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    Damascus Weapons/Armor FAQ by Wicked Souls

    Version: 1.2 | Updated: 05/12/04 | Printable Version | Search Guide | Bookmark Guide

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                                    VAGRANT STORY
                         DAMASCUS WEAPONS AND ARMOR FAQ v1.2
                                   By Wicked Souls
    
    
    
                   Date Started: July 12, 2001 (REALLY far back)
                            Latest Update: May 10, 2004
    
         Revision History:
           v1.0 - Just started. Got it accepted at GameFAQs. I rule!
    
           v1.1 - It looks like I made a lot of mistakes in many places,
         including the amount of Khukuris needed for a Destroyer (It's actually
         six, not eight). Also cut down on number of blades needed to make a
         Jamadhar and seriously lowered the number needed for a Wakizashi. And
         due to my spring (September) cleaning, I no longer have any need for
         the stupid dagger table! All we use now are Hatchets, Khukuris, and
         Baselards (emphasis on Khukuris and Baselards). Also, I've managed to
         cut down on pieces used when making armor. What was I thinking? Plate
         Gloves are the key, not the individual Gauntlets and Vambraces!
           And if you expend any effort looking, I've also switched the old
         four-blade method for the three-blade method I spoke about when
         thanking Matt Hamond. No offense, Matt, but I just like it more (but
         only because of the #%$&*!-ing Undead and Phantom dummies and their
         Physical rating!). But you'll still be thanked, because I didn't just
         have a vision of the ultimate weapon process one day.
           And hopefully, this has been accepted at Neoseeker.com
    
           v1.2 - Added the Weapons Beyond the First Play-Through section, just
         so the masses would stop asking how to make some-and-such weapon
         Damascus, check out this FAQ, and tell me it's really stupid because
         they've got access to Godhands. Also lowered some of the blade counts
         for various combinations (stupid Grievers), including the Brandestoc
         one. Now it only takes 172 blades! Oh joy! And added some notes about
         Gauntlets being replaceable by Vambraces.
    
    
    
    1. TABLE OF CONTENTS  (look right below this one!)
     1. TABLE OF CONTENTS (look right above this one!)
     2. LEGAL CRAP
     3. INTRODUCTION
     4. DAMASCUS WEAPONS
      I. Where to get this stuff
      II. The Weapons
       A. Dagger
       B. Staff
       C. Sword
       D. Greatsword
       E. Axe
       F. Mace
       G. Great Axe
       H. Heavy Mace
       I. Polearm
       J. Crossbow
     5. DAMASCUS ARMOR
      I. Where to get this stuff
      II. The Armor
       A. Helm
       B. Arm
       C. Legs
       D. Body Armor
       E. Shield...?
     6. ULTIMATE! ULTIMATE! ULTIMATE!
      I. ULTIMATE! WEAPONS
       A. The Training Program
       B. The ULTIMATE! Weapons
        i. Dagger
        ii. Staff
        iii. Sword
        iv. Greatsword
        v. Axe
        vi. Mace
        vii. Great Axe
        viii. Heavy Mace
        ix. Polearm
        x. Crossbow     
      II. ULTIMATE! ARMOR (DEAD)
     7. WEAPONS BEYOND THE FIRST PLAY-THROUGH
      I. Where to get this stuff
      II. The Weapons
       A. Greatsword (NOT the Holy Win)
       B. Great Axe
       C. Heavy Mace
       D. Polearm
      III. ULTIMATE! Weapons
     8. THANKS AND STUFF
     9. CONTACT INFORMATION
    
    
    
    2. LEGAL CRAP
    
    I'm sure you're used to the whole copyright thing now. This is mine. I wrote
    it. Feel free to read it, copy it, print it, whatever. Just don't sell it.
    Because it's mine. If you do sell it, though, you could just give all the
    profit to me. Then again, if you don't want to waste your time, you could
    just avoid trying to sell it altogether. Which is probably the smart thing
    to do.
    
    As of now, the following sites can host my FAQ:
    
        http://www.gamefaqs.com
        http://www.neoseeker.com
    
    Make sure that when linking to the FAQ that you do not link to the actual
    FAQ. However, you can link to a page cointaining all of the FAQs and guides
    for that game. I'm not the one that makes the rules.
    
    
    
    3. INTRODUCTION
    
    If you've ever discussed Vagrant Story on the GameFAQs message boards, 
    you've probably the legends of the great Holy Win. With its mystical powers,
    it can turn the weakest Bronze to the strongest Damascus, yet still retain 
    its original shape. Well, if this is your first time through the game, it's
    your loss. Yep, you can't get it without beating the game once. Tough luck,
    eh?
    
    Well, you know what I say? I say screw the Holy Win! We've already got 
    quite enough Damascus to work with right now, and we don't need any ugly
    six-pronged Greatswords to make something useful!
    
    After I'd exited my revolutionary leader stage, I decided to actually do
    something about it. First, I had to evaluate. On the first play-through,
    you can only combine Damascus with Silver. And if you combine something 
    Silver with something that's bigger, but made of Damascus, you'll get 
    something Damascus. Both of these facts prove to be more than perfect,
    because the Undercity East happens to be crawling with Silver Daggers, and 
    you can't get any smaller than a dagger.
    I also figured out that hand armor happens to be the dominant material when
    combining armor. So if you combine anything with a Damascus glove, you'll
    get a Damascus something else. This also proves to be perfect, since there
    are three kinds of Damascus gloves you can get in the game, which leads to
    all sorts of stuff in return.
    (Okay, maybe this isn't true. Combining leg armor with something else will
    result in the material, not hand armor. Then again, all of the combining of
    leg armor with arm armor will be Damascus plus Damascus, so there you go.)
    
    So, I opened up the Enemy Equipment Guide and Combinations Guide and
    searched for all of the Damascus stuff you can get (on the first 
    play-through) and what it is combined with some Silver thing, like a Dagger
    or Helm or something.  After a few days, I had finally compiled it all into
    a list, and added where to get it all. So I submitted it to GameFAQs. If
    you're reading it right now, that's probably a sure way of telling they 
    accepted it (allow me to say, "Duh."). So start reading already!
    
    
    
    4. DAMASCUS WEAPONS
    
    I. Where to get this stuff:
    Throughout the walkthrough, I'll be listing off the stuff you need to make 
    Damascus everything. You can get three Damascus weapons from enemies in the
    first playthrough that are useful. Those are:
    
    (D) Shotel
    16 - Gremlin in Those Who Fear the Light, Temple of Kiltia (HP 150+)
    
    (D) Tabar
    16 - Gremlin in Those Who Fear the Light, Temple of Kiltia (HP not 150+)
    
    (D) Lug Crossbow
    8 - Gremlin in Atone for Eternity, Limestone Quarry (HP 150+)
    
    (NOTE: The number value is its chance of being dropped out of 255. It's
    not a percentage.)
    
    (NOTE 2: No, the Voulge "White Cargo" doesn't count! No one actually drops
    it. So bah!)
    
    Also in the guide are repeated references to Silver Daggers. You can get 
    Hatchets, Khukuris, and Baselards by defeating Quicksilvers in Undercity 
    East. Those are located in...
    
    (S) Hatchet
    8 - Quicksilver in Hall to a New World
    8 - Quicksilver in Bazaar of the Bizarre (after Lich)
    8 - Quicksilver in Weapons Not Allowed
    8 - Quicksilver in Gemsword Blackmarket (after Nightstalker)
    8 - Quicksilver in Sale of the Sword
    8 - Quicksilver in Where Black Waters Ran (before Tieger and Neesa)
    
    (S) Khukuri
    8 - Quicksilver in Hall to a New World
    8 - Quicksilver in Noble Silk and Gold
    8 - Quicksilver in Weapons Not Allowed
    8 - Quicksilver in The Pirate's Son
    8 - Quicksilver in Where Black Waters Ran (after Tieger and Neesa)
    8 - Quicksilver in Catspaw Blackmarket
    
    (S) Baselard
    8 - Quicksilver in Bazaar of the Bizarre (after Lich)
    8 - Quicksilver in Noble Silk and Gold
    8 - Quicksilver in A Knight Sells his Sword
    8 - Quicksilver in Sale of the Sword
    8 - Quicksilver in Where Black Waters Ran (before/after Tieger and Neesa)
    8 - Quicksilver in Catspaw Blackmarket
    
    Also remember that combining a Hatchet and a Khukuri gets a Baselard. In
    fact, I think I'll highlight that...
    
    
    --HATCHET + KHUKURI = BASELARD!--
    
    
    II. WEAPONS
    After all of that talking... it is time.
    
    A. Dagger
    
    Requires:
    (D) Shotel x8
    (D) Tabar x8
    (S) Baselard x12
    
    Combinations:
    (D) Tabar + (D) Tabar = (D) Bullova
    (S) Baselard + (D) Bullova = (D) Kris
    (S) Baselard + (D) Shotel = (D) Hatchet
    (D) Kris + (D) Hatchet = (D) Khukuri
    (D) Hatchet + (D) Khukuri = (D) Baselard
    (D) Baselard + (D) Baselard = (D) Stiletto
    (D) Stiletto + (D) Stiletto = (D) Jamadhar
    
    B. Staff
    
    Requires:
    (D) Tabar x8
    (S) Khukuri x2
    (S) Baselard x2
    
    Combinations:
    (D) Tabar + (D) Tabar = (D) Bullova
    (D) Bullova + (D) Bullova = (D) Crescent
    (D) Crescent + (S) Khukuri = (D) War Maul
    (D) War Maul + (S) Baselard = (D) Bishop's Crosier
    (D) Bishop's Crosier + (D) Bishop's Crosier = (D) Sage's Cane
    
    C. Sword
    
    Requires:
    (D) Shotel x4
    (D) Lug Crossbow x8
    (S) Hatchet x4
    
    Combinations:
    (D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
    (S) Hatchet + (D) Siege Bow = (D) Falchion
    (D) Falchion + (D) Shotel = (D) Khora
    (D) Khora + (D) Khora = (D) Khopesh
    (D) Khopesh + (D) Khopesh = (D) Wakizashi
    
    D. Greatsword
    
    Requires:
    (D) Lug Crossbow x8
    (S) Baselard x2
    
    Combinations:
    (D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
    (D) Siege Bow + (D) Siege Bow = (D) Arbalest
    (D) Arbalest + (S) Baselard = (D) Nodachi
    (D) Nodachi + (D) Nodachi = (D) Rune Blade
    
    E. Axe
    
    Requires:
    (D) Tabar x4
    
    Combinations
    (D) Tabar + (D) Tabar = (D) Bullova
    (D) Bullova + (D) Bullova = (D) Crescent
    
    F. Mace
    
    Requires:
    (D) Tabar x4
    (S) Khukuri x1
    
    Combinations:
    (D) Tabar + (D) Tabar = (D) Bullova
    (D) Bullova + (D) Bullova = (D) Crescent
    (D) Crescent + (S) Khukuri = (D) War Maul
    
    G. Great Axe
    
    Requires:
    (D) Tabar x4
    (S) Khukuri x2
    
    Combinations:
    (D) Tabar + (D) Tabar = (D) Bullova
    (D) Bullova + (D) Bullova = (D) Crescent
    (D) Crescent + (S) Khukuri = (D) War Maul
    (D) War Maul + (S) Khukuri = (D) Halberd
    
    H. Heavy Mace
    
    Requires:
    (D) Tabar x8
    (S) Khukuri x2
    (S) Hatchet x2
    
    Combinations:
    (D) Tabar + (D) Tabar = (D) Bullova
    (D) Bullova + (D) Bullova = (D) Crescent
    (D) Crescent + (S) Khukuri = (D) War Maul
    (D) War Maul + (S) Hatchet = (D) Griever
    (D) Griever + (D) Griever = (D) Destroyer
    
    I. Polearm
    (WARNING! This one could really take a while, so unless you have a lot of
    patience and free time, I'd suggest you get something else. And if you're
    gonna ask if there's a faster way, I've looked for one. Unless you wanna use
    the Voulge you get in the game, 'fraid not. Even then, using the Voulge
    still doesn't save much.)
    
    Requires:
    (D) Tabar x80
    (D) Lug Crossbow x40
    (S) Hatchet x20
    (S) Khukuri x24
    (S) Baselard x8
    
    Combinations:
    (D) Tabar + (D) Tabar = (D) Bullova
    (D) Bullova + (D) Bullova = (D) Crescent
    (D) Crescent + (S) Khukuri = (D) War Maul
    (D) War Maul + (S) Hatchet = (D) Griever
    (D) Griever + (D) Griever = (D) Destroyer
    (D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
    (D) Siege Bow + (D) Siege Bow = (D) Arbalest
    (D) Siege Bow + (S) Khukuri = (D) Bastard Sword
    (D) Arbalest + (S) Baselard = (D) Nodachi
    (D) Bastard Sword + (D) Griever = (D) Boar Spear
    (D) Nodachi + (D) Destroyer = (D) Fauchard
    (D) Boar Spear + (D) Fauchard = (D) Voulge
    (D) Fauchard + (D) Voulge = (D) Pole Axe
    (D) Pole Axe + (D) Pole Axe = (D) Bardysh
    (D) Bardysh + (D) Bardysh = (D) Brandestoc
    
    (Hey, it's either that, or 56 Shotels and 224 Tabars! Yes, 224. You can start
    breathing again. This takes less blades total than that many Tabars.)
    
    J. Crossbow
    
    Requires:
    (D) Lug Crossbow x4
    
    Combinations:
    (D) Lug Crossbow + (D) Lug Crossbow = (D) Siege Bow
    (D) Siege Bow + (D) Siege Bow = (D) Arbalest
    
    That's it for weapons. Now, onto...
    
    
    
    5. DAMASCUS ARMOR
    
    I. Where to get this stuff
    
    Yet again, I'm going to be throwing armor left and right, and now I'll put
    where to get it.
    
    (D) Gauntlet
    8% - Blood Lizard in Be Prepared for Battle, City Walls North
    8% - Blood Lizard in From Boy to Hero, City Walls North (before Limestone
    Quarry, HP 220+)
    
    (D) Vambrace
    8% - Blood Lizard in Be Prepared for Battle, City Walls North
    8% - Blood Lizard in Be Prepared for Battle, City Walls North (HP 220+)
    
    (D) Rondanche
    13% - Crimson Blade in Rue Crimnade, Town Center East
    
    (S) Armet
    13% - Crimson Blade in Rue Crimnade, Town Center East
    
    (D) Jambeau
    8% - Blood Lizard in Be Prepared for Battle, City Walls North
    8% - Blood Lizard in From Boy to Hero, City Walls North (before Limestone
    Quarry, HP 220+)
    
    (S) Brigandine
    13% - Crimson Blade in Kesch Bridge, Town Center East
    
    II. THE ARMOR
    
    A. Helmet
    
    Requires:
    (D) Hoplite Helm:
    (S) Armet x7
    (D) Gauntlet x2
    (D) Vambrace x2
    (D) Rondanche x5
    
    (D) Jazeraint Helm:
    (S) Armet x14
    (D) Gauntlet x4
    (D) Vambrace x4
    (D) Rondanche x10
    
    (D) Dread Helm:
    (S) Armet x28
    (D) Gauntlet x8
    (D) Vambrace x8
    (D) Rondance x20
    
    Combinations:
    (D) Gauntlet + (D) Vambrace = (D) Plate Glove
    (S) Armet + (D) Plate Glove = (D) Barbut
    (S) Armet + (D) Rondance = (D) Basinet
    (D) Barbut + (D) Basinet = (D) Armet
    (D) Basinet + (D) Armet = (D) Close Helm
    (D) Basinet + (D) Close Helm = (D) Burgonet
    (D) Close Helm + (D) Burgonet = (D) Hoplite Helm
    (D) Hoplite Helm + (D) Hoplite Helm = (D) Jazeraint Helm
    (D) Jazeraint Helm + (D) Jazeraint Helm = (D) Dread Helm
    
    B. Glove
    (NOTE: You have two arms, so you should probably get two gloves)
    
    Requires:
    (D) Hoplite Glove:
    (D) Gauntlet x4
    (D) Vambrace x4
    (D) Rondanche x5
    
    (D) Jazeraint Glove:
    (D) Gauntlet x8
    (D) Vambrace x8
    (D) Rondanche x10
    
    (D) Dread Glove:
    (D) Gauntlet x16
    (D) Vambrace x16
    (D) Rondanche x20
    
    Combinations:
    (D) Gauntlet + (D) Vambrace = (D) Plate Glove
    (D) Plate Glove + (D) Rondanche = (D) Tilt Glove
    (D) Tilt Glove + (D) Tilt Glove = (D) Freiturnier
    (D) Freiturnier + (D) Rondanche = (D) Fluted Glove
    (D) Fluted Glove + (D) Freiturnier = (D) Hoplite Glove
    (D) Hoplite Glove + (D) Hoplite Glove = (D) Jazeraint Glove
    (D) Jazeraint Glove + (D) Jazeraint Glove = (D) Dread Glove
    
    C. Leggings
    
    Requires:
    (D) Hoplite Leggings:
    (D) Gauntlet x5
    (D) Vambrace x5
    (D) Jambeau x8
    
    (D) Jazeraint Leggings:
    (D) Gauntlet x10
    (D) Vambrace x10
    (D) Jambeau x16
    
    (D) Dread Leggings:
    (D) Gauntlet x20
    (D) Vambrace x20
    (D) Jambeau x32
    
    Combinations:
    (D) Gauntlet + (D) Vambrace = (D) Plate Glove
    (D) Plate Glove + (D) Jambeau = (D) Poleyn
    (D) Jambeau + (D) Poleyn = (D) Missaglia
    (D) Poleyn + (D) Missaglia = (D) Plate Leggings
    (D) Missaglia + (D) Plate Leggings = (D) Fluted Leggings
    (D) Plate Leggings + (D) Fluted Leggings = (D) Hoplite Leggings
    (D) Hoplite Leggings + (D) Hoplite Leggings = (D) Jazeraint Leggings
    (D) Jazeraint Leggings + (D) Jazeraint Leggings = (D) Dread Leggings
    
    D. Body Armor
    
    Requires:
    (D) Hoplite Armor:
    (S) Brigandine x5
    (D) Gauntlet x2
    (D) Vambrace x2
    (D) Rondanche x3
    
    (D) Jazeraint Armor:
    (S) Brigandine x10
    (D) Gauntlet x4
    (D) Vambrace x4
    (D) Rondanche x6
    
    (D) Dread Armor:
    (S) Brigandine x20
    (D) Gauntlet x8
    (D) Vambrace x8
    (D) Rondanche x12
    
    Combinations:
    (D) Gauntlet + (D) Vambrace = (D) Plate Glove
    (S) Brigandine + (D) Plate Glove = (D) Scale Armor
    (S) Brigandine + (D) Rondanche = (D) Brigandine
    (D) Scale Armor + (D) Brigandine = (D) Plate Mail
    (D) Brigandine + (D) Plate Mail = (D) Fluted Armor
    (D) Plate Mail + (D) Fluted Armor = (D) Hoplite Armor
    (D) Hoplite Armor + (D) Hoplite Armor = (D) Jazeraint Armor
    (D) Jazeraint Armor + (D) Jazeraint Armor = (D) Dread Armor
    
    E. Shield...?
    
    Sorry, but you can't get a Damascus shield in on the first play-through.
    Actually, you can get one, but it's a Circle Shield. And combining it with
    any Silver shield will get you more Silver. What a load of...
    Don't be sad, though. You're just missing out on thousands of wooden shields
    of frustration by staying in the first play-through.
    
    NOTE: In all the above combinations, the Gauntlets can effectively be
    replaced with Vambraces. But they both have the same drop rate, so it's not
    really that important. Just kind of use whatever's on hand.
    
    
    
    6. ULTIMATE! ULTIMATE! ULTIMATE!
    
    Well, this should be a chore. No one cares if it's Damascus or not. They just
    want it to be ULTIMATE! 4,000 in everything! 297 Arturos gems attached! Well,
    okay, you can't get Arturos gems in the first play-through. But I'm just
    saying...
    
    I. ULTIMATE! WEAPONS
    
    A. The Training Program
    
    Nobody said making your weapon ULTIMATE! was easy. It requires a lot of
    repeatedly whacking at dummies. Sometimes in different body parts, which
    makes repeatedly jamming the O button on your controller repeatedly. So,
    here's how it goes.
    There are three blades to improve in the process, and you MUST do them in
    the order listed. If you try doing Dragon before Phantom, gaining Phantom
    affinity will lower your Dragon affinity. Same with Evil and Human. You
    don't necessarily have to do the elemental affinities in the order listed,
    but it's really helpful, so you can see when your weapon reaches 100 in Air,
    Fire, Earth, or Water.
    And if you're a blessed soul with a turbo controller (like myself), get that
    rubber band ready! Or a heavy object will do. Just make sure it's not heavy
    enough to crush your controller! Ouch. Five pounds is probably beyond the
    limit, but the corner of a cardboard box filled with hardcover books should
    work nicely.
    
    *NOTE: Don't do this until you've gotten through the Limestone Quarry and to
    Plateia Lumitar or some wierd name like that, or you can't train with all of
    the dummies.*
    
    Blade 1: Beast, Undead, Phantom, Dragon, Physical
    Smack the Beast dummy until your Beast rating is at 100. Do the same then
    with the Undead dummy until Undead is at 100, the Phantom until Phantom's
    100, and finally the Dragon 'til Dragon's at 100. If your weapon isn't at 100
    Physical by then, it's obvious you've been cursed by some ancient Atlantian
    shaman, and the only way to cure it is with the blood of the dodo bird.
    
    Blade 2: Human, Darkness, Water, Earth
    Slap the Human dummy at the Worker's Breakroom in the head until your
    Darkness rating is at 100, then its left arm until Water is at 100, and its
    right arm until Earth is at 100. If you don't have a Human rating of 100, see
    above about the curse and the Atlantian shaman and the dodo bird's blood.
    
    Blade 3: Evil, Light, Human, Fire, Air
    Bludgeon the Evil dummy until your Evil and Light ratings are at 100. Then
    haul ass to the Worker's Breakroom and brutalize the Human dummy in the legs
    until Fire is at 100, then its body until Air is at 100.
    
    Then combine the three blades in the way shown and you should bag yourself an
    ultimate weapon with 100 in everything. Affix whatever hilt suits your fancy,
    but I'd recommend the one that can hold the most gems. That just leaves room
    for more Bravehearts...
    
    B. The ULTIMATE! Weapons
    
    Note that you don't have to train the blades in this order. I'm just listing
    them as they're listed above.
    
    i. Dagger
    
    Blade 1: (D) Baselard
    Blade 2: (D) Baselard
    Blade 3: (D) Stiletto
    
    Combine two Baselards to get a Stiletto. Combine the two Stilletos to get a
    Jamadhar with 100 in all classes and affinities.
    
    ii. Staff
    
    Blade 1: (D) War Maul
    Blade 2: (S) Baselard
    Blade 3: (D) Bishop's Crosier
    
    Combine a War Maul and a Baselard to get a Bishop's Crosier. Combine two 
    Bishop's Crosiers to get a Sage's Cane with 100 in all classes and affinities.
    
    iii. Sword
    
    Blade 1: (D) Khora
    Blade 2: (D) Khora
    Blade 3: (D) Khopesh
    
    Combine two Khoras to get a Khopesh. Combine two Khopeshes to get a Wakizashi
    with 100 in all classes and affinities.
    
    iv. Greatsword
    
    Blade 1: (D) Arbalest
    Blade 2: (S) Baselard
    Blade 3: (D) Nodachi
    
    Combine an Arbalest and a Baselard to get a Nodachi. Combine two Nodachis to 
    get a Rune Blade with 100 in all classes and affinities.
    
    v. Axe
    
    Blade 1: (D) Tabar
    Blade 2: (D) Tabar
    Blade 3: (D) Bullova
    
    Combine two Tabars to get a Bullova. Combine two Bullovas to get a Crescent
    with 100 in all classes and affinities.
    
    vi. Mace
    
    Blade 1: (D) Bullova
    Blade 2: (D) Bullova
    Blade 3: (S) Khukuri
    
    Combine two Bullovas to get a Crescent. Combine a Crescent and a Khukuri to
    get a War Maul with 100 in all classes and affinities.
    
    vii. Great Axe
    
    Blade 1: (D) Crescent
    Blade 2: (S) Khukuri
    Blade 3: (S) Khukuri
    
    Combine a Crescent and a Khukuri to make a War Maul. Combine a War Maul and 
    a Khukuri to get a Halberd with 100 in all classes and affinities.
    
    viii. Heavy Mace
    
    Blade 1: (D) Halberd
    Blade 2: (S) Khukuri
    Blade 3: (D) Griever
    
    Combine a Halberd and a Khukuri to get a Griever. Combine two Grievers to get
    a Destroyer with 100 in all classes and affinities.
    
    ix. Polearm
    
    Blade 1: (D) Pole Axe
    Blade 2: (D) Pole Axe
    Blade 3: (D) Bardysh
    
    Combine two Pole Axes to get a Bardysh. Combine two Bardyshes to get a
    Brandestoc with 100 in all classes and affinities.
    
    x. Crossbow
    
    Blade 1: (D) Lug Crossbow
    Blade 2: (D) Lug Crossbow
    Blade 3: (D) Siege Bow
    
    Combine two Lug Crossbows to get a Siege Bow. Combine two Siege Bows to get
    an Arbalest with 100 in all classes and affinities.
    
    B. ULTIMATE! ARMOR
    
    Yes, this is possible. I'm not sure if it's been done, but it's possible.
    In fact, there's a whole FAQ devoted to it. It's called the Holy Dread Armor
    FAQ, though it only gives out directions for ultimate Dread Armor. But if
    it's ultimate, does it really matter what it is? You'll be taking -3 damage
    from every hit, so who cares? As of now, this section is officially...
              
    -- DEAD --
    
    Don't send me e-mail about this. I'm not doing it. Forget it. I said forget
    it! Get outta here! There's nothing more to say here! It's dead! The
    ULTIMATE! Armor section of this FAQ is now DEAD! Get over it!
    
    
    
    7. WEAPONS BEYOND THE FIRST PLAY-THROUGH
    
    I know this may seem odd, but in this section, I shall delve into the second
    and subsequent play-throughs. "But Wicked," you say. "What's the point of
    that? The Holy Win can convert everything into everything else, so why
    bother giving out combination charts and stuff?" Well, the Holy Win can't
    convert EVERYTHING. Like, say, Rune Blades, Halberds, Destroyers, and
    Brandestocs (especially that last one. Yuck). Thus, I shall post some combos
    for those weapons, and how to make them ULTIMATE!
    
    I. Where to get this stuff
    
    Seeing as how this is the second play-through, we have access to Godhands,
    the totally sweetest workshop ever. And thus we can use some of those
    magical combinations that can turn mere Hagane and Silver (or maybe Iron,
    but who cares about Iron?) into Damascus, that material everybody loves to
    use, but hates to get their hands on. So don't be surprised if you see very
    few actual Damascus weapons in the following list of materials.
    
    (By the way, I'm only listing the best places to get these. Why bother with
    Gremlins when Crimson Blades drop something three times as much?)
    
    (S) Tabar
    26 - Crimson Blade in Rue Crimnade, Town Center East
    
    (H) Falchion
    26 - Crimson Blade in Kesch Bridge, Town Center East
    
    (H) Shotel
    26 - Crimson Blade in Shasras Hill Park, Town Center East
    
    (H) Cranequin
    26 - Crimson Blade in Kesch Bridge, Town Center East
    
    (S) Bishop's Crosier
    8 - Lich in Beggars of the Mouthharp, Undercity West (HP not 201+)
    8 - Lich in Path to the Greengrocer, Undercity West (HP 151+)
    8 - Lich in Salvation for the Mother, Undercity West
    8 - Death in Bite the Master's Wounds, Undercity West (HP 225+)
    
    (D) Bishop's Crosier
    13 - Death in Death and Ogre Zombie Time Trial
    
    (D) Bastard Sword
    13 - Ogre Zombie in Death and Ogre Zombie Time Trial
    
    II. The Weapons
    
    A. Greatsword (of the Rune Blade variety)
    
    Requires:
    (D) Bastard Sword x4
    
    Combinations:
    (D) Bastard Sword + (D) Bastard Sword = (D) Nodachi
    (D) Nodachi + (D) Nodachi = (D) Rune Blade
    
    B. Great Axe
    
    Requires:
    (S) Tabar x8
    (H) Falchion x4
    (H) Shotel x4
    (H) Cranequin x2
    
    Combinations:
    (S) Tabar + (S) Tabar = (S) Bullova
    (S) Bullova + (S) Bullova = (S) Crescent
    (H) Falchion + (H) Shotel = (H) Khora
    (S) Crescent + (H) Khora = (S) War Maul
    (S) War Maul + (H) Khora = (S) Halberd
    (S) Halberd + (H) Cranequin = (D) Double Blade
    (D) Double Blade + (D) Double Blade = (D) Halberd
    
    C. Heavy Mace
    
    Requires:
    (S) Tabar x4
    (S) Bishop's Crosier x2
    (D) Bishop's Crosier x2
    
    (S) Tabar + (S) Tabar = (S) Bullova
    (S) Bishop's Crosier + (D) Bishop's Crosier = (H) Sage's Cane
    (S) Bullova + (H) Sage's Cane = (D) Griever
    (D) Griever + (D) Griever = (D) Destroyer
    
    D. Polearm
    
    Requires:
    (D) Fauchard x8
    (S) Tabar x4
    (D) Bastard Sword x4
    (S) Bishop's Crosier x4
    (D) Bishop's Crosier x4
    
    Combinations:
    (S) Tabar + (S) Tabar = (S) Bullova
    (S) Bishop's Crosier + (D) Bishop's Crosier = (H) Sage's Cane
    (S) Bullova + (H) Sage's Cane = (D) Griever
    (D) Griever + (D) Bastard Sword = (D) Boar Spear
    (D) Boar Spear + (D) Fauchard = (D) Voulge
    (D) Fauchard + (D) Voulge = (D) Pole Axe
    (D) Pole Axe + (D) Pole Axe = (D) Bardysh
    (D) Bardysh + (D) Bardysh = (D) Brandestoc
    
    NOTE: In Godhands, the materials aren't so important. In all but the Rune
    Blade combination, the Falchions, Shotels, Khoras, and Bastard Swords can be
    any material you want. The Bishop's Crosiers can be any material, too, as
    long as you end up with a Hagane Sage's Cane. You can even just grab a few
    Damascus ones, make a Damascus Sage's Cane, and combine that with a
    Hagane Rhomphaia or Hand of Light to make it Hagane. As long as you end up
    with the required materials, it's fine.
    
    And for the Halberd, you can change the combinations if you've got a bunch
    of Shotels and not enough Falchions. Like so:
    
    (S) Tabar + (S) Tabar = (S) Bullova
    (S) Bullova + (H) Shotel = (S) Bec de Corbin
    
    At that point, you can combine those two Bec de Corbins into a War Maul, or
    if you've got even more Shotels and still not enough Falchions:
    
    (S) Bec de Corbin + (H) Shotel = (S) Double Blade
    
    At that point, though, you'll have to fuse them into a Silver Halberd and
    get it over with. Unless you want to go hunting around for a Windlass. Yeah,
    I didn't think so.
    
    And for the rest? Get a Holy Win, ya bum!
    
    III. ULTIMATE! Weapons
    
    You already know the training process. 
    
    A. Greatsword
    
    Blade 1: (D) Bastard Sword
    Blade 2: (D) Bastard Sword
    Blade 3: (D) Nodachi
    
    Combine two Bastard Swords to get a Nodachi. Combine two Nodachis to get a
    Rune Blade with 100 in all classes and affinities.
    
    B. Great Axe
    
    Blade 1: (S) Halberd
    Blade 2: (H) Cranequin
    Blade 3: (D) Double Blade
    
    Combine a Halberd and a Cranequin to get a Double Blade. Combine two Double
    Blades to get a Halberd with 100 in all classes and affinities.
    
    C. Heavy Mace
    
    Blade 1: (S) Bullova
    Blade 2: (H) Sage's Cane
    Blade 3: (D) Griever
    
    Combine a Bullova and a Sage's Cane to get a Griever. Combine two Grievers
    to get a Destroyer with 100 in all classes and affinities.
    
    D. Polearm
    
    Blade 1: (D) Pole Axe
    Blade 2: (D) Pole Axe
    Blade 3: (D) Bardysh
    
    Combine two Pole Axes to get a Bardysh. Combine two Bardyshes to get a
    Brandestoc with 100 in all classes and affinities.
    
    As for armor... well, you can get stuff on armor anywhere. It's all over the
    place, man. You can't even throw a cat in this place without knocking over
    some armor combinations. Eh, maybe later.
    
    
    
    8. THANKS AND STUFF
    
    Well, I'd like to thank CJayC for creating the site, despite the fact that I
    despise him and his moderators for deleting all of my messages. Hey, I'm
    kidding. Don't ban me.
    
    Next I'd like to thank Jay Tilton for creating the Combination Guide and
    Enemy FAQ, which were both incredibly useful in creating this guide. This
    man is possibly the coolest man alive. But he's competing with me in the
    finals!
    
    I'd also like to thank Matt Hamand for bringing the idea of an ULTIMATE!
    weapon to my feeble and uninformed mind. I use a different process, sure,
    but it's all the same.
    
    In addition, somebody e-mailed me and told me that I was throwing in some
    extraneous stuff into the forging of Grievers. I forget who it was, seeing
    as how they e-mailed me about 500 billion years ago, and their e-mail has
    since been eroded into a fine dust. But thanks, whoever you were.
    
    And finally, uh... I'd like to thank myself, for being the coolest myself
    in this universe. And hopefully, I AM the only myself in this universe.
    
    
    
    9. CONTACT INFORMATION
    
    If you have any questions, suggestions, or contributions to this FAQ, send 
    them to me at:
    
    wicked_souls@helpmejebus.com
    
    I'm looking for stuff like shorter combinations, how to make Ultimate Armor,
    and maybe a solution to the massive amount of blades you need for that
    danged Brandestoc. Don't send me hate mail, advertisements, chain letters,
    or viruses. I highly dislike all of them. And feel free to send me a pretty
    ASCII art logo for the top of the FAQ.
    
    And that's it for the FAQ!
    
    
    --Copyright 2002 Wicked Souls--