WILD ARMS 2(nd Ignition) for the United States Version

Authors: WA2_Crew
Editor: David Blake
WA2_Crew Use E-Mail: greimist@inconnu.isu.edu  *** for WA2_Crew use only ***
Site Submission E-Mail: iamnothing@inconnu.isu.edu
Always available on www.gamefaqs.com first. *** DO NOT MODIFY ***
Version: 0.7

Map Available at www.loopyweb.com

=================================== NOTICE ====================================
If you need to contact us with questions about the game, we can be found on the
Wild Arms 2 Message Board at:
            http://cgi.gamefaqs.com/boards/gentopic.asp?board=24489
Please do not send email regarding game questions. The answers have been on the
board for quite some time. Just search and you'll find it (rather than posting a
new topic).

Also, check the bestiary sections before asking for monster locations since it
has been greatly updated by theendcomes, and includes a section on how to open
different locations. If it is not located there, check David Jameson's Monster
FAQ on gamefaqs. He did an excellent job with it.

Copyright (c) 2000 by the WA2_Crew. This document is for personal, not-for-
profit use only. It may not be modified or sold without the express permission 
of the entire WA2_Crew. To use this FAQ/WT on your site, contact me at:
iamnothing@inconnu.isu.edu for the most current version of the FAQ. I will 
contact the other authors for confirmation. Without it, you cannot post this.
These specifications are set as of version 0.2.

The bestiary section is Copyright © 2000, Orlando Perdigon.

As I am the editor of this FAQ/WT, if you find any inaccuracies or have more
information you would like me to put in, send it to the iamnothing address at
the top of this document.
_______________________________________________________________________________
Section 1 : Version Information
Section 2 : Controls
Section 3 : Adventuring Explained
Section 4 : Story
Section 5 : Characters
Section 6 : Battle System
Section 7 : Magic System
Section 8 : Frequently Asked Questions (FAQ)
Section 9 : Complete Walkthrough
Section 10: Personal Skills
Section 11: TOOL Locations
Section 12: ARM Upgrades
Section 13: Guardians-Medium List / Status Chart
Section 14: Crest Locations
Section 15: Duplicator Locations
Section 16: Bestiary from thendcomes
Section 17: Bosses
Section 18: Item List
Section 19: Books
Section 20: Cool Things
Section 21: Rumors
Section 22: Secrets/Codes
Section 23: Who are the WA2_Crew?
_______________________________________________________________________________
Section 1 : Version Information

We are now a collaborative group, and it's making my job of finding every nook
and cranny a little easier.

     0.1 - Began documenting the game and generated information from the 
           manual. Tried to come up with an overall structure for the document.
     0.2 - Switched from <my> FAQ/WT to a collaborative effort of the WA2_Crew
           to generate the best FAQ/WT out there. Added items to the item list
           and bosses and bestiary information. Also added to the walkthrough.
     0.3 - Added to the Adventuring Explained Section. Created a FAQ section
           that I'm pulling mostly from the WA2 Message boards on gamefaqs 
           since many of the people asking me questions are further than I am.
           Added to Marivel's Red Skills and TOOL locations. Added infotmation
           to the Monster List and Monster Abilities list. Added to the WT, and
           Magic section.
     0.4 - Added to the walkthrough and did general cleanup. Added to the
           Guardians/Medium Lists, and Anastasia and Lucied's skills. Added to
           the Magic section.
     0.5 - Added to the walkthrough and bestiary. Added a bitch session at the
           beginning because I got hate mail. The next version will be a 
           complete walkthrough. Added to the FAQ.
     0.6 - Finished the walkthrough. Added information on DualMagic, added a
           rumors section and fixed readability. Removed bitch session. Updated
           Crest locations. Added to the Monster Album. Added to the item list,
           and fixed a lot of small errors and Guardian information.
     0.7 - Fixed *multiple* errors, minor and extremely major. Added use 
           contributions.

TO DO LIST:
     - Confirm which Guardian does what since I just lost my email tarball...
     - Make cheesy maps of Guild Galad.
     - REALLY need to work on the ARMs section.
     - Revise, Revise, Revise…
     - Finish Perfect Dark on Perfect Agent and finish my flow walkthrough...

_______________________________________________________________________________
Section 2 : Controls

D-Pad
  Moves the character / moves the cursor in menus
Start
  Start Game / TOOLs menu / Changes the lead character
Select
  Displays the World Map
R1 / L1
  Rotates Camera
R2 / L2 
  Scrolls pages up/down in menu/combat screens
Triangle
  Display menu / help message inside menus
Circle
  Activate encounter cancel system / Cancel a menu selection
Square 
  Use TOOL / Search (on main map)
X
  Talks to people or investigates objects / used in dungeons to solve various
  puzzles / hold down to perform a dash

_______________________________________________________________________________
Section 3 : Adventuring Explained

I'll cover this TWICE since everyone asks me questions related to it. To open
a location on the main map, you must first talk to the right person (we've
tried my best to describe where these people are in the WT). The directions
will be in a different colored text. Then, go there and search. You can't just
look at a map (say from Versus Games) and try searching that spot. You MUST
talk to the right person first. I'll place their quotes in ALL CAPS in the
walkthrough.

The search system is awful. By pushing the SQUARE button while in the field, 
you can often find Gella or items. You also have to utilize the search system 
to find locations and signposts, so use it often. Right now I'm kind of 
obsessive about using it since I've found several scattered Gella around the
different locations I've been to. It's annoying that to find some place on the
map, you have to talk to someone who tells you explicitly where it's at (it
will be in a different color text) AND you have to search for it. Usually, if
you can't find an area, it's because you haven't talked to the right person to
open the area.

When you encounter an enemy, an exclamation point will appear over your 
character's head. If the exclamation is white, then you can escape the battle 
by pushing the CIRCLE button (or the SQUARE in the field). This allows you to 
avoid weak enemies that will slow you down and give you shallow returns later 
in the game. It's good to see RPG makers catching on that this is a good thing.
If the exclamation point is red, then you have to fight (usually at a 
disadvantage, like being surprised or ambushed). If the ! is green, then it's a
monster you haven't encountered before.

As is the usual fare for RPG's, talk to everyone you encounter. Sometimes they
have relevant stuff to tell you, and other times...well, it's just fun (though
not as fun as some of the minor characters in Thousand Arms; "Ah, I'm destined 
to stay in this room forever, but what do you care? I'm only a minor 
character...").

Targeting took me a second until I realized the camera was my best friend 
(unlike in Excitebike 64 or Alundra 2). When lining up a diagonal shot, rotate 
the camera so that it is lined up with the object you are targeting. Then push 
forward and you'll automatically face the object. I guess reading the manual is 
good.

If you are having difficulty getting all the items (because of a puzzle like
the switches in the Telepath Tower), then remember that if you leave the room
and enter it again, the items will be reset. This is especially helpful when
getting the Map Scope and the Pineapple ARM.

_______________________________________________________________________________
Section 4 : Story

(from Sony Interactive)
Once there was a Blaze of Disaster that stained Filgaia with its crimson 
flames...The flames from the earth scorched the heavens. The blazing whirlwinds 
threatened to consume the very future of the planet. Mankind clung to its only 
hope of surviving this life-or- death crisis: the Sword Magess. Born as the 
daughter of a nameless petty noblemen, she was drawn to the call of the 
Guardian Blade named "Argetlahm." With no way to fight, the people cast their 
hopes on the Magess' sword and believed in the future.

The night of the seventh day after obtaining the sword--wrapped in a torrent of 
light, the Magess vanished from Filgaia together with the Blaze of Disaster, 
leaving behind Argetlahm plunged deep in the earth…

Time passed. The Guardian Blade Argetlahm began to be treated as a symbol of 
power. The battle of the Sword Magess remained in the hearts of the people as a 
familiar, ubiquitous legend. But legends of the past would have meaning in the 
present--and in the future.

_______________________________________________________________________________
Section 5 : Characters

(from Sony Interactive)
First of all, I'll cover the main playable characters and their different 
abilities. Then I'll hit up the supporting cast.

+-----------------------------------------------------------------------------|
| NAME: Ashley Winchester                                                     |
| CLASS: Gun Warrior                                                          |
| AGE: 19                                                                     |
| HEIGHT: 5'8"                                                                |
| BIRTHPLACE: Town of Meria                                                   |
| FAVORITE HERO: Anything Crimson                                             |
| TOOLS: Hurl Knife, Booty Call, Flare Gun                                    |
|                                                                             |
| Ashley is a young man belonging to a Musketeer brigade in the seaside Town  |
| of Meria. Strong willed with a fierce sense of righteousness, Ashley set    |
| out to battle the crisis facing Filgaia after being chosen as a member of   |
| the Agile Remote Mission Squad (ARMS). Contrary to his gentle demeanor, he  |
| has become quite skilled at wielding a huge bayonet.                        |
|                                                                             |
| Bayonet Ability and Locations                                               |
|   - Shotweapon: start with it                                               |
|   - Multiblast: Under traffic                                               |
|   - Boltaction: Railine Observatory                                         |
|   - DeadorAlive: Mt. Chug-Chug                                              |
|   - Shock Slide: Closed Mine Shaft                                          |
|   - Fantom Fang: Lost garden                                                |
|   - Blast em: Gate Bridge                                                   |
|   - Rising Nova: Spiral Tower (Must have Marivel)                           |
| Force Abilities (and level)                                                 |
|   1 Accelerator : Boosts the response speed to be sure to attack first.     |
|                   Happens on the next turn.                                 |
|   2 Combine     : Summons the Guardian in the Medium worn by the character  |
|   3 Full Clip   : Fires all the ammo loaded in the ARM for a heavy attack   |
|   4 Access      : Releases Ashley's hidden powers                           |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
| NAME: Brad Evans                                                            |
| CLASS: Prisoner No. 666                                                     |
| AGE: 32                                                                     |
| HEIGHT: 6'6"                                                                |
| BIRTHPLACE: Slayheim                                                        |
| FAVORITE INSECT: Beetle                                                     |
| TOOLS: Kick Boots, Bombs, Earthquake                                        |
|                                                                             |
| Brad was a hero, a soldier in the Slayheim Liberation Army. Certain         |
| circumstances drove him out of the army until he was arrested and locked up |
| in a high-security prison filled with the hardest of criminals. An expert   |
| in firearms, he also has much experience in handling explosives. He is a    |
| brilliant warrior who faces difficulties with cold, calculating judgment.   | 
|                                                                             |
| Heavy ARM and locations                                                     |
|   - Bazooka: Start with it                                                  |
|   - Pineapple: Telepath tower                                               |
|   - AM cluster: Aguel Mine (Holst)                                          |
|   - Lawnmower: T'Bok                                                        |
|   - Rail Gun: Get it automatically (After coffinn of 100 eyes)              |
|   - Mini Scud: Sleeping Volcano                                             |
|   - Sky eye: Raypoint Geo                                                   |
|   - EZ Missile: Spiral Tower (Need Marivel)                                 |
| Force Abilities (and level)                                                 |
|   1 Lock on     : Hit probability of Heavy ARM 100%                         |
|   2 Combine     : Summons the Guardian in the Medium worn by the character  |
|   3 ARM x2      : Use two Heavy ARM attacks at once                         |
|   4 Boost       : triples attack power of Heavy ARM                         |
+-----------------------------------------------------------------------------+
		  
+-----------------------------------------------------------------------------+
| NAME: Lilka Eleniak                                                         |
| CLASS: Crest Sorceress                                                      |
| AGE: 14                                                                     |
| HEIGHT: 5'                                                                  |
| BIRTHPLACE: Sielje Region                                                   |
| FAVORITE FOOD: Jelly Rolls                                                  |
| TOOLS: Fire Rod, Freeze Rod, Change Rod                                     |
|                                                                             |
| Lilka is a sorceress just starting out. Though clumsy and scatterbrained    |
| with a terrible sense of direction, she still has a boundlessly cheery and  |
| forward-looking disposition, so she dictates the mood of the party. Ever    |
| since she was young, she has had an inferiority complex when compared to    |
| her older sister who was better at everything. She is now constantly        |
| struggling to become a greater sorceress than her older sister.             |
|                                                                             |
| Crest Sorcery                                                               |
|   - See the Magic section for more information                              |
| Force Abilities (and level)                                                 |
|   1 Mystic      : Brings out hidden effects of items.                       |
|   2 Combine     : Summons the Guardian in the Medium worn by the character  |
|   3 Extend      : Extends the range of spells.                              |
|   4 DualCast    : Cast two spells at once.                                  |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
| NAME: Tim Rhymeless                                                         |
| CLASS: Zoa Priest                                                           |
| AGE: 15                                                                     |
| BIRTHPLACE: Baskar Village                                                  |
|                                                                             |
| Tim is a boy with gentle features. He has the amazing power of being able   |
| to communicate with the Guardians.                                          |
|                                                                             |
| Tim gains abilities according to the number of enemies he kills. To gain    |
| abilities quickly, put Tim on AutoBattle and Balanced. Then defend with     |
| your other characters. Make sure that you're somewhere with multiple        |
| enemies so he'll level up quicker.                                          |
|                                                                             |
+--------------+---------------+-----------------------------------+----------+
| Ability      | Guardian      | Description                       | Kills/FP |
+--------------+---------------+-----------------------------------+----------+
| Rock Bolt    | Grudiev       |
| Gravitron    | Grudiev       |
| Red Beaut    | Moor Galt     |
| Napalm Hit   | Moor Galt     |
| Water Gun    | Schtudark     |
| Submerge     | Schtudark     |
| First Aid    | Odoryuk       |
| Turn Undead  | Odoryuk       |
| Sonic Claw   | Fengalon      |
| Tempest      | Fengalon      |
| Lightnin'    | Noua Shax     |
| Plasma Tap   | Noua Shax     |
| Black Gate   | Leitea Salk   |
| Dark Star    | Leitea Salk   |
| Ice Beam     | Aru Sulato    |
| Arctic       | Aru Sulato    |
| Arrow Shot   | Stare Roe     |
| Nova Rain    | Stare Roe     |
| Arcana 13    | Ge Ramtos     |
| Thanatos X   | Ge Ramtos     |
| Valkyrie     | Rigdobrite    |
| Cosmic Ray   | Rigdobrite    |
| Goldhammer   | Chapapanga    |
| Lucky Word   | Chapapanga    |
| Apocalypse   | Dan Dairam    |
| Heal/Single  | Raftina       |
| Speed Down   | Zephyr        |
| Bold Lancer  | Justine       |
+--------------+---------------+-----------------------------------+----------+

+-----------------------------------------------------------------------------+
| NAME: Kanon                                                                 |
| CLASS: Bounty Hunter                                                        |
| AGE: N/A                                                                    |
|                                                                             |
| Kanon is a female warrior with her eye on Ashley. Known as a "Merc," she is |
| a bounty hunter who wanders the land.                                       |
|                                                                             |
| To gain Kanon's Force Abilities, it is important to have her Luck at Best   |
| and use her lower level attacks.                                            |
|                                                                             |
+------------+-------+---------------------------------------------------+----+
| Abilities  | Level | Description                                       | FP |
+------------+-------+---------------------------------------------------+----+
| Left Edge  |   1   |
| Pike Kick  |   1   |
| Drive Cut  |   1   |
| Wire Fist  |   2   | use Left Edge in battle (25% chance to learn)     | 50 |
| Arc Kick   |   2   | use Pike Kick in battle (12.5% chance to learn)   | 70 |  
| Vortex Cut |   3   | use Drive Cut (6.25% chance of learning it)       | 75 |
| Phalanx    |   3   | use Drive Cut (2% chance of learning it)          | 90 |
| Eagle Claw |   4   | use Phalanx (1% chance of learning it)            | 99 |
+------------+-------+---------------------------------------------------+----+

+-----------------------------------------------------------------------------+
| NAME: Marivel                                                               |
| CLASS: Crimson Noble                                                        |
| AGE: Ancient                                                                |
| HEIGHT: N/A                                                                 |
| BIRTHPLACE: Crimson Castle                                                  |
| DEMEANOR: Wants friends like her, but hates humans                          |
| TOOLS: Electel, Wind-Up Key, My Mike                                        |
|                                                                             |
| Marivel is a Crimson Noble who only joins ARMS because she doesn't want to  |
| see Filgaia be destroyed. She can drain skills from a variety of beasts     |
| during her travels through Filgaia                                          |
|                                                                             |
+-----------------------------------------------------------------------------+
|                            Marivel's Red Skills                             |
+--------------+----------------+---------------------------------------------+
|     Skill    |    Monster     |             Location                        |
+--------------+----------------+---------------------------------------------+
| Absolute 0   | Gigafrost      | Raypoint Muse                               |
| Air Slash    | Briareos       | Raypoint Wing                               |
| Anti-Magic   | Humpty         | U-shaped island east of Promised Catacombs  |
| Aport        | Bockle         | Desert area south of the Crimson Castle     |
| Armageddon   | Dumpty         | U-shaped island east of Promised Catacombs  |
| Booster      | Agion          | Outside Spiral Tower                        |
| Canceller    | Aamon          | Plains Area south of the Crimson Castle     |
| Cremation    | Efreet         | Raypoint Flam                               |
| Def Down     | Elbucky        | Spiral Tower                                |
| Demonangle   | BlackSabbath   | Werewolf's Den                              |
| Erg Phasor   | Buckbaird      | Coffin of 100 Eyes                          |
| Esc Down     | Potatohead     | Southwest Island                            |
| Firebolt     | Urchin Bug     | Past 1st island after raising the bridge    |
| Frigid       | Fluerety       | outside Sielje Region                       |
| GellaCrazy   | Melchom        | outside Fiery Wreckage                      |
| Geyser       | Cuttlefish     | Inner Sea                                   |
| Guillotine   | Hope Diamond   | Promised Catacombs                          |
| Inspire      | Furfur         | Diablo P. Caina                             |
| Maelstorm    | Vapar          | Waters near Island Outpost                  |
| Megaton      | Nybbas         | outside Pirate's Warren                     |
| Power Sealed | Earth Figure   | plateau neat Holst (Need Lombardia)         |
| Rock Gazer   | Alligatiger    | Raypoint Geo                                |
| Sacrifice    | Will-o'-Wisp   | Glaive le Gable                             |
| Shadowbolt   | Twin Tail      | Desert outside Quartly                      |
| Sleep        | Man Trap       | outside Sylvaland region                    |
| Status Lok   | Skid Lancer    | Near Ptolomea's D.Pillar                    |
| Tera Break   | Myremecoliothe | SMALL island next to raypoint Wing          |
| Thunderbolt  | Thunderdrake   | Thunder Lion Cage                           |
| Twister      | Gargoyle       | Wind Tiger's Den                            |
| Wild Card    | Balloon        | Outside Meria                               |
+--------------+----------------+---------------------------------------------+

+-----------------------------------------------------------------------------+
| NAME: Anastasia                                                             |
| CLASS: Sword Magess                                                         |
| AGE: N/A                                                                    |
|                                                                             |
| Anastasia is the legendary heroine known as the "Sword Magess." She         |
| vanished together with the "Blaze of Disaster" who had attacked the land of |
| Filgaia.                                                                    |
|                                                                             |
+--------------------+-------------------------------------------------+------+
| Force Skills       | Description                                     | Cost |
+--------------------+-------------------------------------------------+------+
| Refresh            | Restores abnormal states and HP (single)        |  36  |
| Providence         | Ups DFP and MGR values (all)                    |  50  |
| Air Guard          | Ups RES value with wind protect (all)           |  50  |
| Salvation          | Prevents Charactes from falling (all)           |  80  |
+--------------------+-------------------------------------------------+------+
| Force Levels       | Description                                            |
+--------------------+--------------------------------------------------------+
| Lv.1 Impulse       | Sword Attack with power of friends                     |
| Lv.2 BladeHeal     | Argetlan Power restores all damage                     |
+--------------------+--------------------------------------------------------+

+-----------------------------------------------------------------------------+
| NAME: Lucied                                                                |
| CLASS: Guardian of Desire                                                   |
| Age: N/A                                                                    |
|                                                                             |
| Lucied is the Guardian of Desire. He is said to have cooperated with the    |
| "Sword of the Magess" in the battle against the "Blaze of Disaster."        |
|                                                                             |
+--------------------+-------------------------------------------------+------+
| Force Skills       | Description                                     | Cost |
+--------------------+-------------------------------------------------+------+
| Wolf Fang          | Lucied's Fang attack (single)                   |  50  |
| Last Fang          | Final attack of the werewolf (single)           |  70  |
+--------------------+-------------------------------------------------+------+
| Force Levels       | Description                                            |
+--------------------+--------------------------------------------------------+
| Lv.1 BlackDash     | Slash enemy in a high-speed dash                       |
| Lv.2 RageMoon      | Moon power damages all enemies                         |
+--------------------+--------------------------------------------------------+
  
Irving Vold Valeria
  Irving is a nobleman who lives near the Town of Meria. He bought the rights 
  to ARMS on the verge of its collapse and built it into a private, independent
  guerrilla squad. He is a dependable leader for Ashley & Co.
  
Altaecia Rune Valeria
  Altaecia is Irving's twin sister. A woman with a gentle mind and a mild
  disposition, she has taken it upon herself to pull cafeteria duty for ARMS.

Marina Irington
  Marina is a childhood friend of Ashley's. She and Ashley have become aware of
  their feelings for each other but they have not been able to express 
  themselves truthfully.

Vinsfeld Rhadamanthus
  Leader of the terrorist organization named Odessa. He is aiming to use his
  powerful charisma and overwhelming military power as weapons to establish a
  dictatorship over Filgaia.

Caina
  Officer of Odessa and member of Cocytus. Although, the youngest member, she
  is a powerful summoner who manipulates Randolph the Magic Key.
  
Antenora
  Officer of Odessa. She excels at assassination and as a front-line 
  strategist.

Ptolomea
  Officer of Odessa and member of Cocytus. He excels at warfare with modern
  weapons. He is popular with his subordinates.
  
Judecca
  Officer of Odessa and member of Cocytus. The owner of an obstinate 
  personality, he is an expert on guns.

_______________________________________________________________________________
Section 6 : Battle System

The battle system is rather simple to understand, though the manual devotes
multiple pages to it. Basically, you select icon choices and confirm your 
selection like in most RPG's.

  Battle Icons Level 1                Battle Icons Level 2
         EQUIP                              POWERS
  AUTO  ATTACK   RUN                 ITEM   ATTACK   DEFEND
         FORM                               CUSTOM

Battle Icons Level 1 Explained:
EQUIP  - Allows you to equip armor and weapons.
AUTO   - The computer takes over according to the settings you set up in the
         options screen (default is attack only w/o magic).
ATTACK - Opens Battle Icons Level 2 Screen
RUN    - Attempt to escape battle
FORM   - Change your party's formation in battle for a strategic advantage.

Battle Icons Level 2 Explained
POWERS - Access the character's special powers (ie. magic, force attacks, etc.)
ITEM   - Use an item.
ATTACK - Swing or shoot the enemy.
DEFEND - Reduce the damage to yourself by hiding behind a shield.
CUSTOM - Used to utilize the abilities for the Medium you have equipped.

You can escape battles with weak creatures by pressing the Circle button. Weak
battles are identified as a white balloon over the character's head, as opposed
to a red (surprised, etc) or green (new monster encountered).

As you deal and take damage, your Force Meter will rise. There are four levels
of force to gain (as explained in the character section) to allow for different
abilities for your characters. Items like the Mini Carrot and Full Carrot can
take the force level to its maximum. Without enough force, it's impossible to
cast spells or use ARMs.

_______________________________________________________________________________
Section 7 : Magic System

The create a spell at the Magic shops located around the world of Filgaia, you
need to have a Magic Crest. Each Crest can hold a single spell, and can be 
wiped clean and used for another spell if you need to change your magical 
lineup. Here is a basic list of the spells available.

        +------------+------------+------------+-----------+
  Lv. 1 |     GEO    |    FLAME   |    WING    |    MUSE   |
+-------+------------+------------+------------+-----------+
|  GEO  |    Break   |   Shield   | Air Screen |   Heal    |
+-------+------------+------------+------------+-----------+
| FLAME |   Protect  |   Flame    |    Spark   |  Dispel   |
+-------+------------+------------+------------+-----------|
| WING  | Rise&Shine | MageWeapon |   Vortex   |  Freeze   |
+-------+------------+------------+------------+-----------+
| MUSE  |   Revive   |   Reflect  |    Quick   |   Aqua    |
+-------+------------+------------+------------+-----------+

        +------------+------------+------------+-----------+
  Lv. 2 |     GEO    |    FLAME   |    WING    |    MUSE   |
+-------+------------+------------+------------+-----------+
|  GEO  |  Hi-Break  | Armor Down |    Field   |  Hi-Heal  |
+-------+------------+------------+------------+-----------+
| FLAME |  Irresist  |  Hi-Flame  |  Hi-Spark  |   Sabre   |
+-------+------------+------------+------------+-----------|
| WING  |   Restore  | HypeWeapon |  Hi-Vortex | Hi-Freeze |
+-------+------------+------------+------------+-----------+
| MUSE  |  Hi-Revive | Might Body |  Slowdown  |  Hi-Aqua  |
+-------+------------+------------+------------+-----------+

Every spell uses a certain amount of Force Points to cast.
+-------------+---------------------------------------+----+
| Spell Name  | Description                           | FP |
+-------------+---------------------------------------+----+
| Air Screen  | attacks a single enemy (Wind)         | 12 |
| Aqua        | attacks a single enemy (Water)        | 12 |
| Armor Down  | Reduces Physical Defence (group)      | 68 | 
| Break       | attacks a single enemy (Earth)        | 12 |
| Dispel      | cancels magical attacks from enemies  | 10 |
| Field       | Halves Elemental Damage (single)      |  8 |
| Flame       | attacks a single enemy (Fire)         | 12 |
| Freeze      | attacks a single enemy (Ice)          | 12 |
| Heal        | Restores a little HP to an ally       |  5 |
| Hi-Aqua     | Lv.2 Water attack (single)            | 48 |
| Hi-Break    | Lv.2 Earth attack (single)            | 48 |
| Hi-Freeze   | Lv.2 Ice attack (single)              | 48 |
| Hi-Heal     | Restores a medium amount of HP/Single | 53 |
| Hi-Revive   | Revives character to full HP          | 58 |
| Hi-Spark    | Lv.2 Lightning attack (single)        | 48 |
| Hi-Vortex   | Lv.2 Wind attack (single)             | 48 |
| HypeWeapon  | ups Physical Attack Power (single)    | 68 |
| Irresist    | Reduces magic resistance (group)      | 68 |
| MageWeapon  | Raises the physical attack power      | 25 |
|             | of an ally                            | -- |
| Might Body  | Ups parameters in Auto Combat (single)|  3 |
| Protect     | raises the magical defense power      |  8 |
|             | of an ally                            | -- |
| Quick       | Raises single ally's speed            | ?? |
| Reflect     | Reverse spell effects back to enemy   | ?? |
| Revive      | Revives a single fallen friend        | 10 |
| Rise&Shine  | awakens a single sleeping ally        | 10 |
| Sabre       | Non-elemental attack (single)         | 38 |
| Shield      | protects a single ally                | ?? |
| Slowdown    | Reduces RES value (group)             | 68 |
| Spark       | attacks a single enemy (lightning)    | 12 |
| Vortex      | Whirlwind attack                      | 12 |
+-------------+---------------------------------------+----+

Also, you can learn higher level magic, but first you need the Teleport Orb.
Heres what to do:
  1.) Teleport to Sielje Region and talk to Karayan (library) She tells you 
      about Mr.Day and that he's off at some distant location.
  2.) Switch to Lilka as your main party member and use the orb (it should 
      malfunction) and you should be on island, explore it and find an outpost, 
      talk to Mr.Day and he will give you an item.
  3.) Teleport back to Sielje and talk to Karayan, once she disapears go back 
      to Mr.Day at the Island and he will offer to teach you more powerful 
      Spells!

Dual Magic
  When Lilka receives her fourth Force ability, she can use DualMagic by
  combining spells of the same type. (thanks RPG Master)
+-----------------+-----------------------------------------------------------+
| Spell name      | Combine these spells                                      |
+-----------------+-----------------------------------------------------------+
| Gaia Crush      | break + hi-break                                          |
| ???             | Flame + hi-flame                                          |
| Spiral Typhoon  | vortex + hi-vortex                                        |
| ???             | aqua + hi-aqua                                            |
| Thunder Break   | spark + hi-spark                                          |
| Snow White      | freeze + hi-freeze                                        |
| Acacic Rewriter | saber + saber                                             |
| Critical Heal   | heal + hi-heal                                            |
+-----------------------------------------------------------------------------+

_______________________________________________________________________________
Section 8 : Frequently Asked Questions

Q: How do I get past the rocks in Holst/Aguelite mine?
A: You have to go upstairs in the inn and search the last bed to get the Bomb
   TOOL for Brad. Bomb them.

Q: Where is Quartly?
A: Call the Valeria Chateau and they'll open the location on the map. Then, 
   take the hovercraft up the long river to the beach leading into the desert.
   Head north and a little east to the canyon and search. If at first you don't
   find it, just keep searching. It'll appear. Really, it will.

Q: How do I use Kanon's Force Level 2-4 skills? It says my bionic arm is not
   working.
A: Keep using her Level 1 attacks (at best luck) to gain her Level 2 attacks.
   Do the same with these to get 3 and then use 3 to get 4.

Q: How do I get Raftina, Justine, and Zephyr?
A: Once you get the statues from the Sacrificial Altar, wait until you've 
   solved the Trapezahedron and then go talk to Colette in Baskar with Tim. 
   Talk to Marina with Ashley in the Valeria Chateau, and to Billy with Brad in
   T'Bok.
   
Q: Where do I get Marivel?
A: Follow the walkthrough for the Crimson Castle to find Marivel.

Q: How do I get Ard unstuck?
A: If you are in the room with the closing walls, pull and push the statue with 
   its wings closed into the gap. by Ard. If you are in the room where he puts
   his tail in the mouth, kick the back of the face.

Q: How do I get into the locked door in Guild Galad (not the Duplicator one)?
A: Go down the stairs and flip the switch to open it. The switch is pretty well
   hidden.

Q: How do you get past the sleeping guard in Sylvaland Castle?
A: Ring the castle bell after noticing him sleeping.

Q: How do I find the secret room in the Sylvaland Castle (not the library)?
A: Touch the wall in the treasure room (where the guard was sleeping).

Q: How do I get into the Shining Garden?
A: Sleep at the Guild Galad Inn four times and talk to the girl outside the 
   inn.
   (thanks Elow and DrunkenRhino)

Q: What are the different passwords?
A: It's amazing how much these questions pop up…
   - Power Plant A  : TA2360
   - Power Plant B  : TB8180
   - Power Plant C  : TC6503
   - Alchemic Plant : ISK
   - Shining Garden : RAY

Q: How do I get past the rolling traps in Ptolomea's Tower?
A: Bomb them (5 or 6) and they'll explode, or "get stuck" in them by bombing as
   the turn. If you are one step away from the block, and bomb as it turns, you
   will get stuck.

Q: How do I get to the Fab Lab and the Promised Catacombs?
A: For the Promised Catacombs, take Marivel to read a book in the basement or 
   Meria Castle. For the Fab Science Lab, take Marivel to talk to the girl in 
   the tavern at Damzen. (loopy rocks)

Q: Where the hell is a Skid Lancer?
A: Yea, the dark-brownish (that's wut it looks like to me) water after the 
   TRIPOZION level is when you can get STATUS LOK. (Yeah, MasterLL)

Q: How do I place the pieces in Raypoint Muse?
A: (from north to south) CLOUD, MOON, SUN, STAR (near…far)   

Q: How do I solve the two Muses puzzle in Raypoint Muse?
A: Jump up to the northern door and go to the room with a single statue. Jump
   on the tile three steps below the chest to fall through the floor.

Q: After the Spiral Tower sliding puzzle, there is a room with a purple stone
   and a red switch. What do I do?
A: Bomb the stone and stand on the switch.

Q: How do I get into the Good Luck Zone?
A: Wait for a Golpa and pickpocket it's secret key. Use the key on the door. 
   You only need one.

(My Favorite)
Q: Do Ashley and Marina have sex?
A: Uh, it's implied, but then so is Irving and his sister… And Billy sold his
   body to pay for food for he and his sister in Xenogears. And in Thousand 
   Arms… Well, we all know about Thousand Arms.
   
Q: Do you know of any other good RPG's for the PSX?
A: Xenogears, Final Fantasy VII, Chrono Cross, Wild Arms

Q: Can I have your ICQ number?
A: No. For one, I'm not a personal answering service when you have a problem.
   And two, this is a collaborative FAQ/WT and so you'd have to authorize a lot
   of people. I learned not to give it out with Syphon Filter 2. "Okay, I'm in
   the basement of the burning building...do I go right or left?" Damn, I'm at
   work. I don't know.

Q: Will you be my friend?
A: Sure. It's just kinda weird that I've had so many people ask me this. All of
   the WA2_Crew is pretty friendly, though, even if some of us have a little 
   bit more Slim Shady in us than the rest. So we're up for it. CRPG's forever.

_______________________________________________________________________________
Section 9 : Walkthrough

All directions are according to the compass pointer. If you are unsure of your 
direction, rotate the camera until it is pointing north and follow the 
directions.

I have included story elements in *** STORY *** tags to enable players who 
leave the game for a while (like all summer when you should be outside having
fun) to know what has commenced. Do NOT read ahead in the walkthrough or much
of the game will be ruined.

_______________________________________________________________________________
_________________________________________________________ASHLEY'S_SCENARIO_____

   *** STORY ***
You are on your way to where three kidnappers has a child hostage. Name your 
character (which I will refer to as Ashley) and enter the Withered Ruins.
   *** STORY ***

+---------------------------+ The Withered Ruins +----------------------------+
| Items: Gimel Coin, Mini Carrot, Hurl Knife TOOL, Heal Berry (x3), Bullet    |
|        Load, STR Apple                                                      |
+-----------------------------------------------------------------------------+
Talk to the other soldiers in the main room. Enter the southwest door and talk 
to the musketeer to learn more about the Mercs. Exit and go in the southeast 
door and talk to the soldier. He will tell Ashley about the Continue system. 
Get the Gimel Coin from the chest and enter the southeastern door. Climb the 
stairs and go north. Navigate the walkway and talk to the Musketeer. The 
kidnappers are three laborers from Meria. Continue along the walkway and enter 
the southwest door. Get the Mini Carrot from the chest. Go back down and to the 
main room. Enter the southern door near the medic. Talk to the Musketeers. When 
the one near the hole moves, jump in the hole. Talk to the wounded man. He'll 
give Ashley the Hurl Knife TOOL and open the door. 

Enter the doorway and get the Heal Berry from the Chest. Exit and head back 
along the hall past the guy who gave you the Hurl Knife and through the door. 
Climb the stairs and get the Heal Berry from the chest. Enter the eastern door. 
Throw a knife at the switch behind the hole. Enter the eastern door. Go down 
the hall and through the door. Climb the stairs and enter the northeastern 
door. Cross the blocks quickly in this room and look for stable flooring. Get 
the Heal Berries from the chests (don't jump down). Enter the northern door.

Head west and pick up the gems to revive Hit Points. Exit the southwest door. 
Talk to the Musketeer.

Here is the first mini-puzzle. Follow the map:

   2        1   -'s are stable walkways.
   -  --X-- -   X's are break-away blocks.
   -  -   - -
  -----  ----
  -   ----  X
  -      -  -
  -----  -X--
  -   -    -
  -   -  ----
  ---X----  -
  X-    -   -
  --    X   -
  --    -----
   3       -
           X
           4 <- Throw your knife at the switch.

Enter door 2 and open the chest for a Bullet Load. Hurl your knife at the 
switch (4) and enter door number 3. Jump down and talk to the health official. 
Continue north and save. Cross the walkway, getting the gems and enter the 
southwest door. Get the gems and continue south. Take the souththern walkway 
down and around the pillar. Hit the pillar with your knife so that it will fall 
on the switch. Enter the southern door. Jump down to the next highest level to 
get all of the gems and the STR Apple from the chest. Exit the western door. 
Follow the hall to listen in on the kidnappers. 

   *** STORY ***
It seems they've stolen an orhpan names Tony. After a comical staging, you 
realize that Kalivos has been awakened by your plan. The soldiers order the 
ruins destroyed. You decide to fight Kalivos.
   *** STORY ***

_________________KALIVOS______
Body Segments:
  Right Claw - HP: 200
  Left Claw  - HP: 200
  Kalivos    - HP: 400
Attacks: 
  L Claw, R Claw, Dual Claw, Laser Beam
XP: ???
Gella: ???
Strategy:
  Take out each claw and then hit the body for the maximum experience points. 
  Heal when necessary.
______________________________

After the battle, Ashley is put on house arrest. It is time to select another 
character.

SAVE POINT

_______________________________________________________________________________
___________________________________________________________BRAD'S_SCENARIO_____
You begin in a forest, five years ago…

+-------------------------------------- Forest -------------------------------+
| Items: Heal Berry (x6), STR Apple, VIT Apple, Kick Boots TOOL, Big Berry    |
+-----------------------------------------------------------------------------+
Brad is on the run. Name him and head north (the south path is barracaded). Get
the Heal Berry from the northwestern chest. Save the gems until you need them.
Get another Heal Berry from the eastern chest. Continue north. Take the 
northwest path for some more gems and STR Apple. Head back around and take the 
northeast path. Jump down and continue north. Get the gems and keep going north 
until you come to five crates crates. Pick them up and break them. Inside the 
one behind the tree is a Heal Berry. Go north. Go to the edge of the cliff. 
There is no turning back from here.

Jump down the eastern side of the cliff and get the VIT Apple from the chest. 
Jump down to the next one to get the gems. There are five boxes. The middle one 
has a Heal Berry in it. Continue north.

   *** STORY ***
A puppy will jump out and run to the guards to the north. Brad jumps behind a 
tree. The guards are fooled by the puppy and continue their search elsewhere.
The puppy comes back and somehow gives Brad a Heal Berry. It also joins you.
   *** STORY ***
 
Continue north. Head east. Enter the double doors and go into the small room to 
the east. Get the Kick Boots TOOL. Save your game.

Exit the building and kick the south eastern gate. Enter the shed behind the 
building. Get the Big Berry. Exit and continue around behind the shed. Get the 
Bullet Load from the chest. Go back around the building and exit to the west. 
Break the boxes and head north. Break the boxes and continue north. Break the 
single box for a Heal Berry. Kick the pillar. You will shake loose the rope 
slide and jump on board. Continue north.

Get the gems and continue. Two recruits will see you duck back into the cliffs.
They're from T'Bok village and  want to capture you for credit to end their 
mercenary work. Suddenly, a monster chimes in. The villagers don't know what to 
do. Brad runs to the rescue.
__________________GREMALKIN_____
Body Segments:
  Belly     - HP : 450
  Gremalkin - HP : 540
Special Attacks: 
  Parasite Battalian (20), Roaring Busrt (30), 
  Chest Buster (<5)
XP : 100
Gella : 500
________________________________

Kill the belly first and then the beast for full experience. You should be 
about Level 3 by now.

+--------------------------------- World Map ---------------------------------+
| Items: RES Apple, Gella (5)                                                 |
+-----------------------------------------------------------------------------+
The soldiers decide to wait, and Brad get's out of the forest. Just east of the 
forest's exit, there is five Gella if you use the search function (SQUARE). 
Just south of there in the forest is a RES Apple. Head northwest and you'll 
find T'Bok village. Enter the village.

   *** STORY ***
Brad passes out and is nursed back to health by Merril. If you tell her that 
the puppy is yours, you can name it. From now on, I'll call it Rassyu. There is 
a commotion outside. Merril runs out to see what is going on. The army is 
there. Brad makes a grand entrace when the army threatens the village. They 
take Brad into custody because you want to spare the lives of the village.
   *** STORY ***

SAVE POINT.

_______________________________________________________________________________
__________________________________________________________LILKA'S_SCENARIO_____
   *** STORY ***
Lilka accidentally appears on the table during a town meeting. It seems her
teleportation gem has run amuck again on her way to the Valeria household. She
decides to spend the night. During dinner, she explains about the use of magic
and how the teleport gem has it in for her. The scene disolves to the Millenium
Puzzle.
   *** STORY ***

+---------------------------+ The Millenium Puzzle +--------------------------+
| Items: none                                                                 |
+-----------------------------------------------------------------------------+
The trick to noticing the moving blocks, is to notice that the sides are 
different than the rest of the blocks. They have a solid color while the other 
blocks are patterned.

You need to trigger the remaining three switchboxes like your sister showed 
you with the first one. Head south to the teleportation gem. Save your game.
Continue south to the next teleportation gem. Stand on the discolored block and 
shoot the central switchbox with your Fire Rod. Climb the grade and shoot the 
east switchbox. Then shoot the western switchbox.

Take the western walkway and enter the teleportation gem (the southern and 
eastern gems lead back to each other and a lot of life gems if you need them; 
it also helps out a lot with your experience points and levels). Continue west 
to the switchbox. Stand on the block next to the higher block and shoot the 
switchbox. Continue south, jumping down the blocks, and through the 
teleportation gem. Walk up to the switchbox and activate it. Shoot it again 
when you are on a normal block. This will move the next block into place. Stand 
on the block and rotate the camera to line yourself up with the switchblock. 
Shoot it. Go through the eastern teleport gem. Continue east and south, getting 
the gems. Jump down and shoot the switchbox under the path you just jumped down 
from. This lowers the obstructing blocks and allows you to continue south. Go 
to the south side of the pillar and stand on the discolored block. Shoot the 
switchbox. Enter the teleporter. Shoot the switchbox. This will open a new area
and take the remaining switchboxes left to open at two.

Save your game to the south and then enter the new teleport gem. Cross over the
central blocks and shoot the eastern switchbox. Now shoot the western switchbox
(closest to you). Climb the ramp and cross the boxes.

Take the southern route and enter the teleportation gem (the northern route is 
a dead end with a few gems). Go down the ramp and head west. Get the life gems 
and enter the next teleporter gem. Jump down and stand on the discolored block 
to the far west. Shoot the switchbox. Enter the northern teleport gem. Continue 
around the pillar, getting the life gems, and enter the northern teleport gem 
if you need more life gems. Otherwise jump down to the path below. Walk to the 
discolored block to the west and shoot the switchbox. Take the western 
teleporter. Stand on the block behind the pillar and activate the switchbox. 
Enter the teleport gem. 

Shoot the switchbox. There's only one left. Head south to save and then enter 
the new eastern teleport gem. There are several paths from this room. It looks
like:

   1   2                The numbers (1-5) are the teleportation gems.
   -   -                The -'s are normal blocks.
 --E---E---------       The O's are the switchboxes.
-----O-------O--E---5   The E's are elevator blocks stand on them and rotate
 --E---E---------         the camera to shoot the switchboxes
   -   -
   3   4

1 leads to some life gems and a pillar three blocks high.
2 leads to some life gems and a pillar two blocks high.
3 leads to some life gems and a pillar one block high.
4 leads to some life gems and a pillar three blocks high.

in 5, raise the blocks to the following heights according to the previous 
rooms:

  3  2
  1  3

This will open up the pathway. Head along it to the east and enter the teleport 
gem. Stand on the block east of the pillar and shoot the switchbox. Enter the 
teleport gem.

   *** STORY ***
The main gate will open and your sister's cries will become muffled and 
distant. The scene cuts back to the table where Lilka was eating before the 
Millenium Puzzle. It seems that the village is having a monster problem. And
the dialogue uses emoticons…
   *** STORY ***

+------------------------------+ Palace Village +-----------------------------+
| Items: None                                                                 |
+-----------------------------------------------------------------------------+
Talk to the mother about Mercs and then go upstairs to talk to to the child and 
read the Trail of the Comet from the bookcase. Exit the house.

The general setup of Palace Village is as follows (the numbers are doorways):

       3  4       7   
  1      S      5     
 2                6     
                        
     8 9   10       

1.  Beginning house
2.  Shed next to the beginning house
3.  Private Residence
4.  Private Residence
5.  Personal Skills
6.  Item Store
7.  Granary
8.  Tool Shop
9.  Magic Shop
10. Inn

Talk to everyone in town. When you've talked to the everyone, the monster 
attacks the granary.

_________________OLIVIER______
Body Segments:
  Leg: 200
  Olivier: 400
Abilities: 
  Bufoooooh (30), Olivier Juice (17), 
XP: 60
Gella: 250 
Weaknesses: Flame
Locations: Palace Village
______________________________

   *** STORY ***
The town is happy, as is Lilka. "V is for Victory, sucka!" They give her a 
teleport gem, which whe uses to spirit her away… She only hopes to get the 
Valeria home.
   *** STORY ***

SAVE POINT.

_______________________________________________________________________________
________________________________________________________________AS_ASHLEY______
   *** STORY ***
A commet disrupts the heavens and a mysterious girl runs to town. Marina, the 
bakers's daughter opens the window and wakes Ashley up. He has visitors.
   *** STORY ***

+--------------------------------+ Town of Meria +----------------------------+
| Items: RES Apple, Bullet Load, Kitten, Crest Cap, Heal Berry (x2), 10-Gal   |
| Hat, Gimel Coin, Full Revive                                                |
+-----------------------------------------------------------------------------+
Get the RES Apple and Bullet Load from the barrels near the door. Leave the 
room and head downstairs. Go out the front door. It's Tony. He introduces you 
to his two friends, Scott and Tim. Tell them that you'll help them and they ask 
you to catch a kitten who is on the roof othe bakery. 

The town is set up like:
+--------+--+  11  +--+--------+  1. Item Shop/Personal Skills Shop
|        |  |======|  |        |  2. ARMs Shop
+---+-10-+            +-9--+---+  3. Magic Shop
|   8                      7   |  4. Inn
+---+                      +---+  5. Bakery
|                          6   |  6. Private Residence; Heal Berry in barrel
+---------+          +-----+---+  7. Private Residence; 10-Gal Hat in barrel
|         |          |         |  8. Private Residence; Heal Berry in barrel
|   +--4--+          +--5--+   |  9. Cat room; Gimel Coin in barrel
+---+                      +---+ 10. Private Residenc
|   1                      3   | 11. Castle entrance; Full Revive in carrier
|   |                      |   |     Big Berry in barrel in soldier's quarters
|   +--1--+          +--2--+   |
|         |          |     |   |
+---------+---|  |---+-----+---+

Enter the bakery and climb onto the roof. The cat will run away. Follow it 
around the rooftops. Talk to the guy who's fixing the hole in the Inn's roof. 
Head east. The cat will jump back to the bakery's roof. Talk to the guy again 
and ask him to help you catch the cat. Jump down in the hole and make the trek 
back up to the bakery's roof. Follow the cat again and the guy will chase it 
into the hole. Jump in the hole and get the kitten from the corner. Tony will 
give you the Crest Cap you got from the kitten as a gift. Tim will give you the 
Medium Grudiev. 

   *** STORY ***
Marina delivers a message to Ashley. It seems he's been assigned to a special 
squad. Marina is not happy about it, and Ashley is confused since he was 
confined to quarters for insubordination. Ashley wonders what kind of 
relationship he has with Marina. The next morning everyone in town shows up to
see him off except for Marina. His Knighthood is to take place at the Sword 
Cathedral at the foot of the mountain far to the northwest. As he is about to 
leave, Marina makes her entrance. He promisses to come back after the ceremony 
and takes his leave.
   *** STORY ***

+----------------------------+ Outside Meria +--------------------------------+
| Items: Gella (6)                                                            |
+-----------------------------------------------------------------------------+
There are two sections of forest where Ashley can find Gella (5 and 1). Since
he gets more for attacking monsters, just forget finding these. Head west along 
the coast. Approach the mountain near the sandy beach and search. The Sword 
Cathedral will appear. Enter it.

+---------------------------+ Sword Cathedral +-------------------------------+
| Items: none                                                                 |
+-----------------------------------------------------------------------------+
   *** STORY ***
Agile Remote Mission Squad (ARMS) is being formed to aid in the increasing 
frequency of monster attacks. Those just Knighted will be blessed by the Sword
Magess. Ashley must attempt to draw the Guardian Blade, Argetlalm, though those
around him believe it cannot be done. After a cool cut-scene describing the
history of the Sword Magess, Ashley is chatting up the other knights in the 
dining hall. It seems he didn't do any better than the rest of them.
   *** STORY ***

Talk to all of the Knights. 

   *** STORY ***
After a conversation with the commander, the earth shakes and huge vortex opens 
in the middle of the Cathedral. The Knights begin to mutate. Ashley and the 
remaining unchanged knights run for the front gate. It's locked. They all begin 
to change. Ashley hears an inner voice telling him to destroy all the rest of 
them. Ashley changes into a more powerful demon.
   *** STORY ***

Head north. Ashley sees himself in the mirror and is horrified. Enter the east 
room next to the mirror. Save. Now enter all the rooms and systematically
slaughter your former ARMS. Kill them all and get the experience (30 each).
Head up the northern hallways and enter the last door. Pull the sword from the
stone.

   *** STORY ***
Ashley meets the Woman of the Light who asks him what he wishes. He just wants
to go home. She offers him Argetlahm. Ashley changes back and a mysterious Man
on Crutches enters. You can name him (I'll stick to Irving in the walkthrough).
When you go to take his hand, Ashley faints. From above the Sword Cathedral, a
Large Magestic Warrior (Sir Vinsfeld) and a Silver-Haired Key User (Caina) 
recant their demon summoning. They are trying to change history, but do not
trust the one who gave them the power. Ashley is evolving into something else.
The voice taunts him while he is unconcious. It wants "it" destroyed. Ashley
wakes up in bed. Marina was worried because the army told everyone there was an
attack rather than a demon summoning (imagine that). The baker and Marina want
you to thank Sir Valeria.
   *** STORY ***

+--------------------------------+ Town of Meria +----------------------------+

+--------+--+  11  +--+--------+  1. Item Shop/Personal Skills Shop
|        |  |======|  |        |  2. ARMs Shop
+---+--9-+            +-10-+---+  3. Magic Shop
|   7                      8   |  4. Inn
+---+                      +---+  5. Bakery
|                          6   |  6. Private Residence
+---------+          +-----+---+  7. Private Residence
|         |          |         |  8. Private Residence
|   +--4--+          +--5--+   |  9. Private Residence
+---+                      +---+ 10. Cat Room
|   1                      3   | 11. Castle entrance
|   |                      |   |     
|   +--1--+          +--2--+   |  X. Woman who tells location of Chateau
|         |  X       |     |   |    
+---------+---|  |---+-----+---+

Go outside to meet Lilka. After a fun moment with Jelly Rolls, she joins Ashley
to head to the Valeria household. Use the map key from before. Enter the 
private residence to the west of the castle steps (9) and talk to the girl.
She'll tell you about a girl obsessed with the Valeria Chateau. Exit and head 
down to the town gates to the south and talk to the girl there. She tells you
that it's at the top of a cliff. Leave town and go south to the cliff and 
search. Climb up the cliff and enter the Valeria Chateau.

+------------------------------+ Valeria Chateau +----------------------------+
| Items: Schturdark Medium, Moor Galt Medium                                  |
+-----------------------------------------------------------------------------+
   *** STORY ***
The butler shows you to the third floor parlor. Lilka has a letter of 
invitation, but forgot to mention it. He lets you in on the secret that the
ceremony was an experiment in demon summoning. He is now in control of ARMS and
wants to make it an autonomous organization. His sister, Altaecia comes in. 
Both Ashley and Lilka are now members of ARMS. He asks them to wait for their
mission.
   *** STORY ***

Exit the room through the door to the west. Enter the elevator to the west and
take it down to the first floor. Save your game at the Memory Service to the 
north of the elevator. Head south and through the western door. Talk to the 
shop keeper for any items you might need. Go back to the elevator room and go
east. Keep going until you exit the Chateau. You will meet two mysterious women
who tell you that this area is off limits and that Irving is in his room. Go
back to the elevator and take it to the second floor. Head down the hall to the
east to the third set of door. Enter the northern door and open the chest to 
get Medium Schturdark. Head back to the elevator and enter the southeast door. 
Open the chest to get the Medium Moor Galt. Go back up to the third floor and
head north and east around the floor. Talk to Irving and tell him Ashley's
ready to do the mission.

    *** STORY ***
He asks to see Ashley's ARM, shoots it, and tosses it back to him. Then he has
Ashley arrested and sent to prison with Lilka as an escort. Asley, necessarily,
feels slighted. Lilka goes to get his weapons.
    *** STORY ***

+--------------------------------- Illveil Prison ----------------------------+
| Items: Heal Berry (x5), Cute Ribbon, Jail Card, Mini Carrot, SOR Apple),    |
|        Crest, Big Berry                                                     |
+-----------------------------------------------------------------------------+
Lilka can return to Ashley to be healed as you search for his weapons. Move
north up the prison aisle and activate the security terminal to open the door
to the waiting area. Enter the door. Shoot the gun in the corner with magic and
search the lockers for a Heal Berry (x2), Cute Ribbon. Exit the room and go
down the stairs. Head south along the walkways, shooting the guns with magic.
Listen to the announcement on the security terminal and enter the door. Climb 
the ramp and down the other side, through the door. Navigate the walkway, 
shooting the guns. Climb the stairs. Open the northern door with the security 
system near the cells. Enter the northern door. Shoot the two guns and activate
the switch. Go on in. Get the equipment from the lockers, a Jail Card, and a 
Heal Berry. Save. Use the Jail Card to open cell doors. Head back to Ashley.
Unlock the door and talk to Ashley. 

Go back to the ramps past the gun turrets and enter the northern door at the 
top of the ramps. Climb the stairs and enter the door at the top. Switch to
Ashley and throw the knife so that it bounces off the wall and falls on the
guard. Go in the northern door, down the stairs, and through the lower door.
Enter the northern door next to the dead guard. Head up the hall, destroying
the turrets along the walls and near the far door. Go on through. Shoot the gun
inside the door. Go up the ramp, notice the rusty door, and head down the other
side. Shoot the gun. Enter the door. Listen to the announcement on the security
system and head south, blasting turrets. Climb the stairs. Open the door just 
past the security console and talk to the Brad. 

Use Brad's Kick Boots on the security system to open the door. Enter and shoot 
the gun with Ashley's knife or Lilka's magic. Open the lockers for a Mini 
Carrot, Heal Berry, and a SOR Apple. Exit and head down the stairs. Go back to 
the rusted door and kick it open. Enter the eastern door before talking to the 
warden. Search the shelves for a Heal Berry and a Crest. Exit the room and talk
to the Warden.

_____________ESCAPEE_CAPTURE_ROBOT_GAONIM_____
Body Segments:
  Right Claw - HP: 900 SP: Hammer Swing
    GAONIM - HP: 1900
XP: 450
Gella: 900
Item: Big Berry
Special Attacks: Hammer Swing, Chew Up
______________________________________________

------------------------------- Valeria Chateau -------------------------------
    *** STORY ***
They escape and the warden meets a bad end at the hands of the Man with 
Glasses. You all head to the boat docks where Irving is waiting. The guy with 
glasses posed the prison insurrection, and both he and Irving are wondering who 
else was involved. Back at the Chateau, Irving has new mission orders and 
control over Brad with an explosive device. A cave-in has occurred in the
underground trade route called Under Traffic south of the Chateau. Irving gives
Ashley a communicator.
    *** STORY ***

Save you game and exit the Chateau. Head south to the cliffs and search. Enter
Under Traffic.

+------------------------------- Under Traffic -------------------------------+
| Items: MultiBlast Cartridge, Crest, Moonstone, Map Scope                    |
+-----------------------------------------------------------------------------+
Head west along the tunnel. Kick the box back into the corner with Brad and
then shoot it with Lilka's Fire Rod to blow up the cave-in. Enter the tunnel.
Use the same strategy as above to get boxes near the cave-in and blast through. 
Enter the next door. In this room, you have to kick and blow the boxes in 
order. Line up the camera so that you are looking towards the south. Kick the
first box right twice and back to the rocks. On the second box, kick it twice 
to the right and then back to the rocks. Blow it. Kick the third box to the 
left twice and back to the rock. Blast it and head south.

Enter the southeastern doorway. Stand on the raft and kick the wall. Get on the 
eastern raft and kick the rock. Open the chest for the MultiBlast Cartridge for 
Ashley. Go back to the center island. Stand on the western raft and kick the 
stone. Enter the door and blow up the rock with the box. Get the life gems and 
enter the south door. Kick the box off the ledge and back to the rock blocking 
the northwest doorway. Blast it and enter to get a Crest and a Moonstone. Exit 
the room and kick the box off the ledge and back to the rocks. Hit it. Go 
through the southern door. Kick the first box off the ledge and back to the 
rocks. Blow it. Do the same for the other box and rocks. Get the Map Scope from
the chest. Exit the room and reenter. Kick the boxes off the ledge so that they
form a bridge to the other side. Go out the southern door. Save.

Exit the western door. Move down the hall to the injured peddler. Call Irving
to see what to do with the injured peddler. He tells you to exit Under Traffic
to the south and then head Southeast to Damzen.

Head southeast through the cliffs near Under Traffic and search to find Damzen.

+------------------------------------ Damzen ---------------------------------+
| Items: Mystic Word, Heal Berry (x2), Mittens                                |
+-----------------------------------------------------------------------------+
The layout of Damzen is as follows:

| +-- +------+ -+    Gallows Pole Prices          The Inn costs 10 gella/person
| |   |      | -+      Riot Ram       500
| | | |    +-+  |      Flak Jacket    450
| +-+ +-11-+           Pixy Parasol   400
|               |      Mist Blazer    300
| +---+   +---+ |      Punch Drunk    600
| |   8 9 10  | |      Travel Vest    500
| +---+   +---+ |      ------------------
| +--+          |      Antidote        20
| |  7    +---+ |      Medicine        20
| |  -4   |   | |      Violet Rose     20
| |   6   |   | |      Pixie Dust      20
| +---+   |   | |      Pinwheel        20
|         5   | |      Toy Hammer      20
| +---+   +---+ |      Softener        20
| |   |      4  |      Peppy Acorn     20
| |  12   +---+ |      Teleport Gem   100
| |   |   |   | |
| |   2   3   | |    Gunner's Heaven Drinks and information
| +---+   +---+ |      Purple Typhoon         85  Ashley    NE of the city is a
| | 1 |         |      Beri-Bari Chill Moon  100  Brad      strange building.
| +---+         |      Damzen Milky           40  Lilka
+------+   +----+

1.  Mystic Word
2.  ARMs shop
3.  Inn
4.  Heal Berry
5.  Gunner's Heaven
6.  Gallow's Pole
7.  Personal Skills Shop
8.  Private Residence
9.  Windmill
10. Private Residence
11. Hospital
12. Magic Shop
	
Get the Mystic Word from the barrel to the side of the ARM shop. Enter the 
Gunner's Heaven and talk to the patrons. Luka was once a Merc. She asks you to 
meet her later at her house. Drink from the menu to find out about a strange 
building northeast of town. Get the mittens from the barrel. Get the Heal 
Berries from the barrels as you move north through the town to the hospital. 
Enter the hospital and go into the east room. Talk to the doctor. The doc fixes
up the miner and he explains that he thinks it was a planned cave-in. Irving
calls. You get officially introduced to Kate and Amy (the girls you kicked 
Ashley out of the off-limits section of Valeria Chateau).

Head east and switch to Ashley. Talk to the Strange Woman in a Costume. Talk to
the family in the private residence (8 on the map). The old man upstairs tells 
Ashley that south of Demzen, lies the Telepath Tower. Buy items, weapons, and
upgrade your ARMs and Personal Skills. Exit the town.

Head northeast and search along the cliff to find the Odd Headquarters.

--------------------------------- Odd Headquarters ----------------------------
Here you can change your name and view the different monsters that you've 
battled. Later you can access the Black Market (Disc 2).

Go back towards Damzen and then south into the mountains and search for the 
tower. Go on in.

+------------------------------ Telepath Tower -------------------------------+
| Items: TeleportGem, Booty Call TOOL, Mini Carrot, ReviveFruit (x2), Crest,  |
|        Pineapple ARM, Lucky Card (x2)                                       |
+-----------------------------------------------------------------------------+
The goal of the main room is to use the crates to set all of the switches. Pick
up a crate and stand about three steps away from the switch in the central hole
and toss it on it. Pick up another box and stand right next to one of the 
higher switches and throw it to activate the switch. Do the same with the final 
switch. This will open the central souththern door. Go in. Navigate the hallway
and stairs and enter the door at the top. You're in a gearworks. Walk up to the
control panel and use it. Enter the northern door. Navigate more stairs and go
into the door. Go through the room and take the south door. More stairs, but
this time you come out above the large lever. Jump down and activate it. Go 
back up to the bridge and cross it. Go through the door and up the stairs and
through the door. Save.

Exit the eastern door. Go down the hall and flip the switch. Climb the stairs
and get the TeleportGem from the chest. Go back down to the save room and into
the door that was locked. Go down to the third floor and get the Booty Call 
TOOL from the chest. Head up to the fifth floor now. Exit the western door and 
get the Mini Carrot, Revive Fruit, and a Crest from the chests. Go back in and
check the communication terminal with the Empathite. Exit the southern door 
near the elevator and navigate the stairs. You are in a room with several 
switches.

   +---+---+---+---+
   | 1 | A | B |C 2|       1 is a ReviveFruit
   +---+---+---+---+       2 is the Pineapple ARM for Brad
   | D | E | F | G : ->
   +---+---+---+---+
-> : H | I | J | K |
   +---+---+---+---+

Trigger h and then d. Get the ReviveFruit from the chest. Then trigger A, E, D,
I, K, F, E, D, H, I, K, then go through the door. Go right back into the room 
and trigger G, F, J, I, D. Kick the treasure chest to get the Pineapple ARM for
Brad. Go back out the door and go up the stairs and into the room at the top.
Continue up the stairs and through the next door.

The party sees a transmission from Odessa. He rants about his desires to lead
Filgaia to greatness with an iron fist.

_________________MYSTERIOUS_PHANTOM_BEING_VAGESTA_____
Body Segments
  Right Claw - Hp: 1200
  Left Claw  - Hp: 1200
  Vagesta    - Hp: 3000
XP: 1200
Gella: 1200
Weakness: Vortex
Special Attacks: Distortion, Disease Cloud, Life Returner
Items: Lucky Card x2
_____________________________________________________

------------------------------------- Damzen ----------------------------------
The group leaves the tower, deciding to go talk to the engineers about what
happened in the tower. Head north to Damzen. Go in and talk to the family. When
the group leaves the house, the Strange Woman in Costume comes to talk to you.
She saw a Gull Wing-class plane flying east from Damzen. Ashley discovers that
the woman is Marivel. She disappears and Irving calls. He wants Ashley to be in 
charge of the mission to stop Odessa. Exit the city and head east. There is a 
lucky card near the thin pillar and the beach if you search. Climb the small 
plateau and search it to find the Mt. Chug-Chug. Enter the cave.

+-------------------------------- Mt. Chug-Chug ------------------------------+
| Items: Head Gear, Crest, Empathite                                          |
+-----------------------------------------------------------------------------+
Search the pyramid (it's one of the Sealed Monsters) and enter the north door. 
Navigate the mine and enter the northern door. Enter the eastern door. Get the 
Head Gear from the chest. Exit the room to the east. Climb the grades and kick 
the mine cart into the hole. Head south. Get the Crest from inside the chest 
and go east. Go back to where you kicked the mine cart in the hole. Jump in. 
Kick the cart. After the ride, flip the switch on the console. You'll get a 
piece of Empathite. You'll need to flip the switch now (the first time was to 
get the Empathite). Use the lift. Go back and enter the eastern door.  Take the 
lift closest to the ground. Jump in the hole. Take the lift. Save. Navigate the 
hallways and exit the door.

_________________SPECIAL_COCYTUS_SQUAD_MEMBER_PTOLOMEA_____
Special Attacks: Iron Saber
XP: 750
___________________________________________________________

    *** STORY ***
You get to meet the Odessa Special Forces unit: Ptolomea and His Fun Friends.
Ashley starts talking to his inner voice again after they fly off. Cut to the
Valeria Chateau. Irving needs to rethink his strategies and puts you all out
on leave. Head back to Meria and talk to the kids. It seems Tim has the hots
for someone. They want you to go talk to Merina. You give the Empathite to her 
and she's pretty happy, or as happy as she can be without Ashley nearby. 
    *** STORY ***

+------------------------------------ Meria ----------------------------------+
| Items: SOR Apple, VIT Apple, Letter                                         |
+-----------------------------------------------------------------------------+
Search the barrel for a SOR Apple. Head downstairs and search the barrel for a
VIT Apple. Exit the bakery and go to the castle. Talk to the guards outside the
Throne Room to gain an audience with the king. Leave the castle and exit the 
town. You'll be met by Brad and Lilka. He has gotten permission from the King
to operate in other lands. You'll start with Sylvaland. Ashley must take a 
letter to the Queen of Sylvaland. There is a transporter southwest of the 
Chateau.

Exit the Chateau and head southwest. It is in the forest if you search.

+------------------------------- Live Reflector ------------------------------+
Enter the eastern door to find the kids from Meria. Ashley decides to take them
with the group. Enter the lower door. Activate the console. Everyone is 
attacked. The kids take off.

_________________THUNDERBOLD_BATTLE_MONSTER_ELEBALT_____
Body Segments:
  Elebalt: 2500
  Right Claw: 1200
  Left Claw: 1200
XP: 2800
Items: STR Apple x2
Special Attacks: Elebalt Corrida
________________________________________________________

Tim opens the way using his Medium. Ashley's group goes into the teleporter
room. Go to the northwest tapestry and check it out. Enter the teleporter.

    *** STORY ***
Odessa is squabbling. It seems that the Alchemic Plant is not up to par and it
needs to be. Ptolemy will take care of it. Antenora enters with an update. She
reports on ARMS to Odessa. They even know where the party is heading. Judecca
wants to take care of them.
    *** STORY ***

Exit the Live Reflector. Head into the forest and search near the center to 
find Sylvaland Castle.

    *** STORY ***
The queen is not sure if she should accept the request of ARMS free travel with
the Life Reflector. She wants Irving and his sister to visit her. There has
been an attack on the town of Halmetz.

+--------------------------- Sylvaland Castle --------------------------------+
| Silver Harp, Hazel Sprig, Blue Anklet, Clear Chime, Red Cap, Scapegoat,     |
| Crests (x2)                                                                 |
+-----------------------------------------------------------------------------+
Talk to the southeast guard at the bottom of the stairs to find out where 
Halmetz is located. Enter the southern room and push the book in the southwest 
bookcase. Stand on the table. Get the Silver Harp, Hazel Sprig, Blue Anklet, 
and the Clear Chime from the chests. Push the book into the bookcase and step
on the table. Exit the room and head through one of the other southern doors.
Keep going south and exit the doorway. Talk to the guard to find out more
about the direction that Halmetz lies in. Exit the southern doorway and save.
Take the northeast hallway and enter the eastern door. Check out the sleeping
guard. Now, exit, and head to the west side of the castle and ring the bell. 
The guard will come running in. Go back and get the Red Cap from the chest.
Touch the southern wall to open a secret room. Get the Scapegoat and Crests 
from the chests. Exit the castle.

Head southeast and search near where the mountains and the ocean meet to find
Halmetz.

The entire town of Halmetz is deserted except for Judecca and BOSS and a church
bombing.

_________________POISONOUS_ARMORED_DRAGONOID_TRASK______
Body Segments:
  Trask: 3500
  Crystal: 1900
Weaknesses: 
Special Abilities: Poison Breath, BioMissle
XP: 2250
Gella: 2250  
_______________________________________________________

Ashley blasts Trask with his inner light and Judecca is rightfully worried 
about ARMS. So he taked their unconcious bodies and throws them in Golgotha 
Prison.

+---------------------------- Golgotha Prison --------------------------------+
| Items: Lucky Card, Heal Berry, Crest                                        |
+-----------------------------------------------------------------------------+
None of ARMS knows what happened, but they know they need to escape. Kick the
tilted block in the northern corner of the cell and pull it out from the wall.
Walk up the passageway and push the stone out of the wall. Jump into the room.
Navigate the narrow paths (to avoid the pikes keep moving) and take the eastern 
junction first to get a Lucky Card from the chest. Then follow the western path
and go in the door. Go down the stairs and across the spikes to the "safe" spot
near the lever. Activate the lever and go our the door. Use your dash attack to 
get by the spear traps and get the Heal Berry from the chest. Exit the southern
door. Dash for short distances to get past the spear traps. Go through the 
southern door. Dash all the way to the end of the walkway and throw a knife at 
the switch. Dash back and go through the northern door in the middle of the
spear traps. Save.

Head north. Don't open the tempting door and continue north. Rotate the camera
so that you can see all the doors lined up. These are from right to left. Open 
the third door for a Crest. Open the second to last door to find the exit. Go
out. Kick the switch three times (left, right, left) to open the door. Go 
through it and shoot the sconce past the spears with the Fire Rod to open the
door. Get the life gems and continue on. The villagers of Halmetz are being 
held here. Keep pulling on the lever (a few times will do it) to open the big 
door. Enter the large room to hear the needs of the town. Ashley decides to
scout ahead.

_______________________________________________________________________________
__________________________________________________________________AS_ASHLEY____
Go through the south door and then the west door. It's another puzzle room.

+---+---+---+---+---+  You enter door A. Follow the x's to door B.
|   T xxxxxxxxx T   |  The T's are traps.
+   + x +   + x +   +
| xxxxx T   T xxxxx |
+ x +   + T + T + x +
B x T   T   T     x |
+ T + T +   + T + x +
|     xxxxxxxxxxxxx |
+ T + x + T +   +   +
A xxxxx T           |
+---+---+---+---+---+

Enter the room directly across the hall to hear about Odessa's consternation 
about Judecca's plans. Exit the room and climb the stairs. Judecca has Lilka
and Brad crucified. He pops Trask out again and forces Ashley to fight it.
Ashley transforms into a Power Ranger™.

_________________POISONOUS_ARMORED_DRAGONOID_TRASK_______
Body Segments:
  Trask - 3500
  Crystal - 1900
Weaknesses - 
Special Abilities - Poison Breath, BioMissle
XP - 2250
Gella - 2250
Items - Force "Access"
_________________________________________________________

ARMS heads back to the castle and get permission to use the Live Teleporter.
There is someone waiting downstairs for Ashley. Head to the entrace to the
castle to meet the townspeople of Halmetz. 

    *** STORY ***
Odessa wants to gain Guardian influences by kidnapping Tim. Ashley dreams about 
Marina. A cool question to heroism follows, and most RPG designers should 
listen to it...as well as the makers of this game. Marivel snaps him out of it 
and asks him if he knows he is the Black Knight, KnightBlazer. Obviously, he
hasn't a clue. The next mission is to counter the flying machine Varukisas. 
There are two types of Energy Crystals to obtain: Aguelite and Germatron. Then
ARMS can power the EMMA motor. Aguelite is mined near the town of Holst. A few
Germatron Crystals are supposed to be left in the shut-down Raline Observatory.
Both are in Sylvaland.
   *** STORY ***

-------------------------------- Valeria Chateau ------------------------------
Exit the room. Take the elevator to the second floor. Talk to the guy outside
the elevator to find out that Aguelite is in the Ruins Mine, and the Germatron
is in the Dragon's Vein. Take the elevator to the first floor. Exit the Chateau
and use a TeleportGem to go to the Town of Halmetz to upgrade your armor for
the battles ahead. 

+---------------------------------- Halmetz ----------------------------------+
| Items: Lucky Card, Memo Pen                                                 |
+-----------------------------------------------------------------------------+
  - Get the Lucky card in Private Residence behind the ARMS shop.
  - Get the Memo Pen in the barrel in the Private Residence north of the item 
    shop.
  - Upgrade your personal skills and pump points into Confusion to abate the
    attacks of the most difficult monsters to come in your exploration for the
    Aguelite and Germatron.
  - There is a Sealed Monster in the northeast section of town.
  - Upgrade armor.

Leave and go to the Live Transporter. Select the Ruins Mine or the Dragon's 
Vein (the Ruins Mine will be documented first).

Head south from the Live Teleport and search to find the town of Holst. Go in.

+------------------------------------- Holst ---------------------------------+
| Items: Bomb TOOL, Gaze Mirror                                               |
+-----------------------------------------------------------------------------+

+-----------+     9   +----------+
|           |         |          |
|                         +8+-+  |   1. Item Store
|                         |   |  |   2. Inn; Bomb TOOL (upstairs under the
|                         +-+ |  |      last bed)
|      7                    +8+  |   3. Magic Shop
|                                |   4. ARMs Shop
|                               +|   5. Private Residence; barrel contains a 
|      6                       / |      Gaze Mirror
|                              +-+   6. Weapon Store
|                                |   7. Personal Skills
|                           +----+   8. Pricate Residence
|        4                  5    |   9. Mine Entrance
|                           +++ ++
|   3                        |   |
|                     +----+ +---+
|       1       +--2-+     | |   |
|               |          | |   |
|               +----------+ |   |
|                            |  /
+-------------|  |-----------+/

Enter the Inn and go upstairs. Search the far bed to acquire the Bomb TOOL for
Brad. Enter the Private Residence (5) and search the barrel in the kitchen for
a Gaze Mirror. Talk to everyone else in town. I'd recommend upgrading your 
Confusion personal skill since the most difficult enemies will use confusion to
make your party chave HP off itself. Enter the Aguelite Mine.

+--------------------------------- Aguelite Mine -----------------------------+
| Items: Heal Berries (x3), Crest, ARM "AM Cluster," Aguelite                 |
+-----------------------------------------------------------------------------+
Go through the western tunnel. Get the Life Gems as needed. Bomb the rocks and 
continue through the north tunnel. Continue north. Ignore the door to the 
western branch for now. Bomb the rock and continue north. Head north. Blow up 
the boxes and get the Heal Berries. Get the Crest from the chest. Head back and 
take the western branch. Navigate the tunnel and exit the western door. Save.

Follow the track north. Bomb the boxes and pull the lever to open the rail 
guards. Go west. Bomb the rocks and go north. There is a Sealed Monster here 
(you can't fight it now and wouldn't want to) and a Heal Berry under the 
northern chest. Kick the box to get the ARM "AM Cluster." Head back to the rail
guard room and head north. Naviaget the tunnel, getting life gems as necessary.
Go down the slope and place a bomb near the Explosive Rock Excavator to break
the rock. Go into the new tunnel.

Drop a bunch of bombs near the block to the north tunnel. This is a puzzle 
room. Bomb the blocks in this order (I got lucky and did this the first time):
  1  2
  4  3
  
Head north. Get the Aguelite from the chest. ARMS leaves the mines. Go back to 
the Live Reflector and go to the Dragon's Vein. Exit the temple and head north.
At the end of the peninsula, search to find the Raline Observatory.

+---------------------------- Raline Observatory -----------------------------+
| Items: Barrette, TeleportGem, BoltAction, Germatron                         |
+-----------------------------------------------------------------------------+
Go north until you hear a cry for help. Continue north to fight Elemental
Spirit Undines and save Liz and Ard.

_________________ELEMENTAL_SPIRIT_UNDINES____________
Body Segments:
  Undines: 3000 
  Belly: 5000
Special Attacks: 
  Intifada, Reject All Fools, Hooky Bust, 
  Shocking Guinea
Weak Against: Spark
XP: 2700
Items: Gimel Coin
Strategies:
  Just use Spark and you won't feel a thing.
____________________________________________________

Liz and Ard, the two badly translated lizard scientists join the party. Go 
north move towards the levers. Liz will activate the first lever. Activate the
second to regain her. Go north and then north again. Walk between the statues
and the walls will come crashing in. Reset the trap and dash through the
walls. Ard gets stuck. Move the only statue that is different than the rest
(wings closed) into the gap. Ard will jump out. Exit the western door. Get the
Barrette from the chest. Go back to the Sliding Trap room and go north. Head
west. Walk up to the lever on the lower level. Ard throws Liz on it. Go south.

Save. Continue south and get the TeleportGem from the chest. Move the block
into the one of the small spaces. Walk across it. Go down the stairs and 
through the east door. Move the two boxes so that you can cross them. He east.
Flip the switch. Head back through and then up the stairs and through the south
door. Check out the face. Ard sticks his tail in the mouth to flip the switch 
and gets stuck. Kick the back of the face to release Ard. Go south.

Continue west. Liz will head over and hit the lever. He falls down the pit.
Go through the door. Climb the stairs and get the BoltAction from the chest.
Use it on Ashley to be able to use it. Make the trek again and go through the 
northern door. Go down the stairs and through the south door. Thow a knife at
Liz to get him to flip the lever. Get the Germatron from the chest. Liz and Ard
betray you. They are working for Odessa, and now you get to fight them.

_________________LIZ_AND_ARD______
XP: 750
Items: ?
Strategies:
  Kill Ard first and then Liz. They're not difficult because all of their bomb
  attacks hurt them as well.

Liz and Ard take off.

------------------------------- Valeria Chateau -------------------------------
Your next mission is to find the Guardians, but it can wait for you to rest.
Ashley decided to go to Meria to see Marina. Go there and you'll see some 
Odessa soldiers chasing the kids around the square. They run off and Irving
contacts Ashley. The airship is right above the town. He has a plan of starting
an air war. Odessa releases some monsters into Meria.

    BOSS BATTLE - Progenitor Bird with Winds of Light Alphael
XP:
Items: RES Apple x2

Take out its legs first (normal attacks and Break spells) and then hit it hard 
with ARMs and Break. Use Revive as necessary. It's not that difficult of a 
battle.

ARMS takes Tim to the Valearia Chateau. They decide to go to his hometown. His
friends have stowed away on board the Valeria Chateau.

+------------------------- Moving the Valeria Chateau ------------------------+
| To move the Valeria Chateau, press up on the D-pad or press X. To turn,     |
| press left or right on the D-Pad or L1 or R1. The party can only board and  |
| deplane at a landing pad in the field. Touch the landing pad and push the   |
| Circle Button to exit the Chateau. Touch the landing pad and push X to      |
| board. You can push the Circle Button and have the ship fly you to Baskar   |
| Village.                                                                    |
+-----------------------------------------------------------------------------+

Have the autopilot take you to Baskar Village.

Head north through the forest and search to find Baskar Village.

+---------------------------------- Baskar Village ---------------------------+
| Items: Head Gear                                                            |
+-----------------------------------------------------------------------------+
After talking to the Elder and learning that Tim has an extended ability to
talk to the Guardians, you get to control Tim. Save.

+---------------+
|   +---+       |  1. Colette's house.
|   |   |       |  2. Elder's home
|   +-6-+       |  3. Chest the Hard Gear
|         5     |  4. Item Salesman
|       4       |  5. Stone altar
|3 +--+         |  6. Old Woman's home
|  |  2         |
|  +--+    +--+ |
|          1  | |
|          +--+ |
 \    _         |
   \_/  \__   _/
           | |

Get the Hard Gear from the chest and enter 1. Pick up the bauble on the table. 

    *** STORY ***
A girl will run in and scare Tim. Then the Elder and Irving explain about Tim 
and Colette being "Pillars." A trial is involved, and Tim decides to take it in 
the place of Colette. You rest and are ready to go to the arena. 
    *** STORY ***

Exit the house and leave town. Colette will show you the way to the arena. It 
is hidden in the middle of the forest south of the village. Head south. Near 
the small jut of rock, search to find the Hidden Trial Arena.

+----------------------------- Hidden Trial Arena ----------------------------+
| Items: Pooka TOOL, Heart Leaf, Crests (x2), Mini Carrots (x2)               |
+-----------------------------------------------------------------------------+
Colette will wait for you. Walk north and talk to the Sub-Spirit, Pooka. He is
Tim's first TOOL. Go north. Stand against one switch and push Pooka against the
second to lower the wall. Continue north. Don't worry about the chests for now. 
Just continue north. Stand on the northern stone platform and push the button
with Pooka. Push both buttons using Pooka and get the Heart Leaf from the 
chest. Go back and stand on the southern stone platform and push the button. Go 
in the door and climb the ramp to where the chests are. Get the Crests from the 
chest, and continue through the other door. Keep going and head west. Use Pooka 
to push the button and then dash over the slabs. Use Pooka again to flip the 
switch and dash down the ramp and out the northern door. Head down the hall and 
through the southern door. Get the Mini Carrots. Exit and go through the 
eastern door.

_________________COMPOUNT_PLANT_MONSTER_REGULEUS_________
XP: 2000
Gella: 2000
Strategies:
  It's easy, just use physical attacks and you'll take it down in no time.
_________________________________________________________

Continue east and save. Walk up the steps and Tim will start the trial. Push 
the button with Pooka and dash across the slabs. stop after the third set and 
push the next button with Pooka and dash again, all the way through the door. 
This room is like the last one except that the buttons are on the opposite side 
and there are only two slabs placed differently. Just stay in the middle and 
you'll be fine. Continue north through the next room. Climb the small ramp and 
head back west. Go south and get the Crest from the chest. Head back to the 
ramp and stand on the slab. Activate the button with Pooka and dash across the 
slab. Continue north. Tim must now fight for his Trial.

_________________TRANSFORMING_NINJA_MONSTER_GEHENNA_NEROS_______
XP: 4000
Gella: 4000
Strategy:
  Okay, you now have the combine magic. Equip Grudiev and start building Force
  Points using physical attacks. Combine. The Magnetron Bomb should kill them. 
________________________________________________________________

    *** STORY ***
All of ARMS get the Combine ability when Tim returns to them. Colette and Tim
have a touching moment in the field of flowers. The chief of the village gives 
Tim 10 Heal Berries, 3 Big Berries, and 1 Mega Berry as a reward. The elder and
his goons are talking about a sacrifice when Tim comes down in the middle of the
night. They start to gang up on him. Something has breeched the Chateau.
    *** STORY ***

+------------------------------- Valeria Chateau -----------------------------+
Exit the conference room. Save. Go down the elevator. The invaders are Judecca
and Antenora.

_________________ANTENORA______
XP: 1500
Strategy:
  Just lay on the attacks with ARMs or just normal physical attacks. It's 
  really easy to kill her if Ashley turns into a Power Ranger(tm). The Bazooka 
  also works well.
_______________________________

Tim decides to fight Judecca.

_________________JUDECCA______
XP: 1500
Strategy:
  Hit him until you can use Combine. Then take him out. Heal as needed. Repeat.
______________________________

Down in the loading bay, there is a bomb beast planted by Odessa.

_________________EXPLOSIVE_RED_THUNDER_TOAD_BLASTADON_____
XP: 4500
Gella: 4500
Items: VIT Apple x2
Strategy:
  Take out it out with all the different combines. Moor Galt's is the best as 
  it criticals the Blastadon.
__________________________________________________________

    *** STORY ***
Ashley uses Access and saves the ship, and Tim is made a member of ARMS. They
return to the King of Meria Boule. They're going to hold another Filgaia Summit,
in the Chateau. The new Mission is to protect the leaders of the Summit. The
Summit is not going well, when Irving gets a call. They're going to launch ARMS
into the ship to disable it's battle stations.
    *** STORY ***

+----------------------------- Warwing Varukias ------------------------------+
| Enemies: OdessaMan                                                          |
+-----------------------------------------------------------------------------+
Go north. Check the terminal. Power plants A, B, and C are starting up. Kick 
the canister blocking the hall and continue along the hall. Save. 

Head north. This is the Connection Room. Go west and through the north door.
Pull out the block and place it in the other niche to make a walkway. Cross the
Canister and the box and turn off the Barrier. Also, turn the Power On. Go west 
and access the console to turn on the Lift. Climb the ramp and check the Power 
Code (TA2360). Also turn on the Power. Cross back over the lift and move the 
boxes so they form a walkway. Jump down and cross the walkway and head west. 
Climb the ramp and activate the Crane. Cross the slab and enter the code: 
TA2360. This turns off the power to Power Plant A.

Go back to the Connection Room and go north and climb up the eastern ramp. Move 
the crates onto the lift. When it falls, go north. Climb the ramps and head 
through the door (watch for falling sections since they are annoying). Take the 
path along the wall to avoid a falling section (dont hit the corner or it'll 
fall). Turn off the barrier switch. Now, head back to the room where you moved 
the crates on the lift and go west. Read the console for the code (TB8180). 
Head back to the room where you turned off the Barrier. You need to fall on the 
containers and turn off the Power Plant by putting in the code: TB8180. This 
turns off Power Plant B.

Go back to the Connection Room and go east and then north. Kick the canisters
and climb the ramp to access the control panel.Turn the Barrier off and check
the access code (TC6503). Exit and go through the east door. Kick the canisters 
and continue down the hall. Push the button to lower the wall. Then climb up 
the ramps and use Pooka to push it again. Cross the wall and put in the code: 
TC6503 to disable Power Plant C. Run back to the Connection Room and try and go 
to the anchor. Ptolomea will jump in.

_________________PTOLOMEA_____
XP: 3000
Strategy:
  Get your force levels up to two and Combine to take him out. He's a wimp, 
  just like last time.
______________________________

Take the lift. Head north. Jump down and access the flight controls. 

    *** STORY ***
Brad crash lands in the water. Guild Galad left a hovercraft to use. Now, the 
mission is to find three data tablets. The king tells ARMS that the hovercraft 
is docked on the WEST coast. Talk to Irving to find out about the beach to THE 
NORTH OF THE INLAND SEA.
    *** STORY ***

Stock up and exit the town. Teleport to the Sylvaland Castle and walk to the
Golgotha Prison.

+------------------------------ Golgotha Prison ------------------------------+
| Items: Big Berry, Scapegoat, Gimel Coin                                     |
+-----------------------------------------------------------------------------+
Enter the small side-door and navigate the stairs to find the conference room.
Go into the small chamber and break the box to get a Big Berry. Use Pooka to
open the chests along the wall for a scapegoat and a Gimel Coin.

Teleport back to Meria. Go west. The hovercraft is near the Sword Temple.

+----------------------------- Hovercraft Controls ---------------------------+
| To move the Hovercraft forward, press the D-Pad up or the X button. To      |
| rotate, press the left or right on the D-pad or R1/L1. ARMS can only board  |
| or disembark at the shore. To disembark, press the Circle button. To board  |
| the hovercraft, touch it and press the X button.                            |
+-----------------------------------------------------------------------------+

Head west to the small island and first beach. Search to find Tablet 1. Go 
north to the second beach to find Tablet 2. Follow the shoals to the next 
beach. Search and find tablet 3. Call Irving. He wants you to return to Meria 
Boule Castle. The island where you found Tablet 1 is good for going up levels. 
Go back. Irving wants ARMS to go to the Sielje to crack the encryption on the 
disks. He tells you to go to Damzen and talk to the miners there to see where
the coal mine is.

Teleport to Damzen City, or using Under Traffic. Mt. Chug-Chug seems to have an 
entrance to the Seilje region. Becky (the Merc in the inn) tells ARMS to go 
WEST, CROSS THE INLAND SEA to get to Filgaia's largest river. A man in the 
tavern tells ARMS of an island NEAR THE CENTER of the inland sea with flotsam 
and jetsam. Talk to the man in the corner near the bar to get the Boss Symbol 
to gain access to Mt. Chug-Chug's other tunnels.

+-------------------------------- Mt. Chug-Chug ------------------------------+
| Items: DeadOrAlive, Freeze Rod, Heal Berry, Migrant Hat, Duplicator         |
+-----------------------------------------------------------------------------+
Go back to Mt. Chug-Chug and open the southern door with the Boss Symbol. Climb 
the ramps and enter the south door. Enter the first door to the east and get 
the DeadOrAlive from the chest. Use it. Navigate the ramps to get through the 
southeast door. Get the Freeze Rod from the chest. Extinguish all of the flames 
with the Freeze Rod to enter the lower south door. Jump down and move the box 
under the doorway. Climb the ramp and throw a knife at the switch. Jump down 
and exit the room. Get the Heal Berry from the chest. Get the life gems if you 
need them and continue south. Navigate the ramps (and drop the blocks) so that 
Ashley can get the Migrant Hat and a Duplicator from the chests. Exit to the 
south. 

Move the first box onto the southeast switch. This will lower the other box. Put 
it on the southwest switch. Drag the first box off and into the gap to make a 
walkway. Cross it and exit to the east. Navigate the tunnels, getting life gems
as needed, and exit to the Sielje region. Call Irving and he will tell you that 
the Sielje regions is SOUTHWEST of the exit from Mt. Chug-Chug. It's on the 
NORTH SIDE OF THE RIDGE. South is the Gate Bridge. Search in the Tundra for it.

+------------------------------ Sielje Region --------------------------------+
| Items: Eat My Dust, Serenade, Eagle Quill                                   |
+-----------------------------------------------------------------------------+
Enter the force field. After an amusing introduction to Terry, ARMS is free to
explore the town. The town is small enough that I don't need to supply a map.
Just remember that behind the far north building (there is a small walkway), 
you can get a Serenade and a Eagle Quill from the chests. Climb the stairs near 
the entrace and enter the door. Go down the hall and go in the eastern door at 
the end. Talk to the professor.

    *** STORY ***
The professor begins translating the discs, and learns that they are 
information about a special reactor plant. Then the discs are stolen and it's
up to ARMS to get them back. The professor gives Ashley the Bridge Key.
    *** STORY ***

Stock up and upgrade PS and ARMs. Exit the town and Terry will give Lilka the
Eat My Dust bomb. Head southwest and search to find a SOR Apple. Go around the 
mountains and to the Gate Bridge. Use the Bridge Key. Enter the Gate Bridge.

+------------------------------- Gate Bridge ---------------------------------+
| Enemies: Ninja Hound, Clay Puppet, Iron Maiden                              |
+-----------------------------------------------------------------------------+
Walk forward and Liz and Ard will raise the bridge. Brad reopens it. ARMS has
five minutes to cross. Dash between the enemy balls or fight them for okay
experience and additions to your monster cards (the clock stops for battles). 
Continue and shoot the switch. notice the blocks that are slightly raised and 
avoid them or they'll shut the door and you'll have to reset the switch. Exit 
and continue along the bridge. In the next room, stand near the closed door and 
rotate the camera to shoot the switch. Exit and continue along the bridge. Keep
going and Liz and Ard will be waiting in the control room.

_________________LIZ_AND_ARD_____
Strategy:
  Just take them out like last time. They do more damage, but kill themselves 
  off as well. They pull out Trask 2.0, to fight.
_________________________________

_________________TRASK_2.0_______
Strategy:
  Just heal and take out the crystal first. Use ARMs and abilities. Trask likes
  to kill Tim, so the revive fruits from the enemies on the bridge come in 
  handy.
_________________________________

Liz and Ard run off. Exit the building. It seems that they are heading through
Greenhell. Nead northwest along the mountains. Enter the two pillars.

+---------------------------------- Greenhell --------------------------------+
| Enemies: Stolas, Spawn, Triffid                                             |
+-----------------------------------------------------------------------------+
Head north along the path. Just keep heading north. The path should be pretty 
clear since you've already gone through here before. Jump down the cliff and 
continue north. Kick the support column like the last time and ride to the 
other side of the chasm. Keep going north. Head to T'Bok Village and go in.

+-------------------------------- T'Bok Village ------------------------------+
| Items: Teleport Orb,  Data Tablet, Lawnmower ARM, Crest                     |
+-----------------------------------------------------------------------------+

+----+
|    5
|    |                  1. Shack; Lawnmower ARM
+----+                  2. ARM loader
           +-----+      3. Stable
+---+      |     |      4. Merril's house
|   3      +-4---+      5. Billy's house; crest
+---+
            +---+
+---+       |   |
|   1       +---+
+---+         2
	
Kick the chest in 1 to get Brad's Lawnmower ARM. Talk to the dog outside 
Merril's House and call him by the name Brad gave him five years before 
(default name is Rassyu). She takes Brad to a man who was in the Slayheim
Liberation Army with Brad. Then Brad talks about what happened to Slayheim.
Get the crest from the barrel in Billy's house. Talk to the kid down by the 
beds to find out that Odessa was heading for THE WESTERN DESERT. The guy right
outside of Billy's house tells ARMS that they were heading for the DESERT ON
THE WESTERN CONTINENT. Talk to Rassyu again and he'll bring a Teleport Orb and
a data tablet back to Brad. The tablets have been destroyed. Leave the town and
switch to Lilka and use the Teleport Orb. Search the small island to find the
Island Outpost.

------------------------------- Island Outpost --------------------------------
Enter the building. Talk to the sorcerer. He wants you to deliver a book of
high level magic to Karayan in the Sielje Region. He gives ARMS the book High
Crest. Leave the outpost and teleport to the Sielje Region.

-------------------------------- Sielje Region --------------------------------
Go around the outside of the museum and enter the northeast door and continue
north to the library. Talk to the kid next to the ladder. He leaves to tell the
world about higher magic. Teleport back to the Island Outpost and engrave magic
on your crests.

Call Irving and he'll tell you the location of Quartly. ARMS needs to go up the
Likikis River, which flows into the SOUTHWEST PART OF THE INLAND SEA. Teleport
to the hovercraft and head to the southwest river inlet. Get off the hovercraft
in the desert section and search to find a signpost. Head northwest along the 
canyon and search to find Quartly.

----------------------------------- Quartly -----------------------------------

+--+-| |-+--+
|  |     |  |   1. Private Residence
|  |     7  |   2. Items/Weapons
|  6     +--+   3. Magic Shop
+--+     5  |   4. Inn
|  4     |  |   5. Personal Skill Shop
|  |     +--+   6. Private Residence
|  |     3  |   7. ARM Shop
|  |     |  |
+--+     +--+
|  1     2  |
+--+-| |-+--+

Move forward through town and you'll meet Kanon. After staying the night at the
inn and seeing a strange interlude with Brad, the party decides to press 
forward. Upgrade, stock up, and leave town to the northeast. Search where the
beach, white sands, and rock all meet.

+------------------------------- Slayheim Castle -----------------------------+
| Items: Elven Boots, Duplicator, Adult Mag, Secret Sign, Plus Brand          |
| Enemies: Helter Skelter, Nachtgeist, Blood Ruby, Kanon                      |
+-----------------------------------------------------------------------------+
Walk north and enter the northeast door. Continue north along the hall and 
enter the meeting room. Straighten the picture to open the western door. Enter
the door. Get the Duplicator from the chest. Go back out and east. Blow up the
bunch of boxes on the east side of the room. Go north and down the stairs. Push
the switch and enter the door. Head back to the main room and enter the 
northwest door. Go west to the library. Kick the bookcase with a large book on 
it. Get the Adult Mag. Put the Adult Mag into the slot in the small bookcase. 
Enter the door and get the Secret Sign. Exit the room and go back to the 
hallway branch. Go north. Enter the western hallway and go north up the stairs. 
Stand behind the huge pendulum and kick it so that it knocks Brad over the pit. 
Get the Elven Boots. Continue north. Push the switch and enter the next room. 
Go north. This unlocks the center door in the entryway. Get the Lone Wolf and 
head back to the entry. Go through the center door. Go kick the top, northeast 
pillar. Go down the stairs and through the door. Get the Plus Band from the 
chest. Exit and run back up the stairs. Kanon comes in, intent on Ashley's
destruction.

_________________KANON_____
Strategy:
  Just use the ReviveFruits and Big Berries while you raise Force levels to use 
  Combine against her. She's the most difficult boss, yet. 
___________________________

+-------------------------------- Odd Headquarters ---------------------------+
| Items: Scapegoat, Odd Sandals                                               |
+-----------------------------------------------------------------------------+
Teleport to the Odd Headquarters and go down the stairs. Use the Duplicators on
the chests to get a Scapegoat and Odd Sandals. Exit and teleport to Quartly.
Ashley will contact Irving. Talk to the guy outside the inn to have him tell 
AMRS the the SEA OF SAND lies south of Quartly. Leave Quartly and head south. 
The Alchemic Plant is just north of the signpost.

+--------------------------------- Alchemic Plant ----------------------------+
| Items: Recorder                                                             |
| Enemies: Shanzen, Blackou                                                   |
+-----------------------------------------------------------------------------+
Follow the walkway east. Head down the stairs and into the second door. Climb 
up on the little block and jump off the north side. Navigate the walkway and
climb the next little block and jump off the east side. Exit the northern door.
Climb up the stairs and enter the door. Go along the walkway and through the 
door at the end. Enter the western door. Cross the catwalk and into the next
door. This is the control room. Brad leaves the party to figure out the 
controls.

Go north. Jump down to the ledge below and go through the eastern door. Go down
to the locked door and use the Call function to listen in on the transmission.
Exit and go back up to the guard robot. Use the Ice Wand and then the Fire 
Wand. Go north. Listen to the operator in the room. She left her codebook in a
locker somewhere. Go in the southern door. Search the middle locker to get the
code book. It says:
              3   2 1              <- Shift columns to the left to find the new
  Z S U G H | I | 0 Q B L F T V       password (3 : ISK)
  A J K P R | S | N 0 A C E G Q
  M V W X I | K | M W Y D E Y C

Exit the room and go up the stairs and go in the door. Go through the next 
door. Listen to the Radio Operator with the transmitter. They were using Q0W, 
but are using ONM, so the new password is ISK. Go back out and down the stairs.
Access the password door and input: ISK. Enter and save.

Listen at the door and enter the western door. Climb the stairs and listen at 
the door. Exit through the door and navigate the bots and stairs and go through
the door. Listen in (three times). Go down the stairs and through the door. 
Listen to the Commander (twice). Go back up and to where she was transmitting. 
Get the recorder from the middle locker. Go back to the commander's door and 
down the hall and out the door to the Save Room. go up the west steps and find 
the radio operator (E) talking to Antenora. Use the Recorder on the door to 
record her voice. Return to the Save Room and use the recorder on the big door.
Enter the room and prepare for battle with Antenora.

_________________ANTENORA_____
Strategy:
  Just pump up the Force Level to be able to combine. Also, use Access on 
  Ashley and then Red Fencer. It's an easy battle.
______________________________

    *** STORY ***
Brad was doppleganged. He uses Eat My Dust to destroy Antenora's form. He is
also going to sacrifice himself for the cause of ARMS. Irving gives ARMS the
mission to protect the Guild Galad Master's son on his journey back to his
country.
    *** STORY ***
	
Exit the room and go to the Control Room. Land and teleport to Quartly and head
northwest. It's at the base of the mountain. Search and enter the Urartu 
Station.

------------------------------- Urartu Station --------------------------------
Go down the stairs to talk to the Guild Galad Master's son, Noel Anaheim Guild
Galad. Everyone gets on the train. It gets stuck in "strange space." Exit the
train.

+------------------------------ Emulator Zone --------------------------------+
| Items: Air Ballet TOOL                                                      |
| Enemies: Odessa Man 2, Kanon                                                |
+-----------------------------------------------------------------------------+ 
Go north and pull the block which is blocking the door and place it on the 
shiny block at the edge. Go through the door.

Go east, south, east, south, search the stone, north, north, south, use Pooka
to get the Air Ballet TOOL. Use the Air Ballet TOOL to move the block onto the
shiny pad. North, Caina will contact you.

_________________CAINA_____
Strategies:
  Just like the previous bosses. Get your levels high enough to Combine and 
  Access. Then just keep barraging her. She does a fair amount of damage, but 
  is still much less difficult than Kanon was.
___________________________

Go east. Go down the stairs and step on the change pad. Go to the southern 
platform and jump down to the eastern platform. Step on the change pad. Head
east.

    Variation 1             VARIATION 2
       /``\                   /^^\
      | 5  |                 |    |
    /``\  /``\             /``\  /``\
   |    || 4  |           | 3  ||    |
 /``\  /``\  /``\       /``\  /``\  /``\
:    ||    ||    |     | 1  || 2  ||    |
 \__/``\__/``\__/       \__/``\__/``\__/
   | 2  || 3  |           |    ||    |
    \__/``\__/             \__/``\__/
      | 1  |                 |    |                    N
       \__/                   \__/                     |
                                                    W -O- E
    Variation 3             Variation 4                |
       /``\                   /``\                     S
      | 5  |                 |    |
    /``\  /``\             /``\  /``\
   | 3  || 4  |           | 4  ||    |
 /``\  /``\  /``\       /``\  /``\  /``\
|    ||    ||    :     | 1  || 2  || 3  |
 \__/``\__/``\__/       \__/``\__/``\__/
   | 1  || 2  |           |    ||    |
    \__/``\__/             \__/``\__/
      |    |                 |    |
       \__/                   \../

It is currently at position 1. Jump down and step on Change Pad 5. Go north and
shoot the block with the Air Ballet. Go south. It is currently on Variation 2.
Jump down and step on 1. It's at variation 3. Step on 1. Go south through the 
door and shoot the block. Go north. It is currently on Variation 4. Step on 4. 
It is now on Variation 1. Step on 5. It's now on Variation 2. Step on 2. Jump 
down and go east. Shoot the block.

Kanon will attack ARMS.

_________________KANON______
Strategies:
  She's a hard one. Get you force levels up and keep your Hit Points above 
  1100. Access and Combine are your best friends.
____________________________

Exit the room and step on 5 (variation 3). Step on 1. Exit the door and run 
back to the train. The rear cars are dropped to make the train get through the 
dimensional seam quicker. Guild Galad is northeast of the station. Use Pooka to 
open the chest at the front of te train to get a Lucky Comb. Head up the stairs 
and out the doors.

Guild Galad is on a small peninsula to the northeast. Search and enter it.

---------------------------------- Guild Galad --------------------------------
It seems that there was a Super Weapon in the freight cars and now Odessa has
it. They upgrade the hovercraft. Stay at the inn three times and talk to the 
woman outside. She''l tell you about a set of ruins on an ISLAND TO THE 
SOUTHEAST. Exit the town and get on the hovercraft. Head southeast and land on 
the island. Teleport to the Chateau Valeria and fly just north of the 
hovercraft and land. Search near the volcano to find the entrance to the Wind
Tiger Den.

+-------------------------------- Wind Tiger Den -----------------------------+
| Items: Fengalon Medium                                                      |
| Enemies: Gargoyles                                                          |
+-----------------------------------------------------------------------------+
Head north and talk to the woman there. Go north and use the Fire Rod on the
sconce blocks between wind gusts. Continue north. Light the three sconces 
between gusts to open the northern door. Exit the room. Light all the sconce
blocks in this room starting from top to bottom. Continue on. Talk to Fengalon,
the Guardian Medium. Equip it and start using PickPocket. Exit the den.

Teleport to Holst.

-------------------------------------- Holst ----------------------------------
Enter the Private Residence near the Inn and talk to the miner. He'll tell 
about a a small one northeast of town. It has to be reached by hovercraft. 
Leave the town and teleport to the hovercraft. Contact Irving to find out the
mine's actual location. Circle the island in the hovercraft and search NE of 
Holst. Enter the Closed Mine Shaft.

+---------------------------- Closed Mine Shaft ------------------------------+
| Items: Blue Ribbon                                                          |
| Enemies: ??                                                                 |
+-----------------------------------------------------------------------------+
Head north. Avoid the bats as you walk north. Detonate the rock and continue.
Break the boxes until you get to another rock to detonate. Blow it. Cross the 
bridges and continue along the tunnels. Dash through the bats. Activate the
detonator and turn the valves as the fuse gets near to stop the water. Continue
north. Navigate the bats and holes to continue north. Save. Go north. Get the
Crest, ShockSlide, and Blue Ribbon from the chests. Continue north. It's time
to fight Kanon again.

_________________KANON____
Strategies:
  As before, she's harder than anything you've fought yet. Build up Access and
  Combine levels, while using ReviveFruit and Big Berries. Lots of them.
__________________________

Kanon joins and Judecca closes the exit. Somehow they get Kanon to Holst. 
Marivel shows up to help out. Odessa attacks and Kanon fights Judecca.

_________________JUDECCA____
Strategies:
  Get the Force Level up and use Gat Level 1 with the Drive Cut and the battle 
  should be over quickly.
____________________________

ARMS heads back to the Valeria Chateau. Teleport to Quartly. Switch to Kanon 
and head south. Use Kanon's map to find the Coffin of 100 Eyes. Search.

+-------------------------- Coffin of 100 Eyes -------------------------------+
| Items: D Bison, Duplicator, Crest Wand, Dumbrella, Big Berries (x2)
| Enemies: Gremlin, Mushussu, Buckbird (Pure Literature rocks me to sleep!)
+-----------------------------------------------------------------------------+
Go north and step on the elevator. Continue north. Enter the southeast door and
get the Wire Hook from the chest. Shoot the pillar and go through the north 
door. Navigate the levels and pillars to get the Trench Coat from the chest. 
Jump into a pit and head back through the door. Go through the south door. 
Navigate the pillars and get the D Bison from the chest. Go west. Check the 
console and head north. Throw a knife at the switch and open the door. Cross 
the gap and use Pooka to get the Duplicator from the chest. Jump down and cross
back. Go north and save. 

Go east. Use the hook wire to cross the gaps and exit the north door. Throw 
knives at the switches to start the engines and continue north. Go west and 
navigate the pillars. Go west and hook yourself and go through the north door 
and get the Crest Wand. Go back and east. From the doorway, hook the pillar and 
get the Dumbrella from the chest. Cross the gap and head north. Navigate the 
pillars and get the Big Berries using Pooka. Head west. Go north. Check the 
console. Go east and throw a knife at the switches to move the boxes to get 
across the gaps. Go north and Liz and Ard will attack. 

_________________LIZ_AND_ARD____
Items: Tiny Flower (x2)
Strategies:
  They get a little stronger, but a few ReviveFruits, Big Berries, and Live 
  Horns can go a long way to taking them out.
________________________________

True to form, they pull out the Arms Killer.

_________________ARMS_KILLER____
Items: Bullet Load
XP: 10000
Gella: 10000
Weaknesses: (right and left claw) Earth Magic
  Use a Lucky Card. Just keep having Tim use first aid and this is an easy 
  battle. Just Combine and Access. Take out the Right Arm first to avoid status 
  attacks. Then take out the Left and the monster itself. 
________________________________

Liz and Ard run off again. Search the terminal. Call the Chateau. Brad comes 
back for the attack. Now we get to see how Brad survived.

_________________FAKEBRAD____
Items: Uppercut
Strategies:
  Use a Lucky Card and LockOn and the Lawnmower to take him out easily.
_____________________________

After a tearful interlude, enter the Chateau and talk to Amy. She'll tell you
that one Pillar is in the SOUTHEAST SEA in the Devil's Triangle, where the
water is dark in color. Another is SOUTHWEST OF GUILD GALAD, separates by a
mountain range. Number three is in the WOODS SOUTHWEST OF BASKAR. The last one
is on a BIG ISLAND NORTH OF [MERIA]. Go down to Irving's room and talk to 
Marivel. She will upgrade your Map Scope.

It's a good idea to stock up on Mediums and spells before tackling the towers.
Teleport to Guild Galad and use the duplicator on the magically locked door in 
the northern section of town to get four crests. Teleport to the Island Outpost
and fill your crests with Level 2 spells. You can ignore these locations until
later if you're aching to get on with the story. Just skip to the Diabalos P.
sections.

---------------------- Quick Level Gain and Duplicators -----------------------
Save before going to this next place, and don't use any Gimel Coins. Search the 
beach south of Sylvaland Castle to find a coin purse. The monsters here are 
pretty good for experience as well (remember that this is one of the places 
that Humpty and Dumpty are when you get Marivel). You can also steal Lucky 
Cards from the Melchom Liche, while the Imitators drop them. Pray that the 
Melchom Liche doesn't cast GellaCrazy (7000 pts to all members). Raise until
all characters are about Level 33 (about an hour). Make sure to equip the Odd
Shoes to increase the frequency of encounters. 

Next, head down south to the small island with a Meteorite Crater. Walk around 
in the center of the crater (on the red) to fight Babalou's. Steal Duplicators
from them. These are easy after the last place I had you gain experience. You 
can also Dig Out Heal Berries and antidotes when fighting Babalous. Get at 
least 12 Duplicators (they attack in 3's).

Teleport to the Hovercraft and head along the northern side of the inner sea.
Follow Kanon's meter to find the Shining Garden.

+----------------------------- Shining Garden --------------------------------+
| Items: Medium Star Roe                                                      |
| Enemies: Sadas, Brandt                                                      |
+-----------------------------------------------------------------------------+
Move north and touch the teleport gem. Read the tablet and enter the northeast 
door. Then enter the northwest door. Then exit the door you just came in. Climb 
the stairs and look at the east wall. It spells out the word RAY. Enter the 
southern door and look at the pedestal. Answer the question: RAY. Continue 
south and get the Medium Star Roe. Exit the Shining Garden.

Get back in the hovercraft and continue along the parimeter of the inner sea.
get off at the next beach and search to find the Thunder Lion Cage.

+---------------------------- Thunder Lion Cage ------------------------------+
| Items: AlbumCoupon, Crest, Crest Cap, Medium Noua Shax                      |
| Enemies: Thunderdrake                                                       |
+-----------------------------------------------------------------------------+
Use Pooka to get the AlbumCoupon from the chest. If you need life, enter the 
door under the stairs. Go down the stairs and enter the southwest door. Climb 
the stairs and enter the eastern door. Use Pooka to get the crest from the 
chest. Flip the switch. Head back to the main room. Go through the southeast 
door. Go up the stairs and through the door. Flip the switch. Head back to the 
main room. Climb the stairs and enter the top most door if you have a 
Duplicator and get a Crest Orb from the chest. Go back and jump down to the 
lower level. Enter the door. Throw a knife at the switch. Go south to get the 
Medium Noua Shax. Exit the Thunder Lion Cage.

Teleport to the Odd Headquarters and give the album lady your AlbumCoupon. Now
you can access it from the menu (makes it really handy in finding weaknesses of
enemies in the Diablo Pillars).

Teleport to Guild Galad and get on the hovercraft to explore the outer sea. Go
to the island where Holst is and land. Search near the shore to find Dark 
Reason.

+-------------------------------- Dark Reason --------------------------------+
| Items: Medium Leita Salk                                                    |
+-----------------------------------------------------------------------------+
Head south. Dash along the bricks and enter the southwest door. Enter the 
southwest door again. Enter the third door (southeast near middle). Navigate 
the falling blocks and enter the south door to get the Medium Leita Salk. Exit 
Dark Reason.

+------------------------------ Abandoned Icebox -----------------------------+
| Items: Lucky Card (x2), SOR Apple, STR Apple                                |
| Enemies: Kerberos, Mystical Pot                                             |
+-----------------------------------------------------------------------------+
Head north, reading the plaques as you go. Head up the ramp and back east and
use Pooka to get the STR Apple and SOR Apple from the chests. Go west and 
northeast. REad the plaque and head west. Continue and then back track to get 
the Lucky Cards from the chests. Head back south. Step on the orbs in the 
following order:

      6
    4   2
    1   3
      5
	  
Head north and talk to the Guardian to get the Medium Aru Sulato. Exit the
Icebox.

Search the dark seas east of the Sielje region for Ptolomea's Pillar.
  
+------------------------------ Diablo P. Ptolomea ---------------------------+
| Items:
| Enemies: Virsago, Land Lamprey, Decarabia, Okypete
+-----------------------------------------------------------------------------+
Head up the stairs and touch the teleport gem. Touch the next one as well. The
key to this room is to set a lot of bombs so that the boxes roll on them. Touch
the teleport gem. Ditto on the next gem. Blow up all the boxes with bombs and
touch the gem. Touch the next gem. Climb the stairs and walk up to the light 
cloud to fight the Explosive Emporer Monster Belleclaire.

_________________BELLECLAIRE____
Items: Best Vest
Weaknesses: Wind
Strategies:
  Use a Lucky Card. Take out the drill first since it does huge damage. 
  ReviveFruits or FullRevives are your best bet if it uses the Megaton attack.
________________________________

Continue and touch the teleport gem. Climb and touch the gem. Save. Touch the
gem and climb up to the next gem. First bomb the Right block. Then on the 
second row, the far Left one. Then the middle one on the last row. Touch the
gem. Climb the stairs and touch the next gem. Climb the stairs to fight 
Ptolomea.

_________________PTOLOMEA_____
Items: War Respite
Strategies:
  Use a Lucky Card. Just use First Aid and Live Horn to keep your HP up. Use 
  ARMx2 with the Rail Gun and the Lawnmower to take him out in no time. Also,
  Access and Hot Fencer. It's a much easier battle than the last one.
______________________________

Touch the gem.

Teleport to the Valeria Chateau and fly to the landing pad southwest of Guild
Galad and get off. Search to find Caina's Pillar.

+-------------------------------- Diablo P. Caina ----------------------------+
| Items:
| Enemies: Time Gem, Sibylla, FurFur 
+-----------------------------------------------------------------------------+
Climb the stairs and touch the gem. Do it again. Shoot the block three times
with the Fire Rod. Cross the blocks and touch the gem. Climb the stairs and 
touch the gem. Climb the stairs and shoot one box 3 times with your Fire Rod.
Touch the gem and navigate the stairs to the next gem. Climb the stairs and
touch the cloud to fight Shapeless Slime Monster Drawdo.

_________________DRAWDO____
Item: Blue Wind
Weaknesses: Fire
Strategies:
  Use a Lucky Card. Take out the heads with Fire magic and attacks and then 
  Drawdo itself. It's a simple battle compared to Ptolomea's beast.
___________________________

Continue and touch the gem. Touch the next one, too. Save and continue. Climb
the stairs and touch the gem. Navigate the maze by touching the light pads to 
see the direction you should go. Touch the gem at the end. Climb the stairs and
touch the gem. Climb the stairs to fight Caina.

_________________CAINA____
Item:
Weakness:
Strategies:
  Use a Lucky Card. Just use Access and Combine attacks to take her out. She's
  simple. ARMx2 and the RailGun with the Lawnmower will take her down quickly.
__________________________

Touch the gem.  

Teleport to Baskar and have Tim talk to Colette. Teleport to the hovercraft. 
Head for Baskar and get off on the beach near there. Search just north of the 
beach and enter Antenora's Pillar.

+------------------------------- Diablo P. Antenora --------------------------+
| Items:
| Enemies: Okypete, Harvestman, Balphon, Necromancer
+-----------------------------------------------------------------------------+
Climb the stairs and touch the gem. Navigate the halls and touch the next gem.
The next room is a simple Euler circuit. Just follow the numbers below.

  15----14    3-----2
  |     |     |     |
  |     |     |     |
  16    13    4     1 <- Start and 1 and follow the numbers.
T-+     |     |    
        |     |
  11----12    5-----6
  |                 |
  |                 |
  10----9-----8-----7

Climb the stairs and touch the gem.

Antenora gives ARMS a memory puzzle. Match the patterns according to the map
below (just compare the starting point):

  Var.1   Var.2   Var.3   Var.4   Var.5
  5 9 1   2 7 6   5 8 6   2 8 3   9 2 5
  8 2 7   3 5 9   3 1 4   1 5 9   4 7 6
  3 4 6   8 1 4   7 2 9   4 6 7   3 8 1

Touch the gem. Climb the stairs and touch the gem. Walk up and talk to the 
cloud to fight the Humanoid Mirage Prismm.

_________________PRISMM____
Item: Azure Vest
Weaknesses: Lightning
Strategies:
  Use a Lucky Card. Use First Aid and Live Horn to keep your HP up since Tidal 
  Wave will take off a goodly amount of HP. Use the ARMx2 and Hi-Spark to take 
  it out. 
___________________________

Continue and touch the gem. Climb the stairs and touch the next gem. Save and 
continue touching gems until you get to another puzzle room. I did this the 
first time on accident… Do them in this order

    T <- exit

    6
    5 <- lower switch
    _
   / \
 7|   |3 4 <- 7 and 3 are the lower switches, 4 is the top
   \_/
    1 <- top switch
	2

Climb the stairs and touch the gem. Climb the stairs to fight Antenora.

_________________ANTENORA_____
Strategy:
  Just like the previous bosses, use a Lucky Card. Use Access and Combine to 
  take her down. ARMx2 with the Lawnmower and the Rail Gun is preferred. Just 
  keep using First Aid and you should make it through the battle at full 
  health.

Touch the gem to exit.

Teleport to Quartly. Pass through the town and north. Search just south of 
Archheim Castle to find Lost City Archheim.

+--------------------------- Lost City Archheim ------------------------------+
| Items: Ge Ramtos Medium, Conductor, Life Orb, Scapegoat, Silver Circ, Big   |
|        Berries (x2)                                                         |
| Enemies: Dust man, Evil Dead, Re-Animator                                   |
+-----------------------------------------------------------------------------+

+-----+---+---------+-----+--------+    .'s are pillars Kanon can hook.
|     |   |   +8+  .|     |        |
|     |   |   | |   |     +-----+7=|
|     |   +---+ +---+           |  |
|                               |  |
|             +-----+     +--   6  |
+-----+   |   |    .|     |     +--+
|     4   |   |    .|     |     5  |
+-----+   |   +--3--+     |     +--+
|     2   +--                |     |
+-----+       -------      --+     |
|                                  |
|   +-----+            +-----+     |
|   1     |            |     |     |
+---+-----+----|  |----+-----+-----+ 

1. Bomb the wall; Ge Ramtos Medium
2. Ruined residence; book about the Snake Road
3. Something is stuck in the hole.
4. Conductor in box
5. Ruined Residence; Mini-Carrot in box
6. Bomb upstairs. Hook the pillar near 8, and then near 3 to drop into 3
7. Duplicator Door; Big Berries (x2), Silver Circ, Life Orb, Scapegoat in 
   chests
8. Use Pooka to get the Conductor.

Bomb the weak wall in the southeast side of town to get the Ge Ramtos Medium.
Read the book about the Snake Road in building 2. Enter 4 and get the Conductor
from 4. Get the other items listed on the map, and enter 8. Use Pooka to get 
the Conductor from the chest. Head back and use the Conductor on the panel. 
Flip the switches. Go back up and enter 6. Climb up the stairs and bomb the 
walls. Exit and hook the pillar near 8. Then hook the pillar near 3 and fall 
down inside the building. Flip the switch and use the Conductor on the console.

_________________AGGRESSIVE_POLTERGEIST_JASOUL____
Item:
Weaknesses:
Strategies:
  Use Lucky Card. Just use your lesser ARMs and physical attacks. Alternately,
  you can also equip Ge Ramtos on Tim and kill twenty monsters to get Turn
  Undead. Just use this once and it dies.

Enter the door to find a Live Reflector. Open the Snake Road and teleport.
Leave the room and enter the eastern door. Use a Duplicator to get the Holy
Grail. Exit the Live Reflector.

+---------------------------- Diablo P. Judecca ------------------------------+
| Enemies: Grimlok, Girtabryl, Catoblepas, Mimic                              |
+-----------------------------------------------------------------------------+
Climb and touch the gems until you get to the first puzzle room. Avoid the 
spikes and touch the gem. Keep going. Touch the cloud and fight the Red-Hot 
Lava Monster Magmalizer.

_________________MAGMALIZER____
Item: Lamellar
Weaknesses: Water Magic
Strategies:
  Use a Lucky Card. Blast the head with Water magic until it casts Mirror Coat 
  (then just use the water Medium). It will die easily.
_______________________________

Touch the gem and continue. Save and go on. Don't hit the spikes again. 
Continue and avoid the spikes. Touch the gems until you get up to Judecca's
Confrontation.

_________________JUDECCA____
Strategies:
  Use the same strategies as before, including using a Lucky Card. It's an easy
  battle.
___________________________

Touch the gem.

Irving calls and tells ARMS that the Heimdall Gazzo is far south of the Sielje 
Region. Teleport back to the Valeria Chateau. Fly south of the Sielje Region.
Look for a shadow in the water and enter it.

+------------------------------ Heimdal Gazzo --------------------------------+
| Enemies: Odessa Man 3                                                       |
+-----------------------------------------------------------------------------+
Open the door and head north. Keep going. Take the northeast door. Flip the 
switch and exit. Enter the northwestern door. Go west. Navigate the darkness
and turn on the light switch in the southern part of the room. Step on the 
switch in the northern part of the room. Exit and activate the switch. Go back
through the maze and to the beginning room. Enter the middle door. Keep going.
Go down the stairs and through the eastern door.

Step on the pad by the door. Step on the southeast pad. Jump down twice and
step on the northern pad. Step on the northern pad. Access the terminal. Jump
down and step on the far western pad. Step on the southeast pad. Step on the
only pad on your level. Go north and save. The pad here returns to the 
entrance.

Continue north. Flip the switch and continue north to meet Vinsfeld.

_________________VINSFELD_RHADAMANTHUS_____
Strategies:
  Use a Lucky Card. Get your Force Levels up for Access and Combine. Remember 
  to use First Aid and you'll have no problem with this battle. It's Mighty 
  Morphin' Power Ashley time! It's weird. He never attacked anyone but Brad, 
  except in counters. You should be about level 40 after this battle (which 
  might be why it is so easy).
__________________________________________

It seems that there is something bigger than Odessa (the rule of RPG's).

Exit the eastern door. Ashley awaits the escape pod sequence.

_____AS_LILKA__________________________________________________________________
Head west. Pull the block onto the pad to lower the bricks. Go west. Activate
the switch.

_____AS_TIM____________________________________________________________________
Exit the room and stand on the switch. Go down the stairs and west. Continue 
west. Head south and shoot the block onto the switch.

_____AS_KANON__________________________________________________________________
Head west. Stand on the switch.

_____AS_BRAD___________________________________________________________________
Head west and stand on the switch.

_____AS_KANON__________________________________________________________________
Move down and go through the door. Step on the switch and dash over the wall. 
Step on the switch and enter the southern door. Step on the switch.

_____AS_TIM____________________________________________________________________
Enter the southern door and step on the switch. Shoot the block. Go back to 
where Kanon is standing.

_____AS_LILKA__________________________________________________________________
Go through the northern door and step on the switch.

_____AS_TIM____________________________________________________________________
Use Pooka to activate the console. Enter the north blue door. Keep going.

_____AS_BRAD___________________________________________________________________
Enter the eastern door. Move the block onto the pad and go east. Stand on the 
pad and walk along the wall. Jump down and exit east. Move the block onto the 
wall (align it with the pad below). Stand on the upper pad.

_____AS_TIM____________________________________________________________________
Shoot the block with the Air Ballet.

_____AS_BRAD___________________________________________________________________
Activate the switch so Tim can pass as well.

_____AS_TIM____________________________________________________________________
Enter the next room and stand near the console.

_____AS_KANON__________________________________________________________________
Go north and then west. Pull the block onto the wall segment and jump off. 
Stand on the switch and then push the block off and cross over. Stand on the 
switch.

_____AS_TIM____________________________________________________________________
Activate the console. Exit the room.

_____AS_BRAD___________________________________________________________________
Go west to the escape pod.

_____AS_LILKA__________________________________________________________________
Head south and east to her escape pod.

_____AS_KANON__________________________________________________________________
Head west to Kanon's escape pod.

_____AS_ASHLEY_________________________________________________________________
After a cool little moral conversation with Vinsfeld and some excellent music,
Ashley get to fight him by his lonesome.

_________________VINSFELD_RHADAMANTHUS_____
Strategies:
  Use a Lucky Card (and you were wondering why I had you steal so many, huh?) 
  Get your Force Level up and use Big Berries to keep your HP up. Then use 
  Access to Mighty Morphin' Power Ash him out.
____________________________________________

    *** STORY ***
He launches the Nuke. Ashley gets lost in space. Cool Anime sequence and 2001
"Star Child" reference. Oh, and the end of Disc 1. Ashley's lost in space and
in Greece, it seems. He's with Anastasia. She takes him to the Memory Maze and
introduces him to Lucied.
    *** STORY ***

+------------------------------- Memory Maze ---------------------------------+
| Enemies: Imp, Ettin, Buer                                                   |
+-----------------------------------------------------------------------------+
Head north. Throw a knife at the switch and talk to the young girl. Continue
north. Touch the crystal. Navigate the invisible walls and shoot the switch.
Go north. Climb the stairs and talk to the girl. Throw a knife at the switch.
Jump down and go north. Throw knives at the switches and continue. Touch the 
jewel. Navigate the invisible walls and throw a knife at the switch and head 
north. When the little girl steps on the fragile section, throw a knife at the
switch. Talk to her. Go north. Throw a knife at the first switch. When the next
one falls, throw a knife at it. Go north. Touch the Jewel.

Throw knives at the switches and head north. Knife the switches and continue.
Ditto. Talk to the girl again. Continue. Another switch. North.

+-------------------------- Second Millenium Puzzle --------------------------+
| Enemies: Grabsk, Targum, Primevals                                          |
+-----------------------------------------------------------------------------+
Head west. Cross the moving blocks and touch the gem. Jump down and enter the
teleport gem. Shoot the two blocks at the end of the top path to lower the 
walls below. Shoot the hanging blocks to access the teleport crystals. Jump 
down. There is a simgle blue block here. Touch the crystal and shoot the 
switch.

Head east. Shoot first block and second block and get near the third wall and 
shoot the second block again. Touch the crystal. Stand on the first block and 
shoot the switch. Continue until you get to the upper platform. Touch the 
crystal. Just follow the path and touch the crystal. Stand on the first block 
and shoot the switch. Continue until you get to the upper platform. There are
four yellow blocks here. Touch the crystal and shoot the switch.

Touch the southeast crystal. Navigate the moving blocks and touch the crystal.
Drop down to enter the southern crystal. Navigate the blocks and touch the north
crystal. Touch the next crystal. There are two green blocks here. Touch the
next crystal and shoot the block.

Go southwest and stand on the northeast block and shoot the switch. Touch the 
crystal. Freeze the blocks with the Freeze Rod to continue. Navigate the walkway
and touch the gem. Keep going and touch the gem. There are three red bricks.
Touch the gem and shoot the switch.

Head south. Save and touch the gem. Okay, raise the blocks according to color in
the previous rooms:

Blue : 1
Green : 2
Red : 3
Yellow : 4

This will lower the blocks. Touch the gem. Navigate the path, touch the gem and
shoot the switch. A large box will appear. Climb to the top of the northern 
platform. Lilka still can't open it. 

    *** STORY ***
Ashley and Anastasia talk about her fears of being alone. Ashley enters the 
light, leaving her alone. Marina senses Ashley's appearance in the Sword 
Cathedral. The Valeria Chateau goes on alert because of the pulse of his 
Empathite. Lilka's a bit jealous. Irving (of course) has a new mission. It 
seems some evil has come from the stars to destroy Filgaia. They're all in this 
together.
    *** STORY ***

Teleport to Baskar Village. The Chief tells of the Sacrificial Altar. More
emoticons. It seems to be in the Uratu region. Call the Valeria Chatea. The
Grotto of Lourdes is near the Sielje Region. 

Now off to the Grotto of Lourdes. First, go to the Scientist in the
university. The one you always go to for help when your doing something
in the region. Speak with him and he'll tell you of the Grotto's
location, but imply that the door has a Retness scan lock. Now head south
to an Island just south of Sielje. The Grotto is here.

+------------------------------- Grotto of Lourds ----------------------------+
| Items: Rad SkatesTOOL, Big Berries (x3), Crest, Main Gauche, Duplicators    |
| (x4)                                                                        |
| Enemies: Wise Man, Horn Monster, Voidra                                     |
+-----------------------------------------------------------------------------+
First, head to the sealed door at the end of the path. The door will ask
for a Retna check. Have it done to Kanon and the door will open
welcoming those of Magess blood. Now follow the path up to the main room.
Upon arriving, the first door will open to you. There is a Save point in
the middle of the main room, so use it whenever necessary. Now Enter the
newley opened door. Run to the end of the path, and then use Kanon's
hookshot to get across the lava. Grab Kanon's Rad Skates Tool from the
chest at the end. Now skate back over the lava to the swich. Hit it to
open the door at the end. Skate back up and enter the door. Now step up
to the pedastle.

    *** STORY ***
Kanon's memories of her past self, Aisha begin to emerge. She feels
uneasy by it but continues willingly.
    *** STORY ****

Now head back to the main room with the Save point, and the seconed door
will open to you on the North-western side of the room. Skate across the
room and the lava, and then hookshot your way across to the end. Now step
up to the seconed pedestal.

    *** STORY ***
Kanon's memories continue to come back as she begins to remember the
day threw away Aisha and became Kanon. The day her parents were killed.
She tells Ashley to watch his back as she may not be able to control the
rage.
    *** STORY ***


Now go back to the main again and the third door will open. Enter and
Skate across the first room over the lava. But this time Skate over to
the side as not to fall down the hole at the end. Now Hookshot your way
across the room until you reach the lava. Skate diagonally across it to
the wall on the other side, and then up to the switch making sure to bump
into it. Now hit it, and skate across the lava into the pedestal room.
Again, step up to the pedestal.

    *** STORY ***
Kanon regains more memories of his past self
    *** STORY ***

Now return to the main room and advance to the fourth passage that opens
up. Skate across the first room once again, and hookshot you way across
the seconed. But don't miss the four chests on the two ledges. Use the
Hookshot to get to the first two and then use Pooka to reach the third
and fourth. Now use the wooden block at the end of the room as a bridge
to the switch. Hit it, and the door will open. Now use Brads kick boots
against the wall while on the block to make it move to the other ledge.
Go up through the door and step up to the pedestal.

    *** STORY ***
Even more memories continue to pour into Kanon's head about his past
and bloodline.
    *** STORY ***

Now head back to the main room once more, and head up the last room.
Don't be decieved. The path is different and looks just like the one
from the first door. The final door is the one on the South-Western wall.
Go up the path and use the hookshot to navigate remembering not to miss
the chests. You can use the hook shot to fall down and enter a room to get 4
Duplicators. Now enter the door at the end and walk up to the final pedestal. 
Kanon receives Gat Lv. 3.

    *** STORY ***
The last of Kanon's memories come flooding back as she finally
remembers everything about her past.
    *** STORY ***


Teleport to Baskar Village and talk to everyone to find out the location of the
Sacrificial Altar. Then teleport to Guild Galad and land on the beach just west 
of the Island Outpost and search for the Sacrificial Altar.

+---------------------------- Sacrificial Altar-------------------------------+
| Items: Sunbird Hat, Hyper Gear, Stone Lion, Stone Drago, Stone Goddess,     |
|        Mir Feather                                                          |
| Enemies: Gespenst, Roper, Hydra                                             |
+-----------------------------------------------------------------------------+
First, head North to the end of the passage and enter the door at the end. In 
this room there is a switch on the side of the pillar. Throw Ashley's hurl 
knife at it. Kick the lower  wheel and throw a knife at the switch. Continue 
along through the door. In the next room, jump down to the pillar flooring with 
a doorway (rotate your camera to see it near the first western pillar. Enter 
the door and climb the stairs. Stand on the bow for about five seconds and the 
door will open. Enter the room and get the Stone Drago from the chest. Step on 
the teleporter and continue west.

Now in here, hit the switch and grab the chest on the other side. Now, you will 
see a hole and two blocks. Take one block and push it into the centre square of 
the hole to make a bridge. Then, take the other and push it into the gap 
between the stairs and go up to the top. Hit the switch to bring the floor down 
and exit through the door. In here you will see stairs on either side of the 
room. Neither side leads anywhere. Instead, enter the door on the wall by the 
southern platform. Go up the stairs here and enter the door at the end. 

Now, in this room, you will find what looks like a pretty tough puzzle. It's 
not. The are four eagle statues here, one of which is taller than the other 
three. The objective is to fire lilka's fire rod at it's head. To do this, 
first go up the stairs. It doesn't matter which side. Now, drop down to the 
dragon face sticking out of the wall, and from there to the top of one of the 
smaller statues. Then, turn diagonally to the taller statue and fire the rod at 
it. The door will open. Now continue into the next room. This room's pretty 
straight forward. Just grab the chest and step in the teleporter. 

Now you'll find yourself in the room with the platforms. Grab the Hyper Gear 
from the chest and exit through the North door. Save and move on. Now, push the 
switch to move the walls together and move along. Go up the stairs and drop 
down to the chest to get the Mir Feather. Now backtrack to the bottom of the 
stairs and hit the switch in the corner. Now, go up the stairs all way to the 
top and drop down to the switch on the floor at the bottom. It will activate 
and the walls will move together. Enter the door at the end. In this room, 
there's stairs leading into a pit with a statue in it. Jump down and kick the 
eastern wall between the pillars. Go through and climb the stairs. This is a 
puzzle room much like the previous one. The plaque on the wall reads: Push the 
stones into the pools of water. Climb the stairs and get the Stone God from the 
chest. Step on the teleport pad. Continue on.

    *** STORY ***
A ball of light appears on the pedestal in front of tim calling itself
Gaia. The being explains filgaia's situation to the party, describing
the parellel universe encroachment. Pooka then comes out and reveals
itself as Gaia's messenger. It's mission, to bring Tim to this alter in
order to be sacrificed to the guardians. Tim is a little shocked by this.
But Gaia tells tim that it's his choice. If he doesn't want to be
sacrificed there is nothing that can be done. Tim says he's not afraid
to die, but he won't sacrifice himself to something he doesn't
understand or fully trust. He states he wants to discover more about this
universe first and help his friends to fight against it. The party leaves
and pooka stays behind for a moment. Gaia tells it to continue looking
out for Tim. It then leaves and catches up with the party, but as they're about 
to exit, an urgent call comes through the transmitter from Irving. Marina has 
been kidnapped. Ashley almost looses control of his inner self over this but the 
party helps to calm him. The party then returns to the chateau to receive a 
briefing from Irving. He explains that a note was left by the kidnapper, who was 
none other than the last of Odessa, the Coctys member Caina. The letter states
that she has taken Merina to the Sealed Garden Located at the tip of the
landmass sticking out of the inner sea. The party hurries off to save
Marina, but Ashley stays behind for a moment. Irving tells him to watch
himself, and not to let Knight Blazer get the best of him. He then
leaves.
    *** STORY ***

Tim gets the Force ability Divide.

+--------------------------------- Lost Garden -------------------------------+
| Items: Crest S, Phantom Fang,                                               |
| Enemies: Chimera, Eurynome, Gizmo                                           |
+-----------------------------------------------------------------------------+
It is located at the tip of the land mass jetting out out into the inner
sea. Use the hovercraft to reach it.

    *** STORY ***
The party tells Ashley to be carful as to not let Knight Blazer get the
best of him. He claims to be fine but tells them that they need to hurry.
    *** STORY ***

Go up along the path to the end and enter the door. Now step on the
switch in front of the door, and then go to the other side of the room
and step on the switch there and exit. In this room, Notice the face
block. You will need to come back to it later in order to get Marivel's
third tool "My Mike". You'll need it to face off against the sealed
monsters. Now go past the first door, all the way to the end and go in to
find a Duplicator Chest. Open it and get the Crest S. Now head back to the 
first door in the previous room and enter. Here you will need to leave a 
character behind to jam Caina's blocking frequency. Pick one and the door will 
open. Now continue.

Follow the path to the end and enter the door. Hit the red switch along
the path and drop down to the blue one on the other side. Then continue
across to the other two red switches. Walk across them and exit through
the door at the end. You will need to leave a seconed character behind
here. Choose one and the door will open. If you need to exit quickly, drop 
down the hole to go back to the previous room you left a character in.

Hit the red switch on the east side and take the east path up along the
other red switches. Cross over to the other path at the centre and hit
the red switch on the other side. Exit and follow the path to the door at
the end. Jump down to the red switch in the ground and head up the path.
Hit the blue switch to the north and grab the chest for the Phantom Fang.
Now hit the switch on the east side and go through the door. Now you'll need to 
leave a third character behind, leaving you with two characters.

Now continue up the path and save. Enter the door at the end of the path.
Grab a ride on the platform and let it take you to the other blue
switches. Get off the platform here and step on the blue switches. Get
off the switches when they're down and hit the red one. Now get on the
blue switches again and grab a ride on the platform again. This time, get
off at the line of red switches and wait for the platform on the other
side to reach you. Ride it to the other side and get off. Now exit. In
this room you'll have to leave one last character behind. As you can't
leave Ashley behind, you aren't really left with a choice here. It's
whoever you've got left. The door will open.

Now go up the path with Ashley and you'll reach the final puzzle for
Ashley. The idea is to step on the green switch once and get back to the
centre of the room with the other switch colors in the right positions.
It's really easy. Just remember that if you walk along the edge of the
swichs, you can get across them without activating them. Finally, enter
the door to face Caina for one last time.

    *** STORY ***
Caina explains that she wants revenge for your taking Sir Vinsfield from
her. She states that in order to accomplish this, she doesn't want to
kill you as much as she wishes to take Merina from you. She throws Merina
in front of her and forms a ball of light. At the last moment, Ashley
leaps at Caina and Knight Blazer take over. However, strengthened by the
heat of the battle, Knight Blazer transforms into Gold Knight Blazer.
    *** STORY ***

_________________COCTYS_MEMBER_CAINA_____
Strategies:
  Exactly the same as with previous battles exept that this time your
  battling here one on one. The new Gold Knight Blazer can take her out in
  a couple of rounds. Very easy.
_________________________________________

    *** STORY ***
Upon Caina's defeat Ashley saves Marina, but she is distant from Ashley
over the shock of his inner self. Irving then contacts the party and
informs them that it's time to attack to the Grauswien head on. Back at
the chateau, Irving holds a meeting with the other country leaders to
figure out a plan. The Guild Galad Master sums up the idea to use the
industrial power of Guild Galad to attract the dragon. He exclaims that
if he got everyone into the situation. He'll get them out.
The meeting ends and Irving meets with the party to tell them the plans.
He tells the party to get ready and talk to him when their ready.
    *** STORY ***

Talk to the pilot and tell him to turn toward the drop point.

_________________NUCLEAR_DRAGON_GRAUSWEIN____
Strategies:
  Use a Lucky Card. Just smack it with everything you have (taking out the 
  belly first). Just keep your characters about 1500 HP, and you'll be fine. 
  First Aid rocks this battle.
_____________________________________________

Ashley runs to the rescue.

_________________GRAUSWEIN____
Strategies:
  Use a Lucky Card. Kill it with Gun Blaze (hitting the belly first). If you 
  need to heal, use big berries. It's an easy battle and you get a Full Carrot 
  from it.
______________________________

    *** STORY ***
Ashley has changed, but love (Marina) comes to the rescue. Love conquers all.
The Guild Galad Master talks of the Last Dragon. The next mission is to head to
the Volcano and find the Sleeping Dragon.
    *** STORY ***

Fly to Meria and enter the Live Reflector. Go to the Dragon's Vein. Follow the
green spots on Kanon's sight to find it.

+------------------------------ The Sleeping Volcano -------------------------+
| Items: Mini Scud, Moon Pin, Full Revive, Mega Berry (x2)                    |
| Enemies: Geag Mantis, Salamandra, Dendrobium                                |
+-----------------------------------------------------------------------------+
Navigate the tunnels and leaps until you find the path north. Flame the gas.
Continue west. Skake north across the lava and kick the chest to get a Mini 
Scud. Skate north and flame the gas. Head back east. Skate south and navigate 
the lava rivers with the skates to get the Moon Pin from the chest. Head west.
Save. Go southwest. Flame the gas. Head back and southwest. Skate across the 
lava. Jump down and continue north. Get the Full Revive and Mega Berries from 
the chests. Head east. Flame the gas. Bomb the stones at the top of the path 
and flame the gas. Jump down. Go north.

Lombardia refuses to help, unless you can best him.

_________________DRAGON_CALIBER_LOMBARDIA____
Strategies:
  Use a Lucky Card. Take out it's belly first. It's an easy battle as it 
  doesn't cast any status effects. Just use First Aid and everything else you 
  have. It'll die pretty quickly.
____________________________________________

The volcano rupts and Lombardia saves them and tells them about the encroaching
concept of a "World." You need to free the four Raypoints to actualize the evil
so that you can destroy it.

+------------------------- Controlling the Lombardia -------------------------+
| Press the X Button to make Lombardia go forward. Press the left and right   |
| buttons to turn. Press the up and down buttons to change altitude. Down to  |
| ascend and up to descend. The Lombardia cannot land where Ashley cannot     |
| walk, such as on water or a mountaintop. You cannot land in a forest, rock  |
| area or other unstable spots even if walkable. To land the Lombardia, press |
| the circle button while over a large, flat area. Touch the Lombardia and    |
| press X to re-board.                                                        |
+-----------------------------------------------------------------------------+

Wander the world and access all the places and get all the items you've been 
wondering about. First, head to Guild Galad and talk to the Guild Master's son 
to get Ashley's Full Clip Force Ability. Next, teleport to the Sielje Region 
and talk to the kid in the library who spread High Magic through the world. Now 
teleport back to the Island Outpost to talk to the mage with Lilka. He will 
teach her the Extend Force Ability.

Have Brad talk to Merrill in T'Bok to learn how to enter the Good Luck Zone. It
is southwest of T'Bok. Rest at an inn or use Tiny Flower's to get your luck up 
to best on at least one character.

+---------------------------- The Good Luck Zone -----------------------------+
| Items: Secret Key (steal from Golpa), Crest, Texas No., Amulet              |
| Enemies: Golpa                                                              |
+-----------------------------------------------------------------------------+
The first room had me stumped longer than any puzzle in the game. Equip the Odd
Sandals and Fengalon. Then walk around the main room until you fight a Golpa
and steal its Secret Key. Use it on the doors and enter the northwestern door
and get the Crest from the chest. Exit and enter the other door. Unlock these
two and enter the southwest door to get the Texas No. from the chest. Exit and
go through the other door. Unlock the doors and enter the northwest door for an
Amulet. Exit and go through the other door. Continue north and read the stone.
Switch to the character with Best luck and open the door to get Chapapanga, the
Luck Guardian. Exit the zone.

Head south of Guild Galad and search to find the Crimson Castle.

+------------------------------ Crimson Castle -------------------------------+
| Items: War Respite (x6), TOOL Electel                                       | 
| Enemies: Vermillion, Bodysnatcher, Red Barney, Mystere                      |
+-----------------------------------------------------------------------------+
Climb the northwest stairs and enter the eastern door. Drop down and get the 
War Respite from the chest. Go back to the main room and climb the northeast 
stairs and head east. Go down the stairs and north. Coninue up the stairs and 
west. Go north and get the War Respites (x2) from the chests and head south. 
Jump down and get the War Respites (x2) from the chests. Jump down and head 
west and south. Climb the stairs and flip the eastern switch to lower the wall. 
Climb back down and head north. Go through the northeastern door and climb the 
stairs. Enter the southeast door and flip the lever. Exit and go into the 
northeast door and across the bridge. Go into the southwest door and flip the 
switch. Exit and go south and west. Enter the northwest door and flip the 
switch. Go back down to the room with the two switches and head north. Head 
back to the room with the two switches and lip the western one and the eastern 
one (west should be flashing). Exit to the main room and go up the stairs and 
go northwest. Climb down the stairs and exit the northeast door at the far end
of the hall. Go north. Climb the stairs and enter the western door. Havigate 
the hallways until you get to where you lowered the three blocks. Continue 
north. Keep going down the stairs and reading the plaques. Walk up to the 
coffin. Marivel joins the crew and gets her tool Electel. If you didn't get all 
of the chests, then go back in the castle and finish getting them. It's also a
good idea to read all the books in the library.

Teleport to the Odd HQ. and use the Electel to zap the robot downstairs to 
access the black market. Stock up on everything.

Teleport to Meria and go to the library in the Castle. Read the book entitled 
"The Crimson Noble Sanctuary" with Marivel in the lead. Head south to the 
Meriorite Crater.

+-------------------------------- Meriorite Crater ---------------------------+
| Items: Fire Range, Thunderclap, Snowflake, Water Drip, Earth Groan, Pitch   |
|        Dark, Light Flash, Zephyr Claw, Rigdobrite                           |
| Enemies: Mold Gnome, troll                                                  |
+-----------------------------------------------------------------------------+
Head north and jump in the hole. Jump down and get the Snowflake from the chest 
with Pooka. Continue. Jump down and get the Thunderclap. Exit the southern 
door. Enter the northern door and jump down and navigate the cliff to get the. 
Use Pooka to get the Fire Range from the chest. Head south and get the Water 
Drip from the chest. Enter the other door and climb down the cliffs to get the 
Earth Groan from the chest. Head back up to the previous room and jump in the 
diffent holes to flip the switch and get a Pitch Dark, and Light Flash and head 
north to get the Zephyr Claw. Continue up the slope to talk to Rigdobrite. 

+--------------------------------- Raypoint Flam -----------------------------+
| Items: Change Rod, STR Apple, VIT Apple, SOR Apple, RES Apple, Gimel Coin,  |
|        Holy Tablet, Guantlets, Crest, Pulbo Calbo                           |
| Enemies: Haborym, Gigaflame, Devonova                                       |
+-----------------------------------------------------------------------------+
Nead east and move over the blocks jump down to the get the Change Rod for 
Lilka. Shoot the blocks with is and climb the stairs. Hook the pillar and 
continue east. Head down the stairs, shooting the blocks in your way. Shoot the 
two orange sconces to open the door. Exit and get the STR Apple, VIT Apple, SOR 
Apple, and RES Apples from the chests. Shoot the gem above the switch. Throw a 
knife at the block and it'll fall on the switch. 

Enter the door and get the Gimel Coin from the chest. Exit and head south first 
and light the orange sconces to open the door. Enter the door and change the 
blocks to access the Holy Tablet in the chest. Continue. Flame the top sconce 
and jump down and flame the others quickly to open the next door. Change the 
gems and get the Guantlets from the chest. Jump down and continue east. Stand 
in the middle and flam all of the sconces. Go down the stairs and fight 
Spriggan Flam Knight

_________________SPRIGGAN_FLAM_KNIGHT____
Item: Tiara
Strategy:
  Use a lucky card. Take out it's shield first. Once it casts Mirror Coat, 
  don't cast any spells on him for a few rounds. Use Water Magic once the 
  shield is destroyed (it absorbs magic). Use Access with Ashley and Red 
  Fencer. Don't use Gun Blaze. When it is near death, it will begin casting 
  Caloric Nova that takes off about 2500 HP.
_________________________________________

A save point will appear. Continue east. Dodge the fireballs. Shoot the two 
orange sconces. Use Pooka to open the chest and get the Crest. Exit to the 
east. Light the three orange sconces and continue. Light the three sconces 
around the chest and then the orange one by the door. Then put out the ones by 
the chest with the Ice Rod to get the Blue Blazer. Continue on and use the Rad 
Blades to slide across the lava and get the Pulbo Calbo from the chest. Go down 
the stairs and through the next door. Flame all of the sconces to continue on.

    *** STORY ***
Lilka freaks and believes that she cannot free the Raypoint. Lilka's sister 
helps her out. She remembers Hocus Pocus Fizzpocuss that repels fire and 
restores laughter. Lilka gets her confidence back. She restores the Raypoint 
and gains DualCast.
    *** STORY ***

Head to the the Island where the Promissed Gardens are and to the north to find 
Raypoint Wing floating in the sky.

+-------------------------------- Raypoint Wing ------------------------------+
| Items: Mist Cloak TOOL, Crest, Shellwind, Cloud Piece, Sun piece, Moon      |
|        Piece, Star Piece                                                    |
| Enemies: Briareos, Gorbash, Typhon                                          |
+-----------------------------------------------------------------------------+
Head north and shoot the rotating bridge with Tim' Air Ballet. Shoot the first 
bridge in the next room and use Pooka to get Tim's Mist Cloak TOOL. Use it to 
cross to where the gems are and shoot the other bridge with the Air Ballet. 
Then use the mist cloak to cross back and continue west. Use Pooka to get the 
Crest from the chest. Stand close to the edge where the wind is blowing and 
activate the Mist Cloak. Enter the door. Head northwest to the weathervane and 
shoot the eastern vane from the south to make the rooster face north. Just use 
this to change the flow of air in the previous room. It is now flowing south 
(opposite the direction the rooster is facing. Use the Mist Cloak to cross the 
gap. Go through the fence with the mist cloak and get the Shellwind. Do the 
same thing to access the Fate Staff (west). Turn the weathervane one more time 
and head north to fight Spriggan Wing Knight.

_________________SPRIGGAN_WING_KNIGHT____
Items: Nisaba Wing
Strategy:
  Use a Lucky Card and take out the shield first. Avoid any magic or combines 
  until the shield is destroyed. Blast him with Gun Blazer after using Access 
  (and after the shield is destroyed).
_________________________________________

A save point will appear. Continue north. Stand on the vent and use the Mist 
Cloak. Climb the stairs and go southeast. Enter the upper doorway and use hit 
the block with the Air Ballet. Use Pooka to get the Cloud Piece. Go back and 
then northeast. Flip the bridge and climb up and use the Mist Cloak to cross 
over the switch. Use it again to get through the north door and get the Sun 
Piece. Go back to the main area. Go southwest and into the door. Hook the 
pilliar and step on the switch. Use the Mist Cloak to get back. Use the draft 
to get to the platform. Use it again to stand on the bridge and again to get to 
the platform with the fence. Go through the fence and get the Moon Piece from 
the chest. Fall in the hole and exit to the main area and head northwest. Shoot 
the two bridges with the Air Ballet and cross them with the Mist Cloak to get 
the Star Piece. Use the Mist cloak to get back to the main area. Go north. It's
time to place the Pieces in order (north to south).

CLOUD   N
MOON    |
SUN     o- E
STAR

Continue north. 

    *** STORY ***
Tim needs to find his reason to fight. He figures it out. Pooka Evolves.
    *** STORY ***

Tim gets the Hi-Combo force. Teleport to the Odd HQ and go downstairs. Change 
the Gems to blocks and go through the fence with the Mist Cloak. Throw the 
knife so that it hits the switch. Activate the switch and a chest will drop. 
Cross over and jump down to get the Teddy Bear. 

Fly to Raypoint Geo, which is just southeast of Guild Galad and northeast of 
the Island Outpost. 
	
+------------------------------- Raypoint Geo --------------------------------+
| Items: Earthquake TOOL, ARM Sky Eye, War Respite (x4), STR Apple, VIT Apple,|
|        RES Apple, SOR Apple, Crest, Cromwell                                |
| Enemies: Alligatiger, Gigapoison, Devonova, Atlas                           |
+-----------------------------------------------------------------------------+
Head north. Bomb the switch and head north. Use Pooka to get the Earthquake 
TOOL for Brad. Head east. Use the Earthquake TOOL to navigate the slabs. Be 
quick, as they loose momentum. Exit the room and head south. Kick the chest for 
the ARM Sky Eye. Go through the northern door. Flame the explosive boxes. Use 
the Mist Cloak to pass the central blocks and exit the room. Get the War 
Respites (x4) and continue. Okay, the easiest way to navigate this room is to 
use the earthquake and dash from the center block. Exit the south door and get 
the STR Apple, VIT Apple, RES Apple, and SOR Apple from the chests. Bomb the 
switch and get the Crest. Jump in the hole and head north. Navigate the ledges 
to get the Cromwell from the chest. Jump in the hole and go though the north 
door to fight Spriggan Geo Knight.

_________________SPRIGGAN_GEO_KNIGHT_____
Items: Mega Berry, Drop Dead
Strategy:
  Use a Lucky Card, and follow the same rules as before.
_________________________________________

A save point will appear. Continue north and east to another earthquake-slab 
puzzle. Same strategy as before, but stay on the northern side. Continue north 
and kick the wall. Head back and take the northern path. Bomb the switch and 
stand on the last block until it rises to get the Giant Fist from the chest. 
Bomb the switch again and head north. Continue and cross the statue you kicked 
to go north. Keep going until you get to the next Raypoint.

    *** STORY ***
Brad confronts what it means to be a hero and releases the Raypoint.
    *** STORY ***

Brad gets the Force Ability Boost.

It's time to head for the Gate Bridge. Enter the western side. Get the Blast 
'Em ARM from the chest and raise the bridge with the console. Exit the bridge 
and teleport to Guild Galad and get on the hovercraft. Go through the gates and 
land on the northeastern beach and search to find Raypoint Muse.
 
+------------------------------- Raypoint Muse -------------------------------+
| Items: Bullet Load (x3), Crest, Quick Knife, Cuirass, Jump Shoes TOOL,      |
|        Reflex, Mega Berry (x2), Ambrosia                                    |
| Enemies: Gigafrost, Leviathan, Electrigger                                  |
+-----------------------------------------------------------------------------+
NOTE: Make sure that you use Marivel's Skil Drain to get Absolute 0 from the
Gigafrosts.

On the way down the stairs, push the switch, then continue through the doors. 
Use Tim's Mist Cloak to continue north. Open the chest with Pooka to get the 
Bullet Load. Exit the room. Move the blocks so that you can get through. Once 
complete, they will disappear. Get the Crest from the chest. Head east and 
close the valve. Head back to the room filled with water and use the Mist Cloak 
to access the platforms. Exit to the east. Get the Bullet Load from the chest 
using Pooka. Again, move the blocks so you can get by and they will disappear. 
Get the Quick Knife from the chest and head south to open the valve. Go back to 
the water room and head west. Get the Bullet Load from the chest. Same routine 
and get the Cuirass from the chest. Head north and turn the valve. Head back to 
the water room and head through the double doors to fight Spriggan Muse Knight.

_________________SPRIGGAN_MUSE_KNIGHT____
Items:
Strategy:
  Use a Lucky Card and follow the strategies before. Marivel's Quebely attack 
  does some good damage to it. Gun Blaze will kill it almost instantly (16000+ 
  damage) after the shield is gone.
_________________________________________
  
A save point will appear. Enter the lower door to get the Jump Shoes TOOL for 
Kanon. Stand on the emblem and jump back up to the level and exit. Go up the 
stairs and through the northern door. Read the statues and head back to the 
water room and stand on the south jump pad and use the Jump Shoes. Go to the 
room where you had to move the blocks and jump on the tile two tiles below the 
chest. Go north. Head east and use the jump pads to continue. Jump on the 
second one from the east. head west. Jump the channel and get the Reflex from 
the chest. Jump back and up to the ledge. Knock all of these down and continue 
to get all of the items in the chests (Mega Berry x2, and an Ambrosia). Then 
head north. Alright, the point of this room is to make all of the Muses face 
each other by turning them. Use the three broken statues as a reference point 
and make the corresponding statues face them. The solution here is the 
direction to make them face:

  S E W S
  N E W N
  E W S S
  E W N N

Go north and Kanon will release the Raypoint by fighting her inner demons. 
Kanon receives Gat Level 4. Call Irving.

It's time to pick up some more stuff along the way, despite the urgency in 
Irving's voice.

Head to the Promised Catacombs.

+----------------------------- Promised Catacombs ----------------------------+
| Items: Wind-up Key, Ebony Shade, Crest, Mecha Boost, Dan Darium Medium      |
| Enemies: Mycale, Scarecrow, Guillotine, Agawogdent                          |
+-----------------------------------------------------------------------------+
NOTE: Make sure to use Skil Drain on the Guillotine.

Use Tim's Mist Cloak and and Use Marivel's Electel on the northwest switch. Go
north. Continue down the stairs and use Pooka to get the Ebony Shade. Get the 
Windup Key from the northern chest. Use it on the smiling block. Use it on the 
next one and follow the path. At the end use the Mist Cloak to get to the 
platform. Get the Crest and Mecha Boost from the chests. Continue north. Use a 
Duplicator to get the Dan Darium Medium. Continue north and down the stairs. 
She confronts her fears.

+-------------------------------- Werewolf's Den -----------------------------+
| Items: Mad Lucied attack                                                    |
| Enemies: Amon, BlackSabbath                                                 |
+-----------------------------------------------------------------------------+
note: up your petrification Personal Skill before tacking this area.
Go west and south. Use earthquake and head through the door it opens. Use
earthquake again. Climb to the top of the slope and jump down onto the
pentagram. Lucied will appear and ask for his name. He then teleports Ashley 
away. Ashley gains the Mad Lucied attack. Leave and head for the Lost City 
Archheim.

+---------------------------- Lost City Archheim -----------------------------+
| Items: Full Revive, War Respite, Ambrosia                                   |
+-----------------------------------------------------------------------------+
Enter the northern building and use Earthquake to break the boxes. Get the Full 
Revive, War Respite, and Ambrosia

Head to the Lost Garden

+------------------------------- Lost Garden ---------------------------------+
| Items: Full Revive, Duplicator, Crest, Mecha Boost, My Mike                 |
+-----------------------------------------------------------------------------+
Move through the Garden until you find a smiling block to use Marivel's Key on.
Head west to get a Full Revive, Duplicator, Crest, Mecha Boost, and the My Mike 
TOOL for Marivel. Leave the garden.

It's also a good idea to max out Tim's Guardian abilities and search out 
Marivel's Red Skills. It's time consuming, but helpful. Tim's abilities are
much easier now that you have My Mike. Just make sure not to use it in an area
with a Sealed Monster. Tim's abilities go up quickly if you equip the Medium
whose abilities you desire and set his Auto Battle to balanced. Then just have
the other two defend. It's a good idea to hunt for Marivel's Red Skills while 
doing this (and turn auto off when you find one so Tim doesn't kill it before 
she gets the skill). See the character section to see where to find the skills.

The Trapezohedron should be the only dot you haven't found northeast of 
Quartly.

+------------------------------- Trapezohedron -------------------------------+
| Enemies: Land Anemone, Asmodeus                                             |
+-----------------------------------------------------------------------------+
Alright, it's insane to even think about documenting this place because all you 
have to do is get to the teleport pad that you have to jump down to. Then keep 
hitting the teleporters from there until you fight Encroaching Parallel 
Universe Lava.

_________________LARVA___
Items: Gimel Coin
Strategy:
  Use a Lucky Card. Take out the maouth first and then the beast. Use Access 
  and Gun Blaze. It's a simple battle. I was at full the entire time because I
  had chosen the personal skill that restored my HP as my Force Level went up.
_________________________
  
Irving calls and tells you to come back to the Chateau. It was just a piece of
the actual evil. Irving has you rest. He's planning on trapping the Kuniper
Belt in Ashley. He tells them to investigate monster sightings east of Halmetz.

Now go talk to Marina with Ashley in the Valeria Chateau, Billy with Brad in 
T'Bok, and Colette with Tim in Baskar Village to get the Guardians Zephyr, 
Justine, Raftina. Head to the Island Outpost and use the Mist Cloak TOOL to 
pass next to the fence and get the Weathervane. Head to Halmetz and search to
the east to find the Fiery Wreckage.

NOTE: Make sure that you have Tim's Turn Undead spell.

+------------------------------ Fiery Wreckage -------------------------------+
| Items: Red Jacket                                                           |
+-----------------------------------------------------------------------------+
Use Brad's Earthquake and enter the first western door with the Mist Cloak. 
Turn on the console. Head south and get the Red Jacket from the chest. Go back 
out and Climb the wreckage. Use the hook shot and enter the upper room. Touch 
the sword to fight Vinsfeld's Ghost.

_________________REMAINING_POLTERGEIST_GHOST____
Items: Full Carrot
Strategies:
  Use a Lucky Card and Turn Undead. That's it... If you don't have Turn Undead 
  yet, then this is one of the hardest battles in the game (on par with the 
  Sealed Monsters).
________________________________________________

Go back and jump down. Climb the wreckage and enter the upper northern door. 
Enter the northwest room and start up the console. Enter the northwest room and 
do the same. Enter the northern room and activate the consoles to the side 
before activating the northern console. It seems that Irving had been funding 
Odessa.

Exit the Chateau. and call the Chateau to have them tell you that the Spiral 
Tower is west of the Lost Catacombs. The objective is to first get the Flare 
Gun and then go to the Pirate's Warren and then finish the Spiral Tower.

Land neat Damzen so that you can walk through the forests and up the mountain 
to the Spiral Tower. Search and Enter.

+--------------------------- Spiral Tower (Part 1) ---------------------------+
| Items: Mega Berry, 
| Enemies:
+-----------------------------------------------------------------------------+
Head north and navigate the stairs. Use Tim's Mist Cloak to navigate the 
annoying falling bricks. Get the Mega Berry from the chest. Head north. 
Navigate the stairs to a puzzle room. Push the switches in the following order:

  7
1   4
6   5
3   2

Nead north and down the stairs. Lay a bomb near the pillar switch and stand on 
the square switch to lower the walls. Do the same thing to lower the next walls
and the Mist Cloak to get the Mega Berry and head south and down the stairs.
Navigate the switches like before, including the upper level to get through the
north door and down the stairs. Use the mist cloak and step on the switches to
get across the sections and head west to get the Flare Gun from the chest. Exit
the Spiral Tower. 

Fly to the Pirate's Warren, which is located on a small island in the far east
(near Ptolomea's Pillar).

+------------------------------ Pirate's Warren ------------------------------+
| Items: Crest E, Talisman, Elven Boots, Kid Gloves, Elven Cloak, Ambrosia    |
+-----------------------------------------------------------------------------+
Head up the stairs and north to get the Crest E, Talisman, and Elven Boots from 
the duplicator chests. Exit and head south to get the Kid Gloves, Elven Cloak, 
and Ambrosia from the Duplicator chests. Go back to the main room and shoot the
Dragon's head with the Flare Gun TOOL. Head north. Whne you approach the chest,
you will be attacked by the Monster Battleship Gatlorg.

__________GATLORG____
Items:
Strategies:
  Use a Lucky Card. Use Access and First Aid. Then use Tim's Time attack from 
  the secrets section. to beat it easily. Also, use Gun Blaze because it is 
  weak against it. DualMagic with Spark and Hi-Spark and Combine using Star 
  Roe.
_____________________
  
Go north and get the Power Boost from the chest using a Duplicator. Exit the 
Warren.

Head to Damzen and have Kanon talk to the bartender. She'll learn where the Fab
Lab is. Head there since you should be at a high enough level by now (around 
50+).

+---------------------------------- Fab Lab ----------------------------------+
| Items: Lucifer, Asgard 2                                                    |
| Enemies: Bulkoidon                                                          |
+-----------------------------------------------------------------------------+ 
Liz and Ard appear and want to be shown around. Zap the southern pillar with a
thunderbolt sign on it with the Electel TOOL. Head south. Check out the UFO and
go south and up the stairs. Access the consoles.

Questions:
?  Q: What parameter is changed by increasing RES (response value)?
  A: Evasion Percentage
  A: Percentage of First Attacks <-
  A: Percentage of successful escapes
  
?  Q: What did you finally get after suffering for almost 3 years? *-)
  A: Full Libra <-
  A: Hazel Sprig
  A: Holy Grail
  
  Q: What is the total number of Crest Sorcery spells that can be cast by 
     Lilka?
  A: 40

  Q: What item can be pickpocketed from the Monster "Lindworm?"
  A: Big Berry 

  Q: If Ashley + Tim is "31," then what is Brad + Lilka?
  A: 46
  
  Q: What is the average time needed for Lombardia to circle Filgaia?
  A: About 40 Seconds

  Q: In the hidden settings, what is the length of "Hyulkonton" in meters?
  A: If an alien, 3 meters.
  
  Q: How much is a Heal Berry cose in Bell Ringing Halmetz?
  A: Isn't for sale <-
  
  Q: Which is the youngest among these characters?
  A: Tim Rhymeless
  
  Q: Between Tim and Kanon, which one needs less EXP to become level 99?
  A: Actually, they are both the same.
  
  Q: The player character gender ratio is one to one in this title. So, what is
     Lucied's gender?
  A: Man (male)
  
?  Q: What is the origin of the name of the Boss Monster Kalivos who appears in
     the Withered Ruins?
  A: "Shark Land" in magic argot
  A: At first, a temporary boss <-
  A: The word Vokalis scrambled. <-
  
  Q: What is the origin of the "EMMA Motor" that powers the Valeria Chateau?
  A: Short for Electromagnetic Engine
  
?  Q: What percent of the characters' HP is restored by the Gems, large and 
     small, respectively?
  A: 25% and 1% of MAX HP <-
  A: 25% and 2% of MAX HP
  A: 10% and 1% of MAX HP
  
  Q: Which combination of monsters appears in the Millenium Puzzle?
  A: Bogey, Gohm, Blue Book

  Q: Who uses the original power called "Bayonet?"
  A: Ashley Winchester
  
  Q: What is the total HP of the Boss Monster Vagesta?
  A: 4500
  
Head north through the door and access the next set of panels. Use the same 
question set as before. Head east. Cross the planks and head south to fight 
Bulkogidon.

_________________RAMPAGING_MONSTER_ROBOT_BULKIDON_____
Body Segments:
  Bulkogidon
  Belly
  Drill
Items:
Strategies:
  Use Access and DualMagic. Also, use Tim's Time attack from the secret section 
  to take it down.
______________________________________________________

After the cut scene, search the boxes for Marivel's last two Force Abilities,
Asgard 2 and Lucifer.

+--------------------------- Spiral Tower (Part 2) ---------------------------+
| Items:
| Enemies: Coatl, Balor, Elbucky, Sun Flayer, Aello, Pabilsag,
+-----------------------------------------------------------------------------+
Head back to the room you got the Flare Gun in and shoot the jewel up above the
door with the Flare Gun. Head south. Step on the red triangle and then float 
over and climb down the stairs to the lower red one. Trigger it and then go up 
the stairs and jump onto the blue one. Trigger it twice and get on the side so 
that you can float to the lower red one. Float up and jump on the top red one. 
Jump down and float over and head south. Take the stairs and use the flare gun.
Continue through the room and head north. Shoot the Flare Gun. Use the previous
room as a model to solve this puzzle. Use the Fire Rod and the Freeze Rod to
match up the puzzles. Make sure the you are on the outside when you finish the
puzzle. 

O X O
X   X
O X O

Go north and down the stairs and fight the Saucer Organism Grodine.

___________GRODINE____
Body Segments:
  Grodine
  Claw
Items:
Strategies:
  Use a Lucky Card. Take out the claw and use Access to take it out easily.
______________________

A save point will appear. Save. Head north and down the stairs. Access the door
to fight monsters. Do the same with the next door and continue north and down
the stairs. Use the bomb trick to drop all the doors. Then fight the creatures
contained within or just climb up top and do a diagonal Mist Cloak to get to 
the doorway and down the stairs. Navigate the stairs and across the doors to 
get the Ambrosia from the chest. You can navigate the tops of the doors without 
fighting anything to get the Mega Berry from the chest. Head north and down the 
stairs. I'd recommend opening all of the doors in this section, but you don't 
have to. There is a Zap pad to the east near the door. Hit i and go though the 
northwest doors and get the Mega Berry from the chest. Go into the door you 
opened with Marivel. Kick the chest with Brad to get the EZ Missile. Exit and 
go south.

Head south and down the stairs. Go through two doors in the far northwestern 
aisle, and then go down the small path to the middle northwestern path. Open the 
door and take the next path and open the south door. Take the next path and go
through the next two doors. Head north and down the stairs. Climb the stairs
and navigate the door tops and walls with the Mist Cloak to head north and down 
the stairs. Keep going until you get to another door room. Open the second 
door to the south on the east side of the room to find a Zap Pad. Climb the 
stairs and zap it from an angle. Enter the door and get the RisingNova from the 
chest. Exit and head south and down the stairs to fight Terrible Guardian 
Monster Manufestu.

____________MANUFESTU____
Body Segments:
  Manufestu
  Right Knee
  Left Knee
Items:
Strategies:
  Use a Lucky Card. Just use Access and Gun Blaze on the knees and Brad's ARMs 
  that attack all. Then just use Mad Lucied with Knight Blazer.
_________________________

Walk into the light to enter Glaive Le Gable.
  
+----------------------------- Glaive Le Gable -------------------------------+
| Items: Nine Lives, Couste Bua, Full Libra, Labyrinthos, Bridal Gown, Braver |
|        Vest
| Enemies: Prometheus, Doomsday, Orgon Energy, Argoth, Cyclopse, Zohak, 
| Will-o'-Wisp, Morlock, Hyperion,  
+-----------------------------------------------------------------------------+
Head north and west. Make the skulls face the door. Turn the skull to the 
north. Head back to the main room and go east. Do the same thing here, making 
the skulls face the door. Turn the skull north and head back to the main room. 
Go north. Head west and north. Head west first. Turn the skull pillar until it 
faces north. Head east and north and east. Head north and turn the skull north. 
Head south and east, south and east. Turn the skull until it's facing north. 
Head west and north and west. Head back to the main room and head east and then 
north. Turn the statues to open the northern door. Save. Head north. Irving is 
holding the Kuniper Belt at bay with his ghost and the party needs to split up. 
Here is the line-up I sent against the different divisions:

Route A : Lilka
Route B : Brad
Route C : Kanon

ROUTE A
Head west and cross the moving bridge and head north and open the large doors.

__________FIRST_ROOT____
Strategy:
  When hurt, use Big Berries. Don't use water magic. Use DualMagic and 
  Lightning or Earth magic. It's a pretty easy battle.
________________________

ROUTE B
Head west and cross the moving bridge and exit the door. Open the big doors.

_________SECOND_ROOT____
Strategy:
  Just use your Heavy ARMs and ARM x2. It's easy.

ROUTE C
Head west and north across the moving platforms. Then open the big doors.

__________THIRD_ROOT____
Strategy:
  Just use physical attacks and her upper level attacks (if you've gained 
  them). Otherwise, about 10-15 rounds of normal attacks will kill it if you
  put PS Points into the skill that raises Force Level.
  
    *** STORY ***
Marina and the town give their prayer to Ashley and Co.
    *** STORY ***

_______________________________________________________________________________
____________________________________________________________AS_ASHLEY_&_CO.____
Head north. The point is to get them all facing north. Push them in this order 
twice:

 3 4
1   2
 5 6

This will open the door. Head north to the double doors to fight the Kupier 
Core.

___________KUPIER_CORE____
Body Segments:
  Kuiper Core
  R. Shoulder
  L. shoulder
Strategy:
  Use a Lucky Card. Use Access and Earth attacks and Qubeley. Gun Blaze is 
  rather nice in this battle and keeps things even. I used the ability that
  kills Lord Blazer and smacks it for big damage twice to kill it easily.

Ashley zooms to where Lord Blazer challenges him and ARMS gives him their 
power.

__________BLAZE_OF_DISASTER_LORD_BLAZER_____
Strategy:
  Keep using Impulse and Mega Berries. It's an easy battle.
  
Watch the final ending and enjoy then ending.

------------------------------- Extra Data File -------------------------------
When you watch the story and the credits, it will open the Extra Data File 
where you can watch the movies and information from the game. Save over a new
file or an extremely outdated one since you cannot play from this file.

From this file, you can look at the status of the characters from when you 
completed the game, and the monster album. You can also watch the different 
movies from the game.

_______________________________________________________________________________
Section 10 : Personal Skills

Personal Skills are a cool idea, though not as relevant to the game as in Star
Ocean, Second Story. Here's a list of the Personal Skills available. The most
important ones are Restore HP and Up HP and Up Param.

+----------------+-----+-----------------------------------------+-----+
| Personal Skill | PSP |              Description                | LV. |
+----------------+-----+-----------------------------------------+-----+
| Cut FP Use     |  2  | Cuts special ability FP use by -1       |     |
| Restore HP     |  4  | Restores HP when Force Level goes up    |  3  |
| Critical       |  2  | Ups the critical attack probability     |     |
| Counter        |  2  | Ups the counter attack probability      |     |
| Convert HP     |  3  | Converts remaining FP into HP           |     |
| FP Up          |  2  | Ups FP when near death                  |     |
| Down Guard     |  2  | Ups sudden death attack resistance      |     |
| Up M Attack    |  3  | Ups damage from magical attacks         |     |
| Up M Defend    |  3  | Cuts damage from magical attacks        |     |
| Disease        |  1  | Ups resitance to disease                |  3  |
| Blocking       |  1  | Ups resistance to ability blocking      |  3  |
| Confusion      |  1  | Ups resitance to confusion              |  3  |
| Paralysis      |  1  | Ups resistance to paralysis             |  3  |
| Up HP          |  3  | Ups HP added for going up levels        |  3  |
| Up Param.      |  4  | Ups param. when Force Level goes up     |     |
| Adv. Guard     |  2  | Ups the advanced guard probablility     |     |
| Restore HP2    |  1  | Restores HP when going up levels        |     |
| RES Up         |  2  | ups RES when near death                 |     |
| Auto Guard     |  1  | Defends when near death                 |     |
| Up P Attack    |  4  | Ups damage from physical attacks        |     |
| Up P defend    |  4  | Cuts damage from physical attacks       |     |
| Poison         |  1  | Ups resitance to Poison/Vile Poison     |  3  |
| Forgetful      |  1  | Ups resitance to forgetfulness          |  3  |
| Downhearted    |  1  | Ups resistance to downhearted state     |  3  |
| Sleep          |  1  | Ups resistance to Nightmares/Sleep      |  3  |
| Petrify        |  1  | Ups resistance to petrify               |  3  |
+----------------+-----+-----------------------------------------+-----+

==== What skills to buy and for Who (from Goldsickle) ===
  CUT FP USE: This skill is quite useless since at maximum, it only cuts 3
  points of FP.

  UP HP: Very usefull for low HP characters like Lilka and Tim. If you plan on
  using this, use it very early, since there'll be hardly any level up later
  on. Use it on Brad if you want a HP powerhouse.

  RESTORE HP: A must for all charcters! As the enemy gets weaker they'll end
  up restoring your HP than doing damage! Handy for boss battles, but just
  remember that your HP stops restoring as soon as your FP maxes out.

  UP PARAMETER: Allows you to exceed your level as your FP increases. If I
  remember well, Brad had this equipped while fighting the Vortex Brothers. As
  his FP maxes out the brother's "Black Gilas" attack's damage
  decreased from 1200+ to a mere 180+.

  CRITICAL: Opens a critical hit probability. If you plan on taking this
  skill, give it to Ashley, Brad and Kanon. Don't waste SP on Lilka and Tim,
  whose expertise lies in spellcasting.

  ADV. GUARD: Ups the advance guard probability. Personaly I don't find this
  usefull at all.

  COUNTER: Let's you counterattack the enemy! But then, this skill's not
  usefull for Lilka and Tim whose attacks leaves a lot to be desired. Helps
  you raise your FP faster, though.

  RESTORE HP2: USELESS! USELESS! USELESS! I'm better off wasting some berries
  or blowing some gellas in an Inn than burning some SP for this skill!
  Besides, if you have some SP to burn, you might as well use them for.…

  CONVERT FP: "Aaah, my FP for Kanon has maxed out, now I can kill this guy
  with a well timed Gat. lvl 4 Eagle Claw....wo-WHAT?! Tim finished him off
  with a single hit before Kanon could do anything! What am I suppose to do
  with all this FP I collected?!...". With this skill you can convert all that
  hard earned FP into HP, restoring your character and saving lots of berries.
  Neat, huh?

  RES UP: Raises your RES when near death...You're better off just casting
  "Quick" on your party than wasting SP on this skill.

  FP UP: Raises your FP when near death...If you're always in a near death
  situation this is the skill for you...

  AUTO GUARD: Defends when near death...yet another near death skill. To be
  very honest, I don't play that badly till I get into a near death situation
  often. So personaly' I avoid all near death skills and save my SP for
  something more worthwhile.

  DOWN GUARD: Ups defence againts Death Spells. But then I usually kill the
  enemies before they can cast it...but this skill is usefull though.

  UP P ATTACK: I recommend you giving this skill to Ashley, Kanon and Brad, so
  they can do some damage while raising FP. Equip them with the right
  elemental ring* and they can do some obscene damage for free!

  UP M ATTACK: Highly recommended for Lilka, Tim and Marivel! With this skill,
  you can inflict tonnes of elemental damage! Optionally you can also give
  this skill to Ashley and Brad to improve their Combine Force.

  UP P DEFEND: Usefull for all, but pay attention to Lilka and Tim, since they
  die faster.

  UP M DEFEND: Very usefull againts enemies and Bosses with devastating magic
  attacks. As for Tim and Lilka, whose MGR's quite high, you may want to use
  their SP for other skills. Otherwise, strengthen their magical defense
  further.

  ALL THE OTHER SKILLS (STATUS RESISTANCE): Once there was this enemy that
  gave my party "confusion" status. I got so scared, I 'junctioned' some SP to
  a "confusion" resistance skill which didn't do much to stop the "confusion".
  This happened again with some other enemies and some other status, that by
  late of disc 2 I looked at the skills I collected and told myself "Damn I
  shouldn't have wasted my SP on those...". The rest is up to you.

  *E.Rings are sold in the B1 of Vaeria Chateau for 12000 gella a piece. I
  recommend purchasing the Light and Dark ones first.
_______________________________________________________________________________
Section 11 : TOOL Locations

+-----------------------------------------------------------------------------+
|                                    Ashley                                   |
+-------------+---------------------------------------------------------------+
| Hurl Knife  | fellow member of the team that Ashely is on in the beginning  |
|             | will give it to you.                                          |
| Booty Call  | Get it in the Telepath Tower (Floor 3 in the elevator)        |
| Flare Gun   | Spiral Tower                                                  |
+-------------+---------------------------------------------------------------+
|                                    Brad                                     |
+-------------+---------------------------------------------------------------+
| Kick Boots  | in house in the Greenhell                                     |
| Bombs       | second floor of Inn far bed in Holst, the 2nd minging town    |
| Brad        | Earthquake-Raypoint Geo                                       |
+-------------+---------------------------------------------------------------+
|                                    Lilka                                    |
+-------------+---------------------------------------------------------------+ 
| Fire Rod    | comes with it                                                 |
| Ice Rod     | Mt. Chug-Chug on the way to the Sielje Region                 |
| Change Rod  | Raypoint Flam                                                 |
+-------------+---------------------------------------------------------------+
|                                    Tim                                      |
+-------------+---------------------------------------------------------------+
| Pooka       | get it in the Pillar Temple                                   |
| Wind Ballet | get it in emulator zone                                       |
| Mist Cloak  | Raypoint Wing                                                 |
+-------------+---------------------------------------------------------------+
|                                   Kanon                                     |
+-------------+---------------------------------------------------------------+ 
| Hook Shot   | Coffin of 100 Eyes                                            |
| Rad Blades  | Grotto of Lourds                                              |
| Jump Shoes  | Raypoint Muse                                                 |
+-------------+---------------------------------------------------------------+
|                                  Marivel                                    | 
+-------------+---------------------------------------------------------------+
| Electel     | Starts with it                                                |
| Wind-Up Key | Promised Catacombs                                            |
| My Mike     | Lost Garden                                                   |
+-------------+---------------------------------------------------------------+

_______________________________________________________________________________
Section 12 : ARM Upgrades

ARMs can only be upgraded to level 10, so be careful what you want to upgrade.
I'd recommend hit % and ATP (ATtack Power), while taking the bullet number up
to 7.

(from Goldsickle)
  Because the upgradings in WA2 is more limited, I would recommend that Brad
  should ignore the "hit%" and pay more attention to "ammo" and "ATP" since he
  can do the "Lock On" Force
_______________________________________________________________________________
Section 13 : Guardians-Medium List / Status Chart

Most Guardians require Tim to make 10 kills for the first spell and 20 for the 
second although there are some notable exceptions for the higher powered ones.
The lazy way to do this is set battle to auto with Tim in the party.  Put the
other two characters on manual, and Tim on Balanced with the guardian you
want to learn equipped.  Then go somewhere with relatively easy monsters for
Tim, and have the others always defend.  Tim will always select the best
spell to use to kill the monsters, and learning spells happens quickly.

Abbreviations
--------------------
  FA  = Force Ability (Tim)

  STR = strength
  VIT = vitality
  SOR = sorcery
  RES = response
  ATP = attack power
  DFP = defense power
  MGR = resistance
  PRY = parry
  LCK = luck

+--- Grudiev -----------------------------------------------------------------+
| Combine  : Magneton Bomb                                                    |
| Effect   : earth damage                                                     |
| Location : Tim gives you Grudiev when you catch the kitten in Meria.        |
| Ability  : Defencer (Protects the party from normal attacks)                |
| Tim's FA : Rock Bolt, Graviton                                              |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT + 10%                                                                   |
| SOR                                                                         |
| RES                                                                         |
| ATP                                                                         |
| DFP + 10%                                                                   |
| MGR                                                                         |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Moor gault --------------------------------------------------------------+
| Combine : Vapor Blast                                                       |
| Effect  : Fire damage                                                       |
| Location : Inside the Valeria Chateau on the first floor.                   |
| Ability  : Smash Hit (attack with 1.5x normal power: 75%)                   |
| Tim's FA : Red Beaut, Napalm Hit                                            |
+-----------------------------------------------------------------------------+
| STR + 10%                                                                   |
| VIT                                                                         |
| SOR                                                                         |
| RES + 10%                                                                   |
| ATP                                                                         |
| DFP                                                                         |
| MGR                                                                         |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Schtudark ---------------------------------------------------------------+
| Combine : Assult Tide                                                       |
| Effect : water damage                                                       |
| Location : Inside the Valeria Chateau on the first floor.                   |
| Ability  : Analyze (analyze the parameters of the enemy)                    |
| Tim's FA : Water Gun, Submerge                                              |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT                                                                         |
| SOR + 10%                                                                   |
| RES                                                                         |
| ATP                                                                         |
| DFP                                                                         |
| MGR + 10%                                                                   |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Odoryuk -----------------------------------------------------------------+
| Combine : Live Horn                                                         |
| Effect : healing/revive                                                     |
| Location : Tim comes with it                                                |
| Ability  : Dig Out (Discovers items on the battlefields)                    |
| Tim's FA : First Aid, Turn Undead                                           |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT + 10%                                                                   |
| SOR + 10%                                                                   |
| RES                                                                         |
| ATP                                                                         |
| DFP + 10%                                                                   |
| MGR + 10%                                                                   |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Fengalon ----------------------------------------------------------------+
| Combine : Molecular Break                                                   |
| Effect : wind damage                                                        |
| Location : Windtiger Den                                                    |
| Ability  : Pickpocket (steals items from enemies)                           |
| Tim's FA : Sonic Claw, Tempest                                              |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT                                                                         |
| SOR                                                                         |
| RES + 10%                                                                   |
| ATP                                                                         |
| DFP                                                                         |
| MGR                                                                         |
| PRY + 10%                                                                   |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Noua Shax ---------------------------------------------------------------+
| Combine : Dash Corrida                                                      |
| Effect : lighting damage                                                    |
| Location : Thunder Lion Cage                                                |
| Ability  : Aiming (Attack with better aim)                                  |
| Tim's FA : Lightnin', Plasma Tap                                            |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT                                                                         |
| SOR                                                                         |
| RES + 20%                                                                   |
| ATP                                                                         |
| DFP                                                                         |
| MGR                                                                         |
| PRY + 20%                                                                   |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Leitea Salk -------------------------------------------------------------+
| Combine : Negative Zone                                                     |
| Effect : dark damage                                                        |
| Location : Dark Reason                                                      |
| Ability  : Counterattack (cause damage with opponents power)                |
| Tim's FA : Black Gate, Dark Star                                            |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT                                                                         |
| SOR + 10%                                                                   |
| RES + 10%                                                                   |
| ATP                                                                         |
| DFP                                                                         |
| MGR + 10%                                                                   |
| PRY + 10%                                                                   |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Aru Sulato --------------------------------------------------------------+
| Combine : Ice coffin                                                        |
| Effect : ice damage                                                         |
| Location : Abondoned Icebox                                                 |
| Ability  : Power Charge (Ups next turn normal attack damage)                |
| Tim's FA : Ice Beam, Arctic                                                 |
+-----------------------------------------------------------------------------+
| STR + 20%                                                                   |
| VIT                                                                         |
| SOR                                                                         |
| RES                                                                         |
| ATP + 20%                                                                   |
| DFP                                                                         |
| MGR                                                                         |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Stare Roe ---------------------------------------------------------------+
| Combine : Soul deleter                                                      |
| Effect : light damage                                                       |
| Location Shining garden                                                     |
| Ability  : Shoot Item (attack with special items)                           |
| Tim's FA : Arrow Shot, Nova Rain                                            |
+-----------------------------------------------------------------------------+
| STR + 10%                                                                   |
| VIT + 10%                                                                   |
| SOR                                                                         |
| RES                                                                         |
| ATP + 10%                                                                   |
| DFP + 10%                                                                   |
| MGR                                                                         |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Ge Ramtos ---------------------------------------------------------------+
| Combine  : Ge Maxium                                                        |
| Effect   : instant death if hit                                             |
| Location : Lost city Archeim                                                |
| Ability  : Hide in Shadows (hide yourself to avoid danger)                  |
| Tim's FA : Arcana 13, Thanatos X                                            |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT                                                                         |
| SOR + 20%                                                                   |
| RES                                                                         |
| ATP                                                                         |
| DFP                                                                         |
| MGR + 20%                                                                   |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Rigdobrite --------------------------------------------------------------+
| Combine : Operation Meteo                                                   |
| Effect : Star Damage                                                        |
| Location : Meteor crater                                                    |
| Ability  : Artifact (attack with special items)                             |
| Tim's FA : Valkyrie, Cosmic Ray                                             |
+-----------------------------------------------------------------------------+
| STR + 31                                                                    |
| VIT                                                                         |
| SOR                                                                         |
| RES + 28                                                                    |
| ATP + 31                                                                    |
| DFP                                                                         |
| MGR                                                                         |
| PRY + 2                                                                     |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Chapapanga --------------------------------------------------------------+
| Hi-Combine : Lucky Shot                                                     |
| Effect : 100% Item drop rate (excellent for Necronomicons)                  |
| Location : Good Luck Zone                                                   |
| Ability  : Randomizer (randomly invokes original powers)                    |
| Tim's FA : Goldhammer, Lucky Word                                           |
+-----------------------------------------------------------------------------+
| STR + 51                                                                    |
| VIT + 81                                                                    |
| SOR + 42                                                                    |
| RES + 46                                                                    |
| ATP + 51                                                                    |
| DFP + 40                                                                    |
| MGR + 21                                                                    |
| PRY +  4                                                                    |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Dan Dairam --------------------------------------------------------------+
| Hi-Combine : System Chronos                                                 |
| Effect : Time Freeze (for Tim only)                                         |
| Location : Promised Catacombs                                               |
| Ability  : Move Canceller (cancels moves on that turn)                      |
| Tim's FA : Slow Down                                                        |
+-----------------------------------------------------------------------------+
| STR                                                                         |
| VIT                                                                         |
| SOR + 163                                                                   |
| RES                                                                         |
| ATP                                                                         |
| DFP                                                                         |
| MGR + 81                                                                    |
| PRY                                                                         |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Raftina -----------------------------------------------------------------+
| Hi-Combine : Seraphim Goat                                                  |
| Effect : Power Rangers attack (all)                                         |
| Location : After Sacrificial Altar, Tim visits Colette in Baskar            |
| Ability  : Invincible (Become invincible until the end of the turn)         |
| Tim's FA : Heal/Single                                                      |
+-----------------------------------------------------------------------------+
| STR + 17                                                                    |
| VIT + 108                                                                   |
| SOR + 85                                                                    |
| RES + 15                                                                    |
| ATP + 17                                                                    |
| DFP + 54                                                                    |
| MGR + 42                                                                    |
| PRY + 1                                                                     |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Zephyr ------------------------------------------------------------------+
| Hi-Combine : Terra Faust                                                    |
| Effect : non-Elemental attack (all)                                         |
| Location : After Sacrificial Altar, Ashley visits Marina in Valeria Chateau |
| Ability  : Force Charge (ups the force gauge)                               |
| Tim's FA : Apocalypse                                                       |
+-----------------------------------------------------------------------------+
| STR + 68                                                                    |
| VIT + 108                                                                   |
| SOR + 28                                                                    |
| RES + 30                                                                    |
| ATP + 68                                                                    |
| DFP + 54                                                                    |
| MGR + 14                                                                    |
| PRY + 3                                                                     |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

+--- Justine -----------------------------------------------------------------+
| Hi-Combine : Justine Attack                                                 |
| Effect : ??                                                                 |
| Location : After Sacrificial Altar, Brad visits Billy in T'Bok village      |
| Ability  : Branch Zap (Extends normal attack to all enemies                 |
| Tim's FA : Bold Lance                                                       |
+-----------------------------------------------------------------------------+
| STR + 68                                                                    |
| VIT + 54                                                                    |
| SOR                                                                         |
| RES + 92                                                                    |
| ATP + 68                                                                    |
| DFP + 27                                                                    |
| MGR                                                                         |
| PRY + 9                                                                     |
| LCK                                                                         |
+-----------------------------------------------------------------------------+

_______________________________________________________________________________
Section 14 : Crest Locations

Crest Cap     - Given to Ashley by Tim when he captures the cat.
Crest Cap     - Thunder Lion's Den
Crest Graph E - Pirate's Warren
Crest Graph S - Lost Garden

1  : Illveil Prison, on shelf in room near the Warden.
2  : Under Traffic, doorway blocked by a boulder.
3  : Telepath Tower, 5th floor, west of the Elevator Room.
4  : Mt. Chug-Chug, chest South of where you kick the mine cart in the hole.
5  : Golgotha Prison, third blue door in the blue trapped door hallway.
6  : Aguelite Mine, on the only variant path in the mine.
7  : Hidden Trial Arena
8  : Hidden Trial Arena
9  : T'Bok Village
10 : Thunder Lion Cage
11 : Guild Galad
12 : Guild Galad
13 : Guild Galad
14 : Guild Galad
15 : Grotto of Lourdes
16 : Good Luck Zone
17 : Raypoint Flam
18 : Raypoint Wing
19 : Raypoint Geo
20 : Raypoint Muse
21 : Promised Catacombs
22 : Lost Garden
23 : Filgaia
24 : Filgaia
25 : Filgaia
26 : Filgaia 
_______________________________________________________________________________
Section 15 : Duplicator Locations

Duplicators:

Duplicators are items that open magically locked chests and doors. There is a
trick using Tim's Divide ability that will let you create a Hyulkonton from a
Gagison in the Withered Ruins. This creature (very difficult) will sometimes
drop a Duplicator. There is a much easier way, though. Fight a Babalou on the
Meteorite Island and steal Duplicators.

Disk 1 - Should have around 5 by the end of Disk 1
  - Cave to Lilka's hometown
  - Desert Area on Overworld

Disk 2 -
  - Valeria War Archive (4)
  - Somewhere in the transition between Disk 1 and 2 (1)
  - Outside Palace Village (1)
  - Southwest of Island Outpost (1)
  - Lost Garden (1)
  - Grotto of Lourdes (4)

+--------+----------------------+-----------------+
|  Type  |       Location       |      Reward     |      
+--------+----------------------+-----------------+
| Chest  | Thunder Lion Dome    | Crest Cap       |
| Chest  | Snake Road           | Missanga        |
| Chest  | Snake Road           | Holy Grail      |
| Chest  | Odd Headquarters     | Scapegoat       |
| Chest  | Odd Headquarters     | Odd Sandals     |
| Door   | Guild Galad          | 4 Spell Crests  |
| Door   | Archeim              | 2 Mega Berries  |
| Door   | Archeim              | Silver Circlet  |
| Door   | Archeim              | Life Orb        |
| Door   | Archeim              | Scapegoat       |
| Chest  | Pirate's Warren      | Ambrosia        |
| Chest  | Pirate's Warren      | Elven Cloak     |
| Chest  | Pirate's Warren      | Crest E         |
| Chest  | Pirate's Warren      | Talisman        |
| Chest  | Pirate's Warren      | Elven Boots     |
| Chest  | Pirate's Warren      | Kid Gloves      |
| Chest  | Pirate's Warren      | Power Boost     |
| Chest  | Lost Garden          | Crest S         |
| Door   | Promised Catacombs   | Dan Dairam      |
+--------+----------------------+-----------------+

_______________________________________________________________________________
Section 16 : Bestiary from thendcomes

This section is © 2000 Orlando Perdigon

The WA2_Crew thanks him for his time and generosity.
_______________________________________
Wild Arms 2: Appendix
Version 1.0

PLEASE EMAIL FextremeF@aol.com with any questions, corrections, suggestions, 
etc.  Everyone will be properly credited.
You may also find me on AOL Instant Messenger as thendcomes

DISCLAIMER: Please DO NOT:
Sell this FAQ, or otherwise making some sort of profit from it
Put it on your website without my permission
Pass this FAQ as your own work


Otherwise enjoy. :)


*****
______________________________
Version 1.0  5/15/2000

First edition. This is my second FAQ, and it is in the exact same format as my 
only other FAQ, [plug] an appendix for Chocobo's Dungeon 2 [/plug].  This FAQ 
is basically for the purpose of informing you about the "extra stuff" in the 
game.  This isn't a walkthru, just lists and various information to help you in 
your quest.  This info is crucial if you want to complete the monster album and 
enjoy all the secrets within the game.  Anyway, I hope you all enjoy it, and 
please don't hesitate to email with corrections and/or additions.

*****
______________________________
TABLE OF CONTENTS

1. INTRODUCTION
2. LOCATION LIST
3. BESTIARY EXPLANATION
4. BESTIARY
5. IMPORTANT LOCATIONS
6. ABILITY LIST
7. CREDITS
______________________________
INTRODUCTION

This is an appendix of sorts for the Sony Playstation game Wild Arms 2 (duh). 
Very early into the game, you are able to come across a totally optional 
location that contains a monster album for you to look at.  In the album is a 
spot for all 342 enemies in the game, and you must defeat each enemy before 
their image, along with some stats, fill in the blanks.  The information given 
in the album is helpful, but minimal, and until you obtain the AlbumCoupon 
later in the game, you must always teleport to the optional location described 
above to view monster stats.  Sometimes in the case of bosses, you may not know 
if the boss had something worthwhile to steal until after the boss appears in 
the album.

Probably the most helpful use for this Bestiary is the enemy locations.  You 
may get all the guardians, you may get the secret character, you may even 
defeat all of the hidden bosses, but you have not totally completed the game 
until you have beaten all 342 different types of monsters in Wild Arms 2 and 
completed your monster album.  And believe me, the trouble is not defeating the 
enemies, but rather, the trouble is finding them.

______________________________
LOCATION LIST

This will help you with monster locations on the overworld, and when exactly 
these monsters are available to fight.  The locations of towns are gimmes, not 
only because they are marked on the minimap, but you can teleport to them with 
Teleport Gems.  

Areas open up for only two reasons.  You must go there as part of the story, or 
you are given a vehicle which allows you passage to several areas.  If an area 
opens up due to the latter, I'll make mention of it.  Otherwise, it doesn't 
really matter when the location opens up, because you'll have to go there 
anyway.  

Also, unless otherwise stated, the area around the location is accessible at 
the same time as the location itself (exception: Illsveil Prison area).  
Sometimes areas where a location may exist are available before the actual 
location opens up.  Then I'll make note of the area, not the actual location 
(ie: "Lost Garden Area" does not include the Lost Garden).

Oh, and the locations appear in the order in which they are accessible.

<Disc 1>

Withered Ruins- S and a little E of Meria.
 
Green Hell- Exit is directly S of T'Bok village.  At the desert end of the Gate 
Bridge lies the entrance. 

Sword Cathedral- Lies directly W of Meria

Illsveil Prison (not the Area)- On an island NE of Meria.
 
Under Traffic- S of Valeria Chateau.

Telepath Tower- Directly S of Damzen City.

Mt. Chug Chug- It lies due W of Damzen City.
 
Golgotha Prison- W of Halmetz. 

Raline Observatory- On an island NW of Meria.  Use Live Teleporter.

Aguel Mine Shaft- Inside Holst.  Use Live Teleporter.

Wind Tiger's Den- W of Raline Observatory.  NEED FLYING VALERIA CHATEAU.

Diablo Pillar Caina Area- Directly N of Holst, part of the continent.  NEED 
FLYING VALERIA CHATEAU.

Hidden Trial Area- A little S of Baskar.

Warwing Varukisas- Off the Map.

Inner Sea- The landlocked sea available with the hovercraft.

Likikis River- The source is in the SW coast of the Inner Sea.

Quartly Desert- At the end of the Likikis River, S of Quartly.  NEED HOVERCRAFT.

Thunder Lion Cage- On the west coast of Inland Sea.  NW of Baskar.  NEED 
HOVERCRAFT.

Lost Garden Area- Small island in the center of the Inland Sea.  NEED 
HOVERCRAFT.

Shining Garden Area- Island on northern edge of Inland Sea.  NEED HOVERCRAFT.

Western Gate Bridge Area- Uh, west of the Gate Bridge.  

Slayheim Castle- NE of Quartly, deep into the snowfields.  

Alchemic Plant- SE of Quartly, in the Quartly Desert.

Emulator Zone- Off the Map.  

Shining Garden- Island on the northern edge of Inland Sea.  Need to have 
visited Guild Galad.

Outer Sea- The water that surrounds the "circle" of Filgaia.

Raypoint Geo Bay- The large inlet of water NW of the Inner Sea.

Diablo Pillar Ptolomea Area- Dark waters in the SE part of the map.

Abandoned Icebox- Isolated shore N of Halmetz, across the lake.  NEED UPGRADED 
HOVERCRAFT.

Meteorite Crater Area- Southernmost island.  NEED UPGRADED HOVERCRAFT.

Illsveil Prison Area- On an island NE of Meria.  NEED UPGRADED HOVERCRAFT.

Monster Island- Northeasternmost island on the map. NEED UPGRADED HOVERCRAFT.

Raypoint Geo Area- Island SE of Guild Galad.  NEED UPGRADED HOVERCRAFT.

Werewolf's Den Area- Small shore area NW of the Island Outpost.  NEED UPGRADED 
HOVERCRAFT.

Palace Village Area- Large Island on the Northeastern part of the map.  NEED 
UPGRADED HOVERCRAFT.

"Coin Purse Area"- Area S of Sylvaland.  Shore is off the Outer Sea.  NEED 
UPGRADED HOVERCRAFT.

Closed Mine Shaft- North of Holst.

Coffin of 100 Eyes- S and a little E of Quartly.

Diablo Pillar Ptolomea- Directly E of Siejlje Region, in the water

Diablo Pillar Caina- SW of Guild Galab, secluded area surrounded by mountains

Diablo Pillar Antenora- SE of Baskar, in the forest at sea level.

Lost City of Archheim- Directly N of Quartly

Diablo Pillar Judecca- Western part of large island in the NE.  Need to take 
Live Reflector in Archheim.

Heimdal Gazzo- SE of Sielje, hovering over the ocean.

<Disc 2>

Meteorite Crater- Southernmost Island. 

Sacrificial Altar- W of Island Outpost.

Grotto of Lourdes- SW of Sielje Region, on skinny peninsula.  

Lost Garden- Small island in the center of Inland Sea.

Werewolf's Den- On small shore NW of Island Outpost.  Need to have defeated 
Grauswein.

Sleeping Volcano- W of Raline Observatory, at the base of the volcano.

Crimson Castle- S of Guild Galab, between the mountain ranges.  NEED LOMBARDIA.

Urartu Plains- The southernmost plains of the Guild Galad continent.  NEED 
LOMBARDIA.

Pirate's Warren- Small island on the E part of the map.  NEED LOMBARDIA.

Promised Catacombs- On southwesternmost island.  NEED MARIVEL.

Fab Science Lab- Secluded area south of Sylvaland Castle.  NEED MARIVEL.

Raypoint Flam- N of Palace Village.

Raypoin Geo- Island SE of Guild Galab.  

Raypoint Wing- Flying over the ocean W of Sylvaland Castle.

Raypoint Muse- N Shore of South Inland Sea.  NEED MIST CLOAK.

South Inner Sea- Body of water blocked by the Gate Bridge.  NEED MIST CLOAK.

Arena Island- Small island in center of South Inland Sea.  NEED MIST CLOAK.

Trapezohedron

Good Luck Zone- SE of T'Bok Village, on the edge of the South Inland Sea.  Need 
to have finished the Trapezohedron.

Fiery Wreckage- S of the Entrance to Green Hell.

Spiral Tower- On the edge of the peninsula in the Inland Sea.

______________________________
BESTIARY EXPLANATION

Oh wait!  Hold on, some things to know about the Bestiary.  Some bosses have 
extra, um, appendages if you will that have stats of their own.  Though these 
items do not get a space in the monster album, they do give experience and 
items that would not have been gotten if you simply defeated the boss.  So 
those "extras" will be included directly under the boss to which they belong.

Also, some bosses are fought more than once, so they get their name in the 
album multiple times.  It's pretty obvious that the stats that go with the 
first name refer to the first battle with that boss, but just in case...  

And here is the key for weaknesses, in case I need to save space:

Earth: E
Water: Wa
Fire: F
Wind: Wi
Thunder: T
Ice: I
Light: L
Darkness: D
Rest = All elements not in any other category

Now, for an explanation of the information given:

#- The number assigned to them in the monster album (alphabetical order)

Name- The monster name (duh)

LVL-   Their experience level.  It gives you a good idea of how strong they 
are.  Also, once the members of your party are all over that level, the 
"exclamation" above your character's heads become white, rather than red, 
leaving you the option to cancel the battle if you like.

HP- The amount of Hit Points they have. (duh)

EXP- The amount of experience they give.  Note, that number is shared between 
all your party members, including the ones not participating in battle, unless 
the are petrified or dead. (ie. If the enemy gives 1000 experience, and you 
have 4 members in your party, each receives 250).

GELLA- The amount of Gella you receive from the enemy.

DROPS- The item that the monster may occasionally drop, if any.  Items that 
bosses or their appendages drop have 100% chance of dropping.  

STEAL- The item that you may steal from an enemy, if any.  You must have the 
Wind Guardian, Fengalon, before you can steal.  There is always a chance that 
you might fail in stealing the item.  The item may only be stolen once per 
battle.

RED POWER- Later in the game, you can get a character that is able to steal 
abilities from some enemies.  If an obtainable ability exists, the ability is 
listed here.  No abilities can be drained from bosses, so they are not 
applicable.

WEAKNESS- Elements which, when used against the enemy, will take away double 
damage (red text)

HALVED- Elements which, when used against the enemy, will take away half damage 
(grey text)

RESISTANT- Elements which, when used against the enemy, will take away 0 damage 

ABSORBED- Elements which, when used against the enemy, will add to the enemy's 
HP total (green text)

ABILITIES- List of the abilities the monster can use.  A description of all the 
monster abilities appears after the bestiary.

LOCATION- The location in Filgaia where you may find the enemy.  Relative 
locations are given for enemies found on the overworld (IE. Town of Holtz area, 
SW of Guild Galad).  If a location name is used and you are unfamiliar with it, 
you may not be at the point in the story where the location would be visible.  
Look above to see the relative location of each place on the Filgaia overworld.  
Multiple locations are occasionally listed, but generally the place where the 
enemy is most prevalent is listed.  If you are several levels below the level 
of the enemy, in some cases the enemy will not appear until your level is close 
to equal or higher than the enemy's.

______________________________
Bestiary


1     NAME- A Bao A Qo     LV- 40  HP- 5000   EXP- 3000   GELLA- 3000
      DROPS- Grenade       STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Wind
      ABILITIES- Arc en Ciel, Killer Masor
      LOCATION- Lost Garden Area

2     NAME- Aaman          LV- 40  HP- 800    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Heal Berry    RED POWER- Cancellor
      WEAKNESS- Wind   HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Cancellor, Combination Form, Resonance Quake
      LOCATION- Urartu Plains

3     NAME- Aello          LV- 40  HP- 700    EXP- 750    GELLA- 2000
      DROPS- Mini Carrot   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- Wind   ABSORBED- ----  
      ABILITIES- Pelitt, Pickpocket
      LOCATION- Lost Garden Area, Spiral Tower

4     NAME- Agawogdent     LV- 43  HP- 2000   EXP- 750    GELLA- 3000
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Capillary Ray, Contaminate Crust
      LOCATION- Lost Garden Area, Promised Catacombs 

5     NAME- Agion          LV- 40  HP- 700    EXP- 750    GELLA- 500
      DROPS- ----          STEAL- Heal Berry    RED POWER- Booster
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Booster, Summon Hero (Agion Black/Blue/Red/White/Yellow)
      LOCATION- Lost Garden Area, Spiral Tower Area

6     NAME- Agion Black    LV- 42  HP- 2000   EXP- 750    GELLA- 2500
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- Dark
      ABILITIES- Black Heart
      LOCATION- Summoned by an Agion

7     NAME- Agion Blue     LV- 42  HP- 2000   EXP- 750    GELLA- 2500
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Voge
      LOCATION- Summoned by an Agion

8     NAME- Agion Red      LV- 42  HP- 2000   EXP- 750    GELLA- 2500
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Fire Breath
      LOCATION- Summoned by an Agion

9     NAME- Agion White    LV- 42  HP- 2000   EXP- 750    GELLA- 2500
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Anti-Ground Laser
      LOCATION- Summoned by an Agion

10    NAME- Agion Yellow   LV- 42  HP- 2000   EXP- 750    GELLA- 2500
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- ----   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Thunderbreak
      LOCATION- Summoned by an Agion

11    NAME- Agungaluda     LV- 41  HP- 800    EXP- 500    GELLA- 1000
      DROPS- Full Revive   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Wind
      ABILITIES- Chew Up, Wind Ripper
      LOCATION- Urartu Plains

12    NAME- Albion         LV- 39  HP- 750    EXP- 500    GELLA- 1000
      DROPS- War Respite   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Aqua, Pickpocket, Statue Form
      LOCATION- Urartu Plains

13    NAME- Alligatiger    LV- 35  HP- 680    EXP- 600    GELLA- 1200
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- Rock Gazer
      WEAKNESS- Wind   HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Rock Gazer, Petro Touch
      LOCATION- Raypoint Geo

14*   NAME- Alphael        LV- 18  HP- 5000   EXP- 2700   GELLA- 2700
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Wind
      ABILITIES- RF Blade
      LOCATION- Flying Valeria Chateau over the town of Meria

      NAME- L. Leg         LV- 18  HP- 2500   EXP- 1350   GELLA- 1350
      DROPS- RES Apple     STEAL- NA            RED POWER- NA
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Leg Claw

      NAME- R. Leg         LV- 18  HP- 2500   EXP- 1350   GELLA- 1350
      DROPS- RES Apple     STEAL- NA            RED POWER- NA
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Leg Claw

15    NAME- Amon           LV- 41  HP- 560    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Frost Bomb, White Dagger
      LOCATION- Werewolf's Den

16!   NAME- Angolmois      LV- 87  HP- 99999  EXP- 0      GELLA- 0
      DROPS- Force Unit    STEAL- ----          RED POWER- NA 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 
      LOCATION- Golgotha Prison, inside the spinning black pyramid

17    NAME- Ant Lion       LV- 20  HP- 240    EXP- 195    GELLA- 390
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- ----   RESISTANT- Earth  ABSORBED- ----  
      ABILITIES- Buried Alive!
      LOCATION- Quartly Desert

18*   NAME- Antenora       LV- 20  HP- 6000   EXP- 1500   GELLA- 0
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Ephemeron, Shockwave
      LOCATION- Valeria Chateau, immediately after Tim's Trial

19*   NAME- Antenora       LV- 27  HP- 7000   EXP- 3700   GELLA- 0
      DROPS- ----          STEAL- War Respite   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Ephemeron, Shockwave
      LOCATION- Alchemic Plant

20*   NAME- Antenora       LV- 36  HP- 16000  EXP- 7000   GELLA- 7000
      DROPS- War Respite   STEAL- Tiny Flower   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Ephemeron, Shockwave
      LOCATION- Diablo Pillar Antenora

21*   NAME- Ard            LV- 17  HP- 3000   EXP- 750    GELLA- 0
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Bomb Punch, Dump Truck Tackle
      LOCATION- Raline Observatory

22*   NAME- Ard            LV- 23  HP- 4000   EXP- 1750   GELLA- 0
      DROPS- ----          STEAL- Medicine      RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Anti-Tank Punch, Dump Truck Tackle
      LOCATION- Gate Bridge

23*   NAME- Ard            LV- 32  HP- 4500   EXP- 2250   GELLA- 2250
      DROPS- Tiny Flower   STEAL- War Respite   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Alter Ego Punch, Dump Truck Tackle
      LOCATION- Coffin of 100 Eyes

24    NAME- Argoth         LV- 45  HP- 1200   EXP- 800    GELLA- 2000
      DROPS- Antidote      STEAL- Medicine      RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Capillary Ray, Disease Cloud, Ozom Pulse
      LOCATION- Glaive Le Gable

25    NAME- Arioch         LV- 2   HP- 3000   EXP- 1500   GELLA- 5000
      DROPS- Antidote      STEAL- Medicine      RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Rest  
      ABILITIES- Disease Cloud, Hurricane Bolt
      LOCATION- Arena Island

26    NAME- Armordrake     LV- 25  HP- 1000   EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical, Hi-Barrier
      LOCATION- Raypoint Wing Island

27*   NAME- Arms Killer    LV- 32  HP- 8000   EXP- 5000   GELLA- 5000
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- Light  ABSORBED- ----  
      ABILITIES- Biolaser, Black Heart, Coldray Gimlet, Fire Crystal
      LOCATION- Coffin of 100 Eyes

      NAME- L. Claw        LV- 32  HP- 3000   EXP- 2500   GELLA- 2500
      DROPS- Bullet Load   STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- ----   HALVED- Ice    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Capillary Ray, Repulsor Blasts

      NAME- R. Claw        LV- 32  HP- 3000   EXP- 2500   GELLA- 2500
      DROPS- Bullet Load   STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- ----   HALVED- Ice    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Capillary Ray, Repulsor Blasts

28    NAME- Asmodeus       LV- 36  HP- 6000   EXP- 1000   GELLA- 2000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- none 
      WEAKNESS- Light  HALVED- Rest   RESISTANT-        ABSORBED- Dark  
      ABILITIES- Counterattack, Prohibited Spell??, Tactless, Wings of Death
      LOCATION- Trapezohedron, Monster Island

29    NAME- Assassin Bug   LV- 13  HP- 170    EXP- 70     GELLA- 210
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Dead End
      LOCATION- Town of Holst Area, Raline Observatory Area

30    NAME- Atlas          LV- 36  HP- 3500   EXP- 1000   GELLA- 1500
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- Rest   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Aura Bomber
      LOCATION- Raypoint Geo

31    NAME- Aughisky       LV- 35  HP- 950    EXP- 425    GELLA- 850
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

32    NAME- Axe Break      LV- 18  HP- 200    EXP- 150    GELLA- 300
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

33    NAME- Babalou        LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Antidote      STEAL- Duplicator    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Contaminate Crust
      LOCATION- Meteorite Crater Area

34    NAME- Bad News       LV- 14  HP- 15000  EXP- 0      GELLA- 0
      DROPS- Shuriken      STEAL- Tiny flower   RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Bombilla, Knuckle Part, No Stinkin' Rules, Power Lord Mount, 
                 Pro Wrestling Star
      LOCATION- Arena Island

35    NAME- Balam          LV- 2   HP- 3000   EXP- 1500   GELLA- 5000
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- F,T,I  ABSORBED-       
      ABILITIES- Cold Sleep, Euthanasia Gas, Snow White
      LOCATION- Arena Island

36    NAME- Balloon        LV- 1   HP- 60     EXP- 6      GELLA- 12
      DROPS- Stone         STEAL- Heal Berry    RED POWER- Wild Card
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Asexual Repro, Ominously Inquire
      LOCATION- Town of Meria Area, T'Bok Area, Baskar Area

37    NAME- Balor          LV- 45  HP- 1000   EXP- 750    GELLA- 2000
      DROPS- Full Revive   STEAL- Pixie Dust    RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Evil Eye, Paralysis Gaze
      LOCATION- Spiral Tower

38    NAME- Balphon        LV- 30  HP- 500    EXP- 375    GELLA- 750
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Poison Injection
      LOCATION- Diablo Pillar Antenora

39    NAME- Bamulvris      LV- 41  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- Fire, Ice
      ABILITIES- Hi-Flame(different animation),Hi-Freeze(looks like Hi-Flame)
      LOCATION- Urartu Plains

40    NAME- Baphomet       LV- 41  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- Light  RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Hi-Aqua, Hi-Freeze, Hi-Spark, Hi-Vortex
      LOCATION- Urartu Plains

41    NAME- Barghest       LV- 2   HP- 65     EXP- 4      GELLA- 16
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Earth  HALVED- Thund  RESISTANT-        ABSORBED-       
      ABILITIES- Howl, Hunting Time, Killer Bite
      LOCATION- Green Hell

42    NAME- Basilisk       LV- 26  HP- 350    EXP- 230    GELLA- 460
      DROPS- Softener      STEAL- Softener      RED POWER- none 
      WEAKNESS- ----   HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Petrification
      LOCATION- Closed Mine Shaft, Holst Area

43    NAME- Bearcat        LV- 25  HP- 700    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blade Arm, Whole-Body Attack
      LOCATION- Illsveil Prison Area

44    NAME- Beast Pillar   LV- 4   HP- 40     EXP- 10     GELLA- 40
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Heal/Extend, Slowdown, Taunting, Vortex
      LOCATION- Illsveil Prison

45*   NAME- Belleclaire    LV- 36  HP- 9600   EXP- 5000   GELLA- 5000
      DROPS- Best Vest     STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Megaton Attack, Resonance Quake, Weakness
      LOCATION- Diablo Pillar Ptolomea

      NAME- Drill          LV- 36  HP- 4800   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- Lucky Card    RED POWER- NA 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Drill Dragor

      NAME- Chest          LV- 36  HP- 4800   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- War Respite   RED POWER- NA
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- ----

46    NAME- Belphegor      LV- 41  HP- 1500   EXP- 500    GELLA- 1000
      DROPS- Full Revive   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Death Parasite, Prohibited Spell??, Weakness
      LOCATION- Urartu Plains

47    NAME- Bemzuu         LV- 40  HP- 560    EXP- 550    GELLA- 1100
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

48    NAME- Beowulf        LV- 2   HP- 2000   EXP- 1500   GELLA- 5000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical, Endocrine Boost
      LOCATION- Arena Island

49    NAME- Berserker      LV- 14  HP- 180    EXP- 70     GELLA- 210
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- I Hate You!
      LOCATION- Town of Holst Area, Raline Observatory Area

50    NAME- Big Critter    LV- 14  HP- 8000   EXP- 1500   GELLA- 5000
      DROPS- Spoon         STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 16 t, Body Press
      LOCATION- Arena Island

51    NAME- Black Sabbath  LV- 40  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Antidote      STEAL- Big Berry     RED POWER- Demonangle
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Petrification, Poison Breath
      LOCATION- Werewolf's Den

52    NAME- Blackou        LV- 22  HP- 260    EXP- 200    GELLA- 400
      DROPS- Boomerang     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Governor Off
      LOCATION- Alchemic Plant

53*   NAME- Blastodon      LV- 20  HP- 6000   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- War Respite   RED POWER- NA 
      WEAKNESS- F, I   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Evil Quasar, Paralyzer, Poison Bubble, Terrible Shade 
      LOCATION- Valeria Chateau, immediately after Tim's Trial

      NAME- L. Pouch       LV- 20  HP- 3000   EXP- 1000   GELLA- 1000
      DROPS- VIT Apple     STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- F, I   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

      NAME- R. Pouch       LV- 20  HP- 3000   EXP- 1000   GELLA- 1000
      DROPS- VIT Apple     STEAL- Full Revive   RED POWER- NA
      WEAKNESS- F, I   HALVED- Water  RESISTANT-        ABSORBED- ----  
      ABILITIES- ----

54    NAME- Blood Ruby     LV- 21  HP- 150    EXP- 200    GELLA- 400
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- Rest   ABSORBED- Dark  
      ABILITIES- Dead End, Life Eater
      LOCATION- Slayheim Castle

55    NAME- Blue Book      LV- 2   HP- 100    EXP- 5      GELLA- 30
      DROPS- Heal Berry    STEAL-               RED POWER- none 
      WEAKNESS- Fire   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Aqua, Break, Freeze, Spark, Vortex
      LOCATION- Millennium Puzzle, Monster Island

56    NAME- Blue Snail     LV- 21  HP- 1200   EXP- 190    GELLA- 380
      DROPS- Antidote      STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Biolaser, Toxic Breath
      LOCATION- T'Bok Area

57    NAME- Bockle         LV- 38  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Big Berry     STEAL- Mega Berry    RED POWER- Aport
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Aport, Impact Bomber
      LOCATION- Urartu Plains

58    NAME- Body Snatcher  LV- 41  HP- 750    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Tiny Flower   RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Paralysis Bite
      LOCATION- Crimson Castle

59    NAME- Bogey          LV- 1   HP- 45     EXP- 3      GELLA- 12
      DROPS- ----          STEAL-               RED POWER- none 
      WEAKNESS- ----   HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Drift
      LOCATION- Millennium Puzzle, Monster Island

60    NAME- Bonedrake      LV- 12  HP- 160    EXP- 60     GELLA- 180
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT-        ABSORBED-       
      ABILITIES- Rhodon Breath
      LOCATION- Golgotha Prison

61    NAME- Bower          LV- 16  HP- 190    EXP- 150    GELLA- 300
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED-        RESISTANT-        ABSORBED- Water 
      ABILITIES- Combination Form
      LOCATION- Inner Sea

62    NAME- Brandt         LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Peppy Acorn   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Don't Forget Me!
      LOCATION- Shining Garden

63    NAME- Briareos       LV- 36  HP- 700    EXP- 600    GELLA- 1200
      DROPS- ----          STEAL- Tiny Flower   RED POWER- Air Slash
      WEAKNESS- Earth  HALVED- ----   RESISTANT- Rest   ABSORBED- ----  
      ABILITIES- Air Slash, Wind Ripper
      LOCATION- Raypoint Wing

64    NAME- Brokel         LV- 24  HP- 1550   EXP- 230    GELLA- 460
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

65    NAME- Buckbaird      LV- 26  HP- 1480   EXP- 300    GELLA- 600
      DROPS- Pinwheel      STEAL- Big Berry     RED POWER- Erg Phasor
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Erg Phasor, Ozom Pulse, Pure Literature
      LOCATION- Coffin of 100 Eyes

66    NAME- Buer           LV- 32  HP- 470    EXP- 410    GELLA- 820
      DROPS- Mini Carrot   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Spark
      LOCATION- Memory Maze, Monster Island

67!   NAME- Bulkogidon     LV- 87  HP- 99999  EXP- 20000  GELLA- 30000
      DROPS- ----          STEAL- Tiny Flower   RED POWER- NA 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Schwartz Strahl, Counterattack, Runaway Oppression, 
                 Whole-Body Attack
      LOCATION- Fab Science Lab

      NAME- Belly          LV- 87  HP- 50000  EXP- 10000  GELLA- 15000
      DROPS- Coin Purse    STEAL- Heal Berry    RED POWER- NA
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

      NAME- Drill          LV- 87  HP- 50000  EXP- 10000  GELLA- 15000
      DROPS- Coin Purse    STEAL- Stone         RED POWER- NA
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES-Drill Drager

68    NAME- Cactus Man     LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hi-Aqua, Hi-Break, Hi-Flame, Wind Edge
      LOCATION- Raypoint Geo Area

69*   NAME- Caina          LV- 28  HP- 7200   EXP- 3700   GELLA- 0
      DROPS- ----          STEAL- War Respite   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 4D Hypo Blast, Counterattack, Gate of Isolde
      LOCATION- Emulator Zone

70*   NAME- Caina          LV- 36  HP- 18000  EXP- 7000   GELLA- 7000
      DROPS- ----          STEAL- Full Revive   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 4D Hypo Blast, Counterattack, Gate of Isolde
      LOCATION- Diablo Pillar Caina

71*   NAME- Caina          LV- 42  HP- 16000  EXP- 7500   GELLA- 7500
      DROPS- ----          STEAL- Full Revive   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----
      ABILITIES- 4D Hypo Blast, Counterattack, Gate of Isolde
      LOCATION- Lost Garden

72    NAME- Captor         LV- 24  HP- 340    EXP- 250    GELLA- 500
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- Ice    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Human Experiment
      LOCATION- Closed Mine Shaft

73    NAME- Carbuncle      LV- 18  HP- 200    EXP- 150    GELLA- 300
      DROPS- Pixie Dust    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Biolaser, Caloric Nova
      LOCATION- Shining Garden Area

74    NAME- Catoblepas     LV- 30  HP- 600    EXP- 375    GELLA- 750
      DROPS- Softener      STEAL- Pinwheel      RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Paralysis Gaze, Petro Gaze
      LOCATION- Diablo Pillar Judecca

75    NAME- Cave Torus     LV- 18  HP- 220    EXP- 155    GELLA- 310
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Buried Alive!, Whole-Body Attack
      LOCATION- Mt. Chug Chug's path to Sielje Region

76    NAME- Chimera        LV- 32  HP- 3000   EXP- 1000   GELLA- 200
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Tactless, Tail Smash
      LOCATION- Lost Garden

77    NAME- Choronzon      LV- 45  HP- 3550   EXP- 1000   GELLA- 1000
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Acacic Rewriter, Armor Down, Blast, Hi-Heal, Irresist, 
                 Saber, Unmodified Spell??
      LOCATION- Glaive Le Gable

78    NAME- Chrysalis      LV- 40  HP- 560    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- Defensive Posture
      LOCATION- Urartu Plains

79    NAME- Clay Puppet    LV- 20  HP- 220    EXP- 175    GELLA- 350
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- ----   RESISTANT- Fire   ABSORBED- Earth 
      ABILITIES- Critical, Heat Beam
      LOCATION- Gate Bridge, Monster Island

80    NAME- Coatl          LV- 44  HP- 4200   EXP- 1000   GELLA- 2500
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hurricane Bolt, Prepare to Attack, Wind Edge
      LOCATION- Spiral Tower

81    NAME- Cockatrice     LV- 14  HP- 210    EXP- 80     GELLA- 240
      DROPS- Antidote      STEAL- Pixie Dust    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Paralysis Bite, Poison Breath
      LOCATION- Town of Holst Area

82    NAME- Coral Eater    LV- 23  HP- 320    EXP- 230    GELLA- 460
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Statue Form, Tidal Wave
      LOCATION- Outer Sea

83    NAME- Crab Bubbler   LV- 23  HP- 320    EXP- 320    GELLA- 460
      DROPS- Antidote      STEAL- Medicine      RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Bubble Cluster, Crab Brains
      LOCATION- Outer Sea

84    NAME- Crash Bunny    LV- 39  HP- 600    EXP- 700    GELLA- 2000
      DROPS- Bullet Load   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Dark   HALVED- Rest   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hi-Quick, Slimy Bind
      LOCATION- "Coin Purse" Area

85    NAME- Critter        LV- 7   HP- 110    EXP- 20     GELLA- 180
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 16 t
      LOCATION- Telepath Tower

86    NAME- Cuttlefish     LV- 20  HP- 220    EXP- 150    GELLA- 300
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- Geyser
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Aqua, Geyser
      LOCATION- Inner Sea

87    NAME- Cyclops        LV- 42  HP- 4200   EXP- 1200   GELLA- 5000
      DROPS- Full Revive   STEAL- Pixie Dust    RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Dead End, Monster Beam
      LOCATION- Glaive Le Gable

88    NAME- Dakleit        LV- 8   HP- 200    EXP- 20     GELLA- 80
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Break, Flame, Hi-Aqua, Hi-Flame, Hi-Freeze, Hi-Spark, 
                 Water Catastrophe
      LOCATION- Telepath Tower

89    NAME- Dalawa Bunny   LV- 41  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Dark   HALVED- Rest   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Petro Touch, Weakness
      LOCATION- Urartu Plains

90    NAME- Daphne         LV- 1   HP- 300    EXP- 16     GELLA- 100
      DROPS- Big Berry     STEAL- Lucky Card    RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Short of Breath
      LOCATION- Forest near Valeria Chateau

91    NAME- Death Tiles    LV- 25  HP- 300    EXP- 230    GELLA- 460
      DROPS- Boomerang     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Flame, Hi-Flame, Hi-Heal/Extend, Hi-Spark, Shield, 
                 Water Catastrophe
      LOCATION- Guild Galad Area

92    NAME- Decarabia      LV- 31  HP- 1200   EXP- 375    GELLA- 750
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Blast Vortex, Critical Heal, Thunder Break
      LOCATION- Diablo Pillar Ptolomea

93    NAME- Deep One       LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Aqua
      LOCATION- Outer Sea

94    NAME- Dendrobium     LV- 33  HP- 2800   EXP- 450    GELLA- 900
      DROPS- War Respite   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Bug Poison, Monster Beam
      LOCATION- Sleeping Volcano

95    NAME- Devonova       LV- 33  HP- 3000   EXP- 1000   GELLA- 2000
      DROPS- Full Revive   STEAL- War Respite   RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- Wind   ABSORBED- ----  
      ABILITIES- Arc en Ciel, Critical, Disintegrate
      LOCATION- Raypoint Geo 

96    NAME- Dimholnos      LV- 42  HP- 2000   EXP- 700    GELLA- 2000
      DROPS- War Respite   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----
      LOCATION- "Coin Purse" Area

97    NAME- Doomsday       LV- 36  HP- 8000   EXP- 500    GELLA- 10000
      DROPS- Full Revive   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Schwartz Strahl, Shockwave, Wings of Death
      LOCATION- Glaive Le Gable

98    NAME- Doppelganger   LV- 31  HP- 460    EXP- 400    GELLA- 800
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Data Install
      LOCATION- Heimdal Gazzo, Monster Island

99*   NAME- Drawdo         LV- 36  HP- 9600   EXP- 5000   GELLA- 5000
      DROPS- Blue Wind     STEAL- Mega Berry    RED POWER- NA 
      WEAKNESS- E, F   HALVED- ----   RESISTANT- Dark   ABSORBED- Water 
      ABILITIES- Gas Pressure, Mercury-Cadmium, Optochemical Bomb, Slimy Bind
      LOCATION- Diablo Pillar Caina

      NAME- L. Head        LV- 36  HP- 4800   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- War Respite   RED POWER- NA
      WEAKNESS- E, F   HALVED- ----   RESISTANT- Dark   ABSORBED- Water 
      ABILITIES- ----

      NAME- R. Head        LV- 36  HP- 4800   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA
      WEAKNESS- E, F   HALVED- ----   RESISTANT- Dark   ABSORBED- Water 
      ABILITIES- ----

100   NAME- Dryad          LV- 6   HP- 100    EXP- 15     GELLA- 60
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Gas Cloud, Taunting
      LOCATION- Under Traffic

101   NAME- Dumpty         LV- 43  HP- 650    EXP- 700    GELLA- 2000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- Armageddon
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Armageddon, Kirlian Buster, Planet Dust, Thunder Break
      LOCATION- "Coin Purse" Area

102   NAME- Dust Man       LV- 28  HP- 380    EXP- 325    GELLA- 650
      DROPS- Peppy Acorn   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- EArth 
      ABILITIES- Don't Forget Me!
      LOCATION- Lost City of Archheim

103   NAME- Dwergar        LV- 9   HP- 30     EXP- 50     GELLA- 150
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Buried Alive!
      LOCATION- Halmetz Area

104   NAME- Earth Figure   LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Bust          STEAL- Heal Berry    RED POWER- Power Seal
      WEAKNESS- Water  HALVED- ----   RESISTANT- Fire   ABSORBED- Earth 
      ABILITIES- Power Seal
      LOCATION- Holst Area

105   NAME- Efreet         LV- 36  HP- 2800   EXP- 1000   GELLA- 1500
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- Cremation
      WEAKNESS- Water  HALVED- Rest   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Cremation, Firestorm
      LOCATION- Raypoint Flam

106   NAME- Elbucky        LV- 43  HP- 700    EXP- 750    GELLA- 2000
      DROPS- Peppy Acorn   STEAL- Big Berry     RED POWER- Def Down
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- DEF Down, Hi-Barrier, Might Body
      LOCATION- Spiral Tower

107   NAME- Eldersing      LV- 41  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- Euthanasia Gas, Sweet Smell
      LOCATION- Urartu Plains

108*  NAME- Elebart        LV- 13  HP- 2500   EXP- 1400   GELLA- 1400
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Elebolt Corrida, Stungun Glow
      LOCATION- Meria Boule Live Reflector

      NAME- L. Arm         LV- 13  HP- 1200   EXP- 700    GELLA- 700
      DROPS- STR Apple     STEAL- NA            RED POWER- NA
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- ----

      NAME- R. Arm         LV- 13  HP- 1200   EXP- 700    GELLA- 700
      DROPS- STR Apple     STEAL- NA            RED POWER- NA
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- ----

109   NAME- Electrigger    LV- 35  HP- 690    EXP- 600    GELLA- 1200
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Rest   RESISTANT- ----   ABSORBED- Wa, T
      ABILITIES- Bioelectricity, Voge
      LOCATION- Raypoint Muse

110   NAME- Elephantine    LV- 38  HP- 650    EXP- 500    GELLA- 1000
      DROPS- Full Revive   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Big Strength Thief
      LOCATION- Raypoint Muse Area

111   NAME- Empusa         LV- 4   HP- 40     EXP- 10     GELLA- 40
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Gimlet, Strength Thief
      LOCATION- Illsveil Prison

112   NAME- Ettin          LV- 32  HP- 600    EXP- 410    GELLA- 820
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blink Around
      LOCATION- Memory Maze, Monster Island

113   NAME- Eurynome       LV- 32  HP- 1500   EXP- 450    GELLA- 900
      DROPS- ----          STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hi-Barrier, Irresist, Saber, Unmodified Spell??
      LOCATION- Lost Garden

114   NAME- Evil Dead      LV- 27  HP- 350    EXP- 325    GELLA- 650
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- Dark   ABSORBED- ----  
      ABILITIES- Asexual Repro, Defensive Posture
      LOCATION- Lost City of Archheim

115   NAME- Fafnir         LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Gas cloud
      LOCATION- Palace Village Area

116   NAME- Fairy Light    LV- 16  HP- 170    EXP- 100    GELLA- 300
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- Gravv, Life Returner
      LOCATION- Hidden Trial Arena

---   NAME- FakeAshley     LV- NA  HP- NA     EXP- NA     GELLA- NA
      DROPS- NA            STEAL- NA            RED POWER- none
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Ashley
      LOCATION- Appears randomly from "Data Install" ability

---   NAME- FakeBrad (A)   LV- NA  HP- NA     EXP- NA     GELLA- NA
      DROPS- NA            STEAL- NA            RED POWER- none
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Brad
      LOCATION- Appears randomly from "Data Install" ability 

---*  NAME- FakeBrad (B)   LV- ??  HP- ??     EXP- ??     GELLA- ??
      DROPS- Uppercut      STEAL- ??            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Brad
      LOCATION- In flashback of Warwing Varukisas, after Coffin of 100 Eyes

---   NAME- FakeKanon      LV- NA  HP- NA     EXP- NA     GELLA- NA
      DROPS- NA            STEAL- NA            RED POWER- none
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Kanon
      LOCATION- Appears randomly from "Data Install" ability

---   NAME- FakeLilka      LV- NA  HP- NA     EXP- NA     GELLA- NA
      DROPS- NA            STEAL- NA            RED POWER- none
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Lilka 
      LOCATION- Appears randomly from "Data Install" ability

---   NAME- FakeMarivel    LV- NA  HP- NA     EXP- NA     GELLA- NA
      DROPS- NA            STEAL- NA            RED POWER- none
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Marivel
      LOCATION- Appears randomly from "Data Install" ability

---   NAME- FakeTim        LV- NA  HP- NA     EXP- NA     GELLA- NA
      DROPS- NA            STEAL- NA            RED POWER- none
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- All abilities of the Real Tim
      LOCATION- Appears randomly from "Data Install" ability

117*  NAME- First Root     LV- 52  HP- 15000  EXP- 0      GELLA- 0
      DROPS-               STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION- Glaive Le Gable

118*  NAME- Flam Knight    LV- 46  HP- 9000   EXP- 12000  GELLA- 12000
      DROPS- Tiara         STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- Water  HALVED- Ice    RESISTANT- ----   ABSORBED- Fire  
      ABILITIES-Blde Arm, Caloric Nova, Counterattack, Hi-Barrier,Mirror Coat
      LOCATION- Raypoint Flam

      NAME- Shield         LV- 46  HP- 9000   EXP- 6000   GELLA- 6000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- ---- 

119   NAME- Flauros        LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Aura Nova, Magic Ball
      LOCATION- Meteorite Crater Area

120   NAME- Fleurety       LV- 20  HP- 220    EXP- 165    GELLA- 330
      DROPS- Chakram       STEAL- Heal Berry    RED POWER- Frigid
      WEAKNESS- Fire   HALVED- ----   RESISTANT- ----   ABSORBED- Ice   
      ABILITIES- Blizzard Breath, Frigid
      LOCATION- Sielje Region Area

121   NAME- Forneus        LV- 36  HP- 750    EXP- 425    GELLA- 850
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Frost Bomb, White Dagger
      LOCATION- Raypoint Geo Bay

122   NAME- Furfur         LV- 30  HP- 1000   EXP- 375    GELLA- 750
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- Inspire
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Inspire, Thor's Hammer
      LOCATION- Diablo Pillar Caina

123   NAME- Gagison        LV- 2   HP- 85     EXP- 10     GELLA- 50
      DROPS- Medicine      STEAL- Medicine      RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED----        
      ABILITIES- Disease
      LOCATION- Withered Ruins

124   NAME- Galeion        LV- 15  HP- 700    EXP- 2500   GELLA- 0
      DROPS- ----          STEAL-               RED POWER- none 
      WEAKNESS- Ice    HALVED- Fire   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Suicide
      LOCATION- Aguel Mine Shaft

125*  NAME- GAONIM         LV- 8   HP- 2000   EXP- 300    GELLA- 600
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Lightning  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Chew Up
      LOCATION- Illsveil Prison

      NAME- Claw           LV- 8   HP- 1000   EXP- 150    GELLA- 300
      DROPS- Big Berry     STEAL- NA            RED POWER- NA
      WEAKNESS- Lightning  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hammer Swing

126   NAME- Gargoyle       LV- 15  HP- 250    EXP- 90     GELLA- 270
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- Twister
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Statue Form, Twister
      LOCATION- Wind Tiger's Den

127   NAME- Gasnoid 1st    LV- 42  HP- 650    EXP- 750    GELLA- 2000
      DROPS- Antidote      STEAL- Full Revive   RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Euthanasia Gas, Gas Cloud
      LOCATION- Lost Garden Area

128!  NAME- Gatlorg        LV- 44  HP- 75000  EXP- 50000  GELLA- 75000
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- F, T   HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Big Strength Thief, Bubble Cluster, Poison Bubble, 
                 Whole-body Attack
      LOCATION- Pirate's Warren, inside the last door

129   NAME- Geag Mantis    LV- 31  HP- 900    EXP- 450    GELLA- 900
      DROPS- Lucky Card    STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- ----   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Mantis Fu
      LOCATION- Sleeping Volcano

130*  NAME- Gehenna Neros  LV- 19  HP- 3000   EXP- 2000   GELLA- 2000
      DROPS- ----          STEAL- Big Berry     RED POWER- NA
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Lullaby, Pill, Replicate
      LOCATION- Hidden Trial Arena

131   NAME- Gel Gob        LV- 40  HP- 630    EXP- 700    GELLA- 2000
      DROPS- Mega Berry    STEAL- Heal Berr     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Anit-Ground Laser, Gob Soul in a Bug
      LOCATION- Fiery Wreckage

132   NAME- Gela Cactus    LV- 41  HP- 630    EXP- 700    GELLA- 2000
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

133   NAME- Geldam         LV- 39  HP- 1000   EXP- 500    GELLA- 1000
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- E, F   HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Poison Injection, Sweet Smell, Toxic Breath
      LOCATION- Urartu Plains

134*  NAME- Geo Knight     LV- 46  HP- 9000   EXP- 12000  GELLA- 12000
      DROPS- Dead Heat     STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- Wind   HALVED- Thund  RESISTANT- ----   ABSORBED- Earth 
      ABILITIES-Blade Arm, Counterattack, Gaia Crash, Hi-Barrier, Mirror Coat
      LOCATION- Raypoint Geo

      NAME- Shield         LV- 46  HP- 9000   EXP- 6000   GELLA- 6000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- ---- 

135   NAME- Gespenst       LV- 32  HP- 480    EXP- 425    GELLA- 850
      DROPS- ----          STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Hi-Break, Hi-Vortex, Water Catastrophe
      LOCATION- Sacrificial Altar

136!  NAME- Ghost          LV- 49  HP- 50000  EXP- 12000  GELLA- 12000
      DROPS- Full Carrot   STEAL- Tiny Flower   RED POWER- NA 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Counterattack, Gate of Isolde, Incur My Wrath, Void Effect
      LOCATION- Fiery Wreckage, touch the sword

137   NAME- Ghoul          LV- 11  HP- 150    EXP- 60     GELLA- 180
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Stun Cloud
      LOCATION- Golgotha Prison

138   NAME- Giant Crab     LV- 15  HP- 190    EXP- 90     GELLA- 270
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES-Crab Brains, Gas Cloud
      LOCATION- Aguel Mine Shaft

139   NAME- Gigacloud      LV- 36  HP- 1400   EXP- 600    GELLA- 1200
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Bioelectiricity, Plasma Leader
      LOCATION- Raypoint Wing

140   NAME- Gigaflame      LV- 36  HP- 1400   EXP- 600    GELLA- 1200
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- ----   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Fire Breath, Smithereens
      LOCATION- Raypoint Flam

141   NAME- Gigafrost      LV- 36  HP- 1400   EXP- 600    GELLA- 1200
      DROPS- ----          STEAL- Heal Berry    RED POWER- Absolute 0
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- Ice   
      ABILITIES- Absolute 0, Cold Sleep
      LOCATION- Raypoint Muse

142   NAME- Gigapoison     LV- 36  HP- 1400   EXP- 600    GELLA- 1200
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Planet Dust, Toxic Breath
      LOCATION- Raypoint Geo

143   NAME- Gila Monster   LV- 15  HP- 180    EXP- 90     GELLA- 210
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- Fire   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Flame Tongue, Gas Cloud
      LOCATION- Meteorite Crater Area, Werewolf's Den Area

144   NAME- Gill Serpent   LV- 39  HP- 650    EXP- 500    GELLA- 1000
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

145   NAME- Girtabryl      LV- 30  HP- 900    EXP- 375    GELLA- 750
      DROPS- War Respite   STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Barrier, Bug Poison
      LOCATION- Diablo Pillar Judecca

146   NAME- Gizmo          LV- 31  HP- 510    EXP- 450    GELLA- 900
      DROPS- ReviveFruit   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ---- HALVED- ----  RESISTANT- ----  ABSORBED- E,F,Wi,Wa,I,T,D
      ABILITIES- Taunting
      LOCATION- Lost Garden

147   NAME- Gob            LV- 7   HP- 110    EXP- 15     GELLA- 60
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical, Gobs and Gobs!
      LOCATION- Damzen City Area, Under Traffic

148   NAME- Gohm           LV- 1   HP- 65     EXP- 4      GELLA- 16
      DROPS- Heal Berry    STEAL-               RED POWER- none 
      WEAKNESS- Ice    HALVED- Fire   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Shock Beam
      LOCATION- Millennium Puzzle, Monster Island

149   NAME- Golpa          LV- 38  HP- 560    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Secret Key    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Contaminate Crust, Resonance Quake
      LOCATION- Good Luck Zone

150   NAME- Gomorrah Toad  LV- 3   HP- 100    EXP- 16     GELLA- 50
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- ----
      LOCATION- Beach by Sword Cathedral

151   NAME- Gorbash        LV- 33  HP- 3000   EXP- 900    GELLA- 1800
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- Earth  ABSORBED- ----  
      ABILITIES- Flare Stream, Kill-Shred, Resonance Quake
      LOCATION- Raypoint Muse

152   NAME- Graboid        LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wi, I  HALVED- ----   RESISTANT- Earth  ABSORBED- ----  
      ABILITIES- Paralysis Gaze
      LOCATION- Shining Garden Area

153   NAME- Grabsk         LV- 31  HP- 400    EXP- 410    GELLA- 820
      DROPS- Spoon         STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Giant Knuckle
      LOCATION- Millennium Puzzle 2, Monster Island

154*  NAME- Grauswein      LV- 43  HP- 8000   EXP- 10000  GELLA- 0
      DROPS- ----          STEAL- Bullet Load   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Killer Maser, Meltdown, Nuclear Sphere
      LOCATION- Valeria Chateau immediately after the Lost Garden events

      NAME- Belly          LV- 43  HP- 8000   EXP- 5000   GELLA- 0
      DROPS- ----          STEAL- Lucky Card    RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

155*  NAME- Grauswein      LV- 43  HP- 8000   EXP- 10000  GELLA- 10000
      DROPS- ----          STEAL- Bullet Load   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Killer Maser, Meltdown, Nuclear Sphere
      LOCATION- Valeria Chateau immediately after the Lost Garden events

      NAME- Belly          LV- 43  HP- 8000   EXP- 5000   GELLA- 5000
      DROPS- Full Carrot   STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

156*  NAME- Gremalkin      LV- 5   HP- 680    EXP- 60     GELLA- 250
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Roaring Burst
      LOCATION- Green Hell

      NAME- Belly          LV- 5   HP- 400    EXP- 40     GELLA- 250
      DROPS- Big Berry     STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Parasite Battalion

157   NAME- Gremlin        LV- 25  HP- 360    EXP- 300    GELLA- 600
      DROPS- Bullet Load   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Rest   HALVED- ----   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Taunting
      LOCATION- Coffin of 100 Eyes

158   NAME- Grendel        LV- 37  HP- 2000   EXP- 1000   GELLA- 5000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Spiral Typhoon, Whole-Body Attack
      LOCATION- Lost Garden Area

159   NAME- Grimlok        LV- 29  HP- 410    EXP- 375    GELLA- 750
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Die In Agony!, Space Emperor
      LOCATION- Diablo Pillar Judecca

160*  NAME- Grodine        LV- 50  HP- 10000  EXP- 12000  GELLA- 12000
      DROPS- ----          STEAL- Full Revive   RED POWER- NA 
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Bubble Cluster, Giant Scissors
      LOCATION- Spiral Tower

      NAME- Left Claw      LV- 50  HP- 10000  EXP- 6000   GELLA- 6000
      DROPS- Ambrosia      STEAL- Tiny Flower   RED POWER- NA
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- ----

161   NAME- Gryphon        LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

162   NAME- Haboryn        LV- 35  HP- 720    EXP- 600    GELLA- 1200
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- ----   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Flame Tongue
      LOCATION- Raypoint Flam

163   NAME- Harvestman     LV- 28  HP- 410    EXP- 375    GELLA- 750
      DROPS- Bust          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical, Ominously Inquire
      LOCATION- Diablo Pillar Antenora

164   NAME- Helterskelter  LV- 21  HP- 250    EXP- 200    GELLA- 400
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Cross Bone
      LOCATION- Slayheim Castle

165   NAME- Hope Diamond   LV- 40  HP- 600    EXP- 500    GELLA- 1000
      DROPS- Softener      STEAL- Heal Berry    RED POWER- Guillotine
      WEAKNESS- Light  HALVED- ----   RESISTANT- Rest   ABSORBED- Dark  
      ABILITIES- Guillotine, Petro Touch
      LOCATION- Promised Catacombs

166   NAME- Horn Monster   LV- 32  HP- 600    EXP- 425    GELLA- 850
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- Earth  ABSORBED- ----  
      ABILITIES- Horn Strike, Tactless
      LOCATION- Grotto of Lourdes

167   NAME- Hresvelgr      LV- 39  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Chew Up, Poison Breath
      LOCATION- South Inner Sea

168   NAME- Hrimthurs      LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

169   NAME- Humpty         LV- 43  HP- 650    EXP- 700    GELLA- 2000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- Anti-Magic
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Anti-Magic, Hi-Shield, Snow White
      LOCATION- "Coin Purse" Area

170   NAME- Hydra          LV- 32  HP- 2800   EXP- 900    GELLA- 500
      DROPS- Big Berry     STEAL- Lucky Card    RED POWER- none 
      WEAKNESS- F, I   HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Voge
      LOCATION- Sacrificial Altar

171   NAME- Hyperion       LV- 45  HP- 700    EXP- 800    GELLA- 2000
      DROPS- War Respite   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- Rest   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Smithereens
      LOCATION- Glaive Le Gable

172   NAME- Hyulkonton     LV- 1   HP- 66666  EXP- 30000  GELLA- 50000
      DROPS- Duplicator    STEAL- Gimel Coin    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Arc en Ciel, Human Experiment
      LOCATION- "Divide" a Gagison or Balam enemy

173   NAME- Imitator       LV- 40  HP- 450    EXP- 700    GELLA- 2000
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical, Kappagu
      LOCATION- "Coin Purse" Area

174   NAME- Imp            LV- 30  HP- 470    EXP- 410    GELLA- 820
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Poison Beam, Wind Edge
      LOCATION- Memory Maze, Monster Island

175   NAME- Iron Maiden    LV- 21  HP- 250    EXP- 175    GELLA- 350
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Defensive Posture, Strength Thief
      LOCATION- Gate Bridge, Monster Island

176   NAME- Item Carrier   LV- 41  HP- 630    EXP- 700    GELLA- 2000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Flee
      LOCATION- "Coin Purse" Area

177   NAME- Jabberwock     LV- 38  HP- 550    EXP- 500    GELLA- 1000
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

178   NAME- Jacklizard     LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Toxic Breath
      LOCATION- Promised Catacombs Area

179   NAME- Jackolantern   LV- 14  HP- 220    EXP- 90     GELLA- 270
      DROPS- Stone         STEAL- Tiny Flower   RED POWER- none 
      WEAKNESS- Water  HALVED- Ice    RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- I Hate You!, Pyromania
      LOCATION- Diablo Pillar Caina Area

180*  NAME- Jasoul         LV- 33  HP- 9200   EXP- 5000   GELLA- 5000
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Armor Down, Caloric Nova, Kirlian Buster, Life Force, Spark
      LOCATION- Lost City of Archheim

      NAME- L. Claw        LV- 33  HP- 4600   EXP- 2500   GELLA- 2500
      DROPS- SOR Apple     STEAL- Mega Berry    RED POWER- NA
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- ----

      NAME- R. Claw        LV- 33  HP- 4600   EXP- 2500   GELLA- 2500
      DROPS- SOR Apple     STEAL- Full Revive   RED POWER- NA
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- ----

181   NAME- Jelly Blob     LV- 10  HP- 100    EXP- 75     GELLA- 225
      DROPS- Medicine      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- E, F   HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Disease Cloud
      LOCATION- Raline Observatory

182*  NAME- Judecca        LV- 20  HP- 3600   EXP- 1500   GELLA- 0
      DROPS- ----          STEAL- Bullet Load   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Douglas, Miriam, Sidewinder
      LOCATION- Valeria Chateau, immediately after Tim's Trial

183*  NAME- Judecca        LV- 32  HP- 5000   EXP- 4200   GELLA- 0
      DROPS- ----          STEAL- Tiny Flower   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Douglas, Miriam, Sidewinder
      LOCATION- Town of Holst after returning from the Closed Mine Shaft

184*  NAME- Judecca        LV- 36  HP- 18000  EXP- 7000   GELLA- 7000
      DROPS- War Respite   STEAL- Bullet Load   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Douglas, Miriam, Sidewinder
      LOCATION- Diablo Pillar Judecca

185   NAME- Justa          LV- 38  HP- 700    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Flee
      LOCATION- Urartu Plains

186*  NAME- Kalivos        LV- 5   HP- 400    EXP- 50     GELLA- 250
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Cross Blade Claw, Laser Breath
      LOCATION- Withered Ruins

      NAME- L. Claw        LV- 5   HP- 200    EXP- 25     GELLA- 150
      DROPS- Big Berry     STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blade Claw L

      NAME- R. Claw        LV- 5   HP- 200    EXP- 25     GELLA- 150
      DROPS- Big Berry     STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ---   
      ABILITIES- ----

---*  NAME- Kanon          LV- 26  HP- 5500   EXP- 3700   GELLA- 0
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA   
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Drive Cut, Left Edge, Pike Kick
      LOCATION- Slayheim Castle

---*  NAME- Kanon          LV- 28  HP- 8000   EXP- 4000   GELLA- 0
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA   
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Drive Cut, Left Edge, Pike Kick
      LOCATION- Emulator Zone

---*  NAME- Kanon          LV- 31  HP- 9000   EXP- 4200   GELLA- 0
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA   
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Drive Cut, Left Edge, Pike Kick
      LOCATION- Closed Mine Shaft

187   NAME- Kelaeno        LV-     HP-        EXP-        GELLA- 
      DROPS- Heal Berry    STEAL- Stone         RED POWER- none 
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Pickpocket, Withdraw
      LOCATION- Damzen City Area, Mt. Chug Chug

188   NAME- Kelpie         LV- 18  HP- 200    EXP- 150    GELLA- 300
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Ozom Pulse
      LOCATION- Likikis River

189   NAME- Kerberos       LV- 32  HP- 480    EXP- 425    GELLA- 850
      DROPS- Full Revive   STEAL- War Respite   RED POWER- none 
      WEAKNESS- ----   HALVED- F,T,I  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Firestorm, Reaper's Lullaby
      LOCATION- Abandoned Icebox

190   NAME- Kobold         LV- 1   HP- 40     EXP- 4      GELLA- 16
      DROPS- Stone         STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wind   HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Flee
      LOCATION- Withered Ruins, Mt. Chug Chug (path to Sielje Region)

191!  NAME- Kobold King    LV- 45  HP- 85000  EXP- 50000  GELLA- 75000
      DROPS- Omega Crush   STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- ----   HALVED- F, I   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Buried Alive!, Counterattack, Critical, Prepare to Attack, 
                 Tactless
      LOCATION- Closed Mine, inside the spinning black pyramid

192*  NAME- Kuiper Core    LV- 52  HP- 40000  EXP- 50000  GELLA- 0
      DROPS- ----          STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION- Glaive Le Gable

      NAME- L. Claw        LV- 52  HP- 20000  EXP- 50000  GELLA- 0
      DROPS- ----          STEAL-               RED POWER- NA
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-

      NAME- R. Claw        LV- 52  HP- 20000  EXP- 50000  GELLA- 0
      DROPS- ----          STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-

193   NAME- Land Anemone   LV- 38  HP- 6000   EXP- 600    GELLA- 1200
      DROPS- Antidote      STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Defensive Posture, Euthanasia Gas
      LOCATION- Monster Island, Trapezohedron

194   NAME- Land Lamprey   LV- 29  HP- 600    EXP- 375    GELLA- 750
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Bioelectricity, Stun Cloud
      LOCATION- Diablo Pillar Ptolomea

195*  NAME- Larva          LV- 48  HP- 10000  EXP- 12000  GELLA- 12000
      DROPS- ----          STEAL- ??            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Ability Bind, Arc en Ciel, Mega Crusher 
      LOCATION- Trapezohedron

      NAME- Mouth          LV- 48  HP- 10000  EXP- 6000   GELLA- 6000
      DROPS- Gimel Coin    STEAL- ??            RED POWER- NA   
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

196   NAME- Leprechaun     LV- 44  HP- 2200   EXP- 750    GELLA- 2000
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Rest   HALVED- ----   RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Bioelectricity, Ozom Pulse
      LOCATION- Aguel Mine Shaft

197   NAME- Leviathan      LV- 36  HP- 3000   EXP- 1000   GELLA- 1500
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Rest   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Aqua Breath, Voge
      LOCATION- Raypoint Muse

198   NAME- Lilly Pad      LV- 13  HP- 190    EXP- 75     GELLA- 225
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Meteor Kick
      LOCATION- Raline Observatory

199   NAME- Lindwurm       LV- 25  HP- 1600   EXP- 230    GELLA- 460
      DROPS- ----          STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Pin Down, Wind Edge
      LOCATION- Holst Area

200*  NAME- Liz            LV- 17  HP- 2000   EXP- 750    GELLA- 0
      DROPS- ----          STEAL- NA            RED POWER- NA  
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blue Bug Liquid, Homemade Bomb
      LOCATION- Raline Observatory

201*  NAME- Liz            LV- 23  HP- 3500   EXP- 1750   GELLA- 0
      DROPS- ----          STEAL- Medicine      RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Red Bug Liquid, Strange Bomb
      LOCATION- Gate Bridge

202*  NAME- Liz            LV- 32  HP- 4500   EXP- 2250   GELLA- 2250
      DROPS- Tiny Flower   STEAL- War Respite   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Chef's Whimsy Bomb, Mixed Bugs Liquid
      LOCATION- Coffin of 100 Eyes

203*  NAME- Lombardia      LV- 43  HP- 8000   EXP- 10000  GELLA- 10000
      DROPS- ----          STEAL- Bullet Load   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Dragonic Buster
      LOCATION- Sleeping Volcano

      NAME- Belly          LV- 43  HP- 8000   EXP- 5000   GELLA- 5000
      DROPS- Full Carrot   STEAL- Mega Berry    RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

204*  NAME- Lord Blazer    LV-     HP-        EXP-        GELLA- 
      DROPS-               STEAL-               RED POWER- NA
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

205   NAME- Lycanthrope    LV- 18  HP- 180    EXP- 150    GELLA- 300
      DROPS- Medicine      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Disease Cloud
      LOCATION- Thunder Lion Cage Area

206   NAME- M. Therion     LV- 42  HP- 3500   EXP- 2000   GELLA- 1000
      DROPS- Grenade       STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Disintegrate, Kirlian Buster, Megaton Attack
      LOCATION- Lost Garden Area

207   NAME- Macabre        LV- 21  HP- 250    EXP- 195    GELLA- 390
      DROPS- Chakram       STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Reaper's Lullaby
      LOCATION- Slayheim Castle Area

208*  NAME- Magamalizer    LV- 36  HP- 9500   EXP- 5000   GELLA- 5000
      DROPS- Lamellar      STEAL- Full Revive   RED POWER- NA
      WEAKNESS- Wi,Wa,I HALVED- ----   RESISTANT- ----   ABSORBED- E, F
      ABILITIES- Mirror Coat
      LOCATION- Diablo Pillar Judecca

      NAME- Head           LV- 36  HP- 9500   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- War Respite   RED POWER- NA
      WEAKNESS- Wi,Wa,I HALVED- ----   RESISTANT- ----  ABSORBED- Earth, Fire
      ABILITIES- ----

209   NAME- Man Trap       LV- 9   HP- 120    EXP- 50     GELLA- 150
      DROPS- Toy Hammer    STEAL- Heal Berry    RED POWER- Sleep
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Amnesia, Sleep
      LOCATION- Sylvaland Castle Area

210   NAME- Manticore      LV- 24  HP- 340    EXP- 250    GELLA- 500
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Tail Smash
      LOCATION- Closed Mine Shaft

211*  NAME- Manufestu      LV- 50  HP- 10000  EXP- 12000  GELLA- 12000
      DROPS- ----          STEAL- Mini Carot    RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- Fire, Light
      ABILITIES- Blast, Death Parasite, Unmodified Spell??
      LOCATION- Spiral Tower

      NAME- Left Knee      LV- 50  HP- 5000   EXP- 6000   GELLA- 6000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- Earth, Wind
      ABILITIES- ----

      NAME- Right Knee     LV- 50  HP- 5000   EXP- 6000   GELLA- 6000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- Earth, Wind
      ABILITIES- ----

212   NAME- Melchom        LV- 23  HP- 230    EXP- 180    GELLA- 500
      DROPS- ----          STEAL- Lucky Card    RED POWER- GellaCrazy
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- GellaCrazy
      LOCATION- Western Gate Bridge Area

213   NAME- Melchom Lich   LV- 43  HP- 630    EXP- 700    GELLA- 3000
      DROPS- ----          STEAL- Lucky Card    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- GellaCrazy
      LOCATION- "Coin Purse" Area

214   NAME- Melusine       LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

215   NAME- Mercurius      LV- 45  HP- 850    EXP- 750    GELLA- 2000
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Gimlet
      LOCATION- Spiral Tower

216   NAME- Mimic          LV- 30  HP- 410    EXP- 375    GELLA- 750
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Mega Crusher
      LOCATION- Diablo Pillar Antenora/Caina/Judecca

217   NAME- Mold Gnome     LV- 31  HP- 720    EXP- 425    GELLA- 850
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Shriek, Spoiled Brat, Spores, Stone Javelin
      LOCATION- Meteorite Crater

218   NAME- Morlock        LV- 42  HP- 1000   EXP- 800    GELLA- 2000
      DROPS- Peppy Acorn   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical
      LOCATION- Glaive Le Gable

219   NAME- Murdoch        LV- 14  HP- 15000  EXP- 0      GELLA- 0
      DROPS- Shuriken      STEAL- Tiny Flower   RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Brutal Fight, Desert Tornado, Global Warbird, Poison Needle,
                 Power Lord Mount, Pro Wrestling Star
      LOCATION- Arena Island

220*  NAME- Muse Knight    LV- 46  HP- 9000   EXP- 12000  GELLA- 12000
      DROPS- Shamir        STEAL- Mega Berry    RED POWER- NA 
      WEAKNESS- Fire   HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Blade Arm, Counterattack, Hi-Barrier, Mirror Coat, 
                 Water Catastrophe
      LOCATION- Raypoint Muse

      NAME- Shield         LV- 46  HP- 9000   EXP- 6000   GELLA- 6000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- ---- 

221   NAME- Mushussu       LV- 25  HP- 400    EXP- 300    GELLA- 600
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Body Press, Tail Smash
      LOCATION- Coffin of 100 Eyes

222   NAME- Muspell        LV- 23  HP- 320    EXP- 230    GELLA- 460
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- -----  RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Fire Breath, Thermionic Blast
      LOCATION- Outer Sea

223   NAME- Mycale (M)     LV- 39  HP- 550    EXP- 500    GELLA- 1000
      DROPS- Lucky Card    STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Aqua, Break, Flame, Transform (Mycale B)
      LOCATION- Promised Catacombs

224   NAME- Mycale (F)     LV- 41  HP- 1500   EXP- 1500   GELLA- 3000
      DROPS- Mini Carrot   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Bubble Princess, Caloric Nova, Planet Dust, Tidal Wave
      LOCATION- Promised Catacombs (Transforms from Mycale M)

225   NAME- Myconid        LV- 13  HP- 220    EXP- 70     GELLA- 210
      DROPS- Pinwheel      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Spores
      LOCATION- Raline Observatory Area

226   NAME- Myrmecoleo     LV- 25  HP- 320    EXP- 230    GELLA- 360
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- Tera Break
      WEAKNESS- Wa, I  HALVED- Quake  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Resonance Quake, Tera Quake
      LOCATION- Raypoint Wing Island

227   NAME- Mystere        LV- 40  HP- 560    EXP- 500    GELLA- 1000
      DROPS- Pinwheel      STEAL- War Respite   RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- Bug Poison, Poison Beam
      LOCATION- Crimson Castle

228   NAME- Mystical Pot   LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Ominously Inquire, Space Emperor
      LOCATION- Abandoned Icebox

229   NAME- N.U.E.         LV- 41  HP- 800    EXP- 700    GELLA- 2000
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Bioelectricity, Biolaser
      LOCATION- "Coin Purse" Area

230   NAME- Nachtgeist     LV- 21  HP- 260    EXP- 200    GELLA- 400
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Rest   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Aqua, Armor Down, Break
      LOCATION- Slayheim Castle

231   NAME- Necromancer    LV- 31  HP- 1200   EXP- 375    GELLA- 750
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES-Spiral Typhoon, Summon Undead (Harvestman), 
                "Unclean Ones, Obey"
      LOCATION- Diablo Pillar Antenora

232   NAME- Necromicon     LV- 39  HP- 700    EXP- 750    GELLA- 2000
      DROPS- Necromicon    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Great Disaster, Prohibited Spell??, Pure Literature, 
                 Unmodified Spell??
      LOCATION- Lost Garden Area

233   NAME- Necrosaurus    LV- 21  HP- 300    EXP- 195    GELLA- 390
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Rhodon Breath
      LOCATION- Slayheim Castle Area

234   NAME- Negalord       LV- 41  HP- 1600   EXP- 500    GELLA- 1000
      DROPS- Mega Berry    STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----  RESISTANT- E,F,Wa,T,I  ABSORBED- Dark      
      ABILITIES- Kirlian Buster, Summon Undead (Pabilsag)
      LOCATION- "Coin Purse" Area

235   NAME- Neptul         LV- 38  HP- 800    EXP- 500    GELLA- 1000
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Combination Form
      LOCATION- South Inner Sea

236   NAME- Ninja Hound    LV- 19  HP- 210    EXP- 175    GELLA- 350
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES-Combination Form, Critical, Defensive Posture,Endocrine Boost
      LOCATION- Gate Bridge, Monster Island

237   NAME- Nosferatu      LV- 40  HP- 1600   EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Rest   RESISTANT- Dark   ABSORBED- ----  
      ABILITIES- Exixir, Summon Undead (Body Snatcher)
      LOCATION- Urartu Plains

238   NAME- Nybbas         LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- ----          STEAL- Big Berry     RED POWER- Megaton
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Impact bomber, Megaton
      LOCATION- Pirate's Warren Area

239   NAME- Oannes         LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

240   NAME- Odessa Man     LV- 17  HP- 210    EXP- 150    GELLA- 500
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hah! Dance! Dance!, Tranquilizer Dart, Regroup-No Retreat
      LOCATION- Warwing Varukisas, Monster Island

241   NAME- Odessa Man 2   LV- 23  HP- 300    EXP- 225    GELLA- 450
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hah! Dance! Dance!, Tranquilizer Dart, Regroup-No Retreat
      LOCATION- Emulator Zone, Monster Island

242   NAME- Odessa Man 3   LV- 31  HP- 500    EXP- 400    GELLA- 800
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hah! Dance! Dance!, Tranquilizer Dart, Regroup-No Retreat
      LOCATION- Heimdal Gazzo, Monster Island

243   NAME- Okypete        LV- 29  HP- 900    EXP- 375    GELLA- 750
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Critical, Paralysing Stench
      LOCATION- Diablo Pillar Antenora/Caina/Judecca/Ptolomea

244*  NAME- Olivier        LV- 4   HP- 300    EXP- 60     GELLA- 250
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Fire   HALVED- Ice    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Olivier Juice, Bufooooooooh!
      LOCATION- Millennium Puzzle

      NAME- Legs           LV- 4   HP- 220    EXP- 40     GELLA- 250
      DROPS- Big Berry     STEAL- NA            RED POWER- NA
      WEAKNESS- Ice    HALVED- Fire   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Horse Field Kick

245   NAME- Olvader        LV- 23  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Combination Form
      LOCATION- Inland Sea

246   NAME- Orgon Energy   LV- 41  HP- 650    EXP- 800    GELLA- 2000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- Dark   ABSORBED- Rest  
      ABILITIES- Defensive Posture
      LOCATION- Glaive Le Gable

247   NAME- Ose            LV- 40  HP- 700    EXP- 750    GELLA- 2000
      DROPS- ----          STEAL- Tiny Flower   RED POWER- none 
      WEAKNESS- ----   HALVED- Light  RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Evil Eye, Hi-Quick
      LOCATION- Lost Garden Area

248   NAME- Owl Bear       LV- 16  HP- 210    EXP- 90     GELLA- 270
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Bear Hug, Chew Up
      LOCATION- Baskar Area

249   NAME- Pabilsag       LV- 45  HP- 1000   EXP- 750    GELLA- 2000
      DROPS- War Respite   STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Deadly Poison
      LOCATION- Spiral Tower

250   NAME- Pantagruel     LV- 41  HP- 1500   EXP- 750    GELLA- 2000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Barrier, Life Force
      LOCATION- Lost Garden Area

251   NAME- Pas De Chat    LV- 15  HP- 190    EXP- 75     GELLA- 225
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Death Bringer, Masquerade
      LOCATION- Raline Observatory

252   NAME- Peryton        LV- 10  HP- 190    EXP- 50     GELLA- 150
      DROPS- Pixie Dust    STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Earth  HALVED- Wind   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Horn Strike, Stun Cloud
      LOCATION- Halmetz Area

253   NAME- Pill Bug       LV- 3   HP- 150    EXP- 8      GELLA- 32
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Ice    HALVED- Fire   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Heavy Armor
      LOCATION- Town of Meria Area

254   NAME- Potatohead     LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Bust          STEAL- Heal Berry    RED POWER- Esc Down
      WEAKNESS- Wi, L  HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Esc Down, Resonance Quake
      LOCATION- Promised Catacombs Area

255   NAME- Primevals      LV- 33  HP- 1300   EXP- 410    GELLA- 820
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Fire Crystal, Megaton Attack
      LOCATION- Millennium Puzzle 2, Monster Island

256*  NAME- Prisnum        LV- 36  HP- 9500   EXP- 5000   GELLA- 5000
      DROPS- Azure Vest    STEAL- Mini Carrot   RED POWER- NA
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- Coldray Gimlet, Kirlian Buster, Tidal Wave
      LOCATION- Diablo Pillar Antenora

      NAME- Chest          LV- 36  HP- 9500   EXP- 2500   GELLA- 2500
      DROPS- ----          STEAL- Lucky Card    RED POWER- NA
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- ----

257   NAME- Prometheus     LV- 45  HP- 2800   EXP- 800    GELLA- 2000
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- All    ABSORBED- ----  
      ABILITIES- Anti-Ground Laser, Firestorm, Resonance Quake, Voge
      LOCATION- Glaive Le Gable

258   NAME- Protoblazer    LV- 4   HP- 70     EXP- 30     GELLA- 0
      DROPS- Heal Berry    STEAL- NA            RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Rejection
      LOCATION- Sword Cathedral

259*  NAME- Ptolomea       LV- 12  HP- 3000   EXP- 750    GELLA- 0
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Iron Saber, Ptolomea Dynamite
      LOCATION- Mt. Chug Chug

260*  NAME- Ptolomea       LV- 21  HP- 7500   EXP- 3000   GELLA- 0
      DROPS- ----          STEAL- War Respite   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Iron Saber, Ptolomea Dynamite
      LOCATION- Warwing Varukisas

261*  NAME- Ptolomea       LV- 36  HP- 20000  EXP- 7000   GELLA- 7000
      DROPS- War Respite   STEAL- Tiny Flower   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Counterattack, Iron Saber, Ptolomea Dynamite
      LOCATION- Diablo Pillar Ptolomea

262   NAME- Pumpkinhead    LV- 38  HP- 700    EXP- 500    GELLA- 1000
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- Ice    RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Critical, Pyromania, Taunting
      LOCATION- Urartu Plains

263   NAME- Rafflesia      LV- 16  HP- 950    EXP- 100    GELLA- 300
      DROPS- Antidote      STEAL- Pinwheel      RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Spores, Wormyweed Extract
      LOCATION- Hidden Trial Arena

264!  NAME- Ragu O Ragula  LV- 99  HP- 99999  EXP- 0      GELLA- 0
      DROPS-               STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION- Aguel Mine Shaft, inside the spinning black pyramid

265   NAME- Rehab          LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- War Respite   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Serpent Attack
      LOCATION- Dark waters of Outer Sea

266   NAME- Rat Monkey     LV- 7   HP- 100    EXP- 20     GELLA- 50
      DROPS- Heal Berry    STEAL- Tiny Flower   RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- I Hate You!
      LOCATION- Telepath Tower

267   NAME- Re-Animator    LV- 28  HP- 450    EXP- 325    GELLA- 650
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Paralysis Bite, Reaper's Lullaby
      LOCATION- Lost City of Archheim

268   NAME- Red Barney     LV- 41  HP- 600    EXP- 500    GELLA- 1000
      DROPS- Gimel Coin    STEAL- Lucky Card    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Gella Eater
      LOCATION- Crimson Castle

269*  NAME- Reguleus       LV- 19  HP- 5000   EXP- 2000   GELLA- 2000
      DROPS- ----          STEAL- Big Berry     RED POWER- NA 
      WEAKNESS- Fire   HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Eleweed Extract, Napweed Extract, Wormyweed Extract
      LOCATION- Hidden Trial Arena

270   NAME- Remnant        LV- 20  HP- 250    EXP- 195    GELLA- 390
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Chew Up, Life Returner
      LOCATION- Slayheim Castle Area

271   NAME- Rick Gob       LV- 27  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Combination Form, Gash, Gob Slash
      LOCATION- Holst Area

272   NAME- Rock Buster    LV- 18  HP- 300    EXP- 90     GELLA- 270
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- Wind   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Critical, Tail Smash
      LOCATION- Diablo Pillar Caina Area

273   NAME- Roper          LV- 31  HP- 480    EXP- 425    GELLA- 850
      DROPS- Antidote      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- E,F,Wi,Wa
      ABILITIES- Euthanasia Gas, Power Up
      LOCATION- Sacrificial Altar

274   NAME- Sabertooth     LV- 40  HP- 630    EXP- 700    GELLA- 2000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Buried alive!, Tail Smash
      LOCATION- Fiery Wreckage

275   NAME- Sadas          LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Peppy Acorn   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Don't Forget Me!
      LOCATION- Shining Garden

276   NAME- Salamandra     LV- 32  HP- 1000   EXP- 450    GELLA- 900
      DROPS- Mega Berry    STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- ----   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Firestorm, Flame Tongue, Thermionic Blast
      LOCATION- Sleeping Volcano

277   NAME- Sandcrab       LV- 21  HP- 240    EXP- 195    GELLA- 390
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- Wind   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Body Press, Kill Shred
      LOCATION- Quartly Desert

278   NAME- Saracenian     LV- 20  HP- 230    EXP- 190    GELLA- 380
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----
      LOCATION- Island Outpost Area

279   NAME- Scarecrow      LV- 41  HP- 600    EXP- 500    GELLA- 1000
      DROPS- ----          STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- Dark   ABSORBED- ----  
      ABILITIES- Kill-shred
      LOCATION- Promised Catacombs

280   NAME- Scylla         LV- 25  HP- 1600   EXP- 230    GELLA- 460
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

281*  NAME- Second Root    LV- 52  HP- 15000  EXP- 0      GELLA- 0
      DROPS-               STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION- Glaive Le Gable

282   NAME- Sekmet         LV- 2   HP- 3000   EXP- 1500   GELLA- 5000
      DROPS- Peppy Acorn   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Smithereens, Stone Javelin
      LOCATION- Arena Island

283   NAME- Shambler       LV- 24  HP- 320    EXP- 230    GELLA- 460
      DROPS- Pinwheel      STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Lightburn
      LOCATION- Illsveil Prison Area, Werewolf's Den Area, "Coin Purse" Area

284   NAME- Shanzen        LV- 22  HP- 260    EXP- 200    GELLA- 400
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Dark   HALVED- Rest   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- Monster Beam
      LOCATION- Alchemic Plant

285   NAME- Shape Shifter  LV- 40  HP- 630    EXP- 700    GELLA- 1000
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Data Install
      LOCATION- "Coin Purse" Area

286   NAME- Shrieker       LV- 9   HP- 110    EXP- 30     GELLA- 90
      DROPS- Violet Rose   STEAL- Pixie Dust    RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- Thunder
      ABILITIES- Shriek
      LOCATION- Mt. Chug Chug

287   NAME- Sibylla        LV- 30  HP- 410    EXP- 375    GELLA- 750
      DROPS- Big Berry     STEAL- Tiny Flower   RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Magic Ball, Unmodified Spell?? 
      LOCATION- Diablo Pillar Caina

288   NAME- Simurgh        LV- 8   HP- 4000   EXP- 1500   GELLA- 5000
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- Wind   ABSORBED- ----  
      ABILITIES- Chew Up, Wind Razor
      LOCATION- Arena Island

289   NAME- Skid Lancer    LV- 25  HP- 320    EXP- 230    GELLA- 460
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- Status Lok
      WEAKNESS- Light  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Hi-Aqua, Status Lok
      LOCATION- Outer Sea

290   NAME- Spawn          LV- 1   HP- 120       EXP- 5       GELLA- 20
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Buried Alive!
      LOCATION- Green Hell

291   NAME- Spud Head      LV- 9   HP- 120    EXP- 30     GELLA- 90
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wi, T  HALVED- ----   RESISTANT- Earth  ABSORBED- ----  
      ABILITIES- Buried Alive!
      LOCATION- Mt. Chug Chug

292   NAME- Squirm         LV- 16 HP- 190    EXP- 100    GELLA- 300
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wi, I  HALVED- Earth  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Buried Alive!
      LOCATION- Hidden Trial Arena

293   NAME- Stirge         LV- 1   HP- 58     EXP- 4      GELLA- 16
      DROPS- Heal Berry    STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Strength Thief
      LOCATION- Withered Ruins

294   NAME- Stolas         LV- 20  HP- 230    EXP- 185    GELLA- 370
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Freeze, Hi-Vortex, Spark
      LOCATION- Green Hell, T'Bok Area

295   NAME- Sun Flayer     LV- 45  HP- 680    EXP- 750    GELLA- 2000
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- All    RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blast, Hi-Freeze, Snow White
      LOCATION- Spiral Tower

296   NAME- Tabanga        LV- 16  HP- 230    EXP- 90     GELLA- 270
      DROPS- Big Berry     STEAL- Big Berry     RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- You Will Fall!
      LOCATION- Baskar Area

297   NAME- Targum         LV- 32  HP- 800    EXP- 410    GELLA- 820
      DROPS- Full Revive   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Aqua, Break, Hi-Freeze, Spark, Spiral Typhoon, Vortex
      LOCATION- Millennium Puzzle 2, Monster Island

298   NAME- Tatzelwurm     LV- 6   HP- 95     EXP- 15     GELLA- 60
      DROPS- ReviveFruit   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Water  HALVED- Ice    RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Flame Tongue
      LOCATION- Under Traffic

299*  NAME- Third Root     LV- 52  HP- 15000  EXP- 0      GELLA- 0
      DROPS-               STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION- Glaive Le Gable

300   NAME- Thunderdrake   LV- 17  HP- 900    EXP- 150    GELLA- 300
      DROPS- Boomerang     STEAL- Heal Berry    RED POWER- Thunderbolt
      WEAKNESS- Water  HALVED- Rest   RESISTANT- ----   ABSORBED- Thunder      
      ABILITIES- Counterattack, Critical, Thunderbolt
      LOCATION- Thunder Lion Cage

301   NAME- Tiny Gem       LV- 28  HP- 410    EXP- 375    GELLA- 750
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Biolaser
      LOCATION- Diablo Pillar Caina

302!  NAME- Titanius       LV- 45  HP- 75000  EXP- 50000  GELLA- 75000
      DROPS- Shootn Star   STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- Barrier, Begin regeneration, Kirlian Buster, Mega Crusher, 
                 Plasma Leader
      LOCATION- Halmetz, inside the spinning black pyramid

303*  NAME- Trask          LV- 14  HP- 3600   EXP- 1500   GELLA- 0
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Ice    HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Biomissile, Counterattack, Poison Breath
      LOCATION- Town of Halmetz

      NAME- Crystal        LV- 14  HP- 1800   EXP- 750    GELLA- 0
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Ice    HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

304*  NAME- Trask          LV- 15  HP- 3600   EXP- 1500   GELLA- 1500
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Ice    HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Poison Breath
      LOCATION- Golgotha Prison

      NAME- Crystal        LV- 15  HP- 1800   EXP- 750    GELLA- 750
      DROPS- Mini Carrot   STEAL- NA            RED POWER- NA
      WEAKNESS- Ice    HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

305*  NAME- Trask 2.0      LV- 23  HP- 5000   EXP- 3500   GELLA- 3500
      DROPS- ----          STEAL- Bullet Load   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blink Around, Sonic Howl
      LOCATION- Gate Bridge

      NAME- Crystal        LV- 23  HP- 3500   EXP- 1750   GELLA- 1750
      DROPS- Full Revive   STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

306   NAME- Triffid        LV- 21  HP- 230    EXP- 185    GELLA- 370
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Human Experiment, Sweet Smell
      LOCATION- Green Hell

307   NAME- Trifindrake    LV- 35  HP- 800    EXP- 425    GELLA- 850
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

308   NAME- Trilobite      LV- 6   HP- 110    EXP- 16     GELLA- 60
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Strength Thief
      LOCATION- Damzen City Area

309   NAME- Troll          LV- 32  HP- 750    EXP- 425    GELLA- 850
      DROPS- Big Berry     STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- F, L   HALVED- Rest   RESISTANT- Dark   ABSORBED- Earth 
      ABILITIES- Prepare to Attack, Whole-Body Attack
      LOCATION- Meteorite Crater

310   NAME- Twin Tail      LV- 20  HP- 240    EXP- 195    GELLA- 390
      DROPS- Chakram       STEAL- Heal Berry    RED POWER- Shadowbolt
      WEAKNESS- Water  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hi-Quick, MageWeapon
      LOCATION- Quartly Desert

311   NAME- Typhon         LV- 36  HP- 2400   EXP- 1000   GELLA- 1500
      DROPS- Mega Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Earth  HALVED- Rest   RESISTANT- ----   ABSORBED- Wind  
      ABILITIES- Hurricane Bolt, Wind Ripper
      LOCATION- Raypoint Wing

312*  NAME- Undines        LV- 17  HP- 4000   EXP- 1800   GELLA- 450
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- F, T   HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Counterattack, Intifada, Reject all Fools, Shocking Guinea
      LOCATION- Raline Observatory

      NAME- Belly          LV- 17  HP- 2000   EXP- 900    GELLA- 900
      DROPS- Gimel Coin    STEAL- NA            RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

313   NAME- Uraenus        LV- 25  HP- 1000   EXP- 230    GELLA- 460
      DROPS- Mini Carrot   STEAL- Big Berry     RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- Earth 
      ABILITIES- ----
      LOCATION- Guild Galad Area

314   NAME- Urchin Bug     LV- 18  HP- 230    EXP- 180    GELLA- 360
      DROPS- ----          STEAL- ReviveFruit   RED POWER- Firebolt
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Firebolt, Withdraw
      LOCATION- Western Gate Bridge Area, T'Bok area

315   NAME- Vacuumon       LV- 18  HP- 220    EXP- 155    GELLA- 310
      DROPS- ReviveFruit   STEAL- ReviveFruit   RED POWER- none 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----
      LOCATION- Mt. Chug Chug's path to Sielje Region

316*  NAME- Vagesta        LV- 11  HP- 2500   EXP- 600   GELLA- 600
      DROPS- ----          STEAL- NA            RED POWER- NA
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Disease Cloud, Distortion, Life Returner, Poison Bubble
      LOCATION- Telepath Tower

      NAME- L. Hand        LV- 11  HP- 1000   EXP- 300    GELLA- 300
      DROPS- Lucky Card    STEAL- NA            RED POWER- NA
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

      NAME- R. Hand        LV- 11  HP- 1000   EXP- 300    GELLA- 300
      DROPS- Lucky Card    STEAL- NA            RED POWER- NA
      WEAKNESS- Wind   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----

317   NAME- Vaget          LV- 24  HP- 320    EXP- 230    GELLA- 460
      DROPS- Antidote      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- Water  RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Capillary Ray, Desperation
      LOCATION- Outer Sea

318   NAME- Vepar          LV- 25  HP-320     EXP- 230    GELLA- 460
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- Maelstrom
      WEAKNESS- Thund  HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Blizzard Breath, Maelstrom
      LOCATION- Raypoint Geo Bay

319   NAME- Vermilion      LV- 39  HP- 1200   EXP- 500    GELLA- 1000
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Wa, I  HALVED- ----   RESISTANT- ----   ABSORBED- Fire  
      ABILITIES- Flame Tongue, Paralyzer
      LOCATION- Crimson Castle

320*  NAME- Vinsfield      LV- 38  HP- 24000  EXP- 10000  GELLA- 0
      DROPS- ----          STEAL- Full Revive   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 4D Hypo Blast, Incur My Wrath, Counterattack, Life Returner
      LOCATION- Heimdal Gazzo

321*  NAME- Vinsfield      LV- 38  HP- 12000  EXP- 10000  GELLA- 0
      DROPS- ----          STEAL- War Respite   RED POWER- NA 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 4D Hypo Blast, Counterattack, Life Returner, Void Effect
      LOCATION- Heimdal Gazzo

322   NAME- Virsago        LV- 30  HP- 800    EXP- 375    GELLA- 750
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Hurricane Bolt, Kappagu
      LOCATION- Diablo Pillar Ptolomea

323   NAME- Voidra         LV- 31  HP- 1200   EXP- 425    GELLA- 850
      DROPS- Mini Carrot   STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- All    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- ----
      LOCATION- Grotto of Lourdes

324   NAME- Water Leaper   LV- 15  HP- 230    EXP- 90     GELLA- 270
      DROPS- Heal Berry    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Defensive Posture, Steam Explosion
      LOCATION- Aguel Mine Shaft

325   NAME- Wendigo        LV- 21  HP- 240    EXP- 165    GELLA- 330
      DROPS- ----          STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- F, L   HALVED- Water  RESISTANT- Dark   ABSORBED- Ice   
      ABILITIES- Cold Sleep
      LOCATION- Sielje Region Area

326   NAME- White Fear     LV- 17  HP- 250    EXP- 165    GELLA- 330
      DROPS- Big Berry     STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Fire   HALVED- ----   RESISTANT- Ice    ABSORBED- ----  
      ABILITIES- Ice Avalanche
      LOCATION- Sielje Region Area

327   NAME- Wight          LV- 11  HP- 200    EXP- 60     GELLA- 180
      DROPS- Pinwheel      STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Light  HALVED- Dark   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Lightburn
      LOCATION- Golgotha Prison

328   NAME- Will-o'-Wisp   LV- 43  HP- 700    EXP- 800    GELLA- 2000
      DROPS- Lucky Card    STEAL- Tiny Flower   RED POWER- Sacrifice
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- Abu Shock Light, Sacrifice, You Guys, Help Me!
      LOCATION- Glaive Le Gable

329*  NAME- Wing Knight    LV- 46  HP- 9000   EXP- 12000  GELLA- 12000
      DROPS- Nisaba Wing   STEAL- Mega Berry    RED POWER- NA 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Wind  
      ABILITIES- Blade Arm, Counterattack, Hi-Barrier, Mirror Coat, 
                 Spiral Typhoon
      LOCATION- Raypoint Wing

      NAME- Shield         LV- 46  HP- 9000   EXP- 6000   GELLA- 6000
      DROPS- Mega Berry    STEAL- Full Revive   RED POWER- NA
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- ---- 

330   NAME- Wise Man       LV- 32  HP- 600    EXP- 425    GELLA- 850
      DROPS- Spoon         STEAL- Mega Berry    RED POWER- none 
      WEAKNESS- Thund  HALVED- Rest   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Blast, Hi-Quick, Hi-Vortex, HypeWeapon
      LOCATION- Grotto of Lourdes

331   NAME- Wisglover      LV- 42  HP- 660    EXP- 750    GELLA- 2000
      DROPS- Mini Carrot   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- ----   RESISTANT- ----   ABSORBED- All   
      ABILITIES- Aura Nova, Day Crest, Prohibited Spell??, Whole-Body Attack
      LOCATION- Lost Garden Area

332   NAME- Wojanoid       LV- 41  HP- 800    EXP- 750    GELLA- 2000
      DROPS- Lucky Card    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- ----   HALVED- Ice    RESISTANT- ----   ABSORBED- Water 
      ABILITIES- Flee, Hi-Aqua, Steam Explosion, Water Gun, Whole-Body Attack
      LOCATION- Lost Garden Area

333   NAME- Xelas          LV- 40  HP- 3000   EXP- 1500   GELLA- 5000
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION-

334!  NAME- Xenon          LV- 87  HP- 99999  EXP- 50000  GELLA- 75000
      DROPS-               STEAL-               RED POWER- NA 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-
      LOCATION- Slayheim Castle, inside the spinning black pyramid

      NAME- Belly          LV- 87  HP- 50000  EXP- 25000  GELLA- 50000
      DROPS-               STEAL-               RED POWER- none 
      WEAKNESS-        HALVED-        RESISTANT-        ABSORBED-       
      ABILITIES-

335   NAME- Yulungur       LV- 16  HP- 5500   EXP- 1500   GELLA- 5000
      DROPS- Full Revive   STEAL- War Respite   RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- Dark, Earth
      ABILITIES- Deadly Poison, Disintegrate, Paralysis Bite, Tactless
      LOCATION- Arena Island

336   NAME- Zabat          LV- 23  HP- 300    EXP- 230    GELLA- 460
      DROPS- Peppy Acorn   STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Desperation, Don't Forget Me!, Spoiled Brat
      LOCATION-Guild Galad Area

337!  NAME- Zavorg         LV- 47  HP- 75000  EXP- 50000  GELLA- 75000
      DROPS- Black Queen   STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- Barrier, Counterattack, Power Up, Schwartz Strahl, 
                 Unmodified Spell??, Whole-body Attack
      LOCATION- Meteorite Crater, inside the spinning black pyramid

      NAME- Belly          LV- 47  HP- 50000  EXP- 25000  GELLA- 50000
      DROPS- Ambrosia      STEAL- War Respite   RED POWER- NA
      WEAKNESS- Dark   HALVED- ----   RESISTANT- ----   ABSORBED- Light 
      ABILITIES- ----

338   NAME- Zazan Bronzo   LV- 41  HP- 750    EXP- 500    GELLA- 1000
      DROPS- Pixie Dust    STEAL- Heal Berry    RED POWER- none 
      WEAKNESS- Ice    HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- Knockdown
      LOCATION- Urartu Plains

339!  NAME- Zetrim         LV- 43  HP- 50000  EXP- 50000  GELLA- 75000
      DROPS- ----          STEAL- Mini Carrot   RED POWER- NA 
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 39,000 Tons, Black Gilas, Blood Brothers, Counterattack, 
                 Gilas Spin, Whitewater Slash
      LOCATION- Mt. Chug Chug, second boss inside the spinning black pyramid

340   NAME- Zohak          LV- 42  HP- 5000   EXP- 1000   GELLA- 3000
      DROPS- Antidote      STEAL- War Respite   RED POWER- none 
      WEAKNESS- Light  HALVED- ----   RESISTANT- ----   ABSORBED- Dark  
      ABILITIES- Capillary Ray, Ozom Pulse, Petrification, Tactless
      LOCATION- Glaive Le Gable

341!  NAME- Zolinge        LV- 46  HP- 75000  EXP- 50000  GELLA- 75000
      DROPS- Dist Dims     STEAL- Mini Carrot   RED POWER- NA
      WEAKNESS- Earth  HALVED- F,I,L  RESISTANT- ----   ABSORBED- Wind  
      ABILITIES- Blade Arm, Endocrine Boost, Prepare to Attack, 
                 Ripper Boomerang
      LOCATION- Wind Tiger's Den, inside the spinning black pyramid

      NAME- Belly          LV- 46  HP- 50000  EXP- 25000  GELLA- 50000
      DROPS- Ambrosia      STEAL- War Respite   RED POWER- NA 
      WEAKNESS- Earth  HALVED- ----   RESISTANT- ----   ABSORBED- Wind  
      ABILITIES- ----

342!  NAME- Zyclus         LV- 43  HP- 60000  EXP- 50000  GELLA- 75000
      DROPS- Mad Goggles   STEAL- Mini Carrot   RED POWER- NA
      WEAKNESS- Thund  HALVED- ----   RESISTANT- ----   ABSORBED- ----  
      ABILITIES- 40,000 Tons, Blood Brothers, Counterattack, Gilas Spin,
                 Red Gilas, Whitewater Slash
      LOCATION- Mt. Chug Chug, inside the spinning black pyramid


* Boss.  These battles can't be avoided.
! Hidden Boss.  View FAQ section on how to fight 9 of the 12.


______________________________
IMPORTANT LOCATIONS


I like to call these places "monster spawning grounds", simply because each 
location has way too many monsters for its own good.  Combined, these 5 
overworld locations have 71 (!) monsters, 63 of which unique monsters that 
cannot be found anywhere else.  Unless you walk around each location for a 
decent amount of time, you'd never be able to fight all of the enemies.  So, 
without further ado, here are the locations:

(1) Lost Garden Area- Available upon getting the hovercraft.
Average Monster Level: 41

Because this area is available to you so early in the game, it is a great place 
to gain up, especially your Gella reserves, as each enemy gives upwards of 5000 
Gella each battle.  However, as the levels indicate, these enemies are STRONG, 
especially if you fight them around level 20 or so.  Also, be prepared with the 
personal skill that raises resistance to instant death.  The Ose likes to use 
Evil Eye quite often.

A Bao A Qu
Aello
Agawogent
Agion
Gasnoid 1st
Grendel
M. Therion
Necromicon
Ose
Pantagruel
Wisglover
Wojanoid


(2) Monster Island- Available upon getting the upgraded hovercraft.
Average Monster Level: Random

Monster Island is the little island all the way in the top right part of the 
map, and cannot be accessed until you have the upgraded hovercraft.  Monster 
Island is VERY convenient to those of you who may have missed an enemy from a 
temporary location which becomes no longer available after finishing it(ie 
Millennium Puzzle).  Even enemies from places which you have yet to visit that 
are unavailable after finishing can be found on Monster Island.  These are all 
the locations that will disappear after finishing them, along with the monsters 
found in each:

Millennium Puzzle- Blue Book, Bogey, Gohm 
Warwing Varukisas- Odessa Man
Gate Bridge- Clay Puppet, Iron Maiden, Ninja Hound 
Emulator Zone- Odessa Man 2
Heimdal Gazzo- Odessa Man 3
Memory Maze- Buer, Ettin, Imp
Millennium Puzzle 2- Grabsk, Primevals, Targum
Trapezohedron- Asmodeus, Land Anemone

Any enemies found in these locations will appear on Monster Island, regardless 
if you've been to the location or not.

(3) "Coin Purse" Area- Available upon getting the upgraded hovercraft.
Average Monster Level: 40

This location is very susupicious, mostly because you never once have to come 
here during the game for any reason but to get the "Coin Purse".  Hence, the 
name of the Area. :)  Be very careful when fighting Melchom Liches though…
they have a nasty attack that will take away 3000 minimum from anybody, and up 
to 7000 if the 2 Crash Bunnies are still alive, regardless if you are guarding.

Crash Bunny
Dimholnos
Dumpty
Humpty
Imitator
Item Carrier
Melchom Lich
N.U.E.
Negalord --> Summons Pabilsag
Shambler
Shape Shifter --> FakeAshley/Brad/Kanon/Lilka/Marivel/Tim


(4) Urartu Plains- Available upon getting Lombardia.
Average Monster Level: 42

Similar to the Coin Purse Area, this area never needs to be visited unless you 
are looking for the 2 or 3 mediocre hidden items that are there.  The enemies 
are tough, but there is no one battle that will give you much trouble, unlike 
the Melchom Lich/Crash Bunny battle.  

Aaman
Ablion
Agungaluda
Bamulvris
Baphomet
Belphegor
Bockle
Chrysalis
Dalawa Bunny
Eldersing
Geldam
Justa
Nosferatu --> Bodysnatcher
Pumpkinhead
Zazan Bronzo


(5) Arena Island- Available upon getting the Mist Cloak. [ed. through the 
    bridge]
Average Monster Level: 1-16

Hey, look at this!  The enemies are at pitiful levels, this should be a piece 
of cake.  Wrong.  These are easily the toughest overworld enemies in the game, 
just take a look at their stats up above in the Bestiary.  The enemies here 
give greater experience than any of the other overworld locations, but they are 
much, much tougher.  Of special note is the Bad News/Murdoch battle.  These two 
are Physical demi-gods, able to take away upwards of 4000 HP with every special 
move (aka every turn).  Once Bad News casts "Bombilla" on himself, you better 
kill him quickly, because it raises his attack over 400 ATP.  Also, having 
15000 HP doesn't help matter any bit.

Arioch
Bad News
Balam
Beowulf
Big Critter
Murdoch
Sekmet
Simurgh
Yulungur


______________________________
ENEMY ABILITY LIST


Since the abilities in this list are used by enemies, therefore "allies" refers 
to the monsters, not your party.  In like manner, "enemies" refer to your 
party, not the monsters.

TARGET KEY
Self: S
One Ally: 1A
All Allies: AA
One Enemy: 1E
All Enemies: AE
Everyone in Battle: E

TYPE KEY
Physical Damage: P
Earth: E
Water: Wa
Fire: F
Wind: Wi
Thunder: T
Ice: I
Light: L
Darkness: D
Non-elemental magic damage: N
Status Change: S
Other: O

Description: If necessary, a description is included to further explain what 
the ability does.  If the "type" describes the type of damage, that won't be 
explained, but effects that can't be categorized or are extra will be 
described.  For example, an attack labeled as P for physical will give physical 
damage, but if the description adds that it may inflict Poison, it will both 
damage and inflict Poison.


16 t                1E   P    Jump attack, 2x damage
39,000 Tons         1E   P    Strong
40,000 Tons         1E   P    Very strong
4D Hypo Blast       1E   L    Strong
Ability Bind        AE   N    May inflict Ability Block
Absolute 0          AE   I    ----
Abu Shock Light     1E   L    ----
Acacic Rewriter     AE   N    ----
Air Slash           1E   Wi   ----
Alter Ego Punch     1E   P    Very strong
Amnesia             1E   S    May inflict Forgetfulness
Anti-Ground Laser   AE   Wa   ----
Anti-Magic          E    S    Dispels all status parameter changes
Anti-Tank Punch     1E   P    Strong
Aport               1E   P    Drops an object on character's head for damage
Aqua                1E   Wa   Level 1 spell
Aqua Breath         1E   Wa   ----
Arc en Ciel         AE   S    May inflict random status ailments
Armageddon          AE   D    ----
Armor Down          AE   S    Decreases DFP
Asexual Repro       1A   O    Produces an ally of the same species to fight
Aura Bomber         AE   T    ----
Aura Nova           AE   L    ----
Barrier             S    S    Raises DFP and MGR
Bear Hug            1E   P    Squeezes the target
Begin Regeneration  S    O    Restores all HP
Big Strength Thief  1E   O    Steals lots of HP
Bioelectricity      1E   T    ----
Biolaser            1E   T    Weak
Biomissile          1E   P    Strong horn attack, may paralyze
Black Gilas         AE   D    Strong
Black Heart         1E   D    Strong
Blade Arm           1E   P    ----
Blade Claw L        1E   P    Attacks with the left claw
Blast               AE   F    ----
Blink Around        1E   P    Strong
Blizzard Breath     AE   I    ----
Blood Brothers      1A   O    Twin spell, heals damage
Blue Bug Liquid     1A   S    Inflicts poison
Body Press          1E   P    Strong body slam attack
Bomb Punch          1E   P    Strong punch attack
Bombilla            S    S    Very greatly raises ATP
Booster             S    S    Raises ATP, DFP, RES, and MGR
Break               1E   E    Level 1 spell
Brutal Fight        1E   P    Colossal Damage
Bubble Cluster      AE   Wa   May inflict Disease
Bubble Princess     AE   Wa   May inflict Downhearted
Bufooooooooh!       1E   N    Strong sneezing attack
Bug Poison          1E   S    May inflict Poison or Disease
Buried Alive!       AE   E    ----
Caloric Nova        AE   F    Very strong
Cancellor           AE   N    Damage, may cancel the character's turn
Capillary Ray       AE   S    May inflict Poison
Chef's Whimsy Bomb  E    N    Bomb attack, strong
Chest Buster        1E   P    Very weak attack using the chest
Chew Up             1E   P    Strong bite attack 
Coldray Gimlet      AE   I    ----
Combination Form    1E   P    Critical Attack, 2x damage
Contaminate Crust   AE   E    May inflict Poison
Counterattack       1E   P    Immediately counter normal attack with own
Crab Brains         1E   S    Cures the target to max, then inflicts Vile
Cremation           AE   F    ----
Cross Bone          1E   P    Jumping attack
Cold Sleep          AE   I    May inflict Sleep
Critical            1E   P    Critical normal attack, 2x damage
Critical Heal       1A   O    Heals a lot of HP
Cross Blade Claw    1E   P    Attack with both claws
Data Install        S    O    Transforms into a character from the opposition
Day Crest           E    O    Dispels all status parameter changes
Dead End            AE   O    May inflict instant death
Deadly Poison       AE   O    May inflict instant death
Death Bringer       1E   P    Attack, may inflict instant death
Death Parasite      1E   O    May inflict instant death
DEF Down            AE   S    Lowers DFP and MGR
Defensive Posture   S    S    Raises DFP
Desert Tornado      AE   Wi   Strong
Desperation         1A   S    Raises ATP greatly, poisons, weak damage
Die in Agony!       1E   O    May inflict instant death
Disease             1E   S    May inflict Disease
Disease Cloud       AE   S    May inflict Disease
Disintegrate        AE   N    May inflict instant death
Distortion          S    O    Blocks all attacks for the turn
Don't Forget Me!    1E   P    Suicides, strong, may inflict Downhearted
Douglas             1E   P    Uses Douglas rifle, may paralyze
Dragonic Blaster    AE   N    Random damage
Drift               S    O    Drift and do nothing
Drill Dragor        1E   P    Very strong
Drive Cut           1E   P    BRUTAL
Dump Truck Tackle   1E   P    Strong tackle attack
Elebolt Corrida     1E   T    Strong
Eleweed Extract     AE   N    May inflict Confusion
Elixir              1A   O    Heals all HP
Endocrine Boost     S    S    Raises RES and PRY
Ephemeron           1E   P    Attack, inflicts multiple status ailments
Erg Phasor          AE   D    ----
Esc Down            AE   S    Drops PRY% down to 0
Euthanasia Gas      AE   S    May inflict Sleep and/or Poison
Evil Eye            AE   O    May inflict instant death
Evil Quasar         AE   D    ----
Fire Breath         1E   F    ----
Fire Crystal        AE   F    ----
Firebolt            1E   F    ----
Firestorm           AE   F    ----
Flame Tongue        1E   F    ----
Flare Stream        1E   F    ----
Flee                S    O    Runs from the battle
Freeze              1E   I    Level 1 spell
Frigid              1E   I    ----
Frost Bomb          AE   I    ----
Gaia Crash          AE   E    Very strong
Gas Cloud           1E   S    May inflict Poison
Gash                1E   N    ----
GellaCrazy          AE   O    Inflicts damage equal to the amount of Gella to 
                              be received from each surviving enemy and then
                              causes your party to receive no Gella from them
Gas Pressure        AE   N    ----
Gate of Isolde      AE   L    May inflict random status ailments
Geyser              1E   Wa   Attack with bubbles
Giant Knuckle       1E   P    ----
Giant Scissors      1E   P    Cuts with claw
Gilas Spin          AE   Wa   Strong
Gimlet              1E   P    Spinning attack
Global Warbird      1A   S    Increases DFP and MGR
Gob Slash           1E   P    ----
Gob Soul in a Bug   1E   O    May inflict instant death???
Gobs and Gobs!      1E   P    Reduces HP equal to the current HP of the user
Governor Off        1A   S    Raises RES, ATP, DFP, MGR, and PRY
Gravv               1E   N    ----
Great Disaster      AE   F    May inflict Confusion
Guillotine          1E   O    May inflict instant death
Hah! Dance! Dance!  1E   P    Critical attack, 2x damage
Hammer Swing        1E   P    Attack with right claw
Heal/Extend         AA   O    Heals for minimal HP recovery
Heat Beam           1E   F    ----
Heavy Armor         S    S    Raises DFP
Hi-Aqua             1E   Wa   Level 2 spell
Hi-Barrier          AA   S    Raises DFP and MGR
Hi-Break            1E   E    Level 2 spell
Hi-Flame            1E   F    Level 2 spell
Hi-Freeze           1E   I    Level 2 spell
Hi-Heal/Extend      AA   O    Level 2 spell
Hi-Shield           AA   S    Raises DFP
Hi-Spark            1E   T    Level 2 spell
Hi-Quick            AA   S    Raises RES and PRY
Hi-Vortex           1E   Wi   Level 2 spell
Homemade Bomb       E    N    Bomb attack
Hooky Bust          1E   P    Throw stones for heavy damage
Horn Strike         1E   P    Strong attack using horns
Horse Field Kick    1E   P    High kick 
Howl                1A   O    Calls an ally of the same species to fight
Human Experiment    1E   P    Weak, may inflict multiple status ailments
Hunting Time        1E   P    Jumping attack, 2x damage
Hurricane Bolt      AE   Wi   ----
I Hate You!         1E   P    Critical attack, 2.5x damage
Ice Avalanche       1E   I    ----
Impact Bomber       AE   N    ----
Incur My Wrath      AE   D    Strong, may inflict instant death
Inspire             1E   T    ----
Intifada            1E   P    Throw a small object
Iron Saber          1E   P    Strong
Irresist            AE   S    Decreases MGR
Kappagu             1E   P    Damages, may steal an item from your inventory
Kill-Shred          1E   O    May inflict instant death
Killer Bite         1E   S    Lowers DFP
Killer Maser        AE   N    Laser attack
Kirlian Buster      AE   D    ----
Knockdown           1E   P    May inflict Paralysis
Knuckle Part        1E   P    Strong
Laser Breath        1E   N    Shoots laser 
Leg Claw            1E   P    Strong attack with claw
Left Edge           1E   P    Very strong
Life Eater          1E   O    Cuts energy in half
Life Force          1E   O    Steals enough HP to max out users HP
Life Returner       S    O    Regains a little HP
Light Burn          1E   S    May inflict Confusion 
Lullaby             1E   S    May inflict Nightmare
Maelstrom           AE   Wa   ----
Masquerade          1E   P    Attack, may inflict instant death
MageWeapon          1A   S    Raises ATP
Magic Ball          1E   D    ----
Maglash             1E   F    ----
Mantis Fu           1E   P    Splits HP in Half
Mega Crusher        1E   P    Strong
Megaton             AE   N    ----
Megaton Attack      1E   P    Very strong charge attack
Meltdown            AE   N    Strong, may inflict Poison
Mercury-Cadmium     AE   S    May inflict random status ailments
Meteor Kick         1E   P    Weak kick attack 
Might Body          S    S    Raises SOR, RES, ATP, DFP, and MGR
Miriam              1E   P    Strong attack using Miriam Gun
Mirror Coat         S    O    Reflects back 3 magic spell
Mixed Bugs Liquid   1A   S    Inflicts Poison and Disease
Monster Beam        AE   N    ----
Napweed Extract     AE   N    May inflict Sleep
No Stinkin' Rules   1E   P    Very strong
Nuclear Sphere      AE   N    Very strong
Olivier Juice       1E   P    Spits purple bubbles
Ominously Inquire   S    O    ???? Have no idea.
Optochemical Bomb   AE   N    Bomb attack, may inflict Poison or Confusion
Ozom Pulse          AE   S    May inflict Confusion
Paralysis Bite      1E   S    May inflict Paralysis 
Paralysis Gaze      AE   S    May inflict Paralysis
Paralyzer           1E   S    May inflict Paralysis
Paralyzing Stench   AE   S    May inflict Paralysis
Parasite Battalion  1E   N    Swarm of flies attacks 
Pelitt              1E   P    Weak
Petrification       1E   S    May inflict Petrification
Petro Gaze          1E   S    May inflict Petrification
Petro Touch         1E   S    May inflict Petrification
Pickpocket          1E   O    May steal an item from your inventory
Pike Kick           1E   P    Very strong
Pill                1A   O    Heals for moderate HP gain
Pin Down            1E   S    May inflict Paralysis
Planet Dust         AE   E    Strong
Plasma Leader       AE   T    Very strong
Poison Beam         1E   S    May inflict Poison
Poison Breath       AE   S    May inflict Poison 
Poison Bubble       1E   P    Spits bubbles for damage, may inflict Nightmare
Poison Injection    1E   S    May inflict Poison
Poison Needle       1E   P    May inflict Poison
Power Lord Mount    1E   P    Slams down on the ground, very strong
Power Seal          1E   S    May inflict Ability Block
Power Up            1A   S    Raises ATP greatly
Prepare to Attack   S    S    Increases damage of next physical attack
Prohibited Spell??  AE   D    ----
Pro Wrestling Star  1A   O    Heals moderate amount of HP
Ptolomea Dynamite   AE   N    Strong 
Pure Literature     AE   S    May inflict Sleep
Pyromania           1E   F    ----
Rayxanber           AE   T    ----
Reaper's Lullaby    1E   P    May inflict Nightmare
Red Bug Liquid      1A   S    Inflicts Disease
Red Gilas           AE   F    Very strong
Regroup-No Retreat  S    O    Escapes battle
Reject All Fools    S    O    Blocks all magic for one turn
Rejection           S    O    ???  Does anyone know?
Replicate           S    O    Produces a decoy
Repulsor Blasts     1E   N    Very strong
Resonance Quake     AE   E    Strong
RF Blade            AE   N    Weak laser attack
Rhodon Breath       AE   N    ----
Ripper Boomerang    1E   O    May inflict instant death
Roaring Burst       1E   P    Strong attack that emits yellow smoke 
Runaway Oppression  AE   P    Strong, may inflict Paralysis
Saber               1E   N    ----
Sacrifice           AE   N    Sacrifices one ally
Schwartz Strahl     1E   N    Very strong
Serpent Attack      1E   P    May inflict Poison
Shield              1A   S    Raises DFP
Shock Beam          1E   N    Laser beam attack 
Shockwave           AE   N    Strong 
Short of Breath     S    O    Does nothing for the round
Shriek              AE   S    May inflict random status ailments
Sidewinder          AE   P    Uses the Sidewinder gun to attack
Sleep               AE   S    May inflict Sleep
Slimy Bind          AE   S    Lowers RES and PRY
Slowdown            1E   S    Decreases RES
Smithereens         1E   P    Colossal Damage
Snow White          AE   I    Strong
Sonic Howl          AE   Wi   Weak
Space Emperor       1E   P    ----
Spark               1E   T    Level 1 spell
Spiral Typhoon      AE   W    Strong
Spoiled Brat        1E   P    2x damage
Spores              AE   S    May inflict Confusion 
Statue Form         S    O    Blocks all attack during the turn
Status Lok          S    S    Locks status
Steam Explosion     1E   N    ----
Stone Javelin       1E   E    ----
Strange Bomb        E    N    Bomb attack
Strength Thief      1E   P    Steals HP and adds it to user's total
Stun Cloud          1E   S    May inflict Paralysis 
Stun Gun Blow       1E   P    Attack, may inflict paralysis
Suicide             S    O    User suicides, with no experience to the party
Summon Hero         1A   O    Summons ally to assist in battle
Summon Undead       1A   O    Summons an undead creature to assist in battle
Sweet Smell         AE   S    May inflict Sleep
Tactless            1E   P    BRUTAL
Tail Smash          1E   P    Attack with the tail
Taunting            S    O    Causes physical attacks to miss
Tera Break          AE   E    ----
Terrible Shade      1E   P    ----
Thermionic Blast    AE   F    Suicides, extra damage to first party member
Thor's Hammer       AE   T    ----
Thunderbolt         AE   T    ----
Thunderbreak        AE   T    Strong
Tidal Wave          AE   Wa   Strong
Toxic Breath        1E   S    May inflict Poison
Tranquilizer Dart   AE   S    May inflict Sleep 
Transform           S    O    Transforms into a new enemy
Twister             AE   Wi   Strong
Unclean Ones, Obey  1A   O    Makes summoned ally use Critical
Undead Howl         S    S    Increases attack power for the next combat turn
Unmodified Spell??  AE   N    ----
Voge                AE   N    ----
Void Effect         1E   S    Dispels all status parameter changes
Vortex              1E   Wi   Level 1 spell
Water Catastrophe   AE   Wa   Strong
Water Gun           1E   Wa   Weak
Weakness            AE   S    Lowers DFP and MGR
White Dagger        1E   I    ----
Whitewater Slash    1E   Wa   BRUTAL
Whole-Body Attack   1E   P    Very strong
Withdraw            S    O    Exit the battle
Wind Edge           AE   Wi   ----
Wind Ripper         1E   Wi   ----
Wings of Death      AE   O    May inflict instant death
Wormyweed Extract   1E   S    May inflict Poison 
You Guys, Help Me!  AE   L    ----
You Will Fall!      1E   O    Suicides, remaining HP converted to damage 


______________________________
CREDITS

Orlando Perdigon
  It's just me for now.  Hopefully I can add to this section soon outside 
  assistance willing.

Contrail/Media Vision/Sony
  I have to give these guys props for making an unbelievable game, both 
  traditional and innovative at the same time, and still very fun to play. :)  
  Sony outdid themselves on the translation, thankfully.  

Copyright 2000  Orlando Perdigon  FextremeF@aol.com

_______________________________________________________________________________
Section 17 : Bosses

This section will be greatly overhauled in future revisions.

Gremalkin
Belly     - HP : 450
Gremalkin - HP : 540
XP : 100
Gella : 500
Special Attacks: Parasite Battalian (20), Roaring Busrt (30), Chest Buster (>5)
Difficulty : I
Notes: Kill the belly first to stop the Parasite Battalion attack and then the 
       beast for full experience. You should be about Level 3 or 4 by now.

Kalivos
Right Claw - HP: 200
Left Claw  - HP: 200
Kalivos    - HP: 400
XP : ???
Gella : ???
Special Attacks : L Claw, R Claw, Dual Claw, Laser Beam
Difficulty : I
Notes: Take out each claw and then hit the body for the maximum experience 
       points. Heal when necessary.

Olivier
HP: Leg (200), Olivier (400)
Abilities: Bufoooooh (30), Olivier Juice (17)
XP: 60
Gella: 250 
Items: 
Weaknesses: Flame
Strengths: Freeze (gives HP)
Difficulty: I
Notes: Like most newbies, just Flame him and he'll die.


Escapee Capture Robot GAONIM
Right Claw - HP: 900 SP: Hammer Swing
GAONIM - HP: 1900 SP: Chew Up (30)
XP: 450
Gella: 900
Item: Big Berry
Difficulty: I

Mysterious Phantom Being Vagesta
Right Claw - Hp: 1200
Left Claw  - Hp: 1200
Vagesta    - Hp: 3000
XP: 1200
Gella: 1200
Weakness: Vortex
Special Attacks: Distortion, Disease Cloud, Life Returner
Items: Lucky Card x2
Difficulty: I

Special Cocytus Squad Member Ptolomea
SP: Iron Saber
XP: 750
Difficulty: I

    BOSS FIGHT - Thunderbold Battle Monster Elebalt
Elebalt: 2500
Right Claw: 1200
Left Claw: 1200
XP: 2800
Items: STR Apple x2
Special Attacks: Elebalt Corrida

Poisonous Armored Dragonoid TRASK (I)
Trask: 3500
Crystal: 1900
Weaknesses: 
Special Abilities: Poison Breath, BioMissle
XP: 2250
Gella: 2250
Difficulty: II

Poisonous Armored Dragonoid TRASK (II)
Trask: 3500
Crystal: 1900
Weaknesses: 
Special Abilities: Poison Breath, BioMissle
XP: 2250
Gella: 2250
Items: Force "Access"
Difficulty: I

* * * THE SEALED MONSTERS * * *
Ok, first off These Bosses are REALLY Tuff. I suggest you be at least
Lvl. 60+. Ok To find these tuff guys, you need to locate the floating
Pyramids, and have Marivel (sing to them with her My Mike).

Okay, first the vitals, and then some strategies:

-----------------------
Titanus
Location: Halmetz
LV: 45
HP: 75000
Exp: 50000
Gella: 75000
Items: Shootn Star
Card#: 302
Notes: 
  For an easy kill, use Arcana 13. For a good battle, follow the directions
  below.

  With titanus, he does have a set pattern. For the first two rounds he will
  attack or build up defense and mgr. To beat him make sure you have Lilka Tim
  and Ashley in your party. Also, make sure Lilka has hi-vortex and the
  dualcast ability, the secret sign and anything else to increase sorcery. Tim
  should equip Fengalon, and anything left to increase his sorcery. Increase
  speed on each member and lower titanus till all characters are faster than
  titanus. Be ready to do this all over again as he will heal to maximum no
  matter how much damage you do to him unless you kill him. After everyone is
  ready, Lilka should be doing around 7-8k damage with hi-vortex, Fengalon
  should do about 8k damage, and gun blaze should do 7k. When ready, for first
  round Tim should heal, Ashley should use gun blaze, and Lilka should use
  hi-vortex. Second round Tim should combine Fengalon, Ashley should gun blaze,
  and Lilka should use hi-vortex. Third round, Tim should heal, Ashley should
  use final burst(22,000-28,000 damage), and Lilka should dualcast hi- vortex.
  This should kill Titanus.


-----------------------
Kobold King
Location: Closed Mine
LV: 45
HP: 85000
Exp: 50000
Gella: 75000
Items: Omega Crush
Card#: 191
Notes: None

R1:2-3k All Damage Attack
R2:7th Moon
R3:2-4K Damage Attack
* Will do the R3 attack a couple times more, randomly use a Regenration,
  then repeats the process
  Do not use any elemental spells/attacks on him.
-----------------------
Zolinge
Location: Wind Tiger
LV: 46
HP: 75000
Exp: 50000
Gella: 75000
Items: Dist Dims
Card#: 341

*Belly (attached) 
HP: 50000
Exp: 25000
Gella: 50000
Items: Ambrosia
Notes: None

-----------------------
Zavorg
Location: Meteorite
LV: 47
HP: 75000
Exp: 50000
Gella: 75000
Items: Black Queen
Card#: 337

*Belly (attached) 
HP: 50000
Exp: 25000
Gella: 50000
Items: Ambrosia
Notes: None

-----------------------
Ragu O'Ragula
Location: Aguel Mine
LV: 99
HP: 99999
Exp: 0!
Gella: 0!
Items: Sheriff Star
Card#: 264
Notes: None

Ragu
R1:1 Trillion Degrees
R2: Attack that resembles ultima from FF6
* Random attacks between Black Nova and the white version, then will use
  1 trillion degrees and repeat the process. Gun Blaze restores his hp.
  Counterattacks almost every hit. Even though doesn't give xp or gil like
  the Kobold King, he drops the best gear type eq in the game. (Sheriff
  Star)
-----------------------
Xenon
Location: Seilhiem
LV: 87
HP: 99999
Exp: 50000
Gella: 75000
Items: Violator
Card#: 334

*Belly (attached) 
HP: 50000
Exp: 25000
Gella: 50000
Items: Ambrosia
Notes: None

R1: Barrier
R2: Xenon Ray Force
R3: Either A Random Physical Attack or another Rayforce - if another
    Physical Attack
*:If he did a physical attack on R3, he will do two more physical attacks
  then a Ray Force. Randomly (i.e. Rarely =P), if you do damage to his main
  body he will do a life returner. After major damage or after a certain
  number of rounds (haven't figured out yet) he will do Xenon Ray Force
  every round 'till you kill him.
(from Kainly)
My tactics are:
1. Get Marivel to acquire "Sleep" magic (drain from plant monster outside
Golgotha Prison (between Halmetz and Golgotha)
2. The monster PRY about 40 percent. First turn it does "barrier" which
gives no effect at all. Use Lilka's "Quick" to Marivel so she can go
first every turn. Equip Marivel with "ScapeGoat". Use "full carrot" on
Ashley.
3. The "Xenon X-ray" comes next. Change Lilka with Tim. Use Access on
Ashley, use Tim's DarkMagic", and use Marivel's "sleep" magic. If it
works, the monster will take a nap........if not, use the memory card.
4. Use Blazer's "Mad Lucied" attacks (sometimes it does 10000 damage)
    Continue using Tim's "Dark Magic" (does 5000 damage)
    Continue casting "sleep magic"
5. If you're very lucky, every turn, Marivel will make the monster sleep
before its turn. If not that lucky, the monster will only use simple
attack that kills one character. If not, you'll know why they don't sell
the ScapeGoat"

HP: 100000, the belly: 50000
EXP: 75000, Gella:75000
-----------------------
Angolmois
Location: Golgotha
LV: 87
HP: 99999
Exp: 0!
Gella: 0!
Items: Force Unit
Card#: 16
Notes: None

-----------------------
Zyclus
Location: Chug Chug
LV: 43
HP: 60000
Exp: 50000
Gella: 75000
Items: Mad Goggles
Card#: 342
Notes: Must fight with Zetrim

-----------------------
Zetrim
Location: Chug Chug
LV: 43
HP: 50000
Exp: 50000
Gella: 75000
Items: None
Card#: 339
Notes: Must fight with Zyclus

General Tips on Beating Them:
  - Average of 8000+ hp each character who'll actively fight them.
  - For Xenon, equip dark rings on the two attackers.
  - Use backup team and have them all defend to absorb the second round
    Xenon Ray Force, the bring back main party.
  - Use the first and third round fighting Xenon for Lilka and use
    hypeweapon on your two chosen attackers then get her force up for mystic.
  - You'll need Lilka's mystic force and an * large * supply of the third
    type of berry. You'll end up having her do this every round for Ragu and
    DK, and every round in the middle of the fight against Xenon.
  - You'll definately want the Mad Lucied attack, as Gun Blaze is
    ineffictive again Ragu and the Demon King.
  - You'll want your two main attackers to have the critical ability (they
    don't seem to counter these 3 hidden bosses for some reason or another)
    and to be at Best luck.

_______________________________________________________________________________
Section 18 : Item List

Key - B = Won After Battle
      W = Found on the World Map
      D = Found in a Dungeon (More important items will be spacific)
      S = Steal from Enemy
      P = Purchase, Price will be listed

+=============================================================================+
|                                 NORMAL ITEMS                                |
+--------------+--------------------------------------------------------------+
|   Item Name  | Item Description                      | Location             |
+--------------+--------------------------------------------------------------+
|              |                Status and Healing Items                      |
| Heal Berry   | Heals 500 HP (single)                 | B/W/D/S              |
| Big Berry    | Heals 2000 HP (single)                | B/W/D/S              |
| Mega Berry   | Heals all HP (single)                 | B/W/D/S              |
| Revive Fruit | Revives a fallen ally (single)        | B/W/D/S              |
| Full Fruit   | Revives a fallen ally/HP (single)     | B/W/D/S              |
| Antidote     | Cure Poison (single)                  | B/W/D/S/P - $20      |
| Medicine     | Cure Disease (single)                 | B/W/D/S/P - $20      |
| Violet Rose  | Cures Ability Block (single)          | B/W/D/S/P - $20      |
| Pixie Dust   | Cures Paralysis (single)              | B/W/D/S/P - $20      |
| Pinwheel     | Cures Confusion (single)              | B/W/D/S/P - $20      |
| Toy Hammer   | Cures Forgetfulness (single)          | B/W/D/S/P - $20      |
| Softener     | Cures Petrification (single)          | B/W/D/S/P - $20      |
| Peppy Acorn  | Cures Downhearted (single)            | B/W/D/S/P - $20      |
| War Respite  | Cures abnormal status                 | B/W/D/S              |
| Ambrosia     | Cures abnormal status and heals all   | B/W/D/S              |
|              | hp (Party)                            |                      |
| Lucky Card   | 2x gella and experience for 1 battle  | B/W/D/S              |
| Bullet Load  | Refills an ARM                        | B/W/D/S              |
| Tiny Flower  | Raises luck by one level              | B/W/D/S              |          
|              |                                       |                      |
|              |                Crests And Mediums     |                      |
| Crest        | Used to inscribe spells               |                      |
| Crest E      | Halves cost of spells                 |                      |
| Crest S      | Boosts power of spell by 1.5x         |                      |
| Crest Cap    | Allows a spell to be used as an item  |                      |
| Grudiev      | Earth Medium                          | Given to Ashley      |
| Schturdark   | Water Medium                          | Valeria Chateau      |
| Moor Gault   | Fire Medium                           | Valeria Chateau      |
| Fengalon     | Wind Medium                           | Wind Tiger Den       |
| Noua Shax    | Thunder Medium                        | Thunder Lion Cage    |
| Stare Roe    | Holy/Light Medium                     | Shining Garden       |
| Leitea Salk  | Darkness Medium                       | Dark Reason          |
| Aru Sulato   | Snow/Ice Medium                       | Abandoned Icebox     |
| Rigdobrite   | Star Medium                           | Meteor Crater        | 
| Ge Ramtos    | ??? Medium                            | Lost City Archheim   |
| Odoryuk      | Life Medium                           | Equiped on Tim       | 
| Dan Dairam   | Time Medium                           | Promised Catacombs   |
| Raftina      | ??? Medium                            | After Using Statue   |
| Justine      | ??? Medium                            | After Using Statue   |
| Zephyr       | ??? Medium                            | After Using Statue   |
| Chapapanga   | Luck Medium                           | Good Luck Zone       | 
|              |                                       |                      |
|              |                Battle Only Items      |                      |
| Full Carrot  | Maxes out the FP level                | B/W/D/S              |
| Mini Carrot  | Ups the FP level                      | B/W/D/S              |
| Gimel Coin   | Allows continue after death           | B/W/D/S              |
|              |                                       |                      |
|              |                Stat Boosters          |                      |
| STR Apple    | Raises Strength                       | B/W/D/S              |
| VIT Apple    | Raises Vitality                       | B/W/D/S              |
| SOR Apple    | Raises SOR                            | B/W/D/S              |
| RES Apple    | Raises RES                            | B/W/D/S              |
| Mecha Boost  | Increase the strength on Marivels     |                      |
|                attacks permanently.                  |                      |
|                                                      |                      |
|				Other Items                            |                      |
| AlbumCoupon  | Exchange for Monster Album at Odd HQ  | Thunder Lion Cage    |
| TeleportGem  | Warp to town ARMS has already visited | Buy - $100           |
| TeleportOrb  | Same as Teleport Gem, infinate uses   | T'Bok Village        |
| Map Scope    | Shows the map when outside            | Under Traffic        |
| Duplicator   | Key opens magical doors and chests    | B/W/D/S              |
|              |                                       |                      |
|              |        Throwing Items (Use with Shoot Item Ability)          |
| Stone        | Shooting item/Level 1                 | B                    |
| Boomerang    | Shooting Item level 2                 | B                    |
| Chakram      | Shooting Item level 3                 | B                    |
| Bust         | Shooting Item level 4                 | B                    |
| Spoon        | Shooting Item level 5                 | B                    |
| Grenade      | Shooting Item level 6                 | B                    |
| Shuriken     | Shooting Item level 7                 | B                    |
| Viper Fang   | Shooting Item level 8                 | B                    |
|              |                                       |                      |		
|              |                Elemental Artifacts    |                      |
| Earth Groan  | Artifact/Element Earth      {                                |
| Water Drip   | Artifact/Element Water        These are used with the        |
| Fire Rage    | Artifact/Element Fire         Guardian ability Artifact      |
| Zephyr Claw  | Artifact/Element Wind         from Rigdobrite to produce     |
| Snowflake    | Artifact/Element Ice          offensive spells; mostly       |
| Thunderclap  | Artifact/Element Thunder      Lv.1 spells. All are found     |
| Light Flash  | Artifact/Element Light        Meteor Crater with Rigdobrite  |
| Pitch Dark   | Artifact/Element Darkness    }                               |
|              |                                       |                      |
|                              Guard Slot Items        |                      |
| Moonstone    | Nullifies Poison                      |                      |
| Hazel Sprig  | Nullifies Disease                     |                      |
| Silver Harp  | Nullifies Ability Block               |                      |
| Blue Anklet  | Nullifies Paralysis                   |                      |
| Clear Chime  | Nullifies Confusion                   |                      |
| Memo Pen     | Nullifies Forgetfulness               |                      |
| Gaze Mirror  | Nullifies Petrification               |                      |
| Heart Leaf   | Nullifies Downhearted                 |                      |
| Full Libra   |                                       |                      |
| Earth Ring   |                                       |                      |
| Water Ring   |                                       |                      |
| Fire Ring    |                                       |                      |
| Wind Ring    |                                       |                      |
| Thor Ring    |                                       |                      |
| Light Ring   |                                       |                      |
| Dark Ring    |                                       |                      |
| Ice Ring     |                                       |                      |
| Talisman     | Restores HP after each combat round   |                      | 
| Life Orb     | Restores full HP at end of combat     |                      |
| Force Unit   |                                       |                      | 
| Power Boost  |                                       |                      |
| Mystic Word  | Magic Book that ups sorcery power     |                      | 
| Secret Sign  | Magic book that ups sorcery power     | Slayheim Castle      |  
| Holy Tablet  | Magic book that ups sorcery power     |                      |
| Necromicon   | Magic book that ups sorcery power     | B (Necronomicon)     |
| Mittens      | Item that ups physical defense        | Damzen               | 
| Kid Gloves   | Item that ups physical defense        |                      | 
| Gauntlets    | Item that ups physical defense        |                      |
| Reflex       | Item that ups physical defense        |                      |
| Missanga     | Increases luck 1 level                |                      |
| Amulet       | Increases luck 2 levels               |                      |
| Teddy Bear   | Stops luck from dropping at the Inn   | Odd HQ               |
| Coin Purse   | 2x Gella earned on a 1/3 probability  |                      |
| Scapegoat    | Dies and revives fallen character     |                      |
| Holy Grail   | Nullifies Sudden Death attacks        |                      |
| Weathervane  | Prevents surprise or fighting alone   | Island Out Post      |
| Elven Boots  | Gains surprise on a 1/3 probability   | Slayheim Castle      |
| Odd Sandals  | Increases encounters when worn        | Odd HQ               |
| Elven Cloak  | Extend cancel period when worn        |                      |
| SheriffStar  |                                       |                      |
|              |                                       |                      |
|              |        Weapons For Ashley             |                      |
| Longhorn     | Weapon for Ashely                     |                      |
| Rhino Shot   | Weapon for Ashely                     |                      |
| Riot Ram     | Weapon for Ashely                     |                      |
| Greyhound    | Weapon for Ashely                     |                      |
| Raid Blast   | Weapon for Ashely                     |                      |
| Dual Shot    | Weapon for Ashely                     |                      |
| SniperShark  | Weapon for Ashely                     |                      |
| D Bison      | Weapon for Ashely                     | Coffin of 100 Eyes   |
| Sonic Burst  | Weapon for Ashely                     |                      |
| Obelisk Gun  | Weapon for Ashely                     | Wreckage of HeimdalG |
| Shootn Star  | Weapon for Ashely                     |                      |
|              |                                       |                      |
|              |        Armor for Ashley               |                      |
| Jean Jacket  | Protective gear for Ashely            |                      |
| Hard Jumper  | Protective gear for Ashely            |                      |
| Flak Jacket  | Protective gear for Ashely            |                      |
| Ti Jacket    | Protective gear for Ashely            |                      |
| Chain Mail   | Protective gear for Ashely            |                      |
| Full Metal   | Protective gear for Ashely            |                      |
| Bounty Card  | Protective gear for Ashely            |                      |
| Trench Coat  | Protective gear for Ashely            |                      |
| Cloth Coat   | Protective gear for Ashely            |                      |
| Red Jacket   | Protective gear for Ashely            | Wreckage of HeimdalG |
| Nine Lives   |                                       |                      |
|              |        Head Gear for Ashley           |                      |
| Cowboy Hat   | Head Gear for Ashley                  |                      |
| 10-Gal hat   | Head Gear for Ashley                  |                      |
| Red Cap      | Head Gear for Ashley                  |                      |
| Migrant Hat  | Head Gear for Ashley                  |                      |
| Lone Wolf    | Head Gear for Ashley                  |                      |
| Sunbird Hat  | Head Gear for Ashley                  |                      |
| Texas No.    | Head Gear for Ashley                  |                      |
|              |                                       |                      |
|              |        Weapons for Ilika              |                      |
| Mumbrella    | Weapon for Crest Sorceror             |                      |
| Flumrella    | Weapon for Crest Sorceror             |                      |
| Pixy Parasol | Weapon for Crest Sorceror             |                      |
| Sunshade     | Weapon for Crest Sorceror             |                      |
| Gay Parasol  | Weapon for Crest Sorceror             |                      |
| Elf Parasol  | Weapon for Crest Sorceror             |                      |
| Geranium     | Weapon for Crest Sorceror             |                      |
| Dumbrella    | Weapon for Crest Sorceror             |                      |
| Bow Parasol  | Weapon for Crest Sorceror             |                      |
| Pulbo Calbo  |                                       |                      |
| Black Queen  |                                       |                      |
|              |                                       |                      | 
|              |        Armor for Ilika                |                      |
| Breeze Cape  |                                       |                      |
| Mage Robe    | Protective gear for Crest Sorceror    |                      |
| Mist Blazer  | Protective gear for Crest Sorceror    |                      |
| Purple Vest  | Protective gear for Crest Sorceror    |                      |
| Silky Robe   | Protective gear for Crest Sorceror    |                      |
| Shield Cape  | Protective gear for Crest Sorceror    |                      |
| Maygas Robe  | Protective gear for Crest Sorceror    |                      |
| Azure Vest   | Protective gear for Crest Sorceror    |                      |
| Shiny Cape   | Protective gear for Crest Sorceror    |                      |
| Blue Blazer  |                                       |                      |
| Bridal Gown  |                                       |                      |
|              |                                       |                      |
|              |        Head Gear for Ilika            |                      |
| Hairband     |                                       |                      |
| Cute Ribbon  |                                       |                      |
| Barrette     |                                       |                      |
| Serenade     |                                       |                      |
| Blue Ribbon  |                                       |                      |
| Moon Pin     |                                       |                      |
| Tiara        |                                       |                      |
|              |                                       |                      |
|              |        Weapons for Brad               |                      |
| Iron Fist    |                                       |                      |
| Hammer Fist  | Weapon for Prisoner                   |                      |
| Punch Drunk  | Weapon for Prisoner                   |                      |
| Knuckle Arm  | Weapon for Prisoner                   |                      |
| Crisis Arm   | Weapon for Prisoner                   |                      |
| Mirage Hand  | Weapon for Prisoner                   |                      |
| Uppercut     | Weapon for Prisoner                   |                      |
| 100 Knuckle  | Weapon for Prisoner                   |                      |
| Giant Fist   |                                       |                      |
| Omega Crush  |                                       |                      |
|              |                                       |                      | 
|              |        Armor for Brad                 |                      |
| Army Vest    |                                       |                      |
| Ti Plate     | Protective gear for Prisoner          |                      |
| Travel Vest  | Protective gear for Prisoner          |                      |
| Camo Vest    | Protective gear for Prisoner          |                      |
| Metal Plate  | Protective gear for Prisoner          |                      |
| Ferdinand    | Protective gear for Prisoner          |                      |
| Best Vest    | Protective gear for Prisoner          |                      |
| Breastplate  | Protective gear for Prisoner          |                      |
| Cromwell     |                                       |                      |
| Braver Vest  |                                       |                      |
|              |                                       |                      |
|              |        Head Gear for Brad             |                      |
| Bandana      |                                       |                      |
| Head Gear    |                                       |                      |
| Hard Gear    |                                       |                      |
| Plus Band    |                                       | Slayheim Castle      |
| Hyper Gear   |                                       |                      |
| Dead Heat    |                                       |                      |
|              |                                       |                      |
|              |        Weapon for Tim                 |                      |
| Magic Staff  |                                       |                      |
| Dream Wand   | Weapon for Zoa Priest                 |                      |
| Rune Staff   | Weapon for Zoa Priest                 |                      |
| Crest Wand   | Weapon for Zoa Priest                 |                      |
| Holy Staff   | Weapon for Zoa Priest                 |                      |
| Fate Staff   |                                       |                      |
| Dist Dims    |                                       |                      |
|              |                                       |                      |
|              |        Armor for Tim                  |                      | 
| Chic Poncho  |                                       |                      |
| Sand Poncho  |                                       |                      |
| Cute Bolero  |                                       |                      |
| Sun Poncho   | Protective Gear for Zoa Priest        |                      |
| Blue Wind    | Protective Gear for Zoa Priest        |                      |
| Safe Bolero  | Protective Gear for Zoa Priest        |                      |
| Shellwind    |                                       |                      |
| Labyrinthos  |                                       |                      |
|              |                                       |                      |
|              |        Head Gear for Tim              |                      |
| White Plume  |                                       |                      |
| Eagle Quill  |                                       |                      |
| Lucky Comb   |                                       |                      |
| Mir Feather  |                                       |                      |
| Nisaba Wing  |                                       |                      |
|              |                                       |                      |
|              |        Weapon for Kanon               |                      |
| Baserade     | Weapon for Bounty Hunter              |                      |
| Main Gauche  | Weapon for Bounty Hunter              |                      |
| Bright Edge  | Weapon for Bounty Hunter              |                      |
| Quick Knife  | Weapon for Bounty Hunter              |                      |
| Violator     | Weapon for Bounty Hunter              |                      |
| Breast Mail  |                                       |                      |
| Lamellar     |                                       |                      |
|              |                                       |                      |
|              |        Armor for Kanon                |                      |
| White Chest  | Gear for Bounty Hunter                |                      | 
| Cuirass      |                                       |                      |
| Coiste Bwa   |                                       |                      |
|              |                                       |                      |
|              |        Head Gear for Kanon            |                      |
| Circlet      | Head for Bounty Hunter                |                      | 
| Silver Circ  | Head for Bounty Hunter                |                      |
| Shamir       |                                       |                      |
|              |                                       |                      |
|              |        Weapon for Marviel             |                      |
| Hob And Nob  | Weapon for a Crimson Noble            |                      |
|              |                                       |                      |
|              |        Armor for Marviel              |                      |
| Black Cape   | Gear for a Crimson Noble              |                      |
| Ebony Shade  | Gear for a Crimson Noble              |                      |
| Bloody Cape  |                                       |                      |
|              |                                       |                      |
|              |        Head Gear for Marviel          |                      |
| Goggles      | Head for a Crimson Noble              |                      |
| Mad Goggles  | Head for a Crimson Noble              |                      |
| Argetlahm    |                                       |                      |
| Ankh Cross   |                                       |                      |
| Silver Tiara |                                       |                      |
|              |        Event Items                    |                      |
| Data Tablet  | Data recorders from the Odessa Plane  | Inner Ocean          |
| High Crest   | Book of High Magic                    | Island Out Post      |
| Jail Card    | Jail Cell Key                         | Illveil Prison       |
| Empathite    | Crystal with a strange light          | Mt. Chug-Chug        |
| Germatron    | Mineral for the Emma motor.           | Raline Observatory   |
| Aquelite     | Mineral for the Emma motor.           | Aguelite Mine        |
| Boss symbol  | Miner's Badge                         | Damzen Bar           |
| Adult Mag    | Don't Look Kids!                      | Slayheim Castle      |
| Recorder     | Used to record Antenora's voice       | Alchemic Plant       |
| Secret Key   | Key stolen from Golpa                 | Good Luck Area       |
| Moon Piece   | Event item for the Raypoint Wing      | Raypoint Wing        |
| Star Piece   | Event item for the Raypoint Wing      | Raypoint Wing        |
| Cloud Piece  | Event item for the Raypoint Wing      | Raypoint Wing        |
| Sun Piece    | Event item for the Raypoint Wing      | Ratpoint Wing        |
| Letter       | Letter from the King of Meria         | Meria Castle         |
|              | to the Queen of Sylvaland             |                      |
| Eat My Dust  | Multi Dimensional Bomb                | Slayheim Castle      |
| Tablet 1     | Tablet from the Warwing Varukias      | Inner Ocean          |
| Tablet 2     | Tablet from the Warwing Varukias      | Inner Ocean          |
| Tablet 3     | Tablet from the Warwing Varukias      | Inner Ocean          |
| Bridge Key   | Key to access the Great Bridge        |                      |
| Stone Dragon | Statue in the shape of a Dragon       | Sacrificial Altar    |
| Stone God    | Statue in the shape of a Goddess      | Sacrificial Altar    |
| Stone Lion   | Statue in the shape of a Lion         | Sacrificial Altar    |
| Conductor    | Starts elevators in Lost City Archhiem| Lost City Archhiem   |
| Equipment    | Brad and Ashley's equipment           | Illveil Prison       | 
|              | from the Illveil Prison               |                      |
| Multiblast   | 'Miltiblast' Bayonet Cartridge        | Under Traffic        |
| Bolt Action  | 'Bolt Action' Bayonet Cartridge       | Raline Observatory   |
| Dead Or Alive| 'Dead or Alive' Bayonet Cartridge     | Mt. Chug-Chug        |
| Shock Slide  | 'Shock Slide' Bayonet Cartridge       | Closed Mine Shaft    |
| Fantom Fang  | 'Fantom Fang' Bayonet Cartridge       | Lost Garden          |
| Blast 'Em    | Bayonet Cartridge                     |                      |
| Rising Nova  | Bayonet Cartridge                     |                      |
+--------------+--------------------------------------------------------------+

Wild ARMs 2 Item list, ver 1.2
1.0 First Draft, taken from GameShark Code Creator's Club
1.5 Added Location Cloumn, Changed Descriptions, Added Locations
Any Questions, Comments, or Info Pertaining to the Item List should be sent to Siegfried58@hotmail.com

_______________________________________________________________________________
Section 19 : Books
------------ Palace Village
Trail of the Comet
  Cleaving through the stars is a comet with its long tail. But do you know the
  difference between a comet and a meteor? A meteor is a meteroid that is drawn
  by gravity into the atmosphere. A comet, unlike a star, travels in a fixed
  orbit and appears at regular intervals. Steeped in mystery, comets have
  inspired many folk tales. Some superstitions claim comets to be bad omens,
  but no one knows why.
  
What the Heck Is PS - Part 3
  Acquiring a Personal Skill requires at least 1 PS point. Some skills require 
  more than 1 PS point. You can acquire many simple Personal Skills, or save up 
  to acquire a single powerful one. Which strategy you use is entirely up to 
  you.

ARM Modifications
  ARM performance is affected by how and what part of your ARM you choose to
  modify. You can enhance your attack power, your hit probability, or your ammo
  count. Decide what ARM you want, then modify efficiently. Trying to enhance
  every aspect can result in an ARM that is awkward to use. You can't undo an 
  upgrade, so upgrade according to a plan.

They Who are Known as Mercs
  In Filgaia, there are many young adventurers who call themselves "Mercs." 
  Mercs can broadly be divided into two types. One type hunts for treasures in 
  the ruins. The other does freelance work, fighting monsters or acting as 
  bodyguard for money. Remember that the public considers both types to be 
  scoundrels. That means our behavior affects our reputation. That is a heavy
  responsibility.

Spirit of Sacrifice
  Into a world plagued with "Despair," light shined. That's the <Sword Magess>.
  Alone, the <Sword Magess> confronted the Demon. She alone shouldered the 
  burden. But the <Sword Magess> wasn't able to destroy the Blazing Demon, only
  contain it. In exchange for world peace, the <Sword Magess> was offered as a
  "sacrifice."

Blazing Demon & the <Sword Magess>
  Before her appearance, many knights and heroes were destroyed by the Blazing
  Demon. Even the weapons developed with the lost technology were a cool breeze
  on the Blazing Demon. The <Sword Magess>, armed with Argetlahm, was the
  entire resistance. It is still a mystery why only the <Sword Magess> was able
  to battle the Blazing Demon on equal footing.

Pilgrimage to the Sanctuary
  The Sword Cathedral is located in the <Sword Magess>' Sanctuary. This is land
  the <Sword Magess> acquired under the direction of Argetlahm. To exorcise the
  disasters covering the earth, a ray of hope was directed toward us. Many
  worshippers visit here, where the hero who saved Earth was born. The 
  Argetlahm is publicly displayed a few times a year for worshippers.

The <Sword Magess>' Power
  The <Sword Magess>' power is the Guardian Blade Argetlahm and the Black Wolf
  Lucied. The Argetlahm diverts all possible disasters. The Black Wolf Lucied
  shields the <Sword Magess> from all possible disasters. To watch the <Sword
  Magess> fight is to watch the queen of war. She gives the people a glimmer of
  hope.

The Red World
  The "blaze" is the power of ruin. After the Demon wraps itself in the blaze,
  only destruction remains. Nothing lives in the dying earth. The earth is
  colored red by blood. Flames of the red lotus will burn everything into a
  world dyed red. Not one ray of hope left in the world. What waits is "death,"
  the journey to the other side. Without "hope," it is a dark world. People's
  cries echo, dark clouds circle. Souls are locked in grief.

The Chosen One
  Before the <Sword Magess> was chosen by Argetlahm, she was only a girl who
  had never held a sword. She wasn't a prominent soldier, nor a knight who'd
  sworn loyalty to her country. She was just a girl. That the Argetlahm 
  couldn't be retrieved only deepens the mystery. When someone who can hold the
  Argetlahm appears again, the mystery will be solved.
  
Origin of the Disaster
  "Disasters" use volumes of negativity to bring on "Disasters." The spreading
  negativity knows no limits. "Disasters" continue to spread without end. When
  a ray of light doesn't shine, beyond negativity is only a road to 
  "destruction." Know that what strangles you in the end is your negativity.

Demon Trapped in the Event Horizon
  There's something one must never forget about the Blazing Demon. He wasn't
  "destroyed" but was only "contained." The seal will eventually be broken. The
  Blazing Demon will crush the <Sword Magess>, then Filgaia. No one knows when
  the seal will be broken. Whether it will be 100 years or 1000 years or 
  tomorrow, we have no magic to resist.  

The Filgaia Theory
  This theory holds that Filgaia itself is a single, living organism. In this 
  view, the world is a living mass, and the planet is its vessel.

The Heroine of Salvation
  A nameless maiden is led to a hilltop by a sword's voice. On the hilltop, she
  receives the sword, and a name. She is now the <Sword Magess>, with sword in
  hand, and a werewolf by her side. The people call out and she is drawn to a
  bloody battlefield. The blood-drenched battlefield is where she belongs: at
  the graves of life extinguished.

Guardian Blade
  Named "Argetlahm," the sword called the Guardian Blade was wielded by the
  <Sword Magess>. Wielded to vanquish countless demons, this sword is our last
  ray of hope in a dark time. Argetlahm...the name means...(The rest is 
  illegible)

The Sword Cathedral
  This sacred ground is where the <Sword Magess> first heard the voice of 
  "Argetlahm." A cathedral was built here to preserve Mother Filgaia… so the
  great deeds of the <Sword Magess> wouldn't be forgotten. The "Sword 
  Cathedral" is the pride of Meria Boule and the guiding light of Filgaia.
  
The 4 Proctor States
  Meria Boule, in the eastern part of the broad Filgaia, protects the trade
  routes. Sylvaland, in the south, is blessed with fertile soil, and protects
  agriculture. Guild Galad, in the north, uses "fossils" to protects its unique
  industrial technology. To the west is Slayheim, the protector of military 
  might. But power that grows too strong leads a nation down the path to its
  own destruction.
  
Tale of Slayheim's Liberation
  Slayheim's military seized power, but a resistance movement took form. Weak
  at first, the rebels were united into a powerful resistance by a "hero."
  Driven by a fierce desire for peace, they overthrew the king and won a
  stunning victory. But the "hero" in war became unwanted in peacetime. The
  "hero" was charged as a war criminal, and erased from the annals of history.

The Filgaia Summit
  The Filgaia Summit is a conference of the nations' highest-ranking leaders.
  The Summit is held every two years and during a crisis. During Slayheim's
  collapse, an emergency summit was held to discuss the world situation. The
  Treaty of Iscariot, a peace treaty, was also discussed again at this time. At
  the Summit, nations meet to discuss world peace, not their own national
  interests.

The Road to World Unity
  What can unite the world so that all the nations can live as one? Absolute
  terror? Overpowering force? Common ideals? Everyone has different ideas and
  opinions. Will the world ever unite? In the past, others strove for unity,
  only to see their achievements vanish like a dream. Is it even possible for
  one ruler to unify the world? Perhaps the world will unite only when all the
  people of the world desire unity.
  
The Coming Threat
  The threat of the Blazing Demon is past, but who knows when another threat
  may appear? The next disaster to strike could be a monster - or it could be a
  natural disaster. We are not prepared to deal with such disasters. A threat
  global in scale could overwhelm us. We must unite! But can we? Are our
  beliefs and ideas too different?  

Prison Island Summary
  Meria Boule, Sylvaland Slayheim, and Guild Galad all controlled the huge
  prison. The "Illsveil Prison" was known to convicts as the second most 
  fearsome place. The history of the convicts built up and it eventually 
  developed independent rule. It boasts the harshest penal life and has a 
  system of convict rule. It's a "hell" passed off as "paradise." Even the
  prison's warden can't stand it.
  
Liberation War Postscript
  Account of the 1st class war criminal, the supposed leader of Slayheim's 
  People's Coup: Liberation Army Leader Vinsfeld Rhadamanthus. Using evil
  knowledge and bold tactics, the Liberation Army's power increased. His 
  charisma unified the Army into a powerful force, and they then began 
  guerrilla activities. In the last moments of the coup, the hero-like person
  unexpectedly vanished. After Brad Evans took over… In two years, the 
  Liberation Army won all their battles.

Technical Communications Know-How
  Communications technology began when a "Telepath Mage" appeared who 
  specialized in "Telepathy." Then, due to its peculiar nature, the Telepath
  Mage dwindled until he was replaced by the Empathite. The Empathite amplifies
  people's thoughts and has the ability to transform individual pulses. Some
  Empathite resonating with another piece far away can be used to transmit
  information.
  
Telepath Tower's Use
  The Telepath Tower was designed to broadcast worldwide, so it's got the 
  world's largest Empathite. Communication Empathite at the broadcast location
  amplifies the power of the transmission. Now it's possible to use the 
  Empathite to transmit long distance or to regions not reached before. Also,
  Empathite that used to be discarded can be reused, due to more efficient use
  of resources.

The Days of Peace
  The people of Sylvaland possess and abiding desire for peace, so peace has
  lng been maintained. Because of this, most knights in the military have never
  seem actual combat. Since they believe so strongly in peace, many 
  Sylvalanders question the necessity of the knights. Even if the knights are
  symbolic only, that itself is a testament to Sylvaland's abiding peace.

Live Reflectors
  Live Reflectors are transporters built with lost technology. Although they 
  are used regularly, the principles on which they operate are not understood
  today. Therefore, no more Live Reflectors can be built. Since there is a toll 
  taken on the body of the user, first-time users often experience some 
  discomfort. At present, much research into this problem, and into the 
  underlying technology, is being conducted.
  
Excavation Country: Desert Region
  NW of Sylvaland lies a huge desert where the Kingdom of Slayheim used to be.
  A civilization possessing highly advanced technology used to exist there, the
  legends say. Supporting this legend are many weapons excavated from the area
  utilizing lost technology. However, international agreement now forbids 
  further excavation, and regulates already excavated items.
  
The Southern Country, Sylvaland
  Sylvaland Castle is a beautiful castle surrounded by bountiful nature. The
  country is blessed with fertile farmland, and has a productive agricultural
  industry. It is also known as "Filgaia's Kitchen" for its food exports. Its
  people are known for their deep connection to the earth and their warm 
  hearts.
  
The Power of Technology.
  By analyzing fossilized remains, Guild Gald has discovered many industrial
  goods for export. These industrial goods have gone a long way toward 
  improving people's lifestyles. But these technologies have also been used for
  weapons of war. The technologies can be used for more efficient killing, or
  for improving people's lives. Which occurs is entirely dependent on the 
  user's will.

The Districts of Sylvaland
  The Kingdom of Sylvaland is divided into three districts. The first is the 
  home district, where Sylvaland Castle is located, contains farmland. The 
  other two are far away, so Live Reflectors serve as transport. One of these
  is the large island of Holst, which contains productive mines. The other is
  located in a volcanic region, so it remains unpopulated-part of Sylvaland in
  name only.
  
The Kingdom Ruled by a Queen
  The Kingdom of Sylvaland has long been ruled by its queen, with the King only
  lending assistance. This is because Sylvaland boasts a history of utilizing
  its natural heritage for boutiful food. They call the earth "Mother," so it
  is only natural for their ruler to be female as well. Therefore, Sylvaland's
  system of government evolved into a matriarchy.
  
The Fall of Slayheim
  After the Slayheim Liberation War, the country itself perished. Since 
  militarism caused Slayheim's fall, people thought the danger of war perished
  along with Slayheim. In its place, though, Guild Galad began to manufacture
  weapons of mass destructive capability. It was only normal for other nations
  to become weary of Guild Galad and its activities. Fearing that the new 
  weapons would be turned on them, other nations watched Guild Galad very
  closely.
  
Golgotha Prision
  At present, Illsveil Prison is in operation, so Golgotha, the Sylvaland 
  prison is closed. Since it is no longer being used, Golgotha Prison is now in
  effect left abandoned. Since the prison is still rife with dangerous traps,
  some say that it should be used to train troops. Those for and those opposed
  to the plan have as yet come to no conclusions.
  
Cosmological Concerns
  The world we see about us is not the only one that exists. It is but one 
  dimension of many. The world is not singular. Tere are other worlds which 
  exist parallel to our own.
  
The Two Seas
  Two seas exist in Filgaia, the inland sea and the outer sea. This is because
  Filgaia is circular in shape. The inland sea is enclosed by land, joined to 
  the outer sea by a shoal. As its name implies, the outer sea encircles the 
  land. Part of the great sea is rendered impassable by the Gate Bridge. This
  results in the creation of a second inland sea.
  
Mine
  At present, many ruins are being discovered in the mountains that are being
  mined. The old civilization was adept at extracting and refining crystals.
  They're all under the ruins now. Thus, we were rapdily approaching the point
  where the ruins won't yield any crystals to the miners. However, since these
  crystals are already refined, they are up to 100x purer than the natural 
  kind. Many mines have closed recently, and more face the same fate, so new
  mines need to be developed.

The Sound of the Ringing Bell
  The Bell of Hamletz was crafted by the artisians who crafted the bell of
  Sylvaland Castle. The clear sound of that bell reverberates in the hearts of
  all who hear it. The bell is the hallmark of Hamletz, and it draws people
  from every land to hear it. The bell rings once a day at high noon, uniting
  activity throughout the town.
Wedge
  Unlike his fellow Guardians, Glaive Le Gable does not possess the power of
  cognition. Unaware of anything, Glaive Le Gable fills Filgaia with life,
  without plan or purpose. The legendary ancient race of Elws have erected a 
  shrine to Glaive Le Gable to celebrate his existence. But this shrine, called
  "Wedge," that pierces Glaive Le Gable, also controls his creation of life.
  
The Endless Sea of Mud
  At the heart of Filgaia, deep within the earth, lies a luminescent sea of mud
  called Glaive Le Gable. The Guardian of this sea of mud, "Glaive Le Gable," is
  the source and foundation of all life. Glaive Le Gable is the primogenitor of
  every form of life on Filgaia: The Guardians, the ancient race of Elws,
  mankind, and the animals. The lives that live on Filgaia then live according
  to their own fates and natures.

------------------------------- Sielje Region
How to Release Force
  All humans possess a special ability called Force. It is a form of psychic
  power. Once your force has accumulated to a certain level, you can channel it
  to create special powers. After using Force, you will be fatigued, and your
  remaining FP level may be low. Take heed, because you may end up with 
  insufficient Force to use your spells or your ARM. Force can be a powerful
  weapon when used at the right time and at the right place.

Gate Bridge Operation
  How to operate the drawbridge: East side of the Gate Bridge: Lower. West side
  of the Gate Bridge: Raise. The west side of the Gate Bridge is off limits and
  enclosed in a chain-link fence. This bridge controls maritime traffic into
  Sielje Inland Sea.

The Attributes of Magic
  Spells commonly known as "Attack Spells" often have attributes. The major
  elemental attributes are Earth, Water, Fire, Wind, and Lightning. Many 
  monsters also have attributes. Some attributes can be a weakness. To maximize
  the damage you inflict on a monster, use a spell with the same attribute as 
  its weakness. But matching attributes may also make the spell attack less 
  effective. A true Crest Sorcerer must master attributes and always consider 
  them when using spells.

Teleport Orbs
  A teleport orb lasts indefinitely, unlike a Teleport Gem. It instantly takes
  the user to the place that the user visualizes. But it is not perfect, and 
  can only transport the user to certain places, as a town or a castle. Another
  problem with this item is that it sometimes transports the user to the wrong
  location.
  
Rare Crests
  A Crest is used by a Crest Sorcerer during the casting of spells. A Crest
  eliminates the need for troublesome rituals, such as the drawing of magic
  symbols. Occasionally, one will encounter a highly powerful form of Crest
  Graph: the Rare Crest Graph. This item supercharges a spell by boosting its
  impact or making it work on a larger number of targets. If you acquire a Rare
  Crest Graph, think carefully about what type of spell to create.
  
Lost Magic of the Ancients
  The ancients are said to have used advanced magic far more powerful than 
  those used today. Using ancient texts, some sorcerers are attempting to 
  revive this ancient magic. These texts can teach us the full profundity of
  ancient magic. Ancient magic is considered Level 2, a higher level than
  modern magic, which is Level 1. If revived, this High Level Magic would lead
  to leaps in research on the power of spells.
  
Ancient Race of Crimson Nobles
  Long ago there lived a race of beings who shunned the sun to live in the 
  world of darkness. Named Crimson Nobles, these beings were virtually 
  immortal, and so were also called "The Immortals." The Immortals are also 
  said to have ruled the world in their day. As with most long-lived species, 
  there are few recorded sightings of the Immortals. Hence, many today believe 
  the Immortals to be a mere legend. 
  
All About Monster Dragons
  Much of Guild Galad's technology was gleaned from the fossils of monster 
  Dragons. Monster Dragons are one of Filgaia's most unusual creatures for 
  they are a fusion of machine and living, breathing flesh. The Dragon's 
  living component is unlike any other being known to modern science. We 
  have no way of knowing if they are a species native to Filgaia, or chinera 
  created by sorcery. Ancient texts say the dragons possess a strength 
  comparable to that of the Guardians.
  
About the 'Mystic Effect'
  Crest Sorcerers possess a Force Ability known as "Mystic." This is the 
  ability to bring out the hidden power of an item to make that item more 
  effective. Mystic can be used for healing, such as using a Heal Berry to heal 
  an entire party. There are also many other items with hidden powers in them. 
  Many consumable items have this "mystic effect," as do some types of 
  equipment.
  
Research on Combined Spells
  Research is under way to find ways to make existing spells even more 
  powerful, such as the back-to-back use of spells of the same or opposite 
  attributes. But such techniques are unproven. Combined spells are created by 
  every Crest Sorcerer, but their effectiveness has not been proven. If 
  discovered, the law governing Combined Spells would be a major milestone in 
  sorcery history. Every combination of Level 1 spells has been tried. The only 
  hope is to revive the ancient Level 2 spells and test new combinations with 
  them.

------------------------------- Island Outpost
Peaceful Use of Attack Magic
  Magic with fire and ice attributes, now called "Attack Magicm," was used
  originally for peaceful purposes. Fire magic was for heating and ice magic
  was for preserving. It's how magic should be used. Now, it's used more
  frequently as a method to destroy the monsters than for its original use. In
  addition, the circumstances which require more powerful magic are full of
  serious dangers. Seeking more powerful magic is like seeking more powerful
  weapons. The next generation Crest Sorcerers strongly advocate the peaceful
  use of magic.

------------------------------- Quartly
So You Want to be an Expert?
  The saying "A jack-of-all-trades is a master of none" also applies to 
  Personal Skill. A Personal Skill becomes more and more powerful as you 
  increase in level. Try to acquire too many skills, and you will end up 
  without a single, powerful skill. It is important to select a specific skill
  on which to spend the points you acquire.

Map Scope Techniques
  A "Map Scope" can help guide you through this wide, confusing world. It
  displays only certain areas and townss, but is good for learning the terrain
  or your current position. When used with a Teleport Orb, this item lets you
  search the world to discover new surprises. The world still contains many
  ruins that have yet to be explored.

------------------------------- Slayheim Castle
Treaty of Iscariot
  As Slayheim's military might grew, the other nations felt threatened. 
  Distressed at this turn of events, a nobleman in Slayheim, Sir Iscariot,
  proposed a treaty. Known as the Treaty of Iscariot, this agreement restricted
  the use of Super Weapons. In Sir Iscariot's territory, the treaty was 
  ratified and made permanent. By restricting the use of weapons that 
  threatened world peace, this arms reduction treaty sought to curb the arms 
  race and preserve world peace over all else.

A Well Organized Liberation Army
  What began as scattered pockets of resistance eventually grew into a 
  nationwide liberation movement. The movement's momentum took the government
  forces by surprises. Amazingly, this huge movement was piloted by only 2 men:
  the leader and a hero. Together, they led a liberation army whose military
  might was formidable. The two sides were evenly matched. Only the Goddess of
  Victory could have forseen the outcome.

Story of a Superpower
  The desert ruins south of Slayheim have yielded many relics and are of great
  scholarly interest worldwide. These relics include several Super Weapons
  created with lost technology. These Super Weapons accelerated Slayheim's
  transformation into a military superpower. Although never used against 
  another nation, the Super Weapons were a more-than-adequate threat. Newly 
  acquired strength often leads a person astray. The same applies to nations, 
  as well. It was the excessive strength it acquired that led the nation of 
  Slayheim down the road to ruin.

Angel Halo
  The "Angel Halo" is an "Angel Weapon" unearthed during the dessert excavation
  mentioned above. This was the most powerful type of ancient weapon. It's 
  blast would lay waste to all of Slayheim, turning it into a liveless salt 
  flat. The King of Slayheim is prepared to use the Angel Halo if cornered 
  militarily. All who live in Slayheim should pray that the Angel Halo is never 
  used. Whether it is depends on how the war with the Liberation Army goes.

The Crimson Noble Sanctuary
  Crimson Noble Sanctuary. The promissed land of the Crimson Nobles is now 
  forsaken. We Crimson Nobles were torn assunder by the blaze of disaster. And 
  now, I am the only one left. I must preserve the Crimson Nobles' honor and 
  protect this masterless place. We'll meet at our promissed land, an ISLAND 
  SOUTH OF MASTERLESS CASTLE.  -- By Isabel Gaceland

------- Promissed Catacombs
Sealed Hell
  At one time, a threat swept across Filgaia bringing its destruction. Dust 
  storms covered the lands. If the threat is not eradicated, it wil destroy 
  everything. Their power is strong enough to beat a Guardian. It is 
  "destruction" itself. They consume the flesh and blood of the Guardians, 
  gaining their power. The name of this one is Ragu.

Marivel's Diary
  The inside pages are blank. Looks like they haven't written in the diary.
------------------------------- Lost City Archheim
Snake Road
  Be lured from this land into the Dimension Interval and follow the "Snake 
  Road." Snakestail is 'tween dimensions... Snakeshead is the Diablo Tower...
  --Aachen Grish, historian

The Menacing Lost Technology
  The Super Weapons created by the Lost Technology, the Angel Weapons, had
  immense destructive power. Data analysis reveals they can, in a split second
  turn an entire continent to scorched earth. In the past, this power was used
  not as a weapon, but as a military bargaining tool.

_______________________________________________________________________________
Section 20 : Rumors

NOTE: THESE ARE RUMORS AND MAY BE SUSPECT. A lot of people have been thinking
up interesting things to try with this game, and here are a few of them. If you
can confirm them, then cool. If not, don't get mad at us for wasting your time.
They're rumors…

(from LordOdin)
Yeah, well i heard that if one of your guys gets confused and throws the vapor 
fang at you then you'll turn into boomerang, if your in knight balzer form, and 
it has to hit. 

And i also heard that you if you get 99 duplicators and take it to the head guy 
at seilje he'll give you Cecila's tear thing and you'll be able to go through 
the secret library thing. 

Oh yeah and if you divide the balloons 12 times they'll turn into the original 
ballons fro WA1!!! same Graphics and all!!. 
                                          (Ed. Note : Nope, just lotsa Kobolds) 

And also, that ship at pirates warren, could it be bartholemew's from WA1? 

And what about that secret room at Thunder Lion Cage? 

What the hell is that about, with the sealed pillar, and 8 bodied monstor? Now 
i dont know if they mean pillar as in pillar to the guardian or pillar as in 
some dungeon, but the 8 bodied mosntor is probably something with the 8 hidden 
bosses. 

And that guy whocould upgrade your arm further? I think its emma, here is she? 
dead. Where is she dead? where adheyedle used to be. WHere is that you say? 
well when you find that, and then revive her then you'llknow won't you? Now if 
that wasnt every other non discussed rumour then i dont know what is.

_______________________________________________________________________________
Section 21 : Cool Things

When you choose the option not to continue after saving, it will show 
watercolor images of the character you have selected while playing a short 
character theme. It's just a nice touch.

The Rat Monkey is a reference to Dead Alive, the only zombie flick with lawn-
mower action! Rent it today!

Gunner's Heaven link
  Hi! and thanks for the Wild Arms 2 FAQ you did. The reason I wrote this is
  to tell you something I noticed in WA2.When I went to the Damzen Tavern, I
  talked to the bartender and found out that his name is Axel. And then later,
  I talked to the girl near the door whose name is Luka.I noticed nothing
  until I walked out of the tavern, getting a clear look at the tavern's
  name......GUNNER'S HEAVEN!!  For those who don't know, the two guys
  mentioned above are none other than Axel Sonics and Ruka Hetfield(why is she
  called Luka here?),stars of Gunner's Heaven, Sony's other game, that can be
  described as Gunstar Heroes on the PS.

  Wild Arms 1 Theme Song and Screen Saver (Goldsickle)
  Also, for some nostalgia, go to options and switch your screen saver to 1
  minute (0:01) and wait. Not only the screen saver will pop out, but it will
  also play the theme song from WA1! Enjoy!

_______________________________________________________________________________
Section 22 : Secrets / Codes

A misc luck trick (from Zorian):
  After you gain access to the black market, steal tiny flowers and get all
  your char's luck to best. Now don't use the inn after this. The inn seems
  to drop luck after sleeping in this pattern: 
               Best - Good - Normal - Bad - Worst - Best etc.
  Just use heal berries to restore hp and restock at the Market as necessary.

Unlimited Duplicators (from IBNobody on GameFAQs)
  I should point out that you can get unlimited duplicators just like in the 
  previous Wild Arms. To fight the key-carrying alien in WA2, however, you need 
  to have Tim ''Divide'' a Gagison in the Withered Ruins. The guy is somewhat 
  annoying, but you'll be okay as long as you have the important status-blocker 
  personal skills (Stone, Confusion, and Move Block). What you can also do is 
  ''feed'' your characters carrots before Tim ''Divides'' the Gagison, thus 
  maxing out your force bars.

Stealing Duplicators (James Conrad)
  Fight a Babalou on the island where the Meteorite Crater is, and steal 
  Duplicators. Babalou's are especially prone to earth attacks.

Quick Level Up (James Conrad)
  First:   equip Fengalon on Kanon
  Second:  Go to the telepath tower near Damzen and steal Tiny Flowers from
           Rat Monkeys (although I seemed to have better luck stealing them 
           from the Briareos in Raypoint Wing if your levels are high enough).  
           Boost everyones luck to Best.
  Third:   Go steal Lucky Cards from the Melchoms west of Gate Bridge
  Fourth:  If you wander around in the hovercraft in disk 2, you will
           eventually fight a Skid Lancer (looks like a cuttlefish).  Be sure 
           to have Marivel absorb "Status Lok" from this creature.
  Fifth:   Now go back to Withering Ruins.  Go to the basement and have Marivel
           equip My Mike.  This way you don't have to wander around looking for
           monsters.  Just hit "SQUARE" and you'll get a Gagison about 75% of 
           the time. When you encounter the Gagison (and BEFORE you divide it) 
           have Marivel cast Status Lok on everyone (takes three casts).  (Have 
           someone else use a Lucky Card during these three rounds.)  This 
           prevents any status changes on anyone for the rest of the battle--
           Woohoo!  No more trouble with Arc-en-ciel!  I fought with Tim, 
           Marivel, and Lilka--after everyone is in condition green I just put 
           Marivel and Lilka on auto, and have Tim cast either First Aid or
           Apocalypse depending on need.  It becomes a piece of cake to win the
           battle.  Never more than about 8 minutes--not bad for 60000 
           experience and 100000 Gella!  I raised my levels from 57 to 61 in 
           less than an hour doing this.

Lotsa Big Berries (Andrew Hardie)
  Go into the mines at Holst and pickpocket Big Berries from the Giant Crabs.

[My TIM's Space/Time Trick] (Master LL)
  -First 2 Rounds-
  Have Lilka cast Quick on Tim for both rounds so Tim has first move.
  While the rest ups Tim's FP to max level.

  -3'rd Round-
  Have TIM cast HI-COMBINE with Dan Dairam

  -1'st Round while frozen Time-
  Max Tim's force with Full Carrot

  -2nd & 3'rd Round while frozen Time-
  Use his best magic on enemy/boss

  -Round after Time is unfrozen-
  Use Tim's Hi-Combine again to repeat "1'st Round while frozen Time".

  Use Tim's Hi-Combine again to repeat "1'st Round while frozen Time".

  *Note-  That the only factor is having unlimited Full Carrots.. unless
  you can use Tim attack to increase your force by 34+ FP every hit.
  Believe me, I've never seen anyone used this before until I've talked
  about it on the MsgBoard.. people started using it and it helps against
  RaguRagu and the other bosses (although it can be time consuming).
 
The GameShark Code Creator's Club has a lot of GS codes at:
  http://www.cmgsccc.com/psx/wa2/

To be fair (...) there are repeats of a *few* of these at:
  www.gameshark.com

_______________________________________________________________________________
Section 23 : Who are the WA2_Crew?

I'm pretty sure I got everyone. If not, just let me know. 
  - iamnothing@inconnu.isu.edu

Currently we are (but the number is growing):
     AvalonX, Buckle, DarkKnight114, devil, fatesealer, thendcomes, iamnothing,
     IBNobody, James Conrad, Khorne99, kimota, loopy, Lordaeron, matsuoka123
     Morpheus, oroan, original lazy, tass, toby889, xluciedx, Yeblos, Zorian,
     Master LL, Aleli Roselo, David Beckham, Fenrir-Knight, RPG Master, Dragon
     Slaying Dude, Wong Keen Foong, BBSting120, DrkDrmr78, Siegfried58, 
     novamage, Goldsickle, Kainly, Nei

We'd also like to thank:
  - Anarakis P (Anarakis@avc.mci.net)'s FAQ (JP) for helping me get through the 
    game the first time, and for info on the secrets in the Jap version. 
	(AvalonX)
  - Tricks2354@aol.com For the info/stats of the Lv.1 Hyulkonton (Alien). 
    (AvalonX)
  - 101.7 WFNX Lynn/Boston for gettimg me through the day. (iamnothing)
  - Everyone on the GameFAQs Wild Arms 2 message board. (WA2_Crew)
  - Evrsoft for making a good, FREE editor for the Windows environment. 
    (iamnothing)
  - My ferrets Kiki and Tuffy (iamnothing)