FAQ by HatesTheInternet

Version: 1.1 | Updated: 09/19/01 | Printable Version

FAQ for Crash Bash

Written by Tom (WebWhizTommy@aol.com)

Version 1.1

   I. Introduction (About myself, and all that other stuff)
  II. Versions of this FAQ
 III. Introduction to the game
  IV. The Characters
   V. The Levels and Controls
  VI. Warp Room 1
 VII. Warp Room 2
VIII. Warp Room 3
  IX. Warp Room 4
   X. Warp Room 5
  XI. Codes and Cheats
 XII. Thanks to...
XIII. The Disclamer and Legal Stuff

I. Introduction

First of all, I'm 14-years-old. I spend a lot of time playing video games. This is my first 
FAQ, and I'm doing my best at it. If you see any mistakes, email me at
WebWhizTommy@aol.com (spelling and grammar mistakes you send me will be
ignored). Thanks in advance.

II. Versions of this FAQ

Version 1.0: First version.
Version 1.1: Updated Disclamer and Legal Stuff. 9-19-01

III. Introduction to the game

Hmmm, what better way to start than an intro? Basically, you work your way
through the game in challenging arenas with different objectives.
This isn't one of those games that requires absolutely no talent or skill
You need LOTS of both in order to even remotely progress through the game.
I do have both, but Crash Bash really tests those skills, especially in
the later levels.

IV. The Characters

There are eight characters you can choose in Crash Bash. Some of them have
better advantages than others, and some have worse. Here's the list of
characters and their abilities.

Crash Bandicoot: Crash is small, so he's good in Polar Push, but he's
pathetically weak. In Crate Crush, he lifts crates slowly and throw's
them a short distance but he can move while spinning crates. In Tank
Wars his tank fires a fireball. It moves slowly and does medium damage.

Coco Bandicoot: Basically same as Crash. Wimpy in Crate Crush and Polar
Push. Fires the same way in Tank Wars. I wouldn't recommender her, but
go ahead if you want a challenge.

Tiny Tiger: He has one powerful charge in Polar Push. He can lift 
crates and throw them before you can even get out of the way. He can 
only kick crates instead of spin them, but that's his only flaw. He 
fires a spiked ball that is slow but is very powerful in Tank Wars. 
If you are a beginner in this game, definately go with Tiny.

Dingodile: Terrible? I think so. It's not even worth completeing the
game if you pick Dingodile. Throws crates better than Crash and Coco,
but not much better. In Tank Wars he can fire two small blasts at a
time, but they aren't very powerful.

N. Cortex: He picks crates up slow but he shoots them pretty
fast. He has a powerful push in Polar Push, his tank shoots REALLY
fast and far in Tank Wars, but the power of the blast isn't worth it.

N. Brio: Pretty much the same as Cortex. In fact, everything about him
is the same as Cortex except for the fact that he doesn't have a stupid
"N" on his forehead.

Koala Kong: My personal favorite. Everything about him is the same as

Rilla Roo: Same as Dingodile, don't even consider picking him.

V. The Levels and Controls

Alrighty then, lets get started explaining the levels.

BALLISTIX: The most fun out of all of them, but can be really
frustrating if you suck. Hit the balls and don't let any of them pass
your goal.


Left and Right: Move.
Square: Kickback (Very useful).
R1/L1: Your craft moves faster.

POLAR PUSH: Push your opponents off the edge of the platform. Last one 
standing wins. The beam thing gives you items, or makes you bigger or 

Bigger: Easier to hit, slower, but more powerful.
Smaller: Harder to hit, faster, but less powerful.


Directonal Pad: Move.
Square: Charge.
Square + Directional Button: Save yourself from falling off the edge.

Main Items:

Lightning: Keep it. Don't let anyone take it. When lighting hits,
knock the opponents off the ice.
Weight: AHH, pass it quick! Don't get caught with it at the end or a
500 pound weight falls on your head.

POGO PANDAMONIUM: Jump around coloring squares. Hit purple boxes to
turn your colored squares into points.


Directional Pad: Move.
Square: Fire missle or electric bolt.

Main Items:

Shoes: GO FASTER! Rack up the points with these things, baby!
Missle: Shoot them. In some levels you can steal their squares using
Arrows: Hit one of these and every square in the row the arrow is
pointing to will turn your color.

CRATE CRUSH: Lift or spin/kick crates and try to kill your opponents
with them. Last one standing wins, or whoever has the most health at
the end.

Standard Crates: Just regular crates, nothing special.
TNT Crates: Touch or lift them and they'll start counting down. When
it gets to "1", GET OUT OF THE WAY! More powerful than standard crates.
Nitro Crates: Most powerful. Avoid at all costs. Don't try to pick them
up or you'll regret it.


Directional Pad: Move.
Square: Spin/Kick crates.
Circle: Pick up/throw crates.
X: Jump.

Main Items:

Wumpa Fruit: Raises Health.

TANK WARS: Ride around the battlefield and shoot your opponents. Last
one standing wins.


Directional Pad: Move.
R1/L1: Rotates your turret (important, so get used to it).
Square: Fire projectile.
Circle: Lay mines (be sure to get out of the way).

Main Items:

Wumpa Fruit: Increase Health.
Mines: Grab these if you run out (not already laid mines, that could
be dangerous).

CRASH DASH: Reminds me of Crash Team Racing. Anyway, race around the
track the indicated number of laps. First to finish wins.


R1: Accelerate.
Left/Right: Move.
Square: Speed Boost.
Circle: Use Weapon.

Main Items:

Wumpa Fruit: Grab these to build up speed boost.
Missle: Shoot oppenents.

MEDIEVAL MAYHEM: I don't know much about this because I've only done
Ring Ding. The levels may be different, so I can't really
explain this.

VI. Warp Room 1

OK, now we start the adventure. You should have picked your character
by now and you're ready to begin.

If you think Warp Room 1 is tough, you won't make it through this
game. Build your skills, and I'll give you tips for each task.

For each level you must be the first to win 3 times to get a trophy.

1. CrashBall:  Ballistix

Trophy: You each start out with 15. Keep the balls out of your goal
and let your kickback be your guide.

Gem: Odds against you? Crap. They still have 15, but you're down to
9. Kick back a lot, and don't let them get you.

Crystal: Remember me emphasizing on the kickback? Well, you can't use
it here. Your opponents still have it, which makes it tougher. Keep in
mind that all crystal tasks are the hardest.

2. Polar Panic:  Polar Push

Trophy: Knock all the players off the ice. Be sure you clear out the
ice on the edge.

Gem: Now you have 60 seconds! You will fail the first couple times,
I'm giving you a warning now. Don't hesitate and charge into them.

Crystal: The beam will persistently shoot out a bolt of electricity,
and you're the only one affected by it. Avoid it, and if you get hit,
be prepared to get knoked off.

3. Pogo Painter:  Pogo Pandamonium

Trophy: Color squares by jumping on them and hit the purple boxes to
turn your squares into points. Have the most points at the end and win.
Use the shoes whenever you can.

Gem: Now you have to decrease your score to 0. Easy? Maybe. You start 
out with 120, while your opponents start out with 90. Despite what you
may think, your opponents suck more than you do.

Crystal: What's with the mushrooms? You touch them and you die. You
have to end with the most points, and avoid the mushrooms at the
same time.

4. Jungle Bash:  Crate Crush

Trophy: Haha, this is simple. Keep lobbing those crates and claim
your victory.

Gem: I think you only have 45 seconds to complete this. Same as above,
just less time.

Crystal: The idol starts throwing Nitro crates on the battlefield, but
he only aims at you. Just don't stick around in one place, and get near
one of your opponents when one gets thrown.

Boss 1: Papu Pummel.

Papu Pummel is a Crate Crush type of thing. First, he'll jump. Get out
of the way when the tiles start overturning. Next, he'll send out some
Crash imposters. You can throw the crates at them, or just spin/kick
them. Next, the flames surrounding Papu Papu will disperse, and you
can throw a crate at him. Repeat two more times. Each time two extra
Crash imposters will come out. After you throw the crate for the third
time at Papu Papu, he will jump again (foolish act) and a large stone
cube will fall on him. Badabing badaboom, you're done.

VII. Warp Room 2.

Congratulations, you achieved success and you're closer to winning the
game. The levels are obviously harder here, and you may have quite a
struggle here if it's your first time.

1. Beach Ball:  Ballistix

New Controls:

X: Attract balls. Release X to shoot them.

Trophy: Now your craft has an added feature. Magnetic power, woooo! You
start out with 12 and the balls go slower. Use the magnet to attract
them and shoot them at their goal.

Gem: The odds are against you once again. You have 9 and they have
15....again. Use the same techniques you used in Crash Ball and you
should be fine.

Crystal: Intermitten shields?! You had better stay alert on this one.
What's really bad is if you already defeated two guys, and the other
guy has the shield. You're goal is the only one open, and there are 10
balls in the rink! Try not to panic when this happens, because it will.

2. Tilt Panic:  Polar Push

Trophy: This floating platform of ice creates major tilting if too much
weight is on one side. IMPORTANT: If someone (or you) gets the
lightning, TAKE IT AT ALL COSTS! Once lighting strikes, the platform
will tilt and slide you off, and there's nothing you can do about it.
Get the lighting, and watch as your opponents are powerless
against the force. Muahaha.

Gem: You have 30 seconds to push your opponents off. If you're lucky
you'll get the lighting first. If this happens, getting the gem should
be no problem.

Crystal: Big storm, prepare for a bumpy ride. They weren't kidding when
they said that! The whole platform is tilted by the waves CONSTANTLY.
In fact, you can't even tilt it yourself. It's not as hard as it

3. Pogo-a-Gogo:  Pogo Pandamonium

New Items:

Energy Bolt: Zap your enemies.

Trophy: Wow, big change. The only way you can get points is to make
squares and rectangles, or any shape that encloses in, and does not 
fill up the middle.

Gem: You have 150, they have 90. You must decrease your score to 0.

Crystal: Get the highest score in one turn. Like, make a big square
and you'll get a lot of points. That's known as a turn. Your opponents
usually get around 20-25. Pick up speed boots and jump around and
you'll definately win your crystal.

4. Space Bash:  Crate Crush

New Items:

Speed Boots: Go faster.
Weight: Don't get caught with this at the end or you'll get crushed,
much like Polar Push.
Z Thing: You'll walk in slow motion. Avoid, avoid, avoid!

Trophy: New rules (well, not entirely). Nitro and TNT crates can blow
holes in the ground. Don't fall through or you'll die. Everything else
is the same as Jungle Bash.

Gem: 45 seconds to complete now. Everything else same. Oh, and just TNT
and Nitro crates now.

Crystal: Oh great. You don't have the ability to pick up crates
anymore. This makes it a bit harder, but still managable...but harder.
Did I mention harder? Oh yeah...

5. Desert Fox:  Tank Wars

Trophy: Your first experience with the tank, and you'll win in one of
your first couple times if you're extremely lucky. But, nonetheless, 
you'll need to perfect your skill here, because you'll need it later 

Gem: 40 seconds. Blast them like it's the end of the world.

Crystal: Water hazards? That puddle in the middle is a water hazard?
Oh, the periscope will lob water bombs at you. Fine, dodge them and
destroy your enemies.

Boss 2: Bearminator

Bearminator is a Polar Push type of thing. He'll send out a metallic
bear. You can't hit him yet, and in a few seconds he'll shoot a
missle at you. Dodge it, and knock him off. Afterwards, take the
missle and shoot it at the bear. After that, he'll lob a bomb at
the platform and blast a big chunk out of the upper-left corner. He'll
then send out two bears, repeat the steps. After you shoot the bear
again, he'll blow a piece out of the upper-right. Now half the
platform is gone, and he'll send out three bears (this may prove very
difficult). After that, knock the bears off, grab the missle, shoot
the bear, and you'll be done.

VIII. Warp Room 3

You have just graduated to Warp Room 3. Savor the moment now, because
soon you'll be in total anguish. Warp Room 3 has possibly the hardest

1. N. Ballism:  Ballistix

Trophy: N. Gin makes a cameo appearance in this level. Too bad you
can't kill him though, he makes things tougher than you wish. Every 15
seconds or so N. Gin will appear in the middle and shoot balls out at
the goals. Be sure to grab the balls of energy in one of your corners
if one appears there. They repel balls coming towards you. Extremely
helpful if you get one before N. Gin comes out.

Gem: Odds against you. Yawn. They have 20, you have 15. Use same tips
you used in previous Ballistix Gem challenges.

Crystal: Perfect, N. Gin only shoots balls at your goal. I hate this,
but I still have tips to make things a trifle easier. First, always try
to get the energy balls. Second, he only shoots at the left side of
your goal. Third, kickbacking is vital.

2. Melt Panic:  Polar Push

Trophy: Instead of that thing floating above you, Uka Uka (the bad one)
does. He rides around and melts the edges of the platform. Occasionally
gets the opponents (or you) also. The following happens:

1) You will freeze, they will knock you off.
2) A snowball will entrap you. Makes manuvering near impossible.
3) You will get the weight, which, of course, you will need to pass to
other players.

Gem: 25 seconds?! Try to push them off and pray that each one will be
unlucky with Uka Uka.

Crystal: Win without the ability to save yourself. THIS IS TOUGH! Just
sit on one side and watch as your opponents knock eachother off. Don't
try anything risky.

3. El Pogo Loco:  Pogo Pandamonium

Trophy: Now it's Ripper Roo's spotlight. He jumps around and turns some
squares into TNT crates. This is extremely similar to Ripper Roo's boss
stage in Crash Bandicoot 2: Cortex Strikes Back. Besides this change,
everything else is much like the first Pogo Pandamonium.

Gem: You, 120, them, 80. Need I say more?

Crystal: Instead of TNT crates, Ripper Roo sets up an array of Nitro
crates. These suck, because if you hit them, or they go off when you
are one square away you die and start over. Be careful.

4. Snow Bash:  Crate Crush

Trophy: Much like Jungle Bash, except you are on slippery ice and
there's a penguin in the middle that, when hit, will start spinning
around. Everything else is the same.

Gem: 40 seconds, I'm pretty sure. The penguin helps, if you know how
to avoid him properly...

Crystal: Slippery shoes handicap. Basically, you slide more than
before. This creates a problem if you walk too fast and there's a Nitro
crate in the way. Reversing your direction is almost impossible.

5. Metal Fox:  Tank Wars

New Items:

Bomb: Lob these over walls at unsuspecting targets.

Trophy: These little platforms will keep lowering and raising in new
formations. This makes it hard, but try your best anyway.

Gem: Kill them all in 40 seconds.

Crystal: It took me about 20 minutes to get this one. All mines will
kill you. Even the mines that drop from overhead will kill you. This is
the only time I don't like it when mines go in all four directions.
Good luck.....

6. Dot Dash:  Crash Dash

Trophy: These are boring. Race around the track ten times. Avoid
getting knocked off. Yawn.

Gem: 40 seconds, you have 10 laps, they have 8 laps.

Crystal: All missles will kill you. Makes it difficult to stay behind
them and pull out in front enough to win the race.

Boss 3: Big Bad Fox

This is a Tank Wars type of thing. First, the Komodo brothers will go
into the thing, and it starts out with three cannons that shoot out
spiked balls. Shoot each of these cannons twice, then four cannons
shoot out the green things that Cortex and Brio shoot. Hit these twice,
then two things will shoot out missles. Hit each of these twice, then
the Komodo brothers come out in tanks. This is sort of a checkpoint, so
if you die anytime between now and when you kill them, you'll start
here (it's better to die anyway so you can have full health). Finish
them off here and that's it.

IX. Warp Room 4

Not only do you have the seven challenges and N. Oxide waiting for you
in Warp Room 4, but now you have to get relics! When does the insanity
end?! That was a rhetorical question, but in every level, including
those in the first three warprooms, has a gold relic challenge. The
best competitors will go against you, and you have to beat them twice
in a row to get the relic. Sounds easy, doesn't it? You'll change your
smug attitude once you actually try one of these levels. They are
stronger in Polar Push, they don't let anything get past them in
Ballistix, and they actually know how to use their tanks! Good luck
with these, but in the mean time let's consentrate on Warp Room 4.

1. Sky Balls:  Ballistix

Trophy: It's so similar to CrashBall it's frightening. Actually, the
engines occasionally fail in one of the corners causing it to tilt and
let the balls roll to one of the goals. But besides that it's pretty
much the same.

Gem: Odds are against you. You, nine, them, fifteen. It's actually
quite hard.

Crystal: The opponent's kickback's sometimes turn the balls red. You
touch these, you blow up. You let them go by your goal, nothing
happens, not even your score goes down. Red balls don't count. Red
balls don't affect any other players. It's difficult, especially at
those times when you need to dodge a red ball and keep a regular ball
from entering your goal at the same time.

2. Manic Panic:  Polar Push

New items:

Bomb: Blow up your enemies.

Trophy: Use Circle to use bombs. These are very useful. First, their
polar bear get's blown up, leaving them on foot. Hit them one more time
with a bomb and they blow up for good! Hahaha. Everything else isn't

Gem: You have 30 seconds now. Very hard. Try to blow them all up once,
then push them off.

Crystal: Start off on foot. Blow them up before they get to you.

3. Pogo Padlock:  Pogo Pandamonium

New items:

Padlock: Locks your squares.

Trophy: I don't know what you call it, but I call the music in this
level ghetto music. Hehe. Anyway, jumping on a square you colored will
take away all your squares. Grabbing a padlock will lock your squares
for a limited amount of time. This prevents you and your competitors
from stealing your squares.

Gem: You have 120, they have 90. Same old, same...yawn...old.

Crystal: This is really tough. The only way to get points is to steal
squares. Grab a missle and aim it at the guy with the most squares.
After that, get a box quick. Jumping on one of your own color won't
affect any other squares, so don't worry about any of that.

4. Drain Bash:  Crate Crush

New Items:

Open purple boxes and you will either get:

Homing Orbs: 3 shots.
8-Way Missiles: 2 Shots.
Sonic Ring: 1 Shot.
Wumpa Fruit: Gain health.

Trophy: Same as Jungle Bash. Purple boxes are the only difference.

Gem: It's only 30 seconds! I haven't completed this yet, so it's really

Crystal: You can't open purple crates by spinning or kicking them. You
must actually pick them up and throw them to open them up. Groan.

5. Jungle Fox:  Tank Wars

New Items:

Missiles: Each one you pick up has two shots.

Trophy: Not much difference here. There's more room to move around, but
the mines don't go in four directions anymore. Blah.

Gem: 40 seconds to blast your enemies off the earth. Missles help.

Crystal: A homicidal totem pole? That stupid toothpick in the center
lobs these bouncing bombs all the time, and they really eat up your
health. Destroy the opponents while survivng the blasts.

6. Toxic Dash:  Crash Dash

New Items:

Star: Shield blast, knocks enemies out of the way.

Trophy: Make your way around the track 10 times. Avoid toxic barrels
and those green blobs the toxic monster shoots out on the track.

Gem: Same deal. You have 10 laps, they have 8.

Crystal: I really hate this, and you'll really hate it too. Riding off
the edge gunks up your engine for a few seconds, making it hard to move
and steer. Work your way around the track, and pray for luck.

7. Ring Ding:  Medieval Mayhem


X: Jump
Square: Spin/Kick


Blue Shoes: Able to walk on the ring without the effects of it
Vacuum: Attracts your balloons right above you for easy access.

Black balloons will either:
1. Reverse the spinning ring
2. Pop everyone's balloons but yours
3. Change all balloons to your color.

Trophy: Pop the most balloons to win. Only pop your color, or you will
be parlyzed for a few seconds. One tip is to always try to get the
vacuum. What's really sweet is when you get black balloon option 3 and
the vacuum! The enemies will try to knock you down while you have the
vacuum, so prepare to spin or kick them.

Gem: You have 30 balloons to pop, they have 25. Pop them all first.

Crystal: You pop someone else's color, you die. Enough said.

Oxide Ride: First, you go through a type of flight thing. Remember
Cortex in Crash Bandicoot 2? This is the same type of thing. Shoot 
small obstructions using Square, and avoid big objects you have to
duck. After much time (and frustration), you will eventually go against
Oxide in a game of Ballistix. The previous Ballistix games are a cake 
walk compared to this freak! He's very good. This is a checkpoint, so 
you can die here and you won't have to do the ride. Watch out for the
missles that shoot, and those freakin' red balls. Evenutally, he will
die, and you're done with the game....kinda.

X. Warp Room 5

Not finished. Come back later. Under consrtuction. Blah blah blah.

XI. Codes and Cheats

Spyro: Year Of The Dragon demo:
Hold R1 + L1 + Square and press Start at the opening screen.

XII. Thanks to...

...all the little people! Oh, and www.gamefaqs.com, for being the
greatest site ever. And the Crash Bandicoot series. CRASH BANDICOOT
XIII. The Disclamer and Legal Stuff


Do not rip off this FAQ, please! I spent a lot of time and nearly went
insane with all the writing and stuff.

Buy every Crash Bandicoot game. They will relieve you of boredom.

Do not worship Pokemon. If you do, then please come to realize how dumb
it really is.

FAQ by Tom (WebWhizTommy)