hide results

    Enemy/Boss Strategy Guide by falsehead

    Version: 1.0 | Updated: 03/15/02 | Printable Version | Search Guide | Bookmark Guide

    
    
    =========================================================================
    ************* VAGRANT STORY: ENEMY/BOSS STRATEGY GUIDE ******************
    =========================================================================
    
                    PlayStation RPG: released 2000 UK (PAL)
    
                      IN DEPTH ENEMY AND BOSS STATISTICS
            AND FIGHTING STRATEGY GUIDE (version 1.0) 15/03/2002
    
    Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com
    
    Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
    your website, feel free to do so under the following conditions. a) You email
    me first and let me know where it will be appearing and b) you do not alter the
    content in anyway (if you need to change the formatting slightly for display
    purposes that's OK).
    
    If I find out that any part of this FAQ has been lifted and used without credit
    to me, especially if you use it to earn money, then I will be annoyed. I didn't
    type all this up for the good of my health you know.
    
    ========================================================================
    ********************************* CONTENTS *****************************
    ========================================================================
    
    INTRODUCTION/REVISION HISTORY
    
    SECTION 1- BASIC FIGHTING GUIDE
    
    a) Understanding the Status Screens.
    b) Basic Weapon and Armour advice
    c) Using Magic Effectively
    
    SECTION 2 - FULL ENEMY STATISTICS LIST
    
    1) BEAST
    a) Basilisk
    b) Bat
    c) Harpy
    d) Hellhound
    e) Icthious
    f) Mimic
    g) Ogre
    h) Poison Slime
    i) Silver Wolf
    j) Slime
    k) Stirge
    
    2) UNDEAD
    a) Dark Skeleton
    b) Ghast
    c) Ghoul
    d) Mummy
    e) Skeleton - Type 1
    f) Skeleton - Type 2
    g) Skeleton Knight
    h) Zombie
    i) Zombie Fighter
    j) Zombie Knight
    k) Zombie Mage
    
    
    3) DRAGON
    a) Blood Lizard
    b) Lizard Man
    
    4) HUMAN
    a) Goblin
    b) Goblin Leader
    c) Orc
    d) Orc Leader
    e) Wine Cellar Humans
    
    5) PHANTOM
    a) Air Elemental
    b) Dark Elemental
    c) Earth Elemental
    d) Fire Elemental
    e) Ghost
    f) Water Elemental
    g) Wraith
    
    6) EVIL
    a) Dark Eye
    b) Dullahan
    c) Gargoyle
    d) Gremlin
    e) Imp
    f) Lich
    g) Lich Lord
    h) Quicksilver
    i) Shadow
    j) Shrieker
    
    7) CRIMSON BLADES
    a) TOWN CENTRE WEST - Type 1
    b) TOWN CENTRE WEST - Type 2
    c) TOWN CENTRE WEST - Type 3
    d) TOWN CENTRE EAST - Type 4
    e) TOWN CENTRE EAST - Type 5
    f) TOWN CENTRE EAST - Type 6
    g) TOWN CENTRE SOUTH - Type 7
    h) TOWN CENTRE SOUTH - Type 8
    i) TOWN CENTRE SOUTH - Type 9
    
    8) BOSSES
    a) Minotaur
    b) Dullahan
    c) Golem
    d) Dragon
    e) Duane + 2 Crimson Blades
    f) Wyvern
    g) Fire Elemental
    h) Ogre
    i) Giant Crab
    j) Earth Dragon
    k) Father Grissom and Dark Crusader
    l) Jan Rosencrantz
    m) Air Elemental
    n) Earth Elemental
    o) Sky Dragon
    p) Harpy
    q) Lich
    r) Nightstalker
    s) Dark Elemental
    t) Lady Neesa and Sir Tieger
    u) Water Elemental
    v) Ogre Lord
    w) Snow Dragon
    x) Last Crusader
    y) Minotaur Lord
    z) Kali
    aa) Marid
    bb) Ifrit
    cc) Iron Crab
    dd) Djinn
    ee) Flame Dragon
    ff) Arch Dragon
    gg) Dao
    hh) Nightmare
    ii) Romeo Guildenstern
    jj) Romeo Guildenstern - Dark Angel
    
    
    9) OPTIONAL BOSSES
    a) Minotaur Zombie
    b) Shadow
    c) Wyvern Knight
    d) Iron Golem
    e) Marid and Ifrit
    f) Damascus Crab
    g) Damascus Golem
    h) Shrieker
    i) Wyvern Queen
    j) Dark Dragon
    k) Ravana
    l) Dragon Zombie
    m) Ogre Zombie
    n) Death
    o) Asura
    
    10) BASIC COMBINING GUIDE
    a) Weapons
    b) Shields
    c) Armour
    
    =========================================================================
    ********************** 1) INTRODUCTION/REVISIONS ************************
    =========================================================================
    
    INTRODUCTION - This is an in-depth guide to all the enemies in the brilliant
    Square RPG "Vagrant Story".  I decided to write this up after some of my
    friends have said to me that they found this game very hard to get to grips
    with as each enemy seemed to have so many different strengths and weaknesses. 
    Many people I know gave up playing the game after seeing their weapons doing
    little or no damage to what they were attacking.  It is a shame as this problem
    is easily solved upon acquiring the ANALYSE spell early on in the game.  With
    this Ashley can scan an enemy, see its strengths and weaknesses and alter his
    weaponry as needed.
    
    I have therefore gone though the game and analysed every enemy in the game, and
    listed its stats in this guide. Hopefully this will make life easier for newer
    players as they can start building better weapons and armour as early as
    possible and not find themselves in Boss Fights with completely useless attacks
    as I did on my first play through!  The information on each enemy also includes
    items they drop and any special attacks or magic you should watch out for.
    
    I have also included basic guides to exploiting the information provided on the
    enemies through understanding your weapons, armour, magic and special skills
    better.  However there are many incredibly detailed Weapon and Armour FAQs
    available at www.gamefaqs.com and so for full info on creating the ultimate in
    offensive weaponry and armoured defence I suggest you check them out once you
    have mastered the basic concepts explained here.
    
    I have also tried not to reduce this to merely a plain list of stats.  I have
    included all my advice, tips and recommendations for dealing with each type of
    enemy and Boss to make this more fun to read and give you a good feel for how
    the game works overall. Well, I hope this helps some of the more bewildered
    wannabe Vagrants out there.  As always, please fee free to email me with any
    questions you have about the game and any corrections you have if I have made a
    mistake.
    
    *************************************************************************
    
    The latest version of this guide is always posted first at www.gamefaqs.com, if
    you found this guide on another site please check GameFAQs to make sure you
    have the latest updates before emailing me with any questions.  I may have
    already answered it!
    
    REVISIONS - Version 1.0 (15/03/2002). First Version.
    
    Full listings of all enemy stats, basic guide to fighting and combining stuff.
    Future updates will have more items dropped listed and more stratgies for the
    trickier Bosses.
    
    =========================================================================
    ****************** SECTION 1) BASIC FIGHTING GUIDE **********************
    =========================================================================
    
    Please remember this is only a BASIC GUIDE to the concepts to get you started
    off and make some sense of the advice I give later on battling each enemy
    specifically.  If you are already familiar with the complex concepts behind
    fighting in Vagrant Story and just want the enemy list then skip straight to
    section 2!!
    
    
    a) UNDERSTANDING THE STATUS SCREENS
    
    The status screen is the most important thing in the whole game and yet often
    not fully understood by many players having difficulties progressing with the
    game.  So to begin with we will first look at Ashley's statistics and how to
    figure out how his weaponry and armour affect his statistics.  Throughout this
    FAQ I will be using the following abbreviations:
    
    STR = STRENGTH
    INT = INTELLIGENCE
    AGL = AGILITY
    DEF = DEFENCE
    ATT = ATTACK
    ORG = ORIGINAL
    EQP = EQUIPPED
    HP  = HIT POINTS
    MP  = MAGIC POINTS
    PP  = PHANTOM POINTS
    DP  = DAMAGE POINTS
    
    Explaining Ashley's Statistics helps us when we move onto the enemies so, if
    you go into the menu and choose STATUS you can view Ashley's current stats. 
    His HP and MP are straightforward.  However the stats for Strength,
    Intelligence and Agility need some clarification.  You'll notice there are two
    stats headed ORG/EQP
    
    For example:
    
    Ashley Riot
    
          ORG/EQP
    STR   110/113
    INT   115/118
    AGL   109/109
    
    According to the manual, ORG = Ashley's base stats when he is totally
    unequipped.  EQP = The total of all his armour, weapon and gem bonuses added to
    his base stats.  However the only thing that is actually added above are the
    bonuses from the ACCESSORY (e.g. The stats above were enhanced by the Agaeles
    Chain +3 to STR and INT)
    
    You'll also notice that you can view each body part for Affinity and Type
    weaknesses.  On Ashley you'll get zero for all.  When arming Ashley you'll have
    to check the Stats of each individual piece of armour and weapon.  If you
    scroll though the list of equipment you have you can see the changes they make
    to Ashley's base stats. Armour increases DEF/STR and weapons ATT/STR. However,
    it is difficult to work out if each item of armour just increases the stats on
    that limb.  This seems likely, and assumes that the Shield just protects the
    left arm.   Rather confusing I grant you. Especially when you figure INT and
    AGL into the mix, do they all count cumulatively towards his mobility and
    cleverness? Again that would seem likely.  It is frustrating that the manual is
    not as clear on this as it should be.
    
    In practice it seems to work this way, e.g. a two handed sword may add + 37 to
    his strength, but deduct -7 from his agility.  So using the base stats above
    his strength would now be 150 and his agility 102. So the big sword hits hard,
    but slows him down and leaves him without the protection of a shield. You can
    also view any status effects cast on Ashley during a fight if you check the
    status screen. If you cast a status raising spell on Ashley (Herakles,
    Prostasia etc) the upgraded stat will appear in blue, if he has had a status
    lowering spell (Degenerate, tarnish etc) cast on him it will appear in orange.
    Simple huh?  Basically Ashley's TYPE and AFFINITY weaknesses are held in his
    armour and weapon stats.  Later in the game you may decide to go bare knuckle
    and fight unarmed in which case you base stats will be what you are fighting
    with.  Until you feel strong enough to do that, your equipment needs to be
    fully understood before you can exploit the weaknesses I have painstakingly
    listed for you later in the FAQ.
    
    Luckily these enemy statistics are a little easier to understand, all their
    strengths and weaknesses are nicely presented on one page. When you enter a
    room, cave or street go to the STATUS screen and use L1 and R1 to scroll
    through the enemies present.  If there are any in the area you'll see a picture
    of them and their name, but their stats will be just "???".  Use square to move
    to AFFINITY and TYPE weaknesses/strengths and you'll get no info.  It's here
    that you need to cast the ANALYSE spell to find out all about them (and that's
    what I have kindly done for you in this guide!).  Then when you scroll back to
    the enemy you'll get a full profile.  I shall now explain further using the
    example below.
    
    BAT (Beast)
    
    Basic Stats        Affinity           Type
    HP   40            PHYSICAL   -5      BLUNT      0
    MP    0            AIR        25      EDGED     -10
    STR   95           FIRE      -10      PIERCING  -5
    INT  64            EARTH     -25
    AGL   89           WATER      10
                       LIGHT      -5
                       DARK        5
    
    There will also be a list of body parts you can scroll through.  Most creatures
    have the same Stats for each part of the body.  However some have significant
    weaknesses on one particular part.  This has been noted in the relevant
    profiles (Dullahan and the Gargoyles for example).  Anyway, once you have
    successfully scanned an enemy you can keep checking how low its HP has fallen
    and the state of its body parts as you battle.  The AFFINITY and TYPE stats
    basically are your guide to choosing the best weapon.  When you view your
    weapon stats, your attack type will be decided by which kind of blade you have
    and the highest elemental affinity on your weapon.  You can instantly see what
    type of attack you are initiating when you open your battle sphere. So say you
    are attacking the bat with an edged sword - at the bottom of the screen you
    will see the following.
    
    BODY (describes which body part you are targeting)
    HP 10/89% (the likely damage you will do and the chance of the blow landing)
    TARGET: Single (Target Type, if you are using a multi-hit spell like
    "Explosion" then the target will change to Multiple)
    EGD/PHY/Beast (the blade you are using, the highest affinity you have and the
    type of enemy you are attacking)
    
    Now in the case of the Bat, the Edged Blade will damage it the most as it has a
    minus score for defence against that type.  Also Physical attacks are effective
    as well as it has a minus 5 score against them to.  To do the most damage a
    weapon with an Earth Affinity would be the most effective as that is what the
    bat is weakest against.  These elemental and type weaknesses also count when
    initiating magical attacks and using Break Arts (see next sections).
    
    One of the things that can frustrate people the most in this game is reading
    those bottom numbers and seeing the projected damage at 0%.  This is where
    tactics need to be used.  For example some Crimson Blades have a + 35 defence
    against one weapon type but zero defence against others.  If your Edged weapon
    is having no effect, try switching to a Blunt one instead.  In the same vein
    attacking the Fire Elemental with a weapon whose highest Affinity is Fire is a
    waste of time.  This is why gems and grips are so important.  You can quickly
    change the elemental affinity of a weapon by adding elemental gems to the
    grips.  The higher your weapons elemental and type affinity against the same
    affinity stat in the enemy, the more damage you will do.
    
    The best thing about this is you can add and remove gems in the heat of battle.
     So I can't stress how important it is to have plenty of elemental gems in your
    inventory (you can carry up to 48). Always check captured enemy shields and
    swords for gems.  A nice powerful gem on a sword or shield may explain why an
    enemy was doing more damage to you than it should have.  The AFFINITY and TYPE
    status screens do not include bonuses provided by add-ons (this happens rarely
    though).  Later in the game you can cast elemental affinity spells on your
    weaponry, which gives you an added boost.  Plus you can acquire spells that
    raise yours and your weapons strength as well as you Intelligence and Agility. 
    These are discussed in the next sections.
    
    ---------------------------------------------------------------------------
    ***************************************************************************
    ---------------------------------------------------------------------------
    
    
    b) UNDERSTANDING YOUR WEAPONS AND ARMOUR
    
    When you select a weapon, blade, grip, shield, piece of armour or accessory and
    view its stats, you should always be mindful of what enemies you plan to fight
    next.  It is usually a good idea to pick maybe four types of weapons and really
    concentrate on building them up.  A weapon becomes stronger against enemies the
    more times you attack them with it.  If you keep using the same sword against
    humans, eventually its human class affinity will be very high.  The same goes
    for armour, if you spend a lot of time being attacked by humans you'll build up
    a strong human class defence upon it.
    
    Most of the early blades and grips you'll find can be discarded.  But as you
    find stronger ones you'll want to forge them into better blades in the
    workshops, that way you can keep most of the strengths you have built up
    (combining two blades will average out the combined class and affinity
    strengths/weakness built up on each blade).  The same goes for armour.  You are
    best off referring to a Combining FAQ for the best weapon and armour
    combinations in detail.
    
    But to start off with these are some points to bear in mind:
    
    - Weapons, Shields and Armour come in Wood, Leather, Bronze, Iron, Hagane,
    Silver, Damascus
    
    - Damascus is the best stuff but very rare.  Most of your armour will be
    Hagane, which is good all-round material.
    
    
    - Silver has a natural strength against the Undead and high Light Affinity.
    Creating Silver weaponry for taking on Undead class enemies is recommended. 
    Silver also tends to have Higher INT, so a Silver Staff is great for spell
    casting. It is however weaker than the equivalent blade/armour in Hagane.
    
    - Not all weapons types stay with the same Blade Type.  For example Pole Arms
    can be Piercing, Blunt or Edged.  If you upgrade a good Edged Dragon Killer
    weapon into a Blunt but stronger one you may lose your previous TYPE advantage.
     Sometimes the stronger blades are not always the best.
    
    
    - Pay attention to the weapons DP (Damage Points) and PP (Phantom Points). 
    Weapons become more powerful the more PP they have.  They gain PP by being
    used, but also lose damage points at the same time.  The weapon class with the
    highest PP is the Staff.  Don't neglect them just because they are weak
    physically.  A good Staff can save your life in the final Boss battles.
    
    - Always check any captured weapons and shields for gems.  Early on in the game
    the gems you get from cast off weapons and armour are far more useful than the
    blades and grips.
    
    
    BUILD A BETTER WEAPON - Three Steps to Saving your Skin
    
    OK, that's weaponry in general.  Now a weapon is made up of three separate
    elements, blade, grip, and gems.  Here's my basic guide to building an
    effective weapon quickly to get you past say an awkward Boss without having to
    go back and build your weapon up a lot attacking enemies.
    
    Say you have a tough enemy that is weak against Fire and Edged weapons. You
    decide to assemble a two-handed sword (in a workshop). You pick the EDGED blade
    "Bastard Sword".  (We will imagine that its elemental and class affinities are
    zero for simplicities sake)
    
    Bastard Sword - Edged
    Range      4
    Risk       2
    Att/Str    33
    Att/Int    2
    Agl       -5
    
    Now you need a grip.  Check through the stats of the grip types, you want it to
    hold as many gems as possible but also have a high TYPE rating to match the
    blade type. It's not worth adding a grip with a high Blunt Stat to an Edged
    Blade.  So you choose the Power Palm Grip.
    
    Power Palm Grip - Gem Slots x 3
    Blunt - O
    Edged - 12
    Piercing - 10
    
    ATT/STR  4
    ATT/INT -3
    AGL     -3
    
    Finally you need some water elemental gems.
    
    Malid Aquamarine x 1
    ATT/STR  1
    ATT/INT  6
    AGL      3
    
    WATER AFFINITY + 30
    FIRE - 10
    THE REST -5
    
    Undine Jasper x 2
    ATT/STR  2
    ATT/INT  4
    AGL      3
    
    WATER AFFINITY + 15
    FIRE - 5
    THE REST 0
    
    So when the weapon is finally assembled its total stats look something like
    this:
    
    "BASTARD SWORD"
    
    Basic Stats             Affinity            Type
    PP       146            PHYSICAL   -5       BLUNT      0
    DP       78             AIR        -5       EDGED     12
    ATT/STR  42             FIRE       -15      PIERCING  10
    ATT/INT  19             EARTH      -5
    AGL      1              WATER      60
                            LIGHT      -5
                            DARK       -5
    
    So there you have a quickly knocked up powerful sword for taking out those weak
    against Fire.  This is why you should always collect as many types of blades,
    grips and gems as you possibly can.  The same goes for fitting gems on a
    shield.  If you have a shield that can hold three water gems and you are
    attacked with Aqua Blast a +60 Water Affinity will render those magic attacks
    pretty useless.
    
    Never forget you can chop and change the gems equipped on your shields and
    weapons in the middle of a fight. You can't assemble a weapon anywhere other
    than in a workshop which is why every time you find one you should upgrade your
    grips and repair your weapons and armour every time.  When you learn to
    teleport, start hoarding captured blades, grips and armour.  You'll want to
    come back later and start forging the REALLY good stuff and it pays to have
    plenty in stock.
    
    TWO-HANDED VS. ONE-HANDED VS. NO-HANDED?
    
    Basically both kinds of weaponry have their advantages and disadvantages. 
    Two-handed weapons have the advantage of superior strength and range.  However
    they cost more RISK to use and are slower.  One-handed weapons are weaker, but
    faster and you can of course carry a shield.  I would again recommend you build
    several good one-handed weapons and a couple of good two-handed weapons.  Later
    in the game a strong shield can make the difference between being totally
    invulnerable and utterly dead from one hit!  If you are good at the defensive
    battle skills like Reflect Magic, Reflect Damage, Absorb Damage etc then using
    a two-handed weapon is less of a risk.  If your timing for these is not so good
    then spend time building a really good shield and one-handed weaponry. 
    Remember you can go though the game again once you have cleared it with your
    super-human stats and weapons.  That is a good time to concentrate on
    two-handed fighting.
    
    For my first play through I stuck with a piercing rapier one-handed sword for
    tackling humans types (you'll probably want to upgrade to stronger edged
    swords, what can I say?  I like the Rapier!).  A silver Piercing/Edged dagger
    for taking on the Undead.  A Two-handed Great Sword (the Great Axe is fairly
    similar to the Great Sword I would recommend one or the other, but not both at
    the same time) for Beasts.  An edged/piercing Pole Arm for Dragons.  A blunt
    one-handed mace for thumping Phantoms.  I also built up a Silver Staff to
    enhance Ashley's Magical power and resistance.  The evil class of enemy proved
    to be a pain as they have few consistent weaknesses as a group.  For battling
    Evil class enemies I used what ever weapon was to hand enhanced with gems and
    attacked with Light Affinity magic and Break Arts.
    
    I also strongly recommend you carry either a Polearm or Crossbow at all times,
    even if you decided not to fight with them.  Occasionally you'll find a block
    puzzle where blocks need to be destroyed from a distance.  There is nothing
    more frustrating than having to go back and fetch a weapon to get you past a
    long distance obstacle.
    
    Fighting unarmed?  This is again something to come back to when Ashley has
    picked up some more points of HP and strength.  You can fight holding a shield
    but this seems to reduce his effectiveness a little.  So use both hands.  It
    can be trickier to time the battle skills and all his attacks count as blunt. 
    His bare hands have the smallest range in the game and of course the lowest
    power.  However, it is so damn satisfying to revisit early parts of the games
    and see enemies that gave you grief then fall at one punch!  To disarm Ashley,
    select his current weapon and shield in the Equip screen and press circle to
    remove it, then just don't select another weapon.  Sounds obvious I know, but
    it stumped me for a while!
    
    
    BREAK ARTS AND BATTLE SKILLS
    
    Another reason to stick to a few types of weapon rather than try and master
    them all first time through is the Break Arts.   The more enemies you kill with
    a type of weapon the more Break Arts you will learn.  These use HP rather than
    MP and can have different Elemental and Type affinities from the actual weapon
    you are using.  For example:
    
    DAGGER
    Break Art 1: "Whistle Sting"
    Affinity: As weapon
    Type: Blunt
    HP cost: 25
    Explanation: So if you were armed with a piercing Dagger with a high Light
    Affinity this would initiate a long range Light Affinity Blunt attack.
    
    DAGGER
    Break Art 2: "Shadoweave"
    Affinity: DARK
    Type: Blunt
    HP cost: 50
    Explanation:  Taking the same Light Affinity Piercing Dagger, this would
    unleash a Blunt/Dark attack.
    
    So Break Arts as you can see are another way of compensating if your weapon is
    lacking in elemental effectiveness.  Just keep an eye on your health as you can
    quickly lose a lot of HP, constantly attacking with Break Arts.
    
    Battle skills are earned by doing chain attacks.  Many of the battle skills are
    pretty useless.  But its worth learning them all, when you have learned every
    skill on the list a final one called "Phantom Pain" will appear.  This skill
    can make VERY short work of an otherwise awkward final Boss battle, so persist
    with learning them.  Otherwise my advice for Battle Skills is to use the
    following until you are comfortable experimenting with others:
    
    1: Heavy Shot - A second hit, based on the strength of the first.
    2: Temper - VERY useful.  Does a small amount of damage and regenerates your
    some of your weapons DP.  Really does prevent the annoyance of busted weapons
    early in the game and allows you to have full PP and full DP for the strongest
    possible weapon.
    3: Either a Healing Art or a Status changing one.
    
    The defensive arts can be fiddly and hard to time.  But Reflect Damage, Absorb
    Damage and Reflect Magic are lifesavers in the early part of the game.  Indeed
    one early Boss is really only beatable if you reflect the damage he is doing to
    you back onto him. (Advice about when to use the Battle Skills is discussed in
    more depth in the individual enemy sections.) Otherwise I have had very little
    use for the rest.  Learn them only for getting access to Phantom Pain.
    
    PHANTOM PAIN - The ultimate Battle Skill.  This allows you to unleash the value
    of the PP stored in a weapon as damage.  So say you have a staff with a full PP
    of 170.  This would allow you to do 170 points of damage!  The weapon would be
    empty of PP after that so you should either carry 8 weapons into battle, with
    full PP or use "Instil" to replenish them.  Either way, I think you can see how
    awesome this Battle Ability is and how much it's worth learning the rest to
    gain access to it!
    
    ---------------------------------------------------------------------------
    ***************************************************************************
    ---------------------------------------------------------------------------
    
    c) USING MAGIC EFFECTIVELY
    
    Initially it's likely you'll be using magic just to Heal Ashley.  His MP starts
    out very low and many of the Warlock class spells have a high MP cost.  Mana
    replenishing items are irritatingly rare as well.  However as you progress,
    making the most of the Sorcerer class magic can also provide you with a major
    advantage in a difficult battle.  Sorcerer class magic is basically any magic
    that changes yours, an enemies or an items status.  They usually have a low MP
    cost and high chance of success.  This is not a complete list but I have picked
    the best spells that can help you if you are getting into fights and seeing
    that dreaded 0% projected damage figure.
    
    PROSTASIA (Grimoire "Ameliorer")
    Location: Received early on after beating the demi-boss Golem
    MP: 7
    Effects:  Raises the strength of your equipment for a short time.  This affects
    only your equipment and not Ashley's strength.
    
    TARNISH (Grimoire "Deterior")
    Location: Received about halfway through after beating demi-boss Dark Crusader
    MP: 7
    Effects:  Decreases the strength of the enemies equipment.  You can also use it
    to cancel out Prostasia if the enemy has cast it on itself and vice versa use
    Prostasia to cancel out Tarnish cast on you.
    
    HERAKLES (Grimoire "Intensite")
    Location: Received about mid-game after beating Demi-Boss Harpy
    MP: 12
    Effects:  Hands down one of the most useful spells in the game.  Gives Ashley's
    a major strength boost temporarily making him MUCH stronger.  A real lifesaver
    in some situations.  Not only does it increase the power of his attacks, but
    also decreases the amount of damage the enemy can do to him!
    
    DEGENERATE (Grimoire "Debile")
    Location: Received very early on after beating the Minotaur Boss.
    MP: 7
    Effects: Will weaken the enemy significantly.  Meaning their attacks do less
    damage and you can hit them harder.  If you combine casting Degenerate on an
    enemy and Herakles on yourself, you should see those 0% damage projections
    quickly change!  As with Prostasia and Tarnish, these can be used to cancel
    each other out.
    
    ANALYSE (Grimoire "Analyse")
    Location: After beating the first Dragon boss
    MP: 5
    Effects:  Well like I have already said, this gives you the complete low-down
    on your enemies strengths and weaknesses!  Very handy to have but has quite a
    low success rate.
    
    There are of course plenty of other Sorcerer spells that can help out.  Poison,
    Paralysis, Numbness etc.  But these are the ones I consider the most useful if
    you are struggling in battles. There are also four "Fusion" spells that will
    increase the elemental affinities of your weaponry.  However these are often
    not actually received when they will do any good, and I think your MP is better
    spent casting Herakles and Degenerate and making up your elemental strengths
    with gems.
    
    Warlock Magic is something you'll want to spend some time experimenting with
    later in the game when Ashley's MP has risen somewhat.  There are many
    offensive spells you can collect as you progress and they do have the
    advantages of being long range.  But Warlock Magic can be useless if you don't
    consider the following points.
    
    - The higher your Intelligence the more effective the spell with be.  (This
    goes for healing spells as well).  Equip a silver staff or dagger and add
    Intelligence raising gems to really make the spells powerful.
    
    - The higher your intelligence, the less effect Enemy spells will have on you. 
    When forging a shield and going into battle against a magic using enemy,
    consider the INT rating over the STR.
    
    - The higher your RISK, the more powerful the spell will be.  However it is not
    recommended that you let your RISK stay high in a battle.  High RISK decreases
    the accuracy of your physical attacks and increases the damage you take from
    magic and normal attacks.  The best thing to do is cast the spell (either a
    heal spell or offensive attack spell) then immediately use a Vera item to
    reduce your RISK back to a low level.
    
    When you target a spell; the target, elemental affinity, chance of hitting and
    projected damage is displayed in exactly the same manner as initiating a normal
    attack.  If you are casting a spell that hits multiple targets on the enemy's
    body (i.e. Avalanche or Explosion), scroll through the list of limbs and try
    and assess the cumulative damage.  It may not be worth the huge MP spend if it
    is only going to damage one limb badly.
    
    Finally, a note about MANABREAKERS.  A Manabreaker Gem fitted to your shield
    gives you a 20% chance of evading a spell cast on you.  However this also
    applies to spells you cast upon yourself.  You'll notice that whereas without
    the Gem, a Heal spell or Herakles spell will have a 100% success rate.  With
    the gem equipped it drops to 80%.  It's up to you whether you think this is
    worth the risk or not.
    
    
    =========================================================================
    **************** SECTION 2 - FULL ENEMY STATISTICS LIST *****************
    =========================================================================
    
    PLEASE NOTE: In the following sections, the numbers given for HP, MP, Strength,
    Intelligence and Agility are averages.  Each creature has a small difference in
    basic stats.  The numbers given for AFFINITY and TYPE are in most cases
    identical to all of those creatures and all of their body parts.  Where this is
    not the case, the differing stats for each body part have been listed. The
    following abbreviations have also been used.
    
    RA - Right Arm
    LA - Left Arm
    BA - Both Arms
    HD - Head
    MT - Mouth
    NK - Neck
    BD - Body
    AB - Abdomen
    CT - Chest
    WG - Wings
    LG - Legs
    TL - Tail
    
    Please also note that some enemies are listed twice.  Demi-Bosses like the
    Elemental Phantoms, Dullahan and the Ogres etc will reappear as normal enemies
    to be fought as much as you wish. They have been listed twice as they will
    often use stronger attacks in boss fights and you will also be weaker on first
    encountering them and so need different tactics. Finally some bosses are immune
    to the Analyse spell, where this is the case, I have given as much info as I
    can based on what I perceive to be it's main strengths/weaknesses.
    
    Also items listed are not dropped after EVERY battle.  But if you are looking
    for specific items the enemies listed as holding them with be the ones to get
    them from, even if it takes some considerable time. If you are after a specific
    piece of armour or weapon then make sure you attack that part of the body. 
    This raises the likelihood of obtaining that piece of equipment.  For example
    repeatedly attacking the right arm will raise your chance of getting a glove
    and a weapon, attacking the head will raise your chance of acquiring a helmet
    etc.
    
    That is also a good general tactic when fighting in general.  If a magic using
    enemy is giving you grief, repeatedly attack their head.  Their thought
    processes will slow the more damaged their head becomes.  Once the head starts
    to die they will just start running away from you, bahahahaha!  In the same
    vein, attack the weapons arm repeatedly to slow down an enemy that's hitting
    you hard.  You'll reduce their attack power and their attacks will slow down
    significantly.
    
    Finally, its worth noting that enemies don't always appear in the same places
    every time.  Vagrant Story appears to subtly adjust to Ashley's current state
    and your score.  If you are hurting bad and out of healing items I've noticed
    the frequency of Orcs and Goblins in the Mines diminishes and they are replaced
    with Slimes. On playing the replay game, the Wine Cellar, which was initially
    only full of a few bats and wolves at the beginning, had ghouls appearing much
    earlier.  The most striking example was one time I teleported to the Crumbling
    Market in the Undercity West, instead of the Dullahan waiting for me there was
    a Lich!
    
    =========================================================================
    ****************************** 1) BEASTS ********************************
    =========================================================================
    
    a) BASILISK
    Basic Stats        Affinity           Type
    HP  120           PHYSICAL   15      BLUNT      8
    MP    0           AIR       -10      EDGED      5
    STR 125           FIRE       35      PIERCING   0
    INT 103           EARTH      56
    AGL 101           WATER      28
                      LIGHT      21
                      DARK       19
    
    Magic: None
    Special Attack: Acid Breath
    Items: Snowfly Draught
    Locations: Snowfly Forest
    Comments: More annoying than a threat, the angles of the scenery can make it
    difficult to see them coming at you.  Acid Breath hits multiple targets and can
    do quite a bit of damage on your first time through the forest, especially if
    you haven't gone into battle mode.  However they are a reliable source of the
    EXTREMELY useful Snowfly draught.  Usually attack in pairs.
    
    b) BAT
    Basic Stats        Affinity           Type
    HP    40           PHYSICAL   -5      BLUNT       0
    MP     0           AIR        25      EDGED     -10
    STR   95           FIRE      -10      PIERCING   -5
    INT   64           EARTH     -25
    AGL   89           WATER      10
                       LIGHT      -5
                       DARK        5
    
    Items: Cure Root, Eye of Argon
    Locations: Wine Cellar, Catacombs, Sanctum
    Comments:  The first enemies you will encounter and, handily, weakest against
    the edged sword you start out with.  Fun to revisit and punch to death when you
    want to try some bare-knuckle boxing!
    
    c) HARPY
    Basic Stats        Affinity           Type
    HP   209           PHYSICAL    5      BLUNT       5
    MP   162           AIR        25      EDGED      25
    STR  127           FIRE       25      PIERCING    0
    INT  132           EARTH      25
    AGL  153           WATER      25
                       LIGHT     -15
                       DARK       35
    
    Special Attacks: Blasphemous Howl, Banish
    Items: Angelic Paean
    Locations: UnderCity East
    Comments: Ur yuck, one of the creepiest enemies in the game.  Fairly weak and
    if you don't fancy fighting them they will often ignore you if you run past
    them.  If you do take them on, watch out for the Blasphemous Howl attack.  It
    will cause damage and cast Curse on you. Banish can kill you dead with one
    successful hit, but they rarely use it.
    
    d) HELLHOUND
    Basic Stats        Affinity           Type
    HP   109           PHYSICAL    5      BLUNT      -5
    MP     0           AIR         5      EDGED       0
    STR  104           FIRE       45      PIERCING   10
    INT   74           EARTH       5
    AGL   94           WATER     -25
                       LIGHT     -15
                       DARK       40
    
    Special Attacks: Fire Breath
    Items: Cure Root
    Locations: Catacombs, Sanctum, Abandoned Mines B1
    Comments: As you would expect, weak against water.  If you have picked up the
    spell Aquablast, it's very effective against them.  The Fire Breath attack will
    hit multiple targets, but shouldn't damage you too much, even early on.
    
    e) ICTHIOUS
    Basic Stats        Affinity           Type
    HP   95           PHYSICAL   25      BLUNT      5
    MP    0           AIR        54      EDGED      0
    STR 113           FIRE       14      PIERCING  13
    INT 108           EARTH     -10
    AGL 105           WATER      48
                      LIGHT      46
                      DARK       17
    
    Magic: None
    Special Attacks: Spiral Shell
    Items: Faerie Wing
    Locations: Snowfly Forest
    Comments:  If you're armed with a short-range weapon they can be a pain to hit.
     Also they have opposing weaknesses from the basilisks that are found in the
    same locations.  To be honest, unless you are desperate for Faerie Wings, it's
    less hassle just running away from them.
    
    f) MIMIC
    Basic Stats        Affinity           Type
                                                     BD/LG/TL
    HP   120           PHYSICAL   15      BLUNT      55/55/85
    MP     0           AIR       -10      EDGED      35/35/55
    STR  123           FIRE      -15      PIERCING   10/25/25
    INT   91           EARTH      30
    AGL  109           WATER      40
                       LIGHT      38
                       DARK       26
    
    Special Attack: Numbing Needle
    Items:
    Locations: Abandoned Mines B1 and B2.
    Comments: These are ANNOYING! They are so tough and you can spend AGES trying
    to hit the damn things.  They are always in a room with other creatures
    attacking you as well.  The best offence is a piercing weapon with as much fire
    affinity on it as you can muster, then just go for the legs as these seem to
    have the highest hit percentage.  Fire Ball is also effective as they have low
    INT.
    
    g) OGRE
    Basic Stats        Affinity           Type
                                                     BA/HD/BD/LG
    HP   369           PHYSICAL   35      BLUNT      35/30/45/38
    MP    32           AIR        37      EDGED      05/00/15/08
    STR  133           FIRE       28      PIERCING   -3/-8/10/00
    INT  137           EARTH      54
    AGL  103           WATER      48
                       LIGHT      50
                       DARK       46
    
    Magic: Silence
    Items: Occasionally drop a medium level two-handed Sword or Mace/Axe
    Locations: Limestone Quarry
    Comments:  A very nasty boss early on, later on they lurk in the Limestone
    Quarry and attack in pairs.  They have no big elemental weakness, but fire is
    what they are most vulnerable against so equip any gems you have.  The weakest
    point is the head, but given their size this can be hard to reach with a
    one-handed weapon.  However arming yourself with a two-handed weapon leaves you
    vulnerable to their very strong attacks.  Either way cast Herakles on yourself
    and Degenerate on them to make the battle a little fairer.
    
    h) POISON SLIME
    Basic Stats        Affinity           Type
    HP   97           PHYSICAL   44      BLUNT      35
    MP    0           AIR       -17      EDGED       0
    STR 119           FIRE      -34      PIERCING  -13
    INT  50           EARTH      54
    AGL  94           WATER      34
                      LIGHT      43
                      DARK       48
    
    Special Attacks: Poison Sneeze
    Items: Faerie Chortle
    Locations: Catacombs, Abandoned Mines B1
    Comments:  Weak but like to poison you.  Stab that evil jelly with a piercing
    weapon or fry it with a Fire Ball.
    
    i) SILVER WOLF
    Basic Stats        Affinity           Type
    HP   76           PHYSICAL    5      BLUNT      -5
    MP    0           AIR         5      EDGED       0
    STR  89           FIRE       30      PIERCING  -10
    INT  70           EARTH       5
    AGL  82           WATER     -25
                      LIGHT     -15
                      DARK       40
    
    Items: Cure Root, Vera Root
    Locations: Wine Cellar
    Comments:  Weak enemy for you to practice on early in the game.  No threat at
    all.
    
    j) SLIME
    Basic Stats        Affinity           Type
    HP   60           PHYSICAL   48      BLUNT      43
    MP    0           AIR       -19      EDGED      15
    STR 129           FIRE      -38      PIERCING    0
    INT  63           EARTH      64
    AGL  81           WATER      38
                      LIGHT      44
                      DARK       44
    
    Special Attacks: Acid Sneeze
    Items: Yddrasil Tears
    Locations: Catacombs, Abandoned Mines B1
    Comments:  Weedier than the Poison Slime, the Acid Sneeze is no real threat and
    it's even weaker against fire.  As before, pop the evil jelly with a piercing
    weapon or fry it with a Fire Ball.
    
    
    k) STIRGE
    Basic Stats        Affinity           Type
    HP   89           PHYSICAL   15      BLUNT      25
    MP    0           AIR        18      EDGED       5
    STR 117           FIRE      -10      PIERCING  -10
    INT  46           EARTH     -18
    AGL 119           WATER      10
                      LIGHT     -15
                      DARK       15
    
    Special Attacks: Blood Suck
    Items: Vera Root
    Locations: Abandoned Mines B1
    Comments:  A bigger, meaner bat.  Still pretty pathetic though.  Its blood suck
    attack will drain a little of your HP and regenerate some of the Stirges.  But
    its HP is so low that a couple of hits with a pointy weapon should drop this
    feeble flapper.
    
    =========================================================================
    ****************************** 2) UNDEAD ********************************
    =========================================================================
    
    a) DARK SKELETON
    Basic Stats        Affinity           Type
    HP  151           PHYSICAL   08     BLUNT      -6
    MP   24           AIR        31     EDGED       6
    STR 127           FIRE       20     PIERCING   19
    INT 134           EARTH     -11
    AGL 109           WATER     -04
                      LIGHT     -33
                      DARK       51
    
    Items: Vera Root
    Locations: Undercity West
    Comments: Slightly tougher than the normal skeletons but of no real threat. 
    They are a bit faster and the ones armed with crossbows can inflict some damage
    if you are not careful.  But by now you should have a powerful undead weapon
    for picking them off with.
    
    
    b) GHAST
    Basic Stats        Affinity           Type
    HP   122           PHYSICAL   25      BLUNT      23
    MP     0           AIR        15      EDGED      08
    STR  130           FIRE      -13      PIERCING   00
    INT  134           EARTH      23
    AGL  110           WATER      39
                       LIGHT     -15
                       DARK       48
    
    Items: Cure Root
    Locations: Catacombs
    Comments: Slow, stupid, basically just fodder for building a great undead
    weapon.
    
    c) GHOUL
    Basic Stats        Affinity           Type
    HP    76           PHYSICAL   -5      BLUNT      12
    MP     6           AIR        25      EDGED      -3
    STR  114           FIRE      -10      PIERCING   -8
    INT   67           EARTH     -25
    AGL   73           WATER      10
                       LIGHT      -5
                       DARK        5
    
    Items: Vera Root
    Locations: Wine Cellar, Catacombs
    Comments: The weakest undead foes in the game.  Often will not register your
    presence so if you are in a hurry you can easily avoid them. Useful early on
    for practicing fighting against.
    
    d) MUMMY
    Basic Stats        Affinity           Type
    HP    97           PHYSICAL    5      BLUNT       8
    MP     6           AIR       -15      EDGED      -5
    STR  128           FIRE        0      PIERCING    5
    INT   76           EARTH     -15
    AGL   96           WATER      -9
                       LIGHT     -28
                       DARK       49
    
    Items: Vera Root
    Locations: Catacombs
    Comments:  Slightly tougher than the Ghouls, but pretty pathetic all the same.
    
    
    e) SKELETON - Type 1
    Basic Stats        Affinity           Type
    HP   114           PHYSICAL   15      BLUNT      -16
    MP    37           AIR        24      EDGED        2
    STR  108           FIRE       13      PIERCING     9
    INT   70           EARTH      -4
    AGL   92           WATER      -8
                       LIGHT     -26
                       DARK       45
    
    Items: Vera Root, Low Level Bronze Armour and Weapons
    Locations: Catacombs, Under City West
    Comments: This skeleton is distinguished by being a sort of crusty brown
    colour.  The usually only have one arm and if they have a weapon its usually a
    blunt mace of some kind.  These skeletons are found more frequently in the
    early sections of the game and are very little threat.
    
    
    f) SKELETON - Type 2
    Basic Stats        Affinity           Type
    HP   123           PHYSICAL   12      BLUNT      -12
    MP    37           AIR        31      EDGED        4
    STR  116           FIRE       20      PIERCING    11
    INT   86           EARTH     -11
    AGL  105           WATER      -4
                       LIGHT     -33
                       DARK       51
    
    Items: Cure Bulb, Low Level Iron Armour and Weapons
    Locations: Catacombs, Under City West
    Comments:  This skeleton pops up more often in the Under City west area.  It is
    a greyish color and is always armed. On their own they aren't too hard but they
    can attack in groups and the ones with two-handed weapons can cause you some
    injury. Not particularly fearsome, but treat gangs of three or more with
    caution.
    
    g) SKELETON KNIGHT
    Basic Stats        Affinity           Type
    HP   162           PHYSICAL   12      BLUNT       -9
    MP    28           AIR        34      EDGED        5
    STR  120           FIRE       25      PIERCING    15
    INT   90           EARTH     -18
    AGL  107           WATER      -9
                       LIGHT     -28
                       DARK       49
    
    Items: Vera Root, Low Level Bronze Armour and Weapons
    Locations: Catacombs, Under City West, Great Cathedral
    Comments: Your basic skeleton but with armour on. Like the Zombie Knights a
    source of armour, shields and weapons early on.  Low resistance to physical
    attacks makes them a pushover to fight.
    
    h) ZOMBIE
    Basic Stats        Affinity           Type
    HP   146           PHYSICAL   10      BLUNT        15
    MP     6           AIR         5      EDGED         3
    STR  113           FIRE      -13      PIERCING     -2
    INT   65           EARTH      15
    AGL   87           WATER      29
                       LIGHT     -26
                       DARK       38
    
    Items: Vera Root
    Locations: Wine Cellar
    Comments: Like the Ghouls and Mummies this is just a nice slow enemy for
    beating up on early in the game.
    
     i) ZOMBIE FIGHTER
    Basic Stats        Affinity           Type
    HP   158           PHYSICAL   10      BLUNT        20
    MP    15           AIR         5      EDGED         5
    STR  115           FIRE      -13      PIERCING     -3
    INT   62           EARTH      15
    AGL   85           WATER      29
                       LIGHT     -26
                       DARK       38
    
    Items: Low level Bronze weapons and Armour.
    Locations: Wine Cellar
    Comments: Slightly meaner than the ordinary zombie, but not very challenging.
    
    j) ZOMBIE KNIGHT
    Basic Stats        Affinity           Type
    HP   146           PHYSICAL   -5      BLUNT        17
    MP    29           AIR        -3      EDGED         2
    STR  115           FIRE      -18      PIERCING     -6
    INT   86           EARTH      11
    AGL   86           WATER      22
                       LIGHT     -21
                       DARK       38
    
    Items: Low Level Iron/Bronze Armour/Shields/Weapons
    Locations: Wine Cellar, Catacombs, Snowfly Forest, Undercity West and East
    Comments: Dead Crimson Blades come back to life to annoy you further.  You'll
    fight them throughout the game.  Occasionally you'll come across a "super
    zombie" who has +5 to their Affinity stats and +3 to their Type stats. Just
    bust them up with a nice undead weapon and collect the occasional decent bit of
    armour they may drop.
    
    k) ZOMBIE MAGE
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  137           PHYSICAL   12      BLUNT     17/14/22/17
    MP   81           AIR        03      EDGED     00/-4/02/05
    STR 125           FIRE      -12      PIERCING  10/07/03/06
    INT 124           EARTH      38
    AGL 107           WATER      42
                      LIGHT      -5
                      DARK       52
    
    Magic: Psychodrain
    Items: Low Level Iron Staves
    Comments:  To slow and stupid to be much of a threat.  By the time you meet one
    you should have an undead weapon that can drop them in a couple of hits. 
    However they are one of the only enemies in the game that carry Staves (the Orc
    and Goblin Leaders are the others).  You may want to seek them out and fight
    them over and over if you are keen on collecting and forging a decent staff.
    
    =========================================================================
    ****************************** 3) DRAGON ********************************
    =========================================================================
    
    a) BLOOD LIZARD
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  232           PHYSICAL   10      BLUNT     20/24/29/17
    MP    0           AIR       -10      EDGED      0/02/07/-5
    STR 133           FIRE        5      PIERCING  -5/-3/-2/-14
    INT 108           EARTH      15
    AGL 120           WATER      35
                      LIGHT      15
                      DARK       20
    
    
    Items: Medium Level Hagane/Iron Armour/Shields/Weapons, Occasionally drop
    Damascus armour and weapons
    Locations: City Walls North, Forgotten Passageway (Gold Key)
    Comments:  These are my favourite "normal" enemies in the game.  Fast and
    funky, they pack a punch and are VERY agile.  They are worth spending some time
    fighting as they drop some good items.  However, if you are going after them
    with a two-handed weapon be careful.  They can usually match you for fighting
    speed, attack in groups and can still surprise you with hits of over 150 points
    of damage if your RISK gets too high, so don't get too cocky.  An edged or
    piecing pole arm is my weapon of choice as this is also useful for the Boss
    Dragons as well.  Add some Air affinity gems and you should have no problems.
    
    
    b) LIZARD MAN
    Basic Stats        Affinity           Type
    HP  196           PHYSICAL   15      BLUNT     25
    MP   28           AIR       -15      EDGED      0
    STR 115           FIRE        8      PIERCING  -8
    INT 109           EARTH      15
    AGL 113           WATER      35
                      LIGHT      17
                      DARK       14
    
    Magic: Heal
    Items: Low Level Bronze/Iron Armour/Shields/Weapons
    Locations: Sanctum, City Walls South
    Comments:  No real threat these guys. A good pointy weapon with plenty of Air
    affinity gems on it will drop them fast.
    
    
    =========================================================================
    ****************************** 4) HUMAN *********************************
    =========================================================================
    
    a) GOBLIN
    Basic Stats        Affinity           Type
    HP  221           PHYSICAL   10      BLUNT     25
    MP   28           AIR       -11      EDGED     -5
    STR 107           FIRE       04      PIERCING  15
    INT  91           EARTH      24
    AGL 109           WATER      11
                      LIGHT      16
                      DARK       18
    
    Items: Yggdrasil Tears, Cure Root, Low Level Leather/Bronze weapons and Armour.
    Locations: Mines B1
    Comments:  These will often attack you in groups and frustratingly have
    different blade weaknesses from their leader (below).  I found taking the
    mid-route and taking on goblins and the leaders with a piercing weapon to be
    easiest.
    
    b) GOBLIN LEADER
    Basic Stats        Affinity           Type
    HP  266           PHYSICAL   15      BLUNT     -7
    MP   56           AIR        -6      EDGED     35
    STR 109           FIRE       13      PIERCING  20
    INT 122           EARTH      35
    AGL 113           WATER      18
                      LIGHT      21
                      DARK       25
    
    Magic: Degenerate, Poison Mist, Stun Cloud
    Location. Abandoned Mines B1
    Items: Yggdrasil Tears, Cure Root, Low Level Leather/Bronze Staves and Armour.
    Comments:  Can be a pain to battle early on as the status magic can cause
    battles to go on longer than usual, as you will need to keep curing yourself. 
    The best tactics when faced with a group of goblins is chase down the leader
    and kill him first.  Often he will back off and try and cast spells on you
    rather than fight back.  If you can add Silence to your chain attacks and
    silence him early on the battle will be much easier.
    
    c) ORC
    Basic Stats        Affinity           Type
    HP  240           PHYSICAL   28      BLUNT      -5
    MP   22           AIR        25      EDGED      10
    STR 125           FIRE       22      PIERCING   25
    INT 124           EARTH      05
    AGL 107           WATER      10
                      LIGHT      23
                      DARK       18
    
    Items: Eye of Argon, Low Level Iron Armour and weapons.
    Location: Abandoned Mines B2
    Comments:  Similar to the Goblins only slightly tougher.  They also attack in
    packs and like the goblins share opposite weaknesses to their leader.  If you
    are trying to get though the Mines for the timed part the best way to deal with
    them is to add paralysis to your chain attacks.  They will retreat as soon as
    they are paralysed.  If you want to kill them, you should have a decent human
    weapon equipped and a shield is recommended as they can deal quite a lot of
    damage ganging up on you.
    
    d) ORC LEADER
    Basic Stats        Affinity           Type
    HP  280           PHYSICAL   34      BLUNT      35
    MP  109           AIR        31      EDGED      -7
    STR 121           FIRE       28      PIERCING   20
    INT 135           EARTH      11
    AGL 118           WATER      -4
                      LIGHT      29
                      DARK       24
    
    Magic: Prostasia, Herakles, Heal, Stun Cloud, Poison Mist
    Items: Low Level Iron Staves and Armour
    Location: Abandoned Mines B2
    Comments:  Again like the Goblin Leader it will avoid attacking you direct,
    instead it will concentrate on raising the status and healing its troops.  Best
    to target it first before taking on the rest of the Orc pack.
    
    e) WINE CELLAR HUMANS
    
    Just five miscellaneous humans enemies you'll meet on your first time though
    the wine cellar.  Sackheim and Goodwin are the two Blades discussing
    Cloudstones. Mandel is the Blade who dies then comes back to life as a zombie.
    
    Mandel
    Basic Stats        Affinity           Type
    HP  146           PHYSICAL   05      BLUNT      10
    MP   12           AIR        -2      EDGED      -2
    STR 114           FIRE      -15      PIERCING   -3
    INT  62           EARTH      10
    AGL  86           WATER      14
                      LIGHT     -30
                      DARK       35
    
    Items: Mandel will always drop his piercing bronze rapier, which comes in very
    handy when fighting Dullahan.
    
    Sackheim
    Basic Stats        Affinity           Type
    HP  147           PHYSICAL   12      BLUNT      04
    MP   14           AIR        00      EDGED      03
    STR  90           FIRE       00      PIERCING   06
    INT  90           EARTH      00
    AGL 100           WATER      00
                      LIGHT      00
                      DARK       00
    
    Goodwin
    Basic Stats        Affinity           Type
    HP  163           PHYSICAL   10      BLUNT      01
    MP   06           AIR        00      EDGED      08
    STR  93           FIRE       00      PIERCING   07
    INT  76           EARTH      00
    AGL  97           WATER      00
                      LIGHT      00
                      DARK       00
    
    Crimson Blade 1 (Sword and Shield)
    Basic Stats        Affinity           Type
    HP  152           PHYSICAL   15      BLUNT      05
    MP   21           AIR        00      EDGED      04
    STR  95           FIRE       00      PIERCING   08
    INT  72           EARTH      00
    AGL 102           WATER      00
                      LIGHT      00
                      DARK       00
    
    Crimson Blade 2 (Crossbow)
    Basic Stats        Affinity           Type
    HP  147           PHYSICAL   13      BLUNT      03
    MP   24           AIR        00      EDGED      06
    STR  94           FIRE       00      PIERCING   07
    INT  85           EARTH      00
    AGL  92           WATER      00
                      LIGHT      00
                      DARK       00
    
    
    =========================================================================
    ****************************** 5) PHANTOM *******************************
    =========================================================================
    
    a) AIR ELEMENTAL
    Basic Stats        Affinity           Type
    HP  271           PHYSICAL   45      BLUNT     10
    MP  122           AIR        75      EDGED     12
    STR 131           FIRE       45      PIERCING  35
    INT 119           EARTH      05
    AGL 115           WATER      45
                      LIGHT      45
                      DARK       45
    
    Magic: Lightening Bolt, Thunderburst Lv.2 (rarely)
    Location: Limestone Quarry, Temple of Kiltia
    Comments: Should be a pushover by the time you reach him for the first time. 
    If you have a tough blunt weapon just add some earth affinity gems (Polaris,
    Dao Moonstone, Gnome Emerald) and Air affinity ones to your shield if you are
    using one (Sylphid Topaz, Djinn Amber).  Cast Degenerate on it and Herakles on
    your self and you should take him down in a couple of strikes.
    
    
    b) DARK ELEMENTAL
    Basic Stats        Affinity           Type
    HP  232           PHYSICAL   45      BLUNT     10
    MP   91           AIR        45      EDGED     12
    STR 132           FIRE       45      PIERCING  35
    INT 119           EARTH      45
    AGL 111           WATER      45
                      LIGHT      05
                      DARK       75
    
    Magic: Dark Chant, Meteor Lv.1 (rarely)
    Location: Limestone Quarry, City Walls North
    Comments: Likes to pop up unexpectedly and annoy you.  Your blunt phantom
    weapon should be pretty good for taking this guy on.  Stick plenty of gems that
    increase Light Affinity (e.g. Demonia, Angel Pearls).  The magic spell "Spirit
    Surge" can be much more damaging than any physical attacks you may try.  Also
    use light affinity blunt/break arts for extra pain.  Cast Herakles on yourself
    (when you get it) and Degenerate on it.
    
    c) EARTH ELEMENTAL
    Basic Stats        Affinity           Type
    HP  228           PHYSICAL   45      BLUNT     10
    MP  137           AIR        05      EDGED     12
    STR 137           FIRE       45      PIERCING  35
    INT 119           EARTH      75
    AGL 115           WATER      45
                      LIGHT      45
                      DARK       45
    
    Magic: Vulcan Lance, Gaea Sphere Lv. 2 (rarely)
    Locations: Limestone Quarry, Iron Maiden B1
    Comments: This fat git is probably the most annoying of the elementals.  Unlike
    the others he will not just stay put and let you batter him, he likes to run
    away and for his size, he is quite a mover.  So if you are using a one-handed
    blunt weapon you may have to chase him about a bit.  Still the usual Phantom
    tactics apply, pop Djinn Amber and Sylphid Topaz on your weapon, Dao Moonstone
    and Gnome Emerald on your shield.  Cast Degenerate on him and Herakles on
    yourself and pop the brown balloon in a few swipes.
    
    d) FIRE ELEMENTAL
    Basic Stats        Affinity           Type
    HP  228           PHYSICAL   45      BLUNT     10
    MP  119           AIR        45      EDGED     12
    STR 134           FIRE       75      PIERCING  35
    INT 118           EARTH      45
    AGL 114           WATER      05
                      LIGHT      45
                      DARK       45
    
    Magic: Fireball, Flame Sphere Lv.1 (rarely)
    Location: SnowFly Forest
    Comments: After a tricky Boss encounter with this Phantom early on, you should
    now have a good blunt weapon and some water affinity gems to take him down
    with.  If you have acquired the spell "Aquablast" and have equipped for High
    INT then Aquablast will work well on him.
    
    e) GHOST
    Basic Stats        Affinity           Type
    HP   67           PHYSICAL   32      BLUNT     24
    MP  129           AIR        04      EDGED     18
    STR  91           FIRE       04      PIERCING  23
    INT 109           EARTH      04
    AGL 100           WATER      04
                      LIGHT      35
                      DARK      -11
    
    Magic: Solid Shock, Degenerate, Leadbones
    Special Attack: Mindblast
    Items: Grimoire "Terre" (teaches spell "Vulcan Lance")
    Comments: Frustrating early on as you often get one chance to strike before
    they disappear and reappear.  Luckily unlike other phantoms they are weak
    against edged blades the most. If you have found ANY elemental gems and have a
    weapon with a space for them then use them.  If not, just keep chasing it about
    and healing when it uses Solid Shock on you. Later on of course you'll be able
    to take it out with one hit.
    
    f) WATER ELEMENTAL
    Basic Stats        Affinity           Type
    HP  226           PHYSICAL   45      BLUNT     10
    MP  117           AIR        45      EDGED     12
    STR 135           FIRE       05      PIERCING  35
    INT 117           EARTH      45
    AGL 112           WATER      75
                      LIGHT      45
                      DARK       45
    
    Magic: Aquablast, Avalanche Lv. 2 (rarely)
    Locations: Limestone Quarry, Temple of Kiltia
    Comments: The last elemental you'll meet and this the easiest as you'll have
    all the gems and stuff you need to take him down.  Pop some Ifrit Carnelians
    and Salamander Rubies on your weapon, Malid Aquamarines on your shield. Cast
    Degenerate on it and Herakles on your self.  If you want to try something else,
    try blowing it away with some Fireballs, they work just as well by this point.
    
    g) WRAITH
    Basic Stats        Affinity           Type
                              HD+BD/BA
    HP  129           PHYSICAL   18/15   BLUNT     24
    MP  139           AIR        18/15   EDGED     18
    STR 129           FIRE       18/15   PIERCING  23
    INT 125           EARTH      18/15
    AGL 105           WATER      18/15
                      LIGHT     -10/-15
                      DARK       40/30
    
    Magic: Curse, Silence, Lv. 2 Explosion
    Items: Grimoire "Patire" (teaches spell Dark Chant), Grimoire "Exsocrer"
    (teaches spell Exorcism)
    Locations: Limestone Quarry, Iron Maiden B1
    Comments:  Can be nasty if it catches you out of battle mode, the combinations
    of Curse and Explosion can knock off a lot of health if you aren't careful. 
    However it is still fairly weak against most elements so keep on your toes and
    it shouldn't pose too much of a threat.  You might receive the useful Dark
    aligned spell "Dark Chant" after fighting one, which is worth fighting a few to
    get hold of.  The Wraith you fight in the Iron Maiden B1 will always drop the
    Exorcism spell Grimoire on your first fight.
    
    =========================================================================
    ******************************* 6) EVIL *********************************
    =========================================================================
    
    a) Dark Eye
    Basic Stats        Affinity           Type
    HP   93           PHYSICAL   45      BLUNT     -8
    MP   88           AIR        45      EDGED     25
    STR 117           FIRE       45      PIERCING  -8
    INT 133           EARTH      45
    AGL 148           WATER      45
                      LIGHT      15
                      DARK       45
    
    Special Attacks: "Stun Blast" (causes Paralysis)
    Magic: Psychodrain, Solid Shock, Fireball, Vulcan Lance, Aquablast
    Items: Very rarely will drop Grimoires for Fireball, Vulcan Lance, Aquablast,
    Solid Shock
    Locations: Undercity West
    Comments: For some reason when you attack this big eyeball your accuracy will
    be around 50%.  So try not to have any RISK or it becomes unhittable.  Worth
    attacking for the rare grimoires they sometimes drop.
    
    b) Dullahan
    Basic Stats        Affinity           Type
                                                   BA/CT/AB/LG
    HP  149           PHYSICAL   15      BLUNT     28/28/15/0
    MP   50           AIR        50      EDGED     15/15/12/17
    STR 114           FIRE       64      PIERCING  00/00/-3/-2
    INT 103           EARTH      58
    AGL  97           WATER      64
                      LIGHT      38
                      DARK       78
    
    Magic: Degenerate, Poison Mist
    Locations: Sanctum, Undercity West
    Comments:  After facing him as a Boss, this walking suit of armour stomps about
    in the Sanctum and the Undercity West.  If you don't fancy fighting him you can
    just run past him.  If you decide to fight use the same tactics as the boss
    fight, attack its abdomen with a piercing weapon and avoid chaining too much.
    
    c) Gargoyle
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/WG/LG
    HP  119           PHYSICAL   38      BLUNT     15/05/20/10/05
    MP    0           AIR        29      EDGED      5/-5/15/05/00
    STR 123           FIRE        5      PIERCING  00/-10/5/-5/-10
    INT  43           EARTH     -15
    AGL 119           WATER      41
                      LIGHT      18/22
                      DARK       52
    
    Special Attacks: "Numbing Hook" (causes Numbness)
    Items: Vera Bulb
    Locations: Limestone Quarry
    Comments:  If you are using a single-handed weapon these guys are a pain.  The
    best weapon to take them on with is a crossbow.  However if they are causing
    you hassle then its worth remembering that once they have inflicted Numbness on
    you they will not physically attack you again unless you cure yourself.  If
    there are no other enemies, stayed numbed and they leave you alone.  They
    usually guard treasure chests in the company of Liches.
    
    d) Gremlin
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/WG/LG
    HP  190           PHYSICAL   35      BLUNT     02/-3/05/04/06
    MP   87           AIR        34      EDGED     18/12/18/21/23
    STR 139           FIRE       75      PIERCING  11/03/09/23/15
    INT 132           EARTH      61
    AGL 120           WATER      13
                      LIGHT      35
                      DARK       54
    
    Magic: Prostasia, Leadbones, Herakles, Silence
    Items: Hagane Armour and weapons, also on rare occasions will drop medium level
    Damascus armour and weapons
    Locations: Limestone Quarry
    Comments:  These enemies are probably the trickiest, toughest and most annoying
    in the whole game.  They almost always come in pairs and will quickly cast
    Prostasia and Herakles on themselves boosting their already impressive strength
    and will cast Silence on you.  The best thing to use is a strong blunt
    one-handed mace and go for the heads.  Be careful if you go up against them
    without a shield they can do you A LOT of damage.  The Damascus gear makes
    repeated battling an attractive prospect... if you're a masochist.
    
    e) Imp
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/WG/LG
    HP  151           PHYSICAL   30      BLUNT     07/05/08/10/12
    MP   68           AIR        25      EDGED     03/00/02/03/05
    STR 131           FIRE       42      PIERCING  12/07/11/15/17
    INT 132           EARTH      38
    AGL 124           WATER      24
                      LIGHT      08
                      DARK       49
    
    Magic: Stun Cloud, Poison Mist, Aquablast, Lightning Bolt, Vulcan Lance,
    Fireball
    Items: Snowfly Draught
    Locations: Abandoned Mines B2
    Comments:  Attack in pairs, they fly around very quickly and can be a real
    threat as they paralyse then fire spells at you long distance.  One-handed
    weapons are virtual useless against them due to limited range.  Your best bet
    is an edged Polearm or Great Sword and the spell "Spirit Surge".
    
    f) Lich
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  118           PHYSICAL   25      BLUNT     00/03/05/00
    MP  105           AIR        15      EDGED     00/03/05/00
    STR 130           FIRE      -13      PIERCING  00/00/05/00
    INT 134           EARTH      23
    AGL 118           WATER      39
                      LIGHT     -15
                      DARK       48
    
    Magic: Psychodrain, Silence, Thunderburst Lv.2
    Items: Rarely drops medium level armour
    Locations: Undercity West
    Comments:  A dangerous opponent.  It will appear and disappear like a ghost,
    and its high INT makes its spells rather damaging, especially Thunderburst
    which will hit multiple body parts.  The Lich is equally weak against all
    weapon types and if you can muster Fire Affinity on the blade it will help
    knock it out faster.  It also has low HP and can be weakened with the
    Degenerate spell, which you should cast straight away before it Silences you.
    
    g) Lich Lord
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  258           PHYSICAL   36      BLUNT     00/06/10/15
    MP  322           AIR        59      EDGED     00/06/10/15
    STR 136           FIRE       48      PIERCING  00/06/10/15
    INT 142           EARTH      56
    AGL 126           WATER      51
                      LIGHT      35
                      DARK       85
    
    Magic: Curse, Radial Surge Lv.3
    Items: Rarely drops medium level armour
    Locations: Great Cathedral, Undercity West (Gold Key)
    Comments:  The Lich Lord is probably more challenging than the majority of
    Bosses in the Great Cathedral!  Radial Surge can do you a lot of damage
    especially if he has weakened you with Curse first.  Make sure you cure Curse
    as soon as it is cast on you and keep your health high.  You should have a good
    strong Light Affinity weapon by now and you should use any level 2 or 3 break
    arts with Light Affinity as you can target the Lich Lord at long range with
    these.  When you catch the Lich Lord use your most powerful chain attacks to
    demolish him as he is physically quite weak.  Degenerate and Herakles will, as
    usual, be very helpful.
    
    h) Nightstalker
    Basic Stats        Affinity           Type
                                 RA/LA/CT/AB/LG            BA/CT/AB/LG
    HP  378           PHYSICAL   40/40/40/30/30  BLUNT     48/48/38/48
    MP   90           AIR        25/50/50/50/50  EDGED     35/35/25/35
    STR 129           FIRE       50/25/50/50/50  PIERCING  20/20/05/25
    INT 137           EARTH      50/50/25/50/50
    AGL 115           WATER      50/50/50/25/50
                      LIGHT      35/35/35/35/35
                      DARK       85/85/85/85/85
    
    Magic: Solid SHock
    Items:
    Locations: Temple of Kiltia
    Comments:  After facing him as a mini-boss in the Undercity East you'll
    encounter this red suit of armour lurking in the Temple of Kiltia.  DON'T use
    chain attacks as they will miss 99% of the time.  But luckily he is still very
    weak against piercing weapons so target his abdomen and use Degenerate on him
    and Herakles on yourself.
    
    i) Quicksilver
    Basic Stats        Affinity           Type
    HP  120           PHYSICAL   10      BLUNT       5
    MP   69           AIR        05      EDGED       0
    STR 117           FIRE       10      PIERCING    5
    INT 115           EARTH      15
    AGL 120           WATER      24
                      LIGHT      00
                      DARK       15
    
    
    Magic: Silence
    Items: Silver Daggers
    Locations: Undercity East
    Comments: Creepy little dolls, they have speed and surprising power.  Also your
    accuracy is greatly reduced when fighting them for some reason.  However their
    low HP means that if you score a couple of good hits they should drop no
    problem.
    
    
    
    =========================================================================
    ************************* 7) CRIMSON BLADES *****************************
    =========================================================================
    
    The Crimson Blades have a section to themselves, as they can be quite tough
    opponents.  Unlike other enemies they do not share "Group" stats.  There are
    nine different types all with different strengths and weaknesses (argh), but
    they are all identified as Crimson Blades.  You will also be fighting a fair
    few of them as they carry most of the decent armour you can take and forge into
    good stuff for yourself. For the best armour and shields to start forging with,
    spend time smacking up the ones in the Town Centre East, soon you'll have a
    nice collection of armour to combine to your hearts content.  I have listed the
    stats for each of the nine types, the locations you will find them in and the
    weapons they are carrying, as this is the only way to identify them visually.
    
    - FIGHTING THE BLADES
    
    Generally the Blades you meet early on should be vulnerable to your initial
    edged sword.  Only one type has an edged resistance and you should have a
    decent PHYSICAL Affinity by then to override that. Later on as you meet the
    stronger Blades in the Town Centre East you should concentrate on building a
    weapon with strong Physical and Human Affinities over and above the type of
    blade it has.  For example I used a low level, piercing rapier I picked up
    early in the game.  Although it was not a strong blade, its human affinity
    reached nearly 100 and its Physical Affinity 75.  So even though a third of the
    Blades are resistant against Piercing types I could still make short work of
    them.  The Blades are also vulnerable to most status magic.  If they cast
    Herakles and Prostasia be sure to cancel them out with Degenerate and Tarnish. 
    If you come across a Blade and your predicted damage at the bottom of the
    screen is zero or single figures then cast Herakles and Prostasia on yourself. 
    It can make all the difference.
    
    TOWN CENTRE WEST
    a) CRIMSON BLADE (Type 1)
    
    Basic Stats        Affinity           Type
    HP  185           PHYSICAL   12      BLUNT      0
    MP   59           AIR        45      EDGED     -5
    STR 101           FIRE       38      PIERCING  25
    INT 101           EARTH      27
    AGL  98           WATER      48
                      LIGHT      15
                      DARK       27
    
    Magic: Herakles, Prostasia, Heal
    Items: Low Level Leather and Wooden Armour/Shields, Bronze Weapons, Vera Root
    Locations: RENE COASTROAD + TIRCOLAS FLOW (Sword and Shield), RUE SANT D'ALSA
    (Two Handed Sword)
    
    TOWN CENTRE WEST
    b) CRIMSON BLADE (Type 2)
    
    Basic Stats        Affinity           Type
    HP  191            PHYSICAL   10      BLUNT     25
    MP   61            AIR        25      EDGED      0
    STR 113            FIRE       12      PIERCING  -5
    INT  98            EARTH      13
    AGL  98            WATER      24
                       LIGHT      35
                       DARK       24
    
    Magic: Herakles, Prostasia, Heal
    Items: Low Level Leather and Wooden Armour/Shields, Bronze Weapons, Vera Root
    Locations: RUE MAL FALLDE (Mace and Shield), RUE SANT D'ALSA (Axe and Shield),
    VILLEPORT WAY (Two Handed Axe)
    
    TOWN CENTRE WEST
    c) CRIMSON BLADE (Type 3)
    
    Basic Stats        Affinity           Type
    HP  189            PHYSICAL    8      BLUNT     -5
    MP   61            AIR        18      EDGED     25
    STR 110            FIRE       32      PIERCING   0
    INT 106            EARTH      45
    AGL  99            WATER      56
                       LIGHT      51
                       DARK       38
    
    Magic: Herakles, Prostasia, Heal
    Items: Low Level Leather and Wooden Armour/Shields, Bronze Weapons
    Locations: RENE COASTROAD (Two-Handed Mace), TIRCOLAS FLOW (PoleArm), RUE MAL
    FALLDE (Crossbow)
    
    
    TOWN CENTRE EAST
    d) CRIMSON BLADE (Type 4)
    
    Basic Stats        Affinity           Type
    HP  209            PHYSICAL   10      BLUNT     35
    MP   83            AIR        28      EDGED     35
    STR 122            FIRE       64      PIERCING   0
    INT 122            EARTH      35
    AGL 110            WATER      12
                       LIGHT      10
                       DARK       74
    
    Magic: Herakles, Prostasia, Heal, Vulcan Lance, Aquablast, Fireball
    Items: Low/Medium Level Iron/Hagane Armour/Shields, Iron/Hagane Weapons
    Locations: KESCH BRIDGE (Two-Handed Axe), RUE CRIMINADE + RUE FISSERANO (Mace
    and Shield)
    
    TOWN CENTRE EAST
    e) CRIMSON BLADE (Type 5)
    
    Basic Stats        Affinity           Type
    HP  205            PHYSICAL    9      BLUNT      0
    MP   81            AIR        36      EDGED     35
    STR 119            FIRE       51      PIERCING  35
    INT 117            EARTH      24
    AGL 113            WATER      38
                       LIGHT      42
                       DARK       45
    
    Magic: Herakles, Prostasia, Heal, Vulcan Lance, Aquablast, Fireball
    Items: Low/Medium Level Iron/Hagane Armour/Shields, Iron/Hagane Weapons, Vera
    Root
    Locations: KESCH BRIDGE (Crossbow), RUE CRIMINADE (Two-Handed Mace), SHASRAS
    HILL PARK (PoleArm)
    
    TOWN CENTRE EAST
    f) CRIMSON BLADE (Type 6)
    
    Basic Stats        Affinity           Type
    HP  205            PHYSICAL   14      BLUNT     35
    MP   81            AIR        44      EDGED      0
    STR 122            FIRE       50      PIERCING  35
    INT 114            EARTH      26
    AGL 119            WATER      31
                       LIGHT      39
                       DARK       42
    
    Magic: Herakles, Prostasia, Heal, Vulcan Lance, Aquablast, Fireball Items:
    Low/Medium Level Iron/Hagane Armour/Shields, Iron/Hagane Weapons.
    Locations: KESCH BRIDE + SHASRAS HILL PARK (Sword and Shield), RUE CRIMINADE
    (Two-Handed Sword)
    
    TOWN CENTRE SOUTH
    g) CRIMSON BLADE (Type 7)
    
    Basic Stats        Affinity           Type
    HP  190           PHYSICAL   15      BLUNT      0
    MP   60           AIR        41      EDGED     25
    STR 114           FIRE       37      PIERCING  -5
    INT 105           EARTH      34
    AGL 105           WATER      55
                      LIGHT      42
                      DARK       29
    
    Magic: Herakles, Prostasia, Heal
    Items: Low Level Iron Armour/Shields/Weapons, Vera root
    Locations: FORCAS RISE + RUE ALIANO (Sword and Shield)
    
    TOWN CENTRE SOUTH
    h) CRIMSON BLADE (Type 8)
    
    Basic Stats        Affinity           Type
    HP  196           PHYSICAL   13      BLUNT     25
    MP   60           AIR        64      EDGED     -5
    STR 114           FIRE       15      PIERCING   0
    INT 107           EARTH      39
    AGL  99           WATER      48
                      LIGHT      15
                      DARK       26
    
    Magic: Herakles, Prostasia, Heal
    Items: Low Level Iron Armour/Shields/Weapons, Vera Root
    Locations: FORCAS RISE (Mace and Shield), RUE ALIANO (Axe and Shield)
    
    
    TOWN CENTRE SOUTH
    i) CRIMSON BLADE (Type 9)
    
    Basic Stats        Affinity           Type
    HP  190           PHYSICAL   12      BLUNT     -5
    MP   80           AIR        32      EDGED      0
    STR 115           FIRE       28      PIERCING  25
    INT 108           EARTH      46
    AGL 108           WATER      41
                      LIGHT      53
                      DARK       31
    
    Magic: Herakles, Prostasia, Heal
    Items: Low Level Iron Armour/Shields/Weapons, Vera Root
    Locations: RUE ALIANO (Crossbow), RUE MORGE (Two-handed Mace and Two-Handed
    Axe)
    
    
    =========================================================================
    **************************** 8) BOSSES  *********************************
    =========================================================================
    
    a) MINOTAUR (Beast)
    Basic Stats        Affinity                   Type
                                 BA/HD/BD/LG              BA/HD/BD/LG
    HP  276           PHYSICAL   45/15/48/47    BLUNT     15/05/08/28
    MP    0           AIR        25/10/27/30    EDGED     -3/-8/-2/13
    STR  88           FIRE       15/-5/16/19    PIERCING  05/00/03/21
    INT  86           EARTH      46/45/52/50
    AGL 105           WATER      44/43/50/48
                      LIGHT      30/15/35/34
                      DARK       05/30/40/42
    
    Special Attack: Giga Rush
    Boss Loot: 1 x CHAMOMILE SIGIL, 1 x Grimoire Debile (teaches the spell
    "Degenerate") 1x Grimoire Guerir (teaches the spell "Heal")
    Location: Wine Cellar
    Comments:  Well not a great deal of tactics available here as on your first
    play you have no abilities, magic or break arts.  Luckily although he looks
    mean actually he isn't too strong.  He is weak against edged weapons and your
    initial sword should have built up some beast affinity from fighting bats and
    wolves in the rest of the wine cellar.  Basically you should get right up close
    to him, stand under his arms and then you can reach his vulnerable arms and
    body.  Also this tactic forces him to back off and lean his head down allowing
    you to attack his weakest area. Make sure you keep your health high as his Giga
    Rush attack can do substantial damage.  Later on he will turn up as the first
    time attack boss in the Keep.  After you leave the Wine Cellar this room will
    lock.  Return with the STOCK SIGIL and you can fight his Zombie form (see
    optional enemies).
    
    b) DULLAHAN (Evil)
    Basic Stats        Affinity           Type
                                                   BA/CH/AB/LG
    HP  186           PHYSICAL   20      BLUNT     28/28/20/28
    MP   22           AIR        50      EDGED     15/15/10/15
    STR 111           FIRE       64      PIERCING  00/05/-5/05
    INT 105           EARTH      58
    AGL  98           WATER      64
                      LIGHT      24
                      DARK       78
    
    Magic: Degenerate
    Boss Loot: 1 x Elixir of Queens, 1 x Elixir of Mages, 1 x Grimoire Lux (teaches
    the spell "Spirit Surge")
    Location: Wine Cellar
    Comments:  The first of several suit-of-armour bosses you'll meet in the game. 
    Generally the tactics here are recommended for all enemies of this type.  They
    are all weak against piercing weapons and the abdomen is the most vulnerable
    part.  Your tactics here should be to equip either the rapier you collected
    from Mandel or the Crossbow found in a side room earlier in the Wine Cellar. 
    Cast Degenerate on him to lower his strength and just attack its abdomen. 
    Avoid long chains of attacks as they will tend to miss after the first hit. 
    Also try the using the Sword Break Art "Rending Gale", that should be effective
    but watch your HP!
    
    c) GOLEM (Evil)
    Basic Stats        Affinity           Type
                                                    BA/ HD/ BD/ LG
    HP  240           PHYSICAL   32      BLUNT     -30/-18/-30/-10
    MP   15           AIR        18      EDGED     -05/ 02/-05/-05
    STR 125           FIRE       72      PIERCING   00/ 11/ 00/ 15
    INT 118           EARTH      75
    AGL  89           WATER      45
                      LIGHT      72
                      DARK       55
    
    Boss Loot: 2 x Cure Bulbs, 1 x Elixir of Dragoons, 1 x Grimoire Ameliorer
    (teaches the spell "Prostasia")
    Location: Sanctum
    Comments:  I highly recommend that you acquire the blunt one-handed mace "Pink
    Squirrel" found in a sideroom early in the Catacombs or the Two-handed Mace
    "Bosom Cleaver" found in a secret room next to the Sanctum save room.  As you
    can see the Golem is hugely weak against this type of attack.  If you haven't
    acquired this weapon then you can use blunt break arts like "Mistral Edge"
    (axe) and "Bear Claw" (Great Sword).  The best tactic is to run right up close
    to the golem and stay under its arms, as it is slow and stupid it will spend a
    lot of time backing away trying to find you.  Cast degenerate on it to lower
    its strength and keep attacking its vulnerable body and arms.  Keep your RISK
    low and heal frequently, use Absorb Damage if the Golem is hitting you very
    hard.  Use Reflect damage to score some extra hits.
    
    d) DRAGON (Dragon)
    Basic Stats        Affinity                   Type
                                 HD/NK/BD/LG/TL              HD/NK/BD/LG/TL
    HP  481           PHYSICAL   45/50/50/45/50   BLUNT      08/08/08/05/11
    MP    0           AIR        36/43/43/38/43   EDGED     -5/-5/-5/-25/-3
    STR 118           FIRE       36/43/43/38/43   PIERCING -10/-10/-10/-3/-10
    INT 131           EARTH      36/43/43/38/43
    AGL  93           WATER      36/43/43/38/43
                      LIGHT      36/43/43/38/43
                      DARK       36/43/43/38/43
    
    Special Attacks: Tail Attack, Thermal Breath
    Boss Loot: 3 x Cure Bulbs, 1 x Elixir of Sages, 1 x Grimoire Analyse (Teaches
    the spell "Analyse")
    Location: Sanctum
    Comments:  The first of several Dragon Bosses, this one has no specific
    elemental weaknesses. Like all dragons it has a weakness against piercing and
    edged weapons and it is IMMUNE to the degenerate spell so don't waste MP trying
    to cast it.  Basically always equip a shield when first approaching the dragon
    and make a dash for under its head.  You'll more than likely be caught by its
    Thermal Breath but the Shield should help absorb some of the damage.  Once you
    are under its head stay there as it won't be able to use it Breath against you.
     Now you just have to worry about bites and its special tail attack which you
    should reflect back on it.  Now hopefully you found the dragonite gem in a
    chest earlier on in the Sanctum, equip it on any edged or piercing weapon that
    can hold a gem and aim for its head, neck and legs (if you can reach them). The
    tail is its weakest part, BUT it is extremely hard to hit.  Your best time is
    to run at it just after the dragon bites you, as it will pause.  However even
    if you are stood right by it with zero RISK your chance of hitting it is not
    much higher than 35% and you become vulnerable to breath attacks.  Keep your
    RISK low, especially if you have equipped a two-handed weapon.  Use Heavy Shot
    in your chain attack but only use short chains as your accuracy will drop
    alarmingly fast. Use Vera Items to keep your RISK under 10 and cast Prostasia
    to give you a bit of extra power.  These tactics are good for all subsequent
    dragons, and you are well advised to build a decent weapon early on to fight
    them with.
    
    e) DUANE + 2 Crimson Blades (Human)
    
    Father Duane - Immune to Analyse spell
    HP approx 250
    Magic: Poison Mist, Explosion lv.1
    Boss Loot:  1 x Magnolia Frau (staff), 1 x Wizard Robe, 1 x Crimson Key, 1 x
    Grimiore Demolir (teaches the spell "Explosion"), 1 x Grimoire Clef (teaches
    the spell "Unlock")
    
    Sarjik (Sword and Shield)
    Basic Stats        Affinity           Type
    HP  177           PHYSICAL   10      BLUNT     25
    MP   64           AIR        37      EDGED     -5
    STR 109           FIRE       28      PIERCING  25
    INT 101           EARTH      03
    AGL 110           WATER      12
                      LIGHT      47
                      DARK       18
    
    Boss Loot: 1 x Iron Rapier, 3 x Mana Roots, 1 x Cure Bulb
    
    Bejart (two handed Axe)
    Basic Stats        Affinity           Type
    HP  193           PHYSICAL   10      BLUNT     25
    MP   54           AIR        15      EDGED     25
    STR 115           FIRE       11      PIERCING  -5
    INT 101           EARTH      15
    AGL  99           WATER      29
                      LIGHT      52
                      DARK       16
    
    Boss Loot: 1 x Guisarme, 3 x Cure Roots
    
    Comments:  If you stay at the bottom of the slope you can defeat Sarjik and
    Bejart without Father Duane interfering.  Cast Degenerate on both of them and
    use your best piercing and edged weapons to attack them with.  Use Reflect
    Damage to wear them down faster.  Once they are dead quickly heal yourself and
    then run up to Father Duane.  The best tactic is to stay right up close to him,
    this prevents him from using his Explosion spell.  He will attack you with
    Poison Mist.  If you are confident of being able to finish him quickly then
    don't bother curing yourself, he will have no option but to attack you with his
    weak staff.  Aim for his head, the more damaged it gets the less able he
    becomes to cast spells.  Piercing weapons seem to be the most effective here.
    
    f) WYVERN (Dragon)
    Basic Stats        Affinity              Type
                                                     HD/NK/BD/LG/TL
    HP  340           PHYSICAL   39      BLUNT      -8/-12/-17/-7/05
    MP    0           AIR        48      EDGED      -2/-5/-8/-25/-25
    STR 134           FIRE       42      PIERCING   11/-8/03/13/13
    INT 142           EARTH      43
    AGL 101           WATER      45
                      LIGHT      47
                      DARK       41
    
    Special Attacks: Fire Breath
    Boss Loot: 1 x HYACINTH SIGIL, 1 x Cure Tonic, 1 x Grimoire Ignigure (Teaches
    the spell "Pyro Guard")
    Location: Abandoned Mines B1
    Comments:  Equip a shield straight away with any fire affinity you can muster,
    that should prevent its Breath killing you.  Then race under its head and
    tackle it in the same way you tackled the previous dragon.  Use a blunt or
    edged weapon to attack it's head.  Although the tail and legs look
    tantalisingly weak they are difficult to target and leave you to open to Breath
    attacks.  Also avoid chain attacks, the Wyvern will make most of them miss and
    your RISK will climb sky high very quickly.  Higher RISK means his tail attacks
    will kill you.  Keep your RISK low, cast Prostasia on yourself and Reflect his
    bite and tail attacks back on him.  He has quite low HP for a dragon so you
    should finish him reasonably quickly.
    
    g) FIRE ELEMENTAL (Phantom)
    Basic Stats        Affinity           Type
    HP  369           PHYSICAL   45      BLUNT     11
    MP  119           AIR        45      EDGED     13
    STR 134           FIRE       75      PIERCING  38
    INT 118           EARTH      45
    AGL 114           WATER      05
                      LIGHT      45
                      DARK       45
    
    Magic: Fireball, Flame Sphere Lv.1
    Boss Loot: 1 x Elixir of Queens, 1 x Mana Tonic, 1 x Grimoire Flamme
    Location: Abandoned Mines B1
    Comments: This fire elemental will only use fire magic attacks.  Try to equip
    for High INT (eg. The Wizard Robe if you kept it).  Also if you collected the
    spell "Frost Fusion" cast it on your best blunt weapon.  If your grips and
    shields can hold any gems at this point add any water affinity ones you have
    (probably only Undine Jaspers) to your weapon. Any salamander rubies on the
    shield, or a manabreaker. Also an accessory like the Salamander ring can also
    help.  Use the Reflect magic Battle skill and cast Degenerate on the Elemental.
     Don't chain too much and keep your RISK low.  He should be pretty easy.
    
    h) OGRE (Beast)
    Basic Stats        Affinity           Type
                                                     BA/HD/BD/LG
    HP   541           PHYSICAL   35      BLUNT      35/30/45/38
    MP    35           AIR        37      EDGED      05/00/15/08
    STR  134           FIRE       28      PIERCING   -3/-8/10/00
    INT  137           EARTH      54
    AGL  103           WATER      48
                       LIGHT      50
                       DARK       46
    
    Magic: Silence
    Boss Loot: 3 x Cure Bulbs, 1 x Elixir of Kings, 1 x Grimoire Rempart (teaches
    spell "Terra Guard")
    Locations: Abandoned Mines
    Comments: Probably one of the toughest bosses in the game!  Basically when you
    meet this guy you'll be too weak to inflict much damage on him and he can
    certainly inflict it back on you!  The best way to defeat this nasty Ogre is to
    equip a shield and one handed weapon, preferably edged or piercing and try and
    boost its fire affinity as high as you can.  Now make sure you have the Reflect
    Damage ability.  The quickest way to wear down this Boss is to reflect the
    damage he is doing to you back on him.  Keep your nerve and heal constantly, he
    can inflict up to 150 points of damage with a critical hit.  If you are feeling
    brave attack his head and arms but don't let your RISK get to high.  If you
    cast Degenerate on him and Prostasia on yourself you can reduce the damage he
    does a little.  (Sweet revenge!  When I played through again with my boosted
    stats and armour I remembered how this guy made me eat Game Over screen six
    times on the trot.  So I attacked both his arms until they were Dying.  Now he
    couldn't attack me and just fled into a corner, BWAHAHAHAHAAA!)
    
    i) GIANT CRAB (Beast)
    Basic Stats        Affinity           Type
                                                   BA/MT/BD/LG
    HP  422           PHYSICAL   40      BLUNT     05/35/15/08
    MP    0           AIR        15      EDGED     20/25/25/23
    STR 134           FIRE       25      PIERCING  30/05/35/28
    INT 136           EARTH      55
    AGL 103           WATER      65
                      LIGHT      45
                      DARK       48
    
    Special Attacks: Aqua Bubble, Tidal Rush
    Boss Loot: 1 x Elixir of Queens, 1 Grimoire Slyph (teaches Spell "Luft Fusion")
    Location: Undercity West
    Comments: The best way to approach this crab is to try and poison it at the
    beginning of the battle either with Vile Scar Break Art or a poison Chain
    Ability then either attack it's mouth with a pointed weapon or claws with a
    blunt one.  Degenerate will work on the crab and you should cast Prostasia on
    yourself to raise your weapons.  Equip any Undine Jaspers you have on your
    shield to cut the damage of its water based attacks, if you have any Slyphid
    Topazes put them on your weapon for extra strength.  Stay between the crabs
    claws as that seems to confuse it a bit, chain attacks also work well.
    
    j) EARTH DRAGON (Dragon)
    Basic Stats        Affinity           Type
                                                   HD/NK/BD/LG/TL
    HP  509           PHYSICAL   38      BLUNT     12/17/22/08/26
    MP    0           AIR        25      EDGED     00/05/10/-5/05
    STR 144           FIRE       46      PIERCING  -5/00/05/10/15
    INT 140           EARTH      75
    AGL 111           WATER      56
                      LIGHT      48
                      DARK       39
    
    Special Attacks: Tail Attack, Acid Breath
    Boss Loot: 1 x Bronze Key, 1 x Vera Tonic
    Location: Snowfly Forest
    Comments:  Another tough dragon boss, made harder as you aren't likely to have
    any Earth affinity gems to protect yourself with.  Nevertheless equip the
    shield and run under its head.  Using a Faerie Wing increases Ashleys speed and
    you may get under his head before his breath hits you.  If not try and have the
    Defence ability Terra Ward to cut the damage or keep your fingers crossed that
    you can survive it. If it hits you with Acid Breath, heal up then get your
    dragon weapon out and equip dragonites and/or Slyphid Topaz's if you have them.
     Cast Luft Fusion on your weapon to increase your air affinity. Don't chain as
    they will mostly miss.  Keep poking it in the head and reflect the bites and
    tail attacks he will send you way.  This is probably one of the tougher dragon
    battles, but stay healed and your RISK under ten and you should wear him down
    after a long fight.
    
    k) FATHER GRISSOM + DARK CRUSADER (Human, Evil)
    
    Grissom - Immune to analyse spell
    HP approx 300
    Magic: Thunderburst Lv.1
    Boss Loot: 1 x Shillelagh (staff), 1 x Sylphid Topaz, 1 x Swan Song, 1 x
    Grimoire Annuler (teaches the spell "Magic Ward"), 1 x Grimoire Gnome (teaches
    the spell "Soil Fusion")
    
    Dark Crusader
    Basic Stats        Affinity           Type
                                                   BA/CH/AB/LG
    HP  379           PHYSICAL   55      BLUNT     28/32/19/28
    MP   78           AIR        30      EDGED     15/19/08/15
    STR 119           FIRE       85      PIERCING  00/04/-5/00
    INT 131           EARTH      72
    AGL 107           WATER      44
                      LIGHT      45
                      DARK       82
    
    Magic: Degenerate, Drain Heart (absorbed HP from you)
    Boss Loot: 1 x Elixir of Queens, 1 x Elixir of Mages, 1 x Grimoire Lux (teaches
    the spell "Spirit Surge")
    Location: Snowfly Forest
    
    Comments: In this battle Sydney will aid you.  He'll keep Prostasia cast on you
    and will heal you when your health gets low.  So you can concentrate on
    fighting. The best tactic is to get in Grissom's face so he can't cast
    Thunderburst.  Keep hacking away at his head with your best human weapon.  For
    some reason the Dark Crusader is reluctant to attack you until Grissom is dead.
     If you have a crossbow you can take pot shots at the Dark Crusader while
    fighting Grissom and not fear retaliation! When Grissom falls, cast Degenerate
    on the Crusader, this will get Sydney attacking it as well and the pair of you
    should be able to finish it quickly.  As per usual, target its Abdomen with a
    piercing weapon and avoid long chains of attacks.
    
    l) JAN ROSENCRANTZ (Human)
    HP approx 400
    Jan will keep using Rending Gale and Vile Scar on you, so you'll have to keep
    curing yourself of poison.  Attack him with your best human weapon and use
    Prostasia to increase your weapon strength.  Jan seems to be weakest against
    Physical Affinity.  Jan will consume his own HP using his break arts, but he
    will also use healing items to replenish his HP if the battle goes on to long. 
    Keep attacking either his head or sword arm to slow him down.  No goodies after
    this fight I'm afraid.
    
    m) AIR ELEMENTAL (Phantom)
    Basic Stats        Affinity           Type
    HP  382           PHYSICAL   45      BLUNT     11
    MP  161           AIR        75      EDGED     13
    STR 136           FIRE       45      PIERCING  38
    INT 124           EARTH      05
    AGL 118           WATER      45
                      LIGHT      45
                      DARK       45
    
    Magic: Lightening Bolt, Thunderburst Lv.2 (rarely)
    Boss Loot: 1 x Grimoire Foundre (teaches the spell "Thunderburst"), 1 x Mana
    Bulb
    Location: Limestone Quarry
    Comments: Should be a pushover by the time you reach him for the first time. 
    Equip a good blunt weapon and cast Soil Fusion on it. Add any Air affinity gems
    you have to your shield if you are using one (Sylphid Topaz).  Cast Degenerate
    on it and use heavy shot in your chain attacks to knock him down quicker.
    
    n) EARTH ELEMENTAL (Phantom)
    Basic Stats        Affinity           Type
    HP  371           PHYSICAL   45      BLUNT     11
    MP  161           AIR        05      EDGED     13
    STR 137           FIRE       45      PIERCING  38
    INT 127           EARTH      75
    AGL 115           WATER      45
                      LIGHT      45
                      DARK       45
    
    Magic: Vulcan Lance, Gaea Sphere Lv. 2 (rarely)
    Boss Loot: 1 x Grimoire Gaea (teaches spell "Gaea Strike")
    Locations: Limestone Quarry
    Comments: This fat git is probably the most annoying of the elementals.  Unlike
    the others he will not just stay put and let you batter him, he likes to run
    away and for his size, he is quite a mover.  Very frustrating at the end of the
    timed Mines B2 section as well.  If you are using a one-handed blunt weapon you
    may have to chase him about a bit.  Still the usual Phantom tactics apply, pop
    a  Sylphid Topaz on your weapon,  cast Degenerate on him and Luft Fusion on
    yourself and pop the brown balloon in a few swipes.
    
    o) SKY DRAGON (Dragon)
    Basic Stats        Affinity           Type
                                                   HD/NK/BD/LG/TL
    HP  670           PHYSICAL   36      BLUNT     13/15/25/10/32
    MP    0           AIR        75      EDGED     00/03/12/-4/08
    STR 148           FIRE       45      PIERCING  -5/01/07/15/06
    INT 142           EARTH      30
    AGL 115           WATER      45
                      LIGHT      48
                      DARK       43
    
    Special Attacks: Tail Attack, Lightening Breath
    Boss Loot: 1 x TEAROSE SIGIL, 1 x Grimoire Demance (teaches the spell "Drain
    Mind"), 1 x Elixir of Queens
    Location: Abandoned Mines B2
    Comments:  This beautiful dragon provides another challenging Boss fight.  You
    should have formulated a good dragon weapon and strategy by now.  This dragon
    is aligned with the Air element and so you should cast Soil Fusion on your
    weapon to raise your opposing elemental power. Put any Sylphid Topazes you have
    on your shield to reduce the damage its lightening breath does to you and get
    under its head. Equip the Sylphid ring accessory for extra protection.  As per
    usual, hack away at its head and neck and avoid chaining to much or letting
    your RISK get to high.  You should be adept at Reflecting Tail Attacks by now,
    but be warned this is one of the more powerful dragons, even with low RISK it
    can inflict up to 150 damage, so be careful.
    
    p) HARPY
    Basic Stats        Affinity           Type
    HP   209           PHYSICAL    5      BLUNT       5
    MP   162           AIR        25      EDGED      25
    STR  127           FIRE       25      PIERCING    0
    INT  132           EARTH      25
    AGL  153           WATER      25
                       LIGHT     -15
                       DARK       35
    
    Special Attacks: Blasphemous Howl, Banish
    Boss Loot: 5 x Angelic Paean, 1 x Grimoire Intensite (teaches the spell
    "Herakles")
    Locations: Undercity East
    Comments: This revolting thing can kill you instantly with its Banish spell,
    but luckily it is very weak against physical attacks and you should have a
    powerful beast weapon to drop it quickly.  Afterwards you'll finally get the
    very useful spell Herakles, from now on this is the first thing you should cast
    on yourself in any Boss fight.  It really is that useful.
    
    q) LICH
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  118           PHYSICAL   25      BLUNT     00/03/05/00
    MP  105           AIR        15      EDGED     00/03/05/00
    STR 130           FIRE      -13      PIERCING  00/00/05/00
    INT 134           EARTH      23
    AGL 118           WATER      39
                      LIGHT     -15
                      DARK       48
    
    Magic: Psychodrain, Silence, Thunderburst Lv.2
    Boss Loot:  1 x Summoner Baton, 1 x Agales Chain, 1 x EULELIA SIGIL, 1 x Mana
    Tonic, 1 x Elixir of Mages. After battle, Ashley will learn the Teleportation
    spell.
    Locations: Undercity East and West
    Comments:  A dangerous opponent.  It will appear and disappear like a ghost,
    and its high INT makes its spells rather damaging, especially Thunderburst
    which will hit multiple body parts.  The Lich is equally weak against all
    weapon types and if you can muster Fire Affinity on the blade it will help
    knock it out faster.  It also has low HP and can be weakened with the
    Degenerate spell, which you should cast straight away before it Silences you. 
    This first Lich is a veritable minefield of Items, later Liches are reluctant
    to give up items and I tend to avoid them.  Now you can teleport its worth
    revisiting some places to unlock doors and chests now accessible.
    
    r) NIGHTSTALKER
    Basic Stats        Affinity           Type
                                 RA/LA/CT/AB/LG            BA/CT/AB/LG
    HP  378           PHYSICAL   40/40/40/30/30  BLUNT     48/48/38/48
    MP   90           AIR        25/50/50/50/50  EDGED     35/35/25/35
    STR 129           FIRE       50/25/50/50/50  PIERCING  20/20/05/25
    INT 139           EARTH      50/50/25/50/50
    AGL 115           WATER      50/50/50/25/50
                      LIGHT      35/35/35/35/35
                      DARK       85/85/85/85/85
    
    Magic: Solid SHock
    Boss Loot: 1 x MELLISA SIGIL, 1 x Grimoire Eclairer (teaches the spell
    "Enlighten"), 1 x Angelic Pean
    Locations: Undercity East
    Comments:  My favourite of all the suit-of-armour enemies.  DON'T use chain
    attacks as they will miss 99% of the time.  But luckily he is still very weak
    against piercing weapons so target his abdomen and use Degenerate on him and
    Herakles on yourself. His abdomen is weakest against Water and Physical attacks
    to equip any useful gems like Undine Jaspers or Talos Feldspars to increase
    your power against him.
    
    s) DARK ELEMENTAL
    Basic Stats        Affinity           Type
    HP  380           PHYSICAL   45      BLUNT     10
    MP  160           AIR        45      EDGED     12
    STR 138           FIRE       45      PIERCING  35
    INT 126           EARTH      45
    AGL 115           WATER      45
                      LIGHT      05
                      DARK       75
    
    Magic: Dark Chant, Meteor Lv.1
    Boss Loot: 1 x Grimoire Meteore, CATTLEYA SIGIL
    Location: Limestone Quarry
    Comments: You'll actually fight this as a Boss after you've probably
    encountered one lurking in the City Walls.  Your blunt phantom weapon should be
    pretty good for taking this guy on.  Stick plenty of gems that increase Light
    Affinity (e.g. Demonia, Angel Pearls).  The magic spell "Spirit Surge" can be
    much more damaging than any physical attacks you may try.  Also use light
    affinity/blunt break arts for extra pain.  Cast Herakles on yourself and
    Degenerate on it.
    
    t) LADY NEESA AND SIR TIEGER
    
    Although there are two of them in the fight, you only need to defeat one for
    victory.  The best person to take on is Tieger.  He will advance on you and
    Lady Neesa will retreat.  If you get Tieger far enough away, Neesa will not
    intervene in the battle with him.  Tieger uses a Great Axe and the Break Art
    "Sunder." Teiger is weakest against Blunt and Piercing and Lady Neesa against
    Edged and piercing.  They are also weak against physical affinity attacks so
    you should be able to take them down fast with your human weapon.
    
    u) WATER ELEMENTAL
    Basic Stats        Affinity           Type
    HP  399           PHYSICAL   45      BLUNT     10
    MP  111           AIR        45      EDGED     12
    STR 139           FIRE       05      PIERCING  35
    INT 143           EARTH      45
    AGL 113           WATER      75
                      LIGHT      45
                      DARK       45
    
    Magic: Aquablast, Avalanche Lv.2 (rarely)
    Boss Loot: 1 x Grimoire Avalanche (teaches the spell "Avalanche"), 1 x Elixir
    of Sages, 1 x Acolytes Nostrum
    Location: Limestone Quarry
    Comments: Your last elemental mini-boss, by now you should have a tough blunt
    weapon and water and fire gems aplenty to take him on with.  Cast degenerate
    and Herakles for extra power and he should be down in a few strokes.
    
    v) OGRE LORD (Beast)
    Basic Stats        Affinity           Type
                                                   BA/HD/CT/LG
    HP  563           PHYSICAL   42      BLUNT     45/55/32/42
    MP  111           AIR        45      EDGED     00/05/11/15
    STR 139           FIRE       30      PIERCING  25/15/07/18
    INT 143           EARTH      56
    AGL 113           WATER      49
                      LIGHT      62
                      DARK       54
    
    Magic: Surging Balm, Tornado, Degenerate
    Boss Loot: 1 x Elixir of Queens, 1 x Agales Chain, 1 x Schianova (great sword +
    two gems), 3 x Mana Tonics, 1 x Cure Potion
    Location: Limestone Quarry
    Comments: Unlike the previous Ogre you know have a few more weapons and magic
    spells at your disposal.  He will often begin the battle casting Surging balm
    on himself, so cast Degenerate on yourself to cancel it out and then Herakles
    on yourself.  To get the fight over quickly equip a two-handed edged sword or
    axe and stick Ifrit Carnelions and an Orion gem on the grip.  Constantly attack
    his head and arms and you'll quickly disable him, but avoid chains, he can
    deflect them.  Keep your RISK down and even a surprise strike should not hurt
    you to much.
    
    w) SNOW DRAGON (Dragon)
    Basic Stats        Affinity           Type
                                                   HD/NK/BD/LG/TL
    HP  670           PHYSICAL   34      BLUNT     15/19/24/12/12
    MP    0           AIR        38      EDGED    -10/-3/-2/04/05
    STR 148           FIRE       28      PIERCING  -5/-1/01/06/-16
    INT 142           EARTH      42
    AGL 115           WATER      81
                      LIGHT      65
                      DARK       43
    
    Special Attacks: Tail Attack, Frost Breath
    Boss Loot: 1 x Grimoire Barrer (teaches the spell "Aqua Guard"), 1 x Panacea, 1
    x Elixir of Queens
    Location: Limestone Quarry
    Comments:  Equip a shield with some water affinity gems on it and any water
    damage absorbing Defence arts you have.  Run under its ead to avoid its Frost
    breath then equip your dragon weapon and start attacking its head and neck. 
    Cast Herakles and Spark Fusion to raise your strength and fire affinity.  Try
    not to chain and let your RISK get to high, reflect his Tail Attacks and Bites
    and you shouldn't have too much trouble here.
    
    x) LAST CRUSADER (Evil)
    Basic Stats        Affinity           Type
                                                   BA/CH/AB/LG
    HP  478           PHYSICAL   45      BLUNT     28/28/20/28
    MP  239           AIR        70      EDGED     15/15/10/15
    STR 132           FIRE       70      PIERCING  00/05/-5/05
    INT 140           EARTH      70
    AGL 117           WATER      70
                      LIGHT      70
                      DARK       70
    
    Magic: Degenerate, Herakles, Poison Mist, Stun Cloud
    Boss Loot: 1 x Agria's balm, 3 x Alchemist Reagents, 1 x Grimoire Purifier
    (teaches the spell "Clearance")
    Location: Temple of Kiltia
    Comments:   The last suit of armour Boss and luckily not to tough despite his
    scary name.  Just equip your best piercing weapon and put Talos Feldspars and
    Titan Malachite's to improve its Physical affinity and attack it's abdomen. 
    Cast degenerate on it and Herakles on yourself.  He may try and cast Degenerate
    on you and also poison or paralyse you, so keep healing and curing any bad
    status effects.
    
    y) MINOTAUR LORD (Beast)
    Basic Stats        Affinity           Type
                                                   BA/HD/CT/LG
    HP  541           PHYSICAL   45      BLUNT     10/10/08/38
    MP    0           AIR        35      EDGED     00/00/-8/13
    STR 110           FIRE       45      PIERCING  05/05/07/17
    INT 128           EARTH      25
    AGL 105           WATER      30
                      LIGHT      15
                      DARK       55
    
    Special Attacks: Giga Rush
    Boss Loot: 1 x Elixir of Queens, 1 x Titan's Ring, 3 x Alchemist's Reagent
    Items: (after the first "Boss" Fight) Sorcerer's Reagent
    Location: Temple of Kiltia
    Comments: Big and tall, this battle can be a lot easier with a good edged
    weapon.  Preferably one built up against beasts.  Either equip earth affinity
    gems like the Dao Moonstone or Angel Pearls for Light Affinity if you have
    them. The Orion gem can add extra anti-beast power as well.  Cast Herakles on
    yourself and Degenerate on him and attack its chest.  If you opt for a
    two-handed weapon, watch your RISK, this beast can still deliver around 100-200
    points of damage if your risk gets above 25.  This demi-boss will also respawn
    if you leave the temple then return.  Keep fighting him and he may drop that
    HUGE mace he is holding (The Hand of Light).  Ashley can use it as a weapon and
    looks hilarious when he does, as it remains the same size!
    
    z) KALI (Human)
    Basic Stats        Affinity
                                 RA/RA/LA/LA/HD/LG
    HP  498           PHYSICAL   25/25/25/25/25/25
    MP  501           AIR        60/25/10/25/25/25
    STR 142           FIRE       25/60/10/25/25/25
    INT 142           EARTH      10/25/60/25/25/25
    AGL 121           WATER      25/10/25/60/25/25
                      LIGHT      25/25/25/25/60/10
                      DARK       25/25/25/25/10/60
    
    Type
             RA/RA/LA/LA/HD/LG
    BLUNT    20/05/05/20/05/05
    EDGED    05/20/05/05/05/05
    PEIRCING 05/05/20/05/05/05
    
    Special Attack: "Raven Eye" (causes Poison)
    Magic: Leadbones, Degenerate
    Location: Temple of Kiltia
    Comments: Squaresoft, with zeese easy Bosses you are really spoiling us ^_^
    Kali is such a pushover it's just not funny. If you have been persecuting the
    Crimson Blades and built a great Human Class weapon this four-armed (sadly not
    four-assed) Goddess is easy!  Anyway, forget elemental affinity, you'll notice
    every body part is equally weak against Physical Attacks and every body part
    has a weakness against every blade type.  Stick a Haeralis gem and a couple of
    Talos Feldspars on whatever good human weapon you have.  Cast Herakles on
    yourself and use Heavy Shot and Raging Ache in your chain attacks.  You'll drop
    her in no time.
    
    aa) MARID (Phantom)
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  496           PHYSICAL   50      BLUNT     15/16/10/22
    MP  180           AIR        50      EDGED     40/42/35/38
    STR 144           FIRE       35      PIERCING  25/23/20/32
    INT 133           EARTH      50
    AGL 120           WATER     100
                      LIGHT      50
                      DARK       50
    
    Magic: Aqua Blast
    Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Avalanche
    Location: Great Cathedral
    Comments:  LAME.  Stick Ifrit Carnelians and Salamander Rubies on your best
    blunt weapon and if you are using a shield stick Undine Jaspers and Malid
    Aquamarines on it.  Equip a water affinity accessory if you REALLY need to. 
    Cast Herakles on yourself and Degenerate on Marid.  Cast Spark Fusion on your
    weapon if you need to but for that was overkill.  Smack him round the body and
    arms and be amazed at how unchallenging this fight is.  He may cast Lv. 3
    Avalanche at you, but when I battled him he didn't, even though I left Ashley
    standing there for five minutes!  He just replenished his MP and kept casting
    Aqua Blast. BAH.
    
    
    bb) IFRIT (Phantom)
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  499           PHYSICAL   50      BLUNT     15/16/10/22
    MP  178           AIR        50      EDGED     40/42/35/38
    STR 144           FIRE      100      PIERCING  25/23/20/32
    INT 137           EARTH      50
    AGL 122           WATER      35
                      LIGHT      50
                      DARK       50
    
    Magic: Fire Ball
    Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Flamme
    Location: Great Cathedral
    Comments:  As lame as Marid.  Stick Undine Jaspers and Malid Aquamarines on
    your best blunt weapon and if you are using a shield stick Ifrit Carnelians and
    Salamander Rubies on it.  Equip a fire affinity accessory if you REALLY need
    to.  Cast Herakles on yourself and Degenerate on Ifrit.  Cast Frost Fusion on
    your weapon if you need to but for me that was overkill.  Smack him round the
    body and arms and be amazed at how unchallenging this fight is.  He may cast
    Lv. 3 Flame Sphere at you, but when I battled him he didn't, even though I left
    Ashley standing there for five minutes!  He just replenished his MP and kept
    casting Fireball. BAH.
    
    
    cc) IRON CRAB (beast)
    Basic Stats        Affinity           Type
                                                   BA/HT/BD/LG
    HP  374           PHYSICAL   55      BLUNT     10/35/10/10
    MP    0           AIR        55      EDGED     30/25/30/30
    STR 144           FIRE       25      PIERCING  30/15/30/30
    INT 135           EARTH      45
    AGL 110           WATER      75
                      LIGHT      55
                      DARK       55
    
    Special Attacks: Tidal Rush
    Boss Loot: 1 x Valens (stat raising Wine), 1 x Elixir of Queens
    Location: Great Cathedral
    Comments: Irritated by Crabs?  Then we have the solution.  You can approach
    this guy in one of two ways.  Either smash its claws up with a good blunt
    weapon or poke it in the mouth with a Piercing weapon.  Either way it's weak
    against fire so equip the usual Fire Affinity to your weapon. Chain Attacks
    tend to miss, but if you are well prepared you should be knocking off 50+ HP
    with each strike.  Even without a shield its special attack, Tidal Rush should
    do little damage.  Degenerate won't work on it, but cast Herakles on yourself
    and Spark Fusion to make the battle a short one.
    
    
    dd) DJINN (Phantom)
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  499           PHYSICAL   50      BLUNT     15/16/10/22
    MP  180           AIR       100      EDGED     40/42/35/38
    STR 147           FIRE       50      PIERCING  25/23/20/32
    INT 135           EARTH      35
    AGL 120           WATER      50
                      LIGHT      50
                      DARK       50
    
    Magic: Lightening Bolt
    Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Foundre
    Location: Great Cathedral
    Comments:  As lame as Marid and Ifrit.  Stick a Dao Moonstone, Gnome Emeralds,
    hell even a Polaris Gem on your best blunt weapon and if you are using a shield
    stick Djinn Ambers and Sylphid Topaz on it.  Equip an Air affinity accessory if
    you REALLY need to.  Cast Herakles on yourself and Degenerate on Djinn.  Cast
    Soil Fusion on your weapon if you need to but for me that was overkill.  Smack
    him round the body and arms and be amazed at how unchallenging this fight is. 
    He may cast Lv. 3 Thunderburst at you, but when I battled him he didn't, even
    though I left Ashley standing there for five minutes!  He just replenished his
    MP and kept casting Lightening Bolt. BAH.
    
    
    ee) FLAME DRAGON
    Basic Stats        Affinity           Type
                                                   HD/NK/BD/LG/TL
    HP  748           PHYSICAL   40      BLUNT      0/08/08/05/11
    MP    0           AIR        45      EDGED     10/-5/-5/-25/-3
    STR 154           FIRE       65      PIERCING 13/-10/-10/-3/-10
    INT 142           EARTH      45
    AGL 115           WATER      10
                      LIGHT      45
                      DARK       45
    
    Special Attacks: Tail Attack, Flame Breath
    Boss Loot: 1 x Sorcerers Reagent, CALLA SIGIL
    Location: Great Cathedral
    Comments: Usual Dragon Strategies apply, run straight under its head so it
    can't use its breath attack.  Equip your best dragon weapon and put lots of
    water affinity on it.  Cast Frost Fusion on it and keep hacking away at its
    Neck and Body.  The head has a slightly higher hit rate success so aim for that
    to.  Chaining is not recommended as it they will generally miss.  Keep your
    RISK down as it will affect the already low accuracy of your hits and cause
    more damage when it uses Tail Attack (which you should reflect) on you. If like
    me you use a pole arm for dragons you can reach the vulnerable legs and make
    shorter work of this fight.  Degenerate will not work, but cast Herakles on
    yourself for extra protection and strength.
    
    ff) ARCH DRAGON
    Basic Stats        Affinity                    Type
                           HD+NK+LG/BD/TL            HD+NK+LG/BD/TL
    HP  748           PHYSICAL   40/45/40      BLUNT     -10/20/-25
    MP    0           AIR        45/50/45      EDGED      -5/-3/05
    STR 154           FIRE       45/50/45      PIERCING   -5/06/10
    INT 142           EARTH      45/50/45
    AGL 115           WATER      45/50/45
                      LIGHT      65/70/65
                      DARK       10/20/10
    
    Special Attacks: Tail Attack, Divine Breath
    Boss Loot: 1 x Acolytes Nostrum, ACACIA SIGIL
    Location: Great Cathedral
    Comments:  Probably one of the tougher bosses in the game as this is a Light
    Affinity enemy and you won't have a weapon that has built a high dark affinity.
     It's probably best to equip your dragon weapon and put as many Morlock Jets on
    it as you can.  Then get under its head and keep hacking away at its head and
    neck.  You should also Reflect its Tail Attack for big damage and keep your
    RISK low and your health full.  Cast Herakles and Prostasia on yourself, but
    don't bother casting Degenerate on the Dragon, as per usual, it's immune to it.
     The Divine Breath will drain MP as well as HP so keep under the head and
    you'll only have bites and Tail Attacks to cope with.
    
    
    gg) DAO (Phantom)
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  501           PHYSICAL   50      BLUNT     15/16/10/22
    MP  181           AIR        35      EDGED     40/42/35/38
    STR 149           FIRE       50      PIERCING  25/23/20/32
    INT 135           EARTH     100
    AGL 123           WATER      50
                      LIGHT      50
                      DARK       50
    
    Magic: Vulcan Lance
    Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Gaea, PALM SIGIL
    Location: Great Cathedral
    Comments:  As lame as Marid, Ifrit and Djinn (hey see a pattern emerging
    anyone?).  Stick Djinn Ambers and Sylphid Topaz on your best blunt weapon and
    if you are using a shield, stick a Dao Moonstone and Gnome Emeralds on it. 
    Equip an Earth affinity accessory if you REALLY need to.  Cast Herakles on
    yourself and Degenerate on Dao.  Cast Luft Fusion on your weapon if you need to
    but for me that was overkill.  Smack him round the body and arms and be amazed
    at how unchallenging this fight is.  He may cast Lv. 3 Gaea Sphere at you, but
    when I battled him he didn't, even though I left Ashley standing there for five
    minutes!  He just replenished his MP and kept casting Vulcan Lance. BAH.
    
    hh) NIGHTMARE
    Basic Stats        Affinity           Type
                                                   BA/HD/BD/LG
    HP  498           PHYSICAL   50      BLUNT     15/16/10/22
    MP  162           AIR        50      EDGED     40/42/35/38
    STR 145           FIRE       50      PIERCING  25/23/20/32
    INT 136           EARTH      50
    AGL 122           WATER      50
                      LIGHT      35
                      DARK      100
    
    Magic: Dark Chant, Curse, Meteor Lv.3 (rarely)
    Boss Loot:
    Location: Great Cathedral
    Comments: Not quite as lame as the previous Elemental Bosses, but still pretty
    under whelming.  He casts Curse on you, which is annoying so cancel it with
    items or the spell "Blessing" if you have learned it.  Cast Herakles on
    yourself and Degenerate on Nightmare.  Stick any Angel Pearls and Demonia's you
    have on your best blunt weapon and stick Morlock Jets on your shield.  It can
    be a bit of a long fight due to all the Curse canceling you'll have to do.  But
    otherwise he tends to stay put and just hit you with Dark Chant, not really
    very frightening.
    
    
    ii) ROMEO GUILDENSTERN
    
    Alas in both forms he is resistant to the Analyse spell so constructing
    specific strategies becomes a bit of a hit-and-miss affair.  Below is the
    strategy that works for me, I may add more later on.
    
    HP approx 500
    MP lots!
    Magic: Stun Cloud, Poison Mist, Degenerate, Tarnish
    Special Attacks: Last Ascension
    
    Strategy: Romeo will usually start by trying paralyse, poison, tarnish and
    degenerate you.  It's best to hit him hard and fast.  Cure yourself of any
    status effects immediately and keep Herakles cast on yourself.  Although Romeo
    is Evil, he doesn't seem to be hugely weak against Light; in fact with the
    weapon I used, having a high Fire Affinity seemed to work the best.  He also
    seems to be most weak against Edged weapons.
    
    Basically I cast Herakles on Ashley and used a two-handed "Bastard Sword" with
    Fire as the elemental affinity.  Each strike did about 70 points of damage and
    I was able to hit him with the Heavy Shot, Raging Ache combo chains for quicker
    damage.  His Last Ascension can be nasty if you let your RISK get too high.  It
    can hit multiple body parts and do 70 points damage to each if you are
    unshielded.  You can however use Reflect Damage to send some back his way. 
    Basically with a strong enough weapon you should finish him quickly.
    
    jj) ROMEO GUILDENSTERN - DARK ANGEL
    
    HP approx 700
    MP lots!
    Magic: Degenerate, Tarnish, Psychodrain, Gravity, Judgement, Bloody Sin.
    
    Strategy:  Dark Angel?  He looked more like a giant bee! This battle can be
    VERY easy if you have spent time preparing.  I went into this fight with a full
    suit of Jezeraint armour and a Jezeraint shield forged for Ashley.  Either
    Hoplite or Jezeraint is recommended as it provides high INT bonus and cuts the
    magic damage from Romeo Dark Angel by a lot.
    
    I had also got Ashley to learn the Phantom Pain Chain Ability.  This allows you
    to drain all the PP out of a weapon and inflict that as damage.  I had also
    prepared 8 weapons that held over 100 PP and filled them up.  This meant that
    when Romeo came within striking range I was able to unload the PP of one weapon
    for over 100 damage, then switch to another and do the same.  I repeated this
    until he was dead, and it didn't take very long at all.
    
    Romeo can be a pain to reach, the arena is like a spinning disc and its hard to
    see where you are in relation to him, so keep using the camera to make sure you
    are near him.  If you stay near the centre of the disc he will assault you with
    his powerful spell Judgement.  If you have equipped a shield it shouldn't hurt
    you too much, but can knock off nearly 200 if you are unshielded.  You can
    however use Reflect Magic to bounce some damage back.
    
    Don't bother putting Light or Dark affinity gems on your shield; Romeo will
    alternate between Light and Dark Magic.  He will also use his most damaging
    attack Bloody Sin on you when he is falling low on HP.  You will know this is
    coming as the camera will pull away from Ashley and show Romeo flying upwards. 
    Hold down the R2 shortcut menu and you will regain control of Ashley in the
    middle of the Bloody Sin attack.  Use this opportunity to heal up, reduce your
    RISK to zero and equip a shield if you need to.   Now his best attack will only
    hit for about 50 damage, hahahahahaha!  You can Reflect it back as well.
    
    Basically once you get the hang of the perspectives on the battle arena you
    shouldn't have trouble catching him.  The best time to run at him is when he
    descends to eye level with the edge of the disc and starts to glow red
    signalling he is readying for an attack.  Use your Phantom Pain, or attack him
    with your strongest weapons if you are taking the long way around.  You can
    also try using Break Arts as they have a longer range than most weapons.
    
    I still recommend the Phantom Pain and eight weapons approach.  Rather cheesy
    but saves a long and tedious fight.
    
    =========================================================================
    *************************** 9) OPTIONAL ENEMIES *************************
    =========================================================================
    
    a) MINOTAUR ZOMBIE (Undead)
    Basic Stats        Affinity           Type
    HP  678           PHYSICAL   50      BLUNT     15
    MP    0           AIR        30      EDGED      5
    STR 126           FIRE       20      PIERCING  10
    INT 137           EARTH      50
    AGL 109           WATER      55
                      LIGHT      35
                      DARK       40
    
    
    Special Attack: Giga Rush
    Items:  rarely drops the "Hand of Light" two-handed mace
    Location: Wine Cellar (requires STOCK SIGIL)
    Comments: Can be fought on your first time through, this is not a very fearsome
    beast despite his looks. Just remember he is undead class now, not Beast so
    equip the relevant weapon.  The spells you use against him will depend on how
    far you have got in the main game before you return.  But a strong Undead
    weapon, with maybe some Iocus gems and Fire affinity will defeat him faster.
    
    b) SHADOW (Evil)
    Basic Stats        Affinity           Type
    HP  163           PHYSICAL   50      BLUNT
    MP  256           AIR       -20      EDGED
    STR 121           FIRE      -20      PIERCING
    INT 139           EARTH     -20
    AGL 109           WATER     -20
                      LIGHT      50
                      DARK       50
    
    Special Attack: "Mind Blast"
    Magic: Lightning Bolt, Vulcan lance, Aquablast, Fireball
    Locations: Iron Maiden B1
    Comments:  These big purple hands will only turn up if you brave the optional
    Iron Maiden dungeon.  They are resistant to physical, dark and light affinity,
    but weak against all the elements.  If you have learned spells like Fireball,
    Aquablast etc then use these to good effect; they are generally more damaging
    than weapons based attacks.
    
    c) WYVERN KNIGHT
    Basic Stats        Affinity              Type
                                                    HD/NK/BD/LG/TL
    HP  526           PHYSICAL   40      BLUNT      -5/10/08/10/15
    MP    0           AIR        50      EDGED      00/-5/-10/30/25
    STR 139           FIRE       41      PIERCING   10/15/16/25/-25
    INT 152           EARTH      45
    AGL 126           WATER      44
                      LIGHT      48
                      DARK       52
    
    Special Attacks: Fire Breath
    Boss Loot: 1 x Elixir of Dragoons, 1 x Elixir of Queens, 1 x Chest Key
    Location: Iron Maiden B1
    Comments:  Can be accessed on the first play through as soon as you can get
    into the Iron maiden B1.  How hard he is to beat depends on how far into the
    game you are before you decide to brave the Iron Maiden.  The Wyvern has a
    strong Affinity resistance to everything, so the best thing is to tackle him
    with the strongest two-handed Edged of Blunt weapon you have.  Cast Herakles on
    yourself and Degenerate of the Wyvern.  Then attack its head or neck depending
    on what you use.  Reflect the tail attacks and don't let you RISK climb to
    high.  He should pose little challenge if you have been upgrading your armour
    and weapons regularly.
    
    d) IRON GOLEM (Evil)
    Basic Stats        Affinity           Type
                                                    BA/HD/ BD/LG
    HP  421           PHYSICAL   32      BLUNT      -5/-5/-20/00
    MP    0           AIR        18      EDGED      15/15/ 05/15
    STR 146           FIRE       72      PIERCING   25/25/ 00/25
    INT 139           EARTH      75
    AGL 100           WATER      45
                      LIGHT      72
                      DARK       55
    
    Boss Loot: 1 x Elixir of Dragoons, 1 x COLOMBINE SIGIL
    Location: Iron Maiden B1
    Comments: Like the Wyvern Knight can be accessed on the first play through and
    gets easier the longer you leave it.  Just equip a nice strong blunt weapon
    whack on some Djinn Ambers, cast Herakles on yourself and keep smashing away at
    its arms.  If you have good armour, he'll be retaliating with pathetic damage.
    
    e) MARID and IFRIT (Phantom)
    
    Magic: Aquablast/Fireball
    Location: Escapeway (Clear Game only)
    Items: Marid drops Grimoire Avalanche, Ifreet drops Grimoire Flamme
    Comments:  They have identical stats to when you meet them in the Great
    Cathedral and the same magic strategies.  Your best tactic is to push Marid
    back into a corner and take him out first, Ifreet will not intervene.  When
    Marid is dead, switch the affinities on your armour and weapons and take out
    Ifreet. Very Easy.
    
    f) DAMASCUS CRAB (Beast)
    Basic Stats        Affinity           Type
                                                   BA/HT/BD/LG
    HP  499           PHYSICAL   65      BLUNT     15/40/15/15
    MP    0           AIR        65      EDGED     35/30/35/35
    STR 160           FIRE       35      PIERCING  35/20/35/35
    INT 143           EARTH      55
    AGL 117           WATER      85
                      LIGHT      65
                      DARK       65
    
    Special Attacks: Tidal Rush
    Boss Loot: Platinum Key, Cure Tonic (gain Title "Hunter of the Snowplains" in
    the SCORE section)
    Location: Snowfly Forest (clear game only access from City Walls East with the
    Rood Inverse)
    Comments: Can only be accessed in the replay game, by now you should have some
    great weapons and strong armour and this crab is no real challenge.  Simply run
    between its claws and cast Herakles on yourself.  It is immune to degenerate so
    don't bother.  Now either attack its mouth with a piercing weapon or its claws
    with a blunt one.  I suggest a two-handed one for a faster kill as the crab is
    quite good a deflecting chain attacks.
    
    g) DAMASCUS GOLEM
    Basic Stats        Affinity           Type
                                                    BA/HD/ BD/LG
    HP  559           PHYSICAL   32      BLUNT      00/00/-10/10
    MP    0           AIR        12      EDGED      20/20/-15/25
    STR 158           FIRE       72      PIERCING   30/30/ 20/35
    INT 152           EARTH      75
    AGL 116           WATER      45
                      LIGHT      72
                      DARK       55
    
    Special Attacks: "Granite Punch"
    Boss Loot: 1 x Cure Tonic (Gain the title "  ")
    Location: Forgotten Passageway (replay game only - Gold Key)
    Comments:  Like the Damascus Crab this is no challenge at all.  If you lay
    about his arms and head with a two-handed mace chock full of Djinn Ambers (and
    you should have at least three in the replay game) then he will crumble in just
    a few hits.  You can also inflict Degenerate on him and cast Herakles on
    yourself to speed things up further.
    
    h) SHREIKER
    Basic Stats        Affinity           Type
                                                    BA/HD/BD/LG
    HP  155           PHYSICAL   15      BLUNT      10/15/12/10
    MP  147           AIR        02      EDGED      05/08/04/05
    STR 130           FIRE       07      PIERCING   00/02/-5/00
    INT 129           EARTH      18
    AGL 144           WATER      27
                      LIGHT      25
                      DARK       02
    
    
    Magic: Silence, Psychodrain, Degenerate
    Items: Silver Daggers
    Locations: Iron Maiden B2
    Comments: More powerful than the Quicksilver's, but luckily still vulnerable to
    a strong weapon.  They lurk in the shadows, so it pays to stay in Battle Mode
    while exploring the murky depths of the Iron Maiden B2.  You may get a dagger
    up your jacksie before you know what hit you!
    
    i) WYVERN QUEEN
    Basic Stats        Affinity              Type
                                                    HD/ NK/ BD/ LG/ TL
    HP  700           PHYSICAL   42      BLUNT     -15/ 12/ -5/ 32/ 20
    MP    0           AIR        48      EDGED      05/-15/-15/ 15/-25
    STR 146           FIRE       45      PIERCING   15/ 21/ 21/ 50/ 50
    INT  12           EARTH      48
    AGL 137           WATER      50
                      LIGHT      52
                      DARK       53
    
    Special Attacks: Fire Breath
    Boss Loot: 1 x Elixir of Sages, 1 x ANEMOME SIGIL
    Location: Iron Maiden B1 (requires Platinum Key)
    Comments:  I was equipping a Dread Shield and packing a staff which gave Ashley
    a +50 INT boost.  So look at the Wyvern Queens Intelligence.  That is no
    misprint, its in double figures.  So I cast Enlighten on Ashley to raise his
    INT still further and fired three Fireballs at the Queen which hit for over 215
    damage each.  A blunt staff swipe to the head finished her off and she dealt
    may 10 points pf damage back.  The joy of good weapons and armour!
    
    j) DARK DRAGON
    Basic Stats        Affinity              Type
                                                              HD/ NK/ BD/ LG/ TL
    HP  850           PHYSICAL   42/42/47/42/47    BLUNT      08/ 08/ 12/ 08/-10
    MP    0           AIR        45/45/50/45/50    EDGED      15/ 15/ 19/ 15/ 12
    STR 159           FIRE       45/45/50/45/50    PIERCING  -10/-10/ -6/-10/ 18
    INT 159           EARTH      45/45/50/45/50
    AGL 123           WATER      45/45/50/50/45
                      LIGHT      10/10/20/10/20
                      DARK       65/65/75/65/75
    
    Special Attacks: Poison Breath (cause Poison), Tail Attack
    Boss Loot: 1 x Elixir of Kings, 1 x VERBONA SIGIL
    Location: Iron Maiden B2
    Comments:  Looks scary and has tonnes of HP, but with my trusty staff and Dread
    Shield I tried a different approach to this final dragon.  I cast Psychodrain
    on the dragon and Enlighten on Ashley, then fired Spirit Surges at its head. 
    Each would hit for 200+ damage.  Using some mana items to top the MP up was the
    only pause in a very fast battle.  If this dragon catches you with his poison
    breath it only did me 12 damage but did cause poison so remember to cure.  Tsk,
    not very challenging.
    
    k) RAVANA
    Basic Stats        Affinity
                                 RA/RA/LA/LA/HD/LG
    HP  748           PHYSICAL   30/30/30/30/30/30
    MP  730           AIR        70/30/15/30/30/30
    STR 159           FIRE       30/70/30/15/30/30
    INT 152           EARTH      15/30/70/30/30/30
    AGL 127           WATER      30/30/30/70/30/15
                      LIGHT      30/30/30/30/15/70
                      DARK       30/30/30/30/70/15
    Type
             RA/RA/LA/LA/HD/LG
    BLUNT    30/10/10/30/10/10
    EDGED    10/30/10/10/10/10
    PEIRCING 10/10/30/10/10/10
    
    Special Attacks: Poison Breath (cause Poison), Tail Attack
    Boss Loot: 1 x Elixir of Kings, 1 x VERBONA SIGIL
    Location: Iron Maiden B2
    Comments:  ZZZZZZZZ... Kali's back and he/she/it is just as easy to kill, its
    multiple weaknesses mean either target a limb with a magic spell or weapon it
    is weakest against and hack away.  I targeted Ravana's head with multiple
    Spiirt Surges (the head having only a 15 resistance).  With each one hitting
    for 200+ it wasn't a long fight.
    
    
    l) DRAGON ZOMBIE (Undead)
    Basic Stats        Affinity              Type
                               HD/NK/BD/LG/TL              HD/ NK/ BD/ LG/ TL
    HP  850         PHYSICAL   46/46/51/46/51    BLUNT     13/ 13/ 18/ 13/ 18
    MP    0         AIR        45/45/50/45/50    EDGED     00/ 00/ 05/ 00/ 00
    STR 159         FIRE       25/25/30/30/30    PIERCING -10/-10/ -5/-10/ -5
    INT 159         EARTH      45/45/50/50/50
    AGL 123         WATER      55/55/60/60/60
                    LIGHT      15/15/25/15/25
                    DARK       75/75/85/75/85
    
    Special Attacks: Rot Breath, Tail Attack
    Boss Loot: 1 x MARIGOLD SIGIL
    Location: Iron Maiden B2
    Comments:  Pish and tush it maybe a rotten old undead dragon but with a sturdy
    staff or a good undead weapon you can rip it to pieces.  I found Spirit Surge
    to the head to be the fastest method.  Just try to avoid its Rot breath and
    cure the curse it inflicts on you.  Cast Enlighten to really power up mentally
    or Herakles physically.
    
    
    k) OGRE ZOMBIE (Undead)
    Basic Stats        Affinity                  Type
                                 BA/HD/CT/LG             BA/HD/CT/LG
    HP  620           PHYSICAL   35/45/45/50   BLUNT     35/60/50/35
    MP  120           AIR        37/38/38/38   EDGED     05/10/25/15
    STR 145           FIRE       23/33/33/33   PIERCING  -3/25/15/00
    INT 148           EARTH      54/64/64/64
    AGL 125           WATER      51/61/61/61
                      LIGHT      25/35/35/35
                      DARK       66/77/77/77
    
    Special Attacks:
    Location: Iron Maiden B2
    Boss Loot: 1 x AZALEA SIGIL
    Comments:  Now this pesky Ogre is Undead so equip the correct weapon.  Like me
    it was probably a dagger.  Ramp up its affinity with gems and go for its arms
    and legs.  Or keep your staff and fire off those Spirit Surges.
    
    l) DEATH (Evil)
    HP about 350 (IMMUNE TO ANALYSE SPELL)
    Magic: Radial Surge Lv.4, Meteor Lv.4, Curse
    Locations: Undercity West (Clear Game Only, gold key), Iron Maiden B2
    Items: Talian Ring
    Comments:  Very nasty opponents, they are basically super Liches.  They only
    seem to be weak against Physical and Dark affinity attacks and they are very
    resistant to magic.  You also seem to nee a very powerful weapon (two-handed)
    to even start inflicting damage.  Unfortunately if Radial Surge or Meteor hit
    you unshielded you will die, they can do over 70 points of damage per body
    part.  The best strategy is to keep casting Magic Ward to nullify their spells
    and attack their arms which appear to be the weakest point.  You can chain away
    but remember to drop your RISK down the minute your chain finishes. A
    two-handed edged blade with a Physical Affinity of over 75 was my choice and
    this seemed to wear them down fast. But its nerve wracking and keeping Magic
    Ward cast on you is a great drain of MP.  So make sure you have plenty of
    useful restoration items.
    
    m) ASURA (Human)
    HP about 950 - 1000
    MP huge amount
    Basic Stats - Immune to Analysis spell but appears to have huge strength and
    Intelligence.
    Magic: Surging Balm
    Special Attacks: Judgement, Ravens Eye (poison), Caesar's Thrust, Heaven's Tear
    Location: Iron Maiden B3
    Boss Loot: TIGERTAIL SIGIL, 1 x Cure Tonic
    Comments:  Toughest boss by far in the game.  Basically I used the Phantom pain
    strategy to wear down a lot of HP, then attacked it with a selection of my most
    powerful weapons.  Unlike Romeo Guildernstern she can be damaged with your
    weaponry as she has multiple weak spots.  Use INSTILL to replenish the PP of
    the weapon and use Phantom Pain again and again.  She is immune to most sorcery
    spells but Leadbones will work and will dispel the Surging balm spell she cast
    on herself.  She will spend time recasting it so use that opportunity to strike
    her.  If you have plenty of Mana Items then use your MP top keep a Magic Ward
    up to negate some nasty spells and make sure you keep a strong shield equipped
    as much as possible.  Judgement is a Light Affinity attack and as its her most
    damaging you should equip any Light gems to your shield, also search your
    inventory you may have picked up the +30 light defence accessory elsewhere in
    the Iron Maiden.  If you hack about her legs you can slow her down as her speed
    is pretty damn fats, reflect or absorb damage as needed and DON'T LET YOUR RISK
    GET TOO HIGH!!
    
    
    =========================================================================
    ********************** 10) BASIC COMBINING GUIDE ************************
    =========================================================================
    
    Huh?  Yes I said at the beginning this wasn't going to have combining info in
    it.  However a couple of people whose opinions I respect, looked over this FAQ
    as it was in progress and said to me "lawks a mercy, all this talk of low,
    medium and high level equipment?  How's a Vagrant Story doofus like me to know
    what's what?  And my inventory fills up so quickly I need a quick and dirty
    guide to what's worth keeping and what is not!"
    
    Ever willing to oblige I present the basic combining tables.  Now it's worth
    remembering that any weapon blade can be combined with any other to produce a
    completely new blade or a crummier version of the ones you had.  Same goes for
    armour.  There are plenty of combining guides that show you EVERY blade
    combination.  But I like to keep it simple; these are the tables for combining
    only the same types of stuff.   If you want cross type guides and how to make
    Silver/Damascus gear then hike yourself over to www.gamefaqs.com and search
    under Vagrant Story FAQs
    
    Basically the first column is the first item you select to combine and the
    second column is the second.  The third column shows the result.  You must
    combine in the correct order or you won't get the third column result.  In
    general with weapons that you capture, choose to keep them, then analyse the
    grips, blade and gems afterwards in your inventory.  You can't check a weapons
    component parts before you decide to take it or not. Ditch or keep any good
    grips and gems and start hoarding low class blades to gradually forge up into
    medium and then higher ones.  The same goes for shields, keep them and check
    them for gems before storing or discarding them.
    
    The strongest armour you will find in the game without forging on your first
    play through is a full suit of Hagane Fluted Armour and a Knight Shield in the
    Great Cathedral. The Crimson Blades in the Town Centre east will drop Plate and
    Tilt Gloves, Segmentata, Scale and Plate Armour, Jambeaus, Missaglia, Burgonets
    and Casserole and Heater Shields.  Which is what I term medium level stuff. 
    Mostly Hagane, but occasionally Iron or Silver.  The only source of dropped
    Damascus gear I have found are the Gremlins in the Limestone quarry.  They
    rarely drop items but I have managed to acquire a Damascus Knight Shield,
    Freiturniers, Burgonets and Plate Armour from them in the past.
    
    1) WEAPONS
    
    a) DAGGERS
    Dirk                 Scramasax              Throwing Knife
    Throwing Knife       Scramasax              Kudi
    Kudi                 Throwing Knife         Cinquedea
    Cinquedea            Kudi                   Kris
    Kris                 Cinquedea              Hatchet
    Hatchet              Kris                   Khukuri
    Khukuri              Hatchet                Baselard
    Baselard             Baselard               Stiletto
    Stiletto             Stiletto               Jamadhar
    
    
    b) ONE-HANDED SWORDS
    Rapier               Spatha                 Short Sword
    Firangi              Short Sword            Shamshir
    Shamshir             Firangi                Falchion
    Falchion             Shamshir               Shotel
    Shotel               Falchion               Kora
    Kora                 Kora                   Khopesh
    Khopesh              Khopesh                Wakizashi
    
    
    c) TWO-HANDED (GREAT) SWORDS
    Katana               Broad Sword            Executioner
    Executioner          Katana                 Claymore
    Claymore             Executioner            Schiavona
    Schiavona            Claymore               Bastard Sword
    Bastard Sword        Bastard Sword          Nodachi
    Nodachi              Nodachi                Rune Blade
    
    d) ONE HANDED AXES
    Francisa             Battle Axe             Tabarzin
    Tabarzin             Francisca              Chamkaq
    Chamkaq              Tabarzin               Tabar
    Tabar                Tabar                  Bullova
    Bullova              Bullova                Crescent
    
    
    e) ONE HANDED MACES
    Ball Mace            Spiked Club            Footman's Mace
    Footman's Mace       Ball Mace              Morning Star
    Morning Star         Footman's Mace         War Hammer
    War Hammer           War Hammer             Bec de Corbin
    Bec de Corbin        Bec de Corbin          War Maul
    
    (note: The Footman's Mace comes in two and one-handed versions, check you are
    using the correct one)
    
    f) TWO HANDED (GREAT) AXES
    Sabre Halberd        Large Crescent         Balbriggan
    Balbriggan           Sabre Halberd          Double Blade
    Double Blade         Double Blade           Halberd
    
    g) TWO HANDED (HEAVY) MACES
    Footman's Mace       Sabre Mace             Gloomwing
    Gloomwing            Footman's Mace         Mjolnir
    Mjolnir              Mjolnir                Griever
    Griever              Griever                Destroyer
    
    (note: The Footman's Mace comes in two and one-handed versions, check you are
    using the correct one)
    
    h) STAFFS
    Summoner's Baton     Clergy Rod             Shamanic Staff
    Shamanic Staff       Summoner's Baton       Bishop's Crosier
    Bishop's Crosier     Bishop's Crosier       Sage's Cane
    
    i) POLE ARMS
    Scorpion             Glaive                 Corcesca
    Corcesca             Scorpion               Trident
    Trident              Corcesca               Awl Pike
    Awl Pike             Trident                Boar Spear
    Boar Spear           Trident                Fauchard
    Fauchard             Boar Spear             Voulge
    Voulge               Fauchard               Pole Axe
    Pole Axe             Pole Axe               Bardysh
    Bardysh              Bardysh                Brandestoc
    
    j) CROSSBOWS
    Target Bow           Gastraph Bow           Light Crossbow
    Light Crossbow       Target Bow             Windlass
    Windlass             Target Bow             Cranequin
    Cranequin            Windlass               Lug Crossbow
    Lug Crossbow         Lug Crossbow           Siege Bow
    Siege Bow            Siege Bow              Arbalest
    
    *********************************************************************
    
    2) SHIELDS
    
    Targe                Buckler                Pelta Shield
    Pelta Shield         Targe                  Quad Shield
    Quad Shield          Targe                  Circle Shield
    Circle Shield        Quad Shield            Tower Shield
    Tower Shield         Quad Shield            Spiked Shield
    Spiked Shield        Circle Shield          Round Shield
    Round Shield         Tower Shield           Kite Shield
    Round Shield         Spiked Shield          Kite Shield
    Kite Shield          Round Shield           Casserole Shield
    Casserole Shield     Kite Shield            Heater Shield
    Heater Shield        Casserole Shield       Oval Shield
    Oval Shield          Heater Shield          Knight Shield
    Knight Shield        Oval Shield            Hoplite Shield
    Hoplite Shield       Hoplite Shield         Jazeraint Shield
    Jazeraint Shield     Jazeraint Shield       Dread Shield
    
    *********************************************************************
    
    3) ARMOUR
    
    a) HELMETS
    Chain Coif           Bone Helm              Spangenhelm
    Spangenhelm          Chain Coif             Cabasset
    Cabasset             Spangenhelm            Sallet
    Sallet               Barbut                 Basinet
    Basinet              Barbut                 Armet
    Armet                Basinet                Close Helm
    Close Helm           Basinet                Burgonet
    Burgonet             Close Helm             Hoplite Helm
    Hoplite Helm         Hoplite Helm           Jazeraint Helm
    Jazeraint Helm       Jazeraint Helm         Dread Helm
    
    b) BODY ARMOUR
    Banded Mail          Cuirass                Ring Mail
    Ring Mail            Banded Mail            Chain Mail
    Chain Mail           Ring Mail              Breastplate
    Breastplate          Chain Mail             Segmentata
    Segmentata           Breastplate            Scale Armour
    Scale Armour         Breastplate            Brigandine
    Brigandine           Breastplate            Plate Mail
    Brigandine           Scale Armour           Plate Mail
    Platemail            Brigandine             Fluted Armour
    Fluted Mail          Platemail              Hoplite Armour
    Hoplite Armour       Hoplite Armour         Jazeraint Armour
    Jazeraint Armour     Jazeraint Armour       Dread Armour
    
    c) GLOVES (HAND and ARM ARMOUR)
    Reinforced Glove     Knuckles               Ring Sleeve
    Knuckles             Ring Sleeve            Chain Sleeve
    Ring Sleeve          Chain Sleeve           Gauntlet
    Gauntlet             Vambrace               Plate Glove
    Vambrace             Plate Glove            Rondanche
    Rondanche            Plate Glove            Tilt Glove
    Tilt Glove           Tilt Glove             Freiturnier
    Freiturnier          Rondanche              Fluted Glove
    Fluted Glove         Freiturnier            Hoplite Glove
    Hoplite Glove        Hoplite Glove          Jazeraint Glove
    Jazeraint Glove      Jazeraint Glove        Dread Glove
    
    e) LEG ARMOUR
    Fusskampf            Poleyn                 Jambeau
    Poleyn               Chain Leggings         Jambeau
    Jambeau              Poleyn                 Missaglia
    Jambeau              Chain Leggings         Missaglia
    Missaglia            Poleyn                 Plate Leggings
    Plate Leggings       Missaglia              Fluted Leggings
    Fluted Leggings      Plate Leggings         Hoplite Leggings
    Hoplite Leggings     Hoplite Leggings       Jazeraint Leggings
    Jazeraint Leggings   Jazeraint Leggings     Dread Leggings
    
    *********************************************************************
    
    Me?  I was happy to finish the game with the following:
    A full suit of Hagane Jezeraint Armour + Hagane Jezeraint Shield.
    A Silver "Summoner's" Staff (name: Magick)
    Iron "Rapier" Sword (name: Swordy)
    Damascus "Voulge" Pole Arm (name: Dragon Slayer)
    Silver Dagger (name: Scourge)
    Hagane Two-Handed "Bastard" Sword (name: Beast Mangler)
    Hagane One-Handed "War Maul" Mace (name: Buster)
    Hagane "Target" Crossbow (name: Simon)
    
    -----------------------------------------------------------------------
    ***********************************************************************
    -----------------------------------------------------------------------
    Feel fee to email me about any aspect of this guide, any contributions you
    would like to make will be fully credited if used and are more than welcome. 
    Please inform me of any errors, typos etc so I can rectify them immediately
    My email is falsehead@aol.com
    
    (Blatant plug: check out my games website at www.kungfuhamster.cjb.net for
    loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)
    
    Thanks to all at www.gamefaqs.com for being such a laugh, and giving me the
    push to actually start contributing my own work.
    
    Special thanks go out to: BillyKane, Magus747, Pat Uhler, totalstuff and
    Andy78787, fakeplasticmanatree, bloomer, sashanan, ASchultz, MaxH and
    everyone else on the gamefaqs review board.  Love yah all guys!
    
    
    
    =======================================================================
    ***************************** THE END *********************************
    =======================================================================