===============================================================================
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------------------|                                         |------------------
------------------|        Vagrant Story In Depth FAQ       |------------------
------------------|           Holy Dread Armor FAQ          |------------------ 
------------------|                Ryner A.J                |------------------
------------------|              A.K.A HolyGear             |------------------
------------------|         Version 2 : 12 July 2003        |------------------
------------------|            Rognaxen@Yahoo.com           |------------------
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===============================================================================
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--------
CONTENTS
--------

1)COPYRIGHT NOTICE

2)UPDATES

3)INTRODUCTION

4)HOLY DREAD ARMOR

5)BASIC REQUIREMENTS
  i)Character Status
  ii)Character Equipments
  iii)Character Appearence

6)THE ARMOR THAT YOU'LL NEED
  i)Full Set Of Damascus Dread Armor
  ii)Places To Get The Armor
  iii)Other Alternative To Get The (D)Gauntlet and (D)Vembrace

7)CLASSES AND AFFINTIES PROPERTIES
  i)The Rule Of Classes And Affinities
  ii)Places To Rise Affinties
  iii)Useful Tips On *Recommended Places
  iv)Other Alternative In Rising Certain Affinties
  v)Places To Rise Classes

8)ULTIMATE HAGANE DREAD SHIELD
  i)The Shield That You'll Need
  ii)Places To Get The Shield

8)COMBINATION RATE

9)THE COMBINATION PROCESS
  i)Damascus Hoplite Helm
  ii)Damascus Hoplite Armor
  iii)Damascus Hoplite Glove
  iv)Damascus Hoplite Leggings
  v)Hagane Hoplite Shield Combination
  vi)Hagane Jazeraint Shield Combination

10)ULTIMATE DAMASCUS DREAD SHIELD
  i)The Shield That You'll Need
  ii)Places To Get The Shield

11)DAMASCUS DREAD SHIELD COMBINATION
  i)Damascus Hoplite Shield
  ii)Wood Hoplite Shield

12)RISING THE ARMOR/SHIELD CLASSES AND AFFINTIES
 
13)FINAL WORDS

14)CREDITS AND THANKS


===============================================================================

------------------
1)COPYRIGHT NOTICE
------------------

This guide is copyrighted material. For personal use only. Editing, altering 
or any kind of modification is prohibited. This guide may not be reproduced in
any form for any reason without my written permission. If this guide is used 
as a resource/research, kindly inform me through e-mail to let me know which/
about the information is used and to get permission to do so. My name must be
stated as the root of the sources/research available. Promotion, profitable 
purposes etc, is strongly prohibited. If this guide is used in another 
non-commercial, it must meet this conditions; 1) Permission from me is granted  
2) No cost for viewing / use. 3) Must be appears as original form. Any kind 
of modification are prohibited. 4) The author's name must be my name :
[ Ryner A.J  A.K.A HolyGear] 

Thankyou for your cooperation.


                                                   (C)Ryner A.J A.K.A HolyGear
===============================================================================


---------
2)UPDATES
---------

-May 2002  : Started this side quest as personal project.
-June 2002 : Stop the project.
-June 2003 : Continue the project again.
-7th July 2003 : Finished the version 1.
-8th July 2003 : So many errors and weakness. Upgraded this FAQ again.
-10th July 2003 : Formating the FAQ. Adding new things
-13th July 2003 : Modification continues
-14th July 2003 : Recheck everything
-15th July 2003 : The Version 2 of Holy Dread ArmorFAQ is completed (3:40 AM)


===============================================================================


--------------
3)INTRODUCTION
--------------

At first glance, Vagrant Story maybe look just like the other RPG game in the
market. But for me whom already owned this game for almost three years, the 
beuty of this game is beyond one individual imigination. For you who just
bought this game, congratulation! I'm sure you will not regret it for lossing
couple of dollars buying this game.

One of my favorite aspect in this game is its collection of armor.In common RPG
game, you'll have to buy your character armor. The more it cost the better 
armor you'll have. In Vagrant Story, those such things does not exist. In order
to get an armor you'll have to get through the game and obtaining an armor from
a chest that you found trough out your adventure. The other method in obtaining
an armor is to kill an enemy that wear the desired armor. You can see what are
the armor that the enemy is wearing from the status screen in the menu. You 
can also see the armor status by succesfuly cast Analyze to the enemy. This is
not an easy thing to do. The enemy will not drop their equipied armor or weapon
as soon as you kill it. It will take some multiple tries. And that what makes 
this game beutiful.

To have the best armor in the game, you must collect certain armor and combain
it with another armor in the workshop. There are 16 level of armor in the game.
The last three level (14,15,16) will always be Hoplite, Jazeraint and Dread.
To make the armor ultimate, you have to rise the armor Classes, Affinties and
Type to max value which is 100.

==========================================================
Classes   : The armor defesnse againts certain enemy class
Affinties : The armor defense againts certain affinities
Type      : The armor defense againts Blunt/Edged/Piercing
==========================================================

Some people said that it's impossible to forge an ultimate armor in your first 
playtrough since the limitation of Workshop capibilty available. In your second
playtrough, you can acces GodHands Workshop which allow you to combine any 
material with other material. Compare to the workshop available in the first 
playtrough, you can only combine Leather,Hagane,Iron,Bronze and Wood in 
Junction Point Workshop and Damascus with Silver in Metal Workshop. Both 
workshop can be found in Town Centre East. So, is it really impossible to forge
an ultimate armor in the first playtrough? Well, that's why I make this FAQ, to
answer this question that I asked my self a year ago. 


===============================================================================


------------------
4)HOLY DREAD ARMOR
------------------

Holy Dread Armor is an identity for the Ultimate Damascus Dread Armor together 
with the Ultimate Hagane Dread Shield that forged in the first playtrough and 
the Ultimate Damascus Dread Shield that forged in the second playtrough. 

As well known, Ultimate armor means the armor is max out in everything; 100 in
all classes, affinties and type. This is not an easy task, especially if you're
in the first playtrough. I would say that this is the hardest side quest in the
game and might be the HIGHEST ACHIEVEMENT in Vagrant Story.

I recommend that you finish the game at least twice before you start this 
side-quest. By doing this side-quest you'll stuck in your first playtrough for 
a very long time. For those who are new to this game, you're not recommended 
to this side-quest as you'll miss a lot of nice things that makes this game 
beutiful in your second playtrough. So, for those who are still in the first 
playtrough, and if you still want to do this side quest, do it on your own 
risk, you've already forewarned.


===============================================================================
 

------------------------
5)THE BASIC REQUIREMENTS
------------------------

==================
i)Character Status
==================

In your first playtrough, you can see that you're character status 
(STR/INT/AGL/HP/MP)is still low. To have a low AGL is highly recommended. 
With low AGL, your character can easily be hit by enemy. This will helps a lot 
in rising your armor classes and affinities. I recommend you to keep your 
character AGL value from the start, which is equal to 100. If you want to 
rise the AGL value, don't rise it to high. Try to limit the AGL value under 
110.

To have high HP/MP/STR/INT are highly recommended. The higher STR value, the 
less damage that you're character will recieve when attacked by normal attacks.
Higher INT value will lessness the damage that your character will recieve 
after being hit by magical attacks. With high HP your character will recieve 
high HP gradual recovery when you use Surging Balm (Heals 5% of Max HP) on your
character. For your information, Surging Balm is really helpful in rising your 
armor classes and affinities. You can learn this magic by using the Grimorie 
Vie that you can get from a chest in Abandoned Mines B2/Room:Acolyte's Burial 
Vault.

I've listed the places and the enemy, where you can rise your HP/MP/STR/INT 
value in the first playtrough. Take priority to rise your character STR/HP 
value.


======================================
Elixirs and Wines that rises STR value
======================================

---------------
ELixir Of Kings
--------------- 

-Human Dummy (Wine Cellar/Room:Worker's Breakroom)            *(8)Drop rate. 
-Undead Dummy (Catacombs/Room:Hall of Sworn Revenge)          *(8)Drop rate. 

--------------------
Valens (recommended)
--------------------

-Mimic (Abandoned Mines B1/Room:Miner's Resting Hall)         *(8)Drop rate.


=====================================
Elixirs and Wines that rises HP value
=====================================

----------------
Elixir Of Queens
----------------

-Minotaur Zombie(*recommended)(Wine Cellar/Room:The Gallows) *(13)Drop rate.
-Human Dummy (Wine Cellar/Room:Blackmarket Of Wines)         *(13)Drop rate.
-Beast Dummy (Abandoned Mines B1/Room:The Dark Tunnel)       *(13)Drop rate.

--------
Audentia
--------

-Mimic (*very rare)(Abandoned Mines B1/Room:Rust In Peace)   *(3)Drop rate.
-Mimic (Abandoned Mines B2/Room:Suicidal Desires)            *(8)Drop rate.
-Slime (Sanctum/Room:The Academia Corridor)                  *(8)Drop rate.
*Enter the room with less than 49HP.


======================================
Elixirs and Wines that rises INT value
======================================

---------------
Elixir Of Sages
---------------

-Evil Dummy (Town Center East/Room:Gharmes Walk)             *(13)Drop rate.

-------------------
Prudens (Very rare)
-------------------

-Mimic (Abandoned Mines B1/Room:Everwant Passage)            *(3)Drop rate.

=====================================
Elixirs and Wines that rises MP value
=====================================

---------------
Elixir Of Mages
---------------

-Phantom Dummy (City Walls North/Room:From Boy To Hero)       *(8)Drop rate.

------------------
Virtus (Very rare)
------------------

-Mimic (Abandoned Mines B2/Room:Hidden Resources)             *(3)Drop rate.


You might want to get the Elixir Of Queens from the Minotaur Zombie and Valens 
from the Mimic as much as possible before you start this side-quest. I suugest 
that you rise your HP to 350 and STR to 130. I've done some personal testing; 
If you used all your Elixirs and Wines efficiently from the start of the game, 
you can max your character status to: 


--------------------------
                                                   
HP : more than 280        
MP : More than 60         
STR value : more than 110  
INT value : more than 110     
                    
--------------------------

Using efficiently means; save the game before using the Elixirs or Wines. If 
you didn't get 4 (max value that you can get) reset, then start again.


======================
ii)Character Equipment
======================

Besides having the recommended status, I also suggest that you make an Ultimate
Damascus Weapon for your character, Hagane Jazeraint/Dread Shield, full set of 
Damascus armor or full set of Hagane Fluted Armor that you obtained at Great 
Cathedral.

To have those equipment, it can really help you in getting the pieces of armor 
needed. If your weapon is stronger, you can kill the enemy faster. If you're 
armor and shield is better, your character will have a slow death.


========================
iii)Character Appearence
========================

Below is recommended appearence for your character. You didn't have to actually
follow this. But it would be better if you make a better appearence for your 
character.


HP  : 350
MP  : 60
STR : 130
INT : 115
AGL : 100

Ultimate Damascus Wakizashi.
Hagane Jazeraint/Dread Shield.
Full Set Of Damascus armor /Full Set Of Hagane Fluted Armor.


I strongly advice you to keep your character AGL value as low as possible. The 
original value (100) is recommended. If you did rise your character AGL a 
little bit to high (e.g 120) you can get your character Cursed. But I don't 
recommend it, since your character STR and INT value will drop too.


===============================================================================


-------------------------
5)THE ARMOR THAT YOU NEED
-------------------------

I've listed down the total count of armor that you'll need to make a full set
of Ultimate Damascus Dread Armor in the first playtrough.

======================================
i)Full Set Of Damascus Dread Armor
======================================

Type               Stats      Total  
--------------------------------------
(D)Vembrace        0/5/10      x152
(D)Gauntlet        7/4/4       x152
(D)Rodanche        8/6/0       x152
(S)Armet           4/6/4       x144
(D)Freiturnier     7/7/7       x232
(S)Tilt Glove      12/12/12    x64

--------------------------------------

Don't be surprised to see the total count, I've already told you that this is 
not an easy task. But don't give up yet, the good news is all the pieces of 
armor that you'll need are quite easy to get, except for the (D)Freiturnier.


==========================
ii)Places To Get The Armor
==========================

------------------------------
(D)Vembrace x2   *(8)Drop rate  
(D)Gauntlet x1   *(8)Drop rate
------------------------------

Map  : City Walls North
Room : Be For Battle Prepared

There's three Blood Lizard here if you enter the room with HP more than 220.
Two Blood Lizard carries the (D)Vembrace and the remaining Blood Lizard carries
the (D)Gauntlet. I'm sure you noticed that there's a door to a new area nearby
which allow the enemy to respawn each time you use the door. The door will lead
you to Rue Lejour.


--------------------------------
(D)Rodanche   x1  *(13)Drop rate  
(S)Armet      x1  *(13)Drop rate 
(S)Tilt GLove x1  *(13)Drop rate
--------------------------------

Map   : Town Centre East
Place : Rue Crimnade And Shasras Hill Park.

There's three Crimson Blades in Rue Crimnade. Two of them carries the (S)Armet
and (D)Rodanche. As the previous room, this area is also have a door to a new 
area nearby. The first door is at Kesch Bridge and the other one is at 
Shasras Hill Park which you can get the (S)Tilt Glove from the Crimson Blades
that's available there. So, you might want to use the door at Shasras Hill Park
often than the door at Kesch Bridge.
 

--------------------------------
(D)Freiturnier x1  *(8)Drop rate
--------------------------------

Map  : Undercity West
Room : Beggars Of The Mouthtrap (After you obtained the Silver Key) 

If your character enter this room with less/or 200 HP, you'll encounter the 
ONLY Lich that carry the valuable (D)Freiturnier in the first playtrough.To 
get the (D)Freiturnier a little bit faster, start from the Beggars of the 
Mouthharp, go back to the Sunless Way and go back using the same route to 
Beggars Of The Mouthtrap. This way, you'll only fight the Lich alone. This will
take a while so be sure to have a lot of patient. Remember that you'll only 
encounter this Lich if your character has less/or 200HP when you enter 
the room. Watch out for it's magic attacks. If your character have a 
very low HP and no shield equipied, you're character will die instantly if 
being hit by the enemy magic attacks (Gaea Strike Level 2) It happens to me 
once, and it's doesn't feel really good to see the 'golden words' in the 
screen.


============================================================
iii)Other Alternative to get the (D)Gauntlet and (D)Vembrace
============================================================

------------------------------
(D)Vembrace x1   *(8)Drop rate  
(D)Gauntlet x1   *(8)Drop rate
------------------------------

Map  : City Walls North
Room : From Boy To Hero

Before you enter the Limestone Quarry, there's three Blood Lizards available
in this room. Two of them carries the (D)Gauntlet and (D)Vembrace. Take note 
that you still can't get the (D)Freiturnier at this point.You might want to get
the (D)Gauntlet or (D)Vembrace as much as posibble in here as this room is only
one door to a new area. Remember, as soon as you entered the second door in 
Limestone Quarry which you can open after the fight with Tieger and Neesa, the
Blood Lizards will not be here anymore.


===============================================================================


-----------------------------------
7)CLASSES AND AFFINITIES PROPERTIES
-----------------------------------

You'll do this process in certain stage of the Holy Dread Combination. So, I 
think it would be better if I tell you about this section earlier, before you 
end up rising your armor classes and affinities point by using the Dread 
Damascus Armor. Because that method will not work, ever.
 
In your first playtrough, you'll find a limited places to rise your armors 
classes and affinities point compare to in your second playtrough. I've done 
my best to find the best places that you can rise your armor classes/affinities
point in the first playtrough. I've listed down all the recommended places. 
Before that I want you to remember the rule of classes and affinties so that 
you know why you can't rise all the classes and affinties in a single armor.


==================================
i)The Rule Of Classes / Affinities
==================================

*e.g:If you try to rise your Evil class point, the point for Beast and Human 
might/will fall.

-----------------------------                             
Rise	     Fall            |
-----------------------------|
         |                   | 
Evil	 |   Beast/Human     |
Human	 |   Beast/Undead    |
Undead	 |   Dragon/Phantom  |
Phantom	 |   Dragon/Evil     |
Beast	 |   Phantom/Undead  |
Dragon	 |   Evil/Human      |
         |                   |
-----------------------------


*e.g:If you try to increase your Air affinities point, your Earth affinites 
point will fall. So basicly, you can't mix all the affinities in single armor. 
You must have at least two armor to mix the affinities.
*e.g:Single armor, maxed with Air, continue to max out the Water affinities.

--------------------
Opposite Affinities |
--------------------| 
       |            |
Air    |    Earth   |
Water  |    Fire    |
Dark   |    Light   |
                    |
--------------------


===========================
ii)Places To Rise Affinties
===========================

-------------------------------------------------------------------------------
Air                     Map                        Room
-------------------------------------------------------------------------------
-Orc Leader     Andoned Mines B2           The Miner's End (recomended)   
-Lich           Undercity West             Beggars of the Mouthtrap


-------------------------------------------------------------------------------
Fire                    Map                        Room
-------------------------------------------------------------------------------  
-Hellhound      Abandoned Mines B1         The Battle's Beginning      
-Dragon         Time Trial (recomended)

-------------------------------------------------------------------------------
Earth                   Map                        Room  
-------------------------------------------------------------------------------
-Orc Leader       Abandoned Mines B2         Crossing of Blood        
-Orc Leader       Abandoned Mines B2         Hall of Contemplation    
-Orc Leader       Abandoned Mines B2         The Ore of Legend        
-Orc              Abandoned Mines B2         Crossing of Blood       
-Orc              Abandoned Mines B2         Gambler's Passage        
-Orc              Abandoned Mines B2         Hall of Contemplation    
-Orc              Abandoned Mines B2         The Miner's End (recommended) 
-Orc              Abandoned Mines B2         Tomb of the Reborn       
-Basilisk         Snowfly Forest             Which Way Home 
  
-------------------------------------------------------------------------------        
Dark                    Map                        Room
-------------------------------------------------------------------------------
 
-Gremlin           Limestone Quarry           The Air Stirs *HP 150 or more
-Gremlin           Limestone Quarry           The Timely Dew of Sleep                 
-Gremlin           Limestone Quarry           Where the Serpent Hunts 
-Slimes            Abandoned Mines B2         The Treaty Room (recommended)
-Nightstalker      Temple of Kiltia           Hall of Prayer  (Strong!)   

-------------------------------------------------------------------------------
Light                    Map                       Room
-------------------------------------------------------------------------------

-Crimson Blade      Town Centre East         Rue Fisserano

-All the Quicksilver in Undercity East will inflict a Light affinities
attack

-------------------------------------------------------------------------------
Water                    Map                       Room
-------------------------------------------------------------------------------      

-Ichthious         Snowfly Forest         The Giving Trees (recommended)  
-Crimson Blade     Town Center East       Rue Crimnade

-------------------------------------------------------------------------------
Physical  
-------------------------------------------------------------------------------
   
-Almost every kind of enemy that you meet have a phsyical affinties attack.

-------------------------------------------------------------------------------


===============================
iii)Tips On *Recommended places
===============================

-----------
Air / Human
-----------

-Orc Leader #Andoned Mines B2 - The Miner's End.

Kill the two orc first. You don't need to silence this enemy. And if you have
a high HP, you don't need to cast yourself  Surging Balm. Keep your eyes on 
it's color attack. If it's turn red, quickly get out from the room, heal 
(if you didn't use Surging Balm) and enter back. It's color attack will back 
to green, represent as Air Affinities. If  you think Herkales magic is a 
treat, silence it. If you did cast Surging Balm, the enemy might cancel it.

----------------
Beast / Darkness
----------------

-Slimes #Abandoned Mines B2 - The Treaty Room.

Kill the slime that have Poison Sneeze attack. Live the two slimes that have 
Acid Snooze attack. Cast yourself Surging Balm. Get above the boxes in the 
corner of the room to low their risk if you see them miss their attack often.

Water / Beast
------------- 

-Ichthious  #Snowfly Forest - The Giving Trees.

Cast Stun Cloud on both enemy. This will prevent them from using normal attack.
This way they will always attack your character with their special attack,
Spiral Shell which have Water Affinities. If you think their risk is already 
high, exit the place and enter again. This will not cancel the paralyis magic 
that you casted on them (if it's not wear out before you leave the place) 
Apparently the paralyis magic will last long enough as the enemy will attack 
you very often.

-------------
Earth / Human
------------- 

-Orc  #Abandoned Mines B2 - The Miner's End.

Kill the other Orc but leave the Orc Leader. The Orc Leader will not attack 
you. Only the Orc with the Great Sword will. The Orc that will attack you 
have an Earth Affinities attacks. Keep your eyes on the color attack. 
If it's turn red, quickly exit the room then enter again. You may want to cast 
Surging Balm, but it will waste of MP since you have to cast it again after 
you enter again.  

------------
Evil / Light 
------------

-Quicksilver #Undercity West.

You must silence this enemy.You also need to keep on eye on it's color attack. 
As usual exit than enter again.

------------------
Phantom / Phsyical
------------------ 

-Wraith #Iron Maiden B1  - The Cauldron.

Silence those two Wraith. Kill the Evil first. Cast Surging Balm. You don't 
have to monitor the progress.

-------------
Fire / Dragon 
-------------

-Dragon #Time Trial.

this is the best place that you can rise your Dragon class and Fire Affinities.
The attack will hits all body part. Cast Surging Balm on your character.
You don't need to always monitor the progress.


================================================
iv)Other Alternative In Rising Certain Affinties
================================================

------------
i)Method (1)
------------ 
Using your weapon enchanter magic. First go to places where there's two/three 
enemy with weapons. Then cast your weapon enchanter magic on them. And let 
them attack your character.

-------------
ii)Method (2)
-------------
Using your Warlock Magic. Cast it on your character. Do it near a Heal trap. 
Might be faster than the method above. Use Level 1 magic. 

This two method can be used for rising Air, Fire, Water and Earth affinties by 
using the magic that represents those affinties.

---------------------------------
Magic            Affinties
---------------------------------
Avalanche          Water
Flame Sphere       Fire
Gaea Strike        Earth
Thunderbust        Air


========================
v)Places To Rise Classes
========================

This is basically self expletory. I've listed down the best places that I can 
think of in rising the armor classes points.

------
Human 
------                        

-3xCrimson Blade   #Town Center South - Rue Aliano 
-3xCrimson Blades  #Town Center East  - Kesch Bridge              

------
Beast
------  
 
-5xBat  #Sanctum - Priests' Confinement     
-2xHellhound  #Abandoned Mines B1 - The Battle's Beginning

------
Undead
------  
  
-3xSkeleton  #Catacombs - Hall of Dying Hope
-2xDark Skeleton #Iron Maiden B1 - The Whirligig 

------
Dragon 
------  

-Dragon #Time Trial *The attack hits all part       

-------
Phantom
-------   

-Wraith #Iron Maiden B1 - The Cauldron  *Need to be silenced.  

-----
Evil
-----  
 
-Quicksilver #Undercity East - Almost every room *Need to be silenced. 


You can be in Battle Mode or Normal Mode while doing the rising classes
and affinties progress, depends on the enemy that you'll go for. Actually, 
almost all the enemy that available is strong enough to hurt your character 
very badly. So, I strongly recommended that you do this process in Battle 
Mode WITH Shield equipied. With a shield equipied, it will really lessness 
the damage that you're characther will recieve(Very Much). Take note that your
shield classes and affinties will also rise along with armor. In fact, the 
shield points will rise faster. So, you might want to make yourself an Ultimate
Hagane Dread Shield together with the Ultimate Damascus Dread Armor.


===============================================================================


------------------------------
8)ULTIMATE HAGANE DREAD SHIELD
------------------------------

The shield is another aspect that I like Vagrant Story. Same as the armor, you 
must slain certain enemies to get certain shield. You can actually see the 
shield that you can get from the enemy that carries it.

Again, this is not as easy as it look, the good news is, you don't have to collect 
hundreads of shield. There'll be four primary pieces of shield that you'll 
need. I've listed down the shields and it stats and where you can get it.
 

=============================
i)The Shield That You'll Need
=============================

---------------------------------------------------------
Shield          Stats(BLUNT/EDGED/PIERCING)       Count  |
---------------------------------------------------------|
                      |                 |                |
(H)Kite Shield        |    0/20/0       |         x88    |
(H)Round Shield       |    18/0/0       |         x64    |
(H)Heater Shield      |    20/0/0       |         x24    |
(H)Casserole Shield   |    0/0/25       |         x24    |
                      |                 |                |
---------------------------------------------------------


==========================
ii)Places To Get The Shield
==========================

--------------
(H)Kite Shield
--------------
Map                          Room             Enemy             Drop Rate
-------------------------------------------------------------------------------

Town Center East    Shasras Hill Park         Crimson Blade*R      (26)
Iron Maiden B1      Cleansing the Soul        Dark Skeleton        (13)
Undercity West      Fear of the Fall          Skeleton             (8) 

*R= Recommended
 
-------------------------------------------------------------------------------


---------------
(H)Round Shield
---------------
Map                          Room             Enemy             Drop Rate
-------------------------------------------------------------------------------

City Walls North    From Squire to Knight     Blood Lizard         (16)      
Undercity West      Nameless Dark Oblivion    Dark Skeleton        (16)    
Undercity West      Tears from Empty Sockets  Dark Skeleton*R      (16)    
Undercity West      Beggars of the Mouthharp  Dullahan*A           (24)  
Undercity West      Path to the Greengrocer   Dullahan*B           (24)   
Undercity West      The Body Fragile Yields   Dullahan*C           (24)        
Undercity West      The Crumbling Market      Dullahan*D           (24)         
Limestone Quarry    Corridor of Tales         Gremlin*E            (8)
Limestone Quarry    The Air Stirs             Gremlin              (8)  
Limestone Quarry    The Rotten Core           Gremlin              (8)

*A= 201HP or more
*B= 150HP or less/Drops Elixir Of Kings/ONLY on 2nd playtrough
*C= 150HP or less/ONLY on second playtough
*D= Bofore entering Temple Of Kilitia
*E= 180HP or more
*R= Recommended

-------------------------------------------------------------------------------


-------------------   
(H)Casserole Shield
-------------------
Map                          Room             Enemy             Drop Rate
-------------------------------------------------------------------------------

Forgotten Pathway    Awaiting Retribution     Blood Lizard*A       (8) 
Forgotten Pathway    The Oracle Sins No More  Blood Lizard*A       (8)     
Iron Maiden B1       The Judas Cradle         Dark Skeleton        (16)
Iron Maiden B1       Blooding                 Dark Skeleton*R      (16)    
Iron Maiden B1       The Wheel                Dark Skeleton        (16)    

*R= Recommended
*A= ONLY on second playtough

-------------------------------------------------------------------------------


----------------
(H)Heater Shield
----------------
Map                          Room             Enemy             Drop Rate
-------------------------------------------------------------------------------
Iron Maiden B1       The Whirligig            Dark Skeleton        (13)

*From this room go back to the Blooding to get the (H)Casserole and back again 
to this room.


Eventually, you'll get the (H)Round Shield in City Walls North/Room: From 
Squire to Knight and (H)Kite Shield in Town Centre East/Place: Shasras Hill 
Park easily while racking the (D)Vembrace/(D)Gauntlet and (S)Tilt GLove.


===============================================================================


------------------
8)COMBINATION RATE
------------------

To make an ultimate armor, you have to rise your armor classes and affinites by
getting hit by an enemy. Diferent from the type :Blunt/ Edged/Piercing. To rise
this, you must do a multiple combination with the armor with another one. How 
the combination works?

80% combbination rate - e.g   10/10/10 + 10/10/10 = 16/16/16  
60% combination rate  - e.g    40/0/0  + 0/40/0   = 24/24/0 
40% combination rate  - e.g    12/0/0  + 0/9/6    = 4/3/2

80% applies when the two armors are with the same material and with fairly/
same stats.

60% applies when the two armors comes with diferent material/same material but 
with fairly/same stats or diferent stats.

40% applies when the two armors come with diferent material and absolutely 
diferent stats.

So, basicly, in combination process, your goal is to combine two armors with 
the same/fairly stats of type. The best method that I can find is combining the
four last pieces to reach 100/100/100. Which the four last pieces MUST have a 
minimum 40/40/40 of stats. The four last combination is stated below so that 
you're sure what are you doing when making combination on your own. As you know
the four last pieces in Dread combination is the Hoplite.

#Base on 80% combination rate.
Hoplite 40/40/40 + Hoplte 40/4040 = Jazeraint 64/64/64
Hoplite 40/40/40 + Hoplite 40/40/40 = Jazeraint 64/64/64
Jazeraint 64/64/64 + Jazeraint 64/64/64 = Dread 100/100/100


===============================================================================


-------------------------
9)THE COMBINATION PROCESS
--------------------------

I've done my very best to show you how the combination process is. I've done so
many serious test that varify the results. You might get a diferent results, 
but one thing that I promise you, the stats that you'll get will be higher than
stated here. So you don't have to worry if you suddenly have a diferent result 
in the combination process. If any of you `did' found a diferent results, 
please e-mail me a.s.a.p so that I can update or do a correction. I also done 
my best to minimize the total count  pieces of armor that needed in the 
combination process. 

The combination table that will be shown shows the combination process of the 
last four pieces in the Holy Dread, which is the Hoplite. The Hoplite have 
the minimum value of type, which if you combine all of them, you'll get a 
100/100/100 value as the final result. So basicly, you'll need to do the 
process shown here four times to succesfuly forged Holy Dread. Except for the 
Holy Dread Glove, which you have to do it eight times.

Take not that, I've done all I that I can by doing multiple test to minimize 
the count of piecies of armor needed in the whole process.

Pieces 1 will represent as slot 1 and Pieces 2 represent slot 2. But if you 
`did' find diferent combination result, try to inverse the combination slot.


===============================================================================


--------------------------------
i)Damascus Hoplite Helm 43/43/43
--------------------------------

------------------
(S)Armet       x12
(D)Vembrace    x9
(D)Gauntlet    x9
(D)Rodanche    x9
(D)Freiturnier x2
------------------

-------------------------------------------------------------------------------
Pieces 1                        Pieces 2                  Results
-------------------------------------------------------------------------------

x5 (D)Rodanche     8/6/0      (D)Gauntlet     7/4/4    (D)Knuckles       12/8/3
x5 (D)Knuckles     12/8/3     (D)Vembrace     0/5/10   (D)Gauntlet        7/7/7
x5 (D)Gauntlet     7/7/7      (D)Freiturnier  7/7/7    (D)Chain Sleeve 11/11/11
x5 (D)Chain Sleeve 11/11/11   (D)Freiturnier  7/7/7    (D)Rodanche     14/14/14

x4 (S)Armet        4/6/4      (S)Armet      4/6/4      (S)Armet           6/9/6
x2 (S)Armet        6/9/6      (S)Armet      6/9/6      (S)Armet          9/14/9
x1 (S)Armet        9/14/9     (S)Armet      9/14/9     (S)Armet        14/22/14
x5 (S)Armet        14/22/14   (S)Rodanche   14/14/14   (D)Basinet      16/16/16

x4 (D)Vembrace     0/5/10     (D)Rodanche   8/6/0      (D)Plate GLove     4/6/6
x4 (D)Plate Glove  4/6/6      (D)Gauntlet   7/4/4      (D)Plate GLove     6/6/6
x4 (D)Plate Glove  6/6/6      (S)Armet      4/6/4      (D)Barbut          4/4/4
x2 (D)Barbut       4/4/4      (D)Barbut     4/4/4      (D)Barbut          6/6/6   

x2 (D)Barbut       6/6/6      (D)Basinet    16/16/16   (D)Armet 1       3/13/13 
x2 (D)Basinet      16/16/16   (D)Armet      13/13/13   (D)Close Helm   23/23/23 
x1 (D)Close Helm   23/23/23   (D)Basinet    16/16/16   (D)Burgonet     31/31/31
x1 (D)Burgonet     31/31/31   (D)Close Helm 23/23/23   (D)Hoplite Helm 43/43/43

-------------------------------------------------------------------------------

*x2 (D)Hoplite Helm    43/43/43    (D)Hoplite Helm    43/43/43      
   =(D)Jazeraint Helm  68/68/68
   
 x1 (D)Jazeraint Helm  68/68/68    (D)Jazeraint Helm  68/68/68    
   =(D)Dread Helm   100/100/100


===============================================================================


----------------------------------
ii)Damascus Hoplite Armor 40/40/40
----------------------------------

------------------
(D)Rodanche    x11
(D)Gauntlet    x11
(D)Vembrace    x11
(D)Freiturnier x6
(S)Armet       x11
(S)Tilt Glove  x11
------------------


-------------------------------------------------------------------------------
Pieces 1                        Pieces 2                  Results
-------------------------------------------------------------------------------

x3 (D)Rodanche     8/6/0      (D)Gauntlet     7/4/4   (D)Knuckles        12/8/3
x3 (D)Knuckles     12/8/3     (D)Vembrace     0/5/10  (D)Gauntlet         7/7/7
x3 (D)Gauntlet     7/7/7      (D)Freiturnier  7/7/7   (D)Chain Sleeve  11/11/11
x3 (D)Chain Sleeve 11/11/11   (D)Freiturnier  7/7/7   (D)Rodanche      14/14/14 

x3 (S)Armet        4/6/4      (S)Tilt Glove 12/12/12  (S)Brigandine      9/10/9
x3 (S)Brigandine   9/10/9     (D)Rodanche   14/14/14  (D)Brigandine       9/9/9
x3 (D)Brigandine   9/9/9      (D)Brigandine 9/9/9     (D)Brigandine    14/14/14

x8 (S)Armet        4/6/4      (S)Tilt Glove  12/12/12 (S)Brigandine      9/10/9
x8 (D)Rodanche     8/6/0      (D)Vembrace    0/5/10   (D)Plate GLove      4/6/6
x8 (D)Plate Glove  4/6/6      (D)Gauntlet    7/4/4    (D)Plate Glove      6/6/6
x8 (D)Plate Glove  6/6/6      (S)Brigandine  9/10/9   (D)Scale Armor      6/6/6
x4 (D)Scale Armor  6/6/6      (D)Scale Armor 6/6/6    (D)Scale Armor      9/9/9
x2 (D)Scale Armor  9/9/9      (D)Scale Armor 9/9/9    (D)Scale Armor   14/14/14

x2 (D)Scale Armor  14/14/14   (D)Brigandine  14/14/14 (D)Plate Mail    22/22/22
x1 (D)Plate Mail   22/22/22   (D)Brigandine  14/14/14 (D)Fluted Mail   28/28/28
x1 (D)Plate Mail   22/22/22   (D)Fluted Mail 28/28/28 (D)Hoplite Armor 40/40/40

-------------------------------------------------------------------------------

*x2 (D)Holite Armor    40/40/40   (D)Hoplite Armor   40/40/40     
   =(D)Jazeraint Armor 64/64/64

 x1 (D)Jazeraint Armor 64/64/64   (D)Jazeraint Armor 64/64/64   
   =(D)Dread Armor  100/100/100


===============================================================================


-----------------------------------
iii)Damascus Hoplite Glove 43/43/43
-----------------------------------
*You have two arms, obviously you want to do this process eight times ^_^

------------------
(D)Rodanche    x2
(D)Gauntlet    x2
(D)Vembrace    x2
(D)Freiturnier x18
------------------

-------------------------------------------------------------------------------
Pieces 1                        Pieces 2                  Results
-------------------------------------------------------------------------------

x2 (D)Freiturnier     7/7/7  (D)Freiturnier    7/7/7  (D)Freiturnier   11/11/11
x2 (D)Rodanche        8/6/0  (D)Gauntlet       7/4/4  (D)Knuckles        12/8/3
x2 (D)Knuckles       12/8/3  (D)Vembrace      0/5/10  (D)Gauntlet         7/7/7
x2 (D)Gauntlet        7/7/7  (D)Freiturnier    7/7/7  (D)Chain Sleeve  11/11/11
x2 (D)Chain Sleeve 11/11/11  (D)Freiturnier 11/11/11  (D)Rodanche      11/11/11 
x1 (D)Rodanche     11/11/11  (D)Rodanche    11/11/11  (D)Rodanche      17/17/17

x6 (D)Freturnier      7/7/7  (D)Freiturnier     7/7/7 (D)Freiturnier   11/11/11 
x3 (D)Freiturnier  11/11/11  (D)Freiturnier  11/11/11 (D)Freiturnier   17/17/17 
x1 (D)Freiturnier  17/17/17  (D)Freiturnier  17/17/17 (D)Freiturnier   27/27/27
x1 (D)Rodanche 1    7/17/17  (D)Freiturnier  17/17/17 (D)Fluted Glove  27/27/27 
x1 (D)Freiturnier  27/27/27  (D)Fluted Glove 27/27/27 (D)Hoplite GLove 43/43/43

-------------------------------------------------------------------------------

*x2(D)Hoplite GLove    43/43/43    (D)Hoplite GLove   43/43/43      
  =(D)Jazeraint Glove  68/68/68

 x1(D)Jazeraint Glove  68/68/68    (D)Jazeraint Glove 68/68/68    
  =(D)Dread Glove   100/100/100


===============================================================================


-------------------------------------
iv)Damascus Hoplite Leggings 40/44/40
-------------------------------------

*Take note that the total count in making the Hoplite Armor and Hoplite Helm 
stated here is not the same as the actual Hoplite Armor and Hoplite Helm.

------------------
(D)Rodanche    x14
(D)Vembrace    x14
(D)Gauntlet    x14
(S)Armet       x13
(S)Tilt Glove  x5
(D)Freiturnier x12
------------------

-------------------------------------------------------------------------------
Pieces 1                        Pieces 2                  Results
-------------------------------------------------------------------------------

x3 (D)Rodanche        8/6/0  (D)Gauntlet      7/4/4    (D)Knuckles       12/8/3
x3 (D)Knuckles       12/8/3  (D)Vembrace     0/5/10    (D)Gauntlet        7/7/7
x3 (D)Gauntlet        7/7/7  (D)Freiturnier   7/7/7    (D)Chain Sleeve 11/11/11
x3 (D)Chain Sleeve 11/11/11  (D)Freiturnier   7/7/7    (D)Rodanche     14/14/14

x3 (S)Armet           4/6/4  (S)Tilt Glove 12/12/12    (S)Brigandine     9/10/9
x3 (S)Brigandine     9/10/9  (D)Rodanche   14/14/14    (D)Brigandine      9/9/9

x2 (S)Armet           4/6/4  (S)Tilt Glove 12/12/12    (S)Brigandine     9/10/9
x2 (D)Rodanche        8/6/0  (D)Vembrace     0/5/10    (D)Plate GLove     4/6/6
x2 (D)Plate Glove     4/6/6  (D)Gauntlet      7/4/4    (D)Plate Glove     6/6/6
x2 (D)Plate Glove     6/6/6  (S)Brigandine   9/10/9    (D)Scale Armor     6/6/6

x2 (D)Scale Armor     6/6/6  (D)Brigandine     9/9/9   (D)Plate Mail   12/12/12
x1 (D)Plate Mail   12/12/12  (D)Brigandine     9/9/9   (D)Fluted Mail  16/16/16
x1 (D)Plate Mail   12/12/12  (D)Fluted Mail 16/16/16   (D)Hoplite Armor 22/22/22

x5 (D)Rodanche        8/6/0  (D)Gauntlet       7/4/4   (D)Knuckles       12/8/3
x5 (D)Knuckles       12/8/3  (D)Vembrace      0/5/10   (D)Gauntlet        7/7/7
x5 (D)Gauntlet        7/7/7  (D)Freiturnier    7/7/7   (D)Chain Sleeve 11/11/11
x5 (D)Chain Sleeve 11/11/11  (D)Freiturnier    7/7/7   (D)Rodanche     14/14/14 

x4 (S)Armet           4/6/4  (S)Armet          4/6/4   (S)Armet           6/9/6
x2 (S)Armet           6/9/6  (S)Armet          6/9/6   (S)Armet          9/14/9
x5 (S)Armet          9/14/9  (D)Rodanche    14/14/14   (D)Basinet        9/11/9

x4 (D)Vembrace       0/5/10  (D)Rodanche       8/6/0   (D)Plate GLove     4/6/6
x4 (D)Plate Glove     4/6/6  (D)Gauntlet       7/4/4   (D)Plate GLove     6/6/6
x4 (D)Plate Glove     6/6/6  (S)Armet          4/6/4   (D)Barbut          4/4/4
x2 (D)Barbut          4/4/4  (D)Barbut         4/4/4   (D)Barbut          6/6/6   

x2 (D)Barbut          6/6/6  (D)Basinet       9/11/9   (D)Armet        12/13/12 
x2 (D)Basinet       9/11/19  (D)Armet       12/13/12   (D)Close Helm   16/19/16 
x1 (D)Close Helm   16/19/16  (D)Basinet       9/11/9   (D)Burgonet     20/24/20
x1 (D)Burgonet     20/24/20  (D)Close Helm  16/19/16   (D)Hoplite Helm 28/34/28

x1 (D)Hoplite Armor 22   (D)Hoplite Helm 28/34/28  (D)Hoplite Leggings 40/44/40

-------------------------------------------------------------------------------

*x2(D)Hoplite Leggings    40/44/40    (D)Hoplite Leggings   40/44/40 
  =(D)Jazeraint Leggings  64/70/64

 x1(D)Jazeraint Leggings  64/70/64    (D)Jazeraint Leggings 64/70/64  
  =(D)Dread Leggings   100/100/100


===============================================================================


-----------------------------------
v)Hagane Hoplite Shield Combination
-----------------------------------

*I also included the Jazeraint Shield combination table because I know some
of you like the Jazeraint Shield than the Dread Shield; Like me ^_^ 

*You'll have to do the first (below) process four times to get four Hagane 
Hoplite Shield.

*I didn't stated the shield material as all the shield are made from Hagane.


----------------------------

(H) Kite       0/20/0  x88
(H) Round      18/0/0  x64
(H) Heater     20/0/0  x24
(H) Casserole  0/0/25  x24

---------------------------


-------------------------------------------------------------------------------
Pieces 1                        Pieces 2                  Results
-------------------------------------------------------------------------------

x16 Kite        0/20/0        Round       18/0/0          Casserole    10/12/0
x8  Casserole  10/12/0        Casserole  10/12/0          Casserole    16/19/0 
x4  Casserole  16/19/0        Casserole  16/19/0          Casserole    25/30/0
x2  Casserole  25/30/0        Casserole  25/30/0          Casserole    40/48/0
  
x2  Heater      0/0/25        Heater      0/0/25          Heater        0/0/40
x2  Heater      0/0/40        Casserole  40/48/0          Oval        24/28/24

x2  Casserole   20/0/0        Casserole   20/0/0          Casserole     32/0/0
x2  Casserole   32/0/0        Casserole   20/0/0          Casserole     41/0/0
x2  Kite        0/20/0        Kite        0/20/0          Kite          0/32/0
x2  Kite        0/32/0        Kite        0/20/0          Kite          0/41/0
x2  Kite        0/41/0        Casserole   0/41/0          Heater       24/24/0
x2  Heater     24/24/0        Heater      0/0/25          Heater      14/14/15
x1  Heater    14/14/15        Heater    14/14/15          Heater      22/22/24

x1  Oval      24/28/24        Heater    22/22/24          Knight      36/40/38
x1  Knight    36/40/38        Oval      24/28/24          Hoplite     48/54/49

-------------------------------------------------------------------------------        

Final Combination

x2 (H)Hoplite Shield    48/54/49      (H)Hoplite Shield   48/54/49
 = (H)Jazeraint Shield  76/86/78

x1 (H)Jazeraint Shield  76/86/78      (H)Jazeraint Shield 76/86/78
 = (H)Dread Shield      100/100/100


===============================================================================


--------------------------------------
vi)Hagane Jazeraint Shield 100/100/100
--------------------------------------


---------------------------

(H) Kite       0/20/0   x88
(H) Round      18/0/0   x48
(H) Heater     20/0/0   x20
(H) Casserole  0/0/25   x40

---------------------------



-------------------------------------------------------------------------------
Pieces 1                        Pieces 2                  Results
-------------------------------------------------------------------------------

x48 Kite        0/20/0        Round       18/0/0        Casserole       10/12/0
x24 Casserole  10/12/0        Casserole  10/12/0        Casserole       16/19/0 
x12 Casserole  16/19/0        Casserole  16/19/0        Casserole       25/30/0
x6  Casserole  25/30/0        Casserole  25/30/0        Casserole       40/48/0
  
x6  Heater      0/0/25        Heater      0/0/25        Heater           0/0/40
x6  Heater      0/0/40        Casserole  40/48/0        Oval           24/28/24
x2  Oval      24/28/24        Oval      24/28/24        Oval           38/44/38

x16 Casserole   20/0/0        Casserole   20/0/0        Casserole        32/0/0
x8  Casserole   32/0/0        Casserole   20/0/0        Casserole        41/0/0
x16 Kite        0/20/0        Kite        0/20/0        Kite             0/32/0
x8  Kite        0/32/0        Kite        0/20/0        Kite             0/41/0
x8  Kite        0/41/0        Casserole   0/41/0        Heater          24/24/0

x8  Heater     24/24/0        Heater      0/0/25        Heater         14/14/15
x4  Heater    14/14/15        Heater    14/14/15        Heater         22/22/24
x2  Heater    22/22/24        Heater    22/22/24        Heater         35/35/38

x2  Oval      38/44/38        Heater    35/35/38        Knight         58/63/60
x2  Knight    58/63/60        Oval      24/28/24        Hoplite        65/72/67
x1  Hoplite   65/72/67        Hoplite   65/72/67        Jazeraint   100/100/100


===============================================================================


---------------------------------
10)ULTIMATE DAMASCUS DREAD SHIELD
---------------------------------


Some people argue that it's imposible to make an Ultimate Damascus Dread Shield
on the second playtrough, since you only have two Damascus Circle Shield and 
one Damascus Casserole Shield. To make the situation harder, you can only get
Damascus Shield by combining it with a Wood Shield. Then again, this FAQ proven
that it's not imposible to make an Ultimate Damascus Dread Shield in the second
playtrough but it will not be that easy.

To make an Ultimate Damascus Dread Shield is so hard. Maybe this is the hardest 
Damascus equipment to make. Hundreads of wood shield is needed in the process. 
I must say that I haven't run all the combination process. But some SERIOUS
test has been done to verify the results.

I've listed down the total count of shield that you'll need and what kind of 
shield that you'll need. I also listed the places where you can get the 
required shield.


=============================
i)The Shield That You'll Need
=============================

------------------------------------------------------------------
Shield                Stats(BLUNT/EDGED/PIERCING)      Total      |
------------------------------------------------------------------|
                       |                     |                    |
(D) Circle Shield      |       15/0/0        |         x2         |
(w) Circle Shield      |       15/0/0        |         x204       |
(w) Pelta Shield       |       0/10/0        |         x712       |
(w) Targe Shield       |       0/0/10        |         x712       |
                       |                     |                    |
------------------------------------------------------------------
*I know, you don't have to say it 0_0


===========================
ii)Places To Get The Shield
===========================

-------------------------------------------------------------------------------
   Shield       Map                  Room                  Enemy      Drop rate                   
-------------------------------------------------------------------------------
          |                    |                         |
(D)Circle | Wine Cellar        |  The Gallows            | Chest           -
          |                    |                         |
(W)Circle | Abandoned Mines B1 | Everwant Passage Way    | Goblin          (8) 
          | Abandoned Mines B1 | Miner's Resting Hall    | Goblin          (8)
          | Abandoned Mines B1 | The Suicicde King       | Goblin          (8)
          | Abandoned Mines B1 | Coal Mine Storage       | Goblin          (8)
          |                    |                         | 
(W)Targe  | Town Centre West   | Rue Sant D'alsa         | Crimson Blade*R (26)  
          | Sanctum            | Theology Classroom      | Skeleton        (8)
          | Santum             | Corridor Of The Clerics | Skeleton        (8)
          |                    |                         |
(w)Pelta  | Town Centre West   | Tircolas Flow           | Crimson Blade*R (26)
          |                    |                         |
-------------------------------------------------------------------------------
*R= Recommended


===============================================================================


------------------------------------
11)DAMASCUS DREAD SHIELD COMBINATION
------------------------------------

As I said before, I haven't run all the process yet. But some SERIOUS test has
been done. I've done my very best to minimize the total count shield needed, 
especially in (D)Hoplite Shield combination.

Again, you 'might' find a diferent result from the result stated here. But one
thing for sure, you'll get a higher result than the results here. If some of 
you 'did' found a diferent result, please send an e-mail to me a.s.a.p so that
I can do the correction.

Pieces 1 represent as Slot 1 and Pieces 2 represent as Slot 2. Try to inverse
the combination if you 'did' found diferent result in shield combination.

There'll be TWO combination table. The first one is the Damascus Hoplite Shield
and the second table is Wood Hoplite Shield. So, obviously, you'll need to do
the process twice for each combination table.


===============================================================================


---------------------------------- 
i)Damascus Hoplite Shield 50/50/50
----------------------------------
*This is step-by-step combination, so that you'll not lose your track easily
since we're handling so many shield right here.

--------------------
(w)Circle      x68
(w)Pelta       x246
(w)Targe       x246
(D)Circle      x1
--------------------


-------------------------------------------------------------------------------
Pieces 1                          Pieces 2                      Results
-------------------------------------------------------------------------------

x1  (D)Circle 15/0/0            (W)Circle 15/0/0          (D)Circle    18/0/0
x1  (W)Circle 15/0/0            (W)Circle 15/0/0          (D)Circle    24/0/0
x1  (D)Circle 18/0/0            (W)Circle 24/0/0          (D)Circle    25/0/0

x16 (W)Pelta  0/10/0            (W)Pelta  0/10/0          (W)Pelta     0/16/0
x8  (W)Pelta  0/16/0            (W)Pelta  0/16/0          (W)Pelta     0/25/0
x4  (W)Pelta  0/25/0            (W)Pelta  0/25/0          (W)Pelta     0/40/0
x2  (W)Pelta  0/40/0            (W)Pelta  0/40/0          (W)Pelta     0/64/0
x1  (W)Pelta  0/64/0            (W)Pelta  0/64/0          (W)Pelta     0/100/0

x16 (W)Targe  0/0/10            (W)Targe  0/0/10          (W)Targe     0/0/16
x8  (W)Targe  0/0/16            (W)Targe  0/0/16          (W)Targe     0/0/25
x4  (W)Targe  0/0/25            (W)Targe  0/0/25          (W)Targe     0/0/40
x2  (W)Targe  0/0/40            (W)Targe  0/0/40          (W)Targe     0/0/64
x1  (W)Targe  0/0/64            (W)Targe  0/0/64          (W)Targe     0/0/100

x1  (W)Targe  0/0/100           (W)Pelta  0/100/0         (W)Quad      0/60/60     

x2  (W)Circle 15/0/0            (W)Circle 15/0/0          (W)Circle    24/0/0
x1  (W)Circle 24/0/0            (W)Quad   0/60/60         (W)Tower     14/36/36
x1  (W)Circle 24/0/0            (W)Tower  14/36/36        (W)Spiked    22/21/21

*******************************************************************************

x24 (W)Pelta  0/10/0            (W)Pelta  0/10/0          (W)Pelta     0/16/0
x12 (W)Pelta  0/16/0            (W)Pelta  0/16/0          (W)Pelta     0/25/0
x6  (W)Pelta  0/25/0            (W)Pelta  0/25/0          (W)Pelta     0/40/0 

x24 (W)Targe  0/0/10            (W)Targe  0/0/10          (W)Targe     0/0/16
x12 (W)Targe  0/0/16            (W)Targe  0/0/16          (W)Targe     0/0/25
x6  (W)Targe  0/0/25            (W)Targe  0/0/25          (W)Targe     0/0/40
x6  (W)Targe  0/0/40            (W)Targe  0/40/0          (W)Quad      0/24/24 

x10 (W)Circle 15/0/0            (W)Circle 15/0/0          (W)Circle    24/0/0
x5  (W)Circle 24/0/0            (W)Quad   0/24/24         (W)Tower     14/14/14
x2  (W)Tower  14/14/14          (W)Tower  14/14/14        (W)Tower     22/22/22

x1  (W)Quad   0/24/24          *(D)Circle 25/0/0          (D)Tower     10/9/9
x1  (W)Tower  14/14/14          (D)Tower  10/9/9          (D)Tower     14/13/13
x1  (W)Tower  22/22/22          (D)Tower  14/13/13        (D)Tower     22/22/22

x1  (W)Spiked 22/21/21          (D)Tower  22/22/22        (D)Round     25/25/25

*******************************************************************************

x32 (W)Pelta  0/10/0            (W)Pelta  0/10/0          (W)Pelta     0/16/0
x16 (W)Pelta  0/16/0            (W)Pelta  0/16/0          (W)Pelta     0/25/0
x8  (W)Pelta  0/25/0            (W)Pelta  0/25/0          (W)Pelta     0/40/0
x4  (W)Pelta  0/40/0            (W)Pelta  0/40/0          (W)Pelta     0/64/0
x2  (W)Pelta  0/64/0            (W)Pelta  0/64/0          (W)Pelta     0/100/0 

x32 (W)Targe  0/0/10            (W)Targe  0/0/10          (W)Targe     0/0/16
x16 (W)Targe  0/0/16            (W)Targe  0/0/16          (W)Targe     0/0/25
x8  (W)Targe  0/0/25            (W)Targe  0/0/25          (W)Targe     0/0/40
x4  (W)Targe  0/0/40            (W)Targe  0/0/40          (W)Targe     0/0/64
x2  (W)Targe  0/0/64            (W)Targe  0/0/64          (W)Targe     0/0/100

x2  (W)Targe  0/0/100           (W)Pelta  0/100/0         (W)Quad      0/60/60

x4  (W)Circle 15/0/0            (W)Circle 15/0/0          (W)Circle    24/0/0
x2  (W)Circle 24/0/0            (W)Quad   0/60/60         (W)Tower     14/36/36
x2  (W)Circle 24/0/0            (W)Tower  14/36/36        (W)Spiked    22/21/21

x8  (W)Pelta  0/10/0            (W)Pelta  0/10/0          (W)Pelta     0/16/0
x4  (W)Pelta  0/16/0            (W)Pelta  0/16/0          (W)Pelta     0/25/0
x2  (W)Pelta  0/25/0            (W)Pelta  0/25/0          (W)Pelta     0/40/0  

x8  (W)Targe  0/0/10            (W)Targe  0/0/10          (W)Targe     0/0/16
x4  (W)Targe  0/0/16            (W)Targe  0/0/16          (W)Targe     0/0/25
x2  (W)Targe  0/0/25            (W)Targe  0/0/25          (W)Targe     0/0/40

x2  (W)Circle 15/0/0            (W)Circle 15/0/0          (W)Circle    24/0/0
x2  (W)Targe  0/0/25            (W)Pelta  0/40/0          (W)Quad      0/24/24
x2  (W)Circle 24/0/0            (W)Quad   0/24/24         (W)Tower     14/14/14
x1  (W)Tower  14/14/14          (W)Tower  14/14/14        (W)Tower     22/22/22 

x1  (W)Spiked 22/21/21          (W)Tower  22/22/22        (W)Round     35/34/34
x1  (W)Spiked 22/21/21          (W)Round  35/34/34        (W)Kite      45/44/44

x1  (W)Kite   45/44/44         *(D)Round  25/25/25        (D)Casserole 42/41/41

*******************************************************************************

x11 (W)Pelta 0/10/0             (W)Pelta  0/10/0          (W)Pelta     0/16/0
x11 (W)Targe 0/0/10             (W)Targe  0/0/10          (W)Targe     0/16/0
x11 (W)Pelta 0/16/0             (W)Targe  0/0/16          (W)Quad      0/9/9

x22 (W)Pelta 0/10/0             (W)Pelta  0/10/0          (W)Pelta     0/16/0
x22 (W)Targe 0/0/10             (W)Targe  0/0/10          (W)Targe     0/16/0
x22 (W)Pelta 0/16/0             (W)Targe  0/0/16          (W)Quad      0/9/9          
x22 (W)Quad  0/9/9              (W)Circle 15/0/0          (W)Tower     9/5/5

x11 (W)Tower 9/5/5              (W)Quad   0/9/9           (W)Spiked    7/11/11
x11 (W)Tower 9/5/5              (W)Spiked 7/11/11         (W)Round     12/12/12

x14 (W)Pelta  0/10/0            (W)Pelta  0/10/0          (W)Pelta     0/16/0
x7  (W)Pelta  0/16/0            (W)Pelta  0/16/0          (W)Pelta     0/25/0    
x14 (W)Targe  0/0/10            (W)Targe  0/0/10          (W)Targe     0/0/16
x7  (W)Targe  0/0/16            (W)Targe  0/0/16          (W)Targe     0/0/25
x7  (W)Targe  0/0/25            (W)Pelta  0/25/0          (W)Quad      0/15/15
x7  (W)Quad   0/15/15           (W)Circle 15/0/0          (W)Tower     9/9/9
x7  (W)Tower  9/9/9             (W)Round  12/12/12        (W)Kite      16/16/16

x4  (W)Kite   16/16/16          (W)Round  12/12/12        (W)Casserole 22/22/22
x3  (W)Kite   16/16/16          (W)Casserole 22/22/22     (W)Heater    30/30/30

x1  (W)Casserole 22/22/22       (W)Heater 30/30/30        (W)Oval      41/41/41
x1 *(D)Casserole 42/41/41       (W)Heater 30/30/30        (D)Oval      43/43/43
x1  (D)Oval      43/43/43       (W)Heater 30/30/30        (D)Knight    43/43/43

x1  (W)Knight    43/43/43       (W)Oval   41/41/41        (D)Hoplite   50/50/50


*As a reminder, you'll do this process twice to get two Damascus Hoplite Shield


===============================================================================


-------------------------------
ii)Wood Hoplite Shield 77/77/77           
-------------------------------

------------------ 

(W)Pelta      x110  
(W)Targe      x110
(W)Circle     x34

-------------------


-------------------------------------------------------------------------------
Pieces 1                          Pieces 2                      Results
-------------------------------------------------------------------------------

x13 (W)Pelta 0/10/0             (W)Pelta  0/10/0          (W)Pelta     0/16/0
x13 (W)Targe 0/0/10             (W)Targe  0/0/10          (W)Targe     0/16/0
x13 (W)Pelta 0/16/0             (W)Targe  0/0/16          (W)Quad      0/9/9

x26 (W)Pelta 0/10/0             (W)Pelta  0/10/0          (W)Pelta     0/16/0
x26 (W)Targe 0/0/10             (W)Targe  0/0/10          (W)Targe     0/16/0
x26 (W)Pelta 0/16/0             (W)Targe  0/0/16          (W)Quad      0/9/9
x26 (W)Quad  0/9/9              (W)Circle 15/0/0          (W)Tower     9/5/5
           
x13 (W)Tower 9/5/5              (W)Quad   0/9/9           (W)Spiked    7/11/11
x13 (W)Tower 9/5/5              (W)Spiked 7/11/11         (W)Round     12/12/12

x16 (W)Pelta  0/10/0            (W)Pelta  0/10/0          (W)Pelta     0/16/0
x8  (W)Pelta  0/16/0            (W)Pelta  0/16/0          (W)Pelta     0/25/0    
x16 (W)Targe  0/0/10            (W)Targe  0/0/10          (W)Targe     0/0/16
x8  (W)Targe  0/0/16            (W)Targe  0/0/16          (W)Targe     0/0/25
x8  (W)Targe  0/0/25            (W)Pelta  0/25/0          (W)Quad      0/15/15
x8  (W)Quad   0/15/15           (W)Circle 15/0/0          (W)Tower     9/9/9
x8  (W)Tower  9/9/9             (W)Round  12/12/12        (W)Kite      16/16/16

x5  (W)Kite   16/16/16          (W)Round  12/12/12        (W)Casserole 22/22/22
x3  (W)Kite   16/16/16          (W)Casserole 22/22/22     (W)Heater    30/30/30 
     
x1  (W)Casserole 22/22/22       (W)Heater 30/30/30        (W)Oval      41/41/41
x1  (W)Oval      41/41/41       (W)Heater 30/30/30        (D)Knight    56/56/56
x1  (D)Oval      41/41/41       (W)Knight 56/56/56        (D)Hoplite   77/77/77


*As a reminder, you'll do this process twice to get two Wood Hoplite Shield


-------------------------------------------------------------------------------

Final Combination

x2 (D)Hoplite Shield   50/50/50   (W)Hoplite Shield 77/77/77  
 = (D)Jazeraint Shield 76/76/76

x1 (D)Jazeraint Shield 76/76/76   (D)Jazeraint Shield 76/76/76
 = (D)Dread Shield  100/100/100


===============================================================================


------------------------------------------------
12)RISING THE ARMOR/SHIELD CLASSES AND AFFINTIES 
------------------------------------------------

You can choose freely, when/which stage that you will rise your armor stats, 
but always remember the rule of classes and affinities. I recommended that you 
rise the affinities and classes in seperated armor to make sure there's no 
conflict stats occur. It's really important to follow which classes/affinties 
to rise first. This plan also apllied to the Ultimate Hagane Shield Dread 
and Ultimate Damascus Dread Shield.


1st Pieces = Rise : Evil/Light to 100 then Human/Earth  to 100 

(D)Hoplite Glove               
(D)Hoplite Glove
(D)Hoplite Armor
(D)Hoplite Helm
(D)Hoplite Leggings

2nd Pieces = Rise : Dragon/Fire to 100 then Beast/Darkness  to 100 

(D)Hoplite Glove               
(D)Hoplite Glove
(D)Hoplite Armor
(D)Hoplite Helm
(D)Hoplite Leggings

3rd Pieces = Rise : Phantom/Phsyical to 100 then Undead to 100 

(D)Hoplite Glove               
(D)Hoplite Glove
(D)Hoplite Armor
(D)Hoplite Helm
(D)Hoplite Leggings

4th Pieces = Rise : Water to 100 then Air to 100 

(D)Hoplite Glove               
(D)Hoplite Glove
(D)Hoplite Armor
(D)Hoplite Helm
(D)Hoplite Leggings

I've tested all the rising method, and it shows no conflict. But if you think 
that this is a little bit to hard you can choose any stages that fits you. 
Just remember the rule of classes and affinties. And do not use the stages 
after Hoplite.


===============================================================================


--------------
13)Final Words
--------------

Always save your game.

Be sure to have a lot of patient. Don't expect to finish this side quest within
a week. Enjoy yourself while racking armor, practice your chain and try to 
obtain all the break arts. If you're bored, stop. Don't force yourself to 
continue.

If you have a problem regarding this game, you are always welcome to visit the 
Vagrant Story Message Board Community at www.GameFAQs.com.

You may send an e-mail to me if you have a comment regarding this FAQ and if 
you really 'did' found a diferent results. Silly question will be ignored. 
Put "Holy Dread" as subject. 

Again, for those  who are new to this game are not recommended to do this side 
quest. Go enjoy yourself on your second playtorugh. There's so many nice 
things in the second playtrough that makes this game beutiful. This side 
quest might be the last thing that you'll want to do after mastering this game.

O.k, I'm done....Duh!

===============================================================================

14)CREDITS AND THANKS
---------------------

To my beloved family, thankyou for all the support.

To the ONE that gave me life.

To Samuel Reisterer A.K.A BraveHeart for making the splendid "Ultimate Armor 
FAQ" If you haven't read it, go now. It's one of the best FAQ available for 
Vagrant Story.

To Jtilton for making the useful "Combination Guide" and "Enemy Guide" If you 
haven't read it, go now. It's one of the best source of information for in 
depth game for Vagrant Story.

To Vagrant Story  Message Board Community; Thanks for always being there, we  
are one family, I love you guys.

To www.GameFAQs.com ; one of the best game website I've ever know.

To my special friend; Cornilea. Thankyou for always being so nice to me.

Finaly, to my Butterfly : Elfi, thankyou for giving me the strenght, spirit 
courage and hope, and especially for your doubtless and pure love in my life. 
I love you.



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-------------------------------------
(c)Ryner A.J A.K.A HolyGear July 2003
-------------------------------------
All Rights Reserved 15th July 2003