============================================================================
How to get there: 
= Teleport to Quartly 
= Teleport to the Hovercraft from here 
= Follow the waterway and dock at the beach in the forest 
= Go North hugging the west mountain and keep searching on your way 
=============================================================================
Overview: 
The battles aren't the point here. The puzzing require a sharp mine, a 
sharp eye, a good memory and guessing work. 
Antenora will actually give you instructions two of the puzzles you have to 
pass through before reaching her. How nice of her. 
 
I'll limit myself to the floors on which something happens. Floor 1 is the 
entrance, after that a corridor floor and after that floor 2 with the first 
puzzle. Right? 
=============================================================================
- FLOOR #1: 
  Welcome to the diablo pillar of Antenora. I hope you have a pleasant 
  stay. Make your way up to the crystal to start the adventure. 
 
- FLOOR #1: 
  You can only step on each square once and you need to touch them all 
  Walk this way: 
    X<<X  X<<X
    V  ^  V  ^
    X  X  X  X              N
       ^  V  ^ *            ^
    X>>X  X>>X              |
    ^        V
    X<<X<<X<<X
  With that you got them all.... Hit the crystal to exit this room 
 
- FLOOR #3: 
  Antenora will now test your memory. You'll see switch pad's light up in a 
  specific order and you have to stand on the switch and repeat that same 
  order. When you fail the puzzle will reset immediately. 
  The order is always the same each game play and when you fail you can get 
  the next order. When you fail them all you get the first one again. 
  Easier for me for FAQ writing ;) 
   
  I'll number the pads like this (camera pointing West) 
    7 8 9
    4 5 6    -> N
    1 2 3
  The possible orders can now be: 
  = 9-5-1-2-7-3-6-4-8 
  = If you fail then the pattern will become: 2 7 4 3 5 9 8 1 6 
  = If you fail then the pattern will become: 5 2 4 6 7 9 1 8 3 
  = If you fail again then the pattern will be: 4 7 9 1 2 5 3 8 6 
  = One more failure and the pattern will be: 3 8 1 4 9 6 5 7 2 
  = If you fail them all the first combination will be available again. 
  Solve the puzzle and hit the crystal 
 
- FLOOR #4: 
                                                                  BOS0000001F
=============================================================================
Boss: 
    Humanoid Mirage 
           Prisum 
=============================================================================
My levels: 
Ashley ____ lv28   Brad ______ lv28   Lilka _____ lv28 
Tim _______ lv29   Kanon _____ lv29 
=============================================================================
Body Parts: 
= Prisnum 
= Chest 
=============================================================================
Abilties: 
- Tidal Wave 
  = 1000+ Attack on entire party 
 
- Coldray Gimlet 
  = 600+ ice attack on entire party 
=============================================================================
Prisnum is a pretty straightforward boss. Attack when you can, heal if you 
must. 
It's not a fast boss either. Problem is more that he likes to attack the 
entire party in once. Of course I hear you think, put Tim in the lead and 
go crazy with First Aid. Bad idea. That spell is too weak. 
Lilka can cover most easily in case of emergency use a Mystic + Heal Berry 
or Extend + Hi-Heal. These emergencies can happen, but are not very common. 
=============================================================================
 
- FLOOR #5: 
  Savespot 
 
- FLOOR #6: 
  "If you move the wrong switch, you have to do it again. Go for it" -- 
  Antenora 
  Okay, it goes like this, there are 8 switches, 1 of them is the "wrong" 
  switch. 
  YOu have to activate them all except the "wrong" one (you can do that 
  with Hurl Knife, Flame Rod, Freeze Rod, Air Ballet or Wire Hook). 
  You can never tell which one is wrong, it's completely random and a 
  chance of 1 to 8 you got it right. 
  When you hit the wrong one the puzzle resets and you'll have to guess 
  again (as an other switch will then be the wrong one). 
  When you guessed wring you can access the crystal to exit this room. 
 
- FLOOR #7 
                                                                  BOS00000020
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Antenora 
                 Round 3 / 3 
=============================================================================
My levels: 
Ashley ____ lv28   Brad ______ lv29   Lilka _____ lv29 
Tim _______ lv29   Kanon _____ lv29 
=============================================================================
Body Parts: 
= Antenora 
=============================================================================
Abilties: 
- Ephemeron 
  = Attack one targets 
  = Causes nasty status chagnes 
 
- Shockwave 
  = Attacks entire party 
=============================================================================
Antenora is not half the opponent you fought before here, though her moves 
are the same she's not that hard. 
I have little to say as you already know what she can do, and this fight is 
not different at all. This time Lilka has Restore (or at least she should 
have) and that makes she can put an end to everything "Ephemeron" can put 
on you, making this fight even easier. Once again, begin the fight by 
casting Rise & Shine on her and if possible on the others too and the rest 
of the battle will unfold naturally. 
Her attacks do a lot of HP damage though, in % much more than before and 
especially characters like Lilka and Tim could pay the price for that, but 
everything is rather easy to heal through, so what am I even talking about? 
In short... Ashley and Brad on the attack will do well, Lilka should be 
healing (and very likeley that's all she'll do). 
=============================================================================
 
After this battle touch the crystal to exit the pillar. 
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go 
for them first. 
 
 
 
                                                                  DK100000031
=============================================================================
Mission: Diablo Pillars 
Dungeon: Diablo Pillar - Ptolomea 
=============================================================================
My levels: 
Ashley ____ lv30   Brad ______ lv29   Lilka _____ lv30 
Tim _______ lv30   Kanon _____ lv30 
=============================================================================
Enemies: 
= Land Lamprey 
= Virsago 
= Decarabia 
Bosses: 
= Belleclaire 
= Ptolomea 
=============================================================================
How to get there: 
= Teleport to the Town of Meria 
= Dock the hovercraft from here 
= South and follow the coast line 
= When you see the the sea water turning black here go to the center of 
  that area 
= Search here (yes, the pillar is in the sea) 
=============================================================================
Overview: 
The enemies here are not a true trouble. The puzzles... well, it's nearly 
inevitable to get hurt in those, so that sucks a little. 
The bosses... Brute force is what they do, Belleclaire is very extremely 
strong for a regular boss at this level. 
In other words, be sure you're ready! 
 
I'll limit myself to the floors on which something happens. Floor 1 is the 
entrance, after that a corridor floor and after that floor 2 with the first 
puzzle. Right? 
=============================================================================
- FLOOR #1: 
  Go all the way up and hit the crystal 
 
- FLOOR #2: 
  When you go the way here you'll find cubes that roll to you when you 
  approach them. You can bomb them but you need multiple bombs for that. 
  The cheesy way (you'll get hurt though) is to approach them and let them 
  roll over you while you're standing with your backside to them. Damn, 
  that was easy :P 
  Make your way through on the method you desire and hit the crystal at the 
  end. 
 
- FLOOR #3: 
  The object is easy... ALL rolling cubes must be destroyed, but that's 
  easier said then done. You need multible bombs to do that and you must 
  time it right as the cubes are moving. What makes things even more 
  annoying, with every cube you destroy the remaining ones will roll faster 
  making timing and outrunning them harder. If you really can't avoid a 
  cube TURN YOUR BACK TO THEM!!!! 
  Once all four are out a bridge to the center will form and you can exit 
  the place 
 
- FLOOR #4: 
                                                                  BOS00000021
=============================================================================
Boss: 
    Explosive Emperor Monster 
           Belleclaire 
=============================================================================
My levels: 
Ashley ____ lv30   Brad ______ lv29   Lilka _____ lv30 
Tim _______ lv30   Kanon _____ lv30 
=============================================================================
Body Parts: 
= Belleclaire 
= Drill 
= Chest 
=============================================================================
Abilities: 
- Drill Drager 
  = 2500+ Damage (requires Drill) 
 
- Megaton Attack 
  = 3500+ Damage (mostly used when the Drill is down) 
 
- Resonance Quake 
  = 1000+ Damage over entire party 
=============================================================================
This boss SUCKS!!!! Perhaps the strongest regular boss to cross your path. 
Lilka, Kanon and Tim are all three very likely to die at most of this guy's 
attacks. As Lilka is your main healer, you'll have to put her up front. 
Now an error most players make is to aim for the drill first. Don't do 
that! The drill is actually the weakest body part and when the drill is out 
the attacks will only get stronger. Try to SPREAD your damage over the body 
parts and if you can only aim on one target, aim for the chest first. 
You can try to shield Lilka to make her able to take more damage, but I 
don't deem it likely it will do much good, but hey, all little bits help, 
as wel Dutch people say. 
The big challenge is KEEP LILKA ALIVE AT ALL COSTS. If that means you need 
to sacrifice one of the other characters than let it be so, Lilka should 
have "Hi-Revive" by now meaning she can get them up any moment. As a matter 
of fact, as long as Lilka is alife, you have nothing to fear no matter how 
much times the other two die. 
As long as Lilka lives, let her heal or revive as she much as you need. 
When Lilka dies (and she'll die easily) you're fucked and getting her back 
up will then be your first priority. 
=============================================================================
 
- FLOOR #5 
  Welcome to the savesspot. Please make good use of it. 
 
- FLOOR #6: 
  Stay in the center always and move forward to the cubes, turn you back on 
  them and allow them to hurt you and keep that up until you reach the 
  exit. You can bomb them, but that takes a lot of effort to time that 
  well. 
 
- FLOOR #7 
                                                                  BOS00000022
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Ptolomea 
                 Round 3 / 3 
=============================================================================
My levels: 
Ashley ____ lv30   Brad ______ lv29   Lilka _____ lv30 
Tim _______ lv30   Kanon _____ lv30 
=============================================================================
Body Parts 
= Ptolomea 
=============================================================================
Abilities: 
- Iron Sabre 
  = Attack on one target 
 
- Ptolomea Dynamite 
  = Attack entire party 
=============================================================================
Well, this time he's harder than in Verukisas, but easier than on your 
first meeting in Mt. Chug-Chug. 
Ptolomea has no special tricks upon his sleeve aside from the ones you 
should already know by now. 
He's slow, all playable characters are faster than him, so that makes it 
rather easy, and just let Lilka heal everybody who gets hurt. The only 
thing that can get you is his Dynamite as it hurts the entire party, this 
can force you into Mystic or Extend but if he doesn't use it much your 
fine, you're just in need of a little luck there. 
What I must stress most is that you keep Lilka alife.... Having another 
character die is only a small sacrifice as long as Lilka may live, after 
all she's the only playable character with revival spells (and will remain 
that way for the rest of the game). 
=============================================================================
 
After this battle touch the crystal to exit the pillar. 
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go 
for them first. 
 
 
 
                                                                  DK100000032
=============================================================================
Dungeon: Heimdal Gazzo 
=============================================================================
My levels: 
Ashley ____ lv31   Brad ______ lv30   Lilka _____ lv31 
Tim _______ lv31   Kanon _____ lv31 
=============================================================================
Enemies: 
= Doppelganger 
= Odessa Man 3 
Bosses 
= Vinsfeld 
= Vinsfeld 
=============================================================================
How to get there: 
= Fly with the Valeria Chateau to the island west of Sielje, from there 
  straight south 
=============================================================================
Overview: 
This is your final strike against Odessa to beat them for once and for all, 
and the final dungeon on the first disc. Makes you wonder what you'll find 
against on Disc Two, eh? Well, you'll find out soon enough :) 
This is a disappearing dungeon. Unlike the other disappearing dungeons you 
can leave the dungeon if you feel you are not ready, but once you completed 
it the dungeon disappears from the game forever. 
This dungeon is more a puzzle than anything else. 
 
What is important to know is the color locks. There are three of those, 
red, green and blue which are in computer graphics the three primary colors 
(don't mail me saying red, yellow and blue are the primary colors, because 
in computer world that's untrue, computers don't use a bucket of paint to 
mix colors you know, if they did, it would be true). 
When lock red is on, all red doors are blocked all others are open, same 
goes for green and blue. You can set the locks by terminals with either of 
the colors. If you want to get far in this place it's important you 
understand that part. 
 
Next thing to note is the fact that this dungeon is divided in two parts. 
Part one is a regular run. You can get random encounters, but they are 
pretty rare actually. There are a lot of teleporters in that part, which is 
pretty annoying. 
When you reach the end of part one you have one last chance to decide to go 
back to get things done before going on, once you move on you cannot go 
back. There you'll fight Vinsfeld himself at last, and he can put up quite 
a fight (which was to be expected for somebody like him), when you win that 
fight part one will be at an end. 
 
Part two is very extremely complex. Good side, no random encounters in that 
part. 
The party will be split up and Brad, Lilka, Tim and Kanon will have to find 
their way through the dungeon seperately. It's not a speed race (so no time 
limit) and all characters must HELP each other, not compete. 
Ashley will not take part of this part but coordinate the escape route for 
the others. When all four characters reached their destination Ashley will 
have to fight Vinsfeld alone (which is a pushover, don't worry), when you 
win that fight this dungeon and disc one have been completed. 
 
Very important in the AShley vs Vinsfeld duel is that Ashley should have 
the "Restore HP" personal skill at least at two levels. Full three is even 
better if that's possible. Make sure you fill that requirement before 
starting on this dungeon. 
 
Are you ready? Let's go! 
=============================================================================
 
PART ONE! 
- Hit the blue door to exit North (x2) 
- Two red doors and a blue door. The red doors are dark meaning red is 
  blocked, the blue door is light meaning it's not blocked. Choice is easy, 
  hit the blue door North 
- = Use the terminal to set the barrier mode to green (means all green 
    doors are blocked now, any other color is open). 
  = Exit South 
- Hit the most western red door 
- Exit West 
 
- Darn, did somebody turn out the lights? 
  = South 
  = At the end west 
  = 1st way South 
  = 1st way west 
  = At the end north 
  = 1st way West 
  = 1st way south 
  = At the end west 
  = 1st way South 
  = At the end west 
  = Use the panel to turn on the lights 
   
  That's better now, isn't it? 
   
  = Go to the north of the panel you just used 
  = Go north from here 
  = At the end east 
  = 2nd way north 
  = Step onto the green teleporter to the east 
  = Exit East 
 
- = Use the terminal to set the barrier mode to "blue" 
  = Exit West 
 
- Now that the lights are on, the way back is a little easier :) 
  = Step onto the green teleporter 
  = South 
  = At the end west 
  = At the end south 
  = At the end east 
  = At the end north 
  = east 
  = south 
  = east 
  = North 
  = east 
  = North 
  = exit East 
 
- Exit South 
- Hit the eastern RED door 
- Go North and exit north 
- Exit East 
 
- Well, this is terrible. A room full of teleporter.....AAAARGH!!! 
  = Teleporter 
  = East teleporter 
  = Make your way to the EAST of the wall you're on 
  = Drop off East to the lowest level you can get from here 
  = Step onto the NORTHERN teleporter!!! 
  = Once again the Northern teleporter 
  = Use the terminal to set the barrier to the GREEN mode 
  = Drop off West 
  = West 
  = Step onto the teleporter 
  = Step onto the South-East teleporter 
  = Step onto the teleporter to your east 
  = Exit North 
 
- Not only this room contains the savespot (so use it), it also contains a 
  teleporter that is your final way out if you're not ready. When you think 
  you are ready to face Vinsfeld, hit the red door North! 
 
- WARNING! Once you access the terminal you cannot get out anymore until 
  the dungeon has been completed. Are you ready? 
  = Set the barrier mode to RED 
  = Exit North 
 
- Vinsfeld is in this very room. When you are ready go North and you'll 
  meet that #@$)(&$()@! 
                                                                  BOS00000023
=============================================================================
Boss: 
    Leader of Odessa 
           Vinsfeld 
                 Round 1 / 2 
=============================================================================
My levels: 
Ashley ____ lv31   Brad ______ lv30   Lilka _____ lv31 
Tim _______ lv31   Kanon _____ lv31 
=============================================================================
Body Parts: 
= Vinsfeld 
=============================================================================
Abilities: 
- Incur My Wrath 
  = Deals 1000+ damage to the entire party 
  = Small chance to instant death to which neither skills nor the holy 
    grail can grant protection 
 
- 4 Dimensional Hypo Blast 
  = Strong attack on one target (800+) 
=============================================================================
The success or failure of this battle lies entirely in Lilka's hands, so 
it's important that she's faster than Vinsfeld and even more important, 
that she's alife. 
Vinsfeld has a small chance to kill you instantly and there are no 
protections against it, if it was a bug or done on purpose I don't know, 
but it means you are in the hands of fate, and thus Lilka can be needed to 
revive people, not only deal, but only her Hi-Heal is strong enough to heal 
through Vinsfeld's special attacks. 
Don't take any chances, Lilka should cast a "Quick" on herself in the first 
round. Mostly Vinsfeld will open the fight with "Incur My Wrath" so after 
that Lilka will be busy all the time healing. 
Vinsfeld's normal attacks are pathetic, so overal this fight is not hard, 
still I did lose once to Vinsfeld due to underestimating his chances as I 
played the game far too much, so in other words, stay sharp! 
Vinsfeld's chances lie most of all in the effect of his move "Incur My 
Wrath", first of all due to the fact that it deals 1000+ damage, but also 
because you can never predict if a character is instantly killed. You also 
never know how often he'll use that move. If he uses it rarely this fight 
is a pushover, if he uses it all the time, you're screwed (which was what 
happened to me the only time I lost this fight). 
=============================================================================
- = Go down the stairs 
  = Exit East 
 
PART TWO: 
Here the party splits up. Ashley stays behind the others have to take on 
their part separately. 
When I call a name you switch to that character 
 
 
LILKA: 
- Exit East 
- = Go all the way East 
  = Move the block onto the switch 
  = Up the stairs 
  = South 
  = Follow the way and exit East 
- = East 
  = Use the terminal to set the barrier mode to BLUE 
 
TIM: 
- Exit East 
- = Step onto the switch 
  = Run all the way East 
  = Exit East 
- = Make your way East 
  = Hit the green door East 
- Exit South 
- = Step onto the switch 
  = Shoot twice with the Air Ballet to the block 
 
KANON: 
- Exit East 
- Step onto the switch and stay there. 
 
BRAD: 
- Exit East 
- As you can see Kanon opened the way for Brad. Time for Brad to return the 
  favor 
  = Go East 
  = Stand onto the switch and stay there 
 
KANON: 
- = East 
  = Exit through the red door East 
- = Step onto the switch 
  = Dash to the East (the barrier will go back up, only if you dash you can 
    make it). 
  = Hit the green door East 
- = Cross the bridge 
  = South 
  = Hit the red door South 
- Step onto the switch and stay there 
 
LILKA: 
- Hit the red door East 
- All the way East and step onto the left that Tim lowered for Lilka 
 
 
TIM: 
- Use the Air Ballet once more on the block (and you'll see you'll be 
  helping Lilka higher up). 
 
LILKA: 
- = Drop off EAST 
  = East 
  = First road North 
  = Hit the green door North 
- Step onto the switch and stay there. 
 
TIM: 
- Hit the green door North 
- = East 
  = Send Pooka out to set the barrier mode to green (this will lock Lilka 
    up for the time being, but that's okay. If you are unable to reach the 
    panel with Pooka, turn your camera diagonally and you'll be able to). 
  = West 
  = 1st way North 
  = Hit the blue door North 
- Go North, exit North 
 
 
BRAD: 
- Hit the blue door East 
- = Pull the block south x1 
  = Push it East x1 
  = Push it North x2 
  = East 
  = Exit East (blue door) 
- = Stand onto the switch 
  = North (the platform you're on will rise) 
  = At the far north end, drop off East 
  = Hit the blue door East 
- You should see Tim here on the platform south 
  = Push the block south x1 
  = Pull it East x3 
  = Stand on the switch to the east 
 
TIM: 
- Use the Air ballet on the block Brad just pulled 
 
 
BRAD: 
- Stand on the switch east of you and stay there 
 
 
TIM: 
- Go East, exit East (red door) 
 
KANON: 
- Exit North (red door) 
- Exit East (Blue door 
- Possibly you can see Tim here :) 
  = South 
  = 1st way East 
  = 1st way South 
  = Pull the block North twice 
  = Drop off North 
  = Step onto the switch 
  = Go North and push the block north twice 
  = Go North 
  = Stand onto the switch and stay there 
 
TIM: 
- = Use the terminal to set the barrier mode to red 
  = Exit East (Green door) 
- Tim has reached his destination and is out of the game for the rest of 
  this dungeon. 
 
BRAD: 
- Exit East (Green door) 
- Brad has reached his destination and is out of the game for the rest of 
  this dungeon. 
 
LILKA: 
- Exit South (Green door) 
- = South 
  = East 
  = Exit East (Blue door) 
- Lilka has reached her destination and is out of the game for the rest of 
  this dungeon. 
 
 
KANON: 
- Exit East (Green Door) 
- Kanon has reached her destination and with that they are now all in. 
 
 
ASHLEY: 
                                                                  BOS00000024
=============================================================================
Boss: 
    Leader of Odessa 
           Vinsfeld 
                 Round 2 / 2 
=============================================================================
My levels: 
Ashley ____ lv31 
=============================================================================
Body Parts: 
= Vinsfeld 
=============================================================================
Abilities: 
- 4 Dimensional Hypo Blast 
  = Attack on one person 
 
- Void Effect 
  = Dispells all supportive magic... Yeah, like Ashley could even cast that 
    in the first place 
=============================================================================
This battle is pathetically easy. The only preparation you should have done 
is to have Ashley's personal skill "Restore HP" either to 2 or 3, of course 
3 is preferable. 
= Keep attacking until your FP is 100. 
= Use Access to transform into the Black Knight 
= Keep attacking normally (so NO HOT FENCER!!!!!) until you have 50 FP 
= Cast Banisher (you'll transform back into human form) 
And now you start this cycle all over again. Don't heal, don't use any 
special attacks, just do precisely as described above, unless you are in a 
very desperate need of healing but that happens as much as I comb my hair, 
which is to say NEVER (ok, just kidding about my hair) :P 
=============================================================================
 
 
 
 
 
 
 
DISC 2 
 
 
 
 
                                                                  DK200000001
=============================================================================
Dungeon: Memory Maze 
=============================================================================
My levels: 
Ashley ____ lv32   Anastasia _ lv32   Lucied ____ lv32 
=============================================================================
Enemies: 
= Imp 
= Buer 
Boss: 
= None 
=============================================================================
Overview: 
You'll take this dungeon on with Ashley, Anastasia and Lucied. The latter 
two are only playable characters in this particular dungeon. You cannot 
leave the dungeon in any other way than completing it, and that sucks as 
you cannot set skills for Anastasia and Lucied and that ups the stacks a 
little for this dungeon when it comes to random encounters. 
Considering your situation I think it's pretty obvious this is a 
disappearing dungeon. It's also an annoying one as it contains one hell 
load of scenario in which Anastasia will tell you everything she remembers 
from her battle against the Blaze of Disaster. Well, if you really want to 
know everything I suppose you should read it well ;) 
The puzzles are most of all revolving around invisible barriers and that's 
quite annoying to get through. The only tool you need here is the Hurl 
Knife, as this place has no treasures the Booty Call is useless here. 
I guess this place is very interesting to gain yourself some knowledge 
about the story's backgrounds, but when it comes to gameplay this place is 
highly annoying and personally I'm always pretty glad when I'm past it :) 
 
For fighting I recommend most of all to let Lucied use "BlackDash" which 
will get at least one enemy out of the way. For groups you can best rely on 
Ashley to use an ARM that can target groups. Using those with Accellerator 
works best. Your transformations are cool, but useless here as you rarely 
get enough FP for that :) 
Anastasia could be a cool healer, but she's very damn slow. You cannot rely 
on Convert HP for Anastasia and Lucied, but there are a high load of health 
crystals here to cover that up, so no need to waste your healing berries. 
=============================================================================
PART 1: 
- = North 
  = Exit North 
- = Go North until the way is blocked by an invisible barrier 
  = Use your Hurl Knife to the target (that tool can go straight through 
    these barriers) 
  = A girl falls out of the air (when you take on all sidequests you'll 
    find out eventually who she is) 
  = Talk to her and she'll open the exit for you 
  = Exit North 
- = Go North until you are stopped by an invisible barrier 
  = You can get past it via the west side. Get on the north side of that 
    barrier 
  = Exit North 
- Touch the Crystal and part one is over, hear out Anastasia and let's move 
  on. 
 
 
 
PART 2: 
- = Go North and pass the center pillar on the WEST side 
  = When your way is blocked by an invisible barrier go EAST 
  = When you reach the wall North 
  = At the end west 
  = Throw a knife to the target North 
  = Go North past the EAST side of the center pillar 
  = Exit North 
- = Up the steps 
  = Go North until you see "the girl" to the east 
  = Talk to her 
  = From here go west but DO NOT drop off 
  = Throw a knife at the target 
  = NOW you drop of west 
  = Go North, exit North 
- = Hit both targets with the knife 
  = Go North trough the center until you are blocked by a barrier 
  = Go around that barrier over the east 
  = Exit North 
- Another crystal that leads to scenario. Hit it. 
 
 
 
 
PART 3: 
- = Hit the western way north 
  = At the end throw a knife to the target east 
  = South 
  = Cross the bridge to the east 
  = North 
  = From here you can reach the exit, hit it 
- = Go North over the west side of the room 
  = When you are blocked by a barrer go East 
  = At the east isde of the center pillar move a little north and hit the 
    target behind it with a knife (Before you do, take a good look at the 
    girl. Only throw the knife when she's on the black white blocked area) 
  = The girl should now be north (when she didn't come down with the 
    barrier, exit this room south and come back to try again). Talk to her. 
  = Exit North 
- = Go North until you are stopped by a barrier 
  = Throw a knife at the target 
  = Throw a knife at the target that just fell down 
  = South 
  = Hit the WESTERN way North 
  = At the end exit North 
- And another scenario crystal 
 
 
 
 
PART 4: 
- = From your starting position throw a knife straight north 
  = Go down the stairs and pick a corner either west or east 
  = From here throw a knife to the target up north (you can't go straight 
    south to it, there's a barrier blocking you). 
  = Go all the way North 
  = Exit North 
- = Hit the target behind the pillar with a knife 
  = North 
  = And nother target behind a pillar. Hit it with a knife 
  = North 
  = And again (the game makers ran out of ideas). Hit it with the knife and 
    go North 
  = At the north end you'll meet the girl. Speak to her 
  = Exit North 
- = Guess.... Yep, correct.... a target behind the pillar... hit it :) 
  = Cross the bridge north 
  = Oh my.... another target behind the pillar.... I never thought about 
    that... Oh well... hit it! 
  = Exit North 
- You'll now reach the final crystal. Sit out the scenario and at the end 
  you'll find out what the others are doing. 
 
 
 
                                                                  DK200000002
=============================================================================
Dungeon: Millenium Puzzle - Round 2 
=============================================================================
My levels: 
Kanon _____ lv31   Brad ______ lv30   Lilka _____ lv31 
Tim _______ lv31 
=============================================================================
Enemies: 
= Targium 
= Primevals 
= Grabsk 
Boss: 
= None 
=============================================================================
Overview: 
Well, for obvious reasons Ashley isn't part of this dungeon, and therefore 
I took this dungeon on with Kanon + Brad + Lilka as front team. 
When it comes to the dungeon itself, the dungeon has much the same looks as 
your first Millenium Puzzle in Lilka's Prologue, however this is a new 
dungeon. 
Like the first time, Lilka will have to do all the puzzle work here. This 
time the dungeons doesn't have three sections but 5. Even more annoying 
this time is that you don't do them in a preset order, like before, but in 
random order. Pick any order you want, you need to do them all anyawy. For 
the good of this FAQ I started east and went on clockwise. 
I guess you also understood that this is a disappearing dungeon (wow, 
that's the third one in a streak). 
Well enter the crystal of the section you want to take on, and let's roll! 
=============================================================================
EAST SECTION: 
- = LILKA: Use any tool of Lilka's to hit the box west of the platform 
  = Move North 
  = LILKA: Use any tool of Lilka's to hit the box east of the platform 
  = Move North until yo0u cannot go furhter 
  = LILKA: Use any tool of Lilka's to hit the box east of the platform 
    again 
  = Up the ramp 
  = Hit the exit 
- = Go to the end of the road 
  = LILKA: From here fire to the box South-East 
  = Go to the west edge of the road you're on now 
  = LILKA: Fire or free to the box north-east 
  = Go south till the second last cube of the road 
  = LILKA: Use any tool of Lilka's to hit the cube to the south 
  = Go to the south edge of the road you're on 
  = LILKA: Use any tool of Lilka's to hit the cube to the North-West 
  = Exit North 
- Just stay on the road you're on and hit the exit at the end 
- = Up the ramp 
  = LILKA: Use any tool of Lilka's the hit the cube West 
  = Stand on the South-West cube 
  = LILKA: Hit the cube south-west 
  = LILKA: HIt the cube North-east 
  = Go to the north-west part 
  = LILKA: Hit the cube north-west 
  = To the north-east cube 
  = LILKA: Hit the cube South-East 
  = Stand on the south-east cube 
  = LILKA: Hit the cube North-East 
  = Up the ramp and exit East 
- Go all the way up and hit the exit 
- LILKA: Fire at the cube to the west and this section is complete 
 
 
SOUTH-EAST SECTION: 
- = Take the northen way west and time it right with the moving cubes 
  = Exit West 
- Lord of the.... er... square rings :P 
  = Go to the south east of this ring and drop of to the ring below in any 
    direction 
  = Drop off to the green ring blow you in any direction 
  = Go to the the south east 
  = Drop off to the purple ring east 
  = Go to the south-west 
  = Drop off to the green ring below to the west (NOT SOUTH!!!) 
  = Up the ramp and hit the exit 
- = Follow the way and use the moving cubes to get across 
  = Hit the exit at the end 
- Follow the road and hit the exit at the end 
- Make your way up and hit the exit at the end 
- LILKA: Hit the cube North-East 
 
 
SOUTH SECTION: 
- Save your game and hit the western exit 
- You remember the drill from the first puzzle in the prologue? When you 
  stand on the colored cubes they will rise, when you jump of they'll stop. 
  Rise them all to the correct number. When you fail jump of the edge to 
  start over 
  The combination is 
  = Yellow - 4 
  = Red - 3 
  = Green - 2 
  = Blue - 1 
  When you got that combination you can hit the exit South 
- Make your way up and hit the exit at the end 
- LILKA: Hit the cube North 
 
SOUTH-WEST SECTION: 
- = Stand on the North-East Cube 
  = LILKA: Hit the cube west of you 
  = Hit the crystal 
- Okay, you see that the subes you need to pass will never come to a 
  position where you can get onto the other. The Freeze Rod is your savior. 
  Freeze one of them and you have some time to get over them and hit the 
  exit at the end. 
- Follow the way and hit the exit. 
- Go north, exit North 
- Go all the way up and hit the exit at the end 
- LILKA: Hit the cube North-East 
 
 
WEST SECTION 
- On this puzzle too you'll need to freeze one of the blocks. The best 
  choice is the center block when it's directly south of the north road. 
  Once you did that make it over asap (this is gonna be frustrating). When 
  you made it hit the exit at the end 
- = Drop off to the platform below 
  = Exit East 
- = Go to the west part of the platform you're on 
  = LILKA: Hit both cubes 
  = Drop off to the lower platform 
  = LILKA: Hit the South magic cube 
  = Go to the far South edge 
  = LILKA: From here hit hte cube South-West of you 
  = Get onto the tile that just move to you 
  = LILKA: Hit the cube West 
  = Exit South 
- Just hit the crystal to the east 
- Don't even think about making your way over the cubes, just use the first 
  one to hit the exit west 
- Go West, exit West 
- Go all the way up and hit the exit at the end 
- LILKA: Hit the cube East 
 
 
When you did all sections, go to the North Gate and this dungeon is 
concluded. 
You'll get a lot of scenario to sit out now. 
At the end Ashley and the rest of the ARMS members will be reunited. 
 
 
                                                                  DK200000003
=============================================================================
Mission: Gather Information 
=============================================================================
This mission contains two dungeons. Grotto of Lourdes and Sacrificial 
Altar. 
They can be taken on in random order, as with all missions. 
The dungeons are tied to Kanon and Tim respectively and will lead to their 
level 3 force abilities, and also Kanon's second tool. 
Neither of the dungeon contains boss fights, so let's get this show on the 
road. 
 
 
                                                                  DK200000004
=============================================================================
Mission: Gather Information: 
Dungeon: Grotto of Lourdes 
=============================================================================
My levels: 
Ashley ____ lv32   Brad ______ lv30   Lilka _____ lv31 
Tim _______ lv31   Kanon _____ lv31 
=============================================================================
Enemies: 
= Wise Man 
= Voidra 
Bosses: 
= None 
=============================================================================
New TOOL: 
= Skates (Kanon) 
New FORCE: 
= Gatling Level 3 (Kanon) 
=============================================================================
How to get there: 
= If the hovercraft is not docked at Meria, teleport to Meria and the 
  hovercraft will get docked there. 
= Use the hovercraft and go south 
= Just follow the shores 
= When you reach the snowy area of Sielje you'll see a beach to the left, 
  dock there 
= There's a small way to the east, hit it 
= When you get on some kind of open land, search the area 
=============================================================================
Overview: 
This is a dungeon completely devoted to Kanon. You don't have to put her up 
front in combat, but all the puzzles and stuff are up to her to solve, so 
best is to have her in the lead all time. 
This dungeon contains a hell-load of sections that all come together in the 
center room. Nearly all sections have a few puzzles and end with Kanon 
looking back on her past and how a sweet innocent girl turned into the 
merciless mercenary. Very interesting when you are interested in the story 
backgrounds, but very annoying in gameplay. 
When you do everything right you will not get that much random encounters, 
and the ones you get are pretty easy. This is most of all puzzling and 
story backgrounds. 
=============================================================================
ENTRANCE SECTION: 
- = South 
  = KANON: Open the door (only she can do it as decendent of the Sword 
    Magess). 
  = Exit South 
- Follow the corridor and exit West 
- A door will open for you at the North. Hit it 
 
SECTION 1: (NNE) 
- Go North, exit North 
- = Go to the most North-West corner of this platform 
  = KANON: Hook North x4 
  = Drop off to the platform with the treasure chest 
  = Open it. 
=============================================================================
  NEW TOOL: RAD BLADES 
   Did you play Wild ARMS 1? Good, then skip this explanation, the Rad 
  Blades work exactly the same as Rudy's Rocket skates :P You didn't? O 
  crap, then I need to explain this. Well, when you use the Rad Blades 
  Kanon will just skate forward and she won't stop until she's blocked by 
  something. Things that would hurt her (like the lave on the floor here) 
  will be ignored, however the skates cannot be used to get yourself over 
  pits.While riding these skates you will not have any random encounters, 
  so you can use them to get through dungeons pretty fast, but I told you 
  before, you cannot get over pits, you'll still fall into those, which 
  means you'll have to use this tool with care. 
=============================================================================
  = KANON: Use the skates to go south. It's possible that Kanon 
    automatically exits south this way. When that happens, just exit North 
    to get back in this room. 
  = KANON: Stand in the center of the platform and skate straight north 
    from here. You should be blocked by the switch. 
  = Hit the switch 
  = KANON: Use the skates to go south. It's possible that Kanon 
    automatically exits south this way. When that happens, just exit North 
    to get back in this room. 
  = Go to the most North-West corner of this platform 
  = KANON: Hook North x4 
  = Exit North 
- = Stand on the platform and sit out the scenario about Kanon's past 
  = Exit South 
- = Drop off to the platform with the (now open) treasure chest) 
  = KANON: Use the skates to go south 
  = If Kanon didn't already exit south automatically then do so yourself. 
- Go South, exit South 
- A door will open to the west, hit it. 
 
 
SECTION 2: (NWW) 
- KANON: Use the skates to go west (if Kanon doesn't exit west 
  automatically, then do so yourself). 
- = KANON: Hook West x4 
  = Exit West 
- = Stand onto the platform to hear chapter 2 about Kanon's past 
  = Exit East 
- = KANON: Hook East x4 
  = Exit East 
- KANON: Use the skates to go East (if Kanon doesn't exit East 
  automatically, then do so yourself). 
- A door opens to the south, hit it 
 
 
SECTION 3: (SSW) 
- = Stand as close as you can to either the west or east pool 
  = KANON: From here use the skates to go South 
  = Exit South 
- = Go to the South-East corner of this platform 
  = KANON: Hook South x2 
  = OPTIONAL: TIM: Send Pooka out if you want the content of the chest to 
    the west 
  = KANON: Hook South 
  = Turn the camera poining South-West (means the compass points to the 
    bottom-right of the screen) and make Kanon stand with her backside to 
    you 
  = KANON: Skate 
  = Turn the camera back to the original position (North is best) 
  = KANON: Use the skates to get at the switch 
  = Flip the switch 
  = KANON: By skating South-West you can get out of this without getting 
    hurt 
  = Exit South 
- = Stand onto the platform of the next chapter of Kanon's past. 
  = Exit North 
- The way I'm pointing looks like suicide, but it will get you through 
  unhurt. A little bug there I think. 
  = Go to the most North-west corner of the screen 
  = Turn the camera pointing North-East and make Kanon stand with her 
    backside to the camera 
  = KANON: Skate (yeah, this will work. You won't fall off the edge. Bug?) 
  = Turn your camera back to its original position 
  = KANON: Hook North x2 
  = KANON: Hook West 
  = KANON: Hook North 
  = Exit North 
- = Stand on the northside of the pool in front of the southern exit 
  = KANON: Skate North 
  = If Kanon didn't exit North automatically, do so yourself 
- A door opened to the east. Hit it 
 
 
SECTION 4: (SEE) 
- KANON: Skate East, exit East. 
- = Stand on the south side of the room 
  = KANON: Hook East x3 
  = Up the ramp 
=============================================================================
  OPTIONAL: 
  = KANON: Hook West 
  = Claim the prizes on this platform (Big Berry, Crest) 
  = TIM: Send Pooka out ot claim the prizes on the west platform (Big 
    Berry, Lucky Card) 
  = KANON: Drop off South 
  = KANON: Hook East 
  = Up the ramp 
  END OPTIONAL PART 
=============================================================================
  = Go over the crate and hit the switch to open the door east 
  = BRAD: Stand onto the crate and kick the north wall 
  = Exit East 
- = Stand onto the platform and Kanon will be more aware of the memory of 
    the Sword Magess 
  = Exit West 
- = West 
  = Down the ramp 
  = KANON: Hook west x3 
  = Exit West 
- KANON: Skate west and exit west 
- A door opens to the west, hit it 
 
SECTION 5: (SWW) 
- Follow the way, exit South 
- = Down the ramp 
  = KANON: Hook South 
  = Down the ramp 
  = KANON: Go south and hook south 
=============================================================================
  OPTIONAL 
  = TIM: Send Pooka out to get the chest 
  = Stand south of the platform with the chest you just opened 
  = KANON: Hook North (you'll fall down) 
  = Exit North from here 
- If you don't see things too well here, you'll be able to see when when 
  turning the camera 
  = Follow the way up 
  = At the top you'll fall through the floor 
- = Claim the chests (all four contain a duplicator) 
  = Jump into the white pit and you'll be teleported out of here. 
- END OPTIONAL PART 
=============================================================================
  = Exit South 
- Stand onto the platform to get the final part of Kanon's story. 
=============================================================================
  NEW FORCE - LEVEL 3 - GATLING LEVEL 3 
   Kanon can use this in combination with any of her level 3 special moves. 
=============================================================================
 
 
 
When you didn't yet complete the sacrificial alter you'll be teleported 
back to the world map. 
When you did take it on, make a call to Valeria Chateau to complete this 
dungeon. 
 
 
 
 
                                                                  DK200000005
=============================================================================
Mission: Gathering Info: Sacrificial Altar 
Dungeon Sacrificial Altar 
=============================================================================
Enemies: 
= Gespenst 
= Roper 
Bosses: 
= None 
=============================================================================
New FORCE: 
= Divide (Tim) 
=============================================================================
How to get there: 
= First go to Baskar. When you get there the chief will tell you about this 
  place 
= Now go to the room in the south of the Chief's house and you'll find two 
  men. You must talk to both of them or the dungeon won't appear on the 
  world map. 
= Now leave Baskar and teleport to Guild Galad and take the Hovercraft from 
  there 
= Now go east and keep hugging the shores and they will lead you south 
= Dock at the second beach you come past (it's a bit hidden behind rocks) 
= Go north here keep searching while you do to find the dungeon 
=============================================================================
Overview: 
This is a pretty straightforward dungeon. Lots of puzzles along the way. 
This dungeon does not only serve as a main dungeon, but it's also part of a 
sidequest (The Guardian Lords). 
This sidequest will lead you to get the three Guardian Lords Zephyr, 
Justine and Raftina. While these guardians are utterly useless (all of 
'em), you still might wanna go get them, even if it's only good for 
completist purposes. The puzzles to get them may easily get beyond your 
undestanding as the hints are terribly cryptic, but hey, that's what you 
got me for here ;) 
=============================================================================
- Go North, exit North 
- = Go north till the pit 
  = ASHLEY: You can see a switch on the west pillar, hit it with your knife 
  = Proceed north till the next pit 
  = BRAD: Kick the east metal thing to reveal another switch 
  = ASHLEY: Use the Hurl Knife to hit the switch 
  = Exit North 
=============================================================================
- GUARDIAN LORDS SIDEQUEST PART 
  = Set yourself in face of the first pillar to the west 
  = Drop off west from here 
  = Exit in the secret exit east 
- Follow the way up the stairs and exit North 
- Now you'll see a room with tiles depicting the twelve zodiac signs. In 
  English speaking countries the Latin names are used for the signs, but 
  it'll help you if you know the English translations of those names. 
  Capricorn = Mountain Goat 
  Aquarius = Water man, or Merman 
  Pisces = Fishes 
  Aries = Male Sheep 
  Taurus = Bull 
  Gemini = Twins 
  Cancer = Lobster or crab (the disease got its name because the first 
  Cancer cells ever seen formed the shape of that animal. Some foundations 
  fighting cancer therefore have that animal in their logo). 
  Leo = Lion 
  Virgo = Virgin (in case of the zodiac it refers to a FEMALE virgin, and 
  is therefore often depicted as a young woman). 
  Libra = Weight scales 
  Scorio = Scorpion 
  Sagitarius = Archer 
  Now stand on the tile depiciting Sagitarius (which is as it means 
  "Archer" the tile with the bow and arrow) and stay there for five 
  seconds. Now the door will open, so you can exit North 
- = Open the chest to obtain the Stone Dragon (which will allow you go get 
    the guardian Zephyr in the Guardian Lord sidequest). 
  = Stand into the white light to be teleported out. 
  END GUARDIAN LORDS SIDEQUEST PART 
=============================================================================
- Follow the path and exit East 
- = There's a switch to the west hit it 
  = Proceed south 
  = Pull the block north of the west pillar: 1x north, 3x East and push it 
    2x south 
  = Pull the block north of the east pillar: 1x north, 3x west and push it 
    4x south, 1x east and 1x south 
  = Make your way up and hit the switch 
  = Exit South 
- = West 
  = BRAD: Kick the pillar holding up the North platform 
  = If you're not going for the guardian Lords you can now go east up the 
    stairs to cross the bridge you now made available, if you are going for 
    that then: 
=============================================================================
  GUARDIAN LORDS SIDEQUEST PART: 
  = Hit the secret exit east under the south platform 
- Make your way up and exit North 
- You'll be n a room with tiles numbered in roman numbers from I to XII. 
  Well ignore those roman numbers as they have no meaning in this puzzle at 
  all, I just said it so you can verify you are in the correct room :) 
  = Go up the east stairs 
  = Go up the stairs north and stand above the head that's above tile 
    number III 
  = Drop off onto that head 
  = Now drop off onto the stone figure below you 
  = LILKA: From here shoot a fireball with your firerod to the figuring 
    south (next to tile number VI) 
  = Drop off to the floor 
  = Exit North 
- = Open the chest to get the Stone Lion, you can later in the game obtain 
    the guardian Justine from that. 
  = Step into the light to exit this place 
- END GUARDIAN LORDS SIDEQUEST PART 
=============================================================================
  = Exit North 
- Save your game and exit North 
- I hate this room. 
  = Step onto the switch 
  = Pass the pit 
  = Step onto the switch east 
  = Go up the stairs to the west 
  = Follow the road (the chest contains a Mir Feather for Tim, but if you 
    take that you'll have to start this puzzle over) 
  = When you are at the most northern and also the highest bridge stand 
    still on the center of it and drop off south onto the switch from there 
    (no that switch doesn't work if you just step on it, you have to do it 
    from this height). 
  = Exit North 
=============================================================================
- GUARDIAN LORDS SIDEQUEST PART 
  = Drop off into the pit 
  = BRAD: Kick the two blocks on the east side of the pit 
  = Take the secret exit you now revealed 
- Follow the way and exit North 
- You are now in a room with three colored figures and tiles with a colored 
  circle on it. 
  = Push the three figurines in any pool, but please note, each pool can 
    only hold 2 figuries max. (if you put all three in the same pool, just 
    jump into a pool yourself to reset the puzzle) 
  = Exit North 
- = Take the Stone God (translation error, this item had to be called 
    "Stone Goddess") 
  = Step into the light to exit this place 
- END GUARDIAN LORDS SIDEQUEST PART 
=============================================================================
Okay, you got the stone idols now that you need for the Guardian Lords 
Sidequest, however the sidequest can NOT be completed until you completed 
the Trapezohedron, a dungeon that comes later in the game, so don't even 
try to do it sooner. 
- = Make your way to the east side beside the pit 
  = Exit East 
- Approach the alter and sit out the scenario that follows. 
=============================================================================
NEW FORCE - LEVEL 3 - DIVIDE 
This skill allows Tim to transform enemies into weaker enemies. This would 
be useful if you'd actually ever get Tim to 75FP in a random battle which 
(unless you ever get Tim to level 75) will never happen. Antoher bummer is 
that you'll also get less experience and gella for it.Perhaps you already 
figured out that bosses are immune to this move, and there are also some 
random enemies that don't respond to this. There are even enemies that will 
transform into a STRONGER enemy (for example the Gagison in the Whithered 
Ruins that will transform into a Hayonkonton or Hyulkonton as these 
miserable translators turned it into). Well, all I can say congratulations 
on obtaining a crap move. 
=============================================================================
 
When you didn't yet complete the Grotto of Lourdes you'll be teleported out 
of this dungeon, and in that case go for that dungeon first. 
When you did complete the grotto of Lourdes make a call to Valeria Chateau 
to complete this dungeon. 
 
 
 
                                                                  DK200000006
=============================================================================
Dungeon: Lost Garden 
=============================================================================
My levels: 
Ashley ____ lv32   Brad ______ lv31   Lilka _____ lv32 
Tim _______ lv32   Kanon _____ lv32 
=============================================================================
Enemies: 
= Gizmo 
= Eurynome 
Boss: 
= Caina 
=============================================================================
New Bayonet Cartridge: 
= FantomFang 
=============================================================================
How to get there: 
= Teleport to Damnzen and board the hovercraft from there 
= Now sail to the giant peninsular in the center of the Inland Sea 
= There's a small island to the North-East of it dock there and search the 
  place 
=============================================================================
Overview: 
This dungeon is not hard or complicated but it is a very odd one. 
The puzzles are all based on teh same principal. Blocks with a color on top 
of it. When stepping on it all blocks with the same color will act on it 
and either and either rise or lower. You'll understand once you see it. 
 
Where the place gets odd is the fact that during the dungeon you'll have to 
leave party members behind (don't worry, they'll rejoin the party once the 
dungeon is completed). 
You can leave any character behind as long as it's not Ashley. The game 
makers took special precautions to make sure you'll have him with you 
throughout this entire dungeon. 
In the end you'll leave your entire party behind so that only Ashley 
remains in the end, and there Ashley will have to battle Caina one on one. 
That battle is also a special one in which a few new possibilities will be 
unlocked. 
All in all, this is not just a dungeon. 
 
One warning at forehand. As soon as you defeated Caina, the game will 
immediately commence in the Grauswein event which contains a pretty tough 
boss fight. Be sure Brad doesn't waste any ammo (even if you never use 
Brad, you will during that event, trust me!!!) and if you have any 
preparations to do before going into that do that first before you confront 
Caina! 
=============================================================================
- Follow the corridor and exit West 
- = Go up the ramp on the east side of the pit and step onto the red tile 
    block 
  = Drop off (in any direction, except west of course) 
  = No go up the ramp on the west side of the pit and step onto the red 
    tile 
  = Exit West 
- You will see a block here with a smile on it. That block is part of the 
  "My Mike" sidequest which is not yet available, so leave it be for now 
  = Go East from the Smile Block 
  = OPTIONAL: When you hit the eastern exit North which you can use to have 
    obtain a spell for Lilka that is 1.5x stronger. If you want to have it, 
    I say take it now and leave the dungeon immediately to obtain the spell 
    you want. I personally erased "Heal" from Lilka's spell list and 
    re-obtained it using the Crest S. Against Grauswein that comes 
    immediately after this dungeon, that will help a lot! (btw, you need a 
    duplicator to open the chest containing the Crest) 
  = Hit the 2nd way north from the east 
  = At the end exit West 
- = Stand on the star symbol 
  = When the game prompts you to leave any character behind except Ashley 
    (I chose Tim, but it's actually up to you). 
  = Exit West 
- Go West, exit west 
- Follow the road and at the end exit South 
- = Go west and get onto the ramp 
  = Drop off onto the red block and it will rise to you can proceed 
    following the road to the east 
  = Around the corner south and hold at at the blue block to the east 
  = Drop off onto it 
  = Continue the way south 
  = Around the corner west 
  = Drop off onto the blue block west, and do it again on the next blue 
    block and proceed west 
  = Exit South 
- = Stand onto the star and leave somebody behind. Anybody is fine as long 
    as it's NOT Ashley (I chose Kanon). 
  = Exit South 
- = Step onto the red block east 
  = Now hit the eastern ramp to the south 
  = Move over the three red blocks (and all three times they should move) 
    and you should end up at the same height as the way west. 
  = Hit the way west 
  = Step onto the red block and it should rise so you can go south 
  = Exit South 
- Go South, exit south 
- Follow the corridor and at the end exit East 
- = Drop off into the pit to the north from the south side 
  = Go up the ramp east 
  = Drop off east onto the red block. It will rise so you can continue 
  = Move to the east side and drop off south onto the red block, it will 
    rise so you can continue 
  = On the next platform go east 
  = OPTIONAL: When you take the blue elevator north you'll get the 
    FantomFang arm for Ashley 
  = Up the ramp east and step onto the blue block, it will rise so you can 
    continue 
  = Exit East 
- = Stand onto the star and leave somebody behind that is NOT Ashley (I 
    chose Brad) 
  = Exit East 
- Go East, save your game, and exit East 
- Follow the road and at the end exit South 
- = When the moving platform passes by get onto it 
  = Step onto the blue block on this moving platform and it will rise, drop 
    off (and land onto the platform) 
  = When the platform is on the west side, move west and try not to rise 
    the blue blocks, if that still happens, step onto the other block to 
    lower them again. 
  = Step onto the red block and it will rise. Drop off in any direction 
  = Get onto the moving platform again (It doesn't matter if the blue 
    blocks  rise) 
  = Get onto the red blocks south (it doesn't matter if they rise) 
  = Get onto the moving platform south 
  = Get off it south 
  = Exit South 
- = For the last time you have to leave somebody behind. Leave the last 
    character you have left aside from Ashley behind, so that you only have 
    Ashley left. 
  If you have for some reason somebody else beside Ashley left, go to the 
  place where you left Ashley behind and when you talk to him he'll join 
  the party and then leave somebody else behind. YOU MUST HAVE ASHLEY ONLY 
  LEFT NOW!!!! By dropping into the pit in this room you can quickly get to 
  the other "jam" rooms). 
  = ASHLEY: Exit South 
- ASHLEY: Go South, exit South 
- = ASHLEY: Onto the ramp 
  = ASHLEY: Drop off onto the red block east 
  = ASHLEY: Drop off onto the blue block west 
  = ASHLEY: South 
  = ASHLEY: Now cross the bridge west but don't toucht the colors, this way 
    the blocks won't lower or rise. If you mess up, just jump into the pit 
    to reset the puzzle. 
  = ASHLEY: Drop off onto the green block and make it rise 
  = ASHLEY: Go all the way to the platform east and DON'T TOUCH THE COLORS 
    so that the blocks won't move 
  = ASHLEY: Step onto the green block South 
  = ASHLEY: Throw a knife south and it should land onto the target 
  = ASHLEY: Exit South 
 
                                                                  BOS00000025
=============================================================================
Boss: 
    Special Cocytus Squad Member 
           Caina 
                 Round 3 / 3 
=============================================================================
My levels: 
Ashley ____ lv33 
=============================================================================
Body Parts: 
= Caina 
=============================================================================
Abilities: 
- 4 Dimensional Hypo Blast 
  = Attack 
 
- Gate of Isolde 
  = Attack that can cause status changes 
=============================================================================
Well, no need to get into the deep of what Caina can do as you should know 
that by now, and despite his "Gate of Isolde" he's terribly easy now. 
Ashley on the other hand has received a major upgrade on his Knight form 
and will start the battle with it. Very cool to note that starting with 
this battle the new form will be the form you take on when you use 
"Access". 
Now go crazy with the new spell "Gun Blaze" you just acquired and Caina 
will die very quickly. 
Using Banisher is not smart as you'll turn back into human form which will 
work in Caina's favor, so don't do that. 
NEVER and I repeat NEVER cast "Last Burst". It does do a lot of damage to 
Caina that's for sure, but it will turn your FP and your HP to 1 and if 
Caina survives he'll kill you. 
Just go crazy with "Gun Blaze" and heal up in case you are low in HP (which 
doesn't happen so often) and you'll win easily. 
And with that the last member of Odessa is dead! 
=============================================================================
 
 
                                                                  DK200000007
=============================================================================
Event: Valeria Chateau - Grauswein 
=============================================================================
My levels: 
Ashley ____ lv33   Brad ______ lv31   Lilka _____ lv32 
Tim _______ lv32   Kanon _____ lv32 
=============================================================================
You'll automatically end up in Valeria Chateau for the Grauswein event. 
You cannot leave the Chateau during this event. You can walk around freely 
in the entire Chateau and get whatever you need, as long as you can get it 
from within the Chateau. 
When you are ready to face Grauswein, go to the bridge and speak to the 
helmsman and confirm you are going to fight Grauswein. 
 
                                                                  BOS00000026
=============================================================================
Boss: 
    Nuclear Dragon 
           Grauswein 
=============================================================================
My levels: 
Kanon _____ lv32   Brad ______ lv32   Lilka _____ lv33 
Tim _______ lv33   Ashley ____ lv33 
=============================================================================
Body Parts: 
= Grauswein 
= Belly 
=============================================================================
Abilities: 
- Nuclear Sphere 
  = 1600+ damage on the entire party 
 
- ??? (Damn, forgot the check the name) 
  = 1000+ damage on entire party 
=============================================================================
It's beyond me why this guy is called "Grau Swein" (which means "Grey Pig" 
in German and is even mispelled if you ask me), but who is me. 
Any way, this fight has two rounds. 
 
ROUND 1: 
During round one you have all party members except Ashley available. 
Therefore I used the party Kanon + Brad + Lilka. 
Grauswein is one of the harder opponents you'll get past (not counting the 
optional bosses that is). 
His attacks are pretty powerful, so you'll be be spending most time keeping 
everybody alife. If you did powerup Lilka's "Heal" speal with a Crest S, as 
I recommended you to do you got a little trump card, as Lilka's weakest 
healing spell will now still heal significantly enough to get everybody 
healed enough to survive Grauswein's attacks. Lilka may be required here to 
use Extend some times, so having a powerful healing spell for little FP is 
very cool here. As always if Lilka dies you can consider this fight as 
"lost", so she MUST always have your priority in healing! The death of 
other people can be compensated but Lilka is vital here. VERY EXTREMELY 
VITAL!!! 
Also note that Kanon is less capable in taking damage, so watch her HP, 
however always Lilka first, Kanon is more supportive than anything else as 
her attacks are not very impressive for Grauswein. 
Brad can take a blow and thus he's less of a problem to deal with, and even 
if he dies, just have Lilka to Revive him and even at 0 FP Brad can deal a 
blow, so at least you have one person you don't need to worry about. 
 
When it comes to the attack. Well Lilka will spend all her time healing, 
and if she doesn't have to heal, just let her do a normal attack to build 
up some FP. 
Brad should just do normal attacks and when your FP allows it use the 
strongest ARMS he has at this disposal, but frankly whatever attack Brad 
does, it's always fine. 
Kanon should just go crazy with her bionic arm moves and always use the 
strongest most you can do with her current FP. When she has enough to do it 
in combination with the related Gatling Force. 
 
ROUND 2: 
In the second round Ashley will take over the fight, and he'll fight alone. 
In order to make things a little easier you'll start in your Gold Knight 
form. 
if you think Grauswein is any weaker in this form, I regret to inform you 
that you are wrong, but transformed Ashley has more defense against it. 
Now I hope you have a few Big Berries, if not you are in trouble. Only use 
them when you are low in HP. 
NEVER use Banisher or Last Burst as that will only work in Grauswein's 
advantage. Just go crazy with Gun Blaze. Two or three is enough to kill the 
belly and the boss itself doesn't need much more. 
=============================================================================
Now sit out the long piece of scenario and when you get control over the 
game again let's go for the next dungeon. 
 
 
                                                                  DK200000008
=============================================================================
Dungeon: Sleeping Volcano 
=============================================================================
My levels: 
Ashley ____ lv33   Brad ______ lv32   Lilka _____ lv33 
Tim _______ lv33   Kanon _____ lv32 
=============================================================================
Enemies: 
= Salamandra 
= Geagmantis 
= Dendrobium 
Boss: 
= Lombardia 
=============================================================================
New ARM: 
= Mini Scud 
=============================================================================
How to get there: 
This is frustrating, but there are no shortcuts to this. No town to 
teleport to. No place to fly to with the Chateau or to dock the hovercraft. 
Nothing. So we'll have to do this all on foot. 
= Enter any life reflector (except the one in Archeim or from Diablo Pillar 
  Judecca, of course) 
= Go to the teleporter room and teleport yourself to "Sylvaland control - 
  Dragon's Vein" which is the YELLOW route 
= Leave the life reflector, you should now be in the area where the Raline 
  Observatory is (the dungeon where you first met Liz & Ard). You don't 
  have to go to that dungeon though :) 
= Go North and keep hugging the WEST shores 
= When you reach a mountain search 
=============================================================================
Overview: 
This is a dungeon with a bit complex layout. Well it's simpler than it 
looks, but nevertheless it's not an easy one to catch in a FAQ. 
The random encounters are of average difficulty and the boss is rather 
easy. 
When it comes to puzzling, it goes most of all about gas that leaks out. 
When Lilka hits it with her flame rod she'll cause an explosion. These 
explosions are your only key to open certain areas you need. 
=============================================================================
- = North 
  = At the end East 
  = Drop off East and go North 
  = 1st way wst and around the corner north 
  = Exit North 
- = LILKA: Hit the gas with the flame rod and BOOM! 
  = Follow the road and at the end exit West 
- = KANON: Skate West 
  = OPTIONAL: KANON: When you Skate North you can get Brad's Mini Scud ARM 
  = Exit West 
- = LILKA: Set the gas on fire and BOOM! 
  = Exit East 
- = KANON: Skate East  (if she exits East, come back here) 
  = Stand onthe most south-west point of this side of the lava 
  = KANON: Skate South 
  = Exit South 
- = KANON: Skate south 
  = Up the ramp 
  = Drop off West 
  = KANON: Skate South 
  = West and stop if you reach the lava 
  = KANON: Skate North-West 
  = Chest = Moon Pin, headgear for Lilka 
  = Go to the most northern part of the lower area you can get without 
    touching the lava 
  = KANON: Skate North-West 
  = Exit West 
- = Save your game 
  = Make your way South (you'll have to take the East way south for that) 
  = Exit West 
- = Stand South of the health crystals in the magma 
  = Dash North to the other side (don't use Kanon's skates. It won't work) 
  = Cross the bridge North 
  = At the end East 
  = Drop off East 
  = Exit North 
- = LILKA: Hit the gas to the North with the Flame Rod 
  = Exit South 
- = Drop off South 
  = All the way South 
  = At the end West 
  = Exit West 
- = Go East till you cannot go further 
  = KANON: Skate North 
  = KANON: Skate South-West and try to make it into the west road (tricky) 
  = Follow the road 
  = You should end up at a narrow road leading north, from there drop off 
    East 
  = Exit North 
- = Follow the road (chest = Full Revive) 
  = When you're being led west hit the 1st way North 
  = Follow the road and exit East 
- = LILKA: BOOM! 
  Now check up, if Lilka has blown up all gas leaks here you shouldn't hear 
  anything anymore (aside from the background music), if you hear something 
  you missed one meaning you have to go back to blow it up. 
  = Follow the road until you find a small curious rock 
  = BRAD: Blow it up with a rock to create another gas leak 
  = LILKA: BOOM! 
  = If you didn't go down with the platform (can happen if Lilka was too 
    far away when she made the gas explode), drop off west 
  = Exit North 
 
 
                                                                  BOS00000027
=============================================================================
Boss: 
    Dragon Caliber 
           Lombardia 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv32   Lilka _____ lv33 
Tim _______ lv33   Kanon _____ lv32 
=============================================================================
Body Parts: 
= Lombardia 
= Belly 
=============================================================================
Abilities: 
- Dragonic Blaster 
  = 700+ damage on Lilka, 800+ on other characters 
=============================================================================
Lombardia is a lot easier than Grauswein. Attack when you can, heal if you 
must. 
Lombardia's attacks are pathetic, so you shouldn't have any trouble at all 
here 
=============================================================================
Winning this fights ends this dungeon. 
 
=============================================================================
NEW VEHICLE: LOMBARDIA 
Lombardia can reach all ends of the world map, and can land on any flat 
land. 
You can press up and down to make him fly higher or lower, but please note 
the keys are reversed as this is based on a real flying machine where you 
pull the steering wheel to go up and push it to go down. 
By obtaining Lombardia you no longer need the Chateau, as Lombardia can 
reach anything the Chateau can and even more than that, and therefore you 
can no longer use the Chateau as a vehicle and it will be a regular spot on 
the world map again. 
=============================================================================
 
 
 
NEW SIDEQUEST AVAILABLE 
= Pirate's Warren (though some areas in it are locked now and cannot be 
  unlocked until you obtained Ashley's final tool). 
= Werewolf's Den 
= Crimson Castle 
Taking on Crimson Castle will get you the optional character Marivel, it's 
up to you if you want to go for it, but I went for it, so you'll see her 
noted to all dungeons and bosses that come next. :) 
 
When you recruited Marivel the next sidequests wiill be unlocked 
= Crimson Castle - round 2 
= Promised Catacombs (You need Tim's 3rd tool for this, but that tool can 
  be taken in one of the next dungeons that you can take on in random 
  order). 
= Lost Garden - My Mike 
= Pyramid Bosses (got their own main section in this FAQ) 
= Fab Lab 
 
 
 
                                                                  DK200000009
=============================================================================
Mission: Raypoints 
=============================================================================
The raypoints are four dungeons that can be taken on in random order. 
They are based on the four elements and they are also devoted to one of 
your characters. 
Flam - Fire - Lilka 
Geo - Earth - Brad 
Wing - Wind - Tim 
Muse - Water - Kanon 
All raypoints have a setup 
= First you'll get the final tool for the devoted character (muse is the 
  only exception here as there the tool comes after the boss) 
= You'll have to do several puzzles in which you get to play with your new 
  toy 
= You'll face a boss, in all Raypoints it's a knight of the element the 
  raypoint represents, the boss strategy for all knights is exactly the 
  same. 
= Upon defeating the boss a savespot will appear on the spot where the boss 
  used to be. 
= You'll get more puzzles in which you get to solve things with the devoted 
  character 
= At the end you'll find a mana point. The character the raypoint is 
  devoted to will be confronted with his or her own flaws and when they 
  manage to overcome that confrontation (which is all automated, so don't 
  worry) the raypoint will be released, the character will get his or her 
  level 4 FORCE ability and conclude the raypoint. 
Now another nice thing to know is that all four raypoints contain the best 
weapons the devoted characters can obtain prior to taking on the pyramid 
bosses. 
Are you ready? 
 
                                                                  DK20000000A
=============================================================================
Dungeon: Raypoint Flam 
=============================================================================
My levels: 
Ashley ____ lv38   Brad ______ lv37   Lilka _____ lv38 
Tim _______ lv38   Kanon _____ lv37   Marivel ___ lv38 
=============================================================================
Enemies: 
= Devonova 
= Gigaflame 
= Haborym 
= Efreet 
Boss 
= Flam Knight 
=============================================================================
New Tool: 
= Change Rod (Lilka) 
New Force: 
= Dual Cast (Lilka) 
=============================================================================
How to get there: 
= Teleport to the Town of Meria 
= Board Lombardia from here 
= Fly north with a tiny angle east 
= You'll come above a large island, the bionic eye will show two green dots 
  here. One of them is Palace Village (just a nearby town with no special 
  meaning any more), and the other is this dungeon 
=============================================================================
Overview: 
Most has been said in my overview of the entire raypoint mission above. 
What you need to know is how to deal with the braziers. 
= Red Braziers must be lit 
= Gray Braziers must NOT be lit 
= Blue Braziers must be lit, but will go out after a few seconds unless all 
  of them are lit. 
If you want to solve this dungeon without my FAQ then there's all you need 
to know. 
If you do want to use my FAQ, then read on. 
=============================================================================
- = East 
  = When you see the platforms, there's a stairway in it. Hit it 
  = Drop off East 
  = Open the chest 
=============================================================================
  NEW TOOL: CHANGE ROD 
  The Change Rod is a tool you'll only be using in this dungeon (and in a 
  sidepuzzle of Odd Headquarters). It fires a magic bolt into the direction 
  Lilka faces and turns magic platforms into big healing crystals and vice 
  versa. 
=============================================================================
  = LILKA: Use the change rod to make a path back west and get back onto 
    the platform 
  = KANON: Hook East 
  = Exit East 
- = LILKA: Go east and use the change rod to remove any barriers on your 
    way 
  = Follow the road 
  = Exit East 
- = LILKA: Follor the way and remove barriers using the change rod 
  = LILKA: Light both RED braziers with the flame rod (ignore the grey 
    ones) 
  = Exit East 
- = Pick up the HP Crystal you can get 
  = LILKA: Use the change rod to the east 
  = Pick up the HP Crystal eat (not south) 
  = (OPTIONAL: LILKA: use the change rod to the south) 
  = LILKA: Use the change rod on the barrier east 
  = East, and down the stairs south 
  = OPTIONAL: ASHLEY: You can throw a knife to the target (if you made the 
    crystal above into a barrier this works), and you can access the exit 
    that opens to get a gimel coin. 
  = From the point south of Ashley's knife point, exit South 
- = Go all the way downstairs 
  EASY METHOD: 
  = Turn the camera to the North 
  = Light the west and east collums of braziers 
  = Stand west of the center brazier west and use the freeze rod to the 
    east 
  HARDER METHOD: 
  = Stand diagonally south-west of the north-west brazier and light it from 
    there and do the other braziers with the same technique 
  When all red ons are lit and the grey ones not, the door will open. Hit 
  it ;) 
- = Follow the corridor 
  = OPTIONAL: LILKA: If you want the treasure, use the change rod to turn 
    the crystals into a bridge and you can take it (Holy Tablet) 
  = Exit East at the end of the corridor 
- This puzzle is timed (see overview) 
  = Up the stairs 
  = LILKA: Light the upper brazier 
  = LILKA: Drop off stand south of the two lower braziers and light them 
    from here 
  = Exit East 
- Everything I say here is optional, if you want to skip it, just follow 
  the route and hit the exit at the end 
  = OPTIONAL: DOwn the northern stairs 
  = OPTIONAL: LILKA: Use the change crest on the three crystals 
  = OPTIONAL: Up the stairs 
  = OPTIONAL: Down the southern stairs and cross the bridge you created 
  = OPTIONAL: Claim your prize (Gauntlets) 
  = OPTIONAL: Drop of South 
  = The exit is in the soutern area to the east. Hit it 
- This one is timed!!! 
  = Stand in the center of the room 
  = LILKA: Fire a fireball N, S, E, W (in that or similar order) 
  = Turn the camera diagonally 
  = LILKA: Now fire a fireball NE, NW, SE,SW 
  = A stairway down appears, hit it! 
 
                                                                  BOS00000028
=============================================================================
Boss: 
    Spriggan 
           Flam Knight 
=============================================================================
My levels: 
Ashley ____ lv38   Brad ______ lv37   Lilka _____ lv38 
Tim _______ lv38   Kanon _____ lv37   Marivel ___ lv38 
=============================================================================
Body Parts: 
= Flam Knight 
= Shield 
=============================================================================
Abilities: 
- Mirror Coat 
  = Reflects all magic back to caster 
 
- Barrier 
  = DEF and MGR up 
 
- Blade Arm 
  = Strong physical attack 
 
- Caloric Nova 
  = Strong fire attack on all targets 
=============================================================================
All knights have the same tactics (so you'll see this message to all of 
them). 
They are fairly easy overall, you can come pretty far by just attacking 
when you can and healing if you must. 
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only 
bounce back to the caster. 
The attacks are average, however the Blade Arm can hurt. 
When the fight goes on quite long (and most of all when you take the shield 
out), you can expect a superspell in the element of the knight, this is the 
only moment where the battle can get dangerous for you, you may need 
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can 
be needed. 
=============================================================================
- Save the game if you want and exit East 
 
- = Follow the road and watch out for fireballs, they hurt. 
  = LILKA: When standing directly south of a red brazier, light it 
  = LILKA: Try to hit the other red brazier from the south-east (tricky as 
    the correct spot has a fireball annoying you) 
  = OPTIONAL: TIM: West is a Crest, Tim can get it by sending Pooka out. 
  = Go East, exit East 
- = LILKA: Follow the corridor and remove the barriers on your way with the 
    change rod 
  = Exit East 
 
- Oh my... More rooms like these..... Oh well.... 
Watch out for the fireballs and go 
= East (and follow the road ignoring the sideway) 
= LILKA: When you are going north with a stairs down into the lave east of 
  you, there's a red brazier on your east too (you may need to turn the 
  camera to see it). Shoot a fireball to it 
= South, and follow the way 
= At the T-cross go south 
= Around the corner east 
= At the stairs a little bit north, past the stairs and stop there 
= LILKA: Shoot a fireball to the brazier east 
= Continue your way 
= At the next T-cross go North 
= LILKA: Just before the intersection is one last red brazier to the east. 
  Light it (put the camera diagonally when you don't see it) 
= Now hit the way-between stairs East 
= At the intersection North and around the corner east 
= Exit East 
- = Follow the road 
  = LILKA: Light the red brazier at the end 
  = OPTIONAL: The chest that was locked in between grey braziers is now 
    free. Claim it if you desire (Blue Blazer. Prior to the final dungeon 
    the best armor for Lilka). 
  = Exit East 
- = Follow the road 
  = OPTIONAL: KANON: If you want the treasure chest I suggest you use 
    Kanon's skates for that. (Pulbo Calbo, best weapon for Lilka prior to 
    defeating the Pyramid Bosses). 
  = Exit East 
- Follow the corridor and exit east 
 
- The last puzzle before this dungeon ends. And this one is timed and 
  harder than you think it is 
  = Go East past the first 3 braziers 
  = Stand between the third and forth brazier from the west 
  = LILKA: Fire a fireball to both east and west sides 
  = Stand between the second and third brazier from the east 
  = LILKA: Fire a fireball to both east and west sides 
  = Exit East 
 
=============================================================================
NEW FORCE - LEVEL 4 - DUAL CAST 
This force allows Lilka to cast two spells in one turn.It also has a 
secondairy function, to combine two spells into a more powerful spell. A 
few examples of that is when you use Dual cast with Flame and Hi-Flame 
you'll get a very powerful flame move, and this works with all elemental 
spells of Lilka's. Another nice one to try is Saber+Saber to create 
"Acaecic Rewriter".It's not super useful, however as Lilka's spells have 
been vital throughout the entire game, you may find some nice use for it. 
=============================================================================
 
 
If you didn't do all the other Raypoints yet, you'll be teleported out of 
the dungeon. Go ahead and do those first.<br>If you did do them all you'll 
remain here until you make a call to Valeria Chateau, in which you will be 
briefed on the Trapezohedron mission, and that's your next dungeon. 
 
 
 
                                                                  DK20000000B
=============================================================================
Mission: Raypoints 
Dungeon: Raypoint Geo 
=============================================================================
My levels: 
Ashley ____ lv39   Brad ______ lv37   Lilka _____ lv38 
Tim _______ lv38   Kanon _____ lv38   Marivel ___ lv38 
=============================================================================
Enemies: 
= Alligatiger 
= Gigapoison 
Boss: 
= Geo Knight 
=============================================================================
New Tool 
= Earthquake (Brad) 
New Force: 
= Boost (Brad) 
New ARM: 
= Sky Eye 
=============================================================================
How to get there: 
= There's a cicle shaped island north-east of the salt plains of Slayheim, 
  go there 
= On this island is a mountain, the Raypoint is on the tip of it. Lombardia 
  can land next to it. 
=============================================================================
Overview: 
I hate this raypoint. A few chaotic rooms and some quick goes that may 
require some practice. 
=============================================================================
- Go North, exit North 
- This is a timed one 
  = BRAD: Bomb the device east 
  = After the bomb explodes the platforms lower. Go North until you see 
    another device like that and wait till the barriers rise again 
  = BRAD: Bomb this device 
  = Go all the way north 
  = Exit North 
- And this is one of the rooms why I hate this place 
  = Up the stairs until you are at the same height of the treasure chest 
  = TIM: Send Pooka out to open the chest. 
=============================================================================
  NEW TOOL: EARTHQUAKE 
  Use this tool to destroy everything that can be destroyed. This tool is a 
  bit of a one goer as this is the only dungeon where you need it much 
  (okay, you need to use it once in a later dungeon, and you can gain some 
  treasure with it in the Lost City of Archeim).This dungeon has also a few 
  "moving puzzles" that can be activated with this tool. 
=============================================================================
  = All the way west 
  = At the end drop off North 
  = And drop off north again 
  = Go to the most east part of this platform and drop off north from there 
  = Drop off East x2 
  = Exit Eat 
- This room contains several swings and you need to make your way over to 
  the east with them. To get them moving use Brad's new Earthquake tool, 
  when they stop moving, just do that again. When you made it over the 
  swings to the east, exit East 
- = OPTIONAL: To the South you can find the Sky Eye ARM for Brad 
  = Make your way North 
  = Exit North 
- = Go up the stairs 
  = Make all your way North 
  = BRAD: Place a bomb in the North-East corner of this platform 
  = Drop off North 
  = Exit West 
- Nothing to do here but to take the War Respite that is in all chests. 
  After that, exit West 
 
- I HATE THIS!!!! 
  = Go over the platforms and stand as close as you can to the block that's 
    blocking your way 
  = BRAD: Use the Earthquake (all blocks will now sink so you gotta act 
    fast) 
  = Go west over all southern platforms and make onto the solid ground as 
    soon as you can 
  = Exit North 
- = East 
  = At the end North 
  = Go to the north-east of this platform and drop off north from there 
  = Drop off North 
  = Drop off East 
  = OPTIONAL: You can go up the stairs and at the end drop off to the chest 
    (which contains a Cromwell, best armor for Brad prior to the final 
    dungeon), but doing so will require you to do this room all over again. 
  = Exit North 
 
                                                                  BOS00000029
=============================================================================
Boss: 
    Spriggan 
           Geo Knight 
=============================================================================
My levels: 
Ashley ____ lv39   Brad ______ lv37   Lilka _____ lv38 
Tim _______ lv38   Kanon _____ lv38   Marivel ___ lv38 
=============================================================================
Body Parts: 
= Geo Knight 
= Shield 
=============================================================================
Abilities: 
- Mirror Coat 
  = Reflects all magic back to caster 
 
- Barrier 
  = DEF and MGR up 
 
- Blade Arm 
  = Strong physical attack 
 
- Gaia Crash 
  = Strong earth attack on all targets 
=============================================================================
All knights have the same tactics (so you'll see this message to all of 
them). 
They are fairly easy overall, you can come pretty far by just attacking 
when you can and healing if you must. 
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only 
bounce back to the caster. 
The attacks are average, however the Blade Arm can hurt. 
When the fight goes on quite long (and most of all when you take the shield 
out), you can expect a superspell in the element of the knight, this is the 
only moment where the battle can get dangerous for you, you may need 
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can 
be needed. 
=============================================================================
- Save your game and exit North 
- Go East and hit the exit East 
- = Go to the risen block and stand on the south one next to it 
  = BRAD: EARTHQUAKE 
  = GO east over the north route 
  = Exit North 
- Make your way north and exit North 
- = Stand east of the great stone 
  = BRAD: Kick it 
  = Exit South 
- Make your way south and exit south 
- = Go to the center block over the South 
  = BRAD: QUAKE 
  = Make your way west over the southern route 
  = Exit West 
- = Northern way west 
  = Exit North 
- = BRAD: Bomb the device and go north until you see another device and 
    wait on top of the next there until the barriers rise again 
  = Chest East contains Giant First, best weapon for Brad prior to taking 
    on the Pyramid Bosses. 
  = BRAD: Bomb the device (you don't need to drop off for that, and go all 
    the way north (NOW you drop off when you didn't do that already) :) 
  = Exit East 
- Go East, exit East 
- = Up the stairs 
  = North (over the bridge you created by kicking) 
  = Exit North 
- Go North, exit North 
=============================================================================
  NEW FORCE - LEVEL 4 - BOOST 
  Accuracy 100% and 3x power when using an ARM. This combined with your 
  strongest ARM (most likely the Rail Gun) can produce the most damage 
  possible in the game by means of a physical based attack (only magic can 
  top that in certain situations), of course as it costs all your FP, this 
  is kinda costly and sometimes using Lock On with an ARM over two turns 
  can do more damage, but then again, Brad's normal attacks can live up for 
  a lot and Brad gains FP quite easily overall, so decide yourself if this 
  move is useful or not. 
=============================================================================
 
If you didn't do all the other Raypoints yet, you'll be teleported out of 
the dungeon. Go ahead and do those first.<br>If you did do them all you'll 
remain here until you make a call to Valeria Chateau, in which you will be 
briefed on the Trapezohedron mission, and that's your next dungeon. 
 
 
 
 
 
                                                                  DK20000000C
=============================================================================
Mission: Raypoints 
Dungeon: Raypoint Wing 
=============================================================================
My levels: 
Ashley ____ lv40   Brad ______ lv39   Lilka _____ lv39 
Tim _______ lv39   Kanon _____ lv39   Marivel ___ lv39 
=============================================================================
Enemies: 
= Gigacloud 
= Briareos 
= Gorbash 
Boss: 
Wing Knight 
=============================================================================
New Tool: 
= Mist Cloak (Tim) 
New Force 
= Hi-Combo (Tim) 
=============================================================================
How to get there: 
= Teleport to Sylvaland castle 
= Go up in the air and pinpoint yourself above the castle 
= Turn to 9 o'clock (which is straight west) 
= You'll find the raypoint in the air, fly to it and when you're hitting 
  it, press [OK] to enter it (which is X by default in the US version) 
=============================================================================
Overview: 
Nothing to tell than you don't already know from the overview of the entire 
mission. 
What I can note is that the Mist Cloak you'll obtain here is the only tool 
you find in raypoints you'll be using a lot after this dungeon, and it's 
also a requirement for unlocking the Pyramid Bosses (see sidequest and 
pyramid bosses sections). 
Let's just get on with this 
=============================================================================
- Exit North 
- = Up the stairs 
  = TIM: Use the Air Ballet on the wooding thing to create a bridge 
  = Exit North 
- = Up the stairs 
  = TIM: Use the Air Ballet on the wooden thing and step onto it 
  = TIM: Send Pooka out to open the chest. 
=============================================================================
NEW TOOL: MIST CLOAK 
The Mist Cloak is the only tool you'll find in the Raypoints with a role of 
great importance. Especially in the Spiral Tower, a dungeon that comes in 
the final part of the game, you'll be using it a hell load, and the tool is 
also a requirement to unlock the Pyramid Bosses (yeah, you need more than 
this tool to open those pyramids, but this tool brings you one step closer. 
Read the sidequests and pyramid bosses sections for more information). 
Putting all that aside, you just want to know what it does. You may have 
seen that the dungeons in Wild Arms 2 are build up from tiles. This in a 3D 
shape, yes, but still tiles. The Mist Cloak makes you skip one tile in 
front of you. This helps you most of all to get over narrow pits. You can 
also use this tool to get yourself through nets.And extra to this cloak 
(which only applies in this dungeon) is when you stand in front of a device 
that blows wind that wind will blow you farther in the direction the wind 
blows when you use this cloak. 
=============================================================================
= Stand on the most South-West corner of this wooden platform 
= TIM: Face south and use the Mist Cloak 
= TIM: Use the Air Ballet on the wooden platforms 
= TIM: Use the Mist Cloak ot get onto the wooden platform 
= TIM: Use the Mist Cloak to get onto the area west 
= Exit West 
- Follow the way and exit north 
- = Up the stairs 
  = Stand at the west edge right next to the blowing device 
  = TIM: Face west and use the Mist Cloak 
  = Exit North 
 
- This room and the one to the north-West are pretty interesting. 
  There are four blowers here but only one of them operates. 
  When you enter the enter the North-West room you'll find a weather vane, 
  shaped like a rooster. When you use the Air Ballet you can make the vane 
  turn into a random direction. Now the head will point in the direction 
  the wind came from, so if the rooster poinst North, the blower blowing 
  south will be working, the others won't. 
  You can then use the blowers to access the areas North, West, South and 
  East this way to get there what you need. There are poles on the middle 
  isle Kanon can use with her hook to get out. 
  Now let's tell you the directions, starting at east (the default 
  direction) clock wise 
  = EAST: Nothing at all 
  = SOUTH: Shellwind, best armor for Tim, prior to the final dungeon. 
  = WEST: Fate Staff, best waepon for Tim, prior to taking on the Pyramid 
    Bosses 
  = NORTH: The exit to the rest of the dungeon 
 
                                                                  BOS0000002A
=============================================================================
Boss: 
    Spriggan 
           Wing Knight 
=============================================================================
My levels: 
Ashley ____ lv40   Brad ______ lv39   Lilka _____ lv39 
Tim _______ lv39   Kanon _____ lv39   Marivel ___ lv39 
=============================================================================
Body Parts: 
= Wing Knight 
= Shield 
=============================================================================
Abilities: 
- Mirror Coat 
  = Reflects all magic back to caster 
 
- Barrier 
  = DEF and MGR up 
 
- Blade Arm 
  = Strong physical attack 
 
- Spiral Typhoon 
  = Strong Wind attack on all targets 
=============================================================================
All knights have the same tactics (so you'll see this message to all of 
them). 
They are fairly easy overall, you can come pretty far by just attacking 
when you can and healing if you must. 
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only 
bounce back to the caster. 
The attacks are average, however the Blade Arm can hurt. 
When the fight goes on quite long (and most of all when you take the shield 
out), you can expect a superspell in the element of the knight, this is the 
only moment where the battle can get dangerous for you, you may need 
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can 
be needed. 
=============================================================================
- Save your game and exit North 
 
- = Stand onto the blower 
  = Use the Mist Cloak 
- Here we have four ways that can be taken in random order, the North exit 
  is for when you did them all. I'll take them on for this FAQ Clock Wise 
  = East 
  = North 
  = Exit East 
 
NORTH-EAST SECTION: 
- Exit East 
- = TIM: Use the Air Ballet on the wooden Platform 
  = Up the stairs 
  = Stand south of the switch and NEVER touch it!!!! 
  = TIM: Use the Mist Cloak to get over the switch 
  = TIM: You should now be on the platform. Use the cloak again to get into 
    the North area 
  = Exit North 
- = Open the chest to get the key item: Sun Piece 
  = Exit South 
- Drop off and exit West 
- Exit West 
 
 
- = South 
  = At the end East 
  = Exit East 
 
SOUTH-EAST SECTION: 
- = Go East and hit the 2nd way North. 
  = Hit the doorway at the end. 
- = TIM: Use the Air Ballet on the block with the chest on it 
  = TIM: Send Pooka out to open the chest to obtain the key item: Cloud 
    Piece 
  = Exit East 
- Follow the road (exit the north exit) and exit West 
 
- = Make your way to the main exit north (but don't hit it yet) and go West 
    from there 
  = South 
  = West 
  = Exit West 
 
SOUTH-WEST SECTION: 
- Go West, exit West 
- This room is very very tricky, so you need utterly good control over your 
  movements and tools 
  = Go to the blower to the south 
  = KANON: Hook West 
  = Stand onto the switch to make it go to its vertical position 
  = Stand as much South-East on this platform as possible 
  = TIM: Use the cloak to go East 
  = TIM: Stand as much North of the Blower as possible, face North and Mist 
    Cloak 
  = TIM: Now use the cloak to get yourself onto the wooden (vertical) 
    platform 
  = TIM: Use the cloak again to get in the west area 
  = TIM: Use the cloak to get through the net 
  = Open the chest to get the key item: Moon Piece 
  Of course you can decide to drop off into a pit, but if you are a 
  perfectionist, do it this way 
  = TIM: Go through the net with the cloak 
  = TIM: Use the cloak to get onto the wooden platform 
  = Stand must south on the platform as possible 
  = KANON: Hook South 
  = TIM: From the most south-east position possible cloak east 
  = Hit the Northern Exit East 
- Go East, exit East 
 
- North, at the end exit West 
 
NORTH-WEST SECTION: 
- Exit North 
- = TIM: Use the Air Ballet to make both platforms go in their horizontal 
    position 
  = Go East and go up both stairways 
  = Drop off onto the wooden platform 
  = TIM: Use the mist cloak to get onto the western wooden platform 
    (tricky) 
  = TIM: Use the mist cloak to get onto the western area (from the 
    North-west position on this platform) 
  = Exit North 
- = Open the chest to get the key item: Star Piece 
  = Exit South 
- = Go to the south-east of this area 
  = TIM: Clock South 
  = Go East, exit South 
- Exit East 
 
- Go to the start of this room and exit North 
 
 
FINAL SECTION: 
- There are four peddestalls. Most North is 1, and most south is 4. Now you 
  need to put in the piece in order what is closest to earth to what is 
  farest away from earth. 
  Oh was that hint still too hard for you? 
  In that case 
  = 1: Cloud 
  = 2: Moon 
  = 3: Sun 
  = 4: Star 
  In that order from north to south, once you placed all pieces the north 
  door opens. Hit it. 
 
 
 
=============================================================================
NEW FORCE - LEVEL 4 - Hi-Combo 
This force is exactly the same as the Combo force, with the only difference 
that this works on the gold mediums in stead of the silver ones. 
=============================================================================
If you didn't do all the other Raypoints yet, you'll be teleported out of 
the dungeon. Go ahead and do those first.<br>If you did do them all you'll 
remain here until you make a call to Valeria Chateau, in which you will be 
briefed on the Trapezohedron mission, and that's your next dungeon. 
 
 
 
                                                                  DK20000000D
=============================================================================
Mission: Raypoints 
Dungeon: Raypoint Muse 
=============================================================================
My levels: 
Ashley ____ lv43   Brad ______ lv42   Lilka _____ lv43 
Tim _______ lv43   Kanon _____ lv42   Marivel ___ lv43 
=============================================================================
Enemies: 
= Electrigger 
= Gigafrost 
Boss 
= Muse Knight 
=============================================================================
New Tool: 
= Jump Shoes (Kanon) 
New Force: 
= Gatling level 4 (Kanon) 
New Bayonet Cartridge: 
= (Not in the dungeon itself but in your way to get there) 
=============================================================================
How to get there: 
Before you go there, you MUST have the Mist Cloak for Tim, available in 
Raypoint Wing. You cannot get inside this Raypoint without it! 
- Go to the gate bridge (the bridge south of Sielje) and enter it from the 
  East Side 
- = Go to the Net 
  = TIM: Use the Mist cloak to get through the net 
  = Open the treasure chest to get the "Blast 'Em" arm for Ashley 
  = Use the panel to open the bridge 
  = TIM: Use the Mist Cloak to get out 
  = Exit East 
- = Teleport to Meria 
  = Board the hovercraft 
  = Sail south and keep hugging the shores wherever it leads to 
  = When you find the bridge pass through it 
  = Sail to the north on this small part of the sea and hit a beach on the 
    north side 
  = Search here 
=============================================================================
Overview: 
This Raypoint is a bit diffrent from the others. 
You will not get the tool of this dungeon right away. The tool is guarded 
by the Protector Knight of this dungeon (that knight is the same) and 
there's nothing else past the Knight as you'll just need the tool to open a 
secret passage elsewhere in the dungeon to get it finished. 
This dungeon is dedicated to Kanon, but it's Tim who'll be doing all the 
work in the first part of the dungeon, Kanon's work will happen AFTER 
obtaining the tool from the boss. 
=============================================================================
- = Go North 
  = When going downstairs press the button on the backside of the east 
    pillar 
  = Exit North 
 
NORTH SECTION: 
- = TIM: Use the Mist Cloak to get onto the raft in the middle 
  = TIM: Use the Mist Cloak to leave the raft North 
  = Exit North 
- Exit West 
- Puzzle #1: 
     A B C
   1   X
   2 X   X
   3   X
   4 X   X
   5   X
  = Push B5 to C5 
  = Move A4 to A5 
  = Push B3 to C3 
  = Pull A2 to A3 
  = Leave the puzzle on the north 
  = Exit East 
- = East 
  = Close the valve 
  = Exit West 
- Go South, exit East 
- Up the stairs, exit south 
 
- = TIM: Use the Mist Cloak to get onto the raft 
  = TIM: Use the Mist Cloak to leave the raft to the East 
  = Exit East 
 
EAST SECTION; 
- Exit North 
- Puzzle #2: 
    A B C D E
  1 X       X
  2   X X X 
  3 X       X
  = Push A1 to D1 
  = Push B2 to B3 
  = Push C2 to C3 
  = Pull D2 to B2 
  = Leave the puzzle East 
  = OPTIONAL: North is a chest with "Quick Knife", best weapon for Kanon 
    prior to taking on the Pyramid Bosses. 
  = Exit South 
- Close the valve and exit North 
- Go West, exit West 
- Up the stairs and exit West 
 
- = TIM: Use the Cloak to get onto the raft 
  = TIM: Use the Cloak to leave the raft west 
  = Exit West 
 
WEST SECTION: 
- Exit South 
- Puzzle #3: 
       A B C D E F G
    1    X   X   X
    2    X   X   X
    3    X   X   X
    4    X   X   X
  = F4 to E4 
  = F2 to E2 
  = F3 to F4 
  = E2 to E1 
  = D2 to G2 
  = D3 to G3 
  = B3 to D3 
  = Leave the puzzle West 
  = OPTIONAL: Chest south contains a Cuirass, best armor for Kanon prior to 
    the final dungeon. 
  = Exit North 
- Close the valve and exit South 
- Go East, exit North 
- Up the stairs, exit East 
 
With that we completed all three sections and the main hall is now 
completely out of water. 
- = Drop off Eat 
  = Exit North 
 
=============================================================================
Boss: 
    Spriggan 
           Muse Knight 
=============================================================================
My levels: 
Ashley ____ lv43   Brad ______ lv42   Lilka _____ lv43 
Tim _______ lv43   Kanon _____ lv42   Marivel ___ lv43 
=============================================================================
Body Parts: 
= Muse Knight 
= Shield 
=============================================================================
Abilities: 
- Mirror Coat 
  = Reflects all magic back to caster 
 
- Barrier 
  = DEF and MGR up 
 
- Blade Arm 
  = Strong physical attack 
 
- Water Catastrophe 
  = Strong water attack on all targets 
=============================================================================
All knights have the same tactics (so you'll see this message to all of 
them). 
They are fairly easy overall, you can come pretty far by just attacking 
when you can and healing if you must. 
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only 
bounce back to the caster. 
The attacks are average, however the Blade Arm can hurt. 
When the fight goes on quite long (and most of all when you take the shield 
out), you can expect a superspell in the element of the knight, this is the 
only moment where the battle can get dangerous for you, you may need 
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can 
be needed. 
=============================================================================
- Save your game and hit the lower exit North 
- = Drop off 
  = Open the chest 
=============================================================================
  NEW TOOL: JUMP SHOES 
   The Wild Arms Crew must have regretted it, making this tool come back in 
  WA3 and ACF in which you need it much. In WA2 you only need it in this 
  dungeon. Pity!   The Jump Shoes make Kanon jump, nothing more, however 
  when you are standing on a jump pad (gold circular pad with a strange 
  symbol on it) you'll be thrown into a specific direction.When you jump on 
  a weak floor you may fall through it. 
=============================================================================
  = Stand onto the jump pad 
  = KANON: Jump 
  = Exit South 
- Exit South 
- = KANON: Stand on the most southern jump pad and jump 
  = Exit North 
- You should now be in the North section again. 
  = Exit West 
- = Go North through the puzzle 
  = West 
  = KANON: The second tile from the treasure chest is weak. Jump twice on 
    it to fall through 
- = Go East (DON'T DROP OFF) 
  = Exit North 
- Go East, exit East 
- = North 
  = KANON: Make your way up by using the jumping padds 
  = Exit West 
- KANON: Stand on the second raft from the east and jump 
- = North 
  = West 
  = Exit West 
- = OPTIONAL: Jumping over the water scores you a Reflex 
  = KANON: Stand onto the NE pad and jump 
  = Exit East up here 
- You can score extra treasure by jumping on the rafts, the second raft 
  from the west is the one to go to. Stand on it and jump 
  What you can get for all rafts (west = 1, east = 4) 
  = 1: Mega Berry 
  = 2: Exit to next section 
  = 3: Mega Berry 
  = 4: Ambrosia 
- When standing on the raft from dropping down, exit North 
 
- The object is to make all statues look in the eyes of another statue. You 
  can turn the statues with a crystal around, the ones without crystal are 
  fixed 
  = The rows are numbered 1 = South, and 4 = North 
  = The collumns are numbered 1 = west and 4 = East 
  Row 1: 
  = Turn statue #2 twice 
  = Turn Statue #3 three times 
  Row 2: 
  = Turn statue #1 East 
  = Turn statue #2 West 
  = Turn #3 and #4 South 
  Row 3: 
  = Statue #1 North 
  = Statue #3 West 
  = Statue #4 North 
  Row 4: 
  = Statue #1 South 
  = Statue #2 East 
  = Statue #3 West (which should be the case by default) 
  = Statue #4 South 
  That should solve the puzzle. Exit North 
 
 
=============================================================================
FORCE - LEVEL 4 - GATLING LEVEL 4 
 You can use this with Kanon's level 4 move to combine it with a series of 
attacks. Point is, Kanon has only ONE level 4 move and the chance she'll 
ever obtain it is very extremely low, making this force completely useless. 
=============================================================================
If you didn't do all the other Raypoints yet, you'll be teleported out of 
the dungeon. Go ahead and do those first.<br>If you did do them all you'll 
remain here until you make a call to Valeria Chateau, in which you will be 
briefed on the Trapezohedron mission, and that's your next dungeon. 
 
 
 
                                                                  DK20000000E
=============================================================================
Dungeon: Trapezohedron 
=============================================================================
My levels: 
Ashley ____ lv46   Brad ______ lv46   Lilka _____ lv46 
Tim _______ lv46   Kanon _____ lv46   Marivel ___ lv46 
=============================================================================
Enemies: 
= Asmodeus 
Boss: 
= Larva 
=============================================================================
How to get there: 
= On the north side of Quartly all the way east. 
=============================================================================
Overview: 
Welcome to the MOST HORRIBLE dungeon of the game. It is a disappearing 
dungeon and well, you don't want to enter this place more than once anyway. 
Logic and navigational skills are completely void here. 
The Trapezohedron is a bunch of roads all connected through teleporters. 
You never know where a teleporter leads to and sooner or later you'll lose 
your way here. 
Don't expect me to tell you the shortest way here, I'll just tell you a way 
that gets you through. You can make this dungeon a bit easier on yourself 
as each teleporter has 3 healing crystals next to it. Just take them always 
when you hit a teleporter and this way you can mark for yourself which ones 
you have done and haven't done. 
When you're reading the HTML version of this FAQ you'll see the text change 
color at every new room. This is to easier check your route as the color or 
the letters should be the same as the color of the road in the room you're 
in. 
Good luck on this TERRIBLE place 
=============================================================================
- (Green) 
  = Exit NW 
- (Brown) 
  = Go west (A way north will form) 
  = Exit NW 
- (Green) 
  = Go south (A way south will form) 
  = Cross the bridge that just formed 
  = Exit NE 
- (Blue) 
  = Go north (A way west will form) 
  = Go north (A way east will form) 
  = Go north (a way west will form) 
  = Exit west 
- (Yellow) 
  = Go north 
  = Go east 
  = Go north (A way east and north will form) 
  = Go north but DON'T EXIT 
  = Go South-West (A way north and East will form) 
  = Go north all the way and exit east 
- (Purple) 
  = Save if you need and exit north 
- (Purple)  
  = Go North (A way north will form) 
  = Exit North 
- (White) 
  = Go South-East (A way east will form) 
  = Go South 
  = Exit North-West 
- (White) (A way west will form) 
  = Go west (A way north will form) 
  = Exit north 
- (Purple) 
  = Go north-east 
  = Go West (A way north will form) 
  = Go north 
  = Go East (A way south will form) 
  = Exit north-west 
- (White)  A way north will form 
  = Go north (A way west and east will form) 
  = Exit east 
- (Brown) 
A way east will form 
= Go to the first plaform east (A way east will form) 
= Drop off south and exit 
- (White) 
  = Go west (A bridge to the west will form) 
  = Cross the bridge and exit west 
- (Blue) 
  = Go north (A way North, west and east will form) 
  = Go north and exit north 
                                                                  BOS0000002B
=============================================================================
Boss: 
    Encroaching Parallel Universe 
           Larva 
=============================================================================
My levels: 
Ashley ____ lv46   Brad ______ lv46   Lilka _____ lv46 
Tim _______ lv46   Kanon _____ lv46   Marivel ___ lv46 
=============================================================================
Body parts: 
= Larva 
= Mouth 
=============================================================================
Abilities: 
- Arc en Ciel 
  = Causes all status changes over the entire party 
  = TRIVIA: Arc en Ciel means "Rainbow" in French 
 
- Ability Bind 
  = Well, yeah I guess it causes some damage... Big deal .... NOT! 
 
- Mega Crusher 
  = 1000+ attack on one target 
=============================================================================
The only way to describe this boss' difficulty would be "Annoying". 
It's attacks are not imprssive or anything, it's just that it goes crazy 
with all sorts of status changes so you'll spend most of your time curing 
those, and I can tell ya, it gets old after 2 or 3 turns already. 
Other than that this boss is not dangerous, and you can easily deal with 
everything it does. 
=============================================================================
Byebye Trapezohedron.... 
Glad that one is over. 
Sit out the scenario that follows and go to the next dungeon. 
 
                                                                  DK20000000F
=============================================================================
Dungeon: Fiery Wreckage 
=============================================================================
Enemies: 
Boss: 
= Ghost of Vinsfeld (optional) 
=============================================================================
How to get there: 
= Teleport to Halmetz 
= Go east and land at the beach 
=============================================================================
Overview: 
This is a small dungeon so a quick run, but still an important one. 
This is what's left of Heimdal Gazzo. As it was clear Vinsfeld knew stuff 
this place is bound to contain a very important clue to the true plot 
hidden under the game all along, and that clue is exactly the object of 
this dungeon. You ain't gonna like it, I can tell you that. 
Due to the shortness of this dungeon there's no savespot here. 
 
The Ghost of Vinsfeld wanders the place and he's way stronger than he was 
when he was still alive, and he is the boss of this place. Taking him on is 
completely optional, so it's up to you to take him on or not. If you only 
want to take on optional bosses for their rewards then skip it, there's 
none, but when you want to take pride in beating all bosses, I'd say go for 
it. There's a very cheesy way to defeat him :) 
=============================================================================
- = BRAD: Use the earthquake to open all passages 
  = East 
  = At the very east, go up the ramp 
=============================================================================
  OPTIONAL PART: (Ghost of Vinsfeld) 
  = Hook East 
  = TIM: Use the Mist Cloak to hit the exit North 
- When you examine the sword the Ghost of Vinsfeld will appear 
                                                                  OBS00000001
=============================================================================
Boss: 
    Remaining Poltergeist 
           Ghost 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv46   Lilka _____ lv46 
Tim _______ lv46   Kanon _____ lv46   Marivel ___ lv46 
=============================================================================
Body Parts: 
= Ghost 
=============================================================================
Abilities: 
- Incur My Wrath 
  = 6800+ attack on entire party 
=============================================================================
Make Tim cast "Turn Undead".... you win! 
=============================================================================
Well no reward, just a "Full Carrot" for your trouble 
- Exit South 
- = TIM: Use the mist cloak to get onto the mountain south 
  = Drop off West 
  = Up the ramp 
  END OPTIONAL PART 
=============================================================================
- = TIM: Use the Mist Cloak to get onto the platform north 
  = Exit North 
- Hit the eastern exit North 
- = Turn on the terminal 
  = Exit South 
- = Go West 
  = At the very end exit North 
- = Turn on the terminal 
  = Exit South 
- = Drop off south 
  = Open the treasure chest to obtain Obelisk Gun, the best weapon for 
    Ashley prior to taking on the Pyramid Bosses 
  = Drop off East 
  = Exit South 
- = TIM: Mist Cloack South 
  = Go West 
  = TIM: Use the Mist Cloak to exit West 
- = Turn on the terminal 
  = Exit South 
- = Open the chest to obtain a Red Jacket, best armor for Ashley prior to 
    the final dungeon 
  = Exit North 
- Exit East 
- = TIM: Mist cloak - East 
  = East 
  = At the end up the ramp 
  = TIM: Mist cloak to the north platform 
  = Exit North 
- Center exit North 
- = Turn on the east and west terminals 
  = Turn on the main terminal 
 
When all the terminals are on you'll do a shocking discovery and that will 
conclude this dungeon. 
 
 
                                                                  DK200000010
=============================================================================
Dungeon: Spiral Tower 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv47   Lilka _____ lv47 
Tim _______ lv47   Kanon _____ lv47   Marivel ___ lv46 
=============================================================================
Enemies: 
= Elbucky 
= Sun Flayer 
= Balor 
= Pabilsag 
= Aello 
= Coatl 
= Sun Flayer 
Bosses: 
= Grodine 
= Manufestu 
=============================================================================
New Tool 
= Flare Gun (Ashley) 
New Bayonet Cartridge 
= Rising Nova (Marivel required) 
New Heavy ARM 
= EZ Missile (Marivel required) 
=============================================================================
How to get there: 
The dungeon is located on the top of the big peninsula in the Inland sea, 
however you cannot land there with Lombardia, nor can you dock your 
hovercraft over there. 
How to do this then: 
= Board Lombardia and fly to the Peninsula 
= Now fly south and follow the way from the peninsula to the mainland 
= Once there go a bit east and land here 
= Now you have seen the way to go, on foot you must make your way to the 
  mountain in the middle of the Peninsula (and keep hugging the east 
  mountain on your way North) 
= When you reached the mountain at the hard of the peninsula there's a pass 
  leading up on the west side of it. Hit it. 
= Search here 
=============================================================================
Overview: 
This dungeon is acts as a connection hub between the outter world and the 
final dungeon, nevertheless it's a quite long dungeon with two (easy) 
bosses. 
This tower contains many floors and they are all connected by a stairway 
room. I won't name all stairways, as soon as I say "exit" into any 
direction you know that the next room contains a stairway you have to walk 
down to reach the next floor. 
 
This dungeon is best divided in two parts. Part one is most of all some 
puzzles that are a bit mindfucking, but as those puzzles have no random 
encounters or any other sort of fighting, you can do this quite calmly. 
At the end of the first part you'll be fighting the extremely easy boss 
"Grodine", really, the prologue bosses were five times harder than that 
guy. When you defeat Grodine a savespot will appear and when you continue 
the second part will begin. 
 
The second part contains puzzles of a diffrent kind and most of them 
resolve about barriers that cause an instant random encounter when you try 
to remove them. 
In this part you'll also be able to find the Rising Nova, Ashley's 
strongest ARM and the EZ Missile, which is Brad's final ARM. Both ARMS can 
only be found when you recruited Marivel as you need her Electel tool for 
that. 
Part two ends in the boss Manufestu and once you defeated that boss you'll 
be able to proceed to the final Dungeon: Glaive Le Gable. 
 
One note about this place. 
Here you can find Ashley's final tool the "Flare Gun" (I know, it's 
ridiculously late in the game). Obtaining that tool unlocks the optional 
boss "Gatlorg" in the Pirate's Warren. 
I personally come here first only to obtain that tool and I leave in order 
to kill Gatlorg and the Pyramid bosses (I had already defeated Titanius, 
Kobold King and Zolinge when I came here for the tool, and did Xenon, 
Zavorg and the Vortex Brothers after that, plus I took down Bulkogidon, so 
if you see insane level increases, you know now why). 
After I took on all the optional shit, I came back here to finish the game. 
=============================================================================
PART ONE: 
 
- FLOOR 1: ENTRANCE 
  = Exit North 
 
- FLOOR 2: THE DROPPING BRIDGE 
  = Go South 
  = When you see a tile bridge, go over the western way 2 tiles south 
  = TIM: Mist Cloak South x2 
  = Exit South 
 
- FLOOR 3: THE SLABS OF THE WEEK 
  This puzzle contains 7 slabs, all cryptically describing a day of the 
  week. You need to push them all in the correct order, starting at Monday 
  and ending at Sunday. 
  This diagram will show you the correct order 
            7
	  1   4
	  6   5
	  3   2
  When you did it all in the correct order the north door will open. 
  = Exit North 
 
- FLOOR 4: PURPLE BOMBING EGGS - PUZZLE 1 
  There are more puzzles like these. For all count, place a bomb at the 
  purple "egg" and stand on the switch connected to that "egg" when the 
  bomb explodes 
  = BRAD: Bomb the egg east and stand on the switch west of it 
  = Up the stairs east 
  = Follow the road 
  = BRAD: Bomb both eggs and stand on the switch south of them 
  = Proceed your way and go up the stairs east at the end 
  = TIM: Mist Cloak West 
  = OPTIONAL: TIM: Pooka can take that Mega Berry from the chest 
  = Exit South 
 
- FLOOR 5: PURPLE BOMBING EGGS - PUZZLE 2 
  = BRAD: Use a bomb on the eggs west of the bridge and stand on the switch 
    on the east side when the bomb explodes. Do this on all three. This is 
    kinda tricky and can require a little practise. 
  = TIM: Go over the bridge you just lowered and use the Mist Cloak to 
    leave it on the north side 
  = Up the stairs west and go South 
  = BRAD: Use the bomb on the egg and RUN ALL THE WAY EAST to get onto the 
    switch when the bomb explodes 
  = North and down the stairs 
  = Go North 
  = Drop off North 
  = Exit North 
 
- FLOOR 6: INTRODUCING THE FLARE GUN 
  = Down the stairs west 
  = TIM: Use the mist cloak to get on that thing with the blue triangles 
  = TIM: East but don't touch the triangle, use the Mist Cloak to get over 
    the first one (you'll end up on the second one) 
  = TIM: Mist cloak East 
  = Down the stairs 
  = TIM: Mist Cloak West 
  = Exit West 
- Open the chest 
=============================================================================
NEW TOOL: FLARE GUN 
Isn't it a bit odd to receive a tool in the last dungeon before the 
absolute final one?Anyway, the Flare Gun is a tool that shoots a bolt of 
light straight upwards. You can use that to light any dark room, you can 
also use it to activate certain targets above your head.Now that you 
obtained this tool you unlocked the optional boss Gatlorg in the Pirate's 
Warren. Cool to know, eh? 
=============================================================================
- = OPTIONAL: ASHLEY: If you want to try out your new toy use it and see 
    how this dark room becomes light... Cool, eh? 
  = Exit East 
- = Go East 
  = TIM: Mist Cloak East 
  = TIM: Mist Cloak onto the red triangle blocks and go all the way west 
    (and don't bother the way they move) 
  = Stand at the door south 
  = ASHLEY: Shoot your flaregun at the switch above the door to open the 
    door 
  = Exit South 
 
- FLOOR 7: MOVING PLATFORM MADNESS 
  = TIM: Cloak onto the red triangle block 
  = Step on the red triangle and onto the other 
  = TIM: Cloak off North (The English grammar gets completely new rules 
    when writing FAQs) :) 
  = Down the stairs 
  = TIM: Cloak onto the next platform south 
  = Step onto the triangle 
  = Leave the platform East 
  = Up the stairs 
  = TIM: Cloak onto the blue traingle blocks 
  = TIM: Cloak over the first triangle in order to land onto the second 
  = TIM: Cloak to the red triangle block north 
  = TIM: Step onto the red triangle 
  = Move to the platform east (it doesn't matter if it moves or not) 
  = TIM: Cloak off North 
  = Upstairs 
  = TIM: Clock onto the platform south 
  = Move over triangles to the platform south 
  = Drop off West 
  = TIM: Cloak off west 
  = Make your way north 
  = Exit North 
 
- FLOOR 8: EXAMPLE 
  This floor serves as an example which you must copy on floor #9. 
  You can get a good view on it when you use the Flare Gun to light the 
  area 
  When you are done looking, exit South 
 
- FLOOR 9: COPY 
- = OPTIONAL: ASHLEY: Shoot with the Flare Gun to see things a little 
    better 
  = LILKA: Stand south of the west collumn and shoot a fire ball north 
  = LILKA: Stand south of the east collumn and shoot a fire ball north 
  = Go to the northside of the puzzle 
  = LILKA: Use the freeze rod to put out the fire in the entire north row 
  = LILKA: Light the North center brazier (and only that one) 
  = Go to the south of the puzzle and stand either west or east from the 
    southern row 
  = LILKA: Use the freeze rod to put that entire row out 
  = Stand in front of the south exit 
  = LILKA: Light the south center brazier from here (when you stand too 
    close you'll be locked in. If that happens just use the freeze rod on 
    that last brazier, get out and light it again). 
  = Go to the north side of the room 
  = Exit Room 
 
- FLOOR 10: GRODINE 
                                                                  BOS0000002C
=============================================================================
Boss: 
    Saucer Organism 
           Grodine 
=============================================================================
My levels: 
Ashley ____ lv56   Brad ______ lv56   Lilka _____ lv56 
Tim _______ lv56   Kanon _____ lv56   Marivel ___ lv56 
=============================================================================
Body Parts: 
= Grodine 
= Left Claw 
=============================================================================
Abilities: 
- Giant Scissors 
  = Pathetic attack on one character (requires the Claw to be up) 
 
- Bubble Cluster 
  = Attack entire party. Can disease. 
=============================================================================
This is the easiest boss of the game, and maybe after Fantam (from Breath 
of Fire IV) even the easiest of the entire RPG genre. 
Don't waste your ARMS or anything on it. Just keep using normal attacks and 
heal in the rare cases that you must. ANY part set up will do here. This 
boss is rather a waste of time 
=============================================================================
- Save your game and exit South 
 
 
PART TWO: 
 
 
- FLOOR 11: INTRODUCING THE ENCOUNTER BARRIERS 
  = Activate the first barrier and kill the monsters that appear. When you 
    win the barrier will disappear 
  = North 
  = Stand onto the barrier 
  = Drop off North 
  = Exit North 
=============================================================================
- OPTIONAL: 
  Before you advance to floor 12, go back to floor 11 
- = Up the stairs west 
  = Make your way south without dropping off 
  = Go over the south barrier to the east side of the room 
  = Make you way North 
  = Claim your prize (Ambrosia) 
  = Drop off west 
  = Exit North 
  END OPTIONAL PART 
=============================================================================
 
- FLOOR 12: EGGS AND BARRIERS 
  = Up the stairs either east or west 
  = BRAD: Bomb the egg and stand onto the switch 
  = Pass over the barrier south 
  = CHEESY METHOD: TIM: Stand as close to the barrier as you can and you 
    can cloak to the exit (this is tricky) 
  = Exit South 
 
- FLOOR 13: DON'T REMOVE THE BARRIERS 
  As the title I gave to this room suggest, none of the bariers should be 
  removed. 
  = Up the stairs and stand onto the first barrier 
  = OPTIONAL: TIM: You can go east, and clock south and score an Ambrosia 
  = TIM: Clock over the barriers, until you're standing on the 2nd barrier 
    from the north 
  = TIM: Cloak to the west area 
  = TIM: Cloak onto the most north barrier 
  = TIM: Cloak off East (due to the misplaced brazier this can be a bit 
    tricky to do) 
  = All the way North 
  = TIM: Cloak off West 
=============================================================================
  OPTIONAL 
  = TIM: Cloak West 
  = Go all the way up the stairs 
  = TIM: Send Pooka out to claim your prize (Mega Berry) 
  = All the way downstairs 
  = TIM: Cloak toward the exit 
  END OPTIONAL PART 
=============================================================================
  = Exit North 
 
- FLOOR 14: THE MULTIPLE BARRIER STREET 
  = Pick any road at all and remove all barriers blocking your path 
=============================================================================
  OPTIONAL: 
  = MARIVEL: At the north east is a lightning sign on the wall, hit it with 
    your Electel 
  = Hit the passage at the south-west you now created 
- = BRAD: Open the chest to score the EZ Missile 
  = Exit East 
- END OPTIONAL PART 
=============================================================================
  = Exit South 
 
- FLOOR 15: NOT THE SAME AS FLOOR 14 
  = Go to the west side and remove the first barrier in the most west 
    street 
  = Move north and remove the barrier 
  = DON'T TOUCH THE BARRIER NORTH OF YOU!!!! 
  = There's a narrow way east, hit it 
  = Touch the barrier in this street in stead 
  = East 
  = Remove the 1st barrier south 
  = East 
  = Go North and remove both barriers on your way 
  That solves the first part of this puzzle, I hope you ONLY destroyed 
  those barriers I told you to destroy, when you destroyed any more than 
  that this puzzle is failed (when you exit the room and reenter the puzzle 
  resets) 
  = West 
  = Up the stairs 
  = South 
  = East over the barrier 
  = TIM: Cloak South 
  = South 
  = Over the barrier East 
  = North 
  = Over the barrier East 
  = South 
  = Over the barrier East 
  = All the way North 
  = West 
  = Exit North 
 
- FLOOR 16: NOTHING AT ALL 
  = Go South, exit South 
 
- FLOOR 17: NOTHING AT ALL AGAIN 
  = Go North, exit North 
 
- FLOOR 18: RISING NOVA 
=============================================================================
  OPTIONAL: 
  = Make your way to the barriers on the east side of the room 
  = Remove the second barrier from the north 
  A lightning sign will be revealed but Marivel cannot touch it from here 
  as it's too high 
  = Stand halfaway the stairway to the center 
  = MARIVEL: Hit the lightning sing from here with the Electel 
  = Go to the west side of the room 
  = Exit West 
- = Open the chest to obtain Ashley's strongest ARM, the Rising Nova 
  = Exit East 
- END OPTIONAL PART 
=============================================================================
  = Exit South 
 
- FLOOR 19: MANUFESTU 
                                                                  BOS0000002D
=============================================================================
Boss: 
    Terrible Guardian Monster 
           Manufestu 
=============================================================================
My levels: 
Ashley ____ lv56   Brad ______ lv56   Lilka _____ lv56 
Tim _______ lv56   Kanon _____ lv56   Marivel ___ lv56 
=============================================================================
Body Parts 
= Manufestu 
= Left Knee 
= Right Knee 
=============================================================================
Abilities: 
- Death Parasite 
  = Kill one party member (requires Left Knee) 
=============================================================================
Manufestu is overall just a attack when you can and heal if you must fight. 
No need for me to go into the deep about it. 
You must take note of the fact that he can use instant kill attacks, but 
once you got the left knee out, that will no longer be possible. 
If you use Brad I'd say not to waste ammo on Manufestu. You'll need it bad 
in the grand finale (and yes you will use Brad there, the grand finale is 
written that way that ALL characters will get to fight). 
Good challenging fight for RPG newbies, but that's all. 
=============================================================================
- Proceed North and you'll advance into the final dungeon. 
 
 
                                                                  DK200000011
=============================================================================
Final Dungeon: Glaive Le Gable 
=============================================================================
My levels: 
Ashley ____ lv57   Brad ______ lv56   Lilka _____ lv56 
Tim _______ lv56   Kanon _____ lv56   Marivel ___ lv56 
=============================================================================
Enemies: 
= Orgon Enerygy 
= Argoth 
= Hyperion 
= Protomeus 
= Morlock 
= Choronzon 
= Will-O'-Wisp 
= Doomsday 
Bosses: 
= First Root 
= Second Root 
= Third Root 
= Kuiper Core 
= Lord Blazer 
(All these bosses are part of the grand finale which is a separate chapter 
in this FAQ) 
=============================================================================
OVERVIEW: 
Two ways to do this.... The short and the long way. 
The short way goes straight to the final savespot from which you can 
advance into the grand finale 
The long way opens a lot of doors making you able to score the best armor 
for all party members, except Marivel. 
I'll note out both ways separately in this FAQ, as my normal "OPTIONAL" 
clusters will only end up in a disaster in this dungeon. 
 
When you reach the savespot here, be alert. It's not only the final 
oppertunity to save, it also separates the dungeon from the Grand Finale 
and once you advanced into the grand finale you cannot return to the normal 
game any more. So once you reached the savespot, decide well if all you 
want to do is done or not. 
=============================================================================
*** SHORT *** 
- Exit North 
- Exit North 
- Exit East 
- Follow the road and exit North 
- Exit East 
- Exit North 
- = Turn both pillars twice 
  = Exit north 
- Save your game. Make sure you are ready and exit north into the grand 
  finale 
 
*** LONG *** 
- Exit North 
- Exit East 
- = Turn the north pillar 5x 
  = Turn the south pillar 3x 
  = Exit East 
- = Turn the pillar once so the purple side faces north 
  = Exit West x3 
- = Turn north pillar 7x 
  = Turn South pillar 5x 
  = Exit West 
- = Turn the pillar till the purple side faces north 
  = Exit East 
- Exit East 
- Exit North 
- Exit West 
- Go West, exit West 
- Follow the road and exit North 
- Exit West 
- = Turn the pillar till the purple side faces north 
  = Exit East 
- Exit North 
- Follow the road and exit East 
- Exit North 
- = Turn the pillar twice (so the purple side faces North) 
  = Exit South 
- Exit East 
- Go East, exit East 
- Follow the road and exit South 
- Exit East x2 
- = Turn the pillar once 
  = Exit West 
- Exit North 
- = Turn both pillars twice 
  = Exit north 
- You are in the room of the save spots now. There are all exits here 
  leading to the best armor of all characters (Marivel excluded, too bad), 
  and the 6th door contains a Full Libra. 
  When you got all that stuff, make a savegame here, this is your last 
  possibility to do so. Be absolutely sure there's nothing left for you in 
  Filgaia to do before you proceed North through the center exit North to 
  enter the Grand Finale. 
 
 
 
 
                                                                  DK200000012
=============================================================================
Glaive le Gable - The Grand Finale 
=============================================================================
My levels: 
Ashley ____ lv57   Brad ______ lv56   Lilka _____ lv56 
Tim _______ lv56   Kanon _____ lv56   Marivel ___ lv56 
=============================================================================
Enemies: 
= None 
Bosses: 
= First Root 
= Second Root 
= Third Root 
= Kuiper Core 
= Lord Blazer 
=============================================================================
Overview: 
Wild Arms 2 has a very original setup of the grand finale. 
First you send out three party members, each of them fights one of the 
roots, once they won their battles those characters are removed from the 
game permanently. 
Ashley will take the the remainder (that's either a party of two or three 
depending if you recruited Marivel or not) to take on the Kuiper Core. 
After that Ashley will have to solo the final fight against Lord Blazer, 
which is a special fight, but more about that once you actually get into 
that battle. 
 
Cut short the setup for the finale is that ALL party members get to fight 
here, whether or not you like them. So it's very important that all 
characters have the best gear you can obtain so far, that all personal 
skills are worked out. Especially protection against confusion is very 
important on all of them. 
I strongly recommend to the guardian Odoryuk equipped on Tim, for the 
others it doesn't matter. Please note that a character who gets removed 
from the game takes all gear with him/her which includes guardians. 
 
Once you enter the grand finale you can never go back to the original game 
anymore, neither can you save your game, so be absolutely sure. 
=============================================================================
- From the savespot, exit North 
- Go North, exit North 
- You will be prompted to send three party members to the roots. Ashley 
  MUST proceed to the main part, all others can be send. 
  I send Brad into route A, Lilka to route B, and Kanon to route C, and 
  this FAQ assumes you do the same. 
  For me that left Ashley, Tim and Marivel for the main boss. Especially 
  Tim is important in that fight, so make sure not to send him to the 
  roots. 
 
ROUTE A: BRAD 
- = West 
  = Exit West 
- = Run over the moving bridge north, never hesitate, just do it. In 99% of 
    the cases you'll make it north unharmed. 
  = Exit North 
- Access the door North 
 
ROUTE B: LILKA 
- Go West, exit West 
- = Run over the moving bridge north, never hesitate, just do it. In 99% of 
    the cases you'll make it north unharmed. 
  = Exit North 
- Access the door North 
 
ROUTE C: KANON 
- Go west, exit West 
- = CHEESY: Use the Rad Blades to go over the mud north 
  = Exit North 
- Access the door North 
 
 
                                                                  BOS0000002E
=============================================================================
Boss: 
    Encroaching Parallel Universe 
           First Root 
=============================================================================
My levels: 
Brad ______ lv56 
=============================================================================
Body Parts 
= First Root 
=============================================================================
Abilities: 
- Blue Riot 
  = Attack. (500+ damage) 
 
- Dark Star Bow 
  = Weak attack, can confuse you and cause other nasty status changes. 
 
- Galactic explosion 
  = 1600+ Attack 
 
- Hyperion Inferno 
  = 1600+ Attack 
 
- Atmosphere Reentry 
  = 1800+ Attack 
=============================================================================
This is basically the easiest go, but due to Brad's strength anything is 
easy here (as they had to take weaker characters in mind as well) :) 
Please note that I had "Restore HP" maxed out which saved me a lot of 
healing items. 
I just went attacking all the way and used Boost + Rail Gun when my FP was 
at 100. 
Keep that up and the root will die soon 
                                                                  BOS0000002F
=============================================================================
Boss: 
    Encroaching Parallel Universe 
           Second Root 
=============================================================================
My levels: 
Lilka _____ lv56 
=============================================================================
Body Parts 
= Second Root 
=============================================================================
Abilities: 
- Blue Riot 
  = Attack. (500+ damage) 
 
- Dark Star Bow 
  = Weak attack, can confuse you and cause other nasty status changes. 
 
- Galactic explosion 
  = 1600+ Attack 
 
- Hyperion Inferno 
  = 1600+ Attack 
 
- Atmosphere Reentry 
  = 1800+ Attack 
=============================================================================
For Lilka this fight is much harder, since she's the weakest one I placed 
up against a root. 
I had Convert HP and Up Param both maxed out, and that saves healing and 
Lilka will grow stronger during the fight and in solo battles such tiny 
power ups can get significant. 
I went all out with Saber, and when my FP was 100 I used any spell with 
Dual Cast. Of course Lilka will need her spells too to heal, but your FP 
goes fast enough to catch that up especially when you placed Heal on a 
Crest S and Hi-Heal on a Crest E. 
What is very important as that you made Lilka as much resistant to 
confusion as possible, as your chances of success lie there. 
When you want to know, most attacks do 1600+ damage, so that's the amount 
of HP you must always be above! 
                                                                  BOS00000030
=============================================================================
Boss: 
    Encroaching Parallel Universe 
           Third Root 
=============================================================================
My levels: 
Kanon _____ lv56 
=============================================================================
Body Parts 
= Third Root 
=============================================================================
Abilities: 
- Blue Riot 
  = Attack. (500+ damage) 
 
- Dark Star Bow 
  = Weak attack, can confuse you and cause other nasty status changes. 
 
- Galactic explosion 
  = 1600+ Attack 
 
- Hyperion Inferno 
  = 1600+ Attack 
 
- Atmosphere Reentry 
  = 1800+ Attack 
=============================================================================
This root is the same as the others, it's just that you now have Kanon 
where the diffrence lies. 
Kanon has no way to heal herself aside from items, having "Restore FP" 
maxed out can be a life saver, but I do hope you brought a lot of Big 
Berries and Mega Berries too. 
In the attack, Kanon should just use her strongest bionic arm moves, and 
when you have enough FP combining one with a gatling force will do. It's 
possible you score new moves there (happened to me a lot of past 
playthroughs) if you do, use them if they are in fact stronger than what 
you already had. In basic goes, the higher ammount of FP needed the more 
damage it does. 
Make sure Kanon has an increased protection against Confusion. If Kanon 
gets herself confused you can consider youself as defeated. 
=============================================================================
 
 
ASHLEY: 
- Go North, exit North 
- = Turn all pillars 2x 
  = Exit North 
- Go North, exit North 
- Go North, hit the door 
                                                                  BOS00000031
=============================================================================
Boss: 
    Encroaching Parallel Universe 
           Kuiper Core 
=============================================================================
My levels: 
Ashley ____ lv57   Tim _______ lv56   Marivel ___ lv56 
=============================================================================
Body Parts: 
= Kuiper Core 
= Left Shoulder 
= Right Shoulder 
=============================================================================
Abilities: 
- Blue Riot 
  = Attack. (500+ damage) 
 
- Dark Star Bow 
  = Weak attack, can confuse you and cause other nasty status changes. 
 
- Galactic explosion 
  = 1600+ Attack 
 
- Hyperion Inferno 
  = 1600+ Attack 
 
- Atmosphere Reentry 
  = 1800+ Attack 
=============================================================================
I know that this is probably not your ideal setup of a final boss fight, 
but it will work, don't worry. 
Tim's work is easy, after the first turn, Tim only has to cast "First Aid" 
every turn and in situations where lots of status changes came you may 
consider to summon Odoryuk. 
Marivel (if you have her), should just use normal attacks. If you would 
happen to have the spell "Gella Crazy" use it like crazy until you're out 
of money. As you don't need the money any more, there's no point to save 
any for later. 
When you can summon your strongest golem. 
Ashley should for the last time turn himself into the Gold Knight and go 
crazy with Mad Lucied (or Dark Fencer when you didn't obtain Mad Lucied). 
NEVER use Gun Blaze... The boss will only heal with that. 
 
You can skip going for the shoulders. It gives extra EXP but there's only 
one fight after this one and levels absolutely don't matter in that fight. 
=============================================================================
 
When this fight is over watc the event and the final fight will begin 
 
                                                                  BOS00000032
=============================================================================
Boss: 
    Blaze of Disaster 
           Lord Blazer 
=============================================================================
My levels: 
Ashley ____ lv57 
=============================================================================
Body Parts 
= Lord Blazer 
=============================================================================
Abilities: 
- Vermillion Disaster 
  = 1400+ damage 
 
- Negative Flare 
  = 1000+ damage and dispell all effects from supportive spells or Up Param 
    skill. 
=============================================================================
This fight is different from all others. Ashley has transformed into... 
well... let's say if Ashley and Anastasia would ever have sex together, 
this would be their son. 
Ashley no longer has a bayonet, but he carries Argetlahm in stead, and he 
has the same moves Anastasia had. 
Lord Blazer has infinite HP and can only be beaten by the perscribed 
method. 
Keep fighting till you got at least 25FP and use the Force Ability 
"Impulse", each time you do, you'll see a cutscene in which people you met 
during the game will give their vision on the situaion and their power will 
be sucked up by Argetlahm and be used to hurt Lord Blazer. Keep on doing 
this and watch all cutscenes and sooner or later this will be fatal and 
kill Lord Blazer. 
I hope you brought some Big Berries and Mega Berries, as the healing will 
have to happen through those as your healing spells are no big deal. 
 
To keep track on things... You'll see the next people in the cutscenes 
caused by Impulse 
= Anastasia 
= Colette 
= Terry 
= Noel 
= Merrill 
= Tony 
= Narina 
They appear in that order, meaning that when Marina appears you'll deal 
Lord Blazer the mortal blow. 
=============================================================================
Congratulations, you completed Wild Arms 2nd Ignition 
 
After you watched the ending story and the credits you can use the savegame 
feature to save an EX File. 
This file gives you access to a few features on the. You don't need stuff 
like EX File Keys or anything like as in the later episodes of Wild Arms, 
all features are there from the start. 
I gotta warn ya, it's NOT possible to enter the regular game from an EX 
File, so I recommend to save this file on a different slot. 
 
 
 
 
 
                                                                  SID00000001
=============================================================================
Sidequests 
=============================================================================
Wild Arms 2 has quite some sidequests. A lot of them serve to find a 
guardian, but you can score some other things as well. 
In this section I'll handle all sidequests (except the Pyramid bosses as 
they have an entire part of this FAQ for themselves alone). 
 
It's up to you if you want to take them on or not. 
 
 
 
 
                                                                  SID00000002
=============================================================================
Sidequest: Odd Headquarters 
=============================================================================
My levels: 
Ashley ____ lvXX   Brad ______ lvXX   Lilka _____ lvXX 
Tim _______ lvXX   Kanon _____ lvXX   Marivel ___ lvXX 
=============================================================================
Available: At any moment of the game once you reach Damnzen, though certain 
sections meet certain requirements. 
Rewards: Several rewards. 
=============================================================================
The odd headquarters is just a place where you can do nice things. You can 
enter it at any time of the game, once you reached Damnzen. As that's the 
second city you'll enter after the prologue, that's pretty early. 
Let's first set out how to get there. 
 
- Enter the Saloon in Damzen City 
- = With either TIM or LILKA in the lead you should order a Damzen Milky. 
    Now the bartender will give a hint where to find the headquarters (with 
    any other character the bartender will deem you childish and not share 
    the information). 
  = Leave the city 
- = Go East until you reach the higher platform 
  = Go North 
  = When your way is blocked search 
 
 
Okay, now what can we do here? 
 
MONSTER ALBUM: 
On the first floor is a guy who allows you to take a look in the monsters 
you beat so far. His album also contains bosses. There's a total of 342 
monsters you can hunt for, so good luck on that. 
if you happen to have found the monster coupon in the Thunder Lion's Cage, 
you can give it him him and you'll get the "Album" feature in the game menu 
enabling you to see the monster cards anywhere you like. 
 
NAME CHANGER: 
On floor B1 you can find a guy who can change your name. You can do this 
completely free of charge whenever you like. 
 
BLACK MARKET: 
The Black Market is on floor B2. In order to reach it you must have 
recruited Marivel. 
Have her to use her electrel on the robot blocking the path and it'll grant 
you passage. 
The Black Market is the only place to sell healing items and a few other 
neat things. 
 
PUZZLE IN BLACK MARKET 
Not worth the trouble, but you need to have the Mist Clock of Tim's and 
Lilka's change rod for it. 
 
 
 
                                                                  SID00000003
=============================================================================
Secret Dungeon: Thunder Lion's Cage 
=============================================================================
My levels: 
Ashley ____ lv20   Brad ______ lv20   Lilka _____ lv20 
Tim _______ lv20   Kanon _____ lvXX   Marivel ___ lvXX 
=============================================================================
Available: Once you obtain a hovercraft 
Reward: Nua Shaxx Medium 
Required Characters: Ashley (if you want the monster album, you also need 
Tim) 
=============================================================================
Enemies: 
= Thunderdrake 
Boss: 
= None 
=============================================================================
How to get there: 
= When you board the hovercraft from either Damzen or Sword Cathedral (west 
  of Meria), follow the shores to the north, then west 
= When you are on the west side of the sea dock on the first beach you can 
  find. 
= Go a bit south and search the area there. 
=============================================================================
Overview: 
If you are wondering about lvXX at Kanon and Marivel, well both were not 
available at the time I took the sidequest on, but you can enter it with 
the two of them, so that's why I listed them anyway ;) 
Second, this is the first guardian temple that unlocks during your quest. 
The guardian temples are very short dungeons with one or two puzzles, 
mostly all in the same manner. No bosses (sometimes even no random 
encounters) and a very low amount of difrent monsters you can encounter. 
When it comes to the Thunder Lion's Cage. Well, there's always rain and 
thunder there. The puzzle is just walking around a lot in order to create a 
target Ashley can throw a knife to. As far as I know there's no way to 
enter this place without him, if if there is, you do need him here :) 
You can also gain the coupon here for the monster album in the Odd 
Headquarters. I'll guide you to it ;) 
=============================================================================
- Ok, first the monster album (skip if you don't want it) 
  = Go onto the middle step on the eastern stairway 
  = TIM: Send Pooka out the open the chest to obtain the Album Coupon (you 
    can use it in the Odd Headquarters to get the monster album). 
  With that out of the way: 
  = Hit the most eastern exit South 
- Make your way South and at the end exit West 
- Hit the switch and exit East 
- Go South, exit South 
- You should now be back at the entrance. Hit the most Western exit South 
- Make you way South, and at the end Exit East 
- = Hit the switch 
  = Drop off East 
  = ASHLEY: Throw a knife to the target 
  = Exit South 
- = Examine the transparent stone to obtain the guardian 
  = Exit North 
- = Follow the path 
  = Drop off West at the end 
  = OPTIONAL: South way leads to treasure. Take it if you want and get back 
    here 
  = Go North and follow the path 
- Go South, exit South and this sidequest is concluded 
 
 
                                                                  SID00000004
=============================================================================
Sidequest: Island Outpost / John Day (Lv 2 Magic & Extend) 
=============================================================================
Available: When you obtain the Teleport Orb 
Reward 1: Lv 2 magic for Lilka 
Reward 2: Lilka's 3rd FORCE ability "Extend" 
Required Characters: Lilka (duh) 
=============================================================================
This is a cool sidequest. The rewards are worth to go for. 
There's no fighting involved so that makes things easy, right. 
 
I must note that though it's available once you obtain the teleport Orb, 
you cannot gain the final prize "Extend" until you've completed "Coffin of 
100 eyes". There's a popular belief that the move will be permanently 
unavailable once you completed at least one of the four Diablo Pillars, but 
rest assured THAT BELIEF IS A LIE!!! 
 
STEP ONE: Level 2 Magic 
- Go to Sielje and set into the teleporter into the main town 
- = East 
  = At the end North 
  = At the end west 
  = First entrance North (so you enter the big building throuh the EAST 
    entrance) 
- Exit North 
- = Speak to the girl next to the Window (when she introduces herself as 
    "Karayan" you got the correct one). 
  = Now leave the library and leave Sielje 
- = LILKA: Use the Teleport Orb to go to any location (with Lilka in the 
    lead) and you'll end up on a small island. 
  = Search here and you'll find the "Island Outpost". Enter it. 
- Enter the house 
- = Approach the man here. He'll give you an item to give to Karalan. 
  = Leave the outpost 
- Use the teleport orb to warp back to Sielje and go back to the library 
  there. 
- = Speak to Karayan (the girl next to the window) and she'll teleport 
    herself out of the room 
  = Leave Sielje 
- Teleport back to the Island Outpost (it's a location in your list of the 
  teleport orb now) 
- Speak to John Day and he'll teach Lilka now the Lv2 spells you want 
  (providng you got enough Crests). 
- Now leave the Outpost and go back to the library of Sielje 
- Speak to Karayan again and she'll complain to be tired of spreading high 
  magic. From this moment Lv2 magic is also available by the normal magic 
  stores. 
 
 
STEP TWO: Extend 
Okay, check the following requirements: 
= You must have done step one COMPLETELY, including speaking to Karayan and 
  hearing her complaint about being tired of spreading high magic. 
= You must have completed the Coffin of 100 Eyes 
When you fit the two requirements above you can come back to John Day at 
ANY POINT OF THE GAME (yes also after completing the Diablo Pillars) and 
he'll teach you the extend move. 
=============================================================================
NEW FORCE - LEVEL 3 - EXTEND 
The extend ability allows Lilka to cast spells over the entire party or an 
entire enemy group in stead of one target. The ability is dangerous to use 
as it costs you 75 FP, but in cases of emergency the ability is handy. 
=============================================================================
 
 
                                                                  SID00000005
=============================================================================
Sidequest: Shining Garden 
=============================================================================
My levels: 
Ashley ____ lv24   Brad ______ lvXX   Lilka _____ lv24 
Tim _______ lv24   Kanon _____ lvXX   Marivel ___ lvXX 
=============================================================================
Available: Upon reaching Guild Galad 
Reward: Stare Roe - Guardian of Light 
=============================================================================
Enemies: 
= None 
Boss: 
= None 
=============================================================================
How to get there: 
= First of all sleep three times at the inn in Guild Galad 
= There's a girl walking outside the inn in Guild Galad, speak to her and 
  she'll tell you about a ruin 
= Now use the teleport Orb to teleport to Damzen 
= From here board the Hovercraft 
= Sail to the North 
= Keep hugging the shores until you find a beach on the north side of the 
  Inland Sea 
= Dock here 
= Search this area to find this place 
=============================================================================
- = North 
  = Touch the yellow ball 
- Hit the Eastern exit North 
- Hit the Western exit North 
- Exit South 
- If you want a hint, go up the stairs and turn the camera to the East to 
  see it. 
  Otherwise just exit East 
- = Examine the peddestal 
  = Password: RAY (uppercase) 
  = Exit South 
- = Touch the transparent stone to obtain Stare Roe 
  = Exit North x3 
- Hit the center exit North 
- Touch the yellow ball 
 
 
                                                                  SID00000006
=============================================================================
Sidequest: Dark Reason 
=============================================================================
My levels: 
Ashley ____ lv24   Brad ______ lvXX   Lilka _____ lv24 
Tim _______ lv24   Kanon _____ lvXX   Marivel ___ lvXX 
=============================================================================
Available: Once you reached Guild Galad 
Reward: Leita Salk - Guardian of Darkness 
=============================================================================
Enemies: 
= None 
Bosses: 
= None 
=============================================================================
How to get there: 
On the North Side of the island were Holst is located. 
South-West of the Abadoned Mine Shaft. 
=============================================================================
Overview: 
Another quick guardian dungeon. 
In nearly all rooms go that the floor will drop once you walk over it, so 
you need to be pretty fast, and best is to read up each room before you 
walk over it. 
Please note, the dungeon is by default pointing south, and for the best 
view you can better leave it that way, but you should take it in mind when 
taking the directions. 
All rooms contain some exits. Only one of them is the correct one, all 
others will seal itself as soon as you get close. 
Let's take this show on the road. 
=============================================================================
- Exit South 
- = South 
  = 1st way West 
  = South 
  = At the end hit the exit 
- All the way South, exit South 
- = South 
  = At the end East 
  = 1st way South 
  = When you reach the exits, east 
  = From here first exit south 
- DON'T DASH... just WALK all the way South and exit South 
- = Fetch the guardian 
  = Exit North 
 
- WALK all the way North, exit North 
- = West 
  = 1st way North 
  = At the end West 
  = Exit North 
- Go North, exit North 
- = North 
  = At the end East 
  = 1st way North 
  = Exit North 
- Exit North 
 
                                                                  SID00000007
=============================================================================
Secret Dungeon: Crimson Castle - Recruiting Marivel 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv33 
Tim _______ lv34   Kanon _____ lv34 
=============================================================================
Available: Once you obtain Lombardia 
Reward: Secret character Marivel and a load of sidequests unlocked. 
=============================================================================
Enemies: 
= Bodysnatcher 
= Red Barney 
= Vermillion 
Boss: 
= None 
=============================================================================
New Tools 
= Electel (Marivel) 
=============================================================================
How to get there: 
= Teleport to Guild Galad 
= Board Lombardia and fly over the mountains to the south 
= Now use the bionic eye to pinpoint its exact location 
=============================================================================
Overview: 
Very cool that you can recruit Marivel here, but before you actually meet 
her you'll have to go through a dungeon that might well be the most 
confusing dungeon of the game (only the Trapezohedron tops this, really). 
In other words, prepare to get lost. 
This dungeon has in fact two sidequests. The first one is to recruit 
Marivel, you need her for the second one, so don't even try looking for the 
other one before that's completed. 
The monsters here are annoying but they ain't really hard, the real problem 
is finding your way around this place. 
Once you find Marivel she'll instantly join the party and obtain her first 
tool right away. 
If you didn't have her to upgrade your automap system back on disc 1, 
she'll do that too. After that you'll automatically exit the dungeon to the 
world map as usual and when you enter it again you can do the second 
sidequest here, but that comes later :P 
=============================================================================
- = Straight on 
  = Exit North 
- = North 
  = Up the stairs 
  = Exit north 
- = Flip the eastern switch 
  = Exit south 
- = Down the stairs 
  = The way beside the stairs north 
  = Exit North 
- Go north, exit North 
- = North 
  = East 
  = Exit North 
- = North 
  = 1st exit West 
- Flip the switch and exit East 
- (East exit = savespot), northern exit West 
- Cross the bridge and exit West 
- = West 
  = Around the corner south 
  = 1st way East 
  = Exit East 
- Flip the switch and exit West 
- = West 
  = Exit South 
- Exit East 
- Go North, exit East 
- = Cross the bridge 
  = Flip the switch 
   
  The way to Marivel is open now, alas no shortcuts, we have to go the long 
  away around. 
   
  = Exit West 
- Exit West 
- Exit North 
- = 2nd way East 
  = Exit East 
- Cross the bridge and exit East 
- Go South, exit South 
- Go west, exit North 
- Go North, exit North 
   
  Well, the hard work for recruiting Marivel is done. I hope you're happy. 
   
- Down the stairs and exit south at the end 
- Down the stairs and exit north at the end 
- Once more, down the stairs and exit south at the end 
- Go all the way south and approach the coffin. As soon as you get there, 
  Marivel will join the party. If didn't already have her to upgrade your 
  worldmap system she'll do it now and she'll grab her first tool. 
=============================================================================
  NEW TOOL: ELECTEL 
   Marivel sends out an electric shock to the direction she faces. She can 
  use this most of all on lightning signs on the wall. Hitting those with 
  this tool will make a spark go to set explosives elsewhere in the room 
  blowing up the wall revealing a secret passage.There are also some 
  machines in some locations that can be activated by this tool. 
=============================================================================
With that this sidequest is concluded. You can enter the crimson castle 
again for the second sidequest here if you desire. ;) 
 
                                                                  SID00000008
=============================================================================
Secret Dungeon: Crimson Castle 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv33 
Tim _______ lv34   Kanon _____ lv34   Marivel ___ lv34 
=============================================================================
Available: As soon as you recruited Marivel 
Reward: Marivel's level 2 force "Asgard" 
Required Character: Marivel (duh) 
=============================================================================
Enemies: 
= Bodysnatcher 
= Red Barney 
= Vermillion 
Boss: 
= None 
=============================================================================
New FORCE: 
= Asgard (Marivel) 
=============================================================================
How to get there: (In case you forgot and came back for this later) 
= Teleport to Guild Galad 
= Board Lombardia and fly over the mountains to the south 
= Now use the bionic eye to pinpoint its exact location 
=============================================================================
Overview: 
Same dungeon, but we're going to go into a diffrent section of this place 
now. 
I don't have to tell you the complexness of this dungeon as you already 
know, and the enemies are also the same. 
I suggest you have Marivel in the lead always as she will be the one to 
take care of business for you. 
=============================================================================
- = Go upstairs by the east stairs 
  = Exit east 
- Cross the bridge exit north 
- Exit north (downstairs) 
- = MARIVEL: There's a lighting sign at the south wall. Use the Electel on 
    it 
  = Exit north by the passage you created 
- Go down stairs and exit south at the end 
- = MARIVEL: Take the cylinder to get Asgard 
=============================================================================
  NEW FORCE - LEVEL 2 - ASGARD 
   Asgard is a golem that will come in battle, hit all the enemies 
  severely, and go away. Unless you take on the extremely hard boss 
  "Bulkogidon", this will be the the strongest attack Marivel can obtain. 
=============================================================================
  = Exit north 
- Go up the stairs and exit south at the end 
- Exit south (and keep doing that till there are no more exits to the 
  south) 
- Go up the stairs, cross the bridge and exit west 
- Go down the stairs and exit south and you're done here. 
 
 
 
                                                                  SID00000009
=============================================================================
Secret Dungeon: Werewolf's Den 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv34 
Tim _______ lv34   Kanon _____ lv34   Marivel ___ lv34 
=============================================================================
Available: Upon defeating Grauswein 
Reward: Mad Lucied, a stronger version of "Hot Fencer" which also replaces 
that move. 
Required Character: Ashley, Brad 
=============================================================================
Enemies: 
= Black Sabat 
Boss: 
= None 
=============================================================================
How to get there: 
You can dock the hovercraft and sail to the beach South-East of Guild Galad 
to get there. You can also wait till you have Lombardia and go over there 
by air. 
=============================================================================
Overview: 
This dungeon is a shorty and with no puzzle work or anything. 
The bummer is that after the first room this place in entirely dark until 
you reach the end. 
Should you happen to have Ashley's Flare Gun, just use it and the place is 
lit making it that you don't even have to use this FAQ as you can see the 
way to go straight away. 
However, seeing as you get that tool in the second final dungeon, I suppose 
you want to do this sooner and then you need to be careful as the place is 
swamped with pits. 
=============================================================================
- Exit West 
- Go South, exit South 
- = Keep hugging the left wall (from character's eyes) and follow that wall 
    until your way ends. 
  = BRAD: Bomb the North wall here 
  = Exit North 
- = BRAD: Bomb the wall west 
  = Exit West 
- LIGHT! 
  = Go up the ramp and keep following it 
  = At the end drop off north 
  = Stand into the star 
  = You'll be prompted to enter a name. Type "Lucied" (Case Sensitive). 
  You'll now obtain "Mad Lucied" which replaced "Hot Fencer" when you use 
  "Access". 
  = Drop off East 
  = Exit East 
- Exit South 
- = Just make your way around this room counter-clockwise and keep hugging 
    the wall 
  = At the end exit North 
- A bit north, exit East 
- Exit East 
 
 
 
                                                                  SID0000000A
=============================================================================
Secret Dungeon: Promised Catacombs 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv34 
Tim _______ lv34   Kanon _____ lv34   Marivel ___ lv34 
=============================================================================
Available: As soon as you recruit Marivel 
Requirements: Tim must have obtained the Mist Cloack 
Reward: Background story about Marivel, nothing more, but there are a few 
trophies to pick up along the way. 
Required Characters: Tim, Marivel 
=============================================================================
Enemies: 
= Mycale 
= Scarecrow 
= Agawodent 
Boss: 
= None 
=============================================================================
New Tool: 
= Wind-Up Key (Marivel) 
New Guardian 
= Dan Dairam - Guardian of Time 
=============================================================================
How to get there: 
- First enter Meria Boule Royal Castle and in there: 
  = Up the stairs past the guards 
  = West 
  = Hit the exit next to the second set of stairs 
- = North 
  = First way West 
  = Exit South 
- = MARIVEL: Read the book in the Eastern Stairway (only Marivel can read 
    it) 
  = Exit the castle and go to the world map 
 
- Well, board Lombardia and set your map so you can see the entire worldmap 
  transparent over your game screen. 
  You can see an island to the South-West, go over there, and you'll see 
  it's entirely filled with forest with one clearing. You can only land in 
  that clearing. 
  = Go East 
  = At the end south if you must and east if you can 
  = When there's a way North search the area to find the dungeon 
=============================================================================
Overview: 
This sidequest contains no reward at all for completing it, only some 
background story about Marivel in case you case. However this dungeon does 
contain the "Wind-Up Key" which you need to obtain "My Mike", and that tool 
is required to unlock 8 of the 11 optional bosses. If you don't care about 
the rest of this place you may leave this place right away. 
After obtaining the wind-up key, there's a very annoying puzzle with it. 
Doing that puzzle can lead to a few treasures that are quite nice and also 
to the (useless) guardian Dan Dairam, it's up to you if you want that 
stuff. 
One note! Tim MUST have obtained his Mist Cloak tool or you simply cannot 
take on this dungeon (you need that tool in the very first action here). 
You can get that tool in the Raypoint Wing and that dungeon's already 
available. 
=============================================================================
- = TIM: Use the Mist Cloak to get onto the northern platform 
  = Up the western stairs 
  = MARIVEL: Hit the lightning symbol on the north wall with the Electel 
  = Exit North 
- Down the stairway (west or east doesn't matter) and exit North 
- = Go to the most north of the dungeon 
  = Open the treasure chest 
=============================================================================
  NEW TOOL: WIND UP KEY 
   A tool you only need in this dungeon and to obtain "My Mike", so if you 
  only came here because you wanted to go for that tool, you can make your 
  way out now. Of course now that you have it, you want to know what it 
  does. There are a few Happy Face Blocks in the game. When you use the 
  wind up key on those something will happen. When you use it without a 
  happy face block nearby, Marivel will throw the key onto her own head, 
  making a very silly picture. 
=============================================================================
  = Go to the happy face block 
  = MARIVEL: Use the Wind-Up Key here 
  = OPTIONAL: West chest = Ebony Shade, better armor for Marivel 
  = Exit East 
 
- I warn ya, this is terrible! 
  You need to use the wind-up key on the happy face block and it will go a 
  certain route. You have to follow the EXACT ROUTE or you'll fall into a 
  pit. When you reach the block use the wind up key again and so keep 
  following it around. 
  When the blocked as reached the end of the puzzle it will jump out. You 
  can only follow that one by using Tim's Mist Cloak 
  Well, one good point, if you fail the puzzle doesn't reset entirely. Only 
  to the point where you wound up the happy face last. 
   
  When you made it you can claim the treasure chests and exit North 
 
 
=============================================================================
- OPTIONAL (duplicator required) 
  = Use a duplicator on the East door 
  = Exit East 
- = Obtain the Guardian: Dan Dairam 
  = Exit West 
  END OPTIONAL PART 
=============================================================================
- Exit North 
- Go down the stairs and exit North 
Now you'll see Marivel ranting about her past and current situation. After 
that this dungeon is completed (no rewards or anything) and you'll be back 
on the world map. 
 
 
                                                                  SID0000000B
=============================================================================
Sidequest: Lost Garden - My Mike 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv34 
Tim _______ lv34   Kanon _____ lv34   Marivel ___ lv34 
=============================================================================
Available: As soon as you recruit Marivel 
Reward: My Mike 
Requirement: Marivel must have obtained the Wind-Up key from the Promised 
Catacombs 
Required Character: Marivel 
=============================================================================
How to get there: 
= On the island next to the giant peninsula in the sea. You've been here 
  before when Caina kidnapped Marina. 
- Follow the corridor and at the end exit West 
- = Stand onto the easten red block (it'll rise) 
  = Drop off 
  = stand onto the western red block (it'll rise) 
  = Exit West 
- = MARIVEL: Use the Wind-Up Key on the happy face block 
  = Exit West 
- = The treasure chests contain cool stuff. Open the one on the west to 
    obtain the trophy you took on this place for. 
=============================================================================
  NEW TOOL: MY MIKE 
   Whenever you use this tool you'll get an instant random encounter 
  (unless you are in a room that doesn't have random encounters).It's 
  primary function however is to open the pyramids you may have been 
  wondering about. Stand next to such a pyramid and use the tool and the 
  pyramid will burst open and you get to fight the boss that's sealed 
  inside. Read the Pyramid Bosses section for more information. 
=============================================================================
Now just make your way out of this dungeon. 
 
 
 
                                                                  SID0000000C
=============================================================================
Dungeon: Lost City of Archeim 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv34 
Tim _______ lv34   Kanon _____ lv34   Marivel ___ lv34 
=============================================================================
Requires: Earthquake and Mist Cloak tools (of Brad and Tim). 
There was some treasure here you couldn't take before, but a few of them 
are too good to pass up. 
 
I. 
One you could get before is the Guardian of Death: Ge Ramtos. if you missed 
that one, is in the South-West building, Brad can use a bomb on the west 
side to open the passage 
 
II. 
- Enter the North Building 
- Exit West 
- = BRAD: Use the Earthquake and all crates will be destroyed 
  = TIM: Use Pooka to claim your prizes (Full Revive, War Respite and 
    Ambrosia) 
 
 
III. 
- Enter the East building by the northern entrance 
- The door to the north can be opened with a duplicator. Use one on it when 
  you didn't do so before 
- = The crates can contain treaures (and a headgear for Kanon which is 
    useless by now) if you didn't open those before. 
  = TIM: Use the mist clock to go through the net 
  = Claim your prizes (Scapegoat and Life Orb). 
  Never equip the life orb. Lilka can use it with her Mystic force to cast 
  "Hi-Heal" over the entire party, and there's no limit in doing that. 
 
 
 
                                                                  SID0000000D
=============================================================================
Secret Dungeon: Windtiger's Den 
=============================================================================
Available: As soon as Valeria Chateau can fly 
Reward: Fengalon, guardian of Wind 
Required Character: Lilka 
=============================================================================
Enemies: 
= Gargoyle 
Bosses: 
= None 
(The Pyramid boss Zolinge is not part of this sidequest, its pyramid is 
here, and that's all. See the Pyramid bosses section for more information 
about that). 
=============================================================================
How to get there: 
North-West of the Sword cathedral are sme lands bending over to the north 
west in some kind of peninsula. At the far end is a landing pad where you 
can land the chateau for this dungeon. 
When you no longer have the Chateau, Lombardia can land in that area, so 
the location is not lost 
=============================================================================
Overview: 
No notes on Pyramid Boss Zolinge. If you want to know more about him, read 
the pyramid boss section! 
On the dungeon itself. There are three puzzles. All of them have torches to 
be lit with Lilka's Flame Rod. 
However, every 5 seconds or so a gust of wind will blow through the room 
putting out all torches. So you need to be quick and time it right. 
My directions are best executed immediately after each gust of wind. 
One note. Avoid random encounters. Cancel them when you can as they will 
spook up the puzzles big deal. 
=============================================================================
- Exit North 
- = LILKA: Light both torches 
  = Exit North 
- = Go to a bit north-east and stand as far as you can from the NE torch, 
    wait until the wind stops and... 
  = LILKA: Light the NE-Torch 
  = Go over the Northern way west 
  = LILKA: Light the NE-Torch and go a bit south to light the center torch 
  = Exit North 
- = Stand west of the eatern brazier making it touch the end of the screen 
    and after the wind stops. 
  = LILKA: Light the torch from here 
  = LILKA: Stand South-East from the three-in-a-row torches and light them 
    all in one shot 
  = LILKA: Light the west torch 
  = Hit the western exit South 
- = Cross the bridge 
  = Claim the guardian 
  = Exit North 
- Go East, exit South 
- Keep exitting south until you are out of the dungeon 
 
 
                                                                  SID0000000E
=============================================================================
Secret Dungeon: Abandoned Icebox 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv47   Lilka _____ lv47 
Tim _______ lv47   Kanon _____ lv47   Marivel ___ lv47 
=============================================================================
Available: Once you've visited Guild Galad 
Reward: Aru Solato - Guardian of Ice 
=============================================================================
Enemies: 
= Kerberos 
= Mystical Pot 
Boss: 
= None 
=============================================================================
How to get there: 
= Teleport to Halmetz 
= Board the Hovercraft and cross the sea west of Halmetz to get there 
=============================================================================
- Go North, exit North 
- You cannot get the treasure from here. Just go North and exit North 
=============================================================================
- OPTIONAL: 
  = Up the ramps west and hit the exit 
- = TIM: Use Pooka to claim the prizes (SOR Apple and STR Apple) 
  = Drop off East 
  = Exit North 
  END OPTIONAL PART 
=============================================================================
- Exit East 
- Follow the road and hit the exit at the end 
- You cannot get the treasure now, so go west and exit West 
=============================================================================
- OPTIONAL 
  = Up the ramp south 
  = You can see an exit next to the ramp, hit it 
- = TIM: Send Pooka out to claim the prizes (2x Lucky Card) 
  = Drop off North 
  = Exit West 
  END OPTIONAL PART 
=============================================================================
- You see buttons in 6 colors. You have to hit them in a specific order. 
  In case you are color bind I put call the colors with their specific wind 
  directions as well. 
  = Blue (South-West) 
  = Green (North-East) 
  = Yellow (South-East) 
  = Red (North-West) 
  = Black (South) 
  = White (North) 
  When you got all of that exit North 
- Claim the guardian and exit South and make your way out of here. 
 
 
 
                                                                  SID0000000F
=============================================================================
Sidequest: The Guardian Lords 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv47   Lilka _____ lv47 
Tim _______ lv47   Kanon _____ lv47   Marivel ___ lv47 
=============================================================================
Available: After completing the Trapezohedron 
Reward: Raftina, Zephyr and Justine 
Required characters: Ashley, Brad and Tim 
=============================================================================
In order to do this one you must have obtained all the three idols from the 
Sacrificial Altar. 
In case you missed them, read the section about that dungeon, in which I 
decribed to get them 
- - - - - - - - - - - - - - - - - - - -  
Now that's all covered, you must have completed the game up to the point 
that you defeated the Larva in the Trapezohedron. 
 
- Now have Brad to talk to Billy in T'Bok Village and you will obtain 
  Justine, the Guardian of Courage 
- Have Tim to talk to Colette in Baskar and you will obtain Raftina the 
  Guardian of Love. 
- Ashley has to talk to Marina in Valeria Chateau (2nd floor) to obtain 
  Zephyr the Guardian of Hope 
 
 
                                                                  SID00000010
=============================================================================
Secret Dungeon: Good Luck Zone 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv47   Lilka _____ lv47 
Tim _______ lv47   Kanon _____ lv47   Marivel ___ lv47 
=============================================================================
Available: Once you defeated Larva in the Trapezohedron 
Reward: Chappapanga, the Guardian of Luck 
Requirement: YOu must have obtained the guardian Fengalon 
=============================================================================
Enemies: 
= Golpa 
Boss: 
= None 
=============================================================================
How to get there: 
= Go to T'Bok 
= BRAD: Speak to Merril (inside the barn where the dog's standing in front 
  of) 
= Now on the world map go East and search the shores to find it 
=============================================================================
Overview: 
This is a short dungeon, with little puzzling, however this is the only 
dungeon in which you MUST steal (and therefore you must have obtained the 
Guardian Fengalon, who provides you that move as a Custom Command). 
This is also the only dungeon in which your "Luck" status actually matters, 
but don't alter it until the moment you need it. 
There are also a lot of doors with nothing but treasure, I'll mention them. 
=============================================================================
- = MARIVEL: If you have Marivel and the "My Mike" tool, use it to cause an 
    instant encounter, when you haven't got Marivel or her "My Mike" tool, 
    then pace around until you get yourself into a random encounter. 
  = Use Fengalon's "Pickpocket" custom command to steal a Secret Key. Once 
    you obtained that thing, you can kill the enemies. 
  The key you just stole has no usage limit, so let's rock. I won't say it 
  all the time, but to open a door, use that secret key. 
  = OPTIONAL: Northern exit east = Crest 
  = Hit the southern exit East 
- = OPTIONAL: Southern exit East = Texas No. (Best headgear for Ashley) 
  = Hit the Northern exit East 
- = OPTIONAL: Northern exit east = Amulet 
  = Hit the southern exit east 
- Exit East 
- Open the door East with any character whose luck currently is BEST (if 
  that's none, you can use a tiny flower to increase the luck one level. 
  The levels are WORST - BAD - NORMAL - GOOD - BEST). 
- Claim the guardian and you can just walk all the way back to leave this 
  dungeon. 
 
                                                                  SID00000011
=============================================================================
Sidequest: Pirate's Warren 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv47   Lilka _____ lv47 
Tim _______ lv47   Kanon _____ lv47   Marivel ___ lv47 
=============================================================================
Available: When you obtain the Flare Gun 
Reward: Several rewards 
=============================================================================
Enemies: 
= None 
Bosses: 
= Gatlorg 
=============================================================================
How to get there: 
It's on the island to the east of Ptolomea's Diablo Pillar. 
=============================================================================
Overview: 
You can get here any time after you obtain Lombardia, but the only reason I 
see this place as a sidequest is because the optional boss Gatlorg is here 
and I will focus only on him and for that you need Ashley's final tool the 
"Flare Gun". 
The north and south area contain all chests you can open with a duplicator, 
the only one worth mentioning is in the northern room the western chest 
containing the special "Crest E" for Lilka. 
=============================================================================
- = Go west and stand under the big dragon head 
  = ASHLEY: Shoot the flare gun 
  = Exit East 
 
                                                                  OBS00000002
=============================================================================
Boss: 
    Monster Battleship 
           Gatlorg 
=============================================================================
My levels: 
Ashley ____ lv47   Brad ______ lv47   Lilka _____ lv47 
Tim _______ lv47   Kanon _____ lv47   Marivel ___ lv47 
=============================================================================
Body Parts: 
= Gatlorg 
=============================================================================
Abilities: 
- Bubble Cluster 
  = Attack on entire party 
  = Causes disease 
 
- Big Strength Thief 
  = Drains all HP you have to recover it's own HP (this means DEATH). 
 
- Deadly Poison 
  = Attacks entire party 
  = Causes Poison 
=============================================================================
Gatlorg dodges everything and has a very extremely crapload of HP, in 
general this fight will take forver (litterally) when you don't know what 
you are doing. 
You only need two characters to deal with this guy. Ashley and Lilka. 
Ashley as the attacker, Lilka as the healer, your third character can be 
anybody but all he or she can do is guarding throughout the entire fight, 
and Brad is your best choice as he has most HP... He's only there for 
taking blows and nothing else. 
 
Well, Lilka should just be healing as normal, so no need to go into the 
deep of that. 
Ashley should transform into his Gold Knight form ASAP and use Mini-Carrots 
to up his FP for that. After the transformation Ashley should gain 25 FP 
asap and do nothing but Gun Blaze. That spell is the only thing that does 
significant damage on Gatlorg. After 4 or 5 rounds he should die. 
=============================================================================
 
 
 
                                                                  SID00000012
=============================================================================
Secret Dungeon: Meteor Crater 
=============================================================================
My levels: 
Ashley ____ lv51   Brad ______ lv51   Lilka _____ lv51 
Tim _______ lv51   Kanon _____ lv51   Marivel ___ lv51 
=============================================================================
Available: Unknown 
Reward: Rigdobrite, guardian of the stars 
=============================================================================
Enemies: 
= Mold Gnome 
= Troll 
Boss 
= None 
(Pyramid boss Zavorg is NOT part of this sidequest, his pyramid is here, 
and that's all. See the Pyramid Bosses for more information about him). 
=============================================================================
How to get there: 
The dungeon is in the crater of an island south of the map. 
=============================================================================
Overview: 
This is a short but complex dungeon. 
Forgive me any mistakes here as I mostly only come here for Zavorg, but I 
need to cover this in my FAQ, eh? 
=============================================================================
- = Pass though the pool and hit the eastern ramp to the north 
  = Exit North 
- = Go west up all the ramp 
  = Drop off into the pit 
- = Exit South 
- Drop off into the most eastern pit 
- = Drop off North 
  = Exit North 
- All the way up and exit South 
- East and exit North 
- = West 
  = At the most western spot drop off North 
  = Exit East 
- Drop off to the lowest part and exit West 
- All the way up and exit South 
- Drop off onto the most southern pit of this room 
- = Hit the switch 
  = Drop off West 
  = Go up all the way and hit the exit 
- Drop off into the pit closest to the western north exit 
- Exit North 
- All the way up and hit the exit (yeah I don't know what I'm doing here, 
  cut me some slack, will ya!) 
- Hit the most eastern pit 
- Exit East 
- = Go all the way south 
  = Claim the guardian at last 
  = Drop off East 
  = Exit South and I'm happy I made it out (maybe a shorter route in an 
    update). 
 
 
 
                                                                  SID00000013
=============================================================================
Sidequest: Fab Science Lab 
=============================================================================
Availble: Once you recruit Marivel 
Reward: Forces Lucifer and Asgard 2 (both for Marivel) 
Required Character: Marivel 
=============================================================================
Enemies: 
= None 
Boss: 
= Bulkogidon 
=============================================================================
How to get there: 
- Go to the "Gunner's Heaven" Saloon in Damzen 
- = MARIVEL: Talk to the girl next to the entrance and she'll tell Marivel 
    about an "even better lab" and Marivel wants to either destroy or check 
    out that lab. 
  = Leave the city 
- = Teleport to Sylvaland Castle 
  = Board Lombardia 
  = Fly South west and you'll find a very small area you can only reach by 
    Lombardia 
  = When you are 100% sure you are ready (you cannot leave once you enter 
    until you complete the place) search here. 
=============================================================================
Overview: 
You just sumbled into the laboratory of none other than LIZ AND ARD, and 
that alone makes this dungeon very extremely frustrating, in fact it far 
outweights the extreme difficulty of the boss here, and that boss is very 
extremely insanely fucking hard. 
Like it or not, once you enter you are forced to give in to Liz' demands to 
help him on a serious problem, and Liz is so demanding that you cannot 
leave this place until you fully completed it. 
There are two security locks in which your knowledge about the game is 
tested. After that you'll meet Bulkogidon, the super combat robot Liz 
created, but which is (too bad) out of control. It requires nerves of steel 
to get past that boss. After that you get a very insane scene which is not 
even funny (though I'm sure the Wild Arms crew intended it to be funny, but 
it's just too silly) and after that Marivel will get her two strongest 
Force Abilities at once. 
I hope you are ready for a truly frustrating go here, and er... put your 
sound on mute. The Liz and Ard tune already got old during your first 
meeting with them, and here it will annoy you even more. 
=============================================================================
- = Put the sound of your TV on mute :P 
  = Sit out the crap-talk from Liz 
  = Go to the South part of this room and go up either the west or east 
    stairway 
  = MARIVEL: Use the Electel on the engine in the center of this room 
  = Exit South 
- = Skip through Liz' idiotic explanations 
  = Make your way to the south part of this room 
  = Exit South 
- = West 
  = Okay the three panels to the North contain on question each. Answering 
    them all 3 correct will open the door. 
 
Here are the answers I know 
        Q: What is the number of Crest Sorcery Spells that can be cast by 
           Lilka? 
        A: 32 
 
        Q: Between Tim and Kanon, which ones needs less EXP to become level 
           99? 
        A: Actually, they're both the same 
 
        Q: Which is the youngest among these characters? (Lika, Marivel, 
           Tim) 
        A: Tim Rhymeless 
 
        Q: How much does a Heal Berry cost in "Bell Ringing Halmetz"? 
        A: It isn't for sale 
 
        Q: What combination of enemies appers in the Millenium Puzzle? 
           (Game refers to the run in Lilka's prologue) 
        A: Bogey, Gohm, Blue Book 
 
        Q: Who uses the Original Power called "Bayonet" 
        A: Ashley Winchester 
 
        Q: What is the origin of the name of the boss moster "Kalivos" who 
           appears in "The Withered Ruins"? 
        A: At first, a temporary boss 
 
        Q: What is the origin of the name of the "EMMA Motor" that powers 
           the Valeria Chateau 
        A: EMA is for electromagnetics 
 
        Q: What is the total HP of the Boss Monster Vagesta 
        A: 4500 
 
 
 
Make your way through both security puzzles and hit the two doors that 
open. 
 
- Make your way east, and watch out for the pits and exit South at the end 
 
 
                                                                  OBS00000003
=============================================================================
Boss: 
    Rampaging Monster Robot 
           Bulkogidon 
=============================================================================
My levels: 
Ashley ____ lv55   Brad ______ lv55   Lilka _____ lv55 
Tim _______ lv55   Kanon _____ lv55   Marivel ___ lv55 
=============================================================================
Body Parts: 
= Bulkogidon 
= Belly 
= Drill 
=============================================================================
Abilities: 
- Schwartz Stral 
  = 5000/6000+ attack. 
 
- Drill Drager 
  = 5000+ attack (requires Drill) 
 
- Whole Body Attack 
  = Attack only survivable through guarding (only used when both Drill and 
    Belly are out) 
=============================================================================
One thing is certain. Bulkogidon is the most ridiculous looking boss of the 
game. After Ragu and Angol he's also the hardest. 
If you have Scapegoats, Lilka should be equipped with one all the time 
until you run out. After that, getting Ashley into Gold Knight form is top 
priority as Bulkogidon's HP is plainly ridiculous, but the damage Ashley 
can do with Gun Blaze is insane too, that spell is your ticket to win this 
and thing else. 
Lilka should be very aggressive on healing, but keeping her alive is next 
to impossible. Lilka will survive NONE of Bulkogindon's attacks unless 
she's lucky one of them misses. 
Brad should be your third character and all he needs to do is to guard and 
take blows, there's nothing else he can do, and with him having most HP 
he's the only one suitable to do so. 
 
If you want a quick go, then focus only on the main body and 4x Gun Blaze 
should be enough to kill it. 
If you want a full go with all the body parts down, then aim for the Belly 
first and focus on the Drill after that, the Belly is far more dangerous 
with the confusion attacks Bulkogidon can do with that. With both body 
parts out, Bulkogidon is rid of its most dangerous moves, but still 
incredibly strong. Keep using Gun Blaze. 
On healing I can only hope that Lilka never gets target of any attacks. If 
you don't need her to heal (never happens), have her to guard. That way she 
might be able to survive if she's attacked. She's the only one who can 
revive by spells, so if she dies, reviving her is top priority (and if you 
have Full Revive, USE IT!) 
=============================================================================
- After Liz is done mourning Bulkogidon, exit West 
- = Sit out the silly scenario 
  = MARIVEL: Examine the cylinder 
=============================================================================
  NEW FORCE - LEVEL 3 - LUCIFER 
   This will summon a pretty strong golem, who deal quite some damage to 
  all your enemies. 
=============================================================================
  NEW FORCE - LEVEL 4 - ASGARD 2 
   Asgard will appear attack all enemies and leave. This is Marivel's 
  strongest attack. 
=============================================================================
- Exit North 
- = Make your way North 
  = Exit North and with that you can turn the sound of your TV back on as 
    you are finally completely rid of Liz and Ard.... 
 
 
 
 
 
                                                                  PYR00000001
 
 
Pyramid Bosses 
 
 
 
The Pyramid Bosses are bosses which are sealed inside the spinning pyramids 
that you find throughout the game. 
Most of them are at the entrance of a dungeon (exceptions are Titanius 
which is hidden in a town and Ragu o Ragula which is hidden deep inside the 
Aguel Mine Shaft), so you can hardly miss them. 
 
The Pyramid Bosses are significantly harder than the regular bosses and 
defeating them will make you obtain the best weapon of one of your 6 
characters (Marivel is an exception as she gets better headgear) or another 
cool item. 
On top of that these bosses give you a crapload of experience points, and 
only that alone makes it already worth it to go for them, and your lucky 
cards are well spent here. (two exceptions are Angolmois and Ragu or Ragla 
who both award 0 experience points). 
 
 
 
Before you can open any pyramid you must have done the next things: 
= You MUST have recruited Marivel (Crimson Castle) 
= You MUST have obtained the Myst Cloak for Tim (Raypoint Wing) 
= You MUST have obtained the Wind-Up Key (Promised Catacombs) 
= You MUST have obtained the My Mike tool (Lost Garden) 
In that order actually. 
 
To fight a boss, just seek out the pyramid, stand next to it and make 
Marivel use My Mike and the boss will break free and try to kill you, 
meaning you gotta fight it :) 
 
 
 
 
 
Now before you take on the bosses you may want to take the next 
preparations 
= You should have the Life Orb (hidden in the Lost City of Archeim). When 
  Lilka uses it with Mystic it will cast Hi-Heal over the entire group 
= Make sure your levels are decent. The levels didn't matter so far but on 
  the pyramid bosses they do matter. 
= Make sure you got the best gear for your characters you can get prior to 
  taking these bosses on. 
= Your personal skills are vital here. Set them out right. 
= Make sure Ashley has obtained the "Mad Lucied" attack. 
 
 
I took on all bosses with Ashley, Brad and Lilka and I recommend you do the 
same unless I strictly state otherwise in my boss strategy. 
 
Here's a quick list of the bosses, where they are, their rewards and their 
difficulty 
 
 
 
Boss:          Location:       Difficulty:          Reward:          For:
=====          =========       ===========          =======          ====
Titanius       Halmetz         Very easy            Shootin' Star    Ashley
Kobold King    Ab. Mine Shaft  Medium/Hard          Omega Crush      Brad
Zolinge        Wind Tiger's    Medium/Hard          Dist Dims        Tim
Zavorg         Meteor Crater   Medium/Hard          Black Queen      Lilka
Xenon          Slayheim Castle Hard                 Violator         Kanon
Zyclus&Zetrim  Mt. Chug-Chug   Terribly Hard        Mad Goggles      Marivel
Angolmois      Gologtha Pris.  Fucking Hard         Force Unit       All
Ragu o Ragula  Ag. mine Shaft  Next to impossible   Sheriff Star     All
All character specific rewards are the best weapons they can obtain, except 
Marivel who'll obtain her best headgear. 
The "Force Unit" Angolmois awards will just make your FP go up faster (and 
I wonder why such a useless item requires such a hard boss to beat) 
The "Sheriff Star" is the best equipable item. It raises all your stats 
great deal, makes you immune to tall status changes and elemental attacks, 
makes you regenerate each turn and may even have some more special effects. 
 
 
 
For this section I must give credit to AEtherSpoon for writing the tactics 
for Angolmois and Paatsan for the tactics for Ragu or Ragula.. 
 
 
Let's get over to the boss strategies, shall we.... ;) 
 
 
                                                                  PYR00000002
=============================================================================
Boss: 
    Steel Dragon from the Bowels of the Earth 
           Titanius 
=============================================================================
My levels: 
Ashley ____ lv34   Brad ______ lv33   Lilka _____ lv34 
Tim _______ lv34   Kanon _____ lv34   Marivel ___ lv34 
=============================================================================
Body Parts: 
= Titanius 
=============================================================================
Abilities: 
- Kirlian Buster 
  = 1800+ Damage all targets 
 
- Begin Regeneration 
  = Full Health 
 
- Plasma Laser 
  = 1800+ Damage all targets 
 
- Barrier 
  = Defense and Magic Resistance Up 
 
- Mega Cruster 
  = 1900+ damage, one target 
=============================================================================
Use one of the following: 
= ASHLEY: Dead Or Alive 
= TIM: Arcana 13 
= MARIVEL: Guilotine 
and you win (though "Dead or Alive" can fail, the other two are mostly 
working). 
 
Reward: Shootin' Star, best weapon for Ashley. 
=============================================================================
 
 
 
                                                                  PYR00000003
=============================================================================
Boss: 
    Bodyguard Monster 
           Kobold King 
=============================================================================
My levels: 
Ashley ____ lv40   Brad ______ lv40   Lilka _____ lv40 
Tim _______ lv40   Kanon _____ lv40   Marivel ___ lv40 
=============================================================================
Body Parts: 
= Kobold King 
=============================================================================
Abilities: 
- Buried alive 
  = 2800+ earth damage on entire group 
 
- Prepare to attack 
  = Nothing happens 
 
- Tactless 
  = Inaccurate move, but when it hits it deals 7500+ damage (which means 
    death). 
 
- Critical 
  = 3500+ damage on one target 
=============================================================================
Overall this battle is easy, as long as Lilka is alife, and that's the 
problem. 
The monster is very extremely slow, so that's your advantage. All it has is 
brute force and it's not very accurate. It's just on some occasions it uses 
some moves that nobody is able to survive and that's only a problem if 
Lilka dies, and if you are unlucky that happens a lot, if you are lucky it 
happens little or not at all. That move is not accurate, so if luck is 
decisive here. 
In basic and I suggest to have Ashley and Brad in your team, those two are 
the toughest and can therefore take a blow. Lilka can die easily but you 
need her healing powers very dearly and she's the only one who can revive 
dead characters, and trust me, Lilka will be reviving dead allies a lot. 
When it comes to reviving Lilka (you'll be doing that a lot), make sure you 
have 99 Revive Fruits, 99 Big Berries and 99 Mini Carrots. Any number below 
that is inacceptable. The items are for sale in the black market in the Odd 
Headquarters. 
 
A short tactic to follow. 
= Have Ashley to be transformed ASAP and use "Mad Lucied" whenever you have 
  a chance to do so 
= For Brad any sort of attack is cool, it really doesn't matter, you want 
  him most of all in this battle because of his high defense and the fact 
  that he has the most HP. 
= Lilka should be healing and reviving, and don't let her do anything else, 
  because the boss can counter-attack putting your work in jeopardy 
= If Lilka dies, reviving here and giving her some FP so she can resume her 
  healing work is top priority, even when it means you have to sacrifice 
  one of the others. 
=============================================================================
 
 
 
                                                                  PYR00000004
=============================================================================
Boss: 
    Limb-from-Limb Ripping Monster 
           Zolinge 
=============================================================================
My levels: 
Ashley ____ lv43   Brad ______ lv43   Lilka _____ lv43 
Tim _______ lv43   Kanon _____ lv43   Marivel ___ lv43 
=============================================================================
Body Parts: 
= Zolinge 
= Belly 
=============================================================================
Abilities: 
- Ripper Boomerang 
  = Instant death, though this move misses easily. 
 
- RF Blade 
  = Attack entire party (1000+), chance to instant death 
 
- Blade ARM 
  = 3500+ attack on one target 
 
- Prepare to Attack 
  = No effect at all 
 
- Endocrine Boost 
  = A spell that does not appear to be working. 
=============================================================================
Zolinge is the fastest enemy in the game. No matter how much you've been 
working out on your levels or anything Zolinge will always be faster, only 
Ashley's "Accelerator" force can top it. Don't even think about speeding 
yourself up with "Quick" spells, it simply won't work here. 
Because of this, Zolinge basically challenges you to think ahead. 
Zolinge's attacks are not as strong as the ones of the Kobold King, and 
this gives you a bit more playing room, and it also means you are not 
necesarily tied to Ashley and Brad (though I prefer them nevertheless, you 
may try something else here if you wish). Zolinge also tends to waste a lot 
of turns and that gives you even more breathing room. 
 
In general you need Ashley and Lilka, as a third character either Brad, 
Kanon or Marivel will do, though I prefer Brad. 
Ashley should hit "Access" as soon as he can. His attacks for the Belly (if 
you want to take it out) should be "Gun Blade", for Zolinge's main body it 
should be "Mad Lucied". 
Lilka should be healing, and try to think ahead, you can see above how much 
Zolinge's attacks can do. The Life Orb is an item you can't do without and 
whenever you need to heal the group use Mystic + Life Orb. 
 
For the 3rd party member, it depends who you brought in 
= BRAD: Any attack will do 
= KANON: Use your strongest Bionic Arm moves and use your Gatling forces 
  when you can but make sure you always have enough FP left to do "Left 
  Edge". 
= MARIVEL: I think normal attacks will do best and summon your strongest 
  golem whenever you can. 
 
Now you need a bit of luck, as you can never predict what Zolinge will do, 
but you know for sure that he acts first. A few things that can ease your 
pain: 
= Have Lilka equipped with the Holy Grail (in the Life Reflector near 
  Judecca's Diablo Pillar) 
= Some people recommend having Lilka to use Mystic + Life Orb every turn 
  even when everybody is full FP. I recommend against it as Zolinge wastes 
  a lot of turns and it costs 25 FP each turn and Lilka does not gain FP 
  that quickly in this fight. Only do so when you need to do it. 
= When Lilka is not needed for healing, make her defend so that she'll get 
  less damage from Zolinge. If she's short on FP you rather want other 
  people to recover her FP with Mini Carrots than to risk her taking a blow 
  she won't survive. 
 
Reward: Dist Dims - Best weapon for Tim 
=============================================================================
 
 
 
                                                                  PYR00000005
=============================================================================
Boss: 
    Giant Armored Bug 
           Zavorg 
=============================================================================
My levels: 
Ashley ____ lv49   Brad ______ lv48   Lilka _____ lv43 
Tim _______ lv49   Kanon _____ lv48   Marivel ___ lv49 
=============================================================================
Body Parts: 
= Zavorg 
= Belly 
=============================================================================
Abilities: 
- Barrier 
  = DEF and MGR up 
 
- Swartz Stral 
  = 5200+ damage on one target 
 
- Whole Body Attack 
  = 5500+ damage on one target 
 
- Unmodified Spel...??? 
  = 3000+ damage on entire party 
 
- Power Up 
  = Raises attack power, though I never noticed the diffrence. 
=============================================================================
Zavorg is as easy as he's hard. He wastes the first 6 turns with "Barrier" 
which does not seem to do him any good, but that makes 6 free rounds to 
attack in which nothing can happen, so why complain. 
His speed is also not that great so that makes your chances quite right. 
Once Zavorg is done wasting turns with Barrier he'll become dangerous 
though. He has attacks that only Ashley and Brad can survive, so you can 
guess that those two are best to have up front, and to have Lilka along for 
healing. 
Well as his first 6 turns are wasted, it's quite easy to get the FP of all 
characters to the max before he's actually gonna do something, so let's 
abuse that. Having Ashley in "Access" and Brad to do a Boost + Rail Gun or 
something done before you got even one blow is not a dream (unless you're 
hopelessly underlevelled). 
Having Lilka to cast "HypeWeapon" on Brad during those wasted turns is also 
a very good idea. 
 
 
Once Zavorg actually began to fight you must be cautious, his attacks are 
plain murder and Ashley and Brad are the only 2 who can survive them... 
Heck some attacks can only be survived by Brad and only when he's full HP. 
Lilka MUST be able to Mystic the Life Orb or you're history. And don't even 
think about starting this fight without Hi-Heal and Hi-Revive, as you need 
to heal and revive a lot. 
As long as Lilka is alive with 25+ FP or more, you're cool. Just heal 
everybody as you can and when somebody dies cast Hi-Revive if you are able 
to. Whenever Zavorg casts "Unmodified Spell", use the Life Orb with Mystic. 
Should Lilka die, use a Revive Fruit on her (save your Full Revive for 
Bulkogidon!!!!) and a mini-carrot and you're good to go, make sure you got 
both items full before you begin on this fight. 
Once more, if you have to choose between Lilka or somebody else in healing, 
Lilka ALWAYS has priority!!! 
 
Attack wise this battle is easy, it's just the healing that's hard to keep 
up with. Any attack of Brad is fine, he's strong enough to deal a lot of 
damage with normal attacks and use his ARMS as you see fit. 
Ashley should just make himself into Gold Knight form as soon as you can 
and go crazy with Mad Lucied. 
 
If you take Zavorg's Belly out some things can change once the Belly is out 
of HP. Zavorg will then rely more on his stronger attacks, but he'll also 
start wasting a lot of turns with powerups that hardly work, if they in 
fact work at all, and if you feel unsure, just try to dispell them (Lilka 
can do that with the "Dispell" spell), but frankly the diffrence is hardly 
significant, so just consider it a wasted turn :) 
With the Belly down Zavorg will also begin to counter many of your attacks, 
so keep that into account. 
 
When you take note of all of this, this battle is not that hard, just stay 
alert. 
 
Reward: Black Queen - Best weapon for Lilka 
=============================================================================
 
 
                                                                  PYR00000006
=============================================================================
Boss: 
    Giant Monster of Light 
           Xenon 
=============================================================================
My levels: 
Ashley ____ lv51   Tim _______ lv51   Lilka _____ lv51 
Brad ______ lv51   Kanon _____ lv51   Marivel ___ lv51 
=============================================================================
Body Parts: 
= Xenon 
= Belly 
=============================================================================
Abilities: 
- Barrier 
  = Nothing will happen 
 
- Xenon Ray Force 
  = Extremely strong light attack over the entire party. 
 
- Life Returner 
  = Strong healing (will mostly only be used if the belly is out) 
 
- Horned Spike 
  = Whoever is hit takes so much damage that he/she'll die. Just pray it 
    isn't Lilka. (This move requires the Belly to be still up). 
 
- Knockdown 
  = Very strong attack on one target (requires Belly) 
=============================================================================
This battle needs a bit of a diffrent approach. 
For this party I recommend to put Ashley, Tim and Lilka up front (yes, you 
read it correctly I recommend to put Tim up front! Quite exceptional I 
know). 
Have all three equipped with a ring of light (for sale in the cellar of 
Valeria Chateau) and Tim should be equipped with the Laitea Salk Medium. 
 
The big bummer is "Xenon Ray Force", it kills the entire party instantly as 
it does way too much damage, but when you are wearing Rings of Light the 
damage will be halved making (barely) able to survive. Downside is that 
your attacks will be light based, making that normal attacks will heal it 
in stead of hurt it. 
 
In the first three turns you should do the following: 
 
Turn #1: 
- Ashley mini-carrot on himself 
- Tim Combine 
- Lilka quick on herself 
- Xenon will cast Barrier, but the spell will have no effect 
 
Turn #2 
- Everyone must guard 
- Xenon will cast Xenon Ray Force, a spell you can only survive when you 
  are wearing light rings 
 
Turn #3 
- Ashley - Access 
- Tim - Guard 
- Lilka - Mystic + Life Orb 
- And now we must wait to see what Xenon will do. 
 
Okay, with that done, we've completed our standard starting procedure. In 
Turn #4 Ashley should use a Mini Carrot on himself and after that he can 
just go crazy with Mad Lucied. 
Tim should just keep guarding until his FP is 50 or more, then he should 
just use Combine to summon Leitea Salk and I guess you'll see that does do 
a lot of damage. 
Lilka is just your main healer as always and she must just heal with 
Hi-Heal or Mystic+Life Orb based on the damage done. When Lilka is not 
required for healing, make her guard. 
 
If you destroy his belly this battle will take an entirely diffrent flow. 
From that moment Xenon is only able to heal itself or to use "Xenon Ray 
Force". The healing is quite a lot, so I recommend to spread your damage 
over the main target and the belly, so that Xenon should be near death when 
the belly is out, that saves you a lot of frustration. 
To speed things up there's no pain to make Lilka use a mini-carrot on Tim 
when she doesn't need to heal, so that Tim can make extra summons as those 
are you best trump card in nullifying the healing. 
 
When it comes to people getting killed. 
= When Ashley dies, cast "Hi-Revive" on him and let him use a Mini Carrot 
  on the turn after, so he can resume the fight with Mad Lucied (should he 
  get himself attacked and gain FP with that, the mini-carrot is not 
  needed). 
= Tim. Just cast Hi-Revive on him. If the entire group is hurt, that takes 
  priority and reviving Tim should only be done when Lilka doesn't have to 
  heal other people. 
= Lilka, use a Revive Fruit on her and a strong healing item. Pray you got 
  a chance to give her some FP with a mini-carrot in the turn after. If you 
  have a chance to, cast "Quick" on her ASAP. 
 
With these pointers taken in order, Xenon is killable, though the fight 
takes time. 
 
If Tim's too weak to survive all this, you might consider putting Brad in 
(equipped with a Light Ring) and make him use his strongest ARM (in combo 
with either Lock-On or Boost), but NEVER perform a normal attack with him! 
This can take a bit longer as Tim's Leitea Salk Summon is the strongest 
attack you can perform here, but it does work out. 
 
Reward: Violator - Kanon's best weapon 
=============================================================================
 
 
                                                                  PYR00000007
=============================================================================
Boss: 
    Vortex Monster Brothers 
           Zyclus & Zetrim 
=============================================================================
My levels: 
Ashley ____ lv53   Brad ______ lv53   Lilka _____ lv53 
Tim _______ lv53   Kanon _____ lv53   Marivel ___ lv53 
=============================================================================
Body Parts: 
= Zyclus 
= Zetrim 
=============================================================================
Abilities Zyclus: 
- Red Gilas 
  = Strong attack over entire party. 
  = Zetrim will immediately follow up with black gilas 
 
- Gilas spin 
  = Strong attack over entire party 
  = Zetrim will immediately follow up with the same move 
 
- Blood Brothers 
  = Heal Zetrim 
 
Abilities Zetrim: 
- Black Gilas 
  = Strong attack over entire party 
 
- Gilas Spin 
  = Strong attack over entire party 
 
Abilities Both 
- 40,000/39,000 tons 
  = Attack on one target 
 
- Whitewater Slash 
  = Water attack on one target 
=============================================================================
Ignoring the fact there's also Angolmois and Ragu O Ragula, these two make 
the hardest Pyramid Boss fight. 
Not just because there's two of them, but because Zyclus is terribly fast 
(don't even try using "Quick" to catch up), and even though Zetrim is 
patheticly slow, Zyclus can make Zetrim act very fast too whever it casts a 
move with the word "Gilas" in it, and Zetrim will then do the same and that 
is really troublesome as this is hard to predict, but the damage is maybe 
not enough to kill but no healer can truly anticipate on this. 
 
The only acceptable party would be Ashley, Brad and Lilka. Lilka is the 
only one able to heal this, and all other characters are simply too weak. 
(Don't even THINK about using Tim for healing!!!) 
Second, 50+ is the absolute minimum level for taking these two on, anything 
below that makes the chance to succes very extremely low. 
I do recommend (or rather demand) that you've done Titanius and Kobold 
King, so that Ashley and Brad have their best weapons, anything that raises 
your attack is welcome. On armor you should have Brad and Lilka equipped 
with the armor from the raypoints or Glaive le Gable and Ashley with the 
one from the Fiery Wreckage or Glaive le Gable. 
The Life Orb is an unmissable item for this fight, and in this fight more 
than on any other boss you can beat up to this. 
The one less important thing as it doesn't affect you strategy, but use a 
Lucky Card here, there's no fight in the game where you can get more EXP 
and money than this one, so you DON'T want to make that go to waste. 
 
On the attack, take Zyclus out first and don't attack Zetrim until Zyclus 
is dead. Once you have Zyclus out of your way Zetrim will be a pushover. 
To make that happen, transform Ashley as soon as you can and go crazy with 
either Gun Blaze or Mad Lucied (Gun Blaze does more damage). For Brad, 
regular attacks and ARMS will do fine, the more damage he does, the better. 
 
Lilka is your source of trouble as you cannot win without her, and keeping 
her alife is bloody hard as long as both are alive. 
Anything that gets close to or below 3k HP MUST be healed with either 
Hi-Heal or Mystic+Life Orb. Whenever you Lilka can take a break have her on 
guard. This may increase your chances she makes it through. 
 
 
Once Zyclus dies, Zetrim is helpless. Neither of them had attacks that 
could bring you seriously in trouble it was just their "Gilas" spells 
combined that gave you headaches and with one brother out of the way and 
the other as slow as a leaking barrel of molasses, you can just attack when 
you can and heal if you must. No problem any more. 
=============================================================================
 
 
 
 
                                                                  PYR00000008
=============================================================================
Boss: 
    Demon King 
           Angolmois</big></big></big></big> <br><small>a.k.a. The Big A 
=============================================================================
This boss strategy has been written by: AEther Spoon 
The levels below where the levels AEther Spoon had when taking this boss on 
for this FAQ 
=============================================================================
Difficulty: Harder than any boss hands over feet. Even Bulkogidon was easy 
compared to him!!! 
=============================================================================
My levels: 
Ashley ____ lv64   Brad ______ lv63   Lilka _____ lv63 
Tim _______ lv63   Kanon _____ lv63   Marivel ___ lv63 
=============================================================================
Body Parts: 
= Angolmois 
=============================================================================
Abilities: 
- The 7th Moon 
  = Extremely much damage to the entire party 
 
- Great Disaster 
  = Attack all targets 
  = Causes confusion 
=============================================================================
How I survived- everyone defended (execpt for Brad, who had just enough 
life to survive the attack w/o defending) :)                              | 
 
6W:  The Big A *really* liked the 7th moon- he used it about every other 
turn (unless regenerating or using the thing that nullifies all added 
effects). 
 
Okay, here is a better description (feel free to replace Marivel at any 
point where I use Tim execpt when I'm High-guardian + Raftinaing (wow, new 
word)) from my memory. 
 
First Turn- Ashley Attack (can't remember now), Lilka cast Mystic + Life 
Orb, Tim Defend.  Big A uses Great Disaster 
Second Turn- All 3 defend, big A uses 7th moon. 
Third Turn- Switch Party, Defend.  Big A uses 7th moon (See what I mean 
now?) 
Fourth Turn- Defend, same party.  Big A uses 7th moon (this is why it took 
me forever to do...), Marivel dies, Kanon is almost dead, Brad has around 
3000 life. 
Fifth Turn- Switch Party, Ashley Accesses, Lilka uses DualCast + HypeWeapon 
(on Ashley) and Quick (on Tim), have Tim Defend.  Big A uses Void Effect, 
knocking out all my added bonuses from the force levels. 
Sixth Turn- Switch Lilka with Brad.  Have Ashley defend, Brad use 
Combonation + Odorok, Tim use HiCombo + Raftina.  Big A used Regeneration, 
healing 0 points. 
Seventh Turn- Ashley Defend, Brad use the Tailsman + Raftina trick, Tim 
Defends.  Big A uses 7th moon. 
Eighth Turn- Switched Brad with Lilka again.  Ashley uses Gun Blaze (hits 
for around 3500), Tim uses First Aid, Lilka uses Mystic + Life Orb.  Big A 
uses Great Disaster, confusing Lilka. 
Ninth Turn- Switched Brad back.  This is where I kept going on and on (and 
on and on and...) until I eventually hit him with 3 Final Bursts w/o him 
healing.  At that Point, here is what I did (Turn X would be the turn where 
I hit him with the third Final Burst..  this caused Angolmois to use 7th 
Moon almost every turn): 
X+1th turn- Ashley defends, Tim Hi-Combos with Raftina Again, Brad Defends. 
 Big A uses 7th Moon.  At this point, Big A is going last. 
X+2th turn- Ashley Accesses, Tim Defends, and Brad uses Tailsman + Raftina. 
 Big A uses 7th moon, killing Ashley and Tim.                    | 
X+3 Turn- Brad uses Tailsman + Raftina, Big A uses 7th moon. 
*** 
Repeat Tailsman + Raftina until Brad is full on HP 
Y+1 Turn- Brad Boost + Rail Gun, Big A uses 7th moon.  Make sure Brad has 
Full Libra or Clear Chimes equipped incase Big A uses Great Disaster! 
(about a 1/5 chance) 
Repeat Tailsman + Raftina until Brad is full on HP 
Z+1 Turn- Brad uses an Ammo Clip on the Rail Gun, Big A uses 7th moon. 
Make sure Brad has Full Libra or Clear Chimes equipped incase Big A uses 
Great Disaster!  (about a 1/5 chance) 
Go back to *** and keep repeating until Big A croaks.                     | 
 
PS:  I had enough Necromicons for everyone, and had already defeated Ragu 
for the Sheriff's Star (always equipped on Ashley).  Until the point where 
I was using Ashley, Tim, and Brad, I always had Necromicon equipped (unless 
otherwise mentioned) on 2/3 characters (all if Ashley is not there).  After 
that, Ashley had Sheriff's Star, Tim had Clear Chimes, and Brad had either 
Tailsman or Full Libra.  Looking back, I would have given Brad the 
Sheriff's Star instead of Ashley.                                           
                              | 
 
-- AEther SPOON! 
 
Reward: Force Unit - Item that when equipped will make your FP go up faster 
=============================================================================
 
 
                                                                  PYR00000009
=============================================================================
Boss: 
    Master of the Beginning and the End 
           Ragu O Ragula 
=============================================================================
The strategy for this fight has been written by: Paatsan 
=============================================================================
My levels: 
Ashley ____ lv60+   Brad ______ lv60+   Lilka _____ lv60+ 
Tim _______ lv60+   Kanon _____ lv60+   Marivel ___ lv60+ 
     NOTE: Paatsan never gave up his exact levels when he took on this boss 
           for me. 
           His motivation for that was "Doesn't matter as long as Brad has 
           8000+ HP" 
=============================================================================
Body Parts: 
= Ragu O Ragula 
=============================================================================
Known Abilities: 
- 1 Trillion Degrees 
  = Very extremely strong fire attack (6500+ / 7000+) on entire party. When 
    coming here unprepared, the entire party dies instantly. 
 
- Void Effect 
  = Dispell all supportive magic 
=============================================================================
To beat him all you need is Brad, Raftina medium and talisman. It's 
important he has more than 8,000 HP ( I prfer more), Up Param., and Restore 
HP. Don't use Viper Fang to him, I'd rather use it to Angolmois than to 
him. 
 
The technique is to equip Brad BEST equipment as possible, while others 
tries to attack Ragu. For Brad attack with normal, if he's damaged use 
other team members to heal him. If Marivel is available use her to try 
sleep on him 
(sometimes he uses void effect). It doesn't matter if the team dies. Watch 
for Brad HP, when it reaches 2,000 to 3,000 change his equipment to 
talisman and Raftina. Then using Raftina's power to execute Invincible so 
any attack on him misses, at the end of the turn he'll recover bit by bit. 
Keep doing this until he gets full HP and start to attack again. 
When his FP reaches 100 use boost with any arm. And the whole process 
starts over again, it's ALOT of changing equipment and if you have Up 
Param. You should be able to lower Ragu's attacks. As he weakens he'll use 
Impact Bomber which does even lower damage than any of his early moves. 
You have to be VERY patient and focussed, the only thing you have to watch 
out for is Smitthereens, which may kill Brad in one hit so I prefer Brad 
heals every round he takes damages. This is the cheap way, if you have 
unlimited full carrot you can do another technique using Tim's Hi Combo 
with Dan Diram. I never tried that though. 
 
 
Reward: Sheriff Star -- Item with many many special effects when equipped. 
=============================================================================
 
 
 
 
                                                                  SUB00000001
 
 
Sub-Locations 
These are a few locations that are completely optional, they do not qualify 
as a sidequest and that's why they are not noted as such. 
Still you may want to look for them for completeness or a few other 
reasons. 
 
 
                                                                  SUB00000002
=============================================================================
Monster Island 
=============================================================================
Monster Island is an island in the absolute north-east of the world map. 
You can reach it by hovercraft (only after you vistied Guild Galad) or by 
using Lombardia. 
When you use the search feature there all you'll find is a sign saying 
"Warning: Monster Island". But when you try to go into random encounters 
there you'll encounter all enemies that normally appear only in 
disappearing dungeons. The place only has its use for completists who 
missed enemies when taking on the dungeon they were actually intended for. 
What I must warn you for is the fact that the game does NOT take into 
account if you've actually been in that dungeon already, meaning you can 
meet enemies much higher in level than you are. 
The last disappearing dungeon you'll get through is the Trapezohedron, so 
once you completed that dungeon, you can safely go here to hunt any enemies 
you may have missed. 
 
 
 
                                                                  SUB00000003
=============================================================================
Palace Village 
=============================================================================
Palace Village can be found nearby the Raypoint Flam, which is on a large 
island north-east of the Town of Meria. 
The town plays a role in Lilka's prologue, and after that it'll disappear 
from the game until you reach the Raypoints Mission and then you can get 
there. 
At that point the town plays no role at all, and it contains nothing new 
and no hints to sidequests either. 
The only reason you (may) want to visit this town for is the fact that the 
best gear, available through vendors, is for sale here, and it's up to you 
if you want that gear (though you'll find better gear for most characters 
in the Raypoints, so the question is, if it's worth the money). 
 
 
 
 
 
 
Backgrounds 
                                                                  BCK00000001
=============================================================================
Personal Skills 
=============================================================================
All towns (except T'Bok Village) have a guy selling personal skills. 
To buy personal skills you need PS points, you score a PS point every time 
you gain a level. 
Once a skill is chosen it can not be undone, so pick your skills well. 
 
When you pick the right skills this game will get too easy. 
 
 
I personally always go to have ALL party members (maybe Marivel as an 
exception as I never use her for random combat, but if you plan to use her 
for that... have it too on her) to have "Convert HP". The most important 
skill the game has (as that can save you a lot of healing items). Next to 
that you can go for "Restore HP" and "Critical", the status change 
protection skills make your ideal setup complete. With that setup none of 
the bosses or normal encounters will be truly hard (well, maybe a very few 
exceptions, and a few optional bosses). 
By the time you go for the optional bosses "Up Param" is a good one. 
 
 
Let's take a look at the skills 
 
- Cut FP Use (2 PS) 
  = Reduced the FP requirement for special abilities by 1, 2 or 3. 
  = SEE ARE AYE PEE! (CRAP) 
 
- Up HP (3 PS) 
  = You'll gain more HP when you gain levels. 
  = This skill has a permanent go when you have it early, but then you need 
    your PS too much for other skills, and when you got them to spare it's 
    too late to go for this one. That's a dilemma, eh? I just say to ignore 
    this one! 
 
- Restore HP (4 PS) 
  = Heals some FP when you go up a Force Level 
  = This skill can reduce your need of healing spells during regular boss 
    battles (optional bosses are beyond this one). It makes the game 
    significantly easier to have this one. 
 
- Up Param (4 PS) 
  = Ups the all statistics every time you go up a force level. The bonus 
    will last to the end of the battle or until the character dies. 
  = This one can do (with a little luck) a significant deal on the optional 
    bosses. Don't expect miracles as you need luck, but if luck is on your 
    side this skill can make you a killer on those. 
 
- Critical(2 PS) 
  = Enables Critical hits 
  = This one is a luxury one, but a very nice one if you got some spare 
    points 
 
- Adv. Guard (2 PS) 
  = "Ups the Advanced Guard Property".... Whatever that means. 
 
- Counter (2 PS) 
  = Enables the automated counter attacks 
  = I personally leave this one be, but it's up to you. Only when you don't 
    need the PS for other stuff any more. 
 
- Restore HP2 (1 PS) 
  = Recovers HP when you go up a level 
  = DON'T EVER GO FOR THIS ONE! When you got Convert HP (which is a must 
    have) you mostly get fully recovered after battle so what would you 
    NEED this one for? 
 
- Convert HP (3 PS) 
  = The amount of FP you have at the end of the battle will be the 
    percentage of Max HP you get healed after battle. In most cases this 
    means you are full HP after each battle. 
  = TAKE THIS ONE!!!!! It saves you a lot of healing items 
 
- RES Up (2 PS) 
  = You become faster when you are near death 
  = Hmmm.... naaah!!!! 
 
- FP Up (2 PS) 
  = You gain extra FP when you are near death 
  = When you are near death you mostly got all the FP you need, so I 
    wouldn't bother. 
 
- Auto Guard (1 PS) 
  = Automatically guards when near death 
  = As far as I know you can still attack heal and do other moves, but the 
    character automatically guards between those moves. It's not that cool, 
    so you best skip it! 
 
- Down Guard (2 PS) 
  = Raises your defense against sudden death 
  = Can be useful if you have points to spare, otherwise don't go for it. 
    The enemies having sudden death spells are not that much. 
 
- Up P Attack (4 PS) 
  = Do more damage in a physical attack, or ... that's what it's supposed 
    to do. 
 
- Up M Attack (3 PS) 
  = Do more damage in magical attack, or ... well... naah... 
  = If you decide to use this one anyway (some people are headstrong), ONLY 
    use it on Lilka, Tim or Marivel. For Ashley it could be that it works 
    through his Gun Blaze, but I doubt it. For Brad it could only be useful 
    for summoning guardians, for which I don't recommend Brad anyway, and 
    Kanon is unable to do any form of magic so on her the skill is a 
    complete waste of FP (well, it already was, but you get the point). 
 
- Up P Defend (4 PS) 
  = You're SUPPOSED to get less damage from physical attacks 
  = Too insignificant, I tell ya. 
 
- Up P Defend (3 PS) 
  = You're SUPPOSED to get less damage from magical attacks 
  = Too insignificant, I tell ya. 
 
- Poison / Disease / Forgetful / Blocking (Silence) / Downhearted / 
  Confusion / Sleep / Paralysis / Petrify (all 1 PS) 
  = Raises resistance against the corresponding status change. 
  = These are very good if you have spare PS you don't need for other 
    things. 
  = Be clever on this and pick those resistances those characters need 
    most. For example, Lilka is helpless when silenced so you want her more 
    protected against that. You follow. 
 
                                                                  BCK00000002
=============================================================================
The Guardians 
=============================================================================
Just like Wild Arms 1, Wild Arms 2 has a lot of Guardians for you to 
summon. In WA1 the entire gameplay circled around them. In WA2 they are 
crap. 
 
What do the guardians do. All guardians have a silver or gold medium you 
can equip under "Guard". All characters can equip them (there could be a 
security lock on Anastasia and Lucied though for obvious reasons). 
Equipping them can alter you statistics. It can also give you a "Custom 
command". 
 
Ashley, Brad, Lilka and Tim can combine silver mediums with Pooka's power 
to summon the guardian in battle. It will either attack the enemy or heal 
your wounds and leave. Please note, as Pooka is required for this, you MUST 
have Tim on the front rank or Combine cannot be selected (as Tim only needs 
one shot to die against nearly all enemies you can imagine you don't want 
to go down that route). 
Kanon and Marivel cannot combine powers with Pooka, however they can still 
benefit in the form of the statistics alterings and the Custom Command. 
 
Only Tim can summon the guardians who have a gold medium with the "High 
Combo" ability. 
 
Tim also extracts his spells (known as "Guardian Lore") from these mediums. 
See Tim's personal section for more information. 
 
 
 
All in all the guardians grant some benefits, but it's all, not as cool as 
in WA1.... Not nearly as cool. 
 
 
Still to make the FAQ complete a list of all guardians I found 
 
Guardian:  Type:   Element:  How to get:
=========  =====   ========  ===========
Grudiev    Silver  Earth     Tim gives it after the cat chase
Moor Gault Silver  Fire      In chest in Valeria Chateau
Schturdark Silver  Water     In chest in Valeria Chateau
Fengalon   Silver  Wind      Sidequest: Wind Tiger's Den
Odoryuk    Silver  Life *    Tim has it equipped by defeault
Nua Shaxx  Silver  Thunder   Sidequest: Thunder Lion's cage
Leita Salk Silver  Darkness  Sidequest: Dark Reason
Stareroe   Silver  Light     Sidequest: Shining Garden
Aru Solato Silver  Frost     Sidequest: Abandoned Icebox
Rigdobrite Silver  None      Sidequest: Meteorite Crater
Ge Ramtos  Silver  Death **  Hidden in Lost City of Archheim
Zephyr     Gold    None      Ashley talk to Marina when you have dragon idol
Justine    Gold    None      Brad talk to Billy when you have lion idol
Raftina    Gold    None      Tim talk to Colette when you have goddess idol
Dan Dairam Gold    Time ***  Hidden in Crimson Catacombs
Chapapanga Gold    None      Sidequest: Good Luck Zone
        *: In stead of attacking Odoryuk will heal the entire party and 
           cure all status changes 
       **: Ge Ramtos might kill the enemy instantly, however this summon is 
           very irreliable and bosses are all immune (well maybe Titanius 
           can be killed this way, though I never tried it). 
      ***: In stead of attacking Dan Dairom freezes the time making Tim the 
           only one able to attack for a few rounds. 
 
 
                                                                  BCK00000003
=============================================================================
A few pointers for completists 
=============================================================================
When you are a completist, you got yourself a cool game, as WA2 was made 
for people like you. 
I am not a completist, so I cannot tell you the deepest secrets of the game 
(as far as there are any :P ) but I can give you a few pointers. 
 
 
You can only deem yourself a completist if you do the following: 
= Open ALL treasure chests in dungeons and cities or anywhere else 
= Grab ALL treasure hidden on the world map 
= Defeat all monsters and bosses the game has to offer 
= Have all characters level 99 (which is the maximum level) 
= Complete all sidequests 
= Have all spells and special moves you can get. 
= Obtain all Guardianss 
= And complete the entire game once all other requirements are met 
 
Here are a few pointers. 
 
 
- DISAPPEARING DUNGEONS 
  A "Disappearing Dungeon" is a dungeon you can only do once and is then 
  removed from the world map. These dungeons are 
  = Millenium Puzzle (Lilka's Prologue) 
  = Warwing Verukisas 
  = Alchemic Plant 
  = Elmulator Zone 
  = Heimdal Gazzo 
  = Memory Maze 
  = Millenium Puzzle (Second run) 
  = Trapezohedron 
  All of the dungeons listed above can only be entered once and will 
  disappear from the game once you completed them. 
  For all disappearing dungeons goes the following: 
  = Treasure chests in disappearing dungeons only contain key items (like 
    the "Air Ballet" tool for Tim, in the Emulator Zone), so they need to 
    be opened to complete the dungeon anyway. You will not find any 
    optional treasures here. 
  = There are no optional sections in disappearing dungeons, so don't try 
    looking for them. 
  = All monsters that appear in random encounters can also be encountered 
    on "Monster Island" an Island in the Outter Sea you can reach by 
    hovercraft. 
  These measures were taken to make sure you don't "miss" anything leaving 
  you unable to look for them again. The game makers did really think of 
  our poor little completists :) 
 
 
- LEVEL 99 
  Level grinding just for completist's purpose is one hell of a job. A good 
  way to go is by saving your lucky cards for the pyramid bosses. They give 
  one hell load of EXP. When you run out of Lucky Cards, you can steal them 
  from the Melchom enemies which you can encounter between the Gate Bridge 
  and Green Hell. 
  A good other enemy to go for is the Hayonkonton (or Hyulkonton that these 
  miserable translators came up with). They will never appear in random 
  encounters, so if you want to fight one you should go to the Withering 
  Ruins (Ashley's Prologue Dungeon) and hope you can find a "Gagison". When 
  you use Tim's "Divide" on them, they'll transform into a Hyulkonton. 
  I hope you are not easily bored, as this will take awhile.... 
 
 
- TREASURE CHESTS 
  If you want to make sure you have all treasures, scan all dungeons, every 
  single room with the "Booty Call". It helps getting things completed. 
 
 
- MARIVEL 
  Marivel can open one hell load of secret passages. The final ARMS for 
  both Brad and Ashley cannot be found without her. Her Wind Up Key serves 
  only to get the Promised Catacombs done and to obtain My Mike and My Mike 
  only serves to unlock the pyramid boses. Her Electrel however opens some 
  secret passages. 
  I was never game to look through all dungeons for them so I don't know if 
  there are any in the lower dungeons, but the Spiral Tower has some of 
  these. 
 
- ALL TOOLS, RUN THE GAME AGAIN 
  Possibly there are many things in dungeons you couldn't get right away 
  simply because you didn't have the tools 
  Golgotha Prison for example contains a few treasure chests that require 
  Pooka to reach, however at the time you took this dungeon on, Tim had not 
  yet joined the party. So you have to come back for that once he does if 
  you want those chests open. 
  Once you got all tools, run through all dungeons to make sure you got 
  everything the game has to offer. 
 
- KANON'S BIONIC EYE 
  Very important. All treasure on the world map is marked with a yellow dot 
  on your radar once Kanon joined the party. Be sure you look well for 
  them. 
 
 
- ASHLEY'S AND BRAD'S ARMS 
  As these are in treasure chests this is easy to complete. I think my FAQ 
  covers them all already, but I'm never 100% sure :) 
 
- LILKA'S CREST SORCERY SPELLS 
  According to my humble opinion there are EXACTLY as much Crests in the 
  game as Lilka can obtain spells, which is in total 2x16 = 32. 
  As opening all treasure chests is a requirement, you should be able to do 
  this. 
 
- TIM'S GUARDIAN LORE 
  First of all you must have all guardians for this, as that's already a 
  requirement to get this done, there you go. 
  Tim must have had all guardian's equipped and extract all moves from that 
  by killing. It's a boring job, but doesn't take as long as you may 
  expect. 
 
- KANON'S BIONIC ARM 
  This one is terrible. Obtaining Kanon's moves is completely random each 
  time you use a move. A good way to get this going is by picking fights 
  and only letting Kanon attack by using her bionic arm moves. Never use 
  her force abilities only the normal abilities. This may trigger Kanon to 
  learn a new move. Which move you use doesn't matter, as long as it's a 
  special move the new ability may trigger. 
  Her level 4 move (which only seems to get unlocked when you got all her 
  other moves, but I've never been able to confirm that) has a change of 1% 
  of unlocking, so I hope you're not easily bored :P 
 
- MARIVEL'S CRIMSON SPELLS 
  As simple as hell. Seek out every monster you can find (which was already 
  a requirement so hey, why bother) and don't do any attacks and let 
  Marivel do her skill drain. The move never deals damage, so that's easy. 
  However some moves can be learned from multiple enemies and the game 
  responses never make clear if you cannot learn any move at all, if you 
  already got their move or if you just had bad luck in draining. 
  This makes Marivel's spells a terrible one to go for, but I think Kanon 
  will cause you more trouble. 
 
- ALL ENEMIES 
  Well, my monster list can help you a little, but as I'm not a completist 
  myself (even though I know how to completist this game) my list is far 
  from complete, but hey I may have find some enemies you didn't :) 
  A good thing to go for on this is the monster cards. For this get the 
  coupon from the Thunder Lion's Cage and turn it in at the monster guy at 
  the Odd Headquarters. 
  Once you have that you have an album that marks all monsters you've 
  beaten so far and you can see how many you miss. Please note that you'll 
  always miss 5 before you go for ending the game as the three roots, 
  Kuiper Core and Lord Blazer are also part of this list. 
  An extra bonus to obtaining the album is the fact that the exclamation 
  marks above your head have a little upgrade. For the unavoidable combat 
  nothing changes, but when you have an avoidable combat you'll get a green 
  excalamtion mark when you're about to encounter an enemy you never 
  encountered before. This makes things a little easier when you're only 
  trying to get a certain enemy as you can just skip all the rest until the 
  exclamation mark becomes green. 
 
- EXTEND AND FULL CLIP 
  Being a completist means you have to get these too. Full Clip is easy to 
  get, but there's a popular belief that if you missed Extend when you 
  complete the first diablo pillar that it will be impossible to get 
  Extend. Let me state it once more THAT BELIEF IS A LIE!!!! It's true that 
  you cannot get Extend before the Diablo Pillar mission starts, but after 
  that you can get Extend at any point of the game. Read the "John Day" 
  sidequest for more information! 
  On this I should add of course that Marivel's forces are all optional for 
  general gameplay, so if being a completist you should get all those as 
  well, but I guess that goes without saying :P 
 
I think that covers up the most important pointers for when you want to 
make this game 100% done. 
Trust me on one thing..... If you manage to make it to full 100%, I want 
you to call a psychiatrist to investigate how come you had some much time 
to waste on all of this :P 
 
 
                                                                  BCK00000004
=============================================================================
Story Backgrounds 
=============================================================================
WARNING! This part of the FAQ contains spoilers. Only read this when you've 
completed the game at least once!!! 
 
You said Ashley is a loser. Why did Argetlahm pick him then at the end of 
the game? 
=============================================================================
The sword has no use for heroes or cool people. It doesn't care if you are 
the right guy for the job. It does not care about your family ties (as was 
displayed when Irving tried to draw the sword). In short it doesn't care 
about anything. 
If Ashley has one quality it could be his modesty, and the same goes for 
the Sword Magess herself. 
Neither Ashley nor Anastasia were heroes, at least not in their own vision. 
They were just doing what had to be done, battling the Blaze of Disaster. 
Argetlham lends its powers to those who need it, and both Ashley as 
Anastasia had in common that they both did need it and coincidentally for 
the same purpose, and thus Ashley was able to draw the sword only because 
he wanted to combat the Blaze of Disaster, not because he's heroic or cool 
or clever or anything. 
 
In the Sword Cathedral he also drew the Sword? Why? 
=============================================================================
As we know Ashley got himself pocessed by the Blaze of Disaster in the 
Sword Cathedral. Would nothing have happened, Ashley would have died and 
the Blaze of Disaster would have broken free immediately and that would 
have meant the end of the world immediately, and that would make the game 
over pretty quickly. 
Ashley was able to draw the sword as the sword's powers were needed to keep 
the Blaze of Disaster under control. So once again, Ashley did not draw the 
sword as a "chosen hero", he drew it because he needed it. 
 
How come Ashley didn't get "Access" in the Sword Cathedral? 
=============================================================================
Because Ashley didn't know he was pocessed. Nobody knew. He thought that 
whatever happened he was free of it and "cured", or that it was only a 
nightmare. 
It was because Judecca had all trump cards in hand to kill an entire 
village that something in Ashley went berserk at Golgotha prison, and those 
are situation that people discover how strong their inner strenght really 
is. Sounds cliche, but that's the way it really works. Would the inner 
strength be the power to transform into a demon, then yeah, it would most 
likely be something that would happen. 
 
 
Why did Vinsfeld and Caina perform the ritual that turned Ashley into a 
demon anyway? 
=============================================================================
They were just trying to create monsters to use as soldiers in the 
terrorist plans. 
They never even realized Ashley could survive it and get himself posessed. 
If they did they'd most likely have been more careful. 
 
 
How could Irving as a civilian (noble status or not) take over ARMS? 
=============================================================================
I don't know, the game never explains it properly, but for sure is that he 
all planned it very well. 
 
 
Is Lilka in love with Ashley? 
=============================================================================
Definitely, but she knows Ashley loves Marina and she takes it as a woman 
and lets him go. 
Some situations in which the game hints Lilka's feelings 
= Lilka asks Ashley when he plans to give the Emphatite to Marina if Ashley 
  and Marina are lovers. Clearly she's trying to test if Ashley is still 
  available for a relationship. 
= In Sielje Ashley is the one to which Lilka tells about her sister's death 
  and what exactly happened. She dares to tell him things she didn't dare 
  to tell others. 
= When Ashley makes it back from "Limbo" at the start of disc 2, Tim 
  wonders why Lilka is so sad. Lilka responds by telling Tim that she is 
  happy and also a little bit lonely and then she looks at the door of 
  which she knows Ashley and Marina are hugging each other behind it. Her 
  reaction to this one also shows that the Lilka is hurt, but that she 
  accept her loss like a grown-up woman. 
 
How are Lilka's feelings to Terry then? 
=============================================================================
She hates him, or that's what she wants to believe. 
I think Terry is in love with Lilka and that Lilka feels a bit threatened 
by that and tries to distance herself from him hoping he'll give up. 
Still the way in which she does it, does hit to an adult player that she 
likes him but doesn't want to acknowledge it herself. 
Though the game never tells it I wouldn't be surprised if Lilka would end 
up getting married to Terry. 
As a matter of fact, I think her feelings for Terry are stronger than her 
feelings for Ashley. 
I know Lilka would kill me for saying this if she were a real girl :P 
 
 
In WA1 Lucied was siding with Boomerang. Now with Anastasia. Good and evil, 
what is he? 
=============================================================================
First of all, Wild Arms 2 takes place in a different time line, so though 
carrying the same name (though spelled diffrentlty tanks to translation 
errors) they are two diffrent persons. Still even if they were one in and 
the same the friendship with both Boomerang as Anastasia makes a perfect 
sense. 
Lucied is the guardian of desire. People's desires are his food and 
therefore he always sides with a person whose desire are strong and pure. 
= Boomerang had an unsatisfyable desire for combat. He was not really a bad 
  person... he just had to pick fights, that's all. Whether or not 
  Boomerang's desire was good or bad, it was strong and pure and thus 
  Luceid sided with him. 
= Anastasia had a very strong desire to save her friends and relatives 
  against the destruction caused by the Blaze of Disaster. Good or bad, her 
  desire was pure and thus Lucied sided with her. 
It's hard to think of Boomerang and Anastasia having something in common, 
but they did have in common that they both had a strong and pure desire. 
Strong and pure does not mean good or evil. 
This also makes Lucied neither good nor evil. It all makes a perfect sense 
when you understand Lucied's ways. 
 
 
What is Kanon's real name? 
=============================================================================
Aisha Bernadette Valeria 
 
 
How did Aisha Bernadette become Kanon? 
=============================================================================
Aisha was the daughter of a prostitute, whether her father was a client of 
her mother's or not is unknown and not relevant to the story. 
Prostitute or not but Aisha's mother was a Valeria and thus a decendant of 
the Sword Magess, something she desperately tried to proove in order to be 
alowed in the noble status of the family and the wealth and riches the 
status provides. Aisha's mother always taught Aisha about the history of 
the Sword Magess and the fact that she's of the same bloodline. It was all 
that kept her going, and this is why Aisha takes so much pride in being a 
decendant for the Sword Magess. 
What exactly happened lateron is unknown but eventually Aisha's mother was 
killed, most likely by monsters. Aisha survived and was serverly hurt and 
hardly able to move, as part of her body were permanently paralyzed and one 
of her eyes was permanently blinded. Aisha, who was already taught to take 
pride to be a decendant of the Sword Magess, now wanted to become a "hero", 
to exorcise monsters and thus fulfill her destiny. If you wonder why Kanon 
is so desperate to kill Ashley in order to fulfill her destiny by slaying 
the demon inside Ashley which is in fact Lord Blazer, the same demon 
Anastasia, her great-great-great-grandmother fought. Kanon is simply hoping 
that by fulfilling her destiny she'll finally obtain the place she deserves 
and to avenge her mother. On that moment Aisha decided to replace her 
non-operating body parts by cybernetic implants and she replaced her blind 
eye by a bionic one, and she became a cyborg. She declared her old self as 
"dead" and therefore disposed the name of "Aisha Bernadette" and renamed 
herself as "Kanon". The merciless mercenary we know today. 
And so it Kanon came to be, and so she also became obsessed with what she 
thinks is her destiny. She took on a burden that was never hers to carry, 
but it was her pride in doing that that kept her going after all that 
happened to her. 
 
When confronted with herself in Raypoint Muse, she finally accepts the fact 
that she's an individual of her own and not just a great-granddaughter of a 
silly girl who did an heroic deed and that she's therefore not bound by her 
fate. She had the possiblity to become a whole human again, but that didn't 
happen as she accepted the benefits of her cybernetic body and wanted to 
keep it that way. No longer to hide her true self, but as part the 
lifestyle she wishes to follow. 
 
What is a bit beyond me is the fact that as Aisha's mother was a 
prostitute, it clearly was because all the status and riches the family 
name provides were denied from her. Still Irving, who is clearly a fully 
accepted Valeria considering his huge chateau and the amount of money he 
spend to finance both Odessa and ARMS, did call Kanon by her actual name 
Aisha Bernadette, to which Kanon claims that Aisha Bernadette no longer 
exists. The way Irving acted to her didn't appear in a way you'd talk to 
somebody who's part of an outcast branch of the family. Of course, it is 
possible that Irving regrets the way things happened and wanted to restore 
the old familty ties. Kanon's response was a bit on a rejecting nature, but 
then again, considering the way things happened to her mother, I guess I 
can't blame her. 
 
 
 
 
Why did Liz and Ard team up with Odessa? 
=============================================================================
Desperation. 
Liz and Ard are two stranded aliens trying to go home, but they needed 
resources to repair their airship. Resources they knew Odessa could 
provide. Well if you want to have Liz and Ard's motivation.... there you 
go. 
 
Why did Judecca kill the Illsveil prison warden? 
=============================================================================
For fun! 
 
How could Ashley survive being shot out of Valeria Chateau when he held 
Blastodon? 
=============================================================================
He transformed into the black knight. He was still hurt a little because of 
that, but it seemed to enable him to survive. 
 
If Ptolomea was a good guy after all. Why did he join Odessa? 
=============================================================================
He was just a bit rebellious towards the existign reigns. He was simply 
hoping he could be free from that and he wanted to offer his men the same. 
 
Antenora hated Vinsfeld, yet she joined his organisation... 
=============================================================================
Odd but not that illogical. Thanks to Vinsfeld Antenora had lost everything 
she had. She had nothing to live for. 
You could already notice that Antenora was not a true terrorist. Hating 
senseless killing is very unbecoming for one, doncha think? 
As Antenora already was suicidal she wanted to die, but before she did she 
hoped that her female charms could seduce Vinsfeld. While we never see her 
actually do it, the game hints a few times she even allowed Vinsfeld to 
have sex with her. By selling her body to Vinsfeld she knew Vinsfeld spirit 
would be broken if she'd die, and so she did give it her all against you, 
hoping you would in fact kill her. 
Vinsfeld did get mad at you about her death, so we could say she succeeded 
in her objective. 
 
Did Judecca actually fight for Odessa's ideals? 
=============================================================================
No, not at all. He just likes to kill for fun, and joining a terrorist 
organisation gives you the perfect oppertunity to do that. 
 
So Caina was the only one who truly fought for Odessa's ideals? 
=============================================================================
That's not exactly either. Caina is young and young people are easily to 
influence. Caina is most likely completely clueless what he's actually 
fighting for. He just believed everything Vinsfeld told him. Poor Caina. 
 
What is Marivel's Story? 
=============================================================================
The game's vague on this. Is it vague by design or by the poor translation, 
I don't know, as I don't speak Japanese I never played that version. 
Marivel is a crimson noble, a race of vampires. We never see Marivel or any 
of her fellow vampires actually into sucking blood or anything, but we do 
know that Marivel can't bear sunlight, and that's why she wears that 
costume to protect her from it. 
The Crimson Nobles were a powerful and knowlegable race. Much of Filgaia's 
lost technology was maintained by them and that explains why Marivel is 
such a technical genius. 
Despite everything the Crimson Nobles were not indestructable and they met 
their end when they were destroyed by the Blaze of Disaster leaving Marivel 
as the sole survivor. While the Crimson nobles verily look down on humans, 
Marival now had a reason to team up with Anastasia, who was just an 
ordinairy human girl, but Marivel must have known that Anastasia could beat 
the Blaze of Disaster as Marivel must have known Argetlahm's powers and 
thus she teamed up with her, and together they banished the Blaze of 
Disaster. The game never makes clear how the battle actually went. We know 
that Anaastasia died, Marivel must have survived somehow. 
Some background info I received from various sources I could never fully 
verify say that Marivel fell into a rift and saw Ashley. Marivel hints 
about this when Ashley first meets her in Damzen. When Ashley gets himself 
possessed by the Blaze of Disaster, Marivel had a reason to befriend him, 
dispite her not wanting to befriend humans due to the fact she'll outlive 
them. Marivel is far too proud to join ARMS just for something silly as a 
bunch of terrorists, it's purely the fact that Ashley's fate was tied to 
the Blaze of Disaster that gave Marivel a proper motivation to help ARMS. 
That she went back home on disc 2, must be because she must have thought 
everything to be safe as long as the Blaze of Disaster was trapped inside 
Ashley's body, but that would be too naive for somebody like her. 
When it comes to her lending assistance to the destruction of the Kuiper 
Belt (when you recruit her) I think her intensions were pure to that as the 
Kuiper Belt is a threat to her as well. 
A good view on her feelings is shown when you complete the promised 
catacombs. 
 
When it comes to blood drinking, Tony offers Marivel to drink his blood so 
that he would become a Crimson Noble himself so that she doesn't have to be 
alone anymore. Marivel refuses for obvious reasons, but her reaction makes 
clear that it does in fact work that way. Especially when she says that she 
might consider it if Tony was a bit older it's clear that Marivel is able 
to suck out somebody's blood turning them into a Crimson Noble. I think 
that the fact that she never did to force somebody into keeping her 
company, might indicate that she's a very strong woman. 
 
 
Caina did abduct Marina. But what was he trying to accomplish with that? 
=============================================================================
Clearly put, revenge. Caina was clueless from the start. He never knew what 
Odessa truly stood for and blindly swallowed anything Vinsfeld said to him. 
Well, Vinsfeld was nothing more than a sacrificial lamb (see my notes 
below) and Caina would never understand that due to his young age and 
thought Vinsfeld death as nothing more than a great loss to the world (he 
never knew that Vinsfeld was sacrificed in order to save the world). 
Caina wanted to punish Ashley as he's the murderer of Vinsfeld (as Ashley 
killed Vinsfeld in his solofight against him in Heimdal Gazzo). 
Now Caina didn't intend to kill Marina. Caina knew Ashley was possessed by 
Lord Blazer (after all it was Caina who placed Lord Blazer inside Ashley's 
body in the first place), and Caina had a really clever moment here (which 
is exceptionally rare for somebody like him). Caina realized that Ashley 
would never dare to tell Marina about the monster within him as that would 
make Marina distance herself from him. And thus Caina forced Ashley to 
EXPOSE that power to Marina by threatening her to death. 
Caina's plan worked, Ashley did expose his power to Marina and as Caina 
predicted Marina became afraid of Ashley. And with that Caina could die 
without regrets as he avenged Vinsfeld. 
Poor Caina, completely clueless and his revenge was only for a brief moment 
as Marina became to realize Ashley's burden just in time to prevent Ashley 
to be taken over by the Blaze of Disaster completely, as almost happened 
during the battle against Grauswein. 
 
Now a fun fact to note. Caina signed his letter to Ashley with "Frozen Lake 
of Hell, First Round". This refers to the legend the Odessa members were 
based upon. The legend states that Hell contains a frozen lake named 
"Cocytus". Hey, that the name of the special squad. And that lake contains 
some layers named "Caina, Judecca, Antenora and Ptolomea". Geez.... Now we 
understand how Irving was able to identify Caina as the sender of that 
letter. 
 
 
 
Ha! Irving being the brain behind Odessa. They didn't know to make a plot! 
=============================================================================
As a matter of fact, they did. In fact this is maybe the only brilliant 
part about the game. You never expected this by just playing the game once, 
but play the game again with the knowledge that Irving and not Vinsfeld was 
the leader of Odessa. 
You'll see many hints in the direction of this. 
= Caina always asks Vinsfeld about "That Man". He refers to Irving, but he 
  doesn't know at all who he is. 
= Odessa's demon summoning which turned Ashley and he comrades to monsters 
  was done to clear up the old ARMS, so that Irving could buy over the 
  rights to ARMS. You could say that Irving just sacrificed those guys. 
  This also explains why Irving is the one who "saved" Ashley. 
= When you release Brad from prison, Odessa is at the same time releasing 
  all other prisoners. Irving must have known that Vinsfeld would never 
  release Brad (as he could know that Brad would want revenge on him) and 
  it ideally led of the attention from releasing Brad. A very obvious hint 
  to this is when Brad asks you if that insurrection was part of the plan 
  as well. 
= The Queen of Sylvaland refused ARMS at first, and thus Judecca tried to 
  massacre Halmetz, ARMS came to the rescue and the Queen was convinced. 
  The same happens later in a meeting where the Guild Galad master didn't 
  coorperate. Odessa attacked the meeting, ARMS defeated Odessa again and 
  the Guild Galad master changed his mind a little bit. Odessa was meant to 
  make the three nations work together as that was the only way to counter 
  the Kuiper Belt. Everything went as Irving planned it. Irving must have 
  hinted Odessa where to strike them. 
= My point above is backed up by the king of Meria Boule. I quote: "The 
  attack by Odessa was frightening, but in the end it may have been for the 
  better." Another quote to that event from the king about Guild Galad 
  cooperating after the attack "But the attack lit a fire under their 
  butts. We made more progress than I had expected." A clear hint on 
  Odessa's true purpose. 
= A remark of Scott's: "In my humble opinion, ARMS has distinguished itself 
  because it has Odessa to fight and defeat."   You can say about Scott's 
  silly way of talking what you want, but he did hit the nail on its head 
  there. 
= Irving must have known that chasing after Odessa in the Mt. Chug-Chug was 
  pointless, nevertheless he sent the party after them. Hoping they would 
  escape to make the "border-problem" clear to them. 
= Vinsfeld knew too much about the Kuiper Belt. Irving must have told him 
  everything. 
= Vinsfeld threw in his opening propaganda broadcast around that the 
  nations, their bounderies and their headstrong way of doing things their 
  own way was a threat. The very threat that Irving wanted to remove. 
= Irving acts very extremely suspiciously when the King of Meria Boule and 
  the Queen of Sylvaland mention that it's ironic that Odessa made the 
  three nations work together. (Happens after the Grauswein's defeat). 
Everything went the way Irving planned it, so that the three nations would 
cooperate with ARMS together so that the Kuiper Belt could be countered and 
destroyed. 
 
But how did Irving know about the Kuiper Belt in the first place? 
=============================================================================
The game makers didn't deem this one relevant, but we know that Irving was 
a scientist. The fact that he could make his castle fly shows his 
brilliancy. Of course Marivel deserves part of the credit on this as she 
helped a big deal. 
Scientists often make warnings nobody wants to hear as it only being 
"causing an uproar". This is not just something Irving was facing in this 
fictional world, it happens in the real world all the time. 
 
But all in all, Vinsfeld and Cocytus were nothing but sacrificial lambs? 
=============================================================================
Yes, bluntly put they were. Irving basically sacrificed them in order to 
convice the world they needed ARMS. 
 
Did Vinsfeld know? 
=============================================================================
Did you really think he'd have agreed leading Odessa if he knew? 
I think Vinsfeld was pretty damn sure he'd conquer the world, and although 
he knew the truth about the Kuiper Belt, most likely from Irving, he didn't 
know what Irving was really up to. 
Most possible proof on this is the fact that he launched Grauswein upon his 
death in order to destroy the world as vengeance for his death. Not quite 
an action somebody who willingly became a sacrificial lamb would take. 
 
 
                                                                  BCK00000005
=============================================================================
Interrelation 
=============================================================================
I often get the question if the Wild Arms series are interrelated or 
basically if WA2 is a sequel to WA1. 
 
The answer is simple.... No, every episode of Wild Arms takes place in a 
different timeline. 
Still there are a few things that all Wild Arms games (I played so far) 
have in common. 
 
= They all take place on Filgaia 
= The currency they use is called 'Gella' 
= Filgaia is in decay (though the reason why is different) 
= The strongest boss is Ragu Ragla (or a boss with a semilar name as the 
  translators never agreed about how to spell it in English). 
 
 
There are a few things that can be seen as an "interrelation". Like the 
following: 
= The Saloon in Damzen in Wild Arms 2 and the fighting arena in Wild Arms 3 
  are both called "Gunner's Heaven" 
= Janus Cascade in Wild Arms 3 seems to be the evil twin brother of Ashley 
  Winchester in Wild Arms 2. They both use a bayonet and the moves Janus 
  can perfom with it are exactly the same as Ashley's (only animated a bit 
  diffrently). 
= Marivel and Anastasia are both main figures in Wild Arms 2. In Wild Arms 
  3 they are both part of a children's story you can read if you collect 
  all books you can find throughout Filgaia. 
= The only difrence in looks between Florina (Wild Arms 3) and Mariel (Wild 
  Arms 1) is that Florina is human and Mariel is an Elw and thus Mariel has 
  long hairy ears that Florina has not. Both also enable the player to 
  start up a garden to grow healing items in (for Mariel that only goes for 
  Alter Code F). 
= Virginia (Wild Arms 3) and Jane (Wild Arms 1) both have the surname 
  "Maxwell", making many people speculate if they could be relatives. As 
  both games take place in a complete different timeline, this is very 
  unlikely, but the surname cannot be a coincidence. 
 
 
There are also lots of things with the same wording but with a complete 
different meaning. Let's take a look at them 
 
 
 
- ARMS 
  = Wild Arms 1: Abbreviation for "Ancient Relic Machine". Guns that can 
    only be used through psychic synchronization with the user's mind. How 
    that exactly works is never fully explains, but only Rudy and Jane seem 
    to be able to do so. 
  = Wild Arms 2: Abbreviation for "Agile Remove Mission Squad". A private 
    army to handle serious international problems. 
  = Wild Arms 3: The weapons your party members use. They seem to require 
    synchronization, but everybody's able to do so. 
  = Wild Arms 4: Powder that can form into a gun when handled by a "rune 
    driver" which Jude happens to be. 
  = Wild Arms 5: The Arms are here basically defined the same as in WA3. 
 
 
- Bad News 
  = Wild Arms 1: Arena enemy 
  = Wild Arms 2: Hardest random encounter enemy of the game 
  = Wild Arms 3: Nickname of Ortega, the innkeeper at Gunner's Heaven 
  = Wild Arms 4: Unknown 
  = Wild Arms 5: Optional boss, found in a seal Asgard can break open. 
 
 
- Asgard 
  = Wild Arms 1: Golem that works as a means of transportation 
  = Wild Arms 2: Golem Marivel can summon 
  = Wild Arms 3: Golem used by the prophets as a weapon against you 
  = Wild Arms 4: Nickname of Farmel, a woman who works as a soldier in the 
    "Brionac Forces" 
  = Wild Arms 5: Golem semilar as in Wild Arms 1, but in WA5 it can also be 
    used to fight 
  Notes: 
  = In both WA1 and WA3, Asgard is also nicknamed "Fortress of the Gods". 
    This is based on the fact that Asgard is named after the fortress of 
    Odin, the supreme god in the ancient Norwegian mythology. 
  = Wild Arms 4 is the only chapter in the Wild Arms series in which Asgard 
    is not a golem, but a human female. 
  = In the English Translation of wild Arms 1 the translator renamed Asgard 
    to "Earth Golem", oddly enough the nickname "Fortress of the Gods" 
    remained. It was never explained why this one done. In the Alter Code F 
    revision however Asgard remained Asgard is the game creators intended. 
 
 
- Glumzamber / Gramzanber 
  = Wild Arms 1 and 3: Speak of Zeikfried (who's name was in WA3 
    transformed into "Siegfried". Though both demons have the same name, 
    they both are completely different persons). 
  = Wild Arms 5: The spear of Volsung 
 
 
- Photosphere 
  = Wild Arms 1: The airship that served as the headquarters of the demons. 
    Mother wanted to use it to burn down Filgaia. 
  = Wild Arms 4: Sphers you can find in dungeons. Touching them will reveal 
    a tool Jude can use to solve puzzles. 
 
 
- Baskar 
  = Wild Arms 1, 2 and 3: A village, clearly based on the Native American 
    society, completely devoted to worshipping the guardians. 
  = Wild Arms 4: A village that was completely massacred during a recent 
    war. It's unknown if Baskar had any Native American sililarities during 
    the time it was a living town 
  = Wild Arms 5: A Veruni faction that sided with neither the radicals or 
    moderates. They are devoted to science. 
 
 
 
- Elws 
  The Elws are a very ancient race in Wild Arms 1 and 3. They don't age, 
  and have long hairy ears. 
  In Wild Arms 1 however they left Filgaia after the planet came in decay 
  and created their own world as a reflection of Filgaia as it used to be 
  in its "glory days". 
  In Wild Arms 3 the race has become extinct due to the foolishness behind 
  human science and the humans took over their job to take care of the 
  guardians. 
  What I have to note is that the Elw who stayed behind in Wild Arms 1 as a 
  punishment, and the last Elw who died in Wild Arms 3 are both named 
  "Mariel". 
 
 
- Calamity Jane 
  = Wild Arms 1: The nickname of Jane Maxwell. 
  = Wild Arms 3: Maya has in your 4th battle against here a move called 
    "Calamity Jane" in which she fire all kinds of firearms at you. 
  Funny to note is that Maya compares herself to "Martha Joane Connery" 
  when she tries to escape Deus Ex Machina after hurthing Siegfried with a 
  Fafnir Horn. 
  Martha Joane Connery is in fact a person who really existed in the 
  ancient wild west. Martha Joane Connery was however more famous under the 
  nickname "Calamity Jane". 
 
 
- Filgaia's Decay 
  In all episodes Filgaia is in decay making it a desert like world. But 
  the reason is different all the time. 
  = Wild Arms 1: Filgaia got into decay after it was partially destroyed by 
    the Guardian Blade 
  = Wild Arms 2: Filgaia went into decay due to the bad influence of the 
    encroaching parralel universe known as the "Kuiper Belt". It was one of 
    the first signs of the destruction the world was about to face. 
  = Wild Arms 3: (Spoiler warning) 10 years prior the the start of the 
    story, the Dream Demon Beatrice bewitched the mind of a man name Duran 
    who operated a system that should make the world more greener 
    (Yggdrasil). Beatrice took him over an deliberately made the system 
    malfunction with Filgaia's decay as the result. 
  = Wild Arms 4: The Decay is the result of the recent war 
  = Wild Arms 5: The Decay is the result of exhausting the planet's 
    resources for technology. 
 
 
- Argetlahm 
  = Wild Arms 2: The name of the "Guardian Blade" a holy sword used by the 
    Sword Magess, Anastasia, to fight the Blaze of Disaster. 
  = Wild Arms 3: Jet's ARM (Spelled as "Airget-lahm", but that's most 
    likely due to a translation error as it is spelled the same as it's WA2 
    counterpart in the Japanese version). 
 
 
- Lolithia or "Ice Queen" 
  = Wild Arms 1 & 3: A golem with powerful frost magic. 
  = Wild Arms 5: (Spoiler Warning) The name of "evil Avril" due to her 
    rutheless behavior. The name "Ice Queen" is more common here. The 
    Baskars mention the name "Lolithia" once though (due spelled 
    diffrently, which is most likely a translation error). 
 
 
- Arc Smash (or any variants to that name) 
  = Wild Arms 1: Best ARM for Rudy 
  = Wild Arms 3: Best gun for your sandcraft 
 
 
- Ley Point / Ray Point 
  In Wild Arms 1 and 2 this is a Ray point, in all other episodes it's 
  called "Ley Point", likely due to translation errors. 
  = Wild Arms 1: The source of the Guardian's Power 
  = Wild Arms 2: The mana power points, used to form the Trapezohedron 
  = Wild Arms 3: Unknown, but there is an observatory for it, which is a 
    dungeon your group must pass through. 
  = Wild Arms 4 and 5: A colored HEX in the combat screen where your party 
    members or your enemies can draw elemental power from. 
 
 
 
 
 
Lastly some stupid Wild Arms Clich&eecu; 
= Wild Arms 1 has in Epitaph Sea a book called "Erotica" when you try to 
  read it the game says "Not Yet!" 
= Wild Arms 2 has a "Adult Magazine" you can use to open a secret passage 
  in Slayheim Castle 
= Wild Arms 3 has a "Adult Magazine" you need migrant level 18 for (so 
  symbolize a minimum age of 18 for being old enough to read such 
  magazines) and you can beat it as a boss. After the battle it depends who 
  is in the lead for the response. Virginia feels said for comparing her 
  own body to that of the naked chicks in the magazine (something many real 
  women do themselves, actually), Clive wonders why he was so excited about 
  it in his younger years. Jet doesn't see the point of making a book about 
  them because they are only human (he has a point), and Gallows get 
  totally excited (as we could expect from a womanizer like him), and wants 
  to make sure Shane won't see it as he might get too picky on women. 
= Wild Arms 5 has a "Dirty Magazine" lying in a corner in one of the 
  dungeons and Rebecca gets totally upset when Dean suggests he wants to 
  look in it. 
Makes you wonder what the game makers had their minds on. 
                                                                  BCK00000006
=============================================================================
Silly Quotes 
=============================================================================
- Liz: "Don't worry, Ard. I'm a gentleman, and as a gentleman I know "no" 
  means "no"." - Ard: "Ard???????" 
  = Liz means that he knows that you can't get always get everything the 
    way you want it. His quote is a metaphor to the fact that many men 
    think that when a girls says "no", she means in fact "yes". 
 
- Liz: "Prepare for a word torture. I have too many phrases waiting that 
  should be censored." 
 
- Lilka: "For a moment I thought I was in the wrong place again. Wait a 
  minute, this isn't the Valeria household, is it?" 
 
- Brad: "You got too much of a babyface for somebody to be locked up here". 
 
- Tony: "Young ARMS will keep an eye on Meria" - Ashley: "That's what I'm 
  warning you against!" 
 
- Scott: "I got scolded by an older woman!" 
  = That "older woman" is Lilka when says mentioned Scott's way isn't cute 
    (at the Life Reflector). That's a bit rude if you take into account 
    that Lilka is only 14 years old. Then again, you have to take it from 
    Scott's point of view. He's most likely only 11 or 12 or so, so Lilka 
    is older than him. 
 
- Tim: "H-Hello, nice weather we're having!" 
  = Tim says it when you speak to him with Brad in the lead in Meria just 
    after you got him out of jail. Appearantly Brad's appearance frighted 
    him. 
 
- Brad: "What will people say, hee hee" 
  = Maybe the only time I saw Brad using humor. 
  = (He says it to Lilka when Terry scolds Lilka for running away from home 
    on your first visit to Sielje). 
 
- Judecca: "Whenever I have this much fun, my glasses are about to fall 
  off!" 
 
- Ptolomea: "We're Odessa's special unit, "Ptolomea and his fun friends"." 
 
 
 
 
 
                                                                  END00000001
=============================================================================
Copyrights - Terms of Use 
=============================================================================
This FAQ has been written by: Jeroen Petrus Broks 
Also known under the nicknames "Tricky", "Rachel" or "Rachel Peterson". 
 
 
(c) Copyright Jeroen Petrus Broks, all rights reserved 
 
Definitions 
= I, me, my refers to Jeroen Petrus Broks, otherwise also known as 
  copyright holder 
= You refers to the one reading or using this FAQ for any purpose. 
 
 
I give you permission to read, download, print, and distribute this FAQ 
freely under the next conditions: 
= The FAQ may not be modified in any way, not even a single byte. 
= You may never claim credit for my work. Ways credit the work to me when 
  you distribute it. 
= No payment may in involved in any sort of way. "Money to cover costs 
  only" in included as payment involved and thus not allowed. Goods or 
  services in exchange is also "payment"! 
= When you distribute it by means of a website, you may freely do so when 
  your site fits the site requirements. 
= When you want to translate this FAQ please read the translation 
  conditions 
 
 
 
 
Site requirements for hosting my FAQs: 
= Your site may not be listed on my "blacklist". Should your site end up 
  there, this also means that you'll have to remove all my work from your 
  site. 
= Your website may not require payments or memberships or anything. 
= I do allow the FAQ to be "included" in a pre-made html script with its 
  own css scripts and such, as long as the FAQ itself remains unmodified. 
= I don't mind advertisement on the pages that include my FAQ, but I do 
  strictly not allow the advertisement to cut through the FAQ itself. 
= Please no FLASH or stuff like that to display the FAQ 
= Your site may not be installing toolbars, have malicious javascripts, 
  virusses, adware, trojans or any other sort of malware or unwanted 
  software 
= Your site must be free of excessive popups. I don't mind a few, but would 
  I visit your site and Firefox warns me 5 or more popups being blocked I 
  speak of "excessive". 
 
Blacklisted (banned) sites: 
= Neoseeker.com 
 
 
 
I give you permission to translate my FAQ into any language, providing that 
= The site layout remains exactly the same and undamaged. 
= You translate as litteral as possible including this section 
= You don't take credit for the FAQ as your work. You are allowed to take 
  credit for your translation, but the original credit belongs to me. 
= Friendly request to provide a link to the original FAQ. 
 
 
 
 
When it comes to copying sections out of my FAQ into your own FAQs, I 
basically don't allow it, but I won't sue you if: 
= You give proper credit to me for everything you copy from me 
= You copy exactly 
= One or two sections are fine, but when I see four or more sections copied 
  I think things are getting excessive and then we have a problem. 
= Contributions I received to this FAQ were exclusively written for me and 
  may therefore NOT be copied to your own work, unless the writer 
  explicitly states he/she allows you to. 
= Copying my work into your own FAQ means you'll have to release your FAQ 
  under the same terms as I released mine under. (The copyleft principal). 
  The only exception is that you don't have to blacklist the same sites I 
  did. 
 
 
 
 
I keep the right to modify the terms above whenever I see fit without the 
obligation to make any sort of announcement about it. 
Using this FAQ for any purpose automatically means you agree. 
 
If you are unsure these terms are still valid please make sure to check if 
you got the latest version of it. 
The latest version of this FAQ can always be found at http://faq.tbbs.nl 
This is version 12.02, as of Jan 2012, all my FAQ are versions numbered in 
YY.MM style based on the calendar. 
 
 
Disclaimer: 
This FAQ has NOT been authorized by the official parties involved in the 
game. 
I do not take responsibility for any errors in the form of factial errors 
or spelling/grammar errors. This FAQ is released "AS IS". If you find any 
serious errors that need fixing, please see the contact section. 
                                                                  END00000002
=============================================================================
How to contact me? 
=============================================================================
 
If you want to contact me I recommend NOT to use my e-mail address. It's 
there because GameFAQs and other FAQ sites hosting my FAQ require it, but 
as with all e-mail addresses shown to the public on a website. It's 
completely full of spam, and I can NEVER guarantee how long it will take to 
read your mail, if I ever see it at all. I tend to change that adress on a 
regular ocasion in order to bother spammers. 
And thus I recommend that you go to my own website at http://faq.tbbs.nl 
and use the contact system the site has in place there. It will ALWAYS send 
your mail to an active mail address. 
 
Furthermore there are some mails that I regulary get and to which I "cba" 
to respond to them. Here is what I got to say if you got to tell me this: 
 
     MAIL: You know nothing of Wild Arms 2 
    REPLY: Indeed, that's why I wrote a  FAQ on it! You also got something 
           INTELLIGENT to say? 
 
     MAIL: Fix your English! 
    REPLY: If I spoke my own language you probably couldn't read it at all. 
 
     MAIL: Not to be rude, but your list doesn't cover even half of what it 
           should cover 
    REPLY: Such mails are worthless unless you give me the items I should 
           add. I'l even credit you for your trouble 
 
     MAIL: Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw! 
    REPLY: Me not understand! I only speak English and Dutch I will accept 
           German, but I'll reply in English 
 
     MAIL: I got the best viagra for sale 
    REPLY: If I would actually NEED that stuff, I'd go to a pharmacy! Thank 
           you for your trouble. 
 
     MAIL: Your boss strategy doesn't work, dick! 
    REPLY: Then send me yours, dick! 
 
     MAIL: Some bosses you brand hard are easy. Some gamer you are! 
    REPLY: On paper one's always more careful than in reality! I always 
           take so-called "noobs" in mind when I write my FAQs. 
 
     MAIL: You suck in levelling up! 
    REPLY: You need to level up? Some gamer you are!There are two things I 
           hate. Wasting time and cheating!Constant levelling up falls in 
           both categories in my humble opionion 
 
Okay that's the kind of mail I don't wish to get, and which I already 
replied to by now. 
I do understand that you don't agree with me on some points, or that I 
forgot the cover parts. 
I'm human, errors are as much my nature as they are yours. 
If you find some errors, mail me in a civil way and I will update my FAQ 
(when I got the time) and credit you for your trouble. 
That's the way I work. No need to get offensive, is there? 
 
 
 
*** END OF DOCUMENT ***