12, 24, 36, 48, 60? I'm not sure of the age of Spyro...
 X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X
 |  Spyro: Year of the Dragon  |
 |   Guide by SpyroCrashJak    |
 X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X
 ...but, I know, the Year of the Dragon is now...

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         | |     | |     | |      |     |          |
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 X       X
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     |     /-----\ /-------   |-----X 
     |     |     | |      |   |
     |     |-----| |      |   |
     |     |       |      |   |
     X     \-----X \------/-X X
      
      of the
     
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 |        / |-----X /-------   /-----\ /-----\ /-----\
 |       /  |       |      |   |     | |     | |     |
 |      /   |       |      |   |     | |     | |     |
 \-----/    X       \------/-X \-----| \-----/ X     X
                                     |
                                     |
                                -----/
                                   for PlayStation

 X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X

 Username: SpyroCrashJak
 E-mail Adress: tasteguy(at)msn(dot)com
 Version: 0.75
 Type: FAQ/Walkthrough
 Game: Spyro: Year of the Dragon (Playstation - UK Version)
 Website: http://www.freewebs.com/4spyrogamesinfo

 X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X
 \/\/\/\/@@@@||||----<<<<>>>>--Table of Contents--<<<<>>>>----||||@@@@\/\/\/!
 ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

 Also the codes are used for quick 'warping' as I like to call it, just hold
 Ctrl + F together and type in the box the code number (with the square type
 brackets included) and press enter twice then...ta da! You're there.

 I - About me with guides
 II - Version History
 III - Copyright
 IV - Game Story
 V - Eggs
 VI - Gems
 VII - Skill Points
 VIII - Spyro's Controls
 IX - Sheila's Controls
 X - Sgt. Byrd's Controls
 XI - Bentley's Controls
 XII - Agent 9's Controls
 XIII - Sparx's Controls
 XIV - Home Levels
 XV - Morphing Levels
 XVI - Regular Levels
 XVII - Speedways
 XVIII - Boss Levels
 XIX - Sparx Levels
 XX - Gem Containers
 XXI - Powerups
 XXII - Why the Guide is different in some parts
 XXIII - Walkthrough
 XXIV - Sunrise Spring Home
 XXV - Shelia's Alp
 XXVI - Sunny Villa
 XXVII - Cloud Spires
 XXVIII - Molten Crater
 XXIX - Seashell Shore
 XXX - Mushroom Speedway
 XXXI - Buzz's Dungeon
 XXXII - Sunrise Spring Challenge Portals
 XXXIII - Midday Garden Home
 XXXIV - Sgt. Byrd's Base
 XXXV - Molten Crater - Part 2
 XXXVI - Crawdad Farm
 XXXVII - Icy Peak
 XXXVIII - Enchanted Towers
 XXXIL - Spooky Swamp
 XL - Bamboo Terrace
 IXL - Country Speedway
 VIIIL - Spike's Arena
 VIIL - Midday Garden Challenge Portals
 VIL - Evening Lake Home
 VL - Bently's Outpost
 IVL - Bamboo Terrace - Part 2
 IIIL - Spider Town
 IIL - Frozen Altars
 IL - Lost Fleet
 L - Fireworks Factory
 LI - Charmed Ridge
 LII - Honey Speedway
 LIII - Scorch's Pit
 LIV - Evening Lake Challenge Portals
 LV - Midnight Mountain Home
 LVI - Agent 9's Lab
 LVII - Fireworks Factory - Part 2
 LVIII - Honey Speedway - Part 2
 LIX - Starfish Reef
 LX - Crystal Islands
 LXI - Desert Ruins
 LXII - Haunted Tomb
 LXIII - Dino Mines
 LXIV - Harbour Speedway
 LXV - Sorceress' Lair
 LXVI - Midnight Mountain Home - Part 2
 LXVII - Bugbot Factory
 LXVIII - Midnight Mountain Challenge Portals
 LXIX - Super Bonus Main
 LXX - Super Submarine
 LXXI - Super Snowboard
 LXXII - UFO Chasing
 LXXIII - Sorceress Finale (*SPOILERS!*)
 LXXIV - Boss Guides
 LXXV - Egg List
 LXXVI - Skill Point List
 LXXVII - Epilouge (!*!****GIGANTIC SPOILERS!!!****!*!)
 LXXVIII - Table of collectables
 LXXIX - Cheats and Codes
 LXXX - Missing Gems?
 LXXXI - Enemies
 LXXXII - FAQs
 LXXXIII - Misc.
 LXXXIV - Closing
 LXXXV - Credits

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 I <+-*>+-*/\*-+\/*-+<*-+>:::::About Me with guides:::::<+-*>+-*\/*-+/\+-*<+- I
 \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/

 Spyro: Year of the Dragon is the first guide I've witen about, so if I am not
 the best then you'll know why. Hence my Name 'SpyroCrashJak', I will write
 guides about Spyro, Crash & Jak and Daxter games, and I will write the guides
 in the order that I got those games. And it just seemed to happen that this
 was the first.

 Okay, so, yeah, cool, you wanna hear my story of when I got the games and what
 happened with each one, well, as I write more guides, I will write the extra
 bits of story on each. And this is my first one, so I'll write how I got Year
 of the Dragon and other information about it.

 Spyro: Year of the Dragon - PS1 - Release Date: 12th October 2001 (Europe
 Platinum) - Got it: Christmas 2002

 I was at my cousins when before I was about to go, I saw him playing with his
 mate on some game with a weird lookin' purple lizard (I regret calling him
 weird now). I joined in and said "watcha playin'?", I got the answer "Spyro"
 from my cousin, I watched and they were going down some underwater tube (the
 mini-game in Seashell Shore) and I asked if I could have a quick go on this
 game. And when I tried I died for missing the very first Rhynoc straight away.
 Then on I just didn't wanna go home, I MUST PLAY IT!!! NEED TOO!!! CAN'T
 RESIST!!! I couln't control my self, I went Crazy!!!!!!!

 On Christmas Day, at my aunties, the thought of the game 'Spyro' had gone
 out of my head completely, that was until I unwrapped a present with an
 unexpected gift...

 SPYRO: YEAR OF THE DRAGON!!! Now I new the proper name...straight away I asked
 my Mum if I could play it now since there was a PS1 in the room at the moment.

 Unfortunately I couldn't, so I had to wait 'til tomarrow and then I played
 it. It took me about a year for me to get to the Midday Gardens (with long
 breaks of gameplay ofcourse) and then I got stuck in Sgt. Byrd's base, and I
 finally beat Spike on an early morning (yes, I remember that much) then I
 zoomed past Evening Lake on that same day, only losing one life on the battle
 against Scorch, then after a few more days beat the Sorceress, and today I
 have 139 Eggs and 15,000 and something gems (I used a cheat to get to the
 Super Bonus) and about 12 or so Skill Points.

 I have the consoles of the Play Station 2 and the Game Boy Advance SP
 (special).

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 II <+-*>+-*/\*-+\/+-*<*-+>+-*:::::Version History:::::*-+<+-*>*-+\/+-*/\+-* II
 \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/

 Now for those of you who haven't read the instructions, or those who don't
 write guides, the versions depend on what kind of update it is: 1.00 is a
 complete guide, 1 hundreth added on (1.00 --> 1.01) is a small update, 1 tenth
 added on (1.00 --> 1.10) is a major update, and a whole number added on (1.00
 --> 2.00) is a whole rewrite of the guide. So 0.25 means that a quarter of the
 guide is written.

 Version 0.10 - 4/3/06 - Started Guide

 Version 0.50 - 28/3/06 - Decided to take a slight break from the guide

 Version 0.51 - 15/4/06 - Ok, it looks like this breaks gonna be longer than I
 thought, so I'll just post what I've done so far.

 Version 0.61 - 30/7/06 - Yep, that was a long break, neary 3 and a half
 months! Oh well, I'm back now! And I've started with changing the section
 shortcuts to Roman Numerals.

 Version 0.75 - 3/3/07 - Long time since update and quite alot more done.
 Evening Lake completed. One day until it's taken a year so far at this guide
 (with long breaks, ofcourse).

 Version 1.00 - 7/5/07 - Finally done. So happy. God, Version 0.10 was 429 days
 ago? Oo-er. Oh, well. Onto Gateway to Glimmer...
 
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 III <+-*>+-*/\*-+\/+-*<*-+>+-*:::::::Copyright:::::::*-+<+-*>*-+\/+-*/\*-+ III
 \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/

 If this guide is directly copied then it will be reported and you will be in
 deep, deep trouble. There are two key ways of avoiding this from happening and
 also get to copy this site: Permission and Credit, You MUST do those two laws
 before letting off the guide. If you do ask for permission but don't give any
 credit you'll be in trouble, and if you copy the guide without permission then
 you'll be in deep trouble no matter how much credit you give, and if you do
 neither, you'll be in seriously deep trouble. However if you do both then you
 will be fully allowed to copy the guide, demanding you copy excactly.

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 IV -\/\/\/\/@@@@||||----<<<<>>>>--Game Story--<<<<>>>>----||||@@@@\/\/\/\/- IV
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Here is the story from the Spyro: Year of the Dragon manual:

 Every twelve years, the Dragon Kingdom celebrates its most important event: In
 the spring of this year, known as the "Year of the Dragon", fairies deliver a
 new batch of dragon eggs, and dragonscome from all around to dance, feast and
 generally be festive until everyone drops from...eggshaustion.

 The Year of the Dragon is upon us again, and the fairies have brought 150 eggs
 to the dragon worlds. Unbeknownst to the celebrating dragons, however, a
 sinister plot is about to unfold...

 Far far away - on the opposite side of the world - lies a kingdom since
 forgotten by dragon kind. So forgotten, in fact, that even the legends about
 these "Forgotten Worlds" have now been forgotten. This sorry kingdom is ruled
 by a mean and spiteful Sorceress who has become quite fed up, frankly, with
 being forgotten.

 And as she sits on her forgotten throne, the Sorceress has hatched a
 fiendishly evil plan. A plan to restore the fading magic to her forgotten
 realm. A plan to conquer the deagons once and for all.

 All she needs is a little help from her army of horn-nosed 'rhynocs', the
 cooperation of her mysterious disciple Bianca, and, of course, those 150
 magical dragon eggs...

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 V \/\/\/\/\/@@@@@|||||----<<<<>>>>---Eggs---<<<<>>>>----|||||@@@@@\/\/\/\/\/ V
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 The Sorceress has stolen all of the new 150 dragon eggs to use their magic for
 revenge on the dragons, now you must retrieve EVERY last one of them then
 restore them to their home. They can be retrieved from hidden places,
 completing tasks for the animals of the Dragon Worlds, and just laying there
 right in the way of your path. Not only that but some portals to levels can
 only be opened with a certain number of dragon eggs written on the front of
 it, here is a list of Dragon Eggs needed to open portals:

 Molten Crater: 10
 Seashell Shore: 14
 Mushroom Speedway: 20
 Spooky Swamp: 25
 Bamboo Terrace: 30
 Country Speedway: 36
 Fireworks Factory: 50
 Charmed Ridge: 58
 Honey Speedway: 65
 Haunted Tomb: 70
 Dino Mines: 80
 Harbour Speedway: 90
 Sorceress' Lair: 100
 Super Bonus Round: 149 (along with gems)

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 VI \/\/\/\/\/@@@@@||||----<<<<>>>>---Gems---<<<<>>>>----||||@@@@@\/\/\/\/\/ VI
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 There are 20,000 gems in total in Spyro: Year of the Dragon, only it says
 15,000 gems in the atlas because it doesn't count bonus gems. Gems come in 5
 different colours, here is a list of them, how much they're worth, and how
 rare they are:

 Red = 1 - You will find these in almost every little spot of the game!
 Green = 2 - Twice as rare as red gems
 Purple = 5 - You will find these in some baskets of the game, and in strong or
 locked chests
 Yellow = 10 - Twice as rare as purple gems
 Magneta (as I beleive it's called) = 25 - VERY Rare, found only 1-3 times in
 each world of the game (except Super Bonus)!

 Hmm...Isn't that the same gems and value of the ones in Spyro 2: Gateway to
 Glimmer? Maybe the Sorceress got some of the gem cutters in from Avalar.

 Anyway, it seems that Moneybags is back and he wants more gems, and now he
 will let you through places with an even bigger amount of gems! Here is a list
 of when you'll meet him:

 Sunrise Spring Home: 300 - Release Shelia
 Cloud Spires: 200 - Activate the Bellows
 Molten Crater: 300 - Unlock Thief Challenge
 Midday Garden Home: 600 - Release Sgt. Byrd
 Icy Peak: 500 - Unlock Nancy's Challenge
 Spooky Swamp: 500 - Progress through door
 Evening Lake Home: 1,000 - Release Bently
 Frozen Altars: 800 - Unlock Ice Hockey Challenge
 Charmed Ridge: 600 - Get steps working
 Midnight Mountain Home: 1,300 - Release Agent 9, 0 - Retrieve all gems from
 Moneybags
 Crystal Islands: 1,000 - Exstend the Bridge
 Desert Ruins: 800 - Progress through door

 You can skip paying Moneybags in Crystal Islands and Desert Ruins by defeating
 the Sorceress (required you have 100 eggs) and once you do, chase the gems off
 Moneybags and you won't see him in those two levels! Also the Super Bonus
 Round requires 149 eggs and 15,000 gems. The portals inside it require 16000,
 17000, 18500 and then 20000 gems for unlocking all of them.

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 VII \/\/\/\/\/||||----<<<<>>>>---Skill Points---<<<<>>>>----||||\/\/\/\/\/ VII
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Skill Points were a test by Insomniac added in the game, there are 20 in the
 game but none count towards your percentage and are no a proper part of the
 game. You have to do a certain thing to claim one, some are easy and some are
 hard, to get them all, you need the skills of beating what's hard, exploring
 and inspecting certain things that look different. If you have all three of
 those skills then you are sure to get all 20 skill points. The Reward? If you
 beat the Sorceress and get ten then you will win an extra part to your atlas
 of 5 pages which tell you what happened in the Forgotten Worlds after the
 defeat of the Sorceress. If you get twenty then you will get another 5 pages
 added to the epilouge.

 Read the Skill Points list section of the guide and the Epilouge section
 (includes massive spoilers) for more information on this.

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 VIII \/\/\/\/|||||----<<<<>>>>-Spyro's Controls-<<<<>>>>----|||||\/\/\/\/ VIII
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Key: X = Cross Button
      T = Triangle Button
      O = Circle Button
      [] = Square Button
      L Stick = Left Analog Stick
      R Stick = Right Analog Stick
      START = Start Button
      SELECT = Select Button
      L1 = L1 Button
      R1 = R1 Button
      L2 = L2 Button
      R2 = R2 Button
      ^ Directional Button = Up Directional Button
      \/ Directional Button = Down Directional Button
      < Directional Button = Left Directional Button
      > Directional Button = Right Directional Button

 L Stick = Move
 R Stick = Nothing
 X = Jump
 X + X = Glide
 X + X + T = Glide and Hover
 O = Flame
 O with projectile in mouth = Spit
 Hold down T = Look Around (Spyro Vision)
 Hold down [] + L Stick = Charge
 START = Pause/Resume Game
 SELECT = Open Atlas at page of level/Resume Game
 L1/R1 = Point the camera at the back of Spyro
 L2 = Rotate Camera Left
 R2 = Rotate Camera Right
 L1 + L Stick = Turn on the Spot to the left
 R1 + L Stick = Turn on the Spot to the right
 ^ Directional Button = Move forward
 \/ Directional Button = Turn 180 degrees
 < Directional Button = Turn 90 degrees to the left
 > Directional Button = Turn 90 degrees to the right
 L1 + R1 + L2 + R2 = Sparx points to nearest gem (once earned)
 X + T = Headbash
 Hold Down [] Underwater = Charge Underwater
 Hold Down X Underwater = Paddle Underwater

 Secret Move = While gliding, push \/ and Spyro will slowly go down to earth
 
 Climbing = Press the X button to jump on the ladder, then press ^ or \/ to
 climb or descend the ladder

 Skateboarding:

 X = Jump
 O = Flame
 < on half pipe = Spin Left
 > on half pipe = Spin Right
 X + T + ^ = Flip Forwards
 X + T + \/ = Flip Backwards
 See Sunny Villa, Enchanted Towers and Lost Fleet for more info on
 Skateboarding.

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 IX \/\/\/\/\/|||||----<<<>>>>-Sheila's Controls-<<<<>>>>----|||||\/\/\/\/\/ IX
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 See Spyro's Controls for a key
 
 L Stick = Move
 R Stick = Nothing
 X = Jump
 X + X = Air Hop
 X + X as soon as you hit the ground = Double Jump
 O = Kick
 Hold Down T = Look Around (Sheila Vision)
 [] = Kick
 START = Pause/Resume Game
 SELECT = Open Atlas at page of level/Resume Game
 L1/R1 = Point Camera at the back of Sheila
 L2 = Rotate Camera Left
 R2 = Rotate Camera Right
 L1 + L Stick = Turn on the Spot to the left
 R1 + L Stick = Turn on the Spot to the right
 ^ Directional Button = Move Forwards
 \/ Directional Button = Turn 180 degrees
 < Directional Button = Turn 90 degrees to the left
 > Directional Button = Turn 90 degrees to the right
 L1 + R1 + L2 + R2 = Sparx points to nearest gem (once earned)
 X + T = Stomp

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 X \/\/\/\/\/|||||----<<<<>>>>Sgt. Byrd's Controls<<<<>>>>----|||||\/\/\/\/\/ X
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 See Spyro's Controls for a key

 L Stick = Move
 R Stick = Nothing
 Hold X = Fly upwards
 O = Launch Missile
 Hold Down T = Aim View (Byrd Vision)
 Hold Down T in Mid-air = Aerial View
 [] when carrying object = Drop object
 Drop on object = Pick up object
 START = Pause/Resume Game
 SELECT = Open Atlas at page of level/Resume Game
 L1/R1 = Point Camera at the back of Sgt. Byrd
 L2 = Rotate Camera Left
 R2 = Rotate Camera Right
 L1 in mid-air: Strafe left
 R1 in mid-air: Strafe right
 L1 + L Stick = Turn on the Spot to the left
 R1 + L Stick = Turn on the Spot to the right
 ^ Directional Button = Move forward
 \/ Directional Button = Turn 180 degrees
 < Directional Button = Turn 90 degrees to the left
 > Directional Button = Turn 90 degrees to the right
 L1 + R1 + L2 + R2 = Sparx Points to nearest gem (once earned)

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XI \/\/\/\/\/|||||----<<<<>>>>Bentley's Controls<<<<>>>>----|||||\/\/\/\/\/ XI
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 See Spyro's Controls for a key

 L Stick = Move
 R Stick = Nothing
 X = Jump
 O = Club smash
 Hold down T = Look Around (Bently Vision)
 Hold down [] = Club spin
 START = Pause/Resume Game
 SELECT = Open Atlas at page of level/Resume Game
 L1/R1 = Point Camera at the back of Bently
 L2 = Rotate Camera Left
 R2 = Rotate Camera Right
 L1 + L Stick = Turn on the Spot to the left
 R1 + L Stick = Turn on the Spot to the right
 ^ Directional Button = Move Forward
 \/ Directional Button = Turn 180 degrees
 < Directional Button = Turn 90 degrees to the left
 > Directional Button = Turn 90 degrees to the right
 L1 + R1 + L2 + R2 = Sparx Points to nearest gem (once earned)

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XII \/\/\/\/\/||||----<<<<>>>>Agent 9's Controls<<<<>>>>----||||\/\/\/\/\/ XII
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 See Spyro's Controls for a key

 L Stick = Move
 R Stick = Nothing
 X = Jump
 O = Shoot
 T = Switch between Normal and Sniper Mode (Agent 9 Vision)
 [] = Throw bomb (if carrying)
 START = Pause/Resume Game
 SELECT = Open Atlas at page of level/Resume Game
 L1/R1 = Point Camera
 L2 = Rotate Camera Left
 R2 = Rotate Camera Right
 L1 + L Stick = Turn on the Spot to the left
 R1 + L Stick = Turn on the Spot to the right
 ^ Directional Button = Move Forward
 \/ Directional Button = Turn 180 degrees
 < Directional Button = Turn 90 degrees to the left
 > Directional Button = Turn 90 degrees to the right
 L1 + R1 + L2 + R2 = Sparx Points to nearest gem (once earned)

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XIII \/\/\/\/|||||----<<<<>>>>-Sparx's Controls-<<<<>>>>----|||||\/\/\/\/ XIII
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 See Spyro's Controls for a key

 L Stick = Move
 R Stick = Nothing
 X = Fire Powerup Projectile
 O = Fireball
 Hold Down [] + L Stick = Charge
 START = Pause/Resume Game
 SELECT = Open Atlas at page of level/Resume Game
 L1/R1 + Left Analog Stick = Strafe
 ^ Directional Button = Move Forward
 \/ Directional Button = Turn 180 degrees
 < Directional Button = Turn 90 degrees to the left
 > Directional Button = Turn 90 degrees to the right

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XIV \/\/\/\/\/||||---<<<<>>>>----Home Levels----<<<<>>>>----||||\/\/\/\/\/ XIV
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Home levels are the main levels of a world, the first one is where the game
 starts, then the second, third and fourth are gotten to by defeating the boss
 of the previous realm. There are four 'homeworlds' in the game: Sunrise Spring
 Home, Midday Garden Home, Evening Lake Home & Midnight Mountain Home, you may
 notice that at the end of each it says 'Home', that's where it got it's name
 from!

 Ok...
 
 Right...

 Really...

 Anyways, where was I?...

 ...

 Ah, yes, these home worlds also have the portals to the rest of the levels in
 that world! You will also find Moneybags in these places where he shall be
 guarding the charcter to unlock for the realm-- er..world and will let them
 free from thier Bird Cages...and three of them aren't even birds.

 Home Levels:

 Sunrise Spring Home
 Midday Garden Home
 Evening Lake Home
 Midnight Mountain Home

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XV \/\/\/\/\/|||||---<<<<>>>>--Morphing Levels--<<<<>>>>----|||||\/\/\/\/\/ XV
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Morphing levels are levels when you don't play as Spyro! Great! Instead you
 play as somebody else! Wow! Isn't it! Great! AAAHH!!! At!tack! of! the!
 ex!pli!nat!ion! marks!

 Ok I just feel a bit crazy at the moment, I'm sorry, I'll calm down.

 To unlock 'morph worlds' you must pay Moneybags the gems he want in the home
 worlds (yep, that showers calmed me down) and you'll see a movie sequence
 involving Moneybags being harmed by the character you just unlocked. Then you
 can walk into thier levels to play as them and do the mission of the level,
 then once done they'll be yours and will also help you to get to the next
 world!

 In each morphing level there are 3 dragon eggs and an added 100 gems to each
 next one (400, 500, 600 and 700). Well, what else do you want?

 Morphing Levels:

 Shelia's Alp
 Sgt. Byrd's Base
 Bently's Outpost
 Agent 9's Lab

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XVI \/\/\/\/\/||||----<<<<>>>>--Regular Levels--<<<<>>>>----||||\/\/\/\/\/ XVI
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Regular Levels are the main and most important levels in the game, within a
 'normal world' you will find 6 dragon eggs and an added 100 gems to each next 
 world (400, 500, 600, 700). Also there is a certain mission to acomplish for
 all Regular levels and then you'll have an assistant which will help you to
 get to the next world, and a couple of Challenge Portals, some of which you
 can play as a different character (as long as they're unlocked)!

 And ofcourse, Moneybags is occasionally sneaking into some levels for your
 gems.

 Regular Levels:

 Sunny Villa
 Cloud Spires
 Molten Crater
 Seashell Shore
 Icy Peak
 Enchanted Towers
 Spooky Swamp
 Bamboo Terrace
 Frozen Altars
 Lost Fleet
 Fireworks Factory
 Charmed Ridge
 Crystal Islands
 Desert Ruins
 Haunted Tomb
 Dino Mines

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XVII \/\/\/\/||||----<<<<>>>>-----Speedways-----<<<<>>>>----||||\/\/\/\/! XVII
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Speedways are given their name for the exact same reason as real life
 Speedways: It's somewhere with a series of sporty events. Yes, it is. Now in a
 Speedway you shall find that Sparx will greet you and ask you what you want to
 do. He'll give you two options: Time Trial or Race.

 In Time Trial you have to complete all four tasks within the time limit, in
 each task there are 8 objects to hit. Once all 8 of an object is destroyed, it
 will fly over to the other side of the screen to show that you've done it.
 Complete all four in the time limit and you'll win a Dragon Egg.

 In the Race you will have to race five of a certain type of creature. In the
 first Speedway, you'll have to flame the butterflies to slow them down, while
 in the others there are missiles around the track. To get one you'll have to
 fly through a red star, Spyro's mouth will swell up and when you get near an
 opponent, fire it and it will home in and hopefully hit it, slowing it down.
 Blue Stars will give you a turbo boost, which can be used for both getting
 ahead of players and slowing them down by crashing through them.

 Also, in each Time Trial you'll find Hunter hiding somewhere, here is a list
 of where he is in each Speedway:

 Mushroom Speedway - In a mushroom on an island near the seventh flower
 Country Speedway - In a house right in the middle
 Honey Speedway - Just after the seventh Honeycomb?
 Harbour Speedway - Inside the lighthouse

 You can agree or disagree to doing the mission, it is done by Hunter using
 some different gismo each time and they are all about Flying Sheep Saucers.
 Complete the challenge to win the Egg.

 They are the three things you can do in Speedways.

 Speedways:

 Mushroom Speedway
 Country Speedway
 Honey Speedway
 Harbour Speedway

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XVIII \/\/\/\/||||----<<<<>>>>----Boss Levels----<<<<>>>>----||||\/\/\/! XVIII
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 If you have ever played any other videogame in the past, you'll know what
 these are. They have a special enemy within them which have special attacks
 and can only be defeated by certain attacks and have to be hit so many times.

 In this game, a boss level is played on a large circular arena with something
 deadly around it. Once you defeat a boss you win a Dragon Egg and continue
 onto the next world. In each world there is just one proper boss, a Sparx boss
 and a Semi-boss*.

 Well that's it really.

 *Not in midnight mountain though.

 Boss Levels:

 Buzz's Dungeon
 Spike's Arena
 Scorch's Pit
 Sorceress' Lair
 Sorceress Finale

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XIX \/\/\/\/\/||||----<<<<>>>>---Sparx Levels---<<<<>>>>----||||\/\/\/\/\/ XIX
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Notice how in each home level there is a sign with a picture of Sparx on it
 and how it says 'Me meet back here later with Sparx - Zoe' or something like
 that. So when you beat the boss of that world the Sparx World in that world
 will be unlocked.

 Here are the locations of the Sparx worlds:

 Crawdad Farm - Just to the left of the entrance to the room with the balloon
 in, Sunrise Spring Home
 Spider Town - All the way at the very top end bit of the level, Midday Garden
 Home
 Starfish Reef - Up the ladder found above water, Evening Lake Home
 Bugbot Factory - Left of the bridge up to Harbour Speedway, Midnight Mountain
 Home

 In Sparx worlds you play as...um...Sparx. And patrol him around a world on a
 top down view with lots of creepy crawlies in it. Most enemies take one hit to
 defeat, some take three, and a few take alot. There are keys in Sparx worlds
 which are used for unlocking a certain door or forcefield, through the last 1
 you'll find a boss which takes 100 or 200 shots to defeat!

 Defeat the boss of the Sparx world for a Dragon Egg.

 Sparx Levels:

 Crawdad Farm
 Spider Town
 Starfish Reef
 Bugbot Factory

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XX \/\/\/\/\/|||||----<<<<>>>>--Gem Containers--<<<<>>>>----|||||\/\/\/\/\/ XX
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Here is a list of the places that you'll find gems:

 On the Ground - Most gems are found simply laying around the ground sparkling
 and rolling in a circle, Sparx will do most of the work here. Found: Every
 Level

 Baskets - Second rarest place, found in orange wooden baskets which can be
 opened with any attack. Found: Every Level but Super Bonus

 Vases - A tiny bit rarer than baskets, they are grey vases with stripes, these
 can be opened with every attack but the normal breath attack. Found: Every
 Level but Super Bonus

 Headbash Chest - Semi-rare grey boxes with a red and white circle on top. They
 can be opened by any ariel attack or something really powerful. Found: In just
 about half the levels there are in the game

 Strong Chests - These are the rarest These look like Headbash Chests, only
 they don't have the red and white target on top. These can only be opened by
 anything powerful. Found: There are 2 or 3 of these in each world

 Mystery Vases - These are yellow vases with question marks around it, break it
 in any way, and it will disappear and reappear somewhere else in the level.
 Once it gets back to the beginning of the level, break it for some gems.
 Found: Bamboo Terrace and Charmed Ridge

 $%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/!!
 XXI \/\/\/\/\/||||----<<<<>>>>-----Powerups-----<<<<>>>>----||||\/\/\/\/\/ XXI
 !!$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/-$%-\/

 Here is a list of the powerups in this game, the definitions are copied from
 the manual:

 Superfly - Spyro can fly instead of just glide. Press the X button to flap
 Spyro's wings for some extra altitude.

 Superflame - Makes Spyro flame into fire balls that singe anything in their
 path. Press the Triangle button to target your fire balls.

 Invincibilty - Spyro becomes indestructible for a limited time.

 ^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!%%%
 XXII |||||<><><><><>Why the Guide is different in some parts<><><><>||||| XXII
 %%%^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!

 This guide is different on some levels because I haven't fully completed them
 since I have completed this game to 98/117%. Here is a list I haven't fully
 completed:

 Fireworks Factory
 Charmed Ridge
 Starfish Reef
 Crystal Islands
 Haunted Tomb
 Dino Mines
 Bugbot Factory
 Super Bonus Round

 It may also be different because of the type of level it is.

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXIII \\\\\\\\\\\\\\\\\\\\\\\\\\\\Walkthrough/////////////////////////// XXIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 Now it's time for the part you've been waiting for...the Walkthrough!

 You may notice on the eggs that I put by it in brackets something/something
 which isn't 150, this is because that's what you need to open the next portal
 or something. So for example, Egg 12 would have by it 12/14 in brackets,
 because 14 Eggs are needed to unlock Seashell Shore.

 So...let's start with...
 
 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXIV \\\\\\\\\\\\\\\\\\\\\\\\\Sunrise Spring Home//////////////////////// XXIV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 5 Dragon Eggs, Fodder: Sheep

 Ok, we start our adventure here. Only before we get here we see this, it's
 called 'An Evil Plot Unfolds':

 It starts off with Bianca, the Sorceress' assistant, popping out of a hole in
 the Dragon Worlds. While the dragons are sleeping, her rhynoc minions and
 herself steal all the Dragon Eggs. When Bianca is walking back to the hole,
 she stands on Hunter's paw, Hunter wakes up and goes 'Meowoo'. The others wake
 up to see Bianca, Hunter attempt in catching her but trips then Spyro takes
 over and flames Bianca back into the hole. Then a bigger dragon tries jumping
 in and catching her but gets his head stuck.

 We see the Sorceress' palace and see and hear this, it's called 'A Powerful
 Villan Emerges':

 ------------------------------------------------------------------------------
 Bianca: *Pant Pant* We captured all the Eggs, your majesty...every last one.
 
 Sorceress: Good...Maybe you'll come in handy after all. Now, go and guard the
 tunnels, and stop anyone from coming through.
 ------------------------------------------------------------------------------

 Bianca bows and the camera zooms over to Zoe who's spying on them.

 And then, finally, we see 'A Desperate Rescue Begins':

 ------------------------------------------------------------------------------
 Dragon is pulling on other Dragon stuck in hole.

 Zoe pops out of a different hole.

 Dragon: Where are the Eggs?

 Zoe: The Hole Came out on the other side of the world, we found some of them,
 but they were too heavy to carry back.

 Spyro: The other side of the world?

 Dragon: The Forgotten Worlds. Spyro, go out and find all the Eggs, you're our
 only hope.

 Spyro: You've got it!

 Spyro Headbashes into a hole.
 ------------------------------------------------------------------------------

 And we finally start.

 Walk around this platform for some gems, I believe there are a couple of
 baskets here, so open them with you're flame breath for some more gems. Walk
 down the steps and scour this bit of gems, there is a Butterfly Glass around
 here, open it for another life.

 Now jump up the step and scour for gems, keep on going up these steps and near
 the top go to the left to find more gems and you're first Dragon Egg!

 Egg 001/150 (01/10)
 Isabelle | Grey | Egg by the stream
 Found on a ledge just before the top of the steps.

 Now jump up another step to find a portal with 'Sunny Villa' written on it,
 don't go in just yet though, we still need to complete this level first. Oh,
 and just before this Zoe must have talked to you.

 ------------------------------------------------------------------------------
 Zoe: Hi, Spyro! To rotate your camera, push the L2 or R2 Button. To face the
 camera behind you quickly, Press the L1 or R1 Button. To look around hold down
 the Triangle Button.
 ------------------------------------------------------------------------------

 Well it was something like that, approach the Sunny Villa portal and a rainbow
 will fly in. This is Bianca, here to threaten you.

 ------------------------------------------------------------------------------
 Bianca: So, you're the one in charge of rescuing all of the Eggs huh? Ha ha ha
 ha ha! Look, if you don't leave then I'll force you back up that hole you came
 through. Do I make myself clear? If I find you here again then I'm going to be
 VERRRRRY angry! And you won't like me when I'm angry.
 ------------------------------------------------------------------------------

 She then disappears into thin air.

 Continue along, don't forget there's a gold gem or 2 behind the Sunny Villa
 portal. Just walk around the area collecting all gems then go over to that
 bear guy. Remember Moneybags from the last game, well his back for more gems.

 ------------------------------------------------------------------------------
 Moneybags: Ahhhh, Spyro! I remember when we met when we beat Ripto in Avalar.
 Well Spyro, I have found this kangaroo here and caught her in this cage. You
 can buy her if you want, so that you can keep her for a pet, or...something.
 
 -300 Gems needed to Release Sheila.
 ------------------------------------------------------------------------------

 You shouldn't have that many gems yet, so continue along and to the left there
 will be some steps. Jump up each one and walk over to Hunter, yet another guy
 to talk to. This time for a challenge.

 ------------------------------------------------------------------------------
 Hunter: Hey, Spyro! Look, there's another one of those portal thingymajigs
 over there! But you'll have to glide to get to it. To glide, press X to jump
 into the air and press X again to glide. Press the X Button at the top of your
 jump to get the maximum glide.

 -Press X to Jump
 -Press X in mid-air to glide
 -Press X at the top of your jump to glide the furthest
 ------------------------------------------------------------------------------

 Do what the cat says and glide over to the portal to 'Cloud Spires', get the
 gems around it but don't go in.

 Talk to Hunter again about the next jump

 ------------------------------------------------------------------------------
 Hunter: See that cave over there? To get to it you'll have to hover. To hover,
 press X to jump and then X again to glide, and then press Triangle at the end
 of your glide to hover. Hovering can get you that little bit extra distance.

 -Press X to Jump
 -Press X in mid-air to glide
 -Press Triangle at the end of your glide to hover for some extra distance
 ------------------------------------------------------------------------------

 So...do what the cat says again and glide then hover to the cave, if you reach
 it, walk up to Hunter for a speech.

 ------------------------------------------------------------------------------
 Hunter: Well done! You've mastered it! Also, I think I saw something shiny
 down this hole next to me. Oh, I almost forgot, I found this egg.
 ------------------------------------------------------------------------------

 Egg 002/150 (02/10)
 Coltrane | Green | Learn Gliding
 Complete Hunter's test on gliding and hovering and then talk to him again for
 this.

 Open the two baskets then jump down the hole into the cave. You can use the
 whirlwind at any time to get back up to Hunter, but let's go on to Zoe who is
 next to 2 towers.

 ------------------------------------------------------------------------------
 Zoe: Hello again, Spyro! Pass through these two towers next to me to get
 powered up with the Superfly. With this, you can fly instead of just glide.
 Make it to the end of this cave before the time runs out!

 -Pass through the towers to get powered up with Superfly
 -Press X while flying for some extra altitude
 -Make it to the end of the cave before the timer runs out
 ------------------------------------------------------------------------------

 Walk through the Superfly and fly along straight to go faster and get up to
 the end of the cave but before you drop, fly onto the high up ledge to the
 left for another life. Then drop down again into the top cave bit.

 Egg 003/150 (03/10)
 Ami | Blue | Fly through the cave
 Superfly through the cave ang get to the end for Ami.

 Drop into the cave and make your way back to the powerup picking up the loads
 of gems on your way. Use the whirlwind back to Hunter and drop down below,
 open the vases with your charge around here and then make your way through the
 trees and then go over to Rocky the Tiki. Have a good ol' chat with him.

 ------------------------------------------------------------------------------
 Rocky: Hey, I was going to the Tiki lodge when I found that the portal to my
 home had just stopped working. Maybe it would open again if more Dragons were
 to hatch.

 -Collect 10 Eggs to unlock the portal to Molten Crater
 ------------------------------------------------------------------------------

 Go around this area getting gems and you can get some sheep for more
 butterflies, they should give you 5 which is half what is needed for another
 life.

 Notice that rock to the left of the portal? Jump on top of it and use your
 headbash attack to break it.

 Egg 004/150 (04/10)
 Liam | Grey | Head bash the rock
 Use your headbash attack (X + Triangle) on the rock next to Rocky.

 Go back and talk to Zoe.

 ------------------------------------------------------------------------------
 Zoe: Hi Spyro! Your game camera is currently on Passive Mode. You can change
 it to Active Mode if you want to. In Active Mode, the camera turns
 automatically and moves quicker.

 Change to Active Mode?

 /No
 \Yes
 ------------------------------------------------------------------------------

 With these questions, press the directional buttons to choose one, then press
 X. I will not write down what's said for this, but maybe will for others.

 Anyway, move along to find Hunter again, woah! How is he in 2 places at once?
 Talk to him about the lake nearby.

 ------------------------------------------------------------------------------
 Hunter: Hey, Spyro! There's a Dragon Egg at the bottom of this lake next to
 me. I'd go get it, but I don't wanna get all my fur wet. Maybe you could get
 it! Dive into the water with the Square Button, then hold X to paddle and
 Square to charge underwater!

 -Press Square to dive into the water
 -Continue holding square to charge underwater
 -Hold X to paddle underwater
 ------------------------------------------------------------------------------

 Go straight in and swim straight down to immeiately meet the Egg.

 Egg 005/150 (05/10)
 Bruce | Blue | Bottom of the lake
 Just under the water Hunter is standing next to.

 It should say on the top of the screen '5/5' with a picture of an Egg on it,
 this means you've got all 5 Dragon Eggs in this level.

 Scoure the bottom of the lake for gems then resurface and go onto the island
 in the middle.

 ------------------------------------------------------------------------------
 Snappy the Seal: Hey, I was about to go into Shell Beach and the portal
 suddenly just closed right in front of me. If you could find some more Dragon
 Eggs, maybe it would turn on again.

 -Collect 14 Eggs to unlock the portal to Seashell Shore
 ------------------------------------------------------------------------------

 From Hunter again, go right and jump up on the ledge. Go over to the sign with
 a picture of Sparx on it.

 ------------------------------------------------------------------------------
 Meet me back here later with Sparx - Zoe
 ------------------------------------------------------------------------------

 Go into the building to the right to see some sort of a balloon, don't worry
 about it yet though. Go round the room for gems then go back outside again.

 Jump in the water and go across to the other side. Jump up the steps getting
 gems on the way and you'll see another closed portal. Get the gems in the
 vases to the left of it, this should bring up the sign '400/400' Gems, if not
 find the rest of the gems in the level.

 Make your way back to Moneybags since you should now have enough gems, I won't
 write the speech again so just the question.

 ------------------------------------------------------------------------------
 Moneybags:

 Pay 300 Gems to Release Sheila

 \Ok then
 /Nah
 ------------------------------------------------------------------------------

 Answer 'Ok then'.

 ------------------------------------------------------------------------------
 Moneybags: Ooh.. lovely, sparkly gems! Ok, here you go, here is Sheila the
 Kangaroo for you then.
 ------------------------------------------------------------------------------

 You'll then see another cutscene called 'No Hard Feelings':

 ------------------------------------------------------------------------------
 Moneybags: Ok, so you feel ok on the whole trapping and releasing thing, hey?

 Sheila: That's good of ya mate, no hard feelings, ay?

 Moneybags: Right. I'm just doing my job.

 Moneybags attempts in shaking with Sheila but she kicks him away

 Sheila: You must be one of those Dragons, ay?

 Spyro: Yeah, the names Spyro.

 Sheila: Alright, I'd never thought I'd see one. You Dragons use to rule the
 world, but then you all just left. Pfft...

 Spyro: Dragons use to live here?

 Sheila: Yeah, they say it was over 1,000 years ago.

 Spyro: And they just left?

 Sheila: Yeah, and when they left, all of the magic sorta went with them. There
 use to be Flying Pigs...Singing Forests, you name it.

 Spyro: So THAT'S the reason why the portal aren't working.

 Sheila: Yeah, they're all faiding out to, one by one. Anyway, I'd better get
 home, see ya around!

 Sheila hops away and Spyro looks bewildered
 ------------------------------------------------------------------------------

 And so..you see...we finally leave Sunrise Spring Home and enter Sheila's Alp.

 You should approximately have: 400 Gems, 5 Dragon Eggs, 3%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXV \\\\\\\\\\\\\\\\\\\\\\\\\\\\Sheila's Alp////////////////////////////// XXV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 3 Dragon Eggs, Required: Pay 300 Gems, Fodder: Seagulls

 Ahhhh...first morphing level. Hence the name 'Sheila's Alp', it will be played
 as Sheila the Kangaroo. This level is found where Moneybags is found, which is
 up the steps and to the right from the beginning of the game.

 Enter the portal and you'll come to Sheila:

 ------------------------------------------------------------------------------
 Sheila: Thanks for freein' me Spyro, now I better go and check on them Billy
 Goats to see what that Nasty Sorceress has done to my home while I was locked
 up.
 ------------------------------------------------------------------------------

 As soon as you start, you'll be greeted by Billy the Mountain Goat.

 ------------------------------------------------------------------------------
 Billy the Mountain Goat: Hey, Sheila! While you were gone a bunch of Rhynocs
 kicked us out of our houses! It's ok though, Bobby, Pete and I are working on
 a plan to get them back.
 ------------------------------------------------------------------------------

 Hop around this bit getting the gems then go and speak to Billy again.

 ------------------------------------------------------------------------------
 Billy the Mountain Goat: Sheila. to get up this cliff, you're going to have to
 use your Air Hop. To Air Hop, press the X button to jump and press it again in
 mid-air to Air Hop.

 -Press X to jump
 -Press X in mid-air to Air Hop
 ------------------------------------------------------------------------------

 Do what he says and Air Hop up the cliff, scour this tiny ledge of gems and
 speak to Billy once again.

 ------------------------------------------------------------------------------
 Billy the Mountain Goat: Look Sheila, it's a terrible Rhynoc! Looks like
 you'll have to give him a swift ol' kick. To kick, press the Square or O
 button.

 -Press Square or O to Kick
 ------------------------------------------------------------------------------

 Go over and kick the Rhynoc and then scour the area for gems, talk to Billy
 once again.

 ------------------------------------------------------------------------------
 Billy the Mountain Goat: To get up this steep cliff, you'll need to Double
 Jump! To Double Jump, you have to Jump into the air, then press X again as
 soon as you hit the ground to Double Jump. Once you've mastered it, you can go
 wherever you want!

 -Press X to Jump
 -Press X when you hit the ground to Double Jump
 ------------------------------------------------------------------------------

 I find it much easier to Air Hop before you Double Jump, but you can do it the
 way you want. But before you go up where he says, Double jump on the wall to
 the right to find a Headbash chest. Though for this you'll need to use
 Sheila's Stomp attack (X + Triangle). Inside will be plenty of gems including
 the Super Rare 25 gem.

 Now do what Billy says and jump up that other steep cliff. He'll follow you,
 scour this bit of gems without going in the cave (don't forget the gems on the
 left of the hut). Now go and talk to Billy for the last time and really DON'T
 skip it.

 ------------------------------------------------------------------------------
 Billy the Mountain Goat: Thanks, Sheila! I think you deserve this.
 ------------------------------------------------------------------------------

 Egg 006/150 (06/10)
 Ruby | White | Help Billy get home
 Learn the jumping moves and attacking move then go to Billy for Ruby.

 Now go into the cave and head over to Pete.

 ------------------------------------------------------------------------------
 Pete the Mountain Goat: Hia Sheila! Look at that moose! It keeps on charging
 around like crazy! Quick, get rid of it.
 ------------------------------------------------------------------------------

 Go and kick the moose for a gem and go and speak to Pete again.

 ------------------------------------------------------------------------------
 Pete the Mountain Goat: That ugly Rhynoc there really hurts, please kill it.
 ------------------------------------------------------------------------------

 Kick the Rhynoc and then grab all the gems in this bottom bit of the cave. Go
 and speak to Pete for the last time (after kicking the rock in front of his
 house).

 ------------------------------------------------------------------------------
 Pete the Mountain Goat: Hey, Sheila! Lets play a joke, take this Egg and smash
 it on Billy house, ok? I want to get him back for the last time he butted me
 off the cliff!
 ------------------------------------------------------------------------------

 Egg 007/150 (07/10)
 Jenny | Green | Help Pete get home
 This Egg has absolutely nothing to do with James Bond (since he's code name is
 007). Just help Pete out for this geeky Egg, Jenny.

 Go to the right then round the wall a tiny bit to find a couple of boulders.
 Kick the boulders for gems then stomp the 2 Headbash chests for a lot of gems.

 Now go back to the beginning of the cave and then Double Jump up the ledge
 nearby. Kick the two boulders then quickly kick the moose before it hits you.
 Now continue through and stomp the Chest for yet again more gems.

 Go back to Pete's house and go to th left through the opening to the great
 outdoors. Kick the moose then talk to Bobby.

 ------------------------------------------------------------------------------
 Bobby the Mountain Goat: Hey Sheila. All of these Rhynocs have built houses,
 and it makes a continuos spree of them! Please stomp them while I confuse
 them. To stomp, jump into the air, then press Triangle!

 -Press X to jump
 -Press Triangle in mid-air to stomp
 ------------------------------------------------------------------------------

 Kick the two vases to your left then hop over to the nearest hut, Stomp it for
 a whole load of gems! Do the same with the other four, then kill all the
 Rhynocs so that Bobby can pass.

 Kick the moose near where the second hut was, and kick the boulder. Double
 Jump up the ledge to the right. Collect the gems, stomp the chest, and kick
 the butterfly glass up here. Drop down again then double jump up to the bit
 where Bobby is.

 Collect the two gems on the right of the houses then talk to Bobby.

 ------------------------------------------------------------------------------
 Bobby the Mountain Goat: Thanks Sheila, here, I found one of these in the
 Rhynocs huts. You can have it if you want.
 ------------------------------------------------------------------------------

 Egg 008/150 (08/10)
 Nan | Blue | Help Bobby get home
 Help Bobby get home for this great thing.

 A portal will appear to the left of you, this is the Exit Portal. You'll find
 these in all Morphing and Regular levels, they lead back to the home level.

 Go to the left to find Zoe in front of the portal for advice.

 ------------------------------------------------------------------------------
 Zoe: If you ever forget how to control a character or vehicle, go to the pause
 menu and select 'Help'.
 ------------------------------------------------------------------------------

 Before exiting, go to the right and Double Jump onto the ledge ahead of you.
 Drop down and collect all of the gems there then Double Jump up both of the
 giant steps for even more gems. Drop down again then go to the left and Double
 Jump up to the alcove and stomp the chest there. You should now see the
 '400/400' and 'Level Complete' signs. If not then find the rest of the gems.

 Exit through the portal and your next stop will be Sunny Villa.

 You should approximately have: 800 Gems, 8 Dragon Eggs, 6%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXVI \\\\\\\\\\\\\\\\\\\\\\\\\\\\Sunny Villa///////////////////////////// XXVI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 ******************************************************************************
 BEFORE SUNNY VILLA:

 Before you enter Sunny Villa, go to the place where you saw the Hot Air
 Balloon and now you should notice Sheila tugging on one of the ropes. Approach
 and she'll jump down to talk to you.

 ------------------------------------------------------------------------------
 Sheila: Hey Spyro, looks like you'll have to find a total of five people from
 other lands to help get down this balloon.
 ------------------------------------------------------------------------------

 So, 1 down, 4 to go. The 4 regular level in Sunrise Spring will have the rest
 of these guys.
 ******************************************************************************

 400 Gems, 6 Dragon Eggs, 2 Skill Points, Fodder: Frogs

 This level is found just to the right from where you exit Sheila's Alp.

 Go around the starting area collecting gems and don't forget to flame the tree
 as this counts towards something. Talk to the bear-looking-lion ahead of you.

 ------------------------------------------------------------------------------
 Councillor George: Welcome to our town! I'm afraid that the Nasty Rhynocs have
 taken over our town and kidnapped the Mayor! Could you please rescue him?
 ------------------------------------------------------------------------------

 Walk out into the open and run around after the two Rhynocs here. Don't worry
 about getting hurt because these guys have no attacks.

 Collect their gems then run around this giant area for a lot of gems, in the
 top right hand corner you'll find a life and tree to flame. Go to the left of
 this area. You'll find one of the lions being terroized by a couple of
 Rhynocs. Flame one then talk to him.

 ------------------------------------------------------------------------------
 Citizen Paulus: Thankyou! But I could have worn him out soon enough myself.
 Besides, I can still get the other one.
 ------------------------------------------------------------------------------

 He doesn't actually do anything, so kill the Rhynoc yourself.

 ------------------------------------------------------------------------------
 Citizen Paulus: We showed those bullies. I'm afraid I have nothing to offer
 you though.
 ------------------------------------------------------------------------------

 Go away and round the wall then up the steps. Chase the Rhynoc up them and
 flame him when you get close. Go ahead to see a huge Rhynoc and Zoe infront of
 it.

 ------------------------------------------------------------------------------
 Zoe: This Rhynoc's too big to charge! You'll have to flame him using the O
 Button.
 ------------------------------------------------------------------------------

 Go ahead and flame him over, continue along and kill both of the Rhynocs that
 run into each other. Go ahead until you get to some steps with a 3-d oval on.

 Egg 009/150 (09/10)
 Vanessa | Orange | Egg by the building
 Well it's a 3-d oval isn't it. This is found on a step after the first big
 Rhynoc.

 Continue up the steps then flame another big Rhynoc, carefully (so as not to
 fall to your death) walk along the wall to the platform with several gems on.
 Make your way back and go up the last step to the roof of a building, glide to
 some others with a tree on one and go into the tower in the middle.

 A whirlwind will take you to the top. Go out onto the edge of the tower and go
 round the left side for ten gems, glide over to the swirly black doorway with
 a picture of Sheila in front. This is a Sheila Challenge Portal, if you have
 completed Sheila's Alp, you can go in here. See 'Sunrise Spring Challenge
 Portals' (Section [SSCP]) for a guide on this and to get Egg 10.

 After you've done the challenge, go back to the tower and glide straight
 instead of left, make sure you glide onto the tall white pillar in the
 distance (you may need to hover). Glide to the other pillar then onto the
 green, collect the gems and flame the tree here, oh and don't forget Miles.

 Egg 011/150 (11/14)
 Miles | Green | Glide to the spring
 Glide across the pillars then along the green.

 Oh, and when you entered that challenge portal, I'm sorry, but you'll have to
 flame all of those trees again :(.

 Continue along the main path, flame the big Rhynoc then greet Zoe for some
 VII (Very Important Information).

 ------------------------------------------------------------------------------
 Zoe: Every time I zap you with my wand like this...

 Zoe zaps you

 Zoe:...you're game data is saved, so if you get in any trouble, you'll return
 to where I last zapped you.
 ------------------------------------------------------------------------------

 Go to the right (oh no I've got hiccups) and flame the tree and go to the left
 and round the side of the buildings for 20 gems.

 Go back to where Zoe was and continue along flaming Rhynocs on your way, drop
 down to some gems then walk up some steps to see a cutscene involving a Rhynoc
 killing a giant chicken.

 Go up the steps and kill the Rhynoc chasing the lion.

 ------------------------------------------------------------------------------
 Citizen Horace: Thankyou! That Rhynoc was very scary, Oh dear, I feel so sorry
 for that chicken.
 ------------------------------------------------------------------------------

 Go to the right for gems and a tree. Continue down the steps and flame the big
 Rhynoc that killed the chicken which will open the gate to the left for you.
 Walk in and up to the Mayor! Yay!

 ------------------------------------------------------------------------------
 Mayor Leo: Thankyou for rescuing my town. As a reward, please take this rather
 large Chicken Egg.
 ------------------------------------------------------------------------------

 Egg 012/150 (12/14)
 Sanders | Green | Rescue the Mayor
 Make it to the end of the level and speak to Mayor Leo

 ------------------------------------------------------------------------------
 Mayor Leo: I'm sorry, that's the ugliest chicken I've ever seen!
 ------------------------------------------------------------------------------

 Well thanks for the insult. He'll run off through the portal to help you with
 the balloon! Yay! 2 down, 3 to go.

 Anyway, before going through the portal, continue up the steps and round to
 find plenty of gems, a life and the final tree. The screen will have a sign
 saying 'Skill Point' on it and you'll get a life.

 Skill Point 01/20 (01/10)
 Flame all trees
 Flame all of the trees in the level.

 Skill Points are something to get, but do not count towards your percentage.
 They're just a test that Insomniac added into the game, the reward is an
 Epilouge with two parts, which only appears once you have at least ten skill
 points and have beaten the boss of the game.

 Continue down the path to a Spyro Challenge Portal, once again skip to
 'Sunrise Spring Challenge Portals' for a guide on this and to get Egg 13, 14
 and Skill Point 2.

 Before you exited the challenge you should have seen the 'Level Complete'
 Sign. So that means we're done-diddly-done here.

 Exit to see 'The Second Warning'.
 
 ------------------------------------------------------------------------------
 Hunter is walking along with Spyro

 Spyro stops when he senses someone

 Hunter trips over Spyro's leg

 Bianca laughs

 Hunter and Spyro faces towards Bianca and she steps out

 Spyro: Oooh..hoo-ooh. It's the scary Sorceress.

 Bianca: I warned you to go home, we'll look after you.

 Spyro: Sorry, but we can look after ourselves.

 Bianca: Try looking after this...

 Bianca throws a fireball at Spyro and Hunter, Spyro dodges and Hunter gets hit

 Spyro looks angrily at Bianca, he runs after her and flames her away

 Spyro: Ha ha! Try coming back after witch school, ok?

 Hunter: Is it just me? Or does she seem kinda cute when she's angry?

 Spyro shakes down
 ------------------------------------------------------------------------------

 Go onto Cloud Spires.

 You should approximately have: 1200 Gems, 14 Dragon Eggs, 2 Skill Points, 9%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXVII \\\\\\\\\\\\\\\\\\\\\\\\\\Cloud Spires//////////////////////////// XXVII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 6 Dragon Eggs, Fodder: Birds

 The portal to here is right in the middle of Hunter's Gliding Lesson.

 You'll start on a platform with a ramp going down in front of you, get the
 gems here then go down the ramp. If on Hard Mode, a Rhynoc with a shield is
 here, charge him or he'll strike you (If on Easy Mode he'll be replaced with a
 gem).

 Go over to the Rhynoc with wings (I like to call him the 'Flappy-Dappy'
 Rhynoc) and to defeat him you have to jump over the wind and flame him. Go to
 the left and talk to Nimbus.

 ------------------------------------------------------------------------------
 Nimbus: Hi Spyro! The Rhynocs have shut down the cloud generator, and I'll
 never see a rainbow again.
 ------------------------------------------------------------------------------

 Hit the Red Button next to him to turn it green, it'll make the lift move.
 Jump on the left then go talk to Cirrus.

 ------------------------------------------------------------------------------
 Cirrus: I wish I had wings like yours, because then I'd be able to glide over
 there.
 ------------------------------------------------------------------------------

 There's a hint in that, so glide to the top of the cliff then charge through
 the 4 Rhynocs here. Once all gems here are gone, jump into the middle and the
 whirlwind will take you to a building. Go inside and talk to Zoe.

 ------------------------------------------------------------------------------
 Zoe: Those Rhynoc's metal armour is immune to your flame breath, so you'll
 have to charge them with the Square Button.
 ------------------------------------------------------------------------------

 Get the gems in this building then go forwards and charge the two Rhynocs with
 shields, then go around this area of gems, drop down to the bottom of the
 steps then work your way up while collecting the gems. Jump on the ledge and
 jump then flame the Rhynoc. Then glide over and flame the Rhynoc. Go to the
 right and jump and flame another Rhynoc, then walk forwards.

 Egg 015/150 (15/20)
 Stephanie | Blue | Run along the wall
 Found just pass Zoe and down to the right.

 Get off this platform then continue alongside the wall, charge the Rhynoc on
 your way while collecting gems. Go round the other side where there's (on Hard
 Mode) a big Rhynoc to flame, then go down the steps to the left for gems. Go
 back up the steps and continue along for more gems.

 Go back to the beginning of this bit and over to the middle where there'll be
 another red button, hit it and take the elevator up to Moneybags.

 ------------------------------------------------------------------------------
 Moneybags: Ahh, Spyro. The Sorceress has asked be to guard these bellows,
 maybe I could accidently turn them on if I was destracted by counting gems.

 Pay 200 Gems to Activate Bellows?

 \Fine then
 /They look good as they are
 ------------------------------------------------------------------------------

 Answer 'Fine then'.

 ------------------------------------------------------------------------------
 Moneybags: Thankyou Spyro, oops! I seemed to have tripped over the on button
 to the bellows.
 ------------------------------------------------------------------------------

 Jump on the first one then the second and on Hard Mode a Rhynoc here needs to
 be charged, jump forward and charge another and another if on Hard Mode and
 also a big one to flame.

 Go to the left and meet up with Zoe.

 ------------------------------------------------------------------------------
 Zoe: Hi Spyro! Remember that you can get some extra distance at the end of
 your glide if you press the Triangle Button.
 ------------------------------------------------------------------------------

 Well, it seems that hovering will not be needed to glide to the next building.
 Glide there and charge the two Rhynocs when you get in. Scour this bit of gems
 then jump up to the next bit. Jump and Flame the Rhynoc then go left and
 charge 2 Rhynocs.

 Scour this bit of gems then go talk to Fluffy.

 ------------------------------------------------------------------------------
 Fluffy: You activated the bellows. Maybe I can get the cloud generator going
 again.

 Egg pops out and it starts working again

 Fluffy: This must have been blocking the cloud generator.
 ------------------------------------------------------------------------------

 Egg 016/150 (16/20)
 Henry | Blue | Turn on the cloud generator
 Find Fluffy at the end and he'll work out how to unclog the cloud generator.

 Fluffy'll go through the Exit Portal to help with the ballon! Woo hoo! 3 down,
 2 to go. Anyways, glide behind the Portal onto the island with a Spyro
 Challenge Portal on, read 'Sunrise Spring Challenge Portals' for a guide on
 this and to get Egg 17.

 Once done glide back and go to the left, jump in the whirlwind and be whisked
 away to yet another Spyro Challenge Portal, see 'Sunrise Spring Challenge
 Portals' for a guide on this and to get Eggs 18 and 19.

 Once done, head right back to where you first saw Zoe in Cloud Spires and then
 go forward and to the top-right onto a whirlwind. Grab the gems and life then
 go up the steps then charge the two Rhynocs. Glide over to the ledge and go
 past the flamethrower when it's off.

 Go past the next and through the rest then glide over to the island in the
 distance, scour the area of gems and it should say '400/400', then grab the
 Egg so that it says '5/5' then 'Level Complete'.

 Egg 020/150 (20/25)
 Clare | Green | Glide to the island
 Go through the series of flamethrowers then glide to the small island.

 Exit through the portal and make your way to Molten Crater, you should have
 over 10 Eggs by now, so talk to Rocky.

 ------------------------------------------------------------------------------
 Rocky: Great! Now I better go and see what's going on at the Tiki Lodge.
 ------------------------------------------------------------------------------

 Follow him through.

 You should approximately have: 1600 Gems, 20 Dragon Eggs, 2 Skill Points, 12%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXVIII \\\\\\\\\\\\\\\\\\\\\\\\\Molten Crater////////////////////////// XXVIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 6 Dragon Eggs, 2 Skill Points, Required: 10 Dragon Eggs, Fodder:
 Slugs, Comeback: Sgt. Byrd

 This level is special, since you can't complete it in one go.

 Go forward and talk to Clay.

 ------------------------------------------------------------------------------
 Clay: Rhynocs are running rampant around here! And I can't get anyone out of
 the Tiki Lodge to sort it out!
 ------------------------------------------------------------------------------

 Go forward and charge the pig type enemy, then charge the Rhynoc with a sword
 and sheild. Go back to Clay and go round the left for gems and to see a Locked
 Chest which we'll need to come back to later in the level with a key.

 Go forward from Clay again then jump up each step to the Big 'Grandad' Rhynoc,
 flame him before he whips you with his walking stick. Go up the steps to find
 one (Easy Mode) or two (Hard Mode) pigs, charge through it/them then scour
 this bit of gems.

 Glide over the lava and kill the two Grandad Rhynocs, two shield Rhynocs and
 pig. Go down the steps after grabbing all the gems, then go across the lava
 to Rik.

 Egg 021/150 (21/25)
 Rikki | Green | Egg by lava river
 In the second bit, go down the steps and jump across the lava then get this.

 Go back up the steps then make your way to the cave ahead, jump over to Zoe.

 ------------------------------------------------------------------------------
 Zoe: Innocent little creatures like this slug below me will release
 butterflies for Sparx, Spyro. Make sure to keep Sparx healthy, the brighter he
 is, the healthier he is.
 ------------------------------------------------------------------------------

 Jump across the lava and kill the pig and other enemies then get the gems,
 head outside to the Tiki Lodge. Charge the two Rhynocs then glide to the small
 bit ahead from where you came in. Charge the Rhynocs then glide to the other
 island to kill another, grab the key he's gliding.

 Head back then go to the right this time, flame the Grandad Rhynoc then charge
 the pig since the camera will turn to warn you. Go to the left and then left
 again, half way up the steps, jump to the right for gems. Go up the steps
 again and talk to Rocky.

 ------------------------------------------------------------------------------
 Rocky: Thankyou for helping me get to the tiki lodge Spyro! Here, take this,
 they were selling it at the Tiki Lodge last night.
 ------------------------------------------------------------------------------

 Egg 022/150 (22/25)
 Curlie | Orange | Get to the tiki lodge
 Get to the Tiki lodge then make your way to the middle.

 He'll go through the Exit Portal! 4 down and only 1 left to go! Go to the
 right and charge through both of the Rhynocs, go forward to the portal that's
 closed.

 ------------------------------------------------------------------------------
 Sgt. Byrd is currently on a mission, to the inside of a cage! Ha ha! Tough
 luck - The Sorceress
 ------------------------------------------------------------------------------

 Go to the right and glide over to the island, get the gems and speak to
 Moneybags.

 ------------------------------------------------------------------------------
 Moneybags: Well, Spyro! I was guarding this door when suddenly a couple of
 thieves ran through this door. Well, actually they payed me to guard they're
 hideout, but that's irrevalent. Maybe I'd stop guading it if you were to pay a
 small fee.

 Pay Moneybags 300 Gems to open hideout?

 \Those thieves are going down
 /I really shouldn't
 ------------------------------------------------------------------------------

 Answer 'Those thieves are going down' to see Moneybag's speak again but I
 can't remember what he says. Go into the Spyro Challenge Portal, once again,
 see 'Sunrise Spring Challenge Portals' for a guide on this and to get Eggs 23
 and 24 and Skill Point 3.

 Once your done, you should have, by what happened when I tried this, 280/400
 gems and 4/6 Eggs for this, and 1/2 Skill Points. It looks like the rest is
 down to Sgt. Byrd once we've completed his level.

 Exit and next will be Seashell Shore.

 You should approximately have: 1880 Gems, 24 Dragon Eggs, 3 Skill Points, 14%
 
 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXIX \\\\\\\\\\\\\\\\\\\\\\\\\\\Seashell Shore/////////////////////////// XXIX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 6 Dragon Eggs, 1 Skill Point, Required: 14 Dragon Eggs, Fodder:
 Geese

 This level is found in the middle of the lake that you can swim under.

 You'll start off underwater, go forward to find Sebastian.

 ------------------------------------------------------------------------------
 Sebastian the Seal: I was playing with my friends in one of the Rhynoc's subs,
 and I...I...I was stearing it, and I...I...I crashed it. The Rhynocs took this
 the wrong way and locked my friends in the jail behind you.
 ------------------------------------------------------------------------------

 They did, alright. Go round this starting bit for gems, then go forward and
 charge the Rhynoc, it's better to charge the bottom of these guys to avoid
 getting shot.

 Go around this huge area charging pots, collecting gems, charging shells, and
 charging enemies. The octopus' are chargeable to, and can still be killed when
 they're spinning.

 Once done, head to the wooden door at the surface to the left, charge the two
 octopuses here then go back and charge the wooden block to take it out.
 Quickly charge the Rhynoc here before it shoots you then go back to the
 beginning of this room.

 Hug the wall on the right to go into a tunnel with a few gems and a life in,
 go out then hug the wall on the next right. Take it up the stone tunnel and
 out onto land.

 You'll be in front of two of them giant shells, charge them for gems.

 ------------------------------------------------------------------------------
 Zoe: You can check your progress in a world by going to the Atlas. To do so,
 press the START Button and select Atlas, or press SELECT to go to the page of
 the current world.
 ------------------------------------------------------------------------------

 Go round this circle then head through to the great outdoors, go round this
 half of thi bit this bit. Now charge forward and into the shells, one of
 them holds a Rhynoc, charge it's shell then flame or charge itself.

 Head back and in the middle, you'll find a barrel rolling Rhynoc. Go up to it
 charging all barrel out of the way, either flame it or charge a barrel back at
 it to kill it.

 Do the same with another Rhynoc then another two which can only be flamed,
 scour the area of gems then go through the door to the left (from the
 beginning of this bit). Go through and charge the other shells, one with an
 enemy in.

 Head out and scour the area of gems, go back to the start of this bit then to
 the right and left up the steps.

 ------------------------------------------------------------------------------
 Zoe: Remember that you can hover at the end of your glide for more distance by
 pressing the Triangle Button.
 ------------------------------------------------------------------------------

 Turn around and glide at the very end of the top step, hover at the end then
 go forward into the room. Go round the circle of gems then drop down the hole.

 Head back through the door and this time go to the left up the dock*, flame
 the Rhynoc throwing barrels then drop into the water. Go ahead and charge
 through the Rhynoc and guess what's behind him, it's a...

 Egg 025/150 (25/30)
 Jason | Grey | Under the docks
 ...Dragon Egg named Jason.

 Scour the billions of gems in this water and then make your way back to the
 dock's edge and jump out. Go up the dock and then glide over to the two barrel
 rolling Rhynocs and kill 'em both. Jump up each of the steps up to a couple of
 Rhynocs in thier shells.

 Charge and kill them and then go to the left and jump into the water here.
 Charge through and you should catch one of the Rhynocs swimming away on your
 way.

 Go around this whole huge area getting all gems and enemies, check under the
 tunnel, on the cliff and the bottom for all that you'll need. Then go to the
 tunnel again and catch that groovy goose.

 Skill Point 04/20 (04/10)
 Catch the Funky Goose
 Swim around after the goose which moves out of the way if you get close.

 Now swim to the cliff and then hug the wall round to a Spyro Challenge Portal,
 see 'Sunrise Spring Challenge Portals' for a guide on it and to get Egg 28.

 Once done swim right to the top and go up out into the middle of what I like
 to call 'Sunny Mountain', go around this mountain and then go into the big
 Challenge Portal at the back, see 'Sunrise Spring Challenges Portals' for a
 guide on this and to get Egg 29, it's also a boss battle.

 Now head to the bottom and go to the left where another wooden door is found,
 charge through it then grab every single gem. Charge through the octopus
 carrying the seal and he'll then talk to you.

 ------------------------------------------------------------------------------
 Stanley the Seal: My plan worked! That dumb octopus dropped the jail key while
 he was shaking me. Now I can release my friends!

 Stanley opens the door and seals swim to freedom

 Stanley the Seal: Here take this, I found it in a Rhynoc's lunchbox.
 ------------------------------------------------------------------------------

 Egg 030/150 (30/36)
 Dizzy | Green | Free the seals
 Charge the Octopus holding Stanley and he'll unlock the jail.

 I was expecting sandwiches. Go through the tunnel and collect the remaining
 gems until you see the 'Level Complete' Sign.

 Head back through the other end and exit.

 *This and the bit before were suppose to be the other way round, there's also
 a Sheila portal, see 'Sunrise Spring Challenge Portals' for a guide on that
 and to get Eggs 26 and 27.

 You should approximately have: 2280 Gems, 30 Dragon Eggs, 4 Skill Points, 17%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXX \\\\\\\\\\\\\\\\\\\\\\\\\\\Mushroom Speedway////////////////////////// XXX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 3 Dragon Eggs, Required: 20 Dragon Eggs

 When you come out of Seashell Shore Stanley will great you.

 ------------------------------------------------------------------------------
 Stanley the Seal: Let's head on over to the balloon.

 Stanley takes you to balloon

 The five take it down

 Stanley the Seal: The balloon's all ready sir! Just jump on.
 ------------------------------------------------------------------------------

 Don't do what he says and head on over to the portal that previously said 'x20
 Dragon Eggs' and jump in.

 Ahhhhh...The first speedway.

 It starts with Sparx greeting you.

 ------------------------------------------------------------------------------
 Sparx: Hello, Spyro! Welcome to Mushroom Speedway! Here you can choose to do
 the time trial, or race the champion butterflies.

 Select a challenge.

 -\Time Trial
 -\Race the Butterflies
 -/Quit
 ------------------------------------------------------------------------------

 Choose 'Time Trial'.

 ------------------------------------------------------------------------------
 Sparx: Do the different tasks in order: Start with the rings, then flame the
 flowers, flame the swinging spiders and torch them butterflies!
 ------------------------------------------------------------------------------

 Start by doing the easy flying through all 8 rings which are in a row, getting
 five gems for each one (5, 10, 15, 20, 25, 30, 35, 40). Then get flowers #1
 and #2 on the first island (50, 60), now get #3 and #4 on the next island (70,
 80) then take a right for #5 then #6 (90, 100). Take a slight right over the
 mushroom island with #7 (110) then straight ahead is the final flower (120).
 Take it back to near where flower #3 was and go into the Spider Cave, go past
 each one timing your flames on them (130, 140, 150, 160) then fly straight
 into the other cave (170, 180, 190, 200) to complete the 3rd task. Now take it
 to the big mushroom behind where you started and follow the butterflies the
 opposite direction, the first 3 will come quite nicely (225, 250, 275) and
 then the next one alone (300) then the last four will come in a zig-zaggy
 style (325, 350, 375, 400). You'll see the '400/400' sign and you'll be told
 you've completed it.

 ------------------------------------------------------------------------------
 Sparx: The insects were so impressed with your flying, that they gave you
 this.
 ------------------------------------------------------------------------------

 Egg 031/150 (31/36)
 Sabina | Orange | Time attack
 Complete the course of rings, flowers, spiders and butterflies.

 ------------------------------------------------------------------------------
 Sparx:

 Select a challenge.

 -\Time Trial
 -\Race the Butterflies
 -/Quit
 ------------------------------------------------------------------------------

 Select 'Race the Butterflies'.

 In this you'll have to race against 5 butterflies, you'll start in last place.
 Once you start just head through EVERY SINGLE RING, if you miss one then
 you'll be told you're 'OFF COURSE' and will have to start again. There are 4-5
 blue stars in this race, go through them for a speed boost. A really easy way
 to get ahead is, if you catch up with one, flame a butterfly and it will slow
 down for a bit (You can hit them with the speed boost to). Once you get back
 to the starting ring, you're lap meter will say 2/3 and then one more gets you
 3/3. Come first at the end of the 3rd lap and you win!

 Egg 032/150 (32/36)
 John | Blue | Race the butterflies
 Beat all five butterflies in the race within the 3 laps of the race for Johnny
 Boy.

 Going yet? I don't think so, we still have one more Egg to get in Mushroom
 Speedway.

 ------------------------------------------------------------------------------
 Sparx:

 Select a Challenge.

 -\Time Attack
 -\Race the Butterflies
 -/Quit
 ------------------------------------------------------------------------------

 Select 'Time Attack' again.

 Go round to the island where the 7th flower is, drop onto that island then
 walk up to the Mushroom on it.

 ------------------------------------------------------------------------------
 Hunter: Spyro! Help! The Flying Sheep Saucers have attacked the Speed Course.
 Maybe I could get into my saucer and shoot them down.

 Let Hunter fight the Sheep Saucers?

 \Uh huh..Uh huh
 /Na way
 ------------------------------------------------------------------------------

 Select 'Uh huh..Uh huh'.

 ------------------------------------------------------------------------------
 Hunter: Great! Watch out Sheep Saucers, here I come.

 -Press Square to turbo
 -Press O to shoot
 -Hold X to Accelarate
 ------------------------------------------------------------------------------

 You'll be in the saucer as Hunter, best thing here is to hold down O all the
 time, oh and, don't go behind the saucers, cause there's pretty harmful
 fireballs in there (Don't crash into one either). Try to aim your shots ahead
 of the saucers, because then they'll go straight into them. Destroy all 7
 sheep saucers to win.

 Egg 033/150 (33/36)
 Tater | White | Hunter's Dogfight
 Complete Hunter's challenge of shooting down all 7 sheep saucers in the
 course.

 Exit. Now make your way back to the balloon, jump on and select 'Midday
 Gardens'. However, you won't appear in Midday Gardens, instead, you'll get an
 interuption...

 You should approximately have: 2680 Gems, 33 Dragon Eggs, 4 Skill Points, 20%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXI \\\\\\\\\\\\\\\\\\\\\\\\\\\\Buzz's Dungeon////////////////////////// XXXI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1 Dragon Egg, Required: Complete Sheila's Alp, Sunny Villa, Cloud Spires,
 Molten Crater and Seashell Shore, Fodder: Sheep

 Before you enter, you'll see 'Bianca Strikes Back'.

 ------------------------------------------------------------------------------
 The Sorceress: Now listen you stupid girl, why haven't you got rid of that
 ridiculous dragon?

 Bianca: I've tried, your majesty. But he isn't afraid of anything.

 The Sorceress: Now afraid? Not afraid! Why do you think I've beeen training
 you for all these years? Use...some...magic! Here's a spell book, whip up a
 monster, and eliminate him.

 Bianca: Errr...Kill him?

 The Sorceress: I don't care what you do. As long as you get rid of him!

 Bianca: Ok..Ok..let's see what we have here.

 Bianca creates a rabbit then turns it into a huge toad and then removes the
 ears
 ------------------------------------------------------------------------------

 Now you'll enter.

 ------------------------------------------------------------------------------
 Sheila: The second I heared you were being ambushed, I rushed over here
 straight away! No problem though, this wussy toad will be no challenge for
 the two of us!
 ------------------------------------------------------------------------------

 Time for your first proper boss battle!

 Buzz will immediately charge at you, this doesn't hurt but can push you back
 pretty far, unless if you do the following. Charge at Buzz to and you'll both
 be knocked back a bit, immediately charge at him again. Keep on charging him
 backwards until he falls into the lava, Sheila will stomp him and take a
 hitpoint from him. Buzz'll jump out of the lava and start rolling at you,
 simply charge from him to avoid being sqaushed. Repeat. Next it's the exact
 same only Buzz occasionally whips up a fire shield, don't touch him during
 this. Repeat. Same but now the occasional fire shockwaves are sneezed from him
 which can easily be jumped over, or you can charge him during this. Repeat for
 roasted toad.

 Egg 034/150 (34/36)
 Grayson | Green | Defeat Buzz
 Defeat Buzz the giant, wussy, green toad.

 You'll automatically exit and continue to Midday Gardens. And you'll actually
 go there this time.

 You should approximately have: 2680 Gems, 34 Dragon Eggs, 4 Skill Points, 21%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXII \\\\\\\\\\\\\\\\\\Sunrise Spring Challenge Portals//////////////// XXXII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 Here are the guides on all the swirly black Challenge Portals up to Buzz.

 -\/-\/-\/-\/-\/-\/-\/-
 Rapunzel! Rapunzel!...
 -\/-\/-\/-\/-\/-\/-\/-

 100 Gems (I think), 1 Dragon Egg, Required: Complete Sheila's Alp, Found: Left
 of the whirlwind tower, Sunny Villa

 This is played as Sheila.

 Go forward and talk to Marco.

 ------------------------------------------------------------------------------
 Marco: Help, Sheila! Those awful Rhynocs have kidnapped my beautiful wife,
 Rapunzel, and have trapped her, guarded, at the top of a tower near here!
 Please, oh please save her.
 ------------------------------------------------------------------------------

 Drop down below and head over to the Pikerhynoc, give him a swift kick and
 then scour the area of gems. Go to the right and then get more gems and hop up
 the steps to the top, give the chest a good ol' stomp then get all gems from
 it.

 Drop back down and go back to that first building, jump onto it, get the gems
 and jump off. Scour for more gems then Double Jump up and kick the Rhynoc,
 hug the wall and Double Jump up to another ledge. Kick the Rhynoc off then
 drop down.

 Kick the four vases and baskets then stomp the chest, scour the load of gems
 then hop back up.

 Drop back to the main path and follow it, kill the two Rhynocs here then get
 the gems. Go to the tall wall and Double Jump up both stone hedges.

 Here you have to be careful. Double Jump up then as soon as you get to the top
 kick the Rhynoc. Kick the other then drop down, being careful not to go over
 the edge.

 Grab 'em other gems then jump up the stone hedge to a room with a couple of
 Rhynocs in. Kick 'em then go to the other stone hedge, keep on doing this
 until you get right to the top. Scour the area of gems then go and talk to
 Rapunzel.

 ------------------------------------------------------------------------------
 Rapunzel: Oh, hello little dragon. Thankyou for saving me, take this...thing,
 for freeing me.
 ------------------------------------------------------------------------------

 Egg 010/150 (10/14)
 Lucy | Green | Hop to Rapunzel
 Complete the Sheila challenge portal of finding Rapunzel.

 ------------------------------------------------------------------------------
 Rapunzel: If you happen to see my husband Marco tell him I want a devorce.
 ------------------------------------------------------------------------------

 Done.

 -\/-\/-\/-\/-\/-\/-\
 Skateboarding Park 1
 -\/-\/-\/-\/-\/-\/-\

 50 Gems, 2 Dragon Eggs, 1 Skill Point, Found: At the very back of the end
 building, Sunny Villa

 Go in and talk to Hunter.

 ------------------------------------------------------------------------------
 Hunter: Look, Spyro! I found this gladiator park, and I thought it made a
 great skateboarding park. Want a test of your boarding skills?

 Try Easy Mode Skateboarding Challenge?

 \Ok
 /Not the time
 ------------------------------------------------------------------------------

 Select 'Ok'.

 ------------------------------------------------------------------------------
 Hunter: Great! I bet you can't catch all 15 lizards around here, and come back
 to the master if you want some boarding tips.

 -Catch all 15 lizards
 ------------------------------------------------------------------------------

 Go ahead and grab a skateboard. Go forward and up the orange ramp and jump at
 the very end of it, flame or hit the lizard on the balloon (1). Go round this
 bit to find 2 lizards (2, 3), then go into the cave nearby for another (4).
 Go up the blue ramp and press X at the very end and hit the lizard (5). Go up 
 the big orange ramp and get the lizard in the middle (6), left (7) and right
 (8).

 Now roll up the two ramps here to find a lizard on each (9, 10) then get down
 from this bit and go to the smaller orange ramp near where you can get back
 to the start. Jump up it and quickly flame the lizard (11) then another up a
 step (12).

 Get down from this bit and go back towards the beginning, go up the ramp just
 to the left of it and flame the lizard in the air (13), then chase the other
 one down (14). Now go back to the beginning and up the blue ramp and catch the
 last lizard (15).

 ------------------------------------------------------------------------------
 Hunter: Well done! You've mastered it! Here's an Egg that I found in a lizard
 burrow.
 ------------------------------------------------------------------------------

 Egg 013/150 (13/14)
 Emily | Orange | Lizard Skating I
 Complete Hunter's challenge of catching all 15 lizards on the skateboard.

 ------------------------------------------------------------------------------
 Hunter: Now here's a big challenge! I bet you can't catch all the lizards
 running around without wiping out and before the time runs out.

 -Catch all 15 lizards within 3 minutes
 -Do not crash
 ------------------------------------------------------------------------------

 The lizards are all in the same places now, only, don't crash. Oh and there's
 a three minute timer which if it gets to zero, you have to start again.

 Just get all 15 in one go and you're done.

 Egg 014/150 (14/20)
 Daisy | Green | Lizard Skating II
 Complete Hunter's challenge of catching all 15 lizards without falling off and
 within 3 minutes on the skateboard.

 Now you can try and beat the course record.

 Basically, you have to score atleast 3,700 points on the skateboard within the
 time limit. See 'Spyro's Controls' or 'Enchanted Towers' for how to do certain#
 tricks.

 Skill Point 02/20 (02/10)
 Skateboarding Course Record I
 Complete the Course Record of 3,700 points within 2 minutes on the skateboard.

 Scour the Challenge area of any and all gems.

 Done.

 -\/-\/-\/-\/-\/
 Sun seed chase!
 -\/-\/-\/-\/-\/

 100 Gems, 1 Dragon Egg, Found: On the ahead island at the end, Cloud Spires

 Walk forward and talk to Cumulus.

 ------------------------------------------------------------------------------
 Cumulus: Our sun has gone out. And to get it back we have to plant 3 sun seeds
 into the pot, but they keep on burning out before I can get them there.

 Maybe you could get them in. Stand on the button to get a fresh sun seed, then
 keep on flaming it until it gets into the pot.

 -Stand on the button for a sun seed
 -Follow and flame it until it gets to the pot
 ------------------------------------------------------------------------------

 Stand on the button then flame the seed, it will move along a bit. Flame it
 before it goes brown, after three screams it will burn out.

 The first seed goes straight along the floor to the pot.

 The second seed goes on the left steps and goes in at the middle.

 The final seed goes on the right steps and goes in at the other end.

 Once done, the three seeds will mix together and make a lovely sun.

 ------------------------------------------------------------------------------
 Cumulus: Here, take this. It seems like one of the seeds, but I think it's a
 dud though.
 ------------------------------------------------------------------------------

 Egg 017/150 (17/20)
 LuLu | Orange | Plant the sun seeds
 Complete Cumulus' challenge of getting three sun seeds into the pot to form a
 sun.

 Check at every nook and cranny for gems.

 Done.

 -\/-\/-\/-\/-\
 Wake up cloud!
 -\/-\/-\/-\/-\

 75 Gems, 2 Dragon Eggs, Found: Up the whirlwind just to the left of the Exit
 Portal, Cloud Spires

 Go forward and talk to Stratus.

 ------------------------------------------------------------------------------
 Stratus: Our rain cloud usually wakes us up at the crack of dawn. But now evil#
 spirits have stopped the bells from ringing, please get rid of them.

 -Walk into the Superfly
 -Flame all 6 spirits
 ------------------------------------------------------------------------------

 Walk into the Superfly and go forward to the first bell tower, flame the black
 face which is an evil spirit to get rid of it. Do the same going round with
 the other five to wake up the cloud.

 ------------------------------------------------------------------------------
 Stratus: Here, take this. It fell out of one of the bells.
 ------------------------------------------------------------------------------

 Egg 018/150 (18/20)
 Jake | White | Bell tower spirits
 Complete Stratus' Challenge of flaming all six spirits.

 Scoure the area of gems.

 See that blue guy running around? His one of those Egg Thieves seen previously
 in Spyro the Dragon. Cut all corners and eventually you'll hit it.

 Egg 019/150 (19/20)
 Bryan | Brown | Bell tower thief
 Catch the Egg Thief running around the perimeter of the Cloud Spires Whirlwind
 Challenge Portal place.

 Done.

 -\/-\/-\/-\/-
 Thief Hideout
 -\/-\/-\/-\/-

 100 Gems, 2 Dragon Eggs, 1 Skill Point, Found: On the second island over the
 bridge of the Tiki Lodge, Molten Crater

 Go forward to find Stoney.

 ------------------------------------------------------------------------------
 Stoney: I was standing here when a Thief charged straight past me onto this
 track, could ya catch him?

 -Charge after thief until you catch him
 -Good to cut corners
 ------------------------------------------------------------------------------

 Go forward and charge onto the track after the yellow thief much like the one
 in Cloud Spires. Cut all corners and pick up any and all gems along your way.

 Once you get near, flame him.

 Egg 023/150 (23/25)
 Moira | Green | Catch the thief
 Charge after the yellow guy on the track with arrows.

 Stoney'll speak again.

 ------------------------------------------------------------------------------
 Stoney: Look! Another thief has just run over there. He looks pretty fast,
 maybe if I put the Supercharge on you'll be able to catch him!

 -Supercharge after thief until you catch him
 -Remember to cut corners
 ------------------------------------------------------------------------------

 Just charge onto the track to zoom across it after the red thief, once you
 catch him, here you go.

 Egg 024/150 (24/25)
 Kermitt | Grey | Supercharge after the thief
 Supercharge along the track with arrows after that super-speedy Egg Thief!

 Scour this whole area of gems, the strong chest can be opened by supercharge.
 Just charge onto the side of the arrows and hit it.

 Notice in one of the walls there's a red crack on it? Charge that then open
 the jar inside!

 Skill Point 03/20 (03/10)
 Supercharge the wall
 You don't have to supercharge it, but charge that red crack then break the
 jar!

 Done.

 -\/-\/-\/-\/-\/-\/-\/
 Sandcastle Explosion!
 -\/-\/-\/-\/-\/-\/-\/

 50 Gems, 2 Dragon Eggs, Required: Complete Sheila's Alp, Found: In the second
 land area, Seashell Shore

 This is played as Sheila

 Walk forward into the water, Air Hop up to the platform then the same with the
 other. Hop onto the other side then kick the Rhynoc, go right and stomp the
 turret.

 Go left this time and Double Jump up into a cave, go in and walk up to the
 Egg.

 Egg 026/150 (26/30)
 Jared | Green | Hop to the secret cave
 Cross the river and Double Jump up to the left.

 Stomp the chest in the middle for another whole load of gems. Go out of the
 cave and continue round the path to Snappy.

 ------------------------------------------------------------------------------
 Snappy the Seal: Rhynocs have built a sandcastle and we're gonna blow it up!
 Though I'm afraid you'll have to get rid of the turrets and sand blocks
 beforehand. And be quick!

 -Kick Sand Blocks
 -Stomp Turrets
 -Destroy all within 3 minutes
 ------------------------------------------------------------------------------

 The three minute timer will start, go forward and destroy the first sand block
 and turret, do the same with the rest, and before the TNT Crates the Seals are
 holding blow up! There are also tower sand blocks found in corners and on each
 wall is a Rhynoc generator which will release Rhynocs to attack you. Complete
 it within the time limit and the seals will blow it up.

 ------------------------------------------------------------------------------
 Snappy the Seal: I can't believe I survived that explosion! It's a good thing
 I kept this Egg in my pocket to keep it safe.
 ------------------------------------------------------------------------------

 Egg 027/150 (27/30)
 Mollie | Grey | Destroy the sand castle
 Destroy all sand blocks surrounding the Rhynoc's sandcastle and Snappy'll give
 you Moll.

 Done-Diddly-Done.

 Diddly.

 -\/-\/-\/-\/-\/-\/-\/-\/-\
 Super-high-fluidity-tunnel
 -\/-\/-\/-\/-\/-\/-\/-\/-\

 1 Dragon Egg, Found: Hug the wall to the right of the underwater cliff,
 Seashell Shore

 Go forwards and talk to Sandy.

 ------------------------------------------------------------------------------
 Sandy the Seal: I've built this Super-high-fluidity tunnel, and I tested it
 out with a Dragon Egg. Fortunately, it went down without a scratch, but we
 can't seem to get it back.

 -Go into the Tunnel
 -Kill all Rhynocs
 -Avoid Mines
 ------------------------------------------------------------------------------

 The door to the tunnel will open. Go in and stay right for two Rhynocs, hug
 the walls of the next two bends to get all three Rhynocs cornered off quite
 nicely.

 Get another one on the left then go right for another then into the middle for
 another and to complete the Challenge.

 ------------------------------------------------------------------------------
 Sandy the Seal: This Dragon Egg has super-high-fluid abilities. From now on,
 all of our submarines will be Egg Shaped!
 ------------------------------------------------------------------------------

 Egg 028/150 (28/30)
 Duke | Green | Charge down tube
 Go down the tube avoiding all mines and capturing all 8 Rhynocs, get to the
 end to complete it.

 Done.

 -\/-\/-\/-\/-\/-
 Semi-Boss: Bluto
 -\/-\/-\/-\/-\/-

 100 Gems, 1 Dragon Egg, Found: 'Sunny Mountain', Seashell Shore

 Go forward and talk to Smelt.

 ------------------------------------------------------------------------------
 Smelt the Seal: Bluto the Rhynoc has taken over the Seashell Shore
 battlefield! We have been trying to beat him, but his just too tough. Please
 help us, or we'll be forced to move to K.P.

 Take on Bluto?

 \Yes
 /No
 ------------------------------------------------------------------------------

 Select 'Yes'.

 ------------------------------------------------------------------------------
 Smelt the Seal: Great. Now go get him!

 -Hold Square to turbo boost
 -Press O to Fire Missile
 ------------------------------------------------------------------------------

 You'll be taken onto the hovercraft, don't worry about the Rhynocs for now,
 just get the missiles then go right to Bluto.

 Go in and get away from Bluto because he'll be chasing you and biting in a
 second. Once done, pick up missiles if you want and fire as many as possible
 at Bluto (he's shark sub will flash red and he'll lose a hitpoint). Sometimes
 Bluto will fire Missiles at you which will home in on you, so corner them out
 or turbo away. After about 15 shots Bluto will start reparing his sub and this
 is a great chance to kill him (he has 20 hitpoints in total plus the five he
 adds back on).

 ------------------------------------------------------------------------------
 Smelt the Seal: Thanks ever so much for defeating Bluto. As a reward from all
 us seals here in Seashell Shore, take this Egg I found in Bluto's Sub.
 ------------------------------------------------------------------------------

 Egg 029/150 (29/30)
 Jackie | Green | Defeat Bluto
 Defeat Bluto the big Rhynoc warrior in his metal shark sub.

 Explore the island and the long strip around the area and the bottom of the
 water for gems.

 Done.

 -\/-\/-\/-\/-
 Hide and Seek
 -\/-\/-\/-\/-

 120 Gems, 2 Dragon Eggs, 1 Skill Point, Required: Complete Sgt. Byrd's Base,
 Found: Just over the bridge from Tiki Lodge Central, Molten Crater

 This is played as Sgt. Byrd.

 Go forward and talk to Shale.

 ------------------------------------------------------------------------------
 Shale: Hey there! Err...I've been trying to get into the Tiki Lodge but to do
 so I must win a Hide and Seek game with the others. I want you to find each of
 their heads and put them back on thier bodies.

 -Find all 6 heads and put them back on Tiki's body.
 ------------------------------------------------------------------------------

 Start off by going round this whole first area getting gems, them birds do
 respawn so remember that so as to not lead yourself through any plans like
 that.

 Notice that large red crack in the wall? Fire a rocket at it then go in and
 get the Egg.

 Egg 043/150 (43/50)
 Ryan | Green | Sgt. Byrd blows up a wall
 Fire a rocket at the large red crack in the wall of the main area.

 I have a confession to make:

 I have done this so long ago and only once that I can't even remember a single
 bit of it that isn't the first area.

 Anyway, after that you should have gotten all the gems.

 Done.

 --------------
 Well that looks like that's done, now let me continue my guide in the Midday
 Garden World.

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXIII \\\\\\\\\\\\\\\\\\\\\\\\Midday Garden Home////////////////////// XXXIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 5 Dragon Eggs, Required: Defeat Buzz, Fodder: Rabbits

 We're now in the second part of the game, the Midday Garden World. We will be
 going back to Sunrise Spring in this ofcourse to finish it off.

 Start by going round the perimeter of this building getting the chests, I
 believe there are three gold gems in baskets here.

 Once you've got all the gems, head outside to see Bianca fly in on a rainbow
 again.

 ------------------------------------------------------------------------------
 Bianca: Well dragon, Spyro. You are tougher than I thought, but believe me
 you're going to get something bad happening to you soon. So I suggest you and
 Hunter go home and take any Eggs you've got with you. Those Eggs belong to us
 now, and there's no point in trying to get them back!
 ------------------------------------------------------------------------------

 She then disappears again.

 Head out and to the right, hug this wall along until you get to a Chest,
 Headbash it for a whole load of gems. Go to the left and go along this strip
 grabbing gems, go into the water nearby.

 Dive in and charge all pots and collect all gems then make your way to the
 back side of the water.

 Egg 035/150 (35/36)
 Dave | Orange | Underwater egg
 At the back end of the water in the first area of the level.

 Jump out of the water and go around this whole first bit for gems, then go
 over the bridge of the lake then go up the steps and talk to Hunter.

 ------------------------------------------------------------------------------
 Hunter: Zoe told me that if you hit that target up there with a rock, this
 portal will open. Go on, spit this rock onto that target.

 -Walk up to rock to pick it up
 -Hold down Triangle to aim
 -Press O to Spit out the rock
 ------------------------------------------------------------------------------

 Do what Hunter says and pick up the rock that he throws, aim, and spit it at
 the red and white target above the portal. It will open and it's called
 Enchanted Towers, drop down and to the left. Keep on hugging the wall here
 until you go straight into the igloo.

 Go forward onto ice, now on here you're only attack is flame, because it's too
 slippery to charge and also you can't jump. Skate around this area for gems
 but be careful not to skate into the Icy Peak Portal, then go to the left side
 of the cave to a tunnel, walk to the end of it.

 Egg 036/150 (36/50)
 Mingus | Brown | Secret ice cave
 Inside a tunnel of an igloo on the right hand side of the first area.

 Get out of the igloo then hug the wall to the right until you get to some
 steps. Jump up both of them to see an Egg Thief, charge along the path
 following him cutting corners until you hit him. I believe that you have to
 flame him since he turns around if you get to close anyway.

 Egg 037/150 (37/50)
 Trixie | Green | Catch the thief
 Chase after the Blue Thief on the path round the building of the second area.

 Once done, go to the over noticable building in the middle of this area, grab
 all of the gems around the steps then go up to see Moneybags standing next to
 a penguin.

 ------------------------------------------------------------------------------
 Moneybags: Hello Spyro! The Sorceress has caught this naughty bird setting off
 rockets in her Fireworks Factory. Though you know me and how with the small
 fee thing and well...so fourth exectra you get the idea.

 Pay Moneybags 700 Gems to release Sgt. Byrd?

 \Yeah just hand him over
 /I do get the idea, but I don't wanna pay you
 ------------------------------------------------------------------------------

 Select 'I do get the idea, but I don't wanna pay you' and he'll say something
 and we're not doing it since we'll come back in a short while.

 Anyway, scour this area of gems (don't worry about the strong chest for now)
 and then go to the left hand side of this area. Cross the bridge over to
 Hunter standing by a ladder.

 ------------------------------------------------------------------------------
 Hunter: Look Spyro, it's another portal! But you'll have to climb up this
 ladder to it. To climb, simply jump onto a surface that looks climbable and
 you'll grab it with your claws.

 -Jump onto ladder to climb
 ------------------------------------------------------------------------------

 Jump onto the ladder to grab it, now go up it to see the Spooky Swamp Portal
 but whatever you do DON'T JUMP or you'll go in. Anyway climb down and drop
 back to ground, go round the left side of the portal and Headbash the chest
 here for another whole dollop of gems.

 Now dive into the water and search very carefully at the bottom for gems, then
 jump back out. Go back across the bridge and forwards up the steps to get to
 the third and final area of the level.

 In here, scoure for a tonne of gems, then go up the steps towards the portal
 to Bamboo Terrace, once again we'll go there another time.

 Go behind the portal for a couple of vases, then go back down the steps and
 keep on going forward to the wall. Hug it to the right and go up the steps to
 find Zoe next to another powerup, and this time this isn't Superfly.

 ------------------------------------------------------------------------------
 Zoe: Hi Spyro! This is a Superflame powerup, this makes your flame breath alot
 stronger. It also turns it into a big fireball so that you can destroy things
 from a distance. Let's see you Superflame all four plant pots in this area, I
 saw a Rhynoc hide an Egg in one of them.

 -Superflame all 4 pots
 ------------------------------------------------------------------------------

 Go forward and Superflame the pot straight ahead of you, then go back to how
 you got to the Superflame and flame the pot near the steps. Now hug the wall
 and about half way down it turn 45 degrees and flame the pot, now go right
 over tom the opposite end for the last one. And it just so happens that the
 Egg is hidden in the last one you get.

 Egg 038/150 (38/50)
 Matt | Green | Superflame the flowerpots
 Use the Superflame to destroy all 4 pots in the first half of the final area
 of the level.

 Now continue along the river and near the beginning go right to see four slits
 on the wall, these are climbable, so jump on and up to an Egg.

 Egg 039/150 (39/50)
 Modesty | Green | Climb to the ledge
 Up a climbable wall to the right of the beginning of the second half of the
 third area of the level.

 You'll now see the '5/5' sign. Continue along the river and to the left half
 way there'll be the portal to Country Speedway. At the end of the river go to
 the right to see another sign with a picture of Sparx on it.

 ------------------------------------------------------------------------------
 Meet me back here later with Sparx - Zoe
 ------------------------------------------------------------------------------

 Go back alongside the river collecting gems and you should see the '400/400'
 sign. Now make your way back to Moneybags.

 ------------------------------------------------------------------------------
 Moneybags: Hello Spyro! The Sorceress has caught this naughty bird setting off
 rockets in her Fireworks Factory. Though you know me and how with the small
 fee thing and well...so fourth exectra you get the idea.

 Pay Moneybags 700 Gems to release Sgt. Byrd?

 \Yeah just hand him over
 /I do get the idea, but I don't wanna pay you
 ------------------------------------------------------------------------------

 Now answer 'Yeah just hand him over'

 ------------------------------------------------------------------------------
 Moneybags: Thank you Spyro. You know somebody like you who pays their taxes
 should be rewarded something like this all the time.
 ------------------------------------------------------------------------------

 You'll now see the Movie Sequence called 'Byrd, James Byrd'.

 ------------------------------------------------------------------------------
 Sgt. Byrd flies over to Spyro

 Sgt. Byrd: Sgt. Byrd. 20068. Awaiting orders sir.

 Spyro: I'm afraid you're gonna have to find you're commanding officer for
 that. Hey what are those?

 Sgt. Byrd: These are the latest high-tech aromant. They launch giant rockets
 to blow objects up.

 Spyro: Then why didn't you use them to escape?

 Sgt. Byrd: Well, I didn't have my unlimited ammo. And I wanted to save them,
 for this.

 Sgt. Byrd fires a rocket at Moneybags

 Sgt. Byrd: Say, what are you doing here? I thought dragons were banished 1,000
 years ago.

 Spyro: Well, we just happened to escape. We wanted a bit of peace and quiet.

 Sgt. Byrd: Well if you want some peace and quiet, then you better stay away
 from my Homework. Anyway, I better go back to base.

 Sgt. Byrd flies through his portal and Spyro looks bewildered again, what's up
 Spyro?
 ------------------------------------------------------------------------------

 Go through the portal to the Base.

 You should approximately have: 3080 Gems, 39 Dragon Eggs, 4 Skill Points, 24%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXIV \\\\\\\\\\\\\\\\\\\\\\\\\\Sgt. Byrd's Base//////////////////////// XXXIV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 500 Gems, 3 Dragon Eggs, 1 Skill Point, Required: Pay Moneybags 700 Gems,
 Fodder: Ladybirds

 As soon as you go in, you'll be greeted by Sgt. Byrd.

 ------------------------------------------------------------------------------
 Sgt. Byrd: Thankyou for releasing me from that cage, Spyro. Now I better go
 and get the Hummingbirds in tip top shape if we're going to take on the
 Sorceress.
 ------------------------------------------------------------------------------

 We now take control of the worlds only flying penguin!

 Start by walking around this first area collect gems, you can shoot the chests
 with your rockets, and you don't have to line your shots up with them since
 your shots home slightly.

 Once done, go towards the doors and meet up with a Hummingbird.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: Thank goodness you're here, sir! At 1845 hours last night, the
 Rhynocs stormed in and started attacking the base, sir. They have been trying
 to kidnap the soldiers and by 1900 hours, the rest of the hummingbirds were
 captured and the hynocs had full control over the base.
 ------------------------------------------------------------------------------

 Great, them Hummingbirds must be having the greatest fun ever!

 Anyway, go back a bit to see a Rhynoc walking up and down the corridor. Shoot
 him from a distance when he walks by then go into that area to release
 Hummingbird #1.

 He'll fly to where Gabrielle was and you can talk to him if you want to but
 there's no real point in doing so. Now fly out and up to find another door
 just behind you.

 Fly in then talk to Cpl. Gabrielle again.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: Look sir! It's a Rhynoc, quick! Shoot him with the O Button.

 -Press O to fire rockets
 ------------------------------------------------------------------------------

 Do so then do the exact same with the wooden door ahead, now get ready for
 some quick reactions. Quickly drop down to where the two plant-pot throwing
 Rhynocs are and blast the first one then quickly dodge the pot from the second
 then blast him.

 Don't worry about the strong chest here for the moment since your rockets will
 do nothing to it, scour the other gems by the way. Now fly up into the gap and
 shoot the flying Rhynoc here, now go forward into the next bit and blast the
 Rhynoc on the ground.

 Scour for gems (don't forget that there is a mole down here to blast to) then
 fly up and blast open the second wooden door in air, then you'll be taken to
 where Cpl. Gabrielle now is.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: I've captured the enemy rations, sir. They'll never survive
 without this!
 ------------------------------------------------------------------------------

 Egg 040/150 (40/50)
 Sigfried | Green | Clear the caves
 Blast down the second wooden door and Cpl. Gabrielle will give you this.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: Look sir! There's another one of those doors down there, and I
 don't think you'll be able to blast your way through this one. Instead, pick
 up these weights here on you're feet by flying above them, then take each one
 to the high-tech-security-system button on the sides of the door. You can drop
 them with the Square button and you can aim them ariel by pressing the
 Triangle Button.
 
 -Hover above a weight to pick it up
 -Press the Square Button to drop the weight
 -Press the Triangle Button to go to ariel Bomb Cam View
 ------------------------------------------------------------------------------

 Before you do, Aim on foot with the Triangle Button and fire a rocket at both
 of them. Now stay on Sgt. Byrd Vision and go down to see another mole on a
 platform, blast it away.

 Now go onto that middle platform and stay not to close to the edge. Aim at the
 two plant-pot throwing Rhynocs down below and blast them both. Now go
 backwards to free Hummingbird #2, then scour the whole area of gems.

 Now go back to Gabrielle and do what she says and pick up the weight beside
 her, now carry it over to one of the buttons, I find it easier to just stand
 on the button with the weight and it will go on. Now go to the very right
 island and pick up the weight then take this to the other button so that the
 door will break open.

 Go through it after Gabrielle.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: Keep on fighting the good fight sir!
 ------------------------------------------------------------------------------

 Just shoot the pin-weilding Rhynoc ahead then kill the other one as well. Kill
 another mole then scour the area of gems (the balloon can be shot out of the
 sky). Then follow Gabrielle out to the huge Base Garden.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: Come on sir! Just these last Rhynocs will do.
 ------------------------------------------------------------------------------

 Ignore the bombs to the left of you at the moment, and aim up at the two
 flying Rhynocs and pin them. Now aim down and pin the two pin-weilding Rhynocs
 and you'll then be taken over to Gabrielle's last position.

 ------------------------------------------------------------------------------
 Cpl. Gabrielle: Great sir! I knew you could do it! I think a soldier may of
 layed this Egg I kept to reward you with.
 ------------------------------------------------------------------------------

 Egg 041/150 (41/50)
 RyanLee | Blue | Clear the building
 Follow Cpl. Gabrielle through the level to the end of the first bit of the
 Base's Garden and she'll give you this.

 Now go back and grab the gems then go round the corner to the left here and
 shoot down the balloon ready then go and rescue Hummingbird #3. Now kill the
 enemies way below you (you can bomb them) and then go and collect all the gems
 around this bit (there's some on the slits at the top).

 Now go back round the corner and go upwards towards a ledge with a Rhynoc,
 life and a few gems in the cave. Now go round here then scour this whole
 huge-gigantic-enormus area and scour for gems, kill all enemies and drop a
 bomb on the mole below.

 Skill Point 05/20 (05/10)
 Bomb the Gophers
 Shoot/Bomb all 6 moles in the level.

 Go right up onto a ledge and drop a bomb on the Strong Chest to destroy it and
 get it's gems. Now go to the far left corner and go downwards towards the
 lava.

 Grab the purple gem here then go into the cave, in here are a few
 flamethrowers with different patterns that are helpful to know. Once through
 get the gems and rescue Hummingbird #4.

 Make your way right back to the first Strong Chest you saw in the level and
 drop a bomb on it. It will explode into gems and will also create a hole for
 you, go down it.

 Aim your camera at the Rhynoc quickly and blast him off to the oblivion, then
 go onto his island and quickly shoot the Rhynoc ahead. Go ahead into the room
 and rescue Hummingbird #5 who's name I do not know.

 ------------------------------------------------------------------------------
 ?: Thankyou for freeing all of the Hummingbirds. As a great medal for your
 hard work, take this giant Egg I found.
 ------------------------------------------------------------------------------

 Egg 042/150 (42/50)
 Roy | Green | Rescue 5 hummingbirds
 Free all 5 Hummingbirds trapped in cages around the level.

 Scour the area of gems until you see the 'Level Complete' sign. Exit through
 the portal.

 Now that we have Sgt. Byrd, make your way back to the balloon so that we can
 finish Sunrise Spring. Also talk to Sgt. Byrd by a funny platform on your way.

 ------------------------------------------------------------------------------
 Sgt. Byrd: This is suppose to be a Whirlagig. But I'll need the help from 5
 other animals from others worlds to build it.
 ------------------------------------------------------------------------------

 Go into the balloon, select 'Sunrise Spring', and make your way back to Molten
 Crater.

 You should approximately have: 3580 Gems, 42 Dragon Eggs, 5 Skill Points, 27%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXV \\\\\\\\\\\\\\\\\\\\\\\\Molten Crater - Part 2////////////////////// XXXV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 120 Gems, 2 Dragon Eggs, 1 Skill Point, Required: Complete Sgt. Byrd's Base,
 Fodder: Lava Slugs

 Make your way across the bridge from Tiki Lodge Central and go through the
 Sgt. Byrd Portal. Go back to 'Sunrise Spring Challenge Portals' for a guide on
 this and to get Eggs 43 and 44 and Skill Point 6.

 Once done, you should have seen the 'Level Complete' Sign, so exit.

 On your way back to Sunrise Spring Home, you'll probably know that you've
 completed Sunrise Spring because it says '36/36' Eggs on it's page and
 '2800/2800' Gems. Well you're not actually finished yet.

 On the way back to the balloon, make a left to the Sparx Sign to see Zoe.

 ------------------------------------------------------------------------------
 Zoe: Hi Spyro, and Sparx! There is an Egg in this farm but I'm afraid you're
 too big to get it Spyro. Maybe Sparx can get it from the Crawdad Farm.

 Enter Sparx's Bonus World?

 \Yes
 /No
 ------------------------------------------------------------------------------

 Select Yes and be whisked away to your first Sparx World.

 You should approximately have: 3700 Gems, 44 Dragon Eggs, 6 Skill Points, 28%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXVI \\\\\\\\\\\\\\\\\\\\\\\\\\\\Crawdad Farm////////////////////////// XXXVI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 200 Gems, 1 Dragon Egg, Required: Defeat Buzz, Fodder: Butterflies

 Welcome to your first ever Sparx World!

 These levels are played on a top down view as Sparx.

 -\/-\/-\/-\/-
 Training Area
 -\/-\/-\/-\/-

 You'll first of be greeted by Zoe.

 ------------------------------------------------------------------------------
 Zoe: Hi Sparx! Before you take on thos nasty Crawdads, you have to learn all
 the basics. First start by getting rid of these enemies with your fire attack.
 Press the O Button to shoot.

 -Press the O button to release a fireball
 ------------------------------------------------------------------------------

 Do so and go ahead and shoot all 3 Crawdads, then go through the doors on the
 left to meet Zoe again.

 ------------------------------------------------------------------------------
 Zoe: Great Sparx! You can charge just like Spyro with the Square Button.
 Charge down this Nasty bug thief.

 -Press and hold the Square Button to charge
 ------------------------------------------------------------------------------

 Go left to meet the bug in a circular room, charge after it and shoot it when
 you get close enough. Then go through the doors to the left.

 ------------------------------------------------------------------------------
 Zoe: Now here comes the tough part: Being a maneuvorable dragonfy, you can
 strafe up and down. To strafe, press the R1 or L1 Button and go up and down.
 Strafe and shoot these Crawdads.

 -Press L1 or R1 then Up/Down to strafe
 ------------------------------------------------------------------------------

 Do so and go into the room and go to the bottom and strafe upwards while
 shooting the Crawdads. Then go up through another two doors.

 ------------------------------------------------------------------------------
 Zoe: Now it's time for some action! You will have to defeat all of the
 Crawdads in these two rooms ahead. There are butterflies here like in the
 dragon world, but some of these also give you special powerups. Use powerups
 with the X Button.

 -Defeat all the crawdads
 -Eat Butterflies for powerup
 -Press X to use the powerup
 ------------------------------------------------------------------------------

 Go in and defeat all of the Crawdads, the powerup in here allows you to have
 300 rapid twisty shots which come in handy here. Once done head into the other
 room and defeat all the Crawdads, the powerup here is the same.

 Now head through to Zoe.

 ------------------------------------------------------------------------------
 Zoe: Well Sparx, it looks like your all ready take on the Crawdads for real!
 Well done!
 ------------------------------------------------------------------------------

 -\/-
 Main
 -\/-

 Go round this circle for gems, then go left along the path to meet up with
 your first harmful crawdads. Shoot each of them before moving on. Then collect
 the big 25 gem, then continue along the path to a red key which Zoe will zap
 you once you collect it.

 Move to the middle of this room to find a Crawdad Generator which will release
 a continuous spree of Crawdads, destroy it. Just to the right is another but
 this one has a forcefeild on it and so cannot be destroyed.

 The red door is in the top left hand corner of the room, go into it to find
 crawdads greeting you and then you'll find more coming over. Get the gems in
 the corners, then destroy the Crawdad Generator and go down for more gems and
 a green key.

 The green door is on the left side of the middle room, it is very small
 containing a few gems, a purple butterfly, the yellow key and a big crab which
 can be killed by being shot three times. Eat the butterfly last for
 invincibility, take it out quickly.

 The yellow door is in the top right hand corner of the middle room. It is
 quite big with gems in corners, defeat all enemies (or sheild off) in your
 way. Now go towards the top of the room and hover over the green button to
 deactivate it.

 This will unsheild the Crawdad Generator in the middle of the main room,
 destroy it then defeat the Crawdads and then feel safe. Oh and the blue key
 was in the previous room.

 The blue door is the entrance to the King's palace, it is located on the right
 hand side of the room. Go in to find the final Crawdads, defeat them all and
 go to the right to find a Crab generator. Destroy the crabs and you should be
 able to get one shot in before another pops out, once destroyed go up and
 through left the two final doors and meet up with...

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-
 Sparx Boss: The Crawdad King
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-

 Be greeted by the great king of all Crawdads.

 Strafe up and down while shooting all the time, his attack at the moment is
 the fireball attack when they come out of his mouth. Just keep the routine of
 strafe and shoot and every single fireball will miss, you're shots should
 catch him around the turns. Shoot him about 25 times and he's mouth will be
 broken.

 Now he's attack is firing homing rockets at you out of his claws, he'll fire
 two at a time. Just keep on strafing and shooting and all rockets will be
 destroyed, you're shots should still catch him at turns. Shoot him about 50
 times and he's claws will be destroyed.

 Now, like Buzz, the Crawdad King has a cold. He'll fire firewaves out of his
 nose, this is basically the same to avoid, only you'll have to take earlier
 turns. After about 25 more shots the Crawdad King will blow up!

 Egg 045/150 (45/50)
 Nora | Grey | Take Sparx to the farm
 Defeat the Crawdad King which is basically a larger version of the normal
 Crawdad.

 Collect the gems around the corners and you should see the 'Level Complete'
 Sign. If you do then exit through the swirly black hole in the floor.

 Back in Sunrise Spring Home, Zoe will talk to you.

 ------------------------------------------------------------------------------
 Zoe: Well done Sparx, you collected the Dragon Egg! It also seems that some of
 the Dragon magic has rubbed off you, Sparx. Now you can pick up gems that are
 even further away from Spyro.
 ------------------------------------------------------------------------------

 Hmmm...Not such a great ability really.

 But trust me, the others from the other Sparx worlds will be great!

 Anyways, that would be the entire Sunrise Spring completed! We never have to
 come back here again! So, make your way back to the balloon, jump on, select
 'Midday Gardens', and say goodbye to Sunrise Spring.

 In Midday Garden, make your way into the igloo and through the portal straight
 ahead.

 You should approximately have: 3900 Gems, 45 Dragon Eggs, 6 Skill Points, 31%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXVII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Icy Peak/////////////////////////// XXXVII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 500 Gems, 6 Dragon Eggs, 1 Skill Point, Fodder: Ducks

 As soon as you start, you'll see a Polar Bear on a cannon ahead (what's up
 with that?!), walk up to him and he'll jump off the cannon and talk to you.

 ------------------------------------------------------------------------------
 Bob: I was going to have a race to the fishing pond with Doug, but Rhynocs
 have blocked the path by putting up ice blocks. I've been tryin' to blow them
 up, but this dang cannon won't shoot straight.
 ------------------------------------------------------------------------------

 So, what else are you going to do? Jump onto the cannon, twist it left to the
 ice block and shoot with the O Button. That's it. It was that simple. Go and
 talk to Bob again.

 ------------------------------------------------------------------------------
 Bob: Woah! You blew it straight up! Must be beginners luck I suppose.
 ------------------------------------------------------------------------------

 WHAT?! IT WAS EASY-PEASY-LEMON-SQUEEZY! AND WHO IS HE CALLING A BEGINNER?!

 Anyway, hop back on the cannon and aim down so that you can blow up the two
 TNT Crates and the guy carrying one. After that, go up this slope to the right
 and jump onto the platform (oh, you have to blow up the ice shards on it
 first) and you'll be taken over to an island by a whirlwind.

 On this island, is basically a few gems really. So just pick 'em up then glide
 back to main land, hop on the cannon again and aim at the birds flying around
 and shoot them for gems.

 Jump forward onto the ice and skate around for gems, when all of the gems are
 scooped up, skate to the top left hand corner and go up the steps here. You
 will be inside a cave with a Rhynoc carrying a gun meeting you, simply charge
 straight into it before it bombards you with snowballs.

 Now go to the back end of the room to see some vases to charge, then go back
 and flame a TNT on either side. It'll start flaming, so get away and wait for
 it to blow up, go to the other side and flame the other TNT.

 Now go to the top left hand bit of the cave and exit through an opening, glide
 over to the island and quickly charge the Rhynoc coming up then flame the big
 one with the pick axe. Scour the area of gems then go up the steps to meet up
 with Zoe.

 ------------------------------------------------------------------------------
 Zoe: Remember that you can also visit the atlas by pressing the START Button
 then choose the Atlas option or press SELECT during gameplay.
 ------------------------------------------------------------------------------

 Go onto the ice and be careful here while flaming the Rhynocs carrying TNT,
 since you could accidently bump into a crate while skating around. Now since
 it's safe, go back to Zoe and glide over the ice and notic that crack in the
 middle? Well hover there then quickly headbash through it.

 You'll now be under water, scour the area of gems then go through the cave
 to get more gems. Don't worry about the enemies above the ice since they can't
 attack you or break the ice in any way.

 Get out of the water through the hole you entered through, then continue along
 into the next area where you saw the enemies above the ice. Charge into the
 two vases ahead, then go left and flame the TNT towards either of the 3
 enemies here to kill that one.

 Now flame the other two enemies and scour this whole bottom bit of gems, now
 go to the top right hand corner and jump up the steps. Charge the Rhynoc up
 ahead then go round the area for gems, now go forward to the Rhynoc guarding
 the cannon and flame him then jump on.

 First thing to shoot would be straight ahead at the slightly lighter blue wall
 to reveal a Rhynoc, shoot it then shoot the chest behind him. Jump off the
 cannon and glide over and grab the gems inside, now drop down and collect the
 gems that have fallen there.

 Now go back to the cannon and jump on again, turn around and shoot the ice
 shards for something that we'll do later. Shoot the birds in the sky then turn
 the cannon back around and aim it towards the bottom right hand corner and
 blast away the sheet of ice.

 Now blast the TNT you can see inside the cave then blast the sheet of ice
 behind it. Drop off the cannon and go through that cave and just continue
 forward, also keep an eye on the left hand side of the screen to see a chest,
 headbash it.

 Now continue along to see a couple of Rhynocs greet you, charge them both and
 save with Zoe. Continue foward to meet up with 3 or 4 TNT Carriers and a big
 Rhynoc, clear all the mayhem then scour for gems. Go to the right hand side
 and glide over to the steps.

 Walk up the ramp carefully and when you get near, quickly ram the Rhynoc and
 walk the rest of the way to MAYNAARRRD!!!

 Egg 046/150 (46/50)
 Maynard | Blue | On top of a ledge
 On the ice with loads of enemies, go right and glide onto the ramp and
 continue up to it.

 *Ahem*. Sorry for being excentric back there. Anyway, go back down the ramp
 and glide over to the end of the ice, jump up the steps just ahead and then
 immediately charge through both Rhynocs here.

 Scour the area of gems then go to the top right hand corner and treat yourself
 to jumping up some steps. Kill the Rhynocs then jump onto the cannon.

 On here, turn it to the right and aim towards the TNT Crates, blow them up
 (you can also shoot the chests) and then aim towards the ice slightly left.
 Jump off and glide over, scour the area of gems then go to where you just blew
 up the ice.

 Glide over and go through to meet Moneybags again.

 ------------------------------------------------------------------------------
 Moneybags: Step right up Spyro! Right through this door is the best ice
 skating show you'll ever find. And the only one. The price to watch is a small
 fee of 500 gems.

 Pay 500 Gems to unlock door to ice dancing tounament?

 \Just open it already!
 /Surely, not.
 ------------------------------------------------------------------------------

 Answer 'Just open it already'.

 ------------------------------------------------------------------------------
 Moneybags: It is time...for the big dancing competition!
 ------------------------------------------------------------------------------

 The door wilk unlock, go inside for a challenge portal, see 'Midday Garden
 Challenge Portals' for a guide on this and to get Egg 47.

 Once done, head back to the cannon and hop on and aim right so that you can
 shoot down the final ice blockade. Glide over and head in.

 Immediately charge into the two Rhynocs greeting you, then eat up them gems
 (non-literally) and go forwards again to find another Polar Bear. And guess
 who it is...

 ------------------------------------------------------------------------------
 Doug: I put up ice blocks so that Bob wouldn't beat me to the fishing hole!
 Maybe you could try out the hole with this fishing lure I found.
 ------------------------------------------------------------------------------

 Egg 048/150 (48/50)
 Chet | Blue | Find Doug the polar bear
 Make it to the very end and go straight to find Doug standing next to a
 gondala.

 He'll help with the whirlagig. Woohay! 2 down, 3 to go!

 Now make your way backwards and go to the left, go through the opening to see
 a cannon up high from an area we've prebiously been to. Jump onto the cannon
 and shoot down the ice shards on the platform, glide over to it to be taken
 further by a whirlwind.

 Continue along the edge collecting gems and the life at the end, then glide
 onto the platform (you should have blown up the shards earlier) and you'll be
 taken by a whirlwind over to an island with plenty of gems and...

 Egg 049/150 (49/50)
 Reez | Blue (again!) | Glide to the sky island
 ...a dragon egg! This was found on an island in the distance from a sort of a
 puzzle of shooting and gliding.

 Now make your way right back to the end but take the opposite way to the one
 you just took. Go down the steps to the left collecting gems on the way then
 take another left to a challenge portal. See 'Midday Garden Challenge Portals'
 for a guide on this and to get Eggs 50 and 51 and Skill Point 7.

 You should of seen the 'Level Complete' Sign in there, so exit through the
 portal and go up the steps where Hunter was into the portal to Enchanted
 Towers.

 However, on your way you'll see another movie sequence called 'Hunter's
 Tussel':

 ------------------------------------------------------------------------------
 Bianca is sitting on a rock reading a spell book

 She stands up and performs a spell on a flower making weird noises

 Flower swells

 Does another spell and Flower shrinks again

 Hunter and Spyro secretly laugh at her

 Bianca turns rabbit into a monster

 Monster eats Bianca and Hunter jumps out

 Hunter tussels with monster

 Monster jumps towards Hunter but Hunter kicks it away and Bianca flies out

 Monster is about to jump and eat Hunter but Bianca turns it normal again

 Rabbit bounces on Hunter's head and he punches it dead

 Hunter helps Bianca up

 Bianca: Thankyou.

 Spyro: It was a good thing that Hunter was around.

 Bianca: Look, dragon. I'm not finished with you!

 Spyro: Ok, how about I give you...quick start?

 Bianca: I'll deal with YOU later!

 Bianca walks off

 Hunter: Hey! Why do you always have to scare her off like that?
 ------------------------------------------------------------------------------

 You should approximtely have: 4400 Gems, 51 Dragon Eggs, 7 Skill Points, 34%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXVIII \\\\\\\\\\\\\\\\\\\\\\\\Enchanted Towers////////////////////// XXXVIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 500 Gems, 6 Dragon Eggs, 1 Skill Point, Required: Hit target with green rock,
 Fodder: Sheep

 Go forwards and left a bit to meet up with a pig...that has hair.

 ------------------------------------------------------------------------------
 Pablo: The Sorceress has forced us to build a statue of her, but she said it
 was too ugly and now wants us to blow it up. Well if you ask me the statue
 looks much prettier than herself.
 ------------------------------------------------------------------------------

 Go round the perimeter of the circle collecting gems then continue forwards to
 find even more gems. Once they're all collected, head to the top left hand
 corner and walk up to the rock to pick it up.

 Go into aim mode with the Triangle Button and aim a little bit above the
 flying green monster and shoot there so that the rock hopefully lands on it.
 Now spit a rock at the perculiar looking green thing on the ground which is
 also on that island ahead, it's a flying green monster sleeping.

 After that, glide over the lava and collect the gems round the perimeter and
 from those monsters you killed. Don't worry about the Headbash chest on the
 small platform since we can't get that yet.

 Anyways, go to the left of the beginning of the island and charge along the
 bridge here. You should bump into the two Rhynocs with the pogo stick thingies
 so don't stop charging until both are dead.

 Walk into the building and stop with your finger laying on top of the O Button
 ready to kill a big Rhynoc with a wooden mallet. Collect the gems and go over
 the second bridge to another room.

 Flame or charge the Pogo-Rhynoc then continue through the gap behind him,
 glide onto the turf island.

 Egg 052/150 (52/58)
 Gladys | Grey | Glide to the small island
 Just over the second bridge, kill the Rhynoc and glide onto the island
 with this in the middle.

 Glide back to the building and go left across the third bridge to another
 room with a green rock in. Pick up the green rock and go right with it
 towards the opening, aim up at the monster flying around the next
 building.

 Pin it then glide over into that building, inside will be a whirlwind
 which will take you up and make you glide to another island.

 Once you land here, you'll notice that there are an awful lot of paths to
 take and very many enemies. Go forwards a bit and flame the rocket on the
 ground, it will start fizzing then home in on the foot of the Sorceress
 statue.

 Go round to the left (we'll get the green flying monsters later) and
 follow around the statue flaming the tonnes of enemies on your way and when
 you get back to the monsters, flame the rocket. Now go back a bit and to the
 left up some steps, flame the Rhynoc with the mallet then flame the rocket
 behind him.

 Somebody I can't remember the name of will now speak to you.

 ------------------------------------------------------------------------------
 ?: Oops! I forgot that I hid this egg in the statue. It's a good thing it
 didn't get burnt.
 ------------------------------------------------------------------------------

 Egg 053/150 (53/58)
 Peanut | White | Destroy the sorceress statue
 Flame all 3 rockets around the statue to blow it up.

 He'll go through the exit portal. Yaywoo! 3 down, 2 to go!

 Go to the left a bit then up the steps again and glide over to where the
 statue was. Go down the hole and forward into a Challenge Portal, see 'Midday
 Garden Challenge Portals' for a guide on this and to get Eggs 54 and 55 and
 Skill Point 8.

 Once done, head back up again via the whirlwind. Go back to the Exit Portal
 but skip past it hugging the wall to the right, collect the gems on your way
 and go up the whirlwind at the end.

 Collect the gems then glide over to the opposite cliff, kill the dino type guy
 so that you see '1/8' at the bottom of the screen (there was a challenge
 similar to this in Spyro 2). Scour the cliff of gems then go into the minature
 building at the back end.

 Get the gems then get out and remember that Hedabash Chest I told you about on
 a platform at the beginning? Well from here you can simply glide over there
 and smash it for gems. Go up the whirlwind at the very beginning and glide
 over to that tiny cut where the other whirlwind took you.

 Go to the edging corner here and glide right down to the final island of the
 level. A whole load of green things will wake up so be careful here and don't
 bother about killing them. There is also a vase here you'll need to get which
 is semi-hidden.

 Hug the wall to the right of the vase then follow it along and you'll go
 straight into a Challenge Portal. Once again see 'Midday Garden Challenge
 Portals' for a guide on this and to get Egg 56.

 Once done, head straight ahead and slightly right and at the opposite end walk
 up the steps into the Sgt. Byrd Portal, see 'Midday G'...no wait a sec. This
 one isn't a normal Challenge Portal.

 ------------------------------------------------------------------------------
 Sgt. Byrd: I'm ready, to patrol the perimeter of the towers and the area!

 Play as Sgt. Byrd in main level?

 \You've got it!
 /Sorry, I'm off duty.
 ------------------------------------------------------------------------------

 Select 'You've got it!'.

 ------------------------------------------------------------------------------
 Sgt. Byrd: So on with the breach it is!
 ------------------------------------------------------------------------------

 Yep, you guessed it. We play as Sgt. Byrd in the MAIN part of Enchanted
 Towers.

 Start by flying straight onto the cliff of this island, go to the corner of it
 and meet up with a crazy lookin' guy.

 ------------------------------------------------------------------------------
 Ooga: Hey there, little birdy! You see these bones here? Well those are the
 remains of my friend, could you help get his pieces back for me?

 -Find all 8 bones to put Skeleton back together
 ------------------------------------------------------------------------------

 That's what he would say if you hadn't gotten any, but since you should
 already have one bone, I believe he changes his speech (ie says something
 else).

 Anyway, go to the starting side of this cliff and meet up with another dino to
 shoot. Now the rest of completing the level is huge, there are many hidden
 parts, lots of flying enemies, billions of places to explore, so I guess it's
 down to your mind, ability and skill.

 Once done you'll be taken back to Ooga.

 ------------------------------------------------------------------------------
 Ooga: Thankyou for finding the parts and fixing my friend. Oh no! He's
 starting his bone dance again!

 Skeleton peforms same dance he did in Spyro 2

 Ooga: Here, take this Ancient Rock I found.
 ------------------------------------------------------------------------------

 Egg 057/150 (57/58)
 Ralph | Blue | Collect the bones
 As Sgt. Byrd, collect all the bones from the dinos that are scattered around
 the level. After the skeleton's bone dance Ooga'll give you the Egg.

 Collect all gems you may have missed, then exit through the portal once you
 see the 'Level Complete' Sign. You can exit as either Spyro or Sgt. Byrd but
 best choose Sgt. Byrd so as not to waste time.

 Go back to where Hunter next was in Midday Garden Home, and climb the ladder
 and jump into the Spookiest of all Swamps.

 You should approximately have: 4900 Gems, 57 Dragon Eggs, 8 Skill Points, 37%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XXXIX \\\\\\\\\\\\\\\\\\\\\\\\\\\\Spooky Swamp////////////////////////// XXXIX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 500 Gems, 6 Dragon Eggs, 1 Skill Point, Required: Climb the ladder - 25 Dragon
 Eggs, Fodder: Lobsters

 There is one important hint in this level: DON'T GO IN THE WATER!!! If you do
 then Piranhas will gain up and attack you.

 You'll start seing a Gator teasing a Firefly, before you go there go round
 this bit for gems. After that go up to the Gator and kill it before it bites
 you, before talking to it flame the Piranha Sign by the water, this will count
 towards something.

 Go talk to the Firefly you just saved.

 ------------------------------------------------------------------------------
 Homer the Firefly:             Thankyou young dragon,
                                That gator was horrible.
                                Go up ladder now.
 ------------------------------------------------------------------------------

 Yes, this level is chock full of Hiaku.

 Do what Homer says and climb up the ladder behind him, inside you'll find a
 candle, flame it so that you see '1/4' at the bottom of the screen. The next
 area has alot of gems mostly in cases and a big Rhynoc to flame with a gator.

 Next you'll see a Rhynoc with some sort of a gun, walk over the bridge (jump
 over it's shot) and then flame or charge it. Go along here and in the next
 area or two you'll see a locked chest like the one in Molten Crater.

 Continue past it and at the back of this bit you'll see a bridge with it's
 middle been chopped off, just to the left of it is an island.

 Glide to it and collect the gems, next make your way to the Egg on the island.

 Egg 058/150 (58/65)
 Michael | Orange | Jump to the island
 Just to the left of the bridge with no middle is an island with Michael on.

 Go back to the bridge and jump over the bullet from the Rhynoc and flame it,
 continue along to the right collecting all the gems of your way. Flams the two
 gators at the end of the path and talk to Moneybags.

 ------------------------------------------------------------------------------
 Moneybags:                        Hello there Spyro.
                                   Just 500 gems will see you
                                   through this door here.

 Pay him 500 gems to go through door.

 \Just open the door you baboon
 /Hiaku is rubbish
 ------------------------------------------------------------------------------

 Answer 'Just open the door you baboon.

 ------------------------------------------------------------------------------
 Moneybags:                       Thankyou there Spyro,
                                  Now I can not speak Hiaku,
                                  What a sweet relief.
 ------------------------------------------------------------------------------

 Go through the door to be greeted by a big Rhynoc, flame him before he
 squashes you. Now kill any other Rhynoc in this area and collect all the gems,
 I'm afraid this level is too hard to remember of that all I can now say is
 continue until you flame the final candle.

 When you do, a door will open, don't go through it yet though since there's an
 opening in the back of the lanton with candle four. Glide to the platform with
 gems on just ahead then climb upwards, jump onto the top of the tree.

 Now glide along another 3 tree tops and the last one will have a bird egg, or
 is it?

 Egg 059/150 (59/65)
 Frank | Orange | Across the treetops
 On the final treetop behind lanton four you'll find this.

 Now go back to the previous tree and glide over to a treetop in the distance
 (you may have to hover), on will be the key. Take it back to the Locked Chest
 you saw earlier and open it for lots of gems.

 Make your way to the fourth lanton again and just past it is a Firefly.

 ------------------------------------------------------------------------------
 Shiny the Firefly:               You are brave dragon.
                                  Here, take this giant egg
                                  I found earlier.
 ------------------------------------------------------------------------------

 Egg 060/150 (60/65)
 Thelonious | White | Find Shiny the Firefly
 Find Shiny the Firefly just past the fourth and final lanton.

 He'll go through the portal to help with the Whirlagig! Gamoo! 4 down and just
 1 left to eat, er...go.

 Continue to the left and go into the final bit, flame the final Piranha Sign
 here.

 Skill Point 09/20 (09/10)
 Flame all Piranha Signs
 Flame all of the Piranha Signs scattered throughout the level. A clue is they
 are found near water.

 Go backwards from where the Sign was and talk to the Firefly by the Challenge
 Portal that you opened after you flamed all 4 lantons.

 ------------------------------------------------------------------------------
 Bubba the Firefly:             The wizard hates light,
                                now that the lantons are lit
                                he has awoken.

                                Somebody must defeat
                                him, better you than me. Charge
                                bombs and flame gators.

-Avoid or defeat Gators
-Charge wizard's bombs back at him
 ------------------------------------------------------------------------------

 Go inside, see 'Midday Garden Challenge Portals' for a guide on this and to
 get Egg 61.

 Once done, go right and backwards into a Sheila Challenge Portals. You know
 where to go for a guide on it and to get Eggs 62 and 63.

 In there you should have seen the 'Level Complete' Sign, if so exit through
 the portal that's not so far away. Sorry if the guide to this level isn't good
 since it's quite hard to understand.

 Back at Midday Garden, go across the bridge and up the steps then hug the
 trees to the right, go up the steps into Bamb-b-b *choke*.

 You should approximately have: 5400 Gems, 63 Dragon Eggs, 9 Skill Points, 40%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 XL \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Bamboo Terrace//////////////////////////// XL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 500 Gems, 6 Dragon Eggs, Required: 30 Dragon Eggs, Fodder: Dragonflies,
 Comeback: Bently

 Another level that cannot be completed first visit.

 Go forward and talk to the Panda.

 ------------------------------------------------------------------------------
 Ling Ling: Rhynocs have invaded the Bamboo Terrace, so we can't help you power
 up the whirlagig to take you to Evening Lake.
 ------------------------------------------------------------------------------

 Nice name there Ling Ling.

 Anyway, in this hut type area, start by collecting all the gems in it, simple
 as that. You will now see the 'Leve...no sorry there, not yet. Continue past
 Ling Ling and you'll see a moose which has been seen before in Sheila's alp,
 flame or charge it then continue along.

 Scour the entire area of gems then go towards the top left hand corner only
 down a bit and flame the Rhynoc with the umbrella. The other Panda will now
 go and help the previous one you rescued (being chased by the moose) and will
 push the giant panda-shaped boulder out of the way, go talk to the second one.

 ------------------------------------------------------------------------------
 Li: Pushing that boulder was hard work, but thankyou for making us be able to
 do it.
 ------------------------------------------------------------------------------

 Continue forward and save with Zoe, get the gems on the sides then continue
 past Zoe into the next area. A Rhynoc will fly down on an umbrella and greet
 you, so flame him dead then go to the left a bit but don't walk off the edge.

 Go alongside the edge and on your way you'll see an island, do the tiny glide
 onto it.

 Egg 064/150 (64/65)
 Dwight | White | Glide to the small island
 In the area after first Zoe, go to the left and along here you can glide to an
 island.

 Glide back then continue to the left, charge the moose then continue along the
 wall. Jump up the steps and collect all the gems on this raised up bit, don't
 forget to flame the Rhynoc chasing the panda.

 Jump up the steps round this mini-mountain and on your way another umbrella
 Rhynoc will fly in, flame it then jump up and glide over to the cave straight
 ahead. Flame the Rhynoc get the gems then go towards the middle.

 Egg 065/150 (65/70)
 Madison | White | Glide to the hidden cave
 Jump up the steps at the back end then at the top glide straight to the cave.

 Glide back to mainland and hug the right wall instead this time, jump up the
 steps to a Rhynoc which throws rockets which is perculiar because if you flame
 it it shoots up into the air and explodes. Collect the gems quickly then see
 the Pandas open the bridge.

 Dive under the water first though and grab every single one of the gems you
 can find, see that crack in the wall underwater of the right hand side? Charge
 straight through that to find a really handy four extra lives.

 Jump out of the water and walk along the bridge the pandas made, flame the
 Rhynoc at the end and save with Zoe again. Get the gems on the sides and
 continue past Zoe and flame the Rhynoc.

 Go up the curve to the right collecting all the gems on your way, except when
 a moose charges at you. At the top of the hill, turn left and quickly kill the
 bull since it should already be charging towards you.

 Flame the Rhynoc by the water and then dive in, collect all of the gems at the
 bottom but don't get sweeped to your death. Go back to the side you were on of
 the water and glide over to the platform, the Rhynocs shot should go right
 under you.

 Glide to the other then glide up to the Rhynoc and quickly flame him up to the
 skies, go forward and into the building up to the panda.

 ------------------------------------------------------------------------------
 Sing Sing: Oops, I forgot to activate the emergency escape bridge!

 Sing Sing activates emergency escape bridge

 Sing Sing: Here, take this Dragon Egg the Rhynocs stole from me. You'll need
 it.
 ------------------------------------------------------------------------------

 Egg 066/150 (66/70)
 Tom | Blue | Clear the pandas' path
 Find Sing Sing in the second proper hut of the level.

 She'll go through the portal to help you with the Whirlagig! O-a-o-a-o-a-o-a!
 That's all 5 to help, but no matter how much you're tempted, DON'T go through
 the portal right now.

 Go through the left exit of the hut and follow it round to another Rhynoc,
 flame him quick. Now go back to where Sing Sing was and this time exit through
 the right hand side and go towards the closed portal.

 ------------------------------------------------------------------------------
 There is no yeti here, and there never was - The Sorceress
 ------------------------------------------------------------------------------

 Continue to the left and glide over to the other ledge, then glide to the
 island. Flame or charge the weird vase with question marks around it and it
 will reappear somewhere else, here is a list of it's other locations.

 - On the bridge to the right of Sing Sing
 - Just back over the waterfall
 - Where the 3 pandas that extended the bridge are
 - Opposite the previous location
 - Zoe's first location
 - At the beginning of the level

 When you flame it the last time it will release a whole load of gems.

 Flame the Rhynoc to the right then go up the bridge and either flame or charge
 the next Rhynoc, turn to the left at the top and go into the Challenge Portal.
 See 'Midday Garden Challenge Portals' for a guide on this and to get Egg 67.

 Once done, head back across the waterfall then stop, go to the left to find
 another one of those Egg Thieves. Glide across the bridge then charge along,
 it's path is going up the E.E. Bridge then going round the whole level. Once
 you catch it then weeeeeeeeeeeeeee...!!!

 Egg 068/100 (68/70)
 Pee-wee | Green | Shoot from the boat
 Catch the Blue Egg Thief that runs around the entire level.

 With Bently locked up in Evening Lake, that's all we can do in Bamboo Terace
 at the moment. So exit to our second Speedway.

 In Midday Garden Home, Sing Sing will take you to...

 ------------------------------------------------------------------------------
 Sing Sing: The whirlagig is built up, Spyro! Lets go to it.
 ------------------------------------------------------------------------------

 Before you do head back along the river past Bamboo Terrace and Country
 Speedway is to the left.

 You should approximately have: 5750 Gems, 68 Dragon Eggs, 9 Skill Points, 42%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 IXL \\\\\\\\\\\\\\\\\\\\\\\\\\\\Country Speedway////////////////////////// IXL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 3 Dragon Eggs, Required: 36 Dragon Eggs

 Hello Sparx!

 ------------------------------------------------------------------------------
 Sparx: Welcome to Country Speedway, Spyro! This is where the urban meets with
 the countryside and join to make a speed course. Which challenge would you
 like to play?

 \Time Attack
 \Race the flying pigs
 /Quit
 ------------------------------------------------------------------------------

 Select 'Time Attack'.

 ------------------------------------------------------------------------------
 Sparx: The easiest way to complete the couse is to fly through the rings,
 charge the tractors, toast the space cows and save the bi-planes.
 ------------------------------------------------------------------------------

 Go ahead and easily accomplish off the rings getting each purple gem inside
 (5, 10, 15, 20, 25, 30, 35, 40). At the end charge down and it should change
 into the Supercharge move, charge along the pathway and hit each one of the
 tractors on your way, the first four will be nice and easy (50, 60, 70, 80).
 After them take a quick and careful left along the path to hit another tractor
 (90) and then turn right for another (100). Now just get the last two ahead
 (110, 120) to finish off with the tractors. Press X twice to take off into
 flight again, flame the space cow on the island ahead (130) then get the other
 three making easy turns (140, 150, 160), take the jiggity-jaggity path to get
 the last four (170, 180, 190, 200). Now find the bi-planes path quickly and go
 the opposite way to them, just take all the proper turns to get them all. If
 you don't have good reflexes take the normal path and chase after them, if you
 don't have good flying skills then I'm afraid you're gonna have to practice
 (225, 250, 275, 300, 325, 350, 375, 400). After the '400/400' Sign is seen
 you'll be told you've won.

 ------------------------------------------------------------------------------
 Sparx: The farmers were so impressed, they left this for you!
 ------------------------------------------------------------------------------

 Egg 069/150 (69/70)
 Gavin | Orange | Time attack
 Complete the course of 8 rings, tractors, space cows and bi-planes.

 ------------------------------------------------------------------------------
 Sparx: Which challenge would you like to play?

 Choose a challenge.

 \Time attack
 \Race the flying pigs
 /Quit
 ------------------------------------------------------------------------------

 Choose 'Race the flying pigs'.

 ------------------------------------------------------------------------------
 Sparx: Let's race those pigs flying on their planes!
 ------------------------------------------------------------------------------

 This is just like the previous race, flame your opponents to slow them down
 and use blue stars for speed pickups. There are also the red stars now that
 help a bit, fly through it to pick up a missile in your mouth and when you can
 see an enemy ahead (it doesn't have to be exact) then fire it at them with the
 O Button. The missile will attempt in homing in on it and slowing it down. By
 the start of the second lap you should be atleast third, and by the final at
 least second. If you come in first place at the end then you'll win.

 ------------------------------------------------------------------------------
 Sparx: Yay! We won first place prize!
 ------------------------------------------------------------------------------

 Egg 070/150 (70/80)
 Shemp | Green | Race the pigs
 Come in first place in the race against the 5 Bi-planes.

 ------------------------------------------------------------------------------
 Sparx: Which challenge would you like to play?

 Choose a challenge.

 \Time Attack
 \Race the flying pigs
 /Quit
 ------------------------------------------------------------------------------

 Choose 'Time Attack' again.

 Fly over to the very centre of the course to see an old barn, drop to the
 ground and go through the opening to find Hunter ahead.

 ------------------------------------------------------------------------------
 Hunter: Spyro! HELP!! A bunch of space cows and flying sheep saucers just
 invaded the course and are adubcting the farmers. I should get on my jetpack
 and grab my gun to teach those guys a lesson.

 Try Hunter's shooting challenge?

 \Fine then
 /What's a space cow?
 ------------------------------------------------------------------------------

 Answer 'Fine then'.

 ------------------------------------------------------------------------------
 Hunter: Watch out Space Cows, here I come!
 ------------------------------------------------------------------------------

 You'll now take control of Hunter on his jetpack, your movement here is on the
 white circle, Hunter will move by himself.

 You will not need to use rapid-fire here, simply just shoot all of the space
 cows and sheep saucers as soon as you see them. If you don't shoot them in
 time, a cow will shoot a farmer or a saucer will adubct one. At two parts
 sheep saucers will gain up on you, shoot them quick otherwise they'll get too
 close and make you fail. One of them shoots at you, one shot won't do any harm
 but two will kill you. Once all of the space cows are killed and sheep saucers
 are destroyed, the challenge will be complete. Don't take this challenge the
 wrong way, it's my second favourite in the game and is pretty easy.

 Egg 071/150 (71/80)
 Roberto | White | Hunter's rescue mission
 Complete the challenge of shooting all space cows and sheep saucers as Hunter
 and he'll give you this, it seems to be in some kind of a bubble.

 Level Complete, so head on back to Midday Garden and go to the whirlagig and
 jump on. Choose 'Evening Lake'.

 However, on your way you'll get another cutscene interuption.

 You should approximately have: 6150 Gems, 71 Dragon Eggs, 9 Skill Points, 45%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 VIIIL \\\\\\\\\\\\\\\\\\\\\\\\\\\Spike's Arena////////////////////////// VIIIL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1 Dragon Egg, Required: Complete Sgt. Byrd's Base, Icy Peak, Enchanted Towers,
 Spooky Swamp & Bamboo Terrace, Fodder: Chickens

 You'll first see 'Spike is Born' (NOTE: If you don't see this cutscene then
 you have a different version of the game, if you don't see it then it can only
 be seen with the cheat code).

 ------------------------------------------------------------------------------
 The Sorceress: What?! Spyro's entering Evening Lake already? You are a bad
 apprentice!

 Bianca: But Your Majesty, I've really tried my best, but unfortunately nothing
 has worked.

 The Sorceress: Well, that toad you made was pathetic. Watch how it's really
 done.

 Sorceress faces the Rhynocs teasing a Yeti

 The Sorceress: Which one of you wants to be a monster?

 A Rhynoc steps forward and the Sorceress turns it into a giant monster with a
 blaster gun

 Spike: Raaa...Raaaaaa...!
 ------------------------------------------------------------------------------

 Yes, it's your second proper boss battle of the game.

 ------------------------------------------------------------------------------
 Sgt. Byrd: My, my! This Rhynoc is so tough, that even my rockets can't defeat
 it! But either way, we'll work co-operatively to defeat him.
 ------------------------------------------------------------------------------

 Ok, for nearly all of this battle you'll need to be charging around Spike.

 Go round Spike so as to avoid his bullet(s) (Easy Mode = 1 Shot, Hard Mode =
 2 shots), soon enough Sgt. Byrd will drop some giant red lava rocks. At this
 point you should let Spike shoot then quickly line up the rock with him and
 charge it. This will take a hitpoint off him. Repeat twice more. Now Spike'll
 jump and when he lands cracks will split open in the floor, be careful when
 charging from Spike's shots here (the number of shots at a time have changed:
 Easy Mode = 2 shots, Hard Mode = 3 shots) since flames will randomaly burst up
 from the cracks. Now the rocks will be replaced with red mines, walk into one
 to pick it up and fire it with the O Button. You will release a superflame
 blast, only it's a wavy line of fire, Spike can also pick these up and use it
 as a single fire shockwave which involves good jumping. Hit Spike with the
 wavy-flame to deplete his health. Repeat twice more. Now Spike's number of
 shots have increased once again (Easy Mode = 3 shots, Hard Mode = 4 shots) and
 the mines have changed to blue. When you fire the mine it will spin round
 while slightly homing in on Spike, he can use them too as a line of
 electricity which will chase you around. Oh, by the way, there are more cracks
 in the ground now. Hit Spike with two mines and you win!

 Egg 072/150 (72/80)
 Monique | White | Defeat Spike
 Defeat Spike the giant, horrible, blue Rhynoc.

 Spyro will automatically hop back onto the whirlagig and continue to Evening
 Lake.

 You should approximately have: 6150 Gems, 72 Dragon Eggs, 9 Skill Points, 46%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 VIIL \\\\\\\\\\\\\\\\\\\Midday Garden Challenge Portals////////////////// VIIL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 Here are the guides on all the swirly black Challenge Portals in between Buzz
 and Spike.

 -\/-\/-\/-\/-\/-\/-\/-\/
 Challenge for girls only
 -\/-\/-\/-\/-\/-\/-\/-\/

 1 Dragon Egg, Found: Through a cave left of the bit leading to the last bit,
 Icy Peak

 This challenge is seriously for girls only, though if your a boy and you want
 to complete the game then I'm afraid you'll have to do it (I'm one of those
 boys).

 Go forward and skate over to Nancy.

 ------------------------------------------------------------------------------
 Nancy: Hello there Spyro! It's supposed to be the ice-skating competition
 tonight, but these darn Rhynocs keep on tripping me up. If only there was
 someone who could stand guard which was small, had wings and was purple.

 Protect Nancy the Ice Skater?

 \Ok then
 /No thanks
 ------------------------------------------------------------------------------

 Answer 'Ok then'.

 ------------------------------------------------------------------------------
 Nancy: Ok, here goes.
 ------------------------------------------------------------------------------

 This is a simple Rhynoc killing challenge, they have hockey sticks but won't
 attack you. When a Rhynoc comes on screen flame it quick or it will whack
 Nancy out of dancing. Once all are flamed roses will fly in and you'll win.

 ------------------------------------------------------------------------------
 Nancy: I guess that one of the judges didn't like it, since he threw an egg at
 me rather than a rose. You can have it if you want.
 ------------------------------------------------------------------------------

 Egg 047/150 (47/50)
 Cerny | Blue | Protect Nancy the skater
 Complete Nancy's challenge of flaming all Rhynocs while she dances.

 Done.

 -\/-\/-\/-\/-\/-\/-\
 Slippery Supercharge
 -\/-\/-\/-\/-\/-\/-\

 100 Gems, 2 Dragon Eggs, 1 Skill Point, Found: Through the left path of the
 four-way folk, Icy Peak

 Go ahead and go along the track, now maybe you're thinking you should chase
 the yellow thief, are you? Well, if you are then you're...wrong! There is a
 much easier way of doing this challenge, thus follows:

 From the conjoining part of the track, (where the two tracks meet) take the
 other one but don't charge along. Instead, walk to the end and then glide into
 that hidden cave underneath another track, follow it of gems then take the
 path left to the whirlwind.

 Let it glide you over to that mountain ahead and get the gems on top. Now for
 the tricky part, turn left until you see the red thief on top of the pedestal.

 Glide over to it and make your best estimate in your glide of when you think
 your above the thief, and hover then headbash down onto it.

 Egg 050/150 (50/58)
 Scout | Grey | Speedy Thieves II
 Glide over to the red thief from the mountain and headbash him.

 Now do what you just did and this time you'll land on the pedestal.

 Skill Point 07/20 (07/10)
 Glide to the Pedestal
 Glide over to the pedestal in the same way you got the red Egg Thief.

 Charge after the yellow thief? NO! This tecnique is harder then how we got the
 red thief, make your way to the mountain again to start. Glide over to the
 thief and when you get slightly ahead of him but still above, charge down onto
 him (you should hit his face).

 Egg 051/150 (51/58)
 Betty | Green | Speedy Thieves I
 Glide over to the yellow thief from the mountain and charge down on him with
 perfect timing.

 Done yet? NO!! Follow the track this time and supercharge along it, the pits
 can easily be jumped over while charging (you don't lose lives here). Charge
 along the right hand path and jump at the end, now stop and hug the wall on
 the left along.

 See the ice? Charge from the track right through it and you'll bump right into
 a chest containing the last gems of the area.

 Done-Done-D-Done-Done. DONE DONE!

 -\/-\/-\/-\/-\/-\/-\
 Skateboarding Park 2
 -\/-\/-\/-\/-\/-\/-\

 100 Gems, 2 Dragon Eggs, 1 Skill Point, Found: Underneath the Sorceress
 statue, Enchanted Towers

 Welcome to the second challenge of the game that allows you to use the
 Skateboard, here you get to do the real tricks.

 Head forward and go through the trees to a ramp Hunter will be found by.

 ------------------------------------------------------------------------------
 Hunter: Hey, Spyro! I found another one of those gladiator parks here in
 Enchanted Towers. How about I teach you some moves?

 Learn Skateboarding tricks?

 \Ok then
 /Another time
 ------------------------------------------------------------------------------

 Answer 'Ok then'.

 ------------------------------------------------------------------------------
 Hunter: Right then, let's start easy. Try jumping off this orange ramp behind
 me. To do so, jump at the very edge of the ramp with the X Button.

 -Press X at top of ramp to jump off

 Hunter peforms a jump
 ------------------------------------------------------------------------------

 So...

 Walk into the skateboard hologram ahead and jump off the very top of the ramp
 by pressing the X Button. You'll then automatically be taken to Hunter.

 ------------------------------------------------------------------------------
 Hunter: Ok then, let's see you try to roll. To roll, jump off the top of the
 ramp and hold the Triangle Button while pushing left or right on the d-pad.

 -Press and hold Triangle during a jump
 -While doing so press left or right on the d-pad

 Hunter peforms a roll
 ------------------------------------------------------------------------------

 Pick up a skateboard and skate up the ramp and jump off, hold Triangle and
 left or right and after a full roll you'll see Hunter again.

 ------------------------------------------------------------------------------
 Hunter: Now let's see you try a flip. Flips are exactly like rolls, only that
 you press up or down instead of left or right.

 -Press and hold Triangle during a jump
 -While doing so press up or down on the d-pad

 Hunter performs a flip
 ------------------------------------------------------------------------------

 So you might as well do the normal jump and Triangle thing like before, but
 press and hold up or down.

 ------------------------------------------------------------------------------
 Hunter: Great flip! Now these blue ramps are half pipes, simply skate up them
 and press X at the very top to jump. Then hold left or right to do a spin in
 mid-air.

 -Jump atop the blue ramps
 -While doing so press and hold left or right

 Hunter performs a spin
 ------------------------------------------------------------------------------

 So grab the skateboard and skate up the blue ramp, jump at the top and do a
 spin move with the left or right buttons.

 ------------------------------------------------------------------------------
 Hunter: Nice spin! Now let's see you do a 900! It's very tricky, what you have
 to do is jump atop the ramp, do two and a half revolutions in the air, and
 land.

 -Jump atop the blue ramps
 -Do three spins in mid-air
 -Land it...Somehow

 Hunter peforms a 900
 ------------------------------------------------------------------------------

 Do what you did before only quickly do another two spins then head straight
 down to land perfectly for sucsess.

 ------------------------------------------------------------------------------
 Hunter: Now that was a 900! So now you know the basic moves try scoring 500 on
 this ramp. Do different tricks for points.

 -Skate to the ramp
 -Do NOT jump at the top
 -Score 500 points

 Hunter peforms flips to get 500 points
 ------------------------------------------------------------------------------

 Use all the tricks you know off the blue ramp so that you can score the big
 500 or more.

 ------------------------------------------------------------------------------
 Hunter: Looks like you're trainings complete! You know I was pulling off this
 impossible move called the Gnasty Gnorc when I went smack bang into this Egg!
 Ok, that's not true, but you can have this Egg if you want. I was gonna keep
 it as a pet but I can't get it to hatch.
 ------------------------------------------------------------------------------

 Egg 054/150 (54/58)
 Caroline | Grey | Trick Skater I
 Complete Hunter's challenge of learning the basic skateboarding moves.

 ------------------------------------------------------------------------------
 Hunter: Hey, I wonder if you can beat me in a skateboarding competition of
 getting points.

 Challenge Hunter to winning skateboarding tricks competition?

 \Bring it on!
 /Maybe later
 ------------------------------------------------------------------------------

 Answer 'Bring it on!'.

 So, quickly grab a skateboard and watch your score and Hunter's score since
 when the time is up your points have to be higher than his. To get points you
 need to do different tricks and it'll be added on to your score. Here is a
 list of the non-basic moves:

 Twisted Lemon - X + Triangle + left and up/right and up - 1: 300 p, 2: 750 p,
 3: 1000 p

 Twisted Lime - Twisted Lemon only down and left/right

 Crush - X + Triangle + right x4 - 750 p

 Gulp - X + Triangle  left x4 - 750 p

 Orange Crush - X up blue ramp + right x5 - 2000 p

 Big Gulp - X up blue ramp ++ left x5 - 2000 p

 Thrash Master - X + Triangle + left/right + up/down - 100 p

 Toasty Twist - X + Triangle + left/right x4 - 1000 p

 Dr. Shemp - X + Triangle + left/right x4 -1000 p

 Gnasty Gnorc - X + Triangle + up/down x2 + left/right - 2500 p

 Gnarly Gnorc - X + Triangle + up/down x2 + left/right x2 - 3000 p

 Ripto - X with high speed + Triangle + left/right x3 - 3000 p

 Raging Ripto - X with high speed + Triangle + left/right x 4 - 3500 p

 Half-Pipe Leap - Jump across the gap over the half-pipes - 1000 p

 Triple Towers - Jump across all 3 of the pedestals at the beginning - 1000 p

 Double Towers* - Jump across first 2 pedestals and land in some kind of corner
 way - 1000 p

 *The Double Towers may not be true, I just got it from a friend but I've tried
 and haven't yet succeded.

 If you're score is higher than Hunter's at the end of the time limit, you'll
 win.

 ------------------------------------------------------------------------------
 Hunter: Woah! You beat ME! I bet you won't be able to beat my course record
 though. Besides, take this as a prize.
 ------------------------------------------------------------------------------

 Egg 055/150 (55/58)
 Alex | Grey | Trick skater II
 Beat Hunter in his skateboarding challenge to earn points.

 Now you can grab a Skateboard and beat Hunter's course record, to win you need
 to score 10,000 points out of the tricks above.

 Once 10,000 before the time limit runs out, ta-da!

 Skill Point 08/20 (08/10)
 Skateboarding Course Record II
 Complete the 10,000 point timed challenge.

 Scour the area of balloons and all gems you can (prefably with the Skateboard)
 and we're...

 ...Done here.

 -\/-\/-\/
 Lost Wolf
 -\/-\/-\/

 50 Gems, 1 Dragon Egg, Found: On the island infested with green monsters,
 Enchanted Towers

 I like this challenge, and you should to!

 Go ahead to find Mowat.

 ------------------------------------------------------------------------------
 Mowat: I was playing fetch with my pet wolf Farley, but I accidently threw the
 ball down this hole and he jumped down it and can't get back. Please rescue
 him so that I don't have to hear that sad cry of his. Don't Cry Wolf. Never
 Cry Wolf!
 ------------------------------------------------------------------------------

 Collect the gems at the sides then drop down the hole into a sandy area. Pick
 up the red and white ball next to Farley in your mouth and go into the next
 room.

 Collect gems before anything else then walk over near the blue button on the
 ground. Face the button then press O to spit it and it'll automatically land
 on the button. Farley will pick it up while standing on the button and the
 stairs will raise, jump up them and flame the red button at the top.

 A door will open and Farley will rush through, follow him outside and flame
 the mallet Rhynoc his chasing. He'll run over to another one and just flame
 him when he runs by, the next Rhynoc he'll not chase so you'll have to flame
 him while risking being squashed.

 Scour this whole outside area of gems then run up to Farley and take his ball,
 step on the blue button to raise a platform. Spit Farley's ball into the
 alcove so that he jumps on the raised platform then over to the ball.

 Now you can simply just glide across to the alcove, scour for gems then go and
 take the ball off Farley. Walk onto the lowest blue platform so that part of a
 ledge lowers, spit out the ball and it will land on the blue button on the
 lowered bit.

 Farley will come along to it, as soon as he gets on to the platform, walk onto
 the other platform. Farley will rise it and you can now simply flame the red
 button, the door will open and Farley'll go through.

 Follow him in and get the gems, charge into that big crack in the purple wall
 then quickly flame that Rhynoc. Hit the red button so that Farley can get back
 to his trusty owner.

 ------------------------------------------------------------------------------
 Mowat: Thankyou Spyro! Now I should be more careful where I throw Farley's
 ball. Take this Egg here, Farley's chewed it so it's kinda slimy. Oh well,
 it's the thought that counts.
 ------------------------------------------------------------------------------

 Egg 056/100 (56/58)
 Lys | Grey | Rescue the lost wolf
 Help Farley get back to his owner using his handy ball.

 Collect any gems you may have missed.

 Done.

 -\/-\/-\/-\/-\/-\/-\/-
 Semi-Boss: Sleepy Head
 -\/-\/-\/-\/-\/-\/-\/-

 1 Dragon Egg, Required: Light 4 candles, Found: At the end bit, Spooky Swamp

 We take battle against the evil wizard who hates the light. He may seem big
 and tough at first, but his as easy as easy is easy.

 Look at that! Swirly green puffs of magic he's making, take cover! Or not, all
 they are are 3 of those gators, kill 'em all. Look at that! A giant bomb he
 throws, wow!

 Ok, stay next to this bomb to long, five second countdown then an explosion
 will appear all over you. Instead, charge it aiming it at Sleepy Head and if
 it hits excactly, he's health bar will run down like a tulip. Hit him a total
 of 4 times for instant victory.

 Egg 061/150 (61/65)
 Herbi | Brown | Defeat Sleepy Head
 Defeat the big, blue wizard Rhynoc named Sleepy Head.

 Done.

 -\/-\/-\/-\
 Twin Escort
 -\/-\/-\/-\

 100 Gems, 2 Dragon Eggs, Found: At the end bit, Spooky Swamp

 This super-annoying level will be played as Sheila.

 Collect all of the gems in this first area then head through the alcove ahead
 from where you start. Don't talk to a firefly yet, instead follow the path to
 thier right and follow the course along kicking all of the boulders on your#
 way to be ready.

 Once you get to the cages with dragon eggs inside, go to the white wall at the
 very back, dosen't look smashable, does it? It doesn't but kick it so that you
 can get the 25 gem you may have seen earlier. Continue all the way back and
 walk up to the first firefly.

 ------------------------------------------------------------------------------
 Basho the Firefly:                 Two Dragon Eggs lie
                                    in thier own cages, I must
                                    free one with a bomb.
 
 Escort Basho the Firefly?

 \You got it mate
 /No thanks...mate
 ------------------------------------------------------------------------------

 Answer 'You got it mate'.

 ------------------------------------------------------------------------------
 Basho the Firefly:                  Right then, keep ahead
                                     of me. Remember to kick
                                     rocks and stomp mushrooms.

 -Kick all boulders
 -Stomp the mushrooms
 -Stay only a little ahead
 ------------------------------------------------------------------------------

 Well, you should have kicked all boulders so only mushrooms matter now.

 To what I'm about to write it may sound simple, but it's very, very difficult.
 Just stay a slight bit ahead of Basho for a reason you'll know in a bit, don't
 touch him either since the bomb will then explode.

 Basho'll take that faint, stoney path so keep an eye on it yourself, and he'll
 take all of it, so any bits off where we're heading we'll also need to go. Go
 ahead to where a boulder orignally was, follow along the path and whenever you
 see a mushroom on course, stomp it.

 The reason why you shouldn't go too far ahead is because of the mushrooms, in
 a bit they'll pop up again so watch it. Some of the paths trail around huts
 which you can't see through (obviously) so expect things to be ahead.

 Just because you see the eggs that doesn't mean you're done, the challenge
 ends once you see Basho throw the bomb onto the cage. Once it is, the egg is
 free.

 ------------------------------------------------------------------------------
 Basho the Firefly:                  Yahoo! I made it!
                                     So now that the egg is free,
                                     it shall be you're prize.
 ------------------------------------------------------------------------------

 Egg 062/150 (62/65)
 Peggy | White | Escort the twins I
 Help Basho the Firefly free the egg in this difficult challenge.

 Make your way back to the other firefly.

 ------------------------------------------------------------------------------
 Buson the Firefly:                   There is still one more
                                      dragon egg left, shall I blow
                                      it up with a bomb?

 Escort Buson the Firefly?

 \Right then
 /It can wait
 ------------------------------------------------------------------------------

 Answer 'Right then'.

 ------------------------------------------------------------------------------
 Buson the Firefly:                    Ok then, here it goes...
                                       I'll have to make it on my
                                       toes. So, here goes!

 -Stomp the mushrooms
 -Stay only a little ahead
 -This on doesn't follow the path!
 ------------------------------------------------------------------------------

 This is mega-super-transo-mostly-granny-bat-lampost-annoying. He will not take
 the path so you'll always have to be alert. Buson seems faster than Basho, so
 you'll have to be on your feet.

 He will follow around all of the buildings this time, so this may take a while
 and so it would be very frustrating if you got really far and lost. Since you
 will have to be stomping just about all of the mushrooms, there is a tall one
 at the end. For the tall one you have to stomp it twice to get it fully into
 the ground, and it pops up in one go again.

 Once the second cage is blown up, Buson'll talk to you.

 ------------------------------------------------------------------------------
 Buson the Firefly:                     Ahhh...I now have the
                                        Dragon Egg, so I can give
                                        it to you, Spyro.
 ------------------------------------------------------------------------------

 Egg 063/150 (63/65)
 Michelle | Orange | Escort the twins II
 Help Buson the Firefly free the egg in this super annoying challenge.

 Scour the whole of the ground level for gems, then go into those rounded bits
 found on the sides of the course. Go to the back end and do a double jump up
 to a crack in the wall, you know what to do, kick them until you see the
 'Level Complete' Sign.

 Done.

 -\/-\/-\/
 Boat ride
 -\/-\/-\/

 1 Dragon Egg, Found: At the top of the emergency escape bridge, Bamboo Terrace

 Another fun challenge for you.

 Go ahead and talk to Shui.

 ------------------------------------------------------------------------------
 Shui: My friends are climbing up the ladders to thier houses, but Rhynocs are
 perched atop them and keep on knocking them off. Spyro, could you help us and
 blast those dreadful Rhynocs, and be careful not to toast my friends?

 Shoot from the boat?

 \Them Rhynocs are going down!
 /Them Rhynocs can stay up!
 ------------------------------------------------------------------------------

 Answer 'Them Rhynocs are going down!'.

 Spyro will automatically walk through the superflame powerup, this challenge
 required good speed and aim, it also requires plenty of practice.

 Ok, like Shui said: DO NOT SHOOT THE PANDAS!!! You'll only knock them off and
 fail. Instead, be quick when the pandas are climbing up the ladders, so that
 the Rhynocs can't flick them off with thier umbrellas.

 Make sure to actually hit the Rhynocs properly, hitting houses will only make
 matters worse. If a house with a Rhynoc still on top gets near the other side
 of the screen, you have no chance. Another thing is near the beginning the
 camera angle goes funny, so shoot those Rhynocs quickly.

 After all 10 or so houses, you'll see two opposite each other with pandas
 coming out. A bridge will then form and two Rhynocs will start flying down and
 the pandas will run but get surrounded in the middle. During the time of
 flight, pin one of the Rhynocs out of the air then shoot the other one as it
 runs along.

 After two more bridges you'll win.

 ------------------------------------------------------------------------------
 Shui: Thankyou for rescuing my friends Spyro! Take this Dragon Egg I saw one
 of the Rhynocs drop.
 ------------------------------------------------------------------------------

 Egg 068/150 (68/70)
 Rusty | Green | Shoot from the boat
 Complete Shui's challenge of shooting all of the Rhynocs with the superflame
 powerup before the panda's are flicked away.

 Done.

 -\/-\/-\/-\/
 Mountain War
 -\/-\/-\/-\/

 150 Gems, 1 Dragon Egg, Required: Complete Bently's Outpost, Found: Right of
 the exit, Bamboo Terrace

 Playing as Bently here. Woohoo!!

 Go forward and talk to your bro.

 ------------------------------------------------------------------------------
 Barthomelew: Hi big bro! The Rhynocs have taken over this mountain and hidden
 a Dragon Egg at the top! Maybe you could plough through them and go and get
 it.
 ------------------------------------------------------------------------------

 This is a real action game, be alert at all times, you never know what might
 come round the corner...

 Go ahead and make your way round this first patch of grass, on the east side
 will be a Rhynoc next to a giant, panda-shaped boulder. When you approach
 he'll push it and it will roll in your direction, just walk out of the way
 then whack him.

 Go up north to a large, brown bridge with another Rhynoc at the other end,
 walk up it and he'll push it but this time it will bounce. Wait for it to
 bounce near you then go under when it's in the air, smack the Rhynoc for ya.

 Collect the gems to your left then continue the other way, I'm afraid the rest
 is up to you. All you'll need to know is that in the middle smash the panda
 boulders then quickly get the Rhynoc, Deflect all TNTs back with your spin,
 watch out for the Rhynoc on a higher ledge than you, and smack all of the
 Rhynocs at the top before getting the Egg.

 Egg 081/150 (81/90)
 Brubeck | Grey | Smash to the mountain top
 Smash through all of the Rhynocs and other obstacles to the top of the
 giant building-like mountain.

 NOTE: For a life and gems, carefully walk along that roof bit on the second
 level (above ground level) for a life and gems. DO NOT GO TOO FAST!

 Get the rest of the gems.

 Done, for all Midday Garden Challenge Portals.

 --------------
 All of them portals dan and done, move onto Evening Lake!

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 VIL \\\\\\\\\\\\\\\\\\\\\\\\\\\Evening Lake Home////////////////////////// VIL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 5 Dragon Eggs, Required: Defeat Spike, Fodder: Frogs

 Welcome to the very cool Evening Lake. It holds what I say is the joint second
 hardest level in the entire Spyro Series!

 After being incredibily frustrated by Spike, we break into freedom with the
 third part of the game, as soon as you hop off the whirlagig, Bianca will
 greet you.

 ------------------------------------------------------------------------------
 Bianca: Ok, Spyro. You have gotten very far and are quite close to the
 Sorceress' realm, but I'm really, really warning you now. Look, the Sorceress
 has set up a suprise trap for you and you never know when it might happen. So
 LEAVE!
 ------------------------------------------------------------------------------

 Nice and quiet, THEN SO THREATINING!!

 So...take control of the purple puppy (that's Spyro) and take him over to
 behind the whirlagig for some gems. Turn around and go right to a room, what's
 this, hey? A ROCKET! I knew this game was Rocket Science!!

 Collect the gems inside the room then exit it and continue along the path to
 the left. Collect the gems and the small path will end when you see the frogs.

 Glide over to that pyramid type building on top of the water and jump up each
 side of the steps collecting gems. Descend down the steps again then dive into
 the water, right behind you will be the first portal, Frozen Altars.

 yESSY, NO ENTERING IT!!! Oops! 'Left caps on! So, obey me (Mwahahahaha!) by
 not entering it and this is when things get tricky to explain.

 ...So, how 'bout I just say it obvious and boring: Swim around the bottom of
 the first sea bed level charging open pots and collecting gems.

 Once the first level of sea bed (Now, come to think of it, it's a lake bed.)
 is tidy, find a crack at the top left corner (sight from entrance) in a
 building thingy. Remember what we do with cracks in these games? We break 'em!

 So... charge into the crack to reveal a purple room of which it's colour does
 not fin in with the rest of the level. In here, at the bed, is several gems.
 Oh, and, what would that white thing be at the back end?...

 Egg 073/150 (73/80)
 ? | ? | Behind the secret wall?
 Yes, it's a crack in the wall underwater... *ahem*, you can charge.

 Go right (from when you exit the purple room - man, what's up with all these
 brackets?) to find a shipwreck holding the portal to 'Lost Fleet', go behind
 this wreck for more gems then left from the shipwreck through a tunnel that
 goes to F-- F--. Sorry it scares me just saying it... Fireworks Factory!

 Go away from the horrid place and continue straight forward left of the hidden
 purple wall. Mummy!

 Actually, a whale, but never mind.

 Charge up to the whales mouth and he'll eat you. Yes, you read that right.

 Egg 074/150 (74/80)
 Jonah | Orange | Belly of the whale
 Well, the whales already had his dinner. Good thing he didn't bite it.

 Swim around the tower collecting gems (once your out of the whale) making sure
 not to enter 'Charmed Ridge'. Once this is done, go through a tunnel the other
 side of Charmed Ridge to find 'Honey Speedway. Beside the portal I think there
 is gems.

 Exit the water and go across land to the pyramid that was on top of Frozen
 Altars. Glide to the piece of land the other side of the following wall and
 walk along the land collecting gems and killing frogs if you wish. Continue
 up to Zoe with the third and final powerup: Invincibility.

 ------------------------------------------------------------------------------
 Zoe: This powerup behind me will make you invincible for a short amount of
 time, Spyro... (that's all I remember)

 - Walk through the powerup to turn invincible
 - Quickly glide through the flame throwers
 ------------------------------------------------------------------------------

 Egg 075/150 (75/80)
 Stuart | Green | I'm invincible!
 Glide through the flame throwers (with invincibility) quickly. Then, grab the
 egg on the cliff the other end.

 Grab the life and jump up that good 'ol ladder to a room with an large hole in
 the middle. DON'T jump down the hole, otherwise you'll just end up back at the
 beginning in the rocket room. Walk round to a passageway.

 Egg 076/150 (76/80)
 Ted | Green | On the bridge
 Walk along the bridge. Er, yes, the big oval 3D thing.

 Glide back down to the pool, find the big blue tower and climb up it. Glide to
 the large platform we saw earlier for...

 Egg 077/150 (77/80)
 Hannah | Green | Glide to the tower
 Aloha Mrs eggy. Tower.

 Now back to that ladder but this time climb all the way to the top to find Zoe
 with another Sparx sign. She'll say... something or other.

 Jump back down and under and under the tower, swim up inside the tower to a
 room full of gems, a yeti, and a stupid bear who like gems. You know what to
 do.

 ------------------------------------------------------------------------------
 Moneybags: My, my, Spyro. If you're wanting to free this whale of a creature,
 I'm afraid it is going to take a few more gems. Why, it took several dozens of
 the Sorceress' men to capture this piece of gold.

 /You keep him.
 \Hand him over already!
 ------------------------------------------------------------------------------

 Say 'Hand him over already!' to pay him a whopping 1000 gems.

 ------------------------------------------------------------------------------
 Moneybags: What a huge bundle of gems! Are they all just lying around or
 something?
 ------------------------------------------------------------------------------

 Commense a scene I cannot remember the name of.

 ------------------------------------------------------------------------------
 Bentley: Ay, thanks there, er...

 Spyro: ...Spyro.

 Bentley: Yeah, thanks Spyro. And thankyou Mr. Moneybags for re-freeing me. Now
 here's my thanks gift...

 Bentley beats up Moneybags with his club

 Bentley: Er, you wanna see me do it again?

 Spyro: Yeah, sure!

 Bentley knocks Moneybags the other side of the room

 Bentley: Anyway, best be getting home. My brother must be worried sick about
 me.

 Spyro looks weirded out.
 ------------------------------------------------------------------------------

 Enter.

 You should approximately have: 6550 Gems, 77 Dragon Eggs, 9 Skill Points, 49%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 VL \\\\\\\\\\\\\\\\\\\\\\\\\\\\Bentley's Outpost/////////////////////////// VL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 600 Gems, 3 Dragon Eggs, 1 Skill Point, Required: 1000 gems, Fodder: Rabbits

 Fortunately, we're playing as a yeti with a large ice club that packs a punch.
 Unfortunately, this is one of only three time we'll ever play as him.

 ------------------------------------------------------------------------------
 Bartholomew: Hey, big bro. While you've been away in that cage that them
 'orrible rhynocs stuffed you in, they've brought havoc to our humble home.
 Hey... I bet with that big ol' club of yours, you could smash 'em outta 'ere!

 - Press O to club smash
 ------------------------------------------------------------------------------

 Walk the slow but strong Bentley through the dark hole to the interior of the
 level to meet up with some large torch-weilding rhynocs. Smash him then walk
 around collecting gems and smashing things then go to talk to Bart again by
 the cliff.

 ------------------------------------------------------------------------------
 Bartholomew: Oi! Them rhynocs have knocked down our bridge! Good thing we got
 you though. Stand over there and I'll throw ya a snowball, which you can whack
 over there if ya want with the [] button.

 - Press [] to spin Bentley's club
 ------------------------------------------------------------------------------

 This may look hard, but, actually, is very easy. You'll be auto-positioned in
 the right place so stay there and let Bart throw a snowball at you. If you
 miss it, don't worry, can't get hurt, but if you spin youer club when it comes
 to you, it will fly into the gong at the right.

 You'll quickly see some icicles rattle and a mini-snow-bridge will fall down,
 where Bart then goes across. Stomp across with him.

 Egg 078/150 (78/80)
 Brian | White | The Gong Show
 Simply spin your club at the snowball thrown by Bart and go across the bridge.

 Go past Bart for more spinning, but slightly dangerous since these snowballs
 are HUGE! Basically, just let the seal toss the snowball at you, where you
 spin it back at the poor guy. It's worth it, though, seeming gems will fly
 over.

 Spin another one leftways and left again to a final one, with a catch. You'll
 need to aim it here, since once the seal tosses he moves to the other side.
 Simply turn when you spin and the snowball will catch him if you line it up
 right.

 Destroy the totem poles for Strong Chests, which can here simply be opened
 with Bentley's club smash. So do so (btw, this level is an exception with
 these chests) and collect the plunder.

 Move from the seal edge to a cave up on the next left turn. Make your way
 through it's tunnel and on your way will be an ice wall with a rhynoc behind
 it. He'll stomp through it for you to squish him!

 Go through a little bit more to a second ice wall to smash, then get that
 first Strong Chest you saw a bit earlier.

 Go back through the cave and round the next corner to see Bart again. He'll
 start having another snowfight with you so spin one back at him then do the
 game properly and hit that gong!

 Avalanche! The whole Outpost will shake and a massive snowball will roll in
 and hit the ground with a smash. Walk along the newly made bridge to a second
 egg.

 Egg 079/150 (79/80)
 Charlie | Green | Snowball's Chance
 Simply do another deflection to a gong and go across the snowball.

 ------------------------------------------------------------------------------
 Bartholomew: Ay, you're a tough guy, big bro. I bet you can push that whole
 block over there outta our way with your almightyness.

 - Walk up to the block to push it along
 ------------------------------------------------------------------------------

 Go around the left of the block and push it across. Infact, push it OFF the
 cliff for a point.

 Skill Point 10/20 (10/20)
 Ahhh, finally, another Skill Point. Just push the box over the edge and you'll
 get it. (NOTE: You can now open half of the Epilouge on the Atlas with O!)

 ------------------------------------------------------------------------------
 Bartholomew: We're gonna have ta push both of these darn blocks into place to
 form a blumin' bridge!
 ------------------------------------------------------------------------------

 Patients, old Bart. Now that we're here we can see many pathetic hiding spots
 for gems. Firstly go to the far left corner of the room where a rhynoc is
 willing to burn you at the stake. Stop his menacing and all I can say now is
 to scout the entire area for gems. They're in chests, in enemies, ducking
 behind trees, in the frozen alcove to the right and plainly on the ground.

 Just one more place to go: The frozen alcove to the left. Once you smash this,
 though, another tunnel will unfold and a rhynoc will ambush you, so be alert
 and pound 'im. Slowly step through the cave to another ice wall with a seal
 lurking behind.

 He'll be alerted and will start throwing snowballs at the ice wall getting
 nowhere at all. So time it as you help him and deflect his only weapon at him.

 Go through to a Strong Chest to smash, then go up that second bridge again,
 smashing some poles I forgot to mention on your way, and into the area again.
 Smash the rabbits if you wish then push the third bridge together where Bart
 will go across.

 Jump up there and run up (or is it walk?) to the edge and leap over and along
 to the last area.

 ------------------------------------------------------------------------------
 Bart: Aw, thanks bro. We made it 'ome! Ahhh, that's it. Home, sweet 'ome. Ooh,
 I almos' forgo'. 'Ere's a li''le thing to add to ya rock collection.
 ------------------------------------------------------------------------------

 Egg 080/150 (80/90)
 Eric | Green | Help Bartholomew Home
 Just reach the end of the Outpost and get your egg as usual.

 Bart will go through the door to the yeti home and you'll see the usual '3/3
 eggs' you see every time. But we're still to get '600/600' gems! So, simply
 smash the poles to pieces and get them remaining gems and left to see the
 portal.

 'Level Complete' (That was quick)

 You should approximately have: 7150 Gems, 80 Eggs, 10 Skill Points, 52%

 FYI: That 78th egg brought you to 50%!

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 IVL \\\\\\\\\\\\\\\\\\\\\\\\Bamboo Terrace - Part 2/////////////////////// IVL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 150 Gems, 1 Dragon Egg, Required: Complete Bentley's Outpost, Fodder:
 Dragonflies

 Before we head to the main levels of Evening Lake, let's head back to Bamboo
 Terrace via whirlagig and play with Bentley in his portal at the end of the
 level.

 Please refer to 'Midday Garden Challenge Portals' for how to get Egg 81.

 Once done, head to the signpost at the end of the Lake with Zoe by it.

 ------------------------------------------------------------------------------
 Zoe: Well done, Spyro. You can now visit Spider Town to recover an egg, Sparx.

 Go to Spider Town?

 \Yes
 /No
 ------------------------------------------------------------------------------

 Yes.

 You should approximately have: 7300 Gems, 81 Eggs, 10 Skill Points, 53%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 IIIL \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Spider Town//////////////////////////// IIIL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 200 Gems, 1 Dragon Egg, Required: Defeat Spike, Fodder: Butterflies

 Yes, here we are again! Beaten Spike, freed Bentley, and almost completed
 Midday Gardens! But first, we need to survive through town. Trust me, it's
 definitely worth the two great prizes at the end.

 -\/-
 Main
 -\/-

 No training here, since we've done all that. So we're fleeing straight into
 the level.

 ...Only to start trapped in a cage. No worries though, since all we have to do
 is fly down below to find a medium spider which attacks by spreading a fire
 wall around it. Just stay back, wait for it to fire, and shoot at it with all
 ya got.

 Soon enough, it'll explode leaving you a purple gem. Go down more to a
 butterfly. You most probably got hit by that beast so restore your health then
 grab the key (yes, just a non-colour-coded, shiny golden key) and use it to
 open the doorway (laserway?) up top.

 You're now free! So, shoot away at dem lil' spider bugs that have seen you
 free, and round the corner as you do to see a flower pot. Inside this is a
 spider's nest, so pummel it and pummel the remaining spiders.

 Nowerhowhurgan (?), collect the pot's gem and nowerhowhurgan do the
 nowerhowhurgan thing by nowerhowhurganly going right. Congratulations, you
 have just completed Spyro 3: Year of the Dragon!

 ------------------------------------------------------------------------------
 LXXXIV +++++++++++++++++++++++++++++Credits++++++++++++++++++++++++++++ LXXXIV
 ------------------------------------------------------------------------------

 Game FAQs - A great gaming site!

 Dark 52 - For the top bit with all the information and other things.

 Me - For writing this guide.

 CHyde - For something else but I'm sure his guide helped me.

 Insomniac - For creating the first three Spyro games.

 ------------------------------------------------------------------------------

 This guide may only be posted on the following sites thus far:

 www.gamefaqs.com
 www.freewebs.com/4spyrogamesinfo
 www.freewebs.com/spyrocrashjakgameguides
 www.gamespot.com

 Just kidding.

 Into the next area and we've only confronted way more spiders spawning from
 pots, so shoot the pot and then fire, fire, fire. Once you've once again rid
 of the critters, charge up to the north and go along the tunnel.

 It's another medium obese spider dude (mosd?)! Shootity, shootity, SHOOT! Once
 he's cleared of go north to more luck. No, really, no sarcasm. It's two
 butterflies! So if you lost 4 hitpoints before this will not fill up your
 health bar. This is cos' one of them is an invincibility powerup! (Not bad, I
 guess)

 Head right through another narrow slip which takes you a very long way, just
 smashing through bugs with your shield. At the end, grab the key and head all
 the way back down the tunnel (described all that in 2 & a half lines? That's a
 first).

 Back down to the square where you found that second pot, and you notice the
 lasers rightwards? Charge through them with your key and go up through an
 opening already unlocked for you.

 See the flowerpot? You know what that means? It's another Town Hall discussion
 (man, 3 town halls in one town?)! You wanna know what's worse? That pot is
 shielded! So, charge up north again (shooting any spiders in your way) and
 quickly fly over the red button to turn it green.

 As from Crawdad Farm, this will turn off the shield over the flowerpot, so
 shoot through the hoard of spiders charging blocking you and shoot the pot!
 Now just clear up the areas as usual of gems and enemies.

 ASA every spider is gone, the left lasers will disable. Charge through the
 laserway to yet more armies of spiders which you can push against and round
 the corner while ya do so to a key which unlocks the door back up at the top
 of the area.

 More bugs, and you can make a treck through this long, winding path of
 resident spiders. Just go along the extremely undescribable loop of areas
 killing those poor armies of spiders and they're spawning pots.

 Bla, bla, bla... going around and around these areas 'til I can describe again
 which is... now. Grab the key near a button guarded by a mosd each when you
 can... which is once you've rid of one of the critters. The other will reveal
 the button to go over.

 Since this is a dead end, we should head back through the previous area I
 didn't describe and take out the now de-shielded pot I also didn't describe.
 ASA both the pot and bugs are dead/destroyed, make use of the key by going
 down and ridding of the lasers.

 Just down in this place is a third and final shielded pot, in which you can
 easily destroy by hitting the button behind it. Go down the bottom and make
 the way left where rows of spiders will flee at you.

 Force your way through them and round the corner 180 degrees to go along even
 slower to be safer. Take out the now spread out dudes as usual, then get the
 mosd blocking the next turn.

 Now this is a tricky bit, since two mosds are blocking, but both at arkward
 angles. To take the first one out, you'll actually have to take out the second
 first (:S). This will risk health so make sure to strafe when you do it.

 Weirdly enough, your shots will randomly either hit the first or the second
 mosd. Anyways, after that head down to enter the main town center.

 -\/-\/-\/-\/-\/-\/
 Boss: Spider Queen
 -\/-\/-\/-\/-\/-\/

 This gal is one heck of a spider, and, according to me, is the mother of all
 spiders. The one who has given birth to all spiders for many years. And we're
 gonna kill her?!

 Anyway, watch out since she will immediately start spinning around in a spiky
 ball sawing after you. She will be invincible, so use your shots on her and
 SPLAT, you're dead! Simply just keep well away from her until she stops. At
 this point several spiders will shoot out of her head. Ingnore them though
 (just a sneaky distraction) and shoot all ya can at the queen's head. This
 will take off a tiny bit of health from her. This is also how you will attack
 her for the rest of the battle. She'll soon start spinning again, so just run
 away and even let her squash her own children! Not much more here, just keep
 on firing (as little spider spawn count expands) until the O' Royal One blows
 up.

 Egg 082/150 (82/90)
 Tootie | Blue | Go to town
 Defeat the Spider Queen in her dark, dirty pit.

 With the spiders out of buisness, Tootie the baby dragon born, and therefore
 the first prize for this level is ours! Just go to each corner of the room for
 a golden gem, and once the 'Level Complete' sign flashes go to the exit.

 CONGRATULATIONS! You've completed all of Midday Garden and therefore freed it!
 As a bonus second prize we get...

 ------------------------------------------------------------------------------
 Zoe: Wow, Sparx! You've cleared the town of evil and freed the dragon egg, so
 you deserve a reward! *Zap* I have just extended your antennae and you can now
 spot every missing gem in the level!
 ------------------------------------------------------------------------------

 And that's it! There's good news and bad news. The good news is that we just
 got a brilliant ability that allows us to find the closest gem in the level
 and never have to look for them again. The bad news, however, is that we now
 have to leave Midday Garden forever, and that now it's cleared up the
 Sorceress is a bit angry. It seems she is now planning her trap.

 Hop on the whirlagig to return to Evening Lake, and find that Frozen Altars
 portal underwater.

 You should approximately have: 7500 Gems, 82 Eggs, 10 Skill Points, 56%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 IIL \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Frozen Altars//////////////////////////// IIL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 600 Gems, 6 Dragon Eggs, 1 Skill Point, Fodder: Bird thingies

 Welcome to the most frozen altars on the map!

 ------------------------------------------------------------------------------
 Ice Fairy: Hello, Spyro. You'll never get through the altars with your fire
 breath, so I'll now give you the ability to breathe ice for as long as you
 stay here!
 ------------------------------------------------------------------------------

 The ice-gal will blow you with magical ice breath! Hit O now to experience a
 different colour breath! This ice breath will follow you wherever you go in
 the level, so use it with full interest and effort.

 Unfortunately, this is an ice world, and ice against ice is just plain bad.
 Anyhoo, go down a bit to meet up with several enemies, so go up to the duck
 dude for help.

 ------------------------------------------------------------------------------
 Alex: Some bear sold us this laser tower to melt the ice blocks but we can't
 control it with our flippers! Perhaps you can do it, and save us?
 ------------------------------------------------------------------------------

 Well, first thing's first, I guess. Step into the tower and you'll be set at a
 funny angle and a firey laser will be pointing at the snow. Move the left
 analog stick to move the laser and get it on that ice wall!

 It will melt leaving you a free path, but we wanna get those enemies, don't
 we? So, move the laser over the dude by the rocks and he'll get really black
 and then burst! The mini-mammoth's the same, but likes to run away and cool
 off. Once done, hit T to leave the tower.

 Now back on track, look back where you started to see some gems to collect.
 Sniff 'em up then go round the side of the tower to where that rock-weilding
 rhynoc dude (rwrd) was. There's plenty of gems kipped up there.

 Go through the melted ice wall and just head down the long path, collecting
 its gems. Turn a left turn and up. A mammoth will greet you, so charge him and
 go left to a big guy. Just quickly freeze and charge him and you're safe.

 Jump up the step then glide over to the ledge ahead. You're now in a big area
 of another duck, a rwrd, and Frosty the Snowman. Head on into the tower at the
 left and melt at the snowman. He'll get smaller, and smaller, and very small,
 until he becomes too small to hit and bursts.

 Go out and scour for laying gems (haven't noticed any chests so far) then go
 to rwrd and charge his rock pile. He'll start mooning you (no, really) so
 freeze him in that position and kick some homo sexual butt.

 Nick the gems behind him then go over and make use of the duck dude by
 freezing him, and do a proffesional glide over to the seemingly unreachable
 ledge.

 Go to each side and corner getting many gems from your first chests in the
 level. Jump up the stairs grabbing the gems on each one to the temple room.
 Inside this place is a non-for-a-long-time-seen Headbash Chest.

 Get the gems spread around it then go for the big one. Gems will erupt like
 lava with a long sound for you to feast on, then you should go right of the
 temple and down the path to some gliding spots.

 (Btw, you may have noticed the frequent amount of gems packed at high rates in
 high values. This is because each world the normal gem count is increasing by
 100, while the level sizes seem somewhat smaller.)

 These here gliding platforms are somewhat undescribable, which is the
 formulative manufactured description of the colossal code enabled by e = mc2.
 *AHEM* Glides too complicated just go along 'til you reach an egg on a lone
 island from the laser tower.

 Egg 083/150 (83/90)
 Cecil | White | Glide from the temple roof
 Some undescribable-to-me glides across a giant snow-wall to a tower top and
 to a distant island.

 Now glide back from the island to where Frosty used to be (:'[). Go into the
 cave through the fog ahead and you'll be on ice. Flame the mammoth that is
 hard to get since he skids everywhere, and go to Eustace.

 ------------------------------------------------------------------------------
 Eustace: I bet you'll need something to stand on to get that treasure up
 there. 'Shame, really.
 ------------------------------------------------------------------------------

 Don't mope, duck-dude, we've got a good 'ol ice power on us and we're gonna
 use this to our advantage. Freeze him (yes, you read that right), and stand on
 him up to the platform before the ice melts.

 Collect the 2 gold and 3 purple gems (35) and skid along to a sneaky old rwrd
 which will chuck a coal-ball immediately at you. So when you reach the warm-
 looking room, quickly round and get him.

 Go round the walls collecting gems and go through the door to the cold again
 where Zoe zaps you. Take out the rwrd guarding the laser-tower and if you want
 let Frosty II shgake you and throw you back (lol). Get in the tower.

 You may have noticed a mammoth in the dip-down path, so burn him out then melt
 Frosty II to a point. Get out and round the whole area for gems. Go to the
 dip-down path to find a Bentley portal. See Evening Lake Challenge Portals to
 get Egg 84, Egg 85 and Skill Point 11.

 Once gotten all three (and have Bentley pretty wounded), skip through the
 little gap between two walls, and be bombarded by 3 to 4 (depending on
 difficulty) angry rwrds.

 If you find it hard to dodge, take out 1 but then get into the tower and burst
 the rest. Also melt down the ice wall leftwards and the 3 to 4 mammoths in the
 sorta pit. To save time, laser the 3 chests and 3 vases leftways too.

 Leave the tower and collect all the gems left from the enemies, and hit the
 fodder because of that rwrd bombardment. Start going up the high slope and
 round the curved area getting the gems to another gliding point (describable).

 Go up to the little sticky-out bit and glide to the little doorway top guided
 by the gems. Glide left from here onto a familiar tower roof and carefully go
 along the sticky-out bit in the wall and glide across several more rooftops,
 last one holding an egg.

 Egg 086/150 (86/90)
 Jasper | Green | Across the rooftops
 After a whole load of confusing climbs and glides, an ending proffesional
 glide does the trick.

 Now make your way all the way back along the towers (easy glides now) to that
 previous area with the previous laser tower in. From where you entered, hug
 the wall to the right. What's this? Some 'secret' steps.

 Simply jump over the big step and walk up the small steps to a decorated blue
 room. There's Moneybags and another duck here. Go to the duck-dude first.

 ------------------------------------------------------------------------------
 Eugene: Thanks, Spyro. The snowmen are melted and you've cleared the path. In
 return, here you are.
 ------------------------------------------------------------------------------

 Egg 087/150 (87/90)
 Jana | Green | Melt the snowmen
 Melt all the snowmen to clear the path to the lovely 'secret' room, where
 Eugene thanks you.

 Eugene'll open the wall for you, allowing you immediate access from the
 beginning to the end of the level. He'll then run through the portal to help
 with that rocket.

 Now Moneybags is waiting.

 ------------------------------------------------------------------------------
 Moneybags: Oh, hello. Spyro! You're here? Well, you're just in time to see a
 wonderful match of the great game 'Cat Hockey'. Care to buy a ticket?
 
 Pay 800 Gems to see Cat Hockey?

 \Well... ok.
 /You'd like that, wouldn't you.

 Answer 'Well... ok.'

 Moneybags: Thankyou, Spyro. Enjoy!
 ------------------------------------------------------------------------------

 800 Gems to watch one game of Cat Hockey. Pffft... Oh well, only to finish the
 game, I guess. The gates will open to reveal a... Challenge Portal. Charming.
 Head on in. See Evening Lake Challenge Portals on how to get Egg 88.

 After that, level complete. So, head through the exit portal and in Evening
 Lake, find that shipwreck with Lost Fleet in.

 You should approximately have: 8100 Gems, 88 Eggs, 11 Skill Points, 59%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 IL \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Lost Fleet////////////////////////////// IL
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 600 Gems, 6 Dragon Eggs, 1 Skill Point, Fodder: Tics

 Welcome to a very fun level indeed! (It even involves swimming in acid!)

 Once you're in, you'll see some wolf guy running up to you. Don't worry, he's
 a friend. He'll say something about bein' careful 'round these parts, but I
 forget what.

 Once he runs off again, go right a bit to find a crab! He'll start snapping
 after you so charge him back. Round this trapezium-shaped area for a-plenty
 gems, then leave this mini-area along a dusty path.

 Collect all the gems along it, and at the end you'll see a ghost carrying a
 torch! Not that bad though, since you flame it and you'll realise that it's
 nothing more than two rwrds under a sheet.

 One'll run over to the other side of the acid-river, while the other hops onto
 an island in the acid pool. You should be able to just catch the first one
 before he gets over, but the other one you'll have to deal with. Avoid his
 rocks then pound him!

 Jump over the acid, avoiding falling in since it really does burn, and go up
 to the fixed cannon randomly dumped in the ground. With it, look atop the
 slope to see a large number of crabs. Bombard as many as you can! From there,
 turn the cannon left to see a Strong Chest.

 Take it out with a single cannonball to see only a few gems fly out, then turn
 right to a shipwreck with a giant X on it. Blast that X.

 Now hop off the cannon and scour the entire area for gems, then charge into
 the hole where the X used to be. Collect the gems taped to the walls and turn
 right to another area. This one, however contains a FLYING ghost!

 This tough guy throws rocks, so pick up your own over at the other side of the
 river to him, and spit it at him. A single rhynoc this time will leap out, so
 chase him down and go around this whole area as usual sniffing up them
 beautiful, sweet gems.

 Kill the tic if you want, and go ahead to a crab pit. Jump in it (yes), kill
 the crabs, and don't do glue-sniffing, do gem-sniffing! Go up the sniffy steps
 and glide to the sniffy next cave which is very sniffy.

 Inside is a crab, and at the other end another crab, both to eat for your
 dinner with Tomato Ketchup and Chilli Sauce. Zoe'll zap your hair out so eat
 her with Tomato Ketchup and Chilli Sauce then get the few gems on this mini-
 island.

 You are now in an area a bit like the Earth: 2 3rds acid, 1 3rd land. Go right
 to the second piece of this island and be alert as a rwrd ambushes you. Take
 him down then hop onto another fixed cannon, of which with you can hit a few
 patterned-flying birds out of the sky for gems.

 Hop off for now and glide over to the western island with a rwrd on it. Kick
 his butt into the acid then hop onto the shipwreck. A crab and 2 more rwrds
 hidden in a flying ghost are up here, so get the crab then go down to the
 cannon again.

 Hop on and now bomb the flying ghost to release the two fools. Last thing to
 bomb is that big X left on the shipwreck, so do so, hook those rwrds and the
 screen will go black for a spilt second and take you inside.

 ------------------------------------------------------------------------------
 Crazy Ed opens treasure chest and Egg flies out

 Crazy Ed: Well I'll be darned, it's only an unborn giant chick! Oh well. 'Ere,
 you can 'ave it.
 ------------------------------------------------------------------------------

 Egg 089/150 (89/90)
 Craig | Blue | Find Crazy Ed's treasure
 Just clear the path and smash down both Xs and you'll get the treasure.

 Ed'll flip through the Exit Portal, which we are nowhere near going through
 ourself yet. Walk along this tipped ship into a second room featuring a crab
 guarding an invincibility powerup! Go through it and dive into the acid!

 Don't lounge around because if you're under acid and the timer runs out, you
 die! Just quickly swim straight ahead (sticking to the bed for gems) and
 you'll soon enough hit a wall as a dead end. Jump out.

 You've just jumped out of a narrow river of water and are now at the edge of
 the level, so watch your step. Jump/glide from island to island as you
 carefully dive down on the crabs. Go forward. See Evening Lake Challenge
 Portals to get Eggs 90 and 91 and Skill Point 12.

 Head out afterwards and go straight ahead until you spot your second left turn
 in which leads you to where you saw those crabs up high at the beginning of
 the level. You can now collect their gems so sniff 'em up then go back down to
 the very beginning of the level.

 Down here will be a new whirlwind, so ride up it back to the Exit Portal.
 Behind the portal is another whirlwind, which takes you to the top of the
 ship. Here round the entire floaty-yet-dead object and then go up to the head
 of the ship, onto the cannon.

 From here you can see just about anything, so that means you can bomb the rest
 of the birds in the level. From the ones that nearly hit you, to the ones that
 take up only a few pixels. Also up here you can bomb into an opening on a tall
 cave-ish type of tower, where you can soon hear a Strong Crate smash.

 Go to the very head of the ship along the plank and you can now glide to that
 area to grab the gems. Then glide down to the whirlwind near the beginning up
 it and to the Invincibility powerup again.

 Now make turns all you can getting to all the dead ends for max gems in all
 the acid. If you go at top speed through, you'll reach the end before you die.
 Just go up the ladder to an Egg.

 Egg 092/150 (092/100)
 Chad | Green | Swim through acid
 Swim through the maze of acid pools and reach the other exit before your
 invincibility runs out.

 Now make your way back to the ending ship ruins AGAIN and go up to the top via
 whirlwind. Now, instead of going on the cannon, go to the very head of the
 ship again and glide into the skeleton's mouth thingymabob where an acid river
 is pouring from. See Evening Lake Challenge Portals to get Eggs 93 and 94.

 Once done, you'll see the usual '6/6' eggs sign. Now to get the remaining
 gems. So stay inside the challenge portal since there are many gems in the
 acid. Just don't get killed.

 That should complete the level for you. If not then you either haven't been
 following this guide or you need to go back to Hunter's challenge and collect
 rest of gems. Otherwise you're not going to like it after seeing the next
 cutscene...

 Just exit the level and see what.

 You should approximately have: 8700 Gems, 94 Eggs, 12 Skill Points, 62%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 L \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Fireworks Factory//////////////////////////// L
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 600 Gems, 6 Dragon Eggs, 1 Skill Point, Required: 50 Dragon Eggs, Fodder:
 Blue Hermit Snails (?!)

 !-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\
 BEFORE FIREWORKS FACTORY:

 ------------------------------------------------------------------------------
 Hunter spots red button on ground

 Hunter: Hmmm...

 Hunter presses button which turns green and opens a trap door

 Hunter: AAAAAAAAAAAAAAAAAAAH...!!!

 Hunter falls into cage and is locked in there

 Mysterious voice (probably Sorceress): Mwahahahahahahaha!
 ------------------------------------------------------------------------------

 Oh, no! Hunter's trapped! That means... no more Hunter Challenges! And man,
 that's quite a lot! However, on the bright side, Spyro didn't get caught.

 Anyway, to get that rocket boosted we need the magic of a fairy, and a ninja
 to kick up the platform. Get the ninja first by going right from Lost Fleet
 hugging the wall into a little cave-in-the-wall. The next level is in here,
 which you should have nearly double what's required for it.
 !-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\

 Now, we've just had a great invincibility-filled level, before that we had a
 different breath, before that a gem-finding ability, a great new character, a
 cool homeworld, a wicked boss and a speedway with a great Hunter Challenge.
 So now, to pay for all that, we get a horrific level that is so hard and
 boring it can only be described like this:

 This is the HARDEST LEVEL in the GAME!!!

 One-word answer to whether I'll write a guide of this level:

 No.





 Just kidding (well, only just just kidding).

 We arrive on a small island in the middle of lava with a bridge from it of
 which a Ninja Rhynoc is now flipping across. These guys are pretty tough,
 since charging them risks being whacked by the guy's pole, and flaming is hard
 to aim since these guys tend to dodge it. Wanna here worse? They come more
 common then the most common enemy in a level so far!

 Anyway, since those last five lines have described the scene but no moving,
 let's get started. Yeah, that expression 'Let's get started', it's... it's...

 Sorry, getting nowhere. Yeah, you better take out the maniac heading in your
 direction. Once the kicking of the butt is over, charge round the edge seeing
 which gem smells best (not too much or you'll either fall in the lava or catch
 hayfever).

 Egg 244968/150 (beep-bop)
 Count Olaf | Rainbow-coloured | Avoid Catching Hayfever
 Ghjlmnogfjtfhjfbnfyjnvffkilnmfdtgijcssagjjhhjjhjjhjjjjjjjgh.

 Go down to a big fight between the ninja you want and the enemy ninjas. Help
 her win and say hi.

 ------------------------------------------------------------------------------
 Greta: (Something about "my bwother Hwandel" and "wocket"s)
 ------------------------------------------------------------------------------

 Sorry about that forgetting speech, but carry on. Catch hayfever on the gems
 around the place and dodge while doing so the ever-spawning ninjas. Kick them
 out until gems stop coming from them then go into the nice blue room at the
 far end of the dark field.

 See a rocket in the corner? Right, we flame those, they go whizzing around and
 soon BOOM they hit somethin', huh? Not now. Pick it up in the purple puppy's
 gob and climb the ladder to a big Rhynoc chuckin' bombs. Spit the rocket at
 the guy, he'll explode.

 Now with the path unclogged, get the gems in the next area and right to a laga
 river-- sorry - lava river. Glide across the platforms floatin' in it blah,
 blah, blah. But go right at a bit to a bigger island with an alcove thing in
 it.

 Egg 095/150 (095/100)
 Noodles | Green | Hidden in an alcove
 In the alcove in a corner of the lava river.

 Cross the bridge sniffing more gems and come out and along a series of
 unfortunate events of getting stuff then eat cheese and eat more cheese and
 finally more cheese of which this is a very bad thing to do in which of long
 sentences with barely any breaks and taking up about 4 lines on Notepad is
 unhealthy.

 *DEEP BREATH*

 Eat the rockets in this area to destroy a rather frequent number of Strong
 Chests. Crossing the alleyway 'ere goin' round sniffing more gems up the poor
 dude's nose and crossing more bridges.

 That was quit a lot in one paragraph for me! Anyway, soon enough you've gotta
 flame the dude that leaps down at ya. He made me shock! You... you... you're
 such a You, you You. Anyway go up to the buddy who has his back turned and
 QUICKLY flame his back.

 He'll fire up and start chasing you so excuse him while he disappears in a
 reddish cloud (relish cloud? Jokes :P). Run past the idiot and just go through
 the undescribable-to-me areas killing ninja dudes and whatnot then glide over
 to Greta.

 ------------------------------------------------------------------------------
 Greta beats up some ninjas with you

 Greta: Thankwoo for the hwelp, pwease if you could fiwe up this cwannon then
 you'll bwe able two get two the other side.

 Greta leaps over to where you wanna go
 ------------------------------------------------------------------------------

 Thanks for leavin' :P. Wait a sec, really thirsty 'ere. Brb I'm gettin' a
 drink.

 *Slurp* Jump into the cannon and it'll blast you to the big building area
 Greta went. Some ninjas will fly out of the top just smash up the ninja boxes
 and they'll go away. Kill those who managed to spawn then go along the bridge
 to a TNT rhynoc guy.

 Grab a rocket from previously and blast the first one, and then the second.
 Go left of the big building to find a nice little garden, disrupted by a few
 ninjas. Kick them off the edge, grab the gems, burn the fodder if you need to
 and head through the wall. See Evening Lake Challenge Portals for Egg 96.

 Now go back round the other side of the building to glide over to the bell
 tower. Glide again to try get Egg 97.

 Once done, glide back to the building and go in.

 ------------------------------------------------------------------------------
 Greta: Pwetty full, that room behwind me. Watch and wearn!

 Greta takes out the bad guys with moves seen in The Legend of Spyro: A New
 Beginning

 Greta: Oh, no! The wocket has set off! The entire factowy will bwe destwoyed!

 The wocket flies up and just before it misses the factory and explodes a white
 object drops from it

 Greta: Hee, hee! That swilly Sercowess didn't want two blow up the factowy.
 Shwe just wanted to bwow up this swilly hard ball. Oh well, you cwan have it.
 ------------------------------------------------------------------------------

 Egg 098/150 (098/100)
 Grady | Blue | Destwoy the wocket!
 Just watch the cwutscene and the w-w-rocket (finally got it right) will
 expwode after thwis dwops fwom it.

 Aww, c'mon. Sorceress, just blow up this level. It's poison! Well, if you
 would've wouldn't that blow up all the eggs AND Spyro too? Stupid. (not to say
 I hate Spyro, just that it was her plan to rid of him and... stuff)

 Greta will go through the portal to lift that platform for ya, so jump down
 the hole of the other rocket and you'll see a sign post.

 ------------------------------------------------------------------------------
 You want the monkey? Well, you can't have him! Ha ha ha ha ha! - The Sorceress
 ------------------------------------------------------------------------------

 Go back up the top via whirlwind then get outta this crazy level.

 ...For now.

 You should approximately have: 9200 Gems, 98 Eggs, 12 Skill Points, 64%

 

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LI \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Charmed Ridge///////////////////////////// LI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 600 Gems, 6 Dragon Eggs, 2 Skill Points, Required: 58 Dragon Eggs, Fodder:
 Fwog Pwinces

 !-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\
 BEFORE CHARMED RIDGE:

 First we see 'An Apology, and Lunch':

 ------------------------------------------------------------------------------
 Hunter in cage looking sad

 Bianca comes in

 Hunter: Is it--

 Bianca: Shhh, the Sorceress thinks you're Spyro. And about this... I'm sorry.
 And I got you this.

 Bianca gives Hunter some red meaty thing

 Hunter: Thanks!... Hey, how can I trust you...

 Bianca: Please just do, and I can't let you out, sorry. I better get back to
 the Sorceress

 Hunter: Wait!!

 Bianca ignores and carries on along
 ------------------------------------------------------------------------------

 Atleast Hunter is alive.. oh well. Can't do anything now.

 From the wretched level you just went, go out and swim ahead to the roofed
 wedge of the tower the whale is still circling. Up there you'll refind Charmed
 Ridge which you can get into by far.
 !-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\/-!-\

                        Mrs Lizzie-alie-ano
                        She comes up to see you see
                        As she gives you marmalade-o
                        Oh Just like in V.F.D.

 Yes, Liz the fairy will come up to you and give you some news. Ok, I'm
 afraid that from this point on, not all speech from the game will be featured.
 Only a few, but this one paragraph tells you such a great change and news that
 I need to put it as a big banner.

 !!!!!!!!!!!!!!!!!!!!!!!!!!!THIS IS BIG NEWS, READ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 |   |es, Liz the fairy will come up to you and give you some news. Ok, I'm
 |   |afraid that from this point on, not all speech from the game will be
 \---/featured. Only a few, but this one paragraph tells you such a great
   |change and news that I need to put it as a big banner.

 !!!!!!!!!!!!!!!!!!!!!!!!THAT BIG Y WAS ALOT OF TROUBLE!!!!!!!!!!!!!!!!!!!!!!!!

 Anyway, after recieving the news that Prince Azreal will force Princess Ami
 into marriage(!), we should get on. You may have noticed that you're on a
 small, floating island with a few gems. Sniff them-- *Ahem* Enough of that.
 COLLECT them then glide down to the main level.

 Here you're in what looks like a circular arena, so round it with gems and at
 an opening a gate will open! A rhynoc armed with a rather large pike will
 charge in, so charge HIM.

 Blah-de-blah, get da gems an' all that rubbish. Right, now turn to where the
 starting island is and look left to the ladder. Climb up the ladder to find
 yourself in a place like that in Frozen Altars: the one where a reachable
 banner was and you can walk across it.

 A cat wizard (weird) will use its magic to move some block in your path. Wait
 for it to go back or jump over it and the kitty will blast you. Dodge that and
 kill it. Another cat wizard doin' the same, just take care'f 'im and go 'long.

 Pass the weird haystack, and fall down the ladder and straight into enemies
 (yes, you read that right). A cat wizard will enlarge another pikerhynoc,
 which means its size is immune to charge, and its armour is immune to flame.

 Right, in this situation, kill the kitty to shrink the guy, and THEN charge
 him. Zig-zag this next area in a way to get the gems, and make sure Zoe zaps
 ya and it BURNS.

 Run along to the 'Impossible Tower' which will hang in your way and will
 squish you if you dare pass. Now you should get really close and it'll slam
 down on the ground, hopefully missing you.

 Sneak past as long as it's down, and collect the gems in this next little bit.
 eXPLORE THIS PLACE AND YOU'LL COME ACROSS-- oops, caps. You'll come across a
 dude with a bow and arrow. Dodge the dude and bite his butt. Go over to
 Moneybags.

 He'll go on about "Will only start" and "Stairs" and "From moving" and "For
 600 Gems". Say no and once he says the line say no and the stairs will will
 turn from sliding into stairs then back again.

 Time it here by jumping onto the staircase when its flat and quickly climbing
 up when it's steps. Up here'll be two arrow dudes and a pike dude. Charge
 through them before they know what hit them!

 Turn the camera round a bit and you should see a blue wall with a black
 opening and a familiar white shape in it. Glide down there to see what it is.

 Egg 099/150 (099/100)
 Benjiman | Green | Egg in the cave
 Turn around from the top of the wall, then glide down into the gloominess.

 Go forward getting the gems and to see the thing lighting up the cave. A
 Superflame Powerup! Go through and up the ladder quickly. Jump up and collect
 the gems from the strong chest after blasting it. See the kitties over to the
 left controlling the impossible tower (try look for them)?

 Blast them right off the cliff and their gems'll come sprinkling down at you.
 Go back down the ladder and into a small opening. Here you can blast away at a
 cat wizard, as well as get the gems.

 Go back and glide over to the right, where a large old statue acting as a
 platform is. Make sure to hover (T) once there to get up atop it. Glide round
 the impossible tower here and onto another platform. Blast the cat and then
 get what it was guarding.

 Egg 100/150 (100/149)
 Moe | Green | Glide to the tower
 Woooo! The 100th egg! This one is gotten after a series of glides and hovers.
 Woooo!!!

 Anyway, now for the big jump! Take a running jump, glide and hover exactly
 over the impossible tower. If you get on its edges, walk to the middle!

 Skill Point 13/20 (13/20)
 Impossible Tower
 Yay, a skill point! Just take a great glide and hover exactly over the tower
 to complete Mission Impossible.

 Go down here and all the way back up the steps. Glide over here to a small
 platform, and over to the cat wizard who is moving them blocks over there.
 He'll try to push you to your watery death, so flame him to his watery death.

 Glide over to the cave down below to the right, and charge up here after a
 pike-rhynoc. Another cat will enlarge the other, so kill him and kill him...
 if that makes sense. Go into the portal. See Evening Lake Challenge Porttals
 for a great fun way to get Eggs 101 and 102.

 Afterwards, go back through the top opening and glide down to a bit of carpet
 on the water. Get the gems and climb up this here ladder to the blocks which
 were being moved earlier, but you killed the guy who was. Go past the blocks
 and the camera'll turn.

 A cat wizard to be killed, then another one will send rocks from the cliff
 tumbling down the path. Let ne go by, then veer across the path against any
 rock that's thrown. Get the guy at the end before he blasts you.

 Get the gems then glide over to some more platforms. Climb up and round them
 and kill the kitty holding the door closed. Now charge into the door and
 you're in a place with rhyocs all over.

 Kill the arrow guys! Aye! Kill the pike guys! Aye! Be careful! Watch out for
 swelling! Aye! Aye! AYE!!!!!!!!!!!!!!!!!

 Once all are cleared of, set fire to the dynamite on one of the chest, and
 back off. The explosion has a slight radius, and the bottle'll fly into the
 air. It'll land with a crash of gems. Do the same with the others.

 Go up the whirlwind in the middle and get the kitties trying to shoot you. Get
 the gems up here then glide over to the the right corner and through. See
 Evening Lake Challenge Portals for Egg 103 and Skill Point 14.

 Anyway, just left is to go through the door and to Princess Ami. She'll say
 she actually WANTS to go marry with Prince Azreal. She'll fly off leaving you
 the egg.

 Egg 104/150 (104/149)
 Sakura | White | Rescue the Fairy Princess
 Talk to Ami and keep her secret safe for this.

 NOTE: See the 2 lives over there? Want them? Ask someone else, I don't know
 how.

 Well, that's one more level for ya. Head out the portal.

 (Strangely, once back, you won't automatically go back to the all-set rocket
 as you did with the balloon and whirlagig.)

 You should approximately have: 9800 Gems, 104 Eggs, 14 Skill Points, 67%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Honey Speedway/////////////////////////// LII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+
 
 400 Gems, 3 Dragon Eggs, Required: 65 Dragon Eggs

 In here just straight ahead from Charmed Ridge.

 Sparx'll come up as usual, so say that you wanna do the Time Attack and you're
 well on your way.

 Go through the weird rings really fast an' all.

 Go ahead to see a honeycomb with a hole in the middle, of which you should
 fly through. The comb'll turn blue inside so that means you've gotten done.
 Continue flying round a corner for another comb, then a third and go through
 the trail blah blah blah. One sharp turn'll have to be made after 5, but
 nothing to worry about.

 Now for the bees over the flowers. Fly round the honey lake of the level
 flaming the bees over their flowers. Once all 8 are done quite easily, go to
 the honey river.

 8 bears riding on boats are here. Find one and go in the OPPOSITE direction to
 them. Flame them one by one along oppositely. If you follow them, you may not
 finish in time. Just flame each one and do careful flight above the honey to
 win.

 Egg 105/150 (105/149)
 Chris | Blue | Time Attack
 Above.

 Race!

 Same as the other races, just go along normally following the trail of red
 dots, making sure not to miss one of the rings. Remember to flame the bees to
 slow them down when near them, fly through all the vital blue stars for boosts
 and to get the homing missiles from the red stars. Here is where you should
 be:

 Lap 1 - Last
 Lap 2 - 3rd atleast
 Lap 3 - 2nd atleast

 Just come first at the end for the win.

 Egg 106/150 (106/149)
 Henri | Green | Race the bees
 Above.

 Go back on Time Attack, past the sixth honeycomb to Hunter on the ground
 there. Oh, yeah, don't worry. He can't do his challenge! 'Guess we'll have t'
 come back later...

 You should approximately have: 10200 Gems, 106 Eggs, 14 Skill Points, 69%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LIII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Scorch's Pit/////////////////////////// LIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1 Dragon Egg, Required: Complete Bentley's Outpost, Frozen Altars, Lost Fleet,
 Fireworks Factory & Charmed Ridge, Fodder: Chickens

 Go over to the rocket in Evening Lake, step on its platform, and select
 'Midnight Mountain'. Ofcourse, a boss'll interrupt you.

 It's Scorch, the great flying bat thing! Bentley'll come up to you and say
 about this guy, and what Bentley will do to help. Anyway, startin' off with
 Scorch goin' an' wrap himself in his wings and errupt explosions of fireballs.
 At this you should move over to a different part of the arena, and the
 fireballs (has a radius) will hit the ground and spread out weirdly. Bently'll
 spin in some balls containing either red or green. Collect a red one and
 you'll get 50 automatic fire bullets. Collect a green one for fireworks. You
 should only be able to have the red ones before you can use the green ones, so
 quickly fire away at Scorch until he barks and loses a hitpoint. It goes on
 pretty much like this, with the first third being fireballs and 2 - 4 eggs
 hatching crabs or TNT guys from Icy Peak. The second third being that and tiny
 suns running after you, which you should either shoot or run away from. I
 suggest saving your ammo for Scorch, though. The last third contains
 fireballs, mini-suns and a bigger egg, which hatches... BUZZ! Yes, Buzz, the
 first boss. Deal with him like you did before; charge at him until he falls
 into the blue lava. Fortunately, you only have to push him in and he dies, and
 he doesn't use any special attacks. Anyway, just shoot/bomb Scorch 'til he
 falls (nice repeating his death, lol)

 Egg 107/150 (107/149)
 James | Brown | Defeat Scorch
 Defeat Scorch the big, flying bat thing. (This one breathes fire!)

 You'll automatically get back on the rocket and fly to Midnight Mountain!

 But first... let's go over those challenge portals.

 You should approximately have: 10200 Gems, 107 Eggs, 14 Skill Points, 70%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LIV \\\\\\\\\\\\\\\\\\\\\Evening Lake Challenge Portals/////////////////// LIV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 Here are the guides on all the swirly black Challenge Portals inbetween Spike
 and Scorch. (THIS INCLUDES THE BIG NEWS FROM THE 'CHARMED RIDGE' GUIDE)

 -\/-\/-\/-\/-\/-\/-
 Get Ready to Rumble
 -\/-\/-\/-\/-\/-\/-

 2 Dragon Eggs, 1 Skill Point, Found: In the dip-down bit near end, Frozen
 Altars

 Yay! Bentley!

 It would now appear that Bentley has left his club for boxing gloves! Also to
 start with Bart'll come up and say about how that mean ol' yeti stole his
 ball. It's down to his big bro to beat the guts outta that guy.

 Right, round one, match one! Pace forwards carefully towards the big yeti and
 let him come not-so-catiously and try jab you. Defend yourself from this then
 give him a few jabs yourself, let him try his big hookaroo on you, and let him
 miss. Now this is your chance to get in a load of jabs and once the opponent
 prepares to hit you back, give him three big hookaroos! Use the other move
 (whatever it is) on him and pummel him to the other end. Just fight carelessly
 for the rest of the match to win.

 Egg 084/150 (84/90)
 Aly | Green | Box the yeti
 Box the big, bad, green yeti and win. Wait-- GREEN?! Oh, sorry. I meant Box
 the big, bad yeti and win the green dragon. Yes, that's better.

 Well, Barty Boy didn't win his lil' ball, so it's a rematch.

 Ok, this time we have three rounds to do it in, and the opponent is a bit
 tougher. Also, at the end of every round, you'll both restore health a bit.
 Just do what you did before but with more frequent punches and you should
 easily win in a round and a half if not quicker.

 Egg 085/150 (85/90)
 Ricco | Green | Box the yeti again!
 Beat the suddenly better yeti a second time in three rounds to win. Bart
 didn't get his ball back but... WE DON'T CARE!!!

 Skill Point 11/20 (11/20)
 Beat the yeti in less than two rounds
 Yeah, look at the name on the Skill Point. You should do this easily. If you
 didn't while getting Egg 85, reset the console and plug in a second
 controller. Don't let anyone touch it :P.

 Do-*gak*-ne.

 -\/-\
 Ba'ah
 -\/-\

 1 Dragon Egg, Required: Pay 800 gems, Found: Opposite the Exit Portal, Frozen
 Altars

 The Egg name for this is so weird that I named the challenge after it.

 It could've been Cat Hockey, but oh well. Go to Errol and he explains that he
 hurt his flipper and can't play in cat hockey. Oh, boo hoo. Go over to the
 ice rink to start. The rules are very simple: Freeze the cats and score in
 YOUR goal, NOT the opponents. You have to score 5 goals before the rhynoc does
 to win. It is harder than it looks. A tactic is to freeze the rhynoc
 occasionally, so he can't do anything. Just go on like this and get 5 cats in
 your goal to win. Also, try to defend your enemy's goal when he's close. This
 may even cause him to score in your goal!

 Egg 088/150 (88/90)
 Ba'ah | White | Catch the ice cats
 Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.
 5 Goals first. Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.

 Done dune done dan done SpyroCrashJak-is-an-idiot do-- HEY!

 -\/-\/-\/-\/-\/-\/-\
 Skateboarding Park 3
 -\/-\/-\/-\/-\/-\/-\

 150 Gems, 2 Dragon Eggs, 1 Skill Point, Found: At the back bit, Lost Fleet

 Walk ahead to Hunter. He'll go on about the fact that rhynocs have challenged
 him to a race and he wants Spyro to prove them away. So to start with we have
 to race a few rhynocs.

 As soon as you say yes, you'll start skateboarding. Skate up that ramp there
 to be lifted high. Use this to your advantage and do some flips and land on
 the ship. For doing tricks in this, you get boost points. Just hold O whenever
 you want to boost. Get the life on the ship and speed ahead going along. Soon
 enough, you'll come to some blue stars and red stars. They work in the same
 way as in the speedways (NOTE: You may hold O while boosting and you go
 through a blue star. During the stars boost, your normal boost won't run
 down.). Eventually you should come to the rhynoc ahead of you. Kick his butt
 by either boosting into him, missiling him, or plainly flaming him to get him
 to have to go back a bit. Just go along the path doing tricks and boosting.
 Another thing is to hit the crabs on the track to get quite a bit of boost.

 Lap 3 - Last
 Lap 2 - 3rd/4th atleast
 Lap 3 - 2nd/3rd atleast

 Just go through the three laps and be first to go through the finishing poles
 a third time for the egg.

 Egg 090/150 (090/100)
 Oliver | Orange | Skate race the Rhynocs
 Race the rhynocs around the track and be first to do 3 laps.

 Now that the rhynocs have gone, Hunter asks you a challenge! It's to race him
 himself!

 This one is very similar to what you just did, with a couple of differences.
 The first is that you're racing Hunter and only Hunter, so you have one
 oppopent but a tough one. The second is that you can't just win, you have to
 kill all 10 crabs on the track to (Hunter may get 2 or 3 for you). Ok, start
 going off and doing the tricks you're best at to build up that boost very
 quickly. Soon enough you may come close to Hunter, and some missiles. Here
 you'll have to shoot Hunter as tyou did before, which means you can finally
 see this character flip over. He is slightly faster than you, but if you use
 boosting as much as possible and have a bit of experience from racing games
 which involves targets, you'll win easily. You may have to get the two crabs
 near the end on different laps. One lap taking the left, the other taking that
 narrow right cave. Concentrate on the crabs first then go zooming ahead to win
 easily.

 Egg 091/150 (091/100)
 Aiden | Green | Skate race Hunter
 Race Hunter around the track, kill 10 crabs, and be first to do 3 laps.

 Ok, all that's done. You can now pick up a skateboard from the finish line.
 Do so and once you start, so will the timer. Go zooming ahead and go round and
 round using all the same tactics and beat the timer for a point.

 Skill Point 12/20 (12/20)
 Skateboard record time
 Go round the track 3 times in less that 1 min 45 sec.

 Go to the starting ramp and find the lowest bit down, jump up it and go
 collect all the gems you can find.

 Dooooooooooooooooooooooooooone.

 -\/-\/-\/-\/-
 In a sub dude
 -\/-\/-\/-\/-

 150 Gems, 2 Dragon Eggs, Found: In the acid-dribbling skeleton's mouth, Lost
 Fleet

 Ok, this one is surely cool.

 Go up to ya mate Crazy Ed (if he ran through the portal how on earth did he
 get there) and he'll jibber-jabber on 'bout the rhynoc's subs causing havoc
 and how he wants to clear them. Ofcourse, you shan't survive long down there
 alone, with the acid and the subs fightin' you, so a thankful sub is of use.

 Ok, say yes and we go into the sub and start. It's too simple. Just target a
 sub and you'll know when when three rings point at it. At this point, make
 sure it's not going into any narrow spaces and stay pointing. This'll make one
 ring go red, then a second, and a third. Only once the third goes red should
 you press O, and when you do a missile will home in on the sub and (hopefully)
 destroy it. Just go around like this destroying subs until the last 2. These 2
 are probably going to be the ones that swerve and go through the narrow caves.
 This is a point to decide on what strategy you're best at; timing/chasing or
 ambushing. If it's timing/chasing, CHASE one through the narrow caves and 3/4
 of the way through, lock on at them. If TIMED correctly, you should be able to
 fire and hit the sub with no trouble. If it's ambushing, wait outside the
 tunnel and AMBUSH the sub when it's coming out. You should hopefully hit it.
 The other is trickier, for going more dodging and trying to confuse you. Just
 work out his path and BAM (no, not bird air missile, just BAM, ok?)!

 Egg 093/150 (093/100)
 Ethel | Green | Sink the Subs I
 Destroy all 6 subs in the acid pool area.

 A flare is sent out for recruiting!

 Ok, this time there are 7 subs, and an even bigger problem: They fire mines!
 Here you should NEVER stay right behind a sub, or it'll let out a mine and BAM
 (no, not bird air missile, just BAM, ok?), you're dead. Instead, stay a little
 bit above or below them, and fire quickly because these guys are sneakier.
 Destroy all 7 to clear the pool once and for all.

 Egg 094/150 (094/100)
 Dolores | Brown | Sink the Subs II
 Oo-er, a brown dragon! Destroy all 13 (total) subs in the acid pool area.

 Now to get those gems! First, go in with the sub and blow up all the chests.
 Second, dive in as just Spyro and collect all the gems (while watching your
 invincibility meter, ofcourse).

 Done. Just done. Oh, damn, I added more.

 -\/-\/-\/-\/-\/-\/
 The Search for Sam
 -\/-\/-\/-\/-\/-\/

 100 Gems, 1 Dragon Egg, Found: In the garden area near the end, Fireworks
 Factory

 We thankfully get a bit of mercy here, since this challenge is the only
 merciful thing in FF. Yes, as I named it, you're after an egg containing Sam,
 and look, his right above you. One slight problem though - Spyro can't jump
 that high.

 Talk to 'Hwandel' and recieve the great news that you have to take the long
 way around, because he can't be bothered to do one of his karate pounces. So
 turn a little bit to the left. Good boy! Now step forward a few paces. Good
 boy! (I'm sorry about that if you're a female.)

 Go further down the cave, sniffing up the gems, until a trio of ninjas ambush
 you. Hook them on top of each other and go over to the large rhynocs. They'll
 look at you like 1,000,000 (I'm British, btw), and start chucking bombs in
 your path. Just go round the back of 'em and BAM (not bir-- you get the idea).

 Go over ahead to the green platform thingy and kill some ninja dudettes. Go
 through the series of rooms and stuffs until you come to a right turn and here
 you are.

 See the rocket there? And see the rhynoc-you-can-only-kill-by-back/explosives?
 Good. Fire it at him. Go on past and to the right to confront another.

 Flame him in the butt (technically in the back but, yeah, y'know, stuff). Eat
 the ninjas and go back a bit and take a different path to something. Through
 some doorway at the end of some passageway into an ambush :P.

 A room full to the brim of explosive guys and ninjas. Try to stay a bit behind
 the explosive guys and once the ninjas jump at you move aside so that every
 enemy is behind this guy. Fire him for a helpful explosion. Go into the light.

 Egg 096/150 (096/100)
 Sam | Blue | Ninja HQ
 Go through the rooms and stuff. DON'T drop off the edge 'til his hatched.

 Dun. thts txt langwij 4 u

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-
 Semi-Boss: Long chinese dragon thingymajigs
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-

 100 Gems, 1 Dragon Egg, Found: Across from the bell tower thingy, Fireworks
 Factory

 This challenge is HARD and actually CHALLENGING. Go up to Handel and stuff.

 As said, you need to go through the extraordinary S&SMPUE (Superfly +
 Superflame Mega Powerup Unlimited Experience) and go flying off after those
 weird-looking chinese dragons! It's pretty simple, simple to understand that
 is, but extremely hard to do. Also as said, the powerup is unlimited so... no
 need to return to it! A simple to understand but extremely hard to do tactic
 is quite necessary here, unless if you have lots of experience with things
 like this: Follow one dragon and only target it until you're done with it.
 That tactic is needed to follow all the way through, but at the same time you
 should watch out for the other dragon, as they both spit superflame back at
 you. Just follow one along continously bombarding and avoiding it, not getting
 distracted at all, and this challenge should be as simple as it can be (which
 is far from simple). As you shoot down the dragons, not only will their health
 bar decrease but so will the amount of parts-of-their-body-things will to,
 making them faster and harder to hit. Just go along like this and focus like
 you've never focused before, especially as you reach the last 3 parts of the
 dragon. Kill the first one and then kill the second one and once its down to
 a head and one bit left (that'll take a painfully long time), shoot it!

 Egg 097/150 (097/100)
 Evan | Orange | Bad Dragon!
 Destroy the two evil chinese dragons with the S&SMPUE.

 The only thing left to say is scour the area of gems with your powerup that
 will not run out until you leave.

 Damn. Oh, damn!

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-
 The hardest part of the game
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-

 [Why-on-Earth-should-I-know?] Gems, 2 Dragon Eggs, 1 Skill Point, Required:
 Complete Agent 9's Lab, Found: Down the hole at the end by the rocket,
 Fireworks Factory

 If you wish to take part in this challenge, by all means do so, but, unless if
 you're an Expert instead of a Intermediate/Expert as myself, you'll be weeping
 for days on how you can't do this. So, I suggest you either do it at the end,
 or avoid it altogether (I know that means you won't get into the secret place
 at the end if you don't but, well, that's life.

 Answer to 'Will I write a guide for this?':

 No.

 No, really no.

 I mean it this time.

 Skill Point 16/20 (16/20)
 Agent 9's Powerup
 In one of the rooms, look up at the ceiling. Shoot down the obvious weapon and
 pick up the half-helpful 500-ammo rapid fire gun.

 Egg 117/150 (117/149)
 Patty | Green | You're doomed!
 You certainately are! Complete Handel's mission to reach the dragon egg after
 an enormous army of ninjas and grab the stolen egg.

 Egg 118/150 (118/149)
 Donovan | Orange | You're still doomed!
 Oh, noes! You've got to make it all the way back to the beginning because
 Handel has been captured :P.

 Leave this terrible place.

 Done. Well, in this case, that's most unlikely.

 -\/-\/-\/-\/-\/-\/-
 Once upon a time...
 -\/-\/-\/-\/-\/-\/-

 175 Gems, 2 Dragon Eggs, Found: In the cave bit after some lengthy glides,
 Charmed Ridge

 Once upon a time there was a small boy named Jack who-- Never mind. You
 probably know the story... so Insomniac has altered it for you!

 Yes, go up to Jack to find out that his after the 'golden goose' that lays
 magical eggs (:P). Unfortunately, he can't seem to get to it, but he has these
 magic beans that he thought would grow into a beanstalk, but don't.
 Fortunately, he has 2 of these seeds, and is happy for you to try them out.

 So, two beans appear that can be used in a similar fashion of
 those in Zephyr of Spyro 2. Just pick one up like a rock and find the leftward
 earth patch. Face it and hit O and the seed'll land in it and a giant mushroom
 will grow. Jump onto it and you can bounce to the platform with 20 gems and a
 seed the mushroom to make it a seed again, and spit it into the other earth
 patch. Pick up the other seed and bounce across with it. Swap the seeds around
 in ways and do so in a way to smash a chest and the other to do a high leap.
 Pick up a new seed found on the ground and plant it in the nearby earth. Jump
 up it to Jack.

 Egg 101/150 (101/149)
 Shelley | Green | Jack and the Beanstalk I
 Get up to the platform bit and Jack'll say we're nearly there, and give you
 four prizes.

 The other three prizes are three pink seeds. Spit one into the earth just
 ahead of you and the others on the next bit a step down. Collect the gems then
 jump over man to what you wanna jump to and y'know bounce up to the next bit.
 Here we are up another step and ahead will be a yellow seed and directly
 behind that a pink seed and on the ledge another pink seed. Take both of the
 red ones and turn around to find to more earth patches which they fit in
 perfectly. However, take the yellow one back down to the bit before you and
 swap it with the pink one on the bit that Jack was on. Take the now pink seed
 over and around to the island bit with the earth patch you found before. Jump
 up onto the mushroom and bounce and at the top of the bounce glide to the
 middle one, then do a great big bounce forward, glide at the top, and hover
 right onto the last mushroom. Do it's gigantic jump up to the goose.

 Egg 102/150 (102/149)
 Chuck | Blue | Jack and the beanstalk II
 Jack'll leap up to you and give you the 'strange' egg the goose had layed.

 Now you notice that you're on a wooden floorboard bit? Collect the gems around
 you then headbash (remember it's X + X + T) down and smash down onto the horn
 dive chest directly below. The gates to this room will now open and let you
 leave.

 D. O. N. E.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-
 Cats flying high on their brooms and trying to kill a penguin
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-

 Diddly squit Gems (I think), 1 Dragon Egg, 1 Skill Point, Found: Hidden around
 the right corner at the top of last area, Charmed Ridge

 Man, the titles for the challenges are gettin' very long.

 Ok, here we are once again as our favourite flying penguin, Sgt. Byrd! If you
 go up to the fairy called Isabelle, you may be starting to get somewhere!
 She'll talk about some evil cat witches raiding the room over there. Big deal,
 it's just one empty room. Oh well. Fly up into the pointless room where you
 will find 10 cat witches flying around on their brooms menacingly. As soon as
 you get in, fly upwards until you spot five windows. Shoot out FOUR of the
 windows with your missiles and leave the other one for now. Let yourself drop
 down to the ground. Now the cat witches will put their plan ahead of them: to
 swerve round and attack you head-on. It's easy, since they don't change their
 tactics. Just stand there waiting for them to swoop by and missile them as you
 do. If you happen to miss one, it'll attack from behind so hover a bit and
 do reverse phsycology on them. The round shouldn't be that hard, and you
 should rarely go beyond Blue Sparx. Missile all 10 cats to win.

 The recruits are called in! 10 more seemilngly faster and more intelligent cat
 witches will fly in. Just do what you did before using same tactics and on the
 ground. Catch them all out for a greater challenge.

 Again another 10 cat witches will fly in but... :O! The room has been flooded
 by some blue acid! This means the tactic of standing on the ground is of no
 use here and only leads to fatal stuff. If at any point Sparx goes (even if he
 doesn't, actually)(or if you're barely through it and you get to green), fly
 upwards again and shoot out that fifth window!

 Skill Point 14/20 (14/20)
 Shoot out all the windows
 Shoot out all five windows in the Sgt. Byrd challenge in Charmed Ridge.

 Ofcourse, with a Skill Point comes a life butterfly... which brings you up to
 full health. Ok, after that great help, if you die from here I'm afraid this
 great help will not return, unless if you start the game over, ofcourse, but
 who would do that (apart from me)? Anyway, just survive with your new extra
 hitpoints and blow up the rest of the helpless-but-evil kitties.

 Egg 104/150 (104/149)
 Abby | Blue | Cat witch chaos
 Kill all 30 cat witches in one life for this well deserved reward.

 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNEEEEEEEEEEE

 --------------

 So as we leave Evening Lake, what shall befall us in Midnight Mountain?
 Maybe... 1 less enemy, 1 more ally?

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LV \\\\\\\\\\\\\\\\\\\\\\\\\\Midnight Mountain Home//////////////////////// LV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 6 Dragon Eggs, Required: Defeat Scorch, Fodder: Geckos

 Now we are onto the final world (spoiler: or is it?) of the game - Midnight
 Mountain - I have two things to state. 1 - Yes, this level has 6 eggs, as the
 other home worlds have 5. This egg will remain as ?s in your atlas for a long
 time. 2 - After rounding the room of gems, go forward and you'll see Bianca
 with a new hairstyle to celebrate her new alliance.

 Yes, she'll go on about how she wants to join your side and help defeat the
 Sorceress. And, I'm glad to say, this is no spying plan and she'll stay with
 Spyro for a long time.

 She'll also say that with enough eggs you'll be able to break into the
 Sorceress' lair and battle her.

 More on that later. First of all, say goodbye to the geckos if that ol' Scorch
 hurt ya back there, and make a left turn on this grassy but ofcouse dark
 island. You'll now see some steps.

 Yeah, simply jump up them like you normally do because if at this point you
 have 10200 Gems, 107 Eggs, 14 Skill Points and roughly 70%, you should do very
 easily. If not you've either taken a few years break from Spyro or something
 mysterious has happened to your Spyro IQ.

 So, just climb up and glide over already.

 Egg 108/150 (108/149)
 Saki | Green | Glide to the island
 Just glide there. You need to know much more?

 Glide back over and down the steps. If you take a right turn you're waisting
 time. If you go backwards you're really waisting time. If you go forwards
 you're not following the guide. If you just read that you have really wasted
 your time. So go left.

 Along the bridge getting gems and rounding the island getting them too. See
 the pink lava there which looks like soup? I know it looks tasty but it's far
 too hot. So talk to Moneybags about some monkey.

 1300 Gems? Ok, now these prices are getting high. It looks like we're going to
 have to take a mo to get over this. Leave this bit back to the four exit
 island. Take the other bridge across to another portal.

 'Crystal Islands' shan't be entered yet, so sneak round the back of it for a
 few gems then look into the distance. See the big pedastal way at the back
 there? I use to think it was from the Super Bonus Round portal you go up very
 high and to finish off the game do a gigantic glide onto it and collect the
 very last egg (and the 6th of this level). Well, it's actually just an island
 only accessed by a special cheat containing several lives.

 Anyway, go on along the left bridge you next see at the fork. On that bridge
 is an egg thief that by now should have run. Chase after it around passing the
 strange portal to Desert Ruins and the portal to Haunted Tomb. Catch it with
 all previously learnt tactics.

 Egg 109/150 (109/149)
 Maiken | Grey | Catch the thief
 Just catch him :P.

 Go around the thief's track zig-zagging for gems then go back to the Desert
 Ruins portal. Go right of it hugging the wall until you come upon a crack in
 the wall. Flame or charge it then glide over.

 Egg 110/150 (110/149)
 Billy | Orange | Shh, it's a secret
 Despite how I was confused with the odd description for the egg, it's behind
 a cracked wall in Desert Ruins.

 Ok, to get back up, firstly get the gems then go up the whirlwind since there
 is no chance of you gliding back. Ok back round hugging the wall more to the
 white staircase thing. Go up it to Bianca.

 She'll praise you on collecting the 100 eggs needed to open the portal nearby.
 We can now go and fight the Sorceress. We had access to the Sorceress' Lair in
 Evening Lake, but we won't fight her yet.

 Go everywhere in the room but into the blackness of the doorway and jump over
 to yet another egg.

 Egg 111/150 (111/149)
 Evie | Orange | At the top of the waterfall
 As much as these eggs in Midnight Mountain are so close to each other and so
 easy to get makes me suspicious. Near the 100 Egg door.

 Back out again by jumping off the top of the waterfall and gliding down and
 around the Haunted Tomb portal. Yeah, stuff is like toothpaste these days.
 *Ahem*

 Go round through the arch thingymajig and go around this weirdly shaped bit
 getting gems and spotting the Dino Mines portal. Go up the steps a bit and
 you'll find another Zoe sign post thing and it'll say you'll have to come back
 later... as usual :P.

 Go up the steps left of that to a dead end of an alcove. No worries though
 because one simple headbash will send u crashing right through that crack in
 the floor that's so obvious. Get the gems, turn around and walk towards it.

 Egg 112/150 (112/149)
 Buddy | Grey | Headbash the floor?
 I don't know the description of this one. Below the cracked floor right of the
 Bugbot Factory entrance.

 Go up a bit to kinda bring yourself to 'Level Complete'. Yes, slight problem
 there, game. We have not actually completed the level, even though it says
 100% on the Midnight Mountain page of the atlas. Oh, well. Go up to the last
 bit, passing Harbour Speedway and over the lava river and glide down to the
 island to the left.

 Be shocked and talk to Zoe about it. Big deal. It's only 149 eggs and 15,000
 gems to break down that thick brick wall blocking the portal. (I'm obviously
 being sarcastic - new reaction: Woah! WOAH! WOW! OUCH! AAAAAAAAAAAAAAAGH!!!!!)

 Glide back down to Crystal Islands, make your way across back to Moneybags,
 pay him the loot of 1300 sparkly things, and leave this incredibly short home
 world to play as a space monkey after watching 'The Dancing Bear'.

 You should approximately have: 10600 Gems, 112 Eggs, 14 Skill Points, 73%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LVI \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Agent 9's Lab/////////////////////////// LVI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 700 Gems, 3 Dragon Eggs, 1 Skill Point, Required: Pay 1300 Gems, Fodder: Test
 tubes

 Coming flyin' in and then you're here on a strange island as the amazing Agent
 9. You'll also notice that ahead of you is a split of water, and monkeys can't
 swim, so jump over the water to find your old pal the Professor.

 By the fact that apparently this was originally the 'Professor's Lab', why
 should it be renamed just because a monkey moved in and looked after it whilst
 the Professor was in Avalar, why? It's still the Professor's! Agh! AAAAAAH!

 Exscuse me. I said excuse me. I SAID-- Never mind. Anyhoo, the Professor'll
 tell you that first of all you should shoot down the dummies in the bit ahead.
 After that, he'll warp over to behind the laser in his new weirdish invention.

 Stay back a bit and try to aim with T and when you have it over a dummy, hit O
 to fire one of your infinite laser beams at it. Do the exact same with the
 others and quickly get the rhynoc behind a tree, before his green bullets hit
 you.

 The laser ahead will go down to reveal the Professor again but we'll go there
 in a sec. First, look right to see the end of the level, which you definitely
 can't get to now. Scour the area for gems (and the nearby test tube if that
 rhynoc hit you) into a cave. It has some gems and a Strong Chest that shall
 remain. Up to the Professor.

 He'll speak of the recruitment centres that the rhynocs have built and that
 they'll shut down if you shoot the small red thing to the left of the doors.
 Do so by going forwards and turning right when some bullets fly by.

 Three rhynocs are guarding the center, and if you kill them more will come to
 guard, so shoot past them first at the red box and then get rid of the trio.
 Go back on path along the shore and turn right at the end to shut down another
 recruitment centre in the same way you just did.

 Go past it to where the Professor is now in a circular room with a screen. He
 will say about the rhynocs popping up on the screen, and that you'd best rid
 of them. Walk into the middle to try and you'll go straight into first-person.

 Not to hard. Just watch the screen and shoot all of the rhynocs as they pop up
 at the bottom. Be quick because if just one shoots you not only will you lose
 a hitpoint but you'll have to restart. Not too hard. Just shoot all six and go
 on through the tunnel.

 Speaking to the Professor for the umpteenth time (actually, the fourth) now
 about the birds flying around the next room causing havoc. He says to go in
 and keep strafing with L1 and R1, but that's just crazy. Instead, stay in this
 area and go into first-person then aim and shoot the birds in their nests.

 Catch all 6 to go down below to the Professor to, finally, let a dragon hatch
 again.

 Egg 113/150 (113/149)
 Beulah | White | This place has gone to the birds
 Snipe down all the big birdy thingies and you'll go get this.

 Another 8 (or is it 10?) birds'll swoop in so quickly go back up into the
 tunnel and snipe them down. Scour the room for gems and go outdoors again
 where you-know-who will greet you.

 Boom badda boom badda boom boom boom. Yes, the Professor will show you on that
 platform is a vending machine! Unfortunately, it's a bomb vending machine,
 which I guess helps anyway. Just go up to it and you'll get about 10 bombs.

 See the blue laser to the left? Yeah, blocking that area, ain't it. An idea
 would be to hold [] and you'll therefore get an aiming device. Aim it right so
 that the line goes over the thing on the other side, and if its green and
 aimed well, it'll go over and turn the lasers off when you let go.

 Into the area now unlocked and the first thing to do would be to look up.
 Above is a previously seen ballon weighed a bit by a chest. Just shoot the
 balloon to send the chest down as usual and get the latter. Go over to the
 chest and flame the gems outta them, then go over to the opening in the wall.

 Here are six rhynocs riding around in their little boats. You may bomb them,
 as said in the description of the egg, but I highly recommened shooting
 instead. Easiness at its best. Just aim and fire at all six boats to destroy
 them.

 Egg 114/150 (114/149)
 Tony | Green | Bomb the boats
 Shoot the six boats riding in the water. The last shot will only damage the
 boat but send it out of control and crashing the egg onto shore.

 The Professor should've also told you earlier that to the right of the vending
 machine are 3 rhynocs with shields. This means that they can only be attacked
 from overhead and therefore need bombing instead. This'll be where being
 catious is really needed.

 The fact of being catious is because your bombs can only range far enough to
 the rhynocs if you get in range of the rhynocs' guns. Quickly get in range and
 quick aim and quick bomb them before their bullets can hit. Do the same with
 the others to get the Professor over and opening another laser.

 Before you go there, though, turn left to the Strong Chest on a platform.
 Throw another bomb at it to get the gems down, and zap the test tube if you
 got hit by the rhynocs.

 Now go to the Professor for a much more challenging way of killing the shield
 rhynocs. This time, they're through the arch, which means you can only get one
 if very close, but the others will require passing them. No strategy to this.
 Just move alot and time your bombing. Kill all three to clear the lab.

 Egg 115/150 (115/149)
 Rowan | Green | Clear the lab
 Kill all the rhynocs in the level for a good reward.

 The Exit Portal'll open up. Done? No. You didn't see the Level Complete sign.
 There are two things left to do: 1. Re-trace your steps going through and
 bombing all the fat palm trees in the level; 2. Bomb the Strong Chest at the
 beginning. Not explaining in further detail.

 Skill Point 15/20 (15/20)
 Bomb the palm trees
 Bomb all 4 obese-trunked palm tress in the level.

 Level Complete.

 Once back in Midnight Mountain, head to the rocket and warp back to Evening
 Lake so we can finish the latter.

 P.S. Egg 114 should've brought you to 75%!
 
 You should approximately have: 11300 Gems, 115 Eggs, 15 Skill Points, 76%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LVII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Starfish Reef////////////////////////// LVII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 200 Gems, 1 Dragon Egg, Required: Defeat Scorch, Fodder: Butterflies

 Now to start with there is an absolubetly reasonable reason why I am writing
 the guide for the Sparx level before the need-returning-to-level: The last
 thing I want to do is write a guide underneath a title saying 'Fireworks
 Factory' or 'Fireworks Factory - Part 2'. (Also may be because of the prize at
 thye end!)

 Anyhoo, this level is located up the ladder on the lake's surface in the room
 thingy which now contains Zoe in Evening Lake Home.

 -\/-
 Main
 -\/-

 First things first: You're underwater, and since dragonflies like Sparx can't
 breathe underwater, you're in a bubble. Swim-flying in this circle seing a
 door which leads to the end of the level which is currently locked up tight
 from the other side.

 Go through and up the tunnel to a room full of, :O, starfish! They'll start
 spinning after you so you'll need to use your trusty rapid-fire shots at them.
 I think there are one or two bigger starfish here, which are just like those
 obese ones in Spider Town, but after a few shots break into two normal stars.

 Through the orange door into the next room to do the same to a few more, and
 into the third to shoot them and the big seashell they're all spawning out of.
 Again into another room for an even larger group of starfish to blow up.

 Man, these starfish are getting very frequent. Shoot the entire troupe of them
 and you'll need to go northenly through to a smaller group of starfish, but a
 couple of bigger starfish! Now that we're free from THOSE raids, prepare to go
 into the eastern room for even MORE raids.

 I'm gonna take up some space with this sentence because I am really speeding
 my sentences now and man, cool, yeah, wastin' bites, and y'know, all of dat
 stuff, man.

 Coming right up are only a very few starfish but two of yet another new enemy:
 not-so-electric eels. Yes, two green, FIRE-shooting eels are here and really
 are a pain. You've gotta strafe with these guys and keep your distance exactly
 right.

 After them, go up north again and sorry but I've appeared to have forgotten to
 say that you should collect all gems on the way, so if you didn't, do. Anyway,
 up north you'll find a massive army of starfish along with their two
 seashells. Bomb them and the seashells.

 Going east once again to find yet another raid of starfish along with their
 elite 'commander', the fire eel of this room. How could one dragonfly like
 Sparx be doing so well against so many?

 Anyhoo, defeat all of them and the recruitment centre or 'seashell'. Sniffing
 gems and finding the next door to find a very many big starfish but... they
 have a seashell! Thankfully, only two come out at one time, but it's gonna be
 more of a tough one!

 Force them done and go more southwards to find another big creature dispenser!
 Only this time, it's eels! Take care of them in the same way along with their
 shell and go back up north to defeat the ever-growing starfish army for the
 umpteenth time.

 Going through rooms going out and in 'til you find an eastern one with the
 bi-umpteenth army. Shoot them down through the, er, sand, then go southwards
 down 'ere to another room which is thankfully just about empty.

 Collect its gems then go west to the tri-umpteenth army with the
 [Why-should-I-care?]th seashell. Go eastern to just a smaller troupe, steal
 the gems and go through the western one.

 Quad-umteenth army containing more starfish, bigger starfish and a line of
 eels and a Pen-umteenth, and thankfully final, army of starfish. Eliminate the
 third biggest enemy problem in the game, which is so because through the next
 door is the big one.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-
 Sparx Boss: The Eeeeevil Manta-ray
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-

 Easy-ish boss. Depends on your strategy, really.

 As soon as you go in, you'll start being bombarded to the limit with curving
 mines. Just strafe out of the way of some and those that seem inevitable you
 should shoot. Once only a few are firing and they're quite easy to dodge, all
 you need to do for the rest of this half of the boss is try to get behind him.
 From then on, just charge around just behind the boss following his path. I
 did it this way and it was easy. Stay behind and he won't shoot a single mine!
 Just after turning a corner, fire a few shots at him to deplete his health. Go
 along like this 'til he has half health and then he'll split in two! Here you
 should stop following, and start manuevering and strafing. These guys don't go
 round in a circle, they go directly for you. They also shoot very small baby
 manta rays all over the place. Shoot some while you can because soon enough
 you'll be hopelessly outnumbered! At that point, race to the other end of the
 arena, and shoot through at the two larger rays to deplete their shared
 health. Just race back and forth stopping to shoot until they get close and by
 quater the rays' full health, the last one you shoot dies. That'll be a good
 help, since the mini rays will come out half as they use to. Just shoot at the
 mother manta ray and you'll get the egg. Remember: DON'T get cornered.

 Egg 116/150 (116/149)
 Ahnashawn | White | Beach Party!
 Defeat the big, double-bodied manta ray thing.

 Clear up the gems at the corners to bring yourself to Level Complete, then get
 outta 'ere!

 Before I move onto the next section, though, once you leave, guess what you
 get? You get any extra hitpoint! Yay! (This will make the next mission a
 whooooole load easier!)

 You should approximately have: 11500 Gems, 116 Eggs, 15 Skill Points, 79%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LVIII \\\\\\\\\\\\\\\\\\\\\Fireworks Factory - Part 2/////////////////// LVIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 [Why-on-Earth-should-I-know?] Gems, 2 Dragon Eggs, 1 Skill Point, Required:
 Complete Agent 9's Lab, Fodder: Blue Hermit Snails (?!)

 Returning to this wretched place is my worst dream, but, things have to be
 done. Return to the end of the level via the cannon that's now on the ground
 'n' go to the Exit Portal and down the hole in the middle, through the now
 open portal. See Evening Lake Cha-- Actually, don't bother.

 Afterwards or... something, leave and head back to da Speedway mon.

 You should approximately have: 11600 Gems, 118 Eggs, 16 Skill Points, 80%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LIX \\\\\\\\\\\\\\\\\\\\\\\\\Honey Speedway - Part 2////////////////////// LIX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 0 Gems, 1 Dragon Egg, Required: Defeat Scorch

 Ahhh, back here again. When Sparx comes up, ask for the Time Attack and past
 about half the hives, drop down and by the honey river is now Hunter! Say yes
 to his challenge for himself and we'll start.

 Ok, you're in a boat those bears were in and a Flying Sheep Saucer is chasing
 you because it's angry that you tried to steal its egg. You've got to ride
 across the Honey river. Ever so suddenly, though, loads of tree logs and rocks
 have tumbled into the river and are being a nuisance. Your aim is to reach the
 other side of the river without getting adubted. The way to do this is to jump
 over the logs in the water and manuever around the rocks. If you hit about 6,
 your boat'll slow down too much and the saucer will get you. Just reach the
 end to make the saucwer run out of power and crash.

 Egg 119/150 (119/149)
 Nori | White | Hunter's narrow escape
 Go through the honey river dodging rocks and logs until the saucer crashes and
 gives the egg.

 Head outta the level, man.

 Ok, that's it. That's yet another world fully completed. We've got 81%, and
 we're raring to get the last 20, or is it 37? We've got 119 eggs, aiming for
 the last 31. We've got 11600 gems, and chasing after the last 3400, or is it
 8400? And 16 Skill Points, after the last 4. Go back to Midnight Mountain to
 do so, and go into the magical Crystal Islands!

 You should approximately have: 11600 Gems, 119 Eggs, 16 Skill Points, 81%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Crystal Islands/////////////////////////// LX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 700 Gems, 6 Dragon Eggs, Fodder: Weird-noise-making turtles

 The portal? Well, you should find it without the need for help. If not, LOOK
 IN MIDNIGHT MOUNTAIN HOME, MAN!!!

 *Ahem*, strolling so ever cutely will do you alot of good if you do it towards
 a magical bear, so walk over to the Marvelous Magnifico for some news. Oh no!
 Spell? Gone wrong? like da 1 dat made dis sentens go in txt langwij? Let's
 blank it all out with a song of someone's name.

 M is for Magical(ly stupid)!
 A is for Artistic(ally bad)!
 G is for Great (British weather-like)!
 N is for Awesome(ly unawesome)!
 I is for Ignorant... NOT (jokes)!
 F is for Fascinating(ly fat)!
 I is for Igloo(head)!
 C is for Cute(ly annoying)!
 O is for Optimistic(ally terrible)!

 Whatcha got? Magnifico!

 ...
 ...
 ...

 :( Well, that didn't work. Whether brackets are being unkind today or that of
 N isn't for awsome or something... like how awesome has TWO e's in it. Anyway,
 onto the guide.

 Behind is a fodder. Kill it if you wish to hear the weird noise or leave it.
 Turn around and leap and dive down into the depths. You'll suddenly be delved
 with remembering an enemy way, way up on this guide. The spinning octupus!

 Yes, the octupuses from Seashell Shore have returned. I'm not sure, but I
 think the rhynocs with the torepdo guns have returned, too. Anyway, kill them
 all and sniff the gems at the surface, failing because that's hard underwater.

 Launch out of that stuff and then glide down to the island below where there
 are some... trees. Yes, weirdly-coloured trees which look weirder if you flame
 them then explode. You'll have to watch out for the two trees' branches
 because that is heavy crystal and will hurt. Just flame them, scour the place
 and head indoors already.

 Grab the gems lying about to find a guy who is called 'The Great Zamboni'. Oh,
 no! It's happening again! I--

 Z is for Zapping(ly stupid)!
 A is for (A)mature!
 M is for Un(cross out un)stupid!
 B is for--

 Phew, stopped it just before it got into swearing! Anyhoo, ignore the poor
 little bear thingymajig for now, and dive down into the water with... crystals
 floating on top and kill the octupuses that are spinning to conclusions.

 Leap outta it again and yak yak to Thy Gritty Zambooni. He'll boast about his
 new-learnt trick (WHICH I INVENTED!). It's that he'll raise the crystals in
 the water temporarily for you. Jump on one, then jump on the others as they
 raise to the outdoors again.

 EDIT: Yeah, forgot to mention that getting the entirely strange-looking
 beavers with bat-like wings. Just flame 'em in a glide and grab their gems
 from the water bed. 

 A scary large white polar bear will roar at you as you encounter it, so be on
 your guard. Flame the thing as he leaps at you and turn around to see an
 island which is within gliding distance and holding a round white figure.

 Egg 120/150 (120/149)
 Manie | Green | Glide to the island
 Glide over to the lone island just after the first magic trick to the right.

 Now we want to get back up where we just were, but by just looking the glide
 is obviously impossible. We'll have to retake the route we took. Glide back
 down to the place that you found those weird trees, and talk to Zamboni to get
 back up the top.

 Scour the area for gems, in which I think there are two vases that are
 hazardously close to the edge. I'd suggest headbashing those to save the risk
 of charging to your doom.

 Once done with gem collecting, jump an' glide over to a guy whose name is this
 backwards: Ocirederf Citsatnaf Eht. He'll start jabbering about his new-learnt
 trick (WHICH I INVENTED) to make a whirlwind in that tower over there. Ignore
 his game now, since there are gems waiting first.

 Yes, there are also four enemies lurking about. The first is another helpless
 polar bear. The second, third and fourth are in the form of octopi. Ram into
 'em and grab the gems. Get out and get the rest of the gems here stuck up ya
 little snout from sniffing 'em up baby.

 Sorry about that. The Fantastic Frederico is there still waiting for your
 return. Get him to zap the tower again and then you should jump inside. You'll
 be taken up the whirlwind and may just reach it, but if not you may have to do
 some gliding moves manually.

 EDIT: Also forgot to mention about the three vases in the moat there.

 Next is another one of those super weird tree things. Just flame it, and by
 now you should have experience with flaming, so spin around to catch the bear
 and baskets nearby, too.

 Vases to charge and another basket or two and we'll go see our briber. Man,
 when Moneybags goes everywhere, doesn't he notice those gems just lying
 around? Maybe he's just a bit too fat to bend down :P.

 Anyway, he wants 40 magneta ones aka 1000 gems so dish out the loot already so
 that he can 'magically' make the bridge, or atleast he was just blocking the
 switch for it with his puginess.

 So, start going across the bridge and about half way look to your right. See a
 blue star? As in those speed boost ones. Sorry, try as you might, you're never
 going to get up there... yet.

 Mrs. Polar Bear really likes to jump on you, so I would really suggest flaming
 her in mid-attack. Yes, continue over the bridge and flame her ribbon. Also,
 Ze Aztounding Araturo (*coughtheastoundingarturocough*) will show you his new
 trick (WHICH I INVENTED!). Not quite ready for it, yet, though.

 This will make the slightest of trouble though, because, after clearing this
 area of the shiny stuff, you've gotta dive underwater. And since you cannot
 reach to flame the three bat beavers hovering above, you may get hit by their,
 er, debris, and it does pass through water.

 Just keep on moving through the water and charge through the octopi while
 stealing gems from the bed. Go onto the side ledge for a couple of baskets,
 and then try to dive and leap out of the water in a way which'll give you
 height to flame beavers. I think you can't get one of them, so go ask Arturo
 for some more crystal raising and flame the last beaver.

 Quickly get over the crystals to another island. First thing is inside the
 great crystal tower, where the Magnificent Marvello is happy for you.

 Egg 121/150 (121/149)
 Lloyd | Blue | Reach the crystal tower
 Yah, Marvello is happy for you clearing the islands and reaching him. So happy
 he gives you a reward that would be declined in the real world.

 He'll run out through the Exit Portal like usual, even though there's nothing
 his gonna try make work, so leave the tower and steal some gem. Into the
 swirly portal around the corner left (facing the crystal tower). See Midnight
 Mountain Challenge Portals for Egg 122.

 Once done, round the crystal tower to the other side and glide down to the
 islands with the first Locked Chest we have seen in quite a while. Glide to
 the right straight to on challenge to another. See Midnight Mountain Challenge
 Portals for Egg 123.

 Ok, right next to you is a powerup. This is a superfly powerup, and you may
 have seen the plane up here earlier on, but, sorry mate. Not yours. As soon as
 you gain altitude, the plane'll leave and you'll see a thief is in it! If you
 have completed Spyro the Dragon 120% several times, this should be easy. It's
 a flying thief!

 If you have great experience with Spyro, this should be nothing of a
 challenge. All you need to do is fly around after the thief, going through all
 the blue stars and cutting corners. Sooner or later, the beeping sound of the
 superfly timer will come on. As soon as this comes on, make it back to the
 powerup to get more petrol. You should quickly be very close to the thief, and
 when you are, flame is the only attack you can use.

 Egg 124/150 (124/149)
 Max | Grey | Catch the flying thief
 Chase after the thief in the plane with the Superfly using tactics and then
 flame when close enough.

 Ok, charge your Superfly up once again and fly over the golden doorway which
 led to Mr. Zamboni. Just right of that go up to find a vase or two and fly
 atop a golden platform for a gem. Drop down to the bit with loads of bottles
 with dynamite on. Flame one to set off all and before you know it it'll be
 raining bottles.

 Grab the key on the golden platform then go on top the doorway we passed by
 shortly ago. Yeah, guess who's there.

 Egg 125/150 (125/149)
 Grace | Green | Fly to the hidden egg
 On top of the golden entrance to The Great Zamboni. Use Superfly to get there.

 Ok, now go back up to the highest point of the arena and you'll have to do a
 long glide right over to the starting island. Thankfully, there is a new
 whirlwind here, which'll take you to where you want.

 Yes, that key now comes in use to get several gems from the locked chest.
 Now get back with Superfly so you can fly up to the crystal tower. Golden
 roofs to houses are found near it, and on one you can collect the one gold
 chipping to turn your gems for this level from 690 to 700. Level Complete.

 Head into the crystal tower and through the Exit Portal.

 You should approximately have: 12300 Gems, 125 Eggs, 16 Skill Points, 84%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXI \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Desert Ruins//////////////////////////// LXI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 700 gems, 6 Dragon Eggs, 1 Skill Point, Fodder: Geckos

 I love this level. You start off on a small sand dune of which has a few tiny
 gems. Walk up to Gus just ahead to find out his problem. Ok, to start, he is
 the ONLY guy in the entire Spyro trilogy (Spyro 1, 2 and 3) that is a helpless
 civillian of a level that actually comments you.

 Ok, the task? This little mouse has lost his older gf who has gone to raid
 the tombs for artefacts but hasn't returned. Now why we want to save just one
 attitude-full teenager for the main task of an entire level? Pffft.

 Anyway, now you should jump onto the big round platform in the acid. But watch
 out - as you do, it'll start sinking into the acid and so you have to jump
 quickly before you're burnt.

 Poot! Poot poot poot poot poot poot. Poot poot poot P-O-O-O-O-O-O-O-T!!!

 Oh, sorry, wrong language. On this next bit, go ahead to confront a very big
 scorpion that you must have spotted. Once you get close, he'll spurt fire at
 the ground you're on. So do what you did with Buzz and jump over it but this
 time flame the critter.

 Turn to your right to find a couple of steps. Go up to one and you'll see a
 smaller and brighter scorpion, but watch out - he has range! Yes, stay off the
 step, wait for him to fire a tail sting shot, and quickly jump and charge into
 him onto the platform.

 Do the same with the next one and you'll see already another locked chest
 which you won't be able to unlock, this time for a short while. Well, glide
 right of the chest onto a statue that is shaped like a hand, holding perfectly
 to be a platform.

 On the second one is the purple gem. You know, a bit too hidden up those few
 gems, don't ya t'ink? Jump off the hand and go down to another large scorpion
 to jump and flame. 

 Now go over to the nearby bridge. Yes, this bridge is metal with some strange
 metallic, er, cup on it. This cup will, in pattern, turn the bridge red, which
 really does hurt. Oh well, just charge into the fella to send his gem and body
 flying.

 Now that the bridge is safe, walk across and climb the ladder at the back.
 Collect the gems on the ledge and right ahead you can obviously see another
 bridge with a rhynoc on it. Again, charge through the guy when the bridge is
 black then glide over to the lower bit.

 Defeat the scorpion(s) down here and flame the geckos if you need to. Glide
 over to the big sinking platform which is in the mass of acid, and glide to
 the one next to it.

 Time your glide as this is to another bridge with the fire rhynoc dude things
 and try not to get burnt. Oftentimes, if you are burnt, it'll end up burning
 you twice, which means two touches instead of four could lead to death, unless
 if you escape a second burn with a fancy glide.

 Charge the kid and I think there's a scorpion hiding behind him, so watch it.
 Glide to your left onto the ledge bit, climb the ladder to the thin path strip
 and go right. Here is a trio of scorpions guarding two helpful lives. Collect
 any gems and go the other side of that ladder. Glide. See Midnight Mountain
 Challenge Portals for Eggs 126 and 127.

 Once done, glide to the right from where you exit and into a cave of... more
 acid. Y'know, how birds fly to Jupiter prison? *Ahem* Glide onto sinking
 platform number one. Quickly onto sinking platform number sixty-six. Be quick
 to flame the scorpion on here and to glide to the stretch of land before you
 sink.

 Another scorpion awaits, so dodge his bullet and kill him. Grab some gems to
 the side. See that hard-to-notice-ish crack in the wall there? Yes, it
 requires breaking, so do so.

 Egg 128/150 (128/149)
 Nelly | Green | Sink or singe
 From the Sheila level, just glide right and across the platforms near to a
 cracked wall.

 Go through the passageway jumping over the small acid pits to a key at an
 edge. Rather than head back to the Locked Chest now, keep it to get the latter
 later.

 Head all the way back through the passageway and all to the bit near the
 Sheila portal. Glide down to the bottom of the ladder and climb back up to the
 part that you found two lives. Glide over to another hand statue and again to
 a big piece of debris, perfect for a sinking platform. Get the gems and go
 round the corner now.

 Egg 129/150 (129/149)
 Andy | Brown | Give me a hand
 Gliding across the hand statue in the acid pool and across the debris helps
 increase your collosal egg collection.

 Go back up here, this time to get the chest open (above Andy).

 Glide down to the third bridge again. Look straight ahead to a small opening
 to the entrance of a big tomb. Well, it's actually a very small tomb by
 looking at it, but it is packed full of... stuff.

 Anyway, glide over to the doorway and go round the corner to the right to find
 our old friend. Yes, 800 Gems the ol' gem thief wants now, and for that you'll
 learn the password, very much describing Moneybags: Gullible.

 Welcome to the inside of the tomb. Here you will find many legendary creatures
 such as the giant scorpion, very giant scorpion and metal pots which make
 metal hot. Yes, ahead are three scorpions, two hiding behind one.

 Now, stay low at the mo and wait for all three to fire, and then quickly zap
 them all with your attacks. Grab the plentiful gems and drop down to the point
 of another metallic cup. Glide across then quickly charge it.

 Now glide across and charge another one but this one requires hugging the
 wall, like a point much earlier in the game. Also, after destroying it, make
 sure you leap and flame quickly so as not to get hit by the big scorpion
 secretly hiding behind.

 Climb up and go on the left hand side of the fork here. Now climb up the
 ladder but watch out. A sneaky ol' metallic cup enemy is hiding up there, and
 sprinkles the hot redness down the ladder.

 Here you have to pass between the three ladders while climbing up, because the
 cup'll only spurt fire down the ladder you're on, so manuvere alot here. Once
 you reach the top, go around and taunt the cup then ram it off the edge,
 watching it sprinkle down to the bottom.

 Don't go into the doorway yet. Instead, go along the rim around the edge of
 the wall. Glide over to the sticky out bit at the start of the tomb and get
 the treasure and medical kit.

 Now go back up the ladders and go through the doorway. Go ahead and down the
 hole then forwards. See Midnight Mountain Challenge Portals for Eggs 130 and
 Skill Point 17.

 Done? Good.

 Go forwards and up and out of the hole again via whirlwind. Go back along the
 corridor and down the ladder. Take the other side of the fork and go out of
 the tomb to the outdoors and near to the beginning but much higher - the end.

 Egg 131/150 (131/149)
 Marty | Green | Raid the tomb
 Tara will knock down a wall and come crashing in with the reward for finding
 the bratty kid.

 She'll go out through the Exit Portal pointlessly again, so you should grab
 the powerful gem in this area; atop the platform. Go through the wall she
 burst through and down the knight's helmet. Now glide back over the platform
 and back to that Locked Chest you saw earlier, with the key you should still
 have.

 Ok, 700/700. 6/6. Yep, Level complete. Head back through the knight's helmet
 and exit to continue our great egg hunt.

 You should approximately have: 13000 Gems, 131 Eggs, 17 Skill Points, 87%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Haunted Tomb/////////////////////////// LXII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 700 Gems, 6 Dragon Eggs, 1 Skill Point, Required: 70 Dragon Eggs, Fodder:
 Something like that of Fireworks Factory I think

 From Desert Ruins, just head forwards taking the left fork and head ahead.
 You'll no where you're going from there. 

 Ahhhhhh and Aaaaaah are two completely different things. 'Ahhhhhh' is when
 somebody is getting a nice sudden relaxation, like getting into a warm bath.
 'Aaaaaah' is when somebody is scared and screams. I say ahhhhhh to this level
 because it is the most relaxing post-finishing. I say aaaaaah to the fact of
 Egyptian mummies and tombs and sarcophagus' and booby traps lurking in every
 room.

 Wow, long paragraph without getting anywhere in this level. So, we're all in a
 Yellow Subm-- Er I mean a room with a dog and a mummified rhynoc infront of a
 sarcophagus. Leave the creepy mummy now and meet Dan.

 Dan speaks of a riddle. This riddle consists of 'I am a vessel without hinges,
 lock or lid, yet, within my walls, a golden treasure is hid. What am I?'

 It'll be quite a while before we actually answer the riddle (the end of the
 level) but the answer is exactly the aim of this entire game. Anyway, scour
 and overpower the room of gems an' stuff. Ignore the mummy for now since if
 you kill it another one will only spawn from the sarcophagus.

 Go up to the big door in here and stand on the button in front of it. The
 button will now temporarily stay open. This means that you'll have to ignore
 everything in this next area for now and just head over to one of your old
 friends off Spyro 2.

 Yes, the Earthshapers are back from the annoying Fracture Hills in a new look
 and attack. This time they throw measly snowballs, as opposed to big chunks of
 earth. Though these snowballs are full of explosives and so you need to dodge
 them.

 Once you've dodged one, it'll sit there on the floor, and get redder and
 redder. Get it too red and boom. Pick it up like a rock quickly and charge
 back through the door to the first room before the doors close you out. Now
 aim and snow the sarchophagus to stop more mummies spawning.

 NOW get the mummy and re-tap the button into the next room. Now go over to our
 earthy friend and get him out of the way with his own attack. Do the same with
 another, making sure to bomb the sarcophagus first. Kill the mummy from it and
 round the room for whatnot that I forget of.

 Go to the next double door swerving round the button for now. See the two
 Anubis things blocking the doorway? Well, you obviously do, but just checking
 for any new glitches pointlessly :P.

 So, charging them will do good since they have somewhat metal skin. Grab gems
 and push the button.

 Another room which I forget of. Just get every last gem in the room and get
 the snowballs to destroy sarcophagus' if there are any and their own users.
 I think it is here that there is a stream in the floor. If I am wrong that it
 is in this room, please correct me. If there is, go into the darkness.

 Skill Point 18/20 (18/20)
 Swim into the dark hole
 Probably the easiest of all Skill Points. Just locate and swim through the
 stream into the darkness.

 Hit the button once everything is gotten and you'll be in a nice-looking
 passage. But stay put - once you enter, a booby trap will set off and rocks
 will start falling.

 Quickly charge back and forth, back and forth, getting as many gems as rocks
 you dodge all the time. You'll probably get hit once or twice, so race back to
 the last room for fodder if you did.

 Charge back across the rock-fall and go up the steps to the Earthshaper. Go
 through the next room quickly, bombing the sarcophagus, then race back and
 destroy the kid.

 In the next area, first thing to do is kill the mummy and then the
 Earthshaper. So, flame down the mummy and mummify your children with a healthy
 serving of horse radish. Going up the ladder to the earth kid will earn you...
 something.

 Egg 132/150 (132/149)
 Christine | Orange | Climb the wall
 Just go into the area after the avalanche bit and up the ladder.

 Now bomb the Earthshaper with himself and once again round the room of all
 gems and baskets and vases until not one is in sight. Push ze button a bit
 more back.

 Again, another path of falling rocks with an Earthshaper and now a button at
 the end. Just run up and down getting gems as you swerve around the rocks. The
 button needs pushing so go make its day.

 Mahogany is with purple radish which leads to mushkinburyraryterrynerrylerrys-
 neveryturbantotootoo. *AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEMMMMM*,
 what a wasted paragraph.

 More is through the doors, which is simply just one sarcophagus, placed nicely
 with a nearby Earthshaper. So, just grab one snowball and break the
 sarcophagus, and flaming mummies. Now hit the Earthshaper and up the stairs
 through the royal portal. See Midnight Mountain Challenge Portals for Eggs 133
 and 134.

 Go out after the big battle of bombing, and explore this big tomb area for
 gems and several more sarcophagus'. Find another Earthshaper and bomb each of
 them with just the one, then thank him with a big, snowy kiss. You know, how
 geese with turkish legs each peas at 12:47pm sharp?

 Run through over and kill the mummies and geese with tur-- I mean Anubis, take
 every last gem in the area, and get that one last button for the final room.
 But before recieving the latter, cut through the area, only bothering for the
 ladder, and climb up.

 Now this is just like that extremely fun slide in Crystal Islands, only much,
 much, much shorter. Oh well, head on either way. Ok, just do what you did in
 the Crystal Islands, and manuever down the slide with purple puppy Spyro. Stay
 in the middle as much as possible and try to hug the walls to slow down. Just
 reach the bottom of the snake.

 Egg 135/150 (135/149)
 Malcolm | White | Snake slide
 Ooooooh, down another one of them slides and reach the bottom. At the end of
 the level.

 Now glide back to land and make your way round the tomb to the end again.
 Collect the gems in this place and then confront Allgeier so that we can
 answer that riddle we got down below.

 Yes, the answer is the one and only, egg. And for your efforts, you get the
 answer to the question, along with another guy pointlessly running through a
 portal.

 Egg 136/150
 Will | Blue | Release the temple dweller
 Make your way to the top of the tomb to answer the riddle. You'll win an egg.

 Wow, another level over so quickly. Man, they really are getting short. But
 don't worry, the next level pays up for this.

 Some stairs will open, allowing you back and forth between the beginning and
 end of the level. So, if you missed some loot or the doors closed before you
 got it, go get it now.

 Only thing apart from that left is the fun Agent 9 challenge to the right of
 the Exit Portal. See Midnight Mountain Challenge Portals for Egg 137.

 And there you are. Fully completed. Through the Exit Portal to the finale of
 normal worlds.

 You should approximately have: 13700 Gems, 137 Eggs, 18 Skill Points, 90%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXIII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Dino Mines/////////////////////////// LXIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 700 Gems, 1 Dragon Egg, 2 Skill Points, Required: 80 Dragon Eggs, Fodder:
 Something

 Here we are, the final normal world (has 6 eggs, 400-700 gems and has 17 of
 the games Skill Points) and man, is it a good one. Not only is it a great wild
 west shooter with dinos with dangerous rifles, it pays up for the gradually
 shortening levels before it, by being a great big one with plenty to do.

 Not to say it'll be easy, however. I rate this SECOND HARDEST LEVEL IN THE
 GAME!!! So now I guess you get the idea of features, length and difficulty of
 this level.

 Yes, very well then. I don't actually feel happy writing a guide for this
 level, since it's quite long and I only half like this level, due to its
 difficulty and those damn dinos.

 Well, I might aswell get it over and done with. Yes, you're goin' to have ta
 scour this bit of gems. First, do the unexpected. Flame the cacti popping out
 of the sand next to you as you start. You might expect that it's going to
 shake the ash off, as it did in Dry Canyon of Spyro 1.

 No, it crackles up and explodes treasure. So, rig on down to de saloon an'
 b'come eh cowboy. Yes, underneath the saloon-like building's outer roof, grab
 the baskets then go right and head on to the green dino. These annoying
 geezers start a gunfight without even having an arguement.

 Pay him back by immediately flaming him fallen, ignoring the gems to quickly
 dodge 'n' hit another, then instantly getting the last. Now grab the gems
 lying on the floor all about; under the roof, tipping on the edge, eating
 chips, writing in their dairies, making cheese in their diaries.

 I feel a song coming on!

 [insert-music-note-here] Ding dang doong ding walla bing bang bin boo... Go in
 the building-oo! Eat some chips! No eat some chips! Eat some chips! No become
 tips...! Talkin' to the sheriff, yeah his name is so much Wyatt. And when you
 see him in a cage, you'll be riggin' on ya yaught!... [insert-music-note-here]

 Yes, Sheriff Wyatt, puny dog thingy has gotten himself trapped in the cage
 you're talking to him through. It all started when a thieving dog thing was
 imprisoned and had escaped! Once he'd escaped, Sheriff chased after but a dino
 quickly closed him behind the bars.

 Oh, no! We've gotta bust him out! 

 Exit the jail via the other archway on the other wall and you'll find yourself
 out with some more baddies. However, you're not in range yet, so just grab the
 li'l gems spread about. They are in vases, chests, lying around, and, remember
 cacti.

 My paragraphs are gradually turning from mostly 3 lines to mostly 4. Once the
 street corner is cleared, hug the right wall to find another new enemy. Not
 everyday that you see a blue version of a prehistoric creature carrying
 dynamite, so get a good look.

 After dino-watching, go up quickly but catiously because he may just be able
 to get one dynamite at you. He throws it and boom when it hits the ground, so
 flame him to get him making a weird sound and flopping over.

 Behind him is a great deal of gems and up a plank of wood you may go back to
 the beginning of the level. Don't, but get the life atop the plank to add to
 your collection.

 After 6 lines of just one little corner, go out and round to the right to meet
 your predators which are two more of them darn green dinos. Move quickly in
 and flame them immediately then go back and get the two vases near the edge.

 That makes a change - three paragraphs of three lines. Yes, don't miss the two
 vases near the edge before you cross the bridge. Get the cactus here and line
 along the gems. Into the building via the door on the back end of it.

 In this building is the third type of enemy in this level introduced.
 Thankfully, it's not a dino. However, it's a bright blue rhynoc on an
 automatic (machine gun) cannon which is very angry.

 Easier than it sounds though, just swerve while staying in the air so as to
 avoid the bullets. Charge into the cannon once near and get the gem. Pace back
 a bit to the chimney of the building for another hidden life. Out through the
 front end door.

 Outdoors is a cactus and two more dinos. Guess what they're guarding. Not an
 egg, but the first save point in the level after quite a bit. Fry the cactus
 and toast the dinos and do the thing of rounding the entire area of gems which
 I've said for the umpteenth time in the guide right from 0 eggs in Sunrise
 Spring home.

 Once collected, go up to Zoe and let a bit of a zappity zap before plunging
 into the water. Underwater in the cave, start charging forwards but watch it
 as it is full to the brim with TNT crates.

 Yes, a bit different to Crash Bandicoot TNTs not only as they are styled
 differently but that of they are like Nitros: Just a touch and boom.

 Well, paddle along catiously making sure to get any gems you may encounter.
 Soon enough you'll bump into the first of the last type of enemies in all
 Normal levels. Some kind of seahorse weilding a rifle that weirdly enough
 works underwater.

 Charge into him quick and get his gem. Go into the next bit which is circular
 and in the middle with TNTs and a couple more seahorses. Dodge the TNTs as you
 charge the critters and find a crack in the wall in the area for a surprise.

 Egg 138/150 (138/149)
 Romey | Green | Swim through the wall
 In a crack in the wall, second area, underwater cave.

 Go further through the caves getting gems, killing seahorses and avoiding TNTs
 through four to five more areas stock full of hazards and treasure until you
 leap for air again.

 Leaping out to get to Zoe will be an easy job, but getting to that annoying
 green kid before he shoots will be a trouble, so immediately do that when on
 land. Get the cactus exploding and scour the entire area for gems.

 Rounding the corner to encounter two more of dem automatic-artillery rhynoc
 things which we should dodge their pattern of shots and charge them before
 their bullets charge you down.

 Riggin' on 'round gettin' those sweet chunks of gold and clearin' the town of
 dem all. Clear the little bit around below the Challenge Portal up high. Now
 flame all of the cacti and go across the next bridge. In here is a very large
 water tank with a ladder on the side.

 Obviously enough, you need to climb that there ladder, so do so and dive
 underneath and go the obvious direction. See Midnight Mountain Challenge
 Portals for Egg 139 and Skill Point 19.

 Done with that? If so, well done. But next you may have to, will have to, more
 like, go shred some cheese as the dairy and grate your writing in a diary of
 dairies in diary-diary world in diary-dairy universe. *AHEM*, charge up the
 steps and get the two vases to a dead end. A dead end, you say? But we've
 still got 4 eggs and many more gems to get in Dino Mines!

 Whatcha do, then? Glide over to now reachable Agent 9 portal, duh. See
 Midnight Mountain Challenge Portals for Eggs 140 and 141 and Skill Point 20.
 Ok, two more eggs and only about 20 gems left to get. Now, we've explored the
 entire level, and we still can't find them. Ok, the two secrets to the 22
 collectables are thy:

 Ok, the first is to get free Sheriff Wyatt. How can we ever get in the cage,
 though? Answer is, from the Gunfight Agent 9 Level, get back up to the bit
 which had the vase and the dead end. Notice at the dead end is half-easy to
 notice planks of wood boarding up the wall? Well, just charge right through to
 uncover the hole in the wall, and the prisoner's escape route, and another
 very happy doggy thing.

 Egg 142/150 (142/149)
 Kiki | Grey | Jail Break!
 Sheriff Wyatt is very happy for you freeing him, and he'll reward you.

 As if by coincidence, an Exit Portal will appear right there. The perfect
 escape for you and Sheriff Wyatt. To make it easier still, the bars of the
 cell with raise. Grab the 10 gems here and go out to the beginning.

 Peep around the side of the saloon thing to see a thin strip of land around
 the corner. Along it go round to the very, very edge and get a careful charge
 up there. When charging, jump. Immediately as you reach the highest point in
 the charge, turn it into a glide a narrowly hug the wall and hover right at
 the point of land just before you fall to your doom. As you hover, push
 forwards onto the ledge. This will take ALOT of practise, so store up loads of
 lives and try until you get there. Here are the last gems of the level and
 little Dan.

 Egg 143/150 (143/149)
 Dan | Blue | Leap of faith
 I've saved the great leap of faith collectable out of all in Normal worlds to
 last. It's going to be a very hard one, but you should eventually make it.

 And that is the end of the last normal world in the game, and the rest of the
 lasts are coming right up. Now, Zoe is annoyingly here, too, making it that if
 you die you'll still be here. So, either attempt to make it the route back, or
 plainly select Exit Level, as long as you have all the gems, of course.

 You should approximately have: 14400 Gems, 143 Eggs, 20 Skill Points, 93%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXIV \\\\\\\\\\\\\\\\\\\\\\\\\\\Harbour Speedway///////////////////////// LXIV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 400 Gems, 3 Dragon Eggs, Required: 90 Dragon Eggs

 As well as being the very last Speedway in the game, it is also the very last
 level before the great battle. So, let's get straight to it! Once Sparx comes
 up, select 'Time Attack' as you usually do and get flying round the docks.

 Ok, ever so slightly harder than the other Time Attacks, we take the usual ol'
 route: One thing in particular first, then another, a third and then the last
 type. The first thing will be what they call 'Blue Footed Boobies', which may
 sound very wrong. Flying ahead after the birds and flaming them down when just
 behind. After about 4 of them, take note of a lobster armed with lightsabers
 a little bit down in their track. Flame him before flaming the fifth bird and
 flame another one before the seventh. Just get the last booby and go onto the
 lobster's path. Flame them as you get close plainly along until you get the
 last and reach the arches. Quickly fly through each of them until they're all
 gone and move on. Look down around the water for any boats. It's your old pals
 from Honey Speedway again, only taking a harder route. Do what you did and fly
 in the opposite direction but watch out - at one point you'll have to swerve
 up a bridge because they take that path. Get the first four with only 15
 seconds left on the clock and get the final four to get your 400 gems with 5
 second left.

 Egg 144/150 (144/149)
 Kobe | Green | Time Attack
 Flame the blue-footed boobies, lobsters and boats and fly through the arches
 within the time limit to complete.

 Next is the race!

 It's another race to the egg (that may again sound wrong)! This time, racing
 some of them blue-footed boobies. Like with the 'Race the Bees' in Honey
 Speedway, you'll pretty much be needing to go through every star on the
 course. Your opponents are yet again slightly faster, so you'll need to be
 boosting ahead and missiling/flaming them all the way. Remember, though, NEVER
 MISS ONE RING!!! You know what that means, an automatic disqualification. Just
 be ahead all the time and get there first by the end of Lap 3.

 Lap 1 - Last
 Lap 2 - 3rd/4th
 Lap 3 - 2nd/3rd

 Egg 145/150 (145/150)
 Jessie | Blue | Race the Blue-footed Boobies
 Five more eggs to go! Just race the birds going through stars and come first
 at the end of Lap 3.

 So, done with another lev-- No, wait, one more egg! Yes, as usual it's back to
 Time Attack for Hunter. In the middle of the level is a lighthouse. Find the
 door and supercharge in.

 Ok, Hunter has gotten himself into a struggle with another Flying Sheep
 Saucer. He found an egg but a UFO stole it, and is now escaping through the
 level! Yep, you've gotta go chasing after it, causing it enough peer pressure
 to make it panic and go crashing down. Select Yes and as soon as you start,
 you'll see Hunter's deepest, darkest secret: He has wings! Yes, chase after
 the saucer flying with him. It appears that the sheep had too many baked
 beans, and is farting alien methaine out of the turret. You have to fly
 through the rings of gas, not allowed to miss one. Simple, eh? Nope. 'Cos this
 one has a very agile saucer and can swerve in and out of everything. So this
 will require 100% concentration, high reaction time and very good experience
 with this sorta thing. Eventually, the saucer will crash down after too much
 pressure and'll Sara.

 Egg 146/150 (146/149)
 Sara | Green | Hunter's Pursuit
 Fly through all the rings of gas and follow the saucer until it crashes.

 Another level complete. Four more eggs, 5200 more gems, no more skill points
 and 21 more % to go. Select Exit and head over to the finale of the game, the
 100 egg door.

 You should approximately have: 14800 Gems, 146 Eggs, 20 Skill Points, 96%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXV \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Sorceress' Lair////////////////////////// LXV
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1 Dragon Eggs, Required: 100 Dragon Eggs, Fodder: Sheep

 From Harbour Speedway, we're back in Midnight Mountain. Now glide down to the
 Super Bonus Round portal, and glide back down near the Crystal Islands portal.
 Make your way to the white building inbetween Desert Ruins and Haunted Tomb,
 and go inside. The 100 Egg door is still open, and still waiting for you. This
 time, we shall encounter the gloomy blackness that certainatly is not the 6th
 egg of Midnight Mountain Home, but another egg, MUCH harder to get.

 Welcome to what we shall currently call the finale. Here is where you battle
 The Sorceress and deal with it properly. The point in which could be the end
 of the trilogy and the Insomniac era. Here is where it all ends, and to make
 it a big one? It's reasonably hard. Anyway, on with the battle.

 This battle is set out in a gloomy arena which appears to be in the middle of
 a building. Around the edge are striped raised up ledges which holds you from
 burning, only for you to be toasted if you are foolish enough to jump over.
 So, you start with Agent 9. And with the only quote in a long time, Agent 9
 says:

 ------------------------------------------------------------------------------
 Agent 9: Woohoo! Let's kick some Sorceress butt!
 ------------------------------------------------------------------------------

 So, you are around the edge and the Sorceress is in the middle. Right, this is
 a bit like that of Spike - keep on charging and only stop to attack. Stop
 charging while the Sorceress is attacking and it all goes inevitable. There
 are three Sorceress attacks. The first is the most common which is a shower of
 stuff like in Scorch's battle, only blue energy balls (like in Ripto battle,
 Spyro 2). Just charge around to avoid that easily. The second is very rare, in
 of a fireball, but this fireball is sneaky and likes to turn around and attack
 from behind. Swerve while you charge to avoid that. The third is a magical
 whipping green shield that the Sorceress surrounds herself with. Just stay
 away from her and she'll never use it. How to attack? Be patient and charge
 around stalling the Sorceress while Agent 9 gets prepared to shoot into the
 sky. If you happen to look up, you'll see balloons are up there holding
 transparent objects and sheep. Agent 9 shoots down the trasparents randomly
 and the sheep when you get to green sparx, or there are many up there. When
 the transparents fall, jump on top of them and you'll be on a cannon like that
 of Lost Fleet and other levels. This cannon is fixed, and also has only 10
 ammo. So, aim good but quick. The annoying thing with these is that they shoot
 upwards, so lining it up with the Sorceress won't be enough. Aim it good and
 you'll luckily get some hits on the Sorceress, and some that annoyingly go
 infront of her feet. The cannon disappears if you get hit, drain the ammo or
 plainly jump off. When the cannon's hit, you may get hurt, too. So as soon as
 she stops pacing around and fires that's your signal to escape the cannon. Get
 about 5 hits on her and Agent 9 will shoot down two different types of cannon.
 These are that from Haunted Tomb, which means that you can fire directly at
 the Sorceress with them. Not only that, they are mobile. If not quite slow,
 though. Just aim more carefully with these since I'm afraid these two are the
 only ones that you'll get in a long while. So make good use of them and try to
 get at least five of the twenty chances you have a hit. So once the Sorceress
 is at 1/3 health, she'll make her attacks bigger and more frequent again but
 to fight against this Agent 9 will shoot down a third weapon soon enough. Hop
 on the only one at the moment. You're on a saucer! These guys, as expected,
 fire superflame bullets. To add to this, it has unlimited ammo! So hang around
 for a bit and since they can fly, pin everything up high on a balloon down for
 storage. Try not to go too high, though, since the Sorceress'll think you're
 going away to make a plan so tries to pin you out of the air with her
 fireballs. Try to get high and then delve down at the Sorceress firing. Try
 not to over-do it, though, since you may just miss her. Plunge down for one
 final attack with five slender fireballs to finish this little problem.

 Egg 147/150 (147/149)
 George | White | Defeat the Sorceress?
 Defeat the Sorceress, the small, magical blue alligator thing.

 With little George gotten and the Sorceress well and truely sunk into the
 lava, you've pretty much won. Well done for completing the game! All 117%...
 hey, wait a minute! We only have 98%! You know what that means...

 Yes, do notice the '?' in the eggs description and the little blue left hand
 of the Sorceress out of the lava as you leave. Oh, dear. That figures a bit.
 Ah, well. Atleast we get watch four cutscenes whilst we rest our fingers about
 Spyro trying to find Hunter.

 'Deja Vu?' - Dragon Worlds - Interview with Bentley

 'A Familiar Face' - Agent 9's Lab - Spyro reunited with Elora

 'Billy In The Wall' - Sheila's Alp - Billy the Mountain Goat stuck in wall

 'One Less Noble Warrior' - Fireworks Factory - Hunter and Bianca making out

 You then appear in Midnight Mountain Home again. Infact, the exact place we
 want to be.

 You should approximately have: 14800 Gems, 147 Eggs, 20 Skill Points, 98%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXVI \\\\\\\\\\\\\\\\\\\Midnight Mountain Home - Part 2////////////////// LXVI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 All unpossessed gems back, 1 Dragon Egg, Required: Defeat the Sorceress,
 Fodder: Geckos

 So, we are still urging to unblock the 149 Eggs, 15000 Gems portal. The first
 thing is that our Atlas may say we have 14800 Gems, but our possession says
 that we only have 6800. Thankyou Moneybags for bribing 8000 Gems out of us,
 and now we're gonna bribe them back from you!

 Yes, from the rocket, take the right bridge and then up the left bridge. You
 may have noticed that this little bit is like a circle; perfect for a thief
 chasing area. Well, we already chased down a thief here, but wouldn't it be
 better if we got to do it again? Well, you can! Because up that bridge is a
 different kind of bridge, and you all know who that is.

 Moneybags will explain that he has got one great egg. Since the people of
 Avalar (Spyro 2) rarely see a dragon, Moneybags can sell this there for 100
 times the amount he'd get here. So, with his 8000 gems chockful that he STILL
 hasn't put in a bank account, he's gonna increase it with selling.

 Spyro doesn't like the sound of that. He puts on a glare and Moneybags
 questions him on it. He gets nervous and understand this is an 'Uh-oh'
 situation and legs it.

 However, he stupidly just goes around the thief track continuosly getting no
 closer to Avalar. Ok, another thief chase. Easier and more fun, since the bear
 is so fat he's extremely slow and this is Moneybags we're talking about.

 Charge after him, getting ahead by miles, touch him and he'll cry as well as
 letting loose 500 sweet gems. Since we have 8000 to get from him, we'll need
 to do this another 16 times. This time flame his butt for more fun, and keep
 on attacking any way you wish.

 Soon you'll have 14800 Gems in your possession and Moneybags with 0. He'll run
 out of breath and give up at the bridge, explain how dragons are so fast, and
 sacrifises his egg. He says he's going off to Spooky Swamp to become a Hiaku
 poet, but runs in the wrong direction to Crystal Islands. Grab the prize.

 Egg 148/150 (148/149)
 Al | White | Egg for sale
 Charge into the big buffoon Moneybags 16 times to get your gems back and this.

 Right. Done and dusted. Midnight Mountain Home 111% complete. We have 14800
 Gems in our possession and we still need 200 more and just 1 egg to get into
 the final portal. Sounds like the collectables of a Sparx world, really. Go to
 the Dino Mines portal and hop up the steps to find Zoe now by the Sparx sign.

 Say Aye.

 You should approximately have: 14800 Gems, 148 Eggs, 20 Skill Points, 99%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXVII \\\\\\\\\\\\\\\\\\\\\\\\\\\Bugbot Factory///////////////////////// LXVII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 200 Gems, 1 Dragon Egg, Required: Defeat the Sorceress, Fodder: Butterflies

 Welcome to the second last level of the game! This is ofcourse a Sparx world,
 and the collectables of it therefore fix perfectly into unlocking the big
 portal. Since a great bonus is straight after this, it is extremely hard.

 -\/-
 Main
 -\/-

 This level features of you shutting the factory that still stands the
 Sorceress was using to make new weaponary and stuff. It is full of robobtic
 bugs, as by the title, which spawn little colourful things only to be
 described as bugs.

 Ok, but before all of that, in this first little room is a key. Get the gems
 in the little corner and then approach the spider. This guy is like a thief,
 and that of a key thief. However, you can shoot him, so he'll be manuevering
 very carefully. Just wait for him to pass a corner on the tower and then
 ambush him.

 Once the bug drops the key, however, he won't die. So race him to get it and
 if you get it before he does he'll just explode. Get the gems everywhere and
 go to the North of the room through the forcefield WHILE SHOOTING.

 The reason to shoot as you go through is that a swarm of the bugs will
 immediately flee at you, making you have to shoot them down. The good thing is
 that they like to go into the middle - right where your shots are.

 Go forwards and right then stop and shoot several times. This will kill a
 spider so knick his key then go ahead to the spree of bugs.

 In this circular room is not only bugs, but a big blue 'Bugbot'. These guys
 are incredibly annoying since they spawn bugs whilst trying to attack. Just
 manuever up and down shooting until the thing explodes a gem.

 Shoot down the remaining bugs in the room and quickly get the butterfly in
 the middle if you are Blue Sparx or less. Go up through the forcefield with
 your key and take the left turn. Even though this leads away from the end, and
 towards much more trouble, go there anyway for a whole stash of gems.

 There is a Bugbot and his minions there, so be on your guard. Behind him are
 more bugs and behind them some good amount of well-deserved gems. Also there
 is a powerup butterfly. An invincibility one.

 Eat it and quickly charge right with it ignore gems for now and charging
 straight through the stash of bugs running over the Bugbot and the three bugs
 behind it. Shoot down the key from its captor and grab it before he does.

 Now you can work more calmly getting those gems once the enemies are cleared
 and the invincibility has run out. Once all in these last areas is nothing but
 floors and walls, go to the upper left through the forcefield to continue on
 your journey.

 In this room are a few bugs and a bugbot. However, they are wrapped in a
 forcefield so you can't shoot them as much as they can't shoot you. Around the
 forcefield is a spider. Chase him around the thing and then steal the key to
 go to the upper left corner room.

 It is locked by a forcefield; the one which your key unlocks, so go through
 it, kill the few bugs, then get the gems within. Now over to the upper right
 room, where your key also unlocks that. In there is more bugs and more gems.

 Through to the lower right room, where a Bugbot spawning all of dem bugs but
 behind a spider! Shoot your way through the Bugbot quickly then the bugs and
 finally the spider that is sorta trapped. Get the gems in the corners and free
 the Bugbots and bugs in the middle.

 Yes, TWO Bugbots are there. The one reason we want to go there, besides
 getting the bots' gems, is to get the spider they're all guarding. Ignore him
 for now since you're currently in trouble with two machines and their bugs.
 Clear them out with all you got then grab the key. (Oh, and, I forgot to
 mention earlier to get those green gecko things.)

 Go down to the bottom with it and clear the few bugs and their menacing old
 Bugbot. Now go over to the spider to the right and use his key on the
 forcefield there. Go right to look into an arena (:O) then go down low to the
 great danger zone of them all.

 Here are two reptile things, several bugs, two bugbots and in the very bottom
 right corner, the very spider we need. Don't go charging down into them all,
 because in an instant you'll be dead.

 Strafe carefully and cleverly against the reptile gecko thing until he keels
 over. Try do the same with the other one since he is harder then go to the
 corner of your current position.

 Pace very catiously over to the bugs and get them in your range. When you line
 it up right, just perfectly so it'll clear straight through the bugs and their
 creators.

 Then... FIRE!!! As soon as the first shot approaches they'll all flee at you,
 and you'll have to manuever. Not much more to say really, just strafe out of
 the range of the Bugbots until they are all done for. At this point you have
 shot down the great guard of all of the factory, and can guarentee you'll be
 in the Super Bonus Round in no time!

 Get the gems to the left and make it face right to the spider. SHOOT HIM!!!
 Grab the access that is most important and grab any powerup butterflies and
 gems you can find. Also get all the health one around because you are most
 likely on green sparx now.

 Take your key back up and right to the great arena.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/
 Sparx Boss: The Caterpillar
 -\/-\/-\/-\/-\/-\/-\/-\/-\/

 The battle that will decide whether you go to the Super Bonus Round or not, is
 against a big caterpillar. There are bugs and Bugbots around the edge, but
 since this is a great batle they're just here to support their ruler. There
 are gems around the edge, so collect them as you stroll in to bring your gem
 count to the great 15000. However, the Super Bonus Round requires 15000 Gems
 and 149 Eggs. We have 15000 Gems and... 148 Eggs. So, it's a bit obvious that
 there is only one thing in the game currently left to do. From the start you
 should have conserved a powerup that was quite good. This powerup will sorta
 only run out once the Caterpillar has 50% health left, making half of this
 battle even easier. The caterpillar is a bit like the Chinese Dragons from
 Fireworks Factory. They fire bullets at you when they spot you and twist and
 curve all the time. Just use your powerup until it runs out. At this point,
 shoot the guy just once to split him in two. Now these guys continue to shoot
 bullets and wave around mindlessly. The only thing that's harder is that there
 are two of them and they are smaller. Concentrate on one just following him
 around and by 25% health he'll be nothing more than a head. Shoot his head
 dead and then get the other one. Once he's done to 1 hitpoint, tap the O
 button with the greatest pride ever and use the shot that'll win you an open
 portal.

 Egg 149/150 (149/150)
 Annabelle | Green | Shut down the factory
 Go through the factory and destroy the Caterpillar in the great battle at the
 end.

 Well, you've won, and that last egg is yours. You have Level Complete as well
 as the exact requirements for the final portal. Go through the exit to
 Midnight Mountain.

 Zoe is out there to congratulate you on shutting down the factory, and tells
 you you've won two new rewards. The first is a warping ability; pointless
 since we don't need to warp. The second is a chest-breaking-without-touching
 ability; pointess since there are no chests left in the game.

 Well, those rewards weren't too good, but the reward of the Super Bonus Round
 most certainly is.

 You should approximately have: 15000 Gems, 149 Eggs, 20 Skill Points, 102%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXVIII \\\\\\\\\\\\\\\\Midnight Mountain Challenge Portals///////////// LXVIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 And thus the Challenge Portals of this world.

 -\/-\/-\/-\/-\/-\
 Weeeeeeeeeeeee...
 -\/-\/-\/-\/-\/-\

 150 Gems, 1 Dragon Egg, Found: Hug the left wall of Crystal tower, Crystal
 Islands

 This is a greatly fun level.

 There is nobody at the start to introduce you to anything. Start by getting
 the gems of both sides of this little hut-type room you are in. Ahead is a
 blue curvy pathway, which it obviously looks like we're gonna have to walk
 down. Big deal.

 Well, that's not it. Walk onto the pathway and I'm afraid Spyro will slip and
 start sliding down. Ok, so now your task is to go all the way down the slide
 until you make it to the end. Sound like a fun ride, eh? It's fun to do, but
 this is in a Challenge Portal, which is CHALLENGING.

 You're gonna have to definitely use the Left Analong Stick here, or you'll
 soon have lost lots of lives. You gotta stay on the slide and if you lose
 control and don't manuever enough, you're in your doom.

 As you go down, stay towards the middle some of the time not only for gems but
 to stay away from the edges, and away from the gloomy blackness. Sometimes,
 however, you will have to go down the side if you are making a very sharp
 turn.

 Most definitely use all of the side-wall things that keep you from falling off
 the impossible parts. The only one you shouldn't use is the one which has gems
 the opposite side. This is where Sparx's extended gem-picking ability from
 Crawdad Farm comes in handy. Just go down the slide and stay in the middle at
 the end so as to soar straight into little Elloise.

 Egg 122/150 (122/149)
 Elloise | Blue | Ride the slide
 Ride down the long slide manuevering carefully to the patch of grass at the
 bottom.

 Take out the chests to the side then use the Gem-finding ability from Spider
 Town (L1, L2, R1, R2) to see if there are any more gems. If Sparx points at
 some, go through the portal and go down the slide again. If he doesn't then...

 Pretty Much Done | enoD hcuM ytterP

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/
 Eating moles helps the digestion system to function better, especially when
 whacked
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/

 50 Gems, 1 Dragon Egg, Found: On the little island near flying thief, Crystal
 Islands

 Wow, the title to this one took two lines!

 Ouch. This one's hard.

 Ok, when you come in you'll be as Bentley. Slow-step over to the big box over
 ahead. You are on a weird-shaped island, by the way. Remember what to do with
 this box? If you don't then you have to push it out of the way of the little
 alcove.

 Remember that to do this, you must go to the side of it and push forwards
 whilst Bentley slides it along. Through the gap and grab 15 gems right off.
 Go out and push the box to your left.

 There is straight of 35 gems, making no more for this challenge. Go forwards
 out of the alcove and up to the Amazing Randini for a hard one.

 Ok, he explains that 20 moles have run amuck around the plain area that is
 pointless to protect! They are messing up placing their gnomes, and if they
 aren't rid of quickly, they'll take over for sure.

 Well, in this you're basically playing a game of an old classic, Whack-a-mole!
 Only it is much harder, since you are Bentley and these moles move alot. Ok,
 you're gonna have to hit all 20 moles but not hit any of those annoying moles.

 As you may've guessed, the moles pop up through holes, and I am a mole and I
 live in a hole and my name is Joel. Whacking 20 Joels in only ONE MINUTE AND
 FIVE SECONDS will prove a problem. Just hit them as soon as they pop up and
 concentrate on the ones that run around before going into a hole.

 Just be patient and stay around the random wall - where the moles most like to
 burrow - and eventually you'll get there, even if just by 1 nano-second.

 Egg 123/150 (123/149)
 Hank | Grey | Whack a mole
 Whack 20 moles and 0 gnomes in 1:05 on the random ledge.

 Sand D'u'ne.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\
 A serious copyright of Crash Bandicoot
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\

 100 Gems, 2 Dragon Eggs, Found: Across from the cliff on the pedestal, Desert
 Ruins

 Welcome to what the whole title explains, it's a mini-game in the cartoon
 rip-off of Krash Kangaroo. Don't worry about copyright laws, though. Crash &
 Spyro are great team mates and the Crash guys were happy for Insomniac to use
 their character similary.

 This side-scrolling mini-game involves you hopping through a path of all kinds
 of scorpion to get two baby dragon eggs trapped within. There is no-one to
 introduce to you, so hop straight into the level. As you go forwards, there
 are many an enemy and obstacle to defeat.

 I'm sorry, but like with most YotD guides, I cannot give you a guide evey step
 of the way to the eggs. Just may I say that you shouldn't get hit by too many
 scorpions, acid pits and high cliffs.

 Yes, this level is chuck full to the brim with both kinds of scorpion, a very
 many acid pits, high cliffs, and, most hard of all, the sinking platforms.
 Really, those platforms may be tall but are VERY fast sinking, so be quick on
 them. Make sure you get gems and lizards on the way.

 At about the half-way point, you'll bump into Lester.

 Egg 126/150 (126/149)
 Lester | Orange | Krash Kangaroo I
 Reach halfway in the side-scrolling Sheila adventure.

 The second half of the level is not at all much different to the first, only
 slightly harder. Chucked with just centimetres of solid ground, inches of
 enemy-free space, and kilometres of dusty sinking platforms. The many geckos
 help a bit.

 At the end, go arrrrr like a pirate.

 Egg 127/150 (127/149)
 Pete | Green | Krash Kangaroo II
 Arrrrrrrrrrrrrrrrr! Krash Kangaroo 2: Ripto Eats Bananas. Just go the rest of
 the way.

 Aye (Translation: Yes (Translation: Mahurgan (Translation: Done))).

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-
 [insert-music-note-here] We all live in a Yellow Manta Ray...
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-

 150 Gems, 1 Dragon Egg, 1 Skill Point, Found: In a corridor high in the tomb,
 Desert Ruins

 Yes, we all are indeed living in a Yellow Manta Ray.

 You may've seen in the Atlas, an egg saying 'Shark Shootin''. This is it!
 A completely underwater challenge it's be, we are in an area like that of
 Spyro 2 in Aquaria Towers. Another reference to Aquaria Towers, you thought
 you got rid of those indestructable sharks, and that the sigh of relief
 afterwards was worth it?

 Well, it's all wrong, because the Indestructable Sharks have fled from Avalar
 and are patrolling the Forgotten Worlds. Thankfully, they're not around for
 devouring, but they've adopted some torpedo rhnocs and are shooting out all
 moving!

 Swim towards the big tower in the middle of the zone where Hunter is with his
 old diving suit again. He explains what I just explained, but also that he's
 tamed another Manta Ray and installed torpedos on it!

 Yes, you have to go around firing at those rhyno-sharks until all 8 are
 nothing but a pile of horns and metal fins.

 It's not too hard, really. Well, nowhere near if you use my tactic. My tactic
 is to definitely stay above the rhyno-sharks all of the time, and usually
 venture as high as you can.

 Stay below or in line and you'll have torpedos cutting through you in no time.
 Remember - you only have one hitpoint here. Stay right high and then plunge
 downwards when you target a shark and shoot in to pieces. Boosting about is a
 certain if you sense a torpedo coming to you, so do it alot. Don't venture too
 close to the sharks, because their riders will use the oppurtunity to pin you.

 Try using the tower so as to ambush rhyno-sharks. Shoot down all 8 sharks and
 Hunter will introduce you to something Bianca had kept.

 Egg 130/150 (130/149)
 Sadie | Orange | Shark Shootin'
 Shoot all 8 rhynocs on sharks with your Manta Ray Torpedos.

 Sooo, now for the gems. Talk to Hunter again and be asked if you wanna ride
 the Manta Ray again for fun. Venture low to the bed and you'll find many
 Strong Chests. You may torpedo them but whilst on the Manta Ray you cannot
 collect the gems (Sparx ain't with you, buddy).

 Another thing to notice is all of the seaweed hanging around. Blast them all.

 Skill Point 17/20 (17/20)
 Destroy all Seaweed
 Destroy all of the Seaweed hangin' around the middle and mostly perimeter of
 the area.

 Now hop off the Manta Ray and search that bottom of the area scooping up gems
 and charge through the bottles on the pedestals, blah, blah, blah. Just scoop
 the area of its gems and use the Sparx ability (L1, L2, R1, R2) to grab the
 remaining gems. Once Sparx stops pointing...

 A-done moo cow le ham de no hoo cow.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-
 Battle of the Little Bighorn
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-

 0 Gems, 2 Dragon Eggs, Found: Last area before the last area, Desert Ruins

 Welcome to the great battleground of the Demolition Derby!

 The title, making little reference to this, is of a big historic battle,
 ofcourse. But who cares about history? Run off them ancient clogs and jump
 straight into the tomb room of doom.

 Jamal, former hero and star player of the Demolition Derby, has awaited your
 prescence. He'll explain that a marvellous championship of tanks and blasting
 each other with them! The prize is unknown but said to be magnificent!

 Qualification rules, however, say that a riddle must be answered in order to
 get, erm, qualified. The riddle is thy: 'If one dragon can lay one egg in
 twelve years, how long would it take for 100 dragons to lay 100 eggs?'.

 So, after a bit of working out and maths, you'll come to the answer 12000.

 Well, answer this and you're wrong buddy. It's a game, and games don't have
 educational questions, they have trick ones. So answer 12.

 Ok, first up is training. It's gonna defintely be needed. Four monstorous
 enemy tanks are out for you, so be out for them. Hop on the tank and you can
 ride ahead straight down this nice, peaceful corridor until you reach the
 middle.

 In the middle, jump out and you're sorta doomed. All four tanks are hiding
 behind the plants in this room, so as they fire blast away at them yourself.
 This will take many attempts to blast all 4, and so you'll need factories of
 lives.

 Not much more I can say here, since I haven't done it yet myself. Just blast
 away as the cannons come out of their pots and you'll have to blast the pots
 away for the other two. Just eventually make all four explodeded and Jamal'll
 give you a sorta certificate for doing good in training.

 Egg 133/150 (133/149)
 MJ | Green | Tank Blast I
 Destroy all 4 cannons in the battlefield of the Demolition Derby.

 Now for the championship.

 Sorry, not much I can say here. Just that there are 10 cannons and that they
 are much more active and smart. It'll be extremely hard to get 10 without
 dying, but you should do it eventually.

 Egg 134/150 (134/149)
 TJ | Blue | Tank Blast II
 Destroy all 10 cannons in the battlefield of the Demolition Derby.

 Great! Now hop back on the cannon and scoop up all of the gems until L1, L2,
 R1 and R2 do nothing anymore.

 D.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\
 Now this is what I'm talkin' about!
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\

 [Not sure] Gems, 1 Dragon Egg, Found: Right of the end of the level, Haunted
 Tomb

 A great battle that's pretty short and easy, which is suprising for it has 75
 enemies.

 'I follow you wherever you go but the more of me you take the more you leave
 behind.' says the great Ali. 'Ofcourse, footsteps is the answer!' should cry
 the magnificent Agelent IX.

 Yes, the 5 Deadly, Gruesome, Paralizing Trials of his royal hyness King Rover
 are set for the greatest space monkey who dare face them. Yes, Agent 9 the
 Space Monkey is out to defeat 75 ancient baddies, and restore the nature of
 all futuristic laser gunning, and Roxy.

 Ok, this is a birds-eye view involving 5 different rooms involving increasing
 numbers of baddies game. Once you have answered 'Footsteps' to the above
 riddle, the laser will come down revealing the room that turns into birds-eye
 view.

 I do really like this challenge. In this first room, you will enconuter 5
 cobras. These cobras are quite deadly, as when they get quite close to you
 they spit some green gas thing at you.

 The annoying thing about these cobras are that they come in groups, and to add
 to that they use that advantage by surrounding you. Now, Spyro experts, you
 know what to do if they surround you? If you don't, or aren't an expert, it's
 that you should jump when the cobras get near you, since they can't attack
 that high.

 Just make sure that you're never too close to these guys, and that to remember
 that your shots can bounce off walls - a nice way to get them. If you get
 hit in this first room, let me warn you you will not survive the rest.

 It's not all that difficult, just keep yourself at atleast Blue Sparx and you
 have no chance of losing. Once all 5 cobras are dead, the laser to the next
 trial will shut down.

 In this one is 10 enemies. There's a new things here: There are baskets which
 spawn the cobras. Get the basket to stop them from re-spawning THEN get the
 cobras themselves.

 Third room! Here are 14 cobras and a mummy. The mummy plainly needs shooting,
 just don't get near its stick.

 Fourth room! Here are 18 cobras and 2 mummies. The mummies come with
 sarcophagus', which thankfully only need shooting.

 Final Room! This is where the battle between 1 and 25 really is. Why, there
 are 4 mummies, 18 cobras and 3 Earthshapers! You know how to kill the cobras,
 mummies and their spawners, but the Earthshapers are new. Just like in the
 main level, the Earthshapers throw explosive snowballs at you. ONLY AFTER
 DEFEATING THE REST OF THE ENEMIES, grab a snowball by going to it and you can
 lob i it like the bombs in Agent 9's Lab. Throw each of the Earthshapers
 snowballs back at them to defeat enemy #75.

 Final lasers come down, to give you Roxy.

 Egg 137/150 (137/149)
 Roxy | White | Clear the Caves
 Defeat all 75 enemies in the 5 trials of King Rover.

 Dinner is done.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/
 Super-high-fludidity-tunnel II
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/

 [Not sure] Gems, 1 Dragon Egg, 1 Skill Point, Found: Inside the big water tank
 near the end, Dino Mines

 Yes, the title says it all. The super-high-fludidity tunnel way back from
 Seashell Shore returns.

 Well, it's not actually called that. It's called 'a mine shaft' but that
 sounds boring so I call it by its original. Once inside, go up to Deputy
 Holiday for your task. As with that seal guy, he has only gone and dropped a
 dragon egg down to the end of a mine shaft.

 Prob is, the mineshaft is an old one, filled with TNTs, crumbling ceilings and
 collapsing ruins. After listening to him yelling, enter the pull of the shaft
 and you'll be well on your way.

 This is quite hard, although it doesn't take that long to get the hang of. In
 this you're not needing to hit anything, unlike last time. However, you are
 aiming to dodge pretty much everything you need to win this.

 The wooden ruins of the shaft are now collapsing, and can surprise you with
 many, many moves. There's the basic topple, when one falls down from the side.
 The fall, coming from above to below. The meet-up, when two fall from each
 side and make a triangular shape to squeeze through. There are many more.

 And there are TNTs and a couple of rockfalls, both of which need avoiding. The
 key to this challenge is to always be swerving and turning, and to never get
 caught in the fact that this level is like threading a jumper in 5 minutes.

 Hopefully, though, you will eventually reach ze end.

 Egg 139/150 (139/149)
 Elliot | Blue | Shafted!
 Reach the end of the mine shaft dodging falling ruins, rocks and TNTs.

 Something that you probably didn't think of doing: go back down the tunnel
 and charge through each and every seahorse, not missing one, on your way down.

 Skill Point 19/20 (19/20)
 Hit all the Seahorses
 Hit all of the seahorses in one attempt down the mine shaft.

 Yeah, very much, extremely, indeed, to all, and sacredly, done.

 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\
 Oooooh... look at that bullet coming towards me and-- URGH!
 -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\

 200 Gems, 2 Dragon Eggs, 1 Skill Point, Found: Atop a pedestal near the end,
 Dino Mines

 Pow! Pow! Pow!

 Another Agent 9 mission, so soon? Well, welcome to the Jurassic Corral! The
 sayin' 'ere is dat this town ain't big enoug' vor the two of urs. Deputy Roy
 is right around the street corner waiting for the one that can save a baby
 dragon.

 The Bailey Gang of dinos have overrun the town and if there is is one great
 duelist it's Agent 9. As soon as you start, you are taken control of where you
 go and are put into fixed first-person view.

 In this game, your aim is to take out each of the dinos before they take you
 out. Like in Fireworks Factory, you have 100 hitpoints that drop with each
 hit. This is where the extra hitpoint from Starfish Reef really comes in
 handy, because you are bound to get hit once or twice in this.

 The game takes control, so all you need to do is aim. Aim fast but carefully
 so as to save yourself from having a lead head. That's all, really. All you
 need to do here.

 Yeah, all the way through you're just blasting your way through many waves of
 dinos of both kinds going back through the main level.

 Die and you start from the portal, so really try not to. Just aim and blast
 your way through this gunfight. There are no other tips or tricks for this
 mini-game, except that, when some dinos are in line with each other, move the
 aiming circle back and forth whilst shooting. When you get to three dinos
 sticking from behind a building, a dark dino will pass behind them, aiming to
 stroll off the screen. Pin him simply for the top skill level.

 Skill Point 20/20 (Final)
 Hit the Secret Dino
 At one point with three dinos, notice a dark green dino nosing behind them?
 Shoot. (Once earnt, the second half of the Epilogue is revealed.)

 Ok, soon enough you'll reach the end and be in control of Agent 9 again.

 Egg 140/150 (140/149)
 Sharon | Orange | Gunfight at the Jurassic Corral
 Shoot out all of the dinos of the Bailey Gang using Agent 9's laser gun. Only
 10 eggs left!

 Only thing left to do is a rather unexplainable scour for the gems. Yes, do
 NOT exit the challenge yet. There are ALOT of gems to get! Just go around
 lookin' for 'em. Most of them are behind windows that you have to shoot out,
 and inside a white building you once passed is a prize you can now get.

 Egg 141/150 (141/149)
 Sergio | Orange | Take it to the bank
 Inside a white pub-like building, look behind the counter.

 Now find the end Exit Portal once the Sparx thing from Spider Town no longer
 works and leave your final challenge.

 Done. No, actually, since you've done all challenges, complete.

 --------------

 All Challenges complete. All guides to levels complete. Just one left now...

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXIX \\\\\\\\\\\\\\\\\\\\\\\\\\\Super Bonus Main///////////////////////// LXIX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1175 Gems, Required: 15000 Gems & 149 Dragon Eggs

 Woooooooooooooooooohooooooooooooooooo!

 Congratulations on all who are here for reaching, well... here! And
 congratulations on myself for actually reaching this part of the guide!

 Incase if you didn't know, the location of this supreme is that from Harbour
 Speedway, jump over the pink lava to the side and glide all the way down to
 the island inbetween there and Crystal Islands. Zoe will congratulate you on
 opening the portal, and you can go inside.

 This level, (spoilers) consists of a snowy atmosphere, Lost Fleet music,
 several menacing blue thieves, and five sections. I split the guide to this
 level into five sections for you to get to the point you want easier.

 With 5000 gems, this level may sound pretty long, but it's all gems stuffed
 together. There IS only one egg, and that's stuck right at the end. The five
 sections are: This, a 16000 Gem Door, a 17000 Gem, 18500 and a finale of the
 total 20000 gems of the game.

 Ok, let's get to it. You are in a building to start, and ahead is one seperate
 red gem. Beside you are two green gems. Get them to get 15005 gems. You're
 well on your way!

 K, exit the building to find the usual Bianca flying in on a rainbow. She'll
 inform you that this is actually where the Sorceress keeps her stash of
 treasure, and the final dragon egg in YotD.

 Ok, before I get onto the guide, there are 5 thieves lurking throughout the
 main level. They each drop 150 gems, so that's 750 of the 1175 in this part
 for you. The other 425 gems are just lying around.

 Thief #1: Just directly to the right. Goes along a black wall and tries to
 lure you off edge.

 Thief #2: Left on a T-Junction from the first thief. Runs around mountains in
 an 8 shape.

 Thief #3: Near a door marked 18500 Gems. Runs around in a tight circle.

 Thief #4: Found just under the 20000 Gem Door. Runs by the 17000 Gem and 16000
 Gem doors too, requiring hopping over the pink lava.

 Thief #5: Near 16000 Gem Door. Runs around through the tunnel and back round.

 The rest of this level consists of just running around the interior getting
 all the gems in bumpy places. There are quite a few death traps here, but not
 much to worry about.

 That's all really. Once you have 16175 Gems, go inside the 16000 Gem Door
 which you now have over what you require.

 You should approximately have: 16175 Gems, 149 Eggs, 20 Skill Points, 105%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Super Submarine////////////////////////// LXX
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1075 Gems, Required: 16000 Gems

 Welcome to another of that in Lost Fleet!

 Yes, go up to Hunter to find out that the last of the submarine rhynocs have
 stolen many gems and are hiding here in Super Bonus!

 Remember that challenge Sink the Subs in Lost Fleet? Well, here it is again! 7
 much harder to get Submarines are in the water below, and Spyro is out to get
 'em!

 The strategy and way to handle this is just like in Lost Fleet; wait until the
 three circles lock on on a sub and go red, THEN shoot. The subs have minds
 here, and appear to know where and when you are shooting, so it's all Reverse
 Phsycology here.

 There are several that lurk near the two towers, so be keeping an eye along
 there. Destroy a sub and all of its gems will spray onto you. Just find out
 the subs' routes and peg all 7 to be done with it.

 Go up and talk to Hunter again to be rewarded an extra 200 gems, and then dive
 into the water to get any gems from the subs that didn't get to you. This will
 be required if you did a few long shot hits on subs.

 Once done, outta here. In Main, cross over the gap to the 17000 Gem Door.

 You should approximately have: 17250 Gems, 149 Eggs, 20 Skill Points, 108%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXXI \\\\\\\\\\\\\\\\\\\\\\\\\\\\Super Snowboard///////////////////////// LXXI
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1500 Gems, Required: 17000 Gems

 Another name for this could be 'Skateboarding Park IV', or 'Snowboarding
 Park'.

 Yes, you are back in a Skateboarding Park, racing again, only since this level
 is snow, you have a new rocket-powered snowboard! Just have to come first
 against the yetis or you won't win the prize money and Hunter will have to
 lick the ice again.

 Yes, Hunter is, once again, way ahead of you to this portal, and I'm starting
 to think of the word 'clones' now.

 A fun bonus indeed but not all fun things are easy! This race is once again a
 3 lap one, giving you plenty of time to catch up. This means that the track is
 long.

 To add to that, it unfortunately has alot of tricky jumps and it is narrow
 meaning that you could lose a lot of lives. Thus I haven't done this I don't
 have many tips, but you can find some in the three following sites:

 http://www.darkspyro.net/year/midnight/
 http://guidesarchive.ign.com/guides/14725/w6.html
 http://www.playstationnotebook.com/supersnowboard.html

 That's all I have to say, just do many tricks off the many jumps and get as
 many red and blue stars as you can.

 Lap 3 - Last
 Lap 2 - 3rd/4th
 Lap 1 - 2nd/3rd

 For coming first after lap 3, you win the prize money of 1000 gems. Go back
 onto the track and clear it of the 500 Gems and you'll have a nice 18750 Gems.

 Back in Main, across to the right and over the T-junction to the 18500 Gem
 Door.

 You should approximately have: 18750 Gems, 149 Eggs, 20 Skill Points, 111%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXXII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\UFO Chasing////////////////////////// LXXII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1250 Gems, Required: 18500 Gems

 Right inside the 18500 Gem Door is no swirly black portal, but a room that has
 a bridge leading off to the extraordinary Superfly/Superflame Powerup. Yes,
 pass right through it to get one hell of a slow powerup.

 Yep, throughout this UFO dogfight you shan't worry about the timer on the
 powerup at all, because it takes several minutes for it to run down to 0.
 There are 7 UFOs spread throughout the level, and now that they know you can
 attack them, they so like to attack you.

 These guys go throughout the level past mountains and their tactic is to get
 ahead of you, since their guns are behind them. If you have done the Challenge
 for Doris the Robot in Metropolis in Spyro 2 several times, you'll know that
 you're gonna be good at this.

 Two more things is that the gems come to Spyro from the saucers and you've
 gotta keep kinda high in the level because there is an imaginary point as you
 get too low in the level that cuts you out of flying and sends you falling to
 your death.

 That's about it. Once you see the big 5000/5000 banner, fly down to the 20000
 Gem Door and prepare for the finale...

 You should approximately have: 20000 Gems, 149 Eggs, 20 Skill Points, 114%

 +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!!
 LXXIII \\\\\\\\\\\\\\\\\\\\\\\\\\Sorceress Finale////////////////////// LXXIII
 !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+

 1 Dragon Egg, Required: 20000 Gems

 Welcome to the very last part of the game.

 As I said earlier, the Sorceress had her arm sticking out of the lava when you
 defeated her. This means she lives. Uh-oh! Yes, here is where it all ends, and
 this time I mean it.

 The end of the trilogy by Insomniace Games is a good one, and it is expected
 to end hard and fun. The fun has been dished out, and there is still a small
 portion left. But the hard. Oh, yes. The top difficulty was in Tree Tops in
 Spyro 1, but this is among the top 5 hardest indeed...

 Aye. As soon as you get in, notice the Sorceress has gotten a saucer for
 herself this time and is waiting for you to join her in the air.

 If you thought you were battling where nobody would know about it you are
 wrong. Bianca knows exactly where you are and warps in on her magical rainbow
 one last time to cheer you on.

 After hearing all the latest, hop onto the saucer to your right and fly into
 battle. In this arena you and the Sorceress battle it down to the point, and
 as to decide who really wins is some acid below which will burn up your ship
 and yourself.

 This is another UFO dogfight type, making it that the last part of the game
 was secretly training you for this.

 Try to stay in the middle of the arena and have the Sorceress around the edge
 alot of the time to make this easy. The Sorceress' saucer is faster than your
 shot, so shoot ahead of it and you can get good hits.

 You have the Superflame attack, the Sorceress has her sneaking fireballs. You
 can withstand 4 - 5 hits as usual, but to make this extremely hard, the
 Sorceress goes down in 20.

 Just keep shooiting at her! Make sure you are very agile here since avoiding
 her shots is a big problem. That's all I can tell you, I'm afraid. Just shoot
 her (you'll know when - her saucer flashes white and she does a vague scream)
 until her health bar depletes from 20 to 0.

 You.

 Have.

 Won.

 Egg 150/150 (Final)
 Ying & Yang | White | Woo, a secret egg!
 Omg! I have like, completed the guide. Just defeat the Sorceress in this
 massive dogfight.

 Erm, done.

 Yes. All done.

 Definitely.

 So happy.

 'THE END' is for your viewing pleasure.

 You should DEFINITELY have: 20000 Gems, 150 Eggs, 20 Skill Points, 117%

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXIV#############################Boss Guides############################LXXIV
 ______________________________________________________________________________


 Ahhhhhhhh... the guide's finally done and I do believe the word 'pleasure'
 fitted perfectly for a last word.

 But, people stuck on bosses, here is a quick and easy way to find 'em...

 -\/-\
 Bluto
 -\/-\

 Found: At top of second large underwater area, Seashell Shore

 Go in and get away from Bluto because he'll be chasing you and biting in a
 second. Once done, pick up missiles if you want and fire as many as possible
 at Bluto (he's shark sub will flash red and he'll lose a hitpoint). Sometimes
 Bluto will fire Missiles at you which will home in on you, so corner them out
 or turbo away. After about 15 shots Bluto will start reparing his sub and this
 is a great chance to kill him (he has 20 hitpoints in total plus the five he
 adds back on).

 ------------------------------------------------------------------------------
 Smelt the Seal: Thanks ever so much for defeating Bluto. As a reward from all
 us seals here in Seashell Shore, take this Egg I found in Bluto's Sub.
 ------------------------------------------------------------------------------

 Egg 029/150 (29/30)
 Jackie | Green | Defeat Bluto
 Defeat Bluto the big Rhynoc warrior in his metal shark sub.

 -\/-
 Buzz
 -\/-

 Found: Buzz's Dungeon

 ------------------------------------------------------------------------------
 Sheila: The second I heared you were being ambushed, I rushed over here
 straight away! No problem though, this wussy toad will be no challenge for
 the two of us!
 ------------------------------------------------------------------------------

 Time for your first proper boss battle!

 Buzz will immediately charge at you, this doesn't hurt but can push you back
 pretty far, unless if you do the following. Charge at Buzz to and you'll both
 be knocked back a bit, immediately charge at him again. Keep on charging him
 backwards until he falls into the lava, Sheila will stomp him and take a
 hitpoint from him. Buzz'll jump out of the lava and start rolling at you,
 simply charge from him to avoid being sqaushed. Repeat. Next it's the exact
 same only Buzz occasionally whips up a fire shield, don't touch him during
 this. Repeat. Same but now the occasional fire shockwaves are sneezed from him
 which can easily be jumped over, or you can charge him during this. Repeat for
 roasted toad.

 Egg 034/150 (34/36)
 Grayson | Green | Defeat Buzz
 Defeat Buzz the giant, wussy, green toad.

 -\/-\/-\/-\/
 Crawdad King
 -\/-\/-\/-\/

 Found: At the end, Crawdad Farm

 Be greeted by the great king of all Crawdads.

 Strafe up and down while shooting all the time, his attack at the moment is
 the fireball attack when they come out of his mouth. Just keep the routine of
 strafe and shoot and every single fireball will miss, you're shots should
 catch him around the turns. Shoot him about 25 times and he's mouth will be
 broken.

 Now he's attack is firing homing rockets at you out of his claws, he'll fire
 two at a time. Just keep on strafing and shooting and all rockets will be
 destroyed, you're shots should still catch him at turns. Shoot him about 50
 times and he's claws will be destroyed.

 Now, like Buzz, the Crawdad King has a cold. He'll fire firewaves out of his
 nose, this is basically the same to avoid, only you'll have to take earlier
 turns. After about 25 more shots the Crawdad King will blow up!

 Egg 045/150 (45/50)
 Nora | Grey | Take Sparx to the farm
 Defeat the Crawdad King which is basically a larger version of the normal
 Crawdad.

 -\/-\/-\/-\
 Sleepy Head
 -\/-\/-\/-\

 Found: Just past round the corner at the end, Spooky Swamp

 We take battle against the evil wizard who hates the light. He may seem big
 and tough at first, but his as easy as easy is easy.

 Look at that! Swirly green puffs of magic he's making, take cover! Or not, all
 they are are 3 of those gators, kill 'em all. Look at that! A giant bomb he
 throws, wow!

 Ok, stay next to this bomb to long, five second countdown then an explosion
 will appear all over you. Instead, charge it aiming it at Sleepy Head and if
 it hits excactly, he's health bar will run down like a tulip. Hit him a total
 of 4 times for instant victory.

 Egg 061/150 (61/65)
 Herbi | Brown | Defeat Sleepy Head
 Defeat the big, blue wizard Rhynoc named Sleepy Head.

 -\/-\
 Spike
 -\/-\

 Found: Spike's Arena

 ------------------------------------------------------------------------------
 Sgt. Byrd: My, my! This Rhynoc is so tough, that even my rockets can't defeat
 it! But either way, we'll work co-operatively to defeat him.
 ------------------------------------------------------------------------------

 Ok, for nearly all of this battle you'll need to be charging around Spike.

 Go round Spike so as to avoid his bullet(s) (Easy Mode = 1 Shot, Hard Mode =
 2 shots), soon enough Sgt. Byrd will drop some giant red lava rocks. At this
 point you should let Spike shoot then quickly line up the rock with him and
 charge it. This will take a hitpoint off him. Repeat twice more. Now Spike'll
 jump and when he lands cracks will split open in the floor, be careful when
 charging from Spike's shots here (the number of shots at a time have changed:
 Easy Mode = 2 shots, Hard Mode = 3 shots) since flames will randomaly burst up
 from the cracks. Now the rocks will be replaced with red mines, walk into one
 to pick it up and fire it with the O Button. You will release a superflame
 blast, only it's a wavy line of fire, Spike can also pick these up and use it
 as a single fire shockwave which involves good jumping. Hit Spike with the
 wavy-flame to deplete his health. Repeat twice more. Now Spike's number of
 shots have increased once again (Easy Mode = 3 shots, Hard Mode = 4 shots) and
 the mines have changed to blue. When you fire the mine it will spin round
 while slightly homing in on Spike, he can use them too as a line of
 electricity which will chase you around. Oh, by the way, there are more cracks
 in the ground now. Hit Spike with two mines and you win!

 Egg 072/150 (72/80)
 Monique | White | Defeat Spike
 Defeat Spike the giant, horrible, blue Rhynoc.

 -\/-\/-\/-\/
 Spider Queen
 -\/-\/-\/-\/

 Found: At the end, Spider Town

 This gal is one heck of a spider, and, according to me, is the mother of all
 spiders. The one who has given birth to all spiders for many years. And we're
 gonna kill her?!

 Anyway, watch out since she will immediately start spinning around in a spiky
 ball sawing after you. She will be invincible, so use your shots on her and
 SPLAT, you're dead! Simply just keep well away from her until she stops. At
 this point several spiders will shoot out of her head. Ingnore them though
 (just a sneaky distraction) and shoot all ya can at the queen's head. This
 will take off a tiny bit of health from her. This is also how you will attack
 her for the rest of the battle. She'll soon start spinning again, so just run
 away and even let her squash her own children! Not much more here, just keep
 on firing (as little spider spawn count expands) until the O' Royal One blows
 up.

 Egg 082/150 (82/90)
 Tootie | Blue | Go to town
 Defeat the Spider Queen in her dark, dirty pit.

 -\/-\/-\/-\/-\/-\/-\
 Evil Chinese Dragons
 -\/-\/-\/-\/-\/-\/-\

 Found: Over a glide from the bell tower by big end building, Fireworks Factory

 This challenge is HARD and actually CHALLENGING. Go up to Handel and stuff.

 As said, you need to go through the extraordinary S&SMPUE (Superfly +
 Superflame Mega Powerup Unlimited Experience) and go flying off after those
 weird-looking chinese dragons! It's pretty simple, simple to understand that
 is, but extremely hard to do. Also as said, the powerup is unlimited so... no
 need to return to it! A simple to understand but extremely hard to do tactic
 is quite necessary here, unless if you have lots of experience with things
 like this: Follow one dragon and only target it until you're done with it.
 That tactic is needed to follow all the way through, but at the same time you
 should watch out for the other dragon, as they both spit superflame back at
 you. Just follow one along continously bombarding and avoiding it, not getting
 distracted at all, and this challenge should be as simple as it can be (which
 is far from simple). As you shoot down the dragons, not only will their health
 bar decrease but so will the amount of parts-of-their-body-things will to,
 making them faster and harder to hit. Just go along like this and focus like
 you've never focused before, especially as you reach the last 3 parts of the
 dragon. Kill the first one and then kill the second one and once its down to
 a head and one bit left (that'll take a painfully long time), shoot it!

 Egg 097/150 (097/100)
 Evan | Orange | Bad Dragon!
 Destroy the two evil chinese dragons with the S&SMPUE.

 -\/-\/
 Scorch
 -\/-\/

 Found: Scorch's Pit

 Go over to the rocket in Evening Lake, step on its platform, and select
 'Midnight Mountain'. Ofcourse, a boss'll interrupt you.

 It's Scorch, the great flying bat thing! Bentley'll come up to you and say
 about this guy, and what Bentley will do to help. Anyway, startin' off with
 Scorch goin' an' wrap himself in his wings and errupt explosions of fireballs.
 At this you should move over to a different part of the arena, and the
 fireballs (has a radius) will hit the ground and spread out weirdly. Bently'll
 spin in some balls containing either red or green. Collect a red one and
 you'll get 50 automatic fire bullets. Collect a green one for fireworks. You
 should only be able to have the red ones before you can use the green ones, so
 quickly fire away at Scorch until he barks and loses a hitpoint. It goes on
 pretty much like this, with the first third being fireballs and 2 - 4 eggs
 hatching crabs or TNT guys from Icy Peak. The second third being that and tiny
 suns running after you, which you should either shoot or run away from. I
 suggest saving your ammo for Scorch, though. The last third contains
 fireballs, mini-suns and a bigger egg, which hatches... BUZZ! Yes, Buzz, the
 first boss. Deal with him like you did before; charge at him until he falls
 into the blue lava. Fortunately, you only have to push him in and he dies, and
 he doesn't use any special attacks. Anyway, just shoot/bomb Scorch 'til he
 falls (nice repeating his death, lol)

 Egg 107/150 (107/149)
 James | Brown | Defeat Scorch
 Defeat Scorch the big, flying bat thing. (This one breathes fire!)

 -\/-\/-\/-\/-\/-\/-\/
 The Sting Ray of Doom
 -\/-\/-\/-\/-\/-\/-\/

 Found: Starfish Reef

 Easy-ish boss. Depends on your strategy, really.

 As soon as you go in, you'll start being bombarded to the limit with curving
 mines. Just strafe out of the way of some and those that seem inevitable you
 should shoot. Once only a few are firing and they're quite easy to dodge, all
 you need to do for the rest of this half of the boss is try to get behind him.
 From then on, just charge around just behind the boss following his path. I
 did it this way and it was easy. Stay behind and he won't shoot a single mine!
 Just after turning a corner, fire a few shots at him to deplete his health. Go
 along like this 'til he has half health and then he'll split in two! Here you
 should stop following, and start manuevering and strafing. These guys don't go
 round in a circle, they go directly for you. They also shoot very small baby
 manta rays all over the place. Shoot some while you can because soon enough
 you'll be hopelessly outnumbered! At that point, race to the other end of the
 arena, and shoot through at the two larger rays to deplete their shared
 health. Just race back and forth stopping to shoot until they get close and by
 quater the rays' full health, the last one you shoot dies. That'll be a good
 help, since the mini rays will come out half as they use to. Just shoot at the
 mother manta ray and you'll get the egg. Remember: DON'T get cornered.

 Egg 116/150 (116/149)
 Ahnashawn | White | Beach Party!
 Defeat the big, double-bodied manta ray thing.

 -\/-\/-\/-\/-
 The Sorceress
 -\/-\/-\/-\/-

 Found: Sorceress' Lair

 From Harbour Speedway, we're back in Midnight Mountain. Now glide down to the
 Super Bonus Round portal, and glide back down near the Crystal Islands portal.
 Make your way to the white building inbetween Desert Ruins and Haunted Tomb,
 and go inside. The 100 Egg door is still open, and still waiting for you. This
 time, we shall encounter the gloomy blackness that certainatly is not the 6th
 egg of Midnight Mountain Home, but another egg, MUCH harder to get.

 Welcome to what we shall currently call the finale. Here is where you battle
 The Sorceress and deal with it properly. The point in which could be the end
 of the trilogy and the Insomniac era. Here is where it all ends, and to make
 it a big one? It's reasonably hard. Anyway, on with the battle.

 This battle is set out in a gloomy arena which appears to be in the middle of
 a building. Around the edge are striped raised up ledges which holds you from
 burning, only for you to be toasted if you are foolish enough to jump over.
 So, you start with Agent 9. And with the only quote in a long time, Agent 9
 says:

 ------------------------------------------------------------------------------
 Agent 9: Woohoo! Let's kick some Sorceress butt!
 ------------------------------------------------------------------------------

 So, you are around the edge and the Sorceress is in the middle. Right, this is
 a bit like that of Spike - keep on charging and only stop to attack. Stop
 charging while the Sorceress is attacking and it all goes inevitable. There
 are three Sorceress attacks. The first is the most common which is a shower of
 stuff like in Scorch's battle, only blue energy balls (like in Ripto battle,
 Spyro 2). Just charge around to avoid that easily. The second is very rare, in
 of a fireball, but this fireball is sneaky and likes to turn around and attack
 from behind. Swerve while you charge to avoid that. The third is a magical
 whipping green shield that the Sorceress surrounds herself with. Just stay
 away from her and she'll never use it. How to attack? Be patient and charge
 around stalling the Sorceress while Agent 9 gets prepared to shoot into the
 sky. If you happen to look up, you'll see balloons are up there holding
 transparent objects and sheep. Agent 9 shoots down the trasparents randomly
 and the sheep when you get to green sparx, or there are many up there. When
 the transparents fall, jump on top of them and you'll be on a cannon like that
 of Lost Fleet and other levels. This cannon is fixed, and also has only 10
 ammo. So, aim good but quick. The annoying thing with these is that they shoot
 upwards, so lining it up with the Sorceress won't be enough. Aim it good and
 you'll luckily get some hits on the Sorceress, and some that annoyingly go
 infront of her feet. The cannon disappears if you get hit, drain the ammo or
 plainly jump off. When the cannon's hit, you may get hurt, too. So as soon as
 she stops pacing around and fires that's your signal to escape the cannon. Get
 about 5 hits on her and Agent 9 will shoot down two different types of cannon.
 These are that from Haunted Tomb, which means that you can fire directly at
 the Sorceress with them. Not only that, they are mobile. If not quite slow,
 though. Just aim more carefully with these since I'm afraid these two are the
 only ones that you'll get in a long while. So make good use of them and try to
 get at least five of the twenty chances you have a hit. So once the Sorceress
 is at 1/3 health, she'll make her attacks bigger and more frequent again but
 to fight against this Agent 9 will shoot down a third weapon soon enough. Hop
 on the only one at the moment. You're on a saucer! These guys, as expected,
 fire superflame bullets. To add to this, it has unlimited ammo! So hang around
 for a bit and since they can fly, pin everything up high on a balloon down for
 storage. Try not to go too high, though, since the Sorceress'll think you're
 going away to make a plan so tries to pin you out of the air with her
 fireballs. Try to get high and then delve down at the Sorceress firing. Try
 not to over-do it, though, since you may just miss her. Plunge down for one
 final attack with five slender fireballs to finish this little problem.

 Egg 147/150 (147/149)
 George | White | Defeat the Sorceress?
 Defeat the Sorceress, the small, magical blue alligator thing.

 -\/-\/-\/-\/-\/-\/-\/
 The Sorceress Returns
 -\/-\/-\/-\/-\/-\/-\/

 Found: 20000 Gem Door ('Sorceress Finale'), Super Bonus Round

 Welcome to the very last part of the game.

 As I said earlier, the Sorceress had her arm sticking out of the lava when you
 defeated her. This means she lives. Uh-oh! Yes, here is where it all ends, and
 this time I mean it.

 The end of the trilogy by Insomniace Games is a good one, and it is expected
 to end hard and fun. The fun has been dished out, and there is still a small
 portion left. But the hard. Oh, yes. The top difficulty was in Tree Tops in
 Spyro 1, but this is among the top 5 hardest indeed...

 Aye. As soon as you get in, notice the Sorceress has gotten a saucer for
 herself this time and is waiting for you to join her in the air.

 If you thought you were battling where nobody would know about it you are
 wrong. Bianca knows exactly where you are and warps in on her magical rainbow
 one last time to cheer you on.

 After hearing all the latest, hop onto the saucer to your right and fly into
 battle. In this arena you and the Sorceress battle it down to the point, and
 as to decide who really wins is some acid below which will burn up your ship
 and yourself.

 This is another UFO dogfight type, making it that the last part of the game
 was secretly training you for this.

 Try to stay in the middle of the arena and have the Sorceress around the edge
 alot of the time to make this easy. The Sorceress' saucer is faster than your
 shot, so shoot ahead of it and you can get good hits.

 You have the Superflame attack, the Sorceress has her sneaking fireballs. You
 can withstand 4 - 5 hits as usual, but to make this extremely hard, the
 Sorceress goes down in 20.

 Just keep shooiting at her! Make sure you are very agile here since avoiding
 her shots is a big problem. That's all I can tell you, I'm afraid. Just shoot
 her (you'll know when - her saucer flashes white and she does a vague scream)
 until her health bar depletes from 20 to 0.

 You.

 Have.

 Won.

 Egg 150/150 (Final)
 Ying & Yang | White | Woo, a secret egg!
 Omg! I have like, completed the guide. Just defeat the Sorceress in this
 massive dogfight.

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXV###############################Egg List###############################LXXV
 ______________________________________________________________________________

 SUNRISE SPRING HOME

 Egg 001/150 (01/10)
 Isabelle | Grey | Egg by the stream
 Found on a ledge just before the top of the steps.

 Egg 002/150 (02/10)
 Coltrane | Green | Learn Gliding
 Complete Hunter's test on gliding and hovering and then talk to him again for
 this.

 Egg 003/150 (03/10)
 Ami | Blue | Fly through the cave
 Superfly through the cave ang get to the end for Ami.

 Egg 004/150 (04/10)
 Liam | Grey | Head bash the rock
 Use your headbash attack (X + Triangle) on the rock next to Rocky.

 Egg 005/150 (05/10)
 Bruce | Blue | Bottom of the lake
 Just under the water Hunter is standing next to.

 SHIELA's ALP

 Egg 006/150 (06/10)
 Ruby | White | Help Billy get home
 Learn the jumping moves and attacking move then go to Billy for Ruby.

 Egg 007/150 (07/10)
 Jenny | Green | Help Pete get home
 This Egg has absolutely nothing to do with James Bond (since he's code name is
 007). Just help Pete out for this geeky Egg, Jenny.

 Egg 008/150 (08/10)
 Nan | Blue | Help Bobby get home
 Help Bobby get home for this great thing.

 SUNNY VILLA

 Egg 009/150 (09/10)
 Vanessa | Orange | Egg by the building
 Well it's a 3-d oval isn't it. This is found on a step after the first big
 Rhynoc.

 Egg 010/150 (10/14)
 Lucy | Green | Hop to Rapunzel
 Complete the Sheila challenge portal of finding Rapunzel.

 Egg 011/150 (11/14)
 Miles | Green | Glide to the spring
 Glide across the pillars then along the green.

 Egg 012/150 (12/14)
 Sanders | Green | Rescue the Mayor
 Make it to the end of the level and speak to Mayor Leo

 Egg 013/150 (13/14)
 Emily | Orange | Lizard Skating I
 Complete Hunter's challenge of catching all 15 lizards on the skateboard.

 Egg 014/150 (14/20)
 Daisy | Green | Lizard Skating II
 Complete Hunter's challenge of catching all 15 lizards without falling off and
 within 3 minutes on the skateboard.

 CLOUD SPIRES

 Egg 015/150 (15/20)
 Stephanie | Blue | Run along the wall
 Found just pass Zoe and down to the right.

 Egg 016/150 (16/20)
 Henry | Blue | Turn on the cloud generator
 Find Fluffy at the end and he'll work out how to unclog the cloud generator.

 Egg 017/150 (17/20)
 LuLu | Orange | Plant the sun seeds
 Complete Cumulus' challenge of getting three sun seeds into the pot to form a
 sun.

 Egg 018/150 (18/20)
 Jake | White | Bell tower spirits
 Complete Stratus' Challenge of flaming all six spirits.

 Egg 019/150 (19/20)
 Bryan | Brown | Bell tower thief
 Catch the Egg Thief running around the perimeter of the Cloud Spires Whirlwind
 Challenge Portal place.

 Egg 020/150 (20/25)
 Clare | Green | Glide to the island
 Go through the series of flamethrowers then glide to the small island.

 MOLTEN CRATER
 
 Egg 021/150 (21/25)
 Rikki | Green | Egg by lava river
 In the second bit, go down the steps and jump across the lava then get this.

 Egg 022/150 (22/25)
 Curlie | Orange | Get to the tiki lodge
 Get to the Tiki lodge then make your way to the middle.

 Egg 023/150 (23/25)
 Moira | Green | Catch the thief
 Charge after the yellow guy on the track with arrows.

 Egg 024/150 (24/25)
 Kermitt | Grey | Supercharge after the thief
 Supercharge along the track with arrows after that super-speedy Egg Thief!

 Egg 043/150 (43/50)
 Ryan | Green | Sgt. Byrd blows up a wall
 Fire a rocket at the large red crack in the wall of the main area.

 Egg 044/150 (44/50)
 Ryan | Green | Replace Idol Heads
 Put the heads of all 5 of the tikis back on their bodies in the main area.

 SEASHELL SHORE

 Egg 025/150 (25/30)
 Jason | Grey | Under the docks
 ...Dragon Egg named Jason. (Followed from 'Go ahead and charge through the
 Rhynoc and guess what's behind him, it's a...')

 Egg 026/150 (26/30)
 Jared | Green | Hop to the secret cave
 Cross the river and Double Jump up to the left.

 Egg 027/150 (27/30)
 Mollie | Grey | Destroy the sand castle
 Destroy all sand blocks surrounding the Rhynoc's sandcastle and Snappy'll give
 you Moll.

 Egg 028/150 (28/30)
 Duke | Green | Charge down tube
 Go down the tube avoiding all mines and capturing all 8 Rhynocs, get to the
 end to complete it.

 Egg 029/150 (29/30)
 Jackie | Green | Defeat Bluto
 Defeat Bluto the big Rhynoc warrior in his metal shark sub.

 Egg 030/150 (30/36)
 Dizzy | Green | Free the seals
 Charge the Octopus holding Stanley and he'll unlock the jail.

 MUSHROOM SPEEDWAY

 Egg 031/150 (31/36)
 Sabina | Orange | Time attack
 Complete the course of rings, flowers, spiders and butterflies.

 Egg 032/150 (32/36)
 John | Blue | Race the butterflies
 Beat all five butterflies in the race within the 3 laps of the race for Johnny
 Boy.

 Egg 033/150 (33/36)
 Tater | White | Hunter's Dogfight
 Complete Hunter's challenge of shooting down all 7 sheep saucers in the
 course.

 BUZZ's DUNGEON

 Egg 034/150 (34/36)
 Grayson | Green | Defeat Buzz
 Defeat Buzz the giant, wussy, green toad.

 MIDDAY GARDEN HOME

 Egg 035/150 (35/36)
 Dave | Orange | Underwater egg
 At the back end of the water in the first area of the level.

 Egg 036/150 (36/50)
 Mingus | Brown | Secret ice cave
 Inside a tunnel of an igloo on the right hand side of the first area.

 Egg 037/150 (37/50)
 Trixie | Green | Catch the thief
 Chase after the Blue Thief on the path round the building of the second area.

 Egg 038/150 (38/50)
 Matt | Green | Superflame the flowerpots
 Use the Superflame to destroy all 4 pots in the first half of the final area
 of the level.

 Egg 039/150 (39/50)
 Modesty | Green | Climb to the ledge
 Up a climbable wall to the right of the beginning of the second half of the
 third area of the level.

 SGT. BYRD'S BASE

 Egg 040/150 (40/50)
 Sigfried | Green | Clear the caves
 Blast down the second wooden door and Cpl. Gabrielle will give you this.

 Egg 041/150 (41/50)
 RyanLee | Blue | Clear the building
 Follow Cpl. Gabrielle through the level to the end of the first bit of the
 Base's Garden and she'll give you this.

 Egg 042/150 (42/50)
 Roy | Green | Rescue 5 hummingbirds
 Free all 5 Hummingbirds trapped in cages around the level.

 CRAWDAD FARM

 Egg 045/150 (45/50)
 Nora | Grey | Take Sparx to the farm
 Defeat the Crawdad King which is basically a larger version of the normal
 Crawdad.

 ICY PEAK

 Egg 046/150 (46/50)
 Maynard | Blue | On top of a ledge
 On the ice with loads of enemies, go right and glide onto the ramp and
 continue up to it.

 Egg 047/150 (47/50)
 Cerny | Blue | Protect Nancy the skater
 Complete Nancy's challenge of flaming all Rhynocs while she dances.

 Egg 048/150 (48/50)
 Chet | Blue | Find Doug the polar bear
 Make it to the very end and go straight to find Doug standing next to a
 gondala.

 Egg 049/150 (49/50)
 Reez | Blue (again!) | Glide to the sky island
 ...a dragon egg! This was found on an island in the distance from a sort of a
 puzzle of shooting and gliding.

 Egg 050/150 (50/58)
 Scout | Grey | Speedy Thieves II
 Glide over to the red thief from the mountain and headbash him.

 Egg 051/150 (51/58)
 Betty | Green | Speedy Thieves I
 Glide over to the yellow thief from the mountain and charge down on him with
 perfect timing.

 ENCHANTED TOWERS

 Egg 052/150 (52/58)
 Gladys | Grey | Glide to the small island
 Just over the second bridge, kill the Rhynoc and glide onto the island
 with this in the middle.

 Egg 053/150 (53/58)
 Peanut | White | Destroy the sorceress statue
 Flame all 3 rockets around the statue to blow it up.

 Egg 054/150 (54/58)
 Caroline | Grey | Trick Skater I
 Complete Hunter's challenge of learning the basic skateboarding moves.

 Egg 055/150 (55/58)
 Alex | Grey | Trick skater II
 Beat Hunter in his skateboarding challenge to earn points.

 Egg 056/100 (56/58)
 Lys | Grey | Rescue the lost wolf
 Help Farley get back to his owner using his handy ball.

 Egg 057/150 (57/58)
 Ralph | Blue | Collect the bones
 As Sgt. Byrd, collect all the bones from the dinos that are scattered around
 the level. After the skeleton's bone dance Ooga'll give you the Egg.

 SPOOKY SWAMP

 Egg 058/150 (58/65)
 Michael | Orange | Jump to the island
 Just to the left of the bridge with no middle is an island with Michael on.

 Egg 059/150 (59/65)
 Frank | Orange | Across the treetops
 On the final treetop behind lanton four you'll find this.

 Egg 060/150 (60/65)
 Thelonious | White | Find Shiny the Firefly
 Find Shiny the Firefly just past the fourth and final lanton.

 Egg 061/150 (61/65)
 Herbi | Brown | Defeat Sleepy Head
 Defeat the big, blue wizard Rhynoc named Sleepy Head.

 Egg 062/150 (62/65)
 Peggy | White | Escort the twins I
 Help Basho the Firefly free the egg in this difficult challenge.

 Egg 063/150 (63/65)
 Michelle | Orange | Escort the twins II
 Help Buson the Firefly free the egg in this super annoying challenge.

 BAMBOO TERRACE

 Egg 064/150 (64/65)
 Dwight | White | Glide to the small island
 In the area after first Zoe, go to the left and along here you can glide to an
 island.

 Egg 065/150 (65/70)
 Madison | White | Glide to the hidden cave
 Jump up the steps at the back end then at the top glide straight to the cave.

 Egg 066/150 (66/70)
 Tom | Blue | Clear the pandas' path
 Find Sing Sing in the second proper hut of the level.

 Egg 067/150 (67/70)
 Rusty | Green | Shoot from the boat
 Complete Shui's challenge of shooting all of the Rhynocs with the superflame
 powerup before the panda's are flicked away.

 Egg 068/100 (68/70)
 Pee-wee | Green | Shoot from the boat
 Catch the Blue Egg Thief that runs around the entire level.

 Egg 081/150 (81/90)
 Brubeck | Grey | Smash to the mountain top
 Smash through all of the Rhynocs and other obstacles to the top of the
 giant building-like mountain.

 COUNTRY SPEEDWAY

 Egg 069/150 (69/70)
 Gavin | Orange | Time attack
 Complete the course of 8 rings, tractors, space cows and bi-planes.

 Egg 070/150 (70/80)
 Shemp | Green | Race the pigs
 Come in first place in the race against the 5 Bi-planes.

 Egg 071/150 (71/80)
 Roberto | White | Hunter's rescue mission
 Complete the challenge of shooting all space cows and sheep saucers as Hunter
 and he'll give you this, it seems to be in some kind of a bubble.

 SPIKE'S ARENA

 Egg 072/150 (72/80)
 Monique | White | Defeat Spike
 Defeat Spike the giant, horrible, blue Rhynoc.

 EVENING LAKE HOME

 Egg 073/150 (73/80)
 ? | ? | Behind the secret wall?
 Yes, it's a crack in the wall underwater... *ahem*, you can charge.

 Egg 074/150 (74/80)
 Jonah | Orange | Belly of the whale
 Well, the whales already had his dinner. Good thing he didn't bite it.

 Egg 075/150 (75/80)
 Stuart | Green | I'm invincible!
 Glide through the flame throwers (with invincibility) quickly. Then, grab the
 egg on the cliff the other end.

 Egg 076/150 (76/80)
 Ted | Green | On the bridge
 Walk along the bridge. Er, yes, the big oval 3D thing.

 Egg 077/150 (77/80)
 Hannah | Green | Glide to the tower
 Aloha Mrs eggy. Tower.

 BENTLEY'S OUTPOST

 Egg 078/150 (78/80)
 Brian | White | The Gong Show
 Simply spin your club at the snowball thrown by Bart and go across the bridge.

 Egg 079/150 (79/80)
 Charlie | Green | Snowball's Chance
 Simply do another deflection to a gong and go across the snowball.

 Egg 080/150 (80/90)
 Eric | Green | Help Bartholomew Home
 Just reach the end of the Outpost and get your egg as usual.

 SPIDER TOWN

 Egg 082/150 (82/90)
 Tootie | Blue | Go to town
 Defeat the Spider Queen in her dark, dirty pit.

 FROZEN ALTARS

 Egg 083/150 (83/90)
 Cecil | White | Glide from the temple roof
 Some undescribable-to-me glides across a giant snow-wall to a tower top and
 to a distant island.

 Egg 084/150 (84/90)
 Aly | Green | Box the yeti
 Box the big, bad, green yeti and win. Wait-- GREEN?! Oh, sorry. I meant Box
 the big, bad yeti and win the green dragon. Yes, that's better.

 Egg 085/150 (85/90)
 Ricco | Green | Box the yeti again!
 Beat the suddenly better yeti a second time in three rounds to win. Bart
 didn't get his ball back but... WE DON'T CARE!!!

 Egg 086/150 (86/90)
 Jasper | Green | Across the rooftops
 After a whole load of confusing climbs and glides, an ending proffesional
 glide does the trick.

 Egg 087/150 (87/90)
 Jana | Green | Melt the snowmen
 Melt all the snowmen to clear the path to the lovely 'secret' room, where
 Eugene thanks you.

 Egg 088/150 (88/90)
 Ba'ah | White | Catch the ice cats
 Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.
 5 Goals first. Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.

 LOST FLEET

 Egg 089/150 (89/90)
 Craig | Blue | Find Crazy Ed's treasure
 Just clear the path and smash down both Xs and you'll get the treasure.

 Egg 090/150 (090/100)
 Oliver | Orange | Skate race the Rhynocs
 Race the rhynocs around the track and be first to do 3 laps.

 Egg 091/150 (091/100)
 Aiden | Green | Skate race Hunter
 Race Hunter around the track, kill 10 crabs, and be first to do 3 laps.

 Egg 092/150 (092/100)
 Chad | Green | Swim through acid
 Swim through the maze of acid pools and reach the other exit before your
 invincibility runs out.

 Egg 093/150 (093/100)
 Ethel | Green | Sink the Subs I
 Destroy all 6 subs in the acid pool area.

 Egg 094/150 (094/100)
 Dolores | Brown | Sink the Subs II
 Oo-er, a brown dragon! Destroy all 13 (total) subs in the acid pool area.

 FIREWORKS FACTORY

 Egg 095/150 (095/100)
 Noodles | Green | Hidden in an alcove
 In the alcove in a corner of the lava river.

 Egg 096/150 (096/100)
 Sam | Blue | Ninja HQ
 Go through the rooms and stuff. DON'T drop off the edge 'til his hatched.

 Egg 097/150 (097/100)
 Evan | Orange | Bad Dragon!
 Destroy the two evil chinese dragons with the S&SMPUE.

 Egg 098/150 (098/100)
 Grady | Blue | Destwoy the wocket!
 Just watch the cwutscene and the w-w-rocket (finally got it right) will
 expwode after thwis dwops fwom it.

 Egg 117/150 (117/149)
 Patty | Green | You're doomed!
 You certainately are! Complete Handel's mission to reach the dragon egg after
 an enormous army of ninjas and grab the stolen egg.

 Egg 118/150 (118/149)
 Donovan | Orange | You're still doomed!
 Oh, noes! You've got to make it all the way back to the beginning because
 Handel has been captured :P.

 CHARMED RIDGE

 Egg 099/150 (099/100)
 Benjiman | Green | Egg in the cave
 Turn around from the top of the wall, then glide down into the gloominess.

 Egg 100/150 (100/149)
 Moe | Green | Glide to the tower
 Woooo! The 100th egg! This one is gotten after a series of glides and hovers.
 Woooo!!!

 Egg 101/150 (101/149)
 Shelley | Green | Jack and the Beanstalk I
 Get up to the platform bit and Jack'll say we're nearly there, and give you
 four prizes.

 Egg 102/150 (102/149)
 Chuck | Blue | Jack and the beanstalk II
 Jack'll leap up to you and give you the 'strange' egg the goose had layed.

 Egg 103/150 (103/149)
 Abby | Blue | Cat witch chaos
 Kill all 30 cat witches in one life for this well deserved reward.

 Egg 104/150 (104/149)
 Sakura | White | Rescue the Fairy Princess
 Talk to Ami and keep her secret safe for this.

 HONEY SPEEDWAY

 Egg 105/150 (105/149)
 Chris | Blue | Time Attack
 Above. (Refere to the Honey Speedway Guide)

 Egg 106/150 (106/149)
 Henri | Green | Race the bees
 Above. (Refere to the Honey Speedway Guide)

 Egg 119/150 (119/149)
 Nori | White | Hunter's narrow escape
 Go through the honey river dodging rocks and logs until the saucer crashes and
 gives the egg.

 SCORCH'S PIT

 Egg 107/150 (107/149)
 James | Brown | Defeat Scorch
 Defeat Scorch the big, flying bat thing. (This one breathes fire!)

 MIDNIGHT MOUNTAIN HOME

 Egg 108/150 (108/149)
 Saki | Green | Glide to the island
 Just glide there. You need to know much more?

 Egg 109/150 (109/149)
 Maiken | Grey | Catch the thief
 Just catch him :P.

 Egg 110/150 (110/149)
 Billy | Orange | Shh, it's a secret
 Despite how I was confused with the odd description for the egg, it's behind
 a cracked wall in Desert Ruins.

 Egg 111/150 (111/149)
 Evie | Orange | At the top of the waterfall
 As much as these eggs in Midnight Mountain are so close to each other and so
 easy to get makes me suspicious. Near the 100 Egg door.

 Egg 112/150 (112/149)
 Buddy | Grey | Headbash the floor?
 I don't know the description of this one. Below the cracked floor right of the
 Bugbot Factory entrance.

 Egg 148/150 (148/149)
 Al | White | Egg for sale
 Charge into the big buffoon Moneybags 16 times to get your gems back and this.

 AGENT 9'S LAB

 Egg 113/150 (113/149)
 Beulah | White | This place has gone to the birds
 Snipe down all the big birdy thingies and you'll go get this.

 Egg 114/150 (114/149)
 Tony | Green | Bomb the boats
 Shoot the six boats riding in the water. The last shot will only damage the
 boat but send it out of control and crashing the egg onto shore.

 Egg 115/150 (115/149)
 Rowan | Green | Clear the lab
 Kill all the rhynocs in the level for a good reward.

 STARFISH REEF

 Egg 116/150 (116/149)
 Ahnashawn | White | Beach Party!
 Defeat the big, double-bodied manta ray thing.

 CRYSTAL ISLANDS

 Egg 120/150 (120/149)
 Manie | Green | Glide to the island
 Glide over to the lone island just after the first magic trick to the right.

 Egg 121/150 (121/149)
 Lloyd | Blue | Reach the crystal tower
 Yah, Marvello is happy for you clearing the islands and reaching him. So happy
 he gives you a reward that would be declined in the real world.

 Egg 122/150 (122/149)
 Elloise | Blue | Ride the slide
 Ride down the long slide manuevering carefully to the patch of grass at the
 bottom.

 Egg 123/150 (123/149)
 Hank | Grey | Whack a mole
 Whack 20 moles and 0 gnomes in 1:05 on the random ledge.

 Egg 124/150 (124/149)
 Max | Grey | Catch the flying thief
 Chase after the thief in the plane with the Superfly using tactics and then
 flame when close enough.

 Egg 125/150 (125/149)
 Grace | Green | Fly to the hidden egg
 On top of the golden entrance to The Great Zamboni. Use Superfly to get there.

 DESERT RUINS

 Egg 126/150 (126/149)
 Lester | Orange | Krash Kangaroo I
 Reach halfway in the side-scrolling Sheila adventure.

 Egg 127/150 (127/149)
 Pete | Green | Krash Kangaroo II
 Arrrrrrrrrrrrrrrrr! Krash Kangaroo 2: Ripto Eats Bananas. Just go the rest of
 the way.

 Egg 128/150 (128/149)
 Nelly | Green | Sink or singe
 From the Sheila level, just glide right and across the platforms near to a
 cracked wall.

 Egg 129/150 (129/149)
 Andy | Brown | Give me a hand
 Gliding across the hand statue in the acid pool and across the debris helps
 increase your collosal egg collection.

 Egg 130/150 (130/149)
 Sadie | Orange | Shark Shootin'
 Shoot all 8 rhynocs on sharks with your Manta Ray Torpedos.

 Egg 131/150 (131/149)
 Marty | Green | Raid the tomb
 Tara will knock down a wall and come crashing in with the reward for finding
 the bratty kid.

 HAUNTED TOMB

 Egg 132/150 (132/149)
 Christine | Orange | Climb the wall
 Just go into the area after the avalanche bit and up the ladder.

 Egg 133/150 (133/149)
 MJ | Green | Tank Blast I
 Destroy all 4 cannons in the battlefield of the Demolition Derby.

 Egg 134/150 (134/149)
 TJ | Blue | Tank Blast II
 Destroy all 10 cannons in the battlefield of the Demolition Derby.

 Egg 135/150 (135/149)
 Malcolm | White | Snake slide
 Ooooooh, down another one of them slides and reach the bottom. At the end of
 the level.

 Egg 136/150 (136/149)
 Will | Blue | Release the temple dweller
 Make your way to the top of the tomb to answer the riddle. You'll win an egg.

 Egg 137/150 (137/149)
 Roxy | White | Clear the Caves
 Defeat all 75 enemies in the 5 trials of King Rover.

 DINO MINES

 Egg 138/150 (138/149)
 Romey | Green | Swim through the wall
 In a crack in the wall, second area, underwater cave.

 Egg 139/150 (139/149)
 Elliot | Blue | Shafted!
 Reach the end of the mine shaft dodging falling ruins, rocks and TNTs.

 Egg 140/150 (140/149)
 Sharon | Orange | Gunfight at the Jurassic Corral
 Shoot out all of the dinos of the Bailey Gang using Agent 9's laser gun. Only
 10 eggs left!

 Egg 141/150 (141/149)
 Sergio | Orange | Take it to the bank
 Inside a white pub-like building, look behind the counter.

 Egg 142/150 (142/149)
 Kiki | Grey | Jail Break!
 Sheriff Wyatt is very happy for you freeing him, and he'll reward you.

 Egg 143/150 (143/149)
 Dan | Blue | Leap of faith
 I've saved the great leap of faith collectable out of all in Normal worlds to
 last. It's going to be a very hard one, but you should eventually make it.

 HARBOUR SPEEDWAY

 Egg 144/150 (144/149)
 Kobe | Green | Time Attack
 Flame the blue-footed boobies, lobsters and boats and fly through the arches
 within the time limit to complete.

 Egg 145/150 (145/150)
 Jessie | Blue | Race the Blue-footed Boobies
 Five more eggs to go! Just race the birds going through stars and come first
 at the end of Lap 3.

 Egg 146/150 (146/149)
 Sara | Green | Hunter's Pursuit
 Fly through all the rings of gas and follow the saucer until it crashes.

 SORCERESS' LAIR

 Egg 147/150 (147/149)
 George | White | Defeat the Sorceress?
 Defeat the Sorceress, the small, magical blue alligator thing.

 BUGBOT FACTORY

 Egg 149/150 (149/150)
 Annabelle | Green | Shut down the factory
 Go through the factory and destroy the Caterpillar in the great battle at the
 end.

 SUPER BONUS ROUND

 Egg 150/150 (Final)
 Ying & Yang | White | Woo, a secret egg!
 Omg! I have like, completed the guide. Just defeat the Sorceress in this
 massive dogfight.

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXVI##########################Skill Point List##########################LXXVI
 ______________________________________________________________________________

 SUNNY VILLA

 Skill Point 01/20 (01/10)
 Flame all trees
 Flame all of the trees in the level.

 Skill Point 02/20 (02/10)
 Skateboarding Course Record I
 Complete the Course Record of 3,700 points within 2 minutes on the skateboard.

 MOLTEN CRATER

 Skill Point 03/20 (03/10)
 Supercharge the wall
 You don't have to supercharge it, but charge that red crack then break the
 jar!

 Skill Point 06/20 (06/10)
 Assemble Tiki Heads
 Put the Tiki's heads all in one spot to get them dancing.

 SEASHELL SHORE

 Skill Point 04/20 (04/10)
 Catch the Funky Goose
 Swim around after the goose which moves out of the way if you get close.

 SGT. BYRD'S BASE

 Skill Point 05/20 (05/10)
 Bomb the Gophers
 Shoot/Bomb all 6 moles in the level.

 ICY PEAK

 Skill Point 07/20 (07/10)
 Glide to the Pedestal
 Glide over to the pedestal in the same way you got the red Egg Thief.

 ENCHANTED TOWERS

 Skill Point 08/20 (08/10)
 Skateboarding Course Record II
 Complete the 10,000 point timed challenge.

 SPOOKY SWAMP

 Skill Point 09/20 (09/10)
 Flame all Piranha Signs
 Flame all of the Piranha Signs scattered throughout the level. A clue is they
 are found near water.

 BENTLEY'S OUTPOST

 Skill Point 10/20 (10/20)
 Ahhh, finally, another Skill Point. Just push the box over the edge and you'll
 get it. (NOTE: You can now open half of the Epilouge on the Atlas with O!)

 FROZEN ALTARS

 Skill Point 11/20 (11/20)
 Beat the yeti in less than two rounds
 Yeah, look at the name on the Skill Point. You should do this easily. If you
 didn't while getting Egg 85, reset the console and plug in a second
 controller. Don't let anyone touch it :P.

 LOST FLEET

 Skill Point 12/20 (12/20)
 Skateboard record time
 Go round the track 3 times in less that 1 min 45 sec.

 FIREWORKS FACTORY

 Skill Point 16/20 (16/20)
 Agent 9's Powerup
 In one of the rooms, look up at the ceiling. Shoot down the obvious weapon and
 pick up the half-helpful 500-ammo rapid fire gun.

 CHARMED RIDGE

 Skill Point 13/20 (13/20)
 Impossible Tower
 Yay, a skill point! Just take a great glide and hover exactly over the tower
 to complete Mission Impossible.

 Skill Point 14/20 (14/20)
 Shoot out all the windows
 Shoot out all five windows in the Sgt. Byrd challenge in Charmed Ridge.

 AGENT 9'S LAB

 Skill Point 15/20 (15/20)
 Bomb the palm trees
 Bomb all 4 obese-trunked palm tress in the level.

 DESERT RUINS

 Skill Point 17/20 (17/20)
 Destroy all Seaweed
 Destroy all of the Seaweed hangin' around the middle and mostly perimeter of
 the area.

 HAUNTED TOMB

 Skill Point 18/20 (18/20)
 Swim into the dark hole
 Probably the easiest of all Skill Points. Just locate and swim through the
 stream into the darkness.

 DINO MINES

 Skill Point 19/20 (19/20)
 Hit all the Seahorses
 Hit all of the seahorses in one attempt down the mine shaft.

 Skill Point 20/20 (Final)
 Hit the Secret Dino
 At one point with three dinos, notice a dark green dino nosing behind them?
 Shoot. (Once earnt, the second half of the Epilogue is revealed.)

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXVII#############################Epilogue#############################LXXVII
 ______________________________________________________________________________

 And now for the great secret epilogue.


 THIS.

 CONTAINS.

 MASSIVE.
 
 SPOLIERS.


 After getting 10 Skill Points in the game (see Skill Point List above), you
 unlock the first half of the Epilogue. This tells what happened after the
 game. If you want to see it, go onto the main page of the Atlas and if you
 have the Skill Points you can hit O and see these:

 Nancy wins gold at last
 You see Nancy from Icy Peak holding a gold medal

 The dreaded curse of the tail snake comes true
 You see Agent 9 in Haunted Tomb standing by two dogs and has a snake tail

 The seals invent the sport of squid boarding
 You see two seals from Seashell Shore riding on a squid instead of a
 skateboard

 The game of whack a Bentley is born
 You see the opposite of the Whack-a-mole game

 A Rhynoc primadonna entertains Cloud Spires
 You see an armoured Rhynoc from Cloud Spires singing to the Cloyd Spires
 people

 The Bailey gang finds an easy target
 You see alot of dinos from Dino Mines holding Moneybags up-side-down

 If you get all 20 Skill Points...

 Zoe and Ami compete for Sparx's affections
 You see Zoe and another fairy looking around

 Deputy Holiday catches the notorious 'Nyaah Nyaah' Gang
 You see Deputy Holiday from Dino Mines laughing at some trapped thieves

 Gnasty Gnorc and Ripto hold a summit to discuss 'the Spyro problem'
 You see the Spyro 1 and 2's main ambassadors talking

 Baaaaaah!
 You see a farmer standing near sheep saucers from Country Speedway

 Hunter discovers babysitting is harder than it looks
 Hunter surrounded by the new-born dragons

 Thanks for playing. We'll miss you.
 Every character in the game waving at you

 Thanks to JellyBeanLord for those.

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXVIII######################Table of collectables#####################LXXVIII
 ______________________________________________________________________________

 Here's a list of levels and their collectables.

 Name                 Eggs Gems  Skill Points Percentage Requirements
 ------------------------------------------------------------------------------
 SUNRISE SPRING       37   3000  5            25%        'New Game'  
 Sunrise Spring Home  5    400   0            3%         Watch starting scenes
 Shelia's Alp         3    400   0            3%         Pay 300 Gems
 Sunny Villa          6    400   2            3%         Watch starting scenes
 Cloud Spires         6    400   0            3%         Watch starting scenes
 Molten Crater        6    400   2            3%         10 Dragon Eggs
 Seashell Shore       6    400   1            3%         14 Dragon Eggs
 Mushroom Speedway    3    400   0            3%         20 Dragon Eggs
 Buzz' Dungeon        1    0     0            1%         5 Sunrise Springers
 Crawdad Farm         1    200   0            3%         Defeat Buzz
 MIDDAY GARDENS       37   3400  4            25%        Defeat Buzz
 Midday Garden Home   5    400   0            3%         Defeat Buzz
 Sgt. Byrd's Base     3    500   1            3%         Pay 600 Gems
 Icy Peak             6    500   1            3%         Defeat Buzz
 Enchanted Towers     6    500   1            3%         Hit target with rock
 Spooky Swamp         6    500   1            3%         25 Dragon Eggs
 Bamboo Terrace       6    500   0            3%         30 Dragon Eggs
 Country Speedway     3    400   0            3%         36 Dragon Eggs
 Spike's Arena        1    0     0            1%         5 Midday Gardeners
 Spider Town          1    200   0            3%         Defeat Spike
 EVENING LAKE         37   3800  6            25%        Defeat Spike
 Evening Lake Home    5    400   0            3%         Defeat Spike
 Bentley's Outpost    3    600   1            3%         Pay 1000 Gems
 Frozen Altars        6    600   1            3%         Defeat Spike
 Lost Fleet           6    600   1            3%         Defeat Spike
 Fireworks Factory    6    600   1            3%         50 Dragon Eggs
 Charmed Ridge        6    600   2            3%         58 Dragon Eggs
 Honey Speedway       3    400   0            3%         65 Dragon Eggs
 Scorch's Pit         1    0     0            1%         5 Evening Lakers
 Starfish Reef        1    200   0            3%         Defeat Scorch
 MIDNIGHT MOUNTAIN    38   4200  5            27%        Defeat Scorch
 Midnght Mount. Home  6    400   0            4%         Defeat Scorch
 Agent 9's Lab        3    700   1            3%         Pay 1300 Gems
 Crystal Islands      6    700   0            3%         Defeat Scorch
 Desert Ruins         6    700   1            3%         Defeat Scorch
 Haunted Tomb         6    700   1            3%         70 Dragon Eggs
 Dino Mines           6    700   2            3%         80 Dragon Eggs
 Harbour Speedway     3    400   0            3%         90 Dragon Eggs
 Sorceress' Lair      1    0     0            2%         100 Dragon Eggs
 Bugbot Factory       1    200   0            3%         Defeat the Sorceress
 SUPER BONUS ROUND    1    5000  0            15%        149 D Eggs, 15000 Gems
 Super Bonus Main     0    1175  0            3%         149 D Eggs, 15000 Gems
 Super Submarine      0    1075  0            3%         16000 Gems
 Super Snowboard      0    1500  0            3%         17000 Gems
 UFO Chasing          0    1250  0            3%         18500 Gems
 Sorceress Finale     1    0     0            3%         20000 Gems
 TOTAL                150  20000 20           117%

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXIX##########################Cheats and Codes##########################LXXIX
 ______________________________________________________________________________

 Those people who like to cheat at games, this is your central.

 Flat version of Spyro. Find out how strange a 2-D character looks like in a
 3-D world: START, <, >, <, >, L1, R1, L1, R1, [], O

 Reach the top limit of lives in the game in no time: START, R2, L2, R2, L2, ^,
 ^, ^, ^, O

 Free head-inflating injections: START, ^, R1, ^, R1, ^, R1, O, O, O, O

 A non-purple dragon: START, ^, <, \/, >, ^, [], R1, R2, L1, L2, ^, >, \/, <,
 ^, The following button depends on what colour you want Spyro to be:
 Black - \/
 Blue - X
 Green - T
 Pink - []
 Red - O
 Yellow - ^

 There is a secret difficulty setting in the game. Change: START, O, [],
 >, <, >, [], O,
 Easy - X
 Hard - []

 Can't complete Starfish Reef? If not, have the ability for completing it
 anyway: START, O, R1, O, L1, O, R2, O, L2, O

 As seen in the Epilogue: START, ^, ^, <, <, >, >, \/, \/, [], O, []

 Can't beat the Sorceress? See what happens afterwards: START, <, >, <, >, <,
 >, [], O, [], O, [], O

 Can't get to a certain level, or wanna watch a cutsence?: START, ^, \/, ^, \/,
 <, >, <, >, [],
 Sunrise Spring Home - X, O
 Sunny Villa - X, X
 Cloud Spires - X, []
 Molten Crater - X, T
 Seashell Shore - X, >
 Mushroom Speedway - X, \/
 Sheila's Alp - X, <
 Buzz's Dungeon - X, ^
 Crawdad Farm - X, R1
 Midday Garden Home - [], O
 Icy Peak - [], X
 Enchanted Towers - [], []
 Spooky Swamp - [], T
 Bamboo Terrace - [], >
 Country Speedway - [], \/
 Sgt. Byrd's Base - [], <
 Spike's Arena - [], ^
 Spider Town - [], R1
 Evening Lake Home - T, O
 Frozen Altars - T, X
 Lost Fleet - T, []
 Fireworks Factory - T, T
 Charmed Ridge - T, >
 Honey Speedway - T, \/
 Bentley's Outpost - T, <
 Scorch's Pit - T, ^
 Starfish Reef - T, R1
 Midnight Mountain Home - >, O
 Crystal Islands - >, X
 Desert Ruins - >, []
 Haunted Tomb - >, T
 Dino Mines - >, >
 Harbour Speedway - >, \/
 Agent 9's Lab - >, <
 Sorceress' Lair - >, ^
 Bugbot Factory - >, R1
 Super Bonus Round - \/, O
 Title Screen - <, O
 An Evil Plot Unfolds... - <, X
 A Powerful Villain Emerges... - ^, \/
 A Desperate Rescue Begins... - ^, <
 No Hard Feelings - ^, ^
 The Second Warning - <, []
 Bianca Strikes Back - <, T
 Byrd, James Byrd - ^, R1
 Hunter's Tussle - <, >
 Spike Is Born - <, \/
 A Duplicitous, Larcenous Ursine - ^, L1
 An Apology, And Lunch - <, <
 A Monster to End All Monsters - <, ^
 The Dancing Bear - R1, O
 The Escape - <, R1
 Deja Vu? - <, L1
 A Familiar Face - ^, O
 Billy in the Wall - ^, X
 One Less Noble Warrior - ^, T
 THE END - ^, >

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXX#############################Missing Gems?############################LXXX
 ______________________________________________________________________________

 Missing Gems?

 Below are possibilites for all levels!

 Sunrise Spring Home: Try looking in the cave with the Superfly. There are
 stashes of gems down there.

 Sheila's Alp: On the bit that you first have to do the Super Jump, go to your
 right and jump up. There is a hidden Headbash Chest.

 Sunny Villa: In the Sheila Challenge, go up the tower. Thanks to the annoying
 camera angle there, there are a few gems hidden there.

 Cloud Spires: Check every nook and cranny. Loads are hidden behind things.

 Molten Crater: There is a key hidden around the end of the level. Bring it to
 the beginning and find the Locked Chest.

 Seashell Shore: At the end a tunnel connecting to the beginning opens. There
 are a few gems there.

 All Speedways: Complete the Time Attack.

 All Bosses: There are none.

 All Sparx Levels: Check the corners.

 Midday Garden Home: There are many spread secretly around the entrance to Sgt.
 Byrd's Base.

 Sgt. Byrd's Base: Throughout the level you probably stayed high alot. Go
 through it again and search the ground. Oh, and, there are balloons in the
 sky.

 Icy Peak: In the Thief area, supercharge along the right track until you get
 into the tunnel in the mountain. Hug the left wall to find a ice blockade.
 Charge through it and the Strong Chest inside.

 Enchanted Towers: Where you go find the bones for Ooga, check all over the
 towers with Sgt. Byrd.

 Spooky Swamp: In the Sheila level, go inside the alcoves and Super Jump up to
 the cracks in the wall and kick 'em. Also with Sheila, go to where the eggs
 are and kick through the wall behind...

 Bamboo Terrace: In Bentley's level, clear the area and you'll be able to have
 a calmer stroll for the gems all about.

 Evening Lake Home: Dive into the lake and swim down to next to where you go to
 Bentley. Look left and you'll see a crack. Charge through into a purplish room
 for loads of stuff.

 Bentley's Outpost: Smash down the totem poles to find Strong Chests.

 Frozen Altars: At the second tower, freeze the nearby duck and hop on him. Now
 glide over to the raised up bit and hover. Go up the steps to riches.

 Lost Fleet: In the Skateboarding Park III, go to the very left of the first
 ramp and jump up. There you can grab any loose gems without using the
 skateboard.

 Fireworks Factory: See two gems atop a tower that you just can't reach? I'm
 afraid you're on Hard Mode, and to get 'em you're gonna have t' use the cheat
 to get to Easy Mode and they'll appear in two Ninjas instead.

 Charmed Ridge: At the end of the Jack and the Beanstalk challenge, headbash
 through the wooden floorboard there. You'll appear in a now unlocked room with
 a Headbash Chest in.

 Midnight Mountain Home: Look behind the Haunted Tomb portal.

 Agent 9's Lab: In the area with the boats, look up to find a balloon. Shoot it
 down.

 Crystal Islands: Get to the Superfly powerup and fly over the first indoor
 bit. Up here you can find a key, an egg and a whole load of gems.

 Desert Ruins: Go up to the top of the tomb via ladder. Go left of the way to
 the Challenge Portal and go along the wall here. Glide over to lives and gems.

 Haunted Tomb: Before killing the Earthshapers, use their snowballs to destroy
 the sarcophaguses.

 Dino Mines: Refere to the guide for the 'Leap of Faith' egg.

 Super Bonus Round: Check everywhere. And in the 17000 Gem area, go along the
 track and grab any stray gems.

 That's it. If you find anymore or a mistake here, please contact me at
 tasteguy(at)msn(dot)com

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 LXXXI###############################Enemies##############################LXXXI
 ______________________________________________________________________________

 A guide to all enemies, it'd be.

 Set-up:

 Name: Non-official enemy name
 Attack: How to defeat this enemy
 Description: What it looks like, and how it attacks.

 SHEILA'S ALP

 Name: Pick-axer
 Attack: Any
 Description: Waves a pick-axe around crazily attempting to hit you. They look
 like countryside people wearing blue and red.

 Name: Moose
 Attack: Any
 Description: Charges into you. Looks like your common day moose.

 SUNNY VILLA

 Name: Trumpeteer
 Attack: Any
 Description: Stands there holding a trumpet like thing shaking defenselessly.
 A roman rhynoc wearing some roman yellow robes.

 Name: Obese Roman
 Attack: Flame
 Description: Holds a big wooden bat, perfect for squashing. An obese version
 of the trumpeteer.

 Name: Roman Pike-rhynoc
 Attack: Any
 Description: Holds a fast-attacking pike which you gotta be quick against. A
 meaner and more advanced version of the trumpeteer.

 Name: Lizard
 Attack: Any
 Description: An annoying giant rodent that taunts alot and hides when you get
 close.

 CLOUD SPIRES

 Name: Lightning Zapper
 Attack: Charge
 Description: A rhynoc with a slow attack zapper. A bright blue pointy-headed,
 shielded soldier.

 Name: Winged dust-maker
 Attack: Jump and flame
 Description: Throws some dust-like snow below you which slips you back. A
 Lightning Zapper with wings.

 Name: Evil Spirits
 Attack: Superfly and flame
 Description: Waves around to dodge you. A black spirit face.

 MOLTEN CRATER

 Name: Grumpy Grandad
 Attack: Flame
 Description: Whacks you with his walking stick. A big, angry rhynoc with lots
 of wrinkles.

 Name: Boar/Piggy
 Attack: Any
 Description: Charges at you with fury. A red pig-like boar.

 Name: Hot Rodelero
 Attack: Charge
 Description: Defend with shield and attack with sword. A basic rhynoc, with a
 shield, sword and armour.

 Name: Dizzy birds
 Attack: Shoot
 Description: Flies around dazed at your level attempting to block your path.
 An eagle which respawns.

 SEASHELL SHORE

 Name: Torpedo Rhynoc
 Attack: Charge
 Description: Shoots with a mini-torpedo gun. A basic orange rhynoc that
 breathes water.

 Name: Octopus
 Attack: Charge
 Description: Spins its tentacles around crazily. An orange octopus

 Name: Beach kid
 Attack: Any
 Description: Hides in a seahell then attacks with spade. A mini orange rhynoc
 with swimwear on.

 Name: Lobber
 Attack: Flame
 Description: Lobs big metal barrels at you to roll you over. A big orange
 rhynoc with swimwear on.

 Name: Bluto the Rhynoc
 Attack: Torpedo x15-20
 Description: First Semi-Boss. A muscled orange rhynoc inside a metallic shark.

 BUZZ'S DUNGEON

 Name: Buzz
 Attack: Charge into lava x6
 Description: First main boss. A giant green, wussy toad with spikes on its
 back.

 CRAWDAD FARM

 Name: Crawdad
 Attack: Shoot
 Description: Runs at you as a sacrifise. A small orange crab-like creature.

 Name: Baby Crab
 Attack: Shoot x3
 Description: Runs at you snapping its claws. A redder, more crab-like
 creature.

 Name: Crawdad King
 Attack: Shoot x100
 Description: First Sparx Boss. A very large version of the Crawdad

 SGT. BYRD'S BASE

 Name: Mother Nature Hater
 Attack: Any
 Description: Throws plantpots at you... WITH THE PLANTS IN! A pink muscly but
 small rhynoc.

 Name: Winged Butterfly Catcher
 Attack: Any
 Description: Waves a butterfly net around lethally. Like a trumpeteer, only a
 bit fairy-like.

 Name: Pinner
 Attack: Any
 Description: Has a gun with pin-like ammo. Like a pick-axer.

 ICY PEAK

 Name: TNT Carrier
 Attack: Flame
 Description: Walks into you with a TNT to sacrifise. Some masked blue rhynoc
 carrying a TNT crate.

 Name: Mr. Bulky Pants
 Attack: Flame
 Description: Obese rhynoc which squashes you somehow. Big, blue and mean...
 with big pants.

 Name: Ice Hokey Players
 Attack: Flame
 Description: Whacks Nancy the Ice Skater with hockey stick. A hockey-playing
 blue rhynoc.

 ENCHANTED TOWERS

 Name: Dragon things
 Attack: Rock/Shoot
 Description: Flying monsters which spit Superflame fireballs. Green round
 flying things.

 Name: Driller
 Attack: Any
 Description: Drills over to you. Basic rhynoc on big drills.

 Name: Judge
 Attack: Flame
 Description: Smashes it's big court mallet on you. A big formal rhynoc with
 fast feet.

 SPOOKY SWAMP

 Name: Gator
 Attack: Any
 Description: Bites away with its sharp jaws. A mini-crocodile.

 Name: Lanton Lighter
 Attack: Flame
 Description: Whacks you with a lanton or... something. A big orange geezer.

 Name: Blue Gunner
 Attack: Any
 Description: Has a gun that shoots thin blue bullets. Looks like a Mother
 Nature Hater.

 Name: Sleepy Head
 Attack: Charge Bombs at x4
 Description: Second Semi-Boss. Blue wizard-like rhynoc guy.

 BAMBOO TERRACE

 Name: Moose
 Attack: Any
 Description: Charges into you. Looks like your common day moose.

 Name: Umbrella Dude
 Attack: Flame
 Description: Flies in on umbrella and whacks you with it. Blue rhynoc thing
 with bad-weather clothing on.

 Name: Fireworks Dealer
 Attack: Any
 Description: Sets off fireworks and throws them at you. Blue rhynoc with green
 jacket that soars off when charged.

 SPIKE'S ARENA

 Name: Spike
 Attack: Charge x3, Powerflame x3, Blue bomb thing x2
 Descrption: Second main boss. Big blue rhynoc with a giant laser gun.

 SPIDER TOWN

 Name: Spider
 Attack: Shoot
 Description: Runs at you as a sacrifise. A spider.

 Name: Obese Spider
 Attack: Shoot x10
 Description: Makes a shield of fire round self. A very, very fat spider.

 Name: Spider Queen
 Attack: Shoot face x100
 Description: Second Sparx boss. An obese version of an Obese Spider.

 BENTLEY'S OUTPOST

 Name: Mob Rhynoc
 Attack: Smash
 Description: Waves fire torch around. A big angry rhyno-dude.

 Name: Seal
 Attack: Deflect it's attack
 Description: Throws snowballs at you. A common day seal.

 FROZEN ALTARS

 Name: Rwrd (Rock weilding rhynoc dude)
 Attack: Any
 Description: Throws rocks at you. Basic blue rhynoc that moons you if you
 destroy its ammunition.

 Name: Mini Mammoth
 Attack: Any
 Description: Charges into you. An extremely small mammoth.

 Name: Royal Rhynoc
 Attack: Freeze 'n' charge
 Description: Whacks with fast club. A very royal looking rhynoc.

 Name: Frosty the Snowman II
 Attack: Melt
 Description: Shakes you and throws you backwards if you dare pass. The living
 snowman himself, only evil.

 Name: Nasty Yeti
 Attack: Box
 Description: Steals Bartholomew's ball and fights you for it. Evil-looking
 Bentley

 LOST FLEET

 Name: Crab
 Attack: Any
 Description: Snap claws as it gets up to you. A common day crab, only bigger.

 Name: Torch Ghost
 Attack: Jump and Flame
 Description: Flies around and whacks you with torch. An acid rock chucker in a
 white sheet.

 Name: Rock Ghost
 Attack: Rock
 Description: Flies around and throws acid rocks at you. One/two acid rock
 chuckers in a white sheet.

 Name: Acid Rock Chucker
 Attack: Any
 Description: Throws acid rocks at you. A little blue bugger that comes from
 the ghosts.

 Name: Submarine
 Attack: Torpedo
 Description: Drops mines behind self. A small submarine.

 FIREWORKS FACTORY

 Name: Ninja
 Attack: Any
 Description: Whacks with staff. A rhynoc wearing black all over, knows karate
 'n' stuff.

 Name: Bomber Rhynoc
 Attack: Flame Back/Explosive
 Description: Chucks bombs or runs into exploding. A rhynoc with exploives all
 on his back.

 Name: Shooter Ninja
 Attack: Any
 Description: A Ninja, only armed with a gun.

 Name: Chinese Dragon
 Attack: Superfly + Superflame
 Description: Final Semi-Boss. Long chinese dragon that requires the combined
 powerup and can respawn gradually.

 CHARMED RIDGE

 Name: Mouse Wizard
 Attack: Any
 Description: Throws burst of magic or moves and changes stuff. A little mouse
 with magic clothing on.

 Name: Spear Rhynoc
 Attack: Charge (Enlarged: None)
 Description: Charges at you with spear. A small, armoured blue rhynoc with
 strong clothing and a pointy spear.

 Name: Crossbow-rhynoc
 Attack: Any (Enlarged: Flame)
 Description: Bows you sorta. A rhynoc armed with some sorta crossbow.

 Name: Cat Witches
 Attack: Shoot
 Description: Flies on brooms and tries to hit you. Mouse Wizard like critters.

 SCORCH'S PIT

 Name: Scorch
 Attack: Shoot x500/Firecracker x25
 Description: Third main boss. A gigantic red bat with powerful wings.

 Name: Crab
 Attack: Any
 Description: Snap claws as it gets up to you. A common day crab, only bigger.

 Name: TNT Carrier
 Attack: Flame
 Description: Walks into you with a TNT to sacrifise. Some masked blue rhynoc
 carrying a TNT crate.

 Name: Mini-sun
 Attack: Run away for a bit/Shoot/Flame
 Description: Runs into you and explodes. A supremely small version of the sun.

 Name: Buzz Clone
 Attack: Charge into lava
 Descripton: A weaker copy of the first main boss.

 STARFISH REEF

 Name: Starfish
 Attack: Shoot
 Description: Runs at you as a sarcrifise. A starfish

 Name: Big Starfish
 Attack: Shoot
 Description: A bigger starfish that breaks into two when you shoot it.

 Name: Evil Sting Ray
 Attack: Shoot x100
 Description: Third Sparx Boss. A big sting ray.

 AGENT 9'S LAB

 Name: Laser Gunner
 Attack: Shoot
 Description: Shoots at you. A rhynoc with a laser gun.

 Name: Shielded Laser Gunner
 Attack: Bomb
 Description: A laser gunner that is immune to your shots.

 Name: Evil Eagle
 Attack: Shoot
 Description: Swoops at you. An eagle.

 CRYSTAL ISLANDS

 Name: Torpedo Rhynoc
 Attack: Charge
 Description: Shoots with a mini-torpedo gun. A basic orange rhynoc that
 breathes water.

 Name: Octopus
 Attack: Charge
 Description: Spins its tentacles around crazily. An orange octopus.

 Name: Beaver thing
 Attack: Jump and flame
 Description: Throws metal debris. A big bat-winged beaver.

 Name: Colorful Tree
 Attack: Flame
 Description: Whacks ground causing shockwave. A mini multi-coloured tree.

 DESERT RUINS

 Name: Small Scorpion
 Attack: Any
 Description: Shoots some bullet thing at you. A very large scorpion.

 Name: Big Scorpion
 Attack: Jump and Flame/Kick
 Description: Throws fire below you. An even larger scorpion.

 Name: Metallic Cup
 Attack: Charge
 Description: Heats up the ground it's on. A metal cup that has fire in it.

 Name: Rhynoc on Indestructable Shark
 Attack: Manta Ray Torpedos
 Description: Fires Torpedos at you. A basic orange rhynoc on an indestructable
 shark.

 HAUNTED TOMB

 Name: Mummy
 Attack: Any
 Description: Whacks with a big stick. An Egyptian rhynoc wrapped in bandages
 and respawns from sarcophaguses.

 Name: Earthshaper
 Attack: Throw it's attack back
 Description: Throws a snowball full of explosives at you. A whiter version of
 the big rock guys in Spyro 2.

 Name: Anubis
 Attack: Charge
 Description: Charges at you. Egyptian metal things.

 Name: Cobra
 Attack: Shoot
 Description: Spits green stuff at you. An Egyptian snake.

 Name: Tank
 Attack: Tank shot
 Description: Shoots at you. A tank. Y'know, those big things with the turrets?

 DINO MINES

 Name: Green Dino
 Attack: Flame
 Description: Gets out two automatic rifles and shoots. A small dinosaur with a
 cowboy hat.

 Name: Blue Dino
 Attack: Flame
 Description: Lobs a dynamite stick out of its mouth. A small blue dinosaur
 with a cowboy hat.

 Name: Machine Cannon
 Attack: Charge
 Description: Uses an automatic cannon and shoots alot. A very bright blue
 rhynoc on a cannon.

 Name: Seahorse
 Attack: Charge
 Description: Gets out an automatic waterproof rifle and shoots. A big orange
 seahorse.

 Name: TNT Crate
 Attack: Avoid at all costs
 Description: Blows up when touched. A brown crate marked 'TNT'.

 SORCERESS' LAIR

 Name: The Sorceress
 Attack: Cannon x15
 Description: Fourth main boss. A small blue alligator with a wand powered by
 an egg.

 BUGBOT FACTORY

 Name: Bug
 Attack: Shoot
 Description: Runs at you as a sacrifise. A red thing.

 Name: Bugbot
 Attack: Shoot x10
 Description: Shoots out Bugs and shots. A big blue robot.

 Name: Reptile
 Attack: Shoot x5
 Description: Fires shots at you. A thin green lizard reptile thing.

 Name: The Caterpillar
 Attack: Shoot x100
 Description: Final Sparx Boss. A big, long orangish thing in parts.

 SUPER BONUS ROUND

 Name: Submarine
 Attack: Torpedo
 Description: Drops mines behind self. A small submarine.

 Name: Flying Sheep Saucer
 Attack: Superfly + Superflame
 Description: Shoots from behind. A small saucer will a glass top and a sheep
 inside.

 Name: The Sorceress - Saucer style
 Attack: Saucer x20
 Description: Final main boss. The alligator from earlier... in a saucer!

 If  have got any wrong, or mis-included any, please contact me at
 tasteguy(at)msn(dot)com

 ------------------------------------------------------------------------------
 LXXXII +++++++++++++++++++++++++++++++FAQs+++++++++++++++++++++++++++++ LXXXII
 ------------------------------------------------------------------------------

 Yay! The Frequently Asked Questions section is now open. There are non yet,
 but you can ask me one at tasteguy(at)msn(dot)com if you wish to. Any
 questions to do with this guide or anything I haven't included and you don't
 know about, please do send me an e-mail. I may reply saying 'Please check so
 and so in the guide for your answer'. If I do, follow those instructions. If I
 feel that your e-mail would fit perfectly in here, I shan't reply but answer
 it by updating this guide. Please put the subject as 'Spyro YotD FAQs' or I
 might'nt know what you're on about.

 ------------------------------------------------------------------------------
 LXXXII ++++++++++++++++++++++++++++++Misc.+++++++++++++++++++++++++++++ LXXXII
 ------------------------------------------------------------------------------

 If you wish to contact me, send an e-mail to tasteguy(at)msn(dot)com and make
 it clear if you're talking about this guide or not. It is, I'm afraid, quite
 unlikely I'll reply, since I rarely check my e-mail.

 ------------------------------------------------------------------------------
 LXXXIII ++++++++++++++++++++++++++++Closing+++++++++++++++++++++++++++ LXXXIII
 ------------------------------------------------------------------------------

 Well, that's it. All that time. Guide done, done, done. Next up it'll be a
 cross between Crash Twinsanity and Spyro 2. Reason is I've already started
 writing a guide for Twinsanity and I've recently completed Spyro 2 to 100%.

 Goodbye, I guess. Such a long guide. Nothing left to do now but post it on
 GameFAQs. 7th of May 207. Never would've guessed it. Anyway, smell ya later!

 ------------------------------------------------------------------------------
 LXXXV ++++++++++++++++++++++++++++++Credits+++++++++++++++++++++++++++++ LXXXV
 ------------------------------------------------------------------------------

 Game FAQs - A great gaming site!

 Dark 52 - For the top bit with all the information and other things.

 Me - For writing this guide.

 CHyde - For something else but I'm sure his guide helped me.

 Insomniac - For creating the first three Spyro games.

 ------------------------------------------------------------------------------

 This guide may only be posted on the following sites thus far:

 www.gamefaqs.com
 www.freewebs.com/4spyrogamesinfo
 www.freewebs.com/spyrocrashjakgameguides
 www.gamespot.com

 ---
 Copyright 2006/07 SpyroCrashJak