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                                VAGRANT STORY
                     DAMASCUS WEAPONS AND ARMOR FAQ v1.2
                               By Wicked Souls



               Date Started: July 12, 2001 (REALLY far back)
                        Latest Update: May 10, 2004

     Revision History:
       v1.0 - Just started. Got it accepted at GameFAQs. I rule!

       v1.1 - It looks like I made a lot of mistakes in many places,
     including the amount of Khukuris needed for a Destroyer (It's actually
     six, not eight). Also cut down on number of blades needed to make a
     Jamadhar and seriously lowered the number needed for a Wakizashi. And
     due to my spring (September) cleaning, I no longer have any need for
     the stupid dagger table! All we use now are Hatchets, Khukuris, and
     Baselards (emphasis on Khukuris and Baselards). Also, I've managed to
     cut down on pieces used when making armor. What was I thinking? Plate
     Gloves are the key, not the individual Gauntlets and Vambraces!
       And if you expend any effort looking, I've also switched the old
     four-blade method for the three-blade method I spoke about when
     thanking Matt Hamond. No offense, Matt, but I just like it more (but
     only because of the #%$&*!-ing Undead and Phantom dummies and their
     Physical rating!). But you'll still be thanked, because I didn't just
     have a vision of the ultimate weapon process one day.
       And hopefully, this has been accepted at Neoseeker.com

       v1.2 - Added the Weapons Beyond the First Play-Through section, just
     so the masses would stop asking how to make some-and-such weapon
     Damascus, check out this FAQ, and tell me it's really stupid because
     they've got access to Godhands. Also lowered some of the blade counts
     for various combinations (stupid Grievers), including the Brandestoc
     one. Now it only takes 172 blades! Oh joy! And added some notes about
     Gauntlets being replaceable by Vambraces.



1. TABLE OF CONTENTS  (look right below this one!)
 1. TABLE OF CONTENTS (look right above this one!)
 2. LEGAL CRAP
 3. INTRODUCTION
 4. DAMASCUS WEAPONS
  I. Where to get this stuff
  II. The Weapons
   A. Dagger
   B. Staff
   C. Sword
   D. Greatsword
   E. Axe
   F. Mace
   G. Great Axe
   H. Heavy Mace
   I. Polearm
   J. Crossbow
 5. DAMASCUS ARMOR
  I. Where to get this stuff
  II. The Armor
   A. Helm
   B. Arm
   C. Legs
   D. Body Armor
   E. Shield...?
 6. ULTIMATE! ULTIMATE! ULTIMATE!
  I. ULTIMATE! WEAPONS
   A. The Training Program
   B. The ULTIMATE! Weapons
    i. Dagger
    ii. Staff
    iii. Sword
    iv. Greatsword
    v. Axe
    vi. Mace
    vii. Great Axe
    viii. Heavy Mace
    ix. Polearm
    x. Crossbow     
  II. ULTIMATE! ARMOR (DEAD)
 7. WEAPONS BEYOND THE FIRST PLAY-THROUGH
  I. Where to get this stuff
  II. The Weapons
   A. Greatsword (NOT the Holy Win)
   B. Great Axe
   C. Heavy Mace
   D. Polearm
  III. ULTIMATE! Weapons
 8. THANKS AND STUFF
 9. CONTACT INFORMATION



2. LEGAL CRAP

I'm sure you're used to the whole copyright thing now. This is mine. I wrote
it. Feel free to read it, copy it, print it, whatever. Just don't sell it.
Because it's mine. If you do sell it, though, you could just give all the
profit to me. Then again, if you don't want to waste your time, you could
just avoid trying to sell it altogether. Which is probably the smart thing
to do.

As of now, the following sites can host my FAQ:

    http://www.gamefaqs.com
    http://www.neoseeker.com

Make sure that when linking to the FAQ that you do not link to the actual
FAQ. However, you can link to a page cointaining all of the FAQs and guides
for that game. I'm not the one that makes the rules.



3. INTRODUCTION

If you've ever discussed Vagrant Story on the GameFAQs message boards, 
you've probably the legends of the great Holy Win. With its mystical powers,
it can turn the weakest Bronze to the strongest Damascus, yet still retain 
its original shape. Well, if this is your first time through the game, it's
your loss. Yep, you can't get it without beating the game once. Tough luck,
eh?

Well, you know what I say? I say screw the Holy Win! We've already got 
quite enough Damascus to work with right now, and we don't need any ugly
six-pronged Greatswords to make something useful!

After I'd exited my revolutionary leader stage, I decided to actually do
something about it. First, I had to evaluate. On the first play-through,
you can only combine Damascus with Silver. And if you combine something 
Silver with something that's bigger, but made of Damascus, you'll get 
something Damascus. Both of these facts prove to be more than perfect,
because the Undercity East happens to be crawling with Silver Daggers, and 
you can't get any smaller than a dagger.
I also figured out that hand armor happens to be the dominant material when
combining armor. So if you combine anything with a Damascus glove, you'll
get a Damascus something else. This also proves to be perfect, since there
are three kinds of Damascus gloves you can get in the game, which leads to
all sorts of stuff in return.
(Okay, maybe this isn't true. Combining leg armor with something else will
result in the material, not hand armor. Then again, all of the combining of
leg armor with arm armor will be Damascus plus Damascus, so there you go.)

So, I opened up the Enemy Equipment Guide and Combinations Guide and
searched for all of the Damascus stuff you can get (on the first 
play-through) and what it is combined with some Silver thing, like a Dagger
or Helm or something.  After a few days, I had finally compiled it all into
a list, and added where to get it all. So I submitted it to GameFAQs. If
you're reading it right now, that's probably a sure way of telling they 
accepted it (allow me to say, "Duh."). So start reading already!



4. DAMASCUS WEAPONS

I. Where to get this stuff:
Throughout the walkthrough, I'll be listing off the stuff you need to make 
Damascus everything. You can get three Damascus weapons from enemies in the
first playthrough that are useful. Those are:

(D) Shotel
16 - Gremlin in Those Who Fear the Light, Temple of Kiltia (HP 150+)

(D) Tabar
16 - Gremlin in Those Who Fear the Light, Temple of Kiltia (HP not 150+)

(D) Lug Crossbow
8 - Gremlin in Atone for Eternity, Limestone Quarry (HP 150+)

(NOTE: The number value is its chance of being dropped out of 255. It's
not a percentage.)

(NOTE 2: No, the Voulge "White Cargo" doesn't count! No one actually drops
it. So bah!)

Also in the guide are repeated references to Silver Daggers. You can get 
Hatchets, Khukuris, and Baselards by defeating Quicksilvers in Undercity 
East. Those are located in...

(S) Hatchet
8 - Quicksilver in Hall to a New World
8 - Quicksilver in Bazaar of the Bizarre (after Lich)
8 - Quicksilver in Weapons Not Allowed
8 - Quicksilver in Gemsword Blackmarket (after Nightstalker)
8 - Quicksilver in Sale of the Sword
8 - Quicksilver in Where Black Waters Ran (before Tieger and Neesa)

(S) Khukuri
8 - Quicksilver in Hall to a New World
8 - Quicksilver in Noble Silk and Gold
8 - Quicksilver in Weapons Not Allowed
8 - Quicksilver in The Pirate's Son
8 - Quicksilver in Where Black Waters Ran (after Tieger and Neesa)
8 - Quicksilver in Catspaw Blackmarket

(S) Baselard
8 - Quicksilver in Bazaar of the Bizarre (after Lich)
8 - Quicksilver in Noble Silk and Gold
8 - Quicksilver in A Knight Sells his Sword
8 - Quicksilver in Sale of the Sword
8 - Quicksilver in Where Black Waters Ran (before/after Tieger and Neesa)
8 - Quicksilver in Catspaw Blackmarket

Also remember that combining a Hatchet and a Khukuri gets a Baselard. In
fact, I think I'll highlight that...


--HATCHET + KHUKURI = BASELARD!--


II. WEAPONS
After all of that talking... it is time.

A. Dagger

Requires:
(D) Shotel x8
(D) Tabar x8
(S) Baselard x12

Combinations:
(D) Tabar + (D) Tabar = (D) Bullova
(S) Baselard + (D) Bullova = (D) Kris
(S) Baselard + (D) Shotel = (D) Hatchet
(D) Kris + (D) Hatchet = (D) Khukuri
(D) Hatchet + (D) Khukuri = (D) Baselard
(D) Baselard + (D) Baselard = (D) Stiletto
(D) Stiletto + (D) Stiletto = (D) Jamadhar

B. Staff

Requires:
(D) Tabar x8
(S) Khukuri x2
(S) Baselard x2

Combinations:
(D) Tabar + (D) Tabar = (D) Bullova
(D) Bullova + (D) Bullova = (D) Crescent
(D) Crescent + (S) Khukuri = (D) War Maul
(D) War Maul + (S) Baselard = (D) Bishop's Crosier
(D) Bishop's Crosier + (D) Bishop's Crosier = (D) Sage's Cane

C. Sword

Requires:
(D) Shotel x4
(D) Lug Crossbow x8
(S) Hatchet x4

Combinations:
(D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
(S) Hatchet + (D) Siege Bow = (D) Falchion
(D) Falchion + (D) Shotel = (D) Khora
(D) Khora + (D) Khora = (D) Khopesh
(D) Khopesh + (D) Khopesh = (D) Wakizashi

D. Greatsword

Requires:
(D) Lug Crossbow x8
(S) Baselard x2

Combinations:
(D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
(D) Siege Bow + (D) Siege Bow = (D) Arbalest
(D) Arbalest + (S) Baselard = (D) Nodachi
(D) Nodachi + (D) Nodachi = (D) Rune Blade

E. Axe

Requires:
(D) Tabar x4

Combinations
(D) Tabar + (D) Tabar = (D) Bullova
(D) Bullova + (D) Bullova = (D) Crescent

F. Mace

Requires:
(D) Tabar x4
(S) Khukuri x1

Combinations:
(D) Tabar + (D) Tabar = (D) Bullova
(D) Bullova + (D) Bullova = (D) Crescent
(D) Crescent + (S) Khukuri = (D) War Maul

G. Great Axe

Requires:
(D) Tabar x4
(S) Khukuri x2

Combinations:
(D) Tabar + (D) Tabar = (D) Bullova
(D) Bullova + (D) Bullova = (D) Crescent
(D) Crescent + (S) Khukuri = (D) War Maul
(D) War Maul + (S) Khukuri = (D) Halberd

H. Heavy Mace

Requires:
(D) Tabar x8
(S) Khukuri x2
(S) Hatchet x2

Combinations:
(D) Tabar + (D) Tabar = (D) Bullova
(D) Bullova + (D) Bullova = (D) Crescent
(D) Crescent + (S) Khukuri = (D) War Maul
(D) War Maul + (S) Hatchet = (D) Griever
(D) Griever + (D) Griever = (D) Destroyer

I. Polearm
(WARNING! This one could really take a while, so unless you have a lot of
patience and free time, I'd suggest you get something else. And if you're
gonna ask if there's a faster way, I've looked for one. Unless you wanna use
the Voulge you get in the game, 'fraid not. Even then, using the Voulge
still doesn't save much.)

Requires:
(D) Tabar x80
(D) Lug Crossbow x40
(S) Hatchet x20
(S) Khukuri x24
(S) Baselard x8

Combinations:
(D) Tabar + (D) Tabar = (D) Bullova
(D) Bullova + (D) Bullova = (D) Crescent
(D) Crescent + (S) Khukuri = (D) War Maul
(D) War Maul + (S) Hatchet = (D) Griever
(D) Griever + (D) Griever = (D) Destroyer
(D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
(D) Siege Bow + (D) Siege Bow = (D) Arbalest
(D) Siege Bow + (S) Khukuri = (D) Bastard Sword
(D) Arbalest + (S) Baselard = (D) Nodachi
(D) Bastard Sword + (D) Griever = (D) Boar Spear
(D) Nodachi + (D) Destroyer = (D) Fauchard
(D) Boar Spear + (D) Fauchard = (D) Voulge
(D) Fauchard + (D) Voulge = (D) Pole Axe
(D) Pole Axe + (D) Pole Axe = (D) Bardysh
(D) Bardysh + (D) Bardysh = (D) Brandestoc

(Hey, it's either that, or 56 Shotels and 224 Tabars! Yes, 224. You can start
breathing again. This takes less blades total than that many Tabars.)

J. Crossbow

Requires:
(D) Lug Crossbow x4

Combinations:
(D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
(D) Siege Bow + (D) Siege Bow = (D) Arbalest

That's it for weapons. Now, onto...



5. DAMASCUS ARMOR

I. Where to get this stuff

Yet again, I'm going to be throwing armor left and right, and now I'll put
where to get it.

(D) Gauntlet
8% - Blood Lizard in Be Prepared for Battle, City Walls North
8% - Blood Lizard in From Boy to Hero, City Walls North (before Limestone
Quarry, HP 220+)

(D) Vambrace
8% - Blood Lizard in Be Prepared for Battle, City Walls North
8% - Blood Lizard in Be Prepared for Battle, City Walls North (HP 220+)

(D) Rondanche
13% - Crimson Blade in Rue Crimnade, Town Center East

(S) Armet
13% - Crimson Blade in Rue Crimnade, Town Center East

(D) Jambeau
8% - Blood Lizard in Be Prepared for Battle, City Walls North
8% - Blood Lizard in From Boy to Hero, City Walls North (before Limestone
Quarry, HP 220+)

(S) Brigandine
13% - Crimson Blade in Kesch Bridge, Town Center East

II. THE ARMOR

A. Helmet

Requires:
(D) Hoplite Helm:
(S) Armet x7
(D) Gauntlet x2
(D) Vambrace x2
(D) Rondanche x5

(D) Jazeraint Helm:
(S) Armet x14
(D) Gauntlet x4
(D) Vambrace x4
(D) Rondanche x10

(D) Dread Helm:
(S) Armet x28
(D) Gauntlet x8
(D) Vambrace x8
(D) Rondance x20

Combinations:
(D) Gauntlet + (D) Vambrace = (D) Plate Glove
(S) Armet + (D) Plate Glove = (D) Barbut
(S) Armet + (D) Rondance = (D) Basinet
(D) Barbut + (D) Basinet = (D) Armet
(D) Basinet + (D) Armet = (D) Close Helm
(D) Basinet + (D) Close Helm = (D) Burgonet
(D) Close Helm + (D) Burgonet = (D) Hoplite Helm
(D) Hoplite Helm + (D) Hoplite Helm = (D) Jazeraint Helm
(D) Jazeraint Helm + (D) Jazeraint Helm = (D) Dread Helm

B. Glove
(NOTE: You have two arms, so you should probably get two gloves)

Requires:
(D) Hoplite Glove:
(D) Gauntlet x4
(D) Vambrace x4
(D) Rondanche x5

(D) Jazeraint Glove:
(D) Gauntlet x8
(D) Vambrace x8
(D) Rondanche x10

(D) Dread Glove:
(D) Gauntlet x16
(D) Vambrace x16
(D) Rondanche x20

Combinations:
(D) Gauntlet + (D) Vambrace = (D) Plate Glove
(D) Plate Glove + (D) Rondanche = (D) Tilt Glove
(D) Tilt Glove + (D) Tilt Glove = (D) Freiturnier
(D) Freiturnier + (D) Rondanche = (D) Fluted Glove
(D) Fluted Glove + (D) Freiturnier = (D) Hoplite Glove
(D) Hoplite Glove + (D) Hoplite Glove = (D) Jazeraint Glove
(D) Jazeraint Glove + (D) Jazeraint Glove = (D) Dread Glove

C. Leggings

Requires:
(D) Hoplite Leggings:
(D) Gauntlet x5
(D) Vambrace x5
(D) Jambeau x8

(D) Jazeraint Leggings:
(D) Gauntlet x10
(D) Vambrace x10
(D) Jambeau x16

(D) Dread Leggings:
(D) Gauntlet x20
(D) Vambrace x20
(D) Jambeau x32

Combinations:
(D) Gauntlet + (D) Vambrace = (D) Plate Glove
(D) Plate Glove + (D) Jambeau = (D) Poleyn
(D) Jambeau + (D) Poleyn = (D) Missaglia
(D) Poleyn + (D) Missaglia = (D) Plate Leggings
(D) Missaglia + (D) Plate Leggings = (D) Fluted Leggings
(D) Plate Leggings + (D) Fluted Leggings = (D) Hoplite Leggings
(D) Hoplite Leggings + (D) Hoplite Leggings = (D) Jazeraint Leggings
(D) Jazeraint Leggings + (D) Jazeraint Leggings = (D) Dread Leggings

D. Body Armor

Requires:
(D) Hoplite Armor:
(S) Brigandine x5
(D) Gauntlet x2
(D) Vambrace x2
(D) Rondanche x3

(D) Jazeraint Armor:
(S) Brigandine x10
(D) Gauntlet x4
(D) Vambrace x4
(D) Rondanche x6

(D) Dread Armor:
(S) Brigandine x20
(D) Gauntlet x8
(D) Vambrace x8
(D) Rondanche x12

Combinations:
(D) Gauntlet + (D) Vambrace = (D) Plate Glove
(S) Brigandine + (D) Plate Glove = (D) Scale Armor
(S) Brigandine + (D) Rondanche = (D) Brigandine
(D) Scale Armor + (D) Brigandine = (D) Plate Mail
(D) Brigandine + (D) Plate Mail = (D) Fluted Armor
(D) Plate Mail + (D) Fluted Armor = (D) Hoplite Armor
(D) Hoplite Armor + (D) Hoplite Armor = (D) Jazeraint Armor
(D) Jazeraint Armor + (D) Jazeraint Armor = (D) Dread Armor

E. Shield...?

Sorry, but you can't get a Damascus shield in on the first play-through.
Actually, you can get one, but it's a Circle Shield. And combining it with
any Silver shield will get you more Silver. What a load of...
Don't be sad, though. You're just missing out on thousands of wooden shields
of frustration by staying in the first play-through.

NOTE: In all the above combinations, the Gauntlets can effectively be
replaced with Vambraces. But they both have the same drop rate, so it's not
really that important. Just kind of use whatever's on hand.



6. ULTIMATE! ULTIMATE! ULTIMATE!

Well, this should be a chore. No one cares if it's Damascus or not. They just
want it to be ULTIMATE! 4,000 in everything! 297 Arturos gems attached! Well,
okay, you can't get Arturos gems in the first play-through. But I'm just
saying...

I. ULTIMATE! WEAPONS

A. The Training Program

Nobody said making your weapon ULTIMATE! was easy. It requires a lot of
repeatedly whacking at dummies. Sometimes in different body parts, which
makes repeatedly jamming the O button on your controller repeatedly. So,
here's how it goes.
There are three blades to improve in the process, and you MUST do them in
the order listed. If you try doing Dragon before Phantom, gaining Phantom
affinity will lower your Dragon affinity. Same with Evil and Human. You
don't necessarily have to do the elemental affinities in the order listed,
but it's really helpful, so you can see when your weapon reaches 100 in Air,
Fire, Earth, or Water.
And if you're a blessed soul with a turbo controller (like myself), get that
rubber band ready! Or a heavy object will do. Just make sure it's not heavy
enough to crush your controller! Ouch. Five pounds is probably beyond the
limit, but the corner of a cardboard box filled with hardcover books should
work nicely.

*NOTE: Don't do this until you've gotten through the Limestone Quarry and to
Plateia Lumitar or some wierd name like that, or you can't train with all of
the dummies.*

Blade 1: Beast, Undead, Phantom, Dragon, Physical
Smack the Beast dummy until your Beast rating is at 100. Do the same then
with the Undead dummy until Undead is at 100, the Phantom until Phantom's
100, and finally the Dragon 'til Dragon's at 100. If your weapon isn't at 100
Physical by then, it's obvious you've been cursed by some ancient Atlantian
shaman, and the only way to cure it is with the blood of the dodo bird.

Blade 2: Human, Darkness, Water, Earth
Slap the Human dummy at the Worker's Breakroom in the head until your
Darkness rating is at 100, then its left arm until Water is at 100, and its
right arm until Earth is at 100. If you don't have a Human rating of 100, see
above about the curse and the Atlantian shaman and the dodo bird's blood.

Blade 3: Evil, Light, Human, Fire, Air
Bludgeon the Evil dummy until your Evil and Light ratings are at 100. Then
haul ass to the Worker's Breakroom and brutalize the Human dummy in the legs
until Fire is at 100, then its body until Air is at 100.

Then combine the three blades in the way shown and you should bag yourself an
ultimate weapon with 100 in everything. Affix whatever hilt suits your fancy,
but I'd recommend the one that can hold the most gems. That just leaves room
for more Bravehearts...

B. The ULTIMATE! Weapons

Note that you don't have to train the blades in this order. I'm just listing
them as they're listed above.

i. Dagger

Blade 1: (D) Baselard
Blade 2: (D) Baselard
Blade 3: (D) Stiletto

Combine two Baselards to get a Stiletto. Combine the two Stilletos to get a
Jamadhar with 100 in all classes and affinities.

ii. Staff

Blade 1: (D) War Maul
Blade 2: (S) Baselard
Blade 3: (D) Bishop's Crosier

Combine a War Maul and a Baselard to get a Bishop's Crosier. Combine two 
Bishop's Crosiers to get a Sage's Cane with 100 in all classes and affinities.

iii. Sword

Blade 1: (D) Khora
Blade 2: (D) Khora
Blade 3: (D) Khopesh

Combine two Khoras to get a Khopesh. Combine two Khopeshes to get a Wakizashi
with 100 in all classes and affinities.

iv. Greatsword

Blade 1: (D) Arbalest
Blade 2: (S) Baselard
Blade 3: (D) Nodachi

Combine an Arbalest and a Baselard to get a Nodachi. Combine two Nodachis to 
get a Rune Blade with 100 in all classes and affinities.

v. Axe

Blade 1: (D) Tabar
Blade 2: (D) Tabar
Blade 3: (D) Bullova

Combine two Tabars to get a Bullova. Combine two Bullovas to get a Crescent
with 100 in all classes and affinities.

vi. Mace

Blade 1: (D) Bullova
Blade 2: (D) Bullova
Blade 3: (S) Khukuri

Combine two Bullovas to get a Crescent. Combine a Crescent and a Khukuri to
get a War Maul with 100 in all classes and affinities.

vii. Great Axe

Blade 1: (D) Crescent
Blade 2: (S) Khukuri
Blade 3: (S) Khukuri

Combine a Crescent and a Khukuri to make a War Maul. Combine a War Maul and 
a Khukuri to get a Halberd with 100 in all classes and affinities.

viii. Heavy Mace

Blade 1: (D) Halberd
Blade 2: (S) Khukuri
Blade 3: (D) Griever

Combine a Halberd and a Khukuri to get a Griever. Combine two Grievers to get
a Destroyer with 100 in all classes and affinities.

ix. Polearm

Blade 1: (D) Pole Axe
Blade 2: (D) Pole Axe
Blade 3: (D) Bardysh

Combine two Pole Axes to get a Bardysh. Combine two Bardyshes to get a
Brandestoc with 100 in all classes and affinities.

x. Crossbow

Blade 1: (D) Lug Crossbow
Blade 2: (D) Lug Crossbow
Blade 3: (D) Siege Bow

Combine two Lug Crossbows to get a Siege Bow. Combine two Siege Bows to get
an Arbalest with 100 in all classes and affinities.

B. ULTIMATE! ARMOR

Yes, this is possible. I'm not sure if it's been done, but it's possible.
In fact, there's a whole FAQ devoted to it. It's called the Holy Dread Armor
FAQ, though it only gives out directions for ultimate Dread Armor. But if
it's ultimate, does it really matter what it is? You'll be taking -3 damage
from every hit, so who cares? As of now, this section is officially...
          
-- DEAD --

Don't send me e-mail about this. I'm not doing it. Forget it. I said forget
it! Get outta here! There's nothing more to say here! It's dead! The
ULTIMATE! Armor section of this FAQ is now DEAD! Get over it!



7. WEAPONS BEYOND THE FIRST PLAY-THROUGH

I know this may seem odd, but in this section, I shall delve into the second
and subsequent play-throughs. "But Wicked," you say. "What's the point of
that? The Holy Win can convert everything into everything else, so why
bother giving out combination charts and stuff?" Well, the Holy Win can't
convert EVERYTHING. Like, say, Rune Blades, Halberds, Destroyers, and
Brandestocs (especially that last one. Yuck). Thus, I shall post some combos
for those weapons, and how to make them ULTIMATE!

I. Where to get this stuff

Seeing as how this is the second play-through, we have access to Godhands,
the totally sweetest workshop ever. And thus we can use some of those
magical combinations that can turn mere Hagane and Silver (or maybe Iron,
but who cares about Iron?) into Damascus, that material everybody loves to
use, but hates to get their hands on. So don't be surprised if you see very
few actual Damascus weapons in the following list of materials.

(By the way, I'm only listing the best places to get these. Why bother with
Gremlins when Crimson Blades drop something three times as much?)

(S) Tabar
26 - Crimson Blade in Rue Crimnade, Town Center East

(H) Falchion
26 - Crimson Blade in Kesch Bridge, Town Center East

(H) Shotel
26 - Crimson Blade in Shasras Hill Park, Town Center East

(H) Cranequin
26 - Crimson Blade in Kesch Bridge, Town Center East

(S) Bishop's Crosier
8 - Lich in Beggars of the Mouthharp, Undercity West (HP not 201+)
8 - Lich in Path to the Greengrocer, Undercity West (HP 151+)
8 - Lich in Salvation for the Mother, Undercity West
8 - Death in Bite the Master's Wounds, Undercity West (HP 225+)

(D) Bishop's Crosier
13 - Death in Death and Ogre Zombie Time Trial

(D) Bastard Sword
13 - Ogre Zombie in Death and Ogre Zombie Time Trial

II. The Weapons

A. Greatsword (of the Rune Blade variety)

Requires:
(D) Bastard Sword x4

Combinations:
(D) Bastard Sword + (D) Bastard Sword = (D) Nodachi
(D) Nodachi + (D) Nodachi = (D) Rune Blade

B. Great Axe

Requires:
(S) Tabar x8
(H) Falchion x4
(H) Shotel x4
(H) Cranequin x2

Combinations:
(S) Tabar + (S) Tabar = (S) Bullova
(S) Bullova + (S) Bullova = (S) Crescent
(H) Falchion + (H) Shotel = (H) Khora
(S) Crescent + (H) Khora = (S) War Maul
(S) War Maul + (H) Khora = (S) Halberd
(S) Halberd + (H) Cranequin = (D) Double Blade
(D) Double Blade + (D) Double Blade = (D) Halberd

C. Heavy Mace

Requires:
(S) Tabar x4
(S) Bishop's Crosier x2
(D) Bishop's Crosier x2

(S) Tabar + (S) Tabar = (S) Bullova
(S) Bishop's Crosier + (D) Bishop's Crosier = (H) Sage's Cane
(S) Bullova + (H) Sage's Cane = (D) Griever
(D) Griever + (D) Griever = (D) Destroyer

D. Polearm

Requires:
(D) Fauchard x8
(S) Tabar x4
(D) Bastard Sword x4
(S) Bishop's Crosier x4
(D) Bishop's Crosier x4

Combinations:
(S) Tabar + (S) Tabar = (S) Bullova
(S) Bishop's Crosier + (D) Bishop's Crosier = (H) Sage's Cane
(S) Bullova + (H) Sage's Cane = (D) Griever
(D) Griever + (D) Bastard Sword = (D) Boar Spear
(D) Boar Spear + (D) Fauchard = (D) Voulge
(D) Fauchard + (D) Voulge = (D) Pole Axe
(D) Pole Axe + (D) Pole Axe = (D) Bardysh
(D) Bardysh + (D) Bardysh = (D) Brandestoc

NOTE: In Godhands, the materials aren't so important. In all but the Rune
Blade combination, the Falchions, Shotels, Khoras, and Bastard Swords can be
any material you want. The Bishop's Crosiers can be any material, too, as
long as you end up with a Hagane Sage's Cane. You can even just grab a few
Damascus ones, make a Damascus Sage's Cane, and combine that with a
Hagane Rhomphaia or Hand of Light to make it Hagane. As long as you end up
with the required materials, it's fine.

And for the Halberd, you can change the combinations if you've got a bunch
of Shotels and not enough Falchions. Like so:

(S) Tabar + (S) Tabar = (S) Bullova
(S) Bullova + (H) Shotel = (S) Bec de Corbin

At that point, you can combine those two Bec de Corbins into a War Maul, or
if you've got even more Shotels and still not enough Falchions:

(S) Bec de Corbin + (H) Shotel = (S) Double Blade

At that point, though, you'll have to fuse them into a Silver Halberd and
get it over with. Unless you want to go hunting around for a Windlass. Yeah,
I didn't think so.

And for the rest? Get a Holy Win, ya bum!

III. ULTIMATE! Weapons

You already know the training process. 

A. Greatsword

Blade 1: (D) Bastard Sword
Blade 2: (D) Bastard Sword
Blade 3: (D) Nodachi

Combine two Bastard Swords to get a Nodachi. Combine two Nodachis to get a
Rune Blade with 100 in all classes and affinities.

B. Great Axe

Blade 1: (S) Halberd
Blade 2: (H) Cranequin
Blade 3: (D) Double Blade

Combine a Halberd and a Cranequin to get a Double Blade. Combine two Double
Blades to get a Halberd with 100 in all classes and affinities.

C. Heavy Mace

Blade 1: (S) Bullova
Blade 2: (H) Sage's Cane
Blade 3: (D) Griever

Combine a Bullova and a Sage's Cane to get a Griever. Combine two Grievers
to get a Destroyer with 100 in all classes and affinities.

D. Polearm

Blade 1: (D) Pole Axe
Blade 2: (D) Pole Axe
Blade 3: (D) Bardysh

Combine two Pole Axes to get a Bardysh. Combine two Bardyshes to get a
Brandestoc with 100 in all classes and affinities.

As for armor... well, you can get stuff on armor anywhere. It's all over the
place, man. You can't even throw a cat in this place without knocking over
some armor combinations. Eh, maybe later.



8. THANKS AND STUFF

Well, I'd like to thank CJayC for creating the site, despite the fact that I
despise him and his moderators for deleting all of my messages. Hey, I'm
kidding. Don't ban me.

Next I'd like to thank Jay Tilton for creating the Combination Guide and
Enemy FAQ, which were both incredibly useful in creating this guide. This
man is possibly the coolest man alive. But he's competing with me in the
finals!

I'd also like to thank Matt Hamand for bringing the idea of an ULTIMATE!
weapon to my feeble and uninformed mind. I use a different process, sure,
but it's all the same.

In addition, somebody e-mailed me and told me that I was throwing in some
extraneous stuff into the forging of Grievers. I forget who it was, seeing
as how they e-mailed me about 500 billion years ago, and their e-mail has
since been eroded into a fine dust. But thanks, whoever you were.

And finally, uh... I'd like to thank myself, for being the coolest myself
in this universe. And hopefully, I AM the only myself in this universe.



9. CONTACT INFORMATION

If you have any questions, suggestions, or contributions to this FAQ, send 
them to me at:

wicked_souls@helpmejebus.com

I'm looking for stuff like shorter combinations, how to make Ultimate Armor,
and maybe a solution to the massive amount of blades you need for that
danged Brandestoc. Don't send me hate mail, advertisements, chain letters,
or viruses. I highly dislike all of them. And feel free to send me a pretty
ASCII art logo for the top of the FAQ.

And that's it for the FAQ!


--Copyright 2002 Wicked Souls--